Newsgroup: it.comp.giochi.action
Titolo: [Elite] Change Log Attuale - Futuro - Sarcazzo

Visto che ieri c'era patch, solo visto mannaggia alla madre di Franco 
Telecom...
 
Comunque agevolo log comparuto su Forum Frontier:
 
3.0 Update
 
PC&Mac Open Beta on the 25th of January - Announcement
 
3.0 Pre-Beta Livestreams
 
     Livestream #1: Changes to Crime and Punishment, Wing Missions, 
Mission Rewards Overhaul
     Livestream #2: The Chieftain, Planetary visual improvements, Trade 
data improvements, The Tech Broker, Megaship Interactions
     Livestream #3: Engineering Improvements, Materials Trader, GalNet 
Audio, COVAS Customisation
 
Will bring new core improvements, expanding the narrative, and some of 
the new features. This update is a stepping stone for a much larger 
update that will arrive in Q4 of 2018:
 
Engineering Improvements (Source: 3.0 Forum Recap #3 - Focus Feedback 
Thread - YouTube Livestream)
 
     Crafting Upgrades - They are removing any potential for the 
crafting process to result in an upgrade that is worse than what is 
currently fitted.
     All penalties in blueprints are fixed and only applied once per rank.
     We will need to maximize benefits from an upgrade before we can 
start applying higher rank versions to a module.
     Secondary Effects - Secondary hidden statistical variables are 
being removed. They'll try to ensure that each module has a set of 
experimental effects that allow you to tweak your module in a variety of 
ways.
     Material & Data Storage - They will introduce a per material/data 
storage cap, around the 100 mark, to remove inventory shuffling.
     Pinned Blueprints - We will be able to craft pinned blueprints at 
any starport that has outfitting. We'll be able to pin a blueprint per 
engineer.
     Experimental Effects - These will no longer have a chance to occur 
during the upgrade process. Instead, each experimental effect will 
simply have a materials cost that we can pay to have it fitted to an 
appropriate module.
     This means that there is no way we can lose reputation ranks with 
an Engineer.
     UI Improvement - They'll add quality and quantity indicators for 
materials in the game world, so we’ll be able to see at a glance how 
much we have of a material without having to check our inventory.
     Collecting Materials - They'll add an ignore function for materials 
(and commodities, incidentally), allowing us to mine and collect more 
efficiently by preventing collector limpets from picking up ignored 
items and auto-venting refineries.
     Grandfathering - Existing engineered modules will be grandfathered. 
This means we can still use them, their statistics and effects won’t be 
changed. However, if we want to apply further upgrades to them, they 
will have to be converted. Conversion will place them at the top of the 
previous rank (so a rank 4 upgrade would become maxed rank 3 upgrade) 
and would change all statistics and effects to represent the new blueprint.
     They will try to make sure that the new blueprints can max out 
slightly better than the old system (they want to encourage conversion).
 
 
Materials Trader (Source: 3.0 Forum Recap #3 - YouTube Livestream)
 
     Added a new contact called a Materials Trader to give players the 
ability to hand in materials in exchange for others at set exchange 
rates based on grade and material type.
     This will allow players to trade for rarer items or items obtained 
by gameplay they do not want to take part in (E.G. killing trade ships) 
as well as converting stockpiles of unwanted materials to ones that the 
player needs.
     This is not intended to replace material gathering completely, but 
be a useful tool to help shorten the gameplay loops around gathering 
materials, making engineering and unlocking items at the tech broker 
more accessible.
     Allow players to trade one material of another in a single trade.
     Only one trade at a time can be completed.
     Material traders operate on a true barter system. There are no 
credits involved.
     Traders are split into types – Raw, Manufactured and Encoded.
     Each trader type only trades in their type of materials and can be 
found in different economy types. Locations material traders can be 
found are:
     Raw Materials Trader - Found at extraction and refinery economies, 
only trades in raw material found on planet surfaces and planetary rings.
     Manufactured Materials Trader - Found at industrial economies, only 
trades in manufactured materials.
     Encoded Materials Trader - Found at High Tech and Military 
economies, only trades in encoded materials.
     Systems also need to be mid to high security systems and have 
populations between 1,000,000 and 22,000,000.
     Materials Traders will not show up in lawless and anarchy systems.
     Materials Traders will not show up at stations that are currently 
controlled by a criminal faction.
     Materials Traders will be unavailable when a station is damaged, 
under repair or put on lockdown.
     Horizons is required to use Material traders.
     Material traders can be found using the new By Service map view 
configuration option. This has a 40ly range and only shows traders that 
you have discovered.
     Material traders will also be shown on the system map in the 
station services list.
     Material traders will appear in the Human Bubble, Colonia and 
Pleiades regions at economies types listed above.
 
