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3639100603 | Can Open Source Games Compete?: Evaluation of FOSS Video Games in Comparison to their Commercial Counterparts | Jesse Clark | Jesse Clark earned both his BA and MA in Media Studies at Penn State. He is currently beginning work on his PhD in Mass Communications. His research interests include intellectual property, open source software, and telecommunications law and policy. | [
"Miscellaneous"
] | [
"New, Used & Rental Textbooks",
"Communication & Journalism"
] | Miscellaneous | 0.507954 | null | null | 1
1
2 2
Credits
Authors: Matt Goodall with Martin Blake, James F.D. Graham, and John Lynch
Artist: Ivan Dixon and Chris Smith
Design and Layout: Rick Hershey
Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Jim Groves, Tim Hitchcock, Jonathan
Keith, Jason Nelson, Tom Phillips, Alistair Rigg, Neil Spicer, Todd Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson.
Editing: Alistair Rigg
Development: Martin Blake and John Lynch
Publisher: Jason Nelson
Executive Partner: Neil Spicer
Business Director: Rachel Ventura
Open Content: Subject to designation as Product Identity (see below), the only portion of this Legendary Games product designated as Open Game Content
is the rules content (creature stat blocks and names of skills, etc.) as defined in the Open Game License version 1.0a Section 1(d). The front and back cover, back
matter, introduction and Credits page, as well all other parts of this product including all text not specifically designated as Op |
1849083126 | Knight: The Warrior and World of Chivalry (General Military) | Robert Jones | Robert Jones gained his PhD from Cardiff University, is a Fellow of the Royal Historical Society and a Visiting Research Fellow at the Institute for Medieval Studies, University of Leeds. His first book, <i>Bloodied Banners: Martial Display on the Medieval Battlefield,</i> was published by Boydell & Brewer in 2010. He has also written various papers for international academic journals and encyclopaedia, including Oxford University Press' <i>Medieval Warfare and Military Technology</i>. Whilst specialising in the middle ages, he has interests in all periods from ancient through to modern. A long-time member of the Sealed Knot English Civil Wars re-enactment society and a wargamer, he is also a student of the medieval longsword and 16th-century rapier as a Western martial art, studying with the Messengers group based in Swindon. | [
"History",
"Geography & Cultures"
] | [
"History",
"Europe"
] | History | 0.543949 | null | null | New O.C.C.s
New O.C.C.s
o
Con Artist: the professional con-man
o
New Cyber-Knight Variants:
Astral Knight: masters of the Astral Plane
Changed Knight: mutant knights
Dream Knight: masters of the Dreamstream
Electric Knight: knights possessing powerful psychic abilities
Energy Knight: the hand-weapon specialist knight
Ley Line Knight: a mystically empowered knight
Psiren Knight: knights with powerful songs
Swordless Knight: the bionic and cybernetically enhanced knight
Tattooed Knight: knights specializing in Atlantean Tattoo Magic
Warrior Knight: the martial artist knight
Xarian Knight: a magic and psionic super-powered knight
o
CS Battle Angel: the combat medic of the Coalition military
o
Enchanter: mages that focus on adding enchantment to mundane objects
o
Medical Examiner: highly trained forensics expert and Medical Doctor
o
Mer-Juicer: a Juicer variant specially designed for underwater operations
o
Sniper: a trained mil |
1588461335 | Everquest Realms of Norrath Forests of Faydark | Stewart Wieck | Everquest Realms of Norrath Forests of Faydark
(View amazon detail page)
ASIN: 1588461335 | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.574766 | null | null | E
The Eyrie
E
The High Pass
E
The Carrock
EThe House
of Beorn
E
The Old Ford
E Mountain Hall
E Dwarrowhall
The Forest
Gate
E
The Enchanted Stream
E The Hall of
the Elvenking
EThe Old Forest Road
E Woodland Hall
E
Woodmen-town
Rhosgobel E
Dol Guldur
Grey Mountains
Forest River
Withered Heath
Misty
Mountains
Elf-path
Mountains
of Mirkwood
Long Marshes
Long
Lake
Dale
Erebor
Esgaroth
E
E
E
The Narrows
of the Forest
East Bight
Gladden
Fields
Great River of Wilderland
River Gladden
Mountain
Pass
Lorien
-
the lands of the river and the forest
E
The Hill
of Skulls
E
The Lost Watchtower
E
The Hidden House
E
The City of the Éothéod
E
The Greydelve
E
The Hoary Mountain
E
The Long Delve
E
Eagles’ Falls
E
E
The Path
of Serpents
E
The North Ford
E
The Mouth of Dust
E The Elfwood
E
The Eyrie
E The Back Door
E
The High Pass
E
Elendil’s Camp
EThe Burned
Glade
E
Isle of Strangling Trees
The Cleft of Storms
E
E
The Carrock
EThe House
of Beorn
E
The G |
0940829371 | Alien Energy: UFOs, Ritual Landscapes and the Human Mind | Andrew Collins | Andrew Collins is an internationally acclaimed author who wrote From the Ashes of Angels, Gateway to Atlantis, and several other best-selling books. Alien Energy was one of his earlier books (1994) having a limited European distribution. This is the first publication of an American version of Alien Energy. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.589067 | null | null | M i n d j a m m e r
TM
HEARTS AND MINDS
SAVING A WORLD ON THE BRINK OF WAR!
A MINDJAMMER ADVENTURE
by Sarah Newton
T
h
e
R o
l
e
p
l
a y
i
n
g
G a
m
e
HEARTS AND MINDS — ACTION PACKED
MINDJAMMER ADVENTURE!
“One hundred years ago no one had even heard of aliens.
Then the sightings began — uncanny lights by the Snow-
Layer, anomalies on our radar, strange reports from lone
farmers or the pithecines in the backwoods. Some people
thought it was the brave explorers of legend, returned from
fabled Homeworld to help us in our hour of need; others
thought it was the precursor to an invasion by an alien
race, with designs on the fertile lands of our cratered home.
“Twenty years ago they announced themselves — and it
was both. The Homeworlders had come, in force, and were
nothing like our myths foretold. Heedless of our ways, they
swept in like a whirlwind, and it seemed there was nothing
we could do to stop them.
“They called themselves The Commonality…”
The world of Olkennedy |
1566955068 | Goat Rocks, Norse Peak and William O. Douglas Wilderness Areas [Gifford Pinchot, Mt. Baker-Snoqualmie, and Okanogan-Wenatchee National Forests] (National Geographic Trails Illustrated Map) | National Geographic Maps - Trails Illustrated | Founded in 1915 as the Cartographic Group, the first division of National Geographic, National Geographic Maps has been responsible for illustrating the world around us through the art and science of mapmaking.Today, National Geographic Maps continues this mission by creating the world's best wall maps, recreation maps, atlases, and globes which inspire people to care about and explore their world. | [
"Geography & Cultures"
] | [
"Travel",
"United States"
] | Geography & Cultures | 0.529047 | null | null | Grey Mountains
East Bight
Gladden
Fields
Carrock
Running River
Redwater
Long
Lake
Forest River
Elf-path
Old Ford
Old Forest Road
River Gladden
Great River of Wilderland
River loudwater
River Hoarwell
E
Iron Hills
E Esgaroth
E Dale
E
Erebor
E
Elven King’s
Halls
E
Rhosgobel
E
Woodmen
Town
E
Woodland
Hall
E
E Mountain
Hall
E
E
Moria
Beorn’s
House
E
Eagles’ Eyrie
Rivendell
Misty Mountains
Lorien
Dol Guldur
Withered Heath
The Waste
Long Marshes
Forest
Gate
Mount
Gram
Ettenmoors
Coldfells
Trollshaws
High Pass
Redhorn
Pass
Nether Marches
to The Shire
East Rhovanion
Dorwinion
Rhun
>
Iron Hills
Dimrill Dale
-
Goblin-
town
The Narrows
of the Forest
Mountain
Pass
Mountains
of Mirkwood
Enchanted Stream
Wilderland
Grey Mountains
East Bight
Gladden
Fields
Carrock
Running River
Redwater
Long
Lake
Forest River
Elf-path
Old Ford
Old Forest Road
River Gladden
Great River of Wilderland
River loudwater
River Hoarwell
E
Iron Hills
E Esgaroth
E |
1857443128 | Understanding the Sacrifice: Sacrifice Your Way to Success | Angus Dunnington | <DIV>All chessplayers love to sacrifice, whether this is part of a checkmating attack, a defensive measure, or simply an attempt to confuse the opponent. Gambitting material inevitably increases the tension on the board and sets the pulse racing. However, material cannot just be jettisoned on a whim. Every successful sacrifice is based on sound basic principles and mastery of these is a skill possessed only by a precious few. Now you can add yourself to that list! In this highly entertaining and instructive book, International Master Angus Dunnington acquaints the reader with key aspects of all kinds of chess sacrifices, including the exchange sacrifice, the restrictive sacrifice and, everybody's favorite, the queen sacrifice.<br>Read this book and sacrifice with confidence!<br>Written by an experienced chess teacher and writer<br>Includes all different types of sacrifice<br>Ideal for the improving player<br></div> | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.52422 | null | null | SACRIFICE
A Roleplaying Game For Two or More Players
By Shaker
SACRIFICE is meant to be played by two or more
players. One takes the role of Narrator, who sets the scene, offers
DIFFICULT CHOICES, and reveals CONSEQUENCES. All
other players control single Characters, who face the challenges
offered by the Narrator, and are changed by the decisions they
make. The only things required for play are writing instruments
for each player, and two six sided dice.
SACRIFICE will function in any setting.
To play SACRIFICE, the Narrator will first set the scene,
introducing the players to the setting and giving them a rough
idea of the danger they will face- a threat to the kingdom, an
otherworldly force warping our reality, etc. The players will then
take a short while to create their Characters. This is to be done
with full sentences, giving an idea of who the Character is, what
they are good at, who they hold dear, what they are passionate
about, and what they have worked hard to |
B004MU0G08 | Traveller RPG: Supplement 9 - Cybernetics | Mongoose Publishing | Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.519626 | null | null | ANDREW BOSWELL
Andrew Boswell
Open Game Content & Copyright Information
The Slayer’s Guide to Kraken is ©2003 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of
this work by any means without the written permission of the publisher is expressly forbidden. The Slayer’s Guide to Kraken is
presented under the Open Game and D20 Licences. See pages 31 for the text of these licences. All game mechanics and statistics
derivative of Open Game Content and the System Refernce Document are to be considered Open Gaming Content. All other
significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If
you have any questions on the Open Game Content of this product please contact Mongoose Publishing. ‘d20 System’ and the
‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Licence
version 3.0. A copy of this Licence can be found at w |
1556592736 | Rising, Falling, Hovering | C.D. Wright | Starred Review. In her first collection of new lyric poems since 2003, Wright braids some of her most personal and intimate poetry to date with an extended meditation on the consequences of America's contemporary stance toward other countries. Short, elliptical lyrics, featuring Wright's trademark repetition of lines and sharp wit, which interrogate their own speaker and a companion (She is not really hearing what he's really saying) flank the two-part title piece, a long poem that is a travelogue of a trip to Mexico at the beginning of the current war in Iraq. Everywhere the shell-shocked speaker goes, she finds people mesmerized// by the new media-borne war, while she feels Ashamed of her solace in being here because, now more than ever, to be ashamed is to be American. As the lines blur between tourism and empire, and as images and impressions accrue (Whole new breed of dog born in every warren), the poem's speaker also reflects on the safety and precariousness of her own family. This book displays a new level of social and personal consciousness for Wright (<I>One Big Self</I>), who characterizes the powerful ambivalence that now accompanies life in America, where injustice may be the price of freedom, and where poetry/ doesn't/ protect/ you/ anymore. <I>(Apr.)</I> <BR>Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.418214 | null | null | Fall
Height
(Yards)
Earth
1.0G
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
1
1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2
1
2
1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1
2
3
1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1
1d
1d
1d
1d
1d
1d
1d
3
4
1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1
1d
1d
1d
1d
1d
1d
1d
1d
1d
1d
1d
1d
1d
2d
2d
2d
4
1
5
1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d |
1494878089 | Crear un blog profesional con Wordpress (Ingresos pasivos con blogs) (Volume 3) (Spanish Edition) | Jos Noguera | Jos Noguera es escritor, emprendedor online y crtico de cine. Actualmente escribe libros y eBooks sobre los temas que le apasionan: fotografa, cine y emprendimiento online. Puedes echarle un vistazo al resto de libros que ha escrito en su blog publicandoebooks.com Tambin puedes contactar con l a travs de su correo electrnico: josenoguera85@gmail.com | [
"Computer Science"
] | [
"Computers & Technology",
"Web Development & Design"
] | Computer Science | 0.596875 | null | null | Sascha Borges Lucas
2
Editorial
3
Editorial
Acabou 2012, os profetas do fim do mundo estavam
errados, como sempre, e continuamos aqui. Por isso acho uma
boa oportunidade para agradecer a todas as 42 pessoas que seguem
o RPG & Chá Preto, além daqueles que visitam o blog com
regularidade acreditem seria bem difícil seguir com o trabalho
sem o apoio de vocês.
Durante esse ano tivemos várias postagens mantendo a
regularidade que me comprometi, agora quero passar para uma
nova fase, aumentar o número de visitas aqui no blog, por isso
esperem coisas bem legais para 2013.
Para comemorar isso resolvi fazer um apanhado das
melhores coisas que apareceram aqui no blog excluindo apenas o
material da série resgate – “mas pêra ai cadê os ninja e as miko?!”
– você vai perguntar. Os ninjas foram uma das matérias mais elogiadas
aqui do blog, e sem nenhuma modéstia estão bem legais, as miko
(provavelmente por não serem tão populares) foram menos
comentadas, mas até que se saíram be |
024052084X | Black and White in Photoshop CS3 and Photoshop Lightroom: Create stunning monochromatic images in Photoshop CS3, Photoshop Lightroom, and beyond | Leslie Alsheimer | Leslie Alsheimer is an internationally published and award winning photographer, author, and photo-educator based in Santa Fe, New Mexico. She is the Founder and Director of the Santa Fe Digital Darkroom Photography Workshops & Tours, and an instructor with the Nikon Mentor Series, American Photo and Eddie Adams Workshops. Her documentary essays were recently awarded and published in National Geographic Traveler and PDN magazine's "World in Focus competition and received two Honorable Mention LUCIE Awards at the 2008 International Photography Awards. Leslie can be found on the web at: lesliealsheimer.com and santafedigitaldarkroom.com | [
"Arts & Photography"
] | [
"Arts & Photography",
"Photography & Video"
] | Arts & Photography | 0.466082 | null | null | COLORS:
Dice: White
Icons: Black
|
0744017254 | DOOM: Prima Collector's Edition Guide | Prima Games | Prima Games, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. Prima Games understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.546188 | null | null | T H E D O Z E N D O O M S
P a g e 1
THE D O ZEN DOOMS
A Compendium of Hacks, Tweaks, and
Modifications for Your OSR Game
By baldrage
CONTENT WARNING: contains material that may be unsuitable
for some readers (recommended age 16+)
T H E D O Z E N D O O M S
P a g e 2
Inside cover page – intentionally blank
T H E D O Z E N D O O M S
P a g e 1
TABLE OF CONTENTS
CREDITS .........................................................................3
THE DOZEN DOOMS AT A GLANCE .............................4
What’s the Same? ................................................... 4
What’s Different? ................................................... 4
DIFFERENT STROKES FOR DIFFERENT FOLKS ...........6
CHAPTER I. THE BASICS .............................................7
Basic Character Information ................................ 8
Classes ...................................................................... 8
Ability Scores ............ |
0615470203 | The Vortex made me do it: The History & Mystery of Desert Hot Springs, California | Bill Effinger | About The Author Bill Effinger lived in Desert Hot Springs from May 2005 to November of 2008 and was active in civic affairs and local politics for the duration of his time living in Desert Hot Springs. Bill began writing a regular column for the Valley Breeze the local bi-weekly paper in 2005 and continued for two-years. He also wrote Op-Ed pieces for the Desert Sun, the Gannett-owned daily for all of Coachella Valley and authored more than 300 articles for the online local paper the Desert Local News. Bills wife Diana worked for the city of Desert Hot Springs as assistant to the deputy city Manager from early 2005 to late 2007. Bill has been successful in a number of areas, including developer, home builder, mortgage lending, sales and land acquisition specialist. He served as the Mayor of Buena Park, CA and is a long time member of the National Association of Home Builders, where he was appointed to the National Marketing Committee. His writings have appeared in many building industry journals and he has Authored four books on a variety of subjects. Bill has lectured on entrepreneurism at leading colleges and universities, such as Babson College, Massachusetts Institute of Technology, Arizona State and National University. He is much in demand as a building industry seminar leader; his How to Survive, Succeed and Grow in the Building & Contracting Business continues to win him friends and clients as a business coach and marketing consultant. Bill is active in community and civic affairs serving on a number of boards and advisory groups, including the Escondido Housing Commission, San Marcos Community Development Agency and the San Marcos Unified School District Community Oversight Commission. He fosters a warm, inclusive style of communications, showing a depth of understanding and empathy. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.524473 | null | null | BRYSON SPRINGS
A “No Security” 1930’s Horror Scenario
Caleb Stokes
Written by
Ean Moody
Art by
A Hebanon Games Product
Listen to a Playtest at
Role Playing Public Radio
1
BRYSON SPRINGS
INTRODUCTION
Bryson Springs is a cosmic horror/mystery adventure
set in the desert wastes of the post-Dust Bowl America.
Four to six players take on the role of characters
unwittingly confronted with an ancient horror
preying on a downtrodden populace. Thematically,
the adventure juxtaposes the petty cruelty of mankind
with an uncaring, enigmatic terror existing outside
human perception.
This adventure starts with an overall description of
the setting and plot for the GM’s use. Information
for the players can be found in the gameplay section,
the details of which should only be revealed to the
characters though roleplaying.
June 1935: Bryson Spring, CA
The town of Bryson Springs is located near the
easternmost border of Southern California. By
the time the players enter into the |
0974529907 | Guide to Gargoyles and Other Grotesques | Wendy True Gasch | Beautiful album with great gargoyles pictures and lots of descriptions. | [
"Science & Math",
"Arts & Photography"
] | [
"Arts & Photography",
"Architecture"
] | Science & Math | 0.526903 | null | null | 100% Official Content
www.koboldquarterly.com
US $7.99 CAN $10.99 EURO
6.99
Fall 2009 Issue 11
Unholy Monstrous Mayhem
Monte Cook’s Game Theories / The Philosopher’s Stone / How to Torture PCs /
Pathfinder Ranger Options / Bugbear, Hobgoblin, and Minotaur PCs / John
Wick’s Hardworking Dwarves / Treasure Tricks and Tips / The Howling City
A Magazine of Kobolds & Dragons
A Magazine of Kobolds & Dragons
4th Edition
Wish
Spells
Ecology of the
Vampire
Broken Minds:
Pure
Madness
Pro Designer
Roundtable:
Mearls,
Bulmahn,
Perkins & More
™
™
Undead Rule
The long-awaited Imperial Gazetteer has arrived! This 4th Edition sourcebook reveals the secrets of an undead
kingdom, the Imperial Principality of Morgau and Doresh. While its priests and wizards are powerful, it is
a dangerous place to visit, from its living slaves to its chilly stone palaces, from these Princes above, and the
Empire of the Ghouls below.
