asin
stringlengths
10
10
title
stringlengths
1
267
author
stringlengths
1
183
description
stringlengths
51
38.8k
categories
sequence
categories_original
sequence
maincategory
stringlengths
2
38
similarity_value
float32
0.27
0.88
pile3_title
null
pile3_url
null
zlib_text
stringlengths
2
1k
0764300857
Grindley Pottery: A Menagerie (Schiffer Book for Collectors)
Mike Schneider
Mike Schneider is a freelance writer whose previous works for Schiffer have won high praise from collectors and reviewers.
[ "Arts & Photography" ]
[ "Arts & Photography", "Other Media" ]
Arts & Photography
0.479496
null
null
By Mike Mearls Menagerie Lost Menagerie Menagerie Lost Lost SWORDS & WIZARDRY COMPATIBLE ISBN: 978-1-62283-931-5  S&W PDF ©2020 Necromancer Games. All rights reserved. All characters, names, places, items, art, and text herein are copyrighted by Necromancer Games. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. The Necromancer Games logo and the title Lost Menagerie are trademarks of Necromancer Games Author: Author: Mike Mearls Project Project MAnAger: MAnAger: Ken Spencer editor: editor: Jeff Harkness AdditionAl AdditionAl MAteriAl: MAteriAl: Ken Spencer NECROMANCER Games TM Menagerie Lost Menagerie Lost SwordS & wizArdry SwordS & wizArdry coordinAtor: coordinAtor: Jeff Harkness Art director: Art director: Casey Christofferson lAyout: lAyout: Suzy Moseby Front cover Art: Front cover Art: Michael Syrigos interior Art: interior Art: Del Teigeler, Terry P
0688085261
Blood Is Not Enough: 17 Stories of Vampirism
Fritz Leiber
Datlow, the fiction editor of Omni , has put together an excellent collection whose premise is that some vampires have a taste for sustenance a bit less substantial than bloodone might call it the "life force." The two poems and 15 stories, all but seven of which are original to his collection, concern these subtler, less stylized, dangerous creatures. Dan Simmons's novella, "Carrion Comfort," depicts vampires as youthful but ancient decadents playing life-and-death games with mere mortals for amusement. Fritz Leiber's "The Girl with the Hungry Eyes" tells of a beautiful woman whose nighttime pick-ups are found dead the next day, and of the down-and-out photographer who falls under her spell. The standout of the book, however, is Scott Baker's "Varicose Worms," an amazingly inventive tale of a psychiatrist who leads an underground life and is also a shamanimmensely powerful, manipulative, corrupt. When he is challenged by unseen adversaries the story takes bizarre and thrilling turns. There are also excellent stories by Sharon Farber, Gahan Wilson, Pat Cadigan and Tanith Lee. <br />Copyright 1988 Reed Business Information, Inc.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.47901
null
null
® TM von Tim Hitchcock Zerbrochener Mond Vampirkürbisse So wie Stadtbewohner Gargylstatuen aufstellen, um böse Geister darzustellen oder abzulenken, schnitzen die Bewohner ländlicher Gegenden Kürbisse und ähnliche Gewächse zu grässlichen Fratzen, die an heiligen Tagen und zu Festzeiten das Böse fernhalten sollen. Zu den seltsamsten Erzählungen in Ustalav gehört jene über die Vampirkürbisse: Diese gefährlichen, ja, tödlichen Kürbisse entstehen angeblich aus Vogelscheuchen, die gefangen und von bösen Geistern übernommen wurden. Diese unheimlichen Bedrohungen rollen kichernd durch die Dunkelheit auf ihrer Jagd nach dem Blut der Lebenden, während sie für Brände und Chaos sorgen, wenn man sie irrtümlich für einfache Schmuckgegenstände hält. Der Prinz der Wölfe Die Legenden der ustalavischen Wanderer erzählen von einer geheimnisvollen 55. Turmkarte – einem Mann auf einem mondbeschienenen Hügel, zu dessen Füßen eine Krone liegt und den Dutzende neugieriger A
0786448350
Gothic Realities: The Impact of Horror Fiction on Modern Culture
L. Andrew Cooper
"astutely explores the ways that original fears regarding the corrupting influence of eighteenth-century Gothic texts continue to resurface in modern works and real life occurrences of horror.... Sophisticated and engaging from the start, Cooper's prose style makes for a lucid and enjoyable read"--<i>Gothic Studies</i>; "this book is both useful and provocative"--<i>Journal of the Fantastic in the Arts</i>; "Gracefully written...worth reading...valuable...a book that belongs on the shelves of anyone who is interested in the Gothic, in film studies, and in cultural studies as well as on the shelves of people who enjoy a well crafted argument."--Carol Senf, professor/associate chair Georgia Tech's School of Literature, Communication, and Culture. Author of <i>The Vampire in Nineteenth Century English Literature</i> and <i>Science and Social Science in Bram Stoker's Fiction</i>.
[ "Literature & Fiction", "History" ]
[ "Literature &amp; Fiction", "History &amp; Criticism" ]
Literature & Fiction
0.524224
null
null
CROSSROADS OF THE GOTHIC EARTH Second Edition A Netbook for the Masque of the Red Death setting Edited by the Kargatane: Joe Bardales � Charles Brown � Andrew Hackard � John W. Mangrum Christopher Dale Nichols � Barry Trevelyan � Stuart Turner Articles Contributed by: David Alexander � Matthew Ball � Daniel J. Bandera � Joe Bardales Timothy S. Brannan � “Coan-Teen” � Jarrod R. Lowe � John W. Mangrum Marcin Perkowski � Charles Phipps � John P. Stacey Notes from the Kargatane: All submissions have been edited to use Americanized spelling. This was done simply to give Crossroads of the Gothic Earth a more coherent appearance, and should not be meant as a slight against our Anglicized authors. Some articles have been edited for clarity. Crossroads of the Gothic Earth, First Edition Release Date: June 30, 1998. Latest Update: March 1, 1999. Legal Notice: AD&D®, RAVENLOFT® and MASQUE OF THE RED DEATH® are registered trademarks of TSR, Inc. This book does not represent a challenge to any
6055674963
Cimcime - Simdi Anlatma Sirasi Bende
Grazia Nidasio Burcu Ural Kopan
Cimcime Turkcede ilk olarak, 1980'li yillarda Milliyet Cocuk Dergisi'nde yayimlanmaya baslamisti. O donemde cocuk olanlar Cimcime'nin kahkaha dolu maceralarini hatirlayacaklardir. Sevimli bir kiz cocugu olan Cimcime, bes kisilik bir ailenin en kucuk uyesi. Cogu zaman anlasamasa da cok sevdigi iki kardesi var; bir abisi, bir de ablasi. Cimcime'nin ailesiyle kopegi Kucu'yla ve kardesleriyle olan maceralarini okurken cok egleneceginize eminim. (Tanitim Bulteninden)
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.549932
null
null
SUMÁRIO Introdução..........................................4 Aarakocra.........................................12 Abocanhador Matraqueante............13 Abolete..............................................14 Anjos.................................................16 Ankheg............................................. 20 Anomalia da Água............................21 Aparição........................................... 22 Arbusto Errante...............................23 Azer.................................................. 24 Banshee............................................25 Basilisco........................................... 26 Behir.................................................27 Bruxas..............................................28 Bugbears.......................................... 32 Bulette..............................................33 Bullywug.........
0679450602
Suki Schorer on Balanchine Technique
Suki Schorer
George Balanchine, world-renowned choreographer and founder of the New York City Ballet, made a tremendous impact on the history of American dance by ushering in the era of neoclassical ballet defined by spartan costumes, technical wizardry, and a new musicality. No less important was his immense impact on generations of his dancers. Mr. B demanded an incredible commitment from his dancers, both physically and personally. Many became lifelong devotees with a continuing commitment to his ideas even after his death in 1983. Suki Schorer has dedicated her life to Mr. B's method of dancing. A former ballerina with the NYCB and currently a teacher of advanced students at the School of American Ballet, the official school of the NYCB, Schorer lives, breathes, and sleeps Balanchine's teachings. Balanchine dancers are instantly recognizable, as their technique differs rather significantly from that of other schools. With a teaching style that is her own (she is known for her unrelenting enthusiasm), Schorer translates what she learned from Mr. B for her students and readers of this book. In this technical manual aimed at advanced students and their teachers, Schorer peppers the ballet instruction with stories and anecdotes of her experiences with the great choreographer. The 415 pages and 700 black-and-white photographs of five NYCB dancers demonstrating the ballet instruction are a real testament to how much one has to learn before donning a black leotard and pink tights and dancing to Stravinsky. <i>--J.P. Cohen</i>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Performing Arts" ]
Arts & Photography
0.326655
null
null
Gefährliches Gelände Bewegung durch Gefährliches Gelände verursacht Schaden. hanG Du musst Klettern, um einen Hang zu erklimmen. Währenddessen bist du Auf dem Falschen Fuß. schwieriGes Gelände Jedes Feld kostet 1,50 m Bewegungsrate zusätzlich. sehr schwieriGes Gelände Jedes Feld kostet 3 m Bewegungsrate zusätzlich. schmale Oberflächen Auf dem Falschen Fuß und muss Balancieren, um hinüber zugelangen. Wenn du getroffen wirst oder bei einem Rettungswurf einen Fehlschlag erzielst, musst du einen Reflexwurf bestehen oder stürzt. Unebener bOden Auf dem Falschen Fuß und evtl. Balancieren, um nicht den Zustand Liegend zu erhalten. Wenn du getroffen wirst oder bei einem Rettungswurf einen Fehlschlag erzielst, musst du einen Reflexwurf bestehen oder stürzt. Ziehe eine Linie vom Mittelpunkt deiner Angriffsfläche zum Mittelpunkt der Angriffsfläche des Ziels. schwache deckUnG Situationsbonus von +1 auf RK, wenn die Linie durch Kreaturen verläuft, aber nicht durch Gegenstände. deckUnG Situa
0972565515
I Am Smart: A Guide To Recognizing And Developing Your Childs Natural Strengths
Dawna Markova Ph.D.
DR. DAWNA MARKOVA, PH.D. This is the third book, Dawna has co-authored with Angie. Their other two books, Collaborative Intelligence: Thinking with People Who Think Differently and Relational Intelligence are being published by Random House in August 2015 and 2016 respectively. An internationally-known author and expert in the fields of learning, perception, and asset-focus, Dawna has written several books, including A Spot of Grace, I Will Not Die an Unlived Life, The Smart Parenting Revolution, The Open Mind, No Enemies Within, How Your Child IS Smart, and Learning Unlimited. A passionate advocate for education reform, Dawna has established learning communities around the worldworking with leaders, teachers, and parents. As one of the founders of SmartWired, she serves as a thinking partner to CEOs and senior executives around the world. A renowned public speaker, she has been the keynote at several global conferences. Dawna lives in Hawaii with her husband Andy, dogs Hula and Mobi, and cat Ninja. ANGIE MCARTHUR Since 1998, Angie has traveled the world to work with children, their parents, teachers, and mentors in creating rich learning environments that bring out a child's best. The author and strategic designer of the SmartWired Activity set and training, her custom interactive programs and workshops have been translated into multiple languages and impacted thousands of children around the world. As a senior partner for SmartWireds affiliate Professional Thinking Partners, Angie has co-facilitated and designed global conferences, keynote speeches, leadership retreats, training programs, and ongoing for organizations from non-profits to Fortune 500s. With the belief that every child has unique gifts, strengths, and potential, Angie is passionate about sharing SmartWireds research and philosophy. She lives with her beloved partner and husband, Dave, and their dog Tele in Park City, Utah.
[ "References & Guides & Self-Help " ]
[ "Parenting &amp; Relationships", "Parenting" ]
References & Guides & Self-Help
0.497292
null
null
OTHER TRAITS ATTRIBUTES POWER Intelligence OOOOO Strength OOOOO Presence OOOOO FINESSE Wits OOOOO Dexterity OOOOO Manipulation OOOOO RESISTANCE Resolve OOOOO Stamina OOOOO Composure OOOOO Name: Concept: Lineage: Player: Virtue: Refinement: Chronicle: Vice: Throng: Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Lineage (record Lineage Bestowment) • Refinement • Azoth 1 (may be increased with Merit points) • Trans- mutations 3 (1 dot must be Refinement affinity) • Merits 7 • (Buying the fifth dot in Attributes, Skills, or Merits cost two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized Prometheans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Humanity = 7 • Pyros = Humanity MERITS ................................................................................OOOOO ..........................................................
097225112X
Tests of Skill: A d20 Adventure and Sourcebook for Fantasy Role-Playing Games
Paul O. Knorr
Paul O. Knorr is a geologist, a combat veteran, and co-author of two other d20 books, Experts and Warriors. Michael J. Varhola is an editor and writer, a combat veteran, and author or co-author of several d20 books, history books, and writer's guides.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.591175
null
null
RULES OF PLAY and PLAYERS GUIDEBOOK Designers: Bob Charrette Paul Hume U.S. COPYRIGHT NOTICE Copyright © 1981 by Robert N. Charrette and Paul R. Hume. All rights to this book are reserved. No part of the book may be used or reproduced in any manner whatsoever without permission, except in the case of brief quotations embodied in critical articles or reviews. Box, cover art and all illustrations are copyright © 1981 by Robert N. Charrette. For information regarding this game contact Fantasy Games Unlimited, Inc.; P.O. Box 182; Roslyn, N.Y. 11576 The designers will attempt to answer any questions regarding the game. Please type the question allowing space for the answer on the same sheet and enclose a stamped, self-addressed envelope. Send the letter in care of Fantasy Games Unlimited. 1010.0 TABLE OF CONTENTS 1020.0 Required Materials 1 1030.0 The Dice 1 1040.0 Character Structure 1 1041.0 Attributes 2 1042.0 Saving Throws 2 1043.0 Abilities 3 1044.0 Capabilities 5 1050.0 Skills
0987825917
Handling the Remedy: Alignment
David G. Peterson
David G. Peterson has extensive international experience managing projects and operations for large financial institutions. He has worked in North America, Europe, Middle East and Asia skillfully managing business and technical requirements, core systems enhancement and support, merger and acquisition integrations, business process reengineering, off-shoring and outsourcing.
[ "Politics & Social Sciences", "Business & Money" ]
[ "Business & Money", "Management & Leadership" ]
Politics & Social Sciences
0.456763
null
null
What alignment is this dungeon? elfmaidsandoctopi.blogspot.com/2014/06/what-alignment-is-this-dungeon.html So for those anti alignment fans this wont bring you joy. This is quick way of exploring the otherworldly taint of every dungeon. It provides a quick way to differentiate dungeons or parts of them. Some dungeons are sentient or influenced by plains or at least have a leader with an alignment. A dungeon might be built for one purpose and be repurposed by another. This could have happened in past or be in middle of happening. I have detect alignment abilities pretty common. A good room in a monster hellhole is possible or remains of good, defiled by evil possible. Alignment on the law-chaos axis is a measure of how a dungeon is organised. 1/6 A lawful dungeon has: A sensible ecology Toilets and food supply Map makes sense Things have a function Follows principles of design and engineering Internally consistent and logical Things placed deliberately by reason Grows on principles of
0615626548
Invulnerable Tabletop Super Hero Roleplaying Game: Imperfekt Gammes
Joshua Kubli
A long-time comic book and roleplaying game fan, Joshua Kubli lives near the Oregon capitol. He enjoys spicy food, iced mochas, parenting, philosophical ramblings, and shiny gadgets.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.552253
null
null
STEVEN S. LONG THE TABLETS OF DESTINY Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Dark Champions © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Pulp Hero © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. The Tablets Of Destiny © 2006 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Star Hero, Justice Inc., Danger International, Danger International, Western Hero © 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or computerization, or by any information storage and retrieval system, without permission in writing from the Publisher: DOJ, Inc., 1 Haight
147752102X
Tales of Blades and Heroes: Fantasy Roleplaying Rules - Essential Edition
Andrea Sfiligoi
Andrea Sfiligoi is an Italian indie game designer. He publishes games under the name "Ganesha Games", using the website www.ganeshagames.net as a hub of his many activities. His tabletop miniature and roleplaying games have been published in English, Italian, French, Spanish and German, thanks to the help of a veritable army of volunteer translators, editors, and proofreaders. His best-known titles are tabletop wargames to be played with miniatures (painted, metal or plastic figurines in a variety of scales). He is the author of the Origins-Award nominated "Song of Blades and Heroes" fantasy skirmish rules. He also wrote games such as Fear and Faith, Mutants and Death Ray Guns, Mighty Monsters, and many others. The gaming system outlined in "Song of Blades and Heroes" has also been adapted to other genres or historical periods by other authors, including the Origins-Award winning Song of Drums and Shakos Napoleonic Skirmish rules by fellow wargaming author Sergio Laliscia. Andrea lives in Italy with a rabbit, two cats, hundreds of books, and several thousands miniatures. In addition to gaming, he paints and works as an illustrator.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.512901
null
null
Author: Steven S. Long Editing & Development: Steven S. Long Layout & Graphic Design: Steven S. Long (well, OK, using tools and templates devel- oped by Andy Mathews, and with some suggestions by Andy Mathews...) Illustrations: Steven S. Long using Cam- paign Cartographer 2 Pro from ProFantasy Soft ware (try it! It’s great!) Everything Else: Stev... you get the picture SPECIAL THANKS Special thanks to all the HERO System fans who’ve expressed such an interest in our new Hero Plus Adventures line, and those who’ve been asking me to do a Pulp SF setting for months. Hero SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. Hero System © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Champions © 1984, 1989, 2002 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Fantasy Hero © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Dark Champions © 2004 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Pulp Hero and Solar Smith And The Sky-Pir
075346411X
Code Quest: Hieroglyphs - Solve the Mystery from Ancient Egypt
Sean Callery
Gr 3-7Persistent children can learn to decipher Egyptian hieroglyphs in this interactive work. A first-person mystery story narrated by an Indiana Jones-like archaeologist provides a slender thread on which are hung multitudes of sidebars, factoids, captioned photos, graphic text elements, maps, and diagrams. Photos of Egyptian artifacts and sites are reasonably plentiful, but of such small size that they can be difficult to appreciate. The illustrations that accompany the archaeologist's story are rendered digitally, employing exaggerated perspective and texture mapping, which gives the book a video-game effect. The accompanying CD, however, includes a font for making one's own hieroglyphics on a computernot a game. Determined readers will sift through the cacophony of clues to decode all the hieroglyphic and pictographic messages, but the design clutter and tiny typefaces will cause all but the most obsessed code breakers to give up.<i>Paula Willey, Baltimore County Public Library, Towson, MD</i><br /> Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
[ "Children's Books", "History" ]
[ "Children's Books", "History" ]
Children's Books
0.583924
null
null
AA#9 A Stand-Alone Adventure XRP6109 Several months back, a small boy from the village of Ab-Amon happened upon a buried column while playing out in the surrounding desert. He reported to the village elders that the column bore strange and frightening symbols that he, in his youthful exuberance, insisted were curses. Being as the boy was known to have a photographic memory, he was able to accurately draw the queer symbols for the village elders when asked. The elders, being somewhat familiar with the ancient history of their region, quickly came to the realization that the symbols must be associated in some way with a pharaoh, for they were enclosed by a lozenge-shaped border. Even though they lacked the ability to directly translate the ancient hieroglyphics, they did realize that such a design, a cartouche, was used to spell out the name of the pharaoh along with all of his royal titles. Perhaps, just perhaps, the local wizard reasoned, the pillar could be li
155634399X
GURPS Alternate Earths 2 (GURPS: Generic Universal Role Playing System)
Kenneth Hite
Serve the August Emperor as an Eye of Heaven or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided Stellar Caliphate. Or move to seize them all, as agents of the implacable Centrum. ~ GURPS Alternate Earths 2 provides six more worlds usable in a GURPS Time Travel "Infinite Worlds" campaign, or independently with many other GURPS worldbooks.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.514595
null
null
GURPS Locations The game mechanics presented here are meant to give both players and GM’s ideas to make conflicts more enjoyable. They are intended to handle scenes quickly and may not coincide with the GURPS basic rules. These are guidelines only; the GM should feel free to adjust the rolls as needed, depending on the situation. Arial ............................................................................................................................ 2 Airplane....................................................................................................................... 2 Airport......................................................................................................................... 2 Burning Building ........................................................................................................ 2 Church......................................................................................................................... 3 Crowd....
