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1416575979
Unclean Spirits (The Black Sun's Daughter, Book 1)
M.L.N. Hanover
Denver is lousy with monsters and mayhem in this urban fantasy series launch by epic fantasist Daniel Abraham (The Long Price Quartet series), his first venture under the Hanover pen name. Stereotypically plucky heroine Jayn Heller stumbles into a world of dangerous magic when she inherits a distant uncles fortune and his difficulties with a clan of malicious supernatural beings. Jayn likewise gains her uncles loose conglomerate of useful friends, all of whom have about one character trait apiece (the chef, the Frenchman, the ex-Jesuit), and she plots with them to destroy her uncles murderer, the sinister Randolph Coin. When trouble threatens, Jayn displays startling monster-fighting abilities, belatedly attributed to her uncle's blessing. Abrahams smooth prose and zippy action sequences sag under the weight of clichs. <i>(Dec.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.53016
null
null
tm PRINTED IN CHINA www.worldofdarkness.com 1 -58846-336-2 WW3011 0 $29.99 US “Child, we do not hate you for being born who you are. Each of us was born of wolf and man, and marked by the moon harlot with her silver when the Change came on us. We cannot hate you because you were born of the blood that murdered our Father, for many among us were born of that blood as well. “But you have heard our truth, and you reject it. You have felt the wrath of the spirits, and you do not abase yourselves before them. You wear the silver brands of the slave with honor, rather than purging them from you with flame. “We do not hate the ignorant child. But you are grown, and you know, and you still do not kneel. And for that — you will burn.” — Hunter’s Voice, Fire-Touched This book includes: • An intensive treatment of the society of the Pure, from their legends and history to modern-day practices of indoctrination and penance • A full treatment of each of the
1577364139
The Porpoise-Given Life: Inspiration from the Cetacean Nation
Chris B. Hughes
Chris Hughes playfully fuses his love of dolphins and the teaching of the Bible in this helpful book. By exploring the wisdom of the dolphins and how they live and thrive in the oceans, he invites us to consider how they might model for us a better way of living, a way more closely aligned with the Scriptures. I highly recommend this book for all who seek to live wisely and joyfully. --Scott Taylor, Founder and Executive Director of the Cetacean Studies Institute and author of <i>Souls in the Sea </i><br /><br />Too many followers of Jesus look like they've been born in crab-apple season. Chris Hughes has produced a firecracker of a book to throw into every crowd of cranky, contentious, humorless Christians. Read <i>The Porpoise-Given Life,</i> and many times your mouth will fill up with one of the best sounds in the world: laughter. Am I the only one out there who wants to die laughing? --Leonard Sweet, E. Stanley Jones Professor of Evangelism, Drew Theological School, Visiting Distinguished Professor, George Fox University<br /><br />Chris Hughes tosses science and spirituality into a blender and pours out a cosmic cocktail guaranteed to make you smile. --Rev. Howard Hanger, Pastor, The Jubilee Community, Asheville, North Carolina
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science & Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.594397
null
null
Monsterhandbuch 11 Monsterhandbuch 11 Monsterhandbuch 11 AZER © 2013 PAIZO INC. RIESIGE KRIECHENDE HAND © 2013 PAIZO INC. AZATA, BRIJIDINE © 2013 PAIZO INC. RIESENBIENE © 2013 PAIZO INC. FLIMMERHUND © 2013 PAIZO INC. RIESENBIENE © 2013 PAIZO INC. RIESIGE KRIECHENDE HAND © 2013 PAIZO INC. AKATA © 2013 PAIZO INC. AKATA © 2013 PAIZO INC. RIESENBIENE © 2013 PAIZO INC. AGATHION, CETACEAL © 2013 PAIZO INC. AGATHION, LEONAL © 2013 PAIZO INC. AXIOMIT © 2013 PAIZO INC. AXIOMIT © 2013 PAIZO INC. AZER © 2013 PAIZO INC. GRABWÄCHTER © 2013 PAIZO INC. AGATHION, AVORAL © 2013 PAIZO INC. ARANEA © 2013 PAIZO INC. BODAK © 2013 PAIZO INC. BUNYIP © 2013 PAIZO INC. CHAOSBESTIE © 2013 PAIZO INC. AION, THELETOS © 2013 PAIZO INC. AION, AKHANA © 2013 PAIZO INC. BELEBTER TRAUM © 2013 PAIZO INC. ENGEL, MOVANISCHER DEVA © 2013 PAIZO INC. ENGEL, MONADISCHER DEVA © 2013 PAIZO INC. SCHRECKENSDACHS © 2013 PAIZO INC. TODESFEE © 2013 PAIZO INC. ACHAIERAI © 2013 PAIZO INC. MHB2 MHB2 42 41 MHB2 44 MHB2 46 MHB2 43 MHB2 4
1561641340
Guide to the University of Florida and Gainesville
Kevin M McCarthy
Kevin McCarthy is professor emeritus and a distinguished alumni professor of Florida studies and English at the University of Florida in Gainesville, where he taught for 33 years. He has written many books for Pineapple Press.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.538006
null
null
Florida A&M University, Tallahassee Florida Atlantic University, Boca Raton Florida Gulf Coast University, Ft. Myers Florida International University, Miami Florida State University, Tallahassee University of Central Florida, Orlando University of Florida, Gainesville University of North Florida, Jacksonville University of South Florida, Tampa University of West Florida, Pensacola Copyright 2002 by Bill Grantham. This work is li- censed under a modified Creative Commons Attribu- tion-Noncommercial-No Derivative Works 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/. You are free to electronically copy, distribute, and transmit this work if you attribute authorship. However, all printing rights are reserved by the University Press of Florida (http://www.upf.com). Please contact UPF for information about how to obtain copies of the work for print distribution. You must attribute the work in the manner specified by the author or
1402077971
Handbook on Data Envelopment Analysis, (International Series in Operations Research & Management Science)
William W. Cooper
From the reviews: "This handbook provides a valuable overview of DEA models on the one hand and many DEA applications supplemented by software information on the other hand. can be recommended to researchers, students and practitioners with basic knowledge of DEA who are interested in current DEA methodology and applications." (Andreas Kleine, OR-News Gesellschaft fr Operations Research (GOR) e.V., Iss. 24, Juli, 2005)
[ "Science & Math" ]
[ "Science &amp; Math", "Mathematics" ]
Science & Math
0.440578
null
null
0 1 2 3 4 5 KM Wartungstunnel Sperrgebiet Evakuierungszone Industriegebiet Bewohntes Gebiet Fährroute Transporttunnel Öffentliche Straße DER LOOP EXZELLENZ & INNOVATION P R O J E K T D I E M Ä L A R E N , K A 0 4 1 6 2 , 1 2 0 e x W 621-42 Nicht zur allgemeinen Veröffentlichung bestimmt OSL, 1992:302 KRAFTA | EXZELLENZ & INNOVATION | Stockholm 1994 082 0 1 2 3 4 5 KM Wartungstunnel Sperrgebiet Evakuierungszone Industriegebiet Bewohntes Gebiet Fährroute Transporttunnel Öffentliche Straße DER LOOP EXZELLENZ & INNOVATION P R O J E K T D I E M Ä L A R E N , K A 0 4 1 6 2 , 1 2 0 e x W 621-42 Nicht zur allgemeinen Veröffentlichung bestimmt OSL, 1992:302 KRAFTA | EXZELLENZ & INNOVATION | Stockholm 1994 082 0 1 2 3 4 5 km Wartungstunnel Sperrgebiet Park/Waldgebiet Flutgebiet Hügel/Gebirge Bewohntes Gebiet Gebäude Fährroute Transporttunnel Öffentliche Straße DAS LOOP P R O J E K T Q 1410 B O U L D E R C I T Y , A E P 4 1 6 2 , 1 2 0 c Nicht
0967736218
Jump Attack: the Ultimate Program On How to Jump Higher and be More Explosive
Tim S. Grover
Jump Attack: the Ultimate Program On How to Jump Higher and be More Explosive
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Basketball" ]
Health, Fitness & Dieting
0.527351
null
null
® ™ Gm Screen Gm Screen Gm Screen SKILLS SKILLS COMBAT MISCELLANEOUS Acrobatics (page 87) Moving Across a Narrow Surface Acrobatics DC Greater than 3 feet wide 01 1–3 feet wide 51 7–11 inches wide 10 2–6 inches wide 15 Less than 2 inches wide 20 Move Through a Threatened Area Acrobatics DC2 Move through a threatened area Opponent’s CMD Move through an enemy’s space 5 + opponent’s CMD Long Jump Acrobatics DC 5 feet 5 10 feet 10 15 feet 15 Greater than 10 feet +5 per 5 feet High Jump Acrobatics DC 1 foot 4 2 feet 8 3 feet 12 Greater than 3 feet +4 per foot Acrobatics Modifiers DC Modifier Slightly obstructed (gravel, sand) +2 Severely obstructed (cavern, rubble) +5 Slightly slippery (wet) +2 Severely slippery (icy) +5 Slightly sloped (<45°) +2 Severely sloped (>45°) +5 Slightly unsteady (boat in rough water) +2 Moderately unsteady (boat in a storm) +5 Severely unsteady (earthquake) +10 Move at full speed on narrow or uneven surfaces +53 1 No check needed u
1305783964
Bundle: Motifs: An Introduction to French, Enhanced, Loose-leaf Version, 6th + iLrn Heinle Learning Center, 4 terms (24 months) Printed Access Card
Kimberly Jansma
Kimberly Jansma directs the French Language Program at The University of California at Los Angeles, where she supervises teaching instructors and teaches language, culture, and linguistics courses. She has published pedagogical texts and multimedia materials and presents her research at major conferences. Dr. Jansma's areas of interest include hybrid language instruction, second language acquisition, and sociolinguistics. She received her Ph.D. in Applied Linguistics from the University of Texas at Austin.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.480519
null
null
DARK 5TAR# T H E T R A V E L L E R M t C R O Z t N E , t , . I s s l r E 2 - - J U L Y . 20p Loqr@ ! TRAVEI,IER ie GDI{rs tradenark for it'e science-fiction role-playlng ganei Traveller ie used with pernission. Weleone to the Znd lssue of Dark Star, the news and reviews newsletter for Traveller players. W tbanke to the people that bought J.ssue I, an<l an apology to the artists rho rent urunentioneil in last l-ssue '- trevor lla.nnond, pages 1 and 2; Ilalcom Beairal, back page. Steve Jackson Ganes, are to proiluce a range of'Cardboard Travellers'. Slmilar to the range of'(b,rdboard Hsroes', the T::avellexa wIll be in lJnn scale. E!.ch 'figurer is printed (in tutt colourr) on heavy card. and folds to forn ltis own base. The front view of the Tr:avel1er is shown on one side; the rear on the revet=ie. Ttre ffu:st of the proposed sets will contaln adventurers; future sets wil-f cover afiensr robots, and other SF goodies. Closer to hone, Gales l{orkshop
0130112828
Fishes: An Introduction to Ichthyology (4th Edition)
Peter B. Moyle
One of the most comprehensive and current general sources of information on fishes, this book covers the structure and physiology, evolution and taxonomy, zoogeography, and ecology and conservation of fishes. Broad in perspective, it integrates the basics with recent developments in other areas and provides a feeling for the excitement being generated by recent research on fishes. Easy to read,with a minimum of jargon, this well-illlustrated book is the perfect reference for anyone interested in fish biology.Structure and Form. The Fishes. Systematics, Genetics, and Speciation. Zoogeography. Introduction to Ecology. Conservation. For anyone who is interested in learning about the basics of fish biology, ecology, and conservation.
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.623764
null
null
Transit By Ben Aaronovitch Prologue The Doctor stood alone on a Devonian beach and tried to persuade the lungfish to return to the sea. 'You won't like it,' said the Doctor. He noticed that the fish's fins had become short stubby legs. It had become an Ichthyostega, the first true amphibian. The Doctor checked his watch. About two million years early at that. 'You're making a big mistake,' said the Doctor. The amphibian ignored him, its flat head fixed on the line of cool vegetation ahead. It had covered a quarter of the distance across the hot white sand. 'I know it's crowded in there,' pleaded the Doctor. 'I know the food chain is overstocked, I know it's a fish-eat-fish ocean ...' He trailed off. The gill slits had healed up, the legs lengthened. Claws sprouted from the feet. The panting mouth was full of teeth. From across the sea came the sound of
1560766042
The Ivory Triangle (AD&D/Dark Sun Boxed Set, Accessory) (Accessory Boxed Set, Advanced Dungeons & Dragons, 2nd Edition, 2418)
TSR
In the forests of Gulg live elite hunters called the Judaga Warriors, who claim the heads of their prey as trophies. Behind the walls of Nibenay (built with the blood and toil of countless slaves), decadent markets promise myriad experiences to those who have money to spend and courage to spare. Across the desolate salt flats of the Great Ivory Plain, a handful of bold merchant outposts and slave tribes struggle to exist and to exploit unwary wanderers. Amidst all, a sinister poisoner of the Tablelands plies his trade on the border between life and death. These dangers and more lie within that region called the Ivory Triangle - the ideal setting for continuing adventures on the deadly world of Athas!
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.484557
null
null
1 Athasian Emporium An Arms and Equipment Guide for Dark Sun Campaigns Credits Designers: Yanick Moreau, Alexis Gervais Development Team: Daniel Bandera, Bruno Fernandes Editor: Yanick Moreau Rules Assistance and Review: Brandon Thorne Layout: Yanick Moreau, Fabrício Lopes Interior Art: Cosmo Franz, Mike Fleming, Nelson Baietti Sources: Arms of Athas net project (Richard Black, Michael Cugley, Eric Anondson, Peter Nuttall, Chay0s, Chris Brooks, Angus Anser, Aaron Garvey, and Wolfgang Enrique Kook Camero), Book of Artifacts, Dark‖ Sun‖ Revised‖ Setting,‖ Dragon’s‖ Crown,‖ Dragon‖ Kings,‖ DRAGON® magazine #197, #234, #237, #245, #284, DUNGEON® magazine #44, Forest Maker, The Ivory Triangle, Polyhedron® magazine #99, Prism Pentad, and Psionic Artifacts of Athas Thanks to: Christopher Nahumck, Eduard Grünstern, Andy Grass, Roberts Aldrich, Jon // Oracle, Arturo Varas, Frédérick Dagenais, Roger E. Burgess III, and Micheal Cugley for their ideas and con
193485767X
Battletech Era Report 3052 *OP
Catalyst Game Labs
CAT35220 Era Report 3052 CBT Supplement<br /> <br />By Catalyst Game Labs<br /><br />For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanitys Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars.<br /><br />Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerenskys children decided the time for invasion had come. The Clan Invasion would transform the face of warfare and the fate of nations across the Inner Sphere, marking an all new era for all of humankind.<br /><br />Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical era in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594634
null
null
TM ©2011 The Topps Company Inc. All Rights Reserved. BattleTech Technical Readout: 3058 Upgrade, Classic BattleTech, BattleTech, BattleMech, and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the U.S.A. ® STAR LEAGUE ERA SUCCESSION WARS ERA CLAN INVASION ERA JIHAD ERA CIVIL WAR ERA DARK AGE ERA WWW.CATALYSTGAMELABS.COM In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war! Fully updated to circa 3070, BattleTech Technical Readout: 3058 Upgrade™ launches these designs into the J
0692510354
Our Issues His Virtue
Tawanda M. Schultz
Tawanda Schultz has a heart to serve the Lord using the creative arts that she has been blessed with. She enjoys singing, acting, reading and writing. She is a praise and worship leader and is currently working on her first gospel CD. Tawanda has been married to Michael Schultz for 17 years. Together, they have 5 children, four boys and one girl. Her testimony is not unique. She knows that many couples have struggled with the same issues that she and her husband have struggled with. However, Tawanda has allowed her testimony to become transparent in hopes and prayer that through her obedience in sharing, someone else going through similar situations may have hope, encouragement and the strength to persevere through their times of trials.
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Christian Living" ]
Religion
0.549647
null
null
TM LLYHN THE ETERNAL ©️ 2019 Christoffer Schultz Sevaldsen - All rights reserved
0825825806
Csardas
Vittorio Monti
############################################################################################################################################################################################################################################################### --Flute Talk, December 2012
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Music" ]
Arts & Photography
0.561289
null
null
Avventura per 6-8 personaggi dall’8° al 10° livello 9178 AVVENTURA UFFICIALE di Allen Hammack Traduzione: Stefano Mattioli di Allen Hammack Traduzione: Stefano Mattioli g g Advanced Dungeons&Dragons E D I Z I O N E I T A L I A N A Il Giorno di Al’Akbar Il Giorno di Al’Akbar I 9 1 Introduzione: ..................................................... 2 Capitolo Uno: Il Viaggio per Khaibar........... 4 Preparazione dell’Incontro.......................... 4 Descrizione degli Incontri ........................... 4 Capitolo Due: Le Fognature di Khaibar ....... 8 Preparazione dell’Incontro.......................... 8 Descrizione degli Incontri ........................... 8 Capitolo Tre: Oltre le Mura .......................... 21 Preparazione dell’Incontro........................ 21 Descrizione degli Incontri ......................... 23 I9 - Il Giorno di Al’Akbar Crediti Crediti Progetto: Bruce A. Heard Editoria: Karen S. Martin Copertina: Jeff Easley Illustrazioni: Mark Nels
9875570958
La ra&iacute;z de la idolatr&iacute;a (Spanish Edition)
C. Peter Wagner
Many people today don't know what idolatry really is. Peter Wagner opens our understanding to the truths about this subject and how it can creep into our lives and churches. If we as individuals and as a church want to become all that God wants us to become, we must say no to hard-core idolatry and forever close the door it has opened to the demonic realm.
[ "Religion" ]
[ "Religion & Spirituality", "Religious Studies" ]
Religion
0.556668
null
null
Avventura per 4-6 personaggi dall’8° al 10° livello 9573 AVVENTURA UFFICIALE di Michael D. Wagner Traduzione: Stefano Mattioli di Michael D. Wagner Traduzione: Stefano Mattioli Il Santuario Perduto di Bundushatur Il Santuario Perduto di Bundushatur g g Advanced Dungeons&Dragons E D I Z I O N E I T A L I A N A 1 Crediti ...................................................................1 Introduzione........................................................2 Il Santuario Eserno ............................................6 Il Santuario Interno .........................................10 Il Livello Inferiore ...........................................19 Il Santuario Perduto di Bundushatur Crediti Crediti Progetto: Michael D. Wagner Editoria: John D. Rateliff Assistente Editoria: Rhias K. Hall Brand Manager: Lisa Stevens Direttore Artistico: Dawn Murin Grafica di Copertina: Fred Fields Grafica Interna: Arine Swekel Cartografia: Todd Morasch Tipografia: Eric Haddock Traduzi
1582970696
45 Master Characters: Mythic Models for Creating Original Characters
Victoria Lynn Schmidt
Screenwriter Schmidt offers a book for writers struggling with characterization, emphasizing interesting, believable women characters. Looking to mythology for such types as Aphrodite, Artemis, and Zeus, Schmidt concisely outlines each type's cares and concerns, strengths and weaknesses, and likely reaction to common problems. She also gives familiar examples from TV, films, and books. For example, Sam Malone of Cheers is a "Joker," and the "Shadow" is all the terrified characters surrounding Jamie Lee Curtis in Halloween. Most blocked writers will find useful leads here, but debating the examples do Lucy Lawless and Sandra Bullock both qualify as Amazons? could easily become one of the better teaching uses of this book. Recommended for creative writing collections and workshops. Robert Moore, Parexel Corp., Waltham, MA <br />Copyright 2001 Reed Business Information, Inc.
