Newsgroup: it.comp.software.emulatori
Titolo: Mame 0.126 Out

0.126
-----
MAMETesters Bugs Fixed
----------------------
- 01896: [Misc.] bigfight, cyclwarr: Access Violation crash
         (Aaron Giles)
- 01964: [Misc.] gtg2j: Access Violation (Aaron Giles)
- 01951: [Misc.] cybrcycc: Crash during intro. (Aaron Giles)
- 01965: [Misc.] driveyes: Access Violation (Aaron Giles)
- 01983: [Cheat System] Force Range cheats not working (couriersud)
- 00388: [Graphics] gaia: sometimes fails to display shadows beneath
         enemies or the sprites of the old man that talks to you.
         (David Haywood)
- 01984: [Cheat System] Incorrectly populating empty spacer comment
         cheats (Aaron Giles)
- 01980: [Cheat System] Enable Cheats menu only showing the first 24
         cheats for ANY game (Aaron Giles)
- 01971: [Cheat System] Cheat menu flickers. (Aaron Giles)
- 01967: [Misc.] output.c unregister_client crash (Jeff Shanholtz)
- 01963: [Misc.] screenless systems: memory leak with -mngwrite
         (Aaron Giles)
- 01854: [Graphics] All sets in thepit.c: Player 2 in cocktail mode
         has screen reversed (couriersud)
- 01952: [Cheat System] sfex2p: Cheat crash. (Shimapong)
- 01968: [Cheat System] -CHEAT trigger causes MAME crash when starting
         or exiting with some sets. (Shimapong)
- 01969: [Cheat System] some problem with cheat system (Shimapong)
Source Changes
--------------
Replaced kodb set with complete dump from known bootleg board
(different gfx rom layout). Added wofhfh bootleg from mame32plus.
Added SF2 Magic Turbo Delta bootleg as non-working. [David Haywood]
Added skeleton hikaru driver. [David Haywood, Guru]
Fixed possible 64-bit crash/hang with survival. [nuapete]
Driver's Eyes improvements: [Naibo]
 - the communication work between CPU and 3D DSP should be limited
    to the master M68000, if the address mapping is done in the shared
    memory, master CPU would be disturbed by the slave one.
 - DIP Switches
    DIP3 ON for Screen on the left
    DIP4 ON for Screen on the right
    should not toggle on both
 - The left, center and right screens have separate programs and
    boards, each would work independantly. About projection angles of
    left and right screen, the angle is correct on 'DRIVER'S EYES'
    title screen, however in the tracks of demo mode it doesn't seem
    correct.
 - The game also features a pretty nice 2D sprite layer, which still
    doesn't show up yet. It is known that the CPU does constantly feed
    the 2D video memory some meaningful and logical data.
New driver for Lucky 74 (Wing Co.Ltd, 1988)
[Roberto Fresca, Tomasz Slanina]
 - Set the proper screen size.
 - Decoded graphics.
 - Decoded the dual-state color circuitry.
 - Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly.
 - Emulated 2x PPI 8255 devices.
 - Mapped the 4x DIP switches banks.
 - Added PORT_DIPLOCATION to all DIP switches.
 - Added DIP switches for 'Bet Max' and 'Limit'.
 - Added DIP switches for 'Jackpot' and 'Pay Table'.
 - Added the Memory Reset Switch.
 - Added the 2nd video & color RAM.
 - Added a 2nd tilemap for background graphics.
 - Simplified the graphics banks.
 - Fixed colors for foreground graphics.
 - Fixed visible area to show the top of background graphics.
 - Finally fixed colors for background graphics.
 - Added all coinage DIP switches.
 - Mapped all remaining inputs (service and player buttons).
 - Added pulse time limitation to coins A, B & C.
 - Switched to use 4x 8255 in replace of 2x 82c255 for I/O.
 - Created a handler to feed the z80 port0 requests.
 - Promoted lucky74s to 'working' state.
 - Added an alternate set, but the program ROM looks like incomplete,
   protected or just a bad dump.
 - Parent/clone relationship.
 - Added technical notes.
 - Hooked interrupts.
 - Hooked the AY8910 and therefore the NMI trigger.
 - Changed the input "Key In" to active high.
Fix scrolling speed in case a cheat dat has invalid (i.e. 0) settings.
[couriersud]
Added per-device and per-CPU validity checks. [Nathan Woods]
Added new Ferrari F355 USA BIOS to Naomi.c [AndyGeezer]
Improved sprite rendering on gaia crusaders (animate at 60fps now,
not 30). [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Lucky 74 (small) [Roberto Fresca]
New clones added
----------------
Virtua Fighter 3 (Revision A) [Chris Hardy]
Lucky 74 (big) [Roberto Fresca]
Emergency Call Ambulance (Export) [AndyGeezer]
New games marked as GAME_NOT_WORKING
------------------------------------
Hikaru Bios [Guru]
Air Trix [Guru]
Planet Harriers [Guru]
Star Wars Pod Racer [Guru]
Wave Runner [David Haywood]
0.125u9
-------
MAMETesters Bugs Fixed
----------------------
- 01962: [DIP/Input] tailg: "Fatal error: Input ports cannot be read
         at init time!" with -debug (Aaron Giles)
- 01948: [Misc.] All alg.c and cliffhgr.c sets: Access Violation when
         taking a snapshot (Aaron Giles)
- 01940: [Misc.] All cps3.c sets: Access Violation (Aaron Giles)
- 01946: [DIP/Input] Various: Fatal error: Input ports cannot be read
         at init time! (part 2) (Aaron Giles)
- 01957: [Core] Access Violation on hardreset with -debug (Aaron Giles)
- 01955: [DIP/Input] gauntleg: Unable to locate input port 'IN1' /
         gauntleg cannot start (Aaron Giles)
- 00654: [DIP/Input] usclssic: Can't start 2P game. Seems like 2P
         Start key has no effect. (stephh)
- 01945: [Misc.] All asteriod.c sets: Assertions (couriersud)
- 01939: [Misc.] All sega80v.c sets: Assertions (couriersud)
- 01947: [DIP/Input] All omegrace.c sets: Assertions (couriersud)
- 01941: [Misc.] pleiads, pleiadbl, pleiadce: Fatal error:
         activecpu_get_info_int() called with no active cpu!
         (src/emu/cpuintrf.c:1160) (couriersud)
- 01944: [DIP/Input] hachamf: Unable to locate input port 'DSW'
         (robiza)
- 01936: [DIP/Input] All namcos21.c sets: Unable to locate input port
         'AN7' (robiza)
- 01938: [Gameplay] vaportrx: Game freeze (Aaron Giles)
- 01937: [Interface] All Sets: Fatal Exception on In-Game Menu
         (couriersud)
Source Changes
--------------
SH2 core: [R. Belmont]
 * refactored to separate out things that aren't part of the
    interpreter.
 * converted context struct to go through a pointer
Fixed nile pitch calculation. [h0pdmiYX0]
MIPS3 recompiler: [Aaron Giles]
 * don't generate compare interrupts unless the compare register was
    written to; fixes hangs in blitz, calspeed, and others
 * stash jump target address before executing delay slot; also, don't
    update link register until delay slot has finished executing;
    fixes hang in gauntleg
 * marked IDT instructions for R4650 only
 * accounted for time taken in throwaway likely branch slots
 * fixed jalr to respect the correct link register
 * fixed c.eq, 
c.lt
, c.le to fail if unordered
 * fixed swxc1, sdxc1 to use the correct source register
    (fixes many Gauntlet problems)
 * fixed CCR31 display in debugger
 * fixed LWXC1/LDXC1; corrects gauntleg camera
ADded state saving for flower.c. [couriersud]
Corrected dip setting for Risky Challenge. [Brian Troha]
Changed how watchpoints work so that supporting them adds 0 overhead
unless some are actually live. [Aaron Giles]
Removed calls to memory_set_context() in favor of
cpuintrf_push_context(). [Aaron Giles]
Renamed wilytowr.c to m63.c. Added Irem M63 PCB layout (based on
Atomic Boy). [Tomasz Slanina, Stefan Lindberg]
Fixed 32031 so that it doesn't call the debugger if not enabled.
[Aaron Giles]
Fixed assertion in astring.c when compiled against MSVC and the
string is UTF-8. [Nathan Woods]
Night Striker update: [kanikani]
 - Added World version as new parent (nightstr)
 - Renamed already-supported US version to nghtstru
 - Added Japanese version (nghtstrj)
 - Removed unnecessary analog input remapping
 - Added analog stick adjusting port
Added diplocations to all games in taito_z.c. [kanikani]
Added pot wheel support to world rally 2. [Mirko Mattioli]
Split ADSP2100 execution loop between debug/non-debug. [Aaron Giles]
Improved behavior of PGM on big-endian. The ARM7 boots properly now
but can't sync with the 68k for some reason. [R. Belmont]
Update S14001A core: improved filtering to be more accurate to the
chip, changed internal audio renderer to produce 4 bit sound as the
real chip does. Moved filter outside of the main rendering loop into
the glue code. Note: with this update, you may hear a whining noise
that was not previously present. This is accurate to the chip! The
real chip would almost always have an analog filter placed on its
output to suppress this whine. [Lord Nightmare]
Fixed some save state problems in the DCS driver. Still comes out
garbled on a load, however. Extended memory.c to support up to 4096
banks. [Aaron Giles]
Improvements to Cal Omega driver: [Roberto Fresca]
 - Unified MACHINE_RESET for systems 903/904/905.
 - Created a new handler to manage the first 4 bits of system 905's
    PIA1 portB as input mux selector (905 is still not working)
 - Updated technical notes.
Fixed incorrect assumption in the x86/x64 implementation of HASHJMP
that the base table for a mode will always be allocated when a fixed
mode is first used. [Aaron Giles]
Fixed 64-bit writes in UML C back-end. [Aaron Giles]
Preliminary emulation of video hardware (simple blitter) in Strip
Teaser. [Tomasz Slanina]
I80286: Fixed POP ES in protected mode. [Wilbert Pol]
tumbleb.c update: [stephh]
 - updated Dip Switches for 'wlstar' and 'wondl96'
 - added notes for these 2 games and updated some others
 - added port tags and updated memory definitions and read handlers
Updated cheat system [ShimaPong]
 - Roll back older periodic function
   Now standard/old format work in this function
   Otherwords, several operations which doesn't exist in older
   function and added recently are now disabled
 - Separated load_cheat_code() to 3 indipendent functions
   And added new cheat options, "Load New/Standard/Old Format Code"
   (Default : load all format codes)
     NOTE : delete all cheat options in the database before start
            or reload default options (Shift + Reload key)
            in cheat general menu
 - Added format strings structure to accept huge size strings
   in loading a database to prevent from breaking other strings
 - Changed Link in new format
   Label code is now "Link-Label" and sub-label is "Label-Sub-Link"
   "Standard-Link" is no longer label
 - Added choose_label_index() to manage label selection
 - Fixed build_label_index_table() to prevent from crashing
   And disabled to build label index table in case of
   standard/old format
 - Fixed memory free problem in case of standard/old code
 - Fixed several reported/found bugs
Cleaned up input handling in seta.c and bigevglf.c. [stephh]
Adds rom loading for the cadillacs & dinosaurs sets with PICs, and
for several similar punisher sets. No good dumps of the PICs exist,
and this is mainly for reference so that we don't forget the graphic
rom loading on them. They don't work. They're basically the same set
from different PCBs, so one will probably be removed eventually.
