Newsgroup: it.comp.console.playstation
Titolo: Soluzione metal gear solid.

Probabilmente non servirą + a nessuno, perņ se qualcuno ancora la
cerca, ecco la soluzione trovata su un sito:
Chi non ritiene giusto che si guardino le soluzioni dei giochi perchč
perdi il gusto dell'avventura e poi non č leale e bla bla bla...non la
leggano!
Solid Metal Guide v1.5 - 
www.elitegamesites.com/mgs
 The first Metal
Gear Solid guide in HTML or otherwise
Disk One 
Section One : Infiltrate the base. {demo section} You arrive in a
cargo bay of the enemy base, there are two guards patrolling the area,
familiarise yourself with the controls and especially the map. Avoid
detection from the guards (careful of the puddles, splashing will
cause guards coming to scout the area), if they catch you dive into
the water. Grab the rations scattered about the section. Head towards
the North of the map and find a good position to hide and wait for the
elevator to come down. When it finally does, wait for the guard to
move away from it then jump on it. It will automatically head up
providing you are not locked in battle mode. On the snowy surface head
left out of the elevator and grab the ration box around that side. Now
run across the Helipad without stepping into the search lights area to
the left exit. Wait here carefully watching the pattern of the search
lights, when confident run between the lights and grab the chaff
grenades, run back to the left after picking them up. Head left to the
bunker door, lob a chaff grenade in here wait for it to explode then
go in and grab the grenades. Head out before the "jamming" from the
chaff wares off. Head north towards the truck, jump into it and go
behind the single box in it, pick up the SOCOM gun. I wouldn't use it
just yet, it is very noisy and guards will come running if they hear
it going off. By the way if guards do catch you in this area, hide
under the truck. Now head out to the right, towards the CCTV and the
stairs leading up, don't worry about jamming this Camera simply head
under it, thus avoiding its range of sight, run up the stairs, be sure
to avoid the guard on the gantry and head to the small hole in the
wall, crawl through. {end of demo} Follow the passage way around to
the open hole, the only way out. 
Section Two : The gun fight. Drop out of the hole, down the ladder, go
left grab the chaff refills. Throw a chaff to the right, which jams
the CCTV now run quickly around the gantry to the right and go into
the adjacent room grab the Thermal goggles. This whole bit should have
been done on the one chaff grenade you set off at the beginning.
Follow the gantry round clockwise all the way to just before the
CCTV's range, throw it a chaff and go down the stairs. Under the
stairs grab the SOCOM bullets head to the door at the north of this
room (avoiding the two patrolling guards) press the yellow button at
the left of the door press [O]. Go down to B1. Out of the lift go
straight to the south of the section and then go right, head up the
ladder. Follow the passage around, take a look through the grate,
before the hole at the Meryl Silverburgh doing sit ups. Go down into
the second cell to find Donald Anderson this is actually Decoy Octopus
is disguise - but you don't find that out until later). A long chat
with him ensues he gives you the first of many Keycards, followed by
him dyeing from a heart attack. Now you will be released from cell by
a mysterious masked woman, on the way out of the prison cells a bunch
of guards will attack you (the masked woman assists in the battle).
Now its your chance to use the gun, be sure to restore you health with
the rations if your health gets low. After this pretty simple battle
the masked woman leaves. Get back in the lift and head down to B2. 
Section Three : Fight with Revolver Ocelot. There are six rooms on
this level, full of goodies - grab all the items you can, using
Keycard 1 to open the doors that you can. You must get the C4
explosives to progress to the next section. Head back north to the
lift door and then either go right or left down one of the passage
ways. Lean back against the wall at the very top of the screen and
walk along "tapping" against it - when the sound changes to a hollow
noise place a C4 explosive on that section of wall, detonate it with
[O] and go through for some more goodies. As well as sounding hollow
the blastable walls have a slightly blue tint. There are two rooms
behind blastable walls at the furthest north of the section
(containing items) and there is one more in the bottom left of the
section (or south west if you like), go through this one (bottom left)
to progress on to the battle with Ocelot. Now you need to blast
another whole in the right hand wall near the bottom of the screen, go
through and blast once more on the top wall near the end of the
passage way, go through. Oh look, there is Kenneth Baker , and he is
strapped to a heap of dinamite! Now you have to fight Ocelot, so get
your gun out and chase after him (literally, follow him round - don't
stop moving after him), consurve your ammo, only fire when you get
close to him. Don't walk over they yellow lines because these set off
the bomb and kill Baker, if he dies it is game over. After that you
recieve a new Level 2 card. 
