asin
stringlengths 10
10
| title
stringlengths 1
267
| author
stringlengths 1
183
| description
stringlengths 51
38.8k
| categories
sequence | categories_original
sequence | maincategory
stringlengths 2
38
| similarity_value
float32 0.27
0.88
| pile3_title
null | pile3_url
null | zlib_text
stringlengths 2
1k
|
---|---|---|---|---|---|---|---|---|---|---|
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.604947 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
ONW4-01
Prisoners of War
A One-Round D&D LIVING GREYHAWK
®
Onnwal Regional Adventure
Version 1.0
Round 1
by Paul Looby
Silvervale Design: Des Barry and Michael Cooney
Circle Reviewer: Creighton Broadhurs |
480531088X | The Last Kappa of Old Japan: A Magical Journey of Two Friends | Sunny Seki | "This is a Japanese 'Lorax' folk tale with a cautionary message about taking care of our earth!" <b><i>PragmaticMom.com</i> blog</b> | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Science, Nature & How It Works"
] | Biology & Nature & Biological Sciences | 0.519343 | null | null | Friendship & Fukus
A Nonplayable Game
Untold years ago, the Princess of Space and her Starlight Guardians disappeared
while saving the world from a Great Darkness. Now, as Darkness looms again,
could these brave heroes have been reincarnated as a group of teenage girls?
THAT APPEARS LIKELY!
Players: Create your Magical Girls!
1.
Choose your Style: Courageous, Hot-
Headed, Nerdy, Tough, Scatterbrained,
Sexy, Alien
2.
Choose your Role: Student, Athlete,
Delinquent, Priestess, Princess, Idol, Cat
3.
Choose your Number, from 2 to 5. A low
number means you’re better at Friendship
skills (love, empathy, cooperation, emotional
appeals, and street smarts), while a high
number means you’re better at Fuku skills
(physical prowess, martial arts skills, magical
powers, advanced technology, book smarts)
4.
Give yourself a stereotypical Japanese girl
name and an awkwardly translated into
English magical girl name
5.
Declare your Relationship to the player on
your left: Lifelong Friends |
156158651X | Treasure Chests: The Legacy of Extraordinary Boxes | Lon Schleining | "Beautifully photographed with lots of background information, this book is itself a treasure." | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.620355 | null | null | OLDE WORLD
LOOT
CONTENTS
Overview, Carry Loot
3
Trinkets & Curios
6
Valuables
12
Lair Treasure, Magical Item Properties
15
Magical Item Form s
18
Scrolls, Potions
19
Credits
20
2
OLDE WORLD LOOT
“I search the body.”
Gah! It’s like being stabbed in the earhole again
and again, innit? And not in a good way. If only
you had a coin for every time you heard this
irksome grabation from your players?
Well now you shall. For within this spruce tome
are not three, not five, but eight munificent d100
tables, proscribing all manner of rewards to offer
your wearisome fortune hunters. Behold!
1.
Carry Loot – 100 quick search results
covering up to a dozen or so individuals.
2.
Trinkets & Curios – 100 mysterious
oddities to perplex and delight.
3.
Valuables – 100 rare gems, jewellery, art
objects, and other bespoke pieces.
4.
Lair Treasure – 12 portly hoard categories
worthy of treasure baths, befitting well
guarded fortunes or the spoils of
legendary foes.
5.
Per |
1945043113 | Blood Spatter (Forensics for Fiction) | Geoff Symon | <span>"Writers, you must buy Geoff Symon's nonfiction book BLOOD SPATTER! Deliciously gory and ghoulishly fun to read." - Kristan Higgins, New York Times Bestselling Author</span> | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.542091 | null | null | Autopsy
A Guide with Real Documents
to include Autopsies in your Games
http://www.threefourteengames.es
WE SELL T-SHIRTS
(and mugs, mousepads...)
Autopsy
has been
created by
corrected in its
English version by
graphically designed by
Acknowledgments
Enrique Camino
Mike Daumen
JSDS
V. (even if he did not
want to be named)
All the contents in this book, both in electronic
and printed form are (c) Three Fourteen
Games 2010. Any total or partial reproduction
without the written consent by the editor is
strictly prohibited, save for personal use and
reviews.
The images in this book have been created or
modified by the author from originals in his
own collection or from rights free images.
After reading this book, why not drop us a line
to give your opinion?
The documentation on autopsies presented in this booklet is a copy of official documents used in
Spain (adapted to an international audience and with minor changes).
Data are entered into these forms, b |
088419731X | Beyond The Shadow Of Doubt Overcoming Hidden Doubts that Sabotage Your Faith | MARK CHIRONNA | "...very few minister God's Word with greater insight, revelation and anointing. I endorse this...encouraging you to read it!" -- <i>Dr. Fucshia Pickett, Author, Minister</i> | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.544935 | null | null | Chap
WE LIVE IN A WORLD WHERE SUSPICION HAS DISPLACED TRUST, A
world where belief in the strange is replacing belief in the normal.
When pressed, most laugh off such claims, or at least ignore the
greater implications of such beliefs. But every now and then,
something unexplainable occurs—something that shouldn’t have
happened the way it did, or that surely can’t mean what it seems
to suggest. It is at precisely those moments when the facade of
comfort drops, and we can’t help but wonder:
What if it’s all true?
What if the crackpots are right? What if the strangeness really
is out there? And what if it’s getting worse?
Welcome to a world of the peculiar and unexplainable, a world
where the “can’t be true” has been replaced by the “anything is
possible,” a world where mysterious players weave a drama of se-
crets and disinformation. A
Dark Tide is rising, and danger
and intrigue lurk in every
shadow. The only weapon capa-
ble of holding back the dark-
ness is knowledge: knowledge
of wh |
1853754528 | How to Be a Complete Dandy: A Little Guide for Rakes, Bucks, Swells, Cads and Wits | Stephen Robins | It’s not just about dressing up. It’s an entire way of life. From Beau Brummel to Andy Warhol, the dandy is someone who has made a religion of himself and turned his life into a work of art. Rebellious style, razor–sharp wit, and outrageous antics have always been the dandy’s colorful calling cards. They are the eccentric outsiders who live fast, die young (usually), and make life more interesting for the rest of us. This compendium of quotes and commentaries surveys the complete history of the dandy and his excesses: Restoration Fops (Sir Fopling Flutter), Regency Bucks (Poodle Byng and Romeo Coates), 19th–Century Bohemians and Decadents (lobster–walking poets and absinthe–addled artists), the Edwardians, the Bright Young Things of the 20s and 30s, and the dandy’s recent role as the godfather of pop style and attitude. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.555501 | null | null | Not for resale. Permission granted to print or photocopy this document for personal use only. Mr. Porter’s Tome of Skullduggeries 1
A collection of heists for characters who need some coin.
Not for resale. Permission granted to print or photocopy this document for personal use only. Mr. Porter’s Tome of Skullduggeries 2
Tome of Skullduggery
Dirty Deeds Done in the Dark
Below the fabled streets of Waterdeep, there are scoundrels who need a few jobs
done in the dark. For every job to be done in the dark, there are skilled and
desperate individuals who can do it. And for every job that needs a team, there is
always a middleman, a broker, a go-between.
That man is Mr. Porter. These are his jobs.
A collection of short adventures for 1st 7th level characters
by Benjamin Reece
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand,
D&D Adventurers
League, all other Wizards of the Coast product nam |
1556343493 | Gurps Traveller | Steve Jackson Games | Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.688714 | null | null | An e23 Sourcebook for GURPS
®
STEVE JACKSON GAMES
Stock #37-0307
Version 1.0 – July 2008
®
Written by SEAN PUNCH
Illustrated by DAN SMITH
ACTION
HEROES1
CONTENTS
2
CONTENTS
Additional Material: Shawn Fisher and Hans-Christian Vortisch
Playtesters: Paul Chapman and Thomas Weigel
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, e23, and the names of all products
published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Action 1: Heroes is copyright © 2008 by Steve Jackson Games Incorporated. All rights reserved.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
the electronic piracy of copyrighted materials. |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.628205 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
NMR3-04
The Wealth of Nations
A One-Round D&D LIVING GREYHAWK
®
Nyrond and Her Environs
Meta-Regional Adventure
Version 1
By T. Troy McNemar
The Temple of Zilchus in Radigast City is seeking honest adv |
B004MU0G08 | Traveller RPG: Supplement 9 - Cybernetics | Mongoose Publishing | Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.53005 | null | null | 1 | P a g e
2 | P a g e
Designer
Paul Elliott
Publisher in PDF format
Zozer Games 2013
Cover Art
Steff Worthington [http://steffworthington.blogspot.com]
Interior Art
S. Joshi
Visit Zozer Games at www.zozer.weebly.com
Find me on Facebook as Zozer Games
All rights reserved. Reproduction of this work by any means is expressly
forbidden.
“Traveller” and the Traveller logo are Trademarks owned by Far Future
Enterprises, Inc. and are used according to the terms of the Traveller Logo
Licence version 1.0c. A copy of this licence can be obtained from Mongoose
Publishing. The mention or reference to any company or product in these pages
is not a challenge to the trademark or copyright concerned.
“Traveller” and the Traveller logo are Trademarks owned by Far Future
Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is
available from Mongoose Publishing.
3 | P a g e
CONTENTS |
0439538203 | El Capitán Calzoncillos y la furia de la supermujer macroelástica (Spanish Edition) | Dav Pilkey | <DIV><P>As a child, Dav Pilkey was diagnosed with dyslexia and ADHD. Dav was so disruptive in class that his teachers made him sit out in the hall every day. Luckily, Dav loved to draw and make up stories, so he spent his time in the hallway creating his own original comic books.</P><P>In the second grade, Dav Pilkey created a comic book about a superhero named Captain Underpants. His teacher ripped it up and told him he couldnt spend the rest of his life making silly books. Fortunately, Dav was not a very good listener.</P><P>Dav has gone on to create award-winning and bestselling books for children. His Captain Underpants series has more than 80 million copies in print worldwide and has been translated into more than 28 languages. In 2017, DreamWorks Animation brought the character to the silver screen in the feature film adaptation <I>Captain Underpants: The First Epic Movie</I>, and Netflix is now streaming <I>The Epic Tales of Captain Underpants</I> TV show.</P><P>Davs latest creation, Dog Man, continues to be a #1 <I>New York Times</I> bestselling series with more than 13 million copies in print worldwide and translations available in more than 21 languages. Dav is also the creator of the Dragon series, the Dumb Bunnies series, <I>Dog Breath</I>, and <I>The Paperboy</I>, which is a Caldecott Honor Book.</P><P>Dav lives in the Pacific Northwest with his wife.</P></DIV> | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.531784 | null | null | De SimulacreS
SimulacreS: Petit Capharnaum 13
LE PETIT CAPHARNAUM No 13 LE MINI
MAGAZINE DU JEU DE RÔLE SIMULACRES
Voici donc la nouvelle formule du Petit Capharnaüm : deux pages, tous les deux
numéros. Aujourd’hui, nous parlerons surtout de la nouvelle édition de Simulacres mais
cela ne veut pas dire que cette rubrique ne sera consacrée qu’aux nouvelles règles. Nous
souhaitons même le contraire. Alors à vous de nous faire part de vos envies, de proposer
des mini scénarios ou des mini univers.
Nouvelles du Front
Nouvelle édition
Cela va bientôt faire cinq ans que Simulacres a été publié par Casus Belli, et plus de six
mois que cette version n’est plus disponible. Nous allons donc en refaire une nouvelle
édition(*), différente, pour le mois de février 94. Pour l’instant, nous prévoyons un jeu en
trois parties. Premièrement, les règles de base, accompagnées de conseils pour joueurs et
meneurs de jeu débutants, plus explicites et détaillés que ceux de la précédente édition.
Deuxièmement, |
1540779289 | Reflections of a Fly Rod | Mark J Usyk | Mark Usyk is a self proclaimed marginal fly fisherman. Unconventional, at times unstable, undeniably a fly fishing junkie. Mark calls Upstate NY home and the Oriskany Creek his home stream, where the next story is almost certainly always waiting around the next bend. He frequently points his Jeep an hour north into the Adirondacks in search of brook trout and the answers to life's toughest questions. He writes a weekly blog on the JP Ross Fly Rods website and also sits on the board of directors for Trout Power, a nonprofit which focuses on the preservation of wild and native trout in NY State, and specifically the Adirondacks. An ex-hotrod fabricator, ex-blacksmith, ex-cell tower climber, and presently a soul searching fly fisherman with a taste for telling fishing stories in his own unique style, his stories are sure to make you access your own life and ask the most important question in the universe... Do you fish enough? | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hunting & Fishing"
] | Health, Fitness & Dieting | 0.466801 | null | null | �������������������������������
����������������������������
�������������������������������
����������������������������
�������������������������������
����������������������������
RodofAbsorption
CCC-TRI-02 Impression Left Behind
Made from the thigh bone of a Drow Matron of Lloth, this rod has veins of midnight black along the length of it.
When absorbing spell levels, the wielder hears Lloth screaming with incoherent rage as the spell is absorbed.
While attuned to this item, the wielder develops a fondness for spiders of all types and spiders tend to found
near or on the wielder.
Rod, very rare (requires attunement)
Please refer to the Dungeon Master's Guide for a full description of this item
RodofAbsorption
CCC-TRI-02 Impression Left Behind
Made from the thigh bone of a Drow Matron of Lloth, this rod has veins of midnight black along the length of it.
When absorbing spell levels, the wielder hears Lloth screaming with incoherent rage as the spell is absorbed.
While attuned to thi |
088740619X | Arcade Treasures: With Price Guide (Schiffer Book for Collectors) | Bill Kurtz | Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.476659 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XP
XP lost or spent
XP
Subtotal
+ XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
(Cross off all items NOT found)
APL 6/8:
� +1 Gargantuan Shock Thundering Morningstar (Adventure, DMG)
� +1 Huge Full Plate (Adventure, DMG)
� Decaying Celestial Lion’s Tooth (Adventure, see above, Price: 20, |
094024490X | Deluxe Tunnels & Trolls Rulebook | Ken St. Andre | New and improved, Deluxe Tunnels & Trolls. T&T is the second ever fantasy role playing game, and the easiest to use. This book contains everything you need to play the game solo (with the many solo adventures) or with a group of friends. Includes a lot of extra material and descriptions of the worlds played in by the designer and his friends back in the late 1970's. The first 166 pages are the core rules, followed by the Elaborations section which has optional rules and systems you can pick and choose from to add to your T&T games. There is also a 16 page full color section which includes color maps of Trollworld, Khazan, Khosht and Knor along with other paintings and maps. There is a 50 page Trollworld section that includes descriptions of locations on every major continent and three cities, plus a detailed Trollworld timeline. The book also includes a solo adventure that gives you the chance to bring dead characters back to life and a GM adventure on the continent of Zorr, plus a detailed weapons glossary and much much more - over 360 pages of material. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.655736 | null | null |
Temple of the Fool God
A solitaire adventure for Tunnels & Trolls
by Stuart Lloyd
Temple of the Fool God
Text copyright © 2011 by Stuart Lloyd
All illustrations within this book, including the cover, are
public domain.
Tunnels & TrollsTM, designed and written by Ken St. Andre
is a registered trademark of Flying Buffalo Inc. For more
Tunnels & Trolls products, go to www.flyingbuffalo.com.
