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0890967237
The Development of the Rudder: A Technological Tale (Studies in Nautical Archaeology)
Lawrence V. Mott
"... a fascinating study of the obvious, the essential, without which there is no control of a vessel." -- <i>Speculum 74 (1999): 1096-8</i><br /><br />"... sets a new standard for the study of rudder development, but it is about much more than just rudders!" -- <i>Mariner's Mirror 85 (1999): 97</i><br /><br />"Mott has provided a fascinating and rich investigation of a key development in late medieval technology." -- <i>Technology and Culture 40 (1999): 137-9</i><br /><br />"Mott makes a valuable and informative excursion into the history of technology and the history of ships ..." -- <i>Sixteenth Century Journal 28 (1997): 1477-9</i><br /><br />"The Development of the Rudder should be considered a seminal work on the subject." -- <i>American Neptune 58 (1998): 301-3</i>
[ "Engineering & Transportation" ]
[ "Engineering & Transportation", "Engineering" ]
Engineering & Transportation
0.631671
null
null
Introduction Europe stands at the brink of the modern age. Through the development of science, learned men and women are beginning to challenge the medieval mindset of superstition, moving towards the making of a rational world. This is not intended to be a scholastic work on mankind’s scientific endeavors, but merely a handy reference for Gamemasters to understand what technology existed in the era of All for One, as well as a guideline for introducing academic and scientific characters. An Age of Discovery It is not yet the schools and universities that drive the great advances in knowledge, but practical knowledge discovered in the world outside of the classroom. Improvements in rudder technology have made ocean voyages safer, prompting more demand for better navigational aides, and so sailors became proficient in the study of magnetism and com- passes, ties, and winds. Artillery improvements have heralded the study of ballistics, while the opening of new mines, especially
1591146046
Naval Anti-Aircraft Guns and Gunnery
Norman Friedman
"This book provides a welcome history of the development if naval AA guns and gunnery, from WWI until after WWII. The introductory chapters are particularly good--clear and well written. They offer an excellent overview of the problems involved in shooing at airplanes from ships. The reader then has a choice of reading all the national chapters or just those that interest him."<I><B>-- Coast Defense Journal</I></B>
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.568527
null
null
©2013 Four-in-Hand Games. You may reprint for personal use. www.steamscapes.com Aeronautical Navigation (Smarts) – While Piloting will take care of most of the immediate requirements of flying an airship, it takes a different skill entirely to fly the airship in the right direction. Winds in the sky change even faster than those at sea, and without a solid understanding of Aeronautical Navigation, a pilot is likely to become quickly and hopelessly lost. Gunsmith (Agility/Smarts) – This skill is used not only to construct black powder weapons, but also to customize them and keep them in good repair. Many specialized weapons cannot be used effectively without constant maintenance and modification. Such weapons provide a -4 penalty to both Shooting and damage when used by someone without the Gunsmith skill, in addition to any individual penalties a particular weapon might apply for not meeting its prerequisites. Sabotage (Agility) – Disabling mechanical devices may seem easy. (Smash it e
1491706120
Noble Deeds
J. J. Zerr
J. J. Zerr is a navy and Vietnam veteran who is author of the novels The Ensign Locker and Sundown Town Duty Station. Zerr has also published poetry and short stories. He and his wife reside in the St. Louis area. Visit the author's website at www.authorjjzerr.com
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.468962
null
null
agon Great deeds most damage done in one attack highest ability roll most beasts defeated most men defeated most monsters defeated most minions defeated most damage taken in one attack most valuable player also available as PDF download from w w w .agon-rpg .com agon Great deeds also available as PDF download from w w w .agon-rpg .com
1981262024
Dining with Divers: Tales from the Kitchen Table (Volume 1)
Simon Pridmore
<div><div>&quot;From the first nail-biting story of up-close encounters with crocodiles to the last heart-warming description of how to make Pecan and Pear Bread by first growing a pear tree, Dining with Divers had me hooked from the first dip. Simon Pridmore and David Strike honour their fellow divers in this uplifting compilation of stories from the depths and recipes shared, making it not only a good read but a book to be revisited again and again.&quot; <b>Monica Tindall - Editor, The Yum List</b><br /><br /></div><div>&quot;Anyone who has ever sat around a table with a bunch of divers, right after they get out of the water, will know that the word &quot;dining&quot; is something of a misnomer. &quot;Gorging&quot; would be better description of the vast, rapid intake of calories taking place. Divers DO love their food, and this book harnesses their passion for both the water and culinary worlds. This compilation of exploits underwater and at the stove stands tall amongst the many books by and about divers - as something entertaining, useful and memorable. Well done!&quot;<b> Rainer Sigel, Founder of Asian Diver Magazine and ADEX: now co-owner of Churrasco Phuket Steakhouse</b><br /><br /></div><div>&quot;It&apos;s great reading! Written as if the diver is telling the tale around the dinner table to friends. As a diver, I&apos;m also inspired to visit some of the dive sites featured and see for myself. The recipes I love because they are &quot;home cooking&quot;: dishes that &quot;normal&quot; people would like to have a go at making.&quot; <b>Penelope Williams Executive Chef and Owner of Bali Asli Restaurant</b></div></div><br /><br /><span><i>&quot;The dive stories from those at the cutting edge of divingare tremendous.&quot;</i></span><span></span><br /><span><b>Rod Macdonald, author and wreck diver</b></span><br /><span><i>&quot;The recipes are as unique as the personal diving tales within.&quot;</i></span><span></span><br /><span><b>Richie Kohler, author and explorer</b></span><br /><span><i>&quot;At last, someone has had the brilliant idea of writing about diving and cooking to capture both my passions in one book. Genius.&quot;</i></span><span></span><br /><span><b>Bruce Milani Gallieni, DIVER Magazine (UK)</b></span><br /><span><i>&quot;Good collection of dive stories from some very big names in the industry.&quot;</i></span><span></span><br /><span><b>Scot Parker on Goodreads</b></span><br /><span><i>&quot;A book to be revisited again and again.&quot;</i></span><br /><span><b>Monica Tindall - Editor, The Yum List</b></span><br /><span><i>&quot;It&apos;s great reading! Written as if the diver is telling the tale around the dinner table to friends.&quot;</i></span><span></span><br /><span><b>Penelope Williams Executive Chef and Owner of Bali Asli Restaurant.</b></span><br /><br /><div>It&apos;s pretty much a universal truth that divers love food! With this in mind, it&apos;s fair to say that Simon Pridmore and David Strike have hit upon a definite &apos;recipe&apos; for success with their Dining with Divers series, which combine fascinating diving stories with delicious recipes.<br /></div><div><b>Jane Herbert: Team Scubaverse, December 2018</b></div>
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Water Sports" ]
Health, Fitness & Dieting
0.573583
null
null
By dire rugrat publishing Tangible Taverns: Simon’s Dinner Theatre Tangible Taverns: Simon’s Dinner Theatre Design, Editing: Kelly Pawlik & Ken Pawlik Layout: Kelly Pawlik Art: Ken Pawlik, Jeff Preston*, Graphicstock.com Cartography: Kelly Pawlik Table of Contents Foreword ................................................... 1 The Tavern ................................................ 2 Map: Simon’s Dinner Theatre .................. 5 The Food ................................................... 2 Rumours ..................................................... 2 The Dinner Theatre .................................. 4 Events ......................................................... 5 Faces at the Tavern .................................... 6 Spell Reference .......................................... 12 © 2016, dire rugrat publishing; All rights reserved. *Some of the art in this book was created by Jeff Preston and coordinated by Duane
0373625944
Plague Lords (Deathlands #84: Empire of Xibalba, Bk. 1)
James Axler
Over Ryan Cawdor's right shoulder, five scattered, flickering, red-orange suns dawned along the horizon line to the south, sandwiched between greasy black sea and menacing black sky. Across the expanse of flat water, maybe ten miles away, a string of Gulf coast oil rigs still burned, as they had day and night for more than a century. In the distance ahead of the one-eyed warrior, the real sunimmense and an even bloodier red, squashed into an ovoid by atmospheric distortionstruggled up from deep purple night.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.612533
null
null
Introduction Plot Synopsis Page 1 Background 1-2 The Gift of Nurgle 2 Timeline of Events 3-6 Dramatis Personae 7-11 Trotteldorf Locations 12-16 Burguine’s Hollow 17 Conclusion 18 Handouts 19 A Warhammer Fantasy Roleplay 2 Adventure By Jeff Mason is an adventure for 4-6 characters with more than one basic career behind them. It is set in the sleepy village of Trotteldorf in Stirland, but with a little effort could be moved to any suitably rustic border region of the Empire. Plot Synopsis Magister Schlect, a founding member of the Cult of the Crimson Plague, with the assistance of the Bailiff of Trotteldorf and other cultists in the village, has summoned a plague bearer to sow the rye fields of Trotteldorf with a fungus that produces an insidious dis- ease known as nergotism. Life in Trottel
1592533043
Logo Savvy: Top Brand Design Firms Share their Naming and Identity Strategies
WOW Branding
WOW Branding has implemented effective branding strategies for a number of companies to help them attract capital, market share, and employees.Creative Director Perry Chua, and founding partner Dann Ilicic, have been widely recognized with awards from Applied Arts, Summit Creative Awards, and Neenah Paper, among others. Their work has been published internationally in numerous design journals. WOW! is located in Vancouver, Canada.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Graphic Design" ]
Arts & Photography
0.545729
null
null
TYRANNY OF DRAGONS An Expansion for Rise of Tiamat for 10th and 11th level characters By Alexander Winter Frozen Castle CREDITS TYRANNY OF DRAGONS Frozen Castle Designer: Alexander Winter Development: Scott Fitzgerald Gray Editor: Scott Fitzgerald Gray Art Director & Graphic Design: Marc Radle Interior Artists: Marcel Mercado, Bryan Syme Cartography: Jared Blando Producer: Wolfgang Baur DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. Kobold Press, Open Design, and their associated logos are trademarks of Open Design. All proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress are copyright Open Design. The Kobold Press logo is a trademark of Open Design and is used by permission. This work con
0072194642
Build Your Own Combat Robot
Pete Miles
Experience the excitement of building your own champion battling bot!
[ "Engineering & Transportation" ]
[ "Engineering &amp; Transportation", "Engineering" ]
Engineering & Transportation
0.539225
null
null
Combat Wheel game tool Darren Loudermilk (order #5266357) Introduction Congratulations! You are about to add one of the most useful GameMaster (GM) tools ever devised to your arsenal. Your players will soon quake with fear when they learn you are now able to resolve com- bat quicker and more efficiently than ever. With less table flipping and rule consulting, you will find your new HackMaster® Combat Wheel™ conflict resolution device allows you to deal out more hurt on your players. With less time spent computing base severity levels and to-hits, you can now concentrate on the important things — kick- ing player character ass. Getting Started Before you can deploy your new Combat Wheel tool, you must assemble it by following the step-by-step instructions included in this book. Chances are you’ll want to construct several. In fact, one of the reasons we decided to release this GM aid as a pdf was to allow the GM to do just that. Your Combat Wheel device, as with most useful tools, wil
B0007DKSKC
The Mother Tongue (Linguistics)
Lancelot Hogben
"A fascinating exploration of our linguistic heritage that provides a passport to the mastery of more than a dozen European languages."
[ "References & Guides & Self-Help ", "Words, Language & Grammar" ]
[ "Reference", "Words, Language & Grammar" ]
References & Guides & Self-Help
0.501182
null
null
URTISH 1.1 THE LANGUAGE OF URTISH ��� � � � The Urtish tongue is a principle language amongst many of the realms in the Dragon Reaches. The language uses 11 vowels and some 30 consonants, which are here shown translated into their nearest English (Pedrandir) equivalents. Vowels A sounds like “a” as in “at” AY sounds like “ay” as in “hay” E sounds like “e” as in “enter” EE sounds like “ee” as in “see” EI sounds like “ei” as in the German for one - “eins” I sounds like “I” as in “brick” O sounds like “o” as in “on” OE sounds like “o” as in “stove” U sounds like “u” as in “under” Y sounds like “I” as in “hive” ‘ sounds like “ar” as in “arm” Consonants B sounds like “b” as in “bat” BR sounds like “br” as in “branch” C sounds like “c” as in “circle” CH sounds like “ch” as in “church” D sounds like “d” as in “do” DR sounds like “dr” as in “drink” F sounds like “f” as in “fire” FR sounds like “fr” as in “free” G sounds like “g” as in “get” GR sounds like “gr” as in “ground” H sounds like “h”
0993718000
The Dark Rites of Cthulhu
Brian M Sammons
Brian M. Sammons (editor) has penned short stories that have appeared in such anthologies as Arkham Tales, Horrors Beyond, Monstrous, Dead but Dreaming 2, Horror for the Holidays, Twisted Legends, Mountains of Madness, Deepest Darkest Eden, and others. He has edited the anthologies; Cthulhu Unbound 3, Undead &amp; Unbound, Eldritch Chrome, Edge of Sundown, and Steampunk Cthulhu. For the Call of Cthulhu role-playing game he wrote the book Secrets, has contributed to both Keeper's Companions, wrote a companion scenario for the Keeper's Screen, and has had scenarios in the books; Terrors From Beyond, The San Francisco Guidebook, Houses of R'lyeh, Strange Aeons 2, Atomic Age Cthulhu, Island of Ignorance, Punktown, and Doors to Darkness.
[ "Literature & Fiction", "Short Stories & Anthologies" ]
[ "Literature &amp; Fiction", "Short Stories &amp; Anthologies" ]
Literature & Fiction
0.652401
null
null
1 Cthulhu Dark Ages – Pagan Call Kevin Anderson and Stéphane Gesbert Copyright © 2003 Stéphane Gesbert The Tower “Even a god cannot change the past” – Agathon, c. 445 BC Introduction Winter/spring 1021 AD: the investigators are sent by Stigand, personal chaplain of king Cnut, on a delicate mission to rescue a holy man held hostage by a demon- worshipper named Quintus. During their secret mission to find Quintus in the Welsh wilderness, the investigators end up in a desolate region, overrun at night by a strange mist. This scenario is the campaign’s turning point, a rite of passage. In terms of mood and themes, it draws much on the work of Arthur Machen. We advise the keeper to read Machen’s “the Great God Pan” and “the Three Impostors”. Importantly, investigators who die in this scenario may come back in the sequel. In order to facilitate their return from Limbo, the keeper is advised to stage mysterious deaths, preferably ones that leave no body behind. Keeper’s
1844162265
Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1
T.S. Luikart
<b>Green Ronin Publishing</b> was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include <i>Mutants &amp; Masterminds, Book of the Righteous,</i> and <i>Freeport: The City of Adventure</i>. Point your browser to www.greenronin.com for more info.
