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0970648227 | How to Stop Being Teased and Bullied without Really Trying | Izzy Kalman | "I'd paid plenty of dollars for bully books only to throw them aside. I only use Izzy's cd now." -- <i>By Grahame Williams. NSW. Australia</i><br /><br />Kids find it 'makes sense' and are willing to work on the steps.I love it. -- <i>Lamberta Doll Licensed School Social Worker Redwood Falls, MN</i><br /><br />Your excellent program has changed the lives of many of my clients. -- <i>Tony L. Trimble, Ed.S LMHC, SP, ACC Psychologist Youth Intervention Program Volunteers of America, Indiana</i> | [
"Teen & Young Adult & College"
] | [
"Teen & Young Adult",
"Personal Health"
] | Teen & Young Adult & College | 0.440498 | null | null | Whip it Out- The Game of Testosterone Overload
For three or more Juvenile Adults. Requires at least two six-sided dice. Play Time: about two minutes per player.
THE PREMISE:
You are a Big Jerk. You have no respect for other people's
property, their girlfriend, or their person-- because you don't
have to. You think your car is awesome, your clothes are
awesome, and your fake tan is awesome. You're a Jerk, and
everybody loves you!
Naturally there are some other guys who are too jealous of
your awesomeness to realize they can't hang with the Big
Dawg. It's up to you to put them some knowledge and/or
smack them down. Luckily you fight better than anyone, run
smack better than anyone, and drink harder than anyone. Just
ask anyone. All real men want to be you and all the ladies
want to get with you.
Isn't that all life is all about?
1. Name your Big Jerk. The jerkier the better.
2. Record your Jerk's four stats:
Fight, Banter, Drink
and
Swagger
Fight drin |
0521109833 | The Churches of the Crusader Kingdom of Jerusalem: A Corpus | Denys Pringle | "...constitutes a major achievement and will be the standard reference for decades to come." Church History<br /><br />"...q work of an extremely high scholarly level. Every crusade historian, every architectural scholar, every ecclesiastical specialist will profit enormously from these two volumes. I appreciate especially the great care which has gone into this work, the careful and thorough references to the primary and secondary sources on each place, the simple clear drawings, and detailed photographs." The Medieval Review<br /><br />"Pringle's Corpus is a prodigious synthesis, critically evaluating an enormous range of primary sources and modern publications, while also presenting the results of the author's own extensive fieldwork....Pringle offers the scholar an indispensable mine of information." Eric A. Ivison, American Journal of Archaeology<br /><br />"I cannot stress enough the value of the I^Corpus to scholars working on the Latin East and on medieval Palestine in general. As a source and work of reference it will have an enduring significance; and in Denys Pringle's measured and perceptive judgments it reveals itself to be an absolutely first-class piece of scholarship." Catholic Historical Review | [
"Science & Math",
"Arts & Photography"
] | [
"Arts & Photography",
"Architecture"
] | Science & Math | 0.560439 | null | null |
1/6
La Confrérie
dimanche 8 juillet 2012, par rodi
Origines
Les origines de la Confrérie remontent à
l’Antiquité. En 70 après Jésus Christ, lorsque les
Romains, en répression des révoltes juives,
détruisirent pour la seconde fois le Temple de
Salomon, une dizaine de kabbalistes furent
choisis pour protéger le plus grand trésor du
peuple hébreu, l’Arche d’Alliance, portant en
son sein, les Tables de la Loi sur lesquelles
étaient gravés les 10 Commandements reçus
par Moïse. C’est ainsi que les armées romaines
de Titus ne trouvèrent jamais rien dans le Saint
des Saints tandis que la diaspora juive
commençait et cela pour des siècles.
Les kabbalistes réussirent donc à fuir de
Jérusalem emmenant avec eux l’Arche, les
Tables de la Loi mais aussi de très nombreux
textes d’une très grande sapience cachée aux
yeux de tous depuis des siècles. Ces textes
compilaient toutes les recherches effectuées
par les kabbalistes depuis les origines de cette
science. Les membres de ce qui devint très vi |
1856694089 | C/ID: Visual Identity and Branding for the Arts | Angus Hyland | Angus Hyland studied at the London College of Printing, then the Royal College of Art. He ran his own studio in London for ten years, then became a partner at Pentagram, London in 1998. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Decorative Arts & Design"
] | Arts & Photography | 0.534954 | null | null | GREG MARKS
7
2
Credits
Design: Greg Marks
Development & Editing: Steve Winter
Art Director & Graphic Design: Marc Radle
Cover Art: Marcel Mercado
Interior Art: Marcel Mercado, Corwin Paradinha, Florian Stitz, Bryan Syme
Publisher: Wolfgang Baur
Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress.
(Elements that have previously been designated as Open Game Content are not included in this declaration.)
Open Game Content: The Open content in this book includes the Angelic Scribe arcane tradition, both angelic feats, and the
angelic spells. No other portion of this work may be reproduc |
0195543173 | Venomous creatures of Australia: A field guide with notes on first aid | Struan K Sutherland | '..an interesting and well illustrated pocket-book...' Tropical Zoology
--This text refers to an out of print or unavailable edition of this title. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.518828 | null | null | Eaonian Justifier
• Torturers of Algeroth
• long insekt- l i ke heads
S T R
[ 1 5 ]
I N T
[ 2 5 ]
C O R
[ 1 8 ]
P H Y
[ 1 5 ]
M S T
[ 2 0 ]
P E R
[ 1 0 ]
M ove m e n t :
3/ 325
O. B. :
+ 1
Act./ C.R.:
4
Avoid/ Pa r r y :
8
Attacks: Claws, 1d6+1 plus ve n o m
S k i l l s :
Combat 14, Firearms 10,
Comm. 18, Movement 12,
Technical 19 (Exc r u i a t i o n )
B i o Te k : n o n e
D a r k :
n o n e
S p e c i a l : These Creatures can
g e n e rate seve ral poisons and
venom inside their bodies.
They know that agony is best
s e r ved in small doses. The
are the masters of pain
A r e a
AV
B P s
L e g
4
8
A r m
4
7
S t o m a c h
4
7
C h e s t
4
8
H e a d
4
4
The Tektrons
• The Tektrons are the Masters
of the Dark Te c h n o l o g y
S T R
[ 1 5 ]
I N T
[ 3 0 ]
C O R
[ 1 7 ]
P H Y
[ 1 4 ]
M S T
[ 2 1 ]
P E R
[ 1 3 ]
M ove m e n t :
3/ 225
O. B. :
+ 1
Act./ C.R.:
4
Avoid/ Pa r r y :
4
Attacks: Melee weapon or firearm,
Usually enhanced
S k i l l s :
Combat 12, Firearms 12,
Comm. 12, Movement 12,
Tec |
0990606864 | Survival Self Defense and Tactical Kubotan: Essential Tips, Facts, and Techniques to Save Your Life | Kit Crumb | My martial arts journey began over 45 years ago in Cupertino, California. The physical, mental, and spiritual teachings of the arts have been a common thread throughout my life. To date I hold a 3rd degree Black Belt in Chinese Kenpo Karate and the equivalent in two other Chinese styles. Ive studied extensively in traditional Japanese sword and a variety of styles of stick, including Arnis, Jo and Kubotan. Somewhere in the 1980s, after instructing law enforcement in San Jose, California, Phoenix, Arizona, and owning and operating martial art schools in several states, I became aware of the need for a practical self-defense system. This led me to develop Tactical Kenpo, a series of 80 abbreviated Kenpo moves. Tactical Kenpo is an easily learned system of explosive self-defense techniques that will stop aggression and allow escape. The strategies in book, Survival Self-Defense and Tactical Kubotan, are in the spirit of Tactical Kenposimple and practical self-defense that anyone can learn. One of my greatest joys comes from instructing students in self-defense using this book as a basic guide. My greatest pride is the contribution of Tactical Kenpo to the martial arts community and that I can give back something to a tradition that has given me so much. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.493112 | null | null |
Kroot Mercenaries
8th Edition
CODEX
Forces of the Kroot
On the following pages are the complete rules for models in a
Kroot Mercenary army. The units in the Kroot army list use a
number of special rules that are common to more than one
Kroot unit. Given here are the details of those rules.
Eaters of the Dead
Kroot are extremely voracious carnivores and will often feast on the flesh of the
fallen. Whenever a unit is completely destroyed within 7" of one or more units with
this ability, except in the Morale phase, pick one of those units to make a Squawk
action. That unit can immediately do one of the following, even if it has already
done so in this turn:
• The unit can move as if it were your Movement phase. It can Advance or Fall
Back as part of this move.
• The unit |
0997239484 | Elementals: The Complete Series | Michelle Madow | "I've been hooked on this series since the first book, and while I am definitely NOT a teen, I was totally rapt throughout the series!"<br /><i>-Kaye, Amazon Reviewer</i> <br /><br />"Michelle Madow has taken us on an enthralling adventure, revisiting the old myths in a modern context. She's up there with the best of them! Percy Jackson fans will love this series."<br /><i>-Pauline King, Amazon Reviewer</i> <br /><br />"The pacing in Elementals is absolutely thrilling! You don't have to worry about a slow book in this series - each book is fast-paced and a blast to read!"<br /><i>-Miranda, Amazon Reviewer</i> <br /><br />"I didn't think anything could compare with the Percy Jackson series, but I was pleasantly surprised to find that Elementals is on the same level!"<br /><i>-Caren Smith, Amazon Reviewer</i> <br /><br />"The Elementals series gripped me from start to finish! A must read and a must have for anyone!"<br /><i>-Kelley Coupe, Amazon Reviewer</i> <br /><br />"Michelle Madow is a genius. The way she incorporates mythology into the everyday life of a group of teenagers takes me back to falling in love with the Percy Jackson series. The Elementals series is a definite must read."<br /><i>-Gabriela V, Amazon Reviewer</i> <br /><br />"A truly amazing series!!!"<br /><i>-Amazon Reviewer</i> <br /><br />"If you're looking for a great read, treat yourself to this entire series."<br /><i>-Rachel C., Amazon Reviewer</i> <br /><br />"I loved every one of the Elementals books and recommend them to anyone who enjoys YA fantasy!"<br /><i>-Linda S., Amazon Reviewer</i> <br /><br />"This series is one of my all time favorites... I highly recommend it to everybody! There's something for everyone - love, Action, Mythology, you name it, it's there. My advice if you haven't read this series: Grab the first book and start reading. You won't regret it."<br /><i>-Alex K., Amazon Reviewer</i> | [
"Teen & Young Adult & College",
"Science Fiction"
] | [
"Teen & Young Adult",
"Science Fiction & Fantasy"
] | Teen & Young Adult & College | 0.552499 | null | null | Create heroic characters possessing elemental power from this supplement
for the world’s greatest roleplaying game
PLAYER’S COMPANION
Credits
Sasquatch Game Studio
Designers: Richard Baker, Robert J. Schwalb, Stephen Schubert
Editors: David Noonan, Stacy Janssen
Interior Illustrators: Mark Behm, Eric Belisle, Noah Bradley,
Anna Christenson, Emrah Elmasli, Klaus Pillon, Claudio
Pozas, Lee Smith
Wizards of the Coast
D&D Lead Designers: Mike Mearls, Jeremy Crawford
Managing Editor: Jeremy Crawford
Additional Design: Rodney Thompson, Peter Lee, Matt Sernett
Producer: Greg Bilsland
Art Directors: Kate Irwin, Shauna Narciso
Cover Illustrator: Raymond Swanland
Graphic Designers: Emi Tanji, Matthew Stevens
Proofreading: Jennifer Clarke Wilkes
Project Management: Neil Shinkle, John Hay
Production Services: Cynda Callaway, Jefferson Dunlap,
David Gershman
Brand and Marketing: Nathan Stewart, Liz Schuh,
Chris Lindsay, Shelly Mazzanoble, Hilary Ross, John Feil,
Laura Tommervik, Kim Lundstr |
0830683046 | How to Build Ship Models: A Beginner's Guide | A. Richard Mansir | An introduction to the wonderful art of ship modeling. This is a handy reference for the beginning ship modeller: illustrated, history, nomenclature, techniques, etc. Explains the structure and function of the major components of sailing ships. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Engineering"
] | Engineering & Transportation | 0.465361 | null | null |
Preface
Starship Kit 4
Weapon Generator
Your ship has been designed, built, but is
lacking the means to defend itself. But no
longer! The Weapon Generator is ready for
you to start inventing your own devices of
mass destruction.
Using this generator, you can create over
500,000 possible weapons for your starship.
This is part 4 of the Starship Kit, although can
be used standalone if required.
Future parts will include:
Ship systems
Captain & crew
Defence systems
Special Features
Operation Modes
Cargo, both legal and illegal
Ship Quirks
You do not need to have all the parts in the kit
to use them, but it does help and is
recommended.
This generator is designed to provide the
starting points for your own inspiration.
Actual details about damage and the effects
of each weapon type, such as how it fires and
what effects it has are left to you.
Coming next…you going to need some kind of
defence against these weapo |
0595290558 | Guiding Rights: Trademarks, Copyright and the Internet | Mark Partridge | Mark V.B. Partridge, an internationally recognized expert on intellectual property law, is a partner in the Chicago office of Pattishall, McAuliffe, Newbury, Hilliard & Geraldson, and an adjunct professor at The John Marshall Law School, where he teaches advanced courses in trademark law, transactions and litigation. | [
"Education & Teaching",
"Politics & Social Sciences"
] | [
"Law",
"Legal Education"
] | Education & Teaching | 0.432604 | null | null |
1
The
Thaumaturgic
Codex
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the
Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo
Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility
license.
“Bloodstone Press,” and the Bloodstone Press logo are trademarks owned by Bloodstone Press. Some portions of this book which are Open Game Content originate from the System
Reference Document and are ©1999–2013 Wizards of the Coas |
0786928751 | Races of Faerun (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting) | Sean K. Reynolds | Sean K Reynold's recent credits include contributing to <i>Lords of Darkness, Magic of Faerûn,</i> and the <i><b>Forgotten Realms</b> Campaign Setting.</i> <P>Matt Forbeck's most recent credit for Wizards of the Coast, Inc. is the <i>Stronghold Builders Guidebook.</i> <P>James Jacobs works in the Sales Department at Wizards of the Coast, Inc. and has contributed articles to both <i><b>Dragon</b></i>® <i>Magazine</i> and <i><b>Dungeon</b></i>® <i>Magazine.</i> <P>Eric L. Boyd has written articles for both <i><b>Dungeon</b></i> and <i><b>Dragon</b> Magazines</i> and is the co-author of <i>Cloak and Dagger</i> and the author of <i>Drizzt DoUrdens Guide to the Underdark.</i> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.581327 | null | null | 1
Book of Fantasy Races
Introduction
This supplement introduces 31 new character races for Advanced Labyrinth
Lord. These rules are compatible with the Labyrinth Lord Advanced Edition
Companion, as well as the advanced edition of the world’s most popular fantasy
role-playing game.
By A. Hagen – 2017
Email: willelektrix@gmail.com
Table of Contents
3
Beastman
10
Brownie
11
Bugbear
12
Centaur
13
Dragonman
14
Drow
15
Duergar
16
Fungiman
17
Gnoll
18
Half-Giant
19
Half-Ogre
20
Half-Troll
21
Harpy
22
Kobold
23
Minotaur
24
Morlock
25
Mudman
26
Satyr
27
Sprite
28
Svirfneblin
30
Treeman
31
Troglodyte
32
Undead
33
Yeti
35
OGL Document
Labyrinth Lord™ is copyright 2007-2011, Daniel Proctor. Labyrinth Lord™ and Advanced
Labyrinth Lord™ are trademarks of Daniel Proctor. These trademarks are used under the
Labyrinth Lord™ Trademark License 1.2, available at www.goblinoidgames.com.
This is version 2 of The Book of Fantasy Races. It was released in July 2017.
2
Beastmen
The following 9 beastme |
1461032954 | Basic & Intermediate Combat Survival: Combat Effective...Combat Proven | Nicholas Irving | Nicholas Irving (Founder and CEO of S.S.T. Special Shooting Tactics and www.Hardshoot.com) is a former US Army Special Operations Operator. He served his career with the US Army 75th Ranger Regiment, 3rd Ranger Battalion, where he excelled within the ranks through multiple deployments. Throughout his career, he has successfully accomplished over 500 covert operations in hostile environments such as Iraq and Afghanistan. The majority of his career specialized in the art of Sniping. Nicholas Irving, attended the US Army Sniper School, Precision Rifle Course, Precision High Angle Course, US Army Designated Marksmanship Course, to name a few. He has also competed in some of the worlds toughest and most challenging sniper competitions such as the International Sniper Competition, which is featured on the Discovery and History Channel. After serving with the United States Army, Nicholas Irving went onto pursuing a career as a Department Of State Personal Protection Contractor, and has served in Iraq protecting US and International Dignitaries. Nicholas Irving is currently an instructor at S.S.T. (Specialized Shooting Tactics) and holds the title of founder and CEO. S.S.T. instructs civilian, military, private contractors, and various companies, in the arts of extreme long rage shooting, combat pistol, shotgun, assault rifle, high speed driving, etc. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.404582 | null | null |
Martial Archetypes
Different fighters choose different approaches to perfecting
their fighting prowess. The martial archetype you choose to
emulate reflects your approach.
Gunlancer
The fighter that doesn't adapt dies. This is an increasingly
common opinion among adventurers of all backgrounds.
The deeper an adventurer goes into wilderness and
dungeons, the stronger the monsters he encounters will be.
There comes a point where a simple piece of metal isn't
enough to even make a scratch. Combine the piercing
strength of a lance with the concussive force of gunpowder,
and you might just stand a chance, even against the
strongest of creatures.
Versatile Lancer
At 3rd level, you do not have disadvantage when attacking
targets within 5 feet of you while using a lance or gunlance.
Gunlance
At 3rd level, you create a gunlance, a mechanical lance
with a mechanism inside which can fire an explosive shell.