This sourcebook provides a full accounting of its society and its debaucheries, |
033002082X | The life of Ian Fleming | John Pearson | Pan 2nd edition 1968 paperback vg+ condition. In stock shipped from our UK warehouse | [
"Arts & Photography",
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Arts & Literature"
] | Arts & Photography | 0.494771 | null | null |
Doctor No
Ian Fleming
1958
2
3
I
I Hear You Loud And Clear
Punctually at six o’clock the sun set with a last yellow flash behind the Blue Mountains, a
wave of violet shadow poured down Richmond Road, and the crickets and tree frogs in the
fine gardens began to zing and tinkle.
Apart from the background noise of the insects, the wide empty street was quiet. The
wealthy owners of the big, withdrawn houses — the bank managers, company directors
and top civil servants — had been home since five o’clock and they would be discussing
the day with their wives or taking a shower and changing their clothes. In half an hour the
street would come to life again with the cocktail traffic, but now this very superior half
mile of ‘Rich Road’, as it was known to the tradesmen of Kingston, held nothing but the
suspense of an empty stage and the heavy perfume of night‐scented jasmine.
Richmond Road is the ‘best’ road in all Jamaica. It is Jamaica’s Park Avenue, its Kens |
0471595748 | Russian/Soviet and Western Psychiatry: A Contemporary Comparative Study (Wiley Series in General and Clinical Psychiatry) | Paul Calloway | Reflects the prevailing tradition of Soviet psychiatry up to the present as seen through Western eyes, including Soviet criticism of the Western approach. Covers such topics as the concept of mental illness, aspects of diagnosis and classification, etiology, treatment, specific disorders, mental health legislation, forensic psychiatry and political issues--both general and those relating to the question of psychiatric abuse. | [
"Medicine & Health Sciences"
] | [
"New, Used & Rental Textbooks",
"Medicine & Health Sciences"
] | Medicine & Health Sciences | 0.429933 | null | null | Правило первое – «Главное не скучать»
ГЛАВА 1
ХАРАКТЕРИСТИКИ ПЕРСОНАЖЕЙ
И когда кровь брызнула на бесплодную землю, поднялись
Дети Дракона. Народ Дракона, явившийся на зов его из пустын-
ных земель, вооружился для танца со смертью, и разгорелась
битва, потрясшая мир.
Из «Колеса Времени»
Сулешейна со Бхагад
Главного хрониста при Дворе Солнца.
Четвертая Эпоха.
1
Характеристики персонажей
Каждая характеристика частично описывает вашего персонажа и влияет на некоторые из его
действий.
Описание каждой характеристики включает список рас и существ с усредненным значением
этой характеристики. (Не каждое существо имеет значение каждой характеристики, вы увидите
это, когда посмотрите на приведенные ниже списки.) Это усредненное значение характерно для
взрослого представителя расы или вида, вроде мытаря-дварфа, торговца-полурослика или
обычного гнолля). Приключенцы – скажем, воин-дварф или направляющий из эльфов – скорее
всего будут иметь лучшие значения, по крайней мере в тех характ |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.59235 | null | null | Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new
Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 System license,
please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can
sanction and run Dungeons & Dragons game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook,
Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other
countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
unaut |
1479277363 | GuildWars 2: A New Player's Guide | David Oconner | David Oconner has been writing and publishing books on many of his varied interests. He has books on topics such as Cichlid Fish, How to Grow Tomatoes, Sugar Gliders, How to Play Minecraft, Diablo III, Mass Effect 3, Halo 4, GuildWars 2, and more. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.578701 | null | null | Version 10.0
PATHFINDER SOCIETY
ROLEPLAYING GUILD GUIDE
Chapter 1: Overview of Organized Play . . . . . . . . . . . . 3
Appendix 3: The World of the Pathfinder Society . . . . . . . 34
Appendix 6: Player Rewards. . . . . . . . . . . . . . . . . . . 40
Appendix 7: Volunteer Coordinators . . . . . . . . . . . . 41
Chapter 4: Roleplaying Guild Basics . . . . . . . . . . . . . 19
Appendix 2: Factions . . . . . . . . . . . . . . . . . . . . . . . . 28
Appendix 8: Roleplaying Guild Glossary . . . . . . . . . . . . . . . 42
Season Summaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Reference Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Appendix 1: Character Creation . . . . . . . . . . . . . . . . 25
Appendix 4: After the Adventure . . . . . . . . . . . . . . . 36
Chapter 2: Player Basics . . . . . . . . . . . . . . . . . . . . . . . 6
Chapter 3: GM Basics . . . . . . . . . . . . . . . . . . . . . . . . 10
Appendix 5: Character Revi |
0692247424 | Risking the Rune Sword | J. Andrew Killian | J. Andrew Killian is a full-time attorney in Fort Collins, Colorado. He practices criminal defense law. In the past, he has been a Deputy District Attorney, a semi-pro football player, a Guardian Ad Litem, and a Green Beret. He is married and has four children, two dogs and far too many cats. This is his first published novel. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.478219 | null | null | By Greg A. Vaughan
Rise of
New Thassilon
SoRShEN’S SInUOUS GUIsARME
T
he design of Sorshen’s Sinuous Guisarme broke from the classical tradition of
the other six Alara’quin bequeathed to the first runelords—for this weapon
was adorned with blades at either end. While one could, in theory, wield the
guisarme as a double weapon, this was never its intended use. Instead, the magic
weapon imbued its bearer with the grace and speed required to quickly strike with
both blades without requiring special training in an exotic fighting style. Sorshen, of
course, was the only runelord ever to wield the Sinuous Guisarme, but she rarely
saw the need to use it as a weapon in battle. Instead, she commanded the guisarme
to transform into a potent magical staff more suited to her temperament and
proclivities. As with Karzoug’s Burning Glaive, the Sinuous Guisarme was
crafted to defeat those who could not cast spells, and it bolstered its user’s
defenses by granting incredible luck. Unlik |
156478486X | Contemporary Russian Poetry: An Anthology (Russian Edition) | Evgeny Bunimovitch | "Kibirov has a special talent for balancing between the optimistic, straightforward, and simple Soviet 'romanticism', literary romanticism and an individual human existence lost and devaluated." --Marina Grishakova, <i>Timur Kibirov's Poetry in the Official Culture</i><br /><br />[Elena Shvarts] is a prolific, compelling poet who mixes the skepticism of post-modern sensibilities with the haunted primitivism of ancient Slavic folk belief." --poetrymagazines.org.uk<br /><br />"[Sergey Gandlevsky] is a poet of hard-won clarities, of classical formal concision combined with vernacular swagger. Gandlevsky, with his pugilist stance and lyric heart, is a major discovery." --David Wojahn | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.42829 | null | null | Чьей Вялой Грёзой Был Раиф
Дополнение к МЧО
И, обрушивая башни и сжигая небеса, мечтатель завладел миром —
И произнёс слова о вампирах,
Чьей вялой грёзой был Раиф.
Тут с небесного свода на землю пали два правила:
одно некогда утраченное — мерцание внутри драгоценного камня
и одно запретное, что никогда не должно было появляться на свет.
Copyright © 2009 Дженна К. Моран
Все права защищены.
Все персонажи данной книги вымышлены или в большой степени
состоят из вымысла. Читателям ни в коей мере не рекомендуется
делать какие-либо выводы относительно каких-либо живых или
усопших людей, основываясь на данном материале.
публикация этой книги посвящается
Хрисуле Цавелас
Облегчение Игры В МЧО
Если прамейя становится нестабильна и начинает улетучиваться до
несуществования ещё до того, как будет доказана её нереальность, Ткач
может задействовать следующую петлю стабилизации прамейи на
соответствующем бублике события игрока. При этом бросок на Игровую
Механику делает Ткач, а не игрок, |
0471595748 | Russian/Soviet and Western Psychiatry: A Contemporary Comparative Study (Wiley Series in General and Clinical Psychiatry) | Paul Calloway | Reflects the prevailing tradition of Soviet psychiatry up to the present as seen through Western eyes, including Soviet criticism of the Western approach. Covers such topics as the concept of mental illness, aspects of diagnosis and classification, etiology, treatment, specific disorders, mental health legislation, forensic psychiatry and political issues--both general and those relating to the question of psychiatric abuse. | [
"Medicine & Health Sciences"
] | [
"New, Used & Rental Textbooks",
"Medicine & Health Sciences"
] | Medicine & Health Sciences | 0.410167 | null | null | 1
СМОТРИ, КАК УМИРАЕТ МИР
Версия 1.2 от 2 июня 2014
СМОТРИ, КАК УМИРАЕТ МИР — разговорная совместная игра, в
которой любое количество игроков создает собственный
апокалипсис. Здесь нет победителей, проиграют все. Готовьтесь к
полному уничтожению мира.
ФАЗА 1: Какой апокалипсис вы хотите?
ПОМЕТКА: Эта фаза необязательна. Если игроки согласны, тип
апокалипсиса выбирается из следующего списка:
ТИП АПОКАЛИПСИСА (по общему согласию)
● Обычная война
● Климатический хаос
● Наводнение / поднятие уровня моря
● Биологическая война / чума
● Засуха / солнечная радиация
● Термоядерная война
● Извержения метана / отравление атмосферы
● Ядовитые / токсичные / вредные осадки
● Изменение полюсов / тектонический хаос
● Радиоактивные осадки / отходы
● Метеорит / столкновение с другой планетой
● Космические / галактические лучи / излучения
● Нашествие инопланетян
● Зомби апокалипсис
● Революция ИИ / роботов / нанороботов
● Психический апокалипсис / сингулярность
2 |
1616553677 | Savage Sword of Conan Volume 16 | Various | He's a professional writer, and has been since he was sixteen years old. Over the years, he's written comic books, novels, short-stories, humor, book reviews, fake news articles, screenplays, and television shows. He's married to Karen, a psychologist who works with autistic children, and he's the proud dad of two daughters, Cara and Rachel. He, Karen and Rachel live in Los Angeles, in the San Fernando Valley, with two dogs, both Wheaten Terriers, named Kelly and Max. The author lives in Los Angeles, CA. | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.612326 | null | null | Page 1 of 66
The Spider-God’s Bride
and Other Tales of Sword & Sorcery
Conversion Booklet for the Conan RPG by Mongoose Publishing
Copyright © 2008, Xoth.Net Publishing
Introduction
“The Spider-God’s Bride and Other Tales” is a collection of ten blood-red sword and
sorcery adventures, inspired by the pulp era tales of the genre-defining authors such as
Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the
Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled
thieves, reavers and slayers!
This booklet provides non-player character and monster statistics for the Conan RPG
system by Mongoose Publishing for all the adventures in the book.
Get the book at http://xoth.net/publishing
The Necromancer’s Knife
General Notes: This adventure can be set in a small Shemite city-state. The Keepers
are priests of Nergal (or perhaps Mordiggian).
Jahwar's Thugs
Male Meadow-Shemite Soldier 1
Hit Dice: 1d10+1 (8 hp) |
0199812861 | International Trademark Classification: A Guide to the Nice Agreement | Jessie N. Roberts | <br />"In International Trademark Classification: A Guide to the Nice Agreement, 4th Edition, Jessie Roberts continues to provide the definitive work on classification issues. As a former chair of INTA's Classification Subcommittee and a practicing trademark attorney filing in the United States and through the Madrid Protocol, I have used this work extensively. Her book is vital to anyone who may puzzle over the proper class for 'repositionable paint patches' or 'metal ladders' or how the new 10th Edition of the Nice Agreement has substantially redistributed goods from Class 9 to elsewhere based on function rather than merely having an electrical component. Her explanations provide a solid framework to the practitioner or paralegal for proper classification." <br />--Christopher Schulte, Partner, Merchant & Gould, P.C. <br /> | [
"Politics & Social Sciences"
] | [
"Law",
"Intellectual Property"
] | Politics & Social Sciences | 0.43432 | null | null | Product Identity for this product, as defined in the Open Game License version 1.0a, is designated as all artwork, characters, dialogue, locations, plots, proper names, storylines, tradedress,
and trademarks. Open Content, as defined in the Open Game License version 1.0a, is designated as game mechanics, excepting material previously designated as Product Identity.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the
Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing,
LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for mor |
1588460673 | Gamma World: Mutants and Machines (Gamma World d20 3.5 Roleplaying) | David Bolack | Part of a book series Gamma World takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization. The game's designers took inspiration from the post-apocalyptic novels and movies of the 1950s, 1960s, and 1970s | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.569372 | null | null | Downloaded from StarFrontiers.com
UPDATED ROBOT SECTION
Part X of the Revised GAMMA WORLD® game rules is an introductory section on
robots and their use and generation in Gamma World. That section, and the
Revised GAMMA WORLD Errata Supplement, provides a number of examples of
useful robots and lays the foundations for the creation of robots. The purpose of this
section in this module is to flesh out that information, give a more complete robot
generation system, and offer the GM suggestions how his players can generate
player character robots for use in his campaign.
Before attempting to use the Updated Robot Information, the GM should first
reread Part X of the original rules to refresh himself on the terms. At the end of this
section is a Robotics Glossary which will clarify and expand some of those terms
and introduce new terms. Certain concepts such as wild and controlled modes are
identical to the original concepts and so are not repeated here.
DESIGNING ROBOT |
1401870643 | Heavy Duty Truck Systems, 4th Edition | Sean Bennett | Sean Bennett is a former program coordinator for the Truck and Diesel Department at Centennial College, as well as a former corporate trainer for Mack Trucks. During his 20-year tenure at the college, he authored new curricula, helped overhaul existing course offerings, and chaired a wide range of curriculum development committees for the Province of Ontario. Mr. Bennett has written more than 30 books dealing with diesel, truck, heavy equipment, and automotive technology, and currently devotes his career to technical writing and speaking engagements. He is an active member of the American Trucking Association's Technology and Maintenance Council, the Association of Diesel Specialists, the Society of Automotive Engineers, and the North American Council of Automotive Teachers. He is widely regarded as the foremost author in medium/heavy duty truck technology. | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Automotive"
] | Engineering & Transportation | 0.494938 | null | null | ™™
T H E S C I E N C E F I C T I O N R O L E P L A Y I N G & T A C T I C A L G A M E
DP9-919
M E L E E , D U E L I S T , T A C T I C A L A N D F L E E T S C A L E C O M B A T
M E L E E , D U E L I S T , T A C T I C A L A N D F L E E T S C A L E C O M B A T
JULY 1995: THE HEAVY GEAR RULEBOOK DP9-001 IS RELEASED AT GEN CON • MARCH 1996: HEAVY GEAR MAILING LIST OPENED ON THE INTERNET • MAY
2004: WORK STARTS ON THE NEW MINIATURES RULEBOOK • SEPTEMBER 2004: THE DREAM POD 9 FORUM IS OPENED ONLINE AT WWW.DP9FORUM.COM TO
REPLACE THE OLD MAILING LIST • JANUARY 2005 PLAYTESTING OF THE NEW FLEET SCALE RULES IS FINISHED • JULY 2005: THE NEW SILHOUETTE CORE
HEAVY GEAR MINIATURE RULES IS RELEASED AT COMIC CON TO MARK THE TENTH ANNIVERSARY OF HEAVY GEAR • FUTURE: LOTS OF NEW MINIATURES TO
COME.
JULY 1995: THE HEAVY GEAR RULEBOOK DP9-001 IS RELEASED AT GEN CON • MARCH 1996: HEAVY GEAR MAILING LIST OPENED ON THE INTERNET • 1997: HEAVY
GEAR COMPUTER GAME IS RELEASED BY ACTIVISION |
1581806574 | Dragonart: How to Draw Fantastic Dragons and Fantasy Creatures | Jessica "Neon Dragon" Peffer | Grade 5 Up This book has great writing and superb illustrations and manages to do everything right from the front cover to the index. The author is clearly knowledgeable about her topic and her enthusiasm is contagious. Her dragons are wonderfully diverse and, while none of them looks particularly easy to draw, the sheer breadth of Peffer's imagination will encourage readers to try and create some of their own. The writing hits the perfect note between didactic and mischievous and will especially appeal to the sensibilities of teen artists. There is nothing else out there right now with the wit and style of <i>DragonArt</i>; it is sure to become a classic in fantasy-art instruction.<i> Steev Baker, Kewaskum Public Library, WI</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Children's Books",
"Arts & Photography"
] | [
"Children's Books",
"Arts, Music & Photography"
] | Children's Books | 0.630852 | null | null | Dragons of Everglow
By David Silver
2
Credits:
Writer: David Silver, Ismael Alvarez
Assistant Writers: All the helpful patrons (https://www.patreon.com/ponyfinder), Especially
Tida, Navajo Demar, Anthony Kissinger, Fox Cutter, ShiningArrow, Kayila, Casey Ludwig, Alyn-
na Trypnotk, Rome Silvanus, Tsargoth Runeclaw, Wolf, and Catherine Kramer
Art: Sita Duncan, Tama’at Studio, Ayla Rinta, Pfenix Artwork
Editor: Thomas Behrens Jr., Regan Anderson (Llisandur)
Layout Artist: Kikimora Selrahc (Ki) Noone
Dragons of Everglow
Questions, ideas, concerns? We have a forum at http://forum.ponyfinder.net/, a reddit at https://
www.reddit.com/r/Ponyfinder/, and you can always email us directly at ponyfinder@ponyfinder.net.
5th Edition rules used under the Open Game License. Learn more about the game at http://dnd.
wizards.com/ and peruse their official database of rules at http://dnd.wizards.com/dungeons-and-
dragons/start-playing
Pathfinder Roleplaying Game rules used under the Open Game License. |
1523318082 | Royal Institute of Magic (The Protectors) | Victor Kloss | Victor Kloss was born in 1980 and lived his first five years in London, before moving to a small town in West Sussex. By day he builds websites, by night he writes (or tries to). His love for Children's Fantasy stems from Enid Blyton, Tolkien, and recently, JK Rowling. His hobbies include football, golf, reading and taking walks with his wife and daughter. | [
"Teen & Young Adult & College",
"Science Fiction"
] | [
"Teen & Young Adult",
"Science Fiction & Fantasy"
] | Teen & Young Adult & College | 0.517897 | null | null | Ars Magica is a trademark of Trident, Inc. All Rights Reserved.
