Newsgroup: it.comp.console.playstation
Titolo: Gran Turismo (1)

E' vero che esistono dei codici per GT (il primo) per acquisire soldi e
patenti ? Me li sta chiedendo un amico ma non riesco a trovarglieli....
bye
    Manny


Ma codici per l'Action Replay...perche' non puoi metteri i codici
cosi'..."nel gioco"...
http://uk.codejunkies.com/codes_show.asp?rf=1&c=GB&cr=GBP&cs=
£&r=1&l=1&g=2097346&p=2


QUALCHE CONSIGLIO..........
Jaz Rignall has long since proclaimed himself the ultimate Gran Turismo
master. So we thought it was high time for him to put his money where his
mouth is and give us the scoop on how to get the most out of this game.
Here's his guide to better driving.
STARTING OFF
Gran Turismo is an incredible racing game. However, be warned -- it's not
like any other racer. It takes time and effort to get used to the
ultra-realistic handling, so be prepared to persevere.
The quick arcade mode is a great way to get used to the basic handling
properties of the cars, particularly if you pick "racing mode" rather than
the overly-arcadey "drift". The cars available are nice and slow and really
enable you to get the general feel and understanding of the physics. Once
you can win races regularly in arcade mode, you're ready for Gran Turismo!
A good rule of thumb is don't immediately buy a powerful rear wheel drive
car -- they're the most difficult to drive, and if you're a novice you'll be
spinning out on every corner. This can be really frustrating, so instead,
choose a 4WD (four wheel drive) or FF (front engine, front wheel drive),
since these cars are much more forgiving and easier to drive.
THE FASTEST WAY TO WIN AND EARN CASH
Here's the quickest way to win all the races with the least amount of cars
and thus earn the most amount of money to spend on the best cars.
Go and earn the B license, then buy a used Honda Prelude and win the Sunday
Cup GT race. Sell both the Prelude and the Demio A-Spec that you win, buy an
'89 Nissan GT-R (best power-to-weight ratio of all the Skylines) and spend
the rest of the money you have on a muffler, hard roll bars and tuned ROM
(and anything else you can afford). Enter and win the 4WD Event Race. Sell
the car you win and pour your money into fully modifying the Nissan GT-R. SS
racing tires, the rest of the suspension modifications and intercooler
should make the car competitive enough to win the Clubman Cup. Just don't
yet go for a turbo stage tune -- wait until you can afford a stage IV tune.
Assuming you're able to win the Clubman Cup (if you can't, keep trying -- 
use the cash you win to keep modifying your car until you do), sell the Z28
Camaro 30th Anniversary Edition. Now go and get your A license.
You should be able to completely finish tuning the Nissan GT-R by buying
everything available, including the all-important weight reduction -- don't
buy the racing body, though. Enter the Japanese Vs US Event race. Win this
and you get the Mitsubishi FTO Limited Edition -- the best all-round car in
the game. If you're unlucky, you'll get the Chrysler Viper GTS-R, a
brilliant car, but you have to be a great driver to get the best out of it.
If you win the FTO, select this and enter and win the GT Cup and (after
getting your International A license), the GT World Cup. If not, use the
Nissan GT-R. Now you should be getting rich.
Now compete in the Mega Event race and sell the Toyota Soarer that you win.
Buy the Viper RT/10 (or GTS if you like it better) and enter the Normal
Race. It's fairly easy to win with this car, thanks to its huge power.
Use the Nissan GT-R to win the tuned race (with 926 hp, you should be able
to win this with ease). Now you should be absolutely loaded up with cash.
Use the Mitsubishi FTO Limited Edition to win the Japanese Vs British race
(or Skyline, if you haven't won an FTO). If you won a Viper GTS-R, or the
Cerbera Limited Edition, use either of those to win the US Vs British race
and thus complete the international race series. If you're really unlucky
and win neither of those, tune your normal Viper RT/10 (or GTS) to the max
and use that. Use the Viper GTS-R (RT/10 or GTS, whichever you've got) to
win the FR Class race and buy an FTO GP-R Version, which you should then
fully modify (except for the racing body, which is optional). Use this to
win the FF and Lightweight Class races and you're set for the last three
challenges.
The two Stage 11 races (both take about 40-50 minutes) can be won with the
