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0786928921 | Galactic Campaign Guide (Star Wars Roleplaying Game) | J.D. Wiker | <div><b>JD Wiker</b> has contributed to numerous Star Wars products, including <i>Secrets of Tatooine</i>, <i>The Dark Side Sourcebook</i>, and the <i>Star Wars Roleplaying Game Revised Core Rulebook</i>.<br><br><b>Richard Baker</b> works as a game designer and Managing Developer for the roleplaying game line at Wizards of the Coast, Inc. His most recent author credit is <i>Condemnation</i>, the third novel in R.A. Salvatore's War of the Spider Queen series. <br></div> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.564584 | null | null | By JD Wiker
Positive ID
A Free Star Wars
Mini-Adventure For Any Era
POSITIVE ID
002
DESIGN
JD WIKER
EDITING
RAY AND VALERIE VALLESE
CARTOGRAPHY
ROB LAZZARETTI
TYPESETTING
NANCY WALKER
WEB PRODUCTION
JULIA MARTIN
WEB DEVELOPMENT
THOM BECKMAN
ART DIRECTION
ROB RAPER
LUCAS LICENSING EDITOR
MICHELLE VUCKOVICH
STAR WARS RPG DESIGN MANAGER
CHRIS PERKINS
VICE PRESIDENT AND DIRECTOR OF RPG R&D
BILL SLAVICSEK
“Positive ID” is a Star Wars Roleplaying Game mini-adven-
ture for four player characters of 6th level, though it can be
adjusted for heroes of any level. It is designed for use in the
Rebellion Era, but it can easily be adapted to the Rise of the
Empire period or The New Jedi Order Era. “Positive ID” puts
the heroes in the middle of a Nar Shaddaa nightclub stuffed
full of all manner of aliens from the Ultimate Alien
Anthology. When something goes wrong, the heroes will
need their combat prowess to get clear, but a good Spot
check and Knowledge (alien species) is vital, as well.
If you p |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.640069 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game
designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form
without permission of the author. To learn more about the Open Gaming License and the d20 system license, please
visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast,
Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario
is intended for tournament use only and may not be reproduced without approval of the RPGA Network.
GRMN3-01
Pilgrimage
A One-Round D&D LIVING GREYHAWK®
Gran March Regional Introductory Scenario
Version 1.0
Round 1
by Joe Masdon
A man with a malevolent past has been bathed in the Blinding Light and has ta |
0786948728 | Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2) | Richard Baker | RICHARD BAKER is a senior game designer at Wizards of the Coast as well as a <i>New York Times</i> best-selling author of the <b>Forgotten Realms</b> novel <i>Condemnation</i>. His previous design credits include the <i>Tome of Battle: The Book of Nine Swords</i>TM supplement, <i>The Forge of Fury</i> adventure, and the <i>Red Hand of Doom</i>TM adventure.<br /><br />MIKE MEARLS is the lead developer for the <b>Dungeons & Dragons</b> game at Wizards of the Coast, Inc. In addition to his design and development work on 4th Edition, Mike has developed numerous 3rd-Edition game products including the <i>Tome of Battle: The Book of Nine Swords</i>TM supplement and <i>The Shattered Gates of Slaughtergarde</i>TM adventure. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.521738 | null | null |
PUBLISHER: James Mishler
AUTHORS: James Mishler and Jodi Moran-Mishler
ART: Jacob E. Blackmon
Find out more information about products from James Mishler Games at http://jamesmishlergames.blogspot.com or e-mail us at jamesmishler@gmail.com.
Marilith-Kin Racial Class © 2019 James Mishler. All Rights Reserved.
For more information on Labyrinth Lord™ and related products or to join the Labyrinth Lord Society, please contact Goblinoid Games on the web at
www.goblinoidgames.com. This book is published pursuant to a License from Goblinoid Games. Labyrinth Lord™ is Copyright © 2007-2019, Daniel Proctor.
Labyrinth Lord™, Advanced Labyrinth Lord™, and Realms of Crawling Chaos™ are trademarks of Daniel Proctor. All Rights Reserved. These trademarks are used
under the Labyrinth Lord Trademark License 1.2, available at www.goblinoidgames.com
MARILITH-KIN RACIAL CLASS
Requirements: INT 9, CHA 9
Prime Requisite: STR and DEX
Hit Die Type: d8 (d8 Advanced Option Hi |
1609494377 | Wilton Manors:: From Farming Community to Urban Village (Brief History) | Benjamin B. Little | Benjamin Little has a BA in English from Tufts, an MA in art history from Tufts and an MBA from Rivier College. | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.564694 | null | null |
Village Locations
1. The rent of the Village Hetman
2. The Honest Pony Inn and Tavern
3. The Mill
4. Honeybee Outfitters
5. Remote Chance Inn and Shrine to
Norebo
6. Jethro’s Sunrise Livery
7. Bryan the Crafter’s Hovel
8. Obelisk Monument to Sir
Gallow
9. Cemetery
10. Mineral Bath
|
0806525592 | The Second Circle: Tools for the Advancing Pagan | Venecia Rauls | Are you... <P>* Past being a beginning Pagan, but don't know where to go next? <P>* Feeling stuck or frustrated? <P>* Between stages -- your novice period behind you and your next adventure still ahead? <P>* Facing a spiritual barrier that you can't seem to push past? <P>* Ready to get moving and advance?! <P>Sound familiar? It does to me -- I used to feel the same way. <P>For others in the situation that I was in, I wrote The Second Circle as a kind of roadmap to the next level. I've distilled my own experience into basic areas of study that can help other Pagans who don't know how to proceed. My goal was to create a framework for thinking and acting as an advanced student of the mysteries -- sharing tools and techniques, not dogma. <P>"We're all just travelers on the road. And the road is infinite. The journey is the important part. And if the road goes on forever, then, by definition, we are already halfway there (and by the same token, only halfway there)." -- The Second Circle | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.425353 | null | null | Nom du personnage
L’APPEL DE CTHULHU
L’APPEL DE CTHULHU
L’AGE DES TENEBRES
L’AGE DES TENEBRES –– AN MIL
AN MIL
Royaume
Age
Sexe
Profession
Religion / Foi
CARACTERISTIQUES
POINTS DE MAGIE
POINTS DE VIE
3
10
17
24
4
11
18
25
-2
5
12
19
26
-1
6
13
20
27
0
7
14
21
28
1
8
15
22
29
2
9
16
23
30
Mort
3
10
17
24
4
11
18
25
5
12
19
26
6
13
20
27
0
7
14
21
28
1
8
15
22
29
2
9
16
23
30
Inconscient
FOR
CON
TAI
DEX
APP
SAN
INT
POU
EDU
Idée
Chance
Connais.
99 – Mythe de Cthulhu
Bonus aux dommages
SANTE MENTALE ET FOLIE
20
42
64
86
21
43
65
87
0
22
44
66
88
1
23
45
67
89
2
24
46
68
90
Folie
3
25
47
69
91
4
26
48
70
92
5
27
49
71
93
6
28
50
72
94
7
29
51
73
95
8
30
52
74
96
9
31
53
75
97
10
32
54
76
98
11
33
55
77
99
12
34
56
78
13
35
57
79
14
36
58
80
15
37
59
81
16
38
60
82
17
39
61
83
18
40
62
84
19
41
63
85
Désordres psychologiques
COMPETENCES
Equitation (05%)
Occultisme (05%)
Arts / Artisanat (05%)
Baratin (05%)
Bibliothèque (EDU x2%)
Comptabilité (10%)
Préparer Potions (01%)
Conduire Attelage |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.58992 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20.
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run
DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon
Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is
protected under the copyright laws of the United States of America. Any reproduction or |
0822329190 | Percussion: Drumming, Beating, Striking | John Mowitt | <div>“This book contributes subtly and powerfully to the important project of self-reflexively retheorizing musical analysis. Mowitt knits together the most complex cultural theory with the most influential popular music in surprising and illuminating ways.”—Robert Walser, author of <I>Running with the Devil: Power, Gender, and Madness in Heavy Metal Music</I></div> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Music"
] | Arts & Photography | 0.587057 | null | null | WAR DRUMMER
A MUSICAL SUBCLASS FOR BARBARIANS
BY KAI LINDER
INTRODUCTION
War drummers are barbarians that magically channel
their rage through the heavy war drums they carry.
They set up these drums in the midst of battles and
stand strong, beating out powerful rhythms like rolling
thunder that help them influence the flow of combat,
pushing allies into a furor and intimidating enemies.
WAR DRUM
At 3rd level, you build and ritually bond with your war
drum, making it an outlet for your rage that can be
summoned. You gain proficiency with drums.
Your war drum is magically stored within you, and you
can summon it in an unoccupied space within 5 feet of
you as an action, or when you enter your rage. It can be
magically stored again as an action. You can use a
bonus action to lift and carry the drum, and a free
action to set it back down. While carrying it, your
move speed is halved and the drum can’t be used.
The drum is a Medium object with AC 15, hit points
equal to half your hit points |
1880559277 | Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements | Caryn R. Leland | A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.517192 | null | null | Weekly Wonders
Alex Riggs, Joshua Zaback
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
without written permission.
C |
0615725228 | Seeker Of Fate: Fate Series #2 | L.J. Kentowski | L.J. Kentowski is the author of Guardian Of Fate & Seeker Of Fate, books 1 & 2 in the Fate series. She lives in the Midwest with her husband, step-daughter, son & dog, working diligently on more hypnotic urban fantasy and paranormal romance novels. Her next book, Divine Warrior, the start of a new, hot paranormal romance series, Divine Descendents, is expected out in 2013. To catch up on more of L.J.s projects visit her website at http://www.ljkentowski.com, or stalk her out on Facebook, Twitter, Goodreads, and Pinterest. | [
"Romance",
"Paranormal"
] | [
"Romance",
"Paranormal"
] | Romance | 0.534118 | null | null | 1
Written by Tracy Barnett
2
Iron Edda: War of Metal and Bone is licensed
under a Creative Commons Attribution-
ShareAlike 3.0 Unported License.
Credits
Written by: Tracy Barnett
Adventures by: Lillian Cohen-Moore, Ryan Macklin,
and Quinn Murphy
Editor: John Adamus
Cover Artists: Claudia Cangini and Brian Patterson
Interior Artists: Lance MacCarty and Theo Evans
Layout Artist: Tiara Lynn Agresta
Map: Brian Patterson
Production Artist: Tracy VanTilburg
Thanks
All of the Kickstarter backers, friends, and family
that supported this project. Without all of you, this
game would not exist.
This work is based on Fate Core System and Fate Accelerated Edition
(found at http://www.faterpg.com/), products of Evil Hat Productions,
LLC, developed, authored, and edited by Leonard Balsera, Brian Engard,
Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda
Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under
the Creative Commons Attribution 3.0 Unported li |
1682345076 | Just Great Danes 2018 Calendar | Willow Creek Press | Our location in the Wisconsin northwoods helps keep Willow Creek Press off the publishing world's radar. Around here, we're more accustomed to landing walleyes and muskies than big books and authors - events hardly worthy of note in Publisher's Weekly. But, a few years ago we did get noticed with the release of Just Labs, a unique and colorful tribute to Labrador retrievers. The book quickly became a bestseller (now with 500,000 copies in print) and frankly startled us with its success. We were not surprised for long, however, and now an entire line of popular Willow Creek Press titles evokes the myriad joys of dog and cat ownership. Today we are known for high-quality, light-hearted books and the best Just breed calendars in the country. | [
"Hardware & DIY & Home",
"Biology & Nature & Biological Sciences"
] | [
"Crafts, Hobbies & Home",
"Pets & Animal Care"
] | Hardware & DIY & Home | 0.579957 | null | null | This document contains a 12-month calendar for the
Dolmenwood campaign setting. It is designed for use
by the referee in tracking events and the passage of time
in a campaign set in or around Dolmenwood. For full
details on the calendar, see Wormskin issue six.
Each page of the PDF shows the standard weeks,
waesendays, and high days of a single month of the
year, along with space for referee’s notes. The layout is
designed for home printing, either with one month per
page or using the printing software’s “multiple pages per
sheet” option for more compact calendars of two or
four months per page.
contributors
Gavin Norman [words]
the-city-of-iron.blogspot.com
Matt Hildebrand [layout]
bigbaldmatt.com
Dolmenwood and Wormskin are trademarks of Gavin Norman & Greg Gorgonmilk
Dolmenwood community on Google+
The Dolmenwood Calendar
new moon
full moon
The 1st Month of the Year
1. Colly
Feast of St Vinicus
2. Chime
3. Hayme
4. Moot
Feast of St Albert
5. Frisk
Feast of St Offrid
6. Eg |
0912771208 | Fantastic Treasures: Hundreds of Enchanted Weapons and Items From Myth & Folklore (Role Aids #719, Myths of All Ages) | Allen Hammack | Aladdin's Ring, Siegfried's Sword, Athena's Shield, Enchanted Carpets, Devious Cloaks, Devilish Crowns & Damned Swords for Advanced Dungeons & Dragons. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.504956 | null | null | Mythic Mastery
Alex Riggs, Joshua Zaback
Missing Mythic Magic
Volume XX
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form |
0727918125 | Medical Statistics: A Guide to Data Analysis and Critical Appraisal | Jennifer Peat | This is a text book which one would refer to many times throughout the data analysis process and is an invaluable aid to conduct thorough and correct medical research. <i>Lecturer in Health Economics, University of Wales Swansea, UK </i> | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.471546 | null | null | DAMAGE CRITICAL
------------------
optional "critical hits " for ENCOUNTER CRITICAL (second corrected edition)
By R.A. Carbol
* * * * *
A Saving Throw roll that fails impressively (would have failed with twice the Saving
Throw value) results in a "critical hit." Roll a d10: 1-4, use Table 1; 5-8, use
Table 2; 9-0, use Table 3. Roll percentile dice and apply the result.
TABLE 1
DICE INJURY
---- ------
01 Absecess / Ulcer of Nose
02 Achilles Tendon
03 Acne
04 Alcohol Abuse
05 Alopecia
06 Alzheimer's
07 Amputation of Toe
08 Anaemia
09 Angina
10 Ankylosing Spondylitis
11 Anorexia Nervosa
12 Anxiety
13 Aortic Aneurysm
14 Appendicitis
15 Arthropathy
16 Artial Fibrillation
17 Assaulted
18 Asthma
19 Back Pain
20 Balanitis
21 Bartholin Cyst
22 Bell's Palsy
23 Benign/malignant cancer
tumour
24 Bite
25 Bleeding
26 Bleeding in Pregnancy
27 Breast Disease / Lump
28 Bronchitis
29 Bulimia
30 Burn
31 CA Ov |
1560763647 | Deck of Wizard Spells (Advanced Dungeons and Dragons: The Official Dungeon Master Decks) | Steve Winter | Advanced Dungeons and Dragons 2nd Edition Deck of Wizard Spells | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.501168 | null | null | SorCerer
Card deCk
SPeLLS
CLaSS featureS * taLentS
SorCerer
Card deCk
Customizable Character Class Deck
compatible with 13th Age™, and Th e Archmage Engine™
Sorcerer Card deck
Design by Kazekami — kazekami303@gmail.com
Version 1.2 — April 2014
legal notiCe
Th is Sorcerer Card Deck uses trademarks and /or copyrights
owned by Fire Opal Media, which are used under the
Fire Opal Media, 13th Age Community Use Policy. We are
expressly prohibited from charging you to use or access
this content. Th is Sorcerer Card Deck is not published,
endorsed, or specifi cally approved by Fire Opal Media.
For more information about Fire Opal Media’s 13th Age
Community Use Policy, please visit:
www.fi reopalmedia.com/communityuse
For more information about Fire Opal Media
and 13th Age products, please visit:
www.fi reopalmedia.com and
www.pelgranepress.com
Licensed under the Open Game License.
Sorcerer Spell Level 1
Breath of the White
Close-quarters spell
Daily
Breath weapon
Target: 1 |
0983096309 | Basics of Licensing: How to Extend Brand and Entertainment Properties for Profit | Gregory J. Battersby | <DIV><P style="MARGIN: 0in 0in 0pt" class=MsoNormal><I>“Finally, a straight-forward roadmap addressing all the critical stages and considerations involved with executing a successful licensing program. This book is an indispensable resource for anyone who really want to successfully navigate through the licensing industry.”  —Charles Riotto, president, International Licensing Industry Merchandisers Association </I></P></DIV> | [
"Business & Money"
] | [
"Business & Money"
] | Business & Money | 0.462732 | null | null | The
Eldritch
Desperado
(Hybrid Class)
#65
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000
Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have
contributed Open Game Content; (b)”Derivative Material” means copyrighted material
including derivative works and translations (including into other computer languages), potation,
modification, correction, addition, extension, upgrade, improvement, compilation, abridgment
or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute”
means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise
distribute; (d)”Open Game Content” means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does not embody the Product
Identity and is an enhancement over the |
0786888970 | Kaiju Big Battel: A Practical Guide to Giant City-Crushing Monsters | Studio Kaiju | ". . . a robotic box beating the sh*t out of a muscled can of chicken-noodle soup is OK in our book." -- <i>Stuff Magazine</i><br /><br />"An elaborate and athletic celebration of silliness -- Part WWE SmackDown, part Saturday Night Live sketch." -- <i>Spin</i><br /><br />"One of the weirdest things you'll ever pay to see." -- <i>MTV News</i><br /><br />"The Big Battels have become the hipster's way to delight in the orchestrated mayhem of the WWE." -- <i>Newsweek</i> | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.564192 | null | null | 1
2
GinGerbread Kaiju
It’s Christmastime in Tokyo, and sirens are blaring. Men,
women, and children put aside work, school, shopping, and the
many distractions that life in modern Japan offers. They move
quickly, but calmly to the nearest emergency shelters, for they
know only too well what these klaxons mean. Soon the air will
be filled with the smell of freshly baked dough, cinnamon, and
nutmeg—the kaiju are coming!
Gingerbread Kaiju is a none-too-serious board game where
each player takes on the role of a kaiju—a giant monster of
incredible destructive force—that happens to be made entirely
of gingerbread cookies. As anyone who has seen a Godzilla or
Gamera movie will tell you, kaiju do not generally get along
very well . . . and they ALL hate Tokyo!
