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0199924554
International Handbook of Threat Assessment
J. Reid Meloy
<br />"Meloy and Hoffmann-two of the world's premiere scholars of threat assessment-have brought together an 'A-List' of international contributors to elucidate in clear, jargon-free prose the implications for practice and policy of cutting-edge research on threats and those who make them. This is a remarkably comprehensive work that needs to be within arm's reach of every professional who deals with people at high risk of violent behavior." -- John Monahan, PhD, Shannon Distinguished Professor of Law and Professor of Psychology and Psychiatry, University of Virginia <br />
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Politics &amp; Government" ]
Politics & Social Sciences
0.636184
null
null
Threat #___............................................................................................................ Summary.................................................................................................................. ................................................................................................................................... ................................................................................................................................... Stakes........................................................................................................................ Physical Debility Type Stat Penalty Disfigured Luck – Shattered Nerve – Broken Skill – Crippled Tough – Mental Debility Type Stat Penalty Disturbed Luck – Depressed Nerve – Impaired Skill – Anxious Tough – Trauma Clock Segments 1-2: Needs first aid 3-5: Needs surgery 6: Amputated, forcibly removed, dead q Stabilized q Deceased Countdown Clock (4-fast) 3 Fro
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.611907
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. SHE4-05 Advanced Dweomercraft A One-Round D&D LIVING GREYHAWK® Sheldomar Valley MetaRegional Adventure Version 1.6 by Paul Duggan Playtested by Robert Addison, Harold Austin, Jess Cyphers, Charles Kim, and
B0054LXWUA
Mega Man #2
Various
Let the Games Begin!' Part Two. Rock was just a simple helper-robot. Now he's the world-saving Mega Man! Armed with only his Mega Buster, can Mega Man face down the Robot Masters? More importantly, can he face his own reservations about fighting his own kind?
[ "Comics & Graphic Novels" ]
[ "Comics & Graphic Novels", "Comic Books" ]
Comics & Graphic Novels
0.438176
null
null
Megatraveller House Rules Megatraveller House Rules...............................................................................................1 Attributes DM for tasks.................................................................................................3 Physical Stats.................................................................................................................3 Mishap...........................................................................................................................3 Unskilled weapon use....................................................................................................3 Armor ............................................................................................................................3 Vacc Suits......................................................................................................................4 Jack of All Trades....................................................................
1589946758
Rogue Trader RPG: Core Rulebook
Fantasy Flight Games
In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counselors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming", "Warhammer" ]
Activities, Crafts & Games
0.423186
null
null
Cepheus Modern 2D6-Based Modern Role-Playing Game By Mark Stout Cepheus Modern Cepheus Modern is a set of variant rules based on the Cepheus Light role- playing game by Omer Golan-Joel and Josh Peters, and Stellagama Publishing. Cepheus Light and Stellagama Publishing are the trademarks of Stellagama Publishing. Stouthearted Games is not affiliated with Stellagama Publishing. Some elements of Cepheus Modern have been taken from the Cepheus Engine role-playing game by Jason "Flynn" Kemp and Samardan Press. Cepheus Engine and Samardan Press are trademarks of Jason "Flynn" Kemp. Stouthearted Games is not affiliated with Jason "Flynn" Kemp or Samardan Press. This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far
1568821336
The Creature Companion: A Core Game Book for Keepers (Call of Cthulhu Roleplaying Game)
Scott David Aniolowski
This monstrous collection is a compendium of creatures, drawn together from fiction spanning over seventy years and from over ten years of Call of Cthulhu scenarios. Learn the secrets of the monsters of the mythos.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.567224
null
null
Chalice A Tale of Arthurian Knights Monkey’s Paw Games MMXIX Writing & Design Nicholas Masyk Influences Dee Pennyway Epidiah Ravachol DC D. Vincent Baker Meguey Baker Avery Alder Jesse Ross Graham Walmsley John Harper Chad Walker Jamila R. Nedjadi Abe Mendez Contact @nicholasmasyk nicholasmasyk@gmail.com https://monkeys-paw-games.itch.io/ Version 11/25/19 This work is based on Trophy (trophyrpg.com), product of Jesse Ross and Hedgemaze Press, and licensed for our use under the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/). Trophy is adapted from Cthulhu Dark with permission of Graham Walmsley. Trophy is also based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). The Rules A Tale of Arthurian Knights Chalice is a collab
1844162206
Warhammer Fantasy Roleplay Rulebook
Green Ronin
<b>Green Ronin Publishing</b> was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include <i>Mutants &amp; Masterminds, Book of the Righteous,</i> and <i>Freeport: The City of Adventure</i>. Point your browser to www.greenronin.com for more info.
[ "Teen & Young Adult & College", "Science Fiction" ]
[ "Teen &amp; Young Adult", "Science Fiction &amp; Fantasy" ]
Teen & Young Adult & College
0.562608
null
null
Rules 1 Credits James Edward Raggi IV Writer, Layout lotfp@lotfp.com Caroline Byrne Maria Kyytinen David Macauley Zak Sabbath Editing and Proofreading Cynthia Sheppard Cover Artist www.sheppard-arts.com Amos Orion Sterns Interior Artwork ravenconspiracyx@gmail.com Laura Jalo Interior Artwork http://alderfly.deviantart.com Dean Clayton Interior Artwork www.wix.com/samhain777/Dean-Clayton Marjut Mykkänen Cover Model Ramsey Dow Cartography yesmar@speakeasy.net Jeremy Jagosz Character Sheet Corentin Evens Anders Korsbäck Mikael Malmivaara Elsa Rintala Juhani Seppälä Jere Suvanto Tuukka Virtaperko Mattias Wikström Playtesting Dave Arneson David Cook Matt Finch Chris Gonnerman Gary Gygax John Eric Holmes Steve Marsh Stuart Marshall Frank Mentzer Tom Moldvay Dan Proctor Inspiration © 2010 James Edward Raggi IV ISBN 978-952-5904-05-5 www.lotfp.com/RPG/ http://lotfp.blogspot.com 2 Character Creation Summary 1. Roll Ability Scores a. Note Bonuses b. Is the Character Suitable? 2. Choose a Chara
0986381837
The Warden and the Wolf King (Wingfeather Saga)
Andrew Peterson
All winter long, people in the Green Hollows have prepared for a final battle with Gnag the Nameless and the Fangs of Dang. Janner, Kalmar, and Leeli--Throne Warden, Wolf King, and Song Maiden of Anniera--are ready and willing to fight alongside the Hollowsfolk, but when the Fangs make the first move and invade Ban Rona, the children are separated. Janner is alone and lost in the hills; Leeli is fighting the Fangs from the rooftops of the city; and Kalmar, who carries a terrible secret, is on a course for the Deeps of Throg. Meanwhile in Skree, Sara Cobbler and Maraly Weaver care for the broken Artham Wingfeather as Fangs muster for battle across the Mighty River Blapp.Sea dragons lurks in the waters. Wicked Stranders crawl through the burrows. Ridgerunners and trolls prowl the land. Cloven haunt the forest. Monsters and Fangs and villains lie between the children and their only hope of victory--in the epic conclusion of The Wingfeather Saga
[ "Teen & Young Adult & College", "Literature & Fiction" ]
[ "Teen &amp; Young Adult", "Literature &amp; Fiction" ]
Teen & Young Adult & College
0.499326
null
null
Type to enter text CAMPAIGN BACKDROP: RAGING SWAN PRESS WOLFSBANE HOLLOW OSR YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN PATREON.COM/RAGINGSWANPRESS CAMPAIGN BACKDROP: WOLFSBANE HOLLOW Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and the mayor is but a figurehead. The true power of Wolfsbane Hollow is the shadowy thieves’ guild and their monstrous, bestial guildmaster who lurks in his lair carved from the fallen, mouldering bones of an ancient empire. Campaign Backdrops give you, the busy GM, a carefully crafted mini-campaign settings ready to insert into your home campaign. This GM- fr
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.608705
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. VTF3-07 Midnight in the Garden of Law and Chaos A Two-Round D&D LIVING GREYHAWK ® Tuflik, Fals, and Velverdyva Trade Route Meta-Regional Scenario By Tim Sech and Chris Chesher Meta-Regional Plot Coord
0979847508
Vital Skills
Straker
I would highly recommend this workbook for any beginning nursing major. It is an excellent document that addresses all the essential study skills nursing students need to know in order to be successful in their nursing education. --Pamela K. Friesen, PhD, RN, Associate Professor, Bethel University, St. Paul, Minnesota<br /><br />This guide is easy to follow and user-friendly with engaging exercises. The time management and organizational skillswill assist students in becoming life-long learners and will be utilized in their every day nursing careers --Janie Perez, MA, RN, PNP, Clinical Transplant Manager, Stanford University Medical Center, Stanford, California<br /><br />This guide is easy to follow and user-friendly with engaging exercises. The time management and organizational skillswill assist students in becoming life-long learners and will be utilized in their every day nursing careers --Janie Perez, MA, RN, PNP, Clinical Transplant Manager, Stanford University Medical Center, Stanford, California
[ "Medicine & Health Sciences" ]
[ "New, Used & Rental Textbooks", "Medicine & Health Sciences" ]
Medicine & Health Sciences
0.471146
null
null
LEVEL VITALITY SPEED LUCK LOOSE JOOLS NAME SKILL NAME (BASE SKILL) RANK TYPE SKILL NAME (BASE SKILL) RANK TYPE SKILL NAME (BASE SKILL) RANK TYPE SKILL NAME (BASE SKILL) RANK TYPE
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.560232
null
null
BDKA3−01 The Artonsamay Falcon An Introductory D&D LIVING GREYHAWK® Bandit Kingdoms Regional Adventure by Keith Symcox A gem long thought lost has suddenly reappeared in Trallant. Can the heroes keep it out of the hands of the forces of Iuz? An adventure for first level characters only. Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is int
0684133032
The Off-Loom Weaving Book
Rose Naumann
Weaving without looms and using materials readily available.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.482231
null
null
Kyle Karty for D&D 5e for D&D 5e Andreas Walters Metal Weave Games 2. Credits Creative Director Andreas Walters Writing & System Design Kyle Karty Artists Afda Trihatma Alex Drummond April Prime Conceptopolis Maciej Kuczynski Vincent Yau Cover Art Nakano Art Published by Metal Weave Games Copyright © 2018 Metal Weave Games BABY BESTIARY and its logo are trademarks of Metal Weave Games in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permissionof Metal Weave Games. This product is a work of fiction. Visit us at http://www.metalweavegames.com Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt
000733186X
1356
B. Cornwell
Paperback. Pub Date :2013-06-06 Pages: 448 Language: English Publisher: Harper Go with God and Fight Like the Devil.The remarkable new novel by Britain's master storyteller. which culminates at the Battle of Poitiers.1356: France stands alert to danger.The English army. victorious at the battle of Crcy and led by the Black Prince. is invading and the French are hunting them down.The bloodiest battles of the Hundred Years War are yet to be fought.Thomas of Hookton. an English archer. becomes trapped with his outnumbered army.And here. near the town of Poitiers. an extraordinary confrontation will ignite one of the greatest battles of all time.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.481859
null
null
125
0744006996
World of Warcraft Dungeon Companion
BradyGames
BradyGames, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. BradyGames understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.538788
null
null
Øone Roleplaying Games www.Øonegames.com master@Øonegames.com Øone’s Black & White: Dungeon of Terror - Virtual Boxed Set© Product Code: bew012. First edition 11/2009 Design: Mario Barbati 2D drawings: Mario Barbati Graphics: O’Bully Software Engineer: Anna Fava All of the content of this book is © by Øone Roleplaying Games. The reproduction or retransmission of any part of this book, without written permission of the copyright holder is expressly forbidden, except for the purpose of reviews. Permission is granted to print this book for personal use only. This file is part of the Dungeon of Terror Virtual Boxed Set© and can not be sold separately DUNGEON OF TERROR Referee Map The Rule the Dungeon© Feature This Øone’s exclusive feature allows you to customize the look of your map by adding the furniture, toggle the grid, hide the room numbers and much more. On the Referee poster map and on each single map, you will find a big “Rule the Dungeon” button. This button will not be prin
013245517X
Value Pack: Understanding and Using English Grammar Student Book (without Answer Key) and Online Access (4th Edition)
Betty Azar
<p style="margin: 0px;">A classic developmental skills text for intermediate to advanced students of English, <i>Understanding and Using English Grammar</i> is a comprehensive reference grammar as well as a stimulating and teachable classroom text.
