Newsgroup: it.comp.console.playstation
Titolo: qual'è il miglior survival horror mai realizzato?

come in oggetto...........
intendo in assoluto
da quando esiste la playstation 


Resident evil 2, imo
fra poco il 4 

Resident Evil 1 è forse il migliore come atmosfera seguito dal 2
"steve" <st...@nospam.tinit> ha scritto nel messaggio 
news:8koQe.35014$F23.4...@twister2.libero.it...


mantenere lo stress fuori dai ng.

 Resident Evil 1 è forse il migliore come atmosfera seguito dal 2
quoto, forse perchè l'ho giocato per primo.
sotto a quello nella mia classifica verrà il 4 


se non si considera solo la ps2 dico senza dubbio resident evil rebirth 

 da quando esiste la playstation
Silent hill 1 


rotfl 

> Silent hill 1
Io lo considero un capolavoro, pero' non rientra nel genere "survival"...

 da quando esiste la playstation
silent hill, il primo
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio sta per entrare in una stanza dove non si vede un cazzo, ed 
esclama: "Io qui non ci entro!".

Zerø, ora ti attacchero' con le mie 500 BS visto che ti sei permesso di 
scrivere:

eh?
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Quando Sergio andava a scuola, i suoi compagni lo prendevano sempre in 
giro gridandogli "Ricchio' Ricchio'..." Lui pero' non riusciva mai a 
prenderli, perche' la gonna era troppo stretta.

 eh?
non lo reggo, č piů forte di me
il gioco piů sopravvalutato di sempre 

 silent hill, il primo
rotfl 

 rotfl
ma va a cagher :P
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio a Fiz: "Ti faccio un indovinello, se indovini mi puoi violentare 
se
sbagli ti violento io. Qual è quell'animale che ha 4 zampe e fa miao?"
Fiz: "la lucertola!"
Sergio: "INDOVINATO!!!"

 il gioco piů sopravvalutato di sempre
eppure come tensione allo stato puro, me ne ha data molta di piu' 
sh...in re2 (al secondo posto, comunque) in molti posti mi sentivo al 
sicuro; in sh quella cacchio di sirena mi faceva fare un salto ogni 
volta.
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz giocano a nascondino: "Se mi trovi mi puoi violentare; se 
non mi trovi sono nell'armadio"

 da quando esiste la playstation
senza dubbio Silent Hill (il primo)
Zero stai zitto, NCUCDV :P
-- 
*Forrest*

 Zero stai zitto, NCUCDV :P
quoto
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio sta per entrare in una stanza dove non si vede un cazzo, ed 


 quoto
ma che vuoi quotare, un monoconsolaro che dice NCUCDV pouň far solo 
ridere -_- 

 -_-
e tu che sei?
un monoconsolaro incosciente, visto che hai milioni di piattaforme e ne 
vedi solo una, tra l'altro la piu' sottovalutata; la cosa fa capire 
quanto tu voglia fare l'alternativo piuttosto che dare un giudizio 
oggettivo.
e comunque sh e' un capolavoro, punto!
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio: "Sono andato in montagna a giocare con le palle di neve".
Fiz: "Chi e' neve?".

 da quando esiste la playstation
Bo' forse forse Silent Hill 1 perche' mi aveva spaventato piacevolmente
coi suoi vedo/non vedo un cazzo e amenita' col diavolo ecc...
Credo pero' che anche Forbidden Siren sia bello caghettoso come
sensazioni, ma non ho mai avuto occasione di giocarlo :|
-- 
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 e comunque sh e' un capolavoro, punto!
bah, a me è sempre stato sul cazzo
i giochi bui mi stanno sul cazzo 

 
un mio conoscente si è comprato anche il cubo. ha detto che a parte 
qualche gioco le ore di divertimento che passa con la ps2 sul cubo se le 
  sogna. quindi evidentemente su ps2 non c'è solo merda,ce n'è di più 
perchè è la più venduta
-- 
Hernanpietro
Il più grande fan di Hernan Crespo dal '96

 i giochi bui mi stanno sul cazzo
ma la trama e' bella, il pezzo di mandolino all'inizio stupendo, il 
clima da paura...come fai a metterlo tra le merde?
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz all'ipermercato.
Sergio : Ci prendiamo un cartone di Tavernello e andiamo a ciucciarcelo 
al parco?
Fiz : OK. Ma il vino lo beviamo prima o dopo?

 perchè è la più venduta
lol!!!

bah, a me è sempre stato sul cazzo
oggettivamente sh aveva una gran bella atmosfera ma aveva due difetti
che imo ne abbassavano di molto il valore finale:
a) troppo, troppo patetici i mostri, troppo troppo pompato di armi &
cure tu (oltretutto anche armi "bianche" , quindi senza nemmeno
l'affanno dei colpi; io lo finii TUTTO con una specie di "hammerpick"
, appena lo trovai) 
dopo un pò la paura scema molto se sai che qualunque cosa incontrerai
non potrà che venire da te tritata senza nessuno sforzo
b) trama senza ne capo ne coda: ai tempi pensavo di essermi perso dei
pezzi io, poi ho letto un faq specifico e ho avuto invece la conferma
che, semplicemente, il 99% delle cose rimanevano campate in aria e
tanti saluti
ok che in un horror forse l'atmosfera conta più che una trama sensata
ma...


ma la trama e' bella,
no, ok 
TUTTO ma la trama NO
se intendi l'atmosfera siamo daccordo, ma la trama era semplicemente
SENZA NE CAPO NE CODA


da quando esiste la playstation 
Resident Evil
-- 
Logan75 
Messenger: 
lo...@hotmail.it
Membro Ogame dell'Alleanza NeoICCP

 clima da paura...come fai a metterlo tra le merde?
non lo metto tra le merdo, ho detto che non lo sopporto 

 SENZA NE CAPO NE CODA
a me e' piaciuta parecchio all'epoca (pero' magari gli anni trascorsi 
mi offuscano la memoria)...cosa c'era che non andava?
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Tra gay: "Pronto sono Nicola, c'e' Sergio??". "No Sergio e' a letto con 
gli
orecchioni!!!". "Che stronzo!! Poteva anche dirmelo che c'era una 
festa!!"

 plagez <r...@grigio.lol> wrote:

e perche', per curiosita'?
la grafica te la concedo, ma l'atmosfera, il sonoro (secondo me 
importantissimo in un horror) e le locazioni erano di primordine.


cosa c'era che non andava?
mmm...
tutto?
è il classico horror in cui non si capisce un cazzo e, fino alla fine,
ti dici "ehh ma poi ci sarà una qualche spiegazione anche contorta, un
qualcosa che ti possa almeno far intuire qualche perchè..."
un paio di coglioni, il tutto resta senza senso dall'inizio alla fine
PS sono gg che ti aspetto nel post su ff, sto continuando a rispondere
solo per te...


importantissimo in un horror) e le locazioni erano di primordine.
vero vero, e imo rendono ancora di più un peccato il fatto che altri
aspetti non siano stati curati in maniera tanto perfetta


 importantissimo in un horror) e le locazioni erano di primordine.
perchè era tutto buio prima di tutto
poi i mostri non mi dicevano nulla, e nemmeno le animazioni dei 
combattimenti
anzi, i combattimenti erano noiosissimi
le locazioni ok, ma poi so rimaste le stesse per tutti i capitoli a venire, 
quindi non ricordo con precisione quelle dell'1
insomma, l'1 mi piacque all'epoca, ma mediamente. di certo non lo misi fra i 
best survival 

 
beh su questo non credo ci siano dubbi. non che a me la cosa interessi, 
io mi diverto con i giochi che ci sono e sono a posto così. però è 
naturale che i giochini assurdi escono perlopiù su ps2 dato che è quella 
con più macchine installate e quindi con più possibilità di vendere merda


 ridere -_-
si si, certo...
dammi retta, il prosciutto fallo vendere al carfur, non prenderlo tutto te
per mettertelo sugli occhi :-PpP
-- 
*Forrest*
Savegame per X-Port
http://forrest.altervista.org/fc/fc.php?fid=04


sì ma se dice quello che hai detto o non capisce una sega, oppure ha 
comprato i giochi sbagliati 

 best survival
vedi, c'avevo raggione.... NCUCDV :-PpP
-- 
*Forrest*
cerchi i fonts dei giochi ps2?
http://forrest.altervista.org/fc/fc.php?fid=16

 TUTTO ma la trama NO
a me invece la trama piacque parecchio, non all'altezza di altri aspetti
del gioco, ma di certo non era male
-- 
*Forrest*
#ICQ 242609907  -  
http://forrest.altervista.org/

 tutto te per mettertelo sugli occhi :-PpP
ma prosciutto de che?
vi ho dimostrato piů volte che se un gioco č bello su ps2 lo dico 
tranquillamente.
e voi?
il prosciutto ce l'hai te, non io!!!! 

 il prosciutto ce l'hai te, non io!!!!
no no... tutte le volte che vengo al carfur a Pisa un lo trovo mai... forse
perché lo tieni tutto per te :-D
-- 
*Forrest*

del gioco, ma di certo non era male
ma se praticamente NON c'era una trama, almeno un qualcosa che avesse
un VAGO senso... -.-
ripeto: non confondiamo gli elementi che facevano ATMOSFERA (come il
telefono che squillava e ti rispondeva nonmiricordopiùchi) con la
TRAMA...


 il prosciutto ce l'hai te, non io!!!!
DECIDETEVI HO GIA' TAGLATO 2 FETTE DI PANE!!!! ALLORA DA CHI VADO???
-- 
Lurker
     /)/)         
http://tinyurl.com/7cnox
   (  °.°)     Sorry, I DON'T speak english 8-(
 o(_('')('')     ... e nemmeno l'italiano 8-(((

 forse perché lo tieni tutto per te :-D
MA DAVVERO CI VIENI???????? 

 DECIDETEVI HO GIA' TAGLATO 2 FETTE DI PANE!!!! ALLORA DA CHI VADO???
LOL
LUI CE L'HA GIA', DALLO A ME!!! 

 TRAMA...
macheccentra il telefono... 
la trama c'era eccome, era strana, ok, ma ce stava tutta! 
e per dirla tutta c'era pure una piccola sottotrama di contorno...
-- 
*Forrest*

 MA DAVVERO CI VIENI????????
certo che ci vengo :-)
-- 
*Forrest*

 certo che ci vengo :-)
ARGH! 

la trama c'era eccome, era strana, ok, ma ce stava tutta! 
ma dove? -_-
tant'è che nel 3 praticamente cercano di colmare i buchi lasciati
nell'1...
cmq son tutto orecchi: fai un bel resoconto sulla trama di sh, a sto
punto sono curioso
bastano poche righe dai...


 nell'1...
veramente mi pare che piů che tappare i buchi abbiano continuato la
storia...
-- 
*Forrest*

 ARGH!
l'ultima volta mi hanno rubato due borchie alla macchina -___-
comunque la prossima volta che ci vengo mi apposto all'uscita con la
spranga per salutarti ;-D
-- 
*Forrest*

 solo per te...
lo so, ma stranamente sono d'accordo con te, quindi non verro' mai a 
darti man forte...non sarebbe etico :)
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz si incontrano. "Ciao caro. Uh, ma che caldo che fa, 
andiamo a succhiarci un gelato?". "Ehi, buona idea!". E si avviarono 
felici all'obitorio.

 spranga per salutarti ;-D
esco alle 21 

uff...fammi un esempio almeno
bhe, il gioco lo ricordi no?
cominci col cercare tua figlia, precipiti in sta sorta di incubo e
cerchi di uscirne fuori in qualche modo
ovviamente il giocatore, incuriosito, si chiede cosa mai sarà
successo, cosa ci sia sotto tutto sto casino ecc
peccato che il giocatore non lo saprà mai dato che sostanzialmente il
gioco si chiude senza NESSUN tipo di spiegazioni, ringrazia dio di
aver salvato tua figlia e non rompere il cazzo


 best survival
fammi capire...all'epoca cosa c'era?
Io ricordo 3 Resident Evil e 1 Silent Hill di quel genere (alone in the 
dark non lo calcolo nemmeno).
Il primo re e' un capolavoro, il secondo e' stato il degno erede con la 
storia che si completava dopo quattro passaggi (un po' palloso per 
certi versi, ma stupendo), il terzo una merda in assoluto...sh giassai.
Mi dici gli altri survival dell'epoca che non ricordo?
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio a Fiz al mare:
"Andiamo a farci il bagnino?"