Gunlances have the same properties as regular lances, but
weigh 20 |
4871873013 | Five-in-a-Row (Renju): For Beginners to Advanced Players | Goro Sakata | Born in Tokyo, Japan on May 9, 1928, Goro Sakata was awarded shodan in 1956 and 8-dan in 1979. He has served as editor-in-chief from 1960 to 1970 of the magazine Renju Sekai (Renju World) issued by the Nihon Renjusha. A specialist in composing Renju problems (Tsume Renju), some of his best problems are well known to Japanese Renju players. He has published several books on Renju in Japanese, including A Guide to Renju, A Guide to Renju Illustrated, How to Win at Renju, The Sure Win Theory of Renju, Gomoku and Quizzes, and several others. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.476933 | null | null | CHARACTER NAME
PLAYER
CLASS(es) / LEVEL(s)
STARTING OCCUPATION
AGE
GENDER
HEIGHT
WEIGHT
EYES
HAIR
SKIN
CURRENT HP
=
+
+
+
+
+
=
+
=
+
+
=
+
+
=
+
+
TOTAL
Base Attack Bonus
=
+
+
+
=
+
+
+
TOTAL
Base Attack Bonus
Hit Die
3
DR3/-
Special Properties
Max Dex
+3
MOVEMENT
3/-
30' (Run 120')
3d8+9 + 3d10+9 + 1d8+3 + 3
DEX
+26
17
+2
DEXTERITY
+3
Touch
Size Mod
Misc
Bonus
Character
Sheet
Armor
Penalty
+18
+0
+0
0
+23
5'10"
White
Damage
Reduct.
145lbs
Hazel
Bald
HIT POINTS
STR
14
50
STRENGTH
HP
ABILITY
SCORE
TEMP
SCORE
MODIFIER
Male
ABILITY
MODIFIER
26
ABILITIES
CON
15
+2
CONSTITUTION
INT
13
+1
INTELLIGENCE
WIS
Balance
Dex
modifier
Dex Mod
Misc Mod
Cha
+
0
WISDOM
BASE ATTACK
+6
12
+1
+3
=
+
0
=
+3
+
0
+0
+
0
CHA
+0
bonus
+
+0
Str
+4
=
1
+2
+1
CHARISMA
Int
+1
=
+
0
+
+
Misc
+
+0
Con
+2
+4
=
SAVING THROWS
TOTAL
Base
Ability
+
+
0
FORTITUDE
+7
+5
+2
(CONSTITUTION)
+1
10
Int
0
0
=
=
+
0
+
3
+2
+0
+0
WEALTH BONUS
3
ACTION POINTS
+0
=
=
Diplomacy
Cha
Craft (Writing)
Int
+
0
+
0
Disguise
C |
0786447109 | The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity | Sarah Lynne Bowman | This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming Languages"
] | Computer Science | 0.679098 | null | null |
1
by W.G. Armintrout
Five or so years ago, I read a
wonderfully
vague
advertisement
in
Analog magazine for some new game
called Metamorphosis Alpha It piqued my
curiosity though I hadn't the foggiest idea
what a "role-playing" game was - and I
mailed in my five dollars. I was certainly
disappointed when it arrived in the mail, a
flimsy booklet with gad-awful artwork that
looked scarcely worth a dollar. Where
were the board and pieces? Nevertheless,
determined to recoup something of my
investment, I set about to play my first
game.
Two years later, when I left
college and closed down the campaign, I
was a dedicated gamer. Those days of
game
mastering
in
an
on-campus
dormitory were the wildest role-playing
days I've yet seen. I also saw great
changes. In the beginning I was the only
one I knew who had ever heard of role-
playing games. I frantically studied the
poorly written rulebook to find out if I was
doing things correctly. (What?! Players |
1880559277 | Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements | Caryn R. Leland | A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.517192 | null | null | Weekly Wonders
Alex Riggs, Joshua Zaback
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
without written permission.
C |
0375722211 | Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers | Scott A. Travers | <b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.440272 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XP
XP lost or spent
XP
Subtotal
+ XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 4 & 6:
� Gythka (Adventure, see above)
� Chatkcha (Adventure, see above)
� Dimensional Prism (Adventure, see above)
� Ethereal Bolt (Adventure, see above)
� Moonsilver Shard (Adventure, |
1582369577 | The Two Towers (The Lord of the Rings Roleplaying Adventure Game) | Decipher RPG | Now you and your friends can recount the adventures of Aragorn, Legolas, and Gimll during their hunt for Merry and Pippin and their valiant stand at Hel'ms Deep. On your journey you will cross the plains of Rohan, and enter the forest of Fangorn, visit King Theoden in his golden hall of Meduseld, and finally, defend innocent refugees in the mountain fortress of the Hornburg | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.4433 | null | null |
t
�
�
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Adventure Record#
593 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 2
max 420xp; 215gp
APL 4
max 645xp; 315gp
APL 6
max 870xp; 465gp
APL 8
max 1,125xp; 669gp
APL 10
max 1,350xp; 1,041gp
APL 12
max 1,575xp; 1,141gp
This Record Certifies that
_______________________________________________
Played
by____________________________________________
Player
RPGA #
Has Completed
A Chink in the Armor
A Regional Adventure
Set in The Shield Lands
Play Notes:
� Gained a level
� Lost a level
� Ability Drained
______________
� Died
� Was raised/res’d
� Was reincarnated
_________________________________________
_________________________________________
Home Region______________________
Event: _________________________________ Date: ________
DM:___________________________________________________
Signature
RPGA #
� Ring of Clumsiness – Cursed: You have purchased an
ivory ring intricately carved with th |
1463424973 | 3 Hundred 60 Degrees: A Circle Saga | Jamelle Fisher | Jamelle Fisher was born and raised in Indianapolis, Indiana. He has been writing for five to six years. This is his first novel. He lives with his fiance and three kids, where he is currently working on the sequel of his current book 3 Hundred 60 Degrees, titled Full 3 Sixty. | [
"Contemporary",
"Romance"
] | [
"Romance",
"Contemporary"
] | Contemporary | 0.438645 | null | null | 0°
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5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ���������
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1935504894 | Facilitator's and Trainer's Toolkit | Artie Mahal | <i>People working together provide the foundation of human achievement. As we continue to move toward work that is more intellectual than physical, unlocking, compiling and harmonizing divergent views toward some common understanding is best accomplished through competent facilitation. This is not easy. In this groundbreaking book, Arjit Mahal moves far beyond a description of tools and techniques by providing a framework for the development of a career and, if desired a successful business in the growing area of facilitation. --Dr. Edward Peters, Chief Executive Officer, OpenConnect Systems Incorporated, USA<br /><br />Artie Mahal used his wealth of experience in process management to create an easy to read book and a process to follow for any facilitator and trainer. The book contains valuable tools, templates, checklists, methodology, and a framework. He created a great framework structure for any facilitated session to deal with various business issues such as strategies, processes, projects, and team cooperation and collaboration. --Bassam A. AlKharashi, Director of Business Innovation Services, ES Consulting, Saudi Arabia<br /><br />Knowledge in any form aims to bring transformation. Mr. Mahal has articulated his own experience and training skills in form of this book as an endeavor to share his expertise and bring transformation in many lives. Today, the world is full of challenges and I would say that the challenges are like strangers' appearing on the floor all of sudden. You need to be equipped with all tools and techniques to face such exigencies. For this, either you have to be trained or you must know how to train others to achieve desired goal. This text caters to both requirements. The flow of text is tremendously designed from Framework to proposition, process, Leadership, Engaging, Techniques of training and environment. Each part of the book is thoroughly shaped up and presented in real terms. --Dr. Sandhir Sharma, Dean, Chitkara Business School, Chitkara University, India<br /><br />Artie Mahal used his wealth of experience in process management to create an easy to read book and a process to follow for any facilitator and trainer. The book contains valuable tools, templates, checklists, methodology, and a framework. He created a great framework structure for any facilitated session to deal with various business issues such as strategies, processes, projects, and team cooperation and collaboration. --Bassam A. AlKharashi, Director of Business Innovation Services, ES Consulting, Saudi Arabia<br /><br />Knowledge in any form aims to bring transformation. Mr. Mahal has articulated his own experience and training skills in form of this book as an endeavor to share his expertise and bring transformation in many lives. Today, the world is full of challenges and I would say that the challenges are like strangers' appearing on the floor all of sudden. You need to be equipped with all tools and techniques to face such exigencies. For this, either you have to be trained or you must know how to train others to achieve desired goal. This text caters to both requirements. The flow of text is tremendously designed from Framework to proposition, process, Leadership, Engaging, Techniques of training and environment. Each part of the book is thoroughly shaped up and presented in real terms. --Dr. Sandhir Sharma, Dean, Chitkara Business School, Chitkara University, India | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Business & Money",
"Management & Leadership"
] | Politics & Social Sciences | 0.455792 | null | null | EN World EN5IDER | Collegia Magia: Mahala Academy
EN World EN5IDER | Collegia Magia: Mahala Academy
writing Josh Gentry
color art Phil Stone
editing James J. Haeck
layout Eric Life-Putnam
T
he following is The Third parT of
Collegia Magia, a series focusing on magical
academies that can be dropped into a
campaign with minimal preparation. Each article in
the series presents several detailed NPCs, points of
interest, and loose plot hooks that can be developed
during play. Also included are lore and options for
enrolled PCs! This installment of the series details
Mahala Imperial Academy, which trains officers in
the arts of war magic.
Collegia Magia
Mahala
Academy
Collegia Magia: Mahala Academy | EN World EN5IDER
Collegia Magia: Mahala Academy | EN World EN5IDER
Introduction
In the capital city, within sight of the imperial
palace, is the regal Mahala Imperial Academy.
Above flies the Academy’s coat of arms, which
bears the images of a blade and arcane flame.
Inside |
0060874147 | The Natural History of Unicorns | Dr. Chris Lavers | Starred Review. In an inspired iteration of a cluttered genre-world-history-through-innocuous-topic-U.K. natural historian Lavers (Why Elephants Have Big Ears) rattles off a history of the mythical unicorn that "binds... the earth's natural history to our own." An object of fascination for at least the last 2,000 years, the unicorn was described in 398 B.C. by the Greek Ctesias as "wild asses as large as horses... white bodies, their heads dark red" with a horn that, when used as a drinking glass, protected men from epilepsy and poison. Ctesias became a source for Aristotle and Pliny, who shaped European beliefs for 1500 years. Wending its way into (and possibly out of) the Old Testament (Ctesias's ass was, "like the Hebrews' totemic reem, real strong, horned, indomitable and, crucially, not a cow."), unicorns are incorporated into Bible translations and the Physiologus bestiary (in its time, almost as big as the Bible), and one-horned creatures have even been found drawn on the walls of African caves. Laver's tongue-in-cheek delivery maintains its charm throughout while turning up a good bit of knowledge about natural history and how it's been artfully embellished by those recording it. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Nature & Ecology"
] | Biology & Nature & Biological Sciences | 0.522425 | null | null | HAGMALGAMS
A Monstrous Mix of Hags and Celestials
Credits
Designer: James Introcaso
Art: Kayla Cline and Fat Goblin Games
Layout and Graphic Designer: Rich Lescouflair
Playtesters: Leynier Aragon, Justice Arman, Giovanni Ben, Matt Brown, Dottie Carter, Jason Carter, Lucas Cockerham, The Dawnguard, Sissi
Delapaz, Andy Dempz, Yosmel Diaz, Jeff Edwards, Goliath of the Wayward Westmarches, Alexander Gonzalez, Amado Guerrero, Kandise Hill
Marley, Steven Hoggan, Gabe James, Greg Jones, Jesse Jordan, Robbie Kozub, Lionhead Gaming, Kevin O’Brien, Greg Pickering, Luis
Quinones, Jonny Robertson, Greg Smith, Shaun Sunday, Lauren Urban, Aram Vartian, Juan Villareal, Brent Williams
Special Thanks: Chris Lindsay
Introduction
Introduction
More stories should feature hags riding unicorns. That is all.
–Jeremy E. Crawford, D&D lead rules designer
J
eremy Crawford isn’t wrong. When he first
shared this thought on Twitter, my mind raced
with ideas. Hags riding unicorns was such a
fun, out-there idea. |
0761453598 | A Field Guide to Monsters: Googly-Eyed Wart Floppers, Shadow-Casters, Toe-Eaters, and Other Creatures | Johan Olander | This colorful volume is chock-full of fascinating and humorous details. The encyclopedic entries provide information about the life cycles, habitats, diets, and unique characteristics of unusual creatures. Recommended safety measures are also included when applicable since some of these creatures eat children. The inspired format resembles a well-used scrapbook with page edges that look as if they are folded, frayed, and browned. Through a clever and imaginative use of mixed mediums that include ink, pencil, watercolor, oil paint, and Adobe Photoshop, Olander depicts stained and crumpled notebook paper filled with field observations including pictures and diagrams, a reproduction of a 100-year-old wood-panel painting of a Snouted Grabber stealing someone's silver, and archival papyrus scraps. Color is used sparingly to great effect: the blue eyes of a Patooty, fuchsia eyes of a Flesh-Eating Tub Frog, red teeth of a Razor-Twigged Tree Beast, and, of course, the bold, red "DANGER TO HUMANS" warnings. The spread that follows the title page includes a brief explanation of the science of monstrology; the key traits of a person who can see a monster, including an open mind; and a list of tools recommended for anyone considering field study. This superb, playfully farcical presentation with its multiple levels of humor will capture children's imagination. Warning for squeamish readers: there are references to toilets, sewage, flatulence, and places where the sun don't shine. --School Library Journal, November 2007 | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.467021 | null | null |
1
2
Sfnbslbcmf!Sbdft;!
Uif!Pcjuv!
A New Player Character Race For the 4th Edition Dungeons & Dragons Game
!
DSFEJUT!
!
Author
J. Matthew Kubisz
Interior Illustrator & Cover Artist
Benjamin R. Barnes
Graphics Design & Layout
Rogue Agent, Inc.
Editor
Stephanie D. Schubert
Special Thanks to:
Steven Carabello, William J. Giffen,
Ofelia J. Kubisz, Mystic Eye Games,
Jason Ungart, Jasen & Tori Ward
!
!
Front Cover
1
Title, Credits, Contents 2
Racial Traits
3
Overview
4
Physical Qualities
4
Ecology
4
Playing an Obitu
5
Dexterity Bonus
5
Obitu Adventurers
6
Racial Feats
6
Heart Slot Items
7
Obitu Infection 8
Obitus as Monsters
9
Obitus in Your Game 11
Back Cover
12
OBITU & REMARKABLE RACES © 2008 Alluria Publishing. All rights reserved.
DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D,
PLAYER’S HANDBOOK |
1492356107 | The Art and Science of Grading Coins | Jason Poe | Jason Poe has been a serious student of numismatics for almost 20 years. He is passionate about collecting a wide variety of US and foreign coins. When not studying coins, Jason works as a nuclear engineer for a Navy contractor. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.524156 | null | null | Rules Tome
This PDF contains the endpapers from the printed edition of this book. These pages are
provided to PDF customers for use as reference sheets.
Text and design © Gavin Norman 2019. Old-School Essentials is a trademark of Necrotic Gnome.
Coin Conversion Rates
1 pp
1 gp
1 ep
1 sp
1 cp
Value in pp
1
1/5
1/10
1/50
1/500
Value in gp
5
1
1/2
1/10
1/100
Value in ep
10
2
1
1/5
1/50
Value in sp
50
10
5
1
1/10
Value in cp
500
100
50
10
1
Adventuring
Ability Checks: Roll 1d20
Result: Lower or equal = success.
Difficulty: –4 (easy) to +4 (very difficult).
1s and 20s: 1s always pass, 20s always fail.
Falling
Falling from a height onto a hard surface
inflicts 1d6 damage per 10’ fallen.
Healing
Natural: 1d3hp per day of complete rest
Magical: Takes effect instantaneously.
May be combined with natural healing.
Hiring Retainers: Roll 2d6
CHA modifier: Of hiring PC applies.
Generosity: –2 to +2, based on offer.
Bad reputation: –1 or –2.
Retainer Hiring Reactions
2d6
Result
2 or less
Ill wi |
160163059X | The Sorceror's Secrets: Strategies in Practical Magick | Jason Miller | Jason Miller (Inominandum) has devoted the last 20 years to studying magick in its many forms. He has traveled to New Orleans to study Hoodoo, Europe to study Witchcraft and Ceremonial Magick, and Nepal to study Tantra. Miller is a member of the Chthonic Ouranian Temple and the Sangreal Sodality, as well as an initiated Tantrika in the Nyingma and Bon lineages of Tibet. He is the author of Protection & Reversal Magick: A Witch's Defense Manual and the Strategic Sorcery blog. He is also a regular contributor to Behutet magazine. Miller lives with his wife on the New Jersey shore, where he practices and teaches magick professionally. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.510781 | null | null | DELVERS
OF THE
UNDERCHASM
Old school tabletop roleplaying
SCOTT MALTHOUSE
SCOUNDREL
You’re a lurker and slinker, dabbling in the arts of
thievery and espionage. You can’t be trusted.
●
+6HP bonus
●
When attempting a skill roll for stealth,
moving quietly, picking locks & pockets
and finding traps, add 1d6 to the roll
●
You cannot use heavy weapons or heavy
armour
Roll 1d6 for your background:
1.
Orphaned street rat
2.
Ex-assassin of the Black Rose
3.
Mushroom smuggler
4.
Crime family runt
5.
Misunderstood vigilante
6.
Obsessive jewel thief
Starting Gear: 2 light weapons, light armour, 3
torches, tent, bedroll, lockpicks, 3 days rations
SORCERER
You can control the wyrd of the world, turning its
ethereal golden threads into magical spells. You’re
not a fighter, but you’re powerful.
●
+4HP bonus
●
You can cast SPELLS
●
You can only use light weapons and light
armour
Roll 1d6 for your background:
1.
Descendent of the High Mage of
Greenfire
2.
Self-taught miscreant
3.
