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1416575979 | Unclean Spirits (The Black Sun's Daughter, Book 1) | M.L.N. Hanover | Denver is lousy with monsters and mayhem in this urban fantasy series launch by epic fantasist Daniel Abraham (The Long Price Quartet series), his first venture under the Hanover pen name. Stereotypically plucky heroine Jayn Heller stumbles into a world of dangerous magic when she inherits a distant uncles fortune and his difficulties with a clan of malicious supernatural beings. Jayn likewise gains her uncles loose conglomerate of useful friends, all of whom have about one character trait apiece (the chef, the Frenchman, the ex-Jesuit), and she plots with them to destroy her uncles murderer, the sinister Randolph Coin. When trouble threatens, Jayn displays startling monster-fighting abilities, belatedly attributed to her uncle's blessing. Abrahams smooth prose and zippy action sequences sag under the weight of clichs. <i>(Dec.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.53016 | null | null | tm
PRINTED IN CHINA
www.worldofdarkness.com
1 -58846-336-2 WW3011 0 $29.99 US
“Child, we do not hate you for being born who you are.
Each of us was born of wolf and man, and marked
by the moon harlot with her silver
when the Change came on us.
We cannot hate you because you were born
of the blood that murdered our Father,
for many among us were born of that blood as well.
“But you have heard our truth, and you reject it.
You have felt the wrath of the spirits,
and you do not abase yourselves before them.
You wear the silver brands of the slave with honor,
rather than purging them from you with flame.
“We do not hate the ignorant child.
But you are grown, and you know, and you still do not kneel.
And for that — you will burn.”
— Hunter’s Voice, Fire-Touched
This book includes:
• An intensive treatment of the
society of the Pure, from their
legends and history to
modern-day practices of
indoctrination and penance
• A full treatment of each of the
|
1577364139 | The Porpoise-Given Life: Inspiration from the Cetacean Nation | Chris B. Hughes | Chris Hughes playfully fuses his love of dolphins and the teaching of the Bible in this helpful book. By exploring the wisdom of the dolphins and how they live and thrive in the oceans, he invites us to consider how they might model for us a better way of living, a way more closely aligned with the Scriptures. I highly recommend this book for all who seek to live wisely and joyfully. --Scott Taylor, Founder and Executive Director of the Cetacean Studies Institute and author of <i>Souls in the Sea </i><br /><br />Too many followers of Jesus look like they've been born in crab-apple season. Chris Hughes has produced a firecracker of a book to throw into every crowd of cranky, contentious, humorless Christians. Read <i>The Porpoise-Given Life,</i> and many times your mouth will fill up with one of the best sounds in the world: laughter. Am I the only one out there who wants to die laughing? --Leonard Sweet, E. Stanley Jones Professor of Evangelism, Drew Theological School, Visiting Distinguished Professor, George Fox University<br /><br />Chris Hughes tosses science and spirituality into a blender and pours out a cosmic cocktail guaranteed to make you smile. --Rev. Howard Hanger, Pastor, The Jubilee Community, Asheville, North Carolina | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.594397 | null | null | Monsterhandbuch 11
Monsterhandbuch 11
Monsterhandbuch 11
AZER
© 2013 PAIZO INC.
RIESIGE KRIECHENDE HAND
© 2013 PAIZO INC.
AZATA, BRIJIDINE
© 2013 PAIZO INC.
RIESENBIENE
© 2013 PAIZO INC.
FLIMMERHUND
© 2013 PAIZO INC.
RIESENBIENE
© 2013 PAIZO INC.
RIESIGE KRIECHENDE HAND
© 2013 PAIZO INC.
AKATA
© 2013 PAIZO INC.
AKATA
© 2013 PAIZO INC.
RIESENBIENE
© 2013 PAIZO INC.
AGATHION, CETACEAL
© 2013 PAIZO INC.
AGATHION, LEONAL
© 2013 PAIZO INC.
AXIOMIT
© 2013 PAIZO INC.
AXIOMIT
© 2013 PAIZO INC.
AZER
© 2013 PAIZO INC.
GRABWÄCHTER
© 2013 PAIZO INC.
AGATHION, AVORAL
© 2013 PAIZO INC.
ARANEA
© 2013 PAIZO INC.
BODAK
© 2013 PAIZO INC.
BUNYIP
© 2013 PAIZO INC.
CHAOSBESTIE
© 2013 PAIZO INC.
AION, THELETOS
© 2013 PAIZO INC.
AION, AKHANA
© 2013 PAIZO INC.
BELEBTER TRAUM
© 2013 PAIZO INC.
ENGEL, MOVANISCHER DEVA
© 2013 PAIZO INC.
ENGEL, MONADISCHER DEVA
© 2013 PAIZO INC.
SCHRECKENSDACHS
© 2013 PAIZO INC.
TODESFEE
© 2013 PAIZO INC.
ACHAIERAI
© 2013 PAIZO INC.
MHB2
MHB2
42
41
MHB2
44
MHB2
46
MHB2
43
MHB2
4 |
1561641340 | Guide to the University of Florida and Gainesville | Kevin M McCarthy | Kevin McCarthy is professor emeritus and a distinguished alumni professor of Florida studies and English at the University of Florida in Gainesville, where he taught for 33 years. He has written many books for Pineapple Press. | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.538006 | null | null | Florida A&M University, Tallahassee
Florida Atlantic University, Boca Raton
Florida Gulf Coast University, Ft. Myers
Florida International University, Miami
Florida State University, Tallahassee
University of Central Florida, Orlando
University of Florida, Gainesville
University of North Florida, Jacksonville
University of South Florida, Tampa
University of West Florida, Pensacola
Copyright 2002 by Bill Grantham. This work is li-
censed under a modified Creative Commons Attribu-
tion-Noncommercial-No Derivative Works 3.0
Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/3.0/. You
are free to electronically copy, distribute, and transmit
this work if you attribute authorship. However, all
printing rights are reserved by the University Press of
Florida (http://www.upf.com). Please contact UPF for
information about how to obtain copies of the work
for print distribution. You must attribute the work in
the manner specified by the author or |
1402077971 | Handbook on Data Envelopment Analysis, (International Series in Operations Research & Management Science) | William W. Cooper | From the reviews: "This handbook provides a valuable overview of DEA models on the one hand and many DEA applications supplemented by software information on the other hand. can be recommended to researchers, students and practitioners with basic knowledge of DEA who are interested in current DEA methodology and applications." (Andreas Kleine, OR-News Gesellschaft fr Operations Research (GOR) e.V., Iss. 24, Juli, 2005) | [
"Science & Math"
] | [
"Science & Math",
"Mathematics"
] | Science & Math | 0.440578 | null | null |
0
1
2
3
4
5
KM
Wartungstunnel
Sperrgebiet
Evakuierungszone
Industriegebiet
Bewohntes Gebiet
Fährroute
Transporttunnel
Öffentliche Straße
DER LOOP
EXZELLENZ & INNOVATION
P R O J E K T
D I E M Ä L A R E N , K A 0 4 1 6 2 , 1 2 0 e x
W 621-42
Nicht zur allgemeinen Veröffentlichung bestimmt OSL, 1992:302
KRAFTA | EXZELLENZ & INNOVATION
|
Stockholm 1994
082
0
1
2
3
4
5
KM
Wartungstunnel
Sperrgebiet
Evakuierungszone
Industriegebiet
Bewohntes Gebiet
Fährroute
Transporttunnel
Öffentliche Straße
DER LOOP
EXZELLENZ & INNOVATION
P R O J E K T
D I E M Ä L A R E N , K A 0 4 1 6 2 , 1 2 0 e x
W 621-42
Nicht zur allgemeinen Veröffentlichung bestimmt OSL, 1992:302
KRAFTA | EXZELLENZ & INNOVATION
|
Stockholm 1994
082
0
1
2
3
4
5
km
Wartungstunnel
Sperrgebiet
Park/Waldgebiet
Flutgebiet
Hügel/Gebirge
Bewohntes Gebiet
Gebäude
Fährroute
Transporttunnel
Öffentliche Straße
DAS LOOP
P
R
O
J
E
K
T
Q 1410
B O U L D E R C I T Y , A E P 4 1 6 2 , 1 2 0 c
Nicht |
0967736218 | Jump Attack: the Ultimate Program On How to Jump Higher and be More Explosive | Tim S. Grover | Jump Attack: the Ultimate Program On How to Jump Higher and be More Explosive | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Basketball"
] | Health, Fitness & Dieting | 0.527351 | null | null | ®
™
Gm Screen
Gm Screen
Gm Screen
SKILLS
SKILLS
COMBAT
MISCELLANEOUS
Acrobatics (page 87)
Moving Across a Narrow Surface
Acrobatics DC
Greater than 3 feet wide
01
1–3 feet wide
51
7–11 inches wide
10
2–6 inches wide
15
Less than 2 inches wide
20
Move Through a Threatened Area
Acrobatics DC2
Move through a threatened area
Opponent’s CMD
Move through an enemy’s space
5 + opponent’s CMD
Long Jump
Acrobatics DC
5 feet
5
10 feet
10
15 feet
15
Greater than 10 feet
+5 per 5 feet
High Jump
Acrobatics DC
1 foot
4
2 feet
8
3 feet
12
Greater than 3 feet
+4 per foot
Acrobatics Modifiers
DC Modifier
Slightly obstructed (gravel, sand)
+2
Severely obstructed (cavern, rubble)
+5
Slightly slippery (wet)
+2
Severely slippery (icy)
+5
Slightly sloped (<45°)
+2
Severely sloped (>45°)
+5
Slightly unsteady (boat in rough water)
+2
Moderately unsteady (boat in a storm)
+5
Severely unsteady (earthquake)
+10
Move at full speed on narrow or uneven surfaces
+53
1 No check needed u |
1305783964 | Bundle: Motifs: An Introduction to French, Enhanced, Loose-leaf Version, 6th + iLrn Heinle Learning Center, 4 terms (24 months) Printed Access Card | Kimberly Jansma | Kimberly Jansma directs the French Language Program at The University of California at Los Angeles, where she supervises teaching instructors and teaches language, culture, and linguistics courses. She has published pedagogical texts and multimedia materials and presents her research at major conferences. Dr. Jansma's areas of interest include hybrid language instruction, second language acquisition, and sociolinguistics. She received her Ph.D. in Applied Linguistics from the University of Texas at Austin. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.480519 | null | null | DARK
5TAR#
T H E T R A V E L L E R M t C R O Z t N E , t , .
I s s l r E 2
- - J U L Y .
20p
Loqr@ !
TRAVEI,IER ie GDI{rs tradenark for it'e
science-fiction
role-playlng
ganei Traveller
ie used with pernission.
Weleone to the Znd lssue of Dark Star,
the news and reviews newsletter
for Traveller
players.
W tbanke to the people that bought J.ssue I, an<l an apology to the artists
rho rent urunentioneil in last
l-ssue '-
trevor
lla.nnond, pages 1 and 2; Ilalcom Beairal,
back page.
Steve Jackson Ganes, are to proiluce a range of'Cardboard
Travellers'.
Slmilar
to the
range of'(b,rdboard
Hsroes',
the T::avellexa wIll
be in lJnn scale.
E!.ch 'figurer
is printed
(in tutt
colourr)
on heavy card. and folds
to forn ltis
own base. The front
view of the Tr:avel1er
is shown on one side;
the rear on the
revet=ie. Ttre ffu:st
of the proposed sets will
contaln
adventurers;
future
sets wil-f
cover afiensr
robots,
and other SF goodies.
Closer to hone, Gales l{orkshop |
0130112828 | Fishes: An Introduction to Ichthyology (4th Edition) | Peter B. Moyle | One of the most comprehensive and current general sources of information on fishes, this book covers the structure and physiology, evolution and taxonomy, zoogeography, and ecology and conservation of fishes. Broad in perspective, it integrates the basics with recent developments in other areas and provides a feeling for the excitement being generated by recent research on fishes. Easy to read,with a minimum of jargon, this well-illlustrated book is the perfect reference for anyone interested in fish biology.Structure and Form. The Fishes. Systematics, Genetics, and Speciation. Zoogeography. Introduction to Ecology. Conservation. For anyone who is interested in learning about the basics of fish biology, ecology, and conservation. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.623764 | null | null | Transit
By Ben Aaronovitch
Prologue
The Doctor stood alone on a Devonian beach and tried to persuade the lungfish to return to the sea.
'You won't like it,' said the Doctor.
He noticed that the fish's fins had become short stubby legs. It had become an Ichthyostega, the first true
amphibian. The
Doctor checked his watch. About two million years early at that.
'You're making a big mistake,' said the Doctor.
The amphibian ignored him, its flat head fixed on the line of cool vegetation ahead. It had covered a quarter of
the distance
across the hot white sand.
'I know it's crowded in there,' pleaded the Doctor. 'I know the food chain is overstocked, I know it's a
fish-eat-fish ocean ...'
He trailed off. The gill slits had healed up, the legs lengthened. Claws sprouted from the feet. The panting
mouth was full of
teeth.
From across the sea came the sound of |
1560766042 | The Ivory Triangle (AD&D/Dark Sun Boxed Set, Accessory) (Accessory Boxed Set, Advanced Dungeons & Dragons, 2nd Edition, 2418) | TSR | In the forests of Gulg live elite hunters called the Judaga Warriors, who claim the heads of their prey as trophies. Behind the walls of Nibenay (built with the blood and toil of countless slaves), decadent markets promise myriad experiences to those who have money to spend and courage to spare. Across the desolate salt flats of the Great Ivory Plain, a handful of bold merchant outposts and slave tribes struggle to exist and to exploit unwary wanderers. Amidst all, a sinister poisoner of the Tablelands plies his trade on the border between life and death. These dangers and more lie within that region called the Ivory Triangle - the ideal setting for continuing adventures on the deadly world of Athas! | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.484557 | null | null |
1
Athasian Emporium
An Arms and Equipment Guide for Dark Sun Campaigns
Credits
Designers:
Yanick Moreau, Alexis Gervais
Development Team:
Daniel Bandera, Bruno Fernandes
Editor:
Yanick Moreau
Rules Assistance and Review: Brandon Thorne
Layout:
Yanick Moreau, Fabrício Lopes
Interior Art:
Cosmo Franz, Mike Fleming, Nelson Baietti
Sources:
Arms of Athas net project (Richard Black, Michael Cugley, Eric Anondson, Peter Nuttall,
Chay0s, Chris Brooks, Angus Anser, Aaron Garvey, and Wolfgang Enrique Kook
Camero), Book of Artifacts, Dark‖ Sun‖ Revised‖ Setting,‖ Dragon’s‖ Crown,‖ Dragon‖ Kings,‖
DRAGON® magazine #197, #234, #237, #245, #284, DUNGEON® magazine #44, Forest
Maker, The Ivory Triangle, Polyhedron® magazine #99, Prism Pentad, and Psionic Artifacts of
Athas
Thanks to:
Christopher Nahumck, Eduard Grünstern, Andy Grass, Roberts Aldrich, Jon // Oracle,
Arturo Varas, Frédérick Dagenais, Roger E. Burgess III, and Micheal Cugley for their
ideas and con |
193485767X | Battletech Era Report 3052 *OP | Catalyst Game Labs | CAT35220 Era Report 3052 CBT Supplement<br /> <br />By Catalyst Game Labs<br /><br />For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanitys Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars.<br /><br />Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerenskys children decided the time for invasion had come. The Clan Invasion would transform the face of warfare and the fate of nations across the Inner Sphere, marking an all new era for all of humankind.<br /><br />Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical era in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.594634 | null | null | TM
©2011 The Topps Company Inc. All Rights Reserved. BattleTech Technical Readout: 3058 Upgrade,
Classic BattleTech, BattleTech, BattleMech, and ’Mech are registered trademarks and/or trademarks of
The Topps Company Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst
Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the U.S.A.
®
STAR LEAGUE ERA
SUCCESSION WARS ERA
CLAN INVASION ERA
JIHAD ERA
CIVIL WAR ERA
DARK AGE ERA
WWW.CATALYSTGAMELABS.COM
In the 3050s, the discoveries of long-buried Star
League records led to a plethora of new cutting-edge
BattleMech and vehicle designs by the end of that
decade, resurrected from the blueprints of design firms
centuries old and thought lost to antiquity. Ten years
later, these designs have moved from novelty to
workhorse, as the Inner Sphere once more finds
itself at war!
Fully updated to circa 3070, BattleTech Technical Readout:
3058 Upgrade™ launches these designs into the J |
0692510354 | Our Issues His Virtue | Tawanda M. Schultz | Tawanda Schultz has a heart to serve the Lord using the creative arts that she has been blessed with. She enjoys singing, acting, reading and writing. She is a praise and worship leader and is currently working on her first gospel CD. Tawanda has been married to Michael Schultz for 17 years. Together, they have 5 children, four boys and one girl. Her testimony is not unique. She knows that many couples have struggled with the same issues that she and her husband have struggled with. However, Tawanda has allowed her testimony to become transparent in hopes and prayer that through her obedience in sharing, someone else going through similar situations may have hope, encouragement and the strength to persevere through their times of trials. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.549647 | null | null | TM
LLYHN THE ETERNAL
©️ 2019 Christoffer Schultz Sevaldsen - All rights reserved
|
0825825806 | Csardas | Vittorio Monti | ############################################################################################################################################################################################################################################################### --Flute Talk, December 2012 | [
"Arts & Photography"
] | [
"Arts & Photography",
"Music"
] | Arts & Photography | 0.561289 | null | null | Avventura per 6-8 personaggi dall’8° al 10° livello
9178
AVVENTURA UFFICIALE
di Allen Hammack
Traduzione: Stefano Mattioli
di Allen Hammack
Traduzione: Stefano Mattioli
g
g
Advanced
Dungeons&Dragons
E D I Z I O N E I T A L I A N A
Il Giorno di Al’Akbar
Il Giorno di Al’Akbar
I 9
1
Introduzione: ..................................................... 2
Capitolo Uno: Il Viaggio per Khaibar........... 4
Preparazione dell’Incontro.......................... 4
Descrizione degli Incontri ........................... 4
Capitolo Due: Le Fognature di Khaibar ....... 8
Preparazione dell’Incontro.......................... 8
Descrizione degli Incontri ........................... 8
Capitolo Tre: Oltre le Mura .......................... 21
Preparazione dell’Incontro........................ 21
Descrizione degli Incontri ......................... 23
I9 - Il Giorno di Al’Akbar
Crediti
Crediti
Progetto: Bruce A. Heard
Editoria: Karen S. Martin
Copertina: Jeff Easley
Illustrazioni: Mark Nels |
9875570958 | La raíz de la idolatría (Spanish Edition) | C. Peter Wagner | Many people today don't know what idolatry really is. Peter Wagner opens our understanding to the truths about this subject and how it can creep into our lives and churches. If we as individuals and as a church want to become all that God wants us to become, we must say no to hard-core idolatry and forever close the door it has opened to the demonic realm. | [
"Religion"
] | [
"Religion & Spirituality",
"Religious Studies"
] | Religion | 0.556668 | null | null | Avventura per 4-6 personaggi dall’8° al 10° livello
9573
AVVENTURA UFFICIALE
di Michael D. Wagner
Traduzione: Stefano Mattioli
di Michael D. Wagner
Traduzione: Stefano Mattioli
Il Santuario Perduto
di Bundushatur
Il Santuario Perduto
di Bundushatur
g
g
Advanced
Dungeons&Dragons
E D I Z I O N E I T A L I A N A
1
Crediti ...................................................................1
Introduzione........................................................2
Il Santuario Eserno ............................................6
Il Santuario Interno .........................................10
Il Livello Inferiore ...........................................19
Il Santuario Perduto di Bundushatur
Crediti
Crediti
Progetto: Michael D. Wagner
Editoria: John D. Rateliff
Assistente Editoria: Rhias K. Hall
Brand Manager: Lisa Stevens
Direttore Artistico: Dawn Murin
Grafica di Copertina: Fred Fields
Grafica Interna: Arine Swekel
Cartografia: Todd Morasch
Tipografia: Eric Haddock
Traduzi |
1582970696 | 45 Master Characters: Mythic Models for Creating Original Characters | Victoria Lynn Schmidt | Screenwriter Schmidt offers a book for writers struggling with characterization, emphasizing interesting, believable women characters. Looking to mythology for such types as Aphrodite, Artemis, and Zeus, Schmidt concisely outlines each type's cares and concerns, strengths and weaknesses, and likely reaction to common problems. She also gives familiar examples from TV, films, and books. For example, Sam Malone of Cheers is a "Joker," and the "Shadow" is all the terrified characters surrounding Jamie Lee Curtis in Halloween. Most blocked writers will find useful leads here, but debating the examples do Lucy Lawless and Sandra Bullock both qualify as Amazons? could easily become one of the better teaching uses of this book. Recommended for creative writing collections and workshops. Robert Moore, Parexel Corp., Waltham, MA <br />Copyright 2001 Reed Business Information, Inc. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.495282 | null | null | CONRNCTCR
NRCY~cTypCS
ARCHETYPES
As said in Section One of these rules, a player can begin the game by rolling up a character using volume
one of Adventures on Tekumel: Growing up on Tekumel. The player then takes the character through the
solitaire adventures in Parts Two, Three, and Four of that same series to provide skills, possessions, and
personal history.
