Newsgroup: it.comp.software.emulatori
Titolo: MAME 0.196 OUT

Tanta tanta roba. Dopo provo Virtua Fighter 2 :P
 
 
MAME 0.196, our March release, is here just in time for Easter, and it’s 
packed with all the goodness you’ve come to expect. In a very exciting 
development, Team Caps0ff have extracted the C-chip data for Volfied, 
Superman, Rainbow Islands, and most importantly, Bonze Adventure. This 
cleanly fixes some of the most long-standing emulation issues in MAME. 
The improvements to Sega Model 2 have continued, with Virtua Fighter 2 
and Motor Raid now considered working. Other Model 2 games are greatly 
improved as well.
 
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum 
family emulation, fixing many graphical glitches. A QuikLoad option has 
been added to several CP/M-80 machines, allowing .COM files to be loaded 
directly after the operating system has booted. Emulated IEEE-488 (GPIB) 
can now be tunnelled over sockets, opening up the possibility to 
simulate peripherals outside MAME. Interpro progress has continued, and 
is now at the point where you can boot the rebuild floppy.
 
Other new working arcade games include Big Buck Hunter, an older 
joystick-controlled version of Ghox, and a rare unprotected version of 
Opa Opa. With some fixes to our vector maths, War: The Final Assault is 
working, and Gunpey has been made playable using decompressed sprite 
data extracted from a working board. New LCD hand-helds include Dennis 
the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams 
Family, The Flash, and X-Men - Project X.
 
In an emulation first, MAME 0.196 supports QSound DSP emulation. For 
now, it’s only enabled for the vgmplay driver by default, and it 
requires a fairly fast computer to emulate at full speed. It will be 
enabled by default when system requirements are a bit more modest. The 
SH-4 recompiler has been enabled by default for Dreamcast-derived 
systems, giving substantial performance improvements.
 
Of course, there are plenty of other improvements. As always, source and 
Windows binaries are available from the download page.
 
MAMETesters Bugs Fixed
 
00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed 
via the secret hole, you restart trapped in darkness (Caps0ff)
00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs 
on dying because restart level is wrong (Caps0ff)
06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All 
in-game sprites from Comando Tracer flicker when moving (geecab)
06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 
and 6 in Terminator 2 - Judgement Day (geecab)
06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using 
Lua cheat engine (Carl)
06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: 
Exception after logo is displayed (cam900)
06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” 
of corruption (cam900)
06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on 
the boss level (Angelo Salese)
06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain 
levels despite being 100% in MAME (snow?) (Ted Green)
06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound 
on Get Ready screen at beginning of game (AJR)
06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
 
 
New working machines
 
Big Buck Hunter (v1.00.14) [coolmod]
Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
Jurassic Park (Tiger handheld) [hap, Sean Riddle]
Spider-Man (Tiger handheld) [hap, Sean Riddle]
The Addams Family (Tiger handheld) [hap, Sean Riddle]
The Flash (Tiger handheld) [hap, Sean Riddle]
Warai no Hana Tenshi [yukaritamura]
X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
 
 
New working clones
 
Acorn Electron (64K Master RAM Board) [Nigel Barnes]
Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
Dragon 64 (HD6309E CPU) [David Ladd]
Ghox (joystick, older) [caius]
Irion [Robbbert, mcp]
Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The 
Dumping Union]
Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) 
[coolmod, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
Super Cobra (bootleg, set 2) [Belike]
Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
TI-73 Explorer (bootleg) [Julian Lachniet, critor]
 
 
Machines promoted to working
 
Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mephisto Amsterdam [Sandro Ronco]
Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, 
ElSemi]
War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, 
GAME Apr 20 1999) [Ted Green]
 
 
Clones promoted to working
 
Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
Mephisto Dallas [Sandro Ronco]
Mephisto Dallas 16 Bit [Sandro Ronco]
Mephisto Dallas 32 Bit [Sandro Ronco]
Mephisto Roma [Sandro Ronco]
Mephisto Roma 32 Bit [Sandro Ronco]
Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, 
ElSemi]
Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, 
ElSemi]
War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME 
Apr 7 1999) [Ted Green]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, 
GAME Mar 16 1999) [Ted Green]
War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, 
GAME Apr 7 1999) [Ted Green]
 
