Newsgroup: it.comp.giochi.action
Titolo: Star Wars Next Gen

Next Gen e' un nome che inizia star mi sui coglioni come una 15ina di anni 
fa inziava a starmi sul cazzo "Realta' Virtuale". Abusa e markettara.
Cmq vi mostro questo video della Lucas che fa vedere all'opera le nuove 
funzionalita' di un middleware che hanno deciso di usare per i prossimi 
titoli, il Digital Molecular Matter.
Video:
http://www.youtube.com/watch?v=AC3bqyq9QQY
notevole davvero.
software house
http://www.pixeluxentertainment.com/
In pratica questo tool va a lavorare tantissimo sulla geometria, e' in grado 
di generare da se diversi livelli di LOD, scomporre le mesh per simularne la 
frantumazione, la fisica (anche multiprocessore) e una cosa che loro 
chiamano 3D shader e che probabilmente sara' un qualcosa di simile ai 
geometry shaders, o dei vertex evoluti, non lo so.
Nel sito si parla chiaramente di supporto a giochi in uscita a ottobre 2007 
e settembre 2008. Campa vallo...
-- 
We're one but we're not the same
We hurt each other then we do it again (cit.) 

 notevole davvero.
Oddio, perchè mi hai fatto questo?
Cos'è sto gioco?
E' un nuovo Jedi Knight implementato con il nuovo DMM di cui hai parlato?
Sono in assoluta astinenza da Star Wars.
Datemi anche 20 minuti di gioco, ve li pago 90 euro!!!
Spettacolare.
-- 
Michael the Angel
----------------------------------
Italia, Campioni del Mondo 2006!
----------------------------------
Occhio all'indirizzo di mail!!! 

 Sono in assoluta astinenza da Star Wars.
Mica hai dato via KOTOR 2?