B0006UEY92
Mightier Than The Sword (7th Sea)
staff
"Every swashbuckler has a fine blade to depend on, but wise men know of far deadlier weapons those written on parchment with quills of ink. Writing can unleash floodgates of emotion, start a revolution, or inspire a nation to feats undreamed of. In the two adventures contained in these pages, they can do much, much more. In 'Music of the Spheres,' Charouse is alive with excitement about l'Empereur's latest protege a young musical phenomenon who has charmed the Montaigne nobility with her grace and talent. A lavish masquerade ball is thrown to honor her, but something goes badly astray... and danger waits for the band of Heroes who seek to put things right. Unknown perils lurk beneath die gilded surface of the Sun King's golden city, a mysterious artifact hold dark secrets within its haunting melody, and an ancient evil must be vanquished to rescue a very special damsel in distress. Can your Heroes save the day and avoid the wrath of the most powerful man in Theah? In 'The Golden Head of Korlak ur-Nagath,' the danger comes from a much baser source the tawdry novels of an overblown hack. But within his cliched romances lurks a map to a fabulous treasure. It's over nine feet tall. It's made of solid gold. It may just be the most valuable artifact in all of Theah. And your Heroes know where it is. Unfortunately, so does the most wretched collection of rogues, scoundrels, and villains ever to sail the seas. The question is not only whether you can get to it first, but how you're going to to keep it. In a raucous race like this one, nothing is taken for granted. Mightier Than the Sword contains two complete adventures for the 7th Sea role-playing game, complete with detailed NPCs and optional challenges to be inserted as desired. It requires the 7th Sea Players' Guide and GMs' Guide for play. Copies of the Montaigne and Pirate Nations sourcebooks are recommended, but not required."
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.702872
null
null
TM TM 7th Sea, Avalon, Castille, Eisen, Inismore, Highland Marches, Montaigne, Ussura, Vodacce, Vendel, Vestenmannavnjar, Knights of the Rose and Cross, Invisible College, Rilasciare, Novus Ordum Mundi, Vaticine Church of the Prophets, Explorer’s Society, die Kreuzritter, El Vago and all other related marks are © and ™ 2001 by Alderac Entertainment Group, Inc. All rights reserved. Mightier Than the Sword Being a pair of tales presented for the edification and amusement of 7th Sea players “The Music of the Spheres” Written by Cris Dornaus with Eric Vaubel “The Golden Head of Korlak ur-Nagath” Written by Lee Garvin Additional Material: Kevin Wilson Art Direction: jim pinto Cover and Interior Artwork: Cris Dornaus Map: Jennifer Wick Design and Layout: Steve Hough, Brendon Goodyear Cover Design: Cris Dornaus, Brendon Goodyear Line Developer: Rob Vaux Editing: Rob Vaux TM 7th Sea 2 The Music of the Spheres . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Introducti
1781591334
German Artillery in Combat (Hitler's War Machine)
Bob Carruthers
Bob Carruthers is an Emmy Award winning author and historian, who has written extensively on the Great War. A graduate of Edinburgh University, Bob is the author of a number of military history titles including the Amazon best seller The Wehrmacht in Russia.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.529887
null
null
7 I # L 9 I 1 I 1 m m A TACTICAL RULES SUPPLEMENT FOR THE HEAVY GEAR UNIVERSE TACTICAL FI€LD SUPPORT ARTILLERY & GROUND WARFAREDIRECTED by Pierre Ouellette STARRING Eke Charest, Gene Marcil and Marc-Alexandre Vezina SCREENPLAY Pierre Ouellette BASED ON A GAME by Dream Pod 9 BASED ON A STORY by Pierre Ouellette PRODUCER Jean Carrieres CINEMA- TOGRAPHER Marc-Alexandre Vezina FILM EDITORS Brian, Bill & Eric Inc. MERCHANDISING Robert Dubois COMPUTER GRAPHICS & SPECIAL EF- FECTS Ghislain Barbe, Normand Bilodeau, Jeff Fortier and Pierre Ouellette SOUNDTRACK by YFA 0 MCMXCVI Dream Pod 9, Inc. Waylon Wyatt (order #5625757) ' 1 -- I I, I - 1 ? I1 L' c - The sound of the artillerq batteries was a distant thunder on the far hori- zon. Temporarilq safe at the bottom of a hastilq digged foxhole. Ranger Callahan considered his options. With his Gear blown out from under him bq a well-concealed mine. these were dreadfullq limited. Callahan immediatlq ruled out anq thou
B004MU0G08
Traveller RPG: Supplement 9 - Cybernetics
Mongoose Publishing
Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades.
[ "Computer Science" ]
[ "Computers & Technology", "Computer Science" ]
Computer Science
0.649416
null
null
Traveller Starports ©2011 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com. This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental. Traveller is a trademark of Far Future Enterprises and is used under licence. Printed in the USA. Credits Mongoose traveller Author Carl Walmsley Editor Charlotte Law Layout Will Chapman Proofreader Nick Robinson Cover Illustration Carlos Nunez de Castro Torres Int
0786941898
Gargantuan Blue Dragon
Wizards Team
The blue dragon is a vain and territorial juggernaut of claws, scales, and beating wings, with a powerful breath weapon of crackling lightning! The third release in the D&amp;D Icons line, this Gargantuan Blue Dragon miniature comes complete with a full-color battle map, a scenario sheet, and an oversized, double-sided stat card.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.504025
null
null
Companions of the Firmament Monster Sheets The Dragons (Fly Skill Template) Dragon CR Dragon CR White Dragon, Wyrmling 2 Green Dragon, Adult 12 Crystal Dragon, Wyrmling 2 Underworld Dragon, Mature Adult 12 Black Dragon, Wyrmling 3 Sovereign Dragon, Juvenile 12 Brass Dragon, Wyrmling 3 Blue Dragon, Adult 13 Brine Dragon, Wyrmling 3 Copper Dragon, Mature Adult 13 Copper Dragon, Wyrmling 4 Sea Dragon, Mature Adult 13 Green Dragon, Wyrmling 4 Brine Dragon, Old 14 Magma Dragon, Wyrmling 4 Bronze Dragon, Mature Adult 14 Blue Dragon, Wyrmling 5 Cloud Dragon, Mature Adult 14 Bronze Dragon, Wyrmling 5 Gold Dragon, Adult 15 Cloud Dragon, Wyrmling 5 Copper Dragon, Old 15 Forest Dragon, Wyrmling 6 Forest Dragon, Mature Adult 15 Red Dragon, Wyrmling 6 Sovereign Dragon, Mature Adult 16 Silver Dragon, Wyrmling 6 Sky Dragon, Old 16 Gold Dragon, Wyrmling 7 Cloud Dragon, Old 16 Sovereign Dragon, Wy
888203044X
Fiocco Uova Pasque IT Hop Eas Sur (Italian Edition)
Marcus Pfister
Marcus Pfister was born in Bern, Switzerland. After studying at the Art School of Bern, he apprenticed as a graphic designer and worked in an advertising agency before becoming self-employed in 1984. His debut picture book, The Sleepy Owl, was published by NorthSouth in 1986, but his big breakthrough came six years later with The Rainbow Fish. Today, Marcus has illustrated over fifty books that have been translated into more than fifty languages and received countless international awards. He lives with his wife, Debora, and his children in Bern. Meet Marcus Pfister at www.marcuspfister.ch.
[ "Children's Books", "Geography & Cultures" ]
[ "Children's Books", "Geography & Cultures" ]
Children's Books
0.498364
null
null
MA04 Avventura per 4-6 personaggi dall’8° al 12° livello 9536 AVVENTURA UFFICIALE di Thomas M. Reid Traduzione: Stefano Mattioli di Thomas M. Reid Traduzione: Stefano Mattioli A Quattr'Occhi A Quattr'Occhi Monstrous Arcana g g Advanced Dungeons&Dragons E D I Z I O N E I T A L I A N A 1 Crediti ...................................................................1 Introduzione .......................................................2 Background.........................................................3 L’Antica Città Beholder .................................3 Eventi Attuali ..................................................4 Velinax il Vermiglio ........................................4 Impostare L’ambientazione .........................5 Iniziare l’Avventura...........................................6 Uno Strano Mago ..........................................6 Qualcosa fra le Ombre .............................7 Entrare in Ilth K’hinax ................................
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.525547
null
null
Player’s Aid III: Nature’s Ally Summoning Cards 1 Player’s Aid III: Nature’s Ally Summoning Cards by 4 Winds Fantasy Gaming http://4windsfantasygaming.com design – Connie J. Thomson & Robert W. Thomson layout – Robert W. Thomson 4WF019 Player’s Aid III: Nature’s Ally Summoning Cards ©2010 4 Winds Fantasy Gaming. All Rights Reserved. Player’s Aid III: Nature’s Ally Summoning Cards is presented under the Open Game License. See page 36 for the text of the Open Game License. All material on pages 6 through 35 are considered to be Open Game Content. The Introduction and How to Use the Cards sections are considered Product Identity. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a re
0786941537
The Forge of War (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting)
James Wyatt
JAMES WYATT won an Origins award for <i>City of the Spider Queen</i>(TM). He also wrote <i>Oriental Adventures</i>(TM) and co-authored munerous roleplaying game products, including the Eberron Campaign Setting.<br /><br />WOLFGANG BAUR began his gamin career writing articles for <i>Dungeon</i>(TM) magazine and eventually joined the magazine staff as an editor. He later worked as a game designer for both TSR, Inc. and Wizards of the Coast, Inc. He is the co-author of <i>d20 Dark*Matter</i>(TM), <i>Expedition to the Demonweb Pits</i>(TM), and <i>Frostburn</i>(TM).<br /><br />ARI MARMELL has contributed to over 40 RPG and fiction products, including <i>Vampire: The Requiem</i> and the novel <i>Gehenna: The Final Night</i>. His recent work for Wizards of the Coast includes <i>Complete Mage</i>(TM), <i>Tome of Magic</i>(TM), and <i>Faiths of Eberron</i>(TM).
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.596637
null
null
Rich Redman, Skip Williams, James Wyatt ® Supplement D E I T I E S A N D D E M I G O D S Rich Redman, Skip Williams, James Wyatt U.S., CANADA, ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc. P.O. Box 707 Renton WA 98057-0707 Questions? 1-800-324-6496 EUROPEAN HEADQUARTERS Wizards of the Coast, Belgium P.B. 2031 2600 Berchem Belgium +32-70-23-32-77 Resources: This book includes material that was originally published in the following D&D® books and accessories: Sword and Fist by Jason Carl; Tome and Blood by Bruce R. Cordell and Skip Williams; Defenders of the Faith by Rich Redman and James Wyatt; Song and Silence by David Noonan and John D. Rateliff; Masters of the Wild by David Eckelberry and Mike Selinker; Oriental Adventures by James Wyatt; and the Forgotten Realms®Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Willliams, and Rob Heinsoo. Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson, and the new Dungeons & Dragons
1588465136
Laws of the Resurrection: Rules For Playing Mummies
White Wolf
Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now.<br /><br /><b>Laws of the Resurrection</b> covers all the material you need to create, play and narrate the Amenti, immortal mummies of Egypt. Within lie secrets as old as the pyramids, from the mystical paths of magic to the roads of the Underworld. Behold a world of spirits and gods as old and secret as the very sands of Egypt.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.542358
null
null
Kickstarter Manuscript Preview #3 © 2019 White Wolf Entertainment © 2019 Onyx Path Publishing Chapter Four: Laws of the Arisen This chapter contains the basic rules for playing Mummy: The Curse. More information, including optional systems and examples of play, can be found in the Chronicles of Darkness rulebook. Traits In addition to the supernatural traits of the Arisen, Chronicles of Darkness characters have mundane traits common to mortals and monsters alike. Attributes are raw potential, Skills are trained abilities, and Skill Specialties are specific areas of training in which a character excels. Willpower is the extra effort a character can bring to bear in a stressful or dangerous situation, when success is crucial or hangs by a thread. Some supernatural powers also use Willpower. Humans possess a personal Virtue and Vice from which they can draw strength and refill their Willpower. Since the Judges shackled the Arisen into eternal servitude, mummies refi
1840592028
Frog Is a Hero (English-Punjabi) (Frog series)
Max Velthuijs
<DIV><DIV><B>Max Velthuijs</B>, a student of graphic design and art at the Academy&nbsp;of Visual Arts&#8211;Arnhem,&nbsp;The Netherlands, is an author and designer of posters, stamps, book covers, animated films, and advertisements. He is the recipient of the Hans Christian Andersen Award for illustration, the Dutch Silver Pencil Award, and the German Bestlist Award.</DIV></DIV>
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.511033
null
null
Rappan Athuk Copyright © 2018 Frog God Games. All Rights Reserved.
B004MU0G08
Traveller RPG: Supplement 9 - Cybernetics
Mongoose Publishing
Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades.
[ "Computer Science" ]
[ "Computers & Technology", "Computer Science" ]
Computer Science
0.619753
null
null
Traveller Compendium 1 Traveller Compendium 1 ©2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places,items, art and text herein are copyrighted by Mongoose Publishing. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com. This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fiction. Any similarity to actual people organisations, places or events is purely coincidental. Traveller is a trademark of Far Future Enterprises and is used under licence. Printed in the USA. Credits Classic Traveller Marc Miller Loren Wiseman, John Harshman, Frank Chadwick, Darryl Hany, Winston Hamilton, Tony Svajlenka, Scott Renner,
1545422176
Rose (Thorn Tattoo Studio) (Volume 1)
Leslie North
<span>"Leslie North's books are<b>full of life and adventure</b>. Her heros are<b>heart-throbbingly hot</b>while her heroines are<b>sexy and vibrant</b>. I love reading Leslie North's stories so I can lose myself in the excitement and passion. I'm<b>always on the edge of my seat</b>- moving between<b>laughter, shock and heart-pounding feelings</b>- waiting for the next sentence and the next emotion. <b>Leslie North's books are a must-read!</b>" --<i>USA Today Bestseller Elizabeth Lennox</i></span><br /><span></span><br /><span>"Leslie North has weaved a story filled with<b>feels, heartache, secrets, sexual attraction, hot scenes, witty banter, off-the-chart chemistry, and love.</b>"</span><span><br /><br /><span>"I<b>love every Leslie North book</b>and this one isn't an exception. The<b>emotional, gutwrenching parts plus the steaminess</b>. Wow. I just<b>totally love every book</b>that she writes! I can't wait for the next." -<b>Caroline L</b></span><br /><br /><span>"Hero and heroine work so well together and they have<b>sky high chemistry</b>. I<b>laughed</b>and<b>yelled</b>at this wonderful book. I look forward to book 3." -<i>Lorrie Vanmeter on Her Rogue Russian</i></span><br /><br /><span>"So<b>I love Leslie North's books</b>and I've read a bunch of her Sheikh books. This one is about a cowboy and WOW. C<b>hange of pace, lots of spice, and just everything nice</b>. I loved how<b>strong the heroine was.</b>The<b>steamy scenes will melt yo</b>u."<i><b>-</b>Caroline L. on Breaking the Cowboy's Rules</i></span><br /><br /><span>"I think this might be my<b>favorite book by Leslie North</b>and I probably have read almost all of the ones that I know are published. The<b>characters are complex, its a unique storyline, the suspense keeps you guessing</b>, and the<b>hot factor is off the charts</b>." -<i>Melodyslove4books on Shooting the SEAL</i><br /><br /><span>"Leslie North has been a<b>favorite author</b>of mine for a couple of years but with each new book I like her more and more." -<i>Hazel Harkins</i></span><br /><br /><span>"I<b>never have been &amp; never will be disappointed in any book written by Leslie North</b>! ... She has a definite talent for writing books both individually and in a series......the c<b>haracters and the books flow so smoothly together!</b>" -<i>Signi Siemens on Her Ruthless Russian</i></span><i></i><br /><span>"L.North knows how to<b>keep you wanting more and</b>always has<b>strong character's</b>that make you root for them." - Melissa Herman on Her Ruthless Russian</span></span></span>
[ "Teen & Young Adult & College", "Romance" ]
[ "Romance", "New Adult &amp; College" ]
Teen & Young Adult & College
0.50766
null
null
Sub Rosa The Ars Magica Magazine A Distant Lands Publication www.subrosamagazine.org Issue 10, June 2012 2 Sub Rosa Out Now and Coming Soon Grogs Authors: Mark Shirley, Christian Rosenkjaer Andersen, Evangeline Cheng, Camo Coffey, Mark Faulkner, Timothy Ferguson, Mark Lawford Cover Artist: Grey Thornberry Stock Number: AG0301 | ISBN: 1-58978-129-5 | MSRP: $29.95 US Format: 144 pages, hardcover Release Date: July 2012 The Cradle & The Crescent Authors: Niall Christie, Erik Dahl, Lachie Hayes, Mark Shirley, Alex White Cover Artist: Grey Thornberry Stock Number: AG0298 | ISBN: 1-58978-123-6 | MSRP: 32.95 Format: 192 pages, hardcover Release Date: Available Now Hermetic Projects Authors: Mark Lawford (Great Tower, Hermetic Shipyard), Richard Love (Burning City, Intangible Assassin), Matt Ryan (Living Corpse, Menagerie) Cover Artist: Grey Thornberry Stock Number: AG0299 | ISBN: 1-58978-126-0 | MSRP: $29.95 US Format: 144 pages, hardcover Release
0714864749
Marks of Excellence: The Development and Taxonomy of Trademarks Revised and Expanded edition
Per Mollerup
The definitive book on corporate branding.<b>Steven Heller</b>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Graphic Design" ]
Arts & Photography
0.580846
null
null
LEG1103 CREDITS & ACKNOWLEDGMENTS Written by Piotr Korys WARSAW GODS OF DESTRUCTION LEG1103 Published by 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20. Designation of Product Identity All material, other than material already considered Open Gaming Content is considered Product Identity as described in Section 1(e) of the Open Gaming License v1.0a. This includes but is not limited to Mission Manuals and all significant characters, names, creatures, spells, events, plots, logos, trade dress, product names, product lines, places, items, art and text. These are also ©2004 Legion Publishing. All Rights Reserved, except where otherwise noted. The use of another company's trademark should not be con- strued as a challenge to that trademark. Reproduction of non-Open Game Content from this w
0764316044
The Great Book of Tattoo (Schiffer Book)
Spider Webb
Spider Webb, M.F.A., has work exhibited in galleries and museums and on bodies around the world. When not operating a tattoo parlor at the Coney Island Museum, New York, he invents new ways to create beautiful skin art.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Decorative Arts &amp; Design" ]
Arts & Photography
0.614178
null
null
Tattooing Spells in HARP Written by Tero Oksala and edited by Mario M. Butter Posted Jan 27, 2004 on HARPHQ.com and in the February issue of The Guild Companion online magazine Krell entered the cave, it was dark and scary. Krell knew that somewhere here lived the spider queen, Queen of the Webs as local villagers named it. The Spider queen terrorized the area around her lair, the villagers were terrified because recently three hunters disappeared near the cave. Many brave men had entered into this frightening cave, but no one has returned. Just few seconds later the Spider Queen attacks. Krell receives a deadly wound from Spider Queen’s attack. Krell activates one of his tattoos which should neutralize spider’s poison, mage who placed those said that it will help quite quickly. This was his last chance to neutralize the poison, so Krell hopes now that the Spider Queen cannot hit him second time. The character who is going to make tattoos needs Artistic Tattooing ski
1856694089
C/ID: Visual Identity and Branding for the Arts
Angus Hyland
Angus Hyland studied at the London College of Printing, then the Royal College of Art. He ran his own studio in London for ten years, then became a partner at Pentagram, London in 1998.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Decorative Arts &amp; Design" ]
Arts & Photography
0.50973
null
null
MICHAEL OHL 10 2 Credits Design: Michael Ohl Development & Editing: Dan Dillon, Steve Winter Art Director & Graphic Design: Marc Radle Cover Art: Felipe Escobar Interior Art: Emile Denis, Felipe Escobar, Florian Stitz Publisher: Wolfgang Baur Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Game Content: The Open content in this book includes the shadow bloodline, Light Eater warlock patron, Whisper rogue archetype, and the Shadow school spells. No other portion of thi
1581152469
Design Humor: The Art of Graphic Wit
Steven Heller
Steven Helleris co-chair of the MFA Design: Designer as Author program at the School of Visual Arts, New York. His many previous books includeTypographic Universe, New Modernist Type, and Scripts.
