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0764300857 | Grindley Pottery: A Menagerie (Schiffer Book for Collectors) | Mike Schneider | Mike Schneider is a freelance writer whose previous works for Schiffer have won high praise from collectors and reviewers. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Other Media"
] | Arts & Photography | 0.479496 | null | null | By Mike Mearls
Menagerie
Lost
Menagerie
Menagerie
Lost
Lost
SWORDS &
WIZARDRY
COMPATIBLE
ISBN: 978-1-62283-931-5
S&W PDF
©2020 Necromancer Games. All rights
reserved. All characters, names, places,
items, art, and text herein are copyrighted
by Necromancer Games. The mention of or
reference to any company or product in these
pages is not a challenge to the trademark
or copyright concerned. The Necromancer
Games logo and the title Lost Menagerie are
trademarks of Necromancer Games
Author:
Author:
Mike Mearls
Project
Project
MAnAger:
MAnAger:
Ken Spencer
editor:
editor:
Jeff Harkness
AdditionAl
AdditionAl
MAteriAl:
MAteriAl:
Ken Spencer
NECROMANCER
Games
TM
Menagerie
Lost
Menagerie
Lost
SwordS & wizArdry
SwordS & wizArdry
coordinAtor:
coordinAtor:
Jeff Harkness
Art director:
Art director:
Casey Christofferson
lAyout:
lAyout:
Suzy Moseby
Front cover Art:
Front cover Art:
Michael Syrigos
interior Art:
interior Art:
Del Teigeler,
Terry P |
0688085261 | Blood Is Not Enough: 17 Stories of Vampirism | Fritz Leiber | Datlow, the fiction editor of Omni , has put together an excellent collection whose premise is that some vampires have a taste for sustenance a bit less substantial than bloodone might call it the "life force." The two poems and 15 stories, all but seven of which are original to his collection, concern these subtler, less stylized, dangerous creatures. Dan Simmons's novella, "Carrion Comfort," depicts vampires as youthful but ancient decadents playing life-and-death games with mere mortals for amusement. Fritz Leiber's "The Girl with the Hungry Eyes" tells of a beautiful woman whose nighttime pick-ups are found dead the next day, and of the down-and-out photographer who falls under her spell. The standout of the book, however, is Scott Baker's "Varicose Worms," an amazingly inventive tale of a psychiatrist who leads an underground life and is also a shamanimmensely powerful, manipulative, corrupt. When he is challenged by unseen adversaries the story takes bizarre and thrilling turns. There are also excellent stories by Sharon Farber, Gahan Wilson, Pat Cadigan and Tanith Lee. <br />Copyright 1988 Reed Business Information, Inc. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.47901 | null | null | ®
TM
von Tim Hitchcock
Zerbrochener
Mond
Vampirkürbisse
So wie Stadtbewohner Gargylstatuen aufstellen,
um böse Geister darzustellen oder abzulenken,
schnitzen die Bewohner ländlicher Gegenden
Kürbisse und ähnliche Gewächse zu grässlichen
Fratzen, die an heiligen Tagen und zu
Festzeiten das Böse fernhalten sollen.
Zu den seltsamsten Erzählungen in Ustalav
gehört jene über die Vampirkürbisse: Diese
gefährlichen, ja, tödlichen Kürbisse entstehen
angeblich aus Vogelscheuchen, die gefangen
und von bösen Geistern übernommen
wurden. Diese unheimlichen Bedrohungen
rollen kichernd durch die Dunkelheit auf
ihrer Jagd nach dem Blut der Lebenden,
während sie für Brände und Chaos sorgen,
wenn man sie irrtümlich für einfache
Schmuckgegenstände hält.
Der Prinz der Wölfe
Die Legenden der ustalavischen Wanderer erzählen
von einer geheimnisvollen 55. Turmkarte – einem
Mann auf einem mondbeschienenen Hügel, zu dessen
Füßen eine Krone liegt und den Dutzende neugieriger
A |
0786448350 | Gothic Realities: The Impact of Horror Fiction on Modern Culture | L. Andrew Cooper | "astutely explores the ways that original fears regarding the corrupting influence of eighteenth-century Gothic texts continue to resurface in modern works and real life occurrences of horror.... Sophisticated and engaging from the start, Cooper's prose style makes for a lucid and enjoyable read"--<i>Gothic Studies</i>; "this book is both useful and provocative"--<i>Journal of the Fantastic in the Arts</i>; "Gracefully written...worth reading...valuable...a book that belongs on the shelves of anyone who is interested in the Gothic, in film studies, and in cultural studies as well as on the shelves of people who enjoy a well crafted argument."--Carol Senf, professor/associate chair Georgia Tech's School of Literature, Communication, and Culture. Author of <i>The Vampire in Nineteenth Century English Literature</i> and <i>Science and Social Science in Bram Stoker's Fiction</i>. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.524224 | null | null | CROSSROADS
OF THE
GOTHIC EARTH
Second Edition
A Netbook for the Masque of the
Red Death setting
Edited by the Kargatane:
Joe Bardales � Charles Brown � Andrew Hackard � John W. Mangrum
Christopher Dale Nichols � Barry Trevelyan � Stuart Turner
Articles Contributed by:
David Alexander � Matthew Ball � Daniel J. Bandera � Joe Bardales
Timothy S. Brannan � “Coan-Teen” � Jarrod R. Lowe � John W. Mangrum
Marcin Perkowski � Charles Phipps � John P. Stacey
Notes from the Kargatane:
All submissions have been edited to use Americanized spelling. This was done simply to give Crossroads of the Gothic Earth a more coherent
appearance, and should not be meant as a slight against our Anglicized authors. Some articles have been edited for clarity.
Crossroads of the Gothic Earth, First Edition Release Date: June 30, 1998. Latest Update: March 1, 1999.
Legal Notice:
AD&D®, RAVENLOFT® and MASQUE OF THE RED DEATH® are registered trademarks of TSR, Inc. This book does not represent a challenge to any
|
6055674963 | Cimcime - Simdi Anlatma Sirasi Bende | Grazia Nidasio Burcu Ural Kopan | Cimcime Turkcede ilk olarak, 1980'li yillarda Milliyet Cocuk Dergisi'nde yayimlanmaya baslamisti. O donemde cocuk olanlar Cimcime'nin kahkaha dolu maceralarini hatirlayacaklardir. Sevimli bir kiz cocugu olan Cimcime, bes kisilik bir ailenin en kucuk uyesi. Cogu zaman anlasamasa da cok sevdigi iki kardesi var; bir abisi, bir de ablasi. Cimcime'nin ailesiyle kopegi Kucu'yla ve kardesleriyle olan maceralarini okurken cok egleneceginize eminim. (Tanitim Bulteninden) | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.549932 | null | null |
SUMÁRIO
Introdução..........................................4
Aarakocra.........................................12
Abocanhador Matraqueante............13
Abolete..............................................14
Anjos.................................................16
Ankheg............................................. 20
Anomalia da Água............................21
Aparição........................................... 22
Arbusto Errante...............................23
Azer.................................................. 24
Banshee............................................25
Basilisco........................................... 26
Behir.................................................27
Bruxas..............................................28
Bugbears.......................................... 32
Bulette..............................................33
Bullywug......... |
0679450602 | Suki Schorer on Balanchine Technique | Suki Schorer | George Balanchine, world-renowned choreographer and founder of the New York City Ballet, made a tremendous impact on the history of American dance by ushering in the era of neoclassical ballet defined by spartan costumes, technical wizardry, and a new musicality. No less important was his immense impact on generations of his dancers. Mr. B demanded an incredible commitment from his dancers, both physically and personally. Many became lifelong devotees with a continuing commitment to his ideas even after his death in 1983. Suki Schorer has dedicated her life to Mr. B's method of dancing. A former ballerina with the NYCB and currently a teacher of advanced students at the School of American Ballet, the official school of the NYCB, Schorer lives, breathes, and sleeps Balanchine's teachings. Balanchine dancers are instantly recognizable, as their technique differs rather significantly from that of other schools. With a teaching style that is her own (she is known for her unrelenting enthusiasm), Schorer translates what she learned from Mr. B for her students and readers of this book. In this technical manual aimed at advanced students and their teachers, Schorer peppers the ballet instruction with stories and anecdotes of her experiences with the great choreographer. The 415 pages and 700 black-and-white photographs of five NYCB dancers demonstrating the ballet instruction are a real testament to how much one has to learn before donning a black leotard and pink tights and dancing to Stravinsky. <i>--J.P. Cohen</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Performing Arts"
] | Arts & Photography | 0.326655 | null | null | Gefährliches Gelände Bewegung durch Gefährliches Gelände verursacht Schaden.
hanG Du musst Klettern, um einen Hang zu erklimmen. Währenddessen bist
du Auf dem Falschen Fuß.
schwieriGes Gelände Jedes Feld kostet 1,50 m Bewegungsrate zusätzlich.
sehr schwieriGes Gelände Jedes Feld kostet 3 m Bewegungsrate zusätzlich.
schmale Oberflächen Auf dem Falschen Fuß und muss Balancieren, um
hinüber zugelangen. Wenn du getroffen wirst oder bei einem Rettungswurf
einen Fehlschlag erzielst, musst du einen Reflexwurf bestehen oder stürzt.
Unebener bOden Auf dem Falschen Fuß und evtl. Balancieren, um nicht
den Zustand Liegend zu erhalten. Wenn du getroffen wirst oder bei einem
Rettungswurf einen Fehlschlag erzielst, musst du einen Reflexwurf bestehen
oder stürzt.
Ziehe eine Linie vom Mittelpunkt deiner Angriffsfläche zum Mittelpunkt der
Angriffsfläche des Ziels.
schwache deckUnG Situationsbonus von +1 auf RK, wenn die Linie durch
Kreaturen verläuft, aber nicht durch Gegenstände.
deckUnG Situa |
0972565515 | I Am Smart: A Guide To Recognizing And Developing Your Childs Natural Strengths | Dawna Markova Ph.D. | DR. DAWNA MARKOVA, PH.D. This is the third book, Dawna has co-authored with Angie. Their other two books, Collaborative Intelligence: Thinking with People Who Think Differently and Relational Intelligence are being published by Random House in August 2015 and 2016 respectively. An internationally-known author and expert in the fields of learning, perception, and asset-focus, Dawna has written several books, including A Spot of Grace, I Will Not Die an Unlived Life, The Smart Parenting Revolution, The Open Mind, No Enemies Within, How Your Child IS Smart, and Learning Unlimited. A passionate advocate for education reform, Dawna has established learning communities around the worldworking with leaders, teachers, and parents. As one of the founders of SmartWired, she serves as a thinking partner to CEOs and senior executives around the world. A renowned public speaker, she has been the keynote at several global conferences. Dawna lives in Hawaii with her husband Andy, dogs Hula and Mobi, and cat Ninja. ANGIE MCARTHUR Since 1998, Angie has traveled the world to work with children, their parents, teachers, and mentors in creating rich learning environments that bring out a child's best. The author and strategic designer of the SmartWired Activity set and training, her custom interactive programs and workshops have been translated into multiple languages and impacted thousands of children around the world. As a senior partner for SmartWireds affiliate Professional Thinking Partners, Angie has co-facilitated and designed global conferences, keynote speeches, leadership retreats, training programs, and ongoing for organizations from non-profits to Fortune 500s. With the belief that every child has unique gifts, strengths, and potential, Angie is passionate about sharing SmartWireds research and philosophy. She lives with her beloved partner and husband, Dave, and their dog Tele in Park City, Utah. | [
"References & Guides & Self-Help "
] | [
"Parenting & Relationships",
"Parenting"
] | References & Guides & Self-Help | 0.497292 | null | null | OTHER TRAITS
ATTRIBUTES
POWER
Intelligence
OOOOO
Strength
OOOOO
Presence
OOOOO
FINESSE
Wits
OOOOO
Dexterity
OOOOO
Manipulation OOOOO
RESISTANCE
Resolve
OOOOO
Stamina
OOOOO
Composure
OOOOO
Name:
Concept:
Lineage:
Player:
Virtue:
Refinement:
Chronicle:
Vice:
Throng:
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Lineage (record Lineage
Bestowment) • Refinement • Azoth 1 (may be increased with Merit points) • Trans-
mutations 3 (1 dot must be Refinement affinity) • Merits 7 • (Buying the fifth dot in
Attributes, Skills, or Merits cost two points) • Health = Stamina + Size • Willpower
= Resolve + Composure • Size = 5 for adult human-sized Prometheans • Defense
= Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed =
Strength + Dexterity + 5 • Starting Humanity = 7 • Pyros = Humanity
MERITS
................................................................................OOOOO
.......................................................... |
097225112X | Tests of Skill: A d20 Adventure and Sourcebook for Fantasy Role-Playing Games | Paul O. Knorr | Paul O. Knorr is a geologist, a combat veteran, and co-author of two other d20 books, Experts and Warriors. Michael J. Varhola is an editor and writer, a combat veteran, and author or co-author of several d20 books, history books, and writer's guides. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.591175 | null | null | RULES OF PLAY
and
PLAYERS GUIDEBOOK
Designers: Bob Charrette
Paul Hume
U.S. COPYRIGHT NOTICE
Copyright © 1981 by Robert N. Charrette and Paul R. Hume. All
rights to this book are reserved. No part of the book may be used
or reproduced in any manner whatsoever without permission,
except in the case of brief quotations embodied in critical articles
or reviews.
Box, cover art and all illustrations are copyright © 1981 by Robert
N. Charrette. For information regarding this game contact
Fantasy Games Unlimited, Inc.;
P.O. Box 182; Roslyn, N.Y. 11576
The designers will attempt to answer any questions regarding the
game. Please type the question allowing space for the answer on
the same sheet and enclose a stamped, self-addressed envelope.
Send the letter in care of Fantasy Games Unlimited.
1010.0 TABLE OF CONTENTS
1020.0 Required Materials
1
1030.0 The Dice
1
1040.0 Character Structure
1
1041.0 Attributes
2
1042.0 Saving Throws
2
1043.0 Abilities
3
1044.0 Capabilities
5
1050.0 Skills |
0987825917 | Handling the Remedy: Alignment | David G. Peterson | David G. Peterson has extensive international experience managing projects and operations for large financial institutions. He has worked in North America, Europe, Middle East and Asia skillfully managing business and technical requirements, core systems enhancement and support, merger and acquisition integrations, business process reengineering, off-shoring and outsourcing. | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Business & Money",
"Management & Leadership"
] | Politics & Social Sciences | 0.456763 | null | null | What alignment is this dungeon?
elfmaidsandoctopi.blogspot.com/2014/06/what-alignment-is-this-dungeon.html
So for those anti alignment fans this wont bring you joy. This is quick way of exploring the otherworldly taint of every
dungeon. It provides a quick way to differentiate dungeons or parts of them. Some dungeons are sentient or
influenced by plains or at least have a leader with an alignment.
A dungeon might be built for one purpose and be repurposed by another. This could have happened in past or be in
middle of happening.
I have detect alignment abilities pretty common. A good room in a monster hellhole is possible or remains of good,
defiled by evil possible.
Alignment on the law-chaos axis is a measure of how a dungeon is organised.
1/6
A lawful dungeon has:
A sensible ecology
Toilets and food supply
Map makes sense
Things have a function
Follows principles of design and engineering
Internally consistent and logical
Things placed deliberately by reason
Grows on principles of |
0615626548 | Invulnerable Tabletop Super Hero Roleplaying Game: Imperfekt Gammes | Joshua Kubli | A long-time comic book and roleplaying game fan, Joshua Kubli lives near the Oregon capitol. He enjoys spicy food, iced mochas, parenting, philosophical ramblings, and shiny gadgets. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.552253 | null | null | STEVEN S. LONG
THE TABLETS
OF DESTINY
Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system.
Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Dark Champions © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Pulp Hero © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
The Tablets Of Destiny © 2006 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Star Hero, Justice Inc., Danger International, Danger International, Western Hero
© 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
No part of this book may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or computerization, or by
any information storage and retrieval system, without permission in writing from the
Publisher: DOJ, Inc., 1 Haight |
147752102X | Tales of Blades and Heroes: Fantasy Roleplaying Rules - Essential Edition | Andrea Sfiligoi | Andrea Sfiligoi is an Italian indie game designer. He publishes games under the name "Ganesha Games", using the website www.ganeshagames.net as a hub of his many activities. His tabletop miniature and roleplaying games have been published in English, Italian, French, Spanish and German, thanks to the help of a veritable army of volunteer translators, editors, and proofreaders. His best-known titles are tabletop wargames to be played with miniatures (painted, metal or plastic figurines in a variety of scales). He is the author of the Origins-Award nominated "Song of Blades and Heroes" fantasy skirmish rules. He also wrote games such as Fear and Faith, Mutants and Death Ray Guns, Mighty Monsters, and many others. The gaming system outlined in "Song of Blades and Heroes" has also been adapted to other genres or historical periods by other authors, including the Origins-Award winning Song of Drums and Shakos Napoleonic Skirmish rules by fellow wargaming author Sergio Laliscia. Andrea lives in Italy with a rabbit, two cats, hundreds of books, and several thousands miniatures. In addition to gaming, he paints and works as an illustrator. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.512901 | null | null | Author: Steven S. Long
Editing & Development: Steven S. Long
Layout & Graphic Design: Steven S. Long
(well, OK, using tools and templates devel-
oped by Andy Mathews, and with some
suggestions by Andy Mathews...)
Illustrations: Steven S. Long using Cam-
paign Cartographer 2 Pro from ProFantasy
Soft ware (try it! It’s great!)
Everything Else: Stev... you get the picture
SPECIAL THANKS
Special thanks to all the HERO System fans who’ve
expressed such an interest in our new Hero Plus
Adventures line, and those who’ve been asking me
to do a Pulp SF setting for months.
Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system.
Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Dark Champions © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved.
Pulp Hero and Solar Smith And The Sky-Pir |
075346411X | Code Quest: Hieroglyphs - Solve the Mystery from Ancient Egypt | Sean Callery | Gr 3-7Persistent children can learn to decipher Egyptian hieroglyphs in this interactive work. A first-person mystery story narrated by an Indiana Jones-like archaeologist provides a slender thread on which are hung multitudes of sidebars, factoids, captioned photos, graphic text elements, maps, and diagrams. Photos of Egyptian artifacts and sites are reasonably plentiful, but of such small size that they can be difficult to appreciate. The illustrations that accompany the archaeologist's story are rendered digitally, employing exaggerated perspective and texture mapping, which gives the book a video-game effect. The accompanying CD, however, includes a font for making one's own hieroglyphics on a computernot a game. Determined readers will sift through the cacophony of clues to decode all the hieroglyphic and pictographic messages, but the design clutter and tiny typefaces will cause all but the most obsessed code breakers to give up.<i>Paula Willey, Baltimore County Public Library, Towson, MD</i><br /> Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. | [
"Children's Books",
"History"
] | [
"Children's Books",
"History"
] | Children's Books | 0.583924 | null | null | AA#9
A Stand-Alone Adventure
XRP6109
Several months back, a small boy from the village of Ab-Amon happened upon a buried column
while playing out in the surrounding desert. He reported to the village elders that the column bore
strange and frightening symbols that he, in his youthful exuberance, insisted were curses. Being
as the boy was known to have a photographic memory, he was able to accurately draw the
queer symbols for the village elders when asked. The elders, being somewhat familiar with the
ancient history of their region, quickly came to the realization that the symbols must be associated
in some way with a pharaoh, for they were enclosed by a lozenge-shaped border. Even though
they lacked the ability to directly translate the ancient hieroglyphics, they did realize that such
a design, a cartouche, was used to spell out the name of the pharaoh along with all of his royal
titles. Perhaps, just perhaps, the local wizard reasoned, the pillar could be li |
155634399X | GURPS Alternate Earths 2 (GURPS: Generic Universal Role Playing System) | Kenneth Hite | Serve the August Emperor as an Eye of Heaven or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided Stellar Caliphate. Or move to seize them all, as agents of the implacable Centrum. ~ GURPS Alternate Earths 2 provides six more worlds usable in a GURPS Time Travel "Infinite Worlds" campaign, or independently with many other GURPS worldbooks. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.514595 | null | null | GURPS Locations
The game mechanics presented here are meant to give both players and GM’s ideas to make conflicts more
enjoyable. They are intended to handle scenes quickly and may not coincide with the GURPS basic rules.
