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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EquipSystem : MonoBehaviour
{
public static EquipSystem Instance { get; set; }
// -- UI -- //
public GameObject quickSlotsPanel;
public List<GameObject> quickSlotsList = new List<GameObject>();
public GameObject numbersHolder;
public int selectedNumber = -1;
public GameObject selectedItem;
public GameObject toolHolder;
public GameObject selectedItemModel;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
}
else
{
Instance = this;
}
}
private void Start()
{
PopulateSlotList();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
SelectQuickSlot(1);
}
else if (Input.GetKeyDown(KeyCode.Alpha2))
{
SelectQuickSlot(2);
}
else if (Input.GetKeyDown(KeyCode.Alpha3))
{
SelectQuickSlot(3);
}
else if (Input.GetKeyDown(KeyCode.Alpha4))
{
SelectQuickSlot(4);
}
else if (Input.GetKeyDown(KeyCode.Alpha5))
{
SelectQuickSlot(5);
}
else if (Input.GetKeyDown(KeyCode.Alpha6))
{
SelectQuickSlot(6);
}
else if (Input.GetKeyDown(KeyCode.Alpha7))
{
SelectQuickSlot(7);
}
}
private void SelectQuickSlot(int number)
{
if (checkIfSlotIsFull(number) == true)
{
if (selectedNumber != number)
{
selectedNumber = number;
// select item
if (selectedItem != null)
{
selectedItem.GetComponent<InventoryItem>().isSelected = false;
}
selectedItem = getSelectedItem(number);
selectedItem.GetComponent<InventoryItem>().isSelected = true;
SetEquippedModel(selectedItem);
// change color
foreach (Transform child in numbersHolder.transform)
{
child.transform.Find("Text").GetComponent<Text>().color = Color.grey;
}
Text toBeChanged = numbersHolder.transform.Find("number" + number).transform.Find("Text").GetComponent<Text>();
toBeChanged.color = Color.white;
}
else
{
// unselect
selectedNumber = -1;
if (selectedItem != null)
{
selectedItem.GetComponent<InventoryItem>().isSelected = false;
// change color
foreach (Transform child in numbersHolder.transform)
{
child.transform.Find("Text").GetComponent<Text>().color = Color.grey;
}
selectedItem = null;
}
if (selectedItemModel != null)
{
DestroyImmediate(selectedItemModel.gameObject);
selectedItemModel = null;
}
}
}
}
private void SetEquippedModel(GameObject selectedItem)
{
if (selectedItemModel != null)
{
DestroyImmediate(selectedItemModel.gameObject);
}
string selectedItemName = selectedItem.name.Replace("(Clone)", "");
selectedItemModel = Instantiate(Resources.Load<GameObject>(selectedItemName + "_Model"),
new Vector3(1.07f, 0.38f, 1.54f), Quaternion.Euler(0, 66.7f, 0f)
);
selectedItemModel.transform.SetParent(toolHolder.transform, false);
}
private GameObject getSelectedItem(int number)
{
return quickSlotsList[number - 1].transform.GetChild(0).gameObject;
}
private bool checkIfSlotIsFull(int number)
{
if (quickSlotsList[number - 1].transform.childCount > 0)
{
return true;
}
else
{
return false;
}
}
private void PopulateSlotList()
{
foreach (Transform child in quickSlotsPanel.transform)
{
if (child.CompareTag("QuickSlot"))
{
quickSlotsList.Add(child.gameObject);
}
}
}
public void AddToQuickSlots(GameObject itemToEquip)
{
// Find next free slot
GameObject availableSlot = FindNextEmptySlot();
// Set transform of our object
itemToEquip.transform.SetParent(availableSlot.transform, false);
InventorySystem.Instance.ReCalculateList();
}
private GameObject FindNextEmptySlot()
{
foreach (GameObject slot in quickSlotsList)
{
if (slot.transform.childCount == 0)
{
return slot;
}
}
return new GameObject();
}
public bool CheckIfFull()
{
int counter = 0;
foreach (GameObject slot in quickSlotsList)
{
if (slot.transform.childCount > 0)
{
counter += 1;
}
}
if (counter == 7)
{
return true;
}
else
{
return false;
}
}
} |