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1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.497816
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) APLs 2, 4 (all of the following): � Horn of Fog (Adventure; Dungeon Master’s Guide) � Ioun Stone, Clear Spindle (Adventure; Dungeon Master’s Guide) � Quaal’s Feather Token, Bird (A
0747807108
Garden Gnomes: A History (Shire Library)
Twigs Way
What makes this book stand apart from any other book on such topics is that it's actually a serious history of one of our most beloved gardening icons. Sure, it's funny, but it's also filled with historical facts. I loved it. I think it's the perfect gift for garden-lovers and history buffs alike. <i>Tales from Clark Street, talesfromclarkstreet.blogspot.com (September 2009)</i>
[ "Hardware & DIY & Home", "References & Guides & Self-Help " ]
[ "Crafts, Hobbies & Home", "Gardening & Landscape Design" ]
Hardware & DIY & Home
0.520956
null
null
CHAPTER 1: FRANDOR’S KEEP 46. Old Garrison Cemetery: Ektor the Gnomeling Ghoul (1) (HF 4, EP 175, AL CE, AC 6, MV 4”, HD 2, HP 29, SZ S, #AT 3, D 1d4-1/1d4- 1/1d6 (claw/claw/bite), SA Paralyzation, SD See Description, Lang: gnomeling, gnome, halfling, common, ML 20, TOP 14, Crit BSL: Def AC+0, FF 5, Reference HOB 3 p 51) 1) HPs: K K K K K K K K K K K K K K K K K K K K K K K K K K K K K »___________________________________________________________» CHAPTER 2: THE WILDERNESS 1. Vagrant’s Camp: Halfling Thugs (15) and Vagrants (1d20) (1-7): Errol, Bob, Clive, Chauncey, Stu, Bertie, Jiminy (halfling thieves 1),Str 11/41, Dex 14/74, Con 10/16, Int 11/63, Wis 8/94, Cha 5/23, Com 7/41 AL CN, AC 6, HP 22, leather armor, daggers (8-12): Rupert, Eli, Tuppy, Gladys, Frank (halfling thieves 2) Str 13/62, Dex 15/19, Con11/84, Int 12/47, Wis8/26, Cha 7/75, Com8/17 AL CE, AC 6, HP 27, leather armor, daggers (13-15): Jeeves, Wallace, Seamus (halfling thieves 3) Str 13/64, Dex 17/37, Con12/29,
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.600792
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or u
1567188141
The Magician's Reflection: A Complete Guide to Creating Personal Magical Symbols and Systems
Bill Whitcomb
Bill Whitcomb is in his early 40s and has been fascinated by magic, symbols, and language since childhood. He is active in exploring the limits of consciousness and human potential and has plans for several more books in these areas. He also writes fiction and is an enthusiast of surrealism and fantastic literature. Bill presently resides in Oregon where he works as a technical writer. <br>
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.442381
null
null
Not for resale. Permission granted to print or photocopy this document for personal use only. WITCH 1 The Witch Handservants of Entropy A spellcasting character class with four archetypes Also includes an alternate witchcraft sorcerous origin by Dave Rich DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707
081269421X
The Mindful Traveler: A Guide to Journaling and Transformative Travel
Jim Currie
Using Buddhism as the basis, this unusual travel guide teaches the reader how to keep a travel journal. Currie, a well-traveled environmental scientist, believes that keeping a journal while traveling leads one to self-discovery and life contemplations and helps one to relive vacation memories more vividly when returning home. Currie begins by discussing the necessity of keeping a travel journal, the process for selecting a journal, and "the method" or suggested format for journal writing. Then, in a light-hearted and funny tone, Currie provides tips on travel dos and don'ts based on his own experiences. Touchstones or inspirational quotes taken from literature, Buddha, and even rock stars such as the Beatles are used to connect the chapters, while charts, tables, and cartoons help to illustrate Currie's main points in more detail. This insightful and comical book is a joy to read and should be added to all travel collections.DStephanie Papa, Baltimore Cty. Circuit Court Law Lib., MD <br />Copyright 2000 Reed Business Information, Inc.
[ "References & Guides & Self-Help " ]
[ "Reference", "Writing, Research &amp; Publishing Guides" ]
References & Guides & Self-Help
0.611116
null
null
SHANE McLEAN PAUL DALY• CHAD FIDLER OBJECTS OF THE MIND ® CREDITS 2 A TRAVELLER Adventure Written by Shane Mclean Edited by Martin Dougherty Cover Paul Daly and Chad Fidler Interior Artwork Illustrations by Paul Daly; Maps by Ed Bourelle Art Direction Steve Bryant Additional Material and Ideas by Daniel W. Hammersley (Liam Devlin) Simon “Ossie” Smith Playtesters Iain Bottemley Adrian Czajkowski Annie Czajkowski John Green Chris "Butch" Rhodes Simon "Ossie" Smith Wayne Stevens QLI•RPG Realms • 2307 Brafton Ct. • Acworth, GA 30101 http://www.RPGRealms.com http://www.TravellerRPG.com Copyright © 2003 QuikLink Interactive, Inc. All rights reserved. A single copy of this electronic document may be printed out for personal use and reference only. Additional copies may only be printed to replace a previously printed copy that has been lost or damaged. No part of this booklet may be reproduced in any form for any other reason by any means without permis- sion in writing from the publisher.
061593689X
Stranded at Sheep Camp
Karen Glinski
Born in Yokohama, Japan, Karen grew up the eldest of six children in a military family. She majored in anthropology at the University of New Mexico, where she formed a lifelong interest in the Native American cultures of the Southwest. Karen shares her Albuquerque home with two miniature dachshunds, Xena and Mr. Bojangles. A retired hot-air balloon pilot, Karen currently spends her time working, writing and agility training Mr. Bo. "Stranded at Sheep Camp" is her first published book.
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.602356
null
null
1 By Steve Lawrence F or several weeks now, someone (or something) has been stealing sheep from the farmers of Dogbed Creek. Winter is fast approaching and the villagers are worried about having enough to eat but what can be done? The situation has now taken a turn for the worse. Yesterday one of the villagers disappeared and fears of starvation have been replaced by a much more immediate threat to their survival. A group of traveling mercenaries arrived at the Inn. Maybe they can help. Hopefully they work cheap… A HackMaster Adventure for Six 7th to 8th Level Characters. 2 GM’s BACKGROUND The characters are traveling in the vicinity of Dorndern when they take up a nights lodging in Dogbed Creek, a small hamlet of farmers that scratch a living out of the northern frontier. While they are enjoying their meal, they are approached by a local farmer named Anitol Orni and his wife Elrenn. For the past few week someone or something has been stealing sheep and other livestock from the l
0937279110
The Night City Guide (Cyberpunk 2020)
Colin Fisk
NIGHT CITY. A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK setting, and a large poster map. Hit the CONTROLLED URBAN ZONES with 3D maps and detailed, building by building descriptions to match. Each section also includes comprehensive overviews of FLOOR PLANS, PERSONALITIES, ENCOUNTERS and CONTACTS. The FLASHMAPS Section puts you "on the spot" at the hottest restaurants, clubs, and theatres, as well as SCHEDULES, TRANSIT MAPS and AREA VIEWS. the ARTICLES Section interfaces you with background on SECURITY, PEOPLE OF THE CITY, GANGS &amp; TURFMAPS, plus a U.S. 2020 overview!
[ "Geography & Cultures" ]
[ "Travel", "United States" ]
Geography & Cultures
0.46579
null
null
� ] � � Datahaven���� a short adventure for Cyberpunk 2.0.2.0. by Christian Conkle e-mail: conkle@mecha.com http://www.mecha.com/~conkle Referee's Introduction: � Edgar Jaymes, see Euro-Trash, is the Vice President of Research and Development of Night City EBM, but he wants more. He has his eyes set on being the head-honcho of his division. Unfortunately, Freidrich Schumann, the current Divisional Vice President, shows no sign of quitting in the near future. And even if he did, chances are Schumann would not appoint Jaymes his successor. Therefore Jaymes has taken matters into his own hands. He didn't get to where he is by waiting for a promotion and he's not going to stop now. � Jaymes plans to anonymously discredit his superior towards the home office in Berlin. However, Schumann has been in the business a long time, and knows to keep his hands clean. Digging up dirt on Freidrich Schumann is no easy task. Jaymes at first trie d traditional Private Investigators, surv
1482314800
Learn How To Read: level 1
j a
projectdreamsbooks.com is a website created by innovative writers that focus on educating the minds with very well written Urban, Children, Poetry, Educational and even Adult Books to influence in a positive way and providing high-quality service and customer satisfaction - we will do everything we can to meet your expectations. With a variety of books to choose from, we're sure you'll be happy working with us. Look around our website and if you have any comments or questions, please feel free to contact us. We hope to see you again! Check back later for new updates to our website. There's much more to come! This is a website that sells books to raise money to help support Charities such as Feeding The Children, Children's Hospitals, Diabetes Campaign, Bully Awareness Programs, Cancer Patients, Homelessness, Giving Clothes to the Poor and many other Charities. So basically each book you buy, you will be giving money back to one of these charities. All books are positive and fun to read that has a great influence on the readers. You can choose a category from "CHILREN'S BOOKS", OR "URBAN BOOKS", OR" POETRY BOOKS", OR "EDUCATIONAL BOOKS" AND EVEN POSITIVE "ADULT BOOKS". So there's many different types of books to choose from that which you may like. If you want to help support this website "projectdreamsbooks.com succeed in raising money for charity, you can spread the message to as many people or friends you know and you can also donate money by contacting us and sending us information of how much you want to donate. If you donate more than $50, you can pick any item from the accessories on this website for free. You can also summit your own book on the website for only $10 as a promotion for your book that links to a online store that sells books such as amazon.com and createspace.com or any other online store that sells your book. And each book you sell you get 100% of the profit. For information on how to post your book on projectdreamsbooks.com send a email to or contact us on our website projectdreamsbooks.com. Then we will give you the address to send the money so that we can post your book on our website. And your book will have more promotion and opportunities to sell and become more popular. The $10 that you pay to post your book will go to one of the Charities listed above. Thank You for your support
[ "Education & Teaching" ]
[ "Education & Teaching", "Schools & Teaching" ]
Education & Teaching
0.394869
null
null
t � � � � � � � Adventure Record# 593 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 6 max 900xp; 800gp APL 8 max 1,125xp; 1,250gp APL 10 max 1,350xp; 2,100gp APL 12 max 1,575xp; 3,000gp This Record Certifies that _______________________________________________ Played by____________________________________________ Player RPGA # Has Completed Fractures A Metaregional Adventure Set in The Empire of Iuz Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _________________________________ Date: ________ DM:___________________________________________________ Signature RPGA # � Sunblight: In the hands of any character other than one possessing orc- blood, this spear performs only as a +1 cold-iron longspear that bestows one neg
0876781091
Getty-Dubay Italic Handwriting Series Blackline Masters Worksheets for Book C
Barbara Getty
"I am behind this handwriting 100%. Everyone can read it. Its easy to teach, resulting in beautiful handwriting." -- <i>Val Hornburg, Teacher and winner of the Miriam Joseph Farrell Award for Distinguished Teaching</i><br /><br />"Inga Dubay and Barbara Getty deserve the thanks of every teacher and every parent...Its a breakthrough at last!" -- <i>Betty Edwards, PhD, Author of Drawing onthe Right Side of the Brain</i><br /><br />"Italic makes sense. It brings beauty and simplicity to handwriting...my sons can communicate legibly thanks to italic." -- <i>Kay Fujita, Teacher</i>
[ "Miscellaneous" ]
[ "New, Used & Rental Textbooks" ]
Miscellaneous
0.502161
null
null
CHARACTER SHEET VOIDSHIP SHEET
0671800183
Murder on the Orient Express
Pocket Books
Pristine/mint condition. 42nd printing April 1976. No marks, creases or other issues. Normal age tanning. Image ours. Private collection. We ship daily.
[]
[ "Mystery, Thriller &amp; Suspense", "Mystery", "Traditional Detectives" ]
[]
0.478438
null
null
Murder on the Eberron Express Murder on the Eberron Express CREDITS Writer: Orla ní Dhúill Cover Artist: Laura Boland Cartographer: Laura Boland Editors: Matthew ‘Regitnui’ Booth and Hugo Boylan Interior Illustrations: Laura Boland, DMsGuild Creator Resource Art Proof-reading: Eric M Play-testers: Sam Keaveney, Dave Fennell, Laura Boland, Jensen Bhroin, and Alan Dooley. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited with
0744005132
Destroy All Humans!(tm) Official Strategy Guide (Official Strategy Guides (Bradygames))
BradyGames
BradyGames, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. BradyGames understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.477471
null
null
pATROl COSmiC TM pATRO pATRO p l COSmiC TM R O C K E T S • R AY G U N S • R O B O T S ThE COSmOS hAS A milliON wAYS TO Kill YOU... JOiN ThE pATROl! © 2011. Cosmic Patrol, the Cosmic Patrol logo, Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaResProductions LLC in the United States and/or other countries. Some content licensed under a Creative Commons License (BY-NC-SA). Printed in USA. R O C K E T S • R A Y G U N S • R O B O T S TM ThECOSmOS hASA milliON wAYS wAYS w TOKill YOU... JOiN ThE pATRO pATRO p l! cosmic patrol TM TM 2 COSMIC PATROL CONTENTS & CREDITS Original Universe Concept Matt Heerdt Game Design Matt Heerdt Additional Game Design Randall N. Bills Project Development Randall N. Bills Matt Heerdt Writing Randall N. Bills Matt Heerdt Jason Schmetzer Additional Writing Joel Bancroft-Connors Project Editing Diane Piron-Gelman Jason Schmetzer Production Staff Art Direction Matt Heerdt Cover Design, Maps, Layout Matt Heerdt Ill
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.59235
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unaut
0970980728
Digital Press Video Game Collector's Guide Advance by Joe Santulli (2004-08-03)
Joe Santulli
Editor-in-Chief Joe Santulli began the Digital Press project in 1991. Since that time he has also been a staff writer for Electronic Games Magazine (1995), Video Game Collector (2004) and Tips &amp; Tricks Magazine (2001-present). Santulli is also one of the organizers of the annual Classic Gaming Expo in Las Vegas.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.528529
null
null
The Art Behind FTL:2448 Designers Notes Tri Tac Games The Art of FTL Rich Tucholka Artists Doug Blanchard Kathy Mandrink/Carter Larry Dixon Tom Dow Kyle Miller Scott Ruggels Sandy Schreiber Diana Harlan/Stein Clifford ‘Gideon’ VanMeter William Wardrop FTL: Lost Races © 2001 Rich Tucholka and Tri Tac Games No part of this Art or book may be repro- duced by any means or electronically without per- mission of Tri Tac Games Tri Tac allows the owner of this CD/PDF to produce up to 12 printed copies of this CD/PDF for his or her players and general use. No part of this may be sold in any format whatsoever. Tri Tac Games c/o Rich Tucholka 235 West Fairmount Ave Pontiac, MI 48340 Tucholka@Hotmail.com TRITACGAMES.com FTL:2448 It started in 1977 with the publication of Marc Miller’s Traveller and a group of Michi- gan Gamers who wanted to Role Play in Space. There was rumor of this new game and a copy was located in Lansing Michigan. I made the journey and bought the boxed set. With dice
0615192130
Fair Game
The Pathfinder
Riveting!, November, 2008 By Tiffany "Tiff" (California) This book is definitely a page turner. I could not put it down. I was so engrossed in the story, I needed to know what was going to happen next. The protagonist's story was riveting from the beginning to the end. The emotions that I felt reading this book were many. One moment I was laughing with her, next moment I'm in tears. I would definitely reccomend this book to anyone who is looking for a good read. --Tiffany (California)<br /><br />It was hot!, November, 2008 By bxprincess "Rene" (Bronx, New York) Don't think I'm tryin to be nice by givin this book five stars, it deserved it. For anybody out there who likes suspense, drama, or if you just like to read you will like this book. I'm the type of person who does not usually like to read, the only way to get me to read is to find a book that will have somthing to interest me in and this book had it. You'll pick it up and you won't stop reading until it's done. --Rene aka Bronxprincess<br /><br />Wonderful! November, 2008 By Slim Jones (brooklyn) Yo that book was like whoa! I like the book so much that I couldn't put it down. Some of the characters were mad crazy. Especially Dana, because she went through stuff that was off the chain. All ya'll readers need to read this urban book cause ya'll won't put it down. Trust me! --Slim Jones, Brooklyn
[]
[ "Mystery, Thriller &amp; Suspense", "Thrillers &amp; Suspense" ]
[]
0.523137
null
null
1 Traveler’s Guide to Fat Goblin Games 2 Credits Author: Justice Mora Editing: Troy Daniels and Lucus Palosaari Design and Layout: Rick Hershey Fat Goblin Games Team Members: Eric Hindley, J Gray, Jeffrey Swank, John Bennett, Justice Mora, Kalyna Conrad, Kiel Howell, Lucus Palosaari, Nick Esposito, Rick Hershey, Richard Bennett, Troy Daniels, Tyler Beck Line Developer: Justice Mora Publisher: Rick Hershey Traveler’s Guides: Traveler’s Guide to Hell © 2016 Fat Goblin Games Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing, LLC. See http://paizo. com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfind- er® Roleplaying Game and the Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are us
0854299483
MGB: The Illustrated History
Jonathan Wood
Sales of over half-a-million made the MGB Britain's most successful ever sports car. This is the history of this car, taking readers behind the scenes at the MGB factory at Abingdon. This new edition is brought up-to-date with the inside story of the creation of the MG-RV8 now going into production. The book also contains a selection of photographs and cut-away illustrations of the main "B" variants in full colour. The book should appeal to classic car enthusiasts, motoring historians and MGB owners past, present and future. Both Jonathan Wood and Lionel Burrell have been closely associated with classic cars for most of their lives and have worked for the magazine "Classic Cars".
