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0786928921
Galactic Campaign Guide (Star Wars Roleplaying Game)
J.D. Wiker
<div><b>JD Wiker</b> has contributed to numerous Star Wars products, including <i>Secrets of Tatooine</i>, <i>The Dark Side Sourcebook</i>, and the <i>Star Wars Roleplaying Game Revised Core Rulebook</i>.<br><br><b>Richard Baker</b> works as a game designer and Managing Developer for the roleplaying game line at Wizards of the Coast, Inc. His most recent author credit is <i>Condemnation</i>, the third novel in R.A. Salvatore's War of the Spider Queen series. <br></div>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.564584
null
null
By JD Wiker Positive ID A Free Star Wars Mini-Adventure For Any Era POSITIVE ID 002 DESIGN JD WIKER EDITING RAY AND VALERIE VALLESE CARTOGRAPHY ROB LAZZARETTI TYPESETTING NANCY WALKER WEB PRODUCTION JULIA MARTIN WEB DEVELOPMENT THOM BECKMAN ART DIRECTION ROB RAPER LUCAS LICENSING EDITOR MICHELLE VUCKOVICH STAR WARS RPG DESIGN MANAGER CHRIS PERKINS VICE PRESIDENT AND DIRECTOR OF RPG R&D BILL SLAVICSEK “Positive ID” is a Star Wars Roleplaying Game mini-adven- ture for four player characters of 6th level, though it can be adjusted for heroes of any level. It is designed for use in the Rebellion Era, but it can easily be adapted to the Rise of the Empire period or The New Jedi Order Era. “Positive ID” puts the heroes in the middle of a Nar Shaddaa nightclub stuffed full of all manner of aliens from the Ultimate Alien Anthology. When something goes wrong, the heroes will need their combat prowess to get clear, but a good Spot check and Knowledge (alien species) is vital, as well. If you p
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.640069
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. GRMN3-01 Pilgrimage A One-Round D&D LIVING GREYHAWK® Gran March Regional Introductory Scenario Version 1.0 Round 1 by Joe Masdon A man with a malevolent past has been bathed in the Blinding Light and has ta
0786948728
Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
Richard Baker
RICHARD BAKER is a senior game designer at Wizards of the Coast as well as a <i>New York Times</i> best-selling author of the <b>Forgotten Realms</b> novel <i>Condemnation</i>. His previous design credits include the <i>Tome of Battle: The Book of Nine Swords</i>TM supplement, <i>The Forge of Fury</i> adventure, and the <i>Red Hand of Doom</i>TM adventure.<br /><br />MIKE MEARLS is the lead developer for the <b>Dungeons &amp; Dragons</b> game at Wizards of the Coast, Inc. In addition to his design and development work on 4th Edition, Mike has developed numerous 3rd-Edition game products including the <i>Tome of Battle: The Book of Nine Swords</i>TM supplement and <i>The Shattered Gates of Slaughtergarde</i>TM adventure.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.521738
null
null
PUBLISHER: James Mishler AUTHORS: James Mishler and Jodi Moran-Mishler ART: Jacob E. Blackmon Find out more information about products from James Mishler Games at http://jamesmishlergames.blogspot.com or e-mail us at jamesmishler@gmail.com. Marilith-Kin Racial Class © 2019 James Mishler. All Rights Reserved. For more information on Labyrinth Lord™ and related products or to join the Labyrinth Lord Society, please contact Goblinoid Games on the web at www.goblinoidgames.com. This book is published pursuant to a License from Goblinoid Games. Labyrinth Lord™ is Copyright © 2007-2019, Daniel Proctor. Labyrinth Lord™, Advanced Labyrinth Lord™, and Realms of Crawling Chaos™ are trademarks of Daniel Proctor. All Rights Reserved. These trademarks are used under the Labyrinth Lord Trademark License 1.2, available at www.goblinoidgames.com MARILITH-KIN RACIAL CLASS Requirements: INT 9, CHA 9 Prime Requisite: STR and DEX Hit Die Type: d8 (d8 Advanced Option Hi
1609494377
Wilton Manors:: From Farming Community to Urban Village (Brief History)
Benjamin B. Little
Benjamin Little has a BA in English from Tufts, an MA in art history from Tufts and an MBA from Rivier College.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.564694
null
null
Village Locations 1. The rent of the Village Hetman 2. The Honest Pony Inn and Tavern 3. The Mill 4. Honeybee Outfitters 5. Remote Chance Inn and Shrine to Norebo 6. Jethro’s Sunrise Livery 7. Bryan the Crafter’s Hovel 8. Obelisk Monument to Sir Gallow 9. Cemetery 10. Mineral Bath
0806525592
The Second Circle: Tools for the Advancing Pagan
Venecia Rauls
Are you... <P>* Past being a beginning Pagan, but don't know where to go next? <P>* Feeling stuck or frustrated? <P>* Between stages -- your novice period behind you and your next adventure still ahead? <P>* Facing a spiritual barrier that you can't seem to push past? <P>* Ready to get moving and advance?! <P>Sound familiar? It does to me -- I used to feel the same way. <P>For others in the situation that I was in, I wrote The Second Circle as a kind of roadmap to the next level. I've distilled my own experience into basic areas of study that can help other Pagans who don't know how to proceed. My goal was to create a framework for thinking and acting as an advanced student of the mysteries -- sharing tools and techniques, not dogma. <P>"We're all just travelers on the road. And the road is infinite. The journey is the important part. And if the road goes on forever, then, by definition, we are already halfway there (and by the same token, only halfway there)." -- The Second Circle
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.425353
null
null
Nom du personnage L’APPEL DE CTHULHU L’APPEL DE CTHULHU L’AGE DES TENEBRES L’AGE DES TENEBRES –– AN MIL AN MIL Royaume Age Sexe Profession Religion / Foi CARACTERISTIQUES POINTS DE MAGIE POINTS DE VIE 3 10 17 24 4 11 18 25 -2 5 12 19 26 -1 6 13 20 27 0 7 14 21 28 1 8 15 22 29 2 9 16 23 30 Mort 3 10 17 24 4 11 18 25 5 12 19 26 6 13 20 27 0 7 14 21 28 1 8 15 22 29 2 9 16 23 30 Inconscient FOR CON TAI DEX APP SAN INT POU EDU Idée Chance Connais. 99 – Mythe de Cthulhu Bonus aux dommages SANTE MENTALE ET FOLIE 20 42 64 86 21 43 65 87 0 22 44 66 88 1 23 45 67 89 2 24 46 68 90 Folie 3 25 47 69 91 4 26 48 70 92 5 27 49 71 93 6 28 50 72 94 7 29 51 73 95 8 30 52 74 96 9 31 53 75 97 10 32 54 76 98 11 33 55 77 99 12 34 56 78 13 35 57 79 14 36 58 80 15 37 59 81 16 38 60 82 17 39 61 83 18 40 62 84 19 41 63 85 Désordres psychologiques COMPETENCES Equitation (05%) Occultisme (05%) Arts / Artisanat (05%) Baratin (05%) Bibliothèque (EDU x2%) Comptabilité (10%) Préparer Potions (01%) Conduire Attelage
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.58992
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
0822329190
Percussion: Drumming, Beating, Striking
John Mowitt
<div>&ldquo;This book contributes subtly and powerfully to the important project of self-reflexively retheorizing musical analysis. Mowitt knits together the most complex cultural theory with the most influential popular music in surprising and illuminating ways.&rdquo;&mdash;Robert Walser, author of <I>Running with the Devil: Power, Gender, and Madness in Heavy Metal Music</I></div>
[ "Arts & Photography" ]
[ "Arts & Photography", "Music" ]
Arts & Photography
0.587057
null
null
WAR DRUMMER A MUSICAL SUBCLASS FOR BARBARIANS BY KAI LINDER INTRODUCTION War drummers are barbarians that magically channel their rage through the heavy war drums they carry. They set up these drums in the midst of battles and stand strong, beating out powerful rhythms like rolling thunder that help them influence the flow of combat, pushing allies into a furor and intimidating enemies. WAR DRUM At 3rd level, you build and ritually bond with your war drum, making it an outlet for your rage that can be summoned. You gain proficiency with drums. Your war drum is magically stored within you, and you can summon it in an unoccupied space within 5 feet of you as an action, or when you enter your rage. It can be magically stored again as an action. You can use a bonus action to lift and carry the drum, and a free action to set it back down. While carrying it, your move speed is halved and the drum can’t be used. The drum is a Medium object with AC 15, hit points equal to half your hit points
1880559277
Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements
Caryn R. Leland
A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i>
[ "Arts & Photography" ]
[ "Arts & Photography", "Graphic Design" ]
Arts & Photography
0.517192
null
null
Weekly Wonders Alex Riggs, Joshua Zaback Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission. C
0615725228
Seeker Of Fate: Fate Series #2
L.J. Kentowski
L.J. Kentowski is the author of Guardian Of Fate &amp; Seeker Of Fate, books 1 &amp; 2 in the Fate series. She lives in the Midwest with her husband, step-daughter, son &amp; dog, working diligently on more hypnotic urban fantasy and paranormal romance novels. Her next book, Divine Warrior, the start of a new, hot paranormal romance series, Divine Descendents, is expected out in 2013. To catch up on more of L.J.s projects visit her website at http://www.ljkentowski.com, or stalk her out on Facebook, Twitter, Goodreads, and Pinterest.
[ "Romance", "Paranormal" ]
[ "Romance", "Paranormal" ]
Romance
0.534118
null
null
1 Written by Tracy Barnett 2 Iron Edda: War of Metal and Bone is licensed under a Creative Commons Attribution- ShareAlike 3.0 Unported License. Credits Written by: Tracy Barnett Adventures by: Lillian Cohen-Moore, Ryan Macklin, and Quinn Murphy Editor: John Adamus Cover Artists: Claudia Cangini and Brian Patterson Interior Artists: Lance MacCarty and Theo Evans Layout Artist: Tiara Lynn Agresta Map: Brian Patterson Production Artist: Tracy VanTilburg Thanks All of the Kickstarter backers, friends, and family that supported this project. Without all of you, this game would not exist. This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported li
1682345076
Just Great Danes 2018 Calendar
Willow Creek Press
Our location in the Wisconsin northwoods helps keep Willow Creek Press off the publishing world's radar. Around here, we're more accustomed to landing walleyes and muskies than big books and authors - events hardly worthy of note in Publisher's Weekly. But, a few years ago we did get noticed with the release of Just Labs, a unique and colorful tribute to Labrador retrievers. The book quickly became a bestseller (now with 500,000 copies in print) and frankly startled us with its success. We were not surprised for long, however, and now an entire line of popular Willow Creek Press titles evokes the myriad joys of dog and cat ownership. Today we are known for high-quality, light-hearted books and the best Just breed calendars in the country.
[ "Hardware & DIY & Home", "Biology & Nature & Biological Sciences" ]
[ "Crafts, Hobbies &amp; Home", "Pets &amp; Animal Care" ]
Hardware & DIY & Home
0.579957
null
null
This document contains a 12-month calendar for the Dolmenwood campaign setting. It is designed for use by the referee in tracking events and the passage of time in a campaign set in or around Dolmenwood. For full details on the calendar, see Wormskin issue six. Each page of the PDF shows the standard weeks, waesendays, and high days of a single month of the year, along with space for referee’s notes. The layout is designed for home printing, either with one month per page or using the printing software’s “multiple pages per sheet” option for more compact calendars of two or four months per page. contributors Gavin Norman [words] the-city-of-iron.blogspot.com Matt Hildebrand [layout] bigbaldmatt.com Dolmenwood and Wormskin are trademarks of Gavin Norman & Greg Gorgonmilk Dolmenwood community on Google+ The Dolmenwood Calendar new moon full moon The 1st Month of the Year 1. Colly Feast of St Vinicus 2. Chime 3. Hayme 4. Moot Feast of St Albert 5. Frisk Feast of St Offrid 6. Eg
0912771208
Fantastic Treasures: Hundreds of Enchanted Weapons and Items From Myth & Folklore (Role Aids #719, Myths of All Ages)
Allen Hammack
Aladdin's Ring, Siegfried's Sword, Athena's Shield, Enchanted Carpets, Devious Cloaks, Devilish Crowns & Damned Swords for Advanced Dungeons & Dragons.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.504956
null
null
Mythic Mastery Alex Riggs, Joshua Zaback Missing Mythic Magic Volume XX Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
0727918125
Medical Statistics: A Guide to Data Analysis and Critical Appraisal
Jennifer Peat
This is a text book which one would refer to many times throughout the data analysis process and is an invaluable aid to conduct thorough and correct medical research. <i>Lecturer in Health Economics, University of Wales Swansea, UK </i>
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.471546
null
null
DAMAGE CRITICAL ------------------ optional "critical hits " for ENCOUNTER CRITICAL (second corrected edition) By R.A. Carbol * * * * * A Saving Throw roll that fails impressively (would have failed with twice the Saving Throw value) results in a "critical hit." Roll a d10: 1-4, use Table 1; 5-8, use Table 2; 9-0, use Table 3. Roll percentile dice and apply the result. TABLE 1 DICE INJURY ---- ------ 01 Absecess / Ulcer of Nose 02 Achilles Tendon 03 Acne 04 Alcohol Abuse 05 Alopecia 06 Alzheimer's 07 Amputation of Toe 08 Anaemia 09 Angina 10 Ankylosing Spondylitis 11 Anorexia Nervosa 12 Anxiety 13 Aortic Aneurysm 14 Appendicitis 15 Arthropathy 16 Artial Fibrillation 17 Assaulted 18 Asthma 19 Back Pain 20 Balanitis 21 Bartholin Cyst 22 Bell's Palsy 23 Benign/malignant cancer tumour 24 Bite 25 Bleeding 26 Bleeding in Pregnancy 27 Breast Disease / Lump 28 Bronchitis 29 Bulimia 30 Burn 31 CA Ov
1560763647
Deck of Wizard Spells (Advanced Dungeons and Dragons: The Official Dungeon Master Decks)
Steve Winter
Advanced Dungeons and Dragons 2nd Edition Deck of Wizard Spells
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.501168
null
null
SorCerer Card deCk SPeLLS CLaSS featureS * taLentS SorCerer Card deCk Customizable Character Class Deck compatible with 13th Age™, and Th e Archmage Engine™ Sorcerer Card deck Design by   Kazekami — kazekami303@gmail.com Version    1.2 — April 2014 legal notiCe Th  is Sorcerer Card Deck uses trademarks and /or copyrights  owned by Fire Opal Media, which are used under the  Fire Opal Media, 13th Age Community Use Policy. We are  expressly prohibited from charging you to use or access  this content. Th  is Sorcerer Card Deck is not published,  endorsed, or specifi cally approved by Fire Opal Media. For more information about Fire Opal Media’s 13th Age  Community Use Policy, please visit: www.fi reopalmedia.com/communityuse For more information about Fire Opal Media  and 13th Age products, please visit:  www.fi reopalmedia.com and  www.pelgranepress.com Licensed under the Open Game License. Sorcerer Spell Level 1 Breath of the White Close-quarters spell Daily Breath weapon Target: 1
0983096309
Basics of Licensing: How to Extend Brand and Entertainment Properties for Profit
Gregory J. Battersby
<DIV><P style="MARGIN: 0in 0in 0pt" class=MsoNormal><I>&#147;Finally, a straight-forward roadmap addressing all the critical stages and considerations involved with executing a successful licensing program. This book is an indispensable resource for anyone who really want to successfully navigate through the licensing industry.&#8221;&#160; &#151;Charles Riotto, president, International Licensing Industry Merchandisers Association </I></P></DIV>
[ "Business & Money" ]
[ "Business & Money" ]
Business & Money
0.462732
null
null
The Eldritch Desperado (Hybrid Class) #65 OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the
0786888970
Kaiju Big Battel: A Practical Guide to Giant City-Crushing Monsters
Studio Kaiju
". . . a robotic box beating the sh*t out of a muscled can of chicken-noodle soup is OK in our book." -- <i>Stuff Magazine</i><br /><br />"An elaborate and athletic celebration of silliness -- Part WWE SmackDown, part Saturday Night Live sketch." -- <i>Spin</i><br /><br />"One of the weirdest things you'll ever pay to see." -- <i>MTV News</i><br /><br />"The Big Battels have become the hipster's way to delight in the orchestrated mayhem of the WWE." -- <i>Newsweek</i>
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Humor" ]
Humor & Entertainment
0.564192
null
null
1 2 GinGerbread Kaiju It’s Christmastime in Tokyo, and sirens are blaring. Men, women, and children put aside work, school, shopping, and the many distractions that life in modern Japan offers. They move quickly, but calmly to the nearest emergency shelters, for they know only too well what these klaxons mean. Soon the air will be filled with the smell of freshly baked dough, cinnamon, and nutmeg—the kaiju are coming! Gingerbread Kaiju is a none-too-serious board game where each player takes on the role of a kaiju—a giant monster of incredible destructive force—that happens to be made entirely of gingerbread cookies. As anyone who has seen a Godzilla or Gamera movie will tell you, kaiju do not generally get along very well . . . and they ALL hate Tokyo! In this game, your kaiju will smash up the city to gather power, then unleash this confectionary wrath on the other monsters in hopes of destroying them all and being crowned the King of the Kaiju! THE GAME In order to pl
0345461525
The Bloody Crown of Conan (Conan of Cimmeria, Book 2)
Robert E. Howard
Stories such as The People of the Black Circle glow with the fierce and eldritch light of his frenzied intensity.<br />STEPHEN KING<br /><br />I adore these books. Howard had a gritty, vibrant stylebroadsword writing that cut its way to the heart, with heroes who are truly larger than life. I heartily recommend them to anyone who loves fantasy.<br />DAVID GEMMELL, author of <i>Legend</i> and <i>White Wolf</i><b><br /></b>
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.650198
null
null
SoC#1 1 Sons of Cimmeria #1 A 2004-03-23 W hen Alex and our friends at Mongoose Publishing asked me to let the Sons of Cimmeria (Sons of the Desert, anyone?) know a bit of our plans for Conan, I was somewhat reluctant at first – it is so easy to come off as a ‘suit’ who cares not for the character or the original author, or about Role-playing games for that matter. But here I am and I ask you not to over-interpret like a Kremlin Analyst of the seventies – or by Crom, to hell with it! When we took over management of CPI in autumn of 2002, the lands lay barren indeed. We inherited a computer game deal already in the works, and a new pastiche book by Turtledove was in final publishing stages. That’s it. We needed to re-establish the character in publishing, entertainment and overall licensing activities from ground zero. One of the first tasks was to work with Wandering Star to get their beautiful edition of R E Howard’s Conan into an affordable format, so that the ‘genu
1857443608
Excelling at Chess Calculation: Capitalizing On Tactical Chances
Jacob Aagaard
<div><font face="Tms Rmn">There are many differing opinions amongst the top players in the world of chess, but there is one thing upon which World Champions, Grandmasters and other experts all agree: the art of chess calculation is the absolute key to the success of a player. Master this discipline and you can surely expect your results to improve dramatically. And yet there have been very few serious attempts in the past by chess authors to delve into this delicate topic, perhaps not surprisingly given its complexity and difficulty. In Excelling at Chess Calculation, Jacob Aagaard tackles the subject matter head on, unraveling the many secrets behind chess calculation and arming the reader with the necessary tools to be able to calculate effectively at the chessboard. Aagaard pays particular attention to searching practical questions like 'when should you calculate?', 'how can you discover candidate moves?' and 'how long should you spend on critical moves?' A thorough study of this book will enable you to calculate with confidence in future games.</font><br><br><font face="Tms Rmn">*A crucial guide to the skill of chess calculation</font><br><font face="Tms Rmn">*Ideal for both club and tournament players</font><br><font face="Tms Rmn">*Written by a renowned chess coach and author</font><br><br></div>
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.433819
null
null
Bryan, Thomas, and Wade are skulking through the ruins of a bombed-out rail yard, looking for useful salvage, when they encounter a band of the local warlord's irregular troops doing much the same thing. As is prone to happen with player characters, hostilities ensue in short order. Neither group is able to attain surprise over the other; they sighted each other simultaneously and were expecting combat before it actually began. GM: Okay, give me OODA checks for initiative, and tell me what your total is. That's your base plus twice your margin of success... if you succeed. Bryan: (Makes an OODA check, succeeds with a MoS of 2.) We're all carrying our combat gear, right? GM: That's what you said you were taking when you left camp. Vests and rifles but no packs. Bryan: Okay, so we're moderately encumbered, that's a base initiative of 9. I've got a total of 13. Thomas: (Makes an OODA check, succeeds with a MoS of 5.) I think I go first. My total's 19. Wade: (Makes
0385176392
Draw 50 Monsters: The Step-by-Step Way to Draw Creeps, Superheroes, Demons, Dragons, Nerds, Ghouls, Giants, Vampires, Zombies, and Other Scary Creatures
Lee J. Ames
Lee Ames has come up with 50 creepy creatures that young people can learn to draw.