In this game, your kaiju will smash up the city to gather
power, then unleash this confectionary wrath on the other
monsters in hopes of destroying them all and being crowned
the King of the Kaiju!
THE GAME
In order to pl |
0345461525 | The Bloody Crown of Conan (Conan of Cimmeria, Book 2) | Robert E. Howard | Stories such as The People of the Black Circle glow with the fierce and eldritch light of his frenzied intensity.<br />STEPHEN KING<br /><br />I adore these books. Howard had a gritty, vibrant stylebroadsword writing that cut its way to the heart, with heroes who are truly larger than life. I heartily recommend them to anyone who loves fantasy.<br />DAVID GEMMELL, author of <i>Legend</i> and <i>White Wolf</i><b><br /></b> | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.650198 | null | null | SoC#1
1
Sons of Cimmeria #1
A
2004-03-23
W
hen Alex and our friends at
Mongoose Publishing asked me to let the
Sons of Cimmeria (Sons of the Desert,
anyone?) know a bit of our plans for Conan, I was
somewhat reluctant at first – it is so easy to come off as a
‘suit’ who cares not for the character or the original author,
or about Role-playing games for that matter. But here I am
and I ask you not to over-interpret like a Kremlin Analyst of
the seventies – or by Crom, to hell with it!
When we took over management of CPI in autumn of
2002, the lands lay barren indeed. We inherited a computer
game deal already in the works, and a new pastiche book
by Turtledove was in final publishing stages. That’s it.
We needed to re-establish the character in publishing,
entertainment and overall licensing activities from ground
zero.
One of the first tasks was to work with Wandering Star to
get their beautiful edition of R E Howard’s Conan into
an affordable format, so that the ‘genu |
1857443608 | Excelling at Chess Calculation: Capitalizing On Tactical Chances | Jacob Aagaard | <div><font face="Tms Rmn">There are many differing opinions amongst the top players in the world of chess, but there is one thing upon which World Champions, Grandmasters and other experts all agree: the art of chess calculation is the absolute key to the success of a player. Master this discipline and you can surely expect your results to improve dramatically. And yet there have been very few serious attempts in the past by chess authors to delve into this delicate topic, perhaps not surprisingly given its complexity and difficulty. In Excelling at Chess Calculation, Jacob Aagaard tackles the subject matter head on, unraveling the many secrets behind chess calculation and arming the reader with the necessary tools to be able to calculate effectively at the chessboard. Aagaard pays particular attention to searching practical questions like 'when should you calculate?', 'how can you discover candidate moves?' and 'how long should you spend on critical moves?' A thorough study of this book will enable you to calculate with confidence in future games.</font><br><br><font face="Tms Rmn">*A crucial guide to the skill of chess calculation</font><br><font face="Tms Rmn">*Ideal for both club and tournament players</font><br><font face="Tms Rmn">*Written by a renowned chess coach and author</font><br><br></div> | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.433819 | null | null | Bryan, Thomas, and Wade are skulking through the ruins of a bombed-out rail yard, looking for useful salvage, when
they encounter a band of the local warlord's irregular troops doing much the same thing. As is prone to happen with
player characters, hostilities ensue in short order. Neither group is able to attain surprise over the other; they sighted
each other simultaneously and were expecting combat before it actually began.
GM: Okay, give me OODA checks for initiative, and tell me what your total is. That's your base plus twice your margin
of success... if you succeed.
Bryan: (Makes an OODA check, succeeds with a MoS of 2.) We're all carrying our combat gear, right?
GM: That's what you said you were taking when you left camp. Vests and rifles but no packs.
Bryan: Okay, so we're moderately encumbered, that's a base initiative of 9. I've got a total of 13.
Thomas: (Makes an OODA check, succeeds with a MoS of 5.) I think I go first. My total's 19.
Wade: (Makes |
0385176392 | Draw 50 Monsters: The Step-by-Step Way to Draw Creeps, Superheroes, Demons, Dragons, Nerds, Ghouls, Giants, Vampires, Zombies, and Other Scary Creatures | Lee J. Ames | Lee Ames has come up with 50 creepy creatures that young people can learn to draw. | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.613764 | null | null | Version 1.0
@2015 Wizards of the Coast LLC. Permission granted to print and photocopy this document for personal use only.
Page 1
D&D Monsters by Type
This document lists the creatures in the Monster Manual by
type. The lists include the challenge rating of each monster
and any tags it has. The monsters are in alphabetical order.
Aberration
Monster
CR
Tag
Aboleth
10
—
Beholder (in lair)
14
—
Beholder (not in lair)
13
—
Blue slaad
7
—
Chuul
4
—
Cloaker
8
—
Death slaad
10
shapechanger
Flumph
1/8
—
Gibbering mouther
2
—
Gray slaad
9
shapechanger
Green slaad
8
shapechanger
Grell
3
—
Intellect devourer
2
—
Mind flayer
7
—
Mind flayer arcanist
8
—
Nothic
2
—
Otyugh
5
—
Red slaad
5
—
Slaad tadpole
1/8
—
Spectator
3
—
Beast
Monster
CR
Tag
Allosaurus
2
—
Ankylosaurus
3
—
Ape
1/2
—
Axe beak
1/4
—
Baboon
0
—
Badger
0
—
Bat
0
—
Black bear
1/2
—
Blood hawk
1/8
—
Boar
1/4
—
Brown bear
1
—
Camel
1/8
—
Cat
0
—
Constrictor snake
1/4
—
Crab
0
—
Crocodile
1/2
—
Deer
0
—
Dire wolf
1
—
Draft horse
1/4 |
1588469352 | Tome of Artifacts (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Keith Baker | Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilizations only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas to inspire dozens upon dozens of quests, adventures and even entire campaigns.<br /><br />Tome of Artifacts includes the following:<br /><b></b> Each and every artifact within contains not only a detailed description of its powers, but also a rich and inspiring mythology, adventure seeds, and the various consequences and downsides of use that make artifacts such a mixed blessing. <br /><b></b> Provides new spells, new monsters, new feats. <br /><b></b> A tool to aid gamemasters in creating their own artifacts <br /><b></b> A random system capable of generating literally millions of unique artifacts! | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.549824 | null | null |
Ilkhana’s Grimoires: Beyond Necromancy
New lore, magic items, and spells for D&D 5E
By Matthew Jarmak
This work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon Masters
Guild.
All other original material in this work is copyright 2018 by Matthew Jarmak and published under the
Community Content Agreement for Dungeon Masters Guild.
Artwork used in this product was provided as Dungeon Masters Guild creator resources and used
under the terms of the Community Content Agreement.
This product is a work of fiction. Any similarity to actual people, places, events, or organizations is
purely coincidental.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Eberron, the dragon
ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respecti |
185744583X | Dangerous Weapons: Flank Openings: Dazzle Your Opponents! | Richard Palliser | <DIV><DIV><P style="MARGIN: 0in 0in 0pt">‘I feel that these books are the most refreshing of recent opening products, and wonderful for anyone wishing to get off of the main theoretical paths.’</P><P style="MARGIN: 0in 0in 0pt">Award-winning author John Watson reviewing the <I>Dangerous Weapons</I> series for <I>The Week in Chess</I>.</P><P style="MARGIN: 0in 0in 0pt"> </P><P style="MARGIN: 0in 0in 0pt">‘The book should be welcomed by all tournament players who like to see their pieces flying.’</P><P style="MARGIN: 0in 0in 0pt">Grandmaster Lubomir Kavalek reviewing <I>Dangerous Weapons: The Nimzo-Indian</I> for <I>Washington</I><I> Post.</I> | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.414015 | null | null | D20 Combat Rules
Page 1
COMBAT BASICS
Special Terms
Face: How wide a face a combatant
presents in combat. Face is essentially the
border between the square or rectangular
space that a combatant occupies and the
space next to it. These faces are abstract,
not "front, back, left, and right," because
combatants are constantly moving and
turning in battle. Unless a combatant is
immobile, it practically doesn't have a
front or a left side—at least not one that
can be identified on the tabletop.
Flanking: If a combatant is making a
melee attack against an opponent, and an
ally directly opposite the combatant is
threatening the opponent, the combatant
and the combatant's ally flank the
opponent. A combatant gains a +2
flanking bonus on the attack roll. A rogue
in this position can also sneak attack the
target. The ally must be on the other side
of the opponent, so that the opponent is
directly between the combatant and the
ally.
Flat-Footed: At the start of a ba |
B002JBWD5S | Official Advanced Dungeons & Dragons: Greyhawk Adventures | James M. WARD | Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988
This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page! | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.622061 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any
form without permission of the author. To learn more about the Open Gaming License and the d20
system license, please visit www.wizards.com/d20
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the
Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED.
This scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
URD5-I02 MM-A1
Protecting Lord Ellis
A One-Round D&D LIVING GREYHAWK®
Duchy of Urnst Regional Adventure
Version 0.2
Round 1
by Cornelius Belmont
Lord Ellis is attending the Coriner’s Gala with plans o |
0761557148 | Legend of Zelda: Phantom Hourglass Collector's Edition: Prima Official Game Guide | Stephen Stratton | <b>Getting Your Feet Wet: Exploring Mercay Island<br /></b>During his courageous attempt at rescuing Tetra from the clutches of the fearsome Ghost Ship, Link accidentally tumbles overboard and splashes into the murky depths of the surrounding sea. Our young hero eventually awakens to find himself washed up on an unfamiliar island. What happened to that awful Ghost Ship? Where could it have taken poor Tetra? Link must get his bearings and seek out a means of getting off this strange bit of land, but it wont be easy: Mercay Island is quite large and filled with dangers of every sort. Fortunately, many kindhearted souls inhabit the island as well, and with their help, Link will soon be on his way to tracking down his lost friend. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.5468 | null | null | 1
White Box Demihumans
Player & Referee Options
for use with
Swords & Wizardry WhiteBox
Written by
James M. Spahn
Art by
Luigi Castellani
Published by
Swords & Wizardry, S&W, WhiteBox, and Mythmere Games are the
trademarks of Matthew J. Finch. Barrel Rider Games is not affiliated with
Matthew J. Finch or Mythmere Games™. This product is compatible with the
rules of Swords & Wizardry: WhiteBox.
2
Table of Contents
Black Widow Elf ….................................................................................................... 4
Dagonite …..................................................................................................................... 5
Deepstone Dwarf ….................................................................................................. 6
Goblin ….......................................................................................................................... 7
Greenleaf Elves ….......................................................... |
0373780508 | Rules Of Engagement | Bonnie K. Winn | Bonnie K. Winn Author of 42 historical and contemporary romances, Bonnie has won numerous awards for her bestselling books. Affaire de Coeur named her one of the top ten romance authors in America. 14 million of her books are in print and have been translated into over twenty languages. She loves writing contemporary romance because she can explore the fascinating strengths of today's women. She shares her life with two winsome Westies. Her son & his family live nearby. | [
"Contemporary",
"Romance"
] | [
"Romance",
"Contemporary"
] | Contemporary | 0.491356 | null | null | The Rules of Engagement– Interactive Record Sheet
Portions in Italics will be filled in by the sign-in judge.
***The top portion of this sheet must be shown to anybody who asks to see it.***
Character Name: ____________________________
Character Level: _____ Race: ____________
Charisma: ____ Player Name: ________________
Check the following as applicable:
� Influence with Lord Ellis Lorinar (Number: ___)
� Influence with Nobles House _______________
Interactive Number: ______
Upkeep Paid:
� None
� Wild (roll in front of sign-in judge)
� Adventurer’s Standard (12 gp)
� Rich (50 gp)
� Luxury (100 gp)
-----------Fold here to hide the information and notes below -----------
� Member of a Noble House: _____________________
� Other Metaorg membership(s) and Rank(s):
Notes (Money spent or earned, Information gathered etc.)
|
0803495404 | Red River Crossing (Avalon Western) | Kent Conwell | Kent Conwell grew up in the wide-open Texas Panhandle in the town of Wheeler, population 848. His love of the West came naturally, for his grandfather had run away from his Tennessee home when he was 14. He bullwhacked his way to the Panhandle where he later met his future wife who had traveled from Illinois to Texas in a covered wagon. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.55817 | null | null | Miskatonic
River
Independence
Square
Hangman’s Brook
To Newbury Port & Innsmouth
To Kingsport
To Boston
To Danvere
To Clark’s Corner
W. Derby
W. Curwen
N. West St.
Brown St.
Jenkin St.
N. Garrisson St.
N. Peabody Ave.
Halsey St.
N. Peabody Ave.
S. Peabody Ave.
S. Powder Mill
S. Powder Mill
S. French Hill
S. Sentinal
S. Sentinal
N. Sentinal
N. East St.
S. East St.
S. East St.
S. French Hill
S. French Hill
S. Peabody Ave.
N. Garrisson St.
S. Garrisson St.
S. Garrisson St.
S. Parsonage St.
S. Parsonage St.
Gedney St.
W. Hyde St.
W. Armitage St.
W. High Lane
High Lane
Bennet’s Lane
W. Water St.
W. River St.
W. River St.
W. Main St.
W. Church St.
S. West St.
S. West St.
Boundary St.
Crane St
Aylesbury St
Boundary St.
Hill St.
Hill St.
W. College St.
W. Pickman St.
W. High St.
E. High St.
W. Saltonstall St.
E. Saltonstall St.
E. Saltonstall St.
Walnutt St.
W. Miskatonic Ave.
E. Miskatonic Ave.
W. Washington
E. Washington
E. College St.
E. Church St.
Lich St.
E. Main St.
N. Main
E. Rive |
1574571524 | Powers Unlimited 3 (Heroes Unlimited) | Heroes Unlimited | HU: Powers Unlimited #3Palladium Books ISBN-10: 1574571524 ISBN-13: 978-157457152396 Pages100 new super abilities, random tables and other super-stuff. 'Nuff said.Written by Carmen Bellaire, author of the previous Powers Unlimited books in this series. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.498399 | null | null |
Presents:
Presents:
Presents:
Presents:
META-POWERS UNLIMITED
Super Powers creation and rules for Interlock Unlimited.
Written by Deric Bernier (droc@mc2k.com), Cameron Jacobs, and Brandon Fleming
This is just one of many articles for the
Interlock Unlimited System you can find on
Datafortress 2020, the largest, most comprehensive
Cyberpunk 2020 site in the world.
Visit it at:
http://datafortress2020.110mb.com/
UPDATED 1-1-09
1
- META-POWERS -
SUPER HERO RULES FOR INTERLOCK UNLIMITED
Superpowers are figured from the Luck Stat. The GM has control
over the amount of Power Points the characters Luck Stat will
generate, depending on the type of Supers game he wants to run:
GAME LEVEL
POWER POINT DISTRIBUTION
1. GUTTER
LUCK = POWER POINT (PP) TOTAL
2. STREET
LUCK + LUCK = POWER POINT TOTAL
3. HIGH
LUCK + LUCK x 5 = POWER POINT TOTAL
4. DEMI-GOD
LUCK + LUCK x 10 = POWER POINT TOTAL
5. CELESTIAL
LUCK + LUCK x 20 = POWER POINT TOTAL |
1561707627 | Developing Your Own Psychic Powers | John Edward | John Edward is an internationally acclaimed psychic medium, and author of the New York Times bestsellers One Last Time, Crossing Over, and What If God Were the Sun?. In addition to hosting his own syndicated television show, Crossing Over with John Edward, John has been a frequent guest on Larry King Live and many other talk shows, and was featured in the HBO documentary Life After Life. He publishes his own newsletter and also conducts workshops and seminars around the country. John lives in New York with his family. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.554328 | null | null | barter their eternal soul with the dark lords of
the warp. No problems there. So I set about
putting together a suitably diverse list of
gribbly horrors for creative Gamesmasters to
unleash upon their unsuspecting players. I
hope you find them useful, or, at the very least,
slightly nauseating. They can also be used for
those players whose Inquisitors are of a highly
radical or even Chaotic bent. Gamesmasters
must be careful and responsible when
allowing their players to use them, as some of
these powers are very potent indeed. With a bit
of common sense they can be used to create
colourful and formidable villains for any
campaign, or bolster the skills of a player’s
nemesis. After all, no Inquisitor should have an
easy life...
Well, I’ve always had a truckload of enthusiasm
for the use of psychic powers in the
41st
Millennium.
To
me,
the
myriad
possibilities thrown up by their use are far
more involving than just shooting your
opponents, even if it is with a grenade
launcher, p |
0373276788 | The Medusa Proposition (The Medusa Project) | Cindy Dees | Raised on a horse farm in Michigan, Cindy Dees dropped out of high school at 15 to attend the University of Michigan where she earned a B.A. in Russian and East European Studies. She became a U.S. Air Force Pilot, worked at the White House, and was a part-time spy during her military career. Her first novel was published in 2002, and she has published over forty more since then with HRS and HQN. She is a 5-time RITA finalist and 2-time RITA winner and has won numerous other awards. | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.551457 | null | null | Medusa V
Playing Inquisitor games in this summer’s 40K campaign.
By Bob McFarlane
As the War for Medusa V rages across cities, forests, seas and the
voids of space, shadowy figures move in the darkness far from
the din of battle. While the major stratagems of the War will be
what makes the names of heroes, many will operate thanklessly
and ceaselessly beyond the auspices of those who they strive to
protect, and though their names may never be remembered on
memorial or statue, their efforts are as valuable as those of
bellowing captains who make their name on the fields of death.
As the war for Medusa proceeds, Inquisitor players will doubtless
feel the need to flex their arms in defence (or otherwise) of the
Imperium. These scenarios will allow them to be part of the war
being fought from the shadows while Medusa burns.
BACKGROUND
The fate of the Medusa system has long been tied closely to the
machinations of the Inquisition.
