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0970648227
How to Stop Being Teased and Bullied without Really Trying
Izzy Kalman
"I'd paid plenty of dollars for bully books only to throw them aside. I only use Izzy's cd now." -- <i>By Grahame Williams. NSW. Australia</i><br /><br />Kids find it 'makes sense' and are willing to work on the steps.I love it. -- <i>Lamberta Doll Licensed School Social Worker Redwood Falls, MN</i><br /><br />Your excellent program has changed the lives of many of my clients. -- <i>Tony L. Trimble, Ed.S LMHC, SP, ACC Psychologist Youth Intervention Program Volunteers of America, Indiana</i>
[ "Teen & Young Adult & College" ]
[ "Teen & Young Adult", "Personal Health" ]
Teen & Young Adult & College
0.440498
null
null
Whip it Out- The Game of Testosterone Overload For three or more Juvenile Adults. Requires at least two six-sided dice. Play Time: about two minutes per player. THE PREMISE: You are a Big Jerk. You have no respect for other people's property, their girlfriend, or their person-- because you don't have to. You think your car is awesome, your clothes are awesome, and your fake tan is awesome. You're a Jerk, and everybody loves you! Naturally there are some other guys who are too jealous of your awesomeness to realize they can't hang with the Big Dawg. It's up to you to put them some knowledge and/or smack them down. Luckily you fight better than anyone, run smack better than anyone, and drink harder than anyone. Just ask anyone. All real men want to be you and all the ladies want to get with you. Isn't that all life is all about? 1. Name your Big Jerk. The jerkier the better. 2. Record your Jerk's four stats: Fight, Banter, Drink and Swagger Fight drin
0521109833
The Churches of the Crusader Kingdom of Jerusalem: A Corpus
Denys Pringle
"...constitutes a major achievement and will be the standard reference for decades to come." Church History<br /><br />"...q work of an extremely high scholarly level. Every crusade historian, every architectural scholar, every ecclesiastical specialist will profit enormously from these two volumes. I appreciate especially the great care which has gone into this work, the careful and thorough references to the primary and secondary sources on each place, the simple clear drawings, and detailed photographs." The Medieval Review<br /><br />"Pringle's Corpus is a prodigious synthesis, critically evaluating an enormous range of primary sources and modern publications, while also presenting the results of the author's own extensive fieldwork....Pringle offers the scholar an indispensable mine of information." Eric A. Ivison, American Journal of Archaeology<br /><br />"I cannot stress enough the value of the I^Corpus to scholars working on the Latin East and on medieval Palestine in general. As a source and work of reference it will have an enduring significance; and in Denys Pringle's measured and perceptive judgments it reveals itself to be an absolutely first-class piece of scholarship." Catholic Historical Review
[ "Science & Math", "Arts & Photography" ]
[ "Arts &amp; Photography", "Architecture" ]
Science & Math
0.560439
null
null
1/6 La Confrérie dimanche 8 juillet 2012, par rodi Origines Les origines de la Confrérie remontent à l’Antiquité. En 70 après Jésus Christ, lorsque les Romains, en répression des révoltes juives, détruisirent pour la seconde fois le Temple de Salomon, une dizaine de kabbalistes furent choisis pour protéger le plus grand trésor du peuple hébreu, l’Arche d’Alliance, portant en son sein, les Tables de la Loi sur lesquelles étaient gravés les 10 Commandements reçus par Moïse. C’est ainsi que les armées romaines de Titus ne trouvèrent jamais rien dans le Saint des Saints tandis que la diaspora juive commençait et cela pour des siècles. Les kabbalistes réussirent donc à fuir de Jérusalem emmenant avec eux l’Arche, les Tables de la Loi mais aussi de très nombreux textes d’une très grande sapience cachée aux yeux de tous depuis des siècles. Ces textes compilaient toutes les recherches effectuées par les kabbalistes depuis les origines de cette science. Les membres de ce qui devint très vi
1856694089
C/ID: Visual Identity and Branding for the Arts
Angus Hyland
Angus Hyland studied at the London College of Printing, then the Royal College of Art. He ran his own studio in London for ten years, then became a partner at Pentagram, London in 1998.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Decorative Arts &amp; Design" ]
Arts & Photography
0.534954
null
null
GREG MARKS 7 2 Credits Design: Greg Marks Development & Editing: Steve Winter Art Director & Graphic Design: Marc Radle Cover Art: Marcel Mercado Interior Art: Marcel Mercado, Corwin Paradinha, Florian Stitz, Bryan Syme Publisher: Wolfgang Baur Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Game Content: The Open content in this book includes the Angelic Scribe arcane tradition, both angelic feats, and the angelic spells. No other portion of this work may be reproduc
0195543173
Venomous creatures of Australia: A field guide with notes on first aid
Struan K Sutherland
'..an interesting and well illustrated pocket-book...' Tropical Zoology --This text refers to an out of print or unavailable edition of this title.
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.518828
null
null
Eaonian Justifier • Torturers of Algeroth • long insekt- l i ke heads S T R [ 1 5 ] I N T [ 2 5 ] C O R [ 1 8 ] P H Y [ 1 5 ] M S T [ 2 0 ] P E R [ 1 0 ] M ove m e n t : 3/ 325 O. B. : + 1 Act./ C.R.: 4 Avoid/ Pa r r y : 8 Attacks: Claws, 1d6+1 plus ve n o m S k i l l s : Combat 14, Firearms 10, Comm. 18, Movement 12, Technical 19 (Exc r u i a t i o n ) B i o Te k : n o n e D a r k : n o n e S p e c i a l : These Creatures can g e n e rate seve ral poisons and venom inside their bodies. They know that agony is best s e r ved in small doses. The are the masters of pain A r e a AV B P s L e g 4 8 A r m 4 7 S t o m a c h 4 7 C h e s t 4 8 H e a d 4 4 The Tektrons • The Tektrons are the Masters of the Dark Te c h n o l o g y S T R [ 1 5 ] I N T [ 3 0 ] C O R [ 1 7 ] P H Y [ 1 4 ] M S T [ 2 1 ] P E R [ 1 3 ] M ove m e n t : 3/ 225 O. B. : + 1 Act./ C.R.: 4 Avoid/ Pa r r y : 4 Attacks: Melee weapon or firearm, Usually enhanced S k i l l s : Combat 12, Firearms 12, Comm. 12, Movement 12, Tec
0990606864
Survival Self Defense and Tactical Kubotan: Essential Tips, Facts, and Techniques to Save Your Life
Kit Crumb
My martial arts journey began over 45 years ago in Cupertino, California. The physical, mental, and spiritual teachings of the arts have been a common thread throughout my life. To date I hold a 3rd degree Black Belt in Chinese Kenpo Karate and the equivalent in two other Chinese styles. Ive studied extensively in traditional Japanese sword and a variety of styles of stick, including Arnis, Jo and Kubotan. Somewhere in the 1980s, after instructing law enforcement in San Jose, California, Phoenix, Arizona, and owning and operating martial art schools in several states, I became aware of the need for a practical self-defense system. This led me to develop Tactical Kenpo, a series of 80 abbreviated Kenpo moves. Tactical Kenpo is an easily learned system of explosive self-defense techniques that will stop aggression and allow escape. The strategies in book, Survival Self-Defense and Tactical Kubotan, are in the spirit of Tactical Kenposimple and practical self-defense that anyone can learn. One of my greatest joys comes from instructing students in self-defense using this book as a basic guide. My greatest pride is the contribution of Tactical Kenpo to the martial arts community and that I can give back something to a tradition that has given me so much.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.493112
null
null
Kroot Mercenaries 8th Edition CODEX Forces of the Kroot On the following pages are the complete rules for models in a Kroot Mercenary army. The units in the Kroot army list use a number of special rules that are common to more than one Kroot unit. Given here are the details of those rules. Eaters of the Dead Kroot are extremely voracious carnivores and will often feast on the flesh of the fallen. Whenever a unit is completely destroyed within 7" of one or more units with this ability, except in the Morale phase, pick one of those units to make a Squawk action. That unit can immediately do one of the following, even if it has already done so in this turn: • The unit can move as if it were your Movement phase. It can Advance or Fall Back as part of this move. • The unit
0997239484
Elementals: The Complete Series
Michelle Madow
"I've been hooked on this series since the first book, and while I am definitely NOT a teen, I was totally rapt throughout the series!"<br /><i>-Kaye, Amazon Reviewer</i> <br /><br />"Michelle Madow has taken us on an enthralling adventure, revisiting the old myths in a modern context. She's up there with the best of them! Percy Jackson fans will love this series."<br /><i>-Pauline King, Amazon Reviewer</i> <br /><br />"The pacing in Elementals is absolutely thrilling! You don't have to worry about a slow book in this series - each book is fast-paced and a blast to read!"<br /><i>-Miranda, Amazon Reviewer</i> <br /><br />"I didn't think anything could compare with the Percy Jackson series, but I was pleasantly surprised to find that Elementals is on the same level!"<br /><i>-Caren Smith, Amazon Reviewer</i> <br /><br />"The Elementals series gripped me from start to finish! A must read and a must have for anyone!"<br /><i>-Kelley Coupe, Amazon Reviewer</i> <br /><br />"Michelle Madow is a genius. The way she incorporates mythology into the everyday life of a group of teenagers takes me back to falling in love with the Percy Jackson series. The Elementals series is a definite must read."<br /><i>-Gabriela V, Amazon Reviewer</i> <br /><br />"A truly amazing series!!!"<br /><i>-Amazon Reviewer</i> <br /><br />"If you're looking for a great read, treat yourself to this entire series."<br /><i>-Rachel C., Amazon Reviewer</i> <br /><br />"I loved every one of the Elementals books and recommend them to anyone who enjoys YA fantasy!"<br /><i>-Linda S., Amazon Reviewer</i> <br /><br />"This series is one of my all time favorites... I highly recommend it to everybody! There's something for everyone - love, Action, Mythology, you name it, it's there. My advice if you haven't read this series: Grab the first book and start reading. You won't regret it."<br /><i>-Alex K., Amazon Reviewer</i>
[ "Teen & Young Adult & College", "Science Fiction" ]
[ "Teen &amp; Young Adult", "Science Fiction &amp; Fantasy" ]
Teen & Young Adult & College
0.552499
null
null
Create heroic characters possessing elemental power from this supplement for the world’s greatest roleplaying game PLAYER’S COMPANION Credits Sasquatch Game Studio Designers: Richard Baker, Robert J. Schwalb, Stephen Schubert Editors: David Noonan, Stacy Janssen Interior Illustrators: Mark Behm, Eric Belisle, Noah Bradley, Anna Christenson, Emrah Elmasli, Klaus Pillon, Claudio Pozas, Lee Smith Wizards of the Coast D&D Lead Designers: Mike Mearls, Jeremy Crawford Managing Editor: Jeremy Crawford Additional Design: Rodney Thompson, Peter Lee, Matt Sernett Producer: Greg Bilsland Art Directors: Kate Irwin, Shauna Narciso Cover Illustrator: Raymond Swanland Graphic Designers: Emi Tanji, Matthew Stevens Proofreading: Jennifer Clarke Wilkes Project Management: Neil Shinkle, John Hay Production Services: Cynda Callaway, Jefferson Dunlap, David Gershman Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, John Feil, Laura Tommervik, Kim Lundstr
0830683046
How to Build Ship Models: A Beginner's Guide
A. Richard Mansir
An introduction to the wonderful art of ship modeling. This is a handy reference for the beginning ship modeller: illustrated, history, nomenclature, techniques, etc. Explains the structure and function of the major components of sailing ships.
[ "Engineering & Transportation" ]
[ "Engineering &amp; Transportation", "Engineering" ]
Engineering & Transportation
0.465361
null
null
Preface Starship Kit 4 Weapon Generator Your ship has been designed, built, but is lacking the means to defend itself. But no longer! The Weapon Generator is ready for you to start inventing your own devices of mass destruction. Using this generator, you can create over 500,000 possible weapons for your starship. This is part 4 of the Starship Kit, although can be used standalone if required. Future parts will include:  Ship systems  Captain & crew  Defence systems  Special Features  Operation Modes  Cargo, both legal and illegal  Ship Quirks You do not need to have all the parts in the kit to use them, but it does help and is recommended. This generator is designed to provide the starting points for your own inspiration. Actual details about damage and the effects of each weapon type, such as how it fires and what effects it has are left to you. Coming next…you going to need some kind of defence against these weapo
0595290558
Guiding Rights: Trademarks, Copyright and the Internet
Mark Partridge
Mark V.B. Partridge, an internationally recognized expert on intellectual property law, is a partner in the Chicago office of Pattishall, McAuliffe, Newbury, Hilliard &amp; Geraldson, and an adjunct professor at The John Marshall Law School, where he teaches advanced courses in trademark law, transactions and litigation.
[ "Education & Teaching", "Politics & Social Sciences" ]
[ "Law", "Legal Education" ]
Education & Teaching
0.432604
null
null
1 The Thaumaturgic Codex Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. “Bloodstone Press,” and the Bloodstone Press logo are trademarks owned by Bloodstone Press. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2013 Wizards of the Coas
0786928751
Races of Faerun (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
Sean K. Reynolds
Sean K Reynold's recent credits include contributing to <i>Lords of Darkness, Magic of Faer&#251;n,</i> and the <i><b>Forgotten Realms</b> Campaign Setting.</i> <P>Matt Forbeck's most recent credit for Wizards of the Coast, Inc. is the <i>Stronghold Builders Guidebook.</i> <P>James Jacobs works in the Sales Department at Wizards of the Coast, Inc. and has contributed articles to both <i><b>Dragon</b></i>&reg; <i>Magazine</i> and <i><b>Dungeon</b></i>&reg; <i>Magazine.</i> <P>Eric L. Boyd has written articles for both <i><b>Dungeon</b></i> and <i><b>Dragon</b> Magazines</i> and is the co-author of <i>Cloak and Dagger</i> and the author of <i>Drizzt DoUrdens Guide to the Underdark.</i>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.581327
null
null
1 Book of Fantasy Races Introduction This supplement introduces 31 new character races for Advanced Labyrinth Lord. These rules are compatible with the Labyrinth Lord Advanced Edition Companion, as well as the advanced edition of the world’s most popular fantasy role-playing game. By A. Hagen – 2017 Email: willelektrix@gmail.com Table of Contents 3 Beastman 10 Brownie 11 Bugbear 12 Centaur 13 Dragonman 14 Drow 15 Duergar 16 Fungiman 17 Gnoll 18 Half-Giant 19 Half-Ogre 20 Half-Troll 21 Harpy 22 Kobold 23 Minotaur 24 Morlock 25 Mudman 26 Satyr 27 Sprite 28 Svirfneblin 30 Treeman 31 Troglodyte 32 Undead 33 Yeti 35 OGL Document Labyrinth Lord™ is copyright 2007-2011, Daniel Proctor. Labyrinth Lord™ and Advanced Labyrinth Lord™ are trademarks of Daniel Proctor. These trademarks are used under the Labyrinth Lord™ Trademark License 1.2, available at www.goblinoidgames.com. This is version 2 of The Book of Fantasy Races. It was released in July 2017. 2 Beastmen The following 9 beastme
1461032954
Basic & Intermediate Combat Survival: Combat Effective...Combat Proven
Nicholas Irving
Nicholas Irving (Founder and CEO of S.S.T. Special Shooting Tactics and www.Hardshoot.com) is a former US Army Special Operations Operator. He served his career with the US Army 75th Ranger Regiment, 3rd Ranger Battalion, where he excelled within the ranks through multiple deployments. Throughout his career, he has successfully accomplished over 500 covert operations in hostile environments such as Iraq and Afghanistan. The majority of his career specialized in the art of Sniping. Nicholas Irving, attended the US Army Sniper School, Precision Rifle Course, Precision High Angle Course, US Army Designated Marksmanship Course, to name a few. He has also competed in some of the worlds toughest and most challenging sniper competitions such as the International Sniper Competition, which is featured on the Discovery and History Channel. After serving with the United States Army, Nicholas Irving went onto pursuing a career as a Department Of State Personal Protection Contractor, and has served in Iraq protecting US and International Dignitaries. Nicholas Irving is currently an instructor at S.S.T. (Specialized Shooting Tactics) and holds the title of founder and CEO. S.S.T. instructs civilian, military, private contractors, and various companies, in the arts of extreme long rage shooting, combat pistol, shotgun, assault rifle, high speed driving, etc.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.404582
null
null
Martial Archetypes Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach. Gunlancer The fighter that doesn't adapt dies. This is an increasingly common opinion among adventurers of all backgrounds. The deeper an adventurer goes into wilderness and dungeons, the stronger the monsters he encounters will be. There comes a point where a simple piece of metal isn't enough to even make a scratch. Combine the piercing strength of a lance with the concussive force of gunpowder, and you might just stand a chance, even against the strongest of creatures. Versatile Lancer At 3rd level, you do not have disadvantage when attacking targets within 5 feet of you while using a lance or gunlance. Gunlance At 3rd level, you create a gunlance, a mechanical lance with a mechanism inside which can fire an explosive shell. Gunlances have the same properties as regular lances, but weigh 20
4871873013
Five-in-a-Row (Renju): For Beginners to Advanced Players
Goro Sakata
Born in Tokyo, Japan on May 9, 1928, Goro Sakata was awarded shodan in 1956 and 8-dan in 1979. He has served as editor-in-chief from 1960 to 1970 of the magazine Renju Sekai (Renju World) issued by the Nihon Renjusha. A specialist in composing Renju problems (Tsume Renju), some of his best problems are well known to Japanese Renju players. He has published several books on Renju in Japanese, including A Guide to Renju, A Guide to Renju Illustrated, How to Win at Renju, The Sure Win Theory of Renju, Gomoku and Quizzes, and several others.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.476933
null
null
CHARACTER NAME PLAYER CLASS(es) / LEVEL(s) STARTING OCCUPATION AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN CURRENT HP = + + + + + = + = + + = + + = + + TOTAL Base Attack Bonus = + + + = + + + TOTAL Base Attack Bonus Hit Die 3 DR3/- Special Properties Max Dex +3 MOVEMENT 3/- 30' (Run 120') 3d8+9 + 3d10+9 + 1d8+3 + 3 DEX +26 17 +2 DEXTERITY +3 Touch Size Mod Misc Bonus Character Sheet Armor Penalty +18 +0 +0 0 +23 5'10" White Damage Reduct. 145lbs Hazel Bald HIT POINTS STR 14 50 STRENGTH HP ABILITY SCORE TEMP SCORE MODIFIER Male ABILITY MODIFIER 26 ABILITIES CON 15 +2 CONSTITUTION INT 13 +1 INTELLIGENCE WIS Balance Dex modifier Dex Mod Misc Mod Cha + 0 WISDOM BASE ATTACK +6 12 +1 +3 = + 0 = +3 + 0 +0 + 0 CHA +0 bonus + +0 Str +4 = 1 +2 +1 CHARISMA Int +1 = + 0 + + Misc + +0 Con +2 +4 = SAVING THROWS TOTAL Base Ability + + 0 FORTITUDE +7 +5 +2 (CONSTITUTION) +1 10 Int 0 0 = = + 0 + 3 +2 +0 +0 WEALTH BONUS 3 ACTION POINTS +0 = = Diplomacy Cha Craft (Writing) Int + 0 + 0 Disguise C
0786447109
The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity
Sarah Lynne Bowman
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming Languages" ]
Computer Science
0.679098
null
null
1 by W.G. Armintrout Five or so years ago, I read a wonderfully vague advertisement in Analog magazine for some new game called Metamorphosis Alpha It piqued my curiosity though I hadn't the foggiest idea what a "role-playing" game was - and I mailed in my five dollars. I was certainly disappointed when it arrived in the mail, a flimsy booklet with gad-awful artwork that looked scarcely worth a dollar. Where were the board and pieces? Nevertheless, determined to recoup something of my investment, I set about to play my first game. Two years later, when I left college and closed down the campaign, I was a dedicated gamer. Those days of game mastering in an on-campus dormitory were the wildest role-playing days I've yet seen. I also saw great changes. In the beginning I was the only one I knew who had ever heard of role- playing games. I frantically studied the poorly written rulebook to find out if I was doing things correctly. (What?! Players
1880559277
Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements
Caryn R. Leland
A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i>
[ "Arts & Photography" ]
[ "Arts & Photography", "Graphic Design" ]
Arts & Photography
0.517192
null
null
Weekly Wonders Alex Riggs, Joshua Zaback Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission. C
0375722211
Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers
Scott A. Travers
<b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.440272
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 4 & 6: � Gythka (Adventure, see above) � Chatkcha (Adventure, see above) � Dimensional Prism (Adventure, see above) � Ethereal Bolt (Adventure, see above) � Moonsilver Shard (Adventure,
1582369577
The Two Towers (The Lord of the Rings Roleplaying Adventure Game)
Decipher RPG
Now you and your friends can recount the adventures of Aragorn, Legolas, and Gimll during their hunt for Merry and Pippin and their valiant stand at Hel'ms Deep. On your journey you will cross the plains of Rohan, and enter the forest of Fangorn, visit King Theoden in his golden hall of Meduseld, and finally, defend innocent refugees in the mountain fortress of the Hornburg
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.4433
null
null
t � � � � � � � � � Adventure Record# 593 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 2 max 420xp; 215gp APL 4 max 645xp; 315gp APL 6 max 870xp; 465gp APL 8 max 1,125xp; 669gp APL 10 max 1,350xp; 1,041gp APL 12 max 1,575xp; 1,141gp This Record Certifies that _______________________________________________ Played by____________________________________________ Player RPGA # Has Completed A Chink in the Armor A Regional Adventure Set in The Shield Lands Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _________________________________ Date: ________ DM:___________________________________________________ Signature RPGA # � Ring of Clumsiness – Cursed: You have purchased an ivory ring intricately carved with th
1463424973
3 Hundred 60 Degrees: A Circle Saga
Jamelle Fisher
Jamelle Fisher was born and raised in Indianapolis, Indiana. He has been writing for five to six years. This is his first novel. He lives with his fiance and three kids, where he is currently working on the sequel of his current book 3 Hundred 60 Degrees, titled Full 3 Sixty.
