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1560763663
Treasures of Greyhawk (AD&D 2nd Ed Fantasy Roleplaying, WGR2)
Tom Prusa
Whether you wish to pay a visit to the archmage Bigby's humble abode, search the tombs in the Cairn Hills, or pass the time of day riddling with a sphinx, these forays into the WORLD OF GREYHAWK setting will be a challenge for parties of venturesome players, who excel at role-playing, combat, and puzzle-solving.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.56222
null
null
Noble Ambition Noble Ambition Noble Ambition Noble Ambitionssss A One A One A One A One----Round D&D Living Greyhawk Adventure Round D&D Living Greyhawk Adventure Round D&D Living Greyhawk Adventure Round D&D Living Greyhawk Adventure by Rick Bruner by Rick Bruner by Rick Bruner by Rick Bruner The Lady Ashbury is in search for individuals of stout heart and strong sword arm to serve in a task requiring courage, resourcefulness and honor. This is event one of the Nobles Series. An adventure for characters level 1-6. DUNGEONS & DRAGONS, D&D, GREYHAWK, and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. Scenario detail copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. Noble Ambitions Page
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.526702
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. IUZ3−06 Every Passing Breeze A One-Round D&D LIVING GREYHAWK ® Iuz’s Border States Meta-regional Adventure Version 1.0 by Greg Marks Reviewed by Jason Bulmahn Some say death rides on every passing br
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.623462
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. NMR5-05 Winds of Change A One-Round D&D LIVING GREYHAWK® Nyrond Meta-Regional Adventure Version 1.2 by Susan Ruff and Eric Brittain Black Prince Sewarndt may be gone, but his legacy remains. One of his for
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.456388
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6 � **Masterwork Mighty +3 Elvencraft Longbow (Adventure, RW, 1600 gp) � **Cloak of Elvenkind (Adventure, DMG, 2500 gp) � **Masterwork Long Axe (Adventure, CV, 335 gp) APL 8 (all of APL 6 plus the following) � **+1 Long Axe (Advent
0553225766
Pathfinders
Gail Sheehy
No book in the last decade has changed more lives than Gail Sheehy's groundbreaking Passages. Now, going beyond Passages in purpose and scope, Gail Sheehy's landmark best-seller explains why some of us overcome life's crises while others do not. Through interviews with hundreds of people of all ages and backgrounds, she has found the true pathfinders men and women who have discovered uncommon solutions to the predictable crises and unexpected accidents of adult life. In vivid, unforgettable portraits, Gail Sheehy tells their life stories and analyzes the process by which they accumulated confidence, control and courage in their lives. Pathfinders is that rare book which sets you on your own unique path to well-being. No matter what age or which sex you are, you are likely to face many of the following crossroads: Leaving home, choosing a mate, starting a career, turning thirty, considering divorce, deciding whether or not to become a parent, mourning the death of a parent, turning fifty, facing financial disasters, learning how to retire without joining the walking dead. Pathfinders will show you how to turn these life obstacles into opportunities.
[ "Medicine & Health Sciences" ]
[ "Medical Books", "Psychology" ]
Medicine & Health Sciences
0.531596
null
null
A PATHFINDER SOCIETY SCENARIO FOR TIER 3–7 Pathfinder Society Scenario #3–16 By Crystal Frasier The MidnighT Mauler The MidnighT Mauler The MidnighT Mauler Pathfinder Society Scenario #3–16 Author • Crystal Frasier Contributing Artists • Alberto Dal Lago, Joe Wilson, and Kieran Yanner Cartographers • Rob Lazzaretti and Corey Macourek Creative Director • James Jacobs Senior Art Director • Sarah Robinson Managing Editor • F. Wesley Schneider Development Lead • Mark Moreland Editing • Judy Bauer Editorial Assistance • Jason Bulmahn, Christopher Carey, Rob McCreary, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and James L. Sutter Editorial Interns • Alexandra Schecterson and Jerome Virnich Graphic Designer • Andrew Vallas Production Specialist • Crystal Frasier Publisher • Erik Mona Paizo CEO • Lisa Stevens Vice President of Operations • Jeffrey Alvarez Director of Sales • Pierce Watters Finance Manager • Christopher Self Staff Accountant • Kunji Sedo Technical Direc
1883004055
Scorekeeping for Success
Charles A. Coonradt
Discover a simple method of engaging your employees, your family, even yourself in a positive plan for success. Whether your a sales oriented organization, a mother who needs help getting the kids to do their chores/homework, a teacher looking for a way to incent your students, this method, once implemented, will work.
[ "Business & Money" ]
[ "Business & Money", "Business Culture" ]
Business & Money
0.48972
null
null
__________________________________ (character name) Has Received Story Awards From: (cross out those not received) ADCP1-1 Jungle Hunt On the back of this certificate, write the name of the adventuring company you were a member of at the time you played this adventure, along with the name of the noble house or trading company who sponsored your entry into the Jungle Hunt. The DM should record the total score that your team earned. Team Score: ADCP01 Bungle in the Jungle Your adventuring company participated in a great hunt in the jungles of Chult sponsored by various noble houses and trading companies of Amn. Unfortunately, you were not able to bring back a trophy of sufficient quality to impress the judges. ADCP02 Big Game Hunter Your adventuring company participated in a great hunt in the jungles of Chult sponsored by various noble houses and trading companies of Amn. You brought back an excellent trophy and were recognized for your efforts.
158980094X
Coasting: An Expanded Guide to the Northern Gulf Coast
Judy Barnes
"Coasting covers the land that I was thinking about when I wrote Forrest Gump."
[ "Geography & Cultures" ]
[ "Travel", "United States" ]
Geography & Cultures
0.483911
null
null
Development and Editing: Amy Dzura Proofing and Layout: Encoded Designs Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO
0307090507
Handbook of United States Coins with Premium List
R. S. Yeoman
B1 Hardcover no dust jacket.1978 128p. 7.75x5.25x0.45. Since 1941 annually revised editions of this handbook have aided thousands of people who have coins to sell or are actively engaged in collecting United States coins
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.480714
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APLs 2 and 4 � Bracers Of Quickstrike (Adv, MH) � *Earthsilk Jersey (Adv, Races of Stone) � Vest Of Resistance +1 (Adv, CA) � * Vest Of Resistance +2 (Adv, CA) � Draconis Memento, 1st level (Adv, Races of Dragon) � Pearl Of Power, 1st level (Adv,
094024490X
Deluxe Tunnels & Trolls Rulebook
Ken St. Andre
New and improved, Deluxe Tunnels &amp; Trolls. T&amp;T is the second ever fantasy role playing game, and the easiest to use. This book contains everything you need to play the game solo (with the many solo adventures) or with a group of friends. Includes a lot of extra material and descriptions of the worlds played in by the designer and his friends back in the late 1970's. The first 166 pages are the core rules, followed by the Elaborations section which has optional rules and systems you can pick and choose from to add to your T&amp;T games. There is also a 16 page full color section which includes color maps of Trollworld, Khazan, Khosht and Knor along with other paintings and maps. There is a 50 page Trollworld section that includes descriptions of locations on every major continent and three cities, plus a detailed Trollworld timeline. The book also includes a solo adventure that gives you the chance to bring dead characters back to life and a GM adventure on the continent of Zorr, plus a detailed weapons glossary and much much more - over 360 pages of material.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.551057
null
null
JOY JOY JOY JOY RIDE RIDE RIDE RIDE Page Page Page Page 1111 By By By By Mark Mark Mark Mark Thornton Thornton Thornton Thornton Art Art Art Art by by by by Stanley Stanley Stanley Stanley Ditko Ditko Ditko Ditko Published Published Published Published by by by by Khaghbboommm Khaghbboommm Khaghbboommm Khaghbboommm Press, Press, Press, Press, 2013 2013 2013 2013 This is a Tunnels and Trolls Solitaire Adventure for use with the 7.5 edition rules (although it is easily adapted for earlier editions). Suitable for low level types but no spell casting please unless you want to GM the action! Take APs for all saving rolls as you go as well as those prescribed in the text. Tunnels Tunnels Tunnels Tunnels and and and and Trolls Trolls Trolls Trolls is is is is aaaa game game game game created created created created by by by by Ken Ken Ken Ken St. St. St. St. Andre Andre Andre Andre and and and and published published published published by by by by Flying Flying Flying Flying Buffalo, Buffalo
1560763507
Night of the Walking Dead (Advanced Dungeons & Dragons, 2nd Edition: Ravenloft, Adventure/9352/RQ1)
Bill Slavicsek
Rear cover notes: "In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. 'We are here to mourn the passing of Jean de Cardeau, ' intones the village priest. 'Let us pray that his rest is eternal, and that he never returns.' As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the casket into a crypt. Then they seal the door and flee. Behind them, unheard, a dull thudding begins, growing louder with the onset of twilight. There can be no peace for those who linger in the earthly realm after death. And there can be no sanctuary on the Night of the Walking Dead! Set in a zombie-infested swampland, Night of the Walking Dead is an ideal first-time Ravenloft adventure. Players must unravel the mystery behind a string of murders and disappearances in a village plagued by ambulant undead - and all is not as simple as it seems! The hour of fear is upon us. Are you ready to face the demiplane of dread?"
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.595514
null
null
Adventures Dark and Deep™ A Curious Volume of Forgotten Lore by Joseph Bloch New, expanded, and alternate rules suitable for use with Advanced Dungeons & Dragons™, OSRIC™, Labyrinth Lord™, and compatible games Adventures Dark and Deep™ A Curious Volume of Forgotten Lore A supplement for Advanced Dungeons & Dragons® Being a collection of new, expanded, and alternate rules suitable for use with Advanced Dungeons & Dragons™, OSRIC™, Labyrinth Lord™, and compatible games Authored by Joseph Bloch Based on and inspired by the original work of E. Gary Gygax, David Arneson, David “Zeb” Cook, Monte Cook, Jeff Grubb, Robert Kuntz, Kim Mohan, Dave Newton, Douglas Niles, Jon Pickens, Jonathan Tweet, James Ward, Skip Williams, and Steve Winter. With the kindest assistance of… …a multitude of volunteer playtesters, proofreaders, and editors who helped polish the early drafts of these rules into the version you see today. Edited by Mark Plemmons Artw
0553275593
Zen in the Martial Arts
Joe Hyams
"If one of your goals is to live with maximum zest and minimum stress, read <i>Zen In The Martial Arts</i>. The great beauty of the book is that as Hyams' mind receives enlightenment, so does our."--<i>Playboy</i>.
[ "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting", "Exercise &amp; Fitness" ]
Health, Fitness & Dieting
0.516519
null
null
Zen and the Art of Mayhem More Power More Damage Level 2 The level 2 rules introduce a new worlds of remarkable capabilities and expertise to the characters, new talents, fl aws, and skills for characters to choose from. Buying new talents and removing fl aws is now possible with luck points. Even experience levels are introduced to help balance the characters out. With level 2 rules combat becomes an even more important part of a game. New combat rules are introduced for hit locations when needed. Adding in battle smoke to those massive battles between warriors. Even advance rules for the gun shootouts. Characters can train in powerful martial arts, these advanced styles give the character great advantages in combat. Mighty attacks and formidable defenses and learned, allowing the warrior to surpass limitations of a normal person and perform deadly attacks. Each style is based on a doctrine, strength, speed, power, throws, even cleverness and evasion. Magic schools are
147676137X
World of Warcraft: Dawn of the Aspects (World of Warcraft (Paperback))
Richard A. Knaak
Richard A. Knaak is the <i>New York Times</i> bestselling author of some three dozen novels, including the <i>The Sin War</i> trilogy for <i>Diablo</i> and the <i>Legend of Huma</i> for <i>Dragonlance</i>. He has penned the <i>War of the Ancients</i> trilogy, <i>Day of the Dragon</i> and its upcoming followup, <i>Night of the Dragon</i>. His other works include his own <i>Dragonrealm</i> series, the <i>Minotaur Wars</i> for <i>Dragonlance</i>, the <i>Aquilonia</i> trilogy of the Age of Conan, and the <i>Sunwell Trilogy</i>the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.644874
null
null
W O R L D O F W A R C R A F T R P G C O N V E R S I O N D O C U M E N T 1 Welcome! This document contains all the information you need to use the game mechanic information from the fi rst-edition Warcraft RPG books with the new World of Warcraft RPG rules. Included is information pertaining to Shadows & Light, Lands of Confl ict, Magic & Mayhem, Alliance & Horde Compendium, Manual of Monsters and the fi rst edition Warcraft RPG book. The new World of Warcraft RPG uses many of the same rules as the fi rst edition, so much of the information in those books remains unchanged. In addition, all the books mentioned above contain Warcraft lore, information on places, people, races and monsters, tips for players and GMs, adventure ideas, and a great deal of other information that remains valuable. This document contains information for converting character classes, spells, feats, and the like to the new edition. Future supplements for the World of Warcraft RPG may present updated versi
0743471342
Nova (Starcraft Ghost)
Blizzard Entertainment
Best known for blockbuster hits, including World of Warcraft and the Warcraft, StarCraft, and Diablo franchises<b>, Blizzard Entertainment, Inc.</b>, a division of Activision Blizzard, is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment&#8217;s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net, is one of the largest in the world, with millions of active players. Visit Blizzard.com.
[ "Science Fiction" ]
[ "Science Fiction & Fantasy", "Science Fiction" ]
Science Fiction
0.521974
null
null
EV: Nova for Dragonstar Requires the of the Dungeons and Dragons® Player’s Handbook, Third Edition, published by Wizards of the Coast® and the Starfarer’s Handbook® published by Fantasy Flight Games® Escape Velocity: Nova for Dragonstar 2 Credits Original Escape Velocity Game Matt Burch and all the people at Ambrosia Escape Velocity: Nova Ambrosia Software and Atmos Software d20 Conversion Concept Joseph Scharfenberg d20 Conversion Joseph Scharfenberg Descriptions Ambrosia Software, Atmos Software, Joseph Scharfenberg Editing and Layout Joseph Scharfenberg Playtesting and Feedback The DSD20 Yahoo Group Dedication “To all the gang at DirgoTonix, joo roxorz.” This Document is Open Game Content except: all images and the terms Escape Velocity, Nova, and EVN. ‘d20 System’ and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. Dungeons and Dragons® and wizards of the Coast® are Registered Trademarks of Wizards of the Coast. Escape Velocity, Nov
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.593763
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauth
B0007DNIT0
The world of water: Exploring the Sacramento Delta
Erle Stanley Gardner
Gardner was an avid fisherman and the Sacramento Delta country of California is a maze of inland waterways formed by the Sacramento, Mokelumme and San Joaquin Rivers. Numerous photographs and many of the author.