 
Crime&Punishment (Source: 3.0 Forum Recap #1 - Livestream Timestamp - 
Dev Q&A)
 
     'Hot' ships
     Crimes are attached to ships which cause them to become 'hot.'
     Ships that are 'hot' have to connect to Starport services 
anonymously which limits their access to certain services.
     Fines can be paid off at security contacts, but Bounties must be 
paid off using the Interstellar Factors.
     Why we are making these changes:
     Attaching crimes to ships allows provides more options for 
criminals. They can swap and store hot ships to avoid being wanted, but 
at reasonable cost (...which is that they’re not using the hot ship).
     It also neatly closes off loopholes where Commanders would switch 
to cheap or free ships before allowing themselves to be detected and 
possibly destroyed.
     This flexibility allows us to safely increase consequences for 
criminals: if the criminal continues to use a hot ship they may have to 
travel farther to find the port services they need.
     Bounties and Notoriety
     Fines no longer mature into bounties.
     Bounties are no longer dormant.
     Murder bounties are being revamped to include the following:
     A fraction of the perpetrator’s rebuy cost.
     A fraction of the victim’s rebuy cost.
     Commanders will have a 'Notoriety' level:
     It increases with each murder crime
     It increases the rebuy cost fractions for both perp and victim
     The victim’s rebuy cost is reduced by this amount
     It decreases when a Commander is brought to justice.
     We are introducing 'Power bounties,' which only apply to 'Power' crimes
     Power bounties replace normal crimes for Power activities
     Power bounties can only be seen and claimed by appropriately 
pledged ships
     Power bounties do not follow the crime flow
     Why we are making these changes:
     A reduction in crime states helps increase legibility.
     We felt the bounties for murder, in general, were a little too low.
     We feel its fairer that the perpetrator should shoulder some of the 
victim’s debt.
     Notoriety ensures that some of the risks of crime cannot simply be 
shaken off by changing one's ship.
     Power bounties allow us to have consensual PvP without unduly 
punishing those involved.
     Interstellar Bounties
     Superpowers will issue Interstellar bounties against Commanders 
that continually transgress against factions aligned with them.
     An Interstellar bounty is issued once the credit value for all 
appropriate bounties and fines breaches a certain threshold.
     Interstellar bounties are valid in every jurisdiction controlled by 
a faction aligned with the superpower.
     Why we are making these changes:
     We used to have these interstellar bounties in early Elite 
Dangerous and believe they add another level of consequences for serial 
criminals and help demarcate the superpower’s areas of influence.
     Advanced Tactical Responders
     When criminals repeatedly commit crimes in sucession, they will 
eventually draw the attention of special authority ships: the Advanced 
Tactical Response.
     These are powerful enough to pose a real threat to any ships 
Commanders have, though they will not insta-kill you
     Why we are making these changes:
     The ATR exist to prevent commanders from operating above the law 
and act as a soft cap on criminal activities.
     Dev Comments:
 
