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0375722211 | Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers | Scott A. Travers | <b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.474111 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
0 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APLs 4-6
� Nil
APLs 8-10 (all of APLs 4-6 plus the following)
� +1 corrosive light crossbow (Adventure; DMG & MIC;
8,335gp)
APL 12 (all of APLs 4-10 plus the following)
� Huge composite longbow (Adventure; PHB)
� Huge great |
1927677467 | Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work | Mario Price | <span>"Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ..."</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>"WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth."</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.440507 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
�
Starmetal (Adventure, CA) (limit 2 ounces)
�
Masterwork large greatclub (Adventure, PHB)
�
Masterwork large javelin (Adventure, PHB)
�
Masterwork large hide armor (Adventure, PHB)
APL 4 (all of APL 2 plus the following)
�
Masterwork large spiked half |
0744005884 | Company of Heroes Official Strategy Guide | BradyGames | BradyGames, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. BradyGames understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.540031 | null | null | quickplay pack
2
Welcome to the City of Heroes RPG Quickplay Pack. With the
information provided here, you can sample of the game and play
through an introductory adventure. Find out more about the City
of Heroes RPG at www.cohrpg.com.
the package
The City of Heroes Quickplay Pack contains three sections.
None are intended for players so if that’s you, get outahere.
This first section covers the important rules of play. The
second part presents a ready to run adventure following from the
events in the Outbreak tutorial featured in the online game. The
last section sketches out the members of the Vindicators Super
Group. These should be handed around to your players. Don’t
worry if you have fewer than six; just play with who you and the
players want. If you have more than six, you can copy one or
more of the sheets and some folks will have to play the same
character.
The Basic Roll
In the Unisystem, players use dice to generate a random
number when their characters |
1594771588 | Adaptogens: Herbs for Strength, Stamina, and Stress Relief | David Winston | "Adaptogenic herbs can be most useful in the quest for health in our stressful society. David Winston and Steven Maimes explain and champion the use and benefits of these important herbs." (<i>James A. Duke, author of The Green Pharmacy</i>)<br /><br />"This is a much needed book, an important update to the materia medica of North America, and constitutes important continuing education on a wide variety of new herbs entering into the North American herbal marketplace." (<i>Paul Bergner, Medical Herbalism, Winter 2007</i>)<br /><br />"It's about time a book took on the subject of immune herbs, and this one does an excellent job of explaining why they are so effective at combating stress-induced illness. The text is very easy to read and understand, but still contains the latest scientific research, all well referenced." (<i>American Herb Association, Vol. 23:1, April 08</i>)<br /><br />“Brilliant! Fully researched, full of information not readily available, as well as being practical and easy to digest. The authors have managed to blend the traditional and recent scientific information into a fully comprehensive and informative text. This will become a classic, a definitive work on this most important group of medicinal plants.” (<i>Rosemary Gladstar, founder of United Plant Savers and author of Herbal Healing for Women</i>)<br /><br />“Essential reading for all involved with adaptogens, whether practitioners or consumers. This is the first comprehensive guide to adaptogens based on good herbalism, good science, and NO hype! A truly excellent book.” (<i>David Hoffmann, BSc, FNIMH, author of Medical Herbalism and Herbal Prescriptions after 50</i>)<br /><br />“With <I>Adaptogens</I>, David Winston and Steven Maimes have finally made this important healing concept accessible to a wider audience. We need adaptogens--gentle remedies that, over time, have the powerful effect of restoring and protecting our health on many levels. David Winston’s vast clinical and practical knowledge of herbs adds tremendously to the value of the book.” (<i>Christopher Hobbs, author of Handmade Herbal Medicines and Natural Therapy for Your Liver</i>)<br /><br />"There is so much valuable information packed into this volume that I am grateful to have my own copy and will keep it close by as a very handy reference" (<i>Marjorie Tietjen, Price-Pottenger: Journal of Health and Healing, Volume 34 / Number 2, September 20</i>) | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Alternative Medicine"
] | Medicine & Health Sciences | 0.415908 | null | null | Expanded Cantrips
A supplement for the 5th edition of dungeons and dragons
By Abcras Shadow
Why this supplement?
If you have ever felt like the utility
cantrips are lacking in flair and ability
Then this is the supplement for you. In this supplement you
will gain the tools necessary to let your players expand the
power and utility of their choosen utility cantrips. This
supplement will give you two distinct ways of handling the
progression of utility cantrips. A simple scaling that increases
the cantrips' power just like their damaging counterparts &
points that can be distributed to empower your players'
favorite cantrips.
Different playstyles
There are a lot of different ways to play D&D and this
supplement aims to accomodate as many as possible. Below
is listed a couple of different ways to handle the progression
of utility cantrips and a guide to make the supplement easier
to read.
All cantrips are upgraded
All of a character's cantrips are upgraded from the start. This
means that |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.600792 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the
Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20.
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and
Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the
United States of America. Any reproduction or u |
0375722211 | Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers | Scott A. Travers | <b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.475976 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
2 or 4 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
All APLs
�
Brooch of shielding (Adventure; DMG)HQ
�
Hat of disguise (Adventure; DMG)HQ
�
Ring of communication (Regional; MIC)
Adventure Record#
597 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 2
max 450 xp; 450 gp
APL 4
max 675 |
0692279520 | Lessons from Aesop: Elementary Print Copywork | Amy Maze | Hi, Im Amy! I am a homemaker, mother, child of God, blogger, and owner of Classical Copywork. I love to learn, plan, and create. When I am not teaching my children or spending time with my husband, you will find me blogging at Living and Learning at Home and creating new copywork packs like this one! | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.490383 | null | null | Ptolus Adventure Maps: Pythoness
House contains 36 miniatures-scale
map tiles depicting the fifty encounter
areas covered in chapter 1 of The Night
of Dissolution, a Ptolus adventure from
Malhavoc Press.
Pythoness House is a square keep with
a tall western tower, an exterior walk-
way connecting keep and tower, and an
impressive gatehouse with twin guard
towers. Although not really all that
big, the complicated architecture pro-
vides many little nooks and crannies to
explore. These map tiles will take your
players from the haunted upper towers
to the hidden secrets deep within this
former chaos cult front.
Print:
• Ptolus Adventure Maps are designed to be printed on your
home printer.
• Print all the tiles or only the tiles you need - it is completely
up to you.
• Each tile is offered on its own page so you can be selective
and print only what you need.
• When printing, make sure that the Print to Fit Page option is
clicked OFF so that the tiles will retain their one |
0786965983 | Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement) | Wizards RPG Team | Adventure design and development by Chris Perkins and Jeremy Crawford. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.498387 | null | null | 1
Self-
fulfilling
Prophecy?
A short adventure for four
11th-level player characters
CREDITS
Design:
Gwendolyn F.M. Kestrel
Editing and Typesetting:
Sue Weinlein Cook
Editorial Assistance:
Penny Williams
Cartography:
Rob Lazzaretti
Illustrations:
Todd Harris
Web Production:
Julia Martin
Web Development:
Mark A. Jindra
Graphic Design:
Sean Glenn, Cynthia Fliege
Based on the original DUNGEONS & DRAGONS®
game by E. Gary Gygax and Dave Arneson and on
the new edition of the DUNGEONS & DRAGONS
game designed by Jonathan Tweet, Monte Cook,
Skip Williams, Rich Baker, and Peter Adkison.
D&D, DUNGEONS & DRAGONS, MONSTER MANUAL, DUNGEON MASTER, FORGOTTEN
REALMS, and GREYHAWK are registered trademarks owned by Wizards of
the Coast, Inc. The d20 logo is a trademark owned by Wizards of the
Coast, Inc. All Wizards characters, character names, and the distinctive
likenesses thereof are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the U |
0741438666 | Greenfire: the deep sacred mystery: An Intuitive History of the Fifth Century in Celtic Country | Pamela Coy | Pamela Coy studies and teaches spirituality from various perspectives, believing the spirit calls to the creativity and artist in all of us. She has a 2006 Doctor of Ministry degree from the University of Creation Spirituality, now Wisdom University, and a 1982 Master of Divinity degree from Iliff School of Theology in Denver and a 1972 B. A. in history from University of California, Los Angeles.<br /><br />Since 1982 she has been an ordained minister in the United Methodist Church in Northern California.<br /><br />Ultimately her home is in Oro Fino, in the far north of California, with her husband Earl. She is surrounded by, and often taught by, a dog, cats and wild creatures of all sorts. | [
"Literature & Fiction",
"Fairy Tales, Folk Tales & Myths"
] | [
"Literature & Fiction",
"Mythology & Folk Tales"
] | Literature & Fiction | 0.535124 | null | null | Secrets of Fire 5
Tethyn culture originated in what is now Spain. Had
the people of this provincial and wooded land been
more willing to cooperate with one another in the early
days, Tethys might have rivaled Atlantis as a great
nation of the mythic age. It was the first civilization of
man to maintain a semi-feudal society, but more impor-
tantly, it developed without the influence of fae, drag-
ons, titans, or any other of the older races whose exis-
tences or practices shaped the kingdoms of man. Their
pride and racial unity
allowed them to resist
such inroads from other
races, even subconscious
ones, and so they clung to
the cultural facets they
had developed on their
own. Some suggest that
this independence led to
the continuance of Tethyn
language
beyond
the
mythic age and into the
modern, resulting in an
island of linguistic inde-
pendence in the Pyrenees
of Europe.
However, this same
pride forbade them from
bowing to Atlantis during
its expansionist period;
instead they attem |
0631210261 | The World of Cities: Places in Comparative and Historical Perspective | Anthony M. Orum | <i>The World of Cities</i> is an intellectually strong andup-to-date synthesis, one that should prove useful to both studentsand sophisticated analysts alike. <i>Harvey Molotch,University of California at Santa Barbara and New YorkUniversity</i> <br /> | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Social Sciences"
] | Politics & Social Sciences | 0.633015 | null | null | ®
™
City
Map Folio
City
Map Folio
Cartography by Robert Lazzaretti
paizo.com #1438881, Demon Pirate <thedemonpirate@gmail.com>, Jun 10, 2010
539947
©Paizo Publishing, LLC. 2009
paizo.com #1438881, Demon Pirate <thedemonpirate@gmail.com>, Jun 10, 2010
539947
©Paizo Publishing, LLC. 2009
©Paizo Publishing, LLC. 2009
©Paizo Publishing, LLC. 2009
©Paizo Publishing, LLC. 2009
©Paizo Publishing, LLC. 2009
SIX SISTER CITIES
A
necessity of all civilized societies, cities are the pride of any
nation and the mark of an empire’s power. By a city’s size and
prosperity can the traveler note a kingdom’s health and power,
by the architecture of its buildings its culture and arts, and by the
words and actions of its citizens the strength of its spirit. No two
cities are exactly alike, and in a world as diverse as Golarion, these
differences are nowhere more apparent than in the city’s shape and
the layout of its streets. This map folio presents six such cities,
each in the format of a |
0880709022 | What the Bible Says about Angels | Dr. David Jeremiah | Dr. David Jeremiah is pastor of Shadow Mountain Community Church in San Diego and host of the nationwide radio program Turning Point. He is the author of several books, including The Power of Encouragement and What the Bible Says about Angels.<br><br><br><i>From the Trade Paperback edition.</i> | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.657442 | null | null | THE ANGEL
Print pages 5–6
When you’re lying in the dust of Apocalypse World
guts aspilled, for whom do you pray? e gods? ey’re
long gone. Your beloved comrades? Fuckers all, or you
wouldn’t be here to begin with. Your precious old
mother? She’s a darling but she can’t put an intestine
back inside so it’ll stay. No, you pray for some grinning
kid or veteran or just someone with a heartshocker
and a hand with sutures and a 6-pack of morphine.
And when that someone comes, that’s an angel.
Angels are medics. If you want everybody to love you,
or at least rely on you, play an angel. Warning: if things
are going well, maybe nobody will rely on you. Make
interesting relationships so you’ll stay relevant. Or
sabotage things, I guess.
THE BATTLEBABE
Print pages 7–8
Even in a place as dangerous as Apocalypse World,
battlebabes are, well. ey’re the ones you should walk
away from, eyes down, but you can’t. ey’re the ones
like the seductive blue crackling light, y’know? You
mist |
1568585594 | Rise of the Dungeon Master: Gary Gygax and the Creation of D&D | David Kushner | "The remarkable story of one of the most influential games in the world comes to life in this graphic novel. D&D had a huge impact not only on my life, but also how I thought about engaging people and building community."<b><i><strong>Alexis Ohanian</strong>, cofounder of Reddit</i></b><br /><br />"The funny, touching, and altogether incredible origin story of one of the most important figures in twentieth-century fantasy. Gary Gygax opened a portal that will never close."<b><i><strong>Lev Grossman</strong>, author of <em>The Magicians Trilogy</em></i></b><br /><br />"Role-playing its way to the truth, shrinking the history of gaming to the tabletop, [this book] is a perfectly unclassifiable tribute to Gary Gygax, D&D, and the countless adventurers they inspired."<b><i><strong>Hilary Chute</strong>, author of <em>Disaster Drawn</em></i></b><br /><br />"<i>Rise of the Dungeon Master</i>, beautifully illustrated by Koren Shadmi, is both a moving portrait of two creative outsiders and a chronicle of how a new kind of storytelling changed pop culture forever."<b><i><strong><em>Ars Technica</em></strong></i></b><br /><br />"A fitting tribute to those behind the early pen-and-paper games."<b><i><strong><em>Wired</em></strong></i></b><br /><br />"<i>Rise of the Dungeon Master</i> is a charming retelling of an origin story that is now practically a legend."<b><i><em><strong>National Post</strong></em></i></b><br /><br />"Although the story of Gygax and D&D's tumultuous beginnings have already become the stuff of legend, <i>Rise of the Dungeon Master</i> recounts that history in a way that's authentic to the spirit of the game beloved by millions of people."<b><i><strong><em>The Columbus Dispatch</em></strong></i></b> | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.767788 | null | null | Dungeon Master: The Life and Legacy of
Gary Gygax
By David Kushner
03.10.08
Gary Gygax was photographed during GenCon 2007.
Image: Rainer Hosch
Redesign the Wired.com Logo, Dungeons & Dragons-Style
Editor's note: Wired contributing editor David Kushner visited Gary Gygax at the
Lake Geneva Convention last June. We were preparing a package of articles about the
father of Dungeons & Dragons and the upcoming revised edition of the game he
created when we received the sad news of his death. We are running this story now in
remembrance of Gygax and in celebration of his staggering achievements. Later this
month, we will run the additional articles about D&D as well as excerpts from the
extensive interviews used in reporting this story. We extend our deepest condolences to
Gygax's family.
You arrive at a small town by a large lake. Down a road, there is a yellow Victorian house
with an American flag. There are revelers here. They stand on the front lawn swilling ale
and eati |
0394530691 | Curse of Xanathon: Dungeons and Dragons, Expert Set Adventure Module, No. X3 | Doug Niles | dungeons and dragons adventure module contains all relevant papers and cover. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.581571 | null | null | A 1st Level Dungeon Crawl Classics Adventure
By Mark Bishop
The
Expedition
Frost Fang
© 2016 Purple Sorcerer Games
II
Be sure to check out the separate appendix PDF that
comes with the Frost Fang Expedition. It's filled with
tips for running the adventure, paper miniatures,
patron spell sheets, and easily printable versions of
all the maps and images included in the adventure!
An Instant Acti on
Dungeon Crawl Classics RPG Adventure
for 4-8 1st Level Adventurers
By Mark Bishop
Introducti on .................................................................................. 3
Running the Frost Fang Expediti on/History of Neverthawes .......... 4
Dagon’s Note ............................................................................... 10
People and Places ........................................................................ 11
Player Introducti on ...................................................................... 12
Rumors and Scu� lebu� ................................. |
1844162265 | Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1 | T.S. Luikart | <b>Green Ronin Publishing</b> was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include <i>Mutants & Masterminds, Book of the Righteous,</i> and <i>Freeport: The City of Adventure</i>. Point your browser to www.greenronin.com for more info. | [
"Teen & Young Adult & College",
"Science Fiction"
] | [
"Teen & Young Adult",
"Science Fiction & Fantasy"
] | Teen & Young Adult & College | 0.583041 | null | null | 1
Sorcerers of the South
A supplement for Warhammer Fantasy Role Play 2nd
Edition, covering the magicians of the Southern
lands of Tilea, Estalia, and Araby
By Hectorius
2
This is a completely unofficial, fan-written supplement for Warhammer Fantasy
Roleplay 2nd Edition.
All relevant trademarks and copyrights are used without permission and in no way
intended to challenge their ownership by Fantasy Flight Games and Games
Workshop.
Warhammer Fantasy Roleplay © Games Workshop Limited 1986, 2005. This edition ©
Games Workshop Limited 2012. Games Workshop, Warhammer, Warhammer Fantasy
Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names,
creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and
unit insignia, characters, products and illustrations from the Warhammer World and
Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd
1986-2014, variably |
B0006XIVJI | Dungeons & Dragons: Rules for Fantastic Medieval Role Playing Adventure Game Campaigns | Gary Gygax | Early edition of Dungeons & Dragons, known as the "Holmes edition," edited, clarified, and condensed the rules from the little brown books. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.673553 | null | null | v1.0
Copyright 2003 by Trigee Enterprises Company. Lejendary Adventure is a trademark of Trigee Enterprises.
All rights reserved under copyright and trademark.
Welcome to the Lejendary Adventure™
Fantasy Role-Playing Game. The latest
creation of Gary Gygax, the game
allows players to engage in all manner
of fantasy play, limited only by their
imaginations.
This special preview of the game offers
an overview of the system, sample
game characters, and an adventure that
can be played in an evening.
We hope you like what you read, and
that you will continue to examine the
whole Lejendary Adventure™ line
from Hekaforge Productions.
