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078692778X | Tempest Feud: An Adventure for 9th-Level Heroes (Star Wars Roleplaying Game) | Jeff Grubb | Jeff Grubb's recent credits include the D&D(r) accessory Manual of the Planes and the three Ice Age Cycle novels in the Magic: The Gathering(r) world. He lives in Washington state. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.481457 | null | null | Here are 20 Star Wars RPG quest/mission ideas for use with any system.
1. A Corellian noble pays tramp freighters to travel to Abbaji to purchase firethorn seeds in the Irugian Rain
Forest.
2. An escape pod lost on Byss must be recovered, but the area is filled with violent and primitive Abyssins.
3. A live Abyssin subject must be collected to create a regenerative serum.
4. The party is sold a faulty acceleration compensator which promptly burns out and leaves them stranded.
5. A mysterious cloaked figure hires the crew to take him to a Jedi temple ruin on Adega.
6. An ice mining company in Adriana is hiring convoy guards for their routine runs to Tatooine.
7. Defel wraiths stow away on a mining ship carrying durasteel from Af’EL.
8. Someone has reprogrammed agrirobots to spray herbicide on mature plants causing a food shortage.
9. A Rodian smuggler claims to be in possession of a Bodo Baas holocron and is looking to sell it to a force-
sensitive buyer.
10 |
1741243041 | "Star Trek Next Generation" Jigsaw Book | Paramont Staff | Hardcover. First Edition. 10 1/2h x 15w. Oversized 4 page Collectible puzzle board book of Star Trek: The Next Generation. Each page is a 96 piece puzzle.The 1741243041 US | [
"Arts & Photography"
] | [
"Arts & Photography",
"Performing Arts"
] | Arts & Photography | 0.478551 | null | null | ANOMALIES
TALES FROM THE NEXT GENERATION ERA
AL SPADER
MISSION BRIEFS
STAR TREK ADVENTURES
051426
LCARS TERMINAL MUH052203-PDF
020420
CREDITS
AUX SYS
Published by Modiphius Entertainment Ltd.
2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K.
INFO@MODIPHIUS.COM
WWW.MODIPHIUS.COM
Modiphius Entertainment Product Number
MUH052203-PDF
®
LEAD DESIGNER
NATHAN DOWDELL
WRITER
AL SPADER
EDITOR
JIM JOHNSON
GRAPHIC DESIGN
RICHARD L. GALE
LAYOUT
ROXANNE THOMPSON
ART DIRECTOR
JIM JOHNSON
COVER ARTIST
ROXANNE THOMPSON
PROOFREADER
KELLI FITZPATRICK
PROJECT MANAGER
JIM JOHNSON
PRODUCTION MANAGER
PETE GROCHULSKI
CHIEF CREATIVE OFFICER
CHRIS BIRCH
CHIEF OPERATIONS OFFICER
RITA BIRCH
MANAGING DIRECTOR
CAMERON DICKS
HEAD OF PRODUCT
SAM WEBB
HEAD OF CREATIVE SERVICES
JON WEBB
FINANCIAL CONTROLLER
LUC WOOLFENDEN
LOGISTICS MANAGER
PETER GROCHULSKI
VIDEO CONTENT PRODUCER
STEVE DALDRY
CUSTOMER SERVICE
LLOYD GYAN
OFFICE MANAGER
SHAUN HOCKING
WEBSTORE MANAGER
KYLE SHEPARD
DATA ANALYST
BENN GRAYBEATON
BOOKKEEP |
158297294X | Plot & Structure: Techniques and Exercises for Crafting a Plot That Grips Readers from Start to Finish | James Scott Bell | A former trial lawyer, James Scott Bell is the award-winning author of numerous thrillers, including the Ty Buchanan series (Try Dying, Try Darkness, Try Fear). He is also the author of two other popular writing books: Revision & Self-Editing, and The Art of War for Writers. A frequent teacher and keynoter at writing conferences, he resides in Los Angeles. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.575435 | null | null | What follows is a scrap of trivia . . .
my collection of RPG plots, in
abstract form. I built this by examin-
ing the premises of hundreds of pub-
lished adventures for all systems
(including those systems dear and
departed from print), trying to boil
them down to common denomina-
tors. The results are presented here:
arbitrary, and sometimes redundant.
Nevertheless, I turn to this list when
I’m stuck for a fresh premise for next
week’s session of my campaign,
whatever that campaign might hap-
pen to be about at the time. It helps
me keep from falling into thematic
ruts (my least favorite kind). With any
luck, it might serve a similar function
for you.
Notes: The “plots” are arranged in alphabetical order by title.
Since the titles are arbitrary, this serves no useful function at
all. And if you want Shakespearean five-act hoozits, plot trees,
Man Versus Himself and other Serious Literary Bunkum, try
Writer’s Digest. This ain’t Oxford, baby.
Any Old Port in a Storm
The PCs are seeking |
0985676140 | Dying to Really Live: Memories of the Afterlife; A Non-Believer Returns to Life After a Surprising Near Death Experience (NDE Series Book 1) | Duane F Smith | In his mid-thirties he thought he had it all. A beautiful home, a Rockwellian family, airplanes, boats and-and European vacations plus, all the toys that the media had told him he needed to be happy. . About the time, he had at all, a Dr. from the Stanford Medical Center, diagnosed him with a terminal condition and gave him 5 months to live . . . and his whole world came crashing down around him. . He lived 12 for months, but eventually they wept as he lay dying . . . but when he came back . . . ! Thus began a journey the rest of his life, it journey on which he eventually found what he had been looking for all along. But, he was sent back for the same reason many others who experience NDEs are sent back, to tell people that there is nothing to fear in death, in fact, it's quite the opposite. Death is but the beginning of another adventure either, back here, over there or, another of God's realms. And, since God promises an eternity of happiness, if youre not happy, youre doing something wrong. "Dying to Really Live" is the 1st book of the trilogy he wrote in response to the reason he was sent back. Book 2 of the trilogy covers the 2 years following his return to this earth, during which he was returned to the afterlife on several occasions. Book 3 covers the next 20 years he spent mastering one assignment he had been given in preparation for writing his story. The author is currently writing a 4th book which should be out in late 2015. This book called, A New Tomorrow is about what we can expect in the coming decades, and it's not the doom and gloom you see in the media. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.469173 | null | null | No Return Ticket
1 Introduction
A final consolation storyline for a single PC (Protagonist) otherwise about to leave play due to death or
insanity. The PC gains ever-more potent abilities at the cost of decreasing free agency. /No Return
Ticket/ can serve as a subplot in any scenario where splitting the party can leave a sole survivor for
one of the fractions.
2 Player's Information
Protagonist alone survives an attack by the Antagonist. Protagonist must overcome injury and isolation
to get help and warn their cellmates.
3 Keeper's Information
Antagonist attacked and killed Protagonist without witnesses. Antagonist then cast *Ingest
Thoughts*[1] on Protagonist. Protagonist now only exists as a set of stolen memories experiencing
intermittent consciousness when recalled by Antagonist[2]. Protagonist initially has no idea of their
predicament because the subjective experience of it feels almost exactly like being alive.
Play this as Protagonist returning to consciousness af |
0847849279 | Domus: A Journey Into Italy's Most Creative Interiors | Oberto Gili | "For a certain kind of lover of houses and decoration, little is more exciting than happening upon a room that feels entirely surprising and idiosyncratic. The longtime design writer (and T contributing editor) Marella Caracciolo Chia and the esteemed interiors photographer Oberto Gili have collected 41 such places across Italy in their new book."<br>—<i>New York Times T Magazine</i><br><br>"Perhaps nowhere is design—in all its diverse glory, from studied minimalism to exuberant maximalism—more celebrated than in Italy. Here, photographer and longtime <b>AD collaborator Oberto Gili takes us on a tour of some of the country’s chicest residences, from rural estates in Tuscany to an 18th-century palace in Puglia to Milanese apartments. Inspiration abounds</b>."<br>—Holiday Gift Guide, <i>ArchitecturalDigest.com <br><br></i>"What drew Gili and writer Marella Caracciolo Chia to this project was the degree of authenticity so often found inside Italian houses—eclecticism reigns supreme and history is never forgotten. Above, take a peek inside these stunning private homes. Be it in a city palazzo or country farmhouse, the results are bellissimi."<br>—<i>Vogue.com</i> <br> <br>"<b>Oberto Gili takes us on a tour of Italy’s storied houses</b> in<i> Domus: A Journey Into Italy’s Most Creative Interiors.</i>" <br>—<i>Forbes.com  <br><br></i>"Design lovers with a taste for la dolce vita will savor <i>Domus: A Journey Into Italy’s Most Creative Interiors</i>. . ."<i> <br>—Modern Luxury Interiors (Atlanta)</i><br><i><br></i>"One of the top 20 books in its category for 2016" <br>—<i>Publishers Weekly</i><br><br>"Beginning back in 1993, photographer Oberto Gili and writer Marella Caracciolo Chia embarked on an epic, two-decade-long journey through Italy, from the northwest region all the way down to the country's tip. "'We discovered many beautiful interiors, but what stayed with us were the ones belonging to highly creative individuals,' Caracciolo Chia writes in their new book <i>Domus</i> (Rizzoli, $65), a tour of the very best homes they came across. Of course, <b>Italy is known for its beautiful things (homes and otherwise), but in modern times Gili and Caracciolo Chia had to look a little harder to uncover them</b>. 'Everybody is copying what is trendy, fashionable, and cool—far too often disregarding their roots, culture, and history. Thankfully, there still exists a strong minority who beautifully manage to avoid falling in with the flock,' writes Gili in the forward. 'They live with tremendous authenticity and creativity by embracing their history and cultivating their own culture that reflects their personalities.'" <br><i>—ArchitecturalDigest.com<br></i><br>"From rural estates in Tuscany to an eighteenth-century palace in Puglia, this gorgeous new coffee table book give readers a glimpse into Italy's most stunning homes."<br>—<i>Jetsetter.com</i><br><br>"...a visual feast of Italy's greatest rooms."<br>—<i>Quest Magazine<br><br></i>"Travel around Italy and visit the homes of tastemakers, from artists, interior designers, and collectors, to aristocrats. Your exclusive glimpse will be guided by Italian photographer Oberto Gili, who will take you into Italian homes of international creatives... his spectacular collection of Italian interiors is stylish and elegant." —<i>Italian Bark</i> | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.459929 | null | null | THE TASK OF ZEICHUS
An adventure location by Michael Prescott & Michael Atlin
Copyright © 2014 Prescott & Atlin -
- http://creativecommons.org/licenses/by-nc/3.0/ - Find more adventure locations at http://patreon.com/adventures
THE SITUATION
Rather
than
endure
the
humiliation
of
her
empire's
long
decline, the Queen of the Martoi
chose to preserve the zenith of her
rule, sealing her private apartments
from the ravages of time. Located in
in a cliffside or chasm, perhaps above
a long-ruined city.
FRESCOES OF ZEICHUS
Many
rooms
are
painted
with
magically
lifelike
frecoes,
which
depict the earth as it was during the
rule of the Martoi. So convincing are
they
that
painted
rooms
initially
seem to be outside spaces, and the
effect
builds
the
longer
observers
stay,
and
is
soon
completely
convincing: the effect is conjuration,
not illusion.
After a few minutes, observers
will feel wind, weather, and the time
of day will advance. Animals can be
heard,
and
may
emerge.
The
day/night
schedule
is
fi |
0938256459 | SCHOOL ZONE - Word Problems Workbook, Grades 1 and 2, Ages 6 to 8, Tables and Graphs, Choosing the Operation, Illustrations, and More! | Joan Hoffman | I love how it breaks it down for my daughter. The workbook points out the words for adding and subtracting, so they she'll locate it faster and work the problem. --Amazon<br /><br />Love this School Zone books, right on the spot what I wanted for my kids, problem solving that makes them THINK!!!! Exactly what every kid needs nowadays, TO REASON!!!!! Super happy with them :) Strongly recommend to every parent!!! --Amazon<br /><br />Exceeded my hopes for what was in it! My LO that was struggling with word problems loves this workbook! --Amazon | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.448748 | null | null |
#
Component
GP Cost
Space Cost
Required Component (cost)/Staff (annual cost)
Benefits
Paid AR #
_____
Alchemical Laboratory, Basic
700
1 ss
Craft (alchemy) +1
______
_____
Alchemical Laboratory, Fancy
3,000
1 ss
1 alchemist (360 gp)
Craft (alchemy) +2
______
_____
Armory, Basic
500
1 ss
______
_____
Armory, Fancy
2,000
1 ss
______
_____
Auditorium, Fancy
2,000
1 ss
Perform (any) +2
______
_____
Auditorium, Luxury
10,000
1 ss
Perform (any) +4
______
_____
Barbican
1,000
1 ss
2 guards (72 gp each)
______
_____
Barracks
400
1 ss
______
_____
Bath, Basic
400
0.5 ss
______
_____
Bath, Fancy
2,000
1 ss
______
_____
Bath, Luxury
10,000
2 ss
1 servant (36 gp), 1 valet/maid (72 gp)
______
_____
Bedroom Suite, Basic
800
1 ss
______
_____
Bedroom Suite, Fancy
5,000
1 ss
______
_____
Bedroom Suite, Luxury
25,000
2 ss
1 valet/maid (72 gp)
______
_____
Bedrooms (2), Basic
700 |
0451231805 | One Grave Less: A Diane Fallon Forensic Investigation | Beverly Connor | Near the outset of Connor's exciting ninth thriller featuring forensic anthropologist Diane Fallon (after The Night Killer), Diane discovers Simone Brooks, a colleague from her days investigating human rights abuses in South America, lying injured on the floor of the crime lab at Georgia's River Trail Museum of Natural History. Simone mutters something suggesting that a person they trusted in South America is up to no good before losing consciousness. Soon, Diane finds herself framed for drug smuggling and the murders of four men in Brazil. Meanwhile, Diane's eight-year-old adopted daughter, Ariel, and a kidnapped anthropologist mistaken for Diane, Lindsay Chamberlain, battle thugs and conspiracies in the Amazon rainforest. Crisp, intelligent prose helps propel the many hairpin plot twists. The three smart, likable female leads--Diane, Ariel, and Lindsay, making a guest appearance from another Connor series--don't wait around for men to save them. (Dec.) <BR>(c) Copyright PWxyz, LLC. All rights reserved. | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.573268 | null | null | Jessica's Bodies
Briefing
Miskatonic university premed student Jessica Gerber was found strangled to death in her home three
weeks ago. Henry Barcenas, her ex-boyfriend and convicted drug felon, was arrested for the murder.
His trial is predicted to go swiftly as the prosecution has DNA and fingerprint evidence as well as
witness testimony indicating Barcenas was furious over Gerber dumping him for a new boyfriend,
medical grad student Jamie Davis.
One week ago, Frank and Cherry Lin returned to their home to find their daughter Connie missing and
a trail of blood leading from her bedroom to the skinless but clothed corpse of a young woman in their
living room. The investigation caught Delta Green's attention when DNA from the body matched 100%
for Jessica Gerber.
What's Going On
Willie Fox was a Harvard medical student peripherally involved with a project to encode archival
information onto DNA.[1] He was ejected from the university after being caught transcribing artifici |
1592986722 | How to Stop Freaking the %#$@ Out | Erin Pash | <b>Erin Pash</b> is a marriage and family therapist. She was raised in the Twin Cities but prefers to stay in the suburban loop due to increased traffic anxiety (this book helps her to make it to things in the ''big city''). Erin is co-owner of Ellie Family Services, and her life's mission is to make getting help more fun, accessible, and creative. Erin does the whole mom thing when she's not working and has a flair for human anatomy, art, and golf. This book is very near and dear to Erin because if anything, at the end of the day, she wants people to feel better just the way they are. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Success"
] | References & Guides & Self-Help | 0.535697 | null | null | ���������������������
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156478486X | Contemporary Russian Poetry: An Anthology (Russian Edition) | Evgeny Bunimovitch | "Kibirov has a special talent for balancing between the optimistic, straightforward, and simple Soviet 'romanticism', literary romanticism and an individual human existence lost and devaluated." --Marina Grishakova, <i>Timur Kibirov's Poetry in the Official Culture</i><br /><br />[Elena Shvarts] is a prolific, compelling poet who mixes the skepticism of post-modern sensibilities with the haunted primitivism of ancient Slavic folk belief." --poetrymagazines.org.uk<br /><br />"[Sergey Gandlevsky] is a poet of hard-won clarities, of classical formal concision combined with vernacular swagger. Gandlevsky, with his pugilist stance and lyric heart, is a major discovery." --David Wojahn | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.470249 | null | null |
Стартовое Снаряжение
Ты начинаешь игру, имея ID, коммуникатор, кредитный чип, два
комплекта повседневной одежды и хороший чемодан. Выбери
свое уникальное оружие:
□ Стилет (в упор, бесшумное, скрытое, штатский) в виде эле-
гантной заколки. Его не могут найти без твоего желания.
□ Пистолет, карманный (средняя, скрытый, штатский) из кера-
мопласта. Не виден на экранах сенсоров.
□ Разрядник, персональный (ближняя, шок, скрытый, штатский)
в виде элегантного браслета на руке. Его не могут найти без
твоего желания.
Выбери 2:
□ База данных (+1, когда блистаешь образованием) в наушнике.
Потрать Припас и задай вопрос из списка Ориентируешься;
□ Духи с феромонами (+1, когда соблазняешь). Потрать Припас,
чтобы жертва запомнила тебя только смутно;
□ Набор скрытого наблюдения. Потрать Припас для активации;
□ Синташелковое трико (защита 1, скрытый, штатский);
□ Энергетический щит (потрать 1 припас и игнорируй весь урон
от одной атаки) в форме элемента одежды;
□ Эффектный наряд. |
1449957854 | The Practically Cheating Statistics Handbook | S. Deviant MAT | S. Deviant has been teaching college and university statistics since 2006. She is the co-author of the textbook "Sirius Elementary Statistics" by Houghton Mifflin and is a member of Psi Mu Epsilon, the mathematics honors society and Kappa Delta Pi, the education honors society. | [
"Science & Math"
] | [
"Science & Math",
"Mathematics"
] | Science & Math | 0.512975 | null | null | X in 6 Action checks
A Basic Fantasy RPG Supplement
Release 3
Copyright © 2014 Luigi Castellani
All Rights Reserved
Distributed under the terms of the
Open Game License version 1.0a
Basic Fantasy Website: basicfantasy.org
INTRODUCTION
This supplement provides rules for a generic D6-based task resolution system for the Basic Fantasy RPG inspired by
traditional Old School Mechanics.
BASIC MECHANICS
This supplement supplies a universal task resolution
system based on classic old school mechanics.
This system replaces d% class skills and d20-based
ability checks.
Whenever a character undertakes an action whose
success outcome is not sure, have the the player roll
1D6.
On a roll of 1 the action is successful.
A roll of 6 is always a failure (but see below).
Thieves have a base 2 in 6 chance of successfully
carrying out actions covered by their skills.
Magic-users (and Clerics) have a 2 in 6 chance of
carrying out Magic research. Penalties of up to -15%
to Magic research should be considere |
0786950420 | A Practical Guide to Wizardry (Practical Guides) | Susan J. Morris | When Susan J. Morris was a child, the <i>Monster Manual</i> was her favorite bedtime story. Since then, she has gone on to become a voracious reader of fantasy books, an expert <b>Dungeons & Dragons</b> player, and a fantasy book editor. She lives in Washington state. | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.511377 | null | null | 1
6 Spiritual
Weapon FeatS
#1 With a Bullet point
One Idea. One Page. One Dollar
Sometimes rules supplements read like the world-setting bible of
frustrated novelists. While solid world-building is a useful skill, you
don’t always need four paragraphs of flavor text to tell you swords are
cool, magic is power, shadows are scary, and orcs are savage. Sometimes
a GM doesn’t have time to slog through a page of history for every
magic weapon. Sometimes all that’s needed are a few cool ideas, with
just enough information to use them in a game. Sometimes, all you need
are bullet points.
