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1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.551753 | null | null | PER3-01_Introductory Scenario
THE DANCE OF
NERULL
A One-Round Mini D&D LIVING GREYHAWK®
Perrenland Regional Adventure
Version 2.1
Round 1
by Patrick Williamson
FOR MATURE PLAYERS ONLY
Welcome to Schwartzenbruin the city of pleasures, on the coldest day of the year the famous festival called the
Dance of Nerull has begun, tourists form all over have come to witness the macabre events of the festival, for some
tourists the events can become very personal indeed…
ALTHOUGH THIS ADVENTURE WAS ORIGINALLY WRITTEN FOR HIGHER APLs, THE
PERRENLAND TRIAD CURRENTLY SANCTIONS THIS SCENARIO TO BE PLAYED ONLY BY 1st
LEVEL CHARACTERS AT APL 2.
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of
Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. This
scenario is intended for regional Australasian use only and may not be reproduced without approval
of the Author or the Perrenland tri |
0600030717 | The Pictorial Encyclopedia of the Animal Kingdom | V. J. Stanek | TITLE: Pictorial Encyclopaedia of the Animal Kingdom
AUTHOR: V.J. Stanek
ISBN: 0600030717
PUBLISHER: Littlehampton Book Services Ltd
PUBLICATION DATE: 1968-03
PAGES: 632 | [
"References & Guides & Self-Help "
] | [
"Reference",
"Encyclopedias & Subject Guides"
] | References & Guides & Self-Help | 0.614722 | null | null |
The following “Living Kingdoms of Kalamar” character known as
has received during
Temple of the Bronze Flame
Small Domesticated Animal
You found this unusual creature at a small fair in the countryside of Pekal. Select the pet you purchased: from the list below:
___ Parrot
___ Flying Squirrel ___ Guinea Pig
___ Field Mouse
___ Calico Cat
___ Toucan
___ Tarantula
___ King Snake
___ Gecko
___ Blue Turtle
___ Armadillo
___ Capybara
___ Chinchilla
___ Duck
___ Porcupine
___ Pig
___ Koala
___ Tree Frog
Value: 10 gp (5 if sold)
Charges: N/A
Tradable: Yes
Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of Kalamar and the
Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2005 Kenzer & Company, Inc. All Rights Reserved.
The following “Living Kingdoms of Kalamar” character known as
has received during
Temple of the Bronze Flame
Small Domesticated Animal
|
1880559277 | Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements | Caryn R. Leland | A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.517192 | null | null | Weekly Wonders
Alex Riggs, Joshua Zaback
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
without written permission.
C |
1441152172 | Freeing the Dead Sea Scrolls: And Other Adventures of an Archaeology Outsider | Hershel Shanks | Long profile of author Hershel Shanks with plug for book in <span style="font-style: italic">The New York Times</span>, 16th June 2010.<br /><span style="text-decoration: underline">http://www.nytimes.com/2010/06/17/world/middleeast/17iht-letter.html</span><br /><br /><br /><br />'As always, Shank's style is clear and understandable for a wide audience... Readers with an interest in Bible History can read it as a primer.' (<i>Baptist Times</i>)<br /><br />'As always, Shanks style is clear and understandable for a wide audience Readers with an interest in Bible History can read it as a primer. (Sanford Lakoff) | [
"Religion"
] | [
"Christian Books & Bibles",
"Bible Study & Reference"
] | Religion | 0.447928 | null | null |
- The Lamorri -
By sholari James
It is not known where the lamorri came from originally. Maybe they themselves had
forgotten. But from the darkness of the night sky they ascended upon Sho-Caudal with
their partners the cleash and enslaved the shantas. The lamorri and cleash, along with their
machines and terrible creatures scarred Sho-Caudal forever. The planet was not only
physically damaged, but also the sho-sen displays disturbances that have its origins in the
manipulations of the lamorri. When the lamorri were defeated and fled Sho-Caudal, they
left behind their technology, their slaves races and abandoned their former partners, the
cleash. The shanta tried to restore Sho-Caudal and destroy all things of lamorri origin.
This proved to be harder than they imagined and today the ancestors of the slave races and
humans search for the powerful legacy left behind by the lamorri without knowing the
dangers these present.
TTH
HEE SSTTAARR--FFAARREERRSS |
0935696237 | World of Greyhawk, folio edition (Advanced Dungeons & Dragons) | Gary Gygax | This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons & Dragons fantasy role-playing games. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.632255 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
FUR3−06
Eclipse
A One-Round D&D LIVING GREYHAWK
®
Furyondy Regional Adventure
Version 1
by Michelle Sharp
Traveling north near the Razing Line, you meet a cleric of Mayaheine who cannot compl |
1939979552 | Numenera Character Options 2 | Monte Cook Games | Players love new options for their characters. This followup to the very popular Numenera Character Options contains over 50 new foci and descriptors, including location-based and racial descriptors. But players will be especially excited about two entire new typesthe glint and the seeker. They're the first new types ever added to the game, making this a real must-have for players! | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.508626 | null | null | BY BRUCE R. CORDELL
IN ALTERNATE
DIMENSIONS
2
Credits
Writer/Designer
Bruce R. Cordell
Creative Director
Monte Cook
Managing Editor
Dennis Detwiller
Proofreader
Ray Vallese
Cover Artist
Lie Setiawan
Graphic Designer
Bear Weiter
Layout
Zoa Smalley
Artists
Sam Cullum, Felipe Escobar,
Guido Kuip, Rebecca On,
Chris Waller
Monte Cook Games
Editorial Board
Scott C. Bourgeois, David
Wilson Brown, Eric Coates,
Gareth Hodges, Mila Irek,
Jeremy Land, Laura Wilkinson,
Marina Wold, George Ziets
As we agree with the growing consensus
that “they” can and should be used as a
gender-neutral, singular English language
pronoun when one is needed, we have
adopted that as the style in our products.
If you see this grammatical construction, it
is intentional.
© 2017 Monte Cook Games, LLC
Numenera and its logo are
trademarks of Monte Cook
Games, LLC in the U.S.A. and
other countries. All Monte
Cook Games characters and
character names, and the
distinctive likenesses thereof, |
0121339602 | The Art and Science of Digital Compositing (The Morgan Kaufmann Series in Computer Graphics) | Ron Brinkmann | Digital compositing, defined here as "the digitally manipulated combination of at least two source images to produce an integrated result," is a huge field incorporating 2-D and 3-D still and animated artwork. <i>The Art and Science of Digital Compositing</i> homes in on a specific area--visual effects in film, multimedia, and commercials--and expands on it in a highly precise and technical fashion. The author, Ron Brinkmann, has applied his expertise to many projects, including such feature films as <i>James and the Giant Peach</i> and <i>Die Hard</i>. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.561554 | null | null |
e
t
e
t
n
n
n
n
Publisher: Eastman Dunn Press
Designers: Benjamin L. Eastman and Matt Dunn
Proofreading: Evan Perlman. Any and all errors are ours
and ours alone.
Logo: Sean Maroney
Interior Design: With the help of Scott Tolksdorf's
Homebrewery website.
Artwork: Page backgrounds by Nimgyu. Map A by Dyson
Logos, of whom we are proud supporters of his Patreon. We
have gently remixed his work by adding room numbers and
removing the original title. All other artwork is from the
public domain or made available through the DMs Guild
Community Art Packs.
Contact Us: eastman.dunn.press@gmail.com
This adventure is inspired by our love of television and
movies that depict heists. The Complication Point mechanic
described herein is inspired by roleplaying games like
Dungeon World, 7th Sea and Modiphius' 2d20 system used
in Star Trek Adventures. We strongly encourage you to
purchase these games to explore different ways to tell your
5E D&D stories.
e |
1555973019 | Graveyard of the Atlantic | Alyson Hagy | The stoic characters in Hagy's third collection of short stories are intimately involved with the sea, but in their interpersonal relationships they tend to be as distant as ships passing in the night. Six of the seven stories in this moving collection take place on the Outer Banks of North Carolina, where the tide of tourists passing through can be as disruptive as the sometimes deadly waves. In "Sharking," an old-timer doing some night fishing is able to save three drunken, vacationing college kids from drowning, but can't help a terminally ill young woman fishing beside him. Chris, the protagonist of the title story, wearily weathers the ebbs and flows of his marriage to Lucy, a brilliant but emotionally unstable poet who has come to the Outer Banks to find inspiration. Randall, the only woman in a Coast Guard crew of seven stationed at Cape Hatteras, battles despair and has an odd intimacy with a former rival after both fail to save a drowning girl in "Semper Paratus." In "Brother, Unadorned," Annie tries to reconnect with her brother Mitch, whose marriage is failing, on a rare family vacation as adults. And in "Search Bay," the collection's only entry set outside North Carolina, John Hansen, a reclusive retired sailor living on Lake Huron--who once worked briefly off the Outer Banks--is shocked out of his emotional exile by several encounters with a local Chippewa boy. Most of the characters in these short narratives are more at ease communing with nature than with their fellow humans, and their emotional remoteness distances the reader at times. But the stark beauty of Hagy's language is arresting, and the fleeting moments of emotional connection she engineers are infused with raw power. (May) FYI: Hagy's first novel, Keeneland, will be published by Simon & Schuster in April (Forecasts, Feb. 7). <br />Copyright 2000 Reed Business Information, Inc. | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | Literature & Fiction | 0.499643 | null | null | Expanded content for the Aldani Basin in Tomb of Annihilation
Expanded content for the Aldani Basin in Tomb of Annihilation
Chapter 2: The Land of Chult
Chapter 2: The Land of Chult
of the
of the
CURSE ALDANI
CURSE ALDANI
TOMB
TOMB ofof ANNIHILATION
ANNIHILATION
2 | CREDITS
| CREDITS
CURSE of the ALDANI
CURSE of the ALDANI
Credits
Writing: Dan Kahn & Michael Rosenthal
Layout: Dan Kahn
Editing: Dan Kahn & Eventyr Games
Maps: by Dr. Mapzo
Aldani (Koura) Art: by @nikodomeniko
Cover and Other Interior Art: Art provided by Dungeon
Masters Guild and used with permission under the
Community Content Agreement for the DMs Guild.
Special Thanks: Dranik, Tyll, Knock, Kelerk, and Helga.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand,
Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the
Coast in the USA and other countries.
This work contains material |
1841001325 | The Secret World of Cults: From Ancient Druids to Heaven's Gate | Sarah Moran | Sarah Moran is a trained journalist and graduate of City University, London. She specializes in the paranormal and Fortean studies and has edited three paranormal magazines, including the international title "Uri Geller's Encounters". She works as a freelance writer and particularly enjoys interviewing bizarre and unusual people. She is also the author of "Alien Art", and is currently investigating the growing phenomenon of alien abductions. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Sociology"
] | Politics & Social Sciences | 0.624861 | null | null | Bloodstone Press Amazons vs Valkyries: Mystery Cults
1
Cult of Tanit
CULT OF TANIT
INTRODUCTION
elcome to the Mystery Cults series
for the Amazons vs Valkyries
adventure setting. The religious
cults presented here are just a few
of the hundreds that exist in this
setting. Some are dedicated to
chthonic gods that are almost forgotten, while
others worship new deities, such as Alexander the
Great. These cults are most common in Greece and
the Greek colonies, but also exist in Egypt, Persia,
Rome, and Carthage. Even in less civilized lands
druids, witch doctors, and other religious leaders
join together, keep secrets, pursue common goals,
and organize themselves in a hierarchy.
Content Warning!
This file contains disturbing content that is not
suitable for all audiences. This content includes:
• Extreme violence/cru |
1572333146 | Mountaineers In Gray: The Nineteenth Tennessee Volunteer Infantry Regiment, C. S. A. | John D. Fowler | <div>John D. Fowler is assistant professor of history at Kennesaw State University. He is the recipient of the Mrs. Simon Baruch University Award for the best manuscript in Civil War History (2002).<BR></div> | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.540306 | null | null | Mountaineers Version 3.0
Patrolling the Lortmils and protecting the people of Gran March
A Gran March Metaorganization written by Taylor Davenport and the Gran March Triad
Organization Alignment(s)
Any non-evil (chaotic types not welcome, but not
prohibited)
PC Organization:
Yes
Point of Contact:
Taylor Davenport
(mountaineers@themaddevil.com)
Grumnar has commanded us to serve you despite your lack of respect for our traditions.
By my axe and the axe of my fathers, I pledge myself and my men to serve in your
army. We will show you what it means to fight in the dwarven tradition of our forebears.
We will treat your enemies as our enemies and destroy them as we destroyed the
humanoid invaders during the time of my father.
Furthar the Valiant, first commanding officer of the Mountaineers
As part of Gran March’s commitment to excellent war fighting practices, Gran March has developed
several elite units. One such elite unit is the Mountaineers, which serves to |
0142196010 | Spellcraft: Practical Spells for Modern Life | Ann-Marie Gallagher | Ann-Marie Gallagher is senior lecturer in women's studies at the University of Central Lancashire, England. For years, she has been practicing, teaching, and broadcasting on witchcraft, pagan and goddess spirituality, women's studies, magic, gender, and folklore. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.523864 | null | null | a dozen arcane spell components • page 1
a dozen arcane
spell components
by philip reed
A Dozen Arcane Spell Components © 2019, 2020 Philip Reed, all rights reserved.
Title page art by Tithi Luadthong, used under license from Shutterstock.com.
All other artwork copyright Daniel Comerci, used under license. danielcomerci.com
One of my earliest D20 System PDFs was devoted to the
idea that wizards could amplify the power of their spells
by adding special arcane spell components to the cast-
ing ritual. 101 Arcane Spell Components was one of my
many hits well over a decade ago, so it should come as
no surprise that I decided to tackle the subject again.
Where today’s approach to spell components deviates
from my original work is in two very specific ways:
• These “rules” are systemless in nature, meaning that
the gamemaster must craft the actual in-game effects
for each of the described items. This isn’t as complicat-
ed or challenging as it may sound, though, because I
do provid |
3319417088 | Quantum Physics, Mini Black Holes, and the Multiverse: Debunking Common Misconceptions in Theoretical Physics (Multiversal Journeys) | Yasunori Nomura | This book stands above others in its genre of physics books for laypeople. The subtitle promises that commonly held fallacies about popular topics in physics will be clarified. Topics covered include basic quantum mechanics, relativity theory, and particle physics. Highly recommended. All levels/libraries. (A. Spero, Choice, Vol. 56 (02), October, 2018) | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science"
] | Science & Math | 0.58887 | null | null | In brief - “Men In Black”(ish) meets the N64 Rareware © era on a Steam platform, simulated in a tabletop game.
Now, I know you’re all groggy from the trip, but it’s time to focus! Snap to it!
You’ll all have forgotten the last couple of days. That’s normal when you cross inter-dimensional
boundaries. However, you agreed to be here and participate, so quit whining. This is a legitimate
operation! We are the Quantum Restoration League; the QRL.
I know you have a lot of questions, so here are answers: The multiverse is fracturing. Rampant time
travel is causing continuity glitches and spaghettifying history. YES that’s the genuine scientific term
for it, and shut up while I’m talking!
Look, if the damage isn’t repaired soon, the multiverse will
become like one giant choose-your-own-adventure book with the page numbers wr |
0938294997 | The Ultimate Deception | Commander X | "This book is dedicated to those few brave souls who have risked their very lives to leak the story of the century to a public that has long been kept in a state of 'blissful ignorance.' This conspiracy leads right up to the front gate of the White House, and behind the Krelin walls, and involves the cover-up of an 'Above Top Secret' agreement forged between the military and a group of aliens referred to as the EBEs (short for Extraterrestrial Biological Entities). As part of this conspiracy, the government has literally 'sold out' our citizens by extending to the EBEs the right to abduct thousands of humans and to plant monitoring devices in their brains, in exchange for technical and scientific data. Initially, the authorities believed these short, grey-skinned humanoids were friendly, but soon learned that their avowed purpose was genetic duplication and the ultimate domination of our globe. To this extent, they have seized, highly classified, underground laboratories where they have proceeded to develop a form of crossbred 'Super Being.' ............." | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.485548 | null | null | B/X
ASCENDING
1
B/X ASCENDING
A Modern Twist to
B/X Essentials
- written by -
Mark Craddock
- edited by -
Tim Baker
Matt Jackson
- artwork by -
David and Mellissa Guyll
Awful Good Games
daegames.blogspot.com
B/X Essentials is a trademark of Gavin Norman.
The trademark and compatibility logo are used with
permission of Necrotic Gnome, under license.
CR
SSPLANES
g a m e
s t u d i o
www.crossplanes.com
2
Table of Contents
What is B/X Ascending?..................................................................................3
Ascending Armor Class....................................................................................3
Trained and Untrained Skill Saving Throws....................................................3
Assassin............................................................................................................4
Cleric.................................................................................................................7
Druid....................... |
1940042003 | Can You Spare A Few Minutes?: Making Marriage A Priority | Hamp Lee III | Hamp Lee III is the founder of Spiritual Combatants, a global ministry formed in 1998 to make and train disciples of Jesus Christ. He currently serves in the United States Air Force as an administrator at their top enlisted rank. As an ordained minister operating under the spiritual gift of pastor and teacher, Hamp travels the world preaching, teaching, and serving Gods people in numerous capacities, including church pastor. Hamp and his wife, Tonya, have been married since 1996 and currently reside in Montgomery, Alabama. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.489915 | null | null | One More Hour
A Main Course RPG of Temporary Reprieves
an Iron Game Chef Entry for 2006
by Mendel Schmiedekamp
March 19, 2006
Forward
One More Hour is the fourth RPG in the Full
Course of Love and Death, coming between
the second main course of The Marriage of
Persephone and the last, That Oh So Little
Death. You play the same team as you did
in The Marriage of Persephone, except due to
the favor you received in that game, you have
been given a chance to come back and right
the wrongs of your untimely death. Unfor-
tunately, your strand has already been cut,
so you have only an hour to make that dif-
ference. After One More Hour, That Oh So
Little Death acts as a ending for the entire
full course, but will likely involve at least one
hero from the team. Like all games in this
Full Course, One More Hour is intended for
five players.
