Newsgroup: it.comp.giochi.action
Titolo: Face-Off: Dragonball Xenoverse, barattoli di merda again.

Ma pensa te?!
 
"The reality is that both consoles target a measly 30fps, using an 
adaptive v-sync should either drop below this value. Gameplay rarely 
dips below the target, but we note Xbox One stuttering occasionally 
around the Toki-Toki hub world (causing one-off tears at the top of the 
screen). Microsoft's platform also tends to drop a cluster of frames on 
warping to new areas, where PS4 generally holds strong.
 
That said, the 6v6 battling unfolds impeccably at 30fps on both PS4 and 
Xbox One - and so it should. It's unambitious target to maintain, and 
completely overshadowed by the well-optimised PC port. Using an Intel 
Core i7 3770K paired with an inexpensive, middling card like the Nvidia 
GTX 650 Ti Boost, the game never drops below 60fps. It's as smooth as 
we could hope for, and even switching this out for an AMD HD 7790 - a 
similar GPU in spec to the Xbox One's - the game plays at a faultless 
60fps. Locking out two cores in their entirety and limiting clocks to 
3.5GHz (effectively causing our i7 to behave like an i3), again we saw 
no dips to performance whatsoever. Based on this, we suspect that 
1080p60 gameplay should be attainable for the majority of modern gaming 
PCs."
 
Tutto l'articolo.
 
Already on call to develop Street Fighter 5, Dimps gets its mitts on 
early with PlayStation 4 and Xbox One to achieve very mixed results. 
Though cut from a different technical cloth to Capcom's upcoming 
fighter - a more advanced Unreal Engine 4 title - Dragonball Xenoverse 
uses the studio's in-house tech to produce a 3v3 brawler in a 
destructible 3D space. There are some interesting ideas here, but also 
areas where the tech shows its age on newer hardware.
 
Dragonball Xenoverse plays out like the earlier Tenkaichi titles; an 
over-the-shoulder 3D design that has players soar across terrain at 
rapid pace. It renders at a native 1920x1080 on both PS4 and Xbox One, 
backed in each case by FXAA anti-aliasing, but the real eye-opener is 
in its newly added effects. Silicon Studios' excellent YEBIS 2 engine 
is the saving grace of the package - a middleware solution also used in 
Final Fantasy 15, adding a suite of strong post-process tricks.
 
This the game's selling point on the visual front, helping to lend 
Xenoverse a current-gen look, even if it is layered over a fairly 
simplistic world. The main highlights include its motion blur, depth of 
field, glare, and also several implementations of high-dynamic range 
lighting. The PC version offers graphical options to tweak each of 
these settings individually, but in comparison with Xbox One and PS4, 
it's clear that neither console receives the same top-grade treatment.
 
From the very first battle between Goku and Frieza, the console 
downgrade is obvious. Depth of field is of lower quality than PC, 
distorting the background to create a distracting pixel-crawl effect on 
camera pans. Full-screen motion blur looks superb on all platforms 
meanwhile, but neither PS4 or Xbox One come close to matching the PC's 
vivid lighting effects. High dynamic range is simply switched off on 
console, while glare (a bespoke form of bloom) is massively reduced as 
well.
 
In our zoomer gallery below, the difference is clear. Both PS4 and Xbox 
One miss out on the full breadth of the YEBIS 2 feature-set, resulting 
in a far duller image. Even with PC on its very lowest settings, where 
glare and HDR are switched off, lighting on console remains muted when 
placed directly side-by-side. Curiously, there's no PC-side .ini file 
allowing us to tweak settings to match console quality, making it 
difficult to remove the PC's lighting outright.
 
It's fair to say the PC does go overboard with its lighting tricks when 
maxed out, with plumes of light bursting from every spark and 
reflection. It's distracting, but a happy middle ground is possible by 
tinkering within the settings menu and dropping the glare option to 
low. For console owners it's a fixed image, and save for a discrepancy 
in texture filtering during one cut-scene (a quirk that favours 
Microsoft's platform), both PS4 and Xbox One offer the same sub-PC 
visual settings across the board.
 
There is a twist though: the YEBIS 2 lighting effects are in full 
effect on console for select cut-scenes - typically the opener to each 
story mission. Alas, on close inspection it turns out these are only 
delivered as encoded movie files, rather than being rendered on the 
hardware itself. For these segments, both consoles match the PC's look 
at its best settings. The downside here is that this creates a 
noticeable drop in quality on switching back to gameplay (or cut-scenes 
rendered in-engine) - while the PC's look is altogether more 
consistent.
 
