asin
stringlengths
10
10
title
stringlengths
1
267
author
stringlengths
1
183
description
stringlengths
51
38.8k
categories
sequence
categories_original
sequence
maincategory
stringlengths
2
38
similarity_value
float32
0.27
0.88
pile3_title
null
pile3_url
null
zlib_text
stringlengths
2
1k
3639100603
Can Open Source Games Compete?: Evaluation of FOSS Video Games in Comparison to their Commercial Counterparts
Jesse Clark
Jesse Clark earned both his BA and MA in Media Studies at Penn State. He is currently beginning work on his PhD in Mass Communications. His research interests include intellectual property, open source software, and telecommunications law and policy.
[ "Miscellaneous" ]
[ "New, Used & Rental Textbooks", "Communication & Journalism" ]
Miscellaneous
0.507954
null
null
1 1 2 2 Credits Authors: Matt Goodall with Martin Blake, James F.D. Graham, and John Lynch Artist: Ivan Dixon and Chris Smith Design and Layout: Rick Hershey Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Jim Groves, Tim Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Alistair Rigg, Neil Spicer, Todd Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson. Editing: Alistair Rigg Development: Martin Blake and John Lynch Publisher: Jason Nelson Executive Partner: Neil Spicer Business Director: Rachel Ventura Open Content: Subject to designation as Product Identity (see below), the only portion of this Legendary Games product designated as Open Game Content is the rules content (creature stat blocks and names of skills, etc.) as defined in the Open Game License version 1.0a Section 1(d). The front and back cover, back matter, introduction and Credits page, as well all other parts of this product including all text not specifically designated as Op
1849083126
Knight: The Warrior and World of Chivalry (General Military)
Robert Jones
Robert Jones gained his PhD from Cardiff University, is a Fellow of the Royal Historical Society and a Visiting Research Fellow at the Institute for Medieval Studies, University of Leeds. His first book, <i>Bloodied Banners: Martial Display on the Medieval Battlefield,</i> was published by Boydell &amp; Brewer in 2010. He has also written various papers for international academic journals and encyclopaedia, including Oxford University Press' <i>Medieval Warfare and Military Technology</i>. Whilst specialising in the middle ages, he has interests in all periods from ancient through to modern. A long-time member of the Sealed Knot English Civil Wars re-enactment society and a wargamer, he is also a student of the medieval longsword and 16th-century rapier as a Western martial art, studying with the Messengers group based in Swindon.
[ "History", "Geography & Cultures" ]
[ "History", "Europe" ]
History
0.543949
null
null
New O.C.C.s  New O.C.C.s o Con Artist: the professional con-man o New Cyber-Knight Variants:  Astral Knight: masters of the Astral Plane  Changed Knight: mutant knights  Dream Knight: masters of the Dreamstream  Electric Knight: knights possessing powerful psychic abilities  Energy Knight: the hand-weapon specialist knight  Ley Line Knight: a mystically empowered knight  Psiren Knight: knights with powerful songs  Swordless Knight: the bionic and cybernetically enhanced knight  Tattooed Knight: knights specializing in Atlantean Tattoo Magic  Warrior Knight: the martial artist knight  Xarian Knight: a magic and psionic super-powered knight o CS Battle Angel: the combat medic of the Coalition military o Enchanter: mages that focus on adding enchantment to mundane objects o Medical Examiner: highly trained forensics expert and Medical Doctor o Mer-Juicer: a Juicer variant specially designed for underwater operations o Sniper: a trained mil
1588461335
Everquest Realms of Norrath Forests of Faydark
Stewart Wieck
Everquest Realms of Norrath Forests of Faydark (View amazon detail page) ASIN: 1588461335
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.574766
null
null
E The Eyrie E The High Pass E The Carrock EThe House of Beorn E The Old Ford E Mountain Hall E Dwarrowhall The Forest Gate E The Enchanted Stream E The Hall of the Elvenking EThe Old Forest Road E Woodland Hall E Woodmen-town Rhosgobel E Dol Guldur Grey Mountains Forest River Withered Heath Misty Mountains Elf-path Mountains of Mirkwood Long Marshes Long Lake Dale Erebor Esgaroth E E E The Narrows of the Forest East Bight Gladden Fields Great River of Wilderland River Gladden Mountain Pass Lorien - the lands of the river and the forest E The Hill of Skulls E The Lost Watchtower E The Hidden House E The City of the Éothéod E The Greydelve E The Hoary Mountain E The Long Delve E Eagles’ Falls E E The Path of Serpents E The North Ford E The Mouth of Dust E The Elfwood E The Eyrie E The Back Door E The High Pass E Elendil’s Camp EThe Burned Glade E Isle of Strangling Trees The Cleft of Storms E E The Carrock EThe House of Beorn E The G
0940829371
Alien Energy: UFOs, Ritual Landscapes and the Human Mind
Andrew Collins
Andrew Collins is an internationally acclaimed author who wrote From the Ashes of Angels, Gateway to Atlantis, and several other best-selling books. Alien Energy was one of his earlier books (1994) having a limited European distribution. This is the first publication of an American version of Alien Energy.