[ "Engineering & Transportation" ]
[ "Engineering & Transportation", "Automotive" ]
Engineering & Transportation
0.537703
null
null
GM’S MONTHLY MISCELLANY: RAGING SWAN PRESS AUGUST 2016 PATREON.COM/RAGINGSWANPRESS   YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN GM’S MONTHLY MISCELLANY: AUGUST 2016 Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s own Borderland of Adventure campaign, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM. Design: John Bennett, Creighton Broadhurst, Kalyna Conrad, Jeff Gomez, Neal Litherland and Jacob Trier Development: Creighton Broadhurst Art: William McAusland. Some artwork copyright William McAusland, used with permission. Cartography: Simon Butler, Pawel Dobosz (The Forge Studios), Dyson Logos and Maciej Zagorski (The Forge Studios) Thank you for purchasing GM’s Monthly Miscellany: August 2016; we hope
151743677X
q-cave
D. C. Wolf
<span>"</span><b><i>Amazing book that never lets go</i></b><span>. As a lifelong reader, finding a book that is truly unique and absorbing is rare. ... an epic story that will leave you smiling while wanting more." (</span><i>Analicia</i><span>)</span><br /><span></span><br /><span>"</span><i><b>Exciting Sci-fi Novel</b>.</i><span> This is beyond hard science fiction, it gives Star Trek a run for its money and it only focuses on a few characters." (</span><i>Valicity Garris</i><span>)</span><br /><span></span><br /><span>"</span><i><b>A must read</b>.</i><span> Amazing book. The story kept me on the edge of my seat the entire time." (</span><i>Amazon Customer</i><span>)</span><br /><span></span><br /><span>"</span><i><b>A book Phillip K Dick would have written if he were alive today</b>.</i><span>A sci-fi book with a lot of thought. Ridley Scott should read this." (</span><i>FoxAcid</i><span>)</span><br /><span></span><br /><span>"</span><b><i>Good story, interesting take on the future of science</i></b><span>...The author has some fascinating ideas on the future of science and the story is, at times, surprisingly humorous and kept me interested as it moved along at a good pace without being predictable." (</span><i>D Miller</i><span>)</span><br /><span></span><br /><span>"</span><i><b>These comic robot-like creatures exchange farcical repartees that made me laugh out loud time and again</b>.</i><span>" (</span><i>Marie-Jo Fortis</i><span>)</span>
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.515514
null
null
Crypt of the Wolf Prince A Tunnels and Trolls Solo Adventure Written by Dan Hembree TM 1 Crypt of the Wolf Prince A Solitaire Adventure for use with Tunnels and Trolls™ Written and Designed by Dan Hembree Cover Art by Peter Temesi Interior art by Tamás Baranya, Robert Hemminger, Rick Hershey, William McAusland, Bradley K. McDevitt, and Jason Walton used with permission. Other illustrations are public domain 2 Text Copyright © 2011 by Dan Hembree Illustrations by: Tamás Baranya, Black Hand Source Copyright © 2010 by Tamás Baranya Robert Hemminger, Avalon Games Copyright © 2009 by Robert Hemminger Rick Hershey, Standard Stock Art (1), Small Niche Games Copyright © 2007 by Rick Hershey William McAusland, Outland Arts Copyright © 2011 by William McAusland Bradley K. McDevitt, Postmortum Studios Copyright © 2006, 2007 by Bradley K. McDevitt Peter Temesi, Hopsy Graphic Art Copyright ©
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.460459
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your GP value Items Bought Total Cost of Bought Items Subtract this value from your GP value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 2 or 4 TU TU Cost - TU Added TU Costs TU REMAINING TU ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6: � Brooch of shielding (Adventure; DMG) � Pearl of power 1st (Adventure; DMG) � G+1 dragonsplit (Adventure; MM4; 2,400 gp) � G+1 glamered, improved slick studded leather (Regional; DMG; 18,875 gp) � GRing of swimming (Adventure; DMG)
1576106020
Oracle8 DBA: Performance Tuning Exam Cram (Exam: 1Z0-014)
Michael R. Ault
Josef Brinson (Mannheim, Germany), is an Oracle Certified DBA with over 14 years' experience with database architecture, design, and support. His projects have ranged from databases with a few hundred users to systems with thousands of users. Josef has extensive programming experience using VB, C, Fortran, and PL/SQL.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Certification" ]
Computer Science
0.423895
null
null
Armor Class Hit Points Max: _____ Name Title Occupation Class Alignment Speed Level XP Combat Basics Initiative: _______ Action dice: _______ Attack: _______ Crit die: _______ Crit table: _______ Weapons Treasure Equipment Armor Ref Save Fort Save Will Save Strength Modifier: _____ Agility Modifier: _____ Stamina Modifier: _____ Personality Modifier: _____ Luck Modifier: _____ Intelligence Modifier: _____ Missile Attack Melee Attack Missile Damage Melee Damage Languages Lucky Roll Character Portrait or Symbol Elf Abilities Spells Base spell check: _____ Familiar: _________________________ Patron(s): _________________________________________________ Corruption: _______________________________________________ Elf traits: iron vulnerability, heightened senses, Luck mod to one level 1 spell Other notes: _______________________________________________ Elf Spell Name Level Check Mercurial Effect & Notes Patron bond 1 ______ ___________________________ Invoke patron (___/day)
1452162476
Great Shakespearean Deaths Card Game
Chris Riddell
"A top trumps tragedy, or perhaps a farce, as 'The Edge Chronicles' illustrator Chris Riddell turns his attention to The Bard. Which Shakespearean character uttered the greatest last words, or who holds the trump hand for suffering the slowest, most tedious death? Points scored for gore and brutality, piteousness, and speed of death in this cadaverous card game."<br />-<i>The Evening Echo</i>
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.542021
null
null
The Death Sport Card Game Rulebook 2. Table of Contents Game Design: Cynthia Celeste Miller Graphic Design: Cynthia Celeste Miller Illustration: Patrick Sullivan Playtesting: Lindsey “Lulu Bopper” Babineaux, Jonny “Moofert” Miller, Eric “Milk Man the Miracle Dud” Hudson, Micheal “Mickentickle” Cookson, Robert “Whopper” Lynch, Cory “Raeb Roc Roc” Frobe The Ruined City Awaits 3 About Urban Manhunt 3 Getting Started 3 The Cards 4 The Turn Sequence 7 Tests 8 Taking Damage 9 Action Card Sub-Types 10 Card Timing 10 Winning the Game 11 Options 11 Test Action Example 12 Designer Notes 13 Credits Copyright 2009 by Spectrum Games. All Rights Reserved. This material (art, logos, illustrations, character concepts, text and game mechanics) is protected by the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained her
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.619012
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. NYR4-01 Towers of the Abbor-Alz A One-Round D&D LIVING GREYHAWK® Nyrond Regional Adventure Version 1 by T. Troy McNemar Ancient towers in the Abbor-Alz may hold the key to the survival of the Kingdom of Nyr
1567181686
Animal Magick: The Art of Recognizing and Working with Familiars
D.J. Conway
Many of you reading this will have had pets for years. Some of you may consider them to be your familiars. In D. J. Conway's <i>Animal Magick </i>you'll discover new ways to learn from them (and other creatures) in order to achieve spiritual enlightenment and personal power.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.525978
null
null
Familiars By tradition, familiars take the forms of beasts, but we have decided to break away from that to offer some stat blocks based on non-beast creature types. At the end of the day, a familiar is an extraplanar spirit in the shape of a beast, so why not let them take the shapes of constructs, undead or fey? Pet Cemetery. Undead familiars. I'm pretty sure there's one person in every adventuring party that wants one of these creepy critters following them around. So, dim the lights, break out the eye shadow, and get your Hot Topic gift cards ready – it's time to give your PCs a gothic makeover! Creeping Foot Tiny undead, neutral evil Armor Class 11 Hit Points 2 (1d4) Speed 20 ft. Damage Immunities poison Condition Immunities charmed, exhausted, poisoned Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10 Languages understands Common but can't speak Challenge 0 (10 XP) Turn Immunity. The foot is immune to effects that turn un
0786926589
Epic Level Handbook (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)
Andy Collins
ANDY COLLINS writes and edits roleplaying games for the Wizards of the Coast R&D department. He lives in Washington state. <P> BRUCE R. CORDELL, an Origins award-winning author, has written over a dozen products, including Return to the Tomb of Horrors and The Sunless Citadel. He lives in Washington state. <P> THOMAS M. REID has written numerous articles for Dragon Magazine, edited numerous RPG products, and written the Greyhawk novel The Temple of Elemental Evil. He lives in Texas.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.517456
null
null
Epic Level Handbook FAQ 1 4/4/03 Epic Level Handbook Frequently Asked Questions Updated 4/4/02 About the FAQ If you have a question about Epic Level Handbook, chances are that you’ll find them within this FAQ. Any new additions or major corrections in a version are provided in blue text for your convenience. Blue text changes to black text in the next version. If you have a question that isn’t answered here, please contact custserv@wizards.com and ask away! You can also contact the Sage, Skip Williams, by writing to him at these handy locations: Email: tsrsage@aol.com Mail: “Sage Advice” Paizo Publishing 3245 146th PL SE, Suite 110 Bellevue, WA 98007 We will be updating this FAQ over time, and each version will have a date stamp on it so that you know which version you have. U.S. CANADA, ASIA EUROPEAN HEADQUARTERS PACIFIC & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton, WA 98057-0707 B
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.614923
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. PAL4-03I Arcane Shadows A One-Round D&D LIVING GREYHAWK® Theocracy of the Pale Introductory Adventure Version 1.1 by Donovan Hicks With power comes responsibility: the responsibility to register yourself! I
0967594197
Fashion Feng Shui: The Power of Dressing with Intention
Evana Maggiore
"<em>Fashion Feng Shui The Power of Dressing with Intention</em> is a fabulous book. My first Color Me Beautiful consultation back in the 80's changed the way I looked at clothing and style. Now, <em>Fashion Feng Shui The Power of Dressing with Intention </em> takes that personal style to a whole new deeper healing level. Bravo." -- Christiane Northrup, MD, Author &amp; Visionary Healer <br /><br />"<em>Fashion Feng Shui: The Power of Dressing with Intention</em> is a ground- breaking book. Just as feng shui has a powerful affect on our fortune and our lives, Evana carefully guides us into a remarkable understanding of how the feng shui of our clothing can not only affect the way we feel, but it can also influence our destiny. She takes fashion to an entirely new depth!" --Denise Linn, Feng Shui Expert &amp; Author <br /><br /><em>"Fashion Feng Shui </em>honors the body as a pathway to the spirit, deciphers each body's unique elemental expression, and specifies the attire that best nurtures the soul within." --Terah Kathryn Collins, Founder of The Western School of Feng Shui<br /><br /><em>"Fashion Feng Shui </em>is an innovative approach to getting dressed for both personality and purpose. Your book is definitely a 'must read' for everyone interested in either fashion, professional dress, ... or both." --Carla Mathis, AICI,CIM, MA Founder of Body Beautiful &amp; Author of The Triumph of Individual Style --Personal Endorsements<br /><br />Fashion Feng Shui honors the body as a pathway to the spirit, deciphers each body s unique elemental expression, and specifies the attire that best nurtures the soul within. --Terah Kathryn Collins, Founder of The Western School of Feng Shui --Terah Kathryn Collins<br /><br />Fashion Feng Shui is an innovative approach to getting dressed for both personality and purpose. Your book is definitely a 'must read' for everyone interested in either fashion, professional dress, ... or both. --Carla Mathis, AICI,CIM, MA Founder of Body Beautiful &amp; Author of The Triumph of Individual Style --Carla Mathis
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.555291
null
null
                        URBAN DRESSING: RAGING SWAN PRESS SAGES                                                         PREPARE QUICKER, PREPARE BETTER                       ragingswan.com/gmsresource   URBAN DRESSING: SAGES Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities  alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different  common urban fixture such as shops, stalls, thieves and so on and gives the harried GM the tools to bring such features to life with  interesting and noteworthy features.     This instalment of Urban Dressing presents loads of great features to add to the sages in your campaign. Designed to be used both during  preparation or actual play, Urban Dressing: Sages is an invaluable addition to any GM's armoury!    Design: Brian Fitzpatrick  Development: Creighton Broadhurst  Editing: Creighton
1841260886
Shotokan Karate Kata Vol. 1
Joachim Grupp
Joachim Grupp was born in Stuttgart in 1959 and has been practising Karate since 1976. He holds a 4th Dan in Shotokan Karate and he is the leader of a Karate Club in Berlin. His book "Shotokan Karate - Kihon-Kumite-Kata" has already been published successfully by Meyer &amp; Meyer Sport
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.501453
null
null
1/2 Ecole Tuzen lundi 15 janvier 2007, par soares Pré-requis : Traits : feu 4, air 4. Compétences : athlétisme 4, jiujutsu 5, défense 4, Kenjutsu 4. Avantages : Rapide. Autres : Bushi du clan du Lièvre, doit posséder un Katana à lame inversée. Note : A la place de la compétence jiujutsu, on peut utiliser la compétence Kenjutsu avec un Katana à lame inversée. Recrutement : L’école Tuzen recrute essentiellement des hommes parmi ses élèves bien que de rares femmes puissent avoir l’insigne honneur d’apprendre les leçons particulières du maître. Tous doivent cependant au moins avoir connu les techniques du clan du lièvre. Dans le cas contraire, cet enseignement est impossible. Le fondateur Kioki Usagi part du principe qu’une concentration extrême doit avoir lieu lors des frappes, et que la présence du beau sexe pourrait déconcentrer bon nombre de futurs Bushis, les cours féminins ont donc lieu indépendamment, et pendant des journées différentes de celles imposées aux hommes. L’école se
0198769261
Bayle, Jurieu, and the Dictionnaire Historique et Critique (Oxford Historical Monographs)
Mara van der Lugt
<br />"Mara van der Lugt's remarkable book will serve as a very useful guide to hurried readers who cannot ignore the <em>Dictionnaire</em>."--Jean Bernier, <em>Erudition and the Republic of Letters</em>
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.585177
null
null
HHiissttooiirree eett oorrggaanniissaattiioonn ddee ll’’EEm mppiirree Encyclopédie Galactique – tome I Un supplément pour Empire Galactique HISTOIRE ET ORGANISATION DE L’EMPIRE 2 ENCYCLOPEDIE GALACTIQUE I T 1 HISTOIRE DE L’EMPIRE GALACTIQUE De temps à autre, il se présente comme un haut fonctionnaire, il lui arrive souvent de récompenser la bonté et l’abnégation. La vie quotidienne de ses sujets le fascine, et c’est toujours avec attention qu’il écoute leurs conversations... _______________ Les Mille et Un Mondes, légende de Jack Vance le Marin apie au détour d’une connexion secondaire d’un ordina-juriste, murmurée dans le brouhaha d’un bar du quartier de l’astroport, contée par la TriD- nounou aux enfants sur le point de s’endormir, court une vieille légende au sujet de l’empereur : déguisé en négociant de la Hanse, en Navyborg en bordée ou en prêtre voué au silence, l’empereur voyagerait parfois
0880381175
Death's Ride (Dungeons & Dragons module CM2, Adventure for Character Levels 15-20)
Garry Spiegle
A King's Commission leads to danger! All communication with the barony of Twolakes Vale has ceased. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful characters, to investigate. This is not a petty problem to be solved by the armies of local nobility. Indeed, the king's forces are desperately needed elsewhere. Twolakes Vale is, after all, only a small barony on the far frontier of Ericall's domain. And yet... The cloud is there, its nature and cause unknown. None have returned from the barony for weeks. Furthermore, the cloud is spreading, and vague reports of unrest and mysterious disappearances are starting to trickle in from nearby baronies. Can you discover the secert of Twolakes Vale?
