Newsgroup: it.comp.giochi.action
Titolo: TR3: SOLUZIONE COMPLETA + casa lara + livello segreto.

avete visto a casa di lara la pista per il quad ? carina , eh ?
cmq eccovi di seguito tutta la soluzione del gioco con in aggiunta , tutte
le cose da vedere a casa di lara ed il livello segreto finale , che si
attiva solo se si scoprono tutti i segreti di tutti i livelli (molto utile
, io pensavo di essere bravo avendo trovato 4 segreti al 1° livello...per
poi vedere che ce ne erano 6...8-))
cmq ecco le soluzioni , mi dispiace che sono in inglese , ma di tradurle
tutte proprio non ho tempo...ne voglia...8-)  e allora per gli
anglofoni....enjoy it !!
LARA'S HOME - Learning the Ropes
I didn't cover any of the details of Lara's Mansion in the last solve
because there
just wasn't that much to do. This time however, her mansion is almost a
mini-level in
itself with lots to do and many small puzzles to solve. The house has been
remodeled a bit so some areas will look different than before. Lara has
also
modified her indoor and outdoor assault courses to include her new
abilities.
You start off in the bedroom and the weapons closet is unlocked this time.
Open it up
and grab the box of Flares then head to the main stairs. At the far corner
of the 
landing is another door that leads to the attic (same as last game). Go
into the dark 
attic and light a flare to find a box which you can push twice.  Now go
back down to 
the library - the room just off the room with the piano and TV.
As you enter the library, turn right and find the book sticking out from
the shelf. 
Push it to turn off the fireplace making it safe to get inside and climb
up. At the 
top, move the boxes and get more Flares. You should now see a hall. Flip
the switch 
to open a door on a very SHORT timer.
The door you opened is downstairs in the hall leading to the indoor
training room.
You will have to use all the shortcuts and fast moves you can find to get
there in
time. Here is my fastest route:
After flipping the switch, run down the hall back to the attic and down the
stairs
to the 2nd floor landing. As you exit the attic door, jump over the
banister and
continue running down the stairs and angle right to clear the railing. Roll
and start
running toward the gym using the sprint to gain extra speed. Enter the door
just
before it closes.
As long as you use the sprint move (only when running in a straight line)
you should
have no trouble making it down to the basement. You should find a moveable
box
that you can move under the hole in the ceiling and pull up into the hall
above.
Follow the passage to the Aquarium. Take a swim with your fish to find and
get the
coveted RACETRACK KEY! This key opens the hedge maze which has since been
converted into a racetrack for Lara's Quad Bike. Time to set a new record!
Before leaving the house you may want to visit the other secret room. Go to
the 
swimming pool and press the button on the back of the diving platform. This
opens 
a door back in the main foyer revealing a switch. Pulling this switch opens
a door
directly behind you for a very SHORT time. You will need to sprint and do
the diving
roll maneuver to get under the door before it shuts. Nice trophy over the
fireplace!
Outside, there are a few new things to do. The assault course has been
modified to 
include training for Lara's new abilities. There is a target range that
features 
Jeeves running around in a Kevlar vest, combat helmet and tea tray.  You
can put him
down, but you can't kill him.
That's about it (or at least as much as I found to do).  Explore the
mansion and 
grounds as much as you want and when you are ready to play the REAL game,
go to the 
main gate and hit the button and exit.
INDIA - The Jungle
Before you start to slide down the first hill, jump over the slope to your
right and
slide down to the flat ledge. Jump over to the yellow rock and crouch to
find
Secret #1; the Shotgun. Now start sliding down the long ramp and jump up to
grab
the log. Kill the monkey then jump down so you slide onto a flat section
between
the spikes. Now angle left and jump and slide down to the flat ledge with
the
Medkit. You may or may not trigger a rolling boulder trap at this point. If
you hear
a rumbling, jump or step back to avoid the rock.
Jump to the area behind the tree to get the Save Gem and Secret #2; Shells.
Finish your slide to the bottom and head through the arch to the left.
Collect
another Save Gem then climb up the pillar just past the gem.
Grab the ammo on the left then return to the wall for Secret #3. Shell are
in the
opening to the left of the waterfall and some more ammo is in the third
opening.
Now head to the right through the arch into the large area. A small monkey
is off
to the left. He isn't much of a threat, but kill him just the same. You
should be able
to find a small bush with a passage behind it that leads to a switch. Flip
the switch
and head back to the gate that you just opened.
Go through the gate and drop down to the dark hall. A switch is on your
right and a
deadly spike trap is on your left. Flip the switch then quickly climb into
the alcove
to avoid the moving wall of death. When it has passed you can go to the
other end
of the hall and climb up to the opening. Go through and find the
cable-slide and
ride it down to the base of a square block. Climb onto this block then
doing a short
running jump into the passage and drop into the next area. If you fall in
the river,
do not fight the current. Just let it take you to a tunnel which leads to a
small pool
where you can exit. Watch out for Piranha!
A beautiful but deadly tiger will attack as you enter so warm up those
pistols. Find
the hollow tree and flip the switch inside to open a gate and also send a
boulder
rolling your way. Dodge the deadly rock then follow its path of origin to
another
switch which opens a gate around the corner. Head into this next room and
kill the
attacking tiger. Head to the right through some thick plants and find the
Shells on
a small ledge to the left.
Continue into the next area where another tiger will offer itself for
target
practice. Keep going until you see some mist rising out of a dark patch in
the
middle of the room. This is a deadly spiked pit so stay away from it.
Circle around
to the right and claim the ammo in the trees then crawl under the fallen
tree and
kill another tiger before collecting the Save Gem.
Standing at the end of the tree, you should be able to jump and grab and
climb
into the tree. This area is Secret #4, but the real trick is getting back
out....alive!
Hang and drop into a spiked pit with slopes that you can jump back and
forth. Keep
moving to one side and you will soon escape the spikes. Grab the ammo near
the
rocks then drop into the tunnel and walk through the spikes. Pull yourself
out of
this area and return to the end of the tree where you started all this.
Follow the hallway to a spiked ledge and kill the monkey before walking
through
the spikes. Do a running jump and grab to the outside corner of the hall
then jump
to the slope above the hall and slide down. Grab the edge as you fall and
shimmy to
the right until you can pull up and get the Save Gem.
Climb up and shimmy over to the dark passage, and use a flare to spot and
kill the
monkey and locate the switch at the other end which opens a gate down
below. It
also triggers a boulder trap, so do a roll and run back out of the passage.
When
the threat is over, go back inside and find the hidden ledge above the
switch.
Jump and climb up to find Secret #5; ammo then do a safety drop off the
ledge to
the area below.
Back down in the jungle you should spot a monkey who will lead you into a
boulder trap.
As you run across this area, several boulders will start to roll down at
you.  After 
the third and final boulder has come to a stop you can head up the slope
toward the 
bushes. Keep to the right as you climb the hill and you should soon
discover a hole 
behind the bushes. Grab the Medkit then drop into the pit, quickly grabbing
the next 
ledge to avoid the spikes below. Pull up and enter the passage to find
Secret #6; some
Flares and a Save Gem.
Turn and jump across to the next ledge then reverse and do another jump and
grab
to climb out of the pit. Return to the area with the three boulders and go
past them
until you reach a river. Dive in and swim to the right to find some ammo on
the
shore. Jump to the small island then jump and pull up to the ledge above
where you
will find a switch to pull that opens a door off in the distance.
Do a running jump and grab from the island to the ledge just next to the
pillar then
ride the cable-slide to the bottom and take the hall to the left. A Save
Gem is
accessible from the top of the pillar and you can also kill a pair of
tigers from the
safety of this high perch.
Your next objective is getting inside that opening to the right of the
waterfall. To
do this you must flood this chamber so head to the left into the dark
passage.
Cross the pool and get some valuable Flares from the middle ledge before
heading
right until you reach a dead end. Pull the block until the nearby gate
opens then
enter and flip the switch there to open another gate in the floor behind
the stone
you just pulled. Jump in and return to the previous room and climb out onto
the
narrow bridge where you can flip the switches at either end to open yet
another
gate in the other room.
Head back to that room and enter this gate to find an flip another switch
which
floods an upcoming room. One more swim takes you back to the previous room
where you can go through the door between the torches and into the room you
just
flooded only moments ago. Swim over to the far waterfall and get out of the
water. Find the passage behind the falls and follow it to the ladder and
climb up.
Walk through the waterfall and climb up the other waterfall before doing a
running jump back to the previous waterfall. You should find a switch at
the top of
the falls that opens an underwater gate.
Jump (or dive) into the water below and look for some green stone steps.
Exit and
climb onto the high ledge then do a running leap to the next ledge where
you can
claim a Save Gem. Jump back into the water and go through that gate you
just
opened. After a short swim you will reach the next room which has ammo and
Shells all being guarded by a tiger. When you have taken the objects and
killed the
striped menace, climb that ladder.
Go around the corner and kill the monkey who just ran off with the Indra
Key. Get
the key then look down and spot the tiger lurking below. Kill him from your
safe
location then drop down. Make sure to avoid the pulsating brown quicksand
as you
make your way to the ledge where you can use the Indra Key to open the
gate.
More ammo is in a small niche to the left of the door. Enter the gate and
exit the
level.
INDIA - Temple Ruins
Head up the path past the tree and kill the snakes. If you get bit by a
snake you
MUST use a medkit otherwise the poison will slowly drain your health until
you
die. You may want to wait until all snakes in an area are dead before
healing
yourself, otherwise you could waste valuable medkits if you keep getting
bit.
A switch over by one of the snakes opens a gate in the floor nearby. Drop
through
the gate and light a flare so you can explore this passage. Get the Medkit
and kill
the snake that guards it before exiting the passage. This next area has
some water
infested with deadly piranha, and you might find some things of interest
over by
the stairs.
It may sound crazy but dive into the water and swim QUICKLY to the ledge
which
is covered by a few inches of water. Get out of the water while you still
have some
meat on your bones and head up the path and flip the switch to open an
underwater gate between a pair of submerged ledges. Dive back into the
water
and swim through the gate. Exit on the other side with piranha nipping at
your
boots.
A huge mound of dirt lies ahead. As you approach you should be able to just
make
out a flat ledge in the pile which is within jumping distance. Make this
jump then
walk around to the ledge on the left then jump over to the stone ledge.
Walk
around this ledge until you reach an opening by the second waterfall. Enter
and
collect the Save Gem then do a running leap out onto the tree.
Explore the branches for ammo and Flares then head back to the main branch
and
do another running jump to the left to grab and pull up onto the ledge.
Another
running leap takes you to the waterfall where you can make your way up to
the
second waterfall. Here you can drop and shimmy to the right to find some
Shells
hidden in a niche. Keep crawling until you are able to stand then do a
safety drop
to the next area.
Over to the left is a ledge you need to jump, grab and pull up onto. Now
crawl into
the cave and watch out for a pair of snakes who block your exit down the
ramp. The 
next area has an impressive statue and a stone block to the right that you
can pull 
out. Some Shells are behind it, so get them then enter the opening behind
the block.
As you exit, another statue comes to life, so run to safety. The mound of
dirt takes 
you to a stone ledge with a Save Gem on it. Keep circling the room and use
your 
Shotgun to take out this giant menace.
After the battle is over, look for a hole in the floor and drop in, where
you will
find a switch that opens a gate. Finally, move the block by the switch and
enter the
next area. The air is alive with poison darts, but this is Tomb Raider 3
and Lara
can CRAWL in this game. Quickly drop into the nearby hole to get Secret #1;
another Medkit, then get out fast before the rolling boulder crushes you.
Keep crawling past the flying darts and collect the Shells, Medkit and
Flares
before returning to the statue room. Enter the gate then carefully make
your way
across the sludge. Always keep moving so you don't sink. Head up the slope
on the
other side then do a running leap to grab the next ledge. Go down the
passage to
find and flip a switch which opens the nearby gate.
Enter into the next room and quickly jump the swinging blade then sprint to
avoid
the spikes moving in for the kill. Up the stairs you will find a cage with
a switch
next to it that opens a gate above. DON'T FLIP THE SWITCH YET! First pull
out
the block from the wall then push it over to the left then climb onto it
and jump,
grab and pull up onto the ledge. Around the corner is a ladder. Jump and
climb up
the ladder to find Secret #2; a room full of assorted items. Flip the
switch then
climb back down to the main floor.
Now you can flip that switch by the cage then push the block over so you
can climb
onto it and jump over to the ledge. Go through the gate and dive into the
water. Pull
the lever to open the next gate and swim through. Above you is a closed
gate so
keep swimming until you reach a pair of levers. Pull both of them to open
the gate
in the ceiling the swim up to get some much needed air.
Jump into the pool and pull the pair of levers that are opposite each other
to
activate the statues that will breath fire. The remaining lever opens a
timed door
where you can claim several items also known as Secret #3. if you look
closely you
will notice hidden platforms that are floating above. The fire should make
them
visible enough to jump and grab onto the first, then over to the next and
finally to
the ledge where you can flip the switch. Drop down and get the Save Gem
before
running through the door on the left. The gate is on a timer so be fast or
you will
have to repeat the last part.