During the Medusa IV Schism over two hundred years ago,
he |
0300075227 | The Spanish Inquisition: A Historical Revision | Henry Kamen | Mention the Spanish Inquisition and immediately thoughts of brutal torture and callous witch-hunts spring to mind. Popular belief holds up this infamous institution as a symbol of religious and political intolerance--against the Protestants, Jews, Catholic heretics, and political orders such as the Knights Templar. Yet when Henry Kamen first wrote <i>The Spanish Inquisition</i> in 1965, he argued that the Inquisition was not as powerful or cruel as commonly conceived. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.526282 | null | null | Forges of Malice
A Medusa V Campaign and report
By Richard Anastasios and Friends
THE SETTING
Medusa V, Battle Zone Perseus, Medusan Sector.
CHARACTERS OF NOTE
• Ordo Hereticus Inquisitor Kaezevich Mandarthou.
• Interrogator Tefrich Portrack
• Iron Warriors Warsmith Seeryx.
• Jerramiah the Warp-seer.
• Terros Matter.
• Shrakra Tos.
CHARACTER INFORMATION
Ordo Hereticus Inquisitor Kaezevich Mandarthou
Believed the oldest member of the Inquisition alive to date,
Kaezvich began his Inquisitorial duty seeking rouge psykers with
the Black Ships. Believed to be the brightest star of the
Inquisition at the time, many had high hopes for him becoming
a Lord of a sector, and maybe one day even a Segmentum, but
after being severely injured, physically and psychologically, by
one of his quarry, he was a changed man. 10' tall, he is a giant of
a man, yet thin and emaciated. Blinded by his ordeal he
developed a form of warp sight, seeing the very souls of men and
shadows of things to come. A borderli |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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1616554827 | The World of the Witcher: Video Game Compendium | CD Projekt Red | The <b>CD Projekt Red</b>studio, founded in 2002, develops and publishes videogames for the world's leading hardware platforms, including Sony PlayStation, Microsoft Xbox, and personal computers running Windows or OS X. Gamers have purchased more than 20 million copies of games from <i>The Witcher</i> series, the studio's flagship franchise. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Other Media"
] | Arts & Photography | 0.479012 | null | null | #11
The WiTch hunTer
(neW Base class)
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the
Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed
Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and
translations (including into other computer languages), potation, modification, correction, addition, extension,
upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast,
transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly
display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes
the methods, procedures, processes and routines to the extent such content does not embody the Product
Identity and is an enhancement over the prior |
0880387793 | The Complete Fighter's Handbook | Aaron Allston | Paperback: 210 pages Publisher: Wizards of the Coast; 2nd edition (December 23, 1989) Language: English ISBN-10: 0880387793 ISBN-13: 978-0880387798 Product Dimensions: 0.2 x 8.5 x 10.8 inches Shipping Weight: 10.4 ounces | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.511544 | null | null | Fighter
At-Will Exploit
Fighter
At-Will Exploit
Fighter
At-Will Exploit
Fighter
At-Will Exploit
Fighter
At-Will Exploit
Fighter
At-Will Exploit
Fighter
At-Will Exploit
Fighter
At-Will Exploit
At-Will Exploit
Cleave
Martial, Weapon
One creature
Standard Action
STR vs AC
Fighter Attack 1
PHB-77
You hit one enemy, then cleave into another.
Hit: 1[W] + Strength modifier damage, and an en-
emy adjacent to you, other than the target, takes
damage equal to your Strength modifier. Increase
damage to 2[W] + Strength modifier at 21st level.
M Melee weapon
At-Will Exploit
Reaping Strike
Martial, Weapon
One creature
Standard Action
STR vs AC
Fighter Attack 1
PHB-77
You punctuate your scything attacks with wicked jabs and
small cutting blows that slip through your enemy’s defenses.
Hit: 1[W] + Strength modifier damage. Increase
damage to 2[W] + Strength modifier at 21st level.
Miss: Half Strength modifier damage. If you’re
wielding a two-handed weapon, you deal damage
equal to your Stren |
0345241533 | German Armor (Ballantine's Illustrated History of the Violent Century, Weapons Book No. 41) | Douglas Orgill | Describes the development and usage of armour for Germany prior and during World War 2. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.513378 | null | null | FORGE WORLD UPDATE FOR SIXTH EDITION
WARHAMMER 40,000
Presented here is a brief set of conversion guidelines intended to allow you to use Death Korps of Krieg Siege Regiment armies in
games of sixth edition Warhammer 40,000.
Forge World is currently preparing FAQs to provide completely updated rules for all of the Imperial Armour and Imperial Armour
Apocalypse books released prior to the arrival of the sixth edition of Warhammer 40,000. If you have any queries about Imperial
Armour rules, army lists or units, please send an e-mail, including examples of how this query has come up in play, entitled
‘Imperial Armour rules query’ to forgeworld@gwplc.com. You can also call ’0115 900 4995’ within the UK, ’011 44 115 900
4995’ from the US and Canada or ’00 44 115 900 4995’ from much of Europe.
Thanks
The Forge World Team
THE DEATH KORPS OF KRIEG SIEGE REGIMENT
ARMY LIST UPDATE
The following is intended to update the Death Korps of Krieg Siege Regiment army list found in Imperial Armo |
1569757186 | When Ninjas Attack: A Survival Guide for Defending Yourself Against the Silent Assassins | Samuel Kaplan | Dirty Japanese-Matt-Fargo-9781569755655-10.00-Ulysses Press-07/2007-15000--<br /> | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.525399 | null | null | Class Expansions:
Ninja Tricks
Interjection
Games
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Class Expansions: Ninja Tricks
Interjection Games
Assassin Assassin (Ex): Having received training in
the ways of the heartless killer, the ninja decides to put
this to use eliminating those professionals of whom she
disapproves. A ninja with this trick gets +1 insight bonus
to her attack rolls if her foe has either the evasion or
poison use class features. If her foe has both the evasion
and poison use class features, she gets a +2 insight bonus
instead.
Aster Master (Ex): A ninja who selects this trick gains
Weapon Specialization (shuriken) as a bonus feat. She
must have the Weapon Focus (shuriken) feat before
taking this trick.
Blazing |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
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|
1499235151 | Clean Slate: Book Two of The New Mafia Trilogy (Volume 2) | E.J. Fechenda | E.J. Fechenda has lived in Philadelphia, Phoenix and now calls Portland, Maine home where she is a wife, stepmom, and pet parent. E.J. has a degree in Journalism from Temple University and her short stories have been published in Suspense Magazine, the 2010 and 2011 Aspiring Writers Anthologies, and in the Indies Unlimited 2012 Flash Fiction Anthology. E.J. is the author of The New Mafia Trilogy and has numerous other works in progress. | [
"Teen & Young Adult & College",
"Romance"
] | [
"Romance",
"New Adult & College"
] | Teen & Young Adult & College | 0.521958 | null | null | Vendetta
A Gangland Resource For Mean Streets
INTRODUCTION . . . . . . . . . . . . . . . . . .2
CHAPTER ONE: Film Gangsters . . . . . .5
Film noir Gangsters . . . . . . . . . . . . . . .5
New Character Archetypes . . . . . . .6
CHAPTER TWO: Then and Now . . . . . .9
Common Attributes . . . . . . . . . . . . . .9
Humble Beginnings . . . . . . . . . . . . . . .10
Keep it in the Family . . . . . . . . . . . . . .11
Mob Hierarchy . . . . . . . . . . . . . . . . . .11
The Omerta . . . . . . . . . . . . . . . . . . . . .12
Beyond Omerta . . . . . . . . . . . . . . . . .12
Obedience . . . . . . . . . . . . . . . . . . .12
Loyalty . . . . . . . . . . . . . . . . . . . . . . .13
Honor . . . . . . . . . . . . . . . . . . . . . . . .13
Pride . . . . . . . . . . . . . . . . . . . . . . . . .13
Silence . . . . . . . . . . . . . . . . . . . . . . .13
CHAPTER THREE: Mafia Cities . . . . . . .14
National Commission . . . . . . . . . . . . .14
Chicago Mob . . . . . . . . . . . . . . . . . |
1589791207 | Hercules: The Legendary Journeys, An Insider's Guide to the Continuing Adventures | Robert S. Weisbrot | Published author of six books on the cultural history of the US with published articles in <i>The New Republic</i> and <i>American Historical Review</i>. He is a graduate of Harvard and currently a professor in history at Colby College in Waterville, Maine, where he resides. Most recent book: Maximum Danger: Kennedy, the Missiles, and the Crisis of American Confidence (Ivan Dee: Nov. 2001). ISBN: 156633923. For details on his two trade pop culture books see competition below | [
"Arts & Photography",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Arts & Literature"
] | Arts & Photography | 0.432675 | null | null | We’ve seen several topics on the forums along the lines
of “What do I do now my characters are Legendary?” Well,
Legendary isn’t the end of the journey, it’s just a different road.
Let’s take a little look at Legendary characters.
Am I a God?
In some games, reaching the top step of the ladder pretty
much marks the end of a character. He may have hundreds
of “hit points,” stats through the roof, and enough powers to
destroy a small army on his own. Not so in Savage Worlds.
For a start, a character who has just reached Legendary has
had just 16 advancements. Sounds a lot, but he’s had to advance
his attributes, skills, and Edges with those. Chances are he’s
lacking something somewhere, and as a GM, that’s something
you should exploit (in a good way).
Let’s look at several key areas of a typical campaign to see
why the Legendary character isn’t a god.
Combat
A standard hack and slash fighter reaching Legendary is
very likely to have d12 Fighting and Improved Block. It’s not
b |
0689871759 | The Eye of the Warlock: A Further Tales Adventure | P. W. Catanese | P. W. Catanese is the author of ten fantasy-adventure novels. His books have been received with critical acclaim and have been translated into five foreign languages. His Books of Umber trilogy has been nominated for six regional book awards, including the Texas Bluebonnet award, the Florida’s Sunshine State Young Readers award, and the Pacific Northwest Library Association’s Young Reader’s Choice awards. He lives in Connecticut. When he’s not writing books, Catanese draws cartoons, works for an advertising agency, and tries very hard to respond to every message from his readers. Meet him at PWCatanese.com, and on Facebook, Twitter, and Instagram. | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.539642 | null | null | A 5E WARLOCK ADVENTURE
BY RICHARD GREEN
Lamassu’s
secrets
FOR 4 PCS OF
7TH LEVEL
Kobold Press, Midgard, Open Design, and their associated logos are trademarks
of Open Design, LLC.
Product Identity: The following items are hereby identified as Product Identity,
as defined in the Open Game License version 1.0a, Section 1(e), and are not
Open Content: All trademarks, registered trademarks, proper names (characters,
place names, new deities, etc.), dialogue, plots, story elements, locations,
characters, artwork, sidebars, and trade dress. (Elements that have previously
been designated as Open Game Content are not included in this declaration.)
Open Game Content: The Open content in this adventure is the Lamassu stat block.
© 2018 Open Design, LLC
www.koboldpress.com
visions from the gods, inspiring his works, which are said to
provide glimpses into Ishadia’s future. The palace’s secrets
are guarded by the mighty lamassu Mesannaki, who hangs
the corpses of would-be looters |
0933475004 | World Action and Adventure: Official Guide | Gregory L. Kinney | HB no DJ. No marks or writing inside. Tight binding, ALSO includes Action Guides Screen | [
"Miscellaneous"
] | [
"New, Used & Rental Textbooks"
] | Miscellaneous | 0.5045 | null | null | EN5ider Presents:
Island at the
Axis of the World
Part One
A 5E-Compatible Adventure for 3rd-Level Characters
2 | EN5ider Presents: The Island at the Axis of the World, Part One
Introduction
W
elcome to the first adventure in the
Zeitgeist adventure path. In this adventure
the party will save Risur’s king from an assassination
attempt, track down the traitor responsible, and play
a key role in the conflict between Risur’s old allies,
the fey Unseen Court, and its traditional enemy, the
industrial nation of Danor. This adventure, and the
adventures that follow it, are divided into acts. Each
month, a new act will be published in EN World
En5ider.
By the adventure’s end, the PCs will have earned the
respect of their king, which will place them in a posi-
tion to tackle ever-greater threats to Risur. They’ll also
have stumbled upon the slightest hints of the grander
conspiracy that drives the events of the campaign.
Before you run this adventure, you’ll want to be
familiar |
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.50097 | null | null |
t
Adventure Record#
592 CY
A D V E N T U R E
L E V E L O F
P L A Y
(CIRCLE ONE)
APLs 3−5
max 4,000xp; 4,000gp
APLs 6−8
max 6,000xp; 8,500gp
APLs 9+
max 8,000xp; 10,500gp
This Record Certifies that
_______________________________________________
Played
by____________________________________________
Player
RPGA #
Has Completed
Isle of Woe (home play)
A Special Core Adventure
Set in The Domain of Greyhawk
Play Notes:
� Gained a level
� Lost a level
� Ability Drained
______________
� Died
� Was raised/res’d
� Was reincarnated
_________________________________________
_________________________________________
Home Region______________________
Event: _________________________________ Date: ________
DM:___________________________________________________
Signature
RPGA #
from the Appendix. It is the player’s responsibility to have a
copy of the creature’s statistics to be able to utilize this
book.
Market Price: 500 gp; Frequency: Adven |
1584500670 | 3D Game Creation (Cyberrookies) | Luke Ahearn | Luke Ahearn (Monterey, CA) is the Art Director/Development Consultant on The Army Game Project and a professor of computer science at the Naval Postgraduate School. He also designed and developed several award- winning game titles, and is the author of Awesome Game Creation: No Programming Required and Designing 3D Games That Sell!. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.481959 | null | null | 31044R
31044R
CYBERPUNK RULES
CYBERPUNK RULES
KEVIN ANDERSON
KEVIN ANDERSON
BY KEVIN ANDERSON
BY KEVIN ANDERSON
EDITING & PROOFREADING: SCOTT ALAN WOODARD
EDITING & PROOFREADING: SCOTT ALAN WOODARD
COVER, GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT
COVER, GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT
ART: MARIUSZ GANDZEL
ART: MARIUSZ GANDZEL
CORPORATE LOGOS: JORDAN PEACOCK
CORPORATE LOGOS: JORDAN PEACOCK
PLAYTESTERS: DAVE BLEWER, DAN TUNBRIDGE, MARTIN SKIGGS,
PLAYTESTERS: DAVE BLEWER, DAN TUNBRIDGE, MARTIN SKIGGS,
SIMON SCOTT, WAYNE RATLEY, ANDREW MURRAY, DAVID PRICE,
SIMON SCOTT, WAYNE RATLEY, ANDREW MURRAY, DAVID PRICE,
ED PHIPPS
ED PHIPPS
SPECIAL THANKS: PAUL “WIGGY” WADE WILLIAMS, DAVE BLEWER, T.
SPECIAL THANKS: PAUL “WIGGY” WADE WILLIAMS, DAVE BLEWER, T.
JORDAN PEACOCK, DAN TUNBRIDGE, MARCUS FINSTER
JORDAN PEACOCK, DAN TUNBRIDGE, MARCUS FINSTER
WWW.TRIPLEACEGAMES.COM
WWW.TRIPLEACEGAMES.COM
© 2009 Triple Ace Games. Daring Tales of the Sprawl and all related marks and logos are |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �����������������
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|
1974267318 | Arklight: Operation Nightfall | J M Myrick | J.M. Myrick is a former United States Marine and a decorated law enforcement professional. He has served in SWAT special operations at all levels, assisted in high-profile cases with the United States Marshals Service Gulf Coast Regional Fugitive Task Force, and is a Medal of Valor recipient. He currently resides in Birmingham, Alabama with his family. | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.481148 | null | null | mOnster of
theWeEk Mystery/Arc preParation Sheet
Concept
Hook
Countdown
Day:
Shadows:
Dusk:
Sunset:
Nightfall:
Midnight:
Notes, Custom Moves, Etc
Threats
Name:
Type: Monster
/
Motivation:
Powers:
Weaknesses:
Attacks:
Armour:
Harm Capacity:
5 5 5 5
Name:
Type:
/
Motivation:
Powers:
Weaknesses:
Attacks:
Armour:
Harm Capacity:
5 5 5 5
Name:
Type:
/
Motivation:
Powers:
Weaknesses:
Attacks:
Armour:
Harm Capacity:
5 5 5 5
Name:
Type:
/
Motivation:
Notes:
Name:
Type:
/
Motivation:
Notes:
Name:
Type:
/
Motivation:
Notes:
Name:
Type:
/
Motivation:
Notes:
|
1903980402 | The Quintessential Monk (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) | Patrick Younts | The square-jawed half-orc boxer, yearning to be a legitimate champion but beholden to the whims of a gangster cartel. The halfling acrobat, running up walls and tumbling from rooftop to rooftop as easily as he cartwheels across the stage. The serene elf bodyguard, slender and graceful but able to crush a giant's skull with a single kick. The wandering philosopher, slow to anger but an implacable defender of the poor. All are monks and all can be created using the rules and guidelines presented here, in <b>The Quintessential Monk</b>. With this sourcebook you will be able to create any sort of martial artist that you can imagine, as the rules presented within greatly expand the horizons of the monk, allowing him to become perhaps the most versatile and diverse class available. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.54073 | null | null | TM
CALL TO ARMS:
MONK
WRITING
Alex Flagg
ILLUSTRATION
Ben McSweeney, Octographics
GRAPHIC DESIGN
Steve Hough
EDITING & LAYOUT
Patrick Kapera
PLAYTESTERS
Jon Andersen, Alex Andersson, Jacob Collins, Joshua
Crisp, Loren Dean, Charles Etheridge-Nunn, Travis
Herron, Tyler Johnson, Evan McLeod, Steve Mileham, Mark
Newman, Andy Normansell, Lee Reeves, Kevin Ripka,
Shaun Washington, Jimmy Taylor
Introduction . . . . . . . . . . . . . . . . . . . . 3
Monk (Expert Class) . . . . . . . . . . . . . . 3
Building the Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Playing the Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Paths . . . . . . . . . . . . . . . . . . . . . . . . 5
Path of Discipline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Path o |
0763674826 | Ace Dragon Ltd | Russell Hoban | Hobans skill at crafting stories for children is on full display in this tale, which is wonderfully endowed with a childlike acceptance of the fantastic, and Blakes jovial illustrations complement it perfectly. Together they tell a story where impossible things can happen, and you can still be home in time for dinner.<br />Booklist (starred review)<br /><br />In an echo of Toms mastery of Capt. Najork, John twice thrashes Ace Dragon, and soon the two of them are soaring. Even with its stratospheric adventures everyone gets home in time for dinner in this lovely, unpredictable story for readers ages 4-9.<br />The Wall Street Journal | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.472171 | null | null | Not for resale. Permission granted to print and photocopy this document for personal use.
