Newsgroup: it.comp.software.emulatori
Titolo: ROTFL MAME WIP :))

Giacche` il newsserver di Infostrada e` giu` da due giorni, e non ho idea
se quando riusciro` a postare questo messaggio troverete ancora la pagina
online al solito 
www.mame.net/wip
 , beccatevi questo grande pescione:
1st April 2001: Jürgen Buchmüller wrote a driver for the Difference Engine.
Aaron Giles fixed the Mortal Kombat 2 shadows. Nicola Salmoria emulated a
few thousand erotic games, and Marco Cassili and Gerardo Oporto fixed dip
switch settings in all of them. Phil Stroffolino submitted several drivers
that GCC does not want to compile properly. Olivier Galibert extended his
work on the Sega System 16 drivers and emulated the Naomi hardware, all
with perfect graphics and Sega IC abstraction. Bernd Wiebelt wrote RGB
monitor simulation routines and perfect full screen bilinear filtering for
DOS MAME. Brad Oliver complained about several issues that prevent MacMAME
from compiling, and promptly fixed them. Bryan McPhail wrote trojan
programs for several encrypted Data East games and emulated them all.
Darren Olafson and Mike Coates teamed to emulate 68040 in ASM, which Karl
Stenerud countered with C 060 emulation. David Graves obsoleted Raine by
completing his work on the new Taito drivers. David Haywood added several
games to various drivers which everybody else neglected to add. Ernesto
Corvi and Howie Cohen emulated the Super Nintendo arcade system. Jarek
Burczynski did some detective work and Tatsuyuki Satoh perfected the
VLM5030 emulation, and also emulated the elusive Votrax sound chip. Keith
Wilkins replaced all samples with discrete sound chip emulation, while yet
not perfect, it is far more accurate. Luca Elia and Manuel Abadia wrote
drivers for a few more obscure arcade games that nobody has ever heard of,
but their excellent work is still welcome and applauded. Takahiro Nogi and
Yochizo wrote a driver for Semco's Virtua Fighter VS Tekken, which hasn't
even been released yet, but it does not seem to matter. And those who I
missed, did something good to generally improve MAME. What counts is the
arrival to the goal, not who actually does it. I would also like to thank
the people who originally wrote these fabulous games, and the perseverance
of the arcade game collectors and their work on preserving the
ever-so-faulty ROM chips, manuals, datasheets, schematics and various other
related materials. Thank you all!
-- 
 $B%^%C%7!!%+%G%s%F%# (J - E-mail: massi_cadenti(at)
metalslug4lamers.com
Mastro di Chiavi della GHOULS, Obiett.di coscienza uff.della BOBBLE
Sito web: 
http://www.metalslug4lamers.com/
 (andateci ^__^)
Now listening: Michael Jackson - History

online al solito 
www.mame.net/wip
 , beccatevi questo grande pescione:
[CUT]
Non va bene...non c'e' nessuna miglioria per i driver di Ordyne e di
Rolling Thunder 2!;P
-- 
Mario Ciampa - ICQ UIN 9601776 - Nick: MCMXC
A1200PPC 603e/200 - PIII/500 Marvel G400 TV DVD
Autore della fanfic "Il misterioso segreto di Sailor Moon"
Pubblicata su 
http://members.xoom.it/mcmxc/index.html
Membro di piu' ML di quante riesca a ricordare^____^;;;;;

 Rolling Thunder 2!;P
Non è del tutto vero, prova a guardare nel MAMEWIP (quello autentico), 
in data 29/03/2001:
"Nicola Salmoria fixed a few graphical bugs in the Namco System 2 driver 
(...)"
:PPP
-- 
Best Regards
Maccy
"Peace through superior firepower"
"Life is a bitch, take it easy...if you can"
"At my signal, unleash hell!"

(...)"
E' quello di Rolling Thunder 2?:)


 E' quello di Rolling Thunder 2?:)
Già, però non sono sicuro che Nicola abbia fixato tutti i bachi del 
driver NS2. A me basta che il background di Ordyne vada nel verso giusto 
ora :)


ora :)
E ci va?:)


 E ci va?:)
Direi proprio di si :)