This long hall has cages at each end and the one right next to you has
spikes. Flip
the nearby switch to open the cage at the far end of the hall and start the
cage
next to you moving towards you. Sprint down the hall past the open cage and
grab
the Key of Ganesha. Go through the gate and wait for the spikes to go past.
When
it is safe, return to the hall and get the ammo and Medkit by the switch.
Head back to the previous room with the pool which is now replaced with
sludge.
Climb the sludge and enter the passage on the right. You should find some
Flares
nearby which you really will be needing. Climb the stairs then retreat when
the
boulder comes rolling at you and duck into the alcove to the left. Start
back up the
stairs until you reach a pair of gates and a hole in the floor. The path
branches
right and left at this point. We will explore both but since the left has
an
immediate trap, we'll explore the right first.
Going right trips the boulder trap on the left passage, so flip the switch
and enter
the gate. Ignore the temptation of exploring that hole in the wall unless
you have
saved recently and want to see a cool death. Head up the passage until you
reach a
large room with statues, a Save Gem, and floor grates. Continue down the
hall and
kill that pesky monkey who is running off with your Medkit. Finally, drop
off and
hang, then climb down the wall to the floor below.
You should now find yourself back in the room with the dead statue from
earlier
in the level. Head up the mound and over to the ledge where you should find
a pair
of switches which will open a gate below. Return to the floor and go
through the
gate into the next room. Go past the pit and into the next door where you
will need
to swim across to flip the switch. Avoid the deadly fire of the statues and
if you
get torched, just jump into the water to put out the flames. When you
finally flip
the switch you will open a gate underwater which you can swim through while
making sure to avoid the poison darts which shoot from the far wall.
Grab the Medkit from the shore then head to the other grassy ledge where
you will
find a ladder that leads up to a ledge behind you. When you get above the
ledge,
do a backward flip onto it. Then do a running leap to the next ledge in
front of
you. Jump to the next ledge then turn and climb the wall. Turn again and
jump onto
the next ledge then turn to see a ledge with a snake ready to strike. Kill
the snake
from your current position then jump over to his ledge. Another jump will
put you in
a room with a rolling boulder. Dodge it by heading up the left past the
poison dart
traps. Crawl under the darts and other assorted traps and get the Medkit on
the
left before doing a running leap and grab to claim the Save Gem in the
alcove.
Return to the pit and jump down onto any of the corners. Walk through the
blades
and then crouch and crawl through the tunnel to reach a small room with
Secret
#4; some ammo guarded by a snake. Drop to the water below and make your way
back to the area where you got the last Save Gem. A moveable block in the
corner
can be pushed to reveal a second block which can be pushed several times.
You
should soon discover a hidden switch that will flood the pit with water.
Keep going
into the next room.
A pair of boulders will start rolling towards you as you enter. Sprint out
of harms
way and head off to the left where you will have to jump across a pit full
of
spikes. Look down into the hole and note the spikes on one side and water
on the
other. Naturally you will want to drop into the water and swim into the
next room
with more statues breathing fire at you. You should now be at the pit you
just
flooded so dive in and flip the switch to open the gate. Swim down the
passage to
get the second Key of Ganesha, then return to the surface and exit this
area.
The next room has a pair of locked gates with a pair of keyhole and you
happen to have
a pair of keys. Enter the now-open gates and note the spiked ceiling
dropping towards 
you. Run to the wall and climb up the ladder where you will find your next
Save Gem. 
The block over in the right corner is moveable and needs to be pulled out
so you can 
climb on and do a running jump to the ledge and the switch above. Turn and
do a running
leap to the next ledge to find and flip a second switch which opens the
gates. It also 
causes a pair of boulders to come rolling into the room which you can
easily avoid by
jumping to either side.
Through the gates is a room with two paths, each guarded by flaming
statues. You
can dodge the flames with careful timing and use of the sprint run. Wait
for the
flames to start to die out then sprint towards them and turn at the last
minute
before they flare up again. You should now be in the next room with another
statue who comes to life as you enter. Kill this one just like the last and
when he is
dead, take his sword.
Climb onto the ledge with a multi-armed statue and the second statue will
come to
life below. Kill him and take his sword then return to the other statue and
put the
pair of swords in his empty hands. This opens the exit from this room.
Enter the
next room and take your pick of holes to crawl through. In the next room,
drop to
the floor and go through this room to the next where another statue will
come to
life as your approach the center platform.
When he is dead you can get the Key of Ganesha from the middle of the room
then
head over to the gate which will open for you. Light up the place with a
flare and
sprint into the room and flip the switch at the other end. The spiked
ceiling will
start to descend, so quickly flip the second switch to open the floor grate
and
drop in. Below is the second Key of Ganesha and a gate which will open as
soon as
you take the key. You can now return to the room where you got the first
key.
Head into the next room with the Save Gem floating in the air and the pit
filled
with water. A very strong current will try to pull you into some spikes on
either
side of this room, so quickly swim to the left or right and flip the switch
next to
the spikes. Swim back to the front of this room then over to the other
switch and
flip it to deactivate the strong currents in this area. You can now pick up
the third
Key of Ganesha before swim up and climb out of the pit.
Now you can head over to the wall with the three locks and use your
hard-earned
keys to open the gate at the top of the stairs. Climb the stairs and go
through the
gate to end this challenging level.
INDIA - Ganges River
That Quad Bike tempts you right away as you begin this new level, but don't
get on
it quite yet. Go up to the ramp and drop off the side and hang, then climb
down the
ladders which take you to the left. Next is a difficult series of running
jumps.
Watch your timing as you make the jump as well as your headroom throughout
the
arc of the leap. Backflip from the low area after the small gap then do one
more
running jump to access Secret #1.
Once you are in the secret room, face the first slope and jump to it, then
jump 3
more time and grab the edge to reach the flat area and some Shells. Now you
get
to make your way all the way back to the Quad Bike. Get up to full speed
and make
the jump over the ramp and keep going along the wall and give the ATV extra
gas
when you get near a drop-off.
When you reach a small pit you should be able to find a ladder nearby. It
leads
down to Secret #2. Get back on your ATV and circle around to the ledge to
make
a big jump. Back up against the wall for extra speed and to make sure you
are
lined up squarely for the jump. After the jump you will arrive at a gold
door and
will be forced to leave your bike behind for now.
Take a look at the wall near the ramp you just jumped then run and jump
into the
passage. Crawl along the passage until you can stand, then kill the two
snakes
hiding in the shadows as you continue through the passage. You should come
to a
hole which you can jump across before arriving at a switch guarded by some
monkeys. Flip the switch to open the gold door then make your way back to
the
ATV. Drive until you reach the Save Gem.
At this point you need to stay on the main path. You could take the path to
the right
which is a major shortcut to the end of the level, but in doing so you
would miss
several secrets and ruin any chance of playing the Secret Bonus Level. If
you
insist on taking the shortcut; here is a quick narrative of what to expect.
SHORTCUT: Take the ATV down a bumpy slope and jump over the river. You'll
end up in 
a tunnel where a monkey will soon arrive with a Medkit. Kill the monkey and
any of 
his friends then continue down the passage until you reach a green cliff
with two 
openings. Explore both areas and watch out for the snake who is waiting to
attack.
The upper entrance leads to a small room that you can crawl to and get the
first 
Gate Key. Follow the crawlspace along the green passage that leads to
hallway with 
more monkeys and the Gate Key Locks. You need to jump and grab the ledge at
the end
of the hall to get outside where you can spot the gate and some deadly
quicksand 
nearby. Take the Save Gem then find the steep slope and do a backflip onto
it. Grab 
on as you start to slide.
Jump off the slope to reach the pillar which you can grab onto and pull up.
Jump
over to the branches and into the opening in the wall where you will find
branches
and a ledge. Kill any monkeys that get in your way then jump a few times to
the left
to get some ammo from another ledge. Over to the right is a building with
the
second Gate Key and more monkeys. Keep an eye on that flaming statue as you
head
downstairs then flip the switch to open the gate outside. More monkeys will
arrive
on the scene, but they shouldn't be too much of a problem.
Return to the hall with the ledge and the Gate Key Locks and open the gate.
Return
to the ATV and ride it up and make a daring jump over the quicksand. Go
around
the building where you obtained the second key and head into the jungle by
the
river. You will make one final jump across the river to get back on the
main path; a
little bit faster but lacking several secrets.
Head along the right side of the slope and make a huge jump. Force your ATV
into
the wall to slow it down after you land or you will probably have a fatal
accident.
Continue up the slope and then turn right. You should now be in a large
room with a
large hole in the floor. Head around the hole and up the ramp outside. Stay
to the
right and stop when you reach the top and exit your bike. Walk out onto the
ramp
and you should be able to spot the next secret.
You should be able to find some ammo on the ledge, then jump and pull up to
the
crawlspace for Secret #3; Harpoons and a Save Gem. Return to your bike and
follow the ramp until you reach the hall that splits off in two directions.
Both
passage lead to the same open area with a Save Gem high above and another
ramp
to jump your ATV across. You will have to follow the ramp up as it twists
around
several sharp corners until you reach the actual jump. Naturally there is a
big hole
in the middle of the ramp, but you should be able to get over it with lots
of speed.
Ditch the bike and get the Save Gem then get ready to go for the next
secret.
Climb down the nearby ladder and from the top of the cliff you should see
the
Secret along the ledge on the left. Follow the top ledge and do a running
leap
across the chasm to the next ledge. You may need to take care of a vulture
about
now. Do a running jump to the next slope followed by another jump and a
grab so
you can pull yourself up and crawl in to claim Secret #4. To exit, simply
jump
back to the slope and jump once more to get back across.
From the ledge above the falls you should be able to see a small ledge
below and
to the right. Jump down to the ledge and quickly turn to kill the three
vultures who
attack. Some ammo is on the ledge and you should also spot a crack which
leads to
Secret #5. Do a running leap and a grab to cling to the ledge and shimmy
right.
Continue to the water and walk through the falls and climb the rocks to
exit this
level.
INDIA - Caves of Kaliya
This level is basically just a big maze so I will try to be specific with
my
directions. There are lots more passages available to explore than I am
mentioning
in this solve. I am only outlining the areas useful in completing this
level.
At the first intersection, head left to get the Flares. The next
intersection has a
crawlspace to the left and a pair of dead ends to the right. A hall
continues on to
the left of the crawlspace, so follow it around until you reach a hole in
the floor.
Drop into the hole to get some more Flares then climb out and return to the
beginning of the level and take the right path.
After a short crawl you will be running down a ramp being chased by a
boulder.
You will probably have to sprint to keep ahead of the boulder but be ready
to
make a sharp turn at the bottom of the ramp to get out of the rock's way.
Now
head off to the left and explore the passage. You will notice a small
alcove to the
right which you are about to use. You may want to light this area with a
flare
before you proceed. Continue down the hall and when you hear the boulder
coming
at you; roll and run back to the alcove to avoid the boulder.
Now continue down the hall and jump and grab onto the ledge and crawl into
the next 
series of passages. Watch out for snakes as you explore the area around the
left 
corner. Return to the crawlspace and continue down the right passage as it
winds 
around to the left ending in a dead end with some Shells. Return to the
3-way
intersection and take the path opposite the crawlspace (or turn right).
Follow the
hall until you notice a raised section of floor. Looking left you should
notice a 
block that you can push out past the raised floor revealing a passage to
the right.
Continue down that hall and turn right at the next intersection. Make a
left at the 
next intersection and finally another right and you should work your way
around to a
dead end with a hole in the floor.
Drop into the hole and follow this new hall that leads to another
crawlspace. Go
through to arrive at another intersection. Head down the hall until you
reach a
room with Flares, a hole and a Save Gem. Jump over the hole to get the gem
then do
a safety drop into the hole.
YIKES! Surrounded by no less than four snakes. You will be safe as long as
you
are standing on the plant in the center of the room. More snakes are
waiting by the
pair of ramps at the other end of the room and a rolling boulder adds to
the
excitement. It's best to dodge the boulder then kill the snakes. If you try
to do
both at once you will certainly get bit. When you have killed the remaining
six
snakes, follow the hall where the boulder rolled into and get the Medkit
and the
Save Gem.
Slide down the ramp and meet the BOSS. Head to the left of the landing and
get
ready to do lots of jumping and firing. Keep your back against the wall and
always
keep moving and jumping to avoid his homing missiles. When he is dead you
can
collect the Grenade Launcher and grenades from the ledges. Don't bother
getting
these first. I learned the hard way that this guy is immune to grenades.
Finally
move to the center platform and take the Infada Artifact to end your
adventures
in India.
LONDON - Thames Wharf
As you begin your adventures in London, check out the slope wall to the
right
where you will find the first secret. Do a running jump over the wall and
get the
ammo and Save Gem before using the box to get over the wall. Drop down and