Section Four : Tank battle.  Head back up to Level 1 in the lift, but
beware there are now two guards on B2, stock up on grenades in this
section if needed and get the FA-MAS automatic gun from the bottom
right room, carefull of the infra red beams here, crawl underneth them
using the cigarettes to see them. On Level 1 you may notice that one
tank has disappeared, hmmm, I wonder where it is? Head to the room on
the right of the tank room, open the door with the Keycard, kill the
guard grab the SOCOM/SUPRESSOR. Now run back out and go up the gantry
(via the stairs in the left of the tank room), go into the first room
you come to, grab the Cardboard box /A (See the section Card board box
transportation) and the grenades. Time to contact Meryl (or the
mysterious masked woman), press select and tune the radio into 140.15.
After a very lengthy dialogue follow the gantry round to the room with
a CCTV camera outside it as well as a guard - in here pick up the Mine
Detector. Go back down to the tank room, and wait until Meryl opens
the large tank door at the top of the section. When she does, get a
cigarette out [L2] and start puffing. Head to the newly opened room,
using the cigarette you should be able to see red laser beams going up
and down, run underneath them when they go up - use Keycard 2 to open
the door at the end of the room.  Get out the Mine detector [L2] and
the grenades [R2]. Take the right path avoiding the mines - here comes
the missing tank from before, and it wants to blow you up! Don't worry
he is pretty easy. You start the battle from a pre set position, grab
the rations behind you if needed go due east to the right hand
wall/cliff face (careful of the mines), the tank can't and won't hit
you from here. Time a run after the tank fires a shot, go straight up
towards him, now he will start firing machine gun shots (pretty easy
to avoid). Stay very tight to the tank throw grenades up to the
hatches where the machine gunner appears. Four well placed grenades
will do. If you run out of grenades head up north where you will find
some as well as extra rations. After the battle is won you receive a
Keycard 3.  
Section Five : Ninja  battle. Head north from the frozen wreckage of
your foe, to the large doors - use Keycard 3 and go through. Run along
the left hand wall and grab the rations, go back down and crawl under
the half opened door into a large room. If you get seen in this room
the doors will close and the room will fill with gas - beware (you
can't use any guns either. There are some goodies in this room,
bullets etc, get them if needed. Head left - to the left hand wall
then still hugging the left hand wall head north onto a gantry, follow
it around until you get to the lift. Get in, head to B1. Go in to the
room straight ahead of you, then get the Nikita launcher from the
first room on the right. Get back in the lift, down to B2. You enter a
yellow-gas filled room. Don't step on the metal flooring in front of
you - it has electric currents running along it. Get out the Nikita
launcher and fire one shot straight down the passage way, Press and
hold the triangle button on the control pad and guide the rocket to
the generator shown in the cutscene. If you keep getting the missile
shot down by the armed CCTVs then blow them up individually with
missals. Now you can step on the metal floor ahead of you. Go into the
third room on the right and get the gas mask (using the Keycard 3 to
open the door). Head down and right out of the yellow-gas filled area,
and then along through a corridor with dead soldiers. Time to fight
Ninja. This is a good ol' fist fight, so put your weapon away (Ninja
will do likewise). Stay nimble, move around a lot punching and kicking
the him. When he has lost about 60% of his life he will keep turning
invisible - put the Thermal goggles on at this stage. When all his
energy is gone a fluctuating electric force field will come up around
him, when it dies down punch him a couple more times. That was pretty
easy now wasn't it? Now you find Otacon  hiding in a cupboard, after
speaking with him you are contacted by Meryl - she is waiting for you
on B1. You receive Keycard 4. 
 Section Six : Psycho Mantis  battle. Head back out to the yellow
gas-filled area (put on your gas mask), go goodie hunting in this area
- you will need to switch between Keycard and gas mask to enter some
of the rooms, most importantly locate and pick up the Night vision
goggles. Go back to the lift, head up to B1. Meryl is on this level
disguised as a guard, she is usually in the main room (the one you see
as you come out of the elevator), go in here and move up to the guard
you think is her, step into the line of sight, if it is her she will
run off to the woman's toilets - if it isn't get firing! Before you
follow Meryl to the toilets get Cardborad box/B from the room on the
first room on the left. Go into the woman's toilets, the top most
cubical. After specking to Meryl you leave together, go up the
corridor to the right of the elevator and into the room where you find
Psycho Mantis (plug in a second you pad now ...). This guy can be
tricky if you don't know a little secret but he is still possible to
kill without. The secret is to plug in a second joypad or swap the
first joypad to the second slot when the screen goes black - although
I'm sue this won't be a secret when the US native version comes out!