[David Haywood]
Fixed memory leak in ledutil.c. [HeadKaze]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Touchmaster 8000 (v9.04 Standard) [Brian Troha]
Galactic Storm [Hau, Team Japump!]
New clones added
----------------
Night Striker (Japan) [kanikani]
Night Striker (US) [kanikani]
Wiz (Taito, set 2) [David Haywood]
Moon Lander [David Haywood]
Star Force (encrypted, set 2) [highwayman]
Spy Hunter (Playtronic license) [stefanocsw]
Captain Commando (bootleg) [highwayman] (NOT WORKING)
New games marked as GAME_NOT_WORKING
------------------------------------
King of Football [Tomasz Slanina]
Hell Night (ver EAA) [Guru]
0.125u8
-------
MAMETesters Bugs Fixed
----------------------
- 01935: [Core] All output commands (-listxml, -cc, -listfull, ETC)
         crash with error (couriersud)
Source Changes
--------------
Updated config.txt to describe debugger. Turned off debugger flag by
default. [Aaron Giles]
Fixed input port read during init on most (Super) System 22 games.
[R. Belmont]
Fixed Flower dip switches and added dip locations. [Brian Troha]
New clones added
----------------
Mahjong Electron Base (parts 2 & 4, Japan, BOOTLEG) [XingXing]
0.125u7
-------
MAMETesters Bugs Fixed
----------------------
- 01931: [Gameplay] sqix: [possible] sprites slowdown (couriersud)
- 01631: [Core] sqixbl, perestro, perestrf: game resets after starting
         game (couriersud)
- 01874: [Core] windheat: Game freeze (Aaron Giles)
- 01905: [Misc.] Many Sets: Fatal Error crash - Fatal error: Input
         ports cannot be read at init time! (src/emu/inptport.c:1278)
         (Aaron Giles)
- 01928: [DIP/Input] chplft, chplftb, chplftbl: Choplifter player 2
         video is upside down (couriersud)
- 01712: [DIP/Input] exerizrb, skyfox: Coin 1 mapped twice.
         (couriersud)
- 01886: [Graphics] gradius4: 3D gfx problem. (Aaron Giles)
- 01927: [Misc.] Effects overlay showing in snapshots (Aaron Giles)
- 01901: [Graphics] kinst13, kinst14, kinstp: Attract mode graphics
         regression (Aaron Giles)
- 01916: [Misc.] srmvs: Assertion (Aaron Giles)
- 01900: [DIP/Input] All sets in kinst.c: Mass coin input disables
         dipswitch access, and thus further coin input during a fight.
         (Aaron Giles)
- 01709: [DIP/Input] startrek, tacscan, zektor: Duplicate P1 + P2
         Starts Mapped (couriersud)
- 01715: [DIP/Input] ballbomb: Player 1 Left+Right and Button 1 mapped
         twice. (couriersud)
- 01714: [DIP/Input] ssfindo: Player 2 Start mapped twice.
         (couriersud)
- 01818: [DIP/Input] All sets in rastan.c: 2nd (unused) Service Mode
         DIP assigned. (stephh)
- 01912: [DIP/Input] Various: Unable to construct input ports!
         (part 2) (Aaron Giles)
- 01889: [DIP/Input] realbrk, realbrkk, realbrkj: Flip screen DIP
         switch doesn't work. (couriersud)
- 01869: [DIP/Input] alienar, alienaru, splat: Duplicated Inputs
         (couriersud)
- 01575: [DIP/Input] joust, joustr, joustwr: Player 1 and Player 2
         Start buttons are mapped twice. (couriersud)
- 01866: [DIP/Input] gstream: Duplicated Inputs (couriersud)
- 01903: [Graphics] mooncrst and most clones: 3rd+4th Wave have
         enemies that are corrupted. (couriersud)
- 01908: [Misc.] Various: Access Violation when saving a snapshot
         (Aaron Giles)
- 01911: [DIP/Input] nomnlndg: Unable to locate input port 'DSW'
         (Fabio Priuli)
- 01906: [Misc.] All sets in atartig1.c: Fatal Exception crash
         (Aaron Giles)
- 01904: [DIP/Input] teetert: Player movement has slowed from
         previous MAME (Aaron Giles)
Source Changes
--------------
Fixed input port read at init time in grchamp.c. [Curt Coder]
Fixed input port read validation. The previous check was way too
aggressive, and prevented CUSTOM_INPUT handlers from reading other
ports. This one sets an "all clear" flag as soon as the configuration
data is loaded. [Aaron Giles]
GX era haradware: update video parameters to use actual values written
to the CCU. [Yasuhiro Ogawa]
MultiPCM/315-5560 rewrite. All features are now supported including
PLFO and ALFO. [ElSemi]
Fixed read from input port during VIDEO_START in namcofl.c.
[couriersud]
Cleaned up z80dma interface [couriersud]
 * removed compatibility to old z80dma driver
 * now uses std. callbacks (READ8_HANDLER, WRITE8_HANDLER)
 * updated mario and dkong3 accordingly
Implemented 8257 dma controller as proper device [couriersud]
 * rewrote 8257dma.[ch]
 * updated dkong.c accordingly
dkong.c: Merge driver init code for drakton and strtheat [couriersud]
 * made decryption for drakton and strtheat more compact
 * moved decryption and driver init code into dkong.c
 * deleted drakton.c and strtheat.c
Added emulation of ST-0026 NiLe (sound). Added audio to Super
Real Mahjong P6. [Tomasz Slanina, R. Belmont]
i8x41 improvements: [Wilbert Pol]
 - Removed i8x41.ram hack from the i8x41 cpu core.
 - Fixed disassembly for opcode 0x67.
 - Added configurable i8x41/i8x42 subtype support.
 - Fixed carry flag handling in ADDC A,#N instruction.
 - Fixed carry flag handling in RLC A instruction.
 - Updated the ram sizes. 8041 uses 128 bytes, 8042
    8042 uses 256 bytes.
 - Added support for re-enabling interrupts inside
    an interrupt handler.
 - Fixed cycle count for DJNZ instruction.
Converted voodoo into a proper device. Updated drivers accordingly.
[Aaron Giles]
Cal Omega driver updates: [Roberto Fresca]
 - Lots of improvements on the input system.
 - Adjusted the CPU adressing to 14 bits for systems 903/904.
 - Adjusted the CPU adressing to 15 bits for system 905.
 - Rewrote all the ROM loads based on these changes.
 - Defined CPU, UART and sound clocks.
 - Splitted the sound interface to cover different systems.
 - Splitted the PIAs interfaces to cover different systems.
 - Added sound to system 905 games.
 - Added MACHINE_START and MACHINE_RESET to initialize the devices
    properly.
 - Documented the systems 903/904 UART connections.
 - Traced and added PIAs connection diagrams for systems 903/904/905.
 - Hooked the missing DIP Switches bank to the AY8912 for system 903.
 - Added preliminary serial/UART support to systems 903/904.
 - Hooked the missing DIP Switches bank to the ACIA 6850 for systems
    903/904. It allow to choose the proper transfer rate for UART.
 - Fixed graphics ROM loads for different Hotline versions.
 - Added support to Game 8.0 (Arcade Black Jack).
 - Added support to Game 12.3 (Ticket Poker).
 - Added support to Game 23.0 (FC Bingo (4-card)).
 - Renamed all roms of each set according to the systems schematics and 
official list.
 - Cleaned-up the sets.
 - Cleaned-up the driver.
 - Updated technical notes.
Save state support: [Aaron Giles]
 * added save state support to the MIPS3 recompiler
 * added save state support to CAGE audio system
 * added save state support to the voodoo emulator
 * added save state support to the smc91c9x emulator
 * added save state support to the kinst, seattle, and vegas drivers
 * fixed core video handling of save states with dynamic screen resolutions
 * added save state support to the SHARC CPU core
 * added save state support to the PowerPC recompiler
 * added save state support to the virtual TLB system
 * added save state support to the RF5C400 sound core
 * added save state support to konppc module
 * added save state support to K056800 host controller
 * added save state support to the Konami hornet driver
SMC91C9x: [Aaron Giles]
 * converted to proper device
 * updated seattle and vegas drivers to allocate devices
 * added separate 91C96 device for eventual 2049 use
 * cleaned up code
Added machine parameter to memory_region() and memory_region_length()
functions. Cleaned up usage of these throughout the code to cache
pointers rather than calling these functions repeatedly during loops.
[Atari Ace]
Fixed poor default CLUT handling in the voodoo driver. [Aaron Giles]
Added additional Naomi BIOSes. [Brian Troha, Guru]
DRC fixes: [Aaron Giles]
 * Fixed WRITEM opcode on 64-bit to call through memory instead of
    directly. Solves assertions with gcc 4.3 and 64-bit linux.
 * Fixed DCMP opcode on the 32-bit back-end
 * Fixed LZCNT opcode in x86 and x64 back-ends
 * Added support for flags in LZCNT and BSWAP opcodes on x86 and x64
    back-ends
Changed debugger so it does not stop while we are waiting for a
pending event to occur. This eliminates some confusion during reset
and state loading. [Aaron Giles]
Explicitly disabled overlays for non-native snapshots (native
snapshots already had them disabled). [Aaron Giles]
Added more complete readmes for Konami PowerPC games. [Guru]
Cleaned up system register access in Konami PowerPC games. Connected
EEPROM in hornet driver (doesn't seem to affect much). Altered network
IRQ timing to fix several problems. Most games are back to their
previous "working" states. [Aaron Giles]
Changed DRC frontend to pass a pointer to the previous instruction
when describing. Updated PowerPC frontend to approximately take into
account branch and CR logic folding in timing computations.
