Newsgroup: it.comp.giochi.action
Titolo: 20 giochi che hanno 20 anni

http://www.vg247.com/2015/02/09/twenty-games-that-are-now-20-years-old/
 
 
Puttana eva...
 
-- 
Berlusconi non è più presidente del Consiglio, Fede è stato licenziato, 
Bossi si è dimesso: qualcuno deve aver trovato il genio della lampada
 
 

 Puttana eva...
 
Chrono Trigger
 
One of the best RPGs of all time, Chrono Trigger was a legend in its 
own lifetime and a stand-out even in the star-studded SNES catalogue. 
Square Enix did a lot more with Final Fantasy and Dragon Quest, but 
it’s not just nostalgia for a lapsed franchise that makes this one 
special – in fact, it might have been too special to turn into a 
sequelised series, and we should be thankful we only got the one follow 
up.
 
Square Enix’s largest ever game at the time of its release, Chrono 
Trigger boasted a then-unprecedented amount of player freedom to 
explore its time travelling worlds, multiple possible endings, the 
introduction of New Game+, and a colourful, loveable cast. It’s been 
re-released on mobile, DS and the PlayStation Network, and comes highly 
recommended.
 
Command & Conquer
 
Warcraft had kicked things off, but Command & Conquer signals the 
beginnings of peak popularity of the RTS genre. Building on the success 
of Dune 2 but refining those concepts even further, Command & Conquer 
is both easy to learn and a rabbit hole of depth (up to a point; the 
meta game is, naturally, static). Set in an alternate history, it 
captured imaginations with its ridiculously cheesy FMV sequences.
 
Although most people would argue that RTS games don’t work on consoles, 
Command & Conquer was particularly popular among PlayStation owners and 
is considered a classic of the PSOne era. It also released on PC, of 
course, as well as Saturn and even N64. It was a simpler time, when 
rapid mouse work and actions per minute weren’t so dominant.
 
Descent
 
The kind of game analog controls are made for, Descent released before 
twin sticks became common and has a hell of a learning curve as a 
result of that. It was probably the first game to grant players full 3D 
movement – pitch, yaw and roll as well as perpendicular movement – and 
taking advantage is an eight finger job at the very least, on keyboard 
or control pad.
 
As well as introducing a whole generation to game-induced motion 
sickness, Descent pioneered a technology called portal rendering which 
significantly reduces the processing cost of then-fancy polygon 
graphics. It had LAN support for eight players and on-the-fly 
multiplayer, and spawned sequels, expansion packs and even a novel 
series.
 
Destruction Derby
 
The team that later became Ubisoft Reflections produced this vehicular 
combat sim, kicking off a series that lasted until the PS2 era. With 
weak graphics – even for the time – and not especially excellent 
handling, it didn’t have the guts to stand up against vanilla racers, 
but what it did have was astoundingly advanced destruction modelling 
and genuinely exciting collisions. It really was jaw-dropping.
 
Destruction Derby is much more about driving and ramming than competing 
titles which feature extensive weaponry, although races often devolve 
into grimly determined quests for survival. You can pick it up via the 
PSN if you wish to relive this experience, but, uh.
 
Donkey Kong Country 2: Diddy’s Kong Quest
 
Released just one year after Rare blew our minds with the first Donkey 
Kong Country, Donkey Kong Country 2: Diddy’s Kong Quest was one of the 
most hotly anticipated sequels of the SNES era. It didn’t quite match 
its precursor in terms of sales and critical reception, which is 
probably not much of a surprise; the next generation of consoles was 
already on the horizon, and the absolute magic Nintendo was able to 
squeeze out of the 16-bit era didn’t look as impressive any more.
 
Still, Donkey Kong Country 2: Diddy’s Kong Quest is a great game, and 
if you tracked down all the bonus levels and every DK coin, you had 
serious playground chops. Plus: pirates! And the opportunity to rescue 
the big buff bloke, while playing as the skinny sidekick and his even 
skinnier female friend! Progressive stuff for 1995.
 
