Newsgroup: it.comp.giochi.action
Titolo: domani importante

 
Manutenzione programmata dalle 9 alle 12 o ad oltranza per preparare la
patch risolutrice , oltre a risolvere molti bug c'è' anche una correzione e
miglioramento del sistema di gioco, dove se si muore nella dz si perde meno
esperienza e le casse potranno droppare pezzi gialli.
Più phoenix e più drop per tutti
 
forums.ubi.com/showthread.php/1416386-The-division-–-patch-notes-1-0-2?s=d0382c76f59b6e046555fae223cc2618
 
 
R


Interessante, mi aspettavo qualcosa di più a dire il vero.
 
-- 
Errore nei test al concorso di Polizia: Quasimodo scambiato per 
Montale. Ed è subito seppia.

 Interessante, mi aspettavo qualcosa di piů a dire il vero.
 
E la madonna, e che cosa? 
 
 
 
-- 
Michelangelo
 
 
<<I am the one who knocks!>>  -  Heisenberg

 E la madonna, e che cosa? 
 
cortesemente grabbata da icc
 
 
GAMEPLAY
 
Named enemies. will now drop better loot in Challenge mode than in Hard 
mode.
Added a cooldown period for the Static Turret stun attack in order to 
avoid a stunlock in PvP and PvE game modes.
Named NPCs will no longer respawn after being killed in the Open World. 
This will prevent situations where players were able to kill a same 
named NPC over and over again.
Modifications to the weapon talent: Trained.
It can now only be rolled on Shotgun, Marksman rifles and Pistols
Its bonus has been reduced from 1%-5% to a constant 0.1%
For the Midas SMGs, Trained Talent has been replaced with Responsive 
Talent which increases damage when getting closer to the target. This 
applies to existing weapons as well as newly acquired ones
For all SMGs, LMGs, and Assault Rifles, it will be replaced with 
another randomly picked weapon talent. This applies to existing weapons 
as well as newly acquired ones
Fixed a speed run exploit for the Rooftop Comm Relay mission
Fixed an issue where weapons dealt no damage if the reload animation 
was interrupted by an agent’s skill
Fixed an issue where players became stuck in an emote animation if 
activated via chat while auto running
Fixed a bug where skill power would be increased permanently while 
using the Death by Proxy talent
Fixed a bug where experience was not being awarded for completing all 
side-missions in the Midtown East safe house
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod 
would detonate too soon, miss targets or cause no damage
Fixed a bug where grenades would sometimes not display the blast radius 
warning before detonating
Fixed an issue where some NPCs in low cover would not react to being 
shot by the player
Fixed issues where emotes would cause the player model to behave oddly 
(missing guns, player stuck in emote animation, etc)
Fixed a bug where weapon mods and weapon skins would not show up on 
other players in the game world
Fixed an issue where DPS would not be calculated properly when 
purchasing a new weapon mod
DARK ZONE
 
Players can now heal other neutral players in the Dark zone, by using 
First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only 
when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, 
meaning players will remain in the game world longer when logging out 
while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as "new" 
items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. 
This loot is generated and not taken from the dying players’ inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and 
Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have 
been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have 
been improved
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in 
the Dark Zone:
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in 
the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 
named NPCs in the Dark Zone.
Improved Dark Zone Chests items quality:
Rank 30 chests will now drop Superior (Purple) items instead of 
Specialized (Blue)
Keys chests now have a chance to drop High-End (Gold) items
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting 
neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when 
entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after 
returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players 
receive damage from another player
GRAPHICS
 
Fixed a few lights that did not cast global illumination
UI
 
Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more 
prominently
The mini-map mission tracker has been optimized to be less confusing to 
players
Fixed a bug where some of the attributes for high-end equipment were 
cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display 
correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend
AUDIO
 
Fixed a bug where the helicopter crash SFX would be missing from the 
Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be 
cut-off
Fixed a bug where audio would not play when scrolling through vanity 
items
LOCALIZATION
 
Fixed Ubisoft CLUB reward descriptions in Korean and Traditional 
Chinese
In-game localization bug fixes
PC
 
Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies 
the best settings for the user’s configuration. This is unless the user 
has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a 
mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC 
versions of the game. Players can find the store page in the Ubisoft 
CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly 
states 1.01)
XBOX ONE
 
Fixed a bug where players could not reconnect to the servers after 
suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be 
reflected in-game until title reboot
PLAYSTATION 4
 
Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with 
headsets