[Aaron Giles]
Updated cheat system: [Shimapong]
 - Merged 3 different search menu functions to search_main_menu()
 - Added new cheat options, "Vertical/Horizontal Key Repeat Speed"
     NOTE : delete all cheat options in the database before start
            or reload default options (Shift + Reload key)
            in cheat general menu
 - Changed assignment of Entry for Activation Key and Pre-enable
   command code. Now there are check the tag in comment field
   instead of index number. But it's only for new format command
   and old is as before
 - Added tag output in save_activation_key() and save_pre_enable()
 - Cleaned up save_cheat_options() to output description
 - Changed memory read function in watchpoints
   No longer "Debugger" watchpoint mis-hit "Cheat" watchpoint
 - Fixed several reported/found bugs
 - Renamed funcitons/enum based on coding guidlines
   All functions are completed in this update
Removed DEBUGGER flag from makefile and ENABLE_DEBUGGER macro from
the source code. All MAME builds now include the debugger, and it is
enabled/disabled exclusively by the runtime command-line/ini settings.
This is a minor speed hit for now, but will be further optimized going
forward. [Aaron Giles]
Changed the 'd' suffix in the makefile to apply to DEBUG builds
(versus DEBUGGER builds as it did before). [Aaron Giles]
Changed machine->debug_mode to machine->debug_flags. These flags now
indicate several things, such as whether debugging is enabled, whether
CPU cores should call the debugger on each instruction, and whether
there are live watchpoints on each address space. Redesigned a
significant portion of debugcpu.c around the concept of maintaining
these flags globally and a similar, more complete set of flags
internally for each CPU. All previous functionality should work as
designed but should be more robust and faster to work with.
[Aaron Giles]
Added new debugger hooks for starting/stopping CPU execution. This
allows the debugger to decide whether or not a given CPU needs to call
the debugger on each instruction during the coming timeslice. Also
added new debugger hook for reporting exceptions. Proper exception
breakpoints are not yet implemented. [Aaron Giles]
Added 360degree wheel (dial) input to GTMR, which is available when
the Controller dip is set to 'Wheel', and Controls dip is set to
'1P Side'. Note when Controls dip is set to 'Both Sides', 270degree
wheel (paddle) input is used. [Minwah]
Verified clocks and adjusted sound volumes in Fairyland Story.
[Corrado Tomaselli]
More conversion to input_port_read: [Fabio Priuli]
 * updated the whole mid*unit family of drivers + seattle & zeus
    which shared some input code.
 * updated most namco systems + a couple of old drivers sharing the
    input handling, minus namcos22
 * updated most of the M->Q drivers + finally removed indexed reads
    from megadriv.c (without breaking ssf2ghw)
 * removed indexed read from drivers starting with r (and slightly
    simplify inputs in royalmah.c)
 * unified nichibustu mahjong input ports (using common ports in
    nbmj9195.c as well as in the other drivers), removed indexed read
    and exploited tags to reduce complexity in a couple of handlers
Fixed missing sha1 values in ampoker2.c, atarigx2.c, cabal.c, and
ksys573.c. [John Gilbert]
Fixed a few build problems with the cpu/sound cores M65CE02,
ALPHA8201, TMC0285, TMS5200 and corrected the dependencies for
the mips core. [Atari Ace]
Finish the work on ddragon3: [Sonikos]
 - Mapped the correct dip "SW1-8" before was incorrect
 - Added "FBI Logo" dips in ctribe
 - Fixed the dips condition's implementation to avoid the mame crash
    in ctribe
 - Change the name of (Italian bootleg) in a better (bootleg Set 2)
Set OKI 6295 pin 7 to high in gotcha driver. [Sonikos]
Fixed make MSVC_BUILD=1 -j2 and corrected an oversight in the
cross-build support. [Atari Ace]
Cleaned up most of the Machine stuff in src/emu/machine. There is
a bit left to clean up, but it's mostly stuck at some interfaces now.
[Oliver Stoeneberg]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Survival [nuapete]
WonderLeague '96 [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Cal Omega - Game 8.0 (Arcade Black Jack) [Roberto Fresca]
Cal Omega - Game 12.3 (Ticket Poker) [Roberto Fresca]
Cal Omega - Game 23.0 (FC Bingo (4-card)) [Roberto Fresca]
0.125u6
-------
MAMETesters Bugs Fixed
----------------------
- 00181: [Sound] ddragon3: OKI volume is too low in MAME. (sonikos)
- 00417: [Sound] ddragon3: the title voice should start when the
         background tune hits its highest note. (sonikos)
- 01441: [Sound] ctribe, ddragon3: The OKI6295 playback frequency is
         too high. (sonikos)
- 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch
         doesn't work. (couriersud)
Source Changes
--------------
MIPS3 recompiler: [Aaron Giles]
 * added UML comments for common state variables
 * removed some unused fields
 * implemented LL/LLD/SC/SCD (only works single-processor for now)
Added sound emulation to Wily Tower, Atomic Boy and Fighting
Basketball. [Tomasz Slanina]
Improvements to squahitsa. [David Haywood]
Progress on protection simulation for 2 Crystal System titles. Still
not working. [ElSemi]
Some progress on tankfrc4 inputs. [David Haywood]
Created common virtual TLB managment module. Updated MIPS and PowerPC
code to make use of it. [Aaron Giles]
Added a validity check against reading input ports at init time.
[Curt Coder]
Cleaned up software bilinear filtering code. Added bounds checking.
Enabled by default for snapshots and movie rendering. [Aaron Giles]
Added new option: -snapsize, which lets you specify the target
resolution for snapshots and movies. The existing behavior is still
the default: create snapshots and movies at native pixel
resolutions. [Aaron Giles]
Added new option: -snapview, which lets you specify a particular
view to use for rendering snapshots and movies. The existing
behavior is still the default: use a special internal view and
render each screen to its own snapshot in its own file. When using
this option to specify a view other than 'internal', only a single
snapshot file will be produced regardless of how many screens the
game has. [Aaron Giles]
Improved AVI and MNG recording to properly duplicate/skip frames
as appropriate to keep the correct framerate. [Aaron Giles]
Added new function video_get_view_for_target() which selects a view
based on a command-line parameter and the configuration. Changed
Windows OSD code to use this instead of its own logic. Changed
-snapview to share the logic as well, enabling 'auto' as a -snapview
option. [Aaron Giles]
Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]
UML: [Aaron Giles]
 - reactivated back-end validation mechanism
 - added back-end validation for ADD/SUB/MUL/DIV/CMP forms
 - fixed several errors in dealing with more obscure flag combinations
konamigx frequency tweaks: [Yasuhiro Ogawa]
 - set screen refresh rate to 58Hz (parameters from  developer manual
    are not 100% correct)
 - removed sound CPU clock hack
Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]
Added missing machine parameters and removed deprecat.h usage in a
number of drivers/ and machine/ files. [Oliver Stoenberg]
Changed all games after Street Fighter 2 CE to have a 12mhz clock.
Verified on Megaman and Quiz and dragons (original kits with plastic
case). I am resonably sure all the other games after ST2CE have the
DASH cps1 board with 12mhz clock. [Corrado Tomaselli]
Converted many drivers in the d-j alphabetical range to use
input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]
ddragon3 driver cleanups/fixes: [sonikos]
 - Fixed the mess dips location in ctribe
 - Added dips location in all sets of ddragon3
 - Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,
    ctribb2 and ddrago3b
 - Fixed the "Stage Clear Energy" dips in ctribe
 - Adjusted the frame rate from 60hz to around 57 as reported on
    mametester ID 00417
 - Adjusted OKI frequency to 1.000mhz (according to recording on
    mametester ID 00181)
 - Adjusted the ddragon3 & ctribe volume (according to recording on
    mametester ID 00181 and 01441)
Some protection improvements for vgoalsoc / tecmo world cup 98.
[nuapete]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Alien Storm 2 player World [Frederic Canoen]
New clones added
----------------
Terra Force (bootleg with additional Z80) [David Haywood]
Turbo Outrun - White Cockpit version [Frans van Egmond]
The Combatribes (Italian bootleg) [Sonikos]
New games marked as GAME_NOT_WORKING
------------------------------------
Wonderboy 3 System16A FD1089A [Volker Hann]
0.125u5
-------
MAMETesters Bugs Fixed
----------------------
- 01863: [Multisession] mwalk and clones: Crash on multisession.
         (Atari Ace)
- 00971: [Color/Palette] spdcoin: In a reverse of the artwork bug,
         the blue background has been replaced with a black one.
         (couriersud)
- 00251: [Sound] spdcoin: Sound isn't perfect. There are many static
         pops to be heard, and volume is very low. (couriersud)
- 01884: [Core] mtetrisc, vivdolls, starsldr (maybe all): (MAC OS)
         crashes with "Illegal instruction" message (Aaron Giles)
- 01827: [Interface] All sets in galaga.c: DIP switch information is
         not being readded properly when .CFG is read. (couriersud)
- 01865: [Graphics] nbapbp: The graphic is completely wrong
         (Aaron Giles)
- 01864: [Interface] -listxml still crashes (Aaron Giles)
- 01885: [Misc.] astdelux, astdelu1, astdelu2: Fatal Error: Unable to
         locate input port 'DSW' (Fabio Priuli)
- 01190: [Color/Palette] punchout, spnchout: The colors of the title
         logo and letters on the top and bottom should be different
         than each other. (Nicola Salmoria)
- 01693: [Sound] jackal, jackalj, topgunbl, topgunr: After you get in
         the jeep the music stops. (Nicola Salmoria)
- 01880: [Color/Palette] All sets in mrdo.c: Color Regression
         (Nicola Salmoria)
- 01870: [Graphics] skylance, skylancr: cocktail mode, player 2's shots
         are offset from player's position (Nicola Salmoria)
- 01871: [Documentation] officeye: Misspelled title (robiza)
Source Changes
--------------
Updated 68681 DUART: [Mariusz Wojcieszek]
 - converted to device interface
 - converted to 8 bit device
 - added input and output port
 - added X1/16 timer
Fixed compilation error when neither HAS_PPC403GA nor HAS_PPC403GCX
are defined. [Nathan Woods]
Additional documentation in the TMS5220 and SN76496 cores.
[Lord Nightmare]
Fixed handling of the U register in the RET instructions and when
taking an interrupt in the Nintendo Minx cpu core. [Wilbert Pol]
suprnova updates: [David Haywood]
 - now uses its own draw roz function, which supports linescroll
    or columnscroll, and will give us the ability to 'render'
    priority data (with roz applied) from the flagsmap to a temp
    bitmap to work with.
