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0989049507
The Heart Code: A Novel
Laura Matson Hahn
Laura Matson Hahn believes in living true to one's heart. Discovering that notion very young, she wondered if it was even possible and made a bet with herself to give it a try. Eschewing traditional routes of early marriage and children, she crafted her life by following her heart's instincts - in education, work and relationships. At a very young age, she had a dream that she would one day write a novel, after gaining enough experience to have something worth sharing. THE HEART CODE NOVEL is that promise delivered, and the first of a series. It was begun in 1999, after two decades of leadership in the field of Change Communications, where she displayed a talent for "explaining anything to anyone." The novels inspiration was the science behind the heart's intelligence, a new field of study gaining momentum as science catches up to what humans have known for centuries: The Heart Carries Our Unique Path. Laura's experiment to live true to her heart has delivered all her dreams and the contentment of a life lived true, and she promises to continue conjuring and pursuing new, heart-centered dreams, all the days of her life. More details about Laura's life can be found on her website: www.theheartcode.com
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.55478
null
null
0 1 A Heart in Mourning Retrieve a lost artifact in the Mournland... if you have the heart for it. Episode 11 of Convergence Manifesto An Across Eberron Adventure CREDITS Writers: Chad Justis and Aaron Killeen Scenario Consultant: Patrick Dunning Editors: Will Brolley, Wayne Chang, Laura Hirsbrunner Executive Producer: Keith Baker Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner Interior Art: Kristóf Köteles Maps: Anthony Turco Layout: Laura Hirsbrunner Playtesters: Mike Berenato, Frank Bowles, Nick Costanzo, Nick Dougherty, Brandon Huelskamp, Brendan James, Bill Jargowsky, Slayer Jesse, Jennifer Killeen, Ed McCloskey, Thomas Patrick, Brian Potter, Dean A. Smires, April Thompson, Jeff Witham Thanks from Chad to Wayne, the editors, and playtesters. Thanks from Aaron to my wife, an amazing person. Special thanks to Keith Baker for giving us the gift of Eberron, a world where we spend as much time as we can. Published by Acro
0906719305
Turks & Greeks: Neighbors in Conflict
Vamik D. Volkan
Packed with original insights ... a model for developing understanding of other ethnic conflicts -- <i>Digest of M.E. Studies</i>
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Social Sciences" ]
Politics & Social Sciences
0.445503
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Story Object: Ally of House Tarkanan Despite some differences you have you proven yourself an ally of House Tarkanan. While in Sharn, you can contact a member of this organization in thirty minutes by making a DC 10 Gather Information. If you succeed, your House Tarkanan allies will perform a Gather Information check throughout all of Sharn and return the results eight hours later as if you had made a DC 25 Gather Information check. The DM may assign a –5 (for subjects not appropriate to Sharn or its underworld) to +5 (for particularly shady subjects) the Tarkanans’ check. MARK OF HEROES Gen Con Indy 2005 Story Object: Ally of House Tarkanan Despite some differences you have you proven yourself an ally of House Tarkanan. While in Sharn, you can contact a member of this organization in thirty minutes by making a DC 10 Gather Information. If you succeed, your House Tarkanan allies will perform a Gather Information check throughout all of Sharn and return the results eight
0972177078
Through Dungeons Deep: A Fantasy Gamers' Handbook
Robert Plamondon
At Norton Creek Press, we recognize that most of the world's best books are out of print and forgotten, but we're fixing that, one book at a time.
[ "Computer Science" ]
[ "Computers & Technology", "Programming Languages" ]
Computer Science
0.512664
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® Illustration: Wayne Reynolds 2010 Product Catalog July – December Table of Contents Magic: The Gathering® ............................................................................. 2 Avalon Hill® ................................................................................................... 8 Dungeons & Dragons® ............................................................................. 15 Heroscape® .................................................................................................. 24 ©2010 Wizards of the Coast LLC Wizards of the Coast, Magic: The Gathering, Magic, Rise of the Eldrazi, Zendikar, Deck Builder’s Tool Kit, Archenemy, Duels of the Planeswalkers, Scars of Mirrodin, Duel Decks: Elspeth vs. Tezzeret, Betrayal at House on the Hill, RoboRally, Dungeons & Dragons, Rules Compendium, Heroes of the Fallen Lands, Heroes of the Lost Kingdoms, Dungeon Master’s Kit, Monster Vault, Lords of Madness, Gamma World, Dark S
1441475974
Zoypxane Zurkhaneh: Ancient Martial Arts (Greek Edition)
Gregory Zorzos
Gregory Zorzos, a native Hellene, was born in Kallithea, Athens in Greece (Hellas) at 1958. Author and his research work have been distinguished by a lot of official organizations, and Ministries, in Greece and all over the world. The author has wrote more than 500 books, board games, DVDs and cdroms about ancient and modern history in the fields of economics, technical, board games, martial arts, software, love affairs, feasibilities studies, research, case studies etc. As a reporter, from his teens, the author has written many articles in many newspapers, magazines etc. and was editor in chief in some of them. Many awards and credits around the world. Member of the "Royal Society of Literature" (UK). Member of the "American Authors Association" (USA). Member of the "American Screenwriters Association" (USA). Member of the "Erotic Authors Association" (USA). Member of the "Erotic Literature League" (USA). Member of the ex-BOD of the "Hellenic Historical Author Association" (Greece). ex Member of the "Hellenic Literature Association" (Greece). member of the ex-BOD of the "Union of Correspondents of Greek Press Abroad" (Greece). ex Member of the "World Pan Hellenic United Martial Arts Foundation" (USA). Member of the "Hellenic Chamber of Economists" highest Professional Class as "Economist" and highest Professional Class as "Accountant" (Greece). Member of the "Hellenic Researcher in the Ministry of Constructions", highest Professional Class in "Economic Studies", highest Professional Class in "Research Studies" and highest Professional Class in "Organization Studies" (Greece). Writer of the year 2005 award as "Historian Author of The Hellenic Martial Arts Pammachon and Pankration". Writer of the year 2006 award as "International Historic Writer of Martial Arts". International Who's Who of Professionals. Greek Who's Who of Professionals. Researches have been approved/accepted from the Ministry of Education, Ministry of Culture, Hellenic Army, Ministry of Foreign Affairs, Unesco (P&amp;N), SAE, etc. Works have been register in Copyright Offices in Greece, USA and Canada.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors" ]
Health, Fitness & Dieting
0.532707
null
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A semi-famous Ogre Ninja NPC for Warhammer Fantasy Roleplay FENG THE UNSTEALTHY FENG THE UNSTEALTHY AN NPC AND ASSOCIATED RESOURCES FOR SECOND EDITION WFRP By Alexander J Bateman - 1 - FENG - THE UNSTEALTHY Ogre Maneater, (ex-Mercenary, ex-Veteran) As with many an Ogre, Feng started working as a mercenary at a young age, protecting caravans as they made their way through the Darklands from Tilea to Cathay. It was here in the Far East that he came across the Celestial Dragon Monks, whose graceful fighting style and ways of stealth and infiltration he decided that he must master for himself. After many years of careful observation, practice and dining, he became adapt at techniques of open-palm fighting, exotic weapon mastery and ability to bounce from the top of building-to-building without always plummeting through the roofs. Having mastered his chosen art, Feng travelled back along the Silver Road to Tilea, hoping that his newfound skills would gain him a higher price as a bodyguard,
1598698443
The 60 Second Organizer: Sixty Solid Techniques for Beating Chaos at Work
Jeff Davidson
Jeff Davidson is the author of The 60 Second Self-Starter, The Complete Idiot's Guide to Managing Your Time, and The Complete Idiot's Guide to Managing Stress. He is a nationally recognized management consultant and speaker.
[ "Business & Money" ]
[ "Business & Money", "Business Culture" ]
Business & Money
0.414973
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1 CHAOS CAMPAIGN RULES V 2.2 Table of Contents CHAOS CAMPAIGN RULES V 2.2 .............................................1 Introduction.................................................................1 Terminology.................................................................1 Random Assignment Tables (RATs) ...............................2 USING THE TRACK SYSTEM ....................................................2 Force Points .................................................................2 CAMPAIGN PLAY ...................................................................3 Creating a Starting Force ..............................................3 Force Point Values .......................................................3 Support Points .............................................................4 Construction Point Values ............................................4 Availability Rolls ...........................................................4 USING SUPPORT
0982912870
Caverns, Cauldrons, and Concealed Creatures: A Study of Subterranean Mysteries in History, Folklore, and Myth
Wm. Michael Mott
This book from Grave Distractions is the only authorized edition. It is of high quality and utmost completeness. Any other edition is produced fraudulently, illegally, and in violation of copyrights registered with the U.S. Copyright Office and under the Berne Convention.<div></div><div>Thanks very much for your interest in this book, and happy reading!</div>
[ "Religion", "Occult & Paranormal" ]
[ "Religion & Spirituality", "Occult & Paranormal" ]
Religion
0.508546
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                        SUBTERRANEAN ENCLAVE RAGING SWAN PRESS FANGHOME                                                         PREPARE QUICKER, PREPARE BETTER                       ragingswan.com/gmsresource   SUBTERRANEAN ENCLAVE: FANGHOME Set among the ancient ruins of a fallen empire and standing on a bare escarpment overlooking the so‐called Twilight Jungle, Fanghome is  a relatively peaceful troglodyte settlement. Fanghome’s prosperity is built upon the Zji‐Zji berry which the troglodytes have learnt, after a  fashion, to cultivate and which they sell to those visitors brave enough to enter their fetid home. Not all is peaceful, however, in Fanghome  for the troglodytes are an ancient race that once worshipped ancient, fell powers. Once such power has recently taken notice of the  troglodytes and has begun to whisper dark dreams of power and conquest into the ear of its newest worshipper.    Design: Brian Wiborg Mønster  Development: Creighton Broadhurst  Editing: Creighton Br
0915920921
Competitive Treasure Hunts: How to Win, How to Organize
Jack Lowry
All you'll ever need to know about the fascinating world of competition treasure hunting is revealed. Secific Q-to-Z details clearly outline how your club can plan, conduct and profit from a successful hunt. Valuable tips are offered that will help you win the competitive hunts of other clubs.
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors" ]
Health, Fitness & Dieting
0.525547
null
null
Board Enterprises proudly presents Build Your Fantasy World in Small Bites aka All About Huge Treasure Hauls 2 INTRODUCTION At Board Enterprises, we love treasure. Loot, booty, rewards, ill-gotten-gains, we love it all! We think most of you out there love it too. But how much is too much? Stupid question, right, more treasure is always better! There may be times when discussing game balance and how to properly determine the treasure given to the player characters is important, but this is not that time! Now we’re here for the loot, and we’re going to show how to do it up right. “The treasure consists of gold and jewels worth 1,600 coins.” If that is how you handle treasure in your game, then this is not for you. Let’s rephrase that - If you think that is how you should handle treasure, then this is not for you. If you need some ideas on how to jazz up your loot and treasure, then this is absolutely for you, especially if
1426907699
Squires, Knights, Barons, Kings
Wm. E. Baumgaertner
Wm. E. Baumgaertner has an enduring interest in fifteenth century England, and this is his second history book on the subject. He is next planning a novel that takes place before and during the Wars of the Roses. He also has published a novel about dinosaurs, and is working on a reference book of the twentieth century. A transportation engineer by profession, he lives with his wife in Raleigh, North Carolina.
[ "References & Guides & Self-Help " ]
[ "Reference", "Encyclopedias &amp; Subject Guides" ]
References & Guides & Self-Help
0.419751
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null
© and TM designate trademarks of Wizards of the Coast, Inc. All Rights Reserved. Gran March Region (Georgia, North & South Carolina) Gran March Background: The government of Gran March most closely resembles a feudal monarchy. The ruler, known as the Commandant (His Most Resolute Magnitude, Magnus Vridanian currently holds the title), serves a five-year term and is elected by the nobility (10 Barons, 2 March Wardens, and a group of 100 hereditary nobles known as the Electors). The Knights of the March (now the Knights of the Watch) were responsible for the pacification of the area now known as Gran March, but the Knights are not as closely associated with the government as they once were and the Commandant is no longer always a member. Keoland formed Gran March nearly 600 years ago as a buffer against the Baklunish west, but its control has been fading through the years. The close association between the two states is reflected in widespread use of the Keo
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.479221
null
null
GP Starting GP Lifestyle  None  Standard (12 gp x TU)  Rich (50 gp x TU)  Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 2 TU TU Cost - TU Added TU Costs TU REMAINING XP ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 10  +1 ghost touch spiked chain (Adventure; DMG; 8,325 gp)  lesser metamagic rod of substitution (any energy type); Adventure; CL 17th; CA; 2,700 gp)  phylactery of undead turning (Adventure; CL 10th; DMG; 11,000 gp)  le
0553225766
Pathfinders
Gail Sheehy
No book in the last decade has changed more lives than Gail Sheehy's groundbreaking Passages. Now, going beyond Passages in purpose and scope, Gail Sheehy's landmark best-seller explains why some of us overcome life's crises while others do not. Through interviews with hundreds of people of all ages and backgrounds, she has found the true pathfinders men and women who have discovered uncommon solutions to the predictable crises and unexpected accidents of adult life. In vivid, unforgettable portraits, Gail Sheehy tells their life stories and analyzes the process by which they accumulated confidence, control and courage in their lives. Pathfinders is that rare book which sets you on your own unique path to well-being. No matter what age or which sex you are, you are likely to face many of the following crossroads: Leaving home, choosing a mate, starting a career, turning thirty, considering divorce, deciding whether or not to become a parent, mourning the death of a parent, turning fifty, facing financial disasters, learning how to retire without joining the walking dead. Pathfinders will show you how to turn these life obstacles into opportunities.