[ "References & Guides & Self-Help " ]
[ "Reference", "Writing, Research &amp; Publishing Guides" ]
References & Guides & Self-Help
0.495282
null
null
CONRNCTCR NRCY~cTypCS ARCHETYPES As said in Section One of these rules, a player can begin the game by rolling up a character using volume one of Adventures on Tekumel: Growing up on Tekumel. The player then takes the character through the solitaire adventures in Parts Two, Three, and Four of that same series to provide skills, possessions, and personal history. Some players may not wish to use the roll-up process. For these, various pre-rolled "archetypes" are pro- vided below. Each of these ready-made characters includes statistics and a brief description . An idea of some of these characters' dress and appearance is given on the picture pages. The human archetypes are all about 20 years of age, both male and female, with comparable skills and abilities . Priests are given in pairs which share identical statistics and spells (a feature of the game sys- tem) . All of the priests have had much the same training in priestly and magical learning, although their doctrines differ greatly.
B00F75ABN4
TM 9-1772: Ordnance Maintenance Cargo Carriers M29 & M29C
Department of the Army
This is the Army's rebuild manual for the WW2 "Weasel" manufactured by Studebaker. Covers every system on the vehicle including engine, suspension, bogies and tracks, transmission and more. This is an incredible resource for Weasel fans or owners.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.440084
null
null
MORTAR CARRIERS mortar_carriers_2.htm[12/12/2017 10:44:25 AM] MORTAR CARRIERS Argentine Mortar Carriers Austrian Mortar Carriers Brazilian Mortar Carriers British Mortar Carriers Canadian Mortar Carriers Chinese Mortar Carriers Czech Mortar Carriers Finnish Mortar Carriers French Mortar Carriers German Mortar Carriers Hungarian Mortar Carriers Indian Mortar Carriers International Mortar Carriers Iraqi Mortar Carriers Israeli Mortar Carriers Japanese Mortar Carriers Kuwaiti Mortar Carriers Portuguese Mortar Carriers Romanian Mortar Carriers Russian Mortar Carriers Saudi Mortar Carriers South African Mortar Carriers South Korean Mortar Carriers Spanish Mortar Carriers Swedish Mortar Carriers Turkish Mortar Carriers US Mortar Carriers Argentine Mortar Carriers argentine_mortar_carriers.htm[12/12/2017 10:45:10 AM] TAMSE VCTM Notes: The VCTM (sometimes called the VCTM-TAM or TAM-VCTM) is an Argentine mortar carrier based on the chassis of the VCTP armored personnel carrier. The Arg
034542204X
Tales of the Cthulhu Mythos: Stories
H. P. Lovecraft
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown."<br />--H. P. LOVECRAFT, "Supernatural Horror in Literature" <br />Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes--dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness--have earned him a permanent place in the history of the macabre. <br />In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition: <br />, The Call of Cthulhu by H. P. Lovecraft: The slumbering monster-gods return to the world of mortals.<br />, Notebook Found in a Deserted House by Robert Bloch: A lone farmboy chronicles his last stand against a hungering backwoods evil.<br />, Cold Print by Ramsey Campbell: An avid reader of forbidden books finds a treasure trove of deadly volumes--available for a bloodcurdling price.<br />, The Freshman by Philip Jose Farmer: A student of the black arts receives an education in horror at notorious Miskatonic University. <br />PLUS EIGHTEEN MORE SPINE-TINGLING TALES!
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.675856
null
null
Written by David N. Ross and Ian Starcher Silence from Sommerisk An adventure for characters of all levels 1 Silence from Somerrisk A starter adventure for Sandy PeterSen'S Cthulhu MythoS for characters of any level By David N. Ross and Ian Starcher 2 Credits Design David N. Ross and Ian Starcher, based on an original idea by Ian Starcher Development David N. Ross Art and Combat Maps Kent Hamilton Maps Sven Lugar Layout Liz Courts Editing and Proofreading Eytan Bernstein Miniatures Photographer Sheri Starcher We also want to thank all the many other people who playtested the material in this tome at conventions and elsewhere. petersengames.com Sandy Petersen’s Cthulhu Mythos: Silence from Somerrisk, © 2018, Petersen Games. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, dialogue, plots, storylines, locations, characters
1556343493
Gurps Traveller
Steve Jackson Games
Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.645376
null
null
An e23 Sourcebook for GURPS ® STEVE JACKSON GAMES Stock #37-0313 Version 1.0 – December 2009 ® Written by MATT RIGGSBY Edited by NIKOLA VRTIS Editorial Assistance by JASON “PK” LEVINE Illustrated by GUY BURWELL and DAN SMITH TM TM INTRODUCTION . . . . . . . . . . . . . . . . . . . . . 3 About the Author. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 About GURPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1. AWARDING TREASURE . . . . . . . . . . . . . . 4 EXPENSES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Claim to Hospitality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 UPGRADING GEAR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Delayed Gratification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 USING THE TABLES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Negative CFs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1577558766
Fun with Alphabet, 10 Adventure Story Books
Flying Frog
Toddlers will learn the alphabet when they read about the delightful Alphabet Farm & its inhabitants including in this collection of 10 story books. They'll also learn to identify each letter as they learn about the many wonderful things they can find on the farm. Stored in a sturdy carrying case with handle.
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.502692
null
null
Frog God Games By Lance Hawvermale By Lance Hawvermale A Midnight Council of Quail A Midnight Council of Quail Frog God Games ©2017 Frog God Games. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Frog God Games and the Frog God Games logo is a trademark of Frog God Games. All characters, names, places, items, art and text herein are copyrighted by Frog God Games, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Product Identity: The following items are hereby identified as Frog God Games LLC’s Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Game Content: product and product line names, logos and identifying marks including trade dress; artifacts; creatures; characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions,
078645895X
The Evolution of Fantasy Role-Playing Games
Michael J. Tresca
"Chronicles the vast history of RPGs from <i>Dungeons and Dragons to World of Warcraft</i>...a great book to learn how and why certain RPG game mechanics came about. Surprisingly, it is one of the few of its kind...incredibly informative...interesting to read...does an excellent job chronicling early forms of role-playing games and explaining the effects they had on the development of later games...a must-read"--<i>Examiner</i>; "it's a grand history of role-playing in its many forms...[Tresca's] love of games and imagination rings clearly throughout his perceptive analyses and clear, cogent descriptions of games, ideas, and behavior. He brings a thoughtful, theoretical background, based on his own wide experience in gaming and his graduate work examining the behavior of online gamers...highly recommend[ed]"--<i>Games and Education</i>; "an academic look at the development of fantasy role-playing across multiple gaming platforms...by focusing on the element of collaborative play, Tresca has identified and explained the element that makes role-playing games different from so many other endeavors, and what makes them such a valuable experience for so many of the participants."--<i>Dreaming About Other Worlds</i>; "history of the various game genres, annotated and with a huge bibliography...has fascinating points to make"--<i>ICV2</i>.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming Languages" ]
Computer Science
0.602483
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null
FANTASY ROLEPLAYING GAME MICHAEL THOMAS PRENTICE RULES FOR CHARACTER LEVELS 1 TO 3 FANTASY ROLE PLAYING GAME FOR 3 OR MORE PLAYERS FOR TABLE-TOP PLAY WITH PAPER, PENCILS, AND MINIATURE FIGURINES BY MICHAEL THOMAS COVER ART BY JEAN-FRANCOIS BEAULIEU PUBLIC DOMAIN ART BY HENRY J. FORD, VICTOR R. LAMBDIN, AND R. JAMES WILLIAMS IN MEMORY OF JOHN ERIC HOLMES M.D. 1930 – 2010 ACKNOWLEDGEMENTS MARV BREIG, JASON COPLEN, ANTONIO ELEUTERI, VINCENT FLORIO, ZACH HOWARD, TODD JOLLY, JEFF KEY, ALAN LUCIEN, CHRISTOPHER MODEC-HALVERSON, ROBERT PINNELL, DEMOS SACHLAS, JOHN-CALVIN SMITH, ELIZABETH STEWART, MIKE STEWART, AND JIM WARD 1ST EDITION, 4th PRINTING, OCTOBER 2017 BLUEHOLME, DREAMSCAPE DESIGN AND THE DREAMSCAPE DESIGN LOGO ARE TRADEMARKS OF DREAMSCAPE DESIGN™ DD0001 TABLE OF CONTENTS PART 1: INTRODUCTION……………………………………………………………………………………. 1 PART 2: CHARACTERS……………………………………………………………………………………… 4 GENERATING A CHARACTER………………………
1561453641
About Arachnids: A Guide for Children
Cathryn Sill
This colorful volume is well-designed for children intrigued by the eight-legged creatures and for teachers planning preschool and primary-grade units on arachnids.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.630086
null
null
MONSTERS ARANEA NO. ENCOUNTERED: 1-6 SIZE: Medium HD: 3(d8) MOVE: 50 ft., 25 ft. (climb) AC: 13 ATTACKS: Bite (1d6) SPECIAL: Poison, Spells, Web, Change Shape, Darkvision 60 ft., Twilightvision SAVES: M INT: High ALIGNMENT: Neutral TYPE: Magical Beast TREASURE: 3 XP: 40+3 An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb. Most aranea have none of the wicked ambitions attributed to them as a race, but those who have made their presence known are anything but peaceful and given their ability to blend in with the locals, they are a breed to be feared. COMBAT: Using its spider servants to engage and neutralize its foes, the aranea hangs in the back, supporting
1561707627
Developing Your Own Psychic Powers
John Edward
John Edward is an internationally acclaimed psychic medium, and author of the New York Times bestsellers One Last Time, Crossing Over, and What If God Were the Sun?. In addition to hosting his own syndicated television show, Crossing Over with John Edward, John has been a frequent guest on Larry King Live and many other talk shows, and was featured in the HBO documentary Life After Life. He publishes his own newsletter and also conducts workshops and seminars around the country. John lives in New York with his family.
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.594138
null
null
OUTSIDER! By Gavin Mitchell To the outsiders of the world. Thanks also to Jonathan Hughson, Mayavan Thevendra and Wes Dixon, whose firefighting went at least some way to ensuring each paragraph led where it should. ABILITIES Your SKILL, STAMINA and LUCK work the same as in other Fighting Fantasy books and should be determined and managed appropriately. Roll one die. Add 6 to the total. This is your PSYCHIC score. There is no separate INITIAL score. Your mother was a witch, and as such you have inherited a range of abilities which the other inhabitants of Fighting Fantasy books cannot usually lay claim to. Telepathy Using this power, you may read the thoughts of others. When given the option in the text, you may roll one die and add 6 to the total. If it is equal to or lower than your Psychic score, the attempt will usually succeed. Telekinesis This power allows you to move and manipulate objects using only the power of your mind. As above, when given the option in the text
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.576554
null
null
Draft Draft Draft Draft Page 1 Draft LIVING GREYHAWK Campaign Sourcebook Version 3.0 March 2004 594 CY Design: Creighton Broadhurst, Jason Bulmahn, David Christ, Steve Conforti, Craig Hier & Stephen Radney-MacFarland Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. This WIZARDS OF THE COAST game product contains no Open Gam Content. This work my be reproduced for personal use on in its entirety for use at RPGA- sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM License, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, GRAYHAWK, RPG
B00005WAVQ
The lost oasis : a Doc Savage adventure
Kenneth Robeson
ROBESON, Kenneth: The Lost Oasis-A Doc Savage Adventure (# 6). New York, Bantam Books, 1965. Book # E3017. Paperback, 123 pp. Originally published in Doc Savage Magazine, September, 1933. Bantam edition published April, 1965. Subject: Novel / Pulp Fiction / Science Fantasy / Adventure / Doc Savage Series, Book # 6. Book condition: Very Good / Fine. Reading crease along the book-spine. Tiny bit of edge-wear along the front cover's bottom and lower left-hand corner of front cover has a tiny chip. No other noticeable defects all pages intact, clean and unmarked. Terrific and thrilling cover art. Collector price originally valued at $9.00 - in about fine condition (quoted from the I-Guide.net's Collectible Paperback Price Guide). Exciting adventure from the golden age of the pulps a must for all adventure and science-fantasy fans!
[ "Comics & Graphic Novels" ]
[ "Comics & Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.663852
null
null
THE SUBMARINE MYSTERY A Doc Savage Adventure by Kenneth Robeson Table of Contents THE SUBMARINE MYSTERY........................................................................................................................1 A Doc Savage Adventure by Kenneth Robeson......................................................................................1 Chapter I. THE SUBMARINE MYSTERY............................................................................................1 Chapter II. TROUBLE BUMP................................................................................................................3 Chapter III. THE FISH AND THE BAIT................................................................................................6 Chapter IV. PRINCE ALBERT.............................................................................................................10 Chapter V. GIRL IN ARMOR.......................................................................................
0803731787
The Qwikpick Adventure Society
Sam Riddleburger
Sam Riddleburger lives in Christiansburg, Virginia.
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.498046
null
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Quest of the Claw 1 Quest of the Claw 2 In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began to wonder what his back story might be if he was an RPG character (you could see I had no life) and this led to me writing “Quest of the Claw” a comic tale set in my fantasy world of ‘Eldoria”. QOTCt poked fun at Dungeons and Dragons and some of the antics of the players I was running games for at that time – my younger brother Stephen and good friend Steven Twine exist in the pages of the comic. QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technolo
1480216445
Viking Language 1: Learn Old Norse, Runes, and Icelandic Sagas (Viking Language Series)
Jesse L. Byock
Even the many academics who have done their best to learn Old Norse old-style, and then to teach it, will benefit from working through the course. As for students coming to the language without prior experience, they have it all: a very thorough grammar, but carefully spaced-out, explained without short cuts, and reinforced by exercises graded from absolute no-knowledge upward; well-selected and well-varied texts, with considerable use not only of the sagas but also of runestone-inscriptions, eddic poems and even notoriously difficult skaldic poems; and cultural background which takes in strange reports like that of the Arab traveller Ibn Fadlan (which gave rise to the movie The Thirteenth Warrior), maps, explanations and reconstructions...There is no-one better-qualified than Professor Byock to link up sagas with archaeology. (<i>Tom Shippey</i>)
[ "Literature & Fiction", "Poetry" ]
[ "Literature &amp; Fiction", "Poetry" ]
Literature & Fiction
0.58551
null
null
Naming in Iskloft Names are an important part of getting the feel of any setting right, and Iskloft is no different. Wherever possible, I have used techniques to create names for characters, places and things that feel authentic. I don’t speak Icelandic, or Old Norse, and am not a scholar of those languages, so take what follows, as with all historical elements in this book, with a pinch of salt. Surnames are patronymic, where the father’s name is a possessive prefix, followed by ‘son’ or ‘dottir’, for example Bjornsson, or Bjornsdottir. Traditional Iskloft Naming Conventions The names I’ve made, and the name generator that follows, are lists of prefixes and suffixes that often show up in Norse names. Of course there are many, many more names than these, and all you need to do to discover them is read some of the recommended literature mentioned at the start of this book. These names are inspired by as many historical sources as I could manage to find, and those w
0786958685
The Book of Vile Darkness: Roleplaying Game Supplement (4th Edition D&D)
Robert J. Schwalb
Robert J. Schwalb, a writer and award-winning game designer best known for his work on <b>Dungeons &amp; Dragons</b>, got his start in 2002 and has never looked back. He has designed or developed almost two hundred gaming books in both print and digital formats for Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and several other companies. Some of his best-known books include the <i>Dark Sun Campaign Setting</i>, <i>Player's Handbook 3</i>, <i>A Song of Ice and Fire</i> Roleplaying, <i>Grimm</i>, and <i>Tome of Corruption</i>.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.574863
null
null
.6 ROLEPLAYING IN THE GRIM DARKNESS OF THE GREAT WHEEL .6 Brought to you by: LawfulNice Version 1.6z Updates on the WWW Blog: www.lawfulnice.blogspot.com This is intended as a work of parody and should not be mistaken for a real roleplaying game. ItÊs a monster made from the corpses of a dozen roleplaying games, animated by a vital spark that knows only darkness and terror. That said, everything in here is copyright LawfulNice. If itÊs original. If itÊs shamelessly stolen, then I take no credit. All credit goes to original source, etc. Anyway, have fun, and donÊt take roleplaying too seriously! Special Thanks: Gary Gygax - Your rapidly-spinning corpse is providing megawatts of clean electrical power, helping us create a greener, better future! Everybody in #dtdchat and who gave comments on the blog - it helped me find things IÊd otherwise miss. Jane, James, Tony, Ai, and Michael Chapter 1: Introduction 7 What is a Roleplaying Game 7 The Roll and Keep System 8 Raises and Checks 8 Cha
8429179267
Introducci&oacute;n a la qu&iacute;mica de los pol&iacute;meros (Spanish Edition)
Raimond B Seymour
La primera edicin espaola de este libro de texto de los profesores R.B.Seymour y C.E. Carraher corresponde a la tercera americana y ofrece varias ventajas importantes al usuario. En primer lugar, est actualizada y recoge todos los aspectos y mtodos modernos de importancia. Mantiene un buen equilibrio entre las subdiscip
[ "Science & Math", "Chemistry" ]
[ "Science & Math", "Chemistry" ]
Science & Math
0.580811
null
null
1 INTRODUCCIÓN 3 INTRODUCCIÓN TABLA DE CONTENIDOS Introducción .................................................................. 4 Trasfondo ...................................................................... 4 Máscaras del Dragón ..................................................... 4 Información General ..................................................... 5 Esquema de Episodios ................................................... 5 Ganchos de Aventuras ................................................... 6 Encuentros Adicionales ................................................. 6 Desarrollando la Aventura ............................................. 7 Villanos .......................................................................... 7 Aliados ......................................................................... 11 EPISODIO 1: CONSEJO DE AGUAS PROFUNDAS .... 17 Comenzando la Aventura .............
9881732735
Design Play: An Array of Quirky Design
Viction:workshop Ltd.