Downloaded from Dragonsfoot website - HTTP://WWW.DRAGONSFOOT.ORG
Lejendary Adventure™ Quick Start Rules
2
THE LEJENDARY RULES
The Lejendary Adventure game rules are
designed to facilitate the creativity of the participants
without shouldering them with a weighty body of
rules and restrictions. The rules presented herein are
streamlined and focused to provide y |
0760711089 | The Goblin Companion: A Field Guide to Goblins | Brian Froud | Earthy, enigmatic, and--until now--elusive, the goblin is little known and even less well understood. Thanks to Brian Froud's discovery of the notebooks of Dashe, a goblin portraitist, this rare breed is now an open book. This is a definitive, profusely illustrated field guide to the goblin world, annotated by Terry Jones, Monty Python professor emeritus of Obscure, Absurd and Truly Hilarious Arts. Full-color illustrations. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.587712 | null | null | 1
Goblins of the Faerie Woods
Daniel J. Bishop
2
Faerie Wood
3
Goblins of the
Faerie Wood
A campaign element to help you create a rich campaign
environment for use as a 0-level funnel or for 1st level characters.
By Daniel J. Bishop • Cover Design by Brett Neufeld • Cartography by
Paratime Design (Tim Hartin) • Editing by Perry Fehr • Interior Art by
Gary Dupuis, Brett Neufeld • Layout by Mark Gedak
Playtesters: Heather Bishop, Morgan Clayton, John Clayton, Jace Schultz,
Bob Wolff.
Introduction
Any role-playing game session can take a left turn at Albuquerque, leaving
the poor Game Master wondering what to do next. This is even truer for the
dedicated Dungeon Crawl Classics judge, who discovers that patron quests,
divine disapproval, and the requests of gods to pay back divine favor can
make the game take incredible new turns with the roll of a few dice.
Add to this the advice urging players to “Quest For It” when they want some-
thing unusual for their characters, and you |
1531902413 | The Crack Calendar By Eric Decetis 2018 Boxed/Daily Calendar (CB0241) | Sellers Publishing | Award-winning cartoonist Eric Decetis is the first to admit that he's a little cracked. With universal appeal Eric's single-panel cartoons are enormously popular, and The Crack Calendar features 13 of his funniest! We defy anyone to look through this calendar without cracking a smile. | [
"References & Guides & Self-Help ",
"Religion"
] | [
"Religion & Spirituality",
"Worship & Devotion",
"Inspirational"
] | References & Guides & Self-Help | 0.448429 | null | null | Not for resale. Permission granted to print or photocopy this document for personal use only.
The Clockwork Laboratory
Part Two of the Ruined Tower of the Tempest Mage
Knock, knock, open the door.
Tick tock, time is short.
Stalk, stalk, it comes for you.
How will you open the lock, once you can no longer wind the clock?
A four-hour adventure for 5th-10th level characters
Design Jeremy Vosberg
Art Ben Siekert
Development Greg Marks
Adventure Code CCC-CIC-02
Produced by Cold Iron Conventions
Sponsored by Draxtar Games
Organized Play: Chris Lindsay
Version 3
D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett
D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan
Patrick
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon M |
0316134112 | The Twilight Saga Breaking Dawn Part 1: The Official Illustrated Movie Companion | Mark Cotta Vaz | Praise for <em>New Moon</em>: <br />-"Teens will relish this new adventure and hunger for more."--<em>Booklist</em><br />-"[A] near-genius balance of breathtaking romance and action."--<em>VOYA</em><br />-"<em>New Moon</em> will ... leave [fans] breathless for the third."--<em>School Library Journal</em> <br /><br />Praise for <em>Eclipse</em>: <br />-"Move over, Harry Potter." - <st1:country-region w:st="on"><st1:place w:st="on"><i>USA</i></st1:place></st1:country-region><i> Today</i><br />-"[Stephenie Meyer is] the world's most popular vampire novelist since Anne Rice" - <i>Entertainment Weekly</i><br />-"Meyer's trilogy seethes with the archetypal tumult of star-crossed passions, in which the supernatural element serves as a heady spice." - <i>The New York Times</i><br /><br />Praise for <em>Twilight</em>:<br />-A <em>New York Times</em> Editor's Choice<br />-A <em>Publishers Weekly</em> Best Book of the Year<br />-An Amazon Best Book of the Decade...So Far<br />-An <em>American Library Association</em> Top Ten Best Books for Young Adults | [
"Teen & Young Adult & College"
] | [
"Teen & Young Adult",
"Art, Music & Photography"
] | Teen & Young Adult & College | 0.58547 | null | null |
Characters
With Class
Twilight’s Dawn
Twilight’s Dawn
Issue #1 [April 2011]
Are you ready for Ragnarök?
The Black
Hand Strikes!
Two distinct groups of
characters are currently
exploring (and play testing) the
lands of Rhune: Dawn of Twilight.
The first group meets locally (here
in Kuwait) and the other group
plays through less conventional
means – using the ‘play-by-post’
method.
Each issue, we will showcase one of
their characters, complete with
statistics and goals.
The Campaign Journal:
In our very first session, our heroes gathered – at the
request of Misses Ari Naraheim – at her home south of the
Westwald. Each, having received a letter of invitation, traveled
for days to arrive her remote vacation home. The heroes arrived
to discover that not only was Ari nowhere to be seen, but her
once beautiful home was little more than a pile of smoking ruins.
Most of her windows were broken and the sturdy lock that once
barred her front door was smashed to |
0935696334 | Dwellers of the Forbidden City: An Adventure for Character Levels 4-7 (Advanced Dungeons & Dragons) | David Cook | Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City! Information is presented here to reconstruct this exciting tournament and even more has been given to expand play. Here characters may adventure several times in a unique and interesting mini-campaign. Included in this module are background and tournament notes, referee's keys, new monsters, pre- generated characters, and eight different maps. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.578136 | null | null |
DWELLERS AMID BONES
RAGING SWAN PRESS
AN ADVENTURE FOR 5TH-LEVEL CHARACTERS
G M ’ S R E S O U R C E S
100% Crunch: Skeletons
$5.99
�
100% Crunch: Zombies
$5.99
�
Antipaladins
$3.99
�
Bandits of the Rampant Horror
$3.99
�
Barroom Brawl
$1.99
�
Caves & Caverns
$10.99
�
Cultists of Havra Zhoul
$4.99
�
Dark Oak
$4.99
�
Dark Waters Rising
$5.99
�
Dungeon Dressing: Altar
$1.99
�
Dungeon Dressing: Pits
$1.99
�
Dungeon Dressing: Pools
$1.99
�
Dungeon Dressing: Secret Doors
$1.99
�
Dungeon Dressing: Stairs
$1.99
�
Dungeon Dressing: Statues
$1.99
�
Dwellers Amid Bones
$3.99
�
Fellowship of the Blackened Oak
$3.99
�
Frost Giant Pirates of the Icy Heart
$3.99
�
Gibbous Moon
$2.99
�
Portentous Dreams
$1.99
�
Random Hill Encounters
$3.99
�
Random Marsh Encounters
$3.99
�
Random Woodland Encounters
$3.99
�
Random Woodland Encounters II
$3.99
�
Random Urban Encounters
$3.99
�
Scions of Evil
$13.99; print $19.99
�
Shadowed Keep on the Borderlands
$ |
1909602183 | Under the Witching Tree: A Folk Grimoire of Tree Lore and Practicum | Corinne Boyer | Corinne Boyer is a folk herbalist, teacher, and writer with a passion for traditions surrounding plants and folk magic. She has been studying and working with plants since 1998. Corinne has taught community herb classes since 2005 and teaches weekly classes out of her home with a focus on wild crafting, medicine making, plant lore, folk medicine and magic. She is most inspired by the 'old ways' of the village rustic, which included not only physical medicine but also magical medicine and a deep connection to the spirit world. Her first book is Under the Witching Tree, published by Troy Books. She is currently working on numerous writing projects that involve plants and folk magic. She lives with her family in the forest of the beautiful Pacific Northwest. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.527492 | null | null |
DUNGEON DRESSING: STATUES
Creighton Broadhurst
R A G I N G S W A N P R E S S
T H E L O N E L Y C O A S T
The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding,
trackless forests separate the folk of the Lonely Coast from the gaudy lights of
civilisation. This free mini‐campaign setting is easy to drop into any campaign.
Retribution
$7.99, print $9.99
�
Road of the Dead
$5.99, print $7.99
�
Swallowfeld
$4.50
�
The Lonely Coast
Free!
�
G M ’ S R E S O U R C E S
GM’S RESOURCES augment game play by reducing GM prep time.
Antipaladins
$3.99
�
Bandits of the Rampant Horror
$3.99
�
Barroom Brawl
$1.99
�
Caves & Caverns
$10.99
�
Cultists of Havra Zhoul
$4.99
�
Dark Oak
$4.99
�
Dungeon Dressing: Statues
$1.99
�
Fellowship of the Blackened Oak
$3.99
�
Random Hill Encounters
$3.99
�
Random Marsh Encounters
$3.99
�
Random Woodland Encounters
$3.99
�
Random Woodland Encou |
1608872084 | The Cinematic Art of World of Warcraft: Wrath of the Lich King | Blizzard Entertainment | Known for blockbuster hits including World of Warcraft and the Warcraft, StarCraft, and Diablo franchises, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment software renowned for creating some of the industrys most critically acclaimed games. Blizzard Entertainments track record includes thirteen #1-selling games and numerous Game of the Year awards. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Other Media"
] | Arts & Photography | 0.490235 | null | null |
Wolves
i n t h e B o r d e r l a n d s
B e a s t s & B a r B a r i a n s
One Sheet #3
A Sword and Sorcery Savage Worlds One Sheet for Beasts and Barbarians
By David thomas and Umberto Pignatelli
Cover by Jeremy Mohler, Standart Stock Art 02 by Empty Room Studios Publishing
Layout: winnicki art studio | www.winnicki.pro
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com.
Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permis-
sion. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. Some
artwork copyright Michael Hammes and Philip Reed, used under license. www.roninarts.com
©2011 Gramel Justyna Koryś, Beasts and Barbarians, Dread Star Dominions and all related marks and logos are trademarks
of Gramel Justyna Koryś. All Rights Reserved.
3
“Nobody goes into Black Forest willingly. O |
161655570X | Art of Evil Within | Bethesda Games | "Bethesda's true-blood scare-'em-up is the headline act in PS4's horror show not just for the name attached to it, but for its ability to get under your skin and make you feel hunted, relying on your wits rather than your trigger finger." <i>--OfficialPlaystationMagazine</i><br /><br /> <br /><br />"The Evil Within will be a title where one of the originators of the survival horror genre returns to give a master class in making players squirm in their seats."<i>--Kotaku</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Other Media"
] | Arts & Photography | 0.552849 | null | null | O
1
Evil Beagle Games Presents
Only the Worthy
Written by
Scott Corum
Edited by
Sean Patrick Fannon, Carinn Seabolt
Graphic Design & Layout
Aaron Acevedo, Jason Engle
Permission is granted to print this ebook. No site license is given.
Shaintar is copyright 2008-2013, Sean Patrick Fannon. All rights reserved. Shaintar, Epic High Fantasy, and all associated trademarks and logos are
the property of Sean Patrick Fannon DBA Evil Beagle Games. This material is protected under the Copyright Act of the United States of America. Any
reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of Sean Patrick Fannon.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all
associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty
as to the quality, viability, |
156608086X | Group Improvisation: The Manual of Ensemble Improv Games | Charna Halpern | Who would have thought that participating in group improvisation could be so enlightening and rewarding! Peter Gwinn has developed The Group Mind at Improv Olympic in Chicago to create a new awareness in the mind and spirit of acting students and professionals. Over forty improvisation games are included for developing group chemistry: creation, bonding, dynamics, energy, focus and more. Techniques are discussed for breaking the ice, agreement, listening and support, teamwork, quick thinking and having fun! The Group Mind, the holy grail of improvisation, is created by a synergy between improvisation participants. It is like ESP. It is the feeling of being part of a greater entity, a sense of excitement, belonging, importance that takes acting skills to a new level. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Performing Arts"
] | Arts & Photography | 0.411215 | null | null | Circe Unmastered
Rules for Random Play
�������������
Role-playing games are meant to be run with an impartial referee who plans out adventures ahead of
time and looks over all the myriad details of running the game. But sometimes the referee can’t run a game.
Typically when this happens, the playing group either cancels the session entirely, or ends up playing a
board game. But it doesn’t have to happen this way. The rules detailed in this document allow the players
to run a session without a designated referee, and with no more than fifteen minutes of pre-game
preparation. It gets around the DM problem by separating the DM’s work into six main tasks.
Essentially, the game is run via a set of random tables, with each player using die rolls and their own
common sense to carry out their assigned task. Each player is required to use a little discretion and a little
impartiality, but only in one area of the game; and so they are still able to play and advance their charac |
0786912499 | Greyhawk: The Adventure Begins (Advanced Dungeons & Dragons) | Roger Moore | Extensive histories of the Flanaess and the Domain of Greyhawk. A place-by-place description of the City of Greyhawk. A 16-page map booklet with new and updated maps of towns and adventuring sites in the central Flanaess. Updates on famous people - good and bad. The seeds for thousands of new adventures. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.660092 | null | null | The Players Guide for UK
Credits
Design and Development: Creighton Broadhurst, Gerard Cummins,
Paul Looby, John Leeper, and Sean Connor.
Editors: Creighton Broadhurst, Paul Looby and Taz
Graphic Design: Ian Richards
Cartography: Simon Butler, Bill Howard, and Paul Looby
Typography: Simon Butler and Taz
Project Manager: Sean Connor
Proof Readers: Gerard Cummins, Paul Looby, Ratty, Simon Butler, Creighton Broadhurst, Sean
Connor, Taz and Stuart Kerrigan
Special Thanks: Erik Mona, Denis Tetreault, Noel Graham
Based on the original DUNGEONS & DRAGONS created by E. Gary Gygax and Dave
Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet,
Monte Cook, Skip Williams, Richard Baker and Peter Adkinson.
Based on the original GREYHAWK campaign by E. Gary Gygax, Carl Sargent and
Roger E. Moore
References: The Adventure Begins by Roger E. Moore
Dungeons & Dragons Gazetteer by Gary Holian, Erik Mona, Sean K Reynolds, Frederick Weining
From the Ashes by Carl Sargent
Gr |
1587902028 | How Belief Stories Matter / An Approach to Myth | Marcelline Krafchick | Marcelline Krafchick's new book is a riveting guide to global mythology for a 21st-century audience. This brilliantly executed study offers nothing short of an intellectual revolution proposed by a profound literary and philosophical sensibility. As the author reminds us, mythmaking (mythopoesis) is universal. --Dr. Suzette A. Henke, Endowed Chair, Thruston B. Morton Professor of Literary Studies, University of Louisville, Louisville, KY<br /><br />Professor Krafchick's book is thoroughly scholarly, as the Foreword and her bibliography indicate, yet she wears her scholarship lightly. . . . Ultimately, her book is testament to understanding other peoples and cultures, to go beyond the simplistic dismissals of past tales . . . .as primitive, unimportant because linked to pagan religions, or, most damning of all, different from what we believe and are familiar with. She does do comparative mythology, but subtly, respecting the wide range of belief-stories. . . . Her book would be a valuable addition to both mythology courses and religion courses. It s thoroughly masterful. --Dr. Peter L. Hays, Professor Emeritus, English Department at the University of California, Davis<br /><br />In addition to imparting much useful knowledge about myth and myths, Krafchick writes with clarity and beauty, breadth of knowledge, concise intellect, wit and wisdom. It is clear that she has thoroughly enjoyed her decades-long romance with myth and story: the storyteller and listener can enjoy the language that weaves the story. . . they savor the words. Indeed, so does Krafchick savor the words, as will we when we read her delightful weavings. --Dr. Miriam Robbins Dexter, University of California at Los Angeles | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.561793 | null | null | Mythos
Mythos is a new Skill representing a character’s knowledge of and exposure to the horrible
realities of Thing That Mankind Was Not Meant to Know. Unlike other skills, characters without
the Mythos skill are not assumed to have any significant knowledge of the Unthinkable at all,
and thus this skill cannot be defaulted to or used in any way until it has been raised to at least
Average (+1). Further, no character may begin play with this skill, nor may it be intentionally
advanced at Milestones. Mythos is only advanced through confrontations with the Unknowable
or through the careful study of a few, specific books. See the Advancement section below for
details.
●
Overcome: You can use the Mythos skill when forced to face the Unimaginable. Whe |
1558888470 | A Dictionary of Similes | Frank J. Wilstach | Originally published in 1916. This volume from the Cornell University Library's print collections was scanned on an APT BookScan and converted to JPG 2000 format by Kirtas Technologies. All titles scanned cover to cover and pages may include marks notations and other marginalia present in the original volume. | [
"References & Guides & Self-Help ",
"Dictionaries & Thesauruses"
] | [
"Reference",
"Dictionaries & Thesauruses"
] | References & Guides & Self-Help | 0.44248 | null | null | acceptance of Simians, with some valu-
ing them for their bravery and strength,
while others seeing them as little more
than animals.
Alignment
Many Simians follow a code of honor
and follow some sort of lawful align-
ment. A lawful evil Simian may be a
cruel and cunning, while one that is
lawful good might be noble and stead-
fast. A Simian always seeks to prove
themselves in their chosen profession.
Simian Racial Traits
• +2 Strength, +2 Dexterity, -2 Charisma:
Simians are strong and agile, but their
bestial appearance is met with hesitation
by many other races
• Medium: Simian are Medium creatures
and have no bonuses or penalties due to
their size.
• Normal Speed: Simians have a base
speed of 30 feet.
• Climbing: Simians have a climb speed
of 30 feet and gain a +8 racial bonus on
Climb checks
• Fearless: Simians code of honor gives
them a +2 racial bonus on all saving
throws against fear.
