Newsgroup: it.comp.giochi.action
Titolo: Resident Evil 8: Village

Prendono forma e data i rumors dei giorni scorsi.
 
https://www.dualshockers.com/resident-evil-8-title-release-window-leak/
 
https://www.dualshockers.com/resident-evil-8-capcom-first-person/
 

 
https://www.dualshockers.com/resident-evil-8-capcom-first-person/
 
 
Il ritorno della prima persona e di Ethan e Chris Redfield.
 
Probabilmente dopo essere stato salvato da Chris, ora fa parte anche lui 
della BSAA. Ed la storia dei castelli, zombie e lupi mannari potrebbe essere 
una sorta di missione a cui è stato assegnato.
 
Mi verrebbe da pensare a un mix tra RE4 e RE7.
 
Vabbè sono ancora tutte cose da prendere coi pinzoni di mille metri. 
 

 Vabbè sono ancora tutte cose da prendere coi pinzoni di mille metri.
 
https://wccftech.com/resident-evil-8-cross-gen/
 

 
https://wccftech.com/resident-evil-8-cross-gen/
 
 
Faccio fatica a immaginare il processo di trasformazione da un RE 
Revelations 3 a un RE8 in prima persona. Vedremo. 
 

 Revelations 3 a un RE8 in prima persona. Vedremo.
 
Fun fact: Anche il 3 originale, della main saga, in realtà non era nato 
per esser "quello" ma c'è diventato poi per cause di forza maggiore. :D 
Capcom non e' nuova a mosse del genere.
 
Resident Evil 3 was developed by Capcom and produced by Shinji Mikami, who 
worked on the original Resident Evil and Resident Evil 2.[5] After the 
release of Resident Evil 2, Capcom was working on multiple Resident Evil 
projects and a team led by Hideki Kamiya developed what was planned to be 
the next main installment.[6] According to Resident Evil 3 scenario writer 
Yasuhisa Kawamura, the intended game "was loosely set on a luxury cruise 
liner and had a general plot where HUNK was attempting to bring back a 
sample of the G-Virus" featured in Resident Evil 2.[6] However, Capcom 
realised that the game would not be complete in time for a PlayStation 
release due to Sony's announcement of the PlayStation 2, so the project 
was cancelled.[6] As Capcom did not want fans to wait some years for a new 
game, the company promoted one of its other projects as the third main 
canonical game while Kamiya's team moved onto Resident Evil 4.[6]
 
https://en.wikipedia.org/wiki/Resident_Evil_3:_Nemesis
 
 
The selected project was a spin-off that was being developed by an 
inexperienced team under director Kazuhiro Aoyama.[6] The spin-off was 
originally intended to introduce a new character who would have to escape 
from an infected Raccoon City. However, after the promotion, Capcom 
decided that Resident Evil protagonist Jill Valentine would be the main 
character and Raccoon City would be destroyed.[6] Unlike the majority of 
the early scripts in the series, the scenario of the game was not created 
by Capcom's Flagship studio but by internal Capcom writer Yasuhisa 
Kawamura, who had very little experience with the Resident Evil series at 
the time.[7][8] Kawamura had to play the original game to familiarize 
himself with the series' fictional universe immediately.[8] Nevertheless, 
the story was proofread and sanctioned by Flagship to avoid continuity 
errors with other installments in the series, an issue that was also given 
attention in monthly meetings between all directors and producers.[7]

 attention in monthly meetings between all directors and producers.[7]
 
Minchia non sapevo fosse stata COSI' burrascosa la vicenda. Sotto questa 
luce, il risultato ottenuto è tutto grasso che cola.