Newsgroup: it.comp.software.emulatori
Titolo: mame79u4

Sembra quasi una presa in giro, un link senza nessuna scritta sula sito di
Haze.
Ora vedo cosa c'č di nuovo.
Ciao, Marco

 Ora vedo cosa c'è di nuovo.
0.79u4
General Source Changes
----------------------
Fixed sound pitch / balance in Asterix [Oliver Achten]
Fixed a problem when resetting various games caused by the timer updates
[Aaron Giles]
Fixed some Quasar Dipswitches [Pierpaolo Prazzoli]
0.79u3
General Source Changes
----------------------
Misc Changes [Nathan Woods]
 src/cpu/i86/i286.c:
 src/cpu/i86/i286.h:
 src/cpu/i86/i286intf.h:
 - Updated I286 CPU core to MAME 0.79
 src/cpu/jaguar/jaguar.c:
 - Adding a missing case to jaguargpu_get_info()
 src/cpu/m6502/m4510.c:
 src/cpu/m6502/m4510.h:
 src/cpu/m6502/m6509.c:
 src/cpu/m6502/m6509.h:
 src/cpu/m6502/ops09.h:
 src/cpu/m6502/ops4510.h:
 src/cpu/m6502/t65ce02.h:
 - Updated m4510 and m6509 CPU cores to MAME 0.79
 src/sndhrdw/snes.c:
 - Removed a duplicate global variable definition
 src/cheat.c:
 src/info.c:
 src/usrintrf.c:
 - Removed NEOMAME and CPSMAME declarations
 src/mame.c:
 - Added a new consistency check on CPUs to check for the existence of
 certain get_info cases needed for debugging.  This consistency check
 is currently only enabled for MESS.
 src/windows/input.c:
 src/windows/input.h:
 - Changed key_trans_table to be non static and renamed to
 win_key_trans_table (this table is now used in MAME32)
 src/memory.c:
 - Changed all fatalerror() calls to osd_die()
 src/chdman.c:
 - Added -createblankhd and -copydata commands
 - Added new arguments to -createhd
 - Ported to Macintosh
 src/artwork.c:
 - Changed artwork_override_screenshot_params() so that its
 functionality will kick in whenever the artwork system is active, even
 without artwork pieces
 - Introduced a static artwork_system_active(); a call to check to
 see if the artwork system is active.
Misc PSX cleanups [smf]
Removed some memory system test code [Aaron Giles]
Fixed a TMS32031 bug that was causing some problems in Radikal bikers [Aaron
Giles]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Quasar [Mike Coates, Pierpaolo Prazzoli]
 (other Zaccaria games are still being worked on)
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
FX (bootleg of SRD mission) [Pierpaolo Prazzoli]
0.79u2
General Source Changes
----------------------
Timer System Update [Aaron Giles]
The timer system is now integer-based instead of floating-point based. It
requires
64-bit ints. I've defined a new type 'mame_time' which is a 96-bit time
value.
There are 32 bits for counting full seconds, and 64 bits for counting
subseconds.
This type is used extensively in the core timer system and the CPU
scheduler.
The accuracy of the new system is down to 1 attosecond (10^-18 seconds).
This may seem excessive, but for a 100MHz CPU, each clock cycle is 10^10
attoseconds. That works nicely because 100MHz divides evenly. For a 96MHz
CPU, each clock cycle is 1.041666667 * 10^10 attoseconds. Rounding, we lose
1/3 of an attosecond per cycle in error. Multiply that error by 96000000 and
you end up with an error of 32000000 attoseconds. Fortunately, that's only
0.032ns, but if I had much less accuracy than this, the errors would start
to add up in a more significant way.
All the existing APIs are still around, and doubles can still be passed as
arguments. But they are all immediately connverted to 'mame_time' values for
processing.
The old system had some drifting errors due to FP rounding which are gone
now.
Fixed Unix compile (renamed rand_r in namconb1 driver) [R.Belmont]
Misc Fixes [Nathan Woods]
 src/cpuintrf.c:
 src/cpuintrf.h:
     - Fixups for the CP1610 core
     - Fixed the declaration of activecpu_set_irq_callback()
 src/mame.c:
     - Added a new consistency check for drivers that use non-existent
       CPU cores
 src/machine/snes.c:
 src/includes/snes.c:
     - Refactored to remove MESS specific code
 src/machine/idectrl.c:
 src/machine/idectrl.h:
     - Added ide_bus_0_r() call to access the bus directly
 src/cpu/z80/z80.c:
     - This patch changes the Z80 CPU core to set the Z80 cycle tables to
         their defaults on startup.  This removes any need for drivers to
reset
       the Z80 cycle tables back to their defaults on exit.