[ "References & Guides & Self-Help " ]
[ "Reference", "Foreign Language Study & Reference" ]
References & Guides & Self-Help
0.462449
null
null
rJ , ; <.... . VILLAGE BOOK 2 / ~Ullgtl1 <&Uilll Campaign Hexagon Sub-System APPROVED FOR USE WITH Guidelines & Villages $3.00 • -- - --- -------- "'" HEl !'to. 'lA-OlE IJ " IS " 17 18 19 20 21 " 2J " 25 26 27 28 --- - ,. --- ., 31 " 33 " 35 36 J7 38 """" 4] " "., ".. " 2 POP TYPE CIV. ALIGN. RULER, LEVEl, AlIG!(, CLASS. TYPE R~SOUFl(£S PAGE HE_ NO, 50 51 52 53 54 55 """ pop T'tPE CIV, ALIC!'C RUlER. L[\'[L. ALIGN. CLASS. HI'( RESOUJl([ """"w " 61 63 __~ ----- ThIS bookll!t is lntet1df'd to fj)T thl need 01 ,w)' ad''',~ eall'\><llqn j...:l~ to jJOpllhte a l<1rge area f"r his fanusy mIl!! playe~. ~tle doetaih are purpoSl!!ll" left spane so the Judge un adjust tl'le mated.1 to his c.i"'J'.llgn and tneren,. f)f'rsona1l1e it. Colored pencils or pe1lS can be used to great advdnlilqe to code thfo bufld1n9S and other terr.lln fe.tures. TI'le IIoIpS ue printed HI grey to faciliUlte tnt' dropptn9 out of different features. The various charts In this and the othl!r books of th, Cdnpatyn Hexdgo
0935205012
Masks: A Handbook of Masks, Facades, and Games People Play to Impress and Control Others
Rian E. McMullin
Dr. Mc Mullin is the founder of the Counseling Research Institute and one of the originators of Cognitive Restructuring Therapy. He is a social psychologist as well as a clinical psychologist. He has published eleven books including <i>Taking Out Your Mental Trash, Bogus Beliefs, The New Handbook of Cognitive Therapy Techniques, The Lizard, </i>and <i>Talk Sense to Yourself. </i>
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Relationships" ]
References & Guides & Self-Help
0.50811
null
null
By Cole Kronewitter PASSING THE TORCH PART 1: WHO WEARS THE MASK PATHFINDER SOCIETY SCENARIO #10-22 TIER 12–18 Pathfinder Society Scenario #10–22: Passing the Torch Part 1: Who Wears the Mask is a Pathfinder Society Scenario designed for 12th- through 18th-level characters (Tier 12– 18; Subtiers 12–13, 14–15, and 17–18). This scenario is designed for play in the Pathfinder Society Roleplaying Guild campaign, but it can easily be adapted for use with any world. For more information on the Roleplaying Guild, how to read the attached Chronicle sheets, and how to find games in your area, check out the campaign’s home page at pathfindersociety.club. HOW TO PLAY Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. Product Identity: The following items are hereby identi
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594286
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction o
0448487241
Octonauts and the Decorator Crab
Grosset &amp; Dunlap
Grosset &amp; Dunlap creates high-quality books for young readers of any level. Focused on books for ages 012, Grosset offers a wide range of original fiction series, nonfiction titles, leveled readers, and licensed tie-ins to captivate every reader.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Science, Nature &amp; How It Works" ]
Biology & Nature & Biological Sciences
0.452606
null
null
d8+2 Humans d8+1 Goblins d8/2 Crab Spiders Mushroom King d8/4 Ogres d8-2 Subhumans Environmental (d8/2)+1 Fire Beetles Slime! 1. Farming. 2. Heading home. 3. Hiding from the d6. 4. Hallucinating. 5. Injured. 6. Fighting the d6. What’s Going On? (d6) MV 120’ (40’), AC 8, HD 1d4, #AT 1 (axe or polearm), DM 1d6 or 1d10, THAC0: 18, SV F1, ML 6 Most have axes, the d6 indicates how many have polearms. They have a total of (d8+d6) silver pieces between them. MV 120’ (40’), AC 7, HD 2, #AT 1 (bite), DM 1d8 + poison, THAC0: 18, SV F1, ML 7 If the dice total is greater than 10, then they are or were carrying the corpse of an adven- turer with treasure types U & V. 1. Lurking. 2. Sneaking. 3. Hunting the d6. 4. Eating a d6. 5. Injured. 6. Fighting the d6. What’s Going On? (d6) MV 120’ (40’), AC 4, HD 1+2, #AT 1 (bite), DM 2d4, THAC0: 18, SV F1, ML 7 d8 - d6 Total Even: Glands glow green, 25’ radius. Odd: Glands glow red, 15’ radius. Zero: Glands glow blue, 20’ radius. Blue and Green
0789302284
Frederick Law Olmsted: Designing the American Landscape (Universe Architecture Series)
Charles Beveridge
<div><b>Charles Beveridge</b> is Series Editor of the <i>Olmsted Papers</i>, published by The Johns Hopkins University Press.<br><br><b>Paul Rocheleau</b> is the principal photographer of Universe's <i>Frank Lloyd Wright: Master Builder</i>.<br><br><b>David Larkin</b>, renowned editor and book designer, is the author of several books, including Universe's <i>Frank Lloyd Wright: Master Builder</i>, <i>The Essential Book of Barns</i>, and <i>The Essential Book of Shaker</i>.<br></div>
[ "Engineering & Transportation" ]
[ "Engineering & Transportation", "Engineering" ]
Engineering & Transportation
0.518467
null
null
0 1 Skyfall The sky is falling! Can you save Sharn from the Provost's planar magics? Episode 13 of Convergence Manifesto An Across Eberron Adventure CREDITS Writers: Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers Editors: Will Brolley, Wayne Chang, Laura Hirsbrunner Executive Producer: Keith Baker Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner Interior Art: Kristóf Köteles (character portraits), Dyson Logos (Guildhall and Celestia Vista maps), Imogen Gingell (other maps), Laura Hirsbrunner (planar symbols), Félicien Rops— L'Artiste, 1891, www.lacma.org (Provost etching) Layout: Laura Hirsbrunner Special thanks to the entire Across Eberron team of authors and editors, without whom the Convergence Manifesto adventure path would not exist: Andrew Bishkinskyi, Will Brolley, Ed Chivers, Patrick Dunning, Nausicaä Enriquez, Imogen Gingell, Laura Hirsbrunner, Chad Justis, Aaron Killeen, Dave Knighton, Derek Myers, David Morr
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.612051
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. DUL4-04 Here Be Monsters A One-Round D&D LIVING GREYHAWK ® Dullstrand Regional Adventure Version 2 by Karen Ellis Circle Reviewer: Paul Looby Playtesters: Chris Annen, Aline Favre, Alexandre Hämmerli, Mar
0425044491
The Book of Robert E. Howard
Robert E. Howard
Berkley Books, 1980; Volume 1 of 2 (Vol. 2 is titled "The Second Book of Robert E. Howard"). Mass market paperback, reprints the Zebra paperback original from 1976. Introduction by the book's editor Glenn Lord. Includes sixteen poems, and these stories: "Pigeons from Hell" (1938) by Robert E. Howard; "The Pit of the Serpent" [Sailor Steve Costigan] (1929) by Robert E. Howard; "Red Blades of Black Cathay" (1931) by Robert E. Howard and Tevis Clyde Smith; "Knife, Bullet and Noose" [The Sonora Kid] (1965) by Robert E. Howard; "Gents on the Lynch" [Pike Bearfield] (1936) by Robert E. Howard; "She Devil" [Wild Bill Clanton] (1936) by Robert E. Howard; "The Voice of El-Lil" (1930) by Robert E. Howard; "Black Wind Blowing" (1936) by Robert E. Howard; "The Curse of the Golden Skull" [Kull of Valusia] (1967) by Robert E. Howard; "Black Talons" (1933) by Robert E. Howard.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.862204
null
null
Robert E. Howard’s ADVENTURES IN AN AGE UNDREAMED OF
2035844428
Au Bonheur des Dames (Petits Classiques)
Emile Zola
Language:Chinese.Paperback. Pub Date :2009-1-1 Publisher:. Scientific Publishing Venue de sa province. Denise Baudu dcouvre l universturbulent des grands magasins parisiens. qui rvolutionnent lecommerce au XIXe sicle Vendeuse. montant en grade. elle connataussi la passion et convertit le cynique sducteur Octave Mouret. le directeur de son tablissement. aux valeurs de l amour ... Unsommet du roman naturaliste
[ "Literature & Fiction", "Classics" ]
[ "Literature &amp; Fiction", "Classics" ]
Literature & Fiction
0.506985
null
null
Apprentissage, voies, écoles L'apprentissage: L'enseignement est organisé en écoles, où la relation fondamentale est celle qui unit le maître au disciple. Le point de départ de chaque école est toujours un maître fondateur, dont on honore la mémoire; la transmission est donc comme une chaîne dans le temps, où chaque maillon apporte son lot d'évolutions, d'où l'importance du choix du successeur. De là aussi découle parfois une hiérarchisation importante, qui rapproche certaines écoles de structures militaires, où chaque élève est placé à un certain endroit, en fonction de son degré d'avancement dans la voie. Cette hiérarchie est définie soit par des passages initiatiques (épreuves), soit par le maître lui-même. La relation maître-disciple n'est ni unilatérale, ni didactique, mais créatrice, le maître ne donne pas un savoir tout fait, mais est lui-même en travail, et le but du disciple est de "voler" au maître ce que lui sait sans le savoir forcément (car découlant d'une pratiqu
0141393661
Beowulf (Legends from the Ancient North)
Anonymous
<b>Michael Alexander </b>(translator) is Berry Professor of English Literature at the University of St Andrews. He has translated <i>The Earliest English Poems</i>, <i>The Canterbury Tales: The First Fragment</i>, and <i>Beowulf </i>for Penguin.
[ "Literature & Fiction", "Poetry" ]
[ "Literature &amp; Fiction", "Poetry" ]
Literature & Fiction
0.491534
null
null
FROM THE Gi.f'S FORGE Dr. Quentin Talbot Occupation: Archaeologist Skills: Archaeology, Ancient History/Writing Motivation: Acquiring Knowledge Weakness: Ac:idemic Zeal Dr. T al hot is the ynungcst son uf a prominent Brirish family. He earned a Docrorate ar Camhridi;c where he rnu:;hr for several years. In his 37rh year Talhot went on an exrended sahhatical from his reaching posirinn h> jrnn an expedition in se:irch of the tnmh of the fohled Ei,'Yptian mai;e Ramna-Tor. The romh, when found, cnnraincd many artifocrs mcludini; several scrolls. The sarcophagus of the mage. hnwcver, was empty. S<Mm after the discovery of rhc mmh, a rash of mysrenous demhs swept the expedi111>n's camp wirh the v1cwns' hodies found m amrudcs of extreme agony wirh lcM>ks nf utter rerror on their faces. Fear· ing the nuthreak nf some new plai;ue, chc expedi· tiun hurriedly packed up and renamed to London. The dearhs followed ir rhere, with must of the vie· rims crnnmg frrnn rhc slums and
1601255144
Pathfinder Cards: Artifact Item Cards
Paizo Inc.
<div>Hoard the world&#8217;s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud castle! Fill your hand with the relics of the gods and go forth and conquer like never before!<br><br>These helpful cards support Pathfinder Campaign Setting: Artifacts & Legends.<br><br>This 54-card set of beautifully illustrated, full-color item cards allows you to track your riches in vibrant detail. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.<br><br><font face="Calibri">&#8220;Price Includes VAT&#8221; </font><br></div>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.486008
null
null
1 Player's Guide to the Colonies 2 Shadows over Vathak Setting Compatibility with the Pathfinder® Roleplaying Game requires the Path- finder® Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/ pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Path- finder® Roleplaying Game and the Pathfinder® Roleplaying Game Compat- ibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/ pathfinderRPG/compatibility for more information on the compatibility license. Open Game Content: All material — including but not limited to art, place and character names, character and setting descriptions, background, and new class descriptions—is Product Identity. All other content is considered Open Game Content. S
1560768932
The Well of Worlds (Advanced Dungeons & Dragons : Planescape Adventures, 2604 Book and Poster Sized Map)
Colin McComb
Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.547861
null
null
Codex of the Infinite Planes The Essential Guide to the Planes of Existence Volume XVI: Wilderness of the Beastlands The Essential Guide to the Planes of Existence Volume XVI: Wilderness of the Beastlands Written & Designed by “Weird Dave” Coulson DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any repro- duction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.636048
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. PAL4-02I Dead or Alive A One-Round D&D LIVING GREYHAWK® Theocracy of the Pale Introductory Adventure Version 0.1 by Glyn Dewey Triad Reviewer: Donovan Hicks Ohevel, the former Gorman of Stonetower is wante
0993012973
Artcade: The Book of Classic Arcade Game Artwork
Sam Dyer
Tim Nicholls has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and colour-correcting them back to their vibrant, asnew appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming....<br /><br />Steve has over 30 years experience as a writer and video games journalist - working on and setting up some of the most well remembered video game magazines such as Edge, Total! Official PlayStation Magazine and Zzap!64. <br /><br />Sam Dyer is the founder of Bitmap Books and designer of the books. His 15 years experience as a professional graphic designer and life-long love of video games are the driving force behind the business.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Other Media" ]
Arts & Photography
0.506751
null
null
1 Divergent Paths ◆ Roil Dancer ◆ ◆ Fool's Errand ◆ By Forrest Heck 1 Divergent Paths Fool's Errand Writer: Forrest Heck Editing: Forrest Heck Interior Design: Forrest Heck Interior Layout: Forrest Heck Art: Jesus Garcia Lopez, Tithi Luadthong Publisher: Jeremy Smith Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material desig
1601708653
Soldier's Manual of Common Tasks and Warrior Skills Level 2, 3, and 4
Department of Defense
The United States Department of Defense ( DOD or DoD ) is the federal department charged with coordination and supervising all agencies and functions of the government relating directly to national security and the military. The DOD is headquartered at the Pentagon in Arlington, Virginia. The Military Departments at the Pentagon publishes some of the very best manuals, handbooks and guidebooks on a wide range of topics; teaching skills, tactics and techniques. The content of these manuals are unmatched in depth, consider that some this knowledge is drawn from hundreds of years, thousands of man hours, and first hand operational experience. Also material in most of these manuals has been shared with other Military Branches providing even greater depth of subject matter. Military Manuals from the Department of Defense are unedited by outside individuals and or companies, this ensures the information is complete, current, and accurate as the military intended. Listed below you will see some of the major departments or components of the Department of Defense. Here you will find just a few book titles of the many sponsored works from each department. Department of the Air Force: U.S. Air Force Aircrew Survival; Air Force Handbook; USAF Military Working Dog Program; USAF Weapons Handling Manual; Airport Signs and Markings; Unexploded Ordnance Booby-traps UXO Recognition and Reporting Chart. Department of the Army: US Army Survival Manual FM 21-76; Survival Skills U.S. Army / Special Operations, Tactics, Techniques, and Skills Guide; Ranger Handbook; Special Forces Medical Handbook; Military Mountaineering; Boobytraps Army Instruction Manual; Explosives and Demolitions; Guerrilla Warfare; Army Hand to Hand Combat; U.S. Army Special Forces Handbook; Survival Evasion and Recovery; Military First Aid. Department of the Navy: Seabee Combat Handbook; Manual of Naval Preventive Medicine; USN Diving Manual; U.S. Navy Seal Patrol Leaders Handbook; Performance Maintenance During Continuous Flight Operations. United States Marine Corps: USMC 5.56MM, M16A2 Technical Manual; U.S. Marine Corp M40A1 Sniper Rifle 7.62MM; U.S. Marine Guidebook; Close Combat Hand to Hand Fighting Marine Corps; Booby Traps Close Combat Urban; Counterinsurgency; USMC Land Navigation; Scouting and Patrolling; Combat Water Survival; Map Reading; Sniper Counter Sniper.
