Newsgroup: it.comp.software.emulatori
Titolo: Intervista al più grande di tutti

"Interview with Mark Greenshields 2001
Interview in English
    Mark Greenshields is the author of the book "Mastering Machine Code on
your Commodore 64" and also he is the author of games like 19th Boot Camp,
Blazer, Bombo, CounterForce, Extreme, Gilbert, Hades Nebula, Rally Cross,
Slug y Split Personalities [aggiugerei quella perla di Prost GP per PC,
ndABS]. Nowadays he is the Chief Executive Officer of DC Studios [che
appartiene alla Ironstone ;-) ndABS]
    And then, We are going to pass to this small interview, which he was
answered very kindly.
* fermhg: When did you begin to program with the Commodore 64?
* Mark: In 1981. I persuaded Interface Publications of the UK that I would
write a great instructional book on programming the C64 and they believed
me. I got my first C64 in December 1981 (PAL model serial number 2!!). [ in
che mani... :O ndABS] It broke after a few weeks and I had it replaced with
serial number 11! The book was completed by February 1982.
* fermhg: What's your best program for Commodore 64 and what does it
consist?
* Mark: The best game I wrote for the C64 technically was probably either
Nineteen Boot Camp. The most sprites on screen was Hades Nebula or Slug.
* fermhg: What methods do you recommend to make a demo or a game?
* Mark: Make it visually impressive, run in one frame with good sound.
* fermhg: What bibliography do you recommend before programming?
* Mark: I wrote 3 books so I guess I would recommend Mastering Machine Code
on the Commodore 64. However The Programmers reference guide is a must
otherwise.
* fermhg: What tools do you have used to program with the Commodore 64?
* Mark: My fav assembler was Machine Lightning but I used Supermon, Zoom and
many others. Dpaint was great as was Art Studio on the ST.
* fermhg: What changes has been there in the programming from 20 years ago?
* Mark: It seems to take more programmers to do the same thing in longer
time and in an easier language. 3D however is a different ball game with
much more complexity than we could do.
* fermhg: What do you think about the SID and it's possibilities?
* Mark: It was my favourite sound chip and still its music is worth
listening to. I play some of it on MP3s on the car.
* fermhg: What do you think about the VIC II and it's possibilities?
* Mark: It was a good chip with great effects for its time. Still cool but a
bit dated. However it can do effects others still cannot do.
* fermhg: What do you think about the CIA and it's possibilities?
* Mark: Decent IO chip. Was very underused, I wrote tools that allowed
deving on one C64/128 and downloading,stopping, tracing another. I
interfaced this into my assembler - much easier to work and faster. No
waiting for the 1541!
* fermhg: What do yo think about the architecture of the 6510?
* Mark: A bit of a botch but it worked It was better than the 6502 but still
quite a limited chip. It was easy to start coding on but is hard to do
really clever, complex things.
* fermhg: Why the 6510 have not advanced? Really, it doesn't exist 6510 to 1
GHz.
* Mark: Why bother. The 6510 was good in its day but really limited. 56
instructions and no FP made things we do nowadays impractical even if it was
fast.
Good luck in what you are creating.
Best wishes
Mark "

 Interview in English
Oddio, in Inglisc, semmai. Ma dove l'hai beccata?

 Oddio, in Inglisc, semmai. Ma dove l'hai beccata?
Eheh, il sito è spagnolo, per questo è in inglisc...
http://cuapro.c-64.info/

Oddio, in Inglisc, semmai. Ma dove l'hai beccata?
Questo e` niente, devi vedere l'"ingrisc" di certi sottotitoli di DVD di
HK... al confronto questo e` Oxford ;)
-- 
マッシ　カデンティ - E-mail massi.cadenti(at)
tiscali.it
 <-- NEW
Mastro di chiavi della GHOULS
Obiettore di coscienza ufficiale della BOBBLE
Dittatore del gruppo di fansub IBC-CIF (Rebirth)

 
http://www.tulip.com/news/article.asp?nid=109
Azz mi sa che mi tocca proprio comprarlo, Hades Nebula.. ;-)
-- 
Regards LaZ
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Mi riservo, con fermezza, il diritto di contraddirmi. (Paul Claudel) 
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