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0880383143 | Adventures in Blackmoor (Dungeons & Dragons Module DA1) | Dave L. Arneson | On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian Raiders are building longships and preparing to fall upon Blackmoor's unprotected coast while its tiny army turns to meet these other threats. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.518481 | null | null | This adventure is to be played with the 3.5 version of the Dungeons And Dragon rules by Wizards of the
Coast.
ADP-STE-9-03
Wrath of the Abyss
An adventure for our Home Greyhawk Campaign
Set in Sterich
By Greg A. Vaughan
Something was not right in Istivin… More than a few speculated in private that it seemed that the taint
of war had brought a touch of the Abyss. Living Greyhawk Gazeteer.
The Tainting of Istivin part 3.
A three round adventure set in Sterich for characters levels 9-15 (APL 12)
ADP-STE-9-01 Touch of the Abyss
Page 2
Adapted to LG Style
This adventure was published in Dungeon
119. It has been adapted by a DM who never
played in the Sheldomar Valley and his advice is
“just have fun”.
The adventure is a standard Greyhawk
adventure and needs no adaptation apart from
Treasure and XP. The DM should become
familiar with the article on Istivin in Dungeon 117
and the adventure before running.
Do not use any random encounters in the
Underd |
1518724345 | Charnel Whispers: Mastery of Necromancy, Death & Undeath | Somnus Dreadwood | Under a moniker paying homage to Roman ancestry and a beloved location where his ritual work was carried out, Somnus Dreadwood is the Ascended Grandmaster of the Maergzjiran Cabal and has equally studied and practiced the occult arts for over 20 years. His spiritual foci include necromancy, demonic invocation, shadowmancy, hexcraft, oneiromancy and divination. Through his years of work within the Cabal, Somnus has introduced many Disciples both within and without the Cabal to a spiritual system focused on apotheosis and self-mastery while further denying the false teachings, misinformation and narrow scope of the Judeo-Christian-Islamic inspired systems so commonly found in the occult. | [
"Religion"
] | [
"Religion & Spirituality",
"Other Religions, Practices & Sacred Texts"
] | Religion | 0.467725 | null | null |
APL 4
1,500 XP, 1,445 gp
The Temple’s Tribute
An Adapted adventure set in the Amedio Jungle
599 CY
Disfavoured of the Reaper: The Reaper is not impressed with the
destruction of Lasheeva’s Arch. Undead will choose to target you
more than others you may be adventuring with if there is the
opportunity. This effect lasts for 1 year from the date on the AR.
Touched by Death: You died on an island infused with negative
energy, but were restored to life before the negative energy took
hold. You gain a one‐time ability to cast the Veil of Undeath spell
as a spell‐like ability. Cross this entry off when used.
Amulet of Bolstering: This amulet grants undead who wear it +4
turn resistance. A living creature that wears an amulet of
bolstering must make a DC 16 Fort save or gain a negative level.
This negative level is removed when the amulet is removed.
(Moderate necromancy and Faint Evocation (evil); CL 7th; Craft
Wondrous Item, desecrate, enervation; Price 4,000 gp. |
0786447591 | Joining the United States Army: A Handbook (Joining the Military) | Snow Wildsmith | "A wealth of military nonfiction exists for middle-grade readers, most of it geared toward kids with parents in the service. Fewer are the titles aimed at teens considering wearing the stripes themselves, and rarer still are those that are equal to books in the essential new Joining the Military series...the whole set is recommended...there's little flash to be seen here, just page after page of insight. Authoritative, exhaustive, sober and indispensable." --Booklist/RBB<br /><br />"A good addition." --Arba | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.471625 | null | null |
Home Region:
Date:
AR #
Left
Promoted
First Joined
Org Notes:
AR #
Attached to AR#
AR #
596 CY
Meta-Organization
This Record Certifies that
Played by
Player
RPGA#
Is a Member of
Dim Forest Elves—Tel’Quessir
A Gran March Meta-Organization
Event:
DM:
Signature
RPGA#
•
Be a Gran March citizen, a legal resident, or an
active-duty member of the military.
•
Be an Elf, Half-Elf or a Ruathar.
•
Be of non-evil alignment (LG, LN, NG, N, CG,
CN).
•
Be able to cast 1st level spells
- OR –
Have a BAB of at least +1
- OR –
Have two or more ranks in a Craft, Profession or
Perform skill
•
Expend 2 TUs per year performing duties assisting
those elves less fortunate than yourself. Active duty
(non-garrison) military may use Military Time
Units.
Requirements
Starting TU
Starting GP
GP
Access Gained
All items listed are Access: Regional (Gran March)
All feats and prestige classes are Access: Any
Non-Magical Item Access
•
blunt arrow (RW)
•
forestwarden shr |
0615999557 | Boys & Girls Judo & Self-Defense: Road to Blackbelt | Hal Sharp | Harold ( Hal) Sharp, 9TH Dan, is an internationally renowned historian and author of judo books and videos. His books "Sport of Judo" and "Techniques of Judo" were published in the late 1950s and have sold over 250,000 copies. Between the ages of 18 to 29 Hal spent seven years in Japan. In 1945 at the end of WWII he served in the Army of Occupation in Japan. At one point he served as a bodyguard to the Emperor of Japan. Later as an Air Force civilian he began serious training in judo and became the "1954 All Japan Foreignor Judo Champion". At the Kodokan Judo Institute, he earned the rank of 4TH Dan as a competitor. Now, at the age of 87, Hal continues his efforts in judo education as Pres. of the newly formed" Hal Sharp Judo Teachers Foundation". | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.475683 | null | null | The Fighter
You start with these moves:
Armor Mastery
You ignore the clumsy tag on armor you wear. When you make your armor take the brunt
of damage dealt to you, the damage is negated, but the armor value of your armor or shield
(your choice) is reduced by 1 until you spend an hour or so mending it. If this reduction leaves
the item with 0 armor, it is irreparably destroyed.
Wall of Steel
When an enemy you are engaged in melee with makes a move against anyone other than you,
you may attempt to stop them. If you do so, roll+Str. On a 10+, the move is cancelled—their
attack is blocked, their escape route cut off, their spell interrupted, etc. On a 7-9, you intercept
their move—rather than who they were originally aiming for, they hit you.
Signature Weapon
This is your weapon. There are many like it, but this one is yours. Your weapon is your best
friend. It is your life. You must master it as you master your life. Your weapon, without you,
is useless. You must wield your weapon |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.488031 | null | null | 1
PRODUCT NO: SP004 customerservice@abandonedarts.com
Feats and plot hooks for the animated objects spell.
Facebook Tumblr Twitter
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.
com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and
does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the
Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying
Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Abandoned Arts Presents:
Spell Power
Animate Objects
2
ARMORED ANIMUS
[SPELL POWER]
You can animate a suit of armor that you wear.
Prerequisites: ability to cas |
1593938624 | Star Trek Sex: Analyzing the Most Sexually Charged Episodes of the Original Series | Will Stape | <span>Will Stape is one of a handful of freelance writers to sell to <i>Star Trek: The Next Generation</i>. His episode, 'Homeward', with Paul Sorvino (<i>Goodfellas</i>), premiered in the Emmy Award winning show's last season. A year later, he sold to <i>Star Trek: Deep Space Nine</i>, and his script, 'Charity', became 'Prophet Motive' with Wallace Shawn star of <i>The Princess Bride</i>. Stape pitched to <i>Star Trek: Voyager, Deep Space Nine</i> and met with writer/producer Michael Piller for <i>Stephen King's The Dead Zone</i>. He's developed TV shows, web series and his work appears in Sci-Fi Pulse, Airlock Alpha, McCall's Quilter's Home, Hudson Reporter, Bayonne Style, Shine, OMG! and Yahoo! News.</span> | [
"Humor & Entertainment",
"Arts & Photography"
] | [
"Humor & Entertainment",
"Television"
] | Humor & Entertainment | 0.422821 | null | null | STAR TREK ROLEPLAYING GAME
SPECIES PROFILE
SPECIES NAME: HERMAT
VISUAL REPRESENTATION
SPECIES ADJUSTMENTS
+1 Strength, +2 Agility, -1 Presence
PHYSICAL DESCRIPTION
Hermats are a hermaphroditic race native to the Alpha
Quadrant. In addition to having both male and female
sexual organs, they also possess razor-sharp canine
teeth, reflecting the predatory origins of their species.
They also have a heightened olfactory sense, enabling
them to track an individual by their scent. When the
situation calls for it, they can run on their hands and
feet, faster then typical humanoids. However, they also
have a relatively short life-span, averaging just 40
years.
Hermats normally display physical traits of both
genders- small feminine breasts, lithe yet muscular
physiques, and facial features that have elements of
both males and females. Their features tend more
towards the feminine and for this reason some single-
gender males, including humans often mistake
Hermats for trim, slight |
1841540005 | Warhammer 40,000 Rulebook | Games Workshop | Fantasy games; Games; Non-Fiction; Role Playing & Fantasy | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.625152 | null | null | 1
STEPPING INTO A NEW EDITION OF WARHAMMER 40,000
STEPPING INTO A NEW EDITION
OF WARHAMMER 40,000
Since the release of Warhammer 40,000 we have
received lots of questions regarding some of the rules.
Many of these are from veteran players, those who have
played previous versions of Warhammer 40,000 and so
are used to playing using certain mechanics that have
either now subtly changed or do not exist within the
new rules at all. This has created some situations that
are unique to these veteran players as they continue to
apply preconceptions from previous editions, and so
this document has been created with the purpose of
guiding existing players to the rules as presented in the
latest edition of Warhammer 40,000. This guide has
been created alongside our expert group of playtesters –
players who themselves fall into the category of veterans
and who have a huge amount of experience of just this
kind of transition. If you are new to Warhammer 40,000
you do not need to r |
0195283589 | The New Revised Standard Version Bible | NRSV Bible Translation Committee | <br />"A quantum leap forward, a work of such quality that it can serve, as the <em>KJV</em> and <em>RSV</em> once did, as the definitive translation for North American readers." --<em>Christian Century</em> | [
"Religion"
] | [
"Christian Books & Bibles",
"Bible Study & Reference"
] | Religion | 0.507044 | null | null | 1
WARHAMMER 40,000 – SHADOWSPEAR
WARHAMMER 40,000
SHADOWSPEAR
Official Update Version 1.0
Although we strive to ensure that our rules are perfect,
sometimes mistakes do creep in, or the intent of a rule
isn’t as clear as it might be. These documents collect
amendments to the rules and present our responses to
players’ frequently asked questions. As they’re updated
regularly, each has a version number; when changes
are made, the version number will be updated, and any
changes from the previous version will be highlighted
in magenta. Where a version number has a letter,
e.g. 1.1a, this means it has had a local update, only in
that language, to clarify a translation issue or other
minor correction.
CODEX: VANGUARD SPACE MARINES
ERRATA
Page 15 – <Chapter>, third paragraph
Add the following sentences to the end of
this paragraph:
‘Note, however, that you can choose the units in this
section to be from the Dark Angels, Blood Angels
or Space Wolves Chapters. If you choose the un |
0195283589 | The New Revised Standard Version Bible | NRSV Bible Translation Committee | <br />"A quantum leap forward, a work of such quality that it can serve, as the <em>KJV</em> and <em>RSV</em> once did, as the definitive translation for North American readers." --<em>Christian Century</em> | [
"Religion"
] | [
"Christian Books & Bibles",
"Bible Study & Reference"
] | Religion | 0.459557 | null | null | 1
WARHAMMER 40,000 – CODEX: DARK ANGELS
WARHAMMER 40,000
CODEX: DARK ANGELS
Official Update Version 1.3
Although we strive to ensure that our rules are perfect,
sometimes mistakes do creep in, or the intent of a rule
isn’t as clear as it might be. These documents collect
amendments to the rules and present our responses to
players’ frequently asked questions. As they’re updated
regularly, each has a version number; when changes
are made, the version number will be updated, and any
changes from the previous version will be highlighted
in magenta. Where a version number has a letter,
e.g. 1.1a, this means it has had a local update, only in
that language, to clarify a translation issue or other
minor correction.
ERRATA
Page 90 – Intercessor Squad, Wargear Options
Change the third bullet point to read:
‘• The Intercessor Sergeant may either replace their bolt
rifle with a chainsword, a power sword or a power fist,
or take a chainsword, a power sword or a power fist in
addit |
1903980577 | Encyclopaedia Arcane: Star Magic - Wisdom Of The Magi | Shannon Kalvar | It all started when the first mortal looked up at the night sky. There he saw the infinite dance of the stars. The short trip from wonder to questioning took but an instant. From those first questions the magi sprang. The magic held in the stars represents the powers that the gods used to make the world. The stars stand as the anchor points in the universal design. Channeling their power allows the magician to create effects in the world without fundamentally altering the shape or nature of the universe. <br /><br />It is a subtle, gentle magic based on knowledge and personal exploration, not the rending and tearing of the world. Magi stand at the summit of the star magic world but nearly any arcane magician can learn to channel a few stars or constellations. A magician's knowledge of the stars progresses naturally from studies of other schools of magic. A student can sample from many styles and schools without limiting himself to one. <br /><br />Many arcane magicians find their abilities greatly enhanced with the addition of a few stars or constellations to their spells. If nothing else the study is good for them, enhancing their knowledge of the universe. A few find the subject so fascinating that they turn their backs on the other schools of magic entirely, focusing all their hearts and souls into a single area of study. In this they join their brothers the necromancers, diviners, and transmuters of the world looking for the key to power in a single source. <br /><br />This volume of the Encyclopaedia Arcane series gives players and Games Masters alike the information they need to begin using star magic in their campaign. You will find chapters exploring the interaction between star magic and standard schools, discussions of the various character classes in relationship to star magic, and an exciting new set of feats to help you customize characters. New magic items and a host of new spells await you as well. <br /><br />Star magic is not for every player. It | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.456729 | null | null | Semita Errabunda
34
Characteristics: Int +2, Per -1, Pre -1, Com -1, Str 0,
Sta +1, Dex +4, Qik 0
Size: 0
Age: 34 (Apparent Age 34) – Hermetic Age 9 since
Gauntlet.
Decrepitude: none
Warping Score: 2 (3)
Confidence Score: 2 (5 points)
Virtues and Flaws: The Gift; Hermetic Magus;
Secondary Insight; Cyclic Magic (nighttime), Great
Dexterity, Perfect Balance, Quiet Magic, Self
Confident (free Virtue), Subtle Magic; Tormenting
Master, Greater Malediction (sunlight causes pain);
Incompatible Arts (Creo Ignem, Rego Ignem),
Reckless
Personality Traits: Reckless +3, Self Important +2,
Envious +1, Secretive +2
Reputations: none
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15),
Incapacitated (16-20)
Abilities: Area Lore 1 (rich houses), Artes Liberales 2
(scribing), Athletics 4 (climbing), Awareness 1 (at
night), Charm 2 (ladies), Code of Hermes 1 (in rela-
tion to mundane law), Concentration 1 (maintaining
spells), Finesse 2 (Imaginem), Gu |
1841813362 | The Atlas of Lost Treasures: Rediscover Ancient Wonders from Around the World | Joel Levy | Joel Levy is a writer and researcher with a special interest in ancient civilizations and mysteries. He is the author of Secret History: Hidden Forces that Shaped the Past, Fabulous Creatures, Lost Histories: Missing cities, treasures, artefacts and people and The Atlas of Atlantis and Other Lost Civilizations. | [
"History"
] | [
"History",
"Ancient Civilizations"
] | History | 0.597871 | null | null | AGENDA
Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
QUESTIONS
Why are you searching for this lost shrine?
How did you learn of its secret location?
What reason do you have to hate or love the jungle?
What experience do you have finding ancient artifacts?
Have you heard about the Eye of Truth jewel?
Do you believe in the legend of the temple’s curse?
IMPRESSIONS
The chattering of colorful birds
The constant drip of the rain forest from above
The crunch of the jungle underbrush and its insects
under your feet
A fallen stone monument covered in vines
Cold-eyed grins of shattered skulls along the path
A rickety rope bridge linking the road over a vast green
ravine
A beat of distant drums
The howl of a faraway beast
The intense green of the vegetation
RAIDERS OF THE
FORSAKEN TEMPLE V1.0G
A Dungeon Starter by Mark Tygart
For Sage LaTorra and |
0394511859 | The Village of Hommlet (Advanced Dungeons & Dragons Module T1) | Gary Gygax | Once far from any important activity, the Village of Hommlet became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters. | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.531104 | null | null | AGENDA
Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
QUESTIONS
Why are you traveling to the Gibbelin Tower?
How did you learn of its secret location?
What do you plan to do with a fortune in gems?
Have you made arrangements for an empty casket
memorial service if you don’t return?
IMPRESSIONS
The gloom of the huge trees looming above
The smell of wet leaves and decay
A ring of stones
The feeling you are being watched
The gurgle of the river
The splash of a small waterfall
A path of ancient stone
Sudden appearance of a black stag
Fog and more fog…
Evil tower on the narrow island
An unexpected small shrine to Thanatos
More damned huge trees...
THE GIBBELIN JOB V1.0E
A Dungeon Starter by Mark Tygart
For Sage LaTorra and Adam Koebel’s
Dungeon World
www.Dungeon-World.com
GOA LS
Establish details, describe
Use what they give you
Ask que |
0983141215 | The 90-Day Rewrite: The Process of Revision | Alan Watt | <i>"</i>With its superb organization, excellent examples and fresh approach, this bookis unlike any other how-to for writers. Watt's practical program, broken down by weeks and containing useful information and inspiring techniques, succeeds because, quite simply, it teaches you exactly how <i>not</i>to fail."<div>Leslie Schwartz (bestselling author of <i>Angel's Crest </i>and<i> Jumping the Green</i>)</div><br /><br /><i>"The 90-Day Rewrite</i>gave me all the tools I needed to refine my first draft. The techniques stay with you as a writer and give you the confidence to finish your work and prepare it for publication."<div>- Jennifer Scott (New York Times bestselling author of <i>Lessons From Madame Chic: Twenty Stylish Secrets I Learned While Living in Paris, </i>Simon and Schuster)</div><br /><br />"Al teaches you to live in your scenes and set aside the hypercritical surveillance that can plague the rewrite process."<div>- Frank B. Wilderson III (2008 American Book Award Winner for<i>Incognegro: A Memoir of Exile and Apartheid</i>)</div> | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.509767 | null | null | 1
WARHAMMER 40,000 – THE EDGE OF SILENCE
THE EDGE OF SILENCE
Indomitus Version 1.1
These documents collect amendments to the rules and present
our responses to players’ frequently asked questions. Often
these amendments are updates necessitated by new releases or
community feedback; these can be identified by the presence
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add
clarity to a rule that is not as clear as it might be.
As they’re revised regularly, each of these documents has a
version number; where a version number has a letter, e.g. 1.1a,
this means it has had a local amendment, only in that language,
to clarify a translation issue or other minor correction. When
a document is revised, the version number will be incremented
and new updates will be highlighted in blue, while new errata
and FAQs will be highlighted in magenta.
UPDATES & ERRATA
Designer’s Note: When we wrote Edge of Silence, we cr |
0849395631 | Machine Elements: Life and Design (Mechanical and Aerospace Engineering Series) | Boris M. Klebanov | Clear and well written could serve as an excellent resource for independent study and for beginning graduate students and practicing engineers.<br /> -CHOICE, December 2002 | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Engineering"
] | Engineering & Transportation | 0.489811 | null | null | 1�
Tech Levels-4
1�
The March of Technology-4
Technological Levels define the point in the technology continuum
where specific objects can commonly be produced.
TL
Energy, Society,
Environ, Comm
`
Era
Space Travel
Power Plants
Technologies
Armor
0
Primitive.
Stone Age.