Kukenschabe.chr, 9/26/2012, Page 1
Birth Name: Klaus
Year Born: 1185
Gender: Male
Race/Nationality: German
Birth Place: Aachen
Religion:
Title:
Height: 6'2''
Weight: 207 lbs
Hair: Black
Eyes: Brown
Handedness: Right
Description: Kukenschabe
Characteristics
Intelligence
Int
+1
Perception
Per
-1
Presence
Pre
0
Communication
Com
-1
Strength
Str
+2
Stamina
Sta
+1
Dexterity
Dex
+2
Quickness
Qik
+1
DESCRIPTION
SCORE
Puissant Great Weapon (Minor, General)
Warrior (50/50) (Minor, General)
Mercenary Captain (Minor, Social Status)
Disfigured (Facial scars) (Minor, General)
Pessimistic (Minor, Personality)
Plagued by Supernatural Entity (Ghost of the Wronged Woman)
(Major, Story)
House:
Age: 35 (35)
Size: 0
Confidence: --
Character: Kukenschabe
Player:
Saga:
Setting:
Current Year: 1220
Virtues and Flaws
Decrepitude: 0
Effects of Aging:
Warping: 0 (0)
Effects of Warping:
0
German (conversation)
5
5
Area Lore: Egypt (Damietta)
1
15
Ar |
156205886X | Windows 2000 User Management (New Rider's Professional Series) | Lori Sanders | The purpose of Windows 2000 User Management is to provide a comprehensive, practical guide to managing users and their desktop environments with Windows 2000. The book is divided into three sections. The first is an overview of the new capabilities Windows 2000 offers for user and resource management, plus an overview of the Active Directory, domain models, and security mechanism available. The next section covers all aspects of user management-creation of users, bulk tools, migrations, from other directory structures, groups, and planning for efficient use of groups. The final section deals with managing the user's environment through the use of profiles, group policy objects, and the functions Microsoft has grouped and marketed as Intellimirror-client-side caching, single instance storage, remote boot and MSI. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.511602 | null | null | By Ron Lundeen
Beyond Azlant Ridge
PATHFINDER SOCIETY SCENARIO #7-27
TIER 3–7
Publisher • Erik Mona
Paizo CEO • Lisa Stevens
Chief Operations Officer • Jeffrey Alvarez
Director of Sales • Pierce Watters
Sales Associate • Cosmo Eisele
Marketing Director • Jenny Bendel
Chief Financial Officer • John Parrish
Staff Accountant • Ashley Kaprielian
Data Entry Clerk • B. Scott Keim
Chief Technical Officer • Vic Wertz
Software Development Manager • Cort Odekirk
Senior Software Developer • Gary Teter
Project Manager • Jessica Price
Organized Play Coordinator • Tonya Woldridge
Adventure Card Game Designer • Tanis O’Connor
Community Team • Liz Courts and Chris Lambertz
Customer Service Team • Sharaya Copas, Katina Davis,
Sara Marie Teter, and Diego Valdez
Warehouse Team • Laura Wilkes Carey, Will Chase, Mika
Hawkins, Heather Payne, Jeff Strand,
and Kevin Underwood
Website Team • Christopher Anthony, William Ellis,
Lissa Guillet, Don Hayes, Julie Iaccarino, and Erik Keith
Author • Ron Lundeen |
1621365018 | El fabricante de milagros: Reflexiones que inspiran tu fe para creer que lo imposible está hecho (Spanish Edition) | Ilya Carrera | <div>La Dra. <B>Ilya Carrera</b> es arquitecta de profesin. Obtuvo una maestra en consejera cristiana de DOXA University y un doctorado en teologa y ministerios pastorales del Latin University of Theology. Actualmente pastorea la iglesia Centro Cristiano Betania la cual cuenta con una asistencia de 2,500 miembros. Reside en la ciudad de Panam.</div> | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.623789 | null | null |
2
Versión 1.0
Recopilación de material aparecido en la Cofradía Anatema
(Lista de Correo del Juego de Rol Aquelarre)
(http://groups.yahoo.com/group/aquelarre)
Nota: El logo del macho cabrío y de Aquelarre son obra de Arnal Ballester. Las ilustraciones que
acompañan las presentaciones de los distintos apartados son bocetos del escultor cordobés Mateo Inurria
(1860-1924).
3
“La lista no solo está viva sino que genera cantidades industriales de
material bueno e ideas excelentes.”
— Chris (5 de diciembre de 2000)
“Sólo decir que me enorgullece pertenecer a una cofradía en la que se
discute a golpes... de ingenio.”
— Pinturero (22 de enero de 2001)
“Aquí nos aburrimos mucho y nos salen cosas como tipos con dos armas en
cada mano que son capaces de realizar milagros porque no creen en la
magia y son muy razonables.”
— Jerónimo de Campanzas (28 de junio de 2001)
“Creo que no |
0880383216 | Queen of the Spiders (Advanced Dungeons & Dragons/AD&D Supermodule GDQ1-7) | Gary Gygax | The adventure began in the Temple of Elemental Evil, and continued with Scourge of the Slave Lords. It now comes to a climax as the dark forces begin to move against all mankind. ~ This product contains revised material that originally appeared in modules G1 (Steading of the Hill Giant Chief), G2 (Glacial Rift of the Frost Giant Jarl), G3 (Hall of the Fire Giant King), D1 (Descent into the Depths of the Earth), D2 (Shrine of the Kuo-Toa), D3 (Vault of the Drow), and Q1 (Queen of the Demonweb Pits). New material for further adventures is also included. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.568924 | null | null | 1
Advanced Dungeons & Dragons
Dungeon Module #G1A
The Steading of the Hill Giant Chief
The Lower Caverns
By Joseph Bloch
Background: When originally published, The Steading of the Hill
Giant Chief made several references to a series of caverns and
other features below the southern and western portion of the
Dungeon Level that was published in the adventure. Those caverns
and dungeons were never detailed, and the only clues to their
nature were in the descriptions for some of the encounter areas (18,
19, 21, and 23, in the original module).
When the module was re-released as part of the compilation
Queen of the Spiders in 1986, the descriptions were left unchanged.
In 1999, it was once again re-released as part of a compilation,
Against the Giants, The Liberation of Geoff. For that volume, Sean K.
Reynolds added new material, including the following line in the
description of area 21: “Those unmapped lower levels wander off
into darkness, being barren of treasure |
1908983523 | The Esoterrorists RPG 2nd Edition | Robin D Laws | I like the Esoterrorists. It is a fun, quick, and simple little system. It seems like it would be a great system for bringing new people in with, especially if they like shows like CSI or Castle... Especially of use is the fact that the game does deliver on its promise. You could easily explain the rules to someone in 15 minutes enough so that they could play. You can also learn them enough to run the game in about an hour. There are some spots you'd still need the book (for tables and such) but you could do it. The game also delivers nicely on giving the feel of a cop drama, or mystery series. Even with the horror stories that the game comes with, and the policing of the world against people trying to summon monsters. It looks like a game that could easily provide hours of fun, either as a medium length campaign, or as that thing you do for 2-3 sessions between other games. --Reality Refracted<br /><br />The best Mystery/Investigative RPG ever If you roleplay, and you like mystery stories (even if you've never really liked them in RPGs) you'll love this book. The rules are incredible - I honestly think this is the best investigation-based RPG ever printed. --Rolfe Bergstrom, Transitive Property of Gaming<br /><br />The tradition of investigative horror role-playing games has a long history... Will this one be able to stand out from an apparently increasingly crowded genre? The short answer is a resounding Yes, thanks to a rather inspired bit of thinking on the part of the author, Robin D. Laws (designer of The Dying Earth, Feng Shui, and Rune RPGs) about the nature of investigative role-playing, encapsulated in the core of the rulebook, the GUMSHOE system. The main difference between this game and its predecessors is that The Esoterrorists RPG recognises and addresses the problem of under skilled player characters that don t or can t find the vital clue, which throws the entire scenario off kilter and cannot be completed satisfactory. The solution is to change the emphasis, instead of scrabbling around hunting for clues, the investigators are assumed to be competent enough to find them, and the emphasis instead is now placed on the interpretation of said clues. This isn t to say that they will be doled out anyway if the players choose to sit back and do nothing, or that characters with better skills won t be rewarded. On the contrary, the players still have to ask the appropriate questions and use their player characters to examine a scene to get the clues. --Dave Lai, RPG.net | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.633774 | null | null | action movie roleplaying
by robin d. laws
an atlas games production of a robin d. laws game
written and designed by ROBIN D. LAWS published by JOHN NEPHEW
developed and directed by CAM BANKS edited by COLLEEN RILEY
graphic design, layout, and art direction by HAL MANGOLD cover art by CONCEPTOPOLIS
interior art by BRITT MARTIN, VICTOR CORBELLA, FELIPE GAONA, STEVE PALENICA, SEDONE THONGVILAY, BRYAN SYME,
CHRISTIAN N. ST. PIERRE, ANDRÉ ROGERS, MATTHEW G. LEWIS, MIKHAIL GREULI, JOSEF BENJAMIN EUGENIO, LEANNA CROSSAN, JASON
BEHNKE, CARLOS VILLA, MICHAEL SHINDE, ALEX PASCENKO, MIRCO PAGANESSI, ÁLVARO CALVO ESCUDERO & HEATHER HUDSON
executive produced by JEFF TIDBALL
Internal Playtesters: ADAM BOURRET, CHRIS ENG, CHRIS HUTH, RACHEL A. KAHN, LYNNE HARDY,
RICHARD HARDY, PAUL JACKSON, JUSTIN MOHAREB, SCOTT WACHTER
Alpha, Beta, and Gamma Playtest Leads: Chris Adkins, Aleksi Ahtiainen, Charles Alston, Phillip Ames, Michael Athey, Mike Babish, Thomas Bagley, Leonard Balsera,
Ja |
1535603534 | Earthgame: Hints for Mastering the Greatest Game in the Universe | Rochelle P. Bartholomew | Rochelle Bartholomews maternal grandmother was from the Cherokee tribe and grew up on the edge of the Ozark forest. When Rochelle was little, her grandmother told her elaborate stories such as how she was nursed as a baby by a wild bear. Rochelles great-grandfather on her fathers side was a ship builder and whaler on the northwest frontier. He was last seen on a Nantucket sleighride across Bristol Bay in mad pursuit of a famous bowhead whale they called Halleys Comet. Rochelle grew up in Los Angeles among artists, hillbillies, celebrities, and lunatics. She graduated from UCLA with a degree in anthropology and has been long consumed by her own mad pursuit of understanding mans place in lifes great mystery. A self-proclaimed L.O.T.R. nerd and political junkie she is also a lover of baseball, dedicated meditator, and a recovering intellectual. She is mentored in the ways of meditation by a yogi master who resides in the Himalayan foothills. Rochelle lives and writes in her native California among old trees in a community by the sea with her husband and two sons. | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Alternative Medicine"
] | Medicine & Health Sciences | 0.563848 | null | null |
5
CONJECTURE GAMES PRESENTS:
UNE
the universal NPC emulator
revised
By Zach Best
Artwork by Matthew Vasey
2
“Nothing happens unless first we dream.” –Carl Sandberg
“One day one of my little nephews came up to me and asked me if the equator was a real
line that went around the Earth, or just an imaginary one. I had to laugh. Laugh and laugh.
Because I didn’t know, and I thought that maybe by laughing he would forget what he asked
me.” –Jack Handey
Dedicated to Claire.
I hope your imagination will be as wild and large as the sea.
Written by Zach Best
Artwork by Matthew Vasey (digitaldemiurge@hotmail.com)
Published by Conjecture Games (www.conjecturegames.com)
Special Thanks to David Dankel, Matt Mooney, Aaron Zeitler, Keith Emery, and Scott
Rieger for playtesting, editing, and general commenting.
Very Special Thanks to my wife, Katie, who believes in me and supports me in every
way.
All text is © Zach B |
1616083670 | Shooter's Bible, 103rd Edition: The World's Bestselling Firearms Reference | Jay Cassell | I have been told it is the most-saved outdoor publication of all time. You just don’t throw away a <em>Shooter’s Bible</em>. (<strong><em>Leader Times (Pittsburgh, PA)</em></strong>)<br /><br />For almost 10 decades the <em>Shooter’s Bible</em> has been the favorite reference guide of millions of Americans seeking definitive information on the latest products, specifications, and up-to-date prices for thousands of firearms and related items. (<strong><em>Amsterdam Recorder (Amsterdam, NY)</em></strong>) | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.478734 | null | null | 1
Stats for Jesus
OGL/Pathfinder Stats for Jesus of Nazareth
2
CREDITS
Written & Produced by
Murder of Crows Publishing
Front Cover Art
“Chi-rho page”
Book of Kells, ca. 800 A.D.
©2013 Murder of Crows Publishing. All rights reserved.
Reproduction without the written permission of the publisher is expressly
forbidden. Murder of Crows and the Murder of Crows logo, End of Autumn is a
trademark of Murder of Crows Publishing. All rights reserved.
All characters, names, places, items, art and text herein are copyrighted by
Murder of Crows Publishing. The mention of or reference to any company or
product in these pages is not a challenge to the trademark or
copyright concerned.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder
Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinder-
RPG for more information on the Pathfi nder Roleplaying Game. Paizo Publishing,
LLC does not guarantee compatibility, and does not endorse this product.
Path |
0786926538 | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeon & Dragons d20 3.0 Fantasy Roleplaying Accessory) | Mike Selinker | Mike Selinker has designed dozens of products. Selinker's puzzles appear regularly in <i>Games</i> Magazine, the <i>New York Times</i>, and <i>Dragon(r)</i> Magazine. He lives in Washington state. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.486241 | null | null | Written by PETER V. DELL’ORTO
Edited by JASON “PK” LEVINE
Illustrated by ED NORTHCOTT,
DAN SMITH, and JASON WALTON
Additional Material by JASON “PK” LEVINE,
SEAN PUNCH, MATT RIGGSBY, and LOREN WISEMAN
Playtesters: Douglas Cole, S.A. Fisher, Vicky “Molokh” Kolenko, Phil Masters, and Antoni Ten Monrós
GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Dungeon Fantasy Denizens, and the names of all products published
by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Dungeon Fantasy Denizens: Barbarians is copyright © 2015 by Steve Jackson Games Incorporated. All rights reserved.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please
purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. |
B002GVS8TQ | Pathfinder Roleplaying Game Bonus Bestiary (Pathfinder) | Jason; Schneider, F Wesley Bulmahn | Unleash the Beasts! Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes: Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more! New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities! | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.555081 | null | null | By Matt Duval
SALVATION OF THE SAGES
PATHFINDER SOCIETY SCENARIO #9-07
TIER 7–11
Pathfinder Society Scenario #9–07: Salvation of the
Sages is a Pathfinder Society Scenario designed
for 7th- through 11th-level characters (Tier 7–11;
Subtiers 7–8 and 10–11). This scenario is designed
for play in the Pathfinder Society Roleplaying Guild
campaign, but it can easily be adapted for use with
any world. For more information on the Roleplaying
Guild, how to read the attached Chronicle sheets,
and how to find games in your area, check
out the campaign’s home page at paizo.com/
pathfinderSociety.
HOW TO PLAY
Author • Matt Duval
Development Lead • John Compton
Contributing Artists • Giorgio Baroni,
Subroto Bhaumik, Filip Burburan, Jesper Ejsing,
Marko Horvatin, Marek Madej, and
Jakub Adam Witowski
Cartographer • Jason Engle
Creative Directors • James Jacobs, Robert G. McCreary,
and Sarah E. Robinson
Director of Game Design • Jason Bulmahn
Managing Developer • Adam Daigle
Development |
1973461986 | Demons of Wrath: The Dark Fires of Attack Magick | Corwin Hargrove | This book is practical. The magick works. Some people have said that I have no respect for demons, implying that this work threatens and commands the demons. Please read the book and see for yourself. What this magick actually does is put you in a position of authority, where you can command the demons so that they are willing to help, without resentment to you, and without difficulty. It's safe and easy. You get what you want.<br /><span><br />Occult secrets are worth more than the price of a book. If one ritual works you have achieved something greater than those who live in the ordinary world. Rise above the petty opinions of the small-minded and open yourself to the power of magick.</span> | [
"Religion",
"Occult & Paranormal"
] | [
"Religion & Spirituality",
"Occult & Paranormal"
] | Religion | 0.450673 | null | null | BE’LAKOR, THE DARK MASTER
26
Daemonic: Be’lakor follows the Daemonic rules on page
29 of the Hordes of Chaos Armies book.
Large Target: As he is an enormous creature that towers
over the battlefield, Be’lakor counts as a large target.
Fly: Be’lakor is gifted with immense wings, allowing him
to fly.
MASTER OF THE SHADOWS
Be’lakor is a Level 4 Wizard. He knows the following spells:
Bolt of Dark Light . . . . . . . . . . . . . . . . . Cast on 7+
The Bolt is a magic missile with a range of up to 18". If
successfully cast, it hits its target and causes D6 Strength
5 hits.
Nightmare . . . . . . . . . . . . . . . . . . . . . . . Cast on 7+
This spell can be cast on an enemy unit visible to and
within 24" of Be’lakor, and which is not engaged in close
combat. If successfully cast, the unit immediately takes a
Panic test. Units Immune to Panic are immune to the
effect of this spell.
Curse of the Dark Master . . . . . . . . . . . . Cast on 8+
Remains in play
This can be cast on an enemy unit a |
0146001761 | The Dream of the Red Chamber | Cao Xueqin | One of 60 low-priced classic texts published to celebrate Penguin's 60th anniversary. All the titles are extracts from "Penguin Classics" titles. | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.492847 | null | null | red packet rumble
Tis is a short Feng Shui 2 demo scenario for up to six players and one Gamemaster. It should take about two
hours to play, and consists of only two major fghts. Te Feng Shui 2 rules are not included, but cheat sheets are
provided for easy reference at the table.
what's going on?
A decorated police ofcer and member of the Special Duties Unit — Hong Kong’s elite paramilitary tactical
force — is getting married to a wealthy young entertainment and media producer.
Tey’re both high profle fgures, and their families are equally high profle. Tis makes them ideal targets for
some of Hong Kong’s Triads, who could see the opportunity to take out so many VIPs as too good to ignore.
Te groom’s family is making a priceless gift to the bride’s father – half of an ancient mystical amulet that, if
united with its other half, could command catastrophic levels of chi.