Suspicio |
0740745271 | Magic Eye Beyond 3D: Improve Your Vision | Magic Eye Inc. | Magic Eye(r) ignited the worldwide 3D craze of the 1990s. In fact, Magic Eye I, II, and III appeared on the "New York Times" best-seller list for a combined 73 weeks. More than 20 million copies of Magic Eye books have been sold in more than 25 languages. The weekly newspaper syndicated comic strip has appeared in newspapers around the world since 1994 and became the fastest start-up syndication in the history of Universal Press Syndicate. <br />Online: <br />magiceye.com <br />harrypotter.warnerbros.com/harrypotterandthehalf-bloodprince/dvd/index.html <br />Magic Eye Inc. first captured consumer and commercial attention when it came into international focus in the 1990s. Since then, the creators developed the sale of more than 20 million copies worldwide in more than 25 languages. In 2001, Magic Eye released four new books, including a best-seller in Japan. The company has cross-licensed with the Walt Disney Company, Warner Bros., and Marvel Comics, along with many others, and retail clients have ranged from the National Institutes of Health to the Grateful Dead. Marc Grossman, O.D., L.A.c., uses Magic Eye images in his daily practice. A well-known speaker on vision-related topics, Marc co-created "Magic Eye: How to See 3D" in 1996, and is the author of "Natural Eye Care: An Encyclopedia";" Greater Vision: A Comprehensive Program for Physical, Emotional, and Spiritual Clarity"; and "Natural Eye Care: A Comprehensive Manual for Practitioners of Oriental Medicine." | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.528072 | null | null |
Arcane Eye
4
none
Concentration, up to 1
hour
V, S, M
(a bit of bat fur)
1 action
30 feet
You create an invisible, magical eye within range that hovers in
the air for the duration. You mentally receive visual information
from the eye, which has normal vision and darkvision out to 30
feet. The eye can look in every direction. As an action, you can
move the eye up to 30 feet in any direction. There is no limit to
how far away from you the eye can move, but it can’t enter
another plane of existence. A solid barrier blocks the eye’s
movement, but the eye can pass through an opening as small as 1
inch in diameter.
Augury
2
none
Instantaneous
V, S, M
(specially marked sticks, bones, or similar tokens worth at
least 25 gp)
1 minute
Self
By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards,
or employing some other divining tool, you receive an omen from an
otherworldly entity about the results of a specific course of action that yo |
1493725688 | Principles of Quick Kill - The U.S. Army Manual of Instinct Shooting: Learn to accurately shoot targets as small as an aspirin tablet with a BB gun without using sights. | Keith M Stickley | Keith Stickley is an professional entertainer, author, NRA Certified Firearms Instructor. He is currently on scholarship in law school pursuing his Juris Doctor. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hunting & Fishing"
] | Health, Fitness & Dieting | 0.498524 | null | null | Player Goals part 1
A player rolls for three goals: On completion of a goal they gain one GM's Inspiration and roll for a new goal.
1. Combat
1. Hit every enemy at least once
2. Make 3 successful Attacks of Opportunity
3. Defeat an enemy before it can act
4. Successfully surprise attack an enemy from cover
or above with a melee attack
5. Attack an enemy while both are submersed
6. Disarm an enemy
7. Hit an enemy while blind
8. Spend 3 rounds prone, grappled or entangled
9. Capture an enemy without damaging it
10. Release an enemy you have injured
2. Killing
1. Kill an enemy with your bare hands
2. Kill an enemy with a thrown weapon
3. Kill an enemy with an improvised weapon
4. Kill an enemy with the environment
5. Kill an enemy with a specific damage type
(1:Fire 2:Crushing 3:Falling 4:Acid 5:Poison
6:Drowning)
6. Inflict all damage to kill an enemy
7. After taking damage, kill 3 enemies
8. Get the killing blow on all enemies
9. Give an NPC the killing blow
10. Kill an enemy without |
1530542081 | The Complete Guide to Using, Laundering, and Sewing Reusable Cloth | Danielle Pientka | Danielle lives in Maryland with her husband, three sons, and her two dogs. She is a stay at home mom and do-it-yourself, parenting, and green blogger at www.diydanielle.com. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.489103 | null | null | CCC-CIC-07 Pieces of You
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular
sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid
surface, whereupon the portable hole creates an extradimensional hole 10 feet deep.
Wondrous Item, Rare
Please refer to the Dungeon Master's Guide for a full description of this item
CCC-CIC-07 Pieces of You
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular
sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid
surface, whereupon the portable hole creates an extradimensional hole 10 feet deep.
Wondrous Item, Rare
Please refer to the Dungeon Master's Guide for a full description of this item
CCC-CIC-07 Pieces of You
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular |
9383562277 | Transaction of Belonging | Jaya Padmanabhan | Jaya Padmanabhan has worked as a Copywriter, Sales Manager, Collections Agent, Software Engineer and Television Producer before emerging as a writer. She believes that her previous jobs distinctly inhabit her work. She has won three Katha Short Story Contest titles, the Lorian Hemingway Short Story recognition and the New America Media award for feature reporting. She lives in California with her husband, mother, twin girls and a Goldendoodle. She is the editor of India Currents magazine. | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | Literature & Fiction | 0.389153 | null | null |
_____________________________________________
has acquired the following in the scenario
Promises To Keep
Favour of Clan Weisspeer
THIS CERT GOES TO PCs WHO HAVE NOT ALREADY RECEIVED THE FAVOR OF CLAN WEISSPEER
You have served this clan well and are highly regarded by it’s most important members. Folk of this clan will automatically
have a starting reaction of Friendly towards you. So long as you are in the City Of Krestible, or within 30 miles, you will be
provided with basic meals and accommodation so long as you do nothing to break their trust. Whilst you adventure in the
Krestible region, or within 30 miles you only need to pay half Upkeep Costs. You have also earned 1 Influence Point with
Clan Weisspeer.
GP Value:
N/A
Weight:
0
Use Restriction: N/A
Tradeable:
NO
Total Bonus:
N/A
Judge Signature
RPGA #
Date
Convention
If this certificate is traded, a full record of the transaction must appear on the bac |
1608869318 | Jim Henson's Labyrinth Tales | Jim Henson | Praise for <i>Jim Henson's Labyrinth Tales</i>:<br /><br />Cory Godbey adventures into the visual wonderland of Jim Hensons <i>Labyrinth</i> and perfectly captures its eclectic cast of curious characters. Theres a magic dance of line and color within these pages! (--Tony DiTerlizzi, New York Times Bestselling creator of The Spiderwick Chronicles) | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.525015 | null | null |
PUBLISHER: James Mishler
AUTHORS: James Mishler and Jodi Moran-Mishler
ART: Jacob E. Blackmon
Find out more information about products from James Mishler Games at http://jamesmishlergames.blogspot.com or e-mail us at jamesmishler@gmail.com.
Nalfeshnee-Kin Racial Class © 2019 James Mishler. All Rights Reserved.
For more information on Labyrinth Lord™ and related products or to join the Labyrinth Lord Society, please contact Goblinoid Games on the web at
www.goblinoidgames.com. This book is published pursuant to a License from Goblinoid Games. Labyrinth Lord™ is Copyright © 2007-2019, Daniel Proctor.
Labyrinth Lord™, Advanced Labyrinth Lord™, and Realms of Crawling Chaos™ are trademarks of Daniel Proctor. All Rights Reserved. These trademarks are used
under the Labyrinth Lord Trademark License 1.2, available at www.goblinoidgames.com
NALFESHNEE-KIN RACIAL CLASS
Requirements: STR 9, WIS 9
Prime Requisite: INT and CHA
Hit Die Type: d8 (d8 Advanced Optio |
1608869318 | Jim Henson's Labyrinth Tales | Jim Henson | Praise for <i>Jim Henson's Labyrinth Tales</i>:<br /><br />Cory Godbey adventures into the visual wonderland of Jim Hensons <i>Labyrinth</i> and perfectly captures its eclectic cast of curious characters. Theres a magic dance of line and color within these pages! (--Tony DiTerlizzi, New York Times Bestselling creator of The Spiderwick Chronicles) | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.563736 | null | null | 1
2
PUBLISHER: James Mishler
AUTHORS: James Mishler & Jodi Moran-Mishler
Cover Art: Suso, NUELOW Stock Art Collection #14: Starkest Terror is Copyright ©2015 Steve Miller.
Art: Dictionnaire Infernal image restoration by S. Trent Troop
Find out more information about products from James Mishler Games at jamesmishlergames.blogspot.com or e-
mail us at jamesmishler@gmail.com. Necromancer Class © 2020 James Mishler.
For more information on Labyrinth Lord™ and related products or to join the Labyrinth Lord Society, please
contact Goblinoid Games on the web at www.goblinoidgames.com. This book is published pursuant to a
License from Goblinoid Games. Labyrinth Lord™ is Copyright © 2007-2020, Daniel Proctor. Labyrinth Lord™,
Advanced Labyrinth Lord™, and Realms of Crawling Chaos™ are trademarks of Daniel Proctor. All Rights
Reserved. These trademarks are used under the Labyrinth Lord Trademark License 1.2, available at
www.goblinoidgames.com
3
Necrom |
1493023764 | The Official U.S. Army Survival Handbook | Department of the Army | <span><span>A new edition, thoroughly revised and updated, full-color, expanded edition! </span></span><br /><br /><span><span>Whether in a temperate, tropical, arctic, or subarctic region, you might find yourself alone in a remote area with little or no personal gear. This new edition of the classic </span><span style="font-style:italic;">U.S. Army Survival Handbook</span><span> provides the information you need to survive. Widely recognized as the finest single source on the subject, it is standard issue for U.S. Special Operations Forces and pilots, and has been used by foreign militaries the world over. An essential resource not just for soldiers but also for all outdoorspeople—campers, hunters, hikers, and anglers—this comprehensive volume contains a wealth of detailed, full-color illustrations. It covers a breadth of topics, including:</span></span><br /><br /><span><span>The will to survive<br />Survival planning<br />Survival medicine</span></span><br /><span><span>Making weapons and tools<br />Finding water<br />Wild plants for food<br />Wildlife for food<br />Making shelters</span></span><br /><span><span>Building fires<br />Water crossings<br />Direction finding<br />Signaling<br />Desert, tropical, arctic, and subarctic survival<br />Sea survival<br />Poisonous snakes and insects</span></span> | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hiking & Camping"
] | Health, Fitness & Dieting | 0.53048 | null | null | Militia Companies 4.0
1
Militia Companies Version 4.0
Military reserves, social clubs, and sources of training for retired Gran March soldiers
eta-Campaign Org
en by Pete Winz and the Gran March Triad
Alignment(s)
All
PC
h with his chain
eased with hisself, he don’t notice
‘til too late the two Sisters comin’ in from either side. They start awailin’ on ‘im with their
ethin’ fierce. In no time atall, he’s down too. Man, you shoulda
seed it!”
centuries ago.
in the active military (or suitable equivalent) for up to seven
yond that term of service is the expectation that they will continue to maintain their
equipment and battle readiness so long as they are fit to fight. In order to meet this requirement, local
legal requirement
s over the years
y and Credo
ach to fulfilling its mission, all were formed to maintain the combat
port of this mission,
their equipment.
g days have taken
ctions as well. Families frequently gather for picnics and |
1571574719 | Ammo & Ballistics 6: For Hunters, Shooters, and Collectors | Robert Forker | Bob Forker's professional career as an aerospace engineer dovetailed nicely with his activities as a gunwriter. In aerospace he worked on the development and testing of weapon systems for airplanes and helicopters. While his previous knowledge of sporting guns and ammunition provided a background for use in military applications, the intense exposure to testing and instrumentation techniques has given him a unique perspective for his current writings. Bob combines his engineer s understanding of the technical aspects of ammunition performance with a demonstrated ability to make these factors understandable to his readers. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hunting & Fishing"
] | Health, Fitness & Dieting | 0.532924 | null | null | © 2009 ED TEIXEIRA – TWO HOUR WARGAMES 7/3/2009
WRITTEN BY ED TEIXEIRA
(order #8427325)
GANGSTERS – A SUPPLEMENT FOR CHAIN REACTION 3.0
© 2009 ED TEIXEIRA – TWO HOUR WARGAMES
1
INTRODUCTION
Gangsters is the first supplement for Chain Reaction
3.0. It covers the violence that was found in the U.S.
during and around the Prohibition era. In Gangsters,
you'll find policemen, the Feds, and of course,
gangsters. Included are two basic scenarios and an
easy-to-use mini-campaign system.
WORD OF ADVICE
All rules of CR 3.0 apply with the enclosed rules
adding to them.
WEAPONS
The following weapons are added when playing
Gangsters and the Weapons Table and Outgunned
Rankings found here replace the ones found in CR
3.0.
“TOMMY” GUN (TG) – TG has a range of 24”,
Target of 3, and has an Impact of 3.
BROWNING AUTOMATIC RIFLE (BAR) – The BAR
has a range of 48”, Target of 3, and an Impact of 4.
WEAPONS TABLE
Ranged Weapons
Range
Targets
Imp
Pistol
12
2
1
BA Pistol
12
2
2
Shotgun
12
3
2
Bolt Action Rif |
1933446528 | Holy Spirit: Are We Flammable Or Fireproof? | Reinhard Bonnke | <DIV>Evangelist Reinhard Bonnke is principally known for his Great Gospel Crusades throughout the Continent of Africa. The son of a pastor, Reinhard gave his life to the Lord at age nine, and heard the call to the African mission field before he was even a teenager. After attending Bible College in Wales, and his ordination in Germany he pastored a church and then went on to start missionary work in Africa. It was there, in the small mountain kingdom of Lesotho, that God placed upon his heart the vision of 'the continent of Africa, being washed in the precious Blood of Jesus' - an entire continent, from Cape Town to Cairo and from Dakar to Djibouti that needed to be reached and to hear the proclamation of the signs-following Gospel.</DIV> | [
"Religion"
] | [
"Christian Books & Bibles",
"Protestantism"
] | Religion | 0.461816 | null | null |
Not for resale. Permission granted to print or photocopy this document for personal use only.
Find more at patreon.com/thekittenhugs
LIVING SPELLS
1
Living Spells
When magical disaster strikes, the remnants of a spell’s
energy can be warped into a living spell, a type of ooze that
repeats the spell’s magical effects over and over again. This
document contains several examples, from the
commonplace living burning hands to the deadly living
flesh to stone.
In Eberron, most living spells are found in the
Mournland. They scour the remains of Cyre, the offspring
of magic warfare, attacking any living creatures they come
across.
Glitterfire
Glitterfire is a living combination of two spells commonly
employed on the war-torn fields of the Mournland—
glitterdust and fireball. Armies made invisible by their
allies were outlined through the use of glitterdust and then
destroyed by their enemies through the judicious use of
fireballs. These two energies merged into |
0990631621 | The Power of Posture | naudi aguilar | We don't know when or if this item will be back in stock. | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting"
] | Health, Fitness & Dieting | 0.514725 | null | null | FORCE
INTELLIGENCE
COORDINATION
PRÉSENCE
RÉSISTANCE
VOLONTÉ
PERCEPTION
EMPATHIE
PHYSIQUE
MENTAL
MANUEL
SOCIAL
Seuils de blessure (VOL + RÉS)
Types de blessures
Malus
Égratignure :
Légère :
-1
Grave :
-3
Fatale :
-5
Mort :
Dragon
Fatalité
Homme
CARACTERISTIQUES
ATTRIBUTS
Usure
ARMURE
(
Init.:
Act.:
Dom.:
(
CHANCE
(
MAÎTRISE
(
INITIATIVE
(
COMBAT
Armes contondantes.........___
Armes d’hast ....................___
Armes de distance............___
Armes doubles..................___
Armes spéciales................___
Armes tranchantes...........___
Bouclier.............................___
Corps à corps....................___
...........................................___
...........................................___
MOUVEMENT
Acrobatie...........................___
Athlétisme........................___
Discrétion .........................___
Équitation .........................___
Escalade............................___
Esquive..............................___
Natation ................... |
0880386495 | Greyhawk Adventures (Advanced Dungeons & Dragons Rulebook) | James M. Ward | Become part of the oldest continuous fantasy campaign as you explore parts of Oerth never seen before. Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.438437 | null | null |
Page 1
LIVING GREYHAWK
3.5 Conversion Guidelines
The rules listed below are for use in converting existing
Living Greyhawk characters from 3rd edition to the
newly released 3.5 rule set. These rules are presented in a
manner similar to those of character creation guidelines,
taking you step by step through this process.