This is one of my favorites because not only is the book design delightful, but the projects are beautiful to look at and all contain a light-hearted sense of humor. --Miyoko Ohtake, dwell.com
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming" ]
Computer Science
0.602545
null
null
Volume I: Adventures presents The Guide to by Wolfgang Baur with Keith Baker, Ed Greenwood, and Nicolas Logue TM Game Design The KOBOLD Guide to Game Design Volume I: Adventures A Compilation of Essays from OPEN DESIGN By Wolfgang Baur with Keith Baker, Ed Greenwood, and Nicolas Logue ii — Volume 1: Adventures Acknowledgments It’s impossible to thank everyone when several hundred patrons have contributed their thoughts over two years of blogging, posting, brainstorming, and discussion, but one tries. When you have a mind that works better with fi ctional names than real ones, it is more of a challenge still. First of all, let me thank all the patrons who have supported Open Design, from Andrew Shiel, the very fi rst patron of the very fi rst project, to the most recent arrival to the community. Everyone who commissions a project makes a contribution. It may be a matter of answering the polls and funding the writing, art, maps, and publication of this work; that’s important f
0615896189
Embarque Ja! O Mundo Te Espera: 11 Segredos De Uma Mente Global Para Potencializar Sua Vida Pessoal E Profissional (Portuguese Edition)
Adriana Mirage Ph.D
Adriana Mirage uma Master Coach e professora universitria com paixo por inspirar pessoas a viver a vida plenamente. Como uma viajante internacional e cidad global, sua curiosidade e pesquisa sobre o significado da vida para diferentes culturas a levou para mais de 45 pases. Como resultado, ela aprendeu vrios idiomas e entende os desafios e benefcios que um estilo de vida global tem para oferecer. Sua curiosidade sobre os mistrios da vida inspirou-a a estudar Biologia na Universidade Santa Ceclia em Santos / Brasil. Enquanto estudava l, criou "Projeto Viajando na Cincia", uma colaborao de vrios profissionais e voluntrios, viajando com uma feira de conhecimento por comunidades carentes para incentivar e apoiar os alunos a desenvolver sua curiosidade, contribuindo e valorizando essa conexo. Este programa continuou mesmo depois que Adriana se formou. O projeto continua a ser uma ferramenta poderosa para o desenvolvimento profissional dos estudantes, alm de contribuir com as comunidades locais. Aps a formatura, Adriana continuou a explorar as maneiras pelas quais as diferentes culturas lidam com desafios. Ela descobriu como construir pontes em todo o mundo atravs da criatividade e diversidade. Com cada nova experincia, ela foi tocada profundamente pela semelhana que conecta todos ns. A vida de Adriana foi uma cachoeira de desafios e resultados abenoados, impulsionado por sua curiosidade e amor. Ela descobriu que o sucesso se alcana, assumindo a auto responsabilidade e sendo proativo. Ela sempre foi respeitada e admirada por seus amigos, colegas e clientes por sua capacidade de combinar a sua experincia, sua compreenso das diferentes culturas, e sua habilidade de falar com o corao. Adriana estudou os princpios da Ayurveda na ndia. Ela viveu e facilitou negcios na China e Dubai. Ela participou de expedies pela a frica, incluindo a escalada ao Monte Kilimanjaro. Tambm j trabalhou em misses e tem sido uma defensora para aqueles que sofrem o problema da violncia domstica. Ela j percorreu um longo caminho desde que aquela menina, nascida em uma comunidade muito pobre no Brasil decidiu sair para conquistar o mundo. Ao longo do caminho, ela atraiu uma rede internacional de amigos que se tornaram famlia.
[ "Travel", "Geography & Cultures" ]
[ "Travel", "Specialty Travel" ]
Travel
0.520597
null
null
Segredos da Magia TESTE DE JOGO DAS CLASSES Você tem em mãos o não-tão-secreto teste de jogo do Pathfinder Segredos da Magia! Este vindouro suplemento, previsto para ser lançado em inglês em Julho de 2021 (com expectativa para a versão em português até Dezembro de 2021), traz diversas novas magias, itens mágicos, tipos especiais de magia e informações sobre os fundamentos básicos da magia. Mas este teste de jogo é todo sobre duas novas classes! Sua percepção sobre estas classes será vital enquanto as preparamos para a versão final do livro. • O convocador é para aquele jogador que deseja se aventurar ao lado de um parceiro legal! Uma entidade poderosa chamada de eidolon mantém uma conexão sobrenatural com o convocador, compartilhando saúde e trabalhando em sintonia. Esta classe também conjura magias, mas possui menos magias por dia que outras classes conjuradoras. • O magus combina magias com ataques. O conceito do clássico guerreiro-mago híbrido está aqui. O teste mostrará se
1472815718
Dragon Rampant: Fantasy Wargaming Rules (Osprey Wargames)
Daniel Mersey
". . . I found the activation system intriguing and enjoyed the simplicity of the game." -<i> Must Contain Minis</i>
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.521416
null
null
1 WAR OF DRAGONS A Short Adventure for Four 18th-Level Player Characters CREDITS Design: Robert Wiese Editing: Penny Williams Typesetting: Nancy Walker Cartography: Rob Lazzaretti, Todd Gamble Web Production Julia Martin Web Development: Mark A. Jindra Graphic Design: Sean Glenn, Cynthia Fliege Based on the original DUNGEONS & DRAGONS¤ game by E. Gary Gygax and Dave Arneson and on the new edition of the DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited
1468000853
Mysteries Of The Multiverse: 25 True Stories From Time And Space
Terrence Aym
TERRENCE AYM AYMING HIGHER The most important person in my writing is YOU. And I try never to forget that and strive to make what I write entertaining and worth your time. ~ Terrence Aym Eclectic, dramatic, exciting These are some of the words readers of Ayms works use to describe his writing. Once during a radio interview, Terrence Aym was asked what motivated him to write. He responded that he writes for two primary reasons: the first is to entertain and inform his readers; the second, writing gives him personal pleasure. Aym has appeared as a guest on talk radio across the US and internationally. His articles have been read, discussed and sometimes heatedly debated by millions. The news media has also discussed and debated Ayms articles and ideas. Among those that have featured articles about Aym and his writing are ABC News, FOX News, TIME, Business Insider, Smithsonian, Nature, National Review, Discover Magazine, Pravda, Salem-News.com, The Nation, and many more. Several of Ayms internationally viral articles have been re-published in Spanish, French, German, Portuguese, Korean, Russian and Chinese. One of his science articles made the syllabus of an LSU course. Thousands of bloggers follow Ayms articles. Aym is currently working on several more books. . . . Following Aym on Twitter? If not, do it now! http://twitter.com/TerrenceAym Once youre signed up youll get the latest cutting edge articles with a different perspective than all the rest. Fun, thought-provoking, informativesometimes controversial. But never boring. Terrence Aym also invites you to join him on his public Facebook page, Write On! http://www.facebook.com/pages/Terrence-Aym-Write-On/120051704708432?ref=sgm
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.534771
null
null
FRINGEWORTHY U.N.I.D.A Catalog of Fringeworthy Tri Tac Systems TM 10.15 #1015 CD PDF 1800+ Astounding UNISS Photo Recon +16 Alternate #8 Damaged Ring Station Hundreds of Parallel Earths and Alien Worlds Alternate Worlds & Platforms U.N.I.D.A CLASSIFIED CLASSIFIED CLASSIFIED CLASSIFIED CLASSIFIED Worlds to Explore Tri Tac FRINGEWORTHY Since its creation in 1983 Fringeworthy has been a unique game of high adventure across Parallel Earths and Other Worlds. You will find 1800 Alternate Earths here as well as a huge number of adventure nuggets to develope. Remember, we just did the platforms from - 100 to +100 and the rest are yours to populate and explore. A SHORT HISTORY Before the dawn of history a race of gentle beings called the Tehrmelern created a vast network of inter-dimensional pathways that spanned both space and time. For a hundred thousand years they travelled and traded the alternate worlds, spreading their love of peace. Then, almost overnight an unforeseen terror e
1581159099
The Pocket Legal Companion to Trademark: A User-Friendly Handbook on Avoiding Lawsuits and Protecting Your Trademarks (Pocket Legal Companions)
Lee Wilson
<strong> Lee Wilson&nbsp;</strong>is a Nashville writer and lawyer. In private practice since 1984, she writes on intellectual-property law topics for a variety of publications, has served on the boards of several arts organizations, and is a frequent speaker to arts and academic groups. She is the author of six books on intellectual-property law, all published by Allworth Press.&nbsp;
[ "Politics & Social Sciences" ]
[ "Law", "Intellectual Property" ]
Politics & Social Sciences
0.501406
null
null
IISS Mini Surveyor / Fighter Requires the use of the Traveller(TM) Main Rulebook, available from Mongoose Publishing “Traveller” and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used according to the terms of the Foreven Free Sector Logo License version 1.0. A copy of this license can be obtained from Mongoose Publishing. The mention or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. “Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used according to the terms of the Traveller Logo License version 1.0c. A copy of this license can be obtained from Mongoose Publishing. The mention or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Traveller Guy (order #10464697) Legal stuff Title image believed to be in the public domain This is a work of fiction. Names, characters, places and incide
054410157X
Unruly Places: Lost Spaces, Secret Cities, and Other Inscrutable Geographies
Alastair Bonnett
Bonnett divides places into helpful categories. Hidden Geographies includes tunnel labyrinths below old cities and oddities like an established community within a Philippine cemetery. We visit Dead Cities like the skyscrapered, yet bizarrely empty, attempts by China and North Korea to proclaim ideological success. Unused spaces enclosed by highways fall within No Mans Lands. Lost Spaces range from tiny islands that come and go, with shifting conditions, to Leningrad, Russia, which was renamed St. Petersburg. International airspace, a peninsula-consuming Greek monastery, and a Somalian pirate feral city fall under Spaces of Exception. A section on breakaway nations includes a chunk of India within an Indian enclave in Bangladesh. Floating Islands come made of pumice, trash, ice, and modern building materials. The strongest places concern human adaptation. These Ephemeral Places contain a parking lot where work-desperate airport employees, including many pilots, lay over in RVs. The erudite Bonnett explores the roots of place all the way to childhood hideaways, yet the book doesnt build. The many locations remain detached. --Dane Carr
[ "Science & Math" ]
[ "Science &amp; Math", "Earth Sciences" ]
Science & Math
0.527534
null
null
a s o u r c e b o o k f o r - 1 - • Arnette Almanac • The place was called Paradise Found, and whatever else might be said of it, the inside was a damn sight better than the outside. Like so many other places on the cir- cuit, the location itself was nothing to write home about; an otherwise empty gravel-covered lot located about ten miles off the beaten path, which in this case meant Route 93 just north of Arnette. (A “beaten path” if ever there was one, to those who wore their wheels down traversing its length.) On such a site, it would be difficult to erect anything that didn’t disappoint, at least on first blush. During the day, the exterior of the building suggested a structure so ill-kept — so muted and with- drawn — that it must have been abandoned by its owners, left to the whim of time and of restless teen- agers and tramps. The wreckage of countless beer bottles lay strewn amongst the gravel, jagged bits of colored glass glinting like buried treasure
1466435992
Draconomicon: The Magick & Traditions of Dragon Kings, Druids and the Pheryllt
Joshua Free
Joshua Free is the founder of Mardukite Ministries (2008) and the prolific author of many works including Sumerian Religion, Babylonian Myth &amp; Magic, The Sorcerer's Handbook of Merlyn Stone, The Necronomicon Anunnaki Bible, and many others. In the 1990's he was the youngest initiate of the Order of Bards, Ovates and Druids in England until he left to independently pursue the origins of the Celtic Druids - resulting in the "Book of Elven-Faerie". Although best known for his work on Sumerians, the Anunnaki and Babylonian Tradition for the "Mardukites", his work on the Dragon Legacy and modern Pheryllt Druid tradition is also paramount. His writing has even been used to introduce the third volume from Douglas Monroe, "The Deepteachings of Merlyn" (published 2011).
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.553856
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Page 2 | 115 Castle Oldskull Supplement OD1: Oldskull Dragons Page 3 | 115 Wonderland Imprints ~ Kent David Kelly Oldskull Dragons An Old School Supplement For Fantasy Role-Playing Games Created By Kent David Kelly Interior Illustrations By Elenore Abbott, John D. Batten, John Bauer, Joe J. Calkins, Henry J. Ford, Hendrick Goltzius, Hans Peter Hansen, Rick Hershey, Theodor Kittelsen, William McAusland, Peter Newell, Hermann Freihold Pluddermann, Patrick E. Pullen, Arthur Rackham, Salvator Rosa, Lancelot Speed, Virginia Sterrett, John Vinycomb, Et Alii Some Artwork By Joe J. Calkins, Cerberus Illustration, cereberusart.com PUBLISHER’S CHOICE QUALITY STOCK ART © RICK HERSHEY / FAT GOBLIN GAMES Wonderland Imprints © 2018 Only the Finest Works of Fantasy OSR Description The great draconian powers of the World of Oldskull arise, ready to fill your players’ hearts with dread, excitement, and trepidation … are thei
1453836500
Virtual Pulp: Tales of High Adventure, Low Adventure, and Misadventure
Henry Brown
Men's fiction/retro-pulp writer Henry Brown has been a voracious reader for most of his life. In addition to devouring fiction of most genres, he has been a history buff from a young age, and a WWII afficinado by the age of 17. Dude-lit, action adventure and pulp fiction topped his reading list for many years. He entered the military upon graduation from high school and volunteered for an elite unit. Upon his return to civilian life years later, he earned a degree in the arts, but spent most of his college elective credits on military history courses. His passion for dude-lit led him to create the Two-Fisted Blogger web log, where he plans to help reawaken an interest in fiction for men.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.616205
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NOW WITH MORE APES! SPIRIT OF THE CENTURY™ PRESENTS AN EXPLORATION OF PULP ACROSS THE GLOBE AND THROUGH THE DECADES WITH JESS NEVINS TRAVEL THE GLOBE... UNCOVER HIDDEN EVILS... THEN PUNCH THEM! EHP2011 • ISBN 978-1-61317-064-9 • $40.00 US www.evilhat.com • @EvilHatOf cial facebook.com/EvilHatProductions Join superstar pulp historian Jess  Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world... and our own! Inside this book you’ll f nd the condensed history of the world, 1935-1951, with story hooks for high-fl ying global adventure at every turn. Across the world and through the years, you’ll discover a rogue’s gallery of pulp hero archetypes ripe for populating your own worlds of imagination — from the Brain in a Jar to the Übermensch and everything in between. Then round it out with dozens of new stunts to add to your Spirit of the Century or Fate Core games. Wheels up, folks—it’s time to tell your own strange ta
0933999275
Porphyry's Letter to His Wife: Concerning the Life of Philosophy and the Ascent to the Gods
Porphyry
"Porphyry, a scholar and philosopher of Semitic descent, lived during the second half of the third century C.E. Migrating first to Athens to study under the rhetorician Longinus, then to Rome to study with Plotinus, he became, after the latter's death, the leader of the school of Neoplatonism. His eclecticism and mysticism fashioned that philosophy into a weapon for the defense of Hellenistic culture against the onslaught of Christianity. Of his more than seventy-five works, this letter is one of a handful that survive. David Fideler, whose credentials are not mentioned, has ably set forth its place in Porphyry's ethics in an introduction that takes up more than half of this slight volume. He exaggerates, however, when he says "an unsuspecting reader ... might easily take the work to be an exposition of the highest Christian moral philosophy," and other commentators are not so certain that Porphyry did not intend his intellectual counterattack of the Christians as a justification for their persecution. The letter itself begins promisingly with a touching and witty attempt to console Marcella for his absence by likening it to the soul's need to absent itself from the body. As he elaborates on the purification of the soul, however, we lose the sense of a man corresponding with his wife, but he resumes this tone near the end of the manuscript. Not renowned for original thought, he nevertheless can offer something to chew on when he employs his usual epigrammatic style, e.g., "it is by their good hopes good men are superior to bad ones." When he is more discursive, the stiffness of this ninety-year-old translation becomes more evident than the need for this reprint ever does." --From <i><b>Independent Publisher</b></i>
[ "Medicine & Health Sciences" ]
[ "Medical Books", "Psychology" ]
Medicine & Health Sciences
0.571525
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— A — Kineticists of Porphyra N. Jolly — 1 — Kineticists of Porphya Author N. Jolly Development Mark Gedak, Perry Fehr Editing Perry Fehr, Mark Gedak Porphyra Logo Rick Hershey Art Brett Neufeld Layout Mark Gedak Publisher Purple Duck Games Kineticists of Porphyra is compatible with the Porphyra Campaign Setting and the Porphyra Wiki located at: http://porphyra.wikidot.com/ If you have trouble locating reference content on the site drop me an email at gedakm@gmail.com and I will get the content updated and point you to it. — 2 — “With fire in my hand I strike at thee… with ash clogging my throat I scream my defiance and mow thee and thy puling minions from the sacred sands, and mine corpse shall burn and offend thee in its stench until The Four come and take all the constituent parts from this ball of soot and mud and cast them into the Eternal Vortex…” -dying oath of Saeed Nimatha, Grand Pyrokineticist of the Wazir, Battle of the Glass Sands, AC 198 The discovery of kineti
0970104812
Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3)
Chris Pramas
Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3) [Paperback] [Dec 01, 2000] Pramas, Chris
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.559291
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By Hilary Moon Murphy The Fanciful The Fanciful March of Urwal March of Urwal year of year of CORRUPTION’S CORRUPTION’S Reach Reach Scenario #2-18 Levels 3–6 Second Edition Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com HOW TO PLAY PLAY TIME: 4–5 HOURS LEVELS: 3–6 PLAYERS: 3–6 GM Resources Campaign Home Page: pathfindersociety.club Books: Pathfinder Core Rulebook, Pathfinder Advanced Player’s Guide, Pathfinder Bestiary, and Lost Omens World Guide Maps: Pathfinder Flip-Mat Classics: Forest, Pathfinder Flip-Mat: Forest Fire, and Pathfinder Flip-Mat: Mythos Dungeon Online Resource: Pathfinder Reference Document at paizo.com/prd Table of Contents The Fanciful March of Urwal Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Appendix 1: Level 3–4 Encounters . . . . . . . . . . . . . . . 17 Appendix 2: Level 5–6 Encounters . . . . . . . . . . . . . . 22 Appendix 3: Game Aids
0786900903
Complete Barbarian's Handbook 2nd Ed. Player's Handbook Rules Supplement
Rick Swan
Marvel at the barbarian's mystic talismans, rough equipment, and uncanny survival proficiencies. Choose from new character kits like the forest lord, mage killer, dreamwalker, ravager, and the ever-popular brute.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.514631
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1 2 TABLE OF CONTENTS BARBARIAN ............................................................. 3 BARD ....................................................................... 4 CLERIC ..................................................................... 5 DRUID ...................................................................... 7 FIGHTER ................................................................... 9 MONK .................................................................... 11 PALADIN ................................................................ 12 RANGER ................................................................. 14 ROGUE ................................................................... 19 SORCERER .............................................................. 20 WARLOCK .............................................................. 22 WIZARD ................................................................. 27 APPENDIX A: NPCS ...........
0821503758
Vocabulary Workshop 2005 : Level Blue
Jerome Shostak
Vocabulary Workshop New Edition Level Blue (Teacher's Edition With Answer Key to Test Booklets Forms A and B).