• Intimidate: Simians receive a +2 racial
bonus to intimidate checks.
• Low-L |
0786949309 | Bronze Dragon Codex (The Dragon Codices) | R.D. Henham | R.D. HENHAM is a scribe in the great library of Palanthas. In the course of transcribing stories of legendary dragons, the author felt a gap existed in the story of the everydragon: ordinary dragons who end up doing extraordinary things. With the help of fellow scribes and Sindri Suncatcher, R.D. has filled that gap with these books. | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.513684 | null | null |
i
Codex Three of the Enchiridia Mysteria
ii
Legalese
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the
USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with
permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2018 by Mark Burton (a.k.a. Lord Rumfish) and published under
the Community Content Agreement for Dungeon Masters Guild.
Design: Mark “Lord Rumfish” Burton.
Art: DMs Guild Creator Resources presented by Wizards of the Coast, Black and White Stock
Art featuring David Lewis Johns and Luigi Castellani, Character Stock Art featuring David Revoy presented by Arcana
Games, Character Stock Art II featuring Christof |
0425251179 | Archangel's Shadows (A Guild Hunter Novel) | Nalini Singh | <b>PARANORMAL ROMANCE DOESNT GET BETTER THAN THIS. <i>Love Vampires </i><br /><br />Praise for the Guild Hunter novels of Nalini Singh </b><br /><br />A breathtaking journey.<i>Romance Novel News </i><br /><br />Powerful, raw, intense, darkand so intimate.<i>Smexy Books </i><br /><br />Amazing in every way!Gena Showalter, <i>New York Times</i> bestselling author<br /><br />Stuns with intensity.<i>Romance Junkies</i><br /><br />A roller-coaster ride of a series.<i>The Romance Reader </i><br /><br />Intense, vivid, and sexually charged.<i>Publishers Weekly</i> (starred review)<br /><br />MesmerizingFascinating world-building.<i>Bitten by Books</i><br /><br />Completely awe-inspiring.Fallen Angel Reviews<br /><br />Stunning, original, beautiful, intriguing, and mesmerizing.<i>Errant Dreams Reviews </i><br /><br />[Ms. Singh] has a knack for writing characters that are truly believable, and admirably strong and resilient.<i>Dark Faerie Tales</i><br /><br />World-building that blew my socks off.Meljean Brook, <i>New York Times</i> bestselling author<br /><br />A fabulous addition to the paranormal world.<i>Fresh Fiction </i><br /><br />Ms. Singh has a way of storytelling that reaches out and pulls you inIt keeps you coming back for more.<i>Night Owl Reviews</i><br /><br />[A] powerful, riveting novel. I found myself wholly absorbed.<i>Dear Author </i> | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | Literature & Fiction | 0.479685 | null | null |
SHADOW
& BLADE
A GUIDE TO ASSASSINS IN TUNNELS & TROLLS
BY SCOTT MALTHOUSE
Shadow & Blade
A Guide to Assassins in Tunnels & Trolls
By Scott Malthouse
Trollish Delver Games
Written by Scott Malthouse
Art by Kimagu and public domain
This publication is copyright 2014 by Trollish Delver Games. All rights reserved. No part of this document may be
reproduced in any fashion without the expressed written consent of Trollish Delver Games. Tunnels & Trolls was created
by Ken St. Andre and is a trademark of Flying Buffalo. Trollish Delver Games and the Trollish Delver logo are trademarks
of Scott Malthouse.
Contents
Assassin Orders 4
Crown and Thorn 4
The Order of Crows 8
The Fist 10
Assassin Characters 12
The Classical Assassin 13
Assassin of the Fist 14
The Toxic Assassin 15
The Mage Assassin 16
The Assassin's Test 17
1. Assassin Orders
“Killing people is a lot like writing a book, and I've written a library's
worth.” - Grieve Drakensong
Crown and Thorn
The most famous of orders, Cro |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.594504 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the
Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster
Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United
States of America. Any reproduction or unauthor |
1934218030 | Math Games & Activities with Dice | Charles Lund | This is book is perfect for a Friday afternoon! I don't have to plan and my kids practice essential math skills while having fun! --Sue Rhan, 5th Grade Math Teacher | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.549718 | null | null | This section will introduce you to
how the rules of this game work and
what all the number-bits in this book
represent. You can read the rules in
detail in Chapter 5: Playing the Game
and in Chapter 7: Running the Game.
The Basics
First and foremost, if you’re asking
yourself, “What is a roleplaying game,
anyway?” go to www.arcdream.com
for an introduction. Back? Good!
In the FATE RPG, characters,
vehicles, equipment, and even scenes
and locations that are important to
the story are defined by three key
terms: aspects, skills, and Gifts.
Rolling Dice
Many events in FATE—particularly
the challenges that face the Strangers
of the Kerberos Club—are resolved
by rolling a few (usually four) special
dice called Fudge dice. Each Fudge
die gives you a +, -, or 0 result. Add
one for each + and subtract one for
each -. (The 0 are worth zero.) Get
a high enough result and you rise to
the challenge. Important characters
and objects use skills to boost their
rolls—and just a |
082472657X | Handbook of Brewing, Second Edition (Food Science and Technology) | Graham G. Stewart | "[provides] the reader with information on the latest scientific research on the health-promoting properties of these products. I highly recommend [this book] to anyone (i.e. students, scientist and manufacturers) involved in this field because of the wealth of information provided." - International Journal of Dairy Technology "an excellent resource for food science/microbiology researchers. This topic is very unique and there is not a comparable resource." in Food Allergy News | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Beverages & Wine"
] | Cookbooks, Food & Wine | 0.548201 | null | null |
CONTENTS
Preface
2
Principles and methods
4
Brewing
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5
Melting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5
Kneading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5
Vaporizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5
Distilling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6
Essences
7
Ingredients
9
Basic ingredients by category . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9
Basic ingredients by name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
Exotic Ingredients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
List of Potions
16
Boosters
. . . . . . . . . . . . . . . |
1500543985 | A Look Behind the Derleth Mythos: Origins of the Cthulhu Mythos | John D Haefele | "...a different and often enlightening perspective...in this meticulous, scholarly riposte...Haefele cites abundant secondary sources to support his arguments and in many cases turns the words of Derleth's sharpest critics back against them...."<br /> | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.638322 | null | null | This scenario pits the Investigators against a terrible and
sinister plot instigated by a mysterious and possibly inhu-
man power. Investigators with some prior experience of
the Cthulhu Mythos will find their knowledge gives them
a slight advantage. Little, however, will prepare them for
the terrible awakenings that soon take place both within
themselves and in a dark and hidden site unknown to man.
The hideous events detailed herein are nominally set in
Arkham and Boston during the Spring of 1928. However,
the Keeper needs to change little to relocate the scenario
elsewhere or to a different year.
Keeper’s Information
Half-remembered tales recall that in aeons long ago the
Great Old Ones came down from the heavens to occupy
our planet. These stories tell of hundreds of such creatures
descending upon our globe, each a horribly individual
and unique entity. Yet in the Mythos lore known to mod-
ern humanity, a mere handful of such entities is thought
to exist on the Earth.
|
1560765615 | Creative Campaigning (Advanced Dungeons & Dragons, 2nd Edition, Dungeon Master's Guide Rules Supplement/2133/DMGR5) | Tony Pryor | This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from alternate settings to variant rules to really strange adventures is included. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.462909 | null | null |
ISSUE #6 ◆ DECEMBER 2020
85-88 Economic woes - Increase all prices by 3d20 percent. 1 in 6
encounters in civilized areas will now be with either 1d12 beggars or
1d20 robbers/bandits. Each subsequent roll of this item increases
both prices and the frequency of encounters.
89-92 Rival adventurers - Build an NPC party roughly on par with
the PCs, then give them an additional 2d6 o-level soldiers or thugs
to beef up their numbers. If possible, some of the party members
should be malcontents from previous adventures. Until dealt with,
these jerks will now show up in 50% of future adventures to cause
trouble. Subsequent rolls of this item results in additional rival
parties.
83-95
New
class consciousness - Add one or more new class
options for PCs that rely less on magic, such as Pat Mathis’s Pikeman
|
1578266629 | Tactical Strength: The Elite Training and Workout Plan for Spec Ops, SEALs, SWAT, Police, Firefighters, and Tactical Professionals | Stewart Smith | <b>Stewart "Stew" Smith</b> is a graduate of the U.S. Naval Academy, a former Navy SEAL, and author of several fitness books such as <i>The Complete Guide to Navy SEAL Fitness</i>, <i>The Special Ops Workout</i>, and <i>S.W.A.T. Fitness</i>. Stew has trained thousands of students for Navy SEAL, Special Forces, and many other military, law enforcement, and firefighter professions. He is currently the Special Ops Team Coach at the U.S. Naval Academy that assists in preparing future candidates for SEAL, EOD, and MARSOC training and runs a non-profit called Heroes of Tomorrow which offers free training for people seeking tactical professions. | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Exercise & Fitness"
] | Health, Fitness & Dieting | 0.535278 | null | null | Name
Race
Package
STR
DEX
PHYS
DIA
CONC
KNOW
CHA
COOL
FLUX
Squad
Department
Residence
Origin
Clan/family
LAD
Rank
Strength skills
Dexterity skills
Physique skills
Charisma skills
Rank
Diagnose skills
Concentration skills
Knowledge skills
Rank
Rank
Rank
Rank
Rank
SLA Industries character sheet • © Pitt Murmann
Ebb skills
Rank
Formulae
Blast
Blue Thermal
Communication
Detect
Enhancement
Healing
Illumination
Protect
Reality Fold
Red Thermal
Senses
Telekinesis
Gore Cannon
Advantages/disadvantages
Rank
Reputation
Rank
SLA
Industries
Born
Age
Teint
Eyes
Hair
Height
Weight
SCL
SLA Industries character sheet • © Pitt Murmann
Ranged weapon
Size
Type
Dmg
Pen
AD
RoF
Range
Clip
Rcl
Ammunition
Melee weapon
AD
Dmg
Pen
Drug
Effect
Usage Doses
Wounds
Credits
Units
Flux
Suite
Equipment
XP
Spent
Action phases
1
2
3
4
5
STR
DEX
PHYS
Damage
Total
Torso
Arms
Legs
Head
Head
Torso
L-arm
R-arm
L-leg
R-leg
Location
PV
ID
Armour
Modifications to STR, DEX, PHYS
Contacts
Injuries
Encumbrance
Normal
Half
None
1
2 |
0811828468 | Witch's Brew: Good Spells for Healing | Witch Bree | Four wonderfully crafted, pocket-size spell books promise to offer practical assistance to practitioners of the Craft Good Spells for Healing, Good Spells for Love, Good Spells for Peace of Mind and Good Spells for Prosperity are short and beautifully packaged, with vellum paper, satin ribbon closures and collage-like illustrations. The covers are appealingly distressed, with faux tea stains and an aged appearance. The books' contents are a bit simple; the real enchantment lies not in the spells by "Witch Bree" (aka Brenda Knight), but in the series' lovely presentation. ( May) <br />Copyright 2001 Reed Business Information, Inc. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.499344 | null | null | Forge Cleric Spell List
Spell Save DC (8 + Wisdom + Proficiency)
Spell Attack Bonus (Wisdom + Proficiency)
Channel Divinity (Turn Undead / Artisan‘s Blessing) Total Used
Maximum Spells Prepared (Level + Wisdom)
Cantrips Known
o
Guidance©
o
Light
o
Mending
o
Resistance©
o
Sacred Flame
o
Spare the Dying
o
Thaumaturgy
o
Toll the Dead
o
Virtue
o
Word of Radiance
1st Slots Used
Identify®, Searing Smite©
o
Bane©
o
Bless©
o
Ceremony®
o
Command
o
Create or Destroy Water
o
Cure Wounds
o
Detect Evil and Good©
o
Detect Magic©®
o
Detect Poison and Disease©
o
Guiding Bolt
o
Guiding Hand©®
o
Healing Word
o
Inflict Wounds
o
Protection from Evil and Good©
o
Purify Food and Drink®
o
Sanctuary
o
Shield of Faith©
2nd Slots Used
Heat Metal©, Magic Weapon©
o
Aid
o
Augury®
o
Blindness/Deafness
o
Calm Emotions©
o
Continual Flame
o
Enhance Ability© |
1578633974 | The Druid Magic Handbook: Ritual Magic Rooted in the Living Earth | John Michael Greer | John Michael Greer has been a student of occult traditions and nature spirituality for more than 25 years. He began following the Druid path in 1993 with initiation in the Order of Bards, Ovates, and Druids (OBOD). Greer is the author of numerous articles and ten books, including Paths of Wisdom, Circles of Power, Inside a Magical Lodge, Natural Magic, Monsters, and The New Encyclopedia of the Occult. He recently coauthored Learning Ritual Magic (Weiser Books, 2004). He lives in Ashland, Oregon with his wife Sara. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.503786 | null | null | Fyvrianism is the magic of the earth, of green and growing, of pale and
dying things, of the cycles of growth and decay that underlie the natural
world. The base of Fyvria is fertile earth, where life swarms in its endless
struggle to survive and prosper.
Fyvrian mages employ life symbols as foci: wooden staves and wands, bags
of earth, even living familiars. A Fyvrian mage has a respect for life, and a
profound understanding of the great, ineffable forces of life.
This spell tomb was put together with the unwitting help of Patrick Nilsson’s
Empty spell packs, and numerous Hârnicas who contributed spells to the
HârnList. All spells marked with an * before the name are additions to those
provided by Columbia Games.
NOTE: When a mage of any convocation tries to use a Fyvrian spell to
enchant a non-Fyvrian elemental object, his EML is penalized.
-10
Secondary (Jmorvi/Odivshe) Object
-15
Neutral Elements (GM discretion)
-20
Tertiary (Peleahn/Savorya) Object
-30
Diametric (Lyahvi) Object
|
1933285435 | Glass Walls: Reality & Hope Beyond the Glass Ceiling | Jean Rostollan | Corporate America is in need of an upgrade. The progress of women inside the halls of corporations nationwide remains a disappointment for many talented females. <P>Glass Walls: Reality and Hope Beyond the Glass Ceiling by Jean Rostollan and Rhonda Levene is an engaging look into the continued marginalization of women and presents strategies and tactics that women can use in today's workplace. | [
"Business & Money"
] | [
"Business & Money",
"Business Culture"
] | Business & Money | 0.50036 | null | null | The Circle
Numenera is copyright Monte Cook Games, LLC
Overview
The Circle is a town built inside a massive circular wall of light green glass, seven meters tall and
four meters deep. The wall has two long, gated, dirt ramps allowing travellers and townsfolk to come
and go from the east and west ends of town where the main local road connects to town. The people
of The Circle, called Circulars, enjoy much more protection than most of the towns and villages in
the area due to their impenetrable wall.
However the glass wall itself is a Numenera, and has a few strange effects. First, it conducts and
conveys sound, light, heat, and other forces seemingly randomly, allowing people in town near the
wall to see and hear each other from time to time as though they were in a neighboring room. This
and the very nature of having a wall of glass in one’s home has caused many in town to give up on
the pretense of modesty and privacy. It’s not uncommon to see vastly more nudity in |
0879759739 | Hitler and the Occult (German Studies) | Ken Anderson | In this touching, if modest, memoir, Fuykschot recalls the daily problems her family endured during the WWII German occupation of Holland, which stretched from her 11th to her 15th year. She conveys the effect on the populace when Queen Wilhelmina fled to London?"We had lost our Queen, we were no longer a nation, we were nobodies..."?and the more devastating impact on the Fuykschot family when her father, an insurance inspector, was held in a hostage camp. After his release, the family suffered the increasing privation that was common across Holland: the absence of running water and electricity and the relentlessly diminishing food supply. During the grim winter of 1944-1945, children were sent into the countryside to beg for food at farmhouses. Fuykschot provides a dramatic account of the liberation of Utrecht by Canadian troops, who made such a favorable impression in ensuing weeks that scores of Dutch citizens ultimately moved to Canada ("Moving to Canada seemed to many like going to live with your big brother), including the author herself. Photos. <BR>Copyright 1995 Reed Business Information, Inc. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.660301 | null | null | THE WORLD ACCORDING TO
CONSPIRACY X
1933: Watchmaker
1947: Discovery and Betrayal
1950's: Smoke and Mirrors
The MKULTRA Project
Project Bluebook and Project Moondust
The Majestic 12 Documents
Groom Dry Lake Research Facility
The Kennedy Assassintion
The Challenger
MKULTRA 1990: Shooting at Harper's Cross
The Status Quo
1933: Watchmaker
Walter Stein, a native of Venice and an British intelligence agent, spent many years studying the
occult in Germany during the 1920s and 30s. There he became well acquainted with a fellow
student of the arcane arts, Adolph Hitler. Stein followed Hitler's occult involvement very closely,
schooled himself from the same texts. Hence, Stein became the world's foremost authority on Nazi
Occult activity outside of the party itself.