Stargazing
1
Bronze Age
3500 BC
1.3
Iron Age
1300 BC
1.6
Middle Ages
600 AD
2
The Age of Sail
1500 AD
Navigation
3
Industrial Revolution
1700 AD
3.3 1800
Vlow Tech
3.6 1850
4
Mechanization
1900 AD
5 1930 AD
Electronics
Low Tech
6
Nuclear Age
1950 AD
7 1975 AD
Programmer
8 2000 AD
[ OverClock Rates ]
Photonics
Mid tech
9 2020 AD
Maneuver-1
Jump-1 possible
PP-2
OC= 20 Fluidics
10 2100 AD
PP-3
OC= 40 Gravitics
11
Imperial Average
Circa Year Zero
Jump-2
PP-4
OC= 60 Magnetics
High Tech
12
Jump-3
PP-5
OC= 90
13
I |
0898798094 | How to Tell a Story: The Secrets of Writing Captivating Tales | Peter Rubie | Peter Rubie is currently a partner in Perkins, Rabiner, Rubie & Associates, Literary Agents. | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.493944 | null | null | HEADS or TALES is a rules-lite roleplaying game
system that lets you and your friends tell a
fun/wacky/exciting
story
together
with
minimal
supplies needed. One person is the Game Master (GM)
moving the story forward and acting as the world, while
everyone else are the Players acting as characters in
that world. All you really need is a coin, but it can help to
have a couple tokens handy as well (more coins, bottle
caps, etc.). Heads or Tales is meant to be played
anywhere, so take it with you on the train, to the bar, or
anywhere else you want to get your roleplaying fix.
Once you all decide on what sort of story you
want to tell, start flipping those coins!
Coin Flip System
As you tell your story together, whenever
you try to accomplish a task that might
have a consequence, flip a coin and call
it. If you called it correctly you complete
your task, nice job! If you get it
wrong...look out, the GM is going to throw a
complication your way. The GM might ask
you t |
0811700062 | The 1865 Customs of Service for Officers in the Army: Showing Specific Duties of Each Grade - Lieutenant to Lieut.-General (Stackpole Military History Series) | James Westheider | James Westheider is professor of history at the University of Cincinnati and author of Fighting on Two Fronts (978-0-8147-9324-4). He lives near Cincinnati, Ohio. | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.539514 | null | null | Company Assignment: _______________________________
The Mounted Borderers, as a group, are considered the most capable soldiers of the Viscounty. As the only military force directly
reporting to the Viscount, their duties are many. The 2nd Mounted Borderers are responsible for patrolling the southeastern
regions of the Viscounty, the Kron Hills as far west as Greenway Valley and the fringes of the Gnarley Forest. Commanded
by His Most Honorable Sir Gariel Deleveu, Waldgraf of Ostverk.
Requirements
Base Attack Bonus: +2
Skills: Ride 2 ranks.
Residency: Verbobonc Resident
Annual Time Units: 6 TU
Special: Must Swear Allegiance to the Viscount and Enforce the Laws of the Viscount
Benefits
Uniform – Each Trooper is issued a uniform tabard that must be worn during play in the Viscounty of Verbobonc.
Garrison Room – Troopers may seek refuge at any garrison or station during an adventure. The Trooper is provided with a
clean room to rest and replacement of standard equipment. The Trooper’s mou |
0786433884 | Understanding Sabermetrics: An Introduction to the Science of Baseball Statistics | Gabriel B. Costa | "intriguing title"--<i>Choice</i>; "three university math professors have collaborated to lead neophyte baseball fans into the science of baseball statistics, especially toward an understanding of Sabermetrics...the new popular calculations are made comprehensible and inviting"--<i>Sports Collectors Digest</i>. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Baseball"
] | Health, Fitness & Dieting | 0.535718 | null | null | DEADBALL: BASEBALL WITH DICE
W.M. AKERS
QUICK REFERENCE
wmakers.net/deadball
SEQUENCE OF PLAY
1. Roll MSS (d100+PD)
2. Check MSS against BT
3. Roll on Hit Table*
4. Roll for DEF*
5. Record the Result
*: If Necessary
ERA
PITCH
DIE
0-.99
d20
1-1.99
d12
2-2.99
d8
3-3.49
d4
3.5-4
-d4
4-4.99
-d8
5-5.99
-d12
6-6.99
-d20
7-7.99
-20
8-.8.99
-25
OUT TABLE
0
(K)
1
(K)
2
(K)
3
(G-3)
4
(4-3)
5
(5-3)
6
(6-3)
7
(F-7)
8
(F-8)
9
(F-9)
SWING RESULT TABLE (D100+PD)
0 - 5
Critical hit
6 - BT
Ordinary hit
BT+1 - BT+5
Walk
BT+6 - 70
Productive out
71 - 99
Possible double play
ADVANCED HIT TABLE (D20)
1-2
Single+
3
Single, DEF (1B)
4
Single, DEF (2B)
5
Single, DEF (3B)
6
Single, DEF (SS)
7
Single, DEF (SS/2B*)
8-12
Single, runners adv. 2+
13
Double, DEF (LF)
14
Double, DEF (CF)
15
Double, DEF (RF)
16-17
Double, runners adv. 3
18
Triple, DEF (RF/CF**)+
19-20
Home Run
+: Players with certain traits have spe-
cial results on these rolls.
*: If MSS is even, shortstop fields ball.
If odd, second bas |
0972120939 | Kalashnikov Bayonets the Collector's Guide to Bayonets for the Ak and Its Variations | Martin D. Ivie | The AK47 and its variants as a group is one of the most prolific combat small arms of the 20th Century. As with most other combat small arms of historical significance, an interest in collecting AK variants and their accessories and accoutrements has developed. One of the main accessories for any combat rifle is the bayonet. This work is intended to aid both the novice and the advanced collector in identifying the various AK bayonet types and their countries of origin. The first part of this book is divided into chapters on the four main types of bayonets produced initially by the Russians for the AK rifles. These are the AK47, the AKM Type I, the AKM Type II/Early AK74 and the AK74 bayonets. Each chapter has individual sections showing examples of abyonets from each of the countries that produced the type of bayonet discussed in the chapter. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.471076 | null | null | UNIT POINTS COST
MODEL
MODELS
PER UNIT
POINTS PER MODEL
(Does not
include wargear)
Relic Sicaran
Omega Tank Destroyer
1
170
Relic Sicaran
Omega Tank Destroyer
NAME
M
WS
BS
S
T
W
A
Ld
Sv
Relic Sicaran Omega
*
6+
*
6
7
14
*
8
3+
A Relic Sicaran Omega is a single model. It is equipped with an Omega plasma array and
a heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Omega plasma array
When firing this weapon, choose one of the following profiles:
‒ Plasma volley
24"
Heavy 6
7
-3
1
–
‒ Sustained burn
24"
Heavy 3
9
-3
3
If any hit rolls made for this weapon result in one or
more results of a ‘1’, the firing vehicle suffers D3 mortal
wounds. Any wound roll of ‘6’ made for this weapon
automatically inflicts an additional mortal wound on
the target.
Heavy bolter
36"
Heavy 3
5
-1
1
–
Hunter-killer missile
48"
Heavy 1
8
-2
D6
Each hunter-killer missile can only be fired once per
battle.
Lascannon
48"
Heavy 1
9
-3
D6
–
Storm bolter
24"
Rapid Fire 2
4
0
1
–
WARGEAR OPTIONS
• A Reli |
0982915209 | Cultivating Radiance | Tamara Gerlach | "Cultivating Radiance is air to fire. It is wonderfully clever, thoughtful and most importantly filled with spiritual and practical ideas creating a lighted pathway back to inner exuberance and self love." --Kristine Carlson, Author, Don't Sweat the Small Stuff for Women and Heartbroken Open<br /><br />"The world needs this book. It is a beautiful, simple and insightful guide for living a radiant and awakened life. Tamara weaves real life stories together in a way that is both accessible and inspiring." --Patrick J. Ryan, Author, Awakened Wisdom: A Guide to Reclaiming Your Brilliance<br /><br />"It's simple. If you live what Tamara wrote about in this book, life will be wonderful." --Rich Fettke, Author, Extreme Success | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Happiness"
] | References & Guides & Self-Help | 0.453164 | null | null | Key
Ujara’s Wild Flora
Throughout this campaign, the PCs will be able to find
four different plants with beneficial effects: Tophet, Furo-
throxylum, Papaver Sativa, and Insanus Vitis. It will be up
to you to decide when and where the PCs find these plants.
Use this mechanic to adjust the difficulty of the campaign
for your group.
The Ravager
All Ravager creatures communicate through radio
waves, and share the same characteristic: If they are
hacked, they will fail their current action, or suffer a disad-
vantage towards their next action.
Achieved Not resolved yet Play multiple times
Resting
Resting ends the current scene and, during Act Two,
spends one Span (a Span is a mechanic specific of Act Two).
Encounter Level
Multiply the number of PCs by the encounter level. The
resulting number should match the added levels of the
NPCs in that encounter (i.e. in a level 3 encounter with 3 PCs,
use a group of NPCs whose added level is 9).
If the players ha |
1416612955 | Simply Better: Doing What Matters Most to Change the Odds for Student Success | Bryan Goodwin | <span>"</span><i>Simply Better</i><span>exposes the elephant in the room that educators will not acknowledge -- the enormous accumulation of education research that has had negligible impact on student achievement. ...While reducing all of the research available into 12 items may seem well beyond the possible, the groundwork Goodwin presents in each chapter is straight forward and compelling." -Jim Frenck,</span><i>School Administrator</i><span>magazine</span> | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.455912 | null | null |
Bard Colleges
The way of a bard is gregarious. Bards seek each other out
to swap songs and stories, boast of their accomplishments,
and share their knowledge. Bards form loose associations,
which they call colleges, to facilitate their gatherings and
preserve their traditions.
College of Fate
Some are lucky, others are not. Yet some make their own
luck. Those who master the art of Fatespinning can
manipulate the probability of the universe, subtly steering it
to reward those who side with them and punish those who
side against. The lucky and unlucky alike have the
Fatespinner to blame for their fortune.
Bonus Proficiencies
Starting when you choose this college at 3rd level, you gain
proficiency with a skill of your choice and all gaming sets.
Spin Fate
At 3rd level, as a reaction when a creature that you can see
within 60 feet makes an ability check, attack roll, or saving
throw, you can expend a Bardic Inspiration die to impose
advantage or disadvantage (your cho |
0811828468 | Witch's Brew: Good Spells for Healing | Witch Bree | Four wonderfully crafted, pocket-size spell books promise to offer practical assistance to practitioners of the Craft Good Spells for Healing, Good Spells for Love, Good Spells for Peace of Mind and Good Spells for Prosperity are short and beautifully packaged, with vellum paper, satin ribbon closures and collage-like illustrations. The covers are appealingly distressed, with faux tea stains and an aged appearance. The books' contents are a bit simple; the real enchantment lies not in the spells by "Witch Bree" (aka Brenda Knight), but in the series' lovely presentation. ( May) <br />Copyright 2001 Reed Business Information, Inc. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.525423 | null | null | v1.1 — © 2021 Gavin Norman — necroticgnome.com
CHARACTER RECORD SHEET
1st Level Spells
Cure light wounds (D Instant, R Touch, 1d6+1hp / cure paralysis)
Detect evil (D 6 turns, R 120’, Evil objects / evil intentions glow)
Detect magic (D 2 turns, R 60’, Magic glows)
Light (D 12 turns, R 120’, 15’ radius light / blind / dispel dark)
Protection from evil (D 12 turns, R Caster, +1 save/AC)
Purify food and water (D Perm., R 10’, 6 qts / 1 ration / food for 12)
Remove fear (D 2 turns, R Touch, Magical: save vs spells +1 / level)
Create water (D Permanent, R Touch, 50 gallons + 50/level above 8)
Cure serious wounds (D Instant, R Touch, 2d6+2hp)
Neutralize poison (D Instant, R Touch, Revive within 10 rounds)
Protection from evil 10’ rad. (D 12 turns, R 10’ around caster)
Speak with plants (D 3 turns, R 30’, Choose normal or monstrous)
2nd Level Spells
Bless (D 6 turns, R 60’, Allies in 20’ sq: +1 attack, damage, morale)
Find traps (D 2 turns, R 30’, Trapped objects / areas glow blue)
Hold pers |
0981989691 | Courting Constance | Teryl Cartwright | This inspirational novel shows that true love can conquer all and that people can change their thought processes and, in turn, their lives. A perfect blend of humor, romance and a little conspiracy make this a charming story, indeed. --Fresh Fiction Review by Viki Ferrell<br /><br />Blue Ribbon Rating: 4 COURTING CONSTANCE is a wonderful tale of learning what it truly means to love someone, even if it requires letting them go. Through humorous and entertaining debacles, Cartwright takes her readers on a fun but instructive tale about the many demands true love places upon individuals. The reader feels Constance's longing for Sir Geoffrey and her frustration when her actions only seem to result in pushing him further away. COURTING CONSTANCE is a calming, amusing read that portrays the important lesson that you can't force love upon someone and that what's meant to be will be, despite what you may wish." --Romance Junkies by Audrey Johnson | [
"Literature & Fiction",
"Religion"
] | [
"Christian Books & Bibles",
"Literature & Fiction"
] | Literature & Fiction | 0.427996 | null | null |
� Metaorganization Assignment: You have undertaken an assignment
for your metaorganization. Check each metaorg for which you
received an assignment and the circle whether you succeeded or failed
in the assignment.
�Mounted Borderers
Success Failure
�The Battirovka Family
Success Failure
Success indicates you may waive all time-based requirements for
eligibility to the next tier. Failure indicates all time-based requirements
for the next tier are doubled.
� Tension in the Viscounty: The results of your simple trek into the
Gnarley Forest have resulted in far more than you ever thought. Check
all results that apply based on how you completed VER6-01: The
Discontent of our Winter.
� Accusation against House Langmuir: You have implicated
House Langmuir in the theft of the food.
� Accusation against the Tritheonites: You have accused the
Church of Trithereon of framing House Langmuir in the theft of
the food.
� Accusation against House Avgustin: You have connected |
198155985X | The Magical Realms of Elfin: Answers to Questions About Being an Elf and Following the Elven Path | The Silver Elves | The Elven Way is the spiritual Path of the Elves. It is not a religion. While all elves are free to pursue whatever spiritual path they desire, or not as the case may be, these elves are magicians and follow no particular religious dogma. The Silver Elves do however believe in all the Gods and Goddesses, (also Santa Claus to whom they're related, the tooth fairy as a distant cousin, and the Easter or Ostara Bunny, no relation.) and they try to treat them all with due respect. The Silver Elves understand the world as a magical or miraculous phenomena, and that all beings, by pursuing their own true path, will become whomever they truly desire to be. The path of the Silver Elves is that of Love and Magic and they share their way with all sincerely interested individuals. You can read about the Silver Elves in the book <i>Faery Craft</i> by Emily Carding. <br /><br />The Silver Elves are a family of elves who have been living and sharing the Elven Way since 1975. They are the authors of 41 books on elven magic and enchantment and The Elven Way, including: <i>The Book of Elven Runes: A Passage Into Faerie;</i> <i>The Magical Elven Love Letters, </i>volume<i> 1, 2, </i>&<i> 3; An Elfin Book of Spirits: Evoking the Beneficent Powers of Faerie; Caressed by an Elfin Breeze: The Poems of Zardoa Silverstar; Eldafaryn: True Tales of Magic from the Lives of the Silver Elves; Arvyndase (Silverspeech): A Short Course in the Magical Language of the Silver Elves; The Book of Elven Magick: The Philosophy and Enchantments of the Seelie Elves, </i>volume<i> 1 & 2; What An Elf Would Do: A Magical Guide to the Manners and Etiquette of the Faerie Folk; The Elven Tree of Life Eternal: A Magical Quest for One's True S'Elf; The Elven Way: The Magical Path of the Shining Ones; and The Book of Elf Names: 5,600 Elven Names to use for Magic, Game Playing, Inspiration, Naming One's Self and One's Child, and as Words in the Elven Language of the Silver Elves. </i> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.467156 | null | null | Clan Fealefel is ruled by The Council of Five Wizards, and has always produced more wizards than all the other
clans. Fealefel elves are quiet folk, studious and more grave than most of their race, but make utterly implacable
enemies. They have some social customs that are rather unusual among elves, such as arranged marriages and
ritualized rites-of-passage ceremonies. Clan Fealefel members favor Wizards, Wizard/Fighters, as well as some
Clerics and Rangers.
Requirements:
Annual Time Units: 2 TU
Residency: Verbobonc or Dyvers, Living in the Gnarley Forest (or the Elven Enclave in Verbobonc City)
Coat of Arms
Large purple elven rune on field of orange. (See From the Ashes box set Campaign Map)
Clan Benefits
Clan Fealefel’s long history of arcane studies offers access to the following feats: Extra Slot and Greater Spell Focus from
Tome and Blood: a Guidebook to Wizards and Sorcerers.
Clan Fealefel’s magical studies also offer access to the following spells: Arcane Sight, Fox’s Cunning, |
4770020775 | Animal Origami (Bushido--The Way of the Warrior) | Yoshio Sato | <br>The author of five books, YOSHIO SATO has been folding paper for decades. He travels extensively to teach the art of origami and has demonstrated the craft to children at the United Nations in New York, and in Chicago, Dallas, Portland, Beijing, Tianjin, and Tokyo. His work has been exhibited in Japan and appeared in the popular children's periodical <em>Ranger Rick's Nature Magazine</em>.<br> | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.481946 | null | null | Name:
Player:
Chronicle:
Strength___________
Dexterity__________
Stamina___________
OOOOO
OOOOO
OOOOO
Physical
Charisma___________
Manipulation_________
Appearance__________
OOOOO
OOOOO
OOOOO
Social
Perception___________
Intelligence__________
Wits______________
OOOOO
OOOOO
OOOOO
Mental
Breed:
Auspice:
Sentai Auspice:
Clutch:
Varna:
Concept:
Alertness___________
Athletics___________
Brawl______________
OOOOO
OOOOO
OOOOO
Talents
Animal Ken_________
Crafts______________
Drive______________
OOOOO
OOOOO
OOOOO
Skills
Computer___________
Enigmas____________
Investigation_________
OOOOO
OOOOO
OOOOO
Knowledges
Dodge_____________
Empathy___________
Expression___________
OOOOO
OOOOO
OOOOO
Etiquette___________
Firearms___________
Leadership___________
OOOOO
OOOOO
OOOOO
Law______________
Linguistics__________
Medicine___________
OOOOO
OOOOO
OOOOO
Intimidation_________
Primal-Urge__________
Streetwise___________
OOOOO
OOOOO
OOOOO
Melee_____________
Performance__________
Stealth_____________
OOOOO
O |
154474451X | The Templar Mission to Oak Island and Beyond: Search for Ancient Secrets: The Shocking Revelations of a 12th Century Manuscript | Zena Halpern | Zena Halpern earned her Masters Degree in History from New York University. She is an expert in the field of ancient seafaring, specifically as it relates to exploration of America before Columbus and transmission of cultures across the oceans. She was part of a research team studying a 5th century BCE ancient shipwreck found off the coast of Israel in 1985 and has also worked with noted archaeologist Gloria Farley. She is a longtime resident of the New York City area. | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.502118 | null | null | The Arcane Sanctum
Page 1
Arcane
Sanctum
By: Andreas Zimmermann
& Jake Robins
Edited by: Cory Fleigel (Triad)
Version: 1.2
Arcane Sanctum Summary
Once a secret haven for wizards and sorcerers
who faced dreadful persecution at the hands of a
fearful Zeif, the Arcane Sanctum is now a society
of wizards from all across the breadth of the
Sultanate. Its members are bound together to
learn and share from each other, and to promote
the civilized use of the arcane art in Zeif.
Strongly tied to the church of Al'Akbar, who
helped to found the Sanctum during a hazardous
time for all arcane mages, the society is now
regarded as a universal bastion of arcane
knowledge in Zeif.
Though sorcerers are still welcomed into the
Sanctum, those who have learned the art
through study and practice primarily dominate it.
Many of its members are faithful to Al'Akbar.