D&D Adventurers League Eberron: Oracle of War Player’s Guide v1.0
1
PLAYER’S GUIDE
Version 1.0
ORACLE OF WAR
Credits
D&D Staff-Head Dungeon Master Chris Lindsay
D&D Adventurers League Eberron Administrators Will Doyle, Shawn Merwin, Amy Lynn Dzura
Effective Date
3 December 2019
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon
Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards
of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is
protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the expr |
1555603505 | Battletech: Record Sheets 3060 | Fasa | With the Truce of Tukayyid failing, the Inner Sphere seeks to end the Clan threat once and for all by destroying one entire Clan. To accomplish this goal, new 'Mechs mounting innovative weapon systems and new armored infantry designs are rolling off Inner Sphere production lines. The Clans are also developing new weapons for their war with the Inner Sphere: the heavy laser, the first new Clan weapon system in centuries, is making its presence felt, and the first of a new breed of Clan 'Mechs has appeared: The ProtoMech. The Clans hope these swift and deadly half-size 'Mechs will aid them in turning th tide of battle.<br /><br /><b>BattleTech Record Sheets: 3060</b> provides more than 240 filled-out record sheets for the BattleMechs, ProtoMechs, tanks, hovercraft, and VTOLs described in BattleTech Technical Readout 3060, as well as variants and alternate configurations from the Technical Readouts 3050, 3055, 3058 and 3060. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.375205 | null | null | Deathwatch Campaign Squad Sheet
Squad Member Name: _________________________________________ XP: Level:
Special Rules:
_________________________________________
_________________________________________
__________________________________________________________________________________________
Wargear / Weapons:
Name
Effect
Squad Member Name: _________________________________________ XP: Level:
Special Rules:
_________________________________________
_________________________________________
__________________________________________________________________________________________
Wargear / Weapons:
Name
Effect
Squad Member Name: _________________________________________ XP: Level:
Special Rules:
_________________________________________
_________________________________________
___________________________________________________________ |
0857510797 | Stardoll: Official Handbook | Stardoll | <div><div><div><div>With more than 155 million members and 28 languages, <B>Stardoll </B>is the largest online community for girls who love fashion, shopping, decorating, creativity, and making friends from around the world. Members create their own MeDoll avatar, go shopping, dress up, decorate their suite, express themselves creatively, and socialize with each other. Mattel is the official toy partner, and in 2011 debuted a line of Stardoll by Barbie dolls.</div></div></div></div> | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.476363 | null | null | Weapons of starship Destruction
Requires the use of the d20 Future™ Roleplaying Game, published by Wizards of the Coast, Inc.
LPJ9868
Page 2
Weapons of Starship Destruction
The creation, use and execution of starship are a main
stay in the genre of science fiction. In the realm of
RPGs, the futuristic rules of d20 Modern make it
possible for individuals to create their own personal-
ized starships for people’s individual and home based
games. The following items were created to enhance
and augment those games and player’s choices.
STARSHIP ARMOR
Organic Technology (PL 8)
This type of technology is based on the concept of
growing and creating organisms to perform the actions
that would normally be done by inorganic machines.
Starship created using this concept are completely
organic in nature, simply put this type of starship is a
living being. Any starship with this system gains the
following list of abilities:
• The starship will automatically heal 5% of the
starshi |
0873643917 | Modern Ballistic Armor: Clothing, Bomb Blankets, Shields, Vehicle Protection . . . Everything You Need To Know | Duncan Long | Duncan Long is an internationally recognized nonfiction and fiction writer of countless books and magazine articles on weapons and warfare. He is a best-selling Paladin author, with more than 20 firearms manuals in print. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.572205 | null | null | Weapons of Power Armor Destruction 5
Requires the use of the d20 Future™ Roleplaying Game, published by Wizards of the Coast, Inc.
LPJ9881
POWER ARMOR
FLIGHT SYSTEMS
Advanced Avionics (PL 6)
Aerodynamic styling, improved software and highly
efficient thrusters help the Power Armor perform
better in the air. Each level of advanced avionics
taken improves the Power Armor’s flight speed
by one category. This enhancement may be taken
multiple times.
Prerequisites: Flight Mode
Equipment Slots: None
Activation: None
Range: Personal
Target: You
Duration: Persistent
Saving Throw: None
Purchase DC: 10 +one half the base cost of the
Power Armor.
Restriction: None
Expanded Flight Range (PL 7)
Thanks to incredible advances in fuel storage, and
system miniaturization, the Power Armor increases
its flight range to nearly that of an early jet aircraft,
without significantly increasing bulk.
Power Armor with this enhancement can fly for a
maximum of 200 miles, before needing t |
039451548X | Rogues Gallery: A Compendium of Non-Player Characters (Advanced Dungeons and Dragons) | Brian Blume | Hundreds of pre-rolled non-player characters of all classes and types, complete with alignments, sex, personalities and much more. | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.449288 | null | null | Part Three
Character Classes
This section presents eight new classes of adventurer representing
common character archetypes in the Dolmenwood setting. Four
of these are human classes: the jolly friar, the stealthy hunter, the
haughty knight, and the charming minstrel. The remaining four
are demihuman race-classes: the wilful elf, the mercurial grimalkin,
the sagacious moss dwarf, and the reckless woodgrue.
Guidelines for using standard Old-School Essentials classes in
Dolmenwood are also provided.
38
Character Classes
Standard Classes
The role of standard Old-School Essentials classes in Dolmenwood.
AcrobAt
Acrobatic performers frequent the markets and plazas of
Castle Brackenwold, Prigwort, and Lankshorn. Those of a
larcenous or adventurous persuasion may venture deeper
into Dolmenwood as members of adventuring parties.
AssAssin
The services of trained assassins are seldom called for in a
region such as Dolmenwood, situated on the edge of the
wilds. Assassins whose main l |
0521809320 | The Pantheon: From Antiquity to the Present | Tod A. Marder | "The contributors provide a valuable synthesis of recent research on the Pantheon, the paradigm of Roman architectural and engineering prowess. They also identify new and productive directions for subsequent research on the ancient edifice and on its extended legacy." <br />John Pinto, Princeton University, New Jersey<br /><br />"For two thousand years, the Pantheon has stood watch in the center of Rome, a marvel of engineering and an unfailingly mysterious symbol. Both the marvel and the mystery shine forth from this definitive book, with its impeccable scholarship, new ideas, and long international perspective." <br />Ingrid Rowland, University of Notre Dame, Indiana<br /><br />"Focused on the Pantheon, arguably the most iconic building of western architecture, this magisterial volume brings together a distinguished group of international scholars who tell a gripping story. New answers to unsolved questions of who built it and why, how, and when succeed each other and connect to lively accounts of the fascination it held for countless generations from the early Middle Ages to modern times." <br />Alina Payne, Harvard University, Massachusetts | [
"Science & Math",
"Arts & Photography"
] | [
"Arts & Photography",
"Architecture"
] | Science & Math | 0.572243 | null | null | Baklunish Pantheon Page 1
Baklunish
Pantheon
Created by: Ian Seale
Edited by: Cory Fliegel
Version: 1.1
Summary of the Pantheon
Summary of the Pantheon
Summary of the Pantheon
Summary of the Pantheon
All Baklunish have been raised to believe
strongly in what they call the Four Feet of the
Dragon:
Honor – One must be honorable in all
actions, whether great or small.
Family – One must be loyal to one’s family.
Not only relations by blood, but also the
extended clan, the professional organization,
the timar and ultimately the nation.
Generosity – One must be generous to
those less fortunate than oneself. As one’s
fortunes increase, one’s generosity must
increase as well. One must offer hospitality
to those who request it.
Piety – One must respect and honor the
deities.
This
meta-organization
represents
the
importance of religion within Baklunish
|
0786904798 | The Rod of Seven Parts (Advanced Dungeons & Dragons Tomes) | Douglas Niles | Rod of Seven Parts, a fantasy novel by Douglas Niles, tells the story of an intrepid thief named Kip Kayle, who accidentally gets involved in a quest to restore the Rod of Seven Parts. As the quest progresses, it leads to a vast cosmic battle between the forces of Law and Chaos. (TSR (352p), $21.99 ISBN 0-7869-0479-8.)<br />Copyright 1995 Reed Business Information, Inc. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.523144 | null | null |
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC.
See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does
not guarantee compatibility, and does not endorse this product
MISSING MAGIC: ROD, STAFF, WAND™
For the Pathfinder Roleplaying Game. A collection of random magic treasures. Includes 3 news rods, 4 new staves, and 16
new wands all inspired by classic edition magic items, plus 2 new magic item creation feats!
Table 6-1 Rods, Staves, and Wands
01-03
rod of absorption
04-13
rod of cancellation
14-15
rod of lordly might
16-20
rod of metal and mineral detection
21-23
rod of the python
24
rod of resurrection
25
rod of rulership
26
rod of smiting
27
rod of suggestion
28-32
rod of wonder
33-34
staff of curing
35
staff of domination
36
staff of the magi
37
staff of power
38-41
staff of wounding |
1903980283 | The Quintessential Elf (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) | Alejandro Melchor | Based closer to Tolkien elves. New character options, prestige classes, feats, skills, and spells. It also adds new subraces of elves and some background on elves. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.64731 | null | null | Elf in the Big City
Notes from the Bunker
Elf in the Big City
by Rich Redman
Welcome to your bunker. I'm Rich Redman, one of the designers of the d20 Modern Roleplaying Game. I
may not be an expert, but I'm experienced and opinionated. Here in the bunker, I explore some corners of
the d20 Modernrules, create rules variants, and offer suggestions based on my experience writing and
running games.
This month's column is for all you modern fantasy players out there. This article draws heavily upon
material found in the Urban Arcana Campaign Setting. If you haven't checked that book out, you'll
definitely want to! It covers a great many fantasy elements that can add depth to your d20 Modern game.
New Around Here?
So you're a new arrival from some fantasy realm who has traveled by a mysterious mechanism (we'll call it
Shadow) to the mundane or "real" world. That process has altered your memories in a way that some refer
to as "the Gift of Lethe." You can speak the local language. You |
1940363365 | The Art of Eating through the Zombie Apocalypse: A Cookbook and Culinary Survival Guide | Lauren Wilson | <div><BR>A beautiful, cock-eyed culinary concoction—truly <I>sui generis</I> in its conceit—and wickedly delicious in the scope of its recipes. Who knew? Flesh-eating zombies and haute cuisine-eating foodies collide in this trippy, rustic cookbook chock full of inside dish on both the walking dead and the post apocalyptic larder. This one gets FIVE SEVERED HEADS (OF LETTUCE)!<BR>—Jay Bonansinga, <I>New York Times</I> bestselling author of <I>The Walking Dead: Descent</I>, <I>Frozen</I>, and <I>The Sinking of the Eastland</I><BR><BR>If you're seeking an indispensable guide to surviving the zombie apocalypse without losing your lunch, look no further than the pages of this clever and spirited cookbook. All of your queries (large and bite-sized) are surely answered within, whether you plan to subsist on foraged edibles, hand-harvested seaweed, or the bounty of a rooftop farm. Get ready to soak up the genuinely useful tips and salivate over the trove of recipes. Impending doom never sounded so appetizing.<BR>—Sarah Huck, author of <I>Campfire Cookery: Adventuresome Recipes and Other Curiosities for the Great Outdoors</I><BR><BR><I>The Art of Eating Through the Zombie Apocalypse</I> is the most comprehensive guide to eating—and eating well—during an outbreak of the undead ever to be written. From fine cuisine to edible insects, Ms. Wilson's knowledge is unmatched, and her work shows a deep understanding of the qualities and practices necessary for survival against the undead. In conclusion, I want Lauren Wilson on my zombie survival team! (Or, failing that, someone who has read her book . . .)<BR>—Scott Kenemore, author of <I>The Zen of Zombie</I> and <I>Zombie, Ohio</I><BR><BR>For too long, those writing about zombies have obsessed about the living dead eating human flesh. What about what humans will eat when the undead roam the earth? Lauren Wilson has finally answered all of your culinary questions. An essential read for anyone who wants to not only survive the zombie apocalypse, but thrive!<BR>—Daniel W. Drezner, author of <I>Theories of International Politics and Zombies</I><BR><BR>Much more than just a cookbook, <I>The Art of Eating Through the Zombie Apocalypse</I> is an essential survival manual for every serious doomsday prepper. Eschewing ubiquitous chapters on hand-to-hand combat and gun safety, Lauren Wilson’s apocalyptic guidebook instead focuses on what would really matter for survival—for who wants to exist in a world populated with zombies if there’s nothing good to eat (besides humans, of course)?<BR>—Kyle William Bishop, author of <I>American Zombie Gothic</I><BR><BR>Who knew that my lifelong love of the undead would yield access to some damn good recipes? Thanks to this book, should the zombie apocalypse ever happen at least I'll be well nourished and happy.<BR>—Steven C. Schlozman, MD, assistant professor, Harvard Medical School, author of <I>The Zombie Autopsies</I><BR><BR>There are many reasons people find it stimulating or amusing to contemplate the impending zombie apocalypse: they like to imagine themselves being a good deal more heroic and/or violent than their current situations allow, they desire the end of current social/economic arrangements, or they hope for a better world following the demise of this one. A book such as this revels in a related scenario—to picture oneself living in comfort and even luxury amidst all the destruction and chaos . . . If such a reverie appeals to you, you’ll thoroughly enjoy this book.<BR>—Dr. Kim Paffenroth, author of <I>Gospel of the Living Dead</I><BR><BR>Here's a thorough exposition of all the skills and practices anyone who wants to live through the collapse of civilization needs to know. The author covers all aspects of survival technology in depth and with clarity, and there's even a smattering of edible wild plants.<br>—Wildman Steve Brill, author of <I>Identifying and Harvesting Wild and Medicinal Plants in Wild (and Not So Wild) Places</I><BR><BR>A disturbingly delicious and mouth-watering collection of truly apocalyptic recipes. Who thought the end of the world could be this yummy? Go on . . . take a bite!<BR>—Jonathan Maberry, <I>New York Times</I> bestselling author of <I>Rot & Ruin</I> and <I>Fall of the Night</I></div> | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.595255 | null | null | All original material © Daniel Proctor, 2004. AFMBE is © Eden Studios, Inc. and is used here without express permission.
1
�����������������
www.geocities.com/demonprimate/
demonprimate@yahoo.com
Aphrodite’s Harvest
A Scenario for All Flesh Must Be Eaten
by Daniel Proctor
Introduction
Exploration has always been accompanied by unknown dangers, and this adventure is the realization of one
of those potential horrors coming to fruition. It is set in the very distant future, and the Cast Members
represent the “seed” of a world whose fate will never be known. This seed may take hold and prosper, or
whither and die. The provided characters can be used with no modification, or if the players and Zombie
Master prefer, the characters can be replaced or personalized. The structure of this adventure is open ended
so that the Zombie Master has full flexibility in setting up encounters. Furthermore, it is designed as a stand-
alone adventure, but if the Cast Members survive it coul |
1530974305 | The Ultimate Guide to Weapon Use and Defense | David Erath Jr | "David has done a great job analyzing techniques and concepts from several martial disciplines and creating a truly functional self defense system that works under pressure with an uncooperative opponent. It is not just a collection of random techniques, but rather a well thought out systematic and conceptual approach to practical and realistic self defense. If you are new to self defense or are an inveterate martial artist, you owe it to yourself to study Functional Self Defense." - James Wilson, Crescent City Eskrima | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.413464 | null | null | Rogue
At-Will Exploit
Rogue
At-Will Exploit
Rogue
At-Will Exploit
Rogue
At-Will Exploit
Rogue
At-Will Exploit
Rogue
At-Will Exploit
Rogue
At-Will Exploit
Rogue
At-Will Exploit
At-Will Exploit
Deft Strike
Martial, Weapon
One creature
Standard Action
DEX vs AC
Rogue Attack 1
PHB-119
A final lunge brings you into an advantageous position.
Requirement: You must be wielding a crossbow, a
light blade, or a sling.
Special: You can move 2 squares before the attack.
Hit: 1[W] + Dexterity modifier damage. Increase
damage to 2[W] + Dexterity modifier at 21st
level.
M Melee or R Ranged weapon
At-Will Exploit
Piercing Strike
Martial, Weapon
One creature
Standard Action
DEX vs REF
Rogue Attack 1
PHB-118
A needle-sharp point slips past armor and into tender flesh.
Requirement: You must be wielding a light blade.
Hit: 1[W] + Dexterity modifier damage. Increase
damage to 2[W] + Dexterity modifier at 21st
level.
M Melee weapon
At-Will Exploit
Riposte Strike
Martial, Weapon
One creature
Standar |
B0006XIVJI | Dungeons & Dragons: Rules for Fantastic Medieval Role Playing Adventure Game Campaigns | Gary Gygax | Early edition of Dungeons & Dragons, known as the "Holmes edition," edited, clarified, and condensed the rules from the little brown books. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.548923 | null | null | A fun little fantasy game by
Jason Morningstar
Dungeon Squad!
1
INTRODUCTION
Dungeon Squad is a role-playing game designed expressly for young players with short attention
spans who demand action and fun. There is a lot of die rolling and some amusing shopping and
number-crunching. Characters can be generated in 30 seconds.
WHAT YOU NEED
Each participant should have access to a pencil, paper, and a set of polyhedral dice - one of each,
from D4 up to D12. Also snacks and beverages.
CHARACTER GENERATION
Each character has one each of D4, D8, and D12 to represent aspects of themselves - Wizard,
Warrior, and Explorer.
Example: I want to make a wizardly thief type character, so I choose Wizard D12, Explorer D8, and
Warrior D4. Let's hope I have someone along to keep me out of harm's way in a fight!