Stein soon became frantic over developments in Germany. Hitler's rise to power coincided directly
with his initiation into The Secret Doctrine, a gathering of the most elite and powerful Mages in the
world. Further, the core of th |
1401919863 | Messages from Your Animal Spirit Guides Oracle Cards: A 44-Card Deck and Guidebook! | Steven D. Farmer | Steven D. Farmer, Ph.D., is a shamanic practitioner, ordained minister, and licensed psychotherapist. Hes the author of the best-selling Animal Spirit Guides, the Power Animal Oracle Cards, Power Animals, Sacred Ceremony, and the guided meditation CD Messages from Your Animal Spirit Guides. Steven is also host of his own radio show, The Shamanic Hotline on HayHouseRadio.com. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.499264 | null | null | Warrior & Adventurer Saving Throws
Level
Poison
Spells
Paralysis
Eyes
1-3
12
16
13
15
4-6
10
14
12
13
7-9
8
11
10
11
10+
7
10
9
10
Priest & Magician Saving Throws
Level
Poison
Spells
Paralysis
Eyes
1-4
13
15
14
14
5-7
11
12
13
12
8-10
9
9
11
10
11+
8
7
10
7
Hit Dice - Humans & 1HD Nonhumans
Pachi Lei, Pe Choi, Swamp Folk, Pygmy Folk, Tinaliya
Level
Warrior
Priest
Magician
Adventurer
I
1+1
1
1
1
II
2
1+3
1+2
1+3
III
3
2+1
2
2+1
IV
4+1
3+3
3
3+3
V
5+1
4+1
3+3
4+1
VI
6+2
5
4
5
VII
7+1
6
5
6
VIII
8+2
7
6+1
7
IX
9+3
8+1
7+1
8+1
X
10+4
9+1
8+1
9+1
Hit Dice - 2HD Nonhumans
Hlaka, Hlutrgu, Hlyss, Shunned Ones, Ssu
Level
Warrior
Priest
Magician
Adventurer
I
2
2+1
2-1
2+1
II
3
2+3
2+2
2+3
III
4
3
3-1
3
IV
5+1
4
3+3
4
V
6+1
5
4+1
5
VI
7+1
6
5
6
VII
8+3
7+1
6
7+1
VIII
9+3
8
7
8
IX
10+3
9+1
8+1
9+1
Hit Dice - 3HD Nonhumans
Shen, Ahoggya
Level
Warrior
Priest
Magician
Adventurer
I
3
3-1
2+4
3-1
II
4
3+2
3+1
3+2
III
5+1
4
3+4
4
IV
6+3
5
4+1
5
V
7+3
6+1
5+1
6+1
VI
8+3
7
6
7
VII
9+3
8+1
7+1
8+1
VIII
10+ |
1939417031 | Hack: The Complete Game | D.J. Gelner | "D.J. Gelner, author of the insanely fun novel <i>Jesus Was a Time Traveler</i> once again hits a home run with his newest series,<i> Hack</i>...Needless to say I thoroughly enjoyed this book. Once again, the author proves that he has what it takes to convince even the most skeptical of us of his literary genius." -Dennis Berry, Reviews4Readers.com, on <i>Hack: Innings 1-3 </i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.538557 | null | null | K&C2120A
USD $7.99
CREDITS
By Jolly R. Blackburn
Cartography and Graphic Design: by Jolly R. Blackburn
A Campaign Source Book for GameMasters for HackMaster:The Role-Playing Game 4th Edition
G
E
Arweez
WURLD
A
T
L
A
S
© Copyright 2003 Kenzer and Company.All rights reserved.
With respect to trademarks: HackMaster, the HackMaster logo, the Garweeze Wurld logg, the Kenzer and Company logo,Gary Jackson, The Game Must
Go ON, logo, and Hard Eight Enterprises are trademarks of Kenzer and Company.
© Copyright 2003 Kenzer and Company. All rights reserved.
Questions, Comments,
Product Orders?
Kenzer and Company
1912 Halifax
Libertyville, IL 60048
Phone: (847) 540-0029
Fax: (847) 540-8065
E-mail: questions@kenzerco.com
Visit our website:
www.kenzerco.com
This book is protected under international treaties and copyright laws of
the United States of America. No part of this book may be reproduced,
without the express written consent of Kenzer and Company. Permission.
PUBLISHER’S NOTE: This is a w |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.562785 | null | null |
A One-round D&D 3E Dungeon Adventure
Living Greyhawk Preview
by Robert Wiese
ADVANCED DUNGEONS & DRAGONS, AD&D, GREYHAWK, and RPGA are registered
trademarks of TSR, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc.
Tournament detail copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This
scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
A Chance at Fortune
Page 2
This is a RPGA Network preview adventure for the
Living Greyhawk campaign. It is designed to take place
in a four-hour time block, divided as follows:
•
One hour to generate characters and discuss
initial rules
•
Two-and-a-half hours to play the adventure
•
Half an hour to wrap up, issue character
certificates, and collect all 3E materials.
It is a good idea to ask each player to put a name tag in
front of him or her. The tag should have the player's name
at the |
0199539405 | Druids: A Very Short Introduction | Barry Cunliffe | <br /><strong>Barry Cunliffe</strong> is Emeritus Professor of European Archaeology at Oxford University.<br /> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.525971 | null | null | This PDF contains the endpapers from the printed edition of this book. These pages are
provided to PDF customers for use as reference sheets.
Text and design © Gavin Norman 2019. Old-School Essentials is a trademark of Necrotic Gnome.
Druid and Illusionist Spells
Druid and Illusionist Spells
v1.2
1st Level Druid Spells
# Name
Page
Rev.
Duration
Range
1 Animal friendship
6
–
Permanent
10’
2 Detect danger
6
–
6 turns/3 turns
5’/level
3 Entangle
6
–
1 turn
80’
4 Faerie fire
7
–
1 turn
60’
5 Invisibility to animals
7
–
1 turn
Caster/touch
6 Locate plant or animal
7
–
6 turns
120’
7 Predict weather
7
–
Instant
1 mile/level
8 Speak with animals
7
–
6 turns
30’
2nd Level Druid Spells
# Name
Page
Rev.
Duration
Range
1 Barkskin
8
–
1 turn/level
Caster/touch
2 Create water
8
–
Permanent
Touch
3 Cure light wounds
8
Yes
Instant
Caster/touch
4 Heat metal
8
–
7 rounds
30’
5 Obscuring mist
9
–
1 turn/level
10’/level
6 Produce flame
9
–
2 turns/level
Caster
7 Slow poison
9
–
1 hour/level
Caster/touc |
1582970696 | 45 Master Characters: Mythic Models for Creating Original Characters | Victoria Lynn Schmidt | Screenwriter Schmidt offers a book for writers struggling with characterization, emphasizing interesting, believable women characters. Looking to mythology for such types as Aphrodite, Artemis, and Zeus, Schmidt concisely outlines each type's cares and concerns, strengths and weaknesses, and likely reaction to common problems. She also gives familiar examples from TV, films, and books. For example, Sam Malone of Cheers is a "Joker," and the "Shadow" is all the terrified characters surrounding Jamie Lee Curtis in Halloween. Most blocked writers will find useful leads here, but debating the examples do Lucy Lawless and Sandra Bullock both qualify as Amazons? could easily become one of the better teaching uses of this book. Recommended for creative writing collections and workshops. Robert Moore, Parexel Corp., Waltham, MA <br />Copyright 2001 Reed Business Information, Inc. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.473253 | null | null | The HackMaster 1E to 4E
Official Character Conversion System (Version 1.0)
Developed by:
Al Beddow (HMGMA# WA-03-00025-01)
Joe Reimers (HMGMA# IN-01-00395-02)
Anthony N. Emmel (HMGMA# TX-1-00162-01)
Charles Boswell (HMGMA# IL-1-000766-02)
Joe Stevenson (HMGMA# NJ-1-00632-02)
Yves Larochelle (HMGMA# TN-1-00565-02)
With Special Thanks to:
Jolly Blackburn (HMGMA# IL-10-00001-01)
Eric Engelhard (HMGMA# IL-MG-00020-02)
Brian Jelke (HMGMA# IL-10-00003-01)
Hendrik
The Basic Conversion Process
This conversion process covers taking an Original (1st Ed) AD&D (Advanced Dungeons and
Dragons) Character and converting it to HackMaster. This process is designed to create a
"Sanctioned" HM (HackMaster) equivalent to the original character. The basic outline follows with
more detailed explanations included afterwards.
Outline
--------------------------------------------------------------------------------
1) Ensure the race/Class combinations are permitted in HackMaster.
2) Convert AD&D Ability Sco |
1887953582 | Mercenaries (d20 Fantasy Roleplaying) | Alderac Entertainment Group | Money is the only goal worth dying for; mercenaries know this, and have learned profit from their wisdom. This sourcebook is the perfect resource for playing mercenaries and running mercenary campaigns. Inside these 256 pages you'll find new races, classes, feats, and magic - everything DMs and players need for endless adventuring oppurtunities.<br /><br />The time for heroes is over. Pay up.<br /><br />ANY DEED, ANY PRICE | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.469933 | null | null |
CCC-WWC-9
Defenders of Est'ellma
Humanoid refugees have struggled to make Est'ellma a haven for all races. Sudden
disappearances have disturbed their sanctuary. Will you go to their aid?
A Two Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Credits
Designer: Eric Bohm
Editing: Ginny Loveday
D&D Adventurers League Guildmaster: Chris Lindsay
Tactical Battlemaps: Eric Bohm using (commercial
licensed) DUNGEONFOG
Cover Art: Matthew Richmond
Cover Art Direction: Dave Zajac
D&D Adventurers League Wizards Team: Adam Lee,
Ari Levitch, Chris Lindsay, Mike Mearls
D&D Adventurers League Administrators: Alan
Patrick, Amy Lynn Dzura, Travis Woodall, Claire
Hoffman, Greg Marks, LaTia Bryant, Ma'at Crook
Playtesters: Daniel E. Stekloff, Jonathan Beskin
Stobbs and Est'ellma: Jason Etheridge's character and
choices in playing through CCC-WWC-06-Fear of Fiends.
|
B003NFZ9CI | Cost Accounting (text only) 8th (Eighth) edition by C. A. Raiborn M. R. Kinney | C. A. Raiborn M. R. Kinney | Cost Accounting: Foundations and Evolutions [Hardcover]Michael R. Kinney (Author) , Cecily A. Raiborn (Author) | [
"Business & Money"
] | [
"Business & Money",
"Accounting"
] | Business & Money | 0.472977 | null | null | *** Remember to register your character in the 2007 Meta-Org Database at http://groups.yahoo.com/group/duchyofurnst/.***
GP
Starting GP
+
GP
GP Gained
GP
Subtotal
–
GP
GP Fees Spent
GP
FINAL GP TOTAL
FINAL XP TOTAL
XP
TU
Starting TU
–
TU
TU Cost
TU REMAINING
XP
Adventure Record#
597 CY
O r g a n i z a t i o n
LEVEL OF
ORGANIZATION
& FEES
(CIRCLE All
APPROPRIATE)
Event: ________________ Date: ________
DM:_______________________________
Signature
RPGA #
This MR is only for
Meta-Org costs and
benefits: It can not
be used to purchase
or craft items and
does not count as an
AR when
determining
eligibility for
–
TU
Added TU Costs
FEES:
Initial = paid when
gaining the rank
Annual = paid when
join and with the
first AR of each
year.
Obligations = spent by
the end of the
year.
Tithe = spent from gp
gained on each
Org Notes:
�
First Joined AR # ___
�
Fees Paid
AR # ___
�
Fees Paid
AR # ___
�
Ran |
0595674739 | The Clock Doc: An Essence of Time Mended Properly! | Albert Haroutounian | Albert A. Haroutounian, compelled with much artistic imaginations, and armed with a great deal of self motivation, has enjoyed writing since a young age. English being his third language, he prefers using it best. Currently, Mr. Haroutounian resides in Southeastern Pennsylvania.<br /> Visit his website at <b>www.albert-a-h.com</b> | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.552337 | null | null |
MECHANOMANCY REDUX
Requires Unknown Armies (Third Edition) from Atlas Games.
Distributed through the Statosphere Unknown Armies Creative Community at DriveThruRPG.
MECHANOMANCY
AKA CLOCKWORKERS, GEARHEADS
The leftovers of modernist magick, the clockworkers are a
dying breed. They once had a glorious history stretching
back to the first century with Hero of Alexandria and his
steam-powered aeolipile, but it’s all lost now, every bit as
forgotten as their own memories.
Because that’s the rub, isn’t it? Clockworkers create by
using the detritus of old civilizations — old technology, old
artifacts — culminating in them sacrificing their own
memories to fuel their clockworks. And as the twenty-first
century rolls forward, there are fewer and fewer of them.
The gearheads from the old country are dying out, killed by
the fallout of the Cold War and subsequent “ethnic
cleansing,” n |
088740619X | Arcade Treasures: With Price Guide (Schiffer Book for Collectors) | Bill Kurtz | Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.505666 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1
TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
This area is typically used to list the items found during
the adventure that are now available for purchase. As an
introductory scenario, this adventure does not contain
any such items. However, the following items are
available for purchase after any LIVING GREYHAWK
event |
157990937X | Robots!: Draw Your Own Androids, Cyborgs & Fighting Bots | Jay Stephens | A cell-phone robot that flies? How about ears made from satellite discs? With simple detailed instructions, an inviting text, and entertaining cartoon scenarios on each double-page spread, Stephens explains, step by step, how to draw a variety of robots. He encourages kids to find inspiration in everyday things: a swing lamp can be the basis of a great mechanical arm. He also explains how to use a computer scanner to add details (steam irons make great monster feet). Puns, which abound in both words and images, add a little extra fun. Grades 3-6. --Hazel Rochman | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.531817 | null | null | To find out who made your Android (or any Android really) roll d10 and read straight across (or roll 4d10 and mix it up).
Example: (1d10: 7) THERMAPHYLL ARTISAN MANUFACTORY.
Example: (4d10: 2-6-10-3) BIOSPIRE ADVANCED MINDSHARE.
Android Origins
D10
ORIGIN
TRAITS
01
Repurposed Prisoner
Firmware Installed, Partial Memories, Possibly Wanted
02
Vat Grown
Webbed Digits, Unnatural Eyes
03
Robot with Synthetic Humanoid Shell
Heavy, Cold, Confused by Sensations
04
Hastily Repurposed Cloning Project
look like many androids, known bodily malfunctions, wish to meet progenitor
05
Military Attache Creche
terrifyingly ruthless and tactical, spartan, coldly logical
06
Simulated Humanoid
body ages gradually, uncanny valley
07
Poorly Understood Alien Technology
idiosyncratic behavior, role confusion, strange dreams
08
Manchurian Candidate
sleeper agent, activated to kill or deactivate by codeword, unaware
09
Bio-Organic Frankenstein
unnerving scars, patchwork body, fragmented memories
10
Espionage Si |
000735942X | Short Walks in The Cotswolds: Guide to 20 Easy Walks of 3 Hours or Less (Collins Ramblers Short Walks) | Chris Townsend | <div><div><B>Chris Townsend</B> is the former editor of an outdoor leisure magazine. He now works as a freelance writer and walking tour guide. He is the author of a wide variety of walking guidebooks, including <I>The Backpacker's Handbook</I>, <I>The Backpacker's Pocket Guide</I>, <I>Crossing Arizona</I>, <I>A Guide to Hillwalking</I>, and <I>The Munros and Tops.</I></div></div> | [
"Geography & Cultures"
] | [
"Travel",
"Europe"
] | Geography & Cultures | 0.515624 | null | null | © 2015 Schwalb Entertainment, LLC
1
Errata
Despite my best efforts and those of the editors who work to make the games as good as they can be, errors
happen. This document collects any bits of mechanics that are either missing information or do not work as
intended.
Shadow of the Demon Lord
Movement by Pace table on page 37
The book cites 2 miles per hour and 3 miles per
hour as the walking speed. The Movement by Pace
table should be based on 3 miles per hour. Thus,
change the minute entry to 90 yards, hour to 3
miles, and day to 24 miles.
Crawl on page 47
If prone, you can only move by crawling. You crawl
at half your Speed, which can be further reduced by
difficult terrain or narrow spaces (to a minimum of 1
yard).
Fight with Anything talent on page 66
Fight With Anything You ignore the 1 bane imposed by
not meeting a weapon’s requirement or from making
an attack with an improvised weapon. As well, when
you attack with a weapon or an improvised |
7119018833 | Soft Weapons: Nine - Section Whip and Rope Dart (Chinese Wushu Series) | Li Keqin | Soft weapons form one category of the weapons used in Chinese blue shoe. They were considered hidden weapons in ancient times and are ideal for self protection. The nine section whip and rope dart are two common soft weapons. Apart from giving a brief account of the origins, kinds, uses and development of soft weapons, this book is mainly devoted to the basic knowledge, routines and practice methods of the nine section with and will start. It is illustrated with more than 200 pictures. It is a good basic textbook for the use of the nine section with The rope dart. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors"
] | Health, Fitness & Dieting | 0.539707 | null | null | whip (One Handed)
DAMAGE TYPE
Slashing
RANGE
----
DAMAGE (S)
1d2
DAMAGE (M)
1d3
CRITICAL
x2
COST
1 gp
WEIGHT
1 lb.
WEAPON TYPE
Exotic
Weapon
(Light
Melee)
WEAPON QUALITIES
TO HIT BONUS
SPECIAL
disarm, nonlethal,
reach, trip
TO DAMAGE BONUS
flail, dire (two Ha
DAMAGE TYPE
Bludgeoning
RANGE
---
DAMAGE (S)
1d6 /
1d6
CRITICAL
x2
COST
90 gp
WEIGHT
10 lb.
W
W
(M
WEAPON QUALITIES
TO HIT BONUS
SPECIAL
disarm, dou
trip
TO DAMAGE BONUS
chain, spiked (two Handed)
DAMAGE TYPE
Piercing
RANGE
10 ft.
DAMAGE (S)
1d6
DAMAGE (M)
2d4
CRITICAL
x2
COST
25 gp
WEIGHT
10 lb.
WEAPON TYPE
Exotic
Weapon
(Melee)
WEAPON QUALITIES
TO HIT BONUS
SPECIAL
disarm, trip
TO DAMAGE BONUS
axe, o
DAMAGE TYPE
Slashing
CRITICAL
x3
COST
60 gp
WEAPON QUA
TO HIT BONUS
TO DAMA
hammer, gnome hooked (two Handed)
DAMAGE TYPE
Bludgeoning,
or Piercing
RANGE
10 ft.
DAMAGE (S)
1d6 /
1d4
DAMAGE (M)
1d8 /
1d6
CRITICAL
x3 / x4
COST
20 gp
WEIGHT
6 lb.
