Newsgroup: it.comp.giochi.action
Titolo: UE3 - Lista completa (ma anche no) dei giochi

Aliens (announced, but not titled)
America's Army v3.0
America's Army: Real Heroes
BioShock
Blacksite: Area 51
Brothers in Arms: Hell's Highway
Coded Arms Assault
Crimecraft
Daybreakers
Earth No More
Elveon
Empire
Fatal Inertia
Frontlines: Fuel of War
Fury
Gears of War
Hei$t
Hour of Victory
Huxley
Interstellar Marines
Lost Odyssey
Marvel Ultimate Worlds?
Mass Effect
Medal of Honor: Airborne
Monster Madness
Mortal Kombat 8
Parabellum
Rainbow Six: Vegas
RoboBlitz (XBLA or PC)
Rogue Warrior
Section 8
Splinter Cell 5: Conviction
Stargate Worlds
Stranglehold
The Agency
The Last Remnant
The Wheelman
To End All Wars
Too Human
Turok 5
Undertow (XBLA)
Unreal Tournament 3
-- 
Everybody be cool...YOU be cool! (cit.) 

Lord Alucard wrote:
CUT
Ottima lista, me la tengo come riferimento......
manca Episode 2.... o no?

"Snake01" <a@b.c> ha scritto nel messaggio news:f7ne4b$d1k$1...@tdi.cu.mi.it...

EP2 di cosa? HL2?

 EP2 di cosa? HL2?
Sì, non usciva il 9 ottobre? Non era presente all'E3?
Poi aggiungerei anche Timeshift alla lista.....

 Brothers in Arms: Hell's Highway
Di questo si ha qualche notizia in piu'? Non mi pare abbiano rilasciato 
nuovi video, vero?
Ciao,
fadhe

Snake01 ha scritto:

La lista si riferisce ai giochi che utilizzano
l'unreal engine 3, episode 2 utilizza il Source...
Andrea

 Hour of Victory
Questo l'ho visto per x360, com'è?

 l'unreal engine 3, episode 2 utilizza il Source...
Ok, sono completamente andato..... sarà il caldo boh, ma avevo erroneamente
letto "E3" nell'oggetto... :-(

"Snake01" <a@b.c> ha scritto nel messaggio news:f7o1f5$8as$1...@tdi.cu.mi.it...

Non preoccuparti... errare è umano (cit).

 Too Human
manco per niente
Too Human ha droppato l'UE3 quasi un anno fa per espressa insoddifazione a 
causa del fatto, han detto, che l'engine non si prestava a gestire 
particolari situazioni con le performance richieste, per quindi sviluppare 
un engine proprietario, che gestisce le visuali viste sinora negli 
screenshots e nei filmati

 manco per niente
http://toohuman.net/index.php?option=com_content&task=view&id=90&Itemid=2



http://www.gearboxsoftware.com/index.php?p=pr&pr=21


 Questo l'ho visto per x360, com'č?
per 360


 
http://toohuman.net/index.php?option=com_content&task=view&id=90&Itemid=2
ABBE' se ci han messo un anno intero a rettificare una voce che ha fatto il 
giro del mondo 20 volte

 ha scritto nel messaggio
news:469fa091$0$21209$5fc...@news.tiscali.it...

Meglio tardi che mai...:D

 Andrea Nasisi wrote:


Ehehehe, anche io avevo capito la stessa cosa, infatti molte cose della
lista non mi tornavano..... E' il caldo, fidati
-- 
questo articolo e` stato inviato via web dal servizio gratuito 
http://www.newsland.it/news
 segnala gli abusi ad 
ab...@newsland.it

 E' il caldo, fidati
se se...il caldo...


 per 360
Ok, capit..

 
http://toohuman.net/index.php?option=com_content&task=view&id=90&Itemid=2
coff coff
http://www.gamasutra.com/php-bin/new...hp?story=14759
According to a statement from Epic's Mark Rein sent to leading news
outlets including Gamasutra, the Unreal Engine 3 creator is the subject of
a lawsuit from licensor Silicon Knights, presumably regarding
UE3-utilizing Xbox 360 title Too Human.
Rein s statement, sent out to the media this afternoon, reads as follows:
This morning we were served with a lawsuit by Silicon Knights. We believe
the claims against us are unfounded and without merit and we intend to
fully defend against them.
The Epic VP continues: We d love to tell you more about it but
unfortunately our lawyers want us to save our comments for the courthouse
so we're going to do our best to comply with their wishes.
He concludes: In that vein we d appreciate if our friends in the industry
and media would refrain from asking us about the suit because we re only
going to say no comment. We just wanted to share the news directly before
the rumor mill starts churning.

