Newsgroup: it.comp.giochi.action
Titolo: [EUROGAMER]Assetto Corsa review

Would you whine about the lack of a cup holder in a LaFerrari? There's 
little point griping over the absence of certain luxuries in Ferrari's 
most recent, most excessive hypercar, and - if you're ever lucky enough 
to find yourself in one of those exotic cockpits - your only concerns 
should be the 900bhp that's under your right foot and the suite of 
wonderful tools constructed in Maranello to help you apply all of that 
power to the tarmac. Different cars have different purposes, and it's 
often more enlightening to assess how well they fulfil their own goals 
than to attempt a dry appraisal of the whole package.
 
Assetto Corsa has been built to celebrate the joy of cars, and the 
fantasy of tossing them about with abandon; it's about the 
heart-in-mouth moment when an RUF Yellowbird steps its tail-end 
ludicrously out of line before it's wrestled back from the precipice, 
or the feeling of getting a BMW E30 M3's chassis stretching like putty 
in your hands as you playfully ply it from one extreme of a track to 
another.
 
It's worth bearing that in mind when it comes to this PC racing sim, 
constructed some 240 miles south of Maranello at Italian outfit Kunos 
Simulazioni. As a game, it so often falls flat, offering a bloodless 
lattice of events and a career mode that goes from zero to nowhere 
across a life-sapping crawl of hours. Its dressings are functional, its 
presentation stern and with few frills. None of that really matters, 
though, when the driving is this good.
 
That much has been obvious to the sizeable community Assetto Corsa has 
attracted since it went into Early Access well over a year ago, and 
it's just as true of the full and final release, the game ticking over 
into version 1.0 towards the tail-end of last year. Much has been added 
across those 12 months - though, to put it bluntly, the headline new 
features fail to make Assetto Corsa really sing.
 
The single-player campaign is a limp sprawl, starting you off in a 
lively if underpowered Abarth 500 before taking you through a thin 
medley of sports cars, hypercars and all the way up to single-seaters. 
Progression is unspectacular - earn the requisite amount of medals in 
one tier before unlocking the other - and it's only enlivened by some 
charmingly stilted flavour text threading together the time attacks, 
races and championships.
 
The moment-to-moment racing is adequate, if hardly inspired: AI can be 
adjusted from novice through to alien, and they're smart enough to get 
out of the way most of the time, even if there is the odd frustrating 
exception where they refuse to respect your track position. There's the 
potential, too, for multi-class racing, with huge swarming fields able 
to be composed of different GT machinery, though it's brutally 
compromised by the restriction to 10-lap races and the lack of a proper 
points-tallying championship system to support it.
 
These are problems that can be fixed by turning to the multiple mods 
that have been produced, and the greatest asset Assetto Corsa has 
acquired over the past year is most definitely its community. This is 
an eminently moddable game; one that invites you to tinker and adjust 
as much as you desire, either getting under the hood yourself with the 
tools provided by Kunos or strapping on a handful of after-market 
supplements created elsewhere. The tools and support lent by Kunos are 
enough to have attracted some of the best modders out there, and after 
the slow start of ISI's rFactor 2, there's been a shift towards Assetto 
Corsa in the virtual racing community which has made for a wealth of 
options. Want to hear the rotary whine of the Mazda 787B bounce around 
the houses that line Le Mans' Mulsanne straight? Of course you do. Want 
to take F-Zero's Blue Falcon around Brands Hatch's Indy circuit? Well, 
whyever not?
 
To put too much emphasis on the community is to do a disservice to the 
sterling foundation Kunos has supplied - and, the paucity of the 
single-player aside, those foundations are more than enough to 
recommend Assetto Corsa, even to those shy of modding. The driving is 
phenomenal, for sure, but it's the individual touches Kunos has brought 
to it that really make Assetto Corsa something special: little details 
that overhaul a legacy of error that's often blighted the driving 
genre.
 