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.589067
null
null
M i n d j a m m e r TM HEARTS AND MINDS SAVING A WORLD ON THE BRINK OF WAR! A MINDJAMMER ADVENTURE by Sarah Newton T h e R o l e p l a y i n g G a m e HEARTS AND MINDS — ACTION PACKED MINDJAMMER ADVENTURE! “One hundred years ago no one had even heard of aliens. Then the sightings began — uncanny lights by the Snow- Layer, anomalies on our radar, strange reports from lone farmers or the pithecines in the backwoods. Some people thought it was the brave explorers of legend, returned from fabled Homeworld to help us in our hour of need; others thought it was the precursor to an invasion by an alien race, with designs on the fertile lands of our cratered home. “Twenty years ago they announced themselves — and it was both. The Homeworlders had come, in force, and were nothing like our myths foretold. Heedless of our ways, they swept in like a whirlwind, and it seemed there was nothing we could do to stop them. “They called themselves The Commonality…” The world of Olkennedy
1566955068
Goat Rocks, Norse Peak and William O. Douglas Wilderness Areas [Gifford Pinchot, Mt. Baker-Snoqualmie, and Okanogan-Wenatchee National Forests] (National Geographic Trails Illustrated Map)
National Geographic Maps - Trails Illustrated
Founded in 1915 as the Cartographic Group, the first division of National Geographic, National Geographic Maps has been responsible for illustrating the world around us through the art and science of mapmaking.Today, National Geographic Maps continues this mission by creating the world's best wall maps, recreation maps, atlases, and globes which inspire people to care about and explore their world.
[ "Geography & Cultures" ]
[ "Travel", "United States" ]
Geography & Cultures
0.529047
null
null
Grey Mountains East Bight Gladden Fields Carrock Running River Redwater Long Lake Forest River Elf-path Old Ford Old Forest Road River Gladden Great River of Wilderland River loudwater River Hoarwell E Iron Hills E Esgaroth E Dale E Erebor E Elven King’s Halls E Rhosgobel E Woodmen Town E Woodland Hall E E Mountain Hall E E Moria Beorn’s House E Eagles’ Eyrie Rivendell Misty Mountains Lorien Dol Guldur Withered Heath The Waste Long Marshes Forest Gate Mount Gram Ettenmoors Coldfells Trollshaws High Pass Redhorn Pass Nether Marches to The Shire East Rhovanion Dorwinion Rhun > Iron Hills Dimrill Dale - Goblin- town The Narrows of the Forest Mountain Pass Mountains of Mirkwood Enchanted Stream Wilderland Grey Mountains East Bight Gladden Fields Carrock Running River Redwater Long Lake Forest River Elf-path Old Ford Old Forest Road River Gladden Great River of Wilderland River loudwater River Hoarwell E Iron Hills E Esgaroth E
1857443128
Understanding the Sacrifice: Sacrifice Your Way to Success
Angus Dunnington
<DIV>All chessplayers love to sacrifice, whether this is part of a checkmating attack, a defensive measure, or simply an attempt to confuse the opponent. Gambitting material inevitably increases the tension on the board and sets the pulse racing. However, material cannot just be jettisoned on a whim. Every successful sacrifice is based on sound basic principles and mastery of these is a skill possessed only by a precious few. Now you can add yourself to that list! In this highly entertaining and instructive book, International Master Angus Dunnington acquaints the reader with key aspects of all kinds of chess sacrifices, including the exchange sacrifice, the restrictive sacrifice and, everybody's favorite, the queen sacrifice.<br>Read this book and sacrifice with confidence!<br>Written by an experienced chess teacher and writer<br>Includes all different types of sacrifice<br>Ideal for the improving player<br></div>
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.52422
null
null
SACRIFICE A Roleplaying Game For Two or More Players By Shaker SACRIFICE is meant to be played by two or more players. One takes the role of Narrator, who sets the scene, offers DIFFICULT CHOICES, and reveals CONSEQUENCES. All other players control single Characters, who face the challenges offered by the Narrator, and are changed by the decisions they make. The only things required for play are writing instruments for each player, and two six sided dice. SACRIFICE will function in any setting. To play SACRIFICE, the Narrator will first set the scene, introducing the players to the setting and giving them a rough idea of the danger they will face- a threat to the kingdom, an otherworldly force warping our reality, etc. The players will then take a short while to create their Characters. This is to be done with full sentences, giving an idea of who the Character is, what they are good at, who they hold dear, what they are passionate about, and what they have worked hard to
B004MU0G08
Traveller RPG: Supplement 9 - Cybernetics
Mongoose Publishing
Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades.