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.576488
null
null
Brian Jones (Order #11173860) Brian Jones (Order #11173860) Page 1 A LEVEL 1 ADVENTURE Writer: Michael Curtis • Cover art and cartography: Doug Kovacs Editor: Rev. Dak J. Ultimak • Interior Art: Doug Kovacs, Brad McDevitt Art direction & layout: Joseph Goodman Playtesters: Hoyle Anderson, Andrew Callahan, Lauren Callahan, Tim Callahan, David Clarkson, and Paul Siegel (Total Con 2015); Michael Bolam, Jim Skach, Michael Jones, Richard Mundy, Jonathan Snodgrass, and Adam Thorton (Gary Con 2015); Marc Bruner, Jaiden Ferry, Stephen Ferry, Mark Malone, Grady Moore, Ryan Moore, and Paul Wolfe (NTRPG Con 2015) DCC RPG and this adventure are copyright © 2014 Goodman Games. Dungeon Crawl Classics is a trademark of Goodman Games. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. www.goodman-games.com Brian Jones (Order #11173860) Page 2 W elcome to the fantastic c
078691551X
Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons)
Monte Cook
The <i>3rd Edition Dungeon Master's Guide</i> focuses on how to create and run a fun Dungeons &amp; Dragons game. Like previous editions, the <i>3rd Edition DMG</i> further explains the rules introduced in the <i><a href="/exec/obidos/ASIN/0786915501/${0}">Player's Handbook</a></i>. But this book goes beyond rules and offers valuable tips on pacing, story creation, conflict, villains, motivation, and player rewards.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.579791
null
null
Author’s Notes on the Rules Writing, editing, layout: © 2018 Gavin Norman. Header art: © 2017 Andrew Walter. Old-School Essentials is a trademark of Necrotic Gnome. Old-School Essentials is the product of over two years of poring over venerable tomes, discussing rules minutiae with the elite of online RPG geeks, laborious writing, and painstaking layout work. The result—in the form of the Core Rules and Classic Fantasy books—is a game 100% compatible with the classic Basic/ Expert rules from 1981. However, no game is perfect, and Old-School Essen- tials attempts to fix some of the most irksome errors in the Basic/Expert rules. This document describes the tweaks that I made, for those with a passion for rules archaeology. Ambiguities and Omissions The original Basic/Expert rules are not devoid of ambiguities: some rules are incomplete; some rules are described in a way that could be interpreted in multiple different ways; some rules even contain contradictions. With the
1889546011
Deadlands: The Weird West Roleplaying Game
Shane Lacy Hensley
The year is 1876, but the history is not our own. The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.545152
null
null
Collin Terrell 2009 1 The Guns of Megiddo A Savage Wild West Setting Version 1.1 Collin TerreLL Collin Terrell 2009 2 This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. Acknowledgements: The basic seed for this setting is that I wanted a straight Western setting without the Weird trappings of Deadlands, but I owe a lot to Deadlands for providing inspiration and good ideas.
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.468442
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6 � Mithral dagger (Adventure, DMG, 502 gp) � Scarab, golembane (Adventure, DMG) � Spiral of dark insanity (Adventure, DMG) APLs 8-10 (all of APL 6 plus the following) � Adamantine greatsword (Adventure, DMG, 3,050 gp) � Bag of holding, type I (Adventure
155297815X
Guide to Global Hazards (Firefly Pocket series)
Robert Kovach
The illustrations are outstanding. The quality and clarity of the written text is also exceptional. (Rayna Patton <i>VOYA</i>)<br /><br />A great collection of facts and explanations of what we must do to preserve the Earth and its inhabitants. (Allen Staver <i>American Reference Books Annual, Volume 36</i>)<br /><br />Compact and richly illustrated... concise, well-written message... a quick, readable reference on a very wide variety of life-endangering natural hazards... recommended. (E.R. Swanson <i>Choice</i>)<br /><br />Warning: Do not read this at bedtime! This exhaustive guide... may instill fear in the heart of any thoughtful person by the sheer range of threats. (Nola Theiss <i>KLIATT</i>)<br /><br />Concise but thorough... a wealth of information... outstanding color photographs, computer graphics, diagrams, and charts. (Claudia Moore <i>School Library Journal</i>)<br /><br />As compact as a field guide and as complete as an encyclopedia, this 256-page books is the most fact-dense I've seen. The authors have compiled a comprehensive reference on global events... In summary, for a classroom reference book on global hazards, this book is highly recommended. (Charles K. Jervis <i>NSTA Recommends (National Science Teachers Assoc)</i> 2005-01-27)
[ "Science & Math" ]
[ "Science &amp; Math", "Earth Sciences" ]
Science & Math
0.596017
null
null
a game of post-apocalyptic community by jim pinto t h e f i r e f l y f i r e f l y The firefly is a master of chemistry and the lethal use of said chemistry. He or she works with any number of residual and homemade chemicals to create bombs, gases, and toxins (to name a few). A firefly works best when he or she has a steady supply of raw materials, including storage containers. A firefly begins play with one fresh wound and one long- lasting scar as well as one additional drama point. A firefly must always have at least one extended action plan in the works, though he or she is not required to always be working on it. Who* gave you your scar? Who keeps his or her distance from you? Who blames you for the tribe’s dilapidated security? Who can you count on, even if they can’t always count on you? Who** do you steal components/rations/water from? Anytime the firefly rolls dice on an action related to chemistry, he or she rolls on the firefly action chart. All other rolls are mad
1439147973
Spider's Bite (Elemental Assassin, Book 1)
Jennifer Estep
Bodies litter the pages of this first entry in Estep's engrossing Elemental Assassin urban fantasy series. In the corrupt Southern metropolis of Ashland, weather witches mingle with vampires, giants, and dwarves. A mysterious client hires assassin Gin Blanco, known as the Spider, to murder a whistle-blowing financial officer named Gordon Giles. Then the client attempts a double cross and brutally kills Gin's mentor. Now Gin, a stone elemental with a hard-boiled attitude, a closely guarded heart, and a penchant for throwing knives, has to join forces with one of the few honest cops in Ashland, sexy detective Donovan Caine, who hates her for killing his partner. Fans of Estep's humorous paranormal romances (<i>Jinx</i>; <i>Hot Mama</i>) may be taken aback by the gritty violence and steamy sex, but urban fantasy fans will love it. <i>(Feb.)</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.5347
null
null
GAME MASTER RESOURCE Monster Codex SPOILER ALERT! This document contains many revelations regarding the Symbaroum Monster Codex and is only meant for GMs to read. If you intent to play (and not GM) the adventure, you are prompted to stop reading now. Dear sister, I am writing to you from inside an egg of golden threads, with a dying candle as my only source of light. The letters spread over the parchment as the poison spreads through my veins. My killer lies next to me, her body pierced by my trusted estoc; death has captured the many joints of her limbs at unnatural angles, and her face features the spider’s four eyes in a row. Her jaws are poisonous mandibles, one of them broken and set deep in my thigh. My other hand is squeezing the Taar-cross, wrongly called an ancient symbol of Prios by the seller in Thistle Hold. It is not a sun, it is a golden spider, the holy symbol of Angathal Taar whose realm once stretched out around a network of pyramids. Serand’s Pyramid is
047068867X
Level Up!: The Guide to Great Video Game Design
Scott Rogers
Want to design and build cutting edge video games? Not sure where to start? Or just want to tweak the projects you're already working on?<br /> Then this is the book for you!
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming" ]
Computer Science
0.622208
null
null
The GameMaster’s Apprentice Adventure Guide: Horror Author: Nathan Rockwood Graphic Designer for Cards: Max Johnson Artist: Amanda Asofsky Special Thanks This project was backed on Kickstarter by more than 360 supporters. Without their help, The GameMaster’s Apprentice would never have been more than a pet project in my own home games. Thanks so much! Visit us online at www.LarcenousDesigns.co​m        The GameMaster’s Apprentice deck and documentation, copyright 2014, owned by Larcenous Designs, LLC. Larcenous Designs, LLC, and associated marks are owned by Nathan Rockwood. Graphic design and iconography by Max Johnson.  1  Table of Contents INTRODUCTION 3  What is an Adventure Guide? 3  How to use this guide 3  ADVENTURE FRAMEWORKS 4  Framework Creation Summary 4  Choose a Core 5  Ask a Big Question (Optional) 6  Choose a Doom 7  Create Three Other Problems 9  Ask 1­3 Little Questions (Optional) 10  The Point: Scene Creation 10  Example of a Compl
1514152517
Strange Drugs Makes For Strange Bedfellows: Ernst Junger, Albert Hofmann and the Politics of Psychedelics
Alan Piper
Alan Piper was born in 1953 and graduated as a mature student in 1986 in the History of Ideas at Kingston University (Surrey). Alans earlier experiences both with psychedelics and in new age religious movements left him with an enduring interest in the history of esoteric ideas. Published papers include The Mysterious Origins of the Word Marihuana in the series Sino-Platonic Papers, Gabriele Rossetti and the Secret History of Europe in the journal The Invisible College and Leo Perutz and the Mystery of St Peters Snow in the journal Time and Mind, which concerns an Austrian novel from 1933 whose narrative contains a mysteriously detailed prediction of the discovery of LSD. His paper A 1930s Harvard Psychedelic Circle, which describes the use of peyote by a number of Harvard professors and undergraduates of that era, who later became important figures in worlds of literature and music is due to appear in the next edition of the journal The Invisible College.
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.601034
null
null
Psychedelica Black Magic Mushrooms On The Black Market by August Rider Here are some new, weird, wondrous, and psychedelic drugs from a time-travel pill to a drug that allows one to encounter both their greatest fantasy and worst fear. These concepts were originally created with the setting of Al Amarja in mind from the Over the Edge RPG. These are also quite suitable for High Weirdness, GURPS Cabal, Horror, and Warehouse 23 (adventures might involve the discovery or retrieval of the drugs), Black Ops, Illuminati, or anything with a surreal edge and otherworldly flair. But First, Who's Responsible For This Madness? Why, the Man in the Purple Hat, of course. Since these items don't come out of a vacuum (though they may cause one) lets see who's pushing. Most of these drugs were designed with a person or market in mind; some of them most devious. Others were designed for the sheer purpose of putting money in the dealer's pocket (or pocket universe). And yet others are cryptic, delig
1507582242
Dismantling Evan
Venessa Kimball
<div><span>"Dismantling Evan is a moving and harrowing novel about coping with bipolar disorder. What binds it all together is the quality of Kimball's prose, which manages to be both concise and lyrical, and the empathy she has for her characters. Make no mistake, this is a page-turner, resting on the strength of the characterization. Venessa Kimball has written a brave and important book that should hopefully reach a wide audience."</span></div><div><span>-<i> SPR Book Review</i></span></div><span>"</span><span>Kimball writes with precision, clarity,and style that makes the reading flawless...this is a YA literary work that belies its genre."</span><div><span><span> </span><i>-Readers' Favorite</i></span></div><div><span><i> </i></span></div>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.437204
null
null
By Owen K. C. Stephens A Short d20 Modern Adventure for Four 15th-Level Characters EVERYTHING GOES Some evil creatures are out to destroy the world; oth- ers just want to make a buck. The black market is cut- throat enough, but when supernatural and alien items are on the block, someone innocent always gets hurt. A black marketeer named Bora Ghali has renovated an abandoned mine within a high mountain and turned it into the headquarters for her operations. So far, her organization has remained small, and no one has managed to procure much evidence against her. But all that is about to change. Can the heroes shut her down before her evil influence spreads all over the world? LEVELS Everything Goes is a site-based adventure for four 15th- level characters. Though not designed for any specific d20 MODERN campaign setting, Everything Goes fea- tures aliens, undead, psionics, magic, and high tech, so it isn’t appropriate for campaigns that exclude these elements. However, it’s a handy vehi
0906362695
Labyrinths: Ancient Myths and Modern Uses
Sig Lonegren
Sig Lonegren has been a student of sacred enclosures since the late 1960s and he has a Masters degree in Sacred Space, the study of pre-Protestant Reformation spiritual centers. He is the author of the "Earth Mysteries Handbook: Wholistic Non-intrusive Data Gathering Techniques, " in which he discusses sacred geometry, archaeoastronomy and dowsing, and "Spiritual Dowsing, " a book that explores dowsing both as a tool for locating earth energies found at ancient sacred sites, and for health and healing. Sig is a past Trustee of the American Society of Dowsers, and was head of their Dowsing School for several years. While his home is in Vermont, USA, he spends time each year in the heart of King Arthur's Avalon, at Glastonbury, England. For the past four years Sig has been contributing to Earth Mystery gatherings with people in Britain. These week long encampments, put together by a group called OakDragon, focus on specific topics like music and dance, astrology, healing, creativity, ceremony, and the study of the experience of ancient Britain.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.546066
null
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1 By Shane Ward A Crimhuck Adventure Labyrinth Lord ™ is copyright 2007-2011, Daniel Proctor. Labyrinth Lord ™ and Advanced Labyrinth Lord ™ are trademarks of Daniel Proctor. These trademarks are used under the Labyrinth Lord ™ Trademark License 1.2, available at www.goblinoidgames.com. Troubling Events is a low level adventure compatible with the Labyrinth Lord ™. 3 Toadstools publishing is not affiliated with Daniel Proctor, Goblinoid Games Copyright 2006 – 2009. (Font, layout, style of artwork). Are reserved as Product Identity. 2 Introduction I really like “Swords & Sorcery”, like in abundance. I’ve been slowly working on a setting called “Crimhuck”, which can be found on my blog http://3toadstools.blogspot.ca/p/crimhuck.html It’s a semi unknown continent that has just been discovered in recent years; however it hasn’t been fully mapped. Well that isn’t exactly correct, it was previously discovered by other races, however there’s a whole new
2205035428
Valrian, tome 13 : Sur les frontires
Jean-Claude Mzires
VALRIAN n 13 (1988) - Jean-Claude MZIRES Sur les frontires - DL septembre 1988
[ "Manga", "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Manga" ]
Manga
0.489629
null
null
Scénario pour le jeu de rôle Hawkmoon PROJET THEOSIS Par Christophe ‘Anasabeth’ Swal Cette aventure se déroule en Alsaz, duché entouré principalement par la Bégik, la Loreine en ce qui concerne la France et par la sinistre forêt noire de Schwartzwald qui marque ainsi la limite de la Germanie. Il est conseillé de faire jouer ce scénario durant l'hiver de l'année 5290, soit un an et demi avant l'invasion granbretonne de la Mer d'Alsaz par les escadrons requins... La Loreine est encore un royaume libre bien que les forces granbretonnes commencent à assurer une mainmise certaine sur plusieurs parties du duché tandis que la Bégik est en train de subir les premiers assauts meurtriers conduits par le terrible Baron Méliadus de Kroiden et ses troupes d'animaux. Quant à la Germanie, cela fait bientôt six mois qu'elle a été conquise malgré une résistance qui se voulait des plus acharnées. Seule la forêt tourmentée de Schwartzwald, hantée par ses hordes barbares de mutants offre une
1429648678
Life as a Ninja: An Interactive History Adventure (You Choose: Warriors)
Matt Doeden
Life as a Ninja: An Interactive History Adventure and Life as a Knight: An Interactive History Adventure (You Choose Warriors series, CAP, page 126) Though they re reminiscent of Edward Packard s Choose Your Own Adventure series (Bantam), these books take the concept to a new level. Readers not only take an active role by choosing the outcome of a quest, but also learn some history. . . . a well-rounded presentation. Colorful reproductions, computer-generated illustrations, and some photographs of weapons help to transport children to these times and places. Reluctant readers will be especially drawn to these books, though other children will find them engaging as well. --School Library Journal
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.566827
null
null
This adventure introduces new players to the world of Wu Xing: The Ninja Crusade. It works well as an overview of how court politics, Izou soldier abuses, clan mixing, infiltration, and the wonder- ful powers of Wushu can work together. It is, more than anything, an investigative story with plenty of action elements. Best suited for 2 to 5 ninja of beginning level (such as the ninja included). Expe- rienced players should feel free to create their own characters, since this adventure is good for all type of players. It takes place in the Middle Province during the blossoming season of spring. The skies are clear, the weather is beautiful and the air stinks of war. The region has many expansive fields with tall grass and a few forests. Remember: Details make the story. Scene 1: Receiving the Mission The story begins in the Bokusou ninja camp, a secret multi-clan camp found hidden within the forests of the eastern region of the Middle Province. This camp is currently a
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
0786715537
Night and Fear: A Centenary Collection of Stories
Cornell Woolrich
<b>Cornell Woolrich</b> (1903-1968) was an American novelist and short story writer. More film noir screenplays were adapted from works by Woolrich than from any other crime novelist, and many of his stories were adapted during the 1940s for <i>Suspense</i> and other dramatic radio programs.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.534426
null
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Cool Air byH. P.Lovecraft You ask me to explain why I am afraid of a draught of cool air; why I shiver more than others upon entering a cold room, and seemnauseated and repelled when the chill of evening creeps through the heat of a mild autumn day. There are those who say I respondto cold as others do to a badodour , and I am the last to deny the impression. What I will do is to relate the most horrible circumstanceI ever encountered, and leave it to you to judge whether or not this forms a suitable explanation of my peculiarity. It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude. I found it in the glare of mid-afternoon, in theclangour of a metropolis, and in the teaming midst of a shabby and commonplace rooming-house with a prosaiclandlady and two stalwart men by my side. In the spring of 1923 I had secured some dreary and unprofitable magazine workin the city ofNew York; and being unable to pay any substa
1438945930
Windfall of the Wise
Max Speed
Born in South Wales at the end of the nineteen fifties-just too late to enjoy the freedoms of the 1960s Max Speed was in fact a child of the seventies. An era he describes as The last decade of optimism. So far I have lived a varied life, He said, and I have fulfilled the ambitions of many little boys of my generation-namely, I have driven trains, I have been a soldier, and for many happy years I was a fire-fighter. Had I managed to become an astronaut, I would have completed the set! Ive always loved words and art. Ive done the art, and although there are still a million more pictures in my mind that are yet to be immortalised on canvass, I feel its now time to pull the words out of my head, and immortalise them in ink. About a decade ago I found the perfect subject for my soapbox, but struggled to convey it effectively to my peers-until now. So here it is, his first novel. Windfall of the Wise. Some people may call it a wake-up call. Some might call it a rant. Others may describe it as the deranged ravings of a madman. But Max himself refers to it as A design for a better life, the kind of life that Id snatch your hand off for if you offered it to me!