Some players may not wish to use the roll-up process. For these, various pre-rolled "archetypes" are pro-
vided below. Each of these ready-made characters includes statistics and a brief description . An idea of
some of these characters' dress and appearance is given on the picture pages.
The human archetypes are all about 20 years of age, both male and female, with comparable skills and
abilities . Priests are given in pairs which share identical statistics and spells (a feature of the game sys-
tem) . All of the priests have had much the same training in priestly and magical learning, although their
doctrines differ greatly. |
B00F75ABN4 | TM 9-1772: Ordnance Maintenance Cargo Carriers M29 & M29C | Department of the Army | This is the Army's rebuild manual for the WW2 "Weasel" manufactured by Studebaker. Covers every system on the vehicle including engine, suspension, bogies and tracks, transmission and more. This is an incredible resource for Weasel fans or owners. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.440084 | null | null | MORTAR CARRIERS
mortar_carriers_2.htm[12/12/2017 10:44:25 AM]
MORTAR CARRIERS
Argentine Mortar Carriers
Austrian Mortar Carriers
Brazilian Mortar Carriers
British Mortar Carriers
Canadian Mortar Carriers
Chinese Mortar Carriers
Czech Mortar Carriers
Finnish Mortar Carriers
French Mortar Carriers
German Mortar Carriers
Hungarian Mortar Carriers
Indian Mortar Carriers
International Mortar Carriers
Iraqi Mortar Carriers
Israeli Mortar Carriers
Japanese Mortar Carriers
Kuwaiti Mortar Carriers
Portuguese Mortar Carriers
Romanian Mortar Carriers
Russian Mortar Carriers
Saudi Mortar Carriers
South African Mortar Carriers
South Korean Mortar Carriers
Spanish Mortar Carriers
Swedish Mortar Carriers
Turkish Mortar Carriers
US Mortar Carriers
Argentine Mortar Carriers
argentine_mortar_carriers.htm[12/12/2017 10:45:10 AM]
TAMSE VCTM
Notes: The VCTM (sometimes called the VCTM-TAM or TAM-VCTM) is an Argentine mortar carrier based on the chassis of the
VCTP armored personnel carrier. The Arg |
034542204X | Tales of the Cthulhu Mythos: Stories | H. P. Lovecraft | "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown."<br />--H. P. LOVECRAFT, "Supernatural Horror in Literature" <br />Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes--dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness--have earned him a permanent place in the history of the macabre. <br />In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition: <br />, The Call of Cthulhu by H. P. Lovecraft: The slumbering monster-gods return to the world of mortals.<br />, Notebook Found in a Deserted House by Robert Bloch: A lone farmboy chronicles his last stand against a hungering backwoods evil.<br />, Cold Print by Ramsey Campbell: An avid reader of forbidden books finds a treasure trove of deadly volumes--available for a bloodcurdling price.<br />, The Freshman by Philip Jose Farmer: A student of the black arts receives an education in horror at notorious Miskatonic University. <br />PLUS EIGHTEEN MORE SPINE-TINGLING TALES! | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.675856 | null | null | Written by
David N. Ross and
Ian Starcher
Silence from Sommerisk
An adventure for characters of all levels
1
Silence from
Somerrisk
A starter adventure for
Sandy PeterSen'S Cthulhu MythoS
for characters of any level
By David N. Ross and Ian Starcher
2
Credits
Design
David N. Ross and Ian Starcher, based on an original idea by Ian Starcher
Development
David N. Ross
Art and Combat Maps
Kent Hamilton
Maps
Sven Lugar
Layout
Liz Courts
Editing and Proofreading
Eytan Bernstein
Miniatures Photographer
Sheri Starcher
We also want to thank all the many other people who playtested the material in
this tome at conventions and elsewhere.
petersengames.com
Sandy Petersen’s Cthulhu Mythos: Silence from Somerrisk, © 2018, Petersen Games.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, dialogue, plots, storylines, locations, characters |
1556343493 | Gurps Traveller | Steve Jackson Games | Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.645376 | null | null | An e23 Sourcebook for GURPS
®
STEVE JACKSON GAMES
Stock #37-0313
Version 1.0 – December 2009
®
Written by MATT RIGGSBY
Edited by NIKOLA VRTIS
Editorial Assistance by JASON “PK” LEVINE
Illustrated by GUY BURWELL and DAN SMITH
TM
TM
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . 3
About the Author. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
About GURPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1. AWARDING TREASURE . . . . . . . . . . . . . . 4
EXPENSES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Claim to Hospitality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
UPGRADING GEAR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Delayed Gratification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
USING THE TABLES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Negative CFs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
1577558766 | Fun with Alphabet, 10 Adventure Story Books | Flying Frog | Toddlers will learn the alphabet when they read about the delightful Alphabet Farm & its inhabitants including in this collection of 10 story books. They'll also learn to identify each letter as they learn about the many wonderful things they can find on the farm. Stored in a sturdy carrying case with handle. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.502692 | null | null | Frog God
Games
By Lance Hawvermale
By Lance Hawvermale
A Midnight Council of Quail
A Midnight Council of Quail
Frog
God
Games
©2017 Frog God Games. All rights reserved. Reproduction without the written permission of the
publisher is expressly forbidden. Frog God Games and the Frog God Games logo is a trademark of Frog
God Games. All characters, names, places, items, art and text herein are copyrighted by Frog God Games,
Inc. The mention of or reference to any company or product in these pages is not a challenge to the
trademark or copyright concerned.
Product Identity: The following items are hereby identified as Frog God Games LLC’s Product Identity, as defined in the Open Game
License version 1.0a, Section 1(e), and are not Open Game Content: product and product line names, logos and identifying marks including
trade dress; artifacts; creatures; characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols,
designs, depictions, |
078645895X | The Evolution of Fantasy Role-Playing Games | Michael J. Tresca | "Chronicles the vast history of RPGs from <i>Dungeons and Dragons to World of Warcraft</i>...a great book to learn how and why certain RPG game mechanics came about. Surprisingly, it is one of the few of its kind...incredibly informative...interesting to read...does an excellent job chronicling early forms of role-playing games and explaining the effects they had on the development of later games...a must-read"--<i>Examiner</i>; "it's a grand history of role-playing in its many forms...[Tresca's] love of games and imagination rings clearly throughout his perceptive analyses and clear, cogent descriptions of games, ideas, and behavior. He brings a thoughtful, theoretical background, based on his own wide experience in gaming and his graduate work examining the behavior of online gamers...highly recommend[ed]"--<i>Games and Education</i>; "an academic look at the development of fantasy role-playing across multiple gaming platforms...by focusing on the element of collaborative play, Tresca has identified and explained the element that makes role-playing games different from so many other endeavors, and what makes them such a valuable experience for so many of the participants."--<i>Dreaming About Other Worlds</i>; "history of the various game genres, annotated and with a huge bibliography...has fascinating points to make"--<i>ICV2</i>. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming Languages"
] | Computer Science | 0.602483 | null | null | FANTASY ROLEPLAYING GAME
MICHAEL THOMAS
PRENTICE RULES
FOR CHARACTER LEVELS 1 TO 3
FANTASY ROLE PLAYING GAME FOR 3 OR MORE PLAYERS
FOR TABLE-TOP PLAY WITH PAPER, PENCILS, AND MINIATURE FIGURINES
BY
MICHAEL THOMAS
COVER ART BY JEAN-FRANCOIS BEAULIEU
PUBLIC DOMAIN ART BY HENRY J. FORD, VICTOR R. LAMBDIN, AND R. JAMES WILLIAMS
IN MEMORY OF
JOHN ERIC HOLMES M.D.
1930 – 2010
ACKNOWLEDGEMENTS
MARV BREIG, JASON COPLEN, ANTONIO ELEUTERI, VINCENT FLORIO, ZACH HOWARD, TODD JOLLY,
JEFF KEY, ALAN LUCIEN, CHRISTOPHER MODEC-HALVERSON, ROBERT PINNELL, DEMOS SACHLAS,
JOHN-CALVIN SMITH, ELIZABETH STEWART, MIKE STEWART, AND JIM WARD
1ST EDITION, 4th PRINTING, OCTOBER 2017
BLUEHOLME, DREAMSCAPE DESIGN AND THE DREAMSCAPE DESIGN LOGO ARE TRADEMARKS OF
DREAMSCAPE DESIGN™
DD0001
TABLE OF CONTENTS
PART 1: INTRODUCTION…………………………………………………………………………………….
1
PART 2: CHARACTERS………………………………………………………………………………………
4
GENERATING A CHARACTER……………………… |
1561453641 | About Arachnids: A Guide for Children | Cathryn Sill | This colorful volume is well-designed for children intrigued by the eight-legged creatures and for teachers planning preschool and primary-grade units on arachnids. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.630086 | null | null | MONSTERS
ARANEA
NO. ENCOUNTERED: 1-6
SIZE: Medium
HD: 3(d8)
MOVE: 50 ft., 25 ft. (climb)
AC: 13
ATTACKS: Bite (1d6)
SPECIAL: Poison, Spells, Web, Change Shape, Darkvision 60 ft.,
Twilightvision
SAVES: M
INT: High
ALIGNMENT: Neutral
TYPE: Magical Beast
TREASURE: 3
XP: 40+3
An aranea is an intelligent, shapechanging spider with sorcerous powers. In its
natural form, an aranea resembles a big spider, with a humpbacked body a little
bigger than a human torso. It has fanged mandibles like a normal spider. Two
small arms, each about 2 feet long, lie below the mandibles. Each arm has a
hand with four many-jointed fingers and a double-jointed thumb. Most aranea
have none of the wicked ambitions attributed to them as a race, but those who
have made their presence known are anything but peaceful and given their
ability to blend in with the locals, they are a breed to be feared.
COMBAT: Using its spider servants to engage and neutralize its foes, the
aranea hangs in the back, supporting |
1561707627 | Developing Your Own Psychic Powers | John Edward | John Edward is an internationally acclaimed psychic medium, and author of the New York Times bestsellers One Last Time, Crossing Over, and What If God Were the Sun?. In addition to hosting his own syndicated television show, Crossing Over with John Edward, John has been a frequent guest on Larry King Live and many other talk shows, and was featured in the HBO documentary Life After Life. He publishes his own newsletter and also conducts workshops and seminars around the country. John lives in New York with his family. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.594138 | null | null | OUTSIDER!
By Gavin Mitchell
To the outsiders of the world.
Thanks also to Jonathan Hughson, Mayavan Thevendra and Wes Dixon, whose firefighting went
at least some way to ensuring each paragraph led where it should.
ABILITIES
Your SKILL, STAMINA and LUCK work the same as in other Fighting Fantasy books and
should be determined and managed appropriately.
Roll one die. Add 6 to the total. This is your PSYCHIC score. There is no separate INITIAL
score.
Your mother was a witch, and as such you have inherited a range of abilities which the other
inhabitants of Fighting Fantasy books cannot usually lay claim to.
Telepathy
Using this power, you may read the thoughts of others. When given the option in the text, you
may roll one die and add 6 to the total. If it is equal to or lower than your Psychic score, the
attempt will usually succeed.
Telekinesis
This power allows you to move and manipulate objects using only the power of your mind. As
above, when given the option in the text |
0935696237 | World of Greyhawk, folio edition (Advanced Dungeons & Dragons) | Gary Gygax | This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons & Dragons fantasy role-playing games. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.576554 | null | null | Draft
Draft
Draft
Draft
Page 1
Draft
LIVING GREYHAWK
Campaign Sourcebook
Version 3.0
March 2004
594 CY
Design: Creighton Broadhurst, Jason Bulmahn, David Christ, Steve Conforti, Craig Hier & Stephen Radney-MacFarland
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by
Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
This WIZARDS OF THE COAST game product contains no Open Gam Content. This work my be reproduced for personal use on in its entirety for use at RPGA-
sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM License, please visit www.wizards.com/d20.
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game
events of all sizes, visit our website at www.wizards.com/rpga
DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, GRAYHAWK, RPG |
B00005WAVQ | The lost oasis : a Doc Savage adventure | Kenneth Robeson | ROBESON, Kenneth: The Lost Oasis-A Doc Savage Adventure (# 6). New York, Bantam Books, 1965. Book # E3017. Paperback, 123 pp. Originally published in Doc Savage Magazine, September, 1933. Bantam edition published April, 1965. Subject: Novel / Pulp Fiction / Science Fantasy / Adventure / Doc Savage Series, Book # 6. Book condition: Very Good / Fine. Reading crease along the book-spine. Tiny bit of edge-wear along the front cover's bottom and lower left-hand corner of front cover has a tiny chip. No other noticeable defects all pages intact, clean and unmarked. Terrific and thrilling cover art. Collector price originally valued at $9.00 - in about fine condition (quoted from the I-Guide.net's Collectible Paperback Price Guide). Exciting adventure from the golden age of the pulps a must for all adventure and science-fantasy fans! | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.663852 | null | null | THE SUBMARINE MYSTERY
A Doc Savage Adventure by Kenneth Robeson
Table of Contents
THE SUBMARINE MYSTERY........................................................................................................................1
A Doc Savage Adventure by Kenneth Robeson......................................................................................1
Chapter I. THE SUBMARINE MYSTERY............................................................................................1
Chapter II. TROUBLE BUMP................................................................................................................3
Chapter III. THE FISH AND THE BAIT................................................................................................6
Chapter IV. PRINCE ALBERT.............................................................................................................10
Chapter V. GIRL IN ARMOR....................................................................................... |
0803731787 | The Qwikpick Adventure Society | Sam Riddleburger | Sam Riddleburger lives in Christiansburg, Virginia. | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.498046 | null | null | Quest of the Claw
1
Quest of the Claw
2
In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious
hobby of role-playing games. I became a founding member of a Brisbane-based club called
Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked
to create a mascot for QRP and came u with a young apprentice wizard called QuRP.
Many months after drawing QuRP I began to wonder what his back story might be if he was an RPG
character (you could see I had no life) and this led to me writing “Quest of the Claw” a comic tale set
in my fantasy world of ‘Eldoria”. QOTCt poked fun at Dungeons and Dragons and some of the antics
of the players I was running games for at that time – my younger brother Stephen and good friend
Steven Twine exist in the pages of the comic.
QOTC was featured in a club newsletter and later published in the student guild newspaper of the
Queensland University of Technolo |
1480216445 | Viking Language 1: Learn Old Norse, Runes, and Icelandic Sagas (Viking Language Series) | Jesse L. Byock | Even the many academics who have done their best to learn Old Norse old-style, and then to teach it, will benefit from working through the course. As for students coming to the language without prior experience, they have it all: a very thorough grammar, but carefully spaced-out, explained without short cuts, and reinforced by exercises graded from absolute no-knowledge upward; well-selected and well-varied texts, with considerable use not only of the sagas but also of runestone-inscriptions, eddic poems and even notoriously difficult skaldic poems; and cultural background which takes in strange reports like that of the Arab traveller Ibn Fadlan (which gave rise to the movie The Thirteenth Warrior), maps, explanations and reconstructions...There is no-one better-qualified than Professor Byock to link up sagas with archaeology. (<i>Tom Shippey</i>) | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.58551 | null | null | Naming in Iskloft
Names are an important part of getting the feel of any setting right, and Iskloft is no different.
Wherever possible, I have used techniques to create names for characters, places and things
that feel authentic. I don’t speak Icelandic, or Old Norse, and am not a scholar of those
languages, so take what follows, as with all historical elements in this book, with a pinch of salt.
Surnames are patronymic, where the father’s name is a possessive prefix, followed by ‘son’ or
‘dottir’, for example Bjornsson, or Bjornsdottir.
Traditional Iskloft Naming Conventions
The names I’ve made, and the name generator that follows, are lists of prefixes and suffixes
that often show up in Norse names. Of course there are many, many more names than these,
and all you need to do to discover them is read some of the recommended literature mentioned
at the start of this book.
These names are inspired by as many historical sources as I could manage to find, and those
w |
0786958685 | The Book of Vile Darkness: Roleplaying Game Supplement (4th Edition D&D) | Robert J. Schwalb | Robert J. Schwalb, a writer and award-winning game designer best known for his work on <b>Dungeons & Dragons</b>, got his start in 2002 and has never looked back. He has designed or developed almost two hundred gaming books in both print and digital formats for Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and several other companies. Some of his best-known books include the <i>Dark Sun Campaign Setting</i>, <i>Player's Handbook 3</i>, <i>A Song of Ice and Fire</i> Roleplaying, <i>Grimm</i>, and <i>Tome of Corruption</i>. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.574863 | null | null | .6
ROLEPLAYING IN THE GRIM DARKNESS OF THE GREAT WHEEL
.6
Brought to you by:
LawfulNice
Version 1.6z
Updates on the WWW Blog:
www.lawfulnice.blogspot.com
This is intended as a work of parody and should not be mistaken for a real roleplaying
game. ItÊs a monster made from the corpses of a dozen roleplaying games, animated by
a vital spark that knows only darkness and terror.
That said, everything in here is copyright LawfulNice. If itÊs original. If itÊs shamelessly
stolen, then I take no credit. All credit goes to original source, etc.
Anyway, have fun, and donÊt take roleplaying too seriously!
Special Thanks:
Gary Gygax - Your rapidly-spinning corpse is providing megawatts of clean electrical
power, helping us create a greener, better future!
Everybody in #dtdchat and who gave comments on the blog - it helped me find things
IÊd otherwise miss.
Jane, James, Tony, Ai, and Michael
Chapter 1: Introduction
7
What is a Roleplaying Game
7
The Roll and Keep System
8
Raises and Checks
8
Cha |
8429179267 | Introducción a la química de los polímeros (Spanish Edition) | Raimond B Seymour | La primera edicin espaola de este libro de texto de los profesores R.B.Seymour y C.E. Carraher corresponde a la tercera americana y ofrece varias ventajas importantes al usuario. En primer lugar, est actualizada y recoge todos los aspectos y mtodos modernos de importancia. Mantiene un buen equilibrio entre las subdiscip | [
"Science & Math",
"Chemistry"
] | [
"Science & Math",
"Chemistry"
] | Science & Math | 0.580811 | null | null |
1
INTRODUCCIÓN
3
INTRODUCCIÓN
TABLA DE CONTENIDOS
Introducción
.................................................................. 4
Trasfondo
...................................................................... 4
Máscaras del Dragón
..................................................... 4
Información General
..................................................... 5
Esquema de Episodios
................................................... 5
Ganchos de Aventuras
................................................... 6
Encuentros Adicionales
................................................. 6
Desarrollando la Aventura
............................................. 7
Villanos
.......................................................................... 7
Aliados
......................................................................... 11
EPISODIO 1: CONSEJO DE AGUAS PROFUNDAS
.... 17
Comenzando la Aventura
............. |
9881732735 | Design Play: An Array of Quirky Design | Viction:workshop Ltd. | This is one of my favorites because not only is the book design delightful, but the projects are beautiful to look at and all contain a light-hearted sense of humor. --Miyoko Ohtake, dwell.com | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.602545 | null | null | Volume I: Adventures
presents
The
Guide to
by Wolfgang Baur
with Keith Baker, Ed Greenwood, and Nicolas Logue
TM
Game Design
The KOBOLD Guide
to Game Design
Volume I: Adventures
A Compilation of Essays from OPEN DESIGN
By Wolfgang Baur
with Keith Baker, Ed Greenwood, and Nicolas Logue
ii — Volume 1: Adventures
Acknowledgments
It’s impossible to thank everyone when several hundred patrons have
contributed their thoughts over two years of blogging, posting, brainstorming,
and discussion, but one tries. When you have a mind that works better with
fi ctional names than real ones, it is more of a challenge still.