lo so, ma stranamente sono d'accordo con te
ah va bhe ma potresti sempre venire a cacare il cazzo per i "toni che
uso ecc"
non era quello il fulcro l'altra volta? :p
vabbè dai tanto ormai la discussione si è pressoche sgonfiata...


 aver salvato tua figlia e non rompere il cazzo
non so che cosa ti ricordi tu, ma non e' proprio questa la trama
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Fiz si faceva chiamare dagli amici 'ozono' perche' diceva "Saro' il tuo 
buco".

 vabbè dai tanto ormai la discussione si è pressoche sgonfiata...
da quando te l'ho fatto notare sei diventato molto piu' 
tranquillo...credo che l'abbia notato chiunque qui dentro :)
tieni la firma come monito dell'epoca.
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz in cima al Duomo, innamorati.
Uno dice all'altro: "Guarda Milano!".

 aver salvato tua figlia e non rompere il cazzo
eccolo qua.... *NON* salvi tua figlia, la bimba che si ottiene in fondo
*NON* è Cheryl, ma Heather, la protagonista di SH3
-- 
*Forrest*
Vuoi sapere la lingua del gioco che stai per acquistare?
http://forrest.altervista.org/fc/fc.php?fid=03

non so che cosa ti ricordi tu, ma non e' proprio questa la trama
e cioè? -.-
cosa ci sarebbe di inesatto in quanto da me scritto?
contando che ovviamente intendevo "incubo" in senso metaforico, era
più breve di mettersi a parlare della "città che si schifa ecc"


 Mi dici gli altri survival dell'epoca che non ricordo?
alone in the dark mi era piaciuto una cifra, per esempio
poi non ricordo, ma cmq la domanda è stata fatta adesso. quindi non importa 
:) 

 cosa ci sarebbe di inesatto in quanto da me scritto?
si, decisamente... leggiti l'altro mio post :P
-- 
*Forrest*

 tieni la firma come monito dell'epoca.
che fra l'altro fa cagare e non è nello standard
gliel'ha mai detto nessuno? 

tranquillo...
invece io penso l'opposto
ovvero che tu abbia cambiato "forma mentis" nei miei confronti e che,
in virtù di ciò, tu legga inconsciamente in chiave diversa i miei
interventi e ti sembrino più "tranquilli"
in realtà il mio stile non è mutato di una virgola, poi ovviamente
dipende anche moltissimo da cosa mi viene risposto
PS daje che forse mo parte il flame


 gliel'ha mai detto nessuno?
stavo per farlo io ;-)
-- 
*Forrest*


fallo, mi innervosisce 

*NON* è Cheryl, ma Heather, la protagonista di SH3
ok, dato che nel finale non spiegavano assolutamente un tubo avevo
dedotto che quella fosse tua figlia, in qualche modo salvata


e non è nello standard
what's "standard" ?


 ANCHE A UN MIO AMICO
ci sono dei collezzionisti a quanto pare..  ^_^
-- 
Lurker
     /)/)         
http://tinyurl.com/7cnox
   (  °.°)     Sorry, I DON'T speak english 8-(
 o(_('')('')     ... e nemmeno l'italiano 8-(((

 what's "standard" ?
firma sotto due trattini (--) e, possibilmente, non piů di 4 righe 

 e, possibilmente, non più di 4 righe 
ok, ora ci smanetto un pò, mi seccherebbe rinunciare alla citazione


 ovvero che tu abbia cambiato "forma mentis" nei miei confronti []
no caro il mio cocciuto (faresti una bella coppia con logan)...secondo 
me sei tu che fai meno il saccente di una volta e sei piu' 
accondiscendente nelle tue uscite.
Lasciamo commentare gli altri.
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz si incontrano. "Ciao caro. Uh, ma che caldo che fa, 


 ok, ora ci smanetto un pò, mi seccherebbe rinunciare alla citazione
ma free agent non ha l'opzione "firma"?
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Tra gay: "Pronto sono Nicola, c'e' Sergio??". "No Sergio e' a letto con 
gli
orecchioni!!!". "Che stronzo!! Poteva anche dirmelo che c'era una 
festa!!"

 cosa ci sarebbe di inesatto in quanto da me scritto?
beh, innanzitutto, se mi vieni a dire che cheril si salva non hai 
capito molto della trama -_-
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
A Firenze Fiz entra da un fruttivendolo esclamando: "Fruttivendolo 'un 
caco!". E il fruttivendolo: "M'importa 'na sega!"

 Mi dici gli altri survival dell'epoca che non ricordo?
Dino Crisis? no? DC 2 aveva il meccanismo di un RPG coi punti estinzione e
le armi...


 dedotto che quella fosse tua figlia, in qualche modo salvata
ok, di' la verita'...ti sei comprato il bignami di silent hill, quello 
con nebbia pure nella trama.
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Tra gay: "Pronto sono Nicola, c'e' Sergio??". "No Sergio e' a letto con 


 le armi...
e c'era anche parasite eve, ora che ci penso


>mantenere lo stress fuori dai ng.
Ah, aggiusta la firma... in primo luogo fa cacare e poi è decisamente fuori
standard ;-)
-- 
*Forrest*
Scarica le ICCP-Emoticons, consulta la localizzazione dei giochi
e partecipa ai sondaggi su 
http://forrest.altervista.org/

 fallo, mi innervosisce
fatto ;-)
-- 
*Forrest*
Utilizzi OE per i newsgroup? inserisci le nostre faccine nei messaggi,
scarica le ICCP-Emoticons 
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me sei tu che fai meno il saccente di una volta 
questo l'avevi già chiarito
e secondo me, invece, è come ho detto io
(cmq ripeto, dipende anche moltissimo dal contesto, ovviamente: nella
nuova discussione su "ff" in effetti la persona con cui ho discusso si
è sempre dimostrato più o meno rispettoso delle mie idee)
--
Emile Dragonsbane (icq 219594215)


 firma sotto due trattini (--) e, possibilmente, non piů di 4 righe
no, due trattini e uno spazio.... poi sotto non piů di 4 righe ;-)
-- 
*Forrest*
#ICQ 242609907  -  
http://forrest.altervista.org/

 e c'era anche parasite eve, ora che ci penso
già... non male anche quello ^__^
-- 
*Forrest*

 e secondo me []
gne gne gne :P
nella firma togli i segni di quoting, che fanno caca'!
Metti solo:
"a differenza di te bla bla bla..."
                        plagez (data, ora)
piu' fine, pulito ed elegante ^_ě
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Tra gay: "Pronto sono Nicola, c'e' Sergio??". "No Sergio e' a letto con 


 -_______________-
perché scusa?
i due trattini e lo spazio sono indispensabili affinché la firma venga
cuttata automaticamente in fase di risposta... la tua bisogna rimuoverla
manualmente :/


 già... non male anche quello ^__^
mi sa anche che il 2 non l'ho mai finito :/
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz giocano a nascondino: "Se mi trovi mi puoi violentare; se 
non mi trovi sono nell'armadio"

 > fallo, mi innervosisce
sempre questo linguaggio da ghei......


 mi sa anche che il 2 non l'ho mai finito :/
io ho fatto solo quello, anche perché se non ricordo male il primo non è
neanche uscito PAL.
-- 
*Forrest*
frasario e le regole di convivenza del ng
http://forrest.altervista.org/fc/fc.php?fid=09

ma come poteva essere Cheryl se era neonata e ancora in fasce?
pensavo ad una sorta di "rinascita" , un tema molto caro ai giapponesi
--
Emile Dragonsbane (icq 219594215)
On Sun, 29 May 2005 15:03:02 +0200, "plagez" <r...@grigio.lol> mi disse:


 -_______________-
eh?
č la cosa piů fondamentale, sennň bisogna cuttarla a mano 

piu' fine, pulito ed elegante ^_ì
si  vero, ma meno "formale"


 aho saran 2345 volte che rimbalzi su sto punto -_-
beh, non è difficile a capirsi, nun c'ho voglia di scrivere -___-
Hai parlato di faq sulla trama, credevo che tu ti fossi documentato (e
comunque puoi sempre farlo adesso).
In ogni caso, visto che hai dei buchi clamorosi, avresti fatto più bella
figura se tu avessi detto che non ti ricordavi la trama ;-)
-- 
*Forrest*
Vuoi sapere la lingua del gioco che stai per acquistare?
http://forrest.altervista.org/fc/fc.php?fid=03

capito molto della trama -_-
vale per te la stessa cosa che ho già detto: in che modo il gioco ti
fa capire il contrario?
dal fatto che la bimba è in fasce?
sticazzi, siamo in un gioco dove la componente magica è fortissima,
lei si era appena fusa connonricordochi per diventare stocazzo, la
conclusione più logica, considerando pure che avevo ottenuto la good
ending, è che la tipa fosse tua figlia in qualche modo "purificatasi"
e "rigeneratasi" dopo lo scontro finale, piuttosto che una neonata
sconosciuta (almeno fino a sh 3)


Hai parlato di faq sulla trama, credevo che tu ti fossi documentato
ho parlato di faq, e ti ho detto che ho letto appunto, considerazioni
preliminari in cui si chiariva subito che la trama era molto lacunosa,
piena di buchi ecc
appurato che le cose stavano effettivamente così non ho proseguito
oltre


è la cosa più fondamentale, sennò bisogna cuttarla a mano 
mh io uso agent e le firme le devo togliere TUTTE a mano, anche quelle
coi --
--
Emile Dragonsbane (icq 219594215)
On Sun, 29 May 2005 15:03:02 +0200, "plagez" <r...@grigio.lol> mi disse:


 successo
mah... se non te lo ricordi bene, questo *non* significa che le spiegazioni
non ci siano, eh!
Comunque qua dicono che la trama è "suggestiva e complessa".
http://www.retrogaming.it/psx/silenthill.htm
IMHO talvolta è anche confusionaria, per almeno 3/4 di gioco... ma ripeto,
ce sta eccome!


IMHO talvolta è anche confusionaria, per almeno 3/4 di gioco...
una trama confusionaria è SEMPRE un difetto, ma va bhe è ot


 mh io uso agent
ecco, usa outlook allora 

 una trama confusionaria è SEMPRE un difetto, ma va bhe è ot
dipende dai punti di vista... 
Se poi alla fine si riesce a ricomporre il puzzle, ben venga anche la trama
confusionaria, IMHO!


 perchè non condivide la tesi dell'altro... :p
lo fa spesso, tranqui 

 ecco, usa outlook allora
guarda che non lo fa neanche OE, se non usi OE-QuoteFix o FidoLook...
Eppoi OE fa schifo, piuttosto Dialog o MesNews
-- 
*Forrest*
x-port fatta in casa
http://forrest.altervista.org/fc/fc.php?fid=07

"steve" <st...@nospam.tinit> ha scritto nel messaggio news:8koQe.35014
Mi fate un riassunto del flammino? 

mantenere lo stress fuori dai ng.

 sai in una discussione si tende ad ARGOMENTARE...
beh, finora hai detto solo che la trama non c'e', cannando in pieno uno 
dei punti chiave della storia; per ora gli argomenti mancano pure a te, 
o mi sbaglio?
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz si incontrano. "Ciao caro. Uh, ma che caldo che fa, 
andiamo a succhiarci un gelato?". "Ehi, buona idea!". E si avviarono 
felici all'obitorio.

 perchè non condivide la tesi dell'altro... :p
nonnonno'...io ti ho detto che secondo me sei cambiato e che comunque 
lasciavo il commento anche ad altri.
tu rimani sulla tua posizione e io sulla mia, aspettiamo qualche deus 
ex machina che ci illumini sulla tua epifania :P
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz giocano a nascondino: "Se mi trovi mi puoi violentare; se 
non mi trovi sono nell'armadio"

 neanche uscito PAL.
io lo feci ntsc rigorosamente masterizzato all'epoca :)
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio a Fiz: "Ti faccio un indovinello, se indovini mi puoi violentare 
se
sbagli ti violento io. Qual è quell'animale che ha 4 zampe e fa miao?"
Fiz: "la lucertola!"
Sergio: "INDOVINATO!!!"

