Newsgroup: it.comp.software.emulatori
Titolo: [OLD] MAME 0.150 out

Nel forum di mameworld apprendo che non saranno più rilasciate le 
version u tra una official build e l'altra. Ecco il whatsnew:
 
 
 
 
 
0.150
-------
 
 
MAMETesters Bugs Fixed
----------------------
- 02106: [Speed] (ddragon.c) ddragon2, ddragon2u: [possible] The game
   slows down in the first level, after the helicopter appears (Phil 
Bennett)
- 03908: [Graphics] (ddragon.c) ddragon2, ddragon2u: [possible]
   Missing graphics when starting 2-Player (Phil Bennett)
- 00416: [Crash/Freeze] (ddragon.c) ddragonw1: When finishing
   the game its reset and so go to check rom screen again and freezes! 
(Phil Bennett)
- 05287: [DIP/Input] (namcos2.c) sgunner2, sgunner2j: Player 2
   Start missing (Tafoid)
- 05241: [Misc.] (moo.c) All moo.c sets: AddressSanitizer:
   heap-use-after-free (Firewave)
- 05281: [Color/Palette] (8080bw.c) rollingc: Wrong colors (hap)
- 05207: [Graphics] All vector games: In the vector games, graphics
   remains imprinted even when exit the game. (MooglyGuy)
- 05162: [Core] Toggling HLSL off then on with ctrl-alt-F5
   will drop its use of aperture.png (MooglyGuy)
- 05218: [Graphics] crash when hlsl_read is set to 1 (MooglyGuy)
- 05214: [Color/Palette] (bzone.c) bzone: bzone displays
   black and white. (MooglyGuy)
- 05235: [Core] You can't alt-tab and back with HLSL enabled
   and in 148 you could (MooglyGuy)
- 05056: [Crash/Freeze] (badlands.c) badlandsb, badlandsb2:
   Access Violation after OK (Osso)
- 05268: [Color/Palette] (mappy.c) todruaga: Sprites use
   wrong colors (Osso)
- 00032: [Graphics] (taito_f3.c) tcobra2: There are stray flashing pixels
   on the bottom left of the helicopter. (David Haywood)
- 00942: [Sound] (topspeed.c) topspeed: Engine sounds only play when driving
   in tunnels or under bridges, and turbo sounds never play. (Phil Bennett)
- 05089: [Crash/Freeze] (aristmk5.c) goldprmd, magicmsk: Crash after OK 
(Firewave)
- 00980: [Sound] (taito_b.c) tetrist: The sound has strange intermittent 
noise in
   background. Also, the music tempo is wrong (Brian Troha)
- 05284: [Sound] exprraid and clones: YM3526 has incorrect frequency 
(Phil Bennett)
 
Source Changes
--------------
-Make modernized i86 core endian-safe again [Alex Jackson]
 
-Created new device_video_interface. Right now its sole purpose is to 
[Aaron Giles]
  house a screen tag and to find the screen at startup, providing an
  m_screen object that can be used. One nice feature is that if there is
  only one screen and no screen has been specified, it will auto
  configure to that screen. This removes the need to explicitly specify
  a screen in the configuration for a large chunk of drivers (though
  doing so never hurts). A new macro MCFG_VIDEO_SET_SCREEN is provided,
  though devices are encouraged to define their own that maps there so
  it is obvious which device is being targeted. The
  device_video_interface's validation function will error if an invalid
  screen is specified or if no screen is provided but there are multiple
  screens present.
 
  Updated all devices that currently had an m_screen in them to use the
  device_video_interface instead. This also has the nice benefit of
  flagging video-related devices for categorization purposes. It also
  means all these devices inherit the same screen-finding behaviors. For
  devices that had interfaces that specified a screen tag, those have
  been removed and all existing structs updated.
 
  Added an optional_device<screen_device> m_screen to the base
  driver_device. If you name your screen "screen" (as most drivers do),
  you will have free access to your screen this way.
 
