Newsgroup: it.comp.software.emulatori
Titolo: Nome di un vecchio platform per C64

Su Logica 2000 era uscito come 'Antique Madness': un platform a scorrimento
orizzontale in cui l'omino poteva salire o scendere andando sottoterra o
sulle nuvole (dove tutto era piu' facile) tramite degli ombrellini e degli
altri bonus. La grafica era 'carina' e l'ambientazione -mi sembra- piuttosto
surreale.
Grazie a chi si fara' venire in mente il nome originale.
Ciao,
Marco

 surreale.
Forse Terramex ?
Peccato che sia su CCS64 che VICE ad un certo punto 
la musica si desincronizzi.
Anche su Amiga non ho trovato un emulatore che
emuli perfettamente la parte audio.
-- 
By DanyPPC
bgj...@tin.it

> Logica 2000
A prposito di Logica 2000...
una volta avevo una cassettina con un gioco:
Scherzi in classe
Divertente,ma di cui non ho mai capito il senso...
Si poteva dtirare sassi con la fionda ai professori, buttare giů compagni
dal banco,scrivere cazzate alla lavagna, etc..
qualcuno sa dirmi qual'era lo scopo??
Grazie!

Fox ha scritto nel messaggio ...

'School Daze', mi sembra. Per quanto c'ho capito io bisognava
prendere/colpire/distruggere gli scudi (?) appesi alle pareti. Ho sempre
avuto l'impressione che il meccanismo fosse lo stesso di Infernal runner:
'fai tutto quello che puoi fare e poi alla fine succede qualcosa', ma non
sono mai riuscito a andare molto avanti.
Ciao,
Marco

Forse Terramex ?
Grazie. Ho dato un'occhiata, ma non so dirti se sia quello: ci sono le
nuvole, ma me lo ricordavo piuttosto diverso.
Ora che ci penso, sempre su Logica 2000 era uscito un altro platform
piuttosto curioso: ambientazione dark/metropolitana con lupi che inseguivano
il giocatore dappertutto, dentro e fuori case diroccate, con un sottofondo
musicale niente male. Il titolo pirata era qualcosa tipo Avenger/Scavenger
ma naturalmente non c'entra niente con l'omonimo platform (?) fantasy
'Avenger'. Per caso ti ricordi anche questo? :-)
Ciao,
Marco