#1 With A Bullet Point is a line of very short, cheap PDFs each of
which gives the bare bones of a set of related options. It may be five
spells, six feats, eight magic weapon special abilities, or any other short
set of related rules we can cram into about a page. Short and simple,
these PDFs are for GMs and players who know how to integrate new
ideas into their cam |
1859972675 | World Map (Fun to Learn Wall Chart Pack) | Ray | AMAZING WORLD wall map for kids<P>
The Amazing World Illustrated Map for kids is a detailed, educational geographical map decorated with unique illustrations. The size of the sheet is 54" x 39" and is printed on paper with gloss varnish.<P>
All of the political and geographical information is completely accurate and in accordance with the current status of the world. It also shows a relief map of the ocean and sea floors with names marking the most significant areas. There is an enlarged display of Europe in one corner of the map which presents more details of the countries that make up this continent.<P>
The map has 650 illustrated elements representing typical animals, famous monuments, transportation vehicles, national curiosities and natural sites of different countries - plus their list. The map also shows a compass with the complete names of the directions of the world, winds and ocean currents, time zones and country flags listed in alphabetical order.<P>
Take a look at the map and try to find the most amazing thing in the world for you. Discover the most venomous animal, the highest mountain, the deepest point under the sea or where Santa Clause lives. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.449437 | null | null | Siz=
F c
Standard
Geodesic World Map
World Name
UWP
!##############$##############$##############$##############$##########Cz##%
133333333333334233333333333#34233333333333#34233333333333334233333333333335
QR333333333333YER3333333333334E23333333333334E23333333333334623333333333334I
WR33333333333YEER33333333333YEER33333333333YEER33333333333Y662333333333334U
Q6R3333333333YE66R33333333334E66233333333334E662333333333346662333333333346I
W6R333333333YE66ER333333333YE66ER333333333YE66ER333333333Y6666233333333346U
Q66R33333333YE6666R333333334E66662333333334E6666233333333466666233333333466I
W66R3333333YE6666ER3333333YE6666ER3333333YE6666ER3333333Y66666623333333466U
Q666R333333YE666666R3333334E66666623333334E66666623333334666666623333334666I
W666R33333YE666666ER33333YE666666ER33333YE666666ER33333Y666666662333334666U
Q6666R3333YE66666666R33334E66666666233334E666666662333346666666662333346666I
W6666R333YE66666666ER333YE66666666ER333Y6666E6666ER333Y6666666666233346666U
Q6666 |
0692247424 | Risking the Rune Sword | J. Andrew Killian | J. Andrew Killian is a full-time attorney in Fort Collins, Colorado. He practices criminal defense law. In the past, he has been a Deputy District Attorney, a semi-pro football player, a Guardian Ad Litem, and a Green Beret. He is married and has four children, two dogs and far too many cats. This is his first published novel. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.54082 | null | null | Welcome, young one. You stand
on the threshold of a grim but heroic
world, one made for mighty warriors. Against
Loki you will battle, and against his demonic brood,
who have declared grim and blood-spattered war upon
us. As you do this, you will rise from your present sta-
tion as a scrawny youngling into the ranks of our
mightiest heroes. As you prove yourself in battle, you
will win the favor of the gods, who will gift you with
ever-greater abilities. So step forward, young warrior.
Seize this sword by the hilt. Place this helm upon your
head. Ready yourself for your hallowed destiny. For in
mere moments, you will be smiting our foes!
RUNE
Jump-Start Rules
ATLAS GAMES PRESENTS
© 2001 Trident, Inc. d/b/a Atlas Games
A FREE REFERENCE GUIDE
FOR BEGINNING RUNE PLAYERS
22
RUNE RPG
RUNE RPG
Overview
Anyone with any lengthy experience of roleplay-
ing games knows that gamers display a wide variety
of different tastes. Some people like to carefully sim-
ulate real forces in an imaginary wo |
0345500016 | Death's Head Maximum Offense | David Gunn | Praise for Deaths Head<br /><br />[A] breakneck pace . . . The stakes for Sven are always life and death.<br />The San Diego Union-Tribune<br /><br />Enthralling: the finest military science fiction debut in years.<br />Kirkus Reviews<br /><br />I was hooked from page 2. Deaths Head took me right back to the fun I had reading Edgar Rice Burroughss John Carter of Mars or the old Robert E. Howard Conan<i> </i>books! Starship Troopers meets Commando.<br />Neal Asher<br /><br />Unashamed, balls-to-the-wall science fiction/action.<br />SFFWorld<br /><br />Hard-boiled, laser-blasting science fiction as its meant to be.<br />Charlie Huston, author of Caught Stealing and Already Dead | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.414635 | null | null |
1
Bullet Points
Gamemaster Calls
by Owen K.C. Stephens
This installment of Bullet Points looks at questions that could all be answered with, "ask your
GM." A bad GM call, however, can have a strong negative impact on a game, so the "official"
answers are outlined here, along with some notes about why these are the right calls. With a little
experience, GMs can make such calls themselves, keeping their game fast and exciting while
also maintaining a good game balance.
I don't like PCs having to constantly kill foes. Can't the GM decide that the opponent had
enough and just passes out? Maybe the inevitable bruising, nose bleeds, etc. should damage
Charisma? Why does all combat have to be to the death? Most people don't want to kill
each other, shouldn't roleplaying reflect that? Is this totally within the realm of GM
decision and house rules or has it never been a problem?
A GM can decide to have foes drop early, take Charisma damage, or do anything else he want |
1530974305 | The Ultimate Guide to Weapon Use and Defense | David Erath Jr | "David has done a great job analyzing techniques and concepts from several martial disciplines and creating a truly functional self defense system that works under pressure with an uncooperative opponent. It is not just a collection of random techniques, but rather a well thought out systematic and conceptual approach to practical and realistic self defense. If you are new to self defense or are an inveterate martial artist, you owe it to yourself to study Functional Self Defense." - James Wilson, Crescent City Eskrima | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.53466 | null | null | 1
7 Feats For sword
and Board Fighting
#1 with a Bullet Point
One Idea. One Page. One Dollar
Sometimes rules supplements read like the world-setting bible of
frustrated novelists. Although solid world-building is a useful skill,
you don’t always need four paragraphs of flavor text to tell you
swords are cool, magic is power, shadows are scary, and orcs are
savage. Sometimes a GM doesn’t have time to slog through a page
of history for every magic weapon. Sometimes all that’s needed are a
few cool ideas, with just enough information to use them in a game.
Sometimes, all you need are bullet points.
#1 With A Bullet Point is a line of very short, cheap PDFs, and each
one gives the bare bones of a set of related options. It might be five spells, six
feats, eight magic weapon special abilities, or any other short set of related rules
we can cram into about a page. Short and simple, these PDFs are for GMs and
players who know how to integrate new ideas into their campaigns without |
0989867617 | Wagon Boss: A True Cowboy Story | Ed Ashurst | Ed Ashurst was born in Arizona and has ridden on at least seven thousand square miles of range land in four different states, gathering cattle and horses. | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Memoirs"
] | Biographies & Memoirs | 0.471369 | null | null | Six Guns and Dust
Setting:
Axle Waynewright is a powerful man in these harsh lands. Some folks
would call him a cattle baron and they wouldn't be far off. If people don't
work for him on the ranch or in the tin mine, they worked in a trade
dependent on his businesses. Rose is Axle and Anne's only daughter. She's
part tom boy, part wild cat, and educated lady. She was heir to the spread.
Axle's fights with his wife were legendary and even a brave man knew
to stay away. Well, this last one was no different until Anne dropped a
bomb shell; she had cheated on Axle with the outlaw Van Westwood and
that Rose was his child and not Axle's.
Well, Anne got a beating for that and some would say it was her due,
but Axle could not stand to see the sight of his girl and shattered legacy.
"Rose, if you're not out of town by sun down, I'll shoot you myself!"
The NPCs:
Axle Waynewright is a cattle man who has had to make more than his
fair share of hard decisions. The l |
0764206044 | God Has Not Forgotten About You: ...and He Cares More Than You Can Imagine | Leslie Haskin | Leslie Haskin has become the voice of hope for many since her miraculous escape from the World Trade Center on September 11, 2001, which she wrote about in Between Heaven and Ground Zero. Today Leslie is active in outreach ministry and is the founding director of Safe HUGS, an agency that helps victims of domestic abuse. She makes her home in Newburgh, New York. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.658674 | null | null | you are gods.
infinite, all encompassing,
Forgotten.
Forgotten gods, trapped,
adrift in the cosmos,
left behind by a society
that no longer wanted you.
but you weren't Forgotten
alone.
the Living gods quibble over
their subjects.
they meddle.
they mock.
you observe.
an epistolary feverdream
by quinn b. rodriguez
answer the following to create
your character:
what is your Forgotten's name
and pronouns? what were you
the god of?
how long has it been?
why did they Forget you?
do you miss them?
flip a coin.
the Forgotten who calls
heads
writes the first
correspondence.
open with the words:
i remember you.
the rest belongs to you: your words, your
observations, your past, your present. your
relationship.
remind each other that you matter.
|
1491805625 | The Waters of Arcamo: Book Two of the Arcamo Saga | A. C. Nicholas | A.C. Nicholas lives with his wife in Sayville, New York. He really enjoyed the experience of writing his first book, Anna and the Tale of the Wolf. Apparently, a number of other people enjoyed it, too. So much so, in fact, that he wrote this, the second installment of the Del Forno saga. It is his fervent hope that you enjoy reading this as much as he did writing it. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.475193 | null | null | Welcome to the Living Arcanis 5E Campaign
The Arcanis living campaign has been running non-stop since it premiered at Origins 2001, first using the
D20/3.x ruleset, next with the ongoing Arcanis the RPG (Legends of Arcanis), and now using the new 5th
Edition mechanics with Living Arcanis 5E, which runs parallel to the Legends of Arcanis campaign.
The adventures presented are part of a rich tapestry that tells the story of the people of Arcanis. While
some of these adventures may be played independently of one another (Soft Points), they all weave a
story and help unlock the multiple mysteries of the world. The world of Arcanis has a deep and detailed
history where written records may contradict each other. Uncovering the truth of what actually happened
is a source of additional enjoyment for players, who peel back the secrets like the layers of an onion.
The campaign adventures are designated either as Introductory, Soft Points, and Hard Points.
Introductory adventures are des |
0060559667 | Psychic Diaries: Connecting with Who You Are, Why You're Here, and What Lies Beyond | Lysa Mateu | Lysa Mateu is an author and psychic medium whose inspiring self-published book, Conversations with the Spirit World, kicked off a national tour in which she drove 17,000 miles and did eighty jam-packed events and more than three thousand readings in three months. She is the star, executive producer, and creator of the groundbreaking reality series Breakthrough, which she recently shot for MTV. Mateu is a third-degree brown belt in karate and was a silver medalist at the U.S. Nationals. She is currently at work on her next book, which contains everything she's learned about loss, love, and life. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.570284 | null | null |
f
A
Hundred
Thousand
Places
The stories that reach for
you in every room surface
corner of your mindbody
they find they find they’ve
found you here and we are
everwhere in one moment
in—
v
Destinasyon .01
Hello dear beloved. You read and traverse these pages alone. But you are never really
alone are you? You are accompanied by a hundred thousand floating things the
memory and somata of later tomorrow that evening. You are that missed kiss that
bated breath the imagine what if that could have been me could have been us what if I
was born in a different family a different life and circumstance?
So kindly. Kindly realize that we shall tread this journey impossibly vast throughout
each psychic memory and with my hand on your heart / and a knife to your throat and
with beady eyes boring into the very viscera of your spine I only ask of you one thing
and one thing only —- your naked honesty. As if the meat of your bones was peeled
off as if you were confessing to e |
088133135X | Cult of the Goddess: Social and Religious Change in a Hindu Temple | James J. Preston | Titles of related interest from Waveland Press: Gold, Fruitful Journeys: The Ways of Rajasthani Pilgrims (ISBN 9781577661337) and Knipe, Hinduism: Experiments in the Sacred (ISBN 9781577660118). | [
"Religion"
] | [
"Religion & Spirituality",
"Hinduism"
] | Religion | 0.501358 | null | null | © and ™ designate trademarks of Wizards of the Coast. All rights reserved.
The first Suel house in the region that is now the Duchy of Urnst
was known as House Maure, a merging of three former noble
Suel houses. From this ancient house, new noble houses were
chartered, and the nation expanded eastward from the Cairn
Hills, where generous mineral deposits assured its continued
growth.
While the Duchy thrived on unparalleled economic
growth, it struggled with religious issues. These issues
came to a head twenty years ago in a debacle known as the
Temple Coalition Revolt. During this time, most temple
organizations withdrew from the Duchy in response to a
tripling of temple taxes and the heretical behaviors of the
Duchy’s leadership. The duke at the time, Justinian
Lorinar, was a follower of a school of philosophy known
as the Skeptics; this group questioned the relevance of the
gods in people’s lives, declaring that true divinity resides
in mankind.
The current duke |
0684857642 | Disco Bloodbath: A Fabulous But True Tale of Murder in Clubland | James St. James | In 1996, New York City drug dealer and "club kid" Angel Melendez was bludgeoned, injected with Drano, dismembered, and tossed into the river. James St. James was there when the killer confessed, but before that, there were the clubs, the parties, the drugs, and the many fabulous (and some not so fabulous) outfits. <I>Disco Bloodbath</I> is "celebutante" St. James's story, equal parts confession and attempt at closure. This is no square-jawed detective's account of the investigation of the crime; St. James is a drug-addled clubster who wears a wedding dress out on the town and invokes Judy Garland as he talks about the scene in which he and Melendez immersed themselves before the murder. His story, despite its gruesome subject matter and frequent, shocking lucidity, has a chatty and anecdotal quality that's compelling, endearing, and unrelentingly human. <I>--Lisa Higgins</I> | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"True Crime"
] | Biographies & Memoirs | 0.574644 | null | null | James The Poet
Branson Hagerty (Blackjack's Shadowrun Page http://shadowrun.html.com/users/blackjack/) Posted June 17, 1996
James has been writing poetry for many years now and has finally acquired a bit of a following. Most of
them are gang members and street kids who have turned James's warped sense of humor into a small
movement, complete with t-shirts, sneakers, and decaled firearms. But 99.999 percent of the world
recognizes James's work for what it is: Incredibly badly written psycho poems.
Everything was going well for James who had appeared for readings in a few lower class bars and was
constantly surrounded by his fans. But now a wave of crime has begun, the mutilations and killings
closely resembling events described in James's work. He has been taken in for questioning but with no
direct evidence linking him to the crimes the police have no choice but to let him go. They are convinced
he is behind the events.
But they're wrong. James has no idea who's bringing his writin |
0814479529 | The Anatomy of Persuasion: How to Persuade Others To Act on Your Ideas, Accept Your Proposals, Buy Your Products or Services, Hire You, Promote You, and | Norbert Aubuchon | In business and out, the ability to convince others to adopt a specific point of view is almost always a precursor to success. Norbert Aubuchon, a former DuPont executive who now teaches motivational techniques in seminars and workshops, outlines his basic methodology in <i>The Anatomy of Persuasion.</i> Through case studies, practice assignments, and a look at some common roadblocks, he shows how to deal with both routine situations and the inevitable surprises that regularly arise in the workplace. | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Business & Money",
"Management & Leadership"
] | Politics & Social Sciences | 0.485117 | null | null | 1�
Personals-2
1�
Personals
Interacting with other sophonts requires a knowledge of the principles
of interpersonal actions.
Personals
THE PURPOSE
A Purpose is a subordinate Goal within a Personal. There are four general Purposes:
Carouse
“Let’s Have A Good Time!”
The participants interact socially, getting to know each other better. Neither asks anything of the other.
Query
“Tell Me About X.”
Query is information gathering. Query is devoted to obtaining information or the performance of discretionary duties.
Information may be a goal in itself, or it may be helpful in understanding the Target.
Persuade
“I Request You Do X”
Persuade is a convincing activity. Its goal is to make the object decide to do something (or to decide to not do something).
Persuade is devoted to obtaining decisions which the Target is free to make.
Command
“I Require You Do X”
Command is order-giving. Its goal is a specific action (or inaction) by the Target. It depends |
1508631980 | The Kid Gardener's Planting Book: For Parents | Chris Eirschele | Chris Eirschele obtained a horticultural education from Milwaukee Area Technical College, and was a Master Gardener while living in Wisconsin. Her muse finds inspiration from 30+ years growing plants, creating gardens in her Midwest backyards, and now in Arizona and traveling through public and private gardens. Chris began gardening more than 30 years ago with metal coffee cans for pots and coleus the only plant she grew. Now she writes about gardening: the how-to, make-believe and true-life stories. Chris Eirschele is a freelance garden writer with her work published in a variety of print and electronic media. Chris lived her growing up years with parents who thrived on gardening and whose stories were recently published in an ebook titled, Garden Truths From My Family's Stories. Chris has been a member of the Garden Writers Association since 2006. | [
"Hardware & DIY & Home",
"References & Guides & Self-Help "
] | [
"Crafts, Hobbies & Home",
"Gardening & Landscape Design"
] | Hardware & DIY & Home | 0.586611 | null | null | T H E P L A N T
Made by Jason Morningstar.
Inspirations: Jackson Tegu’s game The Smoke Dream. Kevin
Allen, Junior’s games Sweet Agatha and Merryweather. Tony
Dowler’s game How To Host A Dungeon. Keri Smith’s not-
a-book This Is Not A Book.
Thanks: Dan Puckett, Tony Dowler, Stephan Bretall, Tom
Gurganus, Simon Carryer and Nathan Paoletta.
Winner of the “Best Out Of The Box” award in the 2009
Two Games One Name Challenge.
The Plant is copyright 2009 Jason Morningstar. This version of
the text is known as “Jason Morningstar’s The Plant version
1.0”. This work is licensed under a Creative Commons Attri-
bution 3.0 License. To view a copy of the license, visit: http://
creativecommons.org/licenses/by/3.0/. Feel free to take the game
THE PLANT
Yourself, twenty-one index cards, a pencil and this booklet.
You might want a little token to represent you but it isn’t
required.
What You Need
Your daughter is in the plant. You are going to find her.