[ "Geography & Cultures" ]
[ "Travel", "United States" ]
Geography & Cultures
0.571781
null
null
Cartography by Robert Lazzaretti ©2016, Paizo Inc. Korir River Delta 1 HEX = 12 MILES FEET 0 150 Cartography by Robert Lazzaretti ©2016, Paizo Inc. Pridon’s Hearth
1932374078
Tournaments, Fairs & Taverns (d20 Fantasy Roleplaying Supplement)
Mystic Eye Games Staff
Let the Games Begin! <br /><br />The book of "games within the game" for the d20 system. Inside you will find: <br /><br />Rules for over 20 games PCs can play! <br />Archery contests, arm wrestling, fantasy jousts, it's all here! <br />Several pre-built fairs and tavern locations! <br />Exotic fantasy games! <br />Tavern games of dice and cards. Plenty of ways for your PCs to gamble! <br />New feats and skill uses with an eye toward gaming!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.505376
null
null
RASHEEN’S RICHES BY MARA LYNN BUTLER STARFINDER SOCIETY SCENARIO #1–35, TIER 5–8 YEAR OF SCOURED STARS Starfinder Society Scenario #1-35: Rasheen’s Riches is a Starfinder Society Scenario designed for 5th- through 8th-level characters (Tier 5–8; Subtiers 5–6 and 7–8). This scenario is designed for play in the Starfinder Society Roleplaying Guild campaign, but can easily be adapted for use with any world. For more information on the Roleplaying Guild, how to read the attached Chronicle sheets, and how to find games in your area, check out the campaign’s home page at StarfinderSociety.club. HOW TO PLAY Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com This product is compliant with the Open Game License (OGL) and is suitable for use with Starfinder or the Pathfinder Roleplaying Game. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Game Conten
1470133792
BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary (Volume 1)
Casey P Brown
Author of numerous RPGA adventures for the Living Greyhawk campaign, Casey has bachelors degrees in both History (Texas A&amp;M University) and Creative Writing (University of Houston), is an army veteran (E-4, 13B, 3HWB/2ACR), and has worked as a Production Editor for CALLALOO, a prestigious quarterly literary journal. Casey is currently holder of a Graduate Deans Fellowship in Emerson Colleges Master of Arts program for Publishing and Writing in Boston.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.577695
null
null
BDK6-04 The Last Word A One-Round Dungeons & Dragons ® Living Greyhawk™ Bandit Kingdoms Adventure Version 1.0 by Theo Judd and Susan Threadgill Circle Reviewer: Chris Tulach Triad Reviewer: Casey Brown Playtesters: David Baggett, Michael Haferkamp, Derek Harris, Cory Light, David “Keyoke” Polansky, and John Shannonhouse A simple man in Balmund has a simple task: guard a small shipment of cargo for a few days. But even the simplest missions tend to embroil you in a complex political web that proves tricky to escape. Who will have the last word when the sun finally sets on this tale of adventure and daring? Citizens of Redhand, Defenders of Morannon, members of Hellstone Tower, and members of the Brotherhood of the Sundered Axe are encouraged to participate in this adventure. Part three of the Breaking Up is Hard to Do series. A one-round Bandit Kingdoms adventure set in Balmund for characters level 1-7 (APLs 2-6). Resources for this adventure [and
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.620628
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. KEO4-05 A Last Dance at Midnight A One-Round D&D LIVING GREYHAWK® Keoland Regional Adventure Version 2.0 by Charles Skidmore with Christian J. Alipounarian Playtested by Robert Campbell, Jon Allanson, Joan
0935696040
In Search of the Unknown (Dungeons & Dragons Module B1) (Dungeon module)
Mike Carr
In Search of the Unknown (Dungeons &amp; Dragons Module B1) (Dungeon module) by Mike Carr (1981-11-08)
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.465373
null
null
D100 DUNGEON – SPECIAL BLUE COUNTERS FOR THE MAPPING GAME © Martin Knight 2020 With the release of new products for D100 Dungeon it has become important to update the mapping game with new tokens. This document provides tokens for use with the Special Blues rules found in “The Lost Tome of Extraordinary Rules”. USING THE SPECIAL BLUE TOKENS After the setup of the mapping game has been performed, and before a quest has begun, mix the Special Blue Counters together face down to create the Special Blue Pool. Place beside the pool, the Special Blue Discard Counter with the -2 side face up (and the -3 side face down). Whenever the adventurer finds themselves in a blue area, the player is given the option to either follow the standard rules for a blue area (as explained in the main D100 Dungeon rulebook), or roll on table Z – Special Blues (as explained in the Lost Tome of Extraordinary Rules). If they choose to roll on table Z-Special Blues, they instead draw a counter from the Special Blue
0880383445
World of Greyhawk (Advanced Dungeons & Dragons Boxed Set)
Gary Gygax
"...The Savant-Sage is known to have lived in the city of Greyhawk during Oerth's Epoch of Magic. Evidence suggests that this was not the first age in Oerth history, hut nothing exists to indicate how many ages preceded it, or intervened between it and the present. Late in this period, the Savant-Sage compiled his "Catalogue of the Land Flanaess, being the Eastern Portion of the Continent Oerik, of Oerth." Out of this epic seven-volume work, only the third volume survives: "A Guide to the World of Greyhawk". The topics discussed in the other six volumes are unknown, but the complete encyclopedia is believed to have covered almost every aspect of life in the Flanaess. The Sage's work was not widely circulated during his lifetime. It disappeared completely after his death, and did not reappear until several centuries later, when a copy was discovered in an Illithid's lair in the Riftcanyon. This copy eventually found its way to the Royal University at Rel Mord, where it was examined by Pluffet Smedger, the Elder, a scholar and historian. Despite the fact that the encyclopedia was by this time several centuries out of date, Smedger was impressed by its freshness and thoroughness. Smedger spent several decades compiling glossographies for each volume, detailing facts and information overlooked by the Savant-Sage, or too recent to have been included in the original. When Smedger's work was finished, the Encyclopedia became a standard reference catalogue in universities and libraries throughout the civilized areas of the Flanaess. To aid his study of the Sage's books, Smedger the Elder created mathematical models, or games, that he used with his students at the university to recreate and examine historical events and political interactions described by the Sage. During Smedger's time, magic was not a lost art, but, apparently, a fading one. Happily, Smedger the Elder's curiosity and genius preserved a priceless relic from a world that no longer exists.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.59901
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. YEO3-06 The Rhythm of Drums A One-Round D&D LIVING GREYHAWK ® Yeomanry Regional Adventure Version 1.1 by G. Havard Albright, Jr. and Donald Ward, III The sound of drums is never uncommon this close to t
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.615128
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. BDK3−03 Trouble at Baco Canyon A One-Round D&D LIVING GREYHAWK ® Bandit Kingdoms Regional Adventure Version 1.0 by Keith Symcox Reviewed by Jason Bulmahn A request to escort a funeral wagon of a
0707801370
Bodiam Castle: East Sussex (National Trust Guidebooks)
David Thackray
Bodiam, in East Sussex, was built at the end of the great tradition of castle building, combining formidable defences with comfortable living quarters. Built by Sir Edward Dallyngrigge, a 14th-century soldier of fortune, to defend England from French invaders, it has now become a picturesque ruin.
[ "Geography & Cultures" ]
[ "Travel", "Europe" ]
Geography & Cultures
0.508962
null
null
1 WILDERLANDS OF HIGH ADVENTURE™ 100 STREET VENDORS OF THE CITY STATE™ БY JAMES MISHLER OFFICIAL GAMING AID DESIGNED AND APPROVED FOR USE WITH CASTLES & CRUSADES® ADVENTURE GAMES PUБLISHING 2 WILDERLANDS OF HIGH ADVENTURE™ 100 STREET VENDORS OF THE CITY STATE™ OFFICIAL GAMING AID DESIGNED AND APPROVED FOR USE WITH CASTLES & CRUSADES® By James Mishler Adventure Games Publishing PO Box 185, Iola, WI 54945 Adventure Games Publishing: adventuregamespublishing.blogspot.com Judges Guild: www.judgesguild.com Troll Lord Games: www.trolllord.com Castles & Crusades: www.castlesandcrusades.com Ravenchilde Illustrations: www.ravenchilde.com PDF Support: www.drivethrurpg.com and www.rpgnow.com For a complete listing of all Judges Guild products, classic or modern, original or licensed, reference the excellent lists at www.acaeum.com/jg. The materials herein are an alternative interpretation of the original, official Judges Guild City State Campaign setting, are derivative thereof, and are not off
B000NKCERE
SKS RIFLE (TC 9-56, SIMONOV TYPE 56)
DEPARTMENT OF THE ARMY
22 PAGES BOOKLET-OCTOBER 1969 COPYRIGHT-SKS RIFLE-SIMONOV TYPE 56.TC 9-56 DEPARTMENT OF THE ARMY TRAINING CIRCULAR.
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.537323
null
null
Choice Weapons From The Net Archives The BlackHammer CyberPunk Project Guns, Guns, Guns! Hi-Tech Toys of Terror Four Rivers SMP10 SMG The standard submachinegun of Four Rivers SG’s security and protective forces is the SMP-10 (“Security Machine Pistol, 10mm”). The weapon design has been through three different manufacturers in the past 7 years, with minor changes to the internal workings and standard accessories. The current SMP10s are manufactured in Arkansas by San Wu Ch’i Inc. – a Chinese manufacturing consortium. The SMP-10 features excellent handling and comfortable design, however many professionals in the security field complain about the lack of mounting surfaces, with only one standard accessory rail mounted under the barrel of the gun (directly behind the gas vents). The SMP-10 comes with three magazine sizes – a 10 round magazine (not shown), 20 round and 40 round. With the 10 round magazine loaded, the SMP-10 takes on the role of a very heavy handgun and
1515319806
Dust and Ashes: An Altar Guild Mystery (Altar Guild Mysteries) (Volume 2)
B. C. Gooding
B.C. Gooding lives with her husband on a farm close enough to Gettysburg to hear the artillery during reenactments. Her hobbies include gardening, water aerobics, and reading. For several years, she wrote op-ed by-lined columns for the Carroll County Times. As a retired teacher of English, publishing headlined her bucket list.
[ "Literature & Fiction", "Religion" ]
[ "Christian Books &amp; Bibles", "Literature &amp; Fiction" ]
Literature & Fiction
0.481465
null
null
h e r m e s ’ p o r t a l Issue #3 Hermes’ Portal Issue n° 3 February 2002 � � � Who’s Who? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Familiars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 by David Chart Publisher’s corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Why Don’t Bjornaer Magi Bind Familiars? . . . . . . . . . . . . . .8 by Timothy Ferguson The Silver Harp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 by Niall Christie House Traditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 by J. Angus MacDonald Dear Abelard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 The Curious Tale of Vaska Praskovaya . . . . . . . . . . . . . . .25 by Robert Hansen Deus ex Magica . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 by Erik Dahl Corrosives Poisons and Medicinals .
044023557X
Martian Genesis: The Extraterrestrial Origins of the Human Race
Herbie Brennan
g Antarctic discovery...The revelations about life on Mars...Shocking new proof about who we really are! <br /> <br />From outer space to deep prehistory, from ancient Egypt to the planet Mars, the conclusions in <b>Martian Genesis</b> will astound you. <br /> <br />At last, science writer Herbie Brennan provides answers to the questions that have confounded scientists for years--including a startling solution to the mystery surrounding the rock face found on Mars. His carefully researched, impeccably documented conclusions may change history forever. <br /> <br />Find out when, where, and how the human race first came to be--millions of years earlier than previously believed! Discover the shocking archaeological evidence of Martian ancestors that has been ignored--or suppressed--in popular theories of evolution. Encounter new revelations made in photos taken from space...eye-opening evidence of hi-tech artifacts millennia old...fascinating discoveries from Antarctica, Siberia, the ocean f
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.52681
null
null
1 Amblin Amblin Crippled survivor of a doomed expedition, and a relic from another time Amblin Woo was born on Mars in 2150, into a proud, nationalistic family. Still influenced by the century- old memories of a time when Mars seemed to be the future next home for mankind, a small group of first- generation Martians and their families maintained a strong pride in Mars. Unfortunately, fate did not seem to be on Mars’ side, first when the N’ahili arrived and shared the coordinates to the stars; then when new, Earth-like planets were discovered and settled, thus diverting resources and goodwill from Mars’ huge terraforming efforts; and finally when the comet crashed against Earth in 2133, bringing down the economy Mars was almost completely dependent on. Even today Mars is not considered one of the Seven Worlds, but instead a secondary world belonging to Earth’s star system. This irks Martians as nothing else can. Amblin Woo was born into one of these old-blood homes, and
1472815718
Dragon Rampant: Fantasy Wargaming Rules (Osprey Wargames)
Daniel Mersey
". . . I found the activation system intriguing and enjoyed the simplicity of the game." -<i> Must Contain Minis</i>
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.517172
null
null
Player’s Guide to Gith DASTOW GAMES David Noonan 20035E PLAYER’S GUIDE TO GITH Racial traits and expanded bonds for githyanki and githzerai player characters by DASTOW Games Design: David Noonan Editing: Stacey Janssen Cover: digital transformation by David Noonan based on illustration by Wayne Reynolds Layout and Typesetting: David Noonan DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2
0971360898
Sails & Sorcery: Tales of Nautical Fantasy
W. H. Horner
This modest but readable anthology contains 28 short stories with maritime settings during the long, great age of sail. Classical mythology meets the classical era in Leslie Brown's "Dryad in the Mast" and "The Medusa" by Chris Stout. In James M. Ward's "The Duel," his Midshipwizard Halcyon Blithe (see Midshipwizard Halcyon Blithe, 2006) wins a major victory by working around the prohibition of dueling, while in "The Drum of the Sea," Gerri Leen compounds Sir Francis Drake and British folklore. Robert E. Vardeman's "The Pirate and the Peach" depicts piracy flourishing in Asian waters, and there is enough other kinds and places of piracy to please fans of marine robbery on all seven seas. In fact, there is so much piracy on hand that perhaps the collection's target audience is envisioned as consisting more of Pirates of the Caribbean fans than of enthusiastic readers of, say, William Hope Hodgson's Boats of the Glen Carrig or Robin Hobb's Liveship Traders saga. Green, Roland
[ "Literature & Fiction", "Short Stories & Anthologies" ]
[ "Literature & Fiction", "Short Stories & Anthologies" ]
Literature & Fiction
0.593176
null
null
Seven voyages Of Zylarthen Rules for Original Style Sword and Sorcery Campaigns Playable with Paper and Pencil and Imagination OAKES SPALDING CHARACTERS & COMBAT VOLUME 1 OF FOUR BOOKLETS PUBLISHED BY CAMPION & CLITHEROW ! 1 SEVEN VOYAGES OF ZYLARTHEN VOLUME 1 CHARACTERS & COMBAT BY OAKES SPALDING AFTER GARY GYGAX AND DAVE ARNESON TO JULIE Who was kind even to kobolds INQUIRIES REGARDING RULES SHOULD BE SENT TO: ospalding@saveversusallwands.com Illustrations by John Dickson Batten ! ©COPYRIGHT 2014 ! CAMPION & CLITHEROW See Vol. 4 for the text of the Open Game License ! 2 INDEX! ! Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Recommended Equipment . . . . . . . . . . . . . . . . . . . . 4 Preparation . . . . . . . . . . . . . . . . . .