Putting effects aside, the game's core visual design is actually quite 
lacking. World and character details are built from basic geometric 
meshes, wrapped in texture maps that would comfortably cameo in a PS2 
title. The game's frenetic combat disguises this to an extent (as well 
as the wealth of effects), but the MMO-style hub-world gives players 
time to see its glaring limits. Chief among these is the awful, blurry, 
trilinear texture filtering, in place on PS4, Xbox One - and even PC 
where there's no available setting to change it.
 
With such a simplistic visual setup across the board, you'd hope the 
game could at least target 60fps in line with Dimps' efforts with 
Street Fighter 4. However the reality is that both consoles target a 
measly 30fps, using an adaptive v-sync should either drop below this 
value. Gameplay rarely dips below the target, but we note Xbox One 
stuttering occasionally around the Toki-Toki hub world (causing one-off 
tears at the top of the screen). Microsoft's platform also tends to 
drop a cluster of frames on warping to new areas, where PS4 generally 
holds strong.
 
That said, the 6v6 battling unfolds impeccably at 30fps on both PS4 and 
Xbox One - and so it should. It's unambitious target to maintain, and 
completely overshadowed by the well-optimised PC port. Using an Intel 
Core i7 3770K paired with an inexpensive, middling card like the Nvidia 
GTX 650 Ti Boost, the game never drops below 60fps. It's as smooth as 
we could hope for, and even switching this out for an AMD HD 7790 - a 
similar GPU in spec to the Xbox One's - the game plays at a faultless 
60fps. Locking out two cores in their entirety and limiting clocks to 
3.5GHz (effectively causing our i7 to behave like an i3), again we saw 
no dips to performance whatsoever. Based on this, we suspect that 
1080p60 gameplay should be attainable for the majority of modern gaming 
PCs.
 
On balance, the higher frame-rate makes Dimps' game a better experience 
on PC, and for this title's particular style, this makes a profound 
difference to the quality of the gameplay. Airborne movement is more 
fluid, and timing an attack on fast approach is also much easier to 
judge. The only exception is, of course, the pre-rendered cut-scenes, 
which are encoded at 30fps.
 
Overall, even from its best side, Dragonball Xenoverse is a 
disappointing showcase for the PS4 and Xbox One. The consoles may 
achieve visual parity here, but the PC's 60fps lead and superior 
lighting effects show the intended result - and by extension the 
weakness of Dimps' engine when faced with new hardware. Unreal Engine 4 
is fast becoming the technology of choice for this generation's 
fighters, and going by the evidence here, it's clear why Street Fighter 
5 is set to go the same way.


[]
 
Ma è un gioco DX9...
 
-- 
Ratzinger: “Privilegiate sempre l’essere all’avere”. Ok, sei rotto il 
cazzo.

 Ma è un gioco DX9...
 
Dici che e' per quello che non si schioda dai 30fps lowquality in 
quelle du pustole cancerose??
 
L'hai gia' preso? Vedo del sano entusiasmo su Steam.
 
http://steamcommunity.com/app/323470/reviews/
 


L'ho preso a mio nipote e ce l'ho sul family share. E' un gioco di 
cazzo, uguale a tutti gli altri DBZ, la componente online però è 
divertente.
Ma devi fare un grind della madonna, tutto lo puoi comprare a soldi. Il 
che mi scoraggia molto.


 mi scoraggia molto.
 
Si ok, MA ci sono i ricchioni?


Coi capelli rosa!
 
-- 
Il successore di Ratzinger potrebbe essere africano. Pio HIV.

Scriveva Lord Alucard lunedì, 09/03/2015:

S-O-L-D-!-!

 PCs."
 
 
Mamma mia che tristezza.

Scriveva mAx.71 lunedì, 09/03/2015:

Vabbe' dai, con 2000€ di i3 e Radeon HD7790 son tutti boni ad andare a 
1080/60fps ultraquality.

 1080/60fps ultraquality.
 
guarda che poi le scimmie ci credono eh! :D

 Ottimo. Appena scende un pochetto clicco.
 
 
questi prezzi troppo alti ?
 
http://www.allkeyshop.com/blog/buy-dragon-ball-xenoverse-cd-key-compare-prices/
 


Non esistono prezzi troppo alti ma solo persone troppo povere per poterseli permettere.
 
E in questo caso si, sono troppo povero per potermi permettere 24 EURO in un chiave vpn e 33 EURO regolar del giochino de drangonbolle.
 
Aspetto(TM).

 
http://www.allkeyshop.com/blog/buy-dragon-ball-xenoverse-cd-key-compare-prices/
 
 
Non esistono prezzi troppo alti ma solo persone troppo povere per 
poterseli permettere.
 
E in questo caso si, sono troppo povero per potermi permettere 24€ in 
un chiave vpn e 33€ regolar del giochino de drangonbolle.
 
Aspetto(TM).