> 

http://toohuman.net/index.php?option=com_content&task=view&id=90&Itemid=2


[UPDATE: Gamasutra has now obtained a copy of 
the lawsuit, which was filed in North Carolina district court and demands a jury 
trial on the grounds of breach of contract regarding Unreal Engine 3 
licensing.


 


The Main Allegations


 


The suit initially alleges that: "Rather than 
provide support to Silicon Knights and Epic’s other many licensees of the 
Engine, Epic intentionally and wrongfully has used the fees from those licenses 
to launch its own game to widespread commercial success while simultaneously 
sabotaging efforts by Silicon Knights and others to develop their own video 
games."


 


It goes on to detail a number of specific alleged 
breaches of contract, particularly related to the delivery of Xbox 360 versions 
of the Unreal Engine 3 code. Epic's licensing document stated that a functional 
version of the engine would be available within 6 months of development kits 
being available.


 


Silicon Knights claims: "The final development kit 
for the Xbox 360 was released in early September, 2005, such that Epic was 
obligated to release the functional Engine for that platform no later than 
March, 2006."


 


The suit continues: "However, that deadline came 
and went without Epic providing Silicon Knights with a functional version of the 
Engine. Indeed, it was not until much later (November, 2006, far too late for 
time and cost-sensitive projects like SK’s videogames) that Epic ever provided 
anything resembling working Xbox 360 code to its licensees. Even at that belated 
date, though, Epic did not provide any guidance to licensees in how to implement 
the code it finally released."


 


Epic's Own Games Taking Priority?


 


Another area of concentration is Epic's 
simultaneous development of its own titles alongside engine development. The 
lawsuit charges: "In particular, at the same time that Epic was supposed to be 
supporting its many licenses to the Engine (Silicon Knights’ among them) Epic 
was also racing to complete and market its own games: “Unreal Tournament 2007” 
and “Gears of War.""


 


It goes on to explain: "The support Epic had 
misrepresented it would provide Silicon Knights... became increasingly 
inconsistent as both Silicon Knights and Epic progressed toward the target 
launch date for their respective games. Epic has attempted to avoid its 
obligations under the Agreement by representing to Silicon Knights that the 
support,
modifications, or enhancements to the Engine – all of which are 
essential to the Engine’s proper function – were “game specific” and not “engine 
level” adaptations, and that Epic therefore need not provide them to any of its 
licensees, including Silicon Knights."


 


It's claimed: "That representation is false, as 
evidenced in part by the fact that Epic later provided nearly all the Gears of 
War code to all of its licensees, at no extra charge, in a belated effort at 
damage control."


 


Silicon Knights Now Making Own 
Engine


 


Further on in the document, it's implied that 
Silicon Knights is pursuing alternatives to Unreal Engine 3, despite showing 
multiple versions of Too Human using the engine.


 


It's explained: "Epic’s actions and the 
consequent increasing delay and cost of development of Silicon Knights’ own game 
caused by the unworkable Engine forced Silicon Knights in May of 2006 to embark 
on the time and resource intensive task of writing its own game engine, the very 
task it had hoped to avoid be entering the Agreement with 
Epic."


 


Later on in the suit, its added: "Silicon 
Knights was forced to decide whether to continue waiting for Epic to provide it 
with a commercially functional version of the Engine. Under the Agreement, 
Silicon Knights found itself in the position of being ostensibly “bound” to use 
Epic’s non-functional product, even though doing so would result in the breach 
of its obligations to its publishing partners. Rather than let that happen, in 
May of 2006, with the Engine two months overdue and under the looming risk of 
funding for Too Human drying up if no workable engine could be found, Silicon 
Knights had no choice but to abandon the Engine and begin creating its own game 
engine (“the Silicon Knights Engine”). By that time, Epic had shown neither the 
ability nor the intent to fulfill its obligations under the 
Agreement."


 


It's also revealed: "Progress on the Silicon 
Knights’ Engine continues to date and, at this time, the Silicon Knights Engine 
is completely independent of Epic’s Engine and certainly derives no benefit from 
the unworkable source code provided by Epic."


 


"In fact, at this juncture the Silicon Knights 
Engine should, at a minimum, be described under the Agreement as an 
“Enhancement” of Epic’s Engine, which, as defined by the Agreement, is 
technology developed by Silicon Knights that improves upon the Engine and is 
therefore the property of Silicon Knights. Moreover, as development of the 
Silicon Knights Engine continues, the amount of code from Epic’s Engine employed 
by Silicon Knights continues to decrease. After the release of Silicon Knights’ 
Too Human, all Epic code will be removed from the Silicon Knights 
Engine."


