Newsgroup: it.comp.giochi.action
Titolo: stalker...............

........ è qui che mi guarda dalla scrivania, ancora incellofanato ;-) , s
perando che giri sul mio athlon 2.8 con ati 1650 pro agp ( se c'è girato 
bioshock........)
stasera forse lo installo.
Volevo sapere, quale patch installare ed altri accorgimenti da prendere per 
giocare.
ho un lcd 22'
grazie
ric

 ho un lcd 22'
A 1680x1050 dovrai scendere a compromessi con i dettagli...



Senza dubbio il settaggio principale per riuscire a giocarlo è mettere 
l'illuminazione statica.
Per il resto guarda questa guida (postata all'epoca da Alucard, che nel 
frattempo ha per fortuna tolto l'X-no-archive ;) )
http://www.tweakguides.com/STALKER_1.html
Buon divertimento :)
-- 
Luca Fraggante    (peccato che non possiate sentirne il profumo...)
http://snipr.com/2i33z
 
E come sempre a Dio piacendo, arrivederci a domani... Salve. (Cit.)

 
http://www.tweakguides.com/STALKER_1.html
L'ho tolto esclusivamente per te, dopo la tua richiesta, ammore.
-- 
A-well-a everybody's heard about the bird! (cit.)

non funge,
permettetemi di postare il log.*
verso la fine dice:
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
ho messo tutto al minimo ;oO
mi dite anche dove vengono salvati gli screenshot?  Non li trovo.
dai, non ditemi che non va col mio PC,,,,,,,,,,,,,,  ;°°-(
grazie cmq
riccardo
Detected CPU: AuthenticAMD K7 Family, F6/M10/S0, 1988.00 mhz, 11-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30223 files cached, 5281Kb memory used.
Init FileSystem 2.423240 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\dokumente und einstellungen\all users\dokumente\stalker-shoc\user.ltx] 
successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2014236 K], reserved[15048 K], committed[67804 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7114 K], process heap[1140 K], game lua[0 K], engine 
lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "c:\programme\thq\s.t.a.l.k.e.r. - shadow of 
chernobyl\gamedata\config\default_controls.ltx"...
[c:\programme\thq\s.t.a.l.k.e.r. - shadow of 
chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\programme\thq\s.t.a.l.k.e.r. - shadow of 
chernobyl\gamedata\config\rspec_low.ltx"...
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_skeleton_update
[c:\programme\thq\s.t.a.l.k.e.r. - shadow of 
chernobyl\gamedata\config\rspec_low.ltx] successfully loaded.
Executing config-script "c:\programme\thq\s.t.a.l.k.e.r. - shadow of 
chernobyl\gamedata\config\default_controls.ltx"...
[c:\programme\thq\s.t.a.l.k.e.r. - shadow of 
chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\dokumente und einstellungen\all users\dokumente\stalker-shoc\user.ltx] 
successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic 
Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49155 kb, 5707 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:71C6]: Radeon X1650 Series
* GPU driver: 6.14.10.6698
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 301 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=178 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 2
- r1_tf_mipbias 0.5
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 99198 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [751 ms]
"c:\programme\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 99433 K
Objekte werden bereitgestellt...
Loading objects...
Loading models...
* [prefetch] time:    20408 ms
* [prefetch] memory:  85009Kb
* phase time: 20525 ms
* phase cmem: 173572 K
SERVER: Start...
* phase time: 148 ms
* phase cmem: 160816 K
SERVER: Alife-Simulator wird geladen...
* phase time: 13 ms
* phase cmem: 160832 K
Neues Spiel wird erstellt...
* Creating new game...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16768 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\dokumente und 
einstellungen\all users\dokumente\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 12311 ms
* phase cmem: 190616 K
SERVER: Verbindung wird hergestellt...
MaxPlayers = 32
* phase time: 44 ms
* phase cmem: 190616 K
CLIENT: Verbindung herstellen mit localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 30 ms
* phase cmem: 190640 K
Datenstrom wird geöffnet...
* phase time: 21 ms
* phase cmem: 190640 K
CFORM wird geladen...
* phase time: 9594 ms
* phase cmem: 263307 K
Shader werden geladen...
* phase time: 2292 ms
* phase cmem: 264441 K
Geometrie wird geladen...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 958 ms
* phase cmem: 264797 K
Raumdatenbank wird geladen...
* phase time: 11718 ms
* phase cmem: 268705 K
Details werden geladen...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 212 ms
* phase cmem: 268731 K
Sektoren  Portale werden geladen...
* Loading HOM: c:\programme\thq\s.t.a.l.k.e.r. - shadow of 
chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 40 ms
* phase cmem: 268888 K
KI-Objekte werden geladen...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 144 ms
* phase cmem: 268927 K
CLIENT: Erscheinen...
- Game configuring : Started
- Game configuring : Finished
* phase time: 3053 ms
* phase cmem: 276697 K
Texturen werden geladen...
* t-report - base: 865, 67695 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
        Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 4865 ms
* phase cmem: 276697 K
CLIENT: Synchronisieren...
* phase time: 31 ms
* phase cmem: 276697 K
* [win32]: free[1252336 K], reserved[190464 K], committed[654288 K]
* [ D3D ]: textures[77937 K]
* [x-ray]: crt heap[276697 K], process heap[203732 K], game lua[25842 K], 
engine lua[243 K], render[0 K]
* [x-ray]: economy: strings[3718 K], smem[28221 K]
Intro start 8559
* MEMORY USAGE: 295411 K
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\dokumente und einstellungen\all 
users\dokumente\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

> dai, non ditemi che non va col mio PC,,,,,,,,,,,,,,  ;°°-(
Allora se io con una 3870 e un X2 5600 l'ho rimandato a primavera quando 
rifaccio il pc perchè mi andrebbe a 18fps...
Comunque non disperare: 
www.oblivionlost.de
 e scaricati la patch 1.504. Poi 
riprova. 

 L'ho tolto esclusivamente per te, dopo la tua richiesta, ammore.
:)


 mi dite anche dove vengono salvati gli screenshot?  Non li trovo.
Ci ho messo un po' a trovarli. Dovresti averli qui: 
C:\Documents and Settings\All Users\Documenti\STALKER-SHOC\screenshots
Ciao.


 l'illuminazione statica.
Vero, però il gioco diventa una mmerda.