Newsgroup: it.comp.giochi.action
Titolo: [OT] Altre foto da MassEffect...

http://www.xboxyde.com/news_4074_it.html
Chissà che mettano anche il filmato in game fatto in occasione del recente
GDC...
Saluti

 GDC...
Described as a "next-gen BioWare game on steroids" by BioWare co-founder Ray 
Muzyka, Mass Effect is all but finished save some polishing and 
optimization. Though Microsoft remains mum on an official ship date, it 
seems likely that Mass Effect will arrive before Blue Dragon's August 
release. The build shown off was not a demo, but the full game in its 
current progress. And it looks like it's not far from final code.
http://xbox360.ign.com/articles/770/770896p1.html
 

Earlier today, during a meeting with BioWare, we were treated to a lengthy 
presentation of Mass Effect that focused on the game's early content. Before 
being shown any gameplay we were told that one of BioWare's goals for the 
game was to make it a truly memorable experience by making sure that its 
characters and storyline are full of emotion that you can't help but get 
involved with. Other key goals for Mass Effect included epic exploration, 
great combat, and plenty of customization, which all appear to have been met 
based on what we saw of the game today.
Interactive conversations with other characters will be commonplace.
In Mass Effect you'll assume the role of Commander Shepherd, a human whose 
history, gender, appearance, and skills are all customizable and will have 
an impact on your experience. The only reason you can't change his or her 
name, we assume, is because Mass Effect features a lot of voice acting. 
After creating your own Commander Shepherd, your adventure will get underway 
onboard the Normandy--a spaceship that serves as your mobile base of 
operations throughout the game. Conversations that you're not a part of will 
help to set the scene, since they contain nuggets of information not only 
about the current state of the universe, but also about how you're perceived 
by other characters.
Everything that we saw today was taken from the first hour or so of 
gameplay, so we can talk about some of the story details without spoiling 
anything too significant. After impressing your superiors greatly with 
exploits that occurred before the game gets underway, it seems that you've 
attracted the attention of the shadow council--an elite organization whose 
members are known as specters. No human has ever been accepted into or even 
considered for their ranks, but early on in your adventure you'll be joined 
by a spectre who has been sent to assess you. It's believed that your being 
admitted into the alien shadow council would serve to symbolize just how 
successful the current alliance has been, but we'll wager that not everybody 
likes the idea.
As you walk around the Normandy you'll notice that the ship's crew appears 
to be going about its business, which helps to create the illusion that 
you're about to embark on an adventure in a living, breathing universe. 
You'll see crewmen working at their stations, leaning against walls while 
talking to each other, and walking around not aimlessly, but with a purpose. 
Characters you outrank will salute you as you pass, and you'll have the 
option to strike up conversations with anyone of interest. These 
conversations are a noteworthy feature of the game, not only because there 
will be a huge number of them, but because they're far more interactive than 
those in any other game that we can think of.
Jack Bauer. In Space!
Shortly before it's your turn to talk you'll be presented with up to six 
options with which to continue to the conversation, and rather than entire 
phrases or lines of speech, your choices will comprise just keywords or 
emotions as appropriate. So if someone asks you for help, for example, your 
options might simply include such responses as "mean" and "kind". Your 
choices will of course have an impact on how other character's react to you, 
but one of Mass Effect's most intriguing features is the ability to 
interrupt other characters while they're talking, which will also have 
consequences. Since conversation options of the same kind always appear in 
the same position on the small wheel that's used to make your choices, you 
should have no problems reacting to characters quickly, although you can 
certainly take some time to consider your next move carefully if you prefer.
Through talking to other characters onboard the Normandy (a number of the 
conversations are mandatory) you'll learn that your destination is Eden 
Prime--humanity's showpiece colony in an area that's dangerously close to 
space controlled by aliens. Your mission there appears to be fairly routine, 
but when an emergency transmission from the planet's surface clearly shows 
that the colony is under attack, things get a lot more interesting. You'll 
be tasked with leading a small strike team down to the surface in order to 
secure a beacon of some kind. There are survivors to be rescued as well, but 
it's made very clear in the mission briefing that they're not a priority.
BioWare's Ray Muzyka talks about combat in Mass Effect.
Much like its conversations, Mass Effect's combat can be played at your own 
pace--at least to some extent. Those of you with a penchant for squad-based 
shooters can run around and issue simple orders to your colleagues, but if 
you prefer the pseudo-turn-based style of combat that features in previous 
BioWare games you'll purportedly be able to do something very similar. The 
combat that we got to see during today's demonstration was surprisingly 
tactical, with objects that provided cover proving all-important. Which of 
the six classes your playing as, as well as which other characters you have 
in your party, will determine which skills and abilities you have available 
to you in a combat situation. Much of our demo was spent watching a soldier, 
whose skills revolve around weapons and armor for the most part. Other 
equipment that you've acquired will also come into play, such as the 
semi-transparent shield barriers we saw dropped in front of characters and 
then used for cover at one point.
Looks like trouble is headed your way.
The enemies encountered on Eden Prime during our demo included small 
hovering drones, roughly human-sized aliens who appeared to be almost 
entirely mechanical, and colonists who, through some unspeakable act, had 
been turned into what BioWare affectionately refers to as "space zombies". 
Another enemy, who could well end up being one of Mass Effect's main 
villains, presented himself toward the end of our demo, but we'll keep his 
name to ourselves for fear of spoilers. At the end of demo we were afforded 
a brief glimpse of a large city named Presidium, which it seems will serve 
as a hub of sorts after you've played through the mandatory first hour or so 
and then have the option to explore planets all over the universe.
Although a May release date for Mass Effect has been rumored, no official 
announcement has been made at this time. We look forward to bringing you 
more information as soon as it becomes available.
phew i remembered th