[ "Contemporary", "Romance" ]
[ "Romance", "Contemporary" ]
Contemporary
0.438645
null
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0° 180° 30° E 150° W 60° E 120° W 30° W 150° E 60° W 120° E G a m m a M a g l e v B e t a M a g l e v A l p h a M a g l e v 80°S 60°S 30°S 90° W 90° E Port Arthur Security Zone Peace River Defense Force Security Zone Peace River Defense Force Security Zone M E K O N G S O U T H E R N R E P U B L I C N E W C O A L I T I O N A L L I A N C E H U M A N I S T E A S T E R N S U N E M I R A T E S D O M I N I O N HA , R S y b d e x e n n a TN 1936 Li tt le W e st r i d g e M t s . Li tt le W e st r i d g e M t s . Mt. Bukûtu K A R A Q W A S T E S E A S T E R N D E S E R T W E S T E R N D E S E R T B A R R I N G T O N B A S I N L a k e E s p e r a n c e L. Moustache L . H a w k i n s L. Yangtze L. Heliosphora L. Shuswap Mt. Kandrasar L. Yung An L o y a n g L. Van Ness L. Chantilly L. Huneke Siwa L. Waymar T r o n d h e i m M e k o n g B a s i n Y u n g A n B a s i n W e s t e r n M e k o n g P l a i n E a s t e r n M e k o n g P l a i n N g o c R a n g e N g o c R a n g e Mt. Ida Mt. Fra
5990792077
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: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
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1935504894
Facilitator's and Trainer's Toolkit
Artie Mahal
<i>People working together provide the foundation of human achievement. As we continue to move toward work that is more intellectual than physical, unlocking, compiling and harmonizing divergent views toward some common understanding is best accomplished through competent facilitation. This is not easy. In this groundbreaking book, Arjit Mahal moves far beyond a description of tools and techniques by providing a framework for the development of a career and, if desired a successful business in the growing area of facilitation. --Dr. Edward Peters, Chief Executive Officer, OpenConnect Systems Incorporated, USA<br /><br />Artie Mahal used his wealth of experience in process management to create an easy to read book and a process to follow for any facilitator and trainer. The book contains valuable tools, templates, checklists, methodology, and a framework. He created a great framework structure for any facilitated session to deal with various business issues such as strategies, processes, projects, and team cooperation and collaboration. --Bassam A. AlKharashi, Director of Business Innovation Services, ES Consulting, Saudi Arabia<br /><br />Knowledge in any form aims to bring transformation. Mr. Mahal has articulated his own experience and training skills in form of this book as an endeavor to share his expertise and bring transformation in many lives. Today, the world is full of challenges and I would say that the challenges are like strangers' appearing on the floor all of sudden. You need to be equipped with all tools and techniques to face such exigencies. For this, either you have to be trained or you must know how to train others to achieve desired goal. This text caters to both requirements. The flow of text is tremendously designed from Framework to proposition, process, Leadership, Engaging, Techniques of training and environment. Each part of the book is thoroughly shaped up and presented in real terms. --Dr. Sandhir Sharma, Dean, Chitkara Business School, Chitkara University, India<br /><br />Artie Mahal used his wealth of experience in process management to create an easy to read book and a process to follow for any facilitator and trainer. The book contains valuable tools, templates, checklists, methodology, and a framework. He created a great framework structure for any facilitated session to deal with various business issues such as strategies, processes, projects, and team cooperation and collaboration. --Bassam A. AlKharashi, Director of Business Innovation Services, ES Consulting, Saudi Arabia<br /><br />Knowledge in any form aims to bring transformation. Mr. Mahal has articulated his own experience and training skills in form of this book as an endeavor to share his expertise and bring transformation in many lives. Today, the world is full of challenges and I would say that the challenges are like strangers' appearing on the floor all of sudden. You need to be equipped with all tools and techniques to face such exigencies. For this, either you have to be trained or you must know how to train others to achieve desired goal. This text caters to both requirements. The flow of text is tremendously designed from Framework to proposition, process, Leadership, Engaging, Techniques of training and environment. Each part of the book is thoroughly shaped up and presented in real terms. --Dr. Sandhir Sharma, Dean, Chitkara Business School, Chitkara University, India
[ "Politics & Social Sciences", "Business & Money" ]
[ "Business & Money", "Management & Leadership" ]
Politics & Social Sciences
0.455792
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EN World EN5IDER | Collegia Magia: Mahala Academy EN World EN5IDER | Collegia Magia: Mahala Academy writing Josh Gentry color art Phil Stone editing James J. Haeck layout Eric Life-Putnam T he following is The Third parT of Collegia Magia, a series focusing on magical academies that can be dropped into a campaign with minimal preparation. Each article in the series presents several detailed NPCs, points of interest, and loose plot hooks that can be developed during play. Also included are lore and options for enrolled PCs! This installment of the series details Mahala Imperial Academy, which trains officers in the arts of war magic. Collegia Magia Mahala Academy Collegia Magia: Mahala Academy | EN World EN5IDER Collegia Magia: Mahala Academy | EN World EN5IDER Introduction In the capital city, within sight of the imperial palace, is the regal Mahala Imperial Academy. Above flies the Academy’s coat of arms, which bears the images of a blade and arcane flame. Inside
0060874147
The Natural History of Unicorns
Dr. Chris Lavers
Starred Review. In an inspired iteration of a cluttered genre-world-history-through-innocuous-topic-U.K. natural historian Lavers (Why Elephants Have Big Ears) rattles off a history of the mythical unicorn that "binds... the earth's natural history to our own." An object of fascination for at least the last 2,000 years, the unicorn was described in 398 B.C. by the Greek Ctesias as "wild asses as large as horses... white bodies, their heads dark red" with a horn that, when used as a drinking glass, protected men from epilepsy and poison. Ctesias became a source for Aristotle and Pliny, who shaped European beliefs for 1500 years. Wending its way into (and possibly out of) the Old Testament (Ctesias's ass was, "like the Hebrews' totemic reem, real strong, horned, indomitable and, crucially, not a cow."), unicorns are incorporated into Bible translations and the Physiologus bestiary (in its time, almost as big as the Bible), and one-horned creatures have even been found drawn on the walls of African caves. Laver's tongue-in-cheek delivery maintains its charm throughout while turning up a good bit of knowledge about natural history and how it's been artfully embellished by those recording it.
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science & Math", "Nature & Ecology" ]
Biology & Nature & Biological Sciences
0.522425
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HAGMALGAMS A Monstrous Mix of Hags and Celestials Credits Designer: James Introcaso Art: Kayla Cline and Fat Goblin Games Layout and Graphic Designer: Rich Lescouflair Playtesters: Leynier Aragon, Justice Arman, Giovanni Ben, Matt Brown, Dottie Carter, Jason Carter, Lucas Cockerham, The Dawnguard, Sissi Delapaz, Andy Dempz, Yosmel Diaz, Jeff Edwards, Goliath of the Wayward Westmarches, Alexander Gonzalez, Amado Guerrero, Kandise Hill Marley, Steven Hoggan, Gabe James, Greg Jones, Jesse Jordan, Robbie Kozub, Lionhead Gaming, Kevin O’Brien, Greg Pickering, Luis Quinones, Jonny Robertson, Greg Smith, Shaun Sunday, Lauren Urban, Aram Vartian, Juan Villareal, Brent Williams Special Thanks: Chris Lindsay Introduction Introduction More stories should feature hags riding unicorns. That is all. –Jeremy E. Crawford, D&D lead rules designer J eremy Crawford isn’t wrong. When he first shared this thought on Twitter, my mind raced with ideas. Hags riding unicorns was such a fun, out-there idea.
0761453598
A Field Guide to Monsters: Googly-Eyed Wart Floppers, Shadow-Casters, Toe-Eaters, and Other Creatures
Johan Olander
This colorful volume is chock-full of fascinating and humorous details. The encyclopedic entries provide information about the life cycles, habitats, diets, and unique characteristics of unusual creatures. Recommended safety measures are also included when applicable since some of these creatures eat children. The inspired format resembles a well-used scrapbook with page edges that look as if they are folded, frayed, and browned. Through a clever and imaginative use of mixed mediums that include ink, pencil, watercolor, oil paint, and Adobe Photoshop, Olander depicts stained and crumpled notebook paper filled with field observations including pictures and diagrams, a reproduction of a 100-year-old wood-panel painting of a Snouted Grabber stealing someone's silver, and archival papyrus scraps. Color is used sparingly to great effect: the blue eyes of a Patooty, fuchsia eyes of a Flesh-Eating Tub Frog, red teeth of a Razor-Twigged Tree Beast, and, of course, the bold, red "DANGER TO HUMANS" warnings. The spread that follows the title page includes a brief explanation of the science of monstrology; the key traits of a person who can see a monster, including an open mind; and a list of tools recommended for anyone considering field study. This superb, playfully farcical presentation with its multiple levels of humor will capture children's imagination. Warning for squeamish readers: there are references to toilets, sewage, flatulence, and places where the sun don't shine. --School Library Journal, November 2007
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction &amp; Fantasy" ]
Children's Books
0.467021
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    1      2  Sfnbslbcmf!Sbdft;! Uif!Pcjuv! A New Player Character Race For the 4th Edition Dungeons & Dragons Game ! DSFEJUT! ! Author J. Matthew Kubisz Interior Illustrator & Cover Artist Benjamin R. Barnes Graphics Design & Layout Rogue Agent, Inc. Editor Stephanie D. Schubert Special Thanks to: Steven Carabello, William J. Giffen, Ofelia J. Kubisz, Mystic Eye Games, Jason Ungart, Jasen & Tori Ward ! ! Front Cover 1 Title, Credits, Contents 2 Racial Traits 3 Overview 4 Physical Qualities 4 Ecology 4 Playing an Obitu 5 Dexterity Bonus 5 Obitu Adventurers 6 Racial Feats 6 Heart Slot Items 7 Obitu Infection 8 Obitus as Monsters 9 Obitus in Your Game 11 Back Cover 12 OBITU & REMARKABLE RACES © 2008 Alluria Publishing. All rights reserved. DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK
1492356107
The Art and Science of Grading Coins
Jason Poe
Jason Poe has been a serious student of numismatics for almost 20 years. He is passionate about collecting a wide variety of US and foreign coins. When not studying coins, Jason works as a nuclear engineer for a Navy contractor.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.524156
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Rules Tome This PDF contains the endpapers from the printed edition of this book. These pages are provided to PDF customers for use as reference sheets. Text and design © Gavin Norman 2019. Old-School Essentials is a trademark of Necrotic Gnome. Coin Conversion Rates 1 pp 1 gp 1 ep 1 sp 1 cp Value in pp 1 1/5 1/10 1/50 1/500 Value in gp 5 1 1/2 1/10 1/100 Value in ep 10 2 1 1/5 1/50 Value in sp 50 10 5 1 1/10 Value in cp 500 100 50 10 1 Adventuring Ability Checks: Roll 1d20 Result: Lower or equal = success. Difficulty: –4 (easy) to +4 (very difficult). 1s and 20s: 1s always pass, 20s always fail. Falling Falling from a height onto a hard surface inflicts 1d6 damage per 10’ fallen. Healing Natural: 1d3hp per day of complete rest Magical: Takes effect instantaneously. May be combined with natural healing. Hiring Retainers: Roll 2d6 CHA modifier: Of hiring PC applies. Generosity: –2 to +2, based on offer. Bad reputation: –1 or –2. Retainer Hiring Reactions 2d6 Result 2 or less Ill wi
160163059X
The Sorceror's Secrets: Strategies in Practical Magick
Jason Miller
Jason Miller (Inominandum) has devoted the last 20 years to studying magick in its many forms. He has traveled to New Orleans to study Hoodoo, Europe to study Witchcraft and Ceremonial Magick, and Nepal to study Tantra. Miller is a member of the Chthonic Ouranian Temple and the Sangreal Sodality, as well as an initiated Tantrika in the Nyingma and Bon lineages of Tibet. He is the author of Protection & Reversal Magick: A Witch's Defense Manual and the Strategic Sorcery blog. He is also a regular contributor to Behutet magazine. Miller lives with his wife on the New Jersey shore, where he practices and teaches magick professionally.
[ "Religion", "Occult & Paranormal" ]
[ "Religion & Spirituality", "Occult & Paranormal" ]
Religion
0.510781
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DELVERS OF THE UNDERCHASM Old school tabletop roleplaying SCOTT MALTHOUSE SCOUNDREL You’re a lurker and slinker, dabbling in the arts of thievery and espionage. You can’t be trusted. ● +6HP bonus ● When attempting a skill roll for stealth, moving quietly, picking locks & pockets and finding traps, add 1d6 to the roll ● You cannot use heavy weapons or heavy armour Roll 1d6 for your background: 1. Orphaned street rat 2. Ex-assassin of the Black Rose 3. Mushroom smuggler 4. Crime family runt 5. Misunderstood vigilante 6. Obsessive jewel thief Starting Gear: 2 light weapons, light armour, 3 torches, tent, bedroll, lockpicks, 3 days rations SORCERER You can control the wyrd of the world, turning its ethereal golden threads into magical spells. You’re not a fighter, but you’re powerful. ● +4HP bonus ● You can cast SPELLS ● You can only use light weapons and light armour Roll 1d6 for your background: 1. Descendent of the High Mage of Greenfire 2. Self-taught miscreant 3. Suspicio
0740745271
Magic Eye Beyond 3D: Improve Your Vision
Magic Eye Inc.