0894134728
Introduction to Auditing: Logic, Principles, and Techniques
Richard L. Ratliff
Richard L. Ratliff, Ph.D., CIA, Authur Andersen Alumni Professor at Utah State University, received a bachelor of arts degree from Texas Christian University, a master of arts from the University of Texas at Austin, and a doctor of philosophy degree from the University of North Carolina at Chapel Hill. He is the lead author of the book, <i>Internal Auditing: Principles and Techniques</i>, published by the Institute of Internal Auditors. He has published and lectured in the United States, England, Europe, Southeast Asia, China, Australia, and New Zealand. The Institute of Internal Auditors, New Zealand, has named him an Honorary Fellow, that organization's highest honor. He has received several other awards and honors for his teaching and research and has consulted with a variety of international, national, and local organizations. Dr. Ratliff is a former Director of the Audit Department for the Church of the Jesus Christ of Latter-Day Saints.
[ "Business & Money" ]
[ "Business &amp; Money", "Accounting" ]
Business & Money
0.52471
null
null
1 Crunchier auditing For those who enjoy crunchier game mastering experiences I have constructed the following rules. They are specifically designed to give you as the Auditor a bit more guidance and structure when creating an adven- ture for the motley crew of miscreants. These are all complementary and optional rules to the original Auditor rules. Optional Auditing Rules Some complementary and optional rules for a crunchier experience Annotated by me, Theodyra Clockworth - Keeper of faith - Auditist In ‘A one in a million chance at adventure’ you will often need to decide on a difficulty modifier for a challenge the players are trying to overcome. This is done in four different ways, depending on the way that the players choose to address the problem ahead. The first thing that happens in any challenge is that the players declare their intent, what they wish to achieve, and subsequently; you realizing what they are trying to do would be hard for them. Whenever the players are
0761184619
Fearsome Creatures of the Lumberwoods: 20 Chilling Tales from the Wilderness
Hal Johnson
Gr 57Look out for what's lurking around every corner. The book is told from the perspective of a cryptozoologist who focuses on the lumberwoods of North America and who recounts many painful and horrifying incidents he witnessed during his years of seeking the most bizarre creatures. He begins with the very dangerous hodag, a rhinoceros critter with a bull horn and a spiny back. Things don't go well when traveling shysters set up a tent claiming to have captured the fierce hodag. Instead, they regale paying customers with sinister hodag tales and play a recorded hodag sound. Eventually, the real thing ruins their scheme with disastrous consequences. Tales of other creatures, such as the leprocaun, not only deliver vile results but also eerily tickle the funny bone. Another creature featured here is the cactus cat, related to beavers because he was once cornered by a wolverine and forced to run up a tree for safety. Also referred to as a wampus cat, he now has a spiked ball at the end of his tail, which he uses to slash unsuspecting victims who don't realize they are riddled with holes until they eat a meal and it pours out of multiple openings in their bellies. These tales demand to be savored in all their weirdness and gore. The tongue-in-cheek humor will keep readers engaged. Touted as examples of beasts from American folklore, each feral varmint is elaborately illustrated in black and white. The book concludes with a quick go-to guide of fearsome facts to aid in identifying any of these creatures that readers may meet in the wild. A captivating collection for fans of Alvin Schwartz's Scary Tales to Tell in the Dark, this is also ideal for those looking for something fresh, creative, and deliciously creepy. VERDICT Outstanding faux-lore creature tales that will blow away middle school readers.Julie Shatterly, W. A. Bess Elementary School, Gastonia, NC
[ "Children's Books", "Fairy Tales, Folk Tales & Myths" ]
[ "Children's Books", "Fairy Tales, Folk Tales &amp; Myths" ]
Children's Books
0.623773
null
null
1 Fearsome Critters of the Woodlands Bishop, Fehr, Gedak 2 Author Daniel J. Bishop, Perry Fehr, Mark Gedak Development Daniel J. Bishop, Mark Gedak Editing Daniel J. Bishop, Perry Fehr, Mark Gedak Cover Image Brett Neufeld Porphyra Logo Rick Hershey Internal Art Brett Neufeld Layout Mark Gedak Publisher Purple Duck Games Fearsome Critters of the Woodlands is a Dungeon Crawl Classics source- book for Judges. This sourcebook is a monster manual for the fearsome critters of the North America woodlands and lumberjack camps. Crit- ters featured in this volume are the agropelter, chousarou, fur-bearing trout, hidebehind, hodag, joint snake, rumtifusel, shagamaw, squonk, teakettler, and tripodero. DCC Patreons: Jim Dovey, Geoff Forcella, Maxwell Spann, Daniel Bishop, Terry Olson, Michael Jones, Lorne Cooper, Trevor Bramble, Stewart Wilson, Diogo Nogueira, Jeff Scifert, Stephen Murrish, Paul Kensler,M Woolsey, Rompcat, Ryan, Patrick Pilgrim, Keith Nelson, Tony Hogard, Wes Fournier
1568821743
Shadows of Yog-Sothoth: A Global Campaign to Save Mankind (Call of Cthulhu Horror Roleplaying)
Sandy Petersen
The Silver Twilight is a secretive, international order dedicated to the destruction of the human race. As brave investigators, you must piece together passages from esoteric books, shards of strange artifacts and puzzling letters to discover the Silver Twilight's loathsome goals. <BR>In addition to the campaign, this book includes two bonus scenarios. "The People of the Monolith" introduces the mysteries of the Cthulhu Mythos, and no harm can come to the investigators except through insanity. As such, is perfect for introducing new players to the wonders of "Call of Cthulhu."The other bonus scenario, "The Warren," presents and unsettling challenge for even experienced players.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.563213
null
null
0 LAMBS of a NAMELESS GOD “You take away the sin of the world; have mercy on us.” by Luke Walker with contributions by Sam Walker & Nick Pitt for by 1 CthulhuTech Demo Scenarios by Luke Walker Aeon Angelus Necronomicon: Evolution An “Evangelion” inspired Tragic Epic Available Now To Kill a Lie A “Ghost in the Shell” inspired Spy Thriller Available Now 2 CONTENTS Introduction pg 4 System pg 5 Setting pg 8 Story pg 15 Survival pg 16 Act One: The Gathering pg 17 Act Two: The Facility pg 21 Act Three: The End pg 24 NPC Statistics & Handouts pg 27 Player Characters pg 28 Yuna Emba Leo Dzin pg 28 pg 30 pg 32 pg 34 Publishing and Copyright 1. CthulhuTech and Framewerk and all distinctive logos and terms are the intellectual property, copyright or trade marks
1555602258
Explorer Corps (Battletech)
Chris Hartford
The Explorer Corps sourcebook describes the Explorer Corps' history and structure, including key personalities, operational procedures, and the Corps' efforts to locate the Clan homeworlds before the Truce of Tukayyid expires. Also included is background material on life aboard a 31st-century spacecraft and descriptions of various colonies and Clan bases in the Deep Periphery and other inhabitants of that little-known region of space. Special game rules for BattleTech, MechWarrior and BattleSpace are designed to enhance campaigns involving space travel or planetary exploration; new material includes rules for creating new solar systems and planets to explore, as well as new types of vehicles and 'Mechs.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.403636
null
null
BATTLETECH TM TOURING THE STARS ATlAS 4 BENET III Star Type (Recharge Time): M5V (206 hours) Position in System: 3 (of 8) Time to Jump Point: 2.45 days Number of Satellites: None Surface Gravity: 0.65 Atm. Pressure: High (Tainted) Equatorial Temperature: 28 °C (Arid) Surface Water: 60% Recharging Station: None HPG Class: B Highest Native Life: Reptiles Population: 681,035,000 (3096) Socio-Industrial Levels: B-B-A-B-D Landmasses (Capital City): Sierra (Donner) BENET III First surveyed in 2239, the Benet system was initially written off as unsuitable for colonization. According to legend, the system was named for an unrequited love by the survey mission captain, who took his own life after filing the official paperwork to register the name. Although originally pronounced in the French fashion, over the subsequent centuries the name shifted to have a hard consonantal ending. Despite the assessment, the first colonists arrived nearly two decades after the system’s survey. These f
1429645695
Speaking Secret Codes (Making and Breaking Codes)
Sheri Bell-Rehwoldt
Grade 47These cryptography titles look at various types of codes, such as Civil War Union Route codes and Navajo code talkers, as well as ingenious deciphering methods. Spoken codes in history, including the Underground Railroad and POWs during the Vietnam War, are introduced by using various examples of word substitutions. Educators will appreciate the concise information provided by codes that have shaped world history. Sample cryptographs are scattered throughout the pages, along with other noteworthy facts. Historical photographs, highlighted vocabulary words and definitions, and do-it-yourself suggestions will keep readers interested. Fans of adventure fiction, such as the popular "39 Clues" series (Scholastic) and Pseudonymous Bosch's "Secret Series" (Little, Brown), will sharpen their super-sleuthing skills in no time. These books are great for beginners of cryptology and those who might be interested in designing a science-fair project display, and they will enhance collections that are weak in this fascinating subject area.<i>Krista Welz, North Bergen Public Library, NJ</i> <br />(c) Copyright 2011. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Science, Nature &amp; How It Works" ]
Biology & Nature & Biological Sciences
0.527096
null
null
T h a n k Y o u fo r Jo inin g T he Secret Squadron! A s a Secret Squadron member, youʼre entitled to receive each and every THRILLING TALES product released in 2005...starting January 1st, and filling your in-box with pulse- pounding pulp action every month of the year! (If your membership starts after January 1st, youʼll be charged a lower rate, and only receive the products released from the date of your membership for- ward.) Plus, as a bonus for Secret Squadron members, every THRILLING TALES product released in 2005 will feature a secret code message--which can only be deciphered with your very own THRILL- ING TALES SECRET SQUADRON DECODER, included in this Introductory Package. The se- cret code message will provide Secret Squadron members instructions on how to collect exclusive content, free product offers, discount coupons and more. Keep your decoder at the ready, and a sharp eye on your in-box. You never know when pulp action will strike! Thrilling Tale
1465414533
Starfinder: The Complete Beginner's Guide to Exploring the Night Sky
Carole Stott
"[C]an help you see stars &#8212; and a whole lot more. The cover states it's for beginners, but this book also covers the solar system, dozens of constellations and monthly star guides. Because it's DK, it's richly illustrated and aimed right at third graders and older, along with their parents." &#8211; <b>Raising Arizona Kids</b>
[ "Science & Math", "Astronomy & Space Science" ]
[ "Science & Math", "Astronomy & Space Science" ]
Science & Math
0.511702
null
null
YEAR OF YEAR OF EXPLORATION’S EDGE EXPLORATION’S EDGE BY JOSEPH BLOMQUIST SCENARIO #3-18 LEVELS 3–6 SECRETS IN SECRETS IN STILLNESS STILLNESS SECRETS IN STILLNESS Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com GM ResouRces Campaign Home Page: starfindersociety.club Books: Starfinder Core Rulebook, Starfinder Alien Archive (AA), Starfinder Alien Archive 4 (AA4), Starfinder Armory (AR), and Starfinder Pact Worlds (PW) Maps: Starfinder Flip-Mat: Hospital and Starfinder Flip-Tiles: Space Station Starter Set Online Resource: Starfinder Reference Document at paizo.com/sfrd Table of Contents Adventure � � � � � � � � � � � � � � � � � � � � �3 Appendix 1: Level 3–4 Encounters� � � � � � � 16 Appendix 2: Level 5–6 Encounters� � � � � � � 20 Appendix 3: Game Aids � � � � � � � � � � � � � 24 Organized Play � � � � � � � � � � � � � � � � � 28 AUTHOR Joseph Blomquist DEVELOPMENT LEAD Jenny Jarzabski EDI
1520116004
El tiempo de los robles: Historias basadas en personajes y hechos reales (Spanish Edition)
Abel Carvajal
<span><b>EL TIEMPO DE LOS ROBLES</b> fue seleccionado por el portal <i><b>lifeder.com</b></i> como <b>uno de los mejores 23 libros</b> basados en historias reales: <i>lifeder.com/libros-basados-en-historias-reales/</i></span>
[ "Travel", "Biographies & Memoirs" ]
[ "Biographies &amp; Memoirs", "Travelers &amp; Explorers" ]
Travel
0.624771
null
null
DEUDAS PENDIENTES DEUDAS PENDIENTES Apéndice 2: AyudAs de juego Ayuda de juego de DEudas pendientes No1 DEUDAS PENDIENTES DOBLE ROBO Miércoles, 18 de octubre de 1922 Un impactante doble robo tuvo lugar anoche en la Universidad de Miskatonic, donde alguien irrumpió en la Biblioteca y en el Museo para robar unos ex- traños artefactos. La policía y las autoridades uni- versitarias creen que los robos sucedieron entre las 8:00 de la tarde y las 5:00 de la mañana; sin embar- go, no han hecho declaraciones acerca de si ambos robos estaban conectados. Archibold Pringler, portavoz de la Ofi cina del Vice- rrector, confi rmó que un antiguo pergamino griego había desaparecido de la biblioteca y que una daga indígena norteamericana también había desapareci- do del museo. Se dice que ambos objetos poseen un gran valor académico, aunque un escaso valor económico. Ayuda de juego de DEudas pendientes No2 DEUDAS PENDIENTES DAGA ANTIGUA ROBADA Miercoles, 18 de octubre de 1922 PERIÓDICO SEMANAL
1412043328
The Master Profit Plan: Your 5-Step Trading Plan Workbook
Vadym Graifer
Vadym Graifer is a full-time professional stock trader, teacher, and author of Techniques for Tape Reading (2003) and How to Scalp Any Market (2004). He is also an international private trading mentor for RealityTrader.com. Mr. Graifer is the co-founder and president of RealityTrader.com, an online educational forum on trading principles, methods, and techniques. A frequent speaker at international expos, he has also been included in several publications and trading forums.
[ "Politics & Social Sciences", "Business & Money" ]
[ "Business & Money", "Management & Leadership" ]
Politics & Social Sciences
0.437742
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - 0, 1, 2 TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Wand of create water (Regional; DMG) � Spellbook enhancement- Waterproof (Adv; CL 3 rd, 1000gp, CA) � +1 darkwood shield (Adventure; DMG) � Sanjar’s gloves (Regional; see above) APL 4 (Including APL 2) � Dragonhide plate (Regional; D
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.600792
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or u
1623540690
Fortune Telling Using Playing Cards
Jonathan Dee
Jonathan Dee was a professional astrologer, tarot card reader, and clairvoyent and worked extensively throughout the United Kingdom and the United States. Jonathan was a recognized historian and mythologist, publishing many books on Egyptology, mythology, astrology, tarot, and history.