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music &amp; Photography" ]
Children's Books
0.613764
null
null
Version 1.0 @2015 Wizards of the Coast LLC. Permission granted to print and photocopy this document for personal use only. Page 1 D&D Monsters by Type This document lists the creatures in the Monster Manual by type. The lists include the challenge rating of each monster and any tags it has. The monsters are in alphabetical order. Aberration Monster CR Tag Aboleth 10 — Beholder (in lair) 14 — Beholder (not in lair) 13 — Blue slaad 7 — Chuul 4 — Cloaker 8 — Death slaad 10 shapechanger Flumph 1/8 — Gibbering mouther 2 — Gray slaad 9 shapechanger Green slaad 8 shapechanger Grell 3 — Intellect devourer 2 — Mind flayer 7 — Mind flayer arcanist 8 — Nothic 2 — Otyugh 5 — Red slaad 5 — Slaad tadpole 1/8 — Spectator 3 — Beast Monster CR Tag Allosaurus 2 — Ankylosaurus 3 — Ape 1/2 — Axe beak 1/4 — Baboon 0 — Badger 0 — Bat 0 — Black bear 1/2 — Blood hawk 1/8 — Boar 1/4 — Brown bear 1 — Camel 1/8 — Cat 0 — Constrictor snake 1/4 — Crab 0 — Crocodile 1/2 — Deer 0 — Dire wolf 1 — Draft horse 1/4
1588469352
Tome of Artifacts (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Keith Baker
Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilizations only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas to inspire dozens upon dozens of quests, adventures and even entire campaigns.<br /><br />Tome of Artifacts includes the following:<br /><b></b> Each and every artifact within contains not only a detailed description of its powers, but also a rich and inspiring mythology, adventure seeds, and the various consequences and downsides of use that make artifacts such a mixed blessing. <br /><b></b> Provides new spells, new monsters, new feats. <br /><b></b> A tool to aid gamemasters in creating their own artifacts <br /><b></b> A random system capable of generating literally millions of unique artifacts!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.549824
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Ilkhana’s Grimoires: Beyond Necromancy New lore, magic items, and spells for D&D 5E By Matthew Jarmak This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2018 by Matthew Jarmak and published under the Community Content Agreement for Dungeon Masters Guild. Artwork used in this product was provided as Dungeon Masters Guild creator resources and used under the terms of the Community Content Agreement. This product is a work of fiction. Any similarity to actual people, places, events, or organizations is purely coincidental. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Eberron, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respecti
185744583X
Dangerous Weapons: Flank Openings: Dazzle Your Opponents!
Richard Palliser
<DIV><DIV><P style="MARGIN: 0in 0in 0pt">&#145;I feel that these books are the most refreshing of recent opening products, and wonderful for anyone wishing to get off of the main theoretical paths.&#8217;</P><P style="MARGIN: 0in 0in 0pt">Award-winning author John Watson reviewing the <I>Dangerous Weapons</I> series for <I>The Week in Chess</I>.</P><P style="MARGIN: 0in 0in 0pt">&#160;</P><P style="MARGIN: 0in 0in 0pt">&#145;The book should be welcomed by all tournament players who like to see their pieces flying.&#8217;</P><P style="MARGIN: 0in 0in 0pt">Grandmaster Lubomir Kavalek reviewing <I>Dangerous Weapons: The Nimzo-Indian</I> for <I>Washington</I><I> Post.</I>
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.414015
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D20 Combat Rules Page 1 COMBAT BASICS Special Terms Face: How wide a face a combatant presents in combat. Face is essentially the border between the square or rectangular space that a combatant occupies and the space next to it. These faces are abstract, not "front, back, left, and right," because combatants are constantly moving and turning in battle. Unless a combatant is immobile, it practically doesn't have a front or a left side—at least not one that can be identified on the tabletop. Flanking: If a combatant is making a melee attack against an opponent, and an ally directly opposite the combatant is threatening the opponent, the combatant and the combatant's ally flank the opponent. A combatant gains a +2 flanking bonus on the attack roll. A rogue in this position can also sneak attack the target. The ally must be on the other side of the opponent, so that the opponent is directly between the combatant and the ally. Flat-Footed: At the start of a ba
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.622061
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Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. URD5-I02 MM-A1 Protecting Lord Ellis A One-Round D&D LIVING GREYHAWK® Duchy of Urnst Regional Adventure Version 0.2 Round 1 by Cornelius Belmont Lord Ellis is attending the Coriner’s Gala with plans o
0761557148
Legend of Zelda: Phantom Hourglass Collector's Edition: Prima Official Game Guide
Stephen Stratton
<b>Getting Your Feet Wet: Exploring Mercay Island<br /></b>During his courageous attempt at rescuing Tetra from the clutches of the fearsome Ghost Ship, Link accidentally tumbles overboard and splashes into the murky depths of the surrounding sea. Our young hero eventually awakens to find himself washed up on an unfamiliar island. What happened to that awful Ghost Ship? Where could it have taken poor Tetra? Link must get his bearings and seek out a means of getting off this strange bit of land, but it wont be easy: Mercay Island is quite large and filled with dangers of every sort. Fortunately, many kindhearted souls inhabit the island as well, and with their help, Link will soon be on his way to tracking down his lost friend.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.5468
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1 White Box Demihumans Player & Referee Options for use with Swords & Wizardry WhiteBox Written by James M. Spahn Art by Luigi Castellani Published by Swords & Wizardry, S&W, WhiteBox, and Mythmere Games are the trademarks of Matthew J. Finch. Barrel Rider Games is not affiliated with Matthew J. Finch or Mythmere Games™. This product is compatible with the rules of Swords & Wizardry: WhiteBox. 2 Table of Contents Black Widow Elf ….................................................................................................... 4 Dagonite …..................................................................................................................... 5 Deepstone Dwarf ….................................................................................................. 6 Goblin ….......................................................................................................................... 7 Greenleaf Elves …..........................................................
0373780508
Rules Of Engagement
Bonnie K. Winn
Bonnie K. Winn Author of 42 historical and contemporary romances, Bonnie has won numerous awards for her bestselling books. Affaire de Coeur named her one of the top ten romance authors in America. 14 million of her books are in print and have been translated into over twenty languages. She loves writing contemporary romance because she can explore the fascinating strengths of today's women. She shares her life with two winsome Westies. Her son &amp; his family live nearby.
[ "Contemporary", "Romance" ]
[ "Romance", "Contemporary" ]
Contemporary
0.491356
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The Rules of Engagement– Interactive Record Sheet Portions in Italics will be filled in by the sign-in judge. ***The top portion of this sheet must be shown to anybody who asks to see it.*** Character Name: ____________________________ Character Level: _____ Race: ____________ Charisma: ____ Player Name: ________________ Check the following as applicable: � Influence with Lord Ellis Lorinar (Number: ___) � Influence with Nobles House _______________ Interactive Number: ______ Upkeep Paid: � None � Wild (roll in front of sign-in judge) � Adventurer’s Standard (12 gp) � Rich (50 gp) � Luxury (100 gp) -----------Fold here to hide the information and notes below ----------- � Member of a Noble House: _____________________ � Other Metaorg membership(s) and Rank(s): Notes (Money spent or earned, Information gathered etc.)
0803495404
Red River Crossing (Avalon Western)
Kent Conwell
Kent Conwell grew up in the wide-open Texas Panhandle in the town of Wheeler, population 848. His love of the West came naturally, for his grandfather had run away from his Tennessee home when he was 14. He bullwhacked his way to the Panhandle where he later met his future wife who had traveled from Illinois to Texas in a covered wagon.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.55817
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Miskatonic River Independence Square Hangman’s Brook To Newbury Port & Innsmouth To Kingsport To Boston To Danvere To Clark’s Corner W. Derby W. Curwen N. West St. Brown St. Jenkin St. N. Garrisson St. N. Peabody Ave. Halsey St. N. Peabody Ave. S. Peabody Ave. S. Powder Mill S. Powder Mill S. French Hill S. Sentinal S. Sentinal N. Sentinal N. East St. S. East St. S. East St. S. French Hill S. French Hill S. Peabody Ave. N. Garrisson St. S. Garrisson St. S. Garrisson St. S. Parsonage St. S. Parsonage St. Gedney St. W. Hyde St. W. Armitage St. W. High Lane High Lane Bennet’s Lane W. Water St. W. River St. W. River St. W. Main St. W. Church St. S. West St. S. West St. Boundary St. Crane St Aylesbury St Boundary St. Hill St. Hill St. W. College St. W. Pickman St. W. High St. E. High St. W. Saltonstall St. E. Saltonstall St. E. Saltonstall St. Walnutt St. W. Miskatonic Ave. E. Miskatonic Ave. W. Washington E. Washington E. College St. E. Church St. Lich St. E. Main St. N. Main E. Rive
1574571524
Powers Unlimited 3 (Heroes Unlimited)
Heroes Unlimited
HU: Powers Unlimited #3Palladium Books ISBN-10: 1574571524 ISBN-13: 978-157457152396 Pages100 new super abilities, random tables and other super-stuff. 'Nuff said.Written by Carmen Bellaire, author of the previous Powers Unlimited books in this series.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.498399
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Presents: Presents: Presents: Presents: META-POWERS UNLIMITED Super Powers creation and rules for Interlock Unlimited. Written by Deric Bernier (droc@mc2k.com), Cameron Jacobs, and Brandon Fleming This is just one of many articles for the Interlock Unlimited System you can find on Datafortress 2020, the largest, most comprehensive Cyberpunk 2020 site in the world. Visit it at: http://datafortress2020.110mb.com/ UPDATED 1-1-09 1 - META-POWERS - SUPER HERO RULES FOR INTERLOCK UNLIMITED Superpowers are figured from the Luck Stat. The GM has control over the amount of Power Points the characters Luck Stat will generate, depending on the type of Supers game he wants to run: GAME LEVEL POWER POINT DISTRIBUTION 1. GUTTER LUCK = POWER POINT (PP) TOTAL 2. STREET LUCK + LUCK = POWER POINT TOTAL 3. HIGH LUCK + LUCK x 5 = POWER POINT TOTAL 4. DEMI-GOD LUCK + LUCK x 10 = POWER POINT TOTAL 5. CELESTIAL LUCK + LUCK x 20 = POWER POINT TOTAL
1561707627
Developing Your Own Psychic Powers
John Edward
John Edward is an internationally acclaimed psychic medium, and author of the New York Times bestsellers One Last Time, Crossing Over, and What If God Were the Sun?. In addition to hosting his own syndicated television show, Crossing Over with John Edward, John has been a frequent guest on Larry King Live and many other talk shows, and was featured in the HBO documentary Life After Life. He publishes his own newsletter and also conducts workshops and seminars around the country. John lives in New York with his family.
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.554328
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barter their eternal soul with the dark lords of the warp. No problems there. So I set about putting together a suitably diverse list of gribbly horrors for creative Gamesmasters to unleash upon their unsuspecting players. I hope you find them useful, or, at the very least, slightly nauseating. They can also be used for those players whose Inquisitors are of a highly radical or even Chaotic bent. Gamesmasters must be careful and responsible when allowing their players to use them, as some of these powers are very potent indeed. With a bit of common sense they can be used to create colourful and formidable villains for any campaign, or bolster the skills of a player’s nemesis. After all, no Inquisitor should have an easy life... Well, I’ve always had a truckload of enthusiasm for the use of psychic powers in the 41st Millennium. To me, the myriad possibilities thrown up by their use are far more involving than just shooting your opponents, even if it is with a grenade launcher, p
0373276788
The Medusa Proposition (The Medusa Project)
Cindy Dees
Raised on a horse farm in Michigan, Cindy Dees dropped out of high school at 15 to attend the University of Michigan where she earned a B.A. in Russian and East European Studies. She became a U.S. Air Force Pilot, worked at the White House, and was a part-time spy during her military career. Her first novel was published in 2002, and she has published over forty more since then with HRS and HQN. She is a 5-time RITA finalist and 2-time RITA winner and has won numerous other awards.
[ "Literature & Fiction", "Geography & Cultures" ]
[ "Literature &amp; Fiction", "United States" ]
Literature & Fiction
0.551457
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Medusa V Playing Inquisitor games in this summer’s 40K campaign. By Bob McFarlane As the War for Medusa V rages across cities, forests, seas and the voids of space, shadowy figures move in the darkness far from the din of battle. While the major stratagems of the War will be what makes the names of heroes, many will operate thanklessly and ceaselessly beyond the auspices of those who they strive to protect, and though their names may never be remembered on memorial or statue, their efforts are as valuable as those of bellowing captains who make their name on the fields of death. As the war for Medusa proceeds, Inquisitor players will doubtless feel the need to flex their arms in defence (or otherwise) of the Imperium. These scenarios will allow them to be part of the war being fought from the shadows while Medusa burns. BACKGROUND The fate of the Medusa system has long been tied closely to the machinations of the Inquisition. During the Medusa IV Schism over two hundred years ago, he
0300075227
The Spanish Inquisition: A Historical Revision
Henry Kamen
Mention the Spanish Inquisition and immediately thoughts of brutal torture and callous witch-hunts spring to mind. Popular belief holds up this infamous institution as a symbol of religious and political intolerance--against the Protestants, Jews, Catholic heretics, and political orders such as the Knights Templar. Yet when Henry Kamen first wrote <i>The Spanish Inquisition</i> in 1965, he argued that the Inquisition was not as powerful or cruel as commonly conceived.
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.526282
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Forges of Malice A Medusa V Campaign and report By Richard Anastasios and Friends THE SETTING Medusa V, Battle Zone Perseus, Medusan Sector. CHARACTERS OF NOTE • Ordo Hereticus Inquisitor Kaezevich Mandarthou. • Interrogator Tefrich Portrack • Iron Warriors Warsmith Seeryx. • Jerramiah the Warp-seer. • Terros Matter. • Shrakra Tos. CHARACTER INFORMATION Ordo Hereticus Inquisitor Kaezevich Mandarthou Believed the oldest member of the Inquisition alive to date, Kaezvich began his Inquisitorial duty seeking rouge psykers with the Black Ships. Believed to be the brightest star of the Inquisition at the time, many had high hopes for him becoming a Lord of a sector, and maybe one day even a Segmentum, but after being severely injured, physically and psychologically, by one of his quarry, he was a changed man. 10' tall, he is a giant of a man, yet thin and emaciated. Blinded by his ordeal he developed a form of warp sight, seeing the very souls of men and shadows of things to come. A borderli
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[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
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1616554827
The World of the Witcher: Video Game Compendium
CD Projekt Red
The <b>CD Projekt Red</b>studio, founded in 2002, develops and publishes videogames for the world's leading hardware platforms, including Sony PlayStation, Microsoft Xbox, and personal computers running Windows or OS X. Gamers have purchased more than 20 million copies of games from <i>The Witcher</i> series, the studio's flagship franchise.