[ "Arts & Photography", "History" ]
[ "Arts & Photography", "History & Criticism" ]
Arts & Photography
0.505077
null
null
TRAINING ROOM RULES the super-powered role playing game Daring Comics Role-Playing Game Training Room Rules Design and Writing: Lee F. Szczepanik, III, Lee F. Szczepanik, Jr. Editing: Anna Lunsford Graphic Design: Dave Anderson Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission. The Fate Core font is © Evil Hat Productions, LLC and is used with permission. The Four Actions icons were designed by Jeremy Keller. The following is designated as Product Identity, in accordance with Section 1(e) of the Open Gaming License, Version 1.0a: all character, organization, place names and descriptions, all artwork and images. The following text is Open Gaming Content: all material not designated Product Identity. Daring Comics Training Room Rules is 2016 Daring Entertainment, LLC. All rights reserved. Daring Comics Spotlight, Daring Comics, Daring Comics Role-Playing Game, Daring Entertainment, and associated l
0692872434
50 Poison Pieces: Solve 50 Puzzles Where the Unprotected Piece Is Toxic
Lauren Goodkind
Lauren Goodkind is currently rated as a class A player, rated between 1800-2000. She has been ranked on and off the top 100 ranking list of females in the USA for over ten years. Check out Lauren&apos;s unique chess puzzle website at ChessByLauren.com<div><br /><div>Here are her chess highlights:<div><ol><li>Gained about 450 USCF rating points in less than four months, from 1117 to approximately 1550, after winning and doing well in local tournaments.</li><li>Defeated Vivian Smith, the New Zealand women&apos;s chess champion in a 2004 tournament game. The second tournament game was a draw. Both games were played in beautiful New Zealand.</li><li>Defeated and drawn various expert and master players (rated 2000-2300)</li><li>Drew (a tie) against Peter Thiel, a billionaire and master chess player in a 2003 tournament game</li><li>Getting 2nd place in the 2016 California&apos;s Women&apos;s Championship</li><li>Lauren&apos;s former and current chess students have won many chess tournaments, including the Susan Polgar All-Girls tournament. In April 2017, she helped coached the Weibel Elementary school chess team at All-Girls nationals in Chicago. The team got 1st place!</li></ol></div></div></div>
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.444145
null
null
PARANOIA XP Clarificateur: _____________ - ____ - ____ - 1 2 3 4 5 6 ____ Sexe: H | F | Autre Joueur: __________________________________ Service: ____________________________________________________ Tics: _______________________________________________________ _______________________________________________________ FEUILLE DE PERSONNAGE _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ Lèche-bottes Culot Escroquerie Hygiène Interrogatoire Intimidation Perspicacité Oratoire ______________ ______________ ______________ ______________ _____ _____ _____ _____ _____ _____ _____ _____ Dissimulation Déguisement Vigilance Systèmes de Sécurité Filature Escamotage Discrétion Surveillance _____ _____ _____ _____ ______________ ______________ ______________ ______________ _____ Agilité _____ Armes à Energie(Violence+4)_____ *Démolition _____ _____ Armes de Zone Dextérité _____ _____ _____ Armes de Contact _____ Armes à
1848610882
Anime Animus Anima
Jaime Robles
Jaime Robles took her undergraduate degree from the University of California, Berkeley and received an M.F.A. in Creative Writing from San Francisco State University, where she studied with Kathleen Fraser, William Dickey and Maxine Chernoff. She co-founded Five Trees Press, an award-winning literary press in San Francisco, and in the 1980s she was poetry acquisitions editor at The Lapis Press, Santa Monica, the press established by the abstract-expressionist painter Sam Francis. She also worked as an editor with the late museum director and art scholar, Dr. Pontus Hulten. She also writes text for both musical and visual settings. With her musical collaborator, composer Peter Josheff, she premiered the one-act chamber opera Inferno, June 2009 in Berkeley, California. Their one-act opera, Diary, was produced in 2004 by Goat Hall Productions in their San Francisco opera theater series, Fresh Voices. Robles is currently editor and publisher of Five Fingers Press and Woodland Editions. Her work is in collections at the Bancroft Library, University of California, Berkeley; The Beinecke Library, Yale University; The Bender Room, University of San Francisco; Columbia University; and Harvard University, among others. She has received publishing grants from the National Endowment for the Humanities; a fellowship from the Djerassi Resident Artists Program; and a grant from the Fund for Poetry. Her writing has been published in numerous magazines, including 26, Conjunctions, FIRST INTENSITY, NEW AMERICAN WRITING, and VOLT. Jaime Robles has taught editing and book arts at New College of California, Naropa University in Boulder, San Francisco State University, Saint Mary's College in Moraga, and the University of San Francisco.
[ "Literature & Fiction", "Poetry" ]
[ "Literature &amp; Fiction", "Poetry" ]
Literature & Fiction
0.521888
null
null
Anima, Beyond Fantasy is © 2005 – 2009 by Anima Project Studio. All rights reserved. Permission granted to reproduce this page for personal use only. s p e L L n A m e Level Cost Action Int X Effect Added Effect Maint Type B o o k o F m A g i c
0471143820
Floor Coverings for Historic Buildings
Helene Von Rosenstiel
In clear, succinct terms the authors explain what reproductions of document quality are available, when and where it is appropriate to use them and how to purchase them. Wallpapers contains over 1,350 different wallpapers from 1700 to 1910, describing American and foreign designs and borders as well as scenic, plain and embossed papers. Includes 200+ black-and-white photos and 20 full-color photos. Fabrics consists of seven chapters devoted to periods beginning with the 18th century. Features a unique catalog of more than 600 fabric types and patterns and a new chapter on 20th-century fabrics. The authors of Floor Coverings explain how to research floor coverings that may have been used previously in a room and how to locate suitable reproductions. They cover everything from shiplap pine boards, encaustic tiles to flatwoven ingrains and the finest Orientals. Lighting traces the history of lighting from candles to gas and electric fixtures used in American homes, public places and streets from the colonial era into the 20th century. Moss provides complete information on selecting several hundred appropriate fixtures.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Home Improvement &amp; Design" ]
Hardware & DIY & Home
0.435074
null
null
1 Eine inoffizielle Spielhilfe zu magischen Lehrmeistern 2 PPrriivvaattee LLeehhrrmmeeiisstteerr IIII – Neue persönliche Lehrmeister für Fortbildung und Vertiefung von magischem Wissen in Aventurien – von Alex Spohr Mit besonderem Dank an Lutz Berthold, Marie Mönkemeyer, Sven Fehling, Oliver Overheu, Daniel Bruxmeier und Falk Swoboda für Anregungen, Bearbeitung, Beiträge, Berechnungen und Korrektur sowie an Diana Rahfoth für die Coverillust- ration und Daniel Bruxmeier für Covergestaltung und Layout VVoorrw woorrtt Die vorliegende Spielhilfe enthält einen Satz neuer persönli- cher Lehrmeister für aventurische Magier. Sie finden zu jedem einzelnen Lehrmeister eine kurze Be- schreibung, aber auch die spieltechnischen Werte, falls Sie einen seiner Schüler spielen wollen. Dazu kommen noch einige Vorschläge, wie Sie die Lehrmeister und ihre Schüler mit einem Abenteuer verbinden können, kleinere Szenariovorschläge und Anmerkungen. Die Berechnung
1474845207
Daddy and Me
Parragon Inc.
Sarah Ward is a freelance designer and illustrator living in Sheffield, England. After studying for a degree in Visual Communication Sarah worked at Hallmark Cards before making the move to freelance work. Her clients include Autumn Publishing, Gartner Greetings, Hallmark Cards UK, Igloo Books, Metlife Magazine, Parragon Books, Sainsbury's, Small World Creations Ltd, UK Greetings.
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.579147
null
null
, Inc
1107652286
Race: An Introduction
Peter Wade
"... an exceptionally clear and comprehensive account of race and racism. It extends across the long history of racial ideas, and ranges geographically from the US and Europe to Latin America and Africa. A fine teaching and basic reference resource." <br />David Theo Goldberg, University of California Humanities Research Institute<br /><br />"Perhaps no subject is as pressing, controversial, and indeed unresolved as that of race. Race: An Introduction brings great clarity to this broad topic, tackling the tough issues in an accessible and deeply informed way. The book's global framework is especially valuable. Insightfully and systematically comparing the uses of the race concept around the world, and simultaneously focusing deeply on key cases such as Europe, the Americas (North and South), and South Africa, this text is an excellent choice for classroom use. Highly recommended." <br />Howard Winant, Director, University of California Center for New Racial Studies
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Social Sciences" ]
Politics & Social Sciences
0.492448
null
null
Race Creation Cookbook LPJ9874 RACE CREATION COOKBOOK PAGE 1 For Dungeon Masters DMs with a taste for world-building can either borrow races for their setting from other sources, or build new races from scratch. Presented below are guidelines for designing new character races with access to a wide variety of abilities and balancing drawbacks. Whether these are exotic new races or variants of more familiar fantasy races, the tools are in your hands. This system is not, however, balanced for players to build their own races. Designing New Races Racial advantages of all kinds are purchased with a pool of ability points. In this system, races are built from a pool of 40 points. There are also a variety of drawbacks, including racial Hit Dice, Level Adjust- ment, and unusual racial vulnerabilities, which grant additional ability points. This system is no substitute for a DM’s good judg- ment. Forty ability points, plus a bit more from draw- backs, could grant a race on
158846069X
Gamma World Player's Handbook: A Campaign Setting for d20 Roleplaying
Bruce Baugh
The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind.<br /><br />The <b>Gamma World Player's Handbook</b> presents a new edition of the classic sci-fi adventure game, energized for the 21st century! Play humans, mutants and new races created in the chaos of the Final Wars, out not just to survive but to thrive in the midst of adventure, danger and mystery.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.455176
null
null
Version 1.4b 1 2 Contents 1 Player Section 7 1 Character Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 Character Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 GM Section 9 1 Character Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 Character Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 3 Action Resolving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 4 Combat actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 5 Creating the story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 6 Setting and specific rulings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 6.1 Races . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 6.2 Cybertech . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
0873643917
Modern Ballistic Armor: Clothing, Bomb Blankets, Shields, Vehicle Protection . . . Everything You Need To Know
Duncan Long
Duncan Long is an internationally recognized nonfiction and fiction writer of countless books and magazine articles on weapons and warfare. He is a best-selling Paladin author, with more than 20 firearms manuals in print.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.587306
null
null
Armor Light Name AP Avail Light Beloved by spies and assassins 1 - Rare All for the full body protection it Ballistic Vest 1 5 Com Body provides. Explorer Hood 1 - Head Undetectable when worn under Plug Suit 1 - Rare All normal clothing and armors, the 2 - Head Explorer Storm Coat 2 5 Arms, Body, Legs armors worn over it. Best quality 2 - Com Arms, Body, Legs Scout Recon Helmet 2 - Rare Head 3 4 Rare Arms, Body, Legs when the face masked is pulled 3 - All up; other equipment worn may still be Guardian Armor 3 - Rare All found. When not hidden by Mesh Legging 4 - Rare Legs clothes or armor, adds +2k0 to Scout Recon Armor 4 5 Rare Arms, Body, Legs stealth checks in dark or shadowy Medium locations. Thermal Armor 4 3 Com All Chitin 5 4 All Ballistic Vest Corsair Armor 5 - Body, Legs A protective vest with pockets 5 4 All designed for holding and easily Pathfinder Armor 4 4 All Terminus Armor 5 4 Arms, Body, Legs flak plates as a lighter and Lathe-Wrought Breastplate 6 5 Body, cheap
1581153902
The Trademark Guide: A Friendly Handbook to Protecting and Profiting from Trademarks, Second Edition (Business and Legal Forms)
Lee Wilson
"A highly accessible text." <b><i>Lawyers Weekly</i></b>
[ "Politics & Social Sciences" ]
[ "Law", "Intellectual Property" ]
Politics & Social Sciences
0.467564
null
null
OF ◆ The Stalker ◆ 1 Lead Developer: Chris Bennett Interior Design: Erik Nowak Interior Layout: Jeremy Smith Interior Artwork: Joe Shawcross, Ben Hossi, Storn Cook, Rick Hershey, Shaman’s Stockart Publisher: Jeremy Smith Special thanks to the legions of fans who helped playtest the material in this book and offered new and innova- tive ideas to include. Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adki- son. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the publ
1440474346
Ultimate Ghost Hunter: The Handbook For The Amateur Parapsychologist
Vince Wilson
Vince Wilson has always been interested in science, history, and the unexplained since as far back as he can remember. Together with a long-time high school friend, he founded the Baltimore Society for Paranormal Research. He soon set his sites higher and formed the Maryland Paranormal Investigators Coalition -- a collection of groups dedicated to serious paranormal research and scientific observation. Wilson is the author of Ghost Tech and Ghost Science. He has lectured on ghost hunting technology and has also appeared on all the major local TV stations in the Baltimore area and on numerous radio stations in regards to his work in paranormal research. He has also been featured on Creepy Canada in 2005 aboard the USS Constellation and the Discovery Channel in 2006 for an investigation he did at the Edgar Allan Poe House in Baltimore. He lives in a possibly haunted location in Southeast Baltimore (he refuses to investigate his own place).
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.537506
null
null
Player Name: 1 In a Pulp game where Sanity can be recovered, mark Sanity pool loss with a line, Sanity rating loss with a cross. 4 Usually, you can’t start with Cthulhu Mythos. Sanity is limited to 10-Cthulhu Mythos. 5 In a Pulp game If your Firearms rating is 5 you can fire two pistols at once (see p.. 42). 6 Assign one language per point, during play. Record them here. 7 Any Fleeing rating above twice your Athletics rating costs one point for two. 8 O n l y A l i e n i s t s a n d Parapsychologists can buy Hypnosis, and only in a Pulp game. 9 You start with 4 free Sanity points, 1 Health and 1 Stability point. 10 Optional ability for use with Rough Magicks - can only be acquired in play. 2 Occupational abilities are half price. Mark them with a * before assigning points. 3 Hit Threshold is 3, 4 if your Athletics is 8 or higher. (I) These General abilities double up as Investigative abilities. © 2008 Pelgrane Press Ltd. All rights Reserved. Trail of Cthulhu is
0786913509
Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying)
TSR Inc
To celebrate the 15th anniversary of the publication of the first DRAGONLANCE adventure, TSR proudly presents a retelling of the greatest fantasy roleplaying epic ever. Players can assume the roles of Raistlin, Tasselhoff, Tanis, and other Heroes of the Lance, or create original heroes. The DRAGONLANCE Classics 15th Anniversary Edition features many all-new scenes, including meetings with Dalamar, Ariakan, and other more recent additions to the Saga. It is fully compatible with both the AD&amp;D and SAGA game rules.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.591545
null
null
2018 OfficialAdvanced ORIENTAL ADVENTURES This fascinating sourcebook contains all-new information for players and Dungeon* Masters, ages 10 and up. TSR, Inc. All the necessary inforr add Oriental Adventure; AD&D" campaign, for beginnfffg to advanced players. ADVANCED DCJMGEOR»& DRAGONS, the TSR logo, and PRODUCTS OF YOUR IMAGINATjfllLare trademarks owned by TSR Inc ORIENTAL ADVENTURES Gary Gygax with David Cook and Francois Marcela-Froideval The rulebook for AD&D® game adventures in the mystical world of the Orient! TSR Inc. POB 756 Lake Geneva, Wl 53147 TSR UK Ltd. The Mill, Rathmore Road Cambridge, CB1 4AD United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, and FIEND FOLIO are registered trademarks owned by TSR Inc. The TSR logo and PRODUCTS OF YOUR IMAGINATION are trademarks owned by TSR Inc. Special Thanks to Whenever a project of this size is put together, there are many people who give their time and extra effort to see it through. This is particularly t
0534358659
Sniffy, the Virtual Rat, Pro Version
Tom Alloway
Tom Alloway was trained by Winifred Hill at Northwestern University and is an expert in animal behavior, specifically ants, as well as operant and classical conditioning. He's the former chair at UT-Mississauga.
