asin
stringlengths 10
10
| title
stringlengths 1
267
| author
stringlengths 1
183
| description
stringlengths 51
38.8k
| categories
sequence | categories_original
sequence | maincategory
stringlengths 2
38
| similarity_value
float32 0.27
0.88
| pile3_title
null | pile3_url
null | zlib_text
stringlengths 2
1k
|
---|---|---|---|---|---|---|---|---|---|---|
0989049507 | The Heart Code: A Novel | Laura Matson Hahn | Laura Matson Hahn believes in living true to one's heart. Discovering that notion very young, she wondered if it was even possible and made a bet with herself to give it a try. Eschewing traditional routes of early marriage and children, she crafted her life by following her heart's instincts - in education, work and relationships. At a very young age, she had a dream that she would one day write a novel, after gaining enough experience to have something worth sharing. THE HEART CODE NOVEL is that promise delivered, and the first of a series. It was begun in 1999, after two decades of leadership in the field of Change Communications, where she displayed a talent for "explaining anything to anyone." The novels inspiration was the science behind the heart's intelligence, a new field of study gaining momentum as science catches up to what humans have known for centuries: The Heart Carries Our Unique Path. Laura's experiment to live true to her heart has delivered all her dreams and the contentment of a life lived true, and she promises to continue conjuring and pursuing new, heart-centered dreams, all the days of her life. More details about Laura's life can be found on her website: www.theheartcode.com | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.55478 | null | null |
0
1
A Heart in Mourning
Retrieve a lost artifact in the Mournland... if you have the heart for it.
Episode 11 of Convergence Manifesto
An Across Eberron Adventure
CREDITS
Writers: Chad Justis and Aaron Killeen
Scenario Consultant: Patrick Dunning
Editors: Will Brolley, Wayne Chang, Laura Hirsbrunner
Executive Producer: Keith Baker
Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner
Interior Art: Kristóf Köteles
Maps: Anthony Turco
Layout: Laura Hirsbrunner
Playtesters: Mike Berenato, Frank Bowles, Nick Costanzo, Nick Dougherty, Brandon Huelskamp, Brendan James, Bill Jargowsky,
Slayer Jesse, Jennifer Killeen, Ed McCloskey, Thomas Patrick, Brian Potter, Dean A. Smires, April Thompson, Jeff Witham
Thanks from Chad to Wayne, the editors, and playtesters. Thanks from Aaron to my wife, an amazing person.
Special thanks to Keith Baker for giving us the gift of Eberron, a world where we spend as much time as we can.
Published by Acro |
0906719305 | Turks & Greeks: Neighbors in Conflict | Vamik D. Volkan | Packed with original insights ... a model for developing understanding of other ethnic conflicts -- <i>Digest of M.E. Studies</i> | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Social Sciences"
] | Politics & Social Sciences | 0.445503 | null | null | Story Object: Ally of House Tarkanan
Despite some differences you have you proven yourself an ally of House Tarkanan.
While in Sharn, you can contact a member of this organization in thirty minutes by
making a DC 10 Gather Information. If you succeed, your House Tarkanan allies will
perform a Gather Information check throughout all of Sharn and return the results eight
hours later as if you had made a DC 25 Gather Information check. The DM may assign
a –5 (for subjects not appropriate to Sharn or its underworld) to +5 (for particularly
shady subjects) the Tarkanans’ check.
MARK OF HEROES
Gen Con
Indy
2005
Story Object: Ally of House Tarkanan
Despite some differences you have you proven yourself an ally of House Tarkanan.
While in Sharn, you can contact a member of this organization in thirty minutes by
making a DC 10 Gather Information. If you succeed, your House Tarkanan allies will
perform a Gather Information check throughout all of Sharn and return the results eight
|
0972177078 | Through Dungeons Deep: A Fantasy Gamers' Handbook | Robert Plamondon | At Norton Creek Press, we recognize that most of the world's best books are out of print and forgotten, but we're fixing that, one book at a time. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming Languages"
] | Computer Science | 0.512664 | null | null | ®
Illustration: Wayne Reynolds
2010 Product Catalog
July – December
Table of Contents
Magic: The Gathering® .............................................................................
2
Avalon Hill® ...................................................................................................
8
Dungeons & Dragons® .............................................................................
15
Heroscape® ..................................................................................................
24
©2010 Wizards of the Coast LLC
Wizards of the Coast, Magic: The Gathering, Magic, Rise of the Eldrazi, Zendikar, Deck Builder’s Tool Kit,
Archenemy, Duels of the Planeswalkers, Scars of Mirrodin, Duel Decks: Elspeth vs. Tezzeret, Betrayal at House
on the Hill, RoboRally, Dungeons & Dragons, Rules Compendium, Heroes of the Fallen Lands, Heroes of the Lost
Kingdoms, Dungeon Master’s Kit, Monster Vault, Lords of Madness, Gamma World, Dark S |
1441475974 | Zoypxane Zurkhaneh: Ancient Martial Arts (Greek Edition) | Gregory Zorzos | Gregory Zorzos, a native Hellene, was born in Kallithea, Athens in Greece (Hellas) at 1958. Author and his research work have been distinguished by a lot of official organizations, and Ministries, in Greece and all over the world. The author has wrote more than 500 books, board games, DVDs and cdroms about ancient and modern history in the fields of economics, technical, board games, martial arts, software, love affairs, feasibilities studies, research, case studies etc. As a reporter, from his teens, the author has written many articles in many newspapers, magazines etc. and was editor in chief in some of them. Many awards and credits around the world. Member of the "Royal Society of Literature" (UK). Member of the "American Authors Association" (USA). Member of the "American Screenwriters Association" (USA). Member of the "Erotic Authors Association" (USA). Member of the "Erotic Literature League" (USA). Member of the ex-BOD of the "Hellenic Historical Author Association" (Greece). ex Member of the "Hellenic Literature Association" (Greece). member of the ex-BOD of the "Union of Correspondents of Greek Press Abroad" (Greece). ex Member of the "World Pan Hellenic United Martial Arts Foundation" (USA). Member of the "Hellenic Chamber of Economists" highest Professional Class as "Economist" and highest Professional Class as "Accountant" (Greece). Member of the "Hellenic Researcher in the Ministry of Constructions", highest Professional Class in "Economic Studies", highest Professional Class in "Research Studies" and highest Professional Class in "Organization Studies" (Greece). Writer of the year 2005 award as "Historian Author of The Hellenic Martial Arts Pammachon and Pankration". Writer of the year 2006 award as "International Historic Writer of Martial Arts". International Who's Who of Professionals. Greek Who's Who of Professionals. Researches have been approved/accepted from the Ministry of Education, Ministry of Culture, Hellenic Army, Ministry of Foreign Affairs, Unesco (P&N), SAE, etc. Works have been register in Copyright Offices in Greece, USA and Canada. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors"
] | Health, Fitness & Dieting | 0.532707 | null | null | A semi-famous Ogre Ninja NPC for Warhammer Fantasy Roleplay
FENG THE UNSTEALTHY
FENG THE UNSTEALTHY
AN NPC AND ASSOCIATED RESOURCES FOR SECOND EDITION WFRP
By Alexander J Bateman
- 1 -
FENG - THE UNSTEALTHY
Ogre Maneater, (ex-Mercenary, ex-Veteran)
As with many an Ogre, Feng started working as a
mercenary at a young age, protecting caravans as they
made their way through the Darklands from Tilea to
Cathay. It was here in the Far East that he came across
the Celestial Dragon Monks, whose graceful fighting style
and ways of stealth and infiltration he decided that he
must master for himself. After many years of careful
observation, practice and dining, he became adapt at
techniques of open-palm fighting, exotic weapon mastery
and ability to bounce from the top of building-to-building
without always plummeting through the roofs.
Having mastered his chosen art, Feng travelled back
along the Silver Road to Tilea, hoping that his newfound
skills would gain him a higher price as a bodyguard,
|
1598698443 | The 60 Second Organizer: Sixty Solid Techniques for Beating Chaos at Work | Jeff Davidson | Jeff Davidson is the author of The 60 Second Self-Starter, The Complete Idiot's Guide to Managing Your Time, and The Complete Idiot's Guide to Managing Stress. He is a nationally recognized management consultant and speaker. | [
"Business & Money"
] | [
"Business & Money",
"Business Culture"
] | Business & Money | 0.414973 | null | null | 1
CHAOS CAMPAIGN RULES V 2.2
Table of Contents
CHAOS CAMPAIGN RULES V 2.2 .............................................1
Introduction.................................................................1
Terminology.................................................................1
Random Assignment Tables (RATs) ...............................2
USING THE TRACK SYSTEM ....................................................2
Force Points .................................................................2
CAMPAIGN PLAY ...................................................................3
Creating a Starting Force ..............................................3
Force Point Values .......................................................3
Support Points .............................................................4
Construction Point Values ............................................4
Availability Rolls ...........................................................4
USING SUPPORT |
0982912870 | Caverns, Cauldrons, and Concealed Creatures: A Study of Subterranean Mysteries in History, Folklore, and Myth | Wm. Michael Mott | This book from Grave Distractions is the only authorized edition. It is of high quality and utmost completeness. Any other edition is produced fraudulently, illegally, and in violation of copyrights registered with the U.S. Copyright Office and under the Berne Convention.<div></div><div>Thanks very much for your interest in this book, and happy reading!</div> | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.508546 | null | null |
SUBTERRANEAN ENCLAVE
RAGING SWAN PRESS
FANGHOME
PREPARE QUICKER, PREPARE BETTER
ragingswan.com/gmsresource
SUBTERRANEAN ENCLAVE: FANGHOME
Set among the ancient ruins of a fallen empire and standing on a bare escarpment overlooking the so‐called Twilight Jungle, Fanghome is
a relatively peaceful troglodyte settlement. Fanghome’s prosperity is built upon the Zji‐Zji berry which the troglodytes have learnt, after a
fashion, to cultivate and which they sell to those visitors brave enough to enter their fetid home. Not all is peaceful, however, in Fanghome
for the troglodytes are an ancient race that once worshipped ancient, fell powers. Once such power has recently taken notice of the
troglodytes and has begun to whisper dark dreams of power and conquest into the ear of its newest worshipper.
Design: Brian Wiborg Mønster
Development: Creighton Broadhurst
Editing: Creighton Br |
0915920921 | Competitive Treasure Hunts: How to Win, How to Organize | Jack Lowry | All you'll ever need to know about the fascinating world of competition treasure hunting is revealed. Secific Q-to-Z details clearly outline how your club can plan, conduct and profit from a successful hunt. Valuable tips are offered that will help you win the competitive hunts of other clubs. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors"
] | Health, Fitness & Dieting | 0.525547 | null | null |
Board Enterprises proudly presents
Build Your Fantasy World in
Small Bites
aka All About Huge Treasure Hauls
2
INTRODUCTION
At Board Enterprises, we love treasure. Loot,
booty, rewards, ill-gotten-gains, we love it all! We think
most of you out there love it too. But how much is too
much? Stupid question, right, more treasure is always
better!
There may be times when discussing game balance
and how to properly determine the treasure given to the
player characters is important, but this is not that time!
Now we’re here for the loot, and we’re going to show
how to do it up right.
“The treasure consists of gold and jewels worth
1,600 coins.” If that is how you handle treasure in your
game, then this is not for you. Let’s rephrase that - If
you think that is how you should handle treasure, then
this is not for you. If you need some ideas on how to
jazz up your loot and treasure, then this is absolutely for
you, especially if |
1426907699 | Squires, Knights, Barons, Kings | Wm. E. Baumgaertner | Wm. E. Baumgaertner has an enduring interest in fifteenth century England, and this is his second history book on the subject. He is next planning a novel that takes place before and during the Wars of the Roses. He also has published a novel about dinosaurs, and is working on a reference book of the twentieth century. A transportation engineer by profession, he lives with his wife in Raleigh, North Carolina. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Encyclopedias & Subject Guides"
] | References & Guides & Self-Help | 0.419751 | null | null | © and TM designate trademarks of Wizards of the Coast, Inc. All Rights Reserved.
Gran March Region
(Georgia, North & South Carolina)
Gran March Background: The government of Gran
March most closely resembles a feudal monarchy.
The ruler, known as the Commandant (His Most
Resolute Magnitude, Magnus Vridanian currently
holds the title), serves a five-year term and is elected
by the nobility (10 Barons, 2 March Wardens, and a
group of 100 hereditary nobles known as the
Electors). The Knights of the March (now the
Knights of the Watch) were responsible for the
pacification of the area now known as Gran March,
but the Knights are not as closely associated with the
government as they once were and the Commandant
is no longer always a member. Keoland formed Gran
March nearly 600 years ago as a buffer against the
Baklunish west, but its control has been fading
through the years. The close association between the
two states is reflected in widespread use of the
Keo |
0375721274 | The Coin Collector's Survival Manual | Scott A. Travers | <b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u> | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.479221 | null | null |
GP
Starting GP
Lifestyle
None
Standard (12 gp x TU)
Rich (50 gp x TU)
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold
Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought
Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
XP
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 10
+1 ghost touch spiked chain (Adventure; DMG; 8,325 gp)
lesser metamagic rod of substitution (any energy type);
Adventure; CL 17th; CA; 2,700 gp)
phylactery of undead turning (Adventure; CL 10th; DMG;
11,000 gp)
le |
0553225766 | Pathfinders | Gail Sheehy | No book in the last decade has changed more lives than Gail Sheehy's groundbreaking Passages. Now, going beyond Passages in purpose and scope, Gail Sheehy's landmark best-seller explains why some of us overcome life's crises while others do not. Through interviews with hundreds of people of all ages and backgrounds, she has found the true pathfinders men and women who have discovered uncommon solutions to the predictable crises and unexpected accidents of adult life. In vivid, unforgettable portraits, Gail Sheehy tells their life stories and analyzes the process by which they accumulated confidence, control and courage in their lives. Pathfinders is that rare book which sets you on your own unique path to well-being. No matter what age or which sex you are, you are likely to face many of the following crossroads: Leaving home, choosing a mate, starting a career, turning thirty, considering divorce, deciding whether or not to become a parent, mourning the death of a parent, turning fifty, facing financial disasters, learning how to retire without joining the walking dead. Pathfinders will show you how to turn these life obstacles into opportunities. | [
"Medicine & Health Sciences"
] | [
"Medical Books",
"Psychology"
] | Medicine & Health Sciences | 0.525523 | null | null | A PATHFINDER SOCIETY SCENARIO FOR TIER 3-7
Pathfinder Society Scenario #4-02
By M,ike Shel
PATHFINDER SOCIETY SCENARIO #4-02
Author• Mike Shel
Contributing Artists • Miguel Regod6n Harkness
and Andrew Hou
Cartographer • Sean Macdonald
Creative Director• James Jacobs
Editor-in-Chief• F. Wesley Schneider
Senior Editor• James L. Sutter
Development •Adam Daigle and Mark Moreland
Editing • Logan Bonner
Editorial Assistance• Judy Bauer, Jason Bulmahn,
Christopher Carey, Rob McCreary,
Stephen Radney-Macfarland, Patrick Renie,
and Sean K Reynolds
Editorial Intern • Savannah Broadway
Senior Art Director• Sarah E. Robinson
Graphic Designer• Andrew Vallas
Production Specialist • Crystal Frasier
Publisher • Erik Mona
Paizo CEO • Lisa Stevens
Chief Operations Officer• Jeffrey Alvarez
Director of Sales• Pierce Watters
Sales Representative • Adam Lovell
Finance Manager • Christopher Self
Staff Accountant • Kunji Seda
Chief Technical Officer• Vic Wertz
Senior Software Dev |
0989251403 | The Portal's Choice: Book One of The Gatekeepers of Em'pyrean (Volume 1) | KD Pryor | KD Pryor started life in Missouri, where she read lots of books, even sneaking them into baseball games to the irritation of her father. After college in Texas, marriage to a great guy, law school in Kansas, and the arrival of three kids, she and her family jumped on the opportunity to move to India. They lived in Bangalore, now Bengaluru, for four wonderfully chaotic years, traveling all over Asia, Australia and Europe. Now, settled in New Hampshire with her family and herd of cats (only three), she can often be found in her office, working on the next installment of <b>The Gatekeepers of Empyrean</b> series and dreaming of her future travel destinations. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.532088 | null | null | hermes' portal
Issue #4
Hermes' Portal
Issue n° 4
2002
� � �
Who's Who . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Publisher's corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Merinita Mysteries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
by David Chart
News from the Line Editor . . . . . . . . . . . . . . . . . . . . . . . . .9
Stories for Elder Magi . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
by Timothy Ferguson
Covenants as Characters . . . . . . . . . . . . . . . . . . . . . . . . . . .19
by Erik Dahl
Dear Abelard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Hermetic Information Storage and Flow . . . . . . . . . . . .31
by Timothy Ferguson
Ex Bibliotheca Durenmare . . . . . . . . . . . . . . . . . . . . . . . . .35
by Eric Minton
Heretic's Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
by Andrew Gronosky
he |
0789302284 | Frederick Law Olmsted: Designing the American Landscape (Universe Architecture Series) | Charles Beveridge | <div><b>Charles Beveridge</b> is Series Editor of the <i>Olmsted Papers</i>, published by The Johns Hopkins University Press.<br><br><b>Paul Rocheleau</b> is the principal photographer of Universe's <i>Frank Lloyd Wright: Master Builder</i>.<br><br><b>David Larkin</b>, renowned editor and book designer, is the author of several books, including Universe's <i>Frank Lloyd Wright: Master Builder</i>, <i>The Essential Book of Barns</i>, and <i>The Essential Book of Shaker</i>.<br></div> | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Engineering"
] | Engineering & Transportation | 0.518467 | null | null |
0
1
Skyfall
The sky is falling! Can you save Sharn from the Provost's planar magics?