What is Going On
Set one card aside to |
0143127462 | Bird Dream: Adventures at the Extremes of Human Flight | Matt Higgins | <u><b>Daily Beast:</b></u><br /><b>Gripping In a way that shocked me, the book is perversely entertaining</b> when Higgins reveals the fates of many of the men and women he writes about with such admiration. Higgins manages to keep the reader hooked all the way through to the final page.<b> In a truly intoxicating read that was hard to put down, Matt Higgins has managed to make real a world about as far removed from daily life as it gets.</b><br /><br /><i><u><b>The Wall Street Journal</b></u></i><u><b>:</b></u><br />"In <i>Bird Dream</i>, Matt Higgins cracks open this astonishingly dangerous sport and captures the spectacular adrenaline surges it delivers... <b>[A] riveting tale</b>."<br /><br /><u><b><i>Chicago Tribune</i>:</b></u><br />[A] <b>compelling</b> chronicle of the extreme sport subculture of those who love soaring, gliding and plummeting to the earth from a wide range of deadly heights. <b>Higgins has inherently thrilling material on his hands, but he does much more than merely describe the adrenaline-charged feats</b> of jumpers. The book is <b>a subtle study of the psychology of athletes</b> engaged in a sport where death is a constant possibility.<br /><br /><b><u><i>The Washington Post</i></u></b><br />"In <i>Bird Dream</i>, Matt Higgins offers <b>an engrossing account of the men and women who pursue the most dangerous recreational activity imaginable</b>, one in which a razor-thin line separates success from failure, life from death... While <b>Higgins fills <i>Bird Dream</i> with fascinating characters, living and dead</b>, the focus is on two wingsuiters determined to achieve the ultimate goal of jumping from a helicopter or an elevated spot and gliding down to a survivable landing without a parachute... Does either of them survive? You will find the answers to those questions in <b>a book you will find hard to put down</b>."<br /><br /><u><b><i>Kirkus</i> (STARRED)</b></u><br />"The breathtaking highs and life-threatening plunges of the most extreme stuntmen on Earth. Keep your mixed martial arts, parcours and BMX bikes; you havent seen anything until youve seen the point-of-view video of these free-flying pilots soaring in their homemade wingsuits over some of the most extreme terrain on the planet. In this<b> riveting </b>journalistic account, freelance writer Higgins chronicles the evolution of the sport from simple parachuting to BASE jumping (the acronym stands for building, antennae, span and Earth, which serve as launch points) to the development of these soaring, superherolike armored flight suits... <b>For anyone who finds these kinds of emotional and precise accounts of risk, ambition and victory irresistible, this is a must-read. A highflying, electrifying story of a treacherous sport in which every triumph is an eye blink away from becoming a disaster.</b>"<br /><br /><b><i><u>Library Journal </u></i><u>(STARRED)</u></b><br />"[Higgins's] <b>action-packed</b> book introduces a global coterie of remarkable characters who have dared life and limb. He describes escapades from Sixties stunt parachuting to more contemporary BASE jumping, in which one takes flight off of selected worldwide buildings and geographical points to the experience of wingsuit flyingthe maximum challenge. The author recounts the huge preparations, financial investments, psychological motivations, personal setbacks, and extraordinary aerial accomplishments that have gone into these extreme sports... <b>An engrossing and exhaustively researched account of extremists who challenge failure and death on a regular basis. Highly recommended</b> for ultimate jumpers in particular, sports enthusiasts in general, and all public libraries.<br /><br /><b><u><i>Publishers Weekly</i></u></b><br /><b>"A new tribe of aerial daredevils write their deeds in blood and glory...</b> Journalist Higgins sings the exploits and charisma of wing-suit pilots... The book is mainly<b> a chronicle of death-defying stunts</b>: mishaps are plenty grisly when wing suiters traveling at 100 mph encounter anything denser than air, and the body count is high<b>... [a] tribute to the exaltation of defying death</b>; one extreme parachutist felt somehow reborn into the world on his first outing, as if scales had been stripped from his eyes. These effusions wont move everyone to a conversion experience, but <b>Higginss account is hair-raising</b> enough to hold the readers interest."<br /><br /><u><b>SUSAN CASEY, author of <i>The Wave</i> and <i>The Devils Teeth</i></b></u><br />Most of us dream of flying, but it is the exceptional person who actually tries it. Matt Higgins takes readers deep into the extreme and fascinating world of BASE jumpers and wingsuit pilots, those rare birds who risk their lives for a few exhilarating, gravity-defying seconds. <i>Bird Dream</i> is a beautifully crafted narrative, equal parts adrenaline rush and soulful meditation. From its first sentence, this book soars.<br /><br /><u><b>JAMES M. TABOR, author of <i>Blind Descent</i></b></u><br />Wingsuit fliers like Jeb Corliss and Gary Connery change the definition of impossible, often at the expense of life and limb. Capturing the essence of such entrepreneurs of the extreme is like trying to grab sparks. In <i>Bird Dream</i>, Matt Higgins does just that with writing that is<br />crisp, exhilarating, and exhaustively researched. A must-read about ultimate questsand their costs.<br /><br /><u><b>JAMES S. HIRSCH, author of <i>Willie Mays</i></b></u><br />Some people dare to imagine human flight; others dare to don wingsuits and leap birdlike into the void. A breathtaking narrative of outsized courage and irreverent boundary breaking, Matt Higginss <i>Bird Dream</i> captures human jumps that defy the rational mind, that duel with gravitys inexorable pull, and that tango with the ever-present threat of dismemberment and death.<br /><br /><u><b>JOE DRAPE, author of <i>Our Boys</i></b></u><br />Matt Higgins takes us on a thrilling ride with an international cast of visionaries, daredevils, and flat-out wingnuts who are pushing the limits of human flight. Higgins weaves a compelling tale that leaves us awestruck and inspired by those who refuse to be constrained by earthly boundaries.<br /><br /><u><b>STEPH DAVIS, climber, BASE jumper, wingsuit pilot; author of <i>Learning to Fly</i></b></u><br /><i>Bird Dream</i> is <i>Born to Run</i> for the wingsuit BASE world. Matt Higgins has managed to straddle the difficult line between maintaining authenticity for insiders and opening this fringe lifestyle to outsiders. As a dedicated jumper myself, I found <i>Bird Dream</i> compelling and absolutely undiluted. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.57607 | null | null | for that true sparrow,
Jeremy Tidwell
Sparrow
How long have you felt it?
Your fingers filled with dull ache whenever you use them for too
long, your shoulder-blades tickling with the sensation of phantom
limbs, that sense that you’re swimming in a body too big to make
use of, the confusion of being.
You weren’t meant to walk among humans.
Maybe you’ve just shrugged it off, assuring yourself that everyone
feels this way sometimes. Maybe you’ve been going crazy for the
answer. There is no easy way to doubt your body. There is no
comfortable way to fall apart.
But the feeling is getting clearer. You dream about flying either all
of the time or never at all. You hate depending on your legs for
movement. You don’t trust like you used to. You crave beauty like
you’ll die without it. You’re ready to fly.
You’re a sparrow, brave and terrified.
dedicated to Jeremy Tidwell
special thanks to Joe Beason, Stephen Scapicchio, James
Stuart, Aaron Friesen, Evan Silberman, James Graham, |
1477295364 | Worship God Desires: A Devotional/Journal Guide to a Deeper Worship Experience | Angela B Smith-Peeples | Rev. Angela B. Smith-Peeples, MEd, MDiv, is an anointed preacher, teacher and worship leader who has taught workshops and seminars on the subject of worship for several years. True intimacy with God is the passionate desire of her hearts and her ultimate purpose is to empower the people of God to walk in the fullness of their salvation. Angela currently serves as an Associate Minister at Canaan Christian Church in Louisville, Kentucky where she resides with her devoted husband, Brian and two beautiful children, Asia Sheree and Christian Dominique. | [
"References & Guides & Self-Help ",
"Religion"
] | [
"Religion & Spirituality",
"Worship & Devotion"
] | References & Guides & Self-Help | 0.545981 | null | null | 1
magehandpress.com
Divine Domains
In a pantheon, every deity has influence over different
aspects of mortal life and civilization, called a deity’s
domain. All the domains over which a deity has influence
are called the deity’s portfolio. For example, the portfolio
of the Greek god Apollo includes the domains of
Knowledge, Life, and Light. As a cleric, you choose one
aspect of your deity’s portfolio to emphasize, and you are
granted powers related to that domain. Your choice might
correspond to a particular sect dedicated to your deity.
Apollo, for example, could be worshiped in one region as
Phoebus (“radiant”) Apollo, emphasizing his influence over
the Light domain, and in a different place as Apollo
Acesius (“healing”), emphasizing his association with the
Life domain. Alternatively, your choice of domain could
simply be a matter of personal preference, the aspect of the
deity that appeals to you most.
Slime Domain
The god that you worship is bizarre, and fo |
0992156505 | The Strength Code | Eric Falstrault | <span>"There is no lack of information out there. However, there is a lack of great practical information.The Strength Code by Eric Falstraultis a superb addition to your reading list that fills that gap. It gives many different applications to personal training and strength coaching, with a strong emphasis on the mental component of achieving results." ---</span><b>Charles Poliquin,World Renowned Strength Coach</b><div><b></b></div><div><b></b><div><b></b></div><div></div></div> | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting"
] | Health, Fitness & Dieting | 0.407497 | null | null | CONVERSION NOTES - While itÕs not going to be
common, there will be people who want to convert
old GURPS¨ characters into EABAª adventurers. The
guidelines below are pretty simple and cover all the
important points. GURPS¨ is a registered trademark
of Steve Jackson Games. Thanks for vetting this
conversion and providing useful comments go to
Aaron Kavli, William Hostman.
Attributes - The following scale can be used to
convert GURPS Attributes to EABA Attributes. The
linear lifting curve in GURPS doesnÕt translate well
into the exponential curve of EABA, so conversion is
based on two-thirds the GURPS Attriute level (round
nearest) for GURPS levels from 7 to 18. For each
point below 7 in GURPS, you subtract 2 from the
EABA level. For GURPS levels above 18, you add +1
to the EABA Attribute level for each 5 points of
GURPS Attribute level. This gives good results up to
the horse level of Strength for comparison purposes.
GURPS
EABA Attribute
Strength (ST)
Strength
Dexterity (DX)
Agility
|
1505639603 | Murder Most Foul: True Crime Stories of Murder and Mayhem | Gary C King | Gary C. King, a freelance author and lecturer, has published more than 500 articles in true crime magazines in the United States, Canada, and England. King took over Ann Rules job as Pacific Northwest stringer for True Detective magazine and its sister publications, writing hundreds of articles under various names until those magazines ceased publication in the mid-1990s. More recently he has found alternate venues for his stories, including truTVs Crime Library and Investigation Discovery. He is also the author of several true crime books including: Blood Lust: Portrait of a Serial Sex Killer, Driven to Kill, Murder in Room 305, To Die For, Savage Vengeance (with Don Lasseter), An Early Grave, The Texas 7, Murder in Hollywood, Angels of Death, Stolen in the Night, Love, Lies, and Murder, An Almost Perfect Murder, Butcher, The Murder of Meredith Kercher, and Rage. Driven to Kill, the story of serial child killer Westley Allan Dodd's killing spree, was published in April 1993 by Pinnacle Books and was nominated for an Anthony Award in the Best True Crime Book category at Bouchercon 25. Blood Lust: Portrait of a Serial Sex Killer, details the bizarre case of Dayton Leroy Rogers, Oregon's worst serial killer to date. Blood Lust was published in December 1992 under NAL/Dutton's Onyx imprint as an original paperback. A German language edition of Blood Lust was published later, in 1995. Both Blood Lust and Driven to Kill were chosen as featured selections of Doubleday's True Crime Book Club. Kings television appearances have included Entertainment Tonight, Larry King Live, Inside Edition, Court TV, MSNBCs Headliners and Legends, E!, British Broadcasting Corporation (BBC), Extra TV, and several other programs. He also frequently provides radio interviews. Television interviews also include an episode of Biography about serial killer Robert Willie Pickton, the subject of Butcher, and an episode of Dominick Dunnes Power, Privilege, and Justice called Strange Bedfellows, about the murder of Nevada State Controller Kathy Augustine and the subject of Kings An Almost Perfect Murder. King is an active member of the Authors Guild, Mystery Writers of America, The Crime Writers' Association (U.K.), International Thriller Writers, and International Association of Crime Writers. | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Specific Groups"
] | Biographies & Memoirs | 0.555416 | null | null |
Light City Foes
Kingdom of Crime II
Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch. The Product is not affiliated with Mathew J. Finch,
Mythmere, Or Frog God Games.
For Swords
& Wizardry
Light
The Crime Editor
The Crime Editor is a writer and entrepreneur.
He created his own crime themed newspaper,
The Daily Crime Record, to gloat about what he
saw was the bumbling and ineptitude of the
Light City Police Department. Soon after he be-
gan publishing how to articles on committing
crimes. This brought him to the attention of
King Killer. His paper is quite popular among
the court, though his writing and attention has
earned him the ire of the Jingler
Real Name: Unknown
First Appearance: Feature Comics #114
(September, 1947)
AC 9 [10] HD: 1 Attacks: Handgun (1d6,
medium range) Move: 12
The Daily Crime Record (consumable) - Each
issue of the paper has an instructional article
about committing crime. By taking thr |
0972205977 | Short: and other selected short stories | Paul Holland | Paul Holland had the uncommon wisdom to marry his best friend over thirty years ago and together they managed to raise three fine young people. The rest, is incidental. Other books by Paul Holland include: G what if the gravitational constant, isnt (a novel) Hobert does a Tradeshow a modern business fable Rocks in the Path and a few other thoughts along the way | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | Literature & Fiction | 0.560441 | null | null | ©2015 shortlegstudio.com
|
1581606508 | Gang Investigator's Handbook: A Law-Enforcement Guide to Identifying and Combating Violent Street Gangs | Matthew O'Deanne | <b>Matthew O'Deane</b> has been a California police officer since 1992, and over half of that time he has been tasked with targeting gangs. He worked for the National City Police Department for 10 years before moving to the San Diego District Attorney's Office, where he has served in the Gang Prosecution Unit since 2002. He earned his Ph.D. in public policy, master's degree in public administration and bachelor's degree in criminal justice. O'Deane has investigated hundreds of serious gang crimes, including more than 40 gang-related murders, and continues to investigate and research gangs on a daily basis. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.566654 | null | null |
GANGBUSTERS™
Gangbusters rpg original concept Rick Krebs
Original System design Rick Krebs
Based on work by Rick Krebs and Mark Acres
Encounter GBE1
Doctors’
Orders
By Mark Hunt
This is the first in a series of modules after several decades for use with the GANGBUSTERS™ RPG rules.
Doctors’ orders is specially designed for the game judge who needs to get back up to speed with the
system.
Gangbusters is a game that takes place in the Roaring 20’s and early 1930’s, essentially the Prohibition
Era, of America. The focus of the game is on the Prohibition and the police/law enforcement struggle to
control the streets and the halls of power. The player characters can take the roles of law enforcement,
criminals, and other types of roles. The game is based in Lakefront City, ostensibly a fictional Chicago.
This module is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use
of the material or a |
1893732940 | Riding the Dragon: 10 Lessons for Inner Strength in Challenging Times | Robert J. Wicks | "All I had to do was read the chapter titles to know that this was one dragon I wanted to ride. Wicks is a master who makes the spiritual life exciting and doable."--<b>Helen Prejean</b>, Author of <i>Dead Man Walking</i> | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.561537 | null | null | The Dragon Mage
⃞ Ambition and Power
Endanger others for your own gain.
⃞ Defiance
Break the law or defy authority.
⃞ Show Off
Impress another with your wealth or skills.
⃞ Treasure
When your dragon's desire overtakes you, you have a burning
need to gain something of material value, by any means possible.
When you examine an item for the first time, the GM will tell
you the most valuable aspect of that item.
Fill in the name of one of your companions in at least one:
_____________ seeks power like mine, and I am happy to
oblige.
_____________ and I are family, not in blood but in spirit.
_____________ has much to learn about the world.
_____________ cannot comprehend my chaotic whims.
Drive
Damage
Armor
HP
Current
MAX
Your Max HP is
6+Constitution
Strength
STR
-1
WEAK
Dexterity
DEX
-1
SH AK Y
Constitution
CON
-1
SI CK
Intelligence
INT
-1
STU N N ED
Wisdom
WIS
-1
CON FU SED
Charisma
CHA
-1
SCARRED
Burning Eyes, Cat's Eyes, or Lizard's Eyes
Hunched Body, Muscled Bo |
0972480900 | Diary of an Amazon Jungle Guide: Amazing Encounters with Tropical Nature and Culture | Paul Beaver | A fascinating glimpse into a hidden world; an insightful and real-world thrilling read. -- <i>John Warmus author of The Suicide Club and other books, personal communication</i><br /><br />I laughed out loud while reading this funny as well as informative account of Amazonian natural history! -- <i>Sonia Paratore, American Museum of Natural History</i><br /><br />Your book is fantastic! No one could hope for a better traveling companion than the intrepid Paul Beaver. -- <i>Sy Montgomery, author of Walking with Great Apes and other books on wildlife, personal communication</i> | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors"
] | Health, Fitness & Dieting | 0.589391 | null | null | AGENDA
Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
QUESTIONS
Why or why not are you searching for the Fountain of
Youth?
How did you learn of the Island?
What reason do you have to hate or love the jungle?
Who has the Ancient Treasure Map?
How did they acquire it?
IMPRESSIONS
The sweep of green parrots above
The constant drip of the rain forest from above
The crunch of the jungle underbrush and its insects
under your feet
The song of the surf
The whine of insects
The howl of a distant monkey
The intense green of the primeval vegetation
A smoking volcano in the distance
ISLAND OF THE APES V1.1B
A Dungeon Starter by Mark Tygart
For Sage LaTorra and Adam Koebel’s
Dungeon World
www.Dungeon-World.com
GOA LS
Establish details, describe
Use what they give you
Ask questions
Leave blanks
Look for interesting facts
Help the players und |
1612181422 | Secrets of the Magic Ring | Karen McQuestion | The eagerly anticipated sequel to <em>Celia and the Fairies</em>! | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.49424 | null | null | Dark Souls Items: Magic Rings
T
here are many ways of protecting oneself when
plumbing the depths of the abyss or exploring
ruined cities, not the least of which are magic
rings. Through countless ages of fire and dark,
many of these rings have weathered the march
of time to find their way into the hands of
numerous adventurers.
Bellowing Dragoncrest Ring
Ring, rare (requires attunement)
While wearing this ring, you can add your spellcasting
ability modifier to the damage rolls of spells you cast.
Blue Tearstone Ring
Ring, rare (requires attunement)
While wearing this ring, if your current hit point total is at
or below half your hit point maximum, your AC is increased
by 2.
Calamity Ring
Ring, rare
While wearing this ring, you have vulnerability to all
damage.
Curse. Once you put this ring on, you can’t remove it
unless you are targeted by the remove curse spell or similar
magic.
Chloranthy Ring
Ring, uncommon (requires attunement)
While wearing this ring, your movement speed increase |
1401951317 | How to Be Your Own Genie: Manifesting the Magical Life You Were Born to Live | Radleigh Valentine | "Radleigh Valentine has penned a fun, inviting, enthusiastic, and very special book. He deftly manages to weave angels, wish fulfillment, manifesting your best life, and personal stories (some poignant, but most hilarious) with glitter, love, and a heartfelt honesty and integrity thats so refreshing in the spiritual self-help world. You will smile through it all and remember who you really are. When you accept his invitation to Genie Academy, youll learn that life is magic, you are magic, and there is nothing stopping you from living your best life! Bravo, Radleigh, for sharing your fabulous joy and miracle-making secrets with all of us!"<br /> Colette Baron-Reid, best-selling author, oracle expert, spiritual medium, and founder of Oracle School<br /><br />"Radleigh Valentines new book How to Be Your Own Genie is brilliant! It not only shows you how to release the magic inside of you and how to use it in all areas of your life but also helps you to understand and know that the genie has always been there . . . you just needed to wake it up!"<br /> John Holland, medium, spiritual teacher, and author of Psychic Tarot for the Heart<br /><br />?"This ingenious book will help you take the cork out of your bottle and release all your inner blocks to happiness, success, abundance, inspiration, and love."<br /> Robert Holden, author ofShift Happens!andco-author with Louise Hay of Life Loves You<br /><br />?"Joymaster Radleigh Valentine is the perfect guide to show you how to claim the truly magical life you were meant to live. If you feel your light has gone out or that youre stalled in manifesting your dreams, this book will show you how to wave your own personal magic wand and let the miracles flood in! I found myself laughing and nodding big yeses all the way through this book. Id say to keep it by your bedside for an instant dose of joy and inspiration any time you need it!"<br /> Jean Haner, author ofClear Home Clear Heart: Learn to Clear the Energy of People and Places! <br /><br />"If theres a spiritual road map for life, this is it! Youll never need to buy another self-help book; everything you need is in this gem of a book. You will learn how to embrace joy . . . and release everything else. With a light and open heart, Radleigh Valentine gently and graciously guides you through lifes meandering path with sage advice and a depth of love. Highly recommended!"<br /> Denise Linn, best-selling author and founder of the International Institute of Soul Coaching<br /><br />"Radleigh Valentines book is pure magic. It is quirky, fun, and most of all illuminating. If you are ready to grab the wonder in life, this is the book for you!"<br /> Diana Cooper, best-selling author and founder of the Diana Cooper Foundation<br /><br />"Radleigh Valentine has created a powerful and easy-to-use tool to help you unlock and reclaim the magic in your life. Radleigh not only wrote the book on this important subject, he lives it every day. This book is a fun, empowering read."<br /> Grant and Melissa Virtue, authors of Angels of Love<br /><br />"When is the last time you did something that would take you closer to a life that youd love? Well, read How to Be Your Own Genie, and youll receive a roadmap that will lead you to the path of your greatest dreams. You deserve happiness and love, and you deserve to achieve your goals. However, its so easy to get distracted by everyday life. Let Radleigh Valentine teach you how to make powerful changes that will get you back on track and keep you there.<br />"Radleigh has filled this book will insightful exercises that will help you get clear on your goals, release blocks, and commit to a life of joyall sprinkled with a healthy dose of sparkly magic that only Radleigh can deliver! The guidance here is timeless, and I know you'll be referring to this book again and again. So grab your magic carpet and join Radleigh as he takes you on a wonderfully transformative journey to awaken your inner Genie."<br /> Robert Reeves, N.D., co-author of Nutrition for Intuition and Angel Detox | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.461578 | null | null |
Sorcerous Origins
Different sorcerers claim different origins for their innate
magic. Although many variations exist, most of these
origins fall into two categories: an eldritch bloodline and
the influence of wild magic.
