Newsgroup: it.comp.giochi.action
Titolo: Topastrangelo, a me! [DSFIX.ini]

Ho disabilitato l'AA in game, e abilitato il vsync da pannello di 
controllo nVidia
il DSFIX.ini Così va bene?
 
 
 
##########################################################################
 
#####
# Graphics Options
##########################################################################
 
#####
 
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080
 
# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0
 
############# Anti Aliasing
 
# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4
 
# AA type
# either "SMAA" or "FXAA"
aaType FXAA
 
############# Ambient Occlusion
 
# Enable and set the strength of the SSAO effect (all 3 settings have the
 
same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3
 
# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1
 
# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and  HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType SCAO
 
############# Depth of field
 
# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540
 
# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally
 
intended)
disableDofScaling 0
 
# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally
 
intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1
 
############# Framerate
 
# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you
 
banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain
 
60 FPS
# - in some  instances, collision detection may fail. Avoid sliding down
 
ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1
 
# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues
 
with the engine
FPSlimit 60
 
# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this
 
value
#  and re-enable it once it has normalized (with a bit of hysteresis
 
thresholding)
FPSthreshold 20
 
############# Filtering
 
# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0
 
##########################################################################
 
#####
# HUD options
##########################################################################
 
#####
 
# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0
 
# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1
 
# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75
 
# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f
 
##########################################################################
 
#####
# Window & Mouse Cursor Options
##########################################################################
 
#####
 
# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0
 
# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 0
 
# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0
 
##########################################################################
 
#####
# Save Game Backup Options
##########################################################################
 
#####
 
# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original
 
name].bak"
enableBackups 0
 
# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500
 
# maximum amount of backups, older ones will be deleted
maxBackups 10
 
##########################################################################
 
#####
# Texture Override Options
##########################################################################
 
#####
 
# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0
 
# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the
 
corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0
 
##########################################################################
 
#####
# Other Options
##########################################################################
 
#####
 
# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 0
 
# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .
 
# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none
 
# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name
 
here
dinput8dllWrapper none
# dsmfix.dll
 
# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1
 
# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0
 
##########################################################################
 
#####
# The settings below are not yet ready to use!!
##########################################################################
 
#####
 
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
 
# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to
 
FPS!
fullscreenHz 60
-- 
Michelangelo
 
 
Happiness is real only when shared

 # 1 = backups enabled
 
 
qui dai 1


Welaaaa grassie.
:-)
 
 
 
 
-- 
Michelangelo
 
"I am the one who knocks!" - Heisenberg

 :-)
 
 
in pratica copri un rischio raro ma incontrato nei forum in rete, che ti 
si pappino i progressi. Anche Topolo è avvisato.. Per altre modifiche la 
linea a chi ricorda meglio.. ma sotto io davo 1 anche lì



Ok, fatto, grassie.
Qui cosa hai messo?
 
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
 
 
 
 


 forceFullscreen 0
 
 
boh qui mi pare non avessi toccato. A te la risoluzione decente parte? 
prova a lasciare così poi sentiremo..


Al momento è così. Mo' attendiamo lumi da altri gentiluomini.

dofOverrideResolution 2160

filteringOverride 2

#####
 
# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original
 
name].bak"
enableBackups 1
 
# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500
 
# maximum amount of backups, older ones will be deleted
maxBackups 10
 
##########################################################################
 
#####
# Texture Override Options
##########################################################################
 
#####
 
# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0
 
# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the
 
corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0
 
##########################################################################
 
#####
# Other Options
##########################################################################
 
#####
 
# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1

# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 1


 skipIntro 0
 
Questo e' FONDAMENTALE!
 
Cosi' almeno ti eviti di perdere quel quarto d'ora ogni volta all'ingresso
e all'uscita del gioco davanti a quei cazzo di loghi.