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.564302
null
null
HOW TO USE THESE SHEETS These sheets are designed to be used with the Foe Generator tables. Each one is a half-sheet sized character sheet for one of the archetypes listed in the Appendix. Set your PDF viewer to print multiple pages, and select the pages you need printed. Easy as that! SOLDIER Name Possibilities3 RaceHuman CosmCore Earth Affiliation Personality Drive SKILLS Item Axiom Notes OTHER GEAR ATTRIBUTES Cha 8 Dex 8 Mind 8 Spirit 8 Str 8 Run MOVE 8 24 DEFENCES Dodge Melee Unarmed Weapon Skill Damage Range Notes Unarmed Unarmed Str Glock 9mm Fire Combat 13 10/25/40 Combat Knife Melee Str+1 WEAPONS & ATTACKS Source Axiom Adds Kevlar Vest T 23 +4 ARMOR Combat Attribute Adds Value Dodge Dex +2 Fire Combat Dex +3 Melee Weapon Dex +3 Unarmed Dex +2 Interaction Attribute Adds Value Intimidate Spirit +3 Maneuver Dex Taunt Cha Trick Mind Other Attribute Adds Value Reality Spirit +1 Find Mind +1 First Aid Mind +1 Land Vehicles Dex +1 Persuasion Cha +2 Stealth Dex 1 DAMAGE Armor Toughnes
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.476241
null
null
1 2 Alluria Campaign Setting GUIDE Pathfinder Roleplaying Game Edition Author: Emily E. Kubisz Illustrated by Eugene Jaworski ! Introduction Page 3 Background Pages 4-5 The Greymist Page 6 The Stables Pages 6-11 Other Planes Page 11 PC Classes Page 12 PC Races Pages 12-18 Other Races Page 20 Chronomids Pages 21-22 ALLURIA & REMARKABLE RACES © 2009, 2014 Alluria Publishing. All rights reserved. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC and are used under the Pathfinder Roleplaying Game Compatibility L
B000RKX5X2
Bleach: All Colour But the Black
Obihito Kubo
Book Description Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a shinigami and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family, but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged shinigami himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits, and along with Rukia, who is slowly regaining her powers, it's Ichigo's job to both protect the innocent from Hollows and to help the spirits themselves find peace. This is the official art book of the series
[ "Manga", "Comics & Graphic Novels" ]
[ "Comics & Graphic Novels", "Manga" ]
Manga
0.575296
null
null
Bleach D20 Classless Suppliment: Darkness and Starlight Forward Our pet project for the last year, Darkness and Starlight introduces three completely original races, The Gaian, The Lunar and The Solar and revisits Bleach for a race we forgot to add in the Core book, the Awakened Zanpakutou Spirit. It also adds over 100 new feats for the taking and a bunch of new Prestige Paths for you to grab. Also, we have epic content for you, including a bunch of epic feats including a new release type for Zanpakutou, and new forms for Arrancar. While we originally had three more races in store for this release, time was not on our side. We felt that a year of work was enough, and that the playtesting was over. When we have those races done, we will be releasing another book that we're affectionately calling The Expanded Darkness and Starlight. We hope this adds to your Bleach experience and that you enjoy the content within. Sincerely - Dionon, Jusditz and Jeroitz New Races Below is the st
1934857084
Shadowrun Unwired *OP* (Shadowrun (Catalyst Hardcover))
Catalyst Game Labs
CAT26004 Shadowrun Unwired Role Playing Game RPG by Catalyst Game Labs<br /><br />The highly-anticipated hardcover core rules expansion focusing on one of the key new elements of the Sixth World setting: Augmented Reality and the Matrix 2.0.<br /><br /> Features a deeper look at the introduction and widespread impact of new wireless computer technologies following the Crash 2.0.<br /><br />Expands, explores, and explains the hacking and rigging rules presented in the core rulebook.<br /><br />Introduces a plethora of new options, tricks, and toys for the casual Matrix user, the hardcore hacker, and the versatile security spider.<br /><br />Provides an indepth look at the new denizens of the digital depths: technomancers, sprites, and a whole new generation of synthetic intelligences.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.49019
null
null
CREDITS Writing: Grant Robinson Art: Erich Schreiner, Jason Behnke Layout: Matt Heerdt Shadowrun Line Developer: Jason M. Hardy Development: Peter M. Andrew, Jr. Art Direction: Brent Evans, Kat Hardy Author’s Dedication: For Katie and Douglas Proofing: Patrick Goodman © 2013 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. JACKPOINT Connecting to JackPoint VPN... ...Identity Spoofed ...Encryption Keys Generated ...Connected to Onion Routers >>>Login: XXXXXXXXXXXXXX >>>Enter Passcode: XXXXXXXXXXXXXX ...Biometric Scan Confirmed Connected to <ERROR: NODE UNKNOWN> > “Sometimes it’s better to be south of the border.” JackPoint Stats 7 Users are active on the network Latest News I found someone to give us a perspective on the transporters we all consi
0375722211
Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers
Scott A. Travers
<b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.462341
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2: � Dusty rose ioun stone (Adventure; DMG) APL 4 (all items from APL 2 plus): � +1 huge greatsword (Adventure; DMG) APL 6 (all items from APL 2-4 plus): � +1 adamantine greatsword (Adventure; DMG) APL 8 (all items from APL 2-6 plus): � +1 large
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.576351
null
null
SND3-01 Harvest Time A One Round Regional LIVING GREYHAWK Adventure APLs 1-8 Part One of When the Wind Blows series. Version 1.0 by Maya Deva Kniese Circle Reviewer: Creighton Broadhurst Editor: Pieter Sleijen The first of the defensive keeps King Hazendel ordered build along the border of the Vast Swamp is ready, and people will soon celebrate this with a great harvest festival. But distressing signs are found when people go missing even before the festival starts. Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUN
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.614494
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. GEOIntro-03 Lions in Hand A One-Round D&D LIVING GREYHAWK® Geoff Regional Introductory Adventure Version 1.0 by Wesley Wright The Army of Liberation is looking for freelance adventurers to help deliv
6188137667
EAB003 Eagle Aviation - AH-64DHA Apache - 10 Years 2nd Attack Helicopter Battalion
Ioannis Lekkas
By Ioannis Lekkas<br/>84 pages<br/>Hardbound<br/>11.5 inches x 8.25 inches in size<br/><br/>Discover the details behind the action of the ultimate attack helicopter in service with the Hellenic Army's 2nd Battalion of Attack Helicopters. Hundreds of new action photographs depicting the helicopter in hard low level almost choreographed maneuvers.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.496734
null
null
Èåáô Óãáìå 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire -2 Movement Points +1 Modifier to Fire -1 Movement Points {|}~ ® ÂÜÔÔÌÅÍÅÃÈ ÒÅÃÏÒÄ ÓÈÅÅÔ Status: VALIDATED Áòíïò Äéáçòáí ×áòòéïò Äáôá 1 3 2 5 3 7 4 10 5 11 6 Dead Name: _____________________________________ Gunnery Skill: ________ Piloting Skill: ________ Consciousness # Hits Taken §Íåãè Äáôá Type: Black Knight BL6-KNT Mass: 75 tons Movement Points: Tech, Config. & Level: Walking: 4 Inner Sphere Running: 6 Biped 'Mech Jumping: 0 Level 2 / 2750 ¡¡¡¡¡¡¡¡¡¡ ¡¡¡¡¡¡¡¡¡¡ Total Heat Sinks: 20 Single Weapons Inventory: (hexes) Qty Ty
0738740896
Tending Brigid's Flame: Awaken to the Celtic Goddess of Hearth, Temple, and Forge
Lunaea Weatherstone
<b>Lunaea Weatherstone</b>(Portland, Oregon) is a priestess dedicated to Brigid and a flamekeeper tending the Goddess's perpetual flame. As priestess, writer, teacher, and tarot counselor, Lunaea has served the Pagan community for more than twenty-five years, including her time as owner/editor of<i>SageWoman</i>magazine. As Grove Mother for the Sisterhood of the Silver Branch, she offers year-long programs in goddess spirituality. Lunaea has been working with the tarot for forty years and is the author of the <i>Victorian Fairy Tarot</i> and the <i>Mystical Cats Tarot</i>.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.562329
null
null
Cleric Play this CleriC CharaCter if you’d like to be good at: Healing people Using Magic to protect yoUr allies Using Magic to Make yoUr allies better in battle Using a sciMitar persUading people knowing secrets aboUt tHe gods About Kyra Kyra is a priestess of Sarenrae, the healer sun goddess who destroys evil. Kyra grew up admiring the beautiful stained glass of Sarenrae’s temple and the graceful priestesses who practiced with their scimitars each dawn. When bandits attacked Kyra’s village, those priestesses fought to the death to protect the villagers, but the bandits were too many and the village burned. Kyra was one of the few survivors, and on the smoking ruins of the beautiful temple she swore her life and sword arm to Sarenrae, promising to protect those who could not protect themselves and to use her power to slay those who would harm the innocent. Kyra has a fierce will, and is proud of her faith in Sarenrae and skill with the scimitar. She has traveled far s
1564843270
A Parents Guide to Online Safety
Doug Fodeman
Doug Fodeman, a director of technology since 1996, has given workshops on a wide variety of topics, including protecting your privacy online.
[ "Education & Teaching" ]
[ "Education &amp; Teaching", "Schools &amp; Teaching" ]
Education & Teaching
0.511401
null
null
"your sister's drown'd, laertes" a quinn b. rodriguez feverdream content warning content warning "your sister's drown'd, laertes" contains themes of suicide, suicidal ideation, emotional neglect, emotional abuse, and the effects they have on mental health. substance abuse, gaslighting, the ttrpg safety toolkit the ttrpg safety toolkit is a resource created by kienna shaw and lauren bryant-monk. the ttrpg safety toolkit is a compilation of safety tools that have been designed by members of the tabletop roleplaying games community for use by players and gms at the table. you can find it at bit.ly/ttrpgsafetytoolkit. safety & boundaries "your sister's drown'd, laertes" requires safety tools to play. the red/yellow/green card and x/n/o card systems are generally most effective. the red / the x card is a hard "no." the yellow / the n card is a "let's back off." the green / the o card is an "i'm okay." you may also choose to add the white card. the white card is an "i'm okay, b
3777470813
Nordic Art: The Modern Breakthrough 1860-1920
David Jackson
<DIV><B>David Jackson</B> is professor of Russian and Scandinavian art histories in the School of Fine Art at Leeds University, UK. He is the author, most recently, of <I>The Russian Vision: The Art of Ilya Repin</I>.</DIV><BR>
[ "Arts & Photography", "History" ]
[ "Arts & Photography", "History & Criticism" ]
Arts & Photography
0.636541
null
null
Copyright (C) 2013 by James & Robyn George Electronic Edition All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means whatsoever without express written permission from the authors, except in the case of brief quotations embodied in critical articles and reviews. Please refer all pertinent questions to the publisher. Printed in the United States of America www.oldehouserules.com Second Printing, October 2013 This book is dedicated to Robyn, my beautiful wife and collaborator. None of this would have been possible without her love and support, so if you like these rules, thank her! Cover and interior art from Olaus Magnus, History of the Nordic Peoples re-imagined by James S. George except page 19, from the Nuremberg Chronicles Many thanks to the following: Gada Alons
0977881466
Counting the Cost
Liz Adair
<i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.47977
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 0 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � None APLs 4-8 (all of APL2 plus the following) � +1 dragonhide breastplate (Adventure; DMG; 1,700 gp) APLs 10-12 (all of APLs 2-8 plus the following) � +1 beastskin dragonhide breastplate (Adventure; DMG/MIC; 9,700 gp)
1841766631
World War II Infantry Tactics: Company and Battalion (Elite) (v. 2)
Stephen Bull
An unrivalled illustrated reference source on fighting men and commanders, past and present. Each volume is packed with full colour artwork, making military history uniquely accessible to enthusiasts of all ages.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.477335
null
null
mAd BUll! The bull in this field takes issue with the troops trampling through its territory. The unit is pursued and must move away from the bull and out of the field. The bull moves at 12”, and any figure caught by it is removed from the game. strAy roUnds Two rounds of HE land on the board. Mark the dead centre of the table, then roll an arrow die and 5D6 for deviation. Artillery damage is as normal. It All Comes oUt In tHe WAsH (nAtIonAlIst) The local laundry has returned the wrong uniforms – red and black armbands have been delivered instead of blue shirts. All Nationalist units are at -1 Morale for the rest of the game. no effeCt A moment’s peace… BreAKdoWn! The last tank to move in the previous turn breaks down for D6 turns. orders? WHAt orders? Any messenger active this turn returns to his start point, and fails to deliver his message. snIPer Each side rolls a D6 – the player with the highest roll receives 1 sniper figure, which can be placed anywhere
0972177078
Through Dungeons Deep: A Fantasy Gamers' Handbook
Robert Plamondon
At Norton Creek Press, we recognize that most of the world's best books are out of print and forgotten, but we're fixing that, one book at a time.
[ "Computer Science" ]
[ "Computers & Technology", "Programming Languages" ]
Computer Science
0.514993
null
null
® Illustration: Emrah Elmaslie 2011 Product Catalog July – December Table of Contents Magic: The Gathering® ............................................................................. 2 Avalon Hill® ................................................................................................... 8 Dungeons & Dragons® ............................................................................. 15 ©2011 Wizards of the Coast LLC Wizards of the Coast, Magic: The Gathering, Avalon Hill, Dungeons & Dragons, Magic, Magic: The Gathering – Commander, Duel Decks: Ajani vs. Nicol Bolas, Innistrad, New Phyrexia, Scars of Mirrodin, Deck Builder’s Tool Kit, Friday Night Magic, Ikusa, Acquire, Diplomacy, Betrayal at House on the Hill, RoboRally, Axis & Allies: D-Day, Angels Twenty, War at Sea, War at Sea Condition Zebra, War at Sea Surface Action, Counteroffensive 1941-1943, Dungeons & Dragons Fortune Cards, Glory of Neverwinter, Fury of the Feywild, Ne
0877289247
Chaldean Magic: Its Origin and Development
Francois Lenormant
Text: English (translation)<br> Original Language: French
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.519682
null
null
City of Wyrmshadows “Once
this
was
a
drow
trade
city,
openly
obedient
to
the
priestesses. Now,
it
is
a
blank
slate,
and
even
as
we
speak
it
is
being
transformed.” Patron
Father
Tomphael Year
of
Wild
Magic
(1372
DR) Chaulssin,
the
City
of
Wyrmshadows,
is
home
to
progeny
of
cen- turies
of
unions
between
drow
and
shadow
dragons
and
serves
as
the secret
base
for
the
assassins
of
the
Jaezred
Chaulssin.