[ "Politics & Social Sciences" ]
[ "New, Used & Rental Textbooks", "Social Sciences" ]
Politics & Social Sciences
0.471319
null
null
Map 1 for I Smell a Rat Dungeon Fantasy, I Smell a Rat, GURPS, Pyramid, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. Map is copyright © 2017 by Steve Jackson Games Incorporated. All rights reserved. • dungeonfantasy.sjgames.com TM Map 2 for I Smell a Rat Dungeon Fantasy, I Smell a Rat, GURPS, Pyramid, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. Map is copyright © 2017 by Steve Jackson Games Incorporated. All rights reserved. • dungeonfantasy.sjgames.com TM Map 3 for I Smell a Rat Dungeon Fantasy, I Smell a Rat, GURPS, Pyramid, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or regis
0741428571
The Lost Dogs of Shoretown: A Koko the Canine Detective Mystery
Annie Mack
Best trick of the novel: how Mack convinces readers she does know what goes on in the canine head. -- <i>Aspen Times, December 18, 2005</i>
[]
[ "Mystery, Thriller &amp; Suspense", "Mystery" ]
[]
0.528333
null
null
The reign of Cats & Dogs The reign of Cats & Dogs A Weird Adventure for 4-6 heroes of PL 8-10 by Crystal Frasier SuggeSted PL: 8-10 RequiRed BookS: M&M Deluxe Hero’s HanDbook, M&M Deluxe GaMeMaster’s GuiDe SuggeSted BookS: eMeralD City The relative peace of Emerald City is shattered by a remnant of the past as a powerful magical talisman falls into the hands of the uniniti- ated. When a seemingly ordinary robbery reveals a glimpse of Emer- ald City’s hidden past, an otherwise normal day turns into a struggle against hypersonic ferrets, building-sized lizards, and flying sharks. Can the heroes stop this neophyte villain before she crosses a line? Or will Emerald City fall to... The Reign of Cats and Dogs? SECRET ORIGINS Cloud MacGuire—a college junior who never met a cause she couldn’t drive into the ground without truly understanding it—re- cently inherited her grandfather’s old sea chest upon his death. Expecting to simply be horrified by his gag-worthy fashion sense and Ame
069293958X
Archaeology for the Woman's Soul: Awaken Woman...unearth Yourself...worship Your Truth...
Corina Luna Dea
Calling herself an "Archaeologist for the Soul", Corina Luna Dea loves philosophy, history, archaeology, psychology, the arts, etc. She is a passionate Gypsy Soul, poet, writer, speaker and visionary of a new world filled with kindness, generosity and caring for one another. Corina was born and raised in Communist Romania, now residing in the US for over 30 years. Through her empowering poetry and prose Corina guides women to re-enter their story and excavate what matters in order to cultivate resilience and overcome emotional wounding, adversity and social injustice. Corina discovered her gift as a writer and poet when she was 45 years. Since then, her poetry touches women's hearts all over the world. Through the experience of her own wounding and how she was able to reclaim her voice, Corina gained depth and insight into the complexity of human nature, her poetry expressing with grace and eloquence the search for essence and sacredness, the descent into the dark night of the soul and the richness of women's stories and how they are called to heal the world with their gifts and talents.Corina lives in the Chicagoland area. She can be found at www.archaeologyforthesoul.com
[ "Literature & Fiction", "Poetry" ]
[ "Literature & Fiction", "Poetry" ]
Literature & Fiction
0.536576
null
null
a s o u r c e b o o k f o r a s o u r c e b o o k f o r 1 ancient mysteries 2 A ll it took was a brief caress, the slightest touch of my hand against the ancient papyrus. The scroll seemed harmless, but I should have figured that nothing sitting inside a sleeping ancient’s sarcophagus could possibly be. My world simply vanished before my eyes, replaced by another, foreign landscape filled with pyramids, desert sand and a woman. Oh, the woman. I couldn’t look away, even if I had wanted to. Her eyes consumed me. It felt as if I was being dragged into them. My body, mind and soul were all spiraling down into the deep, dark well of her pupils, her history, the gravity of her, pulling me into their depths. When she smiled, blood streaking down her full red lips, I decided that I no longer cared. I just let go, allowing myself, my self, to vanish into whatever waited for me, with only her eyes and her smile as a guide. For what it was worth, I smiled back. * * * A t first, I co
0615725228
Seeker Of Fate: Fate Series #2
L.J. Kentowski
L.J. Kentowski is the author of Guardian Of Fate &amp; Seeker Of Fate, books 1 &amp; 2 in the Fate series. She lives in the Midwest with her husband, step-daughter, son &amp; dog, working diligently on more hypnotic urban fantasy and paranormal romance novels. Her next book, Divine Warrior, the start of a new, hot paranormal romance series, Divine Descendents, is expected out in 2013. To catch up on more of L.J.s projects visit her website at http://www.ljkentowski.com, or stalk her out on Facebook, Twitter, Goodreads, and Pinterest.
[ "Romance", "Paranormal" ]
[ "Romance", "Paranormal" ]
Romance
0.516954
null
null
Fate Solo Kenny Norris This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. https://creativecommons.org/licenses/by-sa/4.0/ Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission. 1 Fate Solo is a Solo Engine so when playing Fate you don’t have to ‘break out’ of the system to use a Solo Engine. There are three main area of rules of Fate Solo: 1. Fate Solo Oracle 2. Character Rules 3. Surprise Factor Fate Solo Oracle (v 3.2) Odds Terrible Poor Even Good Great -4 No -- No -- No - No - No -3 No -- No - No - No No + -2 No - No - No No + No ++ / Yes -- -1 No No No + No ++ / Yes -- Yes - 0 No No + No ++ / Yes -- Yes - Yes 1 No + No ++ / Yes -- Yes - Yes Yes 2 No ++ / Yes -- Yes - Yes Yes + Yes + 3 Yes - Yes Yes + Yes + Yes ++ 4 Yes Yes + Yes + Yes ++ Yes ++ The Oracle is used when asking yes/no questions within the game. Along the top are the odds. This shows the likel
0307466523
Alan Wake: Official Survival Guide (Prima Official Game Guides)
Prima Games
Prima Games, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. Prima Games understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.475966
null
null
By Thilo Graf The Perennial Crown Part 1: The Perennial Crown Part 1: Opal of Bhopan Opal of Bhopan PATHFINDER SOCIETY SCENARIO #1–16 TIER 3–6 Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052–0577 paizo.com Scenario Tags Scenario tags provide additional information about an adventure’s contents. For more information on scenario tags, see the Pathfinder Society Guide to Play at http://www.organizedplayfoundation.org/paizo/guides/. Metaplot Pathfinder Society Scenario #1–16: The Perennial Crown Part 1: Opal of Bhopan is a Pathfinder Society Scenario designed for 3rd- through 6th-level characters (Tier 3–6; Subtiers 3–4 and 5–6). As a scenario, this adventure is designed to take about 4 hours to play. It is designed for play in the Pathfinder Society Organized Play campaign but can easily be adapted for use with any world. For more information on the Pathfinder Society campaign, how to read the attached Chronicle sheets, and how to find games in your area, check out the
0806518316
Wicca Candle Magick (Citadel Library of Mystic Arts)
GERINA DUNWICH
<b>Gerina Dunwich</b>was born on December 27, 1959. After discovering at a very young age that she possessed certain psychic gifts and the ability to make contact with spirits of the dead, she developed an intense interest in the world of the occult. In the summer of 1969 she was formally introduced to witchcraft and spiritualism by an older family member, and has since devoted her personal life and writing career to educating the public about the ways of the Craft.<br />As a teenager, Gerina Dunwich (using a different nom de plume at the time) began writing poetry, short stories, magazine articles, and stage plays complete with musical scores. Her first published newspaper article,<i>His Voice was His Vehicle,</i>was an interview with singer/songwriter Jim Peterik from the rock n roll group, the Ides of March (and later, Survivor). Co-written with her cousin, Barbara Williams, it was published in October 1976.<br />By the spring of 1980 Gerina Dunwich was publishing a small press literary journal called<i>Golden Isis,</i>a one-woman operation that specialized in Goddess-inspired poetry and offbeat fiction. Its international circulation grew to nearly 3600 and it attracted subscribers from places as far away as Puerto Rico, Australia, Italy, and Japan.<i>Circle of Shadows</i>- a collection of Gerinas own poetry, was self-published a decade later.<br />After visiting Salem, Massachusetts, in April of 1984, Gerina relocated to the North Shore of Boston, residing first in Beverly, and then in Ipswich. In the winter of 1986, she purchased the historic Moses Day Homestead - a stately 17th century Colonial house in Haverhill that had been built around the time of the infamous Salem witchcraft trials. The house, which had been featured in a local television documentary about haunted houses in the Boston area, was a hotbed of paranormal activity. Soon after moving there, Gerina experienced a vivid dream in which the spirit of the late witchcraft author Sybil Leek appeared and whispered to her that her destiny as an author was "written in the stars." The dream proved to be prophetic when, in 1987, Gerina landed her first book contract with Citadel Press. (Appropriately, the contract was dated October 31st.) The following year saw the publication of her first book,<i>Candlelight Spells,</i>and the start of her successful career as a prolific book author.<br />In December of 1993 she moved into a century-old Victorian mansion located in the quaint and historic town of Fort Covington, New York. She soon opened a small shop on High Street called "The Country Witch" (later renamed "The Calico Cat Whatnot Shop"), which sold antiques, curios and various occult supplies. (Coincidentally, the antique shop run by Sybil Leek in the New Forest was also located on a High Street.) The business proved to be instrumental in bringing together many of the area's Pagans, including several who would later become Gerina's close friends and members of her coven.<br />In February of 1998 Gerina Dunwich received a ministerial license from the Universal Life Church. Ironically, the first handfasting she performed as a legally ordained minister was for the younger brother of the cousin who had introduced her to witchcraft nearly thirty years earlier.<br />Gerina has been a guest on numerous radio talk shows throughout the United States and Canada. She has lectured and presented workshops at festivals and gatherings across the country, including the CraftWise Pagan Gathering (Waterbury, Connecticut), the Real Witches' Ball (Columbus, Ohio), and Panpipes' Pagan Day Festival (West Hollywood, California).<br />She is a member of the International Ghost Hunters Society, the Authors Guild, and the Fellowship of Isis. Her biography is listed in a number of reference works, such as<i>Who's Who in the East; Whos Who of American Women, Personalities of America;</i>and<i>Crossroads: Who's Who of the Magickal Community</i>(published by The Witching Well Education and Research Center, 1988). She is also mentioned in Anne Carson's<i>Goddesses and Wise Women,</i>Raymond Bucklands<i>The Witch Book,</i>and other works.<br />In addition to being an occult author and respected spokesperson for the Neo-Pagan community, Gerina Dunwich is a freelance paranormal researcher who specializes in ghost animals and animal-related hauntings. In 2005 she founded the Paranormal Animal Research Group, which investigates haunted places and researches animal sensitivity to paranormal anomalies.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.618774
null
null
CANDLEKEEP A Book of Books Candlekeep Mysteries is an anthology of adventures written by members of the Dungeons & Dragons community. Each adventure begins with a book that the characters �nd in Candlekeep, an enormous library located on the Sword Coast in the Forgotten Realms setting. If you’re not running a Forgotten Realms campaign, you can adapt the adventures in this book for other settings, substituting any large library similar to Candlekeep. Examples from other published D&D settings include the following: On the world of Exandria, the Soltryce Academy in Rexxentrum (a large city on the continent of Wildemount) or the Cobalt Reserve in Westruun (a small city on the continent of Tal’dorei) On the world of Eberron, the Library of Korranberg in the nation of Zilargo, the University of Wynarn’s library in the nation of Aundair, or Morgrave University’s library in the city of Sharn On the world of Oerth, the Great Library in the Free City of Greyhawk Using the Adventures The Candlek
0880385995
Dungeon Master's Design Kit (Advanced Dungeons & Dragons Accessory)
Harold Johnson
The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.565529
null
null
WWP (VERSION 2.0) WRAITH WRIGHT’S THE COMPREHENSIVE EQUIPMENT MANUAL CREDITS Lead Design and Writing: Randall Right of Wraith Wright Productions Illustration: Cover and interior by Johnathan Good of Johnathan Good Illustration Cover texture unattributed (CC0 1.0 universal license) Quality and Development Consultation: Charles Baker, Matthew Skau, Robert Ochs, Scott Szydlo Production and Publication: a million monkeys with a million typewriters INSPIRATIONS AND COMMUNITY CONTENT This product contains many original ideas and game mechanics. It also draws inspiration from earlier editions of Dungeons & Dragons, including the Arms and Equipment Guide (2nd and 3rd editions), Oriental Adventures (2nd and 3rd editions), untold numbers of Dragon Magazine articles, myriad Internet articles, and more. As of this version, no community content was used from any materials marketed in the Dungeon Masters Guild or elsewhere. As with any pro
0394521870
Sinister Secret of Saltmarsh
Dave J. Brown
The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons &amp; Dragons (AD&amp;D) roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The adventure is set in the World of Greyhawk campaign setting. The Sinister Secret of Saltmarsh received positive reviews from critics.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.536818
null
null
U1 Dungeon Module U1 PREMIERE ADVENTURE FROM THE UNITED KINGDOM by Dave J. Browne with Don Turnbull AN ADVENTURE FOR CHARACTER LEVELS 1-3 The Sinister Secret of Saltmarsh 9076 FOR ADVANCED D&D™ GAME Desolate and abandoned, the evil alchemist's mansion stands alone on the hill, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? ©1981 TSR Hobbies, Inc. All Rights Reserved. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D™ rules. The adventure can be played by 5-10 characters of level 1-3. This module contains large-scale maps, full background information and detailed encounter descriptions for the players and DM. Printed in U.S.A. 9062 TSR Hobbies, Inc. POB 756 Lake Geneva, WI 53147 TSR Hobbies (UK) Ltd. The Mill, Rathmore Road
1566950341
El Yunque National Forest (National Geographic Trails Illustrated Map)
National Geographic Maps - Trails Illustrated
Founded in 1915 as the Cartographic Group, the first division of National Geographic, National Geographic Maps has been responsible for illustrating the world around us through the art and science of mapmaking.Today, National Geographic Maps continues this mission by creating the world's best wall maps, recreation maps, atlases, and globes which inspire people to care about and explore their world.
[ "References & Guides & Self-Help ", "Geography & Cultures" ]
[ "Reference", "Atlases & Maps" ]
References & Guides & Self-Help
0.592055
null
null
Verduran Forest 0 5 MILES 10 Cartography by Robert Lazzaretti © 2014, Paizo Publishing, LLC. tristeza House Cartography by Robert Lazzaretti © 2014, Paizo Publishing, LLC.
0714864749
Marks of Excellence: The Development and Taxonomy of Trademarks Revised and Expanded edition
Per Mollerup
The definitive book on corporate branding.<b>Steven Heller</b>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Graphic Design" ]
Arts & Photography
0.532796
null
null
Horrors of Penance 1 Dedications Dedicated to all the late-night odd noises and moving shadows that I swear are just the cats. –klm To all those nights spookin’ with the gang. –blh Bastion Press and the Bastion Press logo are trademarks, and Oathbound is a registered tradermark owned by Bastion Press, Inc. All Bastion characters, character names, and the distinctive likenesses thereof are trademarks owned by Bastion Press, Inc. ‘d20 System’ and the ‘d20 System’ logo are trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 3.0. Dungeons & Dragons and Wizards of the Coast are registered trademarks of Wizards of the Coast, Inc. and are used with permission. A copy of this License can be found at www.wizards.com. © 2003 Bastion Press, Inc. All Rights Reserved. Printed in the U.S.A. by Walsworth Publishing of Marceline, MO. Open Content: Only materials indicated in Section 15 of the Open Gaming License on the last page of this PDF ar
1560760540
Complete Psionics Handbook (Advanced Dungeons & Dragons Rules Supplement)
Steve Winter
Are you ready for the mind-blowing potential of the psyche? <b>The Complete Psionic's Handbook</b> describes over 150 paranormal powers - telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel - plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&amp;D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.516936
null
null
Psionic Exploits Psionic Exploits Psionic Exploits Psionic Exploits Psionic Exploits Psionic Exploits Psionic Exploits Version 1.0 A conversion of over 500 4th Edition Psionic Powers into 5th Edition Abilities Conversion work done by DM_Steel Special thanks to everyone who gave feedback and inspired me to do this in the first place: My Wife, Abby The Angry GM And everyone who has supported me on DM’s Guild and Ko-Fi Table of Contents Table of Contents 4 5 5 9 10 12 31 51 73 93 93 Back Back Introduction Introduction What is an Exploit? How to use Exploits in Your Game How Players can Acquire Exploits Reading an Exploit New Rules & Terms New Rules & Terms Rules ............................................................................................... Keywords ..................................................................................... Terms .............................................................................................. Converting Exploits into Spells ......
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
0595389236
Warrior Priest of Dmon-Li (The Morcyth Saga, Book 3)
Brian Pratt
Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.471988
null
null
Morn Frostsilver Male Dwarf Cleric of Moradin Level 4 Lawful Good After he and his friends defeated a band of marauding orcs in their lair, Morn Frostsilver discovered an ancient map that had somehow ended up in a secret compartment in a chest that his brother Durven smashed. To Morn’s surprise and delight, it showed the location of his long-lost clan-home. Centuries ago, the Frostsilver clan abandoned it after a plague struck, and its location had been forgotten. Now with this map, Morn and his friends have a chance of finding it, and perhaps the far-flung branches of the Frostsilver clan can be convinced to return home. Ability Score Modifier Strength 16 +3 Dexterity 10 +0 Constitution 16 +3 Intelligence 9 –1 Wisdom 14 +2 Charisma 10 +0 Initiative +0 Armor Class 19 Flat-Footed AC 19 Touch AC 10 Move 20 ft. (4 squares) Hit Points 33 (4 HD) Base Attack +3 Melee Attack +6 Grapple +6 Ranged Attack +3 Weapon Attack Bonus Damage Critical Hit
0595215734
Mostly Sand and Gravel: Artifact Adventures on the High Plains
Tom Westfall
Tom Westfall lives in Wray, Colorado with his wife, Myra. They have two grown children. Myra is a Middle School Principal and when Tom is not working as a Social Services Director, he is songwriter, a storyteller and someone who enjoys the pursuit of all things ancient.
