asin
stringlengths 10
10
| title
stringlengths 1
267
| author
stringlengths 1
183
| description
stringlengths 51
38.8k
| categories
sequence | categories_original
sequence | maincategory
stringlengths 2
38
| similarity_value
float32 0.27
0.88
| pile3_title
null | pile3_url
null | zlib_text
stringlengths 2
1k
|
---|---|---|---|---|---|---|---|---|---|---|
0375721274 | The Coin Collector's Survival Manual | Scott A. Travers | <b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u> | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.462433 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 4
� Boots of Springing and Striding (Adventure;
DMG; 2,500 gp)
APL 6 (all of APLs 2-4 plus the following)
� Necklace of Fireballs (Type I) (Adventure;
DMG; 1,650 gp)
Adventure Record#
593 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE) |
1885394209 | Angel Oracle | Sulamith Wulfing | "The artwork of the Angel Oracle is truly stunning, and each card is a joy to study" -- New Age Retailer | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.484028 | null | null | �
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�
!
"
!
#
$
%
&
'
(
)
*
+
,
*
-.
+0/
1
2
34
5
6
2
37
8
6
2
9
4
:
8
4
;
2
6
5
8
4
2
37
8
6
5
84
8
5
:
8
4
<
:
2
=
4
2
9
4
>
?
>
5
5
3
8
40@
@
@
A
B
C
DE
C
D
F
C
G
H
G
I
J
G
K
L
D
M
G
N
I
G
O
D
K
P
G
Q
R
N
P
G
K
S
T
T
TVU
W
XY
Z
[
W
\
]
[
\
U
^
_
W
`
\
a
b
c
]
Z
c
X
ad
W
_
]e
c
f
gh
ij
k
l
m
n
o
p
q
r
s
p
t
u
t
v
u
t
w
x
y
z
{
|
}
~
z
¡
¢
£
¤¥¦
§
¢
£
¤¥¦
§
¨
©
ª
«
£
¦
¬
£
¦
®
£
¯°
¢
£
¤¥¦
§
±
²
³´
µ
²
¶
·¸¹
º
±»¼
½
¾¿ÀÁ
Â
Ã
ÄÅ
Æ
Ç
ÈÉ
Æ
ÊËÌÍ
Î
ÌÏÐ
Ñ
Ò
ÓÔ
Õ
Ö
×
Ø
Ù
ÒÚÛ
Ü
ÝÞßà
á
â
ã
äå
æ
ç
æ
ã
èå
éêëì
í
ëî
áï
ðñ
òóô
ñ
òó
õö÷ø
ù
÷úû
ü
ý
þ
ÿ
�
�
�
�
�
�
�
�
�
�
�
!
"
#
$%
&
'(
)*
+
),
-.
/
0
1
23
45
0
6
7
89
:;
<
=>
?@
A
B
CD
E
F
G
H
IJ
AK
L
AM
NO
P
Q
R
S
T
U
V
W
X
Y
Z[
\
]
^
_
`
a
b
c
a
d
b
e
a
|
0439678668 | Scholastic Dinosaurs A to Z, the Ultimate Dinosaur Encyclopedia (Scholastic Reference) | Don Lessem | SCHOLASTIC DINOSAURS A TO Z. Dinosaurs! No other animals have fascinated people more. And no other dinosaur book has ever been as fascinating. With more than 700 alphabetical entries and 350 full-color illustrations, SCHOLASTIC DINOSAURS A TO Z is the most exciting, comlete, scientific dinosaur reference book available. From Abelisaurus to Zuniceratops, you'll find out: when, where, and how dinosaurs lived; what they may have looked like; how big they probably grew; what (or who) dinosaurs ate; what their scientific names mean; the fascinating stories behind fossil discoveries. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.55769 | null | null | THE WAY OF THE DINOSAUR:
CONVERTING PREDATION FOR
NUMENERA AND THE STRANGE
TM
TM
2
TM
TM
TM
the Way of
the Dinosaur
INtRODUCTION
Predation uses the same Cypher System
that underlies The Strange and Numenera.
Although all three settings have mechanical
differences, they share an identical core
resolution mechanic: all game difficulties are
rated from 1 to 10; characters use Effort, skills,
and assets to reduce that difficulty; and a d20
is rolled to determine success or failure.
As with other Cypher System games, each
character is composed of three parts: a
descriptor, a type, and a focus. Those three
parts can be assembled into a simple sentence
describing them, as for the character Junren:
“Junren (character name) is an Empirical
(descriptor) Tec (type) who Plays God (focus).”
That said, Predation provides an additional
element: your dinosaur companion. But
that doesn’t change the fact that most other
individual elements of the games are similar;
several descripto |
072785593X | The Privateersman (Kite) | Richard Woodman | Woodman's saga of William Kite, begun in <i>The Guineaman</i> [BKL N 1 00], leaps to the opening of the American Revolution. Kite is now a widower and exiled from Liverpool, for Puella died of grief over their son's death from cholera, and Kite's trading partners betrayed him. He voyages to the West Indies, and then to Rhode Island in the wake of the burning of the revenue cutter <i>Gaspee</i>, an incident that exacerbates crown vs. colonies tension. After old friend Arthur Tyrrell is lynched for crown sympathies, Kite undertakes to marry his appealing widow, Sarah, and avenge himself on the rebels for the loss of his ship. The latter he accomplishes with a mixture of aggressiveness, tactical creativity, and seamanship, providing action that will hold readers' attention firmly. The series continues to be a treat for fans of saltwater adventure. It also intriguingly counterpoints Mel Gibson's <i>Patriot</i> by featuring <i>colonists</i> who revel in thuggery, muggery, buggery, and other dubious behaviors! <i>Roland Green</i><br /><i>Copyright American Library Association. All rights reserved</i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.535486 | null | null | LPJ9531
Chant of
Sky Gypsy
Pirate Ship
To the mast nail our flag it is dark
as the grave, Or the death which it
bears while it sweeps o’er the wave;
Let our deck clear for action, our
guns be prepared; Be the boarding-
axe sharpened, the scimetar bared:
Set the canisters ready, and then
bring to me, For the last of my
duties, the powder-room key.
It shall never be lowered, the black
flag we bear; If the sea be denied
us, we sweep through the air.
Unshared have we left our last
victory’s prey; It is mine to divide
it, and yours to obey.
Skyships of
Nova Avalon
The skies are filled with Skyships of all kinds and conflict between the powers is
most often fought in the skies between their lands. Pirates and privateers swoop
down upon merchantmen and warships alike to destroy and plunder all that they can,
to build their own fleets and carve out their niche in the world. Power stems from
the thunder of your cannons, the skill of your crew and the reputation of your vessel |
1517486475 | Dark Hallows: 10 Halloween Haunts | Richard Chizmar | Mark Parker is founder, publisher, and managing editor of Scarlet Galleon Publications, whose inaugural work, Dead Harvest: A Collection of Dark Tales, debuted at #1 on Amazon's Top 100 Hot New Releases in Horror Anthologies in 2014, which will be followed up by this year's Dark Hallows: 10 Halloween Haunts, and Summer 2016's Fearful Fathoms: Collected Tales of Aquatic Terror. Parker is also the author of, Biology of Blood, Way of the Witch, Lucky You, Banshee's Cry, and The Troll Diner. His works have also appeared in a number of anthologies, with more to come. He resides in New England where he is currently at work on his first novel and collection of short fiction. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.61132 | null | null |
All Hallows Eve
A Micro Chapbook RPG
Mini Core Rulebook
Designed by
Noah Patterson
1
2
All Hallows Eve
A Micro Chapbook RPG
Mini Core Rulebook
Copyright © 2020 Noah Patterson
ISBN: 9798553900649
3
Find us on DriveThru RPG!
4
PLAYER BEWARE!
THIS BOOK IS SPOOKY!
Hello, Kiddies! My name is Dr. Darkness,
and I will be your guide on this
Halloween night. You are about to enter a
chilling world of Halloween Horror and
Spooks! This is a game of tricks and
treats where YOU are the hero. However,
just because you’re a hero doesn’t mean
the ghosties, monsters, and ghoulies will
go easy on you! Prepare for a SCARE!
5
Contents
1.0: Introduction
2.0: Character Creation
3.0: Equipment
4.0: Playing the Game
5.0: Combat
6.0: Ending the Game
6
Section 1.0
INTRODUCTION
All Hallows Eve is a spooky fun game
of Halloween storytelling. It uses
The Micro Chapbook RPG system--an
ultra simple solo roleplaying game
(but |
1591841836 | The Starfish and the Spider: The Unstoppable Power of Leaderless Organizations | Ori Brafman | “The Starfish and the Spider is a compelling and important book.” —Pierre Omidyar, CEO, Omidyar Network and Founder and Chairman, eBay Inc. | [
"Business & Money"
] | [
"Business & Money",
"Business Culture"
] | Business & Money | 0.470283 | null | null |
BDKA6−01: Badgered by Problems
IP with Boss Beare: Due to your actions in saving the
village of Salfrayfields, you hae one Influence Point
with Boss Beare of Salfrayfields.
Enmity of Boss Beare: You’ve been kicked out of
Salfrayfields. If you come back, the Boss won’t be
happy.
IP with Norgalis: Due to your follow through and
discretion, you have one Influence Point with Norgalis
and the organization she works for.
Considered Untrustworthy by Norgalis: Due to
your failure to follow through or unreliability,
Norgalis or the organization she works for will not
work with you.
Invitation to Join the Circle: You have
succeeded in bloodsport where others have failed.
You have been given an offer to join the warrior
organization known as the Circle of the Crimson
Stone.
|
0375722211 | Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers | Scott A. Travers | <b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.482206 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
- XXXXXXXGP
GP Spent
GP
Subtotal
+ XXXXXXX GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XXXXXXXXXX XP
XP lost or spent
XP
Subtotal
+ XXXXXXXXX XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
XX TU
TU Cost
-XXXXXX TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
Adventure Record#
594 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 6
max oxp; ogp
APL 8
max oxp; 0gp
APL 10
max 0xp; 0gp
APL 12
max 0xp; 0gp
� Hag’s Curse: You have tasted the brew in the hag’s |
0743535472 | Gateways to Now (Inner Life) | Eckhart Tolle | <b>Eckhard Tolle,</b> author of the <i>New York Times</i> bestseller, <i>The Power of Now: A Guide to Spiritual Enlightement</i> was born in Germany, where he spent the first thirteen years of his life. After graduating from the University of London, he was a research scholar and supervisor at Cambridge University. When he was twenty-nine, a profound spiritual transformation virtually dissolved his old identity and radically changed the course of his life. The next few years were devoted to understanding, integrating and deepening this transformation, which marked the beginning of an intense inward journey. Eckhart is currently traveling extensively, taking his teaching and his presence throught the world. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Personal Transformation"
] | References & Guides & Self-Help | 0.537836 | null | null | INTRODUCTION
A myriad of islets all orbiting one another, trapped within an invisible web of their own
capture fi elds, each sporting a ruin—The Shattered City is a dangerous, chaotic treasure
trove of lost salvage and plunder. On the far edge of this maelstrom of stone is Gateway,
the only populated island in the system. Gateway is a hive of villainy and commerce, serv-
ing as both the jumping off place, and clearing house for Scavengers risking life, limb, and
sanity in the Scattered City. This supplement expands upon information found in both
Sundered Skies, and the Sundered Skies Companion.
Gateway is in many ways a transitory place, few claim to actually live there, instead
insisting they are just passing through. This is true even if they have spent years in Gate-
way; they still claim that once they have made their fortune they will head for better things
in either Shadowhaven or Plenty. Gateway is more than just the name of the city, it is also
seen by many as a metaphor |
0935028099 | Circle of Poison: Pesticides and People in a Hungry World | David Weir | The very model of investigative journalism at its finest. <b>Stewart Brand, Co-Evolution Quarterly<b>
</b></b> | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Safety & First Aid"
] | Health, Fitness & Dieting | 0.506727 | null | null | The Great Big Random D100 List of Poisons (D&D5e)
Number
Rolled
Poison Name
Poison Type
Poison History and Ingredients
Poison Effects
Price per Dose
Submitted By
1
Medusa's Kiss
Contact
Some know of the fabled Gorgon having the power to turn
adventurers to stone by one look, but what they don't
know is that this property is also obtained by harvesting
the eyes of the creature itself. Merely making Contact
with the fluids within the eyes will cause the same effect.
This was first used by a Cult of a Gorgon in order to get
revenge on the hero that slayed their patron. To this day
that adventurer makes a fine addition to someone's
garden estate.
DC 14 Constitution saving throw. If the saving throw fails by 5 or
more, the creature is instantly petrified. Otherwise, a creature that
fails the save begins to turn to stone and is Restrained. The
restrained creature must repeat the saving throw at the end of its
next turn, becoming petrified on a failure or ending the effect |
0912771208 | Fantastic Treasures: Hundreds of Enchanted Weapons and Items From Myth & Folklore (Role Aids #719, Myths of All Ages) | Allen Hammack | Aladdin's Ring, Siegfried's Sword, Athena's Shield, Enchanted Carpets, Devious Cloaks, Devilish Crowns & Damned Swords for Advanced Dungeons & Dragons. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.549892 | null | null | 1
M
ythology is full of heroes who carried
one or two amazing items throughout
their adventuring careers. Sometimes the
acquisition of the item marked the hero as special
from the beginning (such as King Arthur pulling the
sword from the stone), and in other cases the items
were gained as part of an early adventure (Hercules
killed the Nemean lion as the first of his Twelve
Labors, and thereafter wore its hide as armor).
Often, special magic items are given to heroes by
the gods (Perseus famously receives gifts ranging
from Hades’ helm of invisibility to Hermes’ winged
sandals), or other supernatural forces (many swords
of Norse mythology, including Dainsleif, Hqfud,
Ridill, and Tyrfing, are forged by the dwarves, who
also make magic items for the Norse gods).
While such items are clearly the progenitors of the
magic items found in modern fantasy RPGs, there’s
often a serious disconnect between how the two
kinds of items work. Mythological items are often
an importan |
0471595748 | Russian/Soviet and Western Psychiatry: A Contemporary Comparative Study (Wiley Series in General and Clinical Psychiatry) | Paul Calloway | Reflects the prevailing tradition of Soviet psychiatry up to the present as seen through Western eyes, including Soviet criticism of the Western approach. Covers such topics as the concept of mental illness, aspects of diagnosis and classification, etiology, treatment, specific disorders, mental health legislation, forensic psychiatry and political issues--both general and those relating to the question of psychiatric abuse. | [
"Medicine & Health Sciences"
] | [
"New, Used & Rental Textbooks",
"Medicine & Health Sciences"
] | Medicine & Health Sciences | 0.370109 | null | null | НОВЫЕ ЧЕРТЫ
Черты предоставляют вам мощный инструмент для
описания уникального опыта вашего персонажа, его
обучения, и природную ловкость и таланты. У двух жрецов
Пелора одной расы могут быть одинаковые таланты и
множество похожих навыков, но если один из них выберет
себе черту, которая усиливает исцеляющие таланты, а
другой
выберет
черту,
которая
предоставляет
многочисленные возможности для Вызова Божественной
Силы, то игроки будут отыгрывать своих персонажей по-
разному.
Чтобы получить черту, вы должны удовлетворять ее
условиям, если таковые имеются. Если вы когда-либо
теряете возможность удовлетворять условиям черты, то вы
не можете ею пользоваться до тех пор, пока снова не
будете удовлетворять условиям. Если в условиях черты
стоит определенный класс, то ее могут выбрать персонажи,
принадлежащие только этому классу, включая персонажей,
которые
присоединились
к
классу
с
помощью
определенных мультиклассовых черт.
Черты Героического Этапа
Черты,
описан |
1452111006 | The Amazing Story Generator: Creates Thousands of Writing Prompts | Jay Sacher | Jason Sacher is a writer living in Portland, Maine. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.531535 | null | null | 1
S
ometimes a GM wants to spark some interest
and mystery via some object the player
characters find. Even without handing out a
major magic item, a GM can make a world seem more
in-depth by providing some colorful items that suggest
they have a back-story behind them.
To assist in such efforts, this second volume of The
Genius Guide to What’s in My Pocket? provides some
more odd little items, none of which will be of great use
to players, but all of which might pique their interest.
These items were designed to encourage players
to ask questions and to act as starting points for GMs
who wanted to introduce some new story hooks. The
accompanying story seeds are creative motes and ideas
rather than specific story elements, and they are best
used by GMs who like creating stories and rumors on
the fly. Even if one of these items doesn’t encourage
further investigation when found, it may provide
another great opportunity for a GM to create a colorful
background when cha |
1931024197 | 2014 Physics Photo Calendar | Winners of the 2014 AAPT Physics Photo Contest | Jan: Paige Rosemary Frankl, Cherry Creek High School, Greenwood Village, CO/ Feb: Marisa Jara, Notre Dame Preparatory School, Towson, MD/ Mar: Kelsey Madison Cardenal, West Boca Raton Community High School, Boca Raton, FL/ April: Gabriel Salmon, Sonoran Preparatory Academy, Scottsdale, AZ/ May: Wan Ting Chao, Flintridge Sacred Heart Academy, La Canada Flintridge, CA/ June: Chinye Evelyn Ijeli, Gwinnett School of Math, Science and Technology, Lawrenceville, GA/ July: Jacqueline Guadalupe Garcia, Joliet Central High School, Joliet, IL/ Aug: Coty Austin Kersten, West Boca High School, Boca Raton, FL/ Sept: Aliza Gorman Kantor, Mamaroneck High School, Mamaroneck, NY/ Oct: Adrian Takashi Culp, Quince Orchard High School, Gaithersburg, MD/ Nov: John-Philip Conley Goodman, Fayetteville-Manlius High School, Manlius, NY/ Dec: Max Worth Bruere, Glenbard West High School, Glen Ellyn, IL | [
"Calendars"
] | [
"Calendars"
] | Calendars | 0.502873 | null | null | Permission granted to photocopy for personal use. © Games Workshop Ltd 2010.
Achievement Point Tracker
Part 1
Part 2
Part 3
_______________________ Endeavour
Total Achievement Points Required: _____
Total Achievement Points Earned: ______
Profit Factor Awarded: __ + 1 per 100 Achievement Points over the required total
Total Profit Factor Awarded: _______
Notes
Achievement Points
Exact Total
Achievement Points
TM
–400
–300
–200
–100
0
100
200
300
400
500
600
700
800
900
1000
|
1451540000 | Quips, Quotes and Funnies: Volume 1 | Dave Smith | Dave Smith is a free lance writer from Flowery Branch, Georgia and holds a Masters in Public Administration degree from North Georgia College and State University. While there he was the recipient of the Georgia Government Finance Officers Academic Award. He is far from a "numbers nerd," though. He brings a wealth of experience to his writing including years as a Disc Jockey, Seminar speaker and as a church Pastor. From the time a high school teacher required him to retell his jokes to the entire class he has always seen the humor and positive side of life. His writing background ranges from inspirational magazine articles and academic papers on public policy to a stand-up comedy routine. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.486575 | null | null | One-On-One
Leverage
The two broke their kiss, and kept together in a casual,
playful embrace.
