Newsgroup: it.comp.giochi.action
Titolo: The Witcher 3: Wild Hunt New Gameplay & Technical Information Revealed, Day1 Patch Confirmed

M/T lammerdah. Pad rulez.
 
German gaming magazine Gamestar.de had the pleasure of playing The 
Witcher 3 for two whole days (without any restrictions at all). As 
we’ve already reported, Gamestar was able to run The Witcher 3 at Ultra 
settings, and below you can find some new information about The Witcher 
3’s gameplay mechanics and tech. Kudos to NeoGAF’s member ‘His Majesty‘ 
for collecting all the information.
 
Gameplay
 
There are 4 difficulties (easy, medium, hard and dark) which differ in 
the skill of the monsters you face. Hitpoints remain the same.
 
You can bargain for more money after finishing your monster contract 
through some sort of minigame.
 
The side quests are extremely well made with great writing and 
branching.
Potions are a necessity on higher difficulty levels. You only need to 
craft a potion once and you can refill it if you have enough alcohol 
present. Potions are upgradeable for stronger effects. Stronger potions 
will increase your toxicity more
 
Novigrad and No Man’s Land are indeed one single map, much bigger than 
Skyrim. The isles of Skellige form the other big part of the game. Next 
to that, there are 5-6 other separated locations, including Kaer 
Morhen.
No enemy respawning or at the least not very frequently
 
Best items in the game must be crafted
 
They were very impressed with the story branching and how it is not 
always obvious. Correcting ‘wrong’ choices by saving/reloading will be 
very difficult if not impossible.
 
Contrary to BioWare games dialogue options are not good or bad, this 
you will have to figure out for yourselves.
 
They really liked the in-game card game Gwent, praising its design.
 
The game features two really big cities: Novigrad and Oxenfurt, both 
very lively.
 
The are of No Man’s Land features 25 smaller towns, some of which are 
the size of Flotsam from The Witcher 2.
 
Geralt can rob people, although the system is too easy and feels a bit 
lacking.
 
Journalist (level 7) was one shotted by a wyvern (level 24). No level 
scaling.
 
Ciri sequences will be (in total) 5-10h and feel more like an 
action-adventure game than an RPG
 
Extra storage can be made by crafting saddle bags for your horse.
 
Many small details such as Roach stopping to eat apples from a basket
 
All equipped items are visible in-game on Geralt
 
Fist-fighting is back, this time no QTE
 
World never felt empty
 
Journalist didn’t encounter any simple fetch quests
 
Technical
 
The HUD is fully customizable. Icons and quest markers on the map can 
also be deactivated. Audiovisual hints (e.g. people screaming for help) 
will be present if you wish to do so.
 
Journalist encountered no clone NPC’s
 
Controller feels superior to keyboard+mouse.
 
The extremely annoying doors from The Witcher 2 are gone. Doors are now 
opened automatically, no button pressing. No loading times for entering 
buildings either.
 
Day 1 patch confirmed
 
Xbox One resolution will stay at 900p
 
Geralts beard will grow over time
 
Switching between controller and mouse (for menu’s) is easy and fluid
 
Most impressive dynamic weather system in any game he has ever played
 
They encountered very few bugs, no crashes of freezes.
 
Ultra seems to have a big effect on the quality of vegetation and 
character models[
 
No slider for LOD
 
Visual gore more prominent than in The Witcher 2

Day 1 patch confirmed
 
Cazzz significa ?
 
Una patch al dayone si annuncia una volta andati in gold, ma con due
mesi dalla pubblicazione, come si fa già a sapere che ci sarà una
patch al dayone ???

AmigOS scriveva il 21/03/2015 :

Basta rendersi conto di essere indietro nello sviluppo come un 
paracarro e vai sereno che la patch del dayone la puoi annunciare anche 
con 6 mesi di anticipo. :D

con 6 mesi di anticipo. :D
 
Anfatti, è l'unica risposta logica, probabilmente si rendono conto che
stanno lavorando ad un "pacchetto" di patch che non riusciranno a
rilasciare prima di andare in gold.
 
Che poi, ovviamente di patch ne usciranno in abbondanza anche dopo il
dayone...

 ha scritto:

As usual...oppure tra un po' annunceranno l'ennesimo rinvio del
 gioco :D
 
 
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 gioco :D
 
Non credo, a meno che tutti quelli che lo testano dicenco che ora
praticamente ma, non mentano spudoratamente ...