cars you have -- the Mitsubishi FTO Limited Edition is good for the Racing
Class, and the Nissan GT-R for the Tuned Class. The Mitsubishi FTO Limited
Edition is tailor made for the Valley 300 -- but you can slap a racing body
onto the Skyline and it does just as well (it just requires more
concentration). Just be prepared to put in about an hour and 40 minutes of
racing, 'cos that's how long the race takes (yikes!).
And that's it. By the time you've completed all those races you should have
way, way over 100,000,000 and can buy anything you want. So spend! Spend!
Spend! And have fun playing with the cars on the Machine Test course, or
just keep on racing and earning all those cool prize cars you missed!
BEST CARS FOR EACH RACE
SUNDAY CUP
Pretty much anything that's tuned will smoke the sad vehicular slugs that
make up this field.
CLUBMAN CUP
As long as your car has over 300 hp and good suspension modifications,
you'll win with ease.
GT CUP
A fully-tuned car is what you need to win this one. Any full-spec Nissan
GT-R is a good pick, even though it's really too powerful for these courses.
But who cares if your racing is a little ragged when you can blow the
competition away with brute force.
WORLD GT CUP
Like the previous race, a fully-tuned car that weighs less than 2500 lbs and
sports more than 525 hp is required to win this. So that means any of the
"big five" -- Mazda RX-7, Toyota Supra, Mitsubishi GTO, Honda NSX or Nissan
Skyline GT-R. However, the Mitsubishi is a bit of a lard-mobile, so it's
slow on the twisty courses. The Mazda and Toyota, due to the massive power
being delivered to their rear wheels only, need an experienced driver to
really get the best out of them. The light weight of the gives it blistering
acceleration and top end -- although like the Mazda and Toyota, its rear
wheel drive means it's easy to spin out on the twisty bits. The 4WD of the
Nissan makes it an excellent all-rounder. Once you get more skillful, you
should be able to win the race with other, less powerful cars (which is
actually more fun and requires much better racing ability than competing
with a super-powered car).
FF RACE
The Mitsubishi FTO GP-R is the best car for this class, although both the
Honda Prelude SiR and Honda Integra R are just as fun to drive and give it a
good run for its money. The Honda Civic 93 3Door Si and Mitsubishi Cyborg
are less powerful, but are still competitive thanks to their light weight.
FR RACE
The Mazda RX-7 and Toyota Supra are both excellent for this. The Honda NSX
would be too -- but it can't enter this race because it has a mid engine. A
tuned Viper is also a great laugh which, thanks to its enormous tires, has
copious grip and very good handling, and the lightweight TVRs are also fun.
In the non-exotic group, the Toyota MR2, Nissan Sil Eighty and Nissan '88
Silvia 1800 K's are fun drivers. The Mazda Eunos and Toyota Trueno are also
a hoot -- both are underpowered, but their light weight makes them a blast
to drive.
4WD RACE
Once again the ominous Nissan GT-R rules the roost here. The Mitsubishi FTO
Limited Edition is less powerful, but is easier to drive. The Subaru Impreza
Rally Edition is also a good one, although its lack of top end makes it a
bit annoying to drive on the straight-aways (because it hits the rev limiter
in top gear if you don't fiddle with its setup). But this is somewhat unfair
considering the competition are driving non-racing cars. So if you want a
good challenge, less powerful, non-racing cars that are also great fun on
this course are the Subaru Impreza ('96 Sedan and Type R), Mitsubishi Lancer
(III and IV), Nissan GTi-R and Toyota Celica GT-4.
LIGHTWEIGHT
The Mitsubishi FTO GP-R Version is the vehicle of choice here. But for high
comedy value fun driving, race tune the Mazda Demio A-Spec. With a measly
211 hp under the hood, but weighing in at a featherlight 1408 hp, it's like
driving a souped-up shopping kart. And it also happily corners on two wheels
(indeed, once you get skillful enough, you can actually drive some distance
with the car balanced on two wheels!), which makes it great fun to drive.
The Mazda Eunos, Mitsubishi Cyborg R, Honda Civic 93 3Door Si and Toyota
Starlet are the final choices in this category. They're not as fast as the
FTO, but are all a total laugh to race with.
US Vs JAPANESE
The Mitsubishi FTO Limited Edition destroys the competition in this race,
thanks to high power and 4WD. But if you want variety, any of the