[ "Computer Science" ]
[ "Computers & Technology", "Computer Science" ]
Computer Science
0.519626
null
null
ANDREW BOSWELL Andrew Boswell Open Game Content & Copyright Information The Slayer’s Guide to Kraken is ©2003 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. The Slayer’s Guide to Kraken is presented under the Open Game and D20 Licences. See pages 31 for the text of these licences. All game mechanics and statistics derivative of Open Game Content and the System Refernce Document are to be considered Open Gaming Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If you have any questions on the Open Game Content of this product please contact Mongoose Publishing. ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Licence version 3.0. A copy of this Licence can be found at w
1556592736
Rising, Falling, Hovering
C.D. Wright
Starred Review. In her first collection of new lyric poems since 2003, Wright braids some of her most personal and intimate poetry to date with an extended meditation on the consequences of America's contemporary stance toward other countries. Short, elliptical lyrics, featuring Wright's trademark repetition of lines and sharp wit, which interrogate their own speaker and a companion (She is not really hearing what he's really saying) flank the two-part title piece, a long poem that is a travelogue of a trip to Mexico at the beginning of the current war in Iraq. Everywhere the shell-shocked speaker goes, she finds people mesmerized// by the new media-borne war, while she feels Ashamed of her solace in being here because, now more than ever, to be ashamed is to be American. As the lines blur between tourism and empire, and as images and impressions accrue (Whole new breed of dog born in every warren), the poem's speaker also reflects on the safety and precariousness of her own family. This book displays a new level of social and personal consciousness for Wright (<I>One Big Self</I>), who characterizes the powerful ambivalence that now accompanies life in America, where injustice may be the price of freedom, and where poetry/ doesn't/ protect/ you/ anymore. <I>(Apr.)</I> <BR>Copyright &copy; Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Literature & Fiction", "Poetry" ]
[ "Literature & Fiction", "Poetry" ]
Literature & Fiction
0.418214
null
null
Fall Height (Yards) Earth 1.0G 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 1 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1 2 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 2 3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d 1d 1d 1d 1d 1d 1d 3 4 1d-3 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-2 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d 1d 1d 1d 1d 1d 1d 1d 1d 1d 1d 1d 1d 2d 2d 2d 4 1 5 1d-3 1d-3 1d-3 1d-3 1d-3 1d-2 1d-2 1d-2 1d-2 1d-2 1d-1 1d-1 1d-1 1d-1 1d-1 1d-1 1d
1494878089
Crear un blog profesional con Wordpress (Ingresos pasivos con blogs) (Volume 3) (Spanish Edition)
Jos Noguera
Jos Noguera es escritor, emprendedor online y crtico de cine. Actualmente escribe libros y eBooks sobre los temas que le apasionan: fotografa, cine y emprendimiento online. Puedes echarle un vistazo al resto de libros que ha escrito en su blog publicandoebooks.com Tambin puedes contactar con l a travs de su correo electrnico: josenoguera85@gmail.com
[ "Computer Science" ]
[ "Computers &amp; Technology", "Web Development &amp; Design" ]
Computer Science
0.596875
null
null
Sascha Borges Lucas 2 Editorial 3 Editorial Acabou 2012, os profetas do fim do mundo estavam errados, como sempre, e continuamos aqui. Por isso acho uma boa oportunidade para agradecer a todas as 42 pessoas que seguem o RPG & Chá Preto, além daqueles que visitam o blog com regularidade acreditem seria bem difícil seguir com o trabalho sem o apoio de vocês. Durante esse ano tivemos várias postagens mantendo a regularidade que me comprometi, agora quero passar para uma nova fase, aumentar o número de visitas aqui no blog, por isso esperem coisas bem legais para 2013. Para comemorar isso resolvi fazer um apanhado das melhores coisas que apareceram aqui no blog excluindo apenas o material da série resgate – “mas pêra ai cadê os ninja e as miko?!” – você vai perguntar. Os ninjas foram uma das matérias mais elogiadas aqui do blog, e sem nenhuma modéstia estão bem legais, as miko (provavelmente por não serem tão populares) foram menos comentadas, mas até que se saíram be
024052084X
Black and White in Photoshop CS3 and Photoshop Lightroom: Create stunning monochromatic images in Photoshop CS3, Photoshop Lightroom, and beyond
Leslie Alsheimer