Before diving into specifics, it is important to state
the goal of this conversion process: To facilitate the
change of all existing Living Greyhawk characters to the
new 3.5 rule set with a minimal disturbance to the
character specifics while still allowing the same options
for change to every character. Specifically this means the
following:
� As of October 1st, 2003 all Living Greyhawk
characters must be fully compliant with the new 3.5
rule set and all events run on or after this date will
use the D&D 3.5 rules. All events run before
October 1
st will still use the 3.0 rules. So do not
convert your character until you are done playing
3. |
1880559277 | Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements | Caryn R. Leland | A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.517813 | null | null | Mythic Mastery
Alex Riggs, Joshua Zaback
Mythic Wondrous Items
Volume I
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form |
1511778393 | Game Plan: Developing Intentional Missional Ministry | Dr. Tim Roehl | Dr. Tim Roehl is a veteran church planter, pastor, missionary, denominational leader, assessor, coach, and trainer who has equipped leaders from over 75 nations. His passion is to lead leaders to discovery, clarity and destiny for the sake of eternity so they fit and flourish as they live out Gods call. Tim and his wife Shirley lead "Fit and Flourish". For more information about Tims ministry, writing and resources, go to www.FitFlourish.com | [
"Religion"
] | [
"Christian Books & Bibles",
"Ministry & Evangelism"
] | Religion | 0.489172 | null | null | the modern dispatch
military mission generator
page 1
Requires the use of the d20 Modern Roleplaying
Game, published by Wizards of the Coast, Inc.
d20 Modern and Wizards of the Coast are
trademarks of Wizards of the Coast, Inc. in the
United States and other countries and are used
with permission
‘d20 System’ and the ‘d20 System’ logo are
trademarks of Wizards of the Coast, Inc. and are
used according to the terms of the d20 System
License version 6.0. A copy of this License can
be found at www.wizards.com/d20.
content managers:
charles rice and chris davis
layout:
chris davis
proofreading:
chris davis
www.rpgobjects.com
#79
military mission generator
by charles rice
introduction
Sometimes life and gaming don’t mix. When your
buddies call on short notice and want to game you
have three basic choices: scream “I am not your
entertainment center!” and hang up; say “awesome!”
then after hanging up the phone look at the ceiling and
scream “my empire is crumblinnnnnnnnnnnnnn |
1937593185 | Agent of Artifice | S. Evan Townsend | S. Evan Townsend is a writer living in central Washington State. After spending four years in the U.S. Army in the Military Intelligence branch, he returned to civilian life and college to earn a B.S. in Forest Resources from the University of Washington. In his spare time he enjoys reading, driving (sometimes on a racetrack), meeting people, and talking with friends. He is in a 12-step program for Starbucks addiction. Evan lives with his wife and two teenage sons and has a son attending the University of Washington in biology. He enjoys science fiction, fantasy, history, politics, cars, and travel. | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.449078 | null | null | 1
Mansion Mayhem
An Adventure for Tephra: the Steampunk RPG
Mansion
Mayhem
Contents
Overview & Narrator Briefing
2
Approached on the Street
2
Room #1: The Foyer
3
BRL Maid
3
Room #2: The Dining Hall
4
BRL Chef
4
Simple Crock-Bot
5
Room #3: The Kitchen
5
Room #4: Upstairs and to the Left
5
BRL Saber Maid
6
BRL Singing Maid
6
BRL Butler
6
Room #5: Upstairs and to the Right
7
Room #6: The Basement
8
Lewiston’s Oil Mass
8
Epilogue
8
Handout: Journal Entry
9
LEVEL
PLAYERS
2
4-6
HOURS
3-5
Thomas Stewart (order #9007341)
2
By Henry White
Approached on the Street
The man is an older gentleman with a thick bushy mustache and
greying hair. He wears an expensive suit that has been ruined
from the wound on his shoulder. The man identifies himself as
Denton Berwick, patriarch to the Berwick family. He explains,
“Several friends gave a glowing review about service automa-
tons. They’re produced by the Breson Robotic League, and I
figured I would give them |
0944934358 | Brothers and Sisters in Adoption | Arleta M. James | Don t be fooled by the title! Yes, this book is about brothers and sisters but it is also a most comprehensive look at adoption. The title could just as easily be Realistic Expectations About Adoption, hearing the stories of all members of the family. It explores pre and post-adoption as well as the psychological time-line of moving from immobilization to mobilization, and it includes many resources that would benefit all members of the adoptive family. Being comprehensive, it explores strengths and weaknesses, joys and challenges, moms and dads, brothers and sisters. This book should be an important guide for assisting families in making their ongoing journey of adoption. <br>Dan Hughes, Ph.D.<br>Therapist and speaker<br>Author of Building the Bonds of Attachment: Awakening Love in Deeply Troubled Children, Attachment-focused Family Therapy, and Facilitating Developmental Attachment: The Road to Emotional Recovery and Behavioral Change in Foster and Adopted Children<br>Pennsylvania --Advance Reader/Reviewer<br /><br />What a courageous treatment of the issues in adoption. Arleta James dares to talk about the day the family becomes immobilized-that dark secret in child welfare that only the families themselves have, in the past, seemed capable of acknowledging openly. After walking with the reader through those depleting and terrifying days, she takes us to re-mobilization and renewal. She gets us to the place that families want to be, without overlooking the excruciatingly tough middle part.<br><br><br>Michael Trout, Director<br><br>Infant-Parent Institute<br><br>Champaign, IL<br><br> | [
"References & Guides & Self-Help "
] | [
"Parenting & Relationships",
"Family Relationships"
] | References & Guides & Self-Help | 0.556443 | null | null | To Whom it May Concern,
It pains me to say this, but my family has personal con-
cerns regarding the deplorable recent events affecting
Aldamiir’s less fortunate children. Fifteen years ago, my
brother conducted an ill-advised liaison with one of the
city’s fallen women. She was of the coarsest sort, and
their affair resulted in two twin children, a boy and a
girl. Wishing to preserve his marriage and the family’s
honor, my brother made small intermittent payments to
the mother in exchange for silence until his death four
years ago. I heard nothing from the mother until last
week, when she came to me with news of her children’s
disappearances. Please locate the boy and girl if you are
able. They should be about 14 years old, now. If you can
find the children and keep my family’s connection out of
the paper, I will reward you handsomely.
|
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ��������������������������������������������������������������������������������������������������������������
���������������������������������������������������������������������
������������������������������������������
������������
��������������������������������������������������������������������
��������������������������������������������������������������������
���������������������������������������������������������������������
����������� ������ ����� ������� ���� ������� ��� ����� ���������� ��� ��
�������������� ���������� ���� ���� ������� ���� ��� ���� ����� ��������
��������������������������������������������
����������������
�������
�����������������������������
�����������������������������
�����������������������
��������������������������
������������
��������������������������������������������������������������������������������������������������������������
���������������������������������������������������������������������
��������������������������������� |
|
155454081X | Fairy Tales | Creative Kids Publishing | A set of six Fairy Tale books with Read-Along DVD and CD. Included in the set are Jack and the Beanstalk, Hansel and Gretel, Little Red Riding Hood, Cinderella, Beauty and the Beast and Pinocchio. | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.499601 | null | null | Erykah Fassett
Erykah Fassett
Compatible with Scion Second Edition
Compatible with Scion Second Edition
VENGEFUL DAUGHTERS:
VENGEFUL DAUGHTERS:
THE FURIES
THE FURIES
2
VENGEFUL DAUGHTERS: THE FURIES
This product was created under license. STORYPATH SYSTEM, STORYPATH NEXUS
COMMUNITY CONTENT PROGRAM, and all related game line terms and logos are trademarks of
Onyx Path Publishing. All setting material, art, and trade dress are the property of Onyx Path Publishing.
This work contains material that is copyright Onyx Path Publishing. Such material is used with permis-
sion under the Community Content Agreement for Storypath Nexus Community Content Program. All oth-
er original material in this work is copyright 2020 by Erykah Fassett and published under the Community
Content Agreement for Storypath Nexus Community Content Program.
© 2020 Onyx Path Publishing. All rights reserved. References to other copyrighted material in no
way constitute a challenge to the respective copyright ho |
1880559277 | Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements | Caryn R. Leland | A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.517192 | null | null | Weekly Wonders
Alex Riggs, Joshua Zaback
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
without written permission.
C |
887911252X | Racing Maseratis | Giancarlo Reggiani | <div><p class="MsoNormal" style="margin: 0in 0in 0pt">Giancarlo Reggiani is a specialist photo-reporter for over 20 years, and he has blended his love of photography with that of motoring in general. A contributor to numerous italian and foregin magazines in the sector, his pictures have enriched many books on the history of production and racing cars.<BR>   | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Automotive"
] | Engineering & Transportation | 0.515641 | null | null |
Bloodlust
Description
Nom :
Poids :
Couleur des yeux :
Sexe :
Race :
Taille :
Couleur des cheveux :
Age :
Caractéristiques
Signes particuliers :
Base
Bonus
Magie
Total
Expérience
Force (FO)
Endurance (EN)
Agilité (AG)
Rapidité (RA)
Informations générales :
Perception (PE)
Déplacement :
/
Volonté (VO)
Guérison :
/
Compétences de combat
Car.
Base
Mod.
Bonus
Magie
Total
Exp.
Initiative
Notes
(1) Attaque brutale
FO
(2) Attaque normale
AG
(3) Attaque rapide
RA
(4) Feinte
PE
(5) Parade
RA
(6) Esquive
RA
Tir
PE
Compétences secondaires
Car.
Base
Mod.
Bonus
Magie
Total
Exp.
Notes
Acrobatie
AG
Artisanat
PE
Astronomie
PE
Commandement
FO
Connaissance
VO
|
1927677467 | Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work | Mario Price | <span>"Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ..."</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>"WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth."</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.48956 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
NONE
Adventure Record#
593 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APL 2
max 225 xp; 200 gp
APL 4
max 337 xp; 300 gp
APL 6
max 450 xp; 400 gp
APL 8
max 562 xp; 625 gp
APL 10
max 675 xp; 1,050 gp
APL 12
max 787 xp; |
1783831480 | Tabletop Wargames: A Designers and Writers Handbook | Rick Priestley | "In summary, the whole is extremely informative and the first place to discover a little-known face of the game of history with figurines. On reflection, the interest of this book far exceeds the strict framework of designers and, if you like the game of history with figurines, do not hesitate to discover this "atypical" but exciting work." (<i>VaeVictis</i>)<br /><br />"Tabletop Wargames lays out issues that designers must resolve, and offer examples of different mechanisms. The book begins with a discussion on the line between a simulation and a game, then covers gaming scales, probabilities, turn sequences, combat resolution, presentation, how skirmish games differ from larger scale games, point values, campaigns and scenarios. There is even a section with advice on how to keep the gaming language neat and tidy so that the rules lawyers do not have a field day. The tone of Tabletop Wargames is conversational, and the book is laden with exemplars from rules sets that most gamers will recognize. It is a quick read, but has enough material to make it worth going back to for reconsideration when making critical decisions about your rules set." (<i>Miniature Wargaming</i>)<br /><br />This paperback is profusely illustrated with color photographs of wargames in progress and offers an extensive list of reference works. This handy book should enable wargamers to create their own richly rewarding experiences. (<i>Toy Soldier & Model Figure</i>) | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.552501 | null | null |
2
Absolute Tabletop, LLC
PO Box 2493
Moriarty, NM 87035
www.AbsoluteTabletop.com
AbsoluteTabletop@gmail.com
The Absolute Tabletop logo and all content herein are
copyright Absolute Tabletop, LLC. Absolute Tabletop,
LLC is not formally associated with any other publishing
house(s), and the use of any popularized or system-specific
terms does not imply affiliation with or endorsement by
said publishing house(s).
Copyright © 2015 by Absolute Tabletop, LLC. All rights
reserved. No part of this publication may be reproduced,
distributed, or transmitted in any form without the
expressed written permission of Absolute Tabletop, LLC.
The A Fistful of Dice, Be a Better Game Master, and
Tabletop Terrors logos are copyright their respective
owners.
James Kearney
Tim Kearney
Michael Barker
Matt Click
Writing and Editing:
Layout:
James Kearney
Matt Click
Cover Art:
Tim Kearney
Design:
Tim Kearney
Interior Art:
Sarah Carney
Tim Kearney
Special Thanks:
Thank you Peggy Sue Kearney, ou |
142779782X | Spelling Bee Brainiac: 600 Spelling Challenges for Word Amateurs and Experts Ages 10 and Up (Kaplan Brainiac) | Randy Howe | <b>Randy Howe</b> received his Masters of Professional Studies in Special Education from Manhattanville College and his administrative certification from Teachers College at Columbia University as a part of the Future School Administrators Academy. He is the author of two books and writes a weekly philosophy article for McGraw-Hill's Higher Education. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.442145 | null | null |
&
alien influence
A
Traveler Between the Stars Spells
Spell Level Spells
1st
detect poison and disease, ray of sickness
2nd
detect thoughts, ray of enfeblement
3rd
clairvoyance, nondetection
4th
blight, locate creature
5th
anti-life shell, teleportation circle
Tiny construct, neutral
Armor Class 14 (natural armor)
Hit Points 10 (3d4 + 3)
Speed fly 25 ft. (hover)
STR DEX CON INT WIS CHA
6(-2) 13 (+1) 12 (+1) 14 (+2) 17 (+3) 9 (-1)
Skills Perception +5, Stealth +3
Senses darkvision 60 ft., passive Perception 15
Languages understands Common, but doesn’t speak
Challenge 1/4 (50 XP)
Multitool. One set of to |
0956971946 | Fairytales for Lost Children | Diriye Osman | "Fantastic writing. I am most highly impressed."- <b>NURUDDIN FARAH</b> | [
"Literature & Fiction",
"LGBT"
] | [
"Lesbian, Gay, Bisexual & Transgender Books",
"Literature & Fiction"
] | Literature & Fiction | 0.531685 | null | null | Once We Were Heroes
The Summer Children
A Role Playing Game made for the
2015 RPG Geek 24-Hour RPG Contest
by Jack van Riel
The Elevator Pitch
Once We Were Heroes: The Summer Children is an RPG for a GM and up to 5 players. It's set
in a world of faeries and boglins, and borrows heavily from European folklore, Celtic fairy tales
in particular.
The players have memories of a previous life, when they were brave heroes who stopped a war
between man and faerie, and then vanished. Now that there are signs of a new invasion, they
are called upon to be heroes in this life. During their travels to the Otherworld, the realm of the
fae, they will remember more and more of their previous heroic life, and grow more powerful.
Or they might die.
Death is not the end, however. In the Otherworld, the players' spirits have no problem finding
a new body, similar to the old one. But dying is not without a cost. The more the players
reincarnate, the more they lose their humanity and the more fae- |
1466392789 | The Emerald Amulet | J.P. Cunningham | "Reminiscent of the work of Isabel Allende, this novel's magical elements ...permeate the broader elements of the narrative--the power of dreams, the meaning of miracles, the intersection of faith and doubt all within a powerful exploration of the complex nature of identity."... "the issue of identity...structures the narrative's trajectory..."<br /> Cunningham's novel then offers the reader a well-plotted tale of mystery and identity set within a rich cultural context that, nevertheless, compels us to consider our own sense of miracles, faith and character." Dr. Lisa Crafton for "Times-Georgian" | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.488172 | null | null | Avium Amulet
Humblewood Campaign Setting is Copyright © 2019 Hit Point Press Inc.
|
1609000765 | Papercrafts: The Best of Card Creations (Leisure Arts #5278): Easy Keepsake Designs to Express All Your Special Sentiments | Crafts Media LLC | The cards in this big collection are from contributing papercrafters all across the country, representing a wide range of interests and styles. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.570273 | null | null | TM and ©2016 Monte Cook Games, LLC
To print your Artifact Deck, set your
double-sided printer to short-edge
binding and print on a cardstock
material. Then, with a sharp utility knife
and straight edge, use the crop marks as
guides to trim the cards apart.
If you don’t have a double-sided printer,
print the pages individually and then
glue them back-to-back with a thin, even
coat of adhesive. Before glueing, hold the
back-to-back sheets up to a light source
to ensure they are lining up correctly.
The gutters between the cards give you a
little bit of leeway if the two sides do not
line up exactly.
Writer/Designer: Bruce R. Cordell
Creative Director: Monte Cook
Graphic Designer: Bear Weiter
Editor/Proofreader: Ray Vallese
© 2016 Monte Cook Games, LLC
NUMENERA and its logo are trademarks of Monte Cook
Games, LLC in the U.S.A. and other countries. All Monte Cook
Games characters and character names, and the distinctive
likenesses thereof, are trademarks of Monte Cook Gam |
1533469539 | 30 Das con Dios: Lecturas diarias que te fortalecern y te acercarn al Padre (Spanish Edition) | Andrs Reina | Andres Reina es graduado del Instituto Biblico Cristo Para Las Naciones en Dallas, Texas, Estados Unidos de America. Completo ademas sus estudios en la Escuela de Adoracion y Artes de esa misma institucion. Ha colaborado en el area creativa y de logistica con Marco Barrientos, Carlos Ortiz y Hugo Martinez, entre otros. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.532179 | null | null | Aventura Oficial
A FortAlezA
SombriA
Bem-vindo a mais um Old Dragon Day!
Esta é a aventura oficial do #Odday2014. A
Fortaleza Sombria é uma história para 4 a 6
personagens de 10º nível.
História
Rommlet é um pacato vilarejo localizado
entre uma grande cidade e terrenos selva-
gens. Assim, desenvolveu-se como uma
parada de caravanas comerciais e viajantes.
Além da movimentada taverna, a vila pos-
sui um pequeno mercado e uma igreja.
Há alguns anos, esta paz foi perturbada
por um culto adorador de demônios. No
início parecia apenas um grupo de luná-
ticos se aproveitando da tolice de alguns
camponses. Mas a seita cresceu, e seus lí-
deres começaram a convocar também orcs
e ogros das montanhas, até que uma horda
considerável foi criada. Com duas centenas
de integrantes, o culto se apoderou de um
velho silo de grãos nas cercanias da aldeia.
O lugar então ficou conhecido como A For-
taleza Sombria.
Temendo o domínio total da seita, os con-
selheiros enviaram um pedido de soc |
1903980186 | Encyclopaedia Arcane: Constructs - It Is Alive | Alejandro Melchor | Includes chapters on building your construct including costs, design and powers, and on maintaining your construct. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.406514 | null | null | EN World EN5idEr | Metropolitan Arcana
Metropolitan
Arcana
writing Andrew Engelbrite
color art Héctor Rodríguez
editing Mike Myler
layout Eric Life-Putnam
S
crutinizing the half-orc’s doc-
ument carefully, the captain
carefully analyzes every line of the
supposed pardon until suddenly the
writ explodes in a puff of scrap paper,
the rapidly shrinking form of the crimi-
nal racing away and cackling mad as
a hatter. He reaches for his sword but
grasps at nothing, the illusion of his
weapon disappearing just as he spots
the fleeing half-orc raising the blade in
triumph. The captain cracks a smile
in response and concentrates on the
invisible mark cast upon his sword,
the location of the thieves’ den finally
about to be revealed.
