Newsgroup: it.comp.software.emulatori
Titolo: MAME .37b3

A volte l'insonnia torna utile... :)
0.37 BETA 3
These drivers have improved GRAPHICS:
-------------------------------------
- Fixed colors in Joyful Road. [Phil Stroffolino]
These drivers have improved SOUND:
----------------------------------
- Sound in Jumping. [Jarek Burczynski]
Other drivers changes:
----------------------
- Lots of fixes to the 8080bw games. [Zsolt Vasvari]
- Fixed dipswitches in many games. [Gerardo Oporto]
- Alternate control system in Assault, only available when cheats are enabled.
  [Maurizio Zanello]
Source:
-------
- Lots of changes to some CPU cores (mostly i86). I186 support. [Peter
Trauner,
  Juergen Buchmueller, Aaron Giles]
- Preliminary MIPS CPU emulation. [smf]
- New makefile, easier to port, split into multiple files. [Juergen
Buchmueller]
- New modes for drawgfx(): TRANSPARENCY_NONE_RAW, TRANSPARENCY_PEN_RAW,
  TRANSPARENCY_PENS_RAW, TRANSPARENCY_THROUGH_RAW. The purpose of these is to
  allow you to work in "raw" colorspace (that is, unremapped pens) and then
  perform the palette lookup at the end. This is useful for a number of games
  that do collision detection or foreground/background blends (e.g., the
palette
  index is ((fgpen << 4) | bgpen)).
  When you use these modes, the "color" parameter doesn't refer to the palette
  any longer. Instead, it is just a value that is added to the raw pen value
  of the graphics you are drawing. That way, if your background layer uses
  pens 0-63 and your foreground layer uses pens 64-127, you can pass in a
  color of 0 when drawing the background layer and 64 when drawing the
  foreground.
  Also added copybitmap_remap() and copyscrollbitmap_remap(). These take the
  same parameters as the originals, but don't make the assumption that
  TRANSPARENCY_NONE means TRANSPARENCY_NONE_RAW (which, if you think about it,
  is the way they work).
  This means that you can do all your work with raw palette indexes until the
  very end, and then do a copybitmap_remap(TRANSPARENCY_NONE) to copy the
  result and do the remap step in the end.
  Finally, there's a new pair of modes that are only supported in
  copybitmap(): TRANSPARENCY_BLEND and TRANSPARENCY_BLEND_RAW. For these
  modes, the source bitmap is shifted left by the "color" parameter and then
  ORed into the destination bitmap. This lets you compute the palette indexes
  (and optionally do the lookup) for games that look up the palette by
  combining forground and background pen indices. [Aaron Giles]
- Moved logerror() from mame.c to the OS dependant code, and removed errorlog
  from the GameOptions structure.
- Major redesign of the artwork support. All the drivers need to do is call
  overlay_create() or overlay_load() and the rest is handled by the core.
  Opacity/translucency support in 16-bit mode.  Check out Space Invaders for
  example, the colored strips that make up the overlay is faintly visible
  under the black areas. [Mathis Rosenhauer, Zsolt Vasvari]
- Fixed YM2608 adpcm support. [Aaron Giles]
New games supported:
--------------------
Oh My God! [Nicola Salmoria]
Power Instinct [Luca Elia]
Magix [Luca Elia]
Hatris [Aaron Giles]
Cerberus [Aaron Giles, Paul Leaman]
Mayhem 2002 [Aaron Giles, Paul Leaman]
World Series: The Season [Aaron Giles, Paul Leaman]
Alley Master [Aaron Giles, Paul Leaman]
Danger Zone [Aaron Giles, Paul Leaman]
Baseball The Season II [Aaron Giles, Paul Leaman]
Super Baseball Double Play Home Run Derby [Aaron Giles, Paul Leaman]
Strike Zone [Aaron Giles, Paul Leaman]
Redline Racer (2 players) [Aaron Giles, Paul Leaman]
Quarterback [Aaron Giles, Paul Leaman]
Viper [Aaron Giles, Paul Leaman]
John Elway's Team Quarterback [Aaron Giles, Paul Leaman]
All American Football (rev E) [Aaron Giles, Paul Leaman]
Ironman Stewart's Super Off-Road [Aaron Giles, Paul Leaman]
Ironman Stewart's Super Off-Road Track Pack [Aaron Giles, Paul Leaman]
Pigout [Aaron Giles, Paul Leaman]
Ataxx (set 1) [Aaron Giles, Paul Leaman]
World Soccer Finals [Aaron Giles, Paul Leaman]
Danny Sullivan's Indy Heat [Aaron Giles, Paul Leaman]
Nastar / Rastan Saga 2 [Jarek Burczynski]
Crime City [Jarek Burczynski]
Ashura Blaster [Jarek Burczynski]
Safari Rally [Zsolt Vasvari]
New clones supported:
---------------------
Pac & Pal (older)
Tetris (B-Ssytem)
--
Primo Giovedini Tribute Page
http://digilander.iol.it/primogiovedini/

 Ironman Stewart's Super Off-Road Track Pack [Aaron Giles, Paul Leaman]
[...]
E io che ero l'unico ad avere la versione per PC, porca vacca! Adesso
non ho piu' l'esclusiva... ;-)
--
 Ciao, Luca.
 Reply to 
luca....@tiscalinet.it

.

 
Le rom o non la scariki neanke? 

Le rom o non la scariki neanke? 
Le rom, ma se e` x questo non ho scaricato neanche l'exe :/