Te other half is in the hands of the Eaters of the Lotus, a faction of sorcerers from AD 690 who seek to make
it |
1558609210 | Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology) | Katherine Isbister | "If the characters in a game have depth, complexity, consistency, mystery, humanity, and charm, then they are going to feel real to the player, and that helps the whole game world feel real, and allows the player to suspend his or her disbelief and get lost in the world. Everything the player does will be more exciting if they're doing it for someone, or with someone, or in opposition to someone who feels real. Simply put, good character design helps the player to have what we all know can be an amazing, unforgettable experience. This book is not just about making great characters, but also about making great games.<br id="CRLF" />- from the foreword by Tim Schafer, Double Fine Productions<br id="CRLF" /><br id="CRLF" />"Katherine Isbister skillfully draws upon various psychological constructs elevating game development to a more comprehensive level. Taking a Psych 100 class? This book transforms the sometimes stuffy theories of Freud, Skinner, Rogers and Maslow into fresh and entertaining relevancy as the author weaves these ideas into game content. The next time you play a favorite video game, read this book-that game will take on a whole new light and who knows you may be able to ace that psychology final.<br id="CRLF" />- Pauline Pedersen, Course Director, Full Sail Real World Education<br id="CRLF" /><br id="CRLF" />"The notion of using psychological principles in games continues to be of great interest to the games industry, but few researchers have been able to discuss in depth how psychological research can actually be applied to game design. Katherine Isbister's book not only makes complex psychological concepts accessible to the games community, but also demonstrates its application in current games through the use of concrete examples (on retail products), and possible design tips and recommendations.<br id="CRLF" />- Randy Pagulayan, PhD, User Research Lead, Microsoft Game Studios<br id="CRLF" /><br id="CRLF" />"Katherine Isbister has crafted a text that covers a far greater scope of psychological concerns than I would've previously thought possible, and each area of psychology she covers has the potential to bring games to higher level. For any individual studying, teaching, or working in Game Design this is a must-have text.<br id="CRLF" />- Robin Koman, Associate Course Director, Full Sail Real World Education<br id="CRLF" /><br id="CRLF" />"A valuable tool for applying effective principles of psychology to create readable, entertaining and high-impact game characters-a must-have for today's game developer.<br id="CRLF" />- Andrew Stern, co-creator of the interactive drama Facade and the virtual pets Dogz and Catz<br id="CRLF" /><br id="CRLF" />"Well researched and perceptive, this book offers new insights on creating more emotionally engaging game characters. If you have ever been curious about the psychology behind better character design, this book is a must read!<br id="CRLF" />- Nicole Lazzaro, President, XEODesign, Inc.<br id="CRLF" /><br id="CRLF" />"Isbister has delivered an impressive package that will leave you wondering about Sonic the Hedgehog's need for speed and Lara Croft's potential trust issues long after the button-mashing session has ended.<br id="CRLF" />- Animation, September 2006 | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.56908 | null | null | Unflatten your cardboard characters:
Breathe life into your heroes of the modern age. Give depth,
motivation and a sense of personal history to every player I
character and NPC in your campaign! NOT for Game Masters only! 1
Character Creation System
for 20th Century Roleplay Games
A detailed, stand-alone system for creating intensely
individualized, involved and invigorating backgrounds,
personalities, motivations, and skills for both player characters
and nonplayer characters alike-eomplete with roleplay hints,
gameplay benefits, and guidelines for fitting skills into any
roleplay rules system.
by Paul Jaquays
with Randall G. Kuipers & John Terra
EditorIArt Director: Paul Jaquays
Cover Artist: Susan Van Camp
Illustrators: Tom Dow, Paul Jaquays,
Zachary Jaquays, Randall G. Kuipers,
Diana Harlan Stein. and L. A. Williams
~eview
& development: Ruta Jaquays I
This book is for my parents William K. and Janet
Jaquays, in recognition of their supreme tolerance
in rais |
0989458717 | The Nameberry Guide to Off-the-Grid Baby Names: 1000s of Names NEVER in the Top 1000 | Pamela Redmond Satran | Pamela Redmond Satran and Linda Rosenkrantz are the coauthors of ten bestselling books about baby names and the creators of Nameberry. | [
"References & Guides & Self-Help "
] | [
"Parenting & Relationships"
] | References & Guides & Self-Help | 0.497253 | null | null | Creative Commons BY-SA
ii
Fantasy names d1100 table : 1100 Generic fantasy names in 10 tables of 100.
by Klaatu Einzelganger
Publication date 2017
Copyright © 2017 Creative Commons Attribution-Attribution-ShareAlike 4.0 International
Abstract
Here are tables of unsorted fantasy names. Roll only once; if you keep rolling until you hit a name you like, the tables lose their magic. That's the rule.
If you roll a name you dislike, use it as the basis for a new name (Blossom becomes Blossovar, Blasskrul, or Bloodflower the Unquenchable). Or try adding -
kar or -on to the end of a name you don't like.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards
of the |
9801291168 | La vida es un juego: Leyes para jugarla (Spanish Edition) | A Fausto Aleman F | Estudioso de la Ciencia, la Tcnica, la Ingeniera y la Kabbalah, maestro, docente universitario y orientador por naturaleza. Siempre estuve interesado en conocer las Leyes que rigen el mundo de las relaciones humanas, razn por la que me dedique a su estudio. Para el da de hoy, he logrado identificar algunas de ellas, as como sus causas y efectos, que pongo a su disposicin, a fin de que las apliquen en las diferentes motivaciones emocionales e intelectuales que rigen sus acciones. Esta investigacin, que aborde a lo largo de veinte aos, me permiti describir algunas, de manera muy sencilla, en el libro La vida es un juego, leyes para jugarlo. En la descripcin se parte de la narracin del conflicto, se sealan las leyes que intervienen y posteriormente se describen las soluciones que deberan aplicarse en los diversos acontecimientos que confrontamos. En el texto se abordan problemas relacionados con la familia, entorno y muy especialmente la relacin de pareja. Aspecto medular, de gran significacin espiritual y fsica, cuya interaccin y ajuste de sus acciones a la ley, son indispensables para el logro de la libertad la paz y la felicidad. | [
"Religion"
] | [
"Religion & Spirituality"
] | Religion | 0.664428 | null | null |
■ kit de herramientas del narrador
2
Insuflar vida a tu crónica
El manual básico de Vampiro proporciona gran can-
tidad de consejos útiles para crear y contar historias
ambientadas en el Mundo de Tinieblas. Sin embargo,
¿qué se siente al vivir realmente en él? Parte del arte de
la Narración es prender la imaginación de tus juga-
dores, transportarlos y sumergirlos en el mundo del
juego. Cuantos más detalles y descripciones puedas
ofrecer, más fácil será que tu grupo de juego piense
y actúe como su personaje. Cuanto más real hagas el
mundo, más comprometidos estarán tus jugadores con
su futuro.
Vistas
En cada escena, para proporcionar a cada jugador una
sensación similar de lugar, es importante describir el
entorno que rodea a los personajes. ¿Dónde están las
entradas y salidas? ¿Hay obstáculos o armas a la vista
que pudieran resultar relevantes si las cosas se pusieran
violentas? ¿Hay alguna sombra profunda u otro lugar
donde ocultarse? ¿Hay signos que den alguna info |
158846069X | Gamma World Player's Handbook: A Campaign Setting for d20 Roleplaying | Bruce Baugh | The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind.<br /><br />The <b>Gamma World Player's Handbook</b> presents a new edition of the classic sci-fi adventure game, energized for the 21st century! Play humans, mutants and new races created in the chaos of the Final Wars, out not just to survive but to thrive in the midst of adventure, danger and mystery. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.551313 | null | null | cover art
jeremy simmons
editing
chris davis
layout
chris davis
play testing
paula rice, edward lennon,
corey hodges, chris davis, charles
baize
www.rpgobjects.com
by
charles rice
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the
Coast, Inc.
d20 Modern and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the
United States and other countries and are used with permission
‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and
are used according to the terms of the d20 System License version 6.0. A copy of this
License can be found at www.wizards.com/d20.
blood and guts
battlefield unit combat system v2.0
2
battlefield unit combat system
battlefield unit
combat system
small unit combat
The d20 System is an excellent system for handling combat
engagements involving less than twenty people. However,
what does the GM do when a combat situation involves
hundreds of people? There are a number |
076150401X | Mortal Kombat 3 Official Power Play Guide (Secrets of the Games Series) | Prima | Now all the power of the arcade game blasts into your homethis book covers Genesis and Super NES formats! | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.393343 | null | null | Mutants & Masterminds
Second Edition to Third Edition Conversion Notes
The following notes offer guidelines from converting
game traits from the second edition of MUTANTS &
MASTERMINDS to the third edition. These guidelines
generally work from the second edition (or “2e”) traits,
providing the third edition (or “3e”) equivalents, where
possible. As with all game system conversions, these
guidelines are not 100% – a certain amount of
“eyeballing” is needed in some cases in order to make the
converted game traits “fit comfortably.” The players and
Gamemaster should exercise their best judgment when
using these guidelines to convert 2e M&M characters to
3e.
Power Level & Power Points
While power level and starting power point totals have
remained unchanged between M&M 2e and 3e, some
changes in the point values of certain traits may shift a
character’s power point total up or down after
conversion. This is of no concern for non-player
characters (since their power point tota |
1570542317 | Building Cards How to Build Spaceships: 180 Building Cards | Doug Stillinger | Intergalactic fun - launching imaginations into a whole new space | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.522937 | null | null |
0. Board Game .............................................1
1. Introduction............................................23
2. Starship Design ....................................25
3. Starship Deck Plans...........................51
4. Spaceship Skills ...................................53
5. Space Equipment....................................59
6. Space Movement....................................65
7. Close Combat ........................................71
8. Economics................................................79
9. Campaign.................................................91
Long Live the UPF
What good is science fiction without starships? The
original Star Frontiers treated space travel as a means to
an end, not a source of adventure itself. In the Alpha
Dawn game, your characters booked passage on starliners
and mining vessels, were dropped off and had an
appointment to rendezvous at a later time. Your
character may |
151072155X | Mini Hacks for Pokémon GO Players: Secret Tips for Mastering the Game | Justin Ryan | <div>Justin Sedgwick is a writer by profession, Chipotle eater and Bruce Springsteen fan by hobby. Born in Colorado, Justin currently resides in Pasadena, California, where he enjoys movies, concerts, traveling, biking and trying to catch Pokemon near the Rose Bowl.</div> | [
"Teen & Young Adult & College",
"References & Guides & Self-Help "
] | [
"Teen & Young Adult",
"Education & Reference"
] | Teen & Young Adult & College | 0.506349 | null | null | special abilities
Mairead, your mom
Jock, a stupid mate
Billy, a dick
Fake Billy, Jock in disguise
Healy, a shit Serpico
dumb friends
teamwork
planning & load
gather information
Lead a group action
Assault: Point of attack
Occult: Arcane power
Set up a teammate
Stealth: Entry point
Transport: Route
Protect a teammate
Deception: Method
Social: Connection
Assist a teammate
What is dumb or stupid here?
What can I get away with?
What is a good prank here?
What do they intend to do?
What drives them to do this?
How can I reveal [X]?
What's really going on here?
Choose a plan, provide the detail. Choose your
load limit for the operation.
push yourself (take
2 stress) -or- accept a
devil's bargain.
+
bonus die
playbook
attune
command
consort
sway
resolve
finesse
prowl
skirmish
wreck
prowess
hunt
study
survey
tinker
insight
|
1929910002 | The War Between the Whirligigs and the Tanks : A Handbook for Overcoming Personal Style Issues | Toni Lynn Chinoy | Toni Lynn Chinoy is an author and leadership consultant to major corporations. She is known for her workshops combining intuitive and analytical understandings of issues and behaviors. Toni has a degree in mathematics from Michigan State University and a masters in Business from Boston University's Heidelburg extension. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Relationships"
] | References & Guides & Self-Help | 0.474961 | null | null | 1
Swashbucklers of Porphyra
Nathan Reinecke
2
Swashbucklers of Porphyra
Author
Nathan Reinecke
Editing
Perry Fehr, Mark Gedak, Shini-
gami02
Porphyra Logo
Rick Hershey
Art
Brian Brinlee, Matt Morrow
Layout
Mark Gedak
Publisher
Purple Duck Games
Swashbucklers of Porphyra is compatible with
the Porphyra Campaign Setting and the Porphyra Wiki located at:
http://porphyra.wikidot.com/
If you have trouble locating reference content on the site drop me an
email at gedakm@gmail.com and I will get the content updated and
point you to it.
3
The land of Porphyra is, for the most part, not kind to those who place
style over substance. As a world of harsh environments, religious orders and
military regimes, those who survive are those who can handle themselves in
a fight. Fortunately, the swashbuckler exists as the highest caliber of both
style and skill. Utilizing fighting styles primarily invented and perfected in
Iffud, the one nation on Porphyra where looking like you are amazing can |
0999252011 | The Dark Exact Tarot Guide | Coleman Stevenson | Coleman Stevenson is the creator of the Dark Exact Tarot Deck and other tools for self-study through her company, the Dark Exact. She is also the author of two collections of poems, Breakfast (Reprobate/GobQ Books, 2015) and The Accidental Rarefication of Pattern #5609 (bedouin books, 2012). Her work has appeared or is forthcoming in a variety of publications such as The Portable Boog Reader, Gramma, Paper Darts, Seattle Review, E-ratio, Osiris, Louisiana Literature, Mid-American Review, and the anthology Motionless from the Iron Bridge. She has been a guest curator for various gallery spaces in the Portland, OR, area, where she teaches tarot, poetry, design theory, art, and cultural studies at a number of different institutions. Her current visual work is inspired by folk ritual practices including petition and sigil writing. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.559331 | null | null | VILLAGE BACKDROP:
RAGING SWAN PRESS
Y’TARIS 2.0
YOUR TIME IS PRECIOUS
MAKE YOUR CAMPAIGN PREP. EASIER
JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN
PATREON.COM/RAGINGSWANPRESS
VILLAGE BACKDROP: Y'TARIS 2.0
A stone circle marks the confluence of ley lines in this bleak and broken place. Among the ancient runes and onyx pillars burn secret powers
hidden by gods and men alike. But to the people of Y’taris, the stone circle is just a tourist destination for the rich. Every year, hundreds of
spellcasters make the long pilgrimage to the stone circle high in the Broken Mountains. The villagers provide food, shelter, baubles and
entertainment, all for exorbitant prices. Merchants bleed visitors of their gold, while pickpockets and scam artists take the rest. Y’taris is a nest
of thieves. Anyone is welcome, until they run out of coin.
C RE DI TS
Design: Jeff Gomez
Development: Creighton Broadhurst
Art: William McAusland and Dean Spencer. Some artwork
copyright William McAusland, |
140222012X | Zombies for Zombies: Advice and Etiquette for the Living Dead | David P. Murphy | "If you are into zombies, <i>Zombies for Zombies</i> is a great addition to your collection. And if zombies are not your thing, then this is still a great piece of humor that effectively parodies our modern world. And if you are one of the recently bitten, "read this book like there's no tomorrow, because in your case tomorrow isn't what it used to be."" - <strong><em> Grasping for the Wind </em></strong><br /><br />"Murphy simply takes the niceties of modern life (and occasionally the lack thereof), throws in the added dimension of recent zombification, and presto: instant cultural mishmash, suitable for snorting coffee all over." - <strong><em> Sacramento News and Review</em></strong><br /><br />"Once bitten it is vital to be familiar with the impending challenges and how to deal with them swiftly and appropriately. For the infected, Z4Z is a must have." - <strong><em> The UnClean</em></strong><br /><br />"I love that zombies are making the trasition for horror to humor - this book is perfect for those who agree! " - <strong><em> The Hiding Spot</em></strong> | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.64348 | null | null | Aftermath! Zombie Supplement
Including zombie in Aftermath! is a fun way to liven up the game which was created way back in 1982,
but several of the rules make zombies highly impractical. I’ve created a subset of the rules for dealing
with zombies. I’ve made a few assumptions about zombies, but there is room for interruption by the
GM.
Rule Modifications
Several special rules need to be added to allow a more natural zombie experience. Obviously, we have
to suspend disbelieve a bit to allow zombies, so these added rule changes should come par for the
course. I’ve created the zombie virus definition, special missile hit rules, missile hit location rules, HTH
hit rules and zombie class information. Special hit rules allow for more headshots, per zombie movie
examples. The justification is that when shooting at a human, they tend to be defensive about being
shot in the face. When shooting at a zombie, they just want your brain, they don’t defend against
headshots, I’m |
1555216803 | Cat Crimes: Masters of Mystery Present a Collection of True Cat Tales | Martin Harry Greenberg | Mystery short stories for cat lovers! 17 mysteries by top mystery authors: Pronzini, Jance, Roberts, Paul, Hess, Breen Lutz. Mystery short stories are in...short supply nowadays. Get 'em while they're hot. Recommended. | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.514149 | null | null | 1
Dungeon Crawl Classics Compatible Adventure for a Party of 6 to 10 Level 1 Characters
Kobolds Stole My Cat!
Written by Mark Tasaka, 2016
www.oldschooladventures.org
Dungeon Crawl Classics is a trademark of Goodman Games
2
3
Table of Contents
Introduction
4
Part 1: Finding Mrs. Wynworth
4
The Happy Halfling Tavern
4
Table 1-1: Rumours
7
Mrs. Wynworth’s Home
8
Part 2: The Search for Mr. Mu
10
Poisoned Spiked Pit Traps
11
Table 2-1: Mushroom Effects
11
Table 2-2: Kobold Random Items
11
Table 2-3: Poison Effects
12
Table 2-4: Kobold Patrols/Ambush Groups
12
The Tunnels
13
Conclusion
26
Appendix: NPC Character Sheets
28
4
Kobolds Stole My Cat!
Written by Mark Tasaka, 2016
“KOBOLDS STOLE MY CAT! I saw them take
Mr. Mu, my precious little cat. I chased after
those kobolds with my broom. I chased after
the kobolds downstairs to the basement, where
I watched them disappear w |
153947898X | Catch Em All - The Ultimate Guide to Becoming a Master Pokemon Trainer: An Unofficial Guide to Playing Pokemon Go | Radmara Willow | About the Author Im an educator and an artist. Ive been a gamer from the day my older siblings introduced me to PacMan on the original Atari 2600 and have played so many games that Ive lost count. I enjoy gaming and being a part of the communities that come out of these wonderful creations. Without the support of my wonderful wife and daughter, this book could not have happened. Thank you very much for buying this guide. I hope that it helps you to be the very bestthe best there ever was. Take care, fellow Pokmon Trainers. Catch em all. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.533768 | null | null | …TO BE
THE VERY BEST
A FIASCO PLAYSET
RELATONSHIPS…
1 HOMETOWN ROOTS
Trainer/ Loyal starter Pokémon
Professor/Neglected grandchild
Gym Leader/ Trainer who won’t quit
Former Champion/New Champion
Rival trainers
Newbie trainer/Concerned parent
2 CRIME
Evil-team duo
Poacher/Rancher
Crime Boss/Grunt with one more chance
Crime Boss/Signature Pokémon
Street Thug/Delinquent
Bosses of rival criminal organizations
3 COMMUNITY
Pokémon Breeder couple
TV Reporter & Cameraman
Professor/Assistant
Twins
Veteran Trainers
Youngster & Lass
…IN THE WORLD OF POKÉMON
4 TRAVEL
Backpackers
Entertainers (Jugglers, Clowns, Rockers, Cooltrainers, etc.)