[ "References & Guides & Self-Help ", "Words, Language & Grammar" ]
[ "Reference", "Words, Language &amp; Grammar" ]
References & Guides & Self-Help
0.396707
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CHARACTER ________________________________________________ PLAYER ________________________________________ CLASS ______________________________________________________ LEVEL _________________________________________ CHARACTER CONCEPT _______________________________________________________________________________________ RACE _______________________________________________________ ALIGNMENT ____________________________________ PATRON DIETY / RELIGION ____________________________________________________________________________________ PLACE OF ORIGIN _____________________________________________FIGHTING STYLE ______________________________ SUB DMG HIT DIE DAMAGE REDUCTION ABILITY SCORES HIT POINTS TEMP TEMP SCORE MODIFIER SCORE MODIFIER STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA ARMOUR ARMOUR CLASS ARMOUR SHIELD DEX WIS SIZE NATURAL MISC ARMOUR WORN WEAPONS WEAPON ATK BONUS DAMAGE
1576750256
The Future of Staff Groups
Joel P Henning
...a survival manual for all those who fall under the label of being an 'overhead cost.' This book defines in tough and detailed terms the path of accountability and service for people in a staff and expert role. It is emotionally honest and operationally practical. -- <i>Peter Block, author of <i> Stewardship and the Empowered Manager</i></i><br /><br />Compulsory reading for all who are engaged in the business of building competitive advantage, sustaining organizational vitality, and ensuring prosperity in this global arena. -- <i>Lee C. Smith, retired President, Levi-Strauss International</i><br /><br />The Future of Staff Groups vividly describes how traditional staff roles are changing, no longer focused on employee alignments, mandates, audits, and caretaking. Henning offers the reader a new and value-adding model for staff groups--one that focuses on issues of personal accountability, contribution to business and partnership. -- <i>Robert J. Hall, Publisher and Chairman, The Philadelphia Inquirer and The Philadelphia Daily News</i><br /><br />Today's business climate is brutal. Competition is fierce, Change is rapid and unrelenting. Staff organizations are under particular pressure. Our purpose and value to the organization is challenged daily. We question ourselves. What am I doing here? What is my value? How is that value to be realized? To this, Joel Henning speaks simply, courageously, and directly. -- <i>William B. Worthington, Information Technologies Consulting Services, Englehard Corporation</i>
[ "Politics & Social Sciences", "Business & Money" ]
[ "Business &amp; Money", "Management &amp; Leadership" ]
Politics & Social Sciences
0.506147
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  HENCHFOLK & HIRELINGS A Pathfinder Roleplaying Game Compatible PLAYER’S RESOURCE by Christian Alipounarian, Creighton Broadhurst and  Andy Glenn        HENCHFOLK & HIRELINGS A Pathfinder Roleplaying Game PLAYER'S RESOURCE supplement by Christian Alipounarian, Creighton Broadhurst and Andy Glenn     Got a small adventuring party and need some trusted minions to round it out? Remember the good old days when you could have loads  of henchmen?  If so, Henchfolk & Hirelings is for you! Based on the classic rules presented in the 1st edition of the world's most popular  roleplaying  game,  Henchfolk  &  Hirelings  provides  an  alternative  system  to  Leadership  for  handling  your  character's  most  favoured  companions.  Henchfolk  &  Hirelings  also  presents  100  potential  henchmen  for  your  PCs,  each  benefiting  from  basic  information  (alignment, sex, race, class and ability scores) as well as notes detailing their background, 
1885093500
Chronicles of the Planeswalkers, Part One: Alliances (book 2 of 3)
B. T. Robertson
An unlikely band of elves led by a wizard formerly of the Order of Light, Aeligon, has trekked across foreign lands and sought a mysterious mirror hidden within the ruins of El-Caras, the place where the final battle between good and evil took place during the Calaridis Wars many years before. They found great evil stirring, and a plan to shatter the fragile peace. Now, alliances will be formed and battle lines drawn across the plane of Vaal
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature & Fiction", "Action & Adventure" ]
Literature & Fiction
0.541741
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Characters & RACES Planescape Campaign Setting Chapter 2: Characters & Races Project Managers Ken Marable Gabriel Sorrel Editors Ken Marable Gabriel Sorrel Sarah Hood Writers Ken Marable Ed Owaki Peter Schombert Gabriel Sorrel Sarah Wallen Johannes Weyrauch Artwork Chris Byler Coloring Sarah Hood Layout Sarah Hood Characters & RACES Creating a Character To create a Planescape character, discuss with your DM your character idea and how he or she expects the players to perform on the planes. Planars, being the knowledgeable fellows that they are, categorize all creatures into one of five groups: Primes, Planars, Petitioners, Proxies, and Powers. These groups are discussed in detail below, including the role they play on the planes. If you are not familiar with Planescape, you should probably be a Prime so that you as a player can pick up information at the same rate that your character does. Playe
0786444517
The Creation of Narrative in Tabletop Role-Playing Games
Jennifer Grouling Cover
Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons &amp; Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.
[ "References & Guides & Self-Help " ]
[ "Reference", "Writing, Research &amp; Publishing Guides" ]
References & Guides & Self-Help
0.618547
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1 y z z PROJECT PROJECT PRINCESS PRINCESS 2 When I began playing dungeons & dragons, I was attracted to the high fantasy. As a little girl, I was always roleplaying, constructing elaborate plots and worlds on the playground, discovering imaginary magic heirlooms in attics, and saving the day with the unexpected and overlooked. I was inspired by the princesses in fiction: Nasuada, who saved her people by selling lace, and Sailor Moon, whose innocent heart and friendships protected her from evil. Because of those women and their creators, I wanted to fight dragons and write stories. I’ve learned that what I really love about tabletop roleplaying games is the community. Creatorship, collaboration, and cooperation are core pillars of tabletop roleplaying, and that creative drive inspires me every day. I love that through stories we can fight tyranny with the swords and fireballs of our imaginations, raise thousands of dollars for charity, and, hopefully, foster an ever bett
0671723251
No Bean Sprouts, Please!
Hiser
The theft of a magic lunch box--that can turn healthy, not-so-appetizing food into yummy hot dogs--forms the core of this comical tale. Ages 7-10. <br />Copyright 1991 Reed Business Information, Inc.
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.396675
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Bean Stalk AA TTuunnnneellss && TTrroollllss AAddvveennttuurree G Gaam miinngg SSoolloo ((FFoorr 11sstt ttoo 33rrdd LLeevveell CChhaarraacctteerrss)) CCrreeddiittss W Wrriitttteenn bbyy:: M Maarrkk TThhoorrnnttoonn CCoovveerrss && AArrtt bbyy:: SSttaannlleeyy DDiittkkoo PPuubblliisshheedd bbyy:: KKhhaagghhbbbboooom mm mm m PPrreessss,, 22001166 TTuunnnneellss aanndd TTrroollllss iiss aa ggaam mee ccrreeaatteedd bbyy KKeenn SStt.. AAnnddrree aanndd ppuubblliisshheedd bbyy FFllyyiinngg BBuuffffaalloo,, IInncc.. Bean Stalk Branches crackle while logs smolder contently in the grate. It is the night of Halloween, a night when all sensible souls seek the warmth of the hearth while the braver ones gather for a story of thinngs that go bump in the night. Daisy, the comely barmaid loved by
0140447741
Comic Sagas and Tales from Iceland (Penguin Classics)
Vidar Hreinsson
<b>Vidar Hreinsson</b> is an award-winning scholar of Icelandic literary and cultural history. He has served as director of the Reykjavik Academy in Iceland and lives in Reykjavik.
[ "Humor & Entertainment" ]
[ "Humor & Entertainment", "Humor" ]
Humor & Entertainment
0.567662
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1 2 VIKINGS - MIDGARD Cristiano Chaves ‘Cuty’ de Oliveira, Fernando Carlos Scheffer Machado, Victor Scanapieco Queiroz Cover Artist – Flávio Augusto Ribeiro Interior Artists – Flávio Augusto Ribeiro Graphic Design – Cristiano Chaves ‘Cuty’ de Oliveira & Leonardo Bracarense Revision and Proofreading – Marcelo Luiz de Oliveira Playtesters: Sandro “Viking Bard”, Marcelo “Insane Cleave”, Luã “Hurt Kobold”, Fred “Drunkard Fighter”, Fabrício “Runic Comedian”, Mateus “Useles Vaniryan”, Flávio “Loki Without His Horned Helmet??”, Juli- ana “Does It Ever End?” and Daniel. Vikings - Midgard is copyright © 2005 Conclave Comic Shop e Editora Ltda. All artwork is copy- right © 2005 Conclave Comic Shop e Editora Ltda., www.conclaveweb.com.br/editora. Chapters 2, 6 and 7 of this book are designated as open game content. You may not distribute this PDF without permission of Secular Games and Conclave Comic Shop e Editora Ltda. 3 Introduction This book was based on the Edda, Icelandic ancient
1472808584
Werewolves: A Hunter's Guide (Dark Osprey)
Graeme Davis
Graeme Davis discovered mythology at the age of six thanks to a children's retelling of Homer's Odyssey in his school library and a Saturday-morning showing of Ray Harryhausen's 'Jason and the Argonauts.' He studied archaeology at the University of Durham and has written a host of historical roleplaying sourcebooks for GURPS, Dungeons &amp; Dragons, and other games. He is the author of a Dungeons &amp; Dragons novel, a co-creator of Warhammer Fantasy Roleplay, and a credited writer on more than 30 video games. The author lives in Front Royal, VA.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.698958
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© Osprey Publishing • www.ospreypublishing.com www.ebook3000.com WEREWOLVES A HUNTER’S GUIDE GRAEME DAVIS © Osprey Publishing • www.ospreypublishing.com www.ebook3000.com Contents Introduction 4 Viral Werewolves 6 Shamanic Werewolves 17 Sorcerous Werewolves 25 Cursed Werewolves 32 Obsessive Werewolves 39 Werewolf Society 45 Werewolves at War 53 Other Were-Creatures 64 Werewolf Hunters 70 Further Reading, Watching, Gaming 78 © Osprey Publishing • www.ospreypublishing.com www.ebook3000.com 4 Introduction In 2013, I received an email from Joseph McCullough, the author of Zombies: A Hunter’s Guide. During the course of writing his book, Joe had been granted unprecedented access to the US Army’s 34th Specialist Regiment, nicknamed the Nightmen, and had been approached to compile an official unit history of this remarkable group of men and women. Impressed by what he had seen of my research into the Knights Templar, Joe invited me to collaborate with him on the Nightmen
0804752990
The Re-Enchantment of the World: Secular Magic in a Rational Age
Joshua Landy
"[T]he writers offer provocative and often brilliant meditations on the possibilities of secular modernity." (Joanna Picciotto <i><i>Common Knowledge</i></i>)<br /><br />"<i>The Re-Enchantment of the World</i> ultimately becomes richer for its internal diversity. Instead of offering a single argument, it reveals some of the competing agenda and concerns that have clustered around a recent area of critical inquiry, suggesting why it has captured so many scholars' attentions and where it might lead in the future." (Sebastian Lecourt)<br /><br />"This interdisciplinary collection challenges the assumption that modernity's secular rationalism banished the sense of 'enchantment'wonder, mystery, sacredness, orderengendered by religion and myth in earlier times. The 13 contributors discuss attempts to fill the void left by 'the death of God.' These include responses to nature famously detailed by Henry David Thoreau, the less accessible philosophy of Martin Heidegger, and the interest that William James took in psychic phenomena . . . The imaginative reach of these authors is itself a source of wonder, as is their erudition, evidenced by the copious endnotes and 29-page works cited." (<i>CHOICE</i>)<br /><br />"<i>'The fate of our times is characterised by the rationalisation and intellectualisation and, above all, by the disenchantment of the world'</i> Or so Max Weber declared in 1917, Joshua Landy and Michael Saler remind us, in introducing this engaging 'smorgasbord' of a book, which ranges freely from environmentalism and architecture on one hand to Gnosticism and poetry on the other." (<i>Journal of the Philosophical Society of England</i>)<br /><br />"This is one of those rare books that creates a paradigm shift in a topic of real importance. These brilliant cross-disciplinary essays present a fresh understanding of secular modernity: the old Weberian disenchantment paradigm lies in tatters and we realize that intellectual and cultural modernisation is soaked in magic and mystery too." (Simon During <i>Johns Hopkins University</i>)<br /><br />"[I] would assure any prospective readers interested in the subject that the collection is rich, varied, and overall an excellent and helpful text that I would say 'prepares the soil' for many fruitful discussions on reason, philosophy, art, ecology, poetry, music, and magic." (Peter Duchemin <i><i>Analecta Hermeneutica</i></i>)<br /><br />"Joshua Landy and Michael Saler have edited a book that confirms what many modernist scholars have long suspected: existing theories of modern re-enchantment need updating. Their careful and detailed critique of earlier theories of modern re-enchantment is compelling . . . This collection makes clear that any understanding of modern re-enchantment is incomplete without a consideration of its many and varied permutations." (Katherine Elkins)
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.547553
null
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68 The border between society and the division of class is no more apparent then with the walls separating the magic and enchantment, of Echa, and the technology of Techa. The few human souls to survive the punishment of nature banded together. Those with simple methods forced to embrace magic quickly integrated into the new world forming around them. Others refused to accept the dictations of a chaotic world. Some survived possessing knowledge granting them stature in some communities. These communities grew fast; rich in lost wisdom of old man. They renounced the new ways of magic and began to rebuild. Soon, word spread and those possessing such treasures sought out their kin, banding together to fight back the enchanted light. Some fell under the arm of raiders. Some grew and eventually reached a status enabling them to fight off such miscreants. The towns grew to cities, then to fortresses to defend themselves. Eventually, only those possessing valuable kno
0026879859
Sra Skill Series: Sss Lv E Drawing Conclusions
Boning
For over 25 years, this program from Barnell Loft has been proven to successfully build comprehension skills. The Specific Skill Series increases the proficiency of all students in all skill areas, although it works especially well for remedial instruction. This updated classic, with reading selections and contemporary artwork, builds 9 essential skills: Working Within Words Using the Context Getting the Facts Drawing Conclusions Identifying Inferences Following Directions Locating the Answer Getting the Main Idea Detecting the Sequence Features: Each skill is developed through individual books tailored for each reading level Short reading passages capture students' interest Consistent format promotes rapid skill acquisition Can be used one-on-one, in small groups, or with your entire class
[ "Education & Teaching" ]
[ "Education & Teaching", "Schools & Teaching" ]
Education & Teaching
0.46436
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Effort Primary or Vehicle System Skill, Does not Req Success, Not a Spare Time Roll You may re-roll a single die from this Skill Roll. Strong Hit Result Requirements Corp, Languages: Character Name Traits +1 per 3 Sessions, 1 Trait per Lv = = = Level Max Resources Max Influence Race Player 2+ + Lv +2 Lv +2 + = Fate Reflexes Movement Focus Intelligence Perception Strength Total (18) (0-5) Attributes Traits Personal Combat Skills x2 Small Arms Total = + Heavy Arms Tactical Exotic = + = + = + x2 Traits Vehicle System Skills x2 Command Total = + Engineering Operations Gunnery = + = + = + x2 Traits Equipment Slots Weapons & Misc Items, 1 slot per Weight 1) 6) 11) 3) 8) 13) Gauntlet 1) 4) 9) 14) Gauntlet 2) 5) 10) 15) 2) 7) 12) Outfit Utility Item Trade Goods Loot Weight 4 +1 Box Acquire +1 Box +4 Boxes 8t 14t Dangerous x2 Res x2 Res Illegal -2 Cargo Valuable +2t Variations 12 Boxes 16 Boxes 1 Res 2 Res Sell 16t 1 2 3 4 Cargo Space: Research Acquire +1 Unit 12t D Ws: Dedicated Workshop Ws:
1500307971
Druid Twilight: The Loom of Destiny: Epic Edition
Gerry C Starnes
As a fictional story set in a pivotal historic time, <b><i>Druid Twilight: The Loom of Destiny</i></b> is an epic journey to first century Roman Britain. The Roman invaders are set to destroy the whole Druidic culture because they recognize it as a hindrance to their exertion of power over the British territories. The two Orders--the Druid Order and the Semnotheoi Order--have to decide how to pass on their legacy, knowing that the world as they have known it has come to an end.<br /> <br /> Within this military and political struggle lies the personal stories of Caedwyn and Brianna, their companions, and the Elders who struggle with their responsibilities of the present and for the future.<br /> <br /> <i>Druid Twilight</i> is an allegorical tale of our times: an age of transition in which ancient powers conflict with the emergence of a new way, a new system of beliefs that may either engulf the archaic ways or force their unexpected evolution. Nature, the elements, and time itself is at play in this intense and engaging shamanic narrative.<br /> <br /> <i>Druid Twilight: The Loom of Destiny (Epic Version)</i> is an omnibus publication that includes both original books, plus the author's notes regarding story locations and more.<br /> <br /> A love story at heart, Druid Twilight is a tale of the clash of enormous powers, of betrayal, retribution, and rebirth.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.487219
null
null
The Yorling of Mansk The Yorling of Mansk Vigil Watch Chapter Two Vigil Watch Chapter Two Vigil Watch 2 Credits Developer: Travis Legge Authors: Celeste Conowitch, Joshua Doetsch, Lewis Harris, Joshua Heath, Jessica Ross, Roman Trevisanut Editor: Brian Johnson Art Direction and Design: Mike Chaney Cover: Pat Loboyko Interior Art: Alex Honore Cartography: Alida Saxon Creative Director: Richard Thomas Special Thanks Scott Holden for indispensable feedback and lore wisdom. TheConri and the crew of Devil’s Luck Gaming for playtesting and feedback. Sarah & Fran Stewart for the comprehensive timeline and for remaining Vigilant! Vigil Watch is © 2020 Onyx Path, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Scarred Lands, Onyx Path, and their associated logos are trademarks of Onyx Path. Open game content may only be used under and in the terms of the Open Game License. Onyx Pat
1578635357
The Qabalah Workbook for Magicians: A Guide to the Sephiroth
Anita Kraft
"Ms. Kraft is the rarest of hermetic scholars: a Qabalist raised and vivified by the strong meat of traditional Hebrew Kabbalah; a practicing magician who for decades has applied that knowledge to achieving the greatest magical act, her own illumination; and a writer with the wit, skill, and subtlety to make simple sense of it all." --<b>Lon Milo DuQuette</b>, author of <i>The Chicken Qabalah of Rabbi Lamed Ben Clifford</i>
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.558125
null
null
Issue #8 Hermes’ Portal Hermes’ Portal Issue n° 8 June 2003 � � � News from the Line Editor . . . . . . . . . . . . . . . . . . . . . . . . .3 Publisher’s corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 De Theoria Magica . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 by David Chart De Rationem Scoporum . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 by David Woods The Realm of Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 by Adam Bank and Jeremiah Genest Bonisagus Redux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 by Erik Dahl The Galdor Mysteries . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 by David Woods The martyrdom of Issidoros . . . . . . . . . . . . . . . . . . . . . .50 by Timothy Ferguson hermes’ portal Publisher: Hermes’ Portal Contributors: Adam Bank, David Chart, Erik Dahl, Timothy Ferguson, Jeremiah Genest, David Woods Editorial and proofre
1523456086
DEMONOLOGY TYPES OF DEMONS & EVIL SPIRITS Their Names & Activities (Volume 11): Demonic Hierarchy Evil Characteristics Protection From Evil (The Demonology Series)
Michael Freze
I have had 8 nationally-published print books to my credit: "Questions And Answers: The Gospel of Matthew," "Questions And Answers: The Gospel of Mark," "Questions And Answers: The Gospel of Luke," and "Questions And Answers: The Gospel of John" (all published with Baker Book House of Grand Rapids, MI). On the more scholarly side,, I have written the following works: "They Bore The Wounds Of Christ: The Mystery Of The Sacred Stigmata," "The Making Of Saints," "Voices, Visions, &amp; Apparitions," and "Patron Saints" (all published with Our Sunday Visitor of Huntington, IN). One of my recent eBooks now in print with Amazon Kindle ("The Complete Guide To Demonology &amp; The Spirits of Darkness") received the Imprimatur after a prior review by the former Bishop Elden Curtiss of the Diocese of Helena, Montana. Released in December 2015, it is 905 pages long. I also have numerous other eBooks published with Amazon Kindle. Education Background: A Bachelor of Arts degree in Secondary Education from the University of Montana, Missoula, Montana (1984). My major is English with minors in Religious Studies &amp; History. Television Appearances as a guest interviewee for my works: "The History Channel," "The Phil Donahue Show," "The Leeza Show," and "EWTN: Mother Angelica Live! (3 Times as a guest).