First of all, let me thank all the patrons who have supported Open Design,
from Andrew Shiel, the very fi rst patron of the very fi rst project, to the most
recent arrival to the community. Everyone who commissions a project makes
a contribution. It may be a matter of answering the polls and funding the
writing, art, maps, and publication of this work; that’s important f |
0615896189 | Embarque Ja! O Mundo Te Espera: 11 Segredos De Uma Mente Global Para Potencializar Sua Vida Pessoal E Profissional (Portuguese Edition) | Adriana Mirage Ph.D | Adriana Mirage uma Master Coach e professora universitria com paixo por inspirar pessoas a viver a vida plenamente. Como uma viajante internacional e cidad global, sua curiosidade e pesquisa sobre o significado da vida para diferentes culturas a levou para mais de 45 pases. Como resultado, ela aprendeu vrios idiomas e entende os desafios e benefcios que um estilo de vida global tem para oferecer. Sua curiosidade sobre os mistrios da vida inspirou-a a estudar Biologia na Universidade Santa Ceclia em Santos / Brasil. Enquanto estudava l, criou "Projeto Viajando na Cincia", uma colaborao de vrios profissionais e voluntrios, viajando com uma feira de conhecimento por comunidades carentes para incentivar e apoiar os alunos a desenvolver sua curiosidade, contribuindo e valorizando essa conexo. Este programa continuou mesmo depois que Adriana se formou. O projeto continua a ser uma ferramenta poderosa para o desenvolvimento profissional dos estudantes, alm de contribuir com as comunidades locais. Aps a formatura, Adriana continuou a explorar as maneiras pelas quais as diferentes culturas lidam com desafios. Ela descobriu como construir pontes em todo o mundo atravs da criatividade e diversidade. Com cada nova experincia, ela foi tocada profundamente pela semelhana que conecta todos ns. A vida de Adriana foi uma cachoeira de desafios e resultados abenoados, impulsionado por sua curiosidade e amor. Ela descobriu que o sucesso se alcana, assumindo a auto responsabilidade e sendo proativo. Ela sempre foi respeitada e admirada por seus amigos, colegas e clientes por sua capacidade de combinar a sua experincia, sua compreenso das diferentes culturas, e sua habilidade de falar com o corao. Adriana estudou os princpios da Ayurveda na ndia. Ela viveu e facilitou negcios na China e Dubai. Ela participou de expedies pela a frica, incluindo a escalada ao Monte Kilimanjaro. Tambm j trabalhou em misses e tem sido uma defensora para aqueles que sofrem o problema da violncia domstica. Ela j percorreu um longo caminho desde que aquela menina, nascida em uma comunidade muito pobre no Brasil decidiu sair para conquistar o mundo. Ao longo do caminho, ela atraiu uma rede internacional de amigos que se tornaram famlia. | [
"Travel",
"Geography & Cultures"
] | [
"Travel",
"Specialty Travel"
] | Travel | 0.520597 | null | null | Segredos da Magia
TESTE DE JOGO DAS CLASSES
Você tem em mãos o não-tão-secreto teste de jogo do Pathfinder Segredos da Magia! Este vindouro suplemento, previsto para
ser lançado em inglês em Julho de 2021 (com expectativa para a versão em português até Dezembro de 2021), traz diversas
novas magias, itens mágicos, tipos especiais de magia e informações sobre os fundamentos básicos da magia. Mas este teste de
jogo é todo sobre duas novas classes! Sua percepção sobre estas classes será vital enquanto as preparamos para a versão final
do livro.
• O convocador é para aquele jogador que deseja se aventurar ao lado de um parceiro legal! Uma entidade poderosa
chamada de eidolon mantém uma conexão sobrenatural com o convocador, compartilhando saúde e trabalhando em
sintonia. Esta classe também conjura magias, mas possui menos magias por dia que outras classes conjuradoras.
• O magus combina magias com ataques. O conceito do clássico guerreiro-mago híbrido está aqui. O teste mostrará se
|
1472815718 | Dragon Rampant: Fantasy Wargaming Rules (Osprey Wargames) | Daniel Mersey | ". . . I found the activation system intriguing and enjoyed the simplicity of the game." -<i> Must Contain Minis</i> | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.521416 | null | null | 1
WAR OF
DRAGONS
A Short Adventure for Four
18th-Level Player Characters
CREDITS
Design:
Robert Wiese
Editing:
Penny Williams
Typesetting:
Nancy Walker
Cartography:
Rob Lazzaretti, Todd Gamble
Web Production
Julia Martin
Web Development:
Mark A. Jindra
Graphic Design:
Sean Glenn, Cynthia Fliege
Based on the original DUNGEONS & DRAGONS¤ game by E.
Gary Gygax and Dave Arneson and on the new edition of the
DUNGEONS & DRAGONS game designed by Jonathan Tweet,
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned
by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the
Coast, Inc. All Wizards characters, character names, and the distinctive likenesses
thereof are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United
States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited |
1468000853 | Mysteries Of The Multiverse: 25 True Stories From Time And Space | Terrence Aym | TERRENCE AYM AYMING HIGHER The most important person in my writing is YOU. And I try never to forget that and strive to make what I write entertaining and worth your time. ~ Terrence Aym Eclectic, dramatic, exciting These are some of the words readers of Ayms works use to describe his writing. Once during a radio interview, Terrence Aym was asked what motivated him to write. He responded that he writes for two primary reasons: the first is to entertain and inform his readers; the second, writing gives him personal pleasure. Aym has appeared as a guest on talk radio across the US and internationally. His articles have been read, discussed and sometimes heatedly debated by millions. The news media has also discussed and debated Ayms articles and ideas. Among those that have featured articles about Aym and his writing are ABC News, FOX News, TIME, Business Insider, Smithsonian, Nature, National Review, Discover Magazine, Pravda, Salem-News.com, The Nation, and many more. Several of Ayms internationally viral articles have been re-published in Spanish, French, German, Portuguese, Korean, Russian and Chinese. One of his science articles made the syllabus of an LSU course. Thousands of bloggers follow Ayms articles. Aym is currently working on several more books. . . . Following Aym on Twitter? If not, do it now! http://twitter.com/TerrenceAym Once youre signed up youll get the latest cutting edge articles with a different perspective than all the rest. Fun, thought-provoking, informativesometimes controversial. But never boring. Terrence Aym also invites you to join him on his public Facebook page, Write On! http://www.facebook.com/pages/Terrence-Aym-Write-On/120051704708432?ref=sgm | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.534771 | null | null | FRINGEWORTHY
U.N.I.D.A Catalog of
Fringeworthy
Tri Tac Systems
TM 10.15
#1015 CD PDF
1800+ Astounding
UNISS Photo Recon
+16 Alternate #8
Damaged Ring Station
Hundreds of Parallel
Earths and Alien Worlds
Alternate Worlds & Platforms
U.N.I.D.A
CLASSIFIED
CLASSIFIED
CLASSIFIED
CLASSIFIED
CLASSIFIED
Worlds to Explore
Tri Tac
FRINGEWORTHY
Since its creation in 1983 Fringeworthy has been
a unique game of high adventure across Parallel Earths
and Other Worlds.
You will find 1800 Alternate Earths
here as well as a huge number of adventure nuggets to
develope. Remember, we just did the platforms from -
100 to +100 and the rest are yours to populate and
explore.
A SHORT HISTORY
Before the dawn of history a race of gentle
beings called the Tehrmelern created a vast network of
inter-dimensional pathways that spanned both space
and time. For a hundred thousand years they travelled
and traded the alternate worlds, spreading their love of
peace. Then, almost overnight an unforeseen terror
e |
1581159099 | The Pocket Legal Companion to Trademark: A User-Friendly Handbook on Avoiding Lawsuits and Protecting Your Trademarks (Pocket Legal Companions) | Lee Wilson | <strong> Lee Wilson </strong>is a Nashville writer and lawyer. In private practice since 1984, she writes on intellectual-property law topics for a variety of publications, has served on the boards of several arts organizations, and is a frequent speaker to arts and academic groups. She is the author of six books on intellectual-property law, all published by Allworth Press. | [
"Politics & Social Sciences"
] | [
"Law",
"Intellectual Property"
] | Politics & Social Sciences | 0.501406 | null | null | IISS Mini Surveyor / Fighter
Requires the use of the Traveller(TM) Main Rulebook, available from Mongoose Publishing
“Traveller” and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used according to the
terms of the Foreven Free Sector Logo License version 1.0. A copy of this license can be obtained from Mongoose
Publishing. The mention or reference to any company or product in these pages is not a challenge to the trademark or
copyright concerned.
“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used according to the
terms of the Traveller Logo License version 1.0c. A copy of this license can be obtained from Mongoose Publishing.
The mention or reference to any company or product in these pages is not a challenge to the trademark or copyright
concerned.
Traveller Guy (order #10464697)
Legal stuff
Title image believed to be in the public domain
This is a work of fiction. Names, characters, places and incide |
054410157X | Unruly Places: Lost Spaces, Secret Cities, and Other Inscrutable Geographies | Alastair Bonnett | Bonnett divides places into helpful categories. Hidden Geographies includes tunnel labyrinths below old cities and oddities like an established community within a Philippine cemetery. We visit Dead Cities like the skyscrapered, yet bizarrely empty, attempts by China and North Korea to proclaim ideological success. Unused spaces enclosed by highways fall within No Mans Lands. Lost Spaces range from tiny islands that come and go, with shifting conditions, to Leningrad, Russia, which was renamed St. Petersburg. International airspace, a peninsula-consuming Greek monastery, and a Somalian pirate feral city fall under Spaces of Exception. A section on breakaway nations includes a chunk of India within an Indian enclave in Bangladesh. Floating Islands come made of pumice, trash, ice, and modern building materials. The strongest places concern human adaptation. These Ephemeral Places contain a parking lot where work-desperate airport employees, including many pilots, lay over in RVs. The erudite Bonnett explores the roots of place all the way to childhood hideaways, yet the book doesnt build. The many locations remain detached. --Dane Carr | [
"Science & Math"
] | [
"Science & Math",
"Earth Sciences"
] | Science & Math | 0.527534 | null | null | a s o u r c e b o o k f o r
- 1 -
• Arnette Almanac •
The place was called Paradise
Found, and whatever else might
be said of it, the inside was a damn
sight better than the outside. Like
so many other places on the cir-
cuit, the location itself was nothing
to write home about; an otherwise
empty gravel-covered lot located
about ten miles off the beaten path,
which in this case meant Route 93
just north of Arnette. (A “beaten
path” if ever there was one, to
those who wore their wheels down
traversing its length.) On such a
site, it would be difficult to erect
anything that didn’t disappoint, at
least on first blush.
During the day, the exterior of
the building suggested a structure
so ill-kept — so muted and with-
drawn — that it must have been
abandoned by its owners, left to the
whim of time and of restless teen-
agers and tramps. The wreckage of
countless beer bottles lay strewn
amongst the gravel, jagged bits of
colored glass glinting like buried
treasure |
1466435992 | Draconomicon: The Magick & Traditions of Dragon Kings, Druids and the Pheryllt | Joshua Free | Joshua Free is the founder of Mardukite Ministries (2008) and the prolific author of many works including Sumerian Religion, Babylonian Myth & Magic, The Sorcerer's Handbook of Merlyn Stone, The Necronomicon Anunnaki Bible, and many others. In the 1990's he was the youngest initiate of the Order of Bards, Ovates and Druids in England until he left to independently pursue the origins of the Celtic Druids - resulting in the "Book of Elven-Faerie". Although best known for his work on Sumerians, the Anunnaki and Babylonian Tradition for the "Mardukites", his work on the Dragon Legacy and modern Pheryllt Druid tradition is also paramount. His writing has even been used to introduce the third volume from Douglas Monroe, "The Deepteachings of Merlyn" (published 2011). | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.553856 | null | null |
Page 2 | 115
Castle Oldskull Supplement OD1: Oldskull Dragons
Page 3 | 115
Wonderland Imprints ~ Kent David Kelly
Oldskull Dragons
An Old School Supplement
For Fantasy Role-Playing Games
Created By
Kent David Kelly
Interior Illustrations By
Elenore Abbott, John D. Batten, John
Bauer, Joe J. Calkins, Henry J. Ford,
Hendrick Goltzius, Hans Peter Hansen,
Rick Hershey, Theodor Kittelsen, William
McAusland, Peter Newell, Hermann
Freihold Pluddermann, Patrick E. Pullen,
Arthur Rackham, Salvator Rosa, Lancelot
Speed, Virginia Sterrett, John Vinycomb,
Et Alii
Some Artwork By
Joe J. Calkins, Cerberus Illustration,
cereberusart.com
PUBLISHER’S CHOICE
QUALITY STOCK ART
© RICK HERSHEY / FAT GOBLIN GAMES
Wonderland Imprints © 2018
Only the Finest Works of Fantasy
OSR
Description
The great draconian powers of the
World of Oldskull arise, ready to fill
your
players’
hearts
with
dread,
excitement, and trepidation … are thei |
1453836500 | Virtual Pulp: Tales of High Adventure, Low Adventure, and Misadventure | Henry Brown | Men's fiction/retro-pulp writer Henry Brown has been a voracious reader for most of his life. In addition to devouring fiction of most genres, he has been a history buff from a young age, and a WWII afficinado by the age of 17. Dude-lit, action adventure and pulp fiction topped his reading list for many years. He entered the military upon graduation from high school and volunteered for an elite unit. Upon his return to civilian life years later, he earned a degree in the arts, but spent most of his college elective credits on military history courses. His passion for dude-lit led him to create the Two-Fisted Blogger web log, where he plans to help reawaken an interest in fiction for men. | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.616205 | null | null | NOW WITH
MORE APES!
SPIRIT OF THE CENTURY™ PRESENTS
AN EXPLORATION OF PULP ACROSS THE GLOBE
AND THROUGH THE DECADES WITH
JESS NEVINS
TRAVEL THE GLOBE...
UNCOVER HIDDEN EVILS...
THEN PUNCH THEM!
EHP2011 • ISBN 978-1-61317-064-9 • $40.00 US
www.evilhat.com • @EvilHatOf cial
facebook.com/EvilHatProductions
Join
superstar
pulp
historian
Jess Nevins as he takes you on a
wild tour through the early decades
of the Spirit of the Century world...
and our own!
Inside this book you’ll f nd the
condensed history of the world,
1935-1951, with story hooks for
high-fl ying global adventure at
every turn. Across the world and
through the years, you’ll discover
a rogue’s gallery of pulp hero
archetypes ripe for populating
your own worlds of imagination —
from the Brain in a Jar to the
Übermensch and everything in
between. Then round it out with
dozens of new stunts to add to
your Spirit of the Century or Fate
Core games.
Wheels up, folks—it’s time to
tell your own strange ta |
0933999275 | Porphyry's Letter to His Wife: Concerning the Life of Philosophy and the Ascent to the Gods | Porphyry | "Porphyry, a scholar and philosopher of Semitic descent, lived during the second half of the third century C.E. Migrating first to Athens to study under the rhetorician Longinus, then to Rome to study with Plotinus, he became, after the latter's death, the leader of the school of Neoplatonism. His eclecticism and mysticism fashioned that philosophy into a weapon for the defense of Hellenistic culture against the onslaught of Christianity. Of his more than seventy-five works, this letter is one of a handful that survive. David Fideler, whose credentials are not mentioned, has ably set forth its place in Porphyry's ethics in an introduction that takes up more than half of this slight volume. He exaggerates, however, when he says "an unsuspecting reader ... might easily take the work to be an exposition of the highest Christian moral philosophy," and other commentators are not so certain that Porphyry did not intend his intellectual counterattack of the Christians as a justification for their persecution. The letter itself begins promisingly with a touching and witty attempt to console Marcella for his absence by likening it to the soul's need to absent itself from the body. As he elaborates on the purification of the soul, however, we lose the sense of a man corresponding with his wife, but he resumes this tone near the end of the manuscript. Not renowned for original thought, he nevertheless can offer something to chew on when he employs his usual epigrammatic style, e.g., "it is by their good hopes good men are superior to bad ones." When he is more discursive, the stiffness of this ninety-year-old translation becomes more evident than the need for this reprint ever does." --From <i><b>Independent Publisher</b></i> | [
"Medicine & Health Sciences"
] | [
"Medical Books",
"Psychology"
] | Medicine & Health Sciences | 0.571525 | null | null | — A —
Kineticists of Porphyra
N. Jolly
— 1 —
Kineticists of Porphya
Author
N. Jolly
Development
Mark Gedak, Perry Fehr
Editing
Perry Fehr, Mark Gedak
Porphyra Logo
Rick Hershey
Art
Brett Neufeld
Layout
Mark Gedak
Publisher
Purple Duck Games
Kineticists of Porphyra is compatible with
the Porphyra Campaign Setting and
the Porphyra Wiki located at:
http://porphyra.wikidot.com/
If you have trouble locating reference content on the site
drop me an email at gedakm@gmail.com and I will get
the content updated and point you to it.