Many thanks to the following people for their advice and
support:
Scott Malthouse
Dan Hembree
W Scott Grant
Ken St. Andre
Nicky Elliott
Do you love gamebooks? Check out these blogs for
articles and reviews on gamebooks as well as free
gamebooks.
http://virtualfantasies.blogspot.com/
http://lonetigerreviews.blogspot.com/
Introduction
Welcome to the realm of the Fool God! This is a Tunnels and Trolls solitaire
adventure using the 7.5 edition rules. This adventure is aimed at a level 1 character
of common |
0812047214 | The Fascinating World of Ants | Angels Julivert | Text: English (translation)<br> Original Language: Spanish | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.566673 | null | null |
MICHAEL T. DESING’S ARMY ANTS: TWILIGHT, ISSUE 1
1
ARMY ANTS: TWILIGHT
Issue Number 1; March 2020
Created by Michael T. Desing
Splintered Realms Publishing
splinteredrealm.blogspot.com
Based on the world’s greatest RPG
Dedicated to Larry Hama:
“tanks” for the memories.
Contents
The Story………………Page 2
The Game System……...Page 5
Open Game License….Page 24
ABOUT
Michael T. Desing’s Army Ants: Twilight is two things: first, it’s
an ongoing narrative about a group of ants at the end of the
Ant/Wasp War, © Michael T. Desing. It is also a roleplaying game
for two or more players, released under the Open Game License
(page 24).
As a reader, you will hopefully decide to follow the exploits of
a team of army ants on their greatest, and possibly final, adventure.
As a player, you will take on the role of an army ant or an allied
bug, traversing the wilds. You will join with a team of other bugs to
overcome the challenges that the referee places be |
088740619X | Arcade Treasures: With Price Guide (Schiffer Book for Collectors) | Bill Kurtz | Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.468386 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 6:
�
Amulet of mighty fists +1 (Adventure; DMG; 6,000 gp
�
+1 frost heavy mace (Adventure; DMG; 8,312 gp)
�
Holy symbol shard (Adventure; see above; 1500 gp)
APL 8 (all of APL 6 plus the following):
�
+1 sudden stunning scepter (Adventure; DMGII |
078645895X | The Evolution of Fantasy Role-Playing Games | Michael J. Tresca | "Chronicles the vast history of RPGs from <i>Dungeons and Dragons to World of Warcraft</i>...a great book to learn how and why certain RPG game mechanics came about. Surprisingly, it is one of the few of its kind...incredibly informative...interesting to read...does an excellent job chronicling early forms of role-playing games and explaining the effects they had on the development of later games...a must-read"--<i>Examiner</i>; "it's a grand history of role-playing in its many forms...[Tresca's] love of games and imagination rings clearly throughout his perceptive analyses and clear, cogent descriptions of games, ideas, and behavior. He brings a thoughtful, theoretical background, based on his own wide experience in gaming and his graduate work examining the behavior of online gamers...highly recommend[ed]"--<i>Games and Education</i>; "an academic look at the development of fantasy role-playing across multiple gaming platforms...by focusing on the element of collaborative play, Tresca has identified and explained the element that makes role-playing games different from so many other endeavors, and what makes them such a valuable experience for so many of the participants."--<i>Dreaming About Other Worlds</i>; "history of the various game genres, annotated and with a huge bibliography...has fascinating points to make"--<i>ICV2</i>. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming Languages"
] | Computer Science | 0.620229 | null | null | Tutorial
1
Credits
James Edward Raggi IV
Writing, Layout
lotfp@lotfp.com
Amos Orion Sterns
Cover Art, Interior Art
ravenconspiracyx@gmail.com
Dean Clayton
Interior Art
www.wix.com/samhain777/Dean-Clayton
Ramsey Dow
Cartography
yesmar@speakeasy.net
Caroline Byrne
David Macauley
Zak Sabbath
Editing
Maria Kyytinen
Additional Proofreading
© 2010 James Edward Raggi IV
ISBN 978-952-5904-03-1
www.lotfp.com/RPG/
http://lotfp.blogspot.com
2
What is a Role-Playing Game?
There’s this imaginary world, see, and you’ve got this character that is
“you” in this world, right, and things happen – you find yourself in some
situation, and you have decisions to make. What do you do? And there
are consequences for your choices, maybe good, maybe bad, maybe a
little bit of both. There will be another decision to make soon. What do
you do?
That’s role-playing. “You’re pretending to be this guy, and stuff is
happening to that guy. What do you do?”
Beyond that, role-playing is also a game. There are winners a |
0786915579 | Icewind Dale Trilogy: Collector's Edition (Forgotten Realms: the Icewind Dale Trilogy) | R.A. Salvatore | We all owe a debt to Akar Kessel, that treacherous chump of a wizard's apprentice, briefly known as the (short-lived) Tyrant of Icewind Dale. Akar started it all when he stumbled across the ancient and malevolent Crenshinibon, the Crystal Shard, thereby kicking off one of fantasy's best and best-loved series--and at its heart, one of the genre's most beloved heroes, the noble dark-elf ranger Drizzt Do'Urden. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.500224 | null | null |
CONTENT CATALOGUE
VERSION 10.0
ICEWIND DALE
RIME OF THE FROSTMAIDEN
Wizards of the Coast D&D Staff: Brandy Camel, Chris Lindsay, Chris Tulach
D&D Adventurers League Administrators: Ma’at Crook, Amy Lynn Dzura, Claire Hoffman, LaTia Jacquise,
Greg Marks, Alan Patrick, Travis Woodall
Effective Date
September 15, 2020
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon
Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards
of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is
protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of Wiz |
0916211681 | Rifts Conversion Book 2: Pantheons of the Megaverse | C. J. Carella | Rifts Conversion Book 2: Pantheons of the Megaverse | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.708038 | null | null | Palladium Books
Collectors Checklist
Rifts
Pal
Code
Title
Orig. Copy PDF
800
Rifts Role-Playing Game (Core Rules)
8000
Silver Edition Rifts Rulebook
801
Rifts Sourcebook 1
802
Rifts Vampire Kingdoms
803
Rifts Conversion Book One (Original)
803
Rifts Conversion Book One (Revised)
804
Rifts World Book 2: Atlantis
805
Rifts Sourcebook 2: The Mechanoids
807
Rifts World Book 3: England
808
Rifts World Book 4: Africa
809
Rifts Dimension Book 1: Wormwood
810
Rifts World Book 5: Triax & the NGR
811
Rifts Conv. Book 2: Pantheons of the Megaverse
(Original)
811
Rifts Conv. Book 2: Pantheons of the Megaverse
(Revised)
812
Rifts Sourcebook 3: Mindwerks
813
Rifts Mercenaries
814
Rifts World Book 6: South America
815
Rifts World Book 7: Underseas
816
Rifts Dimension Book 2: Phase World
817
Rifts Dimens |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.623243 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
KET4-08
Ruin
A One Round D&D LIVING GREYHAWK
®
Ket Regional Adventure
Gary Milakovic
Triad Edit: Stephen Baker
Circle Edit: Tim Sech
Rumor of the discovery of an ancient temple near the village of Masha’ |
0615452566 | Applied Ballistics for Long Range Shooting : Understanding the elements and application of external ballistics for successful long range target shooting and Hunting | Bryan Litz | This new edition of Bryan Litz's comprehensive volume on long-range ballistics includes two additional chapters covering extended long-range shooting and monolithic bullets. Nearly every other chapter has been updated; the chapter on wind deflection has almost doubled in size. Bryan provides experimentally determined ballistic coefficient data for over 235 long-range bullets. Bryan thoroughly explains the fundamentals of longrange ballistics to help anyone wishing to become an accomplished long-range shooter. Topics covered include ballistic coefficients, gravity drop, wind deflection, uphill/ downhill shooting, the Coriolis Effect, spin drift, effective sight use, and bullet stability, with performance analysis for hunters, competitive shooters, and tactical/lethality type shooting, all in a reader-friendly writing style so you can develop the necessary tools to calculate precise trajectories for long-range shooting. Includes a CD with the Point Mass Ballistics Solver (Ver. 2.0) software that lets you calculate potential ballistic coefficients on your computer. | [
"Arts & Photography"
] | [
"Arts & Photography"
] | Arts & Photography | 0.451419 | null | null | 30
26
22
16
21
12
11
6
0
1
25
29
15
20
10
5
7
2
3
4
9
17
27
23
13
8
18
19
14
24
28
Attack Overlay for hand-to-hand
swing attacks.
Number indicated is the amount by which the
roll was missed.
The arrow indicates the direction of the swing.
30
26
22
16
21
12
11
6
0
1
25
29
15
20
10
5
7
2
3
4
9
17
27
23
13
8
18
19
14
24
28
Attack Overlay for projectile attacks
at ranges of 11 to 30 meters.
Number indicated is the amount by which the
roll was made.
Attack Overlay for hand-to-hand
attacks or projectile attacks at
ranges of 10 or fewer meters.
Number indicated is the amount by which the
roll was missed.
0
4
8
14
9
18
19
24
30
29
5
1
15
10
20
25
23
28
27
26
21
13
3
7
17
22
12
11
16
6
2
Attack Overlay for projectile attacks
at ranges of 101 to 300 meters.
Number indicated is the amount by which the
roll was made.
Attack Overlay for projectile attacks
at ranges of 31 to 100 meters.
Number indicated is the amount by which the
roll was made.
Attack Overlay for projectile attacks
at ranges greate |
1440506108 | The Everything Giant Book of Word Searches, Volume IV: Over 300 new puzzles for endless gaming fun! | Charles Timmerman | Charles Timmerman is the founder of Funster.com, a word game website that was selected as a Yahoo! Pick of the Year, and the author of more than 100 puzzle books, including <i>The Everything Jumbo Book of Large-Print Bible Word Searches</i>, <i>The Everything Word Search Book</i>, <i>The Everything Giant Book of Word Searches (Volumes 1 to 4)</i>, and <i>The Everything Easy Word Search Book</i>. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.507625 | null | null | 1
T
h
e
C
L
A
S
T
h
e
C
L
A
S
s
A
L
PH
AB
E
T
A
L
PH
AB
E
T
T
h
e
C
L
A
S
T
h
e
C
L
A
S
s
A
L
PH
AB
E
T
A
L
PH
AB
E
T
T
h
e
C
L
A
S
T
h
e
C
L
A
S
s
A
L
PH
AB
E
T
A
L
PH
AB
E
T
for DCC RPG
for DCC RPG
for DCC RPG
for DCC RPG
2
3
This book is dedicated
to Lloyd's Point
and the Gongfarmers of Google+
Published by Yottaquest Games. MMXX.
“This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This
product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All
rights reserved. For additional information, visit www.goodman-games.com or contact info@goodman-games.com.”
4
5
Contents
&
&
Crereatator
ors
The CLASS ALPHABET For DCC RPG
The CLASS ALPHABET For DCC RPG
MMXX.
All art owned by the artist(s)
All text owned by the author(s)
MMXX.
All art owned by the artist(s)
All text owned by the author(s)
Cover artwork by Geneva Perez and David Coppoletti with help |
0761503625 | DOOM Battlebook: Revised and Expanded Edition (Secrets of the Games Series) | Andy Reese | A hole to hell is opening on Phobos. <br /><b>Don't fall in!</b> | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.562147 | null | null | BDK5-04
A Leather Bound Tome
A One-Round D&D LIVING GREYHAWK
®
Bandit Kingdoms Regional Adventure
Version 1.0
by Jason A. Covitz
Contributors: Casey Brown and Britt Frey
Playtesters: Tom Thowe, Jon Cary, Robert Pastorius, and Doug Cowell
Reviewed by Chris Tulach
A letter from a previous acquaintance sends you on travels of exploration and discovery in the Warfields. When you
have multiple options, how do you determine which choice could save the region, or doom the world? A Bandit
Kingdoms adventure for APLs 6-12. Part Two of The Cold Dead Hands Series.
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open |
1421662442 | Australian Cattle Dogs 2011 Square 12X12 Wall | BrownTrout Publishers Inc | Australian Cattle Dogs Wall Calendar: Alert, hardy, watchful and possessing tremendous stamina, these dogs were bred to work cattle on vast ranches in the harsh terrain and inhospitable climate of inland Australia. Extremely intelligent, the Australian Cattle Dog, if it isnt running, chasing, and herding out on the range, requires regular exercise and activity to fend off boredom. They make devoted companions and develop an especially close bond with their owners. Australian Cattle Dog fans are sure to appreciate this charming wall calendar. | [
"Biology & Nature & Biological Sciences",
"Calendars"
] | [
"Calendars",
"Animals"
] | Biology & Nature & Biological Sciences | 0.502364 | null | null | DHR1020SW
THE FLAT
PERSONALTY PACK
FRONTiER TOwNS
FORT GRiFFiN
DOG HOUSE RULES
DHR1020SW
CREDiTS
Author: Christopher S. Warner
Contributing Author: Geoff Spakes
Senior Editor: Thomas L. Gregory
Associate Editors: Bradley W. Hindman, Mark Olson
Layout and Graphic Design: Karl Keesler
Cartography: Karl Keesler, Geoff Spakes, Kirk Veitch, Christopher S. Warner
Cover Design: Karl Keesler
Original Artwork: Manoel Magalhães
Proofreader: Dana Warner
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group
at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of
Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty
as to the quality, viability, or suitability for purpose of this product.
Copyright © 2017, 2010 Dog House Rules LLC. Christopher S. Warner,
Bradley W. Hindman, Karl Keesler, Thomas L. Gregory, Geoff Spakes.
All rights reserved under international copyright conventio |
0965842231 | Sovereign Stone Game System | Lester Smith | A World In Peril: A savage army marches out of the west. Its soldiers--the monstrous and terrifying Taan--have never before been seen on this continent. Dark rumors whisper that the army is being led by the evil Dagnarus, Lord of the Void, dead for two hundred years. His captains are Vrykyl, fearsome undead who long ago traded life for horrible immortality. The nations of Loerem--realms of the Humans, the Elves, the Dwarves and and the Orks--are too involved in warring with each other to pay much attention to this new threat. But throughout the world, heroes from every race have seen the dark clouds gather. They are arming themselves with sorcery and with steel to meet the coming challenge. Join them . . . if you dare. The Game at a Glance Skill based system, each skill and attribute is listed as a die type, ie: d8 in strength. Actions are rolled with an attribute die and a skill die. A character can exert for an extra die, but at the cost of stun points. Magic is rolled with an attribute die and a skill die, too. You need to achieve a number of points and the spell goes off. If you don't reach it in one turn, you add your next turn's roll. The world has Orks, Elves, Humans and Dwarves as player races, as well as a few new ones, and a really nasty set of villains! The Orks are a sea-faring race, advantaged in water magic. The Elves are a medieval Japanese-like race, advantaged in air magic. The Dwarves are a nomadic Mongol-like race, advantaged in fire magic. The Humans are mid-European medieval-like, advantaged in earth magic. The Taan, the void magic users, are just plain wicked! | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.478181 | null | null | i
WELLSTONE CITY UNCHRONICLED
DEATH OF THE PROPHET
ii
WELLSTONE CITY UNCHRONICLED
DEATH OF THE PROPHET
WELLSTONE CITY:
UNCHRONICLED
WRITTEN BY:
KEVIN M. ROHAN
LAYOUT BY:
KEVIN M. ROHAN
EDITED BY:
BEN OVERMYER
Death of the Prophet (SGG 12016) © 2012, Silver Gryphon Games, LP. This book may not be
distributed or copied except for personal use without the express writt en permission of Silver
Gryphon Games, LP.
www.silvergryphongames.com
This game references the Savage Worlds game system, available from Pinnacle Entertainment
Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copy-
rights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no represen-
tation or warranty as to the quality, viability, or suitability for purpose of this product.
