Newsgroup: it.comp.console.playstation
Titolo: FF9=FF6 se non lo sapete

Vedendo le novita su FFIX su 
www.ffnet.com
 ho visto che molte cose sono
simili a FFVI
The Battle System
Unlike Final Fantasy VII and VIII, battle parties in Final Fantasy IX will
compromise of up to four characters which you'll be able to place either on
the front or back row depending on the weapons and abilities equipped to
each character (the front row will have stronger attacks, while the back row
stronger defence). The overall battle system will relate more to Final
Fantasy VI (Final Fantasy III US).
Although left out of Final Fantasy VIII - much to the dismay of many - Magic
Points (MP) will make a return, with the choice of spells available to each
character limited to what their class is.
Skills - Each character will only be able to gain skills based on their
character. For example, Zidane will have the Steal command, seeing as his
character class is 'Thief'.
Equipment System - Every piece of equipment in Final Fantasy IX has its own
set of skills it can teach to a character when it is equipped. Equipment is
not limited to one character, but to one class type; thieves (Zidane
Triball) will only be able to equip light armor, while knights (such as
Adelbert Steiner) will be able to equip heavy armor - Mages will equip
different types of robes. It is from these equipment classes that the
abilities and spells a character can use is determined.
VIVI warms up an attack with his Black Mage's Staff.
For example, when the Black Mage's Staff is equipped to VIVI, it will allow
VIVI to use the spells 'Fire' and 'Osmosis' in battle. In the menu, each
spell will have a Action Points (AP) gauge which when full, will allow VIVI
to continue using the spells even after the Black Mage Staff is unequipped.
AP is gained much in the same way Materia gained AP in Final Fantasy VII;
the equipment simply has to be equipped during battle, and AP is awarded
after each victory.
Abilities - Abilities come in two flavours; Action Abilities and Status
Abilities. Status Abilities gives the equipped character raised statistics
(such as Strength), or increase a characters resistance to status changes
(such as Poison). Action Abilities give the equipped character in-battle
commands, such as Summon.
Trance Mode - No, you can't select dance music within a battle (one for UK
readers), this merely replaces the name given to Limit Breaks in Final
Fantasy VII and VIII: Once a character has taken a certain amount of damage,
they'll go into a 'trance', allowing them to utilise previously inaccessible
abilities.
MogNet - This is a huge network which allows you to send letters and parcels
to different places. Packages are passed from one Moogle to another until it
reaches its destination.  (i mog sono quelli bianchi che aiutano Terra se
non sbaglio)
purteoppo tocca sopportare pure
Card Game - Because it proved to be such a hit in Final Fantasy VIII, why
not include it in Final Fantasy IX? Everything's pretty much the same as it
was before, with each card having an icon and strength statistics, battled
on a square board (spaces are randomly blocked, however). A notable
difference, however, is the use of arrows to not only indicate the strength
of a card but, more importantly, the player has to lay a card so one of its
arrows points to an opponent's card. If an enemy card doesn't have an arrow
pointing back, you gain control of his or hers card, but if they do have an
arrow, the two cards 'battle' using their respective statistics. The side
with more cards in their colour, wins. speriamo che 'sta volta sia
divertente, fino ad adesso sia quelli dia FF8 che di Xenogears erano una
rottura
--
"Snake, for what are you fighting for?
 For what am I fighting for?
 For what is SHE fighting for?"
"If we win, I'll tell you"

simili a FFVI...
Per fortuna! Dopo FF8 un ritorno alle origini! cmq un paio di cose mi hanno
fatto storcere il naso (su 
www.ffshrine.com
 ):
1) sequenze delle evocazioni G.F. accorciate
2) ancora quelle maledette finestre dei dialoghi grigio-topo!
Mah, speriamo bene...

 1) sequenze delle evocazioni G.F. accorciate
Ma come?? ^_^
Dopo aver finito FF VIII se vedo ancora un'evocazione di un G.F. vomito!!!
Senza contare la sindrome del tunnel carpale che mi č venuta per dargli
supporto... ; )
Saluti,
Marco.

 Dopo aver finito FF VIII se vedo ancora un'evocazione di un G.F. vomito!!!
CI' C'HAI RAGIONE DA VENDEREEEE!!! quel cavolo di gioco è troppo impiantato su
l'evocazione dei gf, si sta sempre ad evocarli e vedersi le animazioni ogni
volta è un palla assurda!!!

 una rottura
Vabbe'.. in entrambe i casi.. potevi farne a meno..
questo e' il minore dei mali..
Ciao
Tifa
Sent via Deja.com 
http://www.deja.com/
Before you buy.

...

Sono d'accordo anch'io, ma spero che il battle-system di FF9 non ti obblighi
ad usare i G.F. al posto delle magie normali... una frequenza stile FF7 non
sarebbe male (cmq diciamo pure che in FF8 i G.F. sono i veri protagonisti
del gioco!)

ma come cazzo fate ancora a giocare a FF8


rottura
Se č bello e non necessario, benvenga...
-- 
"Prestige, legacy, and pride. This is where it all begins..."
--Ferrari F355 Challenge, AM R&D Dept#2, Yu Suzuki, 1999
ŠY2K Hobie1cheNobi - Flavio Briatore RuleZZZZZZZZZ

 ©Y2K Hobie1cheNobi - Flavio Briatore RuleZZZZZZZZZ


soprattutto non necessario
Al 90% lo sarŕ :(
-- 
"Prestige, legacy, and pride. This is where it all begins..."
--Ferrari F355 Challenge, AM R&D Dept#2, Yu Suzuki, 1999
ŠY2K Hobie1cheNobi uokinnn on is OmpeiGG :)

 ©Y2K Hobie1cheNobi uokinnn on is OmpeiGG :)