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Nature &amp; Ecology" ]
Biology & Nature & Biological Sciences
0.50784
null
null
Path Map Scenery (page 92, LMG) • Pile of Timber • Passable hedge of tree limbs • Impenetrable hedge of tree limbs Castle Map Scenery (page 94, LMG) • Foundations • Old floors • Old walls • Broken stairs • Rubble • Unstable walls Well Map Scenery (page 91, LMG) • Scattered rocks Ruined Village Map Scenery • Piles of timber (page 92, LMG) • Old walls (page 94, LMG) • Steep slope (page 91, LMG) • Rubble (page 95, LMG) Old Ford Map Scenery (page 91, LMG) • Boulders • Knee-deep water • Shallow slope Gloomy Fold Map Scenery • Crags (page 90, LMG) • Boulders (page 91, LMG) • Steep slope (page 91, LMG) • Shallow slope (page 91, LMG) All squares = 5 feet Hill of Woe Map Scenery (page 91, LMG) • Boulders • Steep slope • Shallow slope Inn Map Scenery • Tables (treat as boulders, page 91, LMG) • Stairs (page 94, LMG) • Steep slope (page 91, LMG) • Scattered crocks, pots, flagons and pans (treat as scattered rocks, page 91, LMG) Ground floor Upper floor Marsh Map S
1933255188
Under the Radar: The Spy Drone Adventure
Blaine C. Readler
<DIV><P style="MARGIN: 0in 0in 0pt; mso-layout-grid-align: none">Named best young adult novel by the San Diego Book Awards Association (SDBAA): "One of those books that keeps readers on their toes. Once a chapter is completed, one can't wait to start the next."</P></DIV>
[ "Teen & Young Adult & College", "Literature & Fiction" ]
[ "Teen & Young Adult", "Literature & Fiction" ]
Teen & Young Adult & College
0.527702
null
null
Vidome 123 A DayTrippers Adventure Module by Tod Foley VIDOME 123 is a DayTrippers module for two or more players, based on an adventure originally appearing in “Beyond the Core”. It is recommended that the party include at least one character with high BRAINS and one with Computer skills. MISSION PARTICULARS Mission Type: Emergency/Rescue Destination Type: A Cartesian Slip to a remote planet under exploration by a secretive corporation. ADVENTURE OVERVIEW This adventure pits the players against bizarre alien lifeforms on a mysterious and potentially hostile planet in a distant galaxy, where they will find a murder mystery waiting to be solved. This should give your players a chance to show off a variety of skills while simultaneously giving them the creeps. THE INTRO: The PCs receive an urgent transmission from Blanche Regarde of X Investments. This is a big deal, since the company is known to pay well and supplies its operatives with the mos
1491259981
Dark Tales from the Dungeons: Horrors from the 'Hood for Youth to Beware
The Men for Honor Writing Group
Dortell Williams is a forty-three-year-old life prisoner in California, where he has been confined for the last twenty years. A lover of learning, Williams calls prison his university, and proudly asserts that despite the inherent repression of prison, he has still accomplished a list of personal achievements. He is currently studying for an associates degree in Seminary through a correspondence course. He has taught himself to type, operate computers, communicate in Spanish, and earned a paralegal certificate. But most importantly to him, he has taught himself to write, and by that means he passionately represents the underclass, speaking tirelessly to the mass injustice his peers and social class suffer in chucks of decades on a daily basis. Williams is a proud father of a beautiful daughter, a mentor to many, and a follower of faith through action against scarce odds. The Men for Honor Creative Writing Class represents the unique California program located in the State Prison in Los Angeles County, called: The Honor Program. This volunteer program, initiated in 2001 by prisoners tired of the senseless violence and backward travels, proposed to some progressive minded staff to start the pilot program they envisioned. To qualify for the program men must request it, abandon all gang and racial ties, agree to random drug tests and respect their peers and staff. Through a bank of prisoner-led groups the men offer peer-taught classes in fields for which they have experience and the few teach the masses. The groups also conduct food sales to give to charities in the outside. In 2003, Los Angeles Times writer Richard Faucett wrote about the success of the Honor Program. Faucett found that since the inception of the program weapons infractions decreased 88 percent, and violence and threatening behavior dropped 85 percent. The program saved $200,000 in its first year alone. In 2008, the Secretary of Corrections recognized the program and renamed it the Progressive Programming Facility.
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Sociology" ]
Politics & Social Sciences
0.548356
null
null
                        TRIBES ANTHOLOGY RAGING SWAN PRESS III R A G I N G S W A N P R E S S: G M ’ S R E S O U R C E S 100% Crunch: Liches  $5.99  � 100% Crunch: Skeletal Champions  $5.99  � 100% Crunch: Skeletons  $5.99  � 100% Crunch: Zombies  $5.99  � All That Glimmers  $13.99,  print $19.99  � Antipaladins  $3.99  � Bandits of the Rampant Horror  $3.99  � Barroom Brawl  $1.99  � Caves & Caverns  $10.99  � Cultists of Havra Zhoul  $4.99  � Dark Oak  $4.99  � Dark Waters Rising  $5.99  � Dungeon Dressing: Altar  $1.99  � Dungeon Dressing: Archways  $1.99  � Dungeon Dressing: Chests  $1.99  � Dungeon Dressing: Doors  $1.99  � Dungeon Dressing: Double Doors  $1.99  � Dungeon Dressing: Pits  $1.99  � Dungeon Dressing: Pools  $1.99  � Dungeon Dressing: Secret Doors  $1.99  � Dungeon Dressing: Stairs  $1.99  � Dungeon Dressing: Statues  $1.99  � Dwellers Amid Bones  $3.99  � Fellowship of the Blackened Oak  $3.99  � Frost Giant Pirates of the Icy Heart  $3.99  � Gibbous Moon  $2.
0937279110
The Night City Guide (Cyberpunk 2020)
Colin Fisk
NIGHT CITY. A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK setting, and a large poster map. Hit the CONTROLLED URBAN ZONES with 3D maps and detailed, building by building descriptions to match. Each section also includes comprehensive overviews of FLOOR PLANS, PERSONALITIES, ENCOUNTERS and CONTACTS. The FLASHMAPS Section puts you "on the spot" at the hottest restaurants, clubs, and theatres, as well as SCHEDULES, TRANSIT MAPS and AREA VIEWS. the ARTICLES Section interfaces you with background on SECURITY, PEOPLE OF THE CITY, GANGS &amp; TURFMAPS, plus a U.S. 2020 overview!
[ "Geography & Cultures" ]
[ "Travel", "United States" ]
Geography & Cultures
0.690008
null
null
Presents: Presents: Presents: Presents: NCPD NCPD NCPD NCPD THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK Written by Deric Bernier (droc@mc2k.com) This is just one of many articles for the Cyberpunk 2020 Roleplaying Game you can find on Datafortress 2020, the largest, most Comprehensive Cyberpunk 2020 site in the world. Visit it at: http://datafortress2020.110mb.com/ http://datafortress2020.110mb.com/ http://datafortress2020.110mb.com/ http://datafortress2020.110mb.com/ Ve Ve Ve Version 2.0 rsion 2.0 rsion 2.0 rsion 2.0 Now fully compatible with : http://datafortress2020.110mb.com/InterlockUnlimited. html NIGHT CITY POLICE DEPARTMENT NIGHT CITY POLICE DEPARTMENT NIGHT CITY POLICE DEPARTMENT NIGHT CITY POLICE DEPARTMENT YOUR LAST DEFENSE AGAINST ANARCHY. YOUR LAST DEFENSE AGAINST ANARCHY. YOUR LAST DEFEN
0851159141
Swords of the Viking Age
Ian Peirce
An important and welcome book. I cannot imagine that there will be a better book published in English on this subject for a long time. PAUL MORTIMER, WITHOWINDE Undoubtedly destined to become a standard reference for blade fanciers and re-enactors. MEDIEVAL HISTORY
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.499975
null
null
A Guide to the A Guide to the Age of Age of Æ Æther ther for for D&D 5th Edition D&D 5th Edition 11 Quaint Quaint and and Curious Curious Æthereal Æthereal Gaslight Gaslight A Guide to the A Guide to the Age of Age of Æ Æther ther for for D&D 5th Edition D&D 5th Edition Contents Contents Steam Age Swords & Sorcery Steam Age Swords & Sorcery............... ...............55 Various Ages of Æther Various Ages of Æther................................. .................................66 1. An Age of Wonders 1. An Age of Wonders............................. .............................77 The Spark of Revolution The Spark of Revolution.............................. ..............................77 Elemental Engines...........................................7 Ethereal Currents..........................................7 Technomancy.....................................................8 Scientific Thaumaturgy..................................8 The Fires of Industry The Fires of Industr
1577558766
Fun with Alphabet, 10 Adventure Story Books
Flying Frog
Toddlers will learn the alphabet when they read about the delightful Alphabet Farm & its inhabitants including in this collection of 10 story books. They'll also learn to identify each letter as they learn about the many wonderful things they can find on the farm. Stored in a sturdy carrying case with handle.
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.585559
null
null
Frog God Games An adventure brought to you by Bill Webb of Necromancer Games. An adventure brought to you by HC2 — The Winter Woods — By John M. Stater 2 Author John M. Stater Developers Bill Webb Producer Bill Webb of Necromancer Games Editor Bill Webb of Necromancer Games Layout and Production Charles A. Wright Rules Conversion Skeeter Green Front Cover Art MKUltra Studios Interior Art Rowena Aitken Cartography Robert Altbauer Playtesters Frog God Games Staff Special Thanks Bill Webb would like to thank Bob Bledsaw and Bill Owen for inventing the original hex crawl — the standard in wilderness adventure and a lifetime of fun. Credits Frog God Games Tough Adventures for tough players ©2011 Bill Webb, John Stater, Frog God Games. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Frog God Games and the Frog God Games logo and Splinters of Faith are trademarks of Frog God Games. All rights reserved. All characters, n
1482019116
The Empty House and Other Ghost Stories
Algernon Blackwood
Algernon Henry Blackwood, CBE (14 March 1869 10 December 1951) was an English short story writer and novelist, one of the most prolific writers of ghost stories in the history of the genre. He was also a journalist and a broadcasting narrator. S. T. Joshi has stated that "his work is more consistently meritorious than any weird writer's except Dunsany's" and that his short story collection Incredible Adventures (1914) "may be the premier weird collection of this or any other century".
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.655368
null
null
1 Malleths’ Canyon MALLETH’S CANYON BY VANCE ATKINS (LEICESTERSRAMBLE.BLOGSPOT.COM) MAP BY DYSON LOGOS (RPGCHARACTERS.WORDPRESS.COM) House: Overlooking the drainage is a surprisingly intact abandoned house. The door opens easily, and although empty, the house does not show the expected depredations. Dust and cobwebs cover the few remaining pieces of furniture, and nothing of value is found. Even the roof seems mostly intact, a luxury. It doesn't appear to have been raided, odd, considering the neighborhood. Well, except for that pesky ghost. Anyone resting in the house overnight will be harassed with a whispered "story? Story. Story!" It may be turned by a cleric as 4HD undead, but will return in two hours, still demanding a story. Other turn attempts will be unsuccessful. PCs will not be able to rest/recover while it is present. Perceptive PCs will recognize the spirit to be a ghost-child. Telling it a bedtime story (best if player role-plays, heh) o
193058069X
The Captive Marine Aquarium: A Colorful Photographic Resource for the Aquarist, Special Edition
Wayne Shang
"There's nothing amateur about the tanks, the set-ups, the organisms, the filtration, the results of Waynes efforts." -- <i>Dr. Timothy A. Hovanec</i><br /><br />"This book with all its marine beauty and lessons of reefkeeping skills will greatly contribute to the reef aquarium hobby." -- <i>Daniel Knop, Photographer</i><br /><br />Referring to Wayne Shang's aquarium: "Considered one of the most outstanding home reef tanks ever created . . ." -- <i>Michael S. Palett, Author of "Ultimate Marine Aquarium"</i>
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.588015
null
null
A Dungeons & Dragons Adventure The Amazing Aquarium at Dragonara Beach July 2017 Written by: Sjoerd van Wijk Artwork front page: Retrieved July 16, 2017 from http://www.koehnjewelry.com/blog/2015/07/03/an-accidental- pearl/ Playtesters: Friends, Netherlands Roleplaying Guild Map editor: Dungeonographer by Inkwell Ideas Ltd. (http://www.dungeonographer.com/) Typeset with LaTex using a template from evanbergeron (https://github.com/evanbergeron/DND-5e-LaTeX-Template) Dungeons & DragonsTM is a registered trademark of Wizards of the Coast with whom I am not affiliated. Use of the trademark and references to Wizards of the Coast products is for compatibility purposes only in accordance with the Fair Use trademark laws. All other text is released freely to the public domain. CONTENTS Introduction 1 Adventure Synopsis 1 The Aquarium 2 Locations on the first level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Locations on the second level . . .
1556343493
Gurps Traveller
Steve Jackson Games
Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.592472
null
null
An e23 Sourcebook for GURPS ® STEVE JACKSON GAMES Stock #37-0661 Version 1.0 – August 2012 ® Written by MATT RIGGSBY Edited by NIKOLA VRTIS Cartography by MATT RIGGSBY Hot Spots: CONSTANTINOPLE 527-1204 A.D. TM TM Reviewers: Phil Masters, David L. Pulver, and William Stoddard GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Hot Spots, “Constantinople, 527-1204 A.D.,” e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Hot Spots: Constantinople, 527-1204 A.D. is copyright © 2012 by Steve Jackson Games Incorporated. Some art © 2012 JupiterImages Corporation. All rights reserved. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized ele
B000R99S4I
Dread: A Game of Horror and Hope
Epidiah Ravachol
Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostilesomeone who will find themselves making decisions we hope never to face in real life. During a Dread game you and your friends will create characters to populate your own brand of horror story. This character creation is done through a questionnaire that is created by the player who is hosting the game. Each questionnaire provides a skeleton of a character for one of the players to flesh out with their answers, creating the character they want to play. In this way, characters are molded to the story by the host, and shaped to the players fancy. As the game begins, the host sets the first scene for the horror tale everyone is about to participate in. The other players interject with questions and explanations of what their characters are doing. When a character attempts a task beyond their capabilities, its time to turn to the Towera stack of blocks, such as the Jenga game, placed within reach of everyone at the table. Players allow their characters to succeed by pulling a block, or choose to let them fail by not pulling. If, at any time in the game, the tower falls, the character of the player responsible is removed from the game, never to return. Their fate might be death, insanity, cowardice, imprisonment, possession, or something else, as the story dictates. Players prone to martyrdom can mollify this somewhat by deliberately knocking over the tower, resulting in a heroic or dramatic success which ultimately consumes the character.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.498449
null
null
                        SCIONS OF EVIL RAGING SWAN PRESS   R A G I N G S W A N P R E S S T H E L O N E L Y C O A S T The  furthest  flung  outpost  of  a  mighty  kingdom,  turbulent  waters  and  forbidding,  trackless  forests  separate  the  folk  of  the  Lonely  Coast  from  the  gaudy  lights  of  civilisation. This free mini‐campaign setting is easy to drop into any campaign.  Retribution  $7.99, print $9.99  � Road of the Dead  $5.99, print $7.99  � Swallowfeld  $4.50  � The Lonely Coast  Free!  �   G M ’ S R E S O U R C E S GM’S RESOURCES augment game play by reducing GM prep time.  Antipaladins  $3.99  � Bandits of the Rampant Horror  $3.99  � Barroom Brawl  $1.99  � Caves & Caverns  $10.99  � Cultists of Havra Zhoul  $4.99  � Dark Oak  $4.99  � Dungeon Dressing: Statues  $1.99  � Fellowship of the Blackened Oak  $3.99  � Random Hill Encounters  $3.99  � Random Marsh Encounters  $3.99  � Random Woodland Encounters  $3.99  � Random Woodland Encounters II  $3.99 
0500019541
Where Heaven and Mountains Meet: Zanskar and the Himalayas
Olivier Follmi
Zanskar is a small dependency of about 10,000 people in a remote high-mountain valley area on the eastern side of the Indian state of Kashmir. Its peoples are mostly followers of Tibetan Buddhism. Isolated by high mountains, until recently it had little contact with the outside world. F?llmi is a French photographer who became attracted to the area in the 1980s and over the years has made several visits there to photograph and write about it. The book is primarily visual, with his striking photographs and some traditional border decorations by Rapkar Wangchuk; the limited text focuses on F?llmi's travels and sponsorship of two children for education abroad. While he introduces the conflicts the outside world is bringing to Zanskar, he doesn't probe deeply into them. Still, this is a beautiful book on a little-known area and a rapidly changing way of life. Recommended for larger and better-funded public libraries with strong interests in the Indian subcontinent.<br /><i>-Harold M. Otness, Southern Oregon Univ. Lib., Ashland </i><br />Copyright 2000 Reed Business Information, Inc.