There are even a small number of clerics whom
assist with administrative duties in the Sanctum,
working peacefully |
0879385456 | Aegis Guided Missile Cruiser | Dennis M. Bailey | Published in 1991, this is 96 pages of basic information and the first in-depth look at these technical marvels and the sailors who man them. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.529129 | null | null | Iltharanos [XINDI-INSECTOID WARSHIP] June 24, 2012
Xindi-Insectoid Warship
Cruiser; Commissioned: 2142
Hull Data
Structure: 25
[65 space][1 space remains]
Size/Decks: 5/5
Length/Height/Beam: 120 /70/86 m
Complement: 60
Tactical Data
Disruptors: GDM-1 (x3/B)
[-12]
Penetration: 3/3/3/0/0
Torpedo Launchers: FST Mk II (x4/B)
[-8]
Spatial Penetration: 2/2/2/0/0
Deflector Shield: PFF 1 (A)
[-10]
Protection/Threshold: 12/1
Propulsion Data
Impulse System: SBC (.5c) (B)
[-3]
Warp System: Subspace Vortex (B)
[-5]
Operational Data
Atmosphere Capable: No
[0]
Cargo Units: 50
[0]
Life Support: Class 3 (D)
[-5]
Operations System: Class 3 (D)
[-5]
Sensor System: Class 2 (+2/+1/0/0/0/C)
[-2]
Separation System: No
[0]
Shuttlebay: 1 a
[-2]
Shuttlecraft: 5 size worth
Tractor Beams: 1 f
[0]
Transporters: 2 standard
[0]
Mi |
0925480525 | The Photoreading Whole Mind System | Paul R Scheele | Paul R. Scheele is a recognized authority in three leading edge technologies or human development: Accelerated Learning, Neuro-Linguistic Programming, and Preconscious Processing. His unique expertise allows him to develop the process of "mentally photographing" printed material at rates exceeding 25,000 words a minute.
--This text refers to an alternate <a href="/dp/0925480509/ref=dp_bookdescription?_encoding=UTF8&n=283155">Paperback</a> edition. | [
"References & Guides & Self-Help ",
"Words, Language & Grammar"
] | [
"Reference",
"Words, Language & Grammar"
] | References & Guides & Self-Help | 0.483897 | null | null | Level
S k i l l
S k i l l
Q u a l i t i e s
S T R E N G T H
D E X T E R I T Y
C O N S T I T U T I O N
INTELLIGENCE
PERCEPTION
WILLPOWER
P r i m a r y A t t r i b u t e s
LIFE POINTS
ENDURANCE POINTS
S P E E D
ESSENCE POOL
Secondary Attributes
N a m e
Character Type
C H A R A C T E R
P O I N T S
S P E N T
U N S P E N T
Points
D r a w b a c k s
Points
Level
TM
TM
© 2002 Eden Studios. Permission granted to photocopy.
Q u a l i t i e s
Points
D r a w b a c k s
Points
P r i m a r y A t t r i b u t e s
Secondary Attributes
N a m e
Character Type
S k i l l
Level
Level
S k i l l
All Flesh Must
Be Eaten
All Flesh Must
Be Eaten
|
0740719076 | Team Secrets Of The Navy Seals | Anonymous | The armed forces are a wellspring of managerial concepts, and in the elite Navy SEALs commando unit, the watchword is teamwork. According to this gung-ho leadership primer, the SEALs take the fostering of teamwork very seriously. SEALs are taught that their very lives, as well as national security, depend on the Team. They pledge to each other that "dead or alive, bloody or broken, Team members-all of them-are coming home!" They endure ritual teamwork training ordeals where they sit huddled together for hours in icy, raging surf, their instructors taunting them as they help each other stave off drowning and hypothermia. Indeed, "every minute of a SEAL's life is geared toward the Team!" If none of this sounds quite right for your organization, be assured that this is at heart a stentorian version of standard-issue civilian managerial advice. "Team Secrets for Innovative Thinking," for example, turn out to be 1) posting a suggestion box and 2) asking underlings for input, while the leadership nostrums-don't micromanage, help subordinates develop their capacities and show appreciation for their work, be "a staunch protector of your men and not a self-absorbed weasel"-have been corporate commonplaces for decades. The anonymous author, a Navy SEAL himself, deploys hard-bitten military aphorisms and lots of acronyms to dress up the turgid style and vacuous content of business literature, but no amount of swaggering soldierly camouflage can adequately disguise this boilerplate. <br />Copyright 2003 Reed Business Information, Inc. | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Business & Money",
"Management & Leadership"
] | Politics & Social Sciences | 0.516768 | null | null | 1�
Secrets 2
1�
Secrets 2
A Secret is some object or thing the character finds in his possession
upon Mustering Out: it may be something in his files, or taken from the
bottom of a drawer, or a memento. The significance of the object is
controlled by the referee in the course of later events.
App 3b
Secrets
Players should enhance the histories of their characters by creating the names of their service units and any battle or
campaigns in which they served. Nobles should create the name of any intrigues in which they are involved.
<world> World name.
<Gas Giant> Gas Giant Name.
<Letters> Any two or three alphabetics.
<Number 1-digit> 1-digit Number.
<Number 2-digit> 2-digit Number.
<Number 3-digit> 3-digit Number.
<Number 4-digit> 4-digit Number.
<Province> Province name.
<Satellite> Satellite Name.
<Star> Star Name.
<Surname> Personal Surname.
<World> World Name.
<Element> Chemical Element Name
Soldier
Flux
Description
|
1426213786 | World's Best Cities: Celebrating 220 Great Destinations | National Geographic | "A must-have volume for on-the-go visitors and armchair travelers alike to accompany them on all of their urban adventures." --The Global Dispatch<br /><br />"If your travel tastes lean more toward big towns than big sky, [this] new book from National Geographic should find a place in your library." --<i>Wall Street Journal<br /></i><br />"A gorgeously illustrated hardcover book that offers an inviting glance at cities around the world from New York to Abu Dhabi, along with curated lists of best cities in categories like eco-smart, oceanfront, high-altitude and all-American." <i>--Associated Press</i><br /><br />"Iconic pictures, local insider tips, and hip stats make this a top choice for jet setters." --PeterGreenberg.com | [
"References & Guides & Self-Help "
] | [
"Reference",
"Writing, Research & Publishing Guides"
] | References & Guides & Self-Help | 0.426823 | null | null | PRIMUS
over one billion
CHARACTERISTICS
WORLD
No Water Present
border
Quintus
Secundus
TRAVEL ZONES
POPULATION
Amber Zone
Red Zone
BASES
Asteroid Belt
Water Present
No Gas Giant
Travel Zone
Code (Red)
MAP LEGEND
Starport Type
Gas Giant
Bases
World
Name
World
Type
X-Boat
Route
Tertius
A
under one billion
World names in red
are subsector capitals
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
X
Verge Subsector
Even
Zairae
PARADISE
B
Id
Mesinam
E
Id
Arrilinshu
D
Id
Manei Lu
D
Id
Eduukhiima
B
Id
Dashanilin
B
Id
Dimirbukhiir
X
Id
Guziikumgii
D
Id
Sha
A
Id
Mimdiishshasli
B
Id
Amkhash
B
Id
Gukishdamash
C
Id
Nusgukhigi
B
Id
Irkhi
E
Id
Ungimula
C
Id
Memgug
B
Id
110-796
B
Id
Ushkhesh
C
Id
Mikhuurgakha
B
Id
Lamente
A
Id
Umi
B
Id
Mishanuumlir
C
Id
Ulaginkiir
B
Id
Shallax
C
Id
Disha
C
Id
ILARIA
B
Id
Shanka
C
Id
0131
0132
0133
0134
0135
0136
0137
0138
0139
0140
0231
0232
0233
0234
0235
0236
0237
0238
0239
0240
0331
0332
0333
0334
0335
0336
0337
0338
0339
0340
0431
0432
0433
0434
0435
0436
0437
0438
0439
0440
0531
|
1401924743 | Archangel Raphael Healing Oracle Cards: A 44-Card Deck and Guidebook | Doreen Virtue | Doreen Virtue is a best-selling author, a doctor of psychology, and a Christian who studies scripture. She has appeared on Oprah, CNN, the BBC, The View, and Good Morning America, and has been featured in newspapers and magazines worldwide. For information on Doreens work, please visit her at AngelTherapy.com or Facebook.com/DoreenVirtue444. To enroll in her video courses, please visit www.HayHouseU.com and www.EarthAngel.com. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.445413 | null | null | Pelor’s faithful invigorate and heal those who champion the cause of good. Pelor’s holy
symbol is a stylized sun-face painted on shields and banners.
Requirements
Skills: Heal 5 ranks, Knowledge (Religion) 5 ranks, Knowledge (Verbobonc) 2 ranks.
Annual Devotional Time Units: 6 TU
Residency: Verbobonc Resident
Regional Tithe: 10%
Special: The ability to cast 3rd-level divine spells or Base Attack Bonus of +5. Must
have Pelor as your patron deity.
Benefits
Touch of Pelor – +1 competence bonus to Heal checks within the boundary of the
Verbobonc Regional Campaign. The Healer gains 100% reduction of the cost for
Adventure Standard Lifestyle for all Verbobonc Regional Campaign Play.
Divine Spell Casting – A Healer is granted the casting of 1st-level through 5th-level divine spells from an attending Cleric of
Pelor. The attending cleric must appear in Regional Documentation, LGCS or be written into the scenario. Casting of divine
spells does not include companion adventurers. The Healer must |
0879385456 | Aegis Guided Missile Cruiser | Dennis M. Bailey | Published in 1991, this is 96 pages of basic information and the first in-depth look at these technical marvels and the sailors who man them. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.495792 | null | null | Iltharanos [CARDASSIAN ATR-4107] June 26, 2012
Cardassian ATR-4107
Fast Attack Ship; Commissioned: 2370
Hull Data
Structure: 20
[51 space][1 space remains]
Size/Decks: 4/5
Length/Height/Beam: 100/20/25 m
Complement: 0
Tactical Data
Spiral Wave Disruptors: C-GDM-3 (x2/C) [-6]
Penetration: 3/3/2/0/0
Torpedo Launchers: Mk 75 DF (x1/C)
[-6]
Quantum Penetration: 4/4/4/4/4
Other Weapon: Plasma Wave (x1/C)
[-8]
Penetration: 4/0/0/0/0
Deflector Shield: FSQ-7 (CC)
[-12]
Protection/Threshold: 17/2
Propulsion Data
Impulse System: C-HEU-6 (.9c) (D)
[-6]
Warp System: Type 4 DC (5/7/9.2 MCU) (CC)
[-5]
Operational Data
Atmosphere Capable: Yes
[-2]
Cargo Units: 40
[0]
Life Support: Basic (A)
[0]
Operations System: Class 3 (D)
[-5]
Sensor System: Class 5 (+5/+4/+3/+2/+1/F)
[-5]
Separation System: No
[0]
Shuttlebay: No
[0]
Shuttlecraft: None
Tra |
110767719X | The Cult of Othin: An Essay in the Ancient Religion of the North | H. M. Chadwick | Originally published in 1899, this concise book provides a series of essays on the Ancient Germanic cult of Woden. The text focuses on the characteristics and rites associated with the cult, as opposed to the more frequently discussed mythology associated with Woden. An authorial introduction and extensive textual notes are also provided. | [
"Religion"
] | [
"Religion & Spirituality",
"Religious Studies"
] | Religion | 0.5205 | null | null |
________________________________
has become a
Falcon of Trithereon
Version 1.12
The most recent addition to the Yeoman pantheon is the god Trithereon. The following of Trithereon, although new, is a widespread
phenomenon throughout the Sheldomar Valley. The Yeoman national character has proven extremely fertile ground for this faith—though
the Yeomen create Lawful institutions, many of them are Chaotic in their hearts and prefer to cling to such free-spirited gods. With his
emphasis on freedom and individuality, the faith of Trithereon was almost custom-made to the democratic Yeomen, particularly the young.
However, this chaotic slant often puts Trithereon worshippers at conflict with the Yeoman authorities, making them “roguish” in the eyes of
many Yeomen.
Active worshippers of Trithereon in the Yeomanry (often referred to as his Hounds) pride themselves on their community service and their
attachment to Yeoman patriotism. Those who are actually granted div |
1590560965 | An Illustrated Guide to Tactical Diagramming | Sid Heal | In my wildest imaginations I could never have predicted me writing anything, but especially any scholarly work on tactics.<span> </span>I was born and raised on a farm in rural Michigan and spent my youth living a life right out of Garrison Keillor's books.<span> </span>I joined the U.S. Marine Corps right out of high school and experienced my first bus ride, first taxi ride, first plane ride, stayed in my first hotel and saw my first movie in boot camp.<span> </span>Within six-months I was in Vietnam and being trained by a Gunnery Sgt. from the Korean War.<span> </span>Our First Sgt. was a World War II veteran.<span> </span>Tactics took on a whole new meaning and my lessons were reinforced daily.<span> </span>Upon returning to CONUS I quickly married the girl of my dreams (my wife, Linda, of the last 40 years), went to college and joined the Los Angeles Sheriff's Department.<span> </span>I had stayed in the USMCR to help pay for college and was eventually promoted to officer and was sent to some of the best military schools throughout the United States.<span> </span>(not to mention the Marine Corps' tour of third-world countries in crisis)<br /><br />My career with the LASD continued until I found myself as a Team Leader of one of the department's six, full-time SWAT teams.<span> </span>Tactics took on a whole new meaning and I began studying in earnest.<span> </span>As I gained more knowledge my interest only quickened and I began teaching and travelling as both an instructor for the LASD and USMC.<span> </span>As a result, I was personally present for the responses to such things as the coup d'tat in Thailand (1992), the Oklahoma City Bombing (1995), the attacks on the Pentagon and the World Trade Center (2001) and a host of others.<span> </span>For whatever reason, I just seemed to "get it" when it came to disasters and tactical operations and I continued up the career path and eventually was put in charge of the Special Operations Bureau.<br /><br />Somewhere along this path I decided to write a primer on tactical science focused on domestic safety services--<i>Sound Doctrine</i>.<span> </span>It was well-received and so I wrote another one on how to determine floor plans from architectural features.<span> </span>This was another subject that surprised me in that I am also a licensed general contractor and would never have thought my knowledge of building practices would have any value in law enforcement.<span> </span><i>An Illustrated Guide to Tactical Diagramming</i> was published in 2006.<br /><br />I am retired now and, in between cross-country bicycle rides and playing with the grandkids, am working on a full-length text on tactical science focused specifically on domestic law enforcement applications.<span> </span>I've got three smarter people, all combat veterans, looking over my shoulder to make sure it makes sense when I'm done.<span> </span>The working title is <i>Field Command</i> and I'm hoping it will be out by the fall of 2011. | [
"Education & Teaching",
"Politics & Social Sciences"
] | [
"Law",
"Legal Education"
] | Education & Teaching | 0.469653 | null | null |
Human
Defensive
1
Shelter Dweller
Doctor
+1
+1
30
10
+0
12
+1
14
+2
16
+3
12
+1
12
+1
20
14
13
2
1
12
13
33
1
3
+2
+0
+2
+3
+1
+2
+1
+0
+1
0
+0
+0
0
+0
+0
1
+0
+1
X
5
3
2
X
6
3
2
1
X
X
X
X
X
X
X
X
X
3
1
2
X
X
6
3
2
1
X
X
6
3
2
1
X
7
3
3
1
X
X
X
6
3
2
1
X
X
X
6
3
2
1
X
X
X
X
X
X
X
X
T
9
3
6
X
5
3
2
T
7
1
6
T
10
1
6
3
Revolver DA .22
1
Healing Salve (heals 1d3+2 HP) 1
Water Skin
2
Healing Salve (heals 1d3+2 HP) 1
Water Skin
2
First Aid Kit (5 uses)
2
Lighter
0
Flat Bread
.5
Duct Tape
1
Flat Bread
.5
Poison Antidote
1
12
Healing Knack
Archaic Weapon Proficiency (background)
Personal Firearms Proficiency (ba |
0997291508 | Privilege (Special Tactical Units Division) (Volume 2) | Sandra Marton | Sandra Marton is an award-winning, USA Today Bestselling author. Sandra's fans in the United States and all around the world love her hot Alpha heroes and her independent heroines. Her stories are fast-paced, sexy and exciting. | [
"Military",
"Romance"
] | [
"Romance",
"Military"
] | Military | 0.436311 | null | null |
____________________________________________________
has met the requirements and has acquired this Meta-Campaign Certificate
from the Dyvers Triad confirming membership as a
Lieutenant in the
Dyvers Constabulary
_________________________________________________________________________________________________________
REQUIREMENTS TO BECOME A LIEUTENANT:
• There are only 16 Lieutenants of the Constabulary in all of Dyvers; advancing to
this tier must be approved by the Triad
• 11 or more ranks in one of the following skills: Bluff, Diplomacy, Disguise, Gather
Information, Intimidate, Hide, Knowledge (Local: Velverdyva, Tuflik, Fals Trade
Route), Listen, Move Silently, Open Locks, Search, Sense Motive, Search Spot
• Six or more ranks in one of the following skills: Bluff, Diplomacy, Disguise, Gather
Information, Intimidate, Hide, Knowledge (Local: Velverdyva, Tuflik, Fals Trade
Route), Listen, Move Silently, Open Locks, Search, Sense Motive, Search Spot
• One-ti |
099635266X | The Part Time Shaman Handbook: An Introduction for Beginners | Michael Gillan Maxwell | Michael Gillan Maxwell is a writer and visual artist in the Finger Lakes Region of New York state. Maxwell writes short fiction, poetry, songs, essays, lists, recipes, hybrid weirdness and irate letters to his legislators. His work has been featured in a number of journals and anthologies. He has served as a flash fiction editor for JMWW quarterly journal and editor of MadHats Drive-By Book Reviews. A teller of tales and singer of songs, hes prone to random outbursts and may spontaneously combust or break into song at any moment. Maxwell can be found ranting and raving on his website: Your Own Backyard http://michaelgillanmaxwell.com | [
"Arts & Photography"
] | [
"Arts & Photography",
"Study & Teaching"
] | Arts & Photography | 0.589127 | null | null | FREEDOM SQUADRON
SHAMAN
Shamans serve as conduits between
the supernatural and the natural world,
interacting with spirits to channel
powers of knowledge, healing, and
more as needed. They tend to be much
more comfortable in the wilderness
and away from urban settings, though
there are more than a few exceptions
to the rule who are fine meditating on
a high-rise roof with a cup of craft cold
brew coffee. As the world grows ever
stranger, Freedom Squadron seeks out
those Shamans willing to bring their
gifts to bear against the supernatural
threats offered by VENOM.
Hero’s Journey (One Roll)
Shamans spend a great deal of time
and energy developing their abilities
and honing their craft. This leaves
little room for outside training and
experiences, which means they have a
lot of learning and practicing to do when
they join Freedom Squadron.
They gain one roll on one of the
following charts: Close Quarters
Combat, Combat Medicine, Infantry,
O-Ops, Physical Training, |
1780969155 | US World War II Parachute Infantry Regiments (Elite) | Gordon L. Rottman | Gordon L. Rottman details concise unit histories and assimilation into divisions in the 198th volume of Osprey's 'Elite' series. Coverage also highlights combat uniforms, insignia and personal equipment. And Mark Stacey's color plates offer superb references for modelers. Decidedly recommended! <i>David L. Veres, www.cybermodeler.com</i> | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.677827 | null | null | British 6th Airborne Division
December, 1944
3rd
Parachute
Brigade
x 9
x 1
x 1
By Greg Moore
gregpanzerblitz.com
December, 2008
249th
Airborne
Field
Engineer
Company
x 3
Parachute
Battalion
x 3
x 4
x 4
53rd
Field
Artillery
Regiment
x 1
5th
Parachute
Brigade
6th
Airlanding
Brigade
x 4
x 4
x 3
x 9
x 1
x 1
Parachute
Battalion
x 3
x 1
x 4
x 4
x 3
Battalions are
8th, 9th Btns,
Parachute
Regiment and
1st Canadian
Para Battalion.