[ "Medicine & Health Sciences" ]
[ "Medical Books", "Psychology" ]
Medicine & Health Sciences
0.525523
null
null
A PATHFINDER SOCIETY SCENARIO FOR TIER 3-7 Pathfinder Society Scenario #4-02 By M,ike Shel PATHFINDER SOCIETY SCENARIO #4-02 Author• Mike Shel Contributing Artists • Miguel Regod6n Harkness and Andrew Hou Cartographer • Sean Macdonald Creative Director• James Jacobs Editor-in-Chief• F. Wesley Schneider Senior Editor• James L. Sutter Development •Adam Daigle and Mark Moreland Editing • Logan Bonner Editorial Assistance• Judy Bauer, Jason Bulmahn, Christopher Carey, Rob McCreary, Stephen Radney-Macfarland, Patrick Renie, and Sean K Reynolds Editorial Intern • Savannah Broadway Senior Art Director• Sarah E. Robinson Graphic Designer• Andrew Vallas Production Specialist • Crystal Frasier Publisher • Erik Mona Paizo CEO • Lisa Stevens Chief Operations Officer• Jeffrey Alvarez Director of Sales• Pierce Watters Sales Representative • Adam Lovell Finance Manager • Christopher Self Staff Accountant • Kunji Seda Chief Technical Officer• Vic Wertz Senior Software Dev
0989251403
The Portal's Choice: Book One of The Gatekeepers of Em'pyrean (Volume 1)
KD Pryor
KD Pryor started life in Missouri, where she read lots of books, even sneaking them into baseball games to the irritation of her father. After college in Texas, marriage to a great guy, law school in Kansas, and the arrival of three kids, she and her family jumped on the opportunity to move to India. They lived in Bangalore, now Bengaluru, for four wonderfully chaotic years, traveling all over Asia, Australia and Europe. Now, settled in New Hampshire with her family and herd of cats (only three), she can often be found in her office, working on the next installment of <b>The Gatekeepers of Empyrean</b> series and dreaming of her future travel destinations.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.532088
null
null
hermes' portal Issue #4 Hermes' Portal Issue n° 4 2002 � � � Who's Who . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Publisher's corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Merinita Mysteries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 by David Chart News from the Line Editor . . . . . . . . . . . . . . . . . . . . . . . . .9 Stories for Elder Magi . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 by Timothy Ferguson Covenants as Characters . . . . . . . . . . . . . . . . . . . . . . . . . . .19 by Erik Dahl Dear Abelard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Hermetic Information Storage and Flow . . . . . . . . . . . .31 by Timothy Ferguson Ex Bibliotheca Durenmare . . . . . . . . . . . . . . . . . . . . . . . . .35 by Eric Minton Heretic's Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 by Andrew Gronosky he
0789302284
Frederick Law Olmsted: Designing the American Landscape (Universe Architecture Series)
Charles Beveridge
<div><b>Charles Beveridge</b> is Series Editor of the <i>Olmsted Papers</i>, published by The Johns Hopkins University Press.<br><br><b>Paul Rocheleau</b> is the principal photographer of Universe's <i>Frank Lloyd Wright: Master Builder</i>.<br><br><b>David Larkin</b>, renowned editor and book designer, is the author of several books, including Universe's <i>Frank Lloyd Wright: Master Builder</i>, <i>The Essential Book of Barns</i>, and <i>The Essential Book of Shaker</i>.<br></div>
[ "Engineering & Transportation" ]
[ "Engineering & Transportation", "Engineering" ]
Engineering & Transportation
0.518467
null
null
0 1 Skyfall The sky is falling! Can you save Sharn from the Provost's planar magics? Episode 13 of Convergence Manifesto An Across Eberron Adventure CREDITS Writers: Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers Editors: Will Brolley, Wayne Chang, Laura Hirsbrunner Executive Producer: Keith Baker Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner Interior Art: Kristóf Köteles (character portraits), Dyson Logos (Guildhall and Celestia Vista maps), Imogen Gingell (other maps), Laura Hirsbrunner (planar symbols), Félicien Rops— L'Artiste, 1891, www.lacma.org (Provost etching) Layout: Laura Hirsbrunner Special thanks to the entire Across Eberron team of authors and editors, without whom the Convergence Manifesto adventure path would not exist: Andrew Bishkinskyi, Will Brolley, Ed Chivers, Patrick Dunning, Nausicaä Enriquez, Imogen Gingell, Laura Hirsbrunner, Chad Justis, Aaron Killeen, Dave Knighton, Derek Myers, David Morr
0786926546
Deities and Demigods (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement)
Rich Redman
Skip Williams is a senior designer for the Wizards of the Coast(r) roleplaying games division. His most recent credits include the latest edition of the <i>D&amp;D(r) Monster Manual</i>, and the D&amp;D adventure <i>Deep Horizon</i>. He lives in Washington state.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.538166
null
null
The Gods' Tools - A Magic Item Compendium Foreword: Introduction and Balance Everything made within this compendium has been made with the ideas that they will be used as Artifacts within a DM's world. As such, the DM should only put them within the players' reach if they want the group to be able to get them. Most of these items are also made with the mind that the players will be able to gather either parts of the set, or the whole set. Why else would I make them give cool benefits when you get all three? By themselves, each item was made to be cool and unique, but not overly powerful (hopefully). Also, each of the sets are intended to allow the owner to emulate the power of the god it represents from Norse mythology. Take note that the actual god, if they exist in your campaign, might already have some of the named items. In that case, just change the name of the item, and always assume that the god either has a more powerful version of the item, or has abilities that make them bett
0878397809
The Map Maker's Quest
Matthew J. Krengel
Matthew J. Krengel grew up in rural Minnesota. He attended college in Pensacola, Florida, and returned to the St. Cloud area after graduation. With a bachelors degree in criminal justice and minors in history and English, he is an avid reader of science fiction, history, and fantasy books.The Map Makerwas published by North Star Press in 2012. In 2013 the sequel,The Map Makers Sister, was released.The Map Makers Questis the epic conclusion to the series.
[ "Teen & Young Adult & College", "Literature & Fiction" ]
[ "Teen &amp; Young Adult", "Literature &amp; Fiction" ]
Teen & Young Adult & College
0.61631
null
null
Map Maker English French 1-4 Players 30-60 Minutes Version 2.0 1-4 Joueurs 30-60 minutes Version 2.0 Design by Yin Hua & Emma Art by Yin Hua & MOYOGAMES English Proofreading by Jason Tupeck Auteurs : Yin Hua & Emma Illustrations : Yin Hua & MOYOGAMES Relecture des règles anglaises par Jason Tupeck About Map Maker À propos de Map Maker In the fantasy world of sword and sorcery, every adventurer knows that what they need when they are adventuring in the overworlds and exploring the dungeons below, is a detailed map that helps them navigate the area and points out all the dangers they may Encounter. In this game, ​you​ are a Map Maker, exploring the depths of the area’s most dangerous dungeons in the pursuit of documenting every creature and dungeon boss you meet, and hopefully defeat​, along the way. Then, when you are safe and sound back at your humble abode, you will fill in the details on the included ​Wild Map​ for future adventurers to reference. Be car
0884948935
Thy Gold to Refine (Work and the Glory, Volume 4)
Gerald N. Lund
The story of the fictional Steed family enters one of the stormiest and yet most inspiring periods in the history of the Church of Jesus Christ of Latter-Day Saints. Picking up where volume 3 left off in the summer of 1838, this installment finds the Steeds (all but their daughter Melissa and her family) happily reunited in Far West, Missouri, only to be thrown into a maelstrom of intense and tragic events: the election-day battle at Gallatin; the siege of DeWitt; the Battle of Crooked River; the issuing of Governor Bogg's extermination order; the Haun's Mill massacre; the fall of Far West, the incarceration of the Prophet Joseph Smith; and the expulsion from Missouri. Beloved characters from previous volums return here, including Joshua Steet, who, although reconciled to his family now, finds that his commission in the Missouri state militia forces him to be aligned with those opposing the Mormons.
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Bible Study &amp; Reference" ]
Religion
0.472991
null
null
ANDREA TUPAC MOLLICA Gold &Glory THE HALLS OF THE DAMNED NEW DUNGEON! Gold &Glory B to walk alone y, cursed dome. down the tree, ope should be. e light banned he Damned! 1 by Andrea Tupac Mollica Gold & Glory designed by Giuseppe Rotondo Credits A Space Orange 42 production Producer: Gionata Dal Farra Layout and Graphic Design: Matteo Ceresa Cover Art: Jack Holliday Interior Art: Jack Holliday, Bradley K McDevitt, Earl Geier Cartography: Dyson Logos Some artwork © Jack Holliday, used with permission. All rights reserved. Some artwork © 2016 Earl Geier, used with permission. All rights reserved. Some artwork © Bradley K McDevitt, used with permission. All rights reserved. The Halls of the Damned Gold &Glory Gold &Glory Gold & Glory 2 3 The Halls of the Damned don’t you dare to walk alone in that Ghastly, cursed dome. Family blood drops down the tree, tears are there where hope should be. be liFe spurned, be liGht banned From within the halls oF the damned! — old t
034553025X
The Little Book of Talent: 52 Tips for Improving Your Skills
Daniel Coyle
<i>The Little Book of Talent</i> should be given to every graduate at commencement, every new parent in a delivery room, every executive on the first day of work. It is a guidebookbeautiful in its simplicity and backed by hard sciencefor nurturing excellence.<b>Charles Duhigg, bestselling author of <i>The Power of Habit</i></b><br /> <i></i><br /> Its so juvenile to throw around hyperbolic terms such as life-changing, but theres no other way to describe <i>The Little Book of Talent</i>. I was avidly trying new things within the first half hour of reading it and havent stopped since. Brilliant. And yes: life-changing.<b>Tom Peters, co-author of <i>In Search of Excellence</i></b>
[ "Health, Fitness & Dieting", "Politics & Social Sciences" ]
[ "Health, Fitness &amp; Dieting", "Psychology &amp; Counseling" ]
Health, Fitness & Dieting
0.572157
null
null
NEW TALENTS Talent Format Talents are presented in the following manner. Talent Name Description: What does it do. Replaces: The Talent(s) that this new Talent may be substituted for, when seen on a Career listing. You may choose the original Talent or the replacement, or, if you have the XP, take both. However, you may not replace more than one Talent per Career. Talent Descriptions Animal Handler Description: You grew up around horses, dogs, mules and other beasts and can handle them instinctively. You gain a +10% bonus to all Animal Care, Animal Training and Drive Skill Tests. Replaces: Hardy, Rover Bawd Description: You spent most of your waking life in pubs, drug dens and whorehouses, the staff of which all know your name. As such you tend to hear a lot of things. You gain a +10% bonus to all Streetwise and Consume Alcohol Skill Tests. The former stacks with Alley Cat, should you have both. Replaces: Alley Cat, Public Speaking Common as Muck Description: You were born poor a
1631776886
Sawyer's Visit to the Pumpkin Patch
Bridgid Coleman
Fall is one of the best times of year. The world transforms into beautiful colors, and the air is fresh and crisp. Fall also means the arrival of Halloween, which is Bridgid's absolute favorite holiday. Every year, she and her family take a trip to the local pumpkin patch to pick out pumpkins. Buying a pumpkin at a grocery store always seems like cheating. Pumpkin picking to the Coleman family means getting a ride on a tractor wagon, and searching for the perfect pumpkin. Every night, Bridgid and her daughter, Sawyer, read a book before bed. It's become a great routine, and one of their favorite things to do. A recent trip to the pumpkin patch inspired Bridgid to write this story. We'll see what exciting adventures might inspire the next book.
[ "Children's Books", "Geography & Cultures" ]
[ "Children's Books", "Geography &amp; Cultures" ]
Children's Books
0.527997
null
null
Winter’s Flame This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing. With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday? A Two-Hour Adventure for 1st-4th Level Characters Ryan Wheaton Author Adventure Code: DDAL00-04 Optimized For: APL 3 Version: 1.02 Development and Editing: Alan Patrick Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D
0394530691
Curse of Xanathon: Dungeons and Dragons, Expert Set Adventure Module, No. X3
Doug Niles
dungeons and dragons adventure module contains all relevant papers and cover.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.512604
null
null
THE BROKEN ONE The village of Orașnou is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse? Part eight of Misty Fortunes and Absent Hearts. A two-hour adventure for 5th-10th level characters Joshua Kelly Adventure Designer Adventure Code: DDAL4-8 Version 1.0 Development and Editing: Claire Hoffman, Travis Woodall Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product
1907446621
Das Reich Division at Kursk: 12 July 1943 (Visual Battle Guide)
David Porter
<span style="">written in an interesting, involving style that is easy to followI cannot think of a more interesting book on the Kursk assault, nor one that captures the reader so well.highly recommended."</span> (<i>Scale Plastic and Rail</i>)
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.651802
null
null
1. 2. J. 4. 5. * KURSK-DEVIL'S DOMAINTNI SPECIAL RULES ORDER OT' PRESENTATION: Introduction Historical Notes Printed Trenches Printed Wire Printed Minefields . INTRODUCTION: 6. Revetments 7. Ponyri Buildings 8. Other Ponyri Terrain 9. Ponyri Special Rules 10. Berlin Bonus Counters Welcome to KURSK-DEVIL'S DOMAINTM, a continuation of our ex- ploration into the Battle of Kursk and Eastern Front warfare at the tactical-level. The first Kursk module published by Critical Hit, HEIL'S BRIDGEHEADTM, remains a popular title and is in print with a 2nd Edition map. Other Eastem Front titles available include TIGERS TO THE FRONTTM and the two-rnodule ASLComp BERLINTM series. KURSK-DEVIL'S DOMAINTM continues what will be an ongoing se- ries that will brings more Kursk releases, as well as those depicting Stalingrad and other Eastern Front battlefields. 2. HISTORICAL NOTES: The 18th Panzer Division was formeTd in Chemnitz in 1940 fiom parts ofthe 4th and 14th Infanhy Divisions, combined with submer
0380809001
The Heart of the Tarot: The Two-card Layout: Easy, Fast, and Insightful
Sandra A Thomson
<i>The Heart of the Tarot</i> is innovative, concise, and easy to use. -- <i>--<i>Bodhi Tree Book Review</i></i><br /><br /><i>The Heart of the Tarot</i> is innovative, concise, and easy to use. -- <i>--<i>Bodhi Tree Book Review</i></i>
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.562567
null
null
Credits Original Design: Mark Rein•Hagen Additional Card Design: Roderick Robertson Card Face Art: Richard Thomas Card Back Art: Jennifer Wieck Original Editing: Lisa Stevens and Stewart Wieck New Edition Editing: Roderick Robertson Layout & Border Design: Aileen E. Miles Whimsy Cards were originally created by Jonathan Tweet and Mark Rein•Hagen Storypath Cards offer your gaming group a new way to roleplay, no matter which game system you use. These cards provide a unique way for you to create more dynamic and detailed stories by harnessing your players’ imaginations. Storypath Cards empower and encourage the players to add to the story of your game. These cards allow a player to break into the action and add a new detail or twist to the story. Usually, this is something which adds to the mood or atmosphere of the story, but often it can actually affect the plot. Each Storypath Card suggests a different kind of intervention, but interpretation of just what a particular St
9774165322
Egyptian Magic: The Quest for Thoths Book of Secrets
Maarten J. Raven
Maarten J. Raven is curator of the Egyptian Department of the National Museum of Antiquities in Leiden (the Netherlands). He has organized numerous exhibitions on pharaonic culture.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.535185
null
null
Secrets of imaskar An Adventure for Four 6th-Level Player Characters L ost Empires of Faerûn details the ancient past of the FORGOTTEN REALMS Campaign Setting—its magic, its greatness, and its failures. The book also offers invaluable tips for making a campaign world’s past relevant to cur- rent events. Secrets of Imaskar is a short D&D adventure for four 6th-level player characters (PCs). This short adventure uses feats, spells, mon- sters, and historical elements from ancient Imaskar. The action takes place in far eastern Mulhorand, at the edge of the Raurin Desert. In other campaign worlds, this adventure can be placed any place where the ruins of an ancient empire might be found. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign. Preparation You (the DM) need the D&D core rulebooks—the Player’s Hand- book, the Dungeon Master’s Guide, and the Monster Manual—as well as the FORGOTTEN REALMS Campaign Setting and Lost Empires of
0880385995
Dungeon Master's Design Kit (Advanced Dungeons & Dragons Accessory)
Harold Johnson
The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.502879
null
null
1 TARUS’S BANQUET A Short Web Enhancement Adventure for Libris Mortis For Four 10th-Level Player Characters CREDITS Design: Sean K Reynolds Editing: Penny Williams Typesetting: Nancy Walker Cartography: Dennis Kauth Web Production Julia Martin Web Development: Mark A. Jindra Graphic Design: Sean Glenn, Cynthia Fliege Based on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition of the DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork containe
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.479128
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) APL 4 (all of the following): � Mithral Buckler (Adventure; DMG) � Ring of Feather Falling (Adventure; DMG) APL 6 (all of APL 4 plus the following): � Bracers of Armor
0471625930
Starsailing: Solar Sails and Interstellar Travel
Louis Friedman
Cofounder (with Carl Sagan and Bruce Murray) of the Planetary Society, Friedman spent 10 years working at NASA's Jet Propulsion Laboratory, where he was involved in, among other projects, research on solar sailing. (Three times NASA has rejected the solar sail, which operates on sunlight pressure and uses no fuel.) Friedman describes how the sails work and outlines their history, beginning with the first scientific paper on the subject, written under a pseudonym by engineer Carl Wiley for a 1951 issue of Astounding Science Fiction. In nontechnical language, the author covers the physics of solar sailing, problems of solar navigation, the design and construction of solar sail spacecraft and its promise for the future: "Used as an interplanetary shuttle, the sail would enable us to collect samples on Mars and other planets on a continuing basis." The 72 illustrations include diagrams, paintings and photos. This visionary volume, one of an excellent series of lay science Wiley Science Edition books, is recommended to anyone interested in science. <BR>Copyright 1987 Reed Business Information, Inc.