[ "Literature & Fiction", "Contemporary" ]
[ "Literature &amp; Fiction", "Contemporary" ]
Literature & Fiction
0.493115
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UPDATES Rynn’s World Air War page 10, Wings of Vengeance and Skies of Fire page 8 Change the second sentence of the ‘Min Speed [8]’ entry as follows: Should an aircraft ever attempt to reduce its Speed below its Min Speed, for any reason, it will Stall and risks going into a Spin. Rynn’s World Air War page 10, Wings of Vengeance and Skies of Fire page 8 Change the second sentence of the ‘Max Altitude [10]’ entry as follows: Should an aircraft ever attempt to exceed its Max Altitude, for any reason, it will Stall and risks going into a Spin. Rynn’s World Air War page 15, Wings of Vengeance and Skies of Fire page 13 Replace the ‘Minimum Speed’ entry as follows: Each aircraft has a Min Speed value which it cannot fall below by using its Throttle, but which it may attempt to fall below as a result of climbing. If an aircraft ever attempts to fall below its Min Speed, it will Stall and risks falling into a Spin. RULES UPDATE AND FAQ As with any new game, Aeronautica Imperialis
8324204733
Czesc, jak sie masz? Spotykamy sie w Polsce (First Communicative Coursebook of Polish) (English and Polish Edition)
Wladyslaw Miodunka
Wladyslaw Miodunka, professor of applied linguistics at the Jagiellonian University in Cracow. Since 1973 engaged in teaching Polish as a foreign language in Poland and abroad.
[ "References & Guides & Self-Help ", "Words, Language & Grammar" ]
[ "Reference", "Words, Language & Grammar" ]
References & Guides & Self-Help
0.538303
null
null
Księga IX: Starosta Gry ~ 218 ~ ~ 218 ~ ~ 218 ~ ~ 218 ~ Najgorsze jest jednak to, że Starosta Gry nie był przygotowany na taki wypadek. Jednak Panowie Gra- cze są rzadko przewidywalni, stąd niezbędna jest u Waszmości duża wyobraźnia i elastyczność. Pars prima: O grze w kości Kości, a sprawa polska Zanim, Mości Starosto, zaczniesz prowadzić roz- grywkę, dobrze będzie, jeśli wcześniej zaopatrzysz się w odpowiednie kości. Okażą się one pomocne pod- czas gry, jakkolwiek nie będzie bardzo wielu okazji do ich wykorzystania. Na dodatek, jeśli takich kostek nie masz lub nie chcesz z nich korzystać – twoja wola! Nie są one niezbędne. Przypomnę raz jeszcze: pod- stawową, używaną w Dzikich Polach kością jest kostka dwudziestościenna, oznaczana skrótem k20. Liczby stojące przed skrótem k oznaczają po prostu liczbę kości, którymi należy rzucić, a potem zsumować wyniki, np. 2k20 oznacza rzut dwiema kośćmi dwu- dziestościennymi i dodanie do siebie obu wyników. Znaj umiar, P
1119993326
Smashing Logo Design: The Art of Creating Visual Identities
Gareth Hardy
<b>Taking you Beyond the Pretty Picture to the Techniques Behind the Logo</b>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Graphic Design" ]
Arts & Photography
0.553528
null
null
Shawn Merwin L A I R S L A I R S 2 CREATURE CODEX LAIRS Design: Shawn Merwin Editing: Meagan Maricle Art Direction & Graphic Design: Marc Radle Cover Art: Roberto Pitturru Cartographer: Jon Pintar Interior Art: Michele Giorgi, Leesha Hannigan, Michael Jaecks, Josh Hass, Marcel Mercado, William O’Brien, Roberto Pitturru, Florian Stitz, Bryan Syme, Egil Thompson, and Eva Widermann Publisher: Wolfgang Baur Credits © 2018 Kobold Press Kobold Press and and its associated logo and mascot are trademarks of Open Design. The 5E logo is used by kind permission of Sasquatch Game Studio.. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, graphics, sidebars, and trade dress. (Elements that have previously been
8364596357
Char Leclerc (Photosniper)
Thiery Guillemain
<SPAN STYLE= "" >&quot;In addition to the detail of this story, the design and development of the tank and its' equipment it is well illustrated with over 220 photos that show the type in excellent detail which modelers will love. As well as the gun tank, and the differences between the French and UAE versions, there is also coverage of the ARV which has been built using the Leclerc chassis. Interesting to see the detail include that is not just things like the external details and the engine, but also just what is kept in the various stowage boxes that surround the turret, and which are usually pictured closed. A page of clear 1/72 scale plans for the tank and 4 pages of colour profiles (plus the rear cover) all help give some fine modelers references, especially as there are kits available in both 1/72 and 1/35 scales.&quot;</SPAN> (<i>Military Modelling</i>)
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.366707
null
null
1036 1036 Das Aventurische Jahrbuch für das Jahr 1036 BF Charaktere Mitgestalten gefällig? Solltet ihr die Gelegenheit verpasst haben, auf einer Convention ein griffiges Zitat oder eine besondere Gril- le für einen Charakter an die Alveraniare weitergegeben zu haben, ist das natürlich kein Beinbruch – ihr könnt trotzdem auf die Figur einwirken. Schickt einfach eine e-mail mit dem Betreff: LA-Held [Name des betreffenden Charakters] [Name des gespiel- ten Abenteuers] an feedback@ulisses-spiele.de. Darin könnt ihr dann Zitate oder Begebenheiten nachreichen. Vergesst euren Namen nicht, damit wir euch auch unter die Danksagungen aufnehmen können. Wie sich diese Charaktere verändern, kann man zum Bei- spiel an den Werten und dem jeweiligen Lebenslauf der Fi- guren Eichward von Kolburg (der seinen ersten Auftritt in Totenlichter, dem ersten Abenteuer der Lebendiges-Aven- turien-Reihe hatte), Vitario Shoy’Rina und Saref ibn Saiman (beide in Schleierspiel, dem zweiten LA-Abenteuer), d
0316260746
Dinotrux: Team Dinotrux!
DreamWorks
DINOTRUX (c)2016 DreamWorks Animation LLC. All Rights Reserved. <BR>
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.486178
null
null
Issue # 15 Issue # 15 The Hex Map of Dinotastic Park! Hexes 135-170 are in this issue and the rest are in issue #14! For the blank Hexes, use the random generator in issue #14 or make up your own mayhem! Crawling Under A Broken Moon Welcome to the fifteenth issue of Crawling Under A Broken Moon! In this issue we conclude our DINOTASTIC adventure!!!! Will the adventurers get friendly with the Red Claw Raiders or become sworn enemies? Will they side with the Once-men or the Scale Empire or just play both factions for fools? Will they mistakenly (or purposefully) awaken the great Mecha Megasaur and begin the next Cataclysm? Will they submit to the Ultimospark and shed their fleshy bodies? Will they die appalling, meaningless deaths in the bloody conflict on Ice Cream Island? That is all up to you! Have fun! Reid “Reidzilla” San Filippo This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Du
0393307328
The Devouring Fungus: Tales of the Computer Age
Karla Jennings
Karla Jennings lives in Decatur, Georgia, where she is working on a novel.
[ "Engineering & Transportation", "Business & Money" ]
[ "Business &amp; Money", "Industries" ]
Engineering & Transportation
0.513814
null
null
18498541 18498541 4359142 4359142 Second Edition Second Edition By Mikko Kallio Lord of the Black Sands 18498541 18498541 4359142 4359142 paizo.com #36304379, Tom Muzyka <tom.muzyka@gmail.com>, Dec 10, 2020 18498542 18498542 435914 4359143 LEVEL 16 (DC 35) T RA I T S : AU DI E NC E , P L A N T CHECKS: ACROBATICS +25, NATURE +27 SILLY JIG S A ND DA NCING SPORES FROM T HIS F UN NY MUSHROOM PERSON AR E S UR E TO DELIG HT! TRA I T S: LEVEL 16 (DC 35) ANIMAL , E AR TH EVEN A FEROCIOUS PURPLE WORM MUST START OUT YOUNG! SEE THE BABY WURPLES DO COMICAL TRICKS! CHECKS: ATHLETICS +27, NATURE +24 TRAIT S: EA RTH, LEVEL 15 (DC 34) MAGIC A L, M USICA L AN A NI M AL MA DE O F LI VI NG G EMS CREATES HARM ONI ES U N LIKE A NY H EA RD BEFO R E ! CHEC KS: A CRO BA TI C S + 2 4, OC CU LT IS M +2 4 18498542 18498542 435914 4359143 18498543 18498543 435914 4359144 Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com AUTHOR Mikko Kallio ADDITIONAL WRITING An
2876913003
Les Sept habitudes de ceux qui ralisent tout ce qu'ils entreprennent
Stephen R. Covey
This book has seen very little use. No marks or writings.
[ "Literature & Fiction", "Essays & Correspondence" ]
[ "Literature &amp; Fiction", "Essays &amp; Correspondence" ]
Literature & Fiction
0.414301
null
null
Scénario pour le jeu de rôle Hawkmoon LA COLERE DES DIEUX Par Lysser Fabian La Colère des Dieux par Lysser Fabian p 1/5 Avant Propos Kortche Virdin est un scientifique de Moscovie, spécialisé dans l'électricité et passionné d'astronomie. Tout comme les plus grand scientifiques du vieux continent, il fait partie d'une des nombreuses académies implantées à Parye. Ces dernières recherches sont basées sur des débris carbonisés d'un ancien satellite, qui, en quittant son orbite alla s'écraser dans les plaines de Moscovie. Il acheta ces débris à une caravane de marchand. Malgré ses connaissances en électricité, il ne parvint pas à définir l'utilité de cet engin, il décida alors de partir vers Parye pour y consulter ses grandes bibliothèques. Son entrée dans l'Académie d'électricité lui permit alors de poursuivre ses recherches et durant son séjour il sympathisa avec Erlan de Parye, l'un des immortels, fils du métamorphe. Un jour, Erlan amena
1481132857
The Ancients: A Game (A TeamGlobus Adventure)
Bernard J. Putz Ph.D.
Bernard J. Putz, PhD devoted the past twenty-five years to change and learning, working with executives on how to transform organizations. Hes published several articles and two books. Encouraging others to adopt new practices is often a big challenge. Over the years he recognized the power of understanding systemic patterns and combining facts and data with effective stories. Given his multifaceted background in science, psychology, education, and business, his focus is now on helping young adults. With Amadeus Creative his goal is to develop fictional adventure stories that will excite, engage, educate, and encourage young adults to explore further; help students understand the big themes and patterns that shape our world; and encourage the development of critical thinking skills and a love of learning. He hopes that his readers will acquire these practices and interests, which are indispensable skills vital for success in the 21st century, all while enjoying a good story.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature & Fiction", "Action & Adventure" ]
Literature & Fiction
0.464787
null
null
t � � � � � � � � � � � � Adventure Record# 593 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 2 max 450xp; 397gp APL 4 max 675xp; 558gp APL 6 max 840xp; 793gp APL 8 max 1,065xp; 1,118gp APL 10 max 1,290xp; 1,939gp APL 12 max 1,575xp; 2,605gp This Record Certifies that _______________________________________________ Played by____________________________________________ Player RPGA # Has Completed Siege A Regional Adventure Set in Highfolk Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _________________________________ Date: ________ DM:___________________________________________________ Signature RPGA # APLs 10-12: +2 thundering ravenfeather spear; attacks owner on a natural 1-3. Caster Level: 1
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.475084
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6 � Figurine of wondrous power (silver raven) (Adventure, DMG) � Wrath of Heironeous (Adventure, see above) APL 8 (all of APL 6 plus the following) � Bag of tricks (tan) (Adventure, DMG) � Wand of web (Adventure, DMG) APL 10 (all of APLs 6-8 plus the f
1560109874
Discover Calligraphy and Illumination: A Deluxe Art Set for Aspiring Artists
Cari Ferraro
The History of Walter T. Foster<P>More than 80 years ago, Mr. Walter T. Foster proved you can accomplish anything you can dream! Having painted signs, sold hog medicine, performed in a stage act -- and invented the postage-stamp vending machine -- Mr. Foster turned to publishing. The "how to" art books he wrote, illustrated, printed, bound, packaged, and shipped on his own soon grew in popularity, and Mr. Foster became well known for proving that anyone can learn to draw. Today the Walter Foster Publishing company carries on the tradition, developing books and kits that encourage creativity and spark imaginations.
[ "Arts & Photography" ]
[ "Arts & Photography", "Other Media" ]
Arts & Photography
0.493468
null
null
1 Hybrid Class: Luminary Aaron Hollingsworth 2 Hybrid Class: Luminary Author Aaron Hollingsworth Development N. Jolly, Perry Fehr Editing Perry Fehr, Mark Gedak Porphyra Logo Rick Hershey Art Jayaraj Paul Layout Mark Gedak Publisher Purple Duck Games Hybrid Class: Luminary is compatible with the Porphyra Campaign Setting and the Porphyra Wiki located at: http://porphyra.wikidot.com/ If you have trouble locating reference content on the site drop me an email at gedakm@gmail.com and I will get the content updated and point you to it. 3 The Luminary Wondrous sights are fleeting, even in worlds abundant in magic, like Porphyra. There are those who would preserve such moments in time with strange contrap- tions that manipulate light, shadow, and reality itself. Combining alchemical techniques with their hypnotic eye for detail, these artists create magnificent images which serve to chronicle their adventures. Just as the gunslinger keeps the secrets of black pow- der and guns
1560762489
Road to Urik (Dsq1, Dark Sun Game): Advanced Dungeons & Dragons Official Game Adventure
David Cook
Tyr is free! Tyr is free!" Such is the heady cry that echoes from the darkest warrens to the gleaming chambers of the Council in that ancient city. Now is your chance to savor life released from the oppressive gloom of the sorcerer-kings - but for how long? New forces threaten the newly-born independence of Tyr, as outside forces march upon the city. King Tithian is determined to resist, but there are others on the Council of Advisors less eager to risk their wealth and lives for the cause of independence. It falls upon you to help mobilize and lead the citizen-army of Tyr on the road to Urik. Designed for four to six characters of 4th to 7th level, Road to Urik is set in and around Tyr, the campaign base for your DARK SUN game. A stand-alone adventure, Road to Urik can also be played as the sequel to Freedom.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.54577
null
null
ONW3-02 PYRTURA A ONE-ROUND D&D LIVING GREYHAWK ® ONNWAL REGIONAL ADVENTURE Version 1 For APLs 2-8 BY STUART KERRIGAN Based off a synopsis and idea by Paul Looby, and characters by Rob Wills. Edited by Creighton Broadhurst with cartographic assistance by Simon Butler. Pyrtura - Fiery Destiny in Ancient Suloise. Sornhill is ablaze – its streets run red with flame and blood. Who is set on destroying the town, and why? It is recommended you play ONW2-05 To Hunt a Traitor and ONW3-01 The Prophet prior to this module Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system licen
1420881213
Ghostology 101: A Ghost Hunters Guide
Joe Teeples
Joe Teeples has over 25 years as a professional investigator. He has investigated paranormal activity around the world. Such unexplained phenomenon as Bigfoot, Yeti, UFO's, ESP, Ghosts and hauntings have been researched using his scientific methods. Mr. Teeples holds an MBA from the University of Wisconsin. Ross Allison Ross is the founding President of AGHOST, the largest, most active ghost hunting group in the Northwest using scientific methods to study ghosts. His interest began with ghost stories told by his mother, and his fifteen years of experience pursuing the unknown has lead him to the organization of the Seattle based ghost hunting group.The organization has hosted training sessions, expeditions and investigations into the paranormal for five years. Ross is well versed in the study of the paranormal, and conducts classes at the college level on such topics as Ghostology and Psychic Development. He can be found giving lectures around the country on ghosts and the paranormal. Mr. Allison has been on television, radio and in the press on a routine basis concerning ghost hunting.
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.508518
null
null
How Dry I Am An adventure for 4-6 'Busters Gen Con 2011 SCENE 1: TOGA! TOGA! TOGA! *** You are members of a new Ghostbusters franchise based in Olympia, Washington. All of the major cities and state capitals throughout the U.S. have a locally-based Ghostbusters franchise after the success and apparent need for such services in the New York metropolitan area. You all were hired about two months ago, having joined for your own reasons. You have taken the required courses, watched the “So You Want to be a Ghostbuster?” training videos, and signed the Personal Injury waivers. You've taken a few calls on minor disturbances – Class 1 scaredy spooks and a vaporous apparition or two. “Zap, zap, into the trap” work. Nothing too taxing. Seems like being a Ghostbuster is about as taxing as pizza delivery. While hanging around your offices (what used to be a local bakery – still smells of yeast), the phone begins to ring. You haven't hired a rec
B000XDBIO6
Infantry Rifle Platoon And Squad (U.S. Army Field Manual, FM 7-8)
U.S. Army
This manual provides doctrine, tactics, techniques and procedures on how infantry rifle platoons and squads fight. Infantry rifle platoons and squads include infantry, airborne, air assault, ranger, and light infantry platoons and squads.