 fa capire il contrario?
ma che cavolo di discorso.
Che senso ha parlare di trama con te se alla fine non ricordi i punti 
chiave?
Tra l'altro pure io ho dei bei buchi dopo tutti questi anni, ma i fatti 
salienti li ricordo ancora.
Non ho capito se vuoi che ti ricordi la trama perche' la tua memoria 
vacilla...per quello c'e' google, anche perche ora nun c'ho tempo >_<
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
A Firenze Fiz entra da un fruttivendolo esclamando: "Fruttivendolo 'un 
caco!". E il fruttivendolo: "M'importa 'na sega!"

 se per te la trama di sh č oscura non siamo daccordo
ok, me ne farň una ragione ;-)
-- 
*Forrest*
Utilizzi OE per i newsgroup? inserisci le nostre faccine nei messaggi,
scarica le ICCP-Emoticons 
http://forrest.altervista.org/fc/fc.php?fid=05

dei punti chiave della storia
ho argomentato chiaramente il perchč dell'errore e il perchč del fatto
che, imo, fosse piů che comprensibile, considerate le info che il
gioco ti dava


adesso proprio non mi va. Sai, per me un conto è parlare e discutere
tu non stai discutendo, stai dicendo da un eone "è come dico io ma non
mi va di parlarne, perciò accettalo così com'è e tanti saluti"


 ROTFL
no, saccente perché lo sei da sempre, da quando ti leggo su iccp.
E, se mi permetti, l'unica cosa che hai riportato l'hai pure cannata...
devo per questo considerarti un esperto di SH?
ROTFL
Comunque sono andato a vedermi parecchie recensioni, e tutte dicono che la
trama è molto articolata e complessa... che dici, scrivo a tutti per far
notare che si sono sbagliati o lascio perdere perché è passato troppo
tempo?
-- 
*Forrest*
Wallpapers dei giochi Playstation
http://forrest.altervista.org/fc/fc.php?fid=12

vacilla...
a te veramente non mi pare di aver chiesto nulla, anche perchè mi
pareva appunto di aver capito che cmq non ricordassi il gioco con
precisione ecc :/


ROTFL
oddio pure lo specchietto, pietà


mi pare PIU' CHE NATURALE rimanere della mia idea
LOL
Sei sempre piu' simaptico, vedo.
-- 
Logan75 
Messenger: 
lo...@hotmail.it
Membro Ogame dell'Alleanza NeoICCP

Sei sempre piu' simaptico, vedo.
detto da uno che se si comincia a parlare in maniera non eccelsa dei
"suoi "giochi comincia a dirti "eh ma sei un brocco" "eh non lo hai
capito" ecc la cosa è discretamente paradossale


capito" ecc la cosa è discretamente paradossale
La punteggiatura te la fanno pagare, per caso?
Se sei brocco e' inutile che tiri fuori mille scuse, eh?!:|
Ti saluto, mi hai gia' annoiato abbastanza per oggi.


Se sei brocco e' inutile che bla bla
č inutile
potrebbe venire il creatore di mgs3 a dirgli che le telecamere fanno
pena e ancora continuerebbe con queste uscite
fantastico