[ "Science & Math", "Astronomy & Space Science" ]
[ "Science & Math", "Astronomy & Space Science" ]
Science & Math
0.487699
null
null
1 1 The space between worlds has been desolate since the Scream. The silver fleets of slowboat freighters and agile warships are no more, and only a powerful and technologically advanced world can heave so much as a pocket cruiser up to the stars. The construction of spike drives and starships requires rare elements that cannot be found in every star system, and many worlds that would otherwise have the science to build such ships lack the vital components. To possess a ship is to possess rare power. In the immediate aftermath of the Scream the situation was far worse. Many ships were commandeered by the elites of their world, and their flight cost many worlds the few ships they had. Under the sincere or fancied name of “going for help”, they made their stolen ships groan with the weight of their treasures in a mad attempt to find refuge at a neighboring star. It was weeks before it became plain that the disaster that had scourged one world had scourged them all, and the
0330490745
Terra: Tales of the Earth: Four Events That Changed the World
Richard Hamblyn
Richard Hamblyn was born in 1965 and is a graduate of the universities of Essex and of Cambridge, where he wrote a doctoral dissertation on the early history of geology in Britain. His first book, The Invention of Clouds, won the Los Angeles Times Book Prize and was shortlisted for the Samuel Johnson Prize. He lives and works in London.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.492058
null
null
1 2 The Terran Mandate was a sclerotic hulk in the final decades before the Scream. It was the frozen heart of an empire that had long since outgrown its rule, and the core worlds curled inward in a self-enforced stasis. Destabilizing elements were ejected from the core and spun outward into the wild black of the frontier to prosper or to perish. Earth was caught in an amber of its own devising, unchanging, unmoving, unthinking of anything save the Mandate’s own perpetuation. It was not born in its coffin, however- it ended there through a combination of fear, ambition, and plans laid all too cleverly. Things Fall Apart By 2300, the frontier had grown too large to effectively control. The Mandate was forced to turn inward to concentrate on maintaining its control over the core worlds and their teeming billions. By 2330, the Mandate Directorate was hard-pressed to contain the feverish ferment of human ingenuity and restless creativity that the Second Wave of colonization
0971843120
Brinn and the Dragons of Pallan Cliffs: Prophecy of the Dragons Book 2 (Prophecy of the Dragons, 2)
Diana Metz
This is a wonderful sequel to Talon and the Dragons of Crinnelia and a complete story on its own. Diana Metz creates dragon legend that is unique and magical. Young girls will be delighted with Brinn's strength of character and her wisdom. A must read for all who love dragon and wizard lore.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.520574
null
null
CORS4-02 Here There Be Dragons Page 1 CORS4-02 HERE THERE BE DRAGONS A Two-Round D&D® LIVING GREYHAWK™ Core Special Homeplay Adventure by Kevin Lawson, David Lotempio, Rich Marflak, Shawn Merwin, William Muench, and Charles Peacock Circle Edit: Creighton Broadhurst, David Christ A timeless dragon-lore prophecy speaks of an empire of serpents and their worshippers who will threaten even the greatest nations of Oerth. In the frozen world of the obsidian North, the desperate, the ambitious, and the foolhardy eke out a meager existence, all pursuing their own mysterious goals. What impact can a few adventurers have on a cruel and barren land and the wyrms that dwell there? A two-round core special scenario for APLs 2-18 Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product c
1456540769
The Prison Notes
Corneliu Zelea Codreanu
Corneliu Zelea Codreanu was the founder and leader of the Legion of St. Michael the Archangel, otherwise known as the Iron Guard, in Romania between 1927 and 1938. While many of the revolutionary nationalist movements of the period are long forgotten, Codreanu's movement continues to be studied today. The reason is because Codreanu envisioned the Legion as being much more than a political movement, but rather a knightly order in which all members were suffused with the spirit of God, self-sacrifice and the essence of the Romanian people.
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.415825
null
null
t _ Play Notes: � Gained a level � Lost a level � Ability Drained ____________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ _________________________________________ Home Region__________ ___________ � Lost to the Brotherhood: You have lost the Tev Chervas. Having lost the Tev Chervas, you were a prisoner. Torture and incarceration removes three of your fingers (permanent 3 hit point loss), 13 TU but your PC escapes and is now greatly distrusted in the Free State. Your Attitude Status with all Onnwalon nobles, Wreckers and the Jade Mask worsens by one category (Well-Liked to Indifferent, Indifferent to Disliked). When you were captured your comrades returned your equipment to the Free State. On the event of your escape this was returned to you, albeit grudgingly. � The Adulation of the Free State: You have won the Tev Chervas. The tale of your triumph over the Scarlet Broth
0879725109
Retrofitting Blade Runner: Issues in Ridley Scott's Blade Runner and Phillip K. Dick's Do Androids Dream of Electric Sheep?
Judith B. Kerman
From dust jacket: Blade Runner's richness and fundamental integrity will continue to fascinate viewers for years to come. Its implications as a thought experiment provide a starting point for urgently important thinking about the moral issues implicit in a hypertechnological society. Yet its importance in the history of science fiction and science fiction film rests equally on its mythically and psychologically resonant creation of compelling characters and an exciting story within a credible science fiction setting.
[ "Literature & Fiction", "History" ]
[ "Literature & Fiction", "History & Criticism" ]
Literature & Fiction
0.455113
null
null
Savage blade runner Savage Worlds is © Pinnacle Entertainment Group (www.peginc.com) Blade Runner is © Warner Bros Everything is used without permission and with no profit for anyone involved. Early in the 21st Century, THE TYRELL CORPORATION advanced Robot evolution into the NEXUS phase - a being virtually identical to a human - known as a Replicant. The NEXUS 6 Replicants were superior in strength and agility, and at least equal in intelligence, to the genetic engineers who created them. Replicants were used Off-World as slave labor, in the hazardous exploration and colonization of other planets. After a bloody mutiny by a NEXUS 6 combat team in an Off-World colony, Replicants were declared illegal on earth - under penalty of death. Special police squads - BLADE RUNNER UNITS - had orders to shoot to kill, upon detection, any trespassing Replicant. This was not called execution. It was called retirement. Welcome Welcome to the world of 2019. A dark futu
0880383445
World of Greyhawk (Advanced Dungeons & Dragons Boxed Set)
Gary Gygax
"...The Savant-Sage is known to have lived in the city of Greyhawk during Oerth's Epoch of Magic. Evidence suggests that this was not the first age in Oerth history, hut nothing exists to indicate how many ages preceded it, or intervened between it and the present. Late in this period, the Savant-Sage compiled his "Catalogue of the Land Flanaess, being the Eastern Portion of the Continent Oerik, of Oerth." Out of this epic seven-volume work, only the third volume survives: "A Guide to the World of Greyhawk". The topics discussed in the other six volumes are unknown, but the complete encyclopedia is believed to have covered almost every aspect of life in the Flanaess. The Sage's work was not widely circulated during his lifetime. It disappeared completely after his death, and did not reappear until several centuries later, when a copy was discovered in an Illithid's lair in the Riftcanyon. This copy eventually found its way to the Royal University at Rel Mord, where it was examined by Pluffet Smedger, the Elder, a scholar and historian. Despite the fact that the encyclopedia was by this time several centuries out of date, Smedger was impressed by its freshness and thoroughness. Smedger spent several decades compiling glossographies for each volume, detailing facts and information overlooked by the Savant-Sage, or too recent to have been included in the original. When Smedger's work was finished, the Encyclopedia became a standard reference catalogue in universities and libraries throughout the civilized areas of the Flanaess. To aid his study of the Sage's books, Smedger the Elder created mathematical models, or games, that he used with his students at the university to recreate and examine historical events and political interactions described by the Sage. During Smedger's time, magic was not a lost art, but, apparently, a fading one. Happily, Smedger the Elder's curiosity and genius preserved a priceless relic from a world that no longer exists.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.627684
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. SND4-03 Woodland Games A 1-Round D&D LIVING GREYHAWK ® With Optional Extension Sunndi Regional Adventure Version 1.0 Round 1 by Pieter Sleijpen With special thanks to: Eric Menge and Christopher Da
0803212445
The Collected Stories of Max Brand
Max Brand
Brand (the pen name of Frederick Schiller Faust) was one of the most prolific and protean pulp writers of the century. (Born in 1892, he was killed while serving as a war correspondent in Italy during WWII). Though best known for his westerns, Brand also wrote spy thrillers and created the character of Dr. Kildare. According to Bloodworth's introduction, in one three-year period during the early '30s, Brand produced more than five million words-equivalent to 75 pulp-length books. The breadth of Brand's work-written under 20 pseudonyms and totaling nearly 900 stories and novels-is well represented in the 18 stories collected here, which range from early tales ("John Ovington Returns," a surprisingly tender love story) to posthumously published selections (including another fine love story, "Honor Bright"). Among the high points are "Internes Can't Take Money," the first Dr. Kildare tale, and "The Strange Villa," which introduces suave Secret Service Agent-and James Bond precursor-Anthony Hamilton and is set in Monte Carlo. Brand's western fiction is also well represented. <br />Copyright 1994 Reed Business Information, Inc.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.473952
null
null
tHE bIG pICTURE – SLA Industries Fanzine – Issue 3 - © 2001 Max Bantleman the big picture (bE eXCelLeNt) C O N T E N T S Introduction - The inevitable editorial outpourings Alice, what's the matter? - Downtown Cult and associated BPN Petting in public - Taken the 'pet' disadvantage? Read on... Ebons - Background, new skills and abilities Downtown - A brief delve in to the depths of Mort's underworld Never mind the pig - The Sneech and the Shadow Monkey Finding a job - A White and a Jade Equipment - Cooler suits and blocker cartridges Soft companies - Jolly Roger and Harvester Meet 'n' greet - Interview with Darkwing, solo operative And finally - A word about GenCon '95 The views, opinions, ideas (whatever) expressed within this fanzine are not necessarily those of the people who produce it, especially when these things may get them in to trouble, and no association should be made between anything and anything else. All SLA Industries trademarks, copyrights, and those of their subsid
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.625046
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. NMR4-06 Syrul’s Slander A One-Round D&D LIVING GREYHAWK® Nyrond and Her Environs Metaregional Adventure Version 1 Concept: James Zwiers Seltaren Section: Daniel Thomson; Marner Section: James Zwiers; Rel Mord Sectio
0962343455
Jamayah: Adventures on the Path of Return
T.L. Orcutt
Not since I discovered Carlos Castaneda years ago have I read a book so captivating and truth filled as Jamayah. --Duncan Sings-Alone, Ph.D., author of Sprinting Backwards to God
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.494677
null
null
BY TERRY OLSON ILLUSTRATION BY BENJAMIN MARRA 5 The Orm Lies Down on Punjar is best served when the PCs are recovering from their latest exploits, and are carousing and carelessly spending their hard-earned gold. Although the title references Punjar, this adventure can take place almost anywhere. “Punjar” is chosen for its familiarity among DCC veterans, as well as having the same number of syllables as “Broadway” (this romp is inspired by the well- known progressive rock opus by Genesis). Due to it being a short- format adventure, read-aloud area descriptions and level-specific stat blocks are not provided; the judge is encouraged to tailor the journey appropriately for heroes, demigods, or gongfarmers as needed. Like its inspiration, The Orm Lies Down on Punjar could be interpreted as something that really happens, a bad drug trip, a dream sequence, a metaphysical exploration of the self, or something else entirely. The intent is to provide a few hours’ worth of entertain
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.595048
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. SHL3−02 The Patron of Bright Sentry A One-Round D&D Living Greyhawk® Shield Lands Regional Adventure Version 1 by Christopher Hussey Reviewed by Jason Bulmahn Lord Natan Enerick's decision to make Phol
0316092673
The Star Guide: A Unique System for Identifying the Brightest Stars in the Sky
Steven L. Beyer
Book is used and has been withdrawn from service from a Library. Book has a Library Binding and the usual Library Stamps, Stickers, Card Holder, Library Markings. May or May Not have a Dust Jacket.
[ "Science & Math", "Astronomy & Space Science" ]
[ "Science &amp; Math", "Astronomy &amp; Space Science" ]
Science & Math
0.63895
null
null
12/20/2018 All the Lights in the Sky are Stars | GM Binder https://www.gmbinder.com/documents/print/-LSNMh6eX2Cm0VdsuZTr 1/52 All the Lights in All the Lights in All the Lights in All the Lights in All the Lights in All the Lights in All the Lights in All the Lights in All the Lights in the Sky are Stars the Sky are Stars the Sky are Stars the Sky are Stars the Sky are Stars the Sky are Stars the Sky are Stars the Sky are Stars the Sky are Stars 12/20/2018 All the Lights in the Sky are Stars | GM Binder https://www.gmbinder.com/documents/print/-LSNMh6eX2Cm0VdsuZTr 2/52 Front 3 4 4 6 7 8 9 10 11 12 13 14 15 16 17 18 19 21 22 23 25 27 29 32 33 35 38 39 40 42 43 45 46 47 49 Back 3 3 4 5 6 7 7 8 9 10 11 12 13 14 15 16 17 19 20 20 22 28 32 32 34 36 37 39 40 41 45 48 50 Preface Preface All the Lights in the Sky are Stars, or ATLAS for short, is an astronomical compendium lovingly put together by the good people of the Haven Discord server. We homebrew for our own joy and to provide enj
0500515085
The Form Book: Creating Forms for Printed and Online Use
Borries Schwesinger
One of the designers roles is to turn disorder into order, particularly when it comes to everyday documents like forms for banks, insurance companies, utilities, the census and so much more. When they are logically, rationally and, yes, handsomely designed, it could mean the difference between minutes and hours of labor. This is why <em>The Form Book: Creating Forms for Printed and Online Use</em>, by Borries Schwesinger, is so necessary. Not only is this an invaluable handbook for designers, it should open the eyes of anyone who produces forms.<br /> - <strong><em>The New York Times Book Review</em></strong>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Decorative Arts &amp; Design" ]
Arts & Photography
0.497637
null
null
The player that handed you this form is a member of the Brotherhood of Harbingers. All members of the Brother- hood of Harbingers are required to send in a copy of this form for every module they play. The Brotherhood represents Keoland’s interests, wherever they may go. This form also enables us to keep track of the character throughout their career. Player Instructions: Fill out as much detail as possible and hand the form to the judge before the start of the mod- ule. Make notes on a separate sheet of paper and then finish filling out the form. Once the form is returned, please fill out the rest of the form, then put it into an envelope, seal it and deliver it to the POC (via mail, hand delivery or through a friend). Judge Instructions: Please fill out your sections of this form, fold the top third down to hide your responses and the information already printed on the letter, and then return it to the player. While a completed form is ideal, please fill out as much as ti
B004LQ5L0S
Medical Response to Chemical Warfare and Terrorism
United States Army Medical Research Institute Of Chemical Defense
Medical management of chemical casualties handbook.