This
chapter details
the
city,
its
shadowy
rulers,
and
their
magic,
as
well
as
pre- senting
a
full-length
adventure
set
in
a
Jaezred
fosterage
in
the
drow city
of
Karsoluthiyl. Chaulssin (Middle
Northdark) Nearly
ten
miles
beneath
the
northern
tip
of
the
Rauvin
Mountains lie
the
shadowy
remnants
of
the
ancient
drow
city
of
Chaulssin.
The remote
 location
 and
 little
 known
 history
 of
 the
 City
 of Wyrmshadows
 make
 it
largely
 unknown
 to
 most
Underdark dwellers,
let
alone
inhabitants
of
the
Realms
Above,
but
a
secret brotherhood
of
master
assassins
(the
Jaezred
Chaulssin)
uses
the plac
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� �������� � � � � � � � ��������� ��������� � ��������������������������������� ����������������������������������������� ���������� � � � ��������������� � � � � � � ������������������������������������������������������������������������������������������������������������������������ �������������������������� � � � � � � � � � ����������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������� ������������������������������������������������������������������������������������������������ ������������������������������������������������������������������������������������ � ������������������ � ������� ����������������������������������������������������� ��������������������������������������������������������� ������������������������������������������������������������� ���������������������������������������������������������������� �����������������������������������
0880385995
Dungeon Master's Design Kit (Advanced Dungeons & Dragons Accessory)
Harold Johnson
The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.528957
null
null
The GameMaster’s Apprentice: Science Fiction Instructions Author: Nathan Rockwood Graphic Designer: Max Johnson Special Thanks This project was backed on Kickstarter by more than 360 supporters, listed at the end of this document (or not, in accordance with their wishes). Without their help, The GameMaster’s Apprentice would never have been more than a pet project in my own home games. Thanks so much! Visit us online at www.LarcenousDesigns.com The GameMaster’s Apprentice deck and documentation, copyright 2014, owned by Larcenous Designs, LLC. Larcenous Designs, LLC, and associated marks are owned by Nathan Rockwood. Graphic design and iconography by Max Johnson.    1  Table of Contents INTRODUCTION 3  What this deck is 3  What these instructions are 3  What is on the cards: The Randomizer Breakdown 4  HOW TO USE THESE CARDS 8  "Fairness” 8  Genre and Tone 8  Primary Systems 9  Answering Yes/No Questions 9  Creating NPCs 10  Creating Random Ev
1480030562
The Secret of the Portals: The Adventures of Bruten & Tommy
Brant Waldeck
Brant Waldeck lived in a small town in rural Ohio until he was fourteen years old. From there he moved to a suburb of Columbus, Ohio. After high school, he attended Miami University (OH) and graduated with a degree in marketing. After five years working at advertising agencies, Brant set out on his own to be a freelance designer. His business evolved into a successful marketing agency. His life revolved around creativity, but it wasnt until he had kids of his own that Brant began to explore the idea of writing. This book was inspired by bedtime stories that he made up for his seven-year-old son. Brant credits his children as the key to his creative inspiration. The minds of children see possibilities that adults tend to shut out. The trick to being creative... never stop thinking like a kid. Brant currently resides in a suburb of Charlotte, NC with his wife, Jenny, and three kids, Gillen, Brannen and Braelyn.
[ "Children's Books", "Action & Adventure" ]
[ "Children's Books", "Action &amp; Adventure" ]
Children's Books
0.517121
null
null
Triads Online By Eleanor Holmes and Martin Gotthard Orange-Hard By Jade I was telling the Captain about an interesting discovery I made a few months back, and he asked me to write it up. So here's my tale ... . I was on assignment to ghost someone's persona as part of a contract with Mitsuhama. I followed the person around the Matrix for a week without noticing anything unusual. Then one day I trailed the icon into the host of some mom-and-pop seafood business, and bingo-my mark slipped through a trapdoor. Naturally, I followed, expecting to hit a chokepoint or series of hidden hosts. Instead, I walked into medieval China-the Ming-dynasty era to be accurate. It took me a sec to scan the terrain and realize I was in a PLTG. It wasn't much of a grid as far as grids go. I could see something like fifteen or twenty host icons, designed as shrines, temples, simple dwellings and fortresses. Every icon in the grid was draped with flags, numbers and symbols, and
B000T5I88W
The Guiding Light Dream Journal, the Angel Board Companion- (Guiding Light Products)
TAS Design Terry Ann Shuman
Hard bound book, Metallic gold gilding, Gold ribbon marker, Hundreds of lined pages for logging your dreams. A beautiful journal or diary to document your dreams. The Guiding Light Dream Journal is a beautifully designed journal for documenting your dreams while they are still fresh in your mind. Significant dreams that stand out from all others are sometimes a gift from the spirit world that needs to be deciphered. Many dreams can be of a prophetic nature or a sign or they can serve as warnings or reminders. We often have dreams that we dont understand or a similar pattern, but when written down and interpreted they can help give insight and understanding.
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.528521
null
null
By Kyle Baird The Sealed GaTe Pathfinder Society Scenario #5–20 tier 7–11 The Sealed GaTe Pathfinder Society Scenario #5–20 Author • Kyle Baird Contributing Artists • Marjorie Davis Cartographer • Sean Macdonald Creative Director • James Jacobs Editor-in-Chief • F. Wesley Schneider Managing Editor • James L. Sutter Development Lead • John Compton Senior Developer • Rob McCreary Developers • Logan Bonner, John Compton, Adam Daigle, Mark Moreland, and Patrick Renie Associate Editors • Judy Bauer and Christopher Carey Editors • Justin Juan, Ryan Macklin, and Matthew Simmons Lead Designer • Jason Bulmahn Designer • Stephen Radney-MacFarland Managing Art Director • Sarah E. Robinson Senior Art Director • Andrew Vallas Art Director • Sonja Morris Graphic Designers • Emily Crowell and Ben Mouch Publisher • Erik Mona Paizo CEO • Lisa Stevens Chief Operations Officer • Jeffrey Alvarez Director of Sales • Pierce Watters Sales Associate • Cosmo Eisele Marketing Director • Jenny Bendel Finan
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.584147
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unaut
047114620X
Spy Science: 40 Secret-Sleuthing, Code-Cracking, Spy-Catching Activities for Kids
Jim Wiese
Popular children's book author Wiese teaches kids fundamental science through simple activities related to spies and espionage. His engaging book contains 40 different scientifically-sound projects that are safe, easy to do, and require common household materials. Features such activities as writing in invisible ink, sending a message in Morse code, building a listening device, and visiting the CIA's home page on the Internet. Includes scores of delightful illustrations, dozens of ideas for "More Fun Stuff to Do" and "Spy Science in Action" sections which show kids how the scientific principles they've learned are involved in actual spying.
[ "Teen & Young Adult & College", "References & Guides & Self-Help " ]
[ "Teen &amp; Young Adult", "Education &amp; Reference" ]
Teen & Young Adult & College
0.456908
null
null
HIG1-03 OOOOffff EEEEllllvvvveeeennnn M M M Maaaakkkkeeee AAAA OOOOnnnneeee----RRRRoooouuuunnnndddd DDDD&&&&DDDD LLLLIIIIVVVVIIIINNN NGGGG GGGGRRRREEEEYYYYHHHHAAAAW W W WKKKK® ® ® ® HHHHiiiigggghhhhffffoooollllkkkk RRRReeeeggggiiiioooonnnnaaaallll AAAAddddvvvveeeennnnttttuuuurrrreeee VVVVeeeerrrrssssiiiioooonnnn 2222 bbbbyyyy AAAAnnnnddddrrrreeeeaaaa PPPPaaaauuuulllliiiinnnnsssskkkkiiii Brewfest may be ending soon, but tomorrow looks promising. A treant is scheduled to speak, but several thefts were not. Who is behind these robberies, and can you stop them from spoiling your fun? An adventure for investigative PCs, though others may still apply. The Mystery of F.M.A., Part 2. An adventure for characters level 1-4. For Dan, who may have passed on from this world, but is always with us. Thank you, Dan, for everything. DUN GEO NS & DR AGON S, D&D, G REYHAWK and R PG A are register ed t radem ar ks o f Wizar ds o f t he Coast , Inc . LIVIN G G REYHAWK is a
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.437685
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Smugglers boots (Metaregional; A&EG) APL 4 (all of APL2 plus the following) � Scroll of magic missile (Metaregional; CL3; DMG) � Shoes, silent (Metaregional; A&EG) APL 6 (all of APLs 2-4 plus the following) � Brooch of shielding (Adventure; DMG)
157731624X
Soul Currency: Investing Your Inner Wealth for Fulfillment and Abundance
Ernest D. Chu
<DIV>&#147;This book will bring you joy, success, and fulfillment.&#8221;<BR>&#151; Deepak Chopra, author of <i>The Seven Spiritual Laws of Success</i> <BR><BR>&#147;Ernest Chu&#8217;s new book emphasizes that the essence of our soul&#8217;s currency is love and that the power of love creates a whole life rather than fragments. It is a book I highly recommend.&#8221;<BR>&#151; Gerald G. Jampolsky, MD, coauthor of <i>Mini Course for Life</i> <BR><BR>&#147; <i>Soul Currency</i> is a powerful blend of spiritual philosophy and scientific principles merged into the perfection of a real formula for joy and abundance &#151; both material and spiritual. Your reward for opening this book is how quickly you&#8217;ll recognize the magnitude and value of your own spiritual currency. I love this book!&#8221;<BR>&#151; Gregg Braden, <i>New York Times</i> bestselling author of <i>The Isaiah Effect</i> and <i>The God Code</i> <BR><BR>&#147; <i>Soul Currency</i> is a unique and vital work that heals while it harvests the spiritual reality of currency. This book gives us a magnificent perspective on the wealth of the soul and an entirely new way of looking at and achieving abundance. There are few books more current than <i>Soul Currency</i> !&#8221;<BR>&#151; Jean Houston, author of <i>The Search for the Beloved</i> and <i>The Possible Human</i> <BR><BR>&#147; <i>Soul Currency</i> is a much-needed, astute, and Spirit-centered guide to true prosperity, delivering a wealth of principles, vision, and experience. I highly recommend it to anyone who wants to get the source of true riches and bring them to life every day.&#8221;<BR>&#151; Alan Cohen, author of <i>I Had It All the Time</i> <BR><BR>&#147;Your spirit moves before your finances are realized. <i>Soul Currency</i> eloquently teaches you how to manifest the earnings that you desire and deserve.&#8221;<BR>&#151; Mark Victor Hansen, cocreator of the #1 <i>New York Times</i> bestselling series <i>Chicken Soup for the Soul</i> and coauthor of <i>Cracking the Millionaire Code </i> <BR><BR>&#147;More than just a book about prosperity, <i>Soul Currency</i> is about the richness of the relationship you have with yourself and all those around you. True wealth comes from within, and Ernest Chu provides you with the road map.&#8221;<BR>&#151; John Gray, PhD, internationally bestselling author of <i>Men Are From Mars, Woman Are from Venus</i> <BR><BR>&#147;Ernest Chu&#8217;s <i>Soul Currency</i> puts the soul back into currency, revealing it as the energy exchange that it is. He reminds us that money making for its own sake doesn&#8217;t compare to a spiritually liberating relationship with our livelihood that benefits not only ourselves but contributes to the well-being of all sentient beings. Don&#8217;t just read this book&#151;practice its principles and you will realize the prosperity that comes from understanding money&#8217;s true place in our life as an energetic exchange of currency, service, and being a beneficial presence on the planet.&#8221;<BR>&#151; Michael Bernard Beckwith, founder of Agape International Spiritual Center and author of <i>Spiritual Liberation: Fulfilling Your Soul&#8217;s Potential</i> </DIV>
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Success" ]
References & Guides & Self-Help
0.442785
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your GP value Items Bought Total Cost of Bought Items Subtract this value from your GP value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU O TU TU Cost - TU Added TU Costs TU REMAINING TU ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found All APLs: � None Adventure Record# 597 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) All APLs max 0 xp; 0 gp Imprisoned in the Unholy Symbol: Your soul has been imprisoned within an ornate unholy symbol of Iuz. The symbol
0977881466
Counting the Cost
Liz Adair
<i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.448935
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 4 � +1 silent moves chain shirt (Regional, DMG) � Vest of resistance +1 (Adventure, Complete Arcane) � Large masterwork greatclub (Adventure, PH) APL 6 (all of APL 4 plus the following) � Large +1 breastplate (Adventure, PH/DMG) � Horn of fog (Adventure,
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.575543
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Dies Irae A D&D 3rd Edition Living Greyhawk Module Four to Eight Levels DD Mullany Dies Irae RPGA SA LIVING GREYHAWK CAMPAIGN REGIONAL MODULE 2 Module Information Module Name Dies Irae System D&D 3RD Edition Revision Number V1.8 Date 16-03-1998 Acknowledgements Sources, copyrights, inspirations, etc. List of play testers Module Level (Beginner) Module Nature Problem Solving (Little) Combat (Moderate) Role-playing (Moderate) Dies Irae RPGA SA LIVING GREYHAWK CAMPAIGN REGIONAL MODULE 3 Module Overview Contents Introduction Pg 5 Scene 1, The Dullstrand Pg 7 Scene 2, The Highlands Pg 9 Scene 3, Amasis Ruins Pg 11 Amasis Ruins Level 2 Pg 13 Amasis Ruins Level 3 Pg 15 Detailed Encounters, Encounter 1 Pg 17 Detailed Encounters, Encounter 2 Pg 18 Detailed Encounters, Encounter 3 Pg 19 Detailed Encounters, Encounter 4 Pg 20 Detailed Encounters, Encounte
0786903945
Player's Option: Spells and Magic (Advanced Dungeons & Dragons, First Printing, Rulebook/2163)
Richard Baker
Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells &amp; Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the DUNGEON MASTER Guide, and the rest of the PLAYER'S OPTION line of rulebooks. Within these pages you will find new spells and proficiencies for wizards and priests, plus further rules on spell research and magical item creation, new options for designing spellcasters, an alternate system of gaining and using spells, and much more. Use this book to bring out the full power and potential of any spellcasting character!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.41513
null
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Not for resale. Permission granted to print or photocopy this document for personal use only. Copyright © Ink and Lyre | Redistribution, Reproduction, and Modification forbidden spells spell slots Spell level concentrating spell save spell modifier spell attack con save pact magic level spell details spell name casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm casting time notes range conc. vsm mystic arcanum 6 7 8 9 cantrips eldritch invocations