 
New machines marked as NOT_WORKING
 
Badlands (Konami, set 1) [Angelo Salese]
Casio CZ-101 [Dirk Best]
Casio HT-6000 [Dirk Best]
CIT-101 [Doug Crawford]
Diablo HyType II Series 1300 CPU [Edström]
e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
Lucky Draw (Pinball) [PinMAME]
Milton Bradley Electronic Milton [Sean Riddle]
MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
Photo Play 2004 [Asure, The Dumping Union]
Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
 
 
New clones marked as NOT_WORKING
 
Arbiter Discmonitor A-01 [Nigel Barnes]
Badlands (Konami, set 2) [Angelo Salese]
ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
Daytona USA (GTX 2004 Edition) [anonymous]
Earthshaker (Prototype) (PA-4) [PinMAME]
Game King (EZ Pay, v4.0) [unknown]
Strange Science (Rev C) [Gerald (COY), The Dumping Union]
Super Seven [caius, The Dumping Union]
TI-83 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Orion (bootleg) [Julian Lachniet]
TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
 
 
New working software list additions
 
archimedes: 3D Construction Kit [Nigel Barnes]
camplynx_flop: BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, 
C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00, CP/M ver 2.2 
BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, 
FORTRAN-80, Gomoku, Hangman, Introductory Tape (128K), LogiChess 2.2, 
Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL 
v2.1, Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot 
Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20, 
WordStar v3.00 [Nigel Barnes]
ibm5150:
Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), 
SimCity (5.25", v1.02), SimCity (5.25", v1.07), Speedball (re-release), 
Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The 
Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
Bodyworks - An Adventure in Anatomy [Dan Tootill]
Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger 
Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video 
Companion: The Software (Spring '92 Edition) [Foone Turing]
ibm5170:
Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
Links - Championship Course - Firestone Country Club, Microsoft Macro 
Assembler 5.1 (MS OS/2 Tools) [breiztiger]
AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next 
Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, 
Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone 
Turing]
Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia 
[Justin Kerk]
megadriv: LEGO Batman (Rus) [VedsaGolfer]
snread: A Ghost in the House, The Third Circle [David Viens]
snspell: Les Mots Difficiles (Module No. 2) [David Viens]
x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
 
 
New NOT_WORKING software list additions
 
3do_m2: Shooter 2D [incog]
dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card 
of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle 
Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos 
Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou 
Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru 
Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), 
Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu 
Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX 
(World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 
20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 
(Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur 
Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai 
Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no 
Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter 
(Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep 
Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo 
Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen 
Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: 
Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), 
Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA 
(Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai 
Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis 
(Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino 
Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la 
rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star 
Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), 
Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar 
Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz 
l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz 
Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz 
Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz 
Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the 
Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, 
Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue 
(USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's 
Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck 
Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker 
Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), 
Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 
(Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD 
Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), 
Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & 
Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the 
Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern 
(Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), 
Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast 
Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express 
Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 
(Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference 
Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast 
Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), 
DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), 
DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, 
Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn 
Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), 
DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 
(Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn 
Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), 
DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 
(Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn 
Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), 
DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 
(Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 
2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), 
Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 
(Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), 
Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream 
Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), 
Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - 
Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), 
Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D 
(World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, 
Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), 
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), 
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), 
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), 
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), 
Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: 
Defender of the Future (USA), Ecco the Dolphin: Defender of the Future 
(USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 
19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore 
Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game 
Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), 
Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate 
Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), 
Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: 
Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN 
International Track & Field (Euro), ESPN International Track & Field 
(USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero 
Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail 
to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail 
to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: 
Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: 
The World of Sacred Device (Euro), Evolution: The World of Sacred Device 
(USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing 
Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World 
Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix 
for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 
World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World 
Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 
Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: 
Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 
Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: 
Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves 
(USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 
19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting 
Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 
(Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 
(Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan 
Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame 
Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: 
Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), 
Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 
20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren 
Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou 
Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), 
Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), 
Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), 
Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator 
Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 
(USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! 
Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no 
Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no 
Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon 
Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), 
GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant 
Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact 
(Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course 
Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), 
Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - 
Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 
(Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban 
(Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle 
Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side 
Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 
0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 
(Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: 
First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter 
(Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), 
Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic 
(Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical 
Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous 
(Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords 
(Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), 
Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, 
Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita 
Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium 
Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), 
Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi 
Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), 
Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva 
Rock Vegas (Euro) [FakeShemp]
ibm5170: Alien Legacy (v1.00) [Justin Kerk]
interpro: Diagnostic Floppies, Intergraph System Software, Rebuild 
Floppies [Patrick Mackinlay]
leapster:
Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender 
(Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - 
Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), 
Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números 
(Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), 
Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, 
L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister 
Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, 
L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
poly_flop: Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), 
Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse 
au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes 
Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion 
- Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives 
s'entraident (Fra) [TeamEurope, Buddybenj]
 
