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1560761326
The Drow of the Underdark: Forgotten Realms Accessory, 2nd Edition (Advanced Dungeons & Dragons)
Ed Greenwood
They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore: new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark - and much, much more.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.63485
null
null
A Dungeons & Dragons® Roleplaying Game Supplement ISSUE 383 | JanUary 2010 Features Contents 5 Player’s Handbook 3 debut: tHe Hybrid By Mike Mearls Get the scoop on the post-playtest versions of hybrid characters, straight from PH3! 25 invoker essentials By Robert J. Schwalb Learn the secrets to building and playing the invoker, divine controller. 35 devotees oF tHe Gibbous Moon By Robert J. Schwalb Learn about these wild shaping druids and the primal spirits they command. 40 tHe art oF bindinG By Russell Jones and Jeramy Pappas Vestiges are some of the most mysterious entities in the multiverse. Learn about several new vestiges here! 44 Hoard to Get: draGon lair iteMs By Jennifer Clarke Wilkes First introduced in Adventurer’s Vault 2 first introduced lair items. Learn about these dragon-lair-inspired items that you can add to your own home base. 49 Class aCts: ranGer Peter Schaefer New options for your bow ranger. ® 52 Class aCts: Wizard By Peter Lee Learn the sec
1556343493
Gurps Traveller
Steve Jackson Games
Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.619003
null
null
An e23 Sourcebook for GURPS ® STEVE JACKSON GAMES Stock #37-0120 Version 1.0 – October 2, 2007 ® Written by DAVID L. PULVER Edited by JAKE STEINMANN Illustrated by STEVE CROMPTON, GLEN GRANT, MICHAEL GOODWIN, DENIS LOUBET, FRED RAWLES, DAN SMITH, MICHAEL SURBROOK, and GEORGE “SPEED” WEBBER TM CONTENTS 2 CONTENTS Lead Playtester: Jeff Wilson Playtesters: Anthony Jackson, Charleson Mambo, Christopher R. Rice, David Scheidt, Douglas Cole, Frederick Brackin, Jake Steinmann, John W. Nowak, Jon Glenn, Jon Walters, Jonathan Bennett, Karl Gallagher, Kyle Bresin, Nelson Cunnington, Paul Blankenship, Paul Chapman, Peter V. Dell'Orto, Robert Gilson, Roger Burton West, Sam Young, Shawn A. Fisher, Thomas Gamble, Thomas Jones-Low, and Tim Ray. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks o
B00005WAVQ
The lost oasis : a Doc Savage adventure
Kenneth Robeson
ROBESON, Kenneth: The Lost Oasis-A Doc Savage Adventure (# 6). New York, Bantam Books, 1965. Book # E3017. Paperback, 123 pp. Originally published in Doc Savage Magazine, September, 1933. Bantam edition published April, 1965. Subject: Novel / Pulp Fiction / Science Fantasy / Adventure / Doc Savage Series, Book # 6. Book condition: Very Good / Fine. Reading crease along the book-spine. Tiny bit of edge-wear along the front cover's bottom and lower left-hand corner of front cover has a tiny chip. No other noticeable defects all pages intact, clean and unmarked. Terrific and thrilling cover art. Collector price originally valued at $9.00 - in about fine condition (quoted from the I-Guide.net's Collectible Paperback Price Guide). Exciting adventure from the golden age of the pulps a must for all adventure and science-fantasy fans!
[ "Comics & Graphic Novels" ]
[ "Comics & Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.599155
null
null
THE SECRET IN THE SKY A Doc Savage Adventure by Kenneth Robeson Table of Contents THE SECRET IN THE SKY.............................................................................................................................1 A Doc Savage Adventure by Kenneth Robeson......................................................................................1 Chapter 1. THE FRIEND WHO DIED....................................................................................................1 Chapter 2. THE HIGH−PRESSURE GHOULS......................................................................................9 Chapter 3. THE MAN FROM OKLAHOMA.......................................................................................16 Chapter 4. OKLAHOMA ACTION......................................................................................................21 Chapter 5. FLAME THREAD............................................................................................................
1438001045
101 Top Tips for Fantasy Painters
Kevin Crossley
(Back Cover ) <br /> Fantasy painting, which has long been a vibrant and thriving genre in the visual arts, offers a unique challenge to artists. It demands technical skill, a rich imagination, and, most important, the ability to convey the illusion of fantasy convincingly to your audience. <br /> <br /> <b> 101 Top Tips for Fantasy Painters </b> aims to demystify the process of creating fantasy art, whether you're painting visionary landscapes, dynamic characters, or a split-second moment in a cinematic action scene. Acclaimed fantasy artist Kevin Crossley distills a lifetime of honing his craft into 101 illuminating tips and practical techniques. He also draws on the work of several other leading fantasy artists to demonstrate the many imaginative possibilities available to students of fantasy art. <br /> <br /> <b> 101 Top Tips for Fantasy Painters </b> covers every detail, starting with preparation, materials, and finding inspiration, and going on to instruct in technique, composition, and color. Instruction covers both digital and traditional art media. Suitable for both newcomers taking their first steps in the fantasy field as well as more experienced artists looking to launch their artwork into the professional arena, <b> 101 Top Tips for Fantasy Painters </b> is an accessible and comprehensive guide that will show you how to produce fantasy art of the highest professional quality. <br /> <br /> (front flap) <br />
[ "Arts & Photography", "History" ]
[ "Arts &amp; Photography", "History &amp; Criticism" ]
Arts & Photography
0.538097
null
null
300325 1300325 530085 30085 BesTiary 2 BesTiary 2 BesTiary 2 ® ™ 300325 1300325 530085 30085 1300326 130032 530086 530086 ® ™ BesTiary 2 BesTiary 2 BesTiary 2 1300326 130032 530086 530086 1300327 130032 530087 530087 Credits Designers: Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan Developers: Jason Bulmahn, James Jacobs, and Sean K Reynolds Cover Artist: Wayne Reynolds Interior Artists: Eric Belisle, Branko Bistrovic, Christopher Burdett, Anna Christenson, Concept Art House, Mike Corriero, Alberto Dal Lago, Eric Dechamps, Julie Dillon, Matt Dixon, Mariusz Gandzel, John Gravato, Kelly Harris, Andrew Hou, Imaginary Friends, Kekai Kotaki, Peter Lazarski, Eric Lofgren, Jorge Maese, Damien Mamm
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.574966
null
null
2014-2015 Catalog 2 3 PATHFINDER ADVENTURE CARD GAME AN ADVENTURE LIKE NO OTHER! Take adventure by the hand in the Pathfinder Adventure Card Game, a cooperative strategy game that pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Rise of the Runelords Adventure Path! Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks as they progress. The Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes: • Nearly 500 cards, featuring 7 character classes, a richly customizable assortment of equipment and magic items, and dozens of allies, monsters, and villains • The Burnt Offerings Adventure Deck, with 5 exciting scenarios to kick off your campaign • A set of 5 poly
1510706003
Ghastly Battle: An Unofficial Minetrapped Adventure, #4 (The Unofficial Minetrapped Adventure Series)
Winter Morgan
<div> <B>Winter Morgan</B> is the author of numerous children&#8217;s books including national bestseller <I>The Quest for the Diamond Sword</I>. She is the author of four other series for Minecraft fans: an Unofficial Gamer&#8217;s Adventure, the Unofficial League of Griefers Adventure, the Lost Minecraft Journals, and the Unofficial Minecrafters Academy. Morgan has a Minecraft-addicted son, who inspires her. She lives in Brooklyn, New York.<BR> </div>
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up & Facts of Life" ]
Teen & Young Adult & College
0.456926
null
null
The Crimson Legion has gained a foothold in the Dragonback Mountains. Having taken over Trollback Keep, they've gathered wealth, power and now seek to expand their territory. Villages of man and gnome have been sacked or enslaved. And now the Crimson Legion may be close to discovering the lost Shrine of Deralugos. Lord Brie and his men are busy fighting the raiding bands that are ravaging the area. He's offering gold and glory to those who can find the source of this incursion and help put a stop to it! This adventure is designed for 4th-7th level characters and is compatible with the For Gold and Glory rule set or any OSR or D20 system. Trollback Keep By Jon Bertani and Aaron Fairbrook Author: Jon Bertani and Aaron Fairbrook Editor: Justin Davis Cover Art: Dean Spencer Backcover Art: Emmanuel Martinez Lema Interior Art: Some artwork © 2018 Dean Spencer, used with permission, all rights reserved, Maciej Zagorski-The Forge, Vshane, © 2011 Headless Hydra Games– Justin Hernandez. Willi
0697384950
Cartography: Thematic Map Design
Borden D. Dent
This introductory textbook introduces students to the different types of map projections, map design, and map production.Cartography is generally a sophomore or junior level course for geography majors and many professors are beginning to introduce computer cartography throughout the course. It includes a CD-ROM, containing 120-day time-limited version of ArcView GIS, including text specific exercises, is packaged free with every text. In addition, a Map Projection Poster is also included free of charge.
[ "References & Guides & Self-Help ", "Geography & Cultures" ]
[ "Reference", "Atlases &amp; Maps" ]
References & Guides & Self-Help
0.50596
null
null
Cartography by Jared Blando ® TM InteractIve Maps Forest oF spIrIts Part 4 of 6 The house of WiThered Blossoms T T T T T T C C T T T T T T T T T T T T T T T T T F F A1 A2 A3 A4 A5 A6 A7 A8a A8b A8c A9a A9b A10a A10b A11 Map Tags Off Player View Grid Off munsukaru’s Penance - level 1 munsukaru’s Penance - level 2 B1 B2 B3 B3 B4 B5 B6 B7 B8 B9 B10 B11 B14 B13 B12 C1 C2 C3 C4 C5 C6 C7 C8 C9 C10 C11 C16 C17 C15 C14 C13 C13 C12 Grid Off Map Tags Off munsukaru’s Penance - level 3 munsukaru’s Penance - level 4 T T T D1 D2 D3 D4 D5 D6 D7 D8 D10 D11 D9 E1 E2 E3 E4 E5 E6 E7 Grid Off Player View Map Tags Off
0439538203
El Capit&aacute;n Calzoncillos y la furia de la supermujer macroel&aacute;stica (Spanish Edition)
Dav Pilkey
<DIV><P>As a child, Dav Pilkey was diagnosed with dyslexia and ADHD. Dav was so disruptive in class that his teachers made him sit out in the hall every day. Luckily, Dav loved to draw and make up stories, so he spent his time in the hallway creating his own original comic books.</P><P>In the second grade, Dav Pilkey created a comic book about a superhero named Captain Underpants. His teacher ripped it up and told him he couldnt spend the rest of his life making silly books. Fortunately, Dav was not a very good listener.</P><P>Dav has gone on to create award-winning and bestselling books for children. His Captain Underpants series has more than 80 million copies in print worldwide and has been translated into more than 28 languages. In 2017, DreamWorks Animation brought the character to the silver screen in the feature film adaptation <I>Captain Underpants: The First Epic Movie</I>, and Netflix is now streaming <I>The Epic Tales of Captain Underpants</I> TV show.</P><P>Davs latest creation, Dog Man, continues to be a #1 <I>New York Times</I> bestselling series with more than 13 million copies in print worldwide and translations available in more than 21 languages. Dav is also the creator of the Dragon series, the Dumb Bunnies series, <I>Dog Breath</I>, and <I>The Paperboy</I>, which is a Caldecott Honor Book.</P><P>Dav lives in the Pacific Northwest with his wife.</P></DIV>
[ "Literature & Fiction", "Children's Books" ]
[ "Children's Books", "Literature & Fiction" ]
Literature & Fiction
0.571993
null
null
ÍNDICE CAPÍTULO 0: PRESENTACIÓN DEL MANUAL - EUROMAN RESPONDE - AGRADECIMIENTOS CAPÍTULO 1: EL MUNDO DE SUPERHÉROES INC. - PRÓLOGO 1: BAJO UNA MÁSCARA - PRÓLOGO 2: UN MOMENTO EN LA VIDA - PRÓLOGO 3: AL OTRO LADO… - EL UNIVERSO DE SUPERHÉROES INC. - EL MUNDO - ORGANIZACIONES - LOCALIZACIONES Y SECRETOS - CRONOLOGÍA METAHUMANA EN ESPAÑA - ENTIDADES CÓSMICAS - PANTEONES CAPÍTULO 2: SISTEMA DE JUEGO - JUGANDO A SUPERHÉROES INC. - CÓMO CREAR UN PERSONAJE - TABLA GENÉRICA DE PNJS HUMANOS - DIRIGIENDO SUPERHÉROES INC. - LAS PARTIDAS DE SUPERHÉROES INC. - HISTORIAL Y TRASFONDOS - EVENTOS EXTRAORDINARIOS CAPÍTULO 3: PERSONAJES - ORÍGENES - DIVINO / MITOLÓGICO - GUARDIANES - MAGOS - MUTANTE - NO HUMANO / ALIENÍGENA - SIN PODERES - SOBRENATURALES - TECNIFICADO - T
1452519145
Metamorphecise: The Transformation Within
Lisa Dwoskin
Lisa Dwoskin has a degree in both Psychology and Exercise Physiology from the University of Miami. She has owned and operated Metamorphecise Spa and Health Club in Pembroke Pines, Fla. for the past 13 years. She is a life coach, personal trainer, and group exercise instructor. As Lisa became more experienced in working with clients one on one, she realized that many people were suffering and staying stagnant in one place due to the fact that they could not program their minds to be positive. Lisa felt that she had to teach individuals that with a positive mind, they can change their bodies and their lives. This is when she incorporated mind and spiritual workouts into her clients regimens. Lisa has been in the health and wellness industry for about 25 years, since she was 18 years old. She built up a great reputation for herself and people want to hear what she has to say. She leads seminars twice a month to educate people on self-love, healing, and meditation. She talks about fitness, nutrition, spiritual enlightenment, and healthy living. She not only teaches what she preaches, but she lives it as well 100 %. Lisa lives, breathes, eats and sleeps fitness! Anyone that knows Lisa is drawn to her by her positive, magnetic personality and her knowledge and love for fitness, and well being. "Life is a gift and you must give back to truly enjoy it! "Lisa lives her life to help people, she believes that your mind is in control of your body, train your mind to be strong and positive is her motto: "If you believe, you will achieve greatness!
[ "Medicine & Health Sciences", "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting", "Alternative Medicine" ]
Medicine & Health Sciences
0.575805
null
null
DEC 2005 In this issue: • Creatures • Features • Transvestites • Transformers • Transporters • D-E-X • E-S-P • D-I-Y the secret special page DIGITAL HERO #34 1 Table of Contents HHEERROO HHIIGGHHWWAAYY WHEN LAST WE LEFT OUR HEROES… Keep up with the news from Hero Games. This issue – multiple manuscripts manifesting Metamorphs, Masterminds, and Madmen. 2 HEROGLYPHS See how Steve Long himself answers rules questions. This issue – characters of distinction explore Distinctive Features. 4 YOU GOTTA HAVE CHARACTER Kristina Wasa was the 17th-Century swashbuckling philosophizing cross-dressing queen of Sweden. LEFTOVER HERO Some of the shapeshifters from The Ultimate Metamorph shifted right between the pages of the book, and ended up here. 13 CCHHAARRAACCTTEERR CCOORRNNEERR MYTHIC HERO The battle between Beowulf and Grendel has
0312242964
Easy Enchantments: All the Spells You'll Ever Need for Any Occasion
Lexa Rosan
Featured on <i>20/20</i> and CNN, and in <i>The New York Times</i> and <i>USA Today</i>, Lexa Rosean, the flamboyant author of <i>Easy Enchantments</i>, has been practicing witchcraft in New York City for over 16 years. Her comprehensive witch's cookbook is based on the tradition of kitchen witchery, meaning that all of the ingredients are probably sitting in your cupboard or desk. After giving readers 13 dos and don'ts for all magical procedures--e.g. "do what ye will, but harm none"--and explaining the importance of the phases of the moon, Rosean delves right into 178 pages of spells that anyone can easily accomplish. For example, to draw together two lovers living in different cities, all you need is a map, pink taper candles, white pushpins, cinnamon chewing gum, and hot chili pepper oil. But how do you get them to move to your city? <i>--P. Randall Cohan</i>
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.449374
null
null
*btr 100 new spellS for qc(erics, ~ ... ~ ... ~ ~tr 100 netn;fflonstrrs to tmifp 35 greater ·~ami~ bemons of btU anb . 11 lesser, but still beablp~brmons of gruesome bells! i!ttn .$agikal 3Jtem5 to pleast tbtn tl)e grrrbirst of rbaractent 6 .Jiietn rbamcter dassts, indubing~assins anb .:lforresters. m totallp new,plapablt c!)aracter bit point 9pstem-- tbe best eber. S. ctrbararter ~ocial ~tatu5, l.egacp anb ~ills ruleS! 9. ~ow to age plaptr cl)aractrr5! 10. ~lapable anb reali5tic rulr5 for tntrgp (bisintegratr, la5em~ ret.) tppebegtrudion! ~urig5, 1Deobantb5 anb ~braints as plapercbarartem! ~olitical tbents anb fami{!11)apptning5 forrampaign plap! ~rut (fltmmtaWindubing tbttt nrtn tppes! ~b mud). mucb~ mote! I OPENING COMMENTS Thia, the third and final volume of the Arduin Trilogy, is truly the most infor- .. tion-p.cked of them all. The hundred new spells bring a variety unheard of pre- viously to Magee, Clarice and other magik-uaing types . The 100 new monste
055306424X
The boss of terror: A Doc Savage adventure
Kenneth Robeson
"Men by the name of Smith were being knocked off all over town. And they were all killed by lightning - lightning that entered a room without leaving any marks, on a day when there was no lightning. As The Man Of Bronze penetrated ever closer to the heart of this mystery, he was scared. For he knew he was closer to death than possibly at any other time in his hair-raising career. * To the world at large, Doc Savage is a strange, mysterious figure of glistening bronze skin and golden eyes. To his amazing co-adventurers - the five greatest brains ever assembled in one group - he is a man of superhuman strength and protean genius, whose life is dedicated to the destruction of evil-doers. To his fans he is one of the greatest adventure heroes of all time, whose fantastic exploits are unequaled for hair-raising thrills, breathtaking escapes and bloodcurdling excitement."
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.660448
null
null
HE COULD STOP THE WORLD A Doc Savage Adventure By Kenneth Robeson Table of Contents HE COULD STOP THE WORLD....................................................................................................................1 A Doc Savage Adventure By Kenneth Robeson.....................................................................................1 Chapter I. RAIN OF DEATH..................................................................................................................1 Chapter II. ASHES AT UNION SQUARE.............................................................................................6 Chapter III. LOST RADIO WAVES.....................................................................................................13 Chapter IV. MESSAGE FROM THE DEAD........................................................................................17 Chapter V. WHEN THE SNOW BURNED.........................................................................................