Battalions are
7th, 12th, 13th
Btns, Parachute
Regiment.
x 16
x 3
x 1
Air
Landing
Infantry
Battalion
x 3
x 1
x 4
x 4
x 3
Battalions are 2nd Ox &
Bucks,1st Royal Ulster Rifles,
and 12th Devonshire. Extra
AT guns and mortars added
for Ardennes Campaign.
x 3
x 3
3rd
Airlanding
Anti-Tank
Battery
x 3
x 1
x 3
x 1
x 3
x 1
x 3
x 1
4th
Airlanding
Anti-Tank
Battery
In September of 1944, the 6th Airborne Division was in England recuperating from the heavy casu-
altie |
0615946631 | Ancient Guardians: The Uninvited (Ancient Guardian Series, Book 2) (Volume 2) | S. L. Morgan | <b> Better than the first. </b><em>"If this is what we have to look forward to, there will be many sleepless nights! Literally could not put it down! The tapestry woven in this second novel is exquisite! Can't wait to see what the next installment brings!"</em> -<strong>David Rains, Amazon review, verified purchase of another edition.</strong><br /><b><br /><i><b><b></b></b></i></b> | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.470494 | null | null |
____________________________________________________
has met the requirements and has acquired this Meta-Campaign Certificate
from the Dyvers Triad confirming membership as a
Guardian of the
Shadowind Monastery
_________________________________________________________________________________________________________
REQUIREMENTS TO BECOME A GUARDIAN:
• Base Attack Bonus +5 or greater
• Must be of a Lawful alignment
• Must have the Improved Unarmed Strike feat
• Must spend at least 6 months as a Calligrapher
• One-time cost of 2 Time Units spent being initiated into the monastery
• Must spend 4 Time Units a year scribing books and training in defense of the
monastery
• Must participate in two Dyvers adventures per year (meta-regional adventures set
specifically in Dyvers, interactives, mini-missions, special missions, and
introductory adventures satisfy this condition)
• Must be a resident of Dyvers
BENEFITS:
• Access to the following masterwork weapons: B |
071531453X | The Gift Wrapping Book: Over 150 Ideas for All Occasions | Caroline Birkett | Gift wrapping, according to former textile designer Birkett, is a feat to be accomplished and then admired. Her instructions include those both nimble and not and range from covering a basic box to fashioning crackers for all occasions. There is something for everyone in these 150-plus different projects. Each runs about a page or two with minimal directions, large color photographs, and occasional tips on best/alternate methods. Some of the more unusual ideas: a rose-embellished bow, an origami box, a paper fan bow, and woven paper baskets, among others. At the end are the basics: materials, tools, and the five fundamental techniques (measuring, transferring, scoring, folding, and cutting). This handy how-to will leave gift givers rapt with pleasure. <i>Barbara Jacobs</i><br /><i>Copyright American Library Association. All rights reserved</i> | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.54061 | null | null | Expanded Gifts
Name:______________________________
Type:_____________________ Level:____
Book:_____________________ Page#____
Learned From:________________________
Description:__________________________
__________________________________
__________________________________
__________________________________
System:_____________________________
__________________________________
__________________________________
__________________________________
__________________________________
__________________________________
Name:______________________________
Type:_____________________ Level:____
Book:_____________________ Page#____
Learned From:________________________
Description:__________________________
__________________________________
__________________________________
__________________________________
System:_____________________________
__________________________________
__________________________________
__________________________________
__________________________________
__ |
0811711684 | From Brittany to the Reich: The 29th Infantry Division in Germany, September - November 1944 | Joseph Balkoski | The 3rd volume of Balkoski's history of the 29ID, this is a worthy follow-on to the previous books. It is an excellent example of what a unit history should be. It provides vivid descriptions both of combat and life out of action. Focusing on the 29th, this is an in-depth look at the GIs' lives at "the sharp end."<br><br>--David Isby<br /><br /><div><span><span>5.0 out of 5 stars</span></span> <b>A powerful and insightful look at the US Army in Combat</b><span> <span>November 17, 2010</span> </span></div> <div><span> <span>David C. Isby</span> </span> </div> <div><span><span></span><span></span></span></div> <div> <div> This volume continues with the division arriving on the German frontier as the northernmost division of the US Army. It covers the bitter fighting that resulted as the German Army managed to hold the line as allied logistics struggled to catch up from the advance. It is, like its predecessors, an excellent example of what a unit history should be. It provides vivid descriptions both of combat and of what the life was for Second World War GIs out of action. </div> </div><br /><br /><div><span><span>5.0 out of 5 stars</span></span> <b>More please</b><span> <span>September 24, 2012</span> </span></div> <div><span> <span><span>By</span> Jonathan Gawne</span> </span> </div> <div> <div> There is no one alive today that knowns the men and actions of the 29th Infantry Division better than Joe Balkoski. One day, his series on the division's trip through the war will be looked upon as one of, if not the, most important post war documents about the war. I eagerly await a final (sigh) volume, as well as a leather bound with gold embossed versionof the complete set one day. </div> </div><br /><br /><div><span><span>4.0 out of 5 stars</span></span> <b>Inspirational and extraordinarily sobering</b><span> <span>January 5, 2011</span> </span></div> <div><span> <span>Kay Gutknecht</span> </span> </div> <div><span> <span></span></span><span><span></span></span></div> <div> <div> Joseph Balkoski has done it again in this third volume of his history of the 29th Infantry Division during WWII. A well written history, yes, but also a book for anyone who wants to understand what it was like on the front lines of this war. The series is captivating, the narrative easy to follow, and the key points easy to grasp. Although I have no military background, I can even understand what occurred during the battles described in this book!<br><br></div> </div><br /><br />"What an achievement! The 29th Infantry Division, specifically, and the U.S. Army generally are lucky to have a historian of Joe Balkoski's stature and skill to tell the tale of combat in Western Europe from the perspective of both the ordinary GI and his leaders." -- Rick Atkinson, Pulitzer Prize winning author of "The Liberation Trilogy." | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.669044 | null | null | German 11th Motorized Infantry Brigade
May 10, 1940
x 9
x 1
x 13
x 3
Infantry
Battalion
x 2
111th
Infantry
Regiment
x 1
Consists of 2 infantry regiments of 2 battalions each.
x 1
x 1
x 2
x 2
OR
Brigade
Attachment
x 1
x 9
x 1
x 13
x 3
Infantry
Battalion
x 2
112th
Infantry
Regiment
x 1
x 1
x 1
|
1422010090 | American Naval Guided Missile Frigates, Oliver Hazard Perry Class - plus AEGIS Combat System for Cruisers and Destroyers, Comprehensive Information and Photo Galleries (CD-ROM) | Department of Defense | This incredible CD-ROM is packed with over 24,000 pages reproduced using Adobe Acrobat PDF software - allowing direct viewing on Windows and Macintosh systems. The Acrobat cataloging technology adds enormous value and uncommon functionality to this impressive collection of government documents and material. Our news and educational discs are privately compiled collections of official public domain U.S. government files and documents - they are not produced by the federal government. They are designed to provide a convenient user-friendly reference work, utilizing the benefits of the Adobe Acrobat format to uniformly present thousands of pages that can be rapidly reviewed, searched by finding specific words, or printed without untold hours of tedious research and downloading. Vast archives of important public domain government information that might otherwise remain inaccessible are available for instant review no matter where you are. This book-on-a-disc format makes a great reference work and educational tool. There is no other reference that is as fast, convenient, comprehensive, thoroughly researched, and portable - everything you need to know, from the federal sources you trust. | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.523171 | null | null | K-3 (Kalath) Class II Gunboat
Structure
Shields
Production Data
Origin: Klingon Empire
Class and Type: Kalath-class Fast Attack
Year Launched: 2242
Hull Data
Structure: 15
Size/Decks: 3/2
Length/Height/Beam: 53/9/23 m
Complement: 10
Operational Data
Transporters: 1 standard
Cargo Units: 30
Shuttlebay: none
Atmosphere Capable: yes
Separation System: none
Tractor Beams: 1 aft
Sensor System: Class 2 +2/+1/0/0/0 (C)
Operations System: Class 3 (D)
Life Support: Class 3 (D)
Propulsion Data
Impulse System: Type III .6c (B)
Warp System: Type V 5/6/7 (C)
Tactical Data
Disruptors: Type IV (x2) (A)
Penetration: 3/3/2/0/0
Deflector Shield: Class 2 (A)
Protection/Threshold: 12/1
Miscellaneous Data
Maneuver modifiers: +0 C, +2 H, +2 T
Traits: Battle-tested
Space remaining: 6
Build rules: NG
|
0883173271 | The Shooter's Guide to Classic Firearms | Guns And Ammo Magazine | A fascinating collection of articles detailing the history, technology and performance of many of the world's great firearms and is a "must have" for gun enthusiasts. From muzzleloaders to automatics, rifles and handguns, you'll gain valuable insight into the performance and background of some of history's most famous rifles, handguns and shotguns. -- <i>Bod D'Angelo, Pennsylvania Game News, November 2006</i><br /><br />All in all, it's an interesting and informative read ... a highly readable, well-illustrated format. -- <i>The Shooting Wire, July 14, 2006</i><br /><br />Stoeger Publishing is proud to announce its newest title for firearm fanatics and collectors. An amazing collection of articles detailing the history, technology and performance of many of the world's great firearms, this is a "must have" for all gun enthusiasts. For the first time, the best "Classic" articles of the country's foremost gun magazine, Guns & Ammo, have been collected in book form and the their technical experts put each firearm through its paces to examine its capabilities and performance. From muzzleloaders to automatics, rifles to handguns, you will gain valuable insight into the performance and background of some of history's most famous rifles, pistols and shotguns. Some of the guns studied are the 1873 "Trapdoor" Springfield rifle, the Colt Model 1877 revolver and the Winchester 1877 shotgun. Chapters include the M1 Garand, the Browning Hi-Power and the Ithaca Model 37 Featherlight. Featured are over 35 classic firearms for your interest and enjoyment. All in full color, more than 300 photographs show these firearms in detail and in action. -- <i>Mike Roux, Outdoor Guide Magazine</i> | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.518995 | null | null | Dungeon Crawl Classics RPG Player Character Record
Current
Hit Points
Score
Modifier
Temp
Modifier
STR
AGI
STA
PER
INT
LUC
Hit
Die
Max
HP
AC
Ref
Fort
Will
Base
Total
Lucky Roll
Armor Worn
Armor
Shield
Agility
Other
Speed
Initiative
Action Die
Attack Bonus
Crit Range
Crit Die
Crit Table
Fumble Die
Check Penalty
Name
Class
Class
Class
Alignment
Occupation
Level
Experience
Deity or Patron
Weapon
Attack
Range
Damage
Special
Special Abilities & Spells
Treasure
ageofruins.com
Backpack
Signifcant Items
Permanent Injuries
Notes
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Very High
High
Low
Out
Provisions
Provisions
Provisions
Provisions
Provisions
Provisions
Provisions
Very High
High
Low
Out
Insignifcant Items
ageofruins.com
|
0888395485 | Classical Falconry: A Treatise on Rook and Crow Hawking | Nick Fox | Classical Falconry is the first book dedicated solely to flights out of the hood. Based on his experiences managing the Northumberland Crow Falcons, Nick Fox has pulled together the theory and practice of classical falconry in modern times. For the large falcons in the West, crow and rook hawking are the main quarry available for the Height Flight, in which both falcon and prey climb high into the sky in aerial pursuit. The book describes the type of ground needed for classical flights, the potential quarry species, the falcons and horses and their management. It covers the human element of the equation, the Members and Falconers, and the tactics used according to landscape and weather conditions to achieve the best flights. Contributions from authors in other countries highlight the differences of approach needed to cope with conditions found in other parts of the world. Far from being a dry technical manual, this book is spiced with a wealth of personal anecdotes and excerpts from hawking diaries. The illustrations and photographs combine to provide a glimpse of the falcons and people as they undertake this most difficult branch of the falconer's art. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Nature & Ecology"
] | Biology & Nature & Biological Sciences | 0.529708 | null | null |
Celerity
Prey Seeker
Roadrunner
Gùn
Gambit
Gunsmith
Koshi
Anubis
Cadaver
Jackalope
Revenant
Wulfen
Arion
Firestarter
Eyrie
Havoc
Hollander III
Jaguar
Phoenix
Hawk L
Rokurokubi
Storm Raider
Tiburon
Yinguochong
Calliope
Night Stalker
Raven II
Scarecrow
Antlion
Stalking Spider
II
Violator
Agroterra
Avalanche
Black Hawk
Centurion Omni
Inquisitor II
Mongel
Gravedigger
Raider
Sarath
Wendigo
Cyllaros
Exhumer
Gauntlet
Gyrfalcon
Hitotsume Kozo
Kheper
Quasimodo
Anzu
Boreas
Vulpes
Vulture
Mk III
Vulture
Mk IV
Dragon II
Lament
Loki Mk II
Scourge
Ursa
Vandal
Carronade
Catapult II
Hound
Thor II
Black Knight
Cave Lion
Harpagos
Gotterdammeru
ng
Jade Hawk
Mad Cat
Mk IV
(Savage Wolf)
Mortis
Shiro
Tian-Zong
Uraeus
Warwo |
1841766909 | US Anti-tank Artillery 194145 (New Vanguard) | Steven J. Zaloga | This is a well thought out book with just the right amount of information and pictures for the modeler. The Author does not drag out the explanations and makes it very easy for the laymen to understand and follow along...Overall this is a great book for anyone interested in US Anti Tank development and use. I highly recommend this book. <i>Bryan Gray, Armorama (May 2005)</i> | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.601267 | null | null | XIII Corps Artillery
November 17, 1941
By Greg Moore
gregpanzerblitz.com
October, 2009
x 2
x 2
7th
Medium
Regiment
Artillery
(-)
x 9
x 9
73rd
Anti-Tank
Regiment
(-)
x 3
x 3
8th
Medium
Regiment
Artillery
x 3
x 3
64th
Medium
Regiment
Artillery
x 3
x 3
86th
Medium
Regiment
Artillery
x 9
x 9
65th
Norfolk
Yeomanry
Anti-Tank
Regiment
5.5 inch guns used to
represent 6 inch and
60 pdr (5 inch) guns
|
0875967809 | Perennial All Stars: The 150 Best Perennials for Great-Looking, Trouble-Free Gardens | Jeff Cox | Jeff Cox provides the information new gardeners want in <I>Perennial All-Stars</I>: how to produce a garden full of healthy, attractive, low-maintenance plants. Cox, the enthusiastic host of HGTV's &<I>Grow It!</I>, has selected 150 perennials, both flowers and grasses, that grow well in North American climates. Each double-page plant entry tells how and where to grow the plant, how to propagate it, and a list of ideal planting partners. In addition, each entry displays a quick-glance sidebar that includes ideal hardiness zones, blooming season, size, color, light and soil requirements, and a substantial list of plant sources (detailed in the back of the book). Cox further assists the beginning garden planner with useful groupings: "Fragrant All-Stars," "Deer-Resistant All- Stars," "All-Stars for Full Shade," "All-Stars 4 Feet or Taller," and so forth. It's in no way intended to replace a complete plant encyclopedia, but novices will be happy with the excellent selection and informative, friendly format of <I>Perennial All-Stars</I>. --<I>Barrie Trinkle</I> | [
"Hardware & DIY & Home",
"References & Guides & Self-Help "
] | [
"Crafts, Hobbies & Home",
"Gardening & Landscape Design"
] | Hardware & DIY & Home | 0.533777 | null | null | Random Magical Herb Name Table
Branson Hagerty (Blackjack's Shadowrun Page http://www.interware.it/users/blackjack/) Posted September 29, 1997
11 Goldenlan
12 Solaman Raincatcher
13 Wendal Root
14 Petal Of Glass
15 Dethwart
16 Seep Pine
21 Lith
22 Swallow Grass
23 Methlan
24 Thantor Seed
25 Forth Leaf
26 MuFu Sun
31 Fethered Weed
32 Severed Petal
33 Wealp Grass
34 Lightning Grass
35 Vanaton
36 Ellisworth Green
41 Montana Red
42 Scapegoat
43 Whispering Seed
44 Hackwood
45 Blood Rose
46 Anaconda
51 Love’s Pine
52 Delila Root
53 Southdale
54 Cheetah Wart
55 Janson Leaf
56 Janson Root
61 Smokegrass
62 Demon Fire
63 Sunlight Moss
64 Savior Grass
65 Fetter
66 Saval
|
0670884723 | The Illustrated Longitude | Dava Sobel | Near Mint Condition. Only been opened once. Sleeve has minor wear but nearly perfect. | [
"Philosophy",
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Philosophy"
] | Philosophy | 0.467131 | null | null | Siz=
3 c
Standard
Geodesic World Map
World Name
UWP
!##$##$#3$#3$Cz%
134234234234234
QRYER4E24E24E24I
wyeeyeeyeeyeeyu
QOPEOPEOPEOPEOPI
aEPOEPOEPOEPOE[
{eeteeteeteetee}
DGJFGJFGJFGJFGK
SFJTFJTFJTFJTFJL
^^(**(**(**(**())
|
0615125484 | Cecily Cicada | Kita Helmetag Murdock | 5.0 out of 5 stars Great book for children of entomophobic parents This book was a great help in preparing my daughter for the coming onslaught of cicadas in the Washington DC area these past few weeks. She went from being weary and uncomfortable with them (no doubt behavior learned from her parents!) to being interested and curious to the point of picking them up and carrying them around when they arrived. --A customer<br /><br />5.0 out of 5 stars I love this book and so do my two nieces (ages 5 and 6 & 3/4.) The adorable illustrations and the heartwarming story of Cecilia have transformed cicadas from a scary menace into an animal that you'd want to pal around with. It's sophisticated enough to be educational, but simple and clever enough to share with a child of any age. The fundamental lessons of the importance of patience and love really shine through. If you live in a place with cicadas, this book is a must, and if you don't, reading it may make you consider a move. I highly recommend this book for any child with a curiosity about the world. --Karima Hassan<br /><br />5.0 stars out of 5 stars I absolutely love this book! I bought Cecily Cicada for my nephew Ben who is 1 1/2 and starting to discover the joys of bugs and everything of the like. He is mesmorized by the colorful illustrations and I really enjoy reading the story! The actual story is refreshingly unique, detailed and uses some great vocabulary, so for now Ben gets a kick out of the pictures and the name - he loves to try and say Cecily) and I'm sure he will grow into the depth of the story. I highly recommend this book for children of all ages! --Becky M. Gray | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.382532 | null | null | NNIIVVEEAAUU
NNOOM
M
EEFFFFEETT
SSAAUUFF
EESSCCRRIIM
MEE
EESSCCRRIIM
MEE
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________
_______________________________________
______________________________________________________________________
__________________________________________________________________
______________________________________________________________
Niveau :
____
Points : ____
Qualificatif : _________________
AAVVAANNTTAAGGEESS
Caractéristiques: ____Points d’Achat
Intim |
1449017789 | Ranger Up!: True Stories of National Park Service Protection Rangers | Richard E. Brown | Rick Brown served for 30 years in the National Park Service as a Protection Ranger, retiring in 2007. During his career he worked in four different National Park areas in permanent assignments, and in numerous other National Parks and National Forest on temporary emergency details. Over the course of his career he served as a field ranger, supervisory park ranger, served as the Asst. Chief Ranger at New River Gorge National River, served in several acting assignments at New River NR and Great Smoky Mountains NP as Chief Park Ranger, and ended his career as the Asst. Chief Ranger at Great Smoky Mountains National Park. He received numerous awards during his career for exceptional performance, Special Achievement Awards, Exemplary Act Awards for Search and Rescue and Law Enforcement missions. He also received the U.S Dept. of Interior Valor Award (the highest award for valor in the DOI), and was selected as the recipient of the National Harry Yount - Ranger of the Year Award for 2004 (the highest award for National Park Protection Rangers in the National Park Service). He currently is a part time instructor in the NPS approved Seasonal Law Enforcement Training Academy at Southwestern Community College in Franklin, NC, a Swiftwater and Technical Rope Rescue Instructor, and is working for the U.S. Army Corps of Engineers Disaster Response Team as an emergency response specialist. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Nature & Ecology"
] | Biology & Nature & Biological Sciences | 0.527095 | null | null | The Senior Rangers are defenders of the Great Forest protecting the wood and its inhabitants and hunting down those who seek
to do it harm. They protect the forest from outsiders, humanoids from the Pomarj, bandits and evil cults.
