Newsgroup: it.sport.formula1.moderato
Titolo: [EA-Sports - F12000] Ho fatto un grosso errore mi sa =(

Ho fato una scemenza., come al solito =)
Ho acquistato F1-2000 della EA-Sports.
Ho deciso che non avevo voglia di aspettare fino a gp3.
Mi sono pentito dell'acquisto circa 23 secondi dopo l'installazione del gioco.
Ecco le mie motivazioni a caldo ( dopo pochi minuti di gioco):
- I rapporti di forza tra i team e i piloti sono del tutto aleatori ( e questo
era quasi certo in effetti ): Irvine si ostina ad arrivare quasi sempre terzo =)
- La pesantezza del gioco, forse dovuta all'utilizzo del solo D3d è incredibile,
il mio sistema non è certo high end ( K6II 350, 64 Mb RAM, Voodoo Banshee ), ma
mi sembra assurdo che non POSSA CORRERE UN GP PERCHE' TUTTO VA A SCATTI !
Inoltre selezionando il bilinear filtering le texture sono incredibilmente confuse,
senza è tutto pixelloso come non si vedeva da anni ( in realtà rimane lo spixellamento
pure col bilinear....) .... insomma sono abbastanza disperato... qualche cosa carina
il gioco ce l'ha...la visuale interna l'ho trovata molto fruibile... e carina da
vedere... i modelli delle macchine ci sono, la licenza ufficiale pure ( c'è pure
Villeneuve, miracolo )... però è mai possibile che non possa giocarci decentemente
a sto' gioco ? =(... se qualcuno mi può consigliare ( magari via email sennò l'Avv.
ci stronca =) ) come rendere decente graficamente e/o giocabile f12000 vi prego 
me lo dica ! Voglio dire... sul mio sistema F1RS e MGP2RS della Ubisoft vanno
perfettamente e la loro grafica è certamente migliore.... molto + definita...
msx
P.S.: il manuale allegato al gioco contiene delle frasi meravigliose, ne cito
qualcuna: 
"Veloce ed esperto, il monello Johnny Herbert [...] ha tutti i numeri che 
 occorrono a un pilota per primeggiare" 
 
"[...]L'austriaco (Wurz) ha doti di velocista naturale  e un'intelligente 
 condotta di gara"
"I 5 anni di permanenza alla McLaren dicono molto sulle doti tecniche di 
 velocità di Coulthard" ( forse è ironico ? =D )
 
 

 velocità di Coulthard" ( forse è ironico ? =D )
Forse bisogna saper leggere tra le righe....
-- 
                    Saluti
                                   L'Avvocato
        _________
         =======
        &(-O^O-)&
 --oOOo----(_)---------
 | Salvatore Iannello |
 |Moderatore di isf1.m|
 |Mail: anteporre "l_"|
 --------------oOOo----

Per rendere minimamente giocabile F1-2000 ci vogliono almeno 128MB di RAM!!!
Ciao
                                        Ema

 Ho fato una scemenza., come al solito =)
Io no :-))
Un amico che si è "scottato" mi ha proposto di comprarglielo...
Purtroppo, per lui, con una scheda da 4 mega come la mia (ancora per poco)
Voodo1 non è possibile farlo girare, e in software è un passo indietro
rispetto al motore, già pietoso, di GP2...mi sembrava di giocare a Indy500
:-D
P.S: Vista la parabolica? Non hanno mai messo piede in circuito quelli li,
garantito :-(((
--
Cordialmente
                        Davide
_____________________________________________________
                 Ho bisogno di fare qualcosa di speciale.
      Ogni anno qualcuno vince un titolo. Io voglio fare di più.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Ayrton Senna da Silva¯¯¯¯¯¯¯
Per non dimenticare:  
http://members.xoom.com/Vai_Senna

Mi pareva di aver detto chiaramente che è una sola, ma mi hano divorato le
recchie....
                                                mauro

...mi sembrava di giocare a Indy500
Alt! Non toccarmi Indy500, un mito,
aveva una giocabilità e una fluidità impressionanti
sul 286. Molti programmatori attuali avrebbero
di che imparare
Maury

 
Da quel poco che ci si può divertire nei giorni di test ( unica prova vagamente
giocabile, quando ci sono altre monoposto dagli FPS si passa ai SPF... ) mi
è sembrato DIVERTENTE....ripeto DIVERTENTE no more no less... e ripeto, la 
visuale interna piu' "alta" rispetto al solito mi è apparsa molto molto
fruibile e anche bella da vedere, e pure il display è ben fatto... il prob.
è specialmente la programmazione tecnicamente scadente...spero di risolvere un 
po' con la ram ^^; 
msx

 
mi dai un'ottima notizia se è vera.perchè avevo già intenzione di comprare la
RAM...uno dei componenti più utili...e non mi constringe a cambiare tutto 
inoltre ^^;...sperèm =)
msx

di che imparare
Concordo, era un gioco veramente divertentissimo....
-- 
Disclaimer : Tutto il contenuto del post e' strettamente IMHO.
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           Vinci      E-mail : 
cor...@iperbole.bologna.it
 