[ "Teen & Young Adult & College", "Science Fiction" ]
[ "Teen &amp; Young Adult", "Science Fiction &amp; Fantasy" ]
Teen & Young Adult & College
0.627506
null
null
Warhammer Fantasy Roleplay ©2014 Jackdays 1 Codex Greenskins: WFRP2 Rules Version 0.5 Codex Greenskins: WFRP2 Rules by Jackdays NOTE: PRODUCT NOT READY This document is completely unofficial and in no way endorsed by Games Workshop Limited. Warhammer Fantasy Roleplay, the Warhammer Fantasy Roleplay logo, WFRP, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol device, Slaanesh, the Slaanesh logo, Tomb Kings, Tzeentch, the Tzeentch logo, Warhammer, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, artefact
097198820X
Pitfalls Before The Altar And Beyond
Lucky Luck 2
<b><span>SHATTERED DREAMS</span></b><br><span></span><br><span><span> </span>Derrick Lewis walked into the front door of the apartment. <span></span>He was physically worn out from a hard day's work and making preparations for the wedding.<span> </span>The wedding was in the &quot;early stages of development,&quot; but the responsibilities that were given to him by his fianc&#233;e, Angela Robinson, were increasing daily.<span> </span>He had soon discovered that each responsibility was more time-consuming than the last.<span> </span></span><br><span>Before heating up leftovers for dinner, Derrick decided to get a snack, relax, and watch television.<span> </span>He watched a love story that ended with a couple standing at the altar getting married.<span> </span>Moments later, he fell sound asleep on the sofa in the living room with part of his snack still in his hand and his feet propped up on the coffee table.<span> </span>The movie he had been watching triggered his emotions, and he began to dream and to talk in his sleep about how his wedding day would be * * * * * * * * </span><br><span></span><i><span>As I wait at the altar with my best man and the rest of the wedding party, the young ushers gracefully pull the white runner down the aisle of the church.<span> </span>After all that practice, Brandy and Chantel are going at the same pace.<span> </span>You are making your uncle Derrick very proud.<span> </span>The flower girl delicately tosses flowers on each side of her.<span> </span></span></i><br><span><i>With high hopes of seeing the best, everyone is aware that Angela will soon take center stage like the master of ceremonies at the beginning of a show.<span> </span>The music commences and settles the mood of an already tense moment, but I sense the nervousness that surrounds my sweetheart does not go away completely.<span> </span>My wife-to-be is standing at the entrance of the church in a dazzling white dress with a long train and a veil. Everyone in the pews stands, gazing at her with a look of complete satisfaction.<span> </span>She is truly a <span>queen ready to receive her crown. </span></em></span><br><span><em>Angela's veil prevents everyone from getting a full view of her face, but even this covering is unable to hide the magnificent display of my baby's beauty.<span> </span>The partial view is enough to leave the congregation in awe.<span> </span>As my companion-for-life glides down the aisle, she knows that all eyes are watching her every move.<span> </span>I know she can't wait to get to the hotel, so she can slip into that sexy red lingerie she told me she had bought especially for tonight.<span> </span>At the same time, the freak in me can't wait until she takes it off, so I can 'beat that pussy up all night long.'<span> </span>As Angela continues to walk down the aisle, her nervousness vanishes.<span> </span>I can feel Angela's confident vibrations touching my heart as she realizes this is her day, and she deserves to be here.<span> </span></em></span><br><span><em>My mom, who said she was not going to cry, is sobbing and quickly wiping away her tears, hoping no one will notice.<span> </span>Hey, mom.<span> </span>It's okay.<span> </span>I know those tears are not an expression of disappointment. Those tears that I see flowing from your eyes are symbolic of the love, faith, and hope that eventually embrace every married couple who is truly committed to God and themselves. Those tears are tears of commitment because you have already committed yourself to loving my bride as if she were your own daughter.</em></span><br><span><em>For my mom, who is sitting in the pew trying to turn her tears into a moderate smile, this commitment came easy.<span> </span>She knew that our union would enrich the family.<span> </span>She knew that she was gaining a daughter and not losing a son, so when my wedding day came, I expected to have my mom's undying support.<span> </span>From what I have heard other people say, marriage is hard enough with the support of the family. </em></span><br><br><span><em> As I stand dressed in my white tuxedo awaiting my soul mate, I take a few seconds to contemplate my past years as an independent man, a bachelor, and a man with few responsibilities outside of my job.<span> </span>In the same manner, I eagerly look forward to the coming years as a committed man, a husband, and a father-- a man who puts his family first.<span> </span>I signal with a deep breath that I am ready.<span> </span>It is the type of deep breath that I would take before skydiving for the first time, because I am fully aware of the risk that I am taking.<span> </span>In spite of the uncertainty indicated by this deep breath, confidence is always present because I believe I will reach my final destination safe and sound.<span> </span>This so called &quot;dangerous chance&quot; people may say I am taking will be worth it.</em></span><br><span><em></i></span><br><span>* * * * * * * * * *</span><br><span></span><br><span><span> </span>Derrick thought this image of his wedding day could never be distorted.<span> </span>He was wrong!!!<span> </span>It did not take long for the lion of truth to start roaring its golden rule.<span> </span>&quot;The truth comes in many different languages; the truth travels at many different speeds, and the truth comes in many different forms and variations.<span> </span>The one principle that the truth does not change is its realness.&quot; </span>
[ "References & Guides & Self-Help ", "Religion" ]
[ "Religion & Spirituality", "Worship & Devotion" ]
References & Guides & Self-Help
0.459576
null
null
Professor Q's Guide to the Blessed Building your Blessed First things first, stick your highest dice type into Spirit – d12 if possible. Blessed spells are entirely dice based, making it very important to have a good dice type in Faith. While d8 will get you a 94% chance of success for a TN 5, a d12 is a 60% chance of success for TN 11 while that d8 is only 40%. Additionally, getting raises for a lot of Miracles is amazing and sometimes even overpowered – and you won’t see many raises with anything less than a d12. After that it’s up to you. What about Mien? If you’ve been a bad boy and have been going into that no man’s land stuff and finding out about Divine Interventions and Tale-Tellin’, you’ll know that Tale-Tellin’ is very important. With that said, you really don’t need higher than a d8 in Mien, the reason being that there are a LOT of ways to raise your Tale-Tellin roll by flat values. The gifts Pious and Charismatic both give you +2 for a total of up to
1412712068
Prescription Drugs for People Over 50
Jennifer L. Hardesty; Amie Blaszczyk Nic
Older adults often take multiple medications and have unique concerns about prescription drugs. This book provides newly updated and detailed profiles of hundreds of the most commonly prescribed drugs for seniors. " Gives complete and accurate information to help you understand how to take your medications and avoid potentially hazardous interactions. " Offers money-saving advice, guidelines for storing different forms of medication, and tips on coping with common side effects. " Includes a cross-referenced brand-name index (including Canadian brands).
[ "Medicine & Health Sciences" ]
[ "Medical Books", "Pharmacology" ]
Medicine & Health Sciences
0.462452
null
null
1 APHALON DRUGA EDYCJA Drogi MG (lub graczu), niniejszym chciałbym zaproponować Ci drugą (czyt.: poprawioną) wersję Aphalonu – gry fabularnej fantasy opartej na przebogatej wyobraźni Arkadiusza Mielczarka. Z różnych przyczyn pierwsza edycja miała zbyt skomplikowaną mechanikę, która w założeniach miała dogodzić najwyszukańszym gustom. Niestety, powstały przepisy które niedoświadczonym MG zdawały się gąszczem nie do przebycia. Jako Twórcy moglibyśmy ukazać zainteresowanym cały system logicznych powiązań które uzasadniały takie zasady i powodowały, że prowadzenie w Aphalonie było bardzo realistyczne. W Szczecinie zaistniała możliwość wyjaśnienia przez autorów wszelkich niejasności i nasz system jest tam dość popularny. Mimo zastrzeżeń fachowych recenzentów sam świat Księżycowego Ostrza jest bardzo atrakcyjny dla tych którzy pragną dać graczom możliwość udziału w różnorodnych przygodach. Wielorakość państw, klimatów, kultur i współistniejących ras otwiera nieprzebra
0595129889
Seven Tools to Transform Genius into Practical Power: Create a Manual to Operate Your Life
Adrian Windsor
Adrian Sharon Windsor holds a B.A., M.A., and Ph.D. in English Language and Literature form the University of Michigan. In 1998, she was named in Who's Who of American Teachers. An educator for many years, she is also a licensed California real estate broker and head of a privately held company. In Seven Tools To Transform Genius into Practical Power, she offers a practical plan for mastering life, work, and relationships with vision and zeal by intuitively acknowledging purpose and intention. She earnestly believes life is sales. When you ask the right questions, you know your product, you; and you take charge.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Social Sciences" ]
Politics & Social Sciences
0.527163
null
null
The Capable Hero A SPECIALIZED CLASS FOR THE MODERN D20 SYSTEM™ Written by Fraser Ronald Art by Dean Martin Design and Layout by Rob Wakefield REQUIRES THE USE OF THE D20 MODERN ROLEPLAYING GAME, PUBLISHED BY WIZARDS OF THE COAST, INC. SWORD’S EDGE PUBLISHING, COPYRIGHT 2005 2 Capable Hero The ace pilot, the adventurous academic, the sardonic guide, the master criminal, all these are characters with skills and expertise. The Capable Hero is not just smart, she has training, she has knowledge and she can use it. When a plan needs to be formulated, when information needs ferreting out, when the case needs cracking, the group turns to the Capable Hero. The Capable Hero is not competent with all things, but she has access to a wide variety of skills. From hacking computers, to building them, to jury-rigging them, the Capable Hero can have extensive competence. With training beyond the simply intellectual, she could as easily be a self-taught wanderer as a papered professional
0972177078
Through Dungeons Deep: A Fantasy Gamers' Handbook
Robert Plamondon
At Norton Creek Press, we recognize that most of the world's best books are out of print and forgotten, but we're fixing that, one book at a time.
[ "Computer Science" ]
[ "Computers & Technology", "Programming Languages" ]
Computer Science
0.550807
null
null
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, AND MONSTER MANUAL ARE TRADEMARKS OF WIZARDS OF THE COAST, INC, IN THE US AND OTHER COUNTRIES. THIS MATERIAL IS PROTECTED UNDER THE COPYRIGHT LAWS OF THE UNITED STATES OF AMERICA. ANY REPRODUCTION OR UNAUTHORIZED USE OF THE MATERIAL OR ARTWORK CONTAINED HEREIN IS PROHIBITED WITHOUT THE EXPRESS WRITTEN PERMISSION OF WIZARDS OF THE COAST, INC. THIS PRODUCT IS A WORK OF FICTION. ANY SIMILARITY TO ACTUAL PEOPLE, ORGANIZ
9622178006
Xi'an, Shaanxi and The Terracotta Army (Odyssey Illustrated Guides)
Paul Mooney
Paul Mooney has 33 years' experience studying and working as a journalist in Asia. He moved to Beijing in 1994, beginning a career of reporting from around the country for leading publications such as Newsweek, Asian Wall Street Journal, The Daily Beast and The South China Morning Post. He lives in Beijing.
[ "Geography & Cultures" ]
[ "Travel", "Asia" ]
Geography & Cultures
0.474249
null
null
Adventure CheCkpoints Starting Earned Total treAsure CheCkpoints Tier 1 Tier 2 Tier 3 Starting Earned Spent Total downtime Starting Earned Spent Total Gold Starting Gained Spent Total renown Starting Earned Spent Total sheet # Character Name Class and Level Player Name DCI # Event Date Dungeon Master DCI # Adventure Logsheet CCC-BmG-moon3-3 BeneAth the CAirnwell Adventure notes Celebrated by the Wardens For your bravery in eliminating the threat of the shadow dragon Pryumbranth and ensuring to portal is established between Alaron and Oman, your exploits are lauded by War- dens of the Deepshaes. If you are a member of that organi- zation and completed MOON3-1, MOON3-2 and MOON3-3, you are considered to have completed a Major Objective for advancement in that group. story summAry You traveled to the cairn of Cymrych Hugh, a ancient hero of the Ffolk, as the Cairnwell, an underground moonwell, is rumored to be beneath his resting place. In the cairn, you found a secret passage to
0578169355
The Way of Gnome - Tales of Limindoor Woods
Sieglinde De Francesca
Several years ago, A Donsy of Gnomes, a book that quickly became a childhood classic, was predicted to be one of the books that will remain alive in your childrens hearts long after they have grown and have children of their own, - said Nancy Parsons of waldorfbooks.com. Now, in this delightful prequel to A Donsy of Gnomes you will - Learn the Way of Gnome, the code of conduct that has been taught, by ancient tradition, to raise generation upon generation of Gentle-gnomes. Learn how certain gnomes originally came to the magic forest of Limindoor and discovered their Gifts, so that they could give back to the world. Meet young Gus and join him on his journey into the enchantments, magic and lessons of Limindoor Woods. Wonders and adventures abound in these captivating and imaginative Tales of Limindoor Woods. And throughout this splendid book are found the universal Ways that are taught to gnomes everywhere - five wise and kind principles that can also inspire us humans as we guide the growth and well-being of our own little ones. - Ann Cowart Lutzky, award winning author of Those Beautiful Eyes If you have not yet read A Donsy of Gnomes it is no matter, The Way of Gnome is a beautiful introduction to the gnomes of Limindoor Woods. But you may find that you will want to read A Donsy of Gnome after! This is a 165 pg sequential chapter book suggested for ages 6 and up.
[ "Literature & Fiction", "Children's Books" ]
[ "Children's Books", "Literature &amp; Fiction" ]
Literature & Fiction
0.499864
null
null
1 TEN MONSTERS TO RUIN TEN MONSTERS TO RUIN AN ADVENTURER’S DAY AN ADVENTURER’S DAY AND A FEW THINGS TO AND A FEW THINGS TO MAKE IT BETTER MAKE IT BETTER A VORPAL TALES A VORPAL TALES SUPPLEMENT SUPPLEMENT 2 Frostlands of Fenrilik Credits Credits Author: Shawn McNamara and Patrick Warren of Vorpal Tales Editor: Shawn McNamara Typesetting and Design: Shawn McNamara Interior Art: All other artwork courtesy Onyx Path Publishing. This product was created under license. SCARRED LANDS and its logo, and Slarecian VAULT and its logo, are trademarks of Onyx Path Publishing. All Scarred Lands setting material, art, and trade dress are the property of Onyx Path Publishing. www.theonyxpath.com This work contains material that is copyright Onyx Path Publishing. Such material is used with permission under the Community Content Agreement for “Slarecian Vault” Community Content. All other original material in this work is copyright 2020 by Vorpal Tales and published under the Com
0692051325
Fork, Spoon and Shank: Cheap Meals. Valuable Lessons
RoMay
Rodney Maynor is the author of Myths, Memoirs and Confessions of an Ex-Felon & Ladies, I Know Why Youre Single. He writes under the pen name, ROMAY. Along with being an exceptionally well chef, Romay has had success in the entertainment field as well. With creating and co-hosting a long running podcast, Raw STEEL Radio, that ran for 5 years plus and directing an online magazine, STEELMagOnline.com, Romay has had his hands full. In 2012, he also found himself co-producing a stageplay, The Solitary Pen, based on his aforementioned auto-biography, Myths, Memoirs & Confessions Today, when not in the kitchen dreaming up new dishes or recalling old recipes and stories, Romay is engaging with followers, friends and supporters online on social media. Follow & show some love at @forkspoonandshank
[ "Cookbooks, Food & Wine" ]
[ "Cookbooks, Food & Wine", "Cooking Methods" ]
Cookbooks, Food & Wine
0.507849
null
null
1 2 Minor Weapon, Whip, Staff 3-4 Small Weapon, Rapier, Spear 5 6 7+ Roll again -or- Minor Lance Silver Weapon Chain Armor 11 CITIZEN 1 12 CITIZEN 2 13 CITIZEN 3 14 LABORER 1 15 LABORER 2 16 LABORER 3 5-6 1 Instrument 1 Steel Mirror 1 Cooking Pots 1 Pouch 1 Lantern 1 10’ Pole (3m) 2 Lard 2 Oil Flask 2 Tinderbox 2 Mallet 2 Drill 2 50’ of Rope (15m) Iron Rations 3 Tinderbox 3 Oil Flask 3 Bowl 3 Miner Pickaxe 3 Crowbar 3 Lock 4 Mallet 4 Lantern 4 Bundle of Wood 4 50’ of Rope (15m) 4 Mallet 4 Wire Cutters 5 Torch 5 Book 5 Wine Bottle 5 Block and Tackle 5 Shovel 5 Torch 6 Wooden Holy Symbol 6 Mug -or- Cup 6 Fork and Spoon 6 10 Wooden Spikes 6 5 Iron Spikes 6 Ink and Quill 7 4 Candles 7 Fork and Spoon 7 Garlic Head 7 Handful of Nails 7 Whistle 7 3 Sheets of Paper 8 Spoon 8 Candle 8 Handful of Salt 8 2 Sacks 8 Bottle of Beer 8 4 Chalks 9 10 Nails 9 Soap 9 Local Map 9 Work Gloves 9 10’ of String (3m) 9 1 Sack 10 Scissors 10 Empty Bottle 10 Handful of Pepper 10 3 Chalks 10 1 Sack 10 Mule 6 21
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.596662
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, AND MONSTER MANUAL ARE TRADEMARKS OF WIZARDS OF THE COAST, INC, IN THE US AND OTHER COUNTRIES. THIS MATERIAL IS PROTECTED UNDER THE COPYRIGHT LAWS OF THE UNITED STATES OF AMERICA. ANY REPRODUCTION OR
B01FIX7VQ4
Foraging & Feasting: A Field Guide and Wild Food Cookbook
Dina Falconi
Foraging & Feasting: A Field Guide and Wild Food Cookbook celebrates and reclaims the lost of art of turning locally gathered wild plants into nutritious, delicious meals a traditional foodway long practiced by our ancestors but neglected in modern times. The book's 50 beautiful, instructive botanical illustrations and over 100 enlightening master recipes offer an adventurous and satisfying way to eat locally and seasonally. Readers will be able to identify, harvest, prepare, eat, and savor the wild bounty all around them. The mouth watering recipes have been developed with flexibility in mind. They taste great when made with cultivated fruits and vegetable too. They also cater to various dietary restrictions: gluten-free, casein-free, dairy-free, grain-free, and sugar-free. Thousands of recipe variations arise from the master recipes. The easy-to-use reference charts collate the information found throughout the book, helping to locate the harvest and use it tastefully. The botanical identification pages focus primarily on plants that are wild, abundant and very common. Many of them are ubiquitous and can be found in various temperate zones of the world: North & South America, Europe, Asia, Africa and Australasia. However, Dina was unable in her research to pinpoint the exact world range for each plant. Note: Dina has included a few plants that start as cultivated specimens where she lives (Northeastern U.S) that then freely spread themselves, becoming wild in the landscape. They are wild in other parts of the world. The featured plants grow in various zones, ranging from 2 to 9, with zones 4 to 8 being more typical. By the way the Kitchen Arts cookbook section will be useful anywhere in the world. The recipes are designed as master templates so you can plug in a variety of wild plants or cultivated ones for that matter. To view the 50 Wild Edible Plants featured in Foraging & Feasting, please visit Botanical Arts Press.