“It’s you and me against the world, baby.” One roughly
groomed, tanned brute grinned hard enough that his
cowboy hat fell off his head. A thinner, clean-cut, blonde
rogue caught it in mid-fall.
“Not the whole world, Steven. Just the bad parts.” He
stepped back out of the loose hug, and grabbed a pile of
keys from the nightstand. “So, can we go over the plan
again?”
“Again, Mike?” Stephen groaned.
“Yeah. Again. We need to know what we’re doing,
down to the footsteps. The plan is everything, and we
can’t afford to deviate.” Mike pulled a nylon stocking
from his pocket and stretched it over his head. He put
the cowboy hat over the makeshift mask and spun on his
heel to pose. “Too much?”
“Yeah. It’s too much.” Steven sighed, and snapped the
clip into the handle of a Glock.
“Hey wait. No guns. We’re not hurting anyone!” Mike
snapped and reached for the gun. Steven pulled it ba |
1849085498 | They Shall Not Pass: The British Battalion at Jarama - The Spanish Civil War (General Military) | Ben Hughes | "<i>They Shall Not Pass</i> [is] an outstanding and detailed account of a little-known conflict." -<i> The Midwest Book Review </i>(September 2011) | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.473209 | null | null |
Gran March Military General Organization Version 4.0
Protectors of the Commandant, of the country, and of the region
Part I of a Gran March Meta-campaign Organization written by the Gran March Triad
Organization Alignment(s)
Any non-evil
PC Organization:
Yes
For Commandant and Country, I do solemnly swear that I will serve with true faith and
allegiance in the Gran March military, that I will support and defend Gran March against
all enemies foreign or domestic, that I take this obligation freely without reservation or
purpose of evasion, and that I will discharge my duty well and faithfully, by my honor and
by my god.
Oath of Induction, Gran March Military.
Gran March is a militaristic state whose primary historical purpose is the protection of the Sheldomar
Valley from invasion by either humanoids or Baklunish forces. It should come as no surprise that the
military dominates Gran March society. The populace is phenomenally patriotic and service to the s |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
��������
�
�
�
�����������������
�
����������������������������������
��������������������������
����������
�
�
��������������
���������������������������������������������������������������������
�
�
�
�
�
��������������������������������������������������������������������������������������������������������������������
���������������������������������������������������������������������������������������������������������������������������
������������������������������������������������
�
�
�
�
������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� �����
�����������������������������������������������������������������������������������������
�
�
��������������������������������������������������������������������������������������������������������������������������������������������
������������������������������������������������������������������������������������������������������������� |
|
8479274565 | Cmo redactar documentos: claves y tcnicas para elaborar correctamente tesis, currculums, instancias, recursos, contratos | Jose Serra | How to write documents, how to do reports and business proposals. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.556157 | null | null | Para usar com
Mulheres
Machonas
Armadas até os
.'"~.ffA .0.
MACACO.
Escrito por
\ ... ,,~ <------."
Arthur Vecchi
Dentes
~~
DEVIR UVRARIA
I
I
I
I
N +
I
I
Copyright© Blacksburg Tactical Rcscarch Ccntcr
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
Direitos para a língua portuguesa cedidos com exclusividade para Devir Livraria Lida. Todos os direitos reservados. Nenhuma parte desta obra pode Stt
apropriada ou estocada cm sistemas de bancos de dados ou processo similar cm qualquer forma ou meio, seja eletrõnico, mecânico, fotocópia, gravação etc.
sc:G.
a permissão dos detentores do copyrighl.
Todos os direitos desta edição rcscrv,uJos ií
ÓJir
DEVIR LIVRARIA LTDA.
Rua Teodurcto Souto. 624. -
C<lmbuei - São Paulo - SP
Caixa Postal 15239 CEP 01599-970 -
São Paulo -
SP
Fone (Oxxll) 3272-8200 -
Fax (Oxxll)3272-8264
e-mail: rpgdcvir@unisys.com.br- 51tC: www.devir.com.br
ISBN: 85-85443-87-1
Vecchi, Artur
Dados Inlcrrmcionais de Catalogação na Publicação (CIP)
(C |
1500876887 | Savage Kingdoms core rulebook: Heroic sword-and-sorcery roleplaying game | Mike Yow | A professional actor, acting coach, game designer, and author, Mike Yow has also been involved with tabletop role-playing games since 1979. A huge fan of fantasy and sword-and-sorcery, Mike works to keep the art of story-telling and narrative role-playing alive and well. He resides in the beautiful and awe-inspiring Blue Ridge Mountains near Asheville, N.C. with his lovely muse and a crazy-cool calico cat. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.580349 | null | null | New Class Options
for
Swords & Wizardry© Core
Johua De Santo
NEW CLASS OPTIONS
For
Swords & Wizardry© Core
Design and Writing
Johua De Santo
Art
Kaitlynn Peavler
Nacho Penguin
Peter Speckler
Hannamina
Winblade
Toby Gregory
Maciej Zagorski
Jacob Blackmon
Special Thanks to
Mark Chance
Robert Quintero
Cameron DuBeer
James Spahn
New Class Options Copyright 2015 Johua De Santo & Genius Loci Games
Swords & Wizardry, S&W and Mythmere Games are the trademarks of Matthew J. Finch. Genius
Loci Games is not affiliated with Matthew J. Finch or Mythmere Games™. This product is compatible
with the rules of Swords & Wizardry: Core.
Genius Loci Games
The Blood Witch
The Blood Witch is a figure feared and whispered of in the rural countryside It is not uncommon in some wilder places of
the world to find that a Blood Witch has been put to the fire or burned alive due to their “unnatural” connection to the
arcane. To other Magic-Users the Blood Witch is a figure that goes against all that they hav |
1305384334 | Bundle: Precision Machining Technology, 2nd + Workbook and Projects Manual + MindTap Mechanical Engineering, 2 terms (12 months) Printed Access Card | Peter J. Hoffman | Peter J. Hoffman teaches at Berks Career and Technology Center West Campus in Leesport, Pennsylvania. He has an Associate of Applied Science degree in machine tool technology from the Pennsylvania College of Technology, Vocational Education Level II certification from Temple University, and National Institute for Metalworking Skills (NIMS) Level II certifications. Mr. Hoffman is also a SkillsUSA National gold and silver medalist in Precision Machining Technology. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Engineering"
] | Engineering & Transportation | 0.479315 | null | null |
GP
Starting GP
Lifestyle
•
Free standard upkeep in Zeif regional
modules
•
Free standard upkeep for all TUs spent
crafting
- 1000 GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Skill Bonus (circumstance bonuses)
(cumulative with previous ranks)
•
+1 to Profession (Architect OR Engineer)
and Craft checks for the purpose of
generating income
•
+1 to any skill check used in the crafting/
creation of magical devices, architecture, or
magical/mechanical constructs
Any TWO of the following (circle two):
•
+1 to Knowledge (History)
•
+1 to Knowledge(Architecture&Engineering)
•
+1 to Profession (Architect)
•
+1 to Profession (Engineer)
•
+1 to Knowledge (Arcana) when applied to
magical constructs/traps/other mechanical
devices
Burdens (circumstance penalties)
(cumulative wi |
1856975800 | I Wonder Why Tunnels Are Round: and Other Questions About Building | Steve Parker | Steven Parker is a contributor for Kingfisher titles including: 'I Wonder Why Tunnels Are Round' | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.504081 | null | null |
Special Zone Sectors 1
Four special Zone Sectors
Welcome to the first of many Special Zone Sectors compilations I have made for Mutant Year Zero. The ideas of all
of these settlements come from either the MYZ CoreBook (“Morlock Station” and “Cannibal High School”), while
Zone Compendium 1 gave me the idea to “Guardians of the Wild”. Lastly, “Scrap Town” builds upon “Dawnville”
from Gray Death, and is my take on what that Ark looked like before the arrival of Proteus. All pictures are courtesy
of Pixabay or Unsplash, and is free of charge.
by Bjørn Ove Asprem
Special Zone Sectors 1
2
x
x
Morlock Station
You reach what looks like a city centre of sorts, with large
monolithic buildings reaching for the sky. You spot a tunnel
leading down into the ground. You have seen these tunnels
before, and the Chroniclers say that in the Old Days, the
Ancients used these tunnels to travel quickly below ground
using high-speed vehicles. The ones y |
8842212881 | Felice Casorati. Catalogo Generale dei dipinti e delle sculture (3 volumi) | Poli Francesco | Edizione italiana - Italian Edition - Una decennale ricerca nellarchivio del pittore, con la collaborazione e la consulenza del figlio Francesco, con il riscontro scrupoloso di lettere, fotografie e cataloghi, hanno portato a questa catalogazione in ordine cronologico di 1.340 dipinti qui riprodotti. Questa compilazione esemplare segna il punto definitivo degli studi e consente una lettura chiara, basata su documenti e dati storici, dellorigine, dellevoluzione e della collocazione dellarte di Casorati. Per la prima volta viene resa la visione globale dellopera di uno dei massimi artisti europei del Novecento, la cui rigorosa classicit nasceva da un severo controllo intellettuale della forma e da unestrema quanto sofisticata semplicit. Ai due volumi gi pubblicati da Allemandi, se ne aggiunto un terzo dedicato alle sculture, insieme alle nuove identificazioni di circa cento dipinti e apparati di aggiornamento dei primi due volumi. | [
"Arts & Photography"
] | [
"Arts & Photography"
] | Arts & Photography | 0.405076 | null | null | Aventurischer Bote Nr. 178
Meisterinformationen
Meisterinformationen zu »Magierakademie Punin
entwickelt neuen Zauber!«, »Weitere Themen des
Symposions im Überblick« und »Stimmen zum Symposion«
Das Wissenschaftliche Symposion zur Erforschung aktueller
Phänomene in der Magie war vielen bisher eher unbekannt, han-
delte es sich dabei doch vorwiegend um eine Debattierrunde der
magischen Forscher in Punin. Akademieleiter Sirdon Kosmaar
nutzte das Symposion zwar immer zur Darstellung seiner eigenen
Bedeutung, beteiligte sich darüber hinaus jedoch meistens eher
wenig. Erst als er erkannte, dass der neue Zauber, an dem einer
seiner Schüler so eifrig forschte, tatsächlich stabil wiederholbar
sein könnte, stieg Kosmaars Interesse am Symposion. Schließ-
lich nutzte Tsavolo Lacurenes diese Gelegenheit, um mit anderen
Forschern seine Arbeit zu diskutieren.
Bis zum nächsten Allaventurischen Konvent wollte Kosmaar
nicht warten und bereits im Vorfeld seine eigene Position inner-
halb der |
031236833X | The Timer Game (Grace Descanso, Book 1) | Susan Arnout Smith | Reading much like an extended episode of <i>CSI</i>, Smith's repetitive debut chronicles the travails of Grace Descanso, a San Diego crime scene technician and single mother who once had a promising future in pediatric cardiology. After a deadly shooting at a crime scene, Grace is plunged into a cat-and-mouse game that forces her to confront her traumatic past. When her five-year-old daughter, Katie, is kidnapped and Grace receives a series of cryptic riddles, she races against the clock to save Katie. Grace must also uncover the dirty secrets of the Center for BioChimera, a biomedical research institution and hospital with ties to her past and Katie's disappearance. Grace turns to her ex-lover, a CNN reporter, for help, and together they must figure out the full extent of a medical nightmare stretching from California to Guatemala. Despite a nail-biting premise, Smith can't maintain the suspense, and the reader soon tires of following Grace as she solves riddle after riddle. Those familiar with thriller genre conventions may solve the mystery of Grace's past long before it's officially revealed. <i>(Jan.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.41579 | null | null | THREAT
Name:
Type/Impulse:
Cast:
Description:
Countdown Clock:
3:00
6:00
9:00
10:00
11:00
12:00
Custom Moves:
THREAT
Name:
Type/Impulse:
Cast:
Description:
Countdown Clock:
3:00
6:00
9:00
10:00
11:00
12:00
Custom Moves:
THREAT
Name:
Type/Impulse:
Cast:
Description:
Countdown Clock:
3:00
6:00
9:00
10:00
11:00
12:00
Custom Moves:
THREAT
Name:
Type/Impulse:
Cast:
Description:
Countdown Clock:
3:00
6:00
9:00
10:00
11:00
12:00
Custom Moves:
THREAT CREATION
CREATING A THREAT (P249-259):
Choose a Threat type and subtype
Create an NPC cast and description
Assign stakes to a countdown clock (optional)
Design any necessary custom moves (optional)
THREAT TYPES:
Revolution
Idealist (Impulse: craves sacrifice, its own or others)
Revolt (Impulse: craves justice, bloody and swift)
Strike (Impulse: craves respect and security)
Mob (Impulse: craves violence and satiety)
Infestation (Impulse: craves acceptance)
Power Play
Coup (Impulse: to steal power in moments of weakness)
Feint (Impulse: to draw |
1624650341 | The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design | Stephen Silver | After talking with Stephen I was reinvigorated and hungry to get back to drawing. . . . He is honestly only concerned with teaching and helping other artists improve. Stephens work has always inspired me to be a better artist, but it was Stephen himself who inspired me to be a generous one. <br />From Foreword Mike Krahulik, Cartoonist, Penny Arcade (Mike Krahulik) | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"How To Create Comics & Manga"
] | Comics & Graphic Novels | 0.47621 | null | null | Vagabonds
Dyfed
of
CHARACTER CONCEPT
MY APPROACH TO CONFLICT:
MY GOAL:
MY GIMMICK:
MY BACKGROUND:
MY FOREGROUND:
MY WEAKNESS:
CORE FLAW
LINEAGE
LINEAGE
EQUIPMENT
LINEAGE
INJURIES
CORE FLAW
TRAITS
TECHNIQUES
ARMOR
SPEED
HP
Once per session, use to wriggle into or out of
trouble, or succumb for +3xp
-1 speed for each loaded-down limb and point
of armor; at -7, you are immobilized
LEVEL
Sum relevant positive and negative traits to
determine aptitude (max +3, min -3)
|
0394530691 | Curse of Xanathon: Dungeons and Dragons, Expert Set Adventure Module, No. X3 | Doug Niles | dungeons and dragons adventure module contains all relevant papers and cover. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.515228 | null | null |
- 0 -
A multi-table adventure for T1 and T3 characters
by Davide C. Milano
- 1 -
Ride the lightning
Part of
The Martian Spiders project
First played at the
AdventurersCon Milano 2018
13th moon – Eberron shared campaign
This adventure can be used as a kickstarter for a local chapter of The 13th moon, an Eberron multitable
shared campaign I wrote, with the rules available on the DMSGuild.
You can find more adventures on my page on the DMSGuild, I hope you can enjoy everything.
- 2 -
Adventure primer
Welcome to Ride the Lightning, a multi-table
adventure set in Eberron, written for the 13th
moon shared campaign.
This adventure is set in the Day of Mourning, in
Cyre, and the characters will try to escape the
catastrophic event that will annihilate the nation.
This adventure is designed for one table of level
13 characters (representing the elite group of
adventurers known as the Red Spiders) and some
tables of three to seven cha |
4871873013 | Five-in-a-Row (Renju): For Beginners to Advanced Players | Goro Sakata | Born in Tokyo, Japan on May 9, 1928, Goro Sakata was awarded shodan in 1956 and 8-dan in 1979. He has served as editor-in-chief from 1960 to 1970 of the magazine Renju Sekai (Renju World) issued by the Nihon Renjusha. A specialist in composing Renju problems (Tsume Renju), some of his best problems are well known to Japanese Renju players. He has published several books on Renju in Japanese, including A Guide to Renju, A Guide to Renju Illustrated, How to Win at Renju, The Sure Win Theory of Renju, Gomoku and Quizzes, and several others. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.465864 | null | null |
CHARACTER NAME
PLAYER
CLASS(es) / LEVEL(s)
STARTING OCCUPATION
AGE
GENDER
HEIGHT
WEIGHT
EYES
HAIR
SKIN
CURRENT HP
=
+
+
+
+
+
=
+
=
+
+
=
+
+
=
+
+
TOTAL
Base Attack Bonus
=
+
+
+
=
+
+
+
TOTAL
Base Attack Bonus
Hit Die
3
DR3/-
Special Properties
Max Dex
+3
MOVEMENT
3/-
30' (Run 120')
4d6+8 + 2d8+4 + 1d8+2
DEX
+26
16
+1
DEXTERITY
+3
Touch
Size Mod
Misc
Bonus
Character
Sheet
Armor
Penalty
+18
+0
+0
0
+23
5'11"
White
Damage
Reduct.