jump
to the crane then drop to the counterweight and finally jump and grab onto
the
ladder. Avoid the barbwire and make your way down the sloped roof. Finally
walk
through the remaining barbwire and kill the rats and claim Secret #1.
Return to the crane then make your way back to the beginning of the level.
Now
hang from the walkway until you can spot a ramp and a switch below you.
Drop
onto the slope then jump and grab the ledge and pull up to flip the switch.
Do a
running jump and grab to the next ledge and get the Medkit then slide down
to the
green door that opened when you flipped that last switch.
The second part of the platform in this dark area will collapse as you walk
onto it
so do a sprint/roll to get across it and onto the next stable section. Do a
running
leap and grab from this section and pull up onto the next ledge and kill
the guy so
you can take his Flue Room Key. Return to the ledge and drop and grab the
ledge
below. Push the button to open the exit then shimmy right to leave.
Return to the green trapdoor and flip the switch to the right before doing
a safety
drop to the level below. You should spot a ledge above the green door about
the
same time you are attacked by a crow. When the threat is eliminated, shimmy
along
the ledge and find a pair of crawlspaces. The second space is Secret #2.
Now
return to the ledge with the green door and climb into the dark crawlspace
and
continue to the right.
Push the next button and return through the crawlspace to find another
button
that moves the scaffold. Go to the end of the ledge and do a safety drop to
the
slope below and make your way to the ground floor. Kill the sniper before
getting
more Flares and a Save Gem then climb the stack of boxes to return to the
upper
ledges. Find and use the ladders to return to the beginning of this level.
Flip the switch then jump back over the ledge above the green door. Shimmy
along the 
crack to the right and follow the path until the paths split.  Take the
lower passage
and you should spot the scaffold down below. To the right is the button you
saw 
arlier. Push the button to raise the scaffold so you can access the Flue
Room door.
Do a running jump to the scaffold and grab in midair so you don't hit your
head on 
the awning.  A crow will show up about now, so when he is dead you can
enter the 
Flue Room.
Grab the Save Gem and push the button that will cause flame jets to shoot
into the
room. Time your run through the flames to exit. Do a safety drop from the
scaffold
to get back to the main path, then return to the split and take the upper
passage
this time. You should spot a hole that is now open thanks to that button
you pressed
back in the Flue Room.
Before you drop into the hole, get some ammo that is on the ledge above.
Jump and
grab and pull up to get it then look to the left. Slide down the slope and
drop to
the ledge. Drop down to get Secret #3; a Rocket, before climbing back up
and
dropping into the hole.
Follow the passage and do a jump and grab to pull up to the ledge with the
Save
Gem then continue down the sloping passage. Grab the Medkit before sliding
down
and dropping into the next room where a guard requires your swift
attention. You
are now in the Water Control Room (in case you were wondering) and there is
a
pretty good puzzle to solve.
There are two tanks in this room; one is full and the other is empty. There
is also a
hallway to the left that you can't get to just quite yet. Flip the switch
to flood the
empty tank then jump in and swim down to get some items and flip a second
switch
that opens a door in the full tank. Return topside and flip the switch
again to lower
the water level in the tank with the door you just opened. Dive in and swim
past the
dangerous blades which should slow down as you get near allowing you to
pass.
Continue along the passage past the fans and look for a crawlspace when the
main
hall comes to a dead end. Drop down to the passage below and enter the dark
room.
Pull the mesh box out then push it along the walkway so the generator
smashes the
wall panel. Be careful and always back away after each movement of the box
just
in case... You should also find a Save Gem over by the light switch. After
you have
shorted out the appropriate systems, the glass panel back in the Water
Control
Room will have lifted and you can access the button.
You should now have access to the glowing red hall to the left. Follow the
hall and
swim over to kill another guard and press the button to raise the second
glass
shield. Return to Water Control Room and use the monkey swing to get across
the
now-dry tank. After you press the second button, return to the tank you
just did
the monkey swing on and swim down following the underwater tunnel where you
can find some Harpoons. When you come to the open area, grab the items and
exit
into the hallway.
Follow this passage through some barbwire and jump to the crane platform
and do
another jump to the wall. Watch out for a sniper in the cathedral dome who
is
protecting this levels final two secretes. Find and push the moveable block
so you
can use it to climb to the ledge above. You should get a Medkit; Secret #4,
and a
running jump over to the far slope will get you the Cathedral Key (which is
used in
the Secret Bonus Level).
Before leaving, check out the fence to the left and notice the break. Climb
down
the ladder and follow the path down to Secret #5; a Medkit before climb up
and
exiting the dome and this level.
LONDON - Aldwych
As the level begins grab onto the ledge and get the Shotgun Shells, before
you
drop into the subway. Blast open the grating in the first hall and climb
into the
upper area where you can find several items. Kill anything sneaking up on
you -
rats are abundant in this level. Walk around and pull out the box with the
climbable surface then drop into the ticket booth area. Kill some more rats
then
climb up the opening above the ticket booth where you will find the
Maintenance
Room Key. Leave through the door and take the escalator on the right. Jump
the pit
then head through the door.
A button in the room turns on the lights which should let you spot an Old
Penny
lying next to the tracks. Drop down onto the lower tracks then sprint and
dodge to
the right to avoid the oncoming train. You should now be in a red room
which you
will see many more times during this level. Get all the items then climb up
the
ladder and backflip to the ledge. Monkey swing across the ceiling then turn
right
and drop at the wall.
Do a safety drop into the drill room the jump sideways to the left as the
floor falls
out beneath you. Slide then jump and grab to hang onto the ledge and shimmy
right
as a blade comes down. When you get to the right, drop and grab the edge of
the
slope and pull up and do a backflip with a twist to face and grab the
opposite
ledge. One more safety drop to the next ledge gets you Secret #1.
Back in the upper chamber, climb to the ledges and sidestep to the right
then get on
the block when the flames die down. Climb up and flip the switch to open a
door back
in the red room and activate another trap. Climb up into the chamber above
the train
platform and kill some rodents and gather up the items before dropping down
to the 
platform. Return to the red room using the lower tracks and climb up to the
trap door.
In this room you will need to kill a guy then find the area to drop down
and pull out
the box so you can enter the next hall.  Continue down this hall until you
reach a 
green colored area with a pair of buttons. Press the left button then
sprint to the 
middle and far right rooms to get the first Solomon Key. On your return
trip through
the red room do the monkey swing into the drill room to get the second
Solomon Key 
in the hall above the drill.
Head back to the ticket booth and use that Penny to buy a Ticket.
Investigate the
other escalator and kill anything that gets in your way. When you spot the
mudslide
you should also see a grating you can blast open. Drop inside to find
Secret #2,
then head down the tracks and shoot the guard on the right. Shoot him fast
otherwise he will escape and have you run over by a train.
In the small room, find and push the button to enter the next puzzle room.
A small
alcove should also open back on the track allowing you to get a Save Gem
which
you should get (and use) before tackling this next puzzle. This next room
is tough.
Press the button on the right just inside the hall then head down the long
hall
around a left turn to press the next button. A room should open, so enter
and press
the button on the left, then return to the hall and go around the turn to
find a
button on the right. Push it, then head back to the very first button and
push it
before heading all the way back down the long hall and pressing that button
again.
You should now have access to the Mason's room. If not - then be glad you
saved
your game.
The first thing you want from the Mason's room, besides that Save Gem, are
the
Uzi's. There are some nasty floor panels that will collapse so watch out
for those.
The Ornate Star is behind the curtain. You can run to get it but you will
have to
jump back as the floor will have collapse behind you. Use that pair of
Solomon
Keys to get the Masonic Mallet. Watch out for attack dogs when you take
this item.
You should find a second door in the Mason's room where you can swim to a
new
area. Run, jump and grab the crack in the wall and shimmy right. Jump to
the
ceiling panel and then drop down to the crawlspace and continue until you
reach
the barrier. That Ticket will come in handy about now and so will you guns
against
the attacking rats. Use the Ornate Star in front of the door to trigger
Secret #3.
Get ready for some fast combat action before following the upper hall to
the
escalator.
Continue until you reach the locked door then use the Masonic Mallet to
open the
door and follow the hall until you arrive at the train. Kill the guard then
explore
the darkness for more useful items and Secret #4. Enter the train and press
the
button then follow the passages leading to the end of this level but don't
leave just
yet.
You should spot a guy with a torch running off down a hall. Follow him, but
DON'T
SHOOT. He is your ticket to the final secret in the game. As you go around
the
corner you will get attacked by two guys. Kill them both then press both of
the
switches in the small room to open the final secret back in the red room.
Retrace
your path back through the train and across an overpass and through a
trapdoor.
Back in the red room you should now see a new open door with lots of items
and
even some target practice to the left of the intersection. This is Secret
#5, and
once you have it you can exit the level via either ramp back by the room
with the
two buttons that opened this secret.
LONDON - Lud's Gate
The important thing to remember now is that the Immortals are now
"friends",
much like the Monks from Tomb Raider 2. As long as you leave them alone,
they will
leave you alone.
Take a left at the room with two pools and slide down to the room below.
Pull up onto
the right ledge then drop down to the crack then finally the ground where
you can walk
through some barbwire. Pull up where the crack widens to find a dark area
also known 
as Secret #1. Exit via the hole in the ceiling then jump around the corner
to grab the
edge of the slope to get back up above the barbwire.
Press the button to open the trapdoor then climb to the passage and get the
Medkit 
before jumping and climbing up the mesh.  When you get above the green gate
do a 
backwards jump with a twist to land on the ledge behind you. Backflip and
twist to 
reach the ladder behind you and climb up and drop then grab so you are
hanging from 
the ledge. Now pull up onto the ledge to trigger Secret #2.
Climb the mesh and crawl to the end of the passage where some ammo is
stashed. Then
crawl back until you can stand and drop down to the room where you can find
a moveable
block. Kill the guard then move the block to the other side of the track so
you can 
enter the next area.
You should now be in an Egyptian area and a ladder is nearby. Climb up and
go
through the opening. Follow the passage and move the box so you can climb
up to
put you within jumping and grabbing reach of the exit. Now use the pillar
to reach
the upper ledge to the left. Slide down the red sloped hall to the room
with the
block and move it over to the middle then return to the Egyptian room.
Climb the
pillar and find the switch on the wall to the left of the ladder. Do a
running jump
and grab to lower your arc and land on the ledge. Flip the switch to close
the
ladder door.
Use the monkey swing to access a pair of alcoves where you can claim a Save
Gem
and find a switch that opens the a door above you. Climb to the top of this
room
using the ladder and various ledges on the left. You should find some items
along
the way. At the top of the slope you will want to slide and jump then grab
the
walkway. Slide again and jump as the floor gives way beneath you. You
should now
be able to get the Embalming Fluid before going on.
Kill the guard up ahead then enter the crawlspace leading to the next room.
As you
exit into this next room you will be taking hits already from a gunman.
Stand and
kill him quickly then get the Rocket from behind the door before heading to
the
Sphinx room. Monkey swing across to the ledge and get the Save Gem then
drop to
the head of the Sphinx.
Head to the left-rear corner and do a standing jump to a small ledge with a
Medkit. Jump to the nearby pillar then do a running jump and grab the edge
of the
slope. Pull up and slide then jump to the ledge where you can see another
Save Gem
and register Secret #3.
Once you reach the bottom, kill any enemies then move the boxes around.
Stand on
the first ledge and climb one of the boxes to access the upper passage
where
Secret #4 will chime. Jump and grab and then drop from the blue ledge to
get
back down. Move the other box to return to the beginning of this level
where you
can use the Embalming Fluid at the ceremonial altar to open the next
passage.
Dive in and locate the UPV. Head to the right to find the opening and enter
the hole
beneath the box as a croc closes in. Once inside, spin around and shoot the
croc as 
he swims toward you.  Collect all the items from the surrounding area and
don't forget
to catch your breath every now and then. A strong current will suck you
into a new area
over to the right.  Follow this passage and spot the next secret through
the window. 
Pull the lever to the right and push the button above to open the next
passage further 
down this one.
Continue along the passage and head to the right when you enter the large
area. Air is
above around a second right turn and down below is a room with a switch.
Down next to 
this room is a small alcove in the wall with some items that make up Secret
#5.
Return to the large underwater area and head down the narrow hall. Climb
out on the 
ledge to the right and stay low. Your final Secret #6 is underwater and to
the right,
but you must kill the frogman quickly or he will close it off and you won't
be able to
get it (without restoring your game). Take the underwater tunnel to the
large area where
there are lots of items to collect, switches to flip and doors to explore.
Air is 
available in the upper-left corner and you will need to breath before each
dive.
When you flip the final switch the exit will open back to the left of the
air pocket.