 Spettacolare.
ma lo sai che hai appena visto un filmato off topic?
ora non ti crea problemi vedere filmati del x360? :)
cmq spettacolare davvero, altro che ageia ed havok:
demo ad una qualità migliore:
http://news.teamxbox.com/xbox/11412/Star-Wars-Force-Powers-Tech-Demo-Movie/
eccovi un altro demo, seppur graficamente più semplice, davvero mostruoso
per realismo della fisica:
http://pixeluxentertainment.com/movies/castletoon.wmv
http://pixeluxentertainment.com/movies/castletoon.mp4
Pixelux Entertainment, founded in October 2003, and run by about 10 or so
staffers is now providing one of the newest innovative technologies to
gaming today.
Pixelux's mission is to help game developers with the high rising costs in
next gen developments and provide them with a new unique real-time physical
simulation technology called Digital Molecular Matter (DMM).
PS3Land.com has been keeping in constant contact lately with Pixelux and had
a chance to interview Vik Sohal and get a few answers on what DMM will
provide.
PS3Land: About how many staffers make up Pixelux?
Vik: Pixelux consists of 10 people and several consultants.
PS3Land: What would you include in Pixelux's portfolio other than DMM
technology?
Vik: DMM is our main focus. We have products like the plug-in and run-time
system built around DMM. We also consult and license our
technology.
PS3Land: Digital Molecular Matter or DMM, what features
separates it from anything else?
Vik: DMM is a true material physics system, it deals with volumetrically
deformable bodies with all the qualities that objects would possess in the
real world. Things like Poisson's ratio,
Young's modulus and Creep (among many others) are all utilized within DMM to
determine how a material will react to forces. If any part of a DMM object
is subjected to stress higher than its material strength, it will break just
as its real-life analog might.
The way DMM operates is in stark contrast with other game physics systems
which treat objects as completely solid, rigid unbreakable
bodies.
PS3Land: How long has Pixelux been working on DMM?
Vik: DMM has been in development for over 3 years.
PS3Land: Recently it seems you have licensed DMM exclusively to LucasArts
and are working the middleware technology into the upcoming Indiana Jones
game for Xbox 360 and PS3. How is that all working out?
Vik: Our relationship with LucasArts is excellent. We have been working
closely with both the Star Wars and Indiana Jones teams to
integrate DMM into their games. I can say that the games that they will be
coming out with that utilize DMM technology will be like nothing you have
ever seen.
PS3Land: So does this mean that we will only see DMM technology in LucasArts
games, or, on your website, it says that you are part of PS3,
Xbox360, and PC middlewares and that all developers have access to some form
of DMM?
Vik: Our exclusivity deal with LucasArts applies to their games being
released in 2007. The period of exclusivity will extend to October
2008. This exclusivity does not apply to games that utilize our DMM plug-in
product in Maya or Max to produce in-game "canned" animations. I expect that
you will see some games coming out next year that will utilize our plug-in
product to greatly augment the degree of destructibility animations they can
show.
PS3Land: Even though you guys probably answer this question every day, why
should developers use DMM?
Vik: Because DMM will make their game environment come alive. With DMM, you
can add a completely new level of realism and interactivity to a game while
actually lowering the cost of production.
PS3Land: Why should developers switch from a known tool, such as Maya or
Lightwave, to DMM?
Vik: There is no need to abandon known tools like Maya. DMM is basically a
powerful material physics simulation technology coupled
with a set of authoring tools. A plugin for Maya and Max will soon be
available that will allow you to utilize the powerful modeling tools in
those packages to create and adjust DMM objects interactively.
PS3Land: Certain developers report that the PlayStation 3 is getting more
and more costly to develop for. Will DMM significantly reduce
that cost?
Vik: We believe so. The biggest cost of making a game is asset production,
and it is our company's mission is to utilize physical
simulation to automate production of art assets. Also, with all the emphasis
on interactively and destructibility in today's games, the
costs would definitely be rising as developers would hire more animators to
create the required assets "by hand."
PS3Land: Does Pixelux have any comments on the next-generation consoles?
What's hot? What's not?
Vik: Both the PS3 and Xbox360 are extremely powerful systems, however we
have not seen anything that truly makes use of all that power like we intend
to. Our material physics system will not run on anything less than a
next-gen console like a PS3 or an Xbox360.
PS3Land: How is programming DMM for the PS3 working out? Any difficulties?
Vik: No difficulties. Our team has worked with multiprocessing architectures
before and we expect that the PS3 will work extremely
well for DMM.
PS3Land: How does the PS3 differ from the Xbox360 in terms of running DMM?
Vik: It is hard to say right now, as we don't have both of them running at
the same degree of optimization. The Xbox360 version was needed by LucasArts
for their E3 demo, so work on it was accelerated. We were very happy with
the performance on that version, and there are still plenty of optimizations
to make. I expect that the PS3 version will run very well, especially as we
begin using the SPUs and GPU more.
PS3Land: What are some fun things that you can do with the DMM technology in
games:
Vik: The big favorite has been throwing DMM soft-body characters into wooden
beams and watching the beams slowly splinter and crack as the character's
weight bends the beam. Throwing things through brick walls and wooden closet
doors has also been lots of fun. I think that the thing that gets people the
most is the DMM forest, where we have plants gently swaying and hitting
other plants.
PS3Land: Any possibility on getting a new demo video or perhaps some new
screens with the DMM technology?
Vik: Definitely, we have some new screens we can send you of DMM in action.
We are working on some new demos and will post videos of them soon.
PS3Land: Anything else you would like to add?
Vik: Once you play a game with DMM in it you will never want to play game
without it!


ma questi sono jedi con i contro coglioni ^_^
Cmq, mi sa che dovrò fare un upgrade al pc ^_^ 

 ora non ti crea problemi vedere filmati del x360? :)
E dove sta scritto?
Io ho solo visto un Jedi usare il force push. I vari Jedi Knight e KOTOR li 
ho giocati tutti su PC, quindi non vedo il motivo delle tue parole.
Inoltre tu prendi *sempre* screen dal sito xbox, quindi non fare il furbo...


 furbo...
se vuoi vedere lo stesso video in low quality puoi sempre vederlo da youtobe
cosi ti autoconvincerai che non è ot
contento tu
 

 contento tu
esatto


 Cmq, mi sa che dovrò fare un upgrade al pc ^_^
Che fretta hai?


 questi con un rutto ricompongono Alderaan.
^_____________________^같같
Mio dio...con questa ho rischiato la cervicale
-- 
"Donne?...non mi fido di una cosa che sanguina per 5 giorni di fila al mese 
e non muore."