160lbs
Blue
Black
HIT POINTS
STR
12
42
STRENGTH
HP
ABILITY
SCORE
TEMP
SCORE
MODIFIER
Male
ABILITY
MODIFIER
28
ABILITIES
CON
15
+2
CONSTITUTION
INT
14
+2
INTELLIGENCE
WIS
Balance
Dex
modifier
Dex Mod
Misc Mod
Cha
+
0
WISDOM
BASE ATTACK
+4
14
+2
+3
=
+
0
=
+3
+
0
+0
+
0
CHA
+0
bonus
+
+0
Str
+2
=
0
+2
0
CHARISMA
Int
+1
=
+
0
+
+
Misc
+
+0
Con
+2
+6
=
REPUTATION
SAVING THROWS
TOTAL
Base
Ability
+
+
0
FORTITUDE
+8
+6
+2
(CONSTITUTION)
+1
10
Int
0
+3
=
=
+
0
+
2
+2
+0
+0
WEALTH BONUS
3
ACTION POINTS
+0
+1
=
=
Craft (Writing)
Int
Craft (Visual art)
Int |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
��������
�
������������
������
�
���������������������������������������������
��������������������������
����������
�
�
�������������������
��������������������������������������������
�
�
�
�
�������������������������������������������������������������������������������������������������������������������������
�����������������������������������������������������������������������������������������������������������������������
����������������������������������������������������������������������������������������������������������������������������
�������������
�
�
�
������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� �����
�����������������������������������������������������������������������������������������
�
�
��������������������������������������������������������������������������������������������������������������������������������������������
��������������������������������� |
|
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ��������������������������������������������������������������������������������������������������������������
���������������������������������������������������������������������
������������������������������������������
�����������������
�����������������������������������������������������������������������
������������������������������������������������������������������
������������������������������������������������������������������
�������������������������������������������
��������������������
��������������
���������
������������������������
��������������
������������
��������������������������������������������������������������������������������������������������������������
���������������������������������������������������������������������
������������������������������������������
�����������������
�����������������������������������������������������������������������
������������������������������������������������������������������
���������������������������� |
|
0727884328 | Blood of the South: A medieval mystical mystery (An Aelf Fen Mystery) | Alys Clare | "A mesmerizing story" (<i>Booklist</i>)<br /><br />"Clares impeccably paced sixth Aelf Fen novel (<i>Publishers Weekly</i>) | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.490954 | null | null |
VILLAGE BACKDROP:
RAGING SWAN PRESS
KINGSFELL
PATREON.COM/RAGINGSWANPRESS
YOUR TIME IS PRECIOUS
MAKE YOUR CAMPAIGN PREP. EASIER
JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN
ragingswan.com
gatekeeper@ragingswan.com
VILLAGE BACKDROP: KINGSFELL
Standing hard against the River Ost, Kingsfell is seemingly a tranquil and prosperous village on a well-travelled trade route. However, the
village stands on the site of a long-forgotten battlefield and not all the dead rest easily in their graves. Strangely, while the paladin—and
lady of the village—Mira Lankinen, the scion of an ancient line, keeps watch over her lands, a subtle unease shrouds the village. Strangers
sometimes arrive in Kingsfell armed with spades and picks intending to dig beneath the Kingstones, for rumours and old stories vaguely
place buried treasures beneath their feet. Local laws and traditions prohibit such treasure hunting, however, and few dare to face down
Mira Lankinen a |
0692319433 | WHAT DOES THE BIBLE REALLY SAY ABOUT HELLFIRE?: Eternal Torment? Is Hellfire Just? Is Hellfire Part of Divine Justice? (The Bible's Point of View) (Volume 2) | Edward D Andrews | EDWARD D. ANDREWS (AS in Criminal Justice from Zane State, BS in Religion at Liberty Baptist Theological Seminary, MA in Biblical Studies at Temple-Baptist Seminary, and MDiv in Theology at Liberty Baptist Theological Seminary) is CEO and President of Christian Publishing House. He is a member of the Society of Biblical Literature and Associates for Biblical Research. He has authored twenty-eight books and coauthored and updated and expanded three books, as well as over 200 articles. | [
"Religion"
] | [
"Christian Books & Bibles",
"Theology"
] | Religion | 0.673405 | null | null | 1
H
ellfire – the stuff of legends and nightmares.
Classically associated with the wrath of the
gods and the acrid scent of brimstone, hellfire
is also one of the background elements of hell and
the torments that await there. Hellfire represents a
common element of many fantasy stories and classic
mythologies, but has very little presence within the
Pathfinder Roleplaying Game. The Genius Guide to
Hellfire Magic adds hellfire as a new option for a
broad range of spellcasters, adding options for grim
antipaladins wielding hellfire scourges, determined
inquisitors calling down hellfire cages to imprison
their enemies, and even good-aligned clerics and
wizards drawing on the building blocks of hell to
fight for justice and honor – though facing constant
temptation to call upon more vile forces as they do so.
So, what is hellfire? For purposes of this product,
hellfire is both a supernatural form of energy (which
is similar to, but not exactly the same as, the mystic
fire |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.468302 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
� Golembane scarab (Frequency: Adventure; DMG)
� Rod of Wonder (Frequency: Core)
� Collar of Tusmit (Frequency: Adventure; See Above)
APL 4 (all of APL2 plus the following)
� Figurine of Wondrous Power (ebony fly) (Frequency: Core;
DM |
0822507226 | Monster Manual: A Complete Guide to Your Favorite Creatures (Late-Night Library) | Erich Ballinger | Grade 5-8?This English edition of a German monster dictionary was not worth the effort of translation. It purports to be a "complete guide to your favorite creatures," but the topic selection is erratic, to say the least. There are separate entries for Dracula, nosferatu, and vampire, while the entire stable of mythological creatures is listed in one entry?oddly alphabetized as "Monsters of Greek Mythology." Dr. Seuss, Maurice Sendak, and cartoonist Gahan Wilson are lumped together under "Funny Monsters," and the Sesame Street muppets are entered as "Mini-Monsters." The writing style fluctuates wildly from straight information to sarcastic dialogue to Mad-magazinestyle comics without regard to the entry topic. The same lack of cohesiveness is evident in the illustrations. The cartoon drawings are moderately funny, but the pictures taken from monster films look like bad photocopies. Both often appear on the same page, which only emphasizes the contrast. Useless for reference and not particularly accessible to browsers, this title will put off even the most hard-core monster fans.?Elaine E. Knight, Lincoln Elementary Schools, IL<br />Copyright 1995 Reed Business Information, Inc. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.615942 | null | null | Compendium Bestiary
112 Creatures for classic Basic/Expert
This book provides B/X-compatible
stats for over a hundred monsters
from the award-winning Trilemma
Adventures series.
Inside are alien aberrations, beasts
of the wood, people of the underworld,
celestial horrors, demonic incursions,
ghostly remnants of ages past, and
scores of other entries to surprise your
players and enrich your campaign.
Use them along with the Trilemma
Adventures Compendium, or in
adventures of your own design.
http://trilemma.com
Credits
B/X AdAptAtions
Johnstone Metzger: @chthonstone
CreAtures & LAyout
Michael Prescott: www.trilemma.com
AdditionAL CreAtures
Kira Magrann: (www.serpentcyborggames.com / @kiranansi) Siren
Michael Atlin: Vinteralf
Stephanie Bryant: (www.mortaine.com/blog / @mortaine) Dream
Eater
iLLustrAtion
Juan Ochoa: (www.juanochoa.co) Acolyte, Avatar, Bog Strangler,
Bone Devil, Carreg, Cave Drake, Cave Squid, Chalk Hound, Dire
Fleas, Grush, Handwolves, Heelan, Hulk Larva, L |
1683504356 | Proven Player: The Instruction Manual to Building Character in Sports and Life | John Powell | John Powell originally created Proven Player to encourage and instruct athletes in the area of Character. He believed that there is so much that can be learned about ones character from the sports arena. He was able to see success when he took the University of Mississippi football team through this study during the 2014 season while serving them as the F.C.A. Football Chaplain. John served with the Fellowship of Christian Athletes for 15 years until he recently left to become the Campus Pastor at Fellowship Bible Church South Campus in Jackson Tennessee. He is married to Holly and they have three children Joanna, Ezra, and Jotham. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.456711 | null | null | S
S
N
Nationality:
Class:
Defense Score:
Names
Player’s name:
Character’s name:
A
E
L
bilities
quipment
otes
kills
tature
egacy
Brawn:
Movement Rate:
Unused Skill Points:
Age:
Year born:
Handedness:
Height:
Weight:
Scars:
Agility:
Endurance:
Girth:
Wits:
Intuition:
Charisma:
Luck:
Experience Level:
Experience Points:
Notoriety Level:
Notoriety Points:
Fame status:
Titles:
PLAYER
CHARACTER
|
1567181740 | Esoteric Rune Magic: The Elder Futhark in Magic, Astral Projection and Spiritual Development (Llewellyn's World Magic) | Jason D. Cooper | D. Jason Cooper was born December 9, 1957, in Fort Erie, a small Canadian town, but grew up just across the border in Buffalo, New York. In 1977 he moved to Perth, Australia, and lives there with his wife Sue, daughter Shadra, and son Darius.<br /><br />He has been interested in the philosophical, occult, and metaphysical since late grade school. He is a voracious student of occultism, Paganism, and new age philosophy and is the head of a small esoteric group, the Companions of the Phoenix. <br /> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.58173 | null | null | Gregorius21778:
Examples of the Dark Arts Vol.03
Dark Summonings
Version 1.4; written by Kai Pütz
(c) 2017
Legal & other stuff:
Created by:
Kai Pütz; (c) 2017
My blog:
www.gregorius21778.wordpress.com
Artwork:
Cover background and page decoration (p.3, 5, 6, 8 and 15) taken from
Occult Diagrams Stock Art #1, copyright ©2009, James Thomson. Used with
permission. All rights reserved.
Page background copyright the Knotty-Works; used with permission.
All rights reserved.
Summer (p.3) (c) 2015 Dean Spencer; used with permission. All rights
reserved.
Magic Runes (p.7) copyright Jacob E. Blackmon / Rogue Genius Games. Used
with permission. All rights reserved.
Worm-thing (p.12) by J.M. Woiak and Heather Shinn of the STINKYGOBLIN.
Purchased via Aegis Studios, used with permission, all rights reserved.
Some artwork (p.13) (c) 2018 Earl Geier, used with permission. All rights
reserved.
This product is an independent production by Gregorius21778 and is not affiliated with Lamentatio |
1560763620 | Monster Mythology (Advanced Dungeons & Dragons: Dungeon Master's Guide Rules Supplement/2128/Dm5r4) | Carl Sargent | Learn all about the avatars and shamans of giants, goblins, the underdark, even illithids and beholders, in this expansion of the popular Legends & Lore. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.506183 | null | null | FEAts of
legend:
20 Celestial feats
FEATS OF LEGEND:
20 Celestial Feats
CREDITS
Designed & Written by: Neal Litherland and Simon Muñoz
Additional Content by: Brian Berg
Editing: Brian Berg
Cover Design: Brian Berg
Layout: Brian Berg
Artwork: Publisher’s Choice Quality Stock Art ‘Angel’ © Rick Hershey/Fat Goblin Games.
LEGALESE
Product Identity: The Total Party Kill Games (TPK Games) company, names and logos; the “Feats of Legend” name and logo; all
original artwork, backgrounds, and logos; all trade dress, and graphic design elements.
Open Content: All game mechanics, proper names of classes, prestige classes, archetypes, feats, skills, spells, magic items, monsters,
rituals, artifacts AND/OR the names of abilities presented within this book are open game content as described in Section 1(d) of the
License.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are tradem |
0073310247 | LifeSpan Development with LifeMap CD-ROM | John Santrock | John W. Santrock received his Ph.D. from the College of Education and Human Development at the University of Minnesota. He taught at the University of Charleston and the University of Georgia before joining the faculty at the University of Texas at Dallas. He has worked as a school psychologist and currently teaches educational psychology every year at the undergraduate level. In 2006, John received the University of Texas at Dallas Excellence in teaching award. His research has included publications in the Journal of Educational Psychology that focus on the contextual aspects of affectively-toned cognition and children's self-regulatory behavior as well as teachers' perceptions of children from divorced families. He has been a member of the editorial boards of Developmental Psychology and Child Development. His publications include these exceptional McGraw-Hill texts: Child Development, 12th Ed; Life-Span Development, 12th Edition; Adolescence, 12th Edition; Psychology, 7th Edition; and Educational Psychology, 4th Edition. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Social Sciences"
] | Politics & Social Sciences | 0.456276 | null | null | The BlackHammer CyberPunk Project
POINT BASED CHARACTER GENERATION
B Y W I M V A N G R U I S E N
Determine age and ageing effects
Choose whether you want to be young or old, and then let them roll 16+2d6 or
16+2d10 to determine starting age. After the stats were determined, let them test
against the effects of old age, as in Ocelot's system. Characters have to check
for aging effects at years 25, 28, 31, 33, 35, and for every year thereafter, twice
for each year over 40. For each test they had to pick a physical stat (REF, MA or
BODY - you can add STR if you use that). Then roll a D10, if you roll equal to or
lower than that stat, lower it by one point. This will prevent people from creating
octagenarians, solely for the points.
Determine Life Path
Use the lifepath system of your choice. If you use the Modified Lifepath system
on this site, you need to change the order of character generation somewhat,
rolling for the lifepath either directly after buying the stats or after the w |
147810631X | Vintage Voices 2012: Call of the Wild | Redwood Writers | Redwood Writers is the largest of eighteen branches of the esteemed California Writers Club, a nonprofit association founded over 100 years ago by Jack London and friends. Redwood is a vibrant group of writers and poets who are excited about and engaged in the writing, publishing, and marketing of their works, with the motto writers helping writers. Vintage Voices 2012: Call of the Wild is the seventh annual anthology. Redwoods monthly membership meetings are open to the public. Activities include conferences, workshops, contests, author support, group meetings, public readings, and Book Festival. Visit the website at www.redwoodwriters.org. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.551909 | null | null | Written by Ben Counter, Bethany Culp, Stephen Michael DiPesa, Jess Hartley,
Martin Henley, David Hill, Filamena Hill, Howard Wood Ingham, John Kennedy,
Matthew McFarland, John Newman, Alex Scokel, Travis Stout, Eddy Webb
Developed by Eddy Webb Audio produced by Michael Read Edited by Genevieve Podleski
Layout by Jessica Mullins Art by Aaron Acevedo, Sam Araya, Avery Butterworth,
Nicole Cardiff, Kari Christensen, Jim Dibartolo, dugnation, Costas Harritas,
Phil Hilliker, Vince Locke, Ken Meyer Jr, Jim Pavelec, Juan Serrano, Brad
Williams, Cathy Wilkins
Special thanks to our voice actors for giving up a Saturday to help us out:
Anna Albano, Nathan Binder, David Bounds, Natasha Bryant-Raible, Priscilla
Kim, Vincent Lombardo, Orrin Loria, Weston Reid, Rich Thomas, Michelle Webb
A Storytelling Adventure System
anthology for Hunter: The Vigil
White Wolf Publishing, Inc.
2075 West Park Place
Blvd Suite G
Stone Mountain, GA 30087
Jason Webber’s story is a tragedy. Vict |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
��������
�
�
�
�
�
�
�
�
�����������
�
���������������������������������
�����������������������������������
����������
�
�
�
�����������������
�
�
�
�
�
�
���������������������������������������������������������������������������������������������������������������������������
�������������������������������������������������������������
�
�
�
�
�
�
�
�
�
�
���������������������������������������������������������������������������������������
��������������������������������������������������������������������������������������������������� �����
�����������������������������������������������������������������������������������������������������
���������������������������������������������������������������� �
�����������
�
�������
����� ��� ��� ������ �������� ��������� ���� ���� ��������� ��
��������� ������ �� ���������� ����� ������ ���� ����� ���������� ����
�����������������������������������������������������������������
�������������������������������������������������� |
|
0373277598 | Soldier's Rescue Mission | Cindy Dees | Raised on a horse farm in Michigan, Cindy Dees dropped out of high school at 15 to attend the University of Michigan where she earned a B.A. in Russian and East European Studies. She became a U.S. Air Force Pilot, worked at the White House, and was a part-time spy during her military career. Her first novel was published in 2002, and she has published over forty more since then with HRS and HQN. She is a 5-time RITA finalist and 2-time RITA winner and has won numerous other awards. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.54965 | null | null | �
GRM2-06
�
�
�
�
THE PATROL
�
����������������������������������
������������������������������
����������
�
�
�
by Pete Winz
���������������������������������������������������������������������
���
�
�
�
�
Sometimes it's all about getting back alive. This scenario is intended only for those who serve in the Gran March military
(active duty, activated veterans, or foreign soldiers on detached duty). An adventure for characters levels 1 - 10.
�
�
�
�
������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� �����
�����������������������������������������������������������������������������������������
�
�
��������������������������������������������������������������������������������������������������������������������������������������������
����������������������������������������������������������������������������������������������������������������������
�
�
��������� �������������������������� |
0525934057 | The Junk-Drawer Corner-Store Front-Porch Blues | John R. Powers | In this quip-packed novel from the author of Do Black Patent Leather Shoes Really Reflect Up? , narrator Donald Cooper, a divorced father and gag writer in L.A., reassesses his life and finally comes of age. Donald is gloomy: the results of his lung biopsy are pending, his girlfriend has just stormed out of the apartment, it's his 45th birthday and no well-wishers have called--not even his elderly mother back in Chicago. Donald himself has avoided his hometown since his younger brother's death 25 years ago. But when he learns that his mother has been hospitalized after a fall, he rushes to her bedside. She persuades him to retrieve some items from the house where he grew up, and returning there allows him to begin a protracted eulogy to Danny, who died at 18. In no particular order, he recalls baseball games, family dinners, holidays and dating, telling how Danny, his closest friend, shrugged off competition though he was a natural at sports and easily won girls over with his mature sensitivity. Powers based this novel on a one-man show, Scissors, Paper, Rock , in which he toured the country in 1989; reading it is like watching a series of home movies. <br />Copyright 1991 Reed Business Information, Inc. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.485175 | null | null | 1
Purple Duck Storeroom
Heraldric Devices
Sam Hing
2
“In a nondescript dwelling, down a dusty hallway, past rooms of unclear purpose,
there is a door... a door that looks like many others, except for the ancient maroon
tint of the aged wood, and, of course, the glowing runes emblazoned on the stones
that make up the door-frame. Should you know its purpose, should you know
the correct sequence to touch those runes, you might gain entry to a Storeroom of
wonders, shelves and bins and racks beyond counting. Place your torch in the rusty
sconce, and enter...”
The Purple Storeroom is an ongoing series of tightly-focused supplements
that cover topics that do not fit into our larger offerings. They are the pieces
that just don’t fit anywhere else or they are the little things we work on to take
a break from bigger projects like Purple Mountain, Legendary Treasures, or
Lands of Porphyra. They have been stored here for safe keeping.