Each character has a D6 and a D10 to describe stuff - a weapon, armor, or magic spell.
Example: For my wizardly thief, I choose the spell Sleep at D10 and Lightning at D6.
Everyone has fift |
0345389220 | Murder in the Place of Anubis (Lord Meren Mysteries) | Lynda S. Robinson | d to desecrate the sacred place of embalming with a murdered corpse? Pharaoh Tutankhamun orders Lord Meren, his chief investigator, to find out quickly, before power-mad priests use the incident to undermine his royal authority.<br>Everyone is a suspect, for the body belongs to the notorious scribe Hormin, hated by all who knew him. However, Lord Meren is no mere courtier but the Eyes and Ears of the living god. In the terrifying Place of Anubis, where unquiet spirits dwell, in the sunstruck city of Thebes, where Hormin's sons and his beautiful concubine plot, and in the royal court, where intrigues abound, Lord Meren hunts his quarry, peeling back the secrets of nobles and slaves in his quest for the truth. But more important by far is Meren's responsibility to protect the young Pharaoh from his enemies -- who are no farther away than the length of a dagger . . . .<br>"This exceptional debut melds ancient Egyptian religious beliefs and practices with court intrigue to produce a riveting my | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.473512 | null | null | ISSUE #3/4/5 JUNGLE BEATDOWN
GAME MODERATOR ONLY
1
First Things First
This issue is one of the three that can be played in
any order following Issue #2. If this issue is the first
one you’re playing after Issue #2, you can skip to
Issue Background below. However, if it’s the second
or third of the #3/4/5 issues that you’re playing, use
the following information to connect the stories.
If playing this issue after
Tome of the Bizarre #86
The heroes have just dealt with Miss Information and
learned the truth of the false Tomb of Anubis. They know
that Miss Information was hired by someone to hinder
the Freedom Five, but they do not know the identity of
that someone. They have also met the new hero Anubis.
On their urging, he traveled to Megalopolis to work with
Argent Adept and Visionary.
If playing this issue after
Justice Comics #740
The heroes have just dealt with Fanatic and Proletariat,
and they have a strong feeling that there is som |
1461154464 | LSAT Games Training Manual (Companion to LSAT Games Explained on DVD): 4-step method to LSAT Games | Alex Marcus | Alex Marcus has been successfully training students to take the LSAT since 1999. With his revolutionary "LSAT Games Explained on DVD", an 8-hour classroom style DVD that explains all 40 games from "The Next 10 Actual Official LSAT PrepTests", Alex has created a game-changing approach to LSAT Games. Rather than merely teaching students why questions & answers are right or wrong, he TRAINS students to apply a specific step-by-step method so they know what TO DO at all times. As a result, his students know how to attack LSAT Games with ruthless efficiency. | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.563776 | null | null | PLAYER’S GUIDE
2
TECHNOIR
The Technoir Player’s Guide is for use with the core rules found in Technoir, a high-
tech hard-boiled roleplaying game by Jeremy Keller.
Visit TechnoirRPG.com for more information and downloads.
CREDITS
Writing, Design, Layout, Icons
Jeremy Keller
Playtesting
Chris Adkins, Cam Banks, Lenny Balsera, Tracy Barnett, Daniel Bayn,
Lauren DeSteno, Mark DiPasquale, Morgan Ellis, Will Hindmarch, Ben Hutchings,
Brenden Johnson, Ryan Macklin, Jason Morningstar, Garret Narjes,
Michelle Nephew, Sean Preston, Josh Rensch, Melissa Rensch, Colleen Riley,
Kira Scott, Travis Scott, Jeff Tidball
CONTENTS
Generation ................................................. 3
Verbs .......................................................... 4
Adjectives ................................................... 5
Connections ............................................... 6
Objects ....................................................... 7
Contention ..................................... |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.428215 | null | null | 1
2
Written by: Eric Hindley Art & Design by: Rick Hershey
Published by: Fat Goblin Games
Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game.
Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® Roleplaying Game and the
Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under
the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for
more information on the compatibility license.
Compatibility with Psionics Unleashed requires Psionics Unleashed: Core Psionics System from Dreamscarred
Press. See http://dreamscarredpress.com for more information on Psionics Unleashed. Dreamscarred Press does not
guar |
1452148112 | ABC Word Play | Fany Perret | Fany Perret is an illustrator and graphic designer living in Paris, France. | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.408519 | null | null | Character Name:
Player:
Background:
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
Casting:
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
How Many Dice Do I Roll and What Do I Keep?
-2
-1
0
+1
+2
4 dice
(add together
the 2 lowest
results)
3 dice
(add together
the 2 lowest
results)
2 dice
(add together
the two
results)
3 dice
(add together
the 2 highest
results)
4 dice
(add together
the 2 highest
resu |
0834134969 | Theology of Luck: Fate, Chaos, and Faith | Rob A. Fringer | "For a biblical look at a God who puts questioning God at the heart of the religious quest, and builds participation into the very design of the universe, see Rob Fringer's and Jeff Lane's stimulating and provocative Theology of Luck."<br /> ---Leonard Sweet, best-selling author, professor (Drew University, George Fox University), and chief contributor to sermons.com<br /><br />"Few books bring together essential questions and then offer a profound and multi-faceted theological answer. But this one does so in a powerful and convincing way, as it presents the God of love, relationship, and participation as the answer to life's perplexing questions. A bit of luck may have led you to this book, but I hope you freely read it. And I hope you cooperate with God's efforts to use this book for good!"<br /> ---Thomas Jay Oord, Northwest Nazarene University<br /><br />"For those convinced of God's existence, but wondering what kind of God they believe in, this book serves as fresh food for thought. Jeff and Rob provide us with some fresh perspective on very ancient questions. Their reflections will stimulate your own mind and heart to wonder all over again."<br /> ---Reggie McNeal, author of Missional Renaissance and Get Off Your Donkey!<br /><br />"Throughout the centuries humanity has grappled with their understanding of God. Often God becomes clouded in the context of Christian practices and the secular world. Fringer and Lane challenge us to strip away the trappings which we may have inadvertently brought into our relationship with God and find a sense of renewal so that our lives can be reflections of Him." <br /> ---Carla Sunberg, President of Nazarene Theological Seminary<br /><br />"A Theology of Luck will rock your world and will move to the front-burner the honest conversation all kingdom-minder believers long to have about God, fate, prayer, career, choice, sovereignty, God's part and our part in his redemptive mission, and above all the theology of luck.. Thank you Rob and Jeff for this gift. May it spawn conversations and actions that change us and change the world."<br /> ---Dr. Eric Swanson, Leadership Network, Co-author of The Externally Focused Church and To Transform a City | [
"Religion"
] | [
"Christian Books & Bibles",
"Churches & Church Leadership"
] | Religion | 0.501839 | null | null | This playbook is ©2015 by Michael Sands and Evil Hat Productions, LLC. All rights reserved. Permission to copy for personal use granted!
,
The Chosen
Your birth was prophesied. You are the Chosen
One, and with your abilities you can save the
world. If you fail, all will be destroyed. It all rests
on you. Only you.
Luck
Mark luck to change a roll to 12 or avoid all harm from
an injury.
Okay bbbbbbb Doomed
Chosen special: When you spend a point of Luck, the
Keeper will bring your fate into play.
Harm
When you reach 4 or more, mark unstable.
Okay bbb|bbbb Dying
Unstable: b
Experience
Experience: bbbbb
Whenever you roll and get a total of 6 or less, or when a
move tells you to, mark an experience box.
Fate
You get to decide what sort of fate is in store for you. Pick
how you found out about your fate on the reverse side of
this sheet.
Moves
You get all of the basic moves, plus three Chosen moves.
You get these two:
B Destiny’s Plaything: At the beginning of each
mystery, rol |
0595387586 | Sea-Steading: A Life of Hope and Freedom on the Last Viable Frontier | Jerome FitzGerald | Jerome W. FitzGerald has taught sailing, sailmaking, rigging, and the techniques of non-engine assisted cruising in Bellingham, Washington for the last ten years. He lives aboard and cruises his sailboat, MACHA, an engineless 52 foot gaff cutter. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Transportation"
] | Engineering & Transportation | 0.603492 | null | null | Reach:
GRasp:
sleiGht:
tech:
Mood:
access, Reading the Wind
hold together, claim By Force
Jury-Rigging
conspire, subterfuge, Fog of War
the age turns
NaMe:
The sea, the great unifier, has always been your people’s only hope to survive
the Fall. You feel it’s your duty to share the ocean’s bounty and beauty with the
drylanders. The world needs healing and salt water is the cure: waves, tears, sweat
or blood.
to create your pioneers, choose a name, stats, doctrine, lifestyle, history,
traditions and moves.
stats
Choose one:
Reach +2, Grasp -1, Mood -1, Tech 0
if the Homeland is mostly covered by
seas and oceans.
Reach -1, Grasp +2, Mood -1, Tech 0 if
the Homeland is only partially covered
by seas and oceans.
doctrine
Choose one:
φ Preservers of the Seas: The wealth of
the seas is yours for the taking. Gain
Surplus: Food, Trade or Transport at
the start of every Age.
φ Masters of the Waves: You have
Advantage navigating the seas.
φ Rulers of Atlantis: Your people
a |
0669467782 | Great Source Write Source: Student Edition Grade 8 | GREAT SOURCE | "I like the step-by-step writing instruction. It makes it so much simpler for us language arts teachers! It's all here in one book! I have used your Write Source book with middle school students since your first edition and found great success. Parents love it as a resource, too! You have found a need and filled it!" | [
"Teen & Young Adult & College",
"References & Guides & Self-Help "
] | [
"Teen & Young Adult",
"Education & Reference"
] | Teen & Young Adult & College | 0.372706 | null | null | ©David Okum 2014
©David Okum 2014
|
1503240479 | Battle Damage Assessment | Brian Parker | "A beautifully written and enlightening glimpse into a world that most of us will never see or even fully comprehend." ~ Amazon Reviewer | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.481338 | null | null |
CCoom
mbbaatt M
Maanneeuuvveerrss
Aim: +2 Shooting/Throwing if character does not move.
Area Effect Attacks: Targets under template suffer damage, raises don’t add to damage, treat
cover as armor; missed attack rolls cause deviation: 1d6” if thrown, 1d10” if launched; Short range
x1, Medium range x2, Long range x3; d12 for direction.
Autofire: -2 Shooting; number of die rolled x ROF equals number of bullets used.
Breaking Things: See Obstacle Toughness pg 66; Parry 2; No bonus damage or Aces.
Called Shots
Limb: -2 attack;
Head/Vitals: -4 attack; +4 damage;
Small target: -4 attack;
Tiny target: -6 attack.
Cover
Light: -1
Medium: -2
Heavy: -4.
Darkness
Dim: -1 attack;
Dark: -2 attack; targets not visible beyond 10”
Pitch Darkness: Targets must be detected to be attacked at -4.
Defend: +2 Parry; character may take no other actions.
Disarm: -2 attack; defender must make a Str roll vs. the damage or drop his weapon
Double Tap/Three Round Burst: + |
1543264131 | Dirt Roads of the Death Valley Territory: 1300 Miles of Rugged Unpaved Adventure | Steve Greene | <span>Thirteen hundred miles of dirt roads - an endless labyrinth of obscure trails - many not on any maps - most with no names - a few well-known, but most rarely traveled - easy to get lost without proper guidance - potential fatal consequences for those not prepared - a land full of ghosts from the past - laced with deep shafts of bats and rotting timbers - rain evaporates before it hits the ground - few will ever hike through here, but thousands will drive a Jeep - a valley of poison gas and lost wagon trains - the hottest place on the planet - Would you enjoy a trip to hell? If so, you may wish to visit here first to get the hang of things ... All jesting aside, the Death Valley territory is a fantastic locale for backcountry exploration and wild adventure! Whether you love the desert, or prefer snowbound mountain peaks, this land has it all, waiting for you, just as it has patiently waited for thousands of years for the next bold explorer to enter its mystical kingdom. Come see what others have long since known. Develop your own love affair with the legendary Death Valley territory!</span> | [
"Geography & Cultures"
] | [
"Travel",
"United States"
] | Geography & Cultures | 0.530347 | null | null | 1/3
Living Greyhawk Meta-Regions
The introduction of Living Greyhawk meta-regional adventures in CY593 is opening new play
opportunities. In addition to advancing larger plots and introduce non-player characters important
to the entire meta-region, GMs and players now have up to eight additional adventures a year to
choose from -- and playing in your meta-region only costs your character 1 time unit (TU). Take
advantage of the larger geography to play with new people or game with friends that share your
meta-region but live out-of-state or even in another country.
Each meta-region is listed below with a brief summary and a list of Greyhawk regions that make
up the area. For a list of available adventures and a look at the latest news concerning your meta-
region, visit www.living-greyhawk.com and look for the scenarios page.
Meta-Region One: The Sheldomar Valley
Circle Representative: Steve Conforti (scon40@aol.com)
The Sheldomar Valley has a long and troubled history. Once
dominated |
1510713050 | U. S. Army Weapons Systems 2016-2017 | Army | The U.S. Department of the Army is headquartered at the Pentagon in Arlington, Virginia, and authors The Soldier s Guide, The Complete Guide to Edible Wild Plants, U.S. Army Hand-to-Hand Combat, U.S. Army First Aid Manual, U.S. Army Weapons Systems, U.S. Army Special Forces Handbook, U.S. Army Guide to Boobytraps, U.S. Army Explosives and Demolitions Handbook, U.S. Army Special Forces Guide to Unconventional Warfare, and Special Operations Forces Medical Handbook." | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.570388 | null | null | Smartlinks: Background Information
http://web.archive.org/web/20040907085512/www.sleeping-demon.frees...
1 of 2
9/24/2009 5:30 AM
[IMAGE - Smartguns, stylish and deadly]
The Humble Smartlink Revisited
The History Of and Information About Smartguns
Origins
Operation
Advanced Systems
Origins
The first smartgun systems were developed independently by the
US and German militaries in the 1990s. By 2001, smartguns had been adopted by several corporations and
were beginning to appear on the street. The US military created the Milspec Smartgun Standard (MSS1) in
2003, after disastrous compatibility problems amongst the smartguns used in central America caused
embarrassing problems and several fatalities. Today, almost every smartsystem in the world conforms to this
standard. To ignore it means ignoring the large profits to be made selling smarlinks to the US military. In
2013 an improved standard (MSS2) was released, though it has yet to be not been universally adopted. The
army consid |
0990675734 | Slayers: Playing With Fire | C.J. Hill | Praise for Slayers: "More than a worthy equal of the works of Rick Riordan or Christopher Paolini."--Booklist | [
"Teen & Young Adult & College",
"Literature & Fiction"
] | [
"Teen & Young Adult",
"Literature & Fiction"
] | Teen & Young Adult & College | 0.478991 | null | null | undeFEATable
26: SLAYER
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
3.5 SYSTEM COMPATIBLE
LPJ9340
Written By Robert J. Grady
NEW FEATS
AMBUSH MASTER
In the moments before your prey can react, you
bring death.
Prerequisites: sneak attack +1d6, surprise attack
talent
Benefit: Against flat-footed opponents, your
sneak attack damage is increased by +2d6, but to
no more than a total number of sneak attack dice
equal to one-half your level.
ANGEL OF DEATH
Death itself has annointed your hands, and you
destroy utterly.
Prerequisites: True Death, 15th-level slayer
Benefit: Once per day, when you successfully
kill a target with your assassinate talent, you can
cause the target’s body to crumble to dust. This
prevents raise dea |
1601255144 | Pathfinder Cards: Artifact Item Cards | Paizo Inc. | <div>Hoard the world’s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud castle! Fill your hand with the relics of the gods and go forth and conquer like never before!<br><br>These helpful cards support Pathfinder Campaign Setting: Artifacts & Legends.<br><br>This 54-card set of beautifully illustrated, full-color item cards allows you to track your riches in vibrant detail. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.<br><br><font face="Calibri">“Price Includes VAT” </font><br></div> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.465123 | null | null |
PRODUCT NO. CA515
FOLLOW US ON FACEBOOK, TUMBLR, AND TWITTER!
E-MAIL US AT: CUSTOMERSERVICE@ABANDONEDARTS.COM
ABANDONED ARTS©
PRESENTS:
TWO NEW ARCHETYPES FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee
compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder
Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used
under the Pathfinder Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
2
|
1572237015 | Tideline: Captains, Fly-Fishing and the American Coast | Kirk D Deeter | Kirk Deeter is a contributor for Willow Creek Press titles including:<i> Tideline</i>. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hiking & Camping"
] | Health, Fitness & Dieting | 0.529811 | null | null | RED SKY AT MORNING
RED SKY AT MORNING
Crossing the high seas for characters levels 1-10
TRAVEL ON THE SEAS
For every 1d4 days of travel on the high seas,
roll on the Sea Events chart. If the navigator
passes a Wisdom (Survival) check based on the
local danger level, roll with disadvantage.
Roll on the Spotter Sees An Island With…
table every 1d6 days.
SEA EVENTS
D20
Detail
1
A Gine wind: skip rolls on this table for
the next 1d6 days of travel
2
Just passing: roll on the Friendly Ships
table; the ship steers clear unless hailed
3
Shoal of Glying Gish: -2 on next roll on the
Crew Morale table
4
Guiding dolphins: advantage on the next
Wisdom (Survival) check to navigate
5
Soft skies: the next roll on the Weather
Events table is at -2
6
Supplies: roll on the Friendly Ships
table; the crew wishes to trade
7
An uncertain omen: roll on the Crew
Morale table
8
Scavengers: roll on the Sea Monsters
table; the monster(s) Glee if reduced to
half their total HP
9
Clouds roll in: |
0806520434 | Love, Sex And Magick: Exploring the Spiritual Union Between Male and Female | Sirona Knight | Sirona Knight's Love, Sex and Magick, Exploring the Sacred Union Between Male and Female, is a concise guide for those couples ready to explore ways to reach new levels of intimacy and awareness in their relationships. Sirona provides clearly described exercises for partners to try at home, complete with appendixes of information and recipes you can use right away. Take a cue from the author to discover how to evolve your relationship from sensuous to sensitive to spiritual. Once you realize how the energy of your personal space sets the stage for your intimate relationships, you move on to merging your energies through the chakras. If you are ready to form a committed relationship, there is an example of a ritual presented from her Druid tradition. You really do discover how the power of two people joined together can become much more in all aspects of life. If this sounds complicated, it's not. The beginnings of deepening your relationship can be as simple as a deep breathing or visualization exercise. Sirona shows how the teachings of Hindus, Taoists and the Druids all share common elements and perspectives that serve to support enhanced intimacy through heightened energy awareness and activation. This insight itself will be refreshing to all those who have the impression that these are all borrowed from Eastern spiritual traditions. Western sexual spiritual traditions are just as deep and rewarding to those who take the time to examine Love, Sex and Magick. This manual can be a great gift to you and someone you care about. -- <i>Dan Liss, Aquarius</i> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.50847 | null | null | □ Daughters of Danu | for the Blessed
If you took this background, you are either the Maiden, the Matron, or the Crone. Whichever you are, cross that one off
the list below. Treat the other two as followers.