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science & Math", "Nature & Ecology" ]
Biology & Nature & Biological Sciences
0.478339
null
null
WAR GRIFFONS TITAN LEGION ARMY LIST Forces The War Griffons Titan Legion Army List uses the datasheets from the Adeptus Mechanicus Titan Legion Forces section and the Imperial Navy Forces section. Using The Army List The following army list allows you to field an army based on one of the War Griffons Titan Legion. It can also be used as a “stand in” army list for other Titan Legions as well. War Griffons Titan Legion formations come in three types: battle titans, scout titans and support formations. Each battle titan you include in the army allows you to field any two scout titan formations. Each battle titan or scout titan formation allows you to field any one support formation. Although you can only take a scout titan or support formation if you first take a battle titan formation, they are treated as separate independent formations during a battle and do not have to move around together. In addition, certain formations may be given upgrades. Which upgrades a formation may be given a
0756638690
Star Wars Blueprints: The Ultimate Collection
Ryder Windham
Ryder Windham, Author&lt;BR&gt;<br />Ryder Windham is the author of over sixty Star Wars titles, including <i>Star Wars Blueprints: The Ultimate <br />Collection</i> and the<i> New York Times</i>-bestseller <i>Star Wars: The Ultimate Visual Guide</i>. He has <br />written junior novelizations of Star Wars and Indiana Jones movies and scripted numerous comics. An occasional <br />freelance cartoonist and storyboard artist, he is an instructor and Certificate Program Advisor for Comics and <br />Sequential Art at Rhode Island School of Design Continuing Education.<br /> &lt;BR&gt;&lt;BR&gt;<br />Chris Trevas, Illustrator&lt;BR&gt;<br />Chris Trevas has been an official Star Wars artist since 1995 when he started on the original roleplaying game by <br />West End Games. Trevas has illustrated two children's books, <i>Star Wars: Meltdown on Hoth&lt;,i&gt; and <i>Star <br />Wars Episode I: Anakin to the Rescue</i>. He has also been a writer and illustrator for Star Wars Insider magazine. <br />Trevas has illustrated three books for the <i>Star Wars Essential Guide</i> series from Del Rey (<i>The New <br />Essential Guide to Alien Species</i>, <i> Jedi vs. Sith: The Essential Guide to the Force</i>, and <i>The Essential <br />Atlas</i>). Trevas and fellow artist Chris Reiff are the illustrators behind <i>Star Wars Blueprints: The Ultimate <br />Collection</i> and the follow up Rebel Edition from DK Publishing.<br />Illustrator <br /> &lt;BR&gt;&lt;BR&gt;<br />Chris Reiff, Illustrator &lt;BR&gt;<br />With a degree in graphic design and painting from Miami University, Chris Reiff has spent the past fifteen years <br />working as a toy designer bringing a variety of licensed products to market. While staying busy with projects at both <br />the design and toy invention companies he founded in Cincinnati, Chris continues to maintain a steady involvement <br />in the Star Wars universe. He has worked on Star Wars products including scaled replica helmets, action figures, <br />gaming miniatures, and prop replicas. In addition, he has been illustrating projects like <i>Star Wars Blueprints: The <br />Ultimate Collection</i> and the follow-up Rebel Edition from DK, <i>Star Wars The Essential Atlas</i> from <br />Random House, and <i>Millennium Falcon: A 3-D Owner's Guide</i> from Scholastic. </i>
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music &amp; Photography" ]
Children's Books
0.514592
null
null
CARTOL’S EMPORIUM OF USEFUL THINGS THE CATALOGUE OF SHINIES An unofficial supplement for use at the Edge of the Empire FANTASY FLIGHT GAMES STAR WARS ROLEPLAYING GAME 2 LEAD AUTHOR Audun ”Jegergryte” Løvlie CONTRIBUTORS For taking the time to read through it all and provide insightful feedback and suggestions: Donovan Morningfire. For inspiring commentary and suggestions: 3WhiteFox3, AluminiumWolf, That Blasted Samophlange, LethalDose, Theo and Awaypturwpn. For inspiring material and contributing with material of their own: Groove74 (for extensive work on the YT-series), Boehm and cetiken (attachment inspiration), jedimerc and Darth Pseudonym (starship attachments), Thebearisdriving (armour attachment), Maveritchell (gear and items), Cilionelle, Sturn, Aservan, HappyDaze. And everyone else that I have forgotten, the members of the FFG Community and the d20Radio forums for being awesome and inspiring in their own way. GRAPHIC DESIGN Inspired by and based on the
0738700045
Making Talismans: Living Entities of Power
Nick Farrell
Nick Farrell (United Kingdom) has been a ceremonial magician since he was 17. Born in England and raised in New Zealand, he was initiated into Builders of the Adytum (BOTA), and is currently an initiate of the Esoteric Order of the Golden Dawn and one of its branch orders, the Order of the Table Round. He now runs a temple in the tradition of Esoteric Order of the Golden Dawn, lectures and runs workshops throughout the world. He has contributed to <i>Quest, Liongate</i>, and <i>Round Merlin's Table </i>magazines and <i>Chic and Tabatha Cicero's Hermetic Journal</i>. <br /> <br />He is currently working on books on magical psychology, earth magic and ritual magic. Nick has a career in news journalism and magazine writing. After more than 15 years working for daily and local newspapers, he is now a full time writer and editor, working for many UK computing and Internet magazines he also advises companies on media relations. <br />
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.467873
null
null
N OW WITH MODERN advances in tech- nomancy, you too can buy magi-mechanical marvels powered by tiny supernat- ural gremlins! You won’t know how you ever lived without them! WRITING Andrew Engelbrite COLOR ART Rachel Maduro EDITING Mike Myler LAYOUT Frank Michienzi Technomancy Gremlins Technomancy Gremlins | EN World EN5idEr Technomancy Gremlins | EN World EN5idEr Open Game Content | The game rule information in this article is designated Open Game Content. All other material in this article, including maps and illustrations (including illustrations in the public domain), in-character and out-of- character narrative and descriptive text, character and place names, trade dress, “EN Publishing,” “EN World,” “EN5ider,” EN Publishing product and article titles, and EN World and EN Publishing logos, are designated Product Identity. T hEsE woNdrous itEms all coNtaiN technomatic gremlins, Tiny magical quasi- real creatures summoned through techno- mancy to fulfill a purpos
0738701874
The Magical Personality: Identify Strengths & Weaknesses to Improve Your Magic
Mike Leslie
Mike Leslie holds master's degrees in occupational psychology and psychotherapy, and has worked in career counseling, psychiatric nursing, and psychotherapy, with extensive experience in psychological assessment in both clinical and nonclinical settings. He lives in England where he currently works as a psychiatric nurse. <br />
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.49614
null
null
BOOK TWO The Combat and Magic Book This book contains all of the rules necessary to resolve Combat. The basic combat system uses a comparison table. The Characteristics and Abilities of the Character involved are an important factor that, to a large degree, determines what the result of conflict will be. The Magic Rules contained in this book allow Players to create and use magic-using Characters,' The Basic Magic System, all factors of a magic-user's education and a detailed description of the basic spells are all included in this book. The primary factors that influence Magic are the MEL and EL of the magic-user and the MDV of the target. Other factors may be applied by the Referee as he sees fit. Rules for doing so will be found in this book. Finally, the book contains the basic operating parameters for the Innate Magics that Characters can use as a result of ad- vantageous Special Attributes. Use of these skills will require that the Referee fairly ejudicate the potentials of the p
1539857077
Shattered Moonbeams: Shattered Moonbeams
Ms Ruth Van Alstine
Ruth Van Alstine has been writing poetry since a young age, her thoughts, emotions and experiences being expressed through verse. She has had poems published in national and international anthologies including The Henry Bunner Anthology, Harriet Spofford: An Anthology in Memoriam from Bristol Banner Books, The Parnassus of World Poets Anthology out of Bombay, India and most recently the Florida State Poets Association: Anthology Thirty-Four 2016. She is a member of the Ancient City Poets of St Augustine, Florida, the Florida State Poets Association, and the National Federation of State Poetry Societies. She resides in Jacksonville, Florida.
[ "Literature & Fiction", "Poetry" ]
[ "Literature & Fiction", "Poetry" ]
Literature & Fiction
0.612636
null
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1 2 CREDITS Created by Joseph Browning Edited by Suzi Yee Cover Art by David Esbri & Joan Guardiet Interior Art by Tamas Baranya, V. Shane For information and discussion of Sorcery & Super Science (along with other Expeditious Retreat Press products) stop by the blog of the same name and if you want more gaming material visit www.YourGamesNow.com for more Sorcery & Super Science in PDF form. Thanks for picking up Objects Below the Shattered Moon (Volume One) and hope you enjoy and have fun! Sorcery & Super Science!, Objects Below the Shattered Moon, Volume One © 2010 Expeditious Retreat Press. TABLE OF CONTENTS Items ........................................................................................................................3 Artifacts...................................................................................................................3 New Creatures........................................................................................................7 Aft
0966704614
The Devil's Addition
Various
Knuckleduster's interactive adventures are a great way to introduce a friend to adventure gaming and interactive fiction. Our first book, The Devil's Addition, features very simple mechanics and a laid-back story that encourages exploration and experimentation. Raining Hammers is the next step; a difficult adventure which invites the reader to redesign the protagonist to gain the edge needed to reach a happy ending.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.596574
null
null
Enhanced Devils Enhanced Devils AN EVENTYR GAMES COMPENDIUM AN EVENTYR GAMES COMPENDIUM Expanded rules for devils in Expanded rules for devils in 5th edition 5th edition D&D D&D 1 D evils. The name itself carries the promise of dark seduction, unfathomable evil and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t always dynamic or exciting. If you’re just using a few devils as henchmen, this probably isn’t too big an issue, but if you’re running a campaign like Baldur’s Gate: Descent into Avernus, you may want devils with a bit more complexity and depth. In this document, we’ll take a look at all the devils presented in the Monster Manual, assessing their strong points and shortcomings before enhancing them with alternate features. The point is not to make the devils m
1841544310
The Lord of The Rings: The Return of the King Strategy Battle Game
Alessio Cavatore
The true king has returned. Walkthrough for every adventure All secret characters revealed Detailed maps of every environment
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.594892
null
null
1 120 1 Tyrnador Fate of Ventar JumpStart A High Fantasy Savage Worlds setting By Umberto Pignatelli 2 This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.pe- ginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.” Tyrnador Fate of Ventar JumpStart A High Fantasy Savage Worlds setting By Umberto Pignatelli 3 120 3 Welcome to Ventar Imagine a land where men, dwarves and elves vie for supremacy, trying at the same time to survive the threat of the goblinoids and the dangers of the wilds. This place is the Kingdom of Ventar, founded centuries ago by a human prince looking to fulfill the Fate of his people, written in an ancient Prophecy. And then, suddenly, the forgotten Prophecy came true: from the Sleepless Sea the fleet o
6079316242
Laberinto del Silencio: Relato magistral de un impactante crimen. Cincuenta aos en busqueda de la verdad (Spanish Edition)
Mrs. Lionella D. Bischof
Ha transitado por el mundo de las letras escribiendo cuentos, relatos y sucesos de relevancia en su vida. Es polglota, domina el espaol, ingls, alemn, francs y buenos conocimientos de ruso. En el terreno profesional, labor en la secciones: cultural y comercial de las Embajadas de Estados Unidos y Canad en Mxico D.F. y Consulado de Panam en Frncfort, Alemania. Vivi y trabaj por ms de 10 aos en Alemania, despus se traslad a Atlanta, USA, para desempear sus labores en el prestigioso bufete de abogados; Powell, Goldstein, Frazer &amp; Murphy, fue traductora en el Departamento Internacional y asistente directa del CEO. Es apasionada de la msica, toca piano, acorden y guitarra. Actualmente vive en Mxico administrando su pequeo negocio Hospedaje boutique nico en su gnero La Casa del Colibr. laberinto@casadelcolibri.com Laberinto del silencio es su primer libro de gran relevancia, en donde desnuda sus emociones ms ntimas, relacionadas con el asesinato de su padre. Lionella con profundo amor y valenta, ha hecho la investigacin para descifrar el laberinto de su vida, encontrando acontecimientos increbles que desenmascaran una historia de engaos, mentiras y un desenlace valiente.
[ "Biographies & Memoirs" ]
[ "Biographies &amp; Memoirs", "Leaders &amp; Notable People" ]
Biographies & Memoirs
0.545471
null
null
1/8 Désobéir au Fils du ciel mercredi 12 mai 2010, par Kakita Inigin Les lois de l’Empire d’Émeraude émanent de l’Empereur. Autant dire que les violer revient à désobéir aux Cieux eux-mêmes. Pourtant, le crime existe à Rokugan, et violer certains décrets peut rapporter beaucoup d’or, avec les avantages qui accompagnent souvent ce métal : des serviteurs, de belles maisons, des jardins parsemés de bonsaï élégants et même l’oreille des puissants. Alors même que toute cette fortune, toute cette influence proviennent d’actes que la haute noblesse n’hésiterait pas à réprimer. A moins qu’elle ne les provoque. Cet article examine les différents types de crimes, les criminels et leurs organisations, les soutiens dont ils disposent. Il détaille également les groupes de samurai pratiquant des activités illégales et les liens entre la caste des daimyo ou des kuge et les activités criminelles, en particulier dans Ryoko Owari Toshi, la capitale économique de l’empire. Il est relié à des idées d’
1934015407
The Game Production Handbook
Heather Chandler
Heather Maxwell Chandler (Cary, NC), a game industry veteran with production experience at Activision, EA, and Ubisoft, is the founder of Media Sunshine, Inc., a company which provides consulting services to game developers, publishers and vendors. She teaches online game courses for Westwood College and The Art Institute (Pittsburgh) and is the author of several articles and books.
[ "Computer Science" ]
[ "Computers & Technology", "Programming" ]
Computer Science
0.512457
null
null
NIGHTFALL IN REMMISH An Adventure for 5th Edition By Graham Ward 2 Written by Graham Ward Illustration by Jonas De Ro and Wacław Wysocki OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addi- tion, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distrib- ute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and
0873648269
Dim-mak's 12 Most Deadly Katas: Points of No Return
Erle Montaigue
Erle Montaigue was the first Westerner to be granted the degree of "Master" in taijiquan and dim-mak. In 1995 Erle was invited to study with Liang Shih-kan, the leader and "keeper" of the now almost extinct forerunner to taijiquan, the Wutan Shan System of Boxing, thus becoming the only Westerner and one of a handful of people to be taught the nine qi-disruptive methods. He serves as head of the World Taiji Boxing Association (WTBA), which has schools in more than 30 countries. He is highly regarded internationally as one of the leading instructors of the internal martial arts, including taijiquan
[ "Health, Fitness & Dieting" ]
[ "Health, Fitness & Dieting", "Exercise & Fitness" ]
Health, Fitness & Dieting
0.391968
null
null
APL 2 450 XP, 450 gp APL 4 675 XP, 650 gp APL 6 900 XP, 900 gp APL 8 1,125 XP, 1,300 gp APL 10 1,350 XP, 2,300 gp APL 12 1,575 XP, 3,300 gp APL 14 1,800 XP, 6,600 gp APL 16 2,025 XP, 9,900 gp Remnant of the Mailed Fist 599 CY Fought in the Defence of Exag: Vorstammen Vorrudden rewards all those who fought in the defence of Exag. He arranges for members of the Art Auszug to add one non-closed enchantment to any one magic weapon at a 10% discount. Usable once, cross off once used. Died in the Defence of Exag: Vorstammen Vorrudden pays for a raise dead spell to return you to life. In addition you receive free ale while in Exag for a period of 1 year after the date on this AR as thanks from the ordinary people of the city. However you have to recount the story of your death – again and again. Thanks of the Captives (APL2-4): The prisoners you freed reward you for their release. They each arrange access to one benefit or one piece of equipment from the equipment benefits of their o
0786948094
A Practical Guide to Monsters (Practical Guides)
Nina Hess
As in Lisa TrumbauersA Practical Guide to Dragons (2006), this title is framed as a class session for apprentice wizards. Zendric, a wizard from the publishers fantasy series the Knights of the Silver Dragon, narrates the sections, which feature often-fearsome creatures, including Creepy Crawlers; Viperous Villains, such as Medusa; the Unsightly Undead, such as vampires and zombies; and Awful Aberrations, which include Chuuls (lobster-like beasts that rise from the shallows of the waters to attack). Zendric also address the suggested protections, weapons, and strategies to be used with each of the creatures. Zendrics amusing side commentary enhances the text, and the colorful, richly detailed illustrations, including creature lairs, show up well against the parchmentlike background. Though youths familiar with the series may connect most with this book, Dungeons and Dragons, fantasy, and monster fans will enjoy the vivid, fantasy artwork and monster factoids, compiled in a format that invites browsing and scrutiny. Grades 4-7. --Shelle Rosenfeld
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction &amp; Fantasy" ]
Children's Books
0.542371
null
null
Min-Max Monsters in the Lost Mine of Phandelver Sherman Sanders Min-Max Monsters in the Lost Mine of Phandelver Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discov- ering new opportunities and ways to challenge your players. These pages contain an in depth analysis of several parts of the adventure, allowing for expand- ed content and suggested alter- ations to make this already solid adventure even more enjoyable. If you want to really challenge your players, you’ll want to read through this adventure add-on. The basic premises presented here are fully expanded in the “Min-Max Monsters” DM Supple- ment, also available on DriveThruRPG. Min-Max Monsters in the Lost Mine of Phandelver Artists: Various/Shutterstock.com All images used under license from Shutterstock.com. Writing: Sherman Sanders Editor: Aus
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.602868
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. EKB 3-04 Les Ombres d’Abn Toubkal Une Aventure régionale Living Greyhawk en 1 Round pour Ekbir par Nicolas Brachfogel Relecture : David Concher Coordination : Guillaume Gallais et Gaël Richar
1434902161
Aphelion Book One: The Adventure
William Dennis IV
William Dennis IV lives in Louisiana, where he enjoys pursuing his writing and a variety of other interests, including music, sports, and film, as well as spending time with this family and friends.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.442752
null
null
t Adventure Record# 593 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 2 max 225xp; 200gp APL 4 max 337xp; 300gp APL 6 max 450xp; 400gp APL 8 max 562xp; 625gp APL 10 max 675xp; 1,050gp This Record Certifies that _______________________________________________ Played by____________________________________________ Player RPGA # Has Completed Fresh Air, Mountain Views - Part 1 A Regional Interactive Set in Perrenland Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _________________________________ Date: ________ DM:___________________________________________________ Signature RPGA # � Access to copy one spell from the following (if currently capable of casting spell): 1 st–Animate Rope, Change Self, Expeditious Retre
B00D3AIDCG
Point de Vue, N&deg; 3277, du 11 au 17 mai 2011
Colombe Pringle
EN COUVERTURE Carla et Nicolas Leur bonheur cach LDITO QUELLE SEMAINE! ADLADES LACTU LHOMMAGE DES ROIS Jean-Paul II Le phnomne PIPPA MIDDLETON LE MAG Bristol New York BEAUT SAUVAGE Interview FLORENCE PERNEL Ccilia Sarkozy, cest le coeur avant la raison Rencontre INS DE LA FRESSANGE Le bonheur, cest de raliser quand il est l Expo DIOR MOSCOU Lart et llgance rt ART BRUSSELS De particulier particulier isite prive LA SAINTE-CHAPELLE Dans la lumire divine Univers KATINKA DE MONTAL Le blanc entre en scne QUELLE CULTURE ! Les tats dart de BENJAMIN PUECH Le Guide Quelles plumes ! Quelles enchres ! Quelle histoire ! Le mystre des meraudes HENCKEL DE DONNERSMARCK Quelle beaut ! QUELLE SOIRE ! Suite capillaire Fiat Couture Passage lumineux LLUE SABINE CORDESSE
[ "Humor & Entertainment" ]
[ "Humor & Entertainment" ]
Humor & Entertainment
0.497967
null
null
Sauver la planète – Casus Belli n°71 - 1 Sauver la planète Un scénario pour Magna Veritas v1.0 par Nathalie Achard Parution dans Casus Belli n°71 (septembre-octobre 1992) Illustrations par Rolland Barthélémy Numérisation par Fervalaka avec l’aimable autorisation de Nathalie Achard et Rolland Barthélémy Ce scénario peut être joué façon MV ou INS (dans ce cas le titre en devient Destroyer la planète] avec une équipe de 4 à 5 joueurs. Mais vous pouvez également en faire une partie très diplomatique entre un Démon et un Ange... C'est un scénario pour meneur de jeu confirmé vu le nombre de PN] à manipuler et la trame des événements qui laisse une large part à l'improvisation. LA SITUATION POUR MV L'état de la planète est alarmant, il faut faire quelque chose, donc les grands de ce monde prennent la courageuse décision de faire une réunion au sommet. Au sommet d'un immense hôtel grand luxe vingt-sept étoiles (pour les économies on verra plus tard) à New
0933635877
Fearful Passages (Call of Cthulhu Roleplaying Game Series)
Marion Anderson
The golden age of travel occurred between 1880-1939. As travelling times shrank, destination became more important than the journey, a notion now so common-sensical that we blink to think that the reverse was once truer. FEARFUL PASSAGES contains nine adventures set in the 1920s, when travel could be by turns long, arduous, luxurious, and debilitating, but always full of incident and meaning.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.591676
null
null
Arctic Dreams A One-Round Call of Cthulhu d20 Adventure by Robert Hobart CALL OF CTHULHU is a registered trademark of Chaosium, Inc. RPGA is a registered trademark of Wizards of the Coast, Inc. The Call of Cthulhu d20 Roleplaying Game is a product of Wizards of the Coast. ALL RIGHTS RESERVED. Scenario detail copyright 1997 by Robert Hobart. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. This is a RPGA Network adventure game. A four-hour time block has been allocated for playing the game (or this round of the game), but the actual playing time will be about three hours. Some of the text in this scenario is written so that you may present it as written to the players, while other text is for your eyes only. Text for the players will be in bold italics. It is strongly recommended that you paraphrase the player text, instead of reading it aloud, as some of the
0870696912
Drugstore Collectibles (WALLACE-HOMESTEAD PRICE GUIDE)
Patricia McDaniel
Presenta a revealing portrait of medical practice in pre-1960 America. More than 200 black and white photos illustrate the colorful and often bizarre 'patent' medicines, dental products and surgical appliances in use before FDA regulations and high technology.