[ "Politics & Social Sciences" ]
[ "Politics & Social Sciences", "Politics & Government" ]
Politics & Social Sciences
0.486371
null
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Random Chemical/Biological Weapon Name Table Branson Hagerty (Blackjack's Shadowrun Page http://shadowrun.html.com/users/blackjack/) Posted December 15, 1997 11 Hydrogen Cyanide 12 GenSpore Anthrax 13 Fire Water 14 Cardiac Tox 15 Vaporous Cyanide 16 Chloroacetophenone 250 (CN 250) 21 Lewisite Alpha 22 Bioinvasive UltraArsenic 23 Aneurysm D4 24 Psychotomimetic Biogas 25 Nerve Fray 26 Gaseous Hemlock 31 Botulinum Toxin 32 Atomized Strep 33 Airborne HIV 34 Ricin LS 35 Tabun Aerosol 36 Sarin-Gamma Waterborne Bioagent 41 German Soman II 42 Condensed ProtoVITAS 43 Invasive Airborne Leprosy 44 Cellular Dismemberment Agent VII 45 BloodCancer Beta 46 Aggressive Marrowvirus 51 Combined Flu Agents 52 AntibodyDeath KL1-Z 53 Nerve Signal Inhibitor Agent 54 SlayerN 55 Mutative Metahuman BioAcid 56 Goblin 61 DeathMix Elite 62 D
1589942892
The Great Wall of China Game
Fantasy Flight Games
In the First Century BC, the Great Emperor Shi Huang Ti has unified the formerly warring Chinese provinces under his stern rule and has ordered the building of a Great Wall to protect his fledgling Empire from raiding Mongols. Taking on the roles of regional nobles, players seek to impress the fearsome ruler with their building and manning of the Great Wall. Will you use honor and ingenuity to construct the longest wall section, or guile and trickery to disrupt your opponent's progress in your quest to earn the Emperor's favor?
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.548423
null
null
TM NIGHT ON THE TOWN FANTASY FLIGHT GAMES Fantasy Flight Games 1995 West County Road B2 Roseville, MN 55113 USA © 2019 Fantasy Flight Games. Android and Genesys are trademarks of Fantasy Flight Games. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games. For more information about the Genesys line, free downloads, answers to rule queries, or just to pass on greetings, visit us online at www.FantasyFlightGames.com/Genesys CREDITS EXPANSION DESIGN AND DEVELOPMENT Sam Gregor-Stewart and Phil Maiewski PROOFREADING Tim Huckelbery and Riley Miller EXPANSION GRAPHIC DESIGN Christopher Beck GRAPHIC DESIGN MANAGER Chris Hosch COVER ART Mark Molnar ART DIRECTION Crystal Chang MANAGING ART DIRECTOR Tony Bradt VISUAL CREATIVE DIRECTOR Brian Schomburg SENIOR PROJECT MANAGER John Franz-Wichlacz SENIOR MANAGER OF PRODUCT DEVELOPMENT Chris Gerber EXECUTIVE GAME DESIGNER Corey Konieczka HEAD OF STUDIO Andrew Navaro Android setting created b
1908705116
Adept Magic in the Golden Dawn Tradition
Frater YShY
"Adept Magic in the Golden Dawn Tradition by Frater YShY is a fine addition to the corpus of work that is being created by twenty-first century adepts. ... The author's 'Zeta Documents' are built upon the foundational Z-documents of the original order; their study cannot help but enrich the experience of modern practitioners."<br /><br />-- Chic Cicero &amp; Sandra Tabatha Cicero<br />Chief Adepts of the Hermetic Order of the Golden Dawn<br />Authors of The Essential Golden Dawn<br /><br />"This text will stand for years to come as an example par excellence of the work that should be undertaken by every individual Adept of the Golden Dawn Tradition. Every Adept should have this book in their library."<br /><br />-- Aaron Leitch<br />Senior Adept of the Hermetic Order of the Golden Dawn<br />Author of The Essential Enochian Grimoire<br /><br />"Adept Magic in the Golden Dawn Tradition is the sort of hard teaching that anyone who follows this tradition needs to know and contemplate if they are going to understand the Mysteries of the Magic of Light. Beginners need to read it to begin to understand the depth of the path on which they are treading. This book is proof that the Golden Dawn tradition is still a largely uncharted region with many more discoveries to be made."<br /><br />-- Nick Farrell<br />Chief Adept of the Magical Order of Aurora Aurea<br />Author of Magical Imagination: The Keys to Magic<br /><br />"Even after nearly twenty years of working through the teachings and material of the Golden Dawn Tradition, I was and continue to be astounded by the nature of the work presented here. This is the sort of thing that proves beyond any shadow of a doubt that the Golden Dawn Tradition is a living, growing, breathing magical and spiritual tradition."<br /><br />-- Samuel Scarborough<br />Senior Adept of the Ordo Stella Matutina
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.517861
null
null
The Adept There are secrets out there, vast and powerful. Knowledge that few hold and fewer still can master. Your power can wield those secrets like a sword. You can create with that power, and destroy just as easily. Peo- ple know that. They respect that. They fear that. You’re either the story that parents use to scare their children when they put them to bed at night, or what they secretly hope those children will become when they grow up. You are one of The Adept. Creating an Adept To create your Adept, start by giving them a name, then complete each section that follows. Names † Storm, Mattius, Way, Sevem, Oxus, Care, Crow, Theresa, Vlad, Stranger, Old One, Lock, Will, Shanasi † Something otherworldly. Something simple. Something unassuming. Stats Choose one set: ⬡ Steady+1 Fierce+1 Wily-2 Sly+1 Arcane+2 ⬡ Steady+0 Fierce+0 Wily+1 Sly+0 Arcane+2 ⬡ Steady+1 Fierce-2 Wily+0 Sly+2 Arcane+2 ⬡ Steady+2 Fierce-1 Wily-1 Sly+1 Arcane+2 Look Choose a loo
0970104812
Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3)
Chris Pramas
Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3) [Paperback] [Dec 01, 2000] Pramas, Chris
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.540066
null
null
CHEATING DEATH BY OMER GOLAN-JOEL CHEATING DEATH 1 CHEATING DEATH BY STELLAGAMA PUBLISHING Second Edition, October 2017 CREDITS COVER ART © Fotosearch.com – www.fotosearch.com INTERIOR ART © Fotosearch.com – www.fotosearch.com AUTHOR Omer Golan-Joel EDITOR Richard Hazlewood INTERIOR DESIGN & LAYOUT Kathy Hazlewood and Omer Golan-Joel All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Stellagama Publishing. Parts of this game product have been published under the Open Game Licence. A copy of this licence is shown on the last page of this book. To learn more about the Open Game Licence, please go to www.mongoosepublishing.com. This material is protected under the copyright laws of the United States. This product is a work of fictio
0786948728
Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
Richard Baker
RICHARD BAKER is a senior game designer at Wizards of the Coast as well as a <i>New York Times</i> best-selling author of the <b>Forgotten Realms</b> novel <i>Condemnation</i>. His previous design credits include the <i>Tome of Battle: The Book of Nine Swords</i>TM supplement, <i>The Forge of Fury</i> adventure, and the <i>Red Hand of Doom</i>TM adventure.<br /><br />MIKE MEARLS is the lead developer for the <b>Dungeons &amp; Dragons</b> game at Wizards of the Coast, Inc. In addition to his design and development work on 4th Edition, Mike has developed numerous 3rd-Edition game products including the <i>Tome of Battle: The Book of Nine Swords</i>TM supplement and <i>The Shattered Gates of Slaughtergarde</i>TM adventure.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.500233
null
null
Brave Halfling Publishing Labyrinth Lord Delving Deeper 1 Optional Human Character Classes Bard, Monk, Paladin, Ranger & Thief Acrobat Labyrinth Lord brings back the feel of older edition fantasy games Brave Halfling Publishing www.bravehalflingpublishing.com 358 Woodland Drive Salem, IL 62881 This supplement is for the Labyrinth Lord fantasy role playing game, and is usable with all older editions of the world's most popular rpg. www.goblinoidgames.com BRV2001 MSRP $6.95 Labyrinth Lord Delving Deeper – 1: Optional Human Character Classes Credits Brave Halfling Publishing www.bravehalflingpublishing.com 358 Woodland Drive Salem, IL 62881 1 Art: Andy Taylor Steve Robertson Brian Thomas Writers: John Adams (Bard, Paladin & Ranger) Luke Fleeman (Monk) Cameron Dubeers (Thief Acrobat) Editors: Aaron Hooper Cameron Dubeers Bill Ellis David Macauley Moritz Mehlem Bards Requirements: CHA 15, STR 9, & INT 12 Prime Requisite: CHA Hit Dice: 1d6 Maxim
1927677467
Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work
Mario Price
<span>&quot;Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ...&quot;</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>&quot;WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth.&quot;</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div>
[ "Marketing & Sales", "Business & Money" ]
[ "Business & Money", "Marketing & Sales" ]
Marketing & Sales
0.478559
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2: � Forestwarden shroud (Adventure; RW) � Masterwork elven harp (any) (Adventure; RW) � Masterwork bronze breastplate (Adventure; see above; 350 gp) � *Memento magicka (1st Level) (Adventure; RDr) APL 4 (all of APL 2 plus the following)
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� �������� � � � � � � � ��������������� � ��������������������������������� ����������������������������������� ���������� � � �������������������� � ������������������������������������ � � � � ����������������������������������������������������������������������������������������������������������������������� ������������������������������������������������������������������������������������������������������������������������ ���������������������������������������������� � � � � � � � � � � � � � � ����������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������� ������������������������������������������������������������������������������������������������ ������������������������������������������������������������������������������������ � ��������������� � ������� ����������������������������������������������������� ��������� ������ �� ���������� ����� ������ �
146109724X
Necronomicon Revelations: Nine Gates of the Kingdom of Shadows
Joshua Free
Joshua Free has spent nearly two decades involved with the occult and esoteric work. His prolific writings include the Sorcerer's Handbook of Merlyn Stone, which he first published as a teenager in the 1990's, and more recently the Book of Elven-Faerie, Necronomicon Anunnaki Bible, Sumerian Religion, and Babylonian Myth &amp; Magic. In 2011 he released his first work of published fiction titled: The Hybrids. Currently he is the Archbishop-Patesi of the Mardukite Archdiocese of North America.