1588461564
Rappan Athuk: The Dungeon of Graves--The Upper Levels (Sword & Sorcery)
White Wolf
Very Good in Stapled Wraps; 4to; Paperback; 47 pages + advertisements; B/W Illustrations; Necromancer Games; 2000; First Thus; Minor shelf wear; Text unmarked; text smells of smoke.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.543468
null
null
Aundair Karrnath Lhazaar Principalities Talenta Plains Valenar Zilargo Thrane Q'barra Mournland Mror Holds Droaam Shadow Marches Eldeen Reaches Breland Demon Wastes Darguun Griffonclaw Taer Elladorn Taer Valinor Stonefeather Spire Shaazarak Broken Stone Vostethatra Desolate Icehorn Mountains Karrn Bay Starkcrag Rock Ashtakala Festering Holt The Lair Of The Keeper Shaazarak Broken Stone Vostethatra Desolate Icehorn Mountains Starkcrag Rock Ashtakala Festering Holt The Lair Of The Keeper Burning Keep Kashakanta Fiendfell The Shadowcrags Blood Crescent Ghaash Dar Maruk Dar Rotting Blade The Labyrinth Lake Of Fire Burning Keep Kashakanta Fiendfell The Shadowcrags Blood Crescent Ghaash Dar Maruk Dar Rotting Blade The Labyrinth Lake Of Fire The Gloaming The Towering Wood The Twilight Demesne Wolf's Paw Alvirad Redleaf Riverweep Mossmantle Owl's Perch Merylsward Greenheart Delethorn Havenglen Varna Cree Niern The Gloaming The Towering Wood The Twilight Demesne Wolf's Paw Alvirad Redleaf River
1481849662
Art of Patrick Brown: Video Game Art & Character Design: MadArtistPublishing.com Presents MASTER SERIES COLLECTION (MASTER COLLECTION SERIES)
Mad Artist Publishing
Find The Founder &amp; Editor-in-Chief Marcin Migdal's latest bio information at www.Linkedin.com/in/marcinmigdal Patrick Brown is well known online for his amazing digital art. Drawing inspiration from movies, television, comics, video games and the like, he creates striking images using pencil, paper, digital tablet and illustration programs to bring it all together. Patricks best known for his unique comic-like look that encompasses raw action and movement. Much of his work encompasses popular video-game characters including GTA series, Hitman series, Assassins Creed series, Uncharted series. Patrick has had numerous magazine features over the years, in 2010 he had worked with The Official Playstation Magazine France and had a monthly 2-page feature in which he created artwork based on the latest games. In June, 2010, he was awarded for Fan Artist of the Month by DeviantART.com, in which he did an online interview for. He also had a number of online features with websites such as Kotaku, Geektyrant, Gods-of-Art and more. In July, 2011, Patrick had a live podcast interview with Coolshite to speak about his artwork and its relation to gaming and was featured in Anthony Geoffroys World Famous Caricature Collection book. In 2012 Patrick worked with the creators of Hitman, IO Interactive, and made 6 pieces of fan art to help amp up the release for Hitman Absolution. In early 2012 Patrick also did some T-shirt designs for movie star Scott Adkins (Expendables 2, Undisputed 2 and 3) featuring his character Boyka from Undisputed 3. Patrick Browns passion for illustration only grows stronger, he finds new challenges in each new piece he creates, aiming to improve to his maximum potential. To keep track of his progress, check out patrickbrown.deviantart.com or www.facebook.com/PatrickBrownArt.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Other Media" ]
Arts & Photography
0.504561
null
null
By Ian McGarty FROG GOD GAMES ADVENTURES Seanche eanche’s Lament Lament Seanche’s Lament Seanche’s Lament Seanche’s Lament PATHFINDER 1E COMPATIBLE Author: Author: Ian McGarty Editor: Editor: Jeff Harkness LAyout: LAyout: Suzy Moseby Art dirEctor: Art dirEctor: Casey Christofferson Front covEr Art: Front covEr Art: Thuan Pham ©2020 Frog God Games All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Frog God Games and the Frog God Games logo, Seanche’s Lament is a trademark of Frog God Games, All rights reserved. All characters, names, places, items, art, and text herein are copyrighted by Frog God Games. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/ pathfinderRPG f
1442452005
The Ability
M.M. Vaughan
Gr 5-8-Twelve-year-old Christopher Lane's life is grim. His father is dead, his mother is severely depressed, and Chris has been expelled from school. Enter Miss Sonata of the Myers Holt Academy, a top-secret school under the auspices of Britain's MI5. Here Chris joins five other children, all of whom have been chosen for their unique ability to access and control people's minds. And of course, someone needs to be controlled. The only problem is that no one is quite sure who it is. Whoever is responsible for wreaking havoc on former students must be stopped, and Chris and his fellow classmates are the world's only hope. The Ability is another in a string of middle-grade tales replete with dysfunctional families, villains, heroes, and gruesome deaths. However, what could be a thoroughly engrossing, fast-paced adventure is marred by run-on sentences and awkward writing. This is unfortunate as Chris is an engaging hero; readers will want to sympathize with him, root for him, and celebrate with him as he finds his place in the world. Plus, there's the added bonus of not one, but three despicable villains, one of whom dies and sets up what is sure to be a sequel.-Mary Beth Rassulo, Ridgefield Library, CT(c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.488295
null
null
Second Edition Second Edition By Greg A. Vaughan Life’s Long Shadows LEVEL 10 (DC 27) T RA I T S : AN I M A L, E A R T H CHECKS: ATHLETICS +22, NATURE +16 THIS STA TUE JU G G LE S WILD BEASTS! NEVER HA VE YO U S E E N STO NE WITH SUC H AGILITY OR SUCH M A S TE RY OV ER ANIMALS! TRAITS: E M OT IO N, LEVEL 10 (DC 27) MAGICAL , M US ICA L CH EC KS : D IP L OM ACY +18, NAT U R E +20 SEE TH E S H O ON Y WHO SINGS TO T HE DE AD! WA TC H AS T H E SPIRIT S OF THE D E P ART ED FLY AND D A N CE TO HIS MELODIO U S VO ICE! TRAI T S: AG ILE, LEVEL 10 (DC 27) INJU R Y, PR OP C H E C K S: A CROB ATIC S + 19, AT HLE TICS +19 SEE TH E WO RLD’S MOST A CROBATIC LU MBERJACK, Din go Dray, perform asto un din g leaps and flips with hatchet s in ha nd! Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com AUTHOR Greg A. Vaughan ADDITIONAL WRITING Anthony Bono, Jacob W. Michaels, Andrew Mullen, Patrick Renie, Alex Riggs, Timothy Snow, and Ambe
1588467929
The Tome Of Horrors III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (v. 3)
Scott Greene
Tome of Horrors III contains over 200 never-before-seen monsters, to threaten and surprise your partners from the first monster to the last monster. Completely compatible with revised 3.5 rules. Tome of Horrors III is also 100% Open Game Content. Requires the use of the Dungeons and Dragons Players Handbook.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.649312
null
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Tome of Horrors 4 257 ISBN: 978-1-62283-194-4 Tome of Horrors 4 1 Lead Designer Scott Greene Designers/Contributors Erica Balsley, Casey Christofferson, Jim Collura, Matthew J. Finch, Lance Hawvermale, Patrick Lawringer, Phillip Larwood, Bill Webb Cover Artists Charles A. Wright & MKUltra Studios Interior Artist Chris McFann Managing Editor Skeeter Green Development Bill Webb, Scott Greene, Skeeter Green Publisher Frog God Games Playtesters/Feedback Kristi Arenas, Erica Balsley, Rebecca Charles, Chris Gann, Danielle Gordon, Scott Greene, Meghan Greene, Shane Griffin, Claire Hatch, Matt Hicks, Justin Heaton, Aaron Holloway, Shelly Isaacson, John Lloyd, David Lomas, Hannah Parks, Randy Polston, Brandon Reed, Russ Shuler, Keith Tallent, Michael Tallent, Eileen Wick. Special Thanks To Amy, Mark, Peyton, Tracey, Meghan, Erica, Dave, Sammy, Elijah, Abby, Kevin “Boz” Baase the Creature Catalog guru, Erik Mona and the Paizo gang for keeping the game going, the “One Step at a T
1782065946
Dark Paths: The Legends of the Alfar Book III (The Legends of the lfar)
Markus Heitz
<b>Heitz keeps on delivering</b> . . . I would recommend <i>Righteous Fury</i> to everyone looking for exciting Tolkien-inspired fantasy<b><i>Upcoming4me on Righteous Fury</i></b><br /><br />There is adventure, fighting, death, one truly gruesome act and a people going to war. I enjoyed this book and I want more about the lfar.<b> Because at the end, stuff is going down</b><b><i>Books for Life</i></b><br /><br />The prose is sharp, the action sequences bloody and all in this has been <b>a real joy to read</b>. Throw into the mix some cracking double-dealing, some political machinations and all in this series has been a p<b>ure joy from start to finish</b> and <b>definitely one I'd recommend to other fantasy fans</b><b><i>Falcata Times</i></b><br /><br />Driven by<b> unrelenting action</b>, [the book] springs to life through the <b>vivid, vigorous writing</b><b><i>Kirkus on the Legends of the Alfar</i></b><br /><br />A Tolkienesque fantasy adventure novel needs a solid villain for the readers to loathe, and in Markus Heitz's <i>Righteous Fury</i>, we find a quite impressive one . . . <b>If your bookshelf is already home to Tolkien, Martin, and company, <i>Righteous Fury</i> will find a comfortable spot to fit in</b><b><i>Booklist on Righteous Fury</i></b><br /><br /><b>Tolkien with a dash of Gemmell and a sprinkling of George R.R. Martin</b><b><i>Malazan Empire on Markus Heitz</i></b><br /><br /><b>A welcome return</b> to the world of Markus Heitz's <i>Dwarves</i> series<b><i>Dominish</i></b>
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.556905
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The Thematic Campaign Guide: Campaign Archetypes silven trumpeter the official magazine of Silven Crossroads Issue 20 - April 2005 http://www.silven.com We review... The World’s Largest Dungeon page 32 Mystic Secrets - The Lore of Word and Rune page 34 COVER STORY by Dana Driscoll page 13 Page 2 Contents Page Fiction The Adventures of Starlanko the Magnificent by Matthew J. Hanson page 3 No Requiem for the Shadows by Chris McCoy page 7 Three Drabbles by Nghi Vo page 10 His Greatest Mistake by Øivind Stengrundet page 29 General RPG Lights, Camera, Action! by J. Carpio page 13 The Art of Concealing Your Sources by James Shelton page 16 The Thematic Campaign Guide by Dana Driscoll page 18 Xenoform Invasion by Jerel Hass page 22 Ithrae Navan by Landon J. Winkler page 26 Interviews Interview with Shawn S. Altorio by Dana Driscoll page 11 Reviews Review - World’s Largest Dungeon page 32 Review - SSA-X2 Character Sheet page 33 Review - Mystic Secrets : The Lore of Word and Rune page 36 Re
0810988321
Graffiti World/Graffiti Women Two-Pack: A Special Set for Amazon.com Shoppers
Nicholas Ganz
Nicholas Ganz, aka Keinom, is a young German graffiti artist who has traveled worldwide to become the leading authority on the graffiti scene. He lives in Essen, Germany.
[ "Humor & Entertainment", "Arts & Photography" ]
[ "Humor &amp; Entertainment", "Pop Culture" ]
Humor & Entertainment
0.526239
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Figure Flats Art by Jordan Peacock Permission is granted to photocopy and print this document for personal use.No electronic distribution is given or implied. Look for all our exciting products at: www.tripleacegames.com TAG31001 Figure Flats Art by Jordan Peacock In this set: Nazi Storm Trooper Gasmask, Mafia Thug Grey, Mafia Thug Green, Mafia Thug Brown, Weird Evil Mastermind Dark Suit, Femme Fatale Blonde, Femme Fatale Redhead, Nazi Brute, Reporter, Millionaire Madman, Pulp Hero, Pulp Hero, English Dilettante Blonde, English Dilettante Bru- nette, Mad Scientist, Scrappy Kid, Oriental Mastermind, Ninja Assas- sin Blue Grey, Ninja Assassin Brown, Ninja Assassin Red, Native Cultist Gold Body Paint, Native Cultist Gold No Paint, Native Cultist Ivory Body Paint, Native Cultist Ivory No Paint, Native Cultist Red No Paint, Native Cultist Red Body Paint, Native Witchdoctor Body Paint, Native Witchdoctor No Paint, Native Champion Body Paint, Native Champion No Paint, Nazi Officer,
1929173075
Paddling with Kids: AMC Essential Handbook for Fun and Safe Paddling
Bruce Lessels
<DIV><b>Bruce Lessels</b> is an international paddling champion - winner of the World Whitewater Championship individual bronze and team gold medals in 1987. He and his wife, Karen, are long-time instructors, owners, and operators of Zoar Outdoor Adventures in Deerfield, Massachusetts, and contributors to Canoe Journal. Bruce is the author of the AMC Whitewater Handbook.<br></div>
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Water Sports" ]
Health, Fitness & Dieting
0.423842
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™ Special Thanks to our Patrons: Jason Alexander, George Andrews, Joel Arellano, Kenneth Austin, Andrew Baggott, Michael Baker, Dennis Baker, Stefan Beate, Mark Bibler, Richard Blair, Alain Bourgeois, Terrance Bowlby, Sean Bradley, Leslie David Brown, Daniel Brumme, Jesse Butler, Jason Carl, Tom Carpenter, Christopher Carrig, Nathaniel Chaddock, Michael Chambers, Jeremy Coffey, Bill Collins, Bradley Colver, Alex Coyner, Daniel Craig, Patrick Curtin, Matthew C. Cutter, Adam Daigle, Mark Daymude, David DeRocha, Rob Doran, Matthias Drexler, Andrew Eakett, Nikolaus Ehm, Simon English, Duncan Eshelman, Jarrod Farquhar-Nicol, Richard Flanagan, Gary Francisco, Mike Franke, Dale Friesen, Scott Gable, Mark Gedak, Thilo Graf, Jim Groves, Brian Guerrero, Patrick Halverson, Günther Hamprecht, Geraint Harries, Geoffrey Hart, [FAO] Louise Hayes, Lyle Hayhurst, Issak Haywood, Brandon Hodge, Lutz Hofmann, Ronald Hopkins, Keil Hubert, Phillip Ives, Laurent Jeanmeure, Craig Johnston, Clare Jones,
0195146115
Creating Better Futures: Scenario Planning as a Tool for a Better Tomorrow
James A. Ogilvy
<br><strong>James A. Ogilvy</strong> is a co-founder of Global Business Network, a member of the Monitor Group of Companies. Prior to his career in consulting, Dr. Ogilvy taught philosophy at Yale University. He lives in the San Francisco Bay area.<br>
[ "Politics & Social Sciences" ]
[ "New, Used & Rental Textbooks", "Social Sciences" ]
Politics & Social Sciences
0.516383
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Rosencrantz Guildenstern are & Adventure Scenario by Clark Valentine How to Run an Adventure in Bulldogs! i There’s something of a trick to running an adventure scenario using the FATE system. This is a brief introduction for GMs like you who are going to present an adventure to your players. Unlike a lot of game systems, FATE allows players to take a very flexible and often unpredictable approach to problem solving. For example, a party confronted with a reluctant witness is going to handle the obstacle very differently if it is led by an incorrigible con artist than if the party is led by a veteran pit fighter. Because of this, the scenarios that we’re releasing for Bulldogs! present not a step-by-step plot, but instead a series of challenges called Problems that you, as the GM, use to confront the players with opposition. Each Problem includes a situation and possibly some characters that create an obstacle for the player characters. Guidelines on how to handle some of
0993980406
I Dreamt of Trees
Gilles DeCruyenaere
Gilles DeCruyenaere lives in Winnipeg, Manitoba, Canada with his wife Joanne and their fur-baby Yogi. A graduate of the Digital Media Design program at Red River College, Gilles recently served as film editor for the feature-length animated film Emma's Wings: A Bella Sara Tale.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.62973
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zJourneywz whisperingtree By Jamila R. Nedjadi ♦ A Sword Queen Game Once upon a time, the Dreaming Forest was beautiful, perfect. Fae and Human alike wandered into the Forest in their sleep, walking the maneyed path to the Whispering Tree. Here, at the Heart of the Forest, the Tree whispered all manner of things. But whatever wish you whispered in return, it would come true when you woke up! That is, until the Lightning Beast came, hungry and despairing. Everything is twisted now, dark, and terrifying. Flashes of nightmares roam the forest. But you need this wish to come true, no matter what. And so you venture forth, into the forest twisted by nightmarish beasts, the Tree waiting for you… U S Journeying Through The TreesT When you navigate the twisted paths of the Dreaming Forest, roll + Fae Favors (0-3). On an 11+ you dream with the forest, discover a new part of the forest, choose one: • A twisted wish from my heart resides here and offers a dark bargain • Something
0615192130
Fair Game
The Pathfinder
Riveting!, November, 2008 By Tiffany "Tiff" (California) This book is definitely a page turner. I could not put it down. I was so engrossed in the story, I needed to know what was going to happen next. The protagonist's story was riveting from the beginning to the end. The emotions that I felt reading this book were many. One moment I was laughing with her, next moment I'm in tears. I would definitely reccomend this book to anyone who is looking for a good read. --Tiffany (California)<br /><br />It was hot!, November, 2008 By bxprincess "Rene" (Bronx, New York) Don't think I'm tryin to be nice by givin this book five stars, it deserved it. For anybody out there who likes suspense, drama, or if you just like to read you will like this book. I'm the type of person who does not usually like to read, the only way to get me to read is to find a book that will have somthing to interest me in and this book had it. You'll pick it up and you won't stop reading until it's done. --Rene aka Bronxprincess<br /><br />Wonderful! November, 2008 By Slim Jones (brooklyn) Yo that book was like whoa! I like the book so much that I couldn't put it down. Some of the characters were mad crazy. Especially Dana, because she went through stuff that was off the chain. All ya'll readers need to read this urban book cause ya'll won't put it down. Trust me! --Slim Jones, Brooklyn
[]
[ "Mystery, Thriller &amp; Suspense", "Thrillers &amp; Suspense" ]
[]
0.497188
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Slave Pits of absalom by Lou AgrestA TM 2 Slave PitS of abSalom™ PAthfinder society scenArio 08 Design: Lou Agresta Development: Joshua J. Frost Editing: Christopher Carey, Joshua J. Frost, and Alison McKenzie Art Director: Drew Pocza Interior Artist: Christophe Swall Cartographer: Rob Lazzaretti, Corey Macourek Managing Art Director: James Davis Vice President of Operations: Jeff Alvarez Events Manager: Joshua J. Frost Paizo CEO: Lisa Stevens Corporate Accountant: Dave Erickson Sales Manager: Chris Self Technical Director: Vic Wertz Publisher: Erik Mona Pathfinder Society Scenario 08: Slave Pits of Absalom is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
076361727X
Gruesome Guide to World Monsters
Judy Sierra
Grade 4-6Drescher's crudely drawn, luridly colored, mixed-media Monsters from the Id-style portraits, which provide perfect jumping-off points for susceptible young imaginations, are matched with Sierra's brief introductions to dozens of ugly customers from world folklore. Along with the few that will provoke shivers of recognition, such as the Australian Bunyip, she offers wonderfully provocative warnings against creatures as diverse as the giant skunk Aniwye, the blood-sucking bat Mansusopsop, and Bloody Mary, an evil specter who lives on the other side of mirrors, especially the mirrors of elementary-school bathrooms. Though the author does not provide specific source notes, she does give each entry a general area of origin, as well as a skull-and-crossbones Gruesomeness Rating and a Survival Tip, if any. This crowd pleaser is a perfect lead-in to Daniel Cohen's spine-chilling tales, or more broadly focused reference titles, such as Rosemary Ellen Guiley's <i>Encyclopedia of Vampires, Werewolves, and Other Monsters</i> (Facts On File, 2004).<i>John Peters, New York Public Library</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Children's Books", "Geography & Cultures" ]
[ "Children's Books", "Geography &amp; Cultures" ]
Children's Books
0.550769
null
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The MurdeHobo Murdeous Monste Bestiary by Brent P. Newhall USING THIS GUIDE This is a collection of monsters for the MurderHobos tabletop role-playing game. Each monster's stat block should be considered an average for its species. Feel free to adjust the scores up or down a little for each creature encountered, but rarelyL change them dramatically. Table of Contets Using This Guide................................................................................................................................................................................................1 Wilderness Beasts................................................................................................................................................................................................3 Giant Centipede............................................................................................................................................................................................3 Gi
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.47137
null
null
A PATHFINDER RPG ADVENTURE FOR LEVEL 6 BY BRANDON HODGE S F S C 1 SQUARE = 5 FEET G. Hook Street House G1 SECOND FLOOR FIRST FLOOR CATACOMB LEVEL THIRD FLOOR DROWNED PRESBYTERY G2 G5 G4 G3 G6 G7 G19 G9 G8 G10 G15 G14 G16 G11 G17 G12 G18 G20 G21 G13 This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mec
067104138X
Star Trek: Stardate 2001 Calendar
Star Trek
Includes Star Trek birthdays and over 300 color photos--a page per day.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.565119
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null
1 TIMELINE OF STAR TREK HISTORY Editing and Compilation By Alex Rosenzweig (All Years--Old Earth Calendar) (The notes in brackets [] explain the background, sources, and thought-processes for this Timeline of Star Trek History. Each listing includes the year, then any sources or deductions that led to the entry in the Timeline for that year. Further questions, or comments, may be sent to the author.) 1969--First Terran sets foot upon Luna. [Reality] 1972--Apollo Program concludes. [Reality] 1975--Apollo/Soyuz Test Project marks first cooperative effort between United States and Soviet Union. [Reality] 1981--United States launches first space shuttle. [Reality] 1986--Space shuttle Challenger explodes 73 seconds after liftoff, killing all aboard and setting the U.S. space program back by more than 2 years. Soviets launch Mir space station. [Reality] 1992-1996--Eugenics Wars (World War III?) resu
1781808031
Qabalah: Discover Powerful Tools to Explore Practical Magic and the Tree of Life (Hay House Basics)
David Wells
David Wells is an astrologer, past-life therapist, author, teacher and television presenter. For 25 years he has studied the wisdom of Qabalah to learn more about himself and fulfil his life purpose. David now teaches others to use Qabalah to help them make positive and powerful changes in their lives. www.davidwells.co.uk
[ "Philosophy", "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Philosophy" ]
Philosophy
0.516098
null
null
Apothecaria Solo Potion Making RPG 1 Table of Contents Introduction 1 Foraging Rules 2 & 3 Ailments Explanation 4 Potions 4 Tools 6 Upgrades 8 & 9 Familiars 10 & 11 Ailments Novice Ailments 12 & 13 Intermediate Ailments 14 & 15 Advanced Ailments 16 & 17 Expert Ailments 18 & 19 Reagents Reagents Explanation 20 Forest Reagents 22 & 23 Loch Reagents 24 & 25 Mountain Reagents 26 & 27 Dungeon Reagents 28 & 29 Locales Exploration 30 Visiting High Rannoc 31 Festivals 32 & 33 The Village 34 & 35 Glimmerwood Grove 36 & 37 Blastfire Bog 38 & 39 Meltwater Loch 40 & 41 Dreamwater Depths 42 & 43 Moonbreaker Mountain 44 & 45 The Cloud Isles 46 & 47 Hero’s Hollow 48 & 49 The Strange 50 & 51 The Witch The Search 52 First Steps 53 About The Witch 54 The Plot Thickens 55 The Finale 56 1 If you’re reading this, I’m probably missing…or dead. Let’s hope just missing. I wish I could be there to explain all this in person, but life takes unexpected paths. Hopefully this journal will be enough to guide you.
