ML for Games Course documentation

The Team

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The Team


The Main Author: Thomas Simonini

My name is Thomas Simonini; Iโ€™m a Game Developer working at Hugging Face ๐Ÿค— focused on how to integrate AI models in games to create new experiences ๐Ÿช„ .

In addition to this course, Iโ€™m writing in my blog AI Playbook for Game Developers ๐ŸŽฎ, where I explore the intersection of AI and game development with tutorials and demos showcasing the integration of Machine Learning and AI models into video games. ๐ŸŽฎ From Smart NPC with Large Language Models to Generative AI. And making video tutorials on YouTube.

You can find me on:

Contributors and reviewers

Dylan Ebert Contributor/Reviewer

Dylan is a Developer Advocate Engineer at Hugging Face with a PhD in Computer Science from Brown University.

His work lies at the intersection of ML, 3D, and Game Development.

You can find Dylan on:

Omar Sanseviero Reviewer

Omar is the Chief Llama Officer at Hugging Face. ๐Ÿฆ™

He works at the intersection of Open Source, Product, Research, and technical communities, leading multidisciplinary teams and open source and science collaborations.

You can find Omar on:

Pedro Cuenca Reviewer

Pedro is a Machine Learning Engineer at Hugging Face, interested in image generation and on-device models. He also likes games :)

You can find Pedro on:

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