As a game designed for Iron Game Chef
2006, it is necessary to discuss the allotments
made for that contest. Indeed, for the theme
of time, One More Hour ful |
0316399728 | The Dream Book: Dream Spells, Nighttime Potions and Rituals, and Other Magical Sleep Formulas | Gillian Kemp | Gillian Kemp has been telling fortunes since the age of twelve and is the author of The Good Spell Book, The Fortune-Telling Book, and The Love Spell Box. Using her experiences as a clairvoyant medium, she is a frequent magazine and cable television contributor in her native country of England. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Dreams"
] | References & Guides & Self-Help | 0.501499 | null | null | The Oneiromancer
for Swords & Wizardry ™
By Vance Atkins
The Oneiromancer
By Vance Atkins
neiromancers are a specialist within the
magic user class, focusing on sleep and
dream manipulation, recuperative spells,
augury and the potential manipulation of
outcomes through synchronicity. Because they
dwell in the unreality of dreams and dream-
imagery, an Oneiromancer may take a portion
of their available spells from the illusionist
specialist list. The Oneiromancer also utilizes a
number of spells unique to their own
specialized studies.
O
A prominent feature of the Oneiromancer is the
permanent availability of the sleep spell.
Through their study and specialization, all
Oneiromancers may cast sleep once per day per
three levels. This does not count against normal
spell totals, although their spell distribution is
slightly modified. The single spell slot of 1st
level is replaced by the sleep spell, and
subsequent level spell slots are altered with
respect to a magic use |
225203954X | Introduction une sociologie du cinma (Collection D'Esthetique) (French Edition) | Pierre Sorlin | Pierre Sorlin, n en 1933, est professeur mrite la Sorbonne et compagnon de lInstitut dhistoire contemporaine de Bologne. Il a tourn des films documentaires et historiques sur la Rvolution franaise, lAffaire Dreyfus et le Front populaire. Parmi ses publications sur le cinma toujours disponibles en librairie, nous retiendrons louvrage de rfrence Esthtique de laudiovisuel (Armand Colin, 2005) ainsi que Lavventura, Michelangelo Antonioni, 1960 (Alas, 2010). | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.511096 | null | null | Tatou n°21 – novembre décembre 1994
Travailler, c’est trop dur…
Quelle que
soit la
civilisation,
quel que soit le
monde où vous
avez choisi de
jouer, les
mendiants y
ont leur place.
Afin de vous
permettre de
mieux les y
insérer, nous
vous
proposons des
explications et
des
compléments
sur cette classe
sociale très
active dans
l’univers
d’Elric.
Mendiants !
Dans les Jeunes Royaumes,
les mendiants peuvent avoir
jusqu’à trois origines.
Par La Loi
Tout d’abord, la société
telle qu’elle est proposée par les
nations dévouées à La Loi, souffre
d’un problème d’inadaptation et de
conservatisme. Lorsque l’expansion
des cités et de la civilisation eût
atteint un certain seuil, la société
aurait dû se stabiliser en une sorte
d’âge d’or permanent.
Malheureusement,
la
présence inopportune du chaos dans
ce vaste programme a provoqué une
démographie galopante, les guerres
de religion que l’on sait, la famine et
la maladie, brisant sans doute à
j |
0399155805 | The Perfect Poison (Arcane Society, Book 6) | Amanda Quick | Quick (aka Jayne Ann Krentz) delivers her reliable blend of sex and suspense in her latest Arcane Society novel. In Victorian London, spinster botanist and psychic Lucinda Bromley meets her match in Caleb Jones, a member of the Arcane Society and descendant of an alchemist family that makes him the stuff of myth and legend. Together, this paranormal pair of snoops sets out to track down a thief who made off with a dangerous plant implicated in the death of a wealthy lord, but wind up uncovering a sinister secret order. Quick invents two dazzling 19th-century sleuths who combine paranormal prowess and raw sexual heat. But if they excel at fooling Mother Nature, it's their all too human nature that brings this uncommon Victorian duo to life. <i>(Apr.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.502927 | null | null | Contents
What Is PoIsonCraft? B
What Is a hard BoIled Idea™?
B
Where Can I learn more?
B
the
syrallax
1
syrallax fIeld marshal
taCtICs 2
syrallax overlord
taCtICs 3
syrallax lore 3
enCounter GrouPs
3
enCounter:
the
PoIsonWorks
4
neW PoIson: evershroud
4
evershroud
4
setuP 4
taCtICs
7
features of the area 7
adventure
Ideas 8
Caravan of venGeanCe
8
the eyes of a ChIld
8
Where there’s shroud...
8
What Is PoIsonCraft?
Some years past, I penned an ode to the craft of poison.
It should come as no surprise to the reader—as indeed it
offered me none—that my words evoked a strong reaction.
There were some who decried my efforts as dangerous or
reckless. Others took an ... unhealthy interest in the lore.
Some solicitations for assistance I received—regarding
specific implementations—gave me pause, and I declined
to answer. But there is one thing that convinces me my
effort was worthwhile: No one called into question the
thoroughness of my work or the accuracy of my res |
0691177880 | Stars and Planets: The Most Complete Guide to the Stars, Planets, Galaxies, and Solar System - Updated and Expanded Edition (Princeton Field Guides) | Ian Ridpath | "The handy size, copious illustrations, maps and charts, as well as the latest in astrophotography throughout . . . practically beg[s] astronomers to take [<i>Stars and Planets</i>] along to star parties." (<i>Astronomy</i>)<br /><br />"This marvelously dense field guide tells you everything you need to know to find your way around the sky, whether you are an eager novice who is just looking around or a serious observer using binoculars or a telescope." (<i>Discover</i>)<br /><br />"[A] rich resource for advanced amateurs, but novices will also like the star charts (both Northern and Southern hemispheres) and abundant explanatory text detailing each of the 88 constellations and the stars within them, as well as the sun, moon, planets, and Milky Way." (<i>Library Journal</i>)<br /><br />"Though I'm not in a position to assess the title's proclamation of being the most complete guide, I will say that it is the best one that I've read. With Ian Ridpath's text and Wil Tirion's illustrations, the Princeton Field Guides <i>Stars & Planets</i> is a wonderful guide to the stars, planets, galaxies, and our own solar system. It will help in getting that elusive target into the finder and onto the eagerly awaiting eye."<b>---Mark Mortimer, <i>Universe Today</i></b><br /><br />"Praise for previous editions: "For those who gaze at the night sky, seeking the familiar patterns known to sailors and shepherds, this field guide will be an invaluable companion.""<b>---Bruce E. Fleury, <i>Science Books & Films</i></b><br /><br />"Praise for previous editions: "This marvelously dense field guide tells you everything you need to know to find your way around the sky, whether you are an eager novice who is just looking around or a serious observer using binoculars or a telescope."" (<i>Discover</i>)<br /><br />"Praise for previous editions: "[A] first-class pocket field guide to the sky. The charts, by Wil Tirion, are what we would expect of this master of celestial cartography; they are uncluttered, easy to read, and compress many (but not too many!) objects in a small space. [A] very nicely produced book.""<b>---John Mosley, <i>Planetarian</i></b><br /><br />"Praise for previous editions: "The handy size, copious illustrations, maps, and charts, as well as the latest in astrophotography throughout . . . practically beg[s] astronomers to take [<i>Stars and Planets</i>] along to star parties."" (<i>Astronomy</i>)<br /><br />"Praise for previous editions: "Comprehensive yet compact. this beautiful guide is suitable for amateurs and novices as well as stargazers more acquainted with navigating their night skies.""<b>---Irene Wanner, <i>Seattle Times</i></b><br /><br />"Praise for previous editions: "[A] rich resource for advanced amateurs, but novices will also like the star charts (both Northern and Southern hemispheres) and abundant explanatory text detailing each of the 88 constellations and the stars within them, as well as the sun, moon, planets, and Milky Way."" (<i>Library Journal</i>) | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science"
] | Science & Math | 0.611468 | null | null |
Introduction
1000 Planet & Star Names
You have an entire galaxy to explore. There
are hundreds of stars and planets to discover
and seek out. There’s only one small
problem…you need to name them….all of
them…
Presented here are 1000 names suitable for a
planet or star, covering each letter from A to
Z, some letters having more options than
others.
To use a d1000 chart, get 3 d10s, ideally of
different colours (or roll the same one 3
times). Nominate one for the 000’s, one for
the 00s and the last for the 0’s.
Of course there is nothing stopping you from
making up your own, or simply picking one
you like.
This is the perfect companion to
Multiverse Kit - Part 2 - Galaxies, Stars &
Planets or Multiverse Kit - Part 3 - Planet
Details , also done by Ennead Games
Credits
Author
Christopher Kentlea
Produced by
Ennead Games
www.enneadgames.com
Go here for free rpg resources, samples
and news about upcoming products
twitter : |
0441115985 | Conan 05: Conan the Adventurer | Robert Howard | Frank Frazetta Cover
Introduction-L. Sprague de Camp
The People of the Black Circle-Robert E. Howard-Weird Tales 9/34
The Slithering Shadow-Robert E. Howard-Weird Tales 9/33
Drums of Tombalku
The Pool of the Black One-Robert E. Howard-Weird Tales 10/33 | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.60574 | null | null | presents:
Conan
Conversion Guide
A Campaign Setting for Fantasy Craft
Converted by Aegis
From Robert Howard’s world and for the game by Alex Flagg, Scott Gearin & Patrick Kapera.
To use this document, you will need the Fantasy Craft core rulebook. Conan — Atlantean
Edition and the novels from Robert Howard are also a precious guide to the Hyborian Age.
© Le Scriptorium, tous droits réservés
Image © kjimmy.deviantart.com
a toolkit for
Fantasy Craft
Conversion Guide
le Scriptorium - Campaign Setting - Conan – Conversion Guide by Aegis
2
Conan — Conversion Guide
Foreword
The aim of this toolkit is to allow Conan’s fans to play in their favorite campaign setting with the sleek,
flexible Fantasy Craft rules by Crafty Games. Besides iconic characters and creatures from Howard’s
twisted mind, you will find within these pages new items, spells, and rules to survive in this untamed
world, filled with violence and sin.
When a reference to a certain page of Conan is mentioned in the do |
1849084610 | The AK-47: Kalashnikov-series assault rifles (Weapon) | Gordon L. Rottman | Gordon L. Rottman entered the US Army in 1967, volunteered for Special Forces and completed training as a weapons specialist. He served in the 5th Special Forces Group in Vietnam in 1969-70 and subsequently in airborne infantry, long-range patrol and intelligence assignments until retiring after 26 years. He was a Special Operations Forces scenario writer at the Joint Readiness Training Center for 12 years and is now a freelance writer, living in Texas. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.511102 | null | null |
The following “Living Kingdoms of Kalamar” character known as
has received during
Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of Kalamar and the
Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc. All Rights Reserved.
Value: 2300 gp (1150 resale)
Tradable: yes
Charges: n/z
+1 Simple Weapon
The Black Night
This simple weapon of your choice gleams in the sunlight. You can choose any simple weapon from the
Players Handbook. Once the weapon has been chosen, it cannot be changed if you sell it or pass on the
cert. Please mark the type of weapon chosen below.
______________________________
The following “Living Kingdoms of Kalamar” character known as
has received during
Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of Kalamar and the
Living Kingdoms of Kalamar logo are |
0892817054 | How to Read the Aura and Practice Psychometry, Telepathy, and Clairvoyance | W. E. Butler | "Butler's explanations of the three basic psychic phenomenon evolve to explore deeper and more complex spiritual concepts. He easily draws the skeptic into the realm of belief with precisely the structured style that may repel other readers. This book could stimulate beginners to begin to discover their true abilities." (<i>Shelly Graham, Psychic reader</i>)<br /><br />"An excellent and comprehensive reference." (<i>The Midwest Book Review</i>) | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.52171 | null | null | 1
EMPATH
Clairaudience
GENERATION TIME
2 sec
RANGE
Self
BOOST
1 min/point
DURATION
1 min
SMR
None
AREA OF EFFECT
Self
The Chatilian focuses his hearing sense. The matrix increases hearing
checks by +50.
©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
1
EMPATH
Clairvoyance
GENERATION TIME
2 sec
RANGE
Self
BOOST
1 min/point
DURATION
1 min
SMR
None
AREA OF EFFECT
Self
This matrix functions exactly like clairaudience, except the empath focuses
his sight sense. The matrix increases sighting checks by +50.
©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
1
EMPATH
Comprehend Languages
GENERATION TIME
1 sec
RANGE
Touch
BOOST
1 min/point
DURATION
2 min
SMR
None
AREA OF EFFECT
Target
The person the empath touches is able to understand the spoken language
of another person through the use of limited telepathy. Comprehend lan-
guages also allows the empath to understand the written word. At no time
does using this matr |
0160016584 | Survival (Department of the Army Field Manual : No. 21-76) | Department Of The Army | Survival (Department of the Army Field Manual : No. 21-76) | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.464015 | null | null | IC Announcement posted all over the Gran March:
All able-bodied Gran March citizens who have mustered out of active service in the last two
years are hereby recalled to duty. You are to report to the commander of the Elector’s file nearest
you no later than the end of Fireseek in the year 595 for assignment.
If you are not able to serve for any reason you must still report and have your circumstances
evaluated. Anyone not reporting will be considered AWOL.
All current non-commissioned officers and soldiers of the Gran March military now have their
current commitment extended by two years. All appeals will be handled by the office of the
Chancellor of the March, Nashyr Housemann.
Signed
His Most Resolute Magnitude, Commandant Watcher Magnus Vrianian, Fearless Iron Wolf
_____________________________________________________________________________
OC what this means:
If your PC has mustered out in the last two years he is being recalled to the army. He return |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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|
1581603657 | Wilderness Evasion: A Guide To Hiding Out and Eluding Pursuit in Remote Areas | Michael Chesbro | Michael Chesbro is a retired senior counterintelligence agent from the U.S. Department of Defense Special Operations. He holds degrees in security management and jurisprudence and is a graduate of the Federal Law Enforcement Training Center. His other books include: The Complete Guide to E-Security, Freeware Encryption and Security Programs, and Privacy for Sale. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hiking & Camping"
] | Health, Fitness & Dieting | 0.501845 | null | null |
2
After having journeyed through the empty desert northwest of New Vegas for near two days, you spy a
large salt flat in the distance. According to the map, the abandoned facility called Area 5 is located on
the southern shore of the dry lake. You carefully descend the slopes of the surrounding hills until you
reach the bottom of the valley and make your way toward the lake. After walking for a short while you
come to a large chain-link fence, stretching out in both directions as far as you can see. The top is
crowned with barbed wire and a rusted sign warns prospective intruders about lethal voltages running
through the wires. However you notice a hole has been cut in the fence, not too far from where you're
standing. You go through and past the fence and eventually find yourself on the tarmac of a ruined
runway. You follow the runway for a few miles and as you walk you start hearing the ominous clicking
sound of your Geiger counter. In the distance you can now make out |
1588466566 | Exalted The Dragon Blooded | White Wolf Staff | In superb condition. Ships directly from Amazon with tracking number provided. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.507777 | null | null | Dragon Infested Mountains
Encounters & Wandering Monsters
Roll 1d20 for Encounter
[1] Razor Stones. The ground is littered with very
sharp, pointy black stones similar to obsidian.
Anyone who falls on it takes 1d6 damage from
standing height or doubles the fall damage they
take from higher. Stones could be used to make
arrow heads or sold to certain collector geologists
as they are uncommon.
[2] There are four adventurers burnt to a crisp,
apparently from above. On their person is a single
piece of armor, 2d6 silver, and an unused potion of
fire resistance.
[3] Kobolds! You encounter 2d6 kobolds on a
scouting mission, will attack if they outnumber the
party. Roll 1d4 on list for type;
1. Scaley, small, traditional. Dragon
worshippers, they may be working for one
of the local dragons.
2. Furry, barking, dog-like. These 'bolds are
neutral but will trade information or metals
for food the party has.
3. Smooth skin in place of scales. Sneaky, has
1d4 extra kobolds with knives h |
0880387718 | The Bloodstone Lands (AD&D 2nd Ed Fantasy Roleplaying, Forgotten Realms, Bk+Map, FR9) | R. A. Salvatore | In this sourcebook, the author of the Icewind Dales trilogy explores this frozen region. Presented for players and DMs alike are people, places, and events that shaped the Bloodstone Lands the political movers and shakers who carved their own brand of civilization from rocks and ice. In addition to this insider information, there are 10 new adventure scenario suggestions for all levels of play, from beginner to advanced, allowing campaigning in the Bloodstone Lands to continue long after exploring the mines themselves and conquering Orcus. Prepare then to enter the barbaric kingdoms of Vaasa and Damara the Bloodstone Lands. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.464923 | null | null |
t
Adventure Record#
593 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 10
max 1,890xp; 3,150gp
APL 12
max 2,205xp; 4,500gp
This Record Certifies that
_______________________________________________
Played
by____________________________________________
Player
RPGA #
Has Completed
Assault on the Vault – High Level
A Special Core Adventure
Set under the March of Sterich
Play Notes:
� Gained a level
� Lost a level
� Ability Drained
______________
� Died
� Was raised/res’d
� Was reincarnated
_________________________________________
_________________________________________
Home Region______________________
Event: _________________________________ Date: ________
DM:___________________________________________________
Signature
RPGA #
� Drow Sleep Poison: This insidious toxin is commonly
used by the drow, coated on their weapons. One vial of this
poison is enough to coat one melee weapon or up to three
arrows or bolts. Once |
1478198494 | Brasil, Um Retrato: Revisitao crtica e atualizao de "Os Donos do Poder" de Raymundo Faoro (Portuguese Edition) | Gilberto de Abreu Sodr Carvalho | O autor nasceu no Rio de Janeiro, in 1947. casado com uma msica e pai de trs filhos. reconhecido como consultor experiente em modelagem organizacional a partir do enfoque jurdico-gerencial. Por 40 anos foi advogado interno e consultor de grandes corporaes, e membro de colegiados de planejamento estratgico e relaes com governo, em holdings. Alm disso, acadmico e autor de diversos artigos e papers, bem como dos seguintes livros: Responsabilidade Civil Concorrencial, LumenJuris, 2002; A Nova Empresa na Era da Concorrncia e da Gesto do Conheciment, Editora FGV, 2003; A Organizao Androide, Editora FGV, 2008; A Propriedade Empresarial, Editora Quartier Latin, 2008; e A Empresa Inteligente Inovao para Sobrevivncia, Imago Editora, 2010. Gilberto tambm genealogista e historiador voltado para o incio do sculo 18 brasileiro. Sua capacitao como "socigrafo" o ajudou no argumento principal de Brasil Um Retrato: um conjunto de associaes privadas tomou o controle do Governo Brasileiro desde 1500 at o corrente ano de 2012. --- The author was born in Rio de Janeiro, in 1947. He is married to a musician and is a father of three. He is acknowledged as an experienced consultant in organizational design from a legal-managerial viewpoint. For over 40 years he has been in-house counsel and a consultant to big corporations, and a member of strategic planning and government affairs teams in holding companies. In addition, he is an academic and the author of several articles and papers, as well as the following books: Responsabilidade Civil Concorrencial, LumenJuris, 2002; A Nova Empresa na Era da Concorrncia e da Gesto do Conheciment, Editora FGV, 2003; A OrganizaoAndroide, Editora FGV, 2008; A Propriedade Empresarial, Editora Quartier Latin, 2008; and A Empresa Intelige nte Inovao para Sobrevivncia, Imago Editora, 2010. Gilberto is also a genealogist and a historian of the early Brazilian 18th century. His capacity as a sociographer has helped him in the main argument of Brasil Um Retrato: that a host of private associations took control of the Brazilian Government, from 1500 to the current year. | [
"History"
] | [
"History"
] | History | 0.581641 | null | null |
A História de Faendull
Há 200 anos atrás, Faendull foi um
reino próspero e livre. Seu governante, o rei
Berthos era visto como um homem bom pelo
povo. Foi então que, buscando auxilio na
magia, Berthos contratou três grandes feiti-
ceiros para serem seus conselheiros: Iagoth,
Sarloch e Rubon. Foi então que os problemas
começaram.
