Newsgroup: it.comp.giochi.action
Titolo: Perche' e' meglio Red Orchestra che BF2 :)

1) intanto non devi essere parente di Berlusconi per poterti upgradare il
PC e far girare sto cavolo di BF2
2) leggetevi questo post tratto da un forum :
So... I've played the dreaded BF2 demo, and here are a few thoughts I've
had about why I like RO better:
Realism (obviosuly).
BF2 employs front-line medics, which are more of a nuisance for both sides
than anything. Getting revived then killed again right away is pathetic.
Also, defeating an entire squad only to have them instantly revived inside
the cap zone is absurd.
Mechanized combat is more realistic in RO; tank battles are more
strategic, instead of the BF2 demolition derby.
Ballistics and damage are very well done in RO, where as BF2 has a margin
of error as far as where to actually aim your weapon in order to find the
target's hit box. It seems to be that in BF2, the hit boxes are right in
the chest and nowhere else. However, some weapons at some ranges can place
a hit on limbs, namely sniper rifles while scoped. Weapons in BF2 can be
both useless and deadly accurate, depending on... I have no clue. It seems
random. In RO, accuracy is almost guaranteed. You can really take your
time and make a shot count, even under fire, and come out alive in RO. Not
the case in BF2.
Roles: every RO player can make a difference for their team, both
offensive and defensive, front-line or stealthily. In BF2, players have to
change their roles, usually every time they spawn, in order to deal with
the current situation, or they're dead meat. Even worse, for instance,
when there are multiple armor units in a cap zone, there is usually
nothing that can be done to stop them from capping, other than having
three anti-tank units already there, waiting for them, which happens...
never.
Spawnkilling: BF2 is all about spawnkilling, even though the round isn't
won based on number of kills, this is certainly done alot. In fact, you
have to spawnkill in order to take an objective, since objectives which
are under attack will still spawn players who have no time to react and
are killed instantly... usually by massive air raids, a constant stream of
MG rounds, grenades, artillery barrages, AND tank shells. Not the case,
thank God, in RO.
Interface: Here's where RO really shines. One map, one unit/role selection
screen, and that's it. Elegant and clean. This is almost more improtant
than realism, since it's about being able to play the game *effectively*,
without any fuss.
In BF2, there are several different map modes (spawn location, unit
orders, command orders), but they all use the same exact map. Even worse,
all of the modes have different key binds in order to get to them. The
maps are indeed modal, meaning each map view only performs one function
(from what I've been taught and have experienced, modality is cursed in
software design). And, you can't just switch between modes while looking
at the map, you have to leave your map view and press a different button.
The map keybinds and modes do not work the same when playing different
roles; Commanders have different keybinds than everyone else, and I still
haven't figured out how to get to the spawn/role map while commanding.
The role selection tabs on the spawn map are also very clumsy; I've
accidentally switched teams many times by accidentally clicking right next
to the role button, which causes instant death and disbands you from your
squad. I've then had to spawn on the other team, then die again, then
respawn on the original team. Eewwww.
So that's all I can think of ATM.
Well done RO team, you're achieving exactly what you set out to do: make
the best, most realistic Eastern Front, squad based, tactical FPS ever.
I'd venture to say it's even a little more than that, after having said
the above. Thanks!
ciao
s.
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 Well done RO team[]
Ma veramente, uno dei migliori mod di sempre. Peccato che l'ambientazione 
abbia ampiamente rotto le palle.
Stravedo per una futuristica come quake wars.
-- 
Tiger, tiger, burning bright
In the forests of the night 

 abbia ampiamente rotto le palle.
mica vero. Pur essendo ambientato nella WW2 e' il primo FPS dedicato
esclusivamente al fronte russo. 
ciao
s


 
gli scenari sono completamente diversi, almeno per me ha molta 
importanza. Le argomentazioni del tizio del forum non posso
considerarle buone... e' come tentare un confronto fra Tactical Ops e 
Enemy Territory, o no?

 esclusivamente al fronte russo.
CoD?


 Enemy Territory, o no?
Parzialmente, si.
Resta il fatto che andrebbero giocati entrambi, sono bellissimi.


 CoD?
Cod ha degli scenari (e infatti mi piace anche questo FPS, lo confesso
<g>) come li aveva anche un Mohaa (ricordi il palazzone di Stalingrad?) .
Qui pero' e' solo ed esclusivamente fronte russo. 


 Lord, so' due cose un pochino diverse lo sai pure tu vero?
Non te la sto a spiegare, lascia perdere.
Le soluzioni sono molto piu' semplici, o aggiorni il PC e sganci i soldi o
non compri il gioco. Lamentarsi che non gira e' inutile e fa sembrare
stupidi.
Taglio il resto xche' non capisco, sono l'unico che ti sta cagando, sono
d'accordo che il mod e' bello e non ho voglia di polemiche sterili, oggi.


 Non te la sto a spiegare, lascia perdere.
graziato. Pfiuuuuuuuu........ <g>


 graziato. Pfiuuuuuuuu........ <g>
PLONK!


 PLONK!
Plonk?
ma e' normale sto Lord-tizio? mi sa di no... :)
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