  Future updates include:
   * Updating all devices referencing machine.primary_screen to use the
     device_video_interface instead
   * Updating all drivers referencing machine.primary_screen to use the
     m_screen instead
   * Removing machine.primary_screen entirely
 
-i286: modernize [Carl]
 
-Modernized galeco, okim6376, vr0video, mb87078, snk6502 devices.  [Osso]
 
-Adds a watchpoint debug view. [Andrew Gardner]
 
-Adds the watchpoint view to the QT Debugger's "Break|Watchpoints"
  window. [Andrew Gardner]
 
-Fix long-standing architectural wart: the priority bitmap is no longer 
[Aaron Giles]
  owned by the tilemap system, and no longer exists globally in the
  machine. Instead it is allocated per-screen for all systems. This has
  several side-effects:
 
  1. Previously, the pdrawgfx* functions were already changed to take
  the priority bitmap as a parameter. Now all other hand-crafted
  functions that mess with the priority bitmap generally must do so as
  well, and have been updated.
 
  2. Calls to the tilemap system now need to provide a screen_device.
  This is not just for the priority_bitmap, but also for screen
  flipping, which previously always assumed the "primary screen" when
  doing flipping calculations.
 
  3. All devices that implemented tilemap-like functionality have been
  updated to follow the same pattern, since they largely tend to call
  through to the core tilemap system at some point.
 
-ym2413.c - Reverted KSL value order to 0, 1.5, 3.0, 6.0dB/oct after
  testing with a real YM2413 [Wouter Vermaelen]
 
-Modernized galaxian sound device.  [Osso]
 
-Split eeprom.c into a base class base_eepr-om_device and a [Aaron Giles]
  serial-specific subclass serial_eeprom_device. Moved the latter into
  its own file eepromser.c and significantly cleaned up/simplified the
  code. The new code should be functionally the same as the previous
  code, but expect that to change soon. As a side-effect, the size and
  bus width of the EEPROM is now specified in the ADD macro rather than
  in the interface structure.
 
-Rewrite serial EEPROM devices, breaking them out into separate chips 
[Aaron Giles]
  of the proper size and protocol. Update all drivers, removing custom
  implementations, and replacing them with standard ones. Moved core
  read, write, erase functionality into the EEPROM base class a
  simulated delays in write/erase cycles. Still some more
  testing/verification work left to do.
 
-Add support for CD2501ECD variant of tms52xx, used in the TI 99/8
  prototype. Renamed TMC0285 to the more correct CD2501E in the TI
  99/4a. [mizapf, Lord Nightmare]
 
-started integrating DECO104 findings from Charles, done a preliminary
  hookup of Double Wings to it (input ports bit order not yet verified)
  Nuked old bad simulation code for DW [Charles MacDonald, David
  Haywood]
 
-Modernized MultiPCM, mjkjidai, renegage, ninjaw_subwoofer devices [Osso]
 
-3x3puzzl.c: Correct dipswitches and add dipswitch locations for
  Casanova. [Brian Troha]
 
-opwolf.c: fix coinage dips in opwolfj [Alex Jackson]
 
-fixed undefined order of evaluation in FETCH* and READ* functions in
  src/emu/cpu/i386/i386priv.h [Carl, Oliver Stöneberg]
 
-Modernized the s14001a and exidy sound devices.  [Osso]
 
-Modernized the Seibu ADPCM device and converted the Seibu sound system
  to be a device.  [Osso]
 
-added makefile define FASTDEBUG to disable some debug-specific stuff,
  that is causing performance hits (for e.g. profiling)
  [Oliver Stöneberg]
 
-neogeo.c: endian fix for kof2003 protection [Alex Jackson]
 
-Converted the T5182 to a device. [Osso]
 
-add support for a China internal ROM to kov2p sets [XingXing]
 
-Modernized Mirco3D noise device. [Osso]
 
-Added initial code for internal web server [Miodrag Milanovic]
 
-SDL: Revise the *IX man pages  [wallyweek]
 
-Moved tilemap_memory into a generic memory_array class, since it is 
[Aaron Giles]
  more generally useful than just in tilemaps. Code is now in memarray.*
 
-Converted the Atari RLE motion objects device from a half-assed device 
[Aaron Giles]
  into a full-assed device, leveraging the memory_array class.
 
-neogeo.c: fix memory leak, clean up inputs a bit [Alex Jackson]
 
-Added eeprompar.*, implementing a simple interface for parallel [Aaron 
Giles]
  EEPROMs.
 