Episode 13 of Convergence Manifesto
An Across Eberron Adventure
CREDITS
Writers: Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers
Editors: Will Brolley, Wayne Chang, Laura Hirsbrunner
Executive Producer: Keith Baker
Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner
Interior Art: Kristóf Köteles (character portraits), Dyson Logos (Guildhall and Celestia Vista maps),
Imogen Gingell (other maps), Laura Hirsbrunner (planar symbols),
Félicien Rops— L'Artiste, 1891, www.lacma.org (Provost etching)
Layout: Laura Hirsbrunner
Special thanks to the entire Across Eberron team of authors and editors, without whom the Convergence
Manifesto adventure path would not exist: Andrew Bishkinskyi, Will Brolley, Ed Chivers, Patrick Dunning,
Nausicaä Enriquez, Imogen Gingell, Laura Hirsbrunner, Chad Justis, Aaron Killeen, Dave Knighton, Derek Myers,
David Morr |
0786926546 | Deities and Demigods (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement) | Rich Redman | Skip Williams is a senior designer for the Wizards of the Coast(r) roleplaying games division. His most recent credits include the latest edition of the <i>D&D(r) Monster Manual</i>, and the D&D adventure <i>Deep Horizon</i>. He lives in Washington state. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.538166 | null | null | The Gods' Tools - A Magic Item
Compendium
Foreword: Introduction
and Balance
Everything made within this compendium has been made
with the ideas that they will be used as Artifacts within a DM's
world. As such, the DM should only put them within the
players' reach if they want the group to be able to get them.
Most of these items are also made with the mind that the
players will be able to gather either parts of the set, or the
whole set. Why else would I make them give cool benefits
when you get all three? By themselves, each item was made to
be cool and unique, but not overly powerful (hopefully).
Also, each of the sets are intended to allow the owner to
emulate the power of the god it represents from Norse
mythology. Take note that the actual god, if they exist in your
campaign, might already have some of the named items. In
that case, just change the name of the item, and always
assume that the god either has a more powerful version of the
item, or has abilities that make them bett |
0878397809 | The Map Maker's Quest | Matthew J. Krengel | Matthew J. Krengel grew up in rural Minnesota. He attended college in Pensacola, Florida, and returned to the St. Cloud area after graduation. With a bachelors degree in criminal justice and minors in history and English, he is an avid reader of science fiction, history, and fantasy books.The Map Makerwas published by North Star Press in 2012. In 2013 the sequel,The Map Makers Sister, was released.The Map Makers Questis the epic conclusion to the series. | [
"Teen & Young Adult & College",
"Literature & Fiction"
] | [
"Teen & Young Adult",
"Literature & Fiction"
] | Teen & Young Adult & College | 0.61631 | null | null | Map Maker
English
French
1-4 Players
30-60 Minutes
Version 2.0
1-4 Joueurs
30-60 minutes
Version 2.0
Design by Yin Hua & Emma
Art by Yin Hua & MOYOGAMES
English Proofreading by Jason Tupeck
Auteurs : Yin Hua & Emma
Illustrations : Yin Hua & MOYOGAMES
Relecture des règles anglaises par Jason
Tupeck
About Map Maker
À propos de Map Maker
In the fantasy world of sword and sorcery, every
adventurer knows that what they need when they are
adventuring in the overworlds and exploring the
dungeons below, is a detailed map that helps them
navigate the area and points out all the dangers they
may Encounter. In this game, you are a Map Maker,
exploring the depths of the area’s most dangerous
dungeons in the pursuit of documenting every
creature and dungeon boss you meet, and hopefully
defeat, along the way. Then, when you are safe and
sound back at your humble abode, you will fill in the
details on the included Wild Map for future
adventurers to reference. Be car |
0884948935 | Thy Gold to Refine (Work and the Glory, Volume 4) | Gerald N. Lund | The story of the fictional Steed family enters one of the stormiest and yet most inspiring periods in the history of the Church of Jesus Christ of Latter-Day Saints. Picking up where volume 3 left off in the summer of 1838, this installment finds the Steeds (all but their daughter Melissa and her family) happily reunited in Far West, Missouri, only to be thrown into a maelstrom of intense and tragic events: the election-day battle at Gallatin; the siege of DeWitt; the Battle of Crooked River; the issuing of Governor Bogg's extermination order; the Haun's Mill massacre; the fall of Far West, the incarceration of the Prophet Joseph Smith; and the expulsion from Missouri. Beloved characters from previous volums return here, including Joshua Steet, who, although reconciled to his family now, finds that his commission in the Missouri state militia forces him to be aligned with those opposing the Mormons. | [
"Religion"
] | [
"Christian Books & Bibles",
"Bible Study & Reference"
] | Religion | 0.472991 | null | null | ANDREA TUPAC MOLLICA
Gold
&Glory
THE HALLS OF
THE DAMNED
NEW DUNGEON!
Gold
&Glory
B
to walk alone
y, cursed dome.
down the tree,
ope should be.
e light banned
he Damned!
1
by
Andrea Tupac Mollica
Gold & Glory designed by
Giuseppe Rotondo
Credits
A Space Orange 42 production
Producer: Gionata Dal Farra
Layout and Graphic Design: Matteo Ceresa
Cover Art: Jack Holliday
Interior Art: Jack Holliday, Bradley K McDevitt, Earl Geier
Cartography: Dyson Logos
Some artwork © Jack Holliday, used with permission. All rights reserved.
Some artwork © 2016 Earl Geier, used with permission. All rights reserved.
Some artwork © Bradley K McDevitt, used with permission. All rights reserved.
The Halls of the Damned
Gold
&Glory
Gold
&Glory
Gold & Glory
2
3
The Halls of the Damned
don’t you dare to walk alone
in that Ghastly, cursed dome.
Family blood drops down the tree,
tears are there where hope should be.
be liFe spurned, be liGht banned
From within the halls oF the damned!
— old t |
034553025X | The Little Book of Talent: 52 Tips for Improving Your Skills | Daniel Coyle | <i>The Little Book of Talent</i> should be given to every graduate at commencement, every new parent in a delivery room, every executive on the first day of work. It is a guidebookbeautiful in its simplicity and backed by hard sciencefor nurturing excellence.<b>Charles Duhigg, bestselling author of <i>The Power of Habit</i></b><br /> <i></i><br /> Its so juvenile to throw around hyperbolic terms such as life-changing, but theres no other way to describe <i>The Little Book of Talent</i>. I was avidly trying new things within the first half hour of reading it and havent stopped since. Brilliant. And yes: life-changing.<b>Tom Peters, co-author of <i>In Search of Excellence</i></b> | [
"Health, Fitness & Dieting",
"Politics & Social Sciences"
] | [
"Health, Fitness & Dieting",
"Psychology & Counseling"
] | Health, Fitness & Dieting | 0.572157 | null | null | NEW TALENTS
Talent Format
Talents are presented in the following manner.
Talent Name
Description: What does it do.
Replaces: The Talent(s) that this new Talent may be substituted for, when seen on a
Career listing. You may choose the original Talent or the replacement, or, if you
have the XP, take both. However, you may not replace more than one Talent per
Career.
Talent Descriptions
Animal Handler
Description: You grew up around horses, dogs, mules and other beasts and can
handle them instinctively. You gain a +10% bonus to all Animal Care, Animal
Training and Drive Skill Tests.
Replaces: Hardy, Rover
Bawd
Description: You spent most of your waking life in pubs, drug dens and
whorehouses, the staff of which all know your name. As such you tend to hear a lot
of things. You gain a +10% bonus to all Streetwise and Consume Alcohol Skill
Tests. The former stacks with Alley Cat, should you have both.
Replaces: Alley Cat, Public Speaking
Common as Muck
Description: You were born poor a |
1631776886 | Sawyer's Visit to the Pumpkin Patch | Bridgid Coleman | Fall is one of the best times of year. The world transforms into beautiful colors, and the air is fresh and crisp. Fall also means the arrival of Halloween, which is Bridgid's absolute favorite holiday. Every year, she and her family take a trip to the local pumpkin patch to pick out pumpkins. Buying a pumpkin at a grocery store always seems like cheating. Pumpkin picking to the Coleman family means getting a ride on a tractor wagon, and searching for the perfect pumpkin. Every night, Bridgid and her daughter, Sawyer, read a book before bed. It's become a great routine, and one of their favorite things to do. A recent trip to the pumpkin patch inspired Bridgid to write this story. We'll see what exciting adventures might inspire the next book. | [
"Children's Books",
"Geography & Cultures"
] | [
"Children's Books",
"Geography & Cultures"
] | Children's Books | 0.527997 | null | null |
Winter’s Flame
This year’s Midwinter holiday efforts have been met with unusual obstacles: small
stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up,
and crucial pembelon fruits missing. With schedules and deadlines rigid, any bigger
bumps in the road might result in disaster. Who would want to keep the people of Chult
from celebrating this long-revered holiday?
A Two-Hour Adventure for 1st-4th Level Characters
Ryan Wheaton
Author
Adventure Code: DDAL00-04
Optimized For: APL 3
Version: 1.02
Development and Editing: Alan Patrick
Organized Play: Chris Lindsay
D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett
D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks,
Alan Patrick
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D |
0394530691 | Curse of Xanathon: Dungeons and Dragons, Expert Set Adventure Module, No. X3 | Doug Niles | dungeons and dragons adventure module contains all relevant papers and cover. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.512604 | null | null |
THE BROKEN ONE
The village of Orașnou is buried in winter's snows and facing starvation. An unseen beast has
ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and
chaos. Can you find the monster and save the village from starvation, or worse?
Part eight of Misty Fortunes and Absent Hearts.
A two-hour adventure for 5th-10th level characters
Joshua Kelly
Adventure Designer
Adventure Code: DDAL4-8
Version 1.0
Development and Editing: Claire Hoffman, Travis Woodall
Organized Play: Chris Lindsay
D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett
D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks,
Alan Patrick
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards
of the Coast product |
1907446621 | Das Reich Division at Kursk: 12 July 1943 (Visual Battle Guide) | David Porter | <span style="">written in an interesting, involving style that is easy to followI cannot think of a more interesting book on the Kursk assault, nor one that captures the reader so well.highly recommended."</span> (<i>Scale Plastic and Rail</i>) | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.651802 | null | null | 1.
2.
J.
4.
5.
*
KURSK-DEVIL'S DOMAINTNI SPECIAL RULES
ORDER OT' PRESENTATION:
Introduction
Historical Notes
Printed Trenches
Printed Wire
Printed Minefields
. INTRODUCTION:
6. Revetments
7. Ponyri Buildings
8. Other Ponyri Terrain
9. Ponyri Special Rules
10. Berlin Bonus Counters
Welcome to KURSK-DEVIL'S DOMAINTM, a continuation of our ex-
ploration into the Battle of Kursk and Eastern Front warfare at the
tactical-level. The first Kursk module published by Critical Hit, HEIL'S
BRIDGEHEADTM, remains a popular title and is in print with a 2nd
Edition map. Other Eastem Front titles available include TIGERS TO
THE FRONTTM and the two-rnodule ASLComp BERLINTM series.
KURSK-DEVIL'S DOMAINTM continues what will be an ongoing se-
ries that will brings more Kursk releases, as well as those depicting
Stalingrad and other Eastern Front battlefields.
2. HISTORICAL NOTES:
The 18th Panzer Division was formeTd in Chemnitz in 1940 fiom parts
ofthe 4th and 14th Infanhy Divisions, combined with submer |
0380809001 | The Heart of the Tarot: The Two-card Layout: Easy, Fast, and Insightful | Sandra A Thomson | <i>The Heart of the Tarot</i> is innovative, concise, and easy to use. -- <i>--<i>Bodhi Tree Book Review</i></i><br /><br /><i>The Heart of the Tarot</i> is innovative, concise, and easy to use. -- <i>--<i>Bodhi Tree Book Review</i></i> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.562567 | null | null | Credits
Original Design: Mark Rein•Hagen
Additional Card Design: Roderick Robertson
Card Face Art: Richard Thomas
Card Back Art: Jennifer Wieck
Original Editing: Lisa Stevens and Stewart Wieck
New Edition Editing: Roderick Robertson
Layout & Border Design: Aileen E. Miles
Whimsy Cards were originally created by Jonathan Tweet
and Mark Rein•Hagen
Storypath Cards offer your gaming group
a new way to roleplay, no matter which game
system you use. These cards provide a unique
way for you to create more dynamic and detailed
stories by harnessing your players’ imaginations.
Storypath Cards empower and encourage the
players to add to the story of your game.
These cards allow a player to break into the
action and add a new detail or twist to the
story. Usually, this is something which adds to
the mood or atmosphere of the story, but often
it can actually affect the plot. Each Storypath
Card suggests a different kind of intervention,
but interpretation of just what a particular
St |
9774165322 | Egyptian Magic: The Quest for Thoths Book of Secrets | Maarten J. Raven | Maarten J. Raven is curator of the Egyptian Department of the National Museum of Antiquities in Leiden (the Netherlands). He has organized numerous exhibitions on pharaonic culture. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.535185 | null | null | Secrets of imaskar
An Adventure for Four
6th-Level Player Characters
L
ost Empires of Faerûn details the ancient past of the
FORGOTTEN REALMS Campaign Setting—its magic,
its greatness, and its failures. The book also offers
invaluable tips for making a campaign world’s past relevant to cur-
rent events.
Secrets of Imaskar is a short D&D adventure for four 6th-level
player characters (PCs). This short adventure uses feats, spells, mon-
sters, and historical elements from ancient Imaskar. The action
takes place in far eastern Mulhorand, at the edge of the Raurin
Desert. In other campaign worlds, this adventure can be placed any
place where the ruins of an ancient empire might be found. As
always, feel free to adapt the material presented here as you see fit
to make it work with your campaign.