Os três feiticeiros logo se questionaram
quando a curiosidade do grande rei. Ele pri-
meiro perguntava sobre magias simples de
adivinhação, depois perguntava sobre invo-
cações, até que suas dúvidas ficavam mais
obscuras e em pouco tempo estava querendo
saber sobre demônios. Sarloch parecia co-
nhecer mais deste assunto e foi o que mais
recebeu atenção do rei. Iagoth não crendo que o
rei poderia estar se corrompendo, logo formou
uma força de elite de soldados fieis, e junto
com Rubon, desmascarou Berthos.
O rei havia descoberto uma masmorra
sob seu castelo onde fora aprisiona |
1892062194 | New Magick Handbook : Simple Spells for a Complex World | Dragonstar | Dragon is a teacher of the occult studies who learned metaphysics from an elderly gentlemen who headed a secret mystical school of learning. He has discovered practical ways to apply his understanding of universal laws so that they may be easily adapted to everyday life. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.462508 | null | null | 1
A
lthough a vast number of spells are available
in the game’s core rulebooks, many GMs and
players have an insatiable desire for more
options. In many cases it’s not necessary to create new
spell options from scratch, since a few minor changes
to an existing spell can create something with a very
different feel or impact on game play. These spell
variants are based on the idea that you can make a lot of
different effects with fairly minor changes to how a spell
works, or by combining effects of multiple spells, or by
mixing a spell and magic item or even a class ability
(preferably from a class not used in the campaign).
Some spell variants are common and fairly obvious,
such as having an iceball spell that is a fireball that
deals cold damage. The following list of one-hundred-
and-eleven spells variants are slightly more complex
and are designed to show how you can create new
spells without too much work. One important tip is
that when you base a new spell on an old |
0786943610 | Exemplars of Evil: Deadly Foes to Vex Your Heroes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Robert J. Schwalb | ROBERT J. SCHWALB is a staff designer and developer for Green Ronin Publishing. His design credits for Wizards include the <i>Player's Handbook</i>(TM) <i>II</i>, <i>Tome of Magic</i>(TM), and <i>Fiendish Codex II: Tyrants of the Nine Hells</i>(TM) supplements. Robert lives in Tennessee with his patient wife and pride of cats. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.634928 | null | null | Issue No.1
June/July 1977
60p ($2.00)
2nd Reprint August 1979
The Science Fiction and
Fantasy Games Magazine
THE MONSTERMARK
METAMORPHOSIS ALPHA
COMPETITIVE D&D
Issue * Monster Mali nit
in D&D * Review and suc
actions
* An Introduction
g
Y
Jg
EVIL, MEAN, AND ROTTEN .
A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy
role-playing game from Metagaming Concepts . No more good-guy heroes
. In Monsters!
Monsters!, you become a monster character - come up from the dungeons - stalk into
town - and wreak havoc . The eviller you are, the more experience points you'll earn
.
.
.
52-page rules book
Written by Ken St .Andre
Illustrated by Liz Danforth
4 Maps for initial adventure
Clear,
complete rule system
f4 .95
(post free)
from
GAMES
CENTRE
16 Hanway Street
London W .1 .
01-636-8278
Trade Enquiries Welcome
J
Thane Tostl'g
The Ultimate fighting man
A new fantasy game from the Company that brought you
Olympians, Heroes and Horrors.
Send 15p for lists .
Tostig f |
0931787580 | Mechwarrior: The Battletech Role Playing Game | Fasa Staff | MechWarrior includes the rules and other game information necessary to role play the men and women who pilot these monsters of destruction. Lists of skills and equipment, as well as extensive rules for personal combat are provided. Also included is substantial background information on MechWarriors and their 'Mechs and on the Successor States and their endless wars. Descriptions of each major house, its leaders, major planets, and its best regular and mercenary 'Mech units provide the beginnings of endless adventures and campaigns. There are also enough facts and figures to run a mercenary unit, including extensive mission tables and: random encounter events. The information on titles and nobility - the goal of every MechWarrior - describes land holdings and, more importantly, annual revenues collected by typical holdings. The most spectacular section of MechWarrior is the 16-page full-color section illustrating some of the uniforms and equipment used by major houses and mercenary units. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.557879 | null | null | A BATTLETECH SOURCEBOOKS COMPANION
35TP021
©2018 The Topps Company Inc. All rights Reserved. Turning Points: Orbisonia, BattleTech, BattleMech and ’Mech are
registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst
Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
Under License From
TURNING POINTS
ORBISONIA
TM
®
Supply Depot 124KT
Orbisonia
Federated Suns
19 June 2828
Buffalo Jones hated his life. It was the routine of it all. Every day the same.
A MechWarrior could only take so much—he needed action! It was bad
enough being talked down to by his company commander. But being
in the militia and being talked down to by the real MechWarriors of the
AFFS cycling through every couple months…that was too much. Jones
was every bit as capable as most of them. They just had the good luck to
be born into families that could get them into academies. Jones had to
train here on Orbisonia |
1101995122 | Epic Tales from Adventure Time: The Virtue of Ardor | T. T. MacDangereuse | T.T. MacDangereuse is one of the most popularand elusiveauthors in the Land of Ooo. She claims that all her story ideas are inspired hallucinations caused by eating too many apple pies. | [
"Children's Books",
"Action & Adventure"
] | [
"Children's Books",
"Action & Adventure"
] | Children's Books | 0.514185 | null | null | The Dark Heart of Afrik
An Adventure for the Mythus™ FRPG
by
Patrick M. Murphy
A Mad Irishman Production
The Dark Heart of Afrik is a Mythus adventure designed for three to five HPs, in which
the Personas are exposed to the dangers of the depths of the Dark Continent. Due to the nature
of the transportation involved in getting them there, this adventure may be inserted with
relative ease into any campaign, providing of course that an African-type continent exists
somewhere in the game world. The GM may decide upon further adventures in the area (there
are sufficient loose ends to allow for a lengthy diversion in the Kongo region), or may base the
campaign itself in Afrik. The GM should feel free (in fact, is obliged!) to adjust the number of
adversaries encountered up or down in order to match the abilities of the HPs and players.
A Rough Voyage
The HPs are attempting to book passage across the Mare Librum for any of several reasons.
Perhaps they have just escaped from a slave |
0880380470 | Player Character Record Sheets (Advanced Dungeons & Dragons accessory REF2) | Harold Johnson | In addition to character sheets, this booklet contains very, very handy sheets of all AD&D Magic-user, Cleric, and Druid spells boiled down into one-line stat blocks, taking the headache out of playing your spellcaster. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.571783 | null | null | Dungeon Party RPG Counter Sheet
|
1421576864 | Spell of Desire, Vol. 5 | Tomu Ohmi | Tomu Ohmi debuted in 2000 with the supernatural Josei manga Kindan no Koi wo Shiyou. She is the creator of Midnight Secretary, available in North America, the United Kingdom, Australia and New Zealand from Viz Media. | [
"Manga",
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Manga"
] | Manga | 0.442652 | null | null |
-
+
FI
TU
�
Dew
mo
of
ope
tave
pur
wel
Thi
me
of t
�
any
acc
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P
XP
Starting XP
XP
XP lost or spent
XP
Subtotal
XP
XP Gained
INAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
U REMAINING
TU
Dewey Is Tak
wey’s Tavern fa
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This
Character Name
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OUND DURIN
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dwarvenkind (Adven
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1771641649 | Rise of the Necrofauna: The Science, Ethics, and Risks of De-Extinction | Britt Wray | "One of the most lucid and comprehensive reviews available of the controversial emerging field of de-extinction, offering a wonderful balance of fact, interview, analysis, and opinion. I will be dipping into this book again and again."--Philip Seddon, Co-author of the IUCN De-extinction Guidelines and Professor of Zoology, University of Otago, New Zealand-- (04/01/2017)<br /><br />"Wray does a tremendous job of navigating the technicalities and controversies. The result is a triumph of clear thinking as gripping as any blockbuster." --<em>BBC Wildlife Magazine</em>-- (10/01/2017)<br /><br />"<em>Rise of the Necrofauna</em> is a captivating whirlwind tour through the birth and early life of the scientific idea known as "de-extinction." A combination of informative storytelling and personal journey, the book explores the principles of ethics and morality that guide both the proponents and critics of the idea, deciding in the end that both sides are probably right. "--Beth Shapiro, author of <em>How to Clone a Mammoth: The Science of De-Extinction</em>-- (05/01/2017)<br /><br />"De-extinction is so hot a topic it sizzles. Science writer Britt Wray braves the heat for a neat overview of the science and its ethical and environmental implications."--<em>Nature</em>-- (10/01/2017) | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.500267 | null | null | “WHAT LIES WITHIN, FEAR WE TO ASK...”
NECRON VESSELS
THE HARVEST FLEETS:
NECRON VESSELS
ARMADA
72
NECRONS IN BATTLEFLEET GOTHIC
THE HARVESTER FLEETS
Until very recently almost all contact with the
Necron’s had been limited to battles fought on
planets against small forces of Necron troops.
From time to time reports were made of strange
space craft encountered on the edge of newly
discovered systems, which appeared derelict at first
but when approached became active. More often
than not all that remained of the Imperial craft
which encountered these strange ships was the
scattered wreckage of its remains, and the only
clues to the nature of the enemy were garbled
distress messages speaking of alien ships using
weapons of quite terrifying destructiveness.
Whenever such incidents were investigated
nothing could be found of the perpetuators, and
no useful evidence could be collected pointing to
their nature or origin.
All this changed in the year 666.M40, when the first
recorded incident |
1634763238 | Battle Stations (Alliances) | Chris T. Kat | Chris T. Kat stumbled upon the M/M genre by luck and was swiftly drawn into it. She divides her time between work, her family-and writing. She enjoys a variety of genres, including mystery/suspense, paranormal, and romance. If there's any spare time, she happily reads for hours, listens to audiobooks, or does cross-stitch. | [
"Science Fiction",
"LGBT"
] | [
"Lesbian, Gay, Bisexual & Transgender Books",
"Science Fiction & Fantasy"
] | Science Fiction | 0.467252 | null | null | BattleCorps
FALL FROM GRACE
Chris Hartford
Part Five
BattleCorps
Fall From Grace • Page
~12~
“There are ‘games of state’, then there are Games of State …”
—Private Journal
Marik Apartments
Court of the Star League, Terra
Terran Hegemony
19 September 2602
“Your friend is playing games.” Brion Marik peered at his daugh-
ter over the rim of his half-moon spectacles. He held the loose
sheaf of papers he had had been studying when Rhean entered
his office. “The boy thinks its time to flex his muscles.” His voice
was dismissive.
Rhean held out her hand for the documents and scanned them
quickly. “‘Inappropriate financial manipulations’? What the hell is
Zane on about?” A frown creased her forehead and she dropped
the documents onto the table. “We’re not meddling in the Suns.”
She regarded her father closely. “Are we?”
“No, we’re not. Not now, at least.” His voice was guarded.
“So we did. When?”
“Before you were born. Not for years.” Rhean was thirty-four
now.
“Yet it’s enough f |
1465450459 | LEGO Star Wars: Build Your Own Adventure: With a Rebel Pilot Minifigure and Exclusive Y-Wing Starfighter | Daniel Lipkowitz | DK was founded in London in 1974 and is now the world's leading illustrated reference publisher and part of Penguin Random House, formed on July 1, 2013. DK publishes highly visual, photographic nonfiction for adults and children. DK produces content for consumers in over 87 countries and in 62 languages, with offices in Delhi, London, Melbourne, Munich, New York, and Toronto. DK's aim is to inform, enrich, and entertain readers of all ages, and everything DK publishes, whether print or digital, embodies the unique DK design approach. DK brings unrivalled clarity to a wide range of topics with a unique combination of words and pictures, put together to spectacular effect. We have a reputation for innovation in design for both print and digital products.   Our adult range spans travel, including the award-winning DK Eyewitness Travel Guides, history, science, nature, sport, gardening, cookery, and parenting. DK’s extensive children’s list showcases a fantastic store of information for children, toddlers, and babies. DK covers everything from animals and the human body, to homework help and craft activities, together with an impressive list of licensing titles, including the bestselling LEGO® books. DK acts as the parent company for Alpha Books, publisher of the Idiot's Guides series and Prima Games, video gaming publishers, as well as the award-winning travel publisher, Rough Guides.<br><br><b>Daniel Lipkowitz</b> is a senior writer and story developer at the LEGO Group. His writing has appeared in <i>LEGO Club Magazine</i> as well as <i>LEGO Master Builder Academy</i>, and his characters and storylines regularly appear in new LEGO themes and animated LEGO films. He is the author of <i>The LEGO Ideas Book, LEGO Awesome ideas,</i> and <i>Lego Play Book: Ideas to Bring Your Bricks to Life</i>. | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.592432 | null | null | By JD Wiker
Rebel Jedi
A Free Star Wars Miniadventure
REBEL JEDI
002
DESIGN
JD WIKER
EDITING
RAY AND VALERIE VALLESE
TYPESETTING
NANCY WALKER
WEB PRODUCTION
JULIA MARTIN
WEB DEVELOPMENT
THOM BECKMAN
ART DIRECTION
ROB RAPER
LUCAS LICENSING EDITOR
LELAND Y. CHEE
STAR WARS RPG DESIGN MANAGER
CHRIS PERKINS
DIRECTOR OF RPG R&D
BILL SLAVICSEK
“Rebel Jedi” is a Star Wars Roleplaying Game miniadven-
ture for four player characters of 15th level, set about 12
years after the Battle of Yavin. The heroes should be at least
sympathetic to the New Republic, but they don’t need to be
actual Rebels. The adventure assumes that the heroes would
be willing to help Jedi Master Luke Skywalker track down
and apprehend a rogue Jedi, without payment. If the heroes
are a bit more mercenary than that, you might have to
adjust the specifics. The party should include at least one
Force-user, though that character needn’t be a Jedi.
If you plan to play a character in this adventure, don’t read
any further. The |
1518883311 | Where did my sister go?: Coping with grief through imagination (Children in Grief) (Volume 2) | Tracy Wayland | Tracy Wayland dreamed of becoming an author when she grew up! In 2013, she suffered the sudden and unexpected loss of her 22 year old son, Josh. Since that time, she has been grieving, healing, and re-evaluating her life. This book, and those that follow, are written to explore the imagination of a child who has experienced the loss of a loved one. Her sincere hope is that this book will bring comfort to grieving families and bring a smile to the faces of these children while they imagine their sister embarking on many grand adventures! Her thoughts and prayers are with each and every family surviving a loved ones passing. | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.620433 | null | null | 1
TK
FAIRYLAND
A SCENARIO FOR CTHULHU DARK BY SCOTT DORWARD
2
WE ARE THEIR PLAYTHINGS
BACKGROUND
The year is 1897. Cullingstone is a village in the Borders of
Scotland, on the edge of a pine forest known as Hobs Wood. It is
comparatively isolated, and while there is a sense of community,
the people there have few dealings with the outside world. They
are bound together by a secret that they feel no need to share
with outsiders.
Since 1849 a young girl has gone missing from the village every
three years. Parents try to keep their daughters safe and stop
them from wandering, but one always seems to find her way
into the woods. There, she vanishes. The horror only gets worse
for the family when, a day or two later, their daughter returns.
The children that walk out of the woods look just as they did
when they vanished, but it does not take long for their loved
ones to realise that something is wrong. The returned child has
all their memories, but is emotionally distant, lacki |
2035831997 | Dom Juan: Ou Le Festin De Pierre (Petits Classiques Larousse) (French Edition) | Moliere | Traces d'usages, qq peu dfraichi mais sinon bel ouvrage.Expdition rapide de votre commande avec protection soigne de vos articles.Professionnel de la vente distance.Professional on e-business.Fast delivery of your order.Item very well packed(rf 90g) | [
"Literature & Fiction",
"Education & Teaching"
] | [
"Literature & Fiction",
"Literary"
] | Literature & Fiction | 0.544906 | null | null | Tatou n°7 – mars avril 1991
PPLLUUSS GGRRAANNDD
QQUUEE
NNAATTUURREE
Introduction
Les personnages se sont joints à une caravane de
marchands traversant les Alpes pour se rendre dans une
grande ville, de l’autre côté des montagnes. Les
motivations exactes de nos héros devront être précisées
par le maître du jeu lui-même selon les personnages
composant sa table.
L’avancée de la troupe se fait péniblement sur une petite
route bordant une pente escarpée, l’après-midi est bien
avancé (environ 17 heures) et le temps semble se couvrir.
