Newsgroup: it.hobby.scacchi
Titolo: Joke ChessProblem

Joke problem .....
 
Mario VELUCCHI - Pisa (Italy)
Norbert GEISSLER - Muenchen (Germany)
'Springaren' 65, June 1996
+---a---b---c---d---e---f---g---h---+
|                                   |
8   .   .   .   .   .   .   .   .   8
|                                   |
7  -R  -P   .   .   .   .   .   .   7
|                                   |
6  -K   .   .   .   .   .   K   .   6
|                                   |
5   .  -R   .   .   .   .   .   .   5
|                                   |
4   .   .   S   .   .   .   .   .   4
|                                   |
3   .   .   .   .   .   .   .   .   3
|                                   |
2   .   .   .   .   .   .   .   .   2
|                                   |
1   .   .   .   .   .   .   .   .   1
|                                   |
+---a---b---c---d---e---f---g---h---+
 Add a Pawn. #0                [2+4]
b) Anchor-Ring (Vertical+Horizontal Cylinder)
 
NOTE:
For this Problem you are welcome to send your solution and comment to:
Kjell Widlert / Asogatan, 109, 6 tr / S-11929 Stockholm / SWEDEN
----
Yours Sincerely, MV
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////
 Mario Velucchi                              University of PISA
 Via Emilia, 106                 Department of Computer Science
 I-56121 Pisa                   
e-mail:velu...@cli.di.unipi.it
 ITALY                      
talk:velu...@helen.cli.di.unipi.it
 
http://www.cli.di.unipi.it/~velucchi/intro.html
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////
 \\\ skaak = dacke = escachs = sachy = skak = sakoj = shakki //
 \\\\ echecs = catur = chess = scacchi = sachmatai  = sjakk ///
 \\\\ schaakspel = szachy = xadrez = sah = ajedrez = schack ///
\\\\\\\\\\\\\\\\ schachspiel = satranc = sakk //////////////////

velu...@cli.di.unipi.it
 (Mario Velucchi) writes:
:Joke problem .....
:
:Mario VELUCCHI - Pisa (Italy)
:Norbert GEISSLER - Muenchen (Germany)
:'Springaren' 65, June 1996
:+---a---b---c---d---e---f---g---h---+
:|                                   |
:8   .   .   .   .   .   .   .   .   8
:|                                   |
:7  -R  -P   .   .   .   .   .   .   7
:|                                   |
:6  -K   .   .   .   .   .   K   .   6
:|                                   |
:5   .  -R   .   .   .   .   .   .   5
:|                                   |
:4   .   .   S   .   .   .   .   .   4
:|                                   |
:3   .   .   .   .   .   .   .   .   3
:|                                   |
:2   .   .   .   .   .   .   .   .   2
:|                                   |
:1   .   .   .   .   .   .   .   .   1
:|                                   |
:+---a---b---c---d---e---f---g---h---+
: Add a Pawn. #0                [2+4]
:b) Anchor-Ring (Vertical+Horizontal Cylinder)
:
:NOTE:
:For this Problem you are welcome to send your solution and comment to:
:Kjell Widlert / Asogatan, 109, 6 tr / S-11929 Stockholm / SWEDEN
There must be a statement of a puzzle in here somewhere, but I
cannot see it.  Could someone be kind enough to elucidate me?
(And to pad out the original comments a little further, what is
S?  What language does it come from?)
TIA,
  Matthew
--
Matthew Daly             I don't buy everything I read ... I haven't
da...@ppd.kodak.com
       even read everything I've bought.
My opinions are not necessarily those of my employer, of course.

My apologies for having sent a corrupt reply in this thread. (This stupid
editor has a key, which I pressed accidentally, bound to the action to
post the message!)
#n in chess problems usually means "White to play and mate in n".
But sometimes (and this might be an example, I don't know) it means
"mate in n", and you have to work out whose move it is and who is to mate.
-- 
R. Sabey, GPS	
Richar...@gpsemi.com

S in the diagram means knight. It comes from the German word "Springer",
meaning knight. Some people, when writing about chess in English, prefer to
use S for knight and to reserve the letter N for nightrider. (A nightrider
is a line-piece, like the rook and the bishop. It moves on lines parallel
to knight's moves.)
The stipulation of the problem is #0.
#n for some integer n usually means This means "White to play and mate
in 0".




"mate in n", and you have to work out whose move it is and who is to mate.
That's just as well, because I can't figure out who's white and who's
black!  However, the original post said "Joke problem", and I see no
way to mate _either_ side by placing a pawn, so maybe there's some 
humor in there somewhere for die-hard chess players.
-tomM

,

Under the assumptions:
 (1)  '-' before a piece indicates that it is black
 (2)  White is playing 'up' the board
 (3)  S stands for Knight in Italian
Then we can place a white pawn on b8, just about to promote to a knight and
give checkmate.
Cheers,
Geoff.
-------------------------------------------------------------------------------
Geoff Bailey (Fred the Wonder Worm)   |   Programmer by trade --
ft...@cs.su.oz.au
                      |       Gameplayer by vocation.
-------------------------------------------------------------------------------

 (3)  S stands for Knight in Italian
I missed the beginning of this, but I believe that Knight in Italian is
"Cavallo," and would be abbreviated "C," not "S."

 "Cavallo," and would be abbreviated "C," not "S."
In fact you are 100% right. Here's a short table as a reference:
English/Italian/It. Abbreviation
King/Re/R
Queen/Regina or Donna/D
Rook/Torre/T
Bishop/Alfiere/A
Knight/Cavallo/C
Pawn/Pedone/normally stripped but otherwise is simply P.
Enjoy this planet
-- 
Briga '69
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