Newsgroup: it.comp.giochi.action
Titolo: Altra patch in arrivo per BF3

Non ricordo chi stamattina si lamentava delle armi, qui un bel po' di
fixes pure per queste, la patch dovrebbe uscire il 4 dicembre:
(la lista dei fix parte dal punto 3 perchè l'1 e il 2 riguardano i
sonari)
 
3) Weapons balancing
Based on detailed community feedback and data analysis we have made 
some
minor weapon tweaks to recoil and accuracy. The goal of these tweaks,
and the overall goal in Battlefield 3, is to give each weapon a unique
feel and competitive performance to other weapons of a similar type.
 
M416: First shot and horizontal recoil slightly increased. This should
make the choice between M16 and M416 more interesting again.
 
L85A2: Slightly reduced horizontal recoil.
 
AUG: first shot recoil slightly to increase weapon controllability.
 
FAMAS: Slightly reduced horizontal recoil.
 
G53: Vertical recoil reduced to make this weapon more controllable.
 
QBZ-95B: Slightly reduced horizontal recoil.
 
LSAT: Hip accuracy has been increased to highlight the weapon’s role as
a highly mobile LMG.
 
Type88 LMG: Recoil has been decreased to make it a viable option when
compared to the M249.
 
M5K: Increased horizontal recoil and decreased vertical recoil to focus
this weapon as a high damage, low control PDW.
 
UMP45: Decreased fully automatic fire to differentiate this weapon from
the PP2000.
 
MP412: Increased its accuracy to better distinguish it from the .44
Magnum.
 
M26: Increased aimed accuracy to be in line with the other shotguns.
 
4) Weapons bug fixes
Fixed the MTAR’s range not being correctly reduced when equipped with
the sound suppressor.
 
Fixed a bug where suppressive fire had reduced effect on the M16 and 
M5K
when compared with other weapons.
 
Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.
 
Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger
than other weapons.
 
Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.
 
5) M-COM disarm fix
Fixed an issue where M-COM stations couldn’t be disarmed from the left
side while standing up.
 
6) Alborz Mountains rock fix
Rocks and stones collision tweaked on Armored Kill maps. Players should
no longer be able to exploit a collision issue that allowed them to 
hide
inside rock formations.
 
7) Operation Shield/Alborz Mountains Tank Superiority area fix
Tank Superiority visual combat areas fixed on Operation Shield and
Alborz Mountains. There was earlier a 10×10 meter patch on the mountain
that became out of combat for US. This was technically already fixed
server side, however this will update the actual visuals to be correct.
 
8) Death Valley collision fix
Collision tweaked on the railroad tunnel roof. This fix prevents 
players
from being able to hide inside the railroad tunnel roof.
 
9) Sharqi Squad Rush spawn fix
Players would sometimes spawn out of combat if spawning shortly after
the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this
fix, spawn points have been moved back to prevent this from happening.
 
10) Alborz Mountains Squad Rush fix
Cameras were incorrect in the spawn menu, pointing to old locations and
not where you would actually spawn in. This has now been fixed.
 
11) Gunship balancing changes
We have now removed the gunship FLIR view (the position is still
available, just not the black/white view) and decreased the damage
radius of cannon explosions. This was done because of balancing 
reasons.
Previously it was too easy for the gunner to get visual contact on 
enemy
soldiers on the maps, and the splash damage is reduced to make it 
harder
to kill infantry from the cannon seat.
 
12) Mobile Artillery spawn bug fixed
Two players can no longer spawn into the Mobile Artillery. This was a
spawn-in-menu bug on the Operation Shield map which has now been fixed.
 
13) Tweaked hard to get medals
Looking at the persistence system, we could see that a number of the
hard to get medals were actually too hard to achieve (in our opinion
based on our intended design). While we never meant for all medals to
have an equal distribution, the hardest ones were still intended to be
more achievable than they have proven to be so far. Therefore, we have
slightly decreased the prerequisites to achieve a number of the hardest
to get medals in the game. One positive side effect (if you like 
playing
 Recon) is that we will likely see a slight bump in the Recon kit’s
average Score Per Minute overall.
 
-- 
 
Donne? Non mi fido di una cosa che sanguina per cinque giorni e che non 
muore...
 
 


 
 
patchano pure i piagnoni ?