Genie Bloodline
Genies, the noble and decadent rulers of the Elemental
Planes are not born so much as they are spontaneously
condensed from primordial energy and elementally-infused
souls. Those with djinn or efreet blood running through
their veins are therefore a curious anomaly. Do their
magical ancestries stem from a shapeshifted genie using
exotic magics to bear a mortal child, was one of their
ancestors a genie transformed into mortal flesh, or is the
origin even more complex? Such considerations are
fanciful as they are speculative, for any such magic that
could bear a genie's child would be utterly tremendous; of
course, legendary djinn are rumored to command the
powers of the wish spell, so most anything is possible.
Elemental Dynasty
Sta |
0615757936 | The Magic Key to Tennis: 1 Thru 10 System | Eric Sage | Eric Sage was a world ranked professional tennis player who, at age 23, in a split second, lost his life long tennis dream in an automobile accident. He went on to open The Los Angeles Tennis Academy with his brother where they coached many celebrities including George Clooney, Alec Baldwin, and Robert Downey Jr., as well as famous rock stars, NFL owners, world ranked juniors and adults. He also taught physically and mentally disabled children and kids of all ages - all with amazing success and was chosen to be on the HEAD Penn Racquet Sports Advisory Staff. However, he felt compelled to pursue a latent dream outside of the tennis world. Ultimately, he spent the next twelve years teaching tennis eight hours a day while studying music five hours deep into every night. During this transformational time, he developed The Magic Key To Tennis - 1 Thru 10 System. It is a simple yet revolutionary concept that will change the game of tennis. It is through his passion and discipline that he went on to master voice, piano and music composition. He is a public speaker and works with professional athletes on sports psychology. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Encyclopedias & Subject Guides"
] | References & Guides & Self-Help | 0.474037 | null | null | APs:
Race:
10
5
0
5
+
2
1-2
3-8
9-10
2
3
4
4
Prestige
10
APs:
1
1
1
-1
-1
1
Unspent:
0
10
Cost:
10
EPs:
Skill Name & Specialization:
Base:
Bonus: Mod:
Skill:
PORTRAIT
Sorcery:
Sorcery Level: 0
INTL
+
+
=
1
INTL
+
0
+
=
11
6
DEFT
+
2
+
=
14
6
DEFT
+
2
+
=
14
1
INTL
+
0
+
=
11
3
INTL
+
1
+
=
12
Skill:
Mod:
Total: Range:
1-2
3-8
9-10
4
/
6
/
8
1
INTL
+
0
+
=
11
+
=
/
/
1
INTL
+
0
+
=
11
+
=
/
/
1
INTL
+
0
+
=
11
+
=
/
/
1
INTL
+
0
+
=
11
1
INTL
+
0
+
=
11
Skill:
Total:
1
INTL
+
0
+
=
11
14
-10 =
4
1
INTL
+
0
+
=
11
14
-10 =
4
1
WILL
+
0
+
1
=
11
9
-10 =
-1
+
+
=
+
+
=
+
Hits:
+
+
=
Avoid
Physical
Energy
-5
3
2
Physical
Energy
+
+
=
/
Avoid
DEFT Limit
-2
12
26
=
16
+
Spent / Starting + Earned EPs
2
/
1
Human/Tsolyáni
Gender: Cisgendered Pansexual Male
/2 rnd up =
Guténu hiKúrodu
11
10
12
11
© 2014 by UNIgames. Permission is granted to copy this page for private use.
10
2
none
Quirk: Dashing
=
768k
Clan Rank
Quick Thinking: +1 Initiative
16
/
/
Hrihayál
Total Armor:
Junior Priest
Prof |
0764223488 | Solemn Oath | Hannah Alexander | <b>Hannah Alexander</b> is a pen name for the writing collaboration of Cheryl and Melvin Hodde. Their previous fiction includes <i>The Healing Promise</i> published by Barbour. Cheryl has numerous magazine articles to her credit, and Melvin works as an ER doctor. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.48329 | null | null |
Sacred Oath
Becoming a paladin involves taking vows that commit the
paladin to the cause of righteousness, an active path of
fighting wickedness. The final oath, taken when he or she
reaches 3rd level, is the culmination of all the paladin’s
training. Some characters with this class don’t consider
themselves true paladins until they have reached 3rd level
and made this oath. For others, the actual swearing of the
oath is a formality, an official stamp on what has always
been true in the paladin’s heart.
Oath of Freedom
Most paladins place great emphasis on duty, honesty, order
and justice, believing that an orderly approach to life is the
best way to keep their tenets and accomplish their
objectives. The Paladins of Freedom, however, reject this
approach. Instead, they stress that personal liberty is the
most important thing an individual can have – so important
that they actively reject all laws that do not originate from
the gods themselves.
Tenets of Freedom
Al |
0842027327 | Aces Wild: The Race for Mach 1 | Al Blackburn | Move over, Chuck Yeager. Take note, Tom Wolfe. Al Blackburn, an aeronautical engineer and former test pilot, says that George Welch belongs atop the ziggurat of the right stuff. The case is circumstantial but persuasive, filled with wonderful yarns. (Alex Roland, Duke University)<br /><br />Al Blackburn, a scrappy survivor of the legendary mid-century roster of top-rank test pilots, has put together a rememberance of his world that is full of intriguing surprises. Not least is his thesis that Chuck Yeager may not have been the first person to make a supersonic flight. This is a story with much wider implications than whether Yeager or George Welch deserves the accolades for initially penetrating the sound barrier. And it's told in a style that neatly blends gripping and colorful anecdotal sequences with technical explanations that lend the account a high degree of authenticity. (Richard Witkin, former Aviation Editor, The New York Times)<br /><br />A dramatic and historically accurate story. (<i>Midwest Book Review</i>)<br /><br />Fascinating. (<i>Flight Journal</i>)<br /><br />Sure to stir debate. (<i>The Buffalo News</i>)<br /><br />A new voice has been added to the ranks of the great aviation writers. (George C. Larson, editor, Air & Space Magazine)<br /><br />A very interesting book recording how it was and who did what and to whom during the race to achieve manned supersonic flight. (Vice Admiral Donald d. Engen, U.S. Navy (ret.), director, National Air and Space Museum)<br /><br /><i>Aces Wild</i> does far more than simply entertain or inform. It thrills, it inspires, and it enlightens. Al Blackburn takes the reader on the wild ride to do what many had thought impossible: exceed the speed of sound. He introduces us to a myriad of unique characters, those free spirits who defied the conventional wisdom and pushed the performance envelope beyond reasonable limits of safety. (Corey C. Jordan, editor, <i>Planes and Pilots of World War II<i> on-line magazine)<br /><br /><i>Aces Wild</i> is a very readable and highly personal story of the growth in fight-testing history between adolescence and maturity, cowboys and engineers, manual and automated, fighter jocks and a new breed of scholarly test pilots (Blackburn being one). (Jeeb Halaby, Federal Aviation Administrator, 1961-1965; CEO, Pan Am, 1969-1971)<br /><br />Blackie's love for flying comes through on every page. This book should appeal to all others who share that love. But it will be of even greater interest to those who appreciate the role that aviation has come to play in the modern world. (John L. McLucas, former Secretary of the Air Force)
</i></i> | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Transportation"
] | Engineering & Transportation | 0.48417 | null | null | (Faction)
(The Mission)
(The Opposition & Agenda)
(Encounter & Flavor, Social & Bearing, Scuffle & Tactic)
(The Snag)
(The Location & Location Aspect & Flavor)
(The Objective)
The Aces may encounter, meet, or fight:
Eventually, there may be a major twist:
The episode opens ‘in media res’ with a problem:
The Setup:
The Scenes:
The Snag:
The Snafu:
Hired by:
The/A/An:
To/At/In a:
From:
T0:
(Difficulty & Flavor)
Space Aces:
Episode Guide
R Ryan WENNEKER (order #27622845)
Ask The AI:
• Ask Yes/No question
• Determine likelihood
• Roll D20 & D6
D20 Result:
Likely: Yes if 5+
Possibly: Yes if 10+
Unlikely: Yes if 15+
D6 Result:
But... : 1-2
And... : 5-6
Difficulty:
1 Overcome or Aid
2 Rescue or Protect
3 Endure or Choose
4 Outwit or Restore
5 Survive or Avoid
6 Escape or Hinder
Scuffle:
1-3 1D6 Minions
(1 Gum. & 1 Harm)
4-5 1D3 Goons
(3 Gum. & 2 Harm)
6 Big Baddy
(2D6 Gum. & 3 Harm)
Tactic:
1 Destroy
2 Weaken
3 Capture
4 Deceive
5 Steal
6 Hunt
Social:
1 Harbinger or Hero
2 Guardian or |
1510706003 | Ghastly Battle: An Unofficial Minetrapped Adventure, #4 (The Unofficial Minetrapped Adventure Series) | Winter Morgan | <div> <B>Winter Morgan</B> is the author of numerous children’s books including national bestseller <I>The Quest for the Diamond Sword</I>. She is the author of four other series for Minecraft fans: an Unofficial Gamer’s Adventure, the Unofficial League of Griefers Adventure, the Lost Minecraft Journals, and the Unofficial Minecrafters Academy. Morgan has a Minecraft-addicted son, who inspires her. She lives in Brooklyn, New York.<BR> </div> | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.48976 | null | null | GNL1: GNOLL ENCOUNTER VARIATIONS
GNL2: CLAN NAME
Group Background/Description
bloodthirsty and malicious, looking for trouble
buying goods from (human) smuggler
buying slaves from slave trader
escaped slaves returning to pack (no arms/armor)
gorging themselves on recently killed prey
hunting for food (+1-3 hyenas)
laying in wait for ambush
locked in combat with giant(s)*
locked in combat with goblins*
locked in combat with kobolds*
marking territory with clan sigil (in blood)
negotiating alliance/planning raid w/ bugbears†
negotiating alliance/planning raid w/ hobgoblins†
negotiating alliance/planning raid w/ ogres†
negotiating alliance/planning raid w/ orcs†
negotiating alliance/planning raid w/ trolls†
patrolling (reluctantly at behest of alpha)
patrolling area, under spell of powerful NPC
pursuing escaped demi-human slave(s)
pursuing escaped gnoll slave(s)
pursuing escaped male slave(s)
raiding party heading to target of raid
raiding party returning from recent raid
training hyenas |
1413469795 | Magic...The Simple Truth: Alchemy for Today's World - The Real Magic Course | Sylvia Bennett | A great part of my life has been dedicated to alchemy as a technology of love, and my creation of the Real Magic Course is a natural extension of who and what I am. My spiritual life is primary to me. I was a religious child. I spent my early life pursuin | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.6073 | null | null | AGENDA
Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
QUESTIONS
Who has sent you to investigate Alchemology?
How did you learn of its secret temple?
What reason do you have to hate Hubbard? Parsons?
What experience do you have combating demon cults?
Have you heard about the mysterious “Toad
Working”?
IMPRESSIONS
The marble spires of the Temple
The spray of the fountains
The croaking of evening prayers
Hungry grins of the goblins
A huge Idol of a Toad
The sound of chanting
Exotic Incense
Green drapes everywhere
Alchemology is a set of ideas and practices regarding
the metaphysical relationship between the mind and
soul created by rogue alchemist L. Hubbard; it is
practiced by followers of his Alchemology Cult and a
few separate independent Alchemology groups.
Alchemology has achieved no acceptance as a
mainstream magical practice and is a widely
accepted example |
1581603819 | Adventure Travel In The Third World: Everything You Need To Know To Survive in Remote and Hostile Destinations | Jeff Randall | Jeff Randall has made dozens of trips to nearly every country in Central and South America and has worked and traveled in China, Korea, Malaysia, Indonesia, Singapore and many other countries. An acknowledged expert in wilderness survival skills and an accomplished designer of hard-core outdoor equipment, he is the proprietor of Randall's Adventure & Training. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.579073 | null | null | AGENDA
Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
QUESTIONS
How did you become stranded in this place?
How did you learn of the location of the Forbidden
Ruins?
What do you plan to escape this world?
Have your views on slavery, gun control, animal rights
or primates changed due to recent experiences?
IMPRESSIONS
The chatter of blue parrots above
The constant drip of the jungle
The crunch of the jungle underbrush and its insects
under your feet
The hostile glare of a Gorilla Slaver
The whine of insects
The howl of a whipped human slave
The intense green of the primeval vegetation
Bizarre Forbidden Ruins in the distance
PLANET OF THE PRIMATES
V1.0E
An Adventure Starter by Mark Tygart
For Red Box Vancouver’s
Dungeon Planet
https://redboxvancouver.wordpress.com/
GOA LS
Establish details, describe
Use what they give you
Ask questions
Leave |
0744016460 | Tales of Zestiria Collector's Edition Strategy Guide | Prima Games | Prima Games, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. Prima Games understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.<br /><br /><br /><i>From the Trade Paperback edition.</i> | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.463192 | null | null |
GP
Starting GP
Lifestyle
No rewards or penalties
associated with this AR
- 100 GP
GP Spent
GP
Subtotal
+
0 GP
GP Gained
GP
Subtotal
Subtotal
-
0 GP
GP Spent
GP
FINAL GP TOTAL
Skill Bonus/Penalty
+2 Circumstance bonus to charisma based
checks when dealing with people of the
above selected timar.
+1 Circumstance bonus to Charisma based
checks when dealing with people of Zeir-i-
Zeif and those loyal to the Sultan
Burdens (circumstance penalty)
None unless you receive the Mark of
Disloyalty
-4 Circumstance penalty to Bluff, Diplomacy and
Gather Information with nobility or those of the
same timar.
Previous Zeif
regional module,
introductory module,
or interactive:
AR # ______
CURRENT XP TOTAL
XP
TU
Starting TU
2
TU Cost
-
TU
Added TU Costs
TU REMAINING
Items purchased through Org
__________________ ________gp
__________________ ________gp
__________________ ________gp
__________________ ________gp
____ |
1550822144 | Death Drives a Semi | Edo Van Belkom | Edo Van Belkom is well on his way to becoming the north country's top practitioner of nightmare tales. -- <i>Robert J. Sawyer, Nebula Award Winner for The Terminal Experiment</i><br /><br />Worthy of the young Stephen King. -- <i>Fantasy and Science Fiction</i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.404022 | null | null | BELUUD'S BRUTALjAUNT
2nd-level conjuration (Sorcerer, Warlock, Wizard)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a spiked ring)
Duration: Instantaneous
You leap through space in a blur, smashing into an enemy
as you pass between realms. You teleport to an unoccupied
space of your choice that you can see within range. You can
choose up to one creature in a line of radius 5 feet originating
at the space you left and ending at the space you teleported
to. That creature must make a Constitution saving throw.
On a failed saving throw, the target takes 3dl0 force
damage and is knocked prone. On a successful saving throw,
the target takes half damage and is not knocked prone.
At Higher Levels. When you cast this spell using a spell
slot of 3rd level or higher, the maximum number of creatures
you can target increases by one for each slot level above 2nd
RELOCATE
3rd-level conjuration (Artificer, Bard, Sorcerer, Wizard)
Casting Time: 1 action
Range: Touch
|
B000U7Q1V0 | Be A Wise Dice Player - Maximize Gains, Minimize Losses | William A. Lavelle | "Be A Wise Dice Player - Maximize Gains, Minimize Losses" by William A. Lavelle is not just your average Craps book. Mr. Lavelle uses his wisdom as a multiple winner of Las Vegas Craps Tournaments and 55 years as an Attorney to methodically explain his observations and methods to win at Craps. After much study and experimentation in his home "laboratory", where Mr. Lavelle practices Craps and keeps voluminous records, he developed his own conservative, successful method. This 40-page book is easy to read, and features many charts, graphics and pictures for ease of understanding. Buy it today - you'll be glad you did! You will also receive a free mock-up of a Craps table for your use in practicing at home, something that Mr. Lavelle does and recommends for others. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.568467 | null | null | LO-FI SCI-FI RPG • JASON TOCCI
TEMPUS
DIDUCIT
CHARACTERS
RULES
PLAY: Players describe what their characters do.
The GM advises when their action is impossible,
requires extra steps, demands a cost, or presents
a risk. Players only roll to avoid risks.
ROLLING: Roll a d6 skill die — higher with a rele-
vant skill, or d4 if hindered by injury or
circumstances. If helped by circumstances, roll an
extra d6; if helped by an ally, they roll their skill
die and share the risk. Take the highest die.
1–2 Disaster. Suffer the full risk. GM decides if
you succeed at all. If risking death, you die.
3–4 Setback. A lesser consequence or partial
success. If risking death, you’re maimed.
5+
Success. The higher the roll, the better.
If success can’t get you what you want (you make
the shot, but it’s bulletproof!), you’ll at least get
useful info or set up an advantage.
LOAD: Carry as much as makes sense, but more
than one bulky item may hinder you at times.
ADVANCEMENT: After a job, increase a skill
(n |
0713661488 | Gliding: A Handbook on Soaring Flight (Flying and Gliding) | Derek Piggott | An illustrated volume on gliding. It includes a section for the student pilot and information on flying techniques, instruments, conditions and equipment. This edition is updated and contains revised hints for beginners. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Transportation"
] | Engineering & Transportation | 0.592046 | null | null | AEROMANCY TRAVEL SPELLS
GLIDE
1st-level transmutation (Artificer, Druid, Ranger, Sorcerer,
Wizard)
Casting Time: 1 reaction, which you take when you fall
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute.
You weave magic in a swirl as you falL creating an invisible
sheet of force much like a glider or parachute in one or two of
your hands that allows you to slow your descent and convert
it to horizontal movement.
Until the spell ends, you fall no faster than 100 feet per
round and you do not take falling damage. While you are
holding the glider with two hands, you can move up to 2 feet
horizontally for every 1 foot you descend while falling.
Your flying movement using this spell is highly affected by
air currents, and you can be blown off-course if the wind
around you is significantly unfavorable. If you are no longer
holding the glider at any time, the spell ends. When the spell
ends, you fall if you are still aloft, unless you can stop the fall |
0349111804 | Society Within | Courttia Newland | Consolidates his position as one of Britain's most important young black novelists ... a truly gifted storyteller<b>TIME OUT</b><br /><br />Should have Irvine Welsh weeping into his overhyped beer<b>GLASGOW HERALD</b><br /><br />Masterful ... Warm & witty ... an impressive achievement<b>GUARDIAN</b><br /><br />Fairly crackles with depictions of teenage temptations ... after the whitewash better known as NOTTING HILL, the antidote couldn't be better timed<b>i-D MAGAZINE</b> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.45912 | null | null |
Lifestyle
All law-abiding communities in Perrenland follow the tradition of housing visiting
rechters and showing due hospitality. This allows you a 100% discount on Standard or
Rich Lifestyle during any regional adventure.
Skill Bonuses & Penalties
A rechter receives special training, resulting in the following circumstance bonuses:
� +4 to Sense Motive and Gather Information.
� +4 to Knowledge (Local - Metaregion - Iuz' Border States) or Profession (Judge) [as
selected for joining requirement].
A rechter has a good reputation with Perrenland citizens of non-Chaotic alignment,
resulting in the following circumstance bonuses:
� +4 to Bluff, Diplomacy and Intimidate.
A rechter has a bad reputation with members of Perrenland criminal organisations (e.g.
Dark Wave, Mockingbirds), resulting in the following circumstance penalty:
� -4 to Gather Information.
ACCESS GAINED FROM
MEMBERSHIP
None.
Meta Play Record#
596 CY
O r g a n i s a t i o n
L E V E L O F |
8129135833 | A Step-by-Step Guide to a Smarter Memory | Neerja Roy Chowdhury | Neerja Roy Chowdhury is a veteran writer, entrepreneur and public speaker, who has travelled to over a hundred cities across the world in the last decade training people in the art of remembering. She is renowned for her ability to memorize the complete Oxford English-Hindi dictionary. She has also developed memory-building software and is presently involved in developing a curriculum of memory techniques for international universities. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Memory Improvement"
] | References & Guides & Self-Help | 0.556343 | null | null | NEW MEMORY SPELLS
SrrrMEMORY
7th-level enchantment (Bard, Wizard)
Casting Time: 1 minute
Range: Touch
Components: V, S, M (a blank journal or long scroll)
Duration: Concentration, up to 1 hour
You touch one incapacitated creature and attempt to enter
its mind to view its memories. The target must make a
Charisma saving throw, with advantage if it is conscious. On
a failed saving throw, the target becomes unconscious until
the spell ends. On a successful saving throw, the spell ends
immediately and the target wakes if already unconscious.