Now to the fight, whenever he possesses Meryl hit her with a stun
grenade (he does this at the beginning of the battle and twice when he
gets to 50%). When he starts throwing stuff around the room, hit the
floor. To kill him it is easiest to punch and kick him, you can lie
down at his feet and just get up when the coast is clear (i.e. when he
isn't throwing anything around) and give him a good whack. He
shouldn't be too hard to kill now. If you don't plug in a controller
to port two it is much, much harder to kill him - you have to hit him
directly in the face to register a hit. After the fight head north to
the doors leading out to the snow covered landscape (pick up the items
to the right of the stairs leading down).  
Section Seven : The great escape. Head up the first rocky passage you
come to, crawl through the small gap into the Wolf's lair. If you get
attacked by a wolf use a stun grenade, otherwise run through this
section as quick as possible. You might find it useful to equip the
Night vision goggles. Bear right through the Wolf's lair until you
come to another hole in the wall as before, crawl through to the other
side to meet Meryl again. Enter the door to the north, in here you
proceed to be shot at by Sniper Wolf , she kills Meryl (or does she?)
and wants to send you to your maker as well. What do you do now, fight
fire with fire of course. Run all the way back to B2 of the first
building (where you used C4 to blast the walls down), to get the PSG1
(sniper rifle). Then head back for a shoot out, it is hard at first to
get a decent aim to Sniper Wolf, but after a while you will be as good
a shot as she is. You can hit her when she runs from pillar to pillar
or when she is aiming at you (you can also shoot the rats above her!).
Once you kill her, head up the passage way to where she was, pick up
all the goodies under and around the area before attempting to exit
via the door in the top right of the section. Oh dear looks like
Sniper Wolf wasn't killed and now she has back up, you get knocked
out.  You come to, straped on a metal bed being interogated. When the
game restarts, you will be electricuted (woh, the Dual Shock pad
really works!) press [Select] to submit, if you don't you will be
killed and it is game over, you don't even have the option to continue
at this stage. After that, not surprisingly you black-out. You then
awake in a prison cell on B1 of the first building you entered, along
with the magot infested body of Donald Anderson. After a while, when
the guard runs off to the toliet your good pal Octacon turns up with
some items for you. Octacon runs off again, time to escape. There are
two sure fire methods of escaping from the prison cell; Method (1)
When the gaurd isn't looking (when he falls asleep or goes to the bog)
hide under the bed in your cell, when he comes back he will panic as
he can't see you, he will then procede to come around to open the cell
door. He will search the room for you, when his back is turned quickly
crawl out from under the bed and lay into him. Method (2) Use the
ketchup to fool the guard into thinking Solid Snake has been killed.
Select the ketchup, lay on the floor and then push [O]. The ketchup
then oozes out from beneath Snake giving the impression that he has
been injured. Again the gaurd panics and runs into the cell, you know
what to do - lay into him! After this get out of the cell (the guard
remains stone-cold for the duration), pick up your stuff from the
torture room don't forget to throw away the time bomb in your
inventory if there is one there (by pressing [L2] + [O] - like you do
to use a ration). From the torture room, run past the armed CCTV and
back to the area where Meryl and you where ambushed by Sniper Wolf. 
Section Eight : Hind Attack. Go into the room to the top right of this
area, follow the passage ways around, get the rope from the area under
the beginning of the stairs. You will now proceed to be chased up what
seems and endless amount of stairs by an endless amount of guards.
Don't stop to fight, just run up, when you meet a guard at the top of
a flight of stairs throw him down, he will hit the others pursuing you
delaying them so you can keep ahead of them and out of harms way. At
the top of the stairs you reach a ladder, go up and then go out of the
door at the top. Now you see a satellite dish being blown up, and then
Liquid Snake  will appear in his HIND helicopter. Stay up here,
avoiding the gun fire from the HIND, eventually a cut scene will step
in showing you getting your rope out and descending one of the walls.