Preparation
You (the DM) need the D&D core rulebooks—the Player’s Hand-
book, the Dungeon Master’s Guide, and the Monster Manual—as
well as the FORGOTTEN REALMS Campaign Setting and Lost Empires
of |
0880385995 | Dungeon Master's Design Kit (Advanced Dungeons & Dragons Accessory) | Harold Johnson | The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.502879 | null | null | 1
TARUS’S BANQUET
A Short Web Enhancement
Adventure for Libris Mortis
For Four 10th-Level
Player Characters
CREDITS
Design:
Sean K Reynolds
Editing:
Penny Williams
Typesetting:
Nancy Walker
Cartography:
Dennis Kauth
Web Production
Julia Martin
Web Development:
Mark A. Jindra
Graphic Design:
Sean Glenn, Cynthia Fliege
Based on the original DUNGEONS & DRAGONS® game by E.
Gary Gygax and Dave Arneson and on the new edition of the
DUNGEONS & DRAGONS game designed by Jonathan Tweet,
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned
by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the
Coast, Inc. All Wizards characters, character names, and the distinctive likenesses
thereof are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United
States of America. Any reproduction or unauthorized use of the
material or artwork containe |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.479128 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XP
XP lost or spent
XP
Subtotal
+ XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found)
APL 4 (all of the following):
� Mithral Buckler (Adventure; DMG)
� Ring of Feather Falling (Adventure; DMG)
APL 6 (all of APL 4 plus the following):
� Bracers of Armor |
0471625930 | Starsailing: Solar Sails and Interstellar Travel | Louis Friedman | Cofounder (with Carl Sagan and Bruce Murray) of the Planetary Society, Friedman spent 10 years working at NASA's Jet Propulsion Laboratory, where he was involved in, among other projects, research on solar sailing. (Three times NASA has rejected the solar sail, which operates on sunlight pressure and uses no fuel.) Friedman describes how the sails work and outlines their history, beginning with the first scientific paper on the subject, written under a pseudonym by engineer Carl Wiley for a 1951 issue of Astounding Science Fiction. In nontechnical language, the author covers the physics of solar sailing, problems of solar navigation, the design and construction of solar sail spacecraft and its promise for the future: "Used as an interplanetary shuttle, the sail would enable us to collect samples on Mars and other planets on a continuing basis." The 72 illustrations include diagrams, paintings and photos. This visionary volume, one of an excellent series of lay science Wiley Science Edition books, is recommended to anyone interested in science. <BR>Copyright 1987 Reed Business Information, Inc. | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science"
] | Science & Math | 0.487699 | null | null | 1
1
The space between worlds has been desolate since the Scream. The
silver fleets of slowboat freighters and agile warships are no more,
and only a powerful and technologically advanced world can heave
so much as a pocket cruiser up to the stars. The construction of
spike drives and starships requires rare elements that cannot be
found in every star system, and many worlds that would otherwise
have the science to build such ships lack the vital components. To
possess a ship is to possess rare power.
In the immediate aftermath of the Scream the situation was far
worse. Many ships were commandeered by the elites of their
world, and their flight cost many worlds the few ships they had.
Under the sincere or fancied name of “going for help”, they made
their stolen ships groan with the weight of their treasures in a mad
attempt to find refuge at a neighboring star. It was weeks before
it became plain that the disaster that had scourged one world had
scourged them all, and the |
0330490745 | Terra: Tales of the Earth: Four Events That Changed the World | Richard Hamblyn | Richard Hamblyn was born in 1965 and is a graduate of the universities of Essex and of Cambridge, where he wrote a doctoral dissertation on the early history of geology in Britain. His first book, The Invention of Clouds, won the Los Angeles Times Book Prize and was shortlisted for the Samuel Johnson Prize. He lives and works in London. | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.492058 | null | null | 1
2
The Terran Mandate was a sclerotic hulk in the final decades before
the Scream. It was the frozen heart of an empire that had long
since outgrown its rule, and the core worlds curled inward in a
self-enforced stasis. Destabilizing elements were ejected from the
core and spun outward into the wild black of the frontier to prosper
or to perish. Earth was caught in an amber of its own devising,
unchanging, unmoving, unthinking of anything save the Mandate’s
own perpetuation. It was not born in its coffin, however- it ended
there through a combination of fear, ambition, and plans laid all
too cleverly.
Things Fall Apart
By 2300, the frontier had grown too large to effectively control. The
Mandate was forced to turn inward to concentrate on maintaining
its control over the core worlds and their teeming billions. By 2330,
the Mandate Directorate was hard-pressed to contain the feverish
ferment of human ingenuity and restless creativity that the Second
Wave of colonization |
0971843120 | Brinn and the Dragons of Pallan Cliffs: Prophecy of the Dragons Book 2 (Prophecy of the Dragons, 2) | Diana Metz | This is a wonderful sequel to Talon and the Dragons of Crinnelia and a complete story on its own. Diana Metz creates dragon legend that is unique and magical. Young girls will be delighted with Brinn's strength of character and her wisdom. A must read for all who love dragon and wizard lore. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.520574 | null | null | CORS4-02 Here There Be Dragons
Page 1
CORS4-02
HERE THERE BE DRAGONS
A Two-Round D&D® LIVING GREYHAWK™
Core Special Homeplay Adventure
by Kevin Lawson, David Lotempio, Rich Marflak,
Shawn Merwin, William Muench, and Charles Peacock
Circle Edit: Creighton Broadhurst, David Christ
A timeless dragon-lore prophecy speaks of an empire of serpents and their worshippers who will threaten even the greatest
nations of Oerth. In the frozen world of the obsidian North, the desperate, the ambitious, and the foolhardy eke out a meager
existence, all pursuing their own mysterious goals. What impact can a few adventurers have on a cruel and barren land and the
wyrms that dwell there? A two-round core special scenario for APLs 2-18
Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product c |
1456540769 | The Prison Notes | Corneliu Zelea Codreanu | Corneliu Zelea Codreanu was the founder and leader of the Legion of St. Michael the Archangel, otherwise known as the Iron Guard, in Romania between 1927 and 1938. While many of the revolutionary nationalist movements of the period are long forgotten, Codreanu's movement continues to be studied today. The reason is because Codreanu envisioned the Legion as being much more than a political movement, but rather a knightly order in which all members were suffused with the spirit of God, self-sacrifice and the essence of the Romanian people. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.415825 | null | null |
t
_
Play Notes:
� Gained a level
� Lost a level
� Ability Drained ____________
� Died
� Was raised/res’d
� Was reincarnated
_________________________________________
_________________________________________
_________________________________________
Home Region__________ ___________
� Lost to the Brotherhood: You have lost the Tev
Chervas. Having lost the Tev Chervas, you were a prisoner.
Torture and incarceration removes three of your fingers
(permanent 3 hit point loss), 13 TU but your PC escapes
and is now greatly distrusted in the Free State. Your
Attitude Status with all Onnwalon nobles, Wreckers and
the Jade Mask worsens by one category (Well-Liked to
Indifferent, Indifferent to Disliked).
When you were captured your comrades returned your
equipment to the Free State. On the event of your escape
this was returned to you, albeit grudgingly.
� The Adulation of the Free State: You have won the
Tev Chervas. The tale of your triumph over the Scarlet
Broth |
0879725109 | Retrofitting Blade Runner: Issues in Ridley Scott's Blade Runner and Phillip K. Dick's Do Androids Dream of Electric Sheep? | Judith B. Kerman | From dust jacket: Blade Runner's richness and fundamental integrity will continue to fascinate viewers for years to come. Its implications as a thought experiment provide a starting point for urgently important thinking about the moral issues implicit in a hypertechnological society. Yet its importance in the history of science fiction and science fiction film rests equally on its mythically and psychologically resonant creation of compelling characters and an exciting story within a credible science fiction setting. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.455113 | null | null | Savage blade runner
Savage Worlds is © Pinnacle Entertainment Group (www.peginc.com)
Blade Runner is © Warner Bros
Everything is used without permission and with no profit for anyone involved.
Early in the 21st Century, THE TYRELL CORPORATION advanced Robot evolution into the
NEXUS phase - a being virtually identical to a human - known as a Replicant.
The NEXUS 6 Replicants were superior in strength and agility, and at least equal in intelligence,
to the genetic engineers who created them.
Replicants were used Off-World as slave labor, in the hazardous exploration and colonization of
other planets.
After a bloody mutiny by a NEXUS 6 combat team in an Off-World colony,
Replicants were declared illegal on earth - under penalty of death.
Special police squads - BLADE RUNNER UNITS - had orders to shoot to kill, upon
detection, any trespassing Replicant.
This was not called execution. It was called retirement.
Welcome
Welcome to the world of 2019. A dark futu |
0880383445 | World of Greyhawk (Advanced Dungeons & Dragons Boxed Set) | Gary Gygax | "...The Savant-Sage is known to have lived in the city of Greyhawk during Oerth's Epoch of Magic. Evidence suggests that this was not the first age in Oerth history, hut nothing exists to indicate how many ages preceded it, or intervened between it and the present. Late in this period, the Savant-Sage compiled his "Catalogue of the Land Flanaess, being the Eastern Portion of the Continent Oerik, of Oerth." Out of this epic seven-volume work, only the third volume survives: "A Guide to the World of Greyhawk". The topics discussed in the other six volumes are unknown, but the complete encyclopedia is believed to have covered almost every aspect of life in the Flanaess. The Sage's work was not widely circulated during his lifetime. It disappeared completely after his death, and did not reappear until several centuries later, when a copy was discovered in an Illithid's lair in the Riftcanyon. This copy eventually found its way to the Royal University at Rel Mord, where it was examined by Pluffet Smedger, the Elder, a scholar and historian. Despite the fact that the encyclopedia was by this time several centuries out of date, Smedger was impressed by its freshness and thoroughness. Smedger spent several decades compiling glossographies for each volume, detailing facts and information overlooked by the Savant-Sage, or too recent to have been included in the original. When Smedger's work was finished, the Encyclopedia became a standard reference catalogue in universities and libraries throughout the civilized areas of the Flanaess. To aid his study of the Sage's books, Smedger the Elder created mathematical models, or games, that he used with his students at the university to recreate and examine historical events and political interactions described by the Sage. During Smedger's time, magic was not a lost art, but, apparently, a fading one. Happily, Smedger the Elder's curiosity and genius preserved a priceless relic from a world that no longer exists. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.627684 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
SND4-03
Woodland Games
A 1-Round D&D LIVING GREYHAWK
®
With Optional Extension
Sunndi Regional Adventure
Version 1.0
Round 1
by Pieter Sleijpen
With special thanks to: Eric Menge and Christopher Da |
0803212445 | The Collected Stories of Max Brand | Max Brand | Brand (the pen name of Frederick Schiller Faust) was one of the most prolific and protean pulp writers of the century. (Born in 1892, he was killed while serving as a war correspondent in Italy during WWII). Though best known for his westerns, Brand also wrote spy thrillers and created the character of Dr. Kildare. According to Bloodworth's introduction, in one three-year period during the early '30s, Brand produced more than five million words-equivalent to 75 pulp-length books. The breadth of Brand's work-written under 20 pseudonyms and totaling nearly 900 stories and novels-is well represented in the 18 stories collected here, which range from early tales ("John Ovington Returns," a surprisingly tender love story) to posthumously published selections (including another fine love story, "Honor Bright"). Among the high points are "Internes Can't Take Money," the first Dr. Kildare tale, and "The Strange Villa," which introduces suave Secret Service Agent-and James Bond precursor-Anthony Hamilton and is set in Monte Carlo. Brand's western fiction is also well represented. <br />Copyright 1994 Reed Business Information, Inc. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.473952 | null | null | tHE bIG pICTURE – SLA Industries Fanzine – Issue 3 - © 2001 Max Bantleman
the big picture
(bE eXCelLeNt)
C O N T E N T S
Introduction - The inevitable editorial
outpourings
Alice, what's the matter? - Downtown
Cult and associated BPN
Petting in public - Taken the 'pet'
disadvantage? Read on...
Ebons - Background, new skills and
abilities
Downtown - A brief delve in to the depths
of Mort's underworld
Never mind the pig - The Sneech and the
Shadow Monkey
Finding a job - A White and a Jade
Equipment - Cooler suits and blocker
cartridges
Soft companies - Jolly Roger and
Harvester
Meet 'n' greet - Interview with Darkwing,
solo operative
And finally - A word about GenCon '95
The views, opinions, ideas (whatever)
expressed within this fanzine are not
necessarily those of the people who
produce it, especially when these things
may get them in to trouble, and no
association should be made between
anything and anything else.
All SLA Industries trademarks, copyrights,
and those of their subsid |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.625046 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
NMR4-06
Syrul’s Slander
A One-Round D&D LIVING GREYHAWK®
Nyrond and Her Environs Metaregional Adventure
Version 1
Concept: James Zwiers
Seltaren Section: Daniel Thomson; Marner Section: James Zwiers; Rel Mord Sectio |
0962343455 | Jamayah: Adventures on the Path of Return | T.L. Orcutt | Not since I discovered Carlos Castaneda years ago have I read a book so captivating and truth filled as Jamayah. --Duncan Sings-Alone, Ph.D., author of Sprinting Backwards to God | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.494677 | null | null | BY TERRY OLSON
ILLUSTRATION BY BENJAMIN MARRA
5
The Orm Lies Down on Punjar is best served when the PCs are
recovering from their latest exploits, and are carousing and carelessly
spending their hard-earned gold. Although the title references Punjar,
this adventure can take place almost anywhere. “Punjar” is chosen
for its familiarity among DCC veterans, as well as having the same
number of syllables as “Broadway” (this romp is inspired by the well-
known progressive rock opus by Genesis). Due to it being a short-
format adventure, read-aloud area descriptions and level-specific stat
blocks are not provided; the judge is encouraged to tailor the journey
appropriately for heroes, demigods, or gongfarmers as needed.
Like its inspiration, The Orm Lies Down on Punjar could be interpreted
as something that really happens, a bad drug trip, a dream sequence,
a metaphysical exploration of the self, or something else entirely.
The intent is to provide a few hours’ worth of entertain |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.595048 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is
intended for tournament use only and may not be reproduced without approval of the RPGA Network.
SHL3−02
The Patron of Bright Sentry
A One-Round D&D Living Greyhawk®
Shield Lands Regional Adventure
Version 1
by Christopher Hussey
Reviewed by Jason Bulmahn
Lord Natan Enerick's decision to make Phol |
0316092673 | The Star Guide: A Unique System for Identifying the Brightest Stars in the Sky | Steven L. Beyer | Book is used and has been withdrawn from service from a Library. Book has a Library Binding and the usual Library Stamps, Stickers, Card Holder, Library Markings. May or May Not have a Dust Jacket. | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science"
] | Science & Math | 0.63895 | null | null | 12/20/2018
All the Lights in the Sky are Stars | GM Binder
https://www.gmbinder.com/documents/print/-LSNMh6eX2Cm0VdsuZTr
1/52
All the Lights in
All the Lights in
All the Lights in
All the Lights in
All the Lights in
All the Lights in
All the Lights in
All the Lights in
All the Lights in
the Sky are Stars
the Sky are Stars
the Sky are Stars
the Sky are Stars
the Sky are Stars
the Sky are Stars
the Sky are Stars
the Sky are Stars
the Sky are Stars
12/20/2018
All the Lights in the Sky are Stars | GM Binder
https://www.gmbinder.com/documents/print/-LSNMh6eX2Cm0VdsuZTr
2/52
Front
3
4
4
6
7
8
9
10
11
12
13
14
15
16
17
18
19
21
22
23
25
27
29
32
33
35
38
39
40
42
43
45
46
47
49
Back
3
3
4
5
6
7
7
8
9
10
11
12
13
14
15
16
17
19
20
20
22
28
32
32
34
36
37
39
40
41
45
48
50
Preface
Preface
All the Lights in the Sky are Stars, or ATLAS for short, is an
astronomical compendium lovingly put together by the good
people of the Haven Discord server. We homebrew for our
own joy and to provide enj |
0500515085 | The Form Book: Creating Forms for Printed and Online Use | Borries Schwesinger | One of the designers roles is to turn disorder into order, particularly when it comes to everyday documents like forms for banks, insurance companies, utilities, the census and so much more. When they are logically, rationally and, yes, handsomely designed, it could mean the difference between minutes and hours of labor. This is why <em>The Form Book: Creating Forms for Printed and Online Use</em>, by Borries Schwesinger, is so necessary. Not only is this an invaluable handbook for designers, it should open the eyes of anyone who produces forms.<br /> - <strong><em>The New York Times Book Review</em></strong> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Decorative Arts & Design"
] | Arts & Photography | 0.497637 | null | null |
The player that handed you this form is a member of the Brotherhood of Harbingers. All members of the Brother-
hood of Harbingers are required to send in a copy of this form for every module they play. The Brotherhood represents
Keoland’s interests, wherever they may go. This form also enables us to keep track of the character throughout their career.