These are guidelines only; the GM should feel free to adjust the rolls as needed, depending on the situation.
Arial ............................................................................................................................ 2
Airplane....................................................................................................................... 2
Airport......................................................................................................................... 2
Burning Building ........................................................................................................ 2
Church......................................................................................................................... 3
Crowd.... |
B0006UEY92 | Mightier Than The Sword (7th Sea) | staff | "Every swashbuckler has a fine blade to depend on, but wise men know of far deadlier weapons those written on parchment with quills of ink. Writing can unleash floodgates of emotion, start a revolution, or inspire a nation to feats undreamed of. In the two adventures contained in these pages, they can do much, much more.
In 'Music of the Spheres,' Charouse is alive with excitement about l'Empereur's latest protege a young musical phenomenon who has charmed the Montaigne nobility with her grace and talent. A lavish masquerade ball is thrown to honor her, but something goes badly astray... and danger waits for the band of Heroes who seek to put things right.
Unknown perils lurk beneath die gilded surface of the Sun King's golden city, a mysterious artifact hold dark secrets within its haunting melody, and an ancient evil must be vanquished to rescue a very special damsel in distress. Can your Heroes save the day and avoid the wrath of the most powerful man in Theah?
In 'The Golden Head of Korlak ur-Nagath,' the danger comes from a much baser source the tawdry novels of an overblown hack. But within his cliched romances lurks a map to a fabulous treasure. It's over nine feet tall. It's made of solid gold. It may just be the most valuable artifact in all of Theah. And your Heroes know where it is. Unfortunately, so does the most wretched collection of rogues, scoundrels, and villains ever to sail the seas. The question is not only whether you can get to it first, but how you're going to to keep it. In a raucous race like this one, nothing is taken for granted.
Mightier Than the Sword contains two complete adventures for the 7th Sea role-playing game, complete with detailed NPCs and optional challenges to be inserted as desired. It requires the 7th Sea Players' Guide and GMs' Guide for play. Copies of the Montaigne and Pirate Nations sourcebooks are recommended, but not required." | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.702872 | null | null | TM
TM
7th Sea, Avalon, Castille, Eisen, Inismore, Highland Marches, Montaigne, Ussura, Vodacce, Vendel, Vestenmannavnjar, Knights of the Rose and Cross, Invisible College, Rilasciare, Novus Ordum Mundi,
Vaticine Church of the Prophets, Explorer’s Society, die Kreuzritter, El Vago and all other related marks are © and ™ 2001 by Alderac Entertainment Group, Inc. All rights reserved.
Mightier Than the Sword
Being a pair of tales presented for the edification and amusement of 7th Sea players
“The Music of the Spheres” Written by Cris Dornaus with Eric Vaubel
“The Golden Head of Korlak ur-Nagath” Written by Lee Garvin
Additional Material: Kevin Wilson
Art Direction: jim pinto
Cover and Interior Artwork: Cris Dornaus
Map: Jennifer Wick
Design and Layout: Steve Hough, Brendon Goodyear
Cover Design: Cris Dornaus, Brendon Goodyear
Line Developer: Rob Vaux
Editing: Rob Vaux
TM
7th Sea
2
The Music of the Spheres . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Introducti |
1781591334 | German Artillery in Combat (Hitler's War Machine) | Bob Carruthers | Bob Carruthers is an Emmy Award winning author and historian, who has written extensively on the Great War. A graduate of Edinburgh University, Bob is the author of a number of military history titles including the Amazon best seller The Wehrmacht in Russia. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.529887 | null | null | 7
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A TACTICAL RULES SUPPLEMENT FOR THE HEAVY GEAR UNIVERSE
TACTICAL FI€LD SUPPORT ARTILLERY & GROUND WARFAREDIRECTED by Pierre Ouellette STARRING Eke Charest, Gene Marcil and Marc-Alexandre
Vezina SCREENPLAY Pierre Ouellette BASED ON A GAME by Dream Pod 9 BASED ON A STORY by Pierre Ouellette PRODUCER Jean Carrieres CINEMA-
TOGRAPHER Marc-Alexandre Vezina FILM EDITORS Brian, Bill & Eric Inc. MERCHANDISING Robert Dubois COMPUTER GRAPHICS & SPECIAL EF-
FECTS Ghislain Barbe, Normand Bilodeau, Jeff Fortier and Pierre Ouellette SOUNDTRACK by YFA 0 MCMXCVI Dream Pod 9, Inc.
Waylon Wyatt (order #5625757)
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L'
c
-
The sound of the artillerq batteries was a distant thunder on the far hori-
zon. Temporarilq safe at the bottom of a hastilq digged foxhole. Ranger
Callahan considered his options. With his Gear blown out from under him
bq a well-concealed mine. these were dreadfullq limited.
Callahan immediatlq ruled out anq thou |
B004MU0G08 | Traveller RPG: Supplement 9 - Cybernetics | Mongoose Publishing | Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.649416 | null | null | Traveller
Starports ©2011 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden.
All significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open
Game License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fiction. Any similarity to actual people,
organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence. Printed in the USA.
Credits
Mongoose traveller
Author
Carl Walmsley
Editor
Charlotte Law
Layout
Will Chapman
Proofreader
Nick Robinson
Cover Illustration
Carlos Nunez de Castro Torres
Int |
0786941898 | Gargantuan Blue Dragon | Wizards Team | The blue dragon is a vain and territorial juggernaut of claws, scales, and beating wings, with a powerful breath weapon of crackling lightning! The third release in the D&D Icons line, this Gargantuan Blue Dragon miniature comes complete with a full-color battle map, a scenario sheet, and an oversized, double-sided stat card. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.504025 | null | null | Companions
of the Firmament Monster Sheets
The Dragons
(Fly Skill
Template)
Dragon
CR
Dragon
CR
White Dragon,
Wyrmling
2
Green Dragon, Adult
12
Crystal Dragon,
Wyrmling
2
Underworld Dragon,
Mature
Adult
12
Black Dragon,
Wyrmling
3
Sovereign Dragon, Juvenile
12
Brass Dragon,
Wyrmling
3
Blue Dragon,
Adult
13
Brine Dragon,
Wyrmling
3
Copper Dragon, Mature
Adult
13
Copper Dragon,
Wyrmling
4
Sea Dragon,
Mature
Adult
13
Green Dragon,
Wyrmling
4
Brine
Dragon, Old
14
Magma Dragon,
Wyrmling
4
Bronze Dragon,
Mature
Adult
14
Blue
Dragon,
Wyrmling
5
Cloud
Dragon, Mature
Adult
14
Bronze
Dragon,
Wyrmling
5
Gold Dragon, Adult
15
Cloud Dragon,
Wyrmling
5
Copper
Dragon, Old
15
Forest
Dragon,
Wyrmling
6
Forest Dragon,
Mature
Adult
15
Red
Dragon,
Wyrmling
6
Sovereign Dragon, Mature
Adult
16
Silver Dragon,
Wyrmling
6
Sky Dragon, Old
16
Gold Dragon,
Wyrmling
7
Cloud Dragon, Old
16
Sovereign Dragon,
Wy |
888203044X | Fiocco Uova Pasque IT Hop Eas Sur (Italian Edition) | Marcus Pfister | Marcus Pfister was born in Bern, Switzerland. After studying at the Art School of Bern, he apprenticed as a graphic designer and worked in an advertising agency before becoming self-employed in 1984. His debut picture book, The Sleepy Owl, was published by NorthSouth in 1986, but his big breakthrough came six years later with The Rainbow Fish. Today, Marcus has illustrated over fifty books that have been translated into more than fifty languages and received countless international awards. He lives with his wife, Debora, and his children in Bern. Meet Marcus Pfister at www.marcuspfister.ch. | [
"Children's Books",
"Geography & Cultures"
] | [
"Children's Books",
"Geography & Cultures"
] | Children's Books | 0.498364 | null | null | MA04
Avventura per 4-6 personaggi dall’8° al 12° livello
9536
AVVENTURA UFFICIALE
di Thomas M. Reid
Traduzione: Stefano Mattioli
di Thomas M. Reid
Traduzione: Stefano Mattioli
A Quattr'Occhi
A Quattr'Occhi
Monstrous Arcana
g
g
Advanced
Dungeons&Dragons
E D I Z I O N E I T A L I A N A
1
Crediti ...................................................................1
Introduzione .......................................................2
Background.........................................................3
L’Antica Città Beholder .................................3
Eventi Attuali ..................................................4
Velinax il Vermiglio ........................................4
Impostare L’ambientazione .........................5
Iniziare l’Avventura...........................................6
Uno Strano Mago ..........................................6
Qualcosa fra le Ombre .............................7
Entrare in Ilth K’hinax ................................ |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.525547 | null | null | Player’s Aid
III:
Nature’s Ally
Summoning
Cards
1
Player’s Aid III:
Nature’s Ally
Summoning Cards
by
4 Winds Fantasy Gaming
http://4windsfantasygaming.com
design – Connie J. Thomson & Robert W. Thomson
layout – Robert W. Thomson
4WF019
Player’s Aid III: Nature’s Ally Summoning Cards ©2010 4 Winds Fantasy Gaming. All Rights Reserved.
Player’s Aid III: Nature’s Ally Summoning Cards is presented under the Open Game License. See page 36
for the text of the Open Game License. All material on pages 6 through 35 are considered to be Open
Game Content. The Introduction and How to Use the Cards sections are considered Product Identity.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not
guarantee compatibility, and does not endorse this product.
Pathfinder is a re |
0786941537 | The Forge of War (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) | James Wyatt | JAMES WYATT won an Origins award for <i>City of the Spider Queen</i>(TM). He also wrote <i>Oriental Adventures</i>(TM) and co-authored munerous roleplaying game products, including the Eberron Campaign Setting.<br /><br />WOLFGANG BAUR began his gamin career writing articles for <i>Dungeon</i>(TM) magazine and eventually joined the magazine staff as an editor. He later worked as a game designer for both TSR, Inc. and Wizards of the Coast, Inc. He is the co-author of <i>d20 Dark*Matter</i>(TM), <i>Expedition to the Demonweb Pits</i>(TM), and <i>Frostburn</i>(TM).<br /><br />ARI MARMELL has contributed to over 40 RPG and fiction products, including <i>Vampire: The Requiem</i> and the novel <i>Gehenna: The Final Night</i>. His recent work for Wizards of the Coast includes <i>Complete Mage</i>(TM), <i>Tome of Magic</i>(TM), and <i>Faiths of Eberron</i>(TM). | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.596637 | null | null | Rich Redman, Skip Williams,
James Wyatt
® Supplement
D E I T I E S A N D D E M I G O D S
Rich Redman, Skip Williams, James Wyatt
U.S., CANADA,
ASIA, PACIFIC, & LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
Renton WA 98057-0707
Questions? 1-800-324-6496
EUROPEAN HEADQUARTERS
Wizards of the Coast, Belgium
P.B. 2031
2600 Berchem
Belgium
+32-70-23-32-77
Resources: This book includes material that was originally published in the following D&D® books and accessories:
Sword and Fist by Jason Carl; Tome and Blood by Bruce R. Cordell and Skip Williams; Defenders of the Faith by Rich
Redman and James Wyatt; Song and Silence by David Noonan and John D. Rateliff; Masters of the Wild by David
Eckelberry and Mike Selinker; Oriental Adventures by James Wyatt; and the Forgotten Realms®Campaign Setting
by Ed Greenwood, Sean K Reynolds, Skip Willliams, and Rob Heinsoo.
Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson, and the new Dungeons
& Dragons |
1588465136 | Laws of the Resurrection: Rules For Playing Mummies | White Wolf | Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now.<br /><br /><b>Laws of the Resurrection</b> covers all the material you need to create, play and narrate the Amenti, immortal mummies of Egypt. Within lie secrets as old as the pyramids, from the mystical paths of magic to the roads of the Underworld. Behold a world of spirits and gods as old and secret as the very sands of Egypt. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.542358 | null | null |
Kickstarter Manuscript Preview #3
© 2019 White Wolf Entertainment © 2019 Onyx Path Publishing
Chapter Four: Laws of the Arisen
This chapter contains the basic rules for playing Mummy: The Curse. More information,
including optional systems and examples of play, can be found in the Chronicles of Darkness
rulebook.
Traits
In addition to the supernatural traits of the Arisen, Chronicles of Darkness characters have
mundane traits common to mortals and monsters alike. Attributes are raw potential, Skills are
trained abilities, and Skill Specialties are specific areas of training in which a character excels.
Willpower is the extra effort a character can bring to bear in a stressful or dangerous situation,
when success is crucial or hangs by a thread. Some supernatural powers also use Willpower.
Humans possess a personal Virtue and Vice from which they can draw strength and refill their
Willpower. Since the Judges shackled the Arisen into eternal servitude, mummies refi |
1840592028 | Frog Is a Hero (English-Punjabi) (Frog series) | Max Velthuijs | <DIV><DIV><B>Max Velthuijs</B>, a student of graphic design and art at the Academy of Visual Arts–Arnhem, The Netherlands, is an author and designer of posters, stamps, book covers, animated films, and advertisements. He is the recipient of the Hans Christian Andersen Award for illustration, the Dutch Silver Pencil Award, and the German Bestlist Award.</DIV></DIV> | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.511033 | null | null | Rappan Athuk Copyright © 2018 Frog God Games. All Rights Reserved.
|
B004MU0G08 | Traveller RPG: Supplement 9 - Cybernetics | Mongoose Publishing | Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.619753 | null | null | Traveller
Compendium 1
Traveller Compendium 1 ©2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the
publisher is expressly forbidden. All significant characters, names, places,items, art and text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about
the Open Game License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fiction. Any similarity to actual
people organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence. Printed in the USA.
Credits
Classic Traveller
Marc Miller
Loren Wiseman, John Harshman, Frank Chadwick, Darryl
Hany, Winston Hamilton, Tony Svajlenka, Scott Renner, |
1545422176 | Rose (Thorn Tattoo Studio) (Volume 1) | Leslie North | <span>"Leslie North's books are<b>full of life and adventure</b>. Her heros are<b>heart-throbbingly hot</b>while her heroines are<b>sexy and vibrant</b>. I love reading Leslie North's stories so I can lose myself in the excitement and passion. I'm<b>always on the edge of my seat</b>- moving between<b>laughter, shock and heart-pounding feelings</b>- waiting for the next sentence and the next emotion. <b>Leslie North's books are a must-read!</b>" --<i>USA Today Bestseller Elizabeth Lennox</i></span><br /><span></span><br /><span>"Leslie North has weaved a story filled with<b>feels, heartache, secrets, sexual attraction, hot scenes, witty banter, off-the-chart chemistry, and love.</b>"</span><span><br /><br /><span>"I<b>love every Leslie North book</b>and this one isn't an exception. The<b>emotional, gutwrenching parts plus the steaminess</b>. Wow. I just<b>totally love every book</b>that she writes! I can't wait for the next." -<b>Caroline L</b></span><br /><br /><span>"Hero and heroine work so well together and they have<b>sky high chemistry</b>. I<b>laughed</b>and<b>yelled</b>at this wonderful book. I look forward to book 3." -<i>Lorrie Vanmeter on Her Rogue Russian</i></span><br /><br /><span>"So<b>I love Leslie North's books</b>and I've read a bunch of her Sheikh books. This one is about a cowboy and WOW. C<b>hange of pace, lots of spice, and just everything nice</b>. I loved how<b>strong the heroine was.</b>The<b>steamy scenes will melt yo</b>u."<i><b>-</b>Caroline L. on Breaking the Cowboy's Rules</i></span><br /><br /><span>"I think this might be my<b>favorite book by Leslie North</b>and I probably have read almost all of the ones that I know are published. The<b>characters are complex, its a unique storyline, the suspense keeps you guessing</b>, and the<b>hot factor is off the charts</b>." -<i>Melodyslove4books on Shooting the SEAL</i><br /><br /><span>"Leslie North has been a<b>favorite author</b>of mine for a couple of years but with each new book I like her more and more." -<i>Hazel Harkins</i></span><br /><br /><span>"I<b>never have been & never will be disappointed in any book written by Leslie North</b>! ... She has a definite talent for writing books both individually and in a series......the c<b>haracters and the books flow so smoothly together!</b>" -<i>Signi Siemens on Her Ruthless Russian</i></span><i></i><br /><span>"L.North knows how to<b>keep you wanting more and</b>always has<b>strong character's</b>that make you root for them." - Melissa Herman on Her Ruthless Russian</span></span></span> | [
"Teen & Young Adult & College",
"Romance"
] | [
"Romance",
"New Adult & College"
] | Teen & Young Adult & College | 0.50766 | null | null | Sub Rosa
The Ars Magica Magazine
A Distant Lands Publication
www.subrosamagazine.org
Issue 10, June 2012
2
Sub Rosa
Out Now and Coming Soon
Grogs
Authors: Mark Shirley, Christian Rosenkjaer Andersen, Evangeline Cheng, Camo
Coffey, Mark Faulkner, Timothy Ferguson, Mark Lawford
Cover Artist: Grey Thornberry
Stock Number: AG0301 | ISBN: 1-58978-129-5 | MSRP: $29.95 US
Format: 144 pages, hardcover
Release Date: July 2012
The Cradle & The Crescent
Authors: Niall Christie, Erik Dahl, Lachie Hayes, Mark Shirley, Alex White
Cover Artist: Grey Thornberry
Stock Number: AG0298 | ISBN: 1-58978-123-6 | MSRP: 32.95
Format: 192 pages, hardcover
Release Date: Available Now
Hermetic Projects
Authors: Mark Lawford (Great Tower, Hermetic Shipyard), Richard Love (Burning City,
Intangible Assassin), Matt Ryan (Living Corpse, Menagerie)
Cover Artist: Grey Thornberry
Stock Number: AG0299 | ISBN: 1-58978-126-0 | MSRP: $29.95 US
Format: 144 pages, hardcover
Release |
0714864749 | Marks of Excellence: The Development and Taxonomy of Trademarks Revised and Expanded edition | Per Mollerup | The definitive book on corporate branding.<b>Steven Heller</b> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.580846 | null | null | LEG1103
CREDITS & ACKNOWLEDGMENTS
Written by
Piotr Korys
WARSAW GODS OF DESTRUCTION
LEG1103
Published by
'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System
License version 4.0. A copy of this License can be found at www.wizards.com/d20.