-Created atari_eeprom_device which wraps a 2804 or 2816 EEPROM with the 
[Aaron Giles]
  standard Atari write-locking mechanism. Updated all drivers to use
  this, and removed all EEPROM stuff from atarigen.
 
-wd_fdc: Don't switch off the motor when the fdc doesn't have a motor
  control pin [O. Galibert, Duke]
 
- Assorted fixes based on PCB observations: [system11]
  * galpanic.c - Fixed rom names for newfant and added new set.
  * splash.c - Adjusted msm5205 clocks to proper values.
  * tumblep.c - Fixed sound hardware speeds to match PCB for chokchok,
     htchctch and cookbib.
 
-segas16b.c: Corrected rom labels and added PCB locations to the MVP
  (set 2, US, FD1094 317-0143) set. [Layne]
 
-sandscrp.c: Added dipswitch locations and corrected default settings
  for the Sand Scorpion sets. [Brian Troha]
 
-MC6801/6803 updates: [R. Belmont]
  * Support for timer output capture to pin P21
  * Support for externally-clocked serial
  * Added devcb2 hook for serial xmit to easily differentiate xmit from
     other Port 2 updates.  Bits are still also sent to Port 2 of
     course.
 
-captcommb : various graphical issues fixed, marked as working
  [Barry Harris]
 
-taito_b.c: Correct the Tetris C12 set and fill in missing Nastar roms
  needed for the conversion, correcting missing sound samples. Added a
  note about the missing PALs for both Tetris B-System conversions.
  [Brian Troha]
 
-altbeastbl - hook up gfx writes properly  [Barry Harris]
 
-taitosnd.c - Improve TC0140SYT/PC060HA NMI handling, preventing lost
  interrupts [Phil Bennett]
 
-topspeed.c - Various updates: [Phil Bennett, Andy Welburn]
  * Fixed MSM5205 hookups and implemented engine sound
  * Added Z80 CTC
  * Added volume controls
  * Corrected 68000 clocks and VSYNC frequency
  * Changed interrupt handling to match hardware
  * Added motor control notes
  * Fixed sprite list parsing (no more mysterious red dot on the far
     left)
  * Corrected b14-67-1/b14-68-1 ROM locations
 
-PGM:  Implement some missing asic25/asic28 registers. This fixes the
  high score screen for olds & clones. [rockywall, Creamy Mami]
 
-multipcm: Use address space instead of direct memory region
  [R. Belmont]
 
-Chihiro.c:  [Samuele Zannoli]
  * add more patches needed until usb is implemented
  * add support for more texture formats and drawing primitives to the
     3d accelerator
 
-Separate Ensoniq "pump" device out from esq5505.c [R. Belmont]
 
-replace badly dumped sprite rom in tcobra2 + clones [Kevin Eshbach]
 
-cninja.c: Corrected redump of Caveman Ninja (World Rev 1) and added
  PCB locations to the original Caveman Ninja sets.
  [Bonky0013, The Dumping Union]
 
-Added Macronix 29LV160TMC sub-type to intelfsh.c, used by Sega
  Dreamcast [Angelo Salese]
 
-i186: move 80186 peripherals into the cpu [Carl]
 
-leland: finish modernizing the leland sound and use new 80186 [Carl]
 
-cps1.c: Added correct MBJ 22B rom to Muscle Bomber: The Body Explosion 
(Japan 930713) set.
   [Layne, Smitdogg, The Dumping Union]
 
-fix sprite priority issues in nmk16.c (tested on tdragon2 PCB) [trap15]
 
-Fixed dblewing Lives dip switch. [lain]
 
-Modernized Sega Model 1 sound board; now shared instead of
  copy/pasted. [R. Belmont]
 
-segae.c: clean up, add savestate support [Alex Jackson]
 
-terracre.c: Remove nonexistent second ym2203 from terracren. Remove
  silly input port hack from horekid [Alex Jackson]
 
-ISA16_IDE_CD in southbridge_device with two
  BUS_MASTER_IDE_CONTROLLERs. [smf]
 
-snk68.c: Added dipswitch locations to all sets in the driver.
  [Brian Troha]
 
-cave.c: Correct name to Guwange (Japan, Special Ver. 00/07/07) as
verified by hex editor. [Brian Troha]
 