 - priorities should be correct from start to end in cyvern now..
    still not perfect tho.
 - added a note about what needs fixing for the sengekis sprite zoom
    (shrink flag we're not handling)
 - allow wraparound to be turned off (sarukani..)
Italian gambling games based on H8/3337 MCU + NEC D7759GC:
[Roberto Fresca]
 - Corrected year and manufacturer to ntcash and wizard.
 - Sorted the games by year.
Simplified m90 video update routine. [robiza]
Improvements to bomblord (bbmanw clone): [robiza]
 - partially fixed the background
 - fixed the sprites
 - implemented video register for selecting different resolutions;
    this fixes graphic in the game screen
 - fixed scroll video register
 - cleaned up offset and priorities
 - implemented linescroll
 - promoted to working
Improvements to dynablsb (dynablst clone): [robiza]
 - partially fixed the background
 - fixed the sprites
 - fixed mark for last sprite
 - fixed player #1 and player #2 controls
 - fixed graphics layer and offset
 - fixed layer select
 - implementated the scroll video register
 - cleaned up offset and priorities
 - promoted to working
Numerous improvements to the blackt96 driver. [David Haywood]
Fixed colortable creation in Mr. Do driver. Fixed diode voltage drop
value which caused apples to be orange instead of red-orange. The
title screen now perfectly matches
http://www.flickr.com/photos/arecee/2384126902/sizes/l/
 including the
logo outline. [Nicola Salmoria]
Jackal driver improvements: [Nicola Salmoria]
 - Fixed palette animation (very subtle!)
 - Verified on the schematics and on the pcb that the high score table
    text cannot change color.
 - Removed the IMPERFECT_GRAPHICS flag
 - Fixed music with a kludge (overclock sound CPU)
 - Added dip switch locations and sorted input ports
Simplified palette handling in punchout. Fixed big sprite palette in
top monitor. [Nicola Salmoria]
Cal Omega driver: [Roberto Fresca]
 - Cleaned up the driver following the MAME Coding Conventions.
 - Added support to Game 18.7 (Amusement Poker).
 - Improved the input system for some games.
 - Fixed some wrong color codes.
 - Updated technical notes.
New driver for italian gambling games based on Mitsubishi/Renesas
M16C MCU family. Added dumper notes, hardware details and hooked the
sound devices. Moved Euro Jolly X5 to this new driver, and add
support for Grand Prix. [Roberto Fresca]
Improvements to Sandii' games driver: [Roberto Fresca]
 - Fixed the tilemap size.
 - Fixed the screen size.
 - Updated technical notes.
Changed map command in the debugger to now perform separate
read/write/fetch lookups. [Aaron Giles]
Fixed AY-3-8910 output mode in Draco. [Curt Coder]
Thayer's Quest changes: [Curt Coder]
 - cleaned up driver
 - added LED layout from Dragon's Lair
 - mapped keyboard and dips correctly
 - added laser disc drive selection
 - fixed Z80-COP communications
 - figured out ports from disassembly
 - added cart presence detection logic
 - fixed SSI-263 timings, service mode works now
 - changed to use COP421
COP4xx: [Curt Coder]
 - fixed LEI instruction
 - added COP421 variant
Moved calipso, spdcoin, superbon, moonwar and moonwara to galaxian.c:
[couriersud]
 - superbon: Change name to Agent Super Bond and Manufacturer to
    "Signatron USA"
 - superbon: Change year to 1985 following information on
 
arcadeflyers.com
 - removed armorcar remains from scobra.c
In the i8051 core, timer 0's second split counter was incorrectly
checking the Timer 1 Run Control Bit. Fixed it. [Jim Stolis]
PEPlus driver updates: [Jim Stolis]
 - All video slot titles now accept coins and play normally
 - Renamed peps0716 to its proper name "River Gambler Slots", instead
    of "Quarter Mania Slots"
 - Updated peps0716 to use the proper CAP
 - Replaced peps0615 to use a CAP with closer colors (still wrong)
Added alternate layout for World Rally 2 PCB. [Mirko Mattioli]
Added sound emulation to Dacholer and Kick Boy. [Tomasz Slanina]
Cleaned up the usage of Machine in many of the src/video files.
[Oliver Stoenberg]
Correctness pass over the source tree: [Atari Ace]
 - added static qualifiers where appropriate
 - added missing #include statements, source comments and header
    declarations
 - removed dead declarations
 - added ~30 header files for a number of drivers
 - consolidated various cchip declarations
Improved 8085 timing and fixed flag calculations based on differences
between it and the 8080. [Miodrag Milanovic]
Converted a number of drivers over to using input_port_read() from
input_port_read_indexed(). [Fabio Priuli]
Updated cheat system: [ShimaPong]
 - Changed the function of default memory read in case of the search
    to prevent from crashing if a game uses cpu_spinutil()
    Now basically used do_memory_read() instead of do_cpu_read()
    (Try to search in actfancr between this and previous version)
    NOTE : It's not fundamental solution but no longer crash
 - Cleaned up read_data() and write_data()
 - Cleaned up save/load routine and added open_cheat_database()
 - Added new menu "Cheat Commands" into the cheat main menu
     the following commands are supported in this menu
      * reload cheat code (the same as Reload Database key)
      * cheats ON/OFF (the same as Toggle Cheat key)
      * watchpoints ON/OFF (the same as Shift + Toggle Cheat key)
      * save description (save the title of the game)
      * save raw code (save raw cheat code with new format)
 - Fixed several bugs which has found in testing
 - Renamed functions based on coding guidlines
Added option -[no]coin_lockout (-[no]coinlock) to control coin
lockout behavior. [Aaron Giles]
NeoGeo updates: [Johnboy]
 - Updated Neo-Geo game pcb infos
 - Marked kof2001h AES VERSION
 - Marked samsho3a MVS VERSION
 - Marked 2020bba AES VERSION, renamed p1 and added a note
 - Renamed lastsold p1 to correct chip label 134-p1k
    -> Checked other Korean sets, found similar ID change; renamed
       accordingly
	    Renamed rbff2k p1 to 140-p1k
	    Renamed fswords p1 tp 187-p1k
	    Renamed aof3k p1 to 196-p1k
       Added comment to kof99n: Korean version?
 - Renamed mslug3n to mslug3h, Marked AES VERSION, changed mamedriv.c
 - Remove BAD_DUMP from kotm, add correct m1
 - Correct s1 layer size in samsh5sp + clones
 - Removed BAD_DUMP from burningf + clone
 - Added correct m1 to lbowling
 - Added correct m1 to socbrawl + clone
 - Added correct m1 to mutnat
 - Added correct m1 to joyjoy
 - Added correct c1/c2 and s1 to marukodq
 - Renamed p-roms in wh1 and wh1h, added comment
 - Added some comments about 'M1' and 'S1' roms
 - Renamed files in kof2001 to correct chip label, changed m1
 - Corrected set pbobblen as found on MVS cart, added notes
Added bilinear filter option to software rendering. Not hooked up to
anything yet. [Aaron Giles]
DRC UML changes: [Aaron Giles]
 - separated conditions and flags into two separate fields
 - added more extensive per-opcode information
 - made validation more thorough using the extended information
 - disabled back-end validation for now until it can be revisited
    using the new tables
 - changed GETFLGS encoding so that the mask is in parameter 2 instead
    of the flags field
 - wrote new disassembler based on enhanced opcode info structure
 - moved disassembler into drcuml.c and removed old code
 - extended disassembler buffer sizes to at least 256 bytes
 - removed explicit flag requests from the shorthand opcodes
 - added optimization function to drcuml which is called at block end
 - added logic to compute the necessary flags based on upcoming opcodes
    and only select those flags which are required
 - added NOP opcode
 - added logic to simplify opcodes as much as possible at the UML layer
 - removed similar logic in the x86 and x64 back-ends
 - added stricter parameter validation for registers and mapvars
 - improved disassembly output
 - added simple symbol table to the UML for improved disassembly
 - changed optional disassembler cache parameter to a drcuml object
 - fixed STORE opcode description to allow immediate source operands
DRC frontend changes: [Aaron Giles]
 - changed from tracking "live" registers to tracking "necessary"
    registers
 - genericized register tracking to be more flexible
 - added previous instruction pointer to opcode descriptions
PowerPC recompiler: [Aaron Giles]
 - fixed bug where a branch and link to the link register would
    overwrite the link register before fetching the target address
 - updated to no longer explicitly specify flags
 - added symbols for most common variables
 - fixed bug in handling XER carry flag for subo. forms
 - simplified flag insertion logic for opcodeo. forms
 - rewrote lswi/stswi as subroutines
 - made accesses to tempdata explicitly dword or qword
 - fixed SRR0 when generating a syscall
 - removed no longer necessary TESTs on extsb/w, rlwinm, rlwnm,
    rlwimi, cntlzw
 - fixed bug where the SO flag was not being computed for compares
 - fixed flag computations for mulhw/mulhwu/mullw
 - fixed subtlety of shifts between 32 and 63 in srw/sraw
 - fixed mffs/mtfsf to use FP registers
 - fixed mtfsfi to use the immediate value properly
 - now marking terminal count bit in DMA status register
 - added support for 4xx protection registers via the MMU
 - added TLBH, TLBU, and DEC to the list of registers in the debugger
 - turned off "end of transfer" DMA signals in favor of "transfer
    count 0" signals; fixes memory-to-memory DMA in fiveside
 - minor flags optimizations:
    * broke CR into several individual bits of state
    * extracted the SO bit from XER into its own state
 - cleaned up register tracking implementation
 - fixed numerous errors and shortcomings in the tracking
 - added support for removing unnecessary XER CA and CR0 computations
 - updated UML logging to output new frontend statistics
 - added basic cycle counts for longer instructions
 - added penalty for polling timebase and decrementer registers
 - fixed dependencies in cpu.mak
 - reduced address bus width of 4xx series to 31 bits per the
    documentation
 - fixed bug that would jump to incorrect PC after filling the
    TLB during a mismatch event
 - added explicit address truncation to 31 bits for 4xx series
 - added new PPCDRC_ACCURATE_SINGLES option, which removes the
    excessive (and very likely unecessary) extra rounding when
    performing the "fast" single-precision floating point ops
 - fixed TLB filling for 4XX protection ranges
 - fixed parameter ordering for masked reads/writes
 - added detection of MMU enablement in 403GCX case