   1. Classificato Torneo Palle Fumanti 1999-2000 Cat. Esterofili
                Visita Forix : 
http://www.forix.com
                   Appassionato "Non DOC" di F.1
---------------------------------------------------------------------

dal sito 
http://www.alphaf1.com/gp3
sono commenti del creatore del sito che ha assistito ad una dimostrazione di GP3
19th April 2000
First of all, big thanks to Toptronics, which had invited me to the presentation show of
the new computer/console games which haven't yet been released at Helsinki on Tuesday
evening. And one of the games was Geoff Crammond's Grand Prix 3.
The show started with a general presentation of the game. Hasbro's International PR
Executive, Sarah Evans, showed few datasheets of the game. The first fact was that the
game will be released on 28th July as earlier speculated. Most of them we already knew,
but she told some new ones:
* The game requires DirectX 7.0 (no support for other formats) and it's one of the last
games which are optimized for both software and hardware mode.
* The car setup screen consists of three levels: high impact, low impact and default
* The wet weather also consists of three levels: light rain, 'normal' rain and monsoon.
The player can choose before the race which level he wants to play or setup the car
according to a weather forecast. The weather changes dynamically and there is a difference
between the ideal driving line and rest of track.
After the slideshow, she showed two demo movies of the game. The first one was exactly the
same than showed in the Cybernet TV program and which been available for download at this
site already for a while
The second movie was new (at least I hadn't seen it). If I understood correctly, it was
software acclerated, but it looked very nice. It showed some race action at Melbourne and
Silverstone with all the 22 cars. It mainly focussed on showing the TV view and the
crashes. I saw breaking wings and flying wheels, but unfortunately it changed to another
view when a car was just about to roll upside down (not possible in GP2). It looked quite
same than in GP2.
Few details I paid on attention: the track side advertisiments are same than in real-life,
unlike in GP2, without tobacco and alcohol ads of course. The driving line is seen as skid
marks, but no difference between straights and corners. The people in the stands are not
anymore a mess of pixels, because now they look like humans (very impressive detail).
The required hardware configuration was a part of the discussion. They said that P266 will
be minimum, but I'd recommend getting at least a P500.
Then senior producer of GP3, Nick Court, introduced the demo which consisted of two laps
at Monaco. He drove the race in 2min57s and Evans promised that the one who can beat it,
wins an official GP3 t-shirt.
The presentation was on a large TV screen, but you get a chance to play it on a normal
Fujitsu home computer: P600, TNT2/M64 16Mb graphics card (2Mb BTW enough for GP3), 15"
monitor, Windows 98, normal wheel and pedals. The demo was the same than showed through
Europe on this winter/spring and it was hardware acclerated. They had as Windows desktop
background picture picture of Mika Hakkinen's McLaren and text "Grand Prix 3 - January
Hardware Acclerated Demo".
Speaking of Hakkinen, I saw two adverts of GP3 and the new box design (big ones). In the
box design, there is a picture of Hakkinen in the Silverstone main straight. In first
advert there is a girl's bottom in tight red pants and in the second advert there was
Hakkinen in the pit straight of Silverstone and puts the steering wheel back to the car.
To the review of the demo. I'll have to admit that I was very excited when I had waited
since last September to get a chance to play the game. So I did. In the demo you'll play
the Prost car against three other drivers. You'll start from 4th grid, but it seems that
the other cars are quite far away.
To the start. The starting lights are animated as seen in TV and overally the start feels
very exciting. In the demo they had all driving aids on and specially the auto brakes made
the game too easy. The circuit of Monaco was very narrow, so you'll have to be very
careful so that you won't touch the walls.
The game feeled amazingly realistic, a lot better than Grand Prix 2. You can feel the
realism in your bones despite it hadn't any force feedback effects (will be included to
the final version). In my first attempt, I managed 3min05s, but because I had a spin-out
and the auto brakes feeled strange so that I couldn't beat
Court's 2.57.
Juha Viitala, the creator of the popular GP2 carsets and webmaster of the Finnish GP2/3
site, managed 2.46 so I had to have another shot. This time I pushed harder, overtook the
AI cars at the begining and managed 2.51 which was enough that I also win the T-shirt.
Hasbro's brand manager, Michael Olsen, promised to sent the t-shirt on snail mail.
The demo also contained a new chequered flag which looked very nice, but was falsely
standing on the unsafe side of the barriers. I tried to kill him, but no effect. Hasbro
used word photo-realistic lot and I can agree to that specially when talking about the
chequered flag man.
Overally the game looked very nice on 1024x768. The 3D-effects could been better, but they
are going to improve them for the final version. Compared to GP2, GP3 contains shadows of
the buildings. The sounds were directly from GP2, but will be changed for the final
version.
They have also improved the AI a lot and the computer cars were very aggressive. If you
are equally fast, overtaking will be difficult unless you'll use dirty tricks.
I also asked few questions from Olsen. Because he doesn't work with game, he couldn't tell
much details. He told that new Grand Prix game will be released on each year and Grand
Prix 4 is planned to be released on late this year (work with GP4 has already started).
But he game me his business card and asked me to mail back for further questions.