0786936576
Lords of Madness: The Book of Aberrations (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Richard Baker
<div>RICHARD BAKER is a senior designer for Wizards of the Coast, Inc. His most recent roleplaying game design credits include Complete Arcane&#8482; and Monster Manual&#8482; v.3.5. Richard is also the New York Times bestselling author of the novel Condemnation.<br><br>JAMES JACOBS is the associate editor of Dungeon&reg; Adventures and has also published numerous articles in Dragon&reg; Magazine. His most recent credits with Wizards of the Coast, Inc. are co-authoring Races of Faer&ucirc;n&#8482; and Frostburn&#8482;.<br><br>STEVE WINTER has worked on numerous products as editor, designer, developer, and manager. His most recent credit with Wizards of the Coast, Inc. is Monster Manual&#8482; II.<br></div>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.585813
null
null
Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Source http://www.crystalkeep.com/d20 Collected by Chet Erez (cerez@crystalkeep.com) and Charles Evans Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php February 28, 2006 Table of Contents Page Dungeon Master’s Guide .......................................................... 2 Book of Exalted Deeds ........................................................... 29 Complete Adventurer.............................................................. 30 Complete Arcane..................................................................... 33 Complete Warrior ................................................................... 37 Races of the Wild.................................................................... 38 Frostburn..............................................................................
0399116249
The seven of swords: A novel
R. E Harrington
Book is used and has been withdrawn from service from a Library. Book has a Library Binding and the usual Library Stamps, Stickers, Card Holder, Library Markings. May or May Not have a Dust Jacket.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.553193
null
null
1 Big Daddy Thwak Productions in association with Alderac Entertainment Group™ presents The Magnificent 7th Sea! by Patrick S. Parrish and James Silverstein CONTENTS Tips for Running Background Act I – The Call Act II – First Meetings Act III – Counter-Attack Act IV – The Final Confrontation Major NPCs Pre-generated Characters and Backgrounds Appendix: Lucani School Tips for Running You will need a copy of The Player’s Guide™ and The Game Master’s Guide™ to run this adventure. Several of the Swordsman’s schools used herein are located in the various nation books, and copies of those may also be helpful. The Lucani School was introduced in The Swordsman’s Guild™ sourcebook, which is no longer in print. The full description of this school is included at the end of this adventure. This scenario is about “larger-than-life” heroics. The characters included are of nearly legendary stature, and the opposition they face is stiff. Some of the characters in this scenario will pr
0756404428
Goblin Hero (Goblin Series)
Jim C. Hines
Jim C. Hines has been a paid juggler, earned a black belt in two different martial arts, performed yo-yo tricks at the top of the Eiffel Tower, and lived with a brain-damaged squirrel. (Only three of those are true.) One of his earliest stories earned first place in the Writers of the Future contest. Hes published more than forty short stories as well as numerous fantasy novels, including the humorous <i>Jig the Dragonslayer </i>trilogy, the <i>Princess </i>series, which re-imagines traditional fairy-tale princesses as butt-kicking action heroines, and the <i>Magic Ex Libris </i>series, about a centuries-old secret society dedicated to the use and control of book magic. In 2012, he won the Hugo for Best Fan Writer. Jim lives in Michigan with his wife, two children, and an unstable number of pets. He can be found online at www.jimchines.com.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.454218
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1 Design and Layout: Rick Hershey Fat Goblin Hoarde: Eric Hindley, J Gray, Jeffrey Swank, John Bennett, Justice Mora, Kalyna Conrad, Kiel Howell, Lucus Palosaari, Nick Esposito, Rick Hershey, Richard Bennett, Troy Daniels, Michael Ritter, Ismael Alvarez Publisher: Rick Hershey The Gamemaster’s Monster Memoir© 2016 Fat Goblin Games. All Rights Reserved. About FAt Goblin GAmes Based in South Carolina, USA, Fat Goblin Games was founded in 2011 to create Pathfinder Roleplaying Game compatible products. With a focus on high quality production values and providing a creative environment for our writers, Fat Goblin Games has quickly become a recognized force in the world of third party publishers. With hundreds of support books, visual aids, campaign settings, and quality stock art, Fat Goblin Games continues to provide exciting content and fantastic worlds in which gamers can immerse themselves. Visit us on Facebook, follow us on Twitter and check out our website at fatgoblingames.co
B00MTW3IXI
Harper's Bazaar Magazine (September, 2014)
Glenda Bailey
Vintage back issue adult magazine. Contains beautiful nude women, pictorials, articles and erotic art from various publishers like Penthouse,Playboy, Cheri and Score.
[ "Literature & Fiction", "Erotica" ]
[ "Literature & Fiction", "Erotica" ]
Literature & Fiction
0.627057
null
null
1 HARPer’s Bazaar Volume #1, Issue #5 HARPER’S B AZAAR Volume #1, Issue #5 Table of Contents Introduction Credits Author: Tim Dugger Editing, Pagemaking, & Layout: Tim Dugger Artwork: Joel Biske, John Dollar, Jeff Laubenstein, Jennifer Meyer, Cara Mitten, Jeremy Dylan Mohler, Colin Throm ICE Staff CEO: Bruce Neidlinger President: Heike Kubasch Office Manager/Cust. Service: Lori Dugger Editor/Jack-of-All-Trades: Tim Dugger Pagemaking: Sherry Robinson Web Mistress: Monica L. Wilson Office Cats: Rajah, Pheobe, & Matsi My House Cats: Bandit, Coco, & Rascal Winter 2005 WARNING! All Items in this PDF should be considered optional and completely unofficial. HARPer’s Bazaar Copyright © 2005 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville, Virginia 22902. Web: www.harphq.com and www.ironcrown.com. Welcome to the fifth issue of the HARPer’s Bazaar! In this i
2259202861
Les Rois maudits, Tome 3 : Le lis et le lion ; Quand un roi perd la France
Maurice Druon
Maurice Druon est n en 1918 Paris. Pendant la guerre, il rejoint Londres et les Forces Franaises Libres. Avec Joseph Kessel, il est l'auteur du Chant des partisans. Prix Goncourt pour Les Grandes Familles, il est lu en 1966 l'Acadmie franaise dont il est le Secrtaire perptuel jusqu' sa dmission en 1999. Il a reu en 1966 le prix de Monaco pour l'ensemble de son oeuvre.
[ "Literature & Fiction", "Contemporary" ]
[ "Literature &amp; Fiction", "Contemporary" ]
Literature & Fiction
0.533726
null
null
Ansonsten gilt: 2,50 Euro .-..,{" Unabhängiges Journal für�ichtsschreiber und Chro�f1gelehrter am Hof zu kaiserlichen Provinzen des Mit- sten; Postille der zwölfgöttlichen Gareth, nimmt aber dankend tel reiches sowie die Länder No- Geweihten, der Ordensbruder- Reise- und Erlebnisberichte fah­ stria und Andergast. Offizieller und Schwesternschaften. render Aventurienkundler ent­ Anzeiger für den Kontinent Verteilung am Hof zu Gareth ko- gegen. Hexen, Gauner, Thorwals Recken, lesen ihn an allen Ecken, 97 Magier, Priester, Edelleute, Aventurien und die angrenzen- stenlos, ansonsten nur gegen Im übrigen versteht sich das den Gebiete; Kurier des Kaiser- teuer Geld! Journal als Wahrer der Guten hauses zu Gareth; Mitteilungs- Der Bote erscheint regelmäßig Sitten, Hüter von Recht und Ord­ blatt der Magiergilden Aventu- nach Ablauf mehrerer Monde nung, Kämpfer für die Reinheit riens sowie der Grafschaften und unterliegt der redaktionellen der aventurischen Sprache und ke
B0007DKSKC
The Mother Tongue (Linguistics)
Lancelot Hogben
"A fascinating exploration of our linguistic heritage that provides a passport to the mastery of more than a dozen European languages."
[ "References & Guides & Self-Help ", "Words, Language & Grammar" ]
[ "Reference", "Words, Language & Grammar" ]
References & Guides & Self-Help
0.522982
null
null
(Then, you get Pidgen →) LANGUAGE (↓ If you have Basic ↓) Black Tongue Courtier Colonial Erenlander Danisil Halfling High Elven Norther Old Dwarven & Clan Dialects Orcish Snow Elf Patrol Sign Sundered Tongues Sylvan Trader's Tongue Black Tongue - - - - - - - - - - - - - - Courtier - - - - - - - - - - - - - - Colonial - - - √+ - - - - - - - - - √ Erenlander - - - - - - - - - - - - - √ Danisil - - - - - √ - - - - - - - - Halfling - - - - √ - - - - - - - - √ High Elven - - - - √ - - - - - - - - √ Norther - - - √+ - - - - - - - - - √ Old Dwarven & Clan Dialects - - - - - - - - - - - - - √ Orcish - - - - - - - - - - - - - - Snow Elf Patrol Sign - - - - - - - - - - - - - - Trader's Tongue - - - - - - - - - - - - - - NOTE: A "+" denotes that if both Colonial AND Norther are at "Basic" proficiency, the "Pidgen" Bonuses to Erenlander stack to give "Basic" Erenlander. Language Levels PIDGEN BASIC FLUENT Black Tongue 1 Courtier 2 3 Colonial 1 2 3 Erenlander 1 2 3
0980175801
A Patient's Guide to Chinese Medicine: Dr. Shen's Handbook of Herbs and Acupuncture
Joel Harvey Schreck
Dr. Shen's Handbook will be an inspiration as well as a comprehensive and practical guide for all who are drawn to the deep wisdom and enormous health benefits of Chinese traditional medicine ... clearly articulated and interesting. (Efrem Korngold, OMD, LAc, co-author Between Heaven and Earth, A Guide to Chinese Medicine)
[ "Medicine & Health Sciences", "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting", "Alternative Medicine" ]
Medicine & Health Sciences
0.552062
null
null
1 By Casey C Burge (keshan_mccoy@yahoo.com) July 23, 2002 New Skills for Thrash 2.0, version 1 Insight Expert: Chinese Healing Methods This is the skill of Analyzing an opponents style This is the skill of using Herbs and in order to predict their next movements and see Acupuncture to heal people. This skill teaches all openings in their defenses. This skill can be used the chi centers of the body, and what herbs and to determine their style of fighting, level of skill, Acupuncture techniques effect what chi flow. Each etc. To use Insight you roll Insight Herb has a specific use, some heal certain Level+Intelligence+1d10 vs the opponents poisons and others make you stronger or make Intelligence+Insight Level+Style Level. If you don’t you immune to pain (pain killers). the Skill Expert: Specific Martial Art with the This skill can be used to heal damaged energy Opponents style you get a -3 penalty on the skill centers in the body. This works just like Chi roll.
1593272588
The Guild Leader's Handbook: Strategies and Guidance from a Battle-Scarred MMO Veteran
Scott F. Andrews
For the past three years, <b>Scott F. Andrews</b> has been helping other guild leaders and officers with his weekly advice column "Officers' Quarters" for http://www.wow.com/. A veteran of the MMO genre, he leads one of the oldest surviving guilds in <i>World of Warcraft</i>.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Networking &amp; Cloud Computing" ]
Computer Science
0.566588
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VERSION 2.0 STARFINDER SOCIETY ROLEPLAYING GUILD GUIDE YEAR OF A THOUSAND BITES Welcome to an exciting science fantasy campaign! There are many similarities between the Pathfinder Society Roleplaying Guild and Starfinder Society Roleplaying Guild organized play campaigns, such as the diverse play experience, the typical length of scenarios, the use of subtiers, the means of tracking character advancement, and more. Paizo has also created a Starfinder Quick-Reference Rules Sheet that summarizes noteworthy differences not only between Pathfinder and Starfinder but also between the two games’ respective organized play experiences. A NEW ORGANIZED PLAY EXPERIENCE! AUTHORS Mike Brock, John Compton, Thurston Hillman, Erik Mona, Mark Moreland, and Tonya Woldridge DEVELOPMENT LEAD Thurston Hillman EDITING LEAD Adrian Ng EDITORS Judy Bauer, Lyz Liddell, and Adrian Ng COVER ARTIST Graey Erb INTERIOR ARTISTS Graey Erb, Josef Kučera, Mikaël Léger, Pixoloid Studios (Mark Molnar, David Metz
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GURPS Black Ops (GURPS: Generic Universal Role Playing System)
Jeff Koke
Wrestle enraged gargoyles on rain-slick ledges high over dark city streets! Endure the rew psychic fury of the dreaded soul dog! Above all, watch out for the insidious Greys, as they kidnap human women and steer the destiny of entire nations!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594038
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STEVE ~ACKSDN GAMES A Campaign Setting and Adventure for GURPS Fantasy By Aaron Allston and J. David George Edited by J. David George and Monica Stephens Cover by Darla Tagrin; Interior Art by Guy Burchak Maps and Graphics by Carl Manz. Czeslaw Sornal, and C. Mara Lee Production by Carl Manz, Czeslaw Sornal, Melinda Spray I and Monica Stephens Beverly Hale, Managing Editor; Ken Trobaugh, Art Director GURPS System Design by Steve Jackson System Development by David Ladyman Playtcslcrs: The Hcxworld Bunch - Terence L. Blakely. Richard Boriskic. J. David George. Michael Moe. Luray Richmond. Mark Richmond. and David Siokes. The Wrecking Crew - Ray Carter, Eric Jerome. Dean Kcnady, David Ladyman, Dan Ormiston, Larry Stohr, Mike Vmgc!, Bill Williams. Cindy Yarbrough and Todd Yarbrough. BlindlcslCrs: W. G. ArmintrOlll, Jim dcLongpre, Al Gaspar, John and Melody Hamrick, Sieve Jackson, N. W. Alex Koponen, Dave Marquart, Bob Meyer, Dan Moertl, Joseph G. Paul, Glenn Pederson, Mike Sell, Joe Schw
8772880570
Illerup Adal: Die Lanzen und Speere (JUTLAND ARCH SOCIETY) (v. 1 & 2)
Jorgen Ilkjaer
Text: German (translation)<br /> Original Language: Danish
[ "History", "Geography & Cultures" ]
[ "History", "Europe" ]
History
0.42413
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•••••••••••••••••••• •••••••••••••••••• DAS MAGAZin zvm SCHwAR.ZEn AVGE ..../ DerBOleerscheintregelmäßignachAblaufmehrererMondeundunterliegt Auch diesmal gilt: Einzelpreis derrcdaktionellcnVerantwortungberufenerSchrifigeiehner, nimmtabcr dankend Reise- und Erlebnisberichte fahrender Aventu rienkundler Wehe a11 euch finstren Mächten: 2,50 EUR entgegen. ImÜbrigenverstehlsichdasJoumalalsWahrerclerGutenSirren, Feierlaune ist geboten! Ausgabe 132 Hütervon Recht uncl Ordnung, Kämpfer rurdie Rein heit der aventuri~ Es trotzen allen dunklen Nächten sehen Sprache und Feind allen Dunkelsinns! die Leser des Aventurischen Boten! OktoberlNovember 2008 tlornturischcr :Bote, C6fferd ]031 :BF als das dunkle <ais des nordens mch Tmottmannl 1}ol, ende ßahja 1o~o BF Seitdem der Heerzug vor einigen Wochen in den dunklen Nornja vorgedrungen war, schien er unter einem seltsamen Stern zu stehen. Statt, wie erwartet, eisigscharfem Wind und endlosem Schwarzen Schnee hatte das Heer
0880383143
Adventures in Blackmoor (Dungeons & Dragons Module DA1)
Dave L. Arneson
On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian Raiders are building longships and preparing to fall upon Blackmoor's unprotected coast while its tiny army turns to meet these other threats.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.503385
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dead in thay ™ dreams of the red Wizards™ an adventure for CharaCters of 6th – 8th LeveL Scott Fitzgerald gray aGe 12+ IntroductIon Dead in Thay is a D&D Next adventure for 6th- to 8th- level characters. The adventure is designed for play at home or in stores as part of the D&D Encounters program. Participants in D&D Encounters receive supplementary material, including maps, stickers for tracking progress, NPC cards, and a unique d20 corre- sponding to this adventure. (If you use this adventure in a home game, the material for playing with and coordi- nating multiple groups is irrelevant to you.) This season of D&D Encounters kicks off on May 10 – 11 with a cooperative launch weekend event, and then runs every Wednesday from May 14 until July 23. Dead in Thay is a tribute to Tomb of Horrors, The Ruins of Undermountain, and other killer dungeons. The monsters, traps, and hazards in the adventure create a deadly challenge. Background Near the village of Daggerford on the S
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.558527
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Requires the use of The Pathfinder® Roleplaying Game Core Rulebook™ by Paizo Inc. 21st Century Expansion Rules and Settungs for The Pathfinder® Roleplaying Game™ Table of Contents Modern Adventures 1 Magic 3 History 6 Races 9 Classes 24 Class Availability 24 Base and Core Classes 25 Modern Classes 35 Charmer 35 Entertainer 45 Gadgeteer 55 Investigator 68 Scholar 78 Stranger 92 NPC Classes 99 Skills 101 Feats 116 Modern Feats Clarification 118 Starting Cash 120 Equipment 121 Ranged Weapons 121 Melee Weapons 139 Armor 140 General Equipment 143 Vehicles 158 Cost of Living 165 Combat 167 Spells 169 Modern Spells Clarification 174 Futuretech 176 Gizmos 177 Afflictions 199 Diseases 199 Poisons 200 Campaign World:Fifth Realm 206 Sample Fifth Realm Adventure 219 Campaign World: Silicon Gothic 225 Sample Silicon Gothic Adventure 227 panikproductions.com e-mail an
0571161162
The Complete Herbal Handbook for Farm and Stable
Juliette de Baracli Levy
This fascinating book is a valuable guide for farmers and the general public concerned about the overuse of nonnatural medicine, herbicides, and insecticides in farm management and animal husbandry. The author, Juliette de Ba&iuml;racli Levy, offers detailed directions for treating all farm animals with natural methods, while stating her evidence that "mechanized" farming methods have led to the demise of domesticated animals' overall health. She asserts that poor and inadequate natural habitat, unnatural feeding practices, and a reliance on medicine to fight individual symptoms of disease without addressing the whole animal have weakened farm animals' innate disease-fighting ability. Her argument for a return to reliance on the natural and away from the synthetic and artificial rearing and feeding methods of farm animals becomes more urgent and relevant given the outbreaks of "mad cow disease" and other ailments caused by these practices. This book, used in conjunction with proper consultation with a veterinarian, can help animal owners and farmers move back to natural and healthy farming practices. <I>--Julia King</I>
[ "Hardware & DIY & Home", "Biology & Nature & Biological Sciences" ]
[ "Crafts, Hobbies & Home", "Pets & Animal Care" ]
Hardware & DIY & Home
0.656048
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Copyright © 1994-2000 Dialog Publishing. All rights reserved. Page 1 Herbs and Plants of Barsaive “Being a compilation, in part, never intended to be complete, detailing those miracles of nature that aid us in defending ourselves against the ravages of disease and decay, and especially efficacious against the Horrors. May Jaspree protect all who use the advice contained herein.” – Klarvik Dom, herbalist to the Court of Throal Contents INTRODUCTION.............................................................................................................................................. 2 TERMINOLOGY................................................................................................................................................ 2 Method...............................................................................................................................................................................................................2 Type........................
