Newsgroup: it.comp.giochi.rpg
Titolo: CapnBill... funerale alle schedules...

Subject: Today is Dec 3, 1999
#0 of 3 by (CapnBill) Fri 03 Dec '99 (08:33 AM)Voodoo3 vs Voodoo2: I'm
a convert now.  I took out my
Voodoo2 last night, and replaced it with a Voodoo3 2000;
what
a difference!  It's much better, and runs flawlessly at
1024x768.  System: Celeron 400, 128MB RAM, 256MB swap file.
Speaking of swap files: We're changing our recommendation on
the web site from "500MB" to 2xSystem RAM.  If you set your
swap file to TOO LARGE (ie 2GB or something) you'll probably
get really horrible performance.  I tried this once, and
immediately set it back; too large just results in too much
thrashing.  Stick to 2X your system RAM.
nVidia feedback: Spent over an hour with them in a
conference call.  Lots of useful info!  Some short-term
things to try, but we all suspect the real problems are in
our texture management.  Direct3D works a lot better with
apps the load all their textures for a "level" up-front,
then
don't mess with them any more.  Our continuous changing &
swapping of textures, combined with the way we're having DX6
manage our textures, has D3D pretty harried.  The "fix" may
involve changing how we manage textures, or relying more on
DX7, or both.  Those are not quick changes...
I'm playing the game myself, at home.  Love it!  It's a good
sign when, after being immersed in something for two years,
it's addictive to play...whenever I feel down about the
negative feedback (which is, I admit, often justified) I
play
the game.  I love it!  The patch is coming SOON--it fixes a
lot of stuff.  Expect another patch not too far behind it
that fixes even more stuff.  The D3D fix may or may not come
with that one....we'll see....
Again, those of you who post problems, we listen!  And, we
work on them.  We've fixed a number of crashes & problems
based on such feedback.
DON'T DELETE OPTIONS.INI!  It's your friend--don't delete
it!  The game creates a "default" one if you do; but the
default's WON'T be tuned to your system.  You'll probably
crash if you delete it.  If you do delete it, either
re-install, or run Hardware Setup & make sure every setting
on the dialogs are appropriate for your system.
DON'T INSTALL COMPRESSED TEXTURES UNLESS YOU HAVE A SAVAGE4!
Some cards just don't run with Compressed Textures.  Use
16-bit for D3D.
GeForce fixes are known at EA--contact them for advice, or
watch our boards for a post.  The GeForce, from what I
understand, supports compressed textures in hardware--a
bonus!  But, with current drivers, they won't work until we
either make a code change, or there's a driver fix--we're
working to resolve that, it should appear in Patch#2.
I hear a lot about how the game is more detailed & more
immersive than any other game--but it's slower than any
other
game!  Yep, those go hand-in-hand.  Sad to hear that some
feel the game isn't "optimized"; that implies we didn't
spend
any time working on performance.  To set the record
straight, we've spent more time working on performance than
any other program I've ever worked on in my 16 years of
professional programming!  So much so that we're just plain
sick of it.  Gug!  In fact, it's performance issues that
forced out much-wanted features like NPC schedules.  We
could
have added everything we wanted to; but the game just
wouldn't run.  We constantly walked that fine line between
features & performance, and made difficult trade-off
decisions at least once per day.  If anything, it sounds
like
we added too much detail, and too many world model features,
since performance turned out to be such an issue.
Bottom line is, we at Origin are pretty happy with the way
that balance turned out.  The world turned out pretty much
the way we envisioned it, which we often thought would't be
possible; the game taxes current technology, probably way
too much, but is playable on most systems after appropriate
tuning.
Ah, enough harping on the negative!  It's Friday!  And, its
really good to have Fridays again (7 day weeks pretty much
ruin Friday).
I'll be around over the weekend.  Next daily post will be
Monday!

 get really horrible performance.
Con 128 mega di ram io credo cmq che 400-500 mega siano meglio.
Non ho fatto dei test, ma dipende molto da come usa lo swap file u9.
Se non lo sanno loro...
-- 
**************************************
Telstar
"Love Magic for itself"
IHGGer Immortal
THE SORCERER: 
http://gilda.it/telstar
 