Leslie Alsheimer is an internationally published and award winning photographer, author, and photo-educator based in Santa Fe, New Mexico. She is the Founder and Director of the Santa Fe Digital Darkroom Photography Workshops &amp; Tours, and an instructor with the Nikon Mentor Series, American Photo and Eddie Adams Workshops. Her documentary essays were recently awarded and published in National Geographic Traveler and PDN magazine's "World in Focus competition and received two Honorable Mention LUCIE Awards at the 2008 International Photography Awards. Leslie can be found on the web at: lesliealsheimer.com and santafedigitaldarkroom.com
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Photography &amp; Video" ]
Arts & Photography
0.466082
null
null
COLORS: Dice: White Icons: Black
0744017254
DOOM: Prima Collector's Edition Guide
Prima Games
Prima Games, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. Prima Games understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.546188
null
null
T H E D O Z E N D O O M S P a g e 1 THE D O ZEN DOOMS A Compendium of Hacks, Tweaks, and Modifications for Your OSR Game By baldrage CONTENT WARNING: contains material that may be unsuitable for some readers (recommended age 16+) T H E D O Z E N D O O M S P a g e 2 Inside cover page – intentionally blank T H E D O Z E N D O O M S P a g e 1 TABLE OF CONTENTS CREDITS .........................................................................3 THE DOZEN DOOMS AT A GLANCE .............................4 What’s the Same? ................................................... 4 What’s Different? ................................................... 4 DIFFERENT STROKES FOR DIFFERENT FOLKS ...........6 CHAPTER I. THE BASICS .............................................7 Basic Character Information ................................ 8 Classes ...................................................................... 8 Ability Scores ............
0615470203
The Vortex made me do it: The History & Mystery of Desert Hot Springs, California
Bill Effinger
About The Author Bill Effinger lived in Desert Hot Springs from May 2005 to November of 2008 and was active in civic affairs and local politics for the duration of his time living in Desert Hot Springs. Bill began writing a regular column for the Valley Breeze the local bi-weekly paper in 2005 and continued for two-years. He also wrote Op-Ed pieces for the Desert Sun, the Gannett-owned daily for all of Coachella Valley and authored more than 300 articles for the online local paper the Desert Local News. Bills wife Diana worked for the city of Desert Hot Springs as assistant to the deputy city Manager from early 2005 to late 2007. Bill has been successful in a number of areas, including developer, home builder, mortgage lending, sales and land acquisition specialist. He served as the Mayor of Buena Park, CA and is a long time member of the National Association of Home Builders, where he was appointed to the National Marketing Committee. His writings have appeared in many building industry journals and he has Authored four books on a variety of subjects. Bill has lectured on entrepreneurism at leading colleges and universities, such as Babson College, Massachusetts Institute of Technology, Arizona State and National University. He is much in demand as a building industry seminar leader; his How to Survive, Succeed and Grow in the Building &amp; Contracting Business continues to win him friends and clients as a business coach and marketing consultant. Bill is active in community and civic affairs serving on a number of boards and advisory groups, including the Escondido Housing Commission, San Marcos Community Development Agency and the San Marcos Unified School District Community Oversight Commission. He fosters a warm, inclusive style of communications, showing a depth of understanding and empathy.
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Humor" ]
Humor & Entertainment
0.524473
null
null
BRYSON SPRINGS A “No Security” 1930’s Horror Scenario Caleb Stokes Written by Ean Moody Art by A Hebanon Games Product Listen to a Playtest at Role Playing Public Radio 1 BRYSON SPRINGS INTRODUCTION Bryson Springs is a cosmic horror/mystery adventure set in the desert wastes of the post-Dust Bowl America. Four to six players take on the role of characters unwittingly confronted with an ancient horror preying on a downtrodden populace. Thematically, the adventure juxtaposes the petty cruelty of mankind with an uncaring, enigmatic terror existing outside human perception. This adventure starts with an overall description of the setting and plot for the GM’s use. Information for the players can be found in the gameplay section, the details of which should only be revealed to the characters though roleplaying. June 1935: Bryson Spring, CA The town of Bryson Springs is located near the easternmost border of Southern California. By the time the players enter into the
0974529907
Guide to Gargoyles and Other Grotesques
Wendy True Gasch
Beautiful album with great gargoyles pictures and lots of descriptions.