Until the spell ends, entries and images fill the journal or
scroll you used as a material component, allowing you to
peruse the target's mind like a library. So long as you are
within 5 feet of the target and the target is still unconscious,
you can touch an image or entry on the material component
to experience the memory it represents.
Choose two of the following three options to determine
what memories appear in the pages or par |
0692279520 | Lessons from Aesop: Elementary Print Copywork | Amy Maze | Hi, Im Amy! I am a homemaker, mother, child of God, blogger, and owner of Classical Copywork. I love to learn, plan, and create. When I am not teaching my children or spending time with my husband, you will find me blogging at Living and Learning at Home and creating new copywork packs like this one! | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.490383 | null | null | Ptolus Adventure Maps: Pythoness
House contains 36 miniatures-scale
map tiles depicting the fifty encounter
areas covered in chapter 1 of The Night
of Dissolution, a Ptolus adventure from
Malhavoc Press.
Pythoness House is a square keep with
a tall western tower, an exterior walk-
way connecting keep and tower, and an
impressive gatehouse with twin guard
towers. Although not really all that
big, the complicated architecture pro-
vides many little nooks and crannies to
explore. These map tiles will take your
players from the haunted upper towers
to the hidden secrets deep within this
former chaos cult front.
Print:
• Ptolus Adventure Maps are designed to be printed on your
home printer.
• Print all the tiles or only the tiles you need - it is completely
up to you.
• Each tile is offered on its own page so you can be selective
and print only what you need.
• When printing, make sure that the Print to Fit Page option is
clicked OFF so that the tiles will retain their one |
0804757410 | Chinese Human Smuggling Organizations: Families, Social Networks, and Cultural Imperatives | Sheldon X. Zhang | "Zhang offers some very stark conclusions and recommendations . . . [An] important and timely book." (James O. Finckernauer)<br /><br />"It is a path-breaking book . . . [T]his book is an important addition to a rising list of recent books to understand the international migration from China's Fujian province. It provides extremely valuable empirical knowledge about smuggling operation. Its innovative theoretical model proves to be very useful in explaining Chinese human smuggling and also holds potential for examining human smuggling in other settings as well." (Zai Lang <i><i>China Review International</i></i>)<br /><br />"This highly informative and data-rich book sheds new light on a topical and popular criminological subject. It is highly recommended to all those who are interested in transnational crime studies." (<i>Trends in Organized Crime</i>)<br /><br />"<i>Chinese Human Smuggling Organizations</i> is an important book that offers essential information for policy makers, law enforcement, and academics interested in this large and profitable illicit market." (University of Toronto) | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Social Sciences"
] | Politics & Social Sciences | 0.564388 | null | null | The Smuggling Division’s is the smallest division. Its members keep up with the dealings of city politics and government. They
provide needed information to “The Family” and represent “The Family’s” interests to local government authorities.
Requirements:
Base Attack Bonus: +2
Skills: Appraise (2 ranks), Bluff (2 ranks), Listen (2 ranks) and Spot (2 ranks), Sense Motive (2 ranks) and 1 rank in 4 of the
following: Decipher Script, Diplomacy, Forgery, Gather Information, Innuendo, Knowledge (Royalty and Nobles) or Read
Lips.
Annual Time Units: 2 TU
Special: Invited by a “Family” member.
Duties to the Family:
Must pledge complete loyalty to the “Family.”
Complete all assigned “chores” to the best of your ability.
Must obey all orders received from the “Cousins” (Nephew or Nice) and the “Brothers” and “Sisters” of your division.
Must obey all orders received from any “Uncle” or “Aunt.”
Benefits:
Underworld Knowledge: Friends of the Family are introduced to many techniques during their tra |
145630996X | The Matrix As It Is: A Different Point Of View | David E. Robinson | Dave Robinson is a retired journalist who lives near Maquoit bay on the midcoast of the Grand State of Maine. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.544745 | null | null |
What is this?
This document is an overview of the matrix from multiple perspectives. It is a narrative to
provide an understanding of the SR5 matrix, contrasted against the backdrop of an SR4
understanding of the matrix. Some liberties have been taken in explanations in order to make
definitions plausable.
This document takes some creative liberty on the story: It is written under the auspice that
the SR5 matrix is an evolution of the SR4 matrix. That the Public Grid is the remnants of the
SR4 matrix. When the terms “Matrix v4”, “mesh”, or “legacy” is used, it refers to SR4.
When the terms “Matrix v5” or “next generation” are used, the reference is to SR5.
This document is also written in a fashion that elevates the complexity step by step matching
the narrative to the needs of a character's level of technological understanding. Matrix 101
targets the average matrix user and how they see and use the matrix. Next, the average
shadowrunner. Evolving third into the team's hacker/decker |
1452516618 | Our Spiritual Athletic Journey: 7 Powerful Messages to Help You Take Your Game to The Highest Level | Rodney Scharboneau | <span>As coaches and parents of athletes, we gain peace, joy, and confidence when we allow ourselves to align with spirit as we support our children in their athletic endeavors. And when we gain inner peace and confidence in this way, we quietly give ourselves permission to love our opponents. <br /></span><br /><span>Love them so much that you'll outwork them in practice and show them something amazing in the game. Make it your mission to bring unmatched energy, skill, and drive to each and every contest. After all, it is the highest form of respect you can show your opponent, the universe, and the game.<br /></span><br /><span>When we coach, parent, or play from a place of true spirit, we put ourselves in a special light to serve the most important roles. Thus, when we win, we will find it so much more natural to offer encouragement to the team that just lost, and when we lose, our congratulations will be heartfelt and we will feel gratitude for the opportunity to learn and improve.<br /></span><br /><span>Spirituality in our youth is the ultimate incorporation of our brothers and sisters into a community. Our best nature elevates their nature, and together we experience an extraordinary divine energy which would be impossible to achieve alone.<br /></span><br /><span>The divine energy is in everyone. We tap into it and harness it when our actions come from a place of love as opposed to one of fear. What kind of energy are you bringing to your team as a coach? What kind of energy are you bringing, as a parent, to your child's athletic experience?<br /></span><br /><span>When we embrace sport and competition in a spiritual way, we are operating from the highest possible place. We are in touch with our divine nature, and we are doing all we can to be like God.
</span> | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Personal Transformation"
] | References & Guides & Self-Help | 0.519323 | null | null | 5
Name
Player
Attributes
Academics
ooooo
Animal Ken
ooooo
Art
ooooo
ooooo
Athletics
ooooo
Awareness
ooooo
brawl
ooooo
Command
ooooo
Control
ooooo
ooooo
Calling
Nature
Pantheon
God
Physical
strength
oooooooooo
Dexterity oooooooooo
stamina
oooooooooo
social
Charisma
oooooooooo
Manipulation oooooooooo
Appearance oooooooooo
Mental
Perception oooooooooo
intelligence oooooooooo
Wits
oooooooooo
AbiLities
Craft
ooooo
ooooo
ooooo
empathy
ooooo
Fortitude
ooooo
integrity
ooooo
investigation
ooooo
Larceny
ooooo
Marksmanship
ooooo
Medicine
ooooo
Melee
ooooo
Occult
ooooo
Politics
ooooo
Presence
ooooo
science
ooooo
ooooo
ooooo
stealth
ooooo
survival
ooooo
thrown
ooooo
birtHriGHts
WeAPONs
KNACKs
bOONs
oooooo
oooooo
Virtues
ooooo
ooooo
ooooo
ooooo
LeGeND
eXPerieNCe
D e M i G O D
WiLLPOWer
oooooooooo
HeALtH
0
0 0
0
0 –4
i
––––––––––––––––––
A–––– L–––– b––––
ArMOr
A–––– L– |
0804805423 | The Sport of Judo | Kiyoshi Kobayashi | "The finest manual on the…art of judo."—Asahi Evening News<br /><br />"One of the most comprehensive studies ever published in English."—<i>South China Morning Post</i><br /><br />"An excellent presentation of the sport of judo."—Sumiyuki Kotani, Chief Instructor, International Section, Kodokan Judo Institute, Tokyo<br /><br />"A detailed guide to the sport…Unqualifiedly recommended to everyone in judo."—<I>The Journal of the Association of Physical and Mental Rehabilitation</i> | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.482381 | null | null | Name:
Player:
Chronicle:
Strength___________
Dexterity__________
Stamina___________
OOOOO
OOOOO
OOOOO
Physical
Charisma___________
Manipulation_________
Appearance__________
OOOOO
OOOOO
OOOOO
Social
Perception___________
Intelligence__________
Wits______________
OOOOO
OOOOO
OOOOO
Mental
Breed:
Pyrio:
Auspice:
Sentai:
Jamak:
Concept:
Alertness___________
Athletics___________
Brawl______________
OOOOO
OOOOO
OOOOO
Talents
Animal Ken_________
Crafts______________
Drive______________
OOOOO
OOOOO
OOOOO
Skills
Computer___________
Enigmas____________
Investigation_________
OOOOO
OOOOO
OOOOO
Knowledges
Dodge_____________
Empathy___________
Expression___________
OOOOO
OOOOO
OOOOO
Etiquette___________
Firearms___________
Leadership___________
OOOOO
OOOOO
OOOOO
Law______________
Linguistics__________
Medicine___________
OOOOO
OOOOO
OOOOO
Intimidation_________
Primal-Urge__________
Streetwise___________
OOOOO
OOOOO
OOOOO
Melee_____________
Performance__________
Stealth_____________
OOOOO
OOOOO
OOOO |
9004123970 | Magico-Medical Means of Treating Ghost-Induced Illness in Ancient Mesopotamia (Ancient Magic and Divination) | JoAnn Scurlock | <b>JoAnn Scurlock</b> holds a BA and Ph.D. in Assyriology from the University of Chicago. She teaches in the History and Political Science Departments at Elmhurst College and is author of numerous articles and reviews covering various aspects, in particular religion, magic and/or medicine, of Ancient Near Eastern Civilizations. | [
"History"
] | [
"History",
"Ancient Civilizations"
] | History | 0.535599 | null | null | Bonus Action
Sorcerous Origin
S
tepping through the foul marshlands, a human
conjures a mote of crackling green energy and sends
it forward. Inciting a wave of disease in the hordes
that approach her.
A dwarf stands over his deathly ill companion. He mutters some
words as pink sparkles float around their head, their eyes flare
open and the disease leaves the body.
As the poison smoke dissipates a single gnome remains the only
one standing in the village square. Enraged, she starts flinging
spells towards the mad alchemist, letting him have a taste of his
own medicine.
Born from Disease
As a Plagueborn sorcerer your innate magic comes from
a disease in your bloodline or a disease you encountered
during your lifetime. Where others have perished from
it, you instead draw power from the disease running
through your veins. Perhaps a great plague left no one in
your city alive but you or you were experimented on by a
mad scientist. Whatever happened to you, it enabled you |
0879385456 | Aegis Guided Missile Cruiser | Dennis M. Bailey | Published in 1991, this is 96 pages of basic information and the first in-depth look at these technical marvels and the sailors who man them. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.489332 | null | null | Iltharanos
Starfleet Emissary-class
Exploratory Cruiser; Commissioned: 2405
HULL DATA
Structure: 50 (5 ablative)
[141 space] [1 space remaining]
Size/Decks: 9/29
Length/Beam/Height: 724/255/90 meters
Complement: 1,000
TACTICAL DATA
Phasers: Type XVI (x3/CC)
[-27]
Penetration: 9/7/7/0/0
Torpedo Launchers: Mk 195 DF (x3/CC)
[-18]
Quantum Penetration: 10/10/10/10/10
Deflector Shields: FSS-2 (F)
[-20]
Protection/Threshold: 20/7
PROPULSION DATA
Impulse System: FIJ (.92c) (EE)
[-8]
Warp System: LF-50 Mod 1 (9/9.5/9.996) (E)
[-8]
OPERATIONAL DATA
Atmosphere Capable: No
[0]
Cargo Units: 90
[0]
Cloaking Device: No
[0]
Life Support: Class 4R (EE)
[-10]
Operations System: Class 4R (EE)
[-10]
Sensor System: Class 5 (+5/+4/+3/+2/+1/F)
[-5]
Separation System: No
[0]
Shuttlebay: 1 ad
[-2]
Shuttlecraft: 9 size worth
Tractor Beams: 1 fv, 1 ad
[-1]
Transporters: 4 standard, 4 emergency, 4 cargo
[0]
MISCELLANEOUS DATA
Maneuver Modifiers: +5C, -1H, +4T
Traits:
Flagship
[-5]
Ablative Armor
[-5]
Redundant |
0195283589 | The New Revised Standard Version Bible | NRSV Bible Translation Committee | <br />"A quantum leap forward, a work of such quality that it can serve, as the <em>KJV</em> and <em>RSV</em> once did, as the definitive translation for North American readers." --<em>Christian Century</em> | [
"Religion"
] | [
"Christian Books & Bibles",
"Bible Study & Reference"
] | Religion | 0.492337 | null | null | 1
WARHAMMER 40,000 – PSYCHIC AWAKENING: BLOOD OF BAAL
PSYCHIC AWAKENING: BLOOD OF BAAL
Indomitus Version 1.1
These documents collect amendments to the rules and present
our responses to players’ frequently asked questions. Often
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be.
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta.
UPDATES & ERRATA
*Page 75 – Hive Fleet Adapt |
1508842787 | Magickal Protection: Defend Against Curses, Gossip, Bullies, Thieves, Demonic Forces, Violence, Threats and Psychic Attack | Damon Brand | Damon Brand has published twelve best-selling titles, with well over a thousand five-star reviews.<br /><br />When he was twelve years old, Damon discovered that magick works. He became friends with other occultists and they formed a group working to explore the boundaries of the possible. There are seventeen members of The Gallery of Magick, and they have experimented with countless magickal ideas, always trying to get better results. Over several decades they have refined their methods to create magick that works. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.505103 | null | null | Nalfeshnee, L
13
18
5
0
6
4
1
2
5
184
11
20/30f
Truesight 120’, resist: cold, �ire, lightning,
bps nonmagic, immune: poison
Magic Resistance: Adv on saves vs
magic
Multiattack: Horror Nimbus, 1 bite, 2 claws
Bite: +10, 5d10+5p
Claw: 10’, +10, 3d6+5s
Horror Nimbus (5-6): 15’, DC 15 Wis save or
frightened 1min/until save, save immune
Teleport: Teleport 120’
Night Hag, M
5
17
4
2
3
3
2
3
3
112
16
30
Darkvision 120’, Deception +7, Insight +6, Perception
+6, Stealth +6, resist: cold, �ire, bps nonmagic/nonsil-
ver, immune: charm
Innate Spellcasting: DC 14, +6, at will: detect
magic, magic missile, 2/day each: plane shift
(self only), ray of enfeeblement, sleep
Magic Resistance: Adv on saves vs magic
Claws (Hag Form): +7, 2d8+4s
Change Shape: Polymorph into female humanoid
Etherealness: Enter/exit Ethereal Plane
Nightmare Haunting (1/day): On Ethereal, touch
sleeping humanoid 1 hour, no bene�its from rest & HP
max reduced 1d10 (die if 0), greater restoration
removes
Nightmare, L
3
1 |
9774164032 | The Modern Neighbors of Tutankhamun: History, Life, and Work in the Villages of the Theban West Bank | Kees van der Spek | <br />"a brilliant anthropological fieldwork study, a triumph in recording the life of a vibrant community as it faces destruction."--Peter A. Clayton, Ancient Egypt | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Social Sciences"
] | Politics & Social Sciences | 0.410999 | null | null | Clan Member of the Khund nation
The dwarves of the Khund nation divide themselves according to families or clans, who follow a
leader that in turn follows the high King Barandon. These dwarves are fiercely independent, yet
are considered to be Tusmit citizens because of the treaty of Guldimar. The dwarves of the Khund
nation are responsible for the safety of those travelling the perilous peaks as well as guards for
the convict mines and gold shipments in the north. It is said that without the existence of the
Khund, Tusmit would have been razed long ago by monsters from the Yatils.
Not every Tusmite Dwarf is a Khund member, but those who are give some time for their clan
and the nation, receiving prestige for themselves and their clan.
Requirements
• Tusmit resident
• Dwarf
• +2 Base Attack Bonus or 6 ranks in
Survival
• Must be of Lawful OR Good alignment
Yearly Costs
• 6 TUs patrolling the Yatils
Benefits
• Tusmit citizenship
• Major social bonuses with appropriate
individual |
1582430810 | Selected Letters of Dashiell Hammett | Dashiell Hammett | <b>Penzler Pick, <a href="/exec/obidos/tg/feature/-/150386/${0}">April 2001</a>:</b> What seems a long overdue volume is finally making its appearance. (After all, <i>The Selected Letters of Raymond Chandler</i> was published 20 years ago.) Here, in more than 600 pages crammed with important as well as intimate letters, is a view into the mind of the most important American mystery writer of the 20th century. While I don't believe Hammett could carry Chandler's pen when it came to literary excellence, it's fair to say that Chandler couldn't have published much had Hammett not made the private eye novel both popular and acceptable in the world of American letters. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.428968 | null | null | 15
245
SpielleiterTEIL
Spielerkarte 1: Die Wasseraufbereitungsanlage
15
246
SPEZIELLE ZONENSEKTOREN
Spielerkarte 2: Die andere Arche
15
247
SpielleiterTEIL
Spielerkarte 3: Die Höllenfahrer
15
248
SPEZIELLE ZONENSEKTOREN
Spielerkarte 4: Die Rostburg
|
1855326604 | Highland Clansman 16891746 (Warrior) | Stuart Reid | Insights into the real lives of history's fighting men, packed with full colour illustrations, highly detailed cutaways, exploded artwork of weaponry and armour, and action-packed battle scenes. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.458909 | null | null |
____________________________________________________
has met the requirements and has acquired this Meta-Campaign Certificate
from the Dyvers Triad confirming membership as a
The Elven Clans of the Gnarley,
Clan Meldarin
_________________________________________________________________________________________________________
REQUIREMENTS TO BECOME A MEMBER:
•
Must live in the Gnarley Forest
•
Must be a wood elf or half-elf (or have been an active member as of CY 595)
•
Must spend 6 Time Units annually in service to the clan
•
May not be a member of any military meta-org
•
Must be a Dyvers resident
BENEFITS:
•
The Call of the Hunter: Due to the clan’s intensive training in the Gnarley Forest members receive
a +3 circumstance bonus on Listen, Move Silent, Spot and Survival checks in the Dyvers or
Verbobonc region.
•
The Stores of Clan Meldarin: Clan members can purchase the following equipment at a discount
of 10% - Arrow, alchemist(AEG), Arrow, blunt( |
0692072195 | Spell Bound | Kenneth Niles | Ken Niles is a retired librarian and manager from the National Library of Medicine, where he received numerous awards, including the prestigious Rogers Award. He currently resides in a large condominium in Chevy Chase, Maryland and is active on two committees there. He holds a bachelor's degree in English with a minor in journalism, graduating with High Honor from American International College. He earned his master's degree in Library and Information Science at SUNY Albany. Ken was born in Worcester, Massachusetts, and grew up in Northampton. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.421034 | null | null | SPELLS
SPELLS
Name
Force
Type
Range
Target#
Duration
Damage
Drain
|
0873411986 | Musky Mastery: The Techniques of Top Guides | Steve Heiting | FEATURING THE TACTICS OF ; JOE BUCHER, GEORGE LANGLEY, PETE MAINA, STEVE HERBECK, ROGER SABOTA, GENE CURTIS, DAVE DORAZIO, BRIAN LONG, PETER HAUPT, BRUSE SHUMWAY, DICK MOORE;'
WITH PHOTOS, | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.519217 | null | null | MASTER CLASSES
?
LORE MASTER (MASTER)
The Lore Master is adept at versatility, applying his knowledge
and expertise on and off the battlefield. He is able to provide
linguistics translation, versatile skill support, key tactical
knowledge of the enemy and the ability apply this knowledge in a
number of ways to help his allies. As the old adage goes,
knowledge is power.
Depending on your campaign, a Lore Master could be...
An intelligent scholar, who is bored of constant study, and
therefore leaves the class room to find adventure
A well-studied commander who has led his men into many
battles armed with common weapons, but superior tactics
A curious naturalist, striving to learn everything he can
about dangerous creatures… firsthand
A special operative, able to complete a range of
difficult missions for the King due to his vast
knowledge
A studious youth, whose thirst for knowledge (and
the joy of applying that knowledge) must have an
outlet
P |
0914697811 | Power Tools | Handyman Club | Red leather cover. Gold lettering on cover. Oversized hardcover book. Illustrations throughout. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.460009 | null | null | Power Drain 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Torso
Systems
Item
Drain
1.