Magic Eye(r) ignited the worldwide 3D craze of the 1990s. In fact, Magic Eye I, II, and III appeared on the "New York Times" best-seller list for a combined 73 weeks. More than 20 million copies of Magic Eye books have been sold in more than 25 languages. The weekly newspaper syndicated comic strip has appeared in newspapers around the world since 1994 and became the fastest start-up syndication in the history of Universal Press Syndicate. <br />Online: <br />magiceye.com <br />harrypotter.warnerbros.com/harrypotterandthehalf-bloodprince/dvd/index.html <br />Magic Eye Inc. first captured consumer and commercial attention when it came into international focus in the 1990s. Since then, the creators developed the sale of more than 20 million copies worldwide in more than 25 languages. In 2001, Magic Eye released four new books, including a best-seller in Japan. The company has cross-licensed with the Walt Disney Company, Warner Bros., and Marvel Comics, along with many others, and retail clients have ranged from the National Institutes of Health to the Grateful Dead. Marc Grossman, O.D., L.A.c., uses Magic Eye images in his daily practice. A well-known speaker on vision-related topics, Marc co-created "Magic Eye: How to See 3D" in 1996, and is the author of "Natural Eye Care: An Encyclopedia";" Greater Vision: A Comprehensive Program for Physical, Emotional, and Spiritual Clarity"; and "Natural Eye Care: A Comprehensive Manual for Practitioners of Oriental Medicine."
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.528072
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Arcane Eye 4 none Concentration, up to 1 hour V, S, M (a bit of bat fur) 1 action 30 feet You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can’t enter another plane of existence. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter. Augury 2 none Instantaneous V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) 1 minute Self By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that yo
1493725688
Principles of Quick Kill - The U.S. Army Manual of Instinct Shooting: Learn to accurately shoot targets as small as an aspirin tablet with a BB gun without using sights.
Keith M Stickley
Keith Stickley is an professional entertainer, author, NRA Certified Firearms Instructor. He is currently on scholarship in law school pursuing his Juris Doctor.
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Hunting & Fishing" ]
Health, Fitness & Dieting
0.498524
null
null
Player Goals part 1 A player rolls for three goals: On completion of a goal they gain one GM's Inspiration and roll for a new goal. 1. Combat 1. Hit every enemy at least once 2. Make 3 successful Attacks of Opportunity 3. Defeat an enemy before it can act 4. Successfully surprise attack an enemy from cover or above with a melee attack 5. Attack an enemy while both are submersed 6. Disarm an enemy 7. Hit an enemy while blind 8. Spend 3 rounds prone, grappled or entangled 9. Capture an enemy without damaging it 10. Release an enemy you have injured 2. Killing 1. Kill an enemy with your bare hands 2. Kill an enemy with a thrown weapon 3. Kill an enemy with an improvised weapon 4. Kill an enemy with the environment 5. Kill an enemy with a specific damage type (1:Fire 2:Crushing 3:Falling 4:Acid 5:Poison 6:Drowning) 6. Inflict all damage to kill an enemy 7. After taking damage, kill 3 enemies 8. Get the killing blow on all enemies 9. Give an NPC the killing blow 10. Kill an enemy without
1530542081
The Complete Guide to Using, Laundering, and Sewing Reusable Cloth
Danielle Pientka
Danielle lives in Maryland with her husband, three sons, and her two dogs. She is a stay at home mom and do-it-yourself, parenting, and green blogger at www.diydanielle.com.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.489103
null
null
CCC-CIC-07 Pieces of You This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. Wondrous Item, Rare Please refer to the Dungeon Master's Guide for a full description of this item CCC-CIC-07 Pieces of You This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. Wondrous Item, Rare Please refer to the Dungeon Master's Guide for a full description of this item CCC-CIC-07 Pieces of You This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular
9383562277
Transaction of Belonging
Jaya Padmanabhan
Jaya Padmanabhan has worked as a Copywriter, Sales Manager, Collections Agent, Software Engineer and Television Producer before emerging as a writer. She believes that her previous jobs distinctly inhabit her work. She has won three Katha Short Story Contest titles, the Lorian Hemingway Short Story recognition and the New America Media award for feature reporting. She lives in California with her husband, mother, twin girls and a Goldendoodle. She is the editor of India Currents magazine.
[ "Literature & Fiction", "Short Stories & Anthologies" ]
[ "Literature &amp; Fiction", "Short Stories &amp; Anthologies" ]
Literature & Fiction
0.389153
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_____________________________________________ has acquired the following in the scenario Promises To Keep Favour of Clan Weisspeer THIS CERT GOES TO PCs WHO HAVE NOT ALREADY RECEIVED THE FAVOR OF CLAN WEISSPEER You have served this clan well and are highly regarded by it’s most important members. Folk of this clan will automatically have a starting reaction of Friendly towards you. So long as you are in the City Of Krestible, or within 30 miles, you will be provided with basic meals and accommodation so long as you do nothing to break their trust. Whilst you adventure in the Krestible region, or within 30 miles you only need to pay half Upkeep Costs. You have also earned 1 Influence Point with Clan Weisspeer. GP Value: N/A Weight: 0 Use Restriction: N/A Tradeable: NO Total Bonus: N/A Judge Signature RPGA # Date Convention If this certificate is traded, a full record of the transaction must appear on the bac
1608869318
Jim Henson's Labyrinth Tales
Jim Henson
Praise for <i>Jim Henson's Labyrinth Tales</i>:<br /><br />Cory Godbey adventures into the visual wonderland of Jim Hensons <i>Labyrinth</i> and perfectly captures its eclectic cast of curious characters. Theres a magic dance of line and color within these pages! (--Tony DiTerlizzi, New York Times Bestselling creator of The Spiderwick Chronicles)
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction &amp; Fantasy" ]
Children's Books
0.525015
null
null
PUBLISHER: James Mishler AUTHORS: James Mishler and Jodi Moran-Mishler ART: Jacob E. Blackmon Find out more information about products from James Mishler Games at http://jamesmishlergames.blogspot.com or e-mail us at jamesmishler@gmail.com. Nalfeshnee-Kin Racial Class © 2019 James Mishler. All Rights Reserved. For more information on Labyrinth Lord™ and related products or to join the Labyrinth Lord Society, please contact Goblinoid Games on the web at www.goblinoidgames.com. This book is published pursuant to a License from Goblinoid Games. Labyrinth Lord™ is Copyright © 2007-2019, Daniel Proctor. Labyrinth Lord™, Advanced Labyrinth Lord™, and Realms of Crawling Chaos™ are trademarks of Daniel Proctor. All Rights Reserved. These trademarks are used under the Labyrinth Lord Trademark License 1.2, available at www.goblinoidgames.com NALFESHNEE-KIN RACIAL CLASS Requirements: STR 9, WIS 9 Prime Requisite: INT and CHA Hit Die Type: d8 (d8 Advanced Optio
1608869318
Jim Henson's Labyrinth Tales
Jim Henson
Praise for <i>Jim Henson's Labyrinth Tales</i>:<br /><br />Cory Godbey adventures into the visual wonderland of Jim Hensons <i>Labyrinth</i> and perfectly captures its eclectic cast of curious characters. Theres a magic dance of line and color within these pages! (--Tony DiTerlizzi, New York Times Bestselling creator of The Spiderwick Chronicles)
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction &amp; Fantasy" ]
Children's Books
0.563736
null
null
1 2 PUBLISHER: James Mishler AUTHORS: James Mishler & Jodi Moran-Mishler Cover Art: Suso, NUELOW Stock Art Collection #14: Starkest Terror is Copyright ©2015 Steve Miller. Art: Dictionnaire Infernal image restoration by S. Trent Troop Find out more information about products from James Mishler Games at jamesmishlergames.blogspot.com or e- mail us at jamesmishler@gmail.com. Necromancer Class © 2020 James Mishler. For more information on Labyrinth Lord™ and related products or to join the Labyrinth Lord Society, please contact Goblinoid Games on the web at www.goblinoidgames.com. This book is published pursuant to a License from Goblinoid Games. Labyrinth Lord™ is Copyright © 2007-2020, Daniel Proctor. Labyrinth Lord™, Advanced Labyrinth Lord™, and Realms of Crawling Chaos™ are trademarks of Daniel Proctor. All Rights Reserved. These trademarks are used under the Labyrinth Lord Trademark License 1.2, available at www.goblinoidgames.com 3 Necrom
1493023764
The Official U.S. Army Survival Handbook
Department of the Army
<span><span>A new edition, thoroughly revised and updated, full-color, expanded edition! </span></span><br /><br /><span><span>Whether in a temperate, tropical, arctic, or subarctic region, you might find yourself alone in a remote area with little or no personal gear. This new edition of the classic </span><span style="font-style:italic;">U.S. Army Survival Handbook</span><span> provides the information you need to survive. Widely recognized as the finest single source on the subject, it is standard issue for U.S. Special Operations Forces and pilots, and has been used by foreign militaries the world over. An essential resource not just for soldiers but also for all outdoorspeople&mdash;campers, hunters, hikers, and anglers&mdash;this comprehensive volume contains a wealth of detailed, full-color illustrations. It covers a breadth of topics, including:</span></span><br /><br /><span><span>The will to survive<br />Survival planning<br />Survival medicine</span></span><br /><span><span>Making weapons and tools<br />Finding water<br />Wild plants for food<br />Wildlife for food<br />Making shelters</span></span><br /><span><span>Building fires<br />Water crossings<br />Direction finding<br />Signaling<br />Desert, tropical, arctic, and subarctic survival<br />Sea survival<br />Poisonous snakes and insects</span></span>
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Hiking & Camping" ]
Health, Fitness & Dieting
0.53048
null
null
Militia Companies 4.0 1 Militia Companies Version 4.0 Military reserves, social clubs, and sources of training for retired Gran March soldiers eta-Campaign Org en by Pete Winz and the Gran March Triad Alignment(s) All PC h with his chain eased with hisself, he don’t notice ‘til too late the two Sisters comin’ in from either side. They start awailin’ on ‘im with their ethin’ fierce. In no time atall, he’s down too. Man, you shoulda seed it!” centuries ago. in the active military (or suitable equivalent) for up to seven yond that term of service is the expectation that they will continue to maintain their equipment and battle readiness so long as they are fit to fight. In order to meet this requirement, local legal requirement s over the years y and Credo ach to fulfilling its mission, all were formed to maintain the combat port of this mission, their equipment. g days have taken ctions as well. Families frequently gather for picnics and
1571574719
Ammo & Ballistics 6: For Hunters, Shooters, and Collectors
Robert Forker
Bob Forker's professional career as an aerospace engineer dovetailed nicely with his activities as a gunwriter. In aerospace he worked on the development and testing of weapon systems for airplanes and helicopters. While his previous knowledge of sporting guns and ammunition provided a background for use in military applications, the intense exposure to testing and instrumentation techniques has given him a unique perspective for his current writings. Bob combines his engineer s understanding of the technical aspects of ammunition performance with a demonstrated ability to make these factors understandable to his readers.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Hunting &amp; Fishing" ]
Health, Fitness & Dieting
0.532924
null
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© 2009 ED TEIXEIRA – TWO HOUR WARGAMES 7/3/2009 WRITTEN BY ED TEIXEIRA (order #8427325) GANGSTERS – A SUPPLEMENT FOR CHAIN REACTION 3.0 © 2009 ED TEIXEIRA – TWO HOUR WARGAMES 1 INTRODUCTION Gangsters is the first supplement for Chain Reaction 3.0. It covers the violence that was found in the U.S. during and around the Prohibition era. In Gangsters, you'll find policemen, the Feds, and of course, gangsters. Included are two basic scenarios and an easy-to-use mini-campaign system. WORD OF ADVICE All rules of CR 3.0 apply with the enclosed rules adding to them. WEAPONS The following weapons are added when playing Gangsters and the Weapons Table and Outgunned Rankings found here replace the ones found in CR 3.0. “TOMMY” GUN (TG) – TG has a range of 24”, Target of 3, and has an Impact of 3. BROWNING AUTOMATIC RIFLE (BAR) – The BAR has a range of 48”, Target of 3, and an Impact of 4. WEAPONS TABLE Ranged Weapons Range Targets Imp Pistol 12 2 1 BA Pistol 12 2 2 Shotgun 12 3 2 Bolt Action Rif
1933446528
Holy Spirit: Are We Flammable Or Fireproof?
Reinhard Bonnke
<DIV>Evangelist Reinhard Bonnke is principally known for his Great Gospel Crusades throughout the Continent of Africa. The son of a pastor, Reinhard gave his life to the Lord at age nine, and heard the call to the African mission field before he was even a teenager. After attending Bible College in Wales, and his ordination in Germany he pastored a church and then went on to start missionary work in Africa. It was there, in the small mountain kingdom of Lesotho, that God placed upon his heart the vision of &#39;the continent of Africa, being washed in the precious Blood of Jesus&#39; - an entire continent, from Cape Town to Cairo and from Dakar to Djibouti that needed to be reached and to hear the proclamation of the signs-following Gospel.</DIV>
[ "Religion" ]
[ "Christian Books & Bibles", "Protestantism" ]
Religion
0.461816
null
null
Not for resale. Permission granted to print or photocopy this document for personal use only. Find more at patreon.com/thekittenhugs LIVING SPELLS 1 Living Spells When magical disaster strikes, the remnants of a spell’s energy can be warped into a living spell, a type of ooze that repeats the spell’s magical effects over and over again. This document contains several examples, from the commonplace living burning hands to the deadly living flesh to stone. In Eberron, most living spells are found in the Mournland. They scour the remains of Cyre, the offspring of magic warfare, attacking any living creatures they come across. Glitterfire Glitterfire is a living combination of two spells commonly employed on the war-torn fields of the Mournland— glitterdust and fireball. Armies made invisible by their allies were outlined through the use of glitterdust and then destroyed by their enemies through the judicious use of fireballs. These two energies merged into
0990631621
The Power of Posture
naudi aguilar
We don't know when or if this item will be back in stock.
[ "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting" ]
Health, Fitness & Dieting
0.514725
null
null
FORCE INTELLIGENCE COORDINATION PRÉSENCE RÉSISTANCE VOLONTÉ PERCEPTION EMPATHIE PHYSIQUE MENTAL MANUEL SOCIAL Seuils de blessure (VOL + RÉS) Types de blessures Malus Égratignure : Légère : -1 Grave : -3 Fatale : -5 Mort : Dragon Fatalité Homme CARACTERISTIQUES ATTRIBUTS Usure ARMURE ( Init.: Act.: Dom.: ( CHANCE ( MAÎTRISE ( INITIATIVE ( COMBAT Armes contondantes.........___ Armes d’hast ....................___ Armes de distance............___ Armes doubles..................___ Armes spéciales................___ Armes tranchantes...........___ Bouclier.............................___ Corps à corps....................___ ...........................................___ ...........................................___ MOUVEMENT Acrobatie...........................___ Athlétisme........................___ Discrétion .........................___ Équitation .........................___ Escalade............................___ Esquive..............................___ Natation ...................
0880386495
Greyhawk Adventures (Advanced Dungeons & Dragons Rulebook)
James M. Ward
Become part of the oldest continuous fantasy campaign as you explore parts of Oerth never seen before. Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.438437
null
null
Page 1 LIVING GREYHAWK 3.5 Conversion Guidelines The rules listed below are for use in converting existing Living Greyhawk characters from 3rd edition to the newly released 3.5 rule set. These rules are presented in a manner similar to those of character creation guidelines, taking you step by step through this process. Before diving into specifics, it is important to state the goal of this conversion process: To facilitate the change of all existing Living Greyhawk characters to the new 3.5 rule set with a minimal disturbance to the character specifics while still allowing the same options for change to every character. Specifically this means the following: � As of October 1st, 2003 all Living Greyhawk characters must be fully compliant with the new 3.5 rule set and all events run on or after this date will use the D&D 3.5 rules. All events run before October 1 st will still use the 3.0 rules. So do not convert your character until you are done playing 3.