-8080bw.c: fix setnames for Space Invaders (TV/Cocktail version) sets
  based on recent dump: sitva->sitv (newer 'tv0h' version), sitv->sitvo
  (older 'tv01' version) [Lord Nightmare, Andrew Welburn]
 
-Removed local ATAPI code in preparation to use the new code, but the
  CPU gets lost after executing the first instruction. [smf]
 
-refactored to use ATA_INTERFACE [smf]
 
-HLSL updates: [MooglyGuy]
  * Removed hlsl_read and hlsl_write options now that all slider
    options are plumbed and have values matching the INI settings
  * Added more surface release calls in order to fix device resetting
  * Fixed draw order for quads, overlays now appear on top of vectors
    in non-HLSL mode
  * Moved aperture.png loading into create_resources/delete_resources so
    that it is correctly reloaded when HLSL is toggled on and off
 
-galpani2.c: Added complete PCB layout. [The Guru]
 
-galpani2.c: Added Dipswitch locations to all sets. [Brian Troha]
 
-Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]
 
-MIDI: fixed some SysEx issues [Christian Brunschen]
 
-updated zlib to 1.2.8 [Oliver Stöneberg]
 
-Made both DRC and Non-DRC compile for MIPS, RSP and SH2 core and added
  option to enable/disable DRC from command line (-drc -nodrc  by
  default it's on) [Miodrag Milanovic]
 
-Added command line option to force DRC C backend [Miodrag Milanovic]
 
-SCSP: hooked up DGATE functionality for DMA [Angelo Salese]
 
-AICA: Implemented DMA [Angelo Salese]
 
-SCSP: fixed DMA when SH-2 enables it [Angelo Salese]
 
-PowerVR2: Added SPG control register, used to change pixel clock
  dynamically [Angelo Salese]
 
-nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to
  "Players" in gwarrior and twinbee, and make 2 players default (neither
  game supports cocktail cabinets). Make default difficulty normal in
  all games. [Alex Jackson]
 
-PowerVR2: Added preliminary YUV converter [Angelo Salese]
 
-Refactored Konami System 573 to use ATA_INTERFACE [smf]
 
-AICA: Hooked up AICA-to-SH-4 irqs [Angelo Salese]
 
-Started re-architecting the HLSL system to be data-driven [MooglyGuy]
 
-PowerVR: Added YUV_TW texture hook-up (used by Soul Calibur at very
  least) [Angelo Salese]
 
-PowerVR: Support for non-textured polygons with packed and floating
  colors [Angelo Salese]
 
-namcos22: revised hardware info [Guru]
 
-Updates to jedutils and other minor things [Kevin Eschbach]
  * Documentation on the earlier version of the Deco Cassette System
  * Documented some pals on a bootleg Free Kick that need to be dumped
  * Documented the location of the roms on Twin Cobra 2
  * Added support to jedutil to view the PAL20X10, PAL20X8 and PAL20X4
  * Added some preliminary work on figuring out what the undocumented
     fuses for the PALCE16V8 are.  (The data sheet does not document
     what all of the fuses are.)
 
-Refactored dreamcast to use an ATA interface [smf]
 
-2 new BIOS versions, 1 new CHRROM, and existing CHRROM confirmed good 
[Cowering]
 
-stfight.c - Hooked up ADPCM/coin control MCU. Changed YM2203 clocks to
  1.5MHz for cshooter and 4.5MHz for empcity/stfight (see notes)
  [Phil Bennett]
 
-Renamed TLCS900H to TMP95C061, moved the I/O handling into it's own
  class & hooked up TO1/TO3 to output on Port A. A hack is needed
  because ngpc doesn't set PACR/PAFC, which may be because it's a custom
  part. Changed Taito PJC to use TMP95C063. Separated I/O Ports on both
  CPU's so you can apply the devcb2 callbacks individually. [smf]
 
-Added 8/16 bit data bus configuration to TLCS900H. Default is 16bit,
  neogeo pocket is 8 bit [smf]
 
-ddealer.c: Correct clock speeds for Double Dealer to match PCB.
  [system11]
 
-ddealer.c: Fill in several missing dipswitch settings and add
  dipswitch locations. [Brian Troha]
 