 
Translations added or modified
 
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
French [noxx09]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]
 
 
Source Changes
 
fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and 
added 7-segment digits. [AJR]
 
tms9927: Configure using character clock rather than dot clock. [AJR]
 
pit8253: Converted counters to subdevices. [AJR]
 
sega_315_5195: Internalized communication latches – sound now works in 
fpointbla. [AJR]
 
sol20: Added RS-232 port. [AJR]
 
mcb216, cb308: Replaced UART with TMS5501. [AJR]
 
hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
 
vt100_kbd: Rewrote as UART-based serial device. [AJR]
 
vt100: Restored bottom lines of screen. [AJR]
 
vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
 
debugger: Fixed extent of debug view, wplist output, watchpoint view, 
and find command for address-shifted memory spaces. [AJR]
 
ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
 
trs80.cpp: Derived almost all clocks from actual crystals, including raw 
screen parameters. [AJR]
 
d9final: Added NVRAM. [AJR]
 
qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
 
ay31015: Fixed receiver desync when next start bit arrives early, and 
synchronization at start bit. [AJR]
 
unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
 
Separated TLCS-90 external IRQ line state from internal request register 
– fixes tenkai slowdowns. [AJR]
 
artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM 
banking. [AJR]
 
Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 
modem control self-test). [AJR]
 
rainbow: Corrected bit rate generator clocks and types. [AJR]
 
g65816: Allow use of separate address spaces for program, data, opcodes, 
and vectors. [AJR]
 
scn2674: Added preliminary support for SCN2672 variant. [AJR]
 
vgmplay: Disable POKEY and QSound devices if not required. [AJR]
 
Include option and file names in fatal error message for failure to load 
media image. [AJR]
 
model2.cpp updates: [Angelo Salese]
Added custom debugger commands to dump geometrizer disassembly and 
triangle list.
Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple 
graphical glitches.
Fixed untextured path colors (used by Motor Raid and Daytona USA).
Added direct framebuffer drawing (used by Last Bronx title screen).
 
sharc: Implemented additional instructions used by Model 2 games. 
[Angelo Salese]
Added Rn = Rn FDEP Rx BY <bit6>:<len6> opcode (used by Last Bronx for a 
vital geometrizer function).
Added fmul abs multi opcode (used by Gunblade NY).
Added SET_UREG case $67 (used by Zero Gunner 2B).
Fixed LSHIFT negative operations to not sign-extend the result (fixes 
Last Bronx frame flickering).
 
segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D 
viewport positions). [Angelo Salese]
 
Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
 
i960.cpp: Added support for burst stall on writes. [Angelo Salese]
 
ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip 
screen. [Angelo Salese]
 
amstrad: Ignore invalid PSG register selection – fixes input issues with 
Monty on the Run and Airborne Ranger. [Barry Rodewald]
 
metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. 
[cam900]
 
hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, 
changed sound output to mono. [cam900]
 
imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping 
rectangle (improves performance). [cam900]
 
sknsspr: Converted to device_rom_interface, allocate decode buffer at 
start time. [cam900]
 
galpani3.cpp: Cleaned up code, added notes, allocate buffers at start 
time, improved alpha blending, sprite/background priorities and 
background/background priorities, and reduced code duplication. [cam900]
 
jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
 
rohga.cpp: Fixed graphics decoding. [cam900]
 
segapcm: Added support for clock speed changes, and cleaned up code. 
[cam900]
 
vgmplay updated: [cam900]
Implemented Sega PCM interface registers.
Convert QSound pitch to DSP clock input frequency.
 