[ "Science & Math", "Arts & Photography" ]
[ "Arts &amp; Photography", "Architecture" ]
Science & Math
0.526903
null
null
100% Official Content www.koboldquarterly.com US $7.99 CAN $10.99 EURO 6.99 Fall 2009 Issue 11 Unholy Monstrous Mayhem Monte Cook’s Game Theories / The Philosopher’s Stone / How to Torture PCs / Pathfinder Ranger Options / Bugbear, Hobgoblin, and Minotaur PCs / John Wick’s Hardworking Dwarves / Treasure Tricks and Tips / The Howling City A Magazine of Kobolds & Dragons A Magazine of Kobolds & Dragons 4th Edition Wish Spells Ecology of the Vampire Broken Minds: Pure Madness Pro Designer Roundtable: Mearls, Bulmahn, Perkins & More ™ ™ Undead Rule The long-awaited Imperial Gazetteer has arrived! This 4th Edition sourcebook reveals the secrets of an undead kingdom, the Imperial Principality of Morgau and Doresh. While its priests and wizards are powerful, it is a dangerous place to visit, from its living slaves to its chilly stone palaces, from these Princes above, and the Empire of the Ghouls below. This sourcebook provides a full accounting of its society and its debaucheries,
033002082X
The life of Ian Fleming
John Pearson
Pan 2nd edition 1968 paperback vg+ condition. In stock shipped from our UK warehouse
[ "Arts & Photography", "Biographies & Memoirs" ]
[ "Biographies &amp; Memoirs", "Arts &amp; Literature" ]
Arts & Photography
0.494771
null
null
            Doctor No  Ian Fleming  1958  2  3  I  I Hear You Loud And Clear  Punctually at six o’clock the sun set with a last yellow flash behind the Blue Mountains, a  wave of violet shadow poured down Richmond Road, and the crickets and tree frogs in the  fine gardens began to zing and tinkle.  Apart from the background noise of the insects, the wide empty street was quiet. The  wealthy owners of the big, withdrawn houses — the bank managers, company directors  and top civil servants — had been home since five o’clock and they would be discussing  the day with their wives or taking a shower and changing their clothes. In half an hour the  street would come to life again with the cocktail traffic, but now this very superior half  mile of ‘Rich Road’, as it was known to the tradesmen of Kingston, held nothing but the  suspense of an empty stage and the heavy perfume of night‐scented jasmine.  Richmond Road is the ‘best’ road in all Jamaica. It is Jamaica’s Park Avenue, its Kens
0471595748
Russian/Soviet and Western Psychiatry: A Contemporary Comparative Study (Wiley Series in General and Clinical Psychiatry)
Paul Calloway
Reflects the prevailing tradition of Soviet psychiatry up to the present as seen through Western eyes, including Soviet criticism of the Western approach. Covers such topics as the concept of mental illness, aspects of diagnosis and classification, etiology, treatment, specific disorders, mental health legislation, forensic psychiatry and political issues--both general and those relating to the question of psychiatric abuse.