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.589173
null
null
Fortune takes many forms. The hand of fate, destiny, divine intervention, or even just plain luck—adventurers attribute their good (or bad) fortune to such agents. DUNGEONS & DRAGONS Fortune Cards™ represent these forces acting on your character and his or her allies. Try using these cards in your DUNGEONS & DRAGONS® roleplaying game. May fortune favor you! HOW TO PLAY You can use all the cards of one or more DUNGEONS & DRAGONS Fortune Cards boosters as your deck. Each player brings his or her own deck to the game. At the start of each encounter, shuffl e your deck and draw a card. You can play one card per round. It requires no action to play. The rules on each card state when you can play it and what eff ect it has. A card takes eff ect just once unless it states otherwise, and you discard the card when its eff ect ends. You can have only one Fortune Card in your hand at a time. At the start of each of your turns, you can do one of the following: ✦ Discard the car
1631400584
Kill Shakespeare Volume 4: The Mask of Night
Anthony Del Col
After being caught up in the characters emotional journey, thecreative team of <i>Kill Shakespeare: The Mask of Night </i>masterfullyrewards its reader with an explosive conclusion!Francis Manapul, writer/artist (<i>Flash, Detective Comics</i>)
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.526492
null
null
Type to enter text MASKS A RAGING SWAN PRESS EVENTURE NIGHT SYSTEM NEUTRAL OF THE YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN PATREON.COM/RAGINGSWANPRESS NIGHT OF THE MASKS Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress the duchy’s nobility. Song, dance and drink are the entertainment of the night. At the same time, secret alliances are forged or broken and sinister plots hatched in the castle’s candle-lit halls. When the masks come off at midnight, not all is revealed. Not all quest rewards are measured in gold. Invite your PCs to the Night of the Masks and let them rub shoulders with Ashlar’s high and mighty. Deception, intrigue and opportunity await!. C R
1440405689
Sunshine Estates: Rx For Rosedale
Lynn C. Shirey
Like the protagonist in her novel, the author loves coffee, chocolate, red wine, and a cat named Boo. Recently retired, she enjoys hiking and biking in the beautiful Pacific Northwest where she resides.
[]
[ "Mystery, Thriller &amp; Suspense", "Mystery" ]
[]
0.479551
null
null
CCC-BFG01-01 A House Divided An Avatar of Shar Adventure A retired paladin’s disappearance and rumors of his manor being haunted cause the local Temple of Selûne to hire adventurers to investigate. What secrets does the manor hold? Part 1 of the Avatar of Shar Adventures A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Credits Designers: Ginny Loveday, Eli White, Katriel Paige, Charles Dunbar Editing: Ginny Loveday, Eli White Copyediting: Kara Ferguson Cartographer: Eli White D&D Adventurers League Guildmaster: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Ari Levitch, Chris Lindsay, Mike Mearls D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Claire Hoffman, Greg Marks, Ma’at Crook, LaTia Jacquise Playtesters: Heather White, Phil Evans, Dorese Evans, Issac Coffel, Alan Coffel, Steve Martin, Hamc, Kilter, Grave, Shadowfire
1467513024
Of Thieves and Elves: A Supernovella
A. P. Stephens
A.P. Stephens, author of THE WHITE SHADOW SAGA and OF THIEVES AND ELVES: A SUPERNOVELLA, was born in Texas in 1979. A lifelong student of the martial arts, he infuses his training and love for action movies and video games into the hard-hitting sequences and plots in his literary works. It is his hope that his creativity inspires and entertains the readers of today and generations to come. He currently lives in Dallas with his wife.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.501297
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AG10: KEY NPC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 cleric (see pp.38-41) druid/cleric* (see pp.38-41) fighter (see pp.38-41) paladin/fighter* (see pp.38-41) ranger/dwarf* (see pp.38-41) magic-user (see pp.38-41) illusionist/magic-user (see pp.38-41) thief (see pp.38-41) assassin/halfling* (see pp.38-41) monk/elf* (see pp.38-41) animal trainer hermit merchant (see NPCO2a, p.42) misc. artist (see NPCO2c, p.42) pilgrim (as 1st-level cleric) sage (see pp.44-45) scribe spy (as thief) smith tradesman (see NPCO2b, p.42) king queen queen mother noble (see NPCN1/NPCN2, p.43) noble household (see NPCH, p.43) noble teacher (see NPCT, p.43) castle employee (see NPCJ, p.43) soldier slave peasant * for Oe and 1e editions use indication on left for BX editions use indication on right AG9: THEME 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 blood darkness/night death destiny doom freedom forbidden enchant
060980846X
The Mythology of Horses: Horse Legend and Lore Throughout the Ages
Gerald Hausman
nary collection of myths and facts about horses, their honored place in human history, and the mystique that has surrounded them in cultures around the globe. <br /><br />Horses have always held a mystical sway over the human imagination; no other creature has inspired the same reverence or cross-cultural fascination. <b>The Mythology of Horses</b> offers a comprehensive look at horse breeds around the world, exploring their heritage, physical attributes, and place in human society, as well as the folklore, popular mythology, and true stories surrounding each breed.<br /><br />In this evocative, one-of-a-kind reference, folklorists Gerald and Loretta Hausman present stories from breeders, Olympic equestrians, and cowboys, along with tales about famous horse owners from Buffalo Bill to Roy Rogers, Genghis Khan to Napoleon. Vividly capturing the aura that has surrounded horses throughout time, this collection will fascinate horse lovers of all kinds.
[ "Hardware & DIY & Home", "Biology & Nature & Biological Sciences" ]
[ "Crafts, Hobbies &amp; Home", "Pets &amp; Animal Care" ]
Hardware & DIY & Home
0.552587
null
null
1 WILDERLANDS OF HIGH ADVENTURE™ PLAYER’S GUIDE #1 THARBRIAN HORSE-LORDS™ OFFICIAL GAMING AID DESIGNED AND APPROVED FOR USE WITH CASTLES & CRUSADES® BY JAMES MISHLER Tharbrians are renown throughout Viridistan, the Roglaras, and beyond as atavistic and savage horse nomads. They roam the north-western plains of the Wilderlands with impunity, recognizing no lord or master. They have brought down empires and extirpated whole civilizations. Herein you shall discover the secrets and truths about Tharbrian history and society, and details on their abilities and culture. HISTORY In ancient times a mix of Saxons, Gauls, Iberians, and Ligurians settled in the lands of the modern Roglaras and Viridistan. Their tribes and petty kingdoms were absorbed by the Founders Empire in ancient days, and when that realm was destroyed in the War of the Pious and Philosophers, the few survivors were reduced to stone-age savagery, and became known to history as the Wild Men. The Wild Men ranged fro
0061058238
Blood Lines (Vol. 2)
William R Burkett Jr.
William R. Burkett, Jr., 54, is a native of Georgia who grew up in Neptune Florida, and began writing when at age fourteen he given an ancient Smith-Coronatypewriter. His first science-fiction novel, <em>Sleeping Planet,</em> was published in <em>ANA-LOG</em> magazinewhen he was 20, and subsequently published in hardcover and paperback in the U.S. and abroad.
[ "Science Fiction" ]
[ "Science Fiction & Fantasy", "Science Fiction" ]
Science Fiction
0.552812
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null
1 2 Bloodline Feats Credits Design and Development by: L. J. Ogre Editing by: Les Moore Graphic Design and Layout by: Joel Grahn Some Graphic Elements by Lord Zsezse Works Creative Commons File Credit: Heracles and the Nemian Lion by Peter Paul Rubens: ISailko Art by: Peter Nicolai Arbo, Federico Barocci, John Baur, Knud Bergslien, Nils Blommer, William-Adolphe Bouguereau, Gustave Boulanger, Jan de Bray, Jacques Louis David, Carl Emil Doepler, Michel Martin Drolling, John Collier, John Charles Dollman, Johannes Gehrts, Orazio Gentileschi, Jean-Léon Gerome, Luca Giordano, Francisco Goya, Charles François Jalabert, Lord Frederic Leighton, jules eugène Lenepveu, Franz Matsch, Sir Edward John Poynter, Arthur Rackham, Guido Reni, Orazio Riminaldi, Peter Paul Rubens, Cesare da Sesto, Herbert Schmalz, Francesco Solimena, Franz Stuck, il Tanzio, Domenico Tiepolo, Titian, Giovanni Ernest Wallcousins, John Williams Waterhouse, Marten Eskil Winge, and William Clarke
1844162222
Warhammer Fantasy Roleplay Game Master's Pack
Green Ronin
<b>Green Ronin Publishing</b> was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include <i>Mutants &amp; Masterminds, Book of the Righteous,</i> and <i>Freeport: The City of Adventure</i>. Point your browser to www.greenronin.com for more info.
[ "Teen & Young Adult & College", "Science Fiction" ]
[ "Teen &amp; Young Adult", "Science Fiction &amp; Fantasy" ]
Teen & Young Adult & College
0.533905
null
null
Written by Philip Reed Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! INTO THE MITE LAIR, the first re- lease in Ronin Art’s FIRST EDITION FANTASY series, features a descent into the terrible lair of the mites. Fight for your life in this module for 4-6 characters levels 3-5. Designed for use with OSRICTM or any other first edition-style game system. This product uses the OSRICTM System (Oldschool System Reference and Index CompilationTM). The OSRICTM system text may be found at http://www.knights-n-knaves.com/osric. Module #1 INTO THE MITE LAIR Written by Philip Reed Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! INTO THE MITE LAIR, the first release in Ronin Art’s FIRST EDITION FANTASY series, features a descent into the terrible lair of the mites. Fight for your life in this module for 4-6 characters leve
073853661X
Chester County (PA) (Then & Now)
Chester County Historical Society
The Chester County Historical Society collaborated with the Chester County Camera Club to produce this unique survey of the changing face of Chester County. Historical photographs have been drawn from the collection of more than eighty thousand images in the historical society's archives. The camera club is a dynamic group of amateur and semiprofessional photographers who have enthusiastically embraced this project and made it come to life.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.528681
null
null
Published by Arc Dream Publishing in arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is ™ and © the Delta Green Part- nership, which has licensed its use here. The contents of this scenario are © Dennis Detwiller. Editing, layout and additional material by Shane Ivey. Updated 20 APR 2018. The Home of the Mounds Chester is a sleepy little town in Meigs County, Ohio. The county seat is in the even smaller town of Pomeroy, on the Ohio River just over 10 km to the southwest; county deputies keep the peace in Chester. The West Virginia state line is on another bend of the Ohio River, just under 10 km to the east. Chester is home to the Parsons Plastics factory, the major employer, and several smaller manufacturing plants. The economic dips that have come and gone since the Great Depression have somehow passed Chester by, and people like it that way. The 2,000 people who call Chester home love it; its small-town flavor has not been m
1588461904
Maze of Zayene Dimensions of Flight (Sword Sorcery)
Robert Kuntz
Very Good in Stapled Wraps; 4to; Paperback; 48 pages; B/W Illustrations; Necromancer Games;2001; Third Edition Rules, First Edition Feel(as stated on title page); Minor shelf wear; text unmarked; Text smells of smoke.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.595295
null
null
Seven voyages Of Zylarthen Rules for Original Style Sword and Sorcery Campaigns Playable with Paper and Pencil and Imagination OAKES SPALDING THE CAMPAIGN VOLUME 4 OF FOUR BOOKLETS PUBLISHED BY CAMPION & CLITHEROW SEVEN VOYAGES OF ZYLARTHEN VOLUME 4 THE CAMPAIGN BY OAKES SPALDING AFTER GARY GYGAX AND DAVE ARNESON Illustrations by John Dickson Batten ©COPYRIGHT 2014 ! CAMPION & CLITHEROW INDEX & Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Starting a Campaign . . . . . . . . . . . . . . . . . . . . . . . 3 The Underworld . . . . . . . . . . . . . . . . . . . . . . . . . 3 Features of the Underworld . . . . . . . . . . . . . . . . . . . . . 5 Monster Determination Matrix by Dungeon Level . . . .
0786936975
Champions of Valor (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting)
Thomas M. Reid
<div><div><b>Thomas M. Reid</b> has written novels for the <b>Forgotten Realms</b> campaign setting, as well as various game supplements including <i>Shining South</i>&#8482;.<br><br><b>Sean K. Reynolds</b> has designed numerous game products and supplements for Wizards of the Coast. His credits include the <b><i>Forgotten Realms</i></b><i> Campaign Setting</i>, <i>Lords of Darkness</i>&#8482;, and <i>Magic of Faerun</i>&#8482;.</div></div>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.572156
null
null
DDEP08-02 Stardock Under Siege An Undermountain Adventure An illithid invasion threatens Stardock, and only you and your allies can stop it! A Four-Hour D&D Epic Adventure for 1st-16th Level Characters. Credits Designers: M.T. Black & Shawn Merwin Editing: Travis Woodall D&D Adventurers League Guildmaster: Chris Lindsay Art Director & Graphic Design: TBC Art & Maps: Dyson Logos D&D Adventurers League Wizards Team: Adam Lee, Ari Levitch, Chris Lindsay, Mike Mearls D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Lysa Chen, Claire Hoffman, Greg Marks DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other W
9990371245
Bureau 13: Stalking the Night Fantastic
Richard Tucholka
EVIL WAITS FOR YOU... You are an agent of the most secret agency ever created by the US government. Bureau 13 is an elite group of " Free Agents" who hunt the highly destructive forms of the Supernatural. You are equipped with modern and special equipment, the best in weapons and technology. You are the hunter of evil. You are also the hunted.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.637528
null
null
B U R E A U 1 3 S T A L K I N G T H E N I G H T F A N T A S T I C BASED ON RICHARD TUCHOLKA’S SUPERNATURAL RPG BUREAU 13 – STALKING THE NIGHT FANTASTIC B U R E A U 1 3 S T A L K I N G T H E N I G H T F A N T A S T I C B Y W I L L I A M L I T T L E F I E L D Bureau 13 (Stalking the Night Fantastic) by Richard Tucholka is ©1992 by Tri Tac Systems. Savage Worlds by Shane Lacy Hensley is © 2003 by the Pinnacle Entertainment Group. Neither author, nor publisher, supports or endorses this adaptation. All original content is © 2003 by William Littlefield. All illustrations are used without permission – no challenge to copyright status is intended or implied. The Savage Worlds rulebook is required to utilize this setting. From the Author You are a government agent charged with the duty of disposing of the greatest unnatural threats to the people and economy of the United States. You work under the knowledge that you are funded by an agency so
0764350463
Last Ride of the Valkyries: The Rise and Fall of the Wehrmachthelferinnenkorps During WWII
Jimmy L. Pool
Jim has had a lifelong interest in military history and started collecting German militaria in the 1970s. He is the coauthor of Rations of the German Wehrmacht in World War II and author of Rations of the German Wehrmacht in World War II, Volume 2.