Il fait gris et la luminosité baisse à vue d’œil. Les
marchands craignent une tempête de neige et décident
d’augmenter la cadence de marche pour ne pas se laisser
bloquer par le mauvais temps…
Le maître du jeu, lors de cette introduction, devra
commencer à instaurer l’ambiance qui devra régner tout au
long de la partie. Le froid traverse les vêtements et rend
difficile chaque mouvement, le ciel gris et couvert donne
une impres |
0735623082 | Programming Microsoft Visual C# 2005: The Base Class Library (Developer Reference) | Francesco Balena | Key Book Benefits: - Delivers current information about Visual C# class libraries in a useful and complete reference format - Provides necessary reference information and samples for Web, mobile, and Microsoft Windows developers - Features hands-on guidance for the creation of .NET components, interfaces, delegates, and other key .NET Framework topics | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.474683 | null | null |
Table of Contents
Marshal ................................................................................................................................................................. 1
Class Features ................................................................................................................................................. 3
Banners............................................................................................................................................................. 5
Cohorts ............................................................................................................................................................ 6
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not
Open Conte |
0375722211 | Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers | Scott A. Travers | <b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.478926 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
Adventure Record#
592 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 4
max 600 xp; 380 gp
APL 6
max 810 xp; 380 gp
APL 8
max 1,200 xp; 1,565 gp
APL 10
max 1,500 xp; 2,513 gp
Cross out effects not gained by this character. |
1558062173 | Gamemaster Law (Rolemaster Standard System, No.5521) | J. Hawkins | How many players should I try to handle at a time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? ~ Gamemaster Law answers these questions. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.463338 | null | null | i
Author: Michael Mazur
Editors: Tom Capor, Selene Parkhurst, Lisa McKinney
Layout Assistance: Keith Davies
Cover and Title Art: Jessica Cohen
Interior Art: Jeff Moore
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the
Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used un-
der the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility
for more information on the compatibility license.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Mon |
1568820682 | Horror's Heart: A Short Call of Cthulhu Campaign in Montreal (Call of Cthulhu Roleplaying) | Sheldon Gillett | This dangerous investigation is set in Canada, in the 1920s. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.575397 | null | null | The Horror On Two Forks Trail
A Call Of Cthulhu Adventure
A coach ride to San Francisco, what could go wrong? A scenario set in the American West of 1868-70.
Foreword
This scenario is well suited for all players (and characters) of Call of Cthulhu - no matter their experience,
whether they are new and have no prior experience, or are old hands who can outstare a Shoggoth. No
special skills or knowledge are required for its successful conclusion and no real time frame is set for the
scenario, so events move according to the pace of the keeper, though things should ultimately move along
regardless. That said, it should also be mentioned that this is not a scenario in the truest sense. There’s
nothing really to investigate; 90% of it will be adlibbed; made up; off-the-cuff. This scenario’s roll is to
fill out that night, or Sunday afternoon when no one really has anything to do, though it can easily fit in
well with any ongoing campaign with a little modification. The scenario is intend |
0609605968 | The Last Cowboys at the End of the World: The Story of the Gauchos of Patagonia | Nick Reding | Some people will go to the ends of the earth for a good story; Nick Reding went to the end of the road, which turned out to be one and the same. When the Pan American Highway was extended into Chilean Patagonia, it exposed a people long believed to be extinct--the gauchos. While the gauchos had struggled for centuries with the hantavirus, extreme isolation, and visits by the devil, what the road brought was truly overwhelming. Reding befriends the likes of Duck, an alcoholic slowly breaking from the pressure of the outside; John of the Cows, a cattle thief on the lam; and Don Luis, an aging gaucho with terrific stories to tell. From its dramatic opening to its turbulent end, this elegant, brutal, and funny dispatch from one of the world's most forlorn places attempts to answer the inconceivable: What happens when you suddenly find yourself two centuries in the future? <I>--Lesley Reed</I> | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.510463 | null | null |
Some years ago a movie was made entitled The Valley of Gwangi, in which a
group of cowboys stumble across a lost valley in the American Southwest
populated by prehistoric dinosaurs and mammals. In the course of an impromptu
rodeo, the cowboys encounter the uncrowned king of the valley: a great
Tyrannosaurus Rex known as “Gwangi.” The rest of the film is reminiscent of
King Kong, with the capture of Gwangi, the attempt to exhibit him commercially,
his escape and final destruction. Did the movie have to end this way? Maybe not.
The following scenario is freely adapted from the movie, and was designed to fit
in with an ongoing Boot Hill™ campaign if desired, or as a one-evening
adventure unconnected with the regular goings-on. It should provide some lively
entertainment for the players (and for the BH gamemaster as well; the look on
the player’s faces when he describes the figure towering over their characters will
be something to treasure until the referee is old and g |
1493779699 | Confessions of an Angry Dwarf: A Dwarven Guide to Dwarfdom (Exceptional Advice for Adventurers Everywhere (EA'AE)) (Volume 4) | Joseph J. Bailey | <i>The EA'AE books are guides one might happen upon within the larger multiverse created in the Chronicles of the Fists trilogy... fantasy books giving farcical advice for professions that don't exist (even if we may want for them to... or not).</i> | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.524892 | null | null |
THE SCHOLAR | 1
THE SCHOLAR
A CLASS FOR 5TH EDITION DUNGEONS & DRAGONS
DESIGNED BY KYLE GRANT
THE SCHOLAR | 2
THE SCHOLAR
A human general, clad in gleaming armor, studies the map
on the table in front of him, covered in figurines that
represent units of his soldiers and invading orcs. He consults
a leather-bound journal filled with notes he’s made on the
enemy’s tribe, their customs and battle tactics, and he moves
two pieces confidently forward.
A wild-haired dwarf stands at the head of a long caravan.
She surveys the valley below and plots their course through
the untamed wilds. Unrolling a sheaf of parchment, she
sketches in new features on an expertly drawn map and then
motions for the caravan to follow, leading them deeper into
unknown territory in search of treasure and knowledge.
The halfling’s medical kit opens with a snap, and he
quickly starts removing instruments and vials as |
1616559039 | Mirror's Edge: Exordium | DICE | <b>DICE </b>was founded in May 1992 in Sweden by Ulf Mandorff, Olof Gustafsson, Fredrik Liliegren, Andreas Axelsson, and Markus Nystrom, members of the former demogroup The Silents. For an extended period of time, while the employees were also students at LinnaeusUniversity, the company's office consisted of a small dorm room. During those days, the company developed popular pinball games for the Amiga computers, such as <i>Pinball Dreams</i>, <i>Pinball Fantasies</i>, and <i>Pinball Illusions</i>. The company moved to Gothenburg in 1994 where it was headquartered until 2005, when that office was merged with the former Refraction Games office in Stockholm. | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.416012 | null | null | Gloomium Randomiser Chart
+1 Damage
+1d4 Damage
+1 To Hit rolls
+2 To Hit rolls
+3 To Hit rolls
+4 To Hit rolls
-1 to Saving Throws
+1 to Saving Throws
+3 to Saving Throws
+1d6 Damage
+1d8 Damage
+4 to Saving Throws
-1d4 Damage
-1d8 Damage
-1d6 Damage
-1 Damage
-1 To Hit rolls
-2 To Hit rolls
-3 To Hit rolls
-4 To Hit rolls
Randomly generated 1 to 30 rolls that fall off the GRC are treated as a 1/
Any other rolls that fall off the GRC are processed normally.
Dice-roller decides on ‘straddled’ results.
-2 to Saving Throws
+2 to Saving Throws
-3 to Saving Throws
-4 to Saving Throws
+5 to any
roll
+1d20 Damage
08
07
06
02
03
05
04
19
25
18
24
28
30
14
20
15
21
16
22
17
23
29
27
26
13
12
11
10
09
OGL
Product Identity: The following items are hereby identified as Product
Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not
Open Content: All trademarks, registered trademarks, proper names
(characters, deities, etc.), dialogue, plots, storylines, locations, character |
1578283019 | Starships: Traveller Role Playing Game | Marc Miller | Each of the classic Traveller ships gets two pages of stats, sketch, and deck plans. Also includes a ship design system. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.51798 | null | null | TRAVELLER
TRAVELLER
5
THE STARCHILD PART TWO
A Traveller Adventure By Courtney Parsons
ENCOUNTER IV:
THE RAINBOW SUN
The Rainbow Sun is at underground docking bay 13
and security at the starport is tight at the moment
due to the recent “terrorist attack” in the rail tunnels.
It will not be possible for the group to walk up to the
ship and simply saunter aboard. They may be able to
obtain a crew ID badge by bribing or even assaulting
another crewmember. The Referee should be mindful
that he does not press the group here – experienced
players will have their own ideas and newcomers will be
anxious to try. This portion of the adventure, planning
and executing an operation, is the responsibility of the
players and experienced Referees will know to take care
not to pressure them into a particular course of action
or the game will feel contrived. For this portion of the
adventure, the Referee should refer to the details of
the Type R Subsidized Liner on pg. 119-120 of the
Tr |
0786928867 | Dungeons & Dragons Player's Handbook: Core Rulebook I v.3.5 | Wizards Team | This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being <i><a href="/exec/obidos/ASIN/0786928891/${0}">The Dungeon Master's Guide</a></i> and <i><a href="/exec/obidos/ASIN/078692893X/${0}">The Monster Manual</a></i>) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed? | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.503892 | null | null | THE ARCANE ALMANAC
These are The Arcane Library’s house rules for
keeping 5E fast, dangerous, and fun. These rules
were inspired by 5E Hardcore Mode, Dungeon
Crawl Classics, and Index Card RPG. Herein,
you'll also Hind an adventure-starting primer.
CHARACTER CREATION
• Roll 3d6, in order, for each ability score.
• Roll on the Character Background table.
Add your pro:iciency bonus to rolls related to
expertise gained from your background
(subject to GM approval).
• Roll on the Character Fate table to
determine your unique ability.
• Roll on the Character Race table to
determine your race.
• Choose from one of the four base classes:
cleric, :ighter, rogue, or wizard.
• Roll your hit die at :irst level and add your
Constitution bonus. That’s your starting HP.
• There are no feats or skills.
• Rogues are pro:icient in sneaking, hiding,
climbing, opening locks, sleight of hand, and
disabling traps. These Dexterity-based
talents are referred to as Thieving Skills.
• |
1888602627 | Hauntings: Dispelling the Ghosts Who Run Our Lives | James Hollis | "James Hollis is the most lucid thinker I know about the complexities and complexes that interfere with living a full life. . . . He is one of our great teachers and healers." --Stephen Dunn, Pulitzer Prize-winning poet | [
"Health, Fitness & Dieting",
"Politics & Social Sciences"
] | [
"Health, Fitness & Dieting",
"Psychology & Counseling"
] | Health, Fitness & Dieting | 0.577905 | null | null | shadow of the demon lord
Stumbling, shuffling figures emerge from the wheat fields
to attack the people of Asylum. Zombies, these horrors
were set loose on the community, but by whom and why? In
this adventure, the player characters form a group to stop a
deranged cultist from awakening the Ruiner, the darkness
responsible for the zombies’ creation.
In Need of Killing is an adventure designed for starting
characters. It’s an adaptation of one of the first I wrote for
Shadow of the Demon Lord. Originally, it was a haunted
house story, one confined to an old shack in the middle of
a field and the darkness underneath it. Through dozens of
demos, the story evolved into what you have here, a bizarre
romp through a macabre and unholy place. I hope you
enjoy running it as much as I did.
~Credits~
WRITING AND DESIGN: robert j. schwalb
EDITING: ray vallese
ART DIRECTION: robert j. schwalb
GRAPHIC DESIGN: hal mangold and kara hamilton
LAYOUT: kara hamilton
ILLUSTRATIONS: britt mar |
0275991946 | The Myth of the Out of Character Crime | Stanton E. Samenow | "Drawing on his firsthand experiences of interviewing and treating such offenders, Samenow offers numerous case examples of everyday people committing extraordinary crimes, among them the Washington, D.C. sniper Lee Malvo. For law enforcement personnel, criminal justice professionals, criminologists, students, and interested general readers." - <strong>SciTech Book News</strong> | [
"Health, Fitness & Dieting",
"Politics & Social Sciences"
] | [
"Health, Fitness & Dieting",
"Psychology & Counseling"
] | Health, Fitness & Dieting | 0.5785 | null | null | A DETECTIVE ROLE-PLAYING GAME IN A CITY
OF ORDINARY PEOPLE AND LEGENDARY POWERS
FIND OUT MORE AT
WWW.CITYOFMIST.CO
In the heart of the crime-ridden slum
of Cross End, a crumbling old church
becomes the epicenter of a battle
between two ancient Mythoi. The
waning Holy Faith, once the revered
protector of order and sanctity, is
using the last of its power to try and
stave off the Stag Head, a deity of
uninhibited animal urges. The crew
is drawn into this bloody struggle
while investigating local crimes, and
eventually must choose a side and
make an unspeakable sacrifice.
Writing, Game Design and Production: Amít Moshe
Editing and Additional Writing: Eran Aviram
Assistant Producer: Omer Shapira
Artwork: Marcin Soboń
Graphic Design: Manuel Serra
Proofreading: Marshall Oppel
© 2019 Son of Oak Game Studio / Amít Moshe
Distributed by
CONTENT WARNING
This game contains mild language as well as
strong themes of violence, crime, and immorality.
Parental guidance is advised |
0471625930 | Starsailing: Solar Sails and Interstellar Travel | Louis Friedman | Cofounder (with Carl Sagan and Bruce Murray) of the Planetary Society, Friedman spent 10 years working at NASA's Jet Propulsion Laboratory, where he was involved in, among other projects, research on solar sailing. (Three times NASA has rejected the solar sail, which operates on sunlight pressure and uses no fuel.) Friedman describes how the sails work and outlines their history, beginning with the first scientific paper on the subject, written under a pseudonym by engineer Carl Wiley for a 1951 issue of Astounding Science Fiction. In nontechnical language, the author covers the physics of solar sailing, problems of solar navigation, the design and construction of solar sail spacecraft and its promise for the future: "Used as an interplanetary shuttle, the sail would enable us to collect samples on Mars and other planets on a continuing basis." The 72 illustrations include diagrams, paintings and photos. This visionary volume, one of an excellent series of lay science Wiley Science Edition books, is recommended to anyone interested in science. <BR>Copyright 1987 Reed Business Information, Inc. | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science"
] | Science & Math | 0.562945 | null | null | LPJ9303
warp speed! expanded
starship creation
Warp Speed! is the ultimate expansion of the starship
rules found in the Starfinder Roleplaying Game
inspired by the best in sci-fi literature, film, games and
comics.
Blast off for the stars with an assortment of new
starship weapons, frames, components and gadgets.
Build an assortment of new starships, from heavily
armed new classes of warship to dedicated hospital
ships, or tool around the galaxy in a junk-built Bubble
Car or your own personal Sauceriod UFO. Fly hyper-
maneuverable light starfighters and Raiders capable of
turning on a dime and blasting their enemies from any
angle. Set sail aboard luxurious space Liners whose
glittering 5-star accommodations include multi-species
bars, exclusive bordellos and exotic gambling.
Breed living starships to serve ancient bio-mechanical
empires, or soar the spaceways in magi-tech wooden
galleons inspired by Jack Kirby’s vision of Asgard!
Design generation ships intended to |
1493110934 | Battle for the Realm: Book 8 | Laqaixit Tewee | LAQAIXIT TEWEE enjoyed writing this eight-book, multiple-story adventure drawing upon her life experiences both as a child growing up in a rural environment and as an world traveler. In this final Magical Swan episode, the author causes the conclusion of the Silverrealm epic to have a surprise twist that unites all of the Winterbloom and Magical Swan - Series I - books, and The Magical Swan and the Chronicles of Silverrealm Series II - stories together at last. Twenty-five years after having begun the story by hand and having gone through 4 computer crashes she is grateful to see it finally published. Had she known at the start that she would be painting a total of 465 illustrations for the entire series under her artist name Dancing Light she might not have had the courage to publish such a large endeavor. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.499472 | null | null | 1
A Big
Misunderstanding
2
By Austin Witt
A Big Misunderstanding is an adventure for Tephra: The
STeampunk rpG using the Clockwork System. It contains
write-ups, maps, non-player characters, and all the information
you need to run this adventure aside from the Playing Guide
(of which, one Playing Guide per player is recommended for
ease of use at the table).
This Tephra adventure is designed for two level 1 ad-
venturers. It offers a single combat opportunity and should take
between 1 to 2 hours to complete.
The Briefing
Two adventurers are walking the streets at night, each going
about their own business. As they pass each other, the building
on the other side of the street explodes and is rapidly engulfed
in flame. A hulking Figure stumbles out of the front door, yells
an ominous Greeting (see the “Figures” sections), and launches
into a furious assault. Further explosions engulf the Figure and
adjacent buildings in flames, obscuring the source of the pro-
jec |
1983596175 | The Ogress' Son | Page Zaplendam | Page Zaplendam is a southern writer with a wide range of fiction interests. As mama to a lot of littles, she doesnt gets her books out there as often as shed like, but its not for lack of having the need to craft, create, and share new stories with the world. Besides exciting dystopian adventure tales, she also writes about vampires, sweet romance, and sometimes sweet vampire romance. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.425212 | null | null | 1
Errata
Errata-Liste für Wege der Zauberei
Version 1.0
Thomas Römer (Ergänzungen: Alex Spohr)
Mit Dank an Sven Bursch, Alarion Nebelsee und
Derron Sommerfeldt
Seite 17, Kasten zu den Sonderfertigkeiten, SF Zauber-
kontrolle: Ergänzung “Ein Held mit der Sonderfertigkeit
Zauberkontrolle bemerkt unabhängig von seinem ZfW bereits
nach 1 Aktion, ob sein Zauber gelingen wird oder nicht.”
Seite 45, Kombination von Repräsentationen: Der vorletz-
te Satz des ersten Abschnittes muss lauten: “Der Zauber
liegt nach Abschluss der Arbeiten weiterhin in der ursprünglichen
Repräsentation vor, hat jedoch die im Kasten auf Seite 44 genann-
ten Vor- und Nachteile.”
Seite 50, Beispiel zu den permanenten Kosten: Es heißt
richtig: “Für den aufladbaren Stirnreif wendet Meister Ok-
harim (78 durch 15=) 5 AsP auf.”
Seite 56, Magische Waffen: Ergänze folgenden Punkt:
“Auch die natürlichen Waffen zauberkundiger Wesen (also
zum Beispiel ihre Fausthiebe, Tritte, Bisse, Schwanzschläge) gel-
ten als magisc |
B00AFY49LW | The Mythic Path a Twelve Week Course in Personal Mythoogy 3rd Edition (Audio Cd) | Phd. & Stanley Krippner, Phd. David Feinstein | 3 CD Audio Course on Discovering the Guiding Stories of Your Past - Creating a Vision For Your Future | [
"References & Guides & Self-Help "
] | [
"Self-Help"
] | References & Guides & Self-Help | 0.553925 | null | null | Mythic Minis 4
Marshal Path abilities
By Jason Nelson
By Jason Nelson
Welcome to Mythic Minis!