 


E3 2006 Issues Documented


 


A key point of contention is the E3 demo of Too 
Human, which was not well received - the suit alleges: "The final development 
kit for the Xbox 360 was released by Microsoft in early September, 2005, meaning 
that Epic was obligated to deliver a fully operable version of the Engine to 
Silicon Knights by no later than March, 2006."


 


"That delivery date is significant, since 
compliance by Epic would have given Silicon Knights time to prepare an 
appropriate demonstration version of its Microsoft Xbox 360 game, Too Human, for 
the very important industry trade show, E3, two months later in May, 
2006."


 


It continues: "Epic apparently was able to achieve 
a very useable version of the Engine for the Xbox 360 – the version that it kept 
to itself, for use only on its Gears of War game (as discussed below), to the 
detriment of Silicon Knights and Epic’s other licensees, as set forth in more 
detail below. Epic’s plan to avoid its obligations and hoard all of the 
necessary functionalities not only harmed Silicon Knights and all of Epic’s 
other licensees in the industry, but also gave Epic a clearly unfair advantage 
in the industry."


 


How so? "That advantage was nowhere more evident 
than at E3 2006, where Gears of War was awarded “Best Game in Show” and garnered 
nothing but laudatory press. By contrast, Silicon Knights – one of the only 
other [Unreal Engine 3] developers to publicly display a playable demonstration 
of its game – saw Too Human roundly criticized in the videogame press for its 
technical problems and generally unpolished appearance. The damage to Silicon 
Knights caused by Epic’s misconduct was manifest, because E3 attendees were able 
to compare Too Human with another game running ostensibly the same game engine, 
Gears of War, with vastly superior results."]


 


Other Developers Also Allegedly 
Affected


 


The suit also charges: "Upon information and belief 
other game developers have been faced with a similar dilemma as Silicon 
Knights."


 


It continues: "To the extent that Epic contends any 
such third party developers purportedly were able to utilize the Engine during 
the early development cycle (when Epic had warranted Silicon Knights would have 
a functional engine but failed to deliver one), upon information and belief 
those third party developers broke away from the unworkable code that Epic had 
delivered and created their own distinct engines, just as Silicon Knights was 
forced to do."


 


PS3 Engine Also Involved?


 


Separately to the high-profile Too Human, which is 
Xbox 360 exclusive, Silicon Knights had licensed the engine for the PlayStation 
3 and PC as well.


 


Though other games are not prominently mentioned in 
the suit, so it's unclear which game this is referring to, Sega signed a deal 
with Silicon Knights in 2005 for an unspecified next-generation title, and it's 
noted in the charges:


 


"More recently, Epic has breached its Agreement 
with Silicon Knights yet again by missing the six-month deadline for release of 
an Engine that works on the Playstation 3. Final development kits for that 
console were released in and around mid-August, 2006, making the functional 
Engine due to Silicon Knights in February, 2007. Silicon Knights has received no 
such Engine from Epic."


 


Silicon Knights' Allegations, Desired 
Results?


 


The final part of the lawsuit describes the 
specific charges Silicon Knight is making, including Fraud/Fraudulent 
Inducement, Negligent Misrepresentation, Intentional Interference with 
Contractual Relations, Intentional Interference With Prospective Economic 
Advantage, Breach of Warranty, offences under the North Carolina Unfair and 
Deceptive Trade Practices Act, Common Law Unfair Competition, Unjust Enrichment, 
Rescission or Reformation of Alleged Contract, and Breach of Contract, as well 
as Declaratory Relief.


 


It then asks for the following to be ruled: "(1) 
the Agreement between Epic and Silicon Knights for a license to the Engine is 
null and void; (2) Silicon Knights owes no obligations to Epic under any 
purported agreement by Silicon Knights to license the Engine; (3)
Silicon 
Knights is not required to use the Engine in developing any current or future 
games; (4) Silicon Knights may alter the Engine without restriction; (5) Silicon 
Knights is under no obligation to disclose or share any alterations Silicon 
Knights makes or causes to be made to the Engine with anyone, including 
Epic."


 


It continues: "(6) Silicon Knights owes no monetary 
or other obligations to Epic and/or any of its business partners associated with 
the agreement to license the Engine; (7) the game engine developed by Silicon 
Knights is totally independent of the Unreal Engine 3 and therefore is the sole 
property of Silicon Knights, or, alternatively, the game engine developed by 
Silicon Knights constitutes an “Enhancement” under the terms of the Agreement, 
and therefore is the sole property of Silicon Knights under the terms of that 
Agreement; and (8) Silicon Knights owes no obligations, financial or otherwise, 
to Epic in connection with and/or related to the Silicon Knights 
Engine."