Heraldric Devices
Aura varies; CL varies
Slot non |
B004MU0G08 | Traveller RPG: Supplement 9 - Cybernetics | Mongoose Publishing | Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.57743 | null | null | Great Rift Adventure 1: Islands in the Rift
S c i e n c e F i c t i o n A d v e n t u r e i n t h e F a r F u t u r e
G R E AT R I F T A D V E N T U R E 1 : I S L A N D S I N T H E R I F T
Traveller ©2018 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the
written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and
text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product is
a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under lice |
1594720452 | L5R RPG Masters of Court *OP (Legend of the Five Rings) | Alderac Entertainment Group | ilken Words Carry Death as Surely as a Katana. Far from the fields of war, the Great Clans of Rokugan struggle against each other behind the walls of elegant palaces and amidst the theater of great public events. They understand that politics and diplomacy - the arts of the court - are no less important to their ongoing fight for power and influence than the sword and the bow. But as with war, the subtleties of court play a more prominent strategic role for some Clans than for others. Masters of Court views three such Clans - the elegant Crane, the cunning Scorpion and the relatively new and enigmatic Spider - through the lens of their practice of diplomacy. One chapter is also devoted to the Otomo Family and their relationship to the Great Clans. Masters of Court features: * New and updated character creation and development mechanics focusing on Social Skills and courtiers in general and the Crane, Scorpion and Spider Clans in particular. * Descriptions of palaces that serve as a particularly important focal points of political and diplomatic activity. * New Exclusive Spells for the Soshi Deceiver Advanced School. * New mechanics for the Otomo, the manipulative arm of the Imperial families. * Profiles and NPC stats for prominent and otherwise interesting political figures in the Crane, Scorpion and Spider Clans. Masters of Court is a rules supplement and its use requires the Legend of the Five Rings Role-Playing Game Third Edition core rule book. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.592136 | null | null | The Mantis Clan
Rules for playing characters from the Islands of Spice and Silk
Credits
EXPANSION DESIGN AND DEVELOPMENT
Max Brooke
FICTION
Sam Stewart
EDITING
Christine Crabb
PROOFREADING
Tim Huckelbery
GRAPHIC DESIGN
Joe Olsen and Michael Silsby
GRAPHIC DESIGN MANAGER
Christopher Hosch
COVER ART
Agri Karuniawan
INTERIOR ART
Aurlien Hubert, Antonio José Manzanedo,
Adam Schumpert, Le Vuong
ART DIRECTION
Crystal Chang and Andy Christensen
PRODUCTION MANAGEMENT
Jason Glawe and Dylan Tierney
VISUAL CREATIVE DIRECTOR
Brian Schomburg
SENIOR PROJECT MANAGER
John Franz-Whichlacz
SENIOR MANAGER OF PRODUCT DEVELOPMENT
Chris Gerber
EXECUTIVE GAME DESIGNER
Corey Konieczka
HEAD OF STUDIO
Andrew Navaro
© 2018 Fantasy Flight Games. Legend of the Five Rings and the L5R logo are trademarks of Fantasy Flight
Games. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games.
For more information about the world of Rokugan |
0786926481 | Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement) | David Eckelberry | A game designer for the last seven years, David Eckelberry currently works in the R&D department at Wizards of the Coast, Inc. developing trading card and roleplaying games. Hes worked on products in the <b>Dungeons & Dragons</b>, <i>Star Wars</i>, <b>Alternity</b>, and <b>Chainmail</b> lines. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.473619 | null | null | EN World EN5idEr | The Mahout: Advanced Class Information
writing Erik Evjen
Mike Myler
color art Half-Jen Tracy
Rita Marfoldi
editing Mike Myler
layout Eric Life-Putnam
A
s a red dragon bears
down on the half-elf
inside the dungeon ruins she
points defiantly in the scaled
monster’s direction and her
trained chimera rushes to
attack!
Seeing a pile of oozes fur-
ther down in the dungeon, the
dwarf smiles and she points
them out to her ochre jelly pet.
The tamed creature engulfs
them, an unstoppable force of
slime barreling forward.
MAHOUT
The
Advanced CLASS INFORMATION
The Mahout: Advanced Class Information | EN World EN5idEr
Open Game Content | The game rule information
in this article is designated Open Game Content. All other
material in this article, including maps and illustrations
(including illustrations in the public domain), in-character
and out-of-character narrative and descriptive text,
character and place names, trade dress, “EN Publishing,”
|
1405881887 | How to be an Alien: Level 3 (Penguin Readers (Graded Readers)) | mikes-george | Paperback. Pub Date :2008-02-21 Pages: 56 Language: English Publisher: Pearson This is the funniest book that you will read about English people Why are the English different from Europeans George Mikes book describes the strange things the English do and! say. And the English dont get angry when they read the book. They love it! You will too! | [
"References & Guides & Self-Help "
] | [
"Reference",
"Foreign Language Study & Reference"
] | References & Guides & Self-Help | 0.528743 | null | null | ALIEN CLASS DESIGN
BY MIKE LIZARDI
A space opera setting usually has numerous types of
alien races - but statting out hundreds of different
races can be a huge problem. Hence, I present the
Alien class for the X-plorers RPG. Instead of choosing
from a staggering amount of predetermined races,
players can use this system to develop their own PC
alien and creatively fill in the gaps. Aliens use the same
XP progression that all other classes use in terms of
determining levels and saving throws. Players should
be encouraged to roll EVERYTHING before settling on
what their alien will be like - as the CHARACTERISTICS of
the alien could help a player finalize their BODY TYPE
description. SKILLS and ABILITIES should also play a roll
in what the alien looks like. Be creative and play what
you want! If you don’t want to play a “freak”, then feel
free to choose your BODY TYPE and/or your CHARAC-
TERISTICS.
Body Type
Characteristics
Stat Modifiers
NOTE: it is possible to roll the same result twice |
0870213245 | Jutland: An Analysis of the Fighting | John Campbell | Here is the authoritative work on the great sea battle of World War I. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.503125 | null | null | 64
Background
Until recently, the wild regions of
Pictland had been left untouched
by the hands of civilisation. Only
a few, wooden forts were stretched
along the Westermarck, the land that
stands between the golden kingdom
of Aquilonia and the trackless forests
of Pictland. Desperate settlers from
Aquilonia and the savage Pictish
tribes that inhabit the wild forest have
fought over this dark and dangerous
land for generations. For the last
few years, an uneasy peace has
reigned along the frontier, with only
a few, random skirmishes to mark
the passing of time. Recently, the
king of Aquilonia, King Numedides,
has given land grants to many new
barons and lords who have proven
themselves in the brief war with
Nemedia. One of these barons,
Trejanus, has decided to take his
land grant and immediately begin
settling a small, untouched section
of the Westermarck. This area of
forest is south of the Aquilonian fort
of Schondara, east of the Black River
and wes |
0914846795 | Snakes and Other Reptiles of the Southwest | Erik D. Stoops | .<span>Erik Daniel Shein was born Erik Daniel Stoops, November 18th 1966 in Cleveland Ohio He is an American writer, Visionary, philanthropist, Pet enthusiast and Animal health advocate . He started is writing career with Sterling Publications and is the Author and co- author of over 30 nonfiction and fiction books which include,</span><br /><br /><span>Thunder, an Elephants Journey literary series, The Monsterjunkies Series, Rocket hound, Seedkrakers, Call of the Phoenix, Aurora Spirit bear of the North and Primordial Code ,</span><br /><br /><span>He Produced, Co-wrote the CGI Animated Fantasy/Adventure Feature Film, "The Legend of Secret Pass," due for release in 2019 -- represented worldwide by Lionsgate Entertainment.</span><br /><br /><br /><span>He is the owner of the Creative Asset company Arkwatch Holdings LLC. and the founder of the Arkwatch Foundation</span> | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.581192 | null | null | ~Credits~
WRITING and Design:
Alan Patrick
ADditional Design, Development,
and Art Direction: Robert J. Schwalb
editing: Jay Spight
Graphic Design: Kara Hamilton and Hal Mangold
LAYOUT: kara hamilton
ILLUSTRATIONs: Biagio d’Allesandro
Foulest Reptiles is ©2017 Schwalb Entertainment, LLC.
All rights reserved.
Shadow of the Demon Lord, Monstrous Pages, Foulest Reptiles,
Schwalb Entertainment, and their associated logos
are trademarks of Schwalb Entertainment, LLC.
Schwalb EntErtainmEnt, llc
PO Box #12548, Murfreesboro, TN 37129
info@schwalbentertainment.com
www.schwalbentertainment.com
Monstrous Pages
The Bone Marsh, the Fetid Mire, the Howling
Swamp, and other wetlands in Rûl’s warmest
climes earn their sinister names from not just
the inhospitable environment but also from the
dangerous creatures that make
their homes there—clouds of
biting and stinging insects,
venomous snakes, crocodiles,
and worse. These lands are places
civilization has yet to conquer and
thus ar |
1560850604 | The Mormon Hierarchy: Extensions of Power | D. Michael Quinn | Quinn's first volume of The Mormon Hierarchy (The Origins of Power, Signature, 1994) was a landmark in Mormon studies. This latest volume demonstrates the ways and methods by which the leadership maintains and applies its authority. Some believers may not be pleased with the portrait Quinn paints, but his documentation is so thorough and indisputable that few will be able to challenge his arguments. Some chapters are case studies in the rise to leadership of particular individuals, most notably Ezra Taft Benson (13th president/prophet of the church and Eisenhower's secretary of agriculture), and their employment of power. Other chapters look at the means by which power is exercised in governance. The biographical and chronological appendixes are worth the price of the book. Quinn, now an independent scholar, is unquestionably Mormonism's leading historian. A magisterial study; recommended for all libraries with collections in American history.?David S. Azzolina, Univ. of Pennsylvania Libs., Philadelphia<BR>Copyright 1997 Reed Business Information, Inc. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.498968 | null | null |
________________________________
has been ordained as a
Lay Member of the Church of Heironeous
Version 1.02
Worshipers of Heironeous can be found throughout the Yeomanry, due to the prevalence of proselytizing priests
involved in the Yeoman Militia. While the Heironean church is smaller than the Church of Seven Faiths as a
collective entity, the worshippers of Heironeous are second in number only to those of Phaulkon. The Church of
Heironeous and the Church of Seven Faiths have a number of fundamental disagreements in the Yeomanry.
Hieroneans consider the Co7F to be backwards and outdated, while Co7F worshippers consider Heironeous to be
an unwelcome reminder of Keoish imperialism. However, both groups agree that protecting the Yeomanry from
evil, both within and without, is of the highest priority.
Lay Members are drawn from Yeomen of all walks of life. They are the core of the church strength and the
church often calls upon them for support in times of nee |
1429645261 | Sorting Fur, Feathers, Tails, and Scales (Data Mania) | Marcie Aboff | Marcie Aboff is the author of picture books, early readers, chapter books, and magazine stories. She also used to work as a feature writer for a daily newspaper in Escondido, California, and as a catalog copywriter for an advertising firm in New York City. Shes written more than 20 titles for Picture Window Books. Marcie loves visiting schools to talk to students about being an author, as well as helping them develop their own writing potential. When shes not writing or visiting schools, Marcie likes to play tennis, listen to music, see really good movies, travel, and eat as much chocolate as she can. Marcie resides in Edison, New Jersey, with her two sons and one daughter. Their cat, Sneakers, also resides in the home, although he sometimes is under the impression he is the sole proprietor. Please visit Marcies website (www.marcieaboff.com) to learn more about her books. | [
"Children's Books",
"References & Guides & Self-Help "
] | [
"Children's Books",
"Education & Reference"
] | Children's Books | 0.439311 | null | null | Nom du sort
Discipline
Sphère
Coût
Temps Diff.
Clés
Effet
DISCIPLINES
SORCELLERIE
(
MAGIE
INVOCATOIRE
(
MAGIE
INSTINCTIVE
(
Les Océans
Points de magie
(
Le Feu
Points de magie
(
La Pierre
Points de magie
(
Les Rêves
Points de magie
(
La Nature
Points de magie
(
Le Métal
Points de magie
(
L’Ombre
Points de magie
(
Les Vents
Points de magie
(
La Cité
Points de magie
(
RÉSERVE DE
MAGIE
(
SPHÈRES DE MAGIE
SORTILÈGES MAÎTRISÉS
(Clés
Durables
Consommables
|
1401270727 | DC Universe: Rebirth Deluxe Edition | Geoff Johns | “Geoff Johns is interjecting heart and humanity back into the lives and adventures of DC Comics’ iconic superheroes.” —<i>USA Today</i><br><br> “A compass for the new era.” —<i>Wall Street Journal</i><br> <i> </i><br> “The return of so many long-lost characters is cause for celebration” —<i>Paste </i>Magazine <br><br> “All the artists in this book are really on their A-game.” —Nerdist<br><br> “A big shakeup that could pique the interest of people outside the nerd inner-circle.” —Vulture<br><br> “As a new era dawns for the DC Universe, fans should feel free to hope again.” —PopMatters | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.541134 | null | null | The Modern Dispatch
Superhero�Adventure�Outlines
Page 1
Content�Manager:�
phil�reed,�chris�davis
Layout:�
Chris�Davis
Requires the use of the d20 Modern Roleplaying
Game, published by Wizards of the Coast, Inc.
d20 Modern and Wizards of the Coast are
trademarks of Wizards of the Coast, Inc. in the
United States and other countries and are used
with permission. ‘d20 System’ and the ‘d20
System’ logo are trademarks of Wizards of the
Coast, Inc. and are used according to the terms
of the d20 System License version 6.0. A copy
of this License can be found at www.wizards.
com/d20.
#44
Superhero Adventure Outlines
by Phil Reed
This issue of the Modern Dispatch features five
short adventure outlines for RPGObjects’ Blood
& Vigilance. The adventure outlines were written
to inspire both quick encounters and full-length
adventures in the GM’s campaign. As with all game
material – and especially adventure supplements
– the information in this PDF should be rewritten and
modified as |
1550092073 | Pdq Statistics (PDQ Series) Third Edition | Geoffrey R. Norman | Geoffrey Norman PhD Professor, Department of Clinical Epidemiology and Biostatics McMaster University Hamilton, Ontario David Streiner PhD Assistant Vice President, Research Director Kunin-Lunenfeld Applied Research Unit Baycreat Centre of Geriatric Care Professor, Department of Psychiatry University of Toronto Toronto, Ontario | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.479117 | null | null | PDQ
(PDQ#)
Atomic Sock Monkey Press
©2008 Chad Underkoffler
2
PDQ Sharp
Contents
PDQ# Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
PDQ# Master Chart . . . . . . . . . . . . . . . . . . . . . . 3
PDQ# Characters . . . . . . . . . . . . . . . . . . . . . . . . 4
Elements of a PDQ# Character . . . . . . . . . . . . . . . 4
Fortes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Common Swashbuckling Fortes . . . . . . . . . . . . . . 4
Forte Ranks . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Swashbuckling Forte . . . . . . . . . . . . . . . . . . . . . 5
Foibles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Common Swashbuckling Foibles . |
1492868051 | Arma 3 Tactical Guide: Dslyecxis Arma3 Tactics, Techniques, & Procedures Guide | Andrew Dslyecxi Gluck | Dslyecxi is a prior-service US Marine with an eye for gaming realism who established Shack Tactical in January of 2006. He has been involved as a consultant to the Arma series since 2006, and chronicles the gaming adventures of his Shack Tactical community on Youtube, - http://www.youtube.com/user/Dslyecxi as well as maintains a site - http://dslyecxi.com/about-me/ with more information about him, his views on gaming, Shack Tactical, and a variety of other topics | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.504226 | null | null | TM
CALL TO ARMS:
DEADEYE
CREDITS
WRITING
Alex Flagg
ILLUSTRATION
Ben McSweeney, Octographics
GRAPHIC DESIGN
Steve Hough
EDITING & LAYOUT
Alex Flagg, Patrick Kapera
PLAYTESTERS
Jon Andersen, Alex Andersson, Jacob Collins, Joshua
Crisp, Loren Dean, Charles Etheridge-Nunn, Travis
Herron, Tyler Johnson, Evan McLeod, Steve Mileham, Mark
Newman, Andy Normansell, Lee Reeves, Kevin Ripka,
Shaun Washington, Jimmy Taylor
TABLE OF
CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . 3
Deadeye (Expert Class) . . . . . . . . . . . . 3
Building the Deadeye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Playing the Deadeye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Ranged Combat Feats . . . . . . . . . . . . . . 5
Black Powder Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
|
1906502641 | Brotherhood of the Skies: Wartime Experiences of a Gunnery Officer and Typhoon Pilot | David Ince | David Inces remarkable life in flight is atmospherically told and skillfully conveys the urgency and mood of the times, the fascinating people he encountered, and the obstacles he met along the way. David lives in retirement in Winchester, Hampshire and is available for interview. | [
"History",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Historical"
] | History | 0.496817 | null | null | Semper Fidelis
The War in the Carolinas
A Module for 'The Morrow Project' Role Playing Game, a product of Timeline©, Inc., and may not be
reproduced for sale without the express written permission of the author.
by Michael A.Cessna
Introduction
In most Morrow Project adventures, the bigger the force, the meaner and more
vicious they are. But this is not always the case.
This adventure is a-typical of Morrow Project adventures. It is intended to give
the PC's something to look forward to, beyond constant battles against the (usually very
long) odds.
Get ready for some surprises. The Project may be floundering in the wake of the
damage to Prime Base, but hope is on the way.
(And, in case you're wondering: Yes, I am related. See Below.)
The Team
Recon Team F-22 was frozen on December 3, 1987. Their mission was the
reconnaissance of Central North Carolina and Northern South Carolina. The Team's
vehicle is a standard Project Commando V-150.
|
1555603505 | Battletech: Record Sheets 3060 | Fasa | With the Truce of Tukayyid failing, the Inner Sphere seeks to end the Clan threat once and for all by destroying one entire Clan. To accomplish this goal, new 'Mechs mounting innovative weapon systems and new armored infantry designs are rolling off Inner Sphere production lines. The Clans are also developing new weapons for their war with the Inner Sphere: the heavy laser, the first new Clan weapon system in centuries, is making its presence felt, and the first of a new breed of Clan 'Mechs has appeared: The ProtoMech. The Clans hope these swift and deadly half-size 'Mechs will aid them in turning th tide of battle.<br /><br /><b>BattleTech Record Sheets: 3060</b> provides more than 240 filled-out record sheets for the BattleMechs, ProtoMechs, tanks, hovercraft, and VTOLs described in BattleTech Technical Readout 3060, as well as variants and alternate configurations from the Technical Readouts 3050, 3055, 3058 and 3060. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.449237 | null | null |
t
Play Notes:
� Gained a level
� Lost a level
� Ability Drained ____________
� Died
� Was raised/res’d
� Was reincarnated
_________________________________________
_________________________________________
_________________________________________
Home Region______________________
592 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 2
max 300 xp; 210 gp
APL 4
max 600 xp; 586 gp
APL 6
max 900 xp; 799 gp
This Record Certifies that
___________________________________________
Played by______________________________________
Player
RPGA #
Has Completed
Echoes of a Distant Thunder
A Regional Adventure
Set in the Yeomanry
Event: ________________________________ Date: _________
DM:___________________________________________________
Signature
RPGA #
� The Dragonscale Tablets
Three scales from a green dragon that have been scraped
clean on the inside and engraved in a primitive form of
Draconic. The passages on |
1855326574 | German Medieval Armies 10001300 (Men-at-Arms) | Christopher Gravett | Packed with specially commissioned artwork, maps and diagrams, the Men-at-Arms series is an unrivalled illustrated reference on the history, organisation, uniforms and equipment of the world's military forces, past and present. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.45166 | null | null | Mass Combat
1
Mass Combat
About His Iron-Clad Feet Grew
A Ring of Mangled Corpses
Units
A unit is a group of individuals banded together to a common
purpose on the battlefi eld. For the purposes of this system, every
person within the unit has the same function, the same weapons
and the same abilities. Units can be disciplined and orderly,
with a history of their own, such as the Poitainian Knights, or
they can be thrown together on the morning of the battle, as
with the Mob Of Angry Fishermen Fresh From The Burning
Yuetshi Village.