eolith.cpp: Corrected title/distributor for Chinese-language version of 
Iron Fortress. [cam900, Vas Crabb]
 
kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. 
[cam900]
 
es5510/taito_en updated: [cam900]
es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
taito_en: Verified ESP input clock and output channels from GunBuster 
schematics, reduced runtime tag map lookups.
esqpump.cpp: Split ES5506 out of interface.
esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
 
kaneko_grap2: Converted to device_rom_interface, added device address 
map, added internal palette, and implemented brightness control. [cam900]
 
mcatadv.cpp: Reduced code duplication, improved ROM region names, and 
converted to mono sound output. [cam900]
 
wecleman.cpp: Added notes, cleaned up code, improved ROM region names, 
and converted to stereo sound output. [cam900]
 
ES8712: removed sound output as it’s just a controller for an Oki 
MSM5205/6585 and 74157. [cam900]
 
gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up 
code, and reduced runtime tag map lookups. [cam900]
 
blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed 
sound bank switching, and added notes. [cam900]
 
lastbank: Use generic latch device for sound communication. [cam900]
 
gcpinball.cpp: Improved ROM region names. [cam900]
 
qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
 
eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and 
drawing. [cam900]
 
eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: 
Modernized sound latches, reduced runtime tag map lookups, and improved 
ROM region names. [cam900]
 
hidctch3: Replaced driver init with machine configuration. [cam900]
 
mastboy.cpp: Cleaned up code, moved banked RAM handler into 
address_map_bank_device, fixed RAM error, added notes, and improved ROM 
region names. [cam900]
 
xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added 
notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
 
tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced 
code duplication, reduced runtime tag map lookups, added notes, and 
marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect 
linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap 
scroll when flipped). [cam900]
 
ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
 
k051649.cpp: Add scc_map to reduce duplication in driver memory maps. 
[cam900]
 
divebomb.cpp: Use generic_latch_8_device for CPU communication and 
input_merger_any_high_device for interrupts, and improved tags. [cam900]
 
ddragon.cpp: Identified CPU types. [cam900]
 
x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
 
gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code 
duplication, and removed unnecessary parameters. [cam900]
 
Added extracted C-chip EPROM data for Volfied, Superman, Bonze 
Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
 
plugins/portname: Described revised format. [Carl]
 
Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing 
simulation to be removed. [David Haywood]
 
XaviX: Added notes on IRQ source register. [David Haywood]
 
Added HDB-DOS device for Color Computer 1/2. [David Ladd]
 
Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
 
hp64k: Added support for HPIB bus, and made extensive improvement to PHI 
emulation (BIST now passes). [F.Ulivi]
 
Added slot device to tunnel IEEE-488 between processes over a socket 
connection. [F.Ulivi]
 
Corrected Intellivision keyboard 6502 clock rate (was running at double 
speed). [Frank Palazzolo]
 
spectrum: Fixed sprite flicker and missing graphics in several games. 
[geecab, R. Belmont]
 
emscripten: Fixed issue causing drivers using netlists to fail, and 
disabled currently unsupported multithreading. [Justin Kerk]
 
notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
 
naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
 
Dreamcast and derivatives: Enabled SH-4 recompiler by default. 
[MetalliC, Ryan Holtz]
 
lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
 
kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
 
bbc: Added cassette relay samples. [Nigel Barnes]
 
bbc: Fixed shadow RAM corruption in Master/B+, and sideways RAM access 
in Model B. [Nigel Barnes]
 
electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel 
Barnes]
 
model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
 
nes_apu: Derive frame counter from clock input. [O. Galibert]
 