     Detention Centres and Respawning
     When a criminal is detected and destroyed they respawn at the 
nearest appropriate 'Detention Centre.'
     At a detention centre a Commander must pay for crimes committed in 
the jurisdiction where they were destroyed.
     Leaving a detention centre a Commander is safe from other 
Commanders until engage their FSD.
     There are Superpower detention centres for Commanders with 
Interstellar bounties.
     Ships that are destroyed unrelated to crime will respawn at the 
nearest and safest Starport in the system if possible, reverting to the 
last port docked if not.
     Why we are making these changes:
     This change allows us to guarantee that when the authorities or 
bounty hunters are successful, the criminal must pay for their crimes.
     The concept of respawning at ports within a system is less 
punishing and more contextually sound.
     Miscellaneous Changes
     Kill Warrant Scanner will reveal the single largest bounty.
 
 
Trade Data Changes (Source: 3.0 Forum Recap #2 - Livestream Timestamp - 
Dev Q&A)
 
     How trade data works in Beyond Chapter One:
     Commanders will be able to select the trade data column header to 
enter the trade data overlay.
     From there, you can select specific markets by typing in the system 
name or finding the system using the galaxy map.
     Important note: only systems you have docked in or scanned the 'Nav 
Beacon' at will display a result when entered, so the more systems you 
visit in the greater the amount of trade data you will have to use when 
looking for a potential profit.
     Once a system is selected, as long as you have the trade data, a 
tab will appear.
     Using this you can select which market in the system you want to 
display the trade data for.
     You can now select whether you want to show export profits (the 
money you would make when exporting to the system) or input profits (the 
money you would make from importing goods from the system to your 
current market).
     Once the parameters have been chosen, you can hit the OK button to 
display the data for the selected market on the commodity market screen 
allowing you to see what profits you could make on any commodities.
     Important note: profit given is accurate at the time of being 
displayed and can fluctuate when travelling to the chosen market.
     The commodities market interface has also had a makeover with more 
information about potential markets displayed in the right hand panel. 
Supply and demand is now shown as pips instead of high (now 3 pips), 
medium (now 2 pips) and low (now 1 pip).
     When you select a commodity, a confirmation overlay will open, 
allowing you to select how many of the item you want to buy or sell and 
then you'll be able to confirm the trade
     Using the galaxy map for trade data:
     You can use the same interface to access and use the galaxy map to 
select a target market. This is also available straight from the galaxy 
map tab in the left cockpit panel.
     With the galaxy map open you can use some new configuration options 
to display trade data, find trades and select a market to compare with 
your current location.
     New options are stored in the Map option under 'Map View 
Configuration.'
     There is a new entry in this drop down called 'By Commodity'.
     This will open up the new commodity search options
     You will be able to select the commodity type and commodity that 
you are interested in.
     If you already have a commodity in your ships inventory it will be 
highlighted with an icon, allowing you to see at a glance what you have 
onboard.
     With a commodity chosen the galaxy map will display trade heat map 
icons within a 40 light year radius of your current position to indicate 
star systems that import or export that commodity.
     Important note: you can search for and look at trade data for 
systems further than 40ly, it’s just that the heat map has a set range 
so the icons will only show up within that range of your current location.
     A Blue Diamond is a system that imports the item and Green Triangle 
is a system that exports the item.
     Under the commodity selection on the left hand panel are also three 
new filters allowing you to set the icons to show:
     Best import and export prices
     Import prices only
     Export prices only
     With the By Commodity map mode selected, you can move your cursor 
over a system and select it.
     As mentioned before, if you have previously docked in the system or 
scanned the 'Nav Beacon' there then an expanded overlay will display 
trade data. But for systems that you have not visited, a message will be 
displayed telling you that the system's data is unavailable and how you 
can unlock it.
     When you select a system, you will be able to scroll through each 
market in the system and see the per unit price of your chosen commodity 
on the system selection overlay. This will allow you to quickly work out 
the best locations to trade at (based on price).
     Below 'import/export price' there is a new selection of filters. 
Using these filters you can find the best location with the best price 
to suit your ship and cargo. These filters are as:
     Landing pad size – This allows you to see what landing pad sizes 
are available at the Starport.
     Planetary Market - This allows you to show or hide markets that are 
on a planets
     Distance from star – This allows you to filter between market a 
short, medium or long range from the main system star.
     We have also added another new button on the system selection 
overlay: mark market for comparison. This allows you to show the trade 
data from your selected commodity market to the commodity market at your 
current location (instead of displaying the galactic average.)
     Trending trade route data
     We have also updated the trade data routes in the galaxy map to now 
show trending trade routes used by commanders and commercial pilots. 
Using these filters can, alongside the various commodity filters, help 
commanders get a clear view of who is trading what and where in the 
systems near to you.
     Dev Comments:
 