A unit consists of one or more counters. Each counter represents
a certain number of individuals, with the minimum being 10.
(For any less than ten per counter, it is not really worth using the
mass combat system.) Most units will contain between 5 and
20 counters.
Units are the ‘characters’ of the mass combat system. They
receive orders, move, fi ght and react as if they were individuals.
They may assume different formations, in which |
044847798X | Goldfish from Beyond the Grave #4 (Undead Pets) | Sam Hay | Sam Hay grew up in Scotland. A former journalist, she has written several children's books. She lives with her husband, two children and several pets in a small house with a big garden. Visit her website athttp://samhayauthor.com/ or on Twitter @samhayauthor | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.501093 | null | null |
GIANT’S PERCH
The elven alchemist Corlue needs brave adventurers to help him locate a rare plant in the
northern woods. This plant can help him locate an ancient undead king who seeks to return to
life and conquer the world. Who will aid him in his quest?
GIANT’S PERCH
Travel north to the abandoned mountain temple known as Giant’s Perch. There you will
help recover a rare plant whose extract my help stem the tide of an ancient undead evil.
Not bad for a few days work. Here’s what you get for your gold pieces:
a base town and local personalities (NPC’s)
new monsters (including the Octobat!)
pregenerated player characters (PC’s)
map images for use with a Virtual Tabletop
printable large maps (color and black and white)
printable tokens
This adventure can be used with your favorite old school fantasy ruleset, retroclone, or
retro-inspired game with little or no modifications. It can also be used with later editions
with a l |
0917218531 | A Collector's Guide to United States Combat Shotguns | Bruce N. Canfield | Extensive use of Ordnance documentation combined with careful examination of specimens...well organized...detailed. -- <i>U.S. Martial Arms Collector, January 1, 1993</i> | [
"Education & Teaching",
"History"
] | [
"History",
"Historical Study & Educational Resources"
] | Education & Teaching | 0.470203 | null | null |
Black Box Books
Fomorians and Faith
Referee Guide
Compatible with Swords and Wizardry WhiteBox
Swords & Wizardry Compatibility Logo by Christopher Arendt is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Written By Kirt A. Dankmyer
Swords & Wizardry, S&W, WhiteBox, and Mythmere Games are the trademarks of Matthew J. Finch.
Ivanhoe Unbound & Kirt A. Dankmyer are not affiliated with Matthew J. Finch or Mythmere Games™
1
This document expands the information in the F&F Player's Guide with information and adventure seeds.
High Tech
By default, Athconnit does not have any fossil fuels and is not volcanically active, so there isn't enough sulfur
around for gunpowder. This can be tweaked if the Referee has some preferred primitive firearm rules or wants more
high tech in the campaign. It does mean that sulfur is actually a resource worth adventuring for, perhaps even worth
bargaining with demons to obta |
0801071372 | Powers of Evil: A Biblical Study of Satan and Demons | Sydney H. T. Page | Sydney H. T. Page is professor of New Testament and academic dean at Edmonton Baptist Seminary. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.544355 | null | null | ~Credits~
WRITING, Design, and Art Direction:
Steve Dee and Robert J. Schwalb
editing: Jennifer Clarke Wilkes
Proofreading: Jay Spight
Graphic Design: Kara Hamilton and Hal Mangold
LAYOUT: kara hamilton
ILLUSTRATIONs: Luka ArH
Of Fire and Venom is ©2017 Schwalb Entertainment, LLC.
All rights reserved.
Shadow of the Demon Lord, Monstrous Pages, Of Fire and Venom,
Schwalb Entertainment, and their associated logos
are trademarks of Schwalb Entertainment, LLC.
Schwalb EntErtainmEnt, llc
PO Box #12548, Murfreesboro, TN 37129
info@schwalbentertainment.com www.schwalbentertainment.com
Monstrous Pages for
Shadow of the Demon Lord
Few creatures evoke the fear and wonder that dragons
do. Even their smaller kin, the drakes, drive people and
animals alike to scatter for shelter and avoid the notice
of these keen-eyed hunters of the skies. Their majesty
and their inherent cruelty make dragons and drakes even
larger than life in song and legend.
Tales abound of dragons’ treasures and |
3631580576 | Brandenburgische Kirchenbuchduplikate 1794-1874: Ein Verzeichnis der Überlieferung im Brandenburgischen Landeshauptarchiv (Quellen, Findbücher und ... Landeshauptarchivs) (German Edition) | Klaus Neitmann | Der Autor, wie der Herausgeber aber knnen davon ausgehen, dass das vorgelegte Werk zum unentbehrlichen Werkzeug bei der Arbeit mit historischen brandenburgischen Personenstandsunterlagen werden wird... (Gerd-Christian Th. Treutler, Brandenburgisches Genealogisches Jahrbuch)<BR> Der Band erschliesst in sinnvoller und gut zu benutzender Form einen hufiger nachgefragten Quellenbestand zum heutigen Land Brandenburg und zum angrenzenden heutigen Westpolen. Die Einfhrung untersucht diesen Archivfond nach seiner Entstehung, seiner Anlage und seinem Aussagewert. Ein ntzliches Hilfsmittel, aber auch eine grundlegende Darstellung dieser Quellengattung fr den Gesamtraum des historischen Brandenburg. (W.K., ABDOS-Mitteilungen) | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.375235 | null | null | Version 2 (deutsch): März 2002
1
LIVING GREYHAWK® Richtlinien zur
Charaktererschaffung: 592 AZ
Diese Richtlinien geben dir alle Informationen, die du benö-
tigst, um einen spielfertigen Charakter für die LIVING
GREYHAWK-Kampagne zu erschaffen und ihn im Spiel-
verlauf weiterzuentwickeln. Diese Richtlinien sind nicht
endgültig und können sich noch ändern, so wie auch der
Gesamtverlauf der Kampagne sich ändern kann - und wird.
Solche Änderungen, die in erster Linie aufgrund der Ver-
öffentlichung neuer Publikationen entstehen, werden den
Charakteren neue Möglichkeiten eröffnen, aber keinesfalls
bereits existierende einschränken. Manchmal mag es indes
trotz aller guten Vorsätze notwendig werden, dass wir rück-
wirkend Einschränkungen vornehmen müssen, falls sich
Teile der hier abgedruckten Richtlinien als dem Spielgleich-
gewicht abträglich erweisen sollten. Dies werden wir aller-
dings nur nach reiflicher Überlegung tun.
Diese Richtlinien sind immer mit Versionsnummer und
Datum versehe |
0863157122 | Patterns of Eternity: Sacred Geometry and the Starcut Diagram | Malcolm Stewart | Malcolm Stewart has discovered a remarkable geometrical device. The 'starcut diagram', as he has called it, is at first glance a simple way of dividing the area of a square. After extensive research, however, he found that it has extraordinary mathematical properties, suggesting that it may be no less than the source of the number system used when ancient humanity first built cities. He shows that the starcut diagram underlies many significant patterns and proportions across the world: in China, the shaman's dance; in Egypt, the Great Pyramid; in Europe, a Raphael fresco; in Asia, the Vedic Fire Altar, and many others. This book is an intellectual adventure, written for a general reader without specialist knowledge. Illustrated with around 180 photographs, drawings and diagrams, it tells the story of many fresh discoveries, bringing sacred geometry to life in an original and inspiring way. | [
"Science & Math"
] | [
"New, Used & Rental Textbooks",
"Science & Mathematics"
] | Science & Math | 0.53565 | null | null | WRITING AND DESIGN:
Stephen Radney-MacFarland
Editing and dEVELOPMENT: rOBERT j. sCHWALB
Proofreading: Kara Hamilton and Dan heinrich
ART DIRECTION: hal mangold and rOBERT j. sCHWALB
GRAPHIC DESIGN: hal mangold
LAYOUT: kara hamilton
Cartography: Cecil Howe
ILLUSTRATIONS: Ivan Dixon, Jack Kaiser,
and Todd Wilson
Oblivion’s Edge is ©2016 Schwalb Entertainment, LLC.
All rights reserved.
Shadow of the Demon Lord, Oblivion’s Edge, Schwalb Entertainment,
and their associated logos are trademarks of Schwalb Entertainment, LLC.
SCHWALB ENTERTAINMENT, LLC
PO Box #12548, Murfreesboro, TN 37129
info@schwalbentertainment.com www.schwalbentertainment.com
Members of the Esoteric Order of Kyth
need capable individuals to transport
a relic sacred to their order, the
Puzzle Box of Saint Barbatross, along
Umbra’s Path to Oblivion’s Edge,
an ancient monastery standing
on the edge of reality. The relic
plays a key part in completing
a decade-long ritual performed
to drive back the darkne |
1626869642 | Trace Race: Things that Go | Andi Landes | Klara Hawkins was born in northwestern England in a very pretty, hilly, and wet rural area. A childhood full of rainy days allowed for lots of time spentindoors drawing and painting. Shewent on to studyillustration at Kingston University. Upon graduating, she fell intoher dream job designing and illustrating greetings cards, wrapping paper, toys, and stationery. Nowshe is afreelance illustratorand loving every minute of it. | [
"Children's Books",
"Engineering & Transportation"
] | [
"Children's Books",
"Cars, Trains & Things That Go"
] | Children's Books | 0.514353 | null | null | New Races
A Basic Fantasy RPG Supplement
Release 2
Copyright © 2009, 2018 R. Kevin Smoot
All Rights Reserved
Distributed under the terms of the Open
Game License version 1.0a
Artwork: Cory "Shonuff" Gelnett,
Andrew Hartmann
Basic Fantasy Website: basicfantasy.org
INTRODUCTION
This supplement provides information for adding a few new races to the Basic Fantasy Role-Playing Game rule system.
If you do not already have a copy of the Basic Fantasy RPG Core Rules, please visit the website and download a
copy. Additional stats for these races, if used as NPCs and/or opponents, can be found in the Basic Fantasy RPG
Field Guide 1.
Part I: NEW CHARACTER RACES
Bisren
Description: The Bisren are a race descended from the
great Minotaurs of legend. Normally peaceful, Bisren
enjoy nature and keep a semi-nomadic lifestyle in regions
that other races call wild. When threatened, Bisren can
become quite dangerous, much like their warrior
ancestors. Bisren are impressively muscl |
0756404428 | Goblin Hero (Goblin Series) | Jim C. Hines | Jim C. Hines has been a paid juggler, earned a black belt in two different martial arts, performed yo-yo tricks at the top of the Eiffel Tower, and lived with a brain-damaged squirrel. (Only three of those are true.) One of his earliest stories earned first place in the Writers of the Future contest. Hes published more than forty short stories as well as numerous fantasy novels, including the humorous <i>Jig the Dragonslayer </i>trilogy, the <i>Princess </i>series, which re-imagines traditional fairy-tale princesses as butt-kicking action heroines, and the <i>Magic Ex Libris </i>series, about a centuries-old secret society dedicated to the use and control of book magic. In 2012, he won the Hugo for Best Fan Writer. Jim lives in Michigan with his wife, two children, and an unstable number of pets. He can be found online at www.jimchines.com. | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.467396 | null | null | 1
2
5th Edition RacEs - Kobolds | Fat Goblin Games)
5th Edition Fantasy Races
Kobolds
CREDITS
Author: Tony Petrecca
Editor: Troy Daniels
Copy Editor: Michael Riter
Artist: Rick Hershey
Design and Layout: Rick Hershey and Troy Daniels
Fat Goblin Games 5th Edition Team: Troy Daniels, Ismael Alvarez, Michael Riter, Jeffrey Swank, Tony Petrecca
Line Developer: Troy Daniels
Publisher: Rick Hershey
5th Edition Fantasy Races - Kobolds © Fat Goblin Games 2016
Open Game Content: All material — including but not limited to art, place and character names, character and
setting descriptions, background, and new class descriptions—is Product Identity. All other content is considered Open
Game Content. Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to
content owned by others is not a challenge to their ownership and is used under Fair Use.
ABOUT FAT GOBLIN GAMES
Based in South Carolina, USA, Fat Goblin Games was founded in 2011 to create Pathfinder |
0226450996 | World Rule: Accountability, Legitimacy, and the Design of Global Governance | Jonathan GS Koppell | <DIV><P>“Jonathan Koppell’s <I>World Rule</I> is essential reading for scholars, managers, and policy makers interested in the rules that underpin the global economy. Koppell authoritatively and convincingly explains the origins of the dense network of global rules and elucidates their effects on both markets and practices. His theoretical insights into the politics of organizations are profound.”</P></DIV> (Rawi Abdelal, Harvard Business School)<br /><br /><DIV><P>“This ambitious book puts the broad universe of international rulemaking into perspective—from Internet names to banking regulation to international trade. Koppell makes a sensitive argument for the importance of accountability in all manner of organizations that make international decisions and regulations. His detailed accounts of specific international standards form the foundation for a compelling argument that legitimacy and accountability are at the heart of international governance.”</P></DIV> (Ian Hurd, Northwestern University)<br /><br /><P>“This study of ‘global governance organizations’ is very important—both in analytical and policy terms. It targets an increasingly complex, interdependent institutional domain that weaves public, private and nongovernmental sectors together in ways that have been largely invisible to and confounding for students of public organizations. As unique as it is forward looking, this book brings a wide-ranging, powerful, conceptual, and empirical approach to expansive and problematic institutional phenomena. No one in the profession is more aptly situated in experience and conceptual acuity to advance our understanding and policy humility concerning ‘world rule.’ A must for students of complex organizations and public policy.”</P> (Todd LaPorte, University of California, Berkeley)<br /><br /><DIV>"A serious and important contribution to the understanding of the growing emergence of world government. . . . This is an essential read for followers of international relations theory."--<I>Choice</I></DIV> (<i>Choice</i>) | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Social Sciences"
] | Politics & Social Sciences | 0.395804 | null | null | YOU ARE YOUR OWN GM
This is the one page summary document of the You are
Your own GM (YaYoG) system. YaYoG empowers
players to make decisions and ruling without needing to
find a GM or interrupt the flow of the game. However,
you are still beholden to the rules of the game, to the
rules of drama, and to being fair. It becomes your job
to make the game more enjoyable for everyone; luckily,
you are empowered to do just that.
A NOTE ON GM THEORY
In a LARP, GMs are called upon to make rules
decisions, to clarify information, and to act as “the rest
of the world.” Essentially, they are called upon as
independent moderators when the players cannot
resolve the issue themselves.
YaYoG endows that ability to the players. You are the
judge of whether your character may or may not do
something. You are allowed to expand the game world
as needed, as long as it is reasonable. The trick here is
knowing what is reasonable. If you aren’t sure, find
someone who is uninvolved |
1556229518 | Game Development and Production (Wordware Game Developer's Library) | Erik Bethke | Erik Bethke is the CEO of Taldren, where he holds the position of executive producer and lead designer on Taldrens Starfleet Command series published by Interplay and Activision, as well as the upcoming title Black9 published by Majesco. Bethke has held a variety of positions in the game industry including senior group producer at Interplay. He has a bachelors degree in aerospace engineering and has worked in the Space Sciences division at the Jet Propulsion Laboratory. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.521641 | null | null | Setting the
World on Fire
More Goblin Archetypes
#117
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the
Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed
Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works
and translations (including into other computer languages), potation, modification, correction, addition,
extension, upgrade, improvement, compilation, abridgment or other form in which an existing work
may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell,
broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game
mechanic and includes the methods, procedures, processes and routines to the extent such content
does not embody the Product Identity and is an enhanceme |
1533505217 | Mindfire 6x9 | Allen Steadham | Allen Steadham was born in Austin, Texas and began writing and drawing comic books when he was 10 years old. I began writing my first novel in 2013 for National Novel Writing Month (Nanowrimo). After completing a successful draft in Nanowrimo, I spent the next three years refining that into a completed novel. Allen Steadham has been married since 1995. He and his wife have three children. They are also musicians, singers and songwriters, in a (nondenominational) Christian band since 1997. They perform with their church regularly. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.398693 | null | null | COPYRIGHT © 2003 AMARILLO DESIGN BUREAU, INC.
Revised 12 March 03
LNH
3
5-7
LNH
3
5-7
LNH
3I
5-7
LNH
3
5-7
LNH
3G
5-7
LNH
8H
5-7
LNH
3PN
5-7
LNH
3
6-7
LNH
3N
5-7
LNH
3
5-7
LNH
8
5-7
LNH
4
3-4
LNH
1
3-4
LNH
1
3-4
LNH
1
3-4
LNH
1
3-4
LNH
1P
3-4
LNH
1
4
LNH
4H
3-4
LNH
1G
3-4
LNH
1
3-4
LNH
1I
3-4
LNH
1
3-4
LNH
1
3-4
LNH
3N
5-7
LNH
3[6]
5-7
JGP
7
JGP
7
JGP
7
JGP
G
7
JGP
7
JGP
7
JGP
7
JGP
7
JGP
[6]
7
JGP
7
JGP
7
JGP
3
7
JGP
1
4
JGP
4
JGP
4
JGP
4
JGP
4
JGP
4
JGP
4
JGP
4
JGP
G
4
JGP
4
JGP
4
JGP
4
JGP
7
JGP
4
R
R
HDW
1
6-7
HDW
1
6-7
HDW
1I
6-7
HDW
1
6-7
HDW
1G
6-7
HDW
8H
6-7
HDW
1PN
6-7
HDW
1
7
HDW
1N
6-7
HDW
1
6-7
HDW
6
6-7
HDW
3
3-4
HDW
3-4
HDW
3-4
DWV
3
2-3
HDW
3-4
HDW
P
3-4
HDW
4
HDW
4H
3-4
HDW
G
3-4
HDW
3-4
HDW
I
3-4
HDW
3-4
HDW
3-4
HDW
1[6]
6-7
HDW
3-4
DWV
4
5
C
E
G
H
P
K
S
T
V
T
S
P
K
H
G
E
C
V
C
E
G
H
P
K
S
T
V
T
S
P
K
H
G
E
C
C
F
G
K
R
V
T
R
K
G
F
C
V
V
HDW
1
6-7
HDW
1
6-7
HDW
1I
6-7
HDW
1
6-7
HDW
1G
6-7
HDW
10H
6-7
HDW
1PN
6-7
HDW
1N
6-7
HDW
1
7
HDW
1[6]
6-7
HDW
1N
6-7
HDW
1
6-7
HDW
6 |
1611633621 | Uniform Commercial Code Article 9: Problems and Materials on Secured Transactions | Robert J. D'Agostino | Robert D'Agostino is a professor at Atlanta's John Marshall Law School. | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Law",
"Business"
] | Politics & Social Sciences | 0.430471 | null | null | This Certificate Entitles
Player Name
To the following obtained in
Undermountain: Belkram’s Tomb
Favor of Clan Melairkyn
This certificate can be exchanged for a
special
Rewards
card
at
D&D
Experience 2008 or Gen Con Indy 2008
(while supplies last).