This game also references the Wellstone City sett ing produced by Silver Gryphon games. It is
highly recommended, though not required, to have a copy of that sett ing as this adventur |
0978575334 | MAX Out the Army, Navy, Marine, and Air Force Physical Fitness and Combat Fitness Tests | Lee Kind | CPT Kind wasn't always a physical fitness expert. Before he got into ROTC, he had been bedridden with an illness for a year and couldn't even climb two steps at one time. After being in ROTC for one month, Cadet Kind took his first PT test and failed it! His total score was a 178 with a run time of 18 minutes 3 seconds and only 45 push-ups and 58 sit-ups performed. Cadet Kind then devised a work out plan based on his prior weight lifting experience and sports playing years in high school. Within a few months, he earned his first perfect score of 300. From then on, his scores increased until he consistently scored on the extended scale in the 360's and 370's with run times in the low 11's and push-ups and sit-ups in the 120+ repetition range in 2 minutes became the norm. If CPT Kind could increase his score over 200 points, so can you! Follow this plan and if you are motivated enough, you will even score in the 400 range. | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Exercise & Fitness"
] | Health, Fitness & Dieting | 0.438871 | null | null | Character
Race
Class
Alignment
Deity
Level
Experience
/
Penalty
Gender
Age
Size
Height
Weight
Skin
Hair
Eyes
Handedness
STR
DEX
CON
INT
WIS
CHA
SCORE
MOD
TEMP
SCORE
TEMP
MOD
FORT
REF
WILL
=
=
=
+
+
+
+
+
+
TOTAL
BASE
SAVE
ABILITY
MOD
MISC
MOD
TEMP
SAVE
= 10 +
+
+
+
+
ARMOR
BONUS
SHIELD
BONUS
DEX
MOD
SIZE
MOD
MISC
MOD
TOTAL
FLAT-FOOTED
VS TOUCH
ARCANE SPELL
FAILURE
ARMOR CHECK
PENALTY
ARMOR CLASS MODIFIERS
SAVING THROW MODIFIERS
TEMP AC
ARMOR CLASS
INITIATIVE
=
+
DEX
MOD
MISC
MOD
TEMP
INITIATIVE
ARMOR & PROTECTION
TYPE
ARMOR
BONUS
MAX
DEX
CHECK
PNLTY
SPELL
FAILURE SPEED WEIGHT
PROFICIENT WITH � LIGHT ARMOR � MEDIUM ARMOR � HEAVY ARMOR � SHIELDS
INITIATIVE MODIFIERS
CON
DEX
WIS
ABILITY SCORES
SAVING THROWS
SPEED
LOAD
1 x MAX LOAD
LIFT OVER HEAD
2 x MAX LOAD
LIFT OFF GROUND
5 x MAX LOAD
PUSH OR DRAG
SPEED
MAX
LOAD
MAX
DEX
CHK
PEN
RUN
-
+3
+1
L
M
H
-
-3
-6
-
x4
x3
HIT POINTS
/
+
+
+
+
BASE
ATTACK BONUS
ABILITY
MOD
SIZE
MOD
STR
DEX
+
+
MISC
MOD
=
=
TOTAL
ATTACK BONUS
+ |
1595800913 | Route 66 Adventure Handbook: High-Octane Fifth Edition | Drew Knowles | Route 66 Adventure Handbook is your personal guide to the vanishing American roadside with all of its exuberance splendor and absurdity For this updated and expanded fifth edition Drew Knowles has included it all magnificent architecture natural wonders Art Deco masterpieces vintage motels and cafes unique museums offbeat attractions fascinating artifacts and icons and kitschy tourist traps The addition of city maps showing the multiple paths of Route 66 and displaying the exact locations of points of interest is a major improvement over the already critically acclaimed fourth edition of the book The fifth edition also includes hundreds of beautiful new photographs and the addition of dozens of new attractions Additionally GPS coordinates have been added for virtually all of the photos so that travelers can plug the information into their smartphones and other navigation devices and instantly determine where each photo was taken and compare it to the condition of that particular site at the time of their visit Filled with wonderfully quirky side trips and fun bits of trivia Route 66 Adventure Handbook is the most authoritative resource for anyone looking to explore the Mother Road Fasten your seat belts | [
"Geography & Cultures"
] | [
"Travel",
"United States"
] | Geography & Cultures | 0.487797 | null | null | super powered
adventure
planner
LPJ9848
$5.95
Louis Porter Jr. Design
Devil’s Workshop Presents
Page 2 of 56
super powered adventure planner
CAMPAIGN OVERVIEW
CAMPAIGN TITLE: ___________________________________________________________________
GAMEMASTER:______________________________________________________________________
PUBLISHED SETTING? � YES � NO PUBLISHER: _______________________________________
CAMPAIGN SYNOPSIS: _______________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
CAMPAIGN START DATE: _________________ CURRENT DATE: __________________________
CAMPAIGN CITY: ____________________________________________________________________
HEROES HAVE OPERATED PUBLICLY SINCE? _________________________________________
BASI |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.504824 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XP
XP lost or spent
XP
Subtotal
+ XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found)
APL 4 (all of the following):
�
Amber Amulet of Vermin, , Giant Bee (Adventure; Magic Item Compendium)
�
Glitterstone (Adventure; Magic Item Compendium; Limit 3)
�
Pearl of Power, |
0761542264 | Star Wars Galaxies: An Empire Divided Quick Reference Guide (Prima's Official Strategy Guide) | Prima Development | Handy color-coded tabs for easy reference <br />Maps of major basic cities, including locations of major buildings and trainers <br />Convenient stats tables for weapons, armor, vehicles, and creatures <br />Crafting schematics and components tables <br />Character creation tips <br />Vital combat strategies <br />Top 30 FAQs included! | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.514746 | null | null | IntroductIon
Daring Tales of the Space Lanes (DTSL) is a series of adventures set in a distant galaxy.
This supplement, while designed to let GMs expand the DTSL universe to include their
own adventures, can be used with most any sci-fi setting with only a little work, regardless
of rules system. Each Sector Galaxy Guide supplement includes data on ten planets, as
well as new rules suitable for most Savage Worlds sci-fi campaigns.
Bureau of Sector tranSfer & regIStratIon
Up until the rise of the 9th Galactic Alliance, the galaxy was something of a bureaucratic
mess. As previous Galactic Alliances expanded the borders of known space, new worlds
were added to the bureaucratic regions in a haphazard manner, with new sectors spring-
ing up left, right, and center. Many of the older core sectors boasted three dozen densely
populated worlds, for instance, while newer ones out on the galactic rim numbered only
a handful of worlds with minimal population. To help sort out the mess, and |
0981494404 | Galloping Minds - Alphabet and Phonics Flash Cards | Galloping Minds (COR) | The Alphabet and Phonics Flash cards are postcard size. Well designed and a great tool for introducing your child to letters and words. Alphabet Flashcards have uppercase and lowercase letters and excellent photography. Every letter has a few words associated with it. Phonics flashcards have about 36 blends, which include consonant and vowel digraphs, initial consonant blends, and final consonant blends. Each blend is associated with a beautiful image and a few words. On average, every blend has about 3 words associated with it. It s a great tool for building your child s vocabulary. Read the words on the cards aloud and then point at the letter and have your child repeat after you. They will love the colors and beautiful images and spend a good amount of time just looking at the cards. These cards, designed for parents and children, cover the entire alphabet, both upper and lower case letters, and to top things off, each letter comes with multiple words to reinforce the sound being memorized.All the cards also come with pictures to quench the children s curiosity. There are more cards to help your child learn different consonants (with different positions) as well as digraphs (for the vowels and consonants). These also come with entertaining images. The cards are HUGE, making them hard to lose, and all the images are child-friendly. With over 200 words to help learning, the sets are a great value. --Dr. Toys 10 Best Educational Products, 100 Best Childrens Products<br /><br /><br />These huge, sturdy and colorful flash cards are printed on glossy paper. The alphabet flashcards have both capital and lowercase letters and feature a few words. The set covers more than 200 words. | [
"Children's Books",
"Education & Teaching"
] | [
"Children's Books",
"Early Learning"
] | Children's Books | 0.511681 | null | null | •I
CYBORGS
Part 1
PIRATE
CORSAIR
. ..c:;'
,I I
\
/
\. " I
"
, ':.,
TRAVELLER
STARSHIP
COUNTERS
G ~ ve J ou r
s t a rs3i p b3t t l e s a
~~al ~ st ~ c
t o uc~ wi th
~ ew
':'n),:v' =':::'~ ii .3Trl.:l:S5IP
C OUlZ'!'=:~S . ':':::5 bafb"e:i s e t con t a ins 140
! ~ l l y i ll us t r a ted 2cc X 2 c ~ s t a r s hi p c ounte r s f or
~ ravell e r
s pa ce
c o~ba t
. Pr inted on four sheets of card, you cut
t hem
ou t yourse l f .
=:ach c ount er
S h OHS an i.Lkua zr -at i on of
t he s hi p
by j·:i i:e
Jac kson
and l is t i ngs of i t s
nQ~e a nd t ype , t onna ge , a:-ount
of
s t r e a ~l i n i n g , and sour c e book •
,
•
ea . 1c TT• • • l h ,
S ~ I'Pl• • • nt 7 , 9
!! D .p. ~Q t
':'his s e t c ontains a l l
t he
s t i ~ s fr o:
3a s~c Travelle r
a nd nl i en Modul es 1 to 7. I t also contains s hips fr oc s up-
Flecents 7 and 9 . The Travel l er Advent ure. Adventure class
ships
volu ~ es 1 a nd 2 , AsIan Mer c enary Ships , Adventure s 1 ,
- , 6 , a nd 12 .
~ oubl e
A d v e n t ~~ e
' . |
1555602126 | Battletech Tactical Handbook | FASA Corporation | Guidelines for creating long-term campaigns and double-blind games, formulas, for calculating the combat values of all BattleTech combat units, detailed descriptions of advanced weapon systems and more make this a necessary handbook. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.412439 | null | null | BATTLECORPS
Art of the Deal
by Loren L. Coleman
Only after General Motors contacted Ceres
Metals on [Vicore Industries’] behalf was the
Capellan company willing to listen to Giovanni’s
proposal.
Excerpted from Vicore Industries’ “Phoenix Report,”
1 August 3067
BATTLECORPS
Art of the Deal • Page 2
Warlock, Capellan Confederation
7 April 3065
Overseer pro-tem Nikolai Kwiatkowski
shivered as he charged between
buildings, slipping along the icy, un-
protected walk. Frigid gusts whistled
through frost-rimed metal framing, the
support structure meant for enclosing
ferroglass which was still waiting on
delivery three years later. A strong blast
of wind blew back his parka’s fur-lined hood
and ran cold hands down the back of his neck.
Dry snow, as gritty as sand, stung at his eyes.
Ducking forward, the large man weathered
Warlock’s arctic grip until he finally bulldozed into the rotunda
door. The revolving entryway created a thermal lock for the prov-
ing grounds’ Operations |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
��������
�
�
�
��������������
�
����������������������������������
�����������������������
����������
�
�
�����������
���������������������������������������������������������������������
�
�
�
�
�
����������������������������������������������������������������������������������������������������������������������
��������������������������������������������
�
�
�
�
�
������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� �����
�����������������������������������������������������������������������������������������
�
�
��������������������������������������������������������������������������������������������������������������������������������������������
����������������������������������������������������������������������������������������������������������������������
�
�
��������� ������������������������������������������������������������������������������������������� ����������������� |
|
1593272588 | The Guild Leader's Handbook: Strategies and Guidance from a Battle-Scarred MMO Veteran | Scott F. Andrews | For the past three years, <b>Scott F. Andrews</b> has been helping other guild leaders and officers with his weekly advice column "Officers' Quarters" for http://www.wow.com/. A veteran of the MMO genre, he leads one of the oldest surviving guilds in <i>World of Warcraft</i>. | [
"Computer Science"
] | [
"Computers & Technology",
"Networking & Cloud Computing"
] | Computer Science | 0.586254 | null | null | By Nicholas Wasko
OATHBREAKERS DIE
PATHFINDER SOCIETY SCENARIO #10–01
TIER 1–5
Pathfinder Society Scenario #10–01: Oathbreakers
Die is a Pathfinder Society Scenario designed for
1st- through 5th-level characters (Tier 1–5; Subtiers
1–2 and 4–5). This scenario is designed for play in
the Pathfinder Society Roleplaying Guild campaign,
but can easily be adapted for use with any world.
For more information on the Roleplaying Guild, how
to read the attached Chronicle sheets, and how to
find games in your area, check out the campaign’s
home page at PathfinderSociety.club.
HOW TO PLAY
Author • Nicholas Wasko
Development Lead • Linda Zayas-Palmer
Contributing Artists • Jesper Ejsing, Tom Ventre, and
Ben Wootten
Cartographer • Jason Engle
Creative Directors • James Jacobs, Robert G. McCreary,
and Sarah E. Robinson
Director of Game Design • Jason Bulmahn
Managing Developers • Adam Daigle and
Amanda Hamon Kunz
Organized Play Lead Developer • John Compton
Developers • Eleanor Ferro |
1582615322 | Brian Urlacher: Windy City Warrior | Sports Publishing Inc | Jim Sumner is the curator of sport at the North Carolina Museum of History, located in Raleigh. He is the author of A History of Sport in North Carolina, Separating the Men From the Boys: The First Half-Century of the Carolina League and numerous magazine and journal articles on North Carolina sport history. Sumner writes a Duke sport history column for Blue Devil Weekly. He has degrees in history from Duke University and North Carolina State University. Sumner has two more-or-less adult children and lives in Raleigh with his wife, Ann. | [
"Health, Fitness & Dieting",
"Biographies & Memoirs"
] | [
"Sports & Outdoors",
"Biographies"
] | Health, Fitness & Dieting | 0.513261 | null | null | Producer: Baldman Games
Phlan Administrator: Robert Alaniz
Developer: Dave Zajac
Editing and Layout: Encoded Designs
Cartography: Robert Alaniz
D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Matt Sernett
D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall,
Claire Hoffman, Greg Marks, Alan Patrick
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster
Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective
logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses
are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.
Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the |
B0058M837M | Axis Armored Fighting Vehicles 1:72 Scale (World War II AFV Plans) | George Bradford | George Bradford is a technical artist and military historian who has been researching World War II and producing scale drawings for more than thirty years. He lives in Canada. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.489034 | null | null | Thursday, May 10, 2001
Thursday, May 10, 2001
Thursday, May 10, 2001
Thursday, May 10, 2001
152
152
Vehicles often play a part in TFT adventures. The following chapter
lists some common vehicles that will be available to players and how
they translate to game terms to allow for exciting chases and combats.
Because of the wide variety of sizes allowed for vehicles there are three
scales of play vehicles are used in.
(1)
“Normal
Normal ” Combat Scale
Combat Scale (1 hex = 1.3 meters) - Many vehicles can be used in ‘normal’
scale that allows characters to interact with vehicles as they normally do.
(2)
Vehicle Combat Scale
Vehicle Combat Scale (1 hex = 1 Mh) - Most normal vehicle combat and mass army
combat occurs at this scale.