1880559277
Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements
Caryn R. Leland
A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i>
[ "Arts & Photography" ]
[ "Arts & Photography", "Graphic Design" ]
Arts & Photography
0.517813
null
null
Mythic Mastery Alex Riggs, Joshua Zaback Mythic Wondrous Items Volume I Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
1511778393
Game Plan: Developing Intentional Missional Ministry
Dr. Tim Roehl
Dr. Tim Roehl is a veteran church planter, pastor, missionary, denominational leader, assessor, coach, and trainer who has equipped leaders from over 75 nations. His passion is to lead leaders to discovery, clarity and destiny for the sake of eternity so they fit and flourish as they live out Gods call. Tim and his wife Shirley lead "Fit and Flourish". For more information about Tims ministry, writing and resources, go to www.FitFlourish.com
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Ministry &amp; Evangelism" ]
Religion
0.489172
null
null
the modern dispatch military mission generator page 1 Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. content managers: charles rice and chris davis layout: chris davis proofreading: chris davis www.rpgobjects.com #79 military mission generator by charles rice introduction Sometimes life and gaming don’t mix. When your buddies call on short notice and want to game you have three basic choices: scream “I am not your entertainment center!” and hang up; say “awesome!” then after hanging up the phone look at the ceiling and scream “my empire is crumblinnnnnnnnnnnnnn
1937593185
Agent of Artifice
S. Evan Townsend
S. Evan Townsend is a writer living in central Washington State. After spending four years in the U.S. Army in the Military Intelligence branch, he returned to civilian life and college to earn a B.S. in Forest Resources from the University of Washington. In his spare time he enjoys reading, driving (sometimes on a racetrack), meeting people, and talking with friends. He is in a 12-step program for Starbucks addiction. Evan lives with his wife and two teenage sons and has a son attending the University of Washington in biology. He enjoys science fiction, fantasy, history, politics, cars, and travel.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature & Fiction", "Action & Adventure" ]
Literature & Fiction
0.449078
null
null
1 Mansion Mayhem An Adventure for Tephra: the Steampunk RPG Mansion Mayhem Contents Overview & Narrator Briefing 2 Approached on the Street 2 Room #1: The Foyer 3 BRL Maid 3 Room #2: The Dining Hall 4 BRL Chef 4 Simple Crock-Bot 5 Room #3: The Kitchen 5 Room #4: Upstairs and to the Left 5 BRL Saber Maid 6 BRL Singing Maid 6 BRL Butler 6 Room #5: Upstairs and to the Right 7 Room #6: The Basement 8 Lewiston’s Oil Mass 8 Epilogue 8 Handout: Journal Entry 9 LEVEL PLAYERS 2 4-6 HOURS 3-5 Thomas Stewart (order #9007341) 2 By Henry White Approached on the Street The man is an older gentleman with a thick bushy mustache and greying hair. He wears an expensive suit that has been ruined from the wound on his shoulder. The man identifies himself as Denton Berwick, patriarch to the Berwick family. He explains, “Several friends gave a glowing review about service automa- tons. They’re produced by the Breson Robotic League, and I figured I would give them
0944934358
Brothers and Sisters in Adoption
Arleta M. James
Don t be fooled by the title! Yes, this book is about brothers and sisters but it is also a most comprehensive look at adoption. The title could just as easily be Realistic Expectations About Adoption, hearing the stories of all members of the family. It explores pre and post-adoption as well as the psychological time-line of moving from immobilization to mobilization, and it includes many resources that would benefit all members of the adoptive family. Being comprehensive, it explores strengths and weaknesses, joys and challenges, moms and dads, brothers and sisters. This book should be an important guide for assisting families in making their ongoing journey of adoption. <br>Dan Hughes, Ph.D.<br>Therapist and speaker<br>Author of Building the Bonds of Attachment: Awakening Love in Deeply Troubled Children, Attachment-focused Family Therapy, and Facilitating Developmental Attachment: The Road to Emotional Recovery and Behavioral Change in Foster and Adopted Children<br>Pennsylvania --Advance Reader/Reviewer<br /><br />What a courageous treatment of the issues in adoption. Arleta James dares to talk about the day the family becomes immobilized-that dark secret in child welfare that only the families themselves have, in the past, seemed capable of acknowledging openly. After walking with the reader through those depleting and terrifying days, she takes us to re-mobilization and renewal. She gets us to the place that families want to be, without overlooking the excruciatingly tough middle part.<br><br><br>Michael Trout, Director<br><br>Infant-Parent Institute<br><br>Champaign, IL<br><br>
[ "References & Guides & Self-Help " ]
[ "Parenting & Relationships", "Family Relationships" ]
References & Guides & Self-Help
0.556443
null
null
To Whom it May Concern, It pains me to say this, but my family has personal con- cerns regarding the deplorable recent events affecting Aldamiir’s less fortunate children. Fifteen years ago, my brother conducted an ill-advised liaison with one of the city’s fallen women. She was of the coarsest sort, and their affair resulted in two twin children, a boy and a girl. Wishing to preserve his marriage and the family’s honor, my brother made small intermittent payments to the mother in exchange for silence until his death four years ago. I heard nothing from the mother until last week, when she came to me with news of her children’s disappearances. Please locate the boy and girl if you are able. They should be about 14 years old, now. If you can find the children and keep my family’s connection out of the paper, I will reward you handsomely.
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
�������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������� ������������������������������������������ ������������ �������������������������������������������������������������������� �������������������������������������������������������������������� ��������������������������������������������������������������������� ����������� ������ ����� ������� ���� ������� ��� ����� ���������� ��� �� �������������� ���������� ���� ���� ������� ���� ��� ���� ����� �������� �������������������������������������������� ���������������� ������� ����������������������������� ����������������������������� ����������������������� �������������������������� ������������ �������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������� ���������������������������������
155454081X
Fairy Tales
Creative Kids Publishing
A set of six Fairy Tale books with Read-Along DVD and CD. Included in the set are Jack and the Beanstalk, Hansel and Gretel, Little Red Riding Hood, Cinderella, Beauty and the Beast and Pinocchio.
[ "Activities, Crafts & Games", "Children's Books" ]
[ "Children's Books", "Activities, Crafts &amp; Games" ]
Activities, Crafts & Games
0.499601
null
null
Erykah Fassett Erykah Fassett Compatible with Scion Second Edition Compatible with Scion Second Edition VENGEFUL DAUGHTERS: VENGEFUL DAUGHTERS: THE FURIES THE FURIES 2 VENGEFUL DAUGHTERS: THE FURIES This product was created under license. STORYPATH SYSTEM, STORYPATH NEXUS COMMUNITY CONTENT PROGRAM, and all related game line terms and logos are trademarks of Onyx Path Publishing. All setting material, art, and trade dress are the property of Onyx Path Publishing. This work contains material that is copyright Onyx Path Publishing. Such material is used with permis- sion under the Community Content Agreement for Storypath Nexus Community Content Program. All oth- er original material in this work is copyright 2020 by Erykah Fassett and published under the Community Content Agreement for Storypath Nexus Community Content Program. © 2020 Onyx Path Publishing. All rights reserved. References to other copyrighted material in no way constitute a challenge to the respective copyright ho
1880559277
Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements
Caryn R. Leland
A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i>
[ "Arts & Photography" ]
[ "Arts & Photography", "Graphic Design" ]
Arts & Photography
0.517192
null
null
Weekly Wonders Alex Riggs, Joshua Zaback Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission. C
887911252X
Racing Maseratis
Giancarlo Reggiani
<div><p class="MsoNormal" style="margin: 0in 0in 0pt">Giancarlo Reggiani is a specialist photo-reporter for over 20 years, and he has blended his love of photography with that of motoring in general. A contributor to numerous italian and foregin magazines in the sector, his pictures have enriched many books on the history of production and racing cars.<BR> &#160;
[ "Engineering & Transportation" ]
[ "Engineering & Transportation", "Automotive" ]
Engineering & Transportation
0.515641
null
null
Bloodlust Description Nom : Poids : Couleur des yeux : Sexe : Race : Taille : Couleur des cheveux : Age : Caractéristiques Signes particuliers : Base Bonus Magie Total Expérience Force (FO) Endurance (EN) Agilité (AG) Rapidité (RA) Informations générales : Perception (PE) Déplacement : / Volonté (VO) Guérison : / Compétences de combat Car. Base Mod. Bonus Magie Total Exp. Initiative Notes (1) Attaque brutale FO (2) Attaque normale AG (3) Attaque rapide RA (4) Feinte PE (5) Parade RA (6) Esquive RA Tir PE Compétences secondaires Car. Base Mod. Bonus Magie Total Exp. Notes Acrobatie AG Artisanat PE Astronomie PE Commandement FO Connaissance VO
1927677467
Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work
Mario Price
<span>&quot;Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ...&quot;</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>&quot;WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth.&quot;</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div>
[ "Marketing & Sales", "Business & Money" ]
[ "Business & Money", "Marketing & Sales" ]
Marketing & Sales
0.48956
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found NONE Adventure Record# 593 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 2 max 225 xp; 200 gp APL 4 max 337 xp; 300 gp APL 6 max 450 xp; 400 gp APL 8 max 562 xp; 625 gp APL 10 max 675 xp; 1,050 gp APL 12 max 787 xp;
1783831480
Tabletop Wargames: A Designers and Writers Handbook
Rick Priestley
"In summary, the whole is extremely informative and the first place to discover a little-known face of the game of history with figurines. On reflection, the interest of this book far exceeds the strict framework of designers and, if you like the game of history with figurines, do not hesitate to discover this "atypical" but exciting work." (<i>VaeVictis</i>)<br /><br />"Tabletop Wargames lays out issues that designers must resolve, and offer examples of different mechanisms. The book begins with a discussion on the line between a simulation and a game, then covers gaming scales, probabilities, turn sequences, combat resolution, presentation, how skirmish games differ from larger scale games, point values, campaigns and scenarios. There is even a section with advice on how to keep the gaming language neat and tidy so that the rules lawyers do not have a field day. The tone of Tabletop Wargames is conversational, and the book is laden with exemplars from rules sets that most gamers will recognize. It is a quick read, but has enough material to make it worth going back to for reconsideration when making critical decisions about your rules set." (<i>Miniature Wargaming</i>)<br /><br />This paperback is profusely illustrated with color photographs of wargames in progress and offers an extensive list of reference works. This handy book should enable wargamers to create their own richly rewarding experiences. (<i>Toy Soldier &amp; Model Figure</i>)
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.552501
null
null
2 Absolute Tabletop, LLC PO Box 2493 Moriarty, NM 87035 www.AbsoluteTabletop.com AbsoluteTabletop@gmail.com The Absolute Tabletop logo and all content herein are copyright Absolute Tabletop, LLC. Absolute Tabletop, LLC is not formally associated with any other publishing house(s), and the use of any popularized or system-specific terms does not imply affiliation with or endorsement by said publishing house(s). Copyright © 2015 by Absolute Tabletop, LLC. All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form without the expressed written permission of Absolute Tabletop, LLC. The A Fistful of Dice, Be a Better Game Master, and Tabletop Terrors logos are copyright their respective owners. James Kearney Tim Kearney Michael Barker Matt Click Writing and Editing: Layout: James Kearney Matt Click Cover Art: Tim Kearney Design: Tim Kearney Interior Art: Sarah Carney Tim Kearney Special Thanks: Thank you Peggy Sue Kearney, ou
142779782X
Spelling Bee Brainiac: 600 Spelling Challenges for Word Amateurs and Experts Ages 10 and Up (Kaplan Brainiac)
Randy Howe
<b>Randy Howe</b> received his Masters of Professional Studies in Special Education from Manhattanville College and his administrative certification from Teachers College at Columbia University as a part of the Future School Administrators Academy. He is the author of two books and writes a weekly philosophy article for McGraw-Hill's Higher Education.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.442145
null
null
& alien influence      A Traveler Between the Stars Spells Spell Level Spells 1st detect poison and disease, ray of sickness 2nd detect thoughts, ray of enfeblement 3rd clairvoyance, nondetection 4th blight, locate creature 5th anti-life shell, teleportation circle       Tiny construct, neutral Armor Class 14 (natural armor) Hit Points 10 (3d4 + 3) Speed fly 25 ft. (hover) STR DEX CON INT WIS CHA 6(-2) 13 (+1) 12 (+1) 14 (+2) 17 (+3) 9 (-1) Skills Perception +5, Stealth +3 Senses darkvision 60 ft., passive Perception 15 Languages understands Common, but doesn’t speak Challenge 1/4 (50 XP) Multitool. One set of to
0956971946
Fairytales for Lost Children
Diriye Osman
"Fantastic writing. I am most highly impressed."- <b>NURUDDIN FARAH</b>
[ "Literature & Fiction", "LGBT" ]
[ "Lesbian, Gay, Bisexual &amp; Transgender Books", "Literature &amp; Fiction" ]
Literature & Fiction
0.531685
null
null
Once We Were Heroes The Summer Children A Role Playing Game made for the 2015 RPG Geek 24-Hour RPG Contest by Jack van Riel The Elevator Pitch Once We Were Heroes: The Summer Children is an RPG for a GM and up to 5 players. It's set in a world of faeries and boglins, and borrows heavily from European folklore, Celtic fairy tales in particular. The players have memories of a previous life, when they were brave heroes who stopped a war between man and faerie, and then vanished. Now that there are signs of a new invasion, they are called upon to be heroes in this life. During their travels to the Otherworld, the realm of the fae, they will remember more and more of their previous heroic life, and grow more powerful. Or they might die. Death is not the end, however. In the Otherworld, the players' spirits have no problem finding a new body, similar to the old one. But dying is not without a cost. The more the players reincarnate, the more they lose their humanity and the more fae-
1466392789
The Emerald Amulet
J.P. Cunningham
"Reminiscent of the work of Isabel Allende, this novel's magical elements ...permeate the broader elements of the narrative--the power of dreams, the meaning of miracles, the intersection of faith and doubt all within a powerful exploration of the complex nature of identity."... "the issue of identity...structures the narrative's trajectory..."<br /> Cunningham's novel then offers the reader a well-plotted tale of mystery and identity set within a rich cultural context that, nevertheless, compels us to consider our own sense of miracles, faith and character." Dr. Lisa Crafton for "Times-Georgian"
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.488172
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Avium Amulet Humblewood Campaign Setting is Copyright © 2019 Hit Point Press Inc.
1609000765
Papercrafts: The Best of Card Creations (Leisure Arts #5278): Easy Keepsake Designs to Express All Your Special Sentiments
Crafts Media LLC
The cards in this big collection are from contributing papercrafters all across the country, representing a wide range of interests and styles.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.570273
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TM and ©2016 Monte Cook Games, LLC To print your Artifact Deck, set your double-sided printer to short-edge binding and print on a cardstock material. Then, with a sharp utility knife and straight edge, use the crop marks as guides to trim the cards apart. If you don’t have a double-sided printer, print the pages individually and then glue them back-to-back with a thin, even coat of adhesive. Before glueing, hold the back-to-back sheets up to a light source to ensure they are lining up correctly. The gutters between the cards give you a little bit of leeway if the two sides do not line up exactly. Writer/Designer: Bruce R. Cordell Creative Director: Monte Cook Graphic Designer: Bear Weiter Editor/Proofreader: Ray Vallese © 2016 Monte Cook Games, LLC NUMENERA and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Gam
1533469539
30 Das con Dios: Lecturas diarias que te fortalecern y te acercarn al Padre (Spanish Edition)
Andrs Reina
Andres Reina es graduado del Instituto Biblico Cristo Para Las Naciones en Dallas, Texas, Estados Unidos de America. Completo ademas sus estudios en la Escuela de Adoracion y Artes de esa misma institucion. Ha colaborado en el area creativa y de logistica con Marco Barrientos, Carlos Ortiz y Hugo Martinez, entre otros.
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Christian Living" ]
Religion
0.532179
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Aventura Oficial A FortAlezA SombriA Bem-vindo a mais um Old Dragon Day! Esta é a aventura oficial do #Odday2014. A Fortaleza Sombria é uma história para 4 a 6 personagens de 10º nível. História Rommlet é um pacato vilarejo localizado entre uma grande cidade e terrenos selva- gens. Assim, desenvolveu-se como uma parada de caravanas comerciais e viajantes. Além da movimentada taverna, a vila pos- sui um pequeno mercado e uma igreja. Há alguns anos, esta paz foi perturbada por um culto adorador de demônios. No início parecia apenas um grupo de luná- ticos se aproveitando da tolice de alguns camponses. Mas a seita cresceu, e seus lí- deres começaram a convocar também orcs e ogros das montanhas, até que uma horda considerável foi criada. Com duas centenas de integrantes, o culto se apoderou de um velho silo de grãos nas cercanias da aldeia. O lugar então ficou conhecido como A For- taleza Sombria. Temendo o domínio total da seita, os con- selheiros enviaram um pedido de soc
1903980186
Encyclopaedia Arcane: Constructs - It Is Alive
Alejandro Melchor
Includes chapters on building your construct including costs, design and powers, and on maintaining your construct.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.406514
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EN World EN5idEr | Metropolitan Arcana Metropolitan Arcana writing Andrew Engelbrite color art Héctor Rodríguez editing Mike Myler layout Eric Life-Putnam S crutinizing the half-orc’s doc- ument carefully, the captain carefully analyzes every line of the supposed pardon until suddenly the writ explodes in a puff of scrap paper, the rapidly shrinking form of the crimi- nal racing away and cackling mad as a hatter. He reaches for his sword but grasps at nothing, the illusion of his weapon disappearing just as he spots the fleeing half-orc raising the blade in triumph. The captain cracks a smile in response and concentrates on the invisible mark cast upon his sword, the location of the thieves’ den finally about to be revealed. Metropolitan Arcana EN World EN5ider | Savant: Basic can’t let you do that,” said the small, unassuming fellow, brushing back his thin hair and wrapping one hand about the top of his walking stick as the brutes turn to face hi
0923763988
Blood and Steel Fantasy Combat Accessory (Role Aids)
Bryan Nystul
The core of adventure is combat. Blood and Steel expands the options available to Gamemasters and players alike in combat situations. Contents include: The Combat card deck, 80+ unique maneurvers on 180 cards. Guidebook with a wealth of optional rules, magic items and spells designed to enhance combat. Five new character classes. Combat Reference screen.