Nick Court arrived to the computers so I asked him few questions (unfortunately I can't
give you word to word
interview). Here are the details of our 15 min discussion in brief:
* Grand Prix 3 will definately be released on 28th July. The whole crew, including Geoff
Crammond, wants it and there is no pressure that it would be released unfinished.
* There won't be anymore details in the tracks as seen in the screen shots. There is a
huge list of features which Crammond wants to add, but he also wants that the game runs
smoothly on normal home computers. Catch fencing and other details are possible for GP4.
* I asked about the new sounds, but our discussion lead to the F1 team which have helped
them. Court said that they have very close relationship, but asked which team it was, he
said "No comments" and smiled. But I insisted that everyone knows that it was Arrows and
he was seen sitting in a cockpit of Arrows in TV. He
still didn't want to comment, but said that official press release will be out on later
this week because of the fuss around it.
* I pointed out about the unrealistic car shape, but Court said that it's OK and near the
final one. He couldn't promise anything about adding own car shape for each team, but
changes are possible.
* Court said that he visits Internet websites and named one of them. He also reads
discussion forums, but didn't know this one (or remember). He laughed that they had
already put his latest interview to net (download it here). To clear things out, I gave
him my card with the url of this site and my email address. He promised to have a visit.
* Recently many new F1 games have been released, eg. EA F1 2000, but Court thinks that GP3
will became the ultimate sim to beat them. Court said that if the latest season data is
the most important feature you want, then you should look forward to another game.
* The reason why GP3 is based on season 1998 is that they had enough material to make the
game realistic for that season and the game shouldn't based on guesses. They know what the
lap times at Hockenheim were, they knowed what happened at Silverstone, and so on. They
changed the track layout so many times so that the lap times matched. They'll release
later new titles with updated season data and new physics engine.
* Talking about the realism, it's what games Grand Prix 3 what it is, a simulation. Court
said that they had recently three F1 drivers testing the game (they played Silverstone
track) and the crew changed to game even more realistic according to their feedback.
* Why not hands in the steering wheel? Because they'd look like stick of woods. When
they'll manage to make it look so natural that you can also see the fingers moving,
they'll add it. I pointed out that all the other sims contain hands in steering wheel, but
Court said that they are not in the same level of realism than GP3.
If you can't do a proper one, don't make at all.
* But why we know so little details of the game? Why no wet weather screen shots? Because,
they don't want to reveal everything on same time. When asked about the official web site,
Court hopes that somebody would update it more often.
* More info and details, and possibly wet weather demo/screen shots, will be revealed at
the E3 show on 11-13 May.
* The playable demo will not be released before the game itself it's released, despite
there would be thousounds of people who would exchange their mother to it.
* They won't make any editors, such as a car skin editor, because they'll make the new
season data update. Hasbro owns FOA license for 1998-2002.
* Court doesn't play Grand Prix 2 (anymore), but is aware that there are lots of 3rd party
editors available. He can't give official recognition, but is happy that they kept the
game alive. As an example he mentioned the Malaysian GP track which was made before there
was any races held.
* Talking about Geoff Crammond, Court said that he's very nice person to work with and has
enjoyed his products since the days of Stunt Car Racer.
After the discussion, we shaked hands and reminded him to visit the site.
Hasbro keeps could care that nobody won't steal the demo. Court is one of the three who
can take the game out of the office, but said that he doesn't play it at home. Before he
rushed to the airport, he deleted the demo with a secure delete program and formatted the
hard disk.
I saw the directory structure of the game while he was deleting and it looked same than
the GP2 one (sounds, gamejams, ...). There was also a new directory, "gamejips". In the
main directory, there was f1ct06.dat which obviously had the Monaco track stored in it.
I got the official press cd-rom of the game, but it's not worth to put online. However it
contained a directory called "prerelease", but it turned out to be ... empty. I also got a
small leaflet of the game, but I didn't contain any new info and the screen shots were the
same than seen before.
And the conclusion. GP3 will look like the same than seen in the screen shots. They have a
huge list of features which they want/will add, but those will not be seen until GP4.
--
ciao
Alesi_27
__________________________________
 Alesi_27
 E-Mail: 
g.nes...@panservice.it
 ICQ uid: 24715230
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 sul 286.
Buono buono, so bene quanto fosse valido quel gioco...
Ma gli anni passano, il migliore di un epoca puň essere usato per sfottere
altri giochi di altre epoche che non stanno al passo dei tempi. Dalla mia
frase esce F12000 con le ossa rotte, non ti pare? :-))
--
Cordialmente
                        Davide
_____________________________________________________
                 Ho bisogno di fare qualcosa di speciale.
      Ogni anno qualcuno vince un titolo. Io voglio fare di piů.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻAyrton Senna da SilvaŻŻŻŻŻŻŻ


 
ho preso gli altri 64... ora anzi che a 3 secondi per frame va a 2 secondi per
frame...in modalità test invece va bene ma continuo a dire che la grafica è brutta..
msx