[ "Cookbooks, Food & Wine" ]
[ "Cookbooks, Food & Wine", "Cooking by Ingredient" ]
Cookbooks, Food & Wine
0.61616
null
null
IntroductIon While the mightiest heroes need to consume food and drink to survive, in most cam- paigns it will be of importance only when it is in short supply—that is, when starvation looms in some inhospitable wilderness. For those whose campaigns focus more on life than adventuring, or for those who want a little more detail than the brief section in the Hellfrost Player’s Guide, this free supplement takes a look at food and drink. IngredIents The inhabitants of the northern continent enjoy a variety of foodstuffs. Most fresh meat available during the year comes from rabbits, hares, deer, reindeer, horses, wild boars, aurochs, game birds, and other hunted creatures, though what is avail- able depends on the local fauna and the season. Typically, animals are hunted only as fall approaches, when the prey has had time to fatten itself during the long summer months. As winter draw closer, one or two animals from the family’s herd (cows, sheep, pigs, or goats) may be killed and b
0744010519
World of the Warcraft Atlas: Wrath of the Lich King (Brady Games - World of Warcraft)
BradyGames
BradyGames, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. BradyGames understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.<br /><br /><br /><i>From the Trade Paperback edition.</i>
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.524535
null
null
"FOUR BASTARDS" AN ATLAS GAM ES PRODUCTION OF A ROB I N D. LAWS SCENARIO PUBLISHER JOH N NEPH EW EDITOR AND GRAPHIC DESIGNER JEFF TIDBALL PROOFREADERS MI(HELLE NEPHEW AND JOHN NEPHEW COVER ART ANDREW BAKER INTERIOR ART DAVID WHITE Four Bastards is © 2000 Trident Inc. d/b/a Atlas Games. Feng Shuiis a trademark of Robin D. Laws, used under license. All rights reserved. Feng Shuts game mechanics derive from the roleplaying game Nexus: The Infinite City by Jose Garcia, © Daedalus Entertainment, Inc., and are used with permission. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews, is expressly prohibited. ATlAS GAMES PO BOX 131233 ROSEVILLE, MN 55113 651-638-0077 INFO@ATlAS-GAMES.COM VISIT us ON THE WORLD WIDE WEB AT WWW.ATLAS-GAMES.COM ISBN 1-887801-86-3 THE PITCH Premise: A callous orphanage attack leads our heroes to a gigantic conspiracy that crosses junctures and factions. Behind
B000G9J0N8
Demon Experiences In Many Lands
Moody Press
No author, editor, or anyone else is listed for credits aside from the preface being attributed to the publishers.
[ "Religion" ]
[ "Christian Books & Bibles" ]
Religion
0.54188
null
null
Beneath City of the Purple Demon-Worm Kra’adumek By Venger As’Nas Satanis 30th January 2019 Cha’alt Playtest Preview Packet 2 Roll Result 1 Spell fails. 2 Wizard saves vs. debilitating migraine; disadvantage on all rolls (lasts one hour). 3 Everyone within 30’ of the wizard gets a debilitating migraine; disadvantage on all rolls (lasts one hour). 4 Surrounding purple crystals drain 1d4 HP from everyone within 30’ of the wizard. 5 Dimensional Shambler is summoned… HD: 4 HP: 18 AC: 12 Save: 16 Attack: +6 Dam: 2d6 6 The pungent odor of carnality and the desert lotus blossoming in the eldritch illumination of demon moons. 7-9 The fissure connecting time and space with all matter is metaphysically jostled… earthquake! Quickly followed by incorporeal phantoms, illuminated by the purple crystals. These spectral humanoids soundlessly scream for someone to save them. 10 The purple crystal nearest the caster explodes, causing him 1d6 damage. 11-18 Nothing. 19 The wizard receives an apocal
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.595091
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unautho
0471998206
The Power of Feedback: 35 Principles for Turning Feedback from Others into Personal and Professional Change
Joseph R. Folkman
The process of review and feedback is common in most organizations. At one time or another, we will all likely receive feedback on our professional performance. But, unfortunately, most organizations and individuals don't know how to use the feedback they receive to improve their performance. As a result, nothing ever changes. The quality of feedback isn't the problem; it's what we do with it that counts.<br /> <br />
[ "Politics & Social Sciences", "Business & Money" ]
[ "Business &amp; Money", "Management &amp; Leadership" ]
Politics & Social Sciences
0.483605
null
null
1 5 Rules of GivinG feedback 5 Rules of Giving Feedback So you’re reading some original content for D&D 5e and you want to give feedback? That’s great! Here are a few simple rules to help you communicate your ideas… Rule 1: Be Respectful There’s no reason to be disrespectful to people you don’t know on the internet. Being respectful means not using pejoratives to describe the original author, not assuming they have certain intentions (such as bringing an overly powered character option to the game), or peppering positive comments with clauses like “I guess” or “at least”. Even if you have spot on feedback it will be immensely hard for the author to take it seriously if you show them a lack of respect. Worse (for you) a lack of respect says a lot more about you as a person than it does about the content or the original author. Rule 2: Say What You Mean Don’t exaggerate for effect, use flippant language, or use sarcasm. If there is a single ability presented in a piece tha
B001B83U3E
Dragon's Gold ~ Serpent's Silver ~ Chimaera's Copper ~ Orc's Opal ~ Mouvar's Magic (Kelvin of Rud)
Piers Anthony
Dragon's Gold series paperback collection of 5 novels
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.471429
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Masterwork silvered (right head) cold iron (left head) orc double axe (Adventure, DUNGEON MASTER’S Guide) � Tanar’ri Stompers (Adventure, see above; 3,320 gp) � Masterwork cold iron heavy mace (Adventure, DUNGEON MASTER’S Guide) � Silversheen (Adventure, DUNGEON
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.494159
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 0 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found FACED LADY MELNIE APLs 8-12: � Ring of counterspells (Adventure, DMG; 4,000gp) APLs 14-16 (all of APLs 8-12 plus the following): � +1 large full plate (Adventure, DMG, 4,150gp) � +2 large longsword (Adventure, DMG; 8,330gp) FAC
1556229518
Game Development and Production (Wordware Game Developer's Library)
Erik Bethke
Erik Bethke is the CEO of Taldren, where he holds the position of executive producer and lead designer on Taldrens Starfleet Command series published by Interplay and Activision, as well as the upcoming title Black9 published by Majesco. Bethke has held a variety of positions in the game industry including senior group producer at Interplay. He has a bachelors degree in aerospace engineering and has worked in the Space Sciences division at the Jet Propulsion Laboratory.
[ "Computer Science" ]
[ "Computers & Technology", "Programming" ]
Computer Science
0.49597
null
null
Assorted sheets 1. Defnitions: (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modifcation, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identifed as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.593763
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauth
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.608033
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. SHE4-02 Check the Fine Print A 2-Round Continuous D&D LIVING GREYHAWK® Sheldomar Valley Meta-Regional Adventure Version 1.0 - Premiere Version by Chad Clary and Marc Yudson Mysterious things happened
1512134058
Window Pieces: Nine Short Plays: A Collection of Reflections, Distortions, and Points of View
Richard S. Bailey
Richard S. Bailey is author of a deconstruction of the Antigone myth, Tiresias Lies: The Insidious Plot of the Men with No Left Shoe; a sci-fi excursion into the story of Abraham and Isaac, Deus Ex Machina and The Hands of the Beholder, which was produced to excellent press in Los Angeles and Berkeley. His translation of Growing Absurd: Six Short Plays by Jean Tardieu is the first of the seminal absurdists works to be translated into the American genre. He is the editor of two A Childs Book of Old Fashioned Fairy Tales, reissues of the Victorian fairy tales of Madame de Chatelain and two books of Japanese Fairy Tales. He is a former Associate Director of the Los Angeles Theatre Center, Los Angeles Actors Theatre, and Producing Director of the San Quentin Drama Workshop. He was personally invited to work with Nobel laureate Samuel Beckett at the West Berlin Academy of Art (1977). His 2006 production of Shuffle, Shuffle, Step: Three Short Plays by Samuel Beckett received rave reviews from the L.A Times, Backstage West, and Daily Variety, was the recipient of two LA Weekly Awards, and fulfilled Becketts request that he perform Krapps Last Tape.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Performing Arts" ]
Arts & Photography
0.539342
null
null
1 Game Design Simon Washbourne ------------------------------------------------------------------- Cover Peter Frain, 77 Studios ------------------------------------------------------------------- Interior illustrations Darrel Miller ------------------------------------------------------------------- Maps Gill Pearce ------------------------------------------------------------------- Play testers Annette Washbourne, Robert Irwin, Nigel Uzzell, Janine Uzzell, Mike Richards, Alison Richards, Paul Simonet and Ian Greenwood ------------------------------------------------------------------- First Edition - APRIL 2011 Second Edition – FEBRUARY 2017 ------------------------------------------------------------------- Copyright 2011 & 2017 Simon Washbourne ------------------------------------------------------------------- CONTENTS Contents page 1 Introduction 3 The core system 3 Creating a character 3 Roll attribute scores
1606110756
Tropical Spells Hoodoos and Voodoos + The Rare Black Pullet Manuscript
Dragonstar
The Black Pullet has been almost impossible to obtain and when it has sometimes what is provided is not a LEGIT manuscript, but is bogus in content. This is the REAL THING! I used some of the spells and won two times at the quick pick all in the same week. A miracle? Or just coincidence? --Allison C - Occult News
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.587324
null
null
1 A Supplement for the MAZES & MINOTAURS RPG Includes 4 new realms of magic and a myriad of new mythic items ! Legendary Games Studio L G S Reproduction of the original black & white 1974 cover (artist unknown) 2 Table of Contents I : RELIGION Priests & Faith 3 Patron Deities 4 Random Temple Generator 5 II : MAGIC Resisting Magic 7 Magic Lore 7 Elementalist Class 8 Elemental Magic 8 Lyrist Class 11 Poetic Magic 11 Oracle Class 13 Prophecy 13 Shapeshifter Class 14 Shapeshifting 14 III : MYTHIC ITEMS Magical Armament 17 Potions & Consumables 18 Rings & Amulets 19 Staves & Wands 19 Garments & Accessories 20 Magical Vehicles 21 Miscellaneous Items 21 Unique
0692515429
The Odd Man: First in the SPYGAME Trilogy
G.B. Pool
A former private detective and once a reporter for a small weekly newspaper, Gayle Bartos-Pool writes two detective series: the Gin Caulfield P.I. series (Media Justice, Hedge Bet &amp; Damning Evidence) and The Johnny Casino Casebook Series. She also penned a series of spy novels, The SPYGAME Trilogy: The Odd Man, Dry Bones, and Star Power. She has a collection of short stories in From Light To DARK, as well as novels: Eddie Buicks Last Case, Enchanted: The Ring, The Rose, and The Rapier, The Santa Claus Singer, and a delightful holiday story, Bearnards Christmas. She is the former Speakers Bureau Director for Sisters in Crime/Los Angeles and also a member of Mystery Writers of America and The Womans Club of Hollywood. She teaches writing classes: Anatomy of a Short Story, How To Write Convincing Dialogue and Writing a Killer Opening Line in sunny Southern California. Website: www.gbpool.com.
[]
[ "Mystery, Thriller &amp; Suspense", "Thrillers &amp; Suspense" ]
[]
0.519216
null
null
 spycraft 2.0 | introduction  Writing Scott Gearin AdditionAl MAteriAl Cameron Haigh, George Mitchell Cover Art Dave K. Wong (inks) and Scott Gearin (coloring) interior Art Dave K. Wong (inks) and Scott Gearin (coloring) editing Patrick Kapera grAphiC design Patrick Kapera spyCrAft CreAted by pAtriCk kAperA And kevin Wilson plAytesters Walter Christensen, Nathan Devonshyre, Charles Etheridge-Nunn, Robert Harris, Lisa Murray, Jason Olsan, Andrew M. Popowich introdUCtion . . . . . . . . . . . . . . . . . . . .2 WAit . . . yoU’re A WhAt? . . . . . . . . . .2 origins . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Nature . . . . . . . . . . . . . . . . . . . . 3 Type . . . . . . . . . . . . . . . . . . . . . . 4 Greek Species Talents . . . . . . . . 4 Specialties . . . . . . . . . . . . . . . . . 5 MAster ClAsses . . . . . . . . . . . . . . .
0811872203
American Trademarks: A Compendium
Eric Baker
Eric Baker's graphic design work has appeared in numerous publications. He blogs at DesignObserver.com.<br /><br />Designer Tyler Blik's work has been recognized by the AIGA, ADDY, Graphis, Domus, and ID.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Decorative Arts &amp; Design" ]
Arts & Photography
0.482927
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Table of Contents Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Mage Hand Press game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Complete Craftsman is published
0786901497
Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook)
Dale Donovan
These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want. Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.476073
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EZ Rules The following are set of tables to aid in the conversion of the NPCs, items, and creatures into your favorite RPG rules system. If you’re not used to converting systemless values to RPGs, we’ll help you along with suggestions and pointers. Because of the varied nature RPGs, we cannot give specific advice about any one system. Character Attribute Ranks NPCs and creatures have the following 6 attributes:  Strength  Constitution  Dexterity  Intelligence  Wisdom  Charisma Each rank level imparts a bonus of sorts. A numerical value is provided for comparison. The attributes are ranked as following: Rank Description Bonu s Superb Lift incredibly heavy weights, healthier than horses, philosophers come to you for advice, juggle flaming chainsaws, Aphrodite is jealous, can sell water to fish. +6 Great Lift very heavy weights, very healthy, wise, amazing dexterity, beautiful, magnetic personality. +4 Good Lift heavy weights, resist diseases, hard to fool, dexterous, pr
1508786925
End Time Revelation: A dying earth and unprecedented global chaos signal the end of the age is approaching
Ricky L Phillips
Ricky L. Phillips received his call into the ministry at the young age of 16. Since then, he has preached the gospel of Jesus Christ for over 30 years and remains focus in ministry, evangelism, and outreach. As an ordained pastor and dynamic speaker, Pastor Phillips has led a number of ministries over the years including Mens Discipleship, Evangelism, Sunday school, and Leadership. Today he serves as an Assistant Pastor, Director of Music, and Keyboardist in a local body. Pastor Phillips is also currently building his own ministry under the name Spirit Filled Ministries, where he will soon serve as Senior Pastor. Pastor Phillips received his ordination credentials from the National Association of Christian Ministers in 2015. And he earned his Associates Degree in Business Management from Temple College in Temple, TX in 2004. More than 30 years experience in the ministry, faithful study in the Word of God, and a passion for sharing Gods Word has prepared him for writing the revelation contained in this book.
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Churches &amp; Church Leadership" ]
Religion
0.506485
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D R A F T • Do Not Quote or Distribute PLUS MAGIC: THE EXILES March 24, 1999 Page 1 PLUS MAGIC: THE EXILES and P.L.U.S (Players Labor-saving Utility System, 4th Edition, Revised) by Joseph Steven Coleman is copyright 1996 by Talewind Print and Production, All Rights reserved. For permission to distribute the basic P.L.U.S Rules and supplements through the net and on other BBS systems, please contact radiojoe@bigfoot.com THE Exiles Magicks of the Endworld THE TIRED LANDS These are the end times. The scholars can tell of the rise and fall of a hundred Golden Ages, but the dark times between the pinnacles of civilization survived knowing the light would return. The ancestors have left too little to believe there is even another millennium for their descendants on this sad world. The great seas have been reduced to a fraction of their once magnificent grandeur. The lush savannas of the highlands are nearly airless wastes. The ribbon of seas that girdle the planet, The Thread,
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.46328
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GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6 (all of the following): � Oil of Greater Magic Weapon +2 (Adventure; Dungeon Master’s Guide) � Oil of Magic Vestment +2 (Adventure; Dungeon Master’s Guide) APL 8 (all of APL
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.619416
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Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. VEL4-08 Shadow of the Serpent A One-Round D&D LIVING GREYHAWK ® Veluna Regional Adventure by Jeff Richards Triad Edit: David Kerscher Circle Edit: Tim Sech The Diocese of Grayington has seceded from V
6054325485
Karatay Diyeti / Bilimsel Gereklerle Kilo Vermenin Abc'si
Canan Efendigil Karatay
Bu kitap, klasik bir diyet kitabi degil. "Kibrit kutusu", "iki yemek kasigi" gibi anlamsiz olculerle insanlari strese sokmuyor. Karatay Diyeti bir yasam bicimi. Yillardir pazarlanan beslenme balonlarini patlatiyor, dogru beslenmenin ne demek oldugunu anlatiyor.Beslenme ile hucresel/hormonsal fonksiyon bozukluklari arasindaki yakin iliskiye odaklanan Prof. Dr. Canan Efendigil Karatay, kilo vermenin ABC'sini ogretiyor, hic zorlanmadan zayiflamanin ve zayif kalmanin sirrini acikliyor.Hepimiz yillardir icinden cikilamayan kisir donguden, yani kilo verip geri alma korkusundan da kurtariyor! Ustelik surprizleri var. Onun sisteminde kalori hesabi ya da diyet urunlerin pesinden kosmak yok! Et, balik, sut, peynir, yogurt, yumurta, tereyagi, bakliyat, tursu, sebze, meyve ve kuruyemisler serbest...Kilo vermek ve verdiginiz kiloda kalmak istiyorsaniz; kilo verirken halsizlik, bitkinlik, isteksizlik ve yorgunluk hissetmeden, mutlu ve enerjik bir sekilde yasamayi arzuluyorsaniz; unutkanlik sikayetlerinden kurtulmayi, dusuncelerinizin berraklasmasini ve yaptiginiz ise kolaylikla konsantre olmayi hedefliyorsaniz bu kitap tam size gore...Ince Kapak: Sayfa Sayisi: 160Baski Yili: 2011e-Kitap: Sayfa Sayisi: 130Baski Yili: 2011Dili: TurkceYayinevi: Hayykitap
[ "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting" ]
Health, Fitness & Dieting
0.504097
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ELDARZY Phil Kelly Wstęp. . . . . . . . . . . . . . . . . . . . .2 Eldarzy. . . . . . . . . . . . . . . . . . . .3 Upadek Eldarów . . . . . . . . . . . .4 Ścieżka Eldarów . . . . . . . . . . . .9 Światostatki Eldarów . . . . . . .12 Biel-Tan . . . . . . . . . . . . . . . .16 Saim-Hann . . . . . . . . . . . . . .17 Ulthwé. . . . . . . . . . . . . . . . . .18 Alaitoc. . . . . . . . . . . . . . . . . .19 Iyanden. . . . . . . . . . . . . . . . .20 Eldarskie siły zbrojne . . . . . .21 Uzbrojenie Eldarów . . . . . . .22 Awatar Khaina . . . . . . . . . . .24 Arcyprorok . . . . . . . . . . . . . .26 Czarownicy. . . . . . . . . . . . . .27 Moce psioniczne . . . . . . . . .28 Autarcha. . . . . . . . . . . . . . . .29 Ponurzy Mściciele . . . . . . . .30 Wyjące Banshee . . . . . . . . .31 Ogniste Smoki . . . . . . . . . . .32 Bojowe Skorpiony . . . . . . . .33 Mroczni Żniwiarze . . . . . . . .34 Szturmowe Jastrzębie. . . . .35 Pająki Osnowy . . . . . . . . . . .36 Lśniące Włócznie . . . . .