[ "Religion" ]
[ "Religion &amp; Spirituality", "Other Religions, Practices &amp; Sacred Texts" ]
Religion
0.612174
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BOOK OF DEMONS This book contains all of the demons found in the Creature Catalog, including all of the original demon lords and princes as described in the first edition of Advanced Dungeons and Dragons. The following can be found within the pages of this book. Alu-Demon Babau Demon Bar-Lgura demon Chasme Demon Manes Demon Nabassu Demon Rutterkin Demon Baphomet Demogorgon Fraz-Urb luu Graz’zt Juiblex Kostchtchie Lolth Orcus Pazuzu Yeenoghu Miska the Wolf-Spider The Queen of Chaos ALU-DEMON (demon) Medium-Size Outsider (Chaotic, Evil) Hit Dice: 6d8+12 (39 hp) Initiative: +1 (Dex) Speed: 30 ft, fly 50 ft (average) AC: 16 (+1 Dex, +5 natural) Attacks: Claw +7 melee; or longsword +7 melee Damage: Claw 1d4+1 and vampiric touch; longsword 1d8+1 Face/Reach: 5 ft by 5 f./5 ft Special Attacks: Spell-like abilities, vampiric touch Special Qualities: Damage reduction 10/+1, SR 17, demon qualities, telepathy, darkvision 60 ft Saves: Fort +7, Ref +6, W
1523398876
Shadow Tech: Cracking the Codes of Personal and Collective Darkness
Colin E. Davis
Colin E. Davis considers himself to be an artist above else. He has enjoyed a 25-year career as a touring musician and audio engineer. He also has a background in real estate related law and legal strategies. Since 2009 he has counseled hundreds of people in foreclosure, helping them to turn finan-cial destruction into personal evolution. He has held an enduring interest in spiritual principles. Melissa Mari is a lifelong performance artist with a back-ground in theatre, jazz, classical, folk and heavy rock styles. She healed herself of cervical cancer in the mid nineties, when her investigations into the human shadow began. Now, she teaches effective methods for transmuting destructive shadow energies. Colin and Melissa are the founding directors of the musi-cal multimedia project The 01 Experience. They maintain the websites livinginthemovie.com and shadowtechbook.com
[ "Philosophy", "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Philosophy" ]
Philosophy
0.543694
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EMPATHIC GUIDE A DARK CONSPIRACY® III BOOK FOR CONSPIRACY RULES™ EMPATHIC GUIDE A DARK CONSPIRACY® III BOOK FOR CONSPIRACY RULES™ 2 For a print friendly version of this PDF, use the layers menu in Adobe Acrobat and Reader to turn off the Background layer. To disable the embedded images for printing, disable the Graphics layer. If the text does not appear, turn on the Text layer. EMPATHIC GUIDE ™ Made in the U.S.A. All rights reserved. Copyright ©2013 Kinstaff Media LLC dba 3Hombres Games Conspiracy Rules is a trademark of Kinstaff Media, LLC Dark Conspiracy® is a registered trademark of GDW, Game Designer’s Workshop. You can find Dark Conspiracy III at: www.DriveThruRPG.com D A R K CONSPIRACYIII 4 Introduction 6 Empathy and Psionics . . . . . . . . . . . . . . . 6 Using Empathy 6 Psionic Task Pre-Requisites . . . . . . . . . . 7 Psionic Task Difficulty . . . . . . . . . . . . . . . 7 Psionic Task Check . . . . . . . . . .
0768431662
Breaking Demonic Strongholds: Defeating the Lies of Satan
Don Nori Sr.
Don Nori, CEO and founder of Destiny Image, has worked in the publishing industry and ministered internationally for more than 25 years, working with people of all races and nationalities. Don and his wife, Cathy, live at the foot of the Appalachian Mountains in south central Pennsylvania where they raised their five sons and now enjoy their daughters-in-law and their grandchildren.
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Christian Living" ]
Religion
0.531612
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~Credits~ WRITING, Design, and Art Direction: Robert J. Schwalb editing: Tom Cadorette Proofreading: Jay Spight Graphic Design: Kara Hamilton and Hal Mangold LAYOUT: kara and Kevin hamilton ILLUSTRATIONs: Ivan Dixon and Pat Loboyko Born to Kill is ©2017 Schwalb Entertainment, LLC. All rights reserved. Shadow of the Demon Lord, Victims of the Demon Lord, Born to Kill, Schwalb Entertainment, and their associated logos are trademarks of Schwalb Entertainment, LLC. Schwalb EntErtainmEnt, llc PO Box #12548, Murfreesboro, TN 37129 info@schwalbentertainment.com www.schwalbentertainment.com Victims of the Demon Lord For many centuries, orcs were the backbone of the Empire’s military might. They were also possibly its greatest liability, with resentment constantly brewing within the orc ranks at being treated as slaves and expendable pawns, commanded by leaders for whom they had little respect: weak and cowardly magicians, contemptuous and cruel generals, and effete and capriciou
1465420789
LEGO NINJAGO: Secret World of the Ninja
Beth Landis Hester
<b>Beth Landis Hester</b> is a writer and communications specialist with more than 20 years of experience. Her published works include <i>Lego Ninjago: Secret World of the Ninja</i>, <i>Tinker Bell: The Essential Guide</i>, <i>Winnie the Pooh: The Essential Guide</i>, and <i>Hannah Montana: The Essential Guide</i>. She attended Boston College.
[ "Children's Books", "References & Guides & Self-Help " ]
[ "Children's Books", "Education &amp; Reference" ]
Children's Books
0.487379
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SOURCEBOOK GRR9026e PhilliP lienau · Steve KenSon · GReen Ronin SOURCEBOOK MUTANTS & MASTERMINDS Freedom City AtlAs: SCARAB’S LAIR The Freedom CiTy ATlAs: The sCArAb’s lAir Design Steve Kenson and Phillip Lienau Graphic Design & Art Direction Hal Mangold Cartography Phillip Lienau Development Steve Kenson Editing Chris Pramas Interior Art Andy Smith a green ronin production Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson, Evan Sass, Robert J. “Dr. Evil” Schwalb, Marc Schmalz, and Bill Bodden Freedom City Atlas: The Scarab’s Lair is ©2008 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Freedom City, Freedom City Atlas, Mutants & Masterminds, Green Ronin, and their associated logos are trademarks of Green Ronin Publishing, LLC. The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game
0310911443
Adventure Bible, Revised, NIV
Lawrence O. Richards
In The Adventure Bible, kids 8--12 will discover the treasure of God's Word. Filled with great adventures and exciting features, The Adventure Bible opens a fresh new encounter with Scripture for kids, especially at a time when they are trying to develop their own ideas and opinions independent of their parents. Look for these in-text features, designed to spark curiosity: Life in Bible Times helps kids understand what it was like to live in Bible times. For visual appeal, each box includes a color picture. People in Bible Times helps readers to sort out Zechariah from Zephaniah, Jehoshaphat from Joash. Words to Treasure highlights popular verses for kids to memorize. Did You Know? points out many of the interesting facts and figures found in the Bible. Let's Live It! suggests activities, such as playing games and drawing pictures to reinforce the Bible lessons. A dictionary/concordance for those tricky words. In addition to these great features, check out the book introductions for basic facts about each book of the Bible (who wrote it, where it took place, and why it was written) and full-color pages throughout with more interesting information about the Bible and what it means to be a Christian. With all it has to offer, no wonder The Adventure Bible is America's bestselling children's Bible--over 4 million sold!
[ "Children's Books", "Religion" ]
[ "Children's Books", "Religions" ]
Children's Books
0.655446
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Welcome to the Great Library's archives section. Please be respectful of the other patrons -- do not make unnecessary noise, ask for assistance in reshelving the materials and leave the area the way you found it. Thank you for your interest in our past. Please let us know if there is anything we can do to further your quest for knowledge. New materials will be added to this section as they become available for the general populace. -- Stesev Heetol, Curator, Archives of the Great Library Shelving Areas: Legends and Tales of Adventure Creatures and Plants Cities, Towns, Villages, and Other Places of Note Magical Items and Spells Scholarly Writings and Collections Ways of the Adept Legends and Tales of Adventure And the Path Shall Be Perilous An adventure deep in the jungles of Barsaive by Kenyon Daniel originally appearing in Earthdawn Journal #7 Andelin A lost elven city by David Caraley originally appearing in Earthdawn Journal #6 Bed of Thorns The tale of a Blood
0786941685
Colossal Red Dragon
Wizards of the Coast
<b>A new line of massive monsters is joined by the most iconic Dungeons &amp; Dragons&#174; creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons &amp; Dragons Icons </b>product line! Part of the <b>D&amp;D</b> &#174; Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons &amp; Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&amp;D roleplaying rules to be either Gargantuan (4&quot;x4&quot;base) or Colossal (6&quot;x6&quot; base). These preminum figures will only be available to collect for a limited time after each release.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Dungeons & Dragons" ]
Activities, Crafts & Games
0.564217
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Calimport and the Cult of the Dragon Page 1 dm’S KIT FOR THE TYRANNY OF DRAGONS STORYLINE PALACE of theRed Pasha Palace of the Red Pasha Page 2 PALACE OF THE RED PASHA Introduction: This is a springboard adventure 
 from the Tyranny of Dragons storyline. After the battle at the Well of Dragons and the capture or defeat of Severin Silrajin, the player characters investigate a Cult of the Dragon stronghold supposedly beneath the Palace of the Red Pasha in Calimport. An adventure for 16th level characters by TROY E. TAYLOR DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of th
0998105600
An Armadillo Christmas
Cressandra Thibodeaux
This wonderful West Texas version of the classic poem The Night Before Christmas is something every family should own. Jolly Old St. Nicholas is dressed in fox squirrel from his head to his foot as he careens across West Texas in his sleigh full of toys, pulled by eight armadillo. Humorously written by Cressandra Thibodeaux and illustrated by renowned Texas artist Bill Megenhardt. This delightful book is a new version of an old classic tale with a new West Texas twist.
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.470306
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® ™ NPC Guide NPC Guide Hal Maclean, Jeff Quick, and John Wick Thaim MaMMoTh Lords Cr 2 Tpannon Thuvia Cr 4 RupeRT Raim rahadouM Cr 5 esme CuRRindon usTaLav Cr 4 JaRen The Jinx shaCkLes Cr 5 Vaylen Goldfield GaLT Cr 3 Ries CupRianas andoran Cr 5 loRd aChimaiR sodden Lands Cr 6 BRinian Brevoy Cr 5 Jona Clay aBsaLoM Cr 6 nTanGa MwanGi Cr 3 paTRoniCus dRendane CheLiax Cr 5 BJoRn GRimsonG LinnorM kinGs Cr 7 haliG oaklaGe GeB Cr 4 illian GlanadRian MedioGaLTi Cr 7 CoRdeliza paRasCa varisia Cr 3 JheRek oiVos herMea Cr 5 adelle duRan TaLdor Cr 7 fadil iBn-kazaR kaTapesh Cr 3 Galenna iCeThoRne irrisen Cr 5 saTha nex Cr 8 VendlaRa aldeRane kyonin Cr 3 alViana shadowswoRn nidaL Cr 5 kRun Thuul BeLkzen Cr 9 dimaTa siRaThini sarGava Cr 4 elham al saleem Qadira Cr 5 Tal TaVal nirMaThas Cr 9 menThen JaGaRo druMa Cr 3 modoRu RedGRaVe LasTwaLL Cr 3 huodaTha razMiran Cr 3 NPC Guide A Pathfinder Chronicles Supplement Authors: Jason Bulmahn
1927967902
One God: The Will to Power
Kata Mlek
"Kata writes with a fine sting, creating characters that are credible ... Her language is terse yet wholly accessible ... " -- Grady Harp
[]
[ "Mystery, Thriller & Suspense", "Thrillers & Suspense" ]
[]
0.556938
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©1983, M.A.R. Barker The Temple of Karakán By M.A.R. BARKER Of the Tlomítlanyal, the five Gods of Stability, Lord Karakán appears to be something of a paradox: He is the “Lord of War, the Master of Heroes, and the Ultimate Warrior on the Final Day.” As the cult-deity of soldiers, His doctrines stress the power of the Imperial state, expansion through war, personal bravery, and the feats of arms. These tenets would seem to be closer to “Change” than to “Stability.” Yet the Engsvanyáli theologians and their modern counterparts do not perceive Him as such. Lord Karákan represents the physical force to maintain Stability, the development of organizations that guard and protect society and its governing forces (the state). He is the “muscle” behind Lord Hnálla’s quest for Supernal Light, Lady Avánthe’s cyclical rounds of crops, seasons, fertility, and the family life, Lord Thúmis’ quest for wisdom, and Lord Belkhánu’s researches into the worlds of spirits and the Planes Beyond. Seen
0786965983
Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement)
Wizards RPG Team
Adventure design and development by Chris Perkins and Jeremy Crawford.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.449796
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BY CHARLES RICE The ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0a. A copy of this License can be found at www.wizards.com. Portions of this work are derived from the d20 System Reference Document. d20 Modern(tm) is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Dungeons & Dragons(R) and Wizards of the Coast(R) are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. Copyright 2003 © RPG Objects. All rights Reserved. Visit our web site at www.RPGObjects.com. WWW.RPGOBJECTS.COM art direction: J. Longenbaugh EDITING: CHARLES BAIZE LAYOUT: CHRIS DAVIS PLAYTESTING: Charles Baize, Carrie Baize, Jeffrey Willis, Robert Butler, Bert Hansen, Brian Palmer, COREY HODGES, EDWARD LENNON, PAULA RICE Blood and Vigilance page - 2 Introduction Welcome to Blood
1930846487
The Guild of Xenolinguists
Sheila Finch
Nebula-winner Finch's many fans as well as SF readers who have yet to encounter her work will welcome this collection of 10 short stories and a novella that showcase her unique contribution to the genre. Making excellent use of her graduate work in linguistics, Finch creates the Guild of Xenolinguists (later called lingsters), a formal organization devoted to translating the languages of other worlds. Much as Asimov did with the Three Laws of Robotics, Finch creatively examines the conflicts stemming from adherence to the guild's strict rules. The stories span a wide range, from First Was the Word, a brief tale setting the stage for the development of the guild, to the moving A World Waiting and A Flight of Words, which present their protagonists with morally difficult situationstortured prisoners, conflicting religious beliefs, abortionthat hold significant contemporary resonance. A thoughtful foreword by New Wave luminary Ian Watson and an engaging afterword by Finch (<i>Birds</i>) discuss the linguistic theories that underlie the fiction. <i>(Sept.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Literature & Fiction", "Short Stories & Anthologies" ]
[ "Literature &amp; Fiction", "Short Stories &amp; Anthologies" ]
Literature & Fiction
0.437797
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Professor Pennyworth is back with another collection of weird science devices! Gadgets, weapons, vehicles, and automata galore await the curious mind. Leagues: This entry details the Leagues, if any, most likely to possess or have easy access to the weird science device. As always, the Daedalus Society has access to all weird science devices, even if an individual entry lists “—.” See Globetrotters’ Guide to Expeditions for more details on how explorers can acquire loan of these devices. New Leagues The Polyglot Club Originally founded as a club for foreign travelers who spoke little or no English and who desired the company of fellow countrymen while abroad, over the decades its focus has shifted to recruiting polyglots. Except for new members (known as “Monos” because they have yet to master a second language), no member of the club may speak in his na- tive tongue within the clubhouse unless addressed by a foreign member who wishes to converse in that language. Members trave
1887953744
Relics (d20 Fantasy Roleplaying)
Michael Tresca
...written entertainingly and diverse for maximum use and...just darn fun to read. -- <i>Jeff Ibach at GamePlay News</i>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.536673
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Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product MISSING MAGIC: ARTIFACTS & RELICS™ For the Pathfinder Roleplaying Game. A collection of 32 Artifacts and Relics inspired by classic editions, complete with histories, Knowledge checks, plot hooks and Consequences. Introduction One of the things that I absolutely loved about the Artifacts and Relics presented in the First Edition of the Progenitor Game was the roundabout world building. Names were dropped as if the reader should know who those people were and be familiar with the roles they played in the history of the campaign world, but no real explanations were given. They were mysteries, and my earliest world building efforts as a teenager were directed to
1626364257
Tae Kwon Do: The Ultimate Reference Guide to the World's Most Popular Martial Art, Third Edition
Yeon Hee Park
<strong>Yeon Hee Park</strong> was the undefeated Korean champion of Tae Kwon Do from 1962 to 1967. He served as vice president of the National Tae Kwon Do Union of the United States and is currently the world Tae Kwon Do Kukkiwon Adviser. He lives in Demarest, New Jersey.