Ti saluto
ciao


 ma cosa vuoi che mi freghi di come mi consideri eh?
beh, a me sembra decisamente importante... credi di avere la verità in
bocca e manco ti ricordi i fatti. Al di là del tuo errore, ci sono cose che
non ricordi affatto.
Ricordi Dahlia Gillespie nella chiesa e di tutta la spiegazione su Alessa?
Ricordi cosa è stato fatto ad Alessa? la sua camera, gli articoli di
giornale e tutto quello che porta alla spiegazione?
no... quindi, come puoi dire che la trama non esiste quando sei tu che non
la ricordi? è piuttosto irrilevante che io argomenti o meno, al momento tu
*non* la ricordi e stai sostenendo che non esiste!
Ti sembra una cosa normale?
Vabbè, adesso rinfrescati la memoria
--------
CONTENTS
--------
 1.  Important Concepts
 2.  Main Characters
 3   The Silent Hill Storyline
     3.1  Before the Fire
     3.2  Cheryl and Alessa
     3.3  Alessa's Revenge
     3.4  Saving Cheryl
     3.5  Nowhere and Beyond
 4.  Appendix
 5.  Frequently Asked Questions  
-------------------------------------------------
SECTION 1:  CENTRAL CONCEPTS
-------------------------------------------------
Aglophaitis: Within the game, a red liquid, possibly derived from
White Claudia, and most definitely used to exorcise demons.
Astral Projection: A very rare ability, related to out-of-body 
experiences, that parapsychologists believe allows a person to be 
in two or more places simultaneously.  Under enough trauma, the 
real person is thought to project herself into a second form that 
seems real enough, except that it vanishes when the primary person 
wishes it.  The few modern astral-projection cases on record seem 
to be unconscious, and the two shapes are virtually never seen 
together.  Other names for an "astral projection" are a fetch, 
doppleganger and double.
Dissociative Identity Disorder: The psychological process through 
which a person deals with a traumatic event by creating other 
personas, each one with a unique set of personality traits and 
imagined history, to avoid confronting the pain.  More commonly 
known as multiple-personality disorder.
Flauros: The Flauros is a magical artifact, a "cage of peace" that 
binds the target's spiritual powers.
Innerspace: A parapsychological term to describe a space that 
seems real and yet is contained within a smaller space, like the 
Tardis in Doctor Who.  The most famous kinds of innerspace are 
those involving ghost stories in which demolished houses and rooms 
seem to reappear for brief periods of time.
Poltergeists: Not currently believed to be ghosts at all, but 
rather the unconscious telekinetic projections of emotionally 
volatile people.  Poltergeist phenomena seem to accompany certain 
adolescent girls, especially emotionally repressed teenagers--much 
like Stephen King's Carrie, except on a vastly smaller scale.
PTV: Within the game, an illegal hallucinogenic drug made and
distributed exclusively in Silent Hill.
Regression: Under extreme psychological trauma, people often 
regress to earlier and less-mature stages of development, trying 
to find a form of behavior that'll allow them to cope with the 
situation; an adult can even adopt infantile behavior, such as 
assuming a fetal position and refusing to speak.
Samael: Within the game, Samael seems to be a demon, possibly the 
demon that Silent Hill's founders worshipped.  In folklore, Samael 
was a Hebrew demon, a counterpart to the Christian Satan.
White Claudia: An hallucinogenic herb found in Silent Hill that 
was used by the town's founders in religious ceremonies, and used 
by the modern drug dealers to make the drug PTV.
Wraith: A physical projection of a dying person, usually to 
someone who is emotionally close to the dying person and usually 
under grueling circumstances, such as a painful illness or 
traumatic accident.  Parapsychologists believe that the mind can 
project itself to other locations under extreme circumstances.
One of the most fundamental parapsychological concepts is that the 
mind and the environment are intimately connected and that repressed
emotions can be manifested physically outside the self.
--------------------------------------------
SECTION 2: MAIN CHARACTERS
--------------------------------------------
Main Characters:
Harry Mason: Harry is a widowed writer who followed his adopted 
daughter Cheryl into Silent Hill; he has no real connection with
the town or its secrets, apart from being a regular tourist.
Cheryl Mason: A seemingly normal 7-year-old girl, she was found 
abandoned as an infant by Harry and his wife outside Silent Hill.  
In reality she is an astral projection of Alessa Gillespie, a 
comatose teenager whose mind was shattered by the horrible fire 
that nearly killed her seven years ago.
Cybil Bennett: Cybil is a young police officer sent into Silent 
Hill to investigate a mysterious phone call.  Like Harry, she is 
in the town through circumstance rather than design.
Dahlia Gillespie: A reclusive old woman who lives in Silent Hill; 
the mother and caretaker of Alessa Gillespie.  She's a witch and 
one of the few people  in Silent Hill who still practices the old 
religion of gyromancy.  The townspeople thought she went mad after 
her daughter seemed to die in a fire and perhaps she did; she 
concocted a plan to use her daughter's comatose condition to 
create a new being, one she believed would be God.  She enlisted 
the aid of the corrupt, drug-dealing Doctor Kauffman to help bring 
this about.
Alessa Gillespie: The fourteen-year-old daughter of Dahlia 
Gillespie and the cause of Silent Hill's destruction, Alessa has 
been in a coma for the past seven years.  She was a psychically 
talented child and Dahlia often used those abilities in occult 
ceremonies.  When a mysterious fire nearly killed her, Alessa 
projected a part of her mind into a new life, one where she became 
known as Cheryl Mason.  Dahlia and the doctors of Alchemiella 
Hospital kept her alive with a combination of medical technology 
and magic, leaving her trapped within a comatose nightmare filled 
with monsters, darkness and charred ruins.  As Alessa grew older, 
her psychic abilities became stronger, and her dreams began to 
leak out into the town itself, ultimately leading to its 
destruction.
Doctor Michael Kauffman: Doctor Kauffman seems to have been the 
hospital director at Alchemiella Hospital; at any rate, he 
definitely was a leader in a local drug cartel that manufactured 
and distributed a hallucinogen made from the native plant White 
Claudia.  He helped Dahlia keep Alessa alive in exchange for a 
promise of vague powers drawn from Alessa.  What exactly it was 
that Dahlia promised is never known, but it most certainly was a 
lie to gain his assistance, for he is as shocked and horrified by 
the town's transformation as the rest of the characters.
Lisa Garland: A nurse at Alchemiella Hospital who attended to 
Alessa Gillespie; she knew nothing of the conspiracy and was 
forced to treat Alessa by Kauffman, who blackmailed her with her 
addiction to the drug that he provided.  She has a quiet, gentle, 
and yet haunted soul.
Samael: It's uncertain whether Samael was a real demon actually 
involved in the transformation of the town or whether Dahlia 
simply mentioned it as a red herring.  If Samael was real, then it 
most likely was a spiritual force manifested through Alessa's 
unconscious fears, a demonic will possessing her own and driving 
her to cast its magical marks throughout the town so that Silent 
Hill would be pulled into her dreams.
----------------------------------------------------------
SECTION 3:  THE SILENT HILL STORYLINE
----------------------------------------------------------
3.1  Before the Fire
The story begins with the founding of the small mid-western town 
of Silent Hill by a cult of black magic worshippers.  They 
apparently worshipped the demon Samael and used the hallucinogenic 
herb called White Claudia in their ceremonies.  Aglophaitis, 
believed to banish evil spirits from those who either drank or 
touched it, was also used in those ceremonies.  Samael sometimes 
took children as sacrifice. (1)
As the town began to grow, however, people abandoned the old ways 
and began to hide the town's sordid history from the growing 
number of tourists.  Soon only an old witch named Dahlia Gillespie 
publicly remained of the town's occult background.  She had a 7 
year-old daughter named Alessa, a child with strong psychic 
abilities. (2)
Ironically, the native plant that had attracted the attention of 
Silent Hill's original founders, White Claudia, had now become the 
ingredient in a hallucinogenic drug marketed by local drug-
traffickers to the summer tourists.  Alchemiella Hospital's own 
Dr. Michael Kauffman led this underground trade.
Dahlia eventually grew impatient with the blasphemy of the rest of 
the town and decided to bring her own vision of Paradise, a vision 
shaped by her occult beliefs, to life.  Alessa's abilities could 
accomplish this, but not at the level of strength she possessed as 
a child.  Instead, Dahlia needed to focus and refine her 
daughter's abilities, until she truly possessed the power to 
create her vision of God, and to bring about the world she 
envisioned.  To this end, Dahlia concocted a horrible plan--to 
sacrifice her daughter in a fire, to trap the young girl's psyche 
within her own tortured mindscape and allow that nightmarish 
existence to serve as a crucible for her powers.
Dahlia Gillespie approached the drug-dealing Kauffman with an 
offer--the promise of magical power for his help in keeping Alessa 
alive after the sacrifice.  With his assistance secured, she burnt 
her own daughter alive in a horrible fire; the child was kept 
alive with both magic and medicine in the hopes that her comatose 
nightmares would increase her spiritual powers, which Dahlia could 
then harness for her own plans. (3)
----------------------
3.2  Cheryl and Alessa
Unknown to the conspirators of Silent Hill, however Alessa had 
been deeply traumatized by the fire and had projected a regressed 
part of herself into a new form on the outskirts of the city--the 
form of an infant.  This astral shape was discovered by freelance 
writer Harry Mason and his wife.  After a failed search for the 
infant's parents they adopted her and gave her the name Cheryl 
Mason.  However, Harry's wife soon began to succumb to her long 
illness. (4)
Dahlia and the doctors quickly realized that Alessa had projected 
herself into another life; so long as her spirit was divided among 
two lives, her powers would be weakened and she would be useless 
to them.  So they used a spell to try to summon the missing 
portion of Alessa's soul, to reunite Alessa's fractured mind.  
Meanwhile Alessa's powers, now twisted by the pain of the fire and 
her burns, were channelled by Dahlia; she used them to kill the 
leaders of the town, such as the anti-drug mayor and the police 
chief, by stopping their hearts. (5)
Kauffman, meanwhile, had faked Alessa's death certificate to keep 
officials from asking questions, but he needed an accomplice to 
care for the unconscious Alessa without revealing her existence.  
To this end, he recruited Lisa Garland, a young nurse at 
Alchemiella Hospital, and swore both her and the other nurses to 
never reveal the existence of Alessa's hidden room, nor to even 
enter that section of the hospital without his permission.
Seven long years passed since the fire and Alessa's near-death.  
The unconscious child soon grew into a teenager with formidable 
powers...and the nightmares that had filled half her inner life 
now began to leak out into the town itself, brought to life by a 
power that Alessa's shattered mind could no longer control.
The first person to be affected by Alessa's projected fear was her 
attending nurse, Lisa, whose confusion and guilt over her role had 
been assuaged only by her compassion for Alessa.  However, Lisa 
soon began to experience horrible visions of insects and blood.  
She tried to resign from the hospital, swearing her secrecy in 
exchange for Kauffman's permission, but Kauffman refused to let 
her leave--she knew too much about Alessa's condition and he could 
hardly afford to involve anyone else in the conspiracy.
Whether Lisa had been addicted to PTV prior to her reassignment by 
Kauffman, or whether he deliberately introduced her to the drug, 
he was able to use his position as her provider to blackmail her 
into staying.  This was, perhaps, a moot point since Lisa quickly 
discovered that only PTV could give her relief from the 
nightmarish visions; she needed to keep her job, not simply to 
stay out of trouble, but to stop the hallucinations Alessa's 
powers had unleashed. (6)
After the death of Mrs. Mason, Harry and his seven-year-old 
daughter decided to visit the small resort town of Silent Hill.  
It seemed the summoning spell had finally begun to work. (7)
Alessa, though, had become hopelessly enmeshed within the endless 
nightmare of monsters and scorched metal wastes,  which both 
enhanced her power and corrupted her thoughts.  Her increasingly 
horrifying dreams began to infect more people; insanity spread 
like a plague through the town until the psychic tempest began to 
condense into corporeal shapes, creating such forms as winged 
beasts and monstrous dogs.
Brahms, a neighboring town, received a frantic call from Silent 
Hill's Police Department.  They sent Officer Cybil Bennett into 
Silent Hill to investigate the mysterious phone call.
----------------------------------
3.3  Alessa's Revenge
As Harry and Cheryl near the edge of Silent Hill, they suddenly 
see Alessa in the road before them; the town is being engulfed by 
her delusions and, as reality and fantasy bleed together, her 
dream-shape now walks the streets.  The jeep crashes into the side 
of the road and Harry awakens to find Cheryl missing.  He pursues 
her into a nearby alley, where she and Alessa are being drawn to 
one another.  Within the alley, she returns to Alessa's psychotic 
mind, and the union brings the innerspace of Alessa's nightmare to 
life around Harry.  He's attacked by the monstrous parodies of the 
taunting children Alessa remembers from school and falls 
unconscious. (8)
Cybil, whose motorcycle had wrecked along the edge of Silent Hill, 
ventures into the alley mere moments after the now-whole Alessa's 
departure, and finds Harry unconscious in a seemingly normal 
alley.  She brings him back to the cafe and he awakens to discover 
that the townspeople seem to have completely vanished; they've 
been drawn into the dark rainy underworld that Alessa's power and 
fear is creating, where most of them adorn the landscape as bodies 
while the few survivors stagger about the nightmarish innerspace 
like half-dead puppets. (9)
Back in the desolate town, Cybil tries to leave the town for 
reinforcements, and Harry begins his search for Cheryl.
Lisa Garland had discovered that PTV could stop her increasingly 
disturbing visions, but even it couldn't protect her from being 
pulled into the growing innerspace that Alessa's dreams had begun 
to create, just like everyone else.  The nurses and doctors of 
Alchemiella hospital quickly fell victim to parasitic creatures, 
worm-like things that controlled their bodies like puppets in a 
unique, and grotesquely symbolic, revenge; just as they had been 
the unwitting puppets of the conspiracy that had victimized 
Alessa, they were now reduced by her madness to literal walking 
puppets.
Lisa was also infected by such a creature, but the White Claudia 
in her system seemed to protect her from its effects, at least for 
a time.  Knocked unconscious by its infection, she awoke to find 
herself alone in the charred ruins of the hospital, surrounded by 
darkness, her memories scrambled by the parasite's influence. (10)
The town of Silent Hill is now being completely distorted by the 
restored psychic abilities of Alessa, so much so that its physical 
properties are beginning to change.  Snow and fog engulf the town, 
whole sections have collapsed into misty chasms, and day and night 
follow no pattern.  There is no way out of the town anymore and 
the creatures that once existed only in Alessa's childhood 
imagination are now running loose through the town. (11)
The town hovers on the brink, reality straining as the world of 
Alessa's nightmares threatens to break through into the physical 
reality of the misty, deserted town.  Those places which were most 
important to Alessa begin to collapse into the otherworld first; 
the elementary school first falls into the dream-state, then the 
hospital where Alessa has spent the past seven years.  Soon the 
antique shop that served as a front for Dahlia's cult is changed, 
then the lighthouse and amusement park.  Each of these points is 
spreading and devouring the whole town, erupting into the world 
from the "marks" that Alessa leaves at each one. (12)
Now that Alessa has been restored to one being, she is using her 
unleashed mental powers to pull the entire town into the 
otherworldly darkness of her dreams.  Whenever Harry gets too 
close to Alessa or one of the six marks, the power emanating from 
them shifts him into the nightmare world.  Once drawn into that 
world, his only means of escape is to defeat the subjects of 
Alessa's nightmares, which causes the nightmare to relent for a 
time. (13)
Alessa herself is enveloped by the nightmare but it fades as she 
moves away, as it did when she left the alley; the six "marks of 
Samael" serve as anchors, stable points that draw everything 
around them into the nightmare.  Once all the marks have been set, 
it will be complete, and Silent Hill will physically shift into 
the nightmare.
Within that nightmare world, Harry begins to hear and see images 
of Cheryl bound somewhere, crying for help.  However, he only 
makes contact with her in Alessa's psychically-projected 
innerspace, never the real world.  She is, in fact, merely a 
memory within Alessa's delusions, a personality struggling to 
break through to Harry.  She is the part of Alessa that still 
remembers her life with Harry and, confused and terrified by what 
has happened to her, she tries to reach out to her father for 
help, only to have the nightmare swallow her up each time.
---------------------------------
3.4  Searching for Cheryl
Harry soon meets Dahlia, who quickly deduces his identity as the 
half-soul's adopted father.  She plays on his love for that child 
and uses him to capture Alessa.  She does tell him the truth, that 
darkness is devouring the town, that the six marks will seal it 
forever, and that the Flauros will stop Alessa.  Her lies are lies 
of omission: she neglects to tell Harry that she is responsible 
for Alessa's condition, she does not reveal to him Cheryl's true 
role in what's happening to the town, and she hides the fact that 
she has a far worse scheme than Alessa's madness-driven revenge.
Of course, Dahlia herself cannot use the Flauros to capture Alessa 
because Dahlia can't get close to Alessa; her daughter's 
uncontrolled powers cause everything around her to shift into her 
nightmare and, as the main target of her rage, Dahlia wouldn't 
