Newsgroup: it.comp.giochi.action
Titolo: Interessante intervista su Crysis 2 a Nathan Camarillo, Executive Producer

http://www.gameshark.com/features/813/p_0/Crysis-2-with-Nathan-Camarillo.htm
"We had to take CryEngine 3 and rip it apart and re-architect a lot of 
the engine to support multi-platform. It's a tall order to do all of 
that; simultaneously building a game while the engine is being 
constructed underneath it. Just on the PC version alone, between the six 
different specifications we have, there are 171 different meaningful 
variables that are behind the scenes adjusted between the different 
specifications, and even more that aren't that meaningful. We have a 
wide spectrum of configurations there that really take advantage of the 
latest hardware."
"While I think probably most projects would go with the first 
implementation [of 3D technology] and then ship it, we a had a first 
implementation almost a year ago and we've been reiterating on it ever 
since, fixing it and improving it and really making sure that you can 
play the single-player campaign for the entire time in 3D if you like, 
which is like 10-12 hours, which is what we're seeing on average for 
most gamers to get through the game. We don't want you to stop every 15 
minutes to take off your 3D glasses because your eyes are tired.
What we do is a concave 3D experience where it starts 'at' the TV screen 
and goes into the TV with all these layers of 3D information. It makes 
it easier on your eyes, because we're used to looking at the distance of 
a television anyway, and it's easier to look 'past' the TV and see 
things in 3D. When you stick something out of the TV, that moves it 
closer to your face, and that's what gets your eyes tired."
"Crysis 2 is a new jumping-in point for the Crysis franchise. If you 
played the original there's a lot of backstory and continuing story [in 
Crysis 2] that fills in the gaps from Crysis and continues the story of 
the franchise and establishes continuity between the two titles. But, it 
takes place many years after the original, so if you didn't play Crysis, 
it's okay."
"The spirit and morale of the team were super-super-high and we had 
gotten some really good news not even 24 hours before. And then, the 
next thing you know, there's a leak going out and it hit us completely 
in every direction and everyone in the studio was really depressed by 
this. The whole mood of the studio changed. Everyone went from being 
cooperative and excited to isolated and depressed. It took the wind out 
of everybody."
"I know there's a lot of negative feelings toward DRM. But, I mean, what 
are we supposed to do? The actions of a few are causing maybe a mild 
inconvenience for others. If I'm playing a game and it has DRM on it, do 
I notice? Not really. I just know that there's something going on, but 
doesn't really enhance (sic) my play experience. So, it's something that 
we'll have to look at in the future."
"For us, it's about delivering a really intense first-person experience 
that centers around you as the player, and with the amount of fiction 
that we wanted to tell in the game, it's just more easily told, and 
better told, when you're the only character and it's all about you. It's 
completely ego-centric. In Germany, they're not called first-person 
shooters. They're called ego-shooters, and it seems like a better fit 
than first-person shooter. For us, it was a decision to make the best 
first-person experience possible. It seems like a lot of people have 
shied away from that."

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AAAAAAAAAAAAAAAHH!! Ma come cazzo non si fa a chidergli delle DX11, 
mannaggia la svergognata della madonna!!
-- 
Micciché: “Falcone avrebbe assolto Dell’Utri”. Ma è stato meglio non 
rischiare.

 la svergognata della madonna!!
Si vede che interessano a molta gente...LOL