[ "Geography & Cultures" ]
[ "Travel", "Asia" ]
Geography & Cultures
0.617464
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MARTIAL ARTS FROM THE EXALTED WIKI A COLLECTION OF MARTIAL ARTS STYLES FOR USE WITH WHITE WOLF PUBLISHING’S EXALTED RPG. TABLE OF CONTENTS JADE FAN STYLE 2 BRAVE DRAGON TAUNTING STYLE 5 BLACK MOURNER STYLE 8 CRIMSON TEMPLE STYLE 10 FEARSOME BARGHEST STYLE 13 HOUSE OF ENDINGS STYLE 16 MONKEY STYLE 19 PERSIMMON OCEAN OF JOY STYLE 23 SPIDER STYLE 26 TREADING-ON-DIAMONDS STYLE 29 WOLF & RAVEN STYLES 34 AMBER HAWK IN FLAMES STYLE 38 ASHEN CALENDER OF SETESH STYLE 43 CRIMSON THICKET OF BAMBOO STYLE 49 DIAMOND WEAVE OF DESTINY STYLE 54 These fan-created martial art styles were voted the best on the Wiki in September 2004 and have been compiled for the use of other fans in their Exalted games. http://www.lensmen.net/wiki/exalted.pl?MartialArts Martial arts by Arudaur, Balthasar, Crowned Sun, Four Willows Weeping, Grandmasta, Haren, Ikselam, Li Of Orchid, Nikink, Quendalon, Mailanka, Mapache, Telgar & Thinker. Layout by voidstate (ferg@voidstate.com) Please Note: This do
0983434891
Ask the Dice
Ed Lynskey
<strong>&quot;Terrific read. Highly recommend.&quot;<br>Joseph Walsh, twitter <br><br>&quot;The story is rich, but told in spare lean prose reminiscent of Ken Bruen.&quot;<br>Jack Quick, Bookbitch.com<br><br>&quot;Unique turns...entertaining read.&quot;<br>Ron Thomas Brown, Crime Fiction Lover Blog<br><br>&quot;Poignant...very engaging...explosive finale.&quot; <br>Ricky Ward, Ric's Reviews Blog</strong><br /><br /><b><i>&quot;Ask the Dice</i> is smashing, smoothly written slice of hard-boiled. The fast-moving story is interspersed with Zane's beat poetry and ruminations, so that it works well as a character study as well as a gritty crime story.&quot;<br><b>Paul D. Brazill, You Would Say That, Wouldn't You? Blog</b></b><strong> </strong>
[]
[ "Mystery, Thriller & Suspense", "Thrillers & Suspense" ]
[]
0.56065
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null
dice dice dice dice difficulty successes 1 day successes 1 day & 1 night difficulty dice intelligence + craft (fate) highest essence affected difficulty difficulty 2 (or 4 if done in a single turn) 5 - resource value of offering difficulty +2 if no petition dice no. of exalts who succeed wits + linguistics or craft (calligraphy) roll dice dice dice difficulty successes 1 die per three full hours of prayer to the pattern spiders (max 3 dice) intelligence + occult dice wits + linguistics or craft (calligraphy) 1 5 divide by 3 (round down; cannot exceed caster’s essence) divide by 3 (round up; cannot exceed destiny planning successes) wears at least three of five trappings (+1), or resplendant destiny (+3), for three full days successes dice charisma + performance difficulty if 1-3 success, the following box is 0, if 4 or 5 it is -1, if 6 or more it is -3 if succeed, following box is 3 dice difficulty college rating essence of all Sidereal petitioners dice permenant
0986385905
Sunburst and Luminary: An Apollo Memoir
Don Eyles
Don Eyles worked on the Apollo Project from 1966 through 1972, and on the NASA space program until 1998, as a computer scientist at the MIT Instrumentation Lab and the Charles Stark Draper Laboratory in Cambridge, Massachusetts. He created flight software for the lunar landing phase of the Moon mission, and invented a sequencing system that is in use on the International Space Station. He is currently a writer, photographer and sculptor working in Boston.
[ "Education & Teaching", "Biographies & Memoirs" ]
[ "Biographies & Memoirs", "Professionals & Academics" ]
Education & Teaching
0.514951
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1 2 Debris from the fallen races Written by Holden Shearer and Scott Taylor Developed by Eddy Webb Edited by Carl Bowen Layout and Design by Brian Glass Art by Marian Churchland, Misty Coats, McLean Kendree, Jeff Laubenstein, Aaron Nakahara, Pasi Pitkanen and UDON Cover Art by Ross Campbell © 2010 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbid- den, except for the purposes of reviews, and one printed copy, which may be reproduced for personal use only. White Wolf and Exalted are registered trademarks of CCP hf. All rights reserved. Glories of the Most High the Unconquered Sun, Luna, the Maidens of Destiny, the Manual of Exalted Power the Lunars, the Manual of Exalted Power the Sidereals, the Manual of Exalted Power the Abyssals, Graceful Wicked Masques the Fair Folk, the Books of Sorcery, the White Treatise, the Compass of Terrestrial Directions, the Scavenger Lands, the West, the East, the South, the Compass of Ce
1480805149
Defining Destiny: Book One of the Truenorth/Destinybay Series
Gina Lea
<div><span>"Debut author Lea presents a quaint snapshot of small-town life and explores the bonds of friendship and love in her novel. Her descriptions of harvest festivals, town parades, summer camps and eccentric personalities drop the reader right in the middle of the archetypal town square. An ideal, frothy beach book."-<i>Kirkus Reviews</i></span></div>
[ "Literature & Fiction", "Contemporary" ]
[ "Literature & Fiction", "Contemporary" ]
Literature & Fiction
0.596558
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THE MAIDENS OF DESTINY 1 THE MAIDENS OF DESTINY 1 2 GLORIES OF THE MOST HIGH THE MAIDENS OF DESTINY Written by Michael Goodwin, John Mørke, Holden Shearer Additional Material by Neall Raemonn Price Developed by Eddy Webb Edited by Carl Bowen Layout and Design by Brian Glass Art by Groundbreakers Studio, Imaginary Friends Studio, Saana ‘Kiyo’ Lappalainen, UDON and Melissa Uran Cover Art by Adam Warren © 2009 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbid- den, except for the purposes of reviews, and one printed copy, which may be reproduced for personal use only. White Wolf and Exalted are registered trademarks of CCP hf. All rights reserved. Glories of the Most High the Unconquered Sun, Luna, the Maidens of Destiny, the Manual of Exalted Power the Lunars, the Manual of Exalted Power the Sidereals, the Manual of Exalted Power the Abyssals, Graceful Wicked Masques the Fair Folk, the Books of Sorcery, the White Treatise,
1568821018
The Dreaming Stone (Call of Cthulhu Horror Roleplaying, Dreamlands Campaign, #2368)
Kevin Ross
The Dreaming Stone is set primarily in H.P. Lovecraft's Dreamlands. There, the investigators will travel through many realms of wonders. The Temple of Loveliness at Kiran, the Jungle of Kled, the Great Library of the Dreamlands, the desolate Forbidden Lands, and the Far Side of the Moon are just a few of the stops in this epic campaign. Will the investigators be able to halt Nyarlathotep's plan before it is too late?
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.53688
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By Larry Wilhelm WHAT SLEEPS IN STONE PATHFINDER SOCIETY SCENARIO #8-13 TIER 7–11 Pathfinder Society Scenario #8–13: What Sleeps in Stone is a Pathfinder Society Scenario designed for 7th- through 11th-level characters (Tier 7–11; Subtiers 7–8 and 10–11). This scenario is designed for play in the Pathfinder Society Roleplaying Guild campaign, but can easily be adapted for use with any world. For more information on the Roleplaying Guild, how to read the attached Chronicle sheets, and how to find games in your area, check out the campaign’s home page at paizo.com/pathfinderSociety. HOW TO PLAY Author • Larry Wilhelm Development Lead •Thurston Hillman Contributing Artists• Alexander Alexandrov, Enrique Barajas, Dave Blight, and Paul Guzenko Cartographer • Robert Lazzaretti Editor-in-Chief • F. Wesley Schneider Creative Director • James Jacobs Creative Design Director • Sarah E. Robinson Executive Editor • James L. Sutter Senior Developer • Robert G. McCreary Pathfinder Socie
1483931692
Room 219
Arlon K Stubbe
Arlon Stubbe is now retired and focuses full-time on writing and photography. Previously he served as a parish pastor for three different congregations in two states over a 41 year period. Past writing activities include serving as the religion reporter for his college paper, writing op-ed pieces for two local newspapers, and involvement in a creative writing group at Penn State, Shenango Campus in Pennsylvania. His first published work was a version of his doctoral dissertation research on two sets of 19 attitudes that encourages persons either to remain active in an organization or drop out. Subsequent non-fiction books followed: one co-authored with Frank Morris, a therapist/clergy person on the use of language in preaching, and another on humorous episodes he encountered during his time as a pastor. Since 2007 he has written three novels and this novella, in addition to contributing articles for the website HubPages.
[ "Literature & Fiction", "Contemporary" ]
[ "Literature &amp; Fiction", "Contemporary" ]
Literature & Fiction
0.474662
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1 TABLE OF CONTENTS Level Map . . . . . . . . . . .2 Random Encounters . .3 Room 291 . . . . . . . . . . . .4 Room 292 . . . . . . . . . . . .6 Room 293 . . . . . . . . . . . .7 Room 294 . . . . . . . . . . . .8 Room 295 . . . . . . . . . . . .9 Room 296 . . . . . . . . . . .10 Room 297 . . . . . . . . . . .12 Room 298 . . . . . . . . . . .12 Room 299 . . . . . . . . . . .13 Room 300 . . . . . . . . . . .14 Room 301 . . . . . . . . . . .16 Room 302 . . . . . . . . . . .17 Room 303 . . . . . . . . . . .18 Room 304 . . . . . . . . . . .19 Room 305 . . . . . . . . . . .20 Room 306 . . . . . . . . . . .21 Room 307 . . . . . . . . . . .22 Room 308 . . . . . . . . . . .24 Room 309 . . . . . . . . . . .25 Room 310 . . . . . . . . . . .26 Room 311 . . . .
B012Y6CXM0
24x36 World Classic Wall Map Poster Paper Folded
Swiftmaps
24x36 World Classic Wall Map Poster Mural: This elegant, richly colored classic series world map features the incredible cartographic detail that Swiftmaps has been known for. The map features a Tripel Projection, which reduces distortion of land masses as they near the poles. Corner inset maps feature vegetation and land use, and population density. Scale: 1:35,000,000. This map is printed on 24lb poster paper and professionally folded at the factory. Folded size is 9x12 inches. Only the best from Swiftmaps line of quality wall maps!!
[ "References & Guides & Self-Help ", "Geography & Cultures" ]
[ "Reference", "Atlases & Maps", "Atlases & Gazetteers" ]
References & Guides & Self-Help
0.501732
null
null
Printing Guide  By popular demand, this guide will show you how to print the maps included in this download using a  standard printer. This is only one method out of many, but one we have found usually works well for most.     Download PosteRazor  First, download the ​free software PosteRazor​ (Eventyr Games has no affiliation with PosteRazor and take  no responsibility for any issues using PosteRazor – always do your own due diligence before downloading  unknown software). PosteRazor allows you to make cutout PDFs out of JPEG files, in 5 easy steps:    Step 1: Load an input image  After installing and launching PosteRazor, select the ‘Input Image’ (the map you want to print). Because of  a bug with how images are rendered by Photoshop, you may see that the resolution of the image is reported  as 72 DPI under ‘Image Informations’, and that the size in inches doesn’t match up with the maps real size.  Ignore that for now, we’ll fix that in step 4.    Step 2: Define the printer paper for
1500272027
How to Win A Street Fight: Stand Up Fighting Techniques to Destroy Your Enemy (Self Defense Series)
Sam Fury
The techniques are presented in the order you should learn them according to strategy.<br /><br />I hope you find the information inside useful. Please remember that the techniques inside this book are not to be used likely. When training please be careful, and if you have to use them in a real street fight (hopefully you are never in such a situation), please be mindful of use of force.<br /><br />In most cases it is best to not fight.<br /><br />Sincerely,<br />Sam Fury.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.537844
null
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A one-on-one battle minigame BETA VERSION Raging Hearts passion on the battlefield Preparation On your own index card Approaches Each fighter pproaches this battle in a unique way. Whether they use swords, bows, magic, guns, or their fists, they choose to fight emphasizing a particular approach. Assign each of the modifiers +2, 0, and -2 to one of the following approaches: Strong - synonyms: athletic, muscular, large, barbaric Smart - synonyms: intelligent, wise, tactical, strategic, clever, cunning, manipulative Quick - synonyms: acrobatic, dextrous, sneaky, stealthy While you are most skilled in a certain approach, you have to use the appropriate approach for what you’re actually doing. You cannot sneak up on your opponent using the Strong approach, and you cannot throw a boulder using the Quick approach. Hits and Damage Draw a row of 6 boxes, labelled “stress.” Below them, draw three lines, labeled “mild damage”, “moderate damage”, and “severe damage.” (See interior page
0986492698
Mecnica Relacional e Implementao do Princpio de Mach com a Fora de Weber Gravitacional (Portuguese Edition)
Andre Koch Torres Assis
Andr Koch Torres Assis nasceu no Brasil e foi educado na Universidade Estadual de Campinas UNICAMP, obtendo o bacharelado em 1983 e o doutorado em 1987. Realizou um ps-doutorado na Inglaterra no Laboratrio Culham (United Kingdom Atomic Energy Authority, 1988) e outro no Centro de Pesquisa Eletromagntica da Northeastern University (Boston, USA, 1991-1992). De agosto de 2001 at novembro de 2002, assim como de fevereiro a maio de 2009, trabalhou no Instituto para a Histria das Cincias Naturais da Hamburg Universitt (Hamburg, Alemanha), com bolsas de pesquisa concedidas pela Fundao Alexander von Humboldt, da Alemanha. o autor de diversos livros em portugus e ingls, entre eles: Eletrodinmica de Weber, Mecnica Relacional, Clculo de Indutncia e de Fora em Circuitos Eltricos (com M. A. Bueno), A Fora Eltrica de uma Corrente (com J. A. Hernandes), Arquimedes, o Centro de Gravidade e a Lei da Alavanca, Os Fundamentos Experimentais e Histricos da Eletricidade e O Modelo Planetrio de Weber para o tomo (com K. H. Wiederkehr e G. Wolfschmidt). Tem sido professor de fsica da UNICAMP desde 1989, trabalhando com os fundamentos do eletromagnetismo, da gravitao e da cosmologia.
[ "Physics", "Science & Math" ]
[ "Science &amp; Math", "Physics" ]
Physics
0.506788
null
null
1111 l 2222 Manual de Regras Manual de Regras Manual de Regras Manual de Regras 3333 Autores Autores Autores Autores Marcelo Rodrigues, Mauro Draco, Diego Guinâncio, Gustavo Lorena Pinto, Stefano Guimarães Giusini, Carlos Martins, Alex Ladeiras, Alex Resende, Fernando Nascimento Reis da Costa, Geraldo Lucio Cabral da Silva, Andre Luis Tomaz Dionísio, Angelo Gurzoni Junior e Pablo Gallis, Marcelo Bouzas Barbosa Teixeira, Geraldo Lúcio Cabral da Silva, Felipe Deprá Galdino, Fabio Magalhães, Diego Awi Capa Capa Capa Capa Luiz Berbert (ilustração), Geliard Roberto Barbosa (design & layout) Ilustrações Interna Ilustrações Interna Ilustrações Interna Ilustrações Internassss Jorge Dukenko, Luiz Berbert, Eliane Bettocchi Godinho, Antomio Jironimo Bizerril Neto, Sergio Artigas, Licínio Souza, Ygor Moraes Esteves da Silva, Vinicius Dinofre Dada, Helder Mario de Paiva, Fernando Lobo, Cristiano Motta Coordenação Coordenação Coordenação Coordenaçã
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.632624
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. BDK4−04 Emissary A One-Round D&D LIVING GREYHAWK ® Bandit Kingdoms Regional Adventure Version 1.0 by David Finan and Tom Thowe Reviewed by Jason Bulmahn An emissary of the Old One travels to
1601255144
Pathfinder Cards: Artifact Item Cards
Paizo Inc.
<div>Hoard the world&#8217;s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud castle! Fill your hand with the relics of the gods and go forth and conquer like never before!<br><br>These helpful cards support Pathfinder Campaign Setting: Artifacts & Legends.<br><br>This 54-card set of beautifully illustrated, full-color item cards allows you to track your riches in vibrant detail. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.<br><br><font face="Calibri">&#8220;Price Includes VAT&#8221; </font><br></div>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.517021
null
null
Mundane Paladin Item Table 1 by Keith Done and Angela Caffery MUNDANE PALADIN ITEMS TABLE (100 Miscellaneous Discoveries found on a Paladin) With exclusive Eldorian Bonus Material Mundane Paladin Item Table 2 Mundane Paladin Item Table 3 This product makes use of the Pathfinder RPG Core Rulebook. These rules can be found online as part of the Pathfinder Roleplaying Game Reference Document at paizo.com/prd.Paizo Publishing, LLC 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Compatibility with the Pathfinder Roleplaying Game requires the
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.469545
null
null
BY MATTHEW STINSON SPECIAL CONVENTION ADVENTURE FOR FOUR 1ST-LEVEL CHARACTERS in the 2 Credits Open Design and Kobold Press are trademarks of Open Design. Pathfinder is a registered trademark of Paizo Publishing, and the Pathfinder® Roleplaying Game and the Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, and are used under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility license. Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo Publishing does not guarantee compatibility, and does not endorse the product. Open Game Content: The Open content in this issue includes the monster stat blocks. All other material is Product Identity, especially place names, character names, locations,
1931044856
Everything You Want to Know About TM: Including How to Do It
John White
<span>John Warren White, M.A.T., is an internationally known author, educator and lecturer in the fields of consciousness research and higher human development. He has held positions as Director of Education for The Institute of Noetic Sciences, a California-based research organization founded by Apollo 14 astronaut Edgar Mitchell to study human potential for personal and planetary transformation, and as President of Alpha Logics, a Connecticut school for self-directed growth in body, mind and spirit.</span><span></span><span></span><span>He is author of The Meeting of Science and Spirit, Pole Shift, A Practical Guide to Death and Dying, Everything You Want to Know about TM and a children's book, The Christmas Mice. He has also edited nearly a dozen anthologies, including Frontiers of Consciousness, Psychic Exploration and What Is Enlightenment?.</span><span></span><span></span><span></span><span>His writing has appeared in magazines and newspapers around the world, including The New York Times, Wall Street Journal, Reader's Digest, Omni, Esquire and Woman's Day, and his books have been translated into ten languages. He holds a bachelor's degree from Dartmouth College and a master of arts degree in teaching from Yale University. He has taught English and journalism on the secondary and college levels, and has served on the governing and consulting boards of various academic and research organizations. He has also served on the editorial boards of various scholarly and popular publications. He has lectured at various colleges and universities throughout the U.S. and Canada, and has made numerous radio and television appearances.</span><span></span><span></span><span>He and his wife Barbara have four grown children and five grandchildren, and live in Cheshire, Connecticut, USA.</span>
[ "Medicine & Health Sciences", "Health, Fitness & Dieting" ]
[ "Health, Fitness & Dieting", "Alternative Medicine" ]
Medicine & Health Sciences
0.546547
null
null
TM TM 2 Cover Art: Mikhail Savier u Art: Joel Chaim Holtzman, Antonio De Luca, Sam Manley, JG O’Donoghue, Stefan ‘Storykillinger’ Ristik, Andrea Tentori Motalto u Writing: Zak Dale-Clutterbuck, TS Luikart u Graphic Design & Layout: Rachael Macken u Editing & Proofreading: Síne Quinn, Chris Walz u Publisher: Dominic McDowall Special thanks to the GW team. Published by Cubicle 7 Entertainment Ltd, Unit 6, Block 3, City North Business Campus, Co. Meath, Ireland. No part of this publication may be reproduced, stored in an retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying recording or otherwise without the prior permission of the publishers. Warhammer 40,000 Roleplay: Wrath & Glory © Copyright Games Workshop Limited 2020. Warhammer 40,000 Roleplay, the Warhammer 40,000 Roleplay logo, Wrath & Glory, the Wrath & Glory logo, GW, Games Workshop, Space Marine, 40k, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double- headed Ea
1556341954
GURPS Celtic Myth (GURPS: Generic Universal Role Playing System)
Ken Walton
This book includes information on Celtic character types, Irish and Welsh heroes, Druids, Sidhe, and others of Faerie descent. There are magical objects and weapons. Lots of information about a new Druidic tree-magic system.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.624074
null
null
An e23 Sourcebook for GURPS ® STEVE JACKSON GAMES Stock #37-1663 Version 1.0 – January 2011 ® Written by MATT RIGGSBY and WILLIAM H. STODDARD Edited by SEAN PUNCH Illustrated by ROD REIS Additional Material: Dan Howard and Thomas M. Kane Research Assistance: Susan Koziel and Paraj Mandrekar Lead Playtester: Jeff Wilson Playtesters: Douglas Cole, Peter Dell’Orto, Shawn Fisher, Martin Heidemann, Leonardo Holschuh, Rob Kamm, MA Lloyd, John Brent Macek, Garðar Steinn Ólafsson, Leigh O’Neil, Kenneth Peters, Emily Smirle, Shawn K. Stevenson, Antoni Ten Monrós, and Dustin Tranberg INTRODUCTION . . . . . . . . . 3 About the Authors. . . . . . . . . . . . . . 3 About GURPS . . . . . . . . . . . . . . . . . 3 1. FOOD AND POPULATION . . . . . . . . 4 Breeding Plants and Animals . . . . . 4 HUNTING AND GATHERING . . . . . . . 4 Gathering. . . . . . . . . . . . . . . . . . . . . 5 Hunting . . . . . . . . . . . . . . . . . . . . . . 5 Butchering . . . . . . . . . . . . . . . . . . . . 6 Trapping
1517209994
The Powerbuilding Blueprint
Todd C Henry
Todd founded performance nutrition company, Emergent Nutrition. He has been weight training for over 20 years, and powerlifting at an elite level since 2011. During this time, hes learned what works for building muscle size and strength, what doesnt, and how to achieve the best results over time, while minimizing the risk of serious injury. The Powerbuilding Blueprint reflects the culmination of this knowledge, incorporates influences and lessons from world-class strength athletes, and programs it simply and effectively for all levels of lifters. Using this program, Todd gained nearly 100 pounds on his squat (to the mid-700s), and 20 pounds of muscle, in just 12 months (without PEDs, and after almost 2 decades of training!). Amazingly, he learned that such results, while maybe not typical, are nevertheless repeatable, and that his training methodology can work for everyone.
