Newsgroup: it.comp.console.playstation
Titolo: GT4:notizie

Hey,in fondo c'e' il mio commento/traduzione in italiano(interpretazione
libera 8-)) )
May 14, 2003 - Polyphony Digital's Gran Turismo 4 is playable on the E3
showfloor today and while we have been absolutely ecstatic about playing
this new -- absolutely beautiful -- game, the experience was honestly
strangely reminiscent of playing GT3. Nonetheless, it was breathtaking.
The playable version on the floor is connected online and up to six players
simultaneously (at the booth). The newest levels available to play are Grand
Canyon (rally) and New York City. Both levels show off an immense level of
detail, whether it's in the crowd (still, 2D people meant to be seen as you
whiz by -- not to be seen slowly and with a magnifying glass), the new, high
level of texture work, or the amazingly polished, gleaming cars.
While the cars vary in their performance, generally, the cars, overall, feel
very much like those cars you've played in GT3. There is a solid amount of
weight attributed evenly across the car, the sense of acceleration is
realistic and not arcadey, and the sense of physics is perhaps even more
succinct. In other words, players are encouraged to take the best, cleanest
lines to navigate the courses, and having an acute sense of the cars'
capabilities is of the utmost importance.
In this playable version, it appears more than a dozen cars were available
to select, from Lotuses, Cobras, GTOs, Lancer Evolutions, Corvettes, Alpine
1600s, RX8s, NSX-Rs, Nissans, Hondas, and many, many more. Although SCEA has
not officially announced how many cars will be available, Kazunori suggested
there will be more than any GT games ever, which means that will be at least
more than 500, and we suspect there will be 1,000.
Players will have the chance to select from two camera angles, third-person
perspective and in-car, and they can select automatic or manual
transmission. Color selection includes red, yellow, blue, green, black, and
white. The menus looks different, with a slightly wide, selection screen,
but classic things like the traditional starting (and ending) music, and the
trio of camera angles accompany the beginning of each race have remained
consistent.
The New York stage is quite impressive. Players get a street-style course
that winds its way through the downtown section of New York City. What's
amazing is the level of detail on the road, buildings, and in the
backgrounds. The textures vary greatly, and you can actually single out
particular ads -- such as a McDonald's ad -- and you can recognize
particular areas of the city. The buildings are all different sizes,
creating a great sense of space and depth, and of course, the entitre thing
is cleanly assembled and presented.
The Grand Canyon level is visually impressive in a slightly different way.
Its scope is huge. The huge, blue sky, the massive mountains, and wide,
dusty roads, and the level of road details -- from grass, bushes, and road
terrain -- all look high-res and beautiful. There is no game that comes
close to looking as beautiful as this. And that reminds me, the cars are
sparklingly clean, detailed, packed with even more polygons and showfloor
perfect. You just want to kiss them.
As for the rumors, GT4, appears to be very much unchanged in its basics. The
game does not offer vehicles damage. And it's difficult to determine yet how
much the AI has changed -- but we're certain that, as Kazunori explained --
it will be more intelligent and more human in its approach.
This is just our precursor report. We'll have more, lots more in just a few
hours.
Gioco assolutamente bello.Alto livello di lavoro sulle texture,auto
meravigliosamente lucide che ti viene
voglia di baciarle.I giocatori sono invogliati a seguire le traiettorie piu'
pulite sulle piste,a causa
del realismo della fisica delle auto.Kazunori fa capire che ci saranno piu'
auto di qualsiasi altro GT,
quindi almeno 500 auto,ma si sospetta che alla fine saranno intorno alle
1.000!
Qui parla di 2 viste:in auto e dietro l'auto(come GT3 insomma).
Auto scintillanti,dettagliate,con ancora piu' poligoni:un altro passo verso
il fotorealismo.
Avevate forse dei dubbi?Io no! 8-))))
Non ci sono danni.Forse nella versione finale saranno implementati,chi lo
sa.
Adesso come adesso e' difficile valutare quanto sia cambiata l'AI degli
avversari(dunque per
ora non e' cambiata molto),ma Kazunori spiega che sara' piu'
"intelligente",piu' umana
(quindi piu' "furba"?) ed imparera' dai propri errori.
Cavolo,speriamo che non mettano delle auto-terminator,sempre piu' spietate!
Comunque ragazzi,per GT4 saranno versati ancora piu' fiumi di inchiostro
tradizionale
ed informatico 8-))) di quelli versati per GT3.
Per ora ci possiamo divertire anche solo a scriverne,no?
Ciao da fastbelt
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Ciao da fastbelt
Ciao da reilover
--
"Vuoi sentire un grande disco di metal intelligente? Prendi
Garden Wall "Forget the colours" anno 2002 etichetta Mellow"
Accipacchia da it.fan.musica.pink-floyd

 Ma quando esceeeeeeeeeeeeeeeeeee?
O fine 2003 o primavera 2004.
Teniamolo duro.


Ciao da fastbelt
ciao


 che cosa??????????
Il lavoro su GT3 va fatto molto duramente per prepararsi
adeguatamente a GT4 e alle sfide on-line.
Ma che avevi capito??????


Ma che avevi capito??????
^_^