147752102X
Tales of Blades and Heroes: Fantasy Roleplaying Rules - Essential Edition
Andrea Sfiligoi
Andrea Sfiligoi is an Italian indie game designer. He publishes games under the name "Ganesha Games", using the website www.ganeshagames.net as a hub of his many activities. His tabletop miniature and roleplaying games have been published in English, Italian, French, Spanish and German, thanks to the help of a veritable army of volunteer translators, editors, and proofreaders. His best-known titles are tabletop wargames to be played with miniatures (painted, metal or plastic figurines in a variety of scales). He is the author of the Origins-Award nominated "Song of Blades and Heroes" fantasy skirmish rules. He also wrote games such as Fear and Faith, Mutants and Death Ray Guns, Mighty Monsters, and many others. The gaming system outlined in "Song of Blades and Heroes" has also been adapted to other genres or historical periods by other authors, including the Origins-Award winning Song of Drums and Shakos Napoleonic Skirmish rules by fellow wargaming author Sergio Laliscia. Andrea lives in Italy with a rabbit, two cats, hundreds of books, and several thousands miniatures. In addition to gaming, he paints and works as an illustrator.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.469703
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ALTERNATE ORIGINS BY BRUCE R. CORDELL 2 © 2015 Monte Cook Games, LLC The Strange and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. The wide-open nature of The Strange gives games something of a free-wheeling sensation. Anything seems possible. When a character translates away from Earth to a Mad Science recursion where people fight with laser swords, odds are good that the character will pick up training using that laser sword, at least until she translates to a Magic recursion and takes on the context of a spellcaster. That’s because the rules of The Strange allow a player to shift her focus every time she changes recursions, if she wishes. Changing foci so frequently is one step away from the basic Cypher System ruleset, where a character maintains her focus, for the most part, throughout h
1522732861
Days of Chaos; A Fantasy Adventure: (Prequel: Quest of the Guardians)
S. R. Olson
S.R. Olson lives in rural Minnesota with her two dogs. Combining a lifelong fascination for science and ancient cultures, she applies a fun-loving imagination and sense of adventure to create stories that are lighthearted and fun, as well as insightful and intriguing.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.551241
null
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THE BEAST Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two of Misty Fortunes and Absent Hearts. A Two-Hour Adventure for 1st–4th level Characters ALAN PATRICK Adventure Designer Adventure Code: DDAL04-02 Development and Editing: Claire Hoffman, Travis Woodall Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Mo
1465414533
Starfinder: The Complete Beginner's Guide to Exploring the Night Sky
Carole Stott
"[C]an help you see stars &#8212; and a whole lot more. The cover states it's for beginners, but this book also covers the solar system, dozens of constellations and monthly star guides. Because it's DK, it's richly illustrated and aimed right at third graders and older, along with their parents." &#8211; <b>Raising Arizona Kids</b>
[ "Science & Math", "Astronomy & Space Science" ]
[ "Science & Math", "Astronomy & Space Science" ]
Science & Math
0.519758
null
null
YEAR OF YEAR OF EXPLORATION’S EDGE EXPLORATION’S EDGE BY ISIS WOZNIAKOWSKA SCENARIO #3-21 LEVELS 3–6 FROZEN FROZEN AMBITIONS: AMBITIONS: RENEWAL’S BLIGHT RENEWAL’S BLIGHT FROZEN AMBITIONS: RENEWAL’S BLIGHT Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com GM ResouRces Campaign Home Page: starfindersociety.club Books: Starfinder Core Rulebook, Starfinder Alien Archive (AA), Starfinder Alien Archive 2 (AA2), Starfinder Alien Archive 3 (AA3), Starfinder Armory (AR), Starfinder Character Operations Manual (COM), Starfinder Near Space (NS), and Starfinder Pact Worlds (PW) Maps: Pathfinder Flip-Mats Classics: Forest and Starfinder Flip-Mat: Undercity Online Resource: Starfinder Reference Document at paizo.com/sfrd Table of Contents Adventure � � � � � � � � � � � � � � � � � � � � �3 Appendix 1: Level 3–4 Encounters� � � � � � � 17 Appendix 2: Level 5–6 Encounters� � � � � � � 21 Appendix 3: Game Aids � � � � � � � � �
0071752714
Read and Write Japanese Scripts: A Teach Yourself Guide (TY: Language Guides)
Helen Gilhooly
<b>Helen Gilhooly</b> has lived and worked in Japan. She is a university teacher trainer, language materials writer and senior director at a specialist language college in the UK.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.532947
null
null
アニメ シング A N I M E T H I N G A STORY GAME OF LARGER THAN LIFE HEROES FACING LARGER THAN LIFE THREATS INSPIRED BY EPISODIC ACTION ANIME FOR 3-5 PLAYERS happionlabs.com/anime-thing-rpg Version 2016.4.2 W H A T Y O U ’ L L N E E D Because you’re the one who has the book you’ll probably be facilitating the game, but you shouldn’t need to read the instructions first. When you’re playing, the players who aren’t familiar with the instructions (including you if you haven’t read the rest of this yet) will take turns reading out loud and teach each other the game that way. If you want to avoid some confusion you could read the instructions ahead of time and check out the examples and clarifications at the end, but it’s possible to just start playing. You will have to prepare some before play: besides having a copy of the instructions, you’ll want to print out one or two of each playbook and the double sided sheet of Ideas. You’ll a
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.491356
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 0 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) APLs 10, 12 – See first AR for this adventure. APL 14 (all of APLs 10, 12 plus the following): � +1 Deathward Buckler (Adventure; Magic Item Compendium) � +1 Everbright Bloodstone Long
1855383063
Aboriginal Mythology: An A-Z Spanning the History of the Australian Aboriginal People from the Earliest Legends to the Present Day
Mudrooroo Nyoongah
An A-to-Z guide to the mythology of Australia written by one of the greatest contemporary Aborigine academics and novelists.
[ "Literature & Fiction", "Fairy Tales, Folk Tales & Myths" ]
[ "Literature &amp; Fiction", "Mythology &amp; Folk Tales" ]
Literature & Fiction
0.635792
null
null
ANIMAL LEGENDS Get any book for free on: www.Abika.com 1 ANIMAL LEGENDS Legends from Australia (Aboriginal), Iceland and Canada Get any book for free on: www.Abika.com ANIMAL LEGENDS Get any book for free on: www.Abika.com 2 Animal Legends The Legs of the Kangaroo an Australian Aboriginal legend The Christmas Cat an Icelandic legend How Fly Saved the River an Ojibway tale from Canada ANIMAL LEGENDS Get any book for free on: www.Abika.com 3 The Legs of the Kangaroo an Australian Aboriginal Legend -------------------------------------------------------------------------------- Many are the legends connected with this unique animal. When it arrived in Australia with its companions on the canoe of the Whale its legs were uniform in length. It walked on all four legs, as a dingo walks. One generation was succeeded by another, and still the Kangaroo browsed on the plains, using his legs in the normal manner. Then came Man the hunter, eag
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.625431
null
null
Treasury of The orienT Treasury of The orienT ii Table of ConTenTs WelCome To advenTure PaTh Plug-Ins! This product is a part of our line of support materials for extended Adventure Path-style campaign play for use with Paizo’s Pathfinder Roleplaying Game. When you see the “Adventure Path Plug-In” logo at the top of a Legendary Games product, you can expect it is designed to fit directly with the themes of a particular Adventure Path campaign. The all-star team of designers here at Legendary Games is committed to bringing you—the busy GM or player—the absolute best third party support for your Pathfinder campaign. To deliver on that commitment, we’ve assembled the best of the best of current gaming authors, designers and layout experts so that you can feel comfortable that Legendary Games products will be the most creative, rules-legal and well-designed content you can find. Though Adventure Path Plug-Ins all share a theme with a specific Adventure Path campaign, they are de
1403974314
The Adventure of Peace: Dag Hammarskjld and the Future of the United Nations
S. Ask
STEN ASK is Ambassador with the Foreign Ministry of Sweden. <br /><br />ANNA MARK-JUNGKVIST is Department Secretary with the Foreign Ministry of Sweden.
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Politics &amp; Government" ]
Politics & Social Sciences
0.429638
null
null
YEO1-05 CCCChhhhaaaarrrrttttiiiinnnngggg tttthhhheeee CCCCoooouuuurrrrsssseeee AAAA OOOOnnnneeee----RRRRoooouuuunnnndddd DDDD&&&&DDDD LLLLIIIIVVVVIIIINNN NGGGG GGGGRRRREEEEYYYYHHHHAAAAW W W WKKKK® ® ® ® YYYYeeeeoooom m m maaaannnnrrrryyyy RRRReeeeggggiiiioooonnnnaaaallll AAAAddddvvvveeeennnnttttuuuurrrreeee Version 1 bbbbyyyy AAAAuuuugggguuuusssstttt HHHHaaaahhhhnnnn The nations of the Yeomanry and Keoland have been divided for years by differing ideologies and past indiscretions. Now, a chance for a renewed relationship exists. But does anyone on either side really want this to happen? What does it take to chart a course through hostile political waters? DUN GEO NS & DR AGON S, D&D, G REYHAWK and R PG A are register ed t radem ar ks o f Wizar ds o f t he Coast , Inc . LIVIN G G REYHAWK is a t radem ar k o f Wizar ds o f t he Coast , Inc . S cenario d et ail co pyright 2001 b y Wizar ds o f t he Coast , Inc . ALL R IGHT S R ESER VED. T his scenar io is int
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.501738
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting 1 or 2 TU TU Cost - TU Added TU TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 10 � +1 Merciful composite longbow [16 Str] (Adventure, DMG, 8,700gp) � +1 Spell storing dagger (Adventure, DMG, 4,302 gp) � Headband of intellect +4 (Adventure, DMG, 16,000gp) � Vest of resistance +3 (Adventure, CV, 9,000 gp) � Ring of counterspells(Adventure, DMG, 4,000gp)
0385744315
Everything You Need to Know About NIGHTMARES! and How to Defeat Them: The Nightmares! Handbook
Jason Segel
<b><u>Praise for the Nightmares! series:</u></b><br /><br /> Charlie Laird, who learns fear will eat you alive if you feed it, makes an impression, and . . . <b>readers will want to accompany him again.</b> <i>The New York Times Book Review</i><br /><br /> <b>A touching comical saga</b> . . . about facing things that go bump in the night. <i>US Weekly</i><br /><br /> <b><i>Coraline</i> meets <i>Monsters, Inc.</i></b> in this delightfully entertaining offering from actor [Jason] Segel and co-author [Kirsten] Miller. <i>Publishers Weekly</i>
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.591539
null
null
1 2 Who are the Nightmare Court? The Nightmare Court are reflections of a sinister entity at the heart of the Nightmare Lands, a domain of dread that holds mastery over the sleeping terrors of mortals. Each member of the court influences and beguiles dreamers with a particular kind of terror. Immortal, ineffable, inscrutable - these eternal horrors have plagued the night hours of mortals longer than anyone still living can attest to. All members of the Nightmare Court possess the following trait. Dreamwalker. The Dreamwalker is aware of the presence of creatures that are asleep and ensnared by the Web of Dreams. It knows what the creature is dreaming about, and its name, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner. The dreamwalker can enter the dream of any creature it can sense with this ability, turning it into a Dreamscape on entering. Web of Dream
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.464945
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found All APLs � +1 bane (humanoids: elf) glaive (Adventure, CL 8th, Source) � +2 breastplate (Adventure, CL 6th, DMG) � cloak of resistance +2 (Adventure, CL 5th, DMG) � dust of tracelessness (Adventure, CL 3rd, DMG) � headband of intellect +4 (Adventure, CL
1631400274
V-Wars: Blood and Fire
Weston Ochse
"There is definitely something for every vampire lover in here." <i>Bites Reviews</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.580122
null
null
Bloodstone Press Amazons vs Valkyries 1 Backgrounds and Homelands Bloodstone Press Amazons vs Valkyries 2 Backgrounds and Homelands BACKGROUNDS AND HOMELANDS CREDITS Design and Development. L.J. Ogre Editing. L.J. Ogre Art. Bartek Blaszczec, Edouard Joseph Dantan, Jean-Léon Gérôme, Edwin Long, Jean-François Millet, Peter-Paul Rubens, George Louis Poilleux Saint-Ange, and Józef Simmler Some Graphic Elements. Lord Zsezse Works Blaszczec For news and updates visit: Bloodstone-Press.com Join our Patreon and get this and tons of other content for free! CONTENTS Introduction Backgrounds • Athlete • Exile • Farmer • Huntress • Profes
1492211664
The Catholic Demonologist: Workbook and Study Guide: A companion guidebook for the serious Demonology study
Kenneth G. Deel
Bro. Kenneth G. Deel, OFS & Farah Deel, OFS have a combined 80+ years of personal experiences, field work, and research. As well as a multi-generational study on the topics of ghost, demons and all things that go bump in the night. They now continue to educate the public, laity and clergy alike on these topics as to bring a better understanding and awareness that ghost and demons are real and how to deal with them.
[ "Religion" ]
[ "Christian Books & Bibles", "Theology" ]
Religion
0.584991
null
null
©2017 Pelgrane Press Ltd. All rights reserved. 1 The Demonologist Playtest Version FOR 13TH AGE MONTHLY 2 SUBSCRIBERS ©2017 Pelgrane Press Ltd. All rights reserved. 2 PLAYTEST NOTE Welcome to the first playtest of the new demonologist class! As promised, 13th Age Monthly subscribers are the first to see this class, as a thank you for your support. This version of the demonologist is a playtest class rather than a finished class. This version has nearly all of its adventurer- and champion-tier talents, powers, and spells. However, many feats, and a few of the epic-tier spells, won’t be added until we’re sure that the class is fun and that we can get its balance closer to working. You can help with that by adding a demonologist character to your games, playing it, and writing up your playtest notes. Heck, maybe people can even play a few at Gen Con! Speaking of which, I won’t be at Gen Con this year to talk about the class, but you can send yo
151486245X
5 Chart Patterns: For Consistent Profits
Ashbee A. Bakht
Ashbee A. Bakht is a best-selling author who holds a degree in psychology from Brock University, Canada and he attained his postgraduate education in minerals and mining at the prestigious Norman B. Keevil Institute of Mining Engineering, at the University of British Columbia, Canada. Ashbee is an active commodities trader and his strength can be found in taking positions based on economic forecasts of trends and seeking out arbitrage opportunities. Ashbee specializes in energy, precious metals, and other base metals and minerals. When not studying the financial markets, Ashbee partakes in his hobby of restoring classic automobiles.