[ "Politics & Social Sciences" ]
[ "New, Used & Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.648304
null
null
The SS Valkyrie Brigade Hitler’s SS units are feared across Europe and North Africa, but among their number is an elite unit known as the Valkyries. An all-female brigade, the Valkyries are charged with special operations, displaying ruthlessness and fanaticism in excess of their male comrades. This supplement looks at the Valkyries’ history and organization, and provides adventure seeds and stats. No additional Savage Worlds supplements or setting (aside from the core rules) are required to use these rules, though GMs may wish to incorporate them into Pinnacle Entertainment’s Weird Wars: Weird War 2 setting. hiSTory Originally formed in 1925 as Hitler’s personal bodyguards, the Schutzstaffel (Protec- tion Squad), better known simply as the SS, underwent major restructuring over the next decade, evolving into a major part of the Nazi war machine. Heinrich Himmler, head of the SS and a fanatical believer in Aryan racial purity and supremacy, was also fascinated by Nordic mythol
1591794153
Earth Magic: Sacred Rituals for Connecting to Nature's Power
Starhawk
Starhawk is an author, peace activist, feminist, and leading authority of the Goddess movement. She gives lectures, workshops, and public rituals in her home in San Francisco and worldwide, and she is author of ten books, including The Spiral Dance and Webs of Power (New Society, 2002).
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.553865
null
null
Greyhawk Powers 1 SSSSSSU U U U U UM M M M M MM M M M M MAA AAAAR R R RR RYYYYYY O O O O O OFFFFFF PPPPPPO O O O O OW W W W W WEEEEEER R R RR RSSSSSS O O O O O OFFFFFF TTTTTTH H H H H HEEEEEE W W W W W WO O O O O OR R R RR RLLLLLLD D D D D D O O O O O OFFFFFF GGGGGGR R R RR REEEEEEYYYYYYH H H H H HAA AAAAW W W W W WKK KKKK Human Deities Human Deities Greater Powers Greater Powers Name Race AoC Align Sex Domains Weapon Beory FC Oerth, Nature, Rain N(NG) F Animal, Earth, Plant, Water Club, Druid weapons Boccob C Magic, Arcane Knowledge, Foresight, Balance N M Knowledge, Magic, Trickery Quarter staff Incabulos C Plagues, Sickness, Famines, Nightmares, Drought, Disasters NE M Death, Evil, Destruction Quarterstaff Istus Bc Fate, Destiny, Divination, Future, Honesty N F Chaos, Knowledge, Law, Luck Web of Istus Nerull FC Death, Darkness, Murder, Underworld NE M Death, Evil, Trickery Scythe, dagger, Quartherstaff, Scickle Pelor FC Sun, Light, Strength, Healing NG
1566990572
Welcome!: Tools and Techniques for New Member Ministry
Andrew D. Weeks
"This very readable book is leavened throughout with faith, humor, and fine storytelling." -- Coryl J. Lassen-Willems
[ "Religion" ]
[ "Christian Books & Bibles", "Ministry & Evangelism" ]
Religion
0.436232
null
null
BBaannddiitt KKiinnggddoommss MMeettaa--CCaammppaaiiggnn GGuuiiddeebbooookk VVeerrssiioonn 11..22 NNoovveem mbbeerr 22000033 ii Preface Welcome to the Combination of Free Lords! We here on the campaign staff welcome you to our region. Inside is a complete overview of all the current meta-campaign alternatives offered in our region. Please note that this is an interim document, which will be revised once again with the appearance of new 3.5 rules. We felt it important, though, that the players of our region have access to our meta-orgs during this period of change. Special attention has been allotted to the history and role-playing angles of our meta-orgs, as these aspects will not change, regardless of the rules. In the past, it has been the practice that metaorganization business only be done during interactives. This has recently changed. It is now possible to join and upgrade membership by contact with individual me
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594504
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthor
1609494377
Wilton Manors:: From Farming Community to Urban Village (Brief History)
Benjamin B. Little
Benjamin Little has a BA in English from Tufts, an MA in art history from Tufts and an MBA from Rivier College.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.564694
null
null
Village Locations 1. The rent of the Village Hetman 2. The Honest Pony Inn and Tavern 3. The Mill 4. Honeybee Outfitters 5. Remote Chance Inn and Shrine to Norebo 6. Jethro’s Sunrise Livery 7. Bryan the Crafter’s Hovel 8. Obelisk Monument to Sir Gallow 9. Cemetery 10. Mineral Bath
088740619X
Arcade Treasures: With Price Guide (Schiffer Book for Collectors)
Bill Kurtz
Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.470921
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x round) � Rich (75 gp x round) � Luxury (75 gp x round) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 0 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APLs 4-6 (all of APL2 plus the following) � Armbands of MightG (Adventure; MIC 72, 4,100gp) � Brawler's gauntletsG (Adventure; MIC 82, 1,000gp) � Gauntlets of arrow reflectionG (Adventure; MIC 101, 2,000gp) � Ki StrapsG (Adventur
B009QNMBJ0
Children's Dictionary
Paragon
Cover*Glossy*Shiny*:Nice Shiny Satiny pages. Very Clean
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.529882
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The Paragon Papers A Supplement for OSR SF and Supers Games Written by Robert Garitta Cover Art by Superhero Art for RPGs © Steeplejack Studios 2009 Some Artwork used with permission by D. Eadie and remains © D. Eadie, 2009 This supplement, and Surreal Estate Games is not affiliated with James Spahn, Barrel Rider Games, Matthew Skail or DYS Games. Legends People everywhere have stories of the Paragons, strange humanoids from a distant planet. Paragons, gifted with abilities beyond those of normal life forms, were epic heroes and rarely, terrible foes. Legends and exaggeration blur the details and magnify their powers and abilities. Appearing as nearly perfect humans, Paragons possess inhuman strength, speed, and durability, holding their own against attack vehicles in combat. They are often described as defenders of the weak or beacons of hope. Evil Paragons seldom leave witnesses. The default Paragon has the following abilities. Paragon (from White Star) 6th Level Armor Class -2 [21
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.478944
null
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GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 10: � +1 Bane (Undead) Greatclub (Adventure; Dungeon Master’s Guide) � +1 Ghost Strike Short Sword (Adventure; Libris Mortis) � Arcane Scroll of Transmute Rock to Mud (CL 7th; Adve
1927677467
Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work
Mario Price
<span>&quot;Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ...&quot;</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>&quot;WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth.&quot;</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div>
[ "Marketing & Sales", "Business & Money" ]
[ "Business & Money", "Marketing & Sales" ]
Marketing & Sales
0.47097
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APLs 6-8 (all of APLs 2-4 plus the following) � Wand of inflict moderate wounds (Adventure, DMG) Adventure Record# 597 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 2 max 450 XP; 450 gp APL 4 max 675 XP;
0786907223
WINGS OF FURY (Dragonlance Fifth Age Dramatic Adventure Game)
Douglas Niles
A wealth of detail about the mightiest creatures of Krynn. The handbook within this box, Dragonlore, presents details on all aspects of dragonkind.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.474028
null
null
FUR5-04 A Mine. A Plan. A Canard. Pandemonium. A One-Round D&D LIVING GREYHAWK ® Furyondy Regional Adventure Version 1.1 by Andrew Nuxoll Reviewed by Chris Tulach Claw Gorge, a gigantic rift in the Furyondian plain, has always been the country’s premier source for limestone. Now there are whispers in Littleberg of something far more precious, especially to adventurers. Beware! Greed brings out the worst in some folks and the rush is already on. “There’s mithral in them thar hills!” A Furyondy regional adventure designed for PCs levels 1 to 14 (APL 2 to 12). Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming
0786907061
Advanced Dungeons & Dragons of Ships and the Sea (Dungeon Master Guide Rules Supplement)
Skip Williams
Rules for sailing ships to exotic lands, and two systems for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration - rules for traveling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.51848
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PLAYERS GUILD RULEBOOK Organized Play Rules for 5th Edition Dungeons & Dragons Version: 1.22 Cover art: © 2015 Dean Spencer, used with permission. All rights reserved. Interior art: Aaron Lee, Wizards of the Coast, and Sade. Some artwork © 2015 Dean Spencer, used with permission. All rights reserved. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
B001B83U3E
Dragon's Gold ~ Serpent's Silver ~ Chimaera's Copper ~ Orc's Opal ~ Mouvar's Magic (Kelvin of Rud)
Piers Anthony
Dragon's Gold series paperback collection of 5 novels
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Fantasy" ]
Fantasy
0.4686
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6 � Shifter’s sorrow (Regional; DMG) � Decanter of endless water (Regional; DMG) � Nolzur’s marvelous pigment (Regional; DMG) � +2 adamantine hand axe bane humans (Regional; DMG) � Ring of feather falling (Regional; DMG) � Ring of swimming (Regional; DMG) � N
B002XQGLUW
Swamp Thing: Saga of the, The, Edition# 37
DC
Back issue comic book. First appearance of John Constantine, Hellblazer.
[ "Comics & Graphic Novels" ]
[ "Comics & Graphic Novels", "Comic Books" ]
Comics & Graphic Novels
0.538149
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SWAMP OF DEATH Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors? A Two-Hour Adventure for 11th–16th Level Characters ALEX KAMMER & ED GREENWOOD Adventure Designers Adventure Code: CCC-GHC-09 Story Concept: Ed Greenwood & Alex Kammer Editing and Layout: Dave Zajac Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D
1585421405
Alchemical Psychology: Old Recipes for Living in a New World
Thom F. Cavalli
This ambitious book seeks to cover the history of the art of alchemy and its current use, both as a study in itself and as a counterpart/forerunner to today's science of psychology. Psychologist Cavalli here makes a legitimate case for the importance of "the Royal Art" in personal transformation, spiritual healing, and raising global consciousness. General guidelines and an outline of the steps necessary for courting inner growth through alchemy are offered, but the book lacks enough practical exercises to help the reader truly begin. Still, medieval illustrations, rich symbolism, and a discussion of how planetary influences and elements such as air and fire align with mystical experience and scientific experiment make this a refreshing choice. Cavalli cogently argues that the profound wisdom that all humans possess is already alchemy at work, but we must take action in harmony with our true nature to see conscious results. Newcomers and psychology students alike will be drawn to the author's invitation to live more fully in the magical world. For psychology collections of academic and larger public libraries. Lisa Liquori, MLS, Syracuse, NY<br />Copyright 2002 Cahners Business Information, Inc.
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Happiness" ]
References & Guides & Self-Help
0.479984
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1  2                 3 Using Alchemical Items Using an alchemical item non-offensively, such as drinking a draught or pouring acid into a lock, requires using an action while in combat. Throwing an alchemical item at an enemy is considered a ranged attack with an improvised weapon that has a range of up to 20 feet.          Crafting Mundane Alchemical Items Item Name Materials Cost* Purchase Price Crafting Time Suggested DC** Acid 13 gp 25 gp 1 day 10 Alchemist's Fire 25 gp 50 gp 1 day 10 Healing Draught 20 gp 40 gp 1 day 15 Smoke Stick 13 gp 25 gp 1 day 15 Swift Step Draught 25 gp 50 gp 1 day 20 Tanglefoot Bag 25 gp 50 gp 1 day 20 Thunderstone (common) 25 gp 50 gp 1 day 20 Thunderstone (crystalline) 30 gp 60 gp 1 day 20 4            
0786936975
Champions of Valor (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting)
Thomas M. Reid
<div><div><b>Thomas M. Reid</b> has written novels for the <b>Forgotten Realms</b> campaign setting, as well as various game supplements including <i>Shining South</i>&#8482;.<br><br><b>Sean K. Reynolds</b> has designed numerous game products and supplements for Wizards of the Coast. His credits include the <b><i>Forgotten Realms</i></b><i> Campaign Setting</i>, <i>Lords of Darkness</i>&#8482;, and <i>Magic of Faerun</i>&#8482;.</div></div>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.536943
null
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Iam Pace, William Beers, & William Murakami-Brundage Citadel of Vlaakith The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar. Tier 1 CCC-GLIP-01-XX can be played in any order. A Four-Hour Adventure for 1st-4th Level Characters IAM PACE, WILLIAM BEERS, & WILLIAM MURAKAMI-BRUNDAGE Authors Adventure Code: CCC-GLIP-01-03 Optimized For: APL 3 Version: 1.0 Art & Cartography: Andrea Alemanno, Dean Spencer, Dyson Logos Development and Editing: Iam Pace, William Beers, William Murakami-Brundage Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick, Lysa Chen DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realm
0977881466
Counting the Cost
Liz Adair
<i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.44665
null
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GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Cloak of Elvenkind (Adventure, DMG) � Mithral Chain Shirt (Adventure, DMG) � *Wand of Goodberry (Adventure, DMG) APL 4 (all of APL 2 plus the following) � Vest of Resistance +1 (Adventure, Complete Arcane) � +1 Keen Scimitar (Adventure, D
088740619X
Arcade Treasures: With Price Guide (Schiffer Book for Collectors)
Bill Kurtz
Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.481051
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2: � Crystal of Acid Assault, Least (Adventure; Magic Item Compendium; Limit 1) � Everlasting Rations (Adventure; Magic Item Compendium) � Hat of Disguise (Adventure; Dungeon Ma
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.567324
null
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NYR6-M01 A Lament in Entrell Sofeman zel Entrell A One-Round Dungeons & Dragons® Living Greyhawk™ Regional Mini-Adventure set in Nyrond Version 1.0 by Rene Ayala Triad Reviewer: Tom Kee Additional Reviewers: Don Brown, David Howard Playtesters: Gabriel Arndt, Rod Bruce, Tiffany Glenn-Hall, David Howard, Linwood Knowles, Chris Sanders, Russ Stanley, Richard Whatley, Robert Valdes, Sr. The land of my forefathers, my land. Grandfather’s stories of running through the meadow, sunning on the blossomed hills. Lost are the days of walking unguarded without fear of attack. Encroached my lands have become, restless are the nights. A one-round regional mini-adventure set in the Entrell Estates for characters level 1-10 (APLs 2-8). Resources Living Greyhawk Gazetteer [Erik Mona, et al], The Marklands 1983 TSR [Carl Sargent], and Nyrond.org [various contributors]. Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and t
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
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0786926481
Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement)
David Eckelberry
A game designer for the last seven years, David Eckelberry currently works in the R&amp;D department at Wizards of the Coast, Inc. developing trading card and roleplaying games. Hes worked on products in the <b>Dungeons &amp; Dragons</b>, <i>Star Wars</i>, <b>Alternity</b>, and <b>Chainmail</b> lines.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.561363
null
null
OGRES & HUMANOIDS RELEASE 2.0 BRUTAL is a Hack-and-Slash Fantasy Horror Game Created and freely distributed by DAVID J. STANLEY ©Copyright 2003-2004 All Rights Reserved Feel free to print, copy, distribute, and share this document as you desire. Never change this document in any way and never, never make any profit from it! Check for other free stuff on-line WWW.BRUTALRPG.COM ILLUSTRATORS Originally this game had little to no images. However, thanks to the many suggestions and to the amazing talent of numerous artists, this second release looks much, much better. David Wong, “Primary Illustrator”................ Original character races, and many of the initial monsters Zac Henderson.............................................Additional drawings of the newly created character races James Bolinger................................................................................................Lot’s and lot’s of Catlings Andy Hopp..........................................................