 


The document then asks that "The Court award 
damages to Silicon Knights in an amount proved at trial for the damages as set 
forth above", and that "Epic be required to disgorge all profits obtained on its 
Gears of War game as a result of the misconduct set forth above."


 


Microsoft, Silicon Knights' Reactions


 


Silicon Knights' Denis Dyack, when reached for 
comment by industry site GameDaily BIZ, noted: "We stand behind everything in 
our complaint and believe it is highly unfortunate that Epic forced us into this 
situation. We would rather spend our time focusing on making great games, but as 
stated in our complaint, Epic simply refuses to acknowledge the inadequacies of 
the Unreal Engine 3 code it provides to its licensees, and refuses to accept the 
fact that its code has caused serious damage not only to Silicon Knights, but a 
number of other developers in the industry. We look forward to successful 
resolution of our claims in this court proceeding."


 


A statement subsequently released to Gamasutra by 
Silicon Knights added: "Denis Dyack, President and Founder of Silicon Knights, 
explained, “Our strong preference is to focus on making games, not be in court. 
Unfortunately though, as explained in our lawsuit, we have had extensive 
problems with the Unreal Engine 3 that Epic has been unwilling or unable to 
rectify. For more than a year, we have been trying to reach an agreement with 
Epic to resolve these issues without resorting to litigation, but were unable to 
come to reasonable terms with Epic. Regrettably, we are now forced to go to 
court in order to achieve satisfaction. We remain hopeful, however, that we can 
reach a reasonable business resolution with Epic at some point.”"


 


Gamasutra also received an official statement from 
Microsoft regarding the lawsuit, which occurs between two of the major 
developers that are currently publishing games via the firm. However, it simply 
states: "Microsoft is not involved in or a party to this litigation, therefore 
has no comment."] 


 


http://www.gamasutra.com/php-bin/news_index.php?story=14759


 


http://biz.gamedaily.com/industry/feature/?id=16868




GameDaily BIZ
 has now heard from Silicon Knights president Denis 
Dyack. 




"We stand behind everything in our complaint and believe it is highly 
unfortunate that Epic forced us into this situation. We would rather spend our 
time focusing on making great games, but as stated in our complaint, Epic simply 
refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides 
to its licensees," he said, "and refuses to accept the fact that its code has 
caused serious damage not only to Silicon Knights, but a number of other 
developers in the industry. We look forward to successful resolution of our 
claims in this court proceeding."


http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/


 



 ha scritto nel messaggio 
news:46a03b6c$0$21202$5fc...@news.tiscali.it...
e
Next-Gen obtained a full copy of the 50-plus page lawsuit from Silicon 
Knights, which is actively distributing the document to news outlets. The 
suit also said that Silicon Knights has resorted to developing its own game 
engine. From the lawsuit: "Epic violated the Agreement with Silicon Knights 
by, among other things, failing to provide a working game engine, which has 
caused Silicon Knights to experience considerable losses and ultimately has 
forced Silicon Knights to spend its limited time and resources on building 
its own game engine rather than in developing its video game."
We contacted Silicon Knights' lawyer Chris Holland, who's a partner with San 
Francisco's Krieg, Keller, Sloan, Reilley and Roman. He said that he that 
the parties involved will soon be able to comment further, but right now the 
suit is too fresh to get into more details. "We stand strongly behind the 
allegations," Holland said in a phone interview.
http://www.next-gen.biz/index.php?option=com_content&task=view&id=6506&Itemid=2
suppongo che le fonti siano sufficienti
certo che alla epic son dei veri figli di scamorza, effettivamente, nessun 
gioco ue3 si avvicina n-e-m-m-e-n-o-l-o-n-t-a-n-a-m-e-n-t-e a gears of war 
sul 360 che è un titolo di un anno fa
era troppo strano, non è possibile che gli unici artist in grado di tirar 
fuori cose belle ce li abbiano loro, han sicuramente delle versioni più 
evolute dell'engine che usano per i loro giochi interni
sarà curioso vedere se altri sviluppatori seguiranno il coraggioso esempio 
dei SK

 dei SK
BIA: Hell's Highway - delayed
Bioshock - delayed
Elveon - delayed/cancelled
Fatal inertia - delayed
Huxley- delayed
Lost Odyssey - delayed ?
Mass effect - delayed
MOH - delayed
Stranglehold - delayed
Rainbow vegas - ps3 version delayed
Too human - delayed
Turok - delayed
Frame City Killer - cancelled
Endless Saga - cancelled
hum.....

 
http://www.gearboxsoftware.com/index.php?p=pr&pr=21
:D

 se se...il caldo...
Ok, nel mio caso può anche essere l'arteriosclerosi......