Tourists
Star Breeder/Poké-Fan
City Pokémon/Wild Pokémon
Poké-Maniac/Elusive Pokémon
5 PROFESSIONAL POKÉMON
Doctor & Nurse
Bird Keeper & Bug Catcher
Channeler/Skeptical Investigator
Janitor/Vandal (Biker, Roughneck, Cueball)
Driver/Rich Tycoon
Detective/Pokémon Smuggler
6 BROUGHT TOGETHER BY FATE
(Mad) Scientist/Experimenta |
1401203086 | Teen Titans Vol. 1: A Kid's Game | Geoff Johns | <b>Geoff Johns</b> is an award-winning writer and one of the most popular contemporary comic book writers today. Johns is the author of the<i>New York Times</i>best-selling graphic novels <i>Aquaman: The Trench, Blackest Night, Green Lantern: The Sinestro Corps War, Justice League: Origin, Superman: Brainiac</i> and <i>Batman: Earth One</i> which hit number one on the bestseller list. He is also known for transforming Green Lantern into one of the most critically and commercially successful franchises in comics. Johns has written for various other media, including episodes of <i>Smallville, Arrow,</i> and Adult Swim's <i>Robot Chicken</i>, for which he was nominated along with his co-writers for an Emmy. He is the Chief Creative Officer of DC Entertainment and resides in Los Angeles, California. | [
"Comics & Graphic Novels"
] | [
"Comics & Graphic Novels",
"Graphic Novels"
] | Comics & Graphic Novels | 0.414553 | null | null | Blood Beast
Forgotten Lore About
a gruesome Myth
by Denis Faupel
Compatibility with the 13th Age Roleplaying Game requires the 13th Age Roleplaying Game from Fire Opal
Media Inc. and Pelgrane Press Ltd. See 13thAge.com for more information on the 13th Age Roleplaying Game.
Fire Opal Media does not guarantee compatibility, and does not endorse this product.
13th Age is a registered trademark of Fire Opal Media Inc., and the 13th Age Roleplaying Game and the 13th Age
Roleplaying Game Compatibility Logo are trademarks of Fire Opal Media Inc. under exclusive license to Pelgrane
Press Ltd., and are used under the 13th Age Roleplaying Game Compatibility License. See 13thAge.com for more
information on the compatibility license.
Learn more about the 13th Age Roleplaying Game at 13thAge.com
www.escalationpress.com
Product Identity: The following items are hereby identified as Product Identity as defined in the Open Game License version 1.0a, and
are not Open Content: all proper names, dialogu |
0316059420 | Grampa's Zombie BBQ (Wiley and Grampa's Creature Features, No. 2) | Kirk Scroggs | Kirk Scroggs was born and raised in Austin, Texas and studied film at the University of Texas. He then moved to LA, where he decided that his true calling is drawing demented pictures of zombies, witches and monsters. <BR /> | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.470701 | null | null | C
R
E
E
PI
N
G
C
O
L
D
C
R
E
E
PI
N
G
C
O
L
D
IAN MCGARTY
IAN MCGARTY
AND
AND
JAYSON “ROCKY” GARDNER
JAYSON “ROCKY” GARDNER
2
CREEPING COLD
CREEPING COLD
presented by Silver Bulette
presented by Silver Bulette
Writers: Ian McGarty and Jayson “Rocky” Gardner
Layout: Jayson “Rocky” Gardner
Cartography: Ian McGarty
Editors: Dustin Edwards, Ala Fedorova, Skeeter Green, Gabe
Rotberg, Megan Butler
Playtesters: Forrest Bowyer, Eric Cummings, Michael
Cummings, Dustin Edwards, Hanson Gardner, John Kenny,
Jacob “Big Spoon” McEwen, Frank Moore and Andy Rumph
Silver Bulette would like to thank the “Nameless Soul”
playtesters. You are not forgotten in the Creeping Cold.
Silver Bulette Chefs: Kendra Gardner and Beth McGarty
Inspiration for the monsters within: Hanson Gardner, Siobhan
McGarty, Spencer Gardner, Zoey McGarty, Elijah Gardner
3
This module is atypical. It isn’t f lled with combat
- in many ways, it is a murder mystery. It takes place
primarily in one location. The primary anta |
1783831480 | Tabletop Wargames: A Designers and Writers Handbook | Rick Priestley | "In summary, the whole is extremely informative and the first place to discover a little-known face of the game of history with figurines. On reflection, the interest of this book far exceeds the strict framework of designers and, if you like the game of history with figurines, do not hesitate to discover this "atypical" but exciting work." (<i>VaeVictis</i>)<br /><br />"Tabletop Wargames lays out issues that designers must resolve, and offer examples of different mechanisms. The book begins with a discussion on the line between a simulation and a game, then covers gaming scales, probabilities, turn sequences, combat resolution, presentation, how skirmish games differ from larger scale games, point values, campaigns and scenarios. There is even a section with advice on how to keep the gaming language neat and tidy so that the rules lawyers do not have a field day. The tone of Tabletop Wargames is conversational, and the book is laden with exemplars from rules sets that most gamers will recognize. It is a quick read, but has enough material to make it worth going back to for reconsideration when making critical decisions about your rules set." (<i>Miniature Wargaming</i>)<br /><br />This paperback is profusely illustrated with color photographs of wargames in progress and offers an extensive list of reference works. This handy book should enable wargamers to create their own richly rewarding experiences. (<i>Toy Soldier & Model Figure</i>) | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.562992 | null | null | 1
2
Warrock’s Farm
Writing and Production by
Paul Elkmann / Geoffrey O. Dale
© October 2013 Spellbook Games. All characters, names, places, items, and text are copyrighted by Spellbook
Games. All art is copyrighted by the artist(s) and is licensed to Spellbook Games. All rights are reserved except
as described in this notice: permission is granted, (1) to make personal copies of this material, and (2) for non-
commercial distribution of this material provided that the material is not altered or added to in any way, and is
clearly identified as the work of Spellbook Games. The incorporation of any part of this material into any other
product offered for sale or distribution in any other manner without the written permission of Spellbook Games
is prohibited. This game aid may include mythical, religious, mystical, fantastical, and/or supernatural ele-
ments and references; these elements are works of fiction and intended only for purposes of entertainment. Any
resembla |
1402217579 | Fire Me: A Tale of Scheming, Dreaming and Looking for Love in All the Wrong Places | Libby Malin | "I really enjoyed this book. It pokes fun of corporations and the business models that they follow. Something we need in this time of economic uncertainty. We need to be able to laugh and this book definitely provides plenty of opportunities for us to do that." - <strong><em> Eye on Romance</em></strong><br /><br />"This fast-pace, humorous book kept me giggling throughout the night. " - <strong><em> A Novel Menagerie</em></strong><br /><br />""<i>Fire Me</i>" ...had this reader chuckling out loud." - <strong><em> Lancaster Sunday News</em></strong><br /><br />"Hella funny... too hilarious for words! " - <strong><em> OMG It's Wendy!</em></strong><br /><br />"<i>Fire Me</i> is a zany, laugh-out-loud novel that will satisfy the mischievous child in all of us; an office worker's dream come true!" - <strong><em> Book Reviews by Bobbie</em></strong><br /><br />"For hijinxs and crazy shenanigans that'll leave you chuckling to the bewilderment of those around you, I highly suggest this book." - <strong><em> Love Romance Passion</em></strong><br /><br />"Fire me was a fun read! It had lots of humorous, unbelievable events smashed between serious life reflection and small sparks of romance." - <strong><em> I Loves to Read</em></strong><br /><br />"Libby Malin has written a funny and often charming story about life -- and love -- in an office setting. " - <strong><em> BookLoons</em></strong><br /><br />"It is the comedy... that kept me reading. Ms. Malin brings a chuckle to the day of this reader." - <strong><em> Coffee Time Romance</em></strong><br /><br />"Malin has written a light-hearted romp of a book... I found this to be a quick, fun read. " - <strong><em> A Bookworm's World</em></strong> | [
"Literature & Fiction",
"Geography & Cultures"
] | [
"Literature & Fiction",
"United States"
] | Literature & Fiction | 0.551186 | null | null | Aira, the Truespeaker: Fire. Do you know about fire, my children? Why, I am certain you do, for
some of you may have enjoyed a warm fire and a warm bed for quite the first time in a long while.
As the fire of the sun rises majestically over the horizon it looks onto a peaceful village that, now,
has become quite a bit richer for the presence of five young heroines that set out to brave this world
and all its wonders!
Aira, the Truespeaker: This is their story, and like all stories, it begins with a dream.
Aira, the Truespeaker: Who do they see in their dream? Why, me, of course. "Greetings, travellers.
I've seen your path, written in the stars. If you just keep on searching you will one day see the future
that you desire. I'll be waiting eagerly to see it happen, and if I can I'll help you any way I can~ I
must go now, but remember. I'll alway protect you with everything I have. Time to wake up now,
goodbye!". And with that, my image fades from the young girl's minds, as the s |
0782129714 | ASP, ADO, and XML Complete | Greg Jarboe, Hollis Thomases, Mari Smith, Chris Treadaway Dave Evans | <i>ASP, ADO, and XML Complete</i> is a one-of-a-kind computer book--valuable both for its extensive content and its low price. This book contains a wealth of vital information for any developer in need of a complete reference to the most essential technologies used for Web programming on the Windows platform. <br /> <br /> <i>ASP, ADO, and XML Complete</i> not only covers the fundamentals of scripting and ASP but it also highlights database development with ADO and SQL Server, client-side scripting, building your own components, using XML with ASP, implementing e-commerce with Microsoft BizTalk server, and building your own online store.<br /> <br /> <i>ASP, ADO, and XML Complete</i> introduces you to the work of some of Sybex's finest authors, so you'll know where to turn when you want to learn even more about key Web development topics. | [
"Computer Science"
] | [
"Computers & Technology",
"Programming"
] | Computer Science | 0.506881 | null | null | By Cole Kronewitter
Orders from the Gate
PATHFINDER SOCIETY SCENARIO #7-25
TIER 5–9
Publisher • Erik Mona
Paizo CEO • Lisa Stevens
Chief Operations Officer • Jeffrey Alvarez
Director of Sales • Pierce Watters
Sales Associate • Cosmo Eisele
Marketing Director • Jenny Bendel
Chief Financial Officer • John Parrish
Staff Accountant • Ashley Kaprielian
Data Entry Clerk • B. Scott Keim
Chief Technical Officer • Vic Wertz
Software Development Manager • Cort Odekirk
Senior Software Developer • Gary Teter
Project Manager • Jessica Price
Organized Play Coordinator • Tonya Woldridge
Adventure Card Game Designer • Tanis O’Connor
Community Team • Liz Courts and Chris Lambertz
Customer Service Team • Sharaya Copas, Katina Davis,
Sara Marie Teter, and Diego Valdez
Warehouse Team • Laura Wilkes Carey, Will Chase,
Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood
Website Team • Christopher Anthony, William Ellis, Lissa Guillet,
Don Hayes, Julie Iaccarino, and Erik Keith
Author • Cole |
0760716315 | The Encyclopedia of Modern Military Weapons | Chris Bishop | The Comprehensive Guide to over 1,000 Weapons Systems from 1945 to the Present Day | [
"References & Guides & Self-Help "
] | [
"Reference",
"Encyclopedias & Subject Guides"
] | References & Guides & Self-Help | 0.555977 | null | null | “Exotic Weaponry of the DE” by Ian Thomson
The Dying Earth RPG is a trademark of Pelgrane Press. All rights reserved.
Not to be distributed in any form without specific permission One copy may be printed for personal use only
Produced and distributed by agreement with Jack Vance c/o Ralph Vicinanza. www.dyingearth.com
1
Exotic Weaponry of the Dying Earth
Author & Layout: Ian Thomson
Additional ideas: Jim Webster
Incidental Art: Dover Books (pp 1, 3, 6)
New Art: Commode Minstrels in Bullface Collective (pp 2, 4, 5, 6, 8); Ian Thomson & Commode Minstrels (p7)
Introduction
Various exotic Dying Earth weapons are described here;
engineered so that the GM has the choice as to what
degree she restricts their use to GMCs. The ‘Restricting the
Use Of…’ sections are to be considered as options lists
from which a GM can select those they desire to be true.
Another piece on DE weapons was a |
0938289896 | Marine Corps Book Of Lists: A Definitive Compendium of Marine Corps Facts, Feats, and Traditions | Albert A. Nofi | <div><B>Albert A. Nofi</B> has a Ph.D. in Military History from the City University of New York and was associate editor for many years of the ground-breaking military journal <I>Strategy and Tactics.</I> He was a founder of wargaming, the conflict simulation system used both by hobbyists and military planners. Dr. Nofi has written numerous books and articles on military history and was a news media military commentator during the Persian Gulf War. He is also the author of <I>The Gettysburg Campaign</I> and <I>The Waterloo Campaign.</I></div> | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.580089 | null | null | 2007 EDITION
This manual is published by the STARFLEET Marine Corps, a component of STARFLEET, the
International Star Trek Fan Association, Inc., and released under the Creative Commons
Attribution-NonCommercial-NoDerivs 2.5 License (http://creativecommons.org/licenses/by-
nc-nd/2.5/). You may freely copy, distribute, display, and perform this manual, but all other
uses are strictly prohibited unless written permission is received from the Commandant or
Deputy Commandant, STARFLEET Marine Corps.
The STARFLEET Marine Corps holds no claims to any trademarks, copyrights, or other
properties held by Paramount, other such companies or individuals.
Published: May 2007
STARFLEET MARINE CORPS
Xenostudies
Romulan Manual
2007 Edition
XR Manual
Part 1 - Introduction ��������������������������������������������������������1
Copyright and Disclaimer ��������������������������������������������������������������������������������������� 1
Pronoun Disclaimer ����������������������������� |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.58765 | null | null |
Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit
www.wizards.com/d20
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run
DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon
Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is
protected under the copyright laws of the United States of America. Any reproduction or una |
0316245577 | Despicable Me 2: The Anti-Villain League Handbook | D. Jakobs | D. Jakobs is a children's book author living on the lower east side of Manhattan with a spouse, a child, and a cat. The cat is by far the least friendly member of the household, but is reliably soft. D. Jakobs is a fan of spicy pickles. | [
"Children's Books",
"Action & Adventure"
] | [
"Children's Books",
"Action & Adventure"
] | Children's Books | 0.49332 | null | null |
CCC-ELF-03-02
Echoes of Rage
As murders of non-humans continue in Hillsfar, the populace calls for drastic action against the
city’s most xenophobic Senator. Can you find a way to stop the violence?
A Two to Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CREDITS
Designer: Noah Grand
Story Arc Coordinator: Jia Jian Tin
Editing: Noah Grand
Cartography: Noah Grand
Art: All art as provided by Wizards of the Coast for DMs Guild
use with permission.
D&D Adventurers League Guildmaster: Chris Lindsay
D&D Adventurers League Wizards Team: Adam Lee, Ari
Levitch, Chris Lindsay, Mike Mearls
D&D Adventurers League Administrators: Alan Patrick,
Amy Lynn Dzura, Travis Woodall, Lysa Penrose, Claire
Hoffman, Greg Marks
Playtesters: Justin Ericson, Jayson Henderson, Myles
Jamieson, Cody Johnson, Jason Keeling, Kenichiro Kijima-
Taylor, Sherlyn Kijima-Taylor, Uona Kijima-Taylor, Charles
Ranta, Michael Singer, Wei Xin Wen, Wei Xing Wen
|
1786577593 | Lonely Planet's Atlas of Adventure | Lonely Planet | <i>"For the adventure traveler looking to take it up a notch, this guide wont disappoint."</i> (<i>Adventure Collection</i>) | [
"Travel",
"Geography & Cultures"
] | [
"Travel",
"Specialty Travel"
] | Travel | 0.574625 | null | null | RED PLANET
A WORLD OF
ADVENTURE FOR
Jess Nevins
This adventure was made awesome thanks to our Patreon patrons at patreon.com/evilhat—thanks folks!
INSIDERS
Alan Bartholet
Andrew Dunne
Andrew Pomfret
Arlo B Evans
Bartolome Mayol
Ben Mullen
Benjamin Patrick
Huff
Brett Abbott
brian allred
C. J. Hunter
C.K. Lee
Christian Becker
Christopher
Gunning
Christopher Vollick
Clyde Clark
D.C. Upton
Daniel Gallant
Daniel Stack
David Dorward
Demian Buckle
Dusan Frolkovic
Edward MacGregor
Frank
Frédéri POCHARD
Gavran
Glenn Mochon
Graham Wills
Haakon
Thunestvedt
Isabelle Parsley
J Quincy Sperber
J.M.
Jason Cotton
Jeff Chaffee
Jeff Craig
Jeremy DeVore
Jeremy Tidwell
Jim Hart
Jim Nicholson
Joakim Andersson
Joe Trzos
John Rogers
John Rudd
Jon-Pierre Gentil
Joshua Lutz
Justin Evans
K T
Keith Stanley
Ken Ditto
Kieren Martin
Laura
LilFluff
Lowell Francis
MAINGUET Francois
Marc Mundet
Mark
Marty Chodorek
Matt and Nykki
Boersma
Matt Anderson
Matthew Whiteacre
Michael Bowman
Michael Cambata
Michael |
0744014212 | Transformers: Fall of Cybertron Official Strategy Guide | BradyGames | BradyGames, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. BradyGames understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com. | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.680841 | null | null | 084303
800111
5
Version 2.0
Featuring NI
Scale System
Ruleset 2015
The Transformers RPG is an extremely compact
RPG using Nightcandle Imaginations' Scale
System 2012 ruleset, based on the core
concepts of the G1 (including Beast Wars and
Beast Machines) Transformers franchise. It is not
in any way intended as a challenge of
copyright to Hasbro, Takara, or anyone else
who has a vested interest in the success and
profitability of the Transformers franchise. It is a
not-for-profit fanwork only.
Transformers: the RPG is a game about the
struggles of the heroic Autobots to stave off the
ruthless Decepticons. Players take on the roles
of classic Generation 1 Autobots or create their
own heroic transforming robots from Cybertron.
Jeremiah L. Schwennen
The Role-Playing Game
Transformers:
The Role-Playing Game
A N
C d p R
A Scale System RPG
By Jeremiah L. Schwennen
Nightcandle Imaginations
Games from Outside the Box
2
Table of Contents
Introduction
3
Action Mechanics
4 |
0786913509 | Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying) | TSR Inc | To celebrate the 15th anniversary of the publication of the first DRAGONLANCE adventure, TSR proudly presents a retelling of the greatest fantasy roleplaying epic ever. Players can assume the roles of Raistlin, Tasselhoff, Tanis, and other Heroes of the Lance, or create original heroes. The DRAGONLANCE Classics 15th Anniversary Edition features many all-new scenes, including meetings with Dalamar, Ariakan, and other more recent additions to the Saga. It is fully compatible with both the AD&D and SAGA game rules. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.49922 | null | null | Carbon 2185 | A Cyberpunk RPG
炭素 2185 | サイバーパンクロールプレイングゲーム
i
Carbon 2185 | A Cyberpunk RPG
炭素 2185 | サイバーパンクロールプレイングゲーム
1
LEAD DESIGNER.
Robert Marriner-Dodds
ORIGINAL GAME MECHANICS.
Robert Marriner-Dodds
ADDITIONAL DESIGN.
Adam Blowers, Ben Counter, Scott Langford, Andrew
J. Lucas, Kirsty Marriner-Dodds, Kieron Phillips, Martin
Sharp, Christopher Vogel
PROOF READER.
Cassandra Dodds
EDITOR.
Ty Moore
COVER ART.
Klaus Wittmann
Copyright © 2019 Robert Marriner-Dodds, Dragon Turtle Games Ltd. All rights reserved.
Dragon Turtle Games, the Dragon Turtle Games logo, and all content herein are copyright Dragon Turtle Games Ltd.