[ "Geography & Cultures" ]
[ "Travel", "Asia" ]
Geography & Cultures
0.432368
null
null
The City of Dipur Gateway to the East (By Paul Kirk) The World of Xoth is copyright (C) 2008-2015, Morten Braten and Xoth.Net Publishing. It is used in this work with permission. City Overview Dipur is a city of the Empire of Khazistan, lying 50 miles southwest of the Kharjah Pass. It is a garrison city, as well as a stopping off point for the many caravans travelling to, or from, Susrah and lands beyond. It is often referred to as 'The Gateway to the East' by the folk of Khazistan. It is a city built from clay bricks. These and the mortar that holds them in place are made from the mud of the banks of the Oxartus River mixed with straw collected from fields of the myriad nameless villages that dot the southern foothills of the Zorab Mountains. The city walls are not particularly high but they are broad and crenelated, patrolled by watchmen of the city's infamous Black Guard. Many of the buildings that
0394530020
The Forgotten Temple of Tharizdun, Advanced Dungeon and Dragons Module Wg-4
Gary Gygax
A combined wilderness and dungeon adventure scenario. Background information, referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While designed to interface with THE LOST CAVERNS OF TSOJCANTH, this module is capable of standing alone.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.544901
null
null
ASLabyrinthSLord Adventure OCf" DUNGEONSMODULESOCf" THESDARKSROOKERY bySAndySSolberg ANSADVENTURESFORSCHARACTERSLEVELSS,f7 ASstrangeSsubterraneanSenvironmentSbeckonsWSASnewSthreatStoStheSsurfaceSworldSemergesW WillSbraveSadventurersSstopSaSmadmanSwieldingSfoulSsorcerySandScontrollingSterribleSmonsters? WhatSsecretsSwillShardySexplorersSuncoverSinSOwlConSmoduleSOCf"SfSTheSDarkSRookery?S gTheSDarkSRookerygSwasScreatedSforSuseSatSOwlConS34SinSHoustonwSTexasWS 1 LABYRINTH LORD DUNGEON MODULE OC-2: THE DARK ROOKERY PART 1: INTRODUCTION This module was designed to be run at OwlCon 34, which was held at Rice University in Houston, Texas on February 6 through 8 in 2015. Even though there was no specific ‘Old School’ theme to this incarnation of OwlCon, the success enjoyed by Dungeon Module OC-1 at OwlCon 33 strongly indicated that creating a sequel would be useful. The Labyrinth Lord platform is ideal for creating rich, detailed fantasy adventures within a throwback framewor
1514220342
Dead Highways: Collection #1 (Books 1-3 in the series)
Richard Brown
<span>Richard is married with a son and daughter. He currently lives in Florida. When he&apos;s not banging his head on the keyboard trying to make sentences out of words, he enjoys spending time with his family, studying philosophy and economics, and writing music.</span><br /><br /><span>Visit richardbrownbooks.com to sign up for new release updates.</span><br /><br /><span>Connect with Richard:</span><br /><br /><span>Facebook: Richard Brown Books</span><br /><span>Twitter @DeadHighways</span>
[ "Science Fiction" ]
[ "Science Fiction & Fantasy", "Science Fiction" ]
Science Fiction
0.574039
null
null
By Ron Lundeen The Dead Roads The Gravelands Lastwall • ROSLAR’S COFFER Virlych Northern Fangwood • HALLEIN TOWN • VELLUMIS • CALIPHAS The Isle of Terror THE WIZARD-KING’S PIT ◊ FORT LANDING ◊ DORTROT RANCH ◊ HAMMER ROCK ◊ ◊ GARDEN OF LEAD ◊ VAISHAU ◊ CASNORIVA ◊ GALLOWSPIRE VIGIL ◊ RENCHURCH ◊ CASTLE EVERSTAND ◊ CASTLE FIRRINE ◊ SARENITE TEMPLE ◊ Ustalav • THREE PINES FORD 0 60 MILES Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com ON THE COVER The Dead Roads 2 by Ron Lundeen NPC Gallery 56 by Ron Lundeen Tools of the Boneyard 62 by Matt Morris The Half-Dead 68 by Mikhail Rekun To Exceed Their Grasp 74 by Crystal Frasier Bestiary 80 by Ron Lundeen, Kyle T. Raes, and Mike Welham Campaign Outline 90 by Crystal Frasier and Ron Lundeen REFERENCE This book refers to several other Pathfinder Roleplaying Game products using the following abbreviations, yet these additional supplements are not required to make use of this book. Readers interested in refere
8415067623
Uno se acostumbra (Spanish Edition)
Arnoldo Rosas
&quot;Sin duda alguna, entramos en la dimensi&#243;n de una nueva literatura venezolana, muy lejana al cl&#225;sico acontecer basado en el comienzo, nudo y desenlace. Aqu&#237; estamos en presencia de lo <i>soft</i>, de la hechura de un alma que se hace en el otro y en &#233;l mismo.&quot;<br><b>Jos&#233; Antonio Parra</b><br>Papel Literario<br>El Nacional<br /><br /><span>&quot;<b>Uno se acostumbra</b>: una historia capaz de entretenernos lo suficiente para no soltarla y con la mezcla justa de drama y humor.<span> </span>En (...) la novela identificamos al menos siete cambios (o intercambios) de voces narrativas (...) Y esta sucesi&#243;n de voces se cuela en la lectura de forma sutil (...) desvelando poco a poco la trama y la interrelaci&#243;n de los personajes. Nos entretiene la historia y nos entretiene el esmerado estilo de Arnoldo Rosas, que no nos deja leer por encima sino que dialoga continuamente con nosotros.&quot;</span><span></span><br> <b><span>Ainara Mantellini Uriarte</span></b><br> <span>Revista Sub-Urbano</span><br /><br /><span>&quot;...he disfrutado un mont&#243;n con esta lectura, que es todo un ejercicio de imaginaci&#243;n, con un protagonista que (...) me ha permitido pasar unas horas divertidas, no s&#243;lo con sus delirios, sino con las historias paralelas que iban surgiendo. Tambi&#233;n hay drama en la novela, pero est&#225; llevado con mucho tino y tambi&#233;n con mucha originalidad. En definitiva, considero que merece la pena darle una oportunidad a Arnoldo Rosas, porque su prosa es fluida, envolvente y entretenida y con un estilo muy particular.</span><span></span><br> <b><span>Negro sobre Blanco: Kayena</span></b><span></span><br> <span>Kayena Libros Blogspot</span><br /><br />&quot;Invito a leer esta obra. Me gust&#243;, me mantuvo prendada y me sorprendi&#243; el desarrollo y el desenlace y eso es lo que aspiro a vivir cuando leo un libro de ficci&#243;n por primera vez.&quot;<br> <b>Naida Saavedra</b><br> Caf&#233; y otros aromas<br> naidasaavedra.blogspot.com
[ "Literature & Fiction", "Contemporary" ]
[ "Literature & Fiction", "Contemporary" ]
Literature & Fiction
0.513652
null
null
Modulo d’avventura “uno contro uno Modulo d’avventura - Livello expert vendetta Bambra EDITRICE GIOCHI registri FUCINA DI DRUIDER ACCAMPAMENTO DEGLI HOBGOBLIN LA CASA DEL TROLL ERBORISTI LEGENDA 1 Quadretto = 3 m. f/F LSt m Sentiero/Pista Fiume Rovi Sentiero d’Argento Alberi/Foresta Dirupi Giardino/Orto MAPPA S ISOLA SCINTILLANTE COLONNE SPEZZATE La lama della vendetta di Jim Bambra Modulo d’avventura “uno contro uno” - Livello 7 elfo SOMMARIO Autori: Jim Bambra & Phil Gallagher La lama della vendetta 2 Traduzione di Giovanni Ingellis Artwork: Jeremy Goodwin R IT O R N O A CASA (mappa 1 - aree la-g) 4 Cartography: Paul Ruiz L ’avvicinamento a Domeryll 4 La vendetta è mia 7 Tutti i diritti sono riservati N ELLE EMERLAS (mappa E - aree d’incontro 2-20) 8 I Fioristella 8 ATTENZIONE: in questo modulo NON sono con tenute le regole di Dungeons & Dragons®, quindi, per giocare questa avventura, DOVETE possedere le scatole Base ed Expert di Dungeo^ & Dragons® e conoscerne il contenu
158042113X
The Big Book of Poker : A big,easy, and fun guide to winning
Ken Warren
Best-selling author &amp; poker expert Ken Warren takes you from the basics of poker to the ins &amp; outs of playing &amp; winning at every type of game - cardrooms, casinos, home games, &amp; even on the internet! Learn how to compete in local tournaments 7 multi-million dollar televised events, including the legendary World Series of Poker. You'll also learn how to play hold'em in all its forms, including the exciting no-limit games. In these pages you'll find valuable information on how to bet, raise, checkraise, bliff, semi-bluff, &amp; how to take advantage of position &amp; pot offs. Warren teaches you the lingo: this book is packed with poker slang - common &amp; obscure - &amp; its definitions. Whether you're a pro, a newbie, or somewhere in between, The Big Book of Poker will help you cash in on pits &amp; hold your own against the toughest players around. Filled with charts, detailed diagrams, easy-to-read examples, &amp; all sorts of color about the game, this book shows you everything you need to know to play &amp; win at poker.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.636806
null
null
The poker championship of the decade is about to begin. That is if the contestants can live long enough to play. 1 DEAD MAN’S HAND By Dale Easterling A FRONTIER Campaign BTD PRESS. 2017. 2 COPYRIGHT INFORMATION Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. 3 Map: Western Valley .............................5 Introduction ....................................6 Background .............................6 The Secret .............................7 Overview .............................7 Episode 1: Arrival at Johnstown ..............8 Character Hooks .....................8 Town Features .............................9 Map: Mill’s General Store ........
1560252189
Ice: Stories of Survival from Polar Exploration (Adrenaline)
Clint Willis
It is extraordinary when a piece of literature has a reader sitting on the edge of her seat, totally absorbed: Ice and Wild, new releases in the "Adrenaline" series, have just that sort of power. Following in the footsteps of the previous titles Epic, High, Rough Water, and The War, series editor Willis continues to capture readers' attention, allowing them to experience vicariously the threat of danger and the ultimate quest for survival through the eyes and emotions of each selected author. He draws from the works of contemporary writers such as Barry Lopez, Jon Krakauer, and Bill Bryson or from selections from historical figures such as Robert Falcon Scott, Sir Ernest Shackleton, and Richard Byrd. The reader is treated to candid accounts of the joys and dangers of exploration, expedition, and adventure travel. In Ice, readers are taken to the Antarctic to learn about one man's incredible quest for penguin eggs in -77 degree (Farenheit) temperatures; and to hear about how 20 men traveled south after being trapped in the ice for two winters 750 miles from the North Pole. In Wild, readers witness danger in the Amazon River and Alaskan regions, and in swamps, jungles, canyons, and deserts around the world. The 14 pieces in each book fill a specific niche for those who enjoy adventure travel. Broad in scope, these book offer exciting and riveting tales about incredible journeys. Both of these books would be excellent additions to any library travel section.<br /><i>-Jo-Anne Mary Benson, Osgoode, Ontario </i><br />Copyright 2000 Reed Business Information, Inc.
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.593123
null
null
Lover In the Ice A “No Security” Horror Scenario Caleb Stokes Written by Ean Moody Art by A Hebanon Games Product Lover In the Ice INTRODUCTION Lover in the Ice is a survival horror scenario set in a contemporary Midwestern city after a catastrophic ice storm. Four-to-six players take on the roles of a di- saster-relief team interrupted from their efforts by an inexplicable horror. The story emphasizes body horror and the ubiquitous nature of crisis: what happens when those expected to respond rationally to danger are con- fronted with terror beyond their imagining? Will they be able to overcome the threat with decisive action, or will they doom everyone in their panic? The adventure can be completed in one or two sessions, depending on the level of detail employed by the GM. This adventure starts with an overall description of the setting and plot for the GM’s use. Information players can reveal through roleplaying can be found in the gameplay section. January 8th, 2008:
0996429204
Kickstarter for the Independent Creator: A Practical and Informative Guide To Crowdfunding
Madeleine Holly-Rosing
A TV, feature film and comic book writer, Madeleine is the winner of the Sloan Fellowship for screenwriting, and the Gold Aurora and Bronze Telly for a PSA produced by Women In Film. She also won numerous awards while completing the UCLA MFA Program in Screenwriting. While producing her steampunk comic, BOSTON METAPHYSICAL SOCIETY, Madeleine has successfully funded three Kickstarter campaigns and taught Kickstarter seminars geared toward the independent creator at Pulp Fiction Books and Comics in Culver City.
[ "Business & Money" ]
[ "Business & Money", "Finance" ]
Business & Money
0.512414
null
null
1 EXPANDING THE RULES //:01 2 01:// EXPANDING THE RULES Author: Juan Herrera. Development: Juan Herrera. Additional Writing: Fearghal Casey, Jason Walther. Editing: Fearghal Casey. Layout: Connie Tang. Original Art: Gil Geolingo, Huan Lim, Starcat Games, Yuminari. Stock Art: GRSites, Jacob Blackmon, Jeff kingston, Jeshields, Rian Trost, Sha- man’s Stockart, SubtlePatterns. Graphic Design: Connie Tang. Kickstarter Management: Jason Walther, Juan Herrera. Playtesters: Benjamin Merrill, Fearghal Casey, Gzar, Jason Quintanilla, Jason Walther, Transient People and all of our Kickstarter Backers. Kickstarter Backers: Connie Tang, Fearghal Casey, Raymond Webster, Salvador del Cos, Guillermo Cáceres Reverte, Alex Norris, devilmaydry, Brandon Carlstead, John Palmer, Mark S, Stew Wilson, Rémi D’Amours, Matt Shortess, Ben Hale, Markus Viklund, Hunter4242, Jason Quintanilla, Jacob Olbert, PhantasticSoul, locomono9, Andrew Rock, Joshua Crowe, Eoin Burke, Ryan H, Gareth Davies, Jared Ritt
061590811X
The Complete Writer's Guide to Heroes and Heroines: Sixteen Master Archetypes
Tami D. Cowden
Tami Cowden is an award winning author of romance and mystery. In addition to her novel, Cruising for Love, and her contributions to assorted short story anthologies, Tami is the author of Fallen Heroes: Sixteen Villain Archetypes. Double finalist and winner of the Golden Heart, one of Romance Writers of America's highest awards, Caro LaFever writes timeless romantic tales as well as nonfiction advice for writers. Artist and writer Sue Viders has co-authored numerous books for artists, including 10 Steps for Creating Memorable Characters, and Art Office: 80+ Business Forms, Charts, Sample Letters, Legal Documents & Business Plans for Fine Artists.
[ "References & Guides & Self-Help " ]
[ "Reference", "Writing, Research & Publishing Guides" ]
References & Guides & Self-Help
0.566886
null
null
Unearthed Archetypes Unearthed Archetypes Unearthed Archetypes Unearthed Archetypes IIII: : : : Heroes for the Ages Heroes for the Ages Heroes for the Ages Heroes for the Ages By Jeremy Forbing By Jeremy Forbing By Jeremy Forbing By Jeremy Forbing I did not dream far enough, Prospero. When King Numedides lay dead at my feet and I tore the crown from his gory head and set it on my own, I had reached the ultimate border of my dreams. I had prepared myself to take the crown, not to hold it. In the old free days all I wanted was a sharp sword and a straight path to my enemies. Now no paths are straight… ― Robert E. Howard, The Phoenix on the Sword About this Book In the D&D Player’s Handbook, “Appendix E: Inspirational Reading” lists the works of fiction that have had the most influence on the world’s greatest roleplaying. Of course, Appendix E itself was influenced by Appendix N of the old 1st Edition Dungeon Master’s Guid
1930004117
Hell's Mirror: Global Empire of the Illuminati Builders
Texe Marrs
Texe Marrs is author of over 50 books, including the Conspiracy of the Six-Pointed Star: Eye-Opening Revelations and Forbidden Knowledge About Israel, the Jews, Zionism, and the Rothschilds, #1 bestseller Dark Secrets of the New Age and Codex Magica: Secret Signs, Mysterious Symbols, and Hidden Codes of the Illuminati. A retired career U.S. Air Force officer, he has taught at the University of Texas at Austin and has appeared on radio and TV talk shows across America.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.429512
null
null
OSR COMPATIBLE OSR logo copyright Stuart Robinson. Used under creative commons. OLD SCHOOL ROLEPLAYING WHEN THE WORLD WAS YOUNG - VOLUME ONE Written by Sofinho. Cover illustration by Jef (Timothy Charles Cox). Internal illustrations by Abigail Lingford, Felicia (Hoang Minh Nhat), Jef and Sofinho. Edited by Jarrett Crader & Fiona Geist of The MoonRat Conspiracy. Layout by Jef & Sofinho. Production by Nguyen Thi Phuong Dung. Special thanks to Guy Donovan, Luca Valentini and Pham Nguyen Ha Trung. Copyright 2019-2020 Timothy Cox, Joey Donovan, Hoang Minh Nhat and Abigail Lingford. This product is an independent production of Atelier Hwei. Redistribution without prior written consent is prohibited. Permission is granted to photocopy and otherwise reproduce for personal use. All authors retain the right to be identified as such. In all cases this notice must remain intact. Anyone may publish free or commercial material based upon and/or declaring compatibility with “PARIAH” without exp
1555601235
Paranormal Animals of North America/Shadowrun 7105
Nigel D. Findley
Paranormal Animals of North America is a field guide to these magically awakened creatures. Detailed descriptions and nearly 100 illustrations help bring each animal to life. Get back to nature and liven up our Shadowrun campaign.
[ "Politics & Social Sciences" ]
[ "New, Used & Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.548023
null
null
A SHADOWRUN CRITTER SUPPLEMENT Writing Adam Large Development Peter M. Andrew, Jr. Art Kat Hardy Art Direction Brent Evans Proofing Jean-Marc Comeau Layout & Design Matt Heerdt Shadowrun Line Developer Jason Hardy © 2011 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. A PARAZOOLOGIST FIELD GUIDE Hello again. While previous documentation on Awakened animals is very thorough, it is by no means complete, and never will be, for that matter. The world keeps changing so quickly that zoologists and parazoologists can’t keep up with the cataloging, even with the DNA bar-coding index of animals initiated in 2013. Here are thirty more rare and unusual Awakened, toxic, and mutant species. Connecting Jackpoint VPN … … Matrix Access ID Spoofed. … Encrypti
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.600867
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. KEO4-06 Knights of Futures’ Past A One-Round D&D LIVING GREYHAWK® Keoland Regional Adventure Version 2.2 by Wayne Rosen and Sean Smith Playtested by the Concillators Check your weapons and armor at the
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.623462
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. NMR5-05 Winds of Change A One-Round D&D LIVING GREYHAWK® Nyrond Meta-Regional Adventure Version 1.2 by Susan Ruff and Eric Brittain Black Prince Sewarndt may be gone, but his legacy remains. One of his for
0979396301
The Ghost of Schafer Meadows
Beth Hodder
Beth Hodder worked for over 25 years with the US Forest Service, most of it with the Flathead National Forest in Montana. She spent much time working in the Bob Marshall Wilderness complex, including at the Schafer Meadows Ranger Station in the Great Bear Wilderness. Her husband, Al Koss, was wilderness ranger there for over 13 years. Her work and visits to Schafer Meadows provided the background for her book, The Ghost of Schafer Meadows.
[ "Teen & Young Adult & College", "Literature & Fiction" ]
[ "Teen &amp; Young Adult", "Literature &amp; Fiction" ]
Teen & Young Adult & College
0.534427
null
null
    The Ghost Houses of Phylinecra is a Pocket Dungeon, published in 2019, written and designed by Shel Kahn. This dungeon would not have existed without the advice and assistance of Ruth Tillman. Beta-read by Samantha Day, Steve Dempsey, Greg Stolze Typeset in Volkhov, printed in Canada. Index: Content Note pg 2 Creating your Village of Phylinecra pg 3 Phylinecra - The Village's Past pg 5 Building the Village pg 8 Using the Maps pg 11 Beginning the Action pg 14 The Red Caves pg 19 Using the Pool pg 20 The Goddess pg 23 The Ethereal Scavengers pg 27 Ethereal Scavenger Types pg 30 Ethereal Worms pg 30 Ethereal Scuttlers pg 32 Ethereal Ropers pg 34 Ethereal Gliders pg 36 The Crystals pg 38 Inside the Crystals pg 39 The Goddess' Heart pg 40 The Rescued People from the Caves pg 42 The Ghost Houses pg 43 Killing the Goddess pg 44 Keeper of the Goddess' Heart pg 46 Final Choices pg 48 1 The Ghost Houses of Phy
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.458804
null
null
Castle shadowCrag BY WOLFGANG BAUR AND THOMAS KNAUSS RETURN TO 1 Midgard and Kobold Press are trademarks of Open Design. All rights reserved. Pathfinder is a registered trademark of Paizo Publishing, and the Pathfinder® Roleplaying Game and the Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, and are used under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing. See http://paizo.com/ pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing does not guarantee compatibility, and does not endorse the product. Open Game Content: The Open content in this adventure includes stats for Inkspot, Fire Death and Glory Death, Bony Death and Bright Death, the Caller in Darkness, Chorvodni, Shadow Fey Rid
1532967373
The Hidden Hand: Duality of Self
Mallah-Divine Mallah
Mallah-Divine is an urban juggernaut a griot of this age. He expertly weaves street tales with socio-political issues. He considers himself the father of the urban political street thriller a phrase he coined. He crafts tales so vivid you have to wonder if it is autobiographical. He is a social commentary on urban reality and a specialist on the early 1990s savoir-faire. He is politically astute and a former navigator of New York City streets.
