Newsgroup: it.comp.programmare.win32
Titolo: Mi date un'aiuto?

Ciao a tutto il newsgroup,vorrei chiedervi un'aiuto,e da poco che ho
iniziato a programmare in C++ e sto' facendo alcuni programmi di prova (per
ora non tratto applicazioni grafiche)e vorrei aggiungere dei suoni in base
ai tasti che verranno premuti dall'utente(Per esempio un semplice programma
tipo quiz ,che al termine dell'operazione esegue un suono)...mi potreste
dire cosa devo aggiungere al codice per fare questo?se dovesse scocciarvi
accetto anche l'aiuto di qualche link(possibilmente italiano).
Vi chiedo scusa se non sono molto tecnico ma abbiate pazienza perche' come
gia' detto non sono un'esperto, ma ho tanta(forse troppa)voglia di
imparare,grazie e buon proseguimento a tutti.

 ha
scritto:


 gcc su linux. Bah prova questo per ora e se hai problemi .....
Scusatemi...come compilatore uso dev C++ per windows...ti chiedo tanto se mi
posti un'esempio? perchč sulla guida non ho niente a riguardo,grazie mille
comunque per la risposta.

Ciao a tutto il newsgroup,vorrei chiedervi un'aiuto,e da poco che ho


 ai tasti che verranno premuti dall'utente(Per esempio un semplice
programma
Secondo me, la soluzione migliore in questo caso č usare la libreria
winmm.lib.
Se usi il Dev-C++ devi includere nelle opzioni del progetto la libreria
winmm.a (se ben ricordo dovrebbe bastare scrivere: -lwinmm) e l'header
mmsystem.h.
A questo punto puoi usare la funzione PlaySound che č definita cosě:
BOOL PlaySound(LPCSTR pszSound,HMODULE hmod, DWORD fdwSound );
Quindi dovrebbe bastare scrivere ad esempio:
PlaySound("suono.wav",NULL,SND_SYNC);
Riporto qui sotto la documentazione completa sulla funzione PlaySound:
//--------------------------------------------------------
The PlaySound function plays a sound specified by the given filename,
resource, or system event. (A system event may be associated with a sound in
the registry or in the WIN.INI file.)
BOOL PlaySound(
    LPCSTR pszSound,
    HMODULE hmod,
    DWORD fdwSound
   );
Parameters
pszSound
A string that specifies the sound to play. If this parameter is NULL, any
currently playing waveform sound is stopped. To stop a non-waveform sound,
specify SND_PURGE in the fdwSound parameter.
Three flags in fdwSound (SND_ALIAS, SND_FILENAME, and SND_RESOURCE)
determine whether the name is interpreted as an alias for a system event, a
filename, or a resource identifier. If none of these flags are specified,
PlaySound searches the registry or the WIN.INI file for an association with
the specified sound name. If an association is found, the sound event is
played. If no association is found in the registry, the name is interpreted
as a filename.
hmod
Handle of the executable file that contains the resource to be loaded. This
parameter must be NULL unless SND_RESOURCE is specified in fdwSound.
fdwSound
Flags for playing the sound. The following values are defined:
SND_APPLICATION
The sound is played using an application-specific association.
SND_ALIAS
The pszSound parameter is a system-event alias in the registry or the
WIN.INI file. Do not use with either SND_FILENAME or SND_RESOURCE.
SND_ALIAS_ID
The pszSound parameter is a predefined sound identifier.
SND_ASYNC
The sound is played asynchronously and PlaySound returns immediately after
beginning the sound. To terminate an asynchronously played waveform sound,
call PlaySound with pszSound set to NULL.
SND_FILENAME
The pszSound parameter is a filename.
SND_LOOP
The sound plays repeatedly until PlaySound is called again with the pszSound
parameter set to NULL. You must also specify the SND_ASYNC flag to indicate
an asynchronous sound event.
SND_MEMORY
A sound event's file is loaded in RAM. The parameter specified by pszSound
must point to an image of a sound in memory.
SND_NODEFAULT
No default sound event is used. If the sound cannot be found, PlaySound
returns silently without playing the default sound.
SND_NOSTOP
The specified sound event will yield to another sound event that is already
playing. If a sound cannot be played because the resource needed to generate
that sound is busy playing another sound, the function immediately returns
FALSE without playing the requested sound.
If this flag is not specified, PlaySound attempts to stop the currently
playing sound so that the device can be used to play the new sound.
SND_NOWAIT
If the driver is busy, return immediately without playing the sound.
SND_PURGE
Sounds are to be stopped for the calling task. If pszSound is not NULL, all
instances of the specified sound are stopped. If pszSound is NULL, all
sounds that are playing on behalf of the calling task are stopped.
You must also specify the instance handle to stop SND_RESOURCE events.
SND_RESOURCE
The pszSound parameter is a resource identifier; hmod must identify the
instance that contains the resource.
SND_SYNC
Synchronous playback of a sound event. PlaySound returns after the sound
event completes.
Return Values
Returns TRUE if successful or FALSE otherwise.
Remarks
The sound specified by pszSound must fit into available physical memory and
be playable by an installed waveform-audio device driver. PlaySound searches
the following directories for sound files: the current directory; the
Windows directory; the Windows system directory; directories listed in the
PATH environment variable; and the list of directories mapped in a network.
For more information about the directory search order, see the documentation
for the OpenFile function.
If it cannot find the specified sound, PlaySound uses the default system
event sound entry instead. If the function can find neither the system
default entry nor the default sound, it makes no sound and returns FALSE.


cut....
Ragazzi,grazie per i vostri consigli,li ho apprezzati davvero,vi ringrazio
infinitamente...buon proseguimento a tutti.