The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic
Adventures hardback contains a wealth of new rules, but in one book there cannot
be room for everything. Sometimes there are large areas to cover with extensive
rules adaptations, but sometimes what you need is a power-packed punch of tightly
focused rules content that contains exactly what you need for your character,
creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of
magic items, 5 mythic path abilities, and so on; that’s where Mythic Minis come in.
Mythic Minis are not about exposition, philosophy, and campaign-building; they are
just flat-out fantastic ideas and great mechanics for GMs and players alike, written
by the same designers that helped create the official mythic rules.
Follow Legendary Games on Facebook, follow us on Twitter, and check out our
website at |
8415640161 | La Grammaire du Francais En 40 Lecons Et 201 Activites - Niveau B1 (French Edition) | Maison des Langues | Difusion is one of the world's leading publishers of Spanish, French, and Italian language programs. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.505497 | null | null | 1 / 23
Tradition gaijin
GAGNANT DU CONCOURS
DE SCENARIO DE JEU DE ROLE
pour la XXVème édition des Joutes du Téméraire (Nancy) les 10-11/11/12
Auteur : Sébastien
sebnariste@yahoo.fr
Mise en ligne sur le site :
www.scenariotheque.org
Extraits du concours :
Date de fin de dépôt des scénarios complets : 25 octobre 2012 à 23h59
Doivent être rendus :
Un scénario complet pour 6 joueurs et 1 maître de jeu (avec possibilité de jouer à 5+1MJ)
Au moins 6 fiches de personnages prétirés (avec caractéristiques et background)
Les caractéristiques utiles de tous les personnages non joueurs du jeu ainsi que des objets rencontrés
Toutes les règles de bases et annexes utiles ou utilisées dans le scénario
Le tout sans faute d’orthographe ou de grammaire et avec une mise en page travaillée
L’histoire : Les PJ ont été invités aux thermes d’un petit village
à côté de Shiro Iuchi. Ils profitent d’un bon déjeuner, lorsqu’un
inconnu au môn familial peu coura |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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0786958685 | The Book of Vile Darkness: Roleplaying Game Supplement (4th Edition D&D) | Robert J. Schwalb | Robert J. Schwalb, a writer and award-winning game designer best known for his work on <b>Dungeons & Dragons</b>, got his start in 2002 and has never looked back. He has designed or developed almost two hundred gaming books in both print and digital formats for Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and several other companies. Some of his best-known books include the <i>Dark Sun Campaign Setting</i>, <i>Player's Handbook 3</i>, <i>A Song of Ice and Fire</i> Roleplaying, <i>Grimm</i>, and <i>Tome of Corruption</i>. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.516324 | null | null | The Dark Watchman
The Dark Watchman
The Dark Watchman
The Dark Watchman
The Dark Watchman
T
his adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been
both in the RPG community and nearly everywhere in real life. Wyrmworks Publishing is dedicated to using RPGs
to help you make lives better, to provide tools, training, and a community to this end. We believe that this will extend
far beyond the ever-growing RPG community as more and more people learn, grow, and give and receive
acceptance. If you want to help make that happen, we invite you to support the Wyrmworks Publishing Patreon at
https://patreon.com/wyrmworkspublishing and enjoy the additional benefits we offer to our patrons. All of our
Wyrmling-level patrons ($9/month) get free access to our entire library, and we have other levels to get live access to
our works in progress. 4K Combat Maps for this and |
1569767106 | The Practical Pyromaniac: Build Fire Tornadoes, One-Candlepower Engines, Great Balls of Fire, and More Incendiary Devices | William Gurstelle | <div><P style="MARGIN: 0in 0in 0pt" class=MsoNormal>"What a fun, totally engrossing book! Gurstelle’s projects—everything from a tiny single-candle engine to a flamethrower—are both easy to build and hard to resist. But along the way Gurstelle also weaves in a fascinating account of how the mysteries of fire were deciphered by some of history’s greatest scientists. Think of <I>The Practical Pyromaniac</I> as a cookbook for the budding scientist in each of us." —<B>James Meigs</B>, editor in chief of <I>Popular Mechanics</I></div><br /><br />"If only I had had a reference like William Gurstelle's terrific [book] ... provides no-nonsense walkthroughs of a host of excellent, intriguing and magical experiments (with plenty of very sage safety talk and advice)."  —<I>Mythbusters</I>' Adam Savage in his review for <I>The Wall Street Journal</I><br /><br /><div><P style="MARGIN: 0in 0in 0pt" class=MsoNormal>"William Gustelle is the bomb—as well as the blowtorch, the catapult, the guided missile, and now the fire tornado. His enthusiasm for just-shy-of-catastrophic chemistry is infectious and inspiring, and once again he’s proven that science can be bold, captivating, and fun for all." —<B>Thomas Goetz, </B>executive editor of <I>Wired</I> and author of <I>The Decision Tree</I></div><br /><br />"A recipe book packed with fun (and safe) fire projects, fit for science geeks, garage experimenters and casual weekend flame-throwers."  —MSNBC.com<br /><br /><div><div>"When the zombie apocalypse comes, I want William Gurstelle’s books in my survival bunker. <I>The Practical Pyromaniac</I> delivers the history, science, and practical know-how needed to play safely with, and truly understand, Prometheus’s gift. To quote Beavis: ‘Fire. Heh. Heh. Fire!’" —<B>Ken Denmead</B>, publisher of GeekDad.com and author of <I>Geek Dad: Awesomely Geeky Projects and Activities for Dads and Kids to Share</I></div></div><br /><br /><div><div><div>"This book isn't just playtime for pyros ... [it is] full of cool things to build, sure enough, but it's also an educational and entertaining trip back through the history of science. This one deserves maximum exposure to both the build-it-yourself crowd and those fascinated by the cul-de-sacs of scientific history." —<I>Booklist</I></div></div></div><br /><br /><div><div>"Simply stated directions and easy-to-follow illustrations usher readers through more than 15 incendiary projects ... The author renders otherwise dense and complicated scientific explanations imminently understandable." —<I>Kirkus Reviews</I></div></div><br /><br /><div>“This book packs enough punch to fill a dozen weekends with high-powered hijinks that will amaze and delight the members of your secret garage science club.” —<B>Mark Frauenfelder</B>, editor in chief of <I>MAKE</I></div><div><I></I> </div><div><I></I> </div><div><I></I> </div> | [
"Science & Math"
] | [
"Science & Math",
"Experiments, Instruments & Measurement"
] | Science & Math | 0.531668 | null | null | Pyromancer
A Basic Fantasy RPG Supplement
Release 2
Copyright © 2009 Jason Brentlinger
and Chris Wolfmeyer
All Rights Reserved
Distributed under the terms of the
Open Game License version 1.0a
Basic Fantasy Website: basicfantasy.org
INTRODUCTION
This supplement provides information for playing a fire elementalist, a form of “specialist” Magic-User, under the Basic
Fantasy Role-Playing Game rule system. If you do not already have a copy of the Basic Fantasy RPG rules, please visit
the website and download a copy.
NEW CHARACTER CLASSES
Pyromancer
Pyromancers are “specialist” Magic-Users who focus on
the creation and manipulation of fire. Because of their
expertise at creating and manipulation of fire,
Pyromancers always gain an additional +2 on saves vs.
any sort of magical or non-magical fire; however, such
characters suffer a penalty of -2 on saving throws vs.
magical or non-magical cold.
See the Spells section for the list of spells for
Pyromancers, as we |
1591932297 | Adventure Publications Inc. Night Sky - A Field Guide to the Constellations | Adventure Publications Inc. | Few activities are more peaceful and inspiring than stargazing. And certainly nothing beats camping and stargazing at the same time. With that in mind, Jonathan Poppele has written this incomparable field guide to the night sky. Constellations in the book are organized by degree of locating difficulty, and each entry features history, fascinating details and simple instructions for locating and identifying the constellation. Pick up this book, and learn to enjoy the nightlife! Includes a small red LED light so you can peruse the book outside at night without ruining your night vision.Publisher - Adventure Publications.Binding - Paper.Pages - 320.Year - 2010.ISBN - 9781591932291. | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science",
"Astronomy"
] | Science & Math | 0.553932 | null | null | FLIGHT
of the
MAGPIES
an Eberron
adventure
By the way, you can also find me here:
Mail: markasmiki@gmail.com
Twitter: @marcomiki
Feel free to reach out for questions, feedback or just to say hi!
I write modules for Table Top RPGs mostly out of passion and the desire of seeing more people
getting into this fantastic hobby. Please consider leaving a review somewhere or following me on
twitter. It always makes my day.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon
ampersand, and all other Wizards of the Coast product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon Masters
Guild.
All graphic elements of this module have been obtained through Canva.com. All art was
provided by Wizard of The Coast via the D |
1432756192 | Psychic Self Defense and Protection: An Energy Awareness Guide | John Culbertson | ~<span>There's no doubt in my mind that since you're readings this you've been going through life, for the most part, dealing with various forms of psychic attacks. Don't be distressed. You certainly aren't alone. In fact, everyone who lives in our physical world will have to deal with some form of 'psychic attack' at some point in their lifetime. For many of us, especially those of us involved in helping fields such as psychology, counseling, the psychic field, or any field where we are around a lot of people everyday, these attacks will happen at an exceedingly quick rate each and every day of our lives.<br /><br />It is one of my dreams that those of you who own a copy of this book will be enlightened and informed so that you are better prepared and able to handle these attacks and, more importantly, stay healthy and happy as you move throughout this complex web known as life.<br /><br />This book has been divided into two sections.<br /><br />The first section deals with understanding what a psychic attack is. It is only by fully understanding how energy works that you will be able to understand how psychic attacks happen. Furthermore, it is only after you understand how these psychic attacks happen that you will be in a position to understand how to defend and protect yourself from them.<br /><br />This is where section two of the book comes in. In the second section we will take a look at various techniques for protecting ourselves, our friends, and even our property from these attacks. As you work with these techniques, you will discover over time that you feel healthier, happier, and more confident in both yourself and where your life is taking you. <br /><br />Please note that I do consider this book a beginner's book. It's a book that I believe almost anyone can pick up, read, and have some understanding about basic new age philosophy concepts that are at work each day of our lives. It is not meant to be an ultimate guide. It is designed as hopefully a great introduction and a place for one to start their new age and spiritual journey.<br /><br /><br />With Best Wishes for Peace<br />~~ John Culbertson </span> ~ | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Personal Transformation"
] | References & Guides & Self-Help | 0.426861 | null | null |
1
Psionic Disciplines – Rationale
The sentry urophion specializes in detection and alerting the
colony to the presence of invaders.
The aura sight discipline gives this sentry the ability to see
opponents that are invisible and hidden, which it will use
while remaining hidden if it hears a party it can’t see. Mantle
of fear can immobilize and delay creatures, and/or limit their
mobility. Iron Durability makes this already high AC sentry
even harder to hit and damage.
Urophion – illithid roper
The Urophion is the result of ceromorphosis on a roper. There is
no MM listing for this creature. Previous iterations have given
added psychic damage, brain eating, and psychic damage
distance weapons to a roper, but my goal is to use the UA
psionic rules to make a more distinct creature.
Urophion are low mobility sentinels that populate the area
immediately surrounding an illithid lair. They specialize in
surprise and immobilization. They are intelligent beings, th |
1941845010 | Maximum Damage: Hidden Secrets Behind Brutal Fighting Combinations | Sammy Franco | <b>A must have for self-defense instruction!</b><br /> "A great book for practicing the best combinations for self-defense." <i>- Sidney (New Mexico</i>)<br /> <br /> <b>Impressive techniques for self-defense!</b><br /> "An eye opener for people who want to take their self-defense training to the next level" <i>- M.H </i><br /> <br /> <b>Awesome Photographs!</b><br /> "The step by step photographs alone are worth the price of admission!" -<i> Gordon H. (Denver) </i><br /> <br /> <b>Fantastic book on PRD!</b><br /> <b>"</b>If you don't know about probable reaction dynamics, start reading!" <i>- Charles (Redding, PA)</i> | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.408452 | null | null | Situation
Modifier
Situation
Modifier
Situation
Modifier
Initiative
Deal each Wild Card and group of characters one card each.
Reshuffle the deck the round after a Joker is dealt.
A Joker allows the character to act whenever he wants in a round, and adds +2 to
all his Trait and damage rolls that round.
Ties are resolved by suit order: Spades, Hearts, Diamonds, and Clubs
Movement
A character may move up to his Pace and perform an action, such as making a
hand-to-hand attack, firing a ranged weapon, casting a spell, or making a test of
wills.
A character may attempt additional actions, such as running, but incurs a -2
penalty to all Trait rolls for each additional action.
Fighting
The attacker makes a single Fighting roll. If the roll is equal to or greater than his
target’s Parry, the attack hits (see Damage). A raise on the attack adds +1d6 to
the damage.
Shooting
The attacker makes a single Shooting roll and subtracts 2 for Medium range and 4
for Long range. If the roll is successful |
161243522X | C'est Bon de Faire des Bonds: French Edition of Hop on Pop | Dr. Seuss | Les Oeufs Verts au Jambon-Dr.-Seuss-9781569756881-12.95-Ulysses Press-03/17/2009-48000-<br />Poisson Un Poisson Deux Poisson Rouge Poisson Bleu-Dr.-Seuss-9781612430294-12.95-Ulysses Press-12/13/2011-25000-<br />Horton Entend un Zou!-Dr.-Seuss-9781569756898-12.95-Ulysses Press-03/17/2009-10000-<br />Joyeux Anniversaire!-Dr.-Seuss-9781612433974-12.95-Ulysses Press-12/02/2014-2300-<br />Comment le Grinch a vol Nol-Dr.-Seuss-9781612432441-12.95-Ulysses Press-10/08/2013-8800-<br /> | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.443981 | null | null | Il Etait une fois dans le Weird West
Par Groumphillator Hammer Smashed Face
L histoire jusqu ici
’
’
:
William Follow est un homme comblé. Sa fortune est enfin faite.
Yeah, il a bien fait de venir dans le Weird West et de se lancer dans le
commerce, les indiens sont de bons clients.
De l'alcool et de vieux flingues et ces braves gars vous offrent des peaux et
pleins de trucs qui se revendent à prix d'or à New York, surtout sur le
vieux continent.
Mais ce qui vient de faire sa fortune, c'est cette éponge de " Hibou des
cieux " qui pour une bouteille de plus lui a montrer le trésor de sa tribu.
Follow, lui, a bien compris que devant lui s'étalait sa fortune personnelle
qu'il attendait depuis des lustres.
Ah ! enfin ! fini la poussière du Weird West, bonjour jours heureux !
De plus, son bonheur est à son comble depuis qu'il a fait la connaissance de la
veuve Adams, Eva de son prénom. Le Shérif de " Nowhere Hill " est, lui aussi, amoureux de la
veuve Adams, enfin amoureux |
1462006329 | Climbing The Ivory Tower: The Adventures of Two Women of Non-Traditional Age | Kathy English | This book is really an autobiography of a ten-year period in both of our lives. Although from very different backgrounds, we both shared this experience and approached with a deep love of music. Kathy English lives in Pittsburgh, Pennsylvania with her husband Jim, a labor lawyer. They have five grown children and three grandsons. She has a PH.D. in Musicology from the University of Pittsburgh and is the Music Minister/Organist at St. Louise De Marillac Parish, a large suburban church just outside Pittsburgh. She also teaches private piano, organ, and theory and occasional classes in music history and theory. Sara Casey lives in Sewickley, Pennsylvania with her two sons. She is a vocalist and harpist and teaches both singing and harp to private students. She also earned a Ph.D. in musicology from the University of Pittsburgh and is working on several articles on Irish chant and Irish saints. She teaches a class at the University that deals with women in music. | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Specific Groups"
] | Biographies & Memoirs | 0.548287 | null | null | ������� Anna Blackwell
����� ��� Alba Palacio
������� Mike Myler
������ Eric Life-Putnam
T
he
village
of
Cridhe
Briste has had its heart
ensnared and impassioned by
an exiled succubus yet she
wears not the usual seductive
form— this fiend has taken on
the appearance of a kindly old
woman.
As rumors abound of missing
merchants and monsters in the
mist,
can
the
truth
about
Granny Buccus and her hinter‐
land
village
be
discovered
before she completes her final
ritual?