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Other Media" ]
Arts & Photography
0.479012
null
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#11 The WiTch hunTer (neW Base class) OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior
0880387793
The Complete Fighter's Handbook
Aaron Allston
Paperback: 210 pages Publisher: Wizards of the Coast; 2nd edition (December 23, 1989) Language: English ISBN-10: 0880387793 ISBN-13: 978-0880387798 Product Dimensions: 0.2 x 8.5 x 10.8 inches Shipping Weight: 10.4 ounces
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.511544
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Fighter At-Will Exploit Fighter At-Will Exploit Fighter At-Will Exploit Fighter At-Will Exploit Fighter At-Will Exploit Fighter At-Will Exploit Fighter At-Will Exploit Fighter At-Will Exploit At-Will Exploit Cleave Martial, Weapon One creature Standard Action STR vs AC Fighter Attack 1 PHB-77 You hit one enemy, then cleave into another. Hit: 1[W] + Strength modifier damage, and an en- emy adjacent to you, other than the target, takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level. M Melee weapon At-Will Exploit Reaping Strike Martial, Weapon One creature Standard Action STR vs AC Fighter Attack 1 PHB-77 You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy’s defenses. Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Miss: Half Strength modifier damage. If you’re wielding a two-handed weapon, you deal damage equal to your Stren
0345241533
German Armor (Ballantine's Illustrated History of the Violent Century, Weapons Book No. 41)
Douglas Orgill
Describes the development and usage of armour for Germany prior and during World War 2.
[ "History", "Geography & Cultures" ]
[ "History", "Europe" ]
History
0.513378
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FORGE WORLD UPDATE FOR SIXTH EDITION WARHAMMER 40,000 Presented here is a brief set of conversion guidelines intended to allow you to use Death Korps of Krieg Siege Regiment armies in games of sixth edition Warhammer 40,000. Forge World is currently preparing FAQs to provide completely updated rules for all of the Imperial Armour and Imperial Armour Apocalypse books released prior to the arrival of the sixth edition of Warhammer 40,000. If you have any queries about Imperial Armour rules, army lists or units, please send an e-mail, including examples of how this query has come up in play, entitled ‘Imperial Armour rules query’ to forgeworld@gwplc.com. You can also call ’0115 900 4995’ within the UK, ’011 44 115 900 4995’ from the US and Canada or ’00 44 115 900 4995’ from much of Europe. Thanks The Forge World Team THE DEATH KORPS OF KRIEG SIEGE REGIMENT ARMY LIST UPDATE The following is intended to update the Death Korps of Krieg Siege Regiment army list found in Imperial Armo
1569757186
When Ninjas Attack: A Survival Guide for Defending Yourself Against the Silent Assassins
Samuel Kaplan
Dirty Japanese-Matt-Fargo-9781569755655-10.00-Ulysses Press-07/2007-15000--<br />
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Humor" ]
Humor & Entertainment
0.525399
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Class Expansions: Ninja Tricks Interjection Games Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Class Expansions: Ninja Tricks Interjection Games Assassin Assassin (Ex): Having received training in the ways of the heartless killer, the ninja decides to put this to use eliminating those professionals of whom she disapproves. A ninja with this trick gets +1 insight bonus to her attack rolls if her foe has either the evasion or poison use class features. If her foe has both the evasion and poison use class features, she gets a +2 insight bonus instead. Aster Master (Ex): A ninja who selects this trick gains Weapon Specialization (shuriken) as a bonus feat. She must have the Weapon Focus (shuriken) feat before taking this trick. Blazing
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[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
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���������������� ����������������� ��������������������������� ��������� ��������� ��������� ��������������� ����������������� ������������������������� ��������������������������������������������������������������������������������������������������������������������������������� �������������������������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������������������������������������������������� ������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������������������������������������������������������������������������� ������������������������������������������������������ �������������������������������������������������������������������������������������������������������������������������������������������������������������
5990792077
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[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
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�������������������������� ��������������������������������������������������� ����� ����������������� ������������������������� ��������������� ������������������� ��� ��� ��� ���� ��� ��� ��� �� �� �� �� �� �� �� ���� ������ ����� ������� ������������ ������ ���������������� ���������� ���� �� ������������� ������������������������������������������������������������������������������������������������� ����������� ������������������������������������������������������������� �������������� ������������������������������������������������ ��������������������������������������������������������������������������������������� �������������������������������������������������������������������������������������������������������� �� ���������������������������������������������������������������������������������������������� ������������������������� ��������������������������������������������������������������������������� ������������������������������������������������������������
5990792077
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[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
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�������������������������������� �������������������������������������������������������� ����������������������������������������������������������������� ������������������������������������������������������������������������� �������������� ������������������� ����������������� ��������������������������� ������ � � � � � � � � � � � � � � ���� � � � � � � � � � � � � � ������������ ����� ����������������� ����� ������������������ ����� ������������������ ����� ������������������� � � � � � ������������ ����������� �� ������ �������� ������ ������������� ��������������� �������������������� �������������������� �� ������ �������� �������������������� ������������������� ��������������� ������� � ������� ����������������������������������� � ������������������� � ��������������������� ����������� ������ ���������� �������������������������������������������������������������������������������������� ������������������������������������������������������������������������������������
1499235151
Clean Slate: Book Two of The New Mafia Trilogy (Volume 2)
E.J. Fechenda
E.J. Fechenda has lived in Philadelphia, Phoenix and now calls Portland, Maine home where she is a wife, stepmom, and pet parent. E.J. has a degree in Journalism from Temple University and her short stories have been published in Suspense Magazine, the 2010 and 2011 Aspiring Writers Anthologies, and in the Indies Unlimited 2012 Flash Fiction Anthology. E.J. is the author of The New Mafia Trilogy and has numerous other works in progress.
[ "Teen & Young Adult & College", "Romance" ]
[ "Romance", "New Adult &amp; College" ]
Teen & Young Adult & College
0.521958
null
null
Vendetta A Gangland Resource For Mean Streets INTRODUCTION . . . . . . . . . . . . . . . . . .2 CHAPTER ONE: Film Gangsters . . . . . .5 Film noir Gangsters . . . . . . . . . . . . . . .5 New Character Archetypes . . . . . . .6 CHAPTER TWO: Then and Now . . . . . .9 Common Attributes . . . . . . . . . . . . . .9 Humble Beginnings . . . . . . . . . . . . . . .10 Keep it in the Family . . . . . . . . . . . . . .11 Mob Hierarchy . . . . . . . . . . . . . . . . . .11 The Omerta . . . . . . . . . . . . . . . . . . . . .12 Beyond Omerta . . . . . . . . . . . . . . . . .12 Obedience . . . . . . . . . . . . . . . . . . .12 Loyalty . . . . . . . . . . . . . . . . . . . . . . .13 Honor . . . . . . . . . . . . . . . . . . . . . . . .13 Pride . . . . . . . . . . . . . . . . . . . . . . . . .13 Silence . . . . . . . . . . . . . . . . . . . . . . .13 CHAPTER THREE: Mafia Cities . . . . . . .14 National Commission . . . . . . . . . . . . .14 Chicago Mob . . . . . . . . . . . . . . . . .
1589791207
Hercules: The Legendary Journeys, An Insider's Guide to the Continuing Adventures
Robert S. Weisbrot
Published author of six books on the cultural history of the US with published articles in <i>The New Republic</i> and <i>American Historical Review</i>. He is a graduate of Harvard and currently a professor in history at Colby College in Waterville, Maine, where he resides. Most recent book: Maximum Danger: Kennedy, the Missiles, and the Crisis of American Confidence (Ivan Dee: Nov. 2001). ISBN: 156633923. For details on his two trade pop culture books see competition below
[ "Arts & Photography", "Biographies & Memoirs" ]
[ "Biographies & Memoirs", "Arts & Literature" ]
Arts & Photography
0.432675
null
null
We’ve seen several topics on the forums along the lines of “What do I do now my characters are Legendary?” Well, Legendary isn’t the end of the journey, it’s just a different road. Let’s take a little look at Legendary characters. Am I a God? In some games, reaching the top step of the ladder pretty much marks the end of a character. He may have hundreds of “hit points,” stats through the roof, and enough powers to destroy a small army on his own. Not so in Savage Worlds. For a start, a character who has just reached Legendary has had just 16 advancements. Sounds a lot, but he’s had to advance his attributes, skills, and Edges with those. Chances are he’s lacking something somewhere, and as a GM, that’s something you should exploit (in a good way). Let’s look at several key areas of a typical campaign to see why the Legendary character isn’t a god. Combat A standard hack and slash fighter reaching Legendary is very likely to have d12 Fighting and Improved Block. It’s not b
0689871759
The Eye of the Warlock: A Further Tales Adventure
P. W. Catanese
P. W. Catanese is the author of ten fantasy-adventure novels. His books have been received with critical acclaim and have been translated into five foreign languages. His Books of Umber trilogy has been nominated for six regional book awards, including the Texas Bluebonnet award, the Florida&rsquo;s Sunshine State Young Readers award, and the Pacific Northwest Library Association&rsquo;s Young Reader&rsquo;s Choice awards. He lives in Connecticut. When he&rsquo;s not writing books, Catanese draws cartoons, works for an advertising agency, and tries very hard to respond to every message from his readers. Meet him at PWCatanese.com, and on Facebook, Twitter, and Instagram.
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction & Fantasy" ]
Children's Books
0.539642
null
null
A 5E WARLOCK ADVENTURE BY RICHARD GREEN Lamassu’s secrets FOR 4 PCS OF 7TH LEVEL Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design, LLC. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Game Content: The Open content in this adventure is the Lamassu stat block. © 2018 Open Design, LLC www.koboldpress.com visions from the gods, inspiring his works, which are said to provide glimpses into Ishadia’s future. The palace’s secrets are guarded by the mighty lamassu Mesannaki, who hangs the corpses of would-be looters
0933475004
World Action and Adventure: Official Guide
Gregory L. Kinney
HB no DJ. No marks or writing inside. Tight binding, ALSO includes Action Guides Screen
[ "Miscellaneous" ]
[ "New, Used &amp; Rental Textbooks" ]
Miscellaneous
0.5045
null
null
EN5ider Presents: Island at the Axis of the World Part One A 5E-Compatible Adventure for 3rd-Level Characters 2 | EN5ider Presents: The Island at the Axis of the World, Part One Introduction W elcome to the first adventure in the Zeitgeist adventure path. In this adventure the party will save Risur’s king from an assassination attempt, track down the traitor responsible, and play a key role in the conflict between Risur’s old allies, the fey Unseen Court, and its traditional enemy, the industrial nation of Danor. This adventure, and the adventures that follow it, are divided into acts. Each month, a new act will be published in EN World En5ider. By the adventure’s end, the PCs will have earned the respect of their king, which will place them in a posi- tion to tackle ever-greater threats to Risur. They’ll also have stumbled upon the slightest hints of the grander conspiracy that drives the events of the campaign. Before you run this adventure, you’ll want to be familiar
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.50097
null
null
t Adventure Record# 592 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APLs 3−5 max 4,000xp; 4,000gp APLs 6−8 max 6,000xp; 8,500gp APLs 9+ max 8,000xp; 10,500gp This Record Certifies that _______________________________________________ Played by____________________________________________ Player RPGA # Has Completed Isle of Woe (home play) A Special Core Adventure Set in The Domain of Greyhawk Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _________________________________ Date: ________ DM:___________________________________________________ Signature RPGA # from the Appendix. It is the player’s responsibility to have a copy of the creature’s statistics to be able to utilize this book. Market Price: 500 gp; Frequency: Adven
1584500670
3D Game Creation (Cyberrookies)
Luke Ahearn
Luke Ahearn (Monterey, CA) is the Art Director/Development Consultant on The Army Game Project and a professor of computer science at the Naval Postgraduate School. He also designed and developed several award- winning game titles, and is the author of Awesome Game Creation: No Programming Required and Designing 3D Games That Sell!.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming" ]
Computer Science
0.481959
null
null
31044R 31044R CYBERPUNK RULES CYBERPUNK RULES KEVIN ANDERSON KEVIN ANDERSON BY KEVIN ANDERSON BY KEVIN ANDERSON EDITING & PROOFREADING: SCOTT ALAN WOODARD EDITING & PROOFREADING: SCOTT ALAN WOODARD COVER, GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT COVER, GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT ART: MARIUSZ GANDZEL ART: MARIUSZ GANDZEL CORPORATE LOGOS: JORDAN PEACOCK CORPORATE LOGOS: JORDAN PEACOCK PLAYTESTERS: DAVE BLEWER, DAN TUNBRIDGE, MARTIN SKIGGS, PLAYTESTERS: DAVE BLEWER, DAN TUNBRIDGE, MARTIN SKIGGS, SIMON SCOTT, WAYNE RATLEY, ANDREW MURRAY, DAVID PRICE, SIMON SCOTT, WAYNE RATLEY, ANDREW MURRAY, DAVID PRICE, ED PHIPPS ED PHIPPS SPECIAL THANKS: PAUL “WIGGY” WADE WILLIAMS, DAVE BLEWER, T. SPECIAL THANKS: PAUL “WIGGY” WADE WILLIAMS, DAVE BLEWER, T. JORDAN PEACOCK, DAN TUNBRIDGE, MARCUS FINSTER JORDAN PEACOCK, DAN TUNBRIDGE, MARCUS FINSTER WWW.TRIPLEACEGAMES.COM WWW.TRIPLEACEGAMES.COM © 2009 Triple Ace Games. Daring Tales of the Sprawl and all related marks and logos are
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
����������������� ������������ ��������������������������� ��������� ��������� ��������� ��������������������� ���������������������������������������������������������������� ����������������������������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������������������������������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������������������� �������� ������������������������������ ������� ����� ����������� �����������������������������������������������������������
1974267318
Arklight: Operation Nightfall
J M Myrick
J.M. Myrick is a former United States Marine and a decorated law enforcement professional. He has served in SWAT special operations at all levels, assisted in high-profile cases with the United States Marshals Service Gulf Coast Regional Fugitive Task Force, and is a Medal of Valor recipient. He currently resides in Birmingham, Alabama with his family.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.481148
null
null
mOnster of theWeEk Mystery/Arc preParation Sheet Concept Hook Countdown Day: Shadows: Dusk: Sunset: Nightfall: Midnight: Notes, Custom Moves, Etc Threats Name: Type: Monster / Motivation: Powers: Weaknesses: Attacks: Armour: Harm Capacity: 5 5 5 5 Name: Type: / Motivation: Powers: Weaknesses: Attacks: Armour: Harm Capacity: 5 5 5 5 Name: Type: / Motivation: Powers: Weaknesses: Attacks: Armour: Harm Capacity: 5 5 5 5 Name: Type: / Motivation: Notes: Name: Type: / Motivation: Notes: Name: Type: / Motivation: Notes: Name: Type: / Motivation: Notes:
1903980402
The Quintessential Monk (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Patrick Younts
The square-jawed half-orc boxer, yearning to be a legitimate champion but beholden to the whims of a gangster cartel. The halfling acrobat, running up walls and tumbling from rooftop to rooftop as easily as he cartwheels across the stage. The serene elf bodyguard, slender and graceful but able to crush a giant's skull with a single kick. The wandering philosopher, slow to anger but an implacable defender of the poor. All are monks and all can be created using the rules and guidelines presented here, in <b>The Quintessential Monk</b>. With this sourcebook you will be able to create any sort of martial artist that you can imagine, as the rules presented within greatly expand the horizons of the monk, allowing him to become perhaps the most versatile and diverse class available.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.54073
null
null
TM  CALL TO ARMS: MONK WRITING Alex Flagg ILLUSTRATION Ben McSweeney, Octographics GRAPHIC DESIGN Steve Hough EDITING & LAYOUT Patrick Kapera PLAYTESTERS Jon Andersen, Alex Andersson, Jacob Collins, Joshua Crisp, Loren Dean, Charles Etheridge-Nunn, Travis Herron, Tyler Johnson, Evan McLeod, Steve Mileham, Mark Newman, Andy Normansell, Lee Reeves, Kevin Ripka, Shaun Washington, Jimmy Taylor Introduction . . . . . . . . . . . . . . . . . . . . 3 Monk (Expert Class) . . . . . . . . . . . . . . 3 Building the Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Playing the Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Paths . . . . . . . . . . . . . . . . . . . . . . . . 5 Path of Discipline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Path o
0763674826
Ace Dragon Ltd
Russell Hoban
Hobans skill at crafting stories for children is on full display in this tale, which is wonderfully endowed with a childlike acceptance of the fantastic, and Blakes jovial illustrations complement it perfectly. Together they tell a story where impossible things can happen, and you can still be home in time for dinner.<br />Booklist (starred review)<br /><br />In an echo of Toms mastery of Capt. Najork, John twice thrashes Ace Dragon, and soon the two of them are soaring. Even with its stratospheric adventures everyone gets home in time for dinner in this lovely, unpredictable story for readers ages 4-9.<br />The Wall Street Journal
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.472171
null
null
Not for resale. Permission granted to print and photocopy this document for personal use. D&D Adventurers League Eberron: Oracle of War Player’s Guide v1.0 1 PLAYER’S GUIDE Version 1.0 ORACLE OF WAR Credits D&D Staff-Head Dungeon Master Chris Lindsay D&D Adventurers League Eberron Administrators Will Doyle, Shawn Merwin, Amy Lynn Dzura Effective Date 3 December 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the expr
1555603505
Battletech: Record Sheets 3060
Fasa
With the Truce of Tukayyid failing, the Inner Sphere seeks to end the Clan threat once and for all by destroying one entire Clan. To accomplish this goal, new 'Mechs mounting innovative weapon systems and new armored infantry designs are rolling off Inner Sphere production lines. The Clans are also developing new weapons for their war with the Inner Sphere: the heavy laser, the first new Clan weapon system in centuries, is making its presence felt, and the first of a new breed of Clan 'Mechs has appeared: The ProtoMech. The Clans hope these swift and deadly half-size 'Mechs will aid them in turning th tide of battle.<br /><br /><b>BattleTech Record Sheets: 3060</b> provides more than 240 filled-out record sheets for the BattleMechs, ProtoMechs, tanks, hovercraft, and VTOLs described in BattleTech Technical Readout 3060, as well as variants and alternate configurations from the Technical Readouts 3050, 3055, 3058 and 3060.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.375205
null
null
Deathwatch Campaign Squad Sheet Squad Member Name: _________________________________________ XP: Level: Special Rules: _________________________________________ _________________________________________ __________________________________________________________________________________________ Wargear / Weapons: Name Effect Squad Member Name: _________________________________________ XP: Level: Special Rules: _________________________________________ _________________________________________ __________________________________________________________________________________________ Wargear / Weapons: Name Effect Squad Member Name: _________________________________________ XP: Level: Special Rules: _________________________________________ _________________________________________ ___________________________________________________________
0857510797
Stardoll: Official Handbook
Stardoll
<div><div><div><div>With more than&#160;155 million members and 28 languages, <B>Stardoll </B>is the largest online community for girls who love fashion, shopping,&#160;decorating, creativity, and making friends from around the world. Members create their own MeDoll avatar, go shopping, dress up, decorate their suite, express themselves creatively, and socialize with each other. Mattel&#160;is the official toy partner, and in 2011 debuted a line of Stardoll by Barbie dolls.</div></div></div></div>
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music & Photography" ]
Children's Books
0.476363
null
null
Weapons of starship Destruction Requires the use of the d20 Future™ Roleplaying Game, published by Wizards of the Coast, Inc. LPJ9868 Page 2 Weapons of Starship Destruction The creation, use and execution of starship are a main stay in the genre of science fiction. In the realm of RPGs, the futuristic rules of d20 Modern make it possible for individuals to create their own personal- ized starships for people’s individual and home based games. The following items were created to enhance and augment those games and player’s choices. STARSHIP ARMOR Organic Technology (PL 8) This type of technology is based on the concept of growing and creating organisms to perform the actions that would normally be done by inorganic machines. Starship created using this concept are completely organic in nature, simply put this type of starship is a living being. Any starship with this system gains the following list of abilities: • The starship will automatically heal 5% of the starshi
0873643917
Modern Ballistic Armor: Clothing, Bomb Blankets, Shields, Vehicle Protection . . . Everything You Need To Know
Duncan Long
Duncan Long is an internationally recognized nonfiction and fiction writer of countless books and magazine articles on weapons and warfare. He is a best-selling Paladin author, with more than 20 firearms manuals in print.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.572205
null
null
Weapons of Power Armor Destruction 5 Requires the use of the d20 Future™ Roleplaying Game, published by Wizards of the Coast, Inc. LPJ9881 POWER ARMOR FLIGHT SYSTEMS Advanced Avionics (PL 6) Aerodynamic styling, improved software and highly efficient thrusters help the Power Armor perform better in the air. Each level of advanced avionics taken improves the Power Armor’s flight speed by one category. This enhancement may be taken multiple times. Prerequisites: Flight Mode Equipment Slots: None Activation: None Range: Personal Target: You Duration: Persistent Saving Throw: None Purchase DC: 10 +one half the base cost of the Power Armor. Restriction: None Expanded Flight Range (PL 7) Thanks to incredible advances in fuel storage, and system miniaturization, the Power Armor increases its flight range to nearly that of an early jet aircraft, without significantly increasing bulk. Power Armor with this enhancement can fly for a maximum of 200 miles, before needing t
039451548X
Rogues Gallery: A Compendium of Non-Player Characters (Advanced Dungeons and Dragons)
Brian Blume
Hundreds of pre-rolled non-player characters of all classes and types, complete with alignments, sex, personalities and much more.