A small army of frogmen will also swarm the area. Get out of this area as
quickly
as possible. Once you make it to the water passage, drop down beneath the
flaming
ledges and pull the lever to turn off the fire. Dodge the pistons and use
the
monkey swing to get to the opening in the waterfall. Use the Boiler Room
Key to
open the door back through the underwater chamber.
Follow the machinery to the left and kill some guards. The trail should
come to a
dead end but a crawlspace is nearby which leads to the next area. Do a
running
jump and grab onto the ledge. When you reach the purple ledge it's time for
the
next level and the next BOSS!
LONDON - The City
This entire level is pretty much one big fight with Sophia. Try to keep
under cover
except for those brief moments when she has to recharge her deadly energy
bolts.
You start in the office and the battle begins when you near the end of the
hall.
Run for the ramp then pull up and turn. Ignore the monkey swing and just do
a
running jump and grab to clear the gap. Pull up onto the pillar then pull
up above
the monkey swing.
If you look away from Sophia you should spot a metal box and if you look
over the
edge you should spot this level's only secret. Back off and hang from the
wall then
drop and grab onto the next ledge and pull up into the alcove to claim the
items
and register Secret #1. When you are ready to get back into battle, hang
and drop
off to the floor below.
Climb back to the ledge with the metal box and find the catwalk leading
away
from the secret area. Follow it to a button and press it. Do a roll and run
back
quickly to avoid incoming fire from above. You should now find an open door
to the
ledge above. Pull yourself up to the ledge and head along the catwalk to
the
ladder. Wait at the bottom of the ladder for the sound of Sophia recharging
her
energy before trying to climb the ladder. At the top, climb into the space
to the
right and get the Medkit if it's safe. Crawl out then get on top of the
crawlspace.
Run along this upper catwalk and do a running jump to grab the far ledge.
Climb up
and move forward to the fuse box on the wall. Put a few bullets into the
box to 
finish off Sophia once and for all. One of the four relics is visible
across the way,
but your immediate path is pulsing with electricity. Return across the
upper catwalk 
to the crawlspace and make the small jump across the street. Watch out for
electrified
areas and pull up onto the tall wooden box then over to the next box. Climb
over the 
box to the right of the relic to find the main power switch. Push it to
kill the power
then safely claim your artifact. That's it - I hope you enjoyed your stay
in London.
NEVADA - Nevada Desert
Vultures above and snakes below will be your main threats in the desert. A
snake
to the right of your starting location guards a Rocket. Wade across the
water and
enter the passage to find a block you can push. Grab the ammo and head up
the
trail. A pair of running jumps should land you on the middle ledge where
you can
do a safety drop to the area below. Snakes guard Secret #1. Don't let them
back
you into the barbwire behind you before you kill them and get the items.
To exit this area you need to push that block you moved earlier then jump
down to
the platform below and do a running jump and grab to get off this ledge.
Continue
until you see a metal chute then head right and jump up to the ledge
nearby. Kill
the snake hiding in the bushes then run and jump to the next ledge. Run
right off
the end of this ledge to drop to the next one below and continue along
until you
can drop down and get a Medkit.
Climb back up and continue to the rocks where you can run, jump and grab to
reach the rocks where you can deal with another snake as you make your way
to
the top of the chute. Drop into the chute and fall into the water. Swim
until you
can surface for air and climb out. Look around and find the trail leading
away
from the waterfalls.
Head down the path and defend yourself against the vulture attack. You will
be
taking this same path two more times so get used to the jumping and
climbing you
are doing this first trip. Continue until you reach the high ledge at the
same level
as the cool rock formation.
Do a running jump across the canyon and climb down to locate the next
secret.
Climb down the ladder and stay to the right. Drop from the ladder and grab
right
away to cling to the crack and shimmy right until you can climb onto the
ledge and
get Secret #2. Jump into the water below and get all the items that are
stashed
underwater as well as several alcoves near the waterfall.
Exit the water by climbing up the red rock near the falls. At the top, do a
running
jump to the slope across from you then head down that path again for your
second
of three trips along this trail. Take the upper route this time and kill
another snake
hiding in the bushes. Jump past the rock and avoid the hole on the ledge.
Do a drop
and a grab to the crack below and shimmy left until you can climb up to the
ledge.
Jump and cling to the rock face above and monkey swing to the face of the
cliff,
then climb up the cliff to the left.
Take the Save Gem then find the Flares and TNT on the ledge below. Looks
like you 
need a Detonator Key, so move on for now. Head to the waterfall and jump
over to
the slop and grab on as you slide off. Climb down to the ledge below and
continue 
along the cliff until you can jump over to the rocky surface and climb to
the top. 
Do a daring backflip over to the flat rock then jump and grab the slope
between the 
pair of waterfalls. As you pull up you will start to slide toward the ledge
which 
you will need to jump and grab to reach. Grab the ammo before jumping to
the crack 
and shimmy right. When you get the wide angle camera view, drop and jump to
do another
backflip across the water.
Keep jumping along the platforms as you make your way upstream. You should
come
across a large cave with a waterwheel. A boulder on the left shore is the
hiding
place of another snake. Crawl under the opposite rock and go up the ladder
to get
Secret #3. Climb to the left and drop down to the floor and kill the snake.
Return
to the shore and investigate further.
To the left of the waterwheel is a small room with an elevator. Here you
will find
the Detonator Key and a guy guarding it. Kill him then climb up the
waterwheel and
follow the channel to an open area. Watch out for more vultures at this
point. Dive
into the water and swim down to the right where you will find a switch that
open a
door leading to a room with some ammo. Flip the next switch to open the
underwater passage and enter to find another switch hidden along the dark
wall
above. Pull it then swim back through the passage pulling another switch as
you
make your way back to the hall above.
Find the final switch and pull it to start the waterwheel. Head back that
direction
and get the items from dry river bed as you do. Use the upper ledge then
jump
down to the river bed. You should find a block down here that will let you
get
behind the falls. After you have gotten everything you want, return to the
elevator
by the waterwheel.
Kill the guard and take the Detonator he was protecting then make the long
trip
back to the ledge with the TNT. You have the necessary items to do a little
blasting but watch out for that boulder that's just waiting to crush you.
Jump to
the left to avoid getting crushed after you blast the TNT. Explore the
demolished
area and climb up the new ledges to reach the next area.
Head around the fence to the left and climb into the dark passage. Continue
until
the path splits and pull up to the upper ledge. Jump into the water and
swim around
to find a pair of switches hidden in the tunnel and behind the pillar. Flip
them both
then return to the outside area by the fence. Head down the large cave and
kill the
snakes before flipping the next switch inside the building.
Make another trip down that dark passage and this time take the low path.
Kill
some guards, then jump across the fence to the box and put some distance
between
you and the hum of the electric fence as more guard move in for combat.
Explore
the nearby building to find some guards watching over a Quad Bike and a
lock. A
few bullets should get you the necessary permission to take the bike for a
spin.
Use the box and the grating to climb onto the roof of the next building to
get the
Generator Access Pass. You could also ride and jump the ATV onto the roof.
but it
is quite dangerous and you will probably die a few times in the attempt.
Return to
the lock with the Access Pass and open the door. Do an immediate backflip
and kill
the power to the electric fence. Push the button next to the main gate and
get on
your ATV and ride out of this area. Head down the cave and jump the fence
to exit
the desert.
NEVADA - High Security Compound
You start this level relieved of all your possessions (except for Save
Gems). You
have more allies in this level as long as you don't mess with the
prisoners. They will
help you dispatch the numerous guards on this level, so just bait the
guards and
lead them back to the inmates who will properly thrash them.
Jump into the window to get the attention of the nearby guard. When he gets
close, sprint past him and jump the railing outside. When he comes after
you, run
back upstairs toward your cell and flip the switch nearby to release your
"neighbor" who will fight the guard for you. Now it's time to start a
prison riot, so
open all the remaining doors to release the rest of the inmates. Make a
careful
note of the cell door that was already open and head there after the
prisoners are
free.
This room has a box which is the beginning of a complicated sequence of
events to
get the first secret. Push this box to find a crawlspace. Crawl in and push
the next
box which let you push the previous box back down the passage so you can
now
see the crawlspace to your right. Pull the second box two times then crawl
back
through to get the Medkit which is also Secret #1.
Take the passage out of this cell and jump and grab onto the walkway above.
Do a 
running leap over the barbwire and keep going. You will need to walk
through some
barbwire to reach the next switch then use the ledge nearby to reach the
trapdoor. 
You should spot a ledge about halfway down to the left. Head down the dark
passage 
and jump over the first trapdoor then enter a small room and drop through
the trapdoor
to enter the Control Center. Press the button here and watch a small inmate
vs. guard 
battle which will get you a Security Pass when it's all over.
Find the dining room and take the door to the left to find some large
boxes. Find and
push the moveable box under the hole in the ceiling then climb up and jump
over the
pipe to find and flip the switch. You can now swim into the room with the
boxes and 
swim into another hole in the ceiling to arrive at the kitchen. Make your
way to the 
room with the red floor and continue down the walkway avoiding the barbwire
pits until
you reach a pair of doors.
The yellow room has a switch to turn off the fire in the kitchen. Return
and drop
into the kitchen and open the door at the other end. Go around the corner
and open
the door on the right then sprint back to the kitchen and head right then
left into
the hall. Run all the way back to where the prisoners are so they can take
care of
the guard chasing you. When all is safe; return to the door where the guard
came
from and explore that room.
You should find a switch that opens the vent above the grill. Jump to the
crack so
you can shimmy left and jump from the slope to the ledge across the pit.
Pull up
into the crawlspace. Follow the corridor until you spot an inmate in the
hall.
Continue on to the green passage and let the guard go by. When he moves to
the
left you can sprint to the right and get out of sight before he turns. Head
right
and dodge the next guard as you cross the open area and make your way to
the
lower prison area.
Open the cell to free another prisoner and he will take off down the hall.
Follow
him as he proceeds to beat on a guard allowing you to get a Security Pass
which
opens the nearby door. Continue down the large passage and when the guard
spots
you, lead him on a chase down the left hall. Open the cell in the passage
and get
the key after the beating is over. This key is a perfect match for the lock
back in
the open area.
When you come across the guard below you need to duck and enter the
crawlspace
and head toward the switch. Wait for the guard to go left then flip the
switch and
jump over the red laser to get into the hall before the guard shoots you.
Continue
down this hall to the next room. From the walkway, do a safety drop from
the
lowest support beam to the ground. Go climb the ladder to enter the
corridor with
the guard on duty. He is guarding the level's final secret so you will have
to return
when you have some weapons.
Sneak past the guard and return to the red passage and use the Security
Pass in
the lock and climb up the ladder. Push the button to open the small door.
There is
also a switch nearby that will close this door. Under NO circumstance
should you
press this switch, otherwise you will never get that final secret. Instead,
just dive
in the water and get the Save Gem.
Swim through the long passage until you can climb out and jump the lasers
to reach
the ledge. You should now be in the cargo area where you can climb some
boxes to
the left to find your Pistols and Desert Eagle in a small room. Watch out
for a very
deadly gun turret as you leave this room. Hang a right and sprint to safety
until the
gun shuts down. Then you can climb up the boxes and make your way to the
final
secret.
Head through that door you hopefully left open and make your way to the
main
floor by the big dish. Then go to the hall with the guard you sneaked by
earlier
and finish him off. Take his Security Pass and open the door at the end of
the hall.
The short passage beyond is home to Secret #2; a Grenade Launcher!
Return to the cargo room and this time go up the slope and take out the
guards with
your favorite weapon. When the passage is clear, climb the ladder to find a
button
to the right. Pushing the left button will bring in more guards which
probably isn't
a good thing since you are trying to save ammo. Climb onto the box so you
can
reach the upper ledge in the cargo area then monkey swing across to the
next
ledge. Kill the next guard and take his Security Pass to open the locked
gate. Kill
the small army of guards and finally climb into the truck to leave this
level and
head for Area 51.
NEVADA - Area 51
The key to this level is to kill your enemy fast. They will usually not
attack you, but
rather make a dash for the nearest alarm switch to call in for
reinforcements. Use
your Desert Eagle and you should be able to kill these guys quickly and
accurately
from a distance.
When you arrive, get out of the truck and get the items from the nearby
crates. Chase 
down the guard and kill him before he hits the alarm switch. Get the MP5
and use the 
button (not the alarm switch) to open the grate which lets you crawl in to
get a Medkit.
The next area has laser traps (get used to them as they are everywhere).
Enter the 
crawlspace and crawl to the left to get another Medkit. Go back to the
tunnel as the
lasers move away. Wait until they move above you then run to the ledge and
grab and 
pull up get out of the path of the returning lasers. When the guard moves
off to the
right, crawl out of the passage and quickly kill the guard before he hits