Carbon 2185, the Carbon 2185 logo, CarbonRPG, are all copyright The Marriner-Dodds Company, officially licensed to Dragon Turtle Games Ltd.
Any reproduction or unauthorized use of the martial or artwork contain herein is prohibited without the express written permission of Dragon Turtle Games
Ltd.
www.dragonturtlegames.com
INTERIOR ART.
Mobo Boehme, Biag |
1497400325 | Personality Runes: A Rune Guide For Personality Readings | Jean Hopkins | Jean Hopkins writes stories that range from Science Fiction to Romance. Occasionally some Mystery is thrown in just to confuse the whole mass of words floating through her head. Jean spends her spare time reading Science Fiction, Fantasy, Romance and the odd Mystery book. She loves playing Strategy and RPG video games, doodling with her Digitizer (what they called em before they called them Wacoms), and chasing her son and daughter everywhere. Jean Hopkins has a different name in the Real World. She goes by Jean Hopkins as a shout-out to her Grandmother, one of the largest influences in her life. Jean says: Hey guys! I hope you all enjoy reading my stories as much as I enjoyed dissecting plot-lines, cursing dialog, and getting lost in the lives of my characters. Have fun! | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.448256 | null | null | 1
v2.1
The Bard
Everybody knows you’re a hired killer. When you show up at their gates with your smiles and your songs, they know that sometime not too long ago, some bastard
handed you a bag full of ceramic and whispered a name in your ear, and before you take your leave the owner of that name will be dead. And yet somehow, every
single time, they let you in anyways. Yeah. You’re that good.
Name:
XP:
Damage:
Armor:
HP:
Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Weakened - 1
Shaky -1
Sick -1
Stunned -1
Confused -1
Scarred -1
Str
Dex
Con
Int
Wis
Cha
Names
Elf: Abyuuk, Arvos, Ch’el, Galar, Grissi, Haaku, Katza, Targaz, Utaa
Human: Amandia, |
0974529907 | Guide to Gargoyles and Other Grotesques | Wendy True Gasch | Beautiful album with great gargoyles pictures and lots of descriptions. | [
"Science & Math",
"Arts & Photography"
] | [
"Arts & Photography",
"Architecture"
] | Science & Math | 0.599654 | null | null |
Episode #10
The
Maker
of
Gargoyles
Sanctum Secorum Podcast
Episode #10 Companion
Written By
Jen Brinkman
David Baity
Bob Brinkman
Joe Salvador
Interior Art by
Joel Harlow
Propnomicon
Sandip Lahiri
Todd McGowan
Designed by
Bob Brinkman
Edited by
Jen Brinkman
Published by
Sanctum Media
This product is based on the Dungeon Crawl Classics Role Playing Game,
published by Goodman Games. This product is published under license.
Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games.
All rights reserved. For additional information, visit
www.goodman-games.com or contact info@goodman-games.com.
Table of Contents
Character Classes
Deep-One Half-Breed
Joe Salvador
page 4
Innsmouth [Illustration]
Joel Harlow
page 4
Moko-Style Deep One [Illustration]
Propnomicon
page 6
The Gargoyle
David Baity
page 7
Gargoyle [Illustration]
Todd McGo |
0964020440 | Milwaukee Streets: The Stories Behind Their Names (Wisconsin) | Carl Baehr | An indispensable local reference book, thoroughly researched and filled with fascinating facts. -- <i>Milwaukee Magazine, Jan, 1995</i><br /><br />Baehr has produced a model text for those who compile streetname dictionaries. -- <i>American Name Society, June 1995</i><br /><br />Full of historical tidbits. -- <i>The Milwaukee Sentinel, Feb 17, 1995</i><br /><br />Good tales about many of the city's 800-plus named streets. -- <i>The Onion, Dec 6-13, 1994</i><br /><br />Half the fun of this book is looking up the street you live on, grew up on, or drive along -- <i>CNI Newspapers, Nov 17, 1994</i><br /><br />The format is attractive, the print is large, and there are many illustrations, neighborhood maps, and an index. This is a handsome publication. -- <i>Milwaukee County Historical Society Newsletter, Jan 1995</i><br /><br />The history in "Milwaukee Streets" is colorful. -- <i>The Business Journal, Nov 12, 1994</i><br /><br />Unique and witty. -- <i>City Edition, Dec 15, 1994</i> | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.508561 | null | null | SCHAUPLÄTZE
NAME
WAS?
WO?
77
Diskreter und exklusiver Club
Renton
Auburn Mall
Überraschend gute Bodyshops
und Waffenläden
Auburn
BBC Weapon Works
Metafreundlicher Waffenladen,
auch schwere Waffen
Renton
Bellevue Hilton
Wo die Elite in Suiten wohnt
Bellevue
Bellevue Pour House
Wikinger-Trinkhalle, serviert lokale Biere
Bellevue
Big Rhino
Berühmte orkische Küche und
Zugang zum Seattler Untergrund
Downtown
Black Fence Farms
Händler für eingeschränkte und
verbotene Gegenstände
Snohomish
Blue Man Lore Store
Guter Magieladen mit angeschlossener
magischer Bibliothek
Downtown
Body Mall
Riskanter,
aber billiger Bodyshop
Redmond
Die Bunker
Verlassene Militäreinrichtung,
wird heute von Squattern verwendet
Fort Lewis
Casino Corner
Ansammlung von Casinos
und Luxushotels
Everett
Council Island Inn
Expandierendes Hotel,
hauptsächlich Konzernklientel
Council Island
Crime Mall
Der führende Schwarzmarkt
im Sprawl
Puyallup
Deireadh An Tuartheil
Leerstehendes Krankenhaus, in eine
Gemeindeklinik |
3837017486 | Die Zensur von Zivilpost in Deutschland im 2. Weltkrieg (German Edition) | Horst Landsmann | Der Autor ist 52 Jahre alt, verheiratet und hat eine erwachsene Tochter. Er sammelt seit mehr als 25 Jahren Zensurpost, speziell die deutschen Zensuren aus der Zeit des 2. Weltkrieges. | [
"History",
"Geography & Cultures"
] | [
"History",
"World"
] | History | 0.411134 | null | null | Ausgabe 9
Verkaufspreis DM 5,00
Terra Post
Vereinszeitung der MechForce Germany
2
TerraPost 9
Hallo MechKrieger!
Das Jahr 2001 begann mit einem Schock am 25. Januar, als FASA angekündigte, seine Pforten zu schließen.
Als Retter in der Not für BattleTech ist allerdings zum Glück recht schnell WhizKids eingesprungen, unser
Lieblingsspiel wird also mit ziemlicher Sicherheit kompetent durch Jordan Weisman weitergeführt. Weiteres
hierzu ndet ihr in den News.
Weiterhin will ich diese Terra Post mit einem Aufruf beginnen: Da ich in der MechForce inzwischen durch
diverse Aufgabengebiete ziemlich ausgelastet bin, habe ich mit dem Vorstand zusammen beschlossen, dass
ein neuer Chefredakteur für die Terra Post gesucht wird. Da wir uns einig sind, dass die Zeitschrift eines der
Standbeine unseres Vereins ist, entschlossen wir uns zu einer Ausschreibung.
Wer also von sich glaubt, für den Job des ChefRed geeignet zu sein, möge sich doch bitte bei mir schriftlich
oder per email melden. In der |
1517461197 | Into the Fold:: A Primer for Beginning Book Collectors. | David Gregor | David Gregor is the owner of Gregor Rare Books and since 1985 he has been selling distinctive literature in the first edition to collectors all over the world. He operates his open shop in Langley, Washington on Whidbey Island. Mr. Gregor is also a poet, novelist, lecturer, songwriter and leader of the blues band Deja Blooze. | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.587912 | null | null | 1
Tome of Tomes
Volume Four
Author: Joseph Browning
Welcome all to Tome of Tomes, Volume 4! Fueled by my lovely
Patreons, this short work provides 100 more tomes for your gaming
pleasure; ranging from the magical to the mundane, from the
common to the unique. Never again will you be at a loss to describe
that recently found libram!
If you’d like to become a Patreon for more Tome of Tomes books, drop
by my campaign at https://www.patreon.com/josephbrowning. I’m
putting up 16 new tomes a month.
DESCRIBING THE TOMES
Each book is classified in several ways. Every book has a gold piece
value as well as information on what field of study the book falls
under for a sage’s purpose. In addition, there are other descriptors
used, and the complete list below describes them in more detail.
Author: The name of the author if known. Sometimes the author may
be a group of individuals, such as the Monks of Merrin.
Race: If the author is an individual or of a group that contains only
one rac |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.582546 | null | null | Based on the original DUNGEONS & DRAGONS
® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
Wizards of the Coast and the author. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit
www.wizards.com/d20.
This is an official RPGA
® play document. To find out more about the RPGA and to learn more on how you can sanction and run
DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon
Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc., in the US and other countries. This material is
protected under the copyright laws of the United States of America. Any reproduct |
1568658036 | The Essential Conan | Robert E. Howard | The Essential Conan is a collection of fantasy short stories written by Robert E. Howard featuring his sword and sorcery hero Conan the Barbarian. The book was published in 1998 by the Science Fiction Book Club. It collects the editions of the Conan books, edited by Karl Edward Wagner and published by Berkley Books in 1977. Most of the stories originally appeared in the magazines Weird Tales, The Phantagraph and The Howard Collector. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy"
] | Science Fiction | 0.544511 | null | null | Modiphius | Conan the King
Backer Review Version
Updated 15 August 2019
Conan the King
THIS IS AN IN-PROGRESS DOCUMENT PRESENTED TO BACKERS FOR REVIEW AND FEEDBACK.
System Design
Benn Graybeaton, Nathan Dowdell & Jay Little
Line Development
Jason Durall, Chris Lites & Matt Timm
Writing
Chris Lites, Richard August, Benn Beaton & Jason Durall
Approvals
Patrice Louinet & Jeffrey Shanks
Editing & Proofreading
TBD
Cover Artwork
Simon Bisley
Interior Artwork
TBD
Cartography
Tobias Tranell
Art Direction
Chris Lites & Katya Thomas
Graphic Design & Layout
Thomas Shook & Michal E. Cross
Additional Graphic Design & Layout
Dan Algstrand & Malcolm Wolter
Produced by
Chris Birch
Head of RPG Development
Sam Webb
Production Manager
Steve Daldry
Social Media Manager
Salwa Azar
Operations Manager
Garry Harper
Community Support
Lloyd Gyan
Modiphius | Conan the King
Backer Review Version
Updated 15 August 2019
With Thanks To
The Ro |
1492931241 | Comrade Fox: Low-living in Revolutionary Russia (The Life and Times of Archibald Brinsley Fox) | Stewart Hennessey | Praise for Hennessey's first novel, <b>Drowning in the Shallows</b>, a contemporary satire and a cult hit in the author's native Scotland:- <br />"...one of the funniest, sharpest debuts of the year..." <i> The Big Issue </i><br /> "...the wit and pace are relentless and magnetic... the sexual swagger which underpins it all gives it style and presence." <i>Scotland on Sunday</i><br />"Brilliant, intelligent and consuming writer... " <i>The List</i> <br />"...brilliantly observed debut novel of love and sex." <i>Publishing News</i><br />"Deeper than the usual lad lit... very funny and has tons of sex. Can't argue with that." <i>Daily Mirror </i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.517248 | null | null | THIRD EDITION
ROGUES GALLERY:
ARCTIC FOX
ROGUES GALLERY:
ARCTIC FOX
ROGUES GALLERY:
ARCTIC FOX
THE ARCTIC FOX
REAL NAME: Vasili Barinov
OCCUPATION: Mercenary
BASE: Emerald City
Vasili Barinov has not led a kind life. In 1936 his parents
sold him to the Soviet government, who in turn shipped
him off to a Siberian nauka gorod, or science city, facil-
ity dedicated to creating the perfect soldier. Vasili and
five hundred other children from across the USSR were
crammed into camps where they were brutally disci-
plined, experimented upon, and subjected to a rigorous
training regimen. All of the candidates either starved to
death, succumbed to the freezing temperatures, or were
murdered by their peers. All except for Vasili, the pro-
gram’s only survivor and only success.
The Soviet scientists had turned the young man into a
living weapon. The chemicals and conditions he’d been
exposed to pushed Vasili to the peak of human ability.
He was physically perfect, incredibly intell |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.600792 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the
Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20.
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS &
DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and
Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the
United States of America. Any reproduction or u |
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.594127 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license,
please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can
sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player Handbook,
Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other
countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
unautho |
178279364X | A Dedicant's Guide to First Degree Priesthood: A First Step to Clergy in the Craft of the Wise | M. L. Rosenblad | <span><span>M.L. Rosenblad is a lifelong Pagan and the founder of the American Spiritual Alliance, as well as the Gaianist Free Church. He lives in Jasper, Florida.</span></span> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.55287 | null | null | Clergy
Requirements
Druid
I.Q. 9, P.E. 12
Warrior Monk
P.P. 11, P.E. 11
Priest of Light
Faith and Dedication to his gods
Priest of Darkness
Faith and Dedication to his gods
Monk Scholar
I.Q. 14, M.E. 12
Blade Priest
Faith and Devotion
Were-Shaman
I.Q. 9, P.E. 12
Shaman
I.Q. 9, P.E. 10
Men of Arms
Assassin
I.Q. 9, P.P. 14
Knight
I.Q. 7, P.S. 10, P.E. 10, P.P 12
Long Bowman
P.S. 10, P.P. 12
Mercenary Warrior
P.S. 7, Desire to Fight
Palladin
I.Q. 10, P.S. 12, P.P. 12, P.E. 10
Ranger
I.Q. 9, P.S. 10, P.E. 13
Soldier
P.S. 10, P.E. 8, Desire to Fight
Thief
P.P. 9
Gladiator
I.Q. 6, P.S. 10, P.E. 9, P.P. 11
Holy Palladin of Rurga
I.Q. 10, M.A. 12, P.S. 12, P.P. 12, P.E 10
Master Collector
I.Q. 9, M.E. 9, P.P. 9, Psionics Recommended
Sailor
P.S. 7, P.P. 9
Pirate
P.S. 7, P.P. 8
Mariner
I.Q. 10, P.P. 8
Optional O.C.C.s
Merchant
I.Q. 10
Noble
None
Scholar
I.Q. 11
Squire
I.Q. 7, P.S. 8, P.P. 10
Vagabond/Peasant/Farmer None
Acrobat & Tumbler
P.P. 10, P.S. 13
Actor
I.Q. 10, M.A. 12
Bard
I.Q. 9, M.A. |
B00SCU4LE6 | Knack Bridge for Everyone: A Step-By-Step Guide To Rules, Bidding, And Play Of The Hand (Knack: Make It Easy) | D. Crisfield | <DIV><FONT face="Times New Roman"><DIV><DIV>Bridge is a famously challenging card game, one that's next to impossible to learn without a whole host of visual aids. But books on the subject all too often seem to ignore this. Enter <EM>Knack Bridge for Everyone</EM>, which takes a step-by-step, visual approach to explaining the game clearly to beginners and intermediates. With 400 full-color photos, it begins with the rules and the fundamentals of bidding, play, defense, and scoring. Not only does it give you what it takes to hold your ground no matter what your hand, but it takes the bidding up a notch by introducing more bidding techniquesand strategies for winning. </DIV></DIV><DIV> </DIV><DIV>400 full-color photos <BR>Rules * Playing a Hand * Scoring<BR>Responding * Next-Step Bidding <BR>Leads * Overcalls * Doubles <BR>When to Pull Trump<BR>Stealing the Bid<BR>Looking for Slam</DIV></FONT></DIV> | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.498936 | null | null | A Lonely
Knave
Written by: Peter Rudin-Burgess copyright: 2020 © Parts Per Million Limited
CC 4.0 BY
This rules supplement allows you to play Knave, created
by Ben Milton, as a solo roleplaying game, being both
player and your own Game Master (GM). You will need
the original Knave rules to play.
How To Solo Play
Knave is ideally suited to solo play because of its class-
less/profession-less structure. When you are the only
hero in your story adaptability are important.
Solo role play replaces the Game Master [GM] with a few
random tables. You imagine your character going
through their story until one of two situations arise.
Firstly, a conflict covered by Knave’s rules comes up. In
this case, you use the standard Knave rules to resolve the
conflict or challenge.
The second case is when you would have asked the GM a
question to clarify your situation. Peering around a
corner, you want to know if there are any guards, you
may want to know if there is a horse you can |
0024223700 | En la Ardiente Oscuridad: Drama en Tres Actos (Scribner Spanish Series) (Spanish Edition) | Antonio B. Vallejo | This book presents this classic Spanish play especially for intermediate level Spanish students. It includes a short biography of Buero Vallejo and history of Spanish theater, a 20 page section with questions and vocabulary exercises, and a 32 page translation dictionary. | [
"Miscellaneous"
] | [
"New, Used & Rental Textbooks"
] | Miscellaneous | 0.500382 | null | null |
- 1 -
j{tà àÉ wÉ tuÉâà
gtÅ _|ÇR
a theater LARP/live form scenario
by Julia Bond Ellingboe and Emily Care Boss
February 2010
j{tà àÉ wÉ tuÉâà gtÅ _|ÇR
Introduction
- 2 -
gtuÄx Éy VÉÇàxÇàá
I. Introduction……………………………………………………………………………………3
o
World and Court
II. Rules……………………………………………………………………………………………..4
o
Order of Play……………………………………………………………….4
o
Courtly Etiquette…………………………………………………………6
o
The Cases……………………………………………………………………6
o
Law of the Realms………………………………………………………9
o
Character Attributes and Cards……………………………….16
�
Natures………………………………………………………….16
�
Powers…………………………………………………………..17
�
Flaws……………………………………………………………..19
o
List of Props………………………………………………………………21
o
The Ballads……………………………………………………………….22
III. The Characters……………………………………………………………………………31
o
Information provided for each of the 17 Characters:
�
Nature, as Revealed at the Beginning of Game
�
Status
�
Background
�
Case Info
�
Powers, as Revealed at the Beginning |
0977881466 | Counting the Cost | Liz Adair | <i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University<br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i> | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.472492 | null | null |
GP
Starting GP
Lifestyle
� None
� Standard (12 gp x TU)
� Rich (50 gp x TU)
� Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
8 or 16 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 10-12
� +1 animated heavy steel Shield (Adventure; DMG)
� +1 bane (human) keen greatsword (Adventure; DMG)
� +1 bane (human) keen Longsword (Adventure; DMG)
� +1 greater dispelling composite longbow (Adventure; CL
15th; 18,400 gp; MIC)*
� +1 mithral f |
1555602703 | BattleTech: The Future of Warfare: Technical Readout 3058 | Carl Sargent | Tanks! Mechs! & more !
Incredible discoveries of ancient, long-buried Star League records have uncovered dozens of BattleMech and vehicle designs thought lost to antiquity. Re-tooled for the 31st century, these blueprints have produced the latest and most effective weapons in the Inner Sphere's life-or-death struggle against the invatind Clans.
BattheTech Technical Readout: 3058 provides illustrations, descriptions and game statistics for these classic units and for th enew Inner Sphere and clan BattleMechs, including modular BattleMech designs featured in full color.