[ "Literature & Fiction", "Contemporary" ]
[ "Literature &amp; Fiction", "Contemporary" ]
Literature & Fiction
0.449288
null
null
Part Three Character Classes This section presents eight new classes of adventurer representing common character archetypes in the Dolmenwood setting. Four of these are human classes: the jolly friar, the stealthy hunter, the haughty knight, and the charming minstrel. The remaining four are demihuman race-classes: the wilful elf, the mercurial grimalkin, the sagacious moss dwarf, and the reckless woodgrue. Guidelines for using standard Old-School Essentials classes in Dolmenwood are also provided. 38 Character Classes Standard Classes The role of standard Old-School Essentials classes in Dolmenwood. AcrobAt Acrobatic performers frequent the markets and plazas of Castle Brackenwold, Prigwort, and Lankshorn. Those of a larcenous or adventurous persuasion may venture deeper into Dolmenwood as members of adventuring parties. AssAssin The services of trained assassins are seldom called for in a region such as Dolmenwood, situated on the edge of the wilds. Assassins whose main l
0521809320
The Pantheon: From Antiquity to the Present
Tod A. Marder
"The contributors provide a valuable synthesis of recent research on the Pantheon, the paradigm of Roman architectural and engineering prowess. They also identify new and productive directions for subsequent research on the ancient edifice and on its extended legacy." <br />John Pinto, Princeton University, New Jersey<br /><br />"For two thousand years, the Pantheon has stood watch in the center of Rome, a marvel of engineering and an unfailingly mysterious symbol. Both the marvel and the mystery shine forth from this definitive book, with its impeccable scholarship, new ideas, and long international perspective." <br />Ingrid Rowland, University of Notre Dame, Indiana<br /><br />"Focused on the Pantheon, arguably the most iconic building of western architecture, this magisterial volume brings together a distinguished group of international scholars who tell a gripping story. New answers to unsolved questions of who built it and why, how, and when succeed each other and connect to lively accounts of the fascination it held for countless generations from the early Middle Ages to modern times." <br />Alina Payne, Harvard University, Massachusetts
[ "Science & Math", "Arts & Photography" ]
[ "Arts &amp; Photography", "Architecture" ]
Science & Math
0.572243
null
null
Baklunish Pantheon Page 1 Baklunish Pantheon Created by: Ian Seale Edited by: Cory Fliegel Version: 1.1 Summary of the Pantheon Summary of the Pantheon Summary of the Pantheon Summary of the Pantheon All Baklunish have been raised to believe strongly in what they call the Four Feet of the Dragon: Honor – One must be honorable in all actions, whether great or small. Family – One must be loyal to one’s family. Not only relations by blood, but also the extended clan, the professional organization, the timar and ultimately the nation. Generosity – One must be generous to those less fortunate than oneself. As one’s fortunes increase, one’s generosity must increase as well. One must offer hospitality to those who request it. Piety – One must respect and honor the deities. This meta-organization represents the importance of religion within Baklunish
0786904798
The Rod of Seven Parts (Advanced Dungeons & Dragons Tomes)
Douglas Niles
Rod of Seven Parts, a fantasy novel by Douglas Niles, tells the story of an intrepid thief named Kip Kayle, who accidentally gets involved in a quest to restore the Rod of Seven Parts. As the quest progresses, it leads to a vast cosmic battle between the forces of Law and Chaos. (TSR (352p), $21.99 ISBN 0-7869-0479-8.)<br />Copyright 1995 Reed Business Information, Inc.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.523144
null
null
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product MISSING MAGIC: ROD, STAFF, WAND™ For the Pathfinder Roleplaying Game. A collection of random magic treasures. Includes 3 news rods, 4 new staves, and 16 new wands all inspired by classic edition magic items, plus 2 new magic item creation feats! Table 6-1 Rods, Staves, and Wands 01-03 rod of absorption 04-13 rod of cancellation 14-15 rod of lordly might 16-20 rod of metal and mineral detection 21-23 rod of the python 24 rod of resurrection 25 rod of rulership 26 rod of smiting 27 rod of suggestion 28-32 rod of wonder 33-34 staff of curing 35 staff of domination 36 staff of the magi 37 staff of power 38-41 staff of wounding
1903980283
The Quintessential Elf (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Alejandro Melchor
Based closer to Tolkien elves. New character options, prestige classes, feats, skills, and spells. It also adds new subraces of elves and some background on elves.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.64731
null
null
Elf in the Big City Notes from the Bunker Elf in the Big City by Rich Redman Welcome to your bunker. I'm Rich Redman, one of the designers of the d20 Modern Roleplaying Game. I may not be an expert, but I'm experienced and opinionated. Here in the bunker, I explore some corners of the d20 Modernrules, create rules variants, and offer suggestions based on my experience writing and running games. This month's column is for all you modern fantasy players out there. This article draws heavily upon material found in the Urban Arcana Campaign Setting. If you haven't checked that book out, you'll definitely want to! It covers a great many fantasy elements that can add depth to your d20 Modern game. New Around Here? So you're a new arrival from some fantasy realm who has traveled by a mysterious mechanism (we'll call it Shadow) to the mundane or "real" world. That process has altered your memories in a way that some refer to as "the Gift of Lethe." You can speak the local language. You
1940363365
The Art of Eating through the Zombie Apocalypse: A Cookbook and Culinary Survival Guide
Lauren Wilson
<div><BR>A beautiful, cock-eyed culinary concoction&#151;truly <I>sui generis</I> in its conceit&#151;and wickedly delicious in the scope of its recipes. Who knew? Flesh-eating zombies and haute cuisine-eating foodies collide in this trippy, rustic cookbook chock full of inside dish on both the walking dead and the post apocalyptic larder. This one gets FIVE SEVERED HEADS (OF LETTUCE)!<BR>&#151;Jay Bonansinga, <I>New York Times</I> bestselling author of <I>The Walking Dead: Descent</I>, <I>Frozen</I>, and <I>The Sinking of the Eastland</I><BR><BR>If you're seeking an indispensable guide to surviving the zombie apocalypse without losing your lunch, look no further than the pages of this clever and spirited cookbook. All of your queries (large and bite-sized) are surely answered within, whether you plan to subsist on foraged edibles, hand-harvested seaweed, or the bounty of a rooftop farm. Get ready to soak up the genuinely useful tips and salivate over the trove of recipes. Impending doom never sounded so appetizing.<BR>&#151;Sarah Huck, author of <I>Campfire Cookery: Adventuresome Recipes and Other Curiosities for the Great Outdoors</I><BR><BR><I>The Art of Eating Through the Zombie Apocalypse</I> is the most comprehensive guide to eating&#151;and eating well&#151;during an outbreak of the undead ever to be written. From fine cuisine to edible insects, Ms. Wilson's knowledge is unmatched, and her work shows a deep understanding of the qualities and practices necessary for survival against the undead. In conclusion, I want Lauren Wilson on my zombie survival team! (Or, failing that, someone who has read her book . . .)<BR>&#151;Scott Kenemore, author of <I>The Zen of Zombie</I> and <I>Zombie, Ohio</I><BR><BR>For too long, those writing about zombies have obsessed about the living dead eating human flesh. What about what humans will eat when the undead roam the earth? Lauren Wilson has finally answered all of your culinary questions. An essential read for anyone who wants to not only survive the zombie apocalypse, but thrive!<BR>&#151;Daniel W. Drezner, author of <I>Theories of International Politics and Zombies</I><BR><BR>Much more than just a cookbook, <I>The Art of Eating Through the Zombie Apocalypse</I> is an essential survival manual for every serious doomsday prepper. Eschewing ubiquitous chapters on hand-to-hand combat and gun safety, Lauren Wilson&#8217;s apocalyptic guidebook instead focuses on what would really matter for survival&#151;for who wants to exist in a world populated with zombies if there&#8217;s nothing good to eat (besides humans, of course)?<BR>&#151;Kyle William Bishop, author of <I>American Zombie Gothic</I><BR><BR>Who knew that my lifelong love of the undead would yield access to some damn good recipes? Thanks to this book, should the zombie apocalypse ever happen at least I'll be well nourished and happy.<BR>&#151;Steven C. Schlozman, MD, assistant professor, Harvard Medical School, author of <I>The Zombie Autopsies</I><BR><BR>There are many reasons people find it stimulating or amusing to contemplate the impending zombie apocalypse: they like to imagine themselves being a good deal more heroic and/or violent than their current situations allow, they desire the end of current social/economic arrangements, or they hope for a better world following the demise of this one. A book such as this revels in a related scenario&#151;to picture oneself living in comfort and even luxury amidst all the destruction and chaos . . . If such a reverie appeals to you, you&#8217;ll thoroughly enjoy this book.<BR>&#151;Dr. Kim Paffenroth, author of <I>Gospel of the Living Dead</I><BR><BR>Here's a thorough exposition of all the skills and practices anyone who wants to live through the collapse of civilization needs to know. The author covers all aspects of survival technology in depth and with clarity, and there's even a smattering of edible wild plants.<br>&#151;Wildman Steve Brill, author of <I>Identifying and Harvesting Wild and Medicinal Plants in Wild (and Not So Wild) Places</I><BR><BR>A disturbingly delicious and mouth-watering collection of truly apocalyptic recipes. Who thought the end of the world could be this yummy? Go on . . . take a bite!<BR>&#151;Jonathan Maberry, <I>New York Times</I> bestselling author of <I>Rot & Ruin</I> and <I>Fall of the Night</I></div>
[ "Humor & Entertainment" ]
[ "Humor & Entertainment", "Humor" ]
Humor & Entertainment
0.595255
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null
All original material © Daniel Proctor, 2004. AFMBE is © Eden Studios, Inc. and is used here without express permission. 1 ����������������� www.geocities.com/demonprimate/ demonprimate@yahoo.com Aphrodite’s Harvest A Scenario for All Flesh Must Be Eaten by Daniel Proctor Introduction Exploration has always been accompanied by unknown dangers, and this adventure is the realization of one of those potential horrors coming to fruition. It is set in the very distant future, and the Cast Members represent the “seed” of a world whose fate will never be known. This seed may take hold and prosper, or whither and die. The provided characters can be used with no modification, or if the players and Zombie Master prefer, the characters can be replaced or personalized. The structure of this adventure is open ended so that the Zombie Master has full flexibility in setting up encounters. Furthermore, it is designed as a stand- alone adventure, but if the Cast Members survive it coul
1530974305
The Ultimate Guide to Weapon Use and Defense
David Erath Jr
"David has done a great job analyzing techniques and concepts from several martial disciplines and creating a truly functional self defense system that works under pressure with an uncooperative opponent. It is not just a collection of random techniques, but rather a well thought out systematic and conceptual approach to practical and realistic self defense. If you are new to self defense or are an inveterate martial artist, you owe it to yourself to study Functional Self Defense." - James Wilson, Crescent City Eskrima
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.413464
null
null
Rogue At-Will Exploit Rogue At-Will Exploit Rogue At-Will Exploit Rogue At-Will Exploit Rogue At-Will Exploit Rogue At-Will Exploit Rogue At-Will Exploit Rogue At-Will Exploit At-Will Exploit Deft Strike Martial, Weapon One creature Standard Action DEX vs AC Rogue Attack 1 PHB-119 A final lunge brings you into an advantageous position. Requirement: You must be wielding a crossbow, a light blade, or a sling. Special: You can move 2 squares before the attack. Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. M Melee or R Ranged weapon At-Will Exploit Piercing Strike Martial, Weapon One creature Standard Action DEX vs REF Rogue Attack 1 PHB-118 A needle-sharp point slips past armor and into tender flesh. Requirement: You must be wielding a light blade. Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. M Melee weapon At-Will Exploit Riposte Strike Martial, Weapon One creature Standar
B0006XIVJI
Dungeons & Dragons: Rules for Fantastic Medieval Role Playing Adventure Game Campaigns
Gary Gygax
Early edition of Dungeons & Dragons, known as the "Holmes edition," edited, clarified, and condensed the rules from the little brown books.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Crafts & Hobbies" ]
Hardware & DIY & Home
0.548923
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A fun little fantasy game by Jason Morningstar Dungeon Squad! 1 INTRODUCTION Dungeon Squad is a role-playing game designed expressly for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 30 seconds. WHAT YOU NEED Each participant should have access to a pencil, paper, and a set of polyhedral dice - one of each, from D4 up to D12. Also snacks and beverages. CHARACTER GENERATION Each character has one each of D4, D8, and D12 to represent aspects of themselves - Wizard, Warrior, and Explorer. Example: I want to make a wizardly thief type character, so I choose Wizard D12, Explorer D8, and Warrior D4. Let's hope I have someone along to keep me out of harm's way in a fight! Each character has a D6 and a D10 to describe stuff - a weapon, armor, or magic spell. Example: For my wizardly thief, I choose the spell Sleep at D10 and Lightning at D6. Everyone has fift
0345389220
Murder in the Place of Anubis (Lord Meren Mysteries)
Lynda S. Robinson
d to desecrate the sacred place of embalming with a murdered corpse? Pharaoh Tutankhamun orders Lord Meren, his chief investigator, to find out quickly, before power-mad priests use the incident to undermine his royal authority.&lt;br&gt;Everyone is a suspect, for the body belongs to the notorious scribe Hormin, hated by all who knew him. However, Lord Meren is no mere courtier but the Eyes and Ears of the living god. In the terrifying Place of Anubis, where unquiet spirits dwell, in the sunstruck city of Thebes, where Hormin's sons and his beautiful concubine plot, and in the royal court, where intrigues abound, Lord Meren hunts his quarry, peeling back the secrets of nobles and slaves in his quest for the truth. But more important by far is Meren's responsibility to protect the young Pharaoh from his enemies -- who are no farther away than the length of a dagger . . . .&lt;br&gt;"This exceptional debut melds ancient Egyptian religious beliefs and practices with court intrigue to produce a riveting my
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.473512
null
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ISSUE #3/4/5 JUNGLE BEATDOWN GAME MODERATOR ONLY 1 First Things First This issue is one of the three that can be played in any order following Issue #2. If this issue is the first one you’re playing after Issue #2, you can skip to Issue Background below. However, if it’s the second or third of the #3/4/5 issues that you’re playing, use the following information to connect the stories. If playing this issue after Tome of the Bizarre #86 The heroes have just dealt with Miss Information and learned the truth of the false Tomb of Anubis. They know that Miss Information was hired by someone to hinder the Freedom Five, but they do not know the identity of that someone. They have also met the new hero Anubis. On their urging, he traveled to Megalopolis to work with Argent Adept and Visionary. If playing this issue after Justice Comics #740 The heroes have just dealt with Fanatic and Proletariat, and they have a strong feeling that there is som
1461154464
LSAT Games Training Manual (Companion to LSAT Games Explained on DVD): 4-step method to LSAT Games
Alex Marcus
Alex Marcus has been successfully training students to take the LSAT since 1999. With his revolutionary "LSAT Games Explained on DVD", an 8-hour classroom style DVD that explains all 40 games from "The Next 10 Actual Official LSAT PrepTests", Alex has created a game-changing approach to LSAT Games. Rather than merely teaching students why questions &amp; answers are right or wrong, he TRAINS students to apply a specific step-by-step method so they know what TO DO at all times. As a result, his students know how to attack LSAT Games with ruthless efficiency.