[ "Economics", "Business & Money" ]
[ "Business & Money", "Economics" ]
Economics
0.501377
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU TU Cost - TU Added TU Costs TU REMAINING This area is typically used to list items from the DMG that are now available for purchase as a result of the adventure. As an introductory adventure, this adventure does not contain any such items. However, the following items are available for purchase after any LIVING GREYHAWK event: � All items from the PH, tables 7-3, 7-5, 7-6, and 7
0880381892
The Lost Island of Castanamir (AD&D Fantasy Roleplaying, RPGA Module C3)
Ken Rolston
Set in a shallow depression in the ground is a stone door. Your friend reaches down and gives a tug, and the door swings slowly open on creaking hinges, revealing a descending stair. The first thought that crosses your mind is wheter it would be better to freeze to death up here in the wind or fall into the hands of Castanamir the Mad, the unpredictable.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.664396
null
null
Stan Shinn For Character Levels 1-3 Classic Modules Today A D&D 5th Edition Conversion of the Early Edition Adventure Module Classic Adventure Module Conversion C3 The Lost Island of Castanamir C3 The Lost Island of Castanamir Conversion Guide Introduction: In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR' s competition series of tournament adventures. This conversion guide allows DMs to run the original module with 5 th Edition rules and provides a reference sheet for encounters. An adventure for 1st– 3rd level characters STAN SHINN DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA
0764302981
Panzerkampkwagen 38 (Schiffer Military History)
Horst Scheibert
Text: English (translation)<br /> Original Language: German
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.543889
null
null
SCHIFFSBOGEN NAME: KLASSE & TYP: WERFT: PROBLEM: SCHULDEN: DATEN MANÖVRIERBARKEIT SIGNATUR GESCHWINDIGKEIT PANZERUNG MODULE KAMPF-UN- FÄHIG 1 2 3 4 5 6 7 8 9 10 11 12 MAXIMALE ANZAHL AN MODULEN LEISTUNGUNGSPUNKTE RUMPFPUNKTE KRITISCHER SCHADEN: WAFFEN BONUS SCHADEN KRIT REICHWEITE ANMERKUNGEN MERKMALE BONUS PILOT FERTIGKEITS- STUFE MASCHINIST FERTIGKEITS- STUFE KAPITÄN FERTIGKEITS- STUFE BORDSCHÜTZE FERTIGKEITS- STUFE SENSORBEDIENER FERTIGKEITS- STUFE
0989677354
Deadlier Than The Rest (MacLarens of Fire Mountain) (Volume 5)
Shirleen Davies
Shirleen Davies writes romancehistorical, contemporary, and romantic suspense. She grew up in Southern California, attended Oregon State University, and has degrees from San Diego State University and the University of Maryland. During the day she provides consulting services to small and mid-sized businesses. But her real passion is writing emotionally charged stories of flawed people who find redemption through love and acceptance. She now lives with her husband in a beautiful town in northern Arizona. Shirleen began her new series, MacLarens of Fire Mountain, with Tougher than the Rest, the story of the oldest brother, Niall MacLaren. Other books in the series include, Faster than the Rest, Harder than the Rest, Stronger than the Rest, and Deadlier than the Rest. Book six, Wilder than the Rest, is due for release in early summer, 2014. Her contemporary romance series, MacLarens of Fire Mountain Contemporary, opened with book one, Second Summer. Book two, Hard Landing, released in April 2014, and Book three, One More day, is scheduled to release in midsummer, 2014.
[ "Romance", "History" ]
[ "Romance", "Historical" ]
Romance
0.458021
null
null
1/3 Errata Evernight mercredi 17 septembre 2003, par Two Gun Bill p. 9 : la compétence "Riding" manque de la liste des compétences ; p. 13 : "Half-folk fail from a single distant dale on the western shore of Valusia" devrait être "Half-folk fail from a single distant dale on the eastern shore of Valusia" ; p. 15 : "The most exotic humans come from the far north eastern land of Kos" devrait être "The most exotic humans come from the far north western land of Kos" ; p. 17 : remplacer "Large Boom Template" par "Medium Burst Template" ;* p. 20 : "Halbred" devrait être "Halberd" ; p. 20 : la Force minimum indiquée pour les armures doit être ignorée ;* p. 22 : la Résistance du cheval est de 8 et non de 7 ;* p. 26, 27, 118 & 119 : les références au sort "Cone of Flame" doivent être comprises comme des références au sort "Fireburst" (p. 27) ; p. 28 : l’escrimeur humain a encore 1 point de compétence à dépenser ;* p. 29 : faire les changements suivants au guerrier nain : Tir d8, atout Nerf
0873649575
Bullseyes Don't Shoot Back: The Complete Textbook of Point Shooting for Close Quarters Combat
Rex Applegate
Col. Rex Applegate was universally recognized as America's foremost authority on close combat with or without weapons.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Hunting &amp; Fishing" ]
Health, Fitness & Dieting
0.448909
null
null
1 Classes | Pugilist PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners 2 Classes | Pugilist Pugilist Arrows rain down around her as she runs towards the hobgoblins. Desperate to close the distance, the half-orc fights through the sting of a dozen cuts to reach her foes. The pain only makes her stronger. As she descends on the hobgoblins she swings wildly, knocking hobgoblins to their feet and sending the rest scattering before her. He braces himself for the impact as the orc rushes him. Then the orc makes a mistake, telegraphing its next move, and that’s all the opening the human needs. He ducks beneath the orc’s wide swing then raises both hands high above his head and brings them down on the orc’s back, throwing the brute to the ground. The dwarf smiles broadly and chuckles as the petty noble raises his hand to strike him for the impudent remark. Quick as a flash the dwarf shatters the bottle in his hand against the bar and puts it bet
1940398266
FUNGUS: The Unbearable Rot of Being
James Kochalka
James Kochalka (born May 26, 1967 in Springfield, Vermont) is an American comic book artist and writer, and rock musician. His comics are noted for their blending of the real and the surreal. Largely autobiographical, Kochalka's cartoon expression of the world around him includes such real-life characters as his wife, children, cat, friends and colleagues, but always filtered through his own observations and flights of whimsy. In March 2011 he was declared the cartoonist laureate of Vermont, serving a term of three years.
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.513752
null
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Fungal Forest For OSR Adventures Spore Mechanic Encounters, Monsters and Items may release 'spores' with a number next to it. These sports are common in the fungal forest and can have some very negative effects when you accumulate too many of them. Each time a player gets spores, have them roll a 1d8 against their spore total. If the die rolls under their spore count, erase or remove all spores they currently have and advance them one stage in the Fungal Infection. If they succeed the roll and do not roll under their spores, the spores are accumulated for the next time they get spores and are forced to roll again now with more spores. If players are very careful and take many precautions against the spores, such as sleeping only in airtight rooms, washing all clothes, wearing masks and gloves, etc. Then they may roll a d10 whenever they get spores instead. The only other characters that get any protection against spore rolls are Elves, whose natural magic give them a +
1584885017
Sharpening Your SAS Skills
Gupta; Sunil
This book is very useful for anyone with a basic knowledge of SAS wishing to advance their skills. It covers quite a lot of important ground, providing concise explanation, helpful examples, and convenient summary sections with tables for quick reference. Readers can also benefit from the comprehensive test questions following each chapter summary.
[ "Science & Math" ]
[ "Science &amp; Math", "Mathematics" ]
Science & Math
0.446847
null
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STR DEX CON INT WIS CHA CONSTITUTION INTELLIGENCE WISDOM CHARISMA DEXTERITY STRENGTH Damage d6 Armour YOUR MAX HP IS HP 6+CONSTITUTION SCARRED -1 CONFUSED -1 STUNNED -1 SICK -1 SHAKY -1 WEAK -1 Starting Moves Alignment Look Name : The Dancer Level XP Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1). Fancy Hair, Stylish Cap, or Wild Hair. Fiery Eyes, or Joyous Eyes, or Knowing Eyes. Finery, Poor Clothes, or Travelling Clothes. Fit Body, Thin Body, or Well-Fed Body. Jaipong: Agus, Ajip, Euis, Gunawan, Idjah, Juhliandi, Kurnia, Maratang, Mulyati, Natarina, Ridwan, Satria, Sonson, Sudrajat, Suwarni, Taufik, Tri, Yunan. Legong: Alit, Ayu, Bagus, Belawa, Beratha, Kardiana, Mura, Niang, Nyoman, Ocen, Oka, Pedjeng, Sobrat, Soki, Sulastri, Susila, Tilem, Tjokot, Togog. □ Kebatinan Avoid a conflict or defuse a tense situation. □ Muslim Perform your art to aid someone else. □ Revolutionary Spur others to significant and un
0785185127
Thanos: Infinity Abyss (New Printing)
Jim Starlin
Jim Starlin introduced not only Thanos, but Shang-Chi and many other memorable characters. After seemingly killing both Adam Warlock and Thanos in one of Marvel's earlier multi-title cosmic arcs - for which he won two Eagle Awards - Starlin wrote Marvel's first graphic novel, The Death of Captain Marvel. At DC, under the pseudonym "Steve Apollo," he co-wrote Superboy and the Legion of Super-Heroes, including the series' pivotal 250th issue; he later wrote Batman, including the controversial "Death in the Family" storyline, and the Batman: The Cult miniseries, and collaborated with Mike Mignola on Cosmic Odyssey, exploring themes similar to those he introduced at Marvel. Returning to Marvel to write Silver Surfer, he resurrected Adam Warlock and Thanos, both of whom figured prominently in a veritable franchise of miniseries he both wrote and penciled: Infinity Gauntlet, Infinity War, Infinity Crusade, Infinity Abyss and more, plus the Adam Warlock and the Infinity Watch monthly. Less typical work included Daredevil/Black Widow: Abbatoir and the Punisher: POV miniseries. In his later DC work - including Rann-Thanagar War, Death of the New Gods, and the post-52 titles Mystery in Space and Strange Adventures - Starlin continued his explorations of cosmic themes. At Devil's Due Publishing, he wrote and penciled the miniseries Cosmic Guard/Kid Kosmos.
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.514377
null
null
CREDITS INFINITY LINE DEVELOPER Benn Graybeaton ASSISTANT LINE DEVELOPER Marc Langworthy ORIGINAL 2D20 SYSTEM DESIGN Jay Little GAME DESIGN Benn Graybeaton, Nathan Dowdell, Mark Redacted, Justin Alexander, Marc Langworthy WRITING Giles Pritchard, Ryan Schoon, Marc Langworthy ART DIRECTOR Rodrigo Villanova ASSISTANT ART DIRECTOR Marc Langworthy GM SCREEN DIRE FOES ART TBC INTERIOR ARTWORK Carlos Lauger, Vincent Laik, Bagus Hutomo CARTOGRAPHY N.R. Bharathae, Richard Gale LAYOUT Richard Gales, Thomas Shook INFINITY RPG LOGO Michal E. Cross PROOFREADING Aric Weider EDITORAL Colleen Riley, Marc Langworthy PRODUCTION Justin Alexander, Marc Langworthy CORVUS BELLI APPROVALS Gutier Lusquiños Rodríguez, Alberto Abal, Carlos Torres, and Carlos “Bostria” Llauger PRODUCED BY Chris Birch OPERATIONS MANAGER Garry Harper COMMUNITY SUPPORT Lloyd Gyan PUBLISHING ASSISTANT Sam Webb SPECIAL THANKS Thank you to Corvus Belli—Alberto, Gutier, Carlos, and Fernando—for letting u
149148117X
Perseus the Hero: An Interactive Mythological Adventure (You Choose: Ancient Greek Myths)
Nadia Higgins
Nadine Takvorian grew up in the Bay Area and currently resides in Berkeley, CA. She graduated from the California College of Arts where she received her BFAin illustration with Distinction. In addition to illustrating, Nadine has been an art director in children's book publishing and an art assistant in the art department of Industrial Light &amp;Magic.
[ "Children's Books", "History" ]
[ "Children's Books", "History" ]
Children's Books
0.604564
null
null
d, g * I* 'P. YOU'RE TIIE STAR OF THE '".1i STORY CHOOSE, NROM 50 POSSIBLE, E,NDINCS. . -.--a-- '-.-.a :: ,, i ::=ia: ILLUSTRATED BY RON WINC BY DE,BORAH LERME COODMAN ANYTTIING CAN HAPPEN IN YOUR SEARCH FOR THtr MIGHTY ZEUSI You've been magically transported back to ancient Creece by the goddess Athena. Your task: find Zeus, king of Olympus. But Zeus could be anywhere. Where should you start? Athena knows some others who might help you ftnd Zeus. If you decide'to ubit Persephone, who's about to make a terrifying trip to the underworld, tum to page 9. If you decide to meet lcarus, who wants to fly with wings made of feathers and wax, tum to page 7. Be areful! You might end up battling the fierce Minotaur-part bull, part man:-or be trapped by the sea god Poseidon at the bottom of the ocean...or Aou could euen become a godyourself! What happens next in the story? lt all depends on the choicesyou make. How does the story end? Onlyyou can find out!And the best part is that you can keep
0912057955
Son of the Sun: The Life and Philosophy of Akhnaton, King of Egypt
Savitri Devi
Rosicrucian publication. Previously published under the title "Son of God..."