Technical Readout:3058 also offers a host of tanks, hovercraft and other armored vehicles upgraded with the latest weapons and equipment. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.480094 | null | null | IntroductIon
The battlefield is a dangerous place. Blaster bolts sizzle through the air, psions launch
bolts of psychic energy or try to manipulate your mind, and sooner or later you just know
someone is going to start throwing grenades. But hey, it can’t get any worse, right? Wrong!
This supplement gives the GM an arsenal of tools he can use to spice up combat encoun-
ters. They are not designed to be the sole focus of combat, but rather an extra element that
heroes and foes alike must cope with if they hope to secure victory. Some are designed for
use in space, while others are planetary based.
The encounters do present extra work on the GM’s part. While combat should always
be fast, furious, and fun; too much emphasis on the former robs the players of the chance
to engage in a challenging combat. The hazard rules are streamlined to make them as easy
to use as possible, but they will slow the game down a notch. It should also be noted that
these additions needn’t be used eve |
149435280X | Professor Cocktail's Zombie Horde: Recipes for the World's Most Lethal Drink | David J. Montgomery | David J. Montgomery combines his knowledge of history and alcohol into one potent libation of love through his work at ProfessorCocktail.com. He is also a nationally renowned book critic and commentator on writing and the publishing industry. Mr. Montgomery is an emeritus columnist for the Chicago Sun-Times and The Daily Beast, and has written for USA Today, The Washington Post, Philadelphia Inquirer, and other fine publications. His ebook, Professor Cocktails Zombie Horde: Recipes for the Worlds Most Lethal Drink, was the #1 best-selling bartending book on Amazon. A former Professor of History, Mr. Montgomery lives in the Washington, D.C. suburbs with his wife and two daughters. | [
"Cookbooks, Food & Wine"
] | [
"Cookbooks, Food & Wine",
"Beverages & Wine"
] | Cookbooks, Food & Wine | 0.54671 | null | null | The Great Big Random D100 Of Tavern Drinks (D&D5e)
Number
Rolled
Drink Name
Drink Color
Drink Short Description
Drink Effect
Price
1
Goblin Grog
Putrid Green
The cheapest rot gut ale in the land. This is the stuff that can be
brewed with all types of ingredients sometimes including goblin. Taste
is terrible but gets the job done
Any adventurer who drinks this will not regain HP on a Long Rest. They will be too
busy vomiting and feeling awful all night. Effect wears off after 1 day.
1 Silver
2
Griffin Nest
Medium Brown
A shot of Dwarven Brandy with a raw egg in it.
DC 10 CON save or vomiting ensues.
5 Copper
3
Skullbuster XXX
Pink with brown
lumps
A potent orcish ale where the vintage is measured by how many lumps
in it, the more the better. Normally only given as a rare gift by people
who have done the orcish people a great service
For non-orcs they must make a DC15 con save or pass-out for 1D6 hours, half-
orcs make the save at DC7
Free (see
description)
4
Clockwhistle |
0062008218 | The Castle Behind Thorns | Merrie Haskell | Haskell effortlessly weaves together internal and external forces, leading to a tense climax. Subtle parallels to Sleeping Beauty are omnipresent, but Sand and Perrottes work of restoring the castle, avenging old wrongs, and forgiving once-bitter enemies takes its own, novel course. (The Horn Book)<br /><br />Exploring a range of weighty subjects, from the horror of war to the difficulty of forgiveness, Haskell makes every subplot and character count, reinforcing the storys elaborate metaphorical and thematic structure. (Publishers Weekly <strong>(starred review)</strong>)<br /><br />The developing relationship between the two main characters is portrayed realistically; its often as prickly as the thorns that surround them. Fans of Gail Carson Levines and Shannon Hales fairy tale adaptations will enjoy the adventure and mystery here. (School Library Journal <strong>(starred review)</strong>)<br /><br />The Castle Behind Thorns is a graceful and enchanting fantasy that celebrates the healing magic of kindness, friendship, and love. I was utterly charmed. (Rae Carson, author of the Girl of Fire and Thorns series)<br /><br />A warm and lovely story about friendship, magic, the long shadow of the past, and blacksmithing. (Robin McKinley, Newbery Medalist author of THE HERO AND THE CROWN and THE BLUE SWORD)<br /><br />Utterly magical . . . a fairy tale about healing a broken castle, a broken soul, a broken country, and a broken heart. (Catherine Gilbert Murdock, acclaimed author of Dairy Queen and Princess Ben)<br /><br />Sand and his passion will resonate with readers of all agesI adored him just as much as my young patrons will. (Ally Watkins, Youth Services Librarian, Central Mississippi Regional Library System)<br /><br />A subtle and engaging parable of healing, The Castle Behind Thorns offers its readers a window into the human metaphor which lies at the roots of fantasy and magic. (Kenny Brechner, DDG Booksellers)<br /><br />I loved everything about this book! From the characters to the themes, it all worked together to form a really fun and interesting story. I think it would make an excellent book club book, it just lends itself to detailed discussion. (Faith Hochhalter, Children's Book Specialist, Changing Hands Bookstore) | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.523713 | null | null | Thornguard
a solitaire adventure for
tunnels & trolls
THORNGUARD
Text and Trollish Delver Logo copywright © 2012 by Scott Malthouse
All illustrations within this book, including the cover, are public domain.
Tunnels & Trolls™, designed and written by Ken St. Andre, is a registered trademark of
Flying Buffalo Inc. For more T&T products go to www.flyingbuffalo.com
First printing- May 2012
For more information on Trollish Delver Games go to:
www.trollishdelver.blogspot.com
THORNGUARD
Welcome to Thornguard, the capital city of Peakvale and the most vibrant city in the three
kingdoms. The ruler, King Hobbletoe, is well known for his stance against the Urooks, who he sees
as a threat to the kingdom, and he believes that humans and hobbs are the greatest of all the kindred.
As a result, Thornguard relegates the leprechauns, fairies and elves to a lesser-status, many of them
living in the slums and turning to crime to keep themselves alive.
This adventure is a little different to pas |
1601255020 | Pathfinder Item Cards: Reign of Winter Adventure Path | Paizo Inc. | <ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">“Price Includes VAT” </font></li></ul> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.483755 | null | null |
GP
Starting GP
Lifestyle
�
None
�
Standard (12 gp x TU)
�
Rich (50 gp x TU)
�
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
- XP
XP lost or spent
XP
Subtotal
+ XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
1 or 2 TU
TU Cost
- TU
Added TU Costs
TU REMAINING
ITEMS FOUND DURING THE ADVENTURE
(Cross off all items NOT found)
APL 2 (all of the following):
� Arcane Scroll of Benign Transposition (CL 1st; Adventure; Spell Compendium)
� Cord of Favor (Adventure; Magic Item Compendium; Limit 1)
� Crystal of |
0935696202 | Dungeon Module Q1: Queen of the Demonweb Pits (Advanced Dungeons & Dragons) | David Sutherland III | The first of a new series of other-planar adventures, this module includes several new monsters, maps of the Web and lair of Lolth, and notes on eight alternate worlds, suitable for expansion and addition to existing AD&D campaigns. 32 pages, plus 2 cover folders. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.519457 | null | null |
Dungeons & Dragons 3.5 Edition Index – Artificer Infusion Summaries
http://www.crystalkeep.com/d20
Collected by Chet Erez (cerez@crystalkeep.com)
April 1, 2005
Artificer Infusion List...................................2
1st Level...................................................2
2nd Level..................................................3
3rd Level ..................................................4
4th Level ..................................................4
5th Level ..................................................5
6th Level ..................................................5
Spell Tables..................................................6
Artificer Weapon Augmentation Options6
Artificer Armor Enhancement Options .10
Glossary......................................................13
Auras.....................................................13
Ra |
0471625930 | Starsailing: Solar Sails and Interstellar Travel | Louis Friedman | Cofounder (with Carl Sagan and Bruce Murray) of the Planetary Society, Friedman spent 10 years working at NASA's Jet Propulsion Laboratory, where he was involved in, among other projects, research on solar sailing. (Three times NASA has rejected the solar sail, which operates on sunlight pressure and uses no fuel.) Friedman describes how the sails work and outlines their history, beginning with the first scientific paper on the subject, written under a pseudonym by engineer Carl Wiley for a 1951 issue of Astounding Science Fiction. In nontechnical language, the author covers the physics of solar sailing, problems of solar navigation, the design and construction of solar sail spacecraft and its promise for the future: "Used as an interplanetary shuttle, the sail would enable us to collect samples on Mars and other planets on a continuing basis." The 72 illustrations include diagrams, paintings and photos. This visionary volume, one of an excellent series of lay science Wiley Science Edition books, is recommended to anyone interested in science. <BR>Copyright 1987 Reed Business Information, Inc. | [
"Science & Math",
"Astronomy & Space Science"
] | [
"Science & Math",
"Astronomy & Space Science"
] | Science & Math | 0.589091 | null | null |
Starfaring Exploration for
and OSR
By Brett Slocum
Weird Realm Games
Starfaring Exploration for
Delving Deeper
and OSR
v1.1
Copyright 2016, 2017 by Brett Slocum.
Released under the Open Game License (OGL v1.0a)
Author, Editor: Brett Slocum
Cover art: "Sailing to Lyra" by Brett Slocum, copyright 2016.
Dedication
This book is dedicated to Gary Gygax and Dave Arneson. Your creativity set us
free; free to make our own worlds, our own rules.
Acknowledgements
Thanks go to Simon Bull for creating such a great retro-clone.
Weird Realm Games
Starfaring Exploration
Starfaring ships travel in the Æther Sea driven by the solar winds; sometimes they are
aided or harried by the fickle ætheric currents. Outer space regions unknown to the
players can be mapped in advance by the referee or as they are explored. The principal
features should be placed thoughtfully with the remainder being filled in by rand |
088740619X | Arcade Treasures: With Price Guide (Schiffer Book for Collectors) | Bill Kurtz | Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games. | [
"Hardware & DIY & Home",
"Arts & Photography"
] | [
"Crafts, Hobbies & Home",
"Antiques & Collectibles"
] | Hardware & DIY & Home | 0.469019 | null | null |
GP
Starting GP
Lifestyle
None
Standard (12 gp x TU)
Rich (50 gp x TU)
Luxury (100 gp x TU)
Lifestyle Cost
Other Coin Spent
Total Coin Spent
-
GP
GP Spent
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
+
GP
GP Gained
GP
Subtotal
-
GP
GP Spent
GP
FINAL GP TOTAL
Items Sold
Total Value of Sold Items
Add ½ this value to your gp value
Items Bought
Total Cost of Bought Items
Subtract this value from your gp value
XP
Starting XP
-
XP
XP lost or spent
XP
Subtotal
+
XP
XP Gained
FINAL XP TOTAL
XP
TU
Starting TU
2 TU
TU Cost
-
TU
Added TU Costs
TU REMAINING
XP
ITEMS FOUND DURING THE ADVENTURE
Cross off all items NOT found
APL 10
Belt of dwarvenkind (Adventure; DMG).
Goggles of night (Adventure; DMG)
Bag of blasting pellets (Adventure; RoS; 25 gp per bag).
Ioun stone, dark blue rhomboid (Adventure; DMG)
Gauntlet of rust (Adventure; DMG) |
0806651431 | Morning B.r.e.w.: Journal With Empowerment Cards | Kirk Byron Jones | Kirk Byron Jones teaches social ethics and pastoral ministry at Andover Newton Theological School (ANTS), Newton Centre, MA, and serves as a guest preacher at churches, schools, and conferences around the country. He holds a Master of Divinity degree from ANTS, a Doctor of Ministry degree from Emory University, and a Doctor of Philosophy degree from Drew University. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.501484 | null | null | FACTION JOURNAL CARDS
This document includes seven Faction Journal Cards for Season 10 of the Pathfinder Society Roleplaying Guild organized play campaign.
These are a special way to track your character’s contributions to her faction. Each card is a half-page, double-sided handout so that you can
keep it handy during play as a reminder of your faction’s goals.
The organized play campaign releases Faction Journal Cards to reflect each faction’s evolving goals and its ties to the current season’s objectives
at the beginning of each season. A PC joining a faction can acquire only the most recent version of a faction’s card; however, a PC who has
checked at least one box on an earlier season’s faction card may still continue to fulfill its goals and earn its rewards even into the new season.
Goals completed on previous Faction Journal Cards do not contribute to those on the new card, except as noted below.
Each Faction Journal Card provides one or more new rewards as well as at least |
0441115985 | Conan 05: Conan the Adventurer | Robert Howard | Frank Frazetta Cover
Introduction-L. Sprague de Camp
The People of the Black Circle-Robert E. Howard-Weird Tales 9/34
The Slithering Shadow-Robert E. Howard-Weird Tales 9/33
Drums of Tombalku
The Pool of the Black One-Robert E. Howard-Weird Tales 10/33 | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.483581 | null | null | Conan Cheat Sheet
MOMENTUM SPENDS (pg. 102-104, 118)
Bonus Damage
1R
Increase the damage of any attack by 1 point (not 1CD)
Break Guard
2
Target loses Guard.
Called Shot
2
Choose hit location of a physical attack.
Change Stance
1
Character either goes prone or stands up.
Confidence
1R
Character gains 1CD Morale Soak per Momentum spent (up to
4). Lasts 1 round.
Create
Obstacle
2R
Increase the difficulty of an enemy’s Skill Test by 1 rank.
Repeatable up to 3 times. Lasts for only 1 attempt at Skill Test,
regardless if successful, prior to roll (pg. 103)
Create
Opportunity
1R
Add 1d20 to a Skill Test. Repeatable up to the regular maximum
of 5 total d20
Disarm
2-3
Target’s weapon is knocked to the ground within Reach.
Momentum cost is 2 if weapon is held in one hand, or 3 if
weapon is braced or held in two hands.
Obtain
Information
1R
For each point of Momentum Spent, the player can ask the GM
one question about the situation that can be determined by |
1940042003 | Can You Spare A Few Minutes?: Making Marriage A Priority | Hamp Lee III | Hamp Lee III is the founder of Spiritual Combatants, a global ministry formed in 1998 to make and train disciples of Jesus Christ. He currently serves in the United States Air Force as an administrator at their top enlisted rank. As an ordained minister operating under the spiritual gift of pastor and teacher, Hamp travels the world preaching, teaching, and serving Gods people in numerous capacities, including church pastor. Hamp and his wife, Tonya, have been married since 1996 and currently reside in Montgomery, Alabama. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.489915 | null | null | One More Hour
A Main Course RPG of Temporary Reprieves
an Iron Game Chef Entry for 2006
by Mendel Schmiedekamp
March 19, 2006
Forward
One More Hour is the fourth RPG in the Full
Course of Love and Death, coming between
the second main course of The Marriage of
Persephone and the last, That Oh So Little
Death. You play the same team as you did
in The Marriage of Persephone, except due to
the favor you received in that game, you have
been given a chance to come back and right
the wrongs of your untimely death. Unfor-
tunately, your strand has already been cut,
so you have only an hour to make that dif-
ference. After One More Hour, That Oh So
Little Death acts as a ending for the entire
full course, but will likely involve at least one
hero from the team. Like all games in this
Full Course, One More Hour is intended for
five players.
As a game designed for Iron Game Chef
2006, it is necessary to discuss the allotments
made for that contest. Indeed, for the theme
of time, One More Hour ful |
B004MU0G08 | Traveller RPG: Supplement 9 - Cybernetics | Mongoose Publishing | Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades. | [
"Computer Science"
] | [
"Computers & Technology",
"Computer Science"
] | Computer Science | 0.550822 | null | null |
Through the Veil Part 9
Written by Martin J. Dougherty
William Self (order #5605192)
THROUGH THE VEIL 9
SP 0202 (9)
© Spica Publishing.
First edition.
February 2014.
Published in the United Kingdom.
1 2 3 4 5
All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text
herein are copyrighted by Spica Publishing. Parts of this game product have been published under the Open Game Licence. A copy of this licence is shown on the last page of this book. To
learn more about the Open Game Licence, please go to www.mongoosepublishing com. This material is protected under the copyright laws of the United Kingdom and of the United States.
This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental.
Traveller and the Traveller logo are Trademarks owned by Far Future Enterpris |
184832104X | Shipcraft Special: Grand Fleet Battlecruisers | Steve Backer | STEVE BACKER is the editor of steelnavy.com, the best warship modeling site on the web, for which he writes extensively on warship kits and accessories. He is also the author of five previous titles in this ShipCraft series, the most recent being Admiral Hipper Class Cruisers. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.539598 | null | null | 48
BFG TACTICS
Of all the races in the 41st Millenium, the two most common adversaries of all are without doubt the Battlefleets
of the Imperium and the treacherous warfleets of Chaos. The fleets share much in their approach to space
warfare, though also rely on their own strengths whilst overcoming their own individual weaknesses. Here, Adam
Brown presents a players overview of the fleets, their ships, their strengths and weaknesses, along with some
important tactical notes for budding Admirals.
OVERVIEW
Unlike their Chaos counterparts, Imperial cruisers are not
designed to win wars by themselves. The Imperial fleet is
a slow, methodical monster. Each cruiser is but a piece of
the whole. Conversely, Chaos commanders can afford to
have their fleet split apart to some degree. The long reach
of their batteries allows their ships to still back one
another when separated. Chaos ships are also designed
with a solo bravado in mind; each self-obsessed,
ambitious captain trying to outdo the ne |
0978991184 | The Rise and Fall of the Cthulhu Mythos | S. T. Joshi | The Cthulhu Mythos-the myth pattern spun from the alien entities, forbidden books, and haunted New England towns of H.P. Lovecraft's fiction-is a popular fiction phenomenon that has inspired thousand of horror tales from fans and professionals writing under Lovecraft's spell since the 1920s. In this opinionated but entertaining study, the world's foremost Lovecraft scholar closely scrutinizes the Mythos and finds much to criticize. Separating out as the "Lovecraft Mythos" the stories in which Lovecraft developed his unique mythology, Joshi (H.P. Lovecraft: A Life) sees a distinct difference from the Cthulhu Mythos as practiced by most other writers, primarily in the absence of a cosmic perspective that gives the fictional horrors intellectual weight and gravity. Joshi lays the blame for the Mythos reducing Lovecraft's work to its most superficial aspects on Lovecraft's disciple August Derleth, who misinterpreted the intent of his mentor's work and created the template from which most Mythos fiction ever since has been struck. Though written for the small subculture of horror enthusiasts who will find its arguments provocative, this volume nevertheless offers cogent analyses of hundreds of horror stories that constitute an essential reading list for further study. <BR>Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. | [
"Literature & Fiction",
"History"
] | [
"Literature & Fiction",
"History & Criticism"
] | Literature & Fiction | 0.539191 | null | null | “Cults can hide in many places. They are so adept at blending into society
and masking their true colours that often their victims do not realise that they
were even in a cult until they have escaped it. Nor do they fully comprehend the
severity of the brainwashing that they were subjected to, until they are finally
free of it.” —Natacha Tormey, Cults - A Bloodstained History
This Appendix expands on the Globetrotters’ Guide to Cads and Cultists,
which introduced new Leagues, cults, nefarious organizations, and secret soci-
eties open only to Gamemaster-controlled characters. Since the publication of
that supplement, the Leagues line has been expanded to Gothic Horror and the
Lovecraft Mythos. In order to make this mini-supplement as useful to as many
Gamemasters as possible, several organizations have notes for using them in
Leagues of Gothic Horror and/or Leagues of Cthulhu.