[ "Medicine & Health Sciences" ]
[ "New, Used & Rental Textbooks", "Medicine & Health Sciences" ]
Medicine & Health Sciences
0.429933
null
null
Правило первое – «Главное не скучать» ГЛАВА 1 ХАРАКТЕРИСТИКИ ПЕРСОНАЖЕЙ И когда кровь брызнула на бесплодную землю, поднялись Дети Дракона. Народ Дракона, явившийся на зов его из пустын- ных земель, вооружился для танца со смертью, и разгорелась битва, потрясшая мир. Из «Колеса Времени» Сулешейна со Бхагад Главного хрониста при Дворе Солнца. Четвертая Эпоха. 1 Характеристики персонажей Каждая характеристика частично описывает вашего персонажа и влияет на некоторые из его действий. Описание каждой характеристики включает список рас и существ с усредненным значением этой характеристики. (Не каждое существо имеет значение каждой характеристики, вы увидите это, когда посмотрите на приведенные ниже списки.) Это усредненное значение характерно для взрослого представителя расы или вида, вроде мытаря-дварфа, торговца-полурослика или обычного гнолля). Приключенцы – скажем, воин-дварф или направляющий из эльфов – скорее всего будут иметь лучшие значения, по крайней мере в тех характ
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.59235
null
null
Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 System license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run Dungeons & Dragons game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unaut
1479277363
GuildWars 2: A New Player's Guide
David Oconner
David Oconner has been writing and publishing books on many of his varied interests. He has books on topics such as Cichlid Fish, How to Grow Tomatoes, Sugar Gliders, How to Play Minecraft, Diablo III, Mass Effect 3, Halo 4, GuildWars 2, and more.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.578701
null
null
Version 10.0 PATHFINDER SOCIETY ROLEPLAYING GUILD GUIDE Chapter 1: Overview of Organized Play . . . . . . . . . . . . 3 Appendix 3: The World of the Pathfinder Society . . . . . . . 34 Appendix 6: Player Rewards. . . . . . . . . . . . . . . . . . . 40 Appendix 7: Volunteer Coordinators . . . . . . . . . . . . 41 Chapter 4: Roleplaying Guild Basics . . . . . . . . . . . . . 19 Appendix 2: Factions . . . . . . . . . . . . . . . . . . . . . . . . 28 Appendix 8: Roleplaying Guild Glossary . . . . . . . . . . . . . . . 42 Season Summaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Reference Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Appendix 1: Character Creation . . . . . . . . . . . . . . . . 25 Appendix 4: After the Adventure . . . . . . . . . . . . . . . 36 Chapter 2: Player Basics . . . . . . . . . . . . . . . . . . . . . . . 6 Chapter 3: GM Basics . . . . . . . . . . . . . . . . . . . . . . . . 10 Appendix 5: Character Revi
0692247424
Risking the Rune Sword
J. Andrew Killian
J. Andrew Killian is a full-time attorney in Fort Collins, Colorado. He practices criminal defense law. In the past, he has been a Deputy District Attorney, a semi-pro football player, a Guardian Ad Litem, and a Green Beret. He is married and has four children, two dogs and far too many cats. This is his first published novel.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.478219
null
null
By Greg A. Vaughan Rise of New Thassilon SoRShEN’S SInUOUS GUIsARME T he design of Sorshen’s Sinuous Guisarme broke from the classical tradition of the other six Alara’quin bequeathed to the first runelords—for this weapon was adorned with blades at either end. While one could, in theory, wield the guisarme as a double weapon, this was never its intended use. Instead, the magic weapon imbued its bearer with the grace and speed required to quickly strike with both blades without requiring special training in an exotic fighting style. Sorshen, of course, was the only runelord ever to wield the Sinuous Guisarme, but she rarely saw the need to use it as a weapon in battle. Instead, she commanded the guisarme to transform into a potent magical staff more suited to her temperament and proclivities. As with Karzoug’s Burning Glaive, the Sinuous Guisarme was crafted to defeat those who could not cast spells, and it bolstered its user’s defenses by granting incredible luck. Unlik
156478486X
Contemporary Russian Poetry: An Anthology (Russian Edition)
Evgeny Bunimovitch
"Kibirov has a special talent for balancing between the optimistic, straightforward, and simple Soviet 'romanticism', literary romanticism and an individual human existence lost and devaluated." --Marina Grishakova, <i>Timur Kibirov's Poetry in the Official Culture</i><br /><br />[Elena Shvarts] is a prolific, compelling poet who mixes the skepticism of post-modern sensibilities with the haunted primitivism of ancient Slavic folk belief." --poetrymagazines.org.uk<br /><br />"[Sergey Gandlevsky] is a poet of hard-won clarities, of classical formal concision combined with vernacular swagger. Gandlevsky, with his pugilist stance and lyric heart, is a major discovery." --David Wojahn
[ "Literature & Fiction", "History" ]
[ "Literature &amp; Fiction", "History &amp; Criticism" ]
Literature & Fiction
0.42829
null
null
Чьей Вялой Грёзой Был Раиф Дополнение к МЧО И, обрушивая башни и сжигая небеса, мечтатель завладел миром — И произнёс слова о вампирах, Чьей вялой грёзой был Раиф. Тут с небесного свода на землю пали два правила: одно некогда утраченное — мерцание внутри драгоценного камня и одно запретное, что никогда не должно было появляться на свет. Copyright © 2009 Дженна К. Моран Все права защищены. Все персонажи данной книги вымышлены или в большой степени состоят из вымысла. Читателям ни в коей мере не рекомендуется делать какие-либо выводы относительно каких-либо живых или усопших людей, основываясь на данном материале. публикация этой книги посвящается Хрисуле Цавелас Облегчение Игры В МЧО Если прамейя становится нестабильна и начинает улетучиваться до несуществования ещё до того, как будет доказана её нереальность, Ткач может задействовать следующую петлю стабилизации прамейи на соответствующем бублике события игрока. При этом бросок на Игровую Механику делает Ткач, а не игрок,
0471595748
Russian/Soviet and Western Psychiatry: A Contemporary Comparative Study (Wiley Series in General and Clinical Psychiatry)
Paul Calloway
Reflects the prevailing tradition of Soviet psychiatry up to the present as seen through Western eyes, including Soviet criticism of the Western approach. Covers such topics as the concept of mental illness, aspects of diagnosis and classification, etiology, treatment, specific disorders, mental health legislation, forensic psychiatry and political issues--both general and those relating to the question of psychiatric abuse.