[ "History", "Geography & Cultures" ]
[ "History", "Middle East" ]
History
0.414504
null
null
1 « Quand la mélodie des signes se meut, se meuvent avec elle les consonnes et les voyelles. Il en surgit Hokhma, la Sagesse, la Science, l'idée primordiale où tout est contenu comme dans un écrin, prêt à se déployer dans la création. Dans Hokhma est contenue l'essence de tout ce qui suivra… » Diotallevi dans Le Pendule de Foucault, Umberto Eco LA QUETE DU SAVOIR ABSOLU INTRODUCTION Les Arcanes Majeurs constituent en théorie vingt-deux chemins devant mener les Nephilim à l'Agartha. Pourtant, les quêtes proposées dans le Livre du Meneur de jeu sont d'une toute autre nature. Akhénaton se serait-il égaré dans ses rêves prophétiques ? En fait le Pharaon n'a fait que défricher le travail. Lors de ses vingt-deux rêves, il a eu l'intuition de quêtes qu'il n'a pas vraiment comprises, et quelques visions éparses qu'il a essayé de retranscrire dans le dessin des Lames. Il les a ensuite confiées aux Nephilim qui lui semblait les plus capables d'appréhender c
1849707561
Pandorax (Space Marine Battles)
CZ Dunn
Domiciled in the East Midlands, C Z Dunn is the author of the Apocalypse novel Pandorax, the Dark Angels novella Dark Vengeance and the audio dramas Trials of Azrael, Ascension of Balthasar and Malediction, as well as several short stories. Having spent many years in the publishing industry, with a strong leaning towards genre fiction, he is an expert in e-publication, audio production and zombies
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.515503
null
null
BATTLECORPS A Race to the End by Loren L. Coleman BATTLECORPS A Race to the End • Page 2 Gan Singh, Chaos March 12 October 3057 It might be the last DropShip on Gan Singh. Their final chance. Wrenching at the controls of her JagerMech, Leftenant Kelly Van Lou struggled forward against the tangled jungle that covered most of the continent of Pandora. Shrill alarms wailed in her ears. Broken fronds streaked her ferroglass shield with green smears as sporadic laserfire burned through the leafy canopy around her. Ruby-bright energy splashed armor from her BattleMech’s shoulders, its arms, its chest. She tasted the warm, dank air, poorly filtered by her cockpit’s life support system. Missiles corkscrewed in from her right, slamming into a palisade of majestic cypress and thick-boled banyon strung with creeping vines. A few warheads dropped low against her legs, shredding the angular guards that protected her knee joints and lower actua- tors. Her stride hitched, stumbled, and
1492896454
The Colony: Renegades (The Colony Vol. 2) (Volume 2)
Michaelbrent Collings
<div> <span><b>PRAISE FOR THE COLONY: RENEGADES:</b><br><br>"Fast pace in your face, the action doesn't stop....<span> </span>This bestselling author has done it again.... I didn't want the book to end...." - <i>Horror Novel Reviews</i></span></div><br /><br />"<span><i>Renegades</i> is a hardcore thriller that you can't stop reading." - <i>horroraddicts.net</i></span><br /><br />"Collings combines fears like a master playing on untapped fears, drumming up nightmares that are best left forgotten in the early morning light." - <i>The AudioBook Reviewer</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.431639
null
null
PLANETARY SURVEY COLONIAL RECORD WHAT DRIVES US iS... Atmosphere is excellent. Geology is stable. Biology is benign. Planning is meticulous. Workforce is motivated. Order is well-established. Climate is mild. Hydrology is favorable. Intelligent life is absent. Density is low. Prosperity is high. Justice is universal. CONTROL HARMONY STATUS INDULGENCE SAFETY FREEDOM U T S A B C D E F U C R U V W X Y Z DRIVE PLANET NAME ... OUR NEW HOME ... 6 6 6 A NEW PLANET... AND UNCERTAINTY... COLONY NAME SAVAGERY SERVILITY The Governor FUNCTIONARIES: JUDGE ADVOCATE & CAPT. OF MARINES FREE COLONISTS: SWELLS, Planters, & Spouses MARINES EMANCIPISTS AUTHORITY NOTABLES The Governor’s enforcers. Name, role, Oath and player. Authority’s highest-ranking official. Name, Oath and player. Nobody paid them to go to hell. Name, role, Oath and player. Authority’s big sticks. Name, rank, Oath and player. Former convicts, free but distrusted. Name, Oath and player. BOLTERS CONVICTS: LAGs & SABLEs OUTCA
0521485266
Pheromones and Animal Behaviour: Communication by Smell and Taste
Tristram D. Wyatt
"Wyatt demonstrates an impressive grasp of the literature and has written a most enjoyable and informative textbook (one that I read non-stop)." <br />Nature Neuroscience<br /><br />"... an accessible textbook that offers advanced undergraduate and graduate students a data-based, integrative, and broadly comparative synthesis of this field ... its readable and engaging style will launch many productive arguments along the way." <br />Ethology<br /><br />"... as an accessible and intelligent general work on pheromones, this book is invaluable. It is also rare and welcome in its capacity for easy and readable explanation of both the proximate and the ultimate roles of pheromones in animal behavior." <br />International Journal of Primatology<br /><br />"The text is sufficiently referenced and well indexed. It would be hard to overstate the importance of this book for its contribution to the understanding of animal behavior." <br />Human Nature Review<br /><br />"Pheromones are by far the most important signals used by organisms of all kinds. Wyatt's book is an excellent text and review: up to date, comprehensive, balanced, detailed, clearly written, and nicely illustrated." <br />Edward O. Wilson<br /><br />"This fascinating book ... is an advance over previous monographs in that it is truly interdisciplinary, including as it does studies through the disciplines of chemistry, behavior, neurobiology, endocrinology, ecology and evolution ... A highly recommended source of inspiration and information for all interested in behavior and ecology." <br />Bulletin of the British Ecological Society<br /><br />"Enjoyable reading and a highly successful endeavor that can serve as a course text, and update on the field, or a reference book." <br />American Entomologist<br /><br />"This well-illustrated, thoroughly referenced work is admirably accessible and lucid. It offers much both as a textbook and as an introduction to this remarkable field for new investigators. Tristram Wyatt has given us a gem!" <br />John G. Hildebrand, Quarterly Review of Biology<br /><br />"Recommended." <br />Choice
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.490499
null
null
THE ORIGINAL SERIES 1 TRIBBLE (PLAYABLE RACE) Tribbles are small furry life-forms, often regarded as unintelligent, and are native to the plant Iota Geminorium IV. They make soft, calming, purring sounds when touched, and breed at an alarming rate outside of their native world. When in close proximity to Klingons, tribbles emit a high-pitched shriek. It is suggested that due to both species having a keen sense of smell, they find each other repulsive, the main reason for their mortal rivalry. EXAMPLE VALUE: Hunger is a Constant State of Being ATTRIBUTES: +1 to Presence, +1 to Fitness, +1 to Insight TRAITS: Tribble, Hungry TALENTS: The character gains all of the following Talents: DUPLICATE Requirement: Constantly eating from a large stash of food (such as your entire group’s gaming snacks, a grain store or the contents of a food replicator system), a photocopier. As long as you, the Player, are constantly eating from a large stash of food, once per Scene you may duplicate yo
1475972202
The Healing Power of Crystals: Birthstones and Their Celestial Partners
Magda Palmer
Magda Palmer was born in Melbourne, Australia. She studied gemmology at Londons City Polytechnic (now the City University) and jewellery design at the Gemmological Association of Australia. She holds a diploma in clinical hypnotherapy and is trained in remedial and therapeutic massage, shiatsu, iridology, and aromatherapy. She currently lives in Queensland, Australia.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.521309
null
null
Cosmic Mysteries Cosmic Princess and the Resplendent Sector Writing and Artwork by Josh Beckelhimer A Cosmic Princess must “recharge” their powers by spending time in the presence of their Runestone. Runestones are large, towering stones of cosmic power. Most Runestones have cities built up around them and thus can’t be removed. Though, there are some Cosmic Princesses that have uprooted Runestones and placed them on ships. In most cases a Cosmic Princess will take an essence of their Runestone with them. Whether they are in the form of jewelry or something else, these items have a Durability score of 4. If these items’ durability is reduced to zero they can no longer “recharge” the Cosmic Princess. Cosmic Princess Prime Attributes: Willpower and Physique or Agility. Recovery Roll: 1d6+1 Special Abilities - I have the power: Through their innate connection to a Runestone, a Cosmic Princess is able to manifest astonishing powers. They begin gameplay with 1 known power
0544286170
Spartan Up!: A Take-No-Prisoners Guide to Overcoming Obstacles and Achieving Peak Performance in Life
Joe De Sena
"Joe DeSena is the real deal. His stories are believable, because his achievements and accomplishments are genuine. In <i>Spartan Up!</i> Joe delivers his message with the insight and candor that only an individual who has lived through such experiences can. A must read for anyone looking to take his performance to the next level, be it in athletics or in life." <b> Dean Karnazes, ultramarathoner and <i>New York Times </i>bestselling author of <i>Ultra Marathon Man</i></b>
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.460652
null
null
DAGDA MOR (CO-PILOT/SECURITY) You’re a member of the Tuatha race. Like your kinsfolk you’re tall, slim, fair-haired, pale-skinned, and have piercing violet eyes. Born in the upper echelons of society, you were blessed with psionics. You could have been a great diplomat, like your father, or a psion- doctor like your mother, but you chose a different career path—bounty hunting. You started out small, but slowly worked your way through the ranks of the Bounty Hunter Guild to achieve the position of Exarch, a regional overseer and senior hunter. Then, without warning or reason, you quit. Now you bum around the spacelanes in search of something more than capturing and killing for money. Advances 25: Mentalist 30: Fighting d8 (Parry 6) & Streetwise d6 35: Power Points (15) 40: Vigor d8 (Toughness 8 (2)) 45: New Power (quickness) 50: Power Points (20) 55: Target the Engines 60: Marksman 65: New Power (defl ection) 70: Fighting d10 (Parry 7) & Shooting d10 75: Power Points (25) 80:
1849950954
Force Z Shipwrecks of the South China Sea: HMS Prince of Wales and HMS Repulse
Rod Macdonald
<span><span><span style="font-weight:bold;">Rod Macdonald</span><span> is a renowned shipwreck author and experienced diver.</span></span></span>
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.549843
null
null
The Royal Navy of Zeif Page 1 The Royal Navy of Zeif By: Jake Robins Edited By: Cory Fliegel Version: 1.2 Sailing Under the Banner of the Sea Lion The Royal Navy of Zeif is a powerful military institution which has a reputation across the Dramidj sea for its strong force of arms and dominant presence on the high seas. Based out of the capital of Zeif, where the great Fortress of the Sea Lion rests on a rocky outcropping in Zeir-i-Zeif's harbour, the Navy patrols Zeif's coasts from Beit Castan to the mouth of the Tuflik. The size of her flotilla is unmatched across the northwest coasts. The Navy's enemies in the past have included many pirates from different sources. To this day they continue to battle the corsairs of the island chains which surround the nation, as well as any rogue bandits from the Tuflik. Formerly, the Navy had many confrontations with the merfolk of the Dramidj (of note is the Battle Beneath the Waves, during which the Navy suffered a
1449987907
Gambling for Winners: Your Hard-Headed, No B.S. Guide to Gaming With a Long-Term, Mathematical, Positive Expectation
Richard Stooker
Richard Stooker is a freelance writer and copywriter with a long time interest in health and money-related subjects. He had no serious interest in gambling until one day he drove by the Alton Belle Casino and realized that many thousands of dollars were exchanged there every day. There had to be some legitimate way to put some of it into his pockets. Thanks to the course in Statistics he took in college, he soon realized that casinos were not built by their investors to make gamblers make money. Just the opposite. And not only the casinos -- hordes of online scammers selling bogus systems online also were after the money belonging to would-be pro gamblers. He also brings to the table his background in accounting, insisting that you haven't made a profit at gambling until you've also paid all the extra expenses. He cautions that, until you can enter a casino and remain blind to the red carpeting, the flashing lights, dinging slots and the entire aura of glamorous partying -- you'll remain a loser. If you have enough money to pay for a mirage, that's up to you. Most people don't.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.494339
null
null
Introduction Doorway to Darkness is a Dungeons & Dragons adventure designed to be completed in about 3- 4 hours of play. The combat encounters have been calculated to present a tough challenge to four 2nd level characters. They will present a less difficult, though still enjoyable, challenge to higher level characters or larger parties. Not every loose end is tied up in the following text, nor every possible action accounted for. Be ready to improvise, and do so with confidence! Unless stated otherwise, assume NPCs have the stats of a commoner. Long Odds Read or paraphrase the following - You have spent a couple of days resting and recuperating in the village of Longsaddle. This evening you're warming benches in The Gambling Golem, one of the inns that serve travelers on the Long Road. The Gambling Golem is aptly named and the flick of cards, roll of dice, banter and occasional argument make it all the more interesting. As you contemplate returning to th
0070364672
Understanding Aeronautical Charts
Terry T. Lankford
The most complete, practical reference on how to read, interpret, and use charts-now thoroughly updated! You need a comprehensive guide to aeronautical charts-rooted in practical, real-world applications, presented in one convenient source. This book is the only one on the market that fits the bill. With it, you can learn to translate, analyze, and apply chart information to a wide variety of flight situations, improving your flight preparation practices and making you a safer pilot. understanding Aeronautical Charts, Second Edition, is updated with important new information on airspace classifications, GPS, international procedures, and other developments affecting chart use. Seasoned pilot and flight instructor Terry T. Lankford discusses chart projections and limitations as well as gives you comprehensive, donw-to-earth explanations-supplemented with plenty of examples and illustrations-of how to make the best use of VFR and IFR charts for flight planning and navigation. Topics covered in detail include: Visual chart terminology and symbols; Standard visual charts; Standard instrument departure and terminal arrival charts; Enroute charts; Instrument approach procedures charts... .the pros and cons of government vs. private chart services, and more. You'll also find out why aeronautical publications and other sources of supplemental information should not be overlooked as vital components of effective preflight planning. There's a complete list of all chart sources mentioned.
[ "Engineering & Transportation" ]
[ "Engineering &amp; Transportation", "Transportation" ]
Engineering & Transportation
0.580666
null
null
Sector Charts for TRAVELLER5 ������� ������������� ����� ������ ������� ��������� ����� �������� ����� �������� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���� ���
B012HUY77C
Kingdom Principles: Preparing for Kingdom Experience and Expansion (Understanding the Kingdom)
Myles Munroe
Dr. Myles Munroe is an international motivational speaker, best-selling author, lecturer, educator, and business consultant. The central theme of his message is the transformation of followers into leaders and the maximization of individual potential. He is founder and president of Bahamas Faith Ministries International, and he is the founder, executive producer, and principal host of a number of radio and television programs aired throughout the world. He has earned degrees from Oral Roberts University and the University of Tulsa, including an honorary doctorate from Oral Roberts University.
[ "Religion" ]
[ "Christian Books & Bibles", "Christian Living" ]
Religion
0.498313
null
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The following “Living Kingdoms of Kalamar” character known as ha Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of Kalamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc. All Rights Reserved. s received during Value: 300 gp (175 if sold) Tradable: Yes Charges: N/A Potion of Cure Light Wounds Barriers of Mentality This corked bottle holds a light blue liquid and is wrapped with a red ribbon. The following “Living Kingdoms of Kalamar” character known as has received during Kalamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc. All Rights Reserved. Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of Value: 300 gp (175 if sold) Tradable: Yes Charges: N/A Potion of Cure Light Wounds Barriers of Mentality
0910311048
Backward Masking Unmasked
Jacob Aranza
What the devil&apos;s wrong with rock and roll? Plenty! It Affects tens of millions of young people in America and around the world. Rock music is laced with lyrics exhalting drugs, the occult, immorality, homosexuality, violence and rebellion. But there is a more sinister danger. It&apos;s called Backward Masking. Numerous rock groups employ this mind-influencing technique in their recordings. Teenagers by the millions - who spend hours each day listening to rock music - aren&apos;t even aware the messages are there. Many of the messages placed on records through Backward Masking are tied in closely with witchcraft and Satan worship and encourage abnormal sexual behavior and the use of drugs. Jacob Aranza clearly exposes the dangers of Backward Masking.