[ "Medicine & Health Sciences" ]
[ "Medical Books", "Medicine" ]
Medicine & Health Sciences
0.557454
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a plug-in accessory for use with the octaNe roleplaying game Written and designed by Jared A. Sorensen Blood & Steel is a pulp fantasy plug-in for use with octaNe. With it, you can create your own sword & sorcery tales like those written by the likes of Robert E. Howard, Michael Moorcock and Fritz Lieber; stories of bold warriors, dark magic, decadent civilizations and lusty exploits. Unlike octaNe, the world of Blood & Steel doesn’t have any pre-defined geography, history or characters. The Moderator and players are free to build the entire world from scratch as they play. But first, we should discuss how Blood & Steel characters are created. Characteristics Characters in Blood & Steel present an interesting problem. In octaNe, the characters are defined by their unique Roles. In Blood & Steel, everyone in the story has the same Role (heroic warrior types). There are no classes or professions as there are in other fantasy RPGs. So rather than just have one
1518625509
Rebel Queen (Dragonkin Chronicles) (Volume 1)
David Temrick
I've been writing for most of my life, though began putting together full-length novels in 2008. After I collected a fair amount of rejections from both agents and publishers, I decided to take the plunge and self-publish my novels. After selling 2,000 copies, I published the second one knowing that no one would want to publish a sequel. Despite having no flair for marketing, the first two novels sold surprisingly well while I was working on my third. I still wanted to have a professional looking product though, so I've hired artists to create the images I use as my covers and most recently hired a cartographer to create a map of Rouen for my latest novel; Daughter of Vengeance. Self-publishing has been one of the more challenging and ultimately rewarding decisions I've ever made and has freed me to tell the stories I want to tell and my fans want to read. The most challenging part of the process has been promotion, which I am horrible at. While I can tell a compelling story, I find self-promotion to be a nearly impossible task. My first two novels were distinctly fantasy. By that I mean that there were dragons, princes, swords and sorcery. While I enjoy those kinds of books, they're hardly unique in the genre. With "Daughter of Vengeance" I wrote a book predominantly from a female point of view about a young woman coming of age while apprenticed to a master assassin. While technically a steampunk fantasy, the genre is used to supplement the narrative rather than drive it. My strengths lie in compelling stories with a satisfying mix of action, dialogue and plot building. I don't believe in waxing philosophical to fill pages or fluff my word count, there will be not be entire paragraphs dedicated to the painfully long-winded description of a button. I have extensive martial arts and marksmanship experience and I use those to create believable and easy to follow action. Most genre fiction uses the genre to drive the story and this baffles me. A mystery is just a mystery, but a Holmes mystery is infinitely more entertaining. I use the genre to compliment my stories and my characters and because of this many people outside the genre I write enjoy my novels. Be that as it may, there are still inalienable requirements to any genre fiction and as I am a fan of my genre of choice, I'd hate those readers to put my books down unfulfilled. There's a delicate balance to maintain and I do my best to keep juggling.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.565283
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A Tékumel Netbook This is a netbook for the World of Tékumel, the creation of Professor M.A.R. Barker. Please support the Professor by purchasing your netbooks at www.DriveThruRPG.com The World of Tékumel For further information about Tékumel, the Professor suggests you visit the official Tekumel website at www.Tekumel.com - this website details the world of Tékumel - steeped in history, hoary tradition, a complex clan and social system, with myriad flora and fauna. Zottola Publishing, Inc. The novels of Professor Barker and other Tékumel source materials are published by Zottola Publishing, www.zotpub.com - including Prince of Skulls, Lords of Tsámra, A Death of Kings, and Mitlanyál. Guardians of Order Forthcoming from Guardians of Order is Tékumel: Empire of the Petal Throne, a new role-playing game for the world of Tékumel. Visit www.iguardians.net/ for more information. Now Available At Game Stores Contact your Friendly Local Game Shop to purchase items for the World of Tékume
1507552203
The Equine Spirit: Historical Tributes to the Horse, Mule and Donkey
C S Purdy
"A lovely little paperback coffee-table book, filled with historical art - and all sorts of...text about our beloved equines." <i>American Donkey and Mule Society</i>
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.505657
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Gregorius21778: What´s on the Mule An Encumbrance Sheet for LotFP(tm) for the group´s mule, donkey, pony or similar packing animal Version 1.0; written by Kai Pütz (c) 2018 Legal & other stuff: Created by: Kai Pütz; (c) 2018 My blog: www.gregorius21778.wordpress.com My other titles: at drivethrurpg.com Artwork: Background artwork copyright John Buckley/the Knotty-Works; used with permission. This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV. Being a GM is about labors of love. Either that, or I am doing it wrong. My current (October 2018) LotFP group (that started out as “the Dunnsmouth Three”; whose adventures may be found here) did not only manage to leave Dunnsmouth alive, but with fat purses as well. Before their next adventure, they decided to buy a mule. Two or so sessions later I found out that nobody really list
087004205X
The Nevada Desert
Sessions S. Wheeler
<div></div>Sessions S. Wheeler was a widely known outdoorsman, conservationist, teacher and western writer who spent much of his gree time in the environment he most enjoyed and best understood, the Great Basin Desert.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.622571
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The Morrow Project Travel Guide - Arizona ARIZONA Except in locales where there is sufficient rainfall for crops (in the mountains) or sufficient law and order to allow irrigation (like Phoenix) there aren't a lot of people to be found in the hot dry deserts of Arizona. Still, there are more people here than you might think, spread out across the varied geophysical bands of the state. 1) NUCLEAR TARGETS Phoenix, SS-N-17 Tucson, SS-17 Navaho Army Depot, Bellemont, SS-N-17 Yuma Proving Ground, SS-17 Davis Monthan AFB, Titan II complex, 10 SS-18M2 Discretionary nuke targets: Luke AFB, SS-18M1 Fort Huachuca, SS-19 Palo Verde Nuclear Reactor, Palo Verde, SS-N-17 2) MORROW PROJECT ASSETS Unnamed MP bolthole: Near the town of Page along the Utah border. Unnamed MP bolthole: On the western edge of the Grand Wash Cliffs at the head of Grapevine Wash, northwest of the Grand Canyon. Unnamed MP bolthole: On the east side of the Hualapai Mountain range near the town of Wikieup, about 35 mi
5990792077
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: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
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� �������� � � ������������� � ���������������������������������� ����������������������������� ���������� � � � ��������������� ��������������������������������������������� � � � � �������������������������������������������������������������������������������������������������������������������� ������������������������������������������������������������������������������������������������������� � � � � � � ������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� ����� ����������������������������������������������������������������������������������������� � � �������������������������������������������������������������������������������������������������������������������������������������������� ���������������������������������������������������������������������������������������������������������������������� � � ��������� �������������������������������������������������������������������
1576839605
Prayer on Fire: What Happens When the Holy Spirit Ignites Your Prayers
Fred Hartley
<DIV>Watch what happens when the Holy Spirit takes hold of your prayer life! How's your prayer life? You routinely connect with God in prayer, but you long for something more. You deeply desire a fresh encounter with the blazing presence of God. But how do you get there? Prayer On Fire is what happens when your initiative to meet with God in prayer connects with his initiative to meet you with His passionate presence. Discover how God calls His people to expect, welcome, and invite His presence in their prayers through the Holy Spirit. You'll learn the biblical steps to take to experience the reality of the Holy Spirit's presence in your daily prayer life. And you'll experience the truth that prayer ablaze with the Holy Spirit isn't boring, routine, or safe. It's alive and life-giving. It brings heaven to earth. It's what you were made for.</div>
[ "References & Guides & Self-Help ", "Religion" ]
[ "Religion & Spirituality", "Worship & Devotion" ]
References & Guides & Self-Help
0.414659
null
null
Paladin At-Will Prayer Paladin At-Will Prayer Paladin At-Will Prayer Paladin At-Will Prayer Paladin At-Will Prayer Paladin At-Will Prayer Paladin At-Will Prayer Paladin At-Will Prayer At-Will PrAyer Divine Challenge Divine, Radiant One creature in burst Minor Action Paladin Feature PHB-91 You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge. Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modi
5990792077
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: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
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null
�������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������� ������������������������������������������ ����������������� ���������������� ������������� ����������� ����������������������� �������������� ������������ �������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������� ������������������������������������������ ����������������� ���������������� ������������� ����������� ����������������������� �������������� ������������ �������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������� ������������������������������������������ ����������������� ���������������� ������������� ����������� ������������������������ �������������� �
1516935071
The Journey of an Adventuresome Dane
Jasmine Tritten LLC
Jasmine Tritten grew up in Denmark and studied art in Europe. In 1964 she immigrated to USA where she obtained a degree in Interior Design and later a Bachelor of Arts degree in Studio Art with a minor in English. Her second love is writing. She has done journal writing since childhood. Jasmine worked at Angel Press Publishers in Monterey, CA from 1984-1986, managing a bookstore, designing book covers and helped editing books. In 1998 she had a poem published in Tranquil Rains of Summer: The National Library of Poetry. Her memoir story Mothers Day in Bolivia is published in The Storyteller's Anthology: Presented by SouthWest Writers 2013. She had a childrens story Katos Grand Adventure published in Corrales Writing Group 2014 Anthology, co-authored with her husband, Jim Tritten. In 2015 she had a short story Stumpy published in the Catching Calliope Anthology. She also won an Honorable Mention in a SouthWest Writers International Bi-Monthly Writing Competition. Jasmine resides in enchanting Corrales, New Mexico with her husband and five cats, where she pursues her art and writing.
[ "Biographies & Memoirs" ]
[ "Biographies &amp; Memoirs", "Memoirs" ]
Biographies & Memoirs
0.453637
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™ ™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™ ™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™ ™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™ ™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™ (C) 2003 Trigee Enterprises Company. Permission granted to reproduce for personal use only. (C) 2003 Trigee Enterprises Company. Permission granted to reproduce for personal use only. LEJENDARY ADVENTURE is the trademark of Trigee Enterprises. Page 1 ™ ™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™ silven roads ™ ™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™ silven roads silven roads � � v� v� v� v� v� v� v� v� v� v� silven roads ™ ™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™ silven roads silven roads � � v� v� v� v� v� v� v� v� v� v� X silven roads X silven roads ™ ™˜™˜™˜™˜™˜™˜™˜™˜™˜™˜™ silven roads silven roads � � v� v� v� v� v� v� v� v� v� v� X � � � � � � � � � � � � � � � � � � � � � � � � � � � � � silven roads http://www.silven.com/lejendary.asp X Lejendary Adventure Lejendary Adventure Lejendary Adventure Lejendary Adventure Leje
156076449X
Patriots of Ulek (Advanced Dungeons & Dragons #9385/Greyhawk Adventures Module WGQ1)
Anthony Pryor
The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listen to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command - ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death - no, he's just under the weather and hasn't felt like coming out of the castle lately. A dwarven prince has requested your party's aid in quelling the coming invasion (if there is one, of course). Do you take him at his honorable word, and gird yourselves for battle? Or do you listen to the street talk, and take the side of those who disbelieve the warmongering? Most importantly of all: what if you make the wrong choice?
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.450368
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null
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This certificate certifies that ___________________________________________________________ A character played by __________________________ _____________ _______ ______ Signature of Player RPGA Number Date AR Has fulfilled the requirements for membership in this Verbobonc regional metaorganization. Membership must be renewed annually at the beginning of each calendar year. Please keep all previous certificates of membership together along with this one so an accurate account of your membership can be made in the event of an audit. __________________________ ___________________ __________________________ Signature of DM RPGA Number Date Mounted Borderers 2nd Company—“The Spears of Hagthar” [Enlisted] [MILITARY, NOBLE] The Mounted Borderers are considered th
156076449X
Patriots of Ulek (Advanced Dungeons & Dragons #9385/Greyhawk Adventures Module WGQ1)
Anthony Pryor
The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listen to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command - ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death - no, he's just under the weather and hasn't felt like coming out of the castle lately. A dwarven prince has requested your party's aid in quelling the coming invasion (if there is one, of course). Do you take him at his honorable word, and gird yourselves for battle? Or do you listen to the street talk, and take the side of those who disbelieve the warmongering? Most importantly of all: what if you make the wrong choice?
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.450368
null
null
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This certificate certifies that ___________________________________________________________ A character played by __________________________ _____________ _______ ______ Signature of Player RPGA Number Date AR Has fulfilled the requirements for membership in this Verbobonc regional metaorganization. Membership must be renewed annually at the beginning of each calendar year. Please keep all previous certificates of membership together along with this one so an accurate account of your membership can be made in the event of an audit. __________________________ ___________________ __________________________ Signature of DM RPGA Number Date Mounted Borderers 4th Company—“The Fourth” [Enlisted] [MILITARY, NOBLE] The Mounted Borderers are considered the most capa
0595389236
Warrior Priest of Dmon-Li (The Morcyth Saga, Book 3)
Brian Pratt
Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.544771
null
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DRAGONNE 23 by Don Twistbuck The Baklunish Pantheon DUHL PARATH (The Deceiver) Greater God Deceit, corruption, poison ARMOR CLASS: -8 MOVE: 21” HIT POINTS: 340 NO. OF ATTACKS: 4 DAMAGE/ATTACK: 1-8 +4 (magic weapon bonus) +10 (strength bonus) SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: 90% SIZE: M (6’ tall) ALIGNMENT: Neutral evil WORSHIPPERS’ ALIGNMENT: Lawful evil, neutral evil, chaotic evil, neutral SYMBOL: Half rotting, half skeletal cow head PLANE: Gehenna CLERIC: 18th level rashaw FIGHTER: 15th level fighter MAGIC-USER.: 13th level illusionist THIEF: 18th level assassin MONK/BARD: Nil PSIONIC ABILITY: II Attack/Defense Modes: All/all S:22 I:18 W:19 D:18 C:19 CH:25 Duhl Parath is the father of lies and is said to have been the first being to poison a well. He casts his actions as liberating others from the oppression of Al’hatha and his followers, teaching that any tactic in the conduct of a war, especi
1938517601
Catching with Umbrellas: Rigging and Fishing in Saltwater and Freshwater
Capt Steve Tombs
Captain Stephen worked his way through college by taking jobs on local charter fishing boats. Though he earned a degree in Applied Mathematics, what he retained most from his early years is a passion for fishing. He went on to earn a Masters license from the U.S. Coast Guard, and to run charters on a part time basis. Hes a strong believer in Catch & Release and frequently tags the fish he catches for the American Littoral Society. Stephen has over 35 years of experience fishing saltwater. Over the years hes been fortunate enough to have worked with some excellent captains who shared their wealth of knowledge with him. In turn, Steve enjoys passing on his own fishing expertise, and he has done so since the 1980s, publishing tips and his experiences in numerous articles in local fishing magazines. As Stephens first book, Catching with Umbrealls gets him deeper into the subject of fishing these rigs more effectively. Stephen migrated from western Massachusetts to Rhode Island in the 1980s to be near the ocean and lives in Narragansett RI today with his children.
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Water Sports" ]
Health, Fitness & Dieting
0.50542
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VILLAGE BACKDROP: RAGING SWAN PRESS WHITE MOON COVE PATREON.COM/RAGINGSWANPRESS   YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN ragingswan.com gatekeeper@ragingswan.com VILLAGE BACKDROP: WHITE MOON COVE White Moon Cove is a respectable fishing village set in a sheltered cove which acts as an excellent, natural harbour. The inhabitants of this tightly-knit community are sober, hardworking and amiable fishermen, traders and other sturdy folk making their living from the sea. Despite being a fairly peaceful and law-abiding place, White Moon Cove still hold many opportunities for adventure, from rumours of secret smuggler activity to an ancient and possibly haunted lighthouse. Yet, perhaps the most famous reason for White Moon Cove's notoriety is the mysterious underwater edifice known as the Sunken Pyramid which lies hidden far beneath the waves a few miles out to sea. Vi
1403308357
Tax Lien Certificates
Jim Yocom
Jim Yocom has been involved in the real estate investment business for over twenty-five years. He has been the Director of Sales for a large multi-state land development company. He has owned his own real estate company. He is the author of SET YOURSELF FREE an investment training program. He has toured the United States, holding seminars to teach people how to invest in real estate with no money down and how to benefit from financial planning based on real estate investments. He has appeared on radio and television as a nationally known real estate investment authority.
[ "Business & Money" ]
[ "New, Used &amp; Rental Textbooks", "Business &amp; Finance" ]
Business & Money
0.490282
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¤ and “ designate trademarks of Wizards of the Coast, Inc. ' 2000 Wizards of the Coast, Inc. This certificate is the property of Wizards of the Coast and has $0 actual cash value. has acquired the following in the scenario VOID This is an invalid place-holder certificate. Do not give it out. VVVVooooiiiidddd GP Value: 0 Weight: Use Restriction: N/A Tradeable: NO Total Bonus: ¤ and “ designate trademarks of Wizards of the Coast, Inc. ' 2000 Wizards of the Coast, Inc. This certificate is the property of Wizards of the Coast and has $0 actual cash value. has acquired the following in the scenario VOID This is an invalid place-holder certificate. Do not give it out. VVVVooooiiiidddd GP Value: 0 Weight: Use Restriction: N/A Tradeable: NO Total Bonus: ® and ™ designate trademarks of Wizards of the Coast, Inc. © 2000 Wizards of the Coast, Inc. This certificate is the property of Wizards of the Coast and has $0 actual cash value. has acq
0674991680
Compendium of Roman History / Res Gestae Divi Augusti (Loeb Classical Library, No. 152)
Velleius Paterculus
Frederick William Shipley (18711945) was Professor of Classics at Washington University in St. Louis.