 - fixed bug in protection bounds violation detection for 4XX
 - changed SPU receive model to a push model; updated drivers accordingly
 - added macros for setting the SPU transmit handler and sending bytes
 - cleaned up ppc.h
 - fixed lmw/stmw if rA is one of the loaded/stored registers
 - removed unnecessary variables & structure members
 - optimized for the XER and CR0 case where XER doesn't need an overflow
    calculation
MIPS recompiler: [Aaron Giles]
 - updated to no longer explicitly specify flags
 - tweaked register tracking to match new DRC frontend system
 - updated UML logging to output new frontend statistics
 - fixed left/right accesses to work with recent memory handler changes
x86/x64 back-ends: [Aaron Giles]
 - added flag support to SEXT, ROLAND, ROLINS, LZCNT opcodes
 - fixed bug where sometimes the flags would be corrupted; in
    particular, we always clobbered the flags for the subfze
    instruction, which broke the nbapbp camera and some other things
 - fixed DIVS/DIVU opcode so they properly compute SZ flags when
    requested; fixes camera wackiness in nbapbp
 - added a "hop" around the prolog of the HANDLE opcode to allow
    fall-through
 - redesigned x86 stack management to keep the stack at the same 16-byte
    alignment
 - fixed adc/sbb so that they don't optimize out ever
 - fixed detection of special and/or/xor cases
 - fixed GETFLGS opcode so that it doesn't return anything other than
    requested flags
 - changed LZCNT/BSWAP to be more flexible in register selection
gticlub driver: [Aaron Giles]
 - converted sysreg_r/w to 8-bit handlers
 - added hack to make network IRQs work; brings some games back to life
Konami PowerPC drivers: [Aaron Giles]
 - designated fast RAM accesses for work RAM
 - removed unnecessary mirroring
Firebeat driver:
 - added VBLANK IRQ clear
 - added ATAPI IRQ clear
 - tried to add UART IRQ clear but it doesn't yet work
 - most of the games start to show something again with these changes
 - added fast RAM region
Model 3 driver: [Aaron Giles]
 - identified and fixed VBLANK bit in real3d status which was
    causing the system to hang at startup
 - designated fast RAM accesses for work RAM
53C810 SCSI controller: [Aaron Giles]
 * changed read/write handles to proper READ8/WRITE8_HANDLER
    callbacks so they can eventually be used directly
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Rider (Italy) [Luca Elia]
SWAT Police [Brian Troha]
Player's Edge Plus (PS0014) Super Joker Slots [Jim Stolis]
Player's Edge Plus (PS0022) Red White & Blue Slots [Jim Stolis]
Player's Edge Plus (PS0043) Double Diamond Slots [Jim Stolis]
Player's Edge Plus (PS0045) Red White & Blue Slots [Jim Stolis]
Player's Edge Plus (PS0308) Double Jackpot Slots [Jim Stolis]
New clones added
----------------
Tank Force (US, 4 Player) [Brian Troha]
Videomat (polish bootleg) [Roberto Fresca]
Head Panic (ver. 0117, 17/01/2000) [Brian Troha]
New games marked as GAME_NOT_WORKING
------------------------------------
Mystery Number [Roberto Fresca]
Shark Party (Italy) [Luca Elia]
Victor 5 [Luca Elia]
Victor 21 [Luca Elia]
Euro Jolly X5 [Roberto Fresca]
Cal Omega - Game 18.7 (Amusement Poker) [Roberto Fresca]
Grand Prix [Roberto Fresca]
Squash (Itisa) [f205v]
0.125u4
-------
MAMETesters Bugs Fixed
----------------------
01829: [Core] bermudat, gwar, ikari, victroad + clones: MAME freezes
       at "initializing" screen (Aaron Giles)
01845: [Core] all games: cheats are broken (ShimaPong)
01846: [Misc.] -CHEAT trigger causes MAME crash with PSX-type CPU
       drivers (ShimaPong)
01843: [DIP/Input] Many Sets: Input Port Errors (Aaron Giles)
01855: [Misc.] thayers, thayers: Fatal Error crash (Aaron Giles)
01859: [Misc.] looping, loopinga, skybump: Fatal Error crash
       (Aaron Giles)
01860: [Core] revx: -CHEAT trigger causes MAME crash (ShimaPong)
00779: [Graphics] gunnail: After you kill a boss, always a number of
       vertical lines will appear. (Nicola Salmoria)
00778: [Graphics] gunnail: The background in stage 5 is wrong.
       (Nicola Salmoria)
00788: [DIP/Input] Problem about Joy Axis Input for Pedal.
       (couriersud)
01853: [Gameplay] shadfrce, shadfrcj: Game doesn't start (Haze)
01847: [DIP/Input] Various: Unable to construct input ports!
       (Nicola Salmoria)
01840: [Interface] MAME 0.125u3 error in xml output (Nathan Woods)
01699: [Sound] asteroid, asteroi1, asteroib, asterock, meteor,
       meteorts: Abnormal discrete sounds (couriersud)
01844: [Core] compiling 125u3 with VS2008 64bit fails (Aaron Giles)
Source Changes
--------------
Made it possible to pass a NULL errorbug to input_port_config_alloc().
Fixes -listxml crashes. [Nathan Woods]
Updated calomega driver with correct dumps. [Roberto Fresca]
Sandii' games improvements: [Roberto Fresca]
 - Switched the color system to RESNET calculations.
 - Hooked the infamous bit7 of Input Port 0x3004 in parallel to DIP
    switch 1. This allow to use the PAYOUT button to trigger the
    Super Game instead of STOP 5.
 - Demultiplexed lamps matrix.
 - Added lamps support, but is still imperfect.
 - Updated technical notes.
Discrete sound update: [couriersud]
 * added NODE_RELATIVE(NODE, offset) macro to discrete.h
 * fix asteroid.c, canyon.c, skydiver.c and tank8.c to use this macro
    instead of adding directly to the node
Fixed duplicate input port bits.
[Aaron Giles, Nicola Salmoria, David Haywood]
Added simulaton of tecmosys protection. [nuapete]
Improvements to gatron.c: [Roberto Fresca]
 - Renamed the games to "Poker 4-1" and "Pull Tabs"
    as shown in the ROMs stickers.
 - Renamed the ROMs in each set according to their own stickers.
 - Moved the driver into gametron.a group.
 - Added the missing input port C to 8255 PPI I/O chip. Poker41 and
    pulltabs don't make use of it, but is present in the Test/Setting
    Mode.
 - Updated technical notes.
Added proper bankswitching to the dealer driver, validating a ROM
previously thought to be bad. [nupete]
Many improvements to the tecmosys video and sound emulation.
[David Haywood]
Adjusted NamcoNA output rate to match pitch with F/A and Cosmo Gang
the Puzzle soundtrack CDs. [R. Belmont]
Some Nintendo Minx cpu core updates: [Wilbert Pol]
 - Styling changes
 - Added instruction cycle counts.
 - Added interrupt support.
 - Added HALT support.
 - Fixed INT instruction.
 - Added incomplete support for DIV and MUL instructions.
 - Fixed MOV [#nnnn],BA and MOV [#nnnn],HL instructions.
 - Fixed interrupt handling.
 - Fixed opcodes 45, 4D, 55, 5D, B5, B6, B7, FC, FD, and CF 70-7F
 - Fixed flag results for INC, DEC, AND, OR, and XOR instructions
Improvements to ampoker2 driver: [Roberto Fresca]
 - Reworked the input system for Sigma Poker 2000.
 - Promoted Sigma Poker 2000 to 'WORKING' state.
 - Updated technical notes.
Updated the 53c810 SCSI adapter to pass IRQ state with the IRQ
callback. [R. Belmont]
Remove port_input_read_indexed in favor of the use of proper tags in
a number of drivers. [Fabio Priuli, couriersud]
Upped max directory size for ST-V/Saturn driver. [R. Belmont]
COP4xx updates: [Curt Coder]
 - Added HALT opcode and halt mode to the COP410
 - Added Microbus support, clock divisor selection, and CKO mode
    selection to the COP420
 - Changed Thayer's Quest keyboard interface to at least slightly
    resemble the schematics
Changed suprnova blending implementation a bit. Still not right.
[David Haywood]
Optimised tilemap_draw rowscroll case to avoid overhead when used
with clip rects smaller than the tilemap. This reduces by an order of
magnitude the time taken to render the bg in Gunnail stage 5.
[Nicola Salmoria]
PowerPC dynamic recompiler: [Aaron Giles]
 - rewrote PowerPC implementation as a dynamic recompiler on top
    of the universal recompiler engine
 - wrote a front-end to analyze PowerPC code paths and register usage
 - wrote a common shared module with C implementations of tricky
    CPU behaviors
 - added separate CPU types for the variants supported, instead of
    relying on a hidden model enum
 - rewrote the serial port emulation for the 4xx series to be more
    accurate and not rely on separate DMA handlers
 - rewrote the MMU handling to implement a software TLB that faults
    in pages and handles changed bits appropriately
 - implemented emulation of the PowerPC 603's software TLB, which
    allows the model 3 games to run without a hack to disable the MMU
Updated the PowerPC disassembler to share constants with the rest of
the core, and to more aggressively use simplified mnemonics,
especially for branches. [Aaron Giles]
Universal recompiler:
 - fixed frontend to handle opcode widths different from bus width
 - added several new opcodes:
    * (D)GETFLGS - copies the UML flags to a destination operand
    * FDRNDS - rounds a double precision value to single precision
 - renamed several opcodes:
    * SETC   -> CARRY
    * XTRACT -> ROLAND
    * INSERT -> ROLINS
 - consolidated the following opcodes:
    * LOAD?U -> LOAD
    * LOAD?S -> LOADS
    * STORE? -> STORE
    * READ?U -> READ
    * READ?M -> READM
    * WRITE? -> WRITE
    * WRITM? -> WRITEM
    * SEXT?  -> SEXT
    * FTOI?? -> FTOINT
    * FFRI?  -> FFRINT
    * FFRF?  -> FFRFLT
 - removed some opcodes:
    * FLAGS - can be done with GETFLGS/LOAD4/ROLINS
    * ZEXT - can be achieved with AND
    * READ?S - can be achieved with READ/SEXT
 - updated C, x86, and x64 back-ends to support these opcode changes
 - updated disassembler to support these opcode changes
MIPS3 dynamic recompiler: [Aaron Giles]
 - fixed Cause register for bad COP instructions
 - updated to use new/changed opcode forms
 - changed context switch so that it only swaps a single pointer
Konami Hornet changes: [Aaron Giles]
 - updated to new PowerPC configurations
 - updated some memory handlers to be native 8-bit handlers
 - cleaned up JVS implementation to work with new serial code
 - added fast RAM for the work RAM to give a small speed boost
Konami GTI Club changes: [Aaron Giles]
 - updated to new PowerPC configurations
 - updated some memory handlers to be native 8-bit handlers
Konami Viper/ZR107 changes: [Aaron Giles]
 - updated to new PowerPC configurations
Sega Model 3 changes: [Aaron Giles]
 - updated to new PowerPC configurations
 - reimplemented/centralized interrupt handling
 - these games are broken for the moment
Fixed crasher due to some Konami games using 8 layers in
the K056832 implementation, even though it was only written
for 4. [Aaron Giles]
Added fisttp opcode to i386 disassembler. [Aaron Giles]
Verified clock frequencies on Air Raid/Cross Shooter.