Now you are in control again you have to climb down the side of the
wall avoiding jets of smoke and gun fire from the HIND. At the bottom
of the building grab the items laying around and then use the PSG1 to
shoot the three guards waiting to fire at you standing north of the
section. With those guys taken out run down to where they where
standing and then left to a door, go in get the STINGER launcher and
ammo, exit out of the door at the bottom of the screen. Come towards
the camera and then right, press the elevator button, it doesn't work,
go down the stairs until you come to the broken section of stair-way,
back to the elevator - ah, Otacon here to help you out again he has
moved the boxes to allow you to go further up inside the building, go
up avoiding the armed CCTV every four flights of stairs. At the top
grab all of the STINGER missiles before ascending the ladder. Here
comes the HIND attack, stay close to the 2 prong LEGO like building
you see as you come out of the ladder room. Use the STINGER launcher
to attack the HIND. When you are under fire hide on the opposite side
of the LEGO like building to the HIND. The HIND will fire a missile
covering the bottom half of the building at a certain stage, stay well
clear of it, it will fire another one just before croaking it. 
Section Nine : A Sniper's return. After the HIND is destroyed head
back out and down to the level where the broken elevator is, press the
button now and it works (no doubt thanks to Otacon!), get inside and
press "1" on the way down you will be attacked by a bunch of "stealth"
(cloaked) guards, they are pretty simple to deal with, get your FA-MAS
out and blast them away. When the lift stops at the bottom head right,
through the door using Keycard 6. Avoid the armed CCTVs in these two
passage ways, exit at the end out to the snow covered landscape once
again. Sniper Wolf is back and this time she is even more determined
to kill you. Get the PSG1 out to the right of the tree you see when
you come through the doors, fire at Sniper Wolf. This time she has
more to hide behind and a wider range in which to manoeuvre, still you
should manage to put her down. Check out all of the buildings with
Keycard 6 that you can (avoiding the armed CCTV cameras in some of
them). Looks like Liquid Snake survived the Helicopter crash if the
parachute is anything to go by. After going in all the buildings that
you can, head to the one that is top/central and avoiding the armed
CCTV cameras go down to the steaming depths to finally locate the
Metal Gear. Thats the end of the first disk, now you need to put the
second disk in (and no this isn't like the Resident Evil 2 Disk style
game).
Disk Two 
Section Ten : Vulcan Raven  battle. You enter a room with lava in it
on floor two, head right along the gantry and when you reach the wall,
push your back up against it and (still holding back), side step north
along the ledge, be prepared to duck when the crane moves over you,
from the end of the ledge head right and door the stairs - then go up
through the large metal doors in the top right hand corner. Go through
to a room with a huge elevator (Akira, anyone?) press [O] standing
next to the key pad and descend. You will now be attacked by a couple
of guards, they are no big deal waste them with your F-MAS. When you
get to the bottom head right (avoiding the armed CCTVs) and get on
another large elevator. A load of ravens will appear now so prepare
for a fight with Vulcan Raven, this is probably the hardest fight of
the lot as it takes deadly accuracy. You can hit him using the
STINGER, NIKITA, grenades or mines. If you have mines (you would have
picked them up in the snowy section a while back) use them, place them
strategically in the path of Vulcan Raven and this should not be too
hard, don't place like 10 on one spot as only one will register as a
hit, spread them out. Chances are you don't have any mines so your
second best bet is to use grenades, stand on the opposite side of one
of the storage boxes to him and throw the grenade into his path, he
has a tendency to stop of the exact place you laid the grenade so it
should get him. Vulcan Raven is deadly if he catches you so keep on
the run. You can also pop up behind him and fire a STINGER, although
he will usually hit you as well. You can try guiding a NIKITA to him
but this rarely works as he will hit it before it reaches him. 
Section Eleven : Hot and cold (Pal card). After defeating Vulcan Raven
head north and out through a large door. STOP, don't linger in this
section - throw one chaff grenade and then run north to another door
(requiring the Keycard), here is Metal Gear, take a good look, your
going to have to fight it in a minute. Head right and then up a
ladder, then left and up another ladder, over the top of Metal Gear,
aroung the gantry anti-clockwise to the control room. After a
cutscene, you will find that you have lost your Pal card. Either one
of two things will have happened, a rat down below has got it, or it
has simple fallen iton the water below. Head back down and into the
water and search for it (use your mine detector), at this stage you
might pick up a time bomb, throw it any as mentioned in Section seven
: The great escape. Head back up to the control room and use the pal
card in the left hand computer. This next bit is the falling point of
most MGS players; the Pal card is heat activated, you have just used
it in neutral mode, you now need to get it COLD, go back to the
section were you beat Vulcan Raven, dial up 140.85, get the Pal card
out and wait around until it becomes BLUE, head back up and use it in
the middle computer. Head down to the room with the lava in it, when
you enter the room head towards the camera into a sauna like room,
dial up 140.85, get the Pal card out and wait around until it becomes
RED, head back up (on the way, in the room with thosands of CCTVs grab
the STINGER missiles, your going to need them!) and use the pal card
in the right hand computer. Now the room will fill with gas (as
instead of speacking to Master Miller , you just spoke to Liquid
Snake). To stop the gas dial up Otacon, he will stop the gas a few
seconds later. When you exit the room you will see Liquid Snake,
follow him around and prepare for battle ... 