Metropolitan
Arcana
EN World EN5ider | Savant: Basic
can’t let you do that,” said
the small, unassuming
fellow, brushing back his thin
hair and wrapping one hand
about the top of his walking
stick as the brutes turn to face
hi |
0923763988 | Blood and Steel Fantasy Combat Accessory (Role Aids) | Bryan Nystul | The core of adventure is combat. Blood and Steel expands the options available to Gamemasters and players alike in combat situations. Contents include: The Combat card deck, 80+ unique maneurvers on 180 cards. Guidebook with a wealth of optional rules, magic items and spells designed to enhance combat. Five new character classes. Combat Reference screen. | [
"Medicine & Health Sciences"
] | [
"Medical Books",
"Medicine"
] | Medicine & Health Sciences | 0.557454 | null | null |
a plug-in accessory for use with the octaNe roleplaying game
Written and designed by Jared A. Sorensen
Blood & Steel is a pulp fantasy plug-in for use with octaNe. With it, you can create
your own sword & sorcery tales like those written by the likes of Robert E. Howard,
Michael Moorcock and Fritz Lieber; stories of bold warriors, dark magic, decadent
civilizations and lusty exploits.
Unlike octaNe, the world of Blood & Steel doesn’t have any pre-defined geography,
history or characters. The Moderator and players are free to build the entire world
from scratch as they play. But first, we should discuss how Blood & Steel
characters are created.
Characteristics
Characters in Blood & Steel present an interesting problem. In octaNe, the
characters are defined by their unique Roles. In Blood & Steel, everyone in the story
has the same Role (heroic warrior types). There are no classes or professions as
there are in other fantasy RPGs.
So rather than just have one |
1518625509 | Rebel Queen (Dragonkin Chronicles) (Volume 1) | David Temrick | I've been writing for most of my life, though began putting together full-length novels in 2008. After I collected a fair amount of rejections from both agents and publishers, I decided to take the plunge and self-publish my novels. After selling 2,000 copies, I published the second one knowing that no one would want to publish a sequel. Despite having no flair for marketing, the first two novels sold surprisingly well while I was working on my third. I still wanted to have a professional looking product though, so I've hired artists to create the images I use as my covers and most recently hired a cartographer to create a map of Rouen for my latest novel; Daughter of Vengeance. Self-publishing has been one of the more challenging and ultimately rewarding decisions I've ever made and has freed me to tell the stories I want to tell and my fans want to read. The most challenging part of the process has been promotion, which I am horrible at. While I can tell a compelling story, I find self-promotion to be a nearly impossible task. My first two novels were distinctly fantasy. By that I mean that there were dragons, princes, swords and sorcery. While I enjoy those kinds of books, they're hardly unique in the genre. With "Daughter of Vengeance" I wrote a book predominantly from a female point of view about a young woman coming of age while apprenticed to a master assassin. While technically a steampunk fantasy, the genre is used to supplement the narrative rather than drive it. My strengths lie in compelling stories with a satisfying mix of action, dialogue and plot building. I don't believe in waxing philosophical to fill pages or fluff my word count, there will be not be entire paragraphs dedicated to the painfully long-winded description of a button. I have extensive martial arts and marksmanship experience and I use those to create believable and easy to follow action. Most genre fiction uses the genre to drive the story and this baffles me. A mystery is just a mystery, but a Holmes mystery is infinitely more entertaining. I use the genre to compliment my stories and my characters and because of this many people outside the genre I write enjoy my novels. Be that as it may, there are still inalienable requirements to any genre fiction and as I am a fan of my genre of choice, I'd hate those readers to put my books down unfulfilled. There's a delicate balance to maintain and I do my best to keep juggling. | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.565283 | null | null | A Tékumel Netbook
This is a netbook for the World of Tékumel, the creation of Professor M.A.R.
Barker. Please support the Professor by purchasing your netbooks at
www.DriveThruRPG.com
The World of Tékumel
For further information about Tékumel, the Professor suggests you visit the official
Tekumel website at www.Tekumel.com - this website details the world of Tékumel -
steeped in history, hoary tradition, a complex clan and social system, with myriad
flora and fauna.
Zottola Publishing, Inc.
The novels of Professor Barker and other Tékumel source materials are published
by Zottola Publishing, www.zotpub.com - including Prince of Skulls, Lords of Tsámra,
A Death of Kings, and Mitlanyál.
Guardians of Order
Forthcoming from Guardians of Order is Tékumel: Empire of the Petal Throne, a new
role-playing game for the world of Tékumel. Visit www.iguardians.net/ for more
information.
Now Available At Game Stores
Contact your Friendly Local Game Shop to purchase items for the World of
Tékume |
1507552203 | The Equine Spirit: Historical Tributes to the Horse, Mule and Donkey | C S Purdy | "A lovely little paperback coffee-table book, filled with historical art - and all sorts of...text about our beloved equines." <i>American Donkey and Mule Society</i> | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.505657 | null | null | Gregorius21778:
What´s on the Mule
An Encumbrance Sheet for LotFP(tm)
for the group´s mule, donkey, pony or similar packing animal
Version 1.0; written by Kai Pütz
(c) 2018
Legal & other stuff:
Created by:
Kai Pütz; (c) 2018
My blog:
www.gregorius21778.wordpress.com
My other titles:
at drivethrurpg.com
Artwork:
Background artwork copyright John Buckley/the Knotty-Works; used with permission.
This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the
Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward
Raggi IV.
Being a GM is about labors of love. Either that, or I am doing it wrong. My current (October 2018) LotFP
group (that started out as “the Dunnsmouth Three”; whose adventures may be found here) did not only
manage to leave Dunnsmouth alive, but with fat purses as well. Before their next adventure, they decided to
buy a mule. Two or so sessions later I found out that nobody really list |
087004205X | The Nevada Desert | Sessions S. Wheeler | <div></div>Sessions S. Wheeler was a widely known outdoorsman, conservationist, teacher and western writer who spent much of his gree time in the environment he most enjoyed and best understood, the Great Basin Desert. | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.622571 | null | null | The Morrow Project Travel Guide - Arizona
ARIZONA
Except in locales where there is sufficient rainfall for crops (in the mountains) or sufficient law and order to
allow irrigation (like Phoenix) there aren't a lot of people to be found in the hot dry deserts of Arizona. Still,
there are more people here than you might think, spread out across the varied geophysical bands of the
state.
1) NUCLEAR TARGETS
Phoenix, SS-N-17
Tucson, SS-17
Navaho Army Depot, Bellemont, SS-N-17
Yuma Proving Ground, SS-17
Davis Monthan AFB, Titan II complex, 10 SS-18M2
Discretionary nuke targets:
Luke AFB, SS-18M1
Fort Huachuca, SS-19
Palo Verde Nuclear Reactor, Palo Verde, SS-N-17
2) MORROW PROJECT ASSETS
Unnamed MP bolthole: Near the town of Page along the Utah border.
Unnamed MP bolthole: On the western edge of the Grand Wash Cliffs at the head of Grapevine Wash, northwest of
the Grand Canyon.
Unnamed MP bolthole: On the east side of the Hualapai Mountain range near the town of Wikieup, about 35 mi |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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1576839605 | Prayer on Fire: What Happens When the Holy Spirit Ignites Your Prayers | Fred Hartley | <DIV>Watch what happens when the Holy Spirit takes hold of your prayer life! How's your prayer life? You routinely connect with God in prayer, but you long for something more. You deeply desire a fresh encounter with the blazing presence of God. But how do you get there? Prayer On Fire is what happens when your initiative to meet with God in prayer connects with his initiative to meet you with His passionate presence. Discover how God calls His people to expect, welcome, and invite His presence in their prayers through the Holy Spirit. You'll learn the biblical steps to take to experience the reality of the Holy Spirit's presence in your daily prayer life. And you'll experience the truth that prayer ablaze with the Holy Spirit isn't boring, routine, or safe. It's alive and life-giving. It brings heaven to earth. It's what you were made for.</div> | [
"References & Guides & Self-Help ",
"Religion"
] | [
"Religion & Spirituality",
"Worship & Devotion"
] | References & Guides & Self-Help | 0.414659 | null | null | Paladin
At-Will Prayer
Paladin
At-Will Prayer
Paladin
At-Will Prayer
Paladin
At-Will Prayer
Paladin
At-Will Prayer
Paladin
At-Will Prayer
Paladin
At-Will Prayer
Paladin
At-Will Prayer
At-Will PrAyer
Divine Challenge
Divine, Radiant
One creature in burst
Minor Action
Paladin Feature
PHB-91
You boldly confront a nearby enemy, searing it with divine light if it ignores your
challenge.
Effect: You mark the target. The target remains marked until you use
this power against another target, or if you fail to engage the target
(see below). A creature can be subject to only one mark at a time.
A new mark supersedes a mark that was already in place. While a
target is marked, it takes a –2 penalty to attack rolls for any attack that
doesn’t include you as a target. Also, it takes radiant damage equal
to 3 + your Charisma modifier the first time it makes an attack that
doesn’t include you as a target before the start of your next turn. The
damage increases to 6 + your Charisma modi |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ��������������������������������������������������������������������������������������������������������������
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1516935071 | The Journey of an Adventuresome Dane | Jasmine Tritten LLC | Jasmine Tritten grew up in Denmark and studied art in Europe. In 1964 she immigrated to USA where she obtained a degree in Interior Design and later a Bachelor of Arts degree in Studio Art with a minor in English. Her second love is writing. She has done journal writing since childhood. Jasmine worked at Angel Press Publishers in Monterey, CA from 1984-1986, managing a bookstore, designing book covers and helped editing books. In 1998 she had a poem published in Tranquil Rains of Summer: The National Library of Poetry. Her memoir story Mothers Day in Bolivia is published in The Storyteller's Anthology: Presented by SouthWest Writers 2013. She had a childrens story Katos Grand Adventure published in Corrales Writing Group 2014 Anthology, co-authored with her husband, Jim Tritten. In 2015 she had a short story Stumpy published in the Catching Calliope Anthology. She also won an Honorable Mention in a SouthWest Writers International Bi-Monthly Writing Competition. Jasmine resides in enchanting Corrales, New Mexico with her husband and five cats, where she pursues her art and writing. | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Memoirs"
] | Biographies & Memoirs | 0.453637 | null | null |
(C) 2003 Trigee Enterprises Company. Permission granted to reproduce for personal use only.
(C) 2003 Trigee Enterprises Company. Permission granted to reproduce for personal use only.
LEJENDARY ADVENTURE is the trademark of Trigee Enterprises.
Page 1
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X
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X
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silven roads
http://www.silven.com/lejendary.asp
X
Lejendary Adventure
Lejendary Adventure
Lejendary Adventure
Lejendary Adventure
Leje |
156076449X | Patriots of Ulek (Advanced Dungeons & Dragons #9385/Greyhawk Adventures Module WGQ1) | Anthony Pryor | The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listen to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command - ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death - no, he's just under the weather and hasn't felt like coming out of the castle lately. A dwarven prince has requested your party's aid in quelling the coming invasion (if there is one, of course). Do you take him at his honorable word, and gird yourselves for battle? Or do you listen to the street talk, and take the side of those who disbelieve the warmongering? Most importantly of all: what if you make the wrong choice? | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.450368 | null | null | DUNGEONS & DRAGONS, D&D, GREYHAWK and
RPGA are registered trademarks of Wizards of the Coast,
Inc. LIVING GREYHAWK is a trademark of Wizards of
the Coast, Inc. ALL RIGHTS RESERVED.
This certificate certifies that
___________________________________________________________
A character played by
__________________________
_____________
_______
______
Signature of Player
RPGA Number
Date
AR
Has fulfilled the requirements for membership in this Verbobonc regional metaorganization.
Membership must be renewed annually at the beginning of each calendar year. Please keep all previous
certificates of membership together along with this one so an accurate account of your membership can be made
in the event of an audit.
__________________________
___________________
__________________________
Signature of DM
RPGA Number
Date
Mounted Borderers
2nd Company—“The Spears of Hagthar”
[Enlisted]
[MILITARY, NOBLE]
The Mounted Borderers are considered th |
156076449X | Patriots of Ulek (Advanced Dungeons & Dragons #9385/Greyhawk Adventures Module WGQ1) | Anthony Pryor | The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listen to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command - ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death - no, he's just under the weather and hasn't felt like coming out of the castle lately. A dwarven prince has requested your party's aid in quelling the coming invasion (if there is one, of course). Do you take him at his honorable word, and gird yourselves for battle? Or do you listen to the street talk, and take the side of those who disbelieve the warmongering? Most importantly of all: what if you make the wrong choice? | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.450368 | null | null | DUNGEONS & DRAGONS, D&D, GREYHAWK and
RPGA are registered trademarks of Wizards of the Coast,
Inc. LIVING GREYHAWK is a trademark of Wizards of
the Coast, Inc. ALL RIGHTS RESERVED.
This certificate certifies that
___________________________________________________________
A character played by
__________________________
_____________
_______
______
Signature of Player
RPGA Number
Date
AR
Has fulfilled the requirements for membership in this Verbobonc regional metaorganization.
Membership must be renewed annually at the beginning of each calendar year. Please keep all previous
certificates of membership together along with this one so an accurate account of your membership can be made
in the event of an audit.
__________________________
___________________
__________________________
Signature of DM
RPGA Number
Date
Mounted Borderers
4th Company—“The Fourth”
[Enlisted]
[MILITARY, NOBLE]
The Mounted Borderers are considered the most capa |
0595389236 | Warrior Priest of Dmon-Li (The Morcyth Saga, Book 3) | Brian Pratt | Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.544771 | null | null | DRAGONNE 23
by Don Twistbuck
The Baklunish Pantheon
DUHL PARATH
(The Deceiver)
Greater God
Deceit, corruption, poison
ARMOR CLASS: -8
MOVE: 21”
HIT POINTS: 340
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-8 +4 (magic
weapon bonus) +10 (strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 90%
SIZE: M (6’ tall)
ALIGNMENT: Neutral evil
WORSHIPPERS’ ALIGNMENT: Lawful
evil, neutral evil, chaotic evil, neutral
SYMBOL: Half rotting, half skeletal cow
head
PLANE: Gehenna
CLERIC: 18th level rashaw
FIGHTER: 15th level fighter
MAGIC-USER.: 13th level illusionist
THIEF: 18th level assassin
MONK/BARD: Nil
PSIONIC ABILITY: II
Attack/Defense Modes: All/all
S:22 I:18 W:19 D:18 C:19 CH:25
Duhl Parath is the father of lies and is
said to have been the first being to poison
a well. He casts his actions as liberating
others from the oppression of Al’hatha and
his followers, teaching that any tactic in the
conduct of a war, especi |
1938517601 | Catching with Umbrellas: Rigging and Fishing in Saltwater and Freshwater | Capt Steve Tombs | Captain Stephen worked his way through college by taking jobs on local charter fishing boats. Though he earned a degree in Applied Mathematics, what he retained most from his early years is a passion for fishing. He went on to earn a Masters license from the U.S. Coast Guard, and to run charters on a part time basis. Hes a strong believer in Catch & Release and frequently tags the fish he catches for the American Littoral Society. Stephen has over 35 years of experience fishing saltwater. Over the years hes been fortunate enough to have worked with some excellent captains who shared their wealth of knowledge with him. In turn, Steve enjoys passing on his own fishing expertise, and he has done so since the 1980s, publishing tips and his experiences in numerous articles in local fishing magazines. As Stephens first book, Catching with Umbrealls gets him deeper into the subject of fishing these rigs more effectively. Stephen migrated from western Massachusetts to Rhode Island in the 1980s to be near the ocean and lives in Narragansett RI today with his children. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Water Sports"
] | Health, Fitness & Dieting | 0.50542 | null | null |
VILLAGE BACKDROP:
RAGING SWAN PRESS
WHITE MOON COVE
PATREON.COM/RAGINGSWANPRESS
YOUR TIME IS PRECIOUS
MAKE YOUR CAMPAIGN PREP. EASIER
JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN
ragingswan.com
gatekeeper@ragingswan.com
VILLAGE BACKDROP: WHITE MOON COVE
White Moon Cove is a respectable fishing village set in a sheltered cove which acts as an excellent, natural harbour. The inhabitants of this
tightly-knit community are sober, hardworking and amiable fishermen, traders and other sturdy folk making their living from the
sea. Despite being a fairly peaceful and law-abiding place, White Moon Cove still hold many opportunities for adventure, from rumours of
secret smuggler activity to an ancient and possibly haunted lighthouse. Yet, perhaps the most famous reason for White Moon Cove's
notoriety is the mysterious underwater edifice known as the Sunken Pyramid which lies hidden far beneath the waves a few miles out to
sea.
Vi |
1403308357 | Tax Lien Certificates | Jim Yocom | Jim Yocom has been involved in the real estate investment business for over twenty-five years. He has been the Director of Sales for a large multi-state land development company. He has owned his own real estate company. He is the author of SET YOURSELF FREE an investment training program. He has toured the United States, holding seminars to teach people how to invest in real estate with no money down and how to benefit from financial planning based on real estate investments. He has appeared on radio and television as a nationally known real estate investment authority. | [
"Business & Money"
] | [
"New, Used & Rental Textbooks",
"Business & Finance"
] | Business & Money | 0.490282 | null | null | ¤ and “ designate trademarks of Wizards of the Coast, Inc. ' 2000 Wizards of the Coast, Inc. This certificate
is the property of Wizards of the Coast and has $0 actual cash value.
has acquired the following in the scenario
VOID
This is an invalid place-holder certificate. Do not give it out.
VVVVooooiiiidddd
GP Value: 0
Weight:
Use Restriction: N/A
Tradeable: NO
Total Bonus:
¤ and “ designate trademarks of Wizards of the Coast, Inc. ' 2000 Wizards of the Coast, Inc. This certificate
is the property of Wizards of the Coast and has $0 actual cash value.
has acquired the following in the scenario
VOID
This is an invalid place-holder certificate. Do not give it out.
VVVVooooiiiidddd
GP Value: 0
Weight:
Use Restriction: N/A
Tradeable: NO
Total Bonus:
® and ™ designate trademarks of Wizards of the Coast, Inc. © 2000 Wizards of the Coast, Inc. This certificate
is the property of Wizards of the Coast and has $0 actual cash value.
has acq |
0674991680 | Compendium of Roman History / Res Gestae Divi Augusti (Loeb Classical Library, No. 152) | Velleius Paterculus | Frederick William Shipley (18711945) was Professor of Classics at Washington University in St. Louis. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.519687 | null | null | STAR WARS
SW-Année 1313 : la REvANCHE des YARLs
Crédits :
Auteur : Oniros
Univers créé par : Georges Lucas
Illustrations : extraites des oeuvres officielles de l'univers étendu : Bds, romans, jeux vidéo... Mais aussi
de la saga vidéoludique Halo, ou de la série Battlestar Galactica (2004). Quelques Fanarts très inspirés
complètent l'ensemble.