Player Name _____________________________________________
RPGA Number __________________ Date ________________
DM Signature ___________________________________________
This certificate is the property of the
RPGA and has $0 cash value. This
certificate must be returned upon
request. This item cannot be traded,
sold, or given away. It has 0 gp value in
game, and does not give the PC access to
the item for purchase or crafting
purchases. If lost, void should be written
across the text of this certificate.
This Certificate Entitles
Player Name
To the following obtained in
Undermountain: Belkram’s Tomb
Favor of Clan Melairkyn
This certificate can be exchanged for a |
1592534155 | The Cardmaker's Workbook: The Complete Guide to Design, Color, and Construction Techniques for Beautiful Cards | Jenn Mason | Jennifer Mason's scrapbook design and paper art has been published in numerous books and leading art and scrapbook magazines. She worked as co-designer for Anna Griffin's Elegant Scrapbooking and also contributed to Sandi Genovese's Three Dimensional Scrapbooking. Her work has appeared on PBS, QVC, and HSN. She lives in Brookline, MA. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.527215 | null | null | TM and ©2017 Monte Cook Games, LLC
To print your Cypher Deck Expansion,
set your double-sided printer to short-
edge binding and print on a cardstock
material. Then, with a sharp utility knife
and straight edge, use the crop marks as
guides to trim the cards apart.
If you don’t have a double-sided printer,
print the pages individually and then
glue them back-to-back with a thin, even
coat of adhesive. Before glueing, hold the
back-to-back sheets up to a light source
to ensure they are lining up correctly.
The gutters between the cards give you a
little bit of leeway if the two sides do not
line up exactly.
This deck of 30 power cards expands upon the
previous cypher decks, giving you more cypher powers
to choose from. When a PC finds a random cypher,
rather than rolling on the charts in the book, the GM
draws one image card (from one of the previous decks)
and one power card. Looking at the image card, the
GM knows the type of the item, and can expound
on the details |
1880559277 | Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements | Caryn R. Leland | A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.472343 | null | null | Exotic Encounters:
Doppelgangers
Alex Riggs
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either in the public domain, or is used
under a creative commons license or another license of some kind. Necromancers of the Northwest claims no copyright
or ownership over any art other than the Necromancers of the Northwest logo and the Exotic Encounters logo.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Op |
1534657894 | The Psychology of Labyrinth: An Unofficial Exploration | Dr Megan A Arroll | Biography Dr Megan Arroll (PhD, FHEA, CPsychol, CSci, AFBPsS) is a chartered psychologist and health researcher with a keen interest in invisible and misunderstood illnesses, integrative medicine and women's health. Megan currently holds the position of Senior Lecturer in Health Psychology at BPP University, Waterloo where she lectures on a range of topics including the psychology of health and illness, mental health and research methods. Meg is also rather obsessed with combining her knowledge of psychology and 1980s pop culture and has begun exploring the meaning behind classic 80s films and objects in her 'Psychology Of...' series. | [
"Medicine & Health Sciences"
] | [
"Medical Books",
"Psychology"
] | Medicine & Health Sciences | 0.644542 | null | null | Dreams of Ruin
Research Maps
Labyrinth Lord’s Copy
Notes for the Labyrinth Lord
The magical research maps illustrate the primary mechanism of inquiry
outlined for the Dreams of Ruin material. The structure is a two-tiered
matter. The outer secrets are accessible with an arcane imager and
specialized tools, and contain the basic elements of understanding and
managing the dreams.
The inner secrets — the secrets of the dreams themselves — require a
massive investment in a dimensional disassembly works in order to
unravel them. These reveal the secrets of the dreams’ construction and
the most powerful treatments that can be used to manage them.
Arcane means of inquiry are presumed to be the center of the effort
against the dreams. As a result, they have the most complicated,
complete, and controllable of all the research frameworks detailed
within this material.
When the characters begin their formal inquiry into the dreams,
provide them with the “You, a Dweller in Happy Igno |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ��������������������������������
��������������������������������������������������������
�����������������������������������������������������������������
�������������������������������������������������������������������������
��������������
�����������
���������������������
��������������������������
������
� � � � � � � � �
� � � � �
����
� � � � � � � �
� � � � �
������������
�����
������������������
�����
�������������������
�����
���������������������
�
�
�
�
�
������������
�����������
�� ������
��������
������
�������������
���������������
��������������������
��������������������
�� ������
��������
��������������������
�������������������
���������������
������� � ������� �����������������������������������
� ������������������� � ���������������������
�����������
������
����������
��������������������������������������������������������������������������������������
���������������������������������������������������������������������������������������
���������������������� |
|
1492118575 | The Horrible Hollows: A Tale of Halloween Enchantment | Jyoti | Vivek Jain is an author, yoga teacher, and deputy building inspector living in California with his wife, his three children, and his dog, Stardust. He is also a graduate in mechanical engineering and a researcher in the photoluminescence of ceramic mantles. Despite his many other passions, he has always enjoyed exploring folklore from around the world and creating his own imaginative stories, which he attributes to the time he spent wandering around lush rain forests as a child in India, coming up with creative games to play with his friends. His inspiration for writing The Horrible Hollows came when he was at a Halloween party with his three young sons. The boys were in line waiting for an enchantment from the Fairy Godmother, when one of the children ran off with the magic wand and a fight broke out. In the midst of all the mayhem, the wand snapped in half, leading one of the boys to remark, Now how are we going to be enchanted? | [
"Children's Books",
"Geography & Cultures"
] | [
"Children's Books",
"Holidays & Celebrations"
] | Children's Books | 0.544707 | null | null | Hollower
Deep in the abyss of a long defiled tomb, a lone
archeologist pushes aside the lid of a sarcophagus,
only to reveal something he will never unsee. As he
slowly walks back through the camp of his peers, the
madness within is soulless eyes infests and consumes
all those he sees.
A thief, huddled in the shadows of an unnamed tavern
ally, brushes away the dust from her latest prize. As
the strange idol seems to shift and glow in her hands,
her mind is overwhelmed with the darkness of an
inconceivable greed. From this day onwards, no item in
existence will be enough to quell her destructive hunger.
A black-cloaked apprentice flees the guards of his
master’s palace, frantically riffling through the pages
of the forbidden tome of Aseroth for a way to escape
his fate. As his eyes dart across the pages filled with
ancient runes, voices that are not his own begin to infest
he thoughts. He turns in his tracks, and uttering a few
syllables of a silent forgotten language, |
1492129658 | ZARBALISTAN - The Traveler's Ultimate Guide to Ariana | Zammis Schein | Zammis Schein worked in Afghanistan as an escort interpreter, an English teacher and a field interpreter trainer on several assignments. He implemented his own tailor-made teaching methodology for native speakers of Dari and Pashto. He taught a women empowerment course in scenic Pul-e Khumri, Baghlan Province, Afghanistan. He fell in love with the country. He was enchanted by the peoples, the languages, the rich culture and the colorful history of Afghanistan. He is married and has two grown up children. He is the proud owner of two native Afghani Tazi dogs and a recently adopted little white pooch. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.512565 | null | null | A map of the Spinward Marches Sector from the official
Traveller Universe, recoloured for ease of use.
The sheet is designed for an A1 Sheet (594 x 841 mm), if
you do not have access to a large printer, you may need
to use the facilities of a print-shop or similar service for
best effects.
Legal:
© Gazelle Games 2016.
Permission is granted to print and copy for personal use only.
This product was created under license. Traveller and its logo are trademarks of Far Future Enterprises. This work contains material that is copyright
Mongoose Publishing and/or other authors. Such material is used with permission under the Community Content Agreement for The Travellers’ Aid
Society.
FIVE SISTERS
DISTRICT 268
GLISTEN
TRIN’S VEIL
DARRIAN
SWORD
WORLDS
LUNION
MORA
QUERION
VILIS
LANTH
RHYLANOR
CRONOR
JEWELL
REGINA
ARAMIS
The Darrian
Confederation
The Sword
Worlds
Confederation
The Zhodani
Consulate
The Third
Imperium
The Third
Imperium
T
h
e
A
b
y
s
s
R
i
f
t
T h e P a l i q u e
C |
0230772803 | Survival Game (The Apocalypse Duology) | Gary Gibson | <div>"This potent, teeth-gritting SF thriller shows death and love only a shadow away from our ordinary lives." —<I>Publishers Weekly</I> starred review of <I>Extinction Game</I></div><br /><br /><div>“Gibson’s take on two thoroughly familiar tropes (Cold War + apocalypse) is actually quite refreshing . . . The prose is also satisfyingly good.” —FantasyLiterature.com</div> | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.621042 | null | null | The Last Man
a game by Luca Ricci
Introduction
In this game you play the role of the unique survivor of humankind after an outbreak, an
apocalypse or something similar. Other humanoids are roaming outside, but they’re no more
human, something has changed them so much that they haunt you as a prey. You have to
survive. Alone.
Things you need to play
Some blank sheets of paper.
One six-sided dice,
It’s preferable if you could play with some people around in the house
Preparation
Before beginning to play, you need to answer to those questions (but read furthermore):
1.
How your home like?
2.
When and what was the disaster?
3.
How the Others has changed?
4.
Who and how you lost?
Take a blank sheet of paper, and draw your home/hideout. You live |
0439754593 | Pet Dictionary - An A-Z of Animal Companions | n/a | This dictionary introduces young readers to the world of animal companions. It has advice on how to choose and care for your favorite animal. This book is an ideal guide to pets and pet care. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.608434 | null | null | Castles & Crusades
Druid Pets
Master List of Companion Creatures Available via the Animal Friendship Spell
Note: The Castle Keeper must always determine what is or is not an appropriate creature; some
may not be found on a particular campaign world, or the CK may rule a particular creature is not
suitable for treatment as an animal companion.
Animal Companions for starting Druid (1st Level) characters
(animals, total of 2 HD, neutral, animal intelligence):
Ant, Giant, Worker (2)
Baboon (2)
Bird of Prey, Normal (2)
Cat, Normal (2)
Dog (2)
Horse, Riding
Jackal (2)
Pony
Rat, Giant (2)
Raven (2)
Snake, Venomous (2)
Spider, Small (2)
Wolf
All Animals Available in Monsters & Treasure book:
1 HD Animals
Ant, Giant, Worker
Bird of Prey, Normal
Baboon
Cat, Normal
Dog
Jackal
Rat, Giant
Raven
Snake, Venomous
Spider, Small
2 HD Animals
Ant, Giant, Soldier
Baboon
Boar, Wild
Frog, Giant
Herd Animal
Horse, Riding
Lynx, Giant
Pony
Wolf
3 HD Animals
Bear, Black
Crocodile, Normal
Horse, Light War
Li |
B000KNHUAK | United Federation of Planets : Star Fleet Officer's Manual Star Trek The Role Playing Game | unknown | Star Fleet Officer's Manual used in Star Trek Role Playing Game. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy"
] | Science Fiction | 0.630136 | null | null | PRIME DIRECTIVE: STARSHIP ALDO
Page 1
STAR FLEET UNIVERSE
STARSHIP ALDO
WHAT IS PRIME DIRECTIVE?
Based on The Original Series of Star Trek™, Prime Direc-
tive is a roleplaying system set in the Star Fleet Universe, a group
of game systems including tactical spaceship combat, strategic
warfare, and card games.
Currently available for GURPS 4e and PD20M, we have
books for other roleplaying game systems in development. Our
philosophy is to bring the content you want to the game system
you already enjoy, rather than forcing you to learn a unique new
game system in order to enjoy that content. Our contract with
Paramount never expires, so unlike other companies that ap-
pear, publish a book or three, and then disappear (forced to aban-
don their fans in dead systems with no further expansion), we
will always be here, and will continually develop new adventures,
characters, books, and technology for our product lines.
The Star Fleet Universe is a unique creation, based on The
Original Series |
0131814702 | Heavy-Duty Trucks: Powertrains, Systems and Service | Robert N. Brady | Comprehensive in approach, this text presents the latest information on the various systems used in current heavy-duty on/off highway truck combinations -- with an emphasis on the fundamentals, basic operation, diagnosis, and trouble-shooting of electronically controlled high speed heavy duty diesel engines and transmissions. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Automotive"
] | Engineering & Transportation | 0.494848 | null | null | ENERGY ALLOCATION FORM
Copyright © 1990 Amarillo Design Bureau
SHIP / COUNTER
1
2
3
4
5
6
7
8
9
10
1.
WARP ENGINE POWER
2.
IMPULSE ENGINE POWER
3.
REACTOR POWER
4.
TOTAL POWER AVAILABLE
5.
BATTERY POWER AVAILABLE
6.
BATTERY CAPACITY DISCHARGED
7.
LIFE SUPPORT
8.
ACTIVE FIRE CONTROL
9.
CHARGE PHASER CAPACITORS
10. HEAVY WEAPONS
A
OR SENSOR CHANNELS
B
OR OTHER EQUIPMENT
C
D
(1)
E
(2)
F
(3)
G
(4)
H
11. ACTIVATE SHIELDS
12. GENERAL REINFORCEMENT
13. SPECIFIC
1
REINFORCEMENT
2
3
4
5
6
14. ENERGY FOR MOVEMENT
HET
EM / BRAKING ENERGY
15. DAMAGE CONTROL
16. RECHARGE BATTERIES / RESERVE WARP
17. TRACTOR / NEGATIVE TRACTOR
18. TRANSPORTERS
19. ECM
ECCM
LABS
CHARGE WILD WEASEL / SUICIDE SHUTTLE
CLOAKING DEVICE
20. TOTAL POWER USED
21. BATTERY POWER USED
PHASER CAPACITORS CHARGED
PHASER CAPACITORS USED
MOVEMENT PLOT / NOTES
|
1592986722 | How to Stop Freaking the %#$@ Out | Erin Pash | <b>Erin Pash</b> is a marriage and family therapist. She was raised in the Twin Cities but prefers to stay in the suburban loop due to increased traffic anxiety (this book helps her to make it to things in the ''big city''). Erin is co-owner of Ellie Family Services, and her life's mission is to make getting help more fun, accessible, and creative. Erin does the whole mom thing when she's not working and has a flair for human anatomy, art, and golf. This book is very near and dear to Erin because if anything, at the end of the day, she wants people to feel better just the way they are. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Success"
] | References & Guides & Self-Help | 0.534136 | null | null | �����������������
������������������������������������������������
��
��
��
�����������������
���������������
���������������
���������������������������
�
����������������������������������������������������������
�����������������������
��
��������������������������������������
����������������������� !�
������""�"����#����������������������������������������
����������������������� $�
��%�&���"������� �������!����"� ��������� ����������
����������������������� '�
�����(��)"�&*����&��������������#������������������������
����������������������� +�
�����������
�����������
�����������
���������������������������
������������������������������������������������
����������������������������������� !��!"���������������������������#�
�
���������������������
��������������������������������������������������������������������������������������������������������������������
����� ��� ������ ������ �������� ����� ����� ������� ��������������� ��������� ������� ����� ������ |
1894525124 | Big Eyes, Small Mouth (BESM) Game Master's Screen | Jesse Scoble | This includes the game masters screen and a 48 page booklet with information on a campaign called, So, We Have...An Obelisk with a part 1 and a part 2. There are NPCs, scenario description, introduction and start, and how to expand the campaign. This scenario is for 4 - 8 players. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.549038 | null | null | NEW ATTRIBUTES AND
NEW ATTRIBUTES AND
DEFECTS
DEFECTS
FOR BIG EYES, SMALL MOUTH
FOR BIG EYES, SMALL MOUTH
PDF EDITION VERSION 2.0.1
PDF EDITION VERSION 2.0.1
BY THOMAS G.
BY THOMAS G.
Big Eyes, Small Mouth and Big Robots, Cool Starships
Big Eyes, Small Mouth and Big Robots, Cool Starships
copyright 2000 Guardians of Order Inc.
copyright 2000 Guardians of Order Inc.
Big Eyes, Small Mouth
Big Eyes, Small Mouth
Big Robots, Cool Starships
Big Robots, Cool Starships
and the Tri-Stat System
and the Tri-Stat System
are trademarks of Guardians of Order Inc.
are trademarks of Guardians of Order Inc.
This is an UNOFFICIAL fan supplement.
This is an UNOFFICIAL fan supplement.
Introduction
Not everyone can claim that they have a green eyed monster lurking on their computer, but I probably can
claim the prize for the BIGGEST one of all! I've been playing around with this article since my membership in
the National Gamers guild roughly 6 months ago. I started this article as a submission for the N. |
1567184243 | To Stir a Magick Cauldron: A Witch's Guide to Casting and Conjuring (RavenWolf To Series) | Silver RavenWolf | In her sequel to <i><a href="/exec/obidos/ASIN/087542791X/${0}">To Ride a Silver Broomstick</a></i>, Silver RavenWolf leads us to the next step in craft practice, focusing on intermediate-level magical practices, such as the proper mechanics of circle casting and 10 ways to raise power. However, <i>To Stir a Magick Cauldron</i> is not just a rule book, it is also a candid companion on the road to discovery. Sure, RavenWolf delves into the nitty-gritty of conjuration, but she also encourages us to see the craft as more than a dusty curiosity and reveals how to incorporate our newfound power into our 20th-century lifestyles. <i>--Brian Patterson</i> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.467538 | null | null | EN World EN5IDER | Collegia Magia: The Festung
EN World EN5IDER | Collegia Magia: The Festung
writing Josh Gentry
color art Victoria Oliveria
editing James J. Haeck
layout Eric Life-Putnam
T
he following is The fourTh parT of
Collegia Magia, a series focusing on magical
academies that can be dropped into a
campaign with minimal preparation. Each article in
the series presents several detailed NPCs, points of
interest, and loose plot hooks that can be developed
during play. Also included are lore and options
for enrolled PCs! This installment of the series
details the Festung, a castle refuge for all that is
nightmarish and vile!