 
Wing Missions (Source: 3.0 Forum Recap #1 - Livestream Timestamp - Dev Q&A)
 
     These are missions designed to be shared by up to four players.
     In order to accept the mission, one member of the wing needs to 
access the mission board and select a wing mission, which are denoted by 
a special icon.
     Once accepted, the player who took the mission can share it by 
clicking the share button on the mission’s entry, located in the 
'Transactions' panel. Doing so sends the player's wingmates an inbox 
message and adds the mission to their own Transactions panel.
     The wingmates can choose to then either accept or decline the 
mission invite in the Transactions panel.
     Important to note: each player can only share one mission at a 
time, this means that with a maximum of four players in a wing, players 
can be part of up to a maximum of four active wing missions at any given 
time.
     In the case of a wing delivery mission, players will be charged 
with transporting large quantities of goods from point A to point B. 
Previously, when taking a delivery mission, all the cargo would be 
placed into the player’s hold for them to deliver. However, as we are 
now dealing with larger quantities and missions involving multiple 
players, this added a new development challenge; we needed to add a way 
for players to collect and deliver part of the mission’s total required 
cargo. In order to facilitate this, we introduced the 'mission depot,' 
which allows members of a wing to collect and deliver any amount of 
cargo that they require for the mission.
     The mission is completed when all the cargo has been delivered and 
each member of the wing is then able to collect their rewards.
     All players who are members of the wing at the point that the 
mission is completed are eligible for the mission rewards.
     Every member of the wing receives the same reward choices for 
completing the mission.
     Wing missions are also using the new mission reward system.
     Dev Comments:
 
 
Mission Rewards (Source: 3.0 Forum Recap #1 - Livestream Timestamp)
 
     The new mission reward system, which provides players with three 
different, and roughly equivalent, reward packages allowing each player 
to choose which set of rewards they wish to claim. One of these reward 
packages will always be a credit based reward package.
 
Dev Comments:
 
 
Megaship Interactions (Source: 3.0 Forum Recap #2 - Livestream Timestamp 
- Dev Q&A)
 
     Another change coming to this chapter of Beyond is the additional 
gameplay interactions that will be available at the various megaships 
found across the galaxy. As well as the simple data links and NPC ship 
scenarios we have added a new flow for scanning these and (in later 
Beyond updates) other large space objects.
     Initiating Interactions:
     Megaships will now need to be scanned with the data scanner before 
any of the interaction objects become interactive.
     Doing so will release a scan pulse which highlights all interaction 
objects attached to the ship.
     Interaction objects are added to the ships contacts panel and can 
now be targeted and interrogated to discover how to interact with them.
     Some of interactions will utilise limpets of various types to allow 
you to activate, deactivate, damage, hack or simply operate an item. 
While others can be shot or scanned to interact.
     One thing to note is that all current interactions are considered 
illegal, tying in with the changes to Crime and Punishment. These 
interactions provide criminal pilots new gameplay options as well as 
giving lawful players new locations to find wanted pilots.
     In addition to the aforementioned interactions, we have tweaked the 
scenarios around the megaships to include a greater variety of criminal 
and lawful pilots, as well as crime responders such as police ships 
which we feel will add a bit more spice to these locations.
     We have plans to add other interaction types and locations in later 
updates, so there will be more to come in this area.
     Dev Comments:
 