SKOOL DAZE
(c)1988 Alternative Software
----------------------------
(This game is a conversion from the Spectrum to the C64)
THE STORY
In the role of our hero Eric, you know that inside the
staffroom safe are kept the school reports. And, being Eric,
you realize that you must at all costs remove your report
before it comes to the attention of the Headmaster.
The combination to the safe consists of four letters, each
master knowing one letter and the Headmaster's letter always
coming first. To get hold of the combination, you first have to
hit all the 15 shields hanging on the schools walls. Trouble
is, this isn't as easy as it looks. Some of them can be hit by
jumping up. Others are more difficult. You could try to hit
a shield by bouncing a pellet off a masters head whilst he is
sitting on the ground. (Remember that the catapult only fires
horizontally.) Or, being Eric, you may decide to knock over
one of the boys and, whilst he's flattened, clamber up on
him so that you can jump higher.
O.K so all the shields are flashing wildly, disorientating the
poor masters. Knock them over now and, before they can stop
themselves, they'll reveal their letter of the code. All except
for the history master, of course, who because of his great age
and poor eyesight can't be trusted to remember. His letter has
been implanted into his mind hypnotically.
To make him reveal it, you must first find out the year he was
born (which, in case you are wondering, changes each game).
There are not many possibilities (and remember the year of
publication of this game!)
Then, creep into a room before he gets there and, if the board
is clean, write this birth year on the blackboard. When he goes
into that room and sees his birthyear he will, as if by post-
hypnotic suggestion, give away his letter.
Now that you know all the letters of the combination, all you
have to do is work out which order they go in. You know that
the Headmaster's letter is always first, but as for the other
three... you'll just have to try the various possibilities (6
of them). Find a clean blackboard and write out a combination.
Rush back to the staffroom and jump up to reach the safe with
your hand. If nothing happens, then the combination must be
wrong, so you'd better find another clean blackboard and try a
different one.
With the safe open, your troubles still aren't over, as the
flashing shields are rather a giveaway. To stop them flashing,
you now have to hit all of them again.
Done it? Congratulations! You are now allowed, along with all
your friends, to move on to the next class at school. But
remember, there will be reports at the end of this term....
SCHOOL RULES
Boys shall attend lessons as shown in the announcements at the
bottom of the screen.
Boys do not score points by attending lessons, but may be given
lines if caught in the wrong place.
Boys who acquire over 10,000 lines shall be expelled immediat-
ely from the school.
Boys are not allowed to enter the staffroom or the Headmaster's
study. Take care.
At playtime, boys are supposed to be playing and not in any of
the classrooms.
Boys shall not hit their schoolmates.
Boys shall not fire catapults.
Boys are expected to walk quietly in the corridors - they are
not for running or sitting in.
School dinners are compulsory.
Boys will be neat and polite at all times.
GETTING FAMILIAR WITH THE GAME
The game starts with a demo so you can get familiar with the
layout and the name of the characters as the classrooms are
called by their color or purpose and the character's names are
used in the game. To find these names reply Y when you see the
prompt "Do you want to change names?" and just press RETURN
after each character is displayed.
Because Eric cheated in the exams last year, he always has to
go to the same lessons as the swot Einstein, so he must follow
him to find where to go. That way he gets familiar with how
to proceed through the day. Once he is familiar he can start to
get the shields to ring...
CONTROLS (Keys and joystick can be used at the same time)
                  KEYS             JOYSTICK (in port 2)
            ------------------    --------------------
right              O                    right
left               P                    left
upstairs   (*)     Q               pull + right or left
downstairs (*)     A               push + right or left
fire (**)     SPACE BAR or F          Fire button
(*)  In the direction you are moving.
(**) Catapult fires in the direction you are facing (the shot
      is always horizontal)
Keys for performing specific actions are:
sit/stand             S
hit                   H
write on blackboard   W
jump or leap        J or L
SCORING
Hitting a shield                       - depends on difficulty.
Hitting all 15 shields                 - bonus.
Opening the safe                       - bonus.
Quieting the shields                   - depends on difficulty.
Lines given to swot or bully  - their lines add to your score.
Hitting bully (punching or catapult)   - bonus
---------------------------------------------------------
Credits:
Manual initially typed by VAXALON (1993) for the Spectrum,
reformatted, corrected and added to by Anonymous July 2000 for
use on the C64.
-END-

 (c)1988 Alternative Software
[cut]
Grandissimo!!! Questa guida ha colmato molte delle lacune che avevo su 
questo *splendido* gioco. Grazie mille :)))
-- 
Maccy
"Peace through superior firepower"
"I, cry, when angels deserve to die!"


[cut]
Sicuramente hai fatto un favore a tanta gente, tieni però conto che
chi si scarica il messaggio perchè li legge tutti si è scaricato 100 e
passa righe di post che non gli interessano.
Consiglio per la prossima volta di postare un singolo url alla pagina
da cui hai tratto le informazioni. Ottieni lo stesso risultato e
unisci l'utile al dilettevole
--
Rabax, echidna nero nonchè signore supremo 
dell'oscurità 
http://www.shabubububusettete.com
 (c) Tremal-Naik
IL sito che risolve ogni necessità! Vieni con noi!
Le roms del Game cube ti aspettano!

 unisci l'utile al dilettevole
il consiglio e' assolutamente giusto, pero' in relazione al numero
di OT e schifi vari che appaiono ultimamente, non mi sembra che la
guida di un gioco possa dar fastidio piu' di tanto. Almeno e' IT.
-- 
Anx
-- 
Posted via Mailgate.ORG Server - 
http://www.Mailgate.ORG

guida di un gioco possa dar fastidio piu' di tanto. Almeno e' IT.
Indubbiamente! 
Ma per chi il gioco l'ha già finito o non lo conosce sono sempre 145
righe da scaricarsi