Collegia Magia
The
Festung
Collegia Magia: The Festung | EN World EN5IDER
Collegia Magia: The Festung | EN World EN5IDER
Introduction
On a frozen, razor-edged crag looms the dread
castle known only as the Festung. From its
chimneys bellow a putrid pillar of smoke that
defiles the virgin snow. Inside, lavish interiors
suitable for a king la |
0942805097 | The Campaign Manual: A Definitive Study of the Modern Political Campaign Process | Sal Guzzetta | " the "benchmark" of the political campaign industry! ...an excellent, comprehensive training manual. It is a real asset to political education." -- <i>Mary Matalin, Former Chief of Staff,Republican National Committee</i><br /><br />"... no other publication currently available that provides such a clear, comprehensive, and practical resource for designing political campaigns." -- <i>Professor Amy Black</i><br /><br />....this is a significant contribution to practical campaign politics." -- <i>Dr. Walter DeVries, Ph.D., Executive Director, North Carolina Institute of Political Leadership</i> | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.434885 | null | null | Get It Now On
Scan to Visit the
Campaign Page
|
0972245944 | The Wanderlust Survival Guide: Tips and Tales for World Travel | Ken Vollmer | Guaranteed to have you laughing -- <i>Jennifer Leo, author</i><br /><br />Informative, shocking and entertaining. An indispensable guide for first-time world travelers. -- <i>Sean Keener, director of BootsnAll.com, The Ultimate Resource for the Independent Traveler</i><br /><br />Very snappy, very funny, very informative -- <i>Brad Newsham, author</i> | [
"Geography & Cultures"
] | [
"Travel"
] | Geography & Cultures | 0.649216 | null | null | DISTANT JOURNEYS
RULES AND GUIDELINES FOR LONG TRAVELS
Journeys in fantasy or post-apocalyptic games are lengthy and
often dangerous ordeals. Most commoners prefer to stay in
their home city, town, or collection of farms. Adventurers and
merchants, however, spend as much time traveling as they do
staying in civilized areas. Distant Journeys provides you with
a simple system for Savage Worlds to provide a more detailed
experience for those long days on the road (or hills, if you
prefer to travel cross country).
The Roles
A well planned journey requires certain roles be filled to go as
smoothly as possible. Ideally each role is filled by a hero, but
allied Extras can also participate. Each role can only be filled
by a single person, as every occupation on a Distant Journey
is a full–time job.
The Guide
The hero designated as The Guide is responsible for planning
the trek. They need to have a good working knowledge of the
land, the general route the group wants to take, where good
resting |
0862780713 | The Blasket Islands: Next Parish America | Joan and Ray Stagles | The Blasket Islands reveals the poignant history of this doomed island community off the west coast of Ireland. It discusses the community's origins, and the slow erosion of a genuine culture, one that produced a sizeable library of classic memoirs, and gives a detailed account of the island families and their inevitable fate -- the last people were evacuated in 1953 when they could no longer sustain their remote way of life. | [
"References & Guides & Self-Help ",
"Geography & Cultures"
] | [
"Travel",
"Reference"
] | References & Guides & Self-Help | 0.48279 | null | null | ~1~
® and TM represent trademarks owned by Wizards of the Coast, Inc. All Rights Reserved.
A BRIEF DESCRIPTION OF THE SHIELD
LANDS
The Shield Lands are located near
the center of the Flanaess, on the northern
coast of the Nyr Dyv. By land, we are
nearly surrounded by the hostile Empire of
Iuz.
Our nation stretches from the
Ritensa River to the road between the Plague
Fields and the traitorous Alhaster and the
Nyr Dyv to the Vigilant Highway. In
addition, two islands, Walworth Island and
Scragholme Island are part of our nation.
We have only have two population centers
that would be considered cities, Admundfort;
our old capital and port city located on
Walworth Island in the Nyr Dyv and
Critwall; our temporary capital located in the
southwestern tip of our nation. We have
several towns and many villages spread
through the rest of our lands.
Unfortunately we recovered only a
small piece of our nation during the Great
Crusade; the lands immediately surro |
1508721440 | Ultimate Athleticism: Zero to Hero Guide to Strength, Health, & Flexibility | Max Shank | Max is an author, coach, and owner of Ambition Athletics in Encinitas, CA. He also competes at a high level in a wide variety of sports ranging from Muay Thai and Jiu Jitsu to Scottish Highland Games. Max is probably the only athlete in the world to have competed at the Highland Games World Championships and Brazilian Jiu Jitsu World Championships one week apart from each other. His abilities as a coach run the full spectrum, being able to help both elite athletes and average joes get better every day. For all his athletic ability, Max champions an approach to training that emphasizes health, fun, and a lifetime of sustainable progress. His programs outline straightforward, practical methods that allow a beginner to make steady, yet dramatic progress while providing strategies for even the most accomplished athletes to take their abilities to the next level. Max's desire to constantly improve his knowledge and personal skills has led him to be a sought after international presenter of his unique and pragmatic blend of strength, flexibility, health, and overall athleticism. | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Exercise & Fitness"
] | Health, Fitness & Dieting | 0.526801 | null | null | WOUNDS -1 -2 -3 INC -2 -1 FATIGUE
PARRY
TOUGHNESS
ATTRIBUTES
AGILITY
SMARTS
STRENGTH
SPIRIT
VIGOR
HERO:
CHARISMA:
SKILLS
GEAR & ARMOR
CYBERWARE
WEAPONS
RANGE
ROF DAMAGE
AP
NOTES
HINDRANCES
EDGES
PACE:
|
0800794737 | Removing the Veil of Deception: How to Recognize Lying Signs, False Wonders, and Seducing Spirits | Barbara Wentroble | Barbara Wentroble is an apostolic leader who has been involved since the 1990s in the global prayer movement. The author of seven books, she is the founder and director of International Breakthrough Ministries and travels extensively around the world, conducting leadership conferences. She and her husband, Dale, live in Irving, Texas. | [
"Religion"
] | [
"Christian Books & Bibles",
"Protestantism"
] | Religion | 0.578876 | null | null | Liars Night 2020: Wandering Monsters Wave 02 - written and illustrated by Amy Lynn Dzura
Happy Liars Night, All!
The nights grow longer, and the chill in the air, more biting. Settlements increase activity in preparation for the
sun’s hibernation and to find any excuse for merriment before the cold chases everyone indoors. On Liars Night
eve, no one is as they seem, or less so than usual. Children and adults, alike, disguise themselves through illusion
and costume. Tricksters, pranksters, and performers play for genuine laughs. And pickpockets pilfer candy instead
of coin. Candlelit carved pumpkins and gourds ensure, for just one night, no one holds your deceptions and
chagrins against you. Only those disrespectful enough to blow out others’ candles are judged poorly for potentially
attracting the ire of the gods. Leira, a deity of illusion and deception, and Mask, trickster patron of spies and
thieves, do not favor those who disrupt their holiday.
Wandering Monsters!
D |
0892816244 | Introduction to Magic: Rituals and Practical Techniques for the Magus | Julius Evola | ". . . an important book for those who study esoteric thought." (<i>Brigit's Feast, December 2001</i>)<br /><br />" . . . this book is highly recommended without reserve." (<i>Jason Jeffrey, New Dawn, January-February 2002</i>)<br /><br />"A landmark publication for the new age, delineating clearly between mysticism and magic, written in a Germanic style that allows for unhurried, penetrating insights. . . . You don't read this book, you experience it. . . . A mighty book, like a torrent, that sweeps paltry modern ideas away." (<i>The Book Reader, Spring/Summer 2002</i>)<br /><br />"This new work in hand is unlike any other book on magic previously published." (<i>New Dawn, September-October 2001</i>)<br /><br />"Evola . . . had a clarity of mind and a gift for explaining tremendously difficult concepts in nonacademic language. . . . His descriptions of subtle states and the practices that lead to them are as lucid as these difficult subjects allow." (<i>Gnosis</i>)<br /><br />"The essays of the UR Group constitute the most complete and the highest magical teaching ever set before the public. . . . The ultimate goal is the identification of the individual with the Absolute. This is a powerful and disturbing book, and a classic. One can be quite certain that it will still have readers centuries from now." (<i>Joscelyn Godwin, author of Harmonies of Heaven and Earth</i>)<br /><br />"This collection of essays . . . cover the practical, the theoretical and the unclassifiable, such as the Mithraic Ritual of the Great Magical Papyrus of Paris, the only ritual from the Ancient Mysteries to have survived intact." (<i>The Watkins Review, Winter 2001/02</i>)<br /><br />"<i>Introduction to Magic</i> is a collection of intelligent and erudite essays (many of them admirably concise)." (<i>Hagal, May 2001</i>)<br /><br />". . . should be standard reading for any serious academic or practical student of occultism. . . . Experienced occultists will welcome it as a breath of fresh air and a journey into little discussed territories." (<i>Mark Stavish, The Institute for Hermetic Studies, Mar 2006</i>) | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.433348 | null | null | ACADEMIA LIMBOLOGICA publicat
Opus veritatis
scientiæque
25. Travia im 29. Götterlauf nach Hal
XV. Ausgabe
Magus ante Bosparan, magus in
millenio secundo
Ein phänotypischer Vergleich
Teile I und II
Teil I
Die Kunst der Magie ist eine der
ältesten Künste, die uns Menschen
zuteil wurde; sie geht noch vor die
Siedlerzeit zurück, und sie war
bereits, noch ehe die ersten
Menschen Aventurien betraten. Auf
eine ebenso alte Tradition kann die
Gilde der Magier - magi et magici,
mogules magii, arcomagi, wie auch
immer sie sich nannten -
zurückblicken. Dieser uralten
Tradition sind wir uns in der
heutigen Zeit kaum noch bewusst,
doch wir stehen in einer ruhmreichen
Reihe mit den güldenländischen
Zauberern, welche einst auch an der
ACADEMIA LIMBOLOGICA wirkten,
mit den Elementaristen aus dem
Tulamidenlande, mit den
Magiermogulen, mit den großen
Weisen, mit den Kaisern Bosparans
Teil II
Nachdem also nun die creatio der
Energia Astrala zur Genüge
besprochen ist, bleibt mir jetzt nur
mehr zum wiederh |
0829705066 | Manantiales en el desierto | L. B. E. Cowman | In these pages you will find words of wisdom that will edify your faith and allow you to confront the challenges and struggles of life. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.489875 | null | null |
1/2
Zombie Vs Cow (El Paso)
vendredi 17 mai 2013, par rodi
Foire au bétail à El Paso
Les personnages sont, pour la raison de votre
choix, à El Paso, la porte d’entrée du
Mexique sur le Rio Grande. Le sol est brulant
sous leur bottes et les murs en pisé les
éblouissent. Il faut dire qu’en ce début d’été, la
ville est soumise à un climat difficile. Trente
cinq degrés à l’ombre et pas une goutte d’eau.
Il fait bien meilleur au saloon et se désaltérer
après un si long trajet est chose agréable.
Cependant, la surprise des personnages va être
grande, car si les rues sont désertes par ce
cagnard à tuer un âne mexicain, ce n’est pas le
cas de l’intérieur du saloon. C’est comble ! El
Paso va en effet accueillir à la fin de la semaine
une grande foire au bétail et cela va être
l’occasion d’une grande fête qui va durer trois
jours.
Dès le lendemain de l’arrivée des personnages,
les habitants commencent à préparer la foire et
la fête et toute la région pointe le bout de son
nez. Il y a du gar |
0307460797 | Overwinter: A Werewolf Tale | David Wellington | David Wellington is the author of the <i>13 Bullets</i> series, the <i>Monster Island</i> trilogy, and the werewolf tale of <i>Frostbite</i>. Visit his website at DavidWellington.net. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.642976 | null | null | AGENDA
Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
QUESTIONS
How did you first hear about the werewolf haunting
the village of West Proctor?
Which of you has a special reason to hate this
werewolf?
Why did the Mayor hire your party to destroy the
werewolf?
What has the Mayor threatened will happen to each
of you if you don’t destroy the werewolf?
IMPRESSIONS
The howl of a wolf in the night
A full moon rising above dark trees
The ominous whisper of the wind
The grisly corpse of the werewolf’s last meal
The glittering eyes of small creatures in the wood
The soundlessly flight of an owl and the muffled shriek
of its prey
The warm light falling from the windows of a
welcoming inn
A bubbling creek forms shallow pools and slippery
slopes
The merry campfire and fiddle music of a brightly
ornamented gypsy encampment
The yellowing eyes of Mama Fortuna the Gypsy
F |
0935696202 | Dungeon Module Q1: Queen of the Demonweb Pits (Advanced Dungeons & Dragons) | David Sutherland III | The first of a new series of other-planar adventures, this module includes several new monsters, maps of the Web and lair of Lolth, and notes on eight alternate worlds, suitable for expansion and addition to existing AD&D campaigns. 32 pages, plus 2 cover folders. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.615146 | null | null | Jayson King Graves (order #6533638)
One Page Dungeon Compendium 2012
Compiled By Random Wizard
Each dungeon is released under the
Creative Commons Attribution Share-alike 3.0 unported License
Cover Image
Cropped excerpt from
3xenvironments by Michael Richards
http://www.michael-richards.co.uk/
Jayson King Graves (order #6533638)
Best Dungeon Generator
Aaron Frost & Mundi King - Meckwick’s Pair O’Dice
Best Science Fiction
Aaron Kavli - The Return of the Hecate Rose
Best Science Fantasy
Alan Brodie - Splashdown in Fiend’s Fen
Best Library
Dale Horstman - The Monastery at Dor Amon
Best Gonzo
David Gay - Water Genie vs. Undead Mermaid Gladiator
Best Tomb
Eran Aviram & Aviv Or - One Last Tribute
Best Ruin
Fco. Javier Barrera - The River of Stars
Most Fun
Gene Sollows - Holy Sword
Best Theme
Greengoat - Devil Gut Rock
Best Wilderness
Jason "Flynn" Kemp - Sell-Swords of Mars
Best 1st Level Dungeon
Jason Shaffer - The First Casualty
Best Riddles
Jeff Shepherd - Four Brothers
Best Temple
Jerr |
9702208610 | Los Dinosaurios (Mi Pequena Enciclopedia) (Spanish Edition) | Editors of Larousse (Mexico) | <DIV><FONT face="Times New Roman"> <div>The Larousse editorial team includes many language and reference experts based in countries around the world. In this way the linguistic team keeps its finger on the pulse of living languages as spoken by the native language speakers of these countries.</DIV></FONT></DIV> | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.577385 | null | null | EN World EN5IDER | Día de los Dinosaurios Muertos
writing Jensen Toperzer
color art Melissa Tillery
maps Justin Mason
editing James Haeck
layout Eric Life-Putnam
T
he ciTy of New AzTláN is iN The midsT of
the most important religious celebration
of the year. Unfortunately for the residents
of New Aztlán, something evil stirs beneath the
city. Unbeknownst to them, the ancient ruins
New Aztlán was built atop were in fact from a
civilization of feathered serpents—dinosaurs!
Dia de los
Dinosaurios
Muertos
a fantasy adventure for 4–5 pcs of 14th level
EN World EN5IDER | Día de los Dinosaurios Muertos
Día de los Dinosaurios Muertos | EN World EN5IDER
Unfortunately for the residents of New
Aztlán, something evil stirs beneath the city.
Unbeknownst to them, the ancient ruins New
Aztlán was built atop were in fact from a
civilization of feathered serpents—dinosaurs!
When the first Day of the Dead celebrations
began, the slumbering dead of the ancient
dinosaur civi |
0544836588 | The Eastern Shore | Ward Just | <DIV>"I found myself often — at that villa in Spain, or with Ned and Milo sipping Rioja at Milo’s wood-paneled club in DC — captivated by the beautiful language, the sense of place so well described, and feeling at home — at ease in Just’s good hands, a sense of belonging there that made the novel a pleasure to read."--<B>Washington Independent Review of Books </B><BR /><BR /> "The truth lies behind the dialogue...wtih the genuine pleasure of Just's sure hand."--<I><B>New York Times Book Review</B></I><BR /><BR /> "In Just’s hands, the ambiguous motives behind the paper’s pursuit of the story are riveting...the novel stands on Just’s memorable study of Ned. Your heart goes out to this kindly, complex man who’s 'not truly interested in the things of his own life, preferring the lives of others.'"--<I><B>The Seattle Times </B></I><BR /><BR /> "It’s a pleasure to report that at age 81, Ward Just is still turning out penetrating studies of mature adults wrestling with life’s profound challenges, often in the public arena...Just’s finely calibrated appreciation of the flaws of human character and his talent for gazing without blinking into the darkest corners of the human heart continue to distinguish him as a writer of keen intellect and insight."--<B>Bookpage </B><BR />  <BR /> “<I>The Eastern Shore</I> is a doggedly restrained character study that advances its themes obliquely through atmosphere and tone. Often, the effect is quietly, even elegiacally beautiful, evoking the rhythms of Ernest Hemingway’s early fiction...a quietly affecting, mournful achievement."--<I><B>The Richmond Times-Dispatch</B></I><BR /><BR /> "Reflective and intelligent...himself a respected journalist, Just skillfully examines a number of existential questions, including how we come to understand the choices we make and how well we actually know ourselves...a pensive, quietly affecting novel. Recommended for literary fiction fans."--<I><B>Library Journal</B></I><BR /><BR /> "Clever."--<I><B>Publishers Weekly</B></I></DIV> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.598691 | null | null | ouTer Ward
LoWer Ward
MiddLe Ward
high Ward
Lake Ward
The high Ward
H1.
NortHpoiNt
H2.
MiddletoN
H3.
eastall
H4.
GeNtle rest
H5.
tHe CoMMoNs
H6.
Newstead
H7.
HillCrest
H8.
tHe palaCe
H9.
HiGHMark
H10.
GraNdwater
H11.
tHe weNdiNG
H12.
Blessed Hills
H13.
lilyfields
H14.
leNdri’s Narrow
H15.
silverHill
H16.
riverway
H17.
teMple of tHe eterNal
daNCe
H18.
rosewater Head
H19.
teMpleHoMe
The Lake Ward
la1.
BlooMridGe
la2.
puBliC festival
GrouNds
la3.
GreatriNG
la4.
varti’s rise
la5.
steelCourt
la6.
MarliCel’s CrossiNG
la7.
everlaMp
la8.
lilyGlow
la9.
silverstoNe
la10. aCadeMy of tHe daNCe
la11. alder walk
la12. firefly’s rest
la13. sHell triaNGle
la14. reedsoNG villaGe
la15. vasH’s eye
The MiddLe Ward
M1.
tHe retreat
M2.
kyaNite
M3.
tHe siNGe
M4.
rivasi HeiGHts
M5.
elMBury
M6.
wHalefiN
M7.
axeHead
M8.