0786928867
Dungeons & Dragons Player's Handbook: Core Rulebook I v.3.5
Wizards Team
This Revised Edition (also called 3.5) of one-third of the Dungeons &amp; Dragons trinity of core rulebooks (the other two being <i><a href="/exec/obidos/ASIN/0786928891/${0}">The Dungeon Master's Guide</a></i> and <i><a href="/exec/obidos/ASIN/078692893X/${0}">The Monster Manual</a></i>) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed?
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.537452
null
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QUICK START RULES 1 OGL This book is published under the Open Game License (OGL) version 1.0a by permission of Wizards of the Coast, Inc. The Open Game Content appearing in this book is derived from the 3.0 System Reference Document, copyright 2000 Wizards of the Coast, Inc. All contents, excluding the OGL, is property of and copyright 2004 Troll Lord Games. All Rights Reserved. DESIGNATION OF OPEN GAME CONTENT: The following is designated Open Game Content pursuant to the OGL v1.0a: all text appearing in the following sections and subsections, listed by page number - page 6, “Dice”; page 7-8, “The Six At- tributes”, “Generating Attribute Scores”, “Attribute Modifiers”, and the attribute modier table; page 8, “Class Description Terminology”; pages 9 to 30, the “Abilities” subsection of each class, the summary of class features (prime attribute, hit dice, alignment, weapon and armor allowed, and abilities), and the class tables showing HD, BtH, and EPP per level; page 31, the
1560765593
The Marklands (World of Greyhawk WGR4) (Advanced Dungeons & Dragons)
Carl Sargent
This is a sourcebook about desperate days and realms in peril. In the central Flanaess, the great Greyhawk Wars have reduced once mighty nations to penury. Great Furyondy, first nation state to throw off the yoke of the Great Kingdom, faces the merciless hordes of Iuz to the north and east while its King ages before his years trying to unify his fractious nobles. Furyondy's brave allies, the Highfolk, seem to face certain defeat against the same enemy within the great Vesve Forest. Nyrond, bright hope of Good to the east, lies exhausted and impoverished. Many of its best citizens have already fled. Those who remain face starvation and riots. Raids by brutal Aerdy soldiery and humanoids from the Bone March have reduced morale to the point of desperation. If ever lands needed heroes, now is the time. To use this sourcebook, you will need the From the Ashes set.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.543926
null
null
SHL5−Intro4 Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. © 2005 Wizards of the Coast ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the R
0394531531
Advanced Dungeons and Dragons Module Oasis of the White Palm
Philip Meyers
The second module in the Desert of Desolation Series. "The wind rises, and out of the darkened sky comes a bolt of lightning. At its impact the ground shudders and you run for cover. What is that blue flame rising into the sky? What terrible new power have you unleashed?"
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.615985
null
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1 ! Fey Folio The Unseelie Court ALP-FFP01: Roleplaying Game Supplement A monster supplement for use with the 4TH EDITION DUNGEONS & DRAGONS© Game Written by Matthew Cicci 2 ! ! Author Matthew Cicci Interior Illustrator Vasilis Zikos Cover Artists Emily Kubisz Vasilis Zikos Editors Paul Klein Emily Kubisz Stephanie D. Kubisz Rules Consultant Michael Lenahan Layout & Design Tim Adams Special Thanks to: Ofelia J. Kubisz Jim Clunie ! Fey Folio © 2010 Matthew Cicci & Alluria Pushing. All rights reserved. DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D cor
0786948094
A Practical Guide to Monsters (Practical Guides)
Nina Hess
As in Lisa TrumbauersA Practical Guide to Dragons (2006), this title is framed as a class session for apprentice wizards. Zendric, a wizard from the publishers fantasy series the Knights of the Silver Dragon, narrates the sections, which feature often-fearsome creatures, including Creepy Crawlers; Viperous Villains, such as Medusa; the Unsightly Undead, such as vampires and zombies; and Awful Aberrations, which include Chuuls (lobster-like beasts that rise from the shallows of the waters to attack). Zendric also address the suggested protections, weapons, and strategies to be used with each of the creatures. Zendrics amusing side commentary enhances the text, and the colorful, richly detailed illustrations, including creature lairs, show up well against the parchmentlike background. Though youths familiar with the series may connect most with this book, Dungeons and Dragons, fantasy, and monster fans will enjoy the vivid, fantasy artwork and monster factoids, compiled in a format that invites browsing and scrutiny. Grades 4-7. --Shelle Rosenfeld
[ "Children's Books", "Science Fiction" ]
[ "Children's Books", "Science Fiction &amp; Fantasy" ]
Children's Books
0.516701
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Monster Update Conversion of the monsters presented in the FORGOTTEN REALMS Campaign Setting and Monstrous Companion: Monsters of Faerûn is fairly straightforward. This appendix summarizes the changes to mon- ster skills and feats, damage reduction, type and subtype, and other information required to bring all of the monsters presented in those two books up to date with the latest version of the core rulebooks. The statistics given here indicate the changes to existing statistics required to update the creatures to v.3.5. They are not full statistics blocks. Each entry provides the following revised information about each monster. Monster: Type (Subtype); Base Attack/Grapple; Space/Reach; Damage Reduction; Skills; Feats; Level Adjustment; Notes. Entries omitted from this list have not changed. Special Attacks/Qualities Typical Spells These elements are as follows. Space/Reach: Each monster’s space/reach is indicated in its entry. Base Attack/Grapple: Each monster’s base attack and gra
1560766956
The Player's Guide to the Forgotten Realms Campaign (Advanced Dungeons & Dragons, 2nd Edition : Forgotten Realms)
Tsr
This volume, brimming with newly rediscovered facts and original fiction, introduces you to the best-selling world of Faern, where elves are mysteriously disappearing, and magic is an art gifted by a goddess. No difficult game jargon obscures the wonders before you. Come and explore.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.601957
null
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Books Of The Realms Vol V Mirt’s Study 100 Books Found In Homes Of Adventurers & Merchants In The Forgotten Realms Books Of The Realms Mirt’s Study Written by: B. Wraven Wright Layout: Niklaus Evron Cover Illustration: Jolene Beltane Follow Us On Instagram For New Releases and Promotions @RPGWriting75 Some of the tomes that are found in this supplement are available for purchase. We appreciate your support! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by B. Wraven Wright and published under the Community Content Agreement for Dungeon Masters G
1601270666
CUSTOMARY JUSTICE AND THE RULE OF LAW IN WAR-TORN SOCIETIES
Deborah Isser
This volume features an incredible amount of historical and descriptive detail. Indeed each chapter reads like a mini-treatise on the topic of law in each country or region. (Mark Goodale, author of Surrendering to Utopia: An Anthropology of Human Rights)
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Politics &amp; Government" ]
Politics & Social Sciences
0.474863
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PAGE 1 Law in Urtind By Steve A Turner Copyright 2000 NB: This is a working document and may be revised before final publication. There are many similarities between Urtish and Taraj Law. This is due to the fact that many of the laws were established during the Raas Dynasty and were based on the Taraj law system. At this time Taraj was the centre of culture with its own religion and own history and as such was an example to the growing kingdoms surrounding it. There are four categories of law - military, religious, civil and criminal. Military Law All crimes result in a loss of honour. Honour Crime Punishment All Cowardice Flogging 200-200 lashes* 2-20 Carrying out an order negligently Flogging 5-50 lashes 2-16 Refusing to carry out an order Flogging 10-100 lashes All Desertion Outlawed, if caught death by hanging All Mutiny Outlawed, if caught death by drowning Flogging - system shock roll is needed every 40 lashes to check survival. *If the flogging is survived, the social status
1849087679
Day of the Rangers: Somalia 1993 (Force on Force)
Ambush Games
"...a fine survey that pairs historical background with twenty scenarios of battle suitable for wargame players..."<br />--<i>The Midwest Book Review </i>(July 2012)
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.60517
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null
DAY OF THE RANGERS An Ambush Alley Scenario Pack Ambush Alley Games 19 ©2007 Ambush Alley Games SCENARIOS There are a few special rules to bear in mind when playing the following scenarios: 1. Unless otherwise noted, the Somali player automatically receives reinforcements at the end of each turn. Some scenarios may call for multiple rolls on the reinforcement table. 2. For the purpose of Civilian interaction, all scenarios are Insurgency Level 5 unless otherwise noted. A NOTE ON SOMALI TROOP QUALITY & MORALE The average Somali gunman in the pay of one of the Warlords had at least seven years of combat experience. These khat chewing veterans of the war with Ethiopia and the civil war that followed are not the normal armed rabble found in many Ambush Alley scenarios. Most Somali gunmen will have a Troop Quality of D8 and a Morale of D10. Exceptional units, such as Warlord body- guards may have Troop Qualities as high as D10. No Somali gunmen attain
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.462101
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 6: � Armband of Reduction (Regional; Arms & Equipment Guide) � Clasp of the Elder (Regional; Arms & Equipment Guide) � Rope of Stone (Regional; Complete Adventurer) � Vest of Re
0977881466
Counting the Cost
Liz Adair
<i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.496986
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APLs 6-8 � Rod of enemy detection (Adventure; DMG) APLs 10-14 (all of APL6-8 plus the following): � Rod of withering (Adventure, DMG) Adventure Record# 597 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 6 max 900 xp; 900 gp
1908248025
Twisted Agenda: Shocking. Page-Turning. International Crime Thriller.
Damian McNicholl
Fast-paced, poignant, often humorous and consistently un-put-downable, McNicholl's latest novel is the work of a writer at the top of his game.--Alexander Fitzgerald, Irish Tatler<br /><br />A compelling and entertaining romp through other people's inter-tangled lives... From terrorists to lovers to meddling fathers, Damian deftly weaves comic misunderstandings with a larger more ominous theme of authority going slightly mad... a thoroughly engrossing transatlantic adventure.--Patricia Wood, shortlisted for the 2008 Orange Prize<br /><br />Comic, courageous and often painful, this is a beautifully paced and balanced novel that will have an assured place in contemporary Irish writing.--Seamus Deane, Booker Prize shortlistee<br /><br />A fine, compassionate coming-of-age story. McNicholl paints a rich picture of Gabriel s life and all its conflicted messages about sex... McNicholl is a graceful writer, and his is a worthy debut.--Publisher's Weekly<br /><br />With a debut as delightful as this is, I can only imagine what Mr. McNicholl is currently working on. I know I will be anxiously awaiting it.--Roundtable Review<br /><br />McNicholl is a fine storyteller and, in Gabriel, he has created a convincing, complicated and likable main character.--Curledup<br /><br />Beautifully crafted, honestly told, and hauntingly heartbreaking with a gentle dash of humor, A Son Called Gabriel is simply one of the best books I've read in years.--Bookcritics.org<br /><br />McNicholl's descriptions dance and light upon the page, making this a very entertaining read.--Compulsivereader.com<br /><br />Each character, from Gabriel's girlfriend to his youngest sister Nuala, is so vividly portrayed that their world is all-encompassing, and it becomes almost heartbreaking to say goodbye.--Foreward Magazine<br /><br />McNicholl writes compellingly, drawing his readers deep into Gabriel's ... tale of growing up in '60s and '70s Ireland -- so much so that I was left thinking about sequels.--Echo Weekly
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Humor" ]
Humor & Entertainment
0.470091
null
null
TwISted Rails MacGuffin & Co. presents A micro-setting This is a system-neutral setting! It gives you all the details on the world, the player characters’ role within it, and contains a suggested mini-campaign and adventure ideas. However, you won’t find any rules, character sheets, or instructions to “Roll your Diplomacy”, “Take 2 Wounds” or similar. This is intended to be a playground where you can use whatever system you and your group feels most comfortable with. This may mean it requires some extra preparation in terms of working out the necessary numbers, especially if you’re using a more stats-focused system, but we promise, even if you just jump right in and make it up on the fly, you’ll have a great time. Content Notes: Altered reality, Violence, Piracy, Human remains, Body horror, Transformation, Imperialism, Colonialism, Corruption, Murder, Self-harm , Blood, Environmental disaster, Oppressive regimes, Isolation, Unethical science, Cloning, Hostile animals. ©MacG
0452289114
52 Ways to Cheat at Poker: How to Spot Them, Foil Them, and Defend Yourself Against Them
Allan Kronzek
<span>"Often entertaining...and rarely dull--this little book could actually change your life."</span><br /><span>--<b><i>Kostya Kennedy,</i></b></span><b><i><span>Sports Illustrated</span><span></span></i></b><br /><br /><span>"This book has class, depth and covers a mountain of territory....For the price and the depth of material offered, this could be one of the best books of the century on the subject."</span><br /><span>--<b><i>Howard Schwartz, Gamblers Book Shop</i></b></span><br /><br /><span>"Provides unique insight into the art of the cheat. In a game where the accumulation of knowledge is paramount, it doesn't make sense to miss out on this one."</span><br /><span>--<b><i>Chuck Blount, syndicated poker columnist</i></b></span><br /><br /><span>"Kronzek's delightful compendium is a fun and witty guide to the nefarious methods card thieves use to, as they put it, "get the money" - your money. He helps arm you with the knowledge you'll need to protect yourself and he presents it with all the verve and snap of a crisply dealt card."</span><br /><span>--<i><b>Karl Johnson, author of</b></i></span><i><b>The Magician and the Cardsharp</b></i><span></span><br /><br /><span>"A remarkably fresh turn on a very old subject.... Without doubt, the first book I would buy a friend who asks, 'I'm in a weekly poker game. Do you think anyone would try to cheat me?'"</span><br /><span>--<b><i>Jamy Ian Swiss,</i></b></span><i><b>Genii Magazine</b></i><span></span><br /><br /><span>"The book is a pleasure to read and study."</span><br /><span>--<b><i>Martin Gardner,</i></b></span><i><b>MUM</b></i>
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.529248
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64 APPENDIX GANG ROSTER Gang Name Crime Lord Gold Notoriety Ruthlessness Unit Name A C F D W Critical One Critical Two Critical Three Critical Four Equipment                                                                                                                                                                                                                                                                         POKER HAND RANKINGS Rank Name Make Up 10 Royal Flush A hand using five cards made exclusively of the Ten, Jack, Queen, King and Ace. These are all of the same suit. 9 Straight Flush A hand of five cards all of sequential value and all of the same suit 8 Four of a Kind Four cards of one rank/value 7 Full House A hand of five cards containing three of one value and a pair 6 Flush Five cards all of the same suit 5 Straight Five cards of sequential value 4 Three of a Kind Three cards of the same value 3 Two Pair Two sets of two cards that are of the same value 2 Pair Two car
0747586748
The Monster Hunter's Handbook
Ibrahim Amin
This one-of-a-kind handbook combines for the first time an authoritative Who's Who of antiquity's biggest and baddest beasts with a Top Trumps-style inventory of winning weapons with which to defeat them. Included are classics such as the dragon, the hydra, the cyclops and the werewolf, and lesser-known creatures such as the hellhound, the basilisk, the manticore and the sasquatch, as well as tricky species like the fairy and the centaur which until now you may have mistakenly thought were on our side. Each monster entry includes notes on origin, background, strengths and weaknesses, available souvenirs and suggested further reading, while the weapons section boasts in-depth historical background and possible applications, in particular which monsters from the book can be dispatched with them. This hilarious and eye-opening book is set to revive the ancient art of monster hunting for a whole new generation.