Removed macros from address maps. [O. Galibert]
 
interpro: Various improvements, culminating in the ability to boot the 
“blue screen” rebuild floppy. [Patrick Mackinlay]
Nearly boots CLIX – hangs trying to mount the filesystems.
Refactored CPU/MMU memory access, added alignment faults, and added 
support for DMA virtual addressing.
Implemented most C400 instructions, and fixed wait instruction.
Removed broken forced interrupt handling.
 
gunpey: Extracted decompressed sprite data – loaded to fix graphics 
until compression is understood. [Peter Wilhelmsen, Morten Shearman 
Kirkegaard]
 
midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and 
sorted main buttons. [Risugami]
 
seattle.cpp: Cleaned up outputs. [Risugami]
 
Added ability to start/stop AVI recording during emulation session, and 
improved handling of native aspect screenshots on systems with arbitrary 
numbers of screens. [Ryan Holtz, Vas Crabb]
 
M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
Fixed partial frame read and added VSYNC packets.
Added relay mode (used by stcc), detect/handle connection loss, improved 
sync.
Converted to use osd_file rather than emu_file.
Added comm_framesync option to force instances to stay in sync.
Added preliminary MB89374 emulation – works well enough for Virtua 
Racing ad Virtua formula to link using real firmware.
Removed m1comm from the default model1 configuration, as not every game 
has one.
 
Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro 
Ronco]
 
Corrected size of MK48T12 timekeeper RAM. [smf]
 
validity check: Test all 33 possible results from count_leading_zeros() 
and count_leading_ones(). [smf]
 
Donkey Kong: Changed orientation so that -norotate matches direct feed 
recordings. [smf]
 
Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte 
II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
 
c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, 
fixed static noise between fights in Tekken 3, and fixed order of phase 
inversion flags. [superctr]
 
rgbsse: Fixed scaling functions for negative values – fixes graphical 
anomalies in warfa. [Ted Green]
 
kayproii: Fixed Baud rate generator connections (serial port and 
keyboard were reversed). [Vas Crabb]
 
Changed build options to make deprecated declaration warnings non-fatal 
and enabled by default. [Vas Crabb]
 
Started deprecating and removing poorly-performing output system APIs. 
[Vas Crabb]
 
Deprecated and removed all uses of running_machine::first_screen. [Vas 
Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
 
dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
Interpreter implements almost all features and has machine cycle 
accuracy/granularity.
PIO and a subset of SIO output excluding multiplexed modes are implemented.
Disassembler syntax mostly matches that used by assembler, and shows 
live comments for predicated operations.
 
qsound: Added low-level emulation using DSP program (only enabled in 
vgmplay for performance reasons). [Vas Crabb]
 
qsoundhle: Changed sample rate and playback behaviour to better match 
DSP. [Vas Crabb]
 
Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas 
Crabb]
 
Reduced use of naked pointers, using namespace, and preprocessor macros 
in recompiling CPU cores. [Vas Crabb]
 
Converted most machine configuration helpers to non-static member 
functions and adjusted macros to match. [Wilbert Pol]
 
crospang.cpp: Corrected clock speeds based on oscillators and PCB info. 
[Brian Troha]
 
gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, 
vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
 
sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
 
sf2b: Identified manufacturer. [f205v]
 
atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
 
Dumped PLA from CBM plus4 family. [Guru]
 
spaceg: Dumped PROMs. [Guru]
 
opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
 
shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
 
ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
 
leland.cpp: Corrected ROM labels and documented undumped PALs for Pig 
Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
 
leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, 
The Dumping Union]
 
Updated hiscore.dat for recent changes. [Leezer]
 
alphatro.cpp: Improved ROM names, and added real ROM for machine with 
BICOM graphics extension. [rfka01]
 
Corrected year for San Francisco Rush: The Rock. [sjy96525]
 
argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]

family emulation,
 
Esistevano cabinati con dentro lo Spectrum??
 
-- 
Io 
http://www.votopirata.it
 
NB: il messaggio prima dei due trattini non va considerato il pensiero del Partito Pirata o comunque
autorizzato dal Partito Pirata. Il link qui riportato e' presente a scopo esclusivamente elettorale.