— 2 —
“With fire in my hand I strike at thee… with ash clogging my throat I scream
my defiance and mow thee and thy puling minions from the sacred sands, and
mine corpse shall burn and offend thee in its stench until The Four come and
take all the constituent parts from this ball of soot and mud and cast them into
the Eternal Vortex…”
-dying oath of Saeed Nimatha,
Grand Pyrokineticist of the Wazir,
Battle of the Glass Sands, AC 198
The discovery of kineti |
0970104812 | Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3) | Chris Pramas | Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3) [Paperback] [Dec 01, 2000] Pramas, Chris | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.559291 | null | null | By Hilary Moon Murphy
The Fanciful
The Fanciful
March of Urwal
March of Urwal
year of
year of
CORRUPTION’S
CORRUPTION’S
Reach
Reach
Scenario #2-18
Levels 3–6
Second Edition
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
HOW TO PLAY
PLAY TIME: 4–5 HOURS
LEVELS: 3–6
PLAYERS: 3–6
GM Resources
Campaign Home Page: pathfindersociety.club
Books: Pathfinder Core Rulebook, Pathfinder Advanced Player’s Guide, Pathfinder Bestiary,
and Lost Omens World Guide
Maps: Pathfinder Flip-Mat Classics: Forest, Pathfinder Flip-Mat: Forest Fire, and Pathfinder
Flip-Mat: Mythos Dungeon
Online Resource: Pathfinder Reference Document at paizo.com/prd
Table of Contents
The Fanciful March of Urwal
Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Appendix 1: Level 3–4 Encounters . . . . . . . . . . . . . . . 17
Appendix 2: Level 5–6 Encounters . . . . . . . . . . . . . . 22
Appendix 3: Game Aids |
0786900903 | Complete Barbarian's Handbook 2nd Ed. Player's Handbook Rules Supplement | Rick Swan | Marvel at the barbarian's mystic talismans, rough equipment, and uncanny survival proficiencies. Choose from new character kits like the forest lord, mage killer, dreamwalker, ravager, and the ever-popular brute. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.514631 | null | null |
1
2
TABLE OF CONTENTS
BARBARIAN ............................................................. 3
BARD ....................................................................... 4
CLERIC ..................................................................... 5
DRUID ...................................................................... 7
FIGHTER ................................................................... 9
MONK .................................................................... 11
PALADIN ................................................................ 12
RANGER ................................................................. 14
ROGUE ................................................................... 19
SORCERER .............................................................. 20
WARLOCK .............................................................. 22
WIZARD ................................................................. 27
APPENDIX A: NPCS ........... |
0821503758 | Vocabulary Workshop 2005 : Level Blue | Jerome Shostak | Vocabulary Workshop New Edition Level Blue (Teacher's Edition With Answer Key to Test Booklets Forms A and B). | [
"References & Guides & Self-Help ",
"Words, Language & Grammar"
] | [
"Reference",
"Words, Language & Grammar"
] | References & Guides & Self-Help | 0.396707 | null | null | CHARACTER ________________________________________________ PLAYER ________________________________________
CLASS ______________________________________________________ LEVEL _________________________________________
CHARACTER CONCEPT _______________________________________________________________________________________
RACE _______________________________________________________ ALIGNMENT ____________________________________
PATRON DIETY / RELIGION ____________________________________________________________________________________
PLACE OF ORIGIN _____________________________________________FIGHTING STYLE ______________________________
SUB
DMG
HIT
DIE
DAMAGE
REDUCTION
ABILITY SCORES
HIT POINTS
TEMP
TEMP
SCORE MODIFIER SCORE MODIFIER
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
ARMOUR
ARMOUR
CLASS
ARMOUR SHIELD DEX WIS SIZE NATURAL MISC
ARMOUR
WORN
WEAPONS
WEAPON ATK BONUS DAMAGE |
1576750256 | The Future of Staff Groups | Joel P Henning | ...a survival manual for all those who fall under the label of being an 'overhead cost.' This book defines in tough and detailed terms the path of accountability and service for people in a staff and expert role. It is emotionally honest and operationally practical. -- <i>Peter Block, author of <i> Stewardship and the Empowered Manager</i></i><br /><br />Compulsory reading for all who are engaged in the business of building competitive advantage, sustaining organizational vitality, and ensuring prosperity in this global arena. -- <i>Lee C. Smith, retired President, Levi-Strauss International</i><br /><br />The Future of Staff Groups vividly describes how traditional staff roles are changing, no longer focused on employee alignments, mandates, audits, and caretaking. Henning offers the reader a new and value-adding model for staff groups--one that focuses on issues of personal accountability, contribution to business and partnership. -- <i>Robert J. Hall, Publisher and Chairman, The Philadelphia Inquirer and The Philadelphia Daily News</i><br /><br />Today's business climate is brutal. Competition is fierce, Change is rapid and unrelenting. Staff organizations are under particular pressure. Our purpose and value to the organization is challenged daily. We question ourselves. What am I doing here? What is my value? How is that value to be realized? To this, Joel Henning speaks simply, courageously, and directly. -- <i>William B. Worthington, Information Technologies Consulting Services, Englehard Corporation</i> | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Business & Money",
"Management & Leadership"
] | Politics & Social Sciences | 0.506147 | null | null |
HENCHFOLK & HIRELINGS
A Pathfinder Roleplaying Game Compatible PLAYER’S RESOURCE by Christian Alipounarian, Creighton Broadhurst and
Andy Glenn
HENCHFOLK & HIRELINGS
A Pathfinder Roleplaying Game PLAYER'S RESOURCE supplement by Christian Alipounarian, Creighton Broadhurst and Andy Glenn
Got a small adventuring party and need some trusted minions to round it out? Remember the good old days when you could have loads
of henchmen? If so, Henchfolk & Hirelings is for you! Based on the classic rules presented in the 1st edition of the world's most popular
roleplaying game, Henchfolk & Hirelings provides an alternative system to Leadership for handling your character's most favoured
companions. Henchfolk & Hirelings also presents 100 potential henchmen for your PCs, each benefiting from basic information
(alignment, sex, race, class and ability scores) as well as notes detailing their background, |
1885093500 | Chronicles of the Planeswalkers, Part One: Alliances (book 2 of 3) | B. T. Robertson | An unlikely band of elves led by a wizard formerly of the Order of Light, Aeligon, has trekked across foreign lands and sought a mysterious mirror hidden within the ruins of El-Caras, the place where the final battle between good and evil took place during the Calaridis Wars many years before. They found great evil stirring, and a plan to shatter the fragile peace. Now, alliances will be formed and battle lines drawn across the plane of Vaal | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.541741 | null | null |
Characters &
RACES
Planescape Campaign Setting
Chapter 2: Characters &
Races
Project Managers
Ken Marable
Gabriel Sorrel
Editors
Ken Marable
Gabriel Sorrel
Sarah Hood
Writers
Ken Marable
Ed Owaki
Peter Schombert
Gabriel Sorrel
Sarah Wallen
Johannes Weyrauch
Artwork
Chris Byler
Coloring
Sarah Hood
Layout
Sarah Hood
Characters &
RACES
Creating a Character
To create a Planescape character, discuss with your DM your character idea and how he or she
expects the players to perform on the planes. Planars, being the knowledgeable fellows that
they are, categorize all creatures into one of five groups: Primes, Planars, Petitioners, Proxies,
and Powers. These groups are discussed in detail below, including the role they play on the
planes. If you are not familiar with Planescape, you should probably be a Prime so that you as a
player can pick up information at the same rate that your character does. Playe |
0786444517 | The Creation of Narrative in Tabletop Role-Playing Games | Jennifer Grouling Cover | Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.618547 | null | null | 1
y
z
z
PROJECT
PROJECT
PRINCESS
PRINCESS
2
When I began playing dungeons & dragons, I was attracted
to the high fantasy. As a little girl, I was always roleplaying,
constructing elaborate plots and worlds on the playground,
discovering imaginary magic heirlooms in attics, and saving
the day with the unexpected and overlooked. I was inspired
by the princesses in fiction: Nasuada, who saved her people
by selling lace, and Sailor Moon, whose innocent heart
and friendships protected her from evil. Because of those
women and their creators, I wanted to fight dragons and
write stories.
I’ve learned that what I really love about tabletop
roleplaying games is the community. Creatorship,
collaboration, and cooperation are core pillars of tabletop
roleplaying, and that creative drive inspires me every day.
I love that through stories we can fight tyranny with the
swords and fireballs of our imaginations, raise thousands
of dollars for charity, and, hopefully, foster an ever bett |
0671723251 | No Bean Sprouts, Please! | Hiser | The theft of a magic lunch box--that can turn healthy, not-so-appetizing food into yummy hot dogs--forms the core of this comical tale. Ages 7-10. <br />Copyright 1991 Reed Business Information, Inc. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.396675 | null | null |
Bean Stalk
AA TTuunnnneellss && TTrroollllss
AAddvveennttuurree G
Gaam
miinngg SSoolloo
((FFoorr 11sstt ttoo 33rrdd LLeevveell CChhaarraacctteerrss))
CCrreeddiittss
W
Wrriitttteenn bbyy::
M
Maarrkk TThhoorrnnttoonn
CCoovveerrss && AArrtt bbyy::
SSttaannlleeyy DDiittkkoo
PPuubblliisshheedd bbyy::
KKhhaagghhbbbboooom
mm
mm
m PPrreessss,, 22001166
TTuunnnneellss aanndd TTrroollllss iiss aa ggaam
mee ccrreeaatteedd
bbyy KKeenn SStt.. AAnnddrree aanndd ppuubblliisshheedd bbyy
FFllyyiinngg BBuuffffaalloo,, IInncc..
Bean Stalk
Branches crackle while logs smolder contently in the grate. It is
the night of Halloween, a night when all sensible souls seek the
warmth of the hearth while the braver ones gather for a story of
thinngs that go bump in the night. Daisy, the comely barmaid loved by |
0140447741 | Comic Sagas and Tales from Iceland (Penguin Classics) | Vidar Hreinsson | <b>Vidar Hreinsson</b> is an award-winning scholar of Icelandic literary and cultural history. He has served as director of the Reykjavik Academy in Iceland and lives in Reykjavik. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.567662 | null | null | 1
2
VIKINGS - MIDGARD
Cristiano Chaves ‘Cuty’ de Oliveira, Fernando Carlos
Scheffer Machado, Victor Scanapieco Queiroz
Cover Artist – Flávio Augusto Ribeiro
Interior Artists – Flávio Augusto Ribeiro
Graphic Design – Cristiano Chaves ‘Cuty’ de Oliveira & Leonardo Bracarense
Revision and Proofreading – Marcelo Luiz de Oliveira
Playtesters: Sandro “Viking Bard”, Marcelo “Insane Cleave”, Luã “Hurt Kobold”, Fred “Drunkard Fighter”,
Fabrício “Runic Comedian”, Mateus “Useles Vaniryan”, Flávio “Loki Without His Horned Helmet??”, Juli-
ana “Does It Ever End?” and Daniel.
Vikings - Midgard is copyright © 2005 Conclave Comic Shop e Editora Ltda. All artwork is copy-
right © 2005 Conclave Comic Shop e Editora Ltda., www.conclaveweb.com.br/editora. Chapters 2,
6 and 7 of this book are designated as open game content. You may not distribute this PDF without
permission of Secular Games and Conclave Comic Shop e Editora Ltda.
3
Introduction
This book was based on the Edda, Icelandic ancient |
1472808584 | Werewolves: A Hunter's Guide (Dark Osprey) | Graeme Davis | Graeme Davis discovered mythology at the age of six thanks to a children's retelling of Homer's Odyssey in his school library and a Saturday-morning showing of Ray Harryhausen's 'Jason and the Argonauts.' He studied archaeology at the University of Durham and has written a host of historical roleplaying sourcebooks for GURPS, Dungeons & Dragons, and other games. He is the author of a Dungeons & Dragons novel, a co-creator of Warhammer Fantasy Roleplay, and a credited writer on more than 30 video games. The author lives in Front Royal, VA. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.698958 | null | null | © Osprey Publishing • www.ospreypublishing.com
www.ebook3000.com
WEREWOLVES
A HUNTER’S GUIDE
GRAEME DAVIS
© Osprey Publishing • www.ospreypublishing.com
www.ebook3000.com
Contents
Introduction
4
Viral Werewolves
6
Shamanic Werewolves
17
Sorcerous Werewolves
25
Cursed Werewolves
32
Obsessive Werewolves
39
Werewolf Society
45
Werewolves at War
53
Other Were-Creatures
64
Werewolf Hunters
70
Further Reading, Watching, Gaming
78
© Osprey Publishing • www.ospreypublishing.com
www.ebook3000.com
4
Introduction
In 2013, I received an email from Joseph McCullough, the author of Zombies:
A Hunter’s Guide. During the course of writing his book, Joe had been granted
unprecedented access to the US Army’s 34th Specialist Regiment, nicknamed
the Nightmen, and had been approached to compile an official unit history of
this remarkable group of men and women. Impressed by what he had seen of
my research into the Knights Templar, Joe invited me to collaborate with him
on the Nightmen |
0804752990 | The Re-Enchantment of the World: Secular Magic in a Rational Age | Joshua Landy | "[T]he writers offer provocative and often brilliant meditations on the possibilities of secular modernity." (Joanna Picciotto <i><i>Common Knowledge</i></i>)<br /><br />"<i>The Re-Enchantment of the World</i> ultimately becomes richer for its internal diversity. Instead of offering a single argument, it reveals some of the competing agenda and concerns that have clustered around a recent area of critical inquiry, suggesting why it has captured so many scholars' attentions and where it might lead in the future." (Sebastian Lecourt)<br /><br />"This interdisciplinary collection challenges the assumption that modernity's secular rationalism banished the sense of 'enchantment'wonder, mystery, sacredness, orderengendered by religion and myth in earlier times. The 13 contributors discuss attempts to fill the void left by 'the death of God.' These include responses to nature famously detailed by Henry David Thoreau, the less accessible philosophy of Martin Heidegger, and the interest that William James took in psychic phenomena . . . The imaginative reach of these authors is itself a source of wonder, as is their erudition, evidenced by the copious endnotes and 29-page works cited." (<i>CHOICE</i>)<br /><br />"<i>'The fate of our times is characterised by the rationalisation and intellectualisation and, above all, by the disenchantment of the world'</i> Or so Max Weber declared in 1917, Joshua Landy and Michael Saler remind us, in introducing this engaging 'smorgasbord' of a book, which ranges freely from environmentalism and architecture on one hand to Gnosticism and poetry on the other." (<i>Journal of the Philosophical Society of England</i>)<br /><br />"This is one of those rare books that creates a paradigm shift in a topic of real importance. These brilliant cross-disciplinary essays present a fresh understanding of secular modernity: the old Weberian disenchantment paradigm lies in tatters and we realize that intellectual and cultural modernisation is soaked in magic and mystery too." (Simon During <i>Johns Hopkins University</i>)<br /><br />"[I] would assure any prospective readers interested in the subject that the collection is rich, varied, and overall an excellent and helpful text that I would say 'prepares the soil' for many fruitful discussions on reason, philosophy, art, ecology, poetry, music, and magic." (Peter Duchemin <i><i>Analecta Hermeneutica</i></i>)<br /><br />"Joshua Landy and Michael Saler have edited a book that confirms what many modernist scholars have long suspected: existing theories of modern re-enchantment need updating. Their careful and detailed critique of earlier theories of modern re-enchantment is compelling . . . This collection makes clear that any understanding of modern re-enchantment is incomplete without a consideration of its many and varied permutations." (Katherine Elkins) | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.547553 | null | null |
68
The border between society and the division of class is no more apparent then with the
walls separating the magic and enchantment, of Echa, and the technology of Techa. The few
human souls to survive the punishment of nature banded together. Those with simple methods
forced to embrace magic quickly integrated into the new world forming around them. Others
refused to accept the dictations of a chaotic world. Some survived possessing knowledge
granting them stature in some communities. These communities grew fast; rich in lost wisdom of old
man. They renounced the new ways of magic and began to rebuild. Soon, word spread and
those possessing such treasures sought out their kin, banding together to fight back the enchanted
light. Some fell under the arm of raiders. Some grew and eventually reached a status enabling
them to fight off such miscreants. The towns grew to cities, then to fortresses to defend themselves.
Eventually, only those possessing valuable kno |
0026879859 | Sra Skill Series: Sss Lv E Drawing Conclusions | Boning | For over 25 years, this program from Barnell Loft has been proven to successfully build comprehension skills. The Specific Skill Series increases the proficiency of all students in all skill areas, although it works especially well for remedial instruction. This updated classic, with reading selections and contemporary artwork, builds 9 essential skills: Working Within Words Using the Context Getting the Facts Drawing Conclusions Identifying Inferences Following Directions Locating the Answer Getting the Main Idea Detecting the Sequence Features: Each skill is developed through individual books tailored for each reading level Short reading passages capture students' interest Consistent format promotes rapid skill acquisition Can be used one-on-one, in small groups, or with your entire class | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.46436 | null | null | Effort
Primary or Vehicle System Skill, Does not Req Success, Not a Spare Time Roll
You may re-roll a single die from this Skill Roll.
Strong Hit
Result
Requirements
Corp,
Languages:
Character Name
Traits
+1 per 3 Sessions, 1 Trait per Lv
=
=
=
Level
Max Resources
Max Influence
Race
Player
2+
+
Lv +2
Lv +2 +
=
Fate
Reflexes
Movement
Focus
Intelligence
Perception
Strength
Total (18)
(0-5)
Attributes
Traits
Personal Combat Skills x2
Small Arms
Total
=
+
Heavy Arms
Tactical
Exotic
=
+
=
+
=
+
x2 Traits
Vehicle System Skills x2
Command
Total
=
+
Engineering
Operations
Gunnery
=
+
=
+
=
+
x2 Traits
Equipment Slots
Weapons & Misc Items, 1 slot per Weight
1)
6)
11)
3)
8)
13)
Gauntlet 1)
4)
9)
14)
Gauntlet 2)
5)
10)
15)
2)
7)
12)
Outfit
Utility Item
Trade Goods
Loot
Weight 4
+1 Box
Acquire
+1 Box
+4 Boxes
8t
14t
Dangerous x2 Res
x2 Res
Illegal
-2 Cargo
Valuable
+2t
Variations
12 Boxes
16 Boxes
1 Res
2 Res
Sell
16t
1
2
3
4
Cargo Space:
Research
Acquire
+1 Unit
12t
D Ws: Dedicated Workshop
Ws: |
1500307971 | Druid Twilight: The Loom of Destiny: Epic Edition | Gerry C Starnes | As a fictional story set in a pivotal historic time, <b><i>Druid Twilight: The Loom of Destiny</i></b> is an epic journey to first century Roman Britain. The Roman invaders are set to destroy the whole Druidic culture because they recognize it as a hindrance to their exertion of power over the British territories. The two Orders--the Druid Order and the Semnotheoi Order--have to decide how to pass on their legacy, knowing that the world as they have known it has come to an end.<br /> <br /> Within this military and political struggle lies the personal stories of Caedwyn and Brianna, their companions, and the Elders who struggle with their responsibilities of the present and for the future.<br /> <br /> <i>Druid Twilight</i> is an allegorical tale of our times: an age of transition in which ancient powers conflict with the emergence of a new way, a new system of beliefs that may either engulf the archaic ways or force their unexpected evolution. Nature, the elements, and time itself is at play in this intense and engaging shamanic narrative.<br /> <br /> <i>Druid Twilight: The Loom of Destiny (Epic Version)</i> is an omnibus publication that includes both original books, plus the author's notes regarding story locations and more.<br /> <br /> A love story at heart, Druid Twilight is a tale of the clash of enormous powers, of betrayal, retribution, and rebirth. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.487219 | null | null | The Yorling of Mansk
The Yorling of Mansk
Vigil Watch Chapter Two
Vigil Watch Chapter Two
Vigil Watch
2
Credits
Developer: Travis Legge
Authors: Celeste Conowitch, Joshua Doetsch, Lewis Harris,
Joshua Heath, Jessica Ross, Roman Trevisanut
Editor: Brian Johnson
Art Direction and Design: Mike Chaney
Cover: Pat Loboyko
Interior Art: Alex Honore
Cartography: Alida Saxon
Creative Director: Richard Thomas
Special Thanks
Scott Holden for indispensable feedback and lore wisdom.
TheConri and the crew of Devil’s Luck Gaming for playtesting
and feedback.
Sarah & Fran Stewart for the comprehensive timeline and for
remaining Vigilant!
Vigil Watch is © 2020 Onyx Path, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge
to the respective copyright holders of that material. Scarred Lands, Onyx Path, and their associated logos are trademarks of Onyx Path.