WEAPON TYPE
Exotic
Weapon
(Melee)
WEAPON QUALITIES
TO HIT BONUS
SPECIAL
double, |
096668284X | Control Your Fear: A Guide For Martial Artists | Keith Pascal | Keith Pascal is the author of several critically-acclaimed martial-arts books, including Wrist Locks: From Protecting Yourself to Becoming an Expert, 10 Days to Better Knife Fighting, and Coin Snatching: The Reputation Builder. Keith also writes and edits Martial Arts Mastery, one of the longest-running martial-arts newsletters on the Internet. | [
"References & Guides & Self-Help ",
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Coaching"
] | References & Guides & Self-Help | 0.432413 | null | null | HORRIFIC FEARS
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
3.5 SYSTEM COMPATIBLE
LPJ9597
HORRIFIC FEARS
PAGE 2
INTRODUCTION
The core rules encourage a particular style of game play.
You might not think of it that way, but consider some of
the game’s rules and how they affect a session of play.
Anyone who has played a fighter keeps a careful eye on
her character’s hit point levels. When you have a lot of
hit points you can take risks and charge into battle. When
your character is injured, you need to fight cautiously and
avoid prolonged battles. Spellcasters gain progressively
more powerful spells, allowing them to easily destroy large
numbers of weak creatures with a single fireball. The rules
assume that characters ha |
1534921613 | Tweaks: The Grey Ops (Volume 2) | Terry Deighton | Terry Deighton lives in Washington, the state not D.C., with her husband. Their six children are grown and gone, and pets tend to complicate life. When she is not writing and revising, again, she works as a substitute teacher. Mr. Goetz is wiser and cooler, but he's made up, so it doesn't count. After graduating from Brigham Young University, Mrs. Deighton started out to be a high school English teacher, but raising kids turned into a fulltime job. During those years, her dream of writing books for young people grew until she had to do something about it. This Tweak adventures are the fulfillment of that dream. | [
"Children's Books",
"Action & Adventure"
] | [
"Children's Books",
"Action & Adventure"
] | Children's Books | 0.496623 | null | null | A NUELOW GENERAL ROLE-PLAYING GAME PRODUCT:
"Horndogs!"
Role-playing Adventures with Drunken Fratboys in the Age of AIDS
NL04
*INSIDE FRONT COVER*
NUELOW game products:
"Fairies!" (Available Now)
"Lust and Dust!" (Available Now)
"Ugly Ducklings and Ice Queens!" (Available Now)
"Horndogs!" (Available Now)
"Stars and Garters!" (Available Soon)
"Mechin' Out!" (Available Soon)
"Phantom Lovers!" (Available Sometime)
"Cyberpluck!" (Available Sometime)
"Sea of Sinners!" (Available Sometime)
The NUELOW Bedside Companion (Available Sometime)
Dedicated to Steve's dorky Chevy Sprint, without which we'd be
taking the bus.
Lyric of the Month:"How can you ignore me when you know that I
can't live without you? / I have to go through your garbage just to
learn more about you."
--"Weird Al" Yankovic, "Melanie," from Even Worse, Rock 'n' Roll
Records, 1989
Published by Wordsmiths, 616 E. 700 S., Salt Lake City, UT 84102.
(E-mail to smiller@media.utah.edu or nuelow@earthlink.net) Text and
NUELOW game, Co |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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|
0786958014 | Shadowghast Manor - Dungeon Tiles: A 4th Edition Dungeons & Dragons Accessory (4th Edition D&D) | Wizards RPG Team | PETER LEE is a game designer at Wizards of the Coast. When not designing sets of dungeon tiles, he creates board games and other non-roleplaying games, including the <i>Castle Ravenloft</i> Board Game and the <i>Wrath of Ashardalon</i> Board Game.<br /><br />JASON A. ENGLE is the freelance illustrator and cartographer behind every Dungeon Tiles set to date. His contributions can also be seen in numerous other Dungeons & Dragons game products. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.452128 | null | null |
Leomund's Misplaced Manor
Home is what you make of it.
Leomund's Misplaced Manor is a D&D 5th Edition adventure designed for use in any campaign. This
standalone adventure can be inserted at any point in a campaign when you wish to reward the player
characters with a permanent base of operations. Finding the Deed to the Manor can be an adventure or
reward in its own right and the events in Leomund's Misplaced Manor can lead to still more
adventures.
Sessions: 1-2
Players: 4-5
Character Level: 5-7
by Michael J Winegar
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards
of the Coast. This material is protected unde |
0545033020 | Handbook Of Pirates | Terry Deary | Deborah Schecter is a former elementary school teacher who writes and edits books for children and teachers. Deborah is the author of ScienceART and 30 Instant Collaborative Classroom Banners | [
"Children's Books",
"History"
] | [
"Children's Books",
"History"
] | Children's Books | 0.528236 | null | null | For the Pirates of the Spanish Main® Roleplaying Game, by Paul “Wiggy” Wade-Williams.
Savage Worlds, Deadlands, One Sheets, Pinnacle Entertainment Group, Great White Games,
and all related marks and logos are Copyright Great White Games. ©2008. Pirates of the Span-
ish Main is ® WizKids. All rights reserved.
WWW.PEGINC.COM
www.peginc.com
Academy of
Ungentlemanly Arts
Requirements: Agility d6+, Smarts d6+,
Fighting d6+
The Academy of Ungentlemanly Arts is
another Italian school recently arrived in the
Caribbean. Its sole office in the region in
on Martinique. Fencing in the Age of Piracy
is not governed by strict rules like modern
Olympic fencing. Like the French National
Academy, this one concentrates on trickery
to secure victories.
When a student scores a raise on a Trick
against an adjacent foe, he may immediately
make a free Fighting roll. This incurs no
additional multi action penalties, though
any which apply during the round also apply
to this attack. For instanc |
1920572929 | Kalahari Summer: In photographs and oils | Robert Grogan | "a coffee table book with a difference. The illustrations are...wonderful oil paintings, complemented by magnificent photographs. The landscapes and wildlife are all of the summer- a particularly rich season in this desert region. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Photography & Video"
] | Arts & Photography | 0.429771 | null | null | has received during the event
GHUNUK
Ghunuk is described in "Fury in the Wastelands: the Orcs of Tellene." This is a
particularly pungent dose of the alchemical mixture. Anything attempting to track you
using Scent gains a +10 circumstance bonus for the 24 hours after application.
The following Living Kingdoms of Kalamar character known as:
Baneta: City of the Whale
Market Value: 50.00
Resale Value: 25.00
Tradeable: Yes
Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer Company. Living Kingdoms of Kalamar
and the Living Kingdoms of Kalamar logo are trademarks of Kenzer Company. © 2003 Kenzer Company, Inc. All Rights Reserved.
has received during the event
GHUNUK
Ghunuk is described in "Fury in the Wastelands: the Orcs of Tellene." This is a
particularly pungent dose of the alchemical mixture. Anything attempting to track you
using Scent gains a +10 circumstance bonus for the 24 hours after application.
The following Living Kingdoms of |
1844165787 | Talisman: The Magical Quest Game | Black Industries | CONTENTS
* 1 enormous 6-fold board depicting the magical kingdom
* Full-colour rulebook detailing game rules and additional rules for speedy play
* 14 full colour Character Cards detailing special abilities, plus 14 matching playing pieces and bases to represent the Characters on the board
* 104 full colour Adventure Cards detailing monsters, events, strangers and other items
* 24 full colour Spell Cards detailing which spells may be cast
* 28 full colour Purchase Cards detailing the items which may be bought
* 4 full colour Talisman Cards, 4 slimy Toad Cards and 4 Alignment Change Cards
* 6-sided dice for movement and combat
* Piles of plastic Strength, Craft and Life Counters and Gold Coins! | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.500655 | null | null | By Alexandria Bustion
Shadows of the Black Sovereign
Shadows of the Black Sovereign
PATHFINDER SOCIETY QUEST #8
TIER 3–6
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
Scenario Tags
Scenario tags provide additional information about an adventure’s contents. For
more information on scenario tags, see the Pathfinder Society Guide to Play at
www.organizedplayfoundation.org/paizo/guides/. This scenario has no scenario tags.
Pathfinder Society Quest #8: Shadows of the Black Sovereign is a Pathfinder Society Quest
designed for 3rd- through 6th-level characters (Tier 3–6; Subtiers 3–4 and 5–6). As a
quest, this adventure is designed to take about 1 hour to play. It is designed for play in the
Pathfinder Society Organized Play campaign but can easily be adapted for use with any
world. For more information on the Pathfinder Society campaign, how to read the attached
Chronicle sheets, and how to find games in your area, check out the campaign’s home page
at Path |
0972177078 | Through Dungeons Deep: A Fantasy Gamers' Handbook | Robert Plamondon | At Norton Creek Press, we recognize that most of the world's best books are out of print and forgotten, but we're fixing that, one book at a time. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming Languages"
] | Computer Science | 0.674686 | null | null | 1
©2009 Wizards of the Coast LLC. Permission granted to photocopy for personal use only.
The newest edition of the Dungeons & Dragons® Role-
playing Game showcases an evolution in gameplay and
puts an emphasis on fun. These quick-start rules provide
an overview of the game so that you can play the Keep on
the Shadowfell adventure. For the complete experience,
including character creation and the full rules of the
game, pick up the D&D® Player’s Handbook®, Dungeon
Master’s Guide®, and Monster Manual®, and check out
www.dndinsider.com.
Dungeons & Dragons
D&D is the original roleplaying game, the game that cre-
ated a new category of entertainment. Set in a medieval
fantasy world of magic and monsters, the game allows you
to experience stories and adventures full of endless possi-
bilities and amazing surprises.
Playing D&D
To play, you need a Dungeon Master (DM) to present chal-
lenges, adjudicate the rules, and narrate the adventure.
You also need players to run heroic char |
150872847X | O Guerreiro do Japo: O treino e os exercicios do samurai (Portuguese Edition) | Joaquim Coelho | Joaquim Coelho, foi redactor publicitrio e est ligado s artes marciais desde os 13 anos de idade, altura em que comeou a praticar karat. Criou o primeiro blog em lngua portuguesa dedicado ao kendo (Usagi San). Foi tambm o criador do Kendokan Clube de Kendo do Algarve e um instrutor reconhecido pela APK (Associao Portuguesa de Kendo). Achou que traduzir este livro seria a melhor forma de celebrar dos seus quarenta anos de paixo pelo budo. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.631982 | null | null | Os Mandalorianos - RPG
Resumo de Criação de Personagem
Do Universo de Star Wars
para o RPG Savage Worlds
Coleção: Séries e Filmes
Por Leandro Jardim, o Pensonalta – Boka
2
Por Leandro Jardim, o Pensonalta – Boka
3
Os mandalorianos - RPG
para o RPG Savage Worlds – Resumo de Criação de Personagem
Coleção: Series e Filmes
ã
ª
çã
https://retropunk.com.br/editora/
-Livros sugeridos: Módulo Básico 2ed Brasileira, Compendio de Sci-Fi e Compendio de Super Poderes.
-Livros suplementares: Weird Wars, Interface Zero, High-Space, Seven Worlds e Savage Force (Fanmade).
- Totalmente em Portugues BR – versão 1.0
Aviso Legal: O conteúdo deste Netbook é para uso exclusivo dos bons momentos de diversão e não deve ser
vendido, alugado ou usado para qualquer empreendimento comerc |
0977881466 | Counting the Cost | Liz Adair | <i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University<br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.448413 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 4 (all of APL2 plus the following)
�
Scroll of Alarm (Scenario, 4th Level caster; 100gp; DMG)
APL 8 (all of APLs 2-6 plus the following)
�
Cloak of Charisma +4 (Scenario; 16,000gp; DMG)
APL 10 (all of APLs 2-6 plus the following)
�
+2 Full Plate (Scenario; 5,650gp; D |
0922811830 | Sin Eater: Poems | William Reichard | 'Sin Eater' prepares for us a feast of words, lays it lovingly around the body of beliefs inhabitants of a contemporary world must mourn, and invites us to partake. Master of the terrifying understatement, Reichard gives us poems that walk us calmly toward the empty shell and demonstrate the utter pointlessness of imagining that paradise is anywhere but in the smallest details of the here and now. --Leslie Adrienne Miller, author of 'The Resurrection Trade'<br /><br />Exquisitely tuned and deeply felt . . . From a gorgeous everydayness, to desire for a seemingly ungraspable holiness and reality expanded and woven with the metaphysical and erotic . . . The swelling heart of these poems is musical and haunting: love and loss, family, doubt and faith, childhood pain and regret. 'Sin Eater' is a magnificent book. --Alex Lemon, author of 'Happy: A Memoir' and 'Fancy Beasts'<br /><br />The poems in 'Sin Eater' often have at their center a disarming modesty. Their narrator may be standing at a kitchen sink doing dishes or sitting on a tiny patio listening to the neighbors on their stoops. But somehow the neighborhood becomes the world and the quietness becomes a protected space which makes room for the mystery and longing at the heart of these poems. William Reichard's poems begin by charming their readers and end by compelling them: it's an enchantment that makes 'Sin Eater' a wonderful book. --Jim Moore, author of 'Lightning at Dinner' | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.5759 | null | null | The Sin Eaters
or The Seven Deadlier Sins
or Man – the Sinner
or Adam’s Folly
“He that is proud eats up himself. Pride is his own glass, his own trumpet, his own
chronicle; and whatever praises itself but in the deed, devours the deed in the
praise.”
- The History of Troilus and Cressida (Agamemnon act II, iii), William Shakespeare
All art by Banksy
1
What is Sin Eaters?
Sin Eaters is a playtest document
for Ron Edward’s Sorcerer. Owning
the supplements Sorcerer & Sword
and The Sorcerer’s Soul would
help, but are not essential.
This is being released as a playtest
document simply because I haven’t
gotten around to playing it. If you do,
please share your experience
through an Actual Play at any of the
online rpg forums.
Where did the idea come
from?
Sin Eaters are a historical
phenomenon, where people would
symbolically ingest the sins of
others, particularly the dead and
dying so they could venture forth to
the afterlife with t |
B000UMRCFY | Combat Skills of the Soldier FM 21 75 | Dept Of The Army | This manual is dedicated to the soldier, to be successful in the field. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.479529 | null | null | 1
2
Super Happy Sent ai Hour - Char t s
Weapon Charts
Melee Weapon
DF
Ranged Weapons
DF
None (Hand to Hand)
0
Boomerang
0
Dagger, Improvised, Staff
+1
Slingshot, Short Bow, Shuriken,
Flame Thrower
+1
Axe, Ninja-to, Rapier, Mace, Spear, Claws, Whip
+2
Laser Pistol, Handgun, Submachine gun, Bow
+2
Sword, Katana, Warhammer, Nunchaku, Lance
+3
Laser Rifle, Machine Gun, Sniper Rifle,
+3
Maul
+4
Rocket Launcher
+4
Henshin Skills-
This is a basic list of the
skills available to the
player. It is the GM’s
prerogative to add to
them if he desires.
Acrobatics
Boating
Charm
Climbing
Computer programming
Driving
Guts
Intimidate
Notice
Piloting
Repair
Riding
Stealth
Swimming
Tracking
Weapon Skills*
Mecha Carrier- Derived Stats
· Protection- is derived by averaging the Protection of all mecha
it will carry
· Offensive- is derived by averaging the Offensive of all mecha it
will carry
· Wheels- is derived by averaging the Wheels of all mecha it will
carry
All carriers have 30 points |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ���������������
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1478377968 | The Last Grimm: Red's Hood | H. L. Wampler | Biography H. L. Wampler is a mom, wife, blogger, and now, an author. She lives in Pittsburgh, Pa with her family and absolutely loves the city. Which is why she bases her stories there. She became serious about writing about 4 years ago, and after a few failed attempts, she took the big leap off the deep end and published the first in her Last Grimm series, Reds Hood. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.493096 | null | null |
Introduction
The Lurker Beneath Red Larch is a Dungeons &
Dragons adventure designed to be completed
in about 4-6 hours of play. The combat
encounters have been calculated to present a
tough challenge to four 3rd level characters.
They will present a less difficult, though still
enjoyable, challenge to higher level characters
or larger parties.
Not every loose end is tied up in the following
text, nor every possible reaction accounted for.
Be ready to improvise, and do so with
confidence!
Unless stated otherwise, assume any NPCs are
human and have the stats of a commoner.
The Cast
Following are the key characters in this
adventure.
Aleena Ironsky
Aleena is the newly appointed Constable of
Red Larch. She is just 21 years old, with
fierce green eyes, shaggy blonde hair and a
lithe build. She has struggled to assert her
authority with the villagers, who don’t take
her seriously because of her age.
Grindol Farmoor
Grindol is a carpenter who has lived in R |
1503079198 | The Exemplary Tome of Gadgets: A handy pocket guide of Dungeon Master Gadgets | Chad Geary | From the creative loins of the voices behind the Exemplary DM podcast (exemplarydm.com) comes a 50-page pocket handbook of Adventure Hooks, Encounter Ideas, and Character Concepts for tabletop role playing games that you can bring to your table, tonight! William and Chad started the ExemplaryDM podcast in April 2010 as a way to discuss their favorite hobby. Running years of tabletop RPG's for their friends is their primary credential. Listen and read about the podcast at exemplarydm.com, where many of the book's gadgets originated from. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.479965 | null | null |
Okay, Dungeon Masters. You know the drill. The
party has just successfully defeated the band of
goblinoid brigands that ambushed them while on
the old abandoned King’s Road. Now your
players want to know what their characters find
when they loot the pouches of the goblin and
hobgoblin bandits. Besides the worse for wear
weapons and tattered armor, the player
characters
recover
a
few
pouches. But what do the
pouches contain? You’re
not just going to roll a few
ten-sided dice to randomly
determine how many silver
pieces
are
within
each
pouch—are you?