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment" ]
Humor & Entertainment
0.504462
null
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114 ————————————————————————— Hacklopedia of Beasts Yader’Wald DESCRIPTION: The Yader’Wald is a terrifying creature whose sole purpose is to hunt down and slay adventurers. They were cre- ated by the Mad Mage of the Marrow (Synor Kapesh’Bent) to pro- tect the fabulous riches of his Mountain Maze.However,in his desire to create the ultimate guardian monster, Synor erred by instilling a bit too much evil and cunning into the beast. Synor created six Yader’Walds before they turned on him and killed him. It is believed that ALL the Yader’Walds in the world today are descended from these original six. COMBAT/TACTICS: Yader’Walds are hunters in the truest sense of the word. They hunt not for food but for sport.When they have detected a group of adventurers, they will patiently and dili- gently stalk the party, attempting to snatch one victim at a time without revealing their presence. Yader’Walds can hide in shadows (86% chance of success).They are imbued with a magical aura (10 feet) which
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.593763
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauth
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.58992
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
0692511504
Unlocking the Secrets of Hand Shadows: A Book to Read Aloud with Dad: Engaged Reader Books in Cursive Read and Do Series Book #2 (Volume 2)
Bridget Hughes
Bridget Hughes M.Ac., L.Ac., NBCCH is the author of Unlocking the Heart of Healing (Healing Point press 2014.) She is a licensed acupuncturist with a Master's degree from the Maryland University of Integrative Health. She is co-founder of Healing Point Acupuncture and Healing Arts at the Medical Pavilion of Howard County General Hospital/Johns Hopkins Medicine in Columbia, Maryland and of Healing Point LLC in Severna Park, Maryland. While still practicing acupuncture full-time, she was named a 2010 and 2011 Favorite Doc in Chesapeake Family Magazine representing Anne Arundel County and the Chesapeake Bay Region. She is a past participant of the Howard County General Hospital Integrative Care Advisory Committee. Once a child patient with cerebral palsy at the Kennedy Krieger Institute herself, Bridget healed beyond what was considered possible and went on to present Grand Rounds at Kennedy Krieger in 2002. This is one of the early experiences that led Bridget to live with the attitude that anything is possible. Bridget is a past participant of the Kennedy Krieger Institute Complementary and Alternative Medicine Advisory Committee. She is a past member of the Kennedy Krieger Institute Ethics Committee. Bridget holds National Board Certification as a Clinical Hypnotherapist and is a certified Qigong instructor. She has been interested for over 20 years in the intersection of health, wellness, brain science, energy arts, quantum physics, psychology, and peak performance. Her passion is to help clients, students, patients, and children to unlock peak health, peak performance, and a peak state of heart. With her husband Brandon, Bridget developed a hospital-based Recovery Movement Arts program and is committed to bringing restorative movement therapies such as Yoga and Qigong to cancer and chronically ill patients. Their program emphasizes using self-healing practices to unlock HeartMindBody resources for healing and using meditation to access Inner Molecules of Medicine. Bridget is a past Home &amp; Hospital teacher serving two counties working one-on-one with children grades K-12. Bridget has years of experience creatively engaging students with emotional, physical, and learning challenges in an educational setting.
[ "Medicine & Health Sciences", "References & Guides & Self-Help " ]
[ "Parenting &amp; Relationships", "Special Needs" ]
Medicine & Health Sciences
0.585031
null
null
1 Madame Mombi’s Forbidden Tomes Hello Dearies, I be Madame Mombi. Some call me a cottage witch, a soothsayer, storyteller, and even hag child. But, all ye need to know is I have some fine books you’ll not be findin’ elsewhere. I been collectin’ these books fer years now. Some I find, some I trade a fool fer, but that’s my business. So, have yerself a gander and listen close, as knowledge can be a deadly mistress. And I ain’t got all night to let you be readin’ them. Written by: D. E. Lilly Edited by: Logan Foley Project Manager: Jason Stoffa Layout and Design: Rick Hershey Published by: Fat Goblin Games www.fatgoblingames.com fatgoblingames@gmail.com Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product. A collection of
1560761202
Port of Ravens Bluff (AD&D 2nd Ed Fantasy Roleplaying, Forgotten Realms Module LC4)
RPGA Network
Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below thw waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore. This product contains new buildings and personalities for the Forgotten Realms Living City campaign settings, and your own 3-D fold-up ship.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.52087
null
null
The temple lies just ahead, and within the answers to a great many questions about the recent goings-on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. A Two-Hour Adventure for 1st-4th Level Characters Author Adventure Code: DDAL07-05 Optimized For: APL 3 Version: 1.0 Development and Editing: Claire Hoffman, Travis Woodall Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wi
B002JBWD5S
Official Advanced Dungeons & Dragons: Greyhawk Adventures
James M. WARD
Official advanced Dungeons & Dragons Greyhawk Adventures. Has 128 pages. Printed 1988 This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!
[ "Health, Fitness & Dieting" ]
[ "Sports & Outdoors", "Individual Sports" ]
Health, Fitness & Dieting
0.602059
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. ONWI5-01 Battle for Vandrell A One-Round D&D LIVING GREYHAWK® Onnwal Regional Introductory Adventure Version 1.0 Round 1 By Alasdair Coutts and Andy MacPhee Triad Reviewers: Jeny MacPhee & Hayden Smith
1847733271
Draw Faeries: Basic Drawing Techniques*Develop Different Characters, from Nymphs to Flower Faeries*Create Faerie Realms
Melanie Phillips
Melanie Phillips is a well-known and experienced artist for whom fantasy art has been a passion for many years. She brings her experience, both from her qualification in Natural History Illustration and from her pet portraits business, to this field and creates stunning faerie pictures. She has had many of her works published in a variety of magazines and books. She lives in Wales.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.541719
null
null
Second Glance For parties of 1 player and 1 DM from the writers of D&D Duet Credits and Acknowledgements Thank you so much to the wonderful people who gave their time looking over this adventure. Rachel and Justin and Gia, we love you all! Thank you to Michael Taylor of cryrid.com/digitaldnd for the stat block formatting and generally being awesome. Thank you to Kathrin "Kitty" Polikeit. The forest on the cover is from her “Elf markwoman” and used under a GNU license. It can be found here: https://commons.wikimedia.org/wiki/File:Elf_markwoman_by_Kitty.png Thank you to Adam who did the art for our Cervidae. You can find more of his work on Instagram @bardandlute. An adventure for one second-level character and their DM DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their
0977881466
Counting the Cost
Liz Adair
<i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.449116
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2: • Alchemical Items: Blend Cream, Catstink, Freeglide, Healer’s Balm, Lockslip Grease, Softfoot, Suregrip (Regional; Complete Adventurer) • Dust of Tracelessness (Adventure; Du
0922335451
Captain's Log # 12 (Star Fleet Battles, Preview: Early Years)
Stephen V Cole
This product adds new background material, ships, and rules for use in Star Fleet Battles. You must have SFB Basic Set in order to utilize this material. You will also need Advanced Missions, New Worlds I &amp; II, and Modules J&amp;K to use some of the material. The material for Federation &amp; Empire requires that game.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy" ]
Science Fiction
0.548276
null
null
— Copyright © 2006 ADB, Inc. Page 3 STAR FLEET BATTLES R10.T ANDROMEDAN KRAIT TOURNAMENT CRUISER
0935696237
World of Greyhawk, folio edition (Advanced Dungeons & Dragons)
Gary Gygax
This game supplement features a folder with coats of arms and map legends, a 32-page gazetteer, a 3-panel folding screen on weather conditions, a flyer on miniatures and 2 connecting full-color foldout poster maps. The gazetteer is the companion to the map of the eastern portion of the Oerik continent with dates, chronology, historical information and data regarding current government, population and recent events, along with notable geographic features. Also herein will be found an intelligencer of royal and noble titles and honorifics. Complete with a map legend and method of deducing the population of settlements. Having an appendix of the more important runes which are seen on maps and scrolls to give warning or convey special meaning. Suitable for use with Advanced Dungeons &amp; Dragons fantasy role-playing games.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.607205
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. NAEI5-01 In the Docks A One-Round D&D LIVING GREYHAWK® Principality of Naerie Introduction Adventure Version 1.3 Round 1 by Nick Silverstone Triad Reviewer: Paul Bendall Playtesters: David Howard,
0310420407
Killing Giants: Pulling Thorns
Charles R. Swindoll
Charles R. Swindoll, president of Dallas Theological Seminary, is a Bible teacher on the popular, worldwide daily radio broadcast, Insight for Living. He is the best-selling author of such books as Encourage Me, The Bride, and Come Before Winter and Share My Hope.
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Protestantism" ]
Religion
0.538509
null
null
By Kate Baker and Dennis Muldoon King in Thorns King in Thorns year of year of CORRUPTION’S CORRUPTION’S GRASP GRASP Scenario #2–00 Levels 1–2 Second Edition Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com HOW TO PLAY PLAY TIME: 4–5 HOURS LEVELS: 1–2 PLAYERS: 3–6 GM Resources Campaign Home Page: pathfindersociety.club Books: Pathfinder Core Rulebook, Pathfinder Bestiary, Pathfinder Bestiary 2, and Pathfinder Gamemastery Guide Maps: Pathfinder Map Pack: Fungus Forest, Pathfinder Flip Mat: Ambush Sites Multipack, Pathfinder Flip Mat Classics: Deep Forests, Starfinder Flip Mat: Jungle World Online Resource: Pathfinder Reference Document at paizo.com/prd Table of Contents King in Thorns Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Appendix 1: Level 1–2 Encounters . . . . . . . . . . . . . . . 24 Appendix 2: Art and Handouts . . . . . . . . . . . . . . . . . 34 Organized Play Tools . . . . . . . . . . . . . . . .