Open game content may only be used under and in the terms of the Open Game License. Onyx Pat |
1578635357 | The Qabalah Workbook for Magicians: A Guide to the Sephiroth | Anita Kraft | "Ms. Kraft is the rarest of hermetic scholars: a Qabalist raised and vivified by the strong meat of traditional Hebrew Kabbalah; a practicing magician who for decades has applied that knowledge to achieving the greatest magical act, her own illumination; and a writer with the wit, skill, and subtlety to make simple sense of it all." --<b>Lon Milo DuQuette</b>, author of <i>The Chicken Qabalah of Rabbi Lamed Ben Clifford</i> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.558125 | null | null | Issue #8
Hermes’ Portal
Hermes’ Portal
Issue n° 8
June 2003
� � �
News from the Line Editor . . . . . . . . . . . . . . . . . . . . . . . . .3
Publisher’s corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
De Theoria Magica . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
by David Chart
De Rationem Scoporum . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
by David Woods
The Realm of Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
by Adam Bank and Jeremiah Genest
Bonisagus Redux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
by Erik Dahl
The Galdor Mysteries . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
by David Woods
The martyrdom of Issidoros . . . . . . . . . . . . . . . . . . . . . .50
by Timothy Ferguson
hermes’ portal
Publisher: Hermes’ Portal
Contributors: Adam Bank, David Chart, Erik Dahl, Timothy Ferguson, Jeremiah Genest, David Woods
Editorial and proofre |
1523456086 | DEMONOLOGY TYPES OF DEMONS & EVIL SPIRITS Their Names & Activities (Volume 11): Demonic Hierarchy Evil Characteristics Protection From Evil (The Demonology Series) | Michael Freze | I have had 8 nationally-published print books to my credit: "Questions And Answers: The Gospel of Matthew," "Questions And Answers: The Gospel of Mark," "Questions And Answers: The Gospel of Luke," and "Questions And Answers: The Gospel of John" (all published with Baker Book House of Grand Rapids, MI). On the more scholarly side,, I have written the following works: "They Bore The Wounds Of Christ: The Mystery Of The Sacred Stigmata," "The Making Of Saints," "Voices, Visions, & Apparitions," and "Patron Saints" (all published with Our Sunday Visitor of Huntington, IN). One of my recent eBooks now in print with Amazon Kindle ("The Complete Guide To Demonology & The Spirits of Darkness") received the Imprimatur after a prior review by the former Bishop Elden Curtiss of the Diocese of Helena, Montana. Released in December 2015, it is 905 pages long. I also have numerous other eBooks published with Amazon Kindle. Education Background: A Bachelor of Arts degree in Secondary Education from the University of Montana, Missoula, Montana (1984). My major is English with minors in Religious Studies & History. Television Appearances as a guest interviewee for my works: "The History Channel," "The Phil Donahue Show," "The Leeza Show," and "EWTN: Mother Angelica Live! (3 Times as a guest). | [
"Religion"
] | [
"Religion & Spirituality",
"Other Religions, Practices & Sacred Texts"
] | Religion | 0.612174 | null | null | BOOK OF DEMONS
This book contains all of the demons found in the Creature Catalog,
including all of the original demon lords and princes as described in the
first edition of Advanced Dungeons and Dragons.
The following can be found within the pages of this book.
Alu-Demon
Babau Demon
Bar-Lgura demon
Chasme Demon
Manes Demon
Nabassu Demon
Rutterkin Demon
Baphomet
Demogorgon
Fraz-Urb luu
Graz’zt
Juiblex
Kostchtchie
Lolth
Orcus
Pazuzu
Yeenoghu
Miska the Wolf-Spider
The Queen of Chaos
ALU-DEMON (demon)
Medium-Size Outsider (Chaotic, Evil)
Hit Dice: 6d8+12 (39 hp)
Initiative: +1 (Dex)
Speed: 30 ft, fly 50 ft (average)
AC: 16 (+1 Dex, +5 natural)
Attacks: Claw +7 melee; or longsword +7 melee
Damage: Claw 1d4+1 and vampiric touch; longsword 1d8+1
Face/Reach: 5 ft by 5 f./5 ft
Special Attacks: Spell-like abilities, vampiric touch
Special Qualities: Damage reduction 10/+1, SR 17, demon qualities,
telepathy, darkvision 60 ft
Saves: Fort +7, Ref +6, W |
1523398876 | Shadow Tech: Cracking the Codes of Personal and Collective Darkness | Colin E. Davis | Colin E. Davis considers himself to be an artist above else. He has enjoyed a 25-year career as a touring musician and audio engineer. He also has a background in real estate related law and legal strategies. Since 2009 he has counseled hundreds of people in foreclosure, helping them to turn finan-cial destruction into personal evolution. He has held an enduring interest in spiritual principles. Melissa Mari is a lifelong performance artist with a back-ground in theatre, jazz, classical, folk and heavy rock styles. She healed herself of cervical cancer in the mid nineties, when her investigations into the human shadow began. Now, she teaches effective methods for transmuting destructive shadow energies. Colin and Melissa are the founding directors of the musi-cal multimedia project The 01 Experience. They maintain the websites livinginthemovie.com and shadowtechbook.com | [
"Philosophy",
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Philosophy"
] | Philosophy | 0.543694 | null | null | EMPATHIC GUIDE
A DARK CONSPIRACY® III BOOK
FOR CONSPIRACY RULES™
EMPATHIC GUIDE
A DARK CONSPIRACY® III BOOK
FOR CONSPIRACY RULES™
2
For a print friendly version of this PDF, use the layers menu in Adobe Acrobat and Reader to turn off the Background layer.
To disable the embedded images for printing, disable the Graphics layer.
If the text does not appear, turn on the Text layer.
EMPATHIC GUIDE
™
Made in the U.S.A. All rights reserved.
Copyright ©2013 Kinstaff Media LLC dba 3Hombres Games
Conspiracy Rules is a trademark of Kinstaff Media, LLC
Dark Conspiracy® is a registered trademark of GDW, Game Designer’s Workshop.
You can find Dark Conspiracy III at:
www.DriveThruRPG.com
D A R K
CONSPIRACYIII
4
Introduction
6
Empathy and Psionics . . . . . . . . . . . . . . . 6
Using Empathy
6
Psionic Task Pre-Requisites . . . . . . . . . . 7
Psionic Task Difficulty . . . . . . . . . . . . . . . 7
Psionic Task Check . . . . . . . . . . |
0768431662 | Breaking Demonic Strongholds: Defeating the Lies of Satan | Don Nori Sr. | Don Nori, CEO and founder of Destiny Image, has worked in the publishing industry and ministered internationally for more than 25 years, working with people of all races and nationalities. Don and his wife, Cathy, live at the foot of the Appalachian Mountains in south central Pennsylvania where they raised their five sons and now enjoy their daughters-in-law and their grandchildren. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.531612 | null | null | ~Credits~
WRITING, Design, and Art Direction:
Robert J. Schwalb
editing: Tom Cadorette
Proofreading: Jay Spight
Graphic Design: Kara Hamilton and Hal Mangold
LAYOUT: kara and Kevin hamilton
ILLUSTRATIONs: Ivan Dixon and Pat Loboyko
Born to Kill is ©2017 Schwalb Entertainment, LLC.
All rights reserved.
Shadow of the Demon Lord, Victims of the Demon Lord, Born to Kill,
Schwalb Entertainment, and their associated logos
are trademarks of Schwalb Entertainment, LLC.
Schwalb EntErtainmEnt, llc
PO Box #12548, Murfreesboro, TN 37129
info@schwalbentertainment.com
www.schwalbentertainment.com
Victims of the Demon Lord
For many centuries, orcs were the backbone of the
Empire’s military might. They were also possibly its
greatest liability, with resentment constantly brewing
within the orc ranks at being treated as slaves and
expendable pawns, commanded by leaders for whom
they had little respect: weak and cowardly magicians,
contemptuous and cruel generals, and effete and
capriciou |
1465420789 | LEGO NINJAGO: Secret World of the Ninja | Beth Landis Hester | <b>Beth Landis Hester</b> is a writer and communications specialist with more than 20 years of experience. Her published works include <i>Lego Ninjago: Secret World of the Ninja</i>, <i>Tinker Bell: The Essential Guide</i>, <i>Winnie the Pooh: The Essential Guide</i>, and <i>Hannah Montana: The Essential Guide</i>. She attended Boston College. | [
"Children's Books",
"References & Guides & Self-Help "
] | [
"Children's Books",
"Education & Reference"
] | Children's Books | 0.487379 | null | null | SOURCEBOOK
GRR9026e
PhilliP lienau · Steve KenSon · GReen Ronin
SOURCEBOOK
MUTANTS & MASTERMINDS
Freedom City AtlAs:
SCARAB’S LAIR
The Freedom CiTy ATlAs:
The sCArAb’s lAir
Design Steve Kenson and Phillip Lienau
Graphic Design & Art Direction Hal Mangold
Cartography Phillip Lienau
Development Steve Kenson
Editing Chris Pramas
Interior Art Andy Smith
a green ronin production
Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson, Evan Sass,
Robert J. “Dr. Evil” Schwalb, Marc Schmalz, and Bill Bodden
Freedom City Atlas: The Scarab’s Lair is ©2008 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material
in no way constitutes a challenge to the respective copyright holders of that material. Freedom City, Freedom City Atlas,
Mutants & Masterminds, Green Ronin, and their associated logos are trademarks of Green Ronin Publishing, LLC.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game |
0310911443 | Adventure Bible, Revised, NIV | Lawrence O. Richards | In The Adventure Bible, kids 8--12 will discover the treasure of God's Word. Filled with great adventures and exciting features, The Adventure Bible opens a fresh new encounter with Scripture for kids, especially at a time when they are trying to develop their own ideas and opinions independent of their parents. Look for these in-text features, designed to spark curiosity: Life in Bible Times helps kids understand what it was like to live in Bible times. For visual appeal, each box includes a color picture. People in Bible Times helps readers to sort out Zechariah from Zephaniah, Jehoshaphat from Joash. Words to Treasure highlights popular verses for kids to memorize. Did You Know? points out many of the interesting facts and figures found in the Bible. Let's Live It! suggests activities, such as playing games and drawing pictures to reinforce the Bible lessons. A dictionary/concordance for those tricky words. In addition to these great features, check out the book introductions for basic facts about each book of the Bible (who wrote it, where it took place, and why it was written) and full-color pages throughout with more interesting information about the Bible and what it means to be a Christian. With all it has to offer, no wonder The Adventure Bible is America's bestselling children's Bible--over 4 million sold! | [
"Children's Books",
"Religion"
] | [
"Children's Books",
"Religions"
] | Children's Books | 0.655446 | null | null | Welcome to the Great Library's archives section. Please be respectful of the other patrons -- do not make
unnecessary noise, ask for assistance in reshelving the materials and leave the area the way you found it.
Thank you for your interest in our past. Please let us know if there is anything we can do to further your
quest for knowledge. New materials will be added to this section as they become available for the general
populace.
-- Stesev Heetol, Curator, Archives of the Great Library
Shelving Areas:
Legends and Tales of Adventure
Creatures and Plants
Cities, Towns, Villages, and Other Places of Note Magical Items and Spells
Scholarly Writings and Collections
Ways of the Adept
Legends and Tales of Adventure
And the Path Shall Be Perilous
An adventure deep in the jungles of Barsaive
by Kenyon Daniel
originally appearing in Earthdawn Journal #7
Andelin
A lost elven city
by David Caraley
originally appearing in Earthdawn Journal #6
Bed of Thorns
The tale of a Blood |
0786941685 | Colossal Red Dragon | Wizards of the Coast | <b>A new line of massive monsters is joined by the most iconic Dungeons & Dragons® creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons & Dragons Icons </b>product line! Part of the <b>D&D</b> ® Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons & Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&D roleplaying rules to be either Gargantuan (4"x4"base) or Colossal (6"x6" base). These preminum figures will only be available to collect for a limited time after each release. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Dungeons & Dragons"
] | Activities, Crafts & Games | 0.564217 | null | null | Calimport and the Cult of the Dragon
Page 1
dm’S KIT
FOR THE TYRANNY OF DRAGONS STORYLINE
PALACE
of
theRed Pasha
Palace of the Red Pasha
Page 2
PALACE
OF THE RED PASHA
Introduction: This is a springboard adventure
from the Tyranny of Dragons storyline.
After the battle at the Well of Dragons and the capture or defeat
of Severin Silrajin, the player characters investigate a Cult of the Dragon
stronghold supposedly beneath the Palace of the Red Pasha in Calimport.
An adventure for 16th level characters
by TROY E. TAYLOR
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D
Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other
countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of th |
0998105600 | An Armadillo Christmas | Cressandra Thibodeaux | This wonderful West Texas version of the classic poem The Night Before Christmas is something every family should own. Jolly Old St. Nicholas is dressed in fox squirrel from his head to his foot as he careens across West Texas in his sleigh full of toys, pulled by eight armadillo. Humorously written by Cressandra Thibodeaux and illustrated by renowned Texas artist Bill Megenhardt. This delightful book is a new version of an old classic tale with a new West Texas twist. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.470306 | null | null | ®
™
NPC
Guide
NPC
Guide
Hal Maclean, Jeff Quick,
and John Wick
Thaim
MaMMoTh Lords Cr 2
Tpannon
Thuvia
Cr 4
RupeRT Raim
rahadouM
Cr 5
esme CuRRindon
usTaLav
Cr 4
JaRen The Jinx
shaCkLes
Cr 5
Vaylen Goldfield
GaLT
Cr 3
Ries CupRianas
andoran
Cr 5
loRd aChimaiR
sodden Lands
Cr 6
BRinian
Brevoy
Cr 5
Jona Clay
aBsaLoM
Cr 6
nTanGa
MwanGi
Cr 3
paTRoniCus dRendane
CheLiax
Cr 5
BJoRn GRimsonG
LinnorM kinGs
Cr 7
haliG oaklaGe
GeB
Cr 4
illian GlanadRian
MedioGaLTi
Cr 7
CoRdeliza paRasCa
varisia
Cr 3
JheRek oiVos
herMea
Cr 5
adelle duRan
TaLdor
Cr 7
fadil iBn-kazaR
kaTapesh
Cr 3
Galenna iCeThoRne
irrisen
Cr 5
saTha
nex
Cr 8
VendlaRa aldeRane
kyonin
Cr 3
alViana shadowswoRn
nidaL
Cr 5
kRun Thuul
BeLkzen
Cr 9
dimaTa siRaThini
sarGava
Cr 4
elham al saleem
Qadira
Cr 5
Tal TaVal
nirMaThas
Cr 9
menThen JaGaRo
druMa
Cr 3
modoRu RedGRaVe
LasTwaLL
Cr 3
huodaTha
razMiran
Cr 3
NPC
Guide
A Pathfinder Chronicles Supplement
Authors: Jason Bulmahn |
1927967902 | One God: The Will to Power | Kata Mlek | "Kata writes with a fine sting, creating characters that are credible ... Her language is terse yet wholly accessible ... " -- Grady Harp | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.556938 | null | null | ©1983, M.A.R. Barker
The Temple
of
Karakán
By
M.A.R. BARKER
Of the Tlomítlanyal, the five Gods of Stability, Lord Karakán appears to
be something of a paradox: He is the “Lord of War, the Master of Heroes, and the
Ultimate Warrior on the Final Day.” As the cult-deity of soldiers, His doctrines
stress the power of the Imperial state, expansion through war, personal bravery,
and the feats of arms. These tenets would seem to be closer to “Change” than to
“Stability.” Yet the Engsvanyáli theologians and their modern counterparts do not
perceive Him as such. Lord Karákan represents the physical force to maintain
Stability, the development of organizations that guard and protect society and its
governing forces (the state). He is the “muscle” behind Lord Hnálla’s quest for
Supernal Light, Lady Avánthe’s cyclical rounds of crops, seasons, fertility, and
the family life, Lord Thúmis’ quest for wisdom, and Lord Belkhánu’s researches
into the worlds of spirits and the Planes Beyond. Seen |
0786965983 | Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement) | Wizards RPG Team | Adventure design and development by Chris Perkins and Jeremy Crawford. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.449796 | null | null | BY CHARLES RICE
The ‘d20 System’ and the ‘d20 System’ logo are Trademarks
owned by Wizards of the Coast and are used according to the
terms of the d20 System License version 1.0a. A copy of this
License can be found at www.wizards.com. Portions of this
work are derived from the d20 System Reference Document.
d20 Modern(tm) is a trademark of Wizards of the Coast, Inc.,
a subsidiary of Hasbro, Inc., and is used with permission.
Dungeons & Dragons(R) and Wizards of the Coast(R) are
registered trademarks of Wizards of the Coast, Inc., a subsidiary
of Hasbro, Inc., and are used with permission.
Copyright 2003 © RPG Objects. All rights Reserved.
Visit our web site at www.RPGObjects.com.
WWW.RPGOBJECTS.COM
art direction:
J. Longenbaugh
EDITING:
CHARLES BAIZE
LAYOUT:
CHRIS DAVIS
PLAYTESTING:
Charles Baize, Carrie Baize,
Jeffrey Willis, Robert Butler,
Bert Hansen, Brian Palmer,
COREY HODGES, EDWARD LENNON,
PAULA RICE
Blood and Vigilance
page - 2
Introduction
Welcome to Blood |
1930846487 | The Guild of Xenolinguists | Sheila Finch | Nebula-winner Finch's many fans as well as SF readers who have yet to encounter her work will welcome this collection of 10 short stories and a novella that showcase her unique contribution to the genre. Making excellent use of her graduate work in linguistics, Finch creates the Guild of Xenolinguists (later called lingsters), a formal organization devoted to translating the languages of other worlds. Much as Asimov did with the Three Laws of Robotics, Finch creatively examines the conflicts stemming from adherence to the guild's strict rules. The stories span a wide range, from First Was the Word, a brief tale setting the stage for the development of the guild, to the moving A World Waiting and A Flight of Words, which present their protagonists with morally difficult situationstortured prisoners, conflicting religious beliefs, abortionthat hold significant contemporary resonance. A thoughtful foreword by New Wave luminary Ian Watson and an engaging afterword by Finch (<i>Birds</i>) discuss the linguistic theories that underlie the fiction. <i>(Sept.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | Literature & Fiction | 0.437797 | null | null | Professor Pennyworth is back with another collection of weird science devices! Gadgets,
weapons, vehicles, and automata galore await the curious mind.
Leagues: This entry details the Leagues, if any, most likely to possess or have easy access
to the weird science device. As always, the Daedalus Society has access to all weird science
devices, even if an individual entry lists “—.” See Globetrotters’ Guide to Expeditions for
more details on how explorers can acquire loan of these devices.
New Leagues
The Polyglot Club
Originally founded as a club for foreign travelers who spoke little or no English and
who desired the company of fellow countrymen while abroad, over the decades its focus
has shifted to recruiting polyglots. Except for new members (known as “Monos” because
they have yet to master a second language), no member of the club may speak in his na-
tive tongue within the clubhouse unless addressed by a foreign member who wishes to
converse in that language. Members trave |
1887953744 | Relics (d20 Fantasy Roleplaying) | Michael Tresca | ...written entertainingly and diverse for maximum use and...just darn fun to read. -- <i>Jeff Ibach at GamePlay News</i> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.536673 | null | null |
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC.
See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does
not guarantee compatibility, and does not endorse this product
MISSING MAGIC: ARTIFACTS & RELICS™
For the Pathfinder Roleplaying Game. A collection of 32 Artifacts and Relics inspired by classic editions, complete with
histories, Knowledge checks, plot hooks and Consequences.
Introduction
One of the things that I absolutely loved about the
Artifacts and Relics presented in the First Edition of the
Progenitor Game was the roundabout world building.
Names were dropped as if the reader should know who
those people were and be familiar with the roles they
played in the history of the campaign world, but no real
explanations were given. They were mysteries, and my
earliest world building efforts as a teenager were
directed to |
1626364257 | Tae Kwon Do: The Ultimate Reference Guide to the World's Most Popular Martial Art, Third Edition | Yeon Hee Park | <strong>Yeon Hee Park</strong> was the undefeated Korean champion of Tae Kwon Do from 1962 to 1967. He served as vice president of the National Tae Kwon Do Union of the United States and is currently the world Tae Kwon Do Kukkiwon Adviser. He lives in Demarest, New Jersey. | [
"Geography & Cultures"
] | [
"Travel",
"Asia"
] | Geography & Cultures | 0.617464 | null | null | MARTIAL ARTS
FROM THE
EXALTED WIKI
A COLLECTION OF MARTIAL ARTS STYLES FOR USE WITH
WHITE WOLF PUBLISHING’S EXALTED RPG.
TABLE OF CONTENTS
JADE FAN STYLE
2
BRAVE DRAGON TAUNTING STYLE
5
BLACK MOURNER STYLE
8
CRIMSON TEMPLE STYLE
10
FEARSOME BARGHEST STYLE
13
HOUSE OF ENDINGS STYLE
16
MONKEY STYLE
19
PERSIMMON OCEAN OF JOY STYLE
23
SPIDER STYLE
26
TREADING-ON-DIAMONDS STYLE
29
WOLF & RAVEN STYLES
34
AMBER HAWK IN FLAMES STYLE
38
ASHEN CALENDER OF SETESH STYLE
43
CRIMSON THICKET OF BAMBOO STYLE
49
DIAMOND WEAVE OF DESTINY STYLE
54
These fan-created martial art styles were voted the best on the
Wiki in September 2004 and have been compiled for the use of
other fans in their Exalted games.
http://www.lensmen.net/wiki/exalted.pl?MartialArts
Martial arts by Arudaur, Balthasar, Crowned Sun, Four Willows
Weeping, Grandmasta, Haren, Ikselam, Li Of Orchid, Nikink,
Quendalon, Mailanka, Mapache, Telgar & Thinker.