Mouse Hollow
M9.
CardaMoM
M10.
sutro distriCt
M11.
GraiNview
M12.
MooNpoiNt
The LoWer Ward
l1.
tHe NortH fair
distriCt
l2.
tHe aproN
l3.
CoBBlestoN |
082296063X | Other Animals: Beyond the Human in Russian Culture and History (Russian and East European Studies) | Jane Costlow | <DIV><I>“Other Animals</I> provides substantial cross-disciplinary support for Claude Levi-Strauss’s assertion that ‘animals are good to think with.’  The collection demonstrates that thinking about animals in the Russian context can open up surprising new avenues of research and inspire new ways of thinking about old, familiar topics. The volume will be thought provoking to those outside Russian and Soviet studies and a provocative delight to those familiar with the landscape through which these animals roam.”<BR>—Chris Ely, Florida Atlantic University </DIV><br /><br /><DIV>“Bringing the very latest scholarly methods used in Animal Studies to the study of modern and postmodern Russian culture, the contributors to <I>Other Animals</I> provide insightful and stimulating essays, not only on human attitudes toward (and interactions with) non-human creatures, but also on the “animalization” of the human. Costlow and Nelson have assembled a stellar collection of thought-provoking studies of the human-animal connection that will greatly benefit readers from a broad spectrum of academic disciplines and intellectual interests.” <BR>—Ronald D. LeBlanc, University of New Hampshire </DIV><br /><br /><DIV><P>“A marvelous collection of [essays] that are accessible and of value to the general reader.”<BR><I>—Review Mania</I></P></DIV><br /><br /><DIV><P>“Eclectic and far-reaching . . . a challenging collection of studies. Its scope is broad and its contributors seem to feel few restrictions in their cross-disciplinary approaches.” <BR><I>—Slavic and East European Journal</I></P></DIV><br /><br /><DIV><P>“The sheer range of methodologies and objects of study, as well as the solid research and engaging writing by the contributors, make this collection a stimulating and original read.”</P><P>—The Russian Review</P></DIV><br /><br /><DIV><P>“A necessary initial contribution to the study of non-humans in the Russian context. Researchers who wish to investigate the problems of animals in Russian culture will find much in this collection that is useful, and instructors both of undergraduate- and graduate-level classes should find individual chapters relevant to a range of topics in history and literature.”</P><P><I>—The NEP Era</I></P></DIV> | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.428513 | null | null | ДПАКОНЫ, НЕРУЩЕИЕ КАСАРСПОФЫ (DRAGON, CATASTROPHIC)
МНЕНИЯ РАЗНЯТСЯ О ПРОИСХОЖДЕНИИ драконов,
несущих катастрофы, но ясно одно – эти драконы впервые
появились во время Войны Рассвета после смерти Ио.
Множество историй сходится в том, что группа драконов,
наблюдавшая полное уничтожение своего божества силой
первородных, решила, что боги проиграют войну. Вместо
того, чтобы следовать за Тиамат или Бахамутом, которых
они считали слабыми и эгоистичными, эти драконы
перешли
под
знамена
первородных.
Первородные
встретили этих драконов с распростертыми объятиями,
изменив их в проявление хаоса и разрешений.
Во время войны катастрофические драконы оказывали
содействие своим первородным покровителям, сражаясь
против тех, кто когда-то был их братьями. Металлические и
цветные драконы испытывали отвращение к драконам
катастроф, и объединили силы, пытаясь уничтожить их.
Однако, некоторым из них удалось выжить, а когда
первородные были сокрушены, они обернулись к своим
собст |
0967575605 | Tales From The Dark Tower (Volume 1) | Joseph Vargo | A creative collaboration among eight writers and an artist from Ohio, this unusual book, which bears a conceptual similarity to Strange Attraction [...] tells a haunting, drama-drenched story about the loneliness of vampires. Through a series of linked stories--which, though written by different authors, are all based on coeditor Vargo's paintings--contributors recount the history of the castle's curse and of Brom, the heartbroken vampire who currently inhabits the spooky tower. "The Dark Tower" recounts the story of Brom's predecessor, the Baron; "Vampire's Kiss" (by Vargo and coeditor Christine Filipak) tells of Brom's deceased lover, Rianna; sundry other tales (by James Pipik, Joseph Iorillo, Eric Muss-Barnes and others) deliver stories about evil gargoyles, freaked-out civilians and the like. Sure to be a hit among Goth-mystery lovers, this book contains all the classic elements of good vampire fiction--a self-aware, disaffected and lovesick protagonist, a mythic curse and a complicated legend--along with a rich display of gothic artwork. (June) <br />Copyright 2000 Reed Business Information, Inc. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.43752 | null | null |
WHITESTONE
TOWER
2
Whitestone Tower
Vardova
In a tract of forested land, between the Sunstone
Ranges and outermost borderlands of Vorngard,
stands a decaying tower of white stone.
The age of the dwelling is uncertain, but weather
stained stone and collapsed walls suggest several
generations have past. What happened to the
original resident, a sorceress, is a mystery, but
there is no mistaking the current master; a
fearsome 12 ft Manticore named Vardova.
The monster is a recent arrival to the area, the
only manticore to descend from the Sunstone
peaks. His mate and cubs died from Ribcage Rot,
a horrible lung disease, during the last winter.
Vardova is also afflicted, but is showing only early
symptoms at present (occasional wheeze, and
spitting up bloodied phlegm).
Though dull witted, Vardova understands what is
happening to him, and has decided to spread as
much misery and suf |
1782551107 | Your Personal Running Journal: Logging Your Progress, Keeping Your Motivation | Jeff Galloway | Jeff Galloway was an average teenage runner who kept learning and working harder, until he became an Olympian. He is the author of the best-selling running book in North America (Galloway's Book on Running) and is a Runner's World columnist, as well as an inspirational speaker for more than 200 running and fitness sessions each year. He has worked with over 200,000 average people in training for specific goals and Galloway's quest for an injury-free marathon training program led him to develop group training programs in 1978. Galloway is the designer of the walk-run, low mileage marathon training program (Galloway RUN-WALK method) with an over 98% success rate. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.415097 | null | null | undeFEATable
19: PAThFindEr ChroniClEr
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
3.5 SYSTEM COMPATIBLE
LPJ9555
Written By Michael R. Kimmel
NEW FEATS
AgAiNST All OddS
You can survive even against the direst of circum-
stances.
Prerequisites: Pathfinder chronicler level 3rd
Benefit: Once per day per three levels of path-
finder chronicler you possess, you can re-roll any
saving throw and take the new result. You must
choose to use this ability before learning whether
the initial save was successful, and you must take
the new result, even if it is worse. When you use
this ability, you take 1 ability score damage to
the key ability for the saving throw you re-rolled
(Constitution for Fortitude saves, Dexterity for
Reflex s |
1463780818 | Balance Point | J. S. Ward | A native of Seattle, the author graduated from the University of Washington with a degree in Physics then spent five years with the United States Department of State. He subsequently resigned to pursue his long-term interest in writing and film directing. After he sold a script to a Hollywood production company he moved to Los Angeles where he accepted numerous assignments from the studios writing screenplays and television pilots for Warner Bros., Fox, Village Roadshow, and most recently Paramount. Additionally, between script assignments, he directed and produced numerous films including shorts, features, and documentaries. The author returned to the Pacific Northwest a few years ago with his wife Laura and their two young children. He continues to write screenplays, direct films and recently finished his first novel. | [
"Romance"
] | [
"Romance",
"Romantic Suspense"
] | Romance | 0.441493 | null | null |
1
��������������
��������
Character sheet
�����������������������
�������������
��������������
�������������
��������������
Hit Points
Spell points
Alchemy
Points
Strength
�������
Total protection rating
��������
�
�
�
�
�
������������
Hero points
Appeal
Agility
Mind
Brawl
Melee
Ranged
Defence
|
1490734341 | Twisted: Creepy Tales from a Mother's Mind | Stacey L. Bolin | Stacey L. Bolin is the author of several books and a member of the Maryland Writers Association. She resides with her husband and boys, in Annapolis, Maryland, where she designs ornaments and delights in preparing for her October role as Katarina, the Voodoo Witch tour guide for the local Halloween Happening event. | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.519689 | null | null | WILD CARDS - SCARE SHEETS
1
Hoodoo mama
SCARE ShEEt: hoodoo MAMA
hiStoRy
Joey Hebert’s card turned as a pre-teen while she was being
raped. Since then she uses sex as a release, to help her
mentally escape the world and the problems she faces. She
seems to be a lesbian, but will engage in hetero sex if she
feels the need to blank out the world.
She has lived on her own for years, in a red shotgun shack
in New Orleans’s Tremé district, by the old St. Louis
Cemetery. She has a ring in her navel and a red-dyed streak
in her hair, and is foul-mouthed and hard-edged—almost
feral.
She’s a young teenager when she meets Michelle Pond (The
Amazing Bubbles) and other members of the Committee
when they came to New Orleans to deal with a massive
hurricane. Hoodoo Mama is sheltering a number of street
people in her home, and in a nearby warehouse, and
Bubbles and Cameo try unsuccessfully to convince her and
them to evacuate.
Later, at the height of the disaster, Joey seduces Bubbles |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.589014 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please
visit www.wizards.com/d20
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction
and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING
GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK,
DUNGEON MASTER’S GUIDE, AND MONSTER MANUAL ARE
TRADEMARKS OF WIZARDS OF THE COAST, INC, IN THE US
AND OTHER COUNTRIES. THIS MATERIAL IS PROTECTED
UNDER THE COPYRIGHT LAWS OF THE UNITED STATES OF
AMERICA. ANY REPRODUCTION OR |
1564149234 | Secret Societies: Revelations About the Freemasons, Templars, Illuminati, Nazis, and the Serpent Cults | Philip Gardiner | Philip Gardiner is an international best-selling author of several books including Gnosis: The Secret of Solomon's Temple Revealed, The Ark, The Shroud, and Mary, The Shining Ones, and The Serpent Grail. He has appeared on television and radio across the world and has written for more than 200 magazines and newspapers. Commited to the constant struggle to uncover the real history of mankind and the unraveling of manipulative propaganda, Gardiner hosts the Forbidden Knowledge Conference. His Website is www.gardinersworld.com. | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.591982 | null | null | What is This?
Cults of the Known
World is a short
series of free
supplements that
can be used to
spice up your own
0e fantasy games.
Each ‘issue’ of
Cults of the Known
World examines a
new cult cast in
the mold of
Swords & Sorcery
genre fiction.
Cults of the Known World
A Supplement for use with 0e Fantasy Roleplaying Games
Brotherhood, The
Alignments Allowed: Neutral
Classes Allowed: Fighting Man
Races Allowed: All
Gender/s Allowed: Male
XP/Level Reqs: Level 4
The Brotherhood is a secretive political cult composed of battle-
hardened soldiers who serve as assassins, spies, personal guards, and
military advisors for some of the world’s most powerful leaders. In this
capacity The Brotherhood has offered their martial expertise for over five
centuries while using their vast influence to ensure that a relatively stable
balance is maintained between the forces of Law and Chaos.
The Brotherhood’s internal hierarchy of power begins at the top
with a mysterious group of seven shadowy individ |
0708311709 | Cardiganshire County History: Volume 1 From the Earliest Times to the Coming of the Normans (University of Wales Press - Cardiganshire County History) | J. L. Davies | <DIV><P>“This volume makes a notable addition to our knowledge not only of Cardiganshire but also of early Wales and Britain. All those concerned with it have placed us deeply in their debt and keenly whetted our appetitie for the appearance of the next volumes.” –<I>Glanmor Williams</I></P></DIV> (<i>Glanmor Williams</i>)<br /><br /><DIV><P>“ . . . essential reading for all with an interest in the archaeology of Wales and beyond. This history should serve to stimulate research for generations to come . . .” –<I>Archaeologia Cambrensis</I></P></DIV> (<i>Archaeologia Cambrensis</i>) | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.481244 | null | null | EN World EN5IDER | The Holdenshire Chronicles: Prologue
EN World EN5IDER | The Holdenshire Chronicles: Prologue
The Holdenshire Chronicles
Prologue
Holdenshire Primer
The Holdenshire Chronicles: Prologue | EN World EN5IDER
The Holdenshire Chronicles: Prologue | EN World EN5IDER
Introduction
The Holdenshire Chronicles takes EN Publishing’s
classic adventure To Slay a Dragon and revamps
it for a new generation of gamers. Using fifth
edition rules, we hearken back to the 1980s and
embark on an adventure which is sure to remind
you of RPG modules and boxed sets long past!
This trilogy of adventures leads an adventuring
party from the town of Hengistbury on a journey
across the land to challenge a red dragon who
dwells in a volcano lair known as Skull Mountain.
This location supplement details the county of
Holdenshire, which contains locations such as the
towns of Hengistbury and Thornbury. Subsequent
installments will comprise the three acts of the
original To Slay a Dragon |
222110045X | Les Diamants de la guillotine | Pierre Combescot | Pierre Combescot est l'auteur de Louis II de Bavire (1973), des Funrailles de la Sardine (Prix Mdicis 1986), des Filles du Calvaire (Prix Goncourt 1991), de La Sainte Famille (1996), du Songe du Pharaon (1998), des Petites Mazarines (1999) et de Lansquenet (2002). | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.539855 | null | null | Un pied dans la tombe, un pied dans la m… (Krapo) 1
http://www.sden.org
…
’
Cette aventure est une adaptation de L’habit fait
la guigne, scénario prévu pour AD&D2 paru
dans Casus Belli n°102 et écrit par le talentueux
Jean-Marie Noël. Si cette publication posait un
problème, elle serait retirée aussitôt.
L’histoire se déroule à la suite de La Voie du
Nécromant, aventure disponible également sur le
SdEN. Il est cependant possible de la jouer
indépendamment. Elle nécessite la possession
des suppléments The Quick & the Dead et Le
Grand Labyrinthe.
Bloody Hell ! Calamity Joe est vraiment un
pirate malchanceux ! Depuis quatre ans, il
arpente de son pilon tous les ponts des navires du
Labyrinthe. Et sur son tableau de chasse, juste
quelques pillages de bateaux poussifs à moitié
pleins de rien ! Cette vie de gagne-petit ne
satisfait pas ses rêves de fortune.
Et justement, il y a six mois, un camarade de
bord à l’agonie lui confie une carte au trésor. On
|
0786952253 | Dungeons & Dragons - Martial Power Fighter Power Cards | Wizards of the Coast | Players using Martial Power Cards do not need to crack open a rulebook every time they swing a sword - all the crucial information is right in front of their eyes.<br /> <br />Each and every class power appearing in the Martial Power sourcebook has its own card. Simply select the cards for your characters powers and youre ready to play!<br /> <br />Each deck of 100 cards includes all the powers from Martial Power for one of the four classes featured in the book - fighter, ranger, rogue, and warlord - plus a few blank cards for players to use for other powers. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.570596 | null | null |
by Ruslan Kim
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards
of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains
material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement
for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Ruslan Kim and published under the Community Content
Agreement for Dungeon Masters Guild.
About this Guide
Combat is one of three main pillars of the game,
apart from exploration and interaction. And it
takes a lot of time to prepare and run good
combat encounter. The goal of this guide is to
help DMs who are running Waterdeep: Dungeon
of the Mad Mage adventure to get better
understanding on how to run combat en |
1596384352 | Kingdoms Apart: Engaging the Two Kingdoms Perspective | Ryan C. McIlhenny | "I have prayed for wise and courageous scholars to step up—and step into—this fraternal debate within the Reformed Christian community concerning Two Kingdoms. I am praising God, therefore, for . . . <i>Kingdoms Apart</i>." --<b>Michael A. Milton</b><br /><br />"A very fine collection of essays. . . . A valuable and constructive advance in the often heated debates surrounding the themes it treats." --<b>Al Wolters</b><br /><br />"This is not only an academic debate. Its outcome will have broad implications for Christian schools, colleges, seminaries, and churches and for Christians in the academy, politics, business, the arts, and other realms of cultural activity." --<b>Gideon Strauss</b> | [
"Religion"
] | [
"Christian Books & Bibles",
"Ministry & Evangelism"
] | Religion | 0.600206 | null | null | EN World EN5IDER| King and Country 2
King and Country previously introduced nationality as a type of character background. The
article listed thirteen different kingdom backgrounds, each based on a common fantasy theme,
and provided two examples: Crusader Nation and Arcane Dominion. Here are four more
realms for use as backgrounds - the Confederacy of Feuding Houses, the Lost Civilization, the
Regime of the Dark Overlord, and the Savage Land.
King
And
Country
2
By Mark A. Hart
EN World EN5IDER | King and Country 2
Confederacy of Feuding
Houses
You understand the value of family and
bloodline above all else. You grew up in a
realm splintered into dozens of factions, each
one vying for power and wealth. You learned
to watch for hidden daggers and poisoned
food at an early age, and your first lessons
taught you how to read people and manipu-
late them for your family’s benefit. Perhaps
you belonged to a lesser house—one forced
to serve a larger and more infamous family.
O |
0198691734 | A Dictionary of Card Games (Oxford Quick Reference) | David Parlett | <br /><em>About the Author</em>:<br /> <strong>David Partlett</strong> is n internationally renowned inventor, writer, and researcher in the field of games. Among his games is <em>Hare and Tortoise</em>, which has been published in ten languages and won three Game of the Year awards. His books include <em>Poker and Brag, Card Games for Everyone, Original Card</em> <em>Games</em>, and <em>History of Card Games</em> (Oxford, 1991).<br /> | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.601891 | null | null |
A Deck of d20 Fantasy Playing Cards
and Magic Items
DESIGN AND ILLUSTRATION BY A.J. MOORE
NO QUARTER INDUSTRIES
2015 LOOMIS ST
LA CROSSE, WI 54603
608-448-9424
© 2019 No Quarter Industries - All Rights Reserved.
Open Content License
The contents of the following pages are designed to be used both as playing cards, and as prompts
to introduce objects of unusual and exceptional character into your fantasy role playing games. With
the purchase of this work you are granted the right to copy, print, adapt, and reproduce them for non-
commercial purposes provided that you include attribution to this work, its author, and its copyright
notice and date. All other rights reserved by No Quarter Industries.
When running a role-playing game, the game master may instead choose to use a standard deck of
cards to randomly determine which of these extraordinary artefacts are encountered by the
characters in game.
ACKNOWLEDGEMENTS
Without the help of a |