the alarm.
You will soon arrive at a laser-trigger turret which can easily be avoided
by simply
crawling through the hole in the wall. Continue along the passage and kill
another
guard and continue until you find the switch above the trapdoor. Flip the
switch
and fall below, turning left and heading to the right of the pillar when
you land. A
guard is already running for an alarm to your left. Kill him fast or lose
access to
the first secret.
Gather up the Grenades then drop to the mesh floor and flip the switch to
open the
trapdoor which drops you down once again. Kill the next guard and go
through the
open gate leading to the crawlspace which is also considered Secret #1.
Collect
the ammo and drop through the trapdoor to the hall below. Another guard
needs
your swift attention before you move off to explore around the corner.
Flip the switch to open a cell releasing a prisoner. He will move off to
fight a
guard while you can duck inside to get the Medkit. Back in the long passage
you
will need to use the crawlspace to avoid the numerous laser traps and get
another
Medkit and Shotgun in the process. Kill the guard next to the buttons which
monitor the upcoming trap.
As you approach the door, guards will move in from both sides. When they
are
dead you can find a switch in one of their hiding places that opens the
crawlspace
in the other. Continue up the corridor and trip the green laser to activate
the alarm
and kill the guard who arrives on the scene. When you have to choose your
next
path, head to the right and use the wall for protection from the sniper
over by the
missile. Once he is dead, get the Code Clearance Disk and head back down
the hall
and take the left passage.
Jump over the lasers to reach the console and use the disk to get that
missile out
of the way. Now you can get the ammo from the ledge and prepare to get the
next
secret.
Do a running jump to the ladder between the missiles and climb up. Backflip
from
the top and kill the sniper lurking in the corner. Jump over to his
location through
the gap in the beams and get the Hangar Access Key. At the other end of his
ledge
is a platform you can drop onto. A weird grating on the wall can be blasted
and
you can crawl into the tunnel to claim Secret #2; a much needed Save Gem.
Return
to the missile bay and find the passage on the ground floor.
Avoid the hole in the floor that leads to the launch control area. Use the
Hangar
Key when you find the lock and enter. Kill the guard on the train platform
before
dropping down near the deadly electric rail. Climb up the mesh and push the
button
to call the train. Jump from the ledge to the train then jump to the hall
above to
monkey swing over the gratings that open up as you pass by. Keep an eye on
the
lasers and wait for them to move away before dropping down just as they
reverse
and come back at you.
Another guard is running off for help. Kill him before he gets it then
continue up
the hall into the next area. Go around the UFO and watch out for those
green
electic eyes that will activate those deadly gun turrets. When you reach
the boxes,
climb up to the opposite passage and kill the guard up ahead. He is headed
for an
alarm down the hall to the left and you better not let him reach it.
The room with the pair of buttons is tricky and dangerous. A guard will
arrive
when you press the buttons the first time. When they are dead you can
finish the
puzzle in comfort. Push the left button then quickly press the button on
the right
by jumping right and rolling then use the white top of the console to get
to the
other walkway and drop to the floor and run out the door.
Kill the next guard and study all those switches. Flip the two switches on
the right
then the second switch from the left to access the UFO. Return to the UFO
and
push the button before climbing the ladder. Backflip from the ladder to the
rafters then do a running jump across the rafters until you reach the
catwalk
above the UFO. Get the Launch Code and return to that hole in the floor I
mentioned earlier that leads to Launch Control.
Use the code to access the button and as soon as you push it, jump to the
left and
roll and keep running. Use the sprint for extra speed to escape the
fireball. Return
back to the area where the missile used to be and kill the guard who
arrived to
check out all the noise. Open the passage and enter as the door seals
behind you -
gulp! Continue past the laser trap and kill the sniper and anybody else who
gets in
your way. Get the key to the UFO and finally flip the switch below to open
the
trapdoor.
Return to the area with the UFO and gather up the items lying about before
climbing back into the rafters. Head past the walkway leading to the UFO
and do a
running jump and grab to the open door leading to the aquarium. Inside is
Secret
#3; another Save Gem.
Finally the moment you've been waiting for; use the UFO Key to get inside
the ship
where more guards are waiting to give you a hard time. There's no going
back as
the door seals shut behind you. When everyone is dead (except for you
hopefully),
get the relic from the upper area and you can leave Nevada.
SOUTH PACIFIC ISLANDS - Coastal Village
This level features two unique paths to get to the village and each path
shares a
common pair of secrets while having it's own unique third secret. If you
know the
secret path you can also claim the third unique secret from the other path
and
actually get four out of a possible three secrets for this level. I'll tell
you how to
do it if you want to make the trip. You will get no extra prizes or
bonuses; only the
admiration of Lara and myself for being so diligent. On a final note - you
don't get
to find or fire that cool gun in the following picture. I just included it
because it
looked cool and it was in a jungle setting. Sorry if you got all excited...
Begin the level by heading right and swim into the lagoon. Below is a block
and a 
Smuggler's Key (crucial for finding that forth secret). Swim out onto the
beach and 
get the Medkit then investigate those cliffs. Do a running jump over to the
slope and 
grab on to shimmy right until you can get up on the flat surface. Jump over
the next 
flat area then do a running leap to grab and pull up onto the ledge with
Secret #1; 
MP5 ammo.
Now the paths diverge. One route leads down behind the yellow colored
slope. The
other starts inside the hut where you can use the Smugglers Key to open the
trapdoor. This route is the ONLY way to get all four secrets on the island.
Since
the trapdoor route requires some backtracking along the OTHER route I will
explain it first. If you choose the trapdoor route I will tell you when
it's time to
backtrack.
Slide down the slope behind the yellow ridge. You cannot get back up this
slope so
the trapdoor (and forth secret) is forever out of reach unless you restore.
Head
into the thick bushes where a native is hiding. Do a running jump and grab
to the
ledge above the swamp. You will trigger a dart trap but as long as you
don't move
they won't hit you. Run and jump out of here when the darts have past.
You will pass under a rope bridge and continue to the opening where more
natives
await. Climb up the roots of the large tree then pull up onto the ledge.
Some Shells
are a few ledges (and jumps) away in the opposite direction of the swamp.
Find
and follow the branch that runs along the rope bridge. Do a running jump to
grab
the branch and take it to the other side where you can find Serpent Stone
#1. A
concealed ledge is above you and has Secret #2; ammo on it. Slide down to
the
ground and head over to the waterfall.
Drop down and get the Save Gem then follow the path until you can jump
behind
the waterfall into a dark area. You should find Serpent Stone #2 in this
room.
Now return to the exit and jump to the slope and walk down it so you don't
fall
off. Make your way to the platform in the middle of the falls and climb the
ladder.
Follow the passage and keep climbing to reach the upper level. Kill the
native
waiting on the ledge then do a running leap and grab to the next ledge.
From this ledge you should be able to jump to the next ledge near the final
stone.
Jump around the corner next to the torch and get Serpent Stone #3. You now
can
just slide down from the ledge and find the passage with the slots for the
three
stones. Put each stone in its resting place and the entrance to the village
will open.
Enter the village and kill the native on the ledge above. More natives move
in from
the left. You should get a Medkit and a Rocket is in one of the huts.
Another native
over to the left is shooting poison darts. Dodge them and kill him quickly.
Follow
the path to the left and kill another native on the ledge before turning
the wheel
which opens the path back to the right. Return to the village and kill more
attacking
natives who try to stop you. Head into the new open area along the right
path.
Natives are waiting between the huts to surprise you. There are also some
Shells
on the ledge nearby. Between the huts is a dark path. If you light a flare
you
should spot a secret cave. Keep an eye out for attacking natives as you get
Secret
#3 from inside the cave.
Now head to the treehouse and climb the ledge to search the huts above.
Watch
out for more native snipers with dart shooters. Remember that poison will
slowly
eat away at your health, even after the initial hit. Turn the wheel in the
hut to open
a door below the treehouse. This will also summon a native who needs to
learn
about the proper use of gun powder.
Jump out of the window in the treehouse and over to the sloped roof. Jump
again
as soon as you land then grab to cling to the ledge. Climb into the passage
and kill
the guy in there before proceeding down the hall. Watch out for the hole in
the
floor as you make your way to the top of the hut where you can reach the
vines
above. Grab them and monkey swing to the other end, then turn to the right
and
head to the intersection and keep left.
In the next hut you will find a button which raises a grating allowing you
to get by
the deadly fire. This trap is quite deadly so do it fast and do it right.
After you
push the first button, turn and kill the native, then sprint past the
spinning blades
and turn the wheel. Now slide backwards and hang before dropping to the
slope
below.
A giant crocodile is lurking about the water in this area so you may want
to get to
the safety of shore quickly so you have the advantage. Follow the tunnel to
the end
of this level.
ALTERNATE ROUTE: Go through the trapdoor in the hut and the run and jump
from the upper section to dodge the trap. Climb up to the torch in the next
cave
and kill the native shooting darts at you. Do a monkey swing from the
nearby ledge
until you can drop down and climb to the green rocks to the right. Climb up
to the
corner above the entrance then monkey swing over towards the gem. Watch out
for
the crocs in the water below.
Jump onto the slope and slide down, then jump the gap at the bottom to
reach the 
opposite ledge. Another sniper is lurking in the tall grass above. Do a
running jump
and grab the ladder and climb up to the Medkit. Hang onto the ledge and
shimmy left to
get the Save Gem before running off this ledge toward the big wall.
You should now be on the rope bridge (the one that would be above you if
you took the 
other route). Continue to the large room but stay out of the light. Find
and flip the 
switch to turn off the dart trap and allow access to the chute leading to
the village.
Claim Secret #4.
If you don't plan on backtracking, and choose instead to take the chute to
the
village, then the last secret will be #2 and the secret in the village with
be #3.
Now that you have the extra secret from the Smuggler's Key Route you can
now
decide if you want to take the chute directly to the village or return to
the bridge
and collect the 3 Serpent Stones and finish the level the original way. If
you
choose the chute you will end up in the village and can proceed from there.
If you choose to get the 3 Serpent Stones and all 4 secrets in this level
then
return to the rope bridge and jump out to the pillar on the right then over
to the
ledge with Serpent Stone #1 and pull up onto the concealed ledge with the
ammo
and the next secret. Continue your adventure from this point.
SOUTH PACIFIC ISLANDS - Crash Site
You will need to use the map to get across the swamp alive. Make sure to do
running jumps to clear all the danger zones. Just before you make the final
jump
out of the swamp, turn left and jump and pull up into the small area to get
Secret
#1. Do a running jump from the lower corner to get back to the previous
area
where you can make that final running jump out of the swamp. Make sure to
grab
or you will come up short.
The fog up ahead hides some rocks and a deadly raptor. Kill the raptor
before
climbing the rocks to the next area where another raptor attacks from the
left.
When he is dead, take the right path until you reach the large tree. A dark
passage
is behind the tree and leads to more raptors and quite a few items. Flip
the pair of
switches to open the door and exit.
The next open area is infested with more raptors. Take the passage to the
right of 
the waterfall and follow it around to the right. Climb the ladder and
backflip to the
slope then jump to the branch and whip out those guns and shoot the raptor
which falls
into the water below - a tasty treat for the piranha. Jump up and grab the
high branch
and carefully walk out onto the limb to get Secret #2. Now you can jump
into the water
below and flip the switch. Don't worry about the piranha - they are still
eating that 
raptor you fed them earlier.
Raptors are everywhere in the next passage. Kill them all as you make your
way to the 
dark room with the box and many switches in it. Each time you flip the
switch, raptors
will rush into the room. Climb the box to kill them (or chase them off)
from safety 
before flipping the next switch. After you have flipped all three switches,
jump from 
the box to the upper ledge where you can get Lt. Tuckerman's Key and kill
more raptors 
waiting to ambush you.
Take the path back near the plane crash. Any raptors you didn't kill
earlier will
now be attacking. Use grenades to kill multiple raptors if you can get them
bunched up in the hall. Find the small corridor by the plane and follow it
to a
lookout over an open area. Some ammo is nearby so get it then head toward
the
soldier. Soldiers are friendly UNLESS you fire on them first, so don't make
any
more enemies than you already have.
As you near the soldier, a pair of raptors attack, so make your way back to
the
ledge. Both the raptors and the soldier will assist you in the upcoming
battle with
the T-Rex (if you let them live). Plan your strategy then drop down and
head for
the T-Rex nest. Taking Commander Bishop's Key from the nest will trigger
the
arrival of momma T-Rex.
You can try to fight this monster if you want or let the raptors and the
soldier
distract her while you get those doors open. Either way, sprint towards the
torch
at the other end of this area and flip the switch to get you access to the
second
switch. Run over and flip that switch to open the exit which lets you leave
and also
lets any surviving raptors from the first part of this level IN! This isn't
a bad thing
since they will more than likely attack the T-Rex instead of you. Even if
you killed
everything prior to this area, one more raptor will join the fight.
Before leaving this battle zone, find the branch and jump and grab onto it