Layout by voidstate (ferg@voidstate.com)
Please Note: This do |
0983434891 | Ask the Dice | Ed Lynskey | <strong>"Terrific read. Highly recommend."<br>Joseph Walsh, twitter <br><br>"The story is rich, but told in spare lean prose reminiscent of Ken Bruen."<br>Jack Quick, Bookbitch.com<br><br>"Unique turns...entertaining read."<br>Ron Thomas Brown, Crime Fiction Lover Blog<br><br>"Poignant...very engaging...explosive finale." <br>Ricky Ward, Ric's Reviews Blog</strong><br /><br /><b><i>"Ask the Dice</i> is smashing, smoothly written slice of hard-boiled. The fast-moving story is interspersed with Zane's beat poetry and ruminations, so that it works well as a character study as well as a gritty crime story."<br><b>Paul D. Brazill, You Would Say That, Wouldn't You? Blog</b></b><strong> </strong> | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.56065 | null | null | dice
dice
dice
dice
difficulty
successes
1 day
successes
1 day &
1 night
difficulty
dice
intelligence
+ craft (fate)
highest essence
affected
difficulty
difficulty 2
(or 4 if done
in a single turn)
5 - resource value
of offering
difficulty
+2 if no
petition
dice
no. of exalts who succeed
wits + linguistics or craft
(calligraphy) roll
dice
dice
dice
difficulty
successes
1 die per three full hours of
prayer to the pattern spiders
(max 3 dice)
intelligence
+ occult
dice
wits +
linguistics
or craft
(calligraphy)
1
5
divide by 3 (round
down; cannot
exceed caster’s
essence)
divide by 3 (round
up; cannot exceed
destiny planning
successes)
wears at least three of
five trappings (+1), or
resplendant destiny (+3),
for three full days
successes
dice
charisma +
performance
difficulty
if 1-3 success, the following
box is 0, if 4 or 5 it is -1, if
6 or more it is -3
if succeed,
following
box is 3
dice
difficulty
college
rating
essence of
all Sidereal
petitioners
dice
permenant |
0986385905 | Sunburst and Luminary: An Apollo Memoir | Don Eyles | Don Eyles worked on the Apollo Project from 1966 through 1972, and on the NASA space program until 1998, as a computer scientist at the MIT Instrumentation Lab and the Charles Stark Draper Laboratory in Cambridge, Massachusetts. He created flight software for the lunar landing phase of the Moon mission, and invented a sequencing system that is in use on the International Space Station. He is currently a writer, photographer and sculptor working in Boston. | [
"Education & Teaching",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Professionals & Academics"
] | Education & Teaching | 0.514951 | null | null | 1
2
Debris from the
fallen races
Written by Holden Shearer and Scott Taylor
Developed by Eddy Webb
Edited by Carl Bowen
Layout and Design by Brian Glass
Art by Marian Churchland, Misty Coats, McLean Kendree, Jeff Laubenstein, Aaron Nakahara,
Pasi Pitkanen and UDON
Cover Art by Ross Campbell
© 2010 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbid-
den, except for the purposes of reviews, and one printed copy, which may be reproduced for personal use only. White Wolf
and Exalted are registered trademarks of CCP hf. All rights reserved. Glories of the Most High the Unconquered Sun, Luna,
the Maidens of Destiny, the Manual of Exalted Power the Lunars, the Manual of Exalted Power the Sidereals, the Manual of
Exalted Power the Abyssals, Graceful Wicked Masques the Fair Folk, the Books of Sorcery, the White Treatise, the Compass
of Terrestrial Directions, the Scavenger Lands, the West, the East, the South, the Compass of Ce |
1480805149 | Defining Destiny: Book One of the Truenorth/Destinybay Series | Gina Lea | <div><span>"Debut author Lea presents a quaint snapshot of small-town life and explores the bonds of friendship and love in her novel. Her descriptions of harvest festivals, town parades, summer camps and eccentric personalities drop the reader right in the middle of the archetypal town square. An ideal, frothy beach book."-<i>Kirkus Reviews</i></span></div> | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.596558 | null | null | THE MAIDENS OF DESTINY
1
THE MAIDENS OF DESTINY
1
2
GLORIES OF THE
MOST HIGH
THE MAIDENS OF DESTINY
Written by Michael Goodwin, John Mørke, Holden Shearer
Additional Material by Neall Raemonn Price
Developed by Eddy Webb
Edited by Carl Bowen
Layout and Design by Brian Glass
Art by Groundbreakers Studio, Imaginary Friends Studio, Saana ‘Kiyo’ Lappalainen, UDON and Melissa
Uran
Cover Art by Adam Warren
© 2009 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbid-
den, except for the purposes of reviews, and one printed copy, which may be reproduced for personal use only. White Wolf
and Exalted are registered trademarks of CCP hf. All rights reserved. Glories of the Most High the Unconquered Sun, Luna,
the Maidens of Destiny, the Manual of Exalted Power the Lunars, the Manual of Exalted Power the Sidereals, the Manual of
Exalted Power the Abyssals, Graceful Wicked Masques the Fair Folk, the Books of Sorcery, the White Treatise, |
1568821018 | The Dreaming Stone (Call of Cthulhu Horror Roleplaying, Dreamlands Campaign, #2368) | Kevin Ross | The Dreaming Stone is set primarily in H.P. Lovecraft's Dreamlands. There, the investigators will travel through many realms of wonders. The Temple of Loveliness at Kiran, the Jungle of Kled, the Great Library of the Dreamlands, the desolate Forbidden Lands, and the Far Side of the Moon are just a few of the stops in this epic campaign. Will the investigators be able to halt Nyarlathotep's plan before it is too late? | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.53688 | null | null | By Larry Wilhelm
WHAT SLEEPS IN STONE
PATHFINDER SOCIETY SCENARIO #8-13
TIER 7–11
Pathfinder Society Scenario #8–13: What Sleeps in
Stone is a Pathfinder Society Scenario designed
for 7th- through 11th-level characters (Tier 7–11;
Subtiers 7–8 and 10–11). This scenario is designed
for play in the Pathfinder Society Roleplaying
Guild campaign, but can easily be adapted for
use with any world. For more information on
the Roleplaying Guild, how to read the attached
Chronicle sheets, and how to find games in your
area, check out the campaign’s home page at
paizo.com/pathfinderSociety.
HOW TO PLAY
Author • Larry Wilhelm
Development Lead •Thurston Hillman
Contributing Artists• Alexander Alexandrov,
Enrique Barajas, Dave Blight, and Paul Guzenko
Cartographer • Robert Lazzaretti
Editor-in-Chief • F. Wesley Schneider
Creative Director • James Jacobs
Creative Design Director • Sarah E. Robinson
Executive Editor • James L. Sutter
Senior Developer • Robert G. McCreary
Pathfinder Socie |
1483931692 | Room 219 | Arlon K Stubbe | Arlon Stubbe is now retired and focuses full-time on writing and photography. Previously he served as a parish pastor for three different congregations in two states over a 41 year period. Past writing activities include serving as the religion reporter for his college paper, writing op-ed pieces for two local newspapers, and involvement in a creative writing group at Penn State, Shenango Campus in Pennsylvania. His first published work was a version of his doctoral dissertation research on two sets of 19 attitudes that encourages persons either to remain active in an organization or drop out. Subsequent non-fiction books followed: one co-authored with Frank Morris, a therapist/clergy person on the use of language in preaching, and another on humorous episodes he encountered during his time as a pastor. Since 2007 he has written three novels and this novella, in addition to contributing articles for the website HubPages. | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.474662 | null | null | 1
TABLE OF CONTENTS
Level Map . . . . . . . . . . .2
Random Encounters . .3
Room 291 . . . . . . . . . . . .4
Room 292 . . . . . . . . . . . .6
Room 293 . . . . . . . . . . . .7
Room 294 . . . . . . . . . . . .8
Room 295 . . . . . . . . . . . .9
Room 296 . . . . . . . . . . .10
Room 297 . . . . . . . . . . .12
Room 298 . . . . . . . . . . .12
Room 299 . . . . . . . . . . .13
Room 300 . . . . . . . . . . .14
Room 301 . . . . . . . . . . .16
Room 302 . . . . . . . . . . .17
Room 303 . . . . . . . . . . .18
Room 304 . . . . . . . . . . .19
Room 305 . . . . . . . . . . .20
Room 306 . . . . . . . . . . .21
Room 307 . . . . . . . . . . .22
Room 308 . . . . . . . . . . .24
Room 309 . . . . . . . . . . .25
Room 310 . . . . . . . . . . .26
Room 311 . . . . |
B012Y6CXM0 | 24x36 World Classic Wall Map Poster Paper Folded | Swiftmaps | 24x36 World Classic Wall Map Poster Mural: This elegant, richly colored classic series world map features the incredible cartographic detail that Swiftmaps has been known for. The map features a Tripel Projection, which reduces distortion of land masses as they near the poles. Corner inset maps feature vegetation and land use, and population density. Scale: 1:35,000,000. This map is printed on 24lb poster paper and professionally folded at the factory. Folded size is 9x12 inches. Only the best from Swiftmaps line of quality wall maps!! | [
"References & Guides & Self-Help ",
"Geography & Cultures"
] | [
"Reference",
"Atlases & Maps",
"Atlases & Gazetteers"
] | References & Guides & Self-Help | 0.501732 | null | null | Printing Guide
By popular demand, this guide will show you how to print the maps included in this download using a
standard printer. This is only one method out of many, but one we have found usually works well for most.
Download PosteRazor
First, download the free software PosteRazor (Eventyr Games has no affiliation with PosteRazor and take
no responsibility for any issues using PosteRazor – always do your own due diligence before downloading
unknown software). PosteRazor allows you to make cutout PDFs out of JPEG files, in 5 easy steps:
Step 1: Load an input image
After installing and launching PosteRazor, select the ‘Input Image’ (the map you want to print). Because of
a bug with how images are rendered by Photoshop, you may see that the resolution of the image is reported
as 72 DPI under ‘Image Informations’, and that the size in inches doesn’t match up with the maps real size.
Ignore that for now, we’ll fix that in step 4.
Step 2: Define the printer paper for |
1500272027 | How to Win A Street Fight: Stand Up Fighting Techniques to Destroy Your Enemy (Self Defense Series) | Sam Fury | The techniques are presented in the order you should learn them according to strategy.<br /><br />I hope you find the information inside useful. Please remember that the techniques inside this book are not to be used likely. When training please be careful, and if you have to use them in a real street fight (hopefully you are never in such a situation), please be mindful of use of force.<br /><br />In most cases it is best to not fight.<br /><br />Sincerely,<br />Sam Fury. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.537844 | null | null | A one-on-one battle minigame
BETA VERSION
Raging Hearts
passion on the battlefield
Preparation
On your own index card
Approaches
Each fighter pproaches this battle in a unique way. Whether they use swords, bows,
magic, guns, or their fists, they choose to fight emphasizing a particular approach.
Assign each of the modifiers +2, 0, and -2 to one of the following approaches:
Strong - synonyms: athletic, muscular, large, barbaric
Smart - synonyms: intelligent, wise, tactical, strategic, clever, cunning, manipulative
Quick - synonyms: acrobatic, dextrous, sneaky, stealthy
While you are most skilled in a certain approach, you have to use the appropriate
approach for what you’re actually doing. You cannot sneak up on your opponent
using the Strong approach, and you cannot throw a boulder using the Quick
approach.
Hits and Damage
Draw a row of 6 boxes, labelled “stress.” Below them, draw three lines, labeled “mild
damage”, “moderate damage”, and “severe damage.” (See interior page |
0986492698 | Mecnica Relacional e Implementao do Princpio de Mach com a Fora de Weber Gravitacional (Portuguese Edition) | Andre Koch Torres Assis | Andr Koch Torres Assis nasceu no Brasil e foi educado na Universidade Estadual de Campinas UNICAMP, obtendo o bacharelado em 1983 e o doutorado em 1987. Realizou um ps-doutorado na Inglaterra no Laboratrio Culham (United Kingdom Atomic Energy Authority, 1988) e outro no Centro de Pesquisa Eletromagntica da Northeastern University (Boston, USA, 1991-1992). De agosto de 2001 at novembro de 2002, assim como de fevereiro a maio de 2009, trabalhou no Instituto para a Histria das Cincias Naturais da Hamburg Universitt (Hamburg, Alemanha), com bolsas de pesquisa concedidas pela Fundao Alexander von Humboldt, da Alemanha. o autor de diversos livros em portugus e ingls, entre eles: Eletrodinmica de Weber, Mecnica Relacional, Clculo de Indutncia e de Fora em Circuitos Eltricos (com M. A. Bueno), A Fora Eltrica de uma Corrente (com J. A. Hernandes), Arquimedes, o Centro de Gravidade e a Lei da Alavanca, Os Fundamentos Experimentais e Histricos da Eletricidade e O Modelo Planetrio de Weber para o tomo (com K. H. Wiederkehr e G. Wolfschmidt). Tem sido professor de fsica da UNICAMP desde 1989, trabalhando com os fundamentos do eletromagnetismo, da gravitao e da cosmologia. | [
"Physics",
"Science & Math"
] | [
"Science & Math",
"Physics"
] | Physics | 0.506788 | null | null | 1111
l
2222
Manual de Regras
Manual de Regras
Manual de Regras
Manual de Regras
3333
Autores
Autores
Autores
Autores
Marcelo Rodrigues, Mauro Draco, Diego Guinâncio, Gustavo Lorena Pinto, Stefano Guimarães Giusini, Carlos
Martins, Alex Ladeiras, Alex Resende, Fernando Nascimento Reis da Costa, Geraldo Lucio Cabral da Silva, Andre
Luis Tomaz Dionísio, Angelo Gurzoni Junior e Pablo Gallis, Marcelo Bouzas Barbosa Teixeira, Geraldo Lúcio
Cabral da Silva, Felipe Deprá Galdino, Fabio Magalhães, Diego Awi
Capa
Capa
Capa
Capa
Luiz Berbert (ilustração), Geliard Roberto Barbosa (design & layout)
Ilustrações Interna
Ilustrações Interna
Ilustrações Interna
Ilustrações Internassss
Jorge Dukenko, Luiz Berbert, Eliane Bettocchi Godinho, Antomio Jironimo Bizerril Neto, Sergio Artigas, Licínio
Souza, Ygor Moraes Esteves da Silva, Vinicius Dinofre Dada, Helder Mario de Paiva, Fernando Lobo, Cristiano
Motta
Coordenação
Coordenação
Coordenação
Coordenaçã |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.632624 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
BDK4−04
Emissary
A One-Round D&D LIVING GREYHAWK
®
Bandit Kingdoms Regional Adventure
Version 1.0
by David Finan and Tom Thowe
Reviewed by Jason Bulmahn
An emissary of the Old One travels to |
1601255144 | Pathfinder Cards: Artifact Item Cards | Paizo Inc. | <div>Hoard the world’s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud castle! Fill your hand with the relics of the gods and go forth and conquer like never before!<br><br>These helpful cards support Pathfinder Campaign Setting: Artifacts & Legends.<br><br>This 54-card set of beautifully illustrated, full-color item cards allows you to track your riches in vibrant detail. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.<br><br><font face="Calibri">“Price Includes VAT” </font><br></div> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.517021 | null | null |
Mundane Paladin Item Table
1
by Keith Done and Angela Caffery
MUNDANE PALADIN ITEMS TABLE
(100 Miscellaneous Discoveries found on a Paladin)
With exclusive Eldorian Bonus Material
Mundane Paladin Item Table
2
Mundane Paladin Item Table
3
This product makes use of the Pathfinder RPG Core Rulebook. These rules can be found online as part of the Pathfinder Roleplaying Game
Reference Document at paizo.com/prd.Paizo Publishing, LLC 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game
Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See
http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Compatibility with the Pathfinder Roleplaying Game requires the |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.469545 | null | null | BY
MATTHEW STINSON
SPECIAL CONVENTION ADVENTURE FOR FOUR 1ST-LEVEL CHARACTERS
in the
2
Credits
Open Design and Kobold Press are trademarks of Open Design.
Pathfinder is a registered trademark of Paizo Publishing, and the Pathfinder® Roleplaying Game and the
Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, and are used
under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/
compatibility for more information on the compatibility license. Compatibility with the Pathfinder®
Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing.
See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game.
Paizo Publishing does not guarantee compatibility, and does not endorse the product.
Open Game Content: The Open content in this issue includes the monster stat blocks. All other material
is Product Identity, especially place names, character names, locations, |
1931044856 | Everything You Want to Know About TM: Including How to Do It | John White | <span>John Warren White, M.A.T., is an internationally known author, educator and lecturer in the fields of consciousness research and higher human development. He has held positions as Director of Education for The Institute of Noetic Sciences, a California-based research organization founded by Apollo 14 astronaut Edgar Mitchell to study human potential for personal and planetary transformation, and as President of Alpha Logics, a Connecticut school for self-directed growth in body, mind and spirit.</span><span></span><span></span><span>He is author of The Meeting of Science and Spirit, Pole Shift, A Practical Guide to Death and Dying, Everything You Want to Know about TM and a children's book, The Christmas Mice. He has also edited nearly a dozen anthologies, including Frontiers of Consciousness, Psychic Exploration and What Is Enlightenment?.</span><span></span><span></span><span></span><span>His writing has appeared in magazines and newspapers around the world, including The New York Times, Wall Street Journal, Reader's Digest, Omni, Esquire and Woman's Day, and his books have been translated into ten languages. He holds a bachelor's degree from Dartmouth College and a master of arts degree in teaching from Yale University. He has taught English and journalism on the secondary and college levels, and has served on the governing and consulting boards of various academic and research organizations. He has also served on the editorial boards of various scholarly and popular publications. He has lectured at various colleges and universities throughout the U.S. and Canada, and has made numerous radio and television appearances.</span><span></span><span></span><span>He and his wife Barbara have four grown children and five grandchildren, and live in Cheshire, Connecticut, USA.</span> | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Alternative Medicine"
] | Medicine & Health Sciences | 0.546547 | null | null | TM
TM
2
Cover Art: Mikhail Savier u Art: Joel Chaim Holtzman, Antonio De Luca, Sam Manley, JG O’Donoghue,
Stefan ‘Storykillinger’ Ristik, Andrea Tentori Motalto u Writing: Zak Dale-Clutterbuck, TS Luikart u
Graphic Design & Layout: Rachael Macken u Editing & Proofreading: Síne Quinn, Chris Walz u
Publisher: Dominic McDowall
Special thanks to the GW team.
Published by Cubicle 7 Entertainment Ltd, Unit 6, Block 3, City North Business Campus, Co. Meath, Ireland.
No part of this publication may be reproduced, stored
in an retrieval system, or transmitted in any form by
any means, electronic, mechanical, photocopying
recording or otherwise without the prior permission of
the publishers.