VILLAIN SPOTLIGHT
Granny Buccus
EN World EN�����
Open Game Content | The game rule information in
this article is designated Open Game Content. All other
material in this article, including maps and illustrations
(including illustrations in the public domain), narrative and
descriptive text (whether in-character or out-of-character),
proper names of characters and/or places, trade dress,
“EN Publishing,” “EN World,” “EN�����,”
EN Publishing product and article ti |
1422009610 | Military Battle Maps - Historic Campaigns from Ancient Warfare to Recent Conflicts, Thousands of Image Files - Revolution, Civil War, World War I and II, Korea, Vietnam, Gulf War (CD-ROM) | U.S. Government | Our news and educational discs are privately compiled collections of official public domain U.S. government files and documents - they are not produced by the federal government. They are designed to provide a convenient user-friendly reference work, utilizing the benefits of the Adobe Acrobat format to uniformly present thousands of pages that can be rapidly reviewed, searched by finding specific words, or printed without untold hours of tedious research and downloading. Vast archives of important public domain government information that might otherwise remain inaccessible are available for instant review no matter where you are. This book-on-a-disc format makes a great reference work and educational tool. There is no other reference that is as fast, convenient, comprehensive, thoroughly researched, and portable - everything you need to know, from the federal sources you trust. | [
"Geography & Cultures"
] | [
"Travel",
"Asia"
] | Geography & Cultures | 0.496621 | null | null | BATTLE MAP (GROUND)
0
+1
-1
-2
-3
-4
+2 +3 +4
BATTLE MAP (SPACE)
|
2907776398 | Le Paradis en Folie: Nouvelles des Mers du Sud (French Edition) | Mr Alex W. du PREL | LAUTEUR N en 1944, Alex W. du PREL a fait des tudes en France, en Allemagne, en Espagne et aux USA. D'abord, il bourlingue comme ingnieur de gnie civil sur des grands chantiers ptrochimiques et portuaires aux Carabes et en Amrique latine. En 1971, il est lingnieur responsable des htels de la chane Rockefeller (Rockresorts) aux Antilles. Transfr par la compagnie vers lle de Hawaii en 1973, il effectue la traverse de lOcan Pacifique en solitaire sur son yacht, un voilier de 12 mtres quil a lui-mme construit. La longue solitude du voyage (deux mois et demi) transforme profondment le barme des valeurs de lauteur. Il abandonne la carrire pour se lancer dans une visite des atolls du centre et de lEst du Pacifique, avec des arrts de plusieurs mois dans des les inhabites. Les contacts intimes avec la vie et la mentalit des populations polynsiennes authentiques car isoles font de lui un adepte et ardent dfenseur de ces reliques dune fragile civilisation. En 1975, il dcouvre Bora Bora, sy installe et cre le Yacht Club de Bora Bora, un petit htel qui devint vite le point de rendez-vous de tous les grands navigateurs de lpoque. Pour des raisons familiales, il vend le Yacht Club en 1982 et sinstalle Moorea, lle sur de Tahiti. Entre autres, il assura la direction de latoll de Tetiaroa, proprit pendant deux ans. Personnage international, spcialiste du Pacifique-Sud, Alex W. du PREL parle six langues et crit en trois. Polyvalent et autodidacte, il a exerc une multitude de mtiers pour maintenir sa libert de mouvement : gomtre, matre dhtel, soudeur, interprte, ingnieur, rgisseur de plantation, directeur dhtel, acteur de cinma, mcanicien itinrant, convoyeur de bateaux, cuisinier, professeur de langues, chef de chantier, conseiller conomique pour le gouvernement, journaliste, etc... Depuis 1982, il habite Moorea, lle sur de Tahiti. Aprs deux ans de journalisme pour Les Nouvelles de Tahiti, il fonde et publie depuis 1991 TAHITI-Pacifique magazine, seul mensuel dinformation et dconomie francophone du Pacifique Sud. | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | Literature & Fiction | 0.541439 | null | null | La folie vous guette !
Aide de jeu pour L’Appel de Cthulhu et pour tous les jeux traitant de la folie
Fabien Hildwein
juin 2008
A mon sens, L’Appel de Cthulhu ainsi que tous les jeux qui en dérivent ou qui s’en
rapprochent n’ont jamais très bien résolu le problème de la gestion de la folie, pourtant
central pour eux ({ l’exception notable mais très particulière de De Profundis). La
plupart du temps, elle est gérée comme un système de points de vie supplémentaires : le
nombre de points de départ dépend de la Volonté plutôt que de l’Endurance, { chaque
perte de point, le personnage subit des malus cumulatifs et quand il n’a plus de points de
santé mentale il devient totalement fou, ce qui est la même chose que la mort,
quasiment, puisqu’il devient injouable.
Si ce système a l’avantage de satisfaire { l’image intellectuelle que l’on a de la
folie, il ne sert pas assez le jeu { mon avis, en cela qu’il ne rend pas suffisamment l’aspect
angoissant que le MJ cherche à provoque |
0910261377 | Gods, Sages and Kings (Vedic Secrets of Ancient Civilization) | Dr. David Frawley | "Gods, Sages and Kings is a very important book. It fills a major void in our understanding of human history... It calls into question our entire view of human history... it is much more significantly a truly spiritual vision of where we come from and who we are." | [
"Philosophy",
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Philosophy"
] | Philosophy | 0.604704 | null | null | 1
The Temple of Thúmis,
Sage of the Gods
-An overview of Tsolyáni temples.
by M. A. R. Barker
Knowledge of Thúmis, Lord of Wisdom, Knower of Arts, Hidden Seeker of Eternal
Knowledge, Sage of the Gods, may well date from before the advent of the Golden Age.
Worship of a being with this name is recorded upon a stone lintel from the period of the
Dragon Lords. Yet it was the crippled priest, Pavár of Gánga, who developed a means of
contacting the great enigmatic interdimensional beings who act as "gods" for the humans
of Tékumel. Pavár compiled a book of mysteries (now lost) and coordinated the
doctrines still followed in all of the human empires. Thúmis seems to have been one of
Pavár’s principal sources of information about the laws of science and magic which
operate in this dimension.
There is a fragment purported to be in Pavár’s own handwriting preserved in the Temple
of Eternal Knowing in Béy Su which reads: "This Lord is cool and detached, clear and
open to the intellect, full |
1450522947 | Nufekop: Images of a classic game company | Scott Elder | Scott has been in the computer industry over thirty years, primarily writing software. He was co-founder of Nufekop and is currently an avid arcade machine and classic gaming system collector and player. | [
"Computer Science"
] | [
"Computers & Technology",
"History & Culture"
] | Computer Science | 0.468033 | null | null | Exotic Encounters:
Cyclopes
Alex Riggs, Joshua Zaback
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either in the public domain, or is used
under a creative commons license or another license of some kind. Necromancers of the Northwest claims no copyright
or ownership over any art other than the Necromancers of the Northwest logo and the Exotic Encounters logo.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work oth |
0984012907 | The Truth of the Ancient Ways: A Critical Biography of the Swordsman Yamaoka Tesshu | Anatoliy Anshin | <span>"Marvelous... A</span><span> rare scholarly attempt to depict awarriorwho strove for saving human lives in contrast to that long-term aspect of Japanese warrior culture that emphasizesviolence.It is particularly timely for our age of turmoil andanxiety.</span><span>"</span><span> --Roman Anshin, Emeritus Associate Clinical Professor of Psychiatry, UCLA School of Medicine</span> | [
"History",
"Geography & Cultures"
] | [
"History",
"Asia"
] | History | 0.546692 | null | null | This is a work in progress. Please route any comments to the author via the email
address alanzman@deltanet.com. The author is David Lemire and would like to hear
your comments.
This work is User contributed, and not a part of Professor M.A.R. Barker’s “Real”
Tekumel.
A Thief of Jakálla
© 1995 by David Adrien Lemire
Lest someone think me a nobody, let me just say that I trace my lineage back many
thousands of years to the original rulers of the Isle of Vrá. My name is Marétku
vuUttáma-slóka and I am of royal heritage -- though I admit my present condition
could not possibly be lower. I am in fact the lowest of the low: a thief of Jakálla, City
Half as Old as the World, Mistress of the Mssúma River.
My ancestors, however, valiantly and loyally served both the Bednálljans and the
Engsvanyáli. During the reign of Queen Nayári, the great Vrayáni warrior Khú'es
vuNaóma struck out, with a simple slingstone, the fourth eye of the demon prince
Kurritlakál and saved mankind. And later, |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ��������������������������������������������������������������������������������������������������������������
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|
B000MUZRK6 | 20th Armored Division In World War II (Armor In The ETO) Unit History | Staff | large format, embossed cover, many photos on good slick paper. Training to Danube, Dachau, Munich, Salzburg. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.562179 | null | null |
Imperial Armour Volume One – Second Edition: Imperial Guard
FAQ and Errata
Updated 9th July 2013
Errata
Page 212, Atlas Recovery Tank
•
Delete ‘Transport’ from the Unit Type entry.
Page 245, Improved Comms
This item of Wargear is missing a paragraph – it should read as follows:
A vehicle with Improved Comms, if held in Reserve, may add +1 to its roll to arrive if its owning
player wishes. If part of a squadron, then this option must be bought for all of the squadron’s
members if used.
In addition, a command vehicle with Improved Comms has the Command Radius granted by the
Command Tank special rule increased by 6".
Page 250, Commissar Tank
•
Replace the phrase ‘Ablative armour’ with ‘Artificer hull’ (the points cost is correct).
Page 252, Armoured Fist Storm Trooper Squad
•
Remove the Special Operations and Deep Strike rule.
•
Replace ‘may’ with ‘must’ in the Transport section with regard to the unit’s Chimera
transport.
Page 254, Battle Tank Squa |
1979219338 | French Ruled Notebook: Seyes Grid Paper, Seyes Ruled Paper, Grey Cover, 8.5" x 11", 200 pages (Volume 52) | Moito Publishing | Moito Publishing produces books on a variety of topics that will help you unwind, enjoy yourself, keep organize and be creative! Our collection of family-friendly books are loved by both kids and adults. | [
"Education & Teaching"
] | [
"Education & Teaching",
"Studying & Workbooks"
] | Education & Teaching | 0.523106 | null | null |
Character Sheets v2.2
for
Shadowrun II
by
Wordman
wordman@pobox.com
These character sheets come in a single PDF file. This file
and copies of the sheets may be distributed freely to any-
one and to anywhere, as long as three conditions are met:
1) no profit is made by such distribution. 2) the files
and/or sheets are unaltered. In the case of xeroxes of
these sheets, this cover page must be included. 3) These
sheets, in any form, may not be included in any other
publication, electronic or otherwise (e.g. KaGe, NERPS,
etc.) without written permission from the creator.
Please mail any errors, corrections, or comments to me.
The more feedback I get, the better I can make the sheets.
The first part of the file is a collection of three front sides
for the sheets. The second is a collection of twelve back
sheets, based on archetype. The intent is to mix one back
sheet with one front sheet for a complete character sheet.
The font used here is Shadowrun, a font I designed. It
should be ava |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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��������������������� |
|
032111275X | Acrobat 5 Hands-On Training | Garrick Chow | Acrobat 5 Hands-On Training is a step-by-step, tutorial-based book that teaches the reader not only how to create PDFs and how Acrobat can improve workplace efficiency, but also how to enhance those PDFs for optimal sharing and viewing. The book begins by introducing the reader to the interface of both Acrobat and Acrobat Reader, explaining the differences between the two applications and how each is used. From there, each chapter covers a different feature of Acrobat with special topics, such as PDF creation, covered at length. Readers are guided through step-by-step exercises, and the accompanying CD-ROM includes trial software, all the project files necessary to work along with the lessons, and QuickTime movies to help with the more complex exercises. | [
"Computer Science"
] | [
"Computers & Technology",
"Graphics & Design"
] | Computer Science | 0.509333 | null | null | Name
Class:
Height
Background/Notes:
Race:
Size:
Weight
Level:
Age
Alignment:
Languages
Movement:
/ / /
Attributes Score (Mod) P Category/Save Bonus
Notes
Strength
( )
O
Physical, Paralysis, Constriction
Dexterity
( )
O
Agility, Breath Weapon, Traps
Constitution
( )
O
Intelligence
( )
O
Knowledge, Logic, Magic, Illusion
Wisdom
( )
O
Charisma
( )
O
Fellowship, Charm, Fear
Level + Mod
BtH:
Weapons
AC:
Armor:
HP:
Wealth
Equipment
Abilities
PP:
GP:
EP:
SP:
CP:
Other:
Experience
Player's Name
Castle Keeper:
Date:
Needed for next level: ________
Combat (x½) / Normal / Jog (x2) / Run (x4)
-0 AC / -1 AC / -2 AC / -4 AC
Endurance, Death Attack, Disease,
Energy Drain, Poison
Awareness, Intuition, Confusion,
Divine, Gaze, Petrification, Polymorph
|
1478723548 | Prime Interface (The Consortium Universe) | Samuel Asil | David, a professional graduate student and Lisa, his NSA prodigy girlfriend, are happy with their lives. David has no intention of amounting to anything, he just wants to party and get into Lisa's pants. When his new faculty advisor, a seismologist, coerces David into working on his pet project, they discover an astounding seismic anomaly. Investigating the anomaly propels David and Lisa into a world of intrigue and adventure. The anomaly leads them to ancient Alien artifacts buried deep under the Greenland ice sheet. A deadly race ensues to obtain the artifacts and unlock their secrets. Experimenting with the artifacts, they inadvertently awaken a powerful Alien entity charged with guiding mankind to maturity. The entity has 'overslept' and must scramble to regain control of a rapidly deteriorating world. While a team of humans examine the alien artifacts, the Alien begins examining them, and manipulating their lives. Evaluating each one, to see which human has the right stuff, to become the Prime Interface between Earth and the vast intergalactic civilization the Alien represents. Along the journey, David and Lisa must learn many hard lessons about friendship and betrayal; about compassion and love; about maturity and understanding. The Consortium Universe Series documents humanity's growing pains as they mature into a civilized Starfaring race under the guidance of the ambassador from the Consortium of Sentient Species. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.545279 | null | null | PRIME DIRECTIVE FEDERATION
1
DREAD PIRATE ALDOX
PRIME DIRECTIVE
PRIME DIRECTIVE
PRIME DIRECTIVE
PRIME DIRECTIVE
PRIME DIRECTIVE
GURPS
GURPS
GURPS
GURPS
GURPS
PD20 MODERN
PD20 MODERN
PD20 MODERN
PD20 MODERN
PD20 MODERN
INTRODUCTION
This booklet contains a sample adventure for the Prime Di-
rective RPG Universe. This sample adventure, drawn from the
forthcoming sourcebooks Prime Directive Federation PD20M and
GURPS Federation 4E, includes a fiction story to set up the ad-
venture, character stats for both GURPS and PD20 Modern, and
other data such as phasers.
By the nature of its size, it does not include a lot of back-
ground material, equipment data, planetary conditions, or other
information. While that information can be found in the Prime
Directive Core Rulebooks for PD20, PD20M, or GURPS, we pre-
sume that any GM has a vast number of other sourcebooks from
which he can adapt similar information and data.
BACKGROUND
The story and adventure focus on a survey team checking
out a new p |
1681521008 | Ragdoll Cats (Favorite Cat Breeds) | Mari Schuh | Mari Schuh is the author of more than 200 nonfiction children's books, covering topics from tomatoes to tornadoes. She has written numerous articles for daily newspapers and has presented at the West Virginia Book Festival. Mari lives in Wisconsin with her husband and their house rabbit, Kindle. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.533205 | null | null | Kasha Playable Character Race
by Daniel C. Pryor
Kasha
Kasha are a race shrouded in mystery. They tend to be a people that separate themselves from the rest
of society, much like elves do. Some say that they are descendants of the evil Rakashasa or that they
were some sort of experiment gone wrong. Whatever the case may be their history is forever shrouded
in a cloud of mystery as they have no written language or ancestry. To further their mystique they are
hermit like, speak very little, and are flighty at the sight of over races.
Quick and Quiet
They look and move much a cat only in humanoid form. They are referred to in most human cultures
as catfolk or catpeople. They are covered in short fur all over much like a cat and when sprinting
unencumbered bent over can be mistaken for a panther or lion. Their coloration and patterns vary but
many are typically a solid color of black, grey, or white. The best way to describe them is to just simply
say they are cat-like, from |
0205175392 | Test Scores and What They Mean (6th Edition) | Howard B. Lyman | This fact-filled, authoritative introduction to psychological and educational testing equips new practitioners with an overview of how to interpret and use test scores effectively. With more coverage on the ethical considerations in test usage, this edition of this common-sense approach to using test data offers plain language analysis of the theory and implications of tests. It stresses the importance of the need for people, and not just computers, to be involved in the interpretation of test results. New practitioners and educators who need an easy-to-use guide to interpreting test scores and data. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.474216 | null | null | SKIP WILLIAMS
CONTENTS
Introduction..........................................................3
Characters from Earlier Editions .........................3
Level and Experience.......................................3
Adjusting Experience Points.......................3
Adjusting Dual- and Multiclassed
Characters...............................................3
Ability Scores ...................................................3
Exceptional Strength ...................................3
Level-based Improvement ..........................4
Ability Tips...................................................4
Character Race.................................................4
Standard Player Character Races................4
Nonstandard Player Character Races.........4
Character Class................................................4
Attack Bonus ...............................................4
Saving Throws.............................................5
Hit Dice and Hit Points ......................... |
0595176429 | How Good Are You at Backgammon?: 50 Challenging Situations for You to Rate Your Ability with the Experts | Nicolaos Tzannes | Dr. Nicolaos S. Tzannes, a Professor of Electrical Engineering, has authored many books/articles in his field, including "Communication and Radar Systems", reprinted recently by Authors Choice Press. Dr. B. Tzannes, Professor of Mathematics at the University of Patras, Greece, has authored many papers in his field of Topology. The brothers, well-known backgammon theoreticians, have also co-authored the book Backgammon Games and Strategies, published recently by iUniverse.com. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.45942 | null | null |
Coriolis Players Guide
Compiled by James Melzer
v1.5.2
Game mechanics out of combat
Skills
GENERAL SKILLS
DEXTERITY (Agility) The Dancer
FORCE (Strength) The Deckhand
INFILTRATION (Agility) The Faceless
MANIPULATION (Empathy) The Merchant
MELEE COMBAT (Strength) The Dancer
OBSERVATION (Wits) The Gambler
RANGED COMBAT (Agility) The Judge
SURVIVAL (Wits) The Traveler
ADVANCED SKILLS
COMMAND (Empathy) The Judge
CULTURE (Empathy) The Traveler
DATA DJINN (Wits) The Messenger
MEDICURGY (Wits) The Lady of Tears
MYSTIC POWERS (Empathy) The Faceless
PILOT (Agility) The Gambler
SCIENCE (Wits) The Messenger
TECHNOLOGY (Wits) The Messenger
Testing a skill
Roll 1d6 per attribute level + skill level (if relevant).
Need 1-2 “6s” for success. 3+ for crit.
Four things can result in modifiers (more dice):
1.
Your gear (+1-3)
2.
The difficulty of your action
3.
Assistance from others (+1 ea)
4.
Prayer and prep |
1574091344 | Elements of Yacht Design: The Original Edition of the Classic Book on Yacht Design (Seafarer Books) | Norman L. Skene | <span><span><span>A little gem, first published in 1904 which, in these days of standard hulls, fills a much felt gap in our knowledge. We know so little about hull lines that it is really valuable to have at hand what is a standard work of reference. There are bits that no longer apply but the principles of hull design and what keeps a yacht going in heavy weather and light are intensely satisfying; the more so as we no longer for the most part commission an architect to design a yacht and watch its construction.<br />An absorbing and classic work, well worth the effort to assimilate.</span></span></span> (<i>Cruising</i>)<br /><br /><span><span><span>Skene runs through many of the formulas used in yacht design, and their underlying principles. For the non-mathematician, it makes one realize how far off the mark most of our boats are. Buy this book and put your own boat s measurements into the formula. You will wonder how ever she stayed upright or went to windward.<br /><br />Whilst being a useful technical reference book on classic yacht design, this book is essential reading for those who want to make a meaningful contribution to the rig debate</span></span></span> (<i>Royal Naval Sailing Association</i>) | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Transportation"
] | Engineering & Transportation | 0.537829 | null | null | 1
Binndee Tydeswell TS Type-YS2 Kundeai Class
Yacht
Origins
Though not a common sight, the Kundeai is still
classified as an Imperial Standard design, thanks to its long
history. While there are countless yachts and pleasure
craft dawdling around known space, few are like the
Kundeai, specifically built for a single occupant. The origins
of the design date back hundreds of years, to a retired
X-boat pilot named Vinn Kundeai. Vinn so missed the
solitude of his old job that he convinced a megacorp to
sponsor him in an attempt to cross the Imperium alone.