Cleaned up some itech32 notes [Brian Troha]
Fixed some firebatl dips [B.S.Ruggeri]
CPU Specific Memory Map fix [Aaron Giles]
Fixed targ filenames and added proms [chaneman]
Updated PIC core + drivers to use internal memory maps [QUench]
Added support for the IACK and IDLE commands in the TMS32031 core [Aaron
Giles]
Various Updates [Curt Coder]
Updated NeoGeo sets to use correct roms [HPMAN]
Psikyo.c video fixes [Leon van Rooij]
  - glitch in gunbird attract mode (tilemaps can be opaque);
  - glitch in s1945, when the planes are shown (sprite-tilemap priorities);
  - glitch in s1945, lvl 7 (there is an additional per-tile rowscroll mode).
This solves     mametesters s1945066gre.
Fixed m68kdasm bug [Leon van Rooij]
Decode information for custom cpu used by robowrest2001 [Dave Widel]
Fixed Irem GA-20 pitch [R.Belmont]
Added support for DMA based DAC 'sound chip' and updated DCS / CAGE to use
it. [Aaron Giles]
Enigma 2 fixes [Tomasz Slanina]
- sound
- bg starfield in enigma2
- cocktail mode
- fixed some bugs (protection?)
- colors
Sample Support in Tailgunner [Erik Ruud]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Kusayakyuu [Tomasz Slanina]
 incomplete driver, various sound / gfx issues
Botanic [David Haywood]
Bongo [Pierpaolo Prazzoli]
Pro Yakyuu Nyuudan Test Tryout [Pierpaolo Prazzoli, Bryan McPhail]
Mad Alien [Norbert Kehrer]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Area 51 (newer 68020 Version) [Brian Troha]
Zoom909 [Tomasz Slanina]
Strikers 1945 (alt) [Brian Troha]
Hunchback (galaxian hardware) [Pierpaolo Prazzoli]
New Non-Working games / clones supported
----------------------------------------
Gaelco 3D games (Radikal Bikers, Surf Planet) [Aaron Giles]
 incomplete emulation of 3D Hardware
Microprose 3D (botss, stankatk etc.) [David Haywood]
 skeleton driver, just loads the roms
0.79u1
General Source Changes
----------------------
Big 80s Namco Update [Nicola Salmoria]
this affects the first Namco games that used custom I/O chips.
- these files are no longer needed and should be removed: drivers/bosco.c,
  drivers/xevious.c, drivers/digdug.c, machine/digdug.c, machine/galaga.c,
  machine/bosco.c, machine/polepos.c, sndhrdw/bosco.c
- added three new sound chips: NAMCO_15XX, NAMCO_52XX, NAMCO_54XX, and
  changed drivers to use them (NAMCO_54XX is just a placeholder playing
  samples, until the chip is reverse engineered).
- MAME testers bugs fixed: digdug063gre, galaga057gre, bosco071u2gre,
  poleposc059gra
- added EAROM support to digdug
- fixed the polepos2 title screen which had been broken since day 1, strange
  that nobody noticed.
- fixed various mistakes in the polepos ROM loading (one missing speech ROM
  in polepos,  polepos2 was using the wrong engine sound ROMs (it's turbo!),
  added missing vertical scaling PROMs).
- extensive documentation of ROM names and placement, and differences
  between Namco and licensed versions.
- converted all drivers to tilemaps, and made gfx emulation more accurate
  according to schematics
- polepos sprite zooming should now be closer to the hardware.
- IP_KEY_PREVIOUS and IP_JOY_PREVIOUS are no longer used by any driver: they
  may be removed from the core.
- support for start lamps, coin counters and coin lockout (all
  internallyhandled by the custom I/O chip)
- toggling the test switch while the game is running enters test mode
  without need to manually reset.
- found and documented test mode Easter eggs in all games except Xevious.
- bosconian now uses a different sound PROM, which seems more correct.
- galaga uses better dumps of the PROMs, with the unused top 4 bits set to
  0.
- correct handling of 52XX sample start/end pointers in ROM.
- better emulation of 50XX custom, no more need for hacks in bosconian.
- swapped digdug and digdugb, the main set should be the newer one.
- removed these galaga clones: nebulbee (copyright/name change), galagab2
  (mix 'n match of ROMs from other sets), galaga84 (copyright/gfx change),
  galagads (1-byte hack to get fast shoot,
  reproducible with this line in cheat.dat:
  galaga:1:070D:0D:100:Fast Shoot)
- added Galaga rev. B, which is now the main set, renamed the other galagao.
- added galagamk, a different Midway version.