Remerciements: au site internet de fan : l'aube du crépuscule le jdr en ligne
sans oublier l'atlas galactique de Del Rey d'où sont issues les cartes utilisées ici.
REMARQUES PRELIMINAIRES :
L'opuscule que vous tenez entre les mains est l'adaptation pour le jeu de rôle sur table du jdr par forum cité
ci-dessus. Il m'a semblé intéressant de poursuivre la chronologie de Legacy et celle de « the next
millenium »ce site m'en a donné l'occasion. J'ai donc collecté les informations qui m'intéressaient et j'en ai
ajouté d'autres pour réunir ensuite le tout dans ce livret. Les textes issus de ce site internet sont, soit
seulement ret |
0896891518 | The Gun Digest Book of Modern Gun Values | Dan Shideler | Dan Shideler is an avid shooter, firearms book editor at KP Books and a Gun List magazine columnist. A former college professor, he's participated in this exciting hobby for more than 25 years. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.50845 | null | null | Version 2.0 @2018 Wizards of the Coast LLC. Permission granted to print and photocopy this document for personal use only.
Errata: Player’s Handbook
This document updates parts of the Play-
er’s Handbook (5th edition) of Dungeons
& Dragons. All the updates here appear
in the 10th printing of the book and in the
2018 core rulebook gift sets.
When updates are added to this docu-
ment, its version number increases, and
the word “New” appears before the latest
changes.
Step-by-Step Characters
[New] Weapons (p. 14). In the bulleted
item about ranged weapons, “A weapon
that has …” is now “A melee weapon
that has …”
[New] Beyond 1st Level (p. 15). In
the first sentence of the third paragraph,
“add the total” is now “add the total (mini-
mum of 1).”
Races
Dwarven Combat Training (p. 20).
“Throwing hammer” has been changed to
“light hammer.”
Drow Magic (p. 24). “Once per day”
has been changed to “when you finish a
long rest.”
Infernal Legacy (p. 43). “Once per day”
has bee |
1841767530 | Groupe de Combat 12, 'Les Cigognes': France's Ace Fighter Group in World War 1 (Aviation Elite Units) | Jon Guttman | This is an excellent book -- the text is thoroughly readable and the combination of unit diary and personal accounts works superbly. The addition of so many photos and a really great set of colour profiles makes this a real winner. Thoroughly recommended. <i>Rowan Baylis, AeroScale</i> | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.425763 | null | null | Combat de vaisseau avancé
Combat de vaisseau avance
Brouilleur de communication
Un vaisseau qui se met à la poursuite d’un autre peut l’empêcher d’utiliser ses
appareils de communications afin d’éviter qu’il n’appelle du renfort. S’il dispose
de l’équipement nécessaire, il lui suffira de réussir un jet de « communication
co/dec » pour se faire. Si les occupants du vaisseau pourchassé tentent de l’en
empêcher, le jet se fera en opposition et sur la durée.
Brouilleur de transpondeur IFF
Le brouilleur de transpondeur IFF permet au pilote de brouiller le code d’identification de bord de son
vaisseau. Ainsi le vaisseau émet temporairement, à destination de ses ennemis, un code de
reconnaissance différent de sa véritable identification. La personne qui tente de brouiller son code IFF
doit réussir un jet de « communication co/dec » et posséder le matériel adéquat à bord de son vaisseau.
Si le brouilleur fonctionne, le vaisseau pourra bénéficier temporairement de cette fausse |
1557509425 | Working Scale Model Merchant Ships | Tom Gorman | A comprehensive guide to the building and sailing of working scale model merchant ships, this new paperback edition covers the spectrum of ship types--from tankers to trawlers to paddle-steamers. Every stage of construction is covered in full detail, beginning with the building of the hull and concluding with propulsion, ballasting, and sailing the completed model. All building methods and materials are described, including plank on frame construction, GRP molding of hulls, and casting of deck fittings. Chapters are devoted to the installation of electric motors and steam engines, and the fitting and operation of radio control equipment. This book is indispensable reading for ship modelers of all skill levels. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.437739 | null | null | Starship Construction
Manual Errata (v1.2)
This document contains official errata for WOIN
Starship Construction Manual. Keep an eye on the
version number to make sure you have the latest
version of this FAQ.
Megacredits (p. 4)
Note that by default, 1MCr equals 1,000cr.
Crew Costs (p. 6)
Crew quality affects a ship's Travel Increment
(see the N.E.W. core rulebook) as follows: poor
80%, experienced 150%, elite 200%.
Funding A Starship (p. 6)
Note that by default, 1MCr equals 1,000cr. This
is equivalent to the "Cheap Ships" option
mentioned on p. 7.
Shuttlecraft (p.9)
Note that a standard shuttlecraft costs 5MCr.
Scout (p. 9)
Scouts also gain the Fast trait (see Courier). The
Explorer trait grants a ship +2 to its Travel
Increment.
Cruiser (p. 10)
The 5 Year Mission trait doubles a vessel's Travel
Increment.
Formula (p. 14)
Add the following item:
Travel Increment: Class x LUX% x Crew Mod.
Max FTL (p. 18)
Note that an Android PC with the Compute
exploit (see N.E.W. p. 2 |
B0006XIVJI | Dungeons & Dragons: Rules for Fantastic Medieval Role Playing Adventure Game Campaigns | Gary Gygax | Early edition of Dungeons & Dragons, known as the "Holmes edition," edited, clarified, and condensed the rules from the little brown books. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.52866 | null | null | A Shortcut to Fortune
A Basic Fantasy RPG campaign for the Ropecon 2011 Scenario Competition
Abstract
What is the shortest way to fortune? A small reduction in the vast riches of a
castle lord is surely something that ought to go unnoticed. The temptation of bending the law is too
much for Keldar, a retired trap master and expert in securing personal belongings. After some
gossip spreading and rallying at local taverns, Keldar has four compatriots. Or, four men that are
greedy enough to risk a „castle job‟. How short will Keldar‟s way to fortune be? Or will the way of
his troupe be cut to a short end? The heist still needs to be planned and followed through. This
campaign offers surprises and cutthroat elements, not requiring the knowledge of the game
mechanic.
Introduction
This document describes a role-playing campaign intended to be played with 5 players in addition
to the Game Master (GM). The length of the play is approximately four hours. The campaign is
designed to |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.461458 | null | null | RUNNING A PATHFINDER ADVENTURE CARD
GAME DEMO WITH WRATH OF THE RIGHTEOUS
This guide provides advice for running demos with cards from the Wrath of the Righteous Base Set. It doesn’t
restate the rules; rather, it points you to sections of the rulebook as needed. Before you demonstrate the
game for people you don’t know, please familiarize yourself with the rules and play through the demo a few
times with friends.
In the demo, players will experience an abbreviated version of an introductory scenario. The demo is designed
for 2–4 players, but it works best with a party of 4. If you are demonstrating the game for 1 to 3 people,
please join them as a player yourself; if you have 4 people, guide them without playing. This demo should
run approximately 30–40 minutes.
Paizo, Paizo Publishing, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game, Pathfinder Roleplaying Game, and Wrath of the Righteous are trademarks of
Paizo Inc. |
0547076789 | Here There Be Monsters: The Legendary Kraken and the Giant Squid | HP Newquist | Gr 4-6The title of this fascinating chronicle of giant and colossal squids comes from the warnings placed by early mapmakers to alert sailors about unknown territories and dangers, and the prologue starts things off with a scary story about sighting a mysterious and terrifying sea monster. Each chapter continues the richly detailed story as humans explored and learned more about its life forms. The narrative builds suspense as scientists throughout the world gathered information from sightings and discoveries of body pieces washed up on shore. Full-color photographs, drawings, and reproductions of historical maps and posters amplify the text throughout. Size comparisons to familiar objects provide instant recognition, e.g., the eye of the colossal squid can be more than a foot wide and resemble a beach ball. The last chapters describe and illustrate the exciting recent global efforts that have led to amazing discoveries. A bibliography and detailed index add to the usefulness of this book for reports, but this title will engage general readers with its wealth of historical and scientific information about these fearsome animals.<i>Frances E. Millhouser, formerly at Chantilly Regional Library, Fairfax County, VA</i><br /> Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Science, Nature & How It Works"
] | Biology & Nature & Biological Sciences | 0.512685 | null | null | New Monsters
A Basic Fantasy RPG Supplement
Release 2
Copyright © 2008 Ray “maddog” Allen,
Chris Gonnerman, Ola Berg, and James D.
Jarvis
All Rights Reserved
Distributed under the terms of the
Open Game License version 1.0a
Basic Fantasy Website: basicfantasy.org
INTRODUCTION
This supplement includes a number of new monsters to spice up your game. If you do not already have a copy of the
Basic Fantasy RPG rules, please visit the website and download a copy.
MONSTERS, Supplement
Ankheg
Armor Class:
18
Hit Dice:
5*
No. of Attacks:
1 bite + special
Damage:
2d6 + special
Movement:
30' Burrow 20'
No. Appearing:
2d8 Wild 2d8 Lair 1
Save As:
Fighter: 5
Morale:
7
Treasure Type:
None
XP:
405
The ankheg is a burrowing monster with a taste for fresh
meat. An ankheg has six legs, and some specimens are
yellow rather than brown. It is about 10 feet long and
weighs about 800 pounds.
An ankheg burrows with legs and mandibles. A burrowing
ankheg usually does not make a usable tunnel, but can |
1494278405 | Moon Wreck: Fleet Academy (The Slaver Wars Book Three) | Raymond L. Weil | I live in Clinton Oklahoma with my wife of 39 years and our cats. I attended college at SWOSU in Weatherford Oklahoma, majoring in Math with minors in Creative Writing and History. My hobbies include watching soccer, reading, camping, and of course writing. I coached youth soccer for twelve years before moving on and becoming a high school soccer coach for thirteen more. I also enjoy playing with my four grandchildren. I also have a very vivid imagination, which sometimes worries my friends. They never know what I am going to say or what I am going to do. I am an avid reader and have a science fiction / fantasy collection of over two thousand paperbacks. I want future generations to know the experiance of reading a good book, as I have over the last forty years. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.511558 | null | null | Harvester Moon
by Jacob Rodgers
Welcome to the Nereid Sector
Harvester Moon is an adventure set in the Nereid
Sector and can serve as a direct sequel to The Last
Survivor (see EONS, Issue 30). The sector is on the
frontier, and the Union Worlds have just begun to
explore this region of space, along with any number of
prospectors, merchants, explorers and less reputable
types. Recently, the Ogron Warlord Bauk has been
attacking smaller ships… destroying or disabling
the ships and capturing their crews. What does Bauk
want with all these sentients?
Advancement Level. The Nereid Sector is at AL 9
or so. Ships use standard FTL drives, with most ships
capable of speeds from FTL-5 to FTL-8. Only Alliance
ships (and some alien craft) are faster, and not by much
The Plot of Harvester Moon
The characters will somehow become involved
with the slavery operation of Bauk. Perhaps they
will be captured… possibly by accident, but more
likely as a conscious plan to go “undercover” and |
1517631513 | DeathMyth: A Metaphysical Fantasy | D. L. Osment | D. L. Osment has invented a new genre - "Metaphysical Fantasy" - for her engrossing and thought-provoking third novel, DEATHMYTH. Her first novel, I CANNES, is an erotic novel, a fictionalized account of her true adventures at the Cannes Film Festival over the years. Its sequel - which continues the amorous romps of Lucy and Miguel - is SKETCHES OF SPAIN. Her latest film is 2014s multi-award-winning SANDBOY, directed by Vittoria Colonna di Stigliano and executive produced by Julian Lennon. An award-winning screenwriter and film producer, she has a strong focus on international filmmaking. Her expertise led to an invitation from the American Film Institute to co-produce their short film, UBUNTUS WOUNDS. Written and directed by South African Sechaba Morojele, this comment on post-apartheid South Africa won Best Short Film at the prestigious Pan-African Film Fest in LA, and screened at Cannes and Toronto. It was distributed by HBO. Osment was the American Associate of leBrocquy Fraser Productions where she consulted on scripts from 2005-2012. The Dublin-based company produced 2004s Golden Globe-winning OSAMA shot in Afghanistan and winner of the Cannes Junior Palme dOr. She was the American Production Coordinator for the documentary BURMA SOLDIER, distributed by HBO and winner of the 2011 Grand Jury Prize for Best Documentary at the United Nations Association Film Festival. Among other projects, she consulted on THE FORSAKEN LAND by Vimukthi Jayasundara of Sri Lanka which won the Camra dOr at Cannes in 2006. In 1996, Osment wrote, produced and production designed ONE OF THOSE NIGHTS. It won The Diamond Halo Award for Best Feature Film at the Santa Fe Film Festival 1997, screened in Cannes 1998, and was one of the six films chosen annually for Robert DeNiro's Tribeca-Kodak First Look Series, the forerunner to his Tribeca Film Festival. She has been a professional writer since she was thirteen years old, first as a journalist, then as a screenwriter, now focusing on fiction. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.604964 | null | null | AGENDA
Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
QUESTIONS
How did you first hear about the Magi of the Void?
What or who gave the secret location of their crypts?
What magical item do you hope to find entombed with
the fallen magi?
IMPRESSIONS
The endless tunnels of earth and stone
The sudden sound of weeping
A green candle held by a shadowed figure that melts
into the darkness
An inexplicable feeling of dread
A haunting funeral song echoes throughout the
catacombs
An unexpected vast empty hall with pillars carved with
laughing faces
The stench of death
The shaking of chains and moans
A message scrawled in arcane runes “Yog-Sothoth is
the Eater of Souls.”
A defaced statue of an ancient mage, looking down on
you approvingly
Deep carven pictographs in a chamber’s walls showing
planets and stars in arcane combinations
A chamber of ancient, broken sepulch |
0394553284 | One Knee Equals Two Feet: And Everything Else You Need to Know About Football | John Madden | YA Insightful and amusing, Madden writes as he broadcasts, giving colorful pictures of the players he has seen and lists of, in his view, the "best players." Chapters are devoted to positions and what viewers should look for. Football aficionados will enjoy this .<BR>Copyright 1986 Reed Business Information, Inc. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.435573 | null | null | 5 yards
Lower Level
1 square
=
5 feet
5 yards
5 feet
|
0764145614 | Cooking Wizardry for Kids | Margaret Kenda | (back cover) <br /> <b> <i> Food is fun?--and here?'s a book to prove it! </i></b><i> </i> <br /> <br /> This brand-new edition of <i>Cooking Wizardry for Kids </i>presents boys and girls with interesting facts about food and food sources, fun ideas for tasty snacks, and experiments that demonstrate how colors and temperatures of the foods we eat affect the way we think they taste. Kids will find?-- <br /> | [
"Children's Books"
] | [
"Children's Books",
"Children's Cookbooks"
] | Children's Books | 0.624924 | null | null | Something’s Cooking for 5th Edition
A short adventure for four to five characters of 4th level.
Adventure Summary
When Andolyn met Gendrew, it seemed a match made in
heaven. Andolyn was a skilled wizard with a love of a good
meal, looking for an excuse to settle down from adventuring,
while Gendrew was a master chef looking to create new
methods of cooking. Together, they took up a quiet life of
baking and brewing, content to live in a small cottage on the
outskirts of town.
But now one of their experiments has gone horribly wrong,
and the characters must save poor Gendrew from his own
delicious concoction, while defending themselves from the
inhabitants of the cottage, and couple of unwelcome invaders.
Character Hooks
Any one of these suggestions could be appropriate for
interesting the characters in the adventure.
The characters overhear a local complaining about “those
wizards” who live on the edge of town. “They’re always
brewing up something strange,” he says. “And just this
mor |
0470381124 | The Dose Makes the Poison: A Plain-Language Guide to Toxicology, 3rd Edition | Patricia Frank | "This is a refreshing, invigorating as well as eye-opening text,which is reading like an exciting novel - even to a seasonedtoxicologist ... An appendix to clarify quantities of pollutantsplus an index concludes this most valuable introduction into thescience of toxicology for a broad readership." (Toxicology,2011)<br /><br />"I recommend this book to anyone who has ever listened to theevening news and wondered how much of the "chemical scare du jour"is hype and how much of it is fact - and to those who might want tounderstand basic concepts in toxicology and the related areas ofstudy without having to trudge through a gaggle of 1000-pagetextbooks." (International Journal of Toxicology, 2011) | [
"Medicine & Health Sciences"
] | [
"New, Used & Rental Textbooks",
"Medicine & Health Sciences"
] | Medicine & Health Sciences | 0.636497 | null | null | i
101 POISONS AND THEIR EFFECTS
A list of poisons for use by both PCs and NPCs
CHRIS POVALL
Dungeon master’s edition
ii
What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But
they’re poisoned; shouldn’t the poison actually do something? If you want your party to
suffer something more than the generic effects of the condition of poisoned, then use this
book in your games.
A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect
their characters, or available as an item in-world. Included are 101 poisons with various
effects detailed, alongside information on how the poison is administered, how long its
effects last, and the Constitution check required to avoid them in the first place.
Available separately is a PLAYER version to this book, where the dice check information is
removed, should you wish to allow your players to have their own copy.