[]
[ "Mystery, Thriller &amp; Suspense", "Thrillers &amp; Suspense" ]
[]
0.452688
null
null
Physical Appearance In its natural state, mallyate is found in the shape of a rough hewn cylinder and appears to be little more than gray clay with streaks of midnight blue. The size of the material is random (consult the table below) and determines the armor/weapon that the wielder can create (dis- cussed later). Roll d6 Size Length Width Weight 1-2 Small 1 ft. 1 in. 2 lb. 3-5 Medium 4 ft. 2 in. 6 lb. 6 Large 8 ft. 4 in. 10 lb. What Can It Do? On its own, mallyate is worthless except as an awkward club (damage is 1d6-1). But once it is attuned to its wielder (who must have an Intelligence score of 3 or higher), its power becomes apparent. At the end of the first 24 hours of possession (referred to as “attunement”), the bearer realizes that he can call upon the mallyate to shape itself into any type of armor or weapon the bearer is familiar with. In this case, “familiarity” means that the wielder must have previously seen the desired item. He need not even be proficient in it
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594504
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthor
1611213606
The Marine Corps Way of War: The Evolution of the U.S. Marine Corps from Attrition to Maneuver Warfare in the Post-Vietnam Era
Anthony Piscitelli
<SPAN STYLE= "" >&ldquo;The Service that wrote the book on insurgencies, amphibious warfare, helicopters, close air support and maneuver warfare continues to show the way into the cyber age. The author does an admirable job of chronicling the ingenuity and adaptability of the Marine Corps in cutting through the fog of war to stay ahead of potential enemies. A dramatic and intriguing story.&rdquo;</SPAN> (Bernard E. Trainor, Lt. Gen. USMC (Ret.))<br /><br /><SPAN STYLE= "" >&ldquo;Dr. Piscitelli has filled in a key gap in the evolution of how the Marine Corps fights. His study of the adaptation of the philosophy of maneuver warfare, from its introduction in the training areas of Camp Lejeune to its ultimate validation in Iraq, Afghanistan, and small actions worldwide, details the struggle to prepare the Marine Corps for the world, post-Vietnam. The import of that change cannot be overstated, nor can the struggle it took to make that change. Brilliant stuff.&rdquo;</SPAN> (Richard P. Mills, Lt. Gen. USMC (Ret.))<br /><br /><SPAN STYLE= "" >Robert Coram, author of Boyd: The Fighter Pilot Who Changed the Art of War</SPAN> (Robert Coram, author of Boyd: The Fighter Pilot Who Changed the Art of War)<br /><br /><SPAN STYLE= "" >&ldquo;An impressively informed and informative study, &quot;The Marine Corps Way of War: The Evolution of the U.S. Marine Corps from Attrition to Maneuver Warfare in the Post-Vietnam Era&quot; is a singularly original work of outstanding scholarship that is so exceptionally well written, organized and presented as to make it fully accessible for academia and non-specialist general readers alike.&rdquo;</SPAN> (<i>Midwest Book Review</i>)<br /><br />a helpful introduction into maneuver warfares main doctrinal tenets: commanders intent, mission-type orders, trust tactics, speed of decision making, attacking weak spots, surprise, shock, and shattering the enemys cohesion. (Col Thomas C. Greenwood, USMC (Ret) <i>Marine Corps Gazette</i>)
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.700928
null
null
© Osprey Publishing • www.ospreypublishing.com US Marine NVA Soldier David R. Higgins Vietnam 1967–68 © Osprey Publishing • www.ospreypublishing.com INTRODUCTION 4 THE OPPOSING SIDES 10 Combat doctrine and role • Recruitment, training, and logistics Leadership and morale • Weapons and tactics THE HILL FIGHTS 28 April 23–30, 1967 OPERATION KINGFISHER 44  July 28–29, 1967 HUẾ, NEW CITY 56 January 31–February 7, 1968 ANALYSIS 72 Lessons learned: USMC • Lessons learned: NVA AFTERMATH 76 UNIT ORGANIZATIONS 78 BIBLIOGRAPHY 79 INDEX 80 © Osprey Publishing • www.ospreypublishing.com 4 Since the 18th century the United States Marine Corps (USMC) has served as a powerful rapid-response vanguard in every major American conflict, from Guadalcanal during World War II to Inchon in the Korean War. Tasked with participating in America’s “Advisory and Combat Assistance Era” in the decade after 1954, on March 8, 1965, the “Ambassadors in Green” would once again be thrust into thei
0990914461
Creative Creatures: An Animal Coloring Book
Melanie Mikecz
Melanie Mikecz specializes in a digital mixed media technique that charms children and adults alike. Originally hailing from Wisconsin, she graduated from the Washington University School of Art in St. Louis in 2004. She has worked as an artist and designer in Boston, London and San Francisco. As demonstrated by her art, Melanie loves quirky animals, bold patterns and an oversaturated palette.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.734197
null
null
COLORING BOOK – HEROES & PETS BY JUSTIN HALLIDAY Copyright Notice Copyright © 2019 Justin Halliday Credits Cover, hero, and monster art by Eric Quigley www.ericquigley.com WebsiteS herokidsrpg.blogspot.com heroforgegames.com Printing Authorization: This PDF document may be printed for personal use. Version: 1.4 (Build 8)
0026879859
Sra Skill Series: Sss Lv E Drawing Conclusions
Boning
For over 25 years, this program from Barnell Loft has been proven to successfully build comprehension skills. The Specific Skill Series increases the proficiency of all students in all skill areas, although it works especially well for remedial instruction. This updated classic, with reading selections and contemporary artwork, builds 9 essential skills: Working Within Words Using the Context Getting the Facts Drawing Conclusions Identifying Inferences Following Directions Locating the Answer Getting the Main Idea Detecting the Sequence Features: Each skill is developed through individual books tailored for each reading level Short reading passages capture students' interest Consistent format promotes rapid skill acquisition Can be used one-on-one, in small groups, or with your entire class
[ "Education & Teaching" ]
[ "Education & Teaching", "Schools & Teaching" ]
Education & Teaching
0.466722
null
null
Effort Primary or Vehicle System Skill, Does not Req Success, Not a Spare Time Roll You may re-roll a single die from this Skill Roll. Strong Hit Result Requirements Corp, Languages: Character Name Traits +1 per 3 Sessions, 1 Trait per Lv = = = Level Max Resources Max Influence Race Player 2+ + Lv +2 Lv +2 + = Fate Reflexes Movement Focus Intelligence Perception Strength Total (18) (0-5) Attributes Traits Personal Combat Skills x2 Small Arms Total = + Heavy Arms Tactical Exotic = + = + = + x2 Traits Vehicle System Skills x2 Command Total = + Engineering Operations Gunnery = + = + = + x2 Traits Equipment Slots Weapons & Misc Items, 1 slot per Weight 1) 6) 11) 3) 8) 13) Gauntlet 1) 4) 9) 14) Gauntlet 2) 5) 10) 15) 2) 7) 12) Outfit Utility Item Trade Goods Loot Weight 4 +1 Box Acquire +1 Box +4 Boxes 8t 14t Dangerous x2 Res x2 Res Illegal -2 Cargo Valuable +2t Variations 12 Boxs 16 Boxs 1 Res 2 Res Sell 16t 1 2 3 4 Cargo Space: Research Acquire +1 Unit 12t D Ws: Dedicated Workshop Ws: W
0786926589
Epic Level Handbook (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)
Andy Collins
ANDY COLLINS writes and edits roleplaying games for the Wizards of the Coast R&D department. He lives in Washington state. <P> BRUCE R. CORDELL, an Origins award-winning author, has written over a dozen products, including Return to the Tomb of Horrors and The Sunless Citadel. He lives in Washington state. <P> THOMAS M. REID has written numerous articles for Dragon Magazine, edited numerous RPG products, and written the Greyhawk novel The Temple of Elemental Evil. He lives in Texas.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.539111
null
null
1 FINAL HOUR OF A STORIED AGE A ROLEPLAYING GAME OF EPIC FANTASY BY DAN MARUSCHAK REV 0.71 THIS IS A PLAYTEST VERSION OF THE GAME Changes to Rev 0.71 Changed “Starting a New Chapter” to “Starting Chapters” Changed “Playing Out a Chapter” to “Playing Chapters” Formatting and layout changes Minor text changes (mechanics unaffected) Changes to Rev 0.70 Added influences and crossings terminology to star charts Added mechanic to tweak dice results on viewpoint/adversity rolls Added examples to character creation Changes to Rev 0.68 Clarified: viewpoint dice → story dice, adversity dice → story dice Clarified: story dice and active traits don't cross chapters Added examples to playing out an exchange Added examples to spending story dice Added rules summary to Starting a New Chapter Added rules summary to Playing out a Chapter Expanded play advice section 2 Introduction Final Hour of a Storied Age is a roleplaying game of Epic Fantasy. Using these rules, some dice, and pencil and paper, y
1479277363
GuildWars 2: A New Player's Guide
David Oconner
David Oconner has been writing and publishing books on many of his varied interests. He has books on topics such as Cichlid Fish, How to Grow Tomatoes, Sugar Gliders, How to Play Minecraft, Diablo III, Mass Effect 3, Halo 4, GuildWars 2, and more.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.536572
null
null
By Kalervo Oikarinen THE SOLSTICE SCAR PATHFINDER SOCIETY SCENARIO #8-99D TIER 1–11 The Solstice Scar is a Pathfinder Society Scenario designed for 1st- through 11th-level characters (Tier 1–11; Subtiers 1–2, 3–4, 5–6, 7–8 and 10–11). This scenario is designed for play in the Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. For more information on the Roleplaying Guild, how to read the attached Chronicle sheets, and how to find games in your area, see the campaign’s home page at PathfinderSociety.club. This is Version D of an evolving storyline that is re-released regularly with updated content. HOW TO PLAY Author • Kalervo Oikarinen Development Lead • John Compton Contributing Artists • Akim Kaliberda and Leonardo Santanna Cartographer • Jason Engle, Robert Lazzaretti, and Corey Macourek Creative Directors • James Jacobs, Robert G. McCreary, and Sarah E. Robinson Director of Game Design • Jason Bulmahn Managing Developers • Adam Dai
1577558766
Fun with Alphabet, 10 Adventure Story Books
Flying Frog
Toddlers will learn the alphabet when they read about the delightful Alphabet Farm & its inhabitants including in this collection of 10 story books. They'll also learn to identify each letter as they learn about the many wonderful things they can find on the farm. Stored in a sturdy carrying case with handle.
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.557761
null
null
ISBN 978-1-62283-015-2 Author John M. Stater Developers Bill Webb Producers Bill Webb and Charles A. Wright Editor Dawn Fischer Layout and Graphic Design Charles A. Wright Front Cover Art MKUltra Studios Interior Art Rowena Aitken Cartography Robert Altbauer Playtesters Frog God Games Staff Special Thanks Bill Webb would like to thank Bob Bledsaw and Bill Owen for inventing the original hex crawl — the standard in wilderness adventure and a lifetime of fun. Credits Frog God Games tough adventures for tough players ©2012 Bill Webb, John Stater, Frog God Games. All rights reserved. Reproduction without the writ- ten permission of the publisher is expressly forbidden. Frog God Games and the Frog God Games logo and Hex Crawl Chronicles: The Shattered Empire are trademarks of Frog God Games. All rights reserved. All characters, names, places, items, art and text herein are copyrighted by Frog God Games, Inc. The mention of or reference to any company or product in these pages
1556343493
Gurps Traveller
Steve Jackson Games
Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.638818
null
null
An e23 Sourcebook for GURPS ® STEVE JACKSON GAMES Stock #37-0120 Version 1.0 – September 19, 2007 ® Written by DAVID L. PULVER Edited by JAKE STEINMANN Illustrated by STEVE CROMPTON, GLEN GRANT, MICHAEL GOODWIN, DENIS LOUBET, FRED RAWLES, MICHAEL SURBROOK, and GEORGE “SPEED” WEBBER TM CONTENTS 2 CONTENTS Lead Playtester: Jeff Wilson Playtesters: Anthony Jackson, Charleson Mambo, Christopher R. Rice, David Scheidt, Douglas Cole, Frederick Brackin, Jake Steinmann, John W. Nowak, Jon Glenn, Jon Walters, Jonathan Bennett, Karl Gallagher, Kyle Bresin, Nelson Cunnington, Paul Blankenship, Paul Chapman, Peter V. Dell'Orto, Robert Gilson, Roger Burton West, Sam Young, Shawn A. Fisher, Thomas Gamble, Thomas Jones-Low, and Tim Ray. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve
0208023100
Dragon and the Cross: The Rise and Fall of the Ku Klux Klan in Middle America
Richard K. Tucker
In the early 1920s there were about 250,000 members of the Ku Klux Klan in Indiana. Their principal organizer, and the man who profited most from their membership fees, was D.C. Stephenson, a mysterious drifter with a shady background who arrived in Indiana in 1920 with political experience and an acute sense of the showmanship required for political success, but no beliefs. He used his skills to move to the forefront of the Klan boom. But Stephenson's 1925 murder conviction, stemming from a bizarre and inebriated episode of abduction and rape, ended support for the Klan in Indiana, and discredited many of the state's political leaders. These two books, written for a general audience, tell the story of the rise and fall of the Indiana Klan and Stephenson. Tucker's book ventures more theoretical speculation about the Klan in the North, though he doesn't advance any sustained argument other than to stress, correctly, the Klan's anti-Catholicism. But Tucker exaggerates the Klan's hegemony and gives neither a real sense of the climate and the struggles of the time nor a convincing portrait of Stephenson, who remains a shadowy figure. Lutholtz's thorough book, though it has a sharper focus on Stephenson and Indiana, portrays the political struggles more completely. What is most pertinent is the picture that emerges of the quiet force of bigotry rather than overt Klan power. But Lutholtz resists all theory, so any conclusions about the broader relevance of the strange and fascinating story of Stephenson and the Indiana Klan in the 1920s will have to be drawn by the reader. Lutholtz's book is for larger public library collections.<br /><i>- Timothy Christen feld, Columbia Univ.</i><br />Copyright 1991 Reed Business Information, Inc.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.5857
null
null
M A P A R E L A C J I 1. 2. 3. 5. 4. Postać Gracz Klan 1. 2. 3. 4. 5. Postać Gracz Klan Postać Gracz Klan Postać Gracz Klan Postać Gracz Klan
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.58992
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
0385249624
The New Complete Hoyle: The Authoritative Guide to the Official Rules of All Popular Games of Skill and Chance, Revised Edition
Albert H. Morehead
The authoritative guide to the official rules of all popular games of skill and chance, now completely revised, updated and expanded. A book that belongs in every library, right beside the dictionary, the atlas, and the encyclopedia.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.430705
null
null
True20 Errata & Clarifications Page 1 True20 Errata & Clarifications Following is a list of official errata, corrections, and clarifications from True20 Adventure Roleplaying and the True20 Bestiary from Green Ronin Publishing. The page numbers referenced for True20 Adventure Roleplaying refer to the hardcover edition of the book (not earlier PDF or softcover special editions). Thanks to Erica “True20 Chick” Balsley for her help in compiling organizing this information. True20 Adventure Roleplaying Page 16: Typo. Column one, paragraph two, change “True2o” to “True20.” Same paragraph, change “fewt” to few. Page 16: Clarification. Favored Feats. If a player selects a favored feat that can be taken more than once (such as Tough), then he can do so as often as he wishes to expend feat slots on it and the Narrator sees fit to allow it. Page 17: Errata. Halfling background. Change Weapon Specialization to Attack Specialization in the Halfling background’s favored feats. Page 23: Clarificatio
1558589872
The Town Mouse and the Country Mouse
Bernadette Watts
Watts (Harvey Hare, Postman Extraordinaire) makes uniformly pretty pictures of sweet little pink-eared mice, but her story, devoid of any element of danger when the mice visit one another's environs, makes for a rather bland retelling of the Aesop fable. The moral, of course, is that there's no place like home. A sense of menace is utterly missing from this bowdlerized version: "The tall buildings rearing up on both sides looked sinister to her," Watts writes of the country mouse's entrance into the city. But the city itself doesn't look so bad (though the town mouse says, "It's dangerous out there!")?in fact, the streets are littered, but deserted. Her urban counterpart's foray into the country is even more benign: "She found the smell of damp earth strange. How small everything was here! And yet quite comfortable, somehow." The story ends with a stiff hug and a promise to meet again. Readers may find themselves wishing that a hungry cat or bird of prey had been lurking among the pages to drive home Aesop's moral. Ages 5-8. <br />Copyright 1998 Reed Business Information, Inc.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.479643
null
null
In a time beyond imagination, In an age of fire and sword and claw, Of decadent nobility and raging barbarian hordes, The Empire of the White Lords teeters on the brink of utter collapse, Ready to be Redeemed or Destroyed by the Heroes of the Age... And the entire country fits in a small field. This is the age of the... Hyperborean Mice is Copyright 2008 Frank Sronce (fsronce@comcast.net), all rights reserved RULES OF PLAY RULES OF PLAY Hyperborean Mice is a game of grim and gritty swords and sorcery action... as performed by talking rodents. The decaying kingdoms of the tiny valley of Hyperborea are ruled by the inbred albino Royal Mice whose magical powers are great... but her many kingdoms have been decaying for generations and her rulers amuse themselves with decadent revels and petty political struggles rather than face the dangers that threaten their civilization. CHARACTER CREATION CHARACTER CREATION Stats: Split 7 points between the followi
0553578804
Starfinder
Patricia Potter
Potter's newest reads as slowly as a bottle of thick molasses turned on its side?and is also among the most depressing romances this year. After being branded a traitor by the English and indentured to the colonies, Ian Sutherland is bought by the dying John Marsh, who is looking for someone to save his wife, Fancy, his children and his land from the clutches of his dastardly brother Robert. (Potter is to be commended for the somewhat unusual device of a loving first husband who brings a new man to care for his family.) John dies, and though Ian is desperate to return to Scotland, he is drawn into the Marsh clan by their goodness and their love. He and Fancy marry to protect her good name and John's legacy, but their feelings for one another make the marriage real. Although Potter (Starcatcher, Diablo) injects some humor into the story with a menagerie of oddly named animals (Unsatisfactory the cat and Trouble the crow), the bleakness of the narrative and its slow pace render this book a very difficult read. <br />Copyright 1998 Reed Business Information, Inc.