[ "Literature & Fiction", "History" ]
[ "Literature &amp; Fiction", "History &amp; Criticism" ]
Literature & Fiction
0.519687
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STAR WARS SW-Année 1313 : la REvANCHE des YARLs Crédits : Auteur : Oniros Univers créé par : Georges Lucas Illustrations : extraites des oeuvres officielles de l'univers étendu : Bds, romans, jeux vidéo... Mais aussi de la saga vidéoludique Halo, ou de la série Battlestar Galactica (2004). Quelques Fanarts très inspirés complètent l'ensemble. Remerciements: au site internet de fan : l'aube du crépuscule le jdr en ligne sans oublier l'atlas galactique de Del Rey d'où sont issues les cartes utilisées ici. REMARQUES PRELIMINAIRES : L'opuscule que vous tenez entre les mains est l'adaptation pour le jeu de rôle sur table du jdr par forum cité ci-dessus. Il m'a semblé intéressant de poursuivre la chronologie de Legacy et celle de « the next millenium »ce site m'en a donné l'occasion. J'ai donc collecté les informations qui m'intéressaient et j'en ai ajouté d'autres pour réunir ensuite le tout dans ce livret. Les textes issus de ce site internet sont, soit seulement ret
0896891518
The Gun Digest Book of Modern Gun Values
Dan Shideler
Dan Shideler is an avid shooter, firearms book editor at KP Books and a Gun List magazine columnist. A former college professor, he's participated in this exciting hobby for more than 25 years.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies & Home", "Antiques & Collectibles" ]
Hardware & DIY & Home
0.50845
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Version 2.0 @2018 Wizards of the Coast LLC. Permission granted to print and photocopy this document for personal use only. Errata: Player’s Handbook This document updates parts of the Play- er’s Handbook (5th edition) of Dungeons & Dragons. All the updates here appear in the 10th printing of the book and in the 2018 core rulebook gift sets. When updates are added to this docu- ment, its version number increases, and the word “New” appears before the latest changes. Step-by-Step Characters [New] Weapons (p. 14). In the bulleted item about ranged weapons, “A weapon that has …” is now “A melee weapon that has …” [New] Beyond 1st Level (p. 15). In the first sentence of the third paragraph, “add the total” is now “add the total (mini- mum of 1).” Races Dwarven Combat Training (p. 20). “Throwing hammer” has been changed to “light hammer.” Drow Magic (p. 24). “Once per day” has been changed to “when you finish a long rest.” Infernal Legacy (p. 43). “Once per day” has bee
1841767530
Groupe de Combat 12, 'Les Cigognes': France's Ace Fighter Group in World War 1 (Aviation Elite Units)
Jon Guttman
This is an excellent book -- the text is thoroughly readable and the combination of unit diary and personal accounts works superbly. The addition of so many photos and a really great set of colour profiles makes this a real winner. Thoroughly recommended. <i>Rowan Baylis, AeroScale</i>
[ "History", "Geography & Cultures" ]
[ "History", "Europe" ]
History
0.425763
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Combat de vaisseau avancé Combat de vaisseau avance Brouilleur de communication Un vaisseau qui se met à la poursuite d’un autre peut l’empêcher d’utiliser ses appareils de communications afin d’éviter qu’il n’appelle du renfort. S’il dispose de l’équipement nécessaire, il lui suffira de réussir un jet de « communication co/dec » pour se faire. Si les occupants du vaisseau pourchassé tentent de l’en empêcher, le jet se fera en opposition et sur la durée. Brouilleur de transpondeur IFF Le brouilleur de transpondeur IFF permet au pilote de brouiller le code d’identification de bord de son vaisseau. Ainsi le vaisseau émet temporairement, à destination de ses ennemis, un code de reconnaissance différent de sa véritable identification. La personne qui tente de brouiller son code IFF doit réussir un jet de « communication co/dec » et posséder le matériel adéquat à bord de son vaisseau. Si le brouilleur fonctionne, le vaisseau pourra bénéficier temporairement de cette fausse
1557509425
Working Scale Model Merchant Ships
Tom Gorman
A comprehensive guide to the building and sailing of working scale model merchant ships, this new paperback edition covers the spectrum of ship types--from tankers to trawlers to paddle-steamers. Every stage of construction is covered in full detail, beginning with the building of the hull and concluding with propulsion, ballasting, and sailing the completed model. All building methods and materials are described, including plank on frame construction, GRP molding of hulls, and casting of deck fittings. Chapters are devoted to the installation of electric motors and steam engines, and the fitting and operation of radio control equipment. This book is indispensable reading for ship modelers of all skill levels.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.437739
null
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Starship Construction Manual Errata (v1.2) This document contains official errata for WOIN Starship Construction Manual. Keep an eye on the version number to make sure you have the latest version of this FAQ. Megacredits (p. 4) Note that by default, 1MCr equals 1,000cr. Crew Costs (p. 6) Crew quality affects a ship's Travel Increment (see the N.E.W. core rulebook) as follows: poor 80%, experienced 150%, elite 200%. Funding A Starship (p. 6) Note that by default, 1MCr equals 1,000cr. This is equivalent to the "Cheap Ships" option mentioned on p. 7. Shuttlecraft (p.9) Note that a standard shuttlecraft costs 5MCr. Scout (p. 9) Scouts also gain the Fast trait (see Courier). The Explorer trait grants a ship +2 to its Travel Increment. Cruiser (p. 10) The 5 Year Mission trait doubles a vessel's Travel Increment. Formula (p. 14) Add the following item: Travel Increment: Class x LUX% x Crew Mod. Max FTL (p. 18) Note that an Android PC with the Compute exploit (see N.E.W. p. 2
B0006XIVJI
Dungeons & Dragons: Rules for Fantastic Medieval Role Playing Adventure Game Campaigns
Gary Gygax
Early edition of Dungeons & Dragons, known as the "Holmes edition," edited, clarified, and condensed the rules from the little brown books.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Crafts & Hobbies" ]
Hardware & DIY & Home
0.52866
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A Shortcut to Fortune A Basic Fantasy RPG campaign for the Ropecon 2011 Scenario Competition Abstract What is the shortest way to fortune? A small reduction in the vast riches of a castle lord is surely something that ought to go unnoticed. The temptation of bending the law is too much for Keldar, a retired trap master and expert in securing personal belongings. After some gossip spreading and rallying at local taverns, Keldar has four compatriots. Or, four men that are greedy enough to risk a „castle job‟. How short will Keldar‟s way to fortune be? Or will the way of his troupe be cut to a short end? The heist still needs to be planned and followed through. This campaign offers surprises and cutthroat elements, not requiring the knowledge of the game mechanic. Introduction This document describes a role-playing campaign intended to be played with 5 players in addition to the Game Master (GM). The length of the play is approximately four hours. The campaign is designed to
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.461458
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RUNNING A PATHFINDER ADVENTURE CARD GAME DEMO WITH WRATH OF THE RIGHTEOUS This guide provides advice for running demos with cards from the Wrath of the Righteous Base Set. It doesn’t restate the rules; rather, it points you to sections of the rulebook as needed. Before you demonstrate the game for people you don’t know, please familiarize yourself with the rules and play through the demo a few times with friends. In the demo, players will experience an abbreviated version of an introductory scenario. The demo is designed for 2–4 players, but it works best with a party of 4. If you are demonstrating the game for 1 to 3 people, please join them as a player yourself; if you have 4 people, guide them without playing. This demo should run approximately 30–40 minutes. Paizo, Paizo Publishing, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game, Pathfinder Roleplaying Game, and Wrath of the Righteous are trademarks of Paizo Inc.
0547076789
Here There Be Monsters: The Legendary Kraken and the Giant Squid
HP Newquist
Gr 4-6The title of this fascinating chronicle of giant and colossal squids comes from the warnings placed by early mapmakers to alert sailors about unknown territories and dangers, and the prologue starts things off with a scary story about sighting a mysterious and terrifying sea monster. Each chapter continues the richly detailed story as humans explored and learned more about its life forms. The narrative builds suspense as scientists throughout the world gathered information from sightings and discoveries of body pieces washed up on shore. Full-color photographs, drawings, and reproductions of historical maps and posters amplify the text throughout. Size comparisons to familiar objects provide instant recognition, e.g., the eye of the colossal squid can be more than a foot wide and resemble a beach ball. The last chapters describe and illustrate the exciting recent global efforts that have led to amazing discoveries. A bibliography and detailed index add to the usefulness of this book for reports, but this title will engage general readers with its wealth of historical and scientific information about these fearsome animals.<i>Frances E. Millhouser, formerly at Chantilly Regional Library, Fairfax County, VA</i><br /> Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Science, Nature &amp; How It Works" ]
Biology & Nature & Biological Sciences
0.512685
null
null
New Monsters A Basic Fantasy RPG Supplement Release 2 Copyright © 2008 Ray “maddog” Allen, Chris Gonnerman, Ola Berg, and James D. Jarvis All Rights Reserved Distributed under the terms of the Open Game License version 1.0a Basic Fantasy Website: basicfantasy.org INTRODUCTION This supplement includes a number of new monsters to spice up your game. If you do not already have a copy of the Basic Fantasy RPG rules, please visit the website and download a copy. MONSTERS, Supplement Ankheg Armor Class: 18 Hit Dice: 5* No. of Attacks: 1 bite + special Damage: 2d6 + special Movement: 30' Burrow 20' No. Appearing: 2d8 Wild 2d8 Lair 1 Save As: Fighter: 5 Morale: 7 Treasure Type: None XP: 405 The ankheg is a burrowing monster with a taste for fresh meat. An ankheg has six legs, and some specimens are yellow rather than brown. It is about 10 feet long and weighs about 800 pounds. An ankheg burrows with legs and mandibles. A burrowing ankheg usually does not make a usable tunnel, but can
1494278405
Moon Wreck: Fleet Academy (The Slaver Wars Book Three)
Raymond L. Weil
I live in Clinton Oklahoma with my wife of 39 years and our cats. I attended college at SWOSU in Weatherford Oklahoma, majoring in Math with minors in Creative Writing and History. My hobbies include watching soccer, reading, camping, and of course writing. I coached youth soccer for twelve years before moving on and becoming a high school soccer coach for thirteen more. I also enjoy playing with my four grandchildren. I also have a very vivid imagination, which sometimes worries my friends. They never know what I am going to say or what I am going to do. I am an avid reader and have a science fiction / fantasy collection of over two thousand paperbacks. I want future generations to know the experiance of reading a good book, as I have over the last forty years.
[ "Science Fiction" ]
[ "Science Fiction & Fantasy", "Science Fiction" ]
Science Fiction
0.511558
null
null
Harvester Moon by Jacob Rodgers Welcome to the Nereid Sector Harvester Moon is an adventure set in the Nereid Sector and can serve as a direct sequel to The Last Survivor (see EONS, Issue 30). The sector is on the frontier, and the Union Worlds have just begun to explore this region of space, along with any number of prospectors, merchants, explorers and less reputable types. Recently, the Ogron Warlord Bauk has been attacking smaller ships… destroying or disabling the ships and capturing their crews. What does Bauk want with all these sentients? Advancement Level. The Nereid Sector is at AL 9 or so. Ships use standard FTL drives, with most ships capable of speeds from FTL-5 to FTL-8. Only Alliance ships (and some alien craft) are faster, and not by much The Plot of Harvester Moon The characters will somehow become involved with the slavery operation of Bauk. Perhaps they will be captured… possibly by accident, but more likely as a conscious plan to go “undercover” and
1517631513
DeathMyth: A Metaphysical Fantasy
D. L. Osment
D. L. Osment has invented a new genre - "Metaphysical Fantasy" - for her engrossing and thought-provoking third novel, DEATHMYTH. Her first novel, I CANNES, is an erotic novel, a fictionalized account of her true adventures at the Cannes Film Festival over the years. Its sequel - which continues the amorous romps of Lucy and Miguel - is SKETCHES OF SPAIN. Her latest film is 2014s multi-award-winning SANDBOY, directed by Vittoria Colonna di Stigliano and executive produced by Julian Lennon. An award-winning screenwriter and film producer, she has a strong focus on international filmmaking. Her expertise led to an invitation from the American Film Institute to co-produce their short film, UBUNTUS WOUNDS. Written and directed by South African Sechaba Morojele, this comment on post-apartheid South Africa won Best Short Film at the prestigious Pan-African Film Fest in LA, and screened at Cannes and Toronto. It was distributed by HBO. Osment was the American Associate of leBrocquy Fraser Productions where she consulted on scripts from 2005-2012. The Dublin-based company produced 2004s Golden Globe-winning OSAMA shot in Afghanistan and winner of the Cannes Junior Palme dOr. She was the American Production Coordinator for the documentary BURMA SOLDIER, distributed by HBO and winner of the 2011 Grand Jury Prize for Best Documentary at the United Nations Association Film Festival. Among other projects, she consulted on THE FORSAKEN LAND by Vimukthi Jayasundara of Sri Lanka which won the Camra dOr at Cannes in 2006. In 1996, Osment wrote, produced and production designed ONE OF THOSE NIGHTS. It won The Diamond Halo Award for Best Feature Film at the Santa Fe Film Festival 1997, screened in Cannes 1998, and was one of the six films chosen annually for Robert DeNiro's Tribeca-Kodak First Look Series, the forerunner to his Tribeca Film Festival. She has been a professional writer since she was thirteen years old, first as a journalist, then as a screenwriter, now focusing on fiction.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.604964
null
null
AGENDA  Make the world fantastic  Fill the characters’ lives with adventure  Play to find out what happens QUESTIONS  How did you first hear about the Magi of the Void?  What or who gave the secret location of their crypts?  What magical item do you hope to find entombed with the fallen magi? IMPRESSIONS  The endless tunnels of earth and stone  The sudden sound of weeping  A green candle held by a shadowed figure that melts into the darkness  An inexplicable feeling of dread  A haunting funeral song echoes throughout the catacombs  An unexpected vast empty hall with pillars carved with laughing faces  The stench of death  The shaking of chains and moans  A message scrawled in arcane runes “Yog-Sothoth is the Eater of Souls.”  A defaced statue of an ancient mage, looking down on you approvingly  Deep carven pictographs in a chamber’s walls showing planets and stars in arcane combinations  A chamber of ancient, broken sepulch
0394553284
One Knee Equals Two Feet: And Everything Else You Need to Know About Football
John Madden
YA Insightful and amusing, Madden writes as he broadcasts, giving colorful pictures of the players he has seen and lists of, in his view, the "best players." Chapters are devoted to positions and what viewers should look for. Football aficionados will enjoy this .<BR>Copyright 1986 Reed Business Information, Inc.
[ "Humor & Entertainment" ]
[ "Humor & Entertainment", "Humor" ]
Humor & Entertainment
0.435573
null
null
5 yards Lower Level 1 square = 5 feet 5 yards 5 feet
0764145614
Cooking Wizardry for Kids
Margaret Kenda
(back cover) <br /> <b> <i> Food is fun?--and here?'s a book to prove it! </i></b><i> </i> <br /> <br /> This brand-new edition of <i>Cooking Wizardry for Kids </i>presents boys and girls with interesting facts about food and food sources, fun ideas for tasty snacks, and experiments that demonstrate how colors and temperatures of the foods we eat affect the way we think they taste. Kids will find?-- <br />
[ "Children's Books" ]
[ "Children's Books", "Children's Cookbooks" ]
Children's Books
0.624924
null
null
Something’s Cooking for 5th Edition A short adventure for four to five characters of 4th level. Adventure Summary When Andolyn met Gendrew, it seemed a match made in heaven. Andolyn was a skilled wizard with a love of a good meal, looking for an excuse to settle down from adventuring, while Gendrew was a master chef looking to create new methods of cooking. Together, they took up a quiet life of baking and brewing, content to live in a small cottage on the outskirts of town. But now one of their experiments has gone horribly wrong, and the characters must save poor Gendrew from his own delicious concoction, while defending themselves from the inhabitants of the cottage, and couple of unwelcome invaders. Character Hooks Any one of these suggestions could be appropriate for interesting the characters in the adventure. The characters overhear a local complaining about “those wizards” who live on the edge of town. “They’re always brewing up something strange,” he says. “And just this mor
0470381124
The Dose Makes the Poison: A Plain-Language Guide to Toxicology, 3rd Edition
Patricia Frank
"This is a refreshing, invigorating as well as eye-opening text,which is reading like an exciting novel - even to a seasonedtoxicologist ... An appendix to clarify quantities of pollutantsplus an index concludes this most valuable introduction into thescience of toxicology for a broad readership." (Toxicology,2011)<br /><br />"I recommend this book to anyone who has ever listened to theevening news and wondered how much of the "chemical scare du jour"is hype and how much of it is fact - and to those who might want tounderstand basic concepts in toxicology and the related areas ofstudy without having to trudge through a gaggle of 1000-pagetextbooks." (International Journal of Toxicology, 2011)
[ "Medicine & Health Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Medicine &amp; Health Sciences" ]
Medicine & Health Sciences
0.636497
null
null
i 101 POISONS AND THEIR EFFECTS A list of poisons for use by both PCs and NPCs CHRIS POVALL Dungeon master’s edition ii What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games. A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect their characters, or available as an item in-world. Included are 101 poisons with various effects detailed, alongside information on how the poison is administered, how long its effects last, and the Constitution check required to avoid them in the first place. Available separately is a PLAYER version to this book, where the dice check information is removed, should you wish to allow your players to have their own copy. 1 101 Poisons and Their Effects Conten
0786947306
Dungeon Survival Guide (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
Bill Slavicsek
BILL SLAVICSEK is the R&amp;D Director for the <b>Dungeons &amp; Dragons</b> games, <b>Star Wars</b>(R) games, and Book Publishing at Wizards of the Coast, Inc. His previous writing and design credits include the <b><i>Dungeons &amp; Dragons</i></b><i> Basic Game</i> and <b><i>Dungeons &amp; Dragons</i></b><i> for Dummies</i>.<br /><br />CHRISTOPHER PERKINS is the Design Manager for Roleplaying Games and Miniatures at Wizards of the Coast, Inc. His previous design credits include the <i>d20 Future</i>(TM) supplement for the <b><i>d20 Modern</i></b>(R) <i>Roleplaying Game</i>.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.485757
null
null
DUNGEONS & DRAGONS 4TH EDITION Character Name:_____________________________ Race:_____________________ Class:___________________ Player:________________________ Age:_______ Height:_______ Weight:___________ Gender:__________ Size:__________ Alignment:_________ Deity:_________________________ Paragon Path:__________________________ Epic Destiny:______________________________ Level:__________ XP:_________________________ Ability Mod.: Check: Defenses ½ Level Mod Race/Class Feat Enh. Shield Armor Ability STR _________ _____ _______ AC ________ = 10+ _______ _____ _______ _____ _____ ______ _______ DEX/INT CON_________ _____ _______ Fort ________ = 10+ _______ _____ _______ _____ _____ STR/CON DEX_________ _____ _______ Ref ____
6130171919
Complexidade, Criticalidade e Acoplamento - C2A: Um indicador de risco para projetos de sistemas (Portuguese Edition)
Marcelo Jos Ruv Lemes
Marcelo Lemes formado em Tecnologia em Processamento de Dados e Matemtica pela Universidade de Taubat, Mestre em Cincias pelo ITA e Doutor em Cincias pela Escola Politcnica da Universidade de So Paulo. Possui mais de 30 anos de experincia na rea de processos para o desenvolvimento de software para aplicaes espaciais e aeronuticas.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Music" ]
Arts & Photography
0.537387
null
null
.ill - 22 SECUELAS Este módulo está ideado para que lo juegue un grupo medio o potente de SPJs, que tenga personajes de todos los tipos (quizá sería conve- niente que alguno de ellos fuera un tecnificado, androide u otro tipo de SPJ con capacidad de sobrevivir en el vacío del espacio). Los hechos aquí planteados son consecuencia directa del reciente asalto a la base lunar EUSAF-A. Por ello, convendría que Jos personajes dispongan de algún tipo de relación establecida con la Unión Europea, la ONU o al- gún otro organismo internacional importante. De no ser así, la inter- vención del supergrupo de los juga- dores en la aventura podría estar justificada si alguno de sus miem- bros fuera una autoridad reconoci- da en el campo de la cibernética, robótica o algún otro campo de la ciencia relacionado con la tecnolo- gía; ello puede haber motivado que las autoridades competentes hayan acudido a él para que evalúe lo su- cedido en la estación lunar. EL DESASTRE El grupo d
0970337140
Beyond the Storm: Treating the Powerless & the Powerful in Mobutu's Congo/Zaire
William T. Close
<b>William T. Close, M.D.</b>, a Fellow of the American College of Surgeons and Fellow of the American Adaemy of Family Physicians, is also the recipient of an honorary degree, Doctor of Humane Letters, from the University of Utah. During the Ebola outbreak of 1976 in the Congo, he supervised the logistics for the international medical team. He is the author of the best-selling book <i>Ebola: Through the Eyes of the People</i>.
