Newsgroup: it.hobby.enigmi
Titolo: ma perché sta macchina non si muove?

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};
{
    color = [1.0, 1.0, 1.0];
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    size = 0.05956841260194778;
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{
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{
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{
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{
    color = [1.0, 1.0, 1.0];
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{
    color = [1.0, 1.0, 1.0];
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};
{
    color = [1.0, 1.0, 1.0];
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{
    color = [1.0, 1.0, 1.0];
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{
    ccw = false;
    color = [1.0, 1.0, 1.0];
    controller = "";
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    geom1pos = [7.04493236541748, -2.581254720687866];
    motor = true;
    motorSpeed = 27.32708358764648;
    motorTorque = 1000.000122070312;
    size = 0.2737045288085938;
    type = "hinge"
};
{
    color = [1.0, 1.0, 1.0];
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    size = 0.04514441266655922;
    type = "fixjoint"
};
{
    color = [1.0, 1.0, 1.0];
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}


Welcome in the club.
Pero, Nick, magari qualcuno s'incazza a ricevere tutta sta roba.
Puoi usare questo posto per metterci i file lunghetti:
http://it.groups.yahoo.com/group/enigmi
Io vedo 8 pistoni + 1 che van su e giu' + la ruota centrale che gira,
ma forse l'intenzione non era quella. Qual e' il tuo cruccio?
Ciao!!!  :o)
Livio

 Livio
Volevo che si potesse muovere sul piano sottostante come una sorta di
robot però si muovono i pistoni ma il tutto rimane fermo,
Nick

> "Nick"

Forse si ottiene quello che desideri "schiodando" i cilindri (rimuovendo 
cioè il Fixate da ogni metà di cilindro), poi devi aumentare la forza dei 
pistoni, altrimenti si ferma subito. Così facendo, il "coso" effettivamente 
si muove saltellando di qua e di là e a volte rotola anche per un po'.
Ciao
Giorgio

 si muove saltellando di qua e di là e a volte rotola anche per un po'.
Phun va un po' capito. E' un mondo a se'. Penso che il suo successo
sia dovuto anche al fatto che non e' rigoroso, che ammette scappatoie,
pur conservando una grande semplicita'.
In realta', piu' che un 2D e' un 2D e mezzo, come i film con Leslie
Nielsen, ammettendo alcuni piani sovrapponibili tramite i pezzi che
non collidono. Ad es., per un motore stellare, si possono fare due
piani distinti di bielle.
Flatland di E. Abbott era invece un mondo *rigorosamente* a 2D. Se un
uomo cammina su un piano (retta) da sinistra a destra e ne incontra un
altro che va da destra a sinistra, deve camminargli sopra per andare
oltre. Dall'uscita del romanzo, molti, tra cui Martin Gardner, si
erano divertiti a studiare meccanismi rigorosamente a 2D. Ricordo
cerniere, abitazioni a piu' piani, forse anche motori. Purtroppo mi
accorgo tragicamente che non ho piu' questo materiale. Il casino che
sto facendo con FidoCAD, lo sto facendo anche con questo obiettivo.
A presto!!!  :o)
Livio