Earthbound
 
Oh, it’s so hard to explain what makes this unusual game so special. At 
a time when most RPGs were stock fantasy affairs, it was set in the 
kind of suburban environment many SNES-owning kids lived in. It 
included a parental figure who appeared as an absent voice on the 
phone, doling out pocket money; ditto. It was a “playground full of 
insignificant things” which somehow became all too significant.
 
The second in a series of three and the only one to make it west (its 
Japanese title is Mother 2), Earthbound did not sell well in the US – 
possibly because Nintendo had no idea how to market this beautiful, 
delicate creature. Happily, its cult popularity has kept the dream 
alive, with protagonist Ness featuring in Super Smash Bros., and a 
virtual console release making it officially accessible to modern 
gamers.
 
Full Throttle
 
People got very excited when Double Fine started working on Brütal 
Legend, and Full Throttle is the reason why. This classic LucasArts 
adventure has a similar theme and setting (although it turned out the 
two projects had nothing to do with each other). Tim Schafer’s first 
game as sole project lead, it established his reputation well ahead of 
Grim Fandango and Psychonauts, and despite being kind of short has an 
uncontested position amongst cult classics.
 
Two sequels were attempted but neither really went anywhere (besides 
maybe the recycling bin, for Brütal Legend), and the whole Disney buy 
out means we’re unlikely to see anything come of LucasArt’s back 
catalogue for many years. That said if Grim Fandango can get a modern 
re-release, there’s hope.
 
I Have No Mouth And I Must Scream
 
Based on a short story by Harlan Ellison, I Have No Mouth And I Must 
Scream is a tense and atmospheric point-and-click adventure with 
cyberpunk themes. Starring five playable protagonists in a series of 
simultaneous stories, this psychological horror lingers in the mind 
long after you’ve thought your way through its logical but challenging 
puzzles.
 
The Dreamers Guild has gone out of business but distributor Night Dive 
got the rights back a few years ago, resurrecting this piece of 
abandonware and putting it up for sale through digital distributors. 
The graphics aren’t easy on the eye – but neither is anything else. 
Profoundly disturbing and not for everyone.
 
Jumping Flash
 
The PSOne did polygons better than contemporary consoles, and it needed 
games to show that off. This was the era in which fully explorable 3D 
worlds started to take off and indeed revolutionise the industry in 
such a way that it’s hard to explain to younger people what it was like 
to witness the transformation. In Jumping Flash, you leap between 
platforms and shoot things, all in first-person perspective, and 
everything is 3D. It was amazing.
 
It’s not that amazing now, to be honest, because it turns out that 
first-person is a terrible thing to do to platformers. But it’s still 
much more playable than it ought to be, and available via the PSN.
 
Mortal Kombat 3
 
Depending on which side of the debate you’re on, Mortal Kombat 3 is 
either where the franchise jumped the shark or started getting really 
good. Although it all got thrown out with a recent reboot, this is the 
game where Midway decided it couldn’t just make games about unexplained 
mystical tournaments, but needed some sort of continuity and narrative 
drive to pull together its cast of characters, who had always enjoyed 
diverse and interesting backstories and epilogues. Your mileage may 
vary as to the result of this decision.
 
The run button was a controversial addition, and several characters 
were left out, only to return in the Ultimate and Trilogy re-releases – 
now an accepted fighting game convention, but then seen as a bit 
money-grubbing. The new characters didn’t go down as well as the new 
additions of Mortal Kombat 2 did. And there just wasn’t enough new 
content to justify the upgrade for all but hardcore fans – of which 
there were plenty, obviously, as it sold like hotcakes.
 
Phantasmagoria
 
A product of the mid 1990′s zeitgeist, Phantasmagoria was quite the 
departure for Sierra. Following on from games like The 7th Guest, it 
developed the genre a little bit further in putting an actor on-screen 
as the player character, which makes the (then controversially graphic) 
horror and gore elements all the more startling.
 
Like all FMV games of the era, Phantasmagoria has not aged well and 
looks like a dog’s breakfast today. Luckily, it’s also not that great, 
so you’re not missing much if you choose to skip it: it seemed shocking 
and daring at the time, but it feels pretty weaksauce today.
 