1891795007
Lizards for Lunch: A Roadrunner's Tale
Conrad J. Storad
Conrad J. Storad grew up in Barberton, Ohio, amidst the belching smokestacks of tire factories, steel mills, and auto assembly plants. He didn't see his first javelina, saguaro cactus, scorpion or rattlesnake up close and personal until 1982, when he began graduate school at Arizona State University. Currently, Storad is the editor of the national award-winning ASU Research Magazine, and is the founding editor of Chain Reaction, a science magazine for young readers. He is also the author of many science and nature books for young adults, including the titles: Don't Ever Cross That Road!, Don't Call Me Pig!, Little Lords of the Desert, Tarantulas, Scorpions, Sonoran Desert A to Z, and Saguaro Cactus. Storad lives in Tempe, Arizona with his wife Laurie and their miniature double dapple dachshund, Sophie. They enjoy hiking and exploring the wilds of the Sonoran Desert. Beth Neely and Don Rantz met while studying Fine Art at Northern Arizona University in Flagstaff, Arizona . They soon discovered a mutual attraction to the outdoors, gardening, cooking, reading, and each other. They married in 1993 and began their artistic and lifelong collaboration. Presently, they reside in a small historic bungalow in Prescott, Arizona with their two cats, and a backyard menagerie of birds, lizards, raccoons, skunks, coyotes and even a small herd of javelinas. These surroundings provided them with the means from which to draw inspiration as the illustrators of the children's book Don't Call Me Pig! which preceded their work in Lizards for Lunch: A Roadrunner's Tale.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.601379
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Envie A Race of Massive Reptilian Might and Unshakable Brute Force. By Christopher Zito The Walking Hunger Adventurers will tell stories of massive reptilian humanoids that live in the outer fringes of society, devoid of emotion and driven only by their need for food and survival known as the Lizardfolk, but some can be brought into society or join adventuring companies as outcasts from their homelands and come equipped with their own stories similar to the tales told of them. Lizardfolk claim that there are those like them in apperance but something more powerful and primeval in nature, one who's hunger is never satisfied and their might rivals that of a platoon of Orcs, if caught in their jaws the only hope one would have is that their death is quick and painless. Intrigued by a monster that frightens even Lizardfolk, an expedition was made to seek out this race of water dwelling monsters. With what little information was given from the Lizardfolk's descriptions it was a beast that
0786952253
Dungeons & Dragons - Martial Power Fighter Power Cards
Wizards of the Coast
Players using Martial Power Cards do not need to crack open a rulebook every time they swing a sword - all the crucial information is right in front of their eyes.<br /> <br />Each and every class power appearing in the Martial Power sourcebook has its own card. Simply select the cards for your characters powers and youre ready to play!<br /> <br />Each deck of 100 cards includes all the powers from Martial Power for one of the four classes featured in the book - fighter, ranger, rogue, and warlord - plus a few blank cards for players to use for other powers.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Crafts & Hobbies" ]
Hardware & DIY & Home
0.522196
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Special Thanks: Luis Fernando De Pippo, Matt Haag, Tobin Melroy, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2007. Printed in the USA. © 2007 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Lo
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.59741
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. KEOI3-02 Stuck Between a Rook and a Hard Place A One-Round D&D LIVING GREYHAWK® Introductory Keoland Regional Adventure Version 1.1 by Christian J. Alipounarian When the favorite chess set of the Earl
1467134392
Watauga County Revisited (Images of America)
Terry L. Harmon
Donna Gayle Akers and Brian Lambeth authored the original Watauga County in 2008. In this volume, author Terry L. Harmon, an eighth-generation native Wataugan with an almost 40-year involvement in local history, revisits the county with numerous selected images--many from his personal collection--that reflect the area's earlier days and serve as windows into its people and places.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.542192
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Veluna Living Greyhawk Gazetteer Page 1 Archclericy of Veluna Gazetteer Veluna Gazetteer Written by David Christ With Help From: David Hirst, Victor Long, Mark Middleton, Ed Gibson, Doug & Jenn Bowie, and a few others who know who they are Document Version 1.0 Release Date September 15th, 2000 Http://www.veluna.com Veluna Living Greyhawk Gazetteer Page 2 Table of Contents Chapter One: Introduction Chapter Two: What has gone before Chapter Three: Lay of the Land Chapter Four: Diocese’s and Towns Chapter Five: Government Chapter Six: Religion Chapter Seven: Organizations Chapter Eight: Races and Classes Appendix A: Fame Appendix B: Influence Appendix C: Character Creation Veluna Living Greyhawk Gazetteer
0786941510
Drow of the Underdark (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Robert J. Schwalb
Ari Marmell has contributed to over 40 RPG products, including <i>Complete Mage</i>(TM), <i>Tome of Magic</i>(TM), and <i>Faiths of Eberron</i>(TM).<br /><br />Anthony Pryor has been writing professionally in the gaming industry since 1985, working for numerous companies and game lines as a writer, editor, and developer.<br /><br />Robert J. Schwalb is a staff designer and developer for Green Ronin Publishing. His design credits for Wizards include the <i>Players Handbook</i>(R) <i>II</i>, <i>Tome of Magic</i>(TM), and <i>Fiendish Codex II: Tyrants of the Nine Hells</i>(TM).<br /><br />Greg A. Vaughan has primarily written for <i>Dungeon</i>(TM) magazine and Necromancer Games. This is his second project with Wizards of the Coast.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.488296
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Introduction Wizard in a Bottle is a Dungeons & Dragons adventure designed for a single session of about 4-6 hours play. The combat encounters have been calculated to present a tough challenge to four 2nd level characters. They will present a less difficult, though still enjoyable, challenge to 3rd level characters or larger parties. Not every loose end is tied up in the following text, nor every possible reaction accounted for. Be ready to improvise, and do so with confidence! Unless stated otherwise, assume all NPCs have the stats of a commoner. Old Comrades The party are in Neverwinter looking for adventure and fortune. Through an acquaintance, they have arranged to meet a man named Ulfgar Longwood at the Bridgeside Coffee House. They’ve been told he has a proposal for them. Ulfgar turns out to be a round, graying man with a missing leg. He greets the PCs with an enormous grin. Read the following boxed text aloud - “Friends, thank you for coming
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
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���������������������������������� �������������������������������� ������������������������������������ ������������������������������������ ��������������������������������� ����������������������������������� ������ ��� ����������� ��� ����� ���� ������������������������������������ ���������������������������������� ���������������������������������� ���������������������������������� ���������������������������������� ������� ���� ������ �������� ��� ��������������������������������� �������������������������������� ���������������������������������� ������������������������������ ����� ��� ��������� ���������� ���� ���������������������������������� ���������������������������������� ����������������������������������� ������������������������������������ �������� ��������� ��� ����� ���� �� ������������������������������������� ������������������������������������ ������������������������������������ ����������������������������������� ���������������������������������� ��������
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.59235
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unaut
0140191267
Rune Games
Marijane Osborn
Text: English --This text refers to an out of print or unavailable edition of this title.
[ "Literature & Fiction", "Fairy Tales, Folk Tales & Myths" ]
[ "Literature & Fiction", "Mythology & Folk Tales" ]
Literature & Fiction
0.452923
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Feynman’s Mining Station Designed by Josh “Skull” Dixon for use with Mothership RPG and Feynamn’s Mining Station One Page Dungeon. “MOTHERSHIP” is a game created by Sean McCoy and is a Copy Right of Tuesday Knight Games 2018. All rights reserved. http://creativecommons.org/licenses/by-sa/3.0 1d10 Airlock Description 1 Closed; Control Paenl fully functional. 2 Closed; splattered with dry blood. Control Paenl fully functional. 3 Stuck closed; sparks leep from Control Panel. 4 Stuck; 50% open; Control Panel Destroyed. 5 Stuck; 10% open; Android Hand; Control Panel malfunctioning. 6 Sealed by wielder; Control Panel Broken. 7 Open; smeared trail of blood leading from one module to the next. 8 Open; Partially missing sections of the Airlock; Control Panel gone. 9 Closed; Control Panel Functional; Scorched Marks. 10 Open; Control Panel Functional. 1d10 This Android Keeps repeating 1 No man is an island.. 2 Do we not each dream of drams. Do we not dance? 3 Is alive. Alive.. Johnny... Alive..
0441115985
Conan 05: Conan the Adventurer
Robert Howard
Frank Frazetta Cover Introduction-L. Sprague de Camp The People of the Black Circle-Robert E. Howard-Weird Tales 9/34 The Slithering Shadow-Robert E. Howard-Weird Tales 9/33 Drums of Tombalku The Pool of the Black One-Robert E. Howard-Weird Tales 10/33
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.483581
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Conan Cheat Sheet MOMENTUM SPENDS (pg. 102-104, 118) Bonus Damage 1R Increase the damage of any attack by 1 point (not 1CD) Break Guard 2 Target loses Guard. Called Shot 2 Choose hit location of a physical attack. Change Stance 1 Character either goes prone or stands up. Confidence 1R Character gains 1CD Morale Soak per Momentum spent (up to 4). Lasts 1 round. Create Obstacle 2R Increase the difficulty of an enemy’s Skill Test by 1 rank. Repeatable up to 3 times. Lasts for only 1 attempt at Skill Test, regardless if successful, prior to roll (pg. 103) Create Opportunity 1R Add 1d20 to a Skill Test. Repeatable up to the regular maximum of 5 total d20 Disarm 2-3 Target’s weapon is knocked to the ground within Reach. Momentum cost is 2 if weapon is held in one hand, or 3 if weapon is braced or held in two hands. Obtain Information 1R For each point of Momentum Spent, the player can ask the GM one question about the situation that can be determined by
1481192043
For the Love of Christmas
Still Moments Publishing
A native New Yorker, Dani-Lyn lives on the south shore of eastern Long Island with her husband, three kids, and three dogs. In addition to writing adult fiction, she loves to work with children and has worked as a dance teacher, director, choreographer, and children's author. She is a member of RWA and is currently working on her next novel. http://www.danilynalexander.com/ Lily Carlyle decided she wanted to be a writer when she was seven years old, but convinced of the impossibility of earning a living that way, she studied history instead. After working as an archivist for many years, she returned to her first career choice. A native of Pittsburgh, Lily lives in Atlanta with her husband and two daughters. Corporate Team Leader by day and Ranting Writer by night, Jennifer M. Eaton calls the East Coast of the USA home, where she lives with her husband, three energetic boys, and a pepped up poodle. Jennifer hosts an informational blog A Reference of Writing Rants for Writers (or Learn from My Mistakes) aimed at helping all writers be the best they can be. Beyond writing and motivating others, she also enjoys teaching her dog to jump through hoopsliterally. Jennifers perfect day includes long hikes in the woods, bicycling, swimming, snorkeling, and snuggling up by the fire with a great book; but her greatest joy is using her over-active imagination constructivelycreating new worlds for everyone to enjoy. http://jennifermeaton.com/ Writing found Janelle when she was in Year Two, and the best story ever written was beaten out by a boy who received the creative writing award. She is still bitter about that although she did manage to relieve him of all his marbles at lunchtime so all was not lost. Janelle spent a lot of time outside the principals office where she would be punished by writing They would even supply the stationery. She wrote another best ever story in Year Nine unfortunately she was in Geography and her epee wielding teacher didnt appreciate her epic tale of the rogue geography teacher going on a rampage with an epee. All her pleas that it wasnt about the teacher fell on deaf ears. www.janellelee.com
[ "Romance" ]
[ "Romance", "Anthologies" ]
Romance
0.547013
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null
Rite Publishing Presents Rite Publishing Presents Rite Publishing Presents Rite Publishing Presents F F F F F F F F F F F Faaaaaaaaaaaacccccccccccceeeeeeeeeeeessssssssssss ooooooooooooffffffffffff tttttttttttthhhhhhhhhhhheeeeeeeeeeee TTTTTTTTTTTTaaaaaaaaaaaarrrrrrrrrrrrnnnnnnnnnnnniiiiiiiiiiiisssssssssssshhhhhhhhhhhheeeeeeeeeeeedddddddddddd SSSS SSSSSSSSoooooooooooouuuuuuuuuuuukkkkkkkkkkkk:::::::::::: V V V V V V V V V V V Viiiiiiiiiiiissssssssssssccccccccccccoooooooooooouuuuuuuuuuuunnnnnnnnnnnntttttttttttt ZZZZ ZZZZZZZZaaaaaaaaaaaannnnnnnnnnnnzzzzzzzzzzzziiiiiiiiiiiigggggggggggg,,,,,,,,,,,, H H H H H H H H H H H Hiiiiiiiiiiiigggggggggggghhhhhhhhhhhh P P P P P P P P P P P Prrrrrrrrrrrrooooooooooooggggggggggggnnnnnnnnnnnnoooooooooooossssssssssssttttttttttttiiiiiiiiiiiiccccccccccccaaaaaaaaaaaattttttttttttoooooooooooorrrrrrrrrrrr ooooooooooooffffffffffff SSSS SSS
0345395352
The Essential Guide to Characters (Star Wars)
Andy Mangels
You can find countless guides to the many gadgets and gizmos in the <i>Star Wars</i> universe--Bill Smith's <i>Essential Guide to Weapons and Technology</i>, which covers everything from ship-mounted turbo-lasers to combat remotes, is just one example. But what about all the <i>characters</i> in Star Wars? Look, a good book about remotes is one thing. A good book about the living? That's something else.
[ "Humor & Entertainment", "Arts & Photography" ]
[ "Humor &amp; Entertainment", "Movies" ]
Humor & Entertainment
0.547833
null
null
CREATING YOUR CHARACTER 1. CHARACTER CONCEPT Grab a character sheet!  Run your ​character concept​ past me before creating your character. You need a ​name​, a ​species​, and a ​profession​. For the Classic Era setting of the original trilogy: no Jedi, though some characters can sense the Force. Fringers and scum-come-good are always fun, and all characters need a good reason to hate the Empire. 2. SPECIES A list of commonly encountered species is on the following page. If you want to play something that’s not there, just ask. Pick a species and write down its base Attributes and any Special Abilities. 3. PROFESSION A list of professions your character could have on p4. Pick one profession and adjust your character’s Attributes ​accordingly. The total of your Attributes’ Dice Codes should equal 18D. For more on Dice Codes see p6. 4. SKILLS The skills most commonly used in Star Wars are listed under their appropriate Attribute on your character sheet. If y
1440404925
Dragon's Awakening: High Council Book 1
Dawn Ibanez
Dawn Ibanez is a single mother that grew up on Staten Island, New York, and then migrated down to the Washington DC area. She has always had a love for vampires, werewolves and things that go bump in the night, and decided to finally put it all on paper.