[ "Medicine & Health Sciences" ]
[ "New, Used & Rental Textbooks", "Medicine & Health Sciences" ]
Medicine & Health Sciences
0.410167
null
null
1  СМОТРИ, КАК УМИРАЕТ МИР  Версия 1.2 от 2 июня 2014    СМОТРИ, КАК УМИРАЕТ МИР — разговорная совместная игра, в  которой любое количество игроков создает собственный  апокалипсис. Здесь нет победителей, проиграют все. Готовьтесь к  полному уничтожению мира.    ФАЗА 1: Какой апокалипсис вы хотите?  ПОМЕТКА: Эта фаза необязательна. Если игроки согласны, тип  апокалипсиса выбирается из следующего списка:  ТИП АПОКАЛИПСИСА (по общему согласию)  ● Обычная война  ● Климатический хаос  ● Наводнение / поднятие уровня моря  ● Биологическая война / чума  ● Засуха / солнечная радиация  ● Термоядерная война  ● Извержения метана / отравление атмосферы  ● Ядовитые / токсичные / вредные осадки  ● Изменение полюсов / тектонический хаос  ● Радиоактивные осадки / отходы  ● Метеорит / столкновение с другой планетой  ● Космические / галактические лучи / излучения  ● Нашествие инопланетян  ● Зомби апокалипсис  ● Революция ИИ / роботов / нанороботов  ● Психический апокалипсис / сингулярность            2
1616553677
Savage Sword of Conan Volume 16
Various
He's a professional writer, and has been since he was sixteen years old. Over the years, he's written comic books, novels, short-stories, humor, book reviews, fake news articles, screenplays, and television shows. He's married to Karen, a psychologist who works with autistic children, and he's the proud dad of two daughters, Cara and Rachel. He, Karen and Rachel live in Los Angeles, in the San Fernando Valley, with two dogs, both Wheaten Terriers, named Kelly and Max. The author lives in Los Angeles, CA.
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.612326
null
null
Page 1 of 66 The Spider-God’s Bride and Other Tales of Sword & Sorcery Conversion Booklet for the Conan RPG by Mongoose Publishing Copyright © 2008, Xoth.Net Publishing Introduction “The Spider-God’s Bride and Other Tales” is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of the genre-defining authors such as Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! This booklet provides non-player character and monster statistics for the Conan RPG system by Mongoose Publishing for all the adventures in the book. Get the book at http://xoth.net/publishing The Necromancer’s Knife General Notes: This adventure can be set in a small Shemite city-state. The Keepers are priests of Nergal (or perhaps Mordiggian). Jahwar's Thugs Male Meadow-Shemite Soldier 1 Hit Dice: 1d10+1 (8 hp)
0199812861
International Trademark Classification: A Guide to the Nice Agreement
Jessie N. Roberts
<br />"In International Trademark Classification: A Guide to the Nice Agreement, 4th Edition, Jessie Roberts continues to provide the definitive work on classification issues. As a former chair of INTA's Classification Subcommittee and a practicing trademark attorney filing in the United States and through the Madrid Protocol, I have used this work extensively. Her book is vital to anyone who may puzzle over the proper class for 'repositionable paint patches' or 'metal ladders' or how the new 10th Edition of the Nice Agreement has substantially redistributed goods from Class 9 to elsewhere based on function rather than merely having an electrical component. Her explanations provide a solid framework to the practitioner or paralegal for proper classification." <br />--Christopher Schulte, Partner, Merchant &amp; Gould, P.C. <br />
[ "Politics & Social Sciences" ]
[ "Law", "Intellectual Property" ]
Politics & Social Sciences
0.43432
null
null
Product Identity for this product, as defined in the Open Game License version 1.0a, is designated as all artwork, characters, dialogue, locations, plots, proper names, storylines, tradedress, and trademarks. Open Content, as defined in the Open Game License version 1.0a, is designated as game mechanics, excepting material previously designated as Product Identity. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for mor
1588460673
Gamma World: Mutants and Machines (Gamma World d20 3.5 Roleplaying)
David Bolack