0982614667
Learn to Spell 500 Words a Day: The Vowel E (vol. 2)
Camilia Sadik
"<b>In the future, I will teach my kids to spell. I didn't learn how to read until I was in the fourth grade and I never learned how to spell. This class helped me learn how to spell. I especially liked Ms. Sadik's techniques for remembering things</b>."<br><br>Natalie Munno, age 15, grade 9, charterschool-sandiego.net/<br><br><i>More Testimonials</i>: spellingrules.com/spelling-rules/testimonials/<br /><br /><div> <span>"I am on the Language Arts Curriculum Work Team for the Kansas City, Missouri School District. I don't know yet if you truly realize the scope of what you have done. Your program is sensible, yet comprehensive. Bravo!!!!"</span><span></span><br> <span></span><br><span>Nancy Merrill, KC School District Kansas City Public Schools <span>kcpublicschools.org</span></span><br> <i><span></span></i><br><i><span>More testimonials</span></i><span>: spellingrules.com/spelling-rules/testimonials/</span> </div><br /><br /><span>&quot;I wish to open Camilia's head to see inside and learn how it works.&quot;</span><br><span></span><span></span><br> <span><span> </span>Elaine, Adult Literacy Teacher COABE 1999 <span>coabe.org/</span></span><br><span><span></span></span><br> <i><span>More testimonials</span></i><span>: spellingrules.com/spelling-rules/testimonials/</span><br /><br /><span>&quot;Both of my parents were professors at SDSU and they tried hundreds of tutors and teachers but everyone gave up on me.... I took the CBEST and past it the first time, all three sections. I know you know this but you probably still enjoy hearing it, that your class I think got me and is getting me through my spelling difficulties. I will always be thankful! I really feel your program is helping make the difference in my success.&quot;</span><br><span></span><br> <span> Al Graham, age 44 Cuyamaca College, San Diego <span>cuyamaca.edu/</span></span><br><span><span></span></span><br> <i><span>More testimonials</span></i><span>: spellingrules.com/spelling-rules/testimonials/</span><br /><br /><span>"Thank you, Camilia for teaching me how to better teach my students."</span><br> <span>"She needs a bigger room. Excellent!"</span><br> <span>"I can't wait to order the book! Great information!"</span><br> <span>"Bring her back next year!!! Exciting approach!"</span><br> <span>"Keep on telling people that English spelling makes sense."</span><br> <span>"I wish to open Camilia's head to see inside and learn how it works."</span><br> <span>"This presentation was superb and has great information for my students and me."</span><br><br><span>Adult Literacy Teachers, COABE 1999</span><span><span> coabe.org/</span></span> <br><i><span>More</span></i><span>: spellingrules.com/spelling-rules/testimonials/</span><span></span>
[ "Education & Teaching" ]
[ "Education & Teaching", "Schools & Teaching" ]
Education & Teaching
0.4299
null
null
- + FI TU � F upk rank with prer this � I poin the sonic one resis mus � T Spell C P XP Starting XP XP XP lost or spent XP Subtotal XP XP Gained INAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs U REMAINING TU Furyondy Militar eep for this adven k in your military b hout spending the requisites. Alternat favor as a generic I Influence Point w nt may be spent to acid resistance, cold c resistance special of the above ma tance or greater resis st pay standard cost Travelling Spellbo l Compendium. This Character Name Player Name FUR8-0 A Region ITEMS FO Cross off all ite APL 2: � Wand o (Adven � Travell (0 – ca (Adven APL 4-6 (all o � Travell APL 2 enlarge (Adven APL 8 (all of A � Scroll of � Travell APL 4 clairaud (Adven � Wand o APL 10 (all of � Travell APL 8 s wall of f (Adven ry Promotion: Yo nture. Additional branch (e.g. Private associated TUs; yo tely, you may decli Influence Point wi with
1927677467
Part-Time Magic: 7 Steps to Increasing Your Worth While Decreasing Your Work
Mario Price
<span>&quot;Mario Price has written the roadmap for all those excited about and engaged in direct selling. Part-Time Magic is your prescription for earning your fortune selling. The lessons, stories and solid step by step instructions will educate, inspire and empower you to succeed in spite of the odds. Selling is the best way to earn big money and profits, and thus earn your first, second and third fortunes. Read this book and become a champion by following a champion. Kudos to Mario T. Price ...&quot;</span><br> <div> <b><span><span></span>George C. Fraser</span></b><span><br> Author, <i>Success Runs In Our Race</i>, and <i>CLICK</i></span></div><br /><br /><span>"Mario Price provides a beautifully orchestrated marketplace game-plan perfect for anyone looking to elevate his or her income and impact.<span> </span>You could spend the next decade of your life trying to figure out how to create the life of your dreams...or you can start living your dreams now because this book already figures it out for you!"</span><br> <div> <b><span>Marshawn Evans<br> </span></b><span>Reinvention Strategist | TV Personality | Founder of MEUniversityLive.com & The Godfidence.com Movement</span></div><br /><br /><span>"If you are READY for financial freedom, then this book "Part-Time Magic" is for you! The 7 steps that Mario Price gives will surely pave the way for unlimited success in your home-based business!<span> </span>There is POWER in doing your business part-time and this will show you how, so get it NOW!"</span><br> <div> <b><span>Melanie Bonita<br> </span></b><span>#1 Amazon Bestselling Author of <i>Daily Dose of Determination</i> and <i>Daily Dose of Decisions</i>, <br> International Speaker and Faith Coach</span></div><br /><br /><span>"If you're ready to achieve greater success, then read and absorb the strategies in this brilliant book by Mario Price!"</span><br> <div> <b><span>James Malinchak<br> </span></b><span>Featured on ABC's Hit TV Show, Secret Millionaire<br> Founder, BigMoneySpeaker.com</span></div><br /><br /><span>&quot;WOW Mario...what a thought provoking book!<span> </span>Especially in today's economy when people are looking for extra income.<span> </span>Your easy to read writing style packed with relevant examples, will really help people gain insight on one of the most misunderstood industries called Network Marketing.<span> </span>This book is definitely "a must read" for all ages and backgrounds because it tackles some of the myths and traditions about building wealth.&quot;</span><br> <div> <b><span>Cynthia Sligh<br> </span></b><span>Successful Full Time Entrepreneur for 18 years</span></div>
[ "Marketing & Sales", "Business & Money" ]
[ "Business & Money", "Marketing & Sales" ]
Marketing & Sales
0.468666
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 4 � Wand of Summon Monster II (Frequency: Adventure; 3rd level caster; DMG) � Cyviawnder (Frequency: Cursed; See above) APL 6 (all of APL 4 plus the following) � Wand of Summon Monster III (Frequency: Adventure; 5th level caster; DMG) APL 8 (a
1568821735
Call of Cthulhu: Horror Role Playing in the Worlds of H. P. Lovecraft (Call of Cthulhu Roleplaying, 2396)
Sandy Petersen
CALL OF CTHULHU is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.670078
null
null
SinkHole©1999 By Michael C. LaBossiere Ontologist@aol.com Call of Cthulhu Legal Information This adventure is copyright 1999 by Dr. Michael C. LaBossiere. It may be freely distributed for personal use provided that it is not modified and no fee above the normal cost of distribution is charged for it. Visit my web site at www.opifex.cnchost.com. Call of Cthulhu is Chaosium Inc's registered trademark for their game of horror and wonder in the worlds of HP Lovecraft. For more information, contact Chaosium Inc., 950-A 56th St, Oakland, CA 94608 -- or call us at 510-595-2440. Visit Chaosium's web page at www.chaosium.com/cthulhu/. Introduction This adventure is set in Wakulla, Florida in the 1990s. With some slight modifications it can be used in other times and places. The adventure pits the intrepid investigators against a cult dedicated to aiding an underground aquatic evil. Keeper’s Background The following provide the background information the Keeper needs to run the adventure. Untold
0880388919
The Atruaghin Clans (Dungeons & Dragons/Gazetteer Accessory GAZ14)
William W. Connors
The Atruaghin Clans is the fourteenth book in the best-selling Gazetteer series. It provides a complete description of the culture, history, and goals of the noble Children of Atruaghin. Included in this product are: * A 64-page Player's Book that provides rules for Atruaghin character creation and introduces the Shamani, a new character class.* A 32-page DM's Guide that details the history of the Atruaghin Clans, the unique Immortals that they worship, and several sample characters.* A large, full-color map that details the geography of the Atruaghin Plateau and the lands around it.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.469901
null
null
DC-PoA-SH02 Dug Too Deep? © Michael Valdez, 2021 1 DC-PoA-SH02 You found what was causing the bad luck in Easthaven and realized it went much farther than that one part of Ten Towns. With the luck-depriving object in tow, you aim to return it to its rightful owners: a kobold tribe that runs a gem mine near Termalaine. When the people you mean to give it to show up, they are acting strange, confused, and hostile. You are now tasked with figuring out what has happened to the kobold tribe. A 4-hour adventure for 1st-4th level characters, APL 2. Adventurer’s League Season 10, Plague of Ancients. Seed: In Too Deep. Credits Writer / Designer: Michael Valdez Version: 1.1 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the US
1904890059
New Survey of Clare Island: Volume 4: The Abbey (v. 4)
Conleth Manning
Conleth Manning is a senior archaeologist in the National Monuments Service, Department of the Environment, Heritage and Local Government. He has studied and directed excavations at many national monuments in Ireland, including Cashel, Clonmacnoise, Dublin Castle, Roscrea Castle and Glanworth Castle and has written and lectured on many aspects of Ireland's archaeological heritage. Conleth Manning is co-editor of two volumes in the New Survey of Clare Island Series, New Survey of Clare Island Volume 4: The Abbey (2005) and New Survey of Clare Island Volume 5: Archaeology (2007).
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science & Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.612905
null
null
8.8.2019 Isle of the Abbey | GM Binder https://www.gmbinder.com/documents/print/-Lk5sXDvr_WIFfqs5w3G 1/13 8.8.2019 Isle of the Abbey | GM Binder https://www.gmbinder.com/documents/print/-Lk5sXDvr_WIFfqs5w3G 2/13 Introduction Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are send to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to �ind the abbey's hidden treasures. Isle of the Abbey is a classic one-shot adventure that can be inserted into any campaign, and will usually take up 1-2 sessions of gameplay. The story is generic and easily changeable, while the adventure itself focuses heavily on combat and exploration. In this document, we seek to make running Isle of the Abbey fun and manageable for you and your players, a
0786941685
Colossal Red Dragon
Wizards of the Coast
<b>A new line of massive monsters is joined by the most iconic Dungeons &amp; Dragons&#174; creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons &amp; Dragons Icons </b>product line! Part of the <b>D&amp;D</b> &#174; Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons &amp; Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&amp;D roleplaying rules to be either Gargantuan (4&quot;x4&quot;base) or Colossal (6&quot;x6&quot; base). These preminum figures will only be available to collect for a limited time after each release.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Dungeons & Dragons" ]
Activities, Crafts & Games
0.543203
null
null
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Something Sinister DC-PoA-CONMAR-01
1578631459
Channeling: What It Is and How to Do It
Lita De Alberdi
Lita de Alberdi is a gifted and experienced spiritual teacher who spends her time channelling, teaching, healing, spiritual counselling and in psychotherapeutic work at the School of the Living Light which she founded in 1994 near Ely in Cambridgeshire.
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.465467
null
null
CHANNELER Favored Attributes: Dex, Int, Cha Class Skills: Acrobatics, Athletics, Crafting, Intimidate, Notice, Prestidigitation, Resolve, Sneak, Tactics Skill Points: 6 + Int modifier per level Vitality: 9 + Con modifier per level Starting Proficiencies: 4 Lifestyle: Low [Per Burglar] Legend: Low [Per Assassin] >Class abilities Will of the Lightning - Replace text with: "When you spend and roll 1 or more action dice to boost the result of a Spellcasting check made to cast a Channeling spell, the DC of any saving throw prompted by the spell increases by an amount equal to the highest result of any 1 action die rolled. Further, you learn an additional 4 level 0 spells from any school." Path of Channeling - Replace text with that of the Way of the Crucible from the Conjuror in Spellbound preview, except that the Disciplines available are Energy, Force, and Weather. Circle of Power - Replace with Circle of Channeling; as Circle of Conjuring in the Conjuror in Spellboun
0306461501
Ball Lightning: An Unsolved Problem in Atmospheric Physics
Mark Stenhoff
Formerly the scientific Director of the Ball Lightning Division of the Tornado and Storm Research Organisation (TORRO), <em>Mark Stenhoff</em> has been investigating ball lightning for more than two decades. After publishing a ball lightning report in Nature in 1976 that received worldwide publicity, <em>Stenhoff</em> rapidly accumulated over 200 first-hand accounts of personal experiences a collection that has continued to grow ever since.
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.53032
null
null
Ball Lightning Level: 8 Weather (Lightning) Casting Time: 1 half action Distance: Medium range attack Duration: 1 round per 2 Casting Levels (dismissable) Saving Throw: Reflex negates Effect: A crackling sphere of electrical energy appears between your hands and may be directed through any opening of at least Small Size. The spell’s target suffers 1d6 electrical damage per 2 Casting Levels (maximum 10d6). At the start of your Initiative Count during each round that the spell effect persists, you may spend 1 free action to direct the ball to a new target or have it attack the current target again. Benevolent Illumination Level: 5 Energy (Light) Casting Time: 1 round Range: Personal Area: 20 ft sphere (bright light) and additional 20 ft sphere (dim light) Duration: 1 minute per Casting Level (dismissible) Effect: You emit a comforting glow that energizes and restores your allies. In addition to illuminating your surroundings, each player and special character all
1410942031
Bluntnose Sixgill Sharks and Other Strange Sharks (Creatures of the Deep)
Rachel Lynette
This informative and colorful series will engage younger children to learn more about the sea and its creatures. It covers natural history, adaptations, human interaction, and conservation efforts. Vivid illustrations with charts, graphs, and fact boxes d --Library Media Connection
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science &amp; Math", "Biological Sciences" ]
Biology & Nature & Biological Sciences
0.487525
null
null
Stranger Things Demogorgon What the Duffer Bros. have said about the Stranger Things Demorgorgon "We don’t want to reveal much, other than to say it is an interdimensional being that has more in common with the shark from Jaws than Pennywise from It. When the monster enters our dimension, it’s like a shark breaching the water. Very much like a shark, it drags its prey back into its home, where it feeds. Each time it enters our world, it leaves a small tear, or wound. That’s what Joyce found in her wall in episode 4, and Nancy found in the tree in episode 5. These tears are almost like portholes into the Upside Down. But they don’t last very long. Like wounds, they eventually heal and seal up." Stranger Things Demogorgon Large aberration, unaligned Armor Class 17 (natural armor) Hit Points 93 (11d10 + 33) Speed 40ft. STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 17 (+3) 5 (-3) 10 (+0) 11 (+0) Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons Condition Immun
0292760221
Working the Waterfront: The Ups and Downs of a Rebel Longshoreman
Gilbert Mers
A pro-union monograph masquerading as oral history, this ultimately fails as either. Now retired, Mers, a longtime dock worker and union activist, recounts his 42 years of struggle for the principles of organized labor, concentrating on the heyday of the American labor movementroughly the period between the two world wars. The book, though, is not well enough researched to be a serious attempt to aid in understanding that period, and not personalized enough to allow more than a shallow understanding of the author as an individual. Prudent editing could have spared the reader from the overly folksy style as well as interminable rehashings of 50-year-old political squabbles and power struggles. Certainly, the reader can find occasional bits of eloquence, such as a call for sweeping changes in the economic system and the contention that leaders of organized labor are neglecting the principles they were elected to uphold. It is unfortunate that Mers allows his biases to overwhelm the story of a career that must have been more interesting in its occurrence than in its telling. Photos not seen by PW. <br />Copyright 1988 Reed Business Information, Inc.
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.473091
null
null
Rumours by Region Azure Coast Longbridge, the Province of the Azure Coast Patchwall 20, 592 CY Having buried their dead and sung the last laments, the people of Solliton and Naerway have begun efforts to repair the damage inflicted during this last summer have begun. Large communal services were held to at all of the town's temples, shattered though they are, the blasphemous marks of desecration only freshly removed. For several days, the sky was darkened by the smoke from the pyres and the streets were thronged with processions bearing bodies of the slain to either burial grounds or to the river. Now however, the work of recovery has begun in earnest. His Grace, Duke Gellan has drafted men of the Militia to bolster the deleted ranks of the garrison and has been busy about the walls placing temporary barricades where they were breached by the relief column. Throughout the town those houses made unsafe by fire or other destruction have been tor
1556434952
Empire 2.0: A Modest Proposal for a United States of the West by Xavier de C*** (The Terra Nova Series)
Xavier De C.
"In post-September 11 literature, [Debray's book] takes pride of place."<br />- Vianney Delourme, <i>Parutions.com</i><br /><br />"Debray denounces, through the character he creates, all those passive pro-Americans who refuse to follow their choice to the end. Those who don't understand that the logic and coherence of their behavior would have to conduct them to become proud citizens of the United States and militant soldiers of the Pax Americana."<br />- Jean Daniel, <i>Le nouvel observateur</i><br /><br />"Those inquisitors, for whom Debray is the 'convenient Anti-American,' will discover here that he is capable of 'thinking the Other,' of developing with convincing forcre the arguments of a philo-American of heart and reason."<br />- Max Gallo, <i>Le Point </i>
[ "Politics & Social Sciences" ]
[ "Politics &amp; Social Sciences", "Politics &amp; Government" ]
Politics & Social Sciences
0.556802
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Blademage Blademage By: Robert Buckley Compatible for Blademage- Pg 5 New Spells - Pg 14 @terranempirepub Facebook.com/terranempirepublishing Worldofshinar.tumblr.com Who is Terran Empire Publishing? Based in Northern California, USA, Terran Empire Publishing was founded in 2016 and specializes in fantasy and science fiction game products and books. With over 40 years of gaming experience, the team at Terran Empire Publishing promises to bring creative and unique takes on genre classics, as well as new material for gamers and readers of all ages. Terran Empire Publishing 1761 Hillside Ct. Placerville, CA 95667 Questions or Comments? Please email terranempire.comments@gmail.com! 3 Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a, Section 1(e), and are not Open Content: All Terran Empire Publishing trademarks and logos, proper names (characters, deities, etc), dialogue, plots, storylines, locations, char