[Corrado Tomaselli]
Introduced/updated some include files for files that export functions
whose apis will need to be changed to handle machine parameters
(cps1.h, decocrpt.h, ms32.h, pgm.h, fd1089.h, konami1.h). In the case
of konami.c, renamed the file konami1.c and changed the api and
callers to only require one function export. Pulled memory_region*()
calls out of for loops and folded the occasional duplicated call. The
compiler can't likely infer that the results are constant, so this
should be a minor performance win as well. [Atari Ace]
Fixed some dips and added correct inputs for wpksocv2, despite still
missing the correct input for begin the left right movement the game
is almost playable. [Sonikos]
Updated cheat system: [ShimaPong]
 - Locked search region when malloc fails to allocate gigantic memory
    instead of fatal error. Also locked zero malloc error in case of
    search speed = all memory in 32-bit CPU. And added search region
    range checker to lock a search region with a big risk
 - Fixed a bug that old code is always converted to specified
    separator in enable/disable menu
 - Refined new cheat format.
    * Rewritten cheat format again. newest format is
       ":gamename::type::address::data::extend_data:
        (description:comment)"
       Expanded type field now requires 10 bytes (not 8 bytes) and
       it divides internal cpu (2 bytes) and type (8 bytes) parameters
    * Removed VWrite, VRWrite. The flag of Value Selection is merged
       into expanded type field now.
    * Added CBit (Condition Bit). This checks bit in read data then
       set or clear bit in case of true.
    * Rearranged cheat code viwer based on newest cheat format
 - Fixed unworking Load Old Format option. If you want to load old or
    older format code, set it (default is OFF)
 - Renamed functions/structures based on coding guidlines
    All structures and included parameters are completed
 - Merged resize_*_no_dispose() into resize_*()
 - Removed the hack of search region for SH-2 CPU because required
    region is now set as expected without this hack
Made duplicate input port bits an error now that all the warnings are
fixed. [Aaron Giles]
Added compile-time error if PTR64 is incorrectly set. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Deroon DeroDero [nuapete, David Haywood]
Sigma Poker 2000 [Roberto Fresca]
Touki Denshou -Angel Eyes- [nuapete, David Haywood]
Black Touch (Korea) (bootleg / hack of Dragon Punch) [David Haywood]
New clones added
----------------
Touki Denshou -Angel Eyes- (VER. 960427) [Tomasz Slanina]
Raiden Fighters 2 (Taiwan, SPI) [Corrado Tomaselli]
New games marked as GAME_NOT_WORKING
------------------------------------
Capitan Uncino (Ver 1.2) [David Haywood]
Capitani Coraggiosi (Ver 1.3) [David Haywood]
La Perla Nera (Ver 2.0) [David Haywood]
La Perla Nera Gold (Ver 2.0) [Roberto Fresca]
Europa 2002 (Ver 2.0, set 1) [Roberto Fresca]
Top Blade V [David Haywood]
Office Yeo ln Cheon Ha [David Haywood]
Carta Magica (Ver 1.8) [Roberto Fresca]
Laser 2001 (Ver 1.2) [Roberto Fresca]
Magic Drink (Ver 1.2) [Roberto Fresca]
Millennium Sun [Roberto Fresca]
NtCash [Roberto Fresca]
Super Space 2001 [Roberto Fresca]
Unknown italian gambling game [Roberto Fresca]
Wizard (Ver 1.0) [Roberto Fresca]
Elvis? [Roberto Fresca]
0.125u3
-------
MAMETesters Bugs Fixed
----------------------
- 01827: [Interface] galaga: DIP switch information is not being
         readded properly when .CFG is read. (Aaron Giles)
- 01837: [DIP/Input] Missing input definitions (Aaron Giles)
- 01039: [Interface] trog: Memory area limit of the cheat engine.
         (ShimaPong)
- 01690: [Graphics] goldstar, goldstbl: Damaged and partially missing
         graphic. (Fabio Priuli)
- 01153: [Speed] clshroad: The game is slow, the frame rate suffers,
         and even the calorie bar flickers. (Nicola Salmoria)
- 00267: [Graphics] clshroad: Occasionally a cycler who's graphics are
         garbled will come along, (Nicola Salmoria)
- 01692: [Graphics] athena: Corrupt sprites in game. (robiza)
- 01834: [Graphics] fitegolf, countryc: Graphics corruption (robiza)
- 01780: [Graphics] pingpong: Level select arrow's not displayed
         (Nicola Salmoria)
- 01822: [Interface] OSD causes crash when try to show the Screen
         Refresh Rate menu. (Aaron Giles)
- 01830: [DIP/Input] All sets in m58.c: Conditional coinage dip not
         visible/working for coin mode 1 (Aaron Giles)
- 01836: [DIP/Input] qcrayon2: Conditional input not visible/working
         for dip game control joystick (Aaron Giles)
- 01833: [Graphics] spikes91: missing text layer (David Haywood)
- 01832: [DIP/Input] finalgdr: Cannot insert coins (all coin slots
         are disabled) (David Haywood)
- 00240: [Gameplay] galaga88: Most of the time the shooting accuracy
         shown on the screen when the game is over is not computed
         correctly. (Nicola Salmoria)
- 01741: [Graphics] ldrun4: Sprites are misplaced two pixels to the
         right. (Nicola Salmoria)
- 01816: [DIP/Input] onetwo, onetwoe: credit problem and maybe sound
         problem (David Haywood)
- 00245: [DIP/Input] tomahawk: There are no separate keys for player
         2 in cocktail mode. (Nicola Salmoria)
- 01735: [Graphics] sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc, sf2koryu:
         games with bootleg kludge doesn't work (Nicola Salmoria)
- 00070: [Misc.] nettoqc: In-game message. (couriersud)
- 01756: [Sound] 800fath, knockout, marine, triplep: No sound in game.
         (couriersud)
- 01825: [Interface] Toggling Tab menu works as F2 key in games with
         their service mode DIPs on the top of the menu. (Aaron Giles)
- 00407: [Misc.] qtono2: At the game over scene, MAME reports "layer
         c000 contact MAMEDEV". (Nicola Salmoria)
- 00237: [Sound] jumping: I have a Jumping bootleg and the music has
         the same tempo of the original rainbow islands.
         (Nicola Salmoria)
- 00208: [Original Reference] monymony: I am measuring clocks on my
         Money Money pcb but I have a problem with the tms5200 clock.
         (Nicola Salmoria)
- 01776: [Misc.] pzloop2, pzloop2j: In-game message "write to CPS-A
         register 24 contact MAMEDEV" at startup. (Nicola Salmoria)
- 01755: [Misc.] mmatrix, mmatrixj: CPS-B read port 10
         (Nicola Salmoria)
- 01823: [Graphics] digdug, xevious, galaga + all clones: cocktail
         mode, player 2 has all sprites offset by an inch or two
         (couriersud)
- 01826: [Graphics] All sets in mappy.c: All cocktail modes are
         displayed incorrectly for 2nd player (couriersud)
- 01819: [Misc.] "Coinlock disabled coin x" message displayed upon
         startup (couriersud)
- 01828: [DIP/Input] Most sets in taito_f3.c driver: Coin slots locks
         information does not disappear (couriersud)
- 01719: [DIP/Input] bking, bking2, bking3: Player 1 and 2 Start
         mapped twice. (couriersud)
Source Changes
--------------
Changed default DIP switches in onetwo.c. Common coinslot mode seems
broken, or our code is wrong. [David Haywood]
Updated documentation in several drivers based on old readmes and
other data that might get lost. [Andrew Gardner]
Fixed COP420 instructions JSRP, LBI, LQID, and SKT. Draco now has
sound. Also fixed COP420 instructions XAS and INIL. Fixed cycle count
for extended opcodes. Added CKO general purpose input. [Curt Coder]
Improvements to American Poker II driver. [Roberto Fresca]
 - Reworked the color routines switching to resnet system.
 - Added a resistor network diagram.
 - Switch to pre-defined crystal value.
 - Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead
    of hertz.
 - Other minor cleanup/fixes.
 - Updated technical notes.
peplus driver changes: [Jim Stolis]
 * Updated coin-in timing
 * Extended memory address range of DUART
 * Fixed overlapping input port bits
Fixed PORT_IMPULSE handling. The old code would force inputs to be
asserted for at least the number of frames indicated, but keeping the
button pressed would keep the input asserted. Now the input is
asserted far exactly the number of frames indicated. [Nicola Salmoria]
Fixed memory access in the 80286 cpu core which made i286.h obsolete.
Changed CPUINFO_INT_MAX_INSTRUCTION_BYTES to prevent crashes during
disassembly. [Wilbert Pol]
Fixed behavior of toggle switches so that they don't lose their value
when the UI is up. They also can now be used for multibit DIP switch
settings in which case they toggle through all the options. Added
new functions input_field_select_next_setting() and
input_field_select_previous_setting() which can be used to iterate
properly through DIP switches. Fixed the behavior for cases where
conditional ports are in play (you could get stuck). Changed uimenu.c
to call these instead of implementing its own. [Aaron Giles]
Changed uimenu.c so that hitting ENTER on a DIP switch resets it to
its default value. This is analagous to how the OSD sliders behave.
[Aaron Giles]
Renamed EEPROM_* to eeprom_*. Updated all drivers accordingly.
Typedef'ed a real eeprom_interface structure. [Aaron Giles]
Added a PORT_CUSTOM for the eeprom bit reading. Updated several
drivers to use that by specifying it in their input ports instead
of having a custom read handler that inserted the bit forcefully.
Also added a PORT_CUSTOM for the ticket dispenser callback as well.
Updated the dcheese driver to use it. Many more drivers can be updated
to use these new PORT_CUSTOMs in the future, eliminating hacky input
port read handlers. [Aaron Giles]
Changed text used to specify a menu separator in uimenu.c, and added
a #define for the new string. [Nathan Woods]
Added TOKEN_SKIP_* macros to tokenize.h. [Aaron Giles]
Changed error reporting during input port detokenization to fill a
buffer rather than fatalerror-ing immediately. Should now properly
skip over any invalid tokens. Enhanced error detection during input
port detokenization to catch duplicate bits. There are a lot of these!
