Newsgroup: it.comp.giochi.action
Titolo: AIUTO---VM_Create on UI failed

Salve,
ho un problema con il gioco suddetto.
Non riesco a far andare il programma in versione multiplayer.
Mi da errore alla fine con VM_create on Ui Failed.Chi mi aiuta?
Ho provato anche a reinstallare...senza successo!
Grazie
ecco il log.
SOF2MP V0.13 win-x86 Feb 22 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\PROGRA~1\SOLDIE~1/base/MP
C:\PROGRA~1\SOLDIE~1\base\therest.pk3 (8176 files)
C:\PROGRA~1\SOLDIE~1\base\textures1234.pk3 (10843 files)
C:\PROGRA~1\SOLDIE~1\base\skins.pk3 (3333 files)
C:\PROGRA~1\SOLDIE~1\base\musicandsound.pk3 (3499 files)
C:\PROGRA~1\SOLDIE~1\base\models.pk3 (4096 files)
C:\PROGRA~1\SOLDIE~1\base\maps.pk3 (457 files)
C:\PROGRA~1\SOLDIE~1/base
----------------------
30404 files in pk3 files
execing sof2mp_default.cfg
execing sof2mp.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
OS: Microsoft WinXP (NT)
CPU Detected: Unknown
Unknown
---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: 
tess.xyz
 not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
*** IGNORING OPENGL EXTENSIONS ***
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance
GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners
GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Unknown
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
anisotropic filtering: disabled
Initializing Shaders
...loading 'shaders/airport.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/weapons.shader'
----- finished R_Init -----
------- sound initialization -------
locked hardware.  ok
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x9618060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/sof2mp_ui.qvm.
Failed.
----- CL_Shutdown -----
CG_Terrain: Shutting down CGAME terrain.....
RE_Shutdown( 0 )
R_Terrain: Shutting down RENDERER terrain.....
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
VM_Create on UI failed
------------- Input Shutdown -------------
------------------------------------------
--
Vendesi Modem/ Router ADSL 3com
http://spazioinwind.libero.it/notomarina/adsl/index.htm
Vendesi filtri ADSL
http://spazioinwind.libero.it/notomarina/filtriadsl/index.htm

 Mi da errore alla fine con VM_create on Ui Failed.Chi mi aiuta?
credo sia sof2 e quindi ne so poco niente
sorry
[MEGACUT]
ma porca paletta ma proprio tutto dovevi incollare????
non bastava la riga con l'errore, vero?
--
Ciao, Dragster

Si è SOF 2...scusate per il postone...


 Mi da errore alla fine con VM_create on Ui Failed.Chi mi aiuta?
prova a reinstallare i detonator