Vinn intended to fit out a Type-S Scout for the voyage,
but he found too many difficulties in unifying the control
systems for a single pair of eyes and hands. He looked
to the sports yacht market for a better starting point,
selecting the Min Shaanrai, a 100-ton custom racing yacht
for his voyage, stripping the yacht to its bare bones and
refitting it for solo operation. The Kundeai class Yacht is a
recreation of the v |
019935197X | The Oxford Handbook of Animal Ethics (Oxford Handbooks) | Tom L. Beauchamp | <br /><strong>Tom L. Beauchamp</strong> is Professor of Philosophy, Georgetown University and Senior Research Scholar, Kennedy Institute of Ethics<br /><br /><strong>R. G. Frey</strong> (1941-2012) was Professor of Philosophy at Bowling Green State University.<br /> | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.611878 | null | null |
Page 27
Chapter Six: Beyond the Core Rules
This chapter clarifies some rules presented in the D&D
Core Rulebooks that must be altered or expanded due
to the needs of our play environment. This includes the
role of animals that are brought on adventures, the use
of the Leadership feat, spells and magic items that need
additional clarification or rules to be used in the
campaign, and how to handle character death and NPC
spellcasting in Core scenarios.
Adventuring Animals
The purpose of this section is to clarify the use of
animals in the worldwide Living Greyhawk campaign.
These rules expand those found in the D&D Core
Rules and only supersede those rules when explicitly
stated.
It is your responsibility to read and understand these
rules and the rules in the three Core Rulebooks on
which they’re based. If you are playing a character that
brings animals on adventures, it is your responsibility
to have appropriate documentation on |
1481875418 | A Lesson for the Cyclops (Bryanae Series) (Volume 2) | Jeffrey Getzin | "This is a story of what beauty means, of what simple acts can do to change the course of a life. It flows effortlessly from our first meeting with the Cyclops to the wonderful, heartwarming ending of the storywhich is, itself, clearly the beginning of something grander." --Ryk E. Spoor, author of <i>Phoenix Rising</i><br /><br />"A terribly disfigured woman whose pain and suffering is handled with compassion by the author, a circus with many wonderful minor characters, jealousy, romance and revenge--all combine to make this novella true classic. I must confess, I am a bit in love with D'Arbignal and I am now champing at the bit to get my hands on the next tale of my favorite swordsman." --Connie J. Jasperson, author of <i>Tower of Bones</i><br /><br />"Jeffrey Getzin's <i>A Lesson for the Cyclops</i> is filled with a beautiful sorrow that weeps from the pages!" --Tim Marquitz, author of the <i>Demon Squad</i> series | [
"Romance"
] | [
"Romance",
"Gothic"
] | Romance | 0.55153 | null | null | A micro-supplement for Traveller. Requires the Mongoose Traveller Core Ruelbook
CYCLOPS TRANS-LITTORAL
COMBAT WALKER
Colin Dunn
Credits
Writing: Colin Dunn
Editing: Colin Dunn
Proofreading: Peter Harris, Stephen Fitzpatrick
Cover Art: Colin Dunn
Interior Art: Colin Dunn
Cartography: Colin Dunn
Layout: Colin Dunn
Special Thanks to: Marc Miller, Loren Wiseman, Lester
Smith, and all those who have gone before on the
Traveller road
Copyright: 2010 Northern Edge Publishing
This product requires the use of the Traveller rulebook,
produced by Mongoose Publishing
Contents:
Introduction
3
Cyclops Mk1
4
Take a Walk (short story)
6
Polyphemus
7
Cyclops Mk2
8
Attack ROV
9
New Weapons
10
New Skills
10
Adventure Seeds
11
Cyclops Trans-Littoral
Combat Walker
World of Tempest, page 12
Dedicated to my wife and partner, Julia
The shallow-water boundary between the ocean and dry land is
a complex area for military operations. The water is too shallow
for conventional deep hulls and large submari |
0967799554 | Help for the Haunted: A Guide to House Blessings, Ghost Clearings, and Spiritual Self-Protection | Ms. Lori McDonald | Lori McDonald is an Arizona native who has worked as a professional paranormal investigator and spiritual adviser since 1998. Throughout her life she has had the intuitive ability to sense of a haunting. As a child she often visited her grandparents, who lived in a historic haunted home. In 1998, she developed the ability to take paranormal photographs. After supernatural and ghostly images appeared in her family photos she asked the local camera shop owner to analyze the images. He informed her that that nothing was wrong with the camera or the film and that the images were paranormal. As a result, she began troubleshooting and advising the haunted in both California and Arizona. Loris no nonsense investigations have been featured several times on Channel 15 in Arizona. Her Whaley House Orb photo was nationally televised on Fact or Faked. She is a legally ordained minister and Reiki Master Teacher who conducts professional paranormal investigations of haunted locations in the Phoenix Valley. Her specialty is in the research and documentation of the paranormal. Visit her website at www.alienufoart.com. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.582494 | null | null | @2016 Wizards of the Coast LLC
Monster Hunter’s Pack
A monster hunter’s pack includes a chest, a crowbar, a
hammer, three wooden stakes, a holy symbol, a flask of
holy water, a set of manacles, a steel mirror, a flask of oil, a
tinderbox, and three torches. Purchasing the pack costs 33
gp, which is cheaper than buying its contents individually.
Character Background
During character creation, players can select the fol-
lowing background for their characters, with the DM’s
approval. It is appropriate for any character or campaign
associated with eeriness or horror.
Haunted One
You are haunted by something so terrible that you dare
not speak of it. You’ve tried to bury it and flee from it, to
no avail. This thing that haunts you can’t be slain with
a sword or banished with a spell. It might come to you
as a shadow on the wall, a bloodcurdling nightmare, a
memory that refuses to die, or a demonic whisper in the
dark. The burden has taken its toll, isolating you from
others a |
147810631X | Vintage Voices 2012: Call of the Wild | Redwood Writers | Redwood Writers is the largest of eighteen branches of the esteemed California Writers Club, a nonprofit association founded over 100 years ago by Jack London and friends. Redwood is a vibrant group of writers and poets who are excited about and engaged in the writing, publishing, and marketing of their works, with the motto writers helping writers. Vintage Voices 2012: Call of the Wild is the seventh annual anthology. Redwoods monthly membership meetings are open to the public. Activities include conferences, workshops, contests, author support, group meetings, public readings, and Book Festival. Visit the website at www.redwoodwriters.org. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.538362 | null | null | Written by Ben Counter, Bethany Culp, Stephen Michael DiPesa, Jess Hartley,
Martin Henley, David Hill, Filamena Hill, Howard Wood Ingham, John Kennedy,
Matthew McFarland, John Newman, Alex Scokel, Travis Stout, Eddy Webb
Developed by Eddy Webb Audio produced by Michael Read Edited by Genevieve Podleski
Layout by Jessica Mullins Art by Aaron Acevedo, Sam Araya, Avery Butterworth,
Nicole Cardiff, Kari Christensen, Jim Dibartolo, dugnation, Costas Harritas,
Phil Hilliker, Vince Locke, Ken Meyer Jr, Jessica Mullins, Jim Pavelec, Juan
Serrano, Brad Williams, Cathy Wilkins
Special thanks to our voice actors for giving up a Saturday to help us out:
Anna Albano, Nathan Binder, David Bounds, Natasha Bryant-Raible, Priscilla
Kim, Vincent Lombardo, Orrin Loria, Weston Reid, Rich Thomas, Michelle Webb
A Storytelling Adventure System
anthology for Hunter: The Vigil
White Wolf Publishing, Inc.
2075 West Park Place
Blvd Suite G
Stone Mountain, GA 30087
It happens to everyon |
1439251061 | The Tax Domme's Guide for Sex Workers and All Other Business People | Mistress Lori A. St. Kitts | Tax Domme, Lori St. Kitts is a seasoned tax professional that has worked with a large variety of domestic and international businesses. She is also a former sex worker and active advocate of the Adult Industry who believes that the tax law is for everyone. To this end her main purpose is to keep the taxpayer in compliance with the law, but to use the law to the their advantage. She lives in Seattle, Washington with her husband and two teen boys. Among her many interests she enjoys travel, anthropology, writing, cooking, bellydancing and living life to its fullest. | [
"Business & Money"
] | [
"Business & Money",
"Accounting"
] | Business & Money | 0.563543 | null | null | 1
CREDITS
CONTENTS
THOT
AUDIT
2
Twas The Sleaziest Of Times
At this point in the Federation’s history, 2374 standard
years, one out of six female lifeforms engage in some
kind of sexual activity in exchange for monetary
compensation. That’s a lot of exploitation!
The Federation crackdown on sex-work came as
no surprise. However, even the most fanciful of
economists never guessed a tax rate of 69%. And it’s
long been recognized that hos within the Federation
rarely declare their income.
The totalitarian regime realized it could kill two birds
with one stone – enforce the draconian tax laws to pay
for their ceaseless expansion throughout the universe
while reducing the number of females succumbing to a
life of prostitution.
So, the lovely working girls in the Alpha Blue universe
are being audited by the Federation...
But instead of just paying their god damned taxes,
they’re calling for a full-scale revolution. That
probably wouldn’t have gotten very far if not for |
0806938803 | Dominoes: Basic Rules & Variations | Reiner F. Muller | Beginners through experienced players receive tips to numerous games; from very simple games for kids to adult-oriented and advanced domino strategies. Basic rules and variations for a wide range of domino games are clearly, easily stated, providing fine instructions for all ages of readers. -- <i>Midwest Book Review</i> | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.562656 | null | null | Narrative domino is a variation on classic domino. It is a cooperative or solo
experience and a brainstorming tool for branching stories. Each card has two word options to choose
from and different paths connecting to other cards. (See template below)
Required cards (Template and examples below):
●
At least one blank card per player.
●
As many cards as you want about a certain topic!
Game Rules:
●
Players start with one blank card each and later draw 4 cards from the shared deck.
●
Players take turns placing cards on the table. (You can decide who starts however you want).
●
Only cards that connect each other can be placed together.
●
Players can draw a new card at any moment during the play session.
●
The game ends where there are no more cards to draw and all the players have placed their
cards.
At the end of the game you should have a sizeable branching story with different paths and
decisions to choose from.
|
9990378789 | Magic Realm (Ah Adult Strategy Games, Game No. 717) | Richard Hamblen | MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map. To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches of a lost civilization. Now you can play the part of one of these adventurers, stepping into an unknown Realm of magic and monsters, battles and treasures. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.573427 | null | null | Merilla's Magic Tower
by Rob Pinnell
A Basic Fantasy Role-Playing Game Adventure
Release 1
Copyright © 2007 Rob Pinnell
All Rights Reserved
Distributed under the terms of the
Open Game License version 1.0a
Introduction
This adventure module, part of the Adventure Anthologies series, is for use with the Basic Fantasy
Role-Playing Game rules, and is intended for 3-6 characters of levels 4-7. If you don't have the Basic
Fantasy RPG core rules, please visit www.basicfantasy.org and download a free copy.
Background
Years ago Merilla the magic-user adventured
throughout the lands with a group of friends.
Together they vanquished many creatures and
collected large amounts of wealth in the
process. They became so good at it, that Lords
and Dukes of the realm sent for them whenever
a barony or duchy was threatened. After years
of service to the kingdom, they finally retired,
each going his or her own way. Merilla settled in
a peaceful valley and construct |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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1438215312 | Navy Evaluation Writing Guide: A Guide For The Deckplates | Robert Lee Mims | After writing evaluations for years with instruction manuals written by organizations, not people, He thought he could do a better job. Written in simple to understand words that convey the point and hundreds of examples. Some people have shared their negative thoughts about the book but before publication it was used numerous times at several bases and ships for it's trial publication. Officers as well as enlisted loved the easy to follow instructions and to the point Bullets. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.447824 | null | null | Crew Sheet
Heritor:
M
F
S
A
W
H
Level:
Experience:
Current Health:
Heritor Abilities
Utilization
Number
Items (max 5)
Notes
Warden:
Branch:
M
F
S
A
W
H
Level:
Experience:
Current Health:
Warden Spells
Casting Number
Items (max 3)
Notes
Heritor’s Ship:
Crew Rating:
The Hold
Map Stones
o Arkliss
o Foqueth
o Breenlin
o Gaelbys
o Cortavious
o Huventh
o Dyrenten
o Indruline
o Eccorient
o Jancis
The Treasury (gc)
Ship Upgrades
Crewman:
Type:
M
F
S
A
W
H
Current Health:
Notes
Items (basic equipment +1)
Crewman:
Type:
M
F
S
A
W
H
Current Health:
Notes
Items (basic equipment +1)
Crewman:
Type:
M
F
S
A
W
H
Current Health:
Notes
Items (basic equipment +1)
Crewman:
Type:
M
F
S
A
W
H
Current Health:
Notes
Items (basic equipment +1)
Crewman:
Type:
M
F
S
A
W
H
Current Health:
Notes
Items (basic equipment +1)
Crewman:
Type:
M
F
S
A
W
H
Current Health:
Notes
Items (basic equipment +1)
Crewman:
Type:
M
F
S
A
W
H
Current Health:
Notes
Items (basic equipment +1)
Crewman:
Type:
M
F
S
A
W
H
Current Health |
039952620X | Living Faith Day by Day: How the Sacred Rules of Monastic Traditions Can Help You Live Spiritually in the Modern World | Debra K. Farrington | Farrington (author of Romancing the Holy and One Like Jesus: Conversations on the Single Life) formulates a practical and thoughtful guide for developing an individual, God-centered "rule for life," incorporating monastic wisdom into everyday activities. Farrington, who leads workshops and retreats on spirituality, ends each subsection with a series of practical exercises on prayer, work, study, spiritual community, care of the body, outreach and hospitality, making the daunting task of writing a "rule for life" seem manageable. Along the way, she offers some memorable insights from the Rule of St. Benedict and other monastic sources, guiding readers to pray for those who irritate or harm them, and moving them toward a healed heart and a closer relationship with God. In one section, she helps readers to understand that their greatest gift to another person can be grateful acceptance of that person's gift to them. Farrington's use of monastic wisdom can be humorous. A subchapter entitled "Accept Others As They Are" begins with the quote, "Don't be irritated by the brother who sings off-key." Throughout, Farrington brings the lofty vision of monastic life down to earth with specific, hands-on exercises and a commonsense approach. Her emphasis on the individual's role within the community makes this a perfect textbook for a spirituality retreat or small reading group. (Aug.) <br />Copyright 2000 Reed Business Information, Inc. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.595237 | null | null |
Monastic Traditions
Three traditions of monastic pursuit are common in the
monasteries scattered across the multiverse. Most
monasteries practice one tradition exclusively, but a few
honor the many traditions and instruct each monk
according to his or her aptitude and interest. All traditions
rely on the same basic techniques, diverging as the student
grows more adept. Thus, a monk need choose a tradition
only upon reaching 3rd level.
Way of Poverty
Monks who follow the Way of Poverty take a vow
foreswearing material possessions. Above all other monks,
these individuals are considered among the most virtuous,
and their divorce from earthly goods is compensated by
considerable might, both due to their own discipline and
through the favor of the gods. However, breaking this vow
carries grave consequences: a complete separation from the
divine and completely unbalanced ki.
Vow of Poverty
When you choose this tradition at 3rd level, you take a
solemn vow to abandon al |
0786942657 | Streams of Silver: The Icewind Dale Trilogy, Part 2 (Forgotten Realms: The Legend of Drizzt, Book V) (Pt. 2) | R.A. Salvatore | R.A. SALVATORE has spent so many years winding himself into fantasy worlds that he's still trying to figure out how to unwind. He is the author of more than forty novels and more that a dozen <i>New York Times</i> best sellers, including <i>The Two Swords</i>, which debuted at or near the top of many best seller lists. | [
"Teen & Young Adult & College",
"Science Fiction"
] | [
"Teen & Young Adult",
"Science Fiction & Fantasy"
] | Teen & Young Adult & College | 0.477569 | null | null | The Scourge of Icewind, Pt. 2
For PCs level 14
General Drull of Horizon Reach has asked the PCs to look
into the ongoing troubles that seem to be plaguing areas
of civilization. He has already paid the PCs a large
advance of gold to find answers. General Drull tells the
PCs that they could, perhaps, learn something by
inquiring of the citizens of Horizon Reach, and
investigating any rumors that might lead to a solution.
Rumors:
The Streets:
General Drull has no idea as to what is going on.
Calrin Dovemire: This young soldier tells the PCs that he
has heard that an opening to the Underdark is somewhere
nearby. Perhaps that could have something to do with it.
Donovann Freeman: This aged soldier tells the PCs that
he has heard rumors of a bestial uprising to the east of the
city. He says he heard that an elder dragon is amassing
troops to “reclaim” Icewind Dale from the humans.
Dooly’s Inn & Tavern:
Dooly: The owner, Dooly, a dwarf, tells the PCs that |
0375813292 | Ice Age Cave Bear: The Giant Beast That Terrified Ancient Humans | Barbara Hehner | Grade 4-8-Third in a series on Ice Age mammals, this dramatically illustrated book investigates the realm of Ursus spelaeus, the huge bear whose bones litter the floors of European caves and whose likenesses were preserved by Cro-Magnon artists. Hehner discusses what is known about these largely vegetarian mammals, and what may be inferred by modern bear behaviors. Physiology, diet, behavior, and habitat are explored, as are cave-bear interaction with prehistoric humans and possible causes of the animals' extinction. Also covered are bear evolution, the use of the Beringia land bridge for ursine migrations to the New World, and the appearance of the North American short-faced bear (even larger than the cave bear, and a fearsome carnivore to boot). The readable text briefly investigates possible religious connotations in connection with prehistoric man and touches on more modern bear cults, such as that of the aboriginal Ainu in northern Japan. Accompanied by full-color photographs and Hallett's rich, realistic illustrations, the book is eye-catching and informative.<br /><i>Patricia Manning, formerly at Eastchester Public Library, NY</i><br />Copyright 2002 Reed Business Information, Inc. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.564452 | null | null | Beyond the Cave
1
There are, far from the lands of men, tribes of intel-
ligent bears with the power of speech. They are social
creatures who enjoy good drink and food, and ferocious
fighters who battle evils unheard of by most humans.