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.446555
null
null
Not for resale. Permission granted to print or photocopy this document for personal use only. Bleeding Gate Page 1 BLEEDING GATE: Part 3 of A Dungeons and Dragons Adventure by Ma'at Crook Lineage Tier 2 Not for resale. Permission granted to print or photocopy this document for personal use only. Bleeding Gate Page 2 Emudomier Peacestone Peacesmith Guild Chief Wahtsey’s Home Census Watch Market Square Class Training Guilds Eastern Gate Tortured Lands The Ride Border Forest 0 mi 30 10 20 N S Not for resale. Permission granted to print or photocopy this document for personal use only. Bleeding Gate Page 1 Lineage A Bleeding Gate Adventure Part 3 of 3 Module Introduction: A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed? 4-hour adventure for 5th-10th level characters By Ma’at Crook Editing: Davena Oaks Organize
1598697862
The Everything Guide to Working with Animals: From dog groomer to wildlife rescuer - tons of great jobs for animal lovers
Michele C Hollow
<div>Michele C. Hollow (South Orange, NJ) is a writer, editor, and animal lover. She is a member of several animal welfare agencies, including Friends of the Animals, and her local animal welfare association.<br><br>William P. Rives, VMD (Jackson, NJ), is the director of Six Flags' Great Adventure Wild Safari in Ocean County, NJ, the world's largest drive-thru safari outside of Africa. This wildlife preserve is home to more than 1,200 exotic animals roaming on 350 acres of simulated natural habitat. Dr. Rives is also the head veterinarian at Six Flags.</div>
[ "References & Guides & Self-Help ", "Business & Money" ]
[ "Business & Money", "Job Hunting & Careers" ]
References & Guides & Self-Help
0.468474
null
null
HIRELINGS TOOLKIT CONTENTS Sellswords & Scobs, Roles, How Many? 3 How Much? Name, Sex & Age 4 Nicknames, Backgrounds 5 Hireling Quirks, Hireling Traits 6 Starting Gear, Catchphrase 7 Pet Qualities 8 Advancement, Payback 9 LFG Stats, 5e Stats 10 Credits 11 2 HIRELINGS TOOLKIT Behold ye the Hirelings Toolkit; an astounding gatherment of tables bold, drawing together the whys and wherefores of your players’ scabby gang of wily retainers. Lighten your load and brighten your foxy mug with tables for names, past occupations, quizzical quirks, physical traits, carry gear, and curious catchphrases. But that’s not all, gentle master. What’s more includes pet qualities (they don’t argue so much), nicknames, rules for how many and what sort of hirelings might be available, payback for when the help is mistreated, stat blocks, and an advancement table for berks lucky enough to survive. Aye, survive. Where else do you expect those hard bitten henchmen co
0851302467
SE5 File (Military Monographs)
Ray Sturtivant
Title: The S.E.5 File An Air-Britain Publication Ray Sturtivant and Gordon Page
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.473081
null
null
STARSHIPS & SPACEMEN 2e ERRATA PAGE 7: Column 2 in the Ability Modifiers Table, values for low DEX should be positive not negative. PAGE 10: Gorrans get a +1 bonus to Combat skill, and this is their only racial skill adjustment. There is no military skill. PAGE 10: Hykhot requirements list AGL 9 this should be changed to DEX 9 and Ability Adjustments lists AGL +1 this should be DEX +1. Furthermore, any reference to AGL should be read as DEX. PAGE 13: Navigation officers detect space hazards on a roll of 1-7 on 1d10. PAGE 14: In the Enlisted Military description, morale is influenced at the rank of Spaceman. PAGE 14: Technical enlisted men can detect space hazards on a roll of 1-6 on 1d10. PAGE 16: (Character Aging) Any reference to WIS should be read as PSI. PAGE 17: Data Recorder range is 50'. PAGE 17: Beam pistols set to explode do so after 2d4 rounds. PAGE 21: Telepathy has a PSI cost of 6, not 13. PAGE 21: The following text from the first par
152478429X
Crypt Quest/Space Battles: A Play-Your-Way Book (Midnight Arcade)
Gabe Soria
"Awesome 80s vibe." - <b>Max Brallier</b>, <i>Last Kids on Earth<br /><br /></i>"I still haven't beaten the game, but that means I get to read it again!" - <b>Drew Brockington</b>, <i>CatStronauts</i><br /><br />"[Midnight Arcade] doubles down on the nostalgia vibe to awesome effect." - <b>Brandon Montclare</b>, <i>Moon Girl and Devil Dinosaur</i><br /><br />Once I figured out how to maneuver my spaceship, I effortlessly defeated the Black Angel on my first attempt because I'm a genius [sic]... and then I immediately crash landed on a jungle planet and died like 5 times, haha - <b>Patrick McHale</b>, <i>Adventure Time</i> &amp; <i>Over the Garden Wall<br /><br /></i>"Midnight Arcade combines some of my favorite things like skeletons, haunted castles, weird aliens and making terrible decisions into one radical book." - <b>Dave Scheidt</b>, <i>Wrapped Up</i> &amp; <i>Trolls</i> Graphic Novels<i><br /><br /></i>"Worth its weight in quarters" -<b> Ben Bertoli</b>, <i>101 Video Games to Play Before You Grow Up<br /><br /></i>"Midnight Arcade uses nostalgia in the best way possible (for good, not evil) which makes it straight up super-fun. PUT YOUR TOKEN IN THE SLOT AND START PLAYING!" - <b>Brandon T. Snider</b>, <i>The Elements of Harmony: Friendship Is Magic<br /><br /></i>"Absurdly entertaining. Transported me back to a when games were fueled by quarters and raw imagination." - <b>Landry Q. Walker</b>, <i>Project Terra<br /></i><br />"...magically immersive..." - <i>Kirkus Reviews</i><br /><br />"Like the perennially popular Choose-Your-Own-Adventure theory, this first Play-Your-Way book gives readers plot options, allowing them to weave their way back and forth among half a dozen choices. The conceit though is that the adventures all relate to old-fashioned (i.e., 1980s-type) video games that abound in the haunted arcade of an abandoned shopping mall. The protagonist is you, bravely making your lone way into the mall, only to be confronted by a creepy arcade host who offers a challenge: play one of two games that lead to a new world of choices. Will it be Space Battles or Crypt Quest? Will the reader choose a maneuver that pays off, or one that leaves you DEAD?! (No worriesyou can always start back over at the point where you made your fatal choice.) Nostalgic digital-style fonts and portrayals of old-style controls give the book flair. Not for the linear-minded, but those readers who enjoy video games will be on board for the dizzying turns and restarts, making the series a likely hit."<br /> - <i>Booklist</i>, <b>Karen Cruze</b><br /><br />"This Play-Your-Way novel contains fast-paced action with a video game feel featuring a game console that drives the alternate options to the stories. The book contains two different arcade game storylines that will interest gamers. A group of friends go to a derelict, haunted mall at the outset of the book. The friends chicken out on going in, but one young adventurer enters the dark, eerily quiet halls and suddenly hears arcade music and lights in the distance. When he investigates, he finds the arcade with lights on in old-style games. As he investigates this magical place, he encounters a mysterious arcade worker who gives him a game token. The reader then picks which storyline to follow to begin the experience. This book will appeal to readers who like to play video games and who enjoy choose-your-own-adventure style books. The stories have many different decisions possible with game console controls guiding the paths of the stories."<br /> - <i>School and Library Connection</i>, <b>Richard Fanning</b>, Library Media Specialist, Spring Forest Middle School, Houston, Texas
[ "Activities, Crafts & Games", "Children's Books" ]
[ "Children's Books", "Activities, Crafts &amp; Games" ]
Activities, Crafts & Games
0.530925
null
null
Mystic Bull Games Presents The Pulp Weird encounter series Tomb of the squonk & The Silent Army Issue #1 2 The Pulp Weird Encounter Series: Tomb of the Squonk and The Silent Army is a production of Mystic Bull Games © 2013, All Rights Reserved. For more information and to purchase other products from Mystic Bull Games see our website: http://www.mysticbull.com Writers: Daniel J. Bishop and Charlie Scott Illustrators: Nik Wolfe Cartographer: Joshua Burnett Cover Artist: Nik Wolfe Layout: Ken Jelinek Editors: Ken Jelinek, Paul Wolfe, Daniel J. Bishop Playtesters: Mike Bishop, Garett Oliver, Heather Bishop, and Morgan Clayton Illustrations on Pages 4 and 8 © Rick Hershey, Standard Stock Art: Issue 1 by Small Niche Games. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, visit ww
0880386053
The Art of the Advanced Dungeons & Dragons Fantasy Game
Stephanie Tabat
Enter the realm of dragons, warriors, wizards, and other wonders in this splendid collection of fantasy art. The Art of the Advanced Dungeons &amp; Dragons Fantasy Game features the art of Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields, Keith Parkinson, and many other well-known fantasy artists.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.534083
null
null
1 2 Credits Design, Writing, and Layout: Anne Gregersen Editing (Introduction): Adam Hancock Cover Graphic & Design: Anne Gregersen Playtesters: Anne Gregersen, Dries ‘Zephyr’ Hermans, Jesper Frandsen, Louis Flindt Rask, Oskar Sandkvist, & Sindre Urvold Interior Art: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Anne Gregersen and published under the Community Content Agreement for Dungeon Masters Guild. Also by Anne Gregersen 3 How To Use Thi
0199924554
International Handbook of Threat Assessment
J. Reid Meloy
<br />"Meloy and Hoffmann-two of the world's premiere scholars of threat assessment-have brought together an 'A-List' of international contributors to elucidate in clear, jargon-free prose the implications for practice and policy of cutting-edge research on threats and those who make them. This is a remarkably comprehensive work that needs to be within arm's reach of every professional who deals with people at high risk of violent behavior." -- John Monahan, PhD, Shannon Distinguished Professor of Law and Professor of Psychology and Psychiatry, University of Virginia <br />
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Politics &amp; Government" ]
Politics & Social Sciences
0.523607
null
null
1 Author, Design, Additional Illustrations, Cover Design: Steven Trustrum All content © 2013 Misfit Studios. All Rights Reserved. Metahuman Threat Scale To make using the accompanying creatures easier, a threat scale is used throughout this work. Each char- acter will be assigned a threat level from this scale, providing players and Gamemasters alike an idea of how characters and appropriate organizations should perceive the creature, regardless of actual PL. The assigned threat level takes into account more than the immediate threat posed because it also considers goals, ideals, behavior, state of mind, and so on. If desired, this metahuman threat scale (MTS) can be incorporated into your game as the system actually used to assess metahuman threats, in much the same way as the government uses a color system to indicate states of national security awareness and preparedness. Alpha Of minimal danger, an Alpha-level threat is relatively low-powered and/or modestly trained. Such meta
1453604723
The Red Dead Redemption Player's Guide: Unofficial & Unauthorized
Chris Jensen
Chris Jensen has written over 20 strategy guides for Prima, Sybex, and Sybex, as well as hundreds of online guides for GameSpot, IGN and InfoAddict. His most recent guide, The Ultimate Battlefield Bad Company 2 Multiplayer Strategy Guide, was read and enjoyed by over 200,000 online readers.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.489222
null
null
THE RIVER RUNS RED The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives and ensure they reach their destination safely. Can the adventurers catch them before another tragedy occurs? A Two-Hour Adventure for 11th–16th Level Characters ED GREENWOOD & ALEX KAMMER Adventure Designers Adventure Code: CCC-GHC-07 Story Concept: Ed Greenwood & Alex Kammer Editing and Layout: Dave Zajac Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Ala
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.53701
null
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SHL5−Intro2 Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. © 2005 Wizards of the Coast ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the R
0099528487
The Call of Cthulhu and Selected Strange Tales
H.P. Lovecraft
The twentieth century's greatest practitioner of the classic horror tale." <br>&mdash; Stephen King<br><br>"Dark, weird tales about tentacled beasts, ancient artifacts that ooze unidentifiable slime and baby-eating cultists eager to bring about the end of the world."&#160;<br>&mdash; <i>New York Times<br><br></i>"Lovecraft is the crucial link between Victorian Gothic and post-Sixties Horror, as well as a palpable influence on the mythology of <i>Buffy the Vampire Slayer</i>." <br>&mdash; Independent
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.592005
null
null
Extended Edition Arkham Detective Tales 1 TRAIL OF CTHULHU Arkham Detective Tales 1 TRAIL OF CTHULHU Extended Edition TRAIL OF CTHULHU 2 Arkham Detective Tales 2 game – bizarre cosmic horror, genuine mystery and an atmosphere of confusion leading to a moment of terrible revelation as all the pieces fall into place.. The Mythos Detectives series is designed to evoke that mood, dropping the players into the middle of a mystery. The GUMSHOE system ensures that the players get all the clues, but putting them together is still a challenge for the players. So, if you’re stuck in the middle of a mystery, with a big pile of clues and a bigger pile of bodies, with strange omens multiplying and doom impending, remember – it’s all down to you. Work it out before the monsters eat you. We’re Doomed and I Love It My first encounter with Call of Cthulhu was at the very first games convention I attended. I had only ever played Dungeons & Dragons and variations thereof before
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.611485
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. NAEI7-01 Along the Coast A One-Round D&D LIVING GREYHAWK® Principality of Naerie Introduction Adventure Version 0.3 By J-P Hartikainen Circle Reviewer: Pieter Sleijpen, Pierre van Rooden Naerie Triad Revie
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.493236
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your GP value Items Bought Total Cost of Bought Items Subtract this value from your GP value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING TU ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 4: � Blessed bandage (Adventure, MIC) � Cobra straps (Adventure, MIC) � Lenses of revelation (Adventure, MIC) � Quicksilver boots (Adventure, MIC) � War Cross of St. Cuthbert (Regional, CC) APL 6 (as APL 4 plus the following): � Gaunt
1470059614
Necronomicon: The Babylonian Grimoire (Lapis Edition)
Joshua Free
Joshua Free first began by receiving personal apprenticeships from his early years and progressing through his entire life, including various Christian Gnostics, Rosicrucians, Freemasons, members of the Hermetic Order of the Golden Dawn, O.T.O. Ordo Templi Orientis, A.A. Argentium Astrum among others. He was officially initiated into the Pheryllt Druid tradition at the age of 12 and began leading his own Gnostic Druid organization at 13. He is the founder of Mardukite Ministries (2008) and the active 'Council of Nabu' formed from the Mardukite Chamberlains in 2009 that oversees the research and development of the modern "Mardukite" Anunnaki revival tradition taking place. A prolific writer, Joshua Free is the author of many works including the "Necronomicon Anunnaki Bible", "Gates of the Necronomicon" (which includes "Sumerian Religion", "Babylonian Myth &amp; Magic" and "Necronomicon Revelations") and the recent anthology "Mesopotamian Magic" (also released as "Necronomicon Workbook") consisting of the 'necronomicon spellbook trilogy' simultaneously released as "Magan Magic", "Maqlu Magic" and "Beyond the Ishtar Gate".
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.555857
null
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A Necromancer’s Grimoire: Herbs of the Desert Alex Riggs, Joshua Zaback R Ryan WENNEKER (order #25876716) A Necromancer’s Grimoire Herbs of the Desert Alex Riggs, Joshua Zaback R Ryan WENNEKER (order #25876716) Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Cactus silhouette from cliparts.co Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.584147
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unaut
1588460681
Gamma World: Game Masters Guide (Gamma World d20 3.5 Roleplaying)
Bruce Baugh
Its a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. Theyre all in here ready for you to use in your Gamma World campaign.<br /><br />This book gives you solid, practical advice. Learn how to modify the rules for the right balance of adventure and danger, how to convey your chosen genre in description and pacing and how to plan and run a campaign from exciting start to rousing finish.<br /><br />Youve got good ideas put them to work!
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers & Technology", "Games & Strategy Guides" ]
Computer Science
0.599002
null
null
An Unofficial GAMMA WORLD An Unofficial GAMMA WORLD® Online Bi Online Bi -- Monthly Monthly Volume 1 Issue 1 The Apocalyptic Post The Apocalyptic Post The Apocalyptic Post Inaugural Aug - 2000 Covering All Versions of the GAMMA WORLD Covering All Versions of the GAMMA WORLD® RPG RPG Art by John Traglio The Apocalyptic Post is an eZine dedicated to the GAMMA WORLD® roleplaying game. It is offered free of charge to all interested parties and is not to be sold in any form. It may be printed if distributed free of charge. The Apocalyptic Post supports all five editions of the GAMMA WORLD® roleplaying game. To the extent that they overlap with one or more of the vari- ous GAMMA WORLD® editions, this publication also supports other roleplaying systems and settings (i.e.: ALTERNITY®). GAMMA WORLD®, ALTERNITY®, and METAMORPHOSIS ALPHA® are registered trademarks of Wizards of the Coast, Inc. This work is not authorized by, nor affiliated in any way with, Wizards of
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.475
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APLs 2-4 � Javelin of lightning (Adventure, DMG) � Kutter’s Edge (Regional, see above and Savage Species) � Brooch of shielding (Adventure, DMG) � Wand of backbiter (Adventure, see above and CA) APL 6 (all of APLs 2-4 plus the following) � Helm of ogre powe
0442013809
Emigre: Graphic Design into the Digital Realm (The Book : Graphic Design Into the Digital Realm)
Rudy Vanderlans
In 1984 a radically new graphic design magazine set out to explore the as-yet-untapped and uncharted possibilities of Macintosh-generated graphic design. Boldly new and different, Emigre broke rules, opened eyes and earned its creators, Rudy VanderLans and Zuzana Licko, cult status in the world of graphic design. After a decade of publishing, the jury is still out on Emigre. But now, thanks to this comprehensive 10-year retrospective, you can reach your own conclusions. Are Emigre's Mac-generated graphics important, influential and controversial&#133;or just plain ugly? You decide. "The only people who have trouble reading Emigre are graphic designers who have been trained to make type clear. The rest of the world doesn't live in that purist atmosphere." &#151;Chuck Byrne, Print Magazine, September 1992 Here gathered together for the first time, you'll find: Every Emigre cover ever issued A full catalog of over 80 Emigre typefaces Emigre's most striking editorial layouts Plus stimulating and provocative commentary from both Rudy VanderLans and Zuzana Licko How has a magazine that prints just 7,000 copies managed to outrage so many graphic designers while inspiring so many others? The answer is in your hands.