-trvmadns.c: Added PCB layout for Trivia Madness. [Brian Troha]
 
-Use 2864 for ROM. This allows XTIDECFG to flash the rom. Tested with
  2.0.0 beta 3. You must disable SDP because eeprompar doesn't emulate
  it & you must load from a file as if you load from eeprom then it only
  finds zeros. [smf]
 
-Renamed IDE8 to XTIDE. [smf]
 
-polepos.c: Added Dipswitch locations to the Pole Position and Pole 
Position 2 sets.
  [Brian Troha]
 
-added undocumented opcode that behaves like DPCL [smf]
 
-Preliminary SET FEATURES support. Only set transfer mode is currently
  supported, but this checks/sets flags in the identify device buffer.
  The buffer has been moved up into atahle and the idehd has been
  changed to work with words instead of bytes. [smf]
 
-yunsung8.c: Added PCB layout for Cannon Ball (Vertical). [Brian Troha]
 
-ddragon.c: Cleanup based on Double Dragon schematics [Phil Bennett]
  * Fixed sub-CPU interrupt mechanism
  * Implemented common RAM bus lock
  * Added interrupt acks
 
-peplus.c: Minor corrections and documentation updates including known
  payout tables for some sets. [Brian Troha]
 
-cubeqcpu.c, f8.c, minx.c, i8085.c, i860.c, i960.c, jaguar.c, lh5801.c,
  m6800.c, m37710.c, mb86233.c, mb88xx.c, mcs48.c, mc68hc11.c, mcs51.c,
  mn10200.c, pic16c5x.c, pic16c62x.c, tlcs900.c, pps4.c,
  s2650.c: Modernized cpu cores.  [Wilbert Pol]
 
-exprraid.c: Cleanups from schematics: [Phil Bennett]
  * Corrected CPU and YM3526 clock frequencies
  * Improved protection simulation
  * Added interrupt acks
  * Added service coin input
 
 
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Casanova [Yohji, Smitdogg, The Dumping Union, David Haywood, Mariusz 
Wojcieszek]
Double Wings [Charles MacDonald, David Haywood]
Puzzli 2 [David Haywood, rtw]
Puzzli 2 Super [David Haywood, rtw]
Panic Road [David Haywood]
Poka Poka Satan
   [bodger319, Yohji, Smitdogg, The Dumping Union, Luca Elia]
Touchstar Bonanza [Mariusz Wojcieszek]
Midnight Landing (Germany) [Phil Bennett]
Super Game Mega Type 1 [Tirino73, Mariusz Wojcieszek]
Tap a Tune [Phil Bennett, Mariusz Wojcieszek]
 
 
New clones added
----------------
Grand Striker (Japan) [Yohji, Smitdogg, The Dumping Union]
Mechanized Attack (Japan) [ShouTime, The Dumping Union]
Cyberbots: Fullmetal Madness (Japan 950424) (decrypted bootleg)
   [Yohji, Smitdogg, The Dumping Union]
Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus 
(ver. 101)
   [XingXing]
Night Slashers (US Rev 1.2, HuC6280 Sound CPU)
   [Smitdogg, The Dumping Union]
Cosmic Guerilla (Spanish bootleg) [Angel Maestre]
Dungeons & Dragons: Tower of Doom (Asia 940412)
   [Tormod, The Dumping Union]
Street Fighter II: The World Warrior (Japan 920312)
   [Tormod, Layne, Smitdogg, The Dumping Union]
Street Fighter EX Plus (Japan 970407)
   [Tormod, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Japan 910522)
   [Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
Manx TT Superbike - DX (Revision D) [ShouTime, The Dumping Union]
Tekken Tag Tournament (Japan, TEG2/VER.C1)
   [Brian Troha, Smitdogg, The Dumping Union]
Street Fighter II': Champion Edition (Hung Hsi, bootleg)
   [iq_132, Smitdogg, The Dumping Union]
Enforce (Japan, Analog Controls) [ShouTime, The Dumping Union]
Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Dsyde, muddymusic]
Pipe Dream (Taiwan) [Bonky0013, The Dumping Union]
Crazy Kong (bootleg on Galaxian hardware, encrypted)
   [Ricky2001 / AUMAP]
Excelsior (set 2) [Bonky0013, The Dumping Union]
Space Invaders (TV Version, set 2) [Andrew Welburn, The Dumping Union]
Puzzle Bang Bang (Korea, version 2.9 / 990108) [gp-lee, The Guru]
Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117)
   [Charles MacDonald, ShouTime, The Dumping Union]
Cotton (set 2, Japan, Rev B, FD1094 317-0179b)
   [Charles MacDonald, ShouTime, The Dumping Union]
Chase Bombers (Japan) [ShouTime, The Dumping Union]
New Fantasia (Set 2)  [system11]
Manx TT Superbike - DX (Revision D)
   [ShouTime, The Dumping Union, R. Belmont, Brian Troha]
Pole Position (World) [Andrew Welburn, The Dumping Union]
Ikari 3 (Korea, 8-Way Joystick) [jysx012]
Gals Panic 3 (Korea) [gp-lee, The Guru]
Punch-Out!! (Japan) [ShouTime, The Dumping Union]
Pigskin 621AD (rev 1.1 6/05/90)
   [Ben Fino-Radin, Nicolas Francfort, Brian Troha, The Dumping Union]
Jurassic Park (Japan, Rev A, Convertion) [ShouTime, The Dumping Union]
Violent Storm (ver EAC) [RanaElia]
Free Kick (bootleg set 3) [Kevin Eshbach, The Dumping Union]
Street Fighter II: The World Warrior (Japan 910411)
   [Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
DoDonPachi Dai-Ou-Jou (2002.10.07.Black Ver) [djvinc]
Trivia Madness - Series B Question set
   [mister_rf, Paul Vining, Brian Troha, The Dumping Union]
 