 
Tech Broker (Source: 3.0 Forum Recap #2 - Livestream Timestamp - Dev Q&A)
 
     Technology Brokers are dealers in new and rare technologies and 
items. These contacts appear in various stations across known human 
space and can generally be found in highly populated systems with a high 
security level. Visit tech brokers to see what items they currently have 
available and complete set requests to unlock these items by handing in 
the required commodities and materials. The addition of Technology 
Brokers allows pilots to acquire new items based on their personal 
narrative giving even more ways to play elite.
     A few of the things we'll be able to unlock:
 
Dev Comments:
 
 
Planetary Tech (Source: 3.0 Forum Recap #2 - Livestream Timestamp - Dev Q&A)
 
     We have overhauled the surface material system for the rocky, high 
metal content and metal rich planets. We have pushed the system to get a 
lot more out of it, but this is just the first step towards further 
major planetary system improvements. The contrast and variation across 
and between bodies is much improved.
     We also hope that these planetary visual improvements (with more 
surface level improvements coming later in the year) will also bring a 
new vibrancy to the Elite Dangerous galaxy, encouraging wanderlust 
explorers to discover far systems and planets.
     The colouration of the surfaces now more clearly telegraphs the 
chemical makeup and volcanic activity of the worlds. In addition, binary 
rocky/metallic planets more accurately simulate having similar 
colourations from shared formation materials where appropriate.
 
     We have a range of colourations for:
     Rocky 	High Metal 	Metal Rich
     No Volcanism 	No Volcanism 	No Volcanism
     Low Volcanism 	Low Volcanism 	Low Volcanism
     Mid to High Volcanism 	Mid to High Volcanism 	Mid to High Volcanism
 
 
Narrative
 
     The narrative of The Guardians will be continued.
 
On the 24h Special Effect Charity Livestream, David Braben talked about 
some old Thargoid ships that are coming early 2018 in a slightly 
different form - YouTube Timestamp
 
 
Galnet Audio (Source: 3.0 Forum Recap #3 - YouTube Livestream)
 
     At the simple click of a button, you’ll now be able to listen to 
GalNet audio whilst flying your ship.
     All you have to do is select the play button at the bottom of the 
right-hand system panel in your cockpit to play through the headline 
news stories.
     If you’re looking for a specific story, or you want to curate your 
own playlist of handpicked news, you can do so by opening up GalNet news 
from the same panel and select the stories individually.
     GalNet news will fade in and out depending on the situation, and 
stop altogether in some key situations. In some cases, such as counting 
down to hyperspace jumps, the news will pause and then resume once the 
countdown is complete. The story, or playlist, will continue from where 
you left off.
 
 
COVAS Customisation (Ship Voice) (Source: 3.0 Forum Recap #3 - YouTube 
Livestream)
 
     Changing your COVAS is a new addition to Elite Dangerous and the 
first of these will be Victor, ready at the launch of Chapter One of 
Beyond. Commanders will be able to change their COVAS at the Starport 
Services livery customisation section.
     It'll be possible to also change the COVAS for your SRV too, you'll 
need to head over to the SRV customisation bay to change your preference.
     And... if you miss Verity, you'll be able to change the COVAS back.
     Frontier is working in partnership with HCS to bring you new COVAS 
packs in the future. These voices are intended to bring a new flavour to 
commanders out in the black, however, it's important to note at the 
current time we do not intend to introduce celebrity voice packs.
 