Player Instructions: Fill out as much detail as possible and hand the form to the judge before the start of the mod-
ule. Make notes on a separate sheet of paper and then finish filling out the form. Once the form is returned, please fill
out the rest of the form, then put it into an envelope, seal it and deliver it to the POC (via mail, hand delivery or through a
friend).
Judge Instructions: Please fill out your sections of this form, fold the top third down to hide your responses and the
information already printed on the letter, and then return it to the player. While a completed form is ideal, please fill out as
much as ti |
B004LQ5L0S | Medical Response to Chemical Warfare and Terrorism | United States Army Medical Research Institute Of Chemical Defense | Medical management of chemical casualties handbook. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.486371 | null | null | Random Chemical/Biological Weapon Name Table
Branson Hagerty (Blackjack's Shadowrun Page http://shadowrun.html.com/users/blackjack/) Posted December 15, 1997
11 Hydrogen Cyanide
12 GenSpore Anthrax
13 Fire Water
14 Cardiac Tox
15 Vaporous Cyanide
16 Chloroacetophenone 250 (CN 250)
21 Lewisite Alpha
22 Bioinvasive UltraArsenic
23 Aneurysm D4
24 Psychotomimetic Biogas
25 Nerve Fray
26 Gaseous Hemlock
31 Botulinum Toxin
32 Atomized Strep
33 Airborne HIV
34 Ricin LS
35 Tabun Aerosol
36 Sarin-Gamma Waterborne Bioagent
41 German Soman II
42 Condensed ProtoVITAS
43 Invasive Airborne Leprosy
44 Cellular Dismemberment Agent VII
45 BloodCancer Beta
46 Aggressive Marrowvirus
51 Combined Flu Agents
52 AntibodyDeath KL1-Z
53 Nerve Signal Inhibitor Agent
54 SlayerN
55 Mutative Metahuman BioAcid
56 Goblin
61 DeathMix Elite
62 D |
1589942892 | The Great Wall of China Game | Fantasy Flight Games | In the First Century BC, the Great Emperor Shi Huang Ti has unified the formerly warring Chinese provinces under his stern rule and has ordered the building of a Great Wall to protect his fledgling Empire from raiding Mongols. Taking on the roles of regional nobles, players seek to impress the fearsome ruler with their building and manning of the Great Wall. Will you use honor and ingenuity to construct the longest wall section, or guile and trickery to disrupt your opponent's progress in your quest to earn the Emperor's favor? | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.548423 | null | null | TM
NIGHT ON
THE TOWN
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1995 West County Road B2
Roseville, MN 55113
USA
© 2019 Fantasy Flight Games. Android and Genesys are trademarks of Fantasy Flight Games.
Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games.
For more information about the Genesys line, free downloads,
answers to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com/Genesys
CREDITS
EXPANSION DESIGN AND DEVELOPMENT
Sam Gregor-Stewart and Phil Maiewski
PROOFREADING
Tim Huckelbery and Riley Miller
EXPANSION GRAPHIC DESIGN
Christopher Beck
GRAPHIC DESIGN MANAGER
Chris Hosch
COVER ART
Mark Molnar
ART DIRECTION
Crystal Chang
MANAGING ART DIRECTOR
Tony Bradt
VISUAL CREATIVE DIRECTOR
Brian Schomburg
SENIOR PROJECT MANAGER
John Franz-Wichlacz
SENIOR MANAGER OF PRODUCT
DEVELOPMENT
Chris Gerber
EXECUTIVE GAME DESIGNER
Corey Konieczka
HEAD OF STUDIO
Andrew Navaro
Android setting created b |
1908705116 | Adept Magic in the Golden Dawn Tradition | Frater YShY | "Adept Magic in the Golden Dawn Tradition by Frater YShY is a fine addition to the corpus of work that is being created by twenty-first century adepts. ... The author's 'Zeta Documents' are built upon the foundational Z-documents of the original order; their study cannot help but enrich the experience of modern practitioners."<br /><br />-- Chic Cicero & Sandra Tabatha Cicero<br />Chief Adepts of the Hermetic Order of the Golden Dawn<br />Authors of The Essential Golden Dawn<br /><br />"This text will stand for years to come as an example par excellence of the work that should be undertaken by every individual Adept of the Golden Dawn Tradition. Every Adept should have this book in their library."<br /><br />-- Aaron Leitch<br />Senior Adept of the Hermetic Order of the Golden Dawn<br />Author of The Essential Enochian Grimoire<br /><br />"Adept Magic in the Golden Dawn Tradition is the sort of hard teaching that anyone who follows this tradition needs to know and contemplate if they are going to understand the Mysteries of the Magic of Light. Beginners need to read it to begin to understand the depth of the path on which they are treading. This book is proof that the Golden Dawn tradition is still a largely uncharted region with many more discoveries to be made."<br /><br />-- Nick Farrell<br />Chief Adept of the Magical Order of Aurora Aurea<br />Author of Magical Imagination: The Keys to Magic<br /><br />"Even after nearly twenty years of working through the teachings and material of the Golden Dawn Tradition, I was and continue to be astounded by the nature of the work presented here. This is the sort of thing that proves beyond any shadow of a doubt that the Golden Dawn Tradition is a living, growing, breathing magical and spiritual tradition."<br /><br />-- Samuel Scarborough<br />Senior Adept of the Ordo Stella Matutina | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.517861 | null | null | The Adept
There are secrets out there, vast and powerful. Knowledge that few hold
and fewer still can master. Your power can wield those secrets like a
sword. You can create with that power, and destroy just as easily. Peo-
ple know that. They respect that. They fear that. You’re either the story
that parents use to scare their children when they put them to bed at
night, or what they secretly hope those children will become when they
grow up. You are one of The Adept.
Creating an Adept
To create your Adept, start by giving them a name, then complete
each section that follows.
Names
† Storm, Mattius, Way, Sevem, Oxus, Care, Crow, Theresa, Vlad,
Stranger, Old One, Lock, Will, Shanasi
† Something otherworldly. Something simple. Something unassuming.
Stats
Choose one set:
⬡ Steady+1
Fierce+1 Wily-2 Sly+1 Arcane+2
⬡ Steady+0
Fierce+0 Wily+1
Sly+0
Arcane+2
⬡ Steady+1
Fierce-2 Wily+0
Sly+2
Arcane+2
⬡ Steady+2
Fierce-1 Wily-1
Sly+1
Arcane+2
Look
Choose a loo |
0970104812 | Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3) | Chris Pramas | Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3) [Paperback] [Dec 01, 2000] Pramas, Chris | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.540066 | null | null |
CHEATING DEATH
BY OMER GOLAN-JOEL
CHEATING DEATH
1
CHEATING DEATH
BY STELLAGAMA PUBLISHING
Second Edition, October 2017
CREDITS
COVER ART
©
Fotosearch.com
–
www.fotosearch.com
INTERIOR ART
©
Fotosearch.com
–
www.fotosearch.com
AUTHOR
Omer Golan-Joel
EDITOR
Richard Hazlewood
INTERIOR DESIGN & LAYOUT
Kathy Hazlewood and Omer Golan-Joel
All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant
characters, names, places, items, art and text herein are copyrighted by Stellagama Publishing. Parts of this game product have been published
under the Open Game Licence. A copy of this licence is shown on the last page of this book. To learn more about the Open Game Licence, please go
to www.mongoosepublishing.com. This material is protected under the copyright laws of the United States. This product is a work of fictio |
0786948728 | Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2) | Richard Baker | RICHARD BAKER is a senior game designer at Wizards of the Coast as well as a <i>New York Times</i> best-selling author of the <b>Forgotten Realms</b> novel <i>Condemnation</i>. His previous design credits include the <i>Tome of Battle: The Book of Nine Swords</i>TM supplement, <i>The Forge of Fury</i> adventure, and the <i>Red Hand of Doom</i>TM adventure.<br /><br />MIKE MEARLS is the lead developer for the <b>Dungeons & Dragons</b> game at Wizards of the Coast, Inc. In addition to his design and development work on 4th Edition, Mike has developed numerous 3rd-Edition game products including the <i>Tome of Battle: The Book of Nine Swords</i>TM supplement and <i>The Shattered Gates of Slaughtergarde</i>TM adventure. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.500233 | null | null | Brave Halfling
Publishing
Labyrinth Lord
Delving Deeper 1
Optional Human Character Classes
Bard, Monk, Paladin,
Ranger & Thief Acrobat
Labyrinth Lord brings back the feel
of older edition fantasy games
Brave Halfling Publishing
www.bravehalflingpublishing.com
358 Woodland Drive
Salem, IL 62881
This supplement is for the Labyrinth Lord fantasy role
playing game, and is usable with all older editions of the
world's most popular rpg.
www.goblinoidgames.com
BRV2001
MSRP $6.95
Labyrinth Lord
Delving Deeper – 1:
Optional Human Character Classes
Credits
Brave Halfling Publishing
www.bravehalflingpublishing.com
358 Woodland Drive
Salem, IL 62881
1
Art:
Andy Taylor
Steve Robertson
Brian Thomas
Writers:
John Adams (Bard, Paladin & Ranger)
Luke Fleeman (Monk)
Cameron Dubeers (Thief Acrobat)
Editors:
Aaron Hooper
Cameron Dubeers
Bill Ellis
David Macauley
Moritz Mehlem
Bards
Requirements:
CHA 15, STR 9, & INT 12
Prime Requisite: CHA
Hit Dice:
1d6
Maxim |
1927677467 | Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work | Mario Price | <span>"Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ..."</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>"WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth."</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.478559 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2:
� Forestwarden shroud (Adventure; RW)
� Masterwork elven harp (any) (Adventure; RW)
� Masterwork bronze breastplate (Adventure; see above; 350 gp)
� *Memento magicka (1st Level) (Adventure; RDr)
APL 4 (all of APL 2 plus the following)
|
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
��������
�
�
�
�
�
�
�
���������������
�
���������������������������������
�����������������������������������
����������
�
�
��������������������
�
������������������������������������
�
�
�
�
�����������������������������������������������������������������������������������������������������������������������
������������������������������������������������������������������������������������������������������������������������
����������������������������������������������
�
�
�
�
�
�
�
�
�
�
�
�
�
�
�����������������������������������������������������������������������������������
���������������������������������������������������������������������������������������������
������������������������������������������������������������������������������������������������
������������������������������������������������������������������������������������ �
���������������
�
�������
�����������������������������������������������������
��������� ������ �� ���������� ����� ������ � |
|
146109724X | Necronomicon Revelations: Nine Gates of the Kingdom of Shadows | Joshua Free | Joshua Free has spent nearly two decades involved with the occult and esoteric work. His prolific writings include the Sorcerer's Handbook of Merlyn Stone, which he first published as a teenager in the 1990's, and more recently the Book of Elven-Faerie, Necronomicon Anunnaki Bible, Sumerian Religion, and Babylonian Myth & Magic. In 2011 he released his first work of published fiction titled: The Hybrids. Currently he is the Archbishop-Patesi of the Mardukite Archdiocese of North America. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.446555 | null | null | Not for resale. Permission granted to print or photocopy this document for personal use only.
Bleeding Gate
Page 1
BLEEDING GATE:
Part 3 of A Dungeons and Dragons Adventure by
Ma'at Crook
Lineage
Tier 2
Not for resale. Permission granted to print or photocopy this document for personal use only.
Bleeding Gate
Page 2
Emudomier
Peacestone
Peacesmith Guild
Chief Wahtsey’s Home
Census Watch
Market Square
Class Training Guilds
Eastern Gate
Tortured Lands
The Ride
Border
Forest
0 mi
30
10
20
N
S
Not for resale. Permission granted to print or photocopy this document for personal use only.
Bleeding Gate
Page 1
Lineage
A Bleeding Gate Adventure
Part 3 of 3
Module Introduction: A towering aberration threatens Emudomier. The mastermind behind its
creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will
Emudomier, the Moonsea, and all of Toril be overwhelmed?
4-hour adventure for 5th-10th level characters
By Ma’at Crook
Editing: Davena Oaks
Organize |
1598697862 | The Everything Guide to Working with Animals: From dog groomer to wildlife rescuer - tons of great jobs for animal lovers | Michele C Hollow | <div>Michele C. Hollow (South Orange, NJ) is a writer, editor, and animal lover. She is a member of several animal welfare agencies, including Friends of the Animals, and her local animal welfare association.<br><br>William P. Rives, VMD (Jackson, NJ), is the director of Six Flags' Great Adventure Wild Safari in Ocean County, NJ, the world's largest drive-thru safari outside of Africa. This wildlife preserve is home to more than 1,200 exotic animals roaming on 350 acres of simulated natural habitat. Dr. Rives is also the head veterinarian at Six Flags.</div> | [
"References & Guides & Self-Help ",
"Business & Money"
] | [
"Business & Money",
"Job Hunting & Careers"
] | References & Guides & Self-Help | 0.468474 | null | null | HIRELINGS
TOOLKIT
CONTENTS
Sellswords & Scobs, Roles, How Many?
3
How Much? Name, Sex & Age
4
Nicknames, Backgrounds
5
Hireling Quirks, Hireling Traits
6
Starting Gear, Catchphrase
7
Pet Qualities
8
Advancement, Payback
9
LFG Stats, 5e Stats
10
Credits
11
2
HIRELINGS TOOLKIT
Behold ye the Hirelings Toolkit; an astounding
gatherment of tables bold, drawing together the
whys and wherefores of your players’ scabby gang
of wily retainers. Lighten your load and brighten
your foxy mug with tables for names, past
occupations, quizzical quirks, physical traits, carry
gear, and curious catchphrases.
But that’s not all, gentle master. What’s more
includes pet qualities (they don’t argue so much),
nicknames, rules for how many and what sort of
hirelings might be available, payback for when the
help
is
mistreated,
stat
blocks,
and
an
advancement table for berks lucky enough to
survive. Aye, survive. Where else do you expect
those hard bitten henchmen co |
0851302467 | SE5 File (Military Monographs) | Ray Sturtivant | Title: The S.E.5 File An Air-Britain Publication Ray Sturtivant and Gordon Page | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.473081 | null | null | STARSHIPS & SPACEMEN 2e ERRATA
PAGE 7: Column 2 in the Ability Modifiers Table, values for low DEX should be
positive not negative.
PAGE 10: Gorrans get a +1 bonus to Combat skill, and this is their only racial
skill adjustment. There is no military skill.
PAGE 10: Hykhot requirements list AGL 9 this should be changed to DEX 9 and
Ability Adjustments lists AGL +1 this should be DEX +1. Furthermore, any
reference to AGL should be read as DEX.
PAGE 13: Navigation officers detect space hazards on a roll of 1-7 on 1d10.
PAGE 14: In the Enlisted Military description, morale is influenced at the rank of
Spaceman.
PAGE 14: Technical enlisted men can detect space hazards on a roll of 1-6 on
1d10.
PAGE 16: (Character Aging) Any reference to WIS should be read as PSI.
PAGE 17: Data Recorder range is 50'.
PAGE 17: Beam pistols set to explode do so after 2d4 rounds.
PAGE 21: Telepathy has a PSI cost of 6, not 13.