GDR.NET
 EZINE: 
http://gdr.net/ezine
**************************************

Dopo 5 anni (2+3) di lavoro, deve essere una bella mazzata avere contro
quasi tutto il popolo di giocatori... del resto, avrebbero dovuto pensarci
prima.
-Bako

prima.
Il problema è: cosa hanno fatto in questi 5 anni??? ;-))
Pensavano a Ultima Online 2?? ;-))
....molto probabile...
"Is not true what's true. It's true
 what we pretend to be true."
-------------------------------
Celso Riva alias "Rei di Nanto"
-------------------------------
Contact: 
reidi...@tin.it
http://www.multiplayer.it/presstart

 wrote in message
38485b0f...@news.tin.it...
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Se non lo sanno loro...
Probabilmente e' proprio cosi'...non lo sanno neanche loro, e' li il
bello...  ;-DDD
Saluti!  ^_^
--
   _/_/_/        Dimer Camparini        _/_/_/
  _/_/_/     Reggio Emilia - ITALY     _/_/_/
 _/_/_/  
dimer-c...@libero.it
    _/_/_/
_/_/_/ UIN:1645559 - Nickname:Ciccio _/_/_/

    _/_/_/        Dimer Camparini        _/_/_/
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....molto probabile...
Del resto a far pubblicità ad Ascension ci pensava Avenger , no ? :-)
Ciao
ZX
_

Del resto a far pubblicità ad Ascension ci pensava Avenger , no ? :-)
Passa il tempo , ma certa gente non cambia... Beh e' ora di rimettere
il Killfilter.. E poi dici che sono io a fare la crociata.. la quasi
totalita' dei msg. che hai postato era diretta a me.. ;-))
Vabbe' va continua cosi' ;-))
-- 
      Adalberto Simeone -==(U.D.I.C.)==- Avenger Dragon
          E-Mail: 
fn5...@flashnet.it
  UIN: 1414193
       Better to reign in Hell than to serve in Heaven
 
http://www.multiplayer.it/presstart

Vabbe' va continua cosi' ;-))
Sorvolando sulle faccine, che purtroppo, valgono solo se le metti
tu...cosa vuoi che ci faccia se io sono un povero deficiente che si
diverte a scrivere sui NG ?
Ciao
ZX

 wrote in message
385da457...@news.interbusiness.it...
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Lo sai che a volte mi viene il dubbio che in realta' Avenger sia una
reincarnazione di RG? ;-)
Ciao
--
          Alessandro Amadori
          Real Life and IRC nick: Sgama
          Mu* and PBIRC nick: Luxor
          icq uin: 4074692
          IHGGER #78

reincarnazione di RG? ;-)
Ahmmamma....vuoi dire che....
Non avevo mai consideratoche...forse...
Eh beh...ma allora ditelo !
Scusa Avenger , mica lo sapevo....
Emh...però...come la mettiamo con tutti questi fan incazzati ?
Li rimborsi tu ?
Ciao
ZX

 Li rimborsi tu ?
ROTFL :)))
Dai ragazzi, ora pero' fate la pace, eh?
Datevi la manina e non litigate piu' :)
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Datevi la manina e non litigate piu' :)
ma guarda che l'unico arrabbiato è lui ...mica me la prendo per certe
cose io.
Ciao
ZX
_

Datevi la manina e non litigate piu' :)
E chi e' che litiga? Scelgo il "silenzio" appunto perche' sicuramente
prima o poi si va sempre a litigare :-)
Quindi , meglio per me che mi tiri fuori prima io.
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> Quindi , meglio per me che mi tiri fuori prima io.
dai non fare cosě... stai scegliendo la strada peggiore... su su da bravo
;-)

;-)
Thour art confronted by another person... knowing that sooner or later
it will end in a flame war... Dost thou:
A) Honorably retreat , leaving the ground and sacrificing yourself ,
thus avoiding the flame war.
B) Valiantly remain and continue fighting , thus putting others' lives
at stake.
Thou hast favored the virtue of Honor ;-)
...non ci sono risposte giuste o sbagliate...
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at stake.
Mai sentito parlare delle vie di mezzo ?
Si chiamano discussioni.
In genere si fanno al bar, nel NG, con gli amici....
Non ci deve per forza essere un vincitore e un vinto.
ZX
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> ...non ci sono risposte giuste o sbagliate...
sempre bianco o nero eh??? notevole....vabbè sei giovane...

sempre bianco o nero eh??? notevole....vabbè sei giovane...
Uh? Se ho appena detto che non ci sono risposte giuste o sbagliate
(cioe' i due estremi)...
Il risultato che si ottiene in ciascuno dei due modi , e' comunque lo
stesso.
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