Section Twelve : Metal Gear battle. Battle 1 : The first incounter
aganst Metal Gear REX involves you having to hit the Satellite dish on
REX's left shoulder, using the STINGER about ten hits will do.
Avoiding the laser beam, machine gun gun and rockets this shouldn't be
too hard. In fact the easiest way to win this battle is to stand
directly in front of REX, facing him - the machine gun shots go each
side of you and missiles go over you the only thing that can hit you
is the laser beam, but if you equip your rations on [L2] you will
automatically use them when your life runs out. When you destroy the
satellite dish, you thing you have won right? ... wrong ... 
Battle 2 : Grey Fox (aka Ninja) turns up and tries to do something
heroic, but he pretty much gets beaten to a plup. Now you have to aim
directly for Liquid Snake in the cockpit of Metal Gear Rex, you can
stand in front of him as before, but this battle is a little harder -
pretty much use the exact same tactics as you did in Battle 1. After
that surely its all over now isn't it? ...no... 
Battle 3 : Now its time for a fist fight with Liquid Snake, possibly
hte hardest fight of all, stay nimble hit him once and reteat, move in
hit and move out. If you can put together a string of punches and
kicks, great - but if you move into him and keep pressing [O] he will
punch you back and usually a lot harder than you can him! When he has
no life left he won't die until you hit him over the edge of the Metal
Gear.  Now thats over with Snake runs to see if Meryl is alve.
Remember the Electricution/torture bit back in Section Seven : The
Great Escape? Well if you submitted to the electricution by pressing
[SELECT] Meryl will be dead. If you didn't submit by pressing [O]
repeatedly then Meryl will have survived. Now you have to escape from
the island, all your equipement is gone pick up the rations by the
door and by the stair well and equipe them. Head out into the car park
and wait for Meryl/Octacon to start the car. Get in and blow the
barrels up by the car park exit, you will drive off in spectatular
fashion, now you have to blow up a series of two road blocks - for the
first one just shoot the barrels, at the second kill all three gaurds
to procede. Oh no guess who won't give up - here comes Liquid Snake
again! As you have unlimited ammo hold your finger on the fire button
and spray the bullets all over the section of road behind you. I think
it is abitrary to the game wheter you hit Liquid Snake or not, at the
end of the fun and games he will crash and burn anyway! Well done you
have just completed the best PlayStation game ever! 
Section Thirteen : The End??? With all good games now-a-days they have
there fair share of hidden extras - we have to find them all! I will
post them on this page as soon as I work any out. If you find any
please mail me.    
Card board box transportation. You may not have known that there is an
easier way to get around in MGS. If you ever need to back track this
is the best way to do so, there are three trucks you can walk into
throughout the game: 1) The very beginning where you find the SOCOM.
2) The nuclear storage facility (1st floor, 2nd building). 3) The snow
field where you fight Sniper Wolf the second time. Just step inside
the truck and wear the box you wish to transport. Then wait a few
seconds and the soldiers will drive you off to the locale. Box A will
take you to the heliport Box B will take you to nuclear storage
facility Box C will take you to the snow field    
Five fun things to try. 1) While a gaurd is taking a leak, sneak
behind him and (1) snipe him with your rifle (2) blow him up fast with
the stinger, or slowly with a nakita missle (3) place C4 around him to
trap him or (4) stick the C4 on his back! 2) Take photographs of
anything you like in the game using the camera then take a look at the
freaky X-Files like things that happens on them. 3) Just before you go
to fight Psycho Mantis knock Meryl about a bit. You can experiment, it
is fun to punch her and get slapped back! 4) Did you check out the
PlayStation on the table in the computer lab where you fight Ninja
(and the handle-less joypad)? 5) Surround your Card board box with C4
when the guards come to inspect the box. ... BOOM! 

cerca, ecco la soluzione trovata su un sito:
E non bastava lasciare l'url anziche postare tutta sta monnezza?
Mah
        Alex


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