Newsgroup: it.comp.giochi.rpg
Titolo: Morrowind e i grossi difetti

Non so' cosa ho postato nell' altro messaggio...
Cmq queste le testimonianze che rivelano che Morrowind e' un gioco senza un
minimo di spessore.
npcs: ok, this is the biggest detractor of the game to me. I was expecting
to be able to interact with all different kinds of people, and really it's
not like that at all. All npcs do is dish out the same information as
everyone else in their class. Occasionally you meet one that has a task for
you. But there are no personalities, no opinions, stories, etc. Just
information. once I learned to dispense with the notion of interacting with
the characters I was able to enjoy it more, but I lost much of the immersion
I'd normally feel in an rpg like this (well, in say Gothic or any Ultima)...
oh, and might I add how annoying it is when you go into a town and
*everyone* you talk to has this HUGE list of items you can select in
conversation, and every list is the same?! it's almost impossible to
navigate when you're talking to someone who has something else to say as
well. aaaagh! this whole part of the game pisses me off.
stuff going on: no npc schedules, they stand out in the rain, like everyone
complained about with UA. and there really is less going on in the
environment, the world doesn't feel as much "alive". of course it's not as
bad as like a Final Fantasy type console RPG...
journal: the journal plain sucks. after playing Gothic I got used to having
some kind of structure to the journal, some way of seeing what quests I am
currently involved in and which ones I have completed. and because it logs
so much, it's even worse than navigating the journal in Ascension.
creatures: I read on here that the monsters get harder as you level up? I
don't know if this is true, since I haven't gotten all that far. and I don't
know if we're talking about getting harder== new monsters spawning or
getting harder = same monsers spawning with super duper strength. if it's
the latter, then that's lame! what sense does it make to have some
ultra-tough CRAB just cause *my* character gained some skill? is the
evolutionary process this quick? I don't really know if this is the case,
tho...
Specially the NPC interaction is what made Gothic so good and sucked me in,
here it feels rather useless to speak with NPC's...
I think the world is beautifully rendered. But, it seems empty to me. The
NPC's don't have a schedule. There's no ambient noise in the world like when
you were walking around a city in Balder's Gate
Sometimes it kinda annoys me when I find a cool item, and I could see so
many things in the game you could do with it, but when I try to do them, you
cant, its just a prop. I found a fishing pole once, and since I like to fish
in IRL, I stole it off the guy who had it, but apparently this nice looking
object is useless
I'm completly lost in this town!!! It's very boring, all the city is
similar.
You spend 10 hours to just click on all those damn topics...
--
Himitsu 秘密 <- Jap
was Tet_Zuo and Enmusubicci
Over 18:
Azumi Shrine: 
http://www.tcn.zaq.ne.jp/akami704/azumi/index3.html
Last Shyan: 
http://www.shyan.twmail.cc/scan/index_Eri_Kimura002.htm

 Non so' cosa ho postato nell' altro messaggio...
???
Problemi di memoria?
Se vuoi ti presento una persona, si chiama Nameless One
^__^
Beh, sostanzialmente e lo stesso messaggio comunque.
--
Ciao
PIBARO
pib...@libero.it
fondatore "gilda dei non leggitori di subject"