race-converted "big five" work here, and a fully-tuned Viper GTS-R offers
laughs a-plenty if lurid tail slides are your thing. JAPANESE Vs BRITISH
Like the above, the Mitsubishi FTO Limited Edition rocks. Any of the "big
five" are competitive. If it's a British racer you're after, there's nothing
better than a race-tuned Cerbera -- although its huge rear-wheel power and
super-light weight makes racing an oversteer spectacular (the back spins out
when the power is poured on too early). Once you win it, the Cerbera Limited
Edition is absolutely fantastic -- when you learn how to drive it properly,
you can corner on two wheels while tail sliding, under full acceleration.
Brilliant!
BRITISH Vs US
The Viper GTS-R is king for this one, although the Cerbera (fully tuned with
racing body) is a really good alternative. Again, just be careful with the
throttle -- both cars are very powerful and lightweight and tend to
oversteer.
MEGA
Power and speed are the keys to this race. Any fully-tuned, high-spec Mazda
RX-7, Toyota Supra RZ, Nissan GT-R, Honda NSX or Mitsubishi GTO will win
this with ease. The Viper and TVRs are also winners here too.
NORMAL
The best car for this series is the Viper RT/10. Marginally lighter than the
Viper GTS and producing the same ps, this car smokes everything -- including
the other killer car in this class, the NSX Type S-Zero. The only thing
that's tricky is initially learning to drive the Viper -- once you've
mastered it, you won't have any problems winning this series. The only other
car that is clearly better than the competition is the Nissan 400 R that you
earn by winning all the gold medals in the international A license test. If
you want a challenge, any TVR, RX-7 or Subaru Impreza can also win, but only
if you're a great racer.
TUNED
This is a hard race, since you're up against some very powerful, medium
weight cars. A 4WD rally-style car (Impreza or Lancer) makes a lot of sense
for this, but all of them tend to lose out on the high speed courses to cars
like the Toyota Supra, Nissan GT-R and Honda NSX. A GT-R sporting every
tuning feature except the racing conversion is a guaranteed winner -- it's
difficult to drive on some of the tighter courses, but its huge power
advantage and 4WD makes it a formidable car.
VALLEY 300
Here's where the going gets really tough: a 300 mile, 60-lap race of the
Grand Valley Speedway. It's certainly a test of endurance -- rather than
skill, since the computer cars tend to drive conservatively. The FTO Limited
Edition racing car is great for this (which you should have won long before
you try this race). Its perfect balance of medium weight and high power
coupled with 4WD gives it supreme handling and makes it a really easy car to
race -- it's plenty forgiving if your concentration starts to lapse. It also
has good top speed, and with reasonably fast, consistent racing it's easy to
build up a huge margin between you and the second-placed car and ensure you
finish first by miles.
STAGE 11 RACING
Another massive race, this one weighing in at around 50 minutes. Again the
FTO LM is ideal for this -- it's the best all-round car in the game. And
again, steady and consistent racing is the key to success. If you want
variety, any light/medium weight 4WD car is ideal for this rally-style
course.
STAGE 11 TUNED
An overpowered GT-R is ideal for this. The problem is that it wears its
tires out incredibly quickly, so expect to be pulling into the pits every
15-19 laps for new rubber. Despite that, the GT-R is still king of this one,
since its combination of 4WD and immense power blows away the opposition and
enables you to build up a huge gap between you and the second-placed AI
driver.
-- 
Lurker - ICCP since 1998
     /)/)
   (  °.°)            NON Trovi le FAQ su:
 o(_('')('')   
http://iccp.altervista.org/faq


a stretto rigor di logica si possono usare le Action Replay e se avesse una
PSX 1 modificata ci si POTREBBE MASTERIZZARE l'action replay CASALINGA
i file per farla con CDRWIN li dovrei ancora avere, e pure i codici......
però imbrogliare così a GT (il primo particolarmente facile) é come usare
violenza ad un bambino


 patenti ? Me li sta chiedendo un amico ma non riesco a trovarglieli....
tra parentesi, se per caso trovassi dei codici da inserire col controller,
stai tranquillo sono dei FAKE
il solo modo x imbrogliare a GT é usare l'Action Replay o farsi copiare un
"bel" salvataggio con $ , patenti ed auto
bye