MABYN, THE MAIDEN
Quality +1, beast-wise, beautiful, gifted
0 armor // bronze knife (hand), d4 damage
A young lass, just into her womanhood, the beauty of her face matched only be the gentleness of her heart. She is be-
loved by all; even wild boars have been known to lay down at her feet. How will she cope with the bloody realities of this
world? Who will eventually win her heart?
- Steal the heart of man or beast
- See the truth of the matter
Instinct: to act with naïve compassion Cost: good (suffering alleviated, innocents defended, wrongs righted)
GWENDOLYN, THE MATRON
Quality +1, herb-wise, gifted, hardy, self-sufficient
0 armor // iron knife (hand), d6 damage
Between her four children (two of them twin boys), her herb garden, playing midwife and nurs |
1566867398 | MACE: THE DARK AGE - Official Fighter's Guide | BradyGames | Official Guide to Mace: The Dark Age will give players all the fighting strategy, special moves, and secrets they need to overcome their opponents in this 3D medieval fighting game. Learn your way around the multi-level playfields and dangerous arena obstacles, discover the seven hidden characters, and find out how to trounce the two deadly Bosses with this invaluable guide. It's time to strap on your armor, wield your weapon, raise your shield, and stand toe-to-toe as steel meets steel with pure evil...at least you have your Brady strategy guide. - Midway will be marketing Mace: The Dark Age heavily over the holiday season, as it will be the biggest fighting game for the home systems available | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.533049 | null | null | 1
12 AlternAtives for the
fighter’s BrAvery ClAss
feAture
#1 With A Bullet Point
One Idea. One Page. One Dollar
Sometimes rules supplements read like the world-setting bible of frustrated
novelists. While solid world-building is a useful skill, you don’t always need four
paragraphs of flavor text to tell you swords are cool, magic is power, shadows are
scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page
of history for every magic weapon. Sometimes all that’s needed are a few cool ideas,
with just enough information to use them in a game. Sometimes, all you need are
bullet points.
#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives
the bare bones of a set of related options. It may be five spells, six feats, eight magic
weapon special abilities, or any other short set of related rules we can cram into about
a page. Short and simple, these PDFs are for GMs and players who know how to
integrate new ideas |
0875421857 | Spell Crafts: Creating Magical Objects (Llewellyn's Practical Magic) | Scott Cunningham | <i>Spell Crafts </i>by Scott Cunningham and David Harrington asks you to see your hands as wondrous vehicles of power. Then you can understand the magic you can imbue into crafts such as mixing fragrant herbs, sculpting clay, and weaving wheat. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.535275 | null | null |
Magitech Update 2
Middle Finger of Vecna
Table of Contents
1
The Nature of Magitech
4
Class Options
10
Backgrounds
13
Trinkets
14
Magic Items
16
Monsters
20
Appendix A:
Magitech Upgrades
Chapter 1: The Nature of Magitech
Magitech is the harnessing of magic within technology.
Since the dawn of history, magi have struggled to
fathom the rules that govern the Weave. All magic comes
from delicate interactions with the Weave. Through equal
part experimentation and theory, it is now understood that
the Weave follows its own physical principles, albeit
complex ones, no different from those of the natural world.
An approximation of this understanding has been
demonstrated throughout history by the creation of magic
items; the rules of magic can be channeled by physical
means.
Technology that has grown in tandem with the mastery
of magic seeks not to compete with magic, but to harness it.
Magitech is a catch-all ter |
1494518716 | Archangel's Viper (Guild Hunter) | Nalini Singh | "Narrator Justine Eyre draws the listener into a world in which archangels and vampires exist. . . . The listener will enjoy becoming immersed in this fascinating paranormal world." ---AudioFile | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.561106 | null | null |
Locust
Stinger
Wasp
Commando
Valkyrie
Ostscout
Panther
Hermes II
Phoenix Hawk
Vindicator
Chameleon
Enforcer
Hunchback
Vindicator
Griffin
Wolverine
Dragon
Ostroc
Ostsol
Spider
Rifleman
Crusader
Thunderbolt
Archer
Warhammer
Marauder
Zeus
BattleMaster
Stalker
|
080148121X | Fichte: Early Philosophical Writings | Johann Gottlieb Fichte | Daniel Breazeale is Professor of Philosophy at the University of Kentucky. He is the translator of Fichte: Early Philosophical Writings and the author of numerous articles on Fichte and German idealism. | [
"Philosophy",
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Philosophy"
] | Philosophy | 0.462939 | null | null | ACADEMIA LIMBOLOGICA publicat
Opus veritatis
scientiæque
27. Peraine im 29. Götterlauf nach Hal
XXXIX. Ausgabe
Erkennt die Wahrheit
!
von
Magister Magnus Isandrian Magnisfexus Desgrandan
Wider die frevlerischen Aussagen der Spektabilität Gorn Of
Dagon
Werte collegae et collegi,
Mit wahrem Entsetzen vernahm ich
den letzten Artikel von seiner
Spektabilität Gorn Of Dagon, in der
von mir so geschätzten Fachpostille,
dem Opus.
Ich möchte an dieser Stelle nicht
erneut wieder eine Diskussion über
die Qualitäten der Filii et Filiae
Satuariae beginnen, nein - ich
möchte heuer vielmehr die Frage
stellen, was bezweckt seine
Spektabilität mit dieser Art von
Elaboraten?
Nun, ich würde hier gerne eine
Theorie dazu veröffentlichen:
Immer wieder wird betont, dass das
Beschwören der Dämonen
unerlässlich sei um die Dämonen
letztendlich zu vertreiben.
Was für ein Irrsinn! Glaubt ihr
wirklich, dass die Gefolgschaft von
Asfaloth sich Eurem Willen beugen
wird? Nein - das Dämonenpack sucht
nur einen Weg um i |
1632651203 | The Elements of Spellcrafting: 21 Keys to Successful Sorcery | Jason Miller | "Poignant and precise, well-articulated and presented with steady pace; Jason Miller once again delivers a magical manual for modern practioners who want to go deeper and get more out of their witchcraft. Full of newly developed material, wit, and a confident tone, <i>The Elements of Spellcrafting</i> is a new take on advanced witchcraft and spellcraft that will expand your practice and point you in the direction of power and success. This is not a book I would lend out, you will never see it again!" --<b>Devin Hunter</b>, author of <i>Witch's Book of Power</i> and <i>Witch's Book of Spirit</i><br /><br />"This is one of those books of magic, far too rare, that make me want to stand up and applaud. Miller is not one for airy theorization. He's a practical magician and he keeps his sorcerous tires firmly on the pavement, as he lays out the common misconceptions and errors that magicians make, and best of all, the beneficial techniques that magicians often have to stumble onto themselves. Those new to magical practice will find this book a handy inoculation against nonsense and a guide through thickets of time-wasting foolishness. Those old hands at magic will find themselves thinking 'oh, so that's why that didn't work--of course!' It's a time saver and a breath of fresh air, clearing away the clouds of incense, all with humor, humility, and frank clarity. This is a book that makes you want to do magic." --<b>Patrick Dunn</b>, author of <i>Magic, Power, Language, Symbol</i> and <i>The Practical Art of Divine Magic</i><br /><br />"Sage, salt of the earth instruction for witches and occultists at all levels. Don't be afraid to ask for more than you deserve and now with this book, you'll have a plan rooted in witchcraft as well as practicality to achieve it!" --<b>Deborah Castellano</b>, author of <i>Glamour Magic</i><br /><br />"In <i>The Elements of Spellcrafting</i>, Jason Miller shares his knowledge, experience, and insights with us and he does it with grace, good humour, and practical common sense. This book will be of interest to anyone interested in the magical arts or wishing to become a better spellcaster." --J<b>Judika Illes</b>, author of <i>The Element Encyclopedia of 5000 Spells</i> and other books devoted to spirituality and the magical arts.<br /><br />***there are more | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.550793 | null | null |
EXPERIENCE
Total XP
1 2 3 4 5 6 7
Advancements
You can take the same just once
+1 Edge
+1 Steel
+1 Charm
+1 Shadow
+1 Brains
A move of your playbook
A move of another playbook
Heal a debility
Erase your debts
Special
Advancements
You can take these after you took
at least 5 of the above
Change playbook
Return safely home
Make another
playbook
Special Advancement
Become a Magister
Compete to become
a Caesar
NOTES
TTThhheee SSSooorrrccceeerrreeerrr
You are the Sorcerer: the one who can speak with
demons, who can gaze into their world, draw their
power, and bind them to his will. You know well the
power of a sword and the solidity of a shield: these are
as strong as the man who wields them. But with
sorcery, with your dark powers, you can be stronger
than the mightiest warrior, because your strength
comes from the ethe |
0809233428 | Classic Golf Tips | Tommy Armour | Breaking the fundamentals down into grip, stance and set up, backswing and downswing, the short game, and special situation shots, Armour's collection of 160 concise, illustrated tips, selected by his PGA tour-playing grandson, is really a compendium of bursts of insight. One of golf's great early teachers, Armour remains, long after his death, one of his game's best communicators. His concepts of technique are as essential as they were in his own playing heyday of the '20s, and his ability to pierce the psychological walls that golfers have a habit of erecting around themselves is still exquisite. Each tip is its own perfectly conceived refresher course. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Golf"
] | Health, Fitness & Dieting | 0.512557 | null | null | Armour
45
Bone Armour
Chainmail Shirt: Heavy but protective, a chainmail
shirt hangs from the shoulders to just below the groin,
covering the chest, arms and abdomen. Some wearers
belt the overlapping chainmail with a heavy leather
strap to keep it from swinging too much while in
motion. A chainmail shirt is lined with soft leather,
especially up around the shoulders, where the weight
tends to cause abrasions, bruising and eternally sore
muscles.
Chainmail Skirt: A chainmail skirt hangs to
the knees and allows for maximum freedom
of movement without sacrifi cing protection
for the lower body.
Chainmail Trews: Essentially a pair of
pants crafted from chainmail, these trews
offer the same protection as a chainmail skirt
but are slightly more cumbersome to wear
for extended periods of time.
Crabclaw Gauntlet: A specialised tool for
one-handed duellists, the crabclaw gauntlet
is a thick metal ‘glove’ that extends halfway
up the arm, just like any other. The part of
this |
1555603505 | Battletech: Record Sheets 3060 | Fasa | With the Truce of Tukayyid failing, the Inner Sphere seeks to end the Clan threat once and for all by destroying one entire Clan. To accomplish this goal, new 'Mechs mounting innovative weapon systems and new armored infantry designs are rolling off Inner Sphere production lines. The Clans are also developing new weapons for their war with the Inner Sphere: the heavy laser, the first new Clan weapon system in centuries, is making its presence felt, and the first of a new breed of Clan 'Mechs has appeared: The ProtoMech. The Clans hope these swift and deadly half-size 'Mechs will aid them in turning th tide of battle.<br /><br /><b>BattleTech Record Sheets: 3060</b> provides more than 240 filled-out record sheets for the BattleMechs, ProtoMechs, tanks, hovercraft, and VTOLs described in BattleTech Technical Readout 3060, as well as variants and alternate configurations from the Technical Readouts 3050, 3055, 3058 and 3060. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.442232 | null | null | Weapons
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
SIZE/ TYPE/
Ema’s Investigator Sheet 1.3
Personal Info
Player Name: ______________________________________
Character Name: ___________________________________
Profession: ____________________________________________
Level: ________ Experience: __________________ Next Lev.: __________________
Age: _________ Gender: ________ Height: _____________ Weight: _____________
Savings: _______________________________________ Salary: ___________________
Education: _______________________________________________________________
Skills
CORE TOTAL
RANK
ABIL.
MISC
Animal Empathy
�
____ = ____ + ____ + ____
� Appraise
�
____ = ____ + ____ + ____
� Balance
�
____ = ____ + ____ + ____
� Bluff
�
____ = ____ + ____ + ____
� Climb
�
____ = ____ + ____ + ____
� Computer Use
�
____ = ____ + ____ + ____
� Concentration
�
____ = ____ + ____ + ____
Craft
(__________________)
�
____ = ____ + ____ + ____
(__________________)
�
____ = ____ + ____ + ____
Cthulhu Myth |
0967386624 | Discover Your Soul Potential : Using the Enneagram to Awaken Spiritual Vitality | Kathy Hurley | I am thrilled and delighted with the level of clarity and power achieved in this book. -- <i>Rev Dr Virgil A Wood, originator of The Jubilee Bible</i><br /><br />This straightforward, optimistic book has a charming lack of pretension, which makes it remarkable in the Enneagram world... -- <i>Michael J Goldberg, author of 9 Ways of Working</i><br /><br />a concise and practical guide for personal transformation and spiritual development. -- <i>Miroslav Borysenko, co-author of Power of the Mind to Heal</i> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.508374 | null | null | 03/05/2007 03:50:10 AM
http://www.allflesh.com/nuqualities.html
(Submitted by Sean Powers)
3-point Quality
A Tireless character can handle a great deal less sleep than a normal person. The character is
naturally resilient against sleep deprivation. Tireless gives the character a +3 to his Survival Test
against falling unconscious (ONLY in relation to sleep deprivation), and adds 9 points to the
character's Endurance Pool.
(Submitted by Sean Powers)
3-point Quality
This character has found some sort of spiritual bond with the spirit world. She feels somehow
connected to the strange creature's that plague the world, and can communicate with them to some
extent. Spirit Empathy adds 9 Essence Points to the character's pool, and provides a +3 bonus to
social rolls involving supernatural creatures. The Gift is a pre-requisite to possessing this Quality.
If you want to submit some new Qualities, please submit them to us.
Copyright © 1999 Eden Studios, Inc. All Rights Reserved.
Any questions o |
1578266629 | Tactical Strength: The Elite Training and Workout Plan for Spec Ops, SEALs, SWAT, Police, Firefighters, and Tactical Professionals | Stewart Smith | <b>Stewart "Stew" Smith</b> is a graduate of the U.S. Naval Academy, a former Navy SEAL, and author of several fitness books such as <i>The Complete Guide to Navy SEAL Fitness</i>, <i>The Special Ops Workout</i>, and <i>S.W.A.T. Fitness</i>. Stew has trained thousands of students for Navy SEAL, Special Forces, and many other military, law enforcement, and firefighter professions. He is currently the Special Ops Team Coach at the U.S. Naval Academy that assists in preparing future candidates for SEAL, EOD, and MARSOC training and runs a non-profit called Heroes of Tomorrow which offers free training for people seeking tactical professions. | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Exercise & Fitness"
] | Health, Fitness & Dieting | 0.474946 | null | null | .
.
.
.
.
.
STRength
STRength
DEXterity
DEXterity
CONstitution
CONstitution
INTelligence
INTelligence
WISdom
WISdom
CHArisma
CHArisma
SCORE
MOD
Character:
Race:
Class:
Alignment:
Sex:
Age:
Handedness:
Hair:
Eyes:
Patron:
Level:
Experience Points:
MOVE/
MOVE/Encumbrance
Encumbrance
Base Rate
Current Rate
Run (x )
Medium Load
Heavy Load
SAVING THROWS
SAVING THROWS
FORTitude
FORTitude
SPELL
RESISTANCE
REFlex
REFlex
WILL
WILL
=
CLASS
TOTAL
ABILITY
MISC
MAGIC
DAMAGE
REDUCTION
Notes:
AC
Armor
10+
Shield
Dexterity
Size
Natural Deflection
Misc
Dodge Modifiers
FLAT
FOOTED
VERSUS
TOUCH
CURRENT HIT POINTS
CURRENT HIT POINTS
FULL
HD TYPE
CON
Armor Type:
AC
Bonus
Max
Dexterity
Check
Penalty
Spell
Failure
Weight
Speed
Shield Type:
Misc Type:
Misc Type:
SKILLS
SKILLS
Skills
Per
level
First
Level
Skills
TOTAL
RANKS
ABILITY
MISC
Balance
Balance
Appraise
Appraise
Bluff
Bluff
Climb
Climb
INT
DEX
CHA
STR
Craft
Craft::
INT
Diplomacy
Diplomacy
CHA
Disguise
Disguise
CHA
Escape
Escape Artist
Artist
DEX
Ga |
2294705130 | Dictionnaire Medicale Avec Atlas Anatomique Et Version Electronique Incluse (French Edition) | Jacques Quevauvilliers | Product Dimensions: 24.8 x 17.6 x 6.2 cm Summary 40.000 dfinitions des termes du langage mdical, abrviations mdicales franais-anglais, principales constantes biologiques, lments de prvention, dpistage et surveillance, atlas anatomique avec des planches Netter, formalits administratives et certificats mdicaux, lexique anglais-franais, version lectronique tlchargeable pour PC et smartphone. | [
"Medicine & Health Sciences"
] | [
"Medical Books",
"Medicine"
] | Medicine & Health Sciences | 0.550139 | null | null | ACADEMIA LIMBOLOGICA publicat
Opus veritatis
scientiæque
9. Praios im 30. Götterlauf nach Hal
XLIX. Ausgabe
Tulamidya
IV
Unsere Folge über die Sprache im Land der Ersten Sonne wollen wir mit einer
Auswahl an Fachvokabular und typischen tulamidischen Redewendungen
abschließen. Besuchern der Limbologica steht ein zusammenfassendes
Exemplar, dem zudem ein Wörterbuch Tulamidya-Garethi beiliegt, in der
Bibliothek zur Verfügung.
