Newsgroup: it.comp.giochi.action
Titolo: General protection fault!

Da pochi giorni ho dei seri problemi a giocare con il mio pc(733 Mhz,
sdram 384, Sk.video GeForce4 64Mb DDR,sistema operativo Windows XP
SP1).Spesso mi da Critical Error e mi esce dal gioco,ecco alcuni esempi:
		Postal 2
General protection fault!
History: FMallocWindows::Realloc <- 00004000 4 FArray <- FArray::Realloc
<- 1*4 <- AActor::UpdateRenderData <- ULevel::PostLoad <-
UObject::ConditionalPostLoad <- (Level Save8.MyLevel) <- PostLoadObjects
<- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level
None.MyLevel ..\Save\Save8.usa) <- LoadLevel <- UGameEngine::LoadMap <-
LoadURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <-
UpdateWorld <- MainLoop
General protection fault!
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <-
FD3DRenderInterface::HandleCombinedMaterial <-
FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial
<- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <-
FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw
<- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <-
UGameEngine::Tick <- UpdateWorld <- MainLoop
PostalDude Save8.PostalDude4 (Function
Postal2Game.P2Pawn.PreTeleport:000D) Unknown code token CD
History: FFrame::Serialize <- UObject::ProcessEvent <- (Telepad
Save8.Telepad2, Function Postal2Game.Telepad.Touch) <- TouchTo <-
AActor::BeginTouch <- ULevel::MoveActor <- PostalDude4  <-
APawn::physWalking <- AFPSPawn::performPhysics <- AFPSPawn::Tick <-
TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <-
UGameEngine::Tick <- UpdateWorld <- MainLoop
General protection fault!
History: Names <- UObject::PurgeGarbage <- UObject::CollectGarbage <-
Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <-
ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
				Splinter's Cell
General protection fault!
History: TSArray<< <- UClass::Serialize <- (Class
EchelonGameObject.ECompSonyClv) <- TestReach <- (Class
EchelonGameObject.ECompSonyClv) <- UObject::Serialize <- (ECompSonyClv
0_0_3_Training.ECompSonyClv5) <- TestReach <- (ECompSonyClv
0_0_3_Training.ECompSonyClv5) <- UStruct::SerializeBin <- (Class
EchelonIngredient.EComputerInteraction Owner[0]) <- UObject::Serialize <-
(EComputerInteraction 0_0_3_Training.EComputerInteraction2) <- TestReach
<- (EComputerInteraction 0_0_3_Training.EComputerInteraction2) <-
UStruct::SerializeBin <- (Class Engine.StaticMeshActor Touching[0]) <-
UObject::Serialize <- (StaticMeshActor 0_0_3_Training.StaticMeshActor251)
<- TestReach <- (StaticMeshActor 0_0_3_Training.StaticMeshActor251) <-
TestReach <- (Level 0_0_3_Training.MyLevel) <- UStruct::SerializeBin <-
(Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine
Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0)
<- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <-
UpdateWorld <- MainLoop
A cosa può essere dovuto? Grazie per il vostro aiuto
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Prova a reinstallare il directx.
Ciao!!!
-- 
Hellraiser