[ "Romance", "Paranormal" ]
[ "Romance", "Paranormal" ]
Romance
0.555144
null
null
Harpers Order of the Gauntlet Emerald Enclave Lady Laeral Silverhand Dagult Neverember Connerad Brawnanvil King Melandrach Ulder Ravengard Taern Hornblade Sir Isteval First Council (Hoard of the Dragon Queen) +/+ +/+ + + +/+ + + +/+ + + Kept possession of Skyreach Castle + + + + + −/− + + + + Skyreach Castle returned to giants + + + + Ontharr Frume supports characters* + + + + Leosin Erlanthar supports characters* − + − − + + + + Smashed dragon hatchery* + − + + + − − − − Left dragon hatchery intact + + + + + + + + + + Killed Rezmir* + + + + + + + + + + Captured Rezmir − + + + + + + + + + Killed Rath Modar + + + + + + + + + + Captured Rath Modar Subtotal after First Council Second Council − + + + + − + + − + Killed Varram + + − + + + + + + + Captured Varram + − + + + + + + + Arcane Brotherhood joins alliance + + + + + +/+ + + + + Arauthator killed or driven from lair Subtotal After Second Council Third Council − + + + + + −/− + − + Killed Neronvain + + − + + + + + + + Captured Ne
148266576X
Wizardry: The Magick of Merlyn Stone: A Complete Grimoire (15th Anniversary Edition)
Joshua Free
Joshua Free first began by receiving personal apprenticeships from his early years and progressing through his entire life, including various Christian Gnostics, Rosicrucians, Freemasons, members of the Hermetic Order of the Golden Dawn, O.T.O. Ordo Templi Orientis, A.A. Argentium Astrum among others. He was officially initiated into the Pheryllt Druid tradition at the age of 12 and began leading his own Gnostic Druid organization at 13. Joshua Free is the founder of Mardukite Ministries (2008) and the prolific author of many works including Sumerian Religion, Babylonian Myth & Magic, The Sorcerer's Handbook of Merlyn Stone, The Necronomicon Anunnaki Bible, and many others. In the 1990's he was the youngest initiate of the Order of Bards, Ovates and Druids in England until he left to independently pursue the origins of the Celtic Druids - resulting in the "Book of Elven-Faerie". Although best known for his work on Sumerians, the Anunnaki and Babylonian Tradition for the "Mardukites", his work on the Dragon Legacy and modern Pheryllt Druid tradition is also paramount. His writing has even appeared, together with Myrddin Wolfe (who provided the 'Introduction' for "Wizardry" from the "Sorcerer's Handbook of Merlyn Stone"), in the final volume from Douglas Monroe's 'Merlyn Trilogy': "The Deepteachings of Merlyn", published in 2011.
[ "Religion", "Occult & Paranormal" ]
[ "Religion & Spirituality", "Occult & Paranormal" ]
Religion
0.589066
null
null
Version 1.0 @2016 Wizards of the Coast LLC. Permission granted to print and photocopy this document for personal use only. Princes of the Apocalypse Errata This document corrects and clarifies some text in the adventure Princes of the Apocalypse. The changes appear in recent print- ings of the book, starting with the sixth printing. Global In the book’s following sections, the Intelligence (Investigation) check to find a secret door, a trap, or an object is now a Wisdom (Perception) check. Page Section 58 K16. Great Hall 59 K19. Old Library 59 K21. Lord’s Chamber 68 M21. Hall of Thirsting Stone 93 C24. Bridge of Heroes 104 E3. Niche Hall 105 E6. Bastian’s Quarters 106 E11. Cell Block 110 E26. Fire Temple 121 F18. Drow Tomb Page Section 132 P11. Hunter’s Den 132 P15. Reflection Chamber 159 T9. Chamber of Moving Stones 172 D1. Switchbacks 174 D5. Chapel 186 X9. False Crypt [second paragraph after the boxed text] 187 X10. False Tomb Chapter 1 Starting the Adventure (p. 17). In the
0974311006
Vogelein: Clockwork Faerie
Jane Irwin
Gr. 5-up. <i>Clockwork Faerie</i> collects the first five issues of <i>Vogelein</i> into a wonderfully creative graphic novel about Vogelein, a beautiful mechanical fairy created in the seventeenth century. Although she is immortal, she must be wound every 36 hours. After her old friend and caretaker dies, she must find someone new to take care of her. Her search introduces her to a sheltered college student, a wise street cleaner, and the bitter fairy Midhir, who has been transformed by the industrial world of Man. Through these relationships and her cherished memories, Vogelein discovers her own humanity in a modern world that often ignores the possibility of magic. This modern fable is a rare treasure that weaves fanciful imagination into themes of individuality, diversity, and independence. The art is beautifully shaded black and white, and it carries the narrative impeccably, bringing across both the emotions of the characters and the depth of their world. Great for middle readers who like graphic novels or for younger children to share with an adult. <i>Tina Coleman</i><br><i>Copyright &#169; American Library Association. All rights reserved</i>
[ "Comics & Graphic Novels" ]
[ "Comics & Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.512551
null
null
0 1 2 BByy K Keenn SStt.. A Annddrree IInntteerriioorr IIlllluussttrraattiioonnss bbyy D Daavviidd A A.. U Ulllleerryy Cover by Nicole Bresner Edited by David A. Ullery TTRROOLLLLHHAALLLLAA PPRREESSSS 3 Text Copyright  July 2019 Ken St. Andre Illustrations Copyright  July 2019 David A. Ullery Cover Copyright  July 2019 Nicole Bresner Maps Copyright  November 2018 David A. Ullery All rights reserved. 4 Dragons Attack X'venn by Ken St. Andre Introduction This is an introductory solo adventure set on the new Peacock Continent on Trollworld, and the plan is to give you an idea of what it is like to play Tjouse characters. The Tjouse are an exotic semi- human race where the men are all wizards, and the women a
0471410748
Be Hunted! 12 Secrets to Getting on the Headhunter's Radar Screen
Smooch S. Reynolds
"...easy to read guide...excellent ideas put forward by the author..." (Personnel Today, 20 November, 2001)
[ "References & Guides & Self-Help ", "Business & Money" ]
[ "Business & Money", "Job Hunting & Careers" ]
References & Guides & Self-Help
0.444345
null
null
Name: Look: SKILLS Caw Murder Observe Swoop DOMAINS Crime Coin Occult Tech ABILITIES Once per session you may engulf someone in crows, devouring them. Once per scene you may act with supernatural speed and strength. Doing so again that scene costs 1 Claw stress. When you harm someone, any witnesses will flee in terror or be paralyzed by fear, your choice. Gain an Ability Gain an Ability Gain a Domain Gain a Skill +1 die when using Murder ADVANCES FALLOUT EQUIPMENT REFRESH RESISTANCES Claw Eye Beak Destroy a symbol of opposition from one of the Court’s foes. Crow Name: Look: SKILLS Caw Murder Observe Swoop DOMAINS Crime Coin Occult Tech ABILITIES You don’t check for Fallout until you have at least 3 stress in a track. All doors unlock with your touch. Doors may also be locked so only you may pass. When you take Claw stress, burst into a cloud of ravens and reform somewhere within eyesight. Gain an Ability Gain an Ability Gain a Domain Gain a Skill +1 die when using Observe ADVANCES FAL
1844164330
Realm of the Ice Queen: A Guide to Kislev (Warhammer Fantasy Roleplay)
Green Ronin
Green Ronin Publishing was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has now published over 50 books, establishing a reputation for innovation and quality that is second to none in the RPG industry. Their award-winning products include Mutants &amp; Masterminds, Book of the Righteous, and Freeport: The City of Adventure.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.534409
null
null
r av en’s purge LEAD WRITER Erik Granström EDITORS Tomas Härenstam, Nils Karlén ILLUSTRATORS Niklas Brandt, Nils Gulliksson GRAPHIC DESIGN Christian Granath, Johan Nohr COVER ART Alvaro Tapia TRANSLATORS Carl-Johan Svensson, Karin Tidbeck PROOFREADING John M. Kahane, Kosta Kostulas SPECIAL THANKS TO David Eksell © 2018 Fria Ligan AB. PRINT Livonia Print, Lettland 2018 ISBN 978-1-912200-90-0 CONTENTS MERCY IN VOND 4 INTRODUCTION 12 Overview 13 Legends 14 The Start of the Campaign 14 The Course of the Campaign 15 Player Incentives 16 STANENGIST 17 The History of Stanengist 17 The Four Artifacts 23 The Maligarn Sword 23 The Nekhaka Scepter 24 The Blood Star Cloak Clasp 26 The Stanengist Crown 27 KEY PLAYERS 29 Zytera 29 Merigall 35 Krasylla 37 Virelda Bloodbeak 40 Zertorme 42 Arvia of Crombe 44 The Empress Soria of Urhur 45 Kalman Rodenfell 47 Rust Prince Kartorda 48 GRINDBONE 49 Background 49 Getting Here 50 Legend 50 Locations 51 Monsters and NPCs 57 E
0786965983
Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement)
Wizards RPG Team
Adventure design and development by Chris Perkins and Jeremy Crawford.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.480356
null
null
1 DRY SPELL A Short Adventure for Four 3rd-Level Player Characters CREDITS Design: Darrin Drader Editing: Penny Williams Typesetting: Nancy Walker Cartography: Todd Gamble Web Production Julia Martin Web Development: Mark A. Jindra Graphic Design: Sean Glenn, Cynthia Fliege Based on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition of the DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express
013191958X
Decline and Fall of the American Programmer
Edward Yourdon
Mr. Yourdon takes a close look at how U.S. companies can implement object oriented methods, CASE tools, software quality assurance, structured methods, software metrics, and re-engineering. For U.S. programmers, analysts, software engineers, and software development managers.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming" ]
Computer Science
0.464654
null
null
• Once Upon A Time... There was a High Programmer A paranoia adventure named Past-U-RAL-4. An im- portant man, of course, being a High Programmer, but then you'd worked that out for yourselves hadn't you? Why do we struggling writers bother... Back to the plot: Past-U-RAL is still about, and a nature freak to boot. He is a former member of the Sierra Club whose first step on the lad- der of success was (naturally) to turn in all the members of his cell as traitors. He did it with a tear in his eye, for he really loves the idea of the Great Outdoors. Any normal High Programmer with such a love of nature would probably establish a base Out- side. Not Past-U-RAL, but then, this being Paranoia, that would be too simple by far. There's also the minor problem that Past-U-RAL is allergic to pollen, fur, feathers, real sunlight, and natural foods. Rather than abandon his dream completely, Past-U-RAL has built his idyllic homestead- away-from-home in a disused warehouse under the Alpha Complex
1847974937
Advanced Fencing Techniques: Discussions with Bert Bracewell
Edward Rogers
<b>Ed Rogers</b> is on the board of Scottish Fencing and on the list of examiners for the British Academy of Fencing in Scotland. His first book <i>Fencing - Essential Skills Training</i> was placed on the British Fencing's recommended reading list. He is a veteran Scottish international, retired architect and town planner, who now spends much of his time coaching and writing about fencing.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.633627
null
null
Martial Archetypes Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach. Fencer Prerequisite: Dueling Fighting Style Postured, graceful, and utterly deadly, archetypal fencers favor precise one-handed parries and thrusts to conventional shielded combat. Preferring to remain mobile and evasive, fencers react like clockwork to their opponent's movements, striking at their foe's weakest moment with a barrage of pinpoint strikes. Fencing Beginning when you choose this archetype at 3rd level, you've developed a deft and relentless fighting style. You gain the following benefits while you are wielding a single finesse weapon, and you aren't wearing heavy armor or wielding a shield. • Lunge. You can use your bonus action to increase the reach of your weapon by 5 feet until the start of your next turn. • Parry. You can adopt a defensive stance as a bonus action, granting
0764568167
Master VISUALLYeBayBusiness Kit
Mike Wooldridge
"One picture is worth a thousand words." If you prefer instructions that show you how rather than tell you why, then this comprehensive reference is for you. Hundreds of succinctly captioned, step-by-step screen shots reveal how to accomplish more than 175 tasks essential to getting a successful eBay business up and running, including:
[ "Business & Money" ]
[ "Business &amp; Money", "Processes &amp; Infrastructure" ]
Business & Money
0.556973
null
null
TWM4 CREDITS: Designer: Jon Hild Cover Art: Joel Amat Guell http://joelamatguell.deviantart.com/ Watermark: Zeezee Canning http://zeezeeazc123.deviantart.com/gallery/ “Maztica Alive!” Logo: Cliff Wolter http://yardarkwood.deviantart.com/gallery/ Map of Far Payit: Dustin Harbuck Sample Map of Bareega: DMS Guild Resource http://www.dmsguild.com/product/170644/DMs -Guild-Creator-Resource--Map-Pack Crystal Skulls Artwork: Reeko The Skunk http://reekotheskunk.deviantart.com/ TABLE OF CONTENTS MAZTICA ALIVE! ...................................................... 1 INTRODUCTION ........................................................ 1 ORIGIN .................................................................. 1 THE CRYSTAL SKULLS ................................................. 3 BA
0877288755
Key Words for Astrology
Hajo Banzhaf
Text: English (translation)<br> Original Language: German
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.489997
null
null
SolarPunk ‐ Jadepunk conversion of Exalted (Solar) ASPECTS ‐ High Concept (must mention Caste) ‐ Background (who you were before you exalted) ‐ Exaltation (the event itself) ‐ Trouble (what makes your life difficult) ‐ Motivation (what drives you as a Chosen of the Sun) CASTES (replaces Professions, start with one at Great, two at Fair, one at Average, one at Mediocre) ‐ Dawn (martial arts, weapon use, warfare) ‐ Zenith (integrity, public speaking, presence, resistance) ‐ Twilight (crafting, investigation, lore, medicine, occult) ‐ Night (movement, awareness, crimnal activities, stealth) ‐ Eclipse (making deals, languages, traveling, socializing) ASSETS (starting Refresh 9) ‐ Charm (as Technique, but may not take Exceptional) ‐ Sorcery (as Technique, but must take Exceptional, Consuming and Demanding 1 [one turn prep before use]) ‐ Artifact (as Device, but must reference Magic Material, limited by MM, may not take Exceptional) ‐ Familiar (as Ally, but may not take Numerous or Talented,
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.587894
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for AHL E05 Totentanz Ein einründiges D&D LIVING GREYHAWK ® Herbergsbad/Adri-Einführungsabenteuer Version 1.0 von Frank Roters Spieltester: Ilona Bartsch, Behrouz Chagheri, Adrian Curta, Matthias Forster, Pia Kaffenberger, Britta und Ralf Kaufmann, Alex Kutscha, Simone Roters, Robe
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594286
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction o
0873646703
Modern Combat Blades: The Best In Edged Weaponry
Duncan Long
Duncan Long is an internationally recognized nonfiction and fiction writer of countless books and magazine articles on weapons and warfare. He is a best-selling Paladin author, with more than 20 firearms manuals in print.
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.419299
null
null
1-Pound Fragmentation: Weight: 0.45 kg; Price: $95 (C/S) Weapon Round Damage Penetration DPV 1-Pound Fragmentation FRAG/HE C3 B12 Nil 1 2-Pound Fragmentation/DP: Weight: 0.91 kg; Price: $170 (C/S) Weapon Round Damage Penetration DPV 2-Pound Fragmentation/DP FRAG/HEAT C3 B4 12C 1 4-Pound Fragmentation: Weight: 1.82 kg; Price: $175 (C/S) Weapon Round Damage Penetration DPV 4-Pound Fragmentation FRAG/HE C5 B16 Nil 2 4-Pound Incendiary: Weight: 1.82 kg; Price: $110 (C/C) Weapon Round Damage Penetration DPV 4-Pound Incendiary Incendiary B8 Nil Nil 20-Pound Fragmentation: Weight: 9.1 kg; Price: $220 (C/S) Weapon Round Damage Penetration DPV 20-Pound Fragmentation FRAG/HE C8 B16 Nil 5 40-Pound Incendiary: Weight: 18 kg; Price: $250 (C/C) Weapon Round Damage Penetration DPV 40-Pound Incendiary Incendiary B12 Nil Nil 90-Pound Fragmentation: Weight: 41 kg; Price: $650 (R/-) Weapon Round Damage Penetration DPV 90-Pound Fragmentation FRAG/HE C38 B20 Nil 112 100-Pound CBU: Weight: 46 kg; Price: $1
1505524539
The Elves of Lyndarys: A Magical Tale of Modern Faerie Folk
The Silver Elves
The Silver Elves, Zardoa and Silver Flame, are a family of elves who have been living and sharing the Elven Way since 1975 and are the authors of 4 fiction books including Elven Silver: The Irreverent Faery Tales of Zardoa Silverstar, and Caressed by An Elfin Breeze: The Poems of Zardoa Silverstar, as well as 28 non-fiction books on magic and enchantment, including: The Magical Elven Love Letters, volume I, 2, and 3; An Elfin Book of Spirits: Evoking the Beneficent Powers of Faerie; The Book of Elven Magick: The Philosophy and Enchantments of the Seelie Elves, Volume 1 &amp; 2; Magic Talks: On Being a Correspondence Between the Silver Elves and the Elf Queens Daughters; The Elven Way: The Magical Path of the Shining Ones; and Through the Mists of Faerie: A Magical Guide to the Wisdom Teachings of the Ancient Elven. "We welcome you to join the Silver Elves on Facebook under the name Zardoa Silver Elves Love."