0990511340
Crossword Puzzles for Sports Lovers A to Z (Crossword Puzzles A to Z) (Volume 5)
Liz Sartori
The author has a keen sense of appreciation for sports, both participating and viewing. She played basketball, baseball, and field hockey all through college and coached young women's teams in baseball, volleyball, archery, canoeing, and backpacking. She encouraged many students to achieve goals in sports. Liz has been a teacher for 35 years and loves to motivate students in achieving good goals. A Tae Kwon Do champion friend taught Lizs second graders and four of those children went on to get black belts! With great enthusiasm, Liz enjoyed cheering for her students in organized soccer games after school. She became interested in football while watching games with friends who explained the actions on the field. Tennis was her favorite sport in high school even though she was often soundly beaten by her friend. Creating this crossword puzzle book has brought back many pleasant memories of all the concerts, award events and singing along h. Other books by the author: Crossword Puzzles for Cat Lovers A to Z Crossword Puzzles for Country Music Lovers A to Z Crossword Puzzles for Dog Lovers A to Z Crossword Puzzles about the Mountain Men A to Z Crossword Puzzles for Sports Lovers A to Z Mountain Men and the Rendezvous The Clueless Investigator
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.481196
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Name: Player: Chronicle: Attributes Strength___________ Dexterity____________ Stamina____________ Physical O O O O O O O O O O O O O O O Charisma___________ Manipulation____________ Appearance__________ Social O O O O O O O O O O O O O O O Perception___________ Intelligence__________ Wits_____________ Mental O O O O O O O O O O O O O O O Breed: Auspice: Tribe: Pack Name: Pack Totem: Concept: Abilities Alertness___________ Athletics____________ Brawl_____________ Talents O O O O O O O O O O O O O O O Animal Ken___________ Crafts____________ Etiquette___________ Skills O O O O O O O O O O O O O O O Culture___________ Enigmas____________ Investigation_________ Knowledges O O O O O O O O O O O O O O O Dodge____________ Empathy____________ Expression_________ O O O O O O O O O O O O O O O Firearms___________ Leadership___________ Melee_____________ O O O O O O O O O O O O O O O Law_____________ Linguistics__________ Medicine___________ O O O O O O O O O O O O O O O Intimidation___________ L
1477203486
The Truth About Scuttlebutt
M. Gayle Rubino
Gayle Rubino is a practicing dental hygienist living near the beach in Kailua, Hawaii. A wife, mother, and grandmother, she is sought after to tell children's stories. Playing with the grandkids, birding, gardening, and walks on one of the world's most beautiful beaches are some of her favorite things.
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.503242
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Die Schattenlande T r a n s y s i l i e n W a r u n k e i F ü r s t k o m t u r e i T o b i m o r a
013221721X
Grading (2nd Edition)
Susan M. Brookhart
<p style="margin: 0px;">Whatever his/her feeling about grades, nearly every teacher must give them. That&#39;s the rationale behind this straightforward text&ndash;helping prospective teachers to <i>understand</i> grading and learn to <i>do it well</i>. <i>Grading, Second Edition</i> continues to be the resource staying true to its original intent&ndash;to help current and future teachers begin to see themselves as competent graders. The text focuses on explaining how grades function in schools and schooling, and on developing skills in grading work and creating report cards. Based on current research and informed by the author&#39;s experience, the text is replete with detailed explanations, stories and illustrations, student work samples, sample report cards and other school artifacts, and references for further study. Organized into three major parts (Understanding Grading, Integrating Assessment and Instruction, and Combining Grades Into Marks for Report Cards), with the added encouragement of self-reflection at the onset and throughout, the text fully prepares current teachers and those working toward that goal to refine and perfect a simple, yet compelling function in the process of school, grading.
[ "Education & Teaching" ]
[ "Education & Teaching", "Schools & Teaching" ]
Education & Teaching
0.469633
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CHARACTER NAME CLASS AND LEVEL SIZE AGE GENDER HEIGHT RACE REGION OF ORIGIN DEITY WEIGHT EYES HAIR SKIN ABILITY NAME ABILITY SCORE ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER STR DEX CON INT WIS CHA Character Record Sheet TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE HIT DIE TYPE HP HIT POINTS AC =10 + + + + + + + SPEED TOTAL ARMOR BONUS SHIELD BONUS DEX MODIFIER DEFENSE BONUS SIZE MODIFIER NATURAL ARMOR MISC MODIFIER TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASSSS CLASS SKILL? SKILLS MAX RANKS (Class/Cross Class) / INITIATIVE MODIFIER = + SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER TOTAL DEX MODIFIER MISC MODIFIER  Appraise Int = + +  Balance Dex* = + +  Bluff Cha = + +  Climb Str* = + +  Concentration Con = + +  Craft: _______________________ Int = + +  Craft: ______________
054598209X
100 Blagues! Et Plus... N? 24 (French Edition)
Julie Lavoie
Sixi?me d'une famille de six enfants, Julie Lavoie a pass? son enfance ? suivre ses fr?res et s?urs. Elle passait ses ?t's sur le bord du fleuve St-Laurent, tout pr's de Rimouski, un endroit qu'elle adore. Elle a quitt? Rimouski ? l'?ge de 18 ans pour aller ?tudier ? l'Universit? de Moncton (N.-B.). Apr's avoir obtenu un baccalaur?at en Journalisme et une ma?trise en Administration publique, elle a travaill? en politique dans la magnifique ville de Qu?bec, puis en relations publiques dans la tr's anim?e ville de Montr?al. Elle s'est ensuite consacr?e ? sa famille pendant son s?jour de quatre ans ? Washington D.C. Elle habite aujourd'hui ? Toronto o? elle partage son temps entre sa famille et son travail aux ?ditions Scholastic.
[ "Children's Books", "Humor & Entertainment" ]
[ "Children's Books", "Humor" ]
Children's Books
0.495859
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ERFAHRUNGSSTUFEN 4-7 ABENTEUER 21 Folge dem Drachenhals von Bernhard Hennen Ein Abenteuer der Erfahrungsstufen 6-8 für den Meister und 4-6 Helden ab 14 Jahren Gewidmet alt jenen wackeren Heldinnen und Helden, die mit mir auf der Suche nach der versunkenen Kultur des hohen Volkes an zahllosen Spielabenden die eisigen Einöden Nordaventuriens durchstreiften. Ralf Heckers Andrea Dulige Petra Grüttemaier Harald Hennings Thomas Janßen Peter Kuhn Andrea Lugt Tina Müller Ingo Steiler und Roland Tacke Das Schwarze Auge 'cr'o'· 'lt. <7110" , Inhalt Einleitung .......................................................................................................................................... 7 Vor dem Aufbruch ............................................................................................................................. 9 Der letzte Tag .................................................................................................................
1611800625
The Swordsman's Handbook: Samurai Teachings on the Path of the Sword
William Scott Wilson
WILLIAM SCOTT WILSON is the foremost translator into English of traditional Japanese texts on samurai culture. He received BA degrees from Dartmouth College and the Monterey Institute of Foreign Studies, and an MA in Japanese literary studies from the University of Washington. His best-selling translations include <i>Hagakure</i>, <i>The Book of Five Rings</i>, <i>The Unfettered Mind</i>, and <i>The Life-Giving Sword</i>. He is also the author of <i>The Lone Samurai</i>, a biography of the legendary samurai Miyamoto Musashi.
[ "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting", "Exercise &amp; Fitness" ]
Health, Fitness & Dieting
0.554402
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Samurai The Samurai is a fearsome warrior who obeys strict mental discipline and is a true master of the traditional arts of kenjutsu, kyujutsu, soujutsu and tsuijutsu. The fastest path to this class is through the Strong Hero basic class. Requirements: To qualify to become a samurai, a character must fulfill all the following criteria. Base Attack Bonus: +3 Skills: Knowledge (tactics) 6 ranks, Taijutsu 6 ranks. Feats: Armor Proficiency (light) and Archaic Weapons Proficiency or Exotic Melee Weapon Proficiency or Nin Weapons Proficiency. Class Information The following information pertains to the Samurai advanced class. Hit Die The Samurai gains 1d10 hit points per level. The Constitution modifier applies. Action Points The Samurai gains a number of action points equal to 6 + one-half his character level, rounded down, everytime he attains a new level in this class. Class Skills The Samurai's class skills are as follows. Chakra Control (Wis), Climb (Str), Jump (Str), Knowledge (tac
0823011461
Tibor Kalman: Design and Undesign (Cutting Edge)
Liz Farrelly
This volume traces the trajectory of Kalman's design "anti-career" from his beginnings with M&amp;Co in the early 1980s to the creative directorship of "Artforum" and "Interview" and the editorship of "Colors" magazine, in which Kalman tackled issues such as AIDS, poverty and racism.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Graphic Design" ]
Arts & Photography
0.4855
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RAGING SWAN PRESS THE THINGONOMICON SYSTEM NEUTRAL GM'S MISCELLANY YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN PATREON.COM/RAGINGSWANPRESS ragingswan.com gatekeeper@ragingswan.com THE THINGONOMICON C R E D I T S Design: Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Kalyna Conrad, Jeff Gomez, Eric Hindley, Cole Kronewitter, Jacob W. Michaels, David Posener, Paul Quarles, Alex Riggs, David N. Ross, Amber Underwood and Mike Welham Additional Design: Liz Smith Art: Luigi Castellani, Paul Daly, Pawet Dobosz (The Forge Studios), Scott Harshbarger, Rick Hershey, William McAusland, Bradley K. McDevitt, Jeremy Hohler, Matt Morrow, Frank Pape, Marc Radle, Dean Spencer and Maciej Zagorski (The Forge Studios). Some artwork copyright Willi
1934072540
Journey Into Spirit Filled Living - A Study of Ephesians (NIV Edition)
Tommy C. Higle
More than any other book in the Bible, Pauls epistle to the Ephesians tells us how to live the Spirit-filled life. Lesson titles in this thirteen-lesson study of Ephesians include: Beginning the Spirit-filled Life, Letting God Transform You, Finding Gods Purpose for Your Life, Experiencing Gods Awesome Power, The Mystery of the Ages, Praying Powerfully, Living a Worthy Life, How To Grow Spiritually, Becoming More Christlike, Living in Love, Living the Spirit-filled life, Being Spirit-filled at Home and at Work, and Winning the Spiritual War.
[ "Religion" ]
[ "Christian Books & Bibles", "Bible Study & Reference" ]
Religion
0.569722
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1 The Summoned A Adventure “For we are not fighting against people made of flesh and blood, but against persons without bodies-the evil rulers of the unseen world, those mighty satanic beings and great evil princes of darkness who rule this world; and against huge numbers of wicked spirits in the spirit world.” Ephesians 6:12 TLB By: Brent D. Wisdom For ages 12 & up Spiritual Warfare the RPG on-line www.spiritualwarfarerpg.com All Material © Copyright 2000-2002 Golgotha Games All rights reserved. 2 Introduction If you want to be a player in this adventure then you should stop reading now. The information inside is for the Game Shepherd’s (GS) eyes only. The Summoned is designed for Spiritual Warfare the RPG (SWRPG). You will need the SWRPG Handbook in order to run this adventure. If you are planning on running th
0880388412
Mutating Mutants (Marvel Super Heroes Adventure MLBA1)
Bruce Nesmith
A mutant role playing game from Marvel Comics. "Being a mutant is tough. Being a New Mutant is even tougher. I think I'll pay those kids a friendly visit. Y'Know. I may be Wolverine, but I don't have many friends who aren't out to use me. These kids haven't gotten hard-bitten and cynical like this old warrior. Yep, time for a drop-in..." "Somebody is after these kids. Trying to hurt them and hurt 'em bad. Somebody just made a big mistake and I intend to see that they find out just how big. Somebody's gonna pay for what they've done to the kids..." Wolverine watches as the New Mutants slither, crawl, and hop toward their goal. He knows they'll never be the same again. What's worse he also knows He'll never be the same again
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.461775
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ERRATA ERRATA MUTANTS&MASTERMINDS™ ROLEPLAYINGGAME PAGE 1 E.002.00 TITLE PAGE: Under Playtesters “Brian Meyers” should be spelled “Brian Myers” P. 8: USING THIS BOOK Remove the words “or not” from the first sentence. P. 9: IMPORTANT TERMS check: Change the word “characteristic” in the second sentence to “attribute.” damage: Change to read as follows: “Any harm caused to a character by an attack, power, illness, or other source.” Hero Points: Change “characters” to “players.” Characters don’t spend Hero Points, players do. stack: Add “(or penalty”) after the word “bonus” in the last sentence. P.10-17: HERO ARCHETYPES See the Revised Hero Archetypes file for updates. P. 21 Insert the following sidebar at the end of this page: P. 25: INTELLIGENCE Delete the words “a lot of skills, particularly” from the second sentence. P. 36: INTIMIDATE Add “or STR” to the parenthesis after the skill name. Super-strong charac- ters should be pretty darn intimidating. P. 45: EVASION Change to read: “When
0060736143
The Fairies of Nutfolk Wood
Barb Bentler Ullman
Grade 4-6&ndash;After her parents' divorce, Willa and her mother move into a run-down trailer in the country, near Willa's Uncle Andrew. The 10-year-old keeps her mind off her dad's absence by helping out at her elderly neighbor Hazel's while her mom is at work, but whenever she goes near the woods, she is plagued by sparkly visions of tiny houses and people. These images mesh with tales that Hazel tells her of a community of woodland fairies who live in and around an old tree stump, and after a scary incident involving a neighbor and his dirt bike, Willa meets the Nutfolk. This story is a bit unsatisfying as a fantasy; most of the information about the Nutfolk comes secondhand, from Hazel's stories. Willa has minimal interactions with the fairies, and even those come late in the book. A mystery regarding some lost paintings falls rather flat. More satisfying are Willa's friendships with old Hazel and with a local boy named Vincent, and her efforts to deal with her parents' divorce. The pacing is slow and the dialogue can be a bit folksy (gee and heck), but there are enough satisfying moments to hold readers.<I>&ndash;Eva Mitnick, Los Angeles Public Library</I> <BR>Copyright &copy; Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up & Facts of Life" ]
Teen & Young Adult & College
0.425014
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Traits Toughness Craftiness Sturdiness Fierceness Nimbleness Alertness The Way The Bane ������������������� ������������������� ������������������� �������������������� �������������� �������������� �������������� ������������������ REDFLANK ������������� ������������� ������������� ����������������� (LORD) STAG Injuries Notes Redflank is the Lord of The Wood. He has been around as long as most animals in The Wood can remember. Character Sketch 21 21 3 3 2 Abilities Tooth & Claw (FI) Intimidate (FI) Lores Wood (CR) Man (CR) Wisdom (CR) Gnome Skills 6 1 4 Unspent points Traits Toughness Craftiness Sturdiness Fierceness Nimbleness Alertness The Way The Bane
0515080543
Infantry in Vietnam: Small Unit Actions in the Early Days 1965-66
Albert N. Garland
From the back cover: "It was called a 'Platoon Leader's War.' It was like like no other was America had ever fought--beneath the dense canopy of jungle, in underground tunnels and foxholes, against an unseen, elusive enemy. Vietnam was not a 'general's' war fought on the grand scale, but one which placed a premium on individual and small unit actions; one which daily created new tactics like 'organic fire support' and 'counterambushes,' not only to survive but to reverse the roles and take initiative. Written by the officers in command of the companies and platoons involved, Infantry in Vietnam analyzes the small unit discipline, initiative, perseverance, physical conditioning, morale and esprit which carried the war in the early days."
