Newsgroup: it.comp.giochi.action
Titolo: Project Morpheus Sony’s VR Headset Gets Upgraded with OLED 120 Hz display

Sony has announced that project Morpheus virtual reality headset will 
release for the PlayStation 4 in the first half of 2016. The prototype 
demonstrated at GDC 2015 includes a number of upgrades to the first 
generation model shown last year. Sony also explained that the 
PlayStation 4 was designed to offer developers the option of outputting 
to 120 frames-per-second.
 
The new version of Project Morpheus features an OLED display that runs 
at a resolution of “1920 by RGB by 1080,” where all pixels have 
red,green, and blue subpixels. Additionally the OLED allows for a 
low-persistence display. Yoshida explained that the device can render 
games at 120 Hz, which is ideal for VR.
 
Games that run at 60 Hz will be able to output at 120 Hz on Project 
Morpheus
 
Project Morpheus, will support a software function that allows games 
that run at 60 fps to output at 120 fps(ROTLF!!). Morpheus will offer 
latency under 18 milliseconds and a 5.7 inch screen with about 100 
degree field of view. The device has been upgraded with nine tracking 
LEDs, three more than last year.
 
So far Sony Computer Entertainment has only showcased, a handful of VR 
demos for Morpheus, including The Deep and Street Luge. A select few 
third-party developers have also been working with the device. SCE 
announced London Heist for the Morpheus, which appears to be a 
first-person shooter, probably supporting the PlayStation Move 
controller. Not much else is known for the title, except that it’s 
being developed by London Studio, the team behind the PlayStation 2 
title, The Getaway. The team has also worked on The Deep and Street 
Luge.
 
Sony posted the upgrades on the official PlayStation Blog:
 
Our goal with VR is to deliver a sense of presence, making the player 
feel as though they’ve stepped inside the world of a game. The new 
Project Morpheus prototype brings us closer to that goal, as it 
improves the visual experience and tracking accuracy, both of which are 
critical to achieving sense of presence.
 
Key changes:
 
OLED display: In exchange for the 5 inch LCD, the new Morpheus VR 
headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED 
display. This new screen expands the field of view and enables low 
persistence, removing motion blur.
 
120hz refresh rate: The previous refresh rate spec has been doubled for 
this new prototype, which means games for Morpheus can be rendered at 
120fps. When combined with the OLED display’s high refresh rate and the 
power of PS4, Morpheus is able to output amazingly smooth visuals.
 
Super low latency: We know how critical low latency is to delivering a 
great VR experience, and we’ve reduced latency to less than 18ms, about 
half of what the first Morpheus prototype had. Low latency is critical 
to deliver a sense of presence, at the same time making the VR 
experience comfortable to players.
 
More accurate tracking: To make positional tracking more precise, we’ve 
added three LEDs to the headset – one on the front and two on the side 
– for a total of nine LEDs to support robust 360 degree tracking.
 
User-friendly design: We’ve made the Morpheus VR headset easier to put 
on and take off, with a single band design and quick release button. 
The headband supports the weight of the unit on the top of your head, 
so there is no pressure on your face. Other components have also been 
adjusted and configured to make the headset lighter, so that players do 
not find the headset cumbersome or uncomfortable to use.
 
There was also an internal conference yesterday and one of the 
developers who were there left some impressions in the Neogaf topic.
 
Tried it yesterday at an internal conference. It was my first 
experience with Morpheus, so I can’t compare it to the previous 
version, but – based on the 2 two demos that were available – I will 
say this:
 
– I’m absolutely blown away by the experience I had.
 
– I’m wearing glasses and didn’t have any issues at all, which was a 
great surprise.
 
– One of the demos was running at 120hz and it was amazing, but the 
other demo that was running at 30hz didn’t really take anything away 
from the experience.
 
– There are no noticeable delay.
 
– I genuinely felt like I was in a different world. There were some 
very exciting and surprising moments in one of the demos that actually 
got my heart racing and got me sweating a bit.
 
Overall, great first impression.
 
SCE reported that more information about the device will be revealed 
later in the year, and follow with a launch in the first half of 2016. 
We will bring you more information regarding Project Morpheus as soon 
as we get it.

 developers the option of outputting to 120 frames-per-second at 320x240.
 
FIXED.

 FIXED.
 
sì infatti
il visore può, la console no

Nel suo scritto precedente, DLL ha sostenuto :

bello.
Ora 1920x1080p@120 la ps4 li fa eh per carita'.
Devono solo trovare un modo carino di fare giochi in wireframe.
 
 

Il 04/03/2015, MaxDamage ha detto :

:D

 
 
Non sottovalutare la potenza di Playstation...(cit).
 
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 Non sottovalutare la potenza di Playstation...(cit).
 
LOL
 
 
 
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