Warhammer 40,000 Roleplay: Wrath & Glory ©
Copyright Games Workshop Limited 2020. Warhammer
40,000 Roleplay, the Warhammer 40,000 Roleplay
logo, Wrath & Glory, the Wrath & Glory logo, GW,
Games Workshop, Space Marine, 40k, Warhammer,
Warhammer 40,000, 40,000, the ‘Aquila’ Double-
headed
Ea |
1556341954 | GURPS Celtic Myth (GURPS: Generic Universal Role Playing System) | Ken Walton | This book includes information on Celtic character types, Irish and Welsh heroes, Druids, Sidhe, and others of Faerie descent. There are magical objects and weapons. Lots of information about a new Druidic tree-magic system. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.624074 | null | null | An e23 Sourcebook for GURPS
®
STEVE JACKSON GAMES
Stock #37-1663
Version 1.0 – January 2011
®
Written by MATT RIGGSBY and WILLIAM H. STODDARD
Edited by SEAN PUNCH
Illustrated by ROD REIS
Additional Material: Dan Howard and Thomas M. Kane
Research Assistance: Susan Koziel and Paraj Mandrekar
Lead Playtester: Jeff Wilson
Playtesters: Douglas Cole, Peter Dell’Orto, Shawn Fisher, Martin Heidemann, Leonardo Holschuh,
Rob Kamm, MA Lloyd, John Brent Macek, Garðar Steinn Ólafsson, Leigh O’Neil, Kenneth Peters,
Emily Smirle, Shawn K. Stevenson, Antoni Ten Monrós, and Dustin Tranberg
INTRODUCTION . . . . . . . . . 3
About the Authors. . . . . . . . . . . . . . 3
About GURPS . . . . . . . . . . . . . . . . . 3
1. FOOD AND
POPULATION . . . . . . . . 4
Breeding Plants and Animals . . . . . 4
HUNTING AND GATHERING . . . . . . . 4
Gathering. . . . . . . . . . . . . . . . . . . . . 5
Hunting . . . . . . . . . . . . . . . . . . . . . . 5
Butchering . . . . . . . . . . . . . . . . . . . . 6
Trapping |
1517209994 | The Powerbuilding Blueprint | Todd C Henry | Todd founded performance nutrition company, Emergent Nutrition. He has been weight training for over 20 years, and powerlifting at an elite level since 2011. During this time, hes learned what works for building muscle size and strength, what doesnt, and how to achieve the best results over time, while minimizing the risk of serious injury. The Powerbuilding Blueprint reflects the culmination of this knowledge, incorporates influences and lessons from world-class strength athletes, and programs it simply and effectively for all levels of lifters. Using this program, Todd gained nearly 100 pounds on his squat (to the mid-700s), and 20 pounds of muscle, in just 12 months (without PEDs, and after almost 2 decades of training!). Amazingly, he learned that such results, while maybe not typical, are nevertheless repeatable, and that his training methodology can work for everyone. | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Exercise & Fitness"
] | Health, Fitness & Dieting | 0.524821 | null | null |
GM’S MISCELLANY:
RAGING SWAN PRESS
PLACES OF POWER
PATREON.COM/RAGINGSWANPRESS
YOUR TIME IS PRECIOUS
MAKE YOUR CAMPAIGN PREP. EASIER
JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN
ragingswan.com
gatekeeper@ragingswan.com
GM’S MISCELLANY: PLACES OF POWER I (5E)
Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or
reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each instalment can be used as a waystop on the road
to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.
Designed for use with the 5th edition of the world’s most popular roleplaying game.
C R E D I T S
Design: John Bennett, Creighton Broadhurst, Jeff Gomez, Thilo
Graf, Richard Green, Jacob W. Michaels. David N. Ross,
Amber Underwood, Josh Vogt and Mike Welham
Development: Creighton Broadhurst, Thilo Graf and Tom
McCarth |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.585898 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
NYR5-03
For the Duchess of
Woodwych
A One-Round D&D LIVING GREYHAWK®
Nyrond Regional Scenario
Version 1.5
by Robert Moon
Gritting his teeth against the stabbing pain, the wood elf with decorative facial tattoos h |
8879268023 | Le Avventure DI Cipollino (Italian Edition) | Gianni Rodari | Un monello che fa piangere chi gli strappa i capelli e un principe acido, cattivo e poco furbo sono i due antagonisti di questo memorabile romanzo nato nei primi anni '50. La posta in gioco dello scontro fra Cipollino e Limone e' niente meno che la liberta' di un popolo intero, composto di pomodori, ciliegie, fagiolini e vecchie talpe. La trama e' lineare: i buoni, vessati dal tiranno e oppressi da regole insensate, guidati dal giovane Cipollino riusciranno a sconfiggere i cattivi a colpi di scherzi, beffe e piani geniali, senza mai ricorrere alla violenza. Ma l'intento di Gianni Rodari non e' mettere in scena una lotta tra il male e il bene: e' quello di dimostrare che una societa' giusta e' possibile, auspicabile e anche piu' divertente per tutti. Eta' di lettura: da 6 anni. | [
"Literature & Fiction"
] | [
"Literature & Fiction"
] | Literature & Fiction | 0.542527 | null | null | Modulo Avventura Per Personaggi di Livello 6-9
-
Modulo Avventura per le Regole Expert
Il Tempio della Morte
di David Cook
Il 2° modulo della serie I Nomadi del Deserto.
Trovate la via che porta alla fortezza del Maestro, il Tempio della Morte, in questa eccitante
avventura che può essere giocata da sola o come seguito del X4, Il Maestro dei Nomadi del
Deserto!
DCINGEONS & DRAGONS* é un marchio registrato della
Vi trovate di fronte al Grande Passo, oltre il quale giace la terra di Hule e ancor più oltre la fortezza
del Maestro, conosciuta come il Tempio della Morte. Riuscirete a trovare il cuore del suo avamposto
per fermare le scorrerie compiute ai danni della Repubblica?
Traduttore: Nick Gandolfi
© 1983 TS R Hobbies. Inc.
Tutti i diritti riservati
Regole Expert
M odulo per le Zone Selvagge X5
Il Tempio della Morte
efi David Cook
U n’Avventura per Personaggi di Livello 6-10
e
g
EDITRICE
G I O C H I
DUNGEONS 8c DRAGONS Regole Expert
Modulo per le Zone Selvagge X5
IL TEMPIO |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.593447 | null | null |
Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the
Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20.
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and
Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the
United States of America. Any reproduction |
1602399565 | The Art of Zombie Warfare: How to Kick Ass Like the Walking Dead (Zen of Zombie Series) | Scott Kenemore | <strong>Scott Kenemore</strong> is the author of <em>The Zen of Zombie</em>; <em>Z.E.O.</em>; <em>The Art of Zombie Warfare</em>; <em>The Code of the Zombie Pirate</em>; <i>Zombies vs. Nazis</i>; and <i>Zombie, Ohio</i>, his debut novel. He lives in Chicago, Illinois. | [
"Humor & Entertainment",
"Arts & Photography"
] | [
"Humor & Entertainment",
"Movies"
] | Humor & Entertainment | 0.61036 | null | null | 1
the zombie squad
death row edition
2
3
Credits
Written & Designed by
FeralGamersInc
Cover Artwork by
Greg Taylor
Main Artwork by
Rob Last
Other Artwork by
Russell Goh
Jon Gibbons
Comic Strip by
Rob Last
Comic Lettering by
Ken Reynolds
Weapon Designs
Coty Polk
Dawn Short Story
J.A. Cummings
Star System Cartography
Niki Lasarde
Proof Reading
Ian F. White, Phil Bate
Powered by the Apocalypse by
D. Vincent Baker
4
5
Contents
0001 Dossier
19
0002 Stat Moves
23
003 Recruitment
28
004 Playbooks
53
0005 Tags
69
0006 Build a Cyborg
75
0007 The Art of War
83
0008 Quartermaster
87
0009 Vehicles
105
0010 Giga-Voodoo
121
0011 Mission Control
124
0012 Gamma Celia System
131
0013 Alien Races
139
0014 Threats
147
6
7
Disclaimer
Hi
Thanks for buying or illegally obtaining The Zombie Squad RPG.
We appreciate it :)
For you who have no idea what you have done this is a disclaimer to help you decide
whether you will move forward from this point and read, and hopefully play this
gam |
1635051479 | Snap To Grid: Stones of Bothynus Book 1 | D.K. Reed | ''In her debut novel, Reed weaves together physics, angels, demons, and teenage romance with skill and verve. Her portrait of Red and her family shows an affectionate appreciation for the quirky. A promising debut about a missing uncle and ancient stones that delivers appealing characters and an intriguing combination of science and mysticism. The story moves well, with thrills, suspense, and passion, and concludes satisfyingly, but with enough issues left unexplored to whet appetites for further adventures. D.K. Reed's debut novel is a must-read for all ages.'' --<i>Kirkus Review</i><br /><br />''...hailed as having 'appealing characters and an intriguing combination of science and mysticism.''' --<i>Columbia Review</i> | [
"Teen & Young Adult & College",
"Science Fiction"
] | [
"Teen & Young Adult",
"Science Fiction & Fantasy"
] | Teen & Young Adult & College | 0.500796 | null | null | Shards of Sin
InteractIve Maps
part 1 of 6
Cartography by 99 Lives Design & Robert Lazzaretti
Lead 4
The
Crow
Natalya’s
Boarding House
Heidmarch
Manor
Lead 1
Lead 2
Lead 3
A10
A9
A8
A7
A6
A5
A4
A1
A2
A3
0
2,000
1,000
feet
MagniMar
Ground Floor
Attic
Natalya’s Hideout
1 square = 5 feet
Map Tags Off
Grid Off
B23a
B23
B22
B24
B1
B3
B2
B4
B5
B26
B16
B15
B20
B21
B18
B19
B17
B6a
B6b
B6c
B6d
B7
B28
B25
B27
Second Floor
Fourth Floor
First Floor
Third Floor
The Crow
1 square = 10 feet
B23b
B29
B11
B12
B13
B14
B8
B10
B9
S
S
S
S
C
Map Tags Off
Player View (No Grid)
GM View (No Grid)
Thassilonian Laboratories
1 square = 10 feet
The Crow — Catacomb
The Crow — Dungeon
1 square = 10 feet
1 square = 10 feet
C1
C2
C3
C4
C5
C6
C7
C8
C9
C10
C11
C12
C13
C14
C15
C16
C17
C18
C19
C21
C22
C23
C20
C24
B46
B45
B44
B43
B41
B38
B39
B42
B40
B30
B34
B35
B36
B37
B31
B32
B33
S
S
S
S
S
S
Map Tags Off
Player View (No Grid)
GM View (No Grid)
Ancient Sewers
1 square = 10 feet
D1
D2
D3
D4
D5
D6
D7
D8
D9
D11
D14
a b
|
0060843829 | The Book of Vice: Very Naughty Things (and How to Do Them) | Peter Sagal | NPR host Sagal (<I>Wait, Wait... Don't Tell Me</I>) offers a hilarious, harmlessly prurient look at the banality of regular people's strange and wicked pleasures. In the wake of the late-1990s obsession with other people's fun, notes Sagal, the hoi polloi have pursued their own indulgences, such as sex joints, swinging couples' clubs, gambling and pornography. He describes the three necessary elements of vice that distinguish it from sin and give it that irresistible frisson: social disapprobation, actual pleasure and shame. A buttoned-up journalist and family man, Sagal visits the respective dens of inequity, interviewing the principals in the name of research while preserving his academic irony, e.g., during the shooting of a hardcore porn sequence for Spice TV, he remarks of the actors: I began to appreciate how very well Evan and Kelly did their work. Indeed, the dedicated hedonists, such as the regular joe habitués of San Francisco's Power Exchange or the normal-seeming couples who frequent the Swinger's Shack, face the same problems of meeting supplies, logistics, expense versus income, and time management as does any warehouse foreman. Sagal is a terrific, lively writer, and while some of his segments are repetitive and stretched, he is admirable in humanizing the participants. <I>(Oct.)</I> <BR>Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Philosophy",
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Philosophy"
] | Philosophy | 0.552492 | null | null | 1
Book of Vile Vices
E
1
1
1
2
2
2
3
3
3
4
4
4
4
5
5
very big city worthy of its name has a dark
underbelly. A parallel society, where the
rules
are
different,
the
morals
are
muddled, the laughter is louder and the
desperation is deeper. Where one can
indulge in the sort of things, the other
society likes to pretend doesn't exist.
Where those who are ready to put everything on the line can
�ind pleasure, wealth and power – if they don't lose
themselves in the pursuit.
In this document you'll �ind mechanics, guidelines and
�lavor to help you introduce a seedier element to your D&D
game. You'll be given complete rules governing 7 different
types of illegal substances that can both aid and harm your
characters, as well as descriptions for 5 different betting
games that'll entertain both your players and their
characters. With the Book of Vile Vices in hand, your party
will never again sit idle and bored in a tavern taproom.
Enjoy – and roll responsibly!
Disclaimer
As someone who's e |
9997545680 | Fire and Sleet and Candlelight: New Poems of the Macabre | August Derleth | A compilation of verse. <br />A collection of poetry of the macabre, the weird, the supernatural, edited by August Derleth. Contributors include Robert Bloch, Joseph Payne Brennan, Leah Bodine Drake, Clark Ashton Smith, et al.<br /><br />Fire and Sleet and Candlelight is a poetry anthology edited by August Derleth. The title was suggested to Derleth by Lin Carter and is taken from the Lyke-Wake Dirge. For this companion volume to Dark of the Moon: Poems of Fantasy and the Macabre, Derleth included only living poets or poems that had not been previously published. | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.485988 | null | null | Tribality Publishing
BY FLAME, STORM, AND THORN
T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N
C R E AT E D B Y
BRANDES STODDARD
BY FLAME, STORM, AND THORN
T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N
T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N
BY FLAME, STORM, AND THORN
BY FLAME, STORM, AND THORN
T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N
BY FLAME, STORM, AND THORN
T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N
BY FLAME, STORM, AND THORN
T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N
T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N
BY FLAME, STORM, AND THORN
BY FLAME, STORM, AND THORN
BY FLAME, STORM, AND THORN
Tribality Publishing
page 2
W H AT S T I R S I N T H E D A R K E N E D W O O D ?
In The Lord of the Rings, a poem describes Aragorn with the lines “Not all |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.600792 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the
Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20.
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster
Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United
States of America. Any reproduction or u |
B00GJ0OHWW | Tropic of Cancer (Eastern Armenian Edition) | Henry Miller | Famous novel by Henry Miller translated into Eastern Armenian.
Now hailed as a cornerstone of modern literature, Tropic of Cancer, this autobiographical fiction about Henry Miller's life and bawdy adventures as an expatriate American writer in Paris, was deemed obscene and banned from publication in his country for 30 years. Only a historic court ruling that changed American censorship standards, ushering in a new era of freedom in literature, permitted the publication of this unforgettable novel of self-confession, maybe the most honest book ever written. Miller's masterpiece, shattering every taboo, is now considered not only an act that would forever change the face of American literature but also his significant contribution to the cause of free speech. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.526661 | null | null | MI
N
E
T
T
A
N
K
O
S
I
M O
R
R
A
Y
V A
S S
A L
O V
K
A
C
A
R
R
A
G
H
E
R
I
N
A
M
U
R
A
L I
C A R LY L E
VA
SS
AL
OV
KA
S
O
L
E
R
I
ARMITAGE
D’SOUZA
R
A
U
S
L I
N
G
MEYERS-QASIMI
MARTINS
BITTNER
BITTNER
HOCK/
RAUSLING
R
A
U
S
L I
N
G
Arctic Circle
Arctic Circle
Tropic of Cancer
Tropic of Cancer
Tropic of Capricorn
Equator
Equator
Equator
Tropic of Capricorn
Tropic of Capricorn
Bogota
Havana
Caracas
Georgetown
Izevsk
Kazan
Kuybyshev
St. Petersburg
Novosibirsk
Omsk
Sverdlovsk
Ufa
Volgograd
Frunze
Rostov
Tol Yatti
Helsinki
Riga
Vilnius
Moscow
Kiev
Tallinn
Irkutsk
Krasnojarsk
Krasnodar
Addis
Abbaba
Mogadishu
Bangui
Khartoum
N'Djamena
Asmara
Krakow
Constanta
Lviv
Gdansk
Athens
Rome
Warsaw
Bucharest
Minsk
Huambo
Umtata
Likasi
Walvis Bay
Luanda
Nairobi
Antananarivo
Windhoek
Cape Town
Dar es Salaam
Kinshasa
Lusaka
Harare
Gaborone
Brazzaville
Maputo
Bloemfontein
Pretoria
Kampala
Mbabane
Mexico City
Ahmadabad
Jaipur
Nagpur
Pune
Surat
Esfahan
Shiraz
Mumbai
Kolkata
Cochin
Chennai
Kabul
Dhaka
New De |
1936381354 | The Elf Mage: Clan Elves of the Bitterroot (Volume 3) | Lyndi Alexander | Lyndi Alexander has been a published writer for over thirty years, including seven years as a reporter and editor at a newspaper in Homestead, Florida. Her list of publications is eclectic, from science fiction to romance to horror, from tech reporting to television reviews. Lyndi and her absent-minded computer geek husband have a dozen computers, seven children, and a full house in northwestern Pennsylvania. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.608499 | null | null | The Book of The Asur
Aenarion First of the Phoenix Kings and the dragon Indraugnir
2
Everything started with a spark
Heinrich Rudolf Hertz
Disclaimer: I have done most of this booklet through recompilation of already existing material. The
sources of this recompilation have been mainly the different High Elves army books, and many different
background books from the first and second edition of the Warhammer RPG. At other moments, to save
time, I have gathered this information through the net, but always checking it was backed up by
official information contained by the Warhammer books. The source of the first chapter is mainly the
High Elf army books. I have recompiled the information for the second and third chapters around
different web pages in internet, mostly Ulthuan.net, warhammeronline.wikia.com and
whfb.lexicanum.com, but it can be found in Warhammer RPG books of the 1st and 2nd editions. For
the fourth and fifth chapters I have used material from the 1st and 3rd editi |
0786951087 | Brass Dragon Codex (The Dragon Codices) by R.D. Henham (2009-02-10) | R.D. Henham | <b>R.D. Henham</b> is a scribe in the great library of Palanthas. In the course of transcribing stories of legendary dragons, she felt a gap existed in the story of the everydragon: ordinary dragons who end up doing extraordinary things. With the help of fellow scribes and the kender wizard adventurer Sindri Suncatcher, R.D. has filled that gap with her series of Dragon Codices. | [
"Children's Books",
"Fairy Tales, Folk Tales & Myths"
] | [
"Children's Books",
"Fairy Tales, Folk Tales & Myths"
] | Children's Books | 0.542209 | null | null | Issue 4 — July 2001 OD&DITIES—The Original D&D Fanzine
1
OD&DITIES
The Original Dungeons & Dragons Fanzine
Welcome to Issue 4 of OD&DITIES, the OD&D fanzine. Some excellent articles this issue, includ-
ing four new character classes. Probably the best of the bunch is the Necromancer, a nine-page article sub-
mitted by James Mishler, complete with his own spells (seven pages worth!). Other submissions include a
Ranger class by the same author, and an article on Weapon Mastery by Dan Eustace, and a short story, ‘The
Dragon’s Childhood’ by Jason O’ Brien.
As you will have noticed, OD&DITIES has undergone a format change, now available only in RTF
and PDF format. The reason for this is a man named Shane Mclean, whohas volunteered to convert
OD&DITIES into PDF format, placing it in a far better form. If you haven’t seen these new versions, check
them out now - he has done an absolutely outstanding job, |
1592570623 | The Toy and Game Inventor's Handbook: Everything You Need to Know to Pitch, License, and Cash-In on Your Ideas | Richard C. Levy | ...a treasure trove of information on how inventions are developed with an eye toward the market. -- <i><i>The Miami Herald</i></i><br /><br />Levy and Weingartner are superstars of the toy industry, and they're sharing insider information that you'll read nowhere else! -- <i>Joanne Hayes-Rines, publisher, <i>Inventors' Digest</i></i><br /><br />This book details the process and highlights many sources of the product flow so vital to...our business. -- <i>Dale R. Siswick, senior vice president of research & development, Hasbro Games</i><br /><br />This is an essential book for every inventor who creates toys and games... -- <i>Greg Hyman, inventor, Tickle Me Elmo</i> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.486451 | null | null |
1
Roll Call 06’
The Best Player Created Heroes &
Villains from the Roll Call 06’
Contest
$3.50
2
Roll Call 06’
Written by Oforie Murray
Art by Joe Crocono
Coloring by Lee M
Art & Coloring for contest winners Jeff Hebert
Requires the Mutants & Masterminds RPG by Green Ronin Publishing For Use.