[ "Arts & Photography" ]
[ "Arts & Photography", "Graphic Design" ]
Arts & Photography
0.475136
null
null
 Learn more about Etherscope at www.EtherscopeRPG.com Learn more about Goodman Games at www.goodman-games.com This printing of Etherscope is published in accordance with the Open Game License. See the Open Game License Appendix of this book for more information. All rights reserved. © 2005 Goodman Games. Etherscope is a trademark of Goodman Games in the U.S. and/or other countries, used with permission. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Credits Etherscope created by Nigel McClelland and Ben Redmond Designers: Nigel McClelland and Ben Redmond Additional Designers: Chris Durham and David Schwartz Writers: Ben Redmond, Nigel McClelland, Christopher F. Allen, Chris Durham, Mark Charke, and David Schwartz Developer: Luke Johnson Editor: Ken Hart Art Direction and Graphic Design: Shane Hartley Cover Art Direction: Sean Glenn Cover Art: Jonathan Hill Interior Art: Alex Ko
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.454266
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6 � Ancient Coin (Adventure; See Above) � Masterwork Dire Pick (Regional; CW) � Masterwork Dwarven Buckler-Axe (Regional; CW) � Bracers of Archery, Lesser (Regional; DMG; 5, 000 gp) � Bracers of Armor +2 (Adventure; DMG; 4,000 gp) � Cloak of Resistance +2 (Regional; D
1560761202
Port of Ravens Bluff (AD&D 2nd Ed Fantasy Roleplaying, Forgotten Realms Module LC4)
RPGA Network
Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below thw waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore. This product contains new buildings and personalities for the Forgotten Realms Living City campaign settings, and your own 3-D fold-up ship.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.493096
null
null
An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? A 4-Hour Adventure for 11th-16th Level Characters Author Adventure Code: DDAL07-11 Optimized For: APL 13 Version: 1.0 Development and Editing: Claire Hoffman, Travis Woodall Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Bill Benham, Alan Patrick, Travis Woodall, Lysa Chen, Claire Hoffman, Greg Marks DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries
1462119379
Mischief and Manors
Ashtyn Newbold
<span>"An endearing and vibrant regency tale with plenty of laugh-out-loud humorous antics and a sweet love story that will capture readers' hearts." -Heather B. Moore, USA Today bestselling author.</span>
[ "Literature & Fiction", "Geography & Cultures" ]
[ "Literature &amp; Fiction", "United States" ]
Literature & Fiction
0.495997
null
null
OP9 – PHAEGOR’S MANOR An Adventure in Filbar™ It is you against the world as you start your career to become a famous hero. As you head to town to find help you run across an abandoned ruin…perhaps there is overlooked treasure within! Frank Schmidt @FilbarRPG The dungeon level of the manor is dark but old torches abound. Moss and other lichens cover the walls and water drips constantly. Graffiti covers the walls indicating others have explored the area and debris is all that remains of the furnishings! 1. Lookouts – A trio of Kobolds sit outside the partially caved in entrance to the dungeon level. They are talking amongst themselves about becoming rich. If a PC is careful in their approach they will gain a first strike opportunity before initiative! A clever PC may toss a rock to lure one away for one round. They have 3sp each. Kobolds (3) AC12 HP4 each, D+4 Dagger 1d4 +1 ability score adj. (-2/+2/-1/-1/-2/-1) 2. Damaged Stairs - The wooden s
0615928021
Zombie Killer Handbook, 2nd Illustrated Edition
Frank Jardim
Frank Jardim is president of Vintage Ordnance Co. LLC (www.VintageOrdnance.com) which manufactures historic replica firearms, accoutrements and clothing for the collector and theatrical/film market. His most recent product is a reproduction of the famed FP-45 Liberator Pistol. He provides research, consulting and custom fabrication services to museums and the entertainment industry. He has a masters degree in military history from Temple University. He was director of the Harbor Defense Museum of New York City and the last director of the Patton Museum of Cavalry &amp; Armor in Fort Knox, Kentucky, where he had responsibility for one of the largest collection of firearms in the United States Army Museum System, including the personal weapons of Gen. George S. Patton. He has a life long love of firearms and the shooting sports which he shares with his wife and children. For fun he created and operates the best 3-gun competitive shooting matches in the world which you can learn about at www.ZombieShootersUnited.com.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.493901
null
null
Outbreak: Undead.. Primer 1.2 Information presented here will be used as reference for the primer scenario. The characters on the following page will likewise be referenced. Be sure to refer Stronghold Level: 16 Structure - 5 Population - 1 Viability - 2 Science - 4 Culture - 2 Morale - 2 Zombies Standard Zombies: Str: 20 Dam: d6 Def: 0/0 Vir: 1 Spd: Med (lv 3) Per: Med (lv 3) Sense: V/H - 30 E%. = +30 E% modifi er Tri-County Precinct Cast Cy Offi cer Nick Coughlin Sammy Rosen Primer Scenario v1.2 Outbreak Level 2 Number of Standard Zombies per Encounter: d3+8 1 Encounter Length For Standard Zombies: 1d6 Turns, re-rolling 5’s and 6’s, add resutls 2 Encounter %: 40 E% 3 E% Degrees of Success Encountered E% Degrees of Failure Encountered 0-2 Zombies 0-3 nothing 3 Zombies (Template) 4+ Survivors 4 Zombies (Unique) 5 Zombies (Unique) 6+ O.B.M.? 4 back to this page if you have any questions as to where the numbers came from or if you are wondering w
0786912103
A Paladin in Hell (Advanced Dungeons & Dragons)
Monte Cook
To some, justice is more important than glory, duty is more important than desire, and goodness is more important than life. The great paladin Klysandral was such a man.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.544341
null
null
CCC-GSP02-01 Minauros Unchained A Greasy Snitches Adventure The valkyrie Sigrdri is looking for adventurers to go with her to the Nine Hells. Tasked to free heroic souls that are supposed to go to Ysgard but instead are stuck somewhere in different layers of Hell. Her first mission is to save a loyal and fearless minotaur druid that’s currently trapped in Minauros, the 3rd layer of Hell. Part One of Heroes in Nine Hells. A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. WARNING: There’s MATH involved in this adventure! So evil! Credits Designer: Paul Gabat Editing: Kristoff Alejo Cover: Lanz Frago-Crisostomo Map: Kristoff Alejo Background: Corey Johnston Art: Wizards of the Coast thru the following DMsGuild products • DMs Guild Creator Resource - Angels and Demons Art • DMs Guild Creator Resource - Allies & Enemies Art • DMs Guild Creator Resource - Allies & Enemies Art 2 • DMs Guild Cr
0880386053
The Art of the Advanced Dungeons & Dragons Fantasy Game
Stephanie Tabat
Enter the realm of dragons, warriors, wizards, and other wonders in this splendid collection of fantasy art. The Art of the Advanced Dungeons &amp; Dragons Fantasy Game features the art of Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields, Keith Parkinson, and many other well-known fantasy artists.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.534083
null
null
1 2 Credits Design, Writing, and Layout: Anne Gregersen Editing (Introduction): Adam Hancock Cover Graphic & Design: Anne Gregersen Playtesters: Anne Gregersen, Dries ‘Zephyr’ Hermans, Jesper Frandsen, Louis Flindt Rask, Oskar Sandkvist, & Sindre Urvold Interior Art: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Anne Gregersen and published under the Community Content Agreement for Dungeon Masters Guild. Also by Anne Gregersen 3 How To Use Thi
1620873613
Bushcraft: The Ultimate Guide to Survival in the Wilderness
Richard Graves
<strong>Richard Grave</strong>s created and was the leader of the Australian Jungle Rescue Detachment assigned to the Far East American Air Force. With his fellow soldiers, he conducted over 300 rescues, all of which were completed successful and without losses. After the war, Graves ran a bushcraft school for over twenty years. He was an Irish-born Australian poet and novelist who wrote over ten classic books on the topic, including <em>The Bushcraft Handbooks</em>. He died in 1971.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.527487
null
null
  SO WHAT’S THE HOARD LIKE, ANYWAY? A Pathfinder Roleplaying Game Compatible GM’S RESOURCE by Thomas King and Chad Perrin    R A G I N G S W A N P R E S S T H E L O N E L Y C O A S T The  furthest  flung  outpost  of  a  mighty  kingdom,  turbulent  waters  and  forbidding,  trackless  forests  separate  the  folk  of  the  Lonely  Coast  from  the  gaudy  lights  of  civilisation. This free mini‐campaign setting is easy to drop into any campaign.  Retribution  $7.99, print $9.99  � Road of the Dead  $5.99, print $7.99  � Swallowfeld  $4.50  � The Lonely Coast  Free!  � G M ’ S R E S O U R C E S GM’S RESOURCES augment game play by reducing GM prep time.  Antipaladins  $3.99  � Bandits of the Rampant Horror  $3.99  � Caves & Caverns  $10.99  � Cultists of Havra Zhoul  $4.99  � Dark Oak  $4.99  � Fellowship of the Blackened Oak  $3.99  � Random Hill Encounters  $3.99  � Random Marsh Encounters  $3.99  � Random Woodland Encounters  $3.99  � Random Woo
1927677467
Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work
Mario Price
<span>&quot;Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ...&quot;</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>&quot;WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth.&quot;</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div>
[ "Marketing & Sales", "Business & Money" ]
[ "Business & Money", "Marketing & Sales" ]
Marketing & Sales
0.466431
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost -- 0, 1, 2 TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2: � Hand of the Mage (Adventure; DMG; 900 gp). APL 4 (all of APL 2) None APL 6 (all of APLs 2-4) None APL 8 (all of APLs 2-6) None APL 10 (all of APLs 2-8 plus the following): � Pipes of Haunting (Adventure; DMG; 6,000 gp). APL
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� �������� � � � � ����������������� � ���������������������������������� ���������������������������� ���������� � � � ������������������ ��������������������������������������������������������������������� � � � � �������� ��� ���� ������ ��� ���� �������������������������������������������������������������������������������������� ���������������������������������������������������������������������������������������������������������� � � � � ������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� ����� ���������������������������������������������������������������������������������������� � � ���������������������������������������������������������������������������������������������������������������������������������� ���������� ���������������������������������������������������������������������������������������������������������������������� � � ��������� ������������������������������
3631580576
Brandenburgische Kirchenbuchduplikate 1794-1874: Ein Verzeichnis der &Uuml;berlieferung im Brandenburgischen Landeshauptarchiv (Quellen, Findb&uuml;cher und ... Landeshauptarchivs) (German Edition)
Klaus Neitmann
Der Autor, wie der Herausgeber aber knnen davon ausgehen, dass das vorgelegte Werk zum unentbehrlichen Werkzeug bei der Arbeit mit historischen brandenburgischen Personenstandsunterlagen werden wird... (Gerd-Christian Th. Treutler, Brandenburgisches Genealogisches Jahrbuch)<BR> Der Band erschliesst in sinnvoller und gut zu benutzender Form einen hufiger nachgefragten Quellenbestand zum heutigen Land Brandenburg und zum angrenzenden heutigen Westpolen. Die Einfhrung untersucht diesen Archivfond nach seiner Entstehung, seiner Anlage und seinem Aussagewert. Ein ntzliches Hilfsmittel, aber auch eine grundlegende Darstellung dieser Quellengattung fr den Gesamtraum des historischen Brandenburg. (W.K., ABDOS-Mitteilungen)
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.457099
null
null
� � � � � � � � � I II 30 "Adler des Zorns" ist das erste einer Reihe von Abenteuern und Szenarien, die wir in Kooperation mit dem führenden .französischen Rollenspielmaga­ zin Casus Belli in unregelmäßiger Folge veröffint­ lichen werden. Es ist in der Welt des "Warhammer Roleplaying System" angesiedelt und wurde zu­ sätzlich mit Werten für Midgard, AD&D und DSA ausgestattet, wobei hier allerdings eine Kon­ vertierung auf die Welten dieser Systeme vom Spiel­ leiter vorzunehmen ist, wenn nicht in einem system­ ftemden Universum gespielt werden soll. Da Warhammer bislang nicht in Deutschland veräffindicht worden ist, ergaben sich bei der Über­ setzung aus dem .französischen besonders bei den Landesnamen und -bezeichnungen leichte Schwie­ rigkeiten. Wir haben mit Rücksicht auf die Lesbar­ keit des Abenteuers die Warhammer-typischen Na­ men und Bezeichnungen eingedeutscht, es sollte jedoch für Warhammer-Kenner kein Problem sein, die entsprechenden englischen Begriffi z
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.593224
null
null
COR 4-02 THE STONE MAN’S PUZZLE A ONE-ROUND D&D® LIVING GREYHAWK™ CORE ADVENTURE Version 1 BY RON LUNDEEN Circle Reviewers: Creighton Broadhurst and Stephen Radney-MacFarland Hardby At A Glance: Paul Looby The town of Hardby was in complete disarray when you arrived. The Law Courts were broken into and the accused whisked away by a giant man of stone. The tracks should be easy enough to follow—but who would want to spirit away a mere bookkeeper? An adventure for APLs 6 through 10. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNG
097225112X
Tests of Skill: A d20 Adventure and Sourcebook for Fantasy Role-Playing Games
Paul O. Knorr
Paul O. Knorr is a geologist, a combat veteran, and co-author of two other d20 books, Experts and Warriors. Michael J. Varhola is an editor and writer, a combat veteran, and author or co-author of several d20 books, history books, and writer's guides.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.566977
null
null
Crimson Dragon Slayer D20 1 “It’s your life… you don’t know how long it’s going to be, but you know it’s got a bad ending. You have to move forward as soon as you figure out what that is.” - Don Draper Overview Years of running one-shots and short campaigns motivated me to come up with something that bridged the gap between old school D&D and 5e. Crimson Dragon Slayer D20 is a minimalist, plug-and-play RPG. Sure, choices are limited. But on the plus side, there’s no analysis paralysis. For those just learning how to play D&D, or veterans wanting a quick pick-up game, it’s been invaluable. Character sheets are not required! Want to attempt something? Narrate what you want to do, let the GM handle the rest. Immersion is key. This is about pretending that fantasy is real in our collective imaginations, if only for a few hours. Most rolls are made using a d20, with higher numbers being better. Instead of using modifiers, I use Advantage (roll 2d20 and take the highest re
0880385995
Dungeon Master's Design Kit (Advanced Dungeons & Dragons Accessory)
Harold Johnson
The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.523731
null
null
The GameMaster’s Apprentice Instructions Author: Nathan Rockwood Graphic Designer: Max Johnson Special Thanks This project was backed on Kickstarter by more than 360 supporters, listed at the end of this document (or not, in accordance with their wishes). Without their help, The GameMaster’s Apprentice would never have been more than a pet project in my own home games. Thanks so much! Visit us online at www.LarcenousDesigns.com The GameMaster’s Apprentice deck and documentation, copyright 2014, owned by Larcenous Designs, LLC. Larcenous Designs, LLC, and associated marks are owned by Nathan Rockwood. Graphic design and iconography by Max Johnson. 1  Kieran Owen (order #9903865) Table of Contents INTRODUCTION 3  What this deck is 3  What these instructions are 3  What is on the cards: The Randomizer Breakdown 4  HOW TO USE THESE CARDS 8  "Fairness” 8  Genre and Tone 8  Primary Systems 9  Answering Yes/No Questions 9  Creating NPCs 10  Creating Random Events 11  Creatin
1848568770
Talisman
Stephen King
Stephen King is the author of more than fifty books, all of them worldwide bestsellers. Peter Straub is the author of seventeen novels. He has won numerous awards for his work. Tony Shasteen has been an illustrator since 1995. His clients have included Coca-Cola, Hasbro and DC Comics.
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.642434
null
null
Copyright © 2005 Talisman Studios (www.talismanstudios.com) All rights reserved. Permission is granted to reproduce this document for personal use.