[ "Business & Money" ]
[ "Business &amp; Money", "Investing" ]
Business & Money
0.447789
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � None APL 4 (all of APL2 plus the following) � Mithral Chain Shift (Frequency: Adventure; DMG) � Vest of Resistance +1 (Frequency: Adventure; Tome and Blood) APL 6 (all of APLs 2-4 plus the following) � None APL 8 (all of APLs 2-6 plus
0761509267
Ultima Online: The Official Strategy Guide (Secrets of the Games Series)
Origin *Special*
Whether you need to know where the dungeon Shame is located or how tough it might be to smite a Liche, Prima's official guide to <a href="/exec/obidos/ISBN=0784508321/${0}"><i>Ultima Online</i></a> has the information you seek. This exhaustive reference includes an incredible amount of information on basic game play, skill advancement, weapons and armor, magic, and all of the various animals and monsters you'll encounter in the game. Prima's book offers a quick primer on character creation and goes into great detail on most other topics. The game's sophisticated combat and magic systems, for example, are very clearly explained.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.607953
null
null
The siege perilous The Siege Perilous Hawkwind’s Gazeteer: Sosaria Authored by Michael S / Chgowiz (chgowiz@gmail.com) An interpretation of the Ultima: Age of Darkness Games (1-3) using Swords & Wizardry Whitebox and Swords & Wizardry Companion These rules and settings use content from the first three Ultima CRPG games: Ultima I – The First Age of Darkness, Ultima II – Revenge of the Enchantress and Ultima III – Exodus. These three games were released from 1980 through 1983 and formed the basis for the wildly popular Ultima series and the Ultima On-line MMORPG. Any content stemming from the Ultima games is used without permission and all copyrights, registered trademarks and licenses are property of Electronic Arts and Origin Systems. I am doing this interpretation as a fan derivative work. I hold no license to any content save the adaptations to the Swords & Wizardry Whitebox rules that are my own. The sole purpose of this work is to add to the pleasure and experi
1478197064
Storie di vino: Antologia di grandi autori dall'antichit al '900 (Italian Edition)
Duilio Chiarle
Duilio Chiarle, writer and guitarist of "The Wimshurst's Machine". Duilio Chiarle, scrittore e chitarrista dei "The Wimshurst's Machine". Ha ricevuto il premio "Cesare Pavese" nel 1999. Gli sono stati attribuiti i premi internazionali "Jean Monnet" (patrocinato dalla Presidenza della Repubblica Italiana, dallUniversit di Genova e dalle Ambasciate di Francia e Germania) e "Carrara - Hallstahammar" (quest'ultimo per due volte consecutive). Con il gruppo musicale "The Wimshurst's Machine" ha ricevuto tre nomination hollywoodiane consecutive: sono suoi i racconti dei "concept" musicali.
[ "Literature & Fiction", "World Literature" ]
[ "Literature &amp; Fiction", "World Literature" ]
Literature & Fiction
0.580771
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De Magi eBriganti, Vigliacchi ed Eroi De Magi eBriganti, Vigliacchi ed Eroi Di Magi e Briganti, Vigliacchi ed Eroi Crediti Crediti Scritto e Illustrato da: Mirko Failoni Editing: Mirko Failoni, Ariel Vittori, Laura Guglielmo Grafica e impaginazione: Michele Paroli Proofreading: Umberto Longhi Prima Edizione e ristampe: Ottobre 2017 | Aprile 2018 | Febbraio 2019 Seconda Edizione: Aprile 2020 Nessun tasso è stato vestito in armatura per realizzare questo volume. Per ora. Historia: di Magi e Briganti, Vighiacchi ed Eroi è © 2020 Mirko Failoni. Tutti i diritti riservati. La riproduzione anche parziale di qualsiasi materiale contenuto in questo volume senza il permesso dell’autore è proibito. “...il rivoluzionario a volte non è altro che il sovversivo a cui riuscì di vincere, non è forse vero? Giammai vi sarà verità oggettiva, ché essa è un prima cangiante, in cui ogne lato riluce differente a seconda del dove lo si guardi e del lume che lo colpisca. Chi vuol scrivere d’istoria dev
1574570285
Mount Nimro: Kingdom of Giants- Palladium RPG Sourcebook, Book 10
Bill Coffin
Mount Nimro region is the domain of giants: Jotan, Nimro, Gigantes, Cyclops, Gromek, Trolls and others. A gathering of clans, tribes and refugees that is quickly becoming a true "kingdom" rather than a motley collection of misanthropes. A Kingdom of Giants that frightens the surrounding human, elf and dwarf settlements and is beginning to concern even the Western Empire.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.468679
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The Castle of the Cloud Giant Patriarch The Caverns Page 1 GEOS4-01A The Caverns A One-Round D&D LIVING GREYHAWK® Geoff Regional Delve Mini Module Version 1.6 Round 1 by Jose Ortiz and Byron Stephenson The Castle of the Cloud Giant Patriarch The Caverns Page 2 Adventure Background See the adventure background in the Master Document. Adventure Summary The PCs are transported to the Cloud Castle by the mages of the Cyvrin (pr. Kie-vrin), the arcane corps of the Geoff Army of Liberation. After passing through various zones already cleared, they arrive at “The Caverns." The caverns houses pens for young dragons and quarters for their keepers, as well as barracks for the goblin prison guards. The dragons are being trained to serve as mounts for the giants, and the goblin jail guards claim part of this level as their warren. The PCs eventually encounter Gruubliak, an indentured kobold wizard who has been put to work by the cloud gi
1973461986
Demons of Wrath: The Dark Fires of Attack Magick
Corwin Hargrove
This book is practical. The magick works. Some people have said that I have no respect for demons, implying that this work threatens and commands the demons. Please read the book and see for yourself. What this magick actually does is put you in a position of authority, where you can command the demons so that they are willing to help, without resentment to you, and without difficulty. It's safe and easy. You get what you want.<br /><span><br />Occult secrets are worth more than the price of a book. If one ritual works you have achieved something greater than those who live in the ordinary world. Rise above the petty opinions of the small-minded and open yourself to the power of magick.</span>
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.563549
null
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Compendium of Spells II D ark magic, the purview of vile necromancers, wicked manipulators, and maddened servants of ancient ideals, remains one of the largest threats to face the world. Ancient and long- forgotten spells fuel the rise to power of many evil spellcasters. Magic itself has no true alignment; it is a force of reality, a part of nature like any other, and the true morality of a spell is determined only by the ideals of the caster. Even so, some magic lends itself better to wicked ends than others. Not all magic in this collection can be considered evil, however. Mixed among the blood magic and wrathful druidics are other forms of magic, drawing power from the stars, or from the deepest depths of the Shadowfell. Regardless, this is old magic, hidden in the furthest reaches of ancient libraries, locked away in tomes that stink of decay, or perhaps lying forgotten on another plane with a dead wizard's skeletal hand still clutched to the front cover. Thematic Ties Many of the
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.615491
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. SHE3-04 Sterich Burning A One-Round D&D LIVING GREYHAWK ® Sheldomar Valley Meta-Regional Adventure Version 1.3 by Kevin P. Hogan An adventurer’s tale of woe, a plume of smoke, and whispers of the Invoke
1887896511
Folk Saints of the Borderlands: Victims, Bandits, and Healers
James S. Griffith
"He writes of the beliefs and customs of people far different from himself with a gentle tone and spirit of restraint and simple decency."
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.583009
null
null
Introduction A frontier of broken plains and razor grass, the lands north and west of the Artonsomay River have been fed by the blood of warriors – of Aerdi knights on royal crusades against rogue states and enemies of the Overking. This was centuries ago. Now only the hardiest sort make their lives here. The Combination of Free Lords, or Bandit Kingdoms as it is known elsewhere, is little more than a collection of petty states carved from the and by self-styled kings and princes. These nobles are nothing of the sort, but rather powerful bandit lords commanding large gangs who raid and pillage their neighbors. Power is demonstrated with strength and sealed in blood. To these men, the hard frontier in which they dwell is a haven, a sanctuary from their enemies. They would strike across the borders of these wild lands and disappear just as easily. Those who followed them would just as often fall prey to another gang. But not all the people who call the Combination home are rogue t
1927677467
Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work
Mario Price
<span>&quot;Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ...&quot;</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>&quot;WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth.&quot;</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div>
[ "Marketing & Sales", "Business & Money" ]
[ "Business & Money", "Marketing & Sales" ]
Marketing & Sales
0.470469
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6-8: � All parts of the five virtues (Open; MIC 195) � All parts of the raiment of the four (Open; MIC 203) � All parts of the regalia of the hero (Open; MIC 207) � All parts of the vestments of divinity (Open; MIC 214) � Bracers of retaliation (Open; MIC 82
1932805591
The Next Mile - Leader Kit
Brian J. Heerwagen Delta Ministries
The Next Mile initiative is a collaborative effort among some of the nation's most experienced mission experts to bring about lasting change before, during and after a short-term mission experience.</br> </br> A successful short-term mission experience is one that brings about a long-term commitment to God's purpose in the participants' lives.</br> </br> The Next Mile was birthed through the efforts of the National Network of Youth Ministries (NNYM) Missions Affinity Network. Over 30 national and international church organizations, agencies and mission leaders, representing hundres of thousands of short-termers joined together in support of this project's development. </br>
[ "History" ]
[ "History" ]
History
0.499875
null
null
Delta Green Future/Perfect 4 4 Offsite, 1.1 Million Years Ago 4 The Great Race of Yithʼs Plan 4 The Great Race and the Hellbend and Duxbury Gates 7 Running Part 4 First 7 Getting Offsite 7 The Agent 9 Offsite 10 Location, Location, Location? 10 Base Camp 11 Security at Base Camp 12 Goods and Services 12 The Daily Grind 13 Moving and Storing Supplies 14 Transportation 14 Fitting In 14 The Reception Chamber 15 The Compound (Under Construction) 15 The Environment Surrounding the Compound 16 Security at the Compound 16 Other Man Made Structures In the Area 17 Offsite Politics 17 Dr. John Tucker, Temporal Pioneer 17 The Great Race and John Tucker 19 1 The Away Team 19 Construction Detail 20 Security Detail 21 Disputes 21 The Great Race - Out of Time 22 The Motion 22 Julius Breen 23 Amida Bensonal 23 The Other Great Race Agents 24 Goals 24 Infiltration 24 Shutting Down the Gate 25 Dangers 25 Native Species 25 The Rot 26 Burn Out 26 The Great Racesʼ Pla
0811843793
Witch's Brew: Good Spells for Great Sex
Witch Bree
Witch Bree is a poet and medieval scholar as well as a practicing witch and astrologer. She leads retreats and wicca workshops throughout the U.S. and is author of Women of the Beat Generation (Conari), which won the American Book Award in 1997. She lives in San Francisco.