PAGE 21: The following text from the first par |
152478429X | Crypt Quest/Space Battles: A Play-Your-Way Book (Midnight Arcade) | Gabe Soria | "Awesome 80s vibe." - <b>Max Brallier</b>, <i>Last Kids on Earth<br /><br /></i>"I still haven't beaten the game, but that means I get to read it again!" - <b>Drew Brockington</b>, <i>CatStronauts</i><br /><br />"[Midnight Arcade] doubles down on the nostalgia vibe to awesome effect." - <b>Brandon Montclare</b>, <i>Moon Girl and Devil Dinosaur</i><br /><br />Once I figured out how to maneuver my spaceship, I effortlessly defeated the Black Angel on my first attempt because I'm a genius [sic]... and then I immediately crash landed on a jungle planet and died like 5 times, haha - <b>Patrick McHale</b>, <i>Adventure Time</i> & <i>Over the Garden Wall<br /><br /></i>"Midnight Arcade combines some of my favorite things like skeletons, haunted castles, weird aliens and making terrible decisions into one radical book." - <b>Dave Scheidt</b>, <i>Wrapped Up</i> & <i>Trolls</i> Graphic Novels<i><br /><br /></i>"Worth its weight in quarters" -<b> Ben Bertoli</b>, <i>101 Video Games to Play Before You Grow Up<br /><br /></i>"Midnight Arcade uses nostalgia in the best way possible (for good, not evil) which makes it straight up super-fun. PUT YOUR TOKEN IN THE SLOT AND START PLAYING!" - <b>Brandon T. Snider</b>, <i>The Elements of Harmony: Friendship Is Magic<br /><br /></i>"Absurdly entertaining. Transported me back to a when games were fueled by quarters and raw imagination." - <b>Landry Q. Walker</b>, <i>Project Terra<br /></i><br />"...magically immersive..." - <i>Kirkus Reviews</i><br /><br />"Like the perennially popular Choose-Your-Own-Adventure theory, this first Play-Your-Way book gives readers plot options, allowing them to weave their way back and forth among half a dozen choices. The conceit though is that the adventures all relate to old-fashioned (i.e., 1980s-type) video games that abound in the haunted arcade of an abandoned shopping mall. The protagonist is you, bravely making your lone way into the mall, only to be confronted by a creepy arcade host who offers a challenge: play one of two games that lead to a new world of choices. Will it be Space Battles or Crypt Quest? Will the reader choose a maneuver that pays off, or one that leaves you DEAD?! (No worriesyou can always start back over at the point where you made your fatal choice.) Nostalgic digital-style fonts and portrayals of old-style controls give the book flair. Not for the linear-minded, but those readers who enjoy video games will be on board for the dizzying turns and restarts, making the series a likely hit."<br /> - <i>Booklist</i>, <b>Karen Cruze</b><br /><br />"This Play-Your-Way novel contains fast-paced action with a video game feel featuring a game console that drives the alternate options to the stories. The book contains two different arcade game storylines that will interest gamers. A group of friends go to a derelict, haunted mall at the outset of the book. The friends chicken out on going in, but one young adventurer enters the dark, eerily quiet halls and suddenly hears arcade music and lights in the distance. When he investigates, he finds the arcade with lights on in old-style games. As he investigates this magical place, he encounters a mysterious arcade worker who gives him a game token. The reader then picks which storyline to follow to begin the experience. This book will appeal to readers who like to play video games and who enjoy choose-your-own-adventure style books. The stories have many different decisions possible with game console controls guiding the paths of the stories."<br /> - <i>School and Library Connection</i>, <b>Richard Fanning</b>, Library Media Specialist, Spring Forest Middle School, Houston, Texas | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.530925 | null | null | Mystic Bull Games Presents
The Pulp Weird
encounter series
Tomb of the squonk & The Silent Army
Issue #1
2
The Pulp Weird Encounter Series: Tomb of the Squonk and The Silent Army is a production of Mystic Bull Games
© 2013, All Rights Reserved.
For more information and to purchase other products from Mystic Bull Games see our website:
http://www.mysticbull.com
Writers: Daniel J. Bishop and Charlie Scott
Illustrators: Nik Wolfe
Cartographer: Joshua Burnett
Cover Artist: Nik Wolfe
Layout: Ken Jelinek
Editors: Ken Jelinek, Paul Wolfe, Daniel J. Bishop
Playtesters: Mike Bishop, Garett Oliver, Heather Bishop, and Morgan Clayton
Illustrations on Pages 4 and 8 © Rick Hershey, Standard Stock Art: Issue 1 by Small Niche Games.
This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games.
This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman
Games. All rights reserved.
For additional information, visit ww |
0880386053 | The Art of the Advanced Dungeons & Dragons Fantasy Game | Stephanie Tabat | Enter the realm of dragons, warriors, wizards, and other wonders in this splendid collection of fantasy art. The Art of the Advanced Dungeons & Dragons Fantasy Game features the art of Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields, Keith Parkinson, and many other well-known fantasy artists. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.534083 | null | null | 1
2
Credits
Design, Writing, and Layout: Anne Gregersen
Editing (Introduction): Adam Hancock
Cover Graphic & Design: Anne Gregersen
Playtesters: Anne Gregersen, Dries ‘Zephyr’ Hermans, Jesper Frandsen,
Louis Flindt Rask, Oskar Sandkvist, & Sindre Urvold
Interior Art: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron,
the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their
respective logos are trademarks of Wizards of the Coast in the USA and other countries. This
work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon
Masters Guild. All other original material in this work is copyright 2020 by Anne Gregersen and
published under the Community Content Agreement for Dungeon Masters Guild.
Also by Anne Gregersen
3
How To Use Thi |
0199924554 | International Handbook of Threat Assessment | J. Reid Meloy | <br />"Meloy and Hoffmann-two of the world's premiere scholars of threat assessment-have brought together an 'A-List' of international contributors to elucidate in clear, jargon-free prose the implications for practice and policy of cutting-edge research on threats and those who make them. This is a remarkably comprehensive work that needs to be within arm's reach of every professional who deals with people at high risk of violent behavior." -- John Monahan, PhD, Shannon Distinguished Professor of Law and Professor of Psychology and Psychiatry, University of Virginia <br /> | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.523607 | null | null | 1
Author, Design, Additional Illustrations, Cover Design: Steven Trustrum
All content © 2013 Misfit Studios. All Rights Reserved.
Metahuman Threat Scale
To make using the accompanying creatures easier, a threat scale is used throughout this work. Each char-
acter will be assigned a threat level from this scale, providing players and Gamemasters alike an idea of how
characters and appropriate organizations should perceive the creature, regardless of actual PL. The assigned
threat level takes into account more than the immediate threat posed because it also considers goals, ideals,
behavior, state of mind, and so on.
If desired, this metahuman threat scale (MTS) can be incorporated into your game as the system actually
used to assess metahuman threats, in much the same way as the government uses a color system to indicate
states of national security awareness and preparedness.
Alpha
Of minimal danger, an Alpha-level threat is relatively low-powered and/or modestly trained. Such meta |
1453604723 | The Red Dead Redemption Player's Guide: Unofficial & Unauthorized | Chris Jensen | Chris Jensen has written over 20 strategy guides for Prima, Sybex, and Sybex, as well as hundreds of online guides for GameSpot, IGN and InfoAddict. His most recent guide, The Ultimate Battlefield Bad Company 2 Multiplayer Strategy Guide, was read and enjoyed by over 200,000 online readers. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.489222 | null | null | THE RIVER RUNS RED
The Golden Paragon Trading Company has been working for months to secure a long-term
trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to
Calaunt have each ended with dead envoys and missing documents. The latest delegation
recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks
experienced individuals to follow their representatives and ensure they reach their
destination safely. Can the adventurers catch them before another tragedy occurs?
A Two-Hour Adventure for 11th–16th Level Characters
ED GREENWOOD & ALEX KAMMER
Adventure Designers
Adventure Code: CCC-GHC-07
Story Concept: Ed Greenwood & Alex Kammer
Editing and Layout: Dave Zajac
Organized Play: Chris Lindsay
D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett
D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks,
Ala |
0935696237 | World of Greyhawk, folio edition (Advanced Dungeons & Dragons) | Gary Gygax | This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons & Dragons fantasy role-playing games. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.53701 | null | null | SHL5−Intro2
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game
designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To
learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a
trademark of Wizards of the Coast, Inc. © 2005 Wizards of the Coast ALL RIGHTS RESERVED. This scenario is intended for tournament use only and
may not be reproduced without approval of the R |
0099528487 | The Call of Cthulhu and Selected Strange Tales | H.P. Lovecraft | The twentieth century's greatest practitioner of the classic horror tale." <br>— Stephen King<br><br>"Dark, weird tales about tentacled beasts, ancient artifacts that ooze unidentifiable slime and baby-eating cultists eager to bring about the end of the world." <br>— <i>New York Times<br><br></i>"Lovecraft is the crucial link between Victorian Gothic and post-Sixties Horror, as well as a palpable influence on the mythology of <i>Buffy the Vampire Slayer</i>." <br>— Independent | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.592005 | null | null | Extended Edition
Arkham Detective Tales
1
TRAIL OF CTHULHU
Arkham Detective Tales
1
TRAIL OF CTHULHU
Extended Edition
TRAIL OF CTHULHU
2
Arkham Detective Tales
2
game
–
bizarre
cosmic
horror,
genuine mystery and an atmosphere
of confusion leading to a moment of
terrible revelation as all the pieces fall
into place.. The Mythos Detectives
series is designed to evoke that mood,
dropping the players into the middle
of a mystery. The GUMSHOE system
ensures that the players get all the
clues, but putting them together is still
a challenge for the players.
So, if you’re stuck in the middle of
a mystery, with a big pile of clues
and a bigger pile of bodies, with
strange omens multiplying and doom
impending, remember – it’s all down
to you. Work it out before the monsters
eat you.
We’re Doomed
and I Love It
My first encounter with Call of Cthulhu
was at the very first games convention
I attended. I had only ever played
Dungeons & Dragons and variations
thereof before |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.611485 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended
for tournament use only and may not be reproduced without approval of the RPGA Network.
NAEI7-01
Along the Coast
A One-Round D&D LIVING GREYHAWK®
Principality of Naerie Introduction Adventure
Version 0.3
By J-P Hartikainen
Circle Reviewer: Pieter Sleijpen, Pierre van Rooden
Naerie Triad Revie |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.493236 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your GP value
Items Bought
Total Cost of Bought Items
Subtract this value from your GP value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
TU
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 4:
� Blessed bandage (Adventure, MIC)
� Cobra straps (Adventure, MIC)
� Lenses of revelation (Adventure, MIC)
� Quicksilver boots (Adventure, MIC)
� War Cross of St. Cuthbert (Regional, CC)
APL 6 (as APL 4 plus the following):
� Gaunt |
1470059614 | Necronomicon: The Babylonian Grimoire (Lapis Edition) | Joshua Free | Joshua Free first began by receiving personal apprenticeships from his early years and progressing through his entire life, including various Christian Gnostics, Rosicrucians, Freemasons, members of the Hermetic Order of the Golden Dawn, O.T.O. Ordo Templi Orientis, A.A. Argentium Astrum among others. He was officially initiated into the Pheryllt Druid tradition at the age of 12 and began leading his own Gnostic Druid organization at 13. He is the founder of Mardukite Ministries (2008) and the active 'Council of Nabu' formed from the Mardukite Chamberlains in 2009 that oversees the research and development of the modern "Mardukite" Anunnaki revival tradition taking place. A prolific writer, Joshua Free is the author of many works including the "Necronomicon Anunnaki Bible", "Gates of the Necronomicon" (which includes "Sumerian Religion", "Babylonian Myth & Magic" and "Necronomicon Revelations") and the recent anthology "Mesopotamian Magic" (also released as "Necronomicon Workbook") consisting of the 'necronomicon spellbook trilogy' simultaneously released as "Magan Magic", "Maqlu Magic" and "Beyond the Ishtar Gate". | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.555857 | null | null | A Necromancer’s Grimoire:
Herbs of the Desert
Alex Riggs, Joshua Zaback
R Ryan WENNEKER (order #25876716)
A Necromancer’s Grimoire
Herbs of the Desert
Alex Riggs, Joshua Zaback
R Ryan WENNEKER (order #25876716)
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein. Cactus silhouette from cliparts.co
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.584147 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit
www.wizards.com/d20
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run
DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s
Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected
under the copyright laws of the United States of America. Any reproduction or unaut |
1588460681 | Gamma World: Game Masters Guide (Gamma World d20 3.5 Roleplaying) | Bruce Baugh | Its a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. Theyre all in here ready for you to use in your Gamma World campaign.<br /><br />This book gives you solid, practical advice. Learn how to modify the rules for the right balance of adventure and danger, how to convey your chosen genre in description and pacing and how to plan and run a campaign from exciting start to rousing finish.<br /><br />Youve got good ideas put them to work! | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.599002 | null | null | An Unofficial GAMMA WORLD
An Unofficial GAMMA WORLD® Online Bi
Online Bi -- Monthly
Monthly
Volume 1
Issue 1
The Apocalyptic Post
The Apocalyptic Post
The Apocalyptic Post
Inaugural
Aug - 2000
Covering All Versions of the GAMMA WORLD
Covering All Versions of the GAMMA WORLD® RPG
RPG
Art by John Traglio
The Apocalyptic Post is an eZine dedicated to the GAMMA WORLD® roleplaying game. It is offered free of charge to all interested parties and is not to
be sold in any form. It may be printed if distributed free of charge.
The Apocalyptic Post supports all five editions of the GAMMA WORLD® roleplaying game. To the extent that they overlap with one or more of the vari-
ous GAMMA WORLD® editions, this publication also supports other roleplaying systems and settings (i.e.: ALTERNITY®).
GAMMA WORLD®, ALTERNITY®, and METAMORPHOSIS ALPHA® are registered trademarks of Wizards of the Coast, Inc. This work is not authorized by,
nor affiliated in any way with, Wizards of |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.475 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APLs 2-4
�
Javelin of lightning (Adventure, DMG)
�
Kutter’s Edge (Regional, see above and Savage
Species)
�
Brooch of shielding (Adventure, DMG)
�
Wand of backbiter (Adventure, see above and CA)
APL 6 (all of APLs 2-4 plus the following)
�
Helm of ogre powe |
0442013809 | Emigre: Graphic Design into the Digital Realm (The Book : Graphic Design Into the Digital Realm) | Rudy Vanderlans | In 1984 a radically new graphic design magazine set out to explore the as-yet-untapped and uncharted possibilities of Macintosh-generated graphic design. Boldly new and different, Emigre broke rules, opened eyes and earned its creators, Rudy VanderLans and Zuzana Licko, cult status in the world of graphic design. After a decade of publishing, the jury is still out on Emigre. But now, thanks to this comprehensive 10-year retrospective, you can reach your own conclusions. Are Emigre's Mac-generated graphics important, influential and controversial…or just plain ugly? You decide. "The only people who have trouble reading Emigre are graphic designers who have been trained to make type clear. The rest of the world doesn't live in that purist atmosphere." —Chuck Byrne, Print Magazine, September 1992 Here gathered together for the first time, you'll find: Every Emigre cover ever issued A full catalog of over 80 Emigre typefaces Emigre's most striking editorial layouts Plus stimulating and provocative commentary from both Rudy VanderLans and Zuzana Licko How has a magazine that prints just 7,000 copies managed to outrage so many graphic designers while inspiring so many others? The answer is in your hands. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.475136 | null | null |
Learn more about Etherscope at www.EtherscopeRPG.com
Learn more about Goodman Games at www.goodman-games.com
This printing of Etherscope is published in accordance with the Open Game License.
See the Open Game License Appendix of this book for more information. All rights reserved.