Rayman
 
Released towards the end of the popularity of traditional character 
mascot platformers, Rayman didn’t win fame the way Sonic, Mario and 
other famous side-scrollers did. It is, however, perfectly delightful, 
and deservedly won acclaim (and awards) for its gorgeous graphics and 
wonderful audio. Sort of like the modern Rayman games, really. Despite 
its comparatively low profile in the US, it was a major best-seller in 
the UK, and is too well-known in Europe to be considered a cult 
classic; it’s just a classic.
 
Goodness knows why a little man with disconnected arms was chosen to 
front this series, but Michel Ancel’s whimsy comes part and parcel with 
his tremendous gift for crafting perfect platformers.
 
Star Wars: Dark Forces
 
Not one of the best-rated Star Wars games, Dark Forces is still an 
important part of the gaming canon, because it kicked off one of the 
most-loved Star Wars games series: Jedi Knight. Yes, Jedi Knight 1 is 
actually Dark Forces 2, and the basis for a series that dropped its 
earlier moniker along with its lower review scores.
 
Dark Forces isn’t bad, although it’s quite dated now. It did a great 
job of creating new settings that felt recognisably Star Wars, and the 
gameplay was a little more challenging than its contemporaries, making 
the journey from start to end of each level feel like more than a fetch 
quest and shooting gallery.
 
Suikoden
 
Another fervently worshipped entry on our best RPGs of all time list, 
Suikoden is a brilliant classic JRPG that spawned an all-too-short 
series of sequels. It has a huge cast (Pokemon fans will enjoy catching 
‘em all) and is based on the classic Chinese novel Water Margin. The 
politically-charged tale of a rebellious group led by a former prince 
against his own empire is arguably more compelling than the 
high-faluting fantasy of competing titles, too.
 
If you like JRPGs even a little bit and you haven’t played Suikoden 
you’re really not doing yourself any favours. Both Suikoden and its 
excellent sequel have finally made it to the PSN on both sides of the 
pond, so save your pennies and grab it when you can.
 
Super Mario World 2: Yoshi’s Island
 
Like Dark Forces above, this was a sequel that spawned its own series 
separate from the original. Super Mario World was alright, but Super 
Mario World 2: Yoshi’s Island took the Yoshi riding bit everyone likes 
so much and put it at the centre: you play as Yoshi and his dinosaur 
buddies, while Mario is reduced to a helpless infant.
 
None of the later Yoshi games have really captured the delight of this 
first effort. It’s funny how the hand-drawn art style has aged so well 
compared to more “advanced” graphics from the same era, and that makes 
it quite pleasant to revisit.
 
Tales of Phantasia
 
Tales of Phantasia didn’t come west in 1995, which is pretty much the 
story of the series it spawned right up until a few years ago: patchy, 
delayed localisation. Western fans didn’t get a look in until the 2006 
Game Boy Advance re-release (it’s also available on iOS as of last 
year).
 
Its legacy makes Tales of Phantasia so important, but in Japan it still 
ranks highly among RPG classics. It spawned at least 14 mothership 
sequels as well as numerous spin-offs and re-releases.
 
Tekken
 
Bless my soul, Tekken has not aged well! The gameplay still holds up, 
although later entries in the series are probably better balanced, but 
the graphics look appalling. Released early in the PSOne’s lifetime, it 
has all the hallmarks of early polygonal titles, like janky hair, and 
janky muscles, and janky eyes, and janky – look, it’s pretty janky, 
right?
 
Still, Tekken was great. The series has gone on to become one of the 
top modern fighting franchises while its early 3D rivals like Virtua 
Fighter and stable mate Soul Calibur are more niche games. Everyone has 
their favourite characters, from the cat-masked wrestler to the bear to 
the cyborg ninja with laser swords, and as creator Katsuhiro Harada 
gets more and more eccentric it has only become more ridiculous and 
delightful.
 
Twisted Metal
 
The 1995 Twisted Metal is the only game on this list I wasn’t able to 
find a decent high res asset for, so please enjoy this much more recent 
art showing off Sweet Tooth, the franchise’s iconic insane clown 
mascot.
 