Magie-Fachvokabular
Adeptus
Dâneshdjû
Akademie, Schule
ma'had, medresa
Artefakt
fa'wähkeh al'magir
Dämon
ifriit (ifri=dämonisch,
ifriqis=Dämonologe, sultan
al´ifriitim=Erzdämon)
Druide, Geode
mudradahr
die Elemente
Luft=hawa, Eis=djalihd, Feuer=charr,
Wasser=mayy, Erz=ramlih, Humus
(Sumu)=zumuh
Elementargeist
djinn
Elf
Feytan, Ghâbadjinn (von ghâba=Wald)
(Blüten-) Fee
zahranida
fliegender Teppich
sidjäddah ay hawa
Geist
nur
die Gilden
die rechte Hand (weiß) = al'jamin, die
linke Hand (schwarz) = al'jasar, der
Weg beider Hände (grau) = al´wasath
Gildensiegel
tughra a |
0880380470 | Player Character Record Sheets (Advanced Dungeons & Dragons accessory REF2) | Harold Johnson | In addition to character sheets, this booklet contains very, very handy sheets of all AD&D Magic-user, Cleric, and Druid spells boiled down into one-line stat blocks, taking the headache out of playing your spellcaster. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.571342 | null | null | DM’s Adventuring Group Record Sheet
Game name:
DM’s Name:
Sheet ___ of ___
Date:
Saving Throws
Players
Name
Characters
name
Race
Sex
Age
Alignment
Class
Level
STR
INT
WIS
DEX
CHR
CON
CMS
HP
XP 10%
Poison
Petrify
Rods etc
Breath
Spell
AC
© 2002 Dragonsfoot. www.dragonsfoot.org
|
1582703760 | Oracle of the Shapeshifters: Mystic Familiars for Times of Transformation and Change | Lucy Cavendish | "Cavendish and Becket-Griffith have brought ancient wisdom forward into an intriguing, modern from and added cutting-edge insight, nurturing guidance, and real-world application. The result is a powerful, magical tool that will delight and inform. What do the animals want to say to you?" (Anna Jedrziewski <i>Tarotwise.com</i>) | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.554239 | null | null | Spheres Apocrypha:
The Apex
Shifter
2
“The diffi culty that comes with being every kind of species and creature
is the unavoidable sensation of cannibalism during breakfast, lunch,
and dinner.”
-Lady Leviathan
Knowledge of Many Shapes: At level 3 the apex shifter
gains a talent from the Alteration sphere that she qualifi es for.
Whenever she rests for 8 hours and regains spell points, she
may change which Alteration sphere talent she gained from
this feature. This replaces endurance.
Extended Transformation: The apex shifter gains extended
transformation at level 4. This replaces lingering transforma-
tion and alters extended transformation. Other archetypes can
still replace extended transformation and gain the exchanged
ability at their normal level.
Rapid Transformation: At level 5 the apex shifter may use
the Alteration sphere to apply a shapeshift to herself and only
herself as a swift action. Maintaining this eff ect through con-
centration only requires a swift action |
0062135562 | The United States of Paranoia: A Conspiracy Theory | Jesse Walker | “A superb analysis of American paranoia…terrific, measured, objective.” (Publishers Weekly (starred review))<br /><br />“Prepare to be amazed.” (Jeet Heer, author of In Love with Art)<br /><br />“Free-floating fear and half-baked ideas about what’s really going on have been a more significant part of American history than is generally accepted, according to Jesse Walker’s thorough, meticulously researched book.” (Vice)<br /><br />“Oddly entertaining...Walker quickly demolishes [Richard Hofstadter’s “The Paranoid Style in American Politics]. It’s all too rare to come upon a writer willing to attack the sacred cows of the right and left with equal amounts of intelligence and flair.” (Los Angeles Times)<br /><br />“First there was <i>A People’s History of the United States</i>. Now there’s a paranoid’s history, with Jesse Walker revealing that normal, sensible citizens have been conspiracy nuts ever since our nation’s beginning.” (Debbie Nathan, author of Sybil Exposed) | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.480531 | null | null |
Tri-Eye
A Voice from the Wilderness for Modern-Day Call of
Cthulhu/Delta Green
by J. Edward Tremlett
"Some of you listeners might think I'm paranoid. Let me tell you -- perfect paranoia is perfect
awareness. There IS an enemy out there. It IS out to get you. And now that you know about IT, it
knows about YOU!
"So like it or not, you're part of the revolution now. The Machine knows that you know about it. And it
will herd you if it can, and cull you like sheep if it can't. So are you going to get EMPed for nothing, or
will you take some of its bastards out with you?"
Broadcasting in the dead spaces between stations in the hot, Los Angeles night, the pirate radio crank
known as "Tri-Eye" works to expose the evil of The Machine. But is he really onto something, or is he
just another deluded conspiracy theorist?
As an NPC with a rather . . . interesting way of looking at the world, Tri-Eye could be a real eye-
opener for Call of Cthulhu or Delta Green investigators. He c |
8363678562 | Cruisers of the 1st Rank. Avrora, Diana, Pallada (Maritime Series) | Aleksiey V. Skvorcov | "Wow. Among English-language histories of Imperial Russian warships, this terrific tome takes pride of place. Lets hope its the first of many more from MMP-Gangut. Seeking to trick-out Hellers classic 1:400 Aurora? This brilliant book is all you need!" (<i>Cybermodeler</i>) | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.522586 | null | null | CLASSIC CRUISER
Evil Robot Games
1
Eldred Classic Cruiser
The workhorse of the Eldred fleet during the war and
the many years since.
ELDRED CLASSIC CRUISER TIER 5 (135 Build Points)
DESTROYER
Size Large
Speed 6; Maneuverability average (+0 Piloting, turn 2)
AC 17; TL 18
HP 170; DT —; CT 34
Shields basic 40 (forward 12, port 8, starboard 8, aft 12)
Attack (Forward) Railgun (8d4)
Attack (Forward) light torpedo launcher (2d8)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Attack (Aft) none
Attack (Turret) coilgun (4d4)
Power Core Arcus Max (200 PCU); Drift Engine Signal Basic;
Systems basic computer, budget mid-range sensors, crew
quarters (good), mk 3 armor, mk 4 defenses; Expansion
Bays medical bay, escape pods, cargo bays (2)
Minimum Crew 6; Maximum Crew 20
Modifiers +0 Piloting; +0 Computers Complement 12
CREW
Captain Bluff +16 (5 ranks), Computers +11 (5 ranks), Diplomacy
+16 (5 ranks), Engineering +11 (5 ranks), gunnery +11, Piloting
+11(5 ranks)
Engineer |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ||
1886056021 | SuperPuppy Goes to Puppy Class: How to Train the Best Dog You'll Ever Have! | Peter J. Vollmer | Peter Vollmer has worked with the Wisconsin Humane Society, Milwaukee Veterinary Medical Association, Hills Pet Products and dog training groups throughout the country to develop pet owner education programs that emphasize the need to begin training early. He received the Dog Writers' Association of America writing award for a series of articles on raising dogs that appeared in Veterinary Medicine/Small Animal Clinician. The book, SuperPuppy: How to Raise the Best Dog You'll Ever Have! developed from that series of articles. | [
"Hardware & DIY & Home",
"Biology & Nature & Biological Sciences"
] | [
"Crafts, Hobbies & Home",
"Pets & Animal Care"
] | Hardware & DIY & Home | 0.527963 | null | null | Written by Zak Arntson
Illustrated by Jon Morris
Welcome to Superpets!
Welcome to the Animal Super Hero roleplaying game. No, these aren't Ninja Turtles or
furry heroes. Superpets are great animals like Wonderdog, Gleek and Krypto. These are
Regular animals with amazing super powers!
Stuff You Need
You will need: Paper, pencil, bunches of dice (all
having the same sides). Each player needs ONE die
of a unique color (but the same sides as the others).
This is called the Master Die.
Superpets also requires a bag of doggie treats, called
Stinky Treats during play. You will be eating these, so
you may substitute something else that tastes a little
off. Try garlic-stuffed olives or plain rye crackers.
Gamemasters should take note that there are no rules
covering Superpet vs. Non-Superpet rolls. If
something like this ever comes up, as Gamemaster,
you simply make up a number of dice to roll (don't
forget to include the Master Die). Roll half the Player's
dice for an easy task, equal the Play |
1547189967 | Metamorphosis Alpha (Chronicles from the Warden) (Volume 1) | Craig Martelle | Visit Craig's web page, craigmartelle.com for the latest posts and updates or find him on Facebook, Author Craig Martelle. Send an email to craig@craigmartelle.com to join his mailing list for the latest on new releases, information on old releases, and anything related to his books. Enough 3rd person - this is me writing to you, the incredible readers who have stumbled upon my stuff and then liked it. The great reviews, the emails, the notes, the Facebook comments - all of it keeps me writing because you are so supportive. I grew up in Iowa, joined the Marine Corps and got to see the best and the worst that the world had to offer. No matter where I went, I always had a book with me. Thanks to 21st Century technology, I now have hundreds of books loaded on my phone and computer at any point in time. This breakthrough allows us to binge read our favorites. How many books would I have read on deployments and at home had I not had to have a physical book with me. I paced myself so I wouldn't finish it too quickly. We aren't encumbered like that now. I love the works of Andre Norton, Anne McCaffrey, JRR Tolkien, Robert E. Howard, and so many more. I have been compared to Andre Norton and that is humbling - she was an incredible author with a huge list of novels to her credit. With every new book, I aspire to live up to the comparisons to make you, my readers happy that you've picked up my latest book. Through a bizarre series of events, I ended up in Fairbanks, Alaska. I never expected to retire to a place where golf courses are only open for four months out of the year. But that's the way it is. It is off the beaten path. My wife and I get to watch the northern lights from their driveway. Our dog has lots of room to run. And temperatures reach fifty below zero. We have from three and a half hours of daylight in the winter to twenty-four hours in the summer. Its all part of the give and take of life. If we didnt have those extremes, then everyone would live in the sub-arctic. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.486097 | null | null |
PAGE 1 OF 3
METAMORPHOSIS ALPHA
ENCOUNTER INDEX
BY KERRY JORDAN
VERSION 1.0
DECEMBER 17, 2014
The following encounter index only covers the 1st edition of the Metamorphosis Alpha system and only
includes entries for general creature encounters, not specific NPCs. Multiple sources are separated by
semicolons. The source abbreviations are:
D4
Ward, James M. “Notes on the Androids on the Starship Warden.” The Dragon 5: 10.
D8
Ward, James M. “Still More Additions to MA.” The Dragon 8: 26.
D23
Hursh, Carl. “Water Adventures on the Starship Warden.” The Dragon 23: 11.
MA
Ward, James M. Metamorphosis Alpha. WardCo, 2007.
MAC
Ward, James M. Metamorphosis Alpha Deluxe Collector’s Edition. Goodman, 2014.
Where used, the abbreviations MA and MAC are followed by the source page number(s).
A
Android ................................. D4; MA8; MAC30,57
Arora Energy Monster .......... MAC86
B
Bearoid ................................. MA17; MAC39
Bed of Spikes ............. |
0964562308 | Soulcards I (3-1/4" x 5"; 60 color cards; 36 page manual) | Deborah Koff-Chapin | <span>"SoulCards is a panorama of the human soul drawn on a vivid deck of cards...evoke in the viewer a timely question and a timeless answer.<b> </b>Due to become an American deck of reference."</span><br /> <b><span>The Book Reader</span></b><span></span><br /><br /><span>"...a very special blessing, a seeming miracle, the brilliant SOULCARDS by Deborah Koff-Chapin...gorgeous, breath-taking, exquisite cards!!!...The reader's own intuition coupled with the elegant soul renderings on each card give profound divinatory revelation...I felt graced by their power the instant they touched my hands."</span><br /> <b><span>Inner Journeys</span></b><span> <b>Magazine</b></span><br /><br /><span>"... SoulCards are a brave new dimension unfolding in our ability to tap our own inner knowing... rich with new and refreshing symbolism for the soul. The images...cut through the intellect and evoke a response directly from your essential self.<b> </b>When using them I crossed a boundary </span><br /> <span>into a spirit space of feelings."</span><br /> <b><span>Magical Blend Magazine</span></b><br /><br /><span>"One can see infinite possibilities in each card, multiple meanings. Yet in answer to your question, the meaning of each card is concrete...The result is heightened wisdom and intuition, and the confidence which comes from discovering meaning within yourself."</span><br /> <b><span>Leading Edge Review</span></b><span></span><br /><br /><span>"Each of these 60 cards is a completely unique expression of the depths of the human soul. The artwork is mysterious, potent, exquisite and in many ways dynamic. However you use these cards, my guess is you will find them profound. The deeper you go into your experience with the cards the more gifts they have to give."</span><br /> <b><span>Isabella</span></b> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.578462 | null | null | INSTRUCTIONS
Print card sheets double-sided on paper or cardstock of your choice. Cut along
length of dotted lines to result in twelve (12) 2.5” by 3.5” cards.
Nicolette Tanksley (order #11727854)
INSTRUCTIONS
Print card sheets double-sided on paper or cardstock of your choice. Cut along
length of dotted lines to result in twelve (12) 2.5” by 3.5” cards.
Nicolette Tanksley (order #11727854)
INSTRUCTIONS
Print card sheets double-sided on paper or cardstock of your choice. Cut along
length of dotted lines to result in twelve (12) 2.5” by 3.5” cards.
Nicolette Tanksley (order #11727854)
INSTRUCTIONS
Print card sheets double-sided on paper or cardstock of your choice. Cut along
length of dotted lines to result in twelve (12) 2.5” by 3.5” cards.
Nicolette Tanksley (order #11727854)
|
B012HUY77C | Kingdom Principles: Preparing for Kingdom Experience and Expansion (Understanding the Kingdom) | Myles Munroe | Dr. Myles Munroe is an international motivational speaker, best-selling author, lecturer, educator, and business consultant. The central theme of his message is the transformation of followers into leaders and the maximization of individual potential. He is founder and president of Bahamas Faith Ministries International, and he is the founder, executive producer, and principal host of a number of radio and television programs aired throughout the world. He has earned degrees from Oral Roberts University and the University of Tulsa, including an honorary doctorate from Oral Roberts University. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.540479 | null | null |
KINGDOM COME
KINGDOM COME is a tabletop roleplaying game where players take the roles of
characters in a medieval kingdom, and deal in intrigue, combat and diplomacy.
Unlike most roleplaying games, Kingdom Come uses a deck of playing cards to
resolve actions rather than a set of dice. Kingdom Come requires a Game Master
to run the game and at least four players to take the role of characters, each
requiring a deck of playing cards.
CHARACTER CREATION
CHARACTER CREATION begins with all players drawing three cards from the Game
Master’s deck of face cards. They may then choose one of their three cards to take
as their role and house during the game. Players may take the same role, as long
as they are not part of the same house. For Lords, Ladies and Knights, their house
is their suit. Unlike other roles, the Fool may choose which house he serves.
THE LORD is a rich nobleman with land and holdings in the kingdom. Lords are
renowned for their wealth and personality, altho |
1412928044 | Wanna Play: Friendship Skills for Preschool and Elementary Grades | Ruth Herron Ross | <em>"An excellent resource for teachers, parents, or anyone who works with children whostruggle with making and keeping friends.I have used the lessons and games from the Wanna Play Program in my lessons andrecommend this book to anyone looking for a better way to teach friendship skills to children."</em> Author: Dawnylle Cerula, Speech Language Pathologist Published On: 2005-08-17<br /><br /><em>"The work done by the authors is very important, especially for children who struggle to make friends. They truly understand the difficulties these children face and give them concrete tools that help them be more successful socially. Every educator who wants to make the world a better place should read this book!"</em> Author: William S. Hallowell, Co-founder Published On: 2006-03-22<br /><br /><em>"The authors have been instrumental in using a concrete and sequential social skills curriculum to address students needs. The Wanna Play<sup></sup> program uses an individualized and small group instructional model along with cooperative social experiences and fun, engaging activities for children. It has offered common-sense strategies along with assistance in developing functional behavioral assessments and support plans for many of my students."</em> Author: Brigid S. Scolis, Learning Support Teacher Published On: 2006-03-22 | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.488528 | null | null | My Little
fiasco
Friendship
is tragic
a fiasco playset by Ryan Consell
Glue
Glue
R
u
m
p
Ribs
Brisket
shank
Shoulder
magic
MY LITTLE FIASCO -
FRIENDSHIP IS TRAGIC
CREDITS
Written by Ryan Consell,
Edited by Kayleigh Willey, Gina Angelea, Anna Kreider, Josh Hoey
Cover by Ryan Consell
BOILERPLATE
This playset is an accessory for the Fiasco role-playing game by Bully
Pulpit Games.
This playset is copyright 2014 by Ryan Consell. Fiasco is copyright 2009
by Jason Morningstar. All rights are reserved.
For more information about Fiasco or to download other playsets and
materials, visit www.bullypulpitgames.com.
If you’d like to create your own playset or other Fiasco-related content,
we’d like to help. Write us at info@bullypulpitgames.com.
“When you play, play hard.” –Theodore Roosevelt
The Score
Welcome to the herd
The magical land of Equestria is a place of friendship, learning, and love.