from
the ledge below. Pull up and get Secret #3; Medkit, then jump over to the
tree and
jump to the landing to get some Flares before heading all the way back to
the
plane wreck.
Locate the pillar in the dark area and jump and grab to the top of it where
you can
then climb up the tree and monkey swing over to the trunk. Keep on swinging
out
onto the long limb and drop off when the camera moves out for the big
picture.
Climb down the wall and shimmy to the left and pull up into the crawlspace.
Now climb down the rock face into the small alcove then monkey swing to the
door
that overlooks the large room. A ledge below has a switch you need to flip
to
access the second switch. Climb around and drop and grab and climb some
more
until you can pull up onto the ledge with the second switch. Flip it, then
return to
the first switch and flip that one again to access the third and final
switch.
Now you need to monkey swing over to the wall near the dead end. Turn
around
and climb down the wall to the bottom so Lara is hanging only by her hands.
Then
climb up her feet get on the ladder then backflip to the hidden ledge where
the
third switch is. Flip the switch then jump back to the ladder and climb up
to the
ledge on the right. Do a running jump to the slope near the middle of the
large room
and grab the edge as you slide and shimmy right until you can backflip to
the
central column. Then jump up to the monkey swing and exit into the new area
with
the plane.
Do a running jump to grab onto the limb then another running leap will put
you on
the plane. Go inside and kill the raptor and use the keys in the cockpit to
turn on
the power. Now head further down into the plane and flip the switch to
extend the
big gun and fire on the raptors who are doing battle with soldiers outside
the
plane. The gun will also blast holes into the walls in the building across
the river.
When everything is safe, you can exit this level through the hole in the
wall.
SOUTH PACIFIC ISLANDS - Madubu Gorge
Get ready to "shoot the rapids" in this exciting (and dangerous) level.
Paddling the
Kayak isn't too difficult once you figure out the moves. Make sure to
practice in
the calm water before hitting the rapids. Also remember that your
back-paddle is
much more effective than any other move while in the boat. It will slow you
down
and help your turn sharper.
First check out the starting location and clean up the resident bats and
the dragon
living in the tree. Another dragon is under the ledge in the gorge, so
don't let him
surprise you. Climb down the pillars then jump over to the large block in
the center.
You can now jump over to the rocks and grab on. Shimmy over to the right
and flip
the switch to open a door back at the beginning of this level. You can now
shimmy
to the left and continue, or if you want to get some extra ammo, do a
daring
backflip from the slope back to the block in the middle of the river and
return to
the start.
If you returned to the start, then look under the overhang and get the
ammo.
Ignore the Kayak or you will miss out on the level's first pair of secrets.
Return to
the middle rock and jump back to the cliff and shimmy left. Hang and drop
and
grab on to the lower ledge. The monkey swing above will take you to the
other side
of the gorge, but you need to be following the trail along the shore. Jump
over the
sloped area and land on the flat ledge near the opening in the rocks.
Head past the sealed door and do a safety drop to the ledge. Jump and do a
backflip over the razor grass and crawl into the dark crawlspace. A dragon
attacks with his poison breath as you continue to claim the Save Gem from
the end
of the passage. Watch for another spitting dragon on your way out.
Head to the stair and take care of any resistance you encounter. Push the
button
to open that sealed door then go check out the passage beyond the door to
find a
waterfall to the left. Behind the falls you will find some ammo and trigger
Secret
#1. A monkey swing provides access to the ledge above the slope.
Slide down the slope then jump and grab the pillar. Then run and jump to
the
middle pillar and get the Save Gem before continuing in that same
direction. Leave
this area and do a running leap and grab onto the face of the cliff. Hang
on and
climb to the top and head right.
Backflip from the ledge to the slope and grab the edge as you fall off.
Shimmy to
the right and drop down to the platform to search the shack for Secret #2.
Do a
running jump from the platform back to the main path. Grab while in midair
so you
duck and won't hit your pretty head on the rocks. Return to the trail you
were on
before you went after this last secret.
You should arrive at another Kayak behind a closed gate. The switch to open
the
gate is under the water along with some nasty crocodiles. Kill the crocs
then dive
in and flip the switch to open the gate then climb aboard for some
whitewater
Kayaking!
Head through the gate after you have practiced all your moves. Back-paddle
to slow 
yourself through the first stretch of whitewater and steer toward the pool
to the 
right. This small lagoon has a strong current of its own, but you should be
able to 
fight it long enough to steer into the alcove and get the Save Gem.
Back on the river, head over the first falls and
keep to the right to miss a big rock and a trip line. Continue around the
bend and
start back-paddling when the current pulls you to the right. Trip the line
to turn
off the deadly blades then cruise over the next waterfall. Watch the big
rock to
the left and back-paddle to keep your speed from getting out of control.
Keep back-paddling as you steer towards the dark cave and follow it around
to the
right. Avoid the trip lines and keep back-paddling to steer and monitor
your speed.
When you cross the final line, back-paddle and turn to make a sharp turn
around
the corner. Now paddle forward and head through the narrow gap. Dodge the
patches of razor grass keeping to the left as you start the final run, then
let the
current take you. You should end up in a large cavern.
Head to the cavern with a white waterfall and paddle behind the falls to
find a
Save Gem and some other items on the shore you can get later. You should
have
also just triggered Secret #3 so you don't have to worry about any more
secrets
on this level. You can also get the Secret Chime by jumping over the falls
to get
those items on shore later, but I assumed you wanted the Save Gem.
Now paddle down the green passage and put some distance between you and the
hungry crocodile so you can exit the Kayak and get to shore before he bites
you in
half. Kill him from the safety of dry land then swing out over the cavern.
Time your
monkey swing so you don't get torched by those flaming faces then jump to
the
ledge and get the Rocket Launcher.
Go up the rock and follow the passage back to the cavern with the white
waterfall.
Do a running jump over the falls to get the ammo, then head back down the
shore
and climb up onto the left ledge. Jump and grab onto the monkey swing and
climb
out to the middle until you hear some bats. Turn left and drop down at the
wall and
get the ammo from the shore on the left. Monkey swing back across the
stream and
jump around the corner to the slope. Jump to the ledge then jump back and
grab
the wall and climb up.
When you get outside, look to the right for a tunnel and enter. Dodge the
rolling
boulder by ducking and letting them roll overhead. When you enter the room
with
the walkway, walk out a short distance then back off the walkway and shimmy
over the fire and pull up at the opposite end to avoid triggering the
boulder. Jump
over the flames in the hall and avoid the boulder that drops down rather
quickly.
Back at the river you can run and jump to the ledge on the right and climb
into the
crawlspace. Once you are through this tight squeeze you can stand and jump
over
to the middle platform and do a running jump to the far ledge. Find and
ride the
cable-slide down to the lower ledge and jump off to land on the ledge
without
taking any damage.
Climb the textured wall surface and watch for a dragon to attack from the
right
as you reach the top. Enter the hallway and flip the switch to pull the
plug and
light a torch which also summons another dragon. Return all the way back to
your
Kayak and head down the whirlpool. Try to stay to the edges, otherwise you
will
drop to the bottom and probably die.
When you finally reach the lower area you will find an underwater switch
that
opens the exit and dumps a pair of angry crocs into the water with you. Get
out of
the water fast and kill them if you wish before leaving this level.
SOUTH PACIFIC ISLANDS - Temple of Puna
Our visit to the South Pacific Isles concludes with a small adventure into
the
Temple of Puna. You will start this level already under attack by hostile
natives.
Kill them quickly to avoid their poison darts. If you do get hit, try to
kill as many
other natives as you can before using that medkit. Head to the lower area
and
check out the gate that leads to the final boss. Ignore it for now and make
your
way into the larger room with the boulder on the ramp.
More natives attack as you make your way up the stairs.  Kill them all then
when you 
reach the top, duck down and crawl into the next deadly room. Rolling
blades cross the
room making things rather difficult. Jump from the upper ledge and sprint
as the blades
go by over to the right corner. Turn so your back is to the corner and you
are looking 
out into the room. When the blades go by, move over to hit the switch and
return to the
safety of your corner before the blades return.
Now you need to make a mad dash for the opposite end of the room. Line up
with the axle
on the blades and jump the gap between a set of blades and then sprint to
the next corner.
Repeat this process to flip all four switches. You may find it easier to
backflip out of 
the corner so you are already facing the switch. This will save your
precious seconds in 
lining up your approach to the switch and getting back to the safety of the
corner.
The door will open after the forth button is pressed. Head to the safety of
the
door and then time your run back into the room to get the Save Gem as the
blades
roll off to the left. Roll as soon as your grab it and sprint back to the
door.
Slide down the slope and into the next room where a spiked ceiling
threatens our
heroine. Three switches will stop the ceiling if you flip them fast enough,
but
pulling out the box will do the same thing and with a lot less to panic
about. Now
that the ceilng is stopped, flip the switches at your leisure to open the
door. Do a
safety drop down the hole and into the large chamber with the boulder trap.
Flip the switch to turn on the lights and seal the door. Sprint down the
passage as
the boulder is released and rumbles toward you. Sprint through the door and
turn
right making your way toward the Save Gem. Keep to the center otherwise the
floor will collapse and you should finally reach safety between the two
ramps. If
you missed the Save Gem you can crawl back and get it now.
Back in the hall you will be attacked by a native on the right and two more
on the
left. Start up the stairs and when it reverses direction you should be able
to spot
an opening high above in the darkness. Jump from the steps over to the wall
and
shimmy to the left and into the opening to get Secret #1.
Finally, go through the gate and slide down the slope to enter the boss's
chamber.
Puna will turn as you approach. When combat begins, KEEP MOVING. He can
only
hit you if you are standing still. One hit and you are dead, so just keep
jumping
around and you will be fine. Puna never gets out of his chair, making him
an easy
target. Every so often he will summon some of his friends to assist him.
Always kill
them first before worrying about the boss. He will leave you alone as long
as his
help is still fighting for him. When Puna is no more, grab the Medkit from
the ledge
and get the relic.
If you have been playing the game in the same order as I wrote this solve
then you
should have all four relics at this time. Pack your bags and get ready for
a trip to
Antarctica. Brrrrrrrr........
ANTARCTICA - Antarctica
A brisk swim starts off the final part of your adventure. Don't stay in the
water
for long periods of time or hypothermia will set in. A new meter will show
you how
long you can stay in the icy water. Ammo is nearby if you want to take a
dive to get
it. Exit onto the shore and follow the coast past the locked hut. The
level's final
secret is in that hut, but you will need to get a key first.
Jump over the water near the ship then take a quick swim and pull up to the
icy
ledge. Another swim puts you back on land near the front of the ship where
you
can climb the cliff to find the monkey swing above. Cross over then drop to
the
ledge and look for a hole in the ship's deck to get inside. Once inside you
will have
to battle some angry sailors as you make your way to the mechanical room.
A switch on the wall to the left of the machine will open a trapdoor. Drop
through
and continue down the corridors killing the attacking sailors. When you
reach the
next junction you should spot a hole in the ceiling to the left which leads
out of
the ship. Remember it, but continue toward the orange pipe and kill another
sailor
before dropping through the trapdoor. Continue fighting off all these
sailors as
you head to the window where you should be able to spot a Zodiac (small
motorboat) outside. Push the button to drop it into the water.
Now return to the hole in the ceiling and climb up and head to the rear of
the ship.
Head right when you reach the deck and follow the cliff. You should spot an
opening in the cliff you can jump into to get Secret #1. Then make your way
to the
rear of the ship and jump into the Zodiac. This boat is even nicer than
your
speedboat from Venice. Maneuver the craft around the ship, past the cliff
and
down the channel past the hut then get out when you reach the ledge inside
the
tunnel.
Light a flare and then slide, jump and grab onto the ledge to check out the
crawlspace. Head to the right to get Secret #2; a Medkit then follow the
crawlspace back and drop into the water. While you are wet you may as well
get
the ammo beneath you before climbing back into the boat.
Pilot the Zodiac deeper into the tunnel until it opens up and you arrive at
a gate. 
Exit to the short and take care of the resistance you encounter. Monkey
swing across 
the bars and head right at the junction before dropping down when the path
ends. 
Continue down the passage killing the guards and guard dogs until you reach
a building
with an opening in the side. Press the button on the wall before moving off
to the left
and circle around the building.
Around the corner is a hole that you need to drop down into. Swim to the
left and
get out quickly near the fuel valves. Wade through the water (you won't
take
damage) over to the ladder and climb up to the generator room. The room is
locked
up so head outside and follow the path around to the left. Continue past
the
kennels and follow the path where you will meet a small army of goons and
some
annoying pit traps. Grab the ammo under the bridge by climbing down and
exchanging a bit of gunfire. Then head back to the hole you originally
dropped
down to reach the fuel valves.
Enter the nearby cave and kill more guards as you make your way to the
doors
which will slam shut and try to kill you. Do a quick roll to get through