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Relationships" ]
References & Guides & Self-Help
0.432318
null
null
Feast of Bukako � � FEAST OF BUKAKO FEAST OF BUKAKO A False Machine Invocation http://falsemachine.blogspot.com/ In association with Necropraxis Productions http://www.necropraxis.com/ Orbit 2 Being a collection of sorceries for use with traditional roleplaying games Preliminaries • The following spells lack ranking by level. If using traditional spell slots, sorcerers can prepare any spell below using any level spell slot. • These spells are inspired by the original spells rather than new clothing for identical functionality—some effects diverge wildly. Some may be difficult to use with non-player characters in Deep Carbon Observatory. • A sorcerer can have only one sigil of a given type active at a time. Cre- ating a second voids the first, causing it to crumble into useless ash, and terminating any associated spell. • If unstated, spell durations are equal to sorcerer level in exploration turns, unless a sigil is involved. Spells involving sigils generally persist while the sigil remai
0130604585
Kirk's Fire Investigation (5th Edition)
John D. DeHaan
<P> Since the first edition of <I>Kirk's Fire Investigation</I> was published in 1969, it has become one of the most widely read and accepted textbooks in the field of fire investigation. Since this book was first written, fire investigation has changed, as has the knowledge essential for investigators to know. There is improved technology to aid both the field investigator and the laboratory scientist, which makes the application of the scientific method and use of the most current information critical to the process. Written by a forensic scientist with extensive experience in all phases of fire and explosion investigation, this book details all the "need-to-know" skills. Topics are presented in a logical order from simple chemistry and physics to scene analysis to complex case analysis. Special topics such as lab analysis, fire deaths, and explosions are also included. </P> <H3>Features Include:</H3> <UL> <LI>Updated information and most recent literature references throughout.</LI> <LI>Expanded coverage of chemistry topics to include plastics, pyrolsis and combustion products, and the new generation of petroleum products.</LI> <LI>Expanded discussion of post-flashover patterns of damage, misconceptions and misuse of post-fire indicators, and documentation.</LI> <LI>New legal citations.</LI> <LI>New information about destruction of bodies in fire and the detection of blood splatter.</LI> <LI>Full-color insert of arson photos.</LI> </UL>
[ "Engineering & Transportation" ]
[ "Engineering & Transportation", "Engineering" ]
Engineering & Transportation
0.564963
null
null
The Kirkwood Farmhouse Investigation A modern-day investigatory prelude to ‘The Kirkwood Farmhouse Massacre’ for 2-5 investigators Written and designed by Fred Love CREDITS This scenario was designed and written by Fred Love © 2018 Cover image Egileta – Camino GR25 01 by Basotxerri is licensed under the Creative Commons Attribution-Share Alike 4.0 International License Silhouette illustrations of Cthulhu by Simon Bray and included in the Miskatonic Repository Mythos Monster Silhouettes Art Pack. Call of Cthulhu is a Trademark of Chaosium Inc. and is used with their permission via the OBS Community Content program. For more information please visit Chaosium’s website: www.chaosium.com The Miskatonic Repository Logo is used under license. The Kirkwood Farmhouse Investigation 2 TABLE OF CONTENTS The next page of the book is usually the Table of Contents, unless your product is very simple, and only a few pages. The style below is set up in case you need two columns of ent
B001B83U3E
Dragon's Gold ~ Serpent's Silver ~ Chimaera's Copper ~ Orc's Opal ~ Mouvar's Magic (Kelvin of Rud)
Piers Anthony
Dragon's Gold series paperback collection of 5 novels
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.535177
null
null
GP Starting GP + GP GP Earned GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP ITEMS FOUND DURING THE ADVENTURE (Open Access Gained) � Book of Infinite Spells (Price: 200,000 gp) � Bracers of Armor +8 � Dagger of Defense (Complete Adventurer) � Desert’s Heart (Arms & Equipment Guide) � Figurine of Wondrous Power (Obsidian Steed) � Goggles of Lifesight (Libris Mortis) � Instrument of the Bards (Ollamh Harp) (Complete Arcane) � Ioun Stone (Lavender and Green Ellipsoid) � Metamagic Rod (Empower) � Mummified Hand (Libris Mortis) � Pearl of Power (6th Level Spell) � Periapt of Wisdom +6 � Ring of Pr
0399558950
Trolls Big Golden Book (DreamWorks Trolls)
Golden Books
In 1942, the launch of<b>Little Golden Books</b>revolutionized childrens book publishing by making high-quality picture books available at affordable prices. More than 60 years later, many of the original Golden Book titles are still wildly popular, with <i>The Poky Little Puppy</i> topping the list of ten bestselling childrens books of all time.Golden Books backlist is teeming with classics such as Dorothy Kunhardts<i> Pat the Bunny</i>, and features the stories and artwork of childrens book legends Mary Blair, Margaret Wise Brown, Richard Scarry, Eloise Wilkins, Garth Williams, and many more.Today, the Golden Books imprint includes an array of storybooks, novelty books, and coloring and activity books featuring all of the most popular licenses, including Disney, Nickelodeon, Barbie, Thomas &amp; Friends, The Cat in the Hat, Sesame Street, Marvel Super Heroes, and DC Super Friends. Golden Bookscontinues to reissue the best of its backlist in a variety of formats, including ebooks and apps, as well as bringing out brand-new books in these evolving new formats.<br /><br /><b>Alan Batson </b>is a British cartoonist and illustrator. His works include <i>Everything I Need to Know I Learned from a Star Wars Little Golden Book</i>, <i>Everything That Glitters is Guy!, </i>and <i>Baby McStuffins</i>.<br /><br /><b>Fabio Laguna </b>is an illustrator. His works include <i>Frosty the Snowman</i>, <i>Belle is My Babysitter</i>, and <i>A Cake to Bake</i><b>.</b>
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.621072
null
null
by Tom K. Loney Glow World The Quest for Trollstar: Part 2 Peryton Publishing As they pull us out of the oxygen tent, we ask for the latest party. http://www.perytonpublishing.com PYN1111 $3.50 Quest for Trollstar Requires the Tunnels & Trolls™ rules published by Flying Buffalo or Fiery Dragon for use. Peryton Publishing We’re sure you’re not protected for this fantasy. http://www.perytonpublishing.com by Tom K. Loney New Khazan logo by Simon Lee Tranter Edited by Marie Bohusch with a touch from Satirical Hen Special Thanks Steve & Mandy Butka Jonathan & Michelle Colakski David Pollard Paul Haynie Art Mike Hartlieb Neil Riebe New Khazan is ©2011 Peryton Publishing. This book is protected under the copyright laws of the Unit- ed States of America. Any reproduction or other unauthorized use of the material or artwork con- tained herein is prohibited without express written consent of Peryton Publishing. If you purchased this work in electronic format, you may print out one copy for
0670840904
The Weight of Winter
Cathie Pelletier
Readers familiar with Pelletier's novels ( Once upon a Time on the Banks ) will rejoice to find themselves back in Mattagash, Maine, where "your life was like an old winter coat you were forced to wear until it wore out." This masterful work casts a wide net in its portrayal of present-day descendants of Mattagash's early settlers--Crafts, Fennelsons, McKinnons, Giffords--who, like their forebears, all know one another, watch one another, feud with one another. As snow isolates the town from autumn to spring, some people long to escape while others accept the frozen landscape as a fact of life, and the geography of Mattagash becomes as important as any character. The novel opens with the season's first snowfall and ends, pointedly, at Thanksgiving. During this brief interval, single, middle-aged Amy Joy Lawler ponders institutionalizing her mother; the town gossips spread word that Amy Joy is pregnant; abusive Pike Gifford visits tragedy on those he loves best; Bennett Craft's relatives suffer over his suicide. Binding these and other stories are the poetically charged memories of 107-year-old Mathilda Fennelson, the oldest living Mattagasher. Pelletier's ear for dialogue is exceptional, and her characters' interior monologues, what they think but don't say, are subversive, humorous and heartbreaking. <BR>Copyright 1991 Reed Business Information, Inc.
[ "Literature & Fiction", "Geography & Cultures" ]
[ "Literature & Fiction", "United States" ]
Literature & Fiction
0.407471
null
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 d30 Pixie-Kin Height & Weight Table (Metric) With this chart you can quickly determine the height & weight for various Pixie-Kin PCs and NPCs. This chart utilizes the Metric system of measurement. If you prefer to use English measurements use FGM031oe: d30 Pixie-Kin Height & Weight Table. Using these tables: Roll 2d30 to determine the height & weight of a Pixie-Kin. The first roll determines the height which you cross-reference with the second roll to determine the PixieÊs weight. As most Pixie-Kin (Pixie-Fairies, Pixie-Brownies, Pixie-Leprechauns, Pixie-Nixies, & Pixie-Sprites) are somewhat androgenous, there are no suggested modifications based on gender. Because Pixie-Kin are so small, their height is expressed to the nearest tenth of a centimeter and the weight to the nearest tenth of a kilogram. By Christopher Stogdill (AKA the Frugal GM) FGM031om: d30 Pixie-Kin Height & Weight Tabl
0786952253
Dungeons & Dragons - Martial Power Fighter Power Cards
Wizards of the Coast
Players using Martial Power Cards do not need to crack open a rulebook every time they swing a sword - all the crucial information is right in front of their eyes.<br /> <br />Each and every class power appearing in the Martial Power sourcebook has its own card. Simply select the cards for your characters powers and youre ready to play!<br /> <br />Each deck of 100 cards includes all the powers from Martial Power for one of the four classes featured in the book - fighter, ranger, rogue, and warlord - plus a few blank cards for players to use for other powers.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Crafts & Hobbies" ]
Hardware & DIY & Home
0.523598
null
null
CCC-GHC-BK2-01 Shadows of Rith Keep Lead Designer: Dave Zajac Editing: Tim Mangan Layout: Dave Zajac Cover Art: Matthew Sargant Cartography: Border Kingdoms map copyright Wizards of the Coast, Dyson Logos Border Kingdoms Lore: Ed Greenwood D&D Adventurers League Guildmaster: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Claire Hoffman, Greg Marks, Ma'at Crook, and LaTia Bryant DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United
0595190499
The Rangers of Taradoin: A Solo and Multiplayer Roleplaying Game
Sean-Robert Shaw
Sean-Robert Shaw is the noted writer of the Dark One series and a long time fan of RPGs.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.548339
null
null
How to Play an RPG Solo By John Yorio 2015 http://tabletopdiversions.blogspot.com/2015/01/solo-role-playing-series-part-1.html Solo Role-Playing Series Part 1: Introduction For NaGaDeMon 2014, I set about, for the second time, trying to write about how to play an RPG solo. Rather than making it into a PDF eventually, I have decided to release it here now, both to help anyone interested in the topic, but also, as a way to refine it based on whatever feedback it might generate. Playing RPGs (and wargames) solo has brought me hours of enjoyment and I hope that for those who are curious about how to go about it, that I can be of some help towards setting them on the path. For those who already play this way, I look forward to your feedback. And, now, without further ado: Introduction The most common question I get about my solo role-playing activities is “how do you play an RPG by yourself?” This is not only a question driven by assumptions about what it means t
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.636143
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. VERIntro 4-02 Joren’s Tomb A One-Round D&D LIVING GREYHAWK® Verbobonc Introductory Regional Adventure Version 2 by Vernon L. Vincent Special thanks to Terry Doner, Lorcan Murphy, and the citizens of Swan
0880386053
The Art of the Advanced Dungeons & Dragons Fantasy Game
Stephanie Tabat
Enter the realm of dragons, warriors, wizards, and other wonders in this splendid collection of fantasy art. The Art of the Advanced Dungeons &amp; Dragons Fantasy Game features the art of Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields, Keith Parkinson, and many other well-known fantasy artists.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.54733
null
null
1 2 Credits Design, Writing, and Layout: Anne Gregersen Editing (Introduction): Adam Hancock Cover Graphic & Design: Anne Gregersen Playtesters: Anne Gregersen, Dries ‘Zephyr’ Hermans, Jesper Frandsen, Louis Flindt Rask, Oskar Sandkvist, & Sindre Urvold Interior Art: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Anne Gregersen and published under the Community Content Agreement for Dungeon Masters Guild. 3 H�� T� U�� T��� B���? Killing Humanoid
0870446878
Creatures of the Desert World
National Geographic Society
<b>National Geographic Society</b>&#160;is one of the largest nonprofit scientific and educational organizations in the world. Founded in 1888, it reaches more than 285 million people worldwide each month through its official journal, <i>National Geographic</i>, and its four other magazines, as well as the National Geographic Channel, television documentaries, radio programs, films, books, maps, and interactive media. National Geographic has funded more than 8,000 scientific research projects and supports an education program combating geographic illiteracy.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.545515
null
null
Introduction The area encompassing the Great Southern Desert may be but a fraction of the conti- nent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement expands on material found in Hellfrost: Land of Fire. OrIgIn Of the Sand gOblInS Sand goblins are a ubiquitous race, found in cities, towns, and nomad camps across Al-Shirkuh. While citizens are quick to place a hand on their coin pouches and shoo the filthy creatures out of their sight, few, if any have ever given much though to the ill-kempt, bizarre-looking, universally mistrusted race’s origins. A few scholars, sages, and savants from the other civilized races (Devoted and Faithful alike) have given the matter more than passing thought, though there is no consensus of opinion among them. Unlike some topics, differences over the ori
0415933196
Shadow Cities: A Billion Squatters, A New Urban World
Robert Neuwirth
In this superbly probing book, investigative reporter Neuwirth relates the struggles and successes of some of the world's most resourceful poor people, among the one billion urban squatters in countries like Brazil, India, Kenya and Turkey. Having lived alongside them in these four countries and thus gained firsthand knowledge of their daily lives, Neuwirth is able to dismantle many common preconceptions about the so-called slums in which they live. The vast, bustling <i>favela</i> of Rocinha in Rio de Janeiro, for example, has distinct neighborhoods, apartments for rent, dance parties in the street and local entrepreneurs, as well as drug lords and gangs. In Nairobi's Kibera, many squatters have white-collar jobs, yet lack the income to rent more than a simple mud hut. Clarifying local legal considerations and housing policy city by city, Neuwirth closely attends to the characters, historical particularities and human potential of the squatter communities he encounters. In his concluding chapters, he pulls back to address the U.N.'s role in ameliorating squatters' problems and polarizing notions of property ownership, among other issues. Pointing out that many major cities were founded on squatter-style neighborhoods, Neuwirth treats readers to some fascinating historical case studies in London and New York. Compelling, thought-provoking and written with laconic grace, Neuwirth's study is essential reading for anyone interested in global urban affairs. B&amp;w photos. <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Science & Math" ]
[ "Science &amp; Math", "Earth Sciences" ]
Science & Math
0.572584
null
null
Lands in Shadow for Shadow of the Demon Lord ~Credits~ Writing and Design: Jack Kaiser Art Direction: Robert J. Schwalb Editing and Proofreading: Jay Spight Graphic Design and Layout: Kara Hamilton Illustrations: Jack Kaiser and Pat Loboyko Cartography: Cecil Howe City of Blood is ©2018 Schwalb Entertainment, LLC. All rights reserved. Shadow of the Demon Lord, Lands in Shadow, City of Blood, Schwalb Entertainment, and their associated logos are trademarks of Schwalb Entertainment, LLC. Schwalb EntErtainmEnt, llc PO Box #12548, Murfreesboro, TN 37129 info@schwalbentertainment.com www.schwalbentertainment.com 1 You hear the roar of the crowd before you can see any but the tallest towers. Closer, you see the city’s new outer walls, still half-built and swarming with workers sweating in the swampy humidity. Humans, dwarfs, orcs, and others besides, slaves and free, clamber over scaffolding as the black stone walls rise. Another cacophonous roar splits the air as you pass
1542700728
Do It Scared: Charge Forward With Confidence, Conquer Resistance, and Break Through Your Limitations.
Scott Allan
Scott Allan writes books that focus on changing old routines, overcoming self-defeating behavior and the best strategies on dealing with rejection. He believes that successful living is a series of small actions taken consistently on a daily basis in order to build an empowering and freedom-based lifestyle. Scott resides in western Japan where he spends most of his time traveling, writing and counting the many gratitudes of life. He is the author of Empower Your Thoughts, Rejection Reset and several other bestselling books. With a deep passion for teaching, building life skills, and inspiring others to take charge of their lives, he is committed to a path of constant and never-ending self improvement.