Designation of Product Identity
All material, other than material already considered Open Gaming Content is considered Product Identity as described in Section 1(e) of the Open Gaming License v1.0a. This
includes but is not limited to Mission Manuals and all significant characters, names, creatures, spells, events, plots, logos, trade dress, product names, product lines, places,
items, art and text. These are also ©2004 Legion Publishing. All Rights Reserved, except where otherwise noted. The use of another company's trademark should not be con-
strued as a challenge to that trademark. Reproduction of non-Open Game Content from this w |
0764316044 | The Great Book of Tattoo (Schiffer Book) | Spider Webb | Spider Webb, M.F.A., has work exhibited in galleries and museums and on bodies around the world. When not operating a tattoo parlor at the Coney Island Museum, New York, he invents new ways to create beautiful skin art. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Decorative Arts & Design"
] | Arts & Photography | 0.614178 | null | null | Tattooing Spells in HARP
Written by Tero Oksala and edited by Mario M. Butter
Posted Jan 27, 2004 on HARPHQ.com and in the February issue of The Guild Companion online magazine
Krell entered the cave, it was dark and scary. Krell knew that somewhere here lived the spider
queen, Queen of the Webs as local villagers named it. The Spider queen terrorized the area around
her lair, the villagers were terrified because recently three hunters disappeared near the cave.
Many brave men had entered into this frightening cave, but no one has returned.
Just few seconds later the Spider Queen attacks. Krell receives a deadly wound from Spider
Queen’s attack. Krell activates one of his tattoos which should neutralize spider’s poison, mage
who placed those said that it will help quite quickly. This was his last chance to neutralize the
poison, so Krell hopes now that the Spider Queen cannot hit him second time.
The character who is going to make tattoos needs Artistic Tattooing ski |
1856694089 | C/ID: Visual Identity and Branding for the Arts | Angus Hyland | Angus Hyland studied at the London College of Printing, then the Royal College of Art. He ran his own studio in London for ten years, then became a partner at Pentagram, London in 1998. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Decorative Arts & Design"
] | Arts & Photography | 0.50973 | null | null | MICHAEL OHL
10
2
Credits
Design: Michael Ohl
Development & Editing: Dan Dillon, Steve Winter
Art Director & Graphic Design: Marc Radle
Cover Art: Felipe Escobar
Interior Art: Emile Denis, Felipe Escobar, Florian Stitz
Publisher: Wolfgang Baur
Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress.
(Elements that have previously been designated as Open Game Content are not included in this declaration.)
Open Game Content: The Open content in this book includes the shadow bloodline, Light Eater warlock patron,
Whisper rogue archetype, and the Shadow school spells. No other portion of thi |
1581152469 | Design Humor: The Art of Graphic Wit | Steven Heller | Steven Helleris co-chair of the MFA Design: Designer as Author program at the School of Visual Arts, New York. His many previous books includeTypographic Universe, New Modernist Type, and Scripts. | [
"Arts & Photography",
"History"
] | [
"Arts & Photography",
"History & Criticism"
] | Arts & Photography | 0.505077 | null | null | TRAINING ROOM RULES
the super-powered role playing game
Daring Comics Role-Playing Game
Training Room Rules
Design and Writing: Lee F. Szczepanik, III, Lee F. Szczepanik, Jr.
Editing: Anna Lunsford
Graphic Design: Dave Anderson
Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC
and is used with permission. The Fate Core font is © Evil Hat Productions, LLC and is used with permission.
The Four Actions icons were designed by Jeremy Keller.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Gaming License,
Version 1.0a: all character, organization, place names and descriptions, all artwork and images.
The following text is Open Gaming Content: all material not designated Product Identity.
Daring Comics Training Room Rules is 2016 Daring Entertainment, LLC. All rights reserved. Daring Comics
Spotlight, Daring Comics, Daring Comics Role-Playing Game, Daring Entertainment, and associated l |
0692872434 | 50 Poison Pieces: Solve 50 Puzzles Where the Unprotected Piece Is Toxic | Lauren Goodkind | Lauren Goodkind is currently rated as a class A player, rated between 1800-2000. She has been ranked on and off the top 100 ranking list of females in the USA for over ten years. Check out Lauren's unique chess puzzle website at ChessByLauren.com<div><br /><div>Here are her chess highlights:<div><ol><li>Gained about 450 USCF rating points in less than four months, from 1117 to approximately 1550, after winning and doing well in local tournaments.</li><li>Defeated Vivian Smith, the New Zealand women's chess champion in a 2004 tournament game. The second tournament game was a draw. Both games were played in beautiful New Zealand.</li><li>Defeated and drawn various expert and master players (rated 2000-2300)</li><li>Drew (a tie) against Peter Thiel, a billionaire and master chess player in a 2003 tournament game</li><li>Getting 2nd place in the 2016 California's Women's Championship</li><li>Lauren's former and current chess students have won many chess tournaments, including the Susan Polgar All-Girls tournament. In April 2017, she helped coached the Weibel Elementary school chess team at All-Girls nationals in Chicago. The team got 1st place!</li></ol></div></div></div> | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.444145 | null | null | PARANOIA
XP
Clarificateur: _____________ - ____ - ____ - 1 2 3 4 5 6 ____
Sexe: H | F | Autre Joueur: __________________________________
Service: ____________________________________________________
Tics: _______________________________________________________
_______________________________________________________
FEUILLE DE PERSONNAGE
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
Lèche-bottes
Culot
Escroquerie
Hygiène
Interrogatoire
Intimidation
Perspicacité
Oratoire
______________
______________
______________
______________
_____
_____
_____
_____
_____
_____
_____
_____
Dissimulation
Déguisement
Vigilance
Systèmes de Sécurité
Filature Escamotage
Discrétion
Surveillance
_____
_____
_____
_____
______________
______________
______________
______________
_____
Agilité _____
Armes à Energie(Violence+4)_____
*Démolition
_____
_____
Armes de Zone
Dextérité
_____
_____
_____
Armes de Contact
_____
Armes à |
1848610882 | Anime Animus Anima | Jaime Robles | Jaime Robles took her undergraduate degree from the University of California, Berkeley and received an M.F.A. in Creative Writing from San Francisco State University, where she studied with Kathleen Fraser, William Dickey and Maxine Chernoff. She co-founded Five Trees Press, an award-winning literary press in San Francisco, and in the 1980s she was poetry acquisitions editor at The Lapis Press, Santa Monica, the press established by the abstract-expressionist painter Sam Francis. She also worked as an editor with the late museum director and art scholar, Dr. Pontus Hulten. She also writes text for both musical and visual settings. With her musical collaborator, composer Peter Josheff, she premiered the one-act chamber opera Inferno, June 2009 in Berkeley, California. Their one-act opera, Diary, was produced in 2004 by Goat Hall Productions in their San Francisco opera theater series, Fresh Voices. Robles is currently editor and publisher of Five Fingers Press and Woodland Editions. Her work is in collections at the Bancroft Library, University of California, Berkeley; The Beinecke Library, Yale University; The Bender Room, University of San Francisco; Columbia University; and Harvard University, among others. She has received publishing grants from the National Endowment for the Humanities; a fellowship from the Djerassi Resident Artists Program; and a grant from the Fund for Poetry. Her writing has been published in numerous magazines, including 26, Conjunctions, FIRST INTENSITY, NEW AMERICAN WRITING, and VOLT. Jaime Robles has taught editing and book arts at New College of California, Naropa University in Boulder, San Francisco State University, Saint Mary's College in Moraga, and the University of San Francisco. | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.521888 | null | null | Anima, Beyond Fantasy is © 2005 – 2009 by Anima Project Studio. All rights reserved. Permission granted to reproduce this page for personal use only.
s p e L L n A m e
Level
Cost
Action Int X
Effect
Added Effect
Maint
Type
B o o k o F m A g i c
|
0471143820 | Floor Coverings for Historic Buildings | Helene Von Rosenstiel | In clear, succinct terms the authors explain what reproductions of document quality are available, when and where it is appropriate to use them and how to purchase them. Wallpapers contains over 1,350 different wallpapers from 1700 to 1910, describing American and foreign designs and borders as well as scenic, plain and embossed papers. Includes 200+ black-and-white photos and 20 full-color photos. Fabrics consists of seven chapters devoted to periods beginning with the 18th century. Features a unique catalog of more than 600 fabric types and patterns and a new chapter on 20th-century fabrics. The authors of Floor Coverings explain how to research floor coverings that may have been used previously in a room and how to locate suitable reproductions. They cover everything from shiplap pine boards, encaustic tiles to flatwoven ingrains and the finest Orientals. Lighting traces the history of lighting from candles to gas and electric fixtures used in American homes, public places and streets from the colonial era into the 20th century. Moss provides complete information on selecting several hundred appropriate fixtures. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.435074 | null | null |
1
Eine inoffizielle Spielhilfe zu magischen Lehrmeistern
2
PPrriivvaattee LLeehhrrmmeeiisstteerr IIII
– Neue persönliche Lehrmeister für Fortbildung und
Vertiefung von magischem Wissen in Aventurien –
von Alex Spohr
Mit besonderem Dank an Lutz Berthold, Marie Mönkemeyer, Sven Fehling, Oliver Overheu, Daniel Bruxmeier und Falk
Swoboda für Anregungen, Bearbeitung, Beiträge, Berechnungen und Korrektur sowie an Diana Rahfoth für die Coverillust-
ration und Daniel Bruxmeier für Covergestaltung und Layout
VVoorrw
woorrtt
Die vorliegende Spielhilfe enthält einen Satz neuer persönli-
cher Lehrmeister für aventurische Magier.
Sie finden zu jedem einzelnen Lehrmeister eine kurze Be-
schreibung, aber auch die spieltechnischen Werte, falls Sie
einen seiner Schüler spielen wollen. Dazu kommen noch
einige Vorschläge, wie Sie die Lehrmeister und ihre Schüler
mit
einem
Abenteuer
verbinden
können,
kleinere
Szenariovorschläge und Anmerkungen.
Die Berechnung |
1474845207 | Daddy and Me | Parragon Inc. | Sarah Ward is a freelance designer and illustrator living in Sheffield, England. After studying for a degree in Visual Communication Sarah worked at Hallmark Cards before making the move to freelance work. Her clients include Autumn Publishing, Gartner Greetings, Hallmark Cards UK, Igloo Books, Metlife Magazine, Parragon Books, Sainsbury's, Small World Creations Ltd, UK Greetings. | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.579147 | null | null | , Inc
|
1107652286 | Race: An Introduction | Peter Wade | "... an exceptionally clear and comprehensive account of race and racism. It extends across the long history of racial ideas, and ranges geographically from the US and Europe to Latin America and Africa. A fine teaching and basic reference resource." <br />David Theo Goldberg, University of California Humanities Research Institute<br /><br />"Perhaps no subject is as pressing, controversial, and indeed unresolved as that of race. Race: An Introduction brings great clarity to this broad topic, tackling the tough issues in an accessible and deeply informed way. The book's global framework is especially valuable. Insightfully and systematically comparing the uses of the race concept around the world, and simultaneously focusing deeply on key cases such as Europe, the Americas (North and South), and South Africa, this text is an excellent choice for classroom use. Highly recommended." <br />Howard Winant, Director, University of California Center for New Racial Studies | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Social Sciences"
] | Politics & Social Sciences | 0.492448 | null | null | Race Creation
Cookbook
LPJ9874
RACE CREATION COOKBOOK
PAGE 1
For Dungeon Masters
DMs with a taste for world-building can either borrow
races for their setting from other sources, or build new
races from scratch. Presented below are guidelines for
designing new character races with access to a wide
variety of abilities and balancing drawbacks. Whether
these are exotic new races or variants of more familiar
fantasy races, the tools are in your hands. This system
is not, however, balanced for players to build their
own races.
Designing New
Races
Racial advantages of all kinds are purchased with a
pool of ability points. In this system, races are built
from a pool of 40 points. There are also a variety of
drawbacks, including racial Hit Dice, Level Adjust-
ment, and unusual racial vulnerabilities, which grant
additional ability points.
This system is no substitute for a DM’s good judg-
ment. Forty ability points, plus a bit more from draw-
backs, could grant a race on |
158846069X | Gamma World Player's Handbook: A Campaign Setting for d20 Roleplaying | Bruce Baugh | The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind.<br /><br />The <b>Gamma World Player's Handbook</b> presents a new edition of the classic sci-fi adventure game, energized for the 21st century! Play humans, mutants and new races created in the chaos of the Final Wars, out not just to survive but to thrive in the midst of adventure, danger and mystery. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.455176 | null | null | Version 1.4b
1
2
Contents
1
Player Section
7
1
Character Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7
2
Character Development
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8
2
GM Section
9
1
Character Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9
2
Character Development
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
10
3
Action Resolving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
4
Combat actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
5
Creating the story
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
14
6
Setting and specific rulings
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
6.1
Races
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
6.2
Cybertech . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
0873643917 | Modern Ballistic Armor: Clothing, Bomb Blankets, Shields, Vehicle Protection . . . Everything You Need To Know | Duncan Long | Duncan Long is an internationally recognized nonfiction and fiction writer of countless books and magazine articles on weapons and warfare. He is a best-selling Paladin author, with more than 20 firearms manuals in print. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.587306 | null | null | Armor
Light
Name
AP
Avail
Light
Beloved by spies and assassins
1
-
Rare
All
for the full body protection it
Ballistic Vest
1
5
Com
Body
provides.
Explorer Hood
1
-
Head
Undetectable when worn under
Plug Suit
1
-
Rare
All
normal clothing and armors, the
2
-
Head
Explorer Storm Coat
2
5
Arms, Body, Legs
armors worn over it. Best quality
2
-
Com
Arms, Body, Legs
Scout Recon Helmet
2
-
Rare
Head
3
4
Rare
Arms, Body, Legs
when the face masked is pulled
3
-
All
up; other equipment worn may still be
Guardian Armor
3
-
Rare
All
found. When not hidden by
Mesh Legging
4
-
Rare
Legs
clothes or armor, adds +2k0 to
Scout Recon Armor
4
5
Rare
Arms, Body, Legs
stealth checks in dark or shadowy
Medium
locations.
Thermal Armor
4
3
Com
All
Chitin
5
4
All
Ballistic Vest
Corsair Armor
5
-
Body, Legs
A protective vest with pockets
5
4
All
designed for holding and easily
Pathfinder Armor
4
4
All
Terminus Armor
5
4
Arms, Body, Legs
flak plates as a lighter and
Lathe-Wrought Breastplate
6
5
Body,
cheap |
1581153902 | The Trademark Guide: A Friendly Handbook to Protecting and Profiting from Trademarks, Second Edition (Business and Legal Forms) | Lee Wilson | "A highly accessible text." <b><i>Lawyers Weekly</i></b> | [
"Politics & Social Sciences"
] | [
"Law",
"Intellectual Property"
] | Politics & Social Sciences | 0.467564 | null | null | OF
◆ The Stalker ◆
1
Lead Developer: Chris Bennett
Interior Design: Erik Nowak
Interior Layout: Jeremy Smith
Interior Artwork: Joe Shawcross, Ben Hossi, Storn Cook, Rick Hershey, Shaman’s Stockart
Publisher: Jeremy Smith
Special thanks to the legions of fans who helped playtest the material in this book and offered new and innova-
tive ideas to include.
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the
third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adki-
son.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game
License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names
(characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that
have previously been designated as Open Game Content or are in the publ |
1440474346 | Ultimate Ghost Hunter: The Handbook For The Amateur Parapsychologist | Vince Wilson | Vince Wilson has always been interested in science, history, and the unexplained since as far back as he can remember. Together with a long-time high school friend, he founded the Baltimore Society for Paranormal Research. He soon set his sites higher and formed the Maryland Paranormal Investigators Coalition -- a collection of groups dedicated to serious paranormal research and scientific observation. Wilson is the author of Ghost Tech and Ghost Science. He has lectured on ghost hunting technology and has also appeared on all the major local TV stations in the Baltimore area and on numerous radio stations in regards to his work in paranormal research. He has also been featured on Creepy Canada in 2005 aboard the USS Constellation and the Discovery Channel in 2006 for an investigation he did at the Edgar Allan Poe House in Baltimore. He lives in a possibly haunted location in Southeast Baltimore (he refuses to investigate his own place). | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.537506 | null | null | Player Name:
1 In a Pulp game where Sanity can be
recovered, mark Sanity pool loss
with a line, Sanity rating loss with
a cross.
4 Usually, you can’t start with Cthulhu
Mythos. Sanity is limited to
10-Cthulhu Mythos.
5 In a Pulp game If your Firearms
rating is 5 you can fire two pistols at
once (see p.. 42).
6 Assign one language per point,
during play. Record them here.
7 Any Fleeing rating above twice
your Athletics rating costs one point
for two.
8 O n l y A l i e n i s t s a n d
Parapsychologists can buy Hypnosis,
and only in a Pulp game.
9 You start with 4 free Sanity points,
1 Health and 1 Stability point.
10 Optional ability for use with Rough
Magicks - can only be acquired in
play.
2 Occupational abilities are half price.
Mark them with a * before assigning
points.
3 Hit Threshold is 3, 4 if your Athletics
is 8 or higher.
(I) These General abilities double up
as Investigative abilities.
© 2008 Pelgrane Press Ltd. All rights Reserved. Trail of Cthulhu is |
0786913509 | Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying) | TSR Inc | To celebrate the 15th anniversary of the publication of the first DRAGONLANCE adventure, TSR proudly presents a retelling of the greatest fantasy roleplaying epic ever. Players can assume the roles of Raistlin, Tasselhoff, Tanis, and other Heroes of the Lance, or create original heroes. The DRAGONLANCE Classics 15th Anniversary Edition features many all-new scenes, including meetings with Dalamar, Ariakan, and other more recent additions to the Saga. It is fully compatible with both the AD&D and SAGA game rules. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.591545 | null | null | 2018
OfficialAdvanced
ORIENTAL ADVENTURES
This fascinating sourcebook
contains all-new information for
players and Dungeon* Masters,
ages 10 and up.
TSR, Inc.
All the necessary inforr
add Oriental Adventure;
AD&D" campaign, for beginnfffg
to advanced players.
ADVANCED DCJMGEOR»& DRAGONS, the TSR logo, and PRODUCTS OF YOUR IMAGINATjfllLare trademarks owned by TSR Inc
ORIENTAL ADVENTURES
Gary Gygax
with David Cook and Francois Marcela-Froideval
The rulebook for AD&D® game adventures in the mystical world of the Orient!
TSR Inc.
POB 756
Lake Geneva,
Wl 53147
TSR UK Ltd.
The Mill, Rathmore Road
Cambridge, CB1 4AD
United Kingdom
ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, and FIEND FOLIO are registered trademarks owned by TSR Inc.
The TSR logo and PRODUCTS OF YOUR IMAGINATION are trademarks owned by TSR Inc.
Special Thanks to
Whenever a project of this size is put together, there are many people who give their time and extra effort to see it through.