Of course not. That’s what hackneyed Dungeon
Masters would do. Where’s the originality in a
handful of silver pieces or a few gold coins?
What’s that going to get the player characters? A
tankard of ale or goblet of mead at the same ol’
run-of-the-mill tavern like the one they first
gathered in to start this adventure. (We’ll shake
up “tavern preludes” in another supplement.)
If pouches are found with |
0874218292 | Winter Carnival in a Western Town: Identity, Change and the Good of the Community (Ritual, Festival, and Celebration) | Lisa Gabbert | <DIV><P><I>"A first rate ethnographic study . . . Whereas other folklorists have scrutinized festival in relation to cultural and social systems, Lisa Gabbert offers the first fully developed study of festival in relation to work and place. Her contribution is distinguished by its engagement with environment, the industrialized backwoods, winter, and tourism in the American West."</I><BR /><B>—James P. Leary, editor of <I>Journal of American Folklore</I></B></P></DIV><br /><br /><DIV><P><I>"Without recourse to jargon, and always at a comfortable pace, the author takes us into the heart of McCall's winter festival yet always returns to key questions: how does community take shape or fragment around festive activity? How does festival respond to changing social environments?"</I><BR /><B>—John H. McDowell, author of</B><I><B> Poetry and Violence: The Ballad of Mexico's Costa Chica</B></I></P></DIV><br /><br /><DIV><I>"As an ethnographic study, </I>Winter Carnival in a Western Town<I> provides an informed look at a seasonal resort community. It provides unique historical and sociological insights into not only the community, but also the social construction of frivolity and its role in shaping individual and community behaviors. This well-written inquiry bridges the social sciences and folklore and is both scholarly and entertaining."<BR /><B>—Studies in Popular Culture</B></I></DIV> | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Social Sciences"
] | Politics & Social Sciences | 0.539211 | null | null | Festival of the
Migrant
A Traveler’s Welcome
By James Eck
MindWeaveRPG
The Purpose
This is intended as a downtime activity for
the party between adventures. It can serve as a
way to introduce characters, supply mission
hooks, give the party magical items, and/or
take a break from serious matters with a game
or two.
I.
The Festival
The Festival of the Migrant is an elvish
celebration of animals passing through elven
lands during the migratory season. It is held
over three weeks in the spring migratory season
when animals are on their way to the cooler
North ahead of summer. The timing is generally
chosen to coincide with the last frost, a time
when farmers not living nearby are not able to
attend. This is by design, as the bulk of
attendees are expected to be travelers; the
festival is considered a fortuitous
time to arrive from a journey or
depart on one.
The festival is traditionally held
in a valley on the borders of elven
lands to which traveler |
0316214078 | Zom-B: Gladiator | Darren Shan | The sixth entry in the Zom-B series (with six more coming over the next 18 months!) continues the odyssey of the undead B as she tries to munch brains for good instead of evil. The return of American soldier Barnes leads to B becoming a gladiator for a boat full of the formerly rich and famous, who wish to enjoy some zombie-versus-zombie entertainment before they reassume control of the world. Shan introduces yet another chilling bad guythe babyish child-killer Dan-Danwhile making sure B never quite loses her malcontent edge. Both as a publishing experiment and as a genuinely unsettling, long-form drama, this is working. Grades 9-12. --Daniel Kraus | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.514959 | null | null | F
forward
B
backwards
no (k#)
C
chargue
none
X
pause
no (Q)
SFL
sidestep
forward
left
SFR
sidestep
forward
right
SBL
sidestep
backwards left
no (k#)
SBR
sidestep
backwards right
no (k#)
S
stumble
only one (L) or (R)
R
recover
weapon/shield
only (L) or (R)
KN
kneeling
not (Q) or (K#)
RO-XX
roll
only (Q)
FL
FR
BL
BR
standard actions
Gladiator Play Aid
by Manuel P. Ron
Page 1 of 2
special actions
quick
move
(Q)
(L)
left
turn
(R)
right
turn
(TN)
toss
net
6 CF
2
3
1
lay
net
2 CF
(LN#)
5th
4th
7th
6th
3rd
1st
2nd
8th
swing
net
4 CF
(SN)
(RN)
repel
net
(k#)
kicking
Gladiator Play Aid
by Manuel P. Ron
Page 2 of 2
|
1591149932 | Air Commandos Against Japan: Allied Special Operations in World War II Burma | William T. Y'Blood | William T. Y'Blood, a pilot in the U.S. Air Force and later in commercial aviation, served as a historian for the Air Force. The author of eight books on World War II aviation topics, he died in 2006, just after completing this book. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.543076 | null | null | Savage eXtraterrestrial-COMbat unit
v0.5
A Savage Worlds Setting converted by DT Fidler
Savage Worlds is Trademark 2003, Great White games. All rights reserved. I have no idea who owns the rights to X-Com.
Unidentified Flying Objects (UFOs) have started appearing with disturbing regularity in the night skies.
reports of violent human abductions and horrific experimentation has struck terror into the hearts of millions.
Mass public hysteria has only served to expose Earth's impotence against a vastly superior technology.
Many countries have attempted to deal independently with the aliens. Japan established an anti-alien combat
force, the Kiryu-Kai. Equipped with Japanese made fighter aircraft, the Kiryu-Kai certainly looked like a
powerful force, however after 5 months of expensive operations they had yet to intercept their first UFO. The
lesson was clear: this was a worldwide problem which could not be dealt with by individual countries.
Representatives fr |
4805313420 | True Crime Japan: Thieves, Rascals, Killers and Dope Heads: True Stories from a Japanese Courtroom | Paul Murphy | "Murphy has an admirable desire to educate: the stories are interspersed with discussions about broader Japanese social themes, including a fascinating discussion of life in Japanese prisons." <b><i>Asia Review of Books</i></b><br /><br />"Murphy never exploits his subjects; instead, his deep research offers insights at times instructive, at others sobering into Japanese culture and how societal changes play out at the grassroots level." <b><i>Japan Times</i></b><br /><br />"What makes this book compelling are the portraits of human frailty that so often lie behind crime in a society not known for crime" <b><i>Global Asia</i></b><br /><br />"The cultural contrast between our legal system and that of Japan makes this book a surreal readMurphy has produced a vivid insight to crime and punishment in Japan." <b><i>Independent.ie</i></b><br /><br />"Murphy has an admirable desire to educate: the stories are interspersed with discussions about broader Japanese social themes, including a fascinating discussion of life in Japanese prisons." <b><i>South China Morning Post</i></b><br /><br />"Murphy creates a winning mix of irreverent and earnest observations in this snapshot of the underworld in modern Japan." <b><i>Publishers Weekly</i></b><br /><br />"Paul Murphy's understanding of these processes shines through in his writing. He does not over complicate or throw statistics in to impress. He weaves such information effortlessly within the narrative resulting in welcome additions to case studies." <b><i>Crime Traveller</i></b><br /><br />"The non-fiction title is a fascinating compendium of crimes heard in a courtroom in Matsumoto, Nagano, over one year. The cases, including murder and serial theft, provide a glimpse into Japanese society and its judicial system." <b><i>The Straits Times</i></b> | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"True Crime"
] | Biographies & Memoirs | 0.538209 | null | null | GOT ..........
By W Piedmont
Summary: This is a scenario about affairs, blackmail, intrigue, and murder. The president of a company is
murdered for insulting the honor of Arasaka and for control of his growing company. The path the party must
follow is, I hope, a winding one. This scenario is broken into scenes and people. The scenes are what happens
when the party goes to certain places. Then there are the people that the party will interact with and what
information the NPCs have.
Tom was killed on June 20th, 2020 at 3pm.
SCENE 1: THE HIRING
The group is call in by a man named William Davis. The party is to meet him at the Pocket Fluff
Advertising Inc's office. When they arrive they are brought to Mumashi Takiko. She is a beautiful Japanese
woman. She introduces herself as Mr. Davis's secretary and brings the party into his office. Mr. Davis is on
the phone and quickly hangs up.
"Hi, my name is Mr. Davis. I have a problem that I really don't wa |
1634503317 | Tactical Combat Casualty Care and Wound Treatment | Department of Defense | The <strong>Department of Defense</strong>oversees the U.S. Army, Navy, Marine Corps, and Air Force. It is headquartered at the Pentagon. | [
"Medicine & Health Sciences"
] | [
"New, Used & Rental Textbooks",
"Medicine & Health Sciences"
] | Medicine & Health Sciences | 0.516888 | null | null | Permission given to photocopy. MECHWARRIOR® is a Registered Trademark of FASA Corporation.© 1999 FASA Corporation
Name
Bonus
Movement (W/R/S):
Experience Points:
Strength
Body
Dexterity
Reflexes
Intelligence
Willpower
Charisma
Edge
Social Standing
Value
Mod.
Max.
Name
Affiliation
Age
Height
Weight
Weapons
AP•Dmg
Range
Type
Shots
Notes
Hit Location roll of 2 = Critical Hit AV–1
Fill in Armor Type (A, B, C, D)
and Wounds per Location
Type A:
Type B:
Type C:
Type D:
AV (M/B/E/X)
AV (M/B/E/X)
AV (M/B/E/X)
AV (M/B/E/X)
Fatigue
Armor
Wounds
Fatigue² WIL
+1 TN ea.
+2 TN ea.
+3 TN ea.
Knockout
+1 TN per Fatigue> WIL
Grazing Wounds (WV 1):
Minor Wounds (WV 2):
Serious Wounds (WV 4):
Critical Wounds (WV 8):
Deadly Wounds (WV 16):
Total Wound Value of all Wounds:
* If total Wound Value > (BOD+WIL), Dying
Unconscious if Fatigue > (2 x WIL)
*
C h a r a c t e r R e c o r d S h e e t
®
T H I R D E D I T I O N
ATTRIBUTES
TRAITS
SKILLS
HIT LOCATION DIAGRAM
COMBAT INFORMATION
MISCELLANEOUS EQUIPMENT |
1481132857 | The Ancients: A Game (A TeamGlobus Adventure) | Bernard J. Putz Ph.D. | Bernard J. Putz, PhD devoted the past twenty-five years to change and learning, working with executives on how to transform organizations. Hes published several articles and two books. Encouraging others to adopt new practices is often a big challenge. Over the years he recognized the power of understanding systemic patterns and combining facts and data with effective stories. Given his multifaceted background in science, psychology, education, and business, his focus is now on helping young adults. With Amadeus Creative his goal is to develop fictional adventure stories that will excite, engage, educate, and encourage young adults to explore further; help students understand the big themes and patterns that shape our world; and encourage the development of critical thinking skills and a love of learning. He hopes that his readers will acquire these practices and interests, which are indispensable skills vital for success in the 21st century, all while enjoying a good story. | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.450189 | null | null |
t
�
�
�
�
�
�
�
�
�
Adventure Record#
594 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 2
max 450xp; 450gp
APL 4
max 675xp; 650gp
APL 6
max 900xp; 900gp
APL 8
max 1,125xp; 1,300gp
APL 10
max 1,350xp; 2,300gp
APL 12
max 1,575xp; 3,300gp
This Record Certifies that
_______________________________________________
Played
by____________________________________________
Player
RPGA #
Has Completed
A Nation Mocked – Part 1
A Regional Adventure
Set in Perrenland
Play Notes:
� Gained a level
� Lost a level
� Ability Drained
______________
� Died
� Was raised/res’d
� Was reincarnated
_________________________________________
_________________________________________
Home Region______________________
Event: _________________________________ Date: ________
DM:___________________________________________________
Signature
RPGA #
� The Fools Option: You surrendered at the Ford of
Nestor. Consequently you hav |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.616599 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
GRM4-02
On the Royal Road to
Hookhill
A One-Round D&D LIVING GREYHAWK®
Gran March Regional Adventure
Version 1.1
by P. John Freeman
Playtested by Charles Millar, Jenna Moore, Jeremy H. Pace, Scott Tillotson, |
1932111972 | Theory of Fun for Game Design | Raph Koster | "Does for games what Understanding Comics did for sequential art. You'll never look at fun the same way again." -- <i>Cory Doctorow, Author of Eastern Standard Tribe and Down and Out in the Magic Kingdom; co-editor of Boing Boing</i><br /><br />"I expect this book to become an instant classic, fascinating to anyone who has ever made or played a game." -- <i>Noah Falstein, Freelance Game Designer/Writer/Producer</i><br /><br />"Raph Koster offers a road map for how to make games an even more expressive medium." -- <i>Henry Jenkins, Director, MIT's Comparative Media Studies Program.</i><br /><br />"Raph's focus on finding new ways to communicate complex design issues has been an incredible benefit to game developers" -- <i>David Perry, President Shiny Entertainment (Atari, Inc.)</i><br /><br />"You've written a wonderful starting point for research and many future dinner conversations!" -- <i>Cory Ondrejka, VP, Linden Lab</i><br /><br />A book about fun which is actually fun to read. It reminds me of Scott McCloud's Understanding Comics. -- <i>Henry Jenkins, Director, MIT's Comparative Media Studies Program</i><br /><br />A thoughtful take on how and why games are fun (and important)... chock full of insights, jokes and asides. -- <i>Robin Hunicke, Northwestern University</i><br /><br />Does for games what Understanding Comics did for sequential art. -- <i>Cory Doctorow, Author of Eastern Standard Tribe and Down and Out in the Magic Kingdom, co-editor of Boing Boing</i><br /><br />Everyone from professional game developers to those who want to understand why we play games will enjoy this book. -- <i>Cory Ondrejka, Vice President, Linden Lab</i> | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.481287 | null | null | A Cross-Genre Adventure
Pitting Technology Against Sorcery!
By Jeff “Bighara” Sparks • Design by Joel Sparks
©2011 Faster Monkey Games™
fastermonkeygames.com
eALM of tHe
eALM of tHe
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eALM of tHe
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eALM of tHe
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eALM of tHe
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eALM of tHe
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eALM of tHe
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eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
eALM of tHe
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eALM of tHe
eA |
0689830963 | Curse in Reverse | Tom Coppinger | Kindergarten-Grade 2-Agnezza the Witch comes to the town of Humburg on a cold winter night looking for shelter. She is turned away first by an innkeeper and then by a wealthy landowner, and she curses each of them as she leaves. She is then welcomed in by a poor couple who feed her and even give her their own bed for the night. To their surprise, they, too, receive a curse upon her departure. They watch in horror as the other two curses are fulfilled, and their lives are filled with fear and trepidation as they anticipate their turn. When Agnezza returns, she explains that their curse was "a curse in reverse," and that if they look at the changes in their lives, they will see that they have actually received a blessing. The plot is thin and predictable, and the attempts at humor are strained. The theme of kindness rewarded is handled far more effectively in many other stories, including Joanna Cole's Bony-Legs (S & S, 1984), also illustrated by Zimmer. In Curse, the artist's pen, ink, and watercolor illustrations are stylistically reminiscent of Edward Gorey's work in their settings and landscapes, although the people are cartoonlike. An additional purchase for large collections.<br /><i>Grace Oliff, Ann Blanche Smith School, Hillsdale, NJ</i><br />Copyright 2003 Reed Business Information, Inc. | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.423889 | null | null |
Official Revisions to Adventure Record Items from YEO4-06 By Brick and Mortar
August 9, 2005
� Cursed Item – Ring of Asberdies
Effective immediately, the ring grants a small benefit to its wearer, a +1
deflection bonus to their AC.
� Curse – Construct Contagion
Effective immediately, the Fort save to resist the next stage of Construct
Contagion for this PC is a DC 12 + the APL this adventure was played at.
Furthermore, the third stage of the Contagion is revised to: -10 ft. penalty to
Speed (-5 ft. penalty for Small PCs).
|
1412072263 | Amazing Friendships: How to Make and Keep Good Friends the Friendcraft Way! | Paul Barrass | Paul Stuart Barrass has spent more than twenty-five years in the British National Health Service as a mental health and personal development professional. Currently, he works with patients and caregivers and develops programs that demystify subjects such as dementia, coping with change, leadership skills, and personal development. He enjoys reading, steam railways, historical studies and meeting friends old and new as he travels widely teaching and writing more about the Friendcraft Way. He and his wife, Shirley, and their Jack Russell Terrier live in Derbyshire, England. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Relationships"
] | References & Guides & Self-Help | 0.519111 | null | null | sd
n
eirF
tse
BBest Friends
by Gregor Hutton
A Role-Playing Game About Girlfriends
And All Their Petty Hatreds
Published by BoxNinja, Edinburgh, UK
boxninja.com
Best Friends gets my award for most awesome and elegant currency mechanic.
—Paul Czege, author of My Life with Master
My fave element of this is character generation.
—Robin D. Laws, author of Feng Shui and Esoterrorists
“
”
“
”
Price
$7.50
A role-playing game for four or more friends.
Discuss this and other UK independent games: collective-endeavour.com
A member of the Indie Press Revolution: indiepressrevolution.com
Pages
64
System
Diceless
Genre
Any
Players
4+
Age
12+
BOX0001 Online Edition, Third Version, 2007
OK, it’s a game about being Best Friends and all the
little hatreds that Best Friends have for each other.