Requirements
Base Attack Bonus: +5
Knowledge (Local - Verbobonc or Dyvers): 1 rank
Knowledge (Nature): 2 ranks
Skills: Animal Empathy (3 ranks), Handle Animal (1 rank), Hide (2 ranks), Listen (3 ranks), Move Silently (2 ranks), Spot (3 ranks), Wilderness
Lore (8 ranks)
Feats: Tracking, and any one of the following: Point Blank Shot, Precise Shot, Power Attack or Weapon Focus.
Residency: Verbobonc or Dyvers, Living in the Gnarley Forest
Annual Time Units: 4 TU
Special: Must have spent 6 months real time minimum as a Junior Ranger and be recommended for promotion by a Senior Ranger.
Benefits
Insignia: Silver Oak Leaf Pair above Acorn worn as an amulet.
Guardian of the Forest: +1 insight bonus to Hide, Move Silently, Spot and Wilderness Lore skill checks while |
1530400643 | COMPOSITION BOOK - Wide Ruled - Music Style - 50 sheets - 100 pages - 9.75 x 7.5: Smart Ruled Notebook - Glossy Cover Music Style Design 7 | Victoria Joly | Notebooks designed by Victoria Joly Smart Composition Books, Notebooks, Journals and Music Books to Encourage Free Inspiration & Creativity. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Music"
] | Arts & Photography | 0.557534 | null | null | 26
Title:
Publisher:
Notes:
Title:
Publisher:
Notes:
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Publisher:
Notes:
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Publisher:
Notes:
Title:
Publisher:
Notes:
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Publisher:
Notes:
Title:
Publisher:
Notes:
Title:
Publisher:
Notes:
Title:
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Notes:
Title:
Publisher:
Notes:
Title:
Publisher:
Notes:
Title:
Publisher:
Notes:
BOOKS USED IN DESIGN
|
0643069690 | Forest Trees of Australia | D.J. Boland | "There is no doubt that this is an accurate, reliable and well-presented book." <br /><br /> (Leon Costermans <i>The Victorian Naturalist</i>)<br /><br />"Foresters, botanists, horticulturists, a wide range of students, farmers and all people interested in native Australian trees will find this text a valuable reference." <br /><br /> (HW Markov <i>Biological Abstracts</i>)<br /><br />"As with the earlier editions it will be widely used as a valuable reference to assist in the identification and recognition of 300 of our most important indigenous trees." (Gwen Hardon, <i>Australian Systematic Botany Society Newsletter</i>)<br /><br />"There is no doubt that this is an accurate, reliable and well-presented book." (Leon Costermans <i>The Victorian Naturalist</i>)<br /><br />"Foresters, botanists, horticulturists, a wide range of students, farmers and all people interested in native Australian trees will find this text a valuable reference." (HW Markov <i>Biological Abstracts</i>) | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.490609 | null | null | © 2012 PAIZO PUBLISHING, LLC
Flip-Mat
™: Deep Forest
®
© 2012 PAIZO PUBLISHING, LLC
Flip-Mat
™: Deep Forest
®
|
1609450655 | I Hadn't Understood | Diego De Silva | ""I Hadn''t Understood" defies classification, as does its brilliant and versatile author."--"Critica Letteraria"<br /><br />""I Hadn't Understood" defies classification, as does its brilliant and versatile author."--"Critica Letteraria"<br /><br />"Diego De Silva is an honest writer. He tells us right away that we will find ourselves embroiled in a novel that is non-linear, dispersive, full of digressions. He tells us in the opening pages that he loves writing this way: 'I'm interested in the kind of casual chatter that sends you off in a new direction.' Cleverly, then, he stirs the reader's curiosity and makes him an accomplice, almost asking an emotional commitment, almost as if he is confessing a secret that only the reader can hear."--"WUZ" | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.597008 | null | null | Diego Galindo 2015
|
1982029412 | Pow-Wow: Traditional Folk & Grimoire Magic: Institute for Hermetic Studies Study Guide (IHS Monograph Seres) (Volume 10) | Mark Stavish | Mark Stavish (Pennsylvania) is a respected authority in the study and practice of Western spiritual traditions. He is the author of several books, including The Path of Alchemy, Kabbalah for Health and Wellness, and Between the Gates Lucid Dreaming, Astral Projection and the Body of Light in Western Esotericism and has been translated into over nine languages worldwide. He is the founder and Director of Studies at the Institute for Hermetic Studies (Wyoming, Pennsylvania) and the Louis Claude de St. Martin Fund. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.614317 | null | null |
3!
!Editorial
Page 3
The Hammer’s Stroke, Part V I
Page 4
Laborers of Toril, Part I V
Page 6
Folk of Faerûn: Sahastra – Lady of Omens
Page 10
Folk of Faerûn: Shaundakul
Page 14
Untold Stories, collection VI
Page 20
Planar Lore: A Revel in Brightwater
Page 26
Unveiling Waterdeep’s Hidden Lords, Part II
Page 38
Spellbooks of Faerûn: The Blackglass Spellglobe
Page 44
Journal of an Apprentice Scribe: Olostin’s Hold, Part II
Page 48
Credits
Page 52
Produced by
www.candlekeep.com
4!
!
!
!
elcome to the sixth volume of the Candlekeep Compendium. A collection of
the finest Realmslore selected from the shelves of Candlekeep and delivered
to us from our wandering scribes, forever seeking to further our knowledge o
the Realms.
f
Our first article of lore again focuses on the dwarven culture and is |
0553378112 | The Depths of Time (Bantam Spectra Book) | Roger Macbride Allen | In an era when time travel is essential to interstellar transport, keeping the past from learning the future is the Chronologic Patrol's prime directive. Anton Koffield, captain of the Upholder, one of two Patrol ships protecting the Circum Central timeshaft wormhole, becomes the first person ever to act to preserve causality. Incomprehensible Intruders destroy Koffield's sister ship and cripple his own as they battle through the time shaft the wrong way, from "downtime" (the past) to "uptime." As a fleet of cargo ships heading toward a failing terraformed planet approaches Circum Central for safe passage, the Intruders return, and Koffield collapses the timeshaft to prevent them from returning to the past. The cargo ships are destroyed, the planet never receives its relief supplies and Koffield is stranded in the future with his crew, who have fingered him as the murderer of a world. Forced into isolation by the Patrol, which simultaneously hails him as a hero, Koffield stumbles upon proof that all of humanity's terraformed worlds are doomed to catastrophe. He must overcome his villainous status, pervasive guilt and a second time-stranding to convince others of the danger, even as he uncovers mysteries yet more profound, and a megalomaniac's master plan. With its well-rendered hero and supporting cast, Allen's (The Game of Worlds) latest resists slipping into melodrama. The thoroughly practical use of time travel coupled with visceral evocations of the logical complications of becoming lost in one's own future ground the novel scientifically and emotionally. Slyly, Allen wraps up his story with a maddeningly provocative ending that all but ensures a sequel and another meeting with the intriguing Koffield. (Mar.) <br />Copyright 2000 Reed Business Information, Inc. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.561415 | null | null | Sundiver
David Brin
A Bantam Spectra Book / February 1980
All rights reserved.
Copyright © 1980 by David Brin
ISBN: 0553269828
To my brothers Dan and Stan, to Arglebargle the IVth …
and to somebody else.
Table of Contents
PART I
1. OUT OF THE WHALE-DREAM
2. SHIRTS AND SKINS
3. GESTALT
PART II
4. VIRTUAL IMAGE
5. REFRACTION
6. RETARDATION AND DIFFRACTION
PART III
7. INTERFERENCE
8. REFLECTION
9. REMEMBERING THE GREAT AUK
PART IV
10. HEAT
11. TURBULENCE
12. GRAVITY
13. UNDER THE SUN
PART V
14. THE DEEPEST OCEAN
15. OF LIFE AND DEATH …
16.…AND APPARITIONS
PART VI
17. SHADOW
18. FOCUS
19. IN THE PARLOR
20. MODERN MEDICINE
PART VII
21. DEJA PENSE
22. DELEGATION
PART VIII
23. AN EXCITED STATE
24. SPONTANEOUS EMISSION
25. A TRAPPED STATE
PART IX
26. TUNNELING
27. EXCITATION
28. STIMULATED EMISSION
29. ABSORPTION
PART X
30. OPACITY
31. PROPAGATION
ABOUT THE AUTHOR
PART I
… it is reasonable to hope that in the not too distant future we shall be competent to understand so
simple a thing as a |
1683235320 | How to Draw Super Awesome Super Heroes! Activity Book | Creative Playbooks | Creative Playbooks stimulate children's imaginations and dexterity by engaging their senses in creative ways with eye-catching graphics especially tailored to their age-group. | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.478502 | null | null | Champions
81
he following charts and descriptions work
together as a system with which you can
create a superhero or supervillain quickly
— a convenience for a player jumping into a
game for which he has no character, and for a GM
who has to put together one or more superpowered
NPCs on short notice.
To use the Quick Superhuman Generator, you
first roll two dice on the chart below to find the
general Type of the super, then roll any additional
dice called for on the chart to determine the Sub-
type of character. For the initial two dice roll, read
the first die as 1 (a result of 1 or 2), 2 (a result of 3
or 4), or 3 (a result of 5 or 6); read the second die
as the usual 1-6 range. That generates a roll of two
single digits — 1-1, 1-2, 1-3, and so on — instead of
the normal 2-12 bell curve. (This ensures an equal
chance of any given roll occurring.) For instance,
a roll of 1-3 on the dice roll would yield a result of
"Brick"; to find out the exact subtype of Brick, you'd
roll 1d6, where |
006052538X | First Warning: Acorna's Children | Anne McCaffrey | In bestsellers McCaffrey and Scarborough's charming first of a new trilogy, Khorii, the adolescent daughter of Acorna ("the unicorn girl"), has her share of problems while at school on an asteroid that serves as a refuge for war orphans after her parents go off to use their Linyaari healing powers against a deadly plague. Khorii's roommate doesn't like her feline companion; a bully doesn't care for her android foster brother, Elviiz; and she learns about human nudity taboos the hard way. Matters only get worse as Khorii has to use her powers to save some fellow students' home planet, then keep bureaucrats from quarantining the asteroid's supply ship and the aforementioned bully from hijacking it. Occasionally moving and often amusing, this light but never silly fantasy will particularly appeal to young adults. <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.630361 | null | null | McCaffrey, Anne.
Acorna's quest / Anne McCaffrey and Margaret Ball.
A short recounting of events that took place prior to the opening of this
book, events that are fully detailed in the novel Acorna, also by Anne
McCaffrey and Margaret Ball:
Three asteroid miners Calum Baird, Declan "Gill" and Ratif Nadezda were at the
beginning of one of their long collecting journeys when they discovered,
floating in space near the asteroid where they were working, a life-support
escape pod of unknown origin and its single, sleeping occupant. The occupant
was clearly humanoid yet not quite human; this was not as much of a problem
for the miners as the fact that they had suddenly been saddled with the care
of an infant-and a female one at that! Yet, having no desire to stop working a
profitable asteroid belt to bring the child back to their base, they had no
choice but to keep and care for her as best they could. In a few days, they
loved her as they would a child of thenown. Then the child's unusual |
0465036961 | Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence | Gerard Jones | "Does for pop culture what Bruno Bettelheim did for violent fairy tales in <i>The Uses of Enchantment</i>." -- <i><i>USA Today</i></i><br /><br />"Jones thoughtfully explores the positive developmental aspects of fantasy.... Highly recommended." -- <i><i>Library Journal</i></i><br /><br />"Provocative and groundbreaking." -- <i><i>Publishers Weekly</i></i> | [
"Health, Fitness & Dieting",
"Politics & Social Sciences"
] | [
"Health, Fitness & Dieting",
"Psychology & Counseling"
] | Health, Fitness & Dieting | 0.615762 | null | null | By Wayne Breaux Jr.
A Heroes Unlimited™, 2nd Ed. Sourcebook
Galaxy Guide
TM
Aliens Unlimited
™
Palladium Books® Presents:
Quentin Milton (Order #31246997)
Warning!
Violence and the Supernatural
The fictional worlds of Heroes Unlimited™ are violent, deadly and filled with superhumans, supernatural monsters
and strange powers. Mutants, aliens, monsters, vile criminals and nefarious villains threaten, rob, torment, and prey on
humans. Other alien life forms, monsters, demons, gods and demigods, as well as magic, psychic powers, insanity, and
war are all elements in this book.
Some parents may find the crime, violence, magic, insanity, super abilities, and supernatural elements of the game in
appropriate for young readers/players. We suggest parental discretion.
None of us at Palladium BookS® condone or encourage the occult, the practice of magic, the use of drugs, vigilantism
or violence.
Heroes UnlimitecfM is a work of fiction. NONE of the monsters, villains, superhumans, magi |
185283840X | Space Marine (Warhammer 40,000) | Ian Watson | "Warhammer 40,000" is the war-torn universe of the 41st millennium. This is the second book of a series in which a new threat faces embattled mankind, and Jaq Draco, Inquisitor, must keep the Darkness at bay. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy"
] | Science Fiction | 0.617262 | null | null |
1
A WARHAMMER 40,000 NOVEL
SPACE MARINE
Ian Watson
(An Undead Scan v1.0)
2
It is the 41st millennium. For more than a hundred centuries the Emperor has sat immobile on
the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a
million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly
with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom
a thousand souls are sacrificed every day, so that he may never truly die.
Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets
cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit
by the Astronomican, the psychic manifestation of the Emperors will. Vast armies give battle in
his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space
Marines, bio-engineered super-warriors. Their |
0744005884 | Company of Heroes Official Strategy Guide | BradyGames | BradyGames, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. BradyGames understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.466632 | null | null | Edited by Rob Bell
Fantasy Hero
Companion
HERO PLUS
™
Developed for Hero Plus™ by: Bruce Harlick
Published by:
Hero Plus™
P.O. Box 699
Aptos, CA 95001-0699
http://www.herogames.com
herogames@aol.com
Version 1.0
Edited by Rob Bell
Copyright @1997 by Hero Games. All rights reserved.
Hero System, Fantasy Hero, Champions, Hero Games and Star Hero are all registered trademarks of Hero Games. Acrobat and
the Acrobat logo are trademarks of Adobe Systems Incorporated which may be registered in certain jurisdictions. All other
trademarks and registered trademarks are properties of their owners.
Published by Hero Plus, a division of Hero Games.
Hero Plus
Hero Plus is an electronic publishing company, using the latest technology to bring products to customers more efficiently,
more rapidly, and at competitive prices. Hero Plus can be reached at herogames@aol.com. Let us know what you think! Send us
your mailing address (email and snail mail) and we’ll make sure you’re informed of our latest |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ��������� �������������� �������������������� ����� �������� ����������
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1590592328 | Adobe Acrobat 6: The Professional User's Guide | Donna L. Baker | strongDonna L. Baker/strong is an information developer and graphic designer. She is also contributing editor for the online magazine, iWindoWatch.com/i, and is the author of emCoursebuilder for Dreamweaver F/X and Design /em(2002)em,/em iHow to Use Adobe After Effects 5.0 & 5.5/i (2002), and emAdobe Premiere 6.5 Complete Course/em (2003). Throughout her career, she has been involved in software, teaching, and knowledge management in different forms, from being a technical writer for a software company to working as a college curriculum developer and instructor. Find out more about Donna and what's new and interesting in her world by visiting her home page, http://www.donnabaker.ca. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.520303 | null | null | C o m pa n i o n
M a p s , S tat i s t i c s a n d C h a rt s f o r
M o n s t e r I s l a n d
This PDF pack contains a number of Games Master
resources to aid with using Monster Island at the gaming table.
Some of the information is material we simply couldn’t fit into
the main book. Some of it is charts, gathered into one place to
aid reference.
Interactive Map
The main resource is the layered map. Here’s how to use it.
•
In your PDF viewer, ensure you can View Layers. In
Acrobat, you can click the Layers icon in the left-hand
ribbon. In Foxit refer to the Layer panel on the left side
of the work area.
•
You can now choose which layers to view by selecting
the appropriate combination. here is what each layer
controls:
•
KeyItems Image: this controls the key for tribal territo-
ries, places of interest and so on.
•
Rivers Image: Turns on’off the river names.
•
Main Titles Image: Turns on/off the Monster island title
and the compass rose and scale bar
•
Hex Image |
0521812984 | The Cambridge Encyclopedia of Amateur Astronomy | Michael E. Bakich | "...highly recommended." E-STREAMS<br /><br />"Here is a complete reference for amateur astronomers of all levels. Beginners will find clear and easily understood background information. Those with more experience will appreciate the detailed explanations of what and when to observe.... Well organized and user-friendly, with ample illustrations and an extensive glossary.... Essential for public libraries of all sizes." Library Journal<br /><br />"...this one is a valuable and well-organized guide for anyone skygazing with a telescope or binoculars." Astronomy | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science"
] | Science & Math | 0.538656 | null | null | THE THREE-BODY PROBLEM
MAURI VALTONEN AND HANNU KARTTUNEN
V¨ais¨al¨a Institute for Space Physics and Astronomy,
University of Turku
Cambridge, New York, Melbourne, Madrid, Cape Town, Singapore, São Paulo
Cambridge University Press
The Edinburgh Building, Cambridge , UK
First published in print format
-
----
-
----
© Cambridge University Press 2005
2005
Information on this title: www.cambridg e.org /9780521852241
This publication is in copyright. Subject to statutory exception and to the provision of
relevant collective licensing agreements, no reproduction of any part may take place
without the written permission of Cambridge University Press.
-
---
-
---
Cambridge University Press has no responsibility for the persistence or accuracy of s
for external or third-party internet websites referred to in this publication, and does not
guarantee that any content on such websites is, or |
1259026817 | Services Marketing, 6th Edition, Indian Edition | Valarie A Zeithaml | Services marketing, in its sixth edition, continues to base itself on the ever-reliable gaps model of service quality. The book's underlining theme makes the reader understand that a strong customer relationship through quality service is the basis on which the most successful companies thrive. It also has a focus on the strategic aspect without deviating from the base structure of the text to help the students realize the potential of service marketing.features:new model of service recovery strategies that includes strategies for fixing the customer and fixing the problemexpanded coverage includes service innovation, technology and internet coverage and b2b services among othersseven new book end cases which include global (united breaks guitars, michelin fleet solutions and iss iceland) and indian perspectivestwo complete chapters and four comprehensive cases on the online companion website (olc)18 indian service strategy insights (including two for the online chapters) | [
"Engineering & Transportation",
"Business & Money"
] | [
"Business & Money",
"Industries"
] | Engineering & Transportation | 0.576227 | null | null |
D E D I C A
A Tobias “Excel” Sjögren, per avere tracciato la rotta nel corso tre anni di notte.