 
New Ship:
 
     The Chieftain (Source: 3.0 Forum Recap #2 - Livestream Timestamp - 
Dev Q&A)
     The Alliance Chieftain is a medium-sized ship that has been 
designed not only to dish out punishment, but to avoid it. Manufactured 
by Lakon Spaceways, the Chieftain is more manoeuvrable than ships of 
similar size and weight, and its combat profile means it can more than 
hold its own in a fight. The ship also boasts three internal military 
compartments, allowing the pilot to equip a shield cell bank, hull 
reinforcements and module reinforcements.
     Specifications: Medium pad. Hardpoints: 2 Large - 1 Medium - 3 
Small. Not locked behind a rank requirement. Livestream Timestamp
 
 
 
2 x Content Updates
YouTube Timestamp
New ships
 
     The Krait
     Medium ship from the original 1984 Elite.
     Release: Not officially confirmed which update will have the ship.
 
 
New missions
New scenarios
Progressing the narrative
 
Q4 Update
YouTube Timestamp
 
Exploration - More activities and tools focused on how we find stuff in 
the galaxy. This affects missions, commodities, other resources. New 
phenomenons, new anomalies for us to find in the galaxy.
 
The Codex - An archive that logs our exploration achievements and acts 
as a repository for game lore. It will log our discoveries and will also 
act as an encyclopedia, giving more depth and context to the things we 
find. And also possibly hinting at other things that we might be able to 
find out there.
 
Squadrons - New organizational structure for player groups. We'll be 
able to create our own squadrons. We'll have tools to manage the 
membership and hierarchy in them. Squadrons will feature enhanced 
communication options.
 
     Discussion with the community planned for the Beyond Series Focus 
Feedback forum at the end of Q1/start of Q2 - Source
 
 
Fleet Carriers - Squadrons will be able to purchase their own fleet 
carriers. These are large, mobile, dockable vessels that will act as a 
base of operations for squadrons. We'll be able to refuel, rearm and 
respawn at them.
 
Mining - Improvements to the way we detect and extract resources. A 
miner's toolkit of modules and capabilities, for more options, variety 
and choice when we're in deep space. Trying to invoke the feeling of 
Wild West prospecting through jeopardy (crises, unforseen challenges to 
get the rewards) or through the concept of hitting the motherlode (deep 
core blasting, an entire special asteroid for big rewards). Trying to 
make mining a fully fledged career
 
Improved Lighting Model - Will benefit the planetary tech as well as the 
game's look from space.
 
Planetary Tech - Improvements to the scatter rocks system, by adding a 
bigger variety of sizes and scales to them. Improving ambient effects, 
planetary phenomena, volumetric effects and vapour.
 
Improved Ice Planets - Concept Art:
-- 
MrGreco

[cut]
 
Dai smettila di morph-are, tu non sei MrGreco, lui non ha più una 
connessione, quindi.... Tana per IlGabri!
 
-- 
 >> Torakiki

 Comunque agevolo log comparuto su Forum Frontier:[]
 
A parte che a me ha scaricato 0KB, niente, ieri.
 
Cmq è davvero tanta roba, ma è davvero bello il concetto di legare la 
taglia alla nave. Ammetto di averlo fatto anche io, farmi un bounty 
bello grosso col Pitonno e poi farmi scoppiare a bordo del tostapane.
Col nuovo sistema il Pitonno resta marchiato, ci dovrei pensare su 
bene.... e mai mi sognerei di farlo col Cutterone.
 
-- 
Il Papa abbraccia un sacerdote vittima di torture. “Piano oh!”

 
 
Te fai le analisi del sangue che non ci sono buone notizie.........
 
-- 
MrGreco

 bene.... e mai mi sognerei di farlo col Cutterone.ù
 
 
Infatti, lo hanno fatto per fregare i furbetti che rompevano le balle 
agli altri commander.
Spero non accolgano pure u la richiesta dei Whiners che chiedeono 
cooldown sul cambio modalità però, in pratica hanno chiesto di mettere 
tipo 30 minuti di cooldown per tornare ad una modalità appena lasciata, 
per non fare il giochetto di passare da online a solo a group per 
refreshare le missioni.
 
 
-- 
MrGreco

> Te fai le analisi del sangue che non ci sono buone notizie.........
 
Che ti ha fatto Genesi!?!?!
 