last a minute against the monsters of Alessa's fractured mind. 
(14)
Harry also meets Lisa several times in the nightmare hospital.  
She tries to help him, but she cannot leave the hospital or the 
nightmare world: the parasite has made itself part of her and she 
is now just as much a part of the nightmare as the other doctors 
and nurses who now stagger about as murderous puppets.  When Harry 
shifts from the nightmare back to the real town, she vanishes back 
into the innerspace of Alessa's nightmare landscape.
As the effects of PTV slowly wear off, however, Lisa begins to 
fall under the influence of the same parasites that have already 
taken her undead colleagues, and gradually begins to change into 
one of them. (15)
Harry races through Silent Hill, guided by Dahlia's cryptic 
advice, trying to save his daughter and stop Alessa from sealing 
the whole town into her nightmarish abyss.  As he reaches the 
resort district, the mark nears completion, and the nightmare 
world begins to physically overlap the real town.  Harry is no 
longer being pulled into the parallel space of Alessa's nightmare:
the nightmare itself is now erupting and taking over the town.
At the site of the final mark, the amusement park, Harry finds 
that his former ally Cybil has been possessed by one of the very 
same parasitic creatures that have infected the hospital staff.  
During the subsequent he learns that a red liquid he found in 
Kauffman's hospital office, Aglophaitis, can dispel these 
creatures and restore people to normal.  Harry and Cybil then 
discuss Cheryl and he reveals that she is his adopted daughter.
---------------------------------
3.5  Nowhere and Beyond
In the final act of the game, Harry confronts Alessa at the 
amusement park, the last place to be marked.  He uses the Flauros
and stops Alessa, but now Dahlia reveals her true motives; she 
appears and takes Alessa with her to complete the plan she began 
seven years before.  Dahlia has no concern for the town, though 
and so she simply allows it, and Harry, to collapse into the 
nightmare.  Spatial relationships cease to exist, buildings that 
were miles apart now share rooms, and the only reference to the 
town's new location is the cryptic phrase "nowhere." (16)
The town now shifts and ebbs within Alessa's own inner world.  The 
only way for Harry and the others to escape back into the real 
world is to put an end to the nightmare, even if it means killing 
Alessa.
Having been deprived of PTV and the White Claudia that had 
protected her, Lisa gradually becomes aware of the parasite, her 
fractured memory, and her connection to the other doctors and 
nurses.  Her fate is perhaps the most horrible of any in Silent 
Hill: as Harry watches, she becomes a staggering blood-soaked 
monster even as she retains her humanity, pitifully aware of what 
she is becoming and begging Harry to help her.  Terrified by what 
she's become, and not wishing to hurt her, Harry instead flees, 
leaving Lisa to face her doom alone.
Dahlia had used Harry to find and capture Alessa, so that she can 
use that power to create a new being similar to the astral 
projections that had created Cheryl and that are now spawning the 
monsters and dark rainy otherworlds within the town Silent Hill.  
Dahlia thinks that this new astral entity will become God and that 
she'll be able to control or guide this new being, and hence she 
no longer has any use for Harry or Kauffman. (17)
Her plan nearly succeeds; Alessa, now fully subjugated by the 
demonic entity her psychosis has spawned, transforms into a 
seemingly beautiful being of light.  This being is hardly angelic, 
however, as it would quickly kill Dahlia and Harry given the 
change.  Alessa does become a god, but she is a god of 
destruction. (18)
But Kauffman, who, like everyone else in the town, had been pulled 
into "nowhere" when the town collapsed into the mark, had kept one 
vial of Aglophaitis as a trump card against Dahlia.  Outraged by 
what's happened to the town, he threatens her with it, demands 
that she restore the town--and then uses the vial on the goddess.
Alessa is exorcised of the creature that her fear and hatred has 
created, but this creature is far bigger and more powerful than 
Kauffman had anticipated.  Harry fights against Alessa's embodied 
psychosis and when he finally defeats the "god" that Dahlia tried 
to create, he mortally wounds Alessa: the god is a part of her 
dream and part her own psyche, all her fear and anger given flesh, 
and their wounds are one and the same.
With Dahlia dead and her psychoses driven away, Alessa is at last 
whole again, aware of both her former life as Alessa Gillespie and 
her life with Harry as Cheryl Mason.  Now dying, Alessa uses her 
powers of projection to restore part of herself as infant, to 
survive her own death and to return to Harry the daughter he 
called Cheryl. (19)
As the dream begins to collapse into fiery chaos, Alessa opens a 
path out of the nightmare and gestures for Harry and Cybil to flee 
the dying otherworld.  A rain of fire nearly puts an end to their 
flight, but Alessa uses the last of her power to stop the fire in 
mid-air; she has finally learned to control her dream, but it's 
now too late for her.
Kauffman also tries to flee the nightmare world, but he is stopped 
by the now-monstrous Lisa; she has more reason to hate him than 
any of the others and their shared death is her final, tragic 
revenge.
Harry and Cybil escape the dying dream and find themselves back in 
the real world with an infant, Alessa/Cheryl's chance at a happier 
life than the one that Dahlia and the rest of Silent Hill put her 
through. (20)
-------------------------------------------------
SECTION 4:  APPENDIX
-------------------------------------------------
Notes and Remaining Questions
(1) Although the translation is sketchy, this seems to be what 
Lisa was talking about when she said the townspeople used to think 
that missing children had been "summoned by the gods."
(2)  Dahlia seems too old to be the natural mother of 14-year-old 
Alessa.  The game doesn't specify whether she is Dahlia's natural 
daughter, a stepdaughter, or an adopted child.  It is even 
remotely possible that Alessa herself is the wraith or projection 
of a still-earlier child who has long since died.
The fact that Alessa is, in fact, fourteen is almost beyond doubt-
-her bedroom contains a dress for a seven-year-old girl and she 
has been in a coma for seven years. All the flashback scenes prior 
to Alessa's coma show a child apparently comparable in age to 
Cheryl. The book in the alternate school refers to certain teenage 
girls as being predisposed toward psychic projection, a plot 
element that is rendered meaningless if Alessa were any older. 
Cheryl is seven, the same age that Alessa would've been when she 
lost her normal life; this is not a coincidence.
(3)  Near the end of the game, there's a flashback involving 
Alessa and Dahlia, in which Dahlia seems to decide to take action.  
Of course, Dahlia's cryptic as ever so it's unclear as to what 
exactly happens: she seems to try to convince Alessa to "share her 
power," probably in a seance-like ceremony, then decides that she 
doesn't need Alessa's cooperation at all.  There seems to be a 
reference to another being within Alessa, perhaps the demon 
Samael; Alessa is far too young to be pregnant.  It is possible 
that Dahlia is referring to herself when she speaks of power being 
sheltered the womb, saying, in essence, "I gave birth to you, 
therefore I must be more powerful than you."
The fire presumably occurred shortly after this conversation.
(4)  Nothing is told of Harry's wife except that she was 
chronically ill with an incurable disease that finally took her 
life four years ago.  One could easily assume cancer or any other 
chronic, fatal illness.
(5)  The evidence of this is indirect--Dahlia's in alliance with 
the drug dealers, several of Silent Hill's leaders died of sudden 
and inexplicable heart failure several months before Silent Hill 
began to collapse, and Lisa Garland mentioned the rumors of a 
curse being placed upon the town's leaders.  All the clues point 
to Dahlia and she has two motives; she might have been fulfilling 
a promise to the drug-dealers and she might also have sought 
personal revenge on the leaders for abandoning the town's original 
faith in favor of money and prestige.
(6) An assumption, but a logical one.  The opening sequence shows 
Kauffman and Lisa having  a violent argument.  Kauffman was a
dealer and Lisa an addict; Kauffman was her boss.  Lisa's diary 
and resignation-tape show that she wouldn't have stayed at the 
hospital if she'd any choice in the matter.
Lisa's diary also indicates that she began seeing grotesque images 
of blood and insects--visions of Alessa's nightmare--after she 
started working with the comatose girl.  It also reveals that she 
tried to use White Claudia to stop them, hence those last lines: 
"Need drug...help me..."
(7) The instructions make a passing reference at one point to 
Cheryl having decided where to go on their vacation.  Combined 
with what Dahlia said about Alessa's soul being rejoined in the 
Alchemiella Hospital flashback, this indicates that Cheryl was 
unconsciously drawn back to her real hometown and identity.
(8) The alley is one of the few nightmare places where the mark of 
Samael is not seen, and the only nightmare-space where the mark's 
presence isn't implied.  Cheryl's reunion with Alessa would have at
least doubled Alessa's psychic resources, causing the nightmare to
flare up briefly around her.  Harry happened to be too close to the 
event, which is why he was caught up in the nightmare alley as 
well.  This scene also shows why the marks are necessary; without 
it, the innerspace is so unstable that just a few moments after 
Alessa left the alley, Cybil was able to venture into the alley
without seeing any hint of the nightmare world.
(9)  There are a few people in the town who don't seem to be 
affected by the shift, and thus remained in the misty, ruined town.
Dahlia is seen in the opening running through a church.  Perhaps
she knew she would be safe in the church.  Kauffman also seems to
be unaffected by the shift.  Maybe his exposure to White Claudia
has protected him or perhaps he truly was taking a nap during the
shift, and that somehow protected him from it.  It is also possible
that Dahlia is protecting him, as part of their agreement.
Cybil hasn't been pulled into the nightmare for the same reason
that Harry isn't; they both came from outside Silent Hill and
weren't actually there when the split occured.  In the end, however,
all of them end up in Alessa's dreamworld.
(10) This might be the most controversial aspect of the theory.  
However, the game establishes White Claudia as a mystical 
substance used by the cult, and the drug PTV is made from White 
Claudia.  It practically says that Lisa is addicted to PTV--no 
other drug is mentioned--and it reveals Kauffman as one of the 
manufacturers.
Kauffman also makes Aglophaitis, which exorcises demons and 
protects the user from evil, and which, like White Claudia, is 
then used in a ceremony.  It's not a far stretch to suggest that 
it might be made from White Claudia and that, if White Claudia in 
Aglophaitis dispels the parasites, PTV's diluted amount can 
suppress them for a time.
(11)  This actually explains how the radio can detect the 
monsters; since Alessa is creating them through her own psychic 
projections, her brain activity must spike every time she 
projects.  The increased brainwave activity would produce a radio 
pulse--which interferes with the radio.  Since the signal's coming 
from Alessa rather than the monsters themselves, the radio won't
work in the metal sewers.
Perhaps this is the reason why none of the town's technology, such 
as vehicles, telephones, lights and television sets, works; a kind 
of psychic EMP spawned by Cheryl's arrival has cut off the town.
Also, the monsters don't actually appear in the town until after
Cheryl and Alessa are rejoined in the alley; this strengthens the
idea that Alessa's powers, seperate from Cheryl, were only able to
create the parallel nightmare world and draw the townspeople into
that world--Cheryl's return is what gave her the power to give her
nightmares substance and merge the two realities.
(12) This is essentially what Harry tells the incredulous Cybil in 
the boat and I see no reason to doubt his theory.  While Dahlia 
and Cheryl's roles in the events are only revealed later, the 
process itself has already been seen; it merely becomes more 
intense and widespread later in the game.
The marks themselves seem to be centered on six locations, of 
which we actually see four: the alternate schoolhouse, the
alternate antique shop, the lighthouse, and at Dahlia's house
in the climax.  The presence of a mark is implied at the
alternate hospital and the amusement park.  Smaller versions
of the mark adorn many of the walls in the nightmare world,
but the important marks are the ones on the floor.
Since the marks are focal points anchoring the nightmare world,
they are not visible in the normal town.
(13) Harry's periodic shifts between the normal and increasingly 
deserted town and the netherworld version of Silent Hill aren't 
fully explained, but it is told that the dark otherworlds are 
projections of Alessa's comatose dreams.  There's a lot of 
evidence to support this: many of the monsters can be traced back 
to the girl's own interests, such as the moth, the lizard, and the 
wolves.  The nightmare-world looks burnt as if by fire and there 
are distorted sirens in the distance, probably the last thing 
Alessa heard after Dahlia's sacrificial burning.
Harry usually returns to the daylight real-world after defeating a 
giant boss-creature; it'd seem logical that Harry is the hero of 
Alessa's inner fairy-tale and that his defeating the monsters 
calms her and causes her psychically-projected nightmares to fade 
away for a time, leaving him back in the real town.
(14)  Whether Dahlia truly knew that Harry would come, or she's 
bluffing to gain his trust, is debatable.  It's possible that she 
protected Kauffman from the town's shift in order to have him 
chase after Alessa.  Harry's ignorance of the conspiracy, however, 
made him much easier for Dahlia to manipulate than Kauffman.
(15)  This begins to happen even before the shift to "nowhere," 
when Lisa says that she feels cold and strange while telling Harry 
about the waterworks that lead to the resort district.
(16)  One of the locations within "nowhere" is Alessa's classroom.  
Her desk is sitting in the center of the room and there are words 
scratched into it, reading "Thief.  Go home.  Drop dead."  They 
don't seem to correspond to any puzzle: are they clues to the 
story itself?  What do they mean?  Was this meant to show that the 
other kids didn't like Alessa or is there a deeper meaning to the 
message?
(17)  Dahlia may have been many things, but she certainly wasn't 
very bright if she really thought that a demonic entity formed out 
of a child's nightmares could be anything other than evil.
(18) We actually see the destructive nature of this "god" in the 
final battle of the "bad" endings.  Apart from its beauty,. it is 
little different in behavior or powers from the grotesque creature
in the good endings.
(19)  Dahlia makes a very cryptic reference at the beginning of 
this scene; she tells Cybil that she's surprised to find that the 
Talisman of Metraton is being used, but that it is no longer of 
consequence.  You can't find the Talisman in the game and there's 
no further mention of it.  Cybil doesn't seem to know what Dahlia 
is talking about.  What is the Talisman and who's using it?
Dahlia only mentions it if you save Cybil from being possessed and 
get the Good+ ending, so perhaps it's simply a reference to the 
Channeling Stone, which the Good+ ending unlocks.
(20)  There are other endings to the game.  The most mysterious of 
them are the two bad endings, which seem to imply that the whole 
game is occurring within Harry's dying thoughts.
These seem to show what happens if Alessa is killed directly;
apparently, she isn't able to send Harry out of her nightmare as she
does in the good endings.  Although the town and Harry return to
the real world, he is dead, killed by the physical shock of being
within the dreamworld when it collapsed.
------------------------------------------------------------------
SECTION 5:  FREQUENTLY ASKED QUESTIONS
------------------------------------------------------------------
Question: Why didn't you mention Silent Hill 3?  It added a lot of 
new information about Alessa!
Answer: If I'd added Silent Hill 3's info to the analysis, it 
wouldn't be a "Silent Hill" guide!  Although this guide only 
refers to the story elements in the first game, it is consistent 
with the new information given in Silent Hill 3.  In time, I may 
write a series guide incorporating all three games into a single 
essay.  That guide will be the one to deal with Hope House, 
Claudia, Vincent, the Seal of Metraton, and other facets unique to 
Silent Hill 3.
---
Question: But what about Samael and Metraton?  You didn't explain 
their history at all.
I don't think they're very important in the game, other than just 
occult labels Dahlia uses to describe what's happening to the 
town.  She only indirectly refers to Samael once, calling Alessa's 
mark "the mark of Samael," which just seems to be her way of 
saying "black magic mark."  The name "Metraton" is given an even 
less significant role, in a bit of dialogue which only seems to 
portend the channeling stone and UFO ending.  The most direct 
explanation of the game's storyline is one that focuses on 
Alessa's psyche and projective abilities, not on the occult red 
herrings.
---
Question:  What's going on when Dahlia, Kauffman and the rest are 
talking about putting Alessa under a spell?
Well, here's the dialogue's answer...
They say that, although Alessa's now a "charred husk," "half the 
soul is lost." Without that half-soul, according to a doctor, the 
"power we could draw now would be weak, almost nothing." But 
Dahlia says that these are "just stalling tactics," and they 
decide to "cast a magical spell" to ensure that the half-soul will 
"sense this child's pain" and return to Silent Hill. But, as one 
doctor says, "that will take time."
The half-soul is clearly Cheryl, as Dahlia's later dialogue 
reveals, because she and Alessa are, as she said, "the same 
person." Since they share the same soul, it would seem that, 
during the fire seven years ago, Alessa's soul fractured and 
created Cheryl, the baby Harry and his wife found.
With the unconscious Alessa's soul split apart, Dahlia's plans to 
harness her power were useless, so they needed to bring Cheryl 
back to Silent Hill somehow. They had no idea where she was, but 
they used Alessa and a magical spell to unconsciously lure Cheryl 
back, projecting Alessa's pain so that Cheryl would someday drawn 
back to the town, where she would rejoin Alessa as a single being 
and regain her former power.
---