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.443695
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Potion of heroism (Any; CL 5th; DUNGEON MASTER’S Guide). � Spool of endless rope (Any; CL 9th; Song and Silence). APL 4 (all of APL2 plus the following) � Mechanical burglar type I (Any; Song and Silence). APL 6 (all of APL 2-4 plus the following) � Oil of da
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.595091
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, AND MONSTER MANUAL ARE TRADEMARKS OF WIZARDS OF THE COAST, INC, IN THE US AND OTHER COUNTRIES. THIS MATERIAL IS PROTECTED UNDER THE COPYRIGHT LAWS OF THE UNITED STATES OF AMERICA. ANY REPRODUCTION OR UNAUTHO
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.447871
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Brooch of shielding (Adventure; DMG) APL 4 (all of APL2 plus the following) � Quiver of Ehlonna (Adventure; DMG) � Mithral chain shirt +1(Adventure; DMG) APL 6 (all of APLs 2-4 plus the following) � Rod of extend metamagi
1490502602
Zombies.Zombies.Zombies.: A NaNoWriMo Novel
T.J Olson
T.J Olson is just your average college student who is studying to be an outstanding high school English teacher at The University of Kansas, located in Lawrence. She has completed NaNoWriMo both times that she has attempted it, but this is the first story of hers to be published. She hopes one day to write more stories, but until then, wants to teach students to appreciate and understand literature, especially as it changes and adapts to the constant evolution of technology. <br> Contact her at zombie.t.j.olson@gmail.com or @ZombieTJO
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.556138
null
null
Gregorius21778: 20 Zombie Encounters ...for the irradiated, weird, post-apocalyptic future Version 1.2; written by Kai Pütz (c) 2016 [ Legal & other stuff ] Created by: Kai Pütz; (c) 2016 My blog: www.gregorius21778.wordpress.com „Mutant Future(TM) is copyright 2008, Daniel Proctor and Ryan Denison. Mutant Future(TM) and Mutants & Mazes(TM) are trademarks of Daniel Proctor. These trademarks are used under the Mutant Future(TM) Trademark License 1.1 Got no copy of MutantFuture(TM)? Get it for free! http://www.goblinoidgames.com/mutantfuture.html [ Artwork ] Page frame & background: copyright by the Knotty-Works, used with permission Other art work: Artwork © 2008 Jeff Freels, used with permission How to use this supplement: 20 Zombie Encounters provides (guess what?) 20 encounters with the walking, running, shambling and/or crawling (un)dead for use in your old-school, weird, science-fantasy post-apocalyptic RPG... or any other OSRPG where you have use for retro-scifi mutant encoun
0820445975
Gender and Realism in Plays and Performances by Women (American University Studies)
Leslie Crawford Hurley
The Author: Leslie Crawford Hurley is Assistant Professor of English at Bronx Community College, The City University of New York. She received her Ph.D. in comparative literature from the College at Stony Brook, The State University of New York. She is currently researching a project on the relationship between drama and film.
[ "Literature & Fiction", "History" ]
[ "Literature &amp; Fiction", "History &amp; Criticism" ]
Literature & Fiction
0.520814
null
null
The Roles We Play In Noir World, your character is called a Role. There are twenty available Roles in Noir World, ranging from cops to politicians to musicians to goons to socialites. Each player will choose one Role. Each Role has its own advantages and disadvantages, but each Role also has a lot of room to be tailored by a player’s decisions. Each player portrays a Role in the Movie. No Role is inherently all good or all bad, as any Role can be played in any number of ways. And Roles aren’t limited by gender, even if the trope is gender‑specific. That’s really important to keep in mind as you go through the Role and select things like Belongings, Secrets, and Hooks. Just because you (the player) might be a woman does not mean you have to play a woman if you don’t want to. Cross, blur, transcend, or skip all the lines you like, and have a good time doing it. Any Role can be played by any person, regardless of how they identify or what they believe or how they orient. Yes,
1594773947
Monsters: A Bestiary of Devils, Demons, Vampires, Werewolves, and Other Magical Creatures
Christopher Dell
". . . without doubt one of the best (if not the best) bestiary-style publications that has ever hit the book-shelves. . ." (<i>Reviews of the Mysterious Kind, September 2010</i>)<br /><br />"This is the big book of monsters for little kids and big kids and everyone in between. It's a treasure-trove of fantastic art showing fantastic creatures from all around the world and from all cultures-from ancient Egypt, Mesopotamia, and China all the way up to <i>Frankenstein</i>, Big Foot, and Pablo Picasso." (<i>Barbara Ardinger, Ph.D., Feathered Quill Magazine, September 2010</i>)<br /><br />" . . . a unique collection of art that should be on every historian of horror's shelf. Whether you like to read or just enjoy a great picture book, <i>Monsters</i> provides a healthy dose of each to satisfy your curiosity. . . Hard to put down and hard to get out of your head.....history holds some captivating monsters, and so does Christopher Dell's collection." (<i>HorrorNews.net, September 2010</i>)<br /><br />"The selection of illustrations almost can't be topped . . . Readers will find themselves poring through this book to read about these similarities and to take in the wonderful illustrations . . . This intense anthology would make an excellent addition to any research library. It also would be an interesting novelty coffee-table book." (<i>P.J. Hoover, New Age Retailer, October 2010</i>)<br /><br />. . . with it's fascinating variety and inclusion of fantastically beautiful artwork Monsters should be a must have for anyone serious bout the subject matter. It would also make a solid, and surely treasured, introduction to the subject matter for those looking for a place to start. (<i>The Magical Buffet, November 2010</i>)<br /><br />It is the perfect gift for the monster obsessed child, or bizarre adult in your life. You know you have one. (<i>Kick Ass Book Reviews Blog, January 2011</i>)<br /><br />This is a wonderful book for someone wanting to learn more about a lot of monsters. If you are looking for something more in-depth, it is an excellent starting point. . . The illustrations will entrance you, and the information will spur you to check the list of further reading material and websites. (<i>Psychic-Magic, March 2011</i>)
[ "Arts & Photography", "History" ]
[ "Arts &amp; Photography", "History &amp; Criticism" ]
Arts & Photography
0.564716
null
null
L1W Demons and Devils Demons and Devils Demons and Devils Demons and Devils Epic Quests Epic Quests Epic Quests Epic Quests by Clark Peterson and Bill Webb The dungeons contained in Demons and Devils deserve to be the final pinnacle of epic and legendary quests. Such quests re- quire lengthy overland travel and encounters with various fearsome foes. Here, then, are some suggestions for the overland travel and monster encounters that you as the DM can use for the various adventures contained Demons and Devils to make them truly the epic quests they deserve to be. If you enjoy this supplement, look for more releases under the D20 System by Necromancer Games. Necromancer Games “Third Edition Rules, First Edition Feel” www.necromancergames.com Requires the use of the Dungeons and Dragons® Player’s Handbook, Third Edition, published by Wizards of the Coast® Demons and Devils: Epic Quests www.necromancergames.com Page 2 Demons and Devils Demons and Devils Dem
0719555892
Last Post : The End of Empire in the Far East
John Keay
John Keay's epic, expert study of the twenthieth-century demise of colonial rule in the Far East The names echo like the last long notes of a bugle call: Hiroshima, Dien Bien Phu, Tiananmen Square; MacArthur and Mountbatten; The Quiet American and Bridge over the River Kwai. In a twentieth-century welter of war, Depression and Communism four empires crumbled and the West was bundled out of the East. John Keay's acclaimed study of this imperial finale draws on contemporary sources ranging from Ho Chi Minh to Dirk Bogarde. The narrative swoops from the showpiece cities of Shanghai, Saigon and Manila to the tough backwaters of Borneo and the tinkling rice fields of Bali. Grandeur of treatment is matched by trenchant analysis; unexpected continuities are revealed; and to the interaction of West and East is traced the dynamism of the Far East today.
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.556838
null
null
KEO7-07 The Stalkyard A One-Round D&D® LIVING GREYHAWKTM Keoland Regional Adventure Version 4.4.1 by Charles Skidmore Reviewer: Keoland Triad Circle Reviewer: Steven Conforti As an unusually hot Keoish summer fades into autumn, events on the western border of the Empire continue to smolder. The truth is now filtering to the ears of Keoish citizens: war has come to the western marches and with every passing day marches eastward to Niole Dra. As the Keoish Empire reels from this sudden onslaught, a bold counterattack is planned on the heart of the assaulting forces: Godakin Keep. But is the assault a diversion, a suicide mission, or a stroke of genius? Only time will tell, because only the survivors author the histories. A Keoland regional adventure for APLs 8-12, and Part Four of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows, KEO7-04 Castlefall and KEO7-06 Bright Scaled Horror. It is recommended that those
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.515042
null
null
VERS6-01B Crewel Intentions Part Two A Two-Round D&D® Living Greyhawk™ Verbobonc Regional Special By Sean Esterline Triad Edit: Michael Maenza, Rob Silva, and Vernon L. Vincent After half a century an indecipherable map has lead you to an uncharted island in search of an unknown treasure! Dark figures oppose you as you race to be the first to face the deadly secrets of this treasure trove. This is the second part of a two round Verbobonc regional special for characters levels 1-10. (APL 2-8) Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.630339
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. PERSM5-03 Der Reinheit von Schall (The Purity of Sound) A Single-Round D&D LIVING GREYHAWK® Perrenland Special Mission Adventure Version 2.1 Round 1 by Andrew Cowan The Annual Spring Fe
1934131997
QuickBooks Pro 2014 Quick Reference Training Card - Laminated Guide Cheat Sheet (Instructions and Tips)
TeachUcomp Inc.
TeachUcomp, Inc. has been teaching people how to use their software since 2001. Originally founded as a classroom training center, TeachUcomp, Inc. has grown into a world-wide provider of educational materials with customers in over 100 countries. Our Quick Reference Cards are perfect for individual users as well as corporate and non-profit training. They also make great companions to our video training courses.
[ "Computer Science" ]
[ "Computers & Technology", "Software" ]
Computer Science
0.490123
null
null
Characters and Reference Sheets Appendices ���� ������ There are 4 Appendices contained in this set. 1. Quick Reference 2. Character and Allies 3. Recruit Upgrade Paths 4. Scenario Set Character and Ally Sheets The first page is the Quick Reference Appendix. This is a one page summary of the game rules. This is regularly used to look up the rules while playing and is probably the most useful of the appendices. These are abbreviated rules that are meant to supplement the full version in the Rulebook. The next two pages are Appendices CS-1.2 and CS-1.2. These are blank character and ally sheets for those who would like to take a spin at creating their own. Appendix R1 also has two pages. This is a visual guide and tables for upgrading recruits, marines, infantry, and snipers. Recruits are the base, free unit in the game. They can be upgraded to be just about any customized unit. The fourth set are the appendices for the last scenario in Scenario Set 1. The first, Append
0982469306
The Prophecy of Zephyrus
G.A. Hesse
A modern day boy, a dream, and a prophecy in a far away realm where a spirit-comet summons him through time. A fantasy novel worth reading. . . --The Deepening<br /><br />A modern-day teenager is swept through time in Hesse's exhilarating fantasy tale of enchanted lands and rampaging monsters. Possibilities are endless when it comes to the realm of whimsy, as 17-year-old Oberon Griffin of Garrett, Wyo., can attest. That world is surprisingly real for him, particularly when he's whisked back in time by a mystical spirit-comet composed of the ingenious spirits of Haldor and Allegra. Hesse's story is one of prophecies and sorcery with a modern twist. Set in a Gaelic kingdom called Windermere, the book offers castles, kings, goblins and the villainous King Torolf to test the teenager's will. Griffin is tasked with the choice of returning to his time or rescuing the beautiful, tomboyish Gabrielle Brynnen, while uncovering the secrets of his own unique past. Fanciful names for animals and inanimate objects, much like the Lord of the Rings trilogy, are the norm in Hesse's lively tale---the book features a sword named Roar and a faithful horse named Shadow, as well as a number of other aptly named creations. Like Christopher Paolini's Inheritance series, telepathy also plays a major role in Griffin's adventure---the main character often speaks to both humans and animals through an easy-to-manipulate mental link. Still, despite similarities, Griffin brings a charming freshness to the narrative. While asides in the book often seem to linger, the friendly tone of the tale makes such digressions forgivable. The author's vivid imagination is also a plus, as standard fantasy creatures like elves and goblins intermingle with more novel star crystals, ghost clouds and moonpaths. This gem of a well- plotted adventure tale is a worthwhile addition to the fantasy genre. --Kirkus Discoveries<br /><br />A modern day boy, a dream, and a prophecy in a far away realm where a spirit-comet summons him through time. A fantasy novel worth reading. . . --The Deepening
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.546629
null
null
LPJ9579 3.5 SYSTEM COMPATIBLE FALLEN OF OBSIDIAN TWILIGHT: ZEBADIAH - FALLEN OF OBSIDAN TWILIGHT: ZEBADIAH - The Angel Zebadiah Half beautiful, half monstrous, the angel Zebadiah bears the scars of his losses and defeats down one side of his body, stripped back to burnt and blackened musculature, like a diagram in some wizard’s book about the anatomy of the dead. Zebadiah’s eyes gleam madly with the feral anger of a caged animal, as though he is pacing back and forth in his mind, confined to a single, hellish reality when he is used to soaring between the planes. This is hero, the closest many will ever get to the gods again, but he scares you… Background Zebadiah arrived on Abaddon from his own plane, where he labored in the service of a god of justice and law seventy- five years ago and has been trapped, along with a large number of other planar creatures, ever since. Finding a dark and devastated world, Zebadiah immediately set about trying to create havens of peace and
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.467211
null
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IPG0200 THE HIDDEN THREAT TM Kingdoms of Legend A Pathfnder Roleplaying Game Compatible adventure for 1st level characters by Brent Evanger Relics of the Lost Gods, part 1 Cesspit and Nest 1 2 3 4 5 6 7 Tunnel Spur 8 9 T Active Mine 11 to 11 to 12 12 12 9 Rest Area 13 14 Storage Room and Shrine 15 16 17 18 to 19 to 19 21 22 S 23 to 24 10 10 20 see Map Index on page 32 Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/ pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility f
0870696912
Drugstore Collectibles (WALLACE-HOMESTEAD PRICE GUIDE)
Patricia McDaniel
Presenta a revealing portrait of medical practice in pre-1960 America. More than 200 black and white photos illustrate the colorful and often bizarre 'patent' medicines, dental products and surgical appliances in use before FDA regulations and high technology.