Updated initialization code to print errors and fatal only if the
input ports were unable to be constructed at all. [Aaron Giles]
Fixed duplicate input port bits in pacman.c, gottlieb.c, cps1.c,
megadriv.c, segae.c. [David Haywood]
Added support for a NULL set of input ports, used by the empty driver.
[Aaron Giles]
Fixed cpu_getiloops() which was not returning the correct value.
[Nicola Salmoria]
Made gijoe not crash, but still don't understand what the original
code was trying to do. [David Haywood]
Moved suprpool to a better match hardware. Fixed the ROM load and
added a list of PCB components. [Roberto Fresca]
Implemented autoload mode in 8257 DMA: [Miodrag Milanovic]
 * added support for autoload mode
 * fixed bug in calculating count
Fixed duplicate input port bits in dkong.c. [couriersud]
MIPS core changes: [Aaron Giles]
 - renamed struct mips3_config -> mips3_config
 - updated all drivers to the new names
 - removed MIPS3DRC_STRICT_COP0 flag, which is no longer used
 - a few minor cleanups
 - moved implementation-specific state into a pointer hanging off of
   the core MIPS3 state
 - removed large context in favor of a pointer to the large context
   to help improve context switch times
Changed the behavior of the translate callback in the CPU interface:
[Aaron Giles]
 - added new 'intention' parameter to the translate callback to
   indicate read/write/fetch access, user/supervisor mode, and
   a flag for debugging
 - updated all call sites to pass an appropriate value
 - updated all CPU cores to the new prototype
UML updates: [Aaron Giles]
 - added new opcode SETC to set the carry flag from a source bit
 - added new opcode BSWAP to swap bytes within a value
 - updated C, x86, x64 back-ends to support the new opcodes
 - updated disassembler to support the new opcodes
DRC frontend changes: [Aaron Giles]
 - fixed bug in handling edge case with the PC near the 0 or ~0
 - added new flag to tag privileged instructions
Added new option -snapname which lets you provide a template for how
snapshot names are generated. See config.txt for details. [Aaron Giles]
Added new astring functions astring_del, astring_replace, and
astring_replacec. [Aaron Giles]
Removed meaningless service_coin_lockout_w function. Updated the
zaxxon driver to correctly handle the coin enable lines.
[Nicola Salmoria]
Fixed bug that caused DIP switches to be improperly read from game
cfg file in certain circumstances. [Aaron Giles]
Added internal default tags for input ports when saving/loading.
[Aaron Giles]
Updated cheat sytem drastically: [ShimaPong]
  * Supported (preliminary) new cheat format
     - Added new operations
        PDWWrite, RWrite, VRWrite, CWrite, Move, Branch, Loop, Popup
     - Added new options
        ValueSelectNegative, Return, AddressReadFrom, DataReadFrom
     - Added cheat variables
        You can store data with Write or Move operations and
        read as an address or data from each fields
     - Added condition check
        for CWrite, Branch and Popup operations
     - Added new custom codes
        Separator, Layer
     - Supported Shared Code [MESS ONLY]
        different machine shares common code for a game
  * Allowed mixed label-select or user-select with standard code
  * Added label selector menu for label-selection code
  * Added extend comment displayer for multi-line comments
  * Added command menu for cheat list and watchpoint
     Easy selectable cheat commands in this menu
  * Added debug view menu [DEBUG BUILD ONLY]
     It displays internal info to debug cheat system
  * Supported unique separator by ui_draw_menu() in several menus
  * Added user defined search region
     You can set free memory range from cheat database
  * Enhanced error check for cheat code to prevent from unexpected
     working. Error code is locked. If you select this code, the
     analyser works instead of the code activater
  * Enhanced value input with keyboard-less
     Cheat edit key gives new input system in several menus
     Left/right keys moves the edit cursor and up/down keys changes a
     value
  * Added cheat command save, reload, reset in option menu
  * Supported address shift in searching
     Now searchable default region in TMS340*0 cpu games (Trog,
     Smash T.V. etc)
  * Refined cheat menu handling with function pointer called
     cheat_menu_handler
  * Added format strings table to manage in an integrated fashion
  * Deleted unused hacks of default search region for Neo Geo and
     TMS34010
  * Refined code based on MAME coding guidelines
     - Renamed many functions/structures/constants
        But not complete due to too many items
     - Converted small but often used functions to INLINE
     - Fixed a comparison in case of 0 or NULL
     - Added missing function prototype for several functions
New games added or promoted from NOT_WORKING status
---------------------------------------------------
beatmania THE FINAL (ver JA-A) [Chizzy]
Player's Edge Plus (XP000112) White Hot Aces Poker [hammer300]
ChuckECheese's Match Game [Exodus]
Coronation Street Quiz Game [Phil Bennett]
New clones added
----------------
Fred Flintstones' Memory Match (5 new sets) [Exodus]
Mighty! Pang (Euro 001010) [Bonky]
Dynamite Cop (USA, Model 2C) [The Guru]
Atomic Boy (revision B) [Stefan Lindberg]
0.125u2
-------
MAMETesters Bugs Fixed
----------------------
01815: [Save/Restore] All Sets: Saved machine states do not properly
       adjust to changes in -samplerate (Aaron Giles)
01671: [Interface] every set with PORT_MODIFY used for DIPs (e.g.
       arknoidj): the modified dipswitches are always listed at the
       bottom of the list (Aaron Giles)
01814: [Sound] YM2608 games (tail2nos, sformula, wc90, mechatt): Only
       basic music, no more samples (couriersud)
01497: [Graphics] numanath, numanatj: Graphics corruption on
       title screen. (Phil Stroffolino)
01804: [Core] carnevil, sfrush: Seattle games crash on startup
       (Aaron Giles)
Source Changes
--------------
Fixed long-standing bug with Emeralda text colors. A sprite
attribute exists which signals an alternate interpretation of
palette ram. Fixed priority for the bitmap layer used in Numan
Athletics. [Phil Stroffolino]
Restructured input port internals and cleaned up inptport.c:
[Aaron Giles]
    * Input ports are now maintained hierarchically. At the top
      level are input ports, which contain a list of fields. Each
      field represents one or more bits of the port. Certain fields
      such as DIP switches and configuration switches contain a
      list of settings, which can be selected. DIP switch fields
      can also contain a list of DIP switch locations.
    * Normalized behavior of port overrides (via PORT_INCLUDE or
      by defining multiple overlapping bits). All fields within a
      port are kept in strict increasing bit order, so altered DIP
      switches are now kept in the appropriate order. This addresses
      MAMETesters bug 01671.
    * Live port state is now fully separate from configured
      state. This is manifested in a similar way to devices, where
      a const list of ports can be managed either offline or live.
      Each port has a pointer to an opaque set of live state which
      is NULL when offline or valid when live. Each port also has
      a running_machine * which is also NULL when offline.
    * Because of this new arrangement, the conversion from tokens
      to a list of ports now requires reasonably complex memory
      allocation, so these port lists must be explicitly allocated
      and freed (they are not mantained by automatic resource
      allocation).
    * Custom and changed callbacks now take a pointer to a field
      config instead of a running machine. This provides more
      information about what field triggered the change notification.
      The machine can be found by referenced field->port->machine.
    * The inptport.c module has been cleaned up and many
      ambiguities resolved. Most of this is internal, though it did
      result in osd_customize_inputport_list() being changed to
      osd_customize_input_type_list(). The parameter to this function
      is now a linked list instead of an array, and the structures
      referenced have been reorganized somewhat.
    * Updated config.c to pass machine parameters to its callbacks.
    * Updated validity checks, XML output, and UI system to handle
      the new structures.
    * Moved large table of default input settings to a separate
      include file inpttype.h.
    * Removed gross hacks in trackfld and hyperspt NVRAM. These
      may be broken as a result.
Further Namco NA-1 changes: [Phil Stroffolino]
 * Adjusted alternate palette handling weights to more accurately
   match real hardware - text anti-aliasing is much more noticable.
 * Adjustment to roz layer priority - prevents roz layer from
   incorrectly being displayed over backgrounds in some games (i.e.
   numanathj)
 * Added a mask when processing the roz tilemap to avoid defects in
   emeraldj
Fixed black pixel patches present in the TC0100SCN fg layer of
undrfire and groundfx. [Philip Bennett]
Universal DRC system updates and improvements: [Aaron Giles]
   UML:
    * Added back-end validation mechanism, and a handful of tests as
      examples. This will be expanded in the future.
    * Added several new opcodes:
       - SAVE dumps the entire virtual machine state to a struct
       - RESTORE applies the data in a struct to the live state
       - LZCNT counts leading zeros in an operand
       - XTRACT extracts a bitfield to another register (rlwinm)
       - INSERT inserts a bitfield into a register (rlwimi)
    * Added new back-end function get_info() which returns information
      from the back-end about how many actual registers will be
      mapped.
   x86 back-end:
    * Implemented all new opcodes.
    * Implemented get_info() function.
    * Fixed several bugs relating to shifts/rotates and optimizing out
      cases incorrectly.
   x64 back-end:
    * Implemented all new opcodes.
    * Implemented get_info() function.
    * Added defines for new Penryn opcodes to x86emit.h.
    * Added support for ROUNDSS and ROUNDSD on Penryn architectures.
      This hasn't been tested. If you have a Penryn-based system,
      give it a try.
    * Fixed several bugs relating to shifts/rotates and optimizing out
      cases incorrectly.
   C back-end:
    * Implemented all new opcodes.
    * Implemented get_info() function.
    * Cleaned up operand sizing.
    * Fixed several errors that made it not work on bigendian systems
   MIPS DRC:
    * Added some instrumentation for the MMU. To enable it, turn on
      PRINTF_MMU at the top of the file.
    * Fixed front-end so that virtual no-op instructions are still
      targeted as branch targets.
    * Fixed front-end to mark the beginning of each sequence as
      needing TLB validation, since any sequence can be jumped to
      from anywhere.
    * Redid the MIPS3 TLB implementation. Fixed the exception vector
      and type handling. Changed the bitfields to directly map from
      the MIPS TLB format. Added distinction between TLB fill and TLB
      valid/modified exceptions.
    * Added separate modes for user, supervisor, and kernel modes.
      Each mode does proper verification of addresses now and
      generates address errors for invalid accesses.
    * Fixed several bugs in the TLB implementation; not everything
      works yet but it's a lot closer.