W H I T E W O L F E N T E RTA I N M E N T
Martin “Elricsson” Ericsson – capo narratore | Karim “Redemption” Muammar – capo revisore
Dhaunae “Eternally Bonded” De Vir – sviluppatore business | Tomas “The Old One” Arfert – revisore e illustratore
Jason “By Night” Carl – community e marketing
D E S I G N
sviluppato da Kenneth Hite e Freja Gyldenstrøm
storia & direzione creativa – Martin Ericsson
scritto da – Matthew Dawkins, Kenneth Hite, Mark Rein • Hagen, Juhana Pettersson, Martin Ericsson e Freja Gyldenstrøm
testi aggiuntivi di – Karim Muammar e Khaldoun Khelil
revisione – Freja Gyldenstrøm
revisione supplementare – Karim Muammar
traduzioni in latino (latino medievale) – Petra Lindve e Alessandro Cintori
I L L U S T R A Z I O N I
illustrazioni – Mary Lee, Martin Ericsson e Tomas Arfert
progetto grafico e impaginazione – Christian Granath e Fria Ligan AB, con Tomas Arfert
impagi |
0880383119 | Saga of the Shadow Lord (Dungeons and Dragons Module X11) | Stephen Bourne | Saga of the Shadow Lord (Dungeons & Dragons Module X11) | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.560947 | null | null | ADVENTURE PATH
Second Darkness
Shadow in
the Sky
By Greg A. Vaughan
Caldrana
Misraria
Azrinae
Rasivrein
Vexidyre
Parastric
Tracinoa
dolour
Vonnarc
Udrinor
Sardavic
Moivas
Drow Runes
ADVENTURE PATH PART 1 of 6
Shadow in the Sky
Second Darkness
TM
“Shadow in the Sky” is a Pathfinder Adventure Path scenario designed for four 1st-level characters. By the end of this adventure, characters should reach 4th level. This adventure is compliant with the Open Game
License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game. The OGL can be found on page 92 of this product.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper
names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines, language, incidents, locations, characters, artwork, and trade dress. |
1681278839 | Blank Book Of Shadows: (Your Personal Book Of Spells) | Speedy Publishing LLC | At Speedy Publishing, we envision our company and publishing arm as being a premier publisher of quick-reference materials, useful reference books, fiction books in all sub-genres and creative non-fiction to both entertain and assist readers worldwide in reading a fun and exciting books and also accomplishing their educational and professional goals. We continually update our products, ensuring accuracy of information, making sure they are fun and entertaining. Our products are always available in whatever format our readers need. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.525077 | null | null | TheAbiding Book
The Abiding Book
The Abiding Book ©2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher
is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing subject to its licence from
Issaries, Inc. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To
learn more about the Open Game License, please go to www.mongoosepublishing.com. This material is protected under the copyright laws of the United
Kingdom. This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental.
RuneQuest is a trademark (TM) of Issaries, Inc. Produced under license from Issaries. All rights reserved. Printed in the USA.
The Abiding Book
Author
Lawrence Whitaker
Additional Text
Greg Stafford, Bryan Steele and Pet |
0915795124 | Rolemaster Companion (Rolemaster 2nd Edition Game Rules, Advanced Fantasy Role Playing, Stock No. 1500) | Mark Colburn | The ROLEMASTER COMPANION is a must for all ROLEMASTER and FRP fans! Every aspect of I.C.E.'s classic FRP system is expanded with optional rules and guidelines. To SPELL LAW new Spells and Spell Lists along with natural phenomena and Arcane Magic are added. For CHARACTER LAW, new character classes and new races appear! The ROLEMASTER COMPANION also adds a wealth of new material to CREATURES & TREASURES, including the construction of magical items and plenty of new creatures to populate your world. Many new optional rules for ARMS LAW, such as a condensed combat system, are included. For the Gamesmaster, CAMPAIGN LAW is expanded with a system for generating populations as well as numerous game aids to help in the running of a smooth campaign. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.609923 | null | null | The Pathfinder Roleplaying game
Beta Playtest edition Prestige classes
TABLE OF CONTENTS
Arcane Archer
2
Arcane Trickster
4
Assassin
5
Dragon Disciple
7
Duelist
8
Eldritch Knight
10
Loremaster
11
Mystic Theurge
12
Pathfinder Chronicler
14
Shadowdancer
16
CREDITS
Design: Jason Bulmahn
Design Consultant: Monte Cook
Developers: Jason Bulmahn, James Jacobs, Erik Mona
Sean K Reynolds, F. Wesley Schneider, James L. Sutter
Editors: Christopher Carey
Art Director: Sarah E. Robinson
Managing Art Director: James Davis
Publisher: Erik Mona
Interior Artists: Jason Engel, Wayne Reynolds
Paizo CEO: Lisa Stevens
Vice President of Operations: Jeff Alvarez
Director of Sales & Marketing: Joshua J. Frost
Corporate Accountant: Dave Erickson
Staff Accountant: Chris Self
Technical Director: Vic Wertz
Special Thanks to the Paizo Customer Service and Warehouse teams
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third |
081321971X | Medieval Public Justice (Studies in Medieval and Early Modern Canon Law) | Massimo Vallerani | Massimo Vallerani teaches medieval history at the University of Turin. Sarah Rubin Blanshei is dean of the college and professor of history emerita of Agnes Scott College. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.597435 | null | null | Hermetic Law and the
Quaesitores
by David Woods
A
rs Magica does not have a completely
defined game world and each storyguide
must fill the gaps between canon.
Amongst these gaps are Hermetic Law
and the role of the quaesitor. In order to create
adventures involving quaesitores the storyguide may
require more definition to their rights, duties and
privileges. Similarly, if your magi run into trouble
with the law you may need more definition in this
area too.
The most complete source of canon information
on quaesitores is found in House of Hermes or its old-
er version the Order of Hermes. The WGRE has the
most information on Hermetic Law and tribunal
proceedings as well as precedents. This article seeks
to revise and extend the material on Hermetic Law
and tribunal procedure, as well as give suggestions on
how quaesitores may be run.
Hermetic Law
Origins
To those with an interest in the history of law the
following will appear to draw more from Germanic
and Nordic traditions than Roman |
0983277907 | Microscope | Ben Robbins | Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built. --Jason Morningstar, designer of Fiasco<br /><br />Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended. --John Harper, designer of Agon & Danger Patrol<br /><br />Having trouble building a world? Play a game of Microscope, and let your frustration turn in to excitement. Microscope is possibly the most valuable world-creation tool that exists, and is a great game in itself. 10/10 --reddit | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.585685 | null | null | a fractal role-playing game of epic histories, by Ben Robbins
Copyright © 2011 by Ben Robbins
All rights reserved. No part of this document may be copied in any form without the
express written permission of the author.
Written by Ben Robbins
Edited by Ping Lin & Carole Robbins
Playtested for two years by 158 of the best gamers anyone could ask for.
Published by Lame Mage Productions
www.lamemage.com
First Edition 2011 (Print & PDF)
ISBN 978-0-9832779-0-3
Dedicated to my Father, Michael Robbins,
the very first person I told about Microscope.
What is Microscope?
What You Need to Play .................................... 8
How To Use This Book ...................................... 8
starting a neW gaMe
Step 1: Big Picture ........................................... 10
Quick Start History Seeds
.............................. 11
Step 2: Bookend History ............................... 12
Step 3: Palette–Add or Ban Ingredients ... 13
Step 4: First Pass ............................ |
1588469735 | Warcraft Shadows & Light *OP (Sword Sorcery) | Arthaus | Hardly ever used--no markings or folds on pages, no scratches or scuffs on cover. Great condition. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.64747 | null | null | A Magic and Technology Sourcebook for v.3.5 Roleplaying
MAGIC & MAYHEM
1
2
MAGIC & MAYHEM
Credits
Check out upcoming Sword and Sorcery Studio products online at: http://www.swordsorcery.com
Distributed for Sword and Sorcery Studio by White Wolf Publishing, Inc. This printing of Magic & Mayhem is published in accordance with the Open Game License. See the Open
Game License Appendix of this book for more information. Arthaus and its logo are trademarks of Arthaus Publishing, Inc. All rights reserved. Sword and Sorcery and its logo, Manual
of Monsters, Alliance & Horde Compendium, Magic & Mayhem, Lands of Conflict, and Shadows & Light are trademarks of White Wolf Publishing, Inc. All rights reserved. © 2004 Blizzard
Entertainment. Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries, used with permission. All rights
reserved. Dungeons & Dragons and D&D are registered trademarks of Wizards of the Coast, |
0920256805 | The Seven Seas Calendar 2013: The Sailor's Calendar | Ferenc Mt | FERENC MATE was born in Hungary, escaped at the age of eleven, and has lived in Budapest, Vienna, Vancouver, Laguna Beach, New York, Paris and Rome. He is the author of 15 books translated into 14 languages, including New York Times Notable Book A Vineyard in Tuscany and the Dugger/Nello historical sea adventure fiction series. He lives with his family tending their vines and olives in the hills of Tuscany. | [
"Travel",
"Geography & Cultures"
] | [
"Travel",
"Specialty Travel"
] | Travel | 0.527051 | null | null | DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the
dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective
logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material
is used with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2019 by Anthony Green as Natural20.co.uk and
published under the Community Content Agreement for Dungeon Masters Guild.
Faerun Printable Calendar
Hammer
DeepWinter
Alturiak
The Claw of Winter
Ches
The Claw of Sunsets
Midwinter
annual
first day
2
1
3
4
5
6
7
seventh day
8
9
10
second day
third day
fourth day
fifth day
sixth day
eighth day
ninth day
tenth day
12
11
13
14
15
16
17
18
19
20
first day
seventh day
second day
third day
fourth day
fifth day
sixth day
eighth day
ninth day
t |
1974372235 | Around the World on the Cinderella: How to Embark on a Cargo Ship Adventure | Don Merry | The front cover features my sketch T<i>he Sea and the Sky </i>which I drew while sailing through the Strait of Gibraltar. | [
"Travel",
"Geography & Cultures"
] | [
"Travel",
"Specialty Travel"
] | Travel | 0.535971 | null | null |
1
The Merry Widow
Megan Robertson
TRAVELLER
Science-Fiction Adventure in
the Far Future
March Harrier Publishing
2
The Merry Widow
Megan Robertson
Artwork Credits
p.30 The Order of the Upright Man & p.35 Lehar by Megan Robertson
All other images from the British Library’s copyright free collection.
© Megan Robertson
March Harrier Publishing, 2021
This product was created under license. Traveller and its logo are trademarks of Far Future
Enterprises. This work contains material that is copyright Mongoose Publishing and/or
other authors. Such material is used with permission under the Community Content
Agreement for the Travellers’ Aid Society.
3
The Merry Widow
Teaser
Overview
Pontevedro is a poor and undeveloped world. A recent
investigation mounted by the Ruling Prince has shown
that the major part of the world’s limited r |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �������������������
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|
1403382867 | The Basic Guide to Understanding Options and Technical Analysis and Strategies for Their Use | Thomas H. Yarborough | Thomas Yarborough started to learn about technical analysis from his aunt in 1965 even before going to Guilford College to major in economics. He started working in the brokerage business in 1970 and by the time that he left UBSPaineWebber in 2001 he was a million dollar producer specializing in foreign institutional business, sharing his technical analysis and option strategies with traders who came to rely on his input. | [
"Business & Money"
] | [
"New, Used & Rental Textbooks",
"Business & Finance"
] | Business & Money | 0.471706 | null | null | Favored Class Options
Expanded Options
Credits
Authors: Adam Meyers, J Gray, James Mars,
Michael Sayre & Douglas Schaub
Interior Art: Jacob Blackmon, Gennifer Bones, Storn Cook,
Juan Deigo Dlanderas, Rick Hershey, Miguel Santos,
Expeditious Retreat Press
Cover Art: Jacob Blackmon
Layout: Rachel Meyers
of
Expanded Options
Favored Class Options
Table of Contents
Credits ..........................................................3
Introduction .................................................5
Favored Class Options ...............................5
Converting Existing Favored Class Options ..........5
Core Races ..............................................................5
Dwarf ............................................................... 5
Elf ..................................................................... 6
Gnome ............................................................... 6
Half- elf ............................................................. 6
Half- orc ......... |
1931044856 | Everything You Want to Know About TM: Including How to Do It | John White | <span>John Warren White, M.A.T., is an internationally known author, educator and lecturer in the fields of consciousness research and higher human development. He has held positions as Director of Education for The Institute of Noetic Sciences, a California-based research organization founded by Apollo 14 astronaut Edgar Mitchell to study human potential for personal and planetary transformation, and as President of Alpha Logics, a Connecticut school for self-directed growth in body, mind and spirit.</span><span></span><span></span><span>He is author of The Meeting of Science and Spirit, Pole Shift, A Practical Guide to Death and Dying, Everything You Want to Know about TM and a children's book, The Christmas Mice. He has also edited nearly a dozen anthologies, including Frontiers of Consciousness, Psychic Exploration and What Is Enlightenment?.</span><span></span><span></span><span></span><span>His writing has appeared in magazines and newspapers around the world, including The New York Times, Wall Street Journal, Reader's Digest, Omni, Esquire and Woman's Day, and his books have been translated into ten languages. He holds a bachelor's degree from Dartmouth College and a master of arts degree in teaching from Yale University. He has taught English and journalism on the secondary and college levels, and has served on the governing and consulting boards of various academic and research organizations. He has also served on the editorial boards of various scholarly and popular publications. He has lectured at various colleges and universities throughout the U.S. and Canada, and has made numerous radio and television appearances.</span><span></span><span></span><span>He and his wife Barbara have four grown children and five grandchildren, and live in Cheshire, Connecticut, USA.</span> | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Alternative Medicine"
] | Medicine & Health Sciences | 0.533721 | null | null | TM
TM
To use this companion, a Dungeon Master also needs the Player’s Handbook,™ and the DUNGEON MASTER’S Guide.™
A player needs only the Player’s Handbook.™
The Player’s Handbook™ and the DUNGEON MASTER’S Guide™ published by Wizards of the Coast, Inc. a subsidiary of Hasbro, Inc.
Swashbuckling Adventures and Knights and Musketeers are ™ and © 2003 by Alderac Entertainment Group, Inc. All rights reserved.
ISBN 1-59472-008-8
Visit our website at www.7thsea.com or www.swashbucklingadv.com
TM
Writing:
KEVIN P. BOERWINKLE
DANA DEVRIES
NOAH DUDLEY
MARTIN HALL
CHARLES LADESICH
PATRICK PARRISH
ANDREW PEREGRINE
JIM PINTO
LES SIMPSON
ROB WIELAND
MARK WOODWARD
Editing:
NANCY BERMAN
Creative Director:
MARK JELFO
Art Director:
JIM PINTO
Graphic Designer:
NATE BARNES
Cover Artist:
CRAIG MAHER
Cover Designer:
NATE BARNES
STEVE HOUGH
Interior Artists:
JONATHAN HUNT
KEVIN WASDEN
Typesetter:
NATE BARNES
Brand Manager:
NANCY BERMAN
Brand Managers Emeritus:
ROB VAUX
ERIK YAPLE
Chief Executive Of |
1405153237 | Transport Geographies: Mobilities, Flows and Spaces | Richard Knowles | "I would argue that in all aspectsinsight, critique,challenge, and reflectionthe editors have crafted anexcellent tome and one from which undergraduates, policy makers,communities, and individuals will certainly benefit."(<i>Environment and Planning C: Government and Policy</i>, 2009) | [
"Science & Math"
] | [
"Science & Math",
"Earth Sciences"
] | Science & Math | 0.536858 | null | null | Map of Traveller Charted Space
Related Links
Toplevel Summary of known space.
G
Statistical Summary of charted space.
G
Statistical Summary of imperial space.
G
Notes on these files.
G
Key:
Green Dots: star systems.
G
Red Lines: borders.
G
Bright Blue Grid: sector borders.
G
Dim Blue Grid: subsector borders.
G
Blue Lines: trade mains, brighter is bigger.
G
Map of Traveller Charted Space
http://maps.grandsurvey.com/map.html (1 of 2) [9/8/2002 9:03:46 PM]
Map of Traveller Charted Space
http://maps.grandsurvey.com/map.html (2 of 2) [9/8/2002 9:03:46 PM]
Economic Summary
Economic Summary
Statistical Analysis
Populations are in millions, economy and trade in billions.
Sector
X,Y # Worlds Population Economy
Per
Capita
T.Volume Int. Trade Ext.
Trade
Gashikan
1,-3
518
656,398
2,693,801
4,106
4,406
1,155
132
Trenchans
2,-3
329
441,551
2,198,605
4,985
2,441
487
145
Zhdant
-7,-2
553 1,634,927 13,376,986
8,186
111,396
20,288
3,503
Tienspevnekr
-6,-2
575
930,421
5,243,5 |
1885803893 | A New Way Out: New Path - Familiar Road Signs - Our Creator's Guidance | Dick B. | Dick B. has published 28 titles and devoted 17 years of research to the history, roots, and successes of early Alcoholics Anonymous. He is a Bible student,a retired attorney, and a recovered alcoholic. Still active in A.A. at age 81, Dick has sponsored more than 100 men in their recovery and spoken at meetings, groups, conferences, seminars, and panels around the United States. He is listed in Who's Who in the World, Who's Who in America, Who's Who in Law, and a number of literary registries. Dick is a hands-on writer. He has personally worked with homeless, imprisoned, mentally impaired, at-risk young and elderly, and others suffering from alcoholism and addictions. His titles focus on the many elements which contributed to A.A. ideas--the Bible, Quiet Time, the teachings of Rev. Samuel Shoemaker, the life-changing program of the Oxford Group,the journal kept and shared by co-founder Dr. Bob's wife Anne Smith, Christian literature early AAs read, the principles and practices of United Christian Endeavor, and the specific ideas of Dr. Carl Jung, Professor William James, Dr. William D. Silkworth, Lay therapist Richard Peabody, and New Thought writers such as Mary Baker Eddy, Ralph Waldo Trine, and Emmet Fox. The author's recent titles have turned to the practical applcation of history to recovery efforts today--whether conducted in A.A., 12 Step groups, treatment programs, church programs, Christ-centered programs, or Christian recovey programs. They tell how to organize and conduct study groups. They provide resource materials. And they train leaders and facilitators as well as the afflicted. This particular title shows how to use the early A.A. feeder organizations like the Salvation Army, United Christian Endeavor, YMCA, Gospel and Rescue Missions, and early Akron A.A. to supplement and beef up the faltering recovery scene today. | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Addiction & Recovery"
] | Medicine & Health Sciences | 0.472398 | null | null | Gooddevil Press Presents
Paths Less Traveled:
The Amazon
2
GOODDEVIL PRESS
PRESENTS
PATHS LESS TRAVELED:
THE AMAZON
Design: William Senn & Matthew Stinson
Editing: LucasDeBlasi
Development: Aaron Phelps & Michael Wice
Cover Art: Glen Zimmerman pencils and inks; Matthew Stinson colors
Interior Art: Jason Rainville, Glen Zimmerman, and Matthew Stinson
Layout and Graphic Design: Dain Nielsen
Publisher: Matthew Stinson
Special Thanks to Wolfgang Baur, Steve Russell, Michael K. Tumey & Danielle Buck
The Gooddevil Press logo is a trademark of Gooddevil Press LLC.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game.
Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Paths Less Traveled: The Amazon and all other Gooddevil Pres |
000719756X | Warriors: Exceptional Tales from the Battlefield | Sir Max Hastings | Max Hastings is the author of twenty-six books, most about conflict, and between 1986 and 2002 served as editor-in-chief of the Daily Telegraph, then editor of the Evening Standard. He has won many prizes both for journalism and his books, of which the most recent are All Hell Let Loose, Catastrophe and The Secret War, best-sellers translated around the world. He is a fellow of the Royal Society of Literature, an Honorary Fellow of King's College, London and was knighted in 2002. He has two grown-up children, Charlotte and Harry, and lives with his wife Penny in West Berkshire, where they garden enthusiastically. | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Leaders & Notable People"
] | Biographies & Memoirs | 0.455781 | null | null | Jester's
Pathfinder
Bestiary
Table of Contents
Monsters
Animated Object
Death Statue
Draconians
Baaz
Baaz Grunt
Baaz Spy
Baaz Soldier
Baaz Commander
Baaz Sailor
Baaz Red Watch
Bozak
Bozak Elite Guard
Bozak Priest
Bozak Bodyguard
Kapak
Kapak Cutthroat
Kapak Seaman
Kapak Assassin
Sivak
Sivak Skirmisher
Sivak Searaider
Aurak
Dwarf
Axe Warrior
Captain
Crossbow Warrior
Fireshadow
Ghost
Knight Haunt
Knight's Tomb Haunt
Golem
Dragon Flesh Golem
Hag
Sea Hag Witch
Hydra
Iron Pyrohydra
Kobold
Kobold Lead Archer
Kobold Mob
Minotaur, Krynn
Minotaur
Minotaur Infantry
Minotaur War Chief
Ogre
Ogre Barbarian
Merrow Barbarian
Shadowperson
Shadowperson
Shadowperson Warrior
Shadowperson Scout
Shadowperson Stalker
Skeletal Champion
Knightly Skeletal Champion
Thanoi
Thanoi
Thanoi Warrior
Thanoi Hunter
Thanoi Champion
Tiger
Blood Sea Tiger
Thugs and Minions
Dracart
Galang
Mandracore the Pirate
Flight Marshall Odenkeer
P |
0531059340 | Friend For Dragon (Dragons) | Dav Pilkey | In the first title of this new series, A Friend for Dragon, a snake plays a joke on gentle Dragon that is carried too far. Tricked into believing that an apple is his new friend, Dragon is brokenhearted when a hungry walrus eats it. He buries the apple core, and eventually the seeds sprout and grow into a tree that bears a new apple. Dragon Gets By is a lighter, comical tale in which the beguiling blue creature wakes up groggy and does everything wrong. "First he read an egg and fried the morning newspaper." He sweeps his dirt floor so diligently that he accidentally digs himself a basement, then he has a zany adventure at the grocery store. Children will laugh at Dragon's antics while enjoying Pilkey's ( 'Twas the Night Before Thanksgiving ) bright, inviting illustrations. Each episode constitutes a chapter; beginning readers will take pride in being able to read a chapter book independently. With his excellent vocabulary choices and crafty characterizations--small squiggles carry large meanings--Pilkey has created a positively precious prehistoric prototype. Ages 6-8. <br />Copyright 1990 Reed Business Information, Inc. | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.492906 | null | null |
Friends or Foes
Friends or Foes
FRIENDS
OR FOES
Wherein are described the persons and lives
of many notables in the several countries of
the worlde. Among them are numbered the
noble and great, those with hidden power
or influence, the holy and unholy, strangers
from foreign lands, ne’er-do-wells, some
beset by foul sorcery, some who trade in
strange goods, and others beside from
many stations and walks of life. Appended
hereto are also notes on ordinary people,
including hirelings and other miscreants.
Edited by James Wallis
dragon Warriors
Cover
Jon Hodgson
Interior artwork
Jon Hodgson
Scott Neil
Cartography by Andy Law
Dragon Warriors logo by Mark Quire
Written by
Shaun Hately, Joshua Kemp, Michael Klein,
Robin Low, Damian May, Ben Monroe,
Jon Reed, Ian Sturrock, Kieran Turley,
James Wallis and Andrew Wright
Editing, Layout
& Publishing
James Wallis
DRAGON WARRIORS: FRIENDS OR FOES
Digital edition
ISBN 978--90640--
All text is copyright © 1986, 201 |
B004MU0G08 | Traveller RPG: Supplement 9 - Cybernetics | Mongoose Publishing | Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.604444 | null | null | Traveller
Compendium 2
TRAVELLER
TRAVELLER
Compendium 2
Traveller Compendium 2 ©2011 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden.
All signifi cant characters, names, places,items, art and text herein are copyrighted by Mongoose Publishing.
Th is game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Game License,
please go to www.mongoosepublishing.com.
Th is material is protected under the copyright laws of the United Kingdom and of the United States. Th is product is a work of fi ction. Any similarity to actual people, organisations, places or
events is purely coincidental.Traveller is a trademark of Far Future Enterprises and is used under licence.
Printed in the USA.
CREDITS
Classic Traveller
Marc Miller
Loren Wiseman, John Harshman, Frank Chadwick, Darryl Hany,
Winston Ha |
B004MU0G08 | Traveller RPG: Supplement 9 - Cybernetics | Mongoose Publishing | Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.561136 | null | null | TRAVELLER
Book 7: Merchant Prince
Not fair terms and a villain’s mind
Merchant Prince ©2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is
expressly forbidden. All signifi cant characters, names, places,items, art and text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about
the Open Game License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fi ction. Any similarity to actual
people organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence. Printed in the USA.
CREDITS
Classic Traveller
Marc Miller
Loren Wiseman, John Harshman, Frank Chadwick, Darryl
Hany, Winst |
1404806113 | Whose Spots Are These?: A Look at Animal Markings - Round, Bright, and Big (Whose Is It?) | Sarah C. Wohlrabe | This series covers a variety of topics related to animals: their food, homes, noises, shapes, and markings, as well as the things they make. A question-and-answer approach is used to present the information. A question is posed on the front side of a --Science Books & Films | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Science, Nature & How It Works"
] | Biology & Nature & Biological Sciences | 0.468362 | null | null | From the
Savage Coast
The following races are found on the Savage Coast, a
region far to the west of the Known World region of
Mystara. The information here has been updated from
the original text, which was originally published for
AD&D 2nd Edition. For more information, see the
Savage Coast campaign setting.
Lupins
Lupins are furred humanoids
with dog-like heads. Descended from
a nomadic culture, they now make up
the vast majority of the population of
Renardy (on the Savage Coast). Some
lupins even live in Herath and the Savage
Baronies, but elsewhere they are rare.
Lupins are built much like humans, and
their eyes resemble human eyes, with irises
of blue, brown, or green. They also have
short tails, about 2 feet long. A lupin's
limbs are human in appearance,
though the hands are furred on the
back and have dark, leathery palms,
and the feet are furred on top and
have leathery soles.
Their short fur ranges from tan to black, with rare
instances of white. An individual lupin's fur is |
1421538954 | Nura: Rise of the Yokai Clan, Vol. 5 | Hiroshi Shiibashi | Hiroshi Shiibashi debuted in BUSINESS JUMP magazine with Aratama. NURA: RISE OF THE YOKAI CLAN is his breakout hit. He was an assistant to manga artist Hirohiko Araki, the creator of Jojo s Bizarre Adventure. Steel Ball Run by Araki is one of his favorite manga. | [
"Manga",
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Manga"
] | Manga | 0.528739 | null | null | Tide of
Honor
By Tito Leati
Throughout Minkai stand shrines to
Kofusachi, the Laughing God; Shizuru,
Empress of Heaven; Tsukiyo, Prince
of the Moon; and the numerous other
deities of Tian Xia. Yet the veneration
of Minkai’s people is not restricted to
gods and goddesses. Across the land,
villagers and nobles alike bow their
heads in reverence to the mysterious
kami who make their homes among
even the smallest natural features,
while the spirits of wise scholars and
honored ancestors are remembered
in monuments and shrines alike. In
Minkai, reverence and respect know
no boundaries, not even the barriers of
race or death.
Nearly 50 years ago, the nation of
Minkai fell under the influence of
fiends, the nefarious oni known as
the Five Storms. Today, most of the
empire’s people still have no idea
that these subtle shapeshifters walk
among them, monsters whose plots
have wrested the nation away from
its divinely mandated rulers and into
their cruel claws. Yet oni d |
0671041495 | Shadow of the Xel'Naga (Starcraft) | Gabriel Mesta | <b>Gabriel Mesta</b> is better known as his alter ego of <b>Kevin J. Anderson.</b> He has over 16 million books in print in 29 languages. Readers are most familiar with his <i>Star Wars</i> and <i>X-Files</i> novels; the <i>Young Jedi Knights</i> series with his wife, Rebecca Moesta; the prequels to <i>Dune</i> with Brian Herbert; and his original SF epic, "The Saga of Seven Suns" -- <i>Hidden Empire, A Forest of Stars,</i> and <i>Horizon Storms</i> (in which "Gabriel Mesta" briefly appears as a fictional character). His previous "fantastic historical" novel, <i>Captain Nemo</i> (written under the not-so-clever pen name of K. J. Anderson), has been optioned for a feature film or a TV miniseries. For more information on his numerous projects, see his website, www.wordfire.com. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.479592 | null | null | Shadow World Races - HARP Adaption
By Jason Mulligan (virduk@yahoo.com.au)
Racial Stat Modifiers
Power
Resistance Bonuses
Race
St Co Ag Qu SD
Re
In
Pr
Endurance Points
Stamina Will
Magic
MORTAL RACES
MEN:SPECIFIC RACES
Anzeti
2
4
0
0
2
1
2
-2
0•6•5•2•1
0•6•5•4•3
10
5
0
Centaurs
4
2
-2
-2
0
0
4
4
0•8•6•4•2
0•6•5•4•3
10
-5
-5
Droloi
2
2
-2
-2
0
0
0
-4
0•7•4•2•1
0•6•5•4•3
-10
0
0
Dύranaki
0
0
4
4
-2
1
-4
2
0•6•4•2•1
0•6•5•4•3
5
5
-5
Dwarves
2
6
-2
-2
2
0
0
-4
0•7•4•2•1
0•3•2•1•1
20
45
20
Garks
4
6
4
2
-4
-4
0
-2
0•7•4•2•1
0•2•1•1•1
10
20
10
Murlogi
2
4
0
-2
-2
-2
-2
-2
0•6•3•2•1
0•3•2•1•1
5
0
0
Haid
2
2
0
-2
2
0
2
-4
0•6•4•2•1
0•6•5•4•3
5
5
0
Hírazi
-2
-4
6
2
0
0
0
0
0•6•2•2•1
0•6•5•4•3
-10
-5
-5
Hui
2
2
0
-2
0
0
2
-4
0•6•4•2•1
0•6•5•4•3
5
0
0
Ilourians
-4
-2
4
6
0
0
2
0
0•6•2•2•1
0•6•5•4•3
0
0
0
Jaaderi
4
2
0
-2
-2
-2
2
2
0•7•4•2•1
0•6•5•4•3
10
0
0
Jameria
4
0
0
0
2
0
0
0
0•6•4•2•1
0•6•5•4•3
5
0
0
Jhordi
6
2
0
0
2
0
0
6
0•7•4•2•1
0•4•3•2•1
5
15
0
Jineri
0
0
2
2
0
0
2
2
0•6•4•2•1
0•6•5•4• |
0689812469 | Bestiary: An Illuminated Alphabet of Medieval Beasts | Jonathan Hunt | Hunt (Illuminations) revisits the Middle Ages in this alphabetical roundup of fearsome imaginary creatures gleaned from traditions around the globe. The always ravenous catoblepas (Ethiopia) "would often gnaw its own forelegs in frustration" and "could kill with a single look"; the javelin snake (Europe) hid in trees and "hurled itself downward like a spear" onto passersby below; etc. Hunt casts even usually benign creatures in a shadowy light: the Black Dog of Ireland and Scotland had dreadful powers ("Those who heard its footfalls or gazed into its eyes were struck dumb with fear and soon withered away and died") and two species of unicorns, from Persian lore, include one "foul-tempered," the other "a vicious carnivore." Despite the title, there's little of the "illuminated" look to the illustrations; they're mostly dramatic pictures with numerous bared fangs and chilling, beady eyes. Of particular interest and appeal, a final spread uses Hunt's elegant decorated capitals as a striking border around an equally striking note positing theories about the roles served by mythical monsters. All ages. <br />Copyright 1998 Reed Business Information, Inc. | [
"Literature & Fiction",
"Children's Books"
] | [
"Children's Books",
"Literature & Fiction"
] | Literature & Fiction | 0.521445 | null | null | Bestiary of the Fiendish and Unfriendly in Lingusia
The Castles & Crusades Edition
copyright 2005 by Tori Bergquist
The following are a few beasts which have sprung forth from my continuing fantasy campaign, the Keepers of
Lingusia. I have maintained all flavor text and content as is, and you are welcome to extrapolate these beasts from
such in to your own campaigns. Most of these beasts started their lives as bizarre creations in my old AD&D and
T&T games, many, many years ago. A few appeared in solo adventures I wrote, and still others are more recent
creations. This version provides C&C adaptations to each one. Enjoy!
Agammite Trolls
(Followers of Agammon)
# ENC:
5-12
HD:
7 (Dd8)
MOVE:
30 ft
AC:
18
ATTACKS:
2 claws (1d6), bite (2d8),
weapon
SPECIAL:
Darkvision 60 ft, Rend,
Paralysis
SAVES:
P
INT:
low to average
ALIGNMENT:
chaotic evil
TYPE:
undead (humanoid)
TREASURE:
8
XP:
540+7
P |
0862647614 | Frog Is a Hero | Max Velthuijs | The amphibian protagonist of Frog Is Frightened risks his life to help his woodland friends when a flood strands them without food. Ages 3-6. <BR>Copyright 1998 Reed Business Information, Inc. | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Animals"
] | Biology & Nature & Biological Sciences | 0.514287 | null | null | BP6: The Schaduw Elite
BP6: The Schaduw Elite
Blight
Pathologies
Blight
Pathologies
Brian DiTullio
Frog God
Games
Frog
God
Games
Adventures
Worth
Winning
©2018 Frog God Games. All rights reserved. Reproduction without the written
permission of the publisher is expressly forbidden. Frog God Games and the
Frog God Games logo is a trademark of Frog God Games. All characters, names,
places, items, art and text herein are copyrighted by Frog God Games, Inc.
The mention of or reference to any company or product in these pages is not a
challenge to the trademark or copyright concerned.
Product Identity: The following items are hereby identified as Frog God Games
LLC’s Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are
not Open Game Content: product and product line names, logos and identifying marks including
trade dress; artifacts; creatures; characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwo |
2910188507 | Le Plerin de Compostelle | Paulo Coelho | For nearly three months Paulo Coelho walked 300 miles from the south of France to the city of Santiago de Compostela, in Galicia. This is a story of a man in search of the sacred mysteries of magic, his surprising encounter with an Italian guide, mystical experiences known as the practices of RAM, and a pilgrimage along one of the three sacred paths of antiquity the Way of St. James. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Motivational"
] | References & Guides & Self-Help | 0.349722 | null | null | 1
Interna
Ausgabe 5
TerraPost
Vereinszeitung der MechForce Germany
Ausgabe 5
Verkaufspreis DM 5,00
2
Interna
Ausgabe 5
Vorwort
Und wieder ist eine Terra Post fertig. Wie ihr hoffentlich seht, hat sich beim Layout so einiges getan. Ich
dachte, es wurde einfach mal Zeit für ein paar kleinere Änderungen. Daraus ergibt sich auch eine weitere
Frage an alle Mitglieder: Es würde mir die Arbeit an der TP wesentlich erleichtern, wenn die bisherigen
Kapiteleinteilungen abgeschafft werden würden. Es gibt einfach immer Artikel, die nicht eindeutig
zuzuordnen sind oder Kategorien, die beim besten Willen einfach nicht in jeder Ausgabe vorhanden sind.
Außerdem kenne ich persönlich kein Mitglied, das die Terra Post nach Kapiteln getrennt abheftet. Soll
heißen: Wenn bis zur nächsten Ausgabe kein eindeutiger Widerspruch der Mehrheit der MFG - Mitglieder
bei mir ankommt, werde ich die Kapiteleinteilung in der bisherigen Form aufgeben. Abstimmen könnt ihr
entweder per Postkarte an die Redaktionsa |
1489534520 | The Plague Within (Brier Hospital) | Lawrence W Gold M.D. | The war in Vietnam interrupted my postgraduate medical training with a year in Colorado Springs and another as a Battalion Surgeon in Vietnam. I spent seven months in the Central Highlands with the 4th Infantry and five months in an evacuation hospital in Long Binh outside Saigon where I ran the emergency room. I returned intact in 1968 to complete my training in internal medicine and diseases of the kidney, nephrology. I worked for twenty-three years in Berkeley, California in a hospital-based practice caring for patients with complicated illnesses often in ICU and served as Chief of Medicine. My wife Dorlis and I retired in October 1995 and sailed under the Golden Gate Bridge for a life at sea in Mexico, Central America, and the Caribbean. Four years later, exhausted from repairing everything on board, (often many times) we sold the sailboat and within a year took the lazy mans out; we bought a Nordic Tug, a trawler. We motored around Florida, the Bahamas, and the entire East Coast and completed two Circle trips to Canada and back, eight months, the first time, five months, the second. I wrote professionally as a physician to inform but rarely to entertain, at least not on purpose. My novels include: First, Do No Harm April 2007. No Cure for Murder August 2011, For the Love of God January 2012, Rage 2012, The Sixth Sense 2012, and Tortured Memory 2013. In 2013 I published my first non-fiction book, I Love MY Doctor, But, a lighthearted look at a serious subject, the relationship between patients and their physicians. Ive written three screenplays based on my novels and hope to see one or more produced for the screen. I submitted my screenplay, Rage to the 80th Annual Writers Digest contest and won honorable mention (57 out of 11,000). We live in beautiful Grass Valley with 15 year old Mike, a terrier mix and Bennie, an 8 year old Yorkie who just looks like hes on steroids. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.625471 | null | null |
Page 2 | 51
Castle Oldskull Supplement OSP1: Oldskull Plague Doctors
Page 3 | 51
Wonderland Imprints ~ Kent David Kelly
Oldskull Plague Doctors
An Old School Supplement
For Fantasy Role-Playing Games
Created By
Kent David Kelly
Interior Illustrations By
Jacob Binck, William Blake, Harry Clarke,
Doug Coldwell, The Brothers Dalziel,
Gustave Dore, Henry J. Ford, Paul Furst,
Arthur Hacker, Rick Hershey, Adolf
Hiremy Hirschl, Hans Holbein the
Younger, David Lewis Johnson, William
Holgarth, Theodor Kittelsen, William
McAusland, Bradley K. McDevett, Evelyn
de Morgan, Adriaen Pietersz, Patrick E.
Pullen, Arthur Rackham, Alfred Rethel,
Charles Robinson, Sidney Sime, Christian
von Mechel,
Et Alii
Some artwork copyright William
McAusland, used with permission
PUBLISHER’S CHOICE
QUALITY STOCK ART
© RICK HERSHEY / FAT GOBLIN GAMES
Wonderland Imprints © 2019
Only the Finest Works of Fantasy
OSR
Description
They stand in defiance |
0553493655 | Blood Nightmare (The Blair Witch Files, Case File 4) | Cade Merrill | takes a wrong turn down a dark, winding road and finds himself in a strange, silent town that seems to exist only in his dreams. Then he meets a beautiful young woman who shares those dreams--but in hers, Frank is marked for death. | [
"Teen & Young Adult & College",
"Literature & Fiction"
] | [
"Teen & Young Adult",
"Literature & Fiction"
] | Teen & Young Adult & College | 0.480029 | null | null | TM
2
Bloody Hooks
Welcome to Bloody Hooks, a collection of adventure hooks
and ideas suitable for horror gaming. Each entry is short,
usually no more than a paragraph, containing only
the strange premise, the hook, designed to spark your
imagination and inspire you to craft a suitably diabolical
and horrific scenario for your players.
THE COLLECTOR
An avid collector of horror movie memorabilia is
found brutally murdered in his home. The walls
of his living room and bedroom are covered with
framed vintage monster movie posters such as
“Tomb of the Blood Mummy”, “Horror of the
Werewolf”, “Evil Eyes of the Vampire”, and
“Nightmare of the Sasquatch”. All of the posters
are originals and all are missing their titular
characters. Examination reveals that the
posters conform in every way to the genuine
article, but the missing monsters cannot be
explained.
THE HAND
A character receives a package in the
mail. It is a plain brown cardboard box
with no return address, and a t |
0875428355 | Ritual Magic: What It Is & How To Do It (Llewellyn's Practical Magick Series) | Donald Tyson | <i>Ritual Magic</i>, by Donald Tyson does two things. First, it gives you a historical understanding of the history of magic, including how it has evolved and its many current variations. Second, it gives practical information and instructions so you can use real magic to make positive changes in your life. <br> <br>In <i>Ritual Magic</i> you will learn the influences, similarities, and differences between Golden Dawn magic and the magic of Aleister Crowley, between druidism and Witchcraft, between the Satanism of Anton LaVey and the path of Thelema, between the spirit possession of Voudoun and Shamanism. You'll discover the nature and beginnings of the Enochian calls, the Tarot, the magic squares, and the four elemental instruments. <br> <br>The book also reveals what you need to know to prepare for rituals along with how to do them, including the famous Ritual of the Pentagram, a ritual to awaken magical awareness, and a ritual to accomplish a willed purpose. The book shares a graded reading list for personal study and a glossary with definitions for over 165 important terms. <br> <br><i>Ritual Magic</i> is a valuable book that will give you a complete understanding of magic and fill any spaces in your magical knowledge. Get <i>Ritual Magic</i> today. <br> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.589415 | null | null |
Rituals and Convergences
by Paul Stefko
Rituals and Convergences
A short magic system for Fate Core by Paul Stefko
Ritual Magic as a Challenge
Fate Core defines a special structure for related actions called a challenge. A challenge is
defined as "a series of overcome actions that you use to resolve an especially
complicated or dynamic situation." The rules are simple: make two or more overcome
actions, each using a different skill, and determine the outcome of the challenge based
on the overall results of the actions (success, failure, and costs).