2.
3.
4.
Head
Item
Drain
1-2.
3-4.
Left Arm
Systems
Item
Drain
1-2./1-4./1.
3-4./1-4./2.
-./1-4./3.
-./1-4./4.
-./-./5.
-./-./6.
-./-./7.
-./-./8.
Battery
Power
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
--------- Scrapper Record Sheet ---------
Right Arm
Systems
Item
Drain
1-2./1-4./1.
3-4./1-4./2.
-./1-4./3.
-./1-4./4.
-./-./5.
-./-./6.
-./-./7.
-./-./8.
Notes
Right Leg
Systems
Item
Drain
1-2./1-6./1.
3-4./1-6./2.
-./1-6./3.
-./1-6./4.
-./1-6./5.
-./1-6./6.
-./-./7.
-./-./8.
Left Leg
Systems
Item
Drain
1-2./1-6./1.
3-4./1-6./2.
-./1-6./3.
-./1-6./4.
-./1-6./5.
-./1-6./6.
-./-./7.
-./-./8.
Equipment
|
0786410094 | The 92nd Infantry Division and the Italian Campaign in World War II | Daniel K. Gibran | "well written and smartly compartmentalized"--<i>Military Review</i>; "interesting, well written, and well researched"--<i>The Journal of America's Military Past.</i> | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.63596 | null | null | Italian 27th Infantry Division (Brescia)
October, 1942
19th
Infantry
Regiment
x 2
x 4
1st
Artillery
Regiment
By Greg Moore
gregpanzerblitz.com
October 2009
x 2
20th
Infantry
Regiment
x 2
27th
Mixed
Engineer
Battalion
x 3
x 1
The Bresica Division was stationed just south of the center of the Axis line at El Alamein. Like
most of the Italian divisions in this battle, it was mostly destroyed in the battle or the retreat.
x 5
x 5
x 2
x 9
Infantry
Battalion
x 2
x 2
x 4
x 1
x 1
x 1
x 1
x 9
Infantry
Battalion
x 3
x 2
x 4
x 2
x 2
x 1
x 1
|
0313316406 | The Panzer Legions: A Guide to the German Army Tank Divisions of World War II and Their Commanders | Samuel W. Mitcham Jr. | ..."the value of this new book lies in Mitcham's description and detailed histories of all major Panzer formations, including Panzer armies, Panzer corps, and all forty-eight individual tank divisions...Mitcham offers organizational data as well as descriptions of obscure engagements at the war's end that have remained unknown until now...a worthy addition to anyone's military history reference library."-Army History<br /><br />"The book presupposes considerable familiarity with the history of World War II in the European Theater, but is worthwhile for anyone interested in history of that war or the history of armor."-The NYMAS Newsletter<br /><br />?The book presupposes considerable familiarity with the history of World War II in the European Theater, but is worthwhile for anyone interested in history of that war or the history of armor.?-The NYMAS Newsletter<br /><br />?...the value of this new book lies in Mitcham's description and detailed histories of all major Panzer formations, including Panzer armies, Panzer corps, and all forty-eight individual tank divisions...Mitcham offers organizational data as well as descriptions of obscure engagements at the war's end that have remained unknown until now...a worthy addition to anyone's military history reference library.?-Army History<br /><br />.,."the value of this new book lies in Mitcham's description and detailed histories of all major Panzer formations, including Panzer armies, Panzer corps, and all forty-eight individual tank divisions...Mitcham offers organizational data as well as descriptions of obscure engagements at the war's end that have remained unknown until now...a worthy addition to anyone's military history reference library."-Army History | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.694653 | null | null | German 9th Panzer Division
December, 1944
33rd
Panzer
Regiment
10th
Panzer
Grenadier
Regiment
x 5
x 1
x 1
x 13
x 1
By Greg Moore
gregpanzerblitz.com
December, 2008
x 4
x 3
I
Battalion
x 6
x 1
x 12
x 1
x 3
x 1
II
Battalion
x 3
x 3
x 3
x 3
11th
Panzer
Grenadier
Regiment
I
Battalion
x 6
x 1
x 12
x 1
x 3
x 1
II
Battalion
x 3
x 3
x 3
x 6
x 1
x 12
x 1
x 3
x 1
301st
Heavy
Panzer
Battalion
(attached)
319th
Panzer
Company
(attached)
x 1
This company actually
consisted of little Goli-
ath remote controlled
demolition laying tanks
controlled from StuG’s.
x 1
x 1
x 1
x 5
x 1
Some of the
tank shortages
in II Battalion
were filled in
with assault
guns.
x 6
x 12
I
Battalion
II
Battalion
x 2
x 1
x 3
287th
Panzer
Flak
Battalion
x 3
85th
Panzer
Pioneer
Battalion
x 9
x 3
x 4
50th
PanzerJager
Battalion
x 3
x 3
x 8
60th
Panzer
Recon
Battalion
x 1
The 9th Panzer Divisi |
1422010066 | U.S. Navy Guided Missile Frigates, Oliver Hazard Perry Class - plus AEGIS Combat System for Cruisers and Destroyers, Comprehensive Information and Photo Galleries (CD-ROM) | Department of Defense | This incredible CD-ROM is packed with over 24,000 pages reproduced using Adobe Acrobat PDF software - allowing direct viewing on Windows and Macintosh systems. The Acrobat cataloging technology adds enormous value and uncommon functionality to this impressive collection of government documents and material. Our news and educational discs are privately compiled collections of official public domain U.S. government files and documents - they are not produced by the federal government. They are designed to provide a convenient user-friendly reference work, utilizing the benefits of the Adobe Acrobat format to uniformly present thousands of pages that can be rapidly reviewed, searched by finding specific words, or printed without untold hours of tedious research and downloading. Vast archives of important public domain government information that might otherwise remain inaccessible are available for instant review no matter where you are. This book-on-a-disc format makes a great reference work and educational tool. There is no other reference that is as fast, convenient, comprehensive, thoroughly researched, and portable - everything you need to know, from the federal sources you trust. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.58863 | null | null | Constitution Class XI cruiser
Structure
Shields
Production Data
Origin: United Federation of Planets
Class/Type: Constitution-class heavy cruiser (refit)
Year Launched: 2273
Hull Data
Structure: 35
Size/Decks: 6/23
Length/Height/Beam: 305/75/140 m
Complement: 500
Operational Data
Transporters: 3 standard, 3 cargo, 3 emergency
Cargo Units: 65
Shuttlebay: 1 aft
Shuttlecraft: 6 size worth
Atmosphere Capable: no
Separation System: Yes (emergency)
Cloaking System: none
Tractor Beams: 1 forward ventral, 1 aft
Sensor System: Class 3 (+3/+2/+1/0/0) (D)
Operations System: Class 4 (E)
Life Support: Class 4 (E)
Propulsion Data
Impulse System: Type V .75c (D)
Warp System: Type VI 6/7/8 (D)
Tactical Data
Phaser banks: Type VII (X4) (C)
Penetration: 5/5/4/0/0
Photon torpedoes: Type II (X2) (B)
Penetration: 4/4/4/4/4
Deflector Shield: Class 3 (B)
Protection/Thr |
0982402252 | Let There Be Range!: Crushing SSNL/MSNL No-Limit Hold'em Games | Cole "CTS" South | Highly successful online poker professional Tri 'SlowHabit' Nguyen turned his loves of poker and education into a notable coaching career, drawing praise for his ability to explain complex poker concepts in simple, easy to understand terms. These skills transitioned well into writing and he soon found himself teamed up with fellow online star Cole South -- a collaboration that resulted in the high-level no limit Hold'em breakthrough,<i>Let There be Range</i>.<div><br><div></div><div>Nguyen is also the author of<i>The No Limit Holdem Workbook: Exploiting Regulars</i>. Additionally, Nguyen has written extensively on Omaha and his<i>The Pot-Limit Omaha Book: Transitioning from NLHE to PLO</i>is frequently prescribed to Hold'em players looking to crush small- and mid-stakes PLO. The sequel,<i>Advanced PLO Play</i>, is for PLO specialists looking to increase their edge against other PLO regulars. A graduate in computer science and education from UC-Berkeley, Nguyen is a regular strategy column contributor to Card Player magazine and a prolific blogger at dailyvariance.com.</div></div> | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.449233 | null | null | LVL 1
LVL 3
LVL 5
LVL 2
LVL 4
LVL 6
N
S
NW
SW
NE
SE
N
S
NW
SW
NE
SE
TM
N
S
NW
SW
NE
SE
N
S
NW
SW
NE
SE
LVL 1
LVL 3
LVL 5
LVL 2
LVL 4
LVL 6
1
2
3
4
5
6
7
8
9
10
11
13
14
15
16
17
18
19
20
21
22
23
24
25
27
30
28
29
31
32
34
33
35
38
36
37
41
40
39
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
101
100
102
103
104
106
107
108
110
109
105
84
26
12
Copyright © 2018 by Steve Jackson Games Incorporated
|
0850454344 | The Panzer Divisions (Men-at-Arms) | Martin Windrow | Packed with specially commissioned artwork, maps and diagrams, the Men-at-Arms series is an unrivalled illustrated reference on the history, organisation, uniforms and equipment of the world's military forces, past and present. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.66892 | null | null | x 4
x 6
80th
Artillery
Regiment
x 4
x 3
43rd
Anti-tank
Battalion
8th
Infantry
Regiment
x 9
x 13
8th
Motorcycle
Battalion
x 1
x 1
x 1
x 1
8th Panzer Division
June 22, 1941
Panzer
Battalion
x 3
x 8
x 3
x 2
10th
Panzer
Regiment
28th
Infantry
Regiment
x 7
x 2
x 1
x 1
x 1
x 2
x 3
x 9
x 1
x 1
x 1
Infantry
Battalion
x 1
x 3
x 1
x 12
x 2
x 9
x 1
x 1
x 1
Infantry
Battalion
x 1
x 15
x 1
x 2
x 1
x 1
x 1
x 2
x 3
x 9
x 1
x 1
x 1
Infantry
Battalion
x 2
x 15
x 1
x 2
59th
Recon
Battalion
59th
Engineer
Battalion
x 1
x 9
x 2
4/48
Anti-Aircraft
Company
x 8
x 1
x 3
92nd Light
Anti-Aircraft
Battalion
(attached)
x 2
x 1
x 1
x 1
x 1
x 1
x 3
x 3
x 2
x 4
By Greg Moore
gregpanzerblitz.com
July 2007
Panzer strength in mid-September, 1941, after replacements and repairs.
Panzer
Battalion
x 3
x 6
x 3
10th
Panzer
Regiment
x 2
On June 22, 1941, the 8th Panzer Division was part |
0879385456 | Aegis Guided Missile Cruiser | Dennis M. Bailey | Published in 1991, this is 96 pages of basic information and the first in-depth look at these technical marvels and the sailors who man them. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.544566 | null | null | ALPHA FLYER – SHUTTLE CRAFT
UFP Shuttlecraft (Prototype)
FEDERATION
HULL DATA
Structure
20 (5 ablative)
Size / Decks
3 / 1
Length / Height / Beam
21 / 5.3 / 12.2
Compliment
1 pilot + 6 passengers/crew
PROPULSION DATA
Impulse System
FIB-3 (.75) (BB)
Warp System
LF-9X4 uprated (3 / 4 / 6) (BB)
OPERATIONAL DATA
Atmosphere Capable
YES
Transporters
1 (2 person standard)
Cargo Units
5
Shuttlebay
NO
Shuttlecraft
NONE
Tractor Beams
1av
Separation System
NO
Cloaking Device
NO
Sensor System
Class 3 (+3 / D)
Operations System
Class 2 (C)
Life Support
Class 3 (D)
TACTICAL DATA
Phaser Arrays
Type V (x3 / B) – Type IV pulse (x1 /
A)
Penetration
4 / 4 / 4 / 0 / 0 – 3 / 1 / 1 / 0 / 0
Torpedoes
Mk 25 DF (A)
Penetration
2 / 2 / 2 / 2 / 0
Deflector Shield
FSQ-2 uprated (CC)
Protection / Threshold
14 / 4
MISCELLANEOUS DATA
Maneuver Modifiers
+0 C, +5 H, +1 T
Traits
Nimble, Prototype (Warp +1,
Shields +1), Ablative Generator,
Intricate System (Shields)
STAR TREK ROLE PLAYING GAME
|
0811710866 | The Combat History of the 23rd Panzer Division in World War II | Ernst Rebentisch | Ernst Rebentisch was a member of the 23rd Panzer Division during World War II and served as a medical officer in the postwar German Army, retiring as a general. He lives in Germany. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.587067 | null | null | Russian Infantry Division
August, 1941
x 9
x 1
x 1
x 1
x 4
x 2
x 4
Artillery
Regiment
x 1
x 3
x 1
Anti-
Aircraft
Battalion
x 1
x 2
Engineer
Battalion
x 3
x 3
By Greg Moore
gregpanzerblitz.com
September 2007
Infantry
Regiment
x3
Because of tremendous losses so far in the campaign and the need for new divisions in a hurry,
the new infantry division has been downsized in several areas. A severe shortage of anti-tank guns has
resulted in almost none for the division. The artillery has been reduced to a single regiment and the
recon is now just a company of infantry.
Recon
Company
x 1
x 1
|
0974568740 | Warship Pictorial No. 25 - IJN Yamato Class Battleships | Steve Wiper | 2004 paper covers, 8 1/4 x 11, glossy page stock, 64 pages, 70 B&W photos, and 1 colorized photo, 8 sets of technical drawings, and front cover painting by Tom Freeman. The Yamato and the Musashi were the largest battleships ever built by arty nation and they carried the largest guns of any warship ever built, yet they both were overwhelmed and sunk by air power. They were built at the height of the Dreadnought era, which also was the dramatic rise of aircraft carrier dominance, eclipsing the mighty battleship as ruler of the seas. So little was known about these leviathans, that the US Naval Intelligence was not aware of their existence until they were spotted in battle in the Pacific War. Details were not available until after the war, but so little visual information was available that we are still learning new data to this day. This book is filled with the majority of the only existing photographs, composed of 64 pages, containing 70 black & white and one colorized photograph, 8 sets of technical Illustrations and the front cover painting by the famous naval artist Tam Freeman. Extensive captions and a brief history of these ships rounds out the coverage on these little known battleships. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Transportation"
] | Engineering & Transportation | 0.599453 | null | null | BH-2 Class IX battleship
Structure
Shields
Production Data
Origin: Gorn Alliance
Class and Type: BH-2-class battleship
Year Launched: unknown
Hull Data
Structure: 50
Size/Decks: 9/40
Length/Height/Beam: 700/200/405 m
Complement: 680
Operational Data
Transporters: 4 standard, 4 emergency, 4 cargo
Cargo Units: 90
Shuttlebay: 1 aft
Shuttlecraft: 9 size worth
Atmosphere Capable: no
Cloaking System: none
Tractor Beams: 1 aft ventral
Sensor System: Class 3 +3/+2/+1/0/0 (D)
Operations System: Class 4R (EE)
Life Support: Class 4R (EE)
Propulsion Data
Impulse System: RSM .75c (D)
Warp System: LN-64 Mod 3 7/9/12 (D)
Tactical Data
Phasers: Type VII (x8) (E)
Penetration: 6/6/6/0/0
Photon torpedoes: Mk 6 DF (x8) (E)
Penetration: 6/6/6/6/6
Deflector Shield: PFF 2a (B)
Protection/Threshold: 13/4
Miscellaneous Data
Maneuver mo |
1564772098 | Easy Paper-Pieced Miniatures | Carol Doak | Doak, who has several previous titles from this publisher, is an expert in teaching paper piecing, a quilt construction method that involves sewing oversize fabric pieces to a paper foundation following a numerical sequence. Her new book adapts that technique to the requirements of miniature quilts, which normally measure no more than 24" square and by definition are scaled-down versions of full-sized quilts. Included here are complete step-by-step instructions and paper-piecing designs for 17 miniature quilt projects. A good choice for public libraries.<br />Copyright 1998 Reed Business Information, Inc. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.737929 | null | null | Paper Miniatures © 2018. You have permission to print this page for your personal use. All other rights reserved.
|
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ������
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|
0898393337 | Handbook on the Italian Military Forces, 1943 (Reference Series, 23) | U. S. Army | Originally issued in 1943 as TME 30-420, this American intelligence branch handbook is a comprehensive review of the Italian Army and its Fascist Militia units during World War II. There are chapters on: Recruitment, pay and training; Organization of the difference arms of service; armament and equipment; and tactics. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.640981 | null | null | Defended
Halfaya
Pass, mostly at the
base
of
the
high
ground. Put up a
stout
defense
for
most of the day but
were finally overrun,
losing 130 prisoners.
x 1
x 1
x 1
x 1
x 1
x 1
x 2
x 3
II/62nd
Infantry
Regiment
(-)
x 1
x 1
x 1
x 1
Operation Brevity Italian Forces
May 15, 1941
By Greg Moore
gregpanzerblitz.com
June, 2009
x 5
12th
Bersaglieri
Battalion
(+)
x 1
x 1
x 2
x 1
x 1
Mixed
Force
Mixed force sta-
tioned at Sollum,
mostly
in
the
lower part of the
town
Stationed at
Bir Musid
x 3
x 1
Stationed at Ft.
Capuzzo. Fought
bravely but fort
fell to the Durham
Lights, supported
by Matilda tanks
x 1
5th
Bersaglieri
Battalion
(1 company)
+ attached
units
Also I/61st Regiment was stationed at Bardia with the German II/5 Panzer (see Ger-
man sheet for this unit).