    * Made COP0 access checking mandatory in non-kernel modes.
    * Fixed several crashes when recompiling virtual no-ops.
    * Fixed TLB bug where entries for virtual address 0 were present
      by default.
    * Fixed bug in the map variable implementation that would
      sometimes result in incorrectly recovered values.
    * Implemented IDT instructions. All invalid instruction asserts
      are now runtime-only.
    * Added support to map a few common registers to machine registers
      if the machine supports it. Currently only x64 on Windows has
      enough free registers to do so, though PowerPC will almost
      certainly be able to take advantage of this. Gives a minor
      speedup.
    * Updated to use INSERT and XTRACT where appropriate.
    * Cleaned up register usage to free up one machine register for
      x64 on Linux.
Added World Rally wheel support. [Mirko Mattioli]
Fixed spikes91 sprite colours without resorting to hacks.
[David Haywood]
Fixed N64 rendering on big-endian targets. [R. Belmont]
Fixed CDP1869 character memory access, and Cidelsa sprite flashing.
[Curt Coder]
Fixed 80286 databus widths. [Wilbert Pol]
Added proper interpolation sub-cycles to the TMS5110 and TMS5220
('PC' cycles and A/B subcycles of each) and updated comments.
[Lord Nightmare]
Fixed World Rally MCU comms on big-endian. [R. Belmont]
Changed defaults so that joysticks are enabled standard. [Aaron Giles]
Some improvements to Sandii' games: [Roberto Fresca, f205v]
 - Confirmed the CPU clock after some PCB measurements.
 - Changed the SND clock to 1MHz to match the PCB measurement.
 - Corrected the internal OKI6295 frequency turning the pin 7 state to HIGH.
 - Inputs: Eliminated all pulse limitations.
   Affected buttons have a rattled sound in the real thing too.
 - Updated technical notes.
Corrected several bugs in the emulation of the saturn CPU. These
corrections are needed to make new HP48 drivers (to be submitted to
MESS imminently) work. [Antoine Mine]
Eliminated a large number of global Machine references. Added machine
parameters to IRQ callbacks throughout the system to help remove
more. Reduced the number of files needing deprecat.h by ~200.
[Atari Ace]
Some work on lwings.c: Input clean up, added dip locations, fixed
lwingsb life DIP switches, and merged machine drivers. [Sonikos]
Updated Gorf sample volume to match new samples from Chris Law.
[Chris Law]
Added built-in overlay for Moon Shuttle. [Deacon Blue]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
1991 Spikes (Italian bootleg) [robiza]
New clones added
----------------
Last Fortress - Toride (Korea) [The Guru]
Miss Puzzle (Clone of Gumbo) [The Guru]
Gals Panic SU (Korea) [The Guru]
New games marked as GAME_NOT_WORKING
------------------------------------
Beauty Block [David Haywood]
0.125u1
-------
MAMETesters Bugs Fixed
----------------------
01795: [Misc.] tm, tm3k, tm4k, tm5k, tm7k: Day on clock doesn't work
       (Luigi30)
01717: [DIP/Input] arcadecl, sparkz: Service Key mapped twice.
       (stephh)
01713: [DIP/Input] spaceg: All joystick/buttons mapped twice. Button 1
       is mapped 3 times! (stephh)
01791: [DIP/Input] asterock: Unable to credit up or play the game.
       Also, there are discrete sound issues. (Fabio Priuli)
01790: [DIP/Input] zerowng2: Last "Unused" dipswitch is for territory.
       (Roberto Fresca)
01738: [Misc.] neruton: Typo in title (Roberto Fresca)
01787: [DIP/Input] columnsu: 1st unknown dip switch indentified
       (Roberto Fresca)
Source Changes
--------------
Improved cbombers sprites [Philip Bennett]
Renamed ports and used AM_READ_PORT macros in arcadecl. [stephh]
Add feature to the cia6526: in READ operation the value can be forced
by a external circuit; this feature is necessary for MESS. [robiza]
undrfire.c improvements: [Philip Bennett]
 * Hooked up cbombers steering wheel input.
 * Changed ES5505 clock rate to 30476100/2.
 * Unified cbombers memory maps and tidied up some code.
 * Removed the undrfire speedup hack.
Marked the sound roms on Q*Bert's Qubes as bad and changed the flag to
imperfect sound. The current sound cpu roms are the same as on a
normal Q*Bert board, which is incorrect. At least three sound effects
are present in the real qq-snd roms but not the Q*Bert qb-snd ones.
[Lord Nightmare]
Fixed the ROZ effect in Namco NA1 driver. ROZ tilemap is actually an
additional tilemap. Fixes a bug where a "roz enable" test was causing
a normal layer to be rendered with ROZ effects in-game. There is no
roz enable register - it's always available for mixing with other
tilemaps and sprites. This also adds a missing NAMCO logo zoom/spin
effect in Emeralda's attract mode. [Phil Stroffolino]
Added memory address parameter to CDP1802 DMA callbacks, and added a
macro for the CPU interface. [Curt Coder]
Rewrote the Gaelco video ram encryption, which finally makes sense.
The key observation was that when decrypting the second word, both
encrypted and decrypted bits of the first word are used. Many thanks
to Javier Valero for the detailed information that made this possible.
[Nicola Salmoria]
Fixed coin inputs, added validator input, and added notes on inputs to
the tmaster driver. [Luigi30]
Merged memory maps for drivers: tagteam, tail2nos, tankbatt, tankbust,
taotaido, targeth, and taxidrvr. [Andrew Gardner]
New driver for old Game-A-Tron gambling games hardware.
[Roberto Fresca]
 - Properly decoded graphics.
 - Proper memory map.
 - Added NVRAM support.
 - Proper Inputs through 8255 PPI I/O chip.
 - Both games are working.
 - Added technical & game notes.
New universal dynamic recompiler system: [Aaron Giles]
    The central module is drcuml.c, which defines a universal
    machine language syntax that can be generated by a frontend
    recompiler and then retargeted via a generic backend
    interface to any of a number of different architectures. A
    disassembler for the UML is also included to allow
    examination of the generated UML code.
    Currently supported backend architectures include 32-bit x86,
    64-bit x86, and a platform-neutral interpreted C backend that
    can be used as a fallback for platforms without native
    support. The C backend also performs additional validation
    to ensure assumptions are met.
    Along with the new architecture is a new MIPS III/IV
    recompiler frontend. This frontend has been rewritten from
    the old x64-specific recompiler to generate UML opcodes
    instead. This means that the single recompiler can be used
    to target multiple backend architectures and should in
    theory produce identical results across all of them.
    The old 32-bit and 64-bit MIPS recompilers are now officially
    retired. The new system provides similar performance (within
    5% generally) to the old system and has similar compatibility.
    The only currently known issues are some problems with the
    two Gauntlet 3D games.
Added DS5002FP CPU core. [Manuel Abadia]
Added CDP1852 I/O buffer chip, and used it in Altair/Draco.
[Curt Coder]
Found the proper algorithm to decrypt the blue TAB PCB in the funworld
driver. Replaced the old decryption tables with the proper decryption
scheme. Updated technical notes. [Roberto Fresca]
Added uncompressed AVI recording: [Aaron Giles]
    Extended aviio to be able to write RGB bitmaps. Unfortunately,
    the only option is fully uncompressed, which means the resulting
    AVIs are *HUGE* and may not play correctly in realtime due to
    high data rate. The intention is that these uncompressed AVIs
    are post-processed by other utilities to compress the video and
    produce a realtime playable result.
    Added new command-line option -aviwrite which works just like
    -mngwrite, except it produces AVIs and streams sound to them.
    Updated documentation accordingly.
    Shift+F12 still produces MNGs for now, though this might change
    in the future.
    Modified fileio.c to retain the full pathname to the file so
    that it can be queried while the file is open.
Updated TMS5200/5220 documentation and comments. Fixed the chirp table
implementation in both the 51xx and 52xx chips. [Lord Nightmare]
Fixed default dipswitches on thoop to give more than 1 life.
[David Haywood]
Bug fixes for NamcoNA Hardware: [Phil Stroffolino]
 - support for scanline effect (fixes invisible dolphin in Emeralda
    attract mode)
 - ROZ implementation no longer breaks Numan Athletics pixmap layer
 - blitter fixes; xday graphics are now correct
 - identified extra communications RAM used by xday (probably to
    control printer)
Fixed crash in dynax games due to missing MSM6242 device. [Dirk Best]
Changed Black tiger main Z80 clock to 6MHz and sound Z80 clock to
3.579545MHz as verified on PCB. [Corrado Tomaselli]
Consolidated opbase variables into a structure and rescoped them so
they are hidden for general access. [Atari Ace]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pit Boss Superstar [Hugh McLenaghan]
Chase Bombers [Phil Bennett]
Card Games? [Roberto Fresca]
Slots Game? [Roberto Fresca]
World Rally [Manuel Abadia, GAELCO SA]
beatmania 7th MIX (ver JA-B) [Chizzy]
New clones added
----------------
The Legend of Kage [Stefan Lindberg]
Megatouch III (9255-20-06 RON) [Brian Troha]
Ghox (set 2) [Tormod Tjaberg]
Demon's World / Horror Story (early edition) [Brian Troha]
Legendary Wings (bootleg) [Sonikos]
New games marked as GAME_NOT_WORKING
------------------------------------
beatmania THE FINAL (ver JA-A) [Chizzy]
 

>0.126
Ah, bene! E' stato finalmente corretto quel brutto bug che impediva
che Space Invaders scattasse in maniera indegna?

che Space Invaders scattasse in maniera indegna?
Ah boh io non mi sono certo messo a leggere 2145 righe per sapere che
cazzo hanno cambiato
ma se davvero avessero cambiato cos� tanto potevano pure chiamarla 1.0
-- 
Cod. Wii: 3614 9491 6409 7172
1� parimerito Lamer del Decennio 1998-2007
(insieme a Devil Master) di it.comp.(software.)emulatori


gia sto mame ha un sacco di novita' :) grande mameteam :) 

>ma se davvero avessero cambiato cosě tanto
Guarda che non hanno "cambiato cosě tanto" dalla release precedente, č
il Paolino qui che ha copiaincollato tutti i cambiamenti dalla
0.125u1.

0.125u1.
La 0.125 era comunque l'ultima "ufficiale", no? Un po' come quando
c'erano le 0.xx beta xx poi una o due release candidate e poi la final


83 kilo byte per copiare e incollare una marea di stronzate, come se le 
avessi fatte te.. Non ce ne frega nulla del mame