Another vehicular combat game, released one month after Destruction 
Derby, Twisted Metal is much more about the guns than your skill behind 
the wheel – although both are needed for success. This was David 
Jaffe’s first original IP, and its characters are tied together by a 
storyline that continued through the later sequels. Pretty good effort 
for a game about blowing up cars.
 
Warcraft 2: Tides of Darkness
 
It was really Starcraft that propelled Blizzard’s name into the 
limelight but you shouldn’t underestimate Warcraft 2′s popularity and 
appeal for all that – after all, it was Warcraft 2′s success that gave 
Blizzard the impetus to create the sci-fi spin-off.
 
Releasing just one year after Warcraft: Orcs & Humans, Warcraft 2 
opened multiplayer up to eight players at once and introduced a map 
editor. Like Command & Conquer, it took the RTS formula which first 
gained popularity in Dune 2 and developed it, and continued the story 
later picked up in Warcraft 3 and World of Warcraft. In short, it had 
everything it needed, and the reviews were exceptional.
 
Worms
 
Worms has been around for so long that it’s hard to remember it ever 
had a beginning – but this was it. The progenitor. The original. The 
first side-scrolling tactical combat starring earthworms, exploding 
sheep, dragon punches, and many other very silly things.
 
A nice geeky party game thanks to round-robin multiplayer tournament 
support, Worms spawned many, many sequels, ports and remakes, as well 
as unending rivalries. I will never forgive you for getting out a ruler 
to check the angle of your bazooka shot, Adrian; it was cheating, and 
that’s why I wouldn’t hold your hand at the year seven disco.

 Worms
 
Per me questi hanno un posticino speciale.

Il 10/02/2015, Topolaccio ha detto :

I miei in ordine sparso.
 
Chrono Trigger
Descent
Destruction Derby
Earthbound
Full Throttle
Jumping Flash
Tekken
 
Jumping Flash era un fottuto trip, credo il primo gioco che mi abbia 
fatto provare davvero le vertigini...assaggiate anni prima con Stunt 
Car Racer di Crammond.


Warcraft
Worms
MK3
Dark Forces
Full Throttle
 
 
-- 
---------------------------------------------------------------------------------------------
MrGreco
Solo due donne hanno concepito senza peccare: Maria e la madre di Anakin....
su una delle due ho ancora dei dubbi....
 
http://www.flickr.com/photos/mrgreco/
 
 


 
avessero fatto il remaster di full throttle invece che il remaster fake 
di grim fandango....

 drive
 
hahahahaha. come i film porno.
 
 

 Chrono Trig
 
epperò, il povero Screamer
 
per il resto, che ricordi con questi
Descent
dark forces
MK3
 

 sickness,
 
ecco.


perché fake?


perche' praticamente non e' un remaster. hanno aggiunto i bordi colorati 
ai lati, e hanno fatto in modo che girasse sulle macchine moderne (ma 
girava pure prima).
 
per il resto, e' identico. Puoi chiamarla re-release ma non remaster

 per il resto, e' identico. Puoi chiamarla re-release ma non remaster
 
Non c'erano casini per grim fandango su win7-8?
O avevano poi sistemato con patch amatoriali?
 
 
 
-- 
- I'm afraid to close my eyes, I'm afraid to open them
 
- Devi sparargli sul naso!
 
- Rivoglio il mio scellino!


 
in un modo o nell'altro potevi farlo girare....ma da li' a chiamarlo 
'remaster' ce ne vuole direi.
 
un sacco di giochi vecchi sono usciti su steam capaci di girare sulle 
macchine 'nuove'. pero' mica li hanno chiamati remaster....

 macchine 'nuove'. pero' mica li hanno chiamati remaster....
 
Beh sí, fa piacere averlo su steam, era ora, peró in effetti remastered é
una parola grossa, a parte forse il supporto per risoluzioni piu alte c'é
ben poco


 Worms
ROTFL
ancora ci gioco ogni tanto
ce l'ho su un vecchio portatile
 
ReddeV
 
 

DLL ha detto questo martedì :

POSSO VOTARE ORA?
 
 

 POSSO VOTARE ORA?
 
ROTFL