[ "Education & Teaching", "Biographies & Memoirs" ]
[ "Biographies &amp; Memoirs", "Professionals &amp; Academics" ]
Education & Teaching
0.622372
null
null
WILD CARDS - SCARE SHEETS 1 THE PEOPLE’S PARADISE OF AFRICA - PART 1 SCARE SHEET: THE PEOPLE’S PARADISE OF AFRICA - PART 1 PRESIDENT-FOR-LIFE DR. KITENGI NSHOMBO Kitengi Nshombo is a committed Marxist as well as an Africa- for-Africans ideologue. The story of Nshombo’s early rise to power as one warlord among many in the Democratic Republic of Congo (formerly Zaire) is obscure, with more mythology than fact in the official accounts. His rise accelerates when he hooks up with Tom Weathers in the early 21st century. By 2007, he and Field Marshall Weathers succeed in unifying most of central Africa, establishing a capital in Kongoville (formerly Kinshasa) and his personal residence in the presidential palace of Mobutu Sese Seko (the last dictator of Zaire). Nshombo’s end comes swiftly at the hands of the increasingly paranoid Tom Weathers, when Noel Matthews engineers a complicated plot to convince the mad ace that Nshombo has absconded with the PPA’s treasury, and Weathers k
2259202861
Les Rois maudits, Tome 3 : Le lis et le lion ; Quand un roi perd la France
Maurice Druon
Maurice Druon est n en 1918 Paris. Pendant la guerre, il rejoint Londres et les Forces Franaises Libres. Avec Joseph Kessel, il est l'auteur du Chant des partisans. Prix Goncourt pour Les Grandes Familles, il est lu en 1966 l'Acadmie franaise dont il est le Secrtaire perptuel jusqu' sa dmission en 1999. Il a reu en 1966 le prix de Monaco pour l'ensemble de son oeuvre.
[ "Literature & Fiction", "Contemporary" ]
[ "Literature &amp; Fiction", "Contemporary" ]
Literature & Fiction
0.480142
null
null
1/4 Personnages du clan du Lion mardi 15 juillet 2008, par Akodo Kakita, DarkLoïc, Kakita Inigin, zarasque Matsu Iwako Par Kakita Inigin Iwako aurait pu devenir la plus brillante générale de l’armée du Lion. Elève douée de l’école Akodo, militaire valeureuse, on lui prédisait la plus haute carrière. Elle avait été fiancée à un jeune stratège, Akodo Banwei, avec qui elle filait la relation parfaite, unis qu’ils étaient dans leur amour des armes et de la raison. Deux évènements vinrent enrayer sa progression. D’abord, la destruction de la Famille Akodo précipita Banwei sur les routes, jusqu’au campement de Toturi le Noir. La campagne victorieuse qui suivit, à laquelle Iwako prit part, à son corps défendant, de l’autre côté, le mena aux portes d’Otosan Uchi. C’et là que Iwako le combattit et le tua. Pleurant sur son cadavre, elle ne vit pas venir le nodachi qui lui emporta le bras gauche. Ce second coup du destin la cantonna aux missions diplomatiques et politiques. Par égard pour son
0756657490
Iron Man: The Ultimate Guide to the Armored Super Hero
Matthew K. Manning
<b>Matthew K. Manning</b> has contributed tomore than40 books and comic books, including DKs <i>Batman: A Visual History</i>, <i>DC Comics: A Visual History</i> and <i>DC Comics: Year by Year</i>. When not writing comics themselves, Manning often writes books about the comic book medium and its rich history.
[ "Children's Books", "References & Guides & Self-Help " ]
[ "Children's Books", "Education &amp; Reference" ]
Children's Books
0.439672
null
null
Armor Class Hit Points Max: _____ Name Title Occupation Class Alignment Speed Level XP Combat Basics Initiative: _______ Action dice: _______ Attack: _______ Crit die: _______ Crit table: _______ Weapons Treasure Equipment Armor Ref Save Fort Save Will Save Strength Modifier: _____ Agility Modifier: _____ Stamina Modifier: _____ Personality Modifier: _____ Luck Modifier: _____ Intelligence Modifier: _____ Missile Attack Melee Attack Missile Damage Melee Damage Languages Lucky Roll Character Portrait or Symbol Thief Abilities Luck Die d_______ Backstab +_______ Sneak silently +_______ Hide in shadows +_______ Pick pocket +_______ Climb sheer surfaces +_______ Pick lock +_______ Find trap +_______ Disable trap +_______ Forge document +_______ Disguise self +_______ Read languages +_______ Handle poison +_______ Cast spell from scroll d_______ Notes Thief +1
1987526783
Inoculation Zero: Welcome to the Age of War (Volume 2)
S. A. Ison
S.A. Ison retired from the U.S. Navy 18 years ago and now lives in the wild woods of Maine. She enjoys writing her books and her family.
[]
[ "Mystery, Thriller &amp; Suspense", "Thrillers &amp; Suspense" ]
[]
0.445422
null
null
1 WARHAMMER 40,000 – INDEX: YNNARI WARHAMMER 40,000 INDEX: YNNARI Official Update Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction. Erratas Page 38 – Using an Ynnari army in Warhammer 40,000 Add the following to the end of the second paragraph: Yvraine, the Visarch and/or the Yncarne can be included in such a Detachment even if a rule states that every unit in the Detachment must be from the same faction,
0199539405
Druids: A Very Short Introduction
Barry Cunliffe
<br /><strong>Barry Cunliffe</strong> is Emeritus Professor of European Archaeology at Oxford University.<br />
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.467441
null
null
#19 ImperIal DruID (DruID archetype) B OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior
1841540005
Warhammer 40,000 Rulebook
Games Workshop
Fantasy games; Games; Non-Fiction; Role Playing &amp; Fantasy
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.625152
null
null
1 STEPPING INTO A NEW EDITION OF WARHAMMER 40,000 STEPPING INTO A NEW EDITION OF WARHAMMER 40,000 Since the release of Warhammer 40,000 we have received lots of questions regarding some of the rules. Many of these are from veteran players, those who have played previous versions of Warhammer 40,000 and so are used to playing using certain mechanics that have either now subtly changed or do not exist within the new rules at all. This has created some situations that are unique to these veteran players as they continue to apply preconceptions from previous editions, and so this document has been created with the purpose of guiding existing players to the rules as presented in the latest edition of Warhammer 40,000. This guide has been created alongside our expert group of playtesters – players who themselves fall into the category of veterans and who have a huge amount of experience of just this kind of transition. If you are new to Warhammer 40,000 you do not need to r
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.523686
null
null
Availability of Resources in Tusmit, May 11, 2003 1 AVAILABILITY OF RESOURCES IN TUSMIT Developed by the Tusmit Triad Daniel Mayrand (malikofvilayad@yahoo.ca) Mike Rosenberg (collegeofthearts@yahoo.com) Telquenariel (iobhin@icqmail.com) DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. Gazetteer copyright 2001 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. Scope of the Document This is a living document, which will be updated on a regular basis as the campaign evolves. It is possible that certain currently allowable Items and/or Abilities may be added or removed to the list of restrictions as time passes. The following guidelines are intended to complement the rules detailed in the LIVING GREYHAWK Campaign Sourcebook (LGCS) in Chapter Four, page 16, under "6. Items Found During The Adventure", and in Chapter Six, page 32, under "Determine Level of Caster Available". Avail
1934002267
POMOST w Sprawie Wolnosci 1978-1994 (Polish Language Edition)
Andrzej Jarmakowski
&quot;POMOST w Sprawie Wolnosci 1978-1994&quot;jest udokumentowanym opisem historycznych wydarzen dotyczacych Polonii Amerykanskiej i miedzynarodowej, w latch walki z Sowiecka okupacja. Szczegolnie dokladna jest relacja wysilkow organizacji Pomost, ktora w tych latach stworzyla skuteczne lobby w Waszyngtonie i wywierala wplyw na administracje Reagana any Polska i inne uciemierzone kraje mogly uzyskac wolnosc.
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.517819
null
null
Pomoc dla graczy - informacje dla kapłanów Jeśli postać-adept ma być kapłanem, musisz wybrać jedną z religii. Ich szczegółowy opis znajduje się w podręczniku, a poniżej znajduje się samo zestawienie zasad związanych z korzyściami (Dary) i ograniczeniami (Wyrzeczenia) dla każdej z religii. Bogini Allimena / Duchy natury Dary: (1) Światło (1) Uśpienie (3) Bariera (3) Leczenie (6) Przywrócenie Duchowieństwo tej religii jest całkowicie odporne na choroby i trucizny. Wyrzeczenia: Pocisk mocy, Dotyk bólu, Wyssanie esencji, Błyskawica, Szaleństwo, Eksplozja, Rozdarcie (i każde inne, powodujące obrażenia) Osoby, które poświęcą życie w służbie bogini, nie mogą żywić silnych uczuć wobec jednej, konkretnej osoby, nie mogą nigdy zadać śmiertelnego ciosu, odmówić pomocy ani przejść obojętnie obok cierpienia innej osoby. Wiąże je przysięga pomocy bezinteresownej. Bóg Arkhedos / Duchy przodków Dary: (1) Kontakt z umarłymi (2) Odczynienie (2) Inspiracja (2) Zbroj
988132047X
Dark Inspiration 2: Grotesque Illustrations, Art and Design
Victionary
Viction: ary and viction: workshop were founded by Victor Cheung in 2001 in Hong Kong to create vibrant visual experiences and to bring together diverse international designers.
[ "Humor & Entertainment", "Arts & Photography" ]
[ "Humor &amp; Entertainment", "Pop Culture" ]
Humor & Entertainment
0.592158
null
null
Gregorius21778: Beneath the Dead Version 1.1; by Kai Pütz (c) 2019 Legal & other stuff: Created by: Kai Pütz; (c) 2019 My blog: www.gregorius21778.wordpress.com My other titles: at drivethrurpg.com Artwork: Cover and background artwork copyright Lord Zse Zse Works; used with permission. Map originally (c) by Manabu Games; used with permission; modified. Some artwork by Maciej Zagorski / The Forge Studios (c); used with permission. Some artwork by Henriette Boldt / Boldt Art (c); used with permission. Creature art (c) by Dave Allsop / Ironhead Arts; used with permission. Some of the page fillers have been created with HORROR FONT by J. Pingo Lindstrom (c); used with permission. Dark Streets & Darker Secrets™ is a trademark of Diogo Nogueira. Old Skull Publishing™ is a trademark of Diogo Nogueira. Gallant Knight Games™ is a trademark of Alan Bahr. Used with permission under license. Beneath the Dead is an adaption of my LotFP(tm) Mini-Dungeon “Below Unhallowed Ground” for Dark Stre
1478740418
Peeling Back the Layers: A Story of Trauma, Grace and Triumph
Lawayne Childrey
Birmingham, Alabama native, Lawayne Orlando Childrey is a national Edward R. Murrow award winning journalist. He has also won numerous Mississippi Associated Press Broadcasters awards. In 2014 the Alabama Community College System named Childrey as one of its most outstanding alumnus in the institutions fifty year history. As a result, the ACCS awarded a $5,000 scholarship in Childrey's name to a deserving Alabama high school senior. During the same year, Childrey was named as alumnus of the year for Jefferson State Community College in Birmingham. He currently resides in Nashville, Tennessee and serves as a national Voice Over artist, HIV/AIDS activists and motivational and keynote speaker. For booking information contact: lawaynechildrey@gmail.com Facebook: Lawayne Orlando Childrey Twitter: @LChildrey
[ "Travel", "Biographies & Memoirs" ]
[ "Biographies & Memoirs", "Travelers & Explorers" ]
Travel
0.498956
null
null
CyberGeneration’s June Short Fiction Contest 3rd Place! Go To Tape! by Matt Coote “Go to tape!” Francis rocks against the wall of the dark cellar. The manacles attached to his wrists donʼt al- low him to stand, not that he could anymore even if he wanted to, hasnʼt been able to straighten his legs for a while. He hasnʼt eaten in almost a week, not since before the sickness. Not since Mom and Dad dragged him down here half awake, sweating and itching. Their faces had been blank as they fastened the steel manacles round his wrists and retreated back up the stairs to the kitchen. Thereʼd been arguments after that, screaming matches, stamping, slamming doors. And Laine crying. The baby crying somehow made it worse, he could imagine Mom holding her, rocking her, tell- ing her everything would be alright. He hugs himself, shivering in the darkness, wipes his eyes with the dirty sleeve of his jacket. Taylorʼs jacket. Cast offs from a brother whoʼd been a dead guy before he was
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
�������������������������������� �������������������������������������������������������� ����������������������������������������������������������������� ������������������������������������������������������������������������� �������������� ����������������� ��������������������� ������������������������������� ������ � � � � � � � � � � � � � � ���� � � � � � � � � � � � � � ������������ ����� ������������������ ����� ������������������ ����� ������������������ ����� ������������������ � � � � � ������������ ����������� �� ������ �������� ������ ������������� ��������������� �������������������� �������������������� �� ������ �������� �������������������� ������������������� ��������������� ������� � ������� ����������������������������������� � ������������������� � ��������������������� ����������� ������ ���������� �������������������������������������������������������������������������������������� ������������������������������������������������������������������������������
0880382694
Night's Dark Terror (Dungeons & Dragons Module B10)
Graeme Morris
Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon. But you are adventurers, veterans of many battles, and the call of the wild is strong. Will you answer the call, or are you afraid of the dark terrors of the night? This campaign adventure is for characters just beginning Expert play (levels 2-4) and hurls them into the exciting outdoor world which awaits in the Expert rulebook. With a 64 page booklet, 2 double-panel covers, a double-sided, fold-out mapsheet and 120 die-cut counters, this super module provides all you need for epic wilderness and dungeon adventuring. Journey across the Grand Duchy of Karameikos in a desperate race against time and the forces of evil.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.495501
null
null
Nightlight A game about fighting your fears. edition 0.13 All profits go to charity. Rule number 0: No dice pool, under any circumstance, can bypass the pool of 10 dice. Dice Used: The system uses six-sided dice, referred to as d6. A success is any number rolled above 2. On a 6 the die “explodes” allowing the person who rolled to roll 1 extra die. Sixes explode until no more sixes are rolled. Maximums: The value of any attribute or skill can never be raised higher than 5. Toy Types and bonuses: Stuffed Toy: +2 Toughness, +1 Fellowship Action Figure: +2 Articulation, +1 Accessory Figurine: +2 Imagination, +1 Toughness Doll: +2 Fellowship, +1 Accessory Imaginary Friend: +2 Imagination, +1 Fellowship Constructible: +2 Accessory, +1 Toughness Created: +12 Skills Attributes and Skills: -Toughness: Brawl: Successes = Melee attack and damage roll. Endurance: Score / 2 = Damage reduction. Athletics: S
0670835897
Witches and Neighbors: The Social and Cultural Context of European Witchcraft
Robin Briggs
This remarkable history of European witchcraft explores the persecutions against its supposed practitioners in the late Middle Ages. Even at the time, writes Briggs, many thought the inquisitions against witchcraft absurd, but still thousands died, mostly women, mostly poor. Examining contemporary accounts and court records -- 300 of them from the duchy of Lorraine alone -- Briggs notes that the inquisition heightened divisions between the educated and the uneducated classes, "as their world views polarized to the point where vast areas of what had once been common belief were stigmatized as superstition."