Question: What was the purpose of awakening the goddess?
Dahlia has some really big plans for the world, such as "returning 
us to the true paradise" where "all our sorrows will be washed 
away," among many other mad ramblings. She apparently wanted to 
use Alessa's powers to make her apocalyptic, fanatical visions 
come true and create a god that, deep down, she knew didn't exist.
---
Question: Who is the baby Alessa hands over to Harry?
In my interpretation of the game, she's Cheryl 2.0; Cheryl was 
created when Alessa's soul splintered, and Alessa, with her dying 
strength, splits a part of herself once more, creating the baby.
---
Question: Why does Cybil replace Harry's wife in the opening FMV?
Just to show that the story shown in the opening sequence is now 
complete.
---
Question: How do you solve the piano puzzle?
Sorry, this is just a storyline FAQ.  Check one of the other 
walkthroughs for more information.
---
Question: What's up with the sirens in this game?
The sirens were probably the last thing Alessa heard, and the 
transition between her life as a normal child and her "life" as a 
fractured mind trapped in her own nightmares.  So now they mark 
the transition between the misty, real town and the nightmare 
version of the town, playing every time Harry shifts between them.
---
Question: Was there any symbolism to the dead body impaled in the 
center of the room where you fought the giant lizard? Or the fact 
it caught on fire right before you fought?
It's a reference to the ceremonies and sacrifices of the old 
religion, and Alessa's own burning.
---
Question: Was the moth boss a reference to Phantoms, by Dean 
Koontz?
Quite possibly so, since Koontz is the name of one of the streets.
Within the story, it's a reference to the butterfly collection we
see in Alessa's room at the end of the game, another hint that
the nightmare imagery is derived from her psyche.
---
Question: With Samael/Alessa - was the intent for a separate 
entity/baby to be created...or was the intent for Alessa to be 
transformed into Samael (as signified by the light before she gets 
hit by Aglophaitis)?
If you see both the good and bad ending, this'll make more sense. 
In the bad endings, Kauffman never shows up, and Alessa never gets 
hit with Aglophaitis. In those battles, the demon never emerges, 
and Alessa herself changes into a glowing, angelic being who 
throws lightning bolts at you.
In other words, the intent seems to have been for Alessa herself 
to transform into a higher being, rather than anything else to 
appear. Kauffman just screwed it up with the Aglophaitis so that, 
instead of Alessa wielding the powers and destructive will of 
Dahlia's "god," the creature itself emerged.
---
Question: Alessa did want to do any of these things, correct?
No, Alessa seems to have been innocent. The whole dark world was a 
nightmare that she couldn't escape, and she was as much a prisoner 
of her own fears as anyone else.
---
Question: OK, so I believe the metal/dark SH was an illusion/
alternate reality, or whatever. Was it being manipulated to by 
Alessa, or Samael?
Personally, I believe it was being manipulated by Alessa's fears 
and insanity. She'd been locked in that comatose nightmare for so 
long that she believed it was real; that delusion is what was 
infecting the town and changing it into a living nightmare. Alessa 
herself wasn't directly controlling it--her powers had basically 
gone haywire and her fears were being brought to life by them, 
driven by her raw emotions rather than her conscious will.
---
Question: Was the snowy SH also fake? If so, why did it exist? The 
fact that you found the police car with a broken windshield and 
other signs of people of disappearing makes it seem the ACTUAL 
SH...
No, that was the remains of the real Silent Hill, as evidenced by 
its existence in the other games.
---
Question: If Dahlia was controlling reality at the end, why did 
she let you get anywhere near the house?
She wasn't controlling reality at the end, the town had totally 
collapsed into the innerspace of Alessa's dreamworld. That's why 
rooms led randomly about the town, and it's how Harry, Cybil, 
Kauffman and Lisa all ended up at her house, which was the center 
of the distortion.
Dahlia herself couldn't have been controlling reality, or she 
would never have allowed Kauffman anywhere near the ceremony, nor 
would she have been surprised by Cybil's presence.
---
Question: After using Aglophaitis on Cybil, my impression was that 
it is designed to extract an spirit that is possessing a person. 
So why was Kauffman surprised when this happened in the good 
ending?
Kauffman most likely expected one of those little puppet-larva 
things to pop out of her back, so that he could just step on it, 
as Harry did with Cybil. He was surprised by how gigantic and 
powerful the entity that emerged from Alessa actually was.
---
Question: After reading the book at the school about girl's ESP 
and the note in Police station about White Claudia having 
hallucinogenic properties, I thought maybe the nightmare world was 
being created by a girl (or people) who were being forced to take 
White Claudia and experience severe hallucinations. Is there any 
evidence for this, or was it all because of Samael's power?
There's no direct evidence that Dahlia used White Claudia on 
Alessa to promote her nightmares, but it's an interesting theory.  
I think her nightmares can be explained by natural causes: the 
fire, her occult background, and her mental isolation over the 
past seven years.
---
Question: When exactly did Alessa wake up from the coma? Or did 
she ever? Because if she didn't, then shouldn't the person 
kneeling (at the end of the game) next to the burned figure in the 
wheelchair looked like Cheryl?
She seems to have woken up at about the same time that Harry 
arrived in Silent Hill; there are several shots in the opening 
that show events prior to the game, such as Cybil receiving the 
call and Dahlia fleeing to the church. One of those scenes shows 
the scarred Alessa lifting herself out of bed.
However, the girl Harry sees running around Silent Hill seems to 
be a kind of projected dream-form rather than the real Alessa-
-especially since she was walking on air according to Cybil, she's 
undamaged by the collision with the jeep, and Harry only 
encounters her in the nightmare-world.  She vanishes when he 
returns to the real world, such as the boiler room scene.
The two figures at the end of the game are that dream-shape and 
the real Alessa. Since Cheryl herself was a projection of the real 
Alessa, the dream shape is essentially Cheryl, except now a true 
astral projection of Alessa herself, rather than a separately 
manifested personality.
---
Question: If we do suppose that the snowy Silent Hill was real, 
where did all the people go?
Ever wonder where all those bodies in the nightmare came from?
Things started to fall into chaos as Alessa's psychic powers grew 
stronger, resulting in a panic that led to the police calling the 
town of Brahms for help. At some point, all the combined fear and 
energy was enough to physically pull the townspeople into the 
nightmare.
Most of them were killed quickly, their corpses strung up all over 
the place, while the doctors and nurses faced a worse fate: since 
they were puppets to the conspiracy in the real world, Alessa's 
deluded imagination has taken revenge by making them grotesque 
half-living puppets.
In other words, the townspeople vanished into the nightmare first, 
and then, after Cheryl and Alessa rejoined, the nightmare began to 
physically invade the town, devouring it piece by piece.
---
Question: If the monster that first filter over to reality and 
also infest her nightmare are based on her fears, the pterodactyl 
(dinosaurs), skinless dog (Doberman pincher/most common attack 
dog), and medical personnel make sense. But wouldn't the children 
and babies have been friends of acquaintances of hers? And girls 
of that age usually like monkey/chimps, so the apes don't make 
sense...
Well, the writing on the desk in Nowhere ("go home," "thief," 
"drop dead"), along with it being a solitary desk in the middle of 
the classroom, suggests that Alessa was isolated and shunned by 
the rest of her classmates--which makes sense, considering that 
she's the strange daughter of a woman known to be a hermit and 
witch. She was probably tormented by the other children.
As for the apes, I think Alessa's seven-year nightmare has 
rewritten practically her whole life into a living hell. She had a 
butterfly collection, which would suggest that she wasn't afraid 
of them, but the caterpillar and moth are two bosses in the game. 
Even teddy bears appear as monsters, suggesting that everything 
she remembers has been tainted and corrupted by her nightmare.
---
Question: If Alessa finally reabsorbed Cheryl at the beginning of 
the game, then wouldn't she have been the only person at the end 
scene? Who was in the wheelchair, if Alessa was up and walking 
around (since she seems to wake in the intro)?
This is where it kinda gets tricky. Alessa did awaken from her 
coma, but she's too weak to go running around town, and she's 
still quite lost in the nightmare.  She's almost completely 
insane, and sleepwalking through a world that she still perceives 
as the rusted, cage-like otherworld.
Anyway, I think the shape you see walking around Silent Hill is a 
projection of the real Alessa, who's mind is still walking about 
in her dreams. That projection is the same projection that used to 
be Cheryl, except Alessa has regained conscious control of this 
form.
So, at the end, there are two girls: the projected Alessa who used 
to be Cheryl and has been running around town, and the physical 
body of Alessa who, although awake, is still too weak to 
physically walk. Their minds, however, are one, and the projection 
is not really a separate being anymore.
---
Question: Just to clarify, you DON'T believe Harry actually died 
in the alley at the beginning of the game, rather he slipped out 
of the nightmare world just before, and that is how Cybil found 
him?
You've got it.  I think Harry happened to be too close when Cheryl 
reverted back to Alessa, which caused the alley around her to get 
pulled into the nightmare. He was attacked by the mumblers until 
Alessa's dream-shape walked off, which caused him to slip back out 
into normal space.
Cybil most likely happened upon Harry while she was wandering 
around the town, and to her it simply looked like he was wounded 
and unconscious at the entrance to the now-collapsed alley, with 
no hint of the nightmare-world. She brought him back to the cafe 
and waited for him to wake up, hoping that he could tell her what 
had happened to the rest of the town.
---
Question: Cybil and Dr. Kauffman just wandered around normal SH, 
noticing the roads were blocked, people gone, telephone lines out, 
and the monster Kauffman saw, but the two of the never saw the 
nightmare till it actually transposed it self onto reality?
Exactly, and I think the reason they never saw the nightmare world 
was because they weren't chasing after Alessa. Harry was following 
Alessa's movements, thanks in large part to Dahlia's clues, and 
every time he got too close to either Alessa or one of the marks, 
he got pulled into the nightmare-world.
Kauffman and Cybil, on the other hand, never encountered either 
the marks or Alessa, and so they never got pulled into the 
nightmarish otherworld that Alessa's mind had created.
It's only when Alessa had nearly completed the marks, and the 
nightmare actually began to physically pull the town into itself, 
that they got pulled into it and realized that Harry wasn't crazy.
However, Alessa's powers have gotten so strong that, from the
moment she and Cheryl are rejoined, her nightmare world is
constantly "leaking" into the normal reality, which is where the
monsters are coming from. Reality itself is starting to strain
and fracture against her growing powers, hence the mist and
the random shifts between day and night...
---
Question: In the normal town, where did the Clock tower in the 
school go?
I don't think it went anywhere before the mark was set. You'll 
notice that it leads down into a perfectly symmetrical room, with 
two ladders leading up to two clock-towers. The only difference is 
that one ladder has a rusted sign over it, and there are medicine 
bottles around that ladder.
I think that originally there was only one ladder and one small 
storage area.  When Harry crosses the middle of the room, into the 
part of the room littered with bottles, he's actually crossing 
into the nightmare world, like stepping through a mirror. When he 
climbs up the second ladder, he's actually climbing the first one; 
except he's now in the nightmare world rather than the real world.
One definite clue toward this is the medicine bottles, which only 
appear in the nightmare, and also only appear in the second half 
of the room, as though the boundary between the two worlds is in 
the middle of the room. Also, the sirens are heard in this room, 
indicating the shift between realities.
A diagram might help visualize this explanation...
BEFORE THE MARK WAS SET...
  ------
  I     I
HHI     I
  I     I
  ------
This is looking down at the room, with the first ladder being on 
the left-hand side.
The H is the ladder, the I's are the walls of the storage room.
AFTER THE MARK WAS SET...
  --------------
  I     S      I
HHI  1  S   2  IHH
  I     S      I
  --------------
This is the same view, except now with the mark and the nightmare 
world in place.
The "S" is the boundary between the two worlds, with the "1" room 
being the normal room, and the "2" room being its counterpart in 
the nightmare world. When Harry stepped through the "center" of 
the room, he actually crossed over from one to the other without 
knowing it.
---
Question: The gratings/road and buildings in alternate Silent Hill 
all seemed to be built on top of something else. That is, when you 
look at the trees and windmills, they are rising from somewhere 
below. Is there any significance to this?
There are two versions of Alternate Silent Hill. In the first, 
before the marks start pulling the town into the nightmare, the 
platforms are simply hovering in an endless abyss. The windmills 
and other structures rise out of nowhere, and the general 
impression is that the nightmare town is just a speck in the 
middle of an infinite void, in its own separate reality.
Once the nightmare begins to physically change the town, in the 
tourist district, it changes a little. Sometimes, in this version 
of the nightmare-world, you can see fragments of road and cars 
hanging beneath the steel grates, and in this version of the 
nightmare, there are a few trees and normal buildings mixed into 
the nightmare landscape.
At this point, the significance is that the nightmare-reality is 
physically overlapped with normal reality, so that the normal 
cars, roads and so on are still visible, but shattered and 
replaced by the nightmare-world. As Harry said, reality is 
actually turning into the nightmare world.
---
Question: How involved do you think Samael was in the whole thing? 
I guess you could have a continuum of sorts, where at one extreme 
Samael told the cult what to do, manipulated members, and was just 
biding his time. The other end of the continuum would be where 
Samael was just sitting on the couch watching TV and suddenly got 
stuffed in to some girls dormant body. Where along this continuum 
do you think your views/theory fall?
I'm actually torn as to whether Samael was a real presence in the 
game or not; it's possible for the game to take place without 
Samael at all, with the nightmare-world coming from Alessa's own 
powers and mind.
In that case, Alessa's powers would simply be her own nature, 
making her a gifted psychic prodigy rather than a supernatural 
agent, and Dahlia's plan was to use Alessa's powers to create a 
new being, rather than simply unleash or awaken an existing demon.
Remember, the only direct mention of Samael is Dahlia saying that 
Alessa had cast "the mark of Samael," and that might have just 
meant that Alessa is using black magic to seal the town, rather 
than any direct involvement by the specific demon Samael.
However, if we assume that the literal demon named Samael is 
involved in the story, and that he's the source of Alessa's 
reality-warping powers, then I would say that he does have some 
active influence in what's happening. Something's driving Alessa 
to wander about the town, casting the marks and seal the town to 
the abyss, and if it's not her own insanity, then it might be 
Samael.
Samael's motives for doing so were given by Dahlia in the boat; 
he's simply hungry for the sacrifices that the town had promised 
when it was founded but long since abandoned, and apparently using 
Alessa to drag the whole town into a world of nightmares would 
even the balance.
But either way, Samael didn't exist in this world until Dahlia 
used Alessa to create/restore him, so the scheme probably came 
from Dahlia's own twisted mind, rather than any sort of 
possession.
---
Question: If Samael is a fallen angel that is now a lesser demon, 
how come a hunting rifle killed him?
One answer is that Aglophaitis manifested the demon into a 
physical form and that Harry only killed that form, not Samael 
itself. Presumably the demon just went back to the underworld to 
sulk after losing his newly-formed body to a guy with a hunting 
rifle.
However, my theory is actually very different. I think that the 
creature at the end of the game was a manifestation of Alessa's 
psychosis--the Aglophaitis exorcised her inner demons and caused 
them to take on a separate form. You'll notice that the demon 
seems to be feminine, with breasts for example, and that killing 
the demon also kills Alessa, as though the two were connected.
In that theory, the beast was a projection of Alessa's rage and 
insanity, and when you killed it, Alessa was cured of it. Although 
dying from the wounds Harry inflicted on the beast, Alessa is now 
lucid and has regained conscious control of her powers. She uses 
them to project herself into the infant, just as she did with 
Cheryl seven years before, and to open a gate for Harry and Cybil 
to escape the nightmare, which is now collapsing because Alessa, 
the source of it, is dying.
---
Question: Was there any symbolism to the giant fan in the 
alternate school?
Not that I know of, just one more gruesome and mystifying image to 
take in.
---
Question: Are the day and night versions of misty Silent Hill also 
alternate realities, like the misty and nightmare versions?
No, the day and night versions are the same town, just in day and 
night.  If you turn around and go back through the "eclipse" house 
after it turns to night, you can explore the town in darkness.  
Unlike the parallel reality of the nightmare, the items you picked
up, the monsters you killed, and the puzzles you solved when the
town was daylight will still be the same.
-- 
*Forrest*
cerchi i fonts dei giochi ps2?
http://forrest.altervista.org/fc/fc.php?fid=16