(3)
Mass Combat Scale
Mass Combat Scale (1 hex = 1 MMh) - Large scale combat of armies – with 30 figures
per hex occur at this scale as well as aircraft combat. After this the scale is entirely arbitrary as suits the
needs of the story – for e |
147676137X | World of Warcraft: Dawn of the Aspects (World of Warcraft (Paperback)) | Richard A. Knaak | Richard A. Knaak is the <i>New York Times</i> bestselling author of some three dozen novels, including the <i>The Sin War</i> trilogy for <i>Diablo</i> and the <i>Legend of Huma</i> for <i>Dragonlance</i>. He has penned the <i>War of the Ancients</i> trilogy, <i>Day of the Dragon</i> and its upcoming followup, <i>Night of the Dragon</i>. His other works include his own <i>Dragonrealm</i> series, the <i>Minotaur Wars</i> for <i>Dragonlance</i>, the <i>Aquilonia</i> trilogy of the Age of Conan, and the <i>Sunwell Trilogy</i>the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.644874 | null | null | W O R L D O F W A R C R A F T R P G C O N V E R S I O N D O C U M E N T
1
Welcome! This document contains all the information you need to use the game mechanic information from the
fi rst-edition Warcraft RPG books with the new World of Warcraft RPG rules. Included is information pertaining to
Shadows & Light, Lands of Confl ict, Magic & Mayhem, Alliance & Horde Compendium, Manual of Monsters and
the fi rst edition Warcraft RPG book.
The new World of Warcraft RPG uses many of the same rules as the fi rst edition, so much of the information in
those books remains unchanged. In addition, all the books mentioned above contain Warcraft lore, information on
places, people, races and monsters, tips for players and GMs, adventure ideas, and a great deal of other information
that remains valuable.
This document contains information for converting character classes, spells, feats, and the like to the new edition.
Future supplements for the World of Warcraft RPG may present updated versi |
B000023VWY | The Dragon Murder Case | S. S. Van Dine | <B>Penzler Pick, March 2000</B>: How does one discuss the Philo Vance mysteries by S.S. Van Dine? The best of them are meticulously plotted fair play adventures--the apotheosis of America's golden age of detective fiction, along with Ellery Queen's stories. When first published, they were the most successful mysteries ever, topping bestseller lists for months at a time. The books reflect the lives of the upper class in New York during what can be described as the art deco era of the 1920s and '30s in a way that encourages nostalgia for that time of martinis and penthouses. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.485217 | null | null |
Dine and Dash
Dine and Dash
Dine and Dash
Dine and Dash
A One
A One
A One
A One----Round D&D 3
Round D&D 3
Round D&D 3
Round D&D 3rd
rd
rd
rd Edition Living Greyhawk
Edition Living Greyhawk
Edition Living Greyhawk
Edition Living Greyhawk
Adventure
Adventure
Adventure
Adventure
by Eric Price
by Eric Price
by Eric Price
by Eric Price
Vicious murdering robbers plague the roads outside Dyvers. Are the murderers just wild animals as some priests suggest
or is something more sinister involved? A scenario for characters levels 1-6.
DUNGEONS & DRAGONS, D&D, GREYHAWK, and RPGA are registered trademarks of Wizards of
the Coast, Inc. LIVING GREYHAWK, is a trademark of Wizards of the Coast, Inc. Scenario detail
copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for
tournament use only and may not be reproduced without approval of the RPGA Network.
Dine and Das |
1565911326 | Step by Step Korean Bk 1 (Step By Step Korean) (Korean Edition) | In Ku Kim-Marshall | Dr. In Ku Kim-Marshall received her B.A. in German Language and Literature from Seoul National University and her doctorate in Comparative Education and Linguistics from Hamburg University in Germany. She is currently a professor of Korean Language and Culture at Georgetown University in Washington, D.C. in the United States. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.4428 | null | null | nK
REFERENCE
SHEETS
BASIC mOVES
Any player can trigger the following basic moves as a
human or robot. When a move directs a player to “roll,” the
player adds the Traits and Labels their character is
embodying in that moment. Refer to Rolling the Dice (page
15) for more on resolving moves.
Note: If a player character is Overflowing, their final die pool
is modified by each point of Distress and each level of N.O (see
Rolling Moves as a Robot on page 17).
GEt YOur way
When you try to get your way with another character, roll. On
a 6, you either give the target character a new Label or change an
existing Label; they choose a reaction from below. On a Critical,
you also clear 1 Distress. On a 4/5, they choose one of the
following reactions:
• I earnestly express how I feel about you
• I promise something I think you want
• I get embarrassed and act awkward
Regardless of the result, the GM may decide that the outcome
also creates a new social trend or some other means of
conf |
0987887327 | Mythic Hero Fantasy Roleplaying Game | Johanus Haidner | Johanus Haidner lives and works in Edmonton, Alberta. Born and raised in Calgary, he has lived in Canada for most of his life. He finished up his MBA while living in Germany and spent a short while travelling around Europe and has also visited Central Asia and a few other countries. He lived in Houston, Texas for two years after completing his university studies. He has been a military police officer, a teacher (grades 4 through 12), a cook, a baker, dealt several games in casinos, made concrete countertops, built a couple of houses while managing a small construction company, worked as a graphic designer and editor, been a technical writer, worked as an internal auditor, a financial analyst, and spent more than ten years as an accountant. He now does small business taxes as his primary income, although his first loves have always been art and writing. Mr. Haidner runs The Academy of European Swordsmanship (the-aes.org / swordsmanship.ca) in his spare time teaching German and English martial arts to people from all walks of life aged seven and up! He is a single dad to a boy and a girl who inspire him every day! And they are his most enthusiastic fans of his artwork as well as the Mythic Hero game. He is working on more supplements to Mythic Hero, as well as writing some children's stories (not related to Mythic Hero). Johanus attends Calgary Comic & Entertainment Expo every year, where he sells his artwork, handcrafted jewellery and knives, and now this fantasy RPG. His personal website is johanushaidner.com. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.603752 | null | null |
1
The Roleplaying Game of Heroic Adventure in the Mythic Age – Revised Edition
Legendary Games Studio
Legendary Games Studio
Legendary Games Studio
Legendary Games Studio
2
MAZES & minotaurs
THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE
BOOK THREE : CREATURE COMPENDIUM
Credits
Main Monster Master : Olivier Legrand
Other Creature Creators : Paul Elliott, Guy Hoyle,
Jonas Mustonen, Jeff Rients, Erik Sieurin.
Revised Edition Supervisor : Olivier Legrand.
Cover Art : © Luigi Castellani (d’après Ingres)
Interior Art : Diverse Hands, including original
illustrations by Emmanuel Roudier, Luigi Castellani,
Chuck Chavez and Damon Threet (see “A Note on
Original Artwork” below for more details).
Some illustrations © copyright Clipart.com
All text contents © Legendary Games Studio.
A Hearty Minotaurian Salute to the whole M&M
legion of faithful hoplites, especially (in alphabetical
order |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.473598 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
4 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 8
� +1 white dragonhide breastplate (Adventure; DMG)
� wand of magic missile (9th) (Adventure; DMG)
� bracers of armor +2 (Adventure; DMG)
� cloak of resistance +2 (Adventure; DMG)
� +1 frost nauskiree-bone spear (Adventure; DMG and see
above; 8,302 gp)
� Sc |
078690643X | The Sea Devils (Advanced Dungeons & Dragons, 2nd Edition: Monstrous Arcana, Accessory/9539) | Skip Williams | Details the highly organized structure of sahuagin society, offers insight into the workings of the predatory sahuagin mind, and examines the worship of Sekolah, the dark Sahuagin deity. The Sea Devils also includes a full description of a typical sahuagin village easily usable in any campaign setting, new spells that are granted to sahuagin priestesses, and a color poster detailing the sahuagin in all their variety. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.487561 | null | null | CCC-BMG-MOON5-2
BEN SANDFELDER
Bloodlust
Contained
Not for resale. Permission to print a photocopy of this document for personal use only.
CCC-BMG-MOON5-2 Bloodlust Contained | Version: 2.0
1
Producer: Baldman Games
Development and Editing: Pieter Sleijpen, Janine Hempy
Story Architect: Eric Menge
Cartography: Sydney Cook
Cover Illustration: Melkor3D [Shutterstock]
Design & Layout: Erik Nowak
D&D Adventurers League Guildmaster: Chris Lindsay
D&D Adventurers League Wizards Team: Adam Lee, Ari Levitch,
Chris Lindsay, Mike Mearls
D&D Adventurers League Administrators: Alan Patrick, Amy Lynn
Dzura, Claire Hoffman, Greg Marks, Lysa Penrose, Travis Woodall
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s
Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the
USA and other countries. All characters |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.640642 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
NMR5-06
The Forsaken Valley
A One-Round D&D LIVING GREYHAWK®
Nyrond and Her Environs Metaregional Adventure
Version 1.2
By Joe Streeper
Edited by: Denise Mauldin, Craig Hier and John Jenks
Since ancient t |
1848561113 | Battlestar Galactica: Downloaded: Inside the Universe of the critically acclaimed TV series | David Bassom | "Remarkable behind the scenes information... nothing is left out" -- SFX | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.550503 | null | null | 1
Thin blue line
Defenders of the Colonies
AN UNOFFICIAL SUPPLEMENT FOR THE
B A T T L E S T A R
GALACTICA
-- ROLE PLAYING GAME –
“Lords of Kobol, take these brave men into your arms,
take the spirits of our fallen friends so that they may
share in the everlasting life that awaits us all beyond
the veil of tears.
So say we all."
2222
Copyright
Copyright
Copyright
Copyright &
&
&
&
Introduction
Introduction
Introduction
Introduction
What this book is: This book is a fan created, non-
commercial,
sourcebook
for
use
with
the
Battlestar Galactica Role-playing game,
which is a copyrighted product of Margaret Weis
Productions.
This book is in no way an attempt to make a profit
or take the place of anything produced by Margaret
Weis Productions. It is simply a sourcebook
created by fans for the inherent use in our role-
playing games and is not officially licensed by or
affiliated with Universal Studios or Margaret Weis
Produc |
193997951X | Torment Tides of Numenera The Explorer | Monte Cook Games | Numenera`s Ninth World is a fantastic vision of a world in which hyper-advanced civilizations have risen and fallen and left their inventions behind. Their achievements became part of the accumulated detritus of eons - and now this assortment of ancient power is there for the taking! One of the denizens of the Ninth World has discovered a way to use the numenera to grow strong, cheat death, and skip across the face of centuries in a succession of bodies. But, he discovers an unexpected side effect: You! Set in the world of Monte Cook`s roleplaying game setting Numenera, Torment: Tides of Numenera is a game of deep reactivity and immersion into a new and strange vision. You will chart a course through bizarre landscapes, across the face of a vastly different world. You will face adversaries who harness incomprehensible powers, and who will ultimately force you to face yourself and answer the question: What does one life matter? | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.486069 | null | null | BY MONTE COOK
THE NIGHTCRAFT
2
Aeon Priests speculate that at some time in
the distant past, the Earth was the hub of an
empire that spanned the vastness of space.
At such a time in the dim recesses of the
prior worlds, numenera craft of all varieties
crossed the gulfs and came here, only to
later turn around and fly back into the night.
Some of these craft remain in the Ninth
World deep inside ancient ruins, buried in
the ground, submerged in the sea, lying out
in the desert, or in similar locations.
The Nightcraft, as it is called, is one such
vehicle. Although its existence is not well
known, a few numenera experts have long
speculated that the ship can be used to
travel into the void beyond the edges of the
world. And they are right.
THE VESSEL
The outside of the craft is smooth and sleek
black metal, shaped like a giant manta ray
(albeit backward). It has no visible windows
or obvious numenera, although large runic
inscriptions in some unknown language are
cu |
1566490723 | Ancient Board Games: Senet, Game of Thirty Squares; Mehen, The Snake Game; Hounds and Jackals; The Royal Game of Ur | Finkel Irving | This is a board book with 4 games. After you turn the first page you get a 2 page game board for " The Royal Game of Ur with instructions and a short story. You do the same thing for the other 3 games . The very last page is oversized so they could mount a plastic box to hold game tokens . A very fasinating and fun step back in time. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.604946 | null | null | Five Ancient Kingdoms
Rules
for
Fantastic
Adventures
Of
Imagination,
Danger,
and
Romance
BECKER
MEN
&
METTLE
Volume
1
of
Three
Booklets
Published
by
Running
Beagle
Games
1
Five Ancient Kingdoms
Volume
1
Men & Mettle
By
Jonathan
Becker
Copyright
2013
Jonathan
Becker
&
Running
Beagle
Games
All
illustrations
by
Henry
J.
Ford
(from
Andrew
Lang’s
The
Arabian
Nights
Entertainments)
ISBN
978-‐0-‐9845932-‐2-‐4
2
TABLE
OF
CONTENTS
INTRODUCTION
3
Dice
Conventions
&
“Rule
Zero”
3
“Pushing”
4
PLAYER
CHARACTER
CREATION
Classes
5
Subclasses
8
ALIGNMENT
&
MOTIVATION |
1478204567 | The Spell of Binding: Part One. | Glen Johnson | Glen Johnson was born in Devon, England in 1973. He lives a stone's throw away from the English Riviera, in a small town that most people don't even realize exists. He loves to travel and has been to twenty-nine different counties, and lived in Mexico City, Mexico for far too long for a pale skinned European. He has also been married twice - and still refuses to say where he buried them. At present he works as an Optical Technician. He describes himself as an idealist, a libertarian, a hedonist, a lover, an artist, a pacifist, an intellectual, a writer, but foremost a dreamer... | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.514356 | null | null | SCRIPTORII
An Arcane Playable Race for D&D 5E
by david somerville
2
SCRIPTORII: AN ARCANE PLAYABLE RACE FOR D&D 5E
Scriptorii
“SLAVE!” SNAPPED BENZOAR, “WHAT IS THE
Ninth Theorem of Binding? Quickly, before I lose my train
of thought!” The wizard was in a foul mood, as usual.
“The Ninth,” said the scriptorii from the doorway, “is
that the strength of binding magic is inversely proportion-
ate to the strength of what is bound.” The creature’s voice
rustled like pages being turned. He was a strange sight,
and often attracted comment by the wizard’s visitors—a
humanoid form, a little over fi ve feet tall, made not of
fl esh or stone, but of yellowing pages covered in spidery
script. The invisible arcane force that bound his existence
into being held the pages together, but where there were
gaps, one could see that between the pages, there was
only emptiness. The scriptorii often wondered if that
empty space, the hollowness within, was where his soul
dwelt—or if it was all in |
0935696237 | World of Greyhawk, folio edition (Advanced Dungeons & Dragons) | Gary Gygax | This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons & Dragons fantasy role-playing games. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.61146 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended
for tournament use only and may not be reproduced without approval of the RPGA Network.
FUR3-01
Redemption
A One-Round D&D LIVING GREYHAWK
®
Furyondy Regional Adventure
Version 1.0
by Michelle Sharp
Reviewed by Jason Bulmahn
The War College of Chendl stands closed, believed “cursed” by commo |
0394511123 | Player's Handbook (Advanced Dungeons & Dragons, 1st edition) | Gary Gygax | Now, at your fingertips, all you need to know:
<br /><br />
* All Recommended Character Classes: Fighters, Paladins, Rangers, Magic-Users, etc. <br /><br /> * Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, etc.<br /><br />Character Level Statistics <br /><br />Equipment lists with Costs | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.520686 | null | null | Homebrew world
by Jeremy Strandberg, v1.3.2
What is this?
This is a revision of the moves, class playbooks,
and equipment rules for Dungeon World,
optimized for one-shots or short campaign play.
It’s similar to One Shot World by Yochai Gal (and
you should totally check out what he’s doing
there) but the mechanics move further afield
from “core” Dungeon World. Someone who learned
on this version of the game would have a lot to
re-learn if they picked up Dungeon World proper
and started playing it.
What’s Different?
•
Most +1/-1 modifiers are replaced with
advantage/disadvantage (roll an extra die,
discard the lowest/highest).
• Parley is completely different; it’s as much
an info-gathering move as it is a “convince
them” move. Also: works on PCs.