[ "Romance", "History" ]
[ "Romance", "Historical" ]
Romance
0.566555
null
null
THE STARSEA CHRONICLES BY GABRIEL JEWELL THE STARSEA CHRONICLES WRITER: GABRIEL JEWELL COVER ART: REGAN SHUPE INTERIOR ART: JOSHUA DIFFY, REGAN SHUPE LAYOUT AND DESIGN: BILL KEYES WITH GREAT THANKS TO… My wonderful fiancée Beth for putting up with and supporting me as I rambled on incessantly about the contents of this book. Curtis from D3 who took me by the hand and showed me the ropes in getting this book put together. My old friends from Plymouth State University’s Gaming Club who introduced me to gaming in the first place. My family and friends for all their support. A special thanks to all the writers, producers, directors, designers actors, and others who have kept imagination alive through the ages. Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for more information on the Starfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. S
078943413X
Illustrated Dictionary of Mythology
Philip Wilkinson
Early humans created myths to explain everything from the creation of the universe to death and what lies beyond, and while science offers answers for most anything we can care to ask today, myths still captivate our imagination. If you're curious about how people around the world explained the rising and setting of the sun, the <I>Illustrated Dictionary of Mythology</I> covers more than the usual Greek and Roman pantheons, revealing the mythos of major cultures from around the globe--Japan, North America, and Australia, just to name a few. Divided into geographic regions, every page is packed with descriptions of deities and their exploits, and accompanied by vivid paintings, drawings, and full-color photographs of powerful artifacts that forge a tangible link to the myths and their culture. Despite the breadth of coverage, the <I>Illustrated Dictionary of Mythology</I> may not be the ideal resource for in-depth exploration of individual myths, but it makes an excellent starting point for learning about Ryujin, the Japanese Dragon King of the sea, and can quickly help you deduce who was the Polynesian moon goddess. <I>--Brian Patterson</I>
[ "Politics & Social Sciences" ]
[ "Politics & Social Sciences", "Social Sciences" ]
Politics & Social Sciences
0.553141
null
null
Your Gateway to Lejendary™ Worlds Inside This Issue Statistical Guidelines For Deities And Netherbeings The Grand Duchy of KSARVINA & 27 Ksarvinian Adventures Vol. 1, Issue 3 June ‘07 The PORTAL SCENARIO: The Dread Mists of Fairdale Creatures from Slavic Mythology The Divinist Order Extraordinary Items & Tools for the Lejend Master THE PORTAL Magazine Vol. I, Issue 3 2 The Portal Table of Contents Page 1 Cover Page Page 2 Table of Contents THE SCRIVENER’S JOURNAL : Page 3 From the Editor THE HAND OF HEKA : Page 4 Statistical Guidelines for DEITIES and Other Powerful NETHERBEINGS by Gary Gygax THE SCENIC ROUTE : Page 7 The Grand Duchy of KSARVINA Page 11 27 Ksarvinian Adventure Ideas by Jerry Leonard AMONG THE POPULACE : Page 22 The Divinist Order by Jerry Leonard THE MENAGERIE : Page 30 Drekavac, Vodnik, a
9990378789
Magic Realm (Ah Adult Strategy Games, Game No. 717)
Richard Hamblen
MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map. To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches of a lost civilization. Now you can play the part of one of these adventurers, stepping into an unknown Realm of magic and monsters, battles and treasures.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.568242
null
null
RATS in the WALLS by Jeffrey Talanian An adventure in Hyperborea designed for 4–6 characters of 1st through 2nd level For use with ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ and other traditional fantasy role-playing games in theWALLS RATS An adventure in HYPERBOREA designed for 4–6 characters of 1st through 2nd level Credits Text: Jeffrey Talanian Art: Ian Baggley Editing: David Prata, with contributions from Matt Finch and Matthew Stanham Cartography: Andreas Claren Originally appearing in Knockspell Magazine, this revised version of Rats in the Walls is a system-neutral adventure compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra. The author suggests trying Astonishing Swordsmen & Sorcerers of Hyperborea™ as a rules system. AS&SH™ is inspired by the fiction of authors such as Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. Game rules and conventions are informed by the original 1974 fantasy wargame
1500876887
Savage Kingdoms core rulebook: Heroic sword-and-sorcery roleplaying game
Mike Yow
A professional actor, acting coach, game designer, and author, Mike Yow has also been involved with tabletop role-playing games since 1979. A huge fan of fantasy and sword-and-sorcery, Mike works to keep the art of story-telling and narrative role-playing alive and well. He resides in the beautiful and awe-inspiring Blue Ridge Mountains near Asheville, N.C. with his lovely muse and a crazy-cool calico cat.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.51298
null
null
HIDEOUTS & HOODLUMS By Scott Casper (after Gygax & Blume) Illustrations by Gill Fox (Crack Comics), W. M. Allison (Star Ranger), Maurice Kashuba (Professor Supermind), Scott Casper (misc., Thor after Roslof), Leonard Sansone (Don Davis, Mystico), Alex Blum (Neon), Art Pinajian (Sgt. Reynolds), Fletcher Hanks (Tabu), Basil Wolverton (Spacehawk), Vernon Henkel (Rock Braddon), August Froehlich (Biff Powers), George Mandel (Ted Crane), John Celardo (Zero), unknown (Jim Hatfield) Copyright 2011 (as if written in 1976) Supplement III: Better Quality 2 Hideouts & Hoodlums is a modification of the SWORDS & WIZARDRY: White Box Edition rules, with swords and sorcery elements expunged and replaced with elements of the Golden Age of the superhero genre, circa 1939. Swords & Wizardry, S&W, and Mythmere Games are the trademarks of Matthew J. Finch and this author is not affiliated with Matthew J. Finch, Marv Breig
0471595748
Russian/Soviet and Western Psychiatry: A Contemporary Comparative Study (Wiley Series in General and Clinical Psychiatry)
Paul Calloway
Reflects the prevailing tradition of Soviet psychiatry up to the present as seen through Western eyes, including Soviet criticism of the Western approach. Covers such topics as the concept of mental illness, aspects of diagnosis and classification, etiology, treatment, specific disorders, mental health legislation, forensic psychiatry and political issues--both general and those relating to the question of psychiatric abuse.
[ "Medicine & Health Sciences" ]
[ "New, Used & Rental Textbooks", "Medicine & Health Sciences" ]
Medicine & Health Sciences
0.417182
null
null
ГНОЛЛ (GNOLL) НЕСКОЛЬКО ЛЮДЕЙ С ОПУСТОШЕННЫМИ ГЛАЗАМИ, выжившие после набега гноллов, дополняют общую картину смерти и разрушения. Стаи гноллов растут в численности, а нападения все чаще происходят в глубине укрепленных земель. Страх разлетается по округе вместе с эхом ехидного смеха, раздающимся в ночи. Знания о Гнолле Природа Сл 17: Стаи гноллов постоянно воюют друг с другом, обычно, когда одна группа вторгается в чьи-то охотничьи угодья. Победители этих сражений делают выживших разгромленной стаи рабами, принимая их так же жестоко, как и рабов других рас. Избранники Йеногу служат стае в качестве провидцев и мистиков. Они соревнуются с боевыми клыками за право быть услышанными их лидерами. Выбранные зачастую ответственны за набеги и другие презренные дела, исполняемые от имени их демонического лорда. Сцены Столкновений У гноллов совсем нет природных союзников, кроме гиен, которых они дрессируют в качестве боевых животных. Однако, если среди других культур
0756672058
DK Readers L2: Bugs Bugs Bugs! (DK Readers Level 2)
Jennifer Dussling
<b>Jennifer Dussling </b>is lucky enough to have been surrounded by great children's books her whole life. As a teenager, she started working at a children's-only independent bookstore in Pennsylvania, and after graduating from college, she made her way to New York City, where she took a job as an editorial assistant at a publishing company. Since then, she's written over fifty books for kids, both fiction and nonfiction, licensed and original, including<i>Bugs, Bugs, Bugs; Pink Snow and Other Weird Weather; Giant Squid; Slinky Scaly Snakes;</i>and<i>One Little Flower Girl.</i>Jen lives in Tampa, Florida, and when she's not writing or editing, you can find her in her garden, on a volleyball court, or curled up with a good book.
[ "Literature & Fiction", "Children's Books" ]
[ "Children's Books", "Literature &amp; Fiction" ]
Literature & Fiction
0.449803
null
null
I s s u e 9 F e b r u a r y 2 0 0 3 THE ORIGINAL DUNGEONS & DRAGONS FANZINE �� � ������ � OD&DITIES 29 OD&DITIES � The Original D&D Fanzine Issue 9 - February 2002 Intentionally left blank 2 ................................................................................ Editorial My regular rant … R. E. B. Tongue 2 .......................................................... Letters to the Editor The readers' comments. 3 ................................................................... Getting Started Our continuing series on starting a new OD&D campaign. R. E. B. Tongue 3 ............................................ Compendium of Characters Two exotic NPC's for your campaign. R. E. B. Tongue 4 ................................................................. Governing Gods A collection of deities with a difference. Guy Robinson 5 .....................................
1911015486
The Legend of Zelda: Breath of the Wild The Complete Official Guide: -Expanded Edition
Piggyback
Piggyback is an independent, global publisher established in 1999.&nbsp; Known for high quality video game strategy guides, Piggyback titles are released worldwide simultaneously with the game release. The company has published many bestselling guides including The Legend of Zelda: Breath of the Wild,&nbsp;Final Fantasy XV,&nbsp;and Metal Gear Solid V.&nbsp;&nbsp;With the largest video game guide development team in the world, Piggyback provides publishing innovation and quality that keeps in step with the advancements in video game technology.<BR> <BR>&quot;There are guides to videogames and then there are Piggyback guides, justly renowned as immaculately researched and illustrated labours of love that dwarf the efforts of rival publishers in the genre.&quot; (The Guardian)<BR> &nbsp;
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers & Technology", "Games & Strategy Guides" ]
Computer Science
0.59484
null
null
Reclaim the Wild The Legend of Zelda: Hero Record Sheet m n l Character Name Player Name Tokens of Heroism / Character Race Size Age Height Weight Group Available Total Power Trait Bonus Total HP / & Weapons Combat Name Material Hearts Current Maximum Temporary ACC ATK DUR / Rank Athletics MP / & Style Enchant Civilization Name Material Fortitude Current Maximum Temporary ACC ATK DUR / Rank Intimidate SP / & Style Enchant Mechanics Name Material Smithing Current Maximum Temporary ACC ATK DUR / Rank Style Enchant Wisdom Trait Bonus Total Name Material Willpower Defense Concentration Evasion Vitality ACC ATK DUR / Rank Magic Movement Typ
1484849078
Counting Rows
E.A. Gilmartin
As a social worker with much experience in the field of foster care and adoption, I am privy to the thoughts and feelings of loss and abandonment these children experience as they enter the world of foster care. Unless they are adopted into permanent, loving families, for them, the outcome can be grim, their futures dark. It is my hope that this book can entertain while imparting a message of unconditional friendship and the essential nature of family.
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.39301
null
null
02 01 04 03 06 05 08 07 10 09 12 11 14 13 16 15 18 17 20 19 22 21 24 23 26 25 28 27 30 29 32 31 34 33 36 35 38 37 40 39 42 41 44 43 46 45 48 47 50 49 52 51 02 01 04 03 06 05 08 07 10 09 12 11 14 13 16 15 18 17 20 19 22 21 24 23 26 25 28 27 30 29 32 31 34 33 36 35 38 37 40 39 42 41 44 43 46 45 48 47 50 49 52 51 02 01 04 03 06 05 08 07 10 09 12 11 14 13 16 15 18 17 20 19 22 21 24 23 26 25 28 27 30 29 32 31 34 33 36 35 38 37 40 39 42 41 44 43 46 45 48 47 50 49 52 51 02 01 04 03 06 05 08 07 10 09 12 11 14 13 16 15 18 17 20 19 22 21 24 23 26 25 28 27 30 29 32 31 34 33 36 35 38 37 40 39 42 41 44 43 46 45 48 47 50 49 52 51 02 01 04 03 06 05 08 07 10 09 12 11 14 13 16 15 18 17 20 19 22 21 24 23 26 25 28 27 30 29 32 31 34 33 36 35 38 37 40 39 42 41 44 43 46 45 48 47 50 49 52 51 02 01 04 03 06 05 08 07 10 09 12 11 14 13 16 15 18 17 20 19 22 21 24 23 26 25 28 27 30 29 32 31 34 33 36 35 38 37 40 39 42 41 44 43 46 45 48 47 50 49 52 51 02 01 04 03 06 05 08 07 10 09 12 11 14 13 16 15 18 17 20 19 22 2
1561453641
About Arachnids: A Guide for Children
Cathryn Sill
This colorful volume is well-designed for children intrigued by the eight-legged creatures and for teachers planning preschool and primary-grade units on arachnids.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.630086
null
null
MONSTERS ARANEA NO. ENCOUNTERED: 1-6 SIZE: Medium HD: 3(d8) MOVE: 50 ft., 25 ft. (climb) AC: 13 ATTACKS: Bite (1d6) SPECIAL: Poison, Spells, Web, Change Shape, Darkvision 60 ft., Twilightvision SAVES: M INT: High ALIGNMENT: Neutral TYPE: Magical Beast TREASURE: 3 XP: 40+3 An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb. Most aranea have none of the wicked ambitions attributed to them as a race, but those who have made their presence known are anything but peaceful and given their ability to blend in with the locals, they are a breed to be feared. COMBAT: Using its spider servants to engage and neutralize its foes, the aranea hangs in the back, supporting
1589947606
Dark Heresy RPG: The Book of Judgment
Fantasy Flight Games
Deep within the hives of the Calixis Sector, vile gangs wage tiny but deadly wars with Enforcers. By the flickering light of ancient lamps the streets of the underhive are home to many dangers that obfuscate the truths that Acolytes might desperately seek This book presents material for Arbitrators, Scum, and all Acolytes who operate in the arena in the Warhammer 40,000 Dark Heresy Roleplay Game, ideal for players looking to expand their characters into the depths of the underhive!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.515098
null
null
2 1 By Brett Boyko and Mariah Malczewska Playtesting and Consulting: Lacy Williams, Frank Marcelli, Charlie Errington, Zoran Dobrijevic, David Pound, Coraline Ada Emke, Ben Cope, Mitchell Smallman, Will Herrmann, Vicky Beaver. Cover and Layout: Mariah Malczewska Editing: Vicky Beaver, Michelle Novelli, Frank Marcelli, Elyse Montgomery, Will Herrmann Cartography: Frank Turfler Interior Illistrations: Yana Vaseva, Lucas Pandolfelli, Joe Shawcross, Mariah Malczewska, Sean Montgomery, Sandara Tang Copyright © 2016 by Dark Smile Games Dark Smile Games Toronto, Ontario, Canada www.DarkSmileGames.com All rights reserved. This book or any portion thereof may not be reproduced or used in any manner whatsoever without the express written permission of the publisher except for the use of brief quotations in a review. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all a
1681278839
Blank Book Of Shadows: (Your Personal Book Of Spells)
Speedy Publishing LLC
At Speedy Publishing, we envision our company and publishing arm as being a premier publisher of quick-reference materials, useful reference books, fiction books in all sub-genres and creative non-fiction to both entertain and assist readers worldwide in reading a fun and exciting books and also accomplishing their educational and professional goals. We continually update our products, ensuring accuracy of information, making sure they are fun and entertaining. Our products are always available in whatever format our readers need.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.546314
null
null
Rite Publishing Presents: Sorcerer Supreme (Designer): David Paul Spellbook Scribe (Editor): David Paul Invoker (Cover Artist): Jack Holliday Transmuters (Interior Artists): Jack Holliday, Dennis Darmody, Nicole Cardiff, Marek Rakuč, Bruno Balixa, Felipe Gaona, Taregh D. Saber, Joe J. Calkins, Malcom McClinton, Eric Quigley, Claudio Pozas Lowly Apprentice (Layout & Publisher): Steven D. Russell Dedication: To Carol Paul for her encouragement, input, feedback and inspiration, but more importantly, for bringing sunshine into my life when my own world feels dark and subterranean. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. 101 Subterranean Spell
1594578672
The Power of IT: Survival Guide for the CIO
Jan De Sutter
Jan De Sutter, a former electronics engineer, project manager, and IT manager, is currently the CFO of a well-known international organization. He has presented numerous lectures and seminars in Belgium, United Arab Emirates, Mexico, Slovenia and was named IT Manager 2000 by DataNews, a Belgian IT magazine. The Power of IT: Survival Guide for the CIO is his first book.
[ "Politics & Social Sciences", "Business & Money" ]
[ "Business &amp; Money", "Management &amp; Leadership" ]
Politics & Social Sciences
0.405965
null
null
paizo.com #2048737, Konrad Riggan <gearboss@gmail.com>, Apr 27, 2012 2136947 213694 496068 496068 Rite Publishing Presents Rite Publishing Presents Rite Publishing Presents Rite Publishing Presents 111111111111000000000000111111111111 N N N N N N N N N N N Nppppppppppppcccccccccccc G G G G G G G G G G G Grrrrrrrrrrrruuuuuuuuuuuuddddddddddddggggggggggggeeeeeeeeeeeessssssssssss By By By By Steven D. Russell Steven D. Russell Steven D. Russell Steven D. Russell paizo.com #2048737, Konrad Riggan <gearboss@gmail.com>, Apr 27, 2012 2136947 213694 496068 4960
0938256459
SCHOOL ZONE - Word Problems Workbook, Grades 1 and 2, Ages 6 to 8, Tables and Graphs, Choosing the Operation, Illustrations, and More!
Joan Hoffman
I love how it breaks it down for my daughter. The workbook points out the words for adding and subtracting, so they she'll locate it faster and work the problem. --Amazon<br /><br />Love this School Zone books, right on the spot what I wanted for my kids, problem solving that makes them THINK!!!! Exactly what every kid needs nowadays, TO REASON!!!!! Super happy with them :) Strongly recommend to every parent!!! --Amazon<br /><br />Exceeded my hopes for what was in it! My LO that was struggling with word problems loves this workbook! --Amazon
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.493159
null
null
1 Table of conTenTs Level Map . . . . . . . . . . .2 Room 476 . . . . . . . . . . . .4 Room 477 . . . . . . . . . . . .8 Room 478 . . . . . . . . . . .10 Room 479 . . . . . . . . . . .11 Room 480 . . . . . . . . . . .12 Room 481 . . . . . . . . . . .13 Room 482 . . . . . . . . . . .15 Room 483 . . . . . . . . . . .16 Room 484 . . . . . . . . . . .17 Room 485 . . . . . . . . . . .20 Room 486 . . . . . . . . . . .23 Room 487 . . . . . . . . . . .25 Room 488 . . . . . . . . . . .26 Room 489 . . . . . . . . . . .29 Room 490 . . . . . . . . . . .31 Room 491 . . . . . . . . . . .32 Room 492 . . . . . . . . . . .36 Room 493 . . . . . . . . . . .39 Room 494 . . . . . . . . . . .42 Room 495 . . . . . . . . . . .43 Appendices A: Monsters & NPCs 45 B: Handouts .