They throw great feasts after battle and boast of their
exploits.
Legends tell of tribes who long ago aligned them-
selves with humans and lived in harmony with them,
but no one believes any such arrangements still exist.
Occasionally, however, one of these greater bears will
wander into civilized lands and befriend a group of
humans.
Bear Characters
This pack contains a Character Playbook for just such a
bear who has made his home in the characters’ village.
You can also create other bear characters in the same
manner as any other player character by following the
rules below. All greater bears have the following char-
acteristics:
No Hands! - While greater bears are as intelligent as
men and capable of speech, they lack hands and can
onl |
0143111264 | Drinks: A User's Guide | Adam McDowell | A thoroughly useful and enjoyable compendium of drinking lore and knowledge, with an ample dose of much-needed cynicism, too often lacking in books of this type.<br /> <b>--Philip Greene, co-founder of The Museum of the American Cocktail and author of <i>To Have and Have Another: A Hemingway Cocktail Companion<br /></i><br /></b>"There is, as yet, no perfect users guide for life. But for the many moments in our lifetimes when a decent drink is requiredwhether its a crisp pilsner on a summer afternoon, a glass of champagne on a special day, or a dry martini when the clock strikes fiveAdam McDowells<i>Drinks: A Users Guide</i>has you covered."<br /> <b>--Paul Clarke, executive editor of<i>Imbibe</i>magazine, and author of<i>The Cocktail Chronicles</i></b><br /><br />"If you dont know how to drink, this book is for you. If you do know how to drink, this book is also for you, since everyone is sure to be charmed by Adam McDowells sage and friendly advice about what to order, in any setting. After years of tweaking his philosophy of drink, McDowell has finally shared his accumulated knowledge in this invaluable resource. Not since Kingsley Amis has reading about drinking been this much fun."<b><br /> --Christine Sismondo, author of<i> <i>America Walks Into a Bar</i><br /></i></b> | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Beverages & Wine"
] | Cookbooks, Food & Wine | 0.612817 | null | null |
2
Introduction
The Tavern Kit Part 4 introduces a random
drink designer.
Here are 20 drinks made from the information
from there. Roll a d20 and check the results.
More drinks using this system will be
published on enneadgames.com
All you need to do is decide what the drink
costs and what to call it.
Example:
Colour - Green
Smell - Lavender
Taste - Spicy
Texture - Smooth
Major Ingredient - Vinegar
Potency - 6%
Side Effect - Drunkenness & Hangover
Container - Lidded Mug
Other - Served/Drunk Very Cold
Most of the information should be obvious.
Potency covers how strong the drink is and
the chance of the side effect
Credits
Author
Christopher Kentlea
Produced by
Ennead Games
www.enneadgames.com
Go here for free rpg resources, samples
and news about upcoming products
twitter : @enneadgames
Legal
Copyright
Ennead Games ©2012
3
D20
Drink
1
Colour - Green
Smell - Lavender
Taste - Spicy
Text |
0692403841 | The Anatomy of Death: Notes from a Healer's Casebook | Elena Gillespie PhD | "'The Anatomy of Death: Notes from a Healer's Casebook' takes its readers on a remarkable journey that will challenge many of their cherished beliefs, whether they are committed atheists or members of a traditional religion. Each story is eloquently written, emotionally moving and engaging, providing unconventional but instructional perspectives on the end of Earthly life."<br><br>Stanley Krippner, PhD., Alan Watts Professor of Psychology, Saybrook University. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Personal Transformation"
] | References & Guides & Self-Help | 0.55859 | null | null | EXPANDED MORTAL WOUNDS version 1.2
Permanent Wounds Suffered (1d6)
1d20+
Modifiers
Condition & Recovery
6 [Lower Face/Head]
5 [Upper Face/Head]
4 [Legs/Feet]
3 [Arms/Hands/Shoulders]
2 [Lower Torso/Hips]
1 [Upper Torso/Chest/Neck/Head]
-6 or more
You were instantly killed.
A ghastly wound reveals your harsh demise.
Mangled bones and broken flesh betray your grisly
end.
That’s a bad way to go. What’s left of you isn’t pretty.
The bloody mess that was once your body is dimly
recognizable.
A red stain and shards of bone are all that remain.
Not even the vultures could feed on you.
-5 — 0
You were instantly killed.
Your corpse is largely intact and ready for a noble
funeral.
A ghastly wound reveals your harsh demise.
Mangled bones and broken flesh betray your grisly
end.
That’s a bad way to go. What’s left of you isn’t pretty.
The bloody mess that was once your body is dimly
recognizable.
A red stain and shards of bone are all that remain.
1
You are mortally wounded. You |
0471329363 | Chance Encounters: A First Course in Data Analysis and Inference | C. J. Wild | "...a superb book....Wild & Seber have now raised the standardof introductory textbooks another notch." (Australian & NewZealand, 2000) | [
"Science & Math"
] | [
"Science & Math",
"Mathematics"
] | Science & Math | 0.529191 | null | null | Sci‐fi RPG Supplement
ARCANUM
SYNDICATE
RANDOM ENCOUNTER TABLES
Written By: Brandon Williams
a.k.a. Rogue
Artwork: Adam Black & Adam
Schmidt
Nicolette Tanksley (order #10327986)
WILDERNESS ENCOUNTERS
The game master may wish to decide when they want
to make an encounter happen. Or, you may wish to roll on this
table for ideas. Make a base chance of 30% for every day. Thus
meaning, that there is a 30% chance that the game master will
roll on this table. You should alter these simple encounters as
you see fit. They are only here to give the GM ideas.
Percentile Brief Result
01
Roll on Bad Weather conditions.
02
Run into a 2d12 savages.
03
There are a d4 very large creatures.
04
Per # 12, hidden ruin.
05
Dead bodies, or a single body nearby.
06
3d12 bandits have a nearby camp.
07
Vehicle problems if applicable.
08
4d6 slavers are in the area.
09
Dangerous creatures nearby.
10
You find some equipm |
0441424945 | K-9 Corps:under Fire | Kenneth Von Gunden | "It seems a simple job for Ray Larkin and his team: join the military compound on the planet Hephaestus in guarding the Federation prisoners sentenced to the ruby mines there. Simple - except for the riots of the miners, the attacks by native predators, the treachery among the troops - and the very dangerous powers of the rubies themselves, rare gems capable of increasing the psi powers of any sentient life... They are the best freelance space scouts in the galaxy: genetically altered dogs with enhanced senses and the gift of speech. They are Beowulf, Grendel, Mama-san, Gawain, Ozma, Littlejohn, Frodo, Sinbad, and Tajil - and they'll stand beside Ra Larkin, their human leader against any danger. Anywhere. At any cost." | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.53267 | null | null | BattleCorps
HUNTER OR
HUNTED
Randall N. Bills
Prologue
BattleCorps
Hunter or Hunted: Prologue • Page
Headquarters of the Lyons FTM
New Freedom, Lyons
Freedom Theater, Lyran Alliance
2 February 3063
Kevin’s footfalls echoed hollowly down the corridor as he strode
with purpose towards the command center. If the rumors were
true, the next few days, would be interesting to say the least. So
much better than the endless boredom of a posting to a world that
had not seen real action in years. He managed to keep a grimace
from his face.
“Hey Obstein, you may have gotten your wish.” Kevin turned
towards the voice he recognized with out lessening his stride.
Lieutenant James Harrison, commander of his Recon Lance, as
his subordinate fell into step with him. He always teased the two
meter, one hundred and eighty-five kilogram James that he sim-
ply should not be in a Recon Lance; an Assault or Force Lance was
much more suited to his particular size and disposition.
He nodded in g |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ||
1500172634 | 101 Drills and Combinations for Brazilian Jiu Jitsu | Brad Nicolarsen | Professor Brad Nicolarsen started training in 1998 at Brother Hood Boxing in Denver Colorado. After a year of boxing, he found Muay Thai Kickboxing under the instruction of Oscar Martinez and Duane Ludwig from 1999 to 2000. While training Muay Thai Brad met Dave Ruiz who is a Brazilian Jiu Jitsu Black Belt under Rigan Machado. In 2001 Brad started his journey in Brazilian Jiu Jitsu and hasn't left the sport since. During this time period Brad had the opportunity to train with phenomenal athletes and instructors such as Dave Ruiz, Amal Easton, Juliano Prado, Roberto Gordo Correa, Mario Busy Correa, and a list of other amazing instructors. Brad was able to train in places all over the world one of these being Brazil. While training in Brazil Brad trained at the famous Gracie Barra gym in Barra da Tijuca in Rio de Janeiro. His training and traveling partner for the last decade is now one of his business partners Ty Hudspeth. Together they have been able to create new friends and training partners all over the world during this journey. Now Brad focuses on stand-up, BJJ, take-downs, and conditioning through out the week to become a more well rounded fighter to learn and share my knowledge with all my students. Currently Professor Brad Nicolarsen is a black belt under Professor Jorge Oliveira who has taken him under his wing and shares his knowledge with Brad. As one of the owners at the Kompound Training Center in Denver, Colorado, Brad continues his journey with Jorge Oliveira, Tyrone Glover, Josh Ford, Mike Nickels, Mike Orr and other high level athletes in the Denver area. A Black Belt is a white belt that has never quit | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.499092 | null | null | Attack or
Current
Attack
Attacks
Hit
Weapon Type
Skill %
Damage
/Round Points
Fist/Punch (50%)
Head Butt (10%)
Kick (25%)
Grapple (25%)
Hand-To-Hand Weapons
Current
Attack
Base
Shots Shots In
Malfunc.
Hit
Firearm
Skill %
Damage
Range
/Round
Gun
Number Points
Firearms
Accounting (10%)
Anthropology (00)
Archaeology (00)
Art (05%):
Astronomy (00)
Bargain (05%)
Biology (00)
Chemistry (00)
Climb (40%)
Computer Use (00)
Conceal (15%)
Credit Rating (15%)
Cthulhu Mythos (00)
Dodge (DEX x2)
Drive Auto (20%)
Electrical Repair (10%)
Electronics (00)
Fast Talk (05%)
First Aid (30%)
Geology (00)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (00)
Martial Arts (00)
Mechanical Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Operate Hvy. Machine (00)
Other Language (00):
Own Language (EDU x5):
Persuade (15%)
Pharmacy (00)
Photography (10%)
Physics (00)
Pilot (00):
Psychoanalysis (00)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidd |
0990502244 | The Earl and the Artificer (The Ingenious Mechanical Devices) (Volume 3) | Kara Jorgensen | Kara Jorgensen is an author of fiction and professional student from New Jersey who will probably die slumped over a Victorian novel. An anachronistic oddball from birth, she has always had an obsession with the Victorian era, especially the 1890s. Midway through a dissection in a college anatomy class, Kara realized her true passion was writing and decided to marry her love of literature and science through science fiction or, more specifically, steampunk. When she is not writing, she is watching period dramas, going to museums, or babying her beloved dogs. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.453649 | null | null | ©2020 Wizards of the Coast LLC
1
UNEARTHED ARCANA 2020
Feats
This document presents new feats for you to
playtest. A feat represents a character achieving
mastery in one of their capabilities or
discovering the ability to do something
completely new.
Playtest Material
The material in this article is presented for playtesting
and to spark your imagination. These game mechanics
are in draft form, usable in your campaign but not
refined by full game development.
This material is not officially part of the game. For
these reasons, it is not legal in D&D Adventurers League
events.
Artificer Initiate
You’ve learned some of an artificer’s
inventiveness, granting you the following
benefits:
• You learn one cantrip of your choice from the
artificer spell list, and you learn one 1st-level
spell of your choice from that list. Intelligence
is your spellcasting ability for these spells.
Whenever you gain a level, you can replace one
of these spells with another spell o |
0980326907 | Memo: The Easiest Way to Improve Your Memory | Oddbjorn By | <i>I need to thank you! Your book must have helped me a lot. I m so in university in autumn! ;) I applied to helsinki university to 2 programs and they accepted me to both! I still cannot believe this, it means that I will be a teacher one day. This school takes 5 years so I for sure have to use your techniques later on. 1600 people applied to this school and they accepted 120. I was one of them! Thanks!</i> Anna Sorvari, Finland | [
"Education & Teaching"
] | [
"Education & Teaching",
"Studying & Workbooks"
] | Education & Teaching | 0.454132 | null | null | -
Thank
you
for
your
cooperati
on.
Thi
s
memory
has
been
destroyed
as
you
requested.
Please
remai
n
calm,
we
wi
ll
return
to
the
i
nteri
m
memory
shortly.
Thank
you.
-
Thank
you
for
your
cooperati
on.
Thi
s
memory
has
been
destroyed
as
you
requested.
Please
remai
n
calm,
we
wi
ll
return
to
the
i
nteri
m
memory
shortly.
Thank
you.
-
Thank
you
for
your
cooperati
on.
Thi
s
memory
has
been
destroyed
as
you
requested.
Please
remai
n
calm,
we
wi
ll
return
to
the
i
nteri
m
memory
shortly.
Thank
you.
-
Thank
you
fo |
0679414487 | Understanding the Dead Sea Scrolls: A Reader from the Biblical Archaeology Review | Hershel Shanks | Culled from the pages of Biblical Archaeology Review , edited by Shanks, these essays by scholars in the field shed further light on the Dead Sea Scrolls, which were discovered in the Qumran caves east of Jerusalem in 1947. Eschewing the mainstream opinion that identifies the inhabitants of Qumran as members of a Jewish religious sect called the Essenes, Lawrence Schiffman radically links the sectarians with the priestly and scripturally literalistic Sadducees. The late Yigael Yadin describes his laborious efforts to acquire the crucial Temple Scroll, the difficult task of unrolling it and his belief that Jesus was anti-Essene even though the Essenes' rejection of the Jerusalem Temple and its cult influenced the early Christians. Hartmut Stegemann claims that the Temple Scroll is a lost sixth book of the Torah composed of material rejected when the Pentateuch was canonized under the influence of Ezra in the fifth century B.C. In a 1990 interview with an Israeli journalist, John Strugnell expresses anti-Semitic views; he was subsequently removed from his position as chief Scrolls editor. Illustrations not seen by PW. <br />Copyright 1992 Reed Business Information, Inc. | [
"Religion"
] | [
"Christian Books & Bibles",
"Bible Study & Reference"
] | Religion | 0.449658 | null | null |
Varn karagoss
2
Varn Karagoss
Rumours & Hooks
In an old, wax sealed tube is a map to Varn
Karagoss (translation in old Varnori: Place of
Ending). The location is leagues to the distant
north, surely encased in ice and snow. Some rare
texts suggest the site is an ancient burial ground
of the giants.
Legends say that Varn Karagoss, an ancient
shrine and graveyard, is maintained by the Frost
Giants of the White Drifts. The dying journey to
the temple to offer not only themselves, but great
tithes, gilding their transition to the next life.
Varn Karagoss: Place of Ending.
Long forgotten by men of the present day, every
giant knows and dreads the great boneyard of
their forebears; the secret place where the giants
go to die.
Located far to the distant north, locked within the
glaciers and ice floes of the White Drifts, the
blessed temple awaits, summoning the sick and
decrepit to settle their life debt, and honour th |
0099466449 | Samira and Samir | Siba Shakib | When the young Afghanistanian girl Samira is born, her father, a commander fighting in the mountainous regions of Afghanistan, decides to raise her as a boy called Samir. The fact that Samir is really a girl is soon forgotton as Samir learns to fight, ride and shoot as well as any boy and when her father is killed she becomes the head of the family. As an adult, she falls in love with the male friend of her youth and is forced to reveal her true identity. In order to marry Bashir, she must relinquish the freedom she is afforded as a man. Samira follows her heart but hates wearing the veil. Eventually, the torment becomes too great and she decides that there must be a third way to live, as a confident woman not confined by the rules of her culture. This is her story. | [
"History",
"Geography & Cultures"
] | [
"History",
"Asia"
] | History | 0.38782 | null | null | Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och Demoner är © RiotMinds AB
Drakar och D |
1560765623 | Thief's Challenge (Advanced Dungeons & Dragons Module HHQ3) | Troy Christensen | <b>Thief's Challenge</b> is a special ADVANCED DUNGEONS & DRAGONS adventure designed for a DUNGEON MASTER and one player character: a thief. It's a perfect break from group play, tailored to the character who's seeking some extra experience. Suited to clever beginners as well as more experienced rogues, Thief's Challenge lets a thief take full advantage of his special talents. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.532057 | null | null | Player’s Rules Tome
Player’s Rules Tome
This PDF contains the endpapers from the printed edition of this book. These pages are
provided to PDF customers for use as reference sheets.
Text and design © Gavin Norman 2019. Old-School Essentials is a trademark of Necrotic Gnome.
Character Attack Matrix
Class and Level
Attack Roll to Hit AC
Fighter
Demi-H
Cleric
Thief
Magic-
User
–3 –2 –1
0
1
2
3
4
5
6
7
8
9
1–3
1–4
1–5
20
20
20
19
18
17
16
15
14
13
12
11
10
4–6
5–8
6–10
20
19
18
17
16
15
14
13
12
11
10
9
8
7–9
9–12
11–15
17
16
15
14
13
12
11
10
9
8
7
6
5
10–12
13–16
16–20
15
14
13
12
11
10
9
8
7
6
5
4
3
13–15
17–20
21–25
13
13
11
10
9
8
7
6
5
4
3
2
2
16–18
21–24
26–30
11
10
9
8
7
6
5
4
3
2
2
2
2
19–21
25–28
31–35
9
8
7
6
5
4
3
2
2
2
2
2
2
22–24
29–32
36
7
6
5
4
3
2
2
2
2
2
2
2
2
25–27
33–36
–
5
4
3
2
2
2
2
2
2
2
2
2
2
28–30
–
–
3
2
2
2
2
2
2
2
2
2
2
2
2
31–33
–
–
2
2
2
2
2
2
2
2
2
2
2
2
2
34–36
–
–
2
2
2
2
2
2
2
2
2
2
2
2
2
Clerics Turning the Undead
Monster Hit Dice
Level
1
2
2*
3
4
5
|