 
New games marked as GAME_NOT_WORKING
------------------------------------
Usagi Online (v2.04J) [ShouTime, The Dumping Union, R. Belmont]
Casanova [Yohji, Smitdogg, The Dumping Union]

Bennett)
 
Sottolineo che questa release contiene la fix di un bug aperto da me
nel 2008 sugli slowdown di Double Dragon ][, fix che finalmente lo
rende giocabile.
 
friol

rende giocabile.
 
Eresiaaaa! La velocit� non ha nulla a che vedere con l'accuratezza, e
l'emulazione di un gioco pu� essere definita accurata anche se va a 1
fotogramma all'ora mentre nel sistema originale ne raggiungeva 60 al
secondo! Qualcuno dovrebbe rammentare al mame team che la possibilit�
di giocare ai giochi emulati � solo un NICE SIDE EFFECT!!!
 
:-P

 friol
 
ottimo
 
infatti al di l� dei nuovi cloni/giochi supportati � una rls zeppa di 
bugfix anche non riportati nel whatsnew
 

On Tue, 24 Sep 2013 21:00:03 +0200, Devil Master <ev...@rulez.4ever>
wrote:

Forse mi sono spiegato male: prima il gioco rallentava anche a 60fps
su 60...
 
friol

su 60...
 
Cio� stai dicendo che prima il frame counter indicava il 100% del
framerate, mentre a schermo rallentava lo stesso?
Se questo � vero, i rallentamenti erano colpa dell'hardware del gioco
(e non dell'emulatore), ed eliminandoli l'hanno reso... meno accurato!
AAAAAAHH!!! ERESIAAAAA!!!! AL ROGOOO!!!!
 
:-D

On Wed, 25 Sep 2013 17:05:44 +0200, Devil Master <ev...@rulez.4ever>
wrote:

La tua � una battuta suppongo...
 
Io ho giocato Double Dragon 2 sul vero cabinato anni fa e non
rallentava affatto. Poi chiaramente il MAME team ha fatto delle
verifiche sull'hardware reale prima di mettere mano al codice e
rendere l'emulazione pi� accurata - i ricordi, si sa, sono fallaci...
 
friol


Non sta scherzando. Sian DD1 che DD2 rallentavano con troppi nemici a
schermo.
 
Esempio:
http://youtu.be/ftCYk5wshak?t=23m42s
 
-- 
Living in Barbaropoli
http://www.barbaropoli.com
 

schermo.
 
Infatti in quel punto anche il MAME rallenta.
Il problema � che prima della 0.150 rallentava anche all'inizio...
 
friol

friol
 
Ok, adesso e' piu' chiaro. :)