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.488716
null
null
Apilandrus High Elf Archwizard Apilandrus is a scion of high elven society. A student of the long-renowned wizards of Quel’thalas, he agreed to assist the Kirin Tor of Dalaran when they assumed such a great importance during the Second War. Since then, he has stayed with the human wizards, battling against the Undead Scourge that has overwhelmed the land, despite the elves’ withdrawal from the Alliance. In spite of the new Blood Elf movement, Apilandrus refuses to embrace warlock magics, even to combat them. Rank: Veteran (57 XP) Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d6 Skills: Fighting d4, Guts d6, Investigation d6, Knowledge (arcana) d8, Notice d8, Persuasion d6, Spellcasting d12, Streetwise d4. Charisma: 0 (-2 vs. night elves & tauren); Pace: 6; Parry: 4; Toughness: 6 (5) Hindrances: Cautious, Loyal, Magic Addiction, Overconfident, Stubborn Edges: Low-Light Vision, Arcane Background (Arcane Magic), Rapid Recharge, Wizard, Command, Inspire
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.466875
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � *Mithral Heavy Shield (Frequency: Adventure; DMG) � Ring of Sustenance (Freq: Adventure; DMG) � Boots of the Winterlands (Freq: Adventure; DMG) APL 4 (all of APL2 plus the following) � *+1 Thundering Warhammer (Freq: Adv; DMG) � *Adamantine Bre
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.616099
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. EKB 05-03Intro La Légende de Glendaloch Une aventure régionale d’introduction Living Greyhawk en 1 round pour Ekbir par Guillaume Gallais Adaptation en scénario d’introduction et à l’édition 3.5 : Gaël
1499132654
Beyond the Reach of Judgement: a paranormal romantic tragedy
Jo Bissell
<b>From recent readers of Beyond the Reach of Judgement:</b><i><br /><br />"This book is a breath of fresh air to the vampire genre and the author gives promise for more interesting work to come!" - klschuby<br /><br />"Jo Bissell is a master at weaving adventure, mystery, romance and the paranormal into a realistic story... I was so engrossed in BTROJ from the beginning." - Tina E. Williams<br /><br />"Beyond the Reach of Judgement is a vampire story like none I have read before." - MJ</i>
[ "Romance", "Paranormal" ]
[ "Romance", "Paranormal" ]
Romance
0.55908
null
null
Dinner With Susan A modern-day Call of Cthulhu scenario by Kelvin Green, November 2008 v1.4 This short scenario is intended to be run for beginning investigators, and should take about three or four hours to play through. It is based – very loosely – on Clive Barker's short story The Madonna from his Books of Blood; I say “loosely”, because when I wrote the scenario, all I knew of the original story was a short synopsis appearing in Barker's own A to Z of Horror. As such, the story plays out in a somewhat different manner. This work is © Kelvin Green and is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. You have gathered at DiTillio's to meet your friend Susan Ambridge, a professional photographer, and to have a fa
0692061258
KB Gameplan: Kingdom Builders Devotional
Lee Domingue
Lee Domingue is an entrepreneur, international speaker, pastor, and author of Pearls of the King. His passion for the local church to be the hope of the world drives him to help pastors and business leaders understand just how vital they are to each other. Only by effectively developing an intentional relationship will they reach the potential of their God-given destinies. Through Kingdom Builders U.S. and serving as Legacy Pastor at Church of the Highlands in Birmingham, Alabama, Lee brings inspiration and practical strategies for pastors and business leaders to understand how dynamic their relationship can become to build the Kingdom of God. Lee draws his messages from decades of success in business, dedicated study of God's Word, and committed service to his local church. In 1997, He founded AppOne, a financial technology company that was later acquired in 2007 by Wolters Kluwer, a multi-billion-dollar global information and compliance services company. After the acquisition, Lee worked as CEO - Indirect Lending until retiring in 2011 to focus his passion on Kingdom Builders U.S. and Trafficking Hope, the anti-human trafficking campaign he and his wife founded in 2007. Lee was Co-Executive Producer of anti-trafficking motion picture, CAGED NO MORE, which released in 2015. At age 43, Lee was the youngest person to be named Business Report / Junior Achievement "Businessperson of the Year." In 2014, Lee and his wife Laura received the "Community Leaders of the Year" award for their work in fighting human trafficking from the Cenikor Foundation. Lee has served on various boards like A21 Campaign, Omni Bank, and Promise Keepers. Lee and his wife Laura have five children and two grandchildren.
[ "Religion" ]
[ "Religion &amp; Spirituality", "Religious Studies" ]
Religion
0.511421
null
null
LKOK 59 C is for Civilization A D&D Living Kingdoms of Kalamar® Adventure by Daniel S Donnelly Edited By Oren Satov & Troy E. Daniels The future of the Principality is now in the hands of the Prince and military. However, it appears as if your participation in the effort will be found elsewhere. This event is the third in the series Strike to the Heart. It is recommended that all PCs that play it have a degree of patriotism for Pekal. Non-patriots are welcome to play however be aware that rewards may be limited and danger escalated. It will be helpful if the players have played the first two events in the series A is for Assassin and B is for Brothers prior to playing this. It can be played out of order but it is not recommended. ”C Is For Civilization,” "Strike to the Heart," ImageQuest, the ImageQuest logo, the Kenzer and Company logo, Living Kingdoms of Kalamar, the Living Kingdoms of Kalamar logo and Pekal Gazetteer are trademarks of Kenzer and
1500648833
Fortune's Fantasy: 13 excursions into the unexpected
Ken Altabef
Ken Altabef is an active member of the Science Fiction and Fantasy Writers of America. His short fiction has been published in various magazines and anthologies. His stories have frequently appeared in The Magazine of Fantasy and Science Fiction, and have been published in Interzone, BuzzyMag, Abyss &amp; Apex, Unsettling Wonder and others. He was an editor on the mixed-genre short story anthology Drastic Measures and its sequel Wash the Spider Out. Please visit the authors website www.KenAltabef.com
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.446072
null
null
Random and unexpected events can help give your campaign a realistic verisimilitude. It gives the players the idea their characters exist in a real breathing world and things are occurring outside the scope of their limited perceptions. ey can experience unexpected weather, witness strange actions that make little sense when you don’t know their context, or encounter other travelers all over the campaign world. ese random events should be used judiciously; you don’t want to derail the adventurers while they’re doggedly pursuing clues in their quest to uncover the location of the Harem of the Concubines of the Rakshasha. But you do want to add some spice when the action slacks off, or the adventurers are kicking their heels trying to figure out what their next move should be. e random events listed in this installment of the GM’s Cookbook take place on the road while the adventurers are traveling from location to another, or traveling overland through the wilder
1556229739
Game Design Foundations (Wordware Game and Graphics Library)
Roger E. Pedersen
Roger E. Pedersen has been designing, producing, and programming games since the early 1980s for companies such as CBS Software, Gametek, Hi-Tech Expressions, Villa Crespo Software, Acclaim Entertainment, Phantom EFX, Walker Boy Studio, 3D Open Motion, Hypnotics, and Merit Industries. His cumulative title sales have surpassed 10 million copies on over 50 titles for multiple platforms including the personal computer, video consoles, location-based, Internet, arcade, and hand-held. He is also the author of award-winning articles for Gamasutra.com, GameDev.net, and Gignews.com.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.566388
null
null
Part One Part One Yugman’s Guide to Ghelspad Yugman’s Guide to Ghelspad Yugman’s Guide to Ghelspad 2 Credits Developer: Travis Legge Authors: Chris Bissette, Oliver Clegg, Celeste Conowitch, Beatriz T. Dias, Lewis Harris, Jeremy Hochhalter, Megan Mackie, Jessica Ross, Christopher Walz Editor: Brian Johnson Art Direction and Design: Mike Chaney Cover: Shen Fei Interior Art: Brian Leblanc, Bryan Syme, Michele Giorgi, Aaron Riley, Claudio Pozas Creative Director: Richard Thomas Special Thanks TheConri and the crew of Devil’s Luck Gaming for playtesting and feedback. Scott Holden for indispensable wisdom, insight, and math. Yugman’s Guide to Ghelspad is © 2020 Onyx Path, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Scarred Lands, Onyx Path, and their associated logos are trademarks of Onyx Path. Open game content may only be used under and in the terms of the Open Game Li
1588461106
Player's Guide to Wizards, Bards and Sorcerers (Sword & Sorcery )
Carriker
Legacy and Lore Arcane might is a source of both peace and war. Whether garnered from generations of epics, sorcerous power in the blood or the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them. This sourcebook in the Players Guide series from Sword and Sorcery Studios details the secrets and potential of the masters of arcane magic: wizards, bards and sorcerers.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.505275
null
null
1 Symbaroum snippets 2 Table of contents 01: Bartolom, the Wizard Page 3 02: rageor, the Berserker Page 5 03: Fenya, the treasure-hunter Page 7 04: the elves oF davokar Page 9 05: the Blight Beasts oF symBaroum Page 16 3 Bartolom, the Wizard symBaroum snippet 01 Bartolom Race Human (Ambrian) Trait Privileged Discreet 5, Quick 11, Cunning 13, Strong 9, Accurate 10, Vigilant 7, Resolute 15, Persuasive 10 Abilities Alchemy (novice), Anathema (novice), Medicus (novice), Sulfur Spray (novice), Wizardry (novice), Weapons Dagger 1D6 (short), Staff 1D6 (Long, Blunt) Armor Wizard’s Robes 1D4 (Flexible) Defense 11 Toughness 10 Pain Threshold 5 Shadow Fiery, sunlit copper (corruption: 0) Bartolom, Wizard of the Order “Remarkable, this must be studied!” you are a novice in Ordo Magica, Ambria’s most influential order of wizardry. When all others fled to the north you wanted nothing more than to tag along, but your master wouldn’t hear of it. You and she stayed behind in Alberetor to s
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.448273
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6: � Clear Spindle Ioun Stone (Adventure, DMG) � Keoghtom’s Ointment (Adventure, DMG) � Phylactery of Faithfulness (Adventure, DMG) APL 8 (APL 6 Items plus): � Circl
0517204010
Pacific Northwest: A Photographic Tour
Carol Highsmith
The Pacific NorthwestOregon, Washington State, parts of northern California, and Canadian British Columbiais a region of staggering beauty. From the area's stunning expanse of forests to its wild seashore to its innumerable lakes and rivers to the imposing snow-clad peaks of Ranier, Hood, and Shasta, the area iswithout much hyperbolespectacular, panoramic, and sublime.<br /><i>Pacific Northwest: A Photographic Tour</i> takes the reader on an extraordinary journey faithfully captured by the lens of photographer Carol M. Highsmith. It is a trip of incredible variety that starts with a visit to California's thirty-three-mile "Avenue of the Giants" near the coast along U.S. Route 101nicknamed the "Redwood Highway." It passes by the sapphire-blue Crater Lake, which was formed by the eruption of Mount Mazama 7,700 years ago, and continues through Portland, Oregon's largest city.<br />In Washington, there are stops at the devastation of Mount Saint Helens volcano and Stampede Pass, the purported home of <i>Sasquatch,</i> or "Bigfoot." In Seattle, there is the famed Space Needle and the popular Underground Seattle Tour takes visitors to the street level that existed more than a century ago. Across the border in Canada is Vancouver with its incredible skyline, whose motto is "Spectacular by Nature." In Victoria, there is the dazzling British Columbia Parliament Building complex which is outlined by more than three thousand lights at night. And nearby is Butchart Gardens, fifty acres of the world's most magnificent floral paintings.<br />These and many more points of interest await the reader. With its wonderful photos and informative text, <i>Pacific Northwest: A Photographic Tour</i> makes an excellent gift for anyone who has visited or wishes to visit this incomparable region.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.526848
null
null
Darrin Drader Vigilance Press Pacifc Northwest Overview 1 Pacifc Northwest Writer: Darrin Drader Nuclear Sunset Concept: Darrin Drader Artist: Alex Williamson Editor: Nathan Kahler Layout and Graphic Designer: Ruben Byrd Nuclear Sunset: Pacific Northwest is © 2016 Vigilance Press Mutant Future™ is copyright 2008, Dan- iel Proctor and Ryan Denison. Mutant Future™ and Mutants & Mazes™ are trademarks of Daniel Proc- tor. These trademarks are used under the Mutant Future™ Trademark License 1.1 (where 1.1 indicates the license version number) available at www.goblinoidgames.com. 2 NUCLEAR SUNSET: The Northwest Overview The Pacific Northwest of the former United States has changed a great deal in the post-war period, as has the rest of the world, though it remains the region with the most unspoiled farmland. The high-tech centers in the coastal regions of the pre-war era never truly disappeared despite the destruction, but they have morphed into something far
1911278088
Harvest Festival
Karl Drinkwater
"What begins as a picture of a typical family scene soon flips into aterrifying fight for survival. Harvest Festival was a straight through,single sitting read. I really enjoyed where the author took the storyand the finale left me hoping Callum's family would come throughunscathed."<br />-- <strong>Grab This Book</strong><br /><br />"My heart was in my mouth. I could very much feel the fear that thefamily were feeling and as a parent my maternal instinct was kicking inand shouting at Callum and Cerys to get their family to safety. This iscertainly not a novel you want to read just before going to bed. Itliterally had me on the edge of my seat."<br />-- <strong>ByTheLetterBookReviews</strong><br /><br />"From the moment Callum wakes in the middle of the night sweating theaction is spellbinding. The isolation of the setting, the dreamlikequality to events and ignorance to what is truly happening lendssuspense and terror to each and every precaution Callum tries to make to protect his family. Reading this in bed at night my heart was poundingand every muscle tense as I willed the family to safety and even when Ithought they had a chance, Karl adds more to the terror."<br />-- <strong>Jera's Jamboree</strong><br /><br />"I was really creeped out. I flew through it holding my breath when the action started."<br />-- <strong>Life of a Nerdish Mum</strong>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.44428
null
null
VEL1-03 PPPPooooaaaacccchhhheeeerrrrssss W W W Wiiiillllllll BBBBeeee SSSShhhhooootttt AAAA OOOOnnnneeee----RRRRoooouuuunnnndddd DDDD&&&&DDDD LLLLIIIIVVVVIIIINNN NGGGG GGGGRRRREEEEYYYYHHHHAAAAW W W WKKKK® ® ® ® VVVVeeeelllluuuunnnnaaaa RRRReeeeggggiiiioooonnnnaaaallll AAAAddddvvvveeeennnnttttuuuurrrreeee Version 1 bbbbyyyy CCCC....EEEE.... CCCCaaaallllddddwwwweeeellllllll The Festival of Growfest is here and the streets of Valkurl are packed. Merchants from all over Veluna cram the streets as farmers sing praises to Beory and Merikka for a bountiful season. Wealth and goodwill are all around you but something dark lurks in the cracks. Someone is not what they seem but can the party find out who in time to save the town and themselves. A dangerous adventure for character levels 1-4. Border Run, Part I. DUN GEO NS & DR AGON S, D&D, G REYHAWK and R PG A are register ed t radem ar ks o f Wizar ds o f t he Coast , Inc . LIVIN G G REYHAWK is a t radem ar k o
0763664154
Rome: A 3D Keepsake Cityscape (Panorama Pops)
Kristyna Litten
<b>Kristyna Litten</b> has written and illustrated several books for children, as well as creating artwork for book covers and magazines. This is her first book with Candlewick Press. She lives in Yorkshire, England.
[ "Children's Books", "Geography & Cultures" ]
[ "Children's Books", "Geography &amp; Cultures" ]
Children's Books
0.467011
null
null
When inRome When inRome When in Rome Author: Davide Mana Credits Production: Gionata Dal Farra Art director & Fashion consultant: Angelo Montanini Graphics and Layout: Matteo Ceresa and Luca Basile Additional contents: Umberto Pignatelli Editing: Clara Giuliani Cover: Alberto Bontempi This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. ©2018, Hope & Glory and all related marks and logos are trademarks of Gionata Dal Farra All Rights Reserved. Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.465899
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found All APLs: � *Earth silk rope (Regional; Races of Stone) � *Earth silk jersey (Regional; Races of Stone) � *Burrower’s Saddle (Regional; Races of Stone) � *War Camel (Regional; Sandstorm) � *Weapon Capsule Retainer (Regional; Complete Adventurer) � *Quick
0912771208
Fantastic Treasures: Hundreds of Enchanted Weapons and Items From Myth & Folklore (Role Aids #719, Myths of All Ages)
Allen Hammack
Aladdin's Ring, Siegfried's Sword, Athena's Shield, Enchanted Carpets, Devious Cloaks, Devilish Crowns & Damned Swords for Advanced Dungeons & Dragons.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.552022
null
null
TG2301SW The Wicked, Woeful Web By Thom Wilson For Swords & WizardryTM Characters Level 1-2 SW1 ThrowiGames LLC throwigames.com Table of Contents ThrowiGames LLC Version 1.01—S&W version Playtest Date: August 14th, 2014 Creation Date: September 1st, 2017 By Thom Wilson TG2301SW—The Wicked, Woeful Web Adventure Background 1 The Problem at Hand 2 Adventure Plot 2 Adventure Hooks 3 Final Adventure Details 3 Esherten 4 Encounter: Just in Time! 5 The Woeful Forest 6 Cave-Tomb of Yemtal-Dul 7 Giant Fly Nest 10 Silver Crescent Monastery 13 Appendix 16 New Monsters 16 New Treasure 17 Yemtal-Dul’s Treasure 17 Contributors Playtesters: Ben Wilson, Calvin Norway, Efraim Hermes, Kristina Norway, Steve Dziedzic Author: Thom Wilson Cartography: Thom Wilson Editing: Efraim Hermes Illustrations: © Outland Entertainment, 2017, © Purple Duck Games, 2017 Legal and Notice Copyright © 2017 by Thomas
0375722211
Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers
Scott A. Travers
<b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.433633
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 0 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Bag of holding type I (Adventure; 2,500 gp; DMG) � Mithral chain shirt +1 (Adventure; 2,100 gp; DMG) APL 4 (all of APL 2 plus the following) None. APL 6 (all of APLs 2-4 plus the following) � Mithral splint mail (Adventure; 4,200 gp; DMG) APL 8
1401946593
Chuang Tsu: Inner Chapters
Gia-Fu Feng
Jane English, whose photographs form an integral part of this book, was born in Boston in 1942. She holds a bachelors degree from Mount Holyoke College and received her doctorate from the University of Wisconsin in experimental high-energy particle physics in 1970. Her other works include Different Doorway: Adventures of a Caesarean Born, Fingers Pointing to the Moon, and The Ceremony Cards. Her current work may be seen at www.eheart.com. Gia-fu Feng was born in 1919 in the ancient city of Suzhou. He grew up in Shanghai, where his father was one of the founders of the Bank of China. During World War II, he graduated from Peking University, part of Southwestern Associated University, a university in exile in Kunming, Free China. He came to the United States in 1947 and earned a masters degree in international banking at the Wharton School. In meeting Alan Watts in San Francisco and studying at the American Academy of Asian Studies, he found the path he had been seeking. He taught at Esalen Institute in Big Sur, California, and founded Stillpoint Foundation, a Taoist community in California and then Colorado, where he lived until his death in 1985.
