Newsgroup: it.comp.giochi.action
Titolo: Strike Force Red Cell [reality engine]

finalmente un gioco che sfrutta questo motore grafico, in sviluppo solo per 
360 e pc
Strike Force Red Cell - Publishing Rights Acquired
Signature Devices', Graffiti Entertainment Subsidiary Acquires Publishing 
Rights to Vision Studios "Strike Force" for PC and XBOX 360
SUNNYVALE, Calif, April 3rd, 2006 - Graffiti Entertainment, LLC, the new 
video game development and publishing subsidiary of Signature Devices, Inc. 
(Other OTC:
SDVI.PK
 - News; 
www.signaturedevices.com
), announced today that 
they have signed an agreement with Vision Studios, LLC for North American 
publishing rights to Strike Force Red Cell, a soon to be released First 
Person Shooter (FPS) for the PC and XBOX 360 Console Strike Force Red Cell 
is counter-terrorist game where you fight against terrorist in a real world 
first person shooter environment.
"We are delighted to add Strike Force Red Cell to our list of published 
products for 2006." says Kenneth Hurley, CEO of Graffiti Entertainment, "We 
anticipate that Strike Force Red Cell will amaze FPS fans, with great game 
play and great graphics"
"Working with Graffiti Entertainment on Strike Force Red Cell is a great 
opportunity for us", says Michael Hamlett, "the synergies between the 
companies will make this project a great first person shooter"
About Graffiti Entertainment & Signature Devices:
Based in Sunnyvale, Calif., Graffiti Entertainment, LLC, is a full service 
developer and publisher of interactive entertainment software for advanced 
entertainment consoles. Its focus is on creating, developing, and publishing 
trend setting titles with mass-market appeal. It is a wholly owned 
subsidiary of Signature Devices, Inc., that creates, develops and 
manufactures advanced information technology, including computer systems, 
software and electronics products. One of the company's premiere 
technologies includes a blend of hardware and software for Image generation 
technology used in viedo games and simulations. Additional information about 
the company is available at 
www.signaturedevices.com
.
About Vision Studios, LLC:
Vision Studios, LLC is a game development company based in Clayton, NC USA. 
Vision Studios was founded by Michael Hamlett in 2002 with the sole purpose 
of working with publishers to provide cost effective development for 
commercial games. For more information, please visit 
www.visionstudiosusa.com
Forward-Looking Statements:
The information in this Press Release includes certain "forward-looking" 
statements within the meaning of the Safe Harbor provisions of Federal 
Securities Laws. Investors are cautioned that such statements are based upon 
assumptions that in the future may prove not to have been accurate and are 
subject to significant risks and uncertainties, including the future 
financial performance of the Company. Although the Company believes that the 
expectations reflected in its forward-looking statements are reasonable, it 
can give no assurance that such expectations or any of its forward-looking 
statements will prove to be correct. Readers are cautioned not to place 
undue reliance on these forward-looking statements that speak only as of the 
date of this release, and the Company undertakes no obligation to update 
publicly any forward-looking statements to reflect new information, events, 
or circumstances after the date of this release except as required by law.
Strike Force Red Cell
Strike Force Red Cell is currently being developed by Vision Studios LLC & 
Signature Devices, Inc. for release in 2007. This next generation title is 
being produced using the Reality Engine.
Feature sets, gallery images, partnership details and PC/Console information 
will all be released to the public down the road so keep checking back.
http://www.strikeforceredcell.com/news.php

 solo per 360 e pc
Non aspettarti grandi cose. Ne dal titolo, ne dall'engine.
-- 
No alien bastard steals our chicks... and lives! (cit.) 

 Non aspettarti grandi cose. Ne dal titolo, ne dall'engine.
dall'engine in passato si
ero rimasto che era stato incorporato nel U3E, in ogni caso il gioco temo 
sarà un fps di poche speranze:
http://www.signaturedevices.com/iso.html

 
http://www.signaturedevices.com/iso.html
La ghianda non cade mai troppo lontano dalla quercia.


 La ghianda non cade mai troppo lontano dalla quercia.
bella, questa la riclerò di certo :D

 avrebbero fatto cadere la mascella
Ah, vedi che mi e' venuto in mente...Cell Factor (si, quello della PPU) usa 
il reality engine.
La demo parte anche senza scheda ormai ed e' sicuramente il miglior prodotto 
di quell'engine.
Il framerate pero' non sembra essere d'accordo.