Rommel left a light force of scattered Italian units to defend the border, with a few mobile German units to
back them up. Though these Ita |
0786426128 | Against the Panzers: United States Infantry Versus German Tanks, 1944-1945, a History of | Allyn R. Vannoy | The authors are meticulous in vividly re-creating how individual soldiers impact the battles...dramatic and forceful --Military Review<br /><br /> Detailed and accurate...intense, detailed, and often surprising --Statesman Journal, (Salem, Oregon).<br /><br />Detailed and accurate...intense, detailed, and often surprising --Statesman Journal, (Salem, Oregon). | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.605612 | null | null | Operation Skorpion Allied Forces
May 26, 1941
By Greg Moore
gregpanzerblitz.com
June, 2009
x 2
4th
Battalion
Royal
Tank
Regiment
(-)
x 1
3rd
Coldstream
Guards
Infantry
Battalion
x 9
x 2
260th
Anti-Tank
Battery
(2 troops)
x 2
x 2
4th
Light
Anti-Aircraft
Battery
(-)
x 1
x 1
31st Field
Regiment
Artillery
(-)
x 1
x 1
The Coldstream Guards, reinforced by a few heavy guns and a few tanks, were given the job of defending
Halfaya Pass. The German attack, spearheaded by 70 tanks, proved to be too much for them to handle and they
were forced to retreat with over 100 casualties, including 40 captured.
|
1858682401 | Magic - The Gathering Official Encyclopedia & The Complete Card Guide | The Duelist | This is a guide to the game which has become a marketing phenomenon. "Magic: The Gathering" is to 1990s fantasy gaming what "Dungeons and Dragons" was to the 1980s, but with the added dimension of collectability. This guide shows players and collectors the current edition of all Magic cards, and includes up-to-date information regarding text and rarity/availabilty. Also included is a complete collectors' history of the world's first trading card game. Learn how to identify cards and packaging from the different editions and find out how Magic cards are made. Also included are "Deck-Builders Indexes" - an entire Magic collection conveniently stored in over a dozen ways to make card cataloguing and deck construction simple for anyone. These indexes will aid construction for any player, from beginner to seasoned veteran. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Encyclopedias & Subject Guides"
] | References & Guides & Self-Help | 0.547907 | null | null | The Fantasy Trip
TM
Notes:
Fantasy Trip Melee Card Backs.indd 1
7/15/19 4:09 PM
MA
ST
DX
IQ
DX
IQ
MA
ST
SPELLS & TALENTS
The Fantasy Trip
TM
Notes:
Wizard Card Backs.indd 1
7/15/19 4:14 PM
Blank Fighter and Wizard Cards
|
0615125484 | Cecily Cicada | Kita Helmetag Murdock | 5.0 out of 5 stars Great book for children of entomophobic parents This book was a great help in preparing my daughter for the coming onslaught of cicadas in the Washington DC area these past few weeks. She went from being weary and uncomfortable with them (no doubt behavior learned from her parents!) to being interested and curious to the point of picking them up and carrying them around when they arrived. --A customer<br /><br />5.0 out of 5 stars I love this book and so do my two nieces (ages 5 and 6 & 3/4.) The adorable illustrations and the heartwarming story of Cecilia have transformed cicadas from a scary menace into an animal that you'd want to pal around with. It's sophisticated enough to be educational, but simple and clever enough to share with a child of any age. The fundamental lessons of the importance of patience and love really shine through. If you live in a place with cicadas, this book is a must, and if you don't, reading it may make you consider a move. I highly recommend this book for any child with a curiosity about the world. --Karima Hassan<br /><br />5.0 stars out of 5 stars I absolutely love this book! I bought Cecily Cicada for my nephew Ben who is 1 1/2 and starting to discover the joys of bugs and everything of the like. He is mesmorized by the colorful illustrations and I really enjoy reading the story! The actual story is refreshingly unique, detailed and uses some great vocabulary, so for now Ben gets a kick out of the pictures and the name - he loves to try and say Cecily) and I'm sure he will grow into the depth of the story. I highly recommend this book for children of all ages! --Becky M. Gray | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.382532 | null | null | NNIIVVEEAAUU
NNOOM
M
EEFFFFEETT
SSAAUUFF
EESSCCRRIIM
MEE
EESSCCRRIIM
MEE
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
_______________________________________
______________________________________________________________________
__________________________________________________________________
______________________________________________________________
Niveau :
____
Points : ____
Qualificatif : _________________
AAVVAANNTTAAGGEESS
Caractéristiques: ____Points d’Achat
Intim |
1848320620 | Shipcraft 16 - Admiral Hipper Class Cruisers | Steve Backer | STEVE BACKER is the editor of steelnavy.com, the best warship modeling site on the web, for which he writes extensively on warship kits and accessories. He is also the author of five previous titles in this ShipCraft series, the most recent being Admiral Hipper Class Cruisers. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.51971 | null | null | H-4 (Praetor) Class II Warpshuttle
Structure
Shields
Production Data
Origin: Romulan Star Empire
Class and Type: Praetor-class shuttlecraft, warp
Year Launched: 2252
Hull Data
Structure: 10
Size/Decks: 2/1
Length/Height/Beam: 20/6/21 m
Complement: 2 crew + 8 passengers
Operational Data
Transporters: 1 standard, 1 cargo
Cargo Units: 2
Atmosphere Capable: Yes
Separation System: None
Cloaking System: None
Tractor Beams: 1 aft
Sensor System: Class 2 +2/+1/0/0/0 (C)
Operations System: Class 3 (D)
Life Support: Class 3 (D)
Propulsion Data
Impulse System: RIB-1 .5c (B)
Warp System: RWC 3/4/5 (AA)
Tactical Data
Deflector Shield: PFF 2 (A)
Protection/Threshold: 12/2
Miscellaneous Data
Maneuver modifiers: +0 C, +2 H, +0 T
Traits:
Space remaining: 6
Build rules: S
|
6059960189 | Ertugrul Gazi Kurulus | Ercan Portakal Cengiz Zengin | Ertugrul Gazi, Osmanli Devleti'nin kurucusu Osman Gazi'nin babasidir. Sogutte yurt tuttu ve bu yurttan bir imparatorluk cikti. Tek sulilenin yonettigi 600 yillik bir imparatorluk."400 cadirdan cikmis bir imparatorluk", diyebilir miyiz? Eger 400 cadirlik bir yurtsa, o yurdu kuranlar geriye baktigimizda, Anadolu Selcuklu Turk Beylikleri 'ne, oradan daha geriye Buyuk Selcuklu Devleti'ne ve daha geriye Orta Asya'dan yayilan bir Turk varligina gitmemiz gerekir. O 400 cadir gokten inmedi Bir buyuk ailenin parcasi idi.Osmanli imparatorlugunun kurulusunda bilinmeyen cok nokta var. Bircok tarihi hidise efsaneye burunmustur. Bunu da tabii karsilamak gerekir. Milletler efsaneleriyle buyur. Ertugrul Gazi'yi anlatabilmek icin donemini anlatmaliyiz. Osmanli Devleti'nin kurucusunun babasi hakkinda bulunabilen butun bilgileri ve son arastirmalar isiginda islenen Osmanli'nin beylikten devlete gecis safhalarinin ayrintilarini Ertugrul Gazi Kurulus 'ta okuyacaksiniz.(Tanitim Bulteninden)Sayfa Sayisi: 288Baski Yili: 2016Dili: TurkceYayinevi: Bilgeoguz Yayinlari | [
"History"
] | [
"History"
] | History | 0.516774 | null | null |
Minion
Main Gauche
Stygian
Glaive
Musketeer
Morningstar
Manteuffel
Fortune
Glory
Ajax
Hephaestus
Tyr
Enyo
Shoden
Morrigu
Heimdall
|
0553577166 | Unprintable | Julie Kaewert | When Alex Plumtree is asked in confidence by the prime minister to publish a limited edition of Cleansing, a controversial novel by Lord Chenies, "one of the nation's most luminous literary lights," the staff and associates of Plumtree Press become instant targets for the media and those who don't want the book published. Alex is shocked to find the first chapter "ultra right wing in the most odious way, appearing to condone violence on England's downtrodden," but for the moment his mind is elsewhereAback home, Alex is caught up in a historical preservation battle over hedgerows, and his fianc?e in Switzerland doesn't answer his calls. Meanwhile, the publishing process is sabotaged at every stage, and Amanda Morison, his printer, is in grave danger. And then Lord Chenies is found dead. In this third Booklover's Mystery (Unsolicited, Unbound), Kaewert once again subjects the traditional English values of Alex and friends to quite a battering at the hands of outside forces as she pits the power of politics and money against the collective strength of committed individuals. As in previous outings, the true pleasure is less the mystery than Kaewert's portrayal of her beleaguered bibliophiles and her lovingly detailed description of their world. <br />Copyright 1998 Reed Business Information, Inc. | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.532562 | null | null | PrintableHeroes © 2017. You have permission to print this page for your personal use. All other rights reserved.
|
0882664751 | Growing & Using Lavender: Storey's Country Wisdom Bulletin A-155 (Storey Publishing Bulletin, A-155) | Patricia R. Barrett | <DIV> Since the 1973 publication of Storey's first Country Wisdom Bulletin, our commitment to preserving the arts, crafts, and skills of country life has never wavered. We now have more than 200 titles in this series of 32-page publications, and their remarkable popularity reflects the common desire of country and city dwellers alike to cultivate personal independence in everyday life.<P> Storey's Country Wisdom Bulletins contain practical, hands-on instructions designed to help you master dozens of country living skills quickly and easily. From traditional skills to the newest techniques, Storey's Bulletins provide a foundation of earth-friendly information for the way you want to live today.</DIV></P> | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Cooking by Ingredient"
] | Cookbooks, Food & Wine | 0.508585 | null | null | © 2014 Paizo Publishing, llC
Hill Country
© 2014 Paizo Publishing, llC
Hill Country
|
1574571583 | Rifts World Book 29: Madhaven | Brandon K. Aten | PAL0869 Rifts World Book 29 Madhaven Role Playing Game by Palladium Books<br /><br />The ruins of Manhattan, better known as Madhaven, are a place of madness, ghosts and monsters. For some the ruins offer the promise of ancient secrets, power or treasure. For the mutants who inhabit the shattered landscape, it is truly a haven. For the Knights of the White Rose it is a hiding place. For many others, however, Madhaven is their doom.<br /><br />- The ruins of Manhattan, its history, its curse and its inhabitants.<br />- The Mutants of Madhaven; 7 new optional player characters or villains.<br />- The ghosts and monsters of Madhaven and their weird powers.<br />- The Knights of the White Rose, their secret and their redemption.<br />- The magical White Rose, the greatest healing power on Rifts Earth.<br />- Techno-Wizard weapons and devices, plus M.D.C. bone weapons.<br />- Adventure setting, ideas and more.<br />- Page Count 128 pages | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.501643 | null | null | By Matthew Clements
& Kevin Siembieda
Rifts
® Northern Gun
™ 1
Rifts® World Book 33:
Palladium Books® Presents:
1
Warning!
Violence, War, Magic & the Supernatural
The fictional worlds o� Ri�ts� are violent� deadl� and filled �it� aliens� �ar and supernatural �on-
sters. Ot�er-di�ensional �eings often referred to as �de�ons�� tor�ent� stal� and pre� on �u�ans. �lien
life for�s� �onsters� va�pires� g�osts� ancient gods and de�igods� as �ell as �agic� insanit�� ps�c�ic
po�ers and co��at are all ele�ents in t�is �oo�. All of it is fiction.
So�e parents �a� find t�e violence� �agic and supernatural ele�ents of t�e ga�e inappropriate for
�oung readers�pla�ers. �e suggest parental discretion.
Please note t�at none of us at Palladiu� Boo�s� condone or encourage t�e occult� t�e practice of
�agic� t�e use of drugs� or violence.
An epic sourcebook �or the Rifts® series�
�ompatible with the entire Palladium Books� Megaverse�
Ri�ts� World Book 33�
Northern Gun™ One
Ri�ts� Northern Gun� One is |
0743933907 | Sort, Graph, & Tally (Right Start Series) | Amy Decastro | Visually stimulating activities with simple directions introduce young learners to new concepts and academic skills while offering lots of enjoyable practice. These easy-to-use workbooks are great for enrichment, classroom practice, tutoring, home schooling, or just for fun! With this resource, young learners will gain the basic skills needed to become proficient mathematicians through reasoning, communicating, and problem solving. This workbook includes practice in the following areas: Sorting: Sorting activities encourage children to use critical thinking skills by comparing attributes of different objects or arrangements by size, color, shape, and quantity. Graphing: Graphing activities help develop number sense and strategies for counting, comparing, and keeping track of quantities. Graphing also teaches children to collect, record, and represent data in a variety of ways. Tallying: Tallying activities help develop strategies for one-to-one correspondence, counting, and recording mathematical information. These skills go hand in hand to aid in the development of number and operation sense. You will be delighted as you watch your students discover how interesting learning can be all year long with the gradual sequence of one page, easy-to-follow practice activities. They are great for enrichment, classroom practice, tutoring, home schooling, or just for fun! | [
"Children's Books",
"References & Guides & Self-Help "
] | [
"Children's Books",
"Education & Reference"
] | Children's Books | 0.418171 | null | null | STAR NUMBER
SALVO 1
WEAPON TYPE A
SALVO 2
1
2
3
4
5
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
05
04
03
02
01
00
POINT NUMBER
TYPE
1
WEAPON TYPE B
STAR NUMBER
SALVO 1
WEAPON TYPE A
SALVO 2
1
2
3
4
5
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
05
04
03
02
01
00
POINT NUMBER
TYPE
1
WEAPON TYPE B
SALVO 1
WEAPON TYPE A
SALVO 2
1
2
3
4
5
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
05
04
03
02
01
00
09
10
08
07
06
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
14
15
13
12
11
05
04
03
02
01
00
POINT NUMBER
TYPE
2
WEAPON TYPE B
SALVO 1
WEAPON TYPE A
SALVO 2
1
2 |
034554398X | A Storm of Swords (HBO Tie-in Edition): A Song of Ice and Fire: Book Three | George R. R. Martin | Of those who work in the grand epic-fantasy tradition, [George R. R.] Martin is by far the best. In fact . . . this is as good a time as any to proclaim him the American Tolkien.<i>Time</i><br /> <br /> Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.<i>The New York Times</i><br /> <br /> One of the best series in the history of fantasy.<i>Los Angeles Times</i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.615499 | null | null | Version History:
2.0 - Reedited 4/25/10 by maelstrom385
1.0 - Scanned 3/17/02 by sliph
George R.R. Martin
Book Three: A Song of Ice and Fire
A NOTE ON CHRONOLOGY
A Song of Ice and Fire is told through the eyes of characters who are sometimes
hundreds or even thousands of miles apart from one another. Some chapters cover a day, some
only an hour; others might span a fortnight, a month, half a year. With such a structure, the
narrative cannot be strictly sequential; sometimes important things are happening
simultaneously, a thousand leagues apart.
In the case of the volume now in hand, the reader should realize that the opening
chapters of A Storm of Swords do not follow the closing chapters of A Clash of Kings so much as
overlap them. I open with a look at some of the things that were happening on the Fist of the
First Men, at Riverrun, Harrenhal, and on the Trident while the Battle of the Blackwater was
being fought at King’s Landing, and d |
0743287274 | Decoding The Lost Symbol: The Unauthorized Expert Guide to the Facts Behind the Fiction | Simon Cox | Simon Cox was the founding editor-in-chief of Phenomena magazine, a U.S. based newstand publication launched in 2003. Having studied Egyptology at University College London, he went on to work as a research assistant for some of the biggest names in the alternative history game, including Graham Hancock, Robert Bauval, and David Rohl. He lives in England. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.514493 | null | null | T H E J E N N I F E R M O R G U E By Charles Stross S I N G U L A R I T Y SKY IRON S U
N R I SE ACCELERANDO G L A S S H O U S E THE ATROCITY ARCHIVES T H E J E N
N I F E R MORGUE TH E JENNIFER M O RG U E CHARLES STROSS orbit
www.orbitbooks.net ORBIT First published in the United States in 2006 by Golden Gryphon
Press First published in Great Britain in 2007 by Orbit Copyright © 2006 by Charles Stress
The moral right of the author has been asserted.
All characters and events in this publication, other than those clearly in the public domain,
are fictitious and any resemblance to real persons, living or dead, is purely coincidental.
All rights reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in
any form or by any means, without the prior permission in writing of the publisher, nor be
otherwise circulated in any form of binding or cover other than that in which it is published
and without a similar condition, including this condition, |
1574570358 | Heroes Unlimited G.M.'s Guide | Kevin Siembieda | HU: GM Guide 2nd EditionPalliadium Books ISBN: 1574570358224 Pages Game Master's GuideThis "guide" to comic book style heroic adventure is full of tips, suggestions, and examples on how to create, run and play adventures. To start the G.M. and players off, we include 10 fullyfleshed out adventures, plus all kinds of guidelines, random tables, lists, and background data. Game Master (and player) tips. Rampage combat rules new! New magic spells (and lots of 'em). Quick roll Villains! Vigilantes and the law. AntiHeroes and tips on playing in character. Superbeings as lawmen and alignment guidelines. Tips on how to build and run adventures. Tenfull adventures and ideas for more.Written by Kevin Siembieda & Wayne Breaux Jr. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.608867 | null | null | Kevin Siembieda & Wayne Breaux
TM
Heroes Unlimited
G.M.’s Guide
Palladium Books® Presents:
Quentin Milton (Order #31246997)
Warning!
Violence and the Supernatural
The fictional world of Heroes Unlimited™ is violent, deadly and filled with superhumans, su
pernatural monsters and strange powers. Mutants, aliens, monsters, vile criminals and nefarious
villains threaten, rob, torment, and prey on humans. Other alien life forms, monsters, gods and
demigods, as well as magic, psychic powers, insanity, and war are all elements in this book.
Some parents may find the violence, magic, insanity, super abilities, and supernatural elements
of the game inappropriate for young readers/players. We suggest parental discretion.
None of us at Palladium Books® condone or encourage the occult, the practice of magic, the
use of drugs, vigilantism or violence.
Leap into the world of superhumans and heroic adventure!
Compatible with the entire Palladium Books® Megaverse®!
1
Quentin Milton (Orde |
1476727392 | The Explorers Guild: Volume One: A Passage to Shambhala | Kevin Costner | <xml><m:mathpr><m:mathfont m:val="Cambria Math"><m:brkbin m:val="before"><m:brkbinsub m:val="--"><m:smallfrac m:val="off"><m:dispdef><m:lmargin m:val="0"><m:rmargin m:val="0"><m:defjc m:val="centerGroup"><m:wrapindent m:val="1440"><m:intlim m:val="subSup"><m:narylim m:val="undOvr"></m:narylim></m:intlim></m:wrapindent></m:defjc></m:rmargin></m:lmargin></m:dispdef></m:smallfrac></m:brkbinsub></m:brkbin></m:mathfont></m:mathpr></xml>A paean to old-fashioned tales of dashing, daredevilish derring-do. <br /> <xml> </xml> (<i>Entertainment Weekly</i>)<br /><br />"With its colorful cast, exotic locales, and intertwined fates, the book slowly addicts. <b>A rousing throwback whose spinning plates never stop, even at the end."</b> (<i>Kirkus</i>)<br /><br /><i>"The Explorers Guild</i> is a rare publishing opportunity, powered by the creative passion of one of the worlds true storytelling masters, Kevin Costner."<br /> <xml> </xml> (<i>Bookreporter</i>) | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.577992 | null | null | Great horrors and forgotten treasures lie hidden in the depths of the earth.
v2.5 - Daniel Comerci / Alberto Tronchi- 2020
2
Explorers is a role playing game for 1-4 players.
You will play the role of an adventurer in sear-
ch of treasures in ancient, dark and cursed pla-
ces. The main experience of the game will be to
explore remote and forgotten dungeons, solving
puzzles and overcoming dangers to conquer
fame and wealth.
To play you need two six-sided dice (2d6),
paper and a pencil, the map of Nurath
and the character and dungeon sheets.
Explorers is a role-playing game that goes
back at OSR game philosophy but with
some differences, including an approach
oriented to solo play and low preparation.
The rules will give you all the tools needed
to create situations and opponents during
play.
If you have the previous version of the game, in
this book you will find several substantial diffe-
rences, designed to clarify procedures and im-
prove the experience at the table.
|
1452599718 | Waves of Light: Messages from Nature to Heal our Planet | Pen Augustin | Pen Augustin is founder of Lady of the Lake Holistic Health in Port Washington, Wisconsin. She holds a master's degree in educational psychology, which enhances her intuitive counseling and energy work. Living near the beautiful shore of Lake Michigan, she enjoys spending time in nature and communing with the local wildlife. | [
"References & Guides & Self-Help ",
"Religion"
] | [
"Self-Help",
"Spiritual"
] | References & Guides & Self-Help | 0.481782 | null | null | THE SKIES OF PERN
INTRODUCTION
Ours not to ponder what were fair in Life,
But, finding what may be,
Make it fair up to our means.
When mankind first discovered Pern, third planet of the sun Rukbat, in the Sagittarian Sector, they paid little attention to the
eccentric orbit of another satellite in the system.
Settling the new planet, adjusting to its differences, the colonists spread out across the southern, most hospitable continent. Then
disaster struck in the form of a rain of mycor-rhizoid organisms, which voraciously devoured all but stone, metal, and water. The
initial losses were staggering. But fortunately for the young colony, "Thread," as the settlers called the devastating showers, was not
entirely invincible: both water and fire would destroy the menace on contact.
Using their old-world ingenuity and genetic engineering, the settlers altered an indigenous life-form that resembled the dragons of
legend. Telepathically bonded with a human at birth, thes |
1438003463 | How to Draw and Paint Fantasy Combat: A Step-by-Step Guide to Epic Combat Scenes | Matt Stawicki | "Lively narrative instruction throughout explains the finer points of drawing and painting tools, techniques, the basics of the figure, staging realistic combat scenes, and various fantasy subgenres. An excellent starting point for comic book fans and fantasy enthusiasts of all ages who want to attempt some fantasy art on their own." --<i>Library Journal</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Drawing"
] | Arts & Photography | 0.562621 | null | null |
1
A compendium of new ideas and rules options for
By Jason Vey
2
Cover Painting: Thor Against the Giants, by Mårten Eskil Winge, 1872
Special Thanks: Derek Stoelting, for support and always being willing to tell me when my
writing sucks. Matt Slepin, for starting the first S&S fan page, and being willing to take a
chance on a new-old game like this one. Jason Alexander, for going out on a limb more
than once. And Tim Brannan, for taking the risk of signing on to this startup. Thanks,
everyone!
Writing & Layout: Jason Vey
Proofing: Derek Stoelting
Editing: Derek Stoelting, Tim Brannan and Jason Vey
Copyright © 2009 by Jason Vey. All rights reserved.
Spellcraft & Swordplay and Monstrous Mayhem are copyright © and Trademark ™ 2009
by Jason Vey and Elf Lair Games. All rights reserved.