the doors and
continue killing the bad buys as you head upstairs to get the Crowbar.
Return to
the area with the hole leading to the valves and backtrack down the dark
passage.
Climb up into the raised building and flip the switch then pry open the
door with
the crowbar. Drop down and check out the map which shows which valves need
to
be adjusted to continue.
Return to the Generator Room and flip the switch to start the machines,
then return
to the kennels and take care of the dogs before entering the building.
Press all
three buttons and get the Gate Key from the desk then return all the way
back to
the monkey swing where you parked the Zodiac. Go to the building you opened
with
the crowbar and use the Gate Key and press the button. More guards will
arrive as
you leave the building, so be ready for them.
Get back in the boat and continue down the passage. You should spot a
landing to the 
left.  Park the boat and look for a hidden alcove below and to the right
that contains
the Hut Key.  Hop back in the Zodiac and retrace your route all the way
back to the 
beginning of the level where the hut is. Use the key to get Secret #3;
Flares and a 
Save Gem.
Now head all the way back through the waterway, through the gate, and exit
to
shore when you spot the cabin. Fight the guards as you make your way to the
top.
When you reach the cabin door you will exit this level.
ANTARCTICA - RX-Tech Mines
Proceed down the hall and go right running through each of the gates until
you
hear a second clicking noise. Turn around to find an open passage and head
out to
meet your first flamethrower guy. They aren't openly hostile unless you
attack
first, so don't fire on them unless they fire on you FIRST.
Head to the first room where three mine carts and turn on the lights in the
control
room. Kill the mutant and watch out for their poison even after their
death. Climb
to the top of the control room and drop off the back to shimmy over to the
ladder.
Climb down the ladder so your feet are on the bottom rung and backflip with
a
twist to grab on behind you. Enter the small room to get Secret #1.
Head back to the previous room and get in the middle mine cart and take
your first
spin around the tracks. Try to keep your speed up for the approaching jump
by
leaning into the turns and keeping off the brake. Hit the track switch as
you go by
and exit the cart when it finally stops.
Crawl under the drills and search the crack over in the left wall then head
out and
around to the left. Kill a new species of mutant then drop down to the
walkway
before doing another safety drop to the next lower ledge. Shimmy along each
of
the cracks as far as you can go before dropping to the next one and
reversing
direction. When you reach the left side of the lowest crack you can pull up
into a
passage and move forward. More enemies await in the passage to be careful
as you
make your way to the large open area.
A new Crowbar rests on the metal ledge and more mutants are lurking about
this
area. Find the crawlspace in the wall near the mutants and investigate. Go
to the
rocks on the right, then jump over to the cliff and shimmy over to the
crawlspace
and flip the switch inside. This opens up the door to the next secret that
you can
get in a few minutes.
Now proceed up the snowy slopes, finding all the flat areas so you can make
your way 
out of this area. Enter the passage and duck to avoid the obstacles and
machines, then
head up the slope and kill the mutant waiting for you at the top.  Return
to the mine 
cart and flip the track switch so you can return to the main room with the
other carts.
Use the crowbar to open the stuck door and get the Lead Acid Battery.
Make a quick side-trip back to the area where you got the first secret. A
new door
is now open in that same area and leads to Secret #2. Return to the main
room and
get ready for your next ride.
Get on the lower mine cart and head left building up lots of speed for the
big jump
coming up. Make sure duck under the various obstacles that threaten to
decapitate
our heroine. When the cart comes to a halt, you can hop out and head down
the
passage to the lower hall. Kill all the attacking mutants before continuing
and make
sure to search the crawlspace under the walkway with the steam. Crawl
through
and kill the mutant and search the pool by the crane. The Winch Starter is
on the
bottom and you need to swim fast to survive the freezing water.
Return to the central mine cart room and take the final ride on the top
mine cart.
When the ride is over you should be at a crane that is holding a mini-sub.
Stick the
battery in the appropriate slot and use the Winch Starter on the controls
to lower
the sub into the water. Dive in and get into the sub. You need to reach the
surface
of the next safe area and continue down between the lights and around to
the
right. Use Medkits when needed as your health will certainly be affected
before
you reach dry land.
Do not attack the flamethrower guy. Ignore him and drop to the ledge below
the
bridge and watch for mutants who are sneaking up behind you. In the chasm,
keep
jumping back between the ledges until you reach the corner of the lower
ledge
which also triggers Secret #3. Retrace your steps back to the bridge and
jump up
and grab and pull up to enter the small building and end this level.
ANTARCTICA - Lost City of Tinnos
Explore the Lost City when you first arrive then head to the upper level
via the
nearby ladder. Flip the switch to open the door below then jump to the
central
column to get the Save Gem. Drop down and enter the door and get the Uli
key
from the niche off the short hall. Use this key near the black grate in the
courtyard to open the next area.
The ledge near the first switch you flipped has a second switch. Flip it
then climb
up and back into the building and cross over to the sloped hall and head
down to
find and flip another switch. You should now have access to a row of five
switches
(Midas Flashback!) so hit the proper combo (1-2-5) to access the next area
near
the broken bridge. Another Save Gem awaits as well as giant wasps.
Climb the ledges by the Save Gem then jump over to the bridge and find the
invisible ledges that lead to the wasps' nest. Do a running jump to get
inside the
nest and claim Secret #1 while trying not to fall in the hole. Return to
the bridge
and jump over the break and follow the passage out and to the right. Don't
forget
to grab that medkit on the left as you leave.
Enter the green passage and kill everything that moves before arriving at
the next
tricky sequence. Swinging pots of fiery coals sway back and forth. Run past
them
making sure not to get burned. Enter the next area and head over to the
ledge on
the left to kill more wasps then continue in that direction. Further down
the hall is
another switch which summons three new monsters. When they are dead,
proceed
down to the next switch which opens a crawlspace outside. Use the pillar to
access
this new area while dodging a few traps along the way.
This next area has a multitude of switches that raise and lower various
platforms,
plus one of the switches is timed and leads to the next secret. Drop to the
walkway
and find the switch on the left wall. This is the switch to access the
secret AFTER
you get the door open.
Flip the switch on the ground floor then climb to the ledge that raises up.
Flip that
switch and move on to the next ledge until you can spot the platform under
the
walkway near the entrance. Make your way to this platform then jump up and
monkey swing using the bottom of the walkway. Head over and flip the switch
here
to open the exit. Now return to the walkway and flip the secret switch.
Immediately after flipping this switch, run back down the hall and drop off
the
walkway to the ledge on the left. Do a safety drop to the floor then move
down the
hall to flip the next switch (which starts a timed door leading to the next
secret).
Run towards the column of light and head up the stairs to the right of the
bright
light and follow the passage down and to the left. Return past those
swinging coals
and head across the bridge. Jump off to the right and slide down the cliff
to the
bottom and get inside the door before it shuts. Inside is Secret #2; a Save
Gem.
Flip the switch a couple times to get back out, then return to the room
with the
column of light.
The light marks the center to the next four rooms. Each room contains a
puzzle
dealing with one of the four elements and when solved, will reward you with
a
mask. Get all four masks and use them on the statues below to open the way
to the
boss. The Earth room is the easiest of the four and contains this level's
final
secret so we'll do that one first.
Keep to the right as you enter the Earth room which is full of quicksand.
Get out
onto solid ground after you pass the markings on the right wall. Take the
first
Oceanic Mask and watch as the ceiling starts to crumble. Getting back is a
bit
more difficult as the floor isn't as easy to navigate. Hop along the ledges
on the
wall and flip the switch to access the final secret (after you leave) then
make one
more leap around the corner to the sloped ledge and exit this room.
Return to the hall with the swinging coals and you should now see a block
you can
run and climb onto to get the FINAL SECRET in Tomb Raider 3; Secret #3. Now
return to the column of light and finish the remaining three rooms.
Let's do the Water room next. Start swimming and try to swim past the
blades in
the direction they are moving to minimize the damage. Swim down through the
first
of the blades to reach the clock and head to the left alcove to catch your
breath
and flip a switch. Head back to the clock and go through the hole to the
right and
up into a new area. Get more air and flip the next switch to open another
door
revealing the Oceanic Mask for this area. Get the mask and flip the next
switch
before returning to the clock. Fill up your lungs once more in the left
alcove
before going through the hole at the bottom of the clock. The current will
pull you
along into a shallow tunnel of water and eventually the exit.
The Wind room is just an annoying maze. Take the first right then go left,
then
right and take the next left to the intersection. Head down the angled
passage to
the right but take the first left until you reach the crystal on the right.
Take a left
at the crystal and follow the hall to the next junction and turn right into
the wider
hall. Head up the ramp to the left and start jumping back and forth between
the
ledges to trigger the log trap. Make your way to the other end to claim the
Oceanic
Mask for this area.
The Fire room will bring back nightmares from the Midas level of the
original
Tomb Raider game, but never fear - this puzzle is much easier. Check out
the map
above your head which shows you the layout of this place then get ready to
hop
some blocks. There are also some invisible ledges which are made partially
visible
with the flaming dragon heads. Your goal is the ledge with the switch which
will
allow you to obtain the final Oceanic Mask (assuming you did the rooms in
their
written order). If things get too hot, remember you can hang from the
ledges to
regain your composure, but getting up and onto the next ledge in time is
very
difficult.
Return to the lower room and place the four masks on the statues then claim
the
final Uli Key from the pool room and use it to open the nearby hall which
leads to
the Meteorite Cavern.
ANTARCTICA - Meteorite Cavern
Fighting the final boss isn't too bad when you know his secret. His most
powerful
weapon is his Death Ray which will "Kill You - No Questions Asked -
Immediately!".
He also never misses, so the trick is to never let him fire it, and he
won't as long as
you keep the meteor between you and him. So keep your distance and circle
to stay
on the opposite side as the spidery boss and keep firing.
To kill this monster you will have to collect the four meteor fragments
from around
this room.  You will have to stun the Spider-monster long enough to take
each piece. 
Do this by firing on him until he freezes then get a piece and repeat. 
Always go for 
the nearest piece and one that is in a direction AWAY from the boss, AND
opposite the 
meteor. This means you may have to do some preliminary maneuvering to get
him in the 
proper location before you stun him.
The boss moves in a counter-clockwise direction around this room (usually),
so
after you retrieve a fragment, make sure to head right when exiting the
alcoves.
When you have all four pieces the meteor will drop into the pool and you
can now
actually do DAMAGE to the boss. Finish him off!
Now that things are a bit more quiet, climb the ladder to the top. Go past
the
carved face then drop down and backflip to the hand of the statue. Jump
over to
the middle ledge and follow the passage to the left. You arrive high above
the
cavern and can monkey swing over to the next ledge. From there, jump to the
rocky
ledge and climb up and outside. Slide down the snowy slope and turn right.
Kill any resistance that is still hanging around before pushing the button
on the
wall. Head through the gate to spot an approaching helicopter. Approach the
helicopter to end the level and Lara's main adventure in Tomb Raider 3.
BONUS LEVEL - All Hallows
It all boils down to this - the BONUS LEVEL - accessible only if you got
all 59
secrets (or used the Cheat Code). Save your game after the final level then
load up
this final test of your endurance. Keep in mind - you start this level with
no
inventory and you MUST be at FULL HEALTH later on in the level, so be
careful.
Start by climbing the metal ledges and make your way to the center
structure. Do a
running jump to the slope and get the Flares then jump to the center
platform and
monkey swing out over the cathedral ceiling and drop. CRASH! I told you you
needed to be 100% healthy. Limp over to the Medkit on the landing and fix
yourself up. Get the next batch of Flares from the purple platform then
move to
the walkway above the bookshelf.
A switch is in the alcove above the bookcase. Flip it then drop down to the
floor
and climb up and jump to the central structure then do a running jump and
grab to
the ledge and shimmy left to flip the next switch in the upper alcove. A
hall should
now be open back on the floor level.
Head down this hall and run across the floor as it falls out beneath/behind
you
and flip the switch at the end. Return to the main room via the monkey
swing which
takes you over the spikes below. Return to the bookcase and get on the
ledge so
you can monkey swing to the left. Drop and immediately grab so you can pull
up to
the small area at the other end of the monkey swing and climb above the
cable-slide.
Get the Vault Key then take a ride down the slide. Make sure to drop off
just as 
you slide into the light to land safely. Pull up onto the area above the
pillar 
then drop and hang off the other side to spot an open door. Take the monkey
swing
across as you catch on fire then drop into the water ahead to put out the
flames.
Swim past the piston and push the button then grab the Medkit from the
ledge to 
the right.
Above the ladder, do a quick roll and grab the edge to trigger (but not
fall through)
the trap door. Jump across the hole and head to the vault. Use the key to
open it up
and shoot out the grates before dropping into the water. When you finally
surface
you will find a guard dog and his master. Kill them and explore the final
area.
Head towards the items to end this secret level

