Newsgroup: it.comp.giochi.action
Titolo: Bioshock Creator Ken Levine Reveals that his Next Title is Using the Unreal Engine 4

Ken Levine announced on February 18, 2014 that Irrational Games will be 
closing down, with fifteen members of the staff to follow Levine to 
focus on digital-download, narrative-driven games for Take-Two.
 
Levine stated
 
“I am winding down Irrational Games as you know it. I’ll be starting a 
smaller, more entrepreneurial endeavor at Take-Two.”
 
Before there was Irrational Games though, there was Looking Glass, 
where the great development studio started from.
 
“Looking Glass and Irrational were teeming with geniuses and 
visionaries,” Hart says today. “I was not one of those. Remembering 
that night at dinner with Ken, it’s still hard to believe what a rock 
star he’s become.”
 
“Every day [at Looking Glass] was class in something new,” Levine says. 
“Logic, scientific method, Occam’s razor, tool usage, polygonal 
graphics, sound design. I learned more in my first six months there 
than I’ve learned in my life before or since.”
 
“We were all very vocal, and I certainly came from loving movies and 
comics, so I always cared about composition and spaces,” Levine says. 
“Our team knew how to research and how to build not just from the gut, 
but from traditional art principles.”
 
Levine has explained that his team’s future titles will be smaller and 
more story oriented affairs. I believe that this approach will generate 
great results. By having a more focused title that pays great emphasis 
on a strong story driven narrative, will enhance the gaming experience. 
The original Bioshock was a great shooter, with an inspired premise and 
a breathtakingly beautiful setting. But what really set it apart and 
made it stay with you long after the game has ended, was the incredible 
story.
 
Ken Levine is a visionary, one of the greatest video game developers of 
our time, and even without a 200 person team he will likely achieve 
great things. Levine’s next title could be anything, could be a 
completely new IP or a Bioshock title. Although I desperately hope it’s 
the latter, as I would absolutely love another visit to Rapture, 
especially with the beauty that can be achieved with the Unreal Engine 
4. It could be an episodical series, even an adventure game, as long as 
it returns to world of the original Bioshock.
 
Regardless, Ken Levine will most definitely bring us something 
extraordinary, and as I have mentioned, I believe that this smaller 
project approach will result in more inspired and focused experiences.
 
We will bring any news regarding Ken Levine’s new project as soon as it 
becomes available.

 becomes available.
 
E come pensa di affrontare il problema della perdita dei salvataggi, 
intrinseco nei giochi ad episodi?
 
-- 
Il Papa guarda la neve dalla finestra. Poi uscirà a fare il pupazzo.

 intrinseco nei giochi ad episodi?
 
Tanto pesce.

dll ci ha detto :

di nuovo Rapture?
 
 


oppure pastiglie di cefalo.

Scriveva daniele.g giovedì, 09/04/2015:

Supposte, fanno meglio.

 intrinseco nei giochi ad episodi?
 
Checkpoint !


Tanto hai voglia ad escogitare soluzioni a prova di scemo, gli scemi
sono sempre troppo avanti.