Artwork: All artwork is in the public domain and was collected at Karens Whimsy, Medieval
Macabre, the Mediveval Bestiary, and Wikimedia Commons. Some |
1632100002 | Alberix the Celt Book 1: Weep the Long Sorrow (Volume 1) | Albert Noyer | Albert Noyer's novels are set in the mid-first century BC in Gaul against the backdrop of Julius Caesar's ongoing conquest of that land. In Book One, Weep the Long Sorrow, readers are introduced to young Alberix, son of a clan chief and nephew of a Druid priest. When Alberix's father is killed during a German raid, the family flees to another village, where Alberix's aunt has wed the local chieftain, but the family's attempts to settle into their new surroundings are forever threatened not only by looming German raids, but also by the growing factor of Julius Caesar and his Roman legions.<br />Noyer very expertly handles a complex tangle of plots and a large cast of well-drawn characters, and Vercingetorix ends up playing a pivotal role in Alberix's fortunes.<br />Noyer's painstaking research is obvious but not intrusive on virtually every page. He portrays the world of the Gauls as full of unflinching violence but also a satisfyingly drawn element of doomed heroism.<br />Anne McNulty / The Historical Novels Review, November 2015. | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.617921 | null | null | 1
THE
BOOK OF
SORROWS
A Netbook for the Ravenloft
and Gothic Earth settings
Edited by the Kargatane:
Joe Bardales � Charles Brown � Andrew Hackard
John W. Mangrum � Christopher Dale Nichols � Stuart Turner
Articles Contributed by:
Matthew Ball � Daniel J. Bandera � Joe Bardales � Bil Boozer � Ehren Bradbury
Tim Brannan � Charles Brown � Andrew Cermak � Eric C. Daniel
Luis Fernando De Pippo � Mark “Mortavius” Graydon � Andrew Hackard
Andrew Hauptman � Nathan E. Irving � Geoff Kimber � “Liederick” � René Littek
Jarrod Lowe � John W. Mangrum � Gerard Morrissette � Christopher Dale Nichols
Charles Phipps � Jon “kitsune” Stacey � Marco A. Torres � Stuart Turner
“Tykus the Gladiator” � Andrew Wyatt
Notes from the Kargatane:
All submissions have been edited to use Americanized spelling. This was done simply to give THE BOOK OF SORROWS a more coherent appearance,
and should not be meant as a slight against our Anglicized authors. The Kargatane would like to thank Kargatane alumnus Barry Tr |
0848739868 | All You Frightfully Fun Halloween Handbook | Editors of All You | <div>All You speaks directly to value-minded women helping them to live well for less in every area of their life. In every issue of ALL YOU magazine and throughout AllYou.com, ALL YOU focuses on realistic and affordable ideas. Budget-friendly recipes. Candid health information. Smart shopping strategies. High-value coupons on products you regularly use. Hair and beauty ideas you don't need three hands, a make-up artist, or a fat wallet to achieve. Fashion for real women's bodies and always. Real-life advice from real women just like you!</div> | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Cooking Methods"
] | Cookbooks, Food & Wine | 0.619746 | null | null | The “Halloween King”
Halloween Special
XP
Bonus XP
Christmas—bah. Easter—blah!
But Halloween—that’s a holiday you can get behind. Pumpkins. Candy.
Popcorn. Blood! And there’s something just plain satisfying about that one
day every year when people acknowledge that evil spirits, fear, and wrack
are the true masters of the world.
So, you can earn a bonus XP towards this quest at any time (but only
once per scene/15 minutes) by explaining away something you’re doing as
a Halloween decoration, or activity, or behavior. Like:
• “Halloween’s coming.”
• “It’s for Halloween.”
• “It’s Halloween!”
This’ll make the most sense when prepping-for-Halloween is actually the
thing that you’re doing, but there’s nothing wrong with slipping this in as
an excuse of last resort when you’re, e.g., discovered trapped in some poor
kid’s locker. (Surprise!)
Completing this quest earns you a Recharge Token, which you can
spend at any time to have a plot-relevant flashback or insight—and either
re |
1556341857 | Car Wars: The Classic Game of Highway Combat | Steve Jackson | <b>Car Wars</b> is a game of freeways of the future where the right of way goes to the biggest guns. Players choose their vehicle, complete with weapons, armor, power plants, suspension, and even body style. Then they take them out on the road... to come home as "aces", or to crash and burn. If a driver survives, his abilities improve, and he can earn money to buy bigger and better cars. Advanced rules let you design your own customized cars, trucks, and cycles. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.668266 | null | null | Roleplaying in the World of Car Wars
Roleplaying in the World of Car Wars
STEVE JACKSON GAMES
BY CHRISTOPHER J. BURKE AND ROBERT J. GARITTA
SECOND EDITION
G
U
R
P
S
®
By Christopher J. Burke and Robert J. Garitta
Additional Material by Craig Sheeley, Aaron Allston,
Scott Haring, Sean Punch and David Pulver
Edited by Scott Haring
Cover by Darryl Elliott
Illustrated by Dan Smith
GURPS System Design by Steve Jackson
Scott Haring, Managing Editor
Sean Punch, GURPS Line Editor
Page Layout and Typography by Bruce Popky and Jeff Koke
Interior and Color Production by Bruce Popky,
Richard Meaden and Lillian Butler
Print Buying by Monica Stephens
Art Direction by Bruce Popky
Matthew Grau, Sales Manager
Spike Y Jones, Proofreader
Hunter Johnson, Errata Coordinator
Playtesters: Nathan R. Duffy, Joe Ferarra, John C. Fiala, John J. Freiler, Paul Henrichsen, Jay Hindle,
J. Hunter Johnson, Damon Kosheleff, Jonathan Lang, M. A. Lloyd, David L. Pulver,
Sean Punch, M. Jeff Wilson, Jonathan Woodward
GU |
1588460681 | Gamma World: Game Masters Guide (Gamma World d20 3.5 Roleplaying) | Bruce Baugh | Its a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. Theyre all in here ready for you to use in your Gamma World campaign.<br /><br />This book gives you solid, practical advice. Learn how to modify the rules for the right balance of adventure and danger, how to convey your chosen genre in description and pacing and how to plan and run a campaign from exciting start to rousing finish.<br /><br />Youve got good ideas put them to work! | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.471912 | null | null | The Eclipse Phase Player’s Guide
eclipsephase.com
Transhuman is the expanded guide for both players and gamemasters:
■ Package-based character creation
■ Random life path character creation
■ Get more out of f exbots, swarmanoids, asyncs, and infomorphs with expanded rules and options
■ Make better Firewall agents with advice on investigation, combat tactics, espionage, and inf ltration
■ Over 30 new morphs, new traits, and new character backgrounds
Eclipse Phase created by Posthuman Studios
Eclipse Phase is a trademark of Posthuman Studios LLC. Some content licensed under a Creative Commons License (BY-NC-SA); Some Rights Reserved. © 2013
eclipsephase.com
Transhuman is the expanded guide for both players and gamemasters:
■ Package-based character creation
■ Random life path character creation
■ Get more out of f exbots, swarmanoids, asyncs, and infomorphs with expanded rules and options
■ Make better Firewall agents with advice on investigation, combat tactics, espionage, and inf ltr |
1560768339 | Adam's Wrath: Ravenloft Official Game Adventure, 2nd Edition (Advanced Dungeons & Dragons, No. 9439) | Lisa Smedman | Rear cover notes: "There are some things that mere mortals were never meant to know....In the domain of Lamorida, Doctor Victor Mordenheim created Adam - cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player characters' ship founders on the coast of the domain of Lamordia. A vicious storm leaves them washed ashore, cold and hungry on the ice-bound Isle of Agony....Then the terror begins...." | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.474999 | null | null | ISBN 978-1-62283-168-5
Frog
God
Games
tough
adventures
for tough
players
©2013 Bill Webb, Frog God Games and Alexandra Pitchford. All rights reserved. All rights re-
served. Reproduction without the written permission of the publisher is expressly forbidden. Frog
God Games, Frog God Games. and the Frog God Games logo, One Night Stands: Curse of Shadow-
hold is a trademark of Frog God Games and Alexandra Pitchford. All rights reserved. All characters,
names, places, items, art and text herein are copyrighted by Frog God Games, Inc. The mention of
or reference to any company or product in these pages is not a challenge to the trademark or copy-
right concerned.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game
from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the
Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does
not endorse this product.
Pathfinder is a |
0312021194 | The Torchon Lace Workbook | Bridget M. Cook | <div>Bridget M. Cook is among the world's leading lacemakers, teachers, and designers. Her work is known from exhibitions, demonstrations and lectures throughout Britain and Europe. <br></div> | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.492079 | null | null | Bride of Por
table Hole
The Book of Neurotic Fantasy
The Book of Neurotic Fantasy
Chainmail
Chainmail
Bikinis!
Bikinis!
Prestigeless
Prestigeless
Classes!
Classes!
WeaPuns!
WeaPuns!
Beaver
Beaver
hunting!
hunting!
and the return of the
and the return of the
Flumphinomicon,
Flumphinomicon,
Poodlemancy,
Poodlemancy,
BEER, Orcs,
BEER, Orcs, and
and PIE!
PIE!
this page intentionally left blank
The Book of Neurotic Fantasy
The Book of Neurotic Fantasy
E.N. Publishing
1
CREDITS
Written by
M Jason Parent & Denise Robinson
with
Chad Barr, Arthur Borko, Leonard “Half-Mad” Briden,
Cameron “Fitz” Burns, Matt B Carter, Mike Chapin, Michael
Dallaire, Mike “Ralts” Downs, Danny S Dyche, Horacio
Gonzales, Gareth Hanrahan, Brannon Hollingsworth, Neal
Levin, Peter Lustig, Joe Mucchiello, Shawn “Zanatose”
Muder, Ryan Nock, Hong Ooi, M Jason Parent, Darren
Pearce, Stefan Pietraszak, Charles Plemons III, Johnathan M.
Richards, Chris Richardson, Chrystine Robinson, Geneviève
Robinson, W. Shade, John H |
0972859047 | Adventures in Camping: A Resource Guide | Monte R. Parr | An ardent outdoorsman, the research done by Monte R. Parr will be the reader's reward. This indepth resource guide is filled with practical information, tips, recipes, and humor. Parr's book is set apart from all the generic books on camping by its personal and warm touch. Monte R. Parr has a gift of humor that is found throughout his writing. His love of nature will touch you as your read his keen desciptions of the beauty of Gods creation. | [
"References & Guides & Self-Help ",
"Religion"
] | [
"Religion & Spirituality",
"Worship & Devotion"
] | References & Guides & Self-Help | 0.507122 | null | null |
GM’S MISCELLANY:
RAGING SWAN PRESS
RANDOM WILDERNESS
ENCOUNTERS
PREPARE QUICKER, PREPARE BETTER
ragingswan.com/gmsresource
GM’S MISCELLANY: RANDOM WILDERNESS ENCOUNTERS
Got
barely
enough
time
to
prepare
the
module?
Want
to
include
cool,
evocative
random
encounters
in
your
games,
but
just
don’t
have
the
time
to
prepare
them?
Bored
of
pointless
random
encounters
comprising
bands
of
generic
monsters
that
only
seem
to
exist
to
attack
wandering
PCs?
Then
GM’s
Miscellany:
Random
Wilderness
Encounters
is
for
you!
Presenting
over
60
ready-‐to-‐use
random
encounters
suitable
for
use
in
deserts,
woodlands,
hills,
swamps
and
mountains,
Random
Encoun |
0887402909 | Battleship: Gneisenau (Schiffer Military History) | Siegfried Breyer | Text: English (translation)<br /> Original Language: German | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.608997 | null | null | INTRODUCTION
The Secret of the Gneisenau does
not pit the players against a convention-
al enemy. Instead, it is a Weird War II
adventure, meaning the opponent is a
much more sinister one – the unknown
world of magic and the paranormal.
The players take the role of engi-
neering hands onboard the doomed
German battlecruiser Gneisenau, just a
day after it has successfully sped
through the British-controlled waters of
the English Channel in a nearly impos-
sible feat. Along with the battleship
Prince Eugen and its sister battlecruiser
Scharnhorst, the Gneisenau left the
Channel behind, pushing toward
Holland, dodging pursuing Allied
forces. This risky move represents the
last desperate gamble to give the
German navy, or Kriegsmarine, a bar-
gaining chip in the North Sea.
THE SECRET OF
THE GNEISENAU
By Dennis Detwiller
Edited by Gene Seabolt
A N e 2 3 A D V E N T U R E
F O R
G U R P S ® W W I I F R O M
S T E V E J A C K S O N G A M E S
F O R 3 - 6 P L A Y E R S
GURPS, Warehouse 2 |
0880381191 | The Gauntlet (Advanced Dungeons & Dragons Module UK3) | Graeme Morris | Bravery is commonplace in these heroic times, but will bravery be enough to liberate the ancient Keep of Alderweg and to thwart the dark forces which strive to cast down its ancient walls? The Gauntlet is an adventure for characters of level 3-6. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.572372 | null | null | H1
H1
by Lance Hawvermale and Rob Mason
N e c r o m a n c e r G a m e s
Third Edition Rules, First Edition Feel
www.necromancergames.com
THE BONEGARDEN
1
Credits
Necromancer
Games
Third Edition Rules,
First Edition Feel
TM
Product Update Password for The Bonegarden: Hawkmoon
This product requires the use of the Dungeons and Dragons® Player’s Handbook,
Edition 3.5 published by Wizards of the Coast®
Design:
Lance Hawvermale and Rob Mason
Written by:
Lance Hawvermale and Rob Mason, with Travis
Hawvermale, Chad Coulter, and Rachel Mason
Developer:
Bill Webb
Producer:
Clark Peterson
Editor:
Kevin Walker
D20 Content Editor:
Erica Balsley
Assistant Editors:
Shannon Bennett and Josh Rensch
Managing Editor:
Andrew Bates
Art Director:
Mike Chaney
Layout and Typesetting:
Mike Chaney
Interior Art:
Brian LeBlanc & Mike Chaney
Front Cover Art:
Rick Sardinha
Cartography:
Jason Walton &Ed Bourelle
Front & Back Cover Design:
Mike Chaney
Playtesters:
Lee W. Burdett (gamemaster) with John Brown,
Anth |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.585174 | null | null | FANTASY ADVENTURE GAMING SUPPLEMENT
REVISED &
EXPANDED EDITION
A Compendium of Weird and Unusual Minor Godlings
Old-school Role-playing Community
REVISED & EXPANDED EDITION
SPECIAL REFERENCE WORK
Orgnal Idea by Blair Fitzpatrick
Orgnal Development and Complaton by James Maliszewski
Prevous Edton Edted by Peter Gifford
Expanded Development and Complaton by Greg Gorgonmilk
Addtonal Development/Complaton and Expanded Edton
Producton Graphcs by Richard J. LeBlanc, Jr.
Front cover llustraton by Thomas Denmark
Back cover llustraton by Nicholas Roerich & Richard J. LeBlanc, Jr.
A PROJECT OF THE OLD SCHOOL ROLE-PLAYING COMMUNITY
REVISED & EXPANDED EDITION
Edited by Richard J. LeBlanc, Jr.
with Matthew W. Schmeer and Greg Gorgonmilk
v
All materals n ths book are owned by ther
respectve Creators/Contrbutors and are used wth ther permsson.
It s the responsblty of each Creator/Contrbutor to regster the
Copyrghts n the Creator’s/Contrb |
1568821735 | Call of Cthulhu: Horror Role Playing in the Worlds of H. P. Lovecraft (Call of Cthulhu Roleplaying, 2396) | Sandy Petersen | CALL OF CTHULHU is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.779171 | null | null | HHHHH
orror and insanity are the rewards for those brave and
foolish souls who dare to meddle in the dark worlds of
Cthulhu Live 3rd Edition
Cthulhu Live 3rd Edition
Cthulhu Live 3rd Edition
Cthulhu Live 3rd Edition
Cthulhu Live 3rd Edition. This tome is the latest and
greatest rendition of the acclaimed live-action roleplaying
game based on the horror mythology of H.P. Lovecraft and
other authors. This book offers much more than a unique and
richly detailed playable rules system, it incorporates twelve
years of best practices and refinements from hundreds of the
top live-action roleplayers worldwide.
Some of the features of
this self-contained
game include:
* All-new rules
for skills, combat,
Sanity, Magic,
and Psychic
powers.
* Tips on
recreating your own
tales of the Cthulhu
Mythos.
* Guidelines on
role-playing Outsiders,
agents of the
otherworldly beings
hell-bent on
destroying the
world!
* Extensive
information on
stagecraft, special
effects, building your
own monsters, and
organi |
0786943572 | The Sinister Spire (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure, 4th Level) | Bruce R. Cordell | Bruce R. Cordell is an Origins-award-winning game designer for Wizards of the Coast, Inc. His previous published credits include <i>The Bastion of Broken Souls</i>(TM), <i>Complete Psionic</i>(TM), and <i>Magic of Eberron</i>(TM). He has also written novels fro Wizards of the Coast, most recently <i>Darvision</i> (published in 2006). Bruce lives in Washington State with his wife, Dee, and a plethora of pets.<br /><br />Ari Marmell has contributed to over 40 RPG and fiction products, including <i>Vampire: The Requiem</i> and the novel <i>Gehenna: The Final Night</i>. His recent work for Wizards of the Coast includes <i>Complete Mage</i>(TM), <i>Tome of Magic</i>(TM), and <i>Faiths of Eberron</i>(TM). | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.476426 | null | null | A GAMEMASTERY
TM ADVENTURE PATH
Curse of the Crimson throne
By Greg A. Vaughan
Skeletons
of Scarwall
Magistrates
Arb iters
Aristocracy
Monarchy
House
Arkona
House
Leroung
House
Ornelos
House
Zenderhol m
House
Jeggare
Korvosan Hierarchy
King Eodred
Arabasti II
Senrschal
Neolandus Kalepo polis
Queen Ileosa
Arabasti
Order of the Nail
Sab ina
Merrin
Lictor Severs
Diviri
Mistress of Blades
Maidrayne Vox
Paravicar
Acill mar
Korvosan
Guard
Sable
Company
Field Marshall
Cressida Kroft
Commandant
Marcus T halassinus
Commerce: Garrick Tann
Expenditures: Syk Gar
Regulation: Lolia Perenne
T ourism: Mercer Cucuteni
Senior Arb iter
Zenob ia Zenderhol m
Lesser Arb iters
ADVENTURE PATH PART 5 of 6
Curse of the Crimson Throne
Skeletons
of Scarwall
TM
“Skeletons of Scarwall” is a Pathfinder Adventure Path scenario designed for four 12th-level characters. By the end of this adventure, characters should reach 14th level. This adventure is compliant with the Open Game
License (OGL) an |
1555602703 | BattleTech: The Future of Warfare: Technical Readout 3058 | Carl Sargent | Tanks! Mechs! & more !
Incredible discoveries of ancient, long-buried Star League records have uncovered dozens of BattleMech and vehicle designs thought lost to antiquity. Re-tooled for the 31st century, these blueprints have produced the latest and most effective weapons in the Inner Sphere's life-or-death struggle against the invatind Clans.
BattheTech Technical Readout: 3058 provides illustrations, descriptions and game statistics for these classic units and for th enew Inner Sphere and clan BattleMechs, including modular BattleMech designs featured in full color.
Technical Readout:3058 also offers a host of tanks, hovercraft and other armored vehicles upgraded with the latest weapons and equipment. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.665566 | null | null | TM
technical readout 3145
draconis combine
The great experiment
that was the Republic
of the Sphere has
failed. Withdrawn
behind the Fortress
walls, the once-
great power has
become a silent,
opaque remnant
of its former glory.
Without its influence,
old hatreds have risen
anew. As war once
more rages across
the Inner Sphere,
new equipment
strides across
ancient battlefields.
Technology, once
stagnated by trade
restrictions and
peace treaties, now
surges forward again,
testing these new
machines in the fierce
crucible of war.
Technical Readout:
3145 introduces the
wave of new battle
armor, vehicle, ‘Mech,
and aerospace units
appearing across
the Inner Sphere in
the Dark Age era.
Featuring new and
matured technology,
and presented in
this series of faction-
specific PDFs, these
combat units will add
excitement and variety
to any game table.
For use with
BattleTech, Total
Warfare, Tactical
Operations, and
Strategic Operations.
CREDITS
Wri |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ���������
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