Cads
CloCkwork Copper
Stronger, faster, and more durable than most humans, Special Constable Al-
pha- |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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��������������������������������������������������������
�����������������������������������������
������������������������������������������������������������
����������������������������������������������������������
������������������ |
|
1560763418 | Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed) | Tsr | From the Ashes is a Dungeons & Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent.
The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.606673 | null | null | YEO3-I1
Masking the Truth
A One-Round D&D LIVING GREYHAWK
Introductory Yeomanry Regional Adventure
by Kevin Freeman
Evidence has been uncovered of an ancient tomb in the outer reaches of the Hool Marshes. A Yeoman
Dustdigger has asked you to assist her in entering the swamp, discovering the tomb, and bringing back a
magical mask. An Introductory Yeomanry module for first-level characters. Cannot be played by
players who have already played the Year One Yeomanry regional of the same name.
DUNGEONS & DRAGONS, D&D, LIVING GREYHAWK, and RPGA are registered
trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of
the Coast, Inc. Scenario detail copyright 2003 by Wizards of the Coast, Inc. ALL RIGHTS
RESERVED. This scenario is intended for tournament use only and may not be
reproduced without approval of the RPGA Network.
This is an RPGA® Network scenario for the
Dungeons & Dragons® game. |
0880386053 | The Art of the Advanced Dungeons & Dragons Fantasy Game | Stephanie Tabat | Enter the realm of dragons, warriors, wizards, and other wonders in this splendid collection of fantasy art. The Art of the Advanced Dungeons & Dragons Fantasy Game features the art of Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields, Keith Parkinson, and many other well-known fantasy artists. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.553753 | null | null | lood
by Nicolas Logue
presented by
of the
orgon
A Horror
Mystery
by Nicolas Logue
for 8th— 9th Level
Adventurers
lood
of the
orgon
Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast, Inc.
Th is product utilizes updated material from the v.3.5 revision.
- ii -
Credits
Design: Nicolas Logue
Development and Editing: Wolfgang Baur
Development and Proofi ng: Bill Collins
Layout: Stephen Wark
Cartography: Sean MacDonald
Cover Art: McLean Kendree
Interior Art: James Keegan, Aaron Acevedo
Cover and Interior Calligraphy: Shelly Baur
Blood of the Gorgon is © 2008 Open Design LLC. All rights reserved.
Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Open Design, Free City of
Zobeck and all proper names and their associated logos are trademarks of Open Design LLC.
Interior art © 2008 James Keegan, Aaron Acevedo. Used with permission.
Cover and Interior Ca |
0786912049 | Tales from the Infinite Staircase (AD&D/Planescape Adventure) | Monte Cook | Stretching to every plane imaginable, the Infinite Staircase is one of the best-kept secrets of planar travel in the multiverse. Watched over by the mysterious lillendi, the Staircase stretches in all directions, bending back upon itself to form the ultimate three-dimensional maze - and every landing where the Staircase stops, a doorway to a new planar location awaits the traveler.<br /><br />The chaotic morass of energy and matter filling Limbo holds a dark secret - the same secret found in the depths of Baator, in an underground formian hive-city on Arcadia, and in a battle-torn githyanki fortress on the Astral Plane. Using the Infinite Staircase, a group of planewalkers must travel to these far-flung locations, and elsewhere, to learn of a new threat to the planes - and stop it. Even exploring the Staircase itself can be dangerous, particularly when it's ravaged by a barmy fiend and an even crazier sorceress.<br /><br /><b>Tales From the Infinite Staircase</b> features eight separate but linked adventures presented in a new format. The adventures can be played in any order, yet each scenario impacts upon and changes those played after it. Further, the PCs can return to the individual scenario locations and find that conditions have changed so that more adventuring is possible. Each of the eight adventures can also be played separately. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.559753 | null | null | )
1
Rite Publishing Presents:
The Long Walk:
Life on the Grand Stair
Explorer (Author): Christopher “Kit” Kindred
Seeker (Editor): Perry Grosshans
Searcher (Cover Artist): Michael Kucharski
Sherpa (Cover Design): BJ Hensley
Trailblazers (Interior Artists): Tommy Arnold, Jacob E. Blackmon, Mark Bulahao,
Sara Contreras, Dennis Darmody, Juan Diego Diandres, Ian Greenlee,
Jack Holliday, JOHN, Michael Kucharski, Vincent Lefevre, Johnny Morrow,
Gordon Napier, Lee Pfenninger, Jason Rainville, Joe Shawcross,
Ernanda Souza, and Zoltan Toth
Guides (Proofreaders): Adam R. Easterday, Jeff Jeppesen, Jason RB Morton,
Christopher Pipinou, Anthony C. Simeone, Jarrod Stanek, Benjamin Winkler
Pioneer (Trade Dress): James “Devin Knight” Hazelett
Navigator (Art Director & Layout): Lj Stephens
Lost Boy (Publisher): Steven D. Russell
Based on Lords of Gossamer & Shadow by Jason Durall
The Long Walk: Life on the Grand Stair © 2016 RitePublishing LLC All rights reserved.
Lords of Gossamer and Shadow Co |
0826428487 | Cylons in America: Critical Studies in Battlestar Galactica | Tiffany Potter | "The collection engages and impresses with the acuity of its insights." Jump Cut: A Review of Contemporary Media | [
"Humor & Entertainment",
"Arts & Photography"
] | [
"Humor & Entertainment",
"Television"
] | Humor & Entertainment | 0.690877 | null | null |
The Other
Twelve
The Other
Twelve – Part
Two of Two
Author’s Warning: This article is intended
specifically for the Game Master’s use and is not
intended for players to read. Players reading
this material will likely spoil any surprises
their Game Masters have in store. Additionally,
this article includes an indirect reference to a
major dramatic plot development from the
third season of Battlestar Galactica, and may
spoil some of the show’s surprises. Pages 187-
191 of the core rulebook contain a wealth of
information about and suggestions regarding
the use of Cylon and Cylon infiltrators in
ongoing Battlestar Galactica campaigns. The
information in this article augments and
expands upon those guidelines.
The first part of this article covered the
Seven Who Are Known: seven Cylon models
distributed throughout the Colonial Fleet
as well as within Galactica’s very ranks. In a
traditional Battlestar Galactica RPG campaign,
these are encountered and revealed quite |
0786941685 | Colossal Red Dragon | Wizards of the Coast | <b>A new line of massive monsters is joined by the most iconic Dungeons & Dragons® creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons & Dragons Icons </b>product line! Part of the <b>D&D</b> ® Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons & Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&D roleplaying rules to be either Gargantuan (4"x4"base) or Colossal (6"x6" base). These preminum figures will only be available to collect for a limited time after each release. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Dungeons & Dragons"
] | Activities, Crafts & Games | 0.533352 | null | null | DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D
Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.
Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented
by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
A Four-Hour Adventure for 5th through 10th-Level Characters
Optimized for APL 6.
A Plague of Ancients Adventure
DDAL10 |
0399558950 | Trolls Big Golden Book (DreamWorks Trolls) | Golden Books | In 1942, the launch of<b>Little Golden Books</b>revolutionized childrens book publishing by making high-quality picture books available at affordable prices. More than 60 years later, many of the original Golden Book titles are still wildly popular, with <i>The Poky Little Puppy</i> topping the list of ten bestselling childrens books of all time.Golden Books backlist is teeming with classics such as Dorothy Kunhardts<i> Pat the Bunny</i>, and features the stories and artwork of childrens book legends Mary Blair, Margaret Wise Brown, Richard Scarry, Eloise Wilkins, Garth Williams, and many more.Today, the Golden Books imprint includes an array of storybooks, novelty books, and coloring and activity books featuring all of the most popular licenses, including Disney, Nickelodeon, Barbie, Thomas & Friends, The Cat in the Hat, Sesame Street, Marvel Super Heroes, and DC Super Friends. Golden Bookscontinues to reissue the best of its backlist in a variety of formats, including ebooks and apps, as well as bringing out brand-new books in these evolving new formats.<br /><br /><b>Alan Batson </b>is a British cartoonist and illustrator. His works include <i>Everything I Need to Know I Learned from a Star Wars Little Golden Book</i>, <i>Everything That Glitters is Guy!, </i>and <i>Baby McStuffins</i>.<br /><br /><b>Fabio Laguna </b>is an illustrator. His works include <i>Frosty the Snowman</i>, <i>Belle is My Babysitter</i>, and <i>A Cake to Bake</i><b>.</b> | [
"Teen & Young Adult & College",
"Children's Books"
] | [
"Children's Books",
"Growing Up & Facts of Life"
] | Teen & Young Adult & College | 0.641931 | null | null | 1
2
Check out these other Tunnels & Trolls
TM
Adventures shown above, which were also
illustrated by David A. Ullery, but written by
the Troll God himself: Ken St. Andre.
___________________
Or for more adventures written and illustrated
by David A. Ullery try his Tower of Terror.
___________________
Still not enough for you? Then check out all the
issues of T& T’s Trollzine!
3
Fractured Fairy Tales
A
Tunnels & Trolls
Mega Adventure
Written and Illustrated
By
David A. Ullery
Copyright 2014 by David A. Ullery
4
5
Fractured Fairy Tales
Written and Illustrated by
David A. Ullery
©2014 Text and Art by David A. Ullery
6
FORWARD
All are welcome to try their luck and prowess within Fractured Fairy Tales.
You may take more than one character at a time, but you must multiply each
enemy by the number of characters you are taking through. This tunn |
1931057443 | Peters Mid-size Wall Map 24x36 - just the map | Arno Peters | About ODTMaps of Amherst Massachusetts..... When the award-winning TV show, West Wing contacted ODT in February 2001, for permission to feature the Peters Projection map on an episode, ODT was catapulted into the spotlight of the map publishing market. Since that time, the organization has published the "What's Up? South!" world map, the Hobo-Dyer world map, the Population map, the incisive and insightful book, Seeing Through Maps and the fascinating exploration of maps and cartographers - the video and DVD Many Ways to See the World.....ODT, Inc. began as a management consulting company focusing on topics of employee empowerment, performance appraisal, and self-directed work teams. In 1989, ODT pioneered the use of the Peters Projection map materials in a variety of corporate culture change, leadership, and diversity diagnostic projects. With this, our transition began from dynamic consultants to innovative map publishers..... From our origins of providing assistance to human resource departments to now offering new and exciting visual representations of the world through unique maps, ODT's mission of honoring differences and teaching people to see the world from a broader, more inclusive perspective remains at the core of all ODT activities. Plans for the next five years include the publishing of new maps and resource materials, updating of our previous material, and initiating extensive in-service teacher training and train-the-trainer workshops to expand the reach of our message.... We welcome your feedback and suggestions as our company continues to grow. Please feel free to contact us | [
"References & Guides & Self-Help "
] | [
"Reference"
] | References & Guides & Self-Help | 0.518361 | null | null | Cartography by Robert Lazzaretti
Lords of Rust
INTERACTIVE MAPS
PART 2 OF 6
A. ALDRONARD’S GRAVE
A2
1 SQUARE = 5 FEET
A7
A1
A6
A4
A5
A3
A1a
A1b
SCRAPWALL
B. SCRAPWALL ENTRANCE
1 SQUARE = 400 FEET
H
G
E
F
E
E
J
I
D
C
B
K
L
E
M
N
O
P
B3
B2
B1
B6
B4
B5
1 SQUARE = 5 FEET
Q
Map Tags Off
Grid Off
S
S
S
S
S
S
S
S
S
J3
J4
J5
J6
H1
1 SQUARE = 5 FEET
H. SMILERS’ HEADQUARTERS
F. CLOCKWORK CHAPEL
D. HAWK PALACE
1 SQUARE = 5 FEET
1 SQUARE = 5 FEET
H2
H3
H5
H6
H4
F1
F2
F3
F5
F6
F4
D4
D1
D5a
D6
D3
D2
D5b
J1
1 SQUARE = 5 FEET
J. REDTOOTH’S WARREN
N. RECEIVER ARRAY
P. HAUNTED WRECK
K. MANTICORE LAIR
1 SQUARE = 5 FEET
1 SQUARE = 5 FEET
1 SQUARE = 5 FEET
J2
N2
N1
N4
N5
N3
N1
N6
N1
P5
P1
P2
P4
P3
Map Tags Off
Player View (No Grid)
GM View (No Grid)
S
Q1
1 SQUARE = 5 FEET
HELLION’S DOMAIN
1 SQUARE = 5 FEET
1 SQUARE = 5 FEET
1 SQUARE = 5 FEET
Q2
Q3
R1
R2
R3
R4
R5
S10
S11
S7
S8
S3
S1
S5
S5
S5
S4
S2
S5
S6
S5
S12
S9
T1
T2
T3
Q3a
Q3a
Map Tags Off
Grid Off
|
078694725X | Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Chris Sims | CHRIS SIMS is an associate editor who works in Roleplaying Games R&D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.596662 | null | null | Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license,
please visit www.wizards.com/d20
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can
sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook,
Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other
countries. This material is protected under the copyright laws of the United States of America. Any reproduction or |
0875421857 | Spell Crafts: Creating Magical Objects (Llewellyn's Practical Magic) | Scott Cunningham | <i>Spell Crafts </i>by Scott Cunningham and David Harrington asks you to see your hands as wondrous vehicles of power. Then you can understand the magic you can imbue into crafts such as mixing fragrant herbs, sculpting clay, and weaving wheat. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.498091 | null | null | Crafting Magical Weapons
Weapon Damage
Dice Total
d4
d6
d8
d10
d12
1dx
1
2
3
5
8
2dx
13
21
34
55
89
3dx
144
233
377
610
987
I
n this document I will walk you through the process
that I use to have my player characters able to craft
magical weapons. These rules are primarily for the
creation of new magical weapons, and less to create
magical weapons that already exist within the game/
First and Foremost
The player character that wants the magical item should be
involved in some way in every part of the process of creating
the item. This system is intended to spark a series of quests
for high to medium leveled characters, or be a pay off to low
leveled characters. This is not intended to be just a gold sink,
or Magical Item convenience store for high level players.
Step 1: Pick a Base
Firstly, have the player decide what type of weapon they want
to create. The weapon will maintain all properties of its
official rules variant. The Base will also determine where to
start calculating the DC |
1592986722 | How to Stop Freaking the %#$@ Out | Erin Pash | <b>Erin Pash</b> is a marriage and family therapist. She was raised in the Twin Cities but prefers to stay in the suburban loop due to increased traffic anxiety (this book helps her to make it to things in the ''big city''). Erin is co-owner of Ellie Family Services, and her life's mission is to make getting help more fun, accessible, and creative. Erin does the whole mom thing when she's not working and has a flair for human anatomy, art, and golf. This book is very near and dear to Erin because if anything, at the end of the day, she wants people to feel better just the way they are. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Success"
] | References & Guides & Self-Help | 0.555604 | null | null |
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1931044856 | Everything You Want to Know About TM: Including How to Do It | John White | <span>John Warren White, M.A.T., is an internationally known author, educator and lecturer in the fields of consciousness research and higher human development. He has held positions as Director of Education for The Institute of Noetic Sciences, a California-based research organization founded by Apollo 14 astronaut Edgar Mitchell to study human potential for personal and planetary transformation, and as President of Alpha Logics, a Connecticut school for self-directed growth in body, mind and spirit.</span><span></span><span></span><span>He is author of The Meeting of Science and Spirit, Pole Shift, A Practical Guide to Death and Dying, Everything You Want to Know about TM and a children's book, The Christmas Mice. He has also edited nearly a dozen anthologies, including Frontiers of Consciousness, Psychic Exploration and What Is Enlightenment?.</span><span></span><span></span><span></span><span>His writing has appeared in magazines and newspapers around the world, including The New York Times, Wall Street Journal, Reader's Digest, Omni, Esquire and Woman's Day, and his books have been translated into ten languages. He holds a bachelor's degree from Dartmouth College and a master of arts degree in teaching from Yale University. He has taught English and journalism on the secondary and college levels, and has served on the governing and consulting boards of various academic and research organizations. He has also served on the editorial boards of various scholarly and popular publications. He has lectured at various colleges and universities throughout the U.S. and Canada, and has made numerous radio and television appearances.</span><span></span><span></span><span>He and his wife Barbara have four grown children and five grandchildren, and live in Cheshire, Connecticut, USA.</span> | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Alternative Medicine"
] | Medicine & Health Sciences | 0.686714 | null | null | TM
|
0764156667 | Starwatch: A Month-by-Month Guide to the Night Sky | Robin Kerrod | Gr. 5-8. Young stargazers will find this an informative, visually exciting introduction to astronomy. Kerrod, an astronomer, begins with the "tools of the trade" and the major elements one can see in the night sky: the sun, the moon, the planets, the comets, and the stars. The book goes on to look at the skies month by month, highlighting in text and vivid computer-generated illustrations exactly which constellations one might see at a particular time from both the northern and southern hemispheres. The introductory text is easy to understand, photographs and diagrams are attractive and usually well labeled, and the captions bolster the text. Occasionally, the information is superfluous (wear warm clothes at night when you star watch), but this is a quibble in the face of such a cornucopia of information. The book includes a "planisphere" in a pocket pasted on the endpapers; with a turn of the map, children can see the stars above the horizon at any given time. <i>Ilene Cooper</i><br /><i>Copyright American Library Association. All rights reserved</i> | [
"Biology & Nature & Biological Sciences",
"Children's Books"
] | [
"Children's Books",
"Science, Nature & How It Works"
] | Biology & Nature & Biological Sciences | 0.568083 | null | null | THE BEACON CODE DILEMMA
BY ADRIAN NG
STARFINDER SOCIETY SCENARIO #1–25, TIER 3–6
YEAR OF SCOURED STARS
Starfinder Society Scenario #1–25: The Beacon Code
Dilemma is a Starfinder Society Scenario designed for
3rd- through 6th-level characters (Tier 3–6; Subtiers
3–4 and 5–6). This scenario is designed for play in
the Starfinder Society Roleplaying Guild campaign,
but can easily be adapted for use with any world. For
more information on the Roleplaying Guild, how to
read the attached Chronicle sheets, and how to find
games in your area, check out the campaign’s home
page at StarfinderSociety.club.
HOW TO PLAY
Author • Adrian Ng
Development Lead • John Compton
Contributing Artists • Alexandur Alexandrov, MIchele Giorgi,
Mirco Paganessi, and Sebastian Rodriguez
Cartographers • Robert Lazzaretti and Damien Mammoliti
Creative Directors • James Jacobs, Robert G. McCreary, and
Sarah E. Robinson
Director of Game Design • Jason Bulmahn
Managing Developers • Adam Daigle and
Amanda H |