Mutants & Masterminds, Mastermind's Manual, M&M Superlink, the M&M Superlink logo, and Green Ronin
are trademarks of Green Ronin Publishing and are used with permission.
3
Roll Call 06’
INTRO
This idea started with when I got back into role-playing and I knew I wanted to start making supplements
with stuff from all the years I have been playing. I had so many good times with the characters, modules
and games I made I just wanted to share it. As I started to think of a product, I started to poll my friends
and each one asked me “are you going to use my character in it?”
I have ALWAYS GM’d and I really did not know w |
0786941685 | Colossal Red Dragon | Wizards of the Coast | <b>A new line of massive monsters is joined by the most iconic Dungeons & Dragons® creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons & Dragons Icons </b>product line! Part of the <b>D&D</b> ® Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons & Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&D roleplaying rules to be either Gargantuan (4"x4"base) or Colossal (6"x6" base). These preminum figures will only be available to collect for a limited time after each release. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Dungeons & Dragons"
] | Activities, Crafts & Games | 0.506918 | null | null |
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is
copyright Wizards of the Coast and/or other authors. Such material is used with permission under the
Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright
2019 by D Taylor and published under the Community Content Agreement for Dungeon Masters Guild.
Writing & Layout
D Taylor
dTAYLORrpg.com
Twitter: @dTAYLORrpg
Illustrations
Chris Fason
chrisfason.com
Instagram: @fasonart
Cartography
Dyson Logos
Dysonlogos.com
Twitter: @DysonLogos
1. Main Room. Roughly 75 feet by 90 feet, the main
room of the Mettle Kettle tea |
1438287623 | Light In The Barren Lands: Book One Of Travail Of The Dark Mage | Brian S. Pratt | Brian was born in Modesto, California. He graduated high school in 1985 and went straight into the Air Force where he was trained as an Avionic Specialist on the F-117A Stealth Fighter. When his tour of duty was over, he joined Pizza Hut as a delivery driver where he quickly rose to become a General Manager of a delivery unit in Edmonds, WA. Then after a short stint as a taxi driver, he spent two years as a driving instructor and now writes full time. He currently lives with his three children, Joseph, Breanna and Abigayle in Lynnwood, WA. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.56494 | null | null | SPIES OF LIGHTELF
by Bryan Hinnen
WILDERNESS BOOK TWO
,
(2~OJ
$4.95
w~
KEYIN
S'BIfBl!i"l4-~
Official
a
a~ id Approved For
~
BI1610lS 6 DBIGOIS™
2
Written by Bryan Hinnen
Artwork by Kevin Siembieda and Paul Jaquays
TABLE OF CONTENTS
Foreword ..........................................•......2
The Wilderness and Encounter Tables ...........•................4
Lightelf: History .........................•••••........•.....6
Lightelf: Way of Life......................••••••••...........7
Ughtelf: Shops and Taverns ..............•••..................8
Liahlelf: Events and Encounters .........•.•••......••••...•.••12
Wilderness Maps
, ..........•.•••.......•••••..•••••13
Lilhtelf Village Map ..................•••••••••........•..• .35
Palewood Village Map .................•...........••..••... .36
Shipston: Harbor Village Map ...........................•.... .37
J..i&htelf Events and Encounters Con't..................•.•......38
The Gnomes' Lumbering Camps .........••...•...•.••••••.....43
Pal |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.584147 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit
www.wizards.com/d20
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run
DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s
Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected
under the copyright laws of the United States of America. Any reproduction or unaut |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.572767 | null | null | RETURN TO THE TEMPLE OF ELEMENTAL EVIL II
LIVING GREYHAWK Origins and Gen Con U.K. 2001 special event addendum
By Jason Bulmahn and Stephen Radney-MacFarland
DM’S BACKGROUND
Welcome to one of the greatest challenges a LIVING GREYHAWK char-
acter and player will ever face. If you are reading this introduction you
have been chosen to judge the LIVING GREYHAWK Origins 2001 spe-
cial, Return to the Temple of Elemental Evil II, the LIVING GREYHAWK ver-
sion of the D&D super adventure written by Monte Cook, and released
just two weeks or so ago. To DM this event correctly you should have
a copy of that adventure (most likely a pre-release photocopy), this
addendum, as well as one copy of the Return to the Temple of Elemental
Evil treasure tracker. If you don’t have these items, see your Team
Leader (the person who ran the slot zero of this event) or RPGA HQ
at the show that you are judging the event.
During Return to the Temple of Elemental Evil I, the LIVING
GREYHAWK Winter Fantasy 2001 S |
1572812923 | Phase 10 Dice Game | Fundex | Advance to the next phase in this roll and score dice game with a twist. The Phase 10 Dice Game is a colorful variation of the popular original Phase 10 Card Game. | [
"Activities, Crafts & Games",
"References & Guides & Self-Help ",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games",
"Reference"
] | Activities, Crafts & Games | 0.448533 | null | null | .
SECTION ONE: PLAYING THE GAME
The following section summarizes the mechanics of the Halo
Universe roleplaying game. This section also covers player abilities
and interaction with the environment and others. The first thing to
know is the game’s use of dice.
USING GAME DICE
Halo Universe uses a newer variant of the Basic Roleplaying 1D100
dice system. When using this system, the users need at least two
ten-sided dice. These dice can be acquired through online stores,
game and hobby shops, and even through bookstores.
The GM and each player will need a pair of D10s. There are
Percentile dice that are a pair of D10s, one showing the “ones” and
the other being the “tens.”
Halo Universe uses two different types of dice rolls, the
“D10” and the Percentile roll. It is important to note that when the
rules say roll 2D10, this is not the same as rolling a percentage roll.
When rolling 1D10, 2D10, and so on, you simply add the results of
each die. Meaning when y |
081184370X | Witch's Brew Spell Deck: 36 Good Spells for Every Day | Witch Bree | Witch Bree is a poet and medieval scholar as well as a practicing witch and astrologer. She leads retreats and wicca workshops throughout the U.S. and is author of Women of the Beat Generation (Conari), which won the American Book Award in 1997. She lives in San Francisco. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.473885 | null | null | Druid Spells
SPELLS PER DAY
RANGES
BONUS SPELLS
CLOSE
MEDIUM
LONG
LEVEL
0
1
2
3
4
5
6
7
8
9
SPELL SAVE DC
25 ft + 5 ft / 2 LVLS
100 ft + 10 ft / LVL
400 ft + 40 ft / LVL
LEVEL 0
Spell
Description
School Comp
Time
Range
Target, Effect, Area
Duration
Save
SR
PHB
1 � Create Water
Creates 2 gallons/lvl of pure water
Conj
V,S
1 a
Close
Up to 2 gallons/lvl
Instantaneous
-
-
189
2 � Cure Minor Wounds
Cures 1 point of damage
Conj
V,S
1 a
Touch
Creature touched
Instantaneous
-
-
190
3 � Detect Magic
Detects spells & magic items
Univ
V,S
1 a
60 ft
Quarter circle
Conc, 1 min/lvl (D) -
-
193
4 � Detect Poison
Detects poison in creature or object Div
V,S
1 a
Close
Creat,obj or 5-ft cube Instantaneous
-
-
193
5 � Flare
Dazzles 1 creature (-1 attack)
Evoc
V
1 a
Close
Burst of light
Inst (1 min)
Fort negs
Yes
206
6 � Guidance
+1 on 1 attack roll, save or check
Div
V,S
1 a
Touch
Creature touched
1 min / discharged
-
Yes
211
7 � Know Direction
You discern North
Div
V,S
1 a
Personal
You
Instantaneous
-
- |
0756405637 | Gamer Fantastic | Martin H. Greenberg | In 1995 Martin H. Greenberg was honored by the Mystery Writers of America with the Ellery Queen Award for lifetime achievement in mystery editing. He is also the recipient of two Anthony awards. <b>Mystery Scene</b> magazine called him "the best mystery anthologist since Ellery Queen." He has compiled more than 1,000 anthologies andis the president of TEKNO books.He lives in Green Bay, Wisconsin. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.525584 | null | null |
Credits .........................................................................................................................
Authors: Ben Walklate and Jason Nelson
Editing and Development: Matt Kimmel
Artist: Bruno Balixa, Kenneth Camaro, Jorge Henriquez, Frank Hessefort, James Krause, Renan Moraes, Tamires Para,
Dylan Reader, Julio Rocha, Tanyaporn Sangsnit, Justin Tumey, Steve Wood
Design and Layout: Dain Nielsen
Legendary Games Team Members: Anthony Adam, Michael Allen, Ismael Alvarez, Alex Augunas, Kate Baker, Jesse
Benner, Eytan Bernstein, Clinton J. Boomer, Savannah Broadway, Robert Brookes, Russ Brown, Benjamin Bruck, Pedro
Coelho, Liz Courts, Carl Cramer, Paris Crenshaw, Jeff Dahl, Matt Daley, Dan Dillon, Robyn Fields, Joel Flank, Naomi Fritts,
Jeff Gomez, Matthew Goodall, Robert J. Grady, Jim Groves, Amanda Hamon Kunz, Steven T. Helt, Thurston Hillman,
Eric Hindley, Tim Hitchcock, Nick Hite, Rich Howard, Daniel Hunt, Jeff Ibach, Chris A. Jackson, Victoria Jaczk |
0768928192 | Ultimate Word Success: With Flash Cards; Build a Bigger and Better Vovabulary | Laurie Rozakis | Laurie Rozakis, Ph.D., is a professional writer, editor, and university professor. The<i>New York Times</i>described Dr. Rozakis as "an incredible researcher, an amazing writer," and an Amazon.com reviewer has praised her "uplifting and empowering attitude." | [
"References & Guides & Self-Help ",
"Words, Language & Grammar"
] | [
"Reference",
"Words, Language & Grammar"
] | References & Guides & Self-Help | 0.480729 | null | null | M A S T E R M I N D S
R E S O U R C E S U P D A T E D !
Credits
Supervising Editor
Fred Graves
Managing Editor
Bob Bretz
Art Direction, Layout
and Design
Nuno Teixeira
Contributors
Dr Archeville
Mark "Neo" Howe
Nuno Teixeira
Cover Art
Nuno Teixeira
Some Fonts by:
Visit E-CORE for Superlink
support at news at:
www.e-core-news.org
Editor's Forward
"Sam…Sam…Sam…Samurai..HHOOO!"
Welcome back to our second issue. We are quite happy to
receive such praise and thankfulness by the fans who have
read our premiere issue. It is always nice to know that your
efforts are appreciated. In response to the fans request,
the Mutant Merchandise portion will be separated into a
second publication to help reduce the number of pages.
After all, this effort is only worth doing if it serves the
fans needs and helps to make their Mutants and
Masterminds game even more of a success.
That said, we hope to receive even more support in
the future. Kind words are nice (and highly appreciated),
but we hope y |
0139641319 | Worlds Apart: A Textbook in Planetary Sciences | Guy Consolmagno | Reflecting the latest research in the field, Worlds Apart offers a comprehensive introduction to planetary science while training students to look at the universe in a scientific way. | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science"
] | Science & Math | 0.475405 | null | null | LONELY GALAXYTM GUIDE TO
CORRIVALE
Thank you for downloading the free condensed version of the Lonely
Galaxy traveller’s guide to the Corrivale system! The full version can
be obtained for a small fee from our Gridsites in Aegis, Tendril,
Corrivale, and Lucullus.
Owing to Corrivale’s two asteroid belts, many ship captains will aim
to star-rise safely beyond the outer limits of the system. So our review
of Corrivale begin from the furthest planet inwards.
THE CORRIVALE SYSTEM
CHARK
ALMAZ
IPHUS
LECTERION
LORDAN
HYDROCUS
& GRITH
INDERON
TRICUS
PLANETS OF THE CORRIVALE
SYSTEM
CHARK
• A frozen, lifeless and hostile planet. The surface is a slushy plain
of frozen ammonia, water and liquid hydrogen.
• WARNING! Any ships attempting to land on Chark may be trapped
in the semi-frozen surface. Four exploratory crews from various
Stellar Nations have been lost this way in recent years.
ALMAZ
• A small, frozen, uninhabited planet. Of no int |
0873223772 | Assessing Sport Skills | Bradford N. Strand | Dr. Bradford N. Strand earned his PhD in physical education from the University of New Mexico in 1988. He is an assistant professor in the Department of Health, Physical Education, and Recreation at Utah State University. Dr. Strand is a member of the American Alliance for Health, Physical Education, Recreation and Dance (AAHPERD) and the National Association for Sport and Physical Education. <P>Dr. Rolayne Wilson is an assistant professor at Utah State University. Dr. Wilson earned her Phd degree in physical education from the University of North Carolina at Greensboro. She is a member of AAHPERD, the Utah state AHPERD, and the Association for Supervision and Curriculum Development. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Encyclopedias & Subject Guides"
] | References & Guides & Self-Help | 0.551735 | null | null | PRIMARY STATS
Rating
Level
Strength (S)
Agility (A)
Conditioning (C)
Presence (P)
Wits (W)
Determination (D)
SKILLS:
SKILL POINTS / EXPERIENCE ___________
Combat
Skills:
Rating
Level
Cost
Wrestling
Skills:
Rating
Level
Cost
Mike
Skills:
Rating
Level
Cost
Strike
Grab
Promo
Throw
Hold
Intimidate
Tackle
Slam
Trick
Armed
Drop
Beg
Extracirricular Skills:
Skill
Rating
Level
Cost
Name _________________________________
Class _________________________________
Class Abilities ________________________
Quote __________________________________________________________
Signature Moves
XP
Name
Moves
Cost
__________ _______________________________ _____
__________ _______________________________ _____
__________ _______________________________ _____
__________ _______________________________ _____
__________ _______________________________ _____
__________ _______________________________ _____
__________ _______________________________ _____
__________ _______________________________ __ |
0857687824 | Black Wings of Cthulhu: Tales of Lovecraftian Horror | S. T. Joshi | "Any fan of Lovecraft will find this to be a perfect addition to their collection and horror fans in general will find themselves stricken with a great deal of entertainment." - <b><i>Day of the Woman</i></b><br><br>"Running the gamut from old-fashioned homage to contemporary nail-biter, all the stories smolder with the ghostly essence of Lovecraft." - <b><i>Bloody Disgusting</i></b> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.600764 | null | null | Tekeli-li! – 1
Tekeli-li!
“The universe is not only queerer than we imagined, it is
queerer than we can imagine.” —J. B. S. Haldane
OVERVIEW
Tekeli-li! contains the following sections:
•
“What is Tekeli-li!?” on page 2
•
“Rules Additions to Fuzion” on page 3
•
“Creating the World of Tekeli-li!” on page 11
•
“Using Other RPG Resources” on page 14
•
“Designer Notes” on page 15
What is Tekeli-li!?
Tekeli-li! – 2
A.
What is Tekeli-li!?
This is a supplement for using Fuzion™ to run Lovecraftian horror, such as one gets
with Call of Cthulhu®, in either its Chaosium or D20 incarnation. Horror games, in
other words, but a particular kind of horror: something slow, insidious, and wrong. It is
not mad slashers chasing nubile teenagers; it is encounters with things that drive
humans mad, and risking insanity to banish those things.
In H.P. Lovecraft’s fiction, Earth is an exception. The laws here are not the same as the
laws Out There, and we, who have evolved in this benign environment, c |
B002GVS8TQ | Pathfinder Roleplaying Game Bonus Bestiary (Pathfinder) | Jason; Schneider, F Wesley Bulmahn | Unleash the Beasts! Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes: Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more! New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities! | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.559783 | null | null | By Sam Polak
BIRTHRIGHT BETRAYED
PATHFINDER SOCIETY SCENARIO #9-08
TIER 1–5
Pathfinder Society Scenario #9–08: Birthright
Betrayed is a Pathfinder Society Scenario designed
for 1st- through 5th-level characters (Tier 1–5;
Subtiers 1–2 and 4–5). This scenario is designed
for play in the Pathfinder Society Roleplaying
Guild campaign, but can easily be adapted for
use with any world. For more information on
the Roleplaying Guild, how to read the attached
Chronicle sheets, and how to find games in your
area, check out the campaign’s home page at
paizo.com/pathfinderSociety.
HOW TO PLAY
Author • Sam Polak
Development Lead • John Compton
Contributing Artists • Dave Allsop, Jesper Ejsing,
Sebastian Gomez, Jakub Adam Witowski
Cartographer • Jason Engle, Robert Lazzaretti
Creative Directors • James Jacobs,
Robert G. McCreary, and Sarah E. Robinson
Director of Game Design • Jason Bulmahn
Managing Developer • Adam Daigle
Development Coordinator • Amanda Hamon Kunz
Organized Play Lea |
1932714081 | The Quest For the Lost Roman Legions: Discovering the Varus Battlefield | Tony Clunn | Tony Clunn joined the army at age 15, and at 17 joined the 3rd Royal Tank Regiment. After 22 years of Regimental service he took a Queens commission for a further ten years and retired in the late 1990s with the rank of Major. He is employed by the British Army in Osnabruck and serves as a consultant at Kalkriese. In 1996, Clunn was presented with the Member of the Royal Order of the British Empire by Queen Elizabeth II; The German Order of Merit in 1997; and the German Medal of Honor in 1999. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.447328 | null | null | 1
The Path to 2409
2379
2379
2379
2379----2380
2380
2380
2380
Following the death of Praetor Shinzon at the Battle of Bassen Rift,
the Romulan government fell into disarray. Tal'aura, one of the few
remaining members of the Romulan Senate and a former ally of Shinzon,
declares herself the new Praetor, supported by Fleet Commander
Tomalak as the new leader of the Imperial Defense Force.
However, Tal'aura's leadership is opposed by Commander Donatra,
who with the support of Commander Suran and former Admiral Braeg
retains control of the majority of the Fifth and Third fleets. Any hope of a
reconciliation between the two sides ends after the execution of Braeg,
and Donatra vows never to accept Tal'aura's rule.
Donatra's rebellion is not Tal'aura's only concern. The Remans, led
by General Xiomek of the Reman Kepeszuk Battalion, demand control of
either a continent on Romulus or a planet with sufficient natural resources
to maintain self-sufficient settlements as reparati |
1619910144 | Polychrome: A Romantic Fantasy | Ryk E. Spoor | Ryk E. Spoor was born in Omaha, Nebraska, and has since lived in South Dakota, Georgia, Pennsylvania, and New York. A fan of Oz from the time he was 6, Ryk collected all of the Baum Oz books and read them repeatedly, never forgetting them even when he graduated to the epic fantasy of Tolkien, the space opera of Doc Smith, the harder SF of Heinlein, Asimov, and Clement, and later becoming a computer geek, a gamer, and an anime fan. Along this fannish journey, Ryk also accumulated a few degrees (in Mathematics and Science, Psychology, and Information Science) and worked in various locations. He also met, dated, and married his wife Kathleen Moffre-Spoor, and they now have four children all of whom have been introduced to Oz, among other stories of his youth. In 2000, Ryk cleverly attracted the attention of Baen Books by insulting the work of one of its editors, Eric Flint, online; this eventually led to the publication of his first book, Digital Knight, in 2003. With the publication of Polychrome Ryk E. Spoor enters the realm of self-publication; Polychrome is his eleventh book overall. He now lives in Troy, NY, with his family, one poodle, and a flock of chickens. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.593443 | null | null | Polychrome
A World of Steel and Stain
By Kevin Crawford
© 2011, Sine Nomine Publishing
ISBN 978-1-936673-13-1
Written by Kevin Crawford.
Art by Innovari - Fotolia©, Jeff Preston, Little_Prince|Dreamstime.com, and Hayri Yanik.
Table of ConTenTs
A Killing Color in the Sky ....................................................................................4
The Feel of the City ..............................................................................................9
Megacorps and the Council ................................................................................12
Inside Jobs ..........................................................................................................14
Handling Investigations .....................................................................................16
Hacking .............................................................................................................17
Combat on Polychrome........................................... |