Newsgroup: it.comp.software.emulatori
Titolo: [LUNGO] mame 76u1... +100 cloni atari....

0.76u1
General Source Changes
----------------------
Ported ElSemi's SCSP Core, this gives preliminary sound in the ST-V games,
however at
the moment most of them play static, Shienryu is mostly correct [R.Belmont]
 src/sound/scsp.c
 src/sound/scsp.h
 src/sound/scsplfo.c
 src/drivers/stv.c
More ST-V Improvements, fixing various graphical issues (Shienryu Sprite
Colours) and
general other bits and pieces.  More games are 'watchable' now, for example
Cotton 2,
Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls
[David Haywood]
 src/drivers/stv.c
 src/vidhrdw/stvvdp1.c
 src/vidhrdw/stvvdp2.c
Some Atari improvements with the new sets (old speed hacks removed that
aren't really
needed anymore, both screens being displayed in Cyberball) [Aaron Giles]
 src/ -various, too many to list
Misc Changes [Nathan Woods]
 src/sndintrf.c:
 - Removed wave_sh_stop() call from the MESS specific WAVE sound
 interface (it is extraneous now)
 src/x86drc.c:
 src/x86drc.h:
 - Added a few macros for other miscellaneous X86 opcodes
 - Added a drc_dasm() call, a debug call that uses MAME's I386
 disassembler to disassemble DRC'd code
 (didn't compile, commented out until fixed)
 src/mame.h:
 src/windows/config.c:
 - Added 'GAMENOUN' and 'GAMESNOUN' macros; defined to be the
 human readable text for the words 'game' and 'games' respectively (this
 is so MESS can use the nouns 'system' and 'systems')
v60 Improvements (LDTASK, STTASK, ABSF and some missing \n.) [Olivier
Galibert]
 src/cpu/v60/*
Added Sound and Improved Background emulation in HeliFire [Jarek Burczynski]
 src/drivers/8080bw.c
 src/sndhrdw/8080bw.c
 src/vidhrdw/8080bw.c
Misc Windows OSD updates and D3D fixes [Leon van Rooij]
 makefile:
 windows\windows.mak:
  Added CFLAGSOSDEPEND variable. It is used when compiling osd code only
 (e.g. DirectX needs -Wno-strict-aliasing).
  COMPILESYSTEM_CYGWIN determines if nasm or nasmw is used (the cygwin
 version of nasm is called nasm)
 windows\fileio.c:
  Quick fix for some #defines in that don't work with win32api 2.4
 windows\snprintf.c:
  Changed a variable name that conflicts with a gcc built-in
 windows\blit.c:
 windows\wind3d.c:
  Fixed a bug that affected stv games when flipping/rotating the image
 windows\wind3d.c:
 windows\window.c:
 windows\window.h:
  window size/prescale/rgb-auto effect can now change when the image size is
 changed by the game driver
SegaPCM fixes [Olivier Galibert]
 Fixes the pitch (the 15800Hz value was wrong, it should have been the
 main 4Mhz clock divived by 256) and also makes the code ultra-paranoid
 when it comes to out-of-range accesses in the sample roms.  Power
 Drift's sound code sometimes puts semirandom values for the first
 handful of keyons on song transitions.
 src/sound/segapcm.c
Added Proper Inits to term2la1 [Brian Troha]
Merged Zaxxon and Congo drivesr [CUrt Coder]
Reversed harddisk.c back to 0.73 status
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Baku Baku Animal [David Haywood]
 still a few gfx glitches and no sound
 src/drivers/stv.c
 src/vidhrdw/stvvdp1.c
 src/vidhrdw/stvvdp2.c
Tekken [smf]
Tekken 2 [smf]
Soul Edge [smf]
 (Soul Edge Ver II. doesn't work)
Xevious 3D/G (XV31/VER.A) [smf]
rime Goal EX (PG1/VER.A) [smf]
 none of the above 5 have sound
 src/drivers/namcos11.c
 + various PSX support files
Super Speed Race [Stefan Jokisch]
 no sound
 src/drivers/sspeedr.c
 src/vidhrdw/sspeedr.c
Cosmo [Jarek Burczynski]
 no sound
 src/drivers/8080bw.c
 src/vidhrdw/8080bw.c
Thunder Ceptor II [BUT]
 missing backgrounds
 src/drivers/tceptor.c
 src/vidhrdw/tceptor.c
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
100 Atari clones [Aaron Giles]
 * 2 new Road Runner variants
 * 8 new Road Blasters variants
 * 2 new Paperboy variants
 * 5 new 720' variants
 * 6 new Super Sprint variants
 * 7 new Championship Sprint variants
 * 7 new APB variants
 * 2 new Blasteroids sets
 * 1 new Cyberball set
 * 3 new 2-player Cyberball 2072 sets
 * 1 new Tournament Cyberball 2072 set
 * 3 new Skull & Crossbones sets
 * 3 new Toobin' sets
 * 6 new Vindicators sets
 * 4 new Xybots sets
 * 10 new Hard Drivin' versions
 * 3 new Hard Drivin' Compact versions
 * 9 new STUN Runner versions
 * 9 new Race Drivin' versions
 * 7 new Race Drivin' Compact versions
 * 2 new Steel Talons versions
Superior Soliders (US) (parent of psoldier) [Chris Hardy]
 src/drivers/m92.c
Asterock (Sidam bootleg of asteroid) [Pierpaolo Prazzoli]
 src/drivers/asteroid.c
Sky Raiders (bootleg of uniwars) [Pierpaolo Prazzoli]
 src/drivers/galaxian.c

  src/vidhrdw/stvvdp2.c
Sono commosso!!!! :°°) La conversione PC di questo gioco mi prese tantissimo
all' epoca