• Aid and Interfere are rewritten as well. Aid
is now “grant advantage but with risk” and
Interfere is its own thing.
• Expendable gear (rations, ammo, bandages,
gear, etc.) is condensed into “Supplies.”
Load is replace |
1582369569 | Fell Beasts and Wondrous Magic Sourcebook (The Lord of the Rings Roleplaying Game) | Decipher RPG | Fell Beasts and Wondrous Magic draws back the curtain on both sides of this battle, revealing full descriptions and game statistics for the greatest terrors of the land -- including the Nazgul, Oliphaunts, Dragons, and Hell-hawks -- and the magical tools with which heroes can battle them | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.497071 | null | null | By John Ling
Frog God
Games
2
Lost Lore: Divine Hunters
Author
John Ling
Developer
John Ling
Copy Editor
John Ling
Art Direction, Layout, and Typesetting
Charles A. Wright
Cover and Interior Art
Andrew DeFelice
Credits
CEO — Bill Webb
Creative Director: Swords & Wizardry — Matthew J. Finch
Creative Director: Pathfinder — Greg A. Vaughan
Art Director — Charles A. Wright
Lead Developer — John Ling
Sales Manager — Jennifer Chalfan
Marketing Manager — Chris Haskins
Customer Service Manager — Krista Webb
Wasn’t Even Supposed To Be Here Today — Skeeter Green
Shadow Frog — James Redmon
Adventures
Worth
Winning
Frog
God
Games
© 2015 Frog God Games, LLC all rights reserved.
Product Identity: The following items are hereby identified as Frog God Games LLC’s Product
Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Game
Content: product and product line names, logos and identifying marks including trade dress; artifacts;
creatures; characters; |
1402733305 | Weird New England: Your Travel Guide to New England's Local Legends and Best Kept Secrets | Joseph A. Citro | Weird New England: Your Travel Guide to New England's Local Legends and Best Kept Secrets [Sep 25, 2005] Joseph A. Citro; Mark Sceurman and Mark Moran | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.527105 | null | null | The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
New England
New England
New England
New England
New England
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
New England
New England
New England
New England
New England
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
New England
New England
New England
New England
New England
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
New England
New England
New England
New England
New England
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
The Mythos Society Guide to
New England
New England
New England
New England
New England
|
1978461283 | Unzipped: The Guide to Being Your Best Badass Self | Myaann Payne | Unzipped: The Guide to Being Your Best Badass Self is meant to inspire, uplift, and motivate you to wake up each day and throw out what society tells you to be and start being the badass that is in you! | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.585288 | null | null | 1
2
Introduction
Author
J. Evans Payne
Monster & Character Art
Karen Martin, Jack Kaiser
Cover Scene Art
Jack Kaiser
Iconography
J. Payne
Design & Concept
Jason Payne
Developer
Jason E. Payne
Producer
Jason Evans Payne
Editor
J. E. Payne
Layout and Graphic Design
Jason E. P.
Cover Art and Logos
Enyap Nosaj
Cartography
J. Evans Payne
Typesetting
J. Snave Enyap
Proofreading
Beattin A. Dedhaurs
Indexing
Adobe InDesign
Special Thanks: Kickstarter Backers
Thank you for believing in me, when all I had to prove myself
was an idea, a blurb, a handful of maps, and a dream.
The product you hold in your hands—or store on your hard
drive—is a direct result of your faith, and support. I can’t
thank you enough.
Old-School Grognards
• Adam S
• Bob Peacock
• TAKAHIRO HASHINAKA
• Ronald Whitehead
• Frédéric Fiquet
• Seth A Spurlock
• GateKept
• Jeffery D Hines
• Admiral_Fat_Muscles
• Bob “Limbolance” Sweeney
• John Karns
• Craig Dey
• Jukka Eerikäinen
• Jonathan Beeler MD
• Andrew “Zakero” Moor |
0143418637 | The Crimson Throne | Kakar | THIS IS BRAND NEW BOOK.WE PROVIDE 100% CUSTOMER SATISFACTION. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.432115 | null | null | The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
The Tiger Throne
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik &
Jho Ekh'zotik |
0064540081 | Automotive Engine Repair and Rebuilding (Harper & Row/Chek-Chart automotive series) | Chek-Chart | Automotive Engine Repair and Rebuilding (Harper & Row/Chek-Chart automotive series) | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Automotive"
] | Engineering & Transportation | 0.432317 | null | null | CKS1: CONSTRUCTION
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Main/Older Area
Secondary/Newer Area
partially constructed
—
newly completed
—
good condition, some age
—
well-worn
—
in need of minor repair
—
in need of major repair
—
partially inoperational/destroyed —
newly completed
partially constructed
newly completed
newly completed
good condition, some age
partially constructed
good condition, some age
newly completed
good condition, some age
good condition, some age
well-worn
partially constructed
well-worn
newly completed
well-worn
good condition, some age
in need of minor repair
partially constructed
in need of minor repair
newly completed
in need of minor repair
good condition, some age
in need of minor repair
well-worn
in need of major repair
partially constructed
in need of major repair
newly completed
in need of major repair
good condition, some age
in need of major repair
well-worn
in need of major repair
in n |
0452298504 | Blood Medicine: Blowing the Whistle on One of the Deadliest Prescription Drugs Ever | Kathleen Sharp | A page-turner, this alarming chronicle of profit seeking in American medicine will appeal to all who are invested in the health care they receive or the drugs theyre prescribed. <i>Library Journal</i> | [
"Education & Teaching",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Professionals & Academics"
] | Education & Teaching | 0.591393 | null | null | modern CHEMISTRY
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
A d20 Modern Sorcebook
“Modern Chemistry” uses the rules provided in “The
Little Black Drug Book” published by Louis Porter, Jr.
Design, Inc. to present a variety of fictional drugs for
use in a D20 Modern campaign. By no means does
this product seek to trivialize or make light of the seri-
ousness of drug addiction. But, most GMs should find
“Modern Chemistry” useful for introducing both the
positive and negative game effects drugs can have on
Modern heroes and supporting characters alike.
New Drugs
Bleeder
Few drugs inspire fear quite like Bleeder, a powerful
anti-coagulant sometimes incorporated into chemical-
filled ammunition to increase the blood loss of
inflicted wounds. The drug also includes a necrotoxin
to induce internal bleeding as a side-effect, causing
even worse blood loss over a prolonged period of time
to anyone surviving an initial confl |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.541767 | null | null | YEO3-01
Guard Dogs
A One-Round D&D LIVING GREYHAWK®
Yeomanry Regional Adventure
Version 1.0
by Bill Howell
Groups of refugees from the Hold of the Sea Princes are disappearing amidst the Tors. The authorities
seem to care little about the deaths of helpless foreigners. Can you be a good shepherd and escort your
flock to safety? Or will the unseen wolves claim you as well as your charges? An adventure for APLs 4-
8.
Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are re |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.59235 | null | null | Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new
Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 System license,
please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can
sanction and run Dungeons & Dragons game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook,
Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other
countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
unaut |
0880386053 | The Art of the Advanced Dungeons & Dragons Fantasy Game | Stephanie Tabat | Enter the realm of dragons, warriors, wizards, and other wonders in this splendid collection of fantasy art. The Art of the Advanced Dungeons & Dragons Fantasy Game features the art of Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields, Keith Parkinson, and many other well-known fantasy artists. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.484033 | null | null | THE THUNDER BELOW
An adventure for four 17th-level characters
CREDITS
Design: JAMES JACOBS
Editor: DALE DONOVAN
Editorial Assistance: MIRANDA HORNER, PENNY WILLIAMS
Typesetting: NANCY WALKER
Cartography: TODD GAMBLE
Web Production: JULIA MARTIN
Web Development: MARK A. JINDRA
Graphic Design: SEAN GLENN, CYNTHIA FLIEGE
Based on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition of the
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
Table of Contents
D&D, DUNGEONS & DRAGONS, FORGOTTEN REALMS, GREYHAWK, AND DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc.
The d20 logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names,
and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United States of America.
Any reproducti |
0323009999 | Pass CCRN! : Second Edition | Robin Donohoe Dennison DNP APRN CCNS CEN CNE | Robin Donohoe Dennison, RN,MSN, CCRN, CS, Critical Care Consultant, Lexington, KY | [
"Medicine & Health Sciences"
] | [
"New, Used & Rental Textbooks",
"Medicine & Health Sciences"
] | Medicine & Health Sciences | 0.452154 | null | null |
-
+
FI
TU
� G
you
� L
1
� L
5
� L
ti
p
� L
ti
p
� W
natio
Voor
Perr
� P
mou
find
prev
C
P
XP
Starting XP
XP
XP lost or spent
XP
Subtotal
XP
XP Gained
INAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
U REMAINING
TU
Gift of the Voorma
have earned the Gif
Levels 1-4: 40 acres
00gp in Northern Y
Levels 5-8: 400 acre
00gp in Northern Y
Levels 9-11: 4000 ac
itle of Landgraf of
pension of 2500gp an
Levels 12+: 6000 ac
itle of Landgraf of
pension of 5000gp an
Warden of Perren:
on remains strong
rmannsgardt and R
ren’s council, and he
Perrenland in Mo
urns a lost hero. As
the people no lon
vious Perrenland fav
This
Character Name
Player Name
PER8-
A Regiona
ITEMS FO
Cross off all ite
All APLs:
�
Advent
�
Advent
shield s
�
Amulet
�
Belt of p
�
Boots of
�
Boots of
�
Bracers
�
Collar o
�
Deathstr
�
Dispellin
�
Inquisit
�
Pearl of
�
Rapid st
�
Ring of
�
Wand o
(Adven
�
Wand o
(Adven
�
Wand o
(Adven
�
|
0786912367 | Villains' Lorebook (AD&D/Advanced Dungeons & Dragons/Forgotten Realms) | Dale Donovan | Inside this companion volume to Heroes' Lorebook, you'll find complete game statistics and descriptions for a host of dastardly rogues, most of whom have never been described in a game accessory before, including: * Artemis Entreri, the nemesis of Drizzt Do'Urden. * Fzoul Chembryl, high priest of Iyachtu Xvim. * Szass Tam, Zulkir of Necromancy in the Red Wizards of Thay. * The Xanathar, the beholder crimelord of Waterdeep. * Halaster Blackcloak, the mad master of Undermountain. This 'Who's Who' of the evildoers of the Realms is a valuable addition to any campaign. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.533917 | null | null | 1
DISEASED!
An Adventure for Four to Six
7th-Level Characters
CREDITS
Design:
Robert Wiese
Editing:
Miranda Horner
Typesetting:
Nancy Walker
Cartography:
Robert Lazzaretti
Design Manager:
Christopher Perkins
Web Production:
Bart Carroll
Web Development:
Mark Jindra
Graphic Design:
Mari Kolkowsky,
Trish Yochum, Jennifer Lathrop
Based on the original Dungeons & Dragons® game by E. Gary
Gygax and Dave Arneson and on the new edition of the Dungeons
& Dragons game designed by Jonathan Tweet, Monte Cook, Skip
Williams, Rich Baker, and Peter Adkison.
D&D, Dungeons & Dragons, and Dungeon Master are registered
trademarks owned by Wizards of the Coast, Inc. The d20 logo is
a trademark owned by Wizards of the Coast, Inc. All Wizards
characters, character names, and the distinctive likenesses
thereof are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United
States of America. Any reproduction or unauthorized use of the mate-
rial or art |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.578996 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit
www.wizards.com/d20
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run
DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK,
DUNGEON MASTER’S GUIDE, AND MONSTER MANUAL ARE TRADEMARKS OF WIZARDS OF THE COAST, INC, IN THE US
AND OTHER COUNTRIES. THIS MATERIAL IS PROTECTED UNDER THE COPYRIGHT LAWS OF THE UNITED STATES OF
AMERICA. ANY REPRODUCTION OR UNAU |
1464756554 | Open House Merriment | Crafting | Leisure Arts (6872) | Leisure Arts | One of the most trusted names in instructional publishing, Leisure Arts is a leading publisher worldwide of lifestyle how-to books, DVDs, on-line content (LeisureArts.com), and products. Leisure Arts publications cater to caring people who want to enrich their lives with relaxing pastimes, creative fashions and gifts, unique home decor, and so much more that contributes to The Art of Everyday Living! | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.502711 | null | null | The Tomb
of Mercy
Sersa Victory
A 5th-Edition Adventure for Five Characters of 8th Level
Credits
Design: Sersa Victory
Editing: Thomas M. Reid
Cover Artist: Michele Giorgi, Marcel Mercado, Damon Westenhofer
Interior Artists: Marcel Mercado
Art Director & Graphic Design: Marc Radle
Publisher: Wolfgang Baur
Midgard and Kobold Press are trademarks of Open Design. All rights reserved.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress.
(Elements that have previously been designated as Open Game Content are not included in this declaration.)
Open Game Content: The Open content in this adventure includes the new monsters and new magic items. All other
material is Produc |
0967294010 | The Permission Seeker's Guide Through the Legal Jungle: Clearing Copyrights, Trademarks and Other Rights for Entertainment and Media Productions | Joy Butler | <i>The Permission Seeker's Guide Through the Legal Jungle</i> grew out of seminars and workshops I've given over the last several years. The book answers many questions I get from the producers of film, books, websites, and other creative people who come into my office. | [
"Politics & Social Sciences"
] | [
"Law",
"Intellectual Property"
] | Politics & Social Sciences | 0.520968 | null | null | Side Paths
Alex Riggs, Joshua Zaback
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
without written permission.
Compa |
0448448750 | Operation Yellow Dragon (Get a Clue) | Julian Press | <b>Julian Press</b>, born 1960, studied in Hamburg at the Fachhochschule Grafik und Illustration, had been a volunteer for a youth magazine and was then worked for youth magazines and an advertising agency. Soon he began writing and drawing for children. He soon stepped into the footsteps of his father, author of the famous "Black Hand, and began to draft his own guesswork and hidden object pictures. After a long stay in Brussels, he now lives with his wife as a freelance graphic artist and author in Hamburg. His very lively, interactive readings are very popular with small and big audiences. | [
"Children's Books"
] | [
"Children's Books",
"Mysteries & Detectives"
] | Children's Books | 0.470977 | null | null | TOUCH the STARS
Part One of the Siege of the Yellow Rose Series
A battle rages in the sky above the Monastery of the Yellow Rose between illithid
and githyanki, as a novice of the Yellow Rose carrying crucial knowledge has
disappeared. As the Monastery of the Yellow Rose braces itself for the onslaught,
you must use your wits and resources to find the missing novice. Will you succeed
in time to save the Order of the Yellow Rose?
