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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SoundManager : MonoBehaviour
{
    public static SoundManager Instance { get; set; }

    public AudioSource dropItemSound;
    public AudioSource grassWalkSound;


    private void Awake()
    {
        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }
    }


    public void PlaySound(AudioSource sound)
    {
        if (sound.isPlaying == false)
        {
            sound.Play();
        }
    }
}