1
101 Poisons and Their Effects
Conten |
0786947306 | Dungeon Survival Guide (Dungeon & Dragons d20 3.5 Fantasy Roleplaying) | Bill Slavicsek | BILL SLAVICSEK is the R&D Director for the <b>Dungeons & Dragons</b> games, <b>Star Wars</b>(R) games, and Book Publishing at Wizards of the Coast, Inc. His previous writing and design credits include the <b><i>Dungeons & Dragons</i></b><i> Basic Game</i> and <b><i>Dungeons & Dragons</i></b><i> for Dummies</i>.<br /><br />CHRISTOPHER PERKINS is the Design Manager for Roleplaying Games and Miniatures at Wizards of the Coast, Inc. His previous design credits include the <i>d20 Future</i>(TM) supplement for the <b><i>d20 Modern</i></b>(R) <i>Roleplaying Game</i>. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.485757 | null | null | DUNGEONS & DRAGONS 4TH EDITION
Character Name:_____________________________ Race:_____________________ Class:___________________ Player:________________________
Age:_______ Height:_______ Weight:___________ Gender:__________ Size:__________ Alignment:_________ Deity:_________________________
Paragon Path:__________________________ Epic Destiny:______________________________ Level:__________ XP:_________________________
Ability Mod.: Check: Defenses ½ Level Mod Race/Class Feat Enh. Shield Armor Ability
STR _________ _____ _______
AC ________ = 10+ _______ _____ _______ _____ _____ ______ _______ DEX/INT
CON_________ _____ _______ Fort ________ = 10+ _______ _____ _______ _____ _____ STR/CON
DEX_________ _____ _______ Ref ____ |
6130171919 | Complexidade, Criticalidade e Acoplamento - C2A: Um indicador de risco para projetos de sistemas (Portuguese Edition) | Marcelo Jos Ruv Lemes | Marcelo Lemes formado em Tecnologia em Processamento de Dados e Matemtica pela Universidade de Taubat, Mestre em Cincias pelo ITA e Doutor em Cincias pela Escola Politcnica da Universidade de So Paulo. Possui mais de 30 anos de experincia na rea de processos para o desenvolvimento de software para aplicaes espaciais e aeronuticas. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Music"
] | Arts & Photography | 0.537387 | null | null | .ill
- 22
SECUELAS
Este módulo está ideado para que
lo juegue un grupo medio o potente
de SPJs, que tenga personajes de
todos los tipos (quizá sería conve-
niente que alguno de ellos fuera un
tecnificado, androide u otro tipo de
SPJ con capacidad de sobrevivir en
el vacío del espacio). Los hechos
aquí planteados son consecuencia
directa del reciente asalto a la base
lunar EUSAF-A. Por ello, convendría
que Jos personajes dispongan de
algún tipo de relación establecida
con la Unión Europea, la ONU o al-
gún otro organismo internacional
importante. De no ser así, la inter-
vención del supergrupo de los juga-
dores en la aventura podría estar
justificada si alguno de sus miem-
bros fuera una autoridad reconoci-
da en el campo de la cibernética,
robótica o algún otro campo de la
ciencia relacionado con la tecnolo-
gía; ello puede haber motivado que
las autoridades competentes hayan
acudido a él para que evalúe lo su-
cedido en la estación lunar.
EL DESASTRE
El grupo d |
0970337140 | Beyond the Storm: Treating the Powerless & the Powerful in Mobutu's Congo/Zaire | William T. Close | <b>William T. Close, M.D.</b>, a Fellow of the American College of Surgeons and Fellow of the American Adaemy of Family Physicians, is also the recipient of an honorary degree, Doctor of Humane Letters, from the University of Utah. During the Ebola outbreak of 1976 in the Congo, he supervised the logistics for the international medical team. He is the author of the best-selling book <i>Ebola: Through the Eyes of the People</i>. | [
"Education & Teaching",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Professionals & Academics"
] | Education & Teaching | 0.622372 | null | null | WILD CARDS - SCARE SHEETS
1
THE PEOPLE’S PARADISE OF AFRICA - PART 1
SCARE SHEET: THE PEOPLE’S PARADISE OF AFRICA - PART 1
PRESIDENT-FOR-LIFE DR. KITENGI NSHOMBO
Kitengi Nshombo is a committed Marxist as well as an Africa-
for-Africans ideologue. The story of Nshombo’s early rise to
power as one warlord among many in the Democratic Republic
of Congo (formerly Zaire) is obscure, with more mythology than
fact in the official accounts. His rise accelerates when he hooks
up with Tom Weathers in the early 21st century. By 2007, he and
Field Marshall Weathers succeed in unifying most of central
Africa, establishing a capital in Kongoville (formerly Kinshasa)
and his personal residence in the presidential palace of Mobutu
Sese Seko (the last dictator of Zaire).
Nshombo’s end comes swiftly at the hands of the increasingly
paranoid Tom Weathers, when Noel Matthews engineers a
complicated plot to convince the mad ace that Nshombo has
absconded with the PPA’s treasury, and Weathers k |
2259202861 | Les Rois maudits, Tome 3 : Le lis et le lion ; Quand un roi perd la France | Maurice Druon | Maurice Druon est n en 1918 Paris. Pendant la guerre, il rejoint Londres et les Forces Franaises Libres. Avec Joseph Kessel, il est l'auteur du Chant des partisans. Prix Goncourt pour Les Grandes Familles, il est lu en 1966 l'Acadmie franaise dont il est le Secrtaire perptuel jusqu' sa dmission en 1999. Il a reu en 1966 le prix de Monaco pour l'ensemble de son oeuvre. | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.480142 | null | null |
1/4
Personnages du clan du Lion
mardi 15 juillet 2008, par Akodo Kakita, DarkLoïc, Kakita Inigin, zarasque
Matsu Iwako
Par Kakita Inigin
Iwako aurait pu devenir la plus brillante
générale de l’armée du Lion. Elève douée de
l’école Akodo, militaire valeureuse, on lui
prédisait la plus haute carrière. Elle avait été
fiancée à un jeune stratège, Akodo Banwei,
avec qui elle filait la relation parfaite, unis qu’ils
étaient dans leur amour des armes et de la
raison. Deux évènements vinrent enrayer sa
progression.
D’abord, la destruction de la Famille Akodo
précipita Banwei sur les routes, jusqu’au
campement de Toturi le Noir. La campagne
victorieuse qui suivit, à laquelle Iwako prit part,
à son corps défendant, de l’autre côté, le mena
aux portes d’Otosan Uchi. C’et là que Iwako le
combattit et le tua. Pleurant sur son cadavre,
elle ne vit pas venir le nodachi qui lui emporta
le bras gauche.
Ce second coup du destin la cantonna aux
missions diplomatiques et politiques. Par égard
pour son |
0756657490 | Iron Man: The Ultimate Guide to the Armored Super Hero | Matthew K. Manning | <b>Matthew K. Manning</b> has contributed tomore than40 books and comic books, including DKs <i>Batman: A Visual History</i>, <i>DC Comics: A Visual History</i> and <i>DC Comics: Year by Year</i>. When not writing comics themselves, Manning often writes books about the comic book medium and its rich history. | [
"Children's Books",
"References & Guides & Self-Help "
] | [
"Children's Books",
"Education & Reference"
] | Children's Books | 0.439672 | null | null | Armor
Class
Hit Points
Max: _____
Name
Title
Occupation
Class
Alignment
Speed
Level
XP
Combat Basics
Initiative:
_______
Action dice: _______
Attack:
_______
Crit die:
_______
Crit table: _______
Weapons
Treasure
Equipment
Armor
Ref
Save
Fort
Save
Will
Save
Strength
Modifier: _____
Agility
Modifier: _____
Stamina
Modifier: _____
Personality
Modifier: _____
Luck
Modifier: _____
Intelligence
Modifier: _____
Missile Attack
Melee Attack
Missile Damage
Melee Damage
Languages
Lucky Roll
Character Portrait or Symbol
Thief Abilities
Luck Die
d_______
Backstab
+_______
Sneak silently
+_______
Hide in shadows +_______
Pick pocket
+_______
Climb
sheer surfaces
+_______
Pick lock
+_______
Find trap
+_______
Disable trap
+_______
Forge document +_______
Disguise self
+_______
Read languages
+_______
Handle poison
+_______
Cast spell
from scroll
d_______
Notes
Thief
+1
|
1987526783 | Inoculation Zero: Welcome to the Age of War (Volume 2) | S. A. Ison | S.A. Ison retired from the U.S. Navy 18 years ago and now lives in the wild woods of Maine. She enjoys writing her books and her family. | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.445422 | null | null | 1
WARHAMMER 40,000 – INDEX: YNNARI
WARHAMMER 40,000
INDEX: YNNARI
Official Update Version 1.0
Although we strive to ensure that our rules are perfect,
sometimes mistakes do creep in, or the intent of a rule
isn’t as clear as it might be. These documents collect
amendments to the rules and present our responses to
players’ frequently asked questions. As they’re updated
regularly, each has a version number; when changes
are made, the version number will be updated, and any
changes from the previous version will be highlighted
in magenta. Where a version number has a letter,
e.g. 1.1a, this means it has had a local update, only in
that language, to clarify a translation issue or other
minor correction.
Erratas
Page 38 – Using an Ynnari army in Warhammer 40,000
Add the following to the end of the second paragraph:
Yvraine, the Visarch and/or the Yncarne can be
included in such a Detachment even if a rule states that
every unit in the Detachment must be from the same
faction, |
0199539405 | Druids: A Very Short Introduction | Barry Cunliffe | <br /><strong>Barry Cunliffe</strong> is Emeritus Professor of European Archaeology at Oxford University.<br /> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.467441 | null | null | #19
ImperIal DruID
(DruID archetype)
B
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
(“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game
Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including
into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c)
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines
to the extent such content does not embody the Product Identity and is an enhancement over the prior |
1841540005 | Warhammer 40,000 Rulebook | Games Workshop | Fantasy games; Games; Non-Fiction; Role Playing & Fantasy | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.625152 | null | null | 1
STEPPING INTO A NEW EDITION OF WARHAMMER 40,000
STEPPING INTO A NEW EDITION
OF WARHAMMER 40,000
Since the release of Warhammer 40,000 we have
received lots of questions regarding some of the rules.
Many of these are from veteran players, those who have
played previous versions of Warhammer 40,000 and so
are used to playing using certain mechanics that have
either now subtly changed or do not exist within the
new rules at all. This has created some situations that
are unique to these veteran players as they continue to
apply preconceptions from previous editions, and so
this document has been created with the purpose of
guiding existing players to the rules as presented in the
latest edition of Warhammer 40,000. This guide has
been created alongside our expert group of playtesters –
players who themselves fall into the category of veterans
and who have a huge amount of experience of just this
kind of transition. If you are new to Warhammer 40,000
you do not need to r |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.523686 | null | null | Availability of Resources in Tusmit, May 11, 2003
1
AVAILABILITY OF
RESOURCES IN TUSMIT
Developed by the Tusmit Triad
Daniel Mayrand (malikofvilayad@yahoo.ca)
Mike Rosenberg (collegeofthearts@yahoo.com)
Telquenariel (iobhin@icqmail.com)
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. Gazetteer copyright 2001
by Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
Scope of the Document
This is a living document, which will be updated on a regular basis as the campaign evolves. It is possible
that certain currently allowable Items and/or Abilities may be added or removed to the list of restrictions as
time passes.
The following guidelines are intended to complement the rules detailed in the LIVING GREYHAWK
Campaign Sourcebook (LGCS) in Chapter Four, page 16, under "6. Items Found During The Adventure",
and in Chapter Six, page 32, under "Determine Level of Caster Available".
Avail |
1934002267 | POMOST w Sprawie Wolnosci 1978-1994 (Polish Language Edition) | Andrzej Jarmakowski | "POMOST w Sprawie Wolnosci 1978-1994"jest udokumentowanym opisem historycznych wydarzen dotyczacych Polonii Amerykanskiej i miedzynarodowej, w latch walki z Sowiecka okupacja. Szczegolnie dokladna jest relacja wysilkow organizacji Pomost, ktora w tych latach stworzyla skuteczne lobby w Waszyngtonie i wywierala wplyw na administracje Reagana any Polska i inne uciemierzone kraje mogly uzyskac wolnosc. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.517819 | null | null | Pomoc dla graczy - informacje dla kapłanów
Jeśli postać-adept ma być kapłanem, musisz wybrać jedną z religii. Ich szczegółowy opis znajduje
się w podręczniku, a poniżej znajduje się samo zestawienie zasad związanych z korzyściami (Dary)
i ograniczeniami (Wyrzeczenia) dla każdej z religii.
Bogini Allimena / Duchy natury
Dary:
(1) Światło
(1) Uśpienie
(3) Bariera
(3) Leczenie
(6) Przywrócenie
Duchowieństwo tej religii jest całkowicie
odporne na choroby i trucizny.
Wyrzeczenia:
Pocisk mocy, Dotyk bólu, Wyssanie esencji,
Błyskawica, Szaleństwo, Eksplozja, Rozdarcie
(i każde inne, powodujące obrażenia)
Osoby, które poświęcą życie w służbie
bogini, nie mogą żywić silnych uczuć wobec
jednej, konkretnej osoby, nie mogą nigdy
zadać śmiertelnego ciosu, odmówić pomocy
ani przejść obojętnie obok cierpienia innej
osoby.
Wiąże
je
przysięga
pomocy
bezinteresownej.
Bóg Arkhedos / Duchy przodków
Dary:
(1) Kontakt z umarłymi
(2) Odczynienie
(2) Inspiracja
(2) Zbroj |
988132047X | Dark Inspiration 2: Grotesque Illustrations, Art and Design | Victionary | Viction: ary and viction: workshop were founded by Victor Cheung in 2001 in Hong Kong to create vibrant visual experiences and to bring together diverse international designers. | [
"Humor & Entertainment",
"Arts & Photography"
] | [
"Humor & Entertainment",
"Pop Culture"
] | Humor & Entertainment | 0.592158 | null | null | Gregorius21778:
Beneath the Dead
Version 1.1; by Kai Pütz
(c) 2019
Legal & other stuff:
Created by:
Kai Pütz; (c) 2019
My blog:
www.gregorius21778.wordpress.com
My other titles:
at drivethrurpg.com
Artwork:
Cover and background artwork copyright Lord Zse Zse Works;
used with permission.
Map originally (c) by Manabu Games; used with permission; modified.
Some artwork by Maciej Zagorski / The Forge Studios (c);
used with permission.
Some artwork by Henriette Boldt / Boldt Art (c);
used with permission.
Creature art (c) by Dave Allsop / Ironhead Arts; used with permission.
Some of the page fillers have been created with HORROR FONT by J. Pingo
Lindstrom (c); used with permission.
Dark Streets & Darker Secrets™ is a trademark of Diogo Nogueira. Old Skull Publishing™ is a
trademark of Diogo Nogueira. Gallant Knight Games™ is a trademark of Alan Bahr. Used with
permission under license.
Beneath the Dead is an adaption of my LotFP(tm) Mini-Dungeon “Below Unhallowed Ground” for Dark Stre |
1478740418 | Peeling Back the Layers: A Story of Trauma, Grace and Triumph | Lawayne Childrey | Birmingham, Alabama native, Lawayne Orlando Childrey is a national Edward R. Murrow award winning journalist. He has also won numerous Mississippi Associated Press Broadcasters awards. In 2014 the Alabama Community College System named Childrey as one of its most outstanding alumnus in the institutions fifty year history. As a result, the ACCS awarded a $5,000 scholarship in Childrey's name to a deserving Alabama high school senior. During the same year, Childrey was named as alumnus of the year for Jefferson State Community College in Birmingham. He currently resides in Nashville, Tennessee and serves as a national Voice Over artist, HIV/AIDS activists and motivational and keynote speaker. For booking information contact: lawaynechildrey@gmail.com Facebook: Lawayne Orlando Childrey Twitter: @LChildrey | [
"Travel",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Travelers & Explorers"
] | Travel | 0.498956 | null | null | CyberGeneration’s June Short Fiction Contest 3rd Place!
Go To Tape!
by Matt Coote
“Go to tape!”
Francis rocks against the wall of the dark cellar. The manacles attached to his wrists donʼt al-
low him to stand, not that he could anymore even if he wanted to, hasnʼt been able to straighten his
legs for a while. He hasnʼt eaten in almost a week, not since before the sickness. Not since Mom and
Dad dragged him down here half awake, sweating and itching. Their faces had been blank as they
fastened the steel manacles round his wrists and retreated back up the stairs to the kitchen.
Thereʼd been arguments after that, screaming matches, stamping, slamming doors. And Laine
crying. The baby crying somehow made it worse, he could imagine Mom holding her, rocking her, tell-
ing her everything would be alright.
He hugs himself, shivering in the darkness, wipes his eyes with the dirty sleeve of his jacket.
Taylorʼs jacket. Cast offs from a brother whoʼd been a dead guy before he was |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ��������������������������������
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|
0880382694 | Night's Dark Terror (Dungeons & Dragons Module B10) | Graeme Morris | Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon. But you are adventurers, veterans of many battles, and the call of the wild is strong. Will you answer the call, or are you afraid of the dark terrors of the night? This campaign adventure is for characters just beginning Expert play (levels 2-4) and hurls them into the exciting outdoor world which awaits in the Expert rulebook. With a 64 page booklet, 2 double-panel covers, a double-sided, fold-out mapsheet and 120 die-cut counters, this super module provides all you need for epic wilderness and dungeon adventuring. Journey across the Grand Duchy of Karameikos in a desperate race against time and the forces of evil. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.495501 | null | null | Nightlight
A game about fighting your fears.
edition 0.13
All profits go to charity.
Rule number 0: No dice pool, under any circumstance, can bypass the pool of 10 dice.
Dice Used:
The system uses six-sided dice, referred to as d6. A success is any number rolled above 2. On
a 6 the die “explodes” allowing the person who rolled to roll 1 extra die. Sixes explode until no
more sixes are rolled.
Maximums:
The value of any attribute or skill can never be raised higher than 5.
Toy Types and bonuses:
Stuffed Toy: +2 Toughness, +1 Fellowship
Action Figure: +2 Articulation, +1 Accessory
Figurine: +2 Imagination, +1 Toughness
Doll: +2 Fellowship, +1 Accessory
Imaginary Friend: +2 Imagination, +1 Fellowship
Constructible: +2 Accessory, +1 Toughness
Created: +12 Skills
Attributes and Skills:
-Toughness:
Brawl: Successes = Melee attack and damage roll.