[ "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting", "Exercise &amp; Fitness" ]
Health, Fitness & Dieting
0.524821
null
null
GM’S MISCELLANY: RAGING SWAN PRESS PLACES OF POWER PATREON.COM/RAGINGSWANPRESS   YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN ragingswan.com gatekeeper@ragingswan.com GM’S MISCELLANY: PLACES OF POWER I (5E) Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each instalment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right. Designed for use with the 5th edition of the world’s most popular roleplaying game. C R E D I T S Design: John Bennett, Creighton Broadhurst, Jeff Gomez, Thilo Graf, Richard Green, Jacob W. Michaels. David N. Ross, Amber Underwood, Josh Vogt and Mike Welham Development: Creighton Broadhurst, Thilo Graf and Tom McCarth
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.585898
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. NYR5-03 For the Duchess of Woodwych A One-Round D&D LIVING GREYHAWK® Nyrond Regional Scenario Version 1.5 by Robert Moon Gritting his teeth against the stabbing pain, the wood elf with decorative facial tattoos h
8879268023
Le Avventure DI Cipollino (Italian Edition)
Gianni Rodari
Un monello che fa piangere chi gli strappa i capelli e un principe acido, cattivo e poco furbo sono i due antagonisti di questo memorabile romanzo nato nei primi anni '50. La posta in gioco dello scontro fra Cipollino e Limone e' niente meno che la liberta' di un popolo intero, composto di pomodori, ciliegie, fagiolini e vecchie talpe. La trama e' lineare: i buoni, vessati dal tiranno e oppressi da regole insensate, guidati dal giovane Cipollino riusciranno a sconfiggere i cattivi a colpi di scherzi, beffe e piani geniali, senza mai ricorrere alla violenza. Ma l'intento di Gianni Rodari non e' mettere in scena una lotta tra il male e il bene: e' quello di dimostrare che una societa' giusta e' possibile, auspicabile e anche piu' divertente per tutti. Eta' di lettura: da 6 anni.
[ "Literature & Fiction" ]
[ "Literature &amp; Fiction" ]
Literature & Fiction
0.542527
null
null
Modulo Avventura Per Personaggi di Livello 6-9 - Modulo Avventura per le Regole Expert Il Tempio della Morte di David Cook Il 2° modulo della serie I Nomadi del Deserto. Trovate la via che porta alla fortezza del Maestro, il Tempio della Morte, in questa eccitante avventura che può essere giocata da sola o come seguito del X4, Il Maestro dei Nomadi del Deserto! DCINGEONS & DRAGONS* é un marchio registrato della Vi trovate di fronte al Grande Passo, oltre il quale giace la terra di Hule e ancor più oltre la fortezza del Maestro, conosciuta come il Tempio della Morte. Riuscirete a trovare il cuore del suo avamposto per fermare le scorrerie compiute ai danni della Repubblica? Traduttore: Nick Gandolfi © 1983 TS R Hobbies. Inc. Tutti i diritti riservati Regole Expert M odulo per le Zone Selvagge X5 Il Tempio della Morte efi David Cook U n’Avventura per Personaggi di Livello 6-10 e g EDITRICE G I O C H I DUNGEONS 8c DRAGONS Regole Expert Modulo per le Zone Selvagge X5 IL TEMPIO
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.593447
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction
1602399565
The Art of Zombie Warfare: How to Kick Ass Like the Walking Dead (Zen of Zombie Series)
Scott Kenemore
<strong>Scott Kenemore</strong> is the author of <em>The Zen of Zombie</em>; <em>Z.E.O.</em>; <em>The Art of Zombie Warfare</em>; <em>The Code of the Zombie Pirate</em>; <i>Zombies vs. Nazis</i>; and <i>Zombie, Ohio</i>, his debut novel. He lives in Chicago, Illinois.
[ "Humor & Entertainment", "Arts & Photography" ]
[ "Humor &amp; Entertainment", "Movies" ]
Humor & Entertainment
0.61036
null
null
1 the zombie squad death row edition 2 3 Credits Written & Designed by FeralGamersInc Cover Artwork by Greg Taylor Main Artwork by Rob Last Other Artwork by Russell Goh Jon Gibbons Comic Strip by Rob Last Comic Lettering by Ken Reynolds Weapon Designs Coty Polk Dawn Short Story J.A. Cummings Star System Cartography Niki Lasarde Proof Reading Ian F. White, Phil Bate Powered by the Apocalypse by D. Vincent Baker 4 5 Contents 0001 Dossier 19 0002 Stat Moves 23 003 Recruitment 28 004 Playbooks 53 0005 Tags 69 0006 Build a Cyborg 75 0007 The Art of War 83 0008 Quartermaster 87 0009 Vehicles 105 0010 Giga-Voodoo 121 0011 Mission Control 124 0012 Gamma Celia System 131 0013 Alien Races 139 0014 Threats 147 6 7 Disclaimer Hi Thanks for buying or illegally obtaining The Zombie Squad RPG. We appreciate it :) For you who have no idea what you have done this is a disclaimer to help you decide whether you will move forward from this point and read, and hopefully play this gam
1635051479
Snap To Grid: Stones of Bothynus Book 1
D.K. Reed
''In her debut novel, Reed weaves together physics, angels, demons, and teenage romance with skill and verve. Her portrait of Red and her family shows an affectionate appreciation for the quirky. A promising debut about a missing uncle and ancient stones that delivers appealing characters and an intriguing combination of science and mysticism. The story moves well, with thrills, suspense, and passion, and concludes satisfyingly, but with enough issues left unexplored to whet appetites for further adventures. D.K. Reed's debut novel is a must-read for all ages.'' --<i>Kirkus Review</i><br /><br />''...hailed as having 'appealing characters and an intriguing combination of science and mysticism.''' --<i>Columbia Review</i>
[ "Teen & Young Adult & College", "Science Fiction" ]
[ "Teen &amp; Young Adult", "Science Fiction &amp; Fantasy" ]
Teen & Young Adult & College
0.500796
null
null
Shards of Sin InteractIve Maps part 1 of 6 Cartography by 99 Lives Design & Robert Lazzaretti Lead 4 The Crow Natalya’s Boarding House Heidmarch Manor Lead 1 Lead 2 Lead 3 A10 A9 A8 A7 A6 A5 A4 A1 A2 A3 0 2,000 1,000 feet MagniMar Ground Floor Attic Natalya’s Hideout 1 square = 5 feet Map Tags Off Grid Off B23a B23 B22 B24 B1 B3 B2 B4 B5 B26 B16 B15 B20 B21 B18 B19 B17 B6a B6b B6c B6d B7 B28 B25 B27 Second Floor Fourth Floor First Floor Third Floor The Crow 1 square = 10 feet B23b B29 B11 B12 B13 B14 B8 B10 B9 S S S S C Map Tags Off Player View (No Grid) GM View (No Grid) Thassilonian Laboratories 1 square = 10 feet The Crow — Catacomb The Crow — Dungeon 1 square = 10 feet 1 square = 10 feet C1 C2 C3 C4 C5 C6 C7 C8 C9 C10 C11 C12 C13 C14 C15 C16 C17 C18 C19 C21 C22 C23 C20 C24 B46 B45 B44 B43 B41 B38 B39 B42 B40 B30 B34 B35 B36 B37 B31 B32 B33 S S S S S S Map Tags Off Player View (No Grid) GM View (No Grid) Ancient Sewers 1 square = 10 feet D1 D2 D3 D4 D5 D6 D7 D8 D9 D11 D14 a b
0060843829
The Book of Vice: Very Naughty Things (and How to Do Them)
Peter Sagal
NPR host Sagal (<I>Wait, Wait... Don't Tell Me</I>) offers a hilarious, harmlessly prurient look at the banality of regular people's strange and wicked pleasures. In the wake of the late-1990s obsession with other people's fun, notes Sagal, the hoi polloi have pursued their own indulgences, such as sex joints, swinging couples' clubs, gambling and pornography. He describes the three necessary elements of vice that distinguish it from sin and give it that irresistible frisson: social disapprobation, actual pleasure and shame. A buttoned-up journalist and family man, Sagal visits the respective dens of inequity, interviewing the principals in the name of research while preserving his academic irony, e.g., during the shooting of a hardcore porn sequence for Spice TV, he remarks of the actors: I began to appreciate how very well Evan and Kelly did their work. Indeed, the dedicated hedonists, such as the regular joe habitu&eacute;s of San Francisco's Power Exchange or the normal-seeming couples who frequent the Swinger's Shack, face the same problems of meeting supplies, logistics, expense versus income, and time management as does any warehouse foreman. Sagal is a terrific, lively writer, and while some of his segments are repetitive and stretched, he is admirable in humanizing the participants. <I>(Oct.)</I> <BR>Copyright &copy; Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Philosophy", "Politics & Social Sciences" ]
[ "Politics & Social Sciences", "Philosophy" ]
Philosophy
0.552492
null
null
1 Book of Vile Vices E 1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 very big city worthy of its name has a dark underbelly. A parallel society, where the rules are different, the morals are muddled, the laughter is louder and the desperation is deeper. Where one can indulge in the sort of things, the other society likes to pretend doesn't exist. Where those who are ready to put everything on the line can �ind pleasure, wealth and power – if they don't lose themselves in the pursuit. In this document you'll �ind mechanics, guidelines and �lavor to help you introduce a seedier element to your D&D game. You'll be given complete rules governing 7 different types of illegal substances that can both aid and harm your characters, as well as descriptions for 5 different betting games that'll entertain both your players and their characters. With the Book of Vile Vices in hand, your party will never again sit idle and bored in a tavern taproom. Enjoy – and roll responsibly! Disclaimer As someone who's e
9997545680
Fire and Sleet and Candlelight: New Poems of the Macabre
August Derleth
A compilation of verse. <br />A collection of poetry of the macabre, the weird, the supernatural, edited by August Derleth. Contributors include Robert Bloch, Joseph Payne Brennan, Leah Bodine Drake, Clark Ashton Smith, et al.<br /><br />Fire and Sleet and Candlelight is a poetry anthology edited by August Derleth. The title was suggested to Derleth by Lin Carter and is taken from the Lyke-Wake Dirge. For this companion volume to Dark of the Moon: Poems of Fantasy and the Macabre, Derleth included only living poets or poems that had not been previously published.
[ "Literature & Fiction", "Poetry" ]
[ "Literature &amp; Fiction", "Poetry" ]
Literature & Fiction
0.485988
null
null
Tribality Publishing BY FLAME, STORM, AND THORN T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N C R E AT E D B Y BRANDES STODDARD BY FLAME, STORM, AND THORN T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N BY FLAME, STORM, AND THORN BY FLAME, STORM, AND THORN T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N BY FLAME, STORM, AND THORN T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N BY FLAME, STORM, AND THORN T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N T H R E E R A N G E R A R C H E T Y P E S F O R F I F T H E D I T I O N BY FLAME, STORM, AND THORN BY FLAME, STORM, AND THORN BY FLAME, STORM, AND THORN Tribality Publishing page 2 W H AT S T I R S I N T H E D A R K E N E D W O O D ? In The Lord of the Rings, a poem describes Aragorn with the lines “Not all
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.600792
null
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Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or u
B00GJ0OHWW
Tropic of Cancer (Eastern Armenian Edition)
Henry Miller
Famous novel by Henry Miller translated into Eastern Armenian. Now hailed as a cornerstone of modern literature, Tropic of Cancer, this autobiographical fiction about Henry Miller's life and bawdy adventures as an expatriate American writer in Paris, was deemed obscene and banned from publication in his country for 30 years. Only a historic court ruling that changed American censorship standards, ushering in a new era of freedom in literature, permitted the publication of this unforgettable novel of self-confession, maybe the most honest book ever written. Miller's masterpiece, shattering every taboo, is now considered not only an act that would forever change the face of American literature but also his significant contribution to the cause of free speech.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.526661
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MI N E T T A N K O S I M O R R A Y V A S S A L O V K A C A R R A G H E R I N A M U R A L I C A R LY L E VA SS AL OV KA S O L E R I ARMITAGE D’SOUZA R A U S L I N G MEYERS-QASIMI MARTINS BITTNER BITTNER HOCK/ RAUSLING R A U S L I N G Arctic Circle Arctic Circle Tropic of Cancer Tropic of Cancer Tropic of Capricorn Equator Equator Equator Tropic of Capricorn Tropic of Capricorn Bogota Havana Caracas Georgetown Izevsk Kazan Kuybyshev St. Petersburg Novosibirsk Omsk Sverdlovsk Ufa Volgograd Frunze Rostov Tol Yatti Helsinki Riga Vilnius Moscow Kiev Tallinn Irkutsk Krasnojarsk Krasnodar Addis Abbaba Mogadishu Bangui Khartoum N'Djamena Asmara Krakow Constanta Lviv Gdansk Athens Rome Warsaw Bucharest Minsk Huambo Umtata Likasi Walvis Bay Luanda Nairobi Antananarivo Windhoek Cape Town Dar es Salaam Kinshasa Lusaka Harare Gaborone Brazzaville Maputo Bloemfontein Pretoria Kampala Mbabane Mexico City Ahmadabad Jaipur Nagpur Pune Surat Esfahan Shiraz Mumbai Kolkata Cochin Chennai Kabul Dhaka New De
1936381354
The Elf Mage: Clan Elves of the Bitterroot (Volume 3)
Lyndi Alexander
Lyndi Alexander has been a published writer for over thirty years, including seven years as a reporter and editor at a newspaper in Homestead, Florida. Her list of publications is eclectic, from science fiction to romance to horror, from tech reporting to television reviews. Lyndi and her absent-minded computer geek husband have a dozen computers, seven children, and a full house in northwestern Pennsylvania.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.608499
null
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The Book of The Asur Aenarion First of the Phoenix Kings and the dragon Indraugnir 2 Everything started with a spark Heinrich Rudolf Hertz Disclaimer: I have done most of this booklet through recompilation of already existing material. The sources of this recompilation have been mainly the different High Elves army books, and many different background books from the first and second edition of the Warhammer RPG. At other moments, to save time, I have gathered this information through the net, but always checking it was backed up by official information contained by the Warhammer books. The source of the first chapter is mainly the High Elf army books. I have recompiled the information for the second and third chapters around different web pages in internet, mostly Ulthuan.net, warhammeronline.wikia.com and whfb.lexicanum.com, but it can be found in Warhammer RPG books of the 1st and 2nd editions. For the fourth and fifth chapters I have used material from the 1st and 3rd editi
0786951087
Brass Dragon Codex (The Dragon Codices) by R.D. Henham (2009-02-10)
R.D. Henham
<b>R.D. Henham</b> is a scribe in the great library of Palanthas. In the course of transcribing stories of legendary dragons, she felt a gap existed in the story of the everydragon: ordinary dragons who end up doing extraordinary things. With the help of fellow scribes and the kender wizard adventurer Sindri Suncatcher, R.D. has filled that gap with her series of Dragon Codices.