le cose da vedere a casa di lara ed il livello segreto finale
(mega snip)
No, ma ti sei bevuto il cervello ? 
2924 righe di post ?????? 
Per la soluzione di TR3, in inglese tra l'altro ?
E su quanti gruppi hai crosspostato ? 
Non ti era sorto il dubbio che stavi per fare un'enorme ca*ata ?
Non ti e' nemmeno balenato nella testina che sarebbe stato molto
meglio indicare il link dove trovare il file che tu invece hai hai
postato ? 
Roba da pazzi... :-(
AndreA
	_____________________
 
Dman...@pns.it
 
	     Bolzano ITALY
	_____________________
ICQ : 17474365
REMOVE -nospam- to reply ! 

 Roba da pazzi... :-(
Ah bhč....se lo dici tu.......  
ps
ma una cosa non l' ho capita...non potevi fare a meno di aprirlo ? ti
disturbava tanto ma l' hai aperto lo stesso ? 
.....,......zzzzzzzzzzzzzzzzzz...

cmq ecco le soluzioni
[...]
Sei pazzo per 2 motivi:
1) hai postato un messaggio di 107Kb (come dire un attachment);
2) adesso come faccio a non leggere la soluzione quando non so' più dove
sbattere la testa!!!!    8P
Baio



 Baio
ziaoo

nossignore.
Sei semplicemente un DEFICIENTE !!!


...  questo e' scemo... 


...

uhm , però , con che giri di parole questo principe da sfoggio di
cultura.....
tu i miei insulti non arrivi nemmeno a meritarli.
prima meritateli...e poi vieneteli a prendere.

 ...  questo e' scemo... 
detto da te mi rende felice....8-)

prima meritateli...e poi vieneteli a prendere.
Tu invece sei un genio, un'aquila, svetti con la tua intelligenza e superi le
vette piu' alte. Non vedi quanti insulti ti stanno tirando addosso per la tua
cazzatta ? Ribadisco ancora di piu' che sei un DEFICIENTE !!!

...  questo e' scemo... 
Hey ragazzi , vi potete aggiudicare con onore il merito della Prima
Flame War della Riforma. Avete scritto la Storia! ;-)
   Adalberto Simeone -==(U.D.I.C.)==- Avenger Dragon
        E-Mail: 
lafc...@tin.it
    UIN: 1414193
       Anakin Skywalker... meet Obi-Wan Kenoby..

 
...8-).io ho mollato , non ho ne il tempo ne la voglia per sti discorsi
culturali..8-)
ma senti avenger.poi la storia del freestyle l' hai risolta ?

ma senti avenger.poi la storia del freestyle l' hai risolta ?
Uhm no sto per fare l'ultima telefonata alla MS per chiedere lumi
sulle loro decisioni dall'alto. Dopodiche concludero' con le magiche
parole "Bene , procederemo per vie legali. Buona giornata. [Click]"
Ho uno zio avvocato .. quindi vedremo un po' ;-) 
   Adalberto Simeone -==(U.D.I.C.)==- Avenger Dragon
        E-Mail: 
lafc...@tin.it
    UIN: 1414193
       Anakin Skywalker... meet Obi-Wan Kenobi..