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.541465
null
null
Spirits of Steam & Sorcery These rules began as an adaptation of the Fate 3.0 rules, as seen in Spirit of the Century, to the Castle Falkenstein setting. It eventually evolved into a slightly more generic set of rules for any Steam and Sorcery setting, taking some liberties with the Falkenstein setting in the process. Quick Setting Overview: Quick Setting Overview: Quick Setting Overview: Quick Setting Overview: Castle Falkenstein is an alternate history setting of Victorian high adventure mixed with sorcery, dragons, faeries, and fantastic creations of mad science powered by Steam engines. It is 1870. The Prussians, backed by the Unseelie Court, are threatening war. The British Empire is unmatched in the world. The American West is full of Spellslingers and Aero-pirates, and the 20 Nation Indian Federation have, for now at least, created a massive territory in the Midwest which they defend with their magic. Dragons actually rule China, Faeries live in the fores
1449401015
Pie Contest in a Box: Everything You Need to Host a Pie Contest
Gina Hyams
"Gina Hyams has put together a fabulous fun book/gift: Pie Contest in a Box: Everything You Need to Host a Pie Contest. There's a great book inside, with recipes, pie history, and plenty of inspiration for gathering your friends together to see who can make the best pie. Plus, ribbons! And scorecards! This would be a great party." --Gluten-Free Girl Shauna James Ahern<br /><br />"a perfect little gift" --Jackie Burrell, San Jose Mercury News<br /><br />"Pie contest glory! Best advice ever..." --Amy Rogers, WFAEats<br /><br />"...perfect summer cottage activity. Only thing missing is the pie." --John Tanasychuk, Ft. Lauderdale Sun Sentinel<br /><br />"Now it's your turn to put your pie where your mouth is with this clever pie book." --Diane Cowen and Greg Morago, Houston Chronicle<br /><br />"I admit, I raised my eyebrows when I unpacked a new gift item called Pie Contest In A Box...Second reaction: Oh, so what. This could be fun. I think I'll actually use the contents of the box -- score sheets, pie toppers, and ribbons -- to liven up a contest this summer for my pie-baking kids, or maybe bring it along for a summer vacation with friends. But the handbook in the box is the part that seems the most useful..." --<span id="caseCorrespondence_19884058775_text">Rebekah Denn, Al Dente</span><br /><br />"...could be incredibly useful wherever food markets, block parties, and 4-H fairs thrive." --Barbara Hoffert, Library Journal
[ "Cookbooks, Food & Wine" ]
[ "Cookbooks, Food &amp; Wine", "Baking" ]
Cookbooks, Food & Wine
0.563597
null
null
Complexity: 7 Presenting the Mystery The most popular television program in the world, The Jolly Good Baking Show, has come to Brindlewood Bay to find the town’s very best baker. A number of qualifying rounds have been held, and our Murder Mavens are among the bakers to make it through to the final, televised portion of the show, where they will meet the charming presenters and have their confections judged by the notoriously strict Paul and Jane. The first scene depicts the opening round of the competition: pies. Go around the table and ask each player to describe what sort of pie their Maven is making. Then, ask the player to their left whether the pie is a triumph or rather disappoint- ing. If a Maven’s cozy activity is baking, their pie is automati- cally a triumph. Then, the other players and the Keeper should each offer a detail about how the pie was beautifully executed if it was a triumph, or a detail about how it was a disaster if it was rather disappointing. During
1592403697
Hack the SAT: Strategies and Sneaky Shortcuts That Can Raise Your Score Hundreds of Points
Eliot Schrefer
<b>Eliot Schrefer</b> is an author of fiction for adults and young adults, and has twice been a finalist for the National Book Award for Young People&rsquo;s Literature. He is a faculty member of the Creative Writing MFA Program at Fairleigh Dickinson University. He is the author of <i>Endangered, Threatened,</i> and the nonfiction study guide <i>Hack the SAT</i>.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers & Technology", "Games & Strategy Guides" ]
Computer Science
0.434262
null
null
1 DRAMA & DICE 2 Character Creation (cont’d) 3 4 Skill Checks (cont’d) 5 6 7 8 9 Appendix I: Tips for GMs (cont’d) 1 Not really. 10 Appendix I: Tips for GMs (cont’d) 11 Regain Points: when instructed by GM, restore up to 15 points to your Prime Skill. Restore up to 10 points in every other Skill. Restore up to 5 lost HP. Level Up: upon getting 100 XP, you get: (a) all the effects of Regain Points; (b) gain 1-6 max HP and HP; (c) gain 10 new Skill points (may raise maximum); (d) you if you wish may transfer points to or from other players at a 1:2 exchange rate; (e) you may tweak one Skill description; (f) set XP back to zero. Total Points Jubilee: when instructed by GM, restore all Skill points to maximum, and HP to maximum.
1601255144
Pathfinder Cards: Artifact Item Cards
Paizo Inc.
<div>Hoard the world&#8217;s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud castle! Fill your hand with the relics of the gods and go forth and conquer like never before!<br><br>These helpful cards support Pathfinder Campaign Setting: Artifacts & Legends.<br><br>This 54-card set of beautifully illustrated, full-color item cards allows you to track your riches in vibrant detail. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.<br><br><font face="Calibri">&#8220;Price Includes VAT&#8221; </font><br></div>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.448585
null
null
PRODUCT NO. CA502 FOLLOW US ON FACEBOOK, TUMBLR, AND TWITTER! E-MAIL US AT: CUSTOMERSERVICE@ABANDONEDARTS.COM ABANDONED ARTS© PRESENTS: TWO NEW ARCHETYPES FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 2
0026879859
Sra Skill Series: Sss Lv E Drawing Conclusions
Boning
For over 25 years, this program from Barnell Loft has been proven to successfully build comprehension skills. The Specific Skill Series increases the proficiency of all students in all skill areas, although it works especially well for remedial instruction. This updated classic, with reading selections and contemporary artwork, builds 9 essential skills: Working Within Words Using the Context Getting the Facts Drawing Conclusions Identifying Inferences Following Directions Locating the Answer Getting the Main Idea Detecting the Sequence Features: Each skill is developed through individual books tailored for each reading level Short reading passages capture students' interest Consistent format promotes rapid skill acquisition Can be used one-on-one, in small groups, or with your entire class
[ "Education & Teaching" ]
[ "Education & Teaching", "Schools & Teaching" ]
Education & Teaching
0.466722
null
null
Effort Primary or Vehicle System Skill, Does not Req Success, Not a Spare Time Roll You may re-roll a single die from this Skill Roll. Strong Hit Result Requirements Corp, Languages: Character Name Traits +1 per 3 Sessions, 1 Trait per Lv = = = Level Max Resources Max Influence Race Player 2+ + Lv +2 Lv +2 + = Fate Reflexes Movement Focus Intelligence Perception Strength Total (18) (0-5) Attributes Traits Personal Combat Skills x2 Small Arms Total = + Heavy Arms Tactical Exotic = + = + = + x2 Traits Vehicle System Skills x2 Command Total = + Engineering Operations Gunnery = + = + = + x2 Traits Equipment Slots Weapons & Misc Items, 1 slot per Weight 1) 6) 11) 3) 8) 13) Gauntlet 1) 4) 9) 14) Gauntlet 2) 5) 10) 15) 2) 7) 12) Outfit Utility Item Trade Goods Loot Weight 4 +1 Box Acquire +1 Box +4 Boxes 8t 14t Dangerous x2 Res x2 Res Illegal -2 Cargo Valuable +2t Variations 12 Boxs 16 Boxs 1 Res 2 Res Sell 16t 1 2 3 4 Cargo Space: Research Acquire +1 Unit 12t D Ws: Dedicated Workshop Ws: W
088038770X
Battlesystem: Miniatures Rules (Advanced Dungeons & Dragons)
Douglas Niles
This book, a full-scale revision and expansion of the rules in the original BATTLESYSTEM Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in BATTLESYSTEM scenarios. Lavishly illustrated in full color, this book is an attractive addition to any gaming library.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.581266
null
null
    One Page Warriors: Kingdom Animalia  A Fantasy Miniatures Skirmish Wargame One Page of Rules - One Small Battlemap Easy and Fast to Play Designed by Noah Patterson 1.0: WHAT YOU NEED​: Both players will need to gather up the following: A Set of Polyhedral Dice Per Side, 1-6 Miniatures Per Side, An army roster card for each player, a playing area between 1x1’ and 3x3’, A School Ruler, coins or counters for tracking health/activation. 2.0: BUILDING ARMIES​: Each player gets 50-100 points to spend on their army (players should agree on a point value). Choose a race, class, armor, and weapon for each miniature from the tables below. The number to the right of each determines the point cost. Ranged weapons cost an additional 1 point. Race determines Speed, Class determines Dice Level, Armor determines your Defense, and Weapon determines the Damage dealt to an enemy. If you have leftover points, you can also buy spells for 1 point a piece. Each miniature can hold 1
1855383632
Understanding The Power Of Ch'i: An Introduction to Chinese Mysticism and Philosophy (Paths to Inner Power)
Michael Page
From the latest trends in interior design, the martial arts, and health, the Eastern philosophy of "ch'i" influences Western thought in profound and mysterious ways.
[ "Philosophy", "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Philosophy" ]
Philosophy
0.483287
null
null
C H 'I 1 C H ’ I 2 0 0 4 FO RE SI G H T S ec o n d E d it io n 2 C H 'I 3 Ch’i Ch’i is the essence of being and life. Although any living creature has a certain measure of Ch’i, it is unusually strong in some, and some can even exert a limited degree of conscious control over the Ch’i within and proximate to themselves. The rules which follow are based on a weird and unattributable smattering of Oriental mythology, personal reading, and whim, which should not under any circumstances be confused with research. Designer’s Note: Ch’i functions in many ways as an alternative Magic System for ForeSight, complete with its own analogues of Mystic Disciplines. In general, I do not recommend mixing the Ch’i rules and the conventional Magic and Mystic Discipline rules, although they can and do work together. It is my intention that these rules produce a distinctive feel and this would to a great extent be diluted in the presence of rival rules. In partic
1463619731
The Fraternity Leader: The Complete Guide to Improving Your Chapter
Patrick Daley
As The Fraternity Advisor, Patrick Daley has written over 500 articles and helped over 1,000,000 undergraduates improve their Greek Organizations. He has delivered the keynote presentation at national conventions and is the author of two books The Fraternity Leader and The Chapter President. Pat has also survived over 200 mortar attacks while deployed to Iraq as an Air Force officer; he engineered laser guided robot systems in Italy, and shot a 67 on one magical day. He and his family live in Charlotte, NC. Follow him on Twitter at @TheFratAdvisor
[ "Education & Teaching" ]
[ "Education &amp; Teaching", "Schools &amp; Teaching" ]
Education & Teaching
0.455367
null
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For more information on faction benefits, see the D&D Adventurers League™ Player’s Guide at DungeonsandDragons.com FACTION RANKS · REQUIREMENTS · BENEFITS character name player name JOIN US AND PROSPER. OPPOSE US AND SUFFER. The Zhentarim rank rank rank rank rank ONE TWO THREE FOUR FIVE No requirement (available at character creation) 10 renown points, complete one secret mission, 5th level 3 renown points 25 renown points, complete three secret missions, 11th level 50 renown points, complete ten secret missions, 17th level Participate and earn renown points Apprentice to mentor and access to secret missions Access to a faction-specific downtime activity Become a mentor Become a faction leader Fang Wolf Viper Ardragon Dread Lord For more information on faction benefits, see the D&D Adventurers League™ Player’s Guide at DungeonsandDragons.com TM & © 2016 Wizards of the Coast LLC in the USA and other countries. CUT FOLD
1617727482
Wildlife Rehabilitators to the Rescue (The Work of Heroes: First Responders in Action)
Meish Goldish
Gr 2-5-Many children dream of working with animals. Other youngsters will be drawn to careers as community helpers, especially as first responders. These titles identify two careers through which young people can pursue both interests. The well-designed books contain heartwarming stories of daring animal rescues across the United States and across animal species. Large, attractive photos and sidebars with facts are effectively interwoven into the texts. Information is also provided about job training, duties, and equipment. Solid additions for most collections.-Caroline Geck, Camden Street School Library, Newark, NJ(c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
[ "Children's Books", "References & Guides & Self-Help " ]
[ "Children's Books", "Education &amp; Reference" ]
Children's Books
0.466566
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A Coalition patrol disrupts an important ritual of a Simvan tribe— can the Legionnaires put the rite back on track? A Tomorrow Legion patrol is approached by a group of Simvan monster riders. These are young tribesmen, and all are wounded from a recent battle. The Simvan explain that a Coalition SAMAS patrol interrupted their rite of passage—to locate and secure fury beetle eggs for the tribe. They ask the heroes for help to rescue the fury beetle, who is being tortured by the Coalition soldiers, and restore their opportunity to prove themselves to the tribe. Simvan, Interrupted The group is out on patrol through the wilderness when they hear voices (various heightened senses and high- tech systems should ensure that the heroes are not surprised). Paraphrase or read aloud the following: A small band of Simvan monster riders approaches your team. The Simvan are all unarmed and wounded, with several bloody bandages wrapped around their limbs. The D-bees halt about
1532725566
The Oracle at Mythic: Mythic Series, Book Three (Volume 3)
Abbie Zanders
Each book in my <b>Mythic </b>series is a complete story in and of itself, a standalone tale of paranormal romance with plenty of humor and emotion. <br /><br />Within the pages, you will encounter vampires, shifters, angels, demons, fae, witches, mages, goddesses... just to name a few. It is only recently that these <i>Extraordinaries</i>, as they call themselves, coexist peacefully in the idyllic community of Mythic. Very few know of their existence; understandably, they prefer to keep to themselves. However, you've been granted a special look into the world of these amazing beings. But be warned... once you visit Mythic, you might not want to leave.<br /><br />The <b>Mythic </b>Series (so far)<br />
[ "Romance", "Paranormal" ]
[ "Romance", "Paranormal" ]
Romance
0.588137
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Mythic Minis 46 Mythic ArMor by Jason Nelson By Jason Nelson Welcome to Mythic Minis! The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic Adventures hardback contains a wealth of new rules, but in one book there cannot be room for everything. Sometimes there are large areas to cover with extensive rules adaptations, but sometimes what you need is a power-packed punch of tightly focused rules content that contains exactly what you need for your character, creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. Mythic Minis are not about exposition, philosophy, and campaign-building; they are just flat-out fantastic ideas and great mechanics for GMs and players alike, written by the same designers that helped create the official mythic rules. Follow Legendary Games on Facebook, follow us on Twitter, and check out our website at www.ma
1440463956
Hurricane
Diamond Cartel
Diamond Cartel is a novelist like no other. Her stories are based on real life experiences everyone can relate to. Throughout her life she has been through so much, and writing has always been her way of release. With this method of personal healing she decided to take her experiences...and her talent...and use them to reach out to others. While so many authors write to entertain, Diamond writes to teach, educate, heal, and connect with her readers. Every story has a lesson. Every character has a message. Without seeming too "lecturing", she gets her point across in a variety of ways. Filled with comedy, tragedy, drama, emotions, and suspense her stories are sure to leave you on the edge of your seat, riled up, and ready to jump in head first!
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.474111
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Operation Prospero Hurricane Miranda,aA hurricane of record-breaking dimensions, is approaching the Florida coast and the Bahamas, and is due to make landfall in less than six hours. A small Delta Green cell is convened at short notice at an airfield in the Florida Everglades, where a US Coast Guard helicopter is waiting for them. They are quickly briefed on the following items by their handler:  Delta Green has been aware for some time that the Parasol Corporation, a privately held pharmaceutical firm with its HQ in Philadelphia, has been operating a covert research lab on Devil Ray Key, a small island in the Bahamas.  While Parasol counts the Department of Defense as one of its clients, and ostensibly meets US government vetting requirements, DG suspects it may also have links to another organization. This could be Majestic 12 or some other faction or conspiracy in your campaign.  DG is particularly interested in Albert Melluish, a British biologist, who is on the P
1570197288
Radio's Greatest Detectives
Radio Spirits
a collection of detectives stories that once played on radio, including Sam Spade, Dragnet, Philip Marlowe
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Radio" ]
Humor & Entertainment
0.560453
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Radio Silence It begins like so many things do: with the smallest details. Hints and whispers seep in through the cracks. At first it's nothing more than slender threads tentatively interwoven throughout the complex tapestry of the Investigators' lives and caseloads. But then it escalates. Gradually becomes something more. Something sinister. It seems technological, or mathematical, or understandable. But it isn't. It's nothing anyone will ever understand. Radio Silence is a scenario for three to six investigators. It is intended to take place as an interlude or series of interludes within a longer term story or campaign. Buildup is key. Start quietly and gradually turn up the volume until a deafening cacophony drives them insane. The investigators will become tainted by a slow dissolution of the technological reality around them. This breakdown in the mechanisms of social convenience works backwards in time to compel them. The literary themes explored in this scenario are f