Endurance: Score / 2 = Damage reduction.
Athletics: S |
0670835897 | Witches and Neighbors: The Social and Cultural Context of European Witchcraft | Robin Briggs | This remarkable history of European witchcraft explores the persecutions against its supposed practitioners in the late Middle Ages. Even at the time, writes Briggs, many thought the inquisitions against witchcraft absurd, but still thousands died, mostly women, mostly poor. Examining contemporary accounts and court records -- 300 of them from the duchy of Lorraine alone -- Briggs notes that the inquisition heightened divisions between the educated and the uneducated classes, "as their world views polarized to the point where vast areas of what had once been common belief were stigmatized as superstition." | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.541465 | null | null | Spirits of Steam & Sorcery
These rules began as an adaptation of the Fate 3.0 rules, as seen in Spirit of the Century,
to the Castle Falkenstein setting. It eventually evolved into a slightly more generic set of rules for
any Steam and Sorcery setting, taking some liberties with the Falkenstein setting in the process.
Quick Setting Overview:
Quick Setting Overview:
Quick Setting Overview:
Quick Setting Overview: Castle Falkenstein is an alternate history setting of Victorian
high adventure mixed with sorcery, dragons, faeries, and fantastic creations of mad science
powered by Steam engines. It is 1870. The Prussians, backed by the Unseelie Court, are
threatening war. The British Empire is unmatched in the world. The American West is full of
Spellslingers and Aero-pirates, and the 20 Nation Indian Federation have, for now at least,
created a massive territory in the Midwest which they defend with their magic. Dragons actually
rule China, Faeries live in the fores |
1449401015 | Pie Contest in a Box: Everything You Need to Host a Pie Contest | Gina Hyams | "Gina Hyams has put together a fabulous fun book/gift: Pie Contest in a Box: Everything You Need to Host a Pie Contest. There's a great book inside, with recipes, pie history, and plenty of inspiration for gathering your friends together to see who can make the best pie. Plus, ribbons! And scorecards! This would be a great party." --Gluten-Free Girl Shauna James Ahern<br /><br />"a perfect little gift" --Jackie Burrell, San Jose Mercury News<br /><br />"Pie contest glory! Best advice ever..." --Amy Rogers, WFAEats<br /><br />"...perfect summer cottage activity. Only thing missing is the pie." --John Tanasychuk, Ft. Lauderdale Sun Sentinel<br /><br />"Now it's your turn to put your pie where your mouth is with this clever pie book." --Diane Cowen and Greg Morago, Houston Chronicle<br /><br />"I admit, I raised my eyebrows when I unpacked a new gift item called Pie Contest In A Box...Second reaction: Oh, so what. This could be fun. I think I'll actually use the contents of the box -- score sheets, pie toppers, and ribbons -- to liven up a contest this summer for my pie-baking kids, or maybe bring it along for a summer vacation with friends. But the handbook in the box is the part that seems the most useful..." --<span id="caseCorrespondence_19884058775_text">Rebekah Denn, Al Dente</span><br /><br />"...could be incredibly useful wherever food markets, block parties, and 4-H fairs thrive." --Barbara Hoffert, Library Journal | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Baking"
] | Cookbooks, Food & Wine | 0.563597 | null | null | Complexity: 7
Presenting the Mystery
The most popular television program in the world, The Jolly
Good Baking Show, has come to Brindlewood Bay to find the
town’s very best baker. A number of qualifying rounds have
been held, and our Murder Mavens are among the bakers to
make it through to the final, televised portion of the show,
where they will meet the charming presenters and have their
confections judged by the notoriously strict Paul and Jane.
The first scene depicts the opening round of the competition:
pies. Go around the table and ask each player to describe
what sort of pie their Maven is making. Then, ask the player
to their left whether the pie is a triumph or rather disappoint-
ing. If a Maven’s cozy activity is baking, their pie is automati-
cally a triumph. Then, the other players and the Keeper
should each offer a detail about how the pie was beautifully
executed if it was a triumph, or a detail about how it was a
disaster if it was rather disappointing. During |
1592403697 | Hack the SAT: Strategies and Sneaky Shortcuts That Can Raise Your Score Hundreds of Points | Eliot Schrefer | <b>Eliot Schrefer</b> is an author of fiction for adults and young adults, and has twice been a finalist for the National Book Award for Young People’s Literature. He is a faculty member of the Creative Writing MFA Program at Fairleigh Dickinson University. He is the author of <i>Endangered, Threatened,</i> and the nonfiction study guide <i>Hack the SAT</i>. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.434262 | null | null | 1
DRAMA & DICE
2
Character Creation (cont’d)
3
4
Skill Checks (cont’d)
5
6
7
8
9
Appendix I: Tips for GMs (cont’d)
1 Not really.
10
Appendix I: Tips for GMs (cont’d)
11
Regain Points: when instructed by GM, restore up to 15 points to your Prime Skill. Restore up to 10 points in every other Skill. Restore up to 5 lost
HP. Level Up: upon getting 100 XP, you get: (a) all the effects of Regain Points; (b) gain 1-6 max HP and HP; (c) gain 10 new Skill points (may raise
maximum); (d) you if you wish may transfer points to or from other players at a 1:2 exchange rate; (e) you may tweak one Skill description; (f) set
XP back to zero. Total Points Jubilee: when instructed by GM, restore all Skill points to maximum, and HP to maximum.
|
1601255144 | Pathfinder Cards: Artifact Item Cards | Paizo Inc. | <div>Hoard the world’s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud castle! Fill your hand with the relics of the gods and go forth and conquer like never before!<br><br>These helpful cards support Pathfinder Campaign Setting: Artifacts & Legends.<br><br>This 54-card set of beautifully illustrated, full-color item cards allows you to track your riches in vibrant detail. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.<br><br><font face="Calibri">“Price Includes VAT” </font><br></div> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.448585 | null | null |
PRODUCT NO. CA502
FOLLOW US ON FACEBOOK, TUMBLR, AND TWITTER!
E-MAIL US AT: CUSTOMERSERVICE@ABANDONEDARTS.COM
ABANDONED ARTS©
PRESENTS:
TWO NEW ARCHETYPES FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee
compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder
Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used
under the Pathfinder Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
2
|
0026879859 | Sra Skill Series: Sss Lv E Drawing Conclusions | Boning | For over 25 years, this program from Barnell Loft has been proven to successfully build comprehension skills. The Specific Skill Series increases the proficiency of all students in all skill areas, although it works especially well for remedial instruction. This updated classic, with reading selections and contemporary artwork, builds 9 essential skills: Working Within Words Using the Context Getting the Facts Drawing Conclusions Identifying Inferences Following Directions Locating the Answer Getting the Main Idea Detecting the Sequence Features: Each skill is developed through individual books tailored for each reading level Short reading passages capture students' interest Consistent format promotes rapid skill acquisition Can be used one-on-one, in small groups, or with your entire class | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.466722 | null | null | Effort
Primary or Vehicle System Skill, Does not Req Success, Not a Spare Time Roll
You may re-roll a single die from this Skill Roll.
Strong Hit
Result
Requirements
Corp,
Languages:
Character Name
Traits
+1 per 3 Sessions, 1 Trait per Lv
=
=
=
Level
Max Resources
Max Influence
Race
Player
2+
+
Lv +2
Lv +2 +
=
Fate
Reflexes
Movement
Focus
Intelligence
Perception
Strength
Total (18)
(0-5)
Attributes
Traits
Personal Combat Skills x2
Small Arms
Total
=
+
Heavy Arms
Tactical
Exotic
=
+
=
+
=
+
x2 Traits
Vehicle System Skills x2
Command
Total
=
+
Engineering
Operations
Gunnery
=
+
=
+
=
+
x2 Traits
Equipment Slots
Weapons & Misc Items, 1 slot per Weight
1)
6)
11)
3)
8)
13)
Gauntlet 1)
4)
9)
14)
Gauntlet 2)
5)
10)
15)
2)
7)
12)
Outfit
Utility Item
Trade Goods
Loot
Weight 4
+1 Box
Acquire
+1 Box
+4 Boxes
8t
14t
Dangerous x2 Res
x2 Res
Illegal
-2 Cargo
Valuable
+2t
Variations
12 Boxs
16 Boxs
1 Res
2 Res
Sell
16t
1
2
3
4
Cargo Space:
Research
Acquire
+1 Unit
12t
D Ws: Dedicated Workshop
Ws: W |
088038770X | Battlesystem: Miniatures Rules (Advanced Dungeons & Dragons) | Douglas Niles | This book, a full-scale revision and expansion of the rules in the original BATTLESYSTEM Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in BATTLESYSTEM scenarios. Lavishly illustrated in full color, this book is an attractive addition to any gaming library. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.581266 | null | null |
One Page Warriors: Kingdom Animalia
A Fantasy Miniatures Skirmish Wargame
One Page of Rules - One Small Battlemap
Easy and Fast to Play
Designed by Noah Patterson
1.0: WHAT YOU NEED: Both players will need to gather up the
following: A Set of Polyhedral Dice Per Side, 1-6 Miniatures Per Side,
An army roster card for each player, a playing area between 1x1’ and
3x3’, A School Ruler, coins or counters for tracking health/activation.
2.0: BUILDING ARMIES: Each player gets 50-100 points to spend
on their army (players should agree on a point value). Choose a race,
class, armor, and weapon for each miniature from the tables below.
The number to the right of each determines the point cost. Ranged
weapons cost an additional 1 point. Race determines Speed, Class
determines Dice Level, Armor determines your Defense, and Weapon
determines the Damage dealt to an enemy. If you have leftover points,
you can also buy spells for 1 point a piece. Each miniature can hold 1 |
1855383632 | Understanding The Power Of Ch'i: An Introduction to Chinese Mysticism and Philosophy (Paths to Inner Power) | Michael Page | From the latest trends in interior design, the martial arts, and health, the Eastern philosophy of "ch'i" influences Western thought in profound and mysterious ways. | [
"Philosophy",
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Philosophy"
] | Philosophy | 0.483287 | null | null |
C H 'I
1
C H ’ I
2 0 0 4
FO RE SI G H T S ec o n d E d it io n
2
C H 'I
3
Ch’i
Ch’i is the essence of being and life. Although any living creature has a certain
measure of Ch’i, it is unusually strong in some, and some can even exert a limited
degree of conscious control over the Ch’i within and proximate to themselves.
The rules which follow are based on a weird and unattributable smattering of
Oriental mythology, personal reading, and whim, which should not under any
circumstances be confused with research.
Designer’s Note: Ch’i functions in many ways as an alternative Magic System for
ForeSight, complete with its own analogues of Mystic Disciplines. In general, I do
not recommend mixing the Ch’i rules and the conventional Magic and Mystic
Discipline rules, although they can and do work together. It is my intention that
these rules produce a distinctive feel and this would to a great extent be diluted in
the presence of rival rules. In partic |
1463619731 | The Fraternity Leader: The Complete Guide to Improving Your Chapter | Patrick Daley | As The Fraternity Advisor, Patrick Daley has written over 500 articles and helped over 1,000,000 undergraduates improve their Greek Organizations. He has delivered the keynote presentation at national conventions and is the author of two books The Fraternity Leader and The Chapter President. Pat has also survived over 200 mortar attacks while deployed to Iraq as an Air Force officer; he engineered laser guided robot systems in Italy, and shot a 67 on one magical day. He and his family live in Charlotte, NC. Follow him on Twitter at @TheFratAdvisor | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.455367 | null | null | For more information on faction benefits, see the D&D Adventurers League™ Player’s Guide at DungeonsandDragons.com
FACTION RANKS · REQUIREMENTS · BENEFITS
character name
player name
JOIN US AND PROSPER.
OPPOSE US AND SUFFER.
The Zhentarim
rank
rank
rank
rank
rank
ONE
TWO
THREE
FOUR
FIVE
No requirement
(available at
character creation)
10 renown points,
complete one secret
mission, 5th level
3 renown points
25 renown points,
complete three
secret missions,
11th level
50 renown points,
complete ten secret
missions, 17th level
Participate and earn
renown points
Apprentice to
mentor and access to
secret missions
Access to a
faction-specific
downtime activity
Become a mentor
Become a
faction leader
Fang
Wolf
Viper
Ardragon
Dread Lord
For more information on faction benefits, see the D&D Adventurers League™ Player’s Guide at DungeonsandDragons.com
TM & © 2016 Wizards of the Coast LLC in the USA and other countries.
CUT
FOLD
|
1617727482 | Wildlife Rehabilitators to the Rescue (The Work of Heroes: First Responders in Action) | Meish Goldish | Gr 2-5-Many children dream of working with animals. Other youngsters will be drawn to careers as community helpers, especially as first responders. These titles identify two careers through which young people can pursue both interests. The well-designed books contain heartwarming stories of daring animal rescues across the United States and across animal species. Large, attractive photos and sidebars with facts are effectively interwoven into the texts. Information is also provided about job training, duties, and equipment. Solid additions for most collections.-Caroline Geck, Camden Street School Library, Newark, NJ(c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. | [
"Children's Books",
"References & Guides & Self-Help "
] | [
"Children's Books",
"Education & Reference"
] | Children's Books | 0.466566 | null | null | A Coalition patrol disrupts an
important ritual of a Simvan tribe—
can the Legionnaires put the rite
back on track?
A Tomorrow Legion patrol is
approached by a group of Simvan
monster riders. These are young
tribesmen, and all are wounded from
a recent battle. The Simvan explain that
a Coalition SAMAS patrol interrupted
their rite of passage—to locate and
secure fury beetle eggs for the tribe.
They ask the heroes for help to rescue
the fury beetle, who is being tortured
by the Coalition soldiers, and restore
their opportunity to prove themselves
to the tribe.
Simvan, Interrupted
The group is out on patrol through
the wilderness when they hear voices
(various heightened senses and high-
tech systems should ensure that the
heroes are not surprised). Paraphrase
or read aloud the following:
A small band of Simvan monster
riders approaches your team. The
Simvan are all unarmed and wounded,
with several bloody bandages wrapped
around their limbs. The D-bees halt
about |
1532725566 | The Oracle at Mythic: Mythic Series, Book Three (Volume 3) | Abbie Zanders | Each book in my <b>Mythic </b>series is a complete story in and of itself, a standalone tale of paranormal romance with plenty of humor and emotion. <br /><br />Within the pages, you will encounter vampires, shifters, angels, demons, fae, witches, mages, goddesses... just to name a few. It is only recently that these <i>Extraordinaries</i>, as they call themselves, coexist peacefully in the idyllic community of Mythic. Very few know of their existence; understandably, they prefer to keep to themselves. However, you've been granted a special look into the world of these amazing beings. But be warned... once you visit Mythic, you might not want to leave.<br /><br />The <b>Mythic </b>Series (so far)<br /> | [
"Romance",
"Paranormal"
] | [
"Romance",
"Paranormal"
] | Romance | 0.588137 | null | null | Mythic Minis 46
Mythic ArMor
by Jason Nelson
By Jason Nelson
Welcome to Mythic Minis!
The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic
Adventures hardback contains a wealth of new rules, but in one book there cannot
be room for everything. Sometimes there are large areas to cover with extensive
rules adaptations, but sometimes what you need is a power-packed punch of tightly
focused rules content that contains exactly what you need for your character,
creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of
magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in.
Mythic Minis are not about exposition, philosophy, and campaign-building; they are
just flat-out fantastic ideas and great mechanics for GMs and players alike, written
by the same designers that helped create the official mythic rules.
Follow Legendary Games on Facebook, follow us on Twitter, and check out our
website at www.ma |
1440463956 | Hurricane | Diamond Cartel | Diamond Cartel is a novelist like no other. Her stories are based on real life experiences everyone can relate to. Throughout her life she has been through so much, and writing has always been her way of release. With this method of personal healing she decided to take her experiences...and her talent...and use them to reach out to others. While so many authors write to entertain, Diamond writes to teach, educate, heal, and connect with her readers. Every story has a lesson. Every character has a message. Without seeming too "lecturing", she gets her point across in a variety of ways. Filled with comedy, tragedy, drama, emotions, and suspense her stories are sure to leave you on the edge of your seat, riled up, and ready to jump in head first! | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.474111 | null | null | Operation Prospero
Hurricane Miranda,aA hurricane of record-breaking dimensions, is approaching the Florida coast and
the Bahamas, and is due to make landfall in less than six hours. A small Delta Green cell is convened
at short notice at an airfield in the Florida Everglades, where a US Coast Guard helicopter is waiting for
them.
They are quickly briefed on the following items by their handler:
Delta Green has been aware for some time that the Parasol Corporation, a privately held
pharmaceutical firm with its HQ in Philadelphia, has been operating a covert research lab on
Devil Ray Key, a small island in the Bahamas.
While Parasol counts the Department of Defense as one of its clients, and ostensibly meets US
government vetting requirements, DG suspects it may also have links to another organization.
This could be Majestic 12 or some other faction or conspiracy in your campaign.
DG is particularly interested in Albert Melluish, a British biologist, who is on the P |
1570197288 | Radio's Greatest Detectives | Radio Spirits | a collection of detectives stories that once played on radio, including Sam Spade, Dragnet, Philip Marlowe | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Radio"
] | Humor & Entertainment | 0.560453 | null | null | Radio Silence
It begins like so many things do: with the smallest details. Hints and whispers seep in through the
cracks. At first it's nothing more than slender threads tentatively interwoven throughout the complex
tapestry of the Investigators' lives and caseloads. But then it escalates. Gradually becomes something
more. Something sinister. It seems technological, or mathematical, or understandable. But it isn't. It's
nothing anyone will ever understand.
Radio Silence is a scenario for three to six investigators. It is intended to take place as an interlude or
series of interludes within a longer term story or campaign. Buildup is key. Start quietly and gradually
turn up the volume until a deafening cacophony drives them insane. The investigators will become
tainted by a slow dissolution of the technological reality around them. This breakdown in the
mechanisms of social convenience works backwards in time to compel them. The literary themes
explored in this scenario are f |