© 2005 Goodman Games. Etherscope is a trademark of Goodman Games in the U.S. and/or other countries, used with permission. All rights reserved.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
Credits
Etherscope created by Nigel McClelland and Ben Redmond
Designers: Nigel McClelland and Ben Redmond
Additional Designers: Chris Durham and David Schwartz
Writers: Ben Redmond, Nigel McClelland, Christopher F. Allen, Chris Durham,
Mark Charke, and David Schwartz
Developer: Luke Johnson
Editor: Ken Hart
Art Direction and Graphic Design: Shane Hartley
Cover Art Direction: Sean Glenn
Cover Art: Jonathan Hill
Interior Art: Alex Ko |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ||
0375721274 | The Coin Collector's Survival Manual | Scott A. Travers | <b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u> | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.454266 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 6
� Ancient Coin (Adventure; See Above)
� Masterwork Dire Pick (Regional; CW)
� Masterwork Dwarven Buckler-Axe (Regional; CW)
� Bracers of Archery, Lesser (Regional; DMG; 5, 000 gp)
� Bracers of Armor +2 (Adventure; DMG; 4,000 gp)
� Cloak of Resistance +2 (Regional; D |
1560761202 | Port of Ravens Bluff (AD&D 2nd Ed Fantasy Roleplaying, Forgotten Realms Module LC4) | RPGA Network | Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below thw waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore. This product contains new buildings and personalities for the Forgotten Realms Living City campaign settings, and your own 3-D fold-up ship. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.493096 | null | null |
An old elf has wandered into the city from the jungle--prattling on about his long-lost
daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as
mad, he speaks the truth. Can you find and save his daughter?
A 4-Hour Adventure for 11th-16th Level Characters
Author
Adventure Code: DDAL07-11
Optimized For: APL 13
Version: 1.0
Development and Editing: Claire Hoffman, Travis Woodall
Organized Play: Chris Lindsay
D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett
D&D Adventurers League Administrators: Bill Benham, Alan Patrick, Travis Woodall, Lysa Chen, Claire Hoffman,
Greg Marks
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries |
1462119379 | Mischief and Manors | Ashtyn Newbold | <span>"An endearing and vibrant regency tale with plenty of laugh-out-loud humorous antics and a sweet love story that will capture readers' hearts." -Heather B. Moore, USA Today bestselling author.</span> | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.495997 | null | null |
OP9 – PHAEGOR’S MANOR
An Adventure in Filbar™
It is you against the world as
you start your career to
become a famous hero. As
you head to town to find help
you run across an abandoned
ruin…perhaps there is
overlooked treasure within!
Frank Schmidt
@FilbarRPG
The dungeon level of the manor is dark but old torches abound. Moss and other lichens cover the walls and water drips
constantly. Graffiti covers the walls indicating others have explored the area and debris is all that remains of the furnishings!
1.
Lookouts – A trio of Kobolds sit outside the partially caved in entrance to the dungeon level. They are talking amongst themselves
about becoming rich. If a PC is careful in their approach they will gain a first strike opportunity before initiative! A clever PC may
toss a rock to lure one away for one round. They have 3sp each. Kobolds (3) AC12 HP4 each, D+4 Dagger 1d4 +1 ability score
adj. (-2/+2/-1/-1/-2/-1)
2.
Damaged Stairs - The wooden s |
0615928021 | Zombie Killer Handbook, 2nd Illustrated Edition | Frank Jardim | Frank Jardim is president of Vintage Ordnance Co. LLC (www.VintageOrdnance.com) which manufactures historic replica firearms, accoutrements and clothing for the collector and theatrical/film market. His most recent product is a reproduction of the famed FP-45 Liberator Pistol. He provides research, consulting and custom fabrication services to museums and the entertainment industry. He has a masters degree in military history from Temple University. He was director of the Harbor Defense Museum of New York City and the last director of the Patton Museum of Cavalry & Armor in Fort Knox, Kentucky, where he had responsibility for one of the largest collection of firearms in the United States Army Museum System, including the personal weapons of Gen. George S. Patton. He has a life long love of firearms and the shooting sports which he shares with his wife and children. For fun he created and operates the best 3-gun competitive shooting matches in the world which you can learn about at www.ZombieShootersUnited.com. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.493901 | null | null | Outbreak: Undead.. Primer 1.2
Information presented here will be
used as reference for the primer
scenario. The characters on the
following page will likewise
be referenced. Be sure to refer
Stronghold Level: 16
Structure - 5
Population - 1
Viability - 2
Science - 4
Culture - 2
Morale - 2
Zombies
Standard Zombies:
Str: 20 Dam: d6 Def: 0/0 Vir: 1 Spd: Med (lv 3) Per: Med (lv 3)
Sense: V/H - 30 E%. = +30 E% modifi er
Tri-County Precinct
Cast
Cy
Offi cer Nick Coughlin
Sammy Rosen
Primer Scenario v1.2
Outbreak Level 2
Number of Standard Zombies per Encounter:
d3+8 1
Encounter Length For Standard Zombies:
1d6 Turns, re-rolling 5’s and 6’s, add resutls 2
Encounter %: 40 E% 3
E% Degrees
of Success
Encountered
E% Degrees
of Failure
Encountered
0-2
Zombies
0-3
nothing
3
Zombies
(Template)
4+
Survivors
4
Zombies
(Unique)
5
Zombies
(Unique)
6+
O.B.M.?
4
back to this page if you have any
questions as to where the numbers
came from or if you are wondering
w |
0786912103 | A Paladin in Hell (Advanced Dungeons & Dragons) | Monte Cook | To some, justice is more important than glory, duty is more important than desire, and goodness is more important than life. The great paladin Klysandral was such a man. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.544341 | null | null |
CCC-GSP02-01
Minauros Unchained
A Greasy Snitches Adventure
The valkyrie Sigrdri is looking for adventurers to go with her to the Nine Hells. Tasked to free
heroic souls that are supposed to go to Ysgard but instead are stuck somewhere in different
layers of Hell. Her first mission is to save a loyal and fearless minotaur druid that’s currently
trapped in Minauros, the 3rd layer of Hell. Part One of Heroes in Nine Hells.
A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
WARNING: There’s MATH involved in this adventure! So evil!
Credits
Designer: Paul Gabat
Editing: Kristoff Alejo
Cover: Lanz Frago-Crisostomo
Map: Kristoff Alejo
Background: Corey Johnston
Art: Wizards of the Coast thru the following DMsGuild
products
•
DMs Guild Creator Resource - Angels and Demons
Art
•
DMs Guild Creator Resource - Allies & Enemies Art
•
DMs Guild Creator Resource - Allies & Enemies Art 2
•
DMs Guild Cr |
0880386053 | The Art of the Advanced Dungeons & Dragons Fantasy Game | Stephanie Tabat | Enter the realm of dragons, warriors, wizards, and other wonders in this splendid collection of fantasy art. The Art of the Advanced Dungeons & Dragons Fantasy Game features the art of Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields, Keith Parkinson, and many other well-known fantasy artists. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.534083 | null | null | 1
2
Credits
Design, Writing, and Layout: Anne Gregersen
Editing (Introduction): Adam Hancock
Cover Graphic & Design: Anne Gregersen
Playtesters: Anne Gregersen, Dries ‘Zephyr’ Hermans, Jesper Frandsen,
Louis Flindt Rask, Oskar Sandkvist, & Sindre Urvold
Interior Art: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron,
the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their
respective logos are trademarks of Wizards of the Coast in the USA and other countries. This
work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon
Masters Guild. All other original material in this work is copyright 2020 by Anne Gregersen and
published under the Community Content Agreement for Dungeon Masters Guild.
Also by Anne Gregersen
3
How To Use Thi |
1620873613 | Bushcraft: The Ultimate Guide to Survival in the Wilderness | Richard Graves | <strong>Richard Grave</strong>s created and was the leader of the Australian Jungle Rescue Detachment assigned to the Far East American Air Force. With his fellow soldiers, he conducted over 300 rescues, all of which were completed successful and without losses. After the war, Graves ran a bushcraft school for over twenty years. He was an Irish-born Australian poet and novelist who wrote over ten classic books on the topic, including <em>The Bushcraft Handbooks</em>. He died in 1971. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.527487 | null | null |
SO WHAT’S THE HOARD LIKE, ANYWAY?
A Pathfinder Roleplaying Game Compatible GM’S RESOURCE by Thomas King and Chad Perrin
R A G I N G S W A N P R E S S
T H E L O N E L Y C O A S T
The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding,
trackless forests separate the folk of the Lonely Coast from the gaudy lights of
civilisation. This free mini‐campaign setting is easy to drop into any campaign.
Retribution
$7.99, print $9.99
�
Road of the Dead
$5.99, print $7.99
�
Swallowfeld
$4.50
�
The Lonely Coast
Free!
�
G M ’ S R E S O U R C E S
GM’S RESOURCES augment game play by reducing GM prep time.
Antipaladins
$3.99
�
Bandits of the Rampant Horror
$3.99
�
Caves & Caverns
$10.99
�
Cultists of Havra Zhoul
$4.99
�
Dark Oak
$4.99
�
Fellowship of the Blackened Oak
$3.99
�
Random Hill Encounters
$3.99
�
Random Marsh Encounters
$3.99
�
Random Woodland Encounters
$3.99
�
Random Woo |
1927677467 | Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work | Mario Price | <span>"Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ..."</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>"WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth."</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div> | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.466431 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-- 0, 1, 2 TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2:
� Hand of the Mage (Adventure; DMG; 900 gp).
APL 4 (all of APL 2)
None
APL 6 (all of APLs 2-4)
None
APL 8 (all of APLs 2-6)
None
APL 10 (all of APLs 2-8 plus the following):
� Pipes of Haunting (Adventure; DMG; 6,000
gp).
APL |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
��������
�
�
�
�
�����������������
�
����������������������������������
����������������������������
����������
�
�
�
������������������
���������������������������������������������������������������������
�
�
�
�
�������� ��� ���� ������ ��� ���� ��������������������������������������������������������������������������������������
����������������������������������������������������������������������������������������������������������
�
�
�
�
������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� �����
����������������������������������������������������������������������������������������
�
�
���������������������������������������������������������������������������������������������������������������������������������� ����������
����������������������������������������������������������������������������������������������������������������������
�
�
��������� ������������������������������ |
|
3631580576 | Brandenburgische Kirchenbuchduplikate 1794-1874: Ein Verzeichnis der Überlieferung im Brandenburgischen Landeshauptarchiv (Quellen, Findbücher und ... Landeshauptarchivs) (German Edition) | Klaus Neitmann | Der Autor, wie der Herausgeber aber knnen davon ausgehen, dass das vorgelegte Werk zum unentbehrlichen Werkzeug bei der Arbeit mit historischen brandenburgischen Personenstandsunterlagen werden wird... (Gerd-Christian Th. Treutler, Brandenburgisches Genealogisches Jahrbuch)<BR> Der Band erschliesst in sinnvoller und gut zu benutzender Form einen hufiger nachgefragten Quellenbestand zum heutigen Land Brandenburg und zum angrenzenden heutigen Westpolen. Die Einfhrung untersucht diesen Archivfond nach seiner Entstehung, seiner Anlage und seinem Aussagewert. Ein ntzliches Hilfsmittel, aber auch eine grundlegende Darstellung dieser Quellengattung fr den Gesamtraum des historischen Brandenburg. (W.K., ABDOS-Mitteilungen) | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.457099 | null | null | �
�
�
�
�
�
�
�
�
I
II
30
"Adler des Zorns" ist das erste einer Reihe von
Abenteuern und Szenarien, die wir in Kooperation
mit dem führenden .französischen Rollenspielmaga
zin Casus Belli in unregelmäßiger Folge veröffint
lichen werden. Es ist in der Welt des "Warhammer
Roleplaying System" angesiedelt und wurde zu
sätzlich mit Werten für Midgard, AD&D und
DSA ausgestattet, wobei hier allerdings eine Kon
vertierung auf die Welten dieser Systeme vom Spiel
leiter vorzunehmen ist, wenn nicht in einem system
ftemden Universum gespielt werden soll.
Da Warhammer bislang nicht in Deutschland
veräffindicht worden ist, ergaben sich bei der Über
setzung aus dem .französischen besonders bei den
Landesnamen und -bezeichnungen leichte Schwie
rigkeiten. Wir haben mit Rücksicht auf die Lesbar
keit des Abenteuers die Warhammer-typischen Na
men und Bezeichnungen eingedeutscht, es sollte
jedoch für Warhammer-Kenner kein Problem sein,
die entsprechenden englischen Begriffi z |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.593224 | null | null |
COR 4-02
THE STONE MAN’S
PUZZLE
A ONE-ROUND D&D® LIVING GREYHAWK™
CORE ADVENTURE
Version 1
BY RON LUNDEEN
Circle Reviewers: Creighton Broadhurst and Stephen
Radney-MacFarland
Hardby At A Glance: Paul Looby
The town of Hardby was in complete disarray when you arrived. The Law Courts were broken into and the accused
whisked away by a giant man of stone. The tracks should be easy enough to follow—but who would want to spirit away
a mere bookkeeper? An adventure for APLs 6 through 10.
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To
learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20
DUNG |
097225112X | Tests of Skill: A d20 Adventure and Sourcebook for Fantasy Role-Playing Games | Paul O. Knorr | Paul O. Knorr is a geologist, a combat veteran, and co-author of two other d20 books, Experts and Warriors. Michael J. Varhola is an editor and writer, a combat veteran, and author or co-author of several d20 books, history books, and writer's guides. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.566977 | null | null | Crimson Dragon Slayer D20
1
“It’s your life… you don’t know how long it’s going to be, but you know it’s got a bad ending. You have to
move forward as soon as you figure out what that is.” - Don Draper
Overview
Years of running one-shots and short campaigns motivated me to come up with something that bridged
the gap between old school D&D and 5e.
Crimson Dragon Slayer D20 is a minimalist, plug-and-play RPG. Sure, choices are limited. But on the
plus side, there’s no analysis paralysis. For those just learning how to play D&D, or veterans wanting a
quick pick-up game, it’s been invaluable.
Character sheets are not required! Want to attempt something? Narrate what you want to do, let the
GM handle the rest. Immersion is key. This is about pretending that fantasy is real in our collective
imaginations, if only for a few hours.
Most rolls are made using a d20, with higher numbers being better. Instead of using modifiers, I use
Advantage (roll 2d20 and take the highest re |
0880385995 | Dungeon Master's Design Kit (Advanced Dungeons & Dragons Accessory) | Harold Johnson | The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.523731 | null | null | The GameMaster’s Apprentice
Instructions
Author: Nathan Rockwood
Graphic Designer: Max Johnson
Special Thanks
This project was backed on Kickstarter by more than 360 supporters, listed at the end of this document
(or not, in accordance with their wishes). Without their help, The GameMaster’s Apprentice would
never have been more than a pet project in my own home games. Thanks so much!
Visit us online at www.LarcenousDesigns.com
The GameMaster’s Apprentice deck and documentation, copyright 2014, owned by Larcenous Designs, LLC.
Larcenous Designs, LLC, and associated marks are owned by Nathan Rockwood. Graphic design and
iconography by Max Johnson.
1
Kieran Owen (order #9903865)
Table of Contents
INTRODUCTION
3
What this deck is
3
What these instructions are
3
What is on the cards: The Randomizer Breakdown
4
HOW TO USE THESE CARDS
8
"Fairness”
8
Genre and Tone
8
Primary Systems
9
Answering Yes/No Questions
9
Creating NPCs
10
Creating Random Events
11
Creatin |
1848568770 | Talisman | Stephen King | Stephen King is the author of more than fifty books, all of them worldwide bestsellers. Peter Straub is the author of seventeen novels. He has won numerous awards for his work. Tony Shasteen has been an illustrator since 1995. His clients have included Coca-Cola, Hasbro and DC Comics. | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.642434 | null | null | Copyright © 2005 Talisman Studios (www.talismanstudios.com) All rights reserved.
Permission is granted to reproduce this document for personal use.
|
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.443695 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
�
Potion of heroism (Any; CL 5th; DUNGEON
MASTER’S Guide).
�
Spool of endless rope (Any; CL 9th; Song and Silence).
APL 4 (all of APL2 plus the following)
�
Mechanical burglar type I (Any; Song and Silence).