This is particularly t |
0534358659 | Sniffy, the Virtual Rat, Pro Version | Tom Alloway | Tom Alloway was trained by Winifred Hill at Northwestern University and is an expert in animal behavior, specifically ants, as well as operant and classical conditioning. He's the former chair at UT-Mississauga. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Social Sciences"
] | Politics & Social Sciences | 0.471319 | null | null | Map 1 for I Smell a Rat
Dungeon Fantasy, I Smell a Rat, GURPS, Pyramid, Warehouse 23, the pyramid logo, and the names
of all products published by Steve Jackson Games Incorporated are trademarks or registered
trademarks of Steve Jackson Games Incorporated, or used under license. Map is copyright © 2017
by Steve Jackson Games Incorporated. All rights reserved. • dungeonfantasy.sjgames.com
TM
Map 2 for I Smell a Rat
Dungeon Fantasy, I Smell a Rat, GURPS, Pyramid, Warehouse 23, the pyramid logo, and the names
of all products published by Steve Jackson Games Incorporated are trademarks or registered
trademarks of Steve Jackson Games Incorporated, or used under license. Map is copyright © 2017
by Steve Jackson Games Incorporated. All rights reserved. • dungeonfantasy.sjgames.com
TM
Map 3 for I Smell a Rat
Dungeon Fantasy, I Smell a Rat, GURPS, Pyramid, Warehouse 23, the pyramid logo, and the names
of all products published by Steve Jackson Games Incorporated are trademarks or regis |
0741428571 | The Lost Dogs of Shoretown: A Koko the Canine Detective Mystery | Annie Mack | Best trick of the novel: how Mack convinces readers she does know what goes on in the canine head. -- <i>Aspen Times, December 18, 2005</i> | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.528333 | null | null | The reign of Cats & Dogs
The reign of Cats & Dogs
A Weird Adventure
for 4-6 heroes of PL 8-10
by Crystal Frasier
SuggeSted PL: 8-10
RequiRed BookS: M&M Deluxe Hero’s HanDbook,
M&M Deluxe GaMeMaster’s GuiDe
SuggeSted BookS: eMeralD City
The relative peace of Emerald City is shattered by a remnant of the
past as a powerful magical talisman falls into the hands of the uniniti-
ated. When a seemingly ordinary robbery reveals a glimpse of Emer-
ald City’s hidden past, an otherwise normal day turns into a struggle
against hypersonic ferrets, building-sized lizards, and flying sharks.
Can the heroes stop this neophyte villain before she crosses a line? Or
will Emerald City fall to... The Reign of Cats and Dogs?
SECRET ORIGINS
Cloud MacGuire—a college junior who never met a cause she
couldn’t drive into the ground without truly understanding it—re-
cently inherited her grandfather’s old sea chest upon his death.
Expecting to simply be horrified by his gag-worthy fashion sense
and Ame |
069293958X | Archaeology for the Woman's Soul: Awaken Woman...unearth Yourself...worship Your Truth... | Corina Luna Dea | Calling herself an "Archaeologist for the Soul", Corina Luna Dea loves philosophy, history, archaeology, psychology, the arts, etc. She is a passionate Gypsy Soul, poet, writer, speaker and visionary of a new world filled with kindness, generosity and caring for one another. Corina was born and raised in Communist Romania, now residing in the US for over 30 years. Through her empowering poetry and prose Corina guides women to re-enter their story and excavate what matters in order to cultivate resilience and overcome emotional wounding, adversity and social injustice. Corina discovered her gift as a writer and poet when she was 45 years. Since then, her poetry touches women's hearts all over the world. Through the experience of her own wounding and how she was able to reclaim her voice, Corina gained depth and insight into the complexity of human nature, her poetry expressing with grace and eloquence the search for essence and sacredness, the descent into the dark night of the soul and the richness of women's stories and how they are called to heal the world with their gifts and talents.Corina lives in the Chicagoland area. She can be found at www.archaeologyforthesoul.com | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.536576 | null | null | a s o u r c e b o o k f o r
a s o u r c e b o o k f o r
1
ancient mysteries
2
A
ll it took was a brief caress, the slightest touch of my hand against the ancient papyrus. The
scroll seemed harmless, but I should have figured that nothing sitting inside a sleeping ancient’s
sarcophagus could possibly be. My world simply vanished before my eyes, replaced by another,
foreign landscape filled with pyramids, desert sand and a woman.
Oh, the woman. I couldn’t look away, even if I had wanted to. Her eyes consumed me. It felt as if I was
being dragged into them. My body, mind and soul were all spiraling down into the deep, dark well of her
pupils, her history, the gravity of her, pulling me into their depths. When she smiled, blood streaking down
her full red lips, I decided that I no longer cared. I just let go, allowing myself, my self, to vanish into
whatever waited for me, with only her eyes and her smile as a guide.
For what it was worth, I smiled back.
* * *
A
t first, I co |
0615725228 | Seeker Of Fate: Fate Series #2 | L.J. Kentowski | L.J. Kentowski is the author of Guardian Of Fate & Seeker Of Fate, books 1 & 2 in the Fate series. She lives in the Midwest with her husband, step-daughter, son & dog, working diligently on more hypnotic urban fantasy and paranormal romance novels. Her next book, Divine Warrior, the start of a new, hot paranormal romance series, Divine Descendents, is expected out in 2013. To catch up on more of L.J.s projects visit her website at http://www.ljkentowski.com, or stalk her out on Facebook, Twitter, Goodreads, and Pinterest. | [
"Romance",
"Paranormal"
] | [
"Romance",
"Paranormal"
] | Romance | 0.516954 | null | null | Fate Solo
Kenny Norris
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
https://creativecommons.org/licenses/by-sa/4.0/
Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo
is © Evil Hat Productions, LLC and is used with permission.
1
Fate Solo is a Solo Engine so when playing Fate you don’t have to ‘break out’ of the system to use a Solo Engine.
There are three main area of rules of Fate Solo:
1.
Fate Solo Oracle
2.
Character Rules
3.
Surprise Factor
Fate Solo Oracle (v 3.2)
Odds
Terrible
Poor
Even
Good
Great
-4
No --
No --
No -
No -
No
-3
No --
No -
No -
No
No +
-2
No -
No -
No
No +
No ++ / Yes --
-1
No
No
No +
No ++ / Yes --
Yes -
0
No
No +
No ++ / Yes --
Yes -
Yes
1
No +
No ++ / Yes --
Yes -
Yes
Yes
2
No ++ / Yes --
Yes -
Yes
Yes +
Yes +
3
Yes -
Yes
Yes +
Yes +
Yes ++
4
Yes
Yes +
Yes +
Yes ++
Yes ++
The Oracle is used when asking yes/no questions within the game. Along the top are the odds. This shows the likel |
0307466523 | Alan Wake: Official Survival Guide (Prima Official Game Guides) | Prima Games | Prima Games, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. Prima Games understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.475966 | null | null | By Thilo Graf
The Perennial Crown Part 1:
The Perennial Crown Part 1:
Opal of Bhopan
Opal of Bhopan
PATHFINDER SOCIETY SCENARIO #1–16
TIER 3–6
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052–0577
paizo.com
Scenario Tags
Scenario tags provide additional information about an adventure’s contents. For
more information on scenario tags, see the Pathfinder Society Guide to Play at
http://www.organizedplayfoundation.org/paizo/guides/.
Metaplot
Pathfinder Society Scenario #1–16: The Perennial Crown Part 1: Opal of Bhopan is a Pathfinder
Society Scenario designed for 3rd- through 6th-level characters (Tier 3–6; Subtiers 3–4 and
5–6). As a scenario, this adventure is designed to take about 4 hours to play. It is designed
for play in the Pathfinder Society Organized Play campaign but can easily be adapted for
use with any world. For more information on the Pathfinder Society campaign, how to read
the attached Chronicle sheets, and how to find games in your area, check out the |
0806518316 | Wicca Candle Magick (Citadel Library of Mystic Arts) | GERINA DUNWICH | <b>Gerina Dunwich</b>was born on December 27, 1959. After discovering at a very young age that she possessed certain psychic gifts and the ability to make contact with spirits of the dead, she developed an intense interest in the world of the occult. In the summer of 1969 she was formally introduced to witchcraft and spiritualism by an older family member, and has since devoted her personal life and writing career to educating the public about the ways of the Craft.<br />As a teenager, Gerina Dunwich (using a different nom de plume at the time) began writing poetry, short stories, magazine articles, and stage plays complete with musical scores. Her first published newspaper article,<i>His Voice was His Vehicle,</i>was an interview with singer/songwriter Jim Peterik from the rock n roll group, the Ides of March (and later, Survivor). Co-written with her cousin, Barbara Williams, it was published in October 1976.<br />By the spring of 1980 Gerina Dunwich was publishing a small press literary journal called<i>Golden Isis,</i>a one-woman operation that specialized in Goddess-inspired poetry and offbeat fiction. Its international circulation grew to nearly 3600 and it attracted subscribers from places as far away as Puerto Rico, Australia, Italy, and Japan.<i>Circle of Shadows</i>- a collection of Gerinas own poetry, was self-published a decade later.<br />After visiting Salem, Massachusetts, in April of 1984, Gerina relocated to the North Shore of Boston, residing first in Beverly, and then in Ipswich. In the winter of 1986, she purchased the historic Moses Day Homestead - a stately 17th century Colonial house in Haverhill that had been built around the time of the infamous Salem witchcraft trials. The house, which had been featured in a local television documentary about haunted houses in the Boston area, was a hotbed of paranormal activity. Soon after moving there, Gerina experienced a vivid dream in which the spirit of the late witchcraft author Sybil Leek appeared and whispered to her that her destiny as an author was "written in the stars." The dream proved to be prophetic when, in 1987, Gerina landed her first book contract with Citadel Press. (Appropriately, the contract was dated October 31st.) The following year saw the publication of her first book,<i>Candlelight Spells,</i>and the start of her successful career as a prolific book author.<br />In December of 1993 she moved into a century-old Victorian mansion located in the quaint and historic town of Fort Covington, New York. She soon opened a small shop on High Street called "The Country Witch" (later renamed "The Calico Cat Whatnot Shop"), which sold antiques, curios and various occult supplies. (Coincidentally, the antique shop run by Sybil Leek in the New Forest was also located on a High Street.) The business proved to be instrumental in bringing together many of the area's Pagans, including several who would later become Gerina's close friends and members of her coven.<br />In February of 1998 Gerina Dunwich received a ministerial license from the Universal Life Church. Ironically, the first handfasting she performed as a legally ordained minister was for the younger brother of the cousin who had introduced her to witchcraft nearly thirty years earlier.<br />Gerina has been a guest on numerous radio talk shows throughout the United States and Canada. She has lectured and presented workshops at festivals and gatherings across the country, including the CraftWise Pagan Gathering (Waterbury, Connecticut), the Real Witches' Ball (Columbus, Ohio), and Panpipes' Pagan Day Festival (West Hollywood, California).<br />She is a member of the International Ghost Hunters Society, the Authors Guild, and the Fellowship of Isis. Her biography is listed in a number of reference works, such as<i>Who's Who in the East; Whos Who of American Women, Personalities of America;</i>and<i>Crossroads: Who's Who of the Magickal Community</i>(published by The Witching Well Education and Research Center, 1988). She is also mentioned in Anne Carson's<i>Goddesses and Wise Women,</i>Raymond Bucklands<i>The Witch Book,</i>and other works.<br />In addition to being an occult author and respected spokesperson for the Neo-Pagan community, Gerina Dunwich is a freelance paranormal researcher who specializes in ghost animals and animal-related hauntings. In 2005 she founded the Paranormal Animal Research Group, which investigates haunted places and researches animal sensitivity to paranormal anomalies. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.618774 | null | null | CANDLEKEEP
A Book of Books
Candlekeep Mysteries is an anthology of adventures written by members of the Dungeons & Dragons community. Each adventure begins with a book
that the characters �nd in Candlekeep, an enormous library located on the Sword Coast in the Forgotten Realms setting.
If you’re not running a Forgotten Realms campaign, you can adapt the adventures in this book for other settings, substituting any large library similar
to Candlekeep. Examples from other published D&D settings include the following:
On the world of Exandria, the Soltryce Academy in Rexxentrum (a large city on the continent of Wildemount) or the Cobalt Reserve in Westruun (a
small city on the continent of Tal’dorei)
On the world of Eberron, the Library of Korranberg in the nation of Zilargo, the University of Wynarn’s library in the nation of Aundair, or Morgrave
University’s library in the city of Sharn
On the world of Oerth, the Great Library in the Free City of Greyhawk
Using the Adventures
The Candlek |
0880385995 | Dungeon Master's Design Kit (Advanced Dungeons & Dragons Accessory) | Harold Johnson | The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.565529 | null | null |
WWP (VERSION 2.0)
WRAITH WRIGHT’S
THE COMPREHENSIVE
EQUIPMENT MANUAL
CREDITS
Lead Design and Writing: Randall Right of Wraith Wright Productions
Illustration: Cover and interior by Johnathan Good of Johnathan Good Illustration
Cover texture unattributed (CC0 1.0 universal license)
Quality and Development Consultation: Charles Baker, Matthew Skau, Robert Ochs, Scott Szydlo
Production and Publication: a million monkeys with a million typewriters
INSPIRATIONS AND COMMUNITY CONTENT
This product contains many original ideas and game mechanics. It also draws inspiration from earlier editions of Dungeons &
Dragons, including the Arms and Equipment Guide (2nd and 3rd editions), Oriental Adventures (2nd and 3rd editions), untold
numbers of Dragon Magazine articles, myriad Internet articles, and more.
As of this version, no community content was used from any materials marketed in the Dungeon Masters Guild or elsewhere.
As with any pro |
0394521870 | Sinister Secret of Saltmarsh | Dave J. Brown | The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The adventure is set in the World of Greyhawk campaign setting. The Sinister Secret of Saltmarsh received positive reviews from critics. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.536818 | null | null | U1
Dungeon Module U1
PREMIERE ADVENTURE FROM THE UNITED KINGDOM
by Dave J. Browne with Don Turnbull
AN ADVENTURE FOR CHARACTER LEVELS 1-3
The Sinister Secret of Saltmarsh
9076
FOR ADVANCED
D&D™ GAME
Desolate and abandoned, the evil alchemist's mansion stands alone on the hill, looking out towards the sea. Mysterious lights and
ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister
secret?
©1981 TSR Hobbies, Inc. All Rights Reserved.
The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom,
for beginning adventures with the AD&D™ rules. The adventure can be played by 5-10 characters of level 1-3. This module contains
large-scale maps, full background information and detailed encounter descriptions for the players and DM.
Printed in U.S.A.
9062
TSR Hobbies, Inc.
POB 756
Lake Geneva,
WI 53147
TSR Hobbies (UK) Ltd.
The Mill, Rathmore Road
|
1566950341 | El Yunque National Forest (National Geographic Trails Illustrated Map) | National Geographic Maps - Trails Illustrated | Founded in 1915 as the Cartographic Group, the first division of National Geographic, National Geographic Maps has been responsible for illustrating the world around us through the art and science of mapmaking.Today, National Geographic Maps continues this mission by creating the world's best wall maps, recreation maps, atlases, and globes which inspire people to care about and explore their world. | [
"References & Guides & Self-Help ",
"Geography & Cultures"
] | [
"Reference",
"Atlases & Maps"
] | References & Guides & Self-Help | 0.592055 | null | null | Verduran Forest
0
5
MILES
10
Cartography by Robert Lazzaretti
© 2014, Paizo Publishing, LLC.
tristeza House
Cartography by Robert Lazzaretti
© 2014, Paizo Publishing, LLC.
|
0714864749 | Marks of Excellence: The Development and Taxonomy of Trademarks Revised and Expanded edition | Per Mollerup | The definitive book on corporate branding.<b>Steven Heller</b> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.532796 | null | null | Horrors of Penance
1
Dedications
Dedicated to all the late-night odd noises and moving shadows that I swear are just the cats. –klm
To all those nights spookin’ with the gang. –blh
Bastion Press and the Bastion Press logo are trademarks, and Oathbound is a registered tradermark owned by Bastion Press, Inc. All Bastion characters, character names, and the
distinctive likenesses thereof are trademarks owned by Bastion Press, Inc. ‘d20 System’ and the ‘d20 System’ logo are trademarks owned by Wizards of the Coast and are used
according to the terms of the d20 System License version 3.0. Dungeons & Dragons and Wizards of the Coast are registered trademarks of Wizards of the Coast, Inc. and are used
with permission. A copy of this License can be found at www.wizards.com. © 2003 Bastion Press, Inc. All Rights Reserved. Printed in the U.S.A. by Walsworth Publishing of
Marceline, MO.
Open Content: Only materials indicated in Section 15 of the Open Gaming License on the last page of this PDF ar |
1560760540 | Complete Psionics Handbook (Advanced Dungeons & Dragons Rules Supplement) | Steve Winter | Are you ready for the mind-blowing potential of the psyche? <b>The Complete Psionic's Handbook</b> describes over 150 paranormal powers - telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel - plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.516936 | null | null | Psionic Exploits
Psionic Exploits
Psionic Exploits
Psionic Exploits
Psionic Exploits
Psionic Exploits
Psionic Exploits
Version 1.0
A conversion of over 500
4th Edition Psionic Powers
into 5th Edition Abilities
Conversion work done by DM_Steel
Special thanks to everyone who gave feedback
and inspired me to do this in the first place:
My Wife, Abby
The Angry GM
And everyone who has supported me on DM’s Guild and Ko-Fi
Table of Contents
Table of Contents
4
5
5
9
10
12
31
51
73
93
93
Back
Back
Introduction
Introduction
What is an Exploit?
How to use Exploits in Your Game
How Players can Acquire Exploits
Reading an Exploit
New Rules & Terms
New Rules & Terms
Rules ...............................................................................................
Keywords .....................................................................................
Terms ..............................................................................................
Converting Exploits into Spells ...... |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ||
0595389236 | Warrior Priest of Dmon-Li (The Morcyth Saga, Book 3) | Brian Pratt | Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.471988 | null | null | Morn Frostsilver
Male Dwarf Cleric of Moradin
Level 4
Lawful Good
After he and his friends defeated a band of marauding orcs in their
lair, Morn Frostsilver discovered an ancient map that had somehow
ended up in a secret compartment in a chest that his brother Durven
smashed. To Morn’s surprise and delight, it showed the location of his
long-lost clan-home. Centuries ago, the Frostsilver clan abandoned it
after a plague struck, and its location had been forgotten. Now with
this map, Morn and his friends have a chance of
finding it, and perhaps the far-flung branches of the
Frostsilver clan can
be convinced to
return home.