A Four-Hour Adventure for 1st–4th Level Characters
I
R
T
THE ROLE
INITIATIVE
JAY AFRICA, MARK MERIDA, & ROBERT ADDUCCI
Adventure Designer
Adventure Code: CCC-TRI-26 ROSE1-1
Optimized For: APL 3
Version: 1.1
Story Arc Coordinator: Jay Africa, Mark Merida
Development: Robert Adducci
Editor and Layout: Ruth Jedlinsky
Senior Editor: David Jedlinsky
Maps: Jay Africa
Organized Play: Chris Lindsay
D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett
D&D Adventurers League Administrators: Alan Patrick, Bill Benham, Tra |
0880383445 | World of Greyhawk (Advanced Dungeons & Dragons Boxed Set) | Gary Gygax | "...The Savant-Sage is known to have lived in the city of Greyhawk during Oerth's Epoch of Magic. Evidence suggests that this was not the first age in Oerth history, hut nothing exists to indicate how many ages preceded it, or intervened between it and the present. Late in this period, the Savant-Sage compiled his "Catalogue of the Land Flanaess, being the Eastern Portion of the Continent Oerik, of Oerth." Out of this epic seven-volume work, only the third volume survives: "A Guide to the World of Greyhawk". The topics discussed in the other six volumes are unknown, but the complete encyclopedia is believed to have covered almost every aspect of life in the Flanaess. The Sage's work was not widely circulated during his lifetime. It disappeared completely after his death, and did not reappear until several centuries later, when a copy was discovered in an Illithid's lair in the Riftcanyon. This copy eventually found its way to the Royal University at Rel Mord, where it was examined by Pluffet Smedger, the Elder, a scholar and historian. Despite the fact that the encyclopedia was by this time several centuries out of date, Smedger was impressed by its freshness and thoroughness. Smedger spent several decades compiling glossographies for each volume, detailing facts and information overlooked by the Savant-Sage, or too recent to have been included in the original. When Smedger's work was finished, the Encyclopedia became a standard reference catalogue in universities and libraries throughout the civilized areas of the Flanaess. To aid his study of the Sage's books, Smedger the Elder created mathematical models, or games, that he used with his students at the university to recreate and examine historical events and political interactions described by the Sage. During Smedger's time, magic was not a lost art, but, apparently, a fading one. Happily, Smedger the Elder's curiosity and genius preserved a priceless relic from a world that no longer exists. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.636699 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
PAL3-06
Fog of War
A One-Round D&D LIVING GREYHAWK
®
Theocracy of the Pale Regional Adventure
Version 0.91
Round 1
by Nicholas K. Tulach and Brian Moseley
The pounding of hooves quakes the ea |
0990539202 | The Hunt for Wolf_Eyes: Vigilante Hacker Extraordinaire | Ty Strange | <span>"Absolutely compelling. . .Fast pace. . .Rich texture. . . Vivid characters. . .Provocative ironies."</span><br /><span>--Mark Spencer, author of A Haunted Love Story</span> | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.481405 | null | null | 2/16/2019
The Compendium of Odd Creatures | GM Binder
https://www.gmbinder.com/documents/print/-LXg0VmMAlnnxm3A5beZ
1/24
2/16/2019
The Compendium of Odd Creatures | GM Binder
https://www.gmbinder.com/documents/print/-LXg0VmMAlnnxm3A5beZ
2/24
2/16/2019
The Compendium of Odd Creatures | GM Binder
https://www.gmbinder.com/documents/print/-LXg0VmMAlnnxm3A5beZ
3/24
Aberrant Eye
Aberrant Eye
Aberrant eye's are the spies of aberrations of immense power.
The elder evils and great old ones are among some of the
entities that enlist the service of aberrant eyes, and send them
all across the many folds of the Multiverse and beyond to
gather information for them.
Warlock Finders. The most common reason for a aberrant
eye being recruited into service is to find suitable creatures to
broken deals and pacts with. An aberrant eye on the Material
Plane will sustain constant communication with their master
through the sending spell, and will use this communication to
relay information of potential ser |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.596662 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license,
please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can
sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook,
Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other
countries. This material is protected under the copyright laws of the United States of America. Any reproduction or |
1574217860 | Symbology: Feng Shui, Harmony, Celtic - Ruber Stamping, Paper Folding & More | Suzanne McNeill | Suzanne McNeill is often known as a Trendsetter for arts and crafts. Dedicated to hands-on creativity, she constantly tests, experiments and invents something new and exciting. Suzanne is the woman behind Design Originals, a publishing company dedicated to all things fun and creative. She is a designer, artist, columnist, TV personality, publisher, art instructor, author and lover of everything hands-on. She was the 2011 winner of the Craft and Hobby Association's Industry Achievement Award. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.522906 | null | null | Roll with it!
wands
By Russ Brown
D20
Material
D20
Tip
D20
Ornaments
D20
Inscription
1
Teak
1
Diamond
1
Ribbons
1
Unreadable
2
Ironwood
2
Golden Orb
2
Chains
2
Gnomish
3
Bamboo
3
Iron Spike
3
Lucky Charms
3
Aboleth
4
Willow
4
Amethyst
4
Hieroglyphs
4
Abyssal
5
Bronze
5
Tuning Fork
5
Serpents
5
Aquan
6
Cedar
6
Amber
6
Alchemy Signs
6
Dwarven
7
Ivory
7
Copper Sun
7
Feathers
7
Draconic
8
Darkwood
8
Dragon Tooth
8
Waves
8
Lost Tongue
9
Ebony
9
Crystal Lens
9
Glitter
9
Sphinx
10
Copper
10
Emerald
10
Dragons
10
Ignan
11
Birch
11
Platinum
11
Leather Braids
11
Orcish
12
Glass
12
Onyx Disc
12
Spiders & Insects
12
Elven
13
Oak
13
Ruby
13
Lightning
13
Dreamspeech
14
Mithril
14
Dessicated Eye
14
Holy Symbols
14
Celestial
15
Ash
15
Uncut Quartz
15
Leaves & Vines
15
Runes
16
Steel
16
Sapphire
16
Flames
16
Auran
17
Pine
17
Pentagram
17
Unholy Symbols
17
Sylvan
18
Reed
18
Silver Star
18
Geometric Shapes
18
Terran
19
Silver
19
Tin Thimble
19
Whirlwinds
19
Druidic
20
Bone
20
Cresent Moon
20
Arcane Sigil |
0316009121 | Bleeding Hearts: A Novel | Ian Rankin | First published in the U.K. in 1994 under the pseudonym Jack Harvey, this routine thriller from Edgar-winner Rankin tells the story of Michael Weston, a fastidious British assassin whose life gets complicated when Hoffer, an American PI, starts to close in on him. The novel opens with Weston's carefully choreographed hit on London TV journalist Eleanor Ricks, but Hoffer is chasing Weston for another assassination, in which the antihero mistakenly shot a young girl. The plot takes a convoluted journey to the United States, to a weapons dealer in Texas and on to a quasireligious cult near Seattle. The nonstop action, copious violence and arcane details about weaponry and forensics will please thriller junkies, but fans of Rankin's masterful John Rebus series (<i>Fleshmarket Alley</i>, etc.) may not find this pre-Rebus book to their taste. <i>(Nov.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.558008 | null | null |
Blood of Pangea
Narrative Role-Playing in the Pulp Tradition
by
James & Robyn George
Copyright (C) 2015 by James & Robyn George
Electronic Edition
All rights reserved. No part of this book may be
reproduced or transmitted in any form or by
any means whatsoever without express written permission
from the authors, except in the case of
brief quotations embodied in critical articles and
reviews. Please refer all pertinent questions to the publisher.
Printed in the United States of America
www.oldehouserules.com
First Printing, June 2015
As always to Robyn, who
was dissapointed with the genre's
lack of elves, but still had
great ideas about how it should work!
Cover, inside cover, and
full page art by Hugh Rankin in
the public domain and here
distributed under the Creative Commons
Licence, with other interior art
from Barbarian and Nob |
0394530020 | The Forgotten Temple of Tharizdun, Advanced Dungeon and Dragons Module Wg-4 | Gary Gygax | A combined wilderness and dungeon adventure scenario. Background information, referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While designed to interface with THE LOST CAVERNS OF TSOJCANTH, this module is capable of standing alone. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.46109 | null | null | Hex 24.26
The Temple of Bathrymrala
Hex 24.26 – The Temple of Bathrymrala
©2020 Todd Leback. Some artwork © Dean Spencer, used with permission. All rights reserved. Publisher's Choice Quality Stock Art © Rick
Hershey / Fat Goblin Games.
This product is released under the terms of the Open Game License Version 1.0a, Copyright 2000, Wizards of the Coast, Inc. Please refer to the
Open Gaming License included with this release for additional legal text and copyright information. Old-School Essentials is a trademark of
Necrotic Gnome. The trademark and Old-School Essentials logo are used with permission of Necrotic Gnome, under license.
Not for resale. Permission granted to print or photocopy this document for personal use only.
Hex 24.26
The Temple of Bathrymrala
Credits Designer: Todd Leback
Editing: Brian Johnson
Layout: BJ Hensley
Cartography: Todd Leback, Aaron Schmidt
Cover Art: Jen Drummond (jendart.com)
Temple Maps and dam: by Adrian Barber
Swamp Flower Illustration Flore Pitte |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.629258 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
SHL4-Intro1
Just Can’t Stop
An Introduction 1-Round D&D LIVING GREYHAWK®
Shield Lands Regional Adventure
Version 1.09
Round 1
by Dale A. Gaus
Dancing is an excellent form of entertainment and exerci |
0316102628 | The Fate of the Dwarves | Markus Heitz | Praise for the Orcs series:<br /><br />"With grand scale world building, labyrinthine plotlines, extensive backstory and pedal-to-the-metal action, Nicholls captures adventure fantasy at its very best."<b><i><em>Publishers Weekly</em></i></b><br /><br />"Incorporating wall to wall action with undercurrents of dark humor, <em>Bodyguard of Lightning</em> is a gritty, fast-paced novel with a neat twist. The heroes are orcs - though you wouldn't want to meet any of them on a dark night!"<b>David Gemmell</b><br /><br />"Weirdly charming, fast-moving and freaky, <em>Bodyguard of Lightning</em> is the most fun you're ever likely to have with a warband of orcs. Remember, buy now or beg for mercy later ... "<b>Tad Williams</b><br /><br />"... A neat idea and Stan Nicholls pulls it off with great panache ... enough weird sex to keep the tabloids outraged for weeks. You'll never feel the same about Lord of the Rings."<b>Jon Courtenay Grimwood</b> | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.50473 | null | null | Races of
obsidian apocalypse
LPJ9278
Standard raceS
dwarveS
aKa: the LoSt, the Lorn,
the doomed-FoLK.
The vaults and tunnels of the dwarves were all but annihilated
during the cataclysm. The earth was shattered and reformed
by the impact, and the vaulted cities that lay beneath got the
worst of it. What should have been safe shelters from the
impact were split asunder as the ground cracked. Ancient and
dormant volcanoes blew, taking the dwarven forts with them.
Built close to the living, liquid rock, other dwarven settle-
ments were flooded with searing lava, their populace burned
alive and buried in the liquid stone.
Those few dwarves who survived, the surface dwellers, and
the scattering that made it out of the cities weren’t spared. As
a long-lived species full of life-energy, they somehow caught
the worst of the plagues of the Pandemic of Ash. Huge
numbers of the survivors perished, the remainder rendered
sterile by the terrible disease as it tore its course throug |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.594286 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit
www.wizards.com/d20.
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run
DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon
Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is
protected under the copyright laws of the United States of America. Any reproduction o |
0986191019 | Extraordinary Sam: And The Adventurers' Guild | Kevin A Springer | Kevin A. Springer grew up on a farm in Maryland where his imagination knew no limits. As a husband and father, he reconnected with his creativity while telling bedtime stories to his two young boys. One such story evolved into his debut book, Extraordinary Sam & the Adventurers Guild. Kevin is a self-proclaimed dreamer and a kid at heart. When hes not writing or reading, he is coaching soccer or helping with homework. He lives outside of Atlanta with his wife, two extraordinary boys, and dogs. | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.471407 | null | null | A Guildmasters’ Guide to Ravnica™ Adventure
KRENKO’S WAY
An Introductory Adventure for 1st-Level Characters
The notorious goblin crime boss Krenko has escaped confinement in the Udzec prison under sus-
picious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the
specter of a goblin gang war that could jeopardize the tenuous peace among the guilds.
You must find Krenko and secure him before all-out war ensues!
SVETLIN VELINOV
2 | Krenko’s Way | ©2018 WIZARDS | DO NOT DISTRIBUTE
Guildless Villains
Not every villain in a Ravnica campaign is a member of a
guild, and not every scheme originates in the guildhalls.
As you build your own adventures in Ravnica, you can use
the suggestions in the Dungeon Master’s Guide for creating
villains to craft a guildless villain, one who prefers the
independence of operating outside the guild structure or
even seeks to undermine that structure entirely. More of-
ten than not, though, the guilds turn out t |
0944406505 | Fly-Fishing Odyssey: The Pursuit of Great Gamefish | Jon B. Cave | If you love fly fishing and desire to explore, you can't go wrong taking Fly-Fishing Odyssey along. -- <i>Jean Kelly, Redbone Journal, Spring 2002</i><br /><br />This book has a lot of solid, useful information not to mention considerable entertainment value. -- <i>Steve Raymond, Fly Fishing in Salt Waters, Jan/Feb 2002</i><br /><br />This book is a unique combination of exciting fishing tales and priceless information. The appendixes alone are worth the price. -- <i>Lefty Kreh, 2001</i> | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hunting & Fishing"
] | Health, Fitness & Dieting | 0.477767 | null | null |
Caverns of the Fish-folk
-Written and Illustrated by Casey Hoekstra
Casey.Hoekstra@gmail.com
Note on Pricing:
$10 for a 3-4 hour module means that with a party of 4 and 1 DM that’s $2 a piece, or 50 cents to $1 per
hour, per player. Not too shabby with a cup of coffee running at $5 and a movie at $10.
Note on Descriptions: Descriptions of the rooms and contents will likely change depending on what your
PC’s do. A room might be flooded, or better lit than described because a PC has a light spell cast.
Note on “Creator’s Two Cents” sections: These sections are my personal take on using this module and
the monsters within. They are not law. They are suggestions, ideas, and tactics that I believe can lead to a
richer gaming |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.563913 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
URC3-08
Winds of Change
A One Round D&D LIVING GREYHAWK
®
County of Urnst Regional Adventure
Version 0.14
Round 1
By Nicholas Carnival
The time has come for action not words. A civil war is anything but civ |
0856408255 | Hard Roads: The Essence of Road Racing | Stephen Davison | A beautiful book of photos and extended captions that take the reader into the fascinating world of racing motorcycles. --Roadracing World | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Automotive"
] | Engineering & Transportation | 0.648659 | null | null | Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
A d20 Modern Advanced Class
Street RAcer
Written by Leon Collins II
LPJ9880
Background
The Street Racer is a product of the urban speed culture,
an adrenaline junkie of the worst sort, equal parts talent,
skill, and attitude. Boasting peerless hand-eye coordina-
tion and superior reflexes, the Street Racer is capable of
handling a vehicle with nearly supernatural precision.
Whether he’s driving a sports car, motorcycle, SUV,
or moped, he is all speed and maneuverability. On
the road, he allows nothing to stand in his way.
Hellish traffic, squealing pedestrians, and heavy
construction work are all, at most, momentary
distractions.
The constant strain of the racing lifestyle is
considerable, and as a result, the Street
Racer, like many whose lives revolve
around danger and excitement, is
tough, both physically and psycho-
logically. Rough locales and even
rougher locals simply come |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.46794 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
4 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
All listed items are access: Adventure
APL 2
� White dragoncraft hide armor (6,165gp, Draconomicon)
� White dragonfang spear (602gp, Draconomicon)
� White dragonhide mantle (3,800gp, Draconomicon)
� Boots of the winterlands (2,500gp, DMG)
� Cold-resistant net (30gp)
� Cold resista |
158846086X | Ravenloft Gazetteer, Vol. 3 (A Ravenloft Campaign Setting Supplement) | John W. Mangrum | In-depth information on the domains of Dementlieu, Mordent, and Richemulot, including stories of Mordent's lost families and rare insights into the peculiar customs of Dementlieu and Richemulot. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.658087 | null | null | 1
a 5t h edit ion rav enl of t at l a s
wildlands
t h e j u n g l e b o o k
2
The
Ravenloft Gazetteer
how to use this atlas
This is a series of Ravenloft Gazetteers updated for 5th edition, following closely to the original source
material, and in some cases embellished with new information where ambiguity allows. Each Atlas takes
on a new domain of Ravenloft, and is separated into parts. For instance, this Atlas is based around the
domain called the Wildlands. Included with every part is a short prologue detailing the nature of the
domain and its Darklord. These locations are sometimes bound to the intrinsic nature of the domain, but
can usually be ported over to other modules or homebrew campaigns with a little ingenuity.