[ "Education & Teaching" ]
[ "Education &amp; Teaching", "Schools &amp; Teaching" ]
Education & Teaching
0.563776
null
null
PLAYER’S GUIDE 2 TECHNOIR The Technoir Player’s Guide is for use with the core rules found in Technoir, a high- tech hard-boiled roleplaying game by Jeremy Keller. Visit TechnoirRPG.com for more information and downloads. CREDITS Writing, Design, Layout, Icons Jeremy Keller Playtesting Chris Adkins, Cam Banks, Lenny Balsera, Tracy Barnett, Daniel Bayn, Lauren DeSteno, Mark DiPasquale, Morgan Ellis, Will Hindmarch, Ben Hutchings, Brenden Johnson, Ryan Macklin, Jason Morningstar, Garret Narjes, Michelle Nephew, Sean Preston, Josh Rensch, Melissa Rensch, Colleen Riley, Kira Scott, Travis Scott, Jeff Tidball CONTENTS Generation ................................................. 3 Verbs .......................................................... 4 Adjectives ................................................... 5 Connections ............................................... 6 Objects ....................................................... 7 Contention .....................................
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.428215
null
null
1 2 Written by: Eric Hindley Art & Design by: Rick Hershey Published by: Fat Goblin Games Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® Roleplaying Game and the Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Compatibility with Psionics Unleashed requires Psionics Unleashed: Core Psionics System from Dreamscarred Press. See http://dreamscarredpress.com for more information on Psionics Unleashed. Dreamscarred Press does not guar
1452148112
ABC Word Play
Fany Perret
Fany Perret is an illustrator and graphic designer living in Paris, France.
[ "Activities, Crafts & Games", "Children's Books" ]
[ "Children's Books", "Activities, Crafts &amp; Games" ]
Activities, Crafts & Games
0.408519
null
null
Character Name: Player: Background: _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ Casting: _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ How Many Dice Do I Roll and What Do I Keep? -2 -1 0 +1 +2 4 dice (add together the 2 lowest results) 3 dice (add together the 2 lowest results) 2 dice (add together the two results) 3 dice (add together the 2 highest results) 4 dice (add together the 2 highest resu
0834134969
Theology of Luck: Fate, Chaos, and Faith
Rob A. Fringer
"For a biblical look at a God who puts questioning God at the heart of the religious quest, and builds participation into the very design of the universe, see Rob Fringer's and Jeff Lane's stimulating and provocative Theology of Luck."<br /> ---Leonard Sweet, best-selling author, professor (Drew University, George Fox University), and chief contributor to sermons.com<br /><br />"Few books bring together essential questions and then offer a profound and multi-faceted theological answer. But this one does so in a powerful and convincing way, as it presents the God of love, relationship, and participation as the answer to life's perplexing questions. A bit of luck may have led you to this book, but I hope you freely read it. And I hope you cooperate with God's efforts to use this book for good!"<br /> ---Thomas Jay Oord, Northwest Nazarene University<br /><br />"For those convinced of God's existence, but wondering what kind of God they believe in, this book serves as fresh food for thought. Jeff and Rob provide us with some fresh perspective on very ancient questions. Their reflections will stimulate your own mind and heart to wonder all over again."<br /> ---Reggie McNeal, author of Missional Renaissance and Get Off Your Donkey!<br /><br />"Throughout the centuries humanity has grappled with their understanding of God. Often God becomes clouded in the context of Christian practices and the secular world. Fringer and Lane challenge us to strip away the trappings which we may have inadvertently brought into our relationship with God and find a sense of renewal so that our lives can be reflections of Him." <br /> ---Carla Sunberg, President of Nazarene Theological Seminary<br /><br />"A Theology of Luck will rock your world and will move to the front-burner the honest conversation all kingdom-minder believers long to have about God, fate, prayer, career, choice, sovereignty, God's part and our part in his redemptive mission, and above all the theology of luck.. Thank you Rob and Jeff for this gift. May it spawn conversations and actions that change us and change the world."<br /> ---Dr. Eric Swanson, Leadership Network, Co-author of The Externally Focused Church and To Transform a City
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Churches &amp; Church Leadership" ]
Religion
0.501839
null
null
This playbook is ©2015 by Michael Sands and Evil Hat Productions, LLC. All rights reserved. Permission to copy for personal use granted! , The Chosen Your birth was prophesied. You are the Chosen One, and with your abilities you can save the world. If you fail, all will be destroyed. It all rests on you. Only you. Luck Mark luck to change a roll to 12 or avoid all harm from an injury. Okay bbbbbbb Doomed Chosen special: When you spend a point of Luck, the Keeper will bring your fate into play. Harm When you reach 4 or more, mark unstable. Okay bbb|bbbb Dying Unstable: b Experience Experience: bbbbb Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box. Fate You get to decide what sort of fate is in store for you. Pick how you found out about your fate on the reverse side of this sheet. Moves You get all of the basic moves, plus three Chosen moves. You get these two: B Destiny’s Plaything: At the beginning of each mystery, rol
0595387586
Sea-Steading: A Life of Hope and Freedom on the Last Viable Frontier
Jerome FitzGerald
Jerome W. FitzGerald has taught sailing, sailmaking, rigging, and the techniques of non-engine assisted cruising in Bellingham, Washington for the last ten years. He lives aboard and cruises his sailboat, MACHA, an engineless 52 foot gaff cutter.
[ "Engineering & Transportation" ]
[ "Engineering &amp; Transportation", "Transportation" ]
Engineering & Transportation
0.603492
null
null
Reach: GRasp: sleiGht: tech: Mood: access, Reading the Wind hold together, claim By Force Jury-Rigging conspire, subterfuge, Fog of War the age turns NaMe: The sea, the great unifier, has always been your people’s only hope to survive the Fall. You feel it’s your duty to share the ocean’s bounty and beauty with the drylanders. The world needs healing and salt water is the cure: waves, tears, sweat or blood. to create your pioneers, choose a name, stats, doctrine, lifestyle, history, traditions and moves. stats Choose one: Reach +2, Grasp -1, Mood -1, Tech 0 if the Homeland is mostly covered by seas and oceans. Reach -1, Grasp +2, Mood -1, Tech 0 if the Homeland is only partially covered by seas and oceans. doctrine Choose one: φ Preservers of the Seas: The wealth of the seas is yours for the taking. Gain Surplus: Food, Trade or Transport at the start of every Age. φ Masters of the Waves: You have Advantage navigating the seas. φ Rulers of Atlantis: Your people a
0669467782
Great Source Write Source: Student Edition Grade 8
GREAT SOURCE
"I like the step-by-step writing instruction. It makes it so much simpler for us language arts teachers! It's all here in one book! I have used your Write Source book with middle school students since your first edition and found great success. Parents love it as a resource, too! You have found a need and filled it!"
[ "Teen & Young Adult & College", "References & Guides & Self-Help " ]
[ "Teen &amp; Young Adult", "Education &amp; Reference" ]
Teen & Young Adult & College
0.372706
null
null
©David Okum 2014 ©David Okum 2014
1503240479
Battle Damage Assessment
Brian Parker
"A beautifully written and enlightening glimpse into a world that most of us will never see or even fully comprehend." ~ Amazon Reviewer
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.481338
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CCoom mbbaatt M Maanneeuuvveerrss Aim: +2 Shooting/Throwing if character does not move. Area Effect Attacks: Targets under template suffer damage, raises don’t add to damage, treat cover as armor; missed attack rolls cause deviation: 1d6” if thrown, 1d10” if launched; Short range x1, Medium range x2, Long range x3; d12 for direction. Autofire: -2 Shooting; number of die rolled x ROF equals number of bullets used. Breaking Things: See Obstacle Toughness pg 66; Parry 2; No bonus damage or Aces. Called Shots Limb: -2 attack; Head/Vitals: -4 attack; +4 damage; Small target: -4 attack; Tiny target: -6 attack. Cover Light: -1 Medium: -2 Heavy: -4. Darkness Dim: -1 attack; Dark: -2 attack; targets not visible beyond 10” Pitch Darkness: Targets must be detected to be attacked at -4. Defend: +2 Parry; character may take no other actions. Disarm: -2 attack; defender must make a Str roll vs. the damage or drop his weapon Double Tap/Three Round Burst: +
1543264131
Dirt Roads of the Death Valley Territory: 1300 Miles of Rugged Unpaved Adventure
Steve Greene
<span>Thirteen hundred miles of dirt roads - an endless labyrinth of obscure trails - many not on any maps - most with no names - a few well-known, but most rarely traveled - easy to get lost without proper guidance - potential fatal consequences for those not prepared - a land full of ghosts from the past - laced with deep shafts of bats and rotting timbers - rain evaporates before it hits the ground - few will ever hike through here, but thousands will drive a Jeep - a valley of poison gas and lost wagon trains - the hottest place on the planet - Would you enjoy a trip to hell? If so, you may wish to visit here first to get the hang of things ... All jesting aside, the Death Valley territory is a fantastic locale for backcountry exploration and wild adventure! Whether you love the desert, or prefer snowbound mountain peaks, this land has it all, waiting for you, just as it has patiently waited for thousands of years for the next bold explorer to enter its mystical kingdom. Come see what others have long since known. Develop your own love affair with the legendary Death Valley territory!</span>
[ "Geography & Cultures" ]
[ "Travel", "United States" ]
Geography & Cultures
0.530347
null
null
1/3 Living Greyhawk Meta-Regions The introduction of Living Greyhawk meta-regional adventures in CY593 is opening new play opportunities. In addition to advancing larger plots and introduce non-player characters important to the entire meta-region, GMs and players now have up to eight additional adventures a year to choose from -- and playing in your meta-region only costs your character 1 time unit (TU). Take advantage of the larger geography to play with new people or game with friends that share your meta-region but live out-of-state or even in another country. Each meta-region is listed below with a brief summary and a list of Greyhawk regions that make up the area. For a list of available adventures and a look at the latest news concerning your meta- region, visit www.living-greyhawk.com and look for the scenarios page. Meta-Region One: The Sheldomar Valley Circle Representative: Steve Conforti (scon40@aol.com) The Sheldomar Valley has a long and troubled history. Once dominated
1510713050
U. S. Army Weapons Systems 2016-2017
Army
The U.S. Department of the Army is headquartered at the Pentagon in Arlington, Virginia, and authors The Soldier s Guide, The Complete Guide to Edible Wild Plants, U.S. Army Hand-to-Hand Combat, U.S. Army First Aid Manual, U.S. Army Weapons Systems, U.S. Army Special Forces Handbook, U.S. Army Guide to Boobytraps, U.S. Army Explosives and Demolitions Handbook, U.S. Army Special Forces Guide to Unconventional Warfare, and Special Operations Forces Medical Handbook."
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.570388
null
null
Smartlinks: Background Information http://web.archive.org/web/20040907085512/www.sleeping-demon.frees... 1 of 2 9/24/2009 5:30 AM [IMAGE - Smartguns, stylish and deadly] The Humble Smartlink Revisited The History Of and Information About Smartguns Origins Operation Advanced Systems Origins The first smartgun systems were developed independently by the US and German militaries in the 1990s. By 2001, smartguns had been adopted by several corporations and were beginning to appear on the street. The US military created the Milspec Smartgun Standard (MSS1) in 2003, after disastrous compatibility problems amongst the smartguns used in central America caused embarrassing problems and several fatalities. Today, almost every smartsystem in the world conforms to this standard. To ignore it means ignoring the large profits to be made selling smarlinks to the US military. In 2013 an improved standard (MSS2) was released, though it has yet to be not been universally adopted. The army consid
0990675734
Slayers: Playing With Fire
C.J. Hill
Praise for Slayers: "More than a worthy equal of the works of Rick Riordan or Christopher Paolini."--Booklist
[ "Teen & Young Adult & College", "Literature & Fiction" ]
[ "Teen &amp; Young Adult", "Literature &amp; Fiction" ]
Teen & Young Adult & College
0.478991
null
null
undeFEATable 26: SLAYER Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. 3.5 SYSTEM COMPATIBLE LPJ9340 Written By Robert J. Grady NEW FEATS AMBUSH MASTER In the moments before your prey can react, you bring death. Prerequisites: sneak attack +1d6, surprise attack talent Benefit: Against flat-footed opponents, your sneak attack damage is increased by +2d6, but to no more than a total number of sneak attack dice equal to one-half your level. ANGEL OF DEATH Death itself has annointed your hands, and you destroy utterly. Prerequisites: True Death, 15th-level slayer Benefit: Once per day, when you successfully kill a target with your assassinate talent, you can cause the target’s body to crumble to dust. This prevents raise dea
1601255144
Pathfinder Cards: Artifact Item Cards
Paizo Inc.