[ "Children's Books", "Fairy Tales, Folk Tales & Myths" ]
[ "Children's Books", "Fairy Tales, Folk Tales &amp; Myths" ]
Children's Books
0.542209
null
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Issue 4 — July 2001 OD&DITIES—The Original D&D Fanzine 1 OD&DITIES The Original Dungeons & Dragons Fanzine Welcome to Issue 4 of OD&DITIES, the OD&D fanzine. Some excellent articles this issue, includ- ing four new character classes. Probably the best of the bunch is the Necromancer, a nine-page article sub- mitted by James Mishler, complete with his own spells (seven pages worth!). Other submissions include a Ranger class by the same author, and an article on Weapon Mastery by Dan Eustace, and a short story, ‘The Dragon’s Childhood’ by Jason O’ Brien. As you will have noticed, OD&DITIES has undergone a format change, now available only in RTF and PDF format. The reason for this is a man named Shane Mclean, whohas volunteered to convert OD&DITIES into PDF format, placing it in a far better form. If you haven’t seen these new versions, check them out now - he has done an absolutely outstanding job,
1592570623
The Toy and Game Inventor's Handbook: Everything You Need to Know to Pitch, License, and Cash-In on Your Ideas
Richard C. Levy
...a treasure trove of information on how inventions are developed with an eye toward the market. -- <i><i>The Miami Herald</i></i><br /><br />Levy and Weingartner are superstars of the toy industry, and they're sharing insider information that you'll read nowhere else! -- <i>Joanne Hayes-Rines, publisher, <i>Inventors' Digest</i></i><br /><br />This book details the process and highlights many sources of the product flow so vital to...our business. -- <i>Dale R. Siswick, senior vice president of research &amp; development, Hasbro Games</i><br /><br />This is an essential book for every inventor who creates toys and games... -- <i>Greg Hyman, inventor, Tickle Me Elmo</i>
[ "Marketing & Sales", "Business & Money" ]
[ "Business &amp; Money", "Marketing &amp; Sales" ]
Marketing & Sales
0.486451
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1 Roll Call 06’ The Best Player Created Heroes & Villains from the Roll Call 06’ Contest $3.50 2 Roll Call 06’ Written by Oforie Murray Art by Joe Crocono Coloring by Lee M Art & Coloring for contest winners Jeff Hebert Requires the Mutants & Masterminds RPG by Green Ronin Publishing For Use. Mutants & Masterminds, Mastermind's Manual, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of Green Ronin Publishing and are used with permission. 3 Roll Call 06’ INTRO This idea started with when I got back into role-playing and I knew I wanted to start making supplements with stuff from all the years I have been playing. I had so many good times with the characters, modules and games I made I just wanted to share it. As I started to think of a product, I started to poll my friends and each one asked me “are you going to use my character in it?” I have ALWAYS GM’d and I really did not know w
0786941685
Colossal Red Dragon
Wizards of the Coast
<b>A new line of massive monsters is joined by the most iconic Dungeons &amp; Dragons&#174; creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons &amp; Dragons Icons </b>product line! Part of the <b>D&amp;D</b> &#174; Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons &amp; Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&amp;D roleplaying rules to be either Gargantuan (4&quot;x4&quot;base) or Colossal (6&quot;x6&quot; base). These preminum figures will only be available to collect for a limited time after each release.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Dungeons & Dragons" ]
Activities, Crafts & Games
0.506918
null
null
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by D Taylor and published under the Community Content Agreement for Dungeon Masters Guild. Writing & Layout D Taylor dTAYLORrpg.com Twitter: @dTAYLORrpg Illustrations Chris Fason chrisfason.com Instagram: @fasonart Cartography Dyson Logos Dysonlogos.com Twitter: @DysonLogos 1. Main Room. Roughly 75 feet by 90 feet, the main room of the Mettle Kettle tea
1438287623
Light In The Barren Lands: Book One Of Travail Of The Dark Mage
Brian S. Pratt
Brian was born in Modesto, California. He graduated high school in 1985 and went straight into the Air Force where he was trained as an Avionic Specialist on the F-117A Stealth Fighter. When his tour of duty was over, he joined Pizza Hut as a delivery driver where he quickly rose to become a General Manager of a delivery unit in Edmonds, WA. Then after a short stint as a taxi driver, he spent two years as a driving instructor and now writes full time. He currently lives with his three children, Joseph, Breanna and Abigayle in Lynnwood, WA.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.56494
null
null
SPIES OF LIGHTELF by Bryan Hinnen WILDERNESS BOOK TWO , (2~OJ $4.95 w~ KEYIN S'BIfBl!i"l4-~ Official a a~ id Approved For ~ BI1610lS 6 DBIGOIS™ 2 Written by Bryan Hinnen Artwork by Kevin Siembieda and Paul Jaquays TABLE OF CONTENTS Foreword ..........................................•......2 The Wilderness and Encounter Tables ...........•................4 Lightelf: History .........................•••••........•.....6 Lightelf: Way of Life......................••••••••...........7 Ughtelf: Shops and Taverns ..............•••..................8 Liahlelf: Events and Encounters .........•.•••......••••...•.••12 Wilderness Maps , ..........•.•••.......•••••..•••••13 Lilhtelf Village Map ..................•••••••••........•..• .35 Palewood Village Map .................•...........••..••... .36 Shipston: Harbor Village Map ...........................•.... .37 J..i&htelf Events and Encounters Con't..................•.•......38 The Gnomes' Lumbering Camps .........••...•...•.••••••.....43 Pal
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.584147
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unaut
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.572767
null
null
RETURN TO THE TEMPLE OF ELEMENTAL EVIL II LIVING GREYHAWK Origins and Gen Con U.K. 2001 special event addendum By Jason Bulmahn and Stephen Radney-MacFarland DM’S BACKGROUND Welcome to one of the greatest challenges a LIVING GREYHAWK char- acter and player will ever face. If you are reading this introduction you have been chosen to judge the LIVING GREYHAWK Origins 2001 spe- cial, Return to the Temple of Elemental Evil II, the LIVING GREYHAWK ver- sion of the D&D super adventure written by Monte Cook, and released just two weeks or so ago. To DM this event correctly you should have a copy of that adventure (most likely a pre-release photocopy), this addendum, as well as one copy of the Return to the Temple of Elemental Evil treasure tracker. If you don’t have these items, see your Team Leader (the person who ran the slot zero of this event) or RPGA HQ at the show that you are judging the event. During Return to the Temple of Elemental Evil I, the LIVING GREYHAWK Winter Fantasy 2001 S
1572812923
Phase 10 Dice Game
Fundex
Advance to the next phase in this roll and score dice game with a twist. The Phase 10 Dice Game is a colorful variation of the popular original Phase 10 Card Game.
[ "Activities, Crafts & Games", "References & Guides & Self-Help ", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games", "Reference" ]
Activities, Crafts & Games
0.448533
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null
. SECTION ONE: PLAYING THE GAME The following section summarizes the mechanics of the Halo Universe roleplaying game. This section also covers player abilities and interaction with the environment and others. The first thing to know is the game’s use of dice. USING GAME DICE Halo Universe uses a newer variant of the Basic Roleplaying 1D100 dice system. When using this system, the users need at least two ten-sided dice. These dice can be acquired through online stores, game and hobby shops, and even through bookstores. The GM and each player will need a pair of D10s. There are Percentile dice that are a pair of D10s, one showing the “ones” and the other being the “tens.” Halo Universe uses two different types of dice rolls, the “D10” and the Percentile roll. It is important to note that when the rules say roll 2D10, this is not the same as rolling a percentage roll. When rolling 1D10, 2D10, and so on, you simply add the results of each die. Meaning when y
081184370X
Witch's Brew Spell Deck: 36 Good Spells for Every Day
Witch Bree
Witch Bree is a poet and medieval scholar as well as a practicing witch and astrologer. She leads retreats and wicca workshops throughout the U.S. and is author of Women of the Beat Generation (Conari), which won the American Book Award in 1997. She lives in San Francisco.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.473885
null
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Druid Spells SPELLS PER DAY RANGES BONUS SPELLS CLOSE MEDIUM LONG LEVEL 0 1 2 3 4 5 6 7 8 9 SPELL SAVE DC 25 ft + 5 ft / 2 LVLS 100 ft + 10 ft / LVL 400 ft + 40 ft / LVL LEVEL 0 Spell Description School Comp Time Range Target, Effect, Area Duration Save SR PHB 1 � Create Water Creates 2 gallons/lvl of pure water Conj V,S 1 a Close Up to 2 gallons/lvl Instantaneous - - 189 2 � Cure Minor Wounds Cures 1 point of damage Conj V,S 1 a Touch Creature touched Instantaneous - - 190 3 � Detect Magic Detects spells & magic items Univ V,S 1 a 60 ft Quarter circle Conc, 1 min/lvl (D) - - 193 4 � Detect Poison Detects poison in creature or object Div V,S 1 a Close Creat,obj or 5-ft cube Instantaneous - - 193 5 � Flare Dazzles 1 creature (-1 attack) Evoc V 1 a Close Burst of light Inst (1 min) Fort negs Yes 206 6 � Guidance +1 on 1 attack roll, save or check Div V,S 1 a Touch Creature touched 1 min / discharged - Yes 211 7 � Know Direction You discern North Div V,S 1 a Personal You Instantaneous - -
0756405637
Gamer Fantastic
Martin H. Greenberg
In 1995 Martin H. Greenberg was honored by the Mystery Writers of America with the Ellery Queen Award for lifetime achievement in mystery editing. He is also the recipient of two Anthony awards. <b>Mystery Scene</b> magazine called him "the best mystery anthologist since Ellery Queen." He has compiled more than 1,000 anthologies andis the president of TEKNO books.He lives in Green Bay, Wisconsin.
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Humor" ]
Humor & Entertainment
0.525584
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null
Credits ......................................................................................................................... Authors: Ben Walklate and Jason Nelson Editing and Development: Matt Kimmel Artist: Bruno Balixa, Kenneth Camaro, Jorge Henriquez, Frank Hessefort, James Krause, Renan Moraes, Tamires Para, Dylan Reader, Julio Rocha, Tanyaporn Sangsnit, Justin Tumey, Steve Wood Design and Layout: Dain Nielsen Legendary Games Team Members: Anthony Adam, Michael Allen, Ismael Alvarez, Alex Augunas, Kate Baker, Jesse Benner, Eytan Bernstein, Clinton J. Boomer, Savannah Broadway, Robert Brookes, Russ Brown, Benjamin Bruck, Pedro Coelho, Liz Courts, Carl Cramer, Paris Crenshaw, Jeff Dahl, Matt Daley, Dan Dillon, Robyn Fields, Joel Flank, Naomi Fritts, Jeff Gomez, Matthew Goodall, Robert J. Grady, Jim Groves, Amanda Hamon Kunz, Steven T. Helt, Thurston Hillman, Eric Hindley, Tim Hitchcock, Nick Hite, Rich Howard, Daniel Hunt, Jeff Ibach, Chris A. Jackson, Victoria Jaczk
0768928192
Ultimate Word Success: With Flash Cards; Build a Bigger and Better Vovabulary
Laurie Rozakis
Laurie Rozakis, Ph.D., is a professional writer, editor, and university professor. The<i>New York Times</i>described Dr. Rozakis as "an incredible researcher, an amazing writer," and an Amazon.com reviewer has praised her "uplifting and empowering attitude."
[ "References & Guides & Self-Help ", "Words, Language & Grammar" ]
[ "Reference", "Words, Language &amp; Grammar" ]
References & Guides & Self-Help
0.480729
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M A S T E R M I N D S R E S O U R C E S U P D A T E D ! Credits Supervising Editor Fred Graves Managing Editor Bob Bretz Art Direction, Layout and Design Nuno Teixeira Contributors Dr Archeville Mark "Neo" Howe Nuno Teixeira Cover Art Nuno Teixeira Some Fonts by: Visit E-CORE for Superlink support at news at: www.e-core-news.org Editor's Forward "Sam…Sam…Sam…Samurai..HHOOO!" Welcome back to our second issue. We are quite happy to receive such praise and thankfulness by the fans who have read our premiere issue. It is always nice to know that your efforts are appreciated. In response to the fans request, the Mutant Merchandise portion will be separated into a second publication to help reduce the number of pages. After all, this effort is only worth doing if it serves the fans needs and helps to make their Mutants and Masterminds game even more of a success. That said, we hope to receive even more support in the future. Kind words are nice (and highly appreciated), but we hope y
0139641319
Worlds Apart: A Textbook in Planetary Sciences
Guy Consolmagno
Reflecting the latest research in the field, Worlds Apart offers a comprehensive introduction to planetary science while training students to look at the universe in a scientific way.
[ "Science & Math", "Astronomy & Space Science" ]
[ "Science & Math", "Astronomy & Space Science" ]
Science & Math
0.475405
null
null
LONELY GALAXYTM GUIDE TO CORRIVALE Thank you for downloading the free condensed version of the Lonely Galaxy traveller’s guide to the Corrivale system! The full version can be obtained for a small fee from our Gridsites in Aegis, Tendril, Corrivale, and Lucullus. Owing to Corrivale’s two asteroid belts, many ship captains will aim to star-rise safely beyond the outer limits of the system. So our review of Corrivale begin from the furthest planet inwards. THE CORRIVALE SYSTEM CHARK ALMAZ IPHUS LECTERION LORDAN HYDROCUS & GRITH INDERON TRICUS PLANETS OF THE CORRIVALE SYSTEM CHARK • A frozen, lifeless and hostile planet. The surface is a slushy plain of frozen ammonia, water and liquid hydrogen. • WARNING! Any ships attempting to land on Chark may be trapped in the semi-frozen surface. Four exploratory crews from various Stellar Nations have been lost this way in recent years. ALMAZ • A small, frozen, uninhabited planet. Of no int
0873223772
Assessing Sport Skills
Bradford N. Strand
Dr. Bradford N. Strand earned his PhD in physical education from the University of New Mexico in 1988. He is an assistant professor in the Department of Health, Physical Education, and Recreation at Utah State University. Dr. Strand is a member of the American Alliance for Health, Physical Education, Recreation and Dance (AAHPERD) and the National Association for Sport and Physical Education. <P>Dr. Rolayne Wilson is an assistant professor at Utah State University. Dr. Wilson earned her Phd degree in physical education from the University of North Carolina at Greensboro. She is a member of AAHPERD, the Utah state AHPERD, and the Association for Supervision and Curriculum Development.
[ "References & Guides & Self-Help " ]
[ "Reference", "Encyclopedias & Subject Guides" ]
References & Guides & Self-Help
0.551735
null
null
PRIMARY STATS Rating Level Strength (S) Agility (A) Conditioning (C) Presence (P) Wits (W) Determination (D) SKILLS: SKILL POINTS / EXPERIENCE ___________ Combat Skills: Rating Level Cost Wrestling Skills: Rating Level Cost Mike Skills: Rating Level Cost Strike Grab Promo Throw Hold Intimidate Tackle Slam Trick Armed Drop Beg Extracirricular Skills: Skill Rating Level Cost Name _________________________________ Class _________________________________ Class Abilities ________________________ Quote __________________________________________________________ Signature Moves XP Name Moves Cost __________ _______________________________ _____ __________ _______________________________ _____ __________ _______________________________ _____ __________ _______________________________ _____ __________ _______________________________ _____ __________ _______________________________ _____ __________ _______________________________ _____ __________ _______________________________ __
0857687824
Black Wings of Cthulhu: Tales of Lovecraftian Horror
S. T. Joshi
"Any fan of Lovecraft will find this to be a perfect addition to&#160;their collection and horror fans in general will find themselves stricken&#160;with a great deal of entertainment." - <b><i>Day of the Woman</i></b><br><br>"Running the gamut from old-fashioned homage to&#160;contemporary nail-biter, all the stories smolder with the ghostly essence of&#160;Lovecraft." - <b><i>Bloody Disgusting</i></b>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.600764
null
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Tekeli-li! – 1 Tekeli-li! “The universe is not only queerer than we imagined, it is queerer than we can imagine.” —J. B. S. Haldane OVERVIEW Tekeli-li! contains the following sections: • “What is Tekeli-li!?” on page 2 • “Rules Additions to Fuzion” on page 3 • “Creating the World of Tekeli-li!” on page 11 • “Using Other RPG Resources” on page 14 • “Designer Notes” on page 15 What is Tekeli-li!? Tekeli-li! – 2 A. What is Tekeli-li!? This is a supplement for using Fuzion™ to run Lovecraftian horror, such as one gets with Call of Cthulhu®, in either its Chaosium or D20 incarnation. Horror games, in other words, but a particular kind of horror: something slow, insidious, and wrong. It is not mad slashers chasing nubile teenagers; it is encounters with things that drive humans mad, and risking insanity to banish those things. In H.P. Lovecraft’s fiction, Earth is an exception. The laws here are not the same as the laws Out There, and we, who have evolved in this benign environment, c
B002GVS8TQ
Pathfinder Roleplaying Game Bonus Bestiary (Pathfinder)
Jason; Schneider, F Wesley Bulmahn
Unleash the Beasts! Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes: Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more! New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.559783
null
null
By Sam Polak BIRTHRIGHT BETRAYED PATHFINDER SOCIETY SCENARIO #9-08 TIER 1–5 Pathfinder Society Scenario #9–08: Birthright Betrayed is a Pathfinder Society Scenario designed for 1st- through 5th-level characters (Tier 1–5; Subtiers 1–2 and 4–5). This scenario is designed for play in the Pathfinder Society Roleplaying Guild campaign, but can easily be adapted for use with any world. For more information on the Roleplaying Guild, how to read the attached Chronicle sheets, and how to find games in your area, check out the campaign’s home page at paizo.com/pathfinderSociety. HOW TO PLAY Author • Sam Polak Development Lead • John Compton Contributing Artists • Dave Allsop, Jesper Ejsing, Sebastian Gomez, Jakub Adam Witowski Cartographer • Jason Engle, Robert Lazzaretti Creative Directors • James Jacobs, Robert G. McCreary, and Sarah E. Robinson Director of Game Design • Jason Bulmahn Managing Developer • Adam Daigle Development Coordinator • Amanda Hamon Kunz Organized Play Lea
1932714081
The Quest For the Lost Roman Legions: Discovering the Varus Battlefield
Tony Clunn
Tony Clunn joined the army at age 15, and at 17 joined the 3rd Royal Tank Regiment. After 22 years of Regimental service he took a Queens commission for a further ten years and retired in the late 1990s with the rank of Major. He is employed by the British Army in Osnabruck and serves as a consultant at Kalkriese. In 1996, Clunn was presented with the Member of the Royal Order of the British Empire by Queen Elizabeth II; The German Order of Merit in 1997; and the German Medal of Honor in 1999.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.447328
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1 The Path to 2409 2379 2379 2379 2379----2380 2380 2380 2380 Following the death of Praetor Shinzon at the Battle of Bassen Rift, the Romulan government fell into disarray. Tal'aura, one of the few remaining members of the Romulan Senate and a former ally of Shinzon, declares herself the new Praetor, supported by Fleet Commander Tomalak as the new leader of the Imperial Defense Force. However, Tal'aura's leadership is opposed by Commander Donatra, who with the support of Commander Suran and former Admiral Braeg retains control of the majority of the Fifth and Third fleets. Any hope of a reconciliation between the two sides ends after the execution of Braeg, and Donatra vows never to accept Tal'aura's rule. Donatra's rebellion is not Tal'aura's only concern. The Remans, led by General Xiomek of the Reman Kepeszuk Battalion, demand control of either a continent on Romulus or a planet with sufficient natural resources to maintain self-sufficient settlements as reparati
1619910144
Polychrome: A Romantic Fantasy
Ryk E. Spoor
Ryk E. Spoor was born in Omaha, Nebraska, and has since lived in South Dakota, Georgia, Pennsylvania, and New York. A fan of Oz from the time he was 6, Ryk collected all of the Baum Oz books and read them repeatedly, never forgetting them even when he graduated to the epic fantasy of Tolkien, the space opera of Doc Smith, the harder SF of Heinlein, Asimov, and Clement, and later becoming a computer geek, a gamer, and an anime fan. Along this fannish journey, Ryk also accumulated a few degrees (in Mathematics and Science, Psychology, and Information Science) and worked in various locations. He also met, dated, and married his wife Kathleen Moffre-Spoor, and they now have four children all of whom have been introduced to Oz, among other stories of his youth. In 2000, Ryk cleverly attracted the attention of Baen Books by insulting the work of one of its editors, Eric Flint, online; this eventually led to the publication of his first book, Digital Knight, in 2003. With the publication of Polychrome Ryk E. Spoor enters the realm of self-publication; Polychrome is his eleventh book overall. He now lives in Troy, NY, with his family, one poodle, and a flock of chickens.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.593443
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Polychrome A World of Steel and Stain By Kevin Crawford © 2011, Sine Nomine Publishing ISBN 978-1-936673-13-1 Written by Kevin Crawford. Art by Innovari - Fotolia©, Jeff Preston, Little_Prince|Dreamstime.com, and Hayri Yanik. Table of ConTenTs A Killing Color in the Sky ....................................................................................4 The Feel of the City ..............................................................................................9 Megacorps and the Council ................................................................................12 Inside Jobs ..........................................................................................................14 Handling Investigations .....................................................................................16 Hacking .............................................................................................................17 Combat on Polychrome...........................................