Take, for example, the assists that smother other games. Gran Turismo 6 
may well offer a fine simulation of what it's like to rag a Mercedes 
SLS AMG around the twisting layout of contemporary Silverstone; the 
sense of weight transfer is impeccable, the sensation of losing grip 
tangible, inviting you to coax it back into the realms of control. It's 
handicapped, though, by never being able to satisfyingly emulate the 
car as it would have rolled off the factory floor; the ABS and traction 
control settings that come as default in exchange for your £191,000 are 
simply ignored.
 
Kunos' solution is simple, elegant and - if there's any common sense 
knocking around other developers - surely a standard for all driving 
games that follow in its wake. You can load assists on the cars to aid 
you, but they're each presented with factory settings available - so 
you can feel the embrace of the traction control and ABS in a GT3 car 
that makes them so chuckable, or you can enjoy the poise of an Exige V6 
Cup with some of the rough edges rounded off in the same way the Lotus 
engineers intended with its CPU-controlled systems.
 
It's a thoughtful touch that underlines how determined Kunos is to 
provide the best driving possible. Tires can be warmed up before hot 
lap sessions, negating the need to slither round for a couple of laps 
before going maximum attack, and settings for individual tracks are 
automatically loaded rather than you having to fumble with gear ratios 
each time you switch out venues. Assetto Corsa adapts itself well to 
most other situations, too: on a pad, the driving is approachable, the 
hard-edged simulation of other PC racers given a little of the flair 
and drama associated with console alternatives without ever 
compromising the experience.
 
Tires that are contemporary to particular cars are available - so you 
can take an 80s or 90s car out on an approximation of 80s or 90s 
rubber, with the subtle lack of grip that implies.
 
On a wheel, it's astounding. 900-degree rotation is properly supported 
- and supplemented by a neat 1:1 animation when using the cockpit cam - 
as is clutch control that helps bring out the nuance of some of the 
cars. It's a nerdish feature, sure, but a much appreciated one when 
you're running down through the gate shift of an F40 and hopelessly 
trying to heel and toe, or when you're able to clutch-kick the rear end 
out of an E30 M3 in a vain attempt to play to the camera.
 
Assetto Corsa has limitations, undoubtedly. Its track-list carries a 
little too much of an Italian accent, with only the likes of Spa, 
Silverstone and Nurburgring (and, later this year, the Nordschleife, 
when the first paid expansion goes live) bolstering Kunos' local 
favourites. The car list, too, is hardly best in class, even if it 
displays impeccable taste. With the wealth of mods available, it hardly 
matters.
 
Even without turning to those updates and additions, there's enough to 
celebrate. You could put any car on any track and lose yourself in the 
simulation for hours, squinting through sun caught in the smeared 
perspex windscreen of a Z4 GT as it sets over Spa and you pick out 
entry, apex and exit points, or pawing an Elise this way and that 
through the swerves of Magione. Assetto Corsa's laser focus on the 
driving experience works wonders - and when it comes to replicating 
that simple, brilliant pleasure, there's no other game right now that 
does it better.
 
9

 9
 
Ecco, vedi?
 
MINIMO 9 bisogna dargli a sto gioco qua!
 
Non come "un certo STRONZO" che ha avuto il coraggio di capovolgere quel 9
e farlo diventare un 6.
 
Meno male che quel tale stronzo ha ancora tempo per rettificare il suo
deprecabile errore...


no via ad uno del genere minimo se lo becco in gara lo butto fuori strada e gli piscio sul cofano! :)
 
Skyline

Sembra che Skyline abbia detto :

quoto.

 deprecabile errore...
 
...e forse sono stato di manica larga si.

 e gli piscio sul cofano! :)
 
Io gli caco nell'abitacolo. 
 

 ...e forse sono stato di manica larga si.
 
La manica sai dove te la puoi ficcare, assieme a tutto il giaccone?