<div>Hoard the world&#8217;s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud castle! Fill your hand with the relics of the gods and go forth and conquer like never before!<br><br>These helpful cards support Pathfinder Campaign Setting: Artifacts & Legends.<br><br>This 54-card set of beautifully illustrated, full-color item cards allows you to track your riches in vibrant detail. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.<br><br><font face="Calibri">&#8220;Price Includes VAT&#8221; </font><br></div>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.465123
null
null
PRODUCT NO. CA515 FOLLOW US ON FACEBOOK, TUMBLR, AND TWITTER! E-MAIL US AT: CUSTOMERSERVICE@ABANDONEDARTS.COM ABANDONED ARTS© PRESENTS: TWO NEW ARCHETYPES FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 2
1572237015
Tideline: Captains, Fly-Fishing and the American Coast
Kirk D Deeter
Kirk Deeter is a contributor for Willow Creek Press titles including:<i> Tideline</i>.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Hiking &amp; Camping" ]
Health, Fitness & Dieting
0.529811
null
null
RED SKY AT MORNING RED SKY AT MORNING Crossing the high seas for characters levels 1-10 TRAVEL ON THE SEAS For every 1d4 days of travel on the high seas, roll on the Sea Events chart. If the navigator passes a Wisdom (Survival) check based on the local danger level, roll with disadvantage. Roll on the Spotter Sees An Island With… table every 1d6 days. SEA EVENTS D20 Detail 1 A Gine wind: skip rolls on this table for the next 1d6 days of travel 2 Just passing: roll on the Friendly Ships table; the ship steers clear unless hailed 3 Shoal of Glying Gish: -2 on next roll on the Crew Morale table 4 Guiding dolphins: advantage on the next Wisdom (Survival) check to navigate 5 Soft skies: the next roll on the Weather Events table is at -2 6 Supplies: roll on the Friendly Ships table; the crew wishes to trade 7 An uncertain omen: roll on the Crew Morale table 8 Scavengers: roll on the Sea Monsters table; the monster(s) Glee if reduced to half their total HP 9 Clouds roll in:
0806520434
Love, Sex And Magick: Exploring the Spiritual Union Between Male and Female
Sirona Knight
Sirona Knight's Love, Sex and Magick, Exploring the Sacred Union Between Male and Female, is a concise guide for those couples ready to explore ways to reach new levels of intimacy and awareness in their relationships. Sirona provides clearly described exercises for partners to try at home, complete with appendixes of information and recipes you can use right away. Take a cue from the author to discover how to evolve your relationship from sensuous to sensitive to spiritual. Once you realize how the energy of your personal space sets the stage for your intimate relationships, you move on to merging your energies through the chakras. If you are ready to form a committed relationship, there is an example of a ritual presented from her Druid tradition. You really do discover how the power of two people joined together can become much more in all aspects of life. If this sounds complicated, it's not. The beginnings of deepening your relationship can be as simple as a deep breathing or visualization exercise. Sirona shows how the teachings of Hindus, Taoists and the Druids all share common elements and perspectives that serve to support enhanced intimacy through heightened energy awareness and activation. This insight itself will be refreshing to all those who have the impression that these are all borrowed from Eastern spiritual traditions. Western sexual spiritual traditions are just as deep and rewarding to those who take the time to examine Love, Sex and Magick. This manual can be a great gift to you and someone you care about. -- <i>Dan Liss, Aquarius</i>
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.50847
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□ Daughters of Danu | for the Blessed If you took this background, you are either the Maiden, the Matron, or the Crone. Whichever you are, cross that one off the list below. Treat the other two as followers. MABYN, THE MAIDEN Quality +1, beast-wise, beautiful, gifted 0 armor // bronze knife (hand), d4 damage A young lass, just into her womanhood, the beauty of her face matched only be the gentleness of her heart. She is be- loved by all; even wild boars have been known to lay down at her feet. How will she cope with the bloody realities of this world? Who will eventually win her heart? - Steal the heart of man or beast - See the truth of the matter Instinct: to act with naïve compassion Cost: good (suffering alleviated, innocents defended, wrongs righted) GWENDOLYN, THE MATRON Quality +1, herb-wise, gifted, hardy, self-sufficient 0 armor // iron knife (hand), d6 damage Between her four children (two of them twin boys), her herb garden, playing midwife and nurs
1566867398
MACE: THE DARK AGE - Official Fighter's Guide
BradyGames
Official Guide to Mace: The Dark Age will give players all the fighting strategy, special moves, and secrets they need to overcome their opponents in this 3D medieval fighting game. Learn your way around the multi-level playfields and dangerous arena obstacles, discover the seven hidden characters, and find out how to trounce the two deadly Bosses with this invaluable guide. It's time to strap on your armor, wield your weapon, raise your shield, and stand toe-to-toe as steel meets steel with pure evil...at least you have your Brady strategy guide. - Midway will be marketing Mace: The Dark Age heavily over the holiday season, as it will be the biggest fighting game for the home systems available
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers & Technology", "Games & Strategy Guides" ]
Computer Science
0.533049
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1 12 AlternAtives for the fighter’s BrAvery ClAss feAture #1 With A Bullet Point One Idea. One Page. One Dollar Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points. #1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas
0875421857
Spell Crafts: Creating Magical Objects (Llewellyn's Practical Magic)
Scott Cunningham
<i>Spell Crafts </i>by Scott Cunningham and David Harrington asks you to see your hands as wondrous vehicles of power. Then you can understand the magic you can imbue into crafts such as mixing fragrant herbs, sculpting clay, and weaving wheat.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.535275
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Magitech Update 2 Middle Finger of Vecna Table of Contents 1 The Nature of Magitech 4 Class Options 10 Backgrounds 13 Trinkets 14 Magic Items 16 Monsters 20 Appendix A: Magitech Upgrades Chapter 1: The Nature of Magitech Magitech is the harnessing of magic within technology. Since the dawn of history, magi have struggled to fathom the rules that govern the Weave. All magic comes from delicate interactions with the Weave. Through equal part experimentation and theory, it is now understood that the Weave follows its own physical principles, albeit complex ones, no different from those of the natural world. An approximation of this understanding has been demonstrated throughout history by the creation of magic items; the rules of magic can be channeled by physical means. Technology that has grown in tandem with the mastery of magic seeks not to compete with magic, but to harness it. Magitech is a catch-all ter
1494518716
Archangel's Viper (Guild Hunter)
Nalini Singh
"Narrator Justine Eyre draws the listener into a world in which archangels and vampires exist. . . . The listener will enjoy becoming immersed in this fascinating paranormal world." ---AudioFile
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.561106
null
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Locust Stinger Wasp Commando Valkyrie Ostscout Panther Hermes II Phoenix Hawk Vindicator Chameleon Enforcer Hunchback Vindicator Griffin Wolverine Dragon Ostroc Ostsol Spider Rifleman Crusader Thunderbolt Archer Warhammer Marauder Zeus BattleMaster Stalker
080148121X
Fichte: Early Philosophical Writings
Johann Gottlieb Fichte
Daniel Breazeale is Professor of Philosophy at the University of Kentucky. He is the translator of Fichte: Early Philosophical Writings and the author of numerous articles on Fichte and German idealism.
[ "Philosophy", "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Philosophy" ]
Philosophy
0.462939
null
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ACADEMIA LIMBOLOGICA publicat Opus veritatis scientiæque 27. Peraine im 29. Götterlauf nach Hal XXXIX. Ausgabe Erkennt die Wahrheit ! von Magister Magnus Isandrian Magnisfexus Desgrandan Wider die frevlerischen Aussagen der Spektabilität Gorn Of Dagon Werte collegae et collegi, Mit wahrem Entsetzen vernahm ich den letzten Artikel von seiner Spektabilität Gorn Of Dagon, in der von mir so geschätzten Fachpostille, dem Opus. Ich möchte an dieser Stelle nicht erneut wieder eine Diskussion über die Qualitäten der Filii et Filiae Satuariae beginnen, nein - ich möchte heuer vielmehr die Frage stellen, was bezweckt seine Spektabilität mit dieser Art von Elaboraten? Nun, ich würde hier gerne eine Theorie dazu veröffentlichen: Immer wieder wird betont, dass das Beschwören der Dämonen unerlässlich sei um die Dämonen letztendlich zu vertreiben. Was für ein Irrsinn! Glaubt ihr wirklich, dass die Gefolgschaft von Asfaloth sich Eurem Willen beugen wird? Nein - das Dämonenpack sucht nur einen Weg um i
1632651203
The Elements of Spellcrafting: 21 Keys to Successful Sorcery
Jason Miller
"Poignant and precise, well-articulated and presented with steady pace; Jason Miller once again delivers a magical manual for modern practioners who want to go deeper and get more out of their witchcraft. Full of newly developed material, wit, and a confident tone, <i>The Elements of Spellcrafting</i> is a new take on advanced witchcraft and spellcraft that will expand your practice and point you in the direction of power and success. This is not a book I would lend out, you will never see it again!" --<b>Devin Hunter</b>, author of <i>Witch's Book of Power</i> and <i>Witch's Book of Spirit</i><br /><br />"This is one of those books of magic, far too rare, that make me want to stand up and applaud. Miller is not one for airy theorization. He's a practical magician and he keeps his sorcerous tires firmly on the pavement, as he lays out the common misconceptions and errors that magicians make, and best of all, the beneficial techniques that magicians often have to stumble onto themselves. Those new to magical practice will find this book a handy inoculation against nonsense and a guide through thickets of time-wasting foolishness. Those old hands at magic will find themselves thinking 'oh, so that's why that didn't work--of course!' It's a time saver and a breath of fresh air, clearing away the clouds of incense, all with humor, humility, and frank clarity. This is a book that makes you want to do magic." --<b>Patrick Dunn</b>, author of <i>Magic, Power, Language, Symbol</i> and <i>The Practical Art of Divine Magic</i><br /><br />"Sage, salt of the earth instruction for witches and occultists at all levels. Don't be afraid to ask for more than you deserve and now with this book, you'll have a plan rooted in witchcraft as well as practicality to achieve it!" --<b>Deborah Castellano</b>, author of <i>Glamour Magic</i><br /><br />"In <i>The Elements of Spellcrafting</i>, Jason Miller shares his knowledge, experience, and insights with us and he does it with grace, good humour, and practical common sense. This book will be of interest to anyone interested in the magical arts or wishing to become a better spellcaster." --J<b>Judika Illes</b>, author of <i>The Element Encyclopedia of 5000 Spells</i> and other books devoted to spirituality and the magical arts.<br /><br />***there are more
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.550793
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EXPERIENCE Total XP 1 2 3 4 5 6 7 Advancements You can take the same just once  +1 Edge  +1 Steel  +1 Charm  +1 Shadow  +1 Brains    A move of your playbook   A move of another playbook  Heal a debility  Erase your debts Special Advancements You can take these after you took at least 5 of the above  Change playbook  Return safely home  Make another playbook  Special Advancement  Become a Magister  Compete to become a Caesar NOTES TTThhheee SSSooorrrccceeerrreeerrr You are the Sorcerer: the one who can speak with demons, who can gaze into their world, draw their power, and bind them to his will. You know well the power of a sword and the solidity of a shield: these are as strong as the man who wields them. But with sorcery, with your dark powers, you can be stronger than the mightiest warrior, because your strength comes from the ethe
0809233428
Classic Golf Tips
Tommy Armour
Breaking the fundamentals down into grip, stance and set up, backswing and downswing, the short game, and special situation shots, Armour's collection of 160 concise, illustrated tips, selected by his PGA tour-playing grandson, is really a compendium of bursts of insight. One of golf's great early teachers, Armour remains, long after his death, one of his game's best communicators. His concepts of technique are as essential as they were in his own playing heyday of the '20s, and his ability to pierce the psychological walls that golfers have a habit of erecting around themselves is still exquisite. Each tip is its own perfectly conceived refresher course.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Golf" ]
Health, Fitness & Dieting
0.512557
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Armour 45 Bone Armour Chainmail Shirt: Heavy but protective, a chainmail shirt hangs from the shoulders to just below the groin, covering the chest, arms and abdomen. Some wearers belt the overlapping chainmail with a heavy leather strap to keep it from swinging too much while in motion. A chainmail shirt is lined with soft leather, especially up around the shoulders, where the weight tends to cause abrasions, bruising and eternally sore muscles. Chainmail Skirt: A chainmail skirt hangs to the knees and allows for maximum freedom of movement without sacrifi cing protection for the lower body. Chainmail Trews: Essentially a pair of pants crafted from chainmail, these trews offer the same protection as a chainmail skirt but are slightly more cumbersome to wear for extended periods of time. Crabclaw Gauntlet: A specialised tool for one-handed duellists, the crabclaw gauntlet is a thick metal ‘glove’ that extends halfway up the arm, just like any other. The part of this
1555603505
Battletech: Record Sheets 3060
Fasa
With the Truce of Tukayyid failing, the Inner Sphere seeks to end the Clan threat once and for all by destroying one entire Clan. To accomplish this goal, new 'Mechs mounting innovative weapon systems and new armored infantry designs are rolling off Inner Sphere production lines. The Clans are also developing new weapons for their war with the Inner Sphere: the heavy laser, the first new Clan weapon system in centuries, is making its presence felt, and the first of a new breed of Clan 'Mechs has appeared: The ProtoMech. The Clans hope these swift and deadly half-size 'Mechs will aid them in turning th tide of battle.<br /><br /><b>BattleTech Record Sheets: 3060</b> provides more than 240 filled-out record sheets for the BattleMechs, ProtoMechs, tanks, hovercraft, and VTOLs described in BattleTech Technical Readout 3060, as well as variants and alternate configurations from the Technical Readouts 3050, 3055, 3058 and 3060.
[ "Health, Fitness & Dieting" ]
[ "Sports &amp; Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.442232
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null
Weapons TOTAL ATTACK BONUS DAMAGE CRITICAL SIZE/ TYPE/ Ema’s Investigator Sheet 1.3 Personal Info Player Name: ______________________________________ Character Name: ___________________________________ Profession: ____________________________________________ Level: ________ Experience: __________________ Next Lev.: __________________ Age: _________ Gender: ________ Height: _____________ Weight: _____________ Savings: _______________________________________ Salary: ___________________ Education: _______________________________________________________________ Skills CORE TOTAL RANK ABIL. MISC Animal Empathy � ____ = ____ + ____ + ____ � Appraise � ____ = ____ + ____ + ____ � Balance � ____ = ____ + ____ + ____ � Bluff � ____ = ____ + ____ + ____ � Climb � ____ = ____ + ____ + ____ � Computer Use � ____ = ____ + ____ + ____ � Concentration � ____ = ____ + ____ + ____ Craft (__________________) � ____ = ____ + ____ + ____ (__________________) � ____ = ____ + ____ + ____ Cthulhu Myth
0967386624
Discover Your Soul Potential : Using the Enneagram to Awaken Spiritual Vitality
Kathy Hurley
I am thrilled and delighted with the level of clarity and power achieved in this book. -- <i>Rev Dr Virgil A Wood, originator of The Jubilee Bible</i><br /><br />This straightforward, optimistic book has a charming lack of pretension, which makes it remarkable in the Enneagram world... -- <i>Michael J Goldberg, author of 9 Ways of Working</i><br /><br />a concise and practical guide for personal transformation and spiritual development. -- <i>Miroslav Borysenko, co-author of Power of the Mind to Heal</i>
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.508374
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03/05/2007 03:50:10 AM http://www.allflesh.com/nuqualities.html (Submitted by Sean Powers) 3-point Quality A Tireless character can handle a great deal less sleep than a normal person. The character is naturally resilient against sleep deprivation. Tireless gives the character a +3 to his Survival Test against falling unconscious (ONLY in relation to sleep deprivation), and adds 9 points to the character's Endurance Pool. (Submitted by Sean Powers) 3-point Quality This character has found some sort of spiritual bond with the spirit world. She feels somehow connected to the strange creature's that plague the world, and can communicate with them to some extent. Spirit Empathy adds 9 Essence Points to the character's pool, and provides a +3 bonus to social rolls involving supernatural creatures. The Gift is a pre-requisite to possessing this Quality. If you want to submit some new Qualities, please submit them to us. Copyright © 1999 Eden Studios, Inc. All Rights Reserved. Any questions o
1578266629
Tactical Strength: The Elite Training and Workout Plan for Spec Ops, SEALs, SWAT, Police, Firefighters, and Tactical Professionals
Stewart Smith
<b>Stewart "Stew" Smith</b> is a graduate of the U.S. Naval Academy, a former Navy SEAL, and author of several fitness books such as <i>The Complete Guide to Navy SEAL Fitness</i>, <i>The Special Ops Workout</i>, and <i>S.W.A.T. Fitness</i>. Stew has trained thousands of students for Navy SEAL, Special Forces, and many other military, law enforcement, and firefighter professions. He is currently the Special Ops Team Coach at the U.S. Naval Academy that assists in preparing future candidates for SEAL, EOD, and MARSOC training and runs a non-profit called Heroes of Tomorrow which offers free training for people seeking tactical professions.
[ "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting", "Exercise &amp; Fitness" ]
Health, Fitness & Dieting
0.474946
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. . . . . . STRength STRength DEXterity DEXterity CONstitution CONstitution INTelligence INTelligence WISdom WISdom CHArisma CHArisma SCORE MOD Character: Race: Class: Alignment: Sex: Age: Handedness: Hair: Eyes: Patron: Level: Experience Points: MOVE/ MOVE/Encumbrance Encumbrance Base Rate Current Rate Run (x ) Medium Load Heavy Load SAVING THROWS SAVING THROWS FORTitude FORTitude SPELL RESISTANCE REFlex REFlex WILL WILL = CLASS TOTAL ABILITY MISC MAGIC DAMAGE REDUCTION Notes: AC Armor 10+ Shield Dexterity Size Natural Deflection Misc Dodge Modifiers FLAT FOOTED VERSUS TOUCH CURRENT HIT POINTS CURRENT HIT POINTS FULL HD TYPE CON Armor Type: AC Bonus Max Dexterity Check Penalty Spell Failure Weight Speed Shield Type: Misc Type: Misc Type: SKILLS SKILLS Skills Per level First Level Skills TOTAL RANKS ABILITY MISC Balance Balance Appraise Appraise Bluff Bluff Climb Climb INT DEX CHA STR Craft Craft:: INT Diplomacy Diplomacy CHA Disguise Disguise CHA Escape Escape Artist Artist DEX Ga
2294705130
Dictionnaire Medicale Avec Atlas Anatomique Et Version Electronique Incluse (French Edition)
Jacques Quevauvilliers
Product Dimensions: 24.8 x 17.6 x 6.2 cm Summary 40.000 dfinitions des termes du langage mdical, abrviations mdicales franais-anglais, principales constantes biologiques, lments de prvention, dpistage et surveillance, atlas anatomique avec des planches Netter, formalits administratives et certificats mdicaux, lexique anglais-franais, version lectronique tlchargeable pour PC et smartphone.