Oh, I know. You’re gonna say that y’all get along just
peachy. Well, that’s fine too. No one said any of this
was true…
But, between you and me: it really is.
sd
n
eirF
tse
BBest Friends
A Role-Playing Game |
0857660497 | City of Dreams & Nightmare: City of a Hundred Rows, Book 1 | Ian Whates | "Adventures in a nightmare citadel - a story that hits the ground running and doesn't let up." - Liz Williams<br><br>"Born story-teller Ian Whates takes us on a gripping, terrifying trip-of-a-lifetime, through the heights and depths of the exotically grim city of Thaiburley, in this excellent fantasy thriller." - Tanith Lee<br><br>"[It] grabs you pretty much from the first page... Highly recommended." - <i>Fantasy Book Critic</i><br><br>"City of Dreams & Nightmare is a brilliantly executed novel, perfectly paced, beautifully described and a true joy to read." - <i>ScienceFictionandFantasy.co.uk<br><br></i>"I have had The City of Dreams and Nightmare on my TBR pile since the date of release and now wish I had read it sooner, for I denied myself the pleasure of a thoroughly good book!" - <i>Temple Library Reviews</i> <br><br><b>Praise for Chris Roberson:<br><br></b>"...satisfying, well observed and entertaining." - <i>The Guardian</i> (reviewing "The Gift of Joy")<br><br>"As a collection, 'The Gift Of Joy' is certainly worth taking the time to enjoy." - <i>SF Crowsnest</i>, (reviewing "The Gift of Joy") | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.588409 | null | null | 1
CITY ADVENTURING
While The Sunless Citadel and Forge of Fury led char-
acters into dungeons, The Speaker in Dreams takes
place entirely in the city of Brindinford. The characters
still face terrible evil and horrible monsters, but the
environment itself is less outright hostile—and some-
how more frightening exactly because of that. In The
Speaker in Dreams, the monsters are not tucked away
in a remote dungeon. Instead, they lurk behind the
everyday faces of an everyday place, hide behind the
bustle of a street fair, strike when least expected, and
transform the ordinary city into a place of terror.
Events and Locations
The Speaker in Dreams is an event-based adventure,
and the main “map” of the adventure is actually a flow-
chart of events. (See page 98 in the Dungeon Master’s
Guide for more about event-based adventures.)
However, three locations within the city serve as “mini-
dungeons,” with their own map keys, to tie the some-
what loose and unfamiliar structure of an event-based |
156076449X | Patriots of Ulek (Advanced Dungeons & Dragons #9385/Greyhawk Adventures Module WGQ1) | Anthony Pryor | The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listen to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command - ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death - no, he's just under the weather and hasn't felt like coming out of the castle lately. A dwarven prince has requested your party's aid in quelling the coming invasion (if there is one, of course). Do you take him at his honorable word, and gird yourselves for battle? Or do you listen to the street talk, and take the side of those who disbelieve the warmongering? Most importantly of all: what if you make the wrong choice? | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.59979 | null | null |
ULP3-04
Wrapped in Death
A One-Round D&D® LIVING GREYHAWK®
Principality of Ulek Regional Adventure
by Christopher Reed
What dark secrets lie near the village of Cassius? Remnants of invaders and a mysterious mage have
residents on the jump. Will you be able to unravel the truth, before being fitted for a burial shroud?
A Principality of Ulek regional adventure for APLs 4-12.
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Willams, Richard Baker, and Peter Adkison.
This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form
without written permission. To learn more about the Open Gaming License and the d20 system License, please visit
www.wizards.com/d20.
Wrapped in Death
Page 2
DUNGEONS & DRAGONS, D&D, GREYHAWK and |
8479716193 | Fotografía y vídeo digital (El Gran Libro de...) (Spanish Edition) | Servilibro | <P style="MARGIN: 0in 0in 0pt" class=MsoNormal><B>Servilibro</B>, part of the Susaeta publishing group, is a publisher of books for both adults and children based in Spain.</P> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Photography & Video"
] | Arts & Photography | 0.545205 | null | null | LIBIDOGAME libro-juegos eróticos
ADVERTENCIA:
EL SIGUIENTE RELATO INTERACTIVO CONTIENE UN EXPLÍCITO LENGUAJE ERÓTICO
DESTINADO ÚNICAMENTE A MAYORES DE 18 AÑOS
Las Flores de Violeta
Versión 0.1
Redacción: Patricia C. Marín (http://avhin.blogspot.com)
Dirección editorial: Jose Lomo & Sara Guerrero
Diseño Gráfico: Jose Lomo
Ilustración: Jose Ángel Ares ( http://yopater.blogspot.com)
Libidogame protege este libro digital bajo licencia Reconocimiento-No comercial-Sin obras derivadas
3.0 Unported License de Creative Commons.
Libidogame, un proyecto de El Autómata Editorial.
www.libidogame.com
www.elautomata.org
Contacto editorial:
jose@elautomata.org
LIBIDOGAME libro-juegos eróticos
TOMA LAS DECISIONES ADECUADAS
Tienes ante ti un libro digital interactivo que te ofrece una experien-
cia de juego en solitario. Comenzarás leyendo el relato de manera
convencional, pero en algún punto se te pedirá que tomes una elec-
ción entre varias posibles opciones. Al tratarse de un libro interact |
1852302372 | Time: The Ultimate Energy : An Exploration of the Scientific, Psychological, and Metaphysical Aspects of Time | Murry Hope | An exploration into the scientific, psychological, and metaphysical aspects of that phenomenon known as Time. | [
"Philosophy",
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Philosophy"
] | Philosophy | 0.495453 | null | null | W
W
W
.
A
t
l
a
S
-
G
a
m
e
s
.
C
O
M
The Domain of Time
A Preview of The Tide of Years, a Penumbra™ Adventure Coming in March 2001
by Michelle A. Brown Nephew
The Domain of Time
Deity: Ras’Tan
Favored Language: Temporal
Granted Power: Clerics choosing the Time
domain cast time spells at +1 caster level.
Time Domain Spells
1
True Strike. Gain +20 insight bonus into your
next single attack roll.
2
Haste. Subject takes an extra partial action
and gains +4 haste bonus to AC.
3
Slow. Subject takes only a partial action each
turn and suffers –2 penalties to AC, melee
attack rolls, melee damage rolls, and Reflex
saves.
4
Scry the Ages. You can see and hear some
creature, who may be at any distance or in
any time frame past or future. (See descrip-
tion on page 10)
5
Hastening of Age. The subject loses Str, Dex,
and Con levels as his body ages premature-
ly. (New spell — See description below.)
6
Mass Haste. As haste, but it affects multiple
creatures.
7
Wellspring of Youth. The subject gains |
1624650341 | The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design | Stephen Silver | After talking with Stephen I was reinvigorated and hungry to get back to drawing. . . . He is honestly only concerned with teaching and helping other artists improve. Stephens work has always inspired me to be a better artist, but it was Stephen himself who inspired me to be a generous one. <br />From Foreword Mike Krahulik, Cartoonist, Penny Arcade (Mike Krahulik) | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"How To Create Comics & Manga"
] | Comics & Graphic Novels | 0.486367 | null | null | Introduction
Chapter 0
Introduction
Chapter 0
1
Random Character Creation
Optional Rule
When All Else Fails,
Roll Dice!
Pretend you’re a member of the
writing staff for a comic book
company and one of your fellow
writers needs an idea for a new
hero. What do you do?
Roll dice of course.
Well, likely not, but for CC&VF,
that is what you can do if you
want to throw some Gygaxian
craziness into your game, or
maybe if you are a fi rm believer in
the Gods of Random, or perhaps
you have a BIOGENETICIST
background and think that what
you are born with is what you
get, so no more buffet-style
superpowers. No picking and
choosing optimal solutions. Let
the d12s be your guide!
Roll up a random character.
How?
Included in this supplement are
twelve tables of Traits. Roll one
d12 to determine which chart to
roll on (top left), and roll a second
d12 to get a Trait:
Trait names are relatively
generic, and players (and
Editors if they choose to add
some random Villains to the
|
0375721274 | The Coin Collector's Survival Manual | Scott A. Travers | <b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u> | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.455939 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
This area is typically used to list items from the DMG
that are now available for purchase as a result of the
adventure. As an Introductory Adventure, this event
does not countain any such items. However, the
following |
0192728970 | Assault of the Friendly Fiends: Dinosaur Cove 12 | Rex Stone | `Dinosaur Cove . . . has the potential to follow a Rainbow Magic-style trajectory. The slick, desirable packaging makes this stand out from the crowd. ' Becky Stradwick, Borders | [
"Children's Books",
"Action & Adventure"
] | [
"Children's Books",
"Action & Adventure"
] | Children's Books | 0.534437 | null | null | Siege of the
Dinosaurs
INTERACTIVE MAPS PART 4 OF 6
Cartography by Jason Juta
Second Edition
Second Edition
Map Tags Off
Map Tags Off
Grid Off
Grid Off
WILLOWSIDE PIER
WILLOWSIDE PIER
1 SQUARE = 5 FEET
1 SQUARE = 5 FEET
DENSIRT FARM
DENSIRT FARM
PIER ROAD
PIER ROAD
Map Tags Off
Map Tags Off
Grid Off
Grid Off
FORTUNE’S HALL
FORTUNE’S HALL
1 SQUARE = 5 FEET
1 SQUARE = 5 FEET
A1
A1
A2
A2
A5
A5
A4
A4
A4
A4
A4
A4
A4
A4
A11
A11
A11
A11
A11
A11
A11
A11
A11
A11
A8
A8
A12
A12
A7
A7
A10
A10
A6
A6
A9
A9
A9
A9
A3
A3
A13
A13
A14
A14
A15
A15
Map Tags Off
Map Tags Off
Grid Off
Grid Off
SEA CAVES
SEA CAVES
1 SQUARE = 5 FEET
1 SQUARE = 5 FEET
B1
B1
B3
B3
B2
B2
B4
B4
B5
B5
B6
B6
B7
B7
B10
B10
B8
B8
B9
B9
B11
B11
B12
B12
B13
B13
B14
B14
Map Tags Off
Map Tags Off
Grid Off
Grid Off
EAST ROAD BLOCKADE
EAST ROAD BLOCKADE
1 SQUARE = 10 FEET
1 SQUARE = 10 FEET
VERDANT PASSAGE BLOCKADE
VERDANT PASSAGE BLOCKADE
1 SQUARE = 10 FEET
1 SQUARE = 10 FEET
DINOSAUR CORRALS
DINOSAUR CORRALS
1 SQUARE = 10 FEE |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.586214 | null | null | RTK[m]3-01
Scalphunt
A One-Round D&D LIVING GREYHAWK®
Ratik “MINI” Regional Adventure
Version 1.0
Round 1
by Matt Lau
Since Krevik Bredivan’s proclamation that his house would pay a bounty on the scalps of Orcs and
Gnolls, a veritable war has been waging within the Loftwood. Groups of hunters, mercenaries, and
adventurers battle fiercely against the orc and gnoll armies, hoping to collect enough scalps to earn a
small fortune. But more and more groups return from their hunts with rumors of a third army within the
Loftwood. An army that gives aid to the Ratikkan hunters yet has never been seen. Part one of the
Loftwood Trilogy, for EPLs 2-6.
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of
Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast,
Inc. Scenario detail copyright 2001 by Wizards of the Coast, Inc. ALL RIGHTS
RESERVED. This scenario is intended for tournament use only and may not be
reproduced without approval of the RPGA |
1508968845 | Making Dinos: an engineering adventure notebook | Rusty Nye | Iridescent is a 501(c)(3) organization that inspires and equips underprivileged children to imagine, invent, and engineer. Learn more at iridescentlearning.org | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Science, Nature & How It Works"
] | Biology & Nature & Biological Sciences | 0.504159 | null | null | Issue # 14
Aug 2016
The Hex Map of
Dinotastic Park!
Hexes 100-134 are in this issue
and the rest will be in issue #15!
For the blank Hexes, use the
random generator in this issue
or make up your own mayhem!
Crawling Under A Broken Moon
Welcome to the fourteenth issue of Crawling Under A Broken Moon!
The contents of this issue can easily be summed up in one word:
DINOTASTIC!!!!
This issue is the first part of a semi-hex crawl across the remnants of an
abandoned, dinosaur live attraction theme park from another dimension.
If that does not sound awesome, please contact your physician for
immediate assistance.
Still here? Good! Strap in for a wild dino-filled experience and do not
forget to keep your arms and legs inside the ride at all times.
Reid “Reidzilla” San Filippo
This product is based on the Dungeon Crawl Classics Role Playing Game,
published by Goodman Games. This product is published under license.
Dungeon Crawl Classics and DCC RPG are trademarks of Goodman
Games. |
0545646316 | Power of the Fire Dragon: A Branches Book (Dragon Masters #4) | Tracey West | <div>Praise for DRAGON MASTERS #1:<br>"In this first of the Dragon Masters series, vocabularly is accessible; sentences, paragraphs, and chapters are short; and dialogue moves the story along rapidly. Black-and-white sketch-type drawings add depth to the story and feelings to the characters (both children and dragons). Emergent readers will find happy success here." -BOOKLIST<br><br>"The first of a new series of early chapter books, this entry is sure to attract fans. Brief chapters, large print, lots of action, attractive illustrations in every spread including a maplike panorama, an enviable protagonist -- who wouldn't want to be a Dragon Master? -- all combine to make an entertaining read. With plenty left to be resolved, the next entry will be eagerly sought after." -KIRKUS REVIEWS<br><br>"Each page features wonderfully detailed pencil illustrations which help to support the text." -LIBRARY MEDIA CONNECTION<br><br>Praise for BRANCHES books:<br>"These books should be considered for larger libraries wanting to enhance their easy-reader collections." -SCHOOL LIBRARY JOURNAL<br><br>"A nice stepping stone to more advanced chapter books." -BOOKLIST</div> | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.496096 | null | null |
Castle Greyhawk
Embedded the Dragon Gemstone
(High Level)
You have chosen to embed in your forehead a gemstone that was previously
affixed to the forehead of the red dragon Cinderwing. Ever since doing so,
the flames of fiery destruction have danced within your dreams, calling you
to their burning embrace. Eventually, you heeded their call, and one
morning when you awoke, you realized the newfound power within you.
The gemstone cannot be removed except upon your permanent death, upon
which it crumbles to dust. You gain the following:
� You have a –2 circumstance penalty to Bluff and Diplomacy checks.
Against red dragons or their agents, you instead have a +2 circumstance
bonus to Bluff and Diplomacy checks.
� You have fire resistance 10. This is a supernatural quality.
� Twice per day, you may choose a spell from the list below and cast it as a
spell-like ability. Your character level equals your caster level.
Spells: Resist energy (fire only), scorching ray, fireball |
0935696202 | Dungeon Module Q1: Queen of the Demonweb Pits (Advanced Dungeons & Dragons) | David Sutherland III | The first of a new series of other-planar adventures, this module includes several new monsters, maps of the Web and lair of Lolth, and notes on eight alternate worlds, suitable for expansion and addition to existing AD&D campaigns. 32 pages, plus 2 cover folders. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.521357 | null | null |
DUNGEON DENIZENS:
RAGING SWAN PRESS
EL 2
A L S O A V A I L A B L E F R O M R A G I N G S W A N P R E S S
100% Crunch: Liches
$6.99
�
100% Crunch: Orcs
$4.99
�
100% Crunch: Skeletal Champions
$5.99
�
100% Crunch: Skeletons
$5.99
�
100% Crunch: Zombies
$5.99
�
100% Crunch: Zombie Lords
$5.99
�
All That Glimmers
$13.99
print $19.99
�
Antipaladins
$3.99
�
Bandits of the Rampant Horror
$3.99
�
Barroom Brawl
$1.99
�
Caves & Caverns
$10.99
�
Cultists of Havra Zhoul
$4.99
�
Dark Oak
$4.99
�
Dark Waters Rising
$5.99
�
Dungeon Denizens: EL 1
$1.99
�
Dungeon Denizens: EL 2
$1.99
�
Dungeon Dressing: Altar
$1.99
�
Dungeon Dressing: Archways
$1.99
�
Dungeon Dressing: Bridges
$1.99
�
Dungeon Dressing: Chests
$1.99
�
Dungeon Dressing: Doom Paintings
$1.99
�
Dungeon Dressing: Doors
$1.99
�
Dungeon Dressing: Double Doors
$1.99
�
Dungeon Dressing: Dungeon Names
$1.99
�
Dungeon Dressing: Pits
$1.99
�
Dungeon Dressing: Pools |
0977881466 | Counting the Cost | Liz Adair | <i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University<br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.431498 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
� Healing Salve (Frequency: Adventure; 50 gp; Tome &
Blood)
� Vest of Resistance +1 (Frequency: Adventure; 1,000
gp; Tome & Blood)
� Brooch of Shielding (Frequency: Adventure; DMG)
APL 4 (all of APL 2 plus the following)
� Pipes of the Sewers |
1569759308 | Warrior Elite: 31 Heroic Special-Ops Missions from the Raid on Son Tay to the Killing of Osama bin Laden | Nigel Cawthorne | Serial Killers and Mass Murderers: Profiles of the World's Most Barbaric Criminals-NIGEL-CAWTHORNE -9781569755785-14.95-Ulysses Press-1/25/07-14000--<br />History of Pirates: Blood and Thunder on the High Seas-NIGEL-CAWTHORNE -9780785818564-7.99-BOOK SALES INC-6/1/04-43000--<br />The Mammoth Book of Inside the Elite Forces-NIGEL-CAWTHORNE -9780762433827-13.95-Running Press-08/05/2008-2000--<br />The Mammoth Book of Killers at Large -NIGEL-CAWTHORNE -9780786719747-13.95-Running Press-8/27/07-6000--<br /> | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.465392 | null | null | GM Quick Reference Sheet
Action Difficulty
Action
Diff / Extraordinary / Threshold
Easy
3 / 10 / 15
Average
7 / 14 / 35
Hard
11 / 18 / 55
Formidable
15 / 22 / 75
Heroic
19 / 26 / 95
Incredible
23 / 30 / 115
Ridiculous
27 / 34 / 135
Impossible
31 / 38 / 155
Skill Levels
Die
Proficiency
d2
Incompetent
d4
Novice
d6
Competent
d8
Professional
d10
Expert
d12
Master
d12+
Supreme
Bonus Dice
Plot Points
Die Type
Min Bonus
1
d2
1
2
d4
2
3
d6
3
4
d8
4
5
d10
5
6
d12
6
7
d12 + d2
7
8
d12 + d4
8
9
d12 + d6
9
10
d12 + d8
10
11
d12 + d10
11
12
d12 + d12
12
The Twelve Colonies
Aerelon
Aquaria
Canceron
Caprica
Gemenon
Leonis
Libris
Picon
Sagittaron
Scorpia
Tauron
Virgon
Plot Point Rewards
Frakking Awesome!