As time goes on, more areas will be added to the Atlas, and occasional revisions may be made for the
sake of continuity. In the fashion of the original Ravenloft Gazetteers, these atlases are a combination
of descriptive information, settlements, rando |
1478280514 | Rapid Fire!: Tactics for High Threat, Protection and Combat Operations | Max Velocity | Max is a tactical trainer and author, a lifelong professional soldier with extensive military experience. He served with British Special Operations Forces, both enlisted and as a commissioned officer; a graduate of the Royal Military Academy Sandhurst. Max served on numerous operational deployments, and also served as a recruit instructor. Max spent five years serving as a paramilitary contractor in both Iraq and Afghanistan. Max is a U.S. Citizen and lives in the United States. Website: maxvelocitytactical.com/ | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.530653 | null | null | CYBERPUNK 2020 AMMO & ADD-ONS
4.1
Information © R.Talsorian Games Inc. All rights reserved. Last updated 25/11/98. node16@ajames.force9.net
GRENADES
Hand Grenades (20-30eb, thown 10 x BODY in m)
HE
7d6 frag to 5m & 3d6 to 6-10m
Anti-Tank
5d10HEAT, 3d6 frag to 5m, 1/2 throw
Chemical
Gas, smoke or paint. 10m
WP/Incendiary
4d6 for 3 turns, 5m. Soft SP -2/round
Flash-Bang
Stun -2 or D 4. REF 20 or B 2. 5/15m
Concussion
Stun -5. 5/15m
Flash
20+ REF or blinded for 40 secs. 10m
Sonic (40eb)
Stun -1, 20+ BOD or deaf 40 secs. 6m
Motion Restraint
25+ Dodge, 30+ BOD to get free. 1m
EMP (200-400eb)
Disorient 1d6x10, Pulse effect. 4-10m
Saucer (65eb)
2d6+3 frag. 15m. +2 to throw
Mini-Gren (40eb)
1d6+3. 3m. 1.5" big
Scatter (70eb)
IR defeating cloud for 5 turns. 5m
Spraypaint (20eb)
Blind for 1-2 mins if center. 4m
Stench (20eb)
V.Diff COOL/BOD roll. 5x5m
LN2
2d6+2 (min 6), 1d6/2+1 area. 3m
Smoke Pellets
A stealth roll to escape the area
Acid (50eb)
Acid cloud, 1pt/location/turn
Blind Gas
Body -2 (+ |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.485872 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XP
XP lost or spent
XP
Subtotal
+ XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 4 (all of the following):
� Amber Amulet of Vermin, Giant Bee (Adventure; MIC; Limit 1)
� Caster’s Shield (Adventure; Dungeon Master’s Guide)
� Chronocharm of the Celestial Wande |
0295977787 | Children of the Yellow Kid: The Evolution of the American Comic Strip | Robert C. Harvey | Harvey, a comics historian (The Art of the Comic Book) and a regular columnist for the Comics Journal, briskly recounts the history of the American comic strip, just over a century old. He ably discusses the major stylists, from Alex Raymond (Flash Gordon) to Brian Bassett (Adam), and notes in passing how comics have reflected both the newspaper wars and reigning social mores. Harvey is aided in his discussion by fellow comics scholar Brian Walker, the son of Mort (Beetle Bailey) Walker. Harvey's most interesting subject is cartoonist Walt Kelly, and the discussion of the satirical uses of the comic strip Pogo is sharp. Most of the rest of the history presented here is not new, but this reviewer can't recall when it has been presented between two covers before. The selection of illustrations is inviting, and although the information presented is a bit sketchy, it does give the reader a feel for American comics of the last century.AStephen Weiner, Maynard P.L., MA <br />Copyright 1999 Reed Business Information, Inc. | [
"Arts & Photography",
"History"
] | [
"Arts & Photography",
"History & Criticism"
] | Arts & Photography | 0.664047 | null | null | Page 1
Four Colors
�Player �s Guide � by Cynthia Celeste Miller
Introduction
The world was a very different place
back then. The Great Depression had
just ended, the Axis rampaged through
Europe and a sense of national pride had
swelled up in Americans from coast to
coast. Swing was king, crime was
rampant and radio kept the world both
entertained and informed of shaking
world events.
And while all this was of utmost
significance, there was something else
that helped define the era. Something
exciting and fantastic. Something that
captured the imagination of youngsters
everywhere!
This �something � was comicbooks!
With it �s larger than life costumed
heroes and vile, over-the-top villains, the
comicbook made quite an impact on
American culture. For ten measly cents,
a kid (or an adult, for that matter) could
escape the mundane world and step into
a world of action and adventure that
only the comics could provide.
Never before had a form of
entertainment offered such awe-
ins |
1927677467 | Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work | Mario Price | <span>"Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ..."</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>"WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth."</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.475162 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 6
�
mithral shirt (Adventure; DMG; 1,100 gp)
�
vest of resistance +2 (Adventure; CA; 4,000 gp)
�
wand of enlarge person (Adventure; DMG; 750 gp)
�
wand of magic missile (Adventure; 3rd level caster;
DMG; 2,250 gp)
APL 8 (all of APL6 plus the following)
�
+2 full p |
1973721996 | Searching for Armor | Scott Hotaling | Scott grew up in Ballston Spa and now lives in Ballston Lake, New York. To avoid any confusion he doesn't actually live in the lake, but that's only because he likes to sleep with the light on. He owns 78 tennis balls, 43 steel pennies, 2 motorcycles, and a David Clark aviation headset. His short story, Soldier, was nominated for the Best of the Net Award by the Scarlet Leaf Review. | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.39767 | null | null | Digging enables a Character to tunnel through an
assortment of substances.
The AV/EVs for a Digging
attempt are equal to the Character’s APs of Power; OV/RV
are determined according to the following table. The RAPs
of the Digging Action Check equal the volume of the sub-
stance removed.
Icing allows a Character to cover himself with a sheet of
ice and not incur any damage. The characters APs of icing
may be added to his RV against physical attacks. The APs
of Icing may also be added to the Character’s RV against ice
or cold based attacks.
Against fire or heat based attacks, such a Character
suffers a –2 Column shift modifier to his RV. APs of Icing
may also be substituted for the Character’s EV when mak-
ing hand-to-hand attacks.
Neon Knights armor has this power.
This power allows a Character to summon into exis-
tence an actual creature of living ice who will follow the
Character’s instructions for a length of time equal to the
Character’s APs of Ice Animation. At the end of this tim |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.589202 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison. This product uses updated material from the v.3.5 revision.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license,
please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can
sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook,
Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other
countries. This material is protected under the copyright law |
0935696237 | World of Greyhawk, folio edition (Advanced Dungeons & Dragons) | Gary Gygax | This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons & Dragons fantasy role-playing games. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.608225 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
GEO4-04
Forest of Stone
A One-Round D&D LIVING GREYHAWK®
Geoff Regional Adventure
Version 1.4
By William Altizer and Brad Lester
Playtested by Angus Smith, Leigh Smith, Brian Mahoney, Bill Kronick, Chris |
0134146778 | ¡Anda! Curso elemental (3rd Edition) | Glynis L. Cowell | <div style=": Verdana, Arial, Helvetica, sans-serif; : x-small; line-height: 15px; background-color: rgb(255, 255, 255);"> <b>When we walk, we have time to talk.</b> </div> <div style=": Verdana, Arial, Helvetica, sans-serif; : x-small; line-height: 15px; background-color: rgb(255, 255, 255);"> <br> </div> <div style=": Verdana, Arial, Helvetica, sans-serif; : x-small; line-height: 15px; background-color: rgb(255, 255, 255);">The natural human pace is walking. We can run or sprint, but not for long. Eventually, we are exhausted and have to stop. But we can walk almost endlessly. It is actually amazing how far we can go when we walk, ultimately much farther than when we run.</div> <div style=": Verdana, Arial, Helvetica, sans-serif; : x-small; line-height: 15px; background-color: rgb(255, 255, 255);"> <br> </div> <div style=": Verdana, Arial, Helvetica, sans-serif; : x-small; line-height: 15px; background-color: rgb(255, 255, 255);">The ¡Anda! program was designed to give students more opportunities to pause and take a breath to take in all that makes up the exciting Spanish-speaking world. ¡Anda!’s streamlined approach to grammar and vocabulary helps instructors slow the pace of Elementary and Intermediate Spanish, giving students time to put language to use. New online resources in MySpanishLab – such as tools that enable students to practice Spanish with native speakers from around the world and engaging video content that offers insights into Spanish-speaking cultures – further help facilitate meaningful learning experiences within and outside the classroom.</div> | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.491761 | null | null |
-
+
FI
TU
�
Mn
Hig
of t
Hig
�
plea
He
a la
belo
Wh
are
� T
the
tim
C
P
XP
Starting XP
XP
XP lost or spent
XP
Subtotal
XP
XP Gained
INAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
U REMAINING
TU
Contact: Mn
nemosyne recom
ghfolk Gardening
this organization
ghfolk Traveling
Danellaran’s D
ased that you he
is willing to help
ater date. Chang
ow to Regional.
hite, you also gai
marked with a *.
Touched By the
Fey. When you h
es, please contac
This
Character Name
Player Name
HIG8
A Region
ITEMS FO
Cross off all ite
APL 4:
� +1 agility c
� Goodberry
� Rod of slidi
APL 6 (all of
� Hair shirt o
� Pendant of
APL 8 (all of
� Amulet of e
� Least crysta
APL 10 (all o
� +1 stygian f
� Chronocha
� Counterstri
� Vest of the m
APL 12 (all o
� +1 everbrig
� +1 hunting
gp)
� Rogue’s ves
nemosyne Rell
mmends you to
g Society. If you
n, she instead re
Circus.
Dying Friendsh
lped kill him, an
p you track down
ge the item |
1780673418 | 100 Ideas that Changed Street Style | Josh Sims | Josh Sims is a freelance style writer, contributing to the likes of the <em>Financial Times</em>, <em>The Independent</em>, <em>The Independent on Sunday</em>, <em>Mail on Sunday</em>, Channel 4, the BBC, <em>Esquire</em>, <em>GQ</em>, <em>Wallpaper</em>, and <em>i-D</em>. He is the author of <em>Icons of Men's Style</em> and <em>Cult Streetwear</em>. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.511753 | null | null | Shadowrun Random Atmosphere Generator
Steven A. Tinner
Street Composition
1
Asphalt
2
Synthetic Cobblestone
3
Fiber Laminate
4
Plascrete
5
Loose Gravel
6
Recycled Materials
Low Class Street Details
1
Broken Pipes
2
Sewer Lid
3
Monowire Barrier
4
Police Cordon
5
Backed-up Runoff Drain
6
Broken Streetlights
7
Flickering Neon Sign
8
Excessive Litter
9
Overturned Car
10
Burned out Bus
11
Corpse in Gutter
12
Street Looks “Too Clean”
13
Streetsweeper Drone
14
Car on Blocks
15
Bag full of Money
16
Bag full of Hypodermic Needles, Rubber
Tubing and a Vial of “Something”
17
Bent and Twisted Gun
18
Massive Hole Blown in the Street
19
Devil Rats
20
Mangy Dog
High Class Street Details
1
Lone Star Patrolman
2
Newsfax Vendor
3
Screamsheet Stand
4
Sloppy Soy Vendor
5
Happy Couple
6
Sarariman/Suit with Cell Phone at
his Ear
7
School Children
8
Bus Stop
9
Taxi
10
Man Distributing
Pamphlets/Simchips
Exterior Scents
1
Curry
2
Liquor
3
Petrochemicals
4
|
0806972122 | Making Vintage Aircraft in Wood | Joe B. Hicks | A collection of simple-to-make aerial classics: 37 in all, with to easy-to-follow directions and close-up step-by-step photographs and plans. Choose from the lighter-than-air L'Entreprenant balloon, the F-100 Supersabre, the Wright Flyer from the dawn of flight, the Sopwith Camel or Fokker Triplane from World War 1, the German Stuka Dive-bomber, P-38 Lightning or classic B-17 Flying Fortress from World War 2 - and a whole host of others. | [
"Science & Math",
"Arts & Photography"
] | [
"Arts & Photography",
"Architecture"
] | Science & Math | 0.583643 | null | null | ANTIQUE AIRCRAFT IN 2020
ANTIQUE AIRCRAFT IN 2020
ANTIQUE AIRCRAFT IN 2020
ANTIQUE AIRCRAFT IN 2020
�������������������������������
�������������������
���������������
��������
�����������������������������
�����������������
���������������������������������
�����������
�������������
�����������������
����������������
�������������������������
������������������������������������
����������������������������������������������������������������������������������������������������
�����������������������������������������������������������������������������������������������
��������������
�����������������������������������������������������������������������������������������������������������������������������������������
��������������������������������������������������������������������������������������������������������������������������������������
������������������������������������������������������������������������������������������������������������������������������ |
0471968943 | Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer | Jim Thompson | Take your first step into the exhilarating world of game design with this fully structured course book. Richly illustrated with screengrabs and artwork, step-by-step tutorials take you through all aspects of designing and developing dynamic computer games. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.487362 | null | null | Writer: Kyle Carty
All interior art taken from Creative Commons resources
Graphic Design: Kyle Carty
Be Sure To Follow BPB On Social Media
BPB is a small group dedicated to off ering quality, aff ordable roleplaying and tabletop game content.
Please make sure to follow our Tumblr and Facebook if you liked this content!
Twitter
Facebook
Twitch
Patreon
This work contains material that is copyright Fantasy Flight Games and/or other authors. Such material is used with
permission under the Community Content Agreement for Genesys Foundry.
All other original material in this work is copyright 2020 by BPB Games and published under the Community Content
Agreement for Genesys Foundry.
Genesys Traps
Genesys, the generic system roleplaying game from
Fantasy Flight Games, is a fantastic system that off ers
a great amount of versatility in how a Game Master
or player might approach a given situation. Presented
in this document is one way to handle traps in your
Genesys game.
Trap Design
The |
0756403111 | The Deep Beyond: Cuckoo's Egg / Serpent's Reach | C. J. Cherryh | Praise for <i>The Deep Beyond</i>:<br /><br />"A <b>study in alienation and adaptation</b>." <b></b><i>Publishers Weekly</i><br /><br />"Cherryh has the uncanny ability to yank readers into an alien culture and to keep them there. <b>A book to be treasured</b> (cover and all) by advanced readers who can catch all the nuances cleverly incorporated into the remarkable tale. Let us hope for a sequel." <b></b><i>Kliatt</i><br /><br />"Cherryh gives us here a finely imagined first contact whose like I cannot recall. I do keep raving about Cherryh, and this time is no exception. <i>Cuckoo's Egg</i> is excellent, and execution is only part of the reason. Cherryh is consistently original.... she strikes me as <b>doing more to shape the future of SF than any other writer now living</b>. She, almost alone, is inventing new kinds of stories."<b></b><i>Analog</i><br /><br />"Cherryh's customary strengths are all herebrisk pacing, above-average characterization of both human sexes and also of nonhumans, and <b>genuinely brilliant worldbuilding</b>."<b></b><i>Booklist</i><br /><br />"A <b>fascinating</b> alien civilization." <i><b></b>Locus</i> | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.52682 | null | null |
BASEMENT ADVENTURE #3
Pits & Perils
THE SERPENTINE EGG
An Adventure for 3-5 Characters of 7-9th Level
by
James & Robyn George
Copyright (C) 20l6 by James & Robyn George
Electronic Edition
All rights reserved. No part of this book may be
reproduced or transmitted in any form or by
any means whatsoever without express written permission
from the authors, except in the case of
brief quotations embodied in critical articles and
reviews. Please refer all pertinent questions to the publisher.
