File size: 814 Bytes
3497d64
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BluePrint 
{

    public string itemName;

    public string Req1;
    public string Req2;

    public int Req1amount;
    public int Req2amount;
    public int numberOfRequiredItems;
    public int numberOfItemsToProduce;



    public BluePrint(string name, int producedItem, int reqNUM, string R1, int R1num, string R2, int R2num) {
        itemName = name;
        numberOfRequiredItems = reqNUM;
        numberOfItemsToProduce = producedItem;
        Req1 = R1;
        Req2 = R2;
        Req1amount = R1num;
        Req2amount = R2num;
    } 
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}