Ability
Score Modifier
Strength
16
+3
Dexterity
10
+0
Constitution 16
+3
Intelligence
9
–1
Wisdom
14
+2
Charisma
10
+0
Initiative
+0
Armor Class
19
Flat-Footed AC 19
Touch AC
10
Move
20 ft. (4 squares)
Hit Points
33 (4 HD)
Base Attack
+3
Melee Attack
+6
Grapple
+6
Ranged Attack +3
Weapon
Attack Bonus Damage
Critical Hit |
0595215734 | Mostly Sand and Gravel: Artifact Adventures on the High Plains | Tom Westfall | Tom Westfall lives in Wray, Colorado with his wife, Myra. They have two grown children. Myra is a Middle School Principal and when Tom is not working as a Social Services Director, he is songwriter, a storyteller and someone who enjoys the pursuit of all things ancient. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Nature & Ecology"
] | Biology & Nature & Biological Sciences | 0.50784 | null | null | Path Map
Scenery (page 92, LMG)
•
Pile of Timber
•
Passable hedge of tree limbs
•
Impenetrable hedge of tree limbs
Castle Map
Scenery (page 94, LMG)
•
Foundations
•
Old floors
•
Old walls
•
Broken stairs
•
Rubble
•
Unstable walls
Well Map
Scenery (page 91, LMG)
•
Scattered rocks
Ruined Village Map
Scenery
•
Piles of timber (page 92, LMG)
•
Old walls (page 94, LMG)
•
Steep slope (page 91, LMG)
•
Rubble (page 95, LMG)
Old Ford Map
Scenery (page 91, LMG)
•
Boulders
•
Knee-deep water
•
Shallow slope
Gloomy Fold Map
Scenery
•
Crags (page 90, LMG)
•
Boulders (page 91, LMG)
•
Steep slope (page 91, LMG)
•
Shallow slope (page 91, LMG)
All squares = 5 feet
Hill of Woe Map
Scenery (page 91, LMG)
•
Boulders
•
Steep slope
•
Shallow slope
Inn Map
Scenery
•
Tables (treat as boulders, page 91, LMG)
•
Stairs (page 94, LMG)
•
Steep slope (page 91, LMG)
•
Scattered crocks, pots, flagons and pans
(treat as scattered rocks, page 91, LMG)
Ground floor
Upper floor
Marsh Map
S |
1933255188 | Under the Radar: The Spy Drone Adventure | Blaine C. Readler | <DIV><P style="MARGIN: 0in 0in 0pt; mso-layout-grid-align: none">Named best young adult novel by the San Diego Book Awards Association (SDBAA): "One of those books that keeps readers on their toes. Once a chapter is completed, one can't wait to start the next."</P></DIV> | [
"Teen & Young Adult & College",
"Literature & Fiction"
] | [
"Teen & Young Adult",
"Literature & Fiction"
] | Teen & Young Adult & College | 0.527702 | null | null |
Vidome 123
A DayTrippers Adventure Module by Tod Foley
VIDOME 123 is a DayTrippers module for two or more
players, based on an adventure originally appearing in
“Beyond the Core”. It is recommended that the party
include at least one character with high BRAINS and one
with Computer skills.
MISSION PARTICULARS
Mission Type: Emergency/Rescue
Destination Type: A Cartesian Slip to a remote planet under
exploration by a secretive corporation.
ADVENTURE OVERVIEW
This adventure pits the players against bizarre alien lifeforms
on a mysterious and potentially hostile planet in a distant
galaxy, where they will find a murder mystery waiting to be
solved. This should give your players a chance to show off a
variety of skills while simultaneously giving them the creeps.
THE INTRO: The PCs receive an urgent transmission from
Blanche Regarde of X Investments. This is a big deal, since
the company is known to pay well and supplies its operatives
with the mos |
1491259981 | Dark Tales from the Dungeons: Horrors from the 'Hood for Youth to Beware | The Men for Honor Writing Group | Dortell Williams is a forty-three-year-old life prisoner in California, where he has been confined for the last twenty years. A lover of learning, Williams calls prison his university, and proudly asserts that despite the inherent repression of prison, he has still accomplished a list of personal achievements. He is currently studying for an associates degree in Seminary through a correspondence course. He has taught himself to type, operate computers, communicate in Spanish, and earned a paralegal certificate. But most importantly to him, he has taught himself to write, and by that means he passionately represents the underclass, speaking tirelessly to the mass injustice his peers and social class suffer in chucks of decades on a daily basis. Williams is a proud father of a beautiful daughter, a mentor to many, and a follower of faith through action against scarce odds. The Men for Honor Creative Writing Class represents the unique California program located in the State Prison in Los Angeles County, called: The Honor Program. This volunteer program, initiated in 2001 by prisoners tired of the senseless violence and backward travels, proposed to some progressive minded staff to start the pilot program they envisioned. To qualify for the program men must request it, abandon all gang and racial ties, agree to random drug tests and respect their peers and staff. Through a bank of prisoner-led groups the men offer peer-taught classes in fields for which they have experience and the few teach the masses. The groups also conduct food sales to give to charities in the outside. In 2003, Los Angeles Times writer Richard Faucett wrote about the success of the Honor Program. Faucett found that since the inception of the program weapons infractions decreased 88 percent, and violence and threatening behavior dropped 85 percent. The program saved $200,000 in its first year alone. In 2008, the Secretary of Corrections recognized the program and renamed it the Progressive Programming Facility. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Sociology"
] | Politics & Social Sciences | 0.548356 | null | null |
TRIBES ANTHOLOGY
RAGING SWAN PRESS
III
R A G I N G S W A N P R E S S: G M ’ S R E S O U R C E S
100% Crunch: Liches
$5.99
�
100% Crunch: Skeletal Champions
$5.99
�
100% Crunch: Skeletons
$5.99
�
100% Crunch: Zombies
$5.99
�
All That Glimmers
$13.99,
print $19.99
�
Antipaladins
$3.99
�
Bandits of the Rampant Horror
$3.99
�
Barroom Brawl
$1.99
�
Caves & Caverns
$10.99
�
Cultists of Havra Zhoul
$4.99
�
Dark Oak
$4.99
�
Dark Waters Rising
$5.99
�
Dungeon Dressing: Altar
$1.99
�
Dungeon Dressing: Archways
$1.99
�
Dungeon Dressing: Chests
$1.99
�
Dungeon Dressing: Doors
$1.99
�
Dungeon Dressing: Double Doors
$1.99
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Dungeon Dressing: Pits
$1.99
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Dungeon Dressing: Pools
$1.99
�
Dungeon Dressing: Secret Doors
$1.99
�
Dungeon Dressing: Stairs
$1.99
�
Dungeon Dressing: Statues
$1.99
�
Dwellers Amid Bones
$3.99
�
Fellowship of the Blackened Oak
$3.99
�
Frost Giant Pirates of the Icy Heart
$3.99
�
Gibbous Moon
$2. |
0937279110 | The Night City Guide (Cyberpunk 2020) | Colin Fisk | NIGHT CITY. A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK setting, and a large poster map. Hit the CONTROLLED URBAN ZONES with 3D maps and detailed, building by building descriptions to match. Each section also includes comprehensive overviews of FLOOR PLANS, PERSONALITIES, ENCOUNTERS and CONTACTS. The FLASHMAPS Section puts you "on the spot" at the hottest restaurants, clubs, and theatres, as well as SCHEDULES, TRANSIT MAPS and AREA VIEWS. the ARTICLES Section interfaces you with background on SECURITY, PEOPLE OF THE CITY, GANGS & TURFMAPS, plus a U.S. 2020 overview! | [
"Geography & Cultures"
] | [
"Travel",
"United States"
] | Geography & Cultures | 0.690008 | null | null |
Presents:
Presents:
Presents:
Presents:
NCPD
NCPD
NCPD
NCPD
THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK
THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK
THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK
THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK
Written by Deric Bernier (droc@mc2k.com)
This is just one of many articles for the Cyberpunk 2020 Roleplaying Game you can find on Datafortress 2020,
the largest, most Comprehensive Cyberpunk 2020 site in the world.
Visit it at:
http://datafortress2020.110mb.com/
http://datafortress2020.110mb.com/
http://datafortress2020.110mb.com/
http://datafortress2020.110mb.com/
Ve
Ve
Ve
Version 2.0
rsion 2.0
rsion 2.0
rsion 2.0
Now fully compatible with :
http://datafortress2020.110mb.com/InterlockUnlimited.
html
NIGHT CITY POLICE DEPARTMENT
NIGHT CITY POLICE DEPARTMENT
NIGHT CITY POLICE DEPARTMENT
NIGHT CITY POLICE DEPARTMENT
YOUR LAST DEFENSE AGAINST ANARCHY.
YOUR LAST DEFENSE AGAINST ANARCHY.
YOUR LAST DEFEN |
0851159141 | Swords of the Viking Age | Ian Peirce | An important and welcome book. I cannot imagine that there will be a better book published in English on this subject for a long time. PAUL MORTIMER, WITHOWINDE Undoubtedly destined to become a standard reference for blade fanciers and re-enactors. MEDIEVAL HISTORY | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.499975 | null | null | A Guide to the
A Guide to the
Age of
Age of Æ
Æther
ther
for
for D&D 5th Edition
D&D 5th Edition
11
Quaint
Quaint and
and Curious
Curious
Æthereal
Æthereal Gaslight
Gaslight
A Guide to the
A Guide to the
Age of
Age of Æ
Æther
ther
for
for D&D 5th Edition
D&D 5th Edition
Contents
Contents
Steam Age Swords & Sorcery
Steam Age Swords & Sorcery...............
...............55
Various Ages of Æther
Various Ages of Æther.................................
.................................66
1. An Age of Wonders
1. An Age of Wonders.............................
.............................77
The Spark of Revolution
The Spark of Revolution..............................
..............................77
Elemental Engines...........................................7
Ethereal Currents..........................................7
Technomancy.....................................................8
Scientific Thaumaturgy..................................8
The Fires of Industry
The Fires of Industr |
1577558766 | Fun with Alphabet, 10 Adventure Story Books | Flying Frog | Toddlers will learn the alphabet when they read about the delightful Alphabet Farm & its inhabitants including in this collection of 10 story books. They'll also learn to identify each letter as they learn about the many wonderful things they can find on the farm. Stored in a sturdy carrying case with handle. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.585559 | null | null | Frog God
Games
An adventure brought to you by
Bill Webb of Necromancer Games.
An adventure brought to you by
HC2
— The Winter Woods —
By John M. Stater
2
Author
John M. Stater
Developers
Bill Webb
Producer
Bill Webb of Necromancer Games
Editor
Bill Webb of Necromancer Games
Layout and Production
Charles A. Wright
Rules Conversion
Skeeter Green
Front Cover Art
MKUltra Studios
Interior Art
Rowena Aitken
Cartography
Robert Altbauer
Playtesters
Frog God Games Staff
Special Thanks
Bill Webb would like to thank Bob Bledsaw
and Bill Owen for inventing the original
hex crawl — the standard in wilderness
adventure and a lifetime of fun.
Credits
Frog
God
Games
Tough
Adventures
for tough
players
©2011 Bill Webb, John Stater, Frog God Games. All rights reserved. Reproduction without
the written permission of the publisher is expressly forbidden. Frog God Games and the
Frog God Games logo and Splinters of Faith are trademarks of Frog God Games. All rights
reserved. All characters, n |
1482019116 | The Empty House and Other Ghost Stories | Algernon Blackwood | Algernon Henry Blackwood, CBE (14 March 1869 10 December 1951) was an English short story writer and novelist, one of the most prolific writers of ghost stories in the history of the genre. He was also a journalist and a broadcasting narrator. S. T. Joshi has stated that "his work is more consistently meritorious than any weird writer's except Dunsany's" and that his short story collection Incredible Adventures (1914) "may be the premier weird collection of this or any other century". | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.655368 | null | null | 1
Malleths’ Canyon
MALLETH’S CANYON
BY VANCE ATKINS (LEICESTERSRAMBLE.BLOGSPOT.COM)
MAP BY DYSON LOGOS (RPGCHARACTERS.WORDPRESS.COM)
House: Overlooking the drainage is a surprisingly intact abandoned house. The door opens easily, and
although empty, the house does not show the expected depredations. Dust and cobwebs cover the few
remaining pieces of furniture, and nothing of value is found. Even the roof seems mostly intact, a
luxury. It doesn't appear to have been raided, odd, considering the neighborhood.
Well, except for that pesky ghost. Anyone resting in the house overnight will be harassed with a
whispered "story? Story. Story!" It may be turned by a cleric as 4HD undead, but will return in two
hours, still demanding a story. Other turn attempts will be unsuccessful. PCs will not be able to
rest/recover while it is present. Perceptive PCs will recognize the spirit to be a ghost-child. Telling it a
bedtime story (best if player role-plays, heh) o |
193058069X | The Captive Marine Aquarium: A Colorful Photographic Resource for the Aquarist, Special Edition | Wayne Shang | "There's nothing amateur about the tanks, the set-ups, the organisms, the filtration, the results of Waynes efforts." -- <i>Dr. Timothy A. Hovanec</i><br /><br />"This book with all its marine beauty and lessons of reefkeeping skills will greatly contribute to the reef aquarium hobby." -- <i>Daniel Knop, Photographer</i><br /><br />Referring to Wayne Shang's aquarium: "Considered one of the most outstanding home reef tanks ever created . . ." -- <i>Michael S. Palett, Author of "Ultimate Marine Aquarium"</i> | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.588015 | null | null | A Dungeons & Dragons Adventure
The Amazing Aquarium at Dragonara Beach
July 2017
Written by: Sjoerd van Wijk
Artwork front page: Retrieved July 16, 2017 from http://www.koehnjewelry.com/blog/2015/07/03/an-accidental-
pearl/
Playtesters: Friends, Netherlands Roleplaying Guild
Map editor: Dungeonographer by Inkwell Ideas Ltd. (http://www.dungeonographer.com/)
Typeset with LaTex using a template from evanbergeron (https://github.com/evanbergeron/DND-5e-LaTeX-Template)
Dungeons & DragonsTM is a registered trademark of Wizards of the Coast with whom I am not affiliated. Use of the trademark and
references to Wizards of the Coast products is for compatibility purposes only in accordance with the Fair Use trademark laws. All
other text is released freely to the public domain.
CONTENTS
Introduction
1
Adventure Synopsis
1
The Aquarium
2
Locations on the first level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2
Locations on the second level . . . |
1556343493 | Gurps Traveller | Steve Jackson Games | Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.592472 | null | null | An e23 Sourcebook for GURPS
®
STEVE JACKSON GAMES
Stock #37-0661
Version 1.0 – August 2012
®
Written by MATT RIGGSBY
Edited by NIKOLA VRTIS
Cartography by MATT RIGGSBY
Hot Spots:
CONSTANTINOPLE
527-1204 A.D.
TM
TM
Reviewers: Phil Masters, David L. Pulver, and William Stoddard
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Hot Spots, “Constantinople, 527-1204 A.D.,” e23, and
the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Hot Spots: Constantinople, 527-1204 A.D. is copyright © 2012 by Steve Jackson Games Incorporated. Some art © 2012 JupiterImages Corporation. All rights reserved.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized ele |
B000R99S4I | Dread: A Game of Horror and Hope | Epidiah Ravachol | Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostilesomeone who will find themselves making decisions we hope never to face in real life.
During a Dread game you and your friends will create characters to populate your own brand of horror story. This character creation is done through a questionnaire that is created by the player who is hosting the game. Each questionnaire provides a skeleton of a character for one of the players to flesh out with their answers, creating the character they want to play. In this way, characters are molded to the story by the host, and shaped to the players fancy.
As the game begins, the host sets the first scene for the horror tale everyone is about to participate in. The other players interject with questions and explanations of what their characters are doing. When a character attempts a task beyond their capabilities, its time to turn to the Towera stack of blocks, such as the Jenga game, placed within reach of everyone at the table. Players allow their characters to succeed by pulling a block, or choose to let them fail by not pulling. If, at any time in the game, the tower falls, the character of the player responsible is removed from the game, never to return. Their fate might be death, insanity, cowardice, imprisonment, possession, or something else, as the story dictates. Players prone to martyrdom can mollify this somewhat by deliberately knocking over the tower, resulting in a heroic or dramatic success which ultimately consumes the character. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.498449 | null | null |
SCIONS OF EVIL
RAGING SWAN PRESS
R A G I N G S W A N P R E S S
T H E L O N E L Y C O A S T
The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding,
trackless forests separate the folk of the Lonely Coast from the gaudy lights of
civilisation. This free mini‐campaign setting is easy to drop into any campaign.
Retribution
$7.99, print $9.99
�
Road of the Dead
$5.99, print $7.99
�
Swallowfeld
$4.50
�
The Lonely Coast
Free!
�
G M ’ S R E S O U R C E S
GM’S RESOURCES augment game play by reducing GM prep time.
Antipaladins
$3.99
�
Bandits of the Rampant Horror
$3.99
�
Barroom Brawl
$1.99
�
Caves & Caverns
$10.99
�
Cultists of Havra Zhoul
$4.99
�
Dark Oak
$4.99
�
Dungeon Dressing: Statues
$1.99
�
Fellowship of the Blackened Oak
$3.99
�
Random Hill Encounters
$3.99
�
Random Marsh Encounters
$3.99
�
Random Woodland Encounters
$3.99
�
Random Woodland Encounters II
$3.99 |
0500019541 | Where Heaven and Mountains Meet: Zanskar and the Himalayas | Olivier Follmi | Zanskar is a small dependency of about 10,000 people in a remote high-mountain valley area on the eastern side of the Indian state of Kashmir. Its peoples are mostly followers of Tibetan Buddhism. Isolated by high mountains, until recently it had little contact with the outside world. F?llmi is a French photographer who became attracted to the area in the 1980s and over the years has made several visits there to photograph and write about it. The book is primarily visual, with his striking photographs and some traditional border decorations by Rapkar Wangchuk; the limited text focuses on F?llmi's travels and sponsorship of two children for education abroad. While he introduces the conflicts the outside world is bringing to Zanskar, he doesn't probe deeply into them. Still, this is a beautiful book on a little-known area and a rapidly changing way of life. Recommended for larger and better-funded public libraries with strong interests in the Indian subcontinent.<br /><i>-Harold M. Otness, Southern Oregon Univ. Lib., Ashland </i><br />Copyright 2000 Reed Business Information, Inc. | [
"Geography & Cultures"
] | [
"Travel",
"Asia"
] | Geography & Cultures | 0.432368 | null | null | The City of Dipur
Gateway to the East
(By Paul Kirk)
The World of Xoth is copyright (C) 2008-2015, Morten Braten and Xoth.Net Publishing. It is
used in this work with permission.
City Overview
Dipur is a city of the Empire of Khazistan, lying 50 miles southwest of the Kharjah Pass. It
is a garrison city, as well as a stopping off point for the many caravans travelling to, or
from, Susrah and lands beyond. It is often referred to as 'The Gateway to the East' by the
folk of Khazistan.
It is a city built from clay bricks. These and the mortar that holds them in place are made
from the mud of the banks of the Oxartus River mixed with straw collected from fields of
the myriad nameless villages that dot the southern foothills of the Zorab Mountains.
The city walls are not particularly high but they are broad and crenelated, patrolled by
watchmen of the city's infamous Black Guard. Many of the buildings that |
0394530020 | The Forgotten Temple of Tharizdun, Advanced Dungeon and Dragons Module Wg-4 | Gary Gygax | A combined wilderness and dungeon adventure scenario. Background information, referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While designed to interface with THE LOST CAVERNS OF TSOJCANTH, this module is capable of standing alone. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.544901 | null | null | ASLabyrinthSLord
Adventure
OCf"
DUNGEONSMODULESOCf"
THESDARKSROOKERY
bySAndySSolberg
ANSADVENTURESFORSCHARACTERSLEVELSS,f7
ASstrangeSsubterraneanSenvironmentSbeckonsWSASnewSthreatStoStheSsurfaceSworldSemergesW
WillSbraveSadventurersSstopSaSmadmanSwieldingSfoulSsorcerySandScontrollingSterribleSmonsters?