Printed in the United States of America
www.oldehouserules.com
First Printing, July 20l6
Cover and interior art from
the public domain and, where it applies,
re-imagined by James S. George
This adventure is based on an
early game in the authors' own campaign
and has been re-imagined for
use in anyone's setting, being expandabl |
1721695397 | Witch Tips: The Essential Guide to Contemporary Witchcraft | A. Rayne | A. Rayne has been a Witchcraft practitioner and researcher for over a 15 years. She has helped to educate over 50,000 budding Witches by sharing information through her blog, WitchTips. Rayne has dedicated her platform to creating inclusive and progressive spaces for Witches of all races, sexualities, gender identities, creeds, and religions. Rayne has dedicated herself to the study of multiple specialties and types of Witchcraft over her career. She hopes that this guide will enable those who are curious about Witchcraft to explore the subject and begin their spiritual journeys. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.682845 | null | null |
1
The Witch
A spellcaster that blends both divine and arcane practices.
Whether she is the helpful local healing woman or the evil
wicked hag of legend is up to the player.
A witch may be Human or Elf.
Hit Dice: 1 HD at 1st level, +1 HP at 2nd level and a 2nd HD
at 3rd level.
Saving Throw: 15 at 1st level, 14 at 2nd level, and 13 at 3r
level.
The witch gains a +2 on saving
throws vs. Charm, Sleep and Hold
spells. She may gain additional
bonuses due to her Familiar.
Witches may only use daggers or
staves as weapons. They are
permitted to use leather armor.
Witches have a Book of Shadows
where they record their rituals and
spells. This is no mere spellbook
but a listing and description of all
her ritual practices. The witch
must consult her book and her
familiar to cast spells. The witch
has four spells in her book at the
beginning of her career; one she
picks and three random. At least
one will be a 2nd level spell.
Level 1 witches |
069220640X | Sovereigns, Dynasties, and Nobility | Daniel v. Coberly v. Reichenberg | Daniel v. Coberly v. Reichenberg is an award-winning journalist, editor and strategic communicator. He has lived and worked in Europe, Asia, and North and South America. His paternal lineage originated in ancient England with early connections to America via the Mayflower and Colonial Wars. His maternal lineage is from France, Italy, and Spain, via the Zagni-Ariasi family line. The Zagnis were ancient Counts of Bologna. Other works by the author include: An Ancient and Modern History of Etruria, Italy Stalag: USA (Alabamas POW camps during WWII) American Scouting Digest Leaders not Meeters! History of the First Infantry Division (Fwd) Plus more than 100 articles published in newspapers and magazines. He has been widely quoted in the New York Times, USA Today, and many other publications. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Social Sciences"
] | Politics & Social Sciences | 0.515331 | null | null | Religious positions of power of the Empire & their ceremonial titles in the year 2512
Diocese
Sigmar
Ulric
Altdorf
Grand Theogonist Yorri XV
Denfather Hrolfgar
(Venerable Wolf?)
Kaiserliche
Palast
Court Lector & Imperial Confessor (Lothar) von Metternich
(replaced Mikael Hasselstein in 2510)
Nuln
Arch Lector (Kaslain) Thorgad IV
(named Theogonist Locum Tenens in mid-2514 until the election of the next Grand Theogonist)
Talabheim
Arch Lector (Aglim) Kasmir XI
Fræi-Ulrik Emil Valgeir
(named Ar-Ulric in 2514)
Middenheim
High Capitular (Werner) Stolz
Ar-Ulric
Middenland
(Carroburg)
Lector Manfred von Hindenstern
(elected Grand Theogonist in late 2514 during the Conclave of Sigmar & takes title Volkmar “the Grim”)
Denfather Claus Liebnitz
(Venerable Wolf?)
Hochland
(Bergsburg)
Lector (Rudolf) Geissman
Keeper of the Shard (Berthold)
Kant
Ostland
(Wolfenburg)
Lector (Nikolaus) Auerbach
Stirland
(Wurtbad)
Lector (Johannes) Esmer
(elected Gr |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.593341 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20 system
license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This
scenario is intended for tournament use only and may not be reproduced without approval of the RPGA
Network.
FURintro5-02
Baffle ‘Em With Bards
A One-Round D&D LIVING GREYHAWK®
Furyondy Regional Adventure
Version 1
Round 1
by Shelley R. Stephen
with editorial and technical assistance from Andrew Nuxoll
edited by |
0760711089 | The Goblin Companion: A Field Guide to Goblins | Brian Froud | Earthy, enigmatic, and--until now--elusive, the goblin is little known and even less well understood. Thanks to Brian Froud's discovery of the notebooks of Dashe, a goblin portraitist, this rare breed is now an open book. This is a definitive, profusely illustrated field guide to the goblin world, annotated by Terry Jones, Monty Python professor emeritus of Obscure, Absurd and Truly Hilarious Arts. Full-color illustrations. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.611026 | null | null | 8
The Gamemaster’s Allies and Adversaries Journal © 2016 Fat Goblin Games. All Rights Reserved.
NPC
Name:
Role:
Gender/Race:
Deity:
Equipment:
Commonly Found At:
Notes:
Portrait
NPC
Name:
Role:
Gender/Race:
Deity:
Equipment:
Commonly Found At:
Notes:
Portrait
|
1608876616 | Diablo III: Hardcover Blank Sketchbook (Insights Deluxe Sketchbooks) | Blizzard Entertainment | Insight Editions is a publisher focused on creating superlative illustrated books on photography, music, and popular culture. Lavishly produced and visually stimulating, every volume from Insight is dedicated to the skillful interplay of word and image. The books produced are unique works that combine the highest quality print production values with the time-honored traditions of publishing and rich subject matter. Elegant and informative, books from Insight showcase the best of art and photography in exquisite presentations of the bookmaker’s craft. They are based in San Rafael, CA. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.552231 | null | null | Frog God
Games
A new adventure brought to you by
Bill Webb of Necromancer Games.
A new adventure brought to you by
SF 7
— Adventure 7: The Heir of Sin —
By Gary Schotter & Jeff Harkness
2
Authors
Gary Schotter & Jeff Harkness
Developers
Bill Webb
Producer
Bill Webb of Necromancer Games
Editor
Bill Webb of Necromancer Games
Layout and Production
Charles A. Wright
Front Cover Art
Rick Sardinha
Interior Art
Char Reed
Cartography
Rick Sardinha
Playtesters
Aaron Backherms, David Cook, Dustin
“Lanky” Cook, Steve Dunn, Dennis “Sobé”
Fessel, Isaiah Harbison, Jason Messenger, Mi-
chael “Gort” Schotter, Daren Schroeder, Justin
“Jobless” Taylor, Chris Whitt, Sherri Whitt,
Bryan Whitt and Greg “Critical Mass” Wilson.
This book is dedicated to the memory of
Dustin “Lanky” Ray Cook, 1985-2009.
Special Thanks
Jeff would like to dedicate this book to Tammy,
Kaitlyn and Alyssa. Gary would like to dedicate
this work to Christina, Brooklyn, Kaden and
Amberlyn. We also want to thank Greg Wi |
0394751523 | Staying Found : The Complete Map and Compass Handbook | June; Wallin, Wendy Fleming | "[This] simply written, informative book should be required reading for anyone heading out to unfamiliar terrain... The chapter on teaching your children to stay found is worth the price of the book." -- Salem Statesman Journal "Staying Found gives you all the information you'll need to be an expert orienteer. Learn to use a compass, find True North, read and use maps, and mark your trail, all invaluable knowledge for the day hiker or trail backpack... Best of all, you don't have to fret if you've read the book but forgotten a tip. It's small and light enough to be a valuable addition to your pack." -- Erie Times-News Within this handbook you'll find crucial information on: * Reading Maps * Determining true directions * Following bearings, backbearings, and baselines * Using nature as a guide * Teaching kids to "stay found" * Coping if you are really lost | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hiking & Camping"
] | Health, Fitness & Dieting | 0.571863 | null | null |
© Creative Commons Non-commercial attribution 3.0 Mark Knights 2015
The map of the tomb. The compass rose was created by August Firmansaya Phoenix
under Creative Commons– Non Commercial Share Alike 3.0 Licence
P a g e | 3
Table of Contents
Background ............................................................................................................................................. 4
Now ..................................................................................................................................................... 5
Tomb of the Ghast Queen....................................................................................................................... 5
1. Embalming Workshop with Pool of Water ..................................................................................... 5
2. Chapel dedicated to God of Death with collapsed floor ................................................................. 5
3. Elevator Shaft ........... |
1480811149 | Solar Integrity | Joe Gwerder | Joe Gwerder has been personally and directly involved in the solar industry for many years. As a business owner who encompasses a wide diversity of responsibilities such as designer, educator, installer, and author of many professional articles, his experience is very thorough. You will simply be shocked when you read about his exposure in the rapidly growing business of the solar industry in America. | [
"Business & Money"
] | [
"Business & Money"
] | Business & Money | 0.587999 | null | null |
LLLLLLLLiiiiiiiivvvvvvvveeeeeeee AAAAAAAAccccccccttttttttiiiiiiiioooooooonnnnnnnn FFFFFFFFaaaaaaaannnnnnnnttttttttaaaaaaaassssssssyyyyyyyy GGGGGGGGaaaaaaaammmmmmmmiiiiiiiinnnnnnnngggggggg
SSOOLLAARR
WWWW
WWWWEEEEEEEEBBBBBBBB PPPPPPPPAAAAAAAAGGGGGGGGEEEEEEEE
PPPPPPPPDDDDDDDDFFFFFFFF
"SOLAR" is the trademark of SSSSouthern O
O
O
Organization for LLLLive A
AA
Action RRRRe-
enactments, Incorporated
The SOLAR Text Version 2.0 ©2006 by SOLAR, Inc.
No part of this book may be reprinted or otherwise re-transmitted in any form
without the expressed, written consent of SOLAR, Inc.
Version 2.0 Rules by:
Scott Neeley
Chad Tenpenny
Pontus Leander
Daniel Cook
Tom Bates
Will Knight
Edited by:
Scott Neeley
Daniel Cook
Special thanks to all those who have contributed to this organization, those who
have been with us through the best and worst of times, and those |
0692903100 | Color Blubz | Kiana N. Corpuz | My name is Kiana Corpuz. I'm a 23 year old wife and mother. My family is my joy and inspiration. I take pride in being a United States Army Veteran. Now I am a full-time student, mother, artist and author. "Color Blubz" is my first children's book, and I plan on making more in my future endeavors! | [
"References & Guides & Self-Help "
] | [
"Parenting & Relationships",
"Parenting"
] | References & Guides & Self-Help | 0.50659 | null | null | IUZ7-04 Blue with Envy
Page 52
APPENDIX 4: ADVENTURE MAPS
Faerie Ring and Blackspawn Raider Encmapment maps’ source: Monster Manual IV
IUZ7-04 Blue with Envy
Page 53
|
1891448439 | Medieval Art of Sword & Shield: The Combat System of Royal Armouries MS I.33 | Paul Wagner | Paul Wagner & Stephen Hand, well respected teachers of Western swordsmanship and founders of the Stoccata School of Defence, have come together to decode Royal Armouries MS I.33. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.577743 | null | null | Monster Name:
Armor Class:
Hit Dice:
Attacks:
Special:
Move:
HDE/XP:
Monster Name:
Armor Class:
Hit Dice:
Attacks:
Special:
Move:
HDE/XP:
Monster Name:
Armor Class:
Hit Dice:
Attacks:
Special:
Move:
HDE/XP:
Monster Name:
Armor Class:
Hit Dice:
Attacks:
Special:
Move:
HDE/XP:
By Marv Breig
Based upon the Swords & Wizardry: Core Rules by Matthew J. Finch
Cover illustration copyright © 2009 by Mark Allen
Interior illustrations copyright © 2007–2009 by Matthew J. Finch, Edward M.
Kann, Jeff Preston, and Chad Thorson
Design and Typography: Jesse Rothacher
Editors: Jason Cone, Allan T. Grohe, Jr., Jerry Mapes, and Jesse Rothacher
Additional editing and proofing: Scott Casper, fandomaniac, Eric Norred,
Lord Kilgore, Kuburanar, Lee Reynoldson, and the Swords & Wizardry forum
With special thanks to Jason Cone, Allan T. Grohe, Jr., and Jerry R. Mapes
Dedicated to Dave Arneson (1947–2009) and E. Gary Gygax (1938–2008)
Published by Brave Halfling Publishing
www.braveh |
1844162230 | Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1) | Games Workshop Staff | <B>Green Ronin Publishing</B> was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include <I>Mutants & Masterminds, Book of the Righteous</I>, and <I>Freeport: The City of Adventure</I>. Point your browser to www.greenronin.com for more info. | [
"Teen & Young Adult & College",
"Science Fiction"
] | [
"Teen & Young Adult",
"Science Fiction & Fantasy"
] | Teen & Young Adult & College | 0.512266 | null | null | 1
Fan Material for Warhammer Fantasy Roleplay : Sorry Gents, the Bar is Closed
SORRY GENTS,
THE BAR IS CLOSED
Written by John W S Marvin
2
Fan Material for Warhammer Fantasy Roleplay : Sorry Gents, the Bar is Closed
CONTENTS
Page 3 — The Hook.
Page 4 — The Brewery
Profile for Ripriadoc Thornpocket.
Page 5
Profiles for Arabella of Eastgate, Mordrin Greathammer and Hillberry Stilburg.
Page 6 — The Search, Clofa Whitehorn and Broncea the Human
Profile for Clofa Whitehorn.
Page 7
Profiles for Broncea and her familiar, Mangles.
Page 8 — Othmira the Dwarf and Wrapping it all Up.
Page 10 — Map of the Dragon Ales Brewery
Page 12 — Map of Broncea’s Place
3
Fan Material for Warhammer Fantasy Roleplay : Sorry Gents, the Bar is Closed
This is a Middenheim adventure for first career
characters. This adventure may be moved to
any other town or city that can boast breweries,
criminals, Halflings, Chaos magic, and dead
people. If you can’t find all |
1786640171 | Beyit: Red Dragon (Blank Sketch Book) (Luxury Sketch Books) | Flame Tree | Publishers and creators of fine, illustrated books, ebooks, and art calendars. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.534622 | null | null | Gregorius21778:
Beneath Unhallowed Ground
A Minimalistic Dungeon
Version 1.0; by Kai Pütz
(c) 2019
Legal & other stuff:
Created by:
Kai Pütz; (c) 2019
My blog:
www.gregorius21778.wordpress.com
My other titles:
at drivethrurpg.com
Artwork:
Cover and background artwork copyright Lord Zse Zse Works;
used with permission.
Map originally (c) by Manabu Games; used with permission.
Some artwork by Maciej Zagorski / The Forge Studios (c);
used with permission.
Some artwork by Henriette Boldt / Boldt Art (c);
used with permission.
Some Art © Azukail Games, used with permission
Ghoul art (c) by Denis McCarthy; used with permission
Some of the page fillers have been created with HORROR FONT by J. Pingo
Lindstrom (c); used with permission.
This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame
Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.
Beneath Unhallowed Ground is a “Minimali |