Newsgroup: it.comp.giochi.action
Titolo: DayZ Standalone Surpasses 3 Million Sold Copies, New Version Will Take Advantage Of DX11

Salute.
 
Bohemia Interactive announced today that yesterday DayZ achieved 
3,000,000 sales. As the team noted, this number is for the standalone 
version of the extremely popular Arma 2 modification created by Dean 
Hall, that has started and defined an entire genre of video gaming and 
inspired many other games studios.
 
As the press release reads, from the beginning of the DayZ Early Access 
program, the DayZ team has continued to update the game on a regular 
basis. Since the initial release the team has released 24 updates to 
the main public branch of the game.
 
These updates have been focused on improving DayZ, and have included 
core redesigns of some of the most significant features including the 
inventory, multiplayer architecture and map improvements.
 
As the DayZ team outlined in their development plan for 2015, there are 
many more large improvements in the pipeline, such as the transition to 
an improved anti-cheat system and multiplayer optimizations.
 
One of the largest changes that the DayZ team began in 2014 was to 
rewrite the core engine. Improving the engine will have significant 
long term benefits to DayZ and all of DayZ’s 3,000,000 players. The 
name of the new engine is Enfusion.
 
The main benefits to reinventing the core engine are in the upgrades to 
the renderer, as this will enhance performance for players, and also 
vastly improve the visual aesthetics of particle effects. In the long 
run these improvements to the engine will enable DayZ to utilize 
DirectX 11, which will further enhance the experience of console 
versions of DayZ.
 
Enfusion will also bring upgraded tools for both the DayZ team and 
content creators, improving the efficiency of creating official content 
and modifications. Currently DayZ is still mostly using the Real 
Virtuality engine, however throughout 2015 DayZ will progressively 
switch to utilizing Enfusion to a greater extent.
 
All of these improvements have been possible due to the expansion of 
the DayZ team to over 80 people. This expansion allows the project to 
take on these greater challenges and increase the tempo of development 
in 2015, bringing more quality updates to DayZ’s 3,000,000 players.
 
David Durcak the project lead of DayZ had this to say about the amazing 
milestone:
 
“We would like to say thank you to every single one of the three 
million players, that have joined us on the journey of making DayZ. You 
all have helped make DayZ the best open world, zombie survival game. 
This is an amazing achievement, and we are really looking forward to 
start sharing with you all of our game design improvements, anti-hack 
solutions and other optimizations we have been working on for a 
majority of the last year.”

io ho dayz in steam...ma non riesco a giocarci...nel senso che mi 
annoia abbastanza :D

 abbastanza :D
 
Non ti muovere, stai li, gli mando subito un email e ti faccio sapere 
se sono disponibili a sostituire la D con la G e svecchiare gli ormai 
abusati non-morti con dei ben piu' trendy non-etero. Modestia a parte 
ho gia' in mente alcune nuove modalita' di gioco che potrebbero 
rivoluzionare l'intero settore videoludico. Incluso un visore di 
realta' virtuale dedicato, il Frociulus Rizz. Stay Tuned.


:D
 
 
mha...il problema ``e che quando l'ho provato..credo 4 mesi fa...era 
vermanete troppo indietro...tra un po' riprovero'