fantastico
ROTFL


io lo feci ntsc rigorosamente masterizzato all'epoca :)
poi ti sei ravveduto? :p


Vabbè, adesso rinfrescati la memoria
vedi sopra
ps se invece riesci a procurarti un file coi dialoghi del gioco (mi
pare si chiamino gli script), quello ben venga, su gamefaq non l'ho
trovato


ROTFL
e rieccolo, puntuale, nonostante le fesserie dette prima


e rieccolo, puntuale, nonostante le fesserie dette prima
Ma che cazzo vuoi?
Ti rendi conto che spari solo delle cazzate?
Ma tornatene da dove sei venuto, per favore.


 
sarà...
-- 
Hernanpietro
Il più grande fan di Hernan Crespo dal '96

 gioco non ti fa capire []
e dagliela...due cose:
1- il fatto che TU non l'abbia capito non e' sinonimo di "il gioco non 
lo fa capire"
2- mi pare evidente che i tuoi ricordi sono moooolto piu' confusi dei 
miei e quindi non capisco perche' ciocchi tanto.
Sarebbe come se ti venissi a dire che il tuo pisello e' di 8 cm...tu 
non pubblicheresti mai la foto del tuo pisello accanto ad un righello 
con tanto di notaio che certifica che il righello non e' regolamentare, 
giusto?
In questo modo non argomenteresti, ergo potrei continuare ad affermare 
che il tuo pisello e' di 8 cm. pur non avendone le prove.
Tu ti stai incaponendo su un argomento del quale non ricordi una fava e 
sul quale non hai portato uno straccio di prova (nemmeno le tante 
decantate faq).
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Cartello appeso sulla porta di casa di Fiz: "Ingresso sul retro"

plagez, non sapendo che alcune entita' superiori ci monitorano di 
continuo, senza prendere le opportune precauzioni ha scritto:
[]
Ah, ci tengo a sottolineare che so benissimo che in italiano si scrive 
"qual č" e non quello che c'e' scritto in 'sto topic.
Se non l'ho corretto e' per pigrizia, non per ignoranza.
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio a Fiz: "Ti faccio un indovinello, se indovini mi puoi violentare 
se
sbagli ti violento io. Qual č quell'animale che ha 4 zampe e fa miao?"


Ma tornatene da dove sei venuto, per favore.
rilassati Loggy, pensa al fegato
e pensare che solo 5 m fa facevi tutto il "cool" affermando che "mi
salutavi perchè bla bla" ...


 poi ti sei ravveduto? :p
decisamente si -_-
complice una maggior disponibilita' di dindi e un minor tempo per il 
cazzeggio, ovviamente.
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz giocano a nascondino: "Se mi trovi mi puoi violentare; se 


miei e quindi non capisco perche' ciocchi tanto.
Perche' e' un testa di cazzo.
Ma non vedi che dice il contrario di tutto?
Poi uno che finisce un FF senza fare le sub e' un testa di cazzo,
punto.


 e pensare che solo 5 m fa facevi tutto il "cool" []
se scrivi cosi' ancora una volta ti plonko
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Fiz si faceva chiamare dagli amici 'ozono' perche' diceva "Saro' il tuo 
buco".

 ha scritto:


Minchia che quotata....


 Perche' e' un testa di cazzo.
lol
sintetico ed esplicito! ^_^
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz in cima al Duomo, innamorati.
Uno dice all'altro: "Guarda Milano!".

salutavi perchè bla bla" ...
Eh??????


sul quale non hai portato uno straccio di prova 
grazie tante, che razza di prove potrei portare?
le "famose" faq le lessi anni fa, mi dovrei andare a spulciare tutte
le cazzo di faq su sh presenti in rete (oguna tra parentesi mediamente
lunga come una lippa) per riuscire a trovare quelle che cercavo, posto
che ancora ci siano? (lo dico perchè dando un occhiata a gamefaq su sh
UNO ho trovato SOLO faq che parlavano in generale di tutti e 3 i sh)
l'unica sarebbe trovare i dialoghi di sh, che da qualche parte ci
saranno pure, ma dio sa dove...


sintetico ed esplicito! ^_^
Cm smpre!:DDD


punto.
BAHUAHUHAUUHAHUAHUAHUAUHAUHAUHAUAAHUHUA


decisamente si -_-
auhahu dai non rispondermi cosě seriamente perň, scherzavo :p


BAHUAHUHAUUHAHUAHUAHUAUHAUHAUHAUAAHUHUA
Stai male?


>se scrivi cosi' ancora una volta ti plonko
a intuito direi che sia una cosa simile all' "ignore list"
c'ho preso?


punto.
ti rigiro la domanda auhauhauhuhahua
ps rilassati, va tutto bene...


ps rilassati, va tutto bene...
A me va benissimo, e' a te che va dimmerda.


A me va benissimo, e' a te che va dimmerda.
"specchio riflesso gne gne gne"
stai proprio alla frutta eh, Loggy?


 town was daylight will still be the same.
ED ADESSO TRADUCI TUUUUUUUTTTTTTTTTOOOOOOOOOOOOO!!!!
-- 
Lurker
     /)/)         
http://tinyurl.com/7cnox
   (  °.°)     Sorry, I DON'T speak english 8-(
 o(_('')('')     ... e nemmeno l'italiano 8-(((

 c'ho preso?
yes
se utilizzassi mesnews (che ti consiglio vivamente in sostituzione al 
free agent), avresti proprio il termine "plonka"
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio: "Sono andato in montagna a giocare con le palle di neve".
Fiz: "Chi e' neve?".

 giusto?
se fosse Logan lo farebbe per vantasi.


se utilizzassi mesnews 
freeware anch'esso?
ps pronto ad immergerti nel meraviglioso mondo di Gb? :p


stai proprio alla frutta eh, Loggy?
Mah


free agent), avresti proprio il termine "plonka"
Mesnews fa cacare.


se fosse Logan lo farebbe per vantasi.
Verissimo


Oddio....
ossantocielo nemmeno ha capito che intendessi 
alla prossima magari metto i sottotitoli, Loggy


alla prossima magari metto i sottotitoli, Loggy
Sarebbe gia' qualcosa se imparassi l'italiano...


 quello ben venga, su gamefaq non l'ho trovato
sicuro di aver guarato bene :P
http://db.gamefaqs.com/console/psx/file/silent_hill_script.txt
In ogni caso devi tenere in considerazione che molte cose della trama non
le trovi negli script, in quanto non riportano gli articoli di giornale
sparsi qua e la e altre cosette.... macchettelodicoaffare? non sembra che
la cosa ti interessi :P
-- 
*Forrest*

 Verissimo
mi manca ancora il post di lorenzo, comunque lol!!!!!
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz giocano a nascondino: "Se mi trovi mi puoi violentare; se 


Sarebbe gia' qualcosa se imparassi l'italiano...
a parte lo squallore di attaccarsi a queste puttanate, illustra un pň
quale parte della mia frase non era scritta in tale idioma...
coraggio Loggy, tifo per te


 ps pronto ad immergerti nel meraviglioso mondo di Gb? :p
non ancora...per ora continuo ad affogare in quello di ogame
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio a Fiz al mare:
"Andiamo a farci il bagnino?"