WhatSsecretsSwillShardySexplorersSuncoverSinSOwlConSmoduleSOCf"SfSTheSDarkSRookery?S
gTheSDarkSRookerygSwasScreatedSforSuseSatSOwlConS34SinSHoustonwSTexasWS
1
LABYRINTH LORD
DUNGEON MODULE OC-2:
THE DARK ROOKERY
PART 1: INTRODUCTION
This module was designed to be run at OwlCon 34, which was
held at Rice University in Houston, Texas on February 6
through 8 in 2015. Even though there was no specific ‘Old
School’ theme to this incarnation of OwlCon, the success
enjoyed by Dungeon Module OC-1 at OwlCon 33 strongly
indicated that creating a sequel would be useful. The
Labyrinth Lord platform is ideal for creating rich, detailed
fantasy adventures within a throwback framewor |
1514220342 | Dead Highways: Collection #1 (Books 1-3 in the series) | Richard Brown | <span>Richard is married with a son and daughter. He currently lives in Florida. When he's not banging his head on the keyboard trying to make sentences out of words, he enjoys spending time with his family, studying philosophy and economics, and writing music.</span><br /><br /><span>Visit richardbrownbooks.com to sign up for new release updates.</span><br /><br /><span>Connect with Richard:</span><br /><br /><span>Facebook: Richard Brown Books</span><br /><span>Twitter @DeadHighways</span> | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.574039 | null | null | By Ron Lundeen
The Dead Roads
The Gravelands
Lastwall
• ROSLAR’S COFFER
Virlych
Northern Fangwood
• HALLEIN TOWN
• VELLUMIS
• CALIPHAS
The Isle of Terror
THE WIZARD-KING’S PIT ◊
FORT LANDING ◊
DORTROT RANCH ◊
HAMMER ROCK ◊
◊ GARDEN OF LEAD
◊ VAISHAU
◊ CASNORIVA
◊ GALLOWSPIRE
VIGIL ◊
RENCHURCH ◊
CASTLE EVERSTAND ◊
CASTLE FIRRINE ◊
SARENITE TEMPLE ◊
Ustalav
• THREE PINES FORD
0
60 MILES
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
ON THE COVER
The Dead Roads
2
by Ron Lundeen
NPC Gallery
56
by Ron Lundeen
Tools of the Boneyard
62
by Matt Morris
The Half-Dead
68
by Mikhail Rekun
To Exceed Their Grasp
74
by Crystal Frasier
Bestiary
80
by Ron Lundeen, Kyle T. Raes, and Mike Welham
Campaign Outline
90
by Crystal Frasier and Ron Lundeen
REFERENCE
This book refers to several other Pathfinder Roleplaying Game products using the following abbreviations,
yet these additional supplements are not required to make use of this book. Readers interested in
refere |
8415067623 | Uno se acostumbra (Spanish Edition) | Arnoldo Rosas | "Sin duda alguna, entramos en la dimensión de una nueva literatura venezolana, muy lejana al clásico acontecer basado en el comienzo, nudo y desenlace. Aquí estamos en presencia de lo <i>soft</i>, de la hechura de un alma que se hace en el otro y en él mismo."<br><b>José Antonio Parra</b><br>Papel Literario<br>El Nacional<br /><br /><span>"<b>Uno se acostumbra</b>: una historia capaz de entretenernos lo suficiente para no soltarla y con la mezcla justa de drama y humor.<span> </span>En (...) la novela identificamos al menos siete cambios (o intercambios) de voces narrativas (...) Y esta sucesión de voces se cuela en la lectura de forma sutil (...) desvelando poco a poco la trama y la interrelación de los personajes. Nos entretiene la historia y nos entretiene el esmerado estilo de Arnoldo Rosas, que no nos deja leer por encima sino que dialoga continuamente con nosotros."</span><span></span><br> <b><span>Ainara Mantellini Uriarte</span></b><br> <span>Revista Sub-Urbano</span><br /><br /><span>"...he disfrutado un montón con esta lectura, que es todo un ejercicio de imaginación, con un protagonista que (...) me ha permitido pasar unas horas divertidas, no sólo con sus delirios, sino con las historias paralelas que iban surgiendo. También hay drama en la novela, pero está llevado con mucho tino y también con mucha originalidad. En definitiva, considero que merece la pena darle una oportunidad a Arnoldo Rosas, porque su prosa es fluida, envolvente y entretenida y con un estilo muy particular.</span><span></span><br> <b><span>Negro sobre Blanco: Kayena</span></b><span></span><br> <span>Kayena Libros Blogspot</span><br /><br />"Invito a leer esta obra. Me gustó, me mantuvo prendada y me sorprendió el desarrollo y el desenlace y eso es lo que aspiro a vivir cuando leo un libro de ficción por primera vez."<br> <b>Naida Saavedra</b><br> Café y otros aromas<br> naidasaavedra.blogspot.com | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.513652 | null | null | Modulo d’avventura “uno contro uno
Modulo d’avventura - Livello expert
vendetta
Bambra
EDITRICE GIOCHI
registri
FUCINA
DI DRUIDER
ACCAMPAMENTO
DEGLI HOBGOBLIN
LA CASA DEL TROLL
ERBORISTI
LEGENDA
1 Quadretto = 3 m.
f/F
LSt
m
Sentiero/Pista
Fiume
Rovi
Sentiero d’Argento
Alberi/Foresta
Dirupi
Giardino/Orto
MAPPA S
ISOLA SCINTILLANTE
COLONNE SPEZZATE
La lama della vendetta
di Jim Bambra
Modulo d’avventura “uno contro uno” - Livello 7 elfo
SOMMARIO
Autori: Jim Bambra &
Phil Gallagher
La lama della vendetta
2
Traduzione di Giovanni Ingellis
Artwork: Jeremy Goodwin
R IT O R N O A CASA (mappa 1 - aree la-g)
4
Cartography: Paul Ruiz
L ’avvicinamento a Domeryll
4
La vendetta è mia
7
Tutti i diritti sono riservati
N ELLE EMERLAS (mappa E - aree d’incontro 2-20)
8
I Fioristella
8
ATTENZIONE: in questo modulo NON sono con
tenute le regole di Dungeons & Dragons®, quindi,
per giocare questa avventura, DOVETE possedere
le scatole Base ed Expert di Dungeo^ & Dragons®
e conoscerne il contenu |
158042113X | The Big Book of Poker : A big,easy, and fun guide to winning | Ken Warren | Best-selling author & poker expert Ken Warren takes you from the basics of poker to the ins & outs of playing & winning at every type of game - cardrooms, casinos, home games, & even on the internet! Learn how to compete in local tournaments 7 multi-million dollar televised events, including the legendary World Series of Poker. You'll also learn how to play hold'em in all its forms, including the exciting no-limit games. In these pages you'll find valuable information on how to bet, raise, checkraise, bliff, semi-bluff, & how to take advantage of position & pot offs. Warren teaches you the lingo: this book is packed with poker slang - common & obscure - & its definitions. Whether you're a pro, a newbie, or somewhere in between, The Big Book of Poker will help you cash in on pits & hold your own against the toughest players around. Filled with charts, detailed diagrams, easy-to-read examples, & all sorts of color about the game, this book shows you everything you need to know to play & win at poker. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.636806 | null | null | The poker championship of the decade is about to begin.
That is if the contestants can live long enough to play.
1
DEAD MAN’S HAND
By Dale Easterling
A
FRONTIER
Campaign
BTD PRESS. 2017.
2
COPYRIGHT INFORMATION
Open Game License v 1.0a Copyright 2000,
Wizards of the Coast, Inc.
System Reference Document 5.0 Copyright 2016,
Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee,
James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material
by E. Gary Gygax and Dave Arneson.
3
Map: Western Valley .............................5
Introduction ....................................6
Background
.............................6
The Secret
.............................7
Overview
.............................7
Episode 1: Arrival at Johnstown
..............8
Character Hooks
.....................8
Town Features .............................9
Map: Mill’s General Store
........ |
1560252189 | Ice: Stories of Survival from Polar Exploration (Adrenaline) | Clint Willis | It is extraordinary when a piece of literature has a reader sitting on the edge of her seat, totally absorbed: Ice and Wild, new releases in the "Adrenaline" series, have just that sort of power. Following in the footsteps of the previous titles Epic, High, Rough Water, and The War, series editor Willis continues to capture readers' attention, allowing them to experience vicariously the threat of danger and the ultimate quest for survival through the eyes and emotions of each selected author. He draws from the works of contemporary writers such as Barry Lopez, Jon Krakauer, and Bill Bryson or from selections from historical figures such as Robert Falcon Scott, Sir Ernest Shackleton, and Richard Byrd. The reader is treated to candid accounts of the joys and dangers of exploration, expedition, and adventure travel. In Ice, readers are taken to the Antarctic to learn about one man's incredible quest for penguin eggs in -77 degree (Farenheit) temperatures; and to hear about how 20 men traveled south after being trapped in the ice for two winters 750 miles from the North Pole. In Wild, readers witness danger in the Amazon River and Alaskan regions, and in swamps, jungles, canyons, and deserts around the world. The 14 pieces in each book fill a specific niche for those who enjoy adventure travel. Broad in scope, these book offer exciting and riveting tales about incredible journeys. Both of these books would be excellent additions to any library travel section.<br /><i>-Jo-Anne Mary Benson, Osgoode, Ontario </i><br />Copyright 2000 Reed Business Information, Inc. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.593123 | null | null | Lover In the Ice
A “No Security” Horror Scenario
Caleb Stokes
Written by
Ean Moody
Art by
A Hebanon Games Product
Lover In the Ice
INTRODUCTION
Lover in the Ice is a survival horror scenario set in a
contemporary Midwestern city after a catastrophic ice
storm. Four-to-six players take on the roles of a di-
saster-relief team interrupted from their efforts by an
inexplicable horror. The story emphasizes body horror
and the ubiquitous nature of crisis: what happens when
those expected to respond rationally to danger are con-
fronted with terror beyond their imagining? Will they
be able to overcome the threat with decisive action, or
will they doom everyone in their panic? The adventure
can be completed in one or two sessions, depending on
the level of detail employed by the GM.
This adventure starts with an overall description of the
setting and plot for the GM’s use. Information players
can reveal through roleplaying can be found in the
gameplay section.
January 8th, 2008: |
0996429204 | Kickstarter for the Independent Creator: A Practical and Informative Guide To Crowdfunding | Madeleine Holly-Rosing | A TV, feature film and comic book writer, Madeleine is the winner of the Sloan Fellowship for screenwriting, and the Gold Aurora and Bronze Telly for a PSA produced by Women In Film. She also won numerous awards while completing the UCLA MFA Program in Screenwriting. While producing her steampunk comic, BOSTON METAPHYSICAL SOCIETY, Madeleine has successfully funded three Kickstarter campaigns and taught Kickstarter seminars geared toward the independent creator at Pulp Fiction Books and Comics in Culver City. | [
"Business & Money"
] | [
"Business & Money",
"Finance"
] | Business & Money | 0.512414 | null | null | 1
EXPANDING THE RULES //:01
2
01:// EXPANDING THE RULES
Author: Juan Herrera.
Development: Juan Herrera.
Additional Writing: Fearghal Casey,
Jason Walther.
Editing: Fearghal Casey.
Layout: Connie Tang.
Original Art: Gil Geolingo, Huan Lim,
Starcat Games, Yuminari.
Stock Art: GRSites, Jacob Blackmon,
Jeff kingston, Jeshields, Rian Trost, Sha-
man’s Stockart, SubtlePatterns.
Graphic Design: Connie Tang.
Kickstarter Management: Jason
Walther, Juan Herrera.
Playtesters: Benjamin Merrill, Fearghal
Casey, Gzar, Jason Quintanilla, Jason
Walther, Transient People and all of our
Kickstarter Backers.
Kickstarter Backers: Connie Tang, Fearghal Casey, Raymond Webster, Salvador del Cos, Guillermo Cáceres Reverte, Alex
Norris, devilmaydry, Brandon Carlstead, John Palmer, Mark S, Stew Wilson, Rémi D’Amours, Matt Shortess, Ben Hale, Markus
Viklund, Hunter4242, Jason Quintanilla, Jacob Olbert, PhantasticSoul, locomono9, Andrew Rock, Joshua Crowe, Eoin Burke,
Ryan H, Gareth Davies, Jared Ritt |
061590811X | The Complete Writer's Guide to Heroes and Heroines: Sixteen Master Archetypes | Tami D. Cowden | Tami Cowden is an award winning author of romance and mystery. In addition to her novel, Cruising for Love, and her contributions to assorted short story anthologies, Tami is the author of Fallen Heroes: Sixteen Villain Archetypes. Double finalist and winner of the Golden Heart, one of Romance Writers of America's highest awards, Caro LaFever writes timeless romantic tales as well as nonfiction advice for writers. Artist and writer Sue Viders has co-authored numerous books for artists, including 10 Steps for Creating Memorable Characters, and Art Office: 80+ Business Forms, Charts, Sample Letters, Legal Documents & Business Plans for Fine Artists. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.566886 | null | null |
Unearthed Archetypes
Unearthed Archetypes
Unearthed Archetypes
Unearthed Archetypes IIII: : : :
Heroes for the Ages
Heroes for the Ages
Heroes for the Ages
Heroes for the Ages
By Jeremy Forbing
By Jeremy Forbing
By Jeremy Forbing
By Jeremy Forbing
I did not dream far enough, Prospero. When King
Numedides lay dead at my feet and I tore the crown
from his gory head and set it on my own, I had
reached the ultimate border of my dreams. I had
prepared myself to take the crown, not to hold it. In
the old free days all I wanted was a sharp sword
and a straight path to my enemies. Now no paths are
straight…
― Robert E. Howard, The Phoenix on the Sword
About this Book
In the D&D Player’s Handbook, “Appendix E: Inspirational Reading” lists the
works of fiction that have had the most influence on the world’s greatest
roleplaying. Of course, Appendix E itself was influenced by Appendix N of the
old 1st Edition Dungeon Master’s Guid |
1930004117 | Hell's Mirror: Global Empire of the Illuminati Builders | Texe Marrs | Texe Marrs is author of over 50 books, including the Conspiracy of the Six-Pointed Star: Eye-Opening Revelations and Forbidden Knowledge About Israel, the Jews, Zionism, and the Rothschilds, #1 bestseller Dark Secrets of the New Age and Codex Magica: Secret Signs, Mysterious Symbols, and Hidden Codes of the Illuminati. A retired career U.S. Air Force officer, he has taught at the University of Texas at Austin and has appeared on radio and TV talk shows across America. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.429512 | null | null | OSR COMPATIBLE
OSR logo copyright Stuart Robinson. Used under creative commons.
OLD SCHOOL ROLEPLAYING WHEN THE WORLD WAS YOUNG - VOLUME ONE
Written by Sofinho.
Cover illustration by Jef (Timothy Charles Cox).
Internal illustrations by Abigail Lingford, Felicia (Hoang Minh Nhat), Jef and Sofinho.
Edited by Jarrett Crader & Fiona Geist of The MoonRat Conspiracy.
Layout by Jef & Sofinho.
Production by Nguyen Thi Phuong Dung.
Special thanks to Guy Donovan, Luca Valentini and Pham Nguyen Ha Trung.
Copyright 2019-2020 Timothy Cox, Joey Donovan, Hoang Minh Nhat and Abigail Lingford.
This product is an independent production of Atelier Hwei.
Redistribution without prior written consent is prohibited.
Permission is granted to photocopy and otherwise reproduce for personal use.
All authors retain the right to be identified as such. In all cases this notice must remain intact.
Anyone may publish free or commercial material based upon and/or declaring compatibility
with “PARIAH” without exp |
1555601235 | Paranormal Animals of North America/Shadowrun 7105 | Nigel D. Findley | Paranormal Animals of North America is a field guide to these magically awakened creatures. Detailed descriptions and nearly 100 illustrations help bring each animal to life. Get back to nature and liven up our Shadowrun campaign. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.548023 | null | null | A SHADOWRUN CRITTER SUPPLEMENT
Writing
Adam Large
Development
Peter M. Andrew, Jr.
Art
Kat Hardy
Art Direction
Brent Evans
Proofing
Jean-Marc Comeau
Layout & Design
Matt Heerdt
Shadowrun Line Developer
Jason Hardy
© 2011 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix are registered trademarks and/or trademarks
of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs
logo are trademarks of InMediaRes Productions, LLC.
A PARAZOOLOGIST FIELD GUIDE
Hello again. While previous documentation on Awakened animals
is very thorough, it is by no means complete, and never will be, for
that matter. The world keeps changing so quickly that zoologists and
parazoologists can’t keep up with the cataloging, even with the DNA
bar-coding index of animals initiated in 2013. Here are thirty more rare
and unusual Awakened, toxic, and mutant species.
Connecting Jackpoint VPN …
… Matrix Access ID Spoofed.
… Encrypti |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.600867 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
KEO4-06
Knights of Futures’ Past
A One-Round D&D LIVING GREYHAWK®
Keoland Regional Adventure
Version 2.2
by Wayne Rosen and Sean Smith
Playtested by the Concillators
Check your weapons and armor at the |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.623462 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended
for tournament use only and may not be reproduced without approval of the RPGA Network.
NMR5-05
Winds of Change
A One-Round D&D LIVING GREYHAWK®
Nyrond Meta-Regional Adventure
Version 1.2
by Susan Ruff and Eric Brittain
Black Prince Sewarndt may be gone, but his legacy remains. One of his for |
0979396301 | The Ghost of Schafer Meadows | Beth Hodder | Beth Hodder worked for over 25 years with the US Forest Service, most of it with the Flathead National Forest in Montana. She spent much time working in the Bob Marshall Wilderness complex, including at the Schafer Meadows Ranger Station in the Great Bear Wilderness. Her husband, Al Koss, was wilderness ranger there for over 13 years. Her work and visits to Schafer Meadows provided the background for her book, The Ghost of Schafer Meadows. | [
"Teen & Young Adult & College",
"Literature & Fiction"
] | [
"Teen & Young Adult",
"Literature & Fiction"
] | Teen & Young Adult & College | 0.534427 | null | null |
The Ghost Houses of Phylinecra
is a Pocket Dungeon, published in 2019,
written and designed by Shel Kahn.
This dungeon would not have existed without
the advice and assistance of Ruth Tillman.
Beta-read by Samantha Day, Steve Dempsey,
Greg Stolze
Typeset in Volkhov, printed in Canada.
Index:
Content Note
pg 2
Creating your Village of Phylinecra
pg 3
Phylinecra - The Village's Past
pg 5
Building the Village
pg 8
Using the Maps
pg 11
Beginning the Action
pg 14
The Red Caves
pg 19
Using the Pool
pg 20
The Goddess
pg 23
The Ethereal Scavengers
pg 27
Ethereal Scavenger Types
pg 30
Ethereal Worms
pg 30
Ethereal Scuttlers
pg 32
Ethereal Ropers
pg 34
Ethereal Gliders
pg 36
The Crystals
pg 38
Inside the Crystals
pg 39
The Goddess' Heart
pg 40
The Rescued People from the Caves
pg 42
The Ghost Houses
pg 43
Killing the Goddess
pg 44
Keeper of the Goddess' Heart
pg 46
Final Choices
pg 48
1
The Ghost Houses of
Phy |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.458804 | null | null | Castle
shadowCrag
BY WOLFGANG BAUR AND THOMAS KNAUSS
RETURN TO
1
Midgard and Kobold Press are trademarks of Open Design. All rights reserved.
