Newsgroup: it.comp.software.emulatori
Titolo: Mame 0.84 (whatsnew)

0.84
----
MAME Testers bugs fixed (there are probably more)
-----------------------
mouja059yel [Hau]
rimrockn057yel [Aaron Giles]
Driver Improvements:
--------------------
- Improved sound in the Metro games. [Hau]
- Correct clock speed for Head On (Irem). [Guru]
- Fixed intro in Gaiapolis. [R. Belmont]
- Fix Red Robin [MASH]
- ZN updates [smf]
    added japanese translations of magical date title.
    fixed sfchamp/sfchampj parent/clone relationship
    emulates taitofx1 watchdog properly
    fixed system 11 nvram hookup
    added a kludge to start sonic wings ltd in attract mode
    fixed some issues with vertical display start/end registers
    added horizontal start/send register emulation
    fixed sound in qsound games
- Added vertical flip to the sprites in Dragon Bowl. [Pierpaolo Prazzoli]
- Some cleanups/renaming in the PGM driver. [David Haywood]
- Cleaned up the itech8 driver, now using new memory maps and standard VIA
  support. [Aaron Giles]
- Factored machine/turbo.c into two parts, one containing all the sound
code.
  Includes some very crude attempts at making the beeps discrete. [Aaron
Giles]
- Added some newly discovered PIC IDs to the Seattle driver. [Aaron Giles]
- Fixed the Speaker Puncturing Unit in the PSX games. [darkcoder]
- Fixed the SPU/CDDA volume balance in the konamigv games. [R. Belmont]
- Fixed sound clock frequency for Zero Point 1. [El Condor]
- Added missing SHA1 checksums to several ROMsets. [Logiqx]
- Fixed Super Pacman DIP switches. [Pierpaolo Prazzoli]
- Fixed improper use of memcpy in the Sega C2 driver. [Andrea Mazzoleni]
- Added cocktail support to Super Stingray and Kyros, and coin counters to
  The Next Space. [Pierpaolo Prazzoli]
- Fixed the trackball & tidied up the flash load/save in Simpsons Bowling.
[smf]
- Some minor NeoGeo and Super Kaneko Nova rendering speedups. [Carlos
Santillan]
- Many improvements to Jackie Chan, but still not playable. [Sebastien
Volpe, David Haywood]
- Several PSX SPU improvements. [smf]
    added pio spu ram writes.
    fixed status register read/write.
    internal mixer clamps output to 16 bits to fix distortion.
    state saves all registers.
    removed the need for casts by making the decoded sample buffer signed.
    dma read/writes are limited to the spu ram
- Improved DIP switches in LSA Squad, Whizz, Chase HQ, and SCI. [Brian
Troha]
- Fixed save/restore crash in the YM2610 emulation. [Blip]
- Improved DIP switches in Rim Rockin' Basketball. [Brian Troha]
- Fixed several endian issues in the PSX-related drivers. [R. Belmont, smf]
- Improved PSX root counters. [smf]
- Improved YMF271C sound quality. [Toshiaki Nijiura]
Changes to the main program:
----------------------------
- A number of obsolete backward compatibility macros have been removed.
[Aaron Giles]
  See this list for the equivalents if you have a driver that is using them:
     cpu_set_reset_line -> cpunum_set_input_line
     cpu_set_halt_line -> cpunum_set_input_line
     cpu_set_irq_line -> cpunum_set_input_line
     cpu_set_irq_line_and_vector -> cpunum_set_input_line_and_vector
     timer_suspendcpu -> cpunum_suspend/cpunum_resume
     timer_holdcpu -> cpunum_suspend/cpunum_resume
     cpu_getstatus -> cpunum_is_suspended
     timer_get_overclock -> cpunum_get_clockscale
     timer_set_overclock -> cpunum_set_clockscale
     cpu_gettotalcycles -> cpunum_gettotalcycles
     cpu_gettotalcycles64 -> cpunum_gettotalcycles64
     keyboard_name -> code_name
     keyboard_pressed -> code_pressed
     keyboard_pressed_memory -> code_pressed_memory
     keyboard_pressed_memory_repeat -> code_pressed_memory_repeat
     keyboard_read_async -> code_read_async
     install_mem_read*_handler -> memory_install_read*_handler
     install_mem_write*_handler -> memory_install_write*_handler
     install_port_read*_handler -> memory_install_read*_handler
     install_port_write*_handler -> memory_install_write*_handler
     memory_install_read*_handler_mirror -> memory_install_read*_handler
     memory_install_write*_handler_mirror -> memory_install_write*_handler
     READ_HANDLER -> READ8_HANDLER
     WRITE_HANDLER -> WRITE8_HANDLER
- Miscellaneous cleanups and refactorings done primarily to support
  a new MESS specific feature.  Also removed some '#if 0' code. [Nathan
Woods]
- New input port definitions, similar to the new memory map definitions. You
can
  continue to use the old PORT_BIT, PORT_BITX, and PORT_ANALOG macros for
now, but
  it is preferred going forward that all ports use only PORT_BIT, and append
all
  other flags and options using the new macros. See pacman.c for an example
of the
  new format. The new input ports also support tagging for easier tracking
of ports,
  and the ability to import port definitions from another set. [Nathan
Woods]
- Two minor fixes to xml2info so that 'mame -listxml|xml2info' matches
  'mame -listinfo' exactly. [Logiqx]
- New option in the Windows version: -wavwrite to save sound output to a WAV
file. [smf]
- Removed -listinfo option now that xml2info produces fully correct output.
[Aaron Giles]
- Added ADSP2181 variant to the ADSP21xx CPU cores. [Aaron Giles]
- Added support for many more instruction forms in x86drc.h. [Aaron Giles]
- Added consistency checking for the year field. [Nathan Woods]
- Removed some silly 6502 speedups in the Atari games. [Aaron Giles]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Hangman [Pierpaolo Prazzoli]
Dragon Bowl [Pierpaolo Prazzoli]
Knightmare (prototype) [Pierpaolo Prazzoli]
Many new sets of Grayhound Trivia [Pierpaolo Prazzoli]
Psychic Force EX [smf]
Double Point [David Haywood]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Puchi Carat (World) [Brian Troha]
Dragon World II (ver. 110X, Export) [David Haywood]
Vapor TRX (prototype) [Aaron Giles]
Street Drivin' (prototype) [Aaron Giles]
Empire City: 1931 (US) [David Haywood]
Final Blow (US) [David Haywood]
Gold Medalist (alt) [Pierpaolo Prazzoli]
Saboten Bombers (set 2) [David Haywood]
Mega Zone (3 alternate sets) [David Haywood]
Street Fight [David Haywood]
Fantasy Land (set 2) [MASH]
New Non-Working games / clones supported
----------------------------------------
Idol Janshi Su-Chi-Pi Special [Pierpaolo Prazzoli]
The Killing Blade [David Haywood]
Squash (Ver. 1.0) [Pierpaolo Prazzoli]
Thunder Hoop [Pierpaolo Prazzoli]
Pocket Gal Deluxe [David Haywood]
Diet Go Go [David Haywood]
Double Wings [David Haywood]
Boogie Wings [David Haywood]
Osman [David Haywood]
Chain Reaction [David Haywood]
Magical Drop [David Haywood]
Magical Drop Plus [David Haywood]
Charlie Ninja [David Haywood]
Joe & Mac Returns [David Haywood]
Ganbare! Gonta!! 2 [David Haywood]
Heavy Smash [David Haywood]
World Cup Volley '95 [David Haywood]
Backfire! [David Haywood]
Space Lords (2 new sets) [Aaron Giles]
Moto Frenzy (3 new sets) [Aaron Giles]
BMC Bowling [David Haywood]
Meijinsen [David Haywood]
Mahjong Block Jongbou (Japan) [Pierpaolo Prazzoli]
Gals Panic 3 [David Haywood, Sebastien Volpe]
Tornado (2 sets) [David Haywood]
Street Fighter Alpha: Warriors' Dreams (Euro 950605) [Razoola]
Street Fighter Zero 2 (Oceania 960229) [Razoola]
Marvel Vs. Capcom: Clash of Super Heroes (Brazil 980123) [Razoola]
Street Fighter Alpha 3 (Brazil 980629) [Razoola]