[ "Philosophy", "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Philosophy" ]
Philosophy
0.487597
null
null
1 2 Welcome to Calimshan! ...................................... 3 Chapter 1: Character Creation ..............................5 Races ......................................................................5 Backgrounds .......................................................... 6 Classes ................................................................... 8 Subclass Options ................................................. 11 Calishite Names ...................................................16 Chapter 2: Calimshan Described ....................... 17 History .................................................................. 17 Geography ............................................................19 Cities and Towns ................................................. 26 Economy .............................................................. 28 Politics ................................................................. 28 Other Powers ........
0940262886
Romanticism and Esoteric Tradition: Studies in Imagination
Paul Davies
Davies (humanities, Univ. of Ulster) has written a volume of eight essays that is part of a series including Thomas Moore's The Planets Within and Noel Cobb's Archetypal Imagination. Examining esoteric themes, such as intimate dialog, the soul's journey, and active imagination, he shows how esoteric traditions of the East and the West correspond to the important themes and ideas of the major Romantic poets, such as Byron, Keats, and Shelley. His book builds on Gaston Bachelard's The Poetics of Reverie and works by Owen Barfield but goes beyond these earlier discussions and into the more modern topic of ecological criticism. He ends by relating the themes of the Romantic poets to the study of present-day spiritual quests. As this work is a bit weighty, especially because it encompasses such a variety of ideas, it is recommended for large academic libraries with extensive religion and literary studies collections.AKim Woodbridge, Athenaeum of Philadelphia Lib.<br />Copyright 1998 Reed Business Information, Inc.
[ "Literature & Fiction", "History" ]
[ "Literature &amp; Fiction", "History &amp; Criticism" ]
Literature & Fiction
0.455714
null
null
M any fey are strange and perverse, and the nocturnal glaistig is no exception. She appears as a fair and comely lass, rosy-cheeked and unafraid of exchanging glances with menfolk. She laughs and gaily dances the night away in inns or at festivals. She can also be found after sunset, camped along empty roadsides, alone with but a herd of cattle or sheep she professes to take care of, and eager for companionship. In wilder, more rural locales, glaistig have the cloven feet of goats, and must wear long skirts to disguise their hooves whilst they dance; glaistig near civilization do not have this fey deformity. The glaistig will invite those who seem willing to a dance, and indeed, those who take her up on her offer will enjoy themselves to the fullest and dance their merry hearts out. Afterwards, though, they find themselves somewhat winded, for the glaistig’s dance, though seeming innocuous, is one no mortal can endure. The dance drains away the life of the glaistig’s partner, while the
0473389312
The Samoan Pyramid: The true story behind an extraordinary mystery
Maya Lynch
Maya Lynch was born on the west coast of Scotland. She has worked as a musician, designer, deckhand and club promoter. She eventually trained as a computer programmer and worked for twenty years in the advertising industry, firstly as a digital creative promoting big brands and then later as a strategist advising politicians and NGOs. She is presently writing the Journey to the Heart of a Lost Empire series. Maya lives in New Zealand, with her partner and their two dogs. Connect with Maya here: www.mayalynch.com/connect www.facebook.com/MayaLynchAuthor www.twitter.com/mayatweets
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.56961
null
null
                        VILLAGE BACKDROP: RAGING SWAN PRESS HARD BAY THE SUNKEN PYRAMID A Pathfinder Roleplaying Game Compatible Adventure for 7th‐level characters by Creighton Broadhurst and Marc Radle    Only a few miles from a small seaside village, the mysterious underwater edifice known as the Sunken Pyramid lies hidden beneath the waves. The  handful of sages and scholars with any knowledge of this massive stone structure debate whether it is a completely natural rock formation, a  natural site that has been intentionally modified or something built long ago by human, or inhuman, hands.          Locals  and  ship's  crews  alike  report  signs  of  increased  sahuagin  activity  in  the  waters  around  the  Sunken  Pyramid.  Is  the  recent  rash  of  disappearances and abductions which have plagued the area connected in any way? Can these abductions be stopped before even more people  are taken? Can those already abducted be found and rescued? And what of the strange and oft
1589799925
Treasure Hunter: A Memoir of Caches, Curses, and Confrontations
W.C. Jameson
<span><span>What W.C. Jameson has done in real life makes </span><span style="font-style:italic;">National Treasure</span><span> and other features pale in comparison. It is the stuff that dreamsand nightmares, and sometime fortunesare made of. His objective may be gold or silver, but what hes really after is adventure. This book is destined to become a classic not only among treasure hunters but for anyone who is determined to live life to the fullest. When I grow up, I want to be just like W.C. Jameson.</span></span> (Max McCoy, author of Indiana Jones and the Philosphers Stone)
[ "Biographies & Memoirs" ]
[ "Biographies &amp; Memoirs", "Memoirs" ]
Biographies & Memoirs
0.519113
null
null
the curse of the curse of lost memories lost memories a feywild adventure for a feywild adventure for 10th level characters 10th level characters 2 A fey being, cursed for a crime he doesn’t remember, seeks to uncover his own past. A secret, hidden behind a bronze door in a cursed city, may be the key to finding it. This adventure is optimized for 4 10th-level characters and is designed to be played in 1 or 2 sessions. It contains notes on stretching the content to a longer adventure and offers an opportunity to continue the story at the end. Adventure Summary The adventure begins when the characters come into contact with Ral, a talking weasel, who first tries to persuade, then bribe, then blackmail the adventurers into helping him regain his memories and eventually his true form. Ral tells them he needs help opening a bronze door that contains a powerful magic treasure that can restore his memories. Ral leads the adventurers to the ruined city of Cendriane, wh
0935696202
Dungeon Module Q1: Queen of the Demonweb Pits (Advanced Dungeons & Dragons)
David Sutherland III
The first of a new series of other-planar adventures, this module includes several new monsters, maps of the Web and lair of Lolth, and notes on eight alternate worlds, suitable for expansion and addition to existing AD&amp;D campaigns. 32 pages, plus 2 cover folders.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.5315
null
null
                        VILLAGE BACKDROP: RAGING SWAN PRESS DENTON’S END R A G I N G S W A N P R E S S: G M ’ S R E S O U R C E S 100% Crunch: Liches  $5.99  � 100% Crunch: Skeletal Champions  $5.99  � 100% Crunch: Skeletons  $5.99  � 100% Crunch: Zombies  $5.99  � All That Glimmers  $13.99,  print $19.99  � Antipaladins  $3.99  � Bandits of the Rampant Horror  $3.99  � Barroom Brawl  $1.99  � Caves & Caverns  $10.99  � Cultists of Havra Zhoul  $4.99  � Dark Oak  $4.99  � Dark Waters Rising  $5.99  � Dungeon Dressing: Altar  $1.99  � Dungeon Dressing: Archways  $1.99  � Dungeon Dressing: Chests  $1.99  � Dungeon Dressing: Doors  $1.99  � Dungeon Dressing: Double Doors  $1.99  � Dungeon Dressing: Pits  $1.99  � Dungeon Dressing: Pools  $1.99  � Dungeon Dressing: Secret Doors  $1.99  � Dungeon Dressing: Stairs  $1.99  � Dungeon Dressing: Statues  $1.99  � Dwellers Amid Bones  $3.99  � Fellowship of the Blackened Oak  $3.99  � Frost Giant Pirates of the Icy Heart  $3.99  � Gibbous
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.531007
null
null
SHL6-01 Blood and Rain A One-Round D&D LIVING GREYHAWK ® Shield Lands Regional Adventure Version 1.0 by Jeffery A. Dobberpuhl, Esq. Reviewed by Chris Tulach For five long years, the Shield Lands bought every inch of land reclaimed from Iuz in blood. The price was worth it. The men and women of the Shield Lands are now free from the plague and have hope. But now, new evils surface requiring new heroes… Beginning a story arc spanning three years, this adventure begins the tale of betrayal amidst the pain of blood and rain’s bittersweet tears. For Adventuring Parties levels 2-10 Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more
1522732861
Days of Chaos; A Fantasy Adventure: (Prequel: Quest of the Guardians)
S. R. Olson
S.R. Olson lives in rural Minnesota with her two dogs. Combining a lifelong fascination for science and ancient cultures, she applies a fun-loving imagination and sense of adventure to create stories that are lighthearted and fun, as well as insightful and intriguing.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.551241
null
null
THE BEAST Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two of Misty Fortunes and Absent Hearts. A Two-Hour Adventure for 1st–4th level Characters ALAN PATRICK Adventure Designer Adventure Code: DDAL04-02 Development and Editing: Claire Hoffman, Travis Woodall Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Mo
1934857513
Battletech Record Sheet 3050 Upgrade *OP
Catalyst Game Labs
CAT35161 Record Sheets 3050 Upgrade - Classic Battletech RPG by Catalyst Game Labs<br /> <br />You have grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3050 Upgrade and want to deploy some of those Mechs and vehicles on your gaming table. Grab your dice and start rolling, because these sheets are for you! <br /> <br />Record Sheets: 3050 Upgrade contains more than 85 pre-printed Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than a dozen vehicle sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum introduces fire and artillery, providing a sneak peak of all the advanced rules options provided in Tactical Operations.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.455588
null
null
t Adventure Record# 592 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) The Below Maximums are per TU spent APL 2 max 225 xp; 200 gp APL 4 max 337 xp; 300 gp APL 6 max 450 xp; 400 gp APL 8 max 562 xp; 625 gp APL 10 max 675 xp; 1,050 gp APL 12 max 787 xp; 1,500 gp This Record Certifies that _________________________________________________ Played by_____________________________________________ Player RPGA # Has Completed ____________________________________________________ A Regional Event Set in the Kingdom of Nyrond Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _____________________________ Date: ____________ DM:___________________________________________________ Signature RPGA # ITEMS FOUND DURING THE ADVENTURE Cross off all items N
5990792077
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: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
143493053X
The Adventures of Quacky Taffy and the Mysterious Glob
Kyle Wolff
Kyle J. Wolff lives in Denver, Colorado with his wife Sara, Where he is currently working on getting his Major in Literature. Kyle has always created fun and quirky characters and has been writing stories since he was a child. He created Quacky Taffy and his friends when he was eight years old during creative writing hour in class. He believes reading should inspire the imagination and a sense of adventure and doesn't necessarily need to be about learning a lesson. His goal is to bring lovable, memorable characters that will stay with children for years to come.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.486596
null
null
Ragnarok-A-Bye Baby An adventure for 4-6 'Busters Gamicon Omega 2014 INITIAL SET-UP: If you are playing this adventure with the original Ghostbusters from the RPG box set or ‘Busters you’ve generated for your home games, go nuts and skip over this boring, meandering text and straight to the jiffy-keen adventure awaiting. If you don’t have pre-made characters or if you’re planning this at a convention, you’re in luck! A bunch of pre-generated ‘Busters await you at the back of this manuscript! Print them out, cut them out, and pass them out. Each of the pre-gens also has a bit of descriptive text (“You remind people of…”). This is to help those players who really don’t have a good idea for a character to visualize a personality for their ‘Buster. They are free to come up with their own personality if they wish. The pregens don’t have names or franchises listed either so players can use their own names or come up with something clever like
0789478382
Hyperspace: The Universe and Its Mysteries
DK Publishing
Adult/High School-A companion book to TLC's Hyperspace, this is a guide to the universe. Gribbin provides an introduction to the basic concepts of astronomy and cosmology, such as figuring out distances to stars. He then explores the Big Bang, and looks into whether the universe will expand forever or collapse into a black hole. The author also provides the history of the search for extraterrestrial life and covers quantum mechanics and the "Many Worlds Interpretation." Several spreads on specific concepts such as spectroscopy or Schredinger's Cat are scattered throughout the text. Hyperspace is full of wonderful photos and illustrations that are simply stunning. The text is extremely well designed, with references to other pages that connect to the topic at hand. This makes the book especially accessible for browsing. The explanations are clear, concise, grounded in science, and entertaining. An appealing, informative addition with a fabulous, attention-catching cover.
[ "Science & Math", "Astronomy & Space Science" ]
[ "Science &amp; Math", "Astronomy &amp; Space Science" ]
Science & Math
0.497337
null
null
1 Hyperspace Messenger 1 Stun damage, new weapons, and new defenses. 2 Hyperspace Messenger The Hyperspace Messenger™ is a series of very short  supplements for the White Star™ role‐playing game.  The goal is to create quality usable content which can  be completely explored within the scope of only six  pages. Although this is only the first supplement in the  series, we at DwD Studios hope to release additional  supplements in the years to come.  Although this supplement is designed to integrate to  your White Star™ game, its concepts are fairly universal  and you can, with very little effort, modify it for use in  other games as well.  Cover Art Sade Interior Art Bill Logan Author Bill Logan 1 1 Stunners irearms, swords, laser pistols, grenades, and worse – all waiting to chop your character to bits. Dead. After spending so much time making your character, too. Okay, it’s like 5 minutes, but in this A.D.D.-riddled gaming cul
0793807581
Kuvasz: A Complete and Reliable Handbook (Rare Breed)
Dana I. Alvi
The only full-color guide to the Kuvasz available, this handbook offers the owner or potential owner the most current and helpful information about the breed and the care and training of this unique &amp; intelligent dog. Content includes: Breed History Characteristics &amp; attributes Breed Standard Grooming Nutrition &amp; health care basic obedience Over 75 Color Photographs illustrate this one-of-a-kind handbook.
[ "Hardware & DIY & Home", "Biology & Nature & Biological Sciences" ]
[ "Crafts, Hobbies &amp; Home", "Pets &amp; Animal Care" ]
Hardware & DIY & Home
0.447346
null
null
NEW SPECIES JAWAS SPECIES ABILITIES � • Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 105 XP • Special Abilities: Jawas are smaller than average and count as silhouette 0. Jawas start with one rank in the Gearhead talent and one rank in the Utinni! talent. • Desert Dwellers: When making skill checks, Jawas may remove ⬛ imposed due to arid or hot environmental conditions.