- removed various bad dumps from polepos2b and poleps2c, they turned out to
  be the same version so poleps2c is removed.
- drivers/locomotn.c is no longer needed and should be removed
- converted to tilemaps, consolidated as much as I could
- fixed: jungler37b3gre
- correct tile/sprite priority handling (also in Bosconian)
- documented the Easter egg in Rally X
- added starfield in Tactician
- fixed the RC filter control in the games with Konami sound
Big Namco NB1 update [Phil Stroffolino]
Various improvements for System NB emulation, including:
- new driver: Greatest Slugger '93 (Japan)
- hardware shadow support (used heavily in Greatest Slugger)
- dedicated random number generator chip
- sprite stretch glitch (affects Outfoxies intro)
- tilemap tile banking feature (used by Mach Breakers)
- removed several game-specific hacks; now uses dedicated CPU registers
  for interrupts
- preliminary support for screen blanking (hides garbage in Outfoxies)
- proper POSIRQ handling, for scanline effects.  Fixes the water
  effects in Outfoxies.  This same feature needs to be folded into System
  2 emulation, but I haven't gotten around to it yet.
- various Mach Breaker-specific hacks for interpretting the ROZ layer
  registers; these aren't yet fully understood.  In particular, the
  "Monster Pull" stage is missing a "3d floor."
  Changes should fix mametesters bugs:
  machbrkr068gre, nebulray066gre, ptblank056gre, sws9637b16yel
Fixed a bug with AM_SHARE [Aaron Giles]
Various PSX file updates / cleanups [smf]
VSNes Filename Fixes [chaneman]
Updated Hard Drivin' driver and fixed Steel Talons / HD Airborne again
[Aaron Giles]
Various Fixes [CUrt Coder]
 problems created when pacland was converted to tilemaps
 converted Jackal to tilemaps
 fixed guardians of the hood p3 controls
 fixed heat barrel dips
 fixed shot rider dips
 fixed firebattle dips
 updated docastle.c memory maps
 added MSM5205 to idsoccer
Cleaned up / Merged various Atari drivers [Aaron Giles]
 (clayshoo.c, cloak.c, cloud9.c, copsnrob.c, cyberbal.c, destroyr.c, eprom.c
 fastfred.c, firetrk.c, flyball.c, foodf.c)
Protection fix for Sonic Arcade [Roger Sanders]
 (still crashes due to video emulation bug)
Misc Fixes [Nathan Woods]
 src/cpu/hd6309/6309tbl.c:
 src/cpu/hd6309/hd6309.c:
 - Minor timing enhancements, and changed a few indexing modes to be illegal
 src/cpuintrf.c:
 - Renamed CPU_CP1600 to CPU_CP1610
 src/sound/k051649.c:
 src/sound/k051649.h:
 - Enhancements to the K051649 sound system
Fixed sspirits dips [B.S.Ruggeri]
Fixed Mortal Kombat damage that was broken in .79 [Aaron Giles]
Simulated Sound in Super Slam [Quench]
Fixed 'bad colour RAM' error in hyrda / pitfight [Aaron Giles]
'Fixed' escape kids so it boots again [Aaron Giles]
Support for CPU-specific internal memory maps [Aaron Giles]
Reverted RF5c68 to old version [R.Belmont]
Fixed outrundx sound (was checking for outrunp) [Santeri Saarimaa]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Drivers Edge [Aaron Giles]
Varia Metal [David Haywood] - no sound, some gfx issues
Mahjong Electron Base [Luca Elia, yong]
Mahjong Neruton Haikujirada [Luca Elia]
Space Launcher [Pierpaolo Prazzoli]
Bulls Eye Darts [Pierpaolo Prazzoli] - colour problems
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Time Pilot (Atari license) [Chris Hardy]
Battle Garegga (older Hong Kong version) [Brian Troha]
Atari Tetris (bootleg set 2) [Kevin Eshbach]
Martial Champion (US UAD version) [R.Belmont]
Quiz 365 (Japan) [Luca Elia]
Kung Fu Taikun (alt) [Taucher]
Fever SOS
Sorcer Striker (alt dump) [Brian Troha] (one dump migh be bad)
Space Fever (color set 2, b&w set 2) [Pierpaolo Prazzoli]
Liberation (bootleg) [Pierpaolo Prazzoli]
New Non-Working games / clones supported
----------------------------------------
Double Cheese [Pierpaolo Prazzoli]
Talbot [Pierpaolo Prazzoli]

 Ora vedo cosa c'è di nuovo.
Non c'è proprio niente, manco un file da scaricare :)

 Non c'è proprio niente, manco un file da scaricare :)
Veramente ci sono 3 file diff
Ciao, Marco