Newsgroup: it.comp.giochi.action
Titolo: Nuova preview Crysis

http://www.gamespot.com/pc/action/crysis/news.html?sid=6154899
Con intervista al CEO di Crytek come-cazzo-si-chiama. Niente di 
straordinariamente nuovo, ma si parla un bel po' dell'hardware necessario a 
far girare 'sto mostro.
Claudio
-- 
www.blogamer.eu
--
Ammazza il tempo. Carica una batteria. Spara cazzate. Punta sui cavalli. Dai
fuoco alla passione. Lancia un gioco. Bombarda le orecchie a qualcuno.
Combatti l'AIDS. Esplodi di gioia. Muori d'amore.
--
Gesů Cristo sarebbe un no-global. 

 necessario a far girare 'sto mostro.
"Crysis will feature out-of-the-box 32-bit, 64-bit, DirectX 9, DirectX 10, 
and multithreading support,"
BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIP.......lo stiamo perdendo!! 20cc di avana 
club intracardiaco, presto!
-- 
"Altrimenti Pizza ci va in puzza e vi fa a pezzi!!" (cit.) 

 ha scritto nel messaggio 
news:eaf0nf$blk$1...@newsreader2.mclink.it...
Yerli explained the full range of visual tools that Crytek is working with. 
Crysis' camera technology will make extensive use of motion blur, so if you 
spin around quickly to face an enemy, the images onscreen will blur. The 
lighting system makes use of depth of field so that if you focus on an 
object nearby, objects in the distance will blur. The game uses a new 
indirect lighting system that tries to model the way light and color react 
in the real world. Lights will "bounce" off of colors and interact to create 
more lifelike lighting conditions. And, of course, Crysis will take 
advantage of high dynamic range lighting to create more realistic light, in 
general.
Crytek will do something very interesting with color, as well. "We 
manipulate color depending on the intensity," Yerli said. So if you're in an 
action-packed situation, the colors in the game may become grittier or more 
saturated to reflect that adrenalin is flowing through your system and your 
senses are more alive.
Since DirectX 10 cards didn't exist in May, the Crysis demo at the 
Electronic Entertainment Expo was actually running on DirectX 9 video cards, 
which is a good indication of what sorts of visuals you'll get with current 
hardware. "The E3 demo was all about DX 9 shader model 2.0--there was no 
more technology than this," Yerli said. He also addressed some of the 
controversy around the E3 demo. While visually amazing, the frame rate 
struggled quite a bit throughout the demo. However, he noted that Crysis was 
running on dual graphics-processor-unit systems, while most other PC games 
at the show were running on quad GPU systems. Still, we can expect 
performance on DirectX 9 cards to be smoother once the game is finished and 
optimized.
Of course, if you want the game to look the absolute finest, you'll need 
DirectX 10 hardware. It's a bit hard to get DirectX 10 cards right now, 
though, since they're not on the market, but the first cards should be out 
by the time Crysis ships. What sort of difference will DirectX 10 provide? 
Judging from what we've seen, DirectX 10 visuals elevate the graphics from 
beautiful to absolutely cutting edge. Subtle effects that really help 
immerse you into the game's world are only really possible with DirectX 10. 
However, to take advantage of DirectX 10, you'll also need Windows Vista, 
the long-awaited successor to Windows XP. That's due to the fact that the 
DirectX 10 API will only be released with Windows Vista, since Microsoft has 
basically rewritten the decade-old DirectX technology from scratch to take 
advantage of Vista's new driver model.
What's interesting is that Yerli told us that if you have Windows Vista and 
an older DirectX 9 card, you should still see better performance with 
Windows Vista than Windows XP, even if the hardware remains unchanged. 
"DirectX 9 on Vista will run faster throughout due to the better device 
driver model...which is a great thing because just upgrading the operating 
system on the same rig, you get a better gaming experience," he said. 

 club intracardiaco, presto!
Ahahahahahahhah!
Topolaccio