[ "Business & Money" ]
[ "Business &amp; Money", "Business Culture" ]
Business & Money
0.487081
null
null
Players Handouts BASIC MOVES FACE DANGER When you face a danger, or impose with force, or oppose or react, or when you declare your knowledge or influence in fiction, roll 2D6+Stat, if you do not have a more suitable Move. On a 10+ you avoid danger, or obtain what you want, or resist or react as you desire, or know what you need, within reasonable limits, and take +1 to the AD. If there is an NPC or a character as your opposition, they can decide to resist you, but at the price of suffering your harm or another major loss (their call). On a 7-9 you still do it but your opposition chooses one, which cannot be in conflict with the main purpose of your Move: › Give you -1 to the AD: you end up in a slightly worse position or lose a tempo › They keep you busy for a while or attract unwanted attention › They give in but threaten something else in return, or give in and then suddenly try to turn against you or call for help › They have a clear and safe escape route, a wa
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594286
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction o
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.596662
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
1784870293
The Legend of Sleepy Hollow and Other Stories (Vintage Classics)
Washington Irving
"Macabre horror, fish-out-of-water humour... A heady gumbo of witchcraft, apocalyptic prophecies and occult rivalries." --<i>Guardian</i><br /><br />"Beautifully composed of dense texture and dark pleasures." --<i>Daily Mirror</i>
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Humor" ]
Humor & Entertainment
0.677353
null
null
In the dark shadow of the grove, on the margin of the brook, he beheld something huge, misshapen and towering. It stirred not, but seemed gathered up in the gloom, like some gigantic monster ready to spring upon the traveler. Excerpt from “The Legend of Sleepy Hollow,” by Washington Irving. You’ve most likely heard the tale of the Headless Horseman. Or perhaps seen the fantastic Disney cartoon or the live- action version, Sleepy Hollow, by Tim Burton. Excellent as those tales may be, however, they leave out two important details. First, a group of loyal villagers went to look for Ichabod that chill Autumn night and also ran into the Horseman. Second, a chance encounter with a priest, bumbling along the backwoods of Tarry Town in a runaway coach, gave those same villagers a chance to defeat the haunt once and for all. Whether they did or not is a subject of much conversation… Summary This adventure was created to showcase and teach the new Chase rules in the Savage Worlds A
0692890610
Spirit Whispers: A Collection of Ghostly Fairy Tales
Shirl Knobloch
Shirl shares her home with a mix of furry and feathered friends, from her tiny mouse, Blaze to her Irish Wolfhound, Aura Lea. When not exploring the Spirit Realm from her haunted farmhouse in Gettysburg, Shirl works as an artist and intuitive animal communicator.
[ "Literature & Fiction", "Fairy Tales, Folk Tales & Myths" ]
[ "Literature &amp; Fiction", "Mythology &amp; Folk Tales" ]
Literature & Fiction
0.642536
null
null
Requires the use of the Dungeons & Dragons® Player’s Handbook by Patrick Younts Book Two A whispered voice in the darkness, gig- gling, crying, speaking of people and places long forgotten. The sound of footsteps moving down an empty, cobweb-strewn hall. Rose petals falling like rain from the empty air. A sudden frost, a puff of white breath, and the flicker of candles as the dust is brushed from a picture frame. A chill hand touching, caressing, comforting… then squeezing the delicate throat. Phantasms, spectres, wraiths, shadows, restless spirits, suppressed memories, hid- den fears, forgotten anxieties, fever dreams, subconscious dreads. Ghosts. They have many names, and many forms, and this book, Phantasmal Memories - the Book of Spirits, is dedicated to all of them. To the invisible, immortal phantoms who stroll the quiet hallways of our unconscious, to the ephemeral terrors who loom over us in the night, and to the cold, grim sirens who call to us from the gray veil beyond logic
0916211657
Compendium of Contemporary Weapons: Super-Sourcebook for All Game Systems
Kevin Siembieda
Over 400 weapons from around the world. Machineguns, sub-machineguns, bazookas, LAWs, mortars, rifles, shotguns, pistols, revolvers, and knives, EOD equipment, grenades, riot control, pyrotechnic devices, tanks, APCs, armored cars, and light artillery.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.567014
null
null
EXPANDED COMBAT Welcome, thank you for picking up this supplement. I initially created these rules to breath some more life into the combat of my own of 5th edition games of Dungeons and Dragons, I hope you find they improve your games as much as they did mine. The vanilla system, while it works perfectly, is somewhat bland and many base weapons are simply useless due to having smaller damage dice, and many of the feats that affect how one uses weapons don’t do much to change this. So my hope is that with this supplement I can add some new, simple mechanics and statuses to make weapons combat more exciting, and more involved than rolling two dice and hoping you get a big number. As with everything in tabletop I encourage you to use only what you personally enjoy from this supplement, while you certainly can us everything here in conjunction you by no means have to. WEAPONS This section contains a modified weapons table, new and modified weapons properties, and details of amended or new ru
5990792077
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: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� �������� � ������������� ������� � ���������������������������������� ���������������������������������� ���������� � � ������������������� ��������������������������������������������������������������������� � � � � � ����������������������������������������������������������������������������������������������������������������������� ����������������������������������������������� � � � � � ������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� ����� ����������������������������������������������������������������������������������������� � � �������������������������������������������������������������������������������������������������������������������������������������������� ���������������������������������������������������������������������������������������������������������������������� � � ��������� �����������������������������������������������������������������������������������
1928994202
Mission Critical Internet Security (Mission Critical Series)
Bradley Dunsmore
The best security for a network segment is isolation, but that's not an option if you want your users to enjoy Internet connectivity. <i>Mission Critical Internet Security</i> explores your options for protecting your network from attack across the Internet, emphasizing firewall solutions from Cisco, Symantec, Microsoft, and Check Point. This book begins with general advice about how to set up a comprehensive system of defenses (comprising a firewall, an intrusion detection system, authentication and cryptography schemes, and protocols like IPsec). It concludes with information (this is the bulk of the authors' work) on the specifics of configuring several products.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Certification" ]
Computer Science
0.494534
null
null
™ An EthErscopE  AdvEnturE for LEvELs 1-3 All-new  adventure! only $3!  E t h E r s c o p E a d v e n t u r e JUST A DELIVERY JUST A DELIVERY Cc InTRoDUcTIon W elcome to Etherscope! This exciting adventure is your introduction to a world of cyberpunk Victoriana. The adventure is designed for a team of four to six low-level characters (1st through 3rd level). The player characters will have a chance to experience the fantastic realm of Etherspace, as well as get their fingers dirty in the politics of the alternate Victorian age of 1984 — if they don’t get killed in the process.  ADVEnTURE SUmmARY T he characters are given an opportunity to help deliver a package for an old private investigator. They must find the package and ultimately decide who should possess it. Several agencies want the package and try to get it through diplomacy, theft, or force of arms.  EncoUnTER TAbLE H ere is a quick reference table so you can see all of the encounters at a glance. pg — the modu
0786941685
Colossal Red Dragon
Wizards of the Coast
<b>A new line of massive monsters is joined by the most iconic Dungeons &amp; Dragons&#174; creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons &amp; Dragons Icons </b>product line! Part of the <b>D&amp;D</b> &#174; Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons &amp; Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&amp;D roleplaying rules to be either Gargantuan (4&quot;x4&quot;base) or Colossal (6&quot;x6&quot; base). These preminum figures will only be available to collect for a limited time after each release.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Dungeons & Dragons" ]
Activities, Crafts & Games
0.524069
null
null
1 SEARCHING FOR SECRETS DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As
0786941545
Dragons of Eberron (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting)
Keith Baker
KEITH BAKER is a freelance designer and novelist, as well as the creator of the <b>Eberron</b> campaign setting. His previous design credits include the <b><i>Eberron</i></b><i> Campaign Setting</i> as well as the <i>Secrets of Xen'drik</i>(TM) and <i>Secrets of Sarlona</i>(TM) game supplements. He lives in Colorado.<br><br>SCOTT FITZGERALD GRAY is a freelance game designer and editor whose previous credits include the <i>Secrets of Sarlona</i>(TM) and <i>Secrets of Xen'drik</i>(TM) supplements.<br><br>NICOLAS LOGUE is a freelance game designer who has written numerous articles and adventures for <b>Dragon</b>(R) and <b>Dungeon</b>(R) magazines. His previous work includes the V<i>oyage of the Golden Dragon</i>(TM) and <i>Eyes of the Lich Queen</i>(TM) adventures.<br><br>AMBER SCOTT is a freelance game designer who has also written numerous articles and adventures for <b>Dragon</b> and <b>Dungeon</b> magazines. Her previous design credits include the <i>Secrets of Xen'drik</i> supplement.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.62298
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. The Eberron setting created by Keith Baker. Eberron game design by Keith Baker, Bill Slavicsek, and James Wyatt This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, MARK OF HEROES, EBERRON, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other cou
1903980283
The Quintessential Elf (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Alejandro Melchor
Based closer to Tolkien elves. New character options, prestige classes, feats, skills, and spells. It also adds new subraces of elves and some background on elves.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.51936
null
null
1 Explore yet another set of options that players and Dungeon Masters certainly Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition before in this supplement for Dungeons & Dragons 5th Edition 2 3 Alashar’s Compendium of Unusual Choices 4 Credits Designer: Gerge Coelho Creator: Gerge Coelho Editor: Gerge Coelho Cover Illustrator: Gerge Coelho Interior Illustrators: Dungeon Masters Guild’s Creator Resources, Gerge Coelho (p. 26, 35, 48) Revision: Gabriella Coelho, Joshua Creel Playtesters: Allan Franco, Aziz Militão, Gabriella Coelho, Gustavo Santos, Joshua Creel, Léa Nogueira, Marcel Franco, Mikael Bôto, Rafael Moura, Willi Souza. Version History 1.0 • May 11th, 2020 • First version launched on the Dungeon Masters Guild. 1.1 • Jul 5th
0571229891
Racing Lexicon
David Woodhouse
John Leigh and David Woodhouse met at Cambridge University, respectively writing doctorates on Voltaire and Byron. Leigh stayed in Cambridge, where he is now a fellow at Fitzwilliam, while Woodhouse manages other people's money in the City. Other outings include Racing Lexicon.
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.455145
null
null
Name Race M S B R N C A F P                       Wounds                       Experience                                                           Equipment Skills, Spells, and Injuries Weapon 1     Weapon 2   Armour 1   Armour 2   Item   Special   WARBAND ROSTER SHEET Allegiance Warband Name Den       Labour Warband Rating Pennies Den Upgrades Stashed Gear, Materials Notes                                                   Name Race M S B R N C A F P                       Wounds                       Experience                                                           Equipment Skills, Spells, and Injuries Weapon 1     Weapon 2   Armour 1   Armour 2   Item   Special   Name Race M S B R N C A F P                       Wounds                       Experience                                                           Equipment Skills, Spells, and Injuries Weapon 1     Weapon 2   Armour 1   Armour 2   Item   Special   Name Race M S B R N C A F P                       Wounds              
0933469101
Adventures abroad: Exploring the travel/retirement option
Allene Symons
Product Details Hardcover: 286 pages Publisher: Gateway Books,U.S. (December 1991) Language: English ISBN-10: 0933469101 ISBN-13: 978-0933469105 Product Dimensions: 8.9 x 6 x 0.9 inches Shipping Weight: 1.2 pounds Average Customer Review: 3.3 out of 5 stars See all reviews (3 customer reviews) Amazon Best Sellers Rank: #8,231,030 in Books (See Top 100 in Books)
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.59972
null
null
TRAVELLER Science-Fiction Adventure in the Far Future SERVICE HISTORY Branch & Term # Enlist Draft Survival Commission Promotion Re-enlist Retirement & Benefits Age Personal Development
1976353467
The Boy In The Golem: Book 1 of: The Mages (Volume 1)
J. G. NeeSmith
J.G. NeeSmith is a practicing pharmacist. He has a wife, two kids and a dog. His hobbies include woodworking, comics, and writing. He currently lives in Marietta, Georgia.
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction &amp; Fantasy" ]
Children's Books
0.66104
null
null
Golemcraft Contents WHAT’S IN THIS BOOK? ..................................................................................................................................... 3 GOLEMS AND GOLEM KNIGHTS ...................................................................................................................... 3 GOLEM RULES .................................................................................................................................................. 3 GOLEM KNIGHT RULES .................................................................................................................................. 4 SYSTEM STRAIN ECONOMY .......................................................................................................................... 4 BUILDING A GOLEM ............................................................................................................................................ 5 STEP 1: SELE
1848193637
Practical Zen: Meditation and Beyond
Julian Daizan Skinner
An entertaining integral guide to Zen that will serve you faithfully for many years. This is a book of real quality from a teacher of the highest calibre, and the rarest gift. Author: J.M. Harrison - multi-award winning author of Naked Being, We Are All One, The Soul Whisperer and YOU are THIS<br /><br />A true gift to the world. From the historical context of Zen to the profound insights that lie at its core, seldom has so much wisdom been packed into a single volume. This book is a true beacon on the journey of self-growth, for all those who wish to take it. Author: Dr. Russell Razzaque, founder of The College of Mindful Clinicians, author of Breaking Down is Waking Up and Obama Karma<br /><br />To those who find Zen somewhat intimidating, Daizan's relaxed approach should be appealing; <i>Practical Zen</i> offers something for everyone with an interest in Zen, with a plethora of ideas, possibilities, and suggestions for practice. Author: Stephen Addiss, author of The Art of Zen and Zen Sourcebook<br /><br />The explanations and instructions are beautifully clear and the structure really supports the transmission of these invaluable practices. I particularly loved the sections on duality and non-duality, the unborn, the hara, the ox and all the stories, particularly the moving events around the temple fire. I wholeheartedly recommend <i>Practical Zen</i>. Author: Multi-award winning novelist Livi Michael<br /><br />So far, I have found the guide to practice incredibly clear and the skills and practice itself incredibly useful. It is very difficult sometimes to quiet the mind, and other times a little easier. It is still early days but I intend to continue and ultimately find a teacher once I feel I have developed a solid basis. If you want to actually start meditating, then this is a great place to start. Author: Duncan McGechie, Acubody
[ "Religion" ]
[ "Religion &amp; Spirituality", "Buddhism" ]
Religion
0.582288
null
null
Way of Enlightenment By focusing on their minds and bodies, honing both to near perfection, monks of the Way of Enlightenment recognize that psionic energy and ki are two sides of the same coin. Such monks tap into the psionic potential that rests within themselves, turning that energy further inward to fortify their bodies and sharpen their minds. Psionic Disciplines You learn psionic disciplines that harness the power of your psychic energy. A discipline requires you to spend ki points each time you use it. You know the Psionic Hand discipline and two other psionic disciplines of your choice. You learn one additional psionic discipline of your choice at 6th, 11th, and 17th level. Whenever you gain a level in this class, you can also replace one psionic discipline that you already know with a different discipline. Casting Psionic Spells. Some psionic disciplines allow you to cast spells. See chapter 10 of the Player's Handbook for the general rules of spellcasting. To cast one of thes