 Mesnews fa cacare.
vattene
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
A Firenze Fiz entra da un fruttivendolo esclamando: "Fruttivendolo 'un 
caco!". E il fruttivendolo: "M'importa 'na sega!"

 saranno pure, ma dio sa dove...
te li ha postati forrest
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Quando Sergio andava a scuola, i suoi compagni lo prendevano sempre in 
giro gridandogli "Ricchio' Ricchio'..." Lui pero' non riusciva mai a 
prenderli, perche' la gonna era troppo stretta.

la cosa ti interessi 
ti sembra male, gli script te li ho chiesti io...


coraggio Loggy, tifo per te
Se non lo sai, ogni tanto si dovrebbe usare una qualche virgola, un
qualche punto... Cosi' almeno le tue fregnacce si capiscono meglio.


vattene
LOL


 Mesnews fa cacare.
ROTFL
deve essere vero, soprattutto se detto da uno che usa un newsreader
monoserver e che preferisce usare IE al posto di FF... ;-D
-- 
*Forrest*
Scarica le ICCP-Emoticons, consulta la localizzazione dei giochi
e partecipa ai sondaggi su 
http://forrest.altervista.org/

 hai idea di dove si possano trovare?
nel gioco ;-)
sinceramente no, per questo ti postai le faq...
-- 
*Forrest*
Vuoi sapere la lingua del gioco che stai per acquistare?
http://forrest.altervista.org/fc/fc.php?fid=03

cut
dimenticavo: già che ci sei puoi dirmi in quali punti si troverebbero
i dialoghi più illuminanti?
giusto per poter cercare più agevolmente


monoserver e che preferisce usare IE al posto di FF... ;-D
FF e' nammerda, dai....
E Agent sara' anche monoserver ( ma e' piu' probabile che sia io a non
sapere come mettere piu' server... ) ma come funzioni e' cento volte
meglio di MN.


qualche punto... 
e sei stato ancora gentile
non hai fatto notare come cominci le frasi senza la maiuscola
rotfl


 i dialoghi più illuminanti?
Già che ci sono prendo la macchina e vengo da te a spiegartelo di persona,
magari ti traduco faq e script e, se necessario, ti faccio qualche
disegnino esplicativo ;-)
Se vuoi ti porto anche un pezzo della mia torta di compleanno (guarda che è
bona, eh!) e un po' di spumante :-D
Comunque adesso non potrei comunque, sono al lavoro e faccio già fatica a
seguire questo 3ad ;-)
-- 
*Forrest*

Già che ci sono prendo la macchina e vengo da te a spiegartelo di persona,
dal mio punto di vista dialoghi illuminanti non ce ne sono
dal tuo si
ok
ho in mano gli script, ma cmq il file è bello lungo: non mi pare
chiedere troppo domandandoti dove secondo te dovrei trovare le cose
più interessanti in modo da non dovermelo sorbire tutto, no?
ho trovato un dialogo in una chiesa, che se non erro avevi citato,
eccolo:
HARRY
Were you ringing that bell?
				WOMAN
		I've been expecting you. It was for
		told by Gyromancy.
				HARRY
		What are you talking about?
				WOMAN
		I knew you'd come. You want the girl,
		right?
				HARRY
		The girl!? You're talking about
		Cheryl!?
				WOMAN
		I see everything.
				HARRY
		You know something? Tell me!
				WOMAN
		Stay back! Nothing's to be gained
		from floundering about at random.
		You must follow the path. The path of
		the Hermit can seal by Flauros.
				HARRY
		What!? What are you talking about?
				WOMAN
		Here, The Flauros, A cage of piece.
		It can break through the walls of
		darkness and counteract the wrath of
		the underworld. These will help you.
		Make haste to the hospital before
		it's too late.
The strange woman then heads towards the door to the left.
				HARRY
		Wait! Don't go yet.
ad esempio io qua non ci vedo NULLA di illuminante per capire i
retroscena di sh


 non hai fatto notare come cominci le frasi senza la maiuscola
Beh, tra l'altro non si iniziano le frasi con la "e" -_-
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz all'ipermercato.
Sergio : Ci prendiamo un cartone di Tavernello e andiamo a ciucciarcelo 
al parco?
Fiz : OK. Ma il vino lo beviamo prima o dopo?

 meglio di MN.
fammi degli esempi


 ma come funzioni e' cento volte meglio di MN.
IMHO no... MN è apparentemente un softwarino semplice semplice, ma non lo
è, anzi!
Io non lo utilizzo solo perché sono abituato a dialog che ha un sacchissimo
di cose, se non lo avessi provato prima, adesso avrei sicuramente MN sul
mio pc ;-)
-- 
*Forrest*

Già che ci sono ecc
eccone un altro, preso da una scena che dovrebbe essere molto
"significativa"
e, anche qui, secondo me si sprecano un sacco di parole per non dire
sostanzialmente nulla (ovviamente, in mancanza di indicazioni, sto
pescando più o meno a caso, provando a beccare i punti del gioco più
"topici" )
Harry steps into the area.
				HARRY
		Dahlia!
				DAHLIA
		Well, well, well. To think you'd make
		it this far.
				HARRY
		Where's Cheryl!? What have you done
		to her!?
				DAHLIA
		What are you talking about? You've
		seen her many times. Restored to her
		former self.
				HARRY
		I'm in no mood for jokes
				DAHLIA
		Can't you see? She's right there.
Dahlia points to the monster in the wheelchair.
				HARRY
		That's absurd.
				DAHLIA
		You are the only one who thinks so.
				HARRY
		Why? Why are you doing this?
				DAHLIA
		It's been a long seven years. ...For
		the 7 years since that terrible day,
		... Alessa has been kept alive, ...
		sufferring a fate worse than death.
		Alessa has been trapped in an endless
		nightmare from which she never awakens.
		He has been nurtured by that
		nightmare. Waiting for the day to be
		born. That day has finally come.
		The time is neigh. Everyone will be
		released, from pain and sufferring.
		Our salvation is at hand. This is the
		day of reckoning. When all our
		sorrows will be washed away. When we
		return to the true paradise!
		My daughter will be the mother of God!


 ho trovato un dialogo in una chiesa, che se non erro avevi citato,
non è questo che ricordo io...
-- 
*Forrest*

non ancora...per ora continuo ad affogare in quello di ogame
sei poi riuscito a smazzare il mio account?


 sei poi riuscito a smazzare il mio account?
teoricamente si, ma per ora deve restare un segreto tra noi due e tutti 
gli iccper che ci stanno leggendo! :P
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz si incontrano. "Ciao caro. Uh, ma che caldo che fa, 
andiamo a succhiarci un gelato?". "Ehi, buona idea!". E si avviarono 
felici all'obitorio.

non è questo che ricordo io...
guarda, posso averlo mancato ma, cercando con il "trova" , ho beccato
solo UN dialogo avvenuto in una chiesa, ed era quello


 
anche quella di luha di prima non č che fosse poi 'sto granchč! :)
-- 
Hernanpietro
Il piů grande fan di Hernan Crespo dal '96

 gli iccper che ci stanno leggendo! :P
Spiega spiaggez, spiega 

 "plagez" <r...@grigio.lol> ha scritto nel messaggio 

nel senso che non e' un segreto ;)
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio: "Sono andato in montagna a giocare con le palle di neve".


 nel senso che non e' un segreto ;)
non quello 

anche quella di luha di prima non č che fosse poi 'sto granchč! :)
Cuoco! :)


 non quello
che cosa allora?
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio e Fiz in cima al Duomo, innamorati.
Uno dice all'altro: "Guarda Milano!".

 che cosa allora?


Cry, chiaramente ghei, ha scritto:

ah, non potevi capire.
ti ricordi che avevo postato la cosa dove sai?
la mia intenzione era di dare l'account a pan o a peder che erano un 
po' piu' indietro di noi...solo che nel frattempo il buon emile ha 
cancellato l'account -_-
il discorso era ironico, ovviamente.
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Come si toglie il profilattico Sergio?
Con una scoreggia...

 Mi fate un riassunto del flammino?
ma che flammino, tre coglioni a parlare della trama inesistente di un gioo 
di merda
mark as read e vivi felice 

 sarà...
tu non gliei consigli i giochi giusti??????????????????? 


io veramente su GC ne conosco pochi. ti ho sempre detto che lo comprerei 
per giocare a Zelda, animal crossing e metroid. di altri non ne conosco. 
e ha già detto che oltre a zelda e metroid non ce ne sono. io non 
essendo informato non so cosa consigliargli (tra l'altro è amico di un 
mio amico). comunque luha, evidentemente io e te abbiamo gusti diversi. 
io mi diverto con i giochi che tu consideri merda, mentre i cosiddetti 
capolavori non mi esaltano più di tanto (ico e viewtiful joe su tutti)
-- 
Hernanpietro
Il più grande fan di Hernan Crespo dal '96

 capolavori non mi esaltano più di tanto (ico e viewtiful joe su tutti)
ico e vj capolavori?????????????????????
ahaha 

 ma che flammino, tre coglioni []
no, no...quattro coglioni; oltre a te, emile e forrest c'ero pure io 
-_-
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio sta per entrare in una stanza dove non si vede un cazzo, ed 
esclama: "Io qui non ci entro!".

 ahaha 
mah leggendo in giro pare di sì. non per me ovviamente, non sono il mio 
genere di gioco.
mi spieghi quali sono per te i capolavori scusa?


 mi spieghi quali sono per te i capolavori scusa?
su ps2?
ffx, gow, mgs2, poi boh.. 

 
mgs3,GT4,Kingdom Hearts...
il futuro FFXII che non credo deluderà
ma poi ci sono altri tipi di gioco che a me divertono. per esempio la 
saga di onimusha mi è piaciuta molto. niente di particolarmente 
innovativo ma mi sono divertito. e soprattutto mi sono rilassato 
giocandoci,cosa che per me deve fare un videogioco


 il futuro FFXII che non credo deluderà
hai dimenticato FFXI  (LOL)
-- 
Lurker
     /)/)         
http://tinyurl.com/7cnox
   (  °.°)     Sorry, I DON'T speak english 8-(
 o(_('')('')     ... e nemmeno l'italiano 8-(((

il futuro FFXII che non credo deluderà
molto indicativa questa frase
fa capire come certi giochi diventino capolavori ancora prima della
loro effettiva uscita


 loro effettiva uscita
beh, c'e' da dire che i ff di solito sono giochi di ottimo livello, da 
comprare praticamente a scatola chiusa.
un po' come gli album dei soad
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
A Firenze Fiz entra da un fruttivendolo esclamando: "Fruttivendolo 'un 
caco!". E il fruttivendolo: "M'importa 'na sega!"

beh, c'e' da dire che i ff di solito sono giochi di ottimo livello
tecnicamente si
quanto al resto presi singolarmente idem ma perchč dal VII
sostanzialmente ripresentano sempre la solita solfa, ben sapendo che č
quello che i fan vogliono e che "squadra che vince non si cambia"
per questo consiglierei ff X senza riserve a qualunque appassionato di
rpg che non avesse ancora provato la piů famosa serie della square,
con molte piů riserve ad uno che si fosse giocato prima il VII, l'VIII
e il IX, perchč correrebbe il rischio di avvertire una forte
sensazione di deja vu
in ogni caso imo č SEMPRE assurdo vendere un gioco per "capolavoro"
ancora prima del suo lancio


 ancora prima del suo lancio
noooooooooooooooooooo non ricominciamoooooooo!!!!
per me sono il meglio, per te no...tu hai provato più rpg di me,bla bla 
bla!! inutile iniziare una nuova discussione ok? ^__^
amici come prima


 
però almeno ho messo "credo".
non l'ho garantito al 100% ;)


 
ma in america c'è già!!!
solo da noi non arriva. ma tanto io ci gioco su pc


 però almeno ho messo "credo".
Un ce n'è bisogno 

noooooooooooooooooooo non ricominciamoooooooo!!!!
di che parli?
era un reply rivolto a plagez O_o


 ma in america c'è già!!!
il LOL era x quello...


 hai dimenticato FFXI  (LOL)
Ma se è uscito da più di 3 anni 

 
si lo so. ma mi ha fatto tornare in mente il super thread che avevamo 
sviluppato parlando di FF e rpg in generale. tra l'altro era proprio in 
quel thread che plagez ti aveva scritto quella frase che ora usi come firma!


 ancora prima del suo lancio
venderlo per capolavoro no, ma essere sicuri di trovarsi quasi 
sicuramente davanti ad un prodotto di buono/ottimo livello quello si.
-- 
# Plagez # - Skype: plagez
Alleanza NeoICCP Universo 1
Sergio a Fiz: "Ti faccio un indovinello, se indovini mi puoi violentare 
se
sbagli ti violento io. Qual č quell'animale che ha 4 zampe e fa miao?"
Fiz: "la lucertola!"
Sergio: "INDOVINATO!!!"

sicuramente davanti ad un prodotto di buono/ottimo livello quello si.
e qui posso anche quotare sottolineando con forza il "quasi" , sempre
memore dell VIII :p