[ "Medicine & Health Sciences" ]
[ "Medical Books", "Medicine" ]
Medicine & Health Sciences
0.550139
null
null
ACADEMIA LIMBOLOGICA publicat Opus veritatis scientiæque 9. Praios im 30. Götterlauf nach Hal XLIX. Ausgabe Tulamidya IV Unsere Folge über die Sprache im Land der Ersten Sonne wollen wir mit einer Auswahl an Fachvokabular und typischen tulamidischen Redewendungen abschließen. Besuchern der Limbologica steht ein zusammenfassendes Exemplar, dem zudem ein Wörterbuch Tulamidya-Garethi beiliegt, in der Bibliothek zur Verfügung. Magie-Fachvokabular Adeptus Dâneshdjû Akademie, Schule ma'had, medresa Artefakt fa'wähkeh al'magir Dämon ifriit (ifri=dämonisch, ifriqis=Dämonologe, sultan al´ifriitim=Erzdämon) Druide, Geode mudradahr die Elemente Luft=hawa, Eis=djalihd, Feuer=charr, Wasser=mayy, Erz=ramlih, Humus (Sumu)=zumuh Elementargeist djinn Elf Feytan, Ghâbadjinn (von ghâba=Wald) (Blüten-) Fee zahranida fliegender Teppich sidjäddah ay hawa Geist nur die Gilden die rechte Hand (weiß) = al'jamin, die linke Hand (schwarz) = al'jasar, der Weg beider Hände (grau) = al´wasath Gildensiegel tughra a
0880380470
Player Character Record Sheets (Advanced Dungeons & Dragons accessory REF2)
Harold Johnson
In addition to character sheets, this booklet contains very, very handy sheets of all AD&amp;D Magic-user, Cleric, and Druid spells boiled down into one-line stat blocks, taking the headache out of playing your spellcaster.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.571342
null
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DM’s Adventuring Group Record Sheet Game name: DM’s Name: Sheet ___ of ___ Date: Saving Throws Players Name Characters name Race Sex Age Alignment Class Level STR INT WIS DEX CHR CON CMS HP XP 10% Poison Petrify Rods etc Breath Spell AC © 2002 Dragonsfoot. www.dragonsfoot.org
1582703760
Oracle of the Shapeshifters: Mystic Familiars for Times of Transformation and Change
Lucy Cavendish
"Cavendish and Becket-Griffith have brought ancient wisdom forward into an intriguing, modern from and added cutting-edge insight, nurturing guidance, and real-world application. The result is a powerful, magical tool that will delight and inform. What do the animals want to say to you?" (Anna Jedrziewski <i>Tarotwise.com</i>)
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.554239
null
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Spheres Apocrypha: The Apex Shifter 2 “The diffi culty that comes with being every kind of species and creature is the unavoidable sensation of cannibalism during breakfast, lunch, and dinner.” -Lady Leviathan Knowledge of Many Shapes: At level 3 the apex shifter gains a talent from the Alteration sphere that she qualifi es for. Whenever she rests for 8 hours and regains spell points, she may change which Alteration sphere talent she gained from this feature. This replaces endurance. Extended Transformation: The apex shifter gains extended transformation at level 4. This replaces lingering transforma- tion and alters extended transformation. Other archetypes can still replace extended transformation and gain the exchanged ability at their normal level. Rapid Transformation: At level 5 the apex shifter may use the Alteration sphere to apply a shapeshift to herself and only herself as a swift action. Maintaining this eff ect through con- centration only requires a swift action
0062135562
The United States of Paranoia: A Conspiracy Theory
Jesse Walker
&#8220;A superb analysis of American paranoia&#8230;terrific, measured, objective.&#8221; (Publishers Weekly (starred review))<br /><br />&#8220;Prepare to be amazed.&#8221; (Jeet Heer, author of In Love with Art)<br /><br />&#8220;Free-floating fear and half-baked ideas about what&#8217;s really going on have been a more significant part of American history than is generally accepted, according to Jesse Walker&#8217;s thorough, meticulously researched book.&#8221; (Vice)<br /><br />&#8220;Oddly entertaining...Walker quickly demolishes [Richard Hofstadter&#8217;s &#8220;The Paranoid Style in American Politics]. It&#8217;s all too rare to come upon a writer willing to attack the sacred cows of the right and left with equal amounts of intelligence and flair.&#8221; (Los Angeles Times)<br /><br />&#8220;First there was <i>A People&#8217;s History of the United States</i>. Now there&#8217;s a paranoid&#8217;s history, with Jesse Walker revealing that normal, sensible citizens have been conspiracy nuts ever since our nation&#8217;s beginning.&#8221; (Debbie Nathan, author of Sybil Exposed)
[ "Politics & Social Sciences" ]
[ "Politics & Social Sciences", "Politics & Government" ]
Politics & Social Sciences
0.480531
null
null
Tri-Eye A Voice from the Wilderness for Modern-Day Call of Cthulhu/Delta Green by J. Edward Tremlett "Some of you listeners might think I'm paranoid. Let me tell you -- perfect paranoia is perfect awareness. There IS an enemy out there. It IS out to get you. And now that you know about IT, it knows about YOU! "So like it or not, you're part of the revolution now. The Machine knows that you know about it. And it will herd you if it can, and cull you like sheep if it can't. So are you going to get EMPed for nothing, or will you take some of its bastards out with you?" Broadcasting in the dead spaces between stations in the hot, Los Angeles night, the pirate radio crank known as "Tri-Eye" works to expose the evil of The Machine. But is he really onto something, or is he just another deluded conspiracy theorist? As an NPC with a rather . . . interesting way of looking at the world, Tri-Eye could be a real eye- opener for Call of Cthulhu or Delta Green investigators. He c
8363678562
Cruisers of the 1st Rank. Avrora, Diana, Pallada (Maritime Series)
Aleksiey V. Skvorcov
"Wow. Among English-language histories of Imperial Russian warships, this terrific tome takes pride of place. Lets hope its the first of many more from MMP-Gangut. Seeking to trick-out Hellers classic 1:400 Aurora? This brilliant book is all you need!" (<i>Cybermodeler</i>)
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Crafts & Hobbies" ]
Hardware & DIY & Home
0.522586
null
null
CLASSIC CRUISER Evil Robot Games 1 Eldred Classic Cruiser The workhorse of the Eldred fleet during the war and the many years since. ELDRED CLASSIC CRUISER TIER 5 (135 Build Points) DESTROYER Size Large Speed 6; Maneuverability average (+0 Piloting, turn 2) AC 17; TL 18 HP 170; DT —; CT 34 Shields basic 40 (forward 12, port 8, starboard 8, aft 12) Attack (Forward) Railgun (8d4) Attack (Forward) light torpedo launcher (2d8) Attack (Port) gyrolaser (1d8) Attack (Starboard) gyrolaser (1d8) Attack (Aft) none Attack (Turret) coilgun (4d4) Power Core Arcus Max (200 PCU); Drift Engine Signal Basic; Systems basic computer, budget mid-range sensors, crew quarters (good), mk 3 armor, mk 4 defenses; Expansion Bays medical bay, escape pods, cargo bays (2) Minimum Crew 6; Maximum Crew 20 Modifiers +0 Piloting; +0 Computers Complement 12 CREW Captain Bluff +16 (5 ranks), Computers +11 (5 ranks), Diplomacy +16 (5 ranks), Engineering +11 (5 ranks), gunnery +11, Piloting +11(5 ranks) Engineer
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
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1886056021
SuperPuppy Goes to Puppy Class: How to Train the Best Dog You'll Ever Have!
Peter J. Vollmer
Peter Vollmer has worked with the Wisconsin Humane Society, Milwaukee Veterinary Medical Association, Hills Pet Products and dog training groups throughout the country to develop pet owner education programs that emphasize the need to begin training early. He received the Dog Writers' Association of America writing award for a series of articles on raising dogs that appeared in Veterinary Medicine/Small Animal Clinician. The book, SuperPuppy: How to Raise the Best Dog You'll Ever Have! developed from that series of articles.
[ "Hardware & DIY & Home", "Biology & Nature & Biological Sciences" ]
[ "Crafts, Hobbies &amp; Home", "Pets &amp; Animal Care" ]
Hardware & DIY & Home
0.527963
null
null
Written by Zak Arntson Illustrated by Jon Morris Welcome to Superpets! Welcome to the Animal Super Hero roleplaying game. No, these aren't Ninja Turtles or furry heroes. Superpets are great animals like Wonderdog, Gleek and Krypto. These are Regular animals with amazing super powers! Stuff You Need You will need: Paper, pencil, bunches of dice (all having the same sides). Each player needs ONE die of a unique color (but the same sides as the others). This is called the Master Die. Superpets also requires a bag of doggie treats, called Stinky Treats during play. You will be eating these, so you may substitute something else that tastes a little off. Try garlic-stuffed olives or plain rye crackers. Gamemasters should take note that there are no rules covering Superpet vs. Non-Superpet rolls. If something like this ever comes up, as Gamemaster, you simply make up a number of dice to roll (don't forget to include the Master Die). Roll half the Player's dice for an easy task, equal the Play
1547189967
Metamorphosis Alpha (Chronicles from the Warden) (Volume 1)
Craig Martelle
Visit Craig's web page, craigmartelle.com for the latest posts and updates or find him on Facebook, Author Craig Martelle. Send an email to craig@craigmartelle.com to join his mailing list for the latest on new releases, information on old releases, and anything related to his books. Enough 3rd person - this is me writing to you, the incredible readers who have stumbled upon my stuff and then liked it. The great reviews, the emails, the notes, the Facebook comments - all of it keeps me writing because you are so supportive. I grew up in Iowa, joined the Marine Corps and got to see the best and the worst that the world had to offer. No matter where I went, I always had a book with me. Thanks to 21st Century technology, I now have hundreds of books loaded on my phone and computer at any point in time. This breakthrough allows us to binge read our favorites. How many books would I have read on deployments and at home had I not had to have a physical book with me. I paced myself so I wouldn't finish it too quickly. We aren't encumbered like that now. I love the works of Andre Norton, Anne McCaffrey, JRR Tolkien, Robert E. Howard, and so many more. I have been compared to Andre Norton and that is humbling - she was an incredible author with a huge list of novels to her credit. With every new book, I aspire to live up to the comparisons to make you, my readers happy that you've picked up my latest book. Through a bizarre series of events, I ended up in Fairbanks, Alaska. I never expected to retire to a place where golf courses are only open for four months out of the year. But that's the way it is. It is off the beaten path. My wife and I get to watch the northern lights from their driveway. Our dog has lots of room to run. And temperatures reach fifty below zero. We have from three and a half hours of daylight in the winter to twenty-four hours in the summer. Its all part of the give and take of life. If we didnt have those extremes, then everyone would live in the sub-arctic.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.486097
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PAGE 1 OF 3 METAMORPHOSIS ALPHA ENCOUNTER INDEX BY KERRY JORDAN VERSION 1.0 DECEMBER 17, 2014 The following encounter index only covers the 1st edition of the Metamorphosis Alpha system and only includes entries for general creature encounters, not specific NPCs. Multiple sources are separated by semicolons. The source abbreviations are: D4 Ward, James M. “Notes on the Androids on the Starship Warden.” The Dragon 5: 10. D8 Ward, James M. “Still More Additions to MA.” The Dragon 8: 26. D23 Hursh, Carl. “Water Adventures on the Starship Warden.” The Dragon 23: 11. MA Ward, James M. Metamorphosis Alpha. WardCo, 2007. MAC Ward, James M. Metamorphosis Alpha Deluxe Collector’s Edition. Goodman, 2014. Where used, the abbreviations MA and MAC are followed by the source page number(s). A Android ................................. D4; MA8; MAC30,57 Arora Energy Monster .......... MAC86 B Bearoid ................................. MA17; MAC39 Bed of Spikes .............
0964562308
Soulcards I (3-1/4" x 5"; 60 color cards; 36 page manual)
Deborah Koff-Chapin
<span>"SoulCards is a panorama of the human soul drawn on a vivid deck of cards...evoke in the viewer a timely question and a timeless answer.<b> </b>Due to become an American deck of reference."</span><br /> <b><span>The Book Reader</span></b><span></span><br /><br /><span>"...a very special blessing, a seeming miracle, the brilliant SOULCARDS by Deborah Koff-Chapin...gorgeous, breath-taking, exquisite cards!!!...The reader's own intuition coupled with the elegant soul renderings on each card give profound divinatory revelation...I felt graced by their power the instant they touched my hands."</span><br /> <b><span>Inner Journeys</span></b><span> <b>Magazine</b></span><br /><br /><span>"... SoulCards are a brave new dimension unfolding in our ability to tap our own inner knowing... rich with new and refreshing symbolism for the soul. The images...cut through the intellect and evoke a response directly from your essential self.<b> </b>When using them I crossed a boundary </span><br /> <span>into a spirit space of feelings."</span><br /> <b><span>Magical Blend Magazine</span></b><br /><br /><span>"One can see infinite possibilities in each card, multiple meanings. Yet in answer to your question, the meaning of each card is concrete...The result is heightened wisdom and intuition, and the confidence which comes from discovering meaning within yourself."</span><br /> <b><span>Leading Edge Review</span></b><span></span><br /><br /><span>"Each of these 60 cards is a completely unique expression of the depths of the human soul. The artwork is mysterious, potent, exquisite and in many ways dynamic. However you use these cards, my guess is you will find them profound. The deeper you go into your experience with the cards the more gifts they have to give."</span><br /> <b><span>Isabella</span></b>
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.578462
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INSTRUCTIONS Print card sheets double-sided on paper or cardstock of your choice. Cut along length of dotted lines to result in twelve (12) 2.5” by 3.5” cards. Nicolette Tanksley (order #11727854) INSTRUCTIONS Print card sheets double-sided on paper or cardstock of your choice. Cut along length of dotted lines to result in twelve (12) 2.5” by 3.5” cards. Nicolette Tanksley (order #11727854) INSTRUCTIONS Print card sheets double-sided on paper or cardstock of your choice. Cut along length of dotted lines to result in twelve (12) 2.5” by 3.5” cards. Nicolette Tanksley (order #11727854) INSTRUCTIONS Print card sheets double-sided on paper or cardstock of your choice. Cut along length of dotted lines to result in twelve (12) 2.5” by 3.5” cards. Nicolette Tanksley (order #11727854)
B012HUY77C
Kingdom Principles: Preparing for Kingdom Experience and Expansion (Understanding the Kingdom)
Myles Munroe
Dr. Myles Munroe is an international motivational speaker, best-selling author, lecturer, educator, and business consultant. The central theme of his message is the transformation of followers into leaders and the maximization of individual potential. He is founder and president of Bahamas Faith Ministries International, and he is the founder, executive producer, and principal host of a number of radio and television programs aired throughout the world. He has earned degrees from Oral Roberts University and the University of Tulsa, including an honorary doctorate from Oral Roberts University.