[ "Arts & Photography" ]
[ "Arts & Photography", "Music" ]
Arts & Photography
0.460583
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BEYOND THE MASK: CONVERTING UNMASKED FOR NUMENERA AND THE STRANGE TM TM 2 Unmasked TM TM BEYOND THE MASK: CONVERTING UNMASKED FOR NUMENERA AND THE STRANGE In Unmasked, the player characters are teenagers that are somehow different. One day in 1986, they can see the secret meaning hidden in everyday things. They are driven to fashion a mask and wear it. When the mask is worn, the PC becomes a powerful being with amazing abilities normally only seen in the pages of comic books, and this being has a personality, drive, and goals all its own. Unmasked uses the same Cypher System that underlies The Strange and Numenera. Although all three settings have mechanical differences, they share an identical, core resolution mechanic: all game difficulties are rated from 1 to 10; characters use Effort, skills, and assets to reduce that difficulty; and a d20 is rolled to determine success or failure. As with other Cypher System games, each character is composed of three parts:
1856694089
C/ID: Visual Identity and Branding for the Arts
Angus Hyland
Angus Hyland studied at the London College of Printing, then the Royal College of Art. He ran his own studio in London for ten years, then became a partner at Pentagram, London in 1998.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Decorative Arts &amp; Design" ]
Arts & Photography
0.515786
null
null
Weekly Wonders Lust Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission. Compatibility with the
1560763620
Monster Mythology (Advanced Dungeons & Dragons: Dungeon Master's Guide Rules Supplement/2128/Dm5r4)
Carl Sargent
Learn all about the avatars and shamans of giants, goblins, the underdark, even illithids and beholders, in this expansion of the popular Legends &amp; Lore.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.418253
null
null
DCC Quick Monster Stats Aberration Animal Beast Construct Dragon Elemental (Air, Fire) Elemental (Earth, Water) Fey Giant Humanoid Magical Beast Monstrous Humanoid Ooze Outsider Plant Shapechanger Undead Vermin Hit Die* d8 d8 d10 d10 d12 d8 d8 d6 d8 d8 d10 d8 d10 d8 d8 d8 d12 d8 Attack Bonus 3/4 3/4 3/4 3/4 Full 3/4 3/4 1/2 3/4 3/4 Full Full 3/4 Full 3/4 3/4 1/2 3/4 Fort Save Poor Good Good Poor Good Poor Good Poor Good ** Good Poor Poor Good Good Good Poor Good Ref Save Poor Good Good Poor Good Good Poor Good Poor ** Good Good Poor Good Poor Good Poor Poor Will Save Good Poor Poor Poor Good Poor Poor Good Poor ** Poor Good Poor Good Poor Good Good Poor * Using different types of hit dice is totally optional. You can always just use d8 or d10, or whatever you like for everything. ** Choose one good save for humanoids. For example, Reflex for goblins and kobolds, or
1880559277
Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements
Caryn R. Leland
A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i>
[ "Arts & Photography" ]
[ "Arts & Photography", "Graphic Design" ]
Arts & Photography
0.517192
null
null
Weekly Wonders Alex Riggs, Joshua Zaback Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission. C
0970104812
Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3)
Chris Pramas
Death in Freeport (d20 Fantasy Roleplaying Adventure, Levels 1-3) [Paperback] [Dec 01, 2000] Pramas, Chris
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.440152
null
null
t � � � � � � � Adventure Record# 593 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 2 max 450xp; 253gp APL 4 max 675xp; 408gp APL 6 max 900xp; 498gp APL 8 max 1,125xp; 779gp APL 10 max 1,350xp; 1493gp APL 12 max 1,575xp; 2,043gp This Record Certifies that _______________________________________________ Played by____________________________________________ Player RPGA # Has Completed In the Cold Grave A Regional Adventure Set in The Shield Lands Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _________________________________ Date: ________ DM:___________________________________________________ Signature RPGA # � Alewyn’s Thanks – For helping Alewyn the Shield Mage defeat Yseron the traitor you have earned o
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
�������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������� ������������������������������������������ �������������������� ��������������������������������������������������������������� ��������������������������������������� ������������������� ���������������������������� ����������������������������� ����������������������� �������������������������� ������������ �������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������� ������������������������������������������ �������������������� ��������������������������������������������������������������� ��������������������������������������� ������������������� ������������������������������ ������������������������������ ������������������������ ��������������������������� ������������ �����������
1619844338
Betrayed Valor: The Unknown Heroes of Mission Halyard
Anda Vranjes
Born in Northwest Indiana to Serbian immigrant parents, Anda was exposed to the events of Mission Halyard at an early age. Fascinated with history she is convinced that we need to understand our past to make a better future. She hopes her books inspire her readers to learn more. Anda and her family currently reside in Arizona where she is proud to call herself a soccer mom.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.465357
null
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26 Imperial Mission Hooks (WIP) Mission 1: (Mandatory) Another ISB troubleshooting task force has gone missing while investigating a suspected Rebel cell. We believe that they have defected to the Rebellion. Travel to their last known location, a backwater Outer Rim planet called Bentarro, track their whereabouts, and neutralize them. If possible, bring one back alive for questioning. GM Note: The missing task force encountered a Jedi knight who left them with mind-trick amnesia and a broken hyperdrive. One of the task force members knows that the ISB will send a hit squad against them, and secretly killed the team droid when it tried to phone home. Another remains loyal to the empire, and a third, a Twi'Lek, is missing a head-brain-tail -- she is largely incoherent and will die without medical treatment. Mission 2a: A group of diplomats are on the cusp of passing a sweeping surveillance bill aboard a Corellian luxury cruise ship. Preliminary intel suggests that the Allia
0756413354
The Throne of Amenkor
Joshua Palmatier
Praise for the Throne of Amenkor series:<br /><br />I give<i>The Skewed Throne</i>four and a half out of five really creepy-ass iconic chairs, and a strong suggestion that it not walk down any dark alleys alone.<b>I highly recommend it</b>. Seanan McGuire,<i>New York Times</i>bestselling author of the Toby Daye series<br /><br />A<b>gritty, edgy, unsettling book</b>. This tough young woman makes her choices in a world where good and evil often look like twins. I was riveted by her story! Tamora Pierce,<i>New York Times</i>bestselling author of the Song of the Lioness series<br /><br />Joshua Palmatier has written a<b>vivid, passionate story about a tough-minded heroine</b>fighting for survival. What makes her especially compelling is her own struggle to understand right and wrong, and to confront what necessity can force you to do. This promising first novel should lead to equally confident sequels. Kate Elliott,<i>New York Times</i>bestsellingauthor of Spiritwalker series<br /><br />The strength of Palmatier's book lies in Varis. Varis is a bitter girl, hardened by years of living in the Dredge, but she retains a core of humanity. Her ability to slip into what she calls the river, where threats stand out as splashes of red in the currents of the world around her, makes her an intriguing point of view character<b>if you enjoy grittier fantasy</b>, I would recommend picking up<i>The Skewed Throne</i>. Jim C. Hines, author of the Magic ex Libris series<br /><br />"If you are familiar with Arya Stark in George R.R. Martin's Song of Ice and Fire series, you'll love Varis, who has<b>a similar tenacity and toughness</b>. I highly recommend<i>The Skewed Throne</i>and fans of gritty fantasy will love this book. Paul Genesse, author of the Iron Dragon series<br /><br />This novel grips the reader with a<b>swift-moving tale of political intrigue</b>and economic survival in a world where the most dangerous secrets are never forgotten.<i>Publishers Weekly</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.479193
null
null
1/3 Lands of Robilar The Lands of Robilar Mysterious Places by Paul Looby and Creighton Broadhurst There are few personages in the Flanaess so synonymous with treachery and infamy than the archmage Rary and his ally Lord Robilar. Since their heinous murder of the archmages Tenser and Otiluke at the end of the Greyhawk Wars, the traitors have loomed large in the fears of the goodly folk of the lands around the Nyr Dyv. While Rary's past is well-known and much debated among the learned, Robilar's origins are clouded in rumour and mystery. Many claim that he is a native of the Wild Coast. Others insist that Robilar is a scion of one of the Celestial Houses of Aerdy (the exact house varies with each telling, though Cranden, Rax and Naelax are most commonly mentioned). A few even whisper that he is Mordenkainen's bastard son. A few facts are beyond doubt, however. Robilar first rose to common notice in the 560s as a companion of Mordenkainen and a member of a company of heroes calle
0880388366
Monstrous Compendium: Greyhawk Adventures (Advanced Dungeons and Dragons, Appendix)
Tsr Staff
Prepare yourselves and your characters. Here come more monsters, this time from the Greyhawk Campaign Setting! These 64 pages are filled with beasties and creatures, from aspis to zygon-and everything in-between! Crystalmist dragons (yes, there are more-four more, to be precise), and plenty of deadly plants await entry into your campaign. As always, these monster descriptions are organized on separate pages, ready to be incorporated into your Monstrous Compendium binder.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.583486
null
null
� � ��� ����� ������ Produced by the Council of Greyhawk May 12, 1995 The Council of Greyhawk is an informal organization of gamers dedicated to keeping the World of Greyhawk a viable campaign world. At present, this group meets and communicates primarily on America Online. Send inquiries to Iquander@aol.com. ADVANCED DUNGEONS & DRAGONS, AD&D, GREYHAWK and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. The Oerth Journal is made available to users of America Online, Genie or MPGNet (or other electronic retrieval systems later sanctioned by TSR, Inc.). Please do not upload this file to any other BBS, FTP site or any other form of electronic media. Any reproduction or transmission of this material without the expressed consent of TSR, Inc. and the authors of the work is a violation of copyright law. Unless otherwise noted, all individual contributions copyright the
042528140X
A Study In Scarlet Women (The Lady Sherlock Series)
Sherry Thomas
<b>Praise for <i>A Study in Scarlet Women</i><br /><br /></b>"Clever historical details and a top-shelf mystery add to the winning appeal of this first volume in the Lady Sherlock series. A must-read for fans of historical mysteries."<i>Library Journal</i> (starred review)<br /><br />RITA Awardwinning romance writer Thomas has come up with a completely new, brilliantly conceived take on the iconic detective. She not only offers some clever changes to Sir Arthur Conan Doyles cherished cast of characters, she also delivers a plot worthy of the master at his best.<i>Booklist</i><br /><br />Clever and absorbing. Thomass gorgeous prose and expert characterizations shine in this new incarnation of Sherlock Holmes. Readers will wait with baited breath to discover how Thomas will skillfully weave in each aspect of the Sherlockian canon, and devour the pages to learn how the mystery unfolds.Anna Lee Huber, National Bestselling Author of the Lady Darby Mysteries<br /><br />Gender bending is just the first sign that unusual happenings are afoot in this origin story for a revamped Sherlock Holmes series by bestselling author Thomas...There is also a tantalizing, slow-burn love story between Holmes and a longtime friend befitting Thomas' skills as a romance novelist....The ground has been laid well for future incidents in the professional and intimate life of Charlotte Holmes.<i>Kirkus Reviews<br /></i><br />Author Sherry Thomas didnt just insert Charlotte into Sherlocks area of expertise, she made a character completely different from the well-known man. Cute and blonde, Charlotte doesnt have Sherlocks scorn for everyone. And because she is a lady in Victorian England, Charlotte has to be creative in her investigation in order to preserve the illusion of Sherlock Holmes to the man on the street and the police. The various characters introduced are quite interesting and the plotlines are great. This is the first in the new Lady Sherlock series, and if this is any clue, Charlotte and her continuing adventures will be thrilling to read.<i>Suspense Magazine<br /></i><br />"Sherry Thomas is a master of her craft, and <i>A Study in Scarlet Women</i> is an unqualified success: brilliantly executed, beautifully written, and magnificently original I want the next volume now!"Tasha Alexander, <i>New York Times</i> Bestselling Author of<i> A Terrible Beauty<br /></i><b><br />More Praise for Sherry Thomas and her Novels</b><br /> <br /> Sherry Thomas has done the impossible and crafted a fresh, exciting new version of Sherlock Holmes. From the carefully plotted twists to the elegant turns of phrase, <i>A Study in Scarlet Women</i> is a splendid addition to Holmess world. This book is everything I hoped it would be, and the next adventure cannot come too soon!Deanna Raybourn,<i>New York Times</i> bestselling author<br /><br />Sherry Thomasis a rebel, a rule-breaker, and, above all, a romantic[Her] writing is nothing short of a revelation.Lisa Kleypas, <i>New York Times</i> bestselling author<br /> <br /> Thomas is known for a lush style[and] transporting prose even as [she] delivers on heat and emotion and a well-earned happily ever after.<i>The New York Times Book Review </i><br /> <br /> Ravishingly sinful, intelligent, and addictive.Eloisa James, <i>New York Times</i> bestselling author
[]
[ "Mystery, Thriller &amp; Suspense", "Mystery" ]
[]
0.610057
null
null
Scarlet Scarring By Mike Phillips Scarlet Scarring By Mike Phillips With thanks to John R. Troy for the original idea Episode Summary Episode Hook – Markthegn Tarrant, the ruler of Grandmark, has summoned you to his private conference room, in the town of Tremayne. The Scarlet Madame has asked for an investigation. It seems that several prostitutes have been brutally murdered. Madam is applying pressure to have them solved, or else she will disclose the activities of Tarrant and his companions. Chapter One – Lisolet: The HPs will be conveyed to Lisolet to meet with the Lord Mayor, one Frances Roderique. He will quickly describe the murders, of which there have been four. Once the HPs have no further questions, they will be dismissed with directions to the Grand House of Pleasure, where the Scarlet Madam awaits. Chapter Two – Rose Quarter After leaving the Mayoral Mansion, the HPs will probably want to investigate in the Rose Quarter.
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.615088
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. VER Intro 3-03 Teeth of the Storm A One-Round D&D LIVING GREYHAWK® Verbobonc Introductory Adventure Version 1 Round 1 by Ron Lundeen Editorial support from the rest of the Verbobonc Triad: Brad Ruby & Terry D
1635011086
Wolves Of North America (Kids Edition)
Speedy Publishing LLC
At Speedy Publishing, we envision our company and publishing arm as being a premier publisher of quick-reference materials, useful reference books, fiction books in all sub-genres and creative non-fiction to both entertain and assist readers worldwide in reading a fun and exciting books and also accomplishing their educational and professional goals. We continually update our products, ensuring accuracy of information, making sure they are fun and entertaining. Our products are always available in whatever format our readers need.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Animals" ]
Biology & Nature & Biological Sciences
0.621937
null
null
Casts with Wolves Casts with Wolves Casts with Wolves Casts with Wolves Casts with Wolves T           his adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been both in the RPG community and nearly everywhere in real life. Wyrmworks Publishing is dedicated to using RPGs to help you make lives better, to provide tools, training, and a community to this end. We believe that this will extend far beyond the ever-growing RPG community as more and more people learn, grow, and give and receive acceptance. If you want to help make that happen, we invite you to support the Wyrmworks Publishing Patreon at https://patreon.com/wyrmworkspublishing and enjoy the additional benefits we offer to our patrons. All of our Wyrmling-level patrons ($9/month) get free access to our entire library, and we have other levels to get live access to our works in progress. 4K Combat Maps for this and
0938294997
The Ultimate Deception
Commander X
"This book is dedicated to those few brave souls who have risked their very lives to leak the story of the century to a public that has long been kept in a state of 'blissful ignorance.' This conspiracy leads right up to the front gate of the White House, and behind the Krelin walls, and involves the cover-up of an 'Above Top Secret' agreement forged between the military and a group of aliens referred to as the EBEs (short for Extraterrestrial Biological Entities). As part of this conspiracy, the government has literally 'sold out' our citizens by extending to the EBEs the right to abduct thousands of humans and to plant monitoring devices in their brains, in exchange for technical and scientific data. Initially, the authorities believed these short, grey-skinned humanoids were friendly, but soon learned that their avowed purpose was genetic duplication and the ultimate domination of our globe. To this extent, they have seized, highly classified, underground laboratories where they have proceeded to develop a form of crossbred 'Super Being.' ............."
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.482313
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B/X ASCENDING 2 1 B/X ASCENDING A Modern Twist to B/X Essentials - written by - Mark Craddock - edited by - Tim Baker Matt Jackson - artwork by - David and Mellissa Guyll Awful Good Games daegames.blogspot.com B/X Essentials is a trademark of Gavin Norman. The trademark and compatibility logo are used with permission of Necrotic Gnome, under license. Table of Contents What is B/X Ascending?..................................................................................3 Ascending Armor Class....................................................................................3 Trained and Untrained Skill Saving Throws....................................................3 Assassin............................................................................................................4 Cleric.................................................................................................................7 Druid............................................................................
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Connexions, niveau 1: Methode de francais (French Edition)
Regine Merieux
La conception de Connexions a t guide par le contact permanent avec des enseignants en France et l'tranger ainsi que par les rcents travaux du Conseil de l'Europe dcrits dans le Cadre europen commun de rfrence pour les langues. Connexions 1 prpare au niveau A1 du Cadre europen commun de rfrence pour les langues. Connexions permet un enseignement - apprentissage guid, complet et efficace : les contenus, la progression et la mise en uvre du travail propos sont ralistes. L'organisation est claire, rgulire, rythme par des tableaux de synthse systmatiques et ses contenus sont facilement reprables. Chaque point de langue est travaill en profondeur, de la prsentation la phase de fixation. Les documents sonores et crits sont riches et varis. Les modes d'valuation sont multiples : tests sommatifs, bilans d'autovaluation et prparation l'unit A1 du DELF 1er degr
[ "References & Guides & Self-Help " ]
[ "Reference", "Foreign Language Study &amp; Reference" ]
References & Guides & Self-Help
0.487895
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1/12 L5R 3rd Ed. pour les Nuls DÉCRYPTAGE DES RÈGLES D’ESCARMOUCHE mardi 8 août 2006, par DarkLoïc Notes préliminaires : Lorsqu’il est ici question de dés, il s’agit TOUJOURS de dés à 10 faces ! La mention X/Y signifie : 1) Lancez un nombre de dés égal à la somme des Rangs de X et de Y. 2) Conservez un nombre de dés égal au Rang de X, parmis ceux lancés. 3) Faites la somme des résultats des dés conservés. Certaines règles ont été reformulées et plusieurs exemples ajoutés afin de faciliter votre compréhension. REGLES D’ESCARMOUCHE (LIVRE DU FEU, P.165 A 169) Cet article est organisé en 5 parties distinctes : - Les règles dites "de base" : le coeur du système de combat ! - Les règles dites "avancées" : constituent, avec celles de "base", l’ensemble système d’escarmouche. - Les autres règles : comme son nom l’indique, il s’agit d’autres règles de L5R qui affectent aussi les combats. - Une note concerant les exceptions aux règles précédemment énoncées. - Des conseils sur la gestion des