raiden2 vą?

raiden2 và?
Ma va là.. a noi interessa solo Run & Gun :-)
-- 
Regards LaZ
.·´¯`·.¸.·´¯`·.¸ ><((((º> ....... <º))))>< .·´¯`·.¸.·´¯`·.¸
Mi riservo, con fermezza, il diritto di contraddirmi. (Paul Claudel) 
.·´¯`·.¸.·´¯`·.¸ ><((((º> ....... <º))))>< .·´¯`·.¸.·´¯`·.¸


perchè non l'ho capita?!? Run & gun và già

 perchè non l'ho capita?!? Run & gun và già
http://groups.google.it/groups?hl=it&lr=&ie=UTF-8&q=run+gun&btnG=Cerca&meta=group%3Dit.comp.software.emulatori.*
he he he...

perchè non l'ho capita?!? Run & gun và già
Dillo a Fabio :P
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 0.84
Mannaggia, è successo. Ormai non riesco più a stargli dietro.

ah, capito... č solo che avevo letto su un vecchio post che con la nuova
versione avrebbero finalmente emulato alcuni giochi inclusi ma "not working"
tra i quali raiden2 (che č uno dei giochi per i quali ho buttatto via piů
duecento lire in vita mia)...
ho controllato la nuova versione... purtroppo quel post lo aveva scritto un
"cazzaro"