[ "Religion" ]
[ "Christian Books & Bibles", "Christian Living" ]
Religion
0.540479
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KINGDOM COME KINGDOM COME is a tabletop roleplaying game where players take the roles of characters in a medieval kingdom, and deal in intrigue, combat and diplomacy. Unlike most roleplaying games, Kingdom Come uses a deck of playing cards to resolve actions rather than a set of dice. Kingdom Come requires a Game Master to run the game and at least four players to take the role of characters, each requiring a deck of playing cards. CHARACTER CREATION CHARACTER CREATION begins with all players drawing three cards from the Game Master’s deck of face cards. They may then choose one of their three cards to take as their role and house during the game. Players may take the same role, as long as they are not part of the same house. For Lords, Ladies and Knights, their house is their suit. Unlike other roles, the Fool may choose which house he serves. THE LORD is a rich nobleman with land and holdings in the kingdom. Lords are renowned for their wealth and personality, altho
1412928044
Wanna Play: Friendship Skills for Preschool and Elementary Grades
Ruth Herron Ross
<em>"An excellent resource for teachers, parents, or anyone who works with children whostruggle with making and keeping friends.I have used the lessons and games from the Wanna Play Program in my lessons andrecommend this book to anyone looking for a better way to teach friendship skills to children."</em> Author: Dawnylle Cerula, Speech Language Pathologist Published On: 2005-08-17<br /><br /><em>"The work done by the authors is very important, especially for children who struggle to make friends. They truly understand the difficulties these children face and give them concrete tools that help them be more successful socially. Every educator who wants to make the world a better place should read this book!"</em> Author: William S. Hallowell, Co-founder Published On: 2006-03-22<br /><br /><em>"The authors have been instrumental in using a concrete and sequential social skills curriculum to address students needs. The Wanna Play<sup></sup> program uses an individualized and small group instructional model along with cooperative social experiences and fun, engaging activities for children. It has offered common-sense strategies along with assistance in developing functional behavioral assessments and support plans for many of my students."</em> Author: Brigid S. Scolis, Learning Support Teacher Published On: 2006-03-22
[ "Education & Teaching" ]
[ "Education &amp; Teaching", "Schools &amp; Teaching" ]
Education & Teaching
0.488528
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My Little fiasco Friendship is tragic a fiasco playset by Ryan Consell Glue Glue R u m p Ribs Brisket shank Shoulder magic MY LITTLE FIASCO - FRIENDSHIP IS TRAGIC CREDITS Written by Ryan Consell, Edited by Kayleigh Willey, Gina Angelea, Anna Kreider, Josh Hoey Cover by Ryan Consell BOILERPLATE This playset is an accessory for the Fiasco role-playing game by Bully Pulpit Games. This playset is copyright 2014 by Ryan Consell. Fiasco is copyright 2009 by Jason Morningstar. All rights are reserved. For more information about Fiasco or to download other playsets and materials, visit www.bullypulpitgames.com. If you’d like to create your own playset or other Fiasco-related content, we’d like to help. Write us at info@bullypulpitgames.com. “When you play, play hard.” –Theodore Roosevelt The Score Welcome to the herd The magical land of Equestria is a place of friendship, learning, and love. At least that’s what the propagandistic “Friendship is Magic” campaign would have you be
1402236956
Tall, Dark and Wolfish
Lydia Dare
"Lydia Dare casts a spell on her readers! A scorching hot read, full of magick and desire." - <strong><em> Love Romance Passion</em></strong><br /><br />"Plenty of twists and turns and enough surprises to keep you turning pages. " - <strong><em> Night Owl Romance</em></strong><br /><br />"A fun romp of a book, Lydia Dare continues to amuse and intrigue . " - <strong><em> Fresh Fiction</em></strong><br /><br />"The lead couple is a terrific pairing of star-crossed lovers. " - <strong><em> Genre Go Round</em></strong><br /><br />"A must read for anyone who loves historical romance with a touch of lust, comedy and touching surprises." - <strong><em> Yankee Romance Reviewers</em></strong><br /><br />"Amazingly hot!" - <strong><em> Books 4 Moms</em></strong><br /><br />"A very sensual story... I can't wait to read the next installment." - <strong><em> Anna's Book Blog</em></strong><br /><br />"[Lydia Dare] has the ability to keep you hooked in the story, trying to sniff out the plot ahead of time, and tasting the hunger that each of her characters explore in the sensual scenes." - <strong><em> My Overstuffed Bookshelf</em></strong><br /><br />"I literally hugged this book to my heaving bosoms and sighed... sinfully delicious. " - <strong><em> I Heart Book Gossip</em></strong><br /><br />"[Lydia Dare] made me fall in love with her book before the first chapter finished. " - <strong><em> This Book For Free</em></strong>
[ "Literature & Fiction", "Geography & Cultures" ]
[ "Literature &amp; Fiction", "United States" ]
Literature & Fiction
0.492998
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Name Look Human: Clark, Sybil, Locksley, Fiona, Tripp, Ariana, Raven, Constance Elf: Quentiir, Mandmeril, Greenleaf, Kethzara, Ladrengil, Aelisa Sharp Eyes, Eager Eyes, or Wild Eyes Elfish Cap, Feathered Cap, or Slicked Hair Traveling Clothes, Ostentatious Clothes, or Fancy Cape Lithe Body, Fit Body, or Nimble Body Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(+0), 9 (+0), 8(-1) Strength STR Weak -1 Dexterity DEX Shaky -1 Constitution CON Sick -1 Intelligence INT Stunned -1 Wisdom WIS Confused -1 Charisma CHA Scarred -1 Drive Starting Moves What drives you to be the greatest? Choose one: □ True Love: Part with something of great value in the name of love. □ Pride and Glory: Leave a foe with a parting shot they’ll remember you by, either verbal or physical. □ Defending Freedom: Publicly denounce a figure of authority to their face. Domain Choo
1880559277
Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements
Caryn R. Leland
A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i>
[ "Arts & Photography" ]
[ "Arts & Photography", "Graphic Design" ]
Arts & Photography
0.517192
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Weekly Wonders Alex Riggs, Joshua Zaback Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission. C
0810885441
Undead in the West: Vampires, Zombies, Mummies, and Ghosts on the Cinematic Frontier
Cynthia J. Miller
<span><span>No other such treatment of the topic [undead Western] exists. . . .The contributions provide valuable insights and arguments into the cultural value of this hybrid film genre. . . .The group of essays will interest scholars of horror and Westerns alike. As the strict protocols of genre fiction become less defined and more fluid among juxtaposed subgenres, collections such as this one from Miller and Van Riper will become more valuable to teachers and students of film and cultural studies. This collection is particularly valuable in its redefining of the revisionist Western, its attention to lesser known horror works, and its . . . subtle explorations of adapted narratives and text clusters. </span></span> (<i>Journal of the Fantastic in the Arts</i>)
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.56205
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Bloat #1 Bloat #2 Desiccated Dead #1 Desiccated Dead #2 Feral Dead #1 Feral Dead #2 Frozen Dead #1 Frozen Dead #2 Mummy #1 Skeleton #1 Noseferatu #1 Noseferatu #2 Penanggalen #1 Wampyr #1 Cinematic Vampire #1 Cinematic Vampire #2 Legions of slavering abominations abound in this macabre menagerie of Weird Western horrors! This set features the best nasties found in Rascals, Varmints, and Critters, as well as Rascals, Varmints, and Crit- ters 2: The Book of Curses! Use 'em in your Deadlands roleplaying game, or with our free miniatures rules--High Noon--available on our Weird Website (www.deadlands.com) 95 U $14.95 USA 9 U $ 4 5 2 0 . SA 1 1 . SA $14.95 USA $14.95 USA 7 2 27022 7 2702 Deadlands, Weird West, the Deadlands: The Weird West logo, the Weird West scroll logo, the Pinnacle starburst, and the Pinnacle logo are Trademarks of Pinnacle Entertainment Group, Inc. © Pinnacle Entertainment Group, Inc. All Rights Reserved. c o C dsto C w y
1595823298
Wondermark: Clever Tricks To Stave Off Death
David Malki
Malki's nationally syndicated <I>Wondermark</I> comic strips are a form of resuscitated art in which 19th-century woodcuts and engravings get repurposed into 21st-century humor with snarky dialogue. Popularized most by their appearances in the <I>Onion</I>, whose high- and lowbrow satirical mixture is a perfect fit for Malki's sensibility, this is the second mordant but must-have <I>Wondermark</I> collection from Dark Horse. A typical Malki gag rises out of the World of Tomorrow&ndash;esque frisson of his staid premodern images of stiff men (frequently mustached and wearing waistcoats while lounging in drawing rooms) or women (parasols and cherubic expressions being their norm) exchanging dialogue more appropriate for a MySpace chatroom than Dickensian fiction. Malki's humor often has a surrealistic bent reminiscent of Terry Gilliam, given some extra steel by a near-constant obsession with death and disease, with particular attention in a hilarious end-of-book Malady Matrix. A little of Malki goes a long way, but it's a rare page that doesn't merit at least a chuckle. <I>(May)</I> <BR>Copyright &copy; Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Comics & Graphic Novels" ]
[ "Comics & Graphic Novels", "Publishers" ]
Comics & Graphic Novels
0.446771
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MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell. Text by Pelle Nilsson. Editing and art by JOhan Nohr. SARKANTHA Sarcopha-Ghost MEMBRANE The of A semi-sentient, gluey film found stretched across cave entrances and doorways. Can be slashed with a blade but will spray you with acid: Test Agility DR14 or take d6 damage. Another option is to forcefully push yourself through it: Test Strength DR12 or become stuck. To escape, test Strength DR14. Fail and the DR to escape increases by +2 until it reaches 20. At this point you are screwed—you die and become one with the expanding membrane. Anguished, aggressive apparitions mourning their defaced crypts. Will remain in their tombs demanding that intruders explain themselves. A random PC must pass a DR16 Presence test or the phantom completely disregards their answers, attacking with a shriek. Pass the test and the ghost begins to cry and share the account of their tragic life, horrible death and the accursed vandal
0385176392
Draw 50 Monsters: The Step-by-Step Way to Draw Creeps, Superheroes, Demons, Dragons, Nerds, Ghouls, Giants, Vampires, Zombies, and Other Scary Creatures
Lee J. Ames
Lee Ames has come up with 50 creepy creatures that young people can learn to draw.
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music &amp; Photography" ]
Children's Books
0.511113
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Dyson's Delve Level 1 (for level 1 characters) Entrances & Exits Entrances & Exits ● Cave entrance (from outside wilderness) south of area 1 ● Spiral stairs (from ruins on surface) northwest of area 4 ● Stairs down (to level 2, area 1) in area 7 ● Natural stairs down (to level 2, area 9) east of area 1 Wandering Monsters Wandering Monsters (1 in 6, check every 10 minutes) 1 – Giant Rats (2d6, AC: 7, HD: ½, ATT: 1d3+disease, Mv: 120 (40), S: F1, M: 8) 2 – Goblins (2d4, AC: 6, HD: 1-1, ATT: 1d6, Mv: 60 (20), S: NM, M: 7) 3 – Hobgoblins (1d3, AC: 6, HD: 1+1, ATT: 1d8, Mv: 90 (30), S: F1, M: 8) 4 – Fire Beetles (1d8, AC: 4, HD: 1+2, ATT: 2d4, Mv: 120 (40), S: F1, M: 7) Contents & Description Contents & Description 1. Cave Entrance. This entrance is concealed on the hillside by thick foliage, although animal (and other) tracks lead through the brush to the cave entrance. This large chamber is a natural limestone cave with a rough, uneven floor. In the northernmost recess of the wall
0385176392
Draw 50 Monsters: The Step-by-Step Way to Draw Creeps, Superheroes, Demons, Dragons, Nerds, Ghouls, Giants, Vampires, Zombies, and Other Scary Creatures
Lee J. Ames
Lee Ames has come up with 50 creepy creatures that young people can learn to draw.
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music &amp; Photography" ]
Children's Books
0.492935
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Dyson's Delve Level 8 (for level 4 characters) Entrances & Exits Entrances & Exits ● Circular stairs up (to level 7, area 6) in area 1. ● Stairs down (to level 9, area 1) north of area 5. ● Natural stairs down (to level 9, area 15) in area 10. Wandering Monsters Wandering Monsters (1 in 6, check every 20 minutes) 1 – Giant Albino Weasels (1d4, AC: 7, HD: 4+4, ATT: 2d4, Mv: 150 (50), Sv: F3, M: 8) 2 – Wights (1d6, AC: 5, HD: 3*, ATT: Drain, Mv: 90 (30), Sv: F3, M: 12) 3 – Ochre Jelly (1, AC: 8, HD: 5*, ATT: 2d6, Mv: 30 (10), Sv: F3, M: 12) 4 – Ogres (1d6, AC: 6, HD: 4+1, ATT: 1d10, Mv: 90 (30), Sv: F4, M: 10) Contents & Description Contents & Description 1. Entry. 2 Ogres (AC: 6, HD: 4+1, hp: 18, 16, ATT: 1d10, Mv: 90 (30), Sv: F4, M: 10) demand tribute from anyone wanting to pass this way. They have collected a combined tribute of 4,000 ep and 1,000 gp. 2. Niche. A pressure plate on the floor fires darts at passersby. 2 in 6 triggers the trap (check for each passing character),
0674060784
Understanding Global Trade
Elhanan Helpman
Elhanan Helpman is among the foremost trade theorists of his generation. In this splendid book, he demonstrates that he can also write successfully for the public. This is welcome news for those who value an informed democracy. (Jagdish Bhagwati, author of <i>In Defense of Globalization</i>)<br /><br />The explosion in global trade over the past few decades is the defining economic phenomenon of our lifetimes, yet even professional economists struggle to understand its complexities. <i>Understanding Global Trade</i> explains, in a clear and non-technical style, important and exciting insights from the frontiers of research in international trade. Anyone interested in understanding the nuances of globalization should read this book. Elhanan Helpman is an immensely influential researcher who has towered above the field of international trade for more than three decades. With this wonderful book, his research ideas, and those of others in the field, will become known to a whole new audience. (Kenneth Rogoff, co-author of <i>This Time is Different</i>)<br /><br />Elhanan Helpman's <i>Understanding Global Trade</i> is a masterpiece of non-mathematical, fully understandable, but still rigorous, exposition. Within five chapters Helpman takes the reader from the classical theories of international trade, comparative advantage and Heckscher-Ohlin, to the modern theories that explain today's global trading world--of multinational firms, of outsourcing and outshoring, of why some firms export and others remain firmly local--and why it matters. (Stanley Fischer, Governor, Bank of Israel)
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Politics &amp; Government" ]
Politics & Social Sciences
0.456264
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1� Homeworld Skills 1� Homeworld Skills Using the Universal World Profile UWP for the character’s homeworld, determine all possible Trade Classifications that apply. A character receives the homeworld skill associated with each Trade Classification. Homeworld-02 Trade Classifications Group Code Siz Atm Hyd Pop Gov Law Definition -- Skill Planetary As 0 0 0 -- -- -- Asteroid -- Zero-G De -- 23456789 0 -- -- -- Desert -- Survival Fl -- ABC 123456789A -- -- -- Fluid Hostile Environ Ga 678 568 567 -- -- -- Garden World -- Trader He 3456789A 2479ABC 012 -- -- -- Hellworld Hostile Environ Ic -- 01 123456789A -- -- -- Ice-Capped -- Vacc Suit Oc ABC -- A -- -- -- Ocean World -- Hi-G Va -- 0 -- -- -- -- Vacuum -- Vacc Suit Wa 56789 -- A -- -- -- Water World -- Seafarer Population Di -- -- -- 0 0 0 Dieback (000-T) TL>0 --- Ba -- -- -- 0 0 0 Barren TL=0 -
0979126266
12 Steps To Mastery: A Path To Awakening
Al Miner
In 1973, a little more than twenty years after a near-death experience, a chance hypnosis session triggered Al's reconnection to the other side and began his tenure as the channel for the Lama Sing readings. Since then, over 10,000 readings have been given in a trance state for groups and individuals from around the world, answering questions on a virtually unlimited array of topics. The precision of the information has been substantiated by individuals, professionals, and institutions, and those who have received personal readings continue to refer others to Al's work based on the accuracy and integrity of the information given. Al has quietly served individuals and groups for over forty years, dedicating his life totally to this work. His focus now is research on Consciousness and its application in daily life. He currently has 15 books in print.
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.442345
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null
Azure Hand close, awkward, magical, weight 2 A thick staff of gray metal, topped with a plate of aetherium in the shape of a stylized hand. The palm is embossed with a cloud and lightning bolt, and the whole thing is more than a little top-heavy. It smells of ozone, and your spine never ceases to tingle in its presence. Loregem of Azm Qadir indestructible, slow, weight 2 A chunk of makerglass, about the size of a human head. Look closely and you’ll see thousands upon thousands of facets. Shine a light on it, and it casts glittering runes all about, their shape and meaning shifting with even the subtlest movement and flicker. It is clear, upon even a cursory study, that worlds of information are locked within this crystalline matrix. Worlds and then some. □ BATTERY When you gather elemental power about the Azure Hand, you can choose to store the energy in the staff itself. It no longer requires your focus to maintain. You cannot do this again until you use up
0500544573
Magnum Cycling
Magnum Photos
Visually stunning and insightful The balance of text to photographs is perfect: Guy Andrews's narrative and captions inform and elucidate, and then get out of the way of the extraordinary images that are the heart of this beautiful book. More than 200 gorgeous, intimate photographs in black-and-white and vibrant color present a view of a sport that is adrenaline-filled, fast-paced and deeply, tenderly human. <em>Magnum Cycling</em> is a superior collection of art, history and emotion.<br /> - <strong><em>Shelf Awareness</em></strong><br /><br />The photographs of a new book, <em>Magnum Cycling</em>, which collects more than two hundred shots of riding eventsthe majority from the Tour and other scenes in Franceare unified in capturing something holy<br /> - <strong><em>The New Yorker Photo Booth</em></strong><br /><br />Glorious collection of images<br /> - <strong><em>The Week</em></strong>
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Photography &amp; Video" ]
Arts & Photography
0.442431
null
null
i n i t i at i v e i n i t i at i v e i n i t i at i v e i n i t i at i v e i n i t i at i v e i n i t i at i v e i n i t i at i v e i n i t i at i v e i n i t i at i v e i n i t i at i v e M4A3 Dienstpistole M4A3 Dienstpistole M4A3 Dienstpistole M4A3 Dienstpistole Revolver .357 Magnum Revolver .357 Magnum Revolver .357 Magnum Revolver .357 Magnum Rexim RXF-M5 Außenbordpistole Rexim RXF-M5 Außenbordpistole Rexim RXF-M5 Außenbordpistole Rexim RXF-M5 Außenbordpistole Watatsumi DV-303 Bolzenschussgerät Watatsumi DV-303 Bolzenschussgerät Watatsumi DV-303 Bolzenschussgerät Watatsumi DV-303 Bolzenschussgerät Armat M41A Impulsgewehr Armat M41A Impulsgewehr Armat M41A Impulsgewehr Armat M41A Impulsgewehr Armat M41A Impulsgewehr Armat M41A Impulsgewehr M42A Präzisionsgewehr M42A Präzisionsgewehr Armat Modell 37A2 Armat Modell 37A2 Pumpgun Kaliber 12 Pumpgun Kaliber 12 Armat Modell 37A2 Armat Modell 37A2 Pumpgun Kaliber 12 Pumpgun Kaliber 12 SpaceSub ASSO-400 Spa
1452512949
Curses & Bindings: How To Do Them, How To Defend Against Them, How To Heal From Them
Tannita Tannita
Born in 1964, my grandmother awoke the craft in me, opening my eyes and ways to the many paths of witchcraft. However, I do not class myself as a hereditary witch. I was always encouraged to be eclectic, to work many paths and traditions, keeping what worked for me, and putting to the side what was not suited. This also bought about my base for experimental magick. I did my fi rst necromantic rite when I was sixteen. Since then, I have had various teachers guide me but at the same time not teaching me what I was not yet ready for. I have been very fortunate to come across such a vast array of willing and talented people. I have been a high priestess for about eight years and have been very fortunate to have such a wonderful coven to work with, and that they also are willing to participate in some of my experiments. Through adversity we grow. Although I would not like to see people go through what I have been through, I know a lot of people have gone through their own adversities. Black magick has been a part of me and what I practice, but it is not the only part of me. I believe in balance, and while I tend toward the dark side, I know the light side as well.
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.458521
null
null
 Lawful Feast on or punish the guilty.  Evil Feast on or torment the innocent.  Varacolaci Count your level as one higher when preparing spells with Strength From The Blood.  Upyr Your fangs have the 2 Piercing tag.  Neuntöter Whenever you deal damage with your fangs you can choose any poison from the rulebook and have it applied to the victim of your bite.  Aufhocker You get a +1 to all Alternate Form rolls.  Dhampire Ignore Nature Of The Beast. You are unaffected by all the constraints of a living creature, with no need to sleep or eat rations to heal damage. Healing magics of the living harm you instead of heal you. You cannot make Last Breath rolls and are simple destroyed when you reach 0 HP. Whenever you perform a move while exposed to sunlight you take 2d10 damage that ignores armor. Current Sustenance: Fill in the names of your companions in at least one: ____________ is more prey than predator. I’m impressed by the ma