-- 
 >> Torakiki

 
 
Ah sticazzi, la beta esce domani ma sul forum ufficiale non c'è ancora 
nulla, l'hanno messo solo su steam, si vede...
 
comunque interessante, hanno anticipato anche qualcosa di quello che 
verrà messo nei prossimi aggiornamenti.

non vado a oltre 20KB in download, un parto podarico puttana la miseria.
 
Per me hai le Marmotte che ti rubano la banda condivisa con le Talpe e
altri roditori che ti hanno degradato il Doppino.
 
 


E ce lo so, sto aspettando la squadra che deve cambiare bronzo dal palo 
a casa, ma oltre a qualche cappero di Testimone di Geova, una poiana che 
faceva la posta al gatto del vicino e ad un non ho visto nessuno puttana 
ladra :-(
 
Stanno a girarmi a na velocità tale fra un po' divento un drone
 
-- 
---------------------------------------------------------------------------------------------
MrGreco
Solo due donne hanno concepito senza peccare: Maria e la madre di Anakin....
su una delle due ho ancora dei dubbi....
 
http://www.flickr.com/photos/mrgreco/
 
 

 nulla, l'hanno messo solo su steam, si vede...
 
Difatti ancora nebbia fitta in Val Padana, almeno da me. Che non ho 
tempo per giocare, figuriamoci quando mi tocchera' aggiornare... e 
si'che credo di esser diventato il top buyer dei clienti di David Braben.
 

 bene.... e mai mi sognerei di farlo col Cutterone.
 
Ma se togli tutti i moduli e li metti nello store poi svendi la nave e 
la ricompri e ci rimetti su tutti i moduli che avevi prima, il sistema 
se ne accorge? Direi di no, basta avere i soldi :-/
 
 

 nulla, l'hanno messo solo su steam, si vede...
 
Parrebbe di si', andando a guardare le FAQ vien fuori questo:
 
Updated: Thursday 25th January 2018
 
Players who have Elite Dangerous in their Steam Library will be able to 
participate in Beyond - Chapter One Beta using the Steam client, on PC only.
 
Note: If you purchased the game from the Frontier Store and would like 
to add it to your Steam library, please follow the instructions in this 
support article.
 
To opt into the Elite Dangerous: Beyond - Chapter One Beta in Steam:
 
     Open the Steam client and navigate to your Library.
     Right click on Elite Dangerous and select Properties.
     Click on the BETAS tab.
     Select "Beta" through the drop down box.
     You will be prompted to restart your client. After restarting, 
launch Elite Dangerous to access Beyond - Chapter One Beta.
 
 
Please note that once the beta build goes live, you may not see the 
"Beta" option immediately in the Steam client as the build may take some 
time to propagate. In this case, please restart your Steam client and 
try again in a few minutes. The Steam distribution of the Elite 
Dangerous: Beyond - Chapter One beta is only available on PC.
 
For information about Elite Dangerous: Beyond - Chapter One Beta 
availability and patch notes, please visit the official Elite Dangerous 
forum.
 


E che ne so? Famolo uscì sto aggiornamento.
 
-- 
Gli jihadisti si rivolgono all’Italia: “Prenderemo le vostre donne”. 
Questi il martirio ce l’hanno nel sangue.


Support Notice : Beta Savegames
 
BETA SAVES ARE CLEARED WHEN BETA ENDS


> Stanno a girarmi a na velocità tale fra un po' divento un drone
 
"Donne sull'orlo di una crisi di nervi"!
 
-- 
 >> Torakiki

 
 
In scaricamento ora.
 
Vediamo fra un'oretta...

 E che ne so? Famolo uscì sto aggiornamento.
 
La prova pero' falla col Sidewinder e non col Python, anche se te lo 
potessi permettere in soldoni :-)
 

 In scaricamento ora.
 
Pure amme e' comparsa dopo pranzo sul PC.
 
Buon gioco a te. Io passo.