Pathfinder is a registered trademark of Paizo Publishing, and the Pathfinder® Roleplaying Game and the Pathfinder® Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing, and are used under the Pathfinder® Roleplaying Game
Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Compatibility with
the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing. See http://paizo.com/
pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing does not guarantee compatibility,
and does not endorse the product.
Open Game Content: The Open content in this adventure includes stats for Inkspot, Fire Death and Glory Death, Bony Death
and Bright Death, the Caller in Darkness, Chorvodni, Shadow Fey Rid |
1532967373 | The Hidden Hand: Duality of Self | Mallah-Divine Mallah | Mallah-Divine is an urban juggernaut a griot of this age. He expertly weaves street tales with socio-political issues. He considers himself the father of the urban political street thriller a phrase he coined. He crafts tales so vivid you have to wonder if it is autobiographical. He is a social commentary on urban reality and a specialist on the early 1990s savoir-faire. He is politically astute and a former navigator of New York City streets. | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.452688 | null | null | Physical Appearance
In its natural state, mallyate is found in the shape
of a rough hewn cylinder and appears to be little
more than gray clay with streaks of midnight
blue. The size of the material is random (consult
the
table
below)
and
determines
the
armor/weapon that the wielder can create (dis-
cussed later).
Roll d6
Size
Length
Width Weight
1-2
Small
1 ft.
1 in.
2 lb.
3-5
Medium
4 ft.
2 in.
6 lb.
6
Large
8 ft.
4 in.
10 lb.
What Can It Do?
On its own, mallyate is worthless except as an
awkward club (damage is 1d6-1). But once it is
attuned to its wielder (who must have an
Intelligence score of 3 or higher), its power
becomes apparent. At the end of the first 24
hours of possession (referred to as “attunement”),
the bearer realizes that he can call upon the
mallyate to shape itself into any type of armor or
weapon the bearer is familiar with. In this case,
“familiarity” means that the wielder must have
previously seen the desired item. He need not
even be proficient in it |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.594504 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game
designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards
of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and
Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright
laws of the United States of America. Any reproduction or unauthor |
1611213606 | The Marine Corps Way of War: The Evolution of the U.S. Marine Corps from Attrition to Maneuver Warfare in the Post-Vietnam Era | Anthony Piscitelli | <SPAN STYLE= "" >“The Service that wrote the book on insurgencies, amphibious warfare, helicopters, close air support and maneuver warfare continues to show the way into the cyber age. The author does an admirable job of chronicling the ingenuity and adaptability of the Marine Corps in cutting through the fog of war to stay ahead of potential enemies. A dramatic and intriguing story.”</SPAN> (Bernard E. Trainor, Lt. Gen. USMC (Ret.))<br /><br /><SPAN STYLE= "" >“Dr. Piscitelli has filled in a key gap in the evolution of how the Marine Corps fights. His study of the adaptation of the philosophy of maneuver warfare, from its introduction in the training areas of Camp Lejeune to its ultimate validation in Iraq, Afghanistan, and small actions worldwide, details the struggle to prepare the Marine Corps for the world, post-Vietnam. The import of that change cannot be overstated, nor can the struggle it took to make that change. Brilliant stuff.”</SPAN> (Richard P. Mills, Lt. Gen. USMC (Ret.))<br /><br /><SPAN STYLE= "" >Robert Coram, author of Boyd: The Fighter Pilot Who Changed the Art of War</SPAN> (Robert Coram, author of Boyd: The Fighter Pilot Who Changed the Art of War)<br /><br /><SPAN STYLE= "" >“An impressively informed and informative study, "The Marine Corps Way of War: The Evolution of the U.S. Marine Corps from Attrition to Maneuver Warfare in the Post-Vietnam Era" is a singularly original work of outstanding scholarship that is so exceptionally well written, organized and presented as to make it fully accessible for academia and non-specialist general readers alike.”</SPAN> (<i>Midwest Book Review</i>)<br /><br />a helpful introduction into maneuver warfares main doctrinal tenets: commanders intent, mission-type orders, trust tactics, speed of decision making, attacking weak spots, surprise, shock, and shattering the enemys cohesion. (Col Thomas C. Greenwood, USMC (Ret) <i>Marine Corps Gazette</i>) | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.700928 | null | null | © Osprey Publishing • www.ospreypublishing.com
US Marine
NVA Soldier
David R. Higgins
Vietnam 1967–68
© Osprey Publishing • www.ospreypublishing.com
INTRODUCTION
4
THE OPPOSING SIDES
10
Combat doctrine and role • Recruitment, training, and logistics
Leadership and morale • Weapons and tactics
THE HILL FIGHTS
28
April 23–30, 1967
OPERATION KINGFISHER
44
July 28–29, 1967
HUẾ, NEW CITY
56
January 31–February 7, 1968
ANALYSIS
72
Lessons learned: USMC • Lessons learned: NVA
AFTERMATH
76
UNIT ORGANIZATIONS
78
BIBLIOGRAPHY
79
INDEX
80
© Osprey Publishing • www.ospreypublishing.com
4
Since the 18th century the United States Marine Corps (USMC) has served as
a powerful rapid-response vanguard in every major American conflict, from
Guadalcanal during World War II to Inchon in the Korean War. Tasked with
participating in America’s “Advisory and Combat Assistance Era” in the decade
after 1954, on March 8, 1965, the “Ambassadors in Green” would once again
be thrust into thei |
0990914461 | Creative Creatures: An Animal Coloring Book | Melanie Mikecz | Melanie Mikecz specializes in a digital mixed media technique that charms children and adults alike. Originally hailing from Wisconsin, she graduated from the Washington University School of Art in St. Louis in 2004. She has worked as an artist and designer in Boston, London and San Francisco. As demonstrated by her art, Melanie loves quirky animals, bold patterns and an oversaturated palette. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.734197 | null | null |
COLORING BOOK – HEROES & PETS
BY
JUSTIN HALLIDAY
Copyright Notice
Copyright © 2019 Justin Halliday
Credits
Cover, hero, and monster art by Eric Quigley
www.ericquigley.com
WebsiteS
herokidsrpg.blogspot.com
heroforgegames.com
Printing Authorization:
This PDF document may be printed for personal use.
Version: 1.4 (Build 8)
|
0026879859 | Sra Skill Series: Sss Lv E Drawing Conclusions | Boning | For over 25 years, this program from Barnell Loft has been proven to successfully build comprehension skills. The Specific Skill Series increases the proficiency of all students in all skill areas, although it works especially well for remedial instruction. This updated classic, with reading selections and contemporary artwork, builds 9 essential skills: Working Within Words Using the Context Getting the Facts Drawing Conclusions Identifying Inferences Following Directions Locating the Answer Getting the Main Idea Detecting the Sequence Features: Each skill is developed through individual books tailored for each reading level Short reading passages capture students' interest Consistent format promotes rapid skill acquisition Can be used one-on-one, in small groups, or with your entire class | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.466722 | null | null | Effort
Primary or Vehicle System Skill, Does not Req Success, Not a Spare Time Roll
You may re-roll a single die from this Skill Roll.
Strong Hit
Result
Requirements
Corp,
Languages:
Character Name
Traits
+1 per 3 Sessions, 1 Trait per Lv
=
=
=
Level
Max Resources
Max Influence
Race
Player
2+
+
Lv +2
Lv +2 +
=
Fate
Reflexes
Movement
Focus
Intelligence
Perception
Strength
Total (18)
(0-5)
Attributes
Traits
Personal Combat Skills x2
Small Arms
Total
=
+
Heavy Arms
Tactical
Exotic
=
+
=
+
=
+
x2 Traits
Vehicle System Skills x2
Command
Total
=
+
Engineering
Operations
Gunnery
=
+
=
+
=
+
x2 Traits
Equipment Slots
Weapons & Misc Items, 1 slot per Weight
1)
6)
11)
3)
8)
13)
Gauntlet 1)
4)
9)
14)
Gauntlet 2)
5)
10)
15)
2)
7)
12)
Outfit
Utility Item
Trade Goods
Loot
Weight 4
+1 Box
Acquire
+1 Box
+4 Boxes
8t
14t
Dangerous x2 Res
x2 Res
Illegal
-2 Cargo
Valuable
+2t
Variations
12 Boxs
16 Boxs
1 Res
2 Res
Sell
16t
1
2
3
4
Cargo Space:
Research
Acquire
+1 Unit
12t
D Ws: Dedicated Workshop
Ws: W |
0786926589 | Epic Level Handbook (Dungeon & Dragons d20 3.0 Fantasy Roleplaying) | Andy Collins | ANDY COLLINS writes and edits roleplaying games for the Wizards of the Coast R&D department. He lives in Washington state. <P> BRUCE R. CORDELL, an Origins award-winning author, has written over a dozen products, including Return to the Tomb of Horrors and The Sunless Citadel. He lives in Washington state. <P> THOMAS M. REID has written numerous articles for Dragon Magazine, edited numerous RPG products, and written the Greyhawk novel The Temple of Elemental Evil. He lives in Texas. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.539111 | null | null | 1
FINAL HOUR
OF A
STORIED AGE
A ROLEPLAYING GAME OF EPIC FANTASY
BY DAN MARUSCHAK
REV 0.71
THIS IS A PLAYTEST VERSION OF THE GAME
Changes to Rev 0.71
Changed “Starting a New Chapter” to “Starting Chapters”
Changed “Playing Out a Chapter” to “Playing Chapters”
Formatting and layout changes
Minor text changes (mechanics unaffected)
Changes to Rev 0.70
Added influences and crossings terminology to star charts
Added mechanic to tweak dice results on viewpoint/adversity rolls
Added examples to character creation
Changes to Rev 0.68
Clarified: viewpoint dice → story dice, adversity dice → story dice
Clarified: story dice and active traits don't cross chapters
Added examples to playing out an exchange
Added examples to spending story dice
Added rules summary to Starting a New Chapter
Added rules summary to Playing out a Chapter
Expanded play advice section
2
Introduction
Final Hour of a Storied Age is a roleplaying game of Epic Fantasy.
Using these rules, some dice, and pencil and paper, y |
1479277363 | GuildWars 2: A New Player's Guide | David Oconner | David Oconner has been writing and publishing books on many of his varied interests. He has books on topics such as Cichlid Fish, How to Grow Tomatoes, Sugar Gliders, How to Play Minecraft, Diablo III, Mass Effect 3, Halo 4, GuildWars 2, and more. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.536572 | null | null | By Kalervo Oikarinen
THE SOLSTICE SCAR
PATHFINDER SOCIETY SCENARIO #8-99D
TIER 1–11
The Solstice Scar is a Pathfinder Society Scenario
designed for 1st- through 11th-level characters
(Tier 1–11; Subtiers 1–2, 3–4, 5–6, 7–8 and 10–11).
This scenario is designed for play in the Pathfinder
Society Roleplaying Guild but can easily be adapted
for use with any world. For more information on
the Roleplaying Guild, how to read the attached
Chronicle sheets, and how to find games in
your area, see the campaign’s home page at
PathfinderSociety.club.
This is Version D of an evolving storyline that is
re-released regularly with updated content.
HOW TO PLAY
Author • Kalervo Oikarinen
Development Lead • John Compton
Contributing Artists • Akim Kaliberda and
Leonardo Santanna
Cartographer • Jason Engle, Robert Lazzaretti, and
Corey Macourek
Creative Directors • James Jacobs, Robert G. McCreary, and
Sarah E. Robinson
Director of Game Design • Jason Bulmahn
Managing Developers • Adam Dai |
1577558766 | Fun with Alphabet, 10 Adventure Story Books | Flying Frog | Toddlers will learn the alphabet when they read about the delightful Alphabet Farm & its inhabitants including in this collection of 10 story books. They'll also learn to identify each letter as they learn about the many wonderful things they can find on the farm. Stored in a sturdy carrying case with handle. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.557761 | null | null | ISBN 978-1-62283-015-2
Author
John M. Stater
Developers
Bill Webb
Producers
Bill Webb and Charles A. Wright
Editor
Dawn Fischer
Layout and Graphic Design
Charles A. Wright
Front Cover Art
MKUltra Studios
Interior Art
Rowena Aitken
Cartography
Robert Altbauer
Playtesters
Frog God Games Staff
Special Thanks
Bill Webb would like to thank Bob Bledsaw and
Bill Owen for inventing the original
hex crawl — the standard in wilderness
adventure and a lifetime of fun.
Credits
Frog
God
Games
tough
adventures
for tough
players
©2012 Bill Webb, John Stater, Frog God Games. All rights reserved. Reproduction without the writ-
ten permission of the publisher is expressly forbidden. Frog God Games and the Frog God Games
logo and Hex Crawl Chronicles: The Shattered Empire are trademarks of Frog God Games. All rights
reserved. All characters, names, places, items, art and text herein are copyrighted by Frog God Games,
Inc. The mention of or reference to any company or product in these pages |
1556343493 | Gurps Traveller | Steve Jackson Games | Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.638818 | null | null | An e23 Sourcebook for GURPS
®
STEVE JACKSON GAMES
Stock #37-0120
Version 1.0 – September 19, 2007
®
Written by DAVID L. PULVER
Edited by JAKE STEINMANN
Illustrated by STEVE CROMPTON, GLEN GRANT,
MICHAEL GOODWIN, DENIS LOUBET, FRED RAWLES,
MICHAEL SURBROOK, and GEORGE “SPEED” WEBBER
TM
CONTENTS
2
CONTENTS
Lead Playtester: Jeff Wilson
Playtesters: Anthony Jackson, Charleson Mambo, Christopher R. Rice, David Scheidt, Douglas Cole, Frederick Brackin, Jake Steinmann, John W. Nowak, Jon Glenn,
Jon Walters, Jonathan Bennett, Karl Gallagher, Kyle Bresin, Nelson Cunnington, Paul Blankenship, Paul Chapman, Peter V. Dell'Orto, Robert Gilson,
Roger Burton West, Sam Young, Shawn A. Fisher, Thomas Gamble, Thomas Jones-Low, and Tim Ray.
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships, e23, and the names of all products
published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve |
0208023100 | Dragon and the Cross: The Rise and Fall of the Ku Klux Klan in Middle America | Richard K. Tucker | In the early 1920s there were about 250,000 members of the Ku Klux Klan in Indiana. Their principal organizer, and the man who profited most from their membership fees, was D.C. Stephenson, a mysterious drifter with a shady background who arrived in Indiana in 1920 with political experience and an acute sense of the showmanship required for political success, but no beliefs. He used his skills to move to the forefront of the Klan boom. But Stephenson's 1925 murder conviction, stemming from a bizarre and inebriated episode of abduction and rape, ended support for the Klan in Indiana, and discredited many of the state's political leaders. These two books, written for a general audience, tell the story of the rise and fall of the Indiana Klan and Stephenson. Tucker's book ventures more theoretical speculation about the Klan in the North, though he doesn't advance any sustained argument other than to stress, correctly, the Klan's anti-Catholicism. But Tucker exaggerates the Klan's hegemony and gives neither a real sense of the climate and the struggles of the time nor a convincing portrait of Stephenson, who remains a shadowy figure. Lutholtz's thorough book, though it has a sharper focus on Stephenson and Indiana, portrays the political struggles more completely. What is most pertinent is the picture that emerges of the quiet force of bigotry rather than overt Klan power. But Lutholtz resists all theory, so any conclusions about the broader relevance of the strange and fascinating story of Stephenson and the Indiana Klan in the 1920s will have to be drawn by the reader. Lutholtz's book is for larger public library collections.<br /><i>- Timothy Christen feld, Columbia Univ.</i><br />Copyright 1991 Reed Business Information, Inc. | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.5857 | null | null | M A P A R E L A C J I
1.
2.
3.
5.
4.
Postać
Gracz
Klan
1.
2.
3.
4.
5.
Postać
Gracz
Klan
Postać
Gracz
Klan
Postać
Gracz
Klan
Postać
Gracz
Klan
|
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.58992 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the
Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20.
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and
Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the
United States of America. Any reproduction or |
0385249624 | The New Complete Hoyle: The Authoritative Guide to the Official Rules of All Popular Games of Skill and Chance, Revised Edition | Albert H. Morehead | The authoritative guide to the official rules of all popular games of skill and chance, now completely revised, updated and expanded. A book that belongs in every library, right beside the dictionary, the atlas, and the encyclopedia. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.430705 | null | null | True20 Errata & Clarifications
Page 1
True20 Errata & Clarifications
Following is a list of official errata, corrections, and clarifications from True20 Adventure Roleplaying and the
True20 Bestiary from Green Ronin Publishing. The page numbers referenced for True20 Adventure Roleplaying
refer to the hardcover edition of the book (not earlier PDF or softcover special editions).
Thanks to Erica “True20 Chick” Balsley for her help in compiling organizing this information.
True20 Adventure Roleplaying
Page 16: Typo. Column one, paragraph two, change “True2o” to “True20.” Same paragraph, change “fewt” to few.
Page 16: Clarification. Favored Feats. If a player selects a favored feat that can be taken more than once (such as
Tough), then he can do so as often as he wishes to expend feat slots on it and the Narrator sees fit to allow it.
Page 17: Errata. Halfling background. Change Weapon Specialization to Attack Specialization in the Halfling
background’s favored feats.
Page 23: Clarificatio |
1558589872 | The Town Mouse and the Country Mouse | Bernadette Watts | Watts (Harvey Hare, Postman Extraordinaire) makes uniformly pretty pictures of sweet little pink-eared mice, but her story, devoid of any element of danger when the mice visit one another's environs, makes for a rather bland retelling of the Aesop fable. The moral, of course, is that there's no place like home. A sense of menace is utterly missing from this bowdlerized version: "The tall buildings rearing up on both sides looked sinister to her," Watts writes of the country mouse's entrance into the city. But the city itself doesn't look so bad (though the town mouse says, "It's dangerous out there!")?in fact, the streets are littered, but deserted. Her urban counterpart's foray into the country is even more benign: "She found the smell of damp earth strange. How small everything was here! And yet quite comfortable, somehow." The story ends with a stiff hug and a promise to meet again. Readers may find themselves wishing that a hungry cat or bird of prey had been lurking among the pages to drive home Aesop's moral. Ages 5-8. <br />Copyright 1998 Reed Business Information, Inc. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.479643 | null | null | In a time beyond imagination,
In an age of fire and sword and claw,
Of decadent nobility and raging barbarian hordes,
The Empire of the White Lords teeters on the brink of utter collapse,
Ready to be Redeemed or Destroyed by the Heroes of the Age...
And the entire country fits in a small field.
This is the age of the...
Hyperborean Mice is Copyright 2008 Frank Sronce (fsronce@comcast.net), all rights reserved
RULES OF PLAY
RULES OF PLAY
Hyperborean Mice is a game of grim and gritty swords
and sorcery action... as performed by talking rodents. The
decaying kingdoms of the tiny valley of Hyperborea are
ruled by the inbred albino Royal Mice whose magical
powers are great... but her many kingdoms have been
decaying for generations and her rulers amuse themselves
with decadent revels and petty political struggles rather
than face the dangers that threaten their civilization.