[ "Literature & Fiction", "Contemporary" ]
[ "Literature &amp; Fiction", "Contemporary" ]
Literature & Fiction
0.677764
null
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GORDON L ROTTMAN ILLUSTRATED BY ADAM HOOK US ARMY LONG-RANGE PATROL SCOUT IN VIETNAM 1965–71 © Osprey Publishing • www.ospreypublishing.com WARRIOR • 132 US ARMY LONG-RANGE PATROL SCOUT IN VIETNAM 1965–71 GORDON L ROTTMAN ILLUSTRATED BY ADAM HOOK © Osprey Publishing • www.ospreypublishing.com CONTENTS INTRODUCTION 4 LRP units CHRONOLOGY 8 RECRUITMENT 10 TRAINING 12 Jump school APPEARANCE 18 EQUIPMENT AND WEAPONS 22 Radios Weapons CONDITIONS OF SERVICE 32 BELIEF AND BELONGING 37 ON CAMPAIGN 39 Deployment to LRP units Living conditions on base Planning and types of missions EXPERIENCE IN BATTLE 46 Mission preparation Insertion Contact AFTERMATH OF BATTLE 60 COLLECTIONS, MUSEUMS, AND RE-ENACTMENT 62 BIBLIOGRAPHY 63 INDEX 64 3 © Osprey Publishing • www.ospreypublishing.com INTRODUCTION When US Army conventional infantry units began to arrive in the Republic of Vietnam (RVN, or South Vietnam) in May 1965 they found a country of rugged mountains and hills, open plains, dense forest
1588469484
Wilderlands Of High Fantasy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Campaign Setting)
Necromancer Games Staff
THE MOST DETAILED FANTASY SETTING OF ALL TIME! ~ The Wilderlands of High Fantasy Boxed Campaign Set is the definitive Judge's Guide to the Wilderlands. A companion to the Player's Guide to the Wilderlands, this boxed set is unmatched in scope and detail. ~ This box contains: 2 large paperback books and 9 double-sided fold-out maps
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.48544
null
null
Demography of the Wilderlands This is a fan created material based on the Wilderlands of High Fantasy Boxed Set by Necromancer Games and Judges Guild DEMOGRAPHY OF THE WILDERLANDS 2 What This PDF Contains This PDF contains data collected from the Wilderlands of High Fantasy boxed set by Necromancer Games and Judges Guild. Every hexes containing cities, castles and citadels were used to produce this PDF. With all the data collected, it has been possible to estimate the various racial populations in each regions of the Wilderlands. Also, the largest settlements and the most technological settlements are presented for each region. Other Things to Remember Note that a lot of minor corrections from the boxed set have been made. The Town Size attribute being the most common error corrected in regard of Table 5-2 from the Revised DMG. Also, some racial breakdown problems had to be fix. For the purpose of this PDF, Wilderlands’ specifics humanoids races such as Altanians, Am
1420834770
A Superior Journey: Trail Reflections from Isle Royale
Greg M. Romaneck
Greg M. Romaneck is an avid backpacker who has visited Isle Royale a number of times. In addition to hiking Mr. Romaneck has been involved in research and publication in a variety of areas. Mr. Romaneck works as a school administrator and has written anumber of articles and books dealing with leadership, curriculum, and special education. Mr. Romancek also has studied and written about various historical subjects with a primary emphasis upon Civil War topics. Mr. Romaneck also serves as a featured writer for two historical journals as well as being a long-standing reviewer in the area of children''s literature. Mr. Romaneck, his wife, Jane, and their three children reside in DeKalb, Illinois.
[ "References & Guides & Self-Help " ]
[ "Reference", "Writing, Research &amp; Publishing Guides" ]
References & Guides & Self-Help
0.541644
null
null
Runebearer Adventures in the World of Bostonia Random Encounter Cards Random Encounter Cards Random Encounter Cards Random Encounter Cards Characters in fantasy role-playing campaigns are often on the road, traveling to the next town or tracking down an adventure. Most often, the trip is uneventful, handled in a few moments of GM description and then the PCs arrive at their destination. This is fine since it gets players to the action as quickly as possible and keeps the GM's plot moving. However, I can't help but remember fondly those old AD&D modules where the landscape around a dungeon was as interesting (often more interesting) as the site itself. The land was detailed with encounters, mini-dungeons, random events and NPCs. Some of it may have had something to do with the "Plot At Hand", but much of it was simply an interesting diversion. Getting there was literally half the fun. In retrospect, I suppose my fond memories of those "wilderness encounters" comes more from gaming n
1588464768
The World of Darkness: Storytelling System Rulebook
White Wolf Game Studio
Where the Shadows Grow Long <br /> We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper. <br /> Abandon Hope All Who Enter <br /> The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Hardcover. Page Count: 224
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.679562
null
null
Written by David Nurenberg Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art: Eric Canete, Shane Coppage, Franchesco!, Andrew Hepworth, Imaginary Friends, Josh Spinell, Chris Stevens, Andie Tong, UDON and Emily Warren An adventure for Exalted using the Storytelling Adventure System White Wolf Publishing, Inc. 2075 West Park Place Blvd Suite G Stone Mountain, GA 30087 Morality is contraband in war. - Gandhi StorytElling AdvEnturE SyStEm mEntAl ooooo PhySicAl ooooo SociAl ooooo © 2009 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Exalted,
6065882666
Cele cinci limbaje ale iubirii. Cum sa-i arati partenerului ca esti implicat trup si suflet in relatie - Editia a IV-a revizuita
Gary, Campbell, Ross Chapman
Casniciile nefericite se datoreaza adesea unui motiv simplu, dupa parerea autorului Gary Chapman: vorbim limbaje diferite de iubire. In experienta sa de peste 30 de ani in calitate de consilier matrimonial, dr. Gary Chapman a identificat cinci limbaje de iubire: cuvintele de incurajare, timpul petrecut alaturi de cel drag, cadourile, serviciile si contactul fizic. Cartea le abordeaza pe fiecare in parte, intr-un stil accesibil, din care nu lipseste umorul. Cum puteti descoperi limbajul de iubire al partenerului dumneavoastra? Cartea include chestionare scurte, pe care le puteti completa, precum si intrebari aplicate, la care puteti medita si raspunde pe larg. Desi unii cititori gasesc foarte dificila ideea de a iubi un partener la care nu mai tin in speranta ca va veni cu timpul si afectiunea Gary Chapman promite ca rezultatele vor rasplati efortul. Iubirea este o alegere, spune autorul. Si fiecare partener poate incepe procesul acesta chiar acum. Pentru ca toti ne nastem, crestem, ne indragostim, ne casatorim, iubim, inselam, facem copii, divortam, plangem, uitam si iertam. Pentru ca suntem singuri sau impreuna, pentru ca suntem parinti sau copii, pentru ca ne pasa de cine suntem, de cei din jur, si mai ales pentru ca fiecare dintre noi are o familie pe care o iubeste si vrea sa o protejeze. O colectie intima de sfaturi, probleme si solutii pentru fiecare membru al familiei; o familie cu adevarat fericita.
[ "References & Guides & Self-Help " ]
[ "Parenting &amp; Relationships" ]
References & Guides & Self-Help
0.549395
null
null
X12 Avventura per 4-6 personaggi dal 5° all’8° livello 9188 Lo Specchio di Skarda di Aaron Allston Traduzione: Stefano Mattioli Avventura Livello Expert 1 Crediti .............................................................................................................................................................. 1 Introduzione per i Giocatori ...................................................................................................................... 3 Introduzione per il Dungeon Master ....................................................................................................... 5 Episodio Uno: La Torre di Retameron...................................................................................................... 7 Episodio Due: Attraverso lo Specchio ................................................................................................... 14 Episodio Tre: Nei Sotterranei ..........................................................................
1499076037
Engaging the Extraterrestrials: Forbidden History of ET Events, Programmes and Agendas
Noel Huntley
The author, a physicist, in addition to physics-related studies, has also conducted extensive research into the many New-Age fields, philosophies and religions and how the information relates to many important events in our history. Formerly employed at the AWRE, Aldermaston, Dr. Huntley also obtained doctorates in experimental psychology and parapsychology externally. He has developed the fundamentals for a new science, which embraces all fields of experience, such as the universe, mind, consciousness, the paranormal and religion. He has written many books of a varied nature; the most recent: The Emerging New Science and The Original Great Pyramid and Future Science.
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.523623
null
null
Written by Ben Redmond, Designed by Ben Redmond and Nigel McClelland, Layout by Ben Redmond Copyright 2008 Nigel McClelland and Ben Redmond. Front image copyright Skorrtched Urf Studios and are used with permission. Gateway copyright 2008 Nigel McClelland and Ben Redmond Ninety Years On January 15th, 2016. The day the world changed. It was the day of First Contact. At the end of 2015, having picked up some unusual activity, The scientific community turned its most powerful telescopes on Mars to investigate an found extraterrestrial activity. Messages were sent, and on the 15th of Janu- ary Earth received a reply. The extraterrestrials called themselves the Chahun and their message was one of peace and commerce. They had come to trade. A meeting was hastily ar- ranged and, on the 21st Janu- ary, in front of millions, and even more watchiong on TV, the Chahun landed in the UN building Plaza, New York City. From the assembly cham- bers the Chahun delivered their
1974352730
The Beast of the Western Wilds: A Witch Hunter Tale
Domien De Groot
Domien De Groot is an author and audio producer from Belgium. His fantasy novels and audio dramas include Witch Hunter, The Will of the Woods and The Beast of the Western Wilds.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.521706
null
null
Wyrmkeep Dungeons BW3 The Beast Below Written by Joe Pearce AN ADVENTURE FOR CHARACTER LEVELS 1-3 Shops in the town of Barrowash report being ransacked by a terrible Beast that appears from apparently nowhere. A few of the shopkeepers have even gone missing! Those townspeople that have learned of the attacks offer wild guesses to the cause: the malignant effects of an ancient curse, a new cult infiltrating the town seeking victims for sacrifices, or it’s all just part of a petty squabble between feuding guilds. A party of fledgling adventurers becomes embroiled in these events after trying to assist a shopkeeper. Can these bold characters unravel the mystery of The Beast Below™ and defeat the forces arrayed against them? What is the story behind the ruins that can be found under Barrowash itself? And finally, what is the proper attire for an informal gala… featuring treachery! This module features a five-chapter adventure which will challenge the characters and players w
0877851999
SWEDENBORG'S DREAM DIARY (SWEDENBORG STUDIES)
LARS BERGQUIST
<DIV><P>Lars Bergquist is an acclaimed Swedish novelist, essayist, and translator. Among his works published in Swedish are Per Brahes undergang och bargning, Isvandring med Nordenskiold, and Den heliga pyramiden. He has also translated into Swedish the poetry of the French poet Rene Char, Chinese Tang poetry, and novels by the Italian Leonardo Sciascia. In addition to Swedenborgs Dreambok, which was published in Sweden in 1988, Mr. Bergquist has written a major biography of Swedenborg, Swedenborgs heimlighet Om Ordets betydelse, anglarnas liv och tjansten hos Gud, published by Natur och Kultur in 1999.</P><P>Mr. Bergquist also served in the Swedish Ministry of Foreign Affairs from 1960 until his retirement in 1993. During his time in the diplomatic service, he was the Swedish ambassador to China and Italy and held posts in Paris, Moscow, Warsaw, and London.</P></DIV>
[ "Religion" ]
[ "Religion & Spirituality", "Religious Studies" ]
Religion
0.445647
null
null
Core Rulebook “In the ruins of Symbaroum a dream sight revealed a well, a cauldron, a sinkhole. Out of its depth a blightling came sidling, filth forged in flesh, cruelty carved in bone, a decoction of the World Serpent’s marrow. The blight beast ogled me hungrily and in its burning eyes I saw the death of all.” The creaTion of Symbaroum was governed by one primary principle – that we ourselves should enjoy both playing and reading it. We had achieved great success using that formula before, so our hopes were high when the Swedish version of the game finally launched, in the summer of 2014. Looking back, the hopes we harbored back then are starting to appear more and more modest as time goes by. It has been an adventure. Really. Not only have we faced daunting challenges, many of which seemed impossible when first encountered, and gained Experience allowing us to hone our skills and acquire many new ones. We have experienced heartbreaking losses and gratifying victories;
1893095649
PowerUP: The Twelve Powers Revisited as Accelerated Abilities
Paul Hasselbeck
Rev. Dr. Paul Hasselbeck is the former Dean of Spiritual Education and Enrichment at Unity Village, MO. He is an ordained Unity minister, author and speaker, currently traveling the country teaching workshops. He can be heard on unity.fm with Metaphysical Romp II.
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Personal Transformation" ]
References & Guides & Self-Help
0.426179
null
null
The last Secret of Fire revealed the methods that an individual dragon or a combined brood can use to achieve an awakened rank beyond AR 5. This time, we’ll show you what these most powerful scions of the modern age can do with their new- found power. NO LIMITS The most obvious effects of advancing beyond AR 5 are the linear progression of a scion’s lega- cy strength and in his maximum karma expenditure. For instance, the TH of his legacies increase, he can spend more karma per turn to activate legacies. A higher AR means higher humanity and heritage ranks, as well, so more karma can be spent in one day to increase an area’s karma rating and in one turn to manifest draconic form (see Fireborn Player’s Handbook, pg. 171). However, while the limits dependent on a scion’s AR increase, the number of superhuman aspect points and draconic form points do not increase. A scion reaching an awakened rank of 6 or higher still receives 5 of each whenever he achieves the new rank. PURE FORM More im
0935696202
Dungeon Module Q1: Queen of the Demonweb Pits (Advanced Dungeons & Dragons)
David Sutherland III
The first of a new series of other-planar adventures, this module includes several new monsters, maps of the Web and lair of Lolth, and notes on eight alternate worlds, suitable for expansion and addition to existing AD&amp;D campaigns. 32 pages, plus 2 cover folders.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.515671
null
null
                        100% CRUNCH: RAGING SWAN PRESS ZOMBIES G M ’ S R E S O U R C E S 100% Crunch: Skeletons  $5.99 � 100% Crunch: Zombies  $5.99 � Antipaladins  $3.99 � Bandits of the Rampant Horror  $3.99 � Barroom Brawl  $1.99 � Caves & Caverns  $10.99 � Cultists of Havra Zhoul  $4.99 � Dark Oak  $4.99 � Dark Waters Rising  $5.99 � Dungeon Dressing: Altar  $1.99 � Dungeon Dressing: Pits  $1.99 � Dungeon Dressing: Pools  $1.99 � Dungeon Dressing: Secret Doors  $1.99 � Dungeon Dressing: Stairs  $1.99 � Dungeon Dressing: Statues  $1.99 � Dwellers Amid Bones  $3.99 � Fellowship of the Blackened Oak  $3.99 � Frost Giant Pirates of the Icy Heart  $3.99 � Gibbous Moon  $2.99 � Portentous Dreams  $1.99 � Random Hill Encounters  $3.99 � Random Marsh Encounters  $3.99 � Random Woodland Encounters  $3.99 � Random Woodland Encounters II  $3.99 � Random Urban Encounters  $3.99 � Scions of Evil  $13.99; print $19.99 � Shadowed Keep on the Borderlands  $9.99; print $13.99 � So What’s For S
0615533868
Deconstructing Lucifer: Reexamining the Ancient Origins of the Fallen Angel of Light
David W. Lowe
David W. Lowe is a certified public accountant working in the field of corporate income tax, and lives in Wichita, KS with his lovely wife Vivienne. He is the author of two books dealing with eschatology and the resurrection of the dead: Earthquake Resurrection (2005), and Then His Voice Shook the Earth (2006).
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Theology" ]
Religion
0.551686
null
null
The Fallen Angel TM James Buchanan with Robertson The Fallen Angel James Buchanan with Robertson The Fallen Angel C R E D I T S The Fallen Angel C R E D I T S Author: James P. Buchanan Additional Design, Development, and Editing: David Chart, John Nephew, Roderick Robertson, and Jeff Tidball Layout: Jeff Tidball Copyreading: Ellen Robertson, Marc Philipp Messner, John Nephew Cover Illustration: Dom Reardon Interior Illustrations: Eric Hotz, Jeff Menges, John Scotello, and Tonia Walden Cartography: Eric Hotz Special Thanks: Bob Brynildson, Jerry Corrick, and Link Martineau Fans of Ars Magica discuss the game on an e-mail discussion list. To subscribe, send the command “subscribe ars-magica” (no quotes) in the body of an e-mail message to Majordomo@soda.Berkeley.EDU. To subscribe to a digest version of the list, send the command “subscribe ars-magica-digest” (no quotes) to the same address. Project: Redcap archives and links to many of the fan-created Ars Magica pages on the World Wide
1556343493
Gurps Traveller
Steve Jackson Games
Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.655375
null
null
An e23 Sourcebook for GURPS ® STEVE JACKSON GAMES Stock #37-0121 Version 1.0 – May 9, 2008 ® Written by DAVID L. PULVER Edited by ANDY VETROMILE Illustrated by BEN ANGLIN, PAUL DALY, JOHN HARTWELL, DAN SMITH, and JOHN D. WALTRIP TRADERS, LINERS, AND TRANSPORTS TM CONTENTS 2 CONTENTS Lead Playtester: Jeff Wilson Playtesters: Frederick Brackin, Kyle Bresin, Peter V. Dell’Orto, Ben Diedrich, Shawn Fisher, Karl Gallagher, Thomas Gamble, Martin Heidemann, Anthony Jackson, John Nowak, Christopher R. Rice, David Scheidt, Christopher Thrash, and Jon Walters GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Traders, Liners, and Transports, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Spaceships 2: Traders, Liners, and Transports is copyright © 2008 by Steve Jackson Games Incorporate
150081573X
El Verdadero interior del Cerebro FEMENINO (Write in White) (Interlingua Edition)
Skinbombo Creative Factory
Skinbombo Creative Factory, una nueva editorial con una nueva forma de decir las cosas. Solo para gente inteligente, comprometida y con mucho sentido del humor. Otra manera de defender las causas justas Skinbombo Creative Factory, a new editorial with a new form of saying the things. Alone for intelligent, committed people and with a lot of sense of humor. Another way to defend the fair causes
[ "Health, Fitness & Dieting", "Politics & Social Sciences" ]
[ "Health, Fitness &amp; Dieting", "Psychology &amp; Counseling" ]
Health, Fitness & Dieting
0.529551
null
null
BAJO UN SOL NEGRO ® TM JUEGO DE ROL TM JEFE DE PRODUCCIÓN Katrina Ostrander ESCRITO Y DESARROLLADO POR Jeff Hall EDICIÓN Y REVISIÓN DE TEXTO Michele Carter, Christine Crabb y Mark Pollard TRADUCCIÓN Alfred Moragas RESPONSABLE DE PRODUCCIÓN DE JDR Chris Gerber DISEÑO GRÁFICO DE LA LÍNEA EDGE Studio, David Ardila y Chris Beck DISEÑO GRÁFICO Shaun Boyke COORDINADOR DE DISEÑO GRÁFICO Brian Schomburg ILUSTRACIÓN DE PORTADA Scott Schomburg y Mark Molnar ILUSTRACIONES INTERIORES Jacob Atienza, Ryan Barger, Caravan Studio, Christina Davis, Tony Foti, Tom Garden, David Kegg, Adam Lane, Ralph McQuarrie, Jacob Murray, Matthew Starbuck, Christer Wibert e imágenes de archivo de Lucasfilm DIRECTOR ARTÍSTICO EJECUTIVO Andrew Navaro DIRECCIÓN ARTÍSTICA Zoë Robinson COORDINADOR DE PRODUCCIÓN Eric Knight COORDINADOR DE LICENCIAS Y DESARROLLO Deb Beck DISEÑO DE JUEGO EJECUTIVO Corey Konieczka PRODUCTOR EJECUTIVO Michael Hurley EDITOR Christian T. Petersen y Jose M. Rey PRUEBAS DE JUEGO Samuel Bailey
0520016718
Edward the Confessor
Frank Barlow
GOOD-PLUS HARDBACK. VERY-GOOD EXCEPT NO DUSTJACKET; SMALL FAINT WATER STAIN TO BOTTOM OUTER CORNER OF FRONT COVER.
