Newsgroup: it.comp.software.emulatori
Titolo: Mame 0.91

Fixed pengo (was broken in u4) [smf]
Increased interleave in megasys1 driver, fixing speed in avspirit
[David Haywood]
Fixed a problem in palette_get_color() causing an incorrect value to
be returned
in some specific cases [Nicola Salmoria]
Fixed kaneko16.c which was broken in u4 [Sebastien Volpe]
Debugger enhancements [Nathan Woods]
src/debug/debugcmd.c:
src/debug/debugcpu.c:
src/debug/debugcpu.h:
src/debug/debughlp.c:
src/debug/debugvw.c:
- Adds a 'source' command, that reads in a set of debugger commands
similar to the UNIX shell command of the same name
- Added a debug_trace_printf() call, for use during debugging to
emit text into a trace file
- Petty compiler warning fixes
Kludged reset in Crystal System so it no longer crashes Mame [ElSemi]
Memory System update with improved mirroring support [Aaron Giles]
Removed obsolete orientation code from tilemap code and drivers [Aaron
Giles]
Sega update [Aaron Giles]
segas16a:
* added proper mirroring for the memory map (needs my memory update)
* fixed sense of Time Scanner cocktail DIP
* fixed SDI
segas16b:
* fixed sense of Time Scanner cocktail DIP
* fixed SDI
machine/segaic16:
* added support for 3 multiply chips and 3 divide chips
* fixed timer/compare chip implementation to match real PCB
vidhrdw/segaic16:
* added tilemap flipping support
* added sprite flipping support for 16A and 16B sprites
Changed outrun and outruna to use a better set of GFX roms [David
Haywood]
Fixed some NeoGeo G FX bugs [A nonymous]
Fixed some vasara2 dipswitch text [Mamesick]
Fixed popeye crash + water colour [Nicola Salmoria]
Fixed vs. Wrecking Crew colours [Roberto Gandola]
Improved workaround for hang bug in tnzs [Nicola Salmoria]
Improvements to PPC core / Model 3 driver [Ville Linde]
some step 2.0 games now show something
MC68HC11 CPU core [Ville Linde]
Lethal Enforcers update [R.Belmont]
Fixes/resolves:
- Both versions now boot and run
- Tilemaps and sprites display
- Sound now works
- Memory maps unified
- All digital inputs added (including DIPs)
Still to do:
- Colors
- Gun inputs
- Tilemap enable/disable
- Priorities
- K054000 protection chip hookup
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Dacholer [Pierpaolo Prazzoli]
Kick Boy [Pierpaolo Prazzoli]
both are missing proms (causes bad colours) and lack sound
clones
------
Clash Road (Status License) [Steve Rice, Pierpaolo Prazzoli]
Golden Axe RODA (Japan) [Tormod Tjaberg]
Thunder Cross (World?) [Andreas Thorsén]
PushMan (Korea) [Andreas Thorsén]
New games marked as GAME_NOT_WORKING
------------------------------------
Tarzan (IGS)
no work been done on it, might be gambling
Magical Tetris Challenge
Eleven Beat
these are n64 based, skeleton driver only with board layouts, maybe
more useful to n64 emulator authors.
See See Find Out [Tomasz Slanina]
mostly ok, but sometimes pauses
-- 
 
Nicolas


Sě ma Ville Linde non potrebbe lavorare al Supermodel, invece che a
'sto ca$$o di mame?

mostly ok, but sometimes pauses
Er... come mai io nella sezione download di 
mame.net
 non vedo la 0.91?
Eppure su emule ci sono gia' le roms :(
-- 
Zappa
"I will not feed you hunger,instead 
 I bite the pain
 Looking not back but forward,
 I bite down hard"
 
 Death - "Bite the pain"

Eppure su emule ci sono gia' le roms :(
é finalmente anche uscito sul sito ufficiale,si vede che hanno fatto
bisboccia tra la fine del lavoro ed il rilascio dei sorgenti :-)
-- 
 
Nicolas

Devil Master ha scritto:

Il lavoro sui driver model3 su cui lavora Ville va a vantaggio anche del 
  Supermodel. Sono le parti su cui lavorano Bart e Stefano ad essere 
(quasi) esclusivamente per il Supermodel.
Bisogna pazientare che abbiano tra le mani un codice abbastanza maturo 
per i comuni mortali.