1
Complications in Play
1 - 3
Completing a Challenge
2 - 4
Personal Goal
3 - 5
Crew Goal
4 - 6
Plot Point Expenses
Improving Actions
Saving Bacon
Staying Alive
Assets
Story Manipulation
Plot |
1560761202 | Port of Ravens Bluff (AD&D 2nd Ed Fantasy Roleplaying, Forgotten Realms Module LC4) | RPGA Network | Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below thw waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore. This product contains new buildings and personalities for the Forgotten Realms Living City campaign settings, and your own 3-D fold-up ship. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.525758 | null | null | ONI 3−01
SSIIN
NSS OOFF TTH
HEE
FFAATTH
HEERR
AA DD&&DD LLIIVVIIN
NGG GGRREEYYH
HAAW
WKK M
MIIN
NII−−M
MOODDUULLEE SSEETT IIN
N
TTH
HEE FFRREEEE SSTTAATTEE OOFF OON
NN
NW
WAALL
Version 1
By Paul Looby and Stuart Kerrigan
Just what is this ‘final card’ that the map you bear speaks of and what terrible secret is the legacy of a dead
Brotherhood collaborator?
An Onnwal regional mini-module for Levels 1-8.
DUNGEONS AND DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING
GREYHAWK is a trademark of Wizards of the Coast, Inc. Scenario detail copyright 2002 Paul Looby and Stuart Kerrigan. ALL RIGHTS
RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network.
This is an RPGA Network scenario for the
Dungeons & Dragons game. A four-hour time
block has been allocated for each round of this
scenario, but actual playing time will be |
0874312086 | Galaxy Guide 4: Alien Races (Star Wars Roleplaying Game Supplement) | Troy Denning | Features many assorted aliens, including information on their planets, cultures, life styles and tendencies. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.586973 | null | null | Outer Space Raiders!
Volume I: Classes
A Supplement for Old School Space
Opera RPG's
Outer Space Raiders
Volume I: Classes
By C. Thorin
Copyright 2015
Magic Pig Media
White Star: White Box Science Fiction Rolelplaying, Copyright 2015 Barrel Rider Games; Author James M.
Spahn.
Art By Gary Dupuis, J. Scott Pittman, Emily Vitori, Stardust Publications
Some artwork © 2014 Earl Geier, used with permission. All rights reserved.
Some artwork copyright Ade Smith, used with permission.
Some artwork copyright Art of War Games, used with permission. Art of War Games retains the right
to sell the use of this image.
Some artwork Copyright ©2013 Steve Miller. Used Under License.
Special Thanks for your all their help and support.
K. Howard
Mike "Wrath of Zombies" Evans
Jay Exonauts
.
And James Spahn for creating White Star.
Table of Contents
Alien................................................................................................................................................ |
0758229534 | A Pizza To Die For (Pizza Lovers Mysteries) | Chris Cavender | <b>Chris Cavender</b> is the pseudonym for an Agatha Award nominated author who has appeared on the Independent Mystery Booksellers Association national bestseller list nine times. Hes published <i>A Slice of Murder</i>, <i>Pepperoni Pizza Can Be Murder</i>, <i>A Pizza to Die For</i>, <i>Rest in Pizza</i>, and <i>Killer Crust, </i>also featuring Eleanor Swift; over 80 mystery short stories; and has been nominated for three Derringer Awards for excellence in short mystery fiction. | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.669412 | null | null | The Pizza Problem
By Rik Kershaw-Moore
Ghostmasters Introduction
This is a very basic Ghostbusters adventure that is nothing more than an excuse for you to get your Ghostbusters to
run around the place destroying all sorts of expensive personal property and meeting some very odd people all of
whom have one thing in common, a love of pizza. While I have provided a number of situations for the Ghostbusters
to bust ghosts in this adventure really flies if you can introduce some of your own running gag situations and
characters.
Background: Papa Luca's
Down a tiny back street in the seedier part of town is Papa Luca's Pizzeria. For sixty years Papa Luca has made the
best damn Pizza in town, that was until three months ago when sadly Papa Luca was killed in a bizarre accident
involving an alarm clock and a tub of anchovy paste.
Following his tragic demise the restaurant was sold to the Pizza Qwik Corporation which carried a drastic
modernisation of the place and Papa Luca became the 'Pizza |
1927677467 | Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work | Mario Price | <span>"Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ..."</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>"WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth."</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.486448 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XP
XP lost or spent
XP
Subtotal
+ XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
As an introductory adventure, this adventure offers no
item access.
Adventure Record#
595 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 2
max 450 xp; 450 gp
|
1421576864 | Spell of Desire, Vol. 5 | Tomu Ohmi | Tomu Ohmi debuted in 2000 with the supernatural Josei manga Kindan no Koi wo Shiyou. She is the creator of Midnight Secretary, available in North America, the United Kingdom, Australia and New Zealand from Viz Media. | [
"Manga",
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Manga"
] | Manga | 0.517133 | null | null |
-
+
FI
TU
� L
you.
mag
drai
lasti
you
aid.
the
for t
� T
of th
for a
C
P
XP
Starting XP
XP
XP lost or spent
XP
Subtotal
XP
XP Gained
INAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
U REMAINING
TU
Love’s Sacrifice: Y
. Cross off the Lov
gical and intellige
ned from your w
ing memento of he
may use a standard
When called upon
holy, sacred burst, an
the duration of one
The Power of Lov
he Song. This favo
access to the Seeke
This
Character Name
Player Name
SHL8-04
A Regional Ad
ITEMS FO
Cross off all ite
APLs 10 and
�
Boots of
�
Bracers
�
Caduceu
�
Huge +1
�
Necklac
�
Scroll of
�
Scroll of
�
Scroll of
�
Scroll of
APLs 14 and
�
Helm of
�
Rings of
�
Runesta
�
Wand o
Your beloved is gon
ve’s Price AR entry
nt item qualities
weapon, however,
er love. In any futur
d action to call on h
n, Trys will grant y
nd bane (evil outside
e encounter. Cross
ve: You have witnes
r counts as meetin
r of the Song Prest
s |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.613791 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be
reproduced in any form without permission of the author. To learn more about the Open
Gaming License and the d20 system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks
of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the
Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use
only and may not be reproduced without approval of the RPGA Network.
URD-INT-01
No Holds Bard
A One Round D&D Living Greyhawk
Introductory Regional Adventure
for the Duchy of Urnst
by Warren Banks
Editor/Triad Review: Matt Lovell
Version 1.0
A young bard and his pseu |
1940398266 | FUNGUS: The Unbearable Rot of Being | James Kochalka | James Kochalka (born May 26, 1967 in Springfield, Vermont) is an American comic book artist and writer, and rock musician. His comics are noted for their blending of the real and the surreal. Largely autobiographical, Kochalka's cartoon expression of the world around him includes such real-life characters as his wife, children, cat, friends and colleagues, but always filtered through his own observations and flights of whimsy. In March 2011 he was declared the cartoonist laureate of Vermont, serving a term of three years. | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.637095 | null | null | Fungal Burns | EN World EN5idEr
Fungal
Bums
WRITING Andrew Engelbrite
COLOR ART Jeff Chen
MAPS Dyson Logos
EDITING Mike Myler
LAYOUT Frank Michienzi
A supplemental adventure for 4–5 PCs of 3rd–6th level.
T
hey say they’re only
hitching a ride but
can you really tolerate
a grove of talking
mushrooms sprouting from your
back? It started as a little itch after
defeating some mushroom beasts, an
ailment no healer seemed able to cure.
Then you started to feel stronger, better
than before—so you’re rationalizing,
thinking you should tolerate or even
trust the little bums. After all, they are a
part of you now...
Fungal Burns | EN World EN5idEr
Open Game Content | The game rule information in this
article is designated Open Game Content. All other material
in this article, including maps and illustrations (including
illustrations in the public domain), in-character and out-of-
character narrative and descriptive text, character and place
names, trade dress, “EN |
1478116269 | A Guide To Treasure In Colorado, 3rd Edition: Treasure Guide Series | Waybill To Adventure LLC | Glenn Carson speaks... Our Waybill To Adventure site is here to help those who hope to hunt for treasure. None of our books have an X drawn on a crude map! Our books are there to motivate those capable and willing to seek out the clues that will allow them to ferret out the sites where relics, old coins, and other valuables may still lie hidden. Using a detector is fun! These days it can not only be fun, it can be a large part of building your retirement fund! Silver has risen in price lately to 36-38 cents per troy ounce. That beat up silver dime is now worth the better part of $4.00. Gold... should you find a $20.00 gold piece, it is worth $1700 or more. If you do some homework, locate a good hunting site, and recover the bag once lost by a fugitive from a Civil War skirmish, that would be a fine accomplishment! If that bag contains $100 in small gold coins, youd have more than a fine, fun day. That bag has $8510 or more in it. That sort of money adds to a persons retirement fund. Waybill To Adventures books have been put together to help those who would like to take advantage of such opportunities! Each of these books will help motivate a treasure seeker, and enable them to maximize their efforts. We have spent years into building this impressive list of books. We have made all of them as presentable as possible. We truly hope that our efforts will allow you to find old relics, many silver and gold coins... and a new, adventurous path, which is the best part of it! Your partner in grime :-) Glenn === A short word from Leanne... Whats left to be said after Dad talks? Well, I guess I will throw in a bit of bio. I grew up on this stuff. I paid the lunch lady with dirty coins found in the parks of Boulder, Colorado. We 5 kids earned a real reputation for dirty money! So I grew up and as an adult, was involved in every aspect of my parents publishing house. From writing to illustration to maps. And I think I may have been the one to lick the bindings! I have been on the computer since 1989 and am at a quite advanced level... and, am still illustrating, mapping, and writing! Our line of books my solo effort is taking on a whole new dimension, roughly doubling in size for each book. We are proud, proud of these books! If you have comments or questions, we will have a blog here on Amazon, as well as links to our sites. Contact me! Leanne The ornery, persistent daughter | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.564215 | null | null | This adventure is to be played with the 3.5 version of the Dungeons And Dragon rules by Wizards of the
Coast.
ADP-9-07
The Temple’s Tribute
An adventure for our Home Greyhawk Campaign
Set in the Amedio Jungle
By Kameron M. Franklin
The old painting is hideous, the sort of gift somebody might give to a person they didn’t like. But the
map behind the picture could tell a different story, as long as you can work out where the treasure is.
A two round adventure set in the Amedio Jungle for characters levels 2-7 (APL 4)
ADP-9-07 The Temple’s Tribute
Page 2
Introduction
This introduction is provided so that PCs
gain the map indicated on page 15 of the
module. The adventure can begin in any large
city – however Hardby works best in this case.
It is not every day that you are asked to
the reading of a will. But in this case, you
have been asked to attend the reading of the
will of somebody you never knew.
The room is filled with people that you
have neve |
0306806339 | The Difficulty Of Being | Jean Cocteau | Saint of the French avant-garde, Cocteau here reflects on many aspects of his life. These 26 brief observations include his thoughts on everything from his childhood, his style, and the theater to haunted houses.<br />Copyright 1995 Reed Business Information, Inc. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Performing Arts"
] | Arts & Photography | 0.479072 | null | null | Cossum, Human Variant ~ The “Empty,” refers not to the people but to the land from which
they come: Barren, expired, stripped by hubris and greed. Such places bear toughened but world-weary
souls. You may appear old for your age, worn down by the demands of your surroundings. The stress of
survival may have made you hard-hearted and pragmatic. On the other hand, perhaps you are overly
demonstrative, as you fight tooth and nail for survival, and pursue the fleeting pleasures of an equally
fleeting life.
Cossum Traits
You begin the game with the following traits:
Ability score increase: Your Constitution score increases by 2 point. You increase one other ability score
of your choice by 1.
Age: The responsibilities of adulthood are pushed on you somewhat earlier than other humans, and the
stress of your surroundings decreases your life expectancy by roughly a decade.
Alignment: Tribes of the Cossum are varied in their philosophy. Some embrace stringent social laws,
while |
0766100588 | History of the Most Noble Order of the Garter and the Several Orders of Knighthood in Europe | Elias Ashmole | Kessinger Publishing reprints over 1,500 similar titles all available through Amazon.com. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.513314 | null | null |
Order of the Hart Squire
The Knights of the Hart were founded a very long time ago, an exact date known to
few. The Knights of the Hart were created to serve the needs of the lords of Furyondy,
Highfolk, and Veluna. Although the Knights of Furyondy are the largest of the three
orders, they lost many in the war with Iuz and now seek to recruit new knights without
lowering their standards; hence the encouragement given to new squires. All Knights
of the Hart must swear their undying loyalty to protect the lands of all three nations.
Every single Knight of the Hart commands respect and it is rightly justified. They
serve as arbitrators of justice in the lawless areas they patrol and over time have
become involved in battles of politics not just war. Despite this, the Order’s ultimate
goal is to expel Iuz from the Flanaess. The knights realize the severe importance of
their allies in keeping not only the peace amongst the three countries peoples but the
fragi |
1546581960 | A Bond of Blood and Fire (The Goddess and the Guardians) | Karen Tomlinson | <span>"</span><b>Spellbinding</b><span>! Edge of my seat gripping. This series just keeps getting better. A</span><b>brilliant</b><span>fantasy world with</span><b>compelling</b><span>characters. An</span><b>epic</b><span>good versus evil</span><b>adventure</b><span>. A must read." - USA Today Bestselling Author, J.A. Culican</span><div></div><div><br /><div><span></span></div><div><span>"This is an excellent continuation from the first book in the series. It had me on my toes the entire time, waiting to find out what would happen. The dynamics between Hugo and Diamond were as amazing as ever, and once you add in the rest of the characters, it made for a great combination. The character growth was on point, and learning far more about the world's history and its characters left you wanting more even up until the very end. I would give this book six stars if I could. If you're looking for your next book boyfriend, look no further. Hugo is it. Dark, mysterious, and a whole lot more! Now to find my own fae warrior..." - Heather Karn, Paranormal Author</span></div></div> | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.498976 | null | null | EN World EN5IDER | Priests of Elemental Power
EN World EN5IDER | Priests of Elemental Power
PRIESTS OF
Elemental
Power
writing C. Richard Davies
color art Sade
editing James J. Haeck
layout Eric Life-Putnam
W
hile the
domains
offered
in the core rules can
represent many kinds of
divine powers, there is
little support for clerics
who worship the gods
of fire, water, earth,
and air. For campaigns
that feature gods (or
immortal Princes)
of elemental power,
the following divine
domains might be just
what you need.
Priests of Elemental Power | EN World EN5IDER
Priests of Elemental Power | EN World EN5IDER
Flames Domain
(Cleric Divine Domain)
Fire is one of the oldest symbolic powers of
mankind, a powerful friend or a terrible foe. It
wards away the dark, makes possible the creation
of weapons and armor, and destroys old life to
make way for the new.
This domain belongs to many deities, all of
whom might have different perspectives on the
meaning of fire, such |
071889278X | Higgs Force: The Symmetry-Breaking Force that Makes the World an Interesting Place | Nicholas Mee | "Higgs Force takes a new approach to contemporary physics, and makes notoriously difficult material accessible and approachable. The book is very readable and entertaining, and I will certainly recommend it to my first year undergraduates, to whom it will greatly appeal." Tony Mann, President of the British Society for the History of Mathematics "Higgs Force, by Nicholas Mee, takes the reader on a fascinating intellectual journey: our endeavours to uncover and understand the laws governing the universe, with particular emphasis on the beautiful ideas arising from symmetry. This is a remarkable story, and it is told here with lucidity and verve." --Jonathan Evans, University Lecturer, Cambridge University<br /><br />'Nicholas Mee ... is uniquely qualified to explain the mysteries of the Higgs force. Dr Mee provides an accurate account of the Geneva experiments with the Large Hadron Collider, provides his readers with some insight into the character of eminent physicists, and furnishes a lucid account of current theories ... [he dispenses], as far as possible, with complex mathematics and makes excellent use of interesting diagrams. He also inserts some problems for readers that prompt engagement in the text ... a most suitable text for sixth formers and first year graduates.' George Care in The Bookbag 09/02/2012 'Imagine my excitement when a copy of Higgs Force landed on my mat with the satisfying whump that only a book can produce ... I loved the easy-going mathematical angle that the sciency bits come from, and the historical commentaries do a great job of breaking these up to allow time for the reader's intellectual digestive juices to do their work ... it'd be a great book for the interested but less mathematically confident reader, too.' --T. K. Briggs on blogstronomy.blogspot.com 02/09/2012 | [
"Physics",
"Science & Math"
] | [
"Science & Math",
"Physics"
] | Physics | 0.489407 | null | null | A Fork in Project FLIPSIDE
A legitimate experiment in physics, on commission by Majestic 12.
This scenario was written in late 2011, under news coverage of OPERA’s fast neutrinos, the E-Cat cold
fusion hoax, and signs of the Higgs boson at the LHC. It’s about the idea of science running into
Mythos phenomena, which are natural in the world of CoC. No scientist would accept the idea that a
big portion of reality will always be ruinous.
The private sector
Ruby Oremus, 41, is a quantum physicist, just under 5 feet tall as the result of a mild bone-growth
disorder. She’s best known for her work on CPT symmetry at the University of Maryland. Dissatisfied
with the academic world, she heads Mirror-World Labs, a company owned and funded to 77% by the
Bright Matter Investment Group. Its representative, Ashkon James, is generous in all things, except
hiring. Mirror-World employs only nine.
In a locked drawer, Oremus has twelve pages of abstruse theory and formulae, provided by James |