At least that’s what the propagandistic “Friendship is Magic” campaign
would have you be |
1402236956 | Tall, Dark and Wolfish | Lydia Dare | "Lydia Dare casts a spell on her readers! A scorching hot read, full of magick and desire." - <strong><em> Love Romance Passion</em></strong><br /><br />"Plenty of twists and turns and enough surprises to keep you turning pages. " - <strong><em> Night Owl Romance</em></strong><br /><br />"A fun romp of a book, Lydia Dare continues to amuse and intrigue . " - <strong><em> Fresh Fiction</em></strong><br /><br />"The lead couple is a terrific pairing of star-crossed lovers. " - <strong><em> Genre Go Round</em></strong><br /><br />"A must read for anyone who loves historical romance with a touch of lust, comedy and touching surprises." - <strong><em> Yankee Romance Reviewers</em></strong><br /><br />"Amazingly hot!" - <strong><em> Books 4 Moms</em></strong><br /><br />"A very sensual story... I can't wait to read the next installment." - <strong><em> Anna's Book Blog</em></strong><br /><br />"[Lydia Dare] has the ability to keep you hooked in the story, trying to sniff out the plot ahead of time, and tasting the hunger that each of her characters explore in the sensual scenes." - <strong><em> My Overstuffed Bookshelf</em></strong><br /><br />"I literally hugged this book to my heaving bosoms and sighed... sinfully delicious. " - <strong><em> I Heart Book Gossip</em></strong><br /><br />"[Lydia Dare] made me fall in love with her book before the first chapter finished. " - <strong><em> This Book For Free</em></strong> | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.492998 | null | null |
Name
Look
Human: Clark, Sybil, Locksley, Fiona, Tripp, Ariana, Raven, Constance
Elf: Quentiir, Mandmeril, Greenleaf, Kethzara, Ladrengil, Aelisa
Sharp Eyes, Eager Eyes, or Wild Eyes
Elfish Cap, Feathered Cap, or Slicked Hair
Traveling Clothes, Ostentatious Clothes, or Fancy Cape
Lithe Body, Fit Body, or Nimble Body
Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(+0), 9 (+0), 8(-1)
Strength
STR
Weak -1
Dexterity
DEX
Shaky -1
Constitution
CON
Sick -1
Intelligence
INT
Stunned -1
Wisdom
WIS
Confused -1
Charisma
CHA
Scarred -1
Drive
Starting Moves
What drives you to be the greatest? Choose one:
□ True Love:
Part with something of great value in the name of love.
□ Pride and Glory:
Leave a foe with a parting shot they’ll remember you by, either
verbal or physical.
□ Defending Freedom:
Publicly denounce a figure of authority to their face.
Domain
Choo |
1880559277 | Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements | Caryn R. Leland | A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.517192 | null | null | Weekly Wonders
Alex Riggs, Joshua Zaback
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
without written permission.
C |
0810885441 | Undead in the West: Vampires, Zombies, Mummies, and Ghosts on the Cinematic Frontier | Cynthia J. Miller | <span><span>No other such treatment of the topic [undead Western] exists. . . .The contributions provide valuable insights and arguments into the cultural value of this hybrid film genre. . . .The group of essays will interest scholars of horror and Westerns alike. As the strict protocols of genre fiction become less defined and more fluid among juxtaposed subgenres, collections such as this one from Miller and Van Riper will become more valuable to teachers and students of film and cultural studies. This collection is particularly valuable in its redefining of the revisionist Western, its attention to lesser known horror works, and its . . . subtle explorations of adapted narratives and text clusters. </span></span> (<i>Journal of the Fantastic in the Arts</i>) | [
"Politics & Social Sciences"
] | [
"New, Used & Rental Textbooks",
"Humanities"
] | Politics & Social Sciences | 0.56205 | null | null | Bloat #1
Bloat #2
Desiccated Dead #1
Desiccated Dead #2
Feral Dead #1
Feral Dead #2
Frozen Dead #1
Frozen Dead #2
Mummy #1
Skeleton #1
Noseferatu #1
Noseferatu #2
Penanggalen #1
Wampyr #1
Cinematic Vampire #1
Cinematic Vampire #2
Legions of slavering abominations abound in this macabre menagerie
of Weird Western horrors! This set features the best nasties found in
Rascals, Varmints, and Critters, as well as Rascals, Varmints, and Crit-
ters 2: The Book of Curses! Use 'em in your Deadlands roleplaying
game, or with our free miniatures rules--High Noon--available on our
Weird Website (www.deadlands.com)
95 U
$14.95 USA
9 U
$ 4
5
2
0
.
SA
1
1 .
SA
$14.95 USA
$14.95 USA
7
2
27022
7
2702
Deadlands, Weird West, the Deadlands: The
Weird West logo,
the Weird West scroll logo, the Pinnacle
starburst, and the Pinnacle logo
are Trademarks of Pinnacle Entertainment
Group, Inc.
© Pinnacle Entertainment Group, Inc. All
Rights Reserved.
c
o
C
dsto
C w
y |
1595823298 | Wondermark: Clever Tricks To Stave Off Death | David Malki | Malki's nationally syndicated <I>Wondermark</I> comic strips are a form of resuscitated art in which 19th-century woodcuts and engravings get repurposed into 21st-century humor with snarky dialogue. Popularized most by their appearances in the <I>Onion</I>, whose high- and lowbrow satirical mixture is a perfect fit for Malki's sensibility, this is the second mordant but must-have <I>Wondermark</I> collection from Dark Horse. A typical Malki gag rises out of the World of Tomorrow–esque frisson of his staid premodern images of stiff men (frequently mustached and wearing waistcoats while lounging in drawing rooms) or women (parasols and cherubic expressions being their norm) exchanging dialogue more appropriate for a MySpace chatroom than Dickensian fiction. Malki's humor often has a surrealistic bent reminiscent of Terry Gilliam, given some extra steel by a near-constant obsession with death and disease, with particular attention in a hilarious end-of-book Malady Matrix. A little of Malki goes a long way, but it's a rare page that doesn't merit at least a chuckle. <I>(May)</I> <BR>Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Publishers"
] | Comics & Graphic Novels | 0.446771 | null | null | MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell. Text by Pelle Nilsson. Editing and art by JOhan Nohr.
SARKANTHA
Sarcopha-Ghost
MEMBRANE
The
of
A semi-sentient, gluey film found
stretched across cave entrances
and doorways. Can be slashed with
a blade but will spray you with acid:
Test Agility DR14 or take d6 damage.
Another option is to forcefully push
yourself through it: Test Strength
DR12 or become stuck. To escape,
test Strength DR14. Fail and the
DR to escape increases by +2 until
it reaches 20. At this point you are
screwed—you die and become one
with the expanding membrane.
Anguished, aggressive apparitions mourning their
defaced crypts. Will remain in their tombs demanding
that intruders explain themselves. A random PC must
pass a DR16 Presence test or the phantom completely
disregards their answers, attacking with a shriek.
Pass the test and the ghost begins to cry and share
the account of their tragic life, horrible death and the
accursed vandal |
0385176392 | Draw 50 Monsters: The Step-by-Step Way to Draw Creeps, Superheroes, Demons, Dragons, Nerds, Ghouls, Giants, Vampires, Zombies, and Other Scary Creatures | Lee J. Ames | Lee Ames has come up with 50 creepy creatures that young people can learn to draw. | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.511113 | null | null | Dyson's Delve
Level 1 (for level 1 characters)
Entrances & Exits
Entrances & Exits
●
Cave entrance (from outside wilderness) south of area 1
●
Spiral stairs (from ruins on surface) northwest of area 4
●
Stairs down (to level 2, area 1) in area 7
●
Natural stairs down (to level 2, area 9) east of area 1
Wandering Monsters
Wandering Monsters
(1 in 6, check every 10 minutes)
1 – Giant Rats (2d6, AC: 7, HD: ½, ATT: 1d3+disease, Mv: 120
(40), S: F1, M: 8)
2 – Goblins (2d4, AC: 6, HD: 1-1, ATT: 1d6, Mv: 60 (20), S: NM,
M: 7)
3 – Hobgoblins (1d3, AC: 6, HD: 1+1, ATT: 1d8, Mv: 90 (30), S:
F1, M: 8)
4 – Fire Beetles (1d8, AC: 4, HD: 1+2, ATT: 2d4, Mv: 120 (40), S:
F1, M: 7)
Contents & Description
Contents & Description
1. Cave Entrance. This entrance is concealed on the hillside by
thick foliage, although animal (and other) tracks lead through the
brush to the cave entrance. This large chamber is a natural
limestone cave with a rough, uneven floor. In the northernmost recess of the wall |
0385176392 | Draw 50 Monsters: The Step-by-Step Way to Draw Creeps, Superheroes, Demons, Dragons, Nerds, Ghouls, Giants, Vampires, Zombies, and Other Scary Creatures | Lee J. Ames | Lee Ames has come up with 50 creepy creatures that young people can learn to draw. | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.492935 | null | null | Dyson's Delve
Level 8 (for level 4 characters)
Entrances & Exits
Entrances & Exits
●
Circular stairs up (to level 7, area 6) in area 1.
●
Stairs down (to level 9, area 1) north of area 5.
●
Natural stairs down (to level 9, area 15) in area 10.
Wandering Monsters
Wandering Monsters
(1 in 6, check every 20 minutes)
1 – Giant Albino Weasels (1d4, AC: 7, HD: 4+4, ATT: 2d4, Mv: 150 (50),
Sv: F3, M: 8)
2 – Wights (1d6, AC: 5, HD: 3*, ATT: Drain, Mv: 90 (30), Sv: F3, M: 12)
3 – Ochre Jelly (1, AC: 8, HD: 5*, ATT: 2d6, Mv: 30 (10), Sv: F3, M: 12)
4 – Ogres (1d6, AC: 6, HD: 4+1, ATT: 1d10, Mv: 90 (30), Sv: F4, M: 10)
Contents & Description
Contents & Description
1. Entry. 2 Ogres (AC: 6, HD: 4+1, hp: 18, 16, ATT: 1d10, Mv: 90 (30),
Sv: F4, M: 10) demand tribute from anyone wanting to pass this way.
They have collected a combined tribute of 4,000 ep and 1,000 gp.
2. Niche. A pressure plate on the floor fires darts at passersby. 2 in 6
triggers the trap (check for each passing character), |
0674060784 | Understanding Global Trade | Elhanan Helpman | Elhanan Helpman is among the foremost trade theorists of his generation. In this splendid book, he demonstrates that he can also write successfully for the public. This is welcome news for those who value an informed democracy. (Jagdish Bhagwati, author of <i>In Defense of Globalization</i>)<br /><br />The explosion in global trade over the past few decades is the defining economic phenomenon of our lifetimes, yet even professional economists struggle to understand its complexities. <i>Understanding Global Trade</i> explains, in a clear and non-technical style, important and exciting insights from the frontiers of research in international trade. Anyone interested in understanding the nuances of globalization should read this book. Elhanan Helpman is an immensely influential researcher who has towered above the field of international trade for more than three decades. With this wonderful book, his research ideas, and those of others in the field, will become known to a whole new audience. (Kenneth Rogoff, co-author of <i>This Time is Different</i>)<br /><br />Elhanan Helpman's <i>Understanding Global Trade</i> is a masterpiece of non-mathematical, fully understandable, but still rigorous, exposition. Within five chapters Helpman takes the reader from the classical theories of international trade, comparative advantage and Heckscher-Ohlin, to the modern theories that explain today's global trading world--of multinational firms, of outsourcing and outshoring, of why some firms export and others remain firmly local--and why it matters. (Stanley Fischer, Governor, Bank of Israel) | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Politics & Government"
] | Politics & Social Sciences | 0.456264 | null | null | 1�
Homeworld Skills
1�
Homeworld Skills
Using the Universal World Profile UWP for the character’s
homeworld, determine all possible Trade Classifications that apply. A
character receives the homeworld skill associated with each Trade
Classification.
Homeworld-02
Trade Classifications
Group
Code Siz
Atm
Hyd
Pop
Gov Law Definition
--
Skill
Planetary
As
0
0
0
--
--
--
Asteroid
--
Zero-G
De
--
23456789 0
--
--
--
Desert
--
Survival
Fl
--
ABC
123456789A --
--
--
Fluid
Hostile Environ
Ga
678
568
567
--
--
--
Garden World
--
Trader
He
3456789A
2479ABC 012
--
--
--
Hellworld
Hostile Environ
Ic
--
01
123456789A --
--
--
Ice-Capped
--
Vacc Suit
Oc
ABC
--
A
--
--
--
Ocean World
--
Hi-G
Va
--
0
--
--
--
--
Vacuum
--
Vacc Suit
Wa
56789
--
A
--
--
--
Water World
--
Seafarer
Population Di
--
--
--
0
0
0
Dieback (000-T)
TL>0
---
Ba
--
--
--
0
0
0
Barren
TL=0
- |
0979126266 | 12 Steps To Mastery: A Path To Awakening | Al Miner | In 1973, a little more than twenty years after a near-death experience, a chance hypnosis session triggered Al's reconnection to the other side and began his tenure as the channel for the Lama Sing readings. Since then, over 10,000 readings have been given in a trance state for groups and individuals from around the world, answering questions on a virtually unlimited array of topics. The precision of the information has been substantiated by individuals, professionals, and institutions, and those who have received personal readings continue to refer others to Al's work based on the accuracy and integrity of the information given. Al has quietly served individuals and groups for over forty years, dedicating his life totally to this work. His focus now is research on Consciousness and its application in daily life. He currently has 15 books in print. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.442345 | null | null | Azure Hand
close, awkward, magical, weight 2
A thick staff of gray metal, topped with a plate of aetherium
in the shape of a stylized hand. The palm is embossed
with a cloud and lightning bolt, and the whole thing is more
than a little top-heavy.
It smells of ozone, and your spine never ceases to tingle in
its presence.
Loregem of Azm Qadir
indestructible, slow, weight 2
A chunk of makerglass, about the size of a human
head. Look closely and you’ll see thousands upon
thousands of facets. Shine a light on it, and it casts
glittering runes all about, their shape and meaning
shifting with even the subtlest movement and flicker.
It is clear, upon even a cursory study, that worlds of
information are locked within this crystalline matrix.
Worlds and then some.
□ BATTERY
When you gather elemental power about the Azure
Hand, you can choose to store the energy in the staff
itself. It no longer requires your focus to maintain. You
cannot do this again until you use up |
0500544573 | Magnum Cycling | Magnum Photos | Visually stunning and insightful The balance of text to photographs is perfect: Guy Andrews's narrative and captions inform and elucidate, and then get out of the way of the extraordinary images that are the heart of this beautiful book. More than 200 gorgeous, intimate photographs in black-and-white and vibrant color present a view of a sport that is adrenaline-filled, fast-paced and deeply, tenderly human. <em>Magnum Cycling</em> is a superior collection of art, history and emotion.<br /> - <strong><em>Shelf Awareness</em></strong><br /><br />The photographs of a new book, <em>Magnum Cycling</em>, which collects more than two hundred shots of riding eventsthe majority from the Tour and other scenes in Franceare unified in capturing something holy<br /> - <strong><em>The New Yorker Photo Booth</em></strong><br /><br />Glorious collection of images<br /> - <strong><em>The Week</em></strong> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Photography & Video"
] | Arts & Photography | 0.442431 | null | null | i n i t i at i v e
i n i t i at i v e
i n i t i at i v e
i n i t i at i v e
i n i t i at i v e
i n i t i at i v e
i n i t i at i v e
i n i t i at i v e
i n i t i at i v e
i n i t i at i v e
M4A3 Dienstpistole
M4A3 Dienstpistole
M4A3 Dienstpistole
M4A3 Dienstpistole
Revolver .357 Magnum
Revolver .357 Magnum
Revolver .357 Magnum
Revolver .357 Magnum
Rexim RXF-M5 Außenbordpistole
Rexim RXF-M5 Außenbordpistole
Rexim RXF-M5 Außenbordpistole
Rexim RXF-M5 Außenbordpistole
Watatsumi DV-303 Bolzenschussgerät
Watatsumi DV-303 Bolzenschussgerät
Watatsumi DV-303 Bolzenschussgerät
Watatsumi DV-303 Bolzenschussgerät
Armat M41A Impulsgewehr
Armat M41A Impulsgewehr
Armat M41A Impulsgewehr
Armat M41A Impulsgewehr
Armat M41A Impulsgewehr
Armat M41A Impulsgewehr
M42A Präzisionsgewehr
M42A Präzisionsgewehr
Armat Modell 37A2
Armat Modell 37A2
Pumpgun Kaliber 12
Pumpgun Kaliber 12
Armat Modell 37A2
Armat Modell 37A2
Pumpgun Kaliber 12
Pumpgun Kaliber 12
SpaceSub ASSO-400
Spa |
1452512949 | Curses & Bindings: How To Do Them, How To Defend Against Them, How To Heal From Them | Tannita Tannita | Born in 1964, my grandmother awoke the craft in me, opening my eyes and ways to the many paths of witchcraft. However, I do not class myself as a hereditary witch. I was always encouraged to be eclectic, to work many paths and traditions, keeping what worked for me, and putting to the side what was not suited. This also bought about my base for experimental magick. I did my fi rst necromantic rite when I was sixteen. Since then, I have had various teachers guide me but at the same time not teaching me what I was not yet ready for. I have been very fortunate to come across such a vast array of willing and talented people. I have been a high priestess for about eight years and have been very fortunate to have such a wonderful coven to work with, and that they also are willing to participate in some of my experiments. Through adversity we grow. Although I would not like to see people go through what I have been through, I know a lot of people have gone through their own adversities. Black magick has been a part of me and what I practice, but it is not the only part of me. I believe in balance, and while I tend toward the dark side, I know the light side as well. | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.458521 | null | null |
Lawful
Feast on or punish the guilty.
Evil
Feast on or torment the innocent.
Varacolaci
Count your level as one higher when preparing spells with
Strength From The Blood.
Upyr
Your fangs have the 2 Piercing tag.
Neuntöter
Whenever you deal damage with your fangs you can choose any
poison from the rulebook and have it applied to the victim of
your bite.
Aufhocker
You get a +1 to all Alternate Form rolls.
Dhampire
Ignore Nature Of The Beast.
You are unaffected by all the constraints of a living creature,
with no need to sleep or eat rations to heal damage. Healing
magics of the living harm you instead of heal you. You cannot
make Last Breath rolls and are simple destroyed when you reach
0 HP. Whenever you perform a move while exposed to sunlight
you take 2d10 damage that ignores armor.
Current Sustenance:
Fill in the names of your companions in at least one:
____________ is more prey than predator.
I’m impressed by the ma |