CHARACTER CREATION
CHARACTER CREATION
Stats: Split 7 points between the followi |
0553578804 | Starfinder | Patricia Potter | Potter's newest reads as slowly as a bottle of thick molasses turned on its side?and is also among the most depressing romances this year. After being branded a traitor by the English and indentured to the colonies, Ian Sutherland is bought by the dying John Marsh, who is looking for someone to save his wife, Fancy, his children and his land from the clutches of his dastardly brother Robert. (Potter is to be commended for the somewhat unusual device of a loving first husband who brings a new man to care for his family.) John dies, and though Ian is desperate to return to Scotland, he is drawn into the Marsh clan by their goodness and their love. He and Fancy marry to protect her good name and John's legacy, but their feelings for one another make the marriage real. Although Potter (Starcatcher, Diablo) injects some humor into the story with a menagerie of oddly named animals (Unsatisfactory the cat and Trouble the crow), the bleakness of the narrative and its slow pace render this book a very difficult read. <br />Copyright 1998 Reed Business Information, Inc. | [
"Romance",
"History"
] | [
"Romance",
"Historical"
] | Romance | 0.566555 | null | null | THE STARSEA
CHRONICLES
BY GABRIEL JEWELL
THE STARSEA
CHRONICLES
WRITER: GABRIEL JEWELL
COVER ART: REGAN SHUPE
INTERIOR ART: JOSHUA DIFFY, REGAN SHUPE
LAYOUT AND DESIGN: BILL KEYES
WITH GREAT THANKS TO…
My wonderful fiancée Beth for putting up with and supporting me as I
rambled on incessantly about the contents of this book.
Curtis from D3 who took me by the hand and showed me the ropes in getting this book put together.
My old friends from Plymouth State University’s Gaming Club who introduced me to gaming in the first place.
My family and friends for all their support.
A special thanks to all the writers, producers, directors, designers actors, and
others who have kept imagination alive through the ages.
Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for more information on the Starfinder Roleplaying
Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.
S |
078943413X | Illustrated Dictionary of Mythology | Philip Wilkinson | Early humans created myths to explain everything from the creation of the universe to death and what lies beyond, and while science offers answers for most anything we can care to ask today, myths still captivate our imagination. If you're curious about how people around the world explained the rising and setting of the sun, the <I>Illustrated Dictionary of Mythology</I> covers more than the usual Greek and Roman pantheons, revealing the mythos of major cultures from around the globe--Japan, North America, and Australia, just to name a few. Divided into geographic regions, every page is packed with descriptions of deities and their exploits, and accompanied by vivid paintings, drawings, and full-color photographs of powerful artifacts that forge a tangible link to the myths and their culture. Despite the breadth of coverage, the <I>Illustrated Dictionary of Mythology</I> may not be the ideal resource for in-depth exploration of individual myths, but it makes an excellent starting point for learning about Ryujin, the Japanese Dragon King of the sea, and can quickly help you deduce who was the Polynesian moon goddess. <I>--Brian Patterson</I> | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Social Sciences"
] | Politics & Social Sciences | 0.553141 | null | null |
Your Gateway to Lejendary™ Worlds
Inside This Issue
Statistical Guidelines
For Deities And Netherbeings
The Grand Duchy of KSARVINA
& 27 Ksarvinian Adventures
Vol. 1,
Issue 3
June ‘07
The PORTAL
SCENARIO: The Dread Mists of Fairdale
Creatures from Slavic Mythology
The Divinist Order
Extraordinary Items & Tools for the
Lejend Master
THE PORTAL Magazine Vol. I, Issue 3
2
The Portal
Table of Contents
Page 1
Cover Page
Page 2
Table of Contents
THE SCRIVENER’S JOURNAL :
Page 3
From the Editor
THE HAND OF HEKA :
Page 4
Statistical Guidelines for DEITIES
and Other Powerful NETHERBEINGS
by Gary Gygax
THE SCENIC ROUTE :
Page 7
The Grand Duchy of KSARVINA
Page 11
27 Ksarvinian Adventure Ideas
by Jerry Leonard
AMONG THE POPULACE :
Page 22
The Divinist Order
by Jerry Leonard
THE MENAGERIE :
Page 30
Drekavac, Vodnik, a |
9990378789 | Magic Realm (Ah Adult Strategy Games, Game No. 717) | Richard Hamblen | MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map. To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches of a lost civilization. Now you can play the part of one of these adventurers, stepping into an unknown Realm of magic and monsters, battles and treasures. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.568242 | null | null | RATS
in the
WALLS
by Jeffrey Talanian
An adventure in
Hyperborea
designed for 4–6 characters
of 1st through 2nd level
For use with
ASTONISHING
SWORDSMEN & SORCERERS
of HYPERBOREA™
and other traditional fantasy
role-playing games
in
theWALLS
RATS
An adventure in
HYPERBOREA
designed for 4–6 characters of 1st through 2nd level
Credits
Text: Jeffrey Talanian
Art: Ian Baggley
Editing: David Prata, with contributions from Matt Finch and Matthew Stanham
Cartography: Andreas Claren
Originally appearing in Knockspell Magazine, this revised version of Rats in the Walls is a system-neutral adventure
compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra.
The author suggests trying Astonishing Swordsmen & Sorcerers of Hyperborea™ as a rules system. AS&SH™ is inspired
by the fiction of authors such as Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. Game rules and
conventions are informed by the original 1974 fantasy wargame |
1500876887 | Savage Kingdoms core rulebook: Heroic sword-and-sorcery roleplaying game | Mike Yow | A professional actor, acting coach, game designer, and author, Mike Yow has also been involved with tabletop role-playing games since 1979. A huge fan of fantasy and sword-and-sorcery, Mike works to keep the art of story-telling and narrative role-playing alive and well. He resides in the beautiful and awe-inspiring Blue Ridge Mountains near Asheville, N.C. with his lovely muse and a crazy-cool calico cat. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.51298 | null | null | HIDEOUTS & HOODLUMS
By Scott Casper (after Gygax & Blume)
Illustrations by Gill Fox (Crack Comics), W. M. Allison (Star Ranger), Maurice Kashuba (Professor
Supermind), Scott Casper (misc., Thor after Roslof), Leonard Sansone (Don Davis, Mystico), Alex
Blum (Neon), Art Pinajian (Sgt. Reynolds), Fletcher Hanks (Tabu), Basil Wolverton (Spacehawk),
Vernon Henkel (Rock Braddon), August Froehlich (Biff Powers), George Mandel (Ted Crane), John
Celardo (Zero), unknown (Jim Hatfield)
Copyright 2011 (as if written in 1976)
Supplement III: Better Quality
2
Hideouts & Hoodlums is a modification of the SWORDS & WIZARDRY: White Box Edition rules, with swords
and sorcery elements expunged and replaced with elements of the Golden Age of the superhero genre, circa
1939. Swords & Wizardry, S&W, and Mythmere Games are the trademarks of Matthew J. Finch and this author
is not affiliated with Matthew J. Finch, Marv Breig |
0471595748 | Russian/Soviet and Western Psychiatry: A Contemporary Comparative Study (Wiley Series in General and Clinical Psychiatry) | Paul Calloway | Reflects the prevailing tradition of Soviet psychiatry up to the present as seen through Western eyes, including Soviet criticism of the Western approach. Covers such topics as the concept of mental illness, aspects of diagnosis and classification, etiology, treatment, specific disorders, mental health legislation, forensic psychiatry and political issues--both general and those relating to the question of psychiatric abuse. | [
"Medicine & Health Sciences"
] | [
"New, Used & Rental Textbooks",
"Medicine & Health Sciences"
] | Medicine & Health Sciences | 0.417182 | null | null | ГНОЛЛ (GNOLL)
НЕСКОЛЬКО ЛЮДЕЙ С ОПУСТОШЕННЫМИ ГЛАЗАМИ,
выжившие после набега гноллов, дополняют общую
картину смерти и разрушения. Стаи гноллов растут в
численности, а нападения все чаще происходят в глубине
укрепленных земель. Страх разлетается по округе вместе с
эхом ехидного смеха, раздающимся в ночи.
Знания о Гнолле
Природа Сл 17: Стаи гноллов постоянно воюют друг с
другом, обычно, когда одна группа вторгается в чьи-то
охотничьи угодья. Победители этих сражений делают
выживших разгромленной стаи рабами, принимая их так же
жестоко, как и рабов других рас.
Избранники Йеногу служат стае в качестве провидцев и
мистиков. Они соревнуются с боевыми клыками за право
быть услышанными их лидерами. Выбранные зачастую
ответственны за набеги и другие презренные дела,
исполняемые от имени их демонического лорда.
Сцены Столкновений
У гноллов совсем нет природных союзников, кроме гиен,
которых они дрессируют в качестве боевых животных.
Однако, если среди других культур |
0756672058 | DK Readers L2: Bugs Bugs Bugs! (DK Readers Level 2) | Jennifer Dussling | <b>Jennifer Dussling </b>is lucky enough to have been surrounded by great children's books her whole life. As a teenager, she started working at a children's-only independent bookstore in Pennsylvania, and after graduating from college, she made her way to New York City, where she took a job as an editorial assistant at a publishing company. Since then, she's written over fifty books for kids, both fiction and nonfiction, licensed and original, including<i>Bugs, Bugs, Bugs; Pink Snow and Other Weird Weather; Giant Squid; Slinky Scaly Snakes;</i>and<i>One Little Flower Girl.</i>Jen lives in Tampa, Florida, and when she's not writing or editing, you can find her in her garden, on a volleyball court, or curled up with a good book. | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.449803 | null | null | I s s u e 9 F e b r u a r y 2 0 0 3
THE ORIGINAL DUNGEONS & DRAGONS FANZINE
��
�
������
�
OD&DITIES
29
OD&DITIES
� The Original D&D Fanzine
Issue 9 - February 2002
Intentionally left blank
2
................................................................................
Editorial
My regular rant … R. E. B. Tongue
2
..........................................................
Letters to the Editor
The readers' comments.
3
...................................................................
Getting Started
Our continuing series on starting a new OD&D campaign. R. E. B. Tongue
3
............................................
Compendium of Characters
Two exotic NPC's for your campaign. R. E. B. Tongue
4
.................................................................
Governing Gods
A collection of deities with a difference. Guy Robinson
5
..................................... |
1911015486 | The Legend of Zelda: Breath of the Wild The Complete Official Guide: -Expanded Edition | Piggyback | Piggyback is an independent, global publisher established in 1999. Known for high quality video game strategy guides, Piggyback titles are released worldwide simultaneously with the game release. The company has published many bestselling guides including The Legend of Zelda: Breath of the Wild, Final Fantasy XV, and Metal Gear Solid V. With the largest video game guide development team in the world, Piggyback provides publishing innovation and quality that keeps in step with the advancements in video game technology.<BR> <BR>"There are guides to videogames and then there are Piggyback guides, justly renowned as immaculately researched and illustrated labours of love that dwarf the efforts of rival publishers in the genre." (The Guardian)<BR> | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.59484 | null | null |
Reclaim the Wild
The Legend of Zelda:
Hero Record Sheet
m n l
Character Name
Player Name
Tokens of Heroism
/
Character Race
Size
Age
Height
Weight
Group
Available
Total
Power Trait Bonus Total
HP
/
&
Weapons
Combat
Name
Material
Hearts
Current
Maximum
Temporary
ACC
ATK
DUR
/
Rank
Athletics
MP
/
&
Style
Enchant
Civilization
Name
Material
Fortitude
Current
Maximum
Temporary
ACC
ATK
DUR
/
Rank
Intimidate
SP
/
&
Style
Enchant
Mechanics
Name
Material
Smithing
Current
Maximum
Temporary
ACC
ATK
DUR
/
Rank
Style
Enchant
Wisdom Trait Bonus Total
Name
Material
Willpower
Defense
Concentration
Evasion
Vitality
ACC
ATK
DUR
/
Rank
Magic
Movement Typ |
1484849078 | Counting Rows | E.A. Gilmartin | As a social worker with much experience in the field of foster care and adoption, I am privy to the thoughts and feelings of loss and abandonment these children experience as they enter the world of foster care. Unless they are adopted into permanent, loving families, for them, the outcome can be grim, their futures dark. It is my hope that this book can entertain while imparting a message of unconditional friendship and the essential nature of family. | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.39301 | null | null | 02
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2 |
1561453641 | About Arachnids: A Guide for Children | Cathryn Sill | This colorful volume is well-designed for children intrigued by the eight-legged creatures and for teachers planning preschool and primary-grade units on arachnids. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.630086 | null | null | MONSTERS
ARANEA
NO. ENCOUNTERED: 1-6
SIZE: Medium
HD: 3(d8)
MOVE: 50 ft., 25 ft. (climb)
AC: 13
ATTACKS: Bite (1d6)
SPECIAL: Poison, Spells, Web, Change Shape, Darkvision 60 ft.,
Twilightvision
SAVES: M
INT: High
ALIGNMENT: Neutral
TYPE: Magical Beast
TREASURE: 3
XP: 40+3
An aranea is an intelligent, shapechanging spider with sorcerous powers. In its
natural form, an aranea resembles a big spider, with a humpbacked body a little
bigger than a human torso. It has fanged mandibles like a normal spider. Two
small arms, each about 2 feet long, lie below the mandibles. Each arm has a
hand with four many-jointed fingers and a double-jointed thumb. Most aranea
have none of the wicked ambitions attributed to them as a race, but those who
have made their presence known are anything but peaceful and given their
ability to blend in with the locals, they are a breed to be feared.
COMBAT: Using its spider servants to engage and neutralize its foes, the
aranea hangs in the back, supporting |
1589947606 | Dark Heresy RPG: The Book of Judgment | Fantasy Flight Games | Deep within the hives of the Calixis Sector, vile gangs wage tiny but deadly wars with Enforcers. By the flickering light of ancient lamps the streets of the underhive are home to many dangers that obfuscate the truths that Acolytes might desperately seek This book presents material for Arbitrators, Scum, and all Acolytes who operate in the arena in the Warhammer 40,000 Dark Heresy Roleplay Game, ideal for players looking to expand their characters into the depths of the underhive! | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.515098 | null | null | 2
1
By Brett Boyko and Mariah Malczewska
Playtesting and Consulting: Lacy Williams,
Frank Marcelli, Charlie Errington, Zoran
Dobrijevic, David Pound, Coraline Ada Emke,
Ben Cope, Mitchell Smallman, Will Herrmann,
Vicky Beaver.
Cover and Layout: Mariah Malczewska
Editing: Vicky Beaver, Michelle Novelli, Frank
Marcelli, Elyse Montgomery, Will Herrmann
Cartography: Frank Turfler
Interior Illistrations: Yana Vaseva, Lucas
Pandolfelli, Joe Shawcross, Mariah Malczewska,
Sean Montgomery, Sandara Tang
Copyright © 2016 by Dark Smile Games
Dark Smile Games
Toronto, Ontario, Canada
www.DarkSmileGames.com
All rights reserved. This book or any portion thereof may not be reproduced or used in any
manner whatsoever without the express written permission of the publisher except for the use
of brief quotations in a review.
This game references the Savage Worlds game system, available from Pinnacle Entertainment
Group at www.peginc.com. Savage Worlds and all a |
1681278839 | Blank Book Of Shadows: (Your Personal Book Of Spells) | Speedy Publishing LLC | At Speedy Publishing, we envision our company and publishing arm as being a premier publisher of quick-reference materials, useful reference books, fiction books in all sub-genres and creative non-fiction to both entertain and assist readers worldwide in reading a fun and exciting books and also accomplishing their educational and professional goals. We continually update our products, ensuring accuracy of information, making sure they are fun and entertaining. Our products are always available in whatever format our readers need. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.546314 | null | null |
Rite Publishing Presents:
Sorcerer Supreme (Designer): David Paul
Spellbook Scribe (Editor): David Paul
Invoker (Cover Artist): Jack Holliday
Transmuters (Interior Artists): Jack Holliday,
Dennis Darmody, Nicole Cardiff, Marek Rakuč,
Bruno Balixa, Felipe Gaona, Taregh D. Saber,
Joe J. Calkins, Malcom McClinton, Eric Quigley,
Claudio Pozas
Lowly Apprentice (Layout & Publisher):
Steven D. Russell
Dedication: To Carol Paul for her encouragement, input,
feedback and inspiration, but more importantly, for
bringing sunshine into my life when my own world feels
dark and subterranean.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.
See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee
compatibility, and does not endorse this product.
101 Subterranean Spell |
1594578672 | The Power of IT: Survival Guide for the CIO | Jan De Sutter | Jan De Sutter, a former electronics engineer, project manager, and IT manager, is currently the CFO of a well-known international organization. He has presented numerous lectures and seminars in Belgium, United Arab Emirates, Mexico, Slovenia and was named IT Manager 2000 by DataNews, a Belgian IT magazine. The Power of IT: Survival Guide for the CIO is his first book. | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Business & Money",
"Management & Leadership"
] | Politics & Social Sciences | 0.405965 | null | null | paizo.com #2048737, Konrad Riggan <gearboss@gmail.com>, Apr 27, 2012
2136947
213694
496068
496068
Rite Publishing Presents
Rite Publishing Presents
Rite Publishing Presents
Rite Publishing Presents
111111111111000000000000111111111111 N
N
N
N
N
N
N
N
N
N
N
Nppppppppppppcccccccccccc G
G
G
G
G
G
G
G
G
G
G
Grrrrrrrrrrrruuuuuuuuuuuuddddddddddddggggggggggggeeeeeeeeeeeessssssssssss
By
By
By
By Steven D. Russell
Steven D. Russell
Steven D. Russell
Steven D. Russell
paizo.com #2048737, Konrad Riggan <gearboss@gmail.com>, Apr 27, 2012
2136947
213694
496068
4960 |
0938256459 | SCHOOL ZONE - Word Problems Workbook, Grades 1 and 2, Ages 6 to 8, Tables and Graphs, Choosing the Operation, Illustrations, and More! | Joan Hoffman | I love how it breaks it down for my daughter. The workbook points out the words for adding and subtracting, so they she'll locate it faster and work the problem. --Amazon<br /><br />Love this School Zone books, right on the spot what I wanted for my kids, problem solving that makes them THINK!!!! Exactly what every kid needs nowadays, TO REASON!!!!! Super happy with them :) Strongly recommend to every parent!!! --Amazon<br /><br />Exceeded my hopes for what was in it! My LO that was struggling with word problems loves this workbook! --Amazon | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.493159 | null | null | 1
Table of conTenTs
Level Map . . . . . . . . . . .2
Room 476 . . . . . . . . . . . .4
Room 477 . . . . . . . . . . . .8
Room 478 . . . . . . . . . . .10
Room 479 . . . . . . . . . . .11
Room 480 . . . . . . . . . . .12
Room 481 . . . . . . . . . . .13
Room 482 . . . . . . . . . . .15
Room 483 . . . . . . . . . . .16
Room 484 . . . . . . . . . . .17
Room 485 . . . . . . . . . . .20
Room 486 . . . . . . . . . . .23
Room 487 . . . . . . . . . . .25
Room 488 . . . . . . . . . . .26
Room 489 . . . . . . . . . . .29
Room 490 . . . . . . . . . . .31
Room 491 . . . . . . . . . . .32
Room 492 . . . . . . . . . . .36
Room 493 . . . . . . . . . . .39
Room 494 . . . . . . . . . . .42
Room 495 . . . . . . . . . . .43
Appendices
A: Monsters & NPCs 45
B: Handouts . |