[ "History", "Geography & Cultures" ]
[ "History", "Europe" ]
History
0.56673
null
null
Having fallen on tough times, the crew has signed on to a new ship, The Invincible, run by Captain Jacob “Black Heart” Barlowe. Though a fair captain, he is a strange character with tiny wicker cages dangling all over his body. Some of his longtime crewmembers say he keeps the souls of those he killed in those cages, to keep the spirits of the angry dead from plaguing him. Rumor also says Barlowe dabbles in the dark arts of Vodou. He often scans the horizon, and more than once the crew has heard the name “James Cavanaugh” muttered under Barlowe’s breath. The crew doesn’t know that Cavanaugh and Bar- lowe were former allies. When they took a ship hold- ing a fortune in Inca silver, they fought over what to do with it. Barlowe sunk Cavanaugh’s ship, leading Cavanaugh to place a curse on Barlowe that he could never set foot on dry land. He was able to steal back the silver from Barlowe and hide it. Barlowe has spent a year seeking a way to reverse his curse, finally learni
0953998029
The Excellent Prismatic Spray (Volume1: Issue 2)
Jim Webster
A job well done, and a must have for any Dying Earth GM --Italy Horev, rpg.net
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.540769
null
null
Ascolais & the Land of The Falling Wall The Excellent Prismatic Spray DOUBLE ISSUE An adventure supplement for the Dying Earth RPG VOLUME I NUMBER 4/5 • $24.99/£15.95 ADVENTURES, BACKGROUND MATERIAL & ADVICE of Supreme Quality, including: Vance’s Spell of the Ineffably Prolonged Hour and What It Did To Me: Ed Greenwood on the effect of long exposure to the Dying Earth The Den-Phu Cranes: Robin D. Laws sets an opportunity for adventure and advancement in Kaiin Efred, City of Sanctuary: David Thomas is your guide to a city and its scenarios Forrell’s Port: return to the jewel of Sousanene in company with Lizard The Laughing Magician II: an elegant instructional experience courtesy of Steve Dempsey The Encroaching Green: a selection of scenarios suitable for almost any occasion � The Excellent Prismatic Spray � Being a Commodious Compendium of erudition, intelligence, advice, narrative and insight of inestimable value to those of a DISCERNING TEMPERAMENT and ADVENTUROU
0615452566
Applied Ballistics for Long Range Shooting : Understanding the elements and application of external ballistics for successful long range target shooting and Hunting
Bryan Litz
This new edition of Bryan Litz's comprehensive volume on long-range ballistics includes two additional chapters covering extended long-range shooting and monolithic bullets. Nearly every other chapter has been updated; the chapter on wind deflection has almost doubled in size. Bryan provides experimentally determined ballistic coefficient data for over 235 long-range bullets. Bryan thoroughly explains the fundamentals of longrange ballistics to help anyone wishing to become an accomplished long-range shooter. Topics covered include ballistic coefficients, gravity drop, wind deflection, uphill/ downhill shooting, the Coriolis Effect, spin drift, effective sight use, and bullet stability, with performance analysis for hunters, competitive shooters, and tactical/lethality type shooting, all in a reader-friendly writing style so you can develop the necessary tools to calculate precise trajectories for long-range shooting. Includes a CD with the Point Mass Ballistics Solver (Ver. 2.0) software that lets you calculate potential ballistic coefficients on your computer.
[ "Arts & Photography" ]
[ "Arts &amp; Photography" ]
Arts & Photography
0.507623
null
null
RANGED ATTACK TARGET NUMBERS � S � M � L* � Ext* Standard � 4 � 5 � 6 (8) � 9 Laser Sight†� 3 � 4 � 5 (7) � 8 Smart Goggles§� 3 � 4 � 5 (7) � 8 Smartlink � 2 � 3� 4 (6) � 7 Smartlink–2 with Range Finder � 2 � 3 � 3 (5) � 5 Image Magnification Level 1 � 4 � 4 � 5 (5) �6 (8) Level 2 � 4 � 4 � 4(4) � 5 Level 3 � 4 � 4 � 4 (4) � 4 Image Magnification with Laser Sight† Level 1 � 3 � 3 � 4 (4) � 4 Level 2 � 3 � 3 � 3 (3) � 4 Level 3 � 3 � 3 � 3 (3) � 3 * The number in parantheses in this column is for grenade launchers, mortars and missile launchers. Note that the only modifier applicable to indirect fire is the –1 modifier from a smartlink-2 system. † Standard laser sights have an effective range of 50 meters during the day and 150 meters at night; Extended laser sights have an extended range of 150 meters during the day and 500 meters at night. § Or any smartlink system that is not completely cybernetic. weapon record sheet Name: Type: Concealability:� � Le
076365387X
How to Be a Werewolf: The Claws-on Guide for the Modern Lycanthrope
Serena Valentino
Serena Valentino is the author of How to Be a Zombie, as well as the Nightmares &amp; Fairy Tales and GloomCookie comic book series. She lives in San Francisco.
[ "Teen & Young Adult & College", "References & Guides & Self-Help " ]
[ "Teen &amp; Young Adult", "Education &amp; Reference" ]
Teen & Young Adult & College
0.670798
null
null
Werewolf Cheat Sheet  So you’re a Werewolf now! Welcome to a world of duty, obligations, and trying to murder  things, but not ​too​ much, because you might flip the fuck out and start destroying anything around  you. Including all those squishy not-werewolves that happen to get in the way!  Overview Glossary History Legends and Lies Auspices Irraka (New) Benefits Ithaeur (Crescent) Benefits Elodoth (Half) Benefits Cahalith (Gibbous) Benefits Rahu (Full) Benefits Tribes Blood Talons (Suthar Anzuth) Bone Shadows (Hirfathra Hissu) Hunters in Darkness (Meninna) Iron Masters (Farsil Luhal) Storm Lords (Iminir) Ghost Wolves (Thihirtha Numea) Being a Motherfucking Werewolf Primal Urge Experience Costs Regeneration Senses Tracking Shapeshifting Hishu - Human Form Dalu - the Wolfman Gauru - The Warform Urshul - the dire wolf Urhan - The Wolf Hunter’s Aspect Renown Cunning Glory Honor Purity Wisdom Essence Reaching Silver Lunacy Kuruth, or How I Sto
0999382934
Lantern: The Complete Collection
Chess Desalls
<b>Praise for the Lantern Novellas</b><br /><br />"In these three novellas, unhappy teens find themselves displaced in time and saved by love. . .Desalls casts a different slant on each telling of her Halloween scenario, and among these-simply written yet garnering a combined weight of experience-a shared tale emerges of how lives may develop and love may burgeon. From Havenbrim to the here and now, many YA readers will likely stare at the moon and dream." <b>-<i>Kirkus Reviews</i></b><br /><br />"Lantern is a ghostly tale with a difference which I thoroughly enjoyed and recommend."<b> -</b><i><b>Readers' Favorite</b> 5 Star Review of Lantern</i>, Hilary Hawkes<br /><br />"Serah is a character you cannot help but root for. . .A wonderful, wonderful read!"<b> -</b><i><b>Readers' Favorite</b> 5 Star Review of Beacon</i>, Melissa Tanaka
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction &amp; Fantasy" ]
Children's Books
0.496384
null
null
Pawn Collection Pawn Collection CAULBORN © 2013 PAIZO PUBLISHING, LLC GNAEUS GNARU © 2013 PAIZO PUBLISHING, LLC GONGORINAN © 2013 PAIZO PUBLISHING, LLC CASAMIR AZMEREN © 2013 PAIZO PUBLISHING, LLC DAGHOP © 2013 PAIZO PUBLISHING, LLC FACELESS ANGEL © 2013 PAIZO PUBLISHING, LLC DARK RIDER © 2013 PAIZO PUBLISHING, LLC GEIN KAFOG © 2013 PAIZO PUBLISHING, LLC AXIOMITE OF XIN © 2013 PAIZO PUBLISHING, LLC AXIOMITE OF XIN © 2013 PAIZO PUBLISHING, LLC CLOCKWORK SERVANT © 2013 PAIZO PUBLISHING, LLC ASHAMINTALLU © 2013 PAIZO PUBLISHING, LLC AXIOMITE OF XIN © 2013 PAIZO PUBLISHING, LLC CARYATID COLUMN © 2013 PAIZO PUBLISHING, LLC CARYATID COLUMN © 2013 PAIZO PUBLISHING, LLC CAULBORN © 2013 PAIZO PUBLISHING, LLC GONGORINAN © 2013 PAIZO PUBLISHING, LLC ARDATHANATUS © 2013 PAIZO PUBLISHING, LLC CARYATID COLUMN © 2013 PAIZO PUBLISHING, LLC FACELESS ANGEL © 2013 PAIZO PUBLISHING, LLC FENSTER THE BLIGHT © 2013 PAIZO PUBLISHING, LLC GATHUSPIA © 2013 PAIZO PUBLISHING, LLC ABRA LOPATI © 2013 PAIZO PUBLISH
0786913932
SEA OF FALLEN STARS (Advanced Dungeons & Dragons : Forgotten Realms Campaign Expansion)
Steven E. Schend
<b>Sea of Fallen Stars</b> is the first fully developed underwater setting for AD&amp;D campaign play. It provides a focus for the use of the rules supplements Of Ships and the Sea and Sea Devils, but neither of these products is needed to use this book. Contained in these pages is everything you need to adventure in this exciting world. Bring your game beneath the waves with rules and magic that make is easy and fun to do, or create sea elf, merman, triton, locathah, or shalarin PCs using the character-creation rules herein. Either way, get ready to explore Netherese ruins, sunken ships, and abyssal trenches in the Sea of Fallen Stars!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.565608
null
null
5/29/2019 Beyond the Stars | GM Binder https://www.gmbinder.com/documents/print/-LS2hb182xZaL4qZmhEQ 1/82 1 Beyond the Stars Beyond the Stars Beyond the Stars Beyond the Stars Beyond the Stars 5/29/2019 Beyond the Stars | GM Binder https://www.gmbinder.com/documents/print/-LS2hb182xZaL4qZmhEQ 2/82 Preface Beyond the Stars or BTS is an eldritch far-realm themed compendium put together due to my love for lovecraft and D&D. It is a homebrew that takes an amgalamation of D&D inspired, lovecraftian themed or darker twisted astronomical flavored ideas and intergrated into 5e. The content of this compendium are intended to be balanced for play in a regular Dungeons & Dragons 5th edition group. Concept Credits Author/Designer/Developer: Jonathan DiBenedetto Cover: Sorcerer of the Old Gods by Didier Nguyen; Table of Contents image (lovecraft in space) by Belthazubel; Part one: Character options image (Lovecraftian Landscape) by Ola Larrson; Barbarian: Warhammer Marauder by Ted Beargeon
1596930500
Understanding Voice over Ip Security (Artech House Telecommunications Library)
Alan B. Johnston
Alan B. Johnston is a consulting member of the technical staff at Avaya. He holds a B.E.(Hons) in electrical and electronic engineering from the University of Melbourne, Australia and a Ph.D. in electrical engineering from Lehigh University. He is a co-author of the SIP specification RFC 3261 and several other SIP-related RFCs and servers on the Board of Directors of the SIP Forum. <P>David M. Piscitello is president and principal consultant of Core Competence, Inc. A 30-year network, Internet and security veteran, he provides advisory and consulting services to security and broadband access companies, service providers, and Fortune 100 companies. Mr. Piscitello has published hundreds of articles, product reviews, and editorials for print and online publications. He is a Fellow with the Internet Corporation for Assigned Names and Numbers on the Security and Stability Advisory Committee.
[ "Computer Science" ]
[ "Computers & Technology", "Certification" ]
Computer Science
0.506135
null
null
Each PC receives a message from a source they trust (if the PCs are already “grouped”, then only one of them receives the message). The message states simply that the source has a job for them, and that they are to meet Mr Purple at a park in the downtown core. A Common Knowledge roll lets them know that this particular area is not the safest of places, and has in fact been the location of several gang fights in recent weeks. The meeting is scheduled for twelve noon sharp, and according to the co-ordinates provided, is in a wide open, publicly accessible area of the park. If the PC inquires about pay- ment, or other compensation, the “voice” on the other end goes silent for a short period. The voice assures the PC that the compensation will be more than adequate for the task expected of them (offer any amount to get the PC interested). Once the PC agrees, the final co-ordinates and information is input into whatever device they use for portable infor-
1942021461
Enchanting Mandala Mazes: Puzzles to Ponder and Solve (Majestic Mazes)
Elizabeth Carpenter
&quot;A striking addition to anyone&apos;s coloring book or puzzle collection. Each mandala maze has been printed twice, so that puzzlers have a repeated chance to solve them, as well as to color in the images once each maze has been successfully navigated to the end.&quot; 5 STARS -Mike Ploetz, Red City Review
[ "Arts & Photography" ]
[ "Arts & Photography", "Graphic Design" ]
Arts & Photography
0.479712
null
null
MINOTAUR CLASSICS M&M MISCELLANEA Options, Variants & Additions for Originally published in the 2012 Silver Jubilee edition New Class: Sacred Healers New Class: Pankratiasts Unarmed Critical Hits Feats of Marksmanship Magicians in Battle Written by Olivier Legrand Rivendell and Luke G. Reynard MINOTAUR CLASSICS M&M MISCELLANEA Options, Variants & Additions for Revised Mazes & Minotaurs Originally published in the Minotaur webzine from 2008 to 2012; updated for the edition of the Revised Mazes & Minotaurs roleplaying g New Class: Sacred Healers Feats of Strength Redux New Class: Pankratiasts Tricks & Stratagems Critical Hits Optional Fate Points rksmanship New Options for Elementalists Alternate Advancement Rules Olivier Legrand, Colin Chapman, Christian Schwietzke Luke G. Reynard. Some illustrations © Clipart.com M&M MISCELLANEA Mazes & Minotaurs to 2012; updated for the roleplaying
1588801004
3D Game Art f/x & Design
Luke Ahearn
Luke Ahearn has authored and co-authored several books and articles for the computer game industry including Awesome Game Creation: No Programming Required! (Charles River Media) and Designing 3D Games That Sell! (Charles River Media). Luke started Goldtree, a computer game development company, where he designed and developed several game titles including Dead Reckoning and Sorcerer. Currently, Luke is serving as Art Director/Development Consultant on The Army Game Project; as well as, employed as a professor of computer science at the Naval Postgraduate School.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.518503
null
null
A Campaign Threefold Created by Malcolm Sheppard Lead Design & Development: Malcolm Sheppard Design: Meghan Fitzgerald, Crystal Frasier, Jaym Gates, Howard David Ingham, Steve Kenson, Alejandro Melchor, Neall Raemonn Price, Jamie Wood Adventure Game Engine (Age) Created By Chris Pramas Editing: Samantha Chapman Proofreading: Jessica Poore Art Direction and Graphic Design: Hal Mangold Cover Art: Mauro Belfiore Interior Art: Natalie Bernard, Biagio D’alessandro, John Anthony Di Giovanni, Stanislav Dikolenko, Felipe Gaona, Claudia Inanniciello, Alyssa McCarthy, Victor Leza Moreno, Mirco Paganessi, Isuardi Therianto, and Andrey Vasilchenko Publisher: Chris Pramas Team Ronin: Joseph Carriker, Crystal Frasier, Jaym Gates, Kara Hamilton, Troy Hewitt, Steve Kenson, Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Evan Sass, Marc Schmalz, Malcolm Sheppard, Will Sobel, Dylan Templar, Veronica Templar, and Barry Wilson Green ronin PublishinG 3815 S. Othello St. Suite 10
1844162265
Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1
T.S. Luikart
<b>Green Ronin Publishing</b> was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include <i>Mutants &amp; Masterminds, Book of the Righteous,</i> and <i>Freeport: The City of Adventure</i>. Point your browser to www.greenronin.com for more info.
[ "Teen & Young Adult & College", "Science Fiction" ]
[ "Teen &amp; Young Adult", "Science Fiction &amp; Fantasy" ]
Teen & Young Adult & College
0.600468
null
null
1 Heralds of Woe An Adventure for WFRP 2nd Edition by Hectorius 2 This is a completely unofficial, fan-written adventure for Warhammer Fantasy Roleplay 2nd Edition. All relevant trademarks and copyrights are used without permission and in no way intended to challenge their ownership by Fantasy Flight Games and Games Workshop. Warhammer Fantasy Roleplay © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2012. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd 1986-2014, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flig
0245542760
Philippines Map
Reise Knowhow
Philippines 1:1,200,000 Travel Map, waterproof, GPS-compatible, 2011 edition, REISE
[ "Geography & Cultures" ]
[ "Travel", "Asia" ]
Geography & Cultures
0.504519
null
null
Per Aspera Ad Inferi Canto Primo Game Accessory The Silent Valley Area Map Draugr Tomb Players Map Draugr Tomb GM map
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.60861
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. AHL7−04 Der siebte Tempel Ein zweiründiges D&D LIVING GREYHAWK® Herbergsbad/Adri−Regional−Abenteuer Version 1.1a von Frank Roters Circle Reviewer: Pieter Sleijpen Meta Regional Reviewer: Pierre van Rooden Spieltes
1451528205
How to Look for Trouble: A Stratfor Guide to Protective Intelligence
Stratfor
STRATFOR is a world leader in private global intelligence: political, economic, military and security. STRATFOR provides our members with insights, analyses and forecasts on important issues and developments worldwide. STRATFORs Web site allows our members to receive rapid updates on significant global events.