APL 6 (all of APL 2-4 plus the following)
�
Oil of da |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.595091 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the
Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK, DUNGEON
MASTER’S GUIDE, AND MONSTER MANUAL ARE TRADEMARKS OF WIZARDS OF THE COAST, INC, IN THE US AND OTHER
COUNTRIES. THIS MATERIAL IS PROTECTED UNDER THE COPYRIGHT LAWS OF THE UNITED STATES OF AMERICA. ANY
REPRODUCTION OR UNAUTHO |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.447871 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
� Brooch of shielding (Adventure; DMG)
APL 4 (all of APL2 plus the following)
� Quiver of Ehlonna (Adventure; DMG)
� Mithral chain shirt +1(Adventure; DMG)
APL 6 (all of APLs 2-4 plus the following)
� Rod of extend metamagi |
1490502602 | Zombies.Zombies.Zombies.: A NaNoWriMo Novel | T.J Olson | T.J Olson is just your average college student who is studying to be an outstanding high school English teacher at The University of Kansas, located in Lawrence. She has completed NaNoWriMo both times that she has attempted it, but this is the first story of hers to be published. She hopes one day to write more stories, but until then, wants to teach students to appreciate and understand literature, especially as it changes and adapts to the constant evolution of technology. <br> Contact her at zombie.t.j.olson@gmail.com or @ZombieTJO | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.556138 | null | null | Gregorius21778: 20 Zombie Encounters
...for the irradiated, weird, post-apocalyptic future
Version 1.2; written by Kai Pütz
(c) 2016
[ Legal & other stuff ]
Created by:
Kai Pütz; (c) 2016
My blog:
www.gregorius21778.wordpress.com
„Mutant Future(TM) is copyright 2008, Daniel Proctor and Ryan Denison. Mutant Future(TM) and
Mutants & Mazes(TM) are trademarks of Daniel Proctor. These trademarks are used under the Mutant
Future(TM) Trademark License 1.1
Got no copy of MutantFuture(TM)? Get it for free!
http://www.goblinoidgames.com/mutantfuture.html
[ Artwork ]
Page frame & background:
copyright by the Knotty-Works, used with permission
Other art work:
Artwork © 2008 Jeff Freels, used with permission
How to use this supplement:
20 Zombie Encounters provides (guess what?) 20 encounters with the walking, running, shambling
and/or crawling (un)dead for use in your old-school, weird, science-fantasy post-apocalyptic RPG... or
any other OSRPG where you have use for retro-scifi mutant encoun |
0820445975 | Gender and Realism in Plays and Performances by Women (American University Studies) | Leslie Crawford Hurley | The Author: Leslie Crawford Hurley is Assistant Professor of English at Bronx Community College, The City University of New York. She received her Ph.D. in comparative literature from the College at Stony Brook, The State University of New York. She is currently researching a project on the relationship between drama and film. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.520814 | null | null | The Roles We Play
In Noir World, your character is called a Role. There are twenty
available Roles in Noir World, ranging from cops to politicians to
musicians to goons to socialites. Each player will choose one Role.
Each Role has its own advantages and disadvantages, but each Role
also has a lot of room to be tailored by a player’s decisions.
Each player portrays a Role in the Movie. No Role is inherently all
good or all bad, as any Role can be played in any number of ways. And
Roles aren’t limited by gender, even if the trope is gender‑specific.
That’s really important to keep in mind as you go through the Role
and select things like Belongings, Secrets, and Hooks. Just because
you (the player) might be a woman does not mean you have to play
a woman if you don’t want to. Cross, blur, transcend, or skip all the
lines you like, and have a good time doing it.
Any Role can be played by any person, regardless of how they
identify or what they believe or how they orient. Yes, |
1594773947 | Monsters: A Bestiary of Devils, Demons, Vampires, Werewolves, and Other Magical Creatures | Christopher Dell | ". . . without doubt one of the best (if not the best) bestiary-style publications that has ever hit the book-shelves. . ." (<i>Reviews of the Mysterious Kind, September 2010</i>)<br /><br />"This is the big book of monsters for little kids and big kids and everyone in between. It's a treasure-trove of fantastic art showing fantastic creatures from all around the world and from all cultures-from ancient Egypt, Mesopotamia, and China all the way up to <i>Frankenstein</i>, Big Foot, and Pablo Picasso." (<i>Barbara Ardinger, Ph.D., Feathered Quill Magazine, September 2010</i>)<br /><br />" . . . a unique collection of art that should be on every historian of horror's shelf. Whether you like to read or just enjoy a great picture book, <i>Monsters</i> provides a healthy dose of each to satisfy your curiosity. . . Hard to put down and hard to get out of your head.....history holds some captivating monsters, and so does Christopher Dell's collection." (<i>HorrorNews.net, September 2010</i>)<br /><br />"The selection of illustrations almost can't be topped . . . Readers will find themselves poring through this book to read about these similarities and to take in the wonderful illustrations . . . This intense anthology would make an excellent addition to any research library. It also would be an interesting novelty coffee-table book." (<i>P.J. Hoover, New Age Retailer, October 2010</i>)<br /><br />. . . with it's fascinating variety and inclusion of fantastically beautiful artwork Monsters should be a must have for anyone serious bout the subject matter. It would also make a solid, and surely treasured, introduction to the subject matter for those looking for a place to start. (<i>The Magical Buffet, November 2010</i>)<br /><br />It is the perfect gift for the monster obsessed child, or bizarre adult in your life. You know you have one. (<i>Kick Ass Book Reviews Blog, January 2011</i>)<br /><br />This is a wonderful book for someone wanting to learn more about a lot of monsters. If you are looking for something more in-depth, it is an excellent starting point. . . The illustrations will entrance you, and the information will spur you to check the list of further reading material and websites. (<i>Psychic-Magic, March 2011</i>) | [
"Arts & Photography",
"History"
] | [
"Arts & Photography",
"History & Criticism"
] | Arts & Photography | 0.564716 | null | null | L1W
Demons and Devils
Demons and Devils
Demons and Devils
Demons and Devils
Epic Quests
Epic Quests
Epic Quests
Epic Quests
by Clark Peterson and Bill Webb
The dungeons contained in Demons and Devils deserve to be the final pinnacle of epic and legendary quests. Such quests re-
quire lengthy overland travel and encounters with various fearsome foes. Here, then, are some suggestions for the overland
travel and monster encounters that you as the DM can use for the various adventures contained Demons and Devils to make
them truly the epic quests they deserve to be.
If you enjoy this supplement, look for more releases under the D20 System by Necromancer Games.
Necromancer Games
“Third Edition Rules, First Edition Feel”
www.necromancergames.com
Requires the use of the
Dungeons and Dragons® Player’s Handbook,
Third Edition,
published by Wizards of the Coast®
Demons and Devils: Epic Quests
www.necromancergames.com
Page 2
Demons and Devils
Demons and Devils
Dem |
0719555892 | Last Post : The End of Empire in the Far East | John Keay | John Keay's epic, expert study of the twenthieth-century demise of colonial rule in the Far East The names echo like the last long notes of a bugle call: Hiroshima, Dien Bien Phu, Tiananmen Square; MacArthur and Mountbatten; The Quiet American and Bridge over the River Kwai. In a twentieth-century welter of war, Depression and Communism four empires crumbled and the West was bundled out of the East. John Keay's acclaimed study of this imperial finale draws on contemporary sources ranging from Ho Chi Minh to Dirk Bogarde. The narrative swoops from the showpiece cities of Shanghai, Saigon and Manila to the tough backwaters of Borneo and the tinkling rice fields of Bali. Grandeur of treatment is matched by trenchant analysis; unexpected continuities are revealed; and to the interaction of West and East is traced the dynamism of the Far East today. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.556838 | null | null | KEO7-07
The Stalkyard
A One-Round D&D® LIVING GREYHAWKTM
Keoland Regional Adventure
Version 4.4.1
by Charles Skidmore
Reviewer: Keoland Triad
Circle Reviewer: Steven Conforti
As an unusually hot Keoish summer fades into autumn, events on the western border of the Empire
continue to smolder. The truth is now filtering to the ears of Keoish citizens: war has come to the western
marches and with every passing day marches eastward to Niole Dra. As the Keoish Empire reels from
this sudden onslaught, a bold counterattack is planned on the heart of the assaulting forces: Godakin
Keep. But is the assault a diversion, a suicide mission, or a stroke of genius? Only time will tell, because
only the survivors author the histories.
A Keoland regional adventure for APLs 8-12, and Part Four of the To the Last Man Standing series. This
is a direct sequel to KEO6-04 Old Sins Cast Long Shadows, KEO7-04 Castlefall and KEO7-06 Bright
Scaled Horror. It is recommended that those |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.515042 | null | null | VERS6-01B
Crewel Intentions
Part Two
A Two-Round D&D® Living Greyhawk™
Verbobonc Regional Special
By Sean Esterline
Triad Edit: Michael Maenza, Rob Silva, and Vernon L. Vincent
After half a century an indecipherable map has lead you to an uncharted island in search of an unknown treasure! Dark
figures oppose you as you race to be the first to face the deadly secrets of this treasure trove. This is the second part of a
two round Verbobonc regional special for characters levels 1-10. (APL 2-8)
Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20
This is |
0935696237 | World of Greyhawk, folio edition (Advanced Dungeons & Dragons) | Gary Gygax | This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons & Dragons fantasy role-playing games. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.630339 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in
any form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of
the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
PERSM5-03
Der Reinheit von Schall
(The Purity of Sound)
A Single-Round D&D LIVING GREYHAWK®
Perrenland Special Mission Adventure
Version 2.1
Round 1
by Andrew Cowan
The Annual Spring Fe |
1934131997 | QuickBooks Pro 2014 Quick Reference Training Card - Laminated Guide Cheat Sheet (Instructions and Tips) | TeachUcomp Inc. | TeachUcomp, Inc. has been teaching people how to use their software since 2001. Originally founded as a classroom training center, TeachUcomp, Inc. has grown into a world-wide provider of educational materials with customers in over 100 countries. Our Quick Reference Cards are perfect for individual users as well as corporate and non-profit training. They also make great companions to our video training courses. | [
"Computer Science"
] | [
"Computers & Technology",
"Software"
] | Computer Science | 0.490123 | null | null | Characters and Reference Sheets Appendices
���� ������
There are 4 Appendices contained in this set.
1. Quick Reference
2. Character and Allies
3. Recruit Upgrade Paths
4. Scenario Set Character and Ally Sheets
The first page is the Quick Reference Appendix. This is a one page summary of the game rules. This is
regularly used to look up the rules while playing and is probably the most useful of the appendices.
These are abbreviated rules that are meant to supplement the full version in the Rulebook.
The next two pages are Appendices CS-1.2 and CS-1.2. These are blank character and ally sheets for
those who would like to take a spin at creating their own.
Appendix R1 also has two pages. This is a visual guide and tables for upgrading recruits, marines,
infantry, and snipers. Recruits are the base, free unit in the game. They can be upgraded to be just about
any customized unit.
The fourth set are the appendices for the last scenario in Scenario Set 1. The first, Append |
0982469306 | The Prophecy of Zephyrus | G.A. Hesse | A modern day boy, a dream, and a prophecy in a far away realm where a spirit-comet summons him through time. A fantasy novel worth reading. . . --The Deepening<br /><br />A modern-day teenager is swept through time in Hesse's exhilarating fantasy tale of enchanted lands and rampaging monsters. Possibilities are endless when it comes to the realm of whimsy, as 17-year-old Oberon Griffin of Garrett, Wyo., can attest. That world is surprisingly real for him, particularly when he's whisked back in time by a mystical spirit-comet composed of the ingenious spirits of Haldor and Allegra. Hesse's story is one of prophecies and sorcery with a modern twist. Set in a Gaelic kingdom called Windermere, the book offers castles, kings, goblins and the villainous King Torolf to test the teenager's will. Griffin is tasked with the choice of returning to his time or rescuing the beautiful, tomboyish Gabrielle Brynnen, while uncovering the secrets of his own unique past. Fanciful names for animals and inanimate objects, much like the Lord of the Rings trilogy, are the norm in Hesse's lively tale---the book features a sword named Roar and a faithful horse named Shadow, as well as a number of other aptly named creations. Like Christopher Paolini's Inheritance series, telepathy also plays a major role in Griffin's adventure---the main character often speaks to both humans and animals through an easy-to-manipulate mental link. Still, despite similarities, Griffin brings a charming freshness to the narrative. While asides in the book often seem to linger, the friendly tone of the tale makes such digressions forgivable. The author's vivid imagination is also a plus, as standard fantasy creatures like elves and goblins intermingle with more novel star crystals, ghost clouds and moonpaths. This gem of a well- plotted adventure tale is a worthwhile addition to the fantasy genre. --Kirkus Discoveries<br /><br />A modern day boy, a dream, and a prophecy in a far away realm where a spirit-comet summons him through time. A fantasy novel worth reading. . . --The Deepening | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.546629 | null | null | LPJ9579
3.5 SYSTEM COMPATIBLE
FALLEN OF OBSIDIAN TWILIGHT: ZEBADIAH
- FALLEN OF OBSIDAN TWILIGHT: ZEBADIAH -
The Angel Zebadiah
Half beautiful, half monstrous, the angel Zebadiah bears the
scars of his losses and defeats down one side of his body,
stripped back to burnt and blackened musculature, like a
diagram in some wizard’s book about the anatomy of the
dead. Zebadiah’s eyes gleam madly with the feral anger of
a caged animal, as though he is pacing back and forth in his
mind, confined to a single, hellish reality when he is used to
soaring between the planes. This is hero, the closest many
will ever get to the gods again, but he scares you…
Background
Zebadiah arrived on Abaddon from his own plane, where he
labored in the service of a god of justice and law seventy-
five years ago and has been trapped, along with a large
number of other planar creatures, ever since.
Finding a dark and devastated world, Zebadiah immediately
set about trying to create havens of peace and |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.467211 | null | null | IPG0200
THE HIDDEN THREAT
TM
Kingdoms of Legend
A Pathfnder Roleplaying Game Compatible adventure for 1st level characters
by Brent Evanger
Relics of the Lost Gods, part 1
Cesspit and Nest
1
2
3
4
5
6
7
Tunnel Spur
8
9 T
Active Mine
11
to 11
to 12
12
12
9
Rest Area
13
14
Storage Room
and Shrine
15
16
17
18
to 19
to 19
21
22
S
23
to 24
10
10
20
see Map Index on page 32
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not
endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game
Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See
http://paizo.com/pathfinderRPG/compatibility f |
0870696912 | Drugstore Collectibles (WALLACE-HOMESTEAD PRICE GUIDE) | Patricia McDaniel | Presenta a revealing portrait of medical practice in pre-1960 America. More than 200 black and white photos illustrate the colorful and often bizarre 'patent' medicines, dental products and surgical appliances in use before FDA regulations and high technology. | [
"Economics",
"Business & Money"
] | [
"Business & Money",
"Economics"
] | Economics | 0.439856 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 4
� Cloak of Resistance +1 (Frequency Adventure;
DMG)
� Wand of Cure Light Wounds (Frequency:
Regional; 2
nd Caster Level; DMG)
APL 6 (all of APL 4)
APL 8 (all of APLs 4-6 plus the following)
� Broach of Shielding (Freq |
B0006XIVJI | Dungeons & Dragons: Rules for Fantastic Medieval Role Playing Adventure Game Campaigns | Gary Gygax | Early edition of Dungeons & Dragons, known as the "Holmes edition," edited, clarified, and condensed the rules from the little brown books. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.587588 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This WIZARDS OF THE COAST® game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use
at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM® license, please visit www.wizards.com/d20.
This product uses material from the v.3.5 revision. This is an official RPGA® play document. To find out more about the RPGA and to learn more on
how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga.