[ "Economics", "Business & Money" ]
[ "Business & Money", "Economics" ]
Economics
0.439856
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 4 � Cloak of Resistance +1 (Frequency Adventure; DMG) � Wand of Cure Light Wounds (Frequency: Regional; 2 nd Caster Level; DMG) APL 6 (all of APL 4) APL 8 (all of APLs 4-6 plus the following) � Broach of Shielding (Freq
B0006XIVJI
Dungeons & Dragons: Rules for Fantastic Medieval Role Playing Adventure Game Campaigns
Gary Gygax
Early edition of Dungeons & Dragons, known as the "Holmes edition," edited, clarified, and condensed the rules from the little brown books.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Crafts & Hobbies" ]
Hardware & DIY & Home
0.587588
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM® license, please visit www.wizards.com/d20. This product uses material from the v.3.5 revision. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, D&D REWARDS, D&D CAMPAIGNS, DUNGEON MASTER, GREYHAWK, LIVING GREYHAWK, DM’S CHALLENGE, RPGA, HERALD-LEVEL, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, and Monster Man
0786926570
Book of Challenges: Dungeon Rooms, Puzzles, and Traps (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Daniel Kaufman
DANIEL KAUFMAN has written numerous articles for TopDeck magazine and has had Star Wars Roleplaying Game adventures published in Star Wars Gamer and on the Wizards of the Coast website. He lives in Washington state.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.605144
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i ii HELLO THERE ADVENTURERS! Within this journal you will find 60 puzzles that you can use to add an element of mystery, intrigue and fun to your fantasy role-playing games. Your players will have their characters swapping out gems of an owl statue to open doors, turning their hand to stone to unlock a portal, or tasting a cube to see if its bitter or sweet in order to solve a puzzle. In a style of puzzles supported by thousands of wonderful subscribers to the Wally DM YouTube channel, the Journal of Puzzle Encounters will provide your table with legendary stories and moments they will always remember! Also included is a table of 100 weird rooms that you can use to populate your dungeons and bring out the creativity of both yourself and your players. 1 Wally DM's Journal of Puzzle Encounters Hello there adventurers and welcome to Wally DM! Thank you for purchasing my Journal of Puzzle Encounters. Within the pages of this book you will find 60 puzzles that you can use to add
190499153X
Perfect Tables: Tabletop Secrets, Settings And Centerpieces for Delicious Dining
William Yeoward
Ray Main originally trained as an architectural photographer, but now specializes in interiors photography. His work is regularly featured in leading interiors magazines, including House &amp; Garden and French Elle, and newspapers such as The Sunday Times.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Home Improvement &amp; Design" ]
Hardware & DIY & Home
0.660625
null
null
Tabletop Adventures presents B B Into the Desserts its of th anquet e 1 Bits of the Banquet Into the Desserts Introduction Welcome to “Bits of the Banquet™: Into the Desserts.” Have you ever wanted to see your PCs get their Just Desserts? A sumptuous banquet often awaits those heroes who successfully navigate a quest for a king. Perhaps you lack the gourmet food gene and have no idea of what succulent sweet stuff is suitable for such a table. On the other hand, evil Game Master that you are, you may simply long to place something decadent before the party only to tell them these lovely desserts cannot be had. In each case, Tabletop Adventures’ has what you need. “Into the Desserts” includes 20 short descriptions of desserts suitable for the finest nobleman’s table. These are authentic desserts from the 14th – 18th centuries in Europe. However, many of them might be had—for a hefty price—from a local merchant on the adventurers’ next
1492320846
DARK ARMY Silver Daggers, Bone and Flesh
Grant Workman
Grant Workman is a former U. S. Air Force aircraft crew chief that wrote science fiction and fantasy stories as a hobby. Currently, he is building rockets at SpaceX. Mary (Alley) Workman is a former aircraft mechanic from McDonnell Douglas Aircraft, were she and Grant met. Together they crafted machines that fly as well as stories that send the reader soaring. Grant begins the writing process and originates the ideas which come from his love of science fiction and fantasy realms. Mary does edits on the stories drafts, as well as being a storyline consultant. They have several self published books available on Amazon and Kindle. The Guide; their DNA based vampire. Banished Worlds; entire planets are utilized as prison worlds, one way in, no way out. Descent Into the Maelstrom; just a little tinkering with Time. The Vampire Line volume series; each volume catches a piece of Andrew's life. DARK ARMY, Silver Daggers, Bone and Flesh; follow Mhaural Dalton and the Sisters of the Domindar, all are warriors. These are some of the exciting stories and incredible characters offered by the writing team of Grant and Mary Workman, of Workman's Imaginations.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.563849
null
null
The Asinine Armory A Varied and Colorful Selection of New Weapons, Firearms and Ways to Use Them By Christopher Zito New Simple Melee Weapons Name Cost Damage Weight Properties Thrro Pillow 2 gp 1d6 Bludgeoning 5 lb. Light, Finesse, Thrown (Range 5/30) Ceremonial Dagger 3 gp 1d4 Piercing 1 lb. Light, Finesse, Versatile(1d6) Shovel 3 gp 1d6* 5 lb. Reach, Kitted, Versatile(1d8) Pitchfork 4 gp 1d6 Piercing 4 lb. Finesse, Versatile(1d8), Thrown (20/60) Scythe 4 gp 1d6 Slashing 4 lb. Reach, Two Handed Padded Gloves 4 gp 2d4 Bludgeoning 1 lb. Light, Finesse Punching Daggers 4 gp 2d4 Piercing 1 lb. Light, Finesse, Gripped Cat o' Nine Tails 5 gp 2d4* 3 lb. Light, Finesse, Kitted Madu 5 gp 1d6 Slashing 6 lb. Light, Finesse, Shield Tonfa 5 gp 1d6 Bludgeoning 5 lb. Light, Finesse, Gripped Brass Knuckles 6 gp 2d6 Bludgeoning 1 lb. Light, Finesse Leather Gauntlets 10 gp 1d6 Bludgeoning 4 lb. Finesse Steel Gauntlets 10 gp 1d8 Bludgeoning 8 lb. - Brandistock 15 gp 1d10 Piercing 12 lb. Reach, Two Han
0786928352
Silver Marches (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Accessory)
Ed Greenwood
ED GREENWOOD has written numerous articles, game products, columns, short stories, and novels. Among his most recent novels are Death of the Dragon (with Troy Denning) and Elminster in Hell. Greenwood resides in the Canadian province of Ontario.
[ "Literature & Fiction", "Short Stories & Anthologies" ]
[ "Literature &amp; Fiction", "Short Stories &amp; Anthologies" ]
Literature & Fiction
0.506265
null
null
1 LEGEND OF THE SILVER SKELETON An Adventure for Four to Six 6th-Level Characters CREDITS Design: Bart Carroll, Todd Clayton, Mark A. Jindra, and Robert Wiese Editing: Robert Wiese Typesetting: Nancy Walker Cartography: Mike Schley Web Production Bart Carroll Web Development: Mark A. Jindra Graphic Design: Sean Glenn, Cynthia Fliege Based on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition of the DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or
1556343493
Gurps Traveller
Steve Jackson Games
Marc Miller's Traveller is one of the most fully realized game backgrounds ever created...a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals...or all of them at once. Political intrigues, trading schemes, mind wrenching alien enigmas, mercenary raids, wars...almost anything is possible.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.595111
null
null
STEVE JACKSON GAMES ® Stock #82-0020 Version 1.0 March 31, 2006 GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Caravan to Ein Arris, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Some art copyright © 2003-2006 www.clipart.com. All rights reserved. Caravan to Ein Arris is copyright © 1986, 2004, 2006 by Steve Jackson Games Incorporated. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated. CARAVAN TO EIN ARRIS By Creede and Sharleen Lambard Development by Steve Jacks
1585742821
Samurai: The Weapons and Spirit of the Japanese Warrior
Clive Sinclaire
This is a lavishly illustrated introduction to the martial art and artistry of the samurai, the ancient Japanese military class that generated a unique culture-within-a-culture. While the visual emphasis is on the intricately designed weaponry and armor of the samurai, the fascinating text details the history and the philosophy of this elite group of warriors. As the samurai culture evolved, their arms became increasingly more elaborate and sophisticated. Individual chapters are devoted to examining the stylistic details and the practical employment of swords, polearms, bows and arrows, and guns through the centuries. Both browsers and scholars will appreciate this aesthetically and historically significant homage to the samurai tradition. <i>Margaret Flanagan</i><br><i>Copyright &#169; American Library Association. All rights reserved</i>
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.634519
null
null
Shinobi & Samurai 忍びや侍 Shinobi & Samurai 忍びや侍 by Leonaru Version 1.0b Copyright © 2014 Leonaru 1 Table of Contents Table of Contents.................................................................................................. 1 Introduction ........................................................................................................... 2 The Basics ............................................................................................................. 3 The Classes .......................................................................................................... 4 Equipment ............................................................................................................ 13 The Game ............................................................................................................ 18 Magic ..............................................................................................
178488006X
Cakeology: Over 20 Sensational Step-by-Step Cake Decorating Projects
Juliet Sear
"I'm not sure yet which is more impressive, Juliet's decorating skills or how good her cakes taste."<br />-<i>Buddy Valastro, of CAKE BOSS<br /><br /></i>"Juliet's cakes are not only an <b>exquisite vision of fantasy and precision</b>, but a taste explosion of the highest degree." <br />-<i>Fearne Cotton<br /></i><br />"...<b>practical as well as beautiful</b>...From equipment to detailed techniques, <i>Cakeology</i>will give you cake-decorating ideas for years to come."<br />-<i>Karen Barnes, DELICIOUS</i><br /><br />"Juliet has been my go-to girl for all my celebration cakes for many years. She gets the balance of skill, flavour, texture and decoration <b>just right every time</b>."<br />-<i>Gizzi Erskine</i><br /><br />"If you haven't seen Juliet Sear's genius cakes, then I'm sorry, you haven't seen cakes."<br />-<i>Jo Elvin, GLAMOUR</i><br /><br />Idmake several rounds of her Vanilla Bean Sponge Cake and a batch of her Lemon Buttercream.<br />-Cree LeFavour, <i>THE NEW YORK TIMES BOOK REVIEW</i>
[ "Cookbooks, Food & Wine" ]
[ "Cookbooks, Food &amp; Wine", "Baking" ]
Cookbooks, Food & Wine
0.609647
null
null
Credits Written and Designed by Ewen Cluney (©2015) Playtesters: Grant Chen, Rob Cortigino, Elton Sanchez, June Shores Aaron Smith, Jono Xia Cover Art by C. Ellis (http://bybystarlight.tumblr.com/) Pixel art by vibrato (http://p3x774.web.fc2.com/) The following icons are from The Noun Project and are used under a Creative Commons Attribution License: • Birthday Cake by Maurizio Fusillo • City by Les vieux garçons • Dice by Milky-Digital innovation • Fire by Arjun Adamson • Girl by Andrew McKinley • Globe by Juan Pablo Bravo • Ikebana by Simon Child • Shooting Star by Justin Church g 2 g Table of Contents INTRODUCTION..................................................... 4 PREPARATIONS .......................................................... 4 MOVES .................................................................... 4 POINTS AND SHIFTS .................................................... 4 STARTING THE GAME ..................................
088740619X
Arcade Treasures: With Price Guide (Schiffer Book for Collectors)
Bill Kurtz
Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.506396
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE This area is typically used to list the items found during the adventure that are now available for purchase. As an introductory scenario, this adventure does not contain any such items. However, the following items are available for purchase after any LIVING GREYHAWK even
1491781920
Chasing Planes: Adventures of an Airplane Fanatic
Gordon R. Page
Gordon R. Page is past president of the Colorado Aviation Historical Society, founder of the Spirit of Flight Center air museum in Erie, Colorado, and was inducted into the Colorado Aviation Hall of Fame. Page lives with his family in Louisville, Colorado, where he owns and operates an aircraft sales and appraisal business.
[ "Engineering & Transportation" ]
[ "Engineering &amp; Transportation", "Transportation" ]
Engineering & Transportation
0.58825
null
null
A Chase Through The Planes By Eugene Mokeiev       3 6 2 5 23 23 2 25 25 2 29 29 3                                               .......................... ..........................             ................. .................             ....................................... .......................................         .................................... ....................................                         ............................................. .............................................       ...................................... ......................................             ................. .................     ...........................................
1933990171
Collecting and Investing Strategies for Walking Liberty Half Dollars (Strategy Guide Series)
Jeff Ambio
Jeff Ambio is a well-known numismatic expert and auction cataloger. His professional career spans the nation's top auction houses: Heritage Auction Galleries, Superior Galleries and Bowers & Merena Galleries. Recently, Ambio served as Vice President of Numismatics at Rare Coin Wholesalers. As one of the industry's most highly trained numismatic scholars, his experience and expertise offer invaluable insider tips for the collector and investor.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies & Home", "Antiques & Collectibles" ]
Hardware & DIY & Home
0.448105
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Smuggler’s Boots (Adventure; See Above; 200 gp) � Smuggler’s Boots of Nondetection (Adventure; See Above; 70,200 gp) APL 4 (all of APL2 plus the following) � +1 Light Fortification Breastplate (Adventure; DMG; 4,350 gp) APL 10 (all of AP
1452107610
Ice Sabers: 30 Chilled Treats Using the Force of Your Freezer! (Star Wars Cookbook)
Lara Starr
"delightful" <br />- Geekdad<br /><br />Holiday Gift Guide Pick- Ain't It Cool News
[ "Children's Books" ]
[ "Children's Books", "Children's Cookbooks" ]
Children's Books
0.408952
null
null
Attack 0 Freeze Target One creature within short range T e temperate plummets around the target. Make a Will attack roll against its Agility. On a success, the target takes 1d3 damage and becomes immobilized for 1 round. Attack Roll 20+ Attack Roll 20+ T e target takes 1d3 extra damage. Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC Attack 4 Cold Snap Area A cone, 8 yards long, originating from a point you can reach Lethal cold spreads through the area, instantly freezing water and water-based liquids, including potions. T e cold deals 7d6 damage to everything in the area. Each creature in the area that gets a success on a Strength challenge roll takes only half the damage. A creature that becomes incapacitated by this damage freezes solid and dies instantly. Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC Utility 0 Produce Water Target One cup, bowl, or similar container tha
059074240X
One Snowy Day (level 1) (Hello Reader)
Jeffrey Scherer
Gr. 1. Bear picks up the branches, deer brings the broom, kitten finds the mittens; all the animals take part in an activity that new readers may be able to guess: they are making a snowman. Some repetition of unfamiliar words (such as <i>branches</i>) will help kids add to their vocabulary. The cartoon-style art uses pure colors and touches of humor to move the story along. For children just learning to read. <i>Ilene Cooper</i>
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.568901
null
null
An OSR Adventure For Level 1 Characters Written by Allen Farr WBCAM 01
1514436701
Adventures Across Time
Toluca Rivers
Mrs. Rivers has been teaching for three years. She taught for two years in South LA, and is now teaching in Burbank, at the school she attended as a child. She lives in Burbank with her husband and two chihuahuas, Cupcake and Himsis. She is expecting their first baby later this year. Mrs. Rivers loves being silly with her second graders, making crafts, eating sushi, and publishing books with her students.
[ "Education & Teaching" ]
[ "Education & Teaching", "Schools & Teaching" ]
Education & Teaching
0.527161
null
null
lssue #4 $4.95 u.s. / $6.50 con THE RTUER BY LEGToN McRIE he Riveris a Twilight: 2OOO,2.2rM mini-advenlure set in Vancouver, British Columbia and its surrounding cities. The adventure timetable begins in late April or early May of 2001 and continues through June. The PCs arrive in the Vancouver area for reasons ol their own (whatever suils the campaign) and are contacted by a local group to act as go-betweens another faction in the city. The Riveris low on gun battles, high on diplomacy, and rife with a sense that time is running out. The clock is ticking for our intrepid survivors. While Vancouver has already been hit by the hammer of nuclear attack, the anvil has yet to drop: the flood. REFEREE'S IIOTES Read through this entire adventure at least once before running it. The basic plot ol The Riveris fairly simple and straightforward - the challenge for the referee will be to make the NPCs and starkly realistic setting "sing." To make this task easier, as much detail as possible h