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Politics &amp; Government" ]
Politics & Social Sciences
0.438484
null
null
Alertness_________ Drive____________ Computer_________ Athletics_________ Etiquette_________ Cosmology_________ Awareness________ Firearms__________ Enigmas___________ Brawl____________ Leadership________ Finance___________ Dodge___________ Meditation________ Investigation________ Empathy_________ Melee____________ Law_______________ Expression________ Performance_______ Linguistics__________ Intimidation_______ Security__________ Medicine__________ Streetwise________ Stealth___________ Occult_____________ Subterfuge________ Survival__________ Science____________ Strength__________ Charisma___________ Perception___________ Dexterity_________ Manipulation_______ Intelligence___________ Stamina__________ Appearance________ Wits________________ Attributes Abilities Current Name: Concept: Occupation: Known Name: Nature: Year of Birth: True Name: Demeanor: First Death: Physical Social Mental Talen
0195148665
Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence
Andy Clark
Cyborgs have long been a part of America's cinematic imagination (think Arnold Schwarzenegger's Terminator), but Clark says they're very much a reality. Not only that; pretty much everyone is a cyborg already, according to the author, who heads up Indiana University's cognitive science program. With our laptops, cell phones and PDAs, we're all wired to the hilt and becoming more so every day. As Clark points out, "the mind is just less and less in the head"; when we need information, we usually fire up our PC and access it elsewhere. Clark is at his best when he's writing for a wide audience, distilling arcane technological advances into their essential meaning. But sometimes his sheer enthusiasm for the subject takes over, and the book feels as if it's intended only for tech wonks who can appreciate the minutiae of various mind-machine experiments. Clark gives a passing nod to the negative consequences of an increasingly cyborg world-social alienation, information overload-but retains his essentially positive take on the "biotechnological merger" that is transforming so many people's lives. <br />Copyright 2003 Reed Business Information, Inc.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Computer Science" ]
Computer Science
0.597684
null
null
THE BRAIN HERO NAME REAL NAME (IF DIFFERENT) Look • ambiguous, man, shifting, transgressing, woman • Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White • tall and skinny body, short and round body, tight and trim body, artificial body • vintage clothing, scientific clothing, geeky clothing, futuristic clothing • no costume, colorful costume, adaptive costume, robotic exo-suit, sleek costume Abilities You don’t have any powers of your own, besides your incredible intellect. All of your amazing abilities come from inventions that you have created. You’re best known for one particular invention that you use regularly; choose one. ❑ prosthetic self-altering limbs ❑ power armor or cyborg body ❑ size-change device ❑ robotic sidekick ❑ force field belt ❑ hi-tech vehicle Moment of Truth Sooner or later, all the super powers, elite training, and experience are helpless in the face of evil or disaster. That’s when somebody like you, gifted a
0745327966
Cyberchiefs: Autonomy and Authority in Online Tribes
Mathieu O'Neil
<DIV>Mathieu O'Neil is Adjunct Research Fellow at the Australian National University in the Australian Demographic and Social Research Institute, and Principal Researcher at Australia's Department of Broadband, Communications and the Digital Economy. He has contributed articles to Le Monde diplomatique, Manire de voir and Factsheet 5. He has also worked as a magazine editor and designer, as an editor on the collective New Media Art weblog Under the Sun, and has curated international digital art exhibitions.</DIV>
[ "Engineering & Transportation", "Business & Money" ]
[ "Business & Money", "Industries" ]
Engineering & Transportation
0.497372
null
null
1 1. A philantropist  dream Faktory-27 is an old industrial graviter, an enormous unique production facility, tailored on a rigid castal society, at the top of which sits the Cybercount Manager, owner of the factory and a member of the Krabala family. The cur- rent Cybercount, Olon, is a young very educat- ed and progressive man. He decided to improve the life quality of the Workers, the lower caste members, through a simple solution: mecha- nization and robotization. But Faktory-27 isn’t prepared for such a change. A devious sect of luddites, destroyers of complex technology, spawned in response to the Cybercount massive innovations. They say to fight for the rights of the Workers, but in truth they worship a god more evil than technology… 2. A desperate call One of the heroes was a close friend of Olon, before his ascension to the high position. He is contacted by Deckard, personal steward of the Cybercount. His Highness, despised by the mild success of his innovati
1862070180
Landor's Tower
Iain Sinclair
British writer Sinclair is best known on this side of the Atlantic for two cultishly popular works of nonfiction Lights Out for the Territory, a virtuosic London travel narrative, and Rodinsky's Room (with Rachel Lichtenstein), the history of an obscure Jewish scholar. This is Sinclair's U.S. fiction debut, and it is as distinctive as his inimitable nonfiction, distinguished by the same vital, labyrinthine prose. The novel's multiple plots are rooted in the plight of Norton, an overcommitted London poet and general hack, assigned to write a study of the half-forgotten Victorian writer, Walter Savage Landor. Since Landor attempted a utopian experiment in Llanthony, Wales, Norton makes an investigative journey there. Meanwhile, he is barraged with tapes from an investigator named Kaporal, who is trying to find the key to the mystery of Jeremy Thorpe, a real-life '70s Liberal leader who was disgraced when he was accused of conspiring to murder his lover, a male model. After Norton has a brief affair with a bookstore owner named Prudence, who disappears, he himself is apprehended by the police for Prudence's murder. Norton doesn't recognize the victim as Prudence, though he does recognize the details of the murder, which imitates a bootleg snuff film starring Britt Ekland and various political worthies shown to him by Kaporal. Finally, the Thorpe conspiracy somehow begins to dovetail with a slew of suspicious suicides in the West Country in the '80s. Sinclair is reminiscent of Pynchon in both his encyclopedic set of references and his discomfort with the palliative function of plot. Rather than resolving the complications of his story, Sinclair is determined to ramify them until they form a dense counterworld of memory and chance. B&amp;w illus. (Sept.)Forecast: It remains to be seen whether Sinclair's fiction will hit the same nerve as his nonfiction, but Sinclair's U.S. profile will undoubtedly rise upon publication of Landor's Tower. Major review attention may safely be expected, and Granta is sending the author on a U.S. tour.
[ "Literature & Fiction", "Contemporary" ]
[ "Literature &amp; Fiction", "Contemporary" ]
Literature & Fiction
0.437617
null
null
The Lost Tower of Viondor by Jason Nelson SQG1001 Lost Tower of Viondor 2 THE LOST TOWER OF VIONDOR An Adventure for Characters of Levels 7–9 CREDITS Design: Jason Nelson Development: Richard Baker Editing: David Noonan Cover Art: Klaus Pillon Interior Illustrators: John Kaufmann, Justin Mayhew Cartography: David Noonan Graphic Design: Mackenzie Schubert, Corey Macourek Production: David Noonan Based on the Primeval Thule Campaign Setting by Richard Baker, David Noonan, and Steve Schubert Lost Tower of Viondor is published by Sasquatch Game Studio. Sasquatch Game Studio LLC and Primeval Thule are trademarks of Sasquatch Game Studio, LLC. All characters and the distinctive likenesses thereof are prop- erty of Sasquatch Game Studio LLC. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Sasquatch Game Studio LLC.
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.597599
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
1465414533
Starfinder: The Complete Beginner's Guide to Exploring the Night Sky
Carole Stott
"[C]an help you see stars &#8212; and a whole lot more. The cover states it's for beginners, but this book also covers the solar system, dozens of constellations and monthly star guides. Because it's DK, it's richly illustrated and aimed right at third graders and older, along with their parents." &#8211; <b>Raising Arizona Kids</b>
[ "Science & Math", "Astronomy & Space Science" ]
[ "Science & Math", "Astronomy & Space Science" ]
Science & Math
0.590387
null
null
11 Preface When /u/YukiHyou approached me with the idea of doing some sort of PDF release for the Custom Planets Compendium I was floored. In this first volume we collect just a little under 15 new worlds for you to use, from barren prison moons to lush oceans and shattered worlds held together by mutant vines. Hopefully these places can act as seeds for your own dramatic adventures, or even just as backdrops to help liven up your descriptions and cantina scenes. Starfinder is all about exploration and discovery. It’s about flying off into the unknown, about getting by with nothing but your wits and an Azimuth Artillery Laser. There is an infinite amount of space in this setting, ready to be filled by an in- finite amount of new content. We make that happen, the content creators and players of the Starfinder world, so I am proud to take what the community has made, what you have made, and have it compiled into a wonderful reference document to use tableside. I hope you e
1874572704
The A-Z of Judo (Special Interest)
Syd Hoare
The A-z of Judo (Special interest) by by Syd Hoare (Paperback)
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.486083
null
null
CHARACTERISTICS BODY MIND Strength (3) Wits (3) Dexterity (3) Perception (3) Endurance (3) Biotech (1) Tech ( ) SPIRIT Extrovert ( ) / ( ) Introvert Passion ( ) / ( ) Calm Faith ( ) / ( ) Ego Symbiosis ( ) / ( ) Mundane LIFEFORCE O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O ©2001 Holistic Design. Permission granted to photocopy for personal use only. BENEFICES/AFFLICTIONS Type Pts BLESSINGS/CURSES +/- Trait Situation LEARNED SKILLS LVL NATURAL SKILLS Charm (3) Dodge (3) Fight (3) Impress (3) Khiglazi (3) Melee (3) Observe (3) Shoot (3) Sneak (3) Vigor (3) ARMOR Name: Caste: Former Name: Species: Gender: Hive: Age: Rank: VITALITY O O O O O O O O O O O O O O O O O Wound penalties: -10 -8 -6 -4 -2 VICTORY CHART Successes Dice 1-2 0 3-5 +1 6-8 +2 9-11 +3 12-14 +4 15-17 +5 18 +6 Critical success = x2 COMBAT STR/ Action Roll Init Goal DMG RNG Shots SIZ Fist Dx + Fight 2d Kick Dx + Fight -1 3d Grap
1564967522
This Way: Signage Design for Public Spaces
James Grayson Trulove
A 'must' for any library involved in commercial signage art. -- <i>Midwest Book Review, December 2000</i>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Decorative Arts &amp; Design" ]
Arts & Photography
0.463784
null
null
The Boarding House at Arkham Street 1 The Boarding House at Arkham Street A Pulp Horror Scenario inspired by the works of H.P. Lovecraft and Others... These T-Shirts drive Cthulhu MAD! Visit our webshop to get the T-shirts that will drive you mad faster! You can also choose from our selection of Mugs and Mousepads. http://www.threefourteengames.com http://www.threefourteengames.com We Sell T-Shirts (and mugs...) The Boarding House at Arkham Street 3 has been written by revised by graphically designed by tested by Acknowledgements Enrique Camino Unai Epelde JSDS Matías Ricardo Timm, Emiliano Andrés Cappiello, Andrés Martín Gosis, Adriana María Borstner, El Círculo de Zerom, Quim Ball·llosera, César Bernal, Luis Ceballos, Oscar Estevez, Salvi Fogueras, Enrique Medina, Diego Tabakian, Gaston Duverges, Carlos Missirian, y Nicolás Tachdjian Karloff, Gaffer, jasonw1239, Fu_Manchu, A42, piousagustus, Necrothesp, Yunuswesley All the contents in this book, bot
0990946304
The Avalon Relics: Lilith Links
JL Clark
J.L. Clark began her writing career in the fourth grade, when her teacher took the detective story she wrote for class and turned it into a small book as a gift to her. The encouragement of her teacher, as well as her love for telling stories, kept her writing about the worlds that existed in her imagination. <br /><br /> J.L. now lives with her husband and three dogs in Houston, Texas, and stays busy during the day working as a physician. In the evenings, her storytelling alter ego takes over, and she writes furiously in hopes of sharing the magic of reading a great book with others.
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction &amp; Fantasy" ]
Children's Books
0.475045
null
null
BY KIEL HOWELL MEETING OF QUEENS STARFINDER SOCIETY SCENARIO #2–05, TIER 1–4 YEAR OF A THOUSAND BITES Starfinder Society Scenario #2–05: Meeting of Queens is a Starfinder Society Scenario designed for 1st- through 4th-level characters (Tier 1–4; Subtiers 1–2 and 3–4). This scenario is designed for play in the Starfinder Society campaign, but it can easily be adapted for use with any world. For more information on Starfinder Society, how to read the attached Chronicle sheets, and how to find games in your area, check out the campaign’s home page at StarfinderSociety.club. Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com GM ResouRces How to Play Meeting of Queens makes use of the Starfinder Core Rulebook, Starfinder Alien Archive (AA), and Starfinder Armory (AR). This adventure assumes the GM has access to these sourcebooks. It also refers to aliens that appear in Starfinder Alien Archive 2 (AA2) and Starfinder Pact Worlds (PW), but these sources are not ne
0913056022
V-Eight Affair: An Illustrated History of the Pre-War Ford V-8 (The Ford Road Series, Vol. 3)
Ray Miller
Over 900 photographs present on 310 pages the details and individual characteristics of various 1932 to 1936 Ford automobiles. This book is of especial interest to Restorers and to Historians.
[ "Engineering & Transportation" ]
[ "Engineering &amp; Transportation", "Automotive" ]
Engineering & Transportation
0.580702
null
null
Stopgap Volume 2 05.04.2016 The material presented here is the original creation of the author, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Ground Vehicles Family Cars 1932 Ford Model B (USA, 1932-1934) In 1932, Ford replaced its Model A cars with new model, available with multiple body options and two engine options – 4-c11ylinder Model B and Model-18 with V-8 engine (also known as Ford V-8). Both variants were comparable in power, and V-8 was mostly chosen for marketing reasons. Ford Model 18 was one of the first affordable V-8 cars; all 1932-1934 models also became popular with hot-rodders. 1934 Ford V-8 is infamous as “death car” of the Bonnie and Clyde. 4-cylinder Model B was also license-built in USSR
0977881466
Counting the Cost
Liz Adair
<i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.466954
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found MIC – Magic Items Compendium APLs 4-6 � Heart of Tharizdun (Metaregional, see above). � MCrystal of return, least (Metaregional, MIC, p. 65) � MCrystal of bent sight (Metaregional, MIC, p. 25) � MBracers of quick strike (Adv, MIC, p. 81) �
1588461904
Maze of Zayene Dimensions of Flight (Sword Sorcery)
Robert Kuntz
Very Good in Stapled Wraps; 4to; Paperback; 48 pages; B/W Illustrations; Necromancer Games;2001; Third Edition Rules, First Edition Feel(as stated on title page); Minor shelf wear; text unmarked; Text smells of smoke.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.595295
null
null
Seven voyages Of Zylarthen Rules for Original Style Sword and Sorcery Campaigns Playable with Paper and Pencil and Imagination OAKES SPALDING THE CAMPAIGN VOLUME 4 OF FOUR BOOKLETS PUBLISHED BY CAMPION & CLITHEROW SEVEN VOYAGES OF ZYLARTHEN VOLUME 4 THE CAMPAIGN BY OAKES SPALDING AFTER GARY GYGAX AND DAVE ARNESON Illustrations by John Dickson Batten ©COPYRIGHT 2014 ! CAMPION & CLITHEROW INDEX & Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Starting a Campaign . . . . . . . . . . . . . . . . . . . . . . . 3 The Underworld . . . . . . . . . . . . . . . . . . . . . . . . . 3 Features of the Underworld . . . . . . . . . . . . . . . . . . . . . 5 Monster Determination Matrix by Dungeon Level . . . .
0847840085
Elegant Rooms That Work: Fantasy and Function in Interior Design
Stephanie Stokes
"If you are a fan of elegant, traditional decor, then Stephanie Stokes&rsquo; new decor book <i>Elegant Rooms That Work</i> is one you will want to pick up and devour. Organized by room (libraries, dining rooms, bedrooms, small kitchens and more), she shares ideas on chic storage and comfortable living - an idea prompted by her clients who continually wanted more and more of her expertise." ~<i>thesimplyluxuriouslife.com<br><br></i>"With stunning photography and useful tips, Stokes' book is a must-have for anyone who thought their home couldn't be both pretty and practical." ~<i>Colorado Homes &amp; Lifestyles Magazine</i>
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Home Improvement & Design" ]
Hardware & DIY & Home
0.48716
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null
100 Dungeon Room Descriptions 1. A crack in the ceiling above the middle of the north wall allows a trickle of water to flow down to the floor. The water pools near the base of the wall, and a rivulet runs along the wall an out into the hall. The water smells fresh. 2. Thick cobwebs fill the corners of the room, and wisps of webbing hang from the ceiling and waver in a wind you can barely feel. One corner of the ceiling has a particularly large clot of webbing within which a goblin's bones are tangled. 3. Tapestries decorate the walls of this room. Although they may once have been brilliant in hue, they now hang in graying tatters. Despite the damage of time and neglect, you can perceive once-grand images of wizards' towers, magical beasts, and symbols of spellcasting. The tapestry that is in the best condition bulges out weirdly, as though someone stands behind it (an armless statue of a female human spellcaster). 4. Rats inside the room shriek when they hear the door open,
1941582192
Shadowrun Anarchy
Catalyst Game Labs
Shadowrun Remains One Of The Most Beloved Gaming Settings Of All Time. The Cyberpunk-Crossed-With-Fantasy Setting Has A Wide And Enduring Appeal, And Anarchy Provides Rules For A New Style Of Play In This Great World. Storytelling Come To The Fore In This Book, Allowing Gamemasters And Players To Work Together To Craft A Fun, Fast-Moving Gaming Experience. Whether You'Re Brand New To Tabletop Role-Playing Or A Long-Time Shadowrun Player Just Looking For A Different Way To Enjoy Your Favorite Setting. Shadowrun: Anarchy Offers A Fun, Fantastic Storytelling Game.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.565717
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Autor: Adam Large Redaktion: Peter M. Andrew, Jr. Illustrationen: Kat Hardy Art Direction: Brent Evans Zusätzliche Designs: David Kegg, Jarrod Owen Layout & Design: Matt Heerdt Chefredaktion: Jason M. Hardy Deutsche Chefredaktion: Tobias Hamelmann Übersetzung: Benjamin Plaga Deutsches Lektorat: Lars Schiele, Stephanie von Treyer Layout: Ralf Berszuck Pegasus Spiele GmbH, Straßheimer Str. 2, 61169 Fried- berg, unter Lizenz von Catalyst Game Labs und Topps Company, Inc. © 2014 Topps Company, Inc. Alle Rechte vorbehalten. Shadowrun und Topps sind Handelsmar- ken und/oder eingetragene Marken von Topps Compa- ny, Inc. in den USA, in Deutschland und/oder anderen Staaten. Catalyst Game Labs ist eine Handelsmarke von InMediaRes Productions, LLC. Besuchen Sie uns im Internet: www.shadowrun5.de www.pegasus.de www.pegasusdigital.de IMPRESSUM >> SHADOWRUN << PARANORMALE CRITTER DIE WELT AUS BIOLOGISCHER SICHT Die Erde hat eine durch den Menschen verursachte, einzigartige Phase der Ausrot
1629794260
Animal Crackups: 1,001 Beastly Riddles, Jokes, and Tongue Twisters from Highlights&trade; (Highlights&trade; Laugh Attack! Joke Books)
Highlights
Highlights&#153; is the trusted brand that believes children are the world&#8217;s most important people. From our award-winning magazines&#8212;<i>Highlights</i>&#153;, <i>High Five</i>&#153;, and <i>Hello</i>&#153;&#8212;to our bestselling puzzle books and groundbreaking educational books, the Highlights promise of helping children become their best selves can be found in all of our exceptional, high-quality products for children.
