File size: 1,318 Bytes
3497d64 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ItemSlot : MonoBehaviour, IDropHandler
{
public GameObject Item
{
get
{
if (transform.childCount > 0)
{
return transform.GetChild(0).gameObject;
}
return null;
}
}
public void OnDrop(PointerEventData eventData)
{
//if there is not item already then set our item.
if (!Item && DragDrop.itemBeingDragged)
{
SoundManager.Instance.PlaySound(SoundManager.Instance.dropItemSound);
DragDrop.itemBeingDragged.transform.SetParent(transform);
DragDrop.itemBeingDragged.transform.localPosition = new Vector2(0, 0);
if (transform.CompareTag("QuickSlot") == false)
{
DragDrop.itemBeingDragged.GetComponent<InventoryItem>().isInQuickSlot = false;
InventorySystem.Instance.ReCalculateList();
}
if (transform.CompareTag("QuickSlot") == true)
{
DragDrop.itemBeingDragged.GetComponent<InventoryItem>().isInQuickSlot = true;
InventorySystem.Instance.ReCalculateList();
}
}
}
} |