 KUBAZ SPECIES ABILITIES � • Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 105 XP • Special Abilities: Kubaz begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation. Kubaz start with one rank in the Street Smarts talent. INTELLECT BRAWN AGILITY CUNNING WILLPOWER PRESENCE 1 2 3 2 2 2 INTELLECT BRAWN AGILITY CUNNING WILLPOWER PRESENCE 1 2 3 2 2 2 !1 TALZ SPECIES ABILITIES • Wound Threshold: 12 + Brawn • Strain Threshold: 9 + Willpower • S
0871703793
ASM Handbook: volume 4: Heat Treating (Asm Handbook) (Asm Handbook)
Asm
In compiling this new volume on heat treating, the challenge was to produce a book that contained subject matter strongly oriented toward industrial practice but that did not omit discussions of the underlying metallurgical fundamentals. With previously published ASM Handbooks devoted to heat treating, the omission of material on fundamentals was justified by either space limitations and/or the availability of other ASM books that described the physical metallurgy associated with thermal treatments. For example, when the 8th Edition was published in 1964, only 306 pages were related to heat treating (this Volume was divided between heat-treating technology and surface cleaning and finishing). As such, readers were referred to the classic book Principles of Heat Treatment by M.A. Grossmann and E.C. Bain, which was also published in 1964 by ASM. A similar situation arose in 1981 when the expanded 9th Edition Heat Treating Handbook was published. In the year prior to this publication, a completely revised version of the Grossmann/Bain book was prepared by G. Krauss and subsequently published by ASM.<br>The 1980s proved to be a dynamic period for heat-treating technology a decade that witnessed the introduction of new alloys and processes as well as new tools for understanding the response of heat-treated materials. For example, new alloys under active development or brought to market during the 1980s that were not described in previous heat-treating Handbooks included duplex stainless steels, microalloyed (HSLA) steels, low-cobalt maraging steels, austempered ductile iron, directionally solidified and single-crystal superalloys, and aluminum-lithium alloys.<br>Changes in processing include improvements in continuous annealing, induction heating, and surface hardening operations using lasers or electron beams, the commercial viability of plasma-assisted case-hardening processes, and advances in thermomechanical processing.<br>But by far the most dramatic changes in heat-treat technology that have marked the past decade have been those involving newly developed tools for improving process characterization and process control. These include improved instrumentation for controlling furnace temperature, furnace atmosphere, and surface carbon content, the practical application of statistical process control (SPC), and the use of computer modelling for both the prediction of hardness profiles after quenching and the quantitative modelling of properties after tempering or case hardening. It is this latter category of computer modelling that necessitates the inclusion of material on the basic principles or fundamentals of heat treating. For example, there are several articles in this Volume that deal with computer-assisted prediction of steel hardening and hardenability as a function of heat treatment parameters. In this regard, the primary measures of steel hardening are the end-quench hardenability curves (Jominy curves), isothermal transformation (IT) curves, and continuous cooling transformation (CCT) curves. In order to understand how computer programs can be used to calculate such diagrams, some brief background information is provided in several key articles to emphasize how these diagrams make possible the selection of steel and the design of proper heat treatments.<br>Principal Sections<br><br>Volume 4 has been organized into eight major sections:<br>Heat Treating of Steel<br>Surface Hardening of Steel<br>Heat-Treating Equipment<br>Process and Quality Control Considerations<br>Heat Treating of Cast Irons<br>Heat Treating of Tool Steels<br>Heat Treating of Stainless Steels and Heat-Resistant Alloys<br>Heat Treating of Nonferrous Alloys --ASM International
[ "Engineering & Transportation" ]
[ "Engineering & Transportation", "Engineering" ]
Engineering & Transportation
0.505601
null
null
ASC – Converting Heat Errata v1.1 CONVERTING HEAT Only units that track heat follow this step. For units that do not track heat, round their damage subtotals up to the nearest tenth place (e.g., 0.401 becomes 0.5). These are referred to as the unit’s heat-modified damages, even though the unit does not track heat. Such units then skip directly to Determine Final Damage Values on the next page. For units that track heat (’Mechs, aerospace fighters, Small Craft, DropShips, JumpShips, satellite support vehicles, space stations and WarShips), the unit’s damage values may be adjusted based on the heat their weapons and equipment generate in a BattleTech turn versus how much of that waste heat they can dissipate. Units that possess more firepower than their heat sinks can handle will find their maximum potential damage reduced as a result, but may also receive an Overheat Value that can be used to deliver more punch as needed. Heat Output To begin, find the unit’s maximu
1518655386
Strategies for Beating Small Stakes Poker Cash Games
Jonathan Little
http://www.JonathanLittlePoker.com Jonathan Little is a professional poker player who has won over $6,400,000 playing tournament poker over the last 10 years. He also plays high stake cash games on a regular basis. He owns and operates the poker training sites, PokerCoaching.com and FloatTheTurn.com. He posts a weekly educational blog and hosts a podcast at JonathanLittlePoker.com. You can follow him on twitter @jonathanlittle.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.503854
null
null
Wow! Last night we had a great session, featuring a night raid on an anchored prison ship (game’s set in America, 1784). What a fight! I went into the game ready to experiment with methods for removing what little book-keeping there is. I bought Wound tokens from Gale Force 9 so everyone would know at a glance which Wild Cards were sporting Owies. I bought poker chips in many sizes and colors (to denote Shaken, reloading, Wild Attack, etc.). I also lowered the GM Screen. That’s right. I laid it flat so I could refer to it, but the table was “open.” Any hint of GM/ player adversity vanished, and my players started manag- ing bennies, tossing chips under minis, running their Allies (a detachment of Continental Marines), and calculating their hits/misses/damage without me saying much of any- thing. My players rock! And the mini-battle felt very much like a boardgame in some ways (which is what a few of my players really dig). The battle was substantial but not huge (4 WCs + 12
0374194289
Luck: The Brilliant Randomness of Everyday Life
Nicholas Rescher
Luck, an unpredictable, uncontrollable force bringing good or ill fortune into our personal lives, has a vast impact on human affairs, declares University of Pittsburgh philosophy professor Rescher. In a wise, sensible inquiry that throws a floodlight on a topic shrouded in misconceptions, he explores the role of luck in accidents, windfalls, lost or gained opportunities, flukish victimizations; in work, love, daily affairs, elections, war, games and science. Citing Spinoza and the Book of Job, he mulls the unmerited misfortunes that befall good people. Using Pascal, Leibniz and game theory, he interprets gambling as a microcosm of life. Rescher believes that astrology and superstitions are a waste of energy. Instead, he argues, people can guard against bad luck through common caution, insurance, keeping the odds on one's side and extending one's knowledge. He further urges alertness, preparedness and thoughtful timing as means to create and seize favorable opportunities. <br />Copyright 1995 Reed Business Information, Inc.
[ "Philosophy", "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Philosophy" ]
Philosophy
0.545191
null
null
The Serenity Job Randomizer By Jim Davenport Dragonlaird Gaming Copyright 2008 One of the most important elements of a classic Serenity campaign is finding a job. A job keeps you flyin', right? So a Gamemaster needs to provide a steady stream of mundane and interesting jobs and job offers. These tables give them a way to randomize entire jobs or just get some inspiration for their own creations. These basic details can be augmented with existing NPCs or woven into planned plot lines. If nothing else, they keep your PCs moving, working, and taking action in the living 'Verse. The style of these tables is modeled after the classic Paul Jaquays publication (Central Casting: Heroes of Legend, Task Force Games, ISBN 0-922335-00-1) If you can find Central Casting, or the sequel which helps you randomize for science fiction campaigns, consider yourself lucky. In general, roll percentile dice to get a result on a table. The table result will indicate if you should
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.583565
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. URC04-03 The Eyes of the Beholder A One Round D&D LIVING GREYHAWK ® County of Urnst Regional Adventure for APL’s 2-12 Version 1.5 by David Morgan A celestial event opens a doorway to events that happened
0700616071
The Rifle Musket in Civil War Combat: Reality and Myth (Modern War Studies)
Earl J. Hess
"Provides the single best example of what tactical and combat studies of our field should do."&#8212;<b><i>Journal of the Civil War Era</b></i>
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.519264
null
null
The 19th Century was a time of rapid and dramatic change throughout the world. The Industrial Revolution had begun, the monarchies of Europe were giving way to new forms of government, and the United States was expanding into the Wild West at a furious pace. The weapons of the time were also changing rapidly, developing from the Flintlock Musket of the Napoleonic Wars to the breechloading rifles and Gatling Guns of the American Civil War and later periods. Despite the progress made, the weapons of the Wild West were far less efficient than modern firearms. The generally lower ranges and velocities, and dramatically lower rates of fire, result in very different battlefields from those seen in the late 20th century. This difference is most pronounced at ranges of 100 yards or less, the scale at which Phoenix Command is most often used. Such combat in the modern era is extremely brutal, especially in open terrain. The weapons of the Wild West, however, allow players to step ba
1565044053
Mage: The Ascension
White Wolf Publishing
Book by Brooks, Dierd're, Chambers, John, Woodcock, Lindsay
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.503701
null
null
Crown of the Garamantian Sorceror-Kings A Sub Rosa freebie 2 Sub Rosa: Freebie Contents Freebie 1 October 2009 Contributors Publisher: Pointless Mental Cruelty Author: Alex White Cover art: Alex White Interior artists: Alex White Layout/Design: Alex White ContaCt sub rosa Email: subrosa@pointlessmentalcruelty.com Web: http://www.subrosamagazine.org LegaL DisCLaimer Sub Rosa is an independent publica- tion not affiliated with Atlas Games or White Wolf Gaming Studios. Pointless Mental Cruelty is not affiliated with Atlas Games or White Wolf. Ars Magica is © Trident Inc. d/b/a Atlas Games. Ars Magica, Mythic Europe, Covenants and Charting new Realms of the Imagination are trademarks of Trident Inc. Order of Hermes, Tremere and Doissetep are trademarks of White Wolf Gaming Studios. Ars Magica was created by Johnathan Tweet and Mark Rein•Hagen. The intellectual content of Sub Rosa is © and held by the authors. All rights reserved. Reproduction of any issue of Sub Rosa
0399580808
The Accessory Handbook: A Costume Designer's Secrets for Buying, Wearing, and Caring for Accessories
Alison Freer
<i>The Accessory Handbook</i> is a must-have for the fashionable or the fashion challenged. Alisons advicewhich covers everything from how to avoid buying a bad bag to turning a scarf into a shoulder shrugis practical and perfect (and now I know what to do about the fact that every hat is too big for my tiny head!). <br /><b>Jolie Kerr, author of<i>My Boyfriend Barfed In My Handbag And Other Things You Cant Ask Martha</i></b><br /> <i></i><br /> Alison Freer sparkles and makes you want to do the same. Her helpful hints on how to accessorize any outfit can turn a blah look into something special. With Alison's guidance and helpful hints, anyone can look like they paid for a stylist... without actually having to! <br /><b>Sara Rue, actress</b><br /> <br /> "<i>The Accessory Handbook</i> hits that rare sweet spot of both deeply charming and incredibly useful, tackling all of your scarf queries, belt questions, and bracelet conundrumsadmit it, we all have them!with expertise and wit. Its the next invaluable, timeless piece of your wardrobe." <br /><b>Heather Cocks and Jessica Morgan, founders of Go Fug Yourself and authors of <i>The Royal We </i></b>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Graphic Design" ]
Arts & Photography
0.560121
null
null
EN World EN5IDER C outure reaches its pinnacle with this latest line of magi- cal attire from mystical fashion genius Adderley. Perfect for both the highest echelons of society and the deepest dungeons, every- one whoʼs anyone will be wearing something from this new wave of stunning designs. These enchanted trinkets provide adventurers with fantastic cosmetic enhancements that with some clever application can give them a small functional advantage. Writing Andrew Engelbrite Color Art Matthew Burger Editing Mike Myler Layout Eric Life-Putnam Arcane Apparel Enchanted Trinkets: Arcane Apparel | EN World EN5IDER Open Game Content | The game rule information in this article is designated Open Game Content. All other material in this article, including maps and illustra- tions (including illustrations in the public domain), narrative and descriptive text (whether in-character or out-of-character), proper names of characters and/or places, trade dress, “EN Publishing,” “EN World,” “EN5IDER,”
1570671435
Medicinal Mushrooms: An Exploration of Tradition, Healing, & Culture (Herbs and Health Series)
Christopher Hobbs L.AC.
This modern handbook for exploring and understanding the rich traditions of healing fungi in Eastern and Western cultures is the most complete work on the cultural, health-promoting and medicinal uses of mushrooms ever published!. Author Christopher Hobbs thoroughly documnents and details the nutritional and health benefits of over 100 species of edible fungi.
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.631622
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������� David Adams ����� ��� Jen Tracy ������� Mike Myler ������ Eric Life-Putnam F rom  shambling  mounds  to  assassin  vines  and  the  massive  gardens  of  sentient  mushrooms  that  grow  deep  below  the  surface  of  the  world,  most  adventurers  have  come  upon  some  manner  of  exotic  vegetation. They cast a cautious glance  at  vibrantly  colored  fruits  or  flowers,  expecting  signs  of  magic—some  even  take up the study of herbalism looking  to exploit the properties of potent plant  life.  This  article  contains  a  wealth  of  information  to  equip  such  curious  souls.  Each  of  the  following  herbal  ingredients  occupies  a  unique,  some ‐ what  strange  place  within  the  lives  of  the  common  populace,  and  many  are  the subjects of myths and legends. For  those properly trained they are also the  components  used  to  create  powerful  potions  and  curatives—or  even  deadly  poisons. EN World EN����� Open Game Content | The game rule informat
0692459529
Zombie Ranch: A Tale of a Weird New West, Volume 1
Clint Wolf
<b>Clint Wolf, writer:</b> Although he has the kind of name that would suit an Old West hero mighty fine, Clint must admit to being born and raised in Los Angeles, where at various times he has sojourned as an actor, a tech support drone, and even a teacher, while on the writing front he contributed to West End Games, <i>White Dwarf</i> magazine, and <i>The Diplomatic Pouch</i>. After Dawn entered his life he found her often asking advice on turns of phrase or even entire paragraphs of text for various projects she was working on. Her ideas proved infectious as any zombie-inducing virus, so it was only a matter of time before he committed to a full-on team up; and that was just marriage. <i>Zombie Ranch</i> represents a whole new level of complication in the relationship, but one that should hopefully remain positive so long as he doesnt introduce a character dressed in plaid. <br /><br /> <b>Dawn Wolf, artist:</b> Mix 2 cups of artist, 3 tbsp of martial arts, 2 tsps of nerd, and 1/4 tsps of rural Southern California. Stir well and serve. Born in Riverside County, Dawn spent most of her life hiding from the local population through her drawings. Eventually she made her escape to the Los Angeles area, where she cunningly married before they could deport her back. Dawn has showcased her artwork for many years both at the San Diego Comic Con Art Show and her personal gallery website. She has done occasional webcomic strips in the past, such as her oddball journal <i>Bits of Nothing</i>, but <i>Zombie Ranch</i> is the first major collaboration with her husband penning the tale. Please dont listen when she claims to have been raised by ferrets. It only encourages her.
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.479292
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1000[ish] Weird West Plot Hooks  by ​TheCapedCrusader​ » Sat Aug 01, 2009 12:24 am  Thank you! And in gratitude, I went through and separated out the (In Town) encounters into  their own list. What can I say, I play with databases all day long... There were two that were  mis­numbered, so there are 354 Wilderness + 175 In Town for a a total of 529.     Wilderness   1...A crashed wagon with a large steamer trunk containing 1 zombie of LaCroix craft   2...4 Men {Horse Thieve(s)} leading 4 horses with assorted brands on their flanks.   3...5 Dusty Cowpoke(s) riding off into the sunset.   4...A burnt out caravan of 2 dead settlers scalpt by injuns.   5...2 sun bleached skeletons half buried just off the path.   6...A wanderin' "crazy" runs up to you, slaps you on the back yelling "TAG!" then runs off.   7...A lone coyote or wolf.   8...8 Cannibal Cultists who want to eat the Posse (Yum!)...   9...A Pony Express Rider thunders past heading west.   10...5 dusty, tangled, tumbleweeds move nor
0714864749
Marks of Excellence: The Development and Taxonomy of Trademarks Revised and Expanded edition
Per Mollerup
The definitive book on corporate branding.<b>Steven Heller</b>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Graphic Design" ]
Arts & Photography
0.457989
null
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™ ™ Ammunition Variants by Rich Redman The Game Mechanics, Inc P.O. Box 1125, Renton WA 98057 www.thegamemechanics.com ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20. d20 Modern™ and Urban Arcana™ are a trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. Wizards of the Coast® is a registered trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Ammunition Variants ©2003 The Game Mechanics, Inc. All rights reserved. For information on the designation of Open Game Content and Product Identity in this publication, refer to the Appendix. THE GAME MECHANICS and The Game Mechanics logo are trademarks of The Game Mechanics, Inc. All rights reserved. This material is protected under the copyrigh
0785814892
Rune Power: Make Sense of Your Life Through the Wisdom of the Runes (Craft of Life)
Kenneth Meadows
Book looks New. Bright clean dust jacket has some edge wear. Light underlining and notes on some pages. Does not effect readability. Same day shipping.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.59461
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Campaign Opponents Equipment Influence Wardens Characters R-1 Rune Warden careful attention to form and structure. Basque takes a more raw and primitive approach—a way of reaching into the emotional core of universal symbology. Some of the symbols rune wardens employ derive their power from interstitial entities, some from the principles that drive the universe. Rune wardens can tap into the primal essence of symbols to enact their will upon the world. In recent years the flood of new art forms from the First World has opened up new methods of using this power; the concept of abstract symbolization is one being heavily explored by Second World rune wardens though it is not clear yet what result this experimentation will have nor how fruitful the efforts will turn out to be. Hit Die: d4. Action Points: 6 + 1/2 your character level (round down) REQUIREMENTS To qualify to become a rune warden, a character must fulfill all the following criteria. Craft (Visual Art): 8 ran
0968356702
Unholy Worship? The Myth of the Baphomet, Templar, Freemason Connection
Stephen Dafoe
""An excellent book to get started on the long journey to uncover the mystery of the Templars. How it all began and ended including one of the best analyses of the "Baphomet" Enigma. Also included are identifiable links to Freemasonry. A "must" for the beginner in this area." -- <i>Patrick Byrne: Author of "The Lost Secrets of Freemasonry"</i><br /><br />"Fascinating Reading" -- <i>Review Editor Ariadne's Web</i><br /><br />"Not for a long time have I picked up a non fiction book that has so captivated my interests, that I couldn't put it down until I was finished." -- <i>Tony Filippi Toronto Canada</i>
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Social Sciences" ]
Politics & Social Sciences
0.538234
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GLOAMHOLD DEITIES & DEMONS YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN PATREON.COM/RAGINGSWANPRESS DEITIES & DEMONS Deities & Demons offers a comprehensive overview of the various divine and demonic powers commonly worshipped in Ashlar and its surrounds. Herein, gathered together for the first time, are details of humanity’s major and minor powers along with a first look at the dwarven, elven, gnome, halfling and orcish pantheons and the fell, ancient powers of Amon-Pyr and Dagon. This lavishly illustrated supplement is designed for use with the Duchy of Ashlar and the Gloamhold Campaign Guide, and is also compatible with The Lonely Coast. C RE DI TS Design: Creighton Broadhurst Additional Design: Steve Hood Development: Creighton Broadhurst Art: William McAusland and Matt Morrow. Some artwork copyright William McAusland, used with permission. All rights reserved. No part of this publication may be reproduced, store