[ "Children's Books", "Humor & Entertainment" ]
[ "Children's Books", "Humor" ]
Children's Books
0.472567
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  Playtest Kit v1.0 Playtest Adventure Updated  16:37  29th  April   2   The Red Pit “What do I know of cultured ways, the gilt, the craft and the lie? I, who was born in a naked land and bred in the open sky. The subtle tongue, the sophist guile, they fail when the broadswords sing; Rush in and die, dogs — I was a man before I was a king.” – The Road of Kings The hammer falls; with it, the rust-pitted iron manacles that have been the symbol of your enslavement clatter to the ground. The sudden release from their chafing weight elicits a low and dangerous chuckle from the back of your throat — like the cough of a leopard that has caught the scent of its prey. The gap-toothed trustee squints up at you, then over his shoulder at that hulking fool, Nazarus. “Don’t get used to it, swine!” the Kothian chief of the trustees bellows. “You’ve done well, aye, and Master Abdibaal rewards those who keep their backs bent and their noses clean. But you’r
184887037X
The Well-dressed Ape: Homo Sapiens: A User's Guide
Hannah Holmes
The Well-Dressed Ape is an entirely engrossing and eye-opening study of that oddest and yet most engaging of primates: ourselves. It will change the way you look at yourself - and other animals - forever.
[ "Science & Math" ]
[ "Science & Math", "Mathematics" ]
Science & Math
0.604565
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1616 I: Overview I: Overview D eep in the steamy jungles of the south live beasts that are spoken of only in whispers by civilised people. Among the jagged mountains of eastern Zamora and Hyrkania lurk the hunched forms of creatures so terrible that travellers do not dare traverse the crags alone. They are the man-apes: the degenerate reminders to present-day Hyborians of their primitive relatives. Modern observers would call them the ‘missing link’, the stepping- stone between true apes and humans. The truth about their past, however, is far more disturbing. Whatever their origins, they are fearless and ferocious, possessing Herculean strength and posing a constant threat to any adventurer travelling in their shadow. General Physical Appearance: From a distance, or from behind, man-apes might be mistaken for muscular, squat humans. The stance of all man-apes is somewhat hunched, but, unlike true apes, only rarely do they walk upon their knuckles. Inst
0325004773
The Costume Technician's Handbook 3/e
Rosemary Ingham
Liz Covey is a freelance costume designer whose work has been seen in England's and America's leading theatres. She has taught at Barnard College, Columbia University, Marymount Manhattan College, and Bennington College. Rosemary Ingham is a costume designer and writer. Her design work has been seen at regional theatres across the country for more than three decades.
[ "Education & Teaching" ]
[ "Education &amp; Teaching", "Schools &amp; Teaching" ]
Education & Teaching
0.497319
null
null
GEAR 1 Astir III Touch Spells I (melee / bane) 2 Arcanist Gear Clothing appropriate for your look ARCANIST GEAR Telescoping Staff I (ranged) Reagent Knife I (melee / mundane) Sidearm I (ranged / defensive) Shield Broach I (ward) YOU LOOK: smart bookish wily anxious imposing YOU WEAR: Pilot jumpsuit military uniform dress uniform fancy robes YOUR MAGIC IS LIKE: roaring elements bright and neon abstract and formless formulaic and defined NAME risk peril risk peril risk peril DEFY SENSE CLASH TALK KNOW CHANNEL THE ARCANIST Disciplined students of arcane magic, who hone their talents for years before graduating to the cockpit of an Astir. Prepare Rituals You have a practiced set of rituals you use to enhance your piloting talents. Discuss what they are with your GM and where you perform them. When someone leads a sortie, choose 2 rituals you had time to perform; • A realigning ritual - Increase one of your Traits by 1 and reduce another by 1 (no Trait may be higher or lower than -/+3) • A
0880380284
The Final Enemy (Advanced Dungeons and Dragons Adventure Module U3, An Adventure for Character Levels 3-5)
Dave J. Browne
At last - an oppurtunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.583066
null
null
KET3-03 INTO THIN AIR A TWO-ROUND D&D LIVING GREYHAWK ® KET REGIONAL ADVENTURE BY JIM REA Triad Edit: Chris Chesher Circle Edit: David Christ A newborn baby is a time for joy and celebration. Great Heroes like Arad Darkeye come out to kiss them and shake hands. But for each new birth, terror and silent conspiracy have brought death. Praise the goals of the future, for the tasks of the past are unspeakable. A Two Round adventure for APL 4-8. Part One of the Things Best Forgotten Series. Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visi
1519693753
Prison 101: A Tutorial for the Uninitiated
Paul L. Martin M.Sc.
Paul Martin has a long history of involvement with the criminal justice system. His first contact was with the juvenile system in Virginia. Then, after a stint in the Marine Corps, he served a couple of years in prison in the state of Florida. He spent several years on parole and probation prior to his incarceration in 1991. He was incarcerated in Virginia from 1991 to 2015. Over the years of his incarceration, he learned many valuable lessons which he shares in this work.
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Social Sciences" ]
Politics & Social Sciences
0.565897
null
null
1 OF 15 Inside Vossburg Supermax by Charles Rice INTERIOR ART Joseph Wigfield cartography Clayton Bunce NPC Statistic Blocks Paul King PROOF READING CHARLES Baize LAYOUT CHRIS DAVIS d20 Modern(tm) is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Dungeons & Dragons(R) and Wizards of the Coast(R) are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. WWW.RPGObjects.COM Welcome to Inside Vossburg Supermax, where we take you inside one of the most dangerous places imaginable: a Level 6 super-maximum security prison. This sourcebook will give you all the information you need to use the Vossburg prison as a recurring location in your campaign, the setting for a one-time adventure, or as the focus of an entire campaign. To bring Vossburg Supermax to life we provide you with new allegiances, advanced classes, prestige classes, skills and feats for those who gu
1976182670
Precision Long Range Shooting And Hunting: Getting started, caliber and equipment choices (Volume 1)
Mr Jon Gillespie-Brown
<span>"I would recommend this book to people that are looking to get into shooting. It is packed full with information about all that is shooting. From rifles and ammunition to binoculars and weather meters. It's definitely a useful tool to help the shooter understand and choose what products to purchase and how to use them. It is a ton of information but it is also one of the most thorough books I have seen. It will definitely help the new shooters with understanding, choosing, and using their equipment."</span><br /><span><b>Daman Pinson, Advanced Long Range Reloading &amp; Shooting Techniques</b></span><br /><span>"A truly comprehensive guide for anyone looking to get into long range shooting sports."</span><br /><span><b>Pete Myers, Precision MarksmanshipHQ</b></span><br /><span>"Jon and his team have put an amazing amount of knowledge into this book without getting too technically advanced for new shooters. If you have been searching for a foothold of knowledge to begin this hobby, or just wanting to step up your game, then look no further."</span><br /><span><b>Nate Demiter, Long Range Shooters and Precision Marksman group</b></span><br /><span>"A great read for not only the person wanting to venture into long range shooting but especially for the person who just wants to get into shooting from scratch. Well written. I wish I would have had this book 35 years ago when I got into shooting. It would have saved me a lot of hassle and greatly increased my learning curve. The book touches on everything you want to know and many other things you didn't know you wanted to know. A very welcome addition to my Library."</span><br /><span><b>Rodney Downs, Marksman Challenge, Match Director</b></span><br /><span>"I liked how Precision long range shooting and hunting covered everything from picking a rifle, to optic, then to more specifics like barrels, hand loads, MOA vs. MILS, I felt the book did a great job at touching on everything to make a new shooter think. We need the next generation of hunter/long range shooters to be well educated, I think this book did just that. This book has a wealth of good information, I would highly recommend it to anyone looking to get into the sport!"</span><br /><span><b>Abe Friesen, Savage Stealth Precision Rifle Group</b></span><br /><span>"As an experienced shooter and competitor, along with being an instructor, I find a lot of the information in this book valuable to those looking to get into the long range disciplines. Although this book does not cover every topic in depth, what it does do is give the reader an excellent foundation to continue their research on the best way to pursue their long range interests. Reading this book will put interested beginners on the right path to knowing which questions to ask. This should be on the bookshelf of every beginning long range shooter."</span><br /><span><b>Mike Rogan, K&amp;M Precision Rifle Training</b></span><br /><span>It's wonderful to find information on long range shooting that wasn't aimed over my head. Being as I'm new to shooting, and never able to find enough time at the range I really think this course will help to establish a foundation that I can build some solid knowledge upon. And I think that it will actually help to make it easier to absorb and retain that knowledge more efficiently! I'm rapidly approaching the " geezer " phase of life so learning and retaining Info isn't very easy at this stage. So I loved the way the material was presented to make it more understandable!</span><br /><span><b>Ron Longmore, Ruger Precision Rifle Forum</b></span><br /><span>Precision Long Range Shooting and Hunting (Vol 1 &amp; 2) is an absolute must for any long range shooter. It covers it all, from basic requirements and definitions to arriving at complex shooting solutions for long range targets. It's written in a way that will peak the interest of the most inexperienced, as well as the experts. A valuable addition to any long range shooter's library!</span><br /><span><b>Jason PawPaw Ray, Long range 101: learning and perfecting the art</b></span>
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Hunting &amp; Fishing" ]
Health, Fitness & Dieting
0.678592
null
null
Long-range Shooting in Millennium’s End By Rob Thomas In Millennium’s End, there is often a proliferation of long-range shooting. Characters armed with high-powered rifles, often Barrett M82s, fitted with high magnification scopes, frequently make headshots at extreme ranges. While these types of shots are very much within the realm of possibility, they should come only after careful preparation and a fair amount of time. Snap shots at a kilometer just are not possible. Below are some of the factors that should be taken into consideration prior to long range shooting. With proper preparation by the character, they should result in few additional dice rolls. Knowledge of the Weapon Any character, planning on long range shooting, should have spent hours on the range recording the ballistic performance of the particular rifle/scope/ammunition combination before taking the weapon on assignment. On the rare occasion when the character has to operate with a weapon th
095730823X
Pros & Cons: Supposed a knave
Kieran Meehan
Kieran Meehan is the syndicated cartoonist of the daily comic strip 'Pros & Cons' upon which the graphic novel 'Supposed A Knave' is based. King Features Syndicate has distributed Pros & Cons worldwide since 2005. Meehan also created the 'Nowt so Daft' pocketbook of single panel cartoons and his work has been nominated three times by the National Cartoonists Society.
[ "Comics & Graphic Novels" ]
[ "Comics & Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.510113
null
null
Knave KNAVE is a rules toolkit created by Ben Milton for run- ning old school fantasy RPGs without classes. Adding, subtracting and modifying rules is both expected and en- couraged. Knave’s features include: High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no con- version is needed to use them with Knave. Fast to teach, easy to run. If you are introducing a group of new players to OSR games, Knave allows them to make characters and understand all the rules in minutes. No classes. Every PC is a Knave, a tomb-raiding, adventure- seeking ne’er-do-well who wields a spell book just as easily as a blade. This is an ideal system for players who like to switch up their character’s focus from time to time and don’t like being pigeonholed. A PC’s role in the party is determined largely by the equipment they carry. Abilities are king. All d20 rolls use the six standard abilities. The way that ability scores and bonuse
1510727191
Saving Xenos: An Unofficial Graphic Novel for Minecrafters, #6
Cara J. Stevens
<b>Cara J. Stevens</b> has a deep love for video games, science fiction, and writing. She has written ten books for kids, including <i>Revenge of the Zombie Monks</i> and <i>The Ender Eye Prophecy</i>. When shes not writing or hanging out at the beach, she can be found playing pinball, Wii U, and classic Atari games. <br /><br /> <b>Walker Melby</b> is an avid gamer and illustrator who lives in Los Angeles.
[ "Activities, Crafts & Games", "Children's Books" ]
[ "Children's Books", "Activities, Crafts &amp; Games" ]
Activities, Crafts & Games
0.490062
null
null
ORIGIN OF THE SPECIES: LIGHT OF OLYMPUS Crafty Games Product Number: 20401 Spycraft, Bag Full o h permission from All characters, names, places , LLC. Reproduction without Crafty Games’ written permission is expressly forbidden. www.crafty-games.com f Guns, and all related marks are ® ™ © 2006 and used wit Alderac Entertainment Group, Inc. All rights reserved. , and text herein is copyrighted by Crafty Games Origin of the Species: Light of Olympus INTRODUCTION Welcome to Origins of the Species, your destination for non-human races in Spycraft. Each installment in this series of toolkit products contains everything you need to incorporate a collection of fantasy or futuristic, mutant, or games. These character options are timeless and setting-free, allowing you to drop them into any location, time period, or backdrop. All that’s required is GC approval that they fit within the cosmology of the world. d procliv
0786916141
The Apocalypse Stone (Advanced Dungeons & Dragons Adventure)
Wizards Team
To everything there is a season. Every campaign has to come to and end sometime, so why not go out with a bang? The Apocalypse Stone is an epic adventure to challenge high-level characters, but beware - it will destroy your world! This adventure has it all: gods and devils, plague and pestilence, rains of fire, and world-shattering conflicts. Here is an opportunity for PCs to display undreamt-of heroism...or fall to ultimate defeat.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.490549
null
null
By Mike Shel Legacy of the StoneLordS PATHFINDER SOCIETY SCENARIO #6–00 TIER 1–11 Publisher • Erik Mona Paizo CEO • Lisa Stevens Chief Operations Officer • Jeffrey Alvarez Director of Sales • Pierce Watters Sales Associate • Cosmo Eisele Marketing Director • Jenny Bendel Finance Manager • Christopher Self Staff Accountant • Ashley Gillaspie Chief Technical Officer • Vic Wertz Software Development Manager • Cort Odekirk Senior Software Developer • Gary Teter Campaign Coordinator • Mike Brock Project Manager • Jessica Price Licensing Coordinator • Michael Kenway Customer Service Team • Erik Keith, Sharaya Kemp, Katina Mathieson, and Sara Marie Teter Warehouse Team • Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood Website Team • Christopher Anthony, Liz Courts, Crystal Frasier, Lissa Guillet, and Chris Lambertz Author • Mike Shel Contributing Artists • Tyler Walpole and Kieran Yanner Cartographer • Sean Macdonald Creative Director • James Jacobs Editor-in-C
1616554878
The Art of the Uncharted Trilogy
Naughty Dog
Created and written by Naughty Dog Studios The author lives in Santa Monica, CA..
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Graphic Design" ]
Arts & Photography
0.491702
null
null
DHR1020SW Frontier towns Fort GriFFin DOG HOUSE RULES CreDits Author: Christopher S. Warner Contributing Author: Geoff Spakes Senior Editor: Thomas L. Gregory Associate Editors: Bradley W. Hindman, Mark Olson Layout and Graphic Design: Karl Keesler Cartography: Karl Keesler, Geoff Spakes, Kirk Veitch, Christopher S. Warner Cover Design: Karl Keesler Original Artwork: Manoel Magalhães Proofreader: Dana Warner This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. Copyright © 2017, 2010 Dog House Rules LLC. Christopher S. Warner, Bradley W. Hindman, Karl Keesler, Thomas L. Gregory, Geoff Spakes. All rights reserved under international copyright conventions. DHR1020SW T A B L E O F C O
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.475223
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) APLs 8, 10 (all of the following): � Adamantine Rapier (Adventure; DMG) � +1 Ghost Touch Scimitar (Adventure; DMG) � +1 Merciful Bane (Humans) Repeating Light Crossbow (Adventure;
0679755543
The Snake Pit: The Master of Hestviken, Vol. 2
Sigrid Undset
These are volumes 1 (1928) and 2 (1929) of the Nobel prize-winning Undset's "The Master of Hestviken" series. Set in medieval Norway, the books follow Olav and Ingunn, who, though raised as brother and sister, have become lovers in a world caught between the fading sphere of pagan worship and vendettas and the expansion of Christianity. Volumes 3 and 4 will be released in July.<BR>Copyright 1995 Reed Business Information, Inc.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.465597
null
null
Being the Explorations of a Locale in the Worlds of Narcosa Writing, Production & Cartography D y s o n L o g o s Illustration of the Tainted Lifestone K a i t l y n n P e a v l e r (used under the CC-A license) Illustration of Vilnid’s Slime Pits & Tower L u k a R e j e c Narcosa Concept & Development R a f a e l C h a n d l e r Background The slime pits are just one of the strange experiments created and then aban- doned by Vilnid the Master. Vilnid has not been seen near the slime pits in at least a decade, but his loyal servants still maintain the “great works” he began here. The few who do remember him in person can describe a great sorcerer who never was seen outside of his suit of pale blue armour. Vilnid the Master left the slime pits in the care of the Ageless Children - serv- ants of halfling stock that he modified as part of the experiments here. They in turn command the majority of the other residents of the slime pits, most of whom are of human
1544259662
The Campaign Coach's Campaign Blueprint: From campaign kickoff through Election Night and beyond: the how-to guide for local candidates
Craig W. Turner
Craig Turner has worked in government, politics, PR, media and economic development in Western New York for more than 20 years, and is the founder of The Campaign Coach program for local political candidates. Craig is the president of Momentum Public Affairs, a Buffalo-based PR and government affairs firm, and is the author of the WILTONS GOLD time travel trilogy.
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Politics &amp; Government" ]
Politics & Social Sciences
0.508615
null
null
CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SETTING GUIDE CAMPAIGN SE
0306486091
Neural Engineering (Bioelectric Engineering)
Bin He
About the Series: Bioelectric Engineering presents state-of-the-art discussions on modern biomedical engineering with respect to applications of electrical engineering and information technology in biomedicine. This focus affirms Springers commitment to publishing important reviews of the broadest interest to biomedical engineers, bioengineers, and their colleagues in affiliated disciplines. Recent volumes have covered modeling and imaging of bioelectric activity, neural engineering, biosignal processing, bionanotechnology, among other topics. Key Features of this Volume: Neural Engineering, Bioelectric Engineering Volume 2, contains reviews and discussions of contemporary and relevant topics by leading investigators in the field. It is intended to serve as a textbook at the graduate and advanced undergraduate level in a bioengineering curriculum. The topics include: Neural Prostheses Neural Interfacing Neural Robotics Functional Neural Stimulation Neural Imaging Neural Computation Neural Networks Neural System Identification and Prediction Retinal Neuroengineering This principles and applications approach to neural engineering is essential reading for all academics, biomedical engineers, neuroscientists, neurophysiologists, and industry professionals wishing to take advantage of the latest and greatest in this emerging field. About the Editor: Bin He, PhD., IEEE Fellow, is a leading figure in the field of bioelectric engineering. An internationally recognized scientist with numerous publications, Dr. He has served as the President of the International Society of Bioelectromagnetism and as an Associate or Guest Editor for nine international journals in the field of biomedical engineering. Dr. He is currently Professor of Biomedical Engineering at the University of Minnesota.
[ "Medicine & Health Sciences" ]
[ "Medical Books", "Medicine" ]
Medicine & Health Sciences
0.472801
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DEVIL’S WORKSHOP • M&M Superlink template • M&M Superlink template • M&M Superlink template • w r i t t e n b y J o h n P o l o j a c LPJ9967 Blood streams teeming with nanites- microscopic machines that repair all wounds, cell by cell. Nervous systems modified to transmit impulses with the speed of a fiber-optics network. Living tissue interwoven with impact resistant polymers, made far stronger and more durable than mere human flesh. These are the characteristics of molmechs; organic beings (usually humans or super- humans) integrated with technology through means both more subtle and more fundamental than crude bionic limb grafts or sensor implants. The term “molmech” stands for molec- ular-machine, and as the name implies, this man- machine fusion extends all the way down to the molecular level. Sophisticated cybernetic systems control metabolism,, nervous system responses, even the formation of new tissues. Molmechs are also sometimes known as Cy-Breeds, or Techno-Organ