This structure can easily be used as the basis for a ritual magic system. In fact, the
example of a challenge in Fate Core is just that. Different actions can represent the hours
of preparation, cleansing a ritual space, gathering materials, and so on. A final action
(typically using Lore) concludes the ritual with the actual shaping of magical energy
into a (potential) effect.
So if Lore is the actual "do magic" skill |
0786907061 | Advanced Dungeons & Dragons of Ships and the Sea (Dungeon Master Guide Rules Supplement) | Skip Williams | Rules for sailing ships to exotic lands, and two systems for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration - rules for traveling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.545835 | null | null | PLAY MORE
FREE D&D® V.3.5 ACCESSORY UPDATE
Epic Level Handbook
Revision Update
Designers: Andy Collins, David Noonan, James Wyatt
Editor: Gwendolyn F.M. Kestrel
Design Manager: Ed Stark
Graphic Designer: Ken Maier
Director of RPG R&D: Bill Slavicsek
Vice President of Publishing: Mary Kirchoff
Project Manager: Cindy Donovan
Production Manager: Donna Woodcock
Based on the original Dungeons & Dragons® rules created by Gary Gygax and Dave Arneson,
and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook,
Skip Williams, Richard Baker, and Peter Adkison.
This Wizards of the Coast game product contains no Open Game Content.
No portion of this work may be reproduced in any form without written permission.
To learn more about the Open Gaming License and the d20 System License,
please visit www.wizards.com/d20.
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ASIA, PACIFIC, & LATIN AMERICA
Wizards of the Coast, Belgium
Wizards of the Coast, Inc.
P.B. 2031
P.O. Box 707
2600 Berchem
R |
0615248241 | A Goal Diggers Guide (How to Get What You Want, Without Giving It Up) | Baje Fletcher | She is cuurently on MTV (Paris Hilton's new reality show) and she will be on Dr. Phil in a few weeks to promote the book Born in Brooklyn, raised in Jamaica, BAJE is a 24 year old woman who gets what she wants. The youngest of 10 children, she learned at an early age that success is built on strategy and staying true to self. She has been modeling and acting for 6 years and is the CEO of Glitzandglamourmodels.com. Unwilling to settle, she combines street smarts, sex appeal and personal drive to elevate to a new level of feminine power. No matter what the venue, from music videos with Kanye West, Nelly, T Pain and more, to competing on MTV to become Paris Hiltons BFF, BAJE is in it to win. Her book shares a passion for getting the most out of life and the wisdom of holding back to conquer. Pointing out unconventional techniques that have proven effective, its practical, with a penchant for bold truths, A GOLD DIGGERS GUIDE is a must have for todays woman.More Page 2 of 2 BAJE Sheryl Dolley Sheryl Dolley Public Relations 949 981-2225 I met BAJE just over a year ago and have been amazed by her focus, determination and compassion towards success. From acting to modeling, BAJE is a natural. She began her career with the philosophy that you get out of life what you put into it. Now what started out as a simple dream has propelled into reality. BAJE also recently embarked on her newest venture of book writing. Im sure this will only serve as the beginning of a long lustrous journey that ends up in the parking lot of success. With her radiant beauty, talent, charisma and brains, the sky is the limit for this entrepreneur. So be advised: this woman knows what she wants and wont stop until she gets it - Anthony Truss operation Co-coordinator of Sony Music entertainment | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Relationships"
] | References & Guides & Self-Help | 0.506828 | null | null | i
Hell
Leather
F
R0
Th e gam e wh e r e M u r d e r eq uals extra d i ce
By SeBastian Hickey
C O B W E B G A M E S
Contents
PreP talk ..............................................1
Frame setuP ..........................................7
team setuP ..........................................17
story PiPs ...........................................21
Challenge target .................................33
end game ............................................55
aPPendix .............................................67
ii
Hell for Leather | Sebastian K. Hickey
The Small Print
Hell for Leather Free Edition
Cover art by Sebastian Hickey
Interior art by Jason Hickey, George Cotronis, S. Hickey & Tazio Betin
Writing, Layout & Design by Sebastian Hickey
Edited by Eoin Corrigan, Joe Murphy and Daniel Klein
Published by Cobweb Games, Dublin, IE
Website cobwebgames.com
Email info@cobwebgames.com
Inspired by R. Bachman’s The Running Man
Proverbial nod to Prime Time Adventures, InSpectres and Puerto R |
1849084610 | The AK-47: Kalashnikov-series assault rifles (Weapon) | Gordon L. Rottman | Gordon L. Rottman entered the US Army in 1967, volunteered for Special Forces and completed training as a weapons specialist. He served in the 5th Special Forces Group in Vietnam in 1969-70 and subsequently in airborne infantry, long-range patrol and intelligence assignments until retiring after 26 years. He was a Special Operations Forces scenario writer at the Joint Readiness Training Center for 12 years and is now a freelance writer, living in Texas. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.56964 | null | null | RIFLES
Sniper Rifles
TL
Weapon
Damage
Type
Acc
Range
Weight
RoF
Shots
ST
Bulk Rcl
Cost
7
Dragunov SVD
7d
pi
6+3
1000 4500 8.5/0.9
3
10+1(3) 10†
-6
3
2400
7
Walter WA2000
7d
pi
5+3
1000 4500
14/0.5
3
6+1(3) 11†B
-5
3
2200
7
Steyr Scout
7d
pi
5+3
1000 4500 6.5/0.9
3
10+1(3) 8†
-5
3
2500
7.62 mm Rifles
7
HK PSG1
7d
pi
6+3
1000 4500
14/1.7
3
20+1(3) 11†B
-6
3
2500
.338 Magnum
8
AI Arctic Warfare AWM
9d+1
pi
6+3
1500 5500 17.5/0.8
1
4+1(3) 11†B
-6
3
4500
9x39 mm subsonic
8
VSS Silenced Sniper
5d+1
pi
5+2
300
1000
6/1.8
8
20+1(3) 9†
-5
2
3000
8
AI Arctic Warfare .50
13d+1
pi+
6+3
1800 7400
30/2
1
5+1(3) 13†B
-7
4
7000
.50 BMG Rifles
8
Barett M90
13d+1
pi+
6+3
1800 7400
20/2
1
5+1(3) 12†B
-7
4
7000
14.5 mm Russian
8
Mechen NTW 20
20d
pi+
6+3
2300 8000
58/2
1
3(3)
15†B
-8
5
12000
15.2 mm Steyr
8
Steyr AMR
12d×2 (2)
pi
7+3
1500 6000
36/2
1
5+1(3) 13†B
-7
5 |
1560761113 | Monstrous Compendium: Appendix (ADVANCED DUNGEONS & DRAGONS, 2ND EDITION) | TSR Inc | Here it is - the second Monstrous Compendium Appendix for the FORGOTTEN REALMS campaign world! In these pages you will meet the strikingly beautiful Ihiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the pages are 5-hole punched for easy insertion into your own ring binder. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.668665 | null | null | 10 APRIL 1990
Monstrous Compendium?
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0786901063 | The Complete Book of Necromancers (Advanced Dungeons & Dragons, 2nd Edition, Dungeon Master Guide Rules Supplement/2151) | Steve Kurtz | Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and dozens of new wizard and priest spells, plus the deadly Isle of the Necromancers, a portable setting which can be placed into any existing campaign. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.641342 | null | null | This Product Requires the use
of the Dungeons and Dragons®
Player’s Handbook, Edition 3.5
Published by Wizards of the Coast
NECROMANCER GAMES™
THIRD EDITION RULES, FIRST EDITION FEEL
www.necromancergames.com
by Lance Hawvermale and Andy Luke Crossness
A d20 adventures for 4 or more characters
9th level through 10th level
Author:
Lance Hawvermale and Andy Luke Crossness
Developer:
Bill Webb
Producer:
Clark Peterson
Managing Editor:
Bill Webb
D20 Content Edititor:
Erica Balsley
Assistant Editors:
Shannon Bennett and Josh Rensch
Art Direction:
Bill Webb
Layout and Typesetting:
Steve Johansson and Mark Plemmons
Interior Art:
Rhiannon Miller
Front Cover Art:
Rick Sardinha
Cartography:
Rick Sardinha
Playtesters:
Necromancer Games staff
Credits
This product requires the use of the
Dungeons and Dragons® Player’s Handbook,
published by Wizards of the Coast®.
This product utilizes updated material from the v.3.5 revision.
NECROMANCER
GAMES
THIRD EDITION RULES,
FIRST EDITION FEEL
©20 |
088038042X | Ravenloft, I6 (Advanced Dungeons & Dragons Official Game Adventure #9075) | Tracy Hickman | "Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind or perhaps a lone wolf fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited." | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.511944 | null | null |
The Beast Within
A RAVENLOFT® adventure for the
ADVENTURER’S GUILD™ Retail Play Program
Designed by James Wyatt
U.S., CANADA,
EUROPEAN HEADQUARTERS
ASIA, PACIFIC, & LATIN AMERICA
Wizards of the Coast, Belgium
Wizards of the Coast, Inc.
P.B. 34
P.O. Box 707
2300 Turnhout
Renton, WA 98057-0707
Belgium
+1-206-624-0933
+32-14-44-30-44
Visit our website at http://www.tsrinc.com
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the express written permission of TSR, Inc. AD&D, ADVANCED
DUNGEONS & DRAGONS, RAVENLOFT, RPGA, and the TSR logo are registered trademarks owned by TSR, Inc. ADVENTURER’S
GUILD is a trademark of TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks
owne |
0964974258 | Moose: A Detective Story | Tom Lang | Tom Lang divides his time between Haines, Alaska and Bali. His humor books have been featured on National Public Radio and in the Wall Street Journal. Since 1991 Tom has worked as a river guide and lecturer outside of Haines, Alaska in the Chilkat Bald Eagle Preserve, site of the largest gathering of bald eagles in the world. Tom's talks on nature are known for their humor and distinctive insight into the natural world. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Nature & Ecology"
] | Biology & Nature & Biological Sciences | 0.557287 | null | null | JOHN D. KENNEDY
MOOSE’S DOSSIER OF
HEROES AND VILLAINS
john d. kennedy
1
HEROES & VILLAINS
Greetings, friends. If you are reading this
then you are either someone I’ve met or re-
ferred to me by my good friend Cinna Spaniel,
so I have decided to share my life’s work with
you. Please keep in mind that the information
here is meant to give you enough information
to work with but will not tell the entire tale.
Some secrets I’ve kept for myself (and judging
on my enemies for a good reason) while other
secrets I’ve kept back because some things are
best left discovered on your own. But if you’re
reading this, then know I’ve placed my trust
in you. I’ve got enemies of my own and I have
defeated threats that wanted to tear down the
castle walls of Pugmire, but I’ve managed to
survive by keeping my wits about me and sur-
vive.
You can call me Moose, or Mr. Moose
Hound, if you like! You’ve probably guessed
that’s not my real name but it’s not I’ve sur-
vived all these years |
1560763620 | Monster Mythology (Advanced Dungeons & Dragons: Dungeon Master's Guide Rules Supplement/2128/Dm5r4) | Carl Sargent | Learn all about the avatars and shamans of giants, goblins, the underdark, even illithids and beholders, in this expansion of the popular Legends & Lore. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.400713 | null | null | Monster Hunter Loot Tables
Monster Hunter Loot Tables
Monster Hunter Loot Tables
Monster Hunter Loot Tables
Monster Hunter Loot Tables
Table of Contents
1
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
10
11
12
13
14
15
16
17
18
19
20
20
20
21
21
22
23
24
24
25
25
26
27
27
28
2
97
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
53
54
55
56
57
58
59
60
60
61
61
62
63
What is This?
The Monster Hunter Loot tables, are an addition to the ever
growing supplement for playing a monster hunter styled d&d
game. Each loot table was constructed using magical effects
based on the creatures armor and weapons in the monster
hunter video game series. In other cases, they are based off
the creatures monster stat block or act as other magical items
found within the 5e universe. The effects are also based on
when the PCs will typically fight these creatures. A CR 2
creature will not have a legendary material, it will typically
have common magical effect with the chance of an
uncommon effect |
B0006XIVJI | Dungeons & Dragons: Rules for Fantastic Medieval Role Playing Adventure Game Campaigns | Gary Gygax | Early edition of Dungeons & Dragons, known as the "Holmes edition," edited, clarified, and condensed the rules from the little brown books. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.525173 | null | null | 1
Welcome to In the Hall of the Disco
King, an adventure for Green Ronin’s
Damnation Decade campaign setting.
You’ll need the DD rulebook, as well as
the d20 Modern Handbook, to play this
module.
Disco King was created as a demo for
Gen Con Indy 2006. As such, it’s a self-
contained adventure and comes with a
pre-generated team of heroes: the cast of
the wacky talent show Do Your Worst!,
all of them fifth level. But you can easily
fit the events into an existing campaign,
and the threats can be dialed down for
less-powerful heroes or for smaller
teams. We’ll provide suggestions for
doing both throughout the adventure.
Statistics for the heroes and GM
Characters can be found at the end of
module. So can the maps and all
copyright and OGL information.
Thanks to my friends who test-drove this
module, as well as the folks who played
it and saved the world (twice!) at Gen
Con.
PLOT SYNOPSIS:
In a nutshell: It is July 4th, 1976, and a
satanic mastermind has big p |
1550225030 | Trekkers: True Stories by Fans for Fans | Nikki Stafford | <b>Nikki Stafford</b> is the author of five books, including <i>Bite Me! An Unofficial Guide to the World of Buffy the Vampire Slayer</i>, and co-author of <i>Uncovering Alias: An Unofficial Guide</i>. She lives in Toronto. | [
"Humor & Entertainment",
"Arts & Photography"
] | [
"Humor & Entertainment",
"Television"
] | Humor & Entertainment | 0.520812 | null | null | Volume 2 | January 2010 | Not for Sale
A Pathfinder Fanzine made for Fans by Fans
Winter 2009
Winter 2009
2
No. 2 | January 2010
Volume 2 | January 2010 | Not for Sale
A Pathfinder Fanzine made for Fans by Fans
Editors
Adam Daigle
Ashavan “Koldoon” Doyon
David “Hill Giant” Schwartz
Liz “Lilith” Courts
Thomas “Majuba” McQueen
Graphic Design
Crystal “Immora” Frasier
Hugo “Butterfrog” Solis
Fanzine Contact
hugo@butterfrog.com
Contents
Foreword pg 2
Deacon and the Devil pg 4
Weal or Woe: The Ritual of Stardust pg 6
Winter’s Fool, part 1 pg 8
Threats of Irrisen pg 10
Skald Almighty pg 13
Side Treks: Northern Avistan pg 14
Holidays: Crystalhue pg 18
Kellid Fetishes pg 21 |
1611805481 | The Fountain Tarot: Illustrated Deck and Guidebook | Jason Gruhl | When A. E. Waite conceived of his deck with Pamela Colman Smith in the early 1900s, what he did is what the creators of <i>The Fountain</i> are doing today, over 100 years later.<i>The Fountain </i>imagery both simultaneously exhibits a timeless quality and also expresses where we are today in our spiritual journey as a global society. Benebell Wenn, Author of <i>The Tao of Craft</i>, and <i>The Holistic Tarot</i> (North Atlantic Books)<br /><br />First conceived as a collaborative art piece by artist Jonathan Saiz, author Jason Gruhl, and designer Andi Todaro, these 79 paintings with shimmery silver-gilded edges sing with a kind of hyper-modern cosmic intelligence. The mini guidebook interweaves classic tarot themes with sacred geometry, art, psychology and technology. All in all? Its a silvery, self-reflective, nuanced delight. WildUnknown.com<br /><br />"So lush and gorgeous. Every card feels like a refreshing spring rain, inviting you to step inside and dip yourself in its secrets. From the shiny, metallic box, to the beautiful, geometric cardbacks, to each thoughtfully-rendered painting, <i>The Fountain Tarot</i> has seduced me hook, line and sinker. twosidestarot.com<br /><br />Creat[es] an atmosphere that feels timeless and modern at the same time, as though the cards can truly tell the future by calling upon some kind of evolutionary, dawns-of time understanding that exists within all of us, and all around us Little Red Tarot UK, Beth Maiden | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.55325 | null | null | 1
2
HALASTER’S HOARD
INTRODUCTION
An adventurer screams as she’s covered in oil pouring from holes in the ceiling, hoping her torch doesn’t set it alight.
In a dark corner of a cavern lair, a creature unknown to Faerûn’s sages slobbers over the thigh-bone of a haughty paladin.
Torchlight glitters on a pile of gold coins surmounted by an ornately-carved treasure chest, the lid of which is invitingly
ajar.
Welcome to Halaster’s Hoard! This compilation of treasures, guardians, and traps is brought to you by a group of the
Dungeon Masters Guild’s best and most creative authors. We intend it to be a collection of things you can put anywhere in
Undermountain, for use with Waterdeep: Dungeon of the Mad Mage, but you can easily use them in any setting. We’re
confident they’ll enhance your game.
Substance and Style. When you first read through this book, you’ll notice there is variation in presentation from author
to author. This is not a mistake. This is an effort to ensure that the |
0394531663 | Temple of Death (Dungeons and Dragons Expert Module X5) | David Cook | Temple of Death (Dungeons and Dragons Expert Module X5) | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.555401 | null | null |
The Five Temples of the Earthmother
1
The Five Temples of the
Earthmother
Part 1: Life and Moon
A 12-hour adventure for 1st – 3rd level characters
Credits
Design: Shawn Merwin, Christopher Sniezak
Editing: Robert M. Everson
Additional Proofreading: Encoded Designs, Aurora Merwin
Art Director: John Arcadian
Graphic Designer/Layout: Tim Jones
Project Management: Phil Vecchione
Cartographer: Andrew Smith
Cover Art: “Dungeon” by Sebastian Wagner
Interior Art: Goblin Cutthroat by Dave Allsop, Water Elemental by Jeshields, Dire Wolf by Storn Cook,
Krenshar from DM’s Guild Resources
Original and stock art not provided as part of the DM’s Guild Resources pack in this work is copyright Encoded Designs or the respective
creator and is not available under the Community Use license.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers Le |
084035682X | Silver Bullets: A Guide to Initiative Problems, Adventure Games and Trust Activities | Karl E. Rohnke | This book is an effective way to bring people together to build trust, and to break down the artificial barriers between individuals and groups of individuals. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.425738 | null | null | A
c
I
I
I I
+ -
I
I
I
TSR Uobbles Inc
by Frank Mentzer
An RPGA'" AD&D'" Tournament Module for 6 characters, levels 5 - 9
Falx, a silver dragon and nephew of old Bahamut himself, has a problem. He needs a hardy band of adventurers to
explore some caves near his lair, for the dark powers lurking therein have stolen five potions -of silver dragon control!
Can you penetrate the dangerous complex without triggering the alarms, to find and destroy all the potions before
sundown?
This is the first of the RPGA series of AD&D modules. Each RPGA module has been used at an official Gen Con@
tournament and has been designed to provide maximum entertainment. TO THE AID OF FALX is usable in campaign
or tournament play, and may be scored by points or using the RPGA Tournament system. This adventure is designed
for a balanced party of 5-8 characters of levels 5-9,
and 6 tournament characters are provided, along with standard
AND isometric maps, scenario and character backgro |