DUNGEONS & DRAGONS, D&D, D&D REWARDS, D&D CAMPAIGNS, DUNGEON MASTER, GREYHAWK, LIVING GREYHAWK, DM’S CHALLENGE, RPGA,
HERALD-LEVEL, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, and Monster Man |
0786926570 | Book of Challenges: Dungeon Rooms, Puzzles, and Traps (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) | Daniel Kaufman | DANIEL KAUFMAN has written numerous articles for TopDeck magazine and has had Star Wars Roleplaying Game adventures published in Star Wars Gamer and on the Wizards of the Coast website. He lives in Washington state. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.605144 | null | null | i
ii
HELLO THERE ADVENTURERS!
Within this journal you will find 60 puzzles that you can use to add an
element of mystery, intrigue and fun to your fantasy role-playing games.
Your players will have their characters swapping out gems of an owl statue to
open doors, turning their hand to stone to unlock a portal, or tasting a cube to
see if its bitter or sweet in order to solve a puzzle.
In a style of puzzles supported by thousands of wonderful subscribers to the
Wally DM YouTube channel, the Journal of Puzzle Encounters will provide your
table with legendary stories and moments they will always remember!
Also included is a table of 100 weird rooms that you can use to populate your
dungeons and bring out the creativity of both yourself and your players.
1
Wally DM's Journal of
Puzzle Encounters
Hello there adventurers and welcome to Wally DM! Thank you for purchasing my Journal of Puzzle Encounters.
Within the pages of this book you will find 60 puzzles that you can use to add |
190499153X | Perfect Tables: Tabletop Secrets, Settings And Centerpieces for Delicious Dining | William Yeoward | Ray Main originally trained as an architectural photographer, but now specializes in interiors photography. His work is regularly featured in leading interiors magazines, including House & Garden and French Elle, and newspapers such as The Sunday Times. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.660625 | null | null | Tabletop Adventures presents
B
B
Into the Desserts
its of th
anquet
e
1
Bits of the Banquet
Into the Desserts
Introduction
Welcome to “Bits of the Banquet™: Into the
Desserts.” Have you ever wanted to see your PCs
get their Just Desserts? A sumptuous banquet
often awaits those heroes who successfully
navigate a quest for a king. Perhaps you lack the
gourmet food gene and have no idea of what
succulent sweet stuff is suitable for such a table.
On the other hand, evil Game Master that you
are, you may simply long to place something
decadent before the party only to tell them these
lovely desserts cannot be had. In each case,
Tabletop Adventures’ has what you need.
“Into the Desserts” includes 20 short descriptions
of desserts suitable for the finest nobleman’s
table. These are authentic desserts from the 14th
– 18th centuries in Europe. However, many of
them might be had—for a hefty price—from a
local merchant on the adventurers’ next |
1492320846 | DARK ARMY Silver Daggers, Bone and Flesh | Grant Workman | Grant Workman is a former U. S. Air Force aircraft crew chief that wrote science fiction and fantasy stories as a hobby. Currently, he is building rockets at SpaceX. Mary (Alley) Workman is a former aircraft mechanic from McDonnell Douglas Aircraft, were she and Grant met. Together they crafted machines that fly as well as stories that send the reader soaring. Grant begins the writing process and originates the ideas which come from his love of science fiction and fantasy realms. Mary does edits on the stories drafts, as well as being a storyline consultant. They have several self published books available on Amazon and Kindle. The Guide; their DNA based vampire. Banished Worlds; entire planets are utilized as prison worlds, one way in, no way out. Descent Into the Maelstrom; just a little tinkering with Time. The Vampire Line volume series; each volume catches a piece of Andrew's life. DARK ARMY, Silver Daggers, Bone and Flesh; follow Mhaural Dalton and the Sisters of the Domindar, all are warriors. These are some of the exciting stories and incredible characters offered by the writing team of Grant and Mary Workman, of Workman's Imaginations. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.563849 | null | null | The Asinine Armory
A Varied and Colorful Selection of New Weapons, Firearms and Ways to Use Them
By Christopher Zito
New Simple Melee Weapons
Name
Cost
Damage
Weight
Properties
Thrro Pillow
2 gp
1d6 Bludgeoning
5 lb.
Light, Finesse, Thrown (Range 5/30)
Ceremonial Dagger
3 gp
1d4 Piercing
1 lb.
Light, Finesse, Versatile(1d6)
Shovel
3 gp
1d6*
5 lb.
Reach, Kitted, Versatile(1d8)
Pitchfork
4 gp
1d6 Piercing
4 lb.
Finesse, Versatile(1d8), Thrown (20/60)
Scythe
4 gp
1d6 Slashing
4 lb.
Reach, Two Handed
Padded Gloves
4 gp
2d4 Bludgeoning
1 lb.
Light, Finesse
Punching Daggers
4 gp
2d4 Piercing
1 lb.
Light, Finesse, Gripped
Cat o' Nine Tails
5 gp
2d4*
3 lb.
Light, Finesse, Kitted
Madu
5 gp
1d6 Slashing
6 lb.
Light, Finesse, Shield
Tonfa
5 gp
1d6 Bludgeoning
5 lb.
Light, Finesse, Gripped
Brass Knuckles
6 gp
2d6 Bludgeoning
1 lb.
Light, Finesse
Leather Gauntlets
10 gp
1d6 Bludgeoning
4 lb.
Finesse
Steel Gauntlets
10 gp
1d8 Bludgeoning
8 lb.
-
Brandistock
15 gp
1d10 Piercing
12 lb.
Reach, Two Han |
0786928352 | Silver Marches (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Accessory) | Ed Greenwood | ED GREENWOOD has written numerous articles, game products, columns, short stories, and novels. Among his most recent novels are Death of the Dragon (with Troy Denning) and Elminster in Hell. Greenwood resides in the Canadian province of Ontario. | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | [
"Literature & Fiction",
"Short Stories & Anthologies"
] | Literature & Fiction | 0.506265 | null | null | 1
LEGEND OF THE
SILVER SKELETON
An Adventure for Four to Six
6th-Level Characters
CREDITS
Design:
Bart Carroll, Todd Clayton, Mark A. Jindra,
and Robert Wiese
Editing:
Robert Wiese
Typesetting:
Nancy Walker
Cartography:
Mike Schley
Web Production
Bart Carroll
Web Development:
Mark A. Jindra
Graphic Design:
Sean Glenn, Cynthia Fliege
Based on the original DUNGEONS & DRAGONS® game by E.
Gary Gygax and Dave Arneson and on the new edition of the
DUNGEONS & DRAGONS game designed by Jonathan Tweet,
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned by
Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast,
Inc. All Wizards characters, character names, and the distinctive likenesses thereof are
trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United
States of America. Any reproduction or unauthorized use of the
material or |
1556343493 | Gurps Traveller | Steve Jackson Games | Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.595111 | null | null | STEVE JACKSON GAMES
®
Stock #82-0020
Version 1.0 March 31, 2006
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of
Steve Jackson Games Incorporated. Pyramid, Caravan to Ein Arris, e23, and the names of
all products published by Steve Jackson Games Incorporated are registered trademarks or
trademarks of Steve Jackson Games Incorporated, or used under license. Some art copyright
© 2003-2006 www.clipart.com. All rights reserved. Caravan to Ein Arris is copyright
© 1986, 2004, 2006 by Steve Jackson Games Incorporated.
The scanning, uploading, and distribution of this material via the Internet or via any other
means without the permission of the publisher is illegal, and punishable by law. Please purchase
only authorized electronic editions, and do not participate in or encourage the electronic piracy of
copyrighted materials. Your support of the author’s rights is appreciated.
CARAVAN TO
EIN ARRIS
By Creede and Sharleen Lambard
Development by Steve Jacks |
1585742821 | Samurai: The Weapons and Spirit of the Japanese Warrior | Clive Sinclaire | This is a lavishly illustrated introduction to the martial art and artistry of the samurai, the ancient Japanese military class that generated a unique culture-within-a-culture. While the visual emphasis is on the intricately designed weaponry and armor of the samurai, the fascinating text details the history and the philosophy of this elite group of warriors. As the samurai culture evolved, their arms became increasingly more elaborate and sophisticated. Individual chapters are devoted to examining the stylistic details and the practical employment of swords, polearms, bows and arrows, and guns through the centuries. Both browsers and scholars will appreciate this aesthetically and historically significant homage to the samurai tradition. <i>Margaret Flanagan</i><br><i>Copyright © American Library Association. All rights reserved</i> | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.634519 | null | null |
Shinobi & Samurai
忍びや侍
Shinobi & Samurai
忍びや侍
by Leonaru
Version 1.0b
Copyright © 2014 Leonaru
1
Table of Contents
Table of Contents.................................................................................................. 1
Introduction ........................................................................................................... 2
The Basics ............................................................................................................. 3
The Classes .......................................................................................................... 4
Equipment ............................................................................................................ 13
The Game ............................................................................................................ 18
Magic .............................................................................................. |
178488006X | Cakeology: Over 20 Sensational Step-by-Step Cake Decorating Projects | Juliet Sear | "I'm not sure yet which is more impressive, Juliet's decorating skills or how good her cakes taste."<br />-<i>Buddy Valastro, of CAKE BOSS<br /><br /></i>"Juliet's cakes are not only an <b>exquisite vision of fantasy and precision</b>, but a taste explosion of the highest degree." <br />-<i>Fearne Cotton<br /></i><br />"...<b>practical as well as beautiful</b>...From equipment to detailed techniques, <i>Cakeology</i>will give you cake-decorating ideas for years to come."<br />-<i>Karen Barnes, DELICIOUS</i><br /><br />"Juliet has been my go-to girl for all my celebration cakes for many years. She gets the balance of skill, flavour, texture and decoration <b>just right every time</b>."<br />-<i>Gizzi Erskine</i><br /><br />"If you haven't seen Juliet Sear's genius cakes, then I'm sorry, you haven't seen cakes."<br />-<i>Jo Elvin, GLAMOUR</i><br /><br />Idmake several rounds of her Vanilla Bean Sponge Cake and a batch of her Lemon Buttercream.<br />-Cree LeFavour, <i>THE NEW YORK TIMES BOOK REVIEW</i> | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Baking"
] | Cookbooks, Food & Wine | 0.609647 | null | null |
Credits
Written and Designed by Ewen Cluney (©2015)
Playtesters: Grant Chen, Rob Cortigino, Elton Sanchez, June Shores Aaron Smith, Jono Xia
Cover Art by C. Ellis (http://bybystarlight.tumblr.com/)
Pixel art by vibrato (http://p3x774.web.fc2.com/)
The following icons are from The Noun Project and are used under a Creative Commons Attribution License:
•
Birthday Cake by Maurizio Fusillo
•
City by Les vieux garçons
•
Dice by Milky-Digital innovation
•
Fire by Arjun Adamson
•
Girl by Andrew McKinley
•
Globe by Juan Pablo Bravo
•
Ikebana by Simon Child
•
Shooting Star by Justin Church
g 2 g
Table of Contents
INTRODUCTION..................................................... 4
PREPARATIONS .......................................................... 4
MOVES .................................................................... 4
POINTS AND SHIFTS .................................................... 4
STARTING THE GAME .................................. |
088740619X | Arcade Treasures: With Price Guide (Schiffer Book for Collectors) | Bill Kurtz | Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.506396 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
2
TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
This area is typically used to list the items found during
the adventure that are now available for purchase. As an
introductory scenario, this adventure does not contain
any such items. However, the following items are
available for purchase after any LIVING GREYHAWK
even |
1491781920 | Chasing Planes: Adventures of an Airplane Fanatic | Gordon R. Page | Gordon R. Page is past president of the Colorado Aviation Historical Society, founder of the Spirit of Flight Center air museum in Erie, Colorado, and was inducted into the Colorado Aviation Hall of Fame. Page lives with his family in Louisville, Colorado, where he owns and operates an aircraft sales and appraisal business. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Transportation"
] | Engineering & Transportation | 0.58825 | null | null |
A Chase Through The Planes
By Eugene Mokeiev
3
6
2
5
23
23
2
25
25
2
29
29
3
..........................
..........................
.................
.................
.......................................
.......................................
....................................
....................................
.............................................
.............................................
......................................
......................................
.................
.................
........................................... |
1933990171 | Collecting and Investing Strategies for Walking Liberty Half Dollars (Strategy Guide Series) | Jeff Ambio | Jeff Ambio is a well-known numismatic expert and auction cataloger. His professional career spans the nation's top auction houses: Heritage Auction Galleries, Superior Galleries and Bowers & Merena Galleries. Recently, Ambio served as Vice President of Numismatics at Rare Coin Wholesalers. As one of the industry's most highly trained numismatic scholars, his experience and expertise offer invaluable insider tips for the collector and investor. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.448105 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 2
� Smuggler’s Boots (Adventure; See Above; 200 gp)
� Smuggler’s Boots of Nondetection (Adventure; See
Above; 70,200 gp)
APL 4 (all of APL2 plus the following)
� +1 Light Fortification Breastplate (Adventure; DMG;
4,350 gp)
APL 10 (all of AP |
1452107610 | Ice Sabers: 30 Chilled Treats Using the Force of Your Freezer! (Star Wars Cookbook) | Lara Starr | "delightful" <br />- Geekdad<br /><br />Holiday Gift Guide Pick- Ain't It Cool News | [
"Children's Books"
] | [
"Children's Books",
"Children's Cookbooks"
] | Children's Books | 0.408952 | null | null |
Attack 0
Freeze
Target One creature within short range
T e temperate plummets around the target.
Make a Will attack roll against its Agility. On a
success, the target takes 1d3 damage and becomes
immobilized for 1 round.
Attack Roll 20+ Attack Roll 20+ T e target takes
1d3 extra damage.
Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Attack 4
Cold Snap
Area A cone, 8 yards long, originating from a
point you can reach
Lethal cold spreads through the area, instantly
freezing water and water-based liquids, including
potions. T e cold deals 7d6 damage to everything
in the area. Each creature in the area that gets
a success on a Strength challenge roll takes
only half the damage. A creature that becomes
incapacitated by this damage freezes solid and
dies instantly.
Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Utility 0
Produce Water
Target One cup, bowl, or similar container tha |
059074240X | One Snowy Day (level 1) (Hello Reader) | Jeffrey Scherer | Gr. 1. Bear picks up the branches, deer brings the broom, kitten finds the mittens; all the animals take part in an activity that new readers may be able to guess: they are making a snowman. Some repetition of unfamiliar words (such as <i>branches</i>) will help kids add to their vocabulary. The cartoon-style art uses pure colors and touches of humor to move the story along. For children just learning to read. <i>Ilene Cooper</i> | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.568901 | null | null |
An OSR Adventure For
Level 1 Characters
Written by Allen Farr
WBCAM 01
|
1514436701 | Adventures Across Time | Toluca Rivers | Mrs. Rivers has been teaching for three years. She taught for two years in South LA, and is now teaching in Burbank, at the school she attended as a child. She lives in Burbank with her husband and two chihuahuas, Cupcake and Himsis. She is expecting their first baby later this year. Mrs. Rivers loves being silly with her second graders, making crafts, eating sushi, and publishing books with her students. | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.527161 | null | null | lssue #4
$4.95 u.s. / $6.50 con
THE RTUER
BY LEGToN McRIE
he Riveris a Twilight: 2OOO,2.2rM
mini-advenlure set in Vancouver,
British Columbia and its surrounding cities. The adventure timetable
begins in late April or early May of 2001 and continues through June.
The PCs arrive in the Vancouver area for reasons ol their own (whatever
suils the campaign) and are contacted by a local group to act as go-betweens
another faction in the city.
The Riveris low on gun battles, high on diplomacy, and rife with a sense that
time is running out. The clock is ticking for our intrepid survivors. While
Vancouver has already been hit by the hammer of nuclear attack, the anvil has
yet to drop: the flood.
REFEREE'S
IIOTES
Read through this entire adventure at least once before running it. The basic plot
ol The Riveris fairly simple and straightforward
- the challenge for the referee
will be to make the NPCs and starkly realistic setting "sing."
To make this task easier, as much detail as possible h |