Part of a book series Gamma World takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization. The game's designers took inspiration from the post-apocalyptic novels and movies of the 1950s, 1960s, and 1970s
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.569372
null
null
Downloaded from StarFrontiers.com UPDATED ROBOT SECTION Part X of the Revised GAMMA WORLD® game rules is an introductory section on robots and their use and generation in Gamma World. That section, and the Revised GAMMA WORLD Errata Supplement, provides a number of examples of useful robots and lays the foundations for the creation of robots. The purpose of this section in this module is to flesh out that information, give a more complete robot generation system, and offer the GM suggestions how his players can generate player character robots for use in his campaign. Before attempting to use the Updated Robot Information, the GM should first reread Part X of the original rules to refresh himself on the terms. At the end of this section is a Robotics Glossary which will clarify and expand some of those terms and introduce new terms. Certain concepts such as wild and controlled modes are identical to the original concepts and so are not repeated here. DESIGNING ROBOT
1401870643
Heavy Duty Truck Systems, 4th Edition
Sean Bennett
Sean Bennett is a former program coordinator for the Truck and Diesel Department at Centennial College, as well as a former corporate trainer for Mack Trucks. During his 20-year tenure at the college, he authored new curricula, helped overhaul existing course offerings, and chaired a wide range of curriculum development committees for the Province of Ontario. Mr. Bennett has written more than 30 books dealing with diesel, truck, heavy equipment, and automotive technology, and currently devotes his career to technical writing and speaking engagements. He is an active member of the American Trucking Association's Technology and Maintenance Council, the Association of Diesel Specialists, the Society of Automotive Engineers, and the North American Council of Automotive Teachers. He is widely regarded as the foremost author in medium/heavy duty truck technology.
[ "Engineering & Transportation" ]
[ "Engineering &amp; Transportation", "Automotive" ]
Engineering & Transportation
0.494938
null
null
™™ T H E S C I E N C E F I C T I O N R O L E P L A Y I N G & T A C T I C A L G A M E DP9-919 M E L E E , D U E L I S T , T A C T I C A L A N D F L E E T S C A L E C O M B A T M E L E E , D U E L I S T , T A C T I C A L A N D F L E E T S C A L E C O M B A T JULY 1995: THE HEAVY GEAR RULEBOOK DP9-001 IS RELEASED AT GEN CON • MARCH 1996: HEAVY GEAR MAILING LIST OPENED ON THE INTERNET • MAY 2004: WORK STARTS ON THE NEW MINIATURES RULEBOOK • SEPTEMBER 2004: THE DREAM POD 9 FORUM IS OPENED ONLINE AT WWW.DP9FORUM.COM TO REPLACE THE OLD MAILING LIST • JANUARY 2005 PLAYTESTING OF THE NEW FLEET SCALE RULES IS FINISHED • JULY 2005: THE NEW SILHOUETTE CORE HEAVY GEAR MINIATURE RULES IS RELEASED AT COMIC CON TO MARK THE TENTH ANNIVERSARY OF HEAVY GEAR • FUTURE: LOTS OF NEW MINIATURES TO COME. JULY 1995: THE HEAVY GEAR RULEBOOK DP9-001 IS RELEASED AT GEN CON • MARCH 1996: HEAVY GEAR MAILING LIST OPENED ON THE INTERNET • 1997: HEAVY GEAR COMPUTER GAME IS RELEASED BY ACTIVISION
1581806574
Dragonart: How to Draw Fantastic Dragons and Fantasy Creatures
Jessica "Neon Dragon" Peffer
Grade 5 Up This book has great writing and superb illustrations and manages to do everything right from the front cover to the index. The author is clearly knowledgeable about her topic and her enthusiasm is contagious. Her dragons are wonderfully diverse and, while none of them looks particularly easy to draw, the sheer breadth of Peffer's imagination will encourage readers to try and create some of their own. The writing hits the perfect note between didactic and mischievous and will especially appeal to the sensibilities of teen artists. There is nothing else out there right now with the wit and style of <i>DragonArt</i>; it is sure to become a classic in fantasy-art instruction.<i> Steev Baker, Kewaskum Public Library, WI</i> <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music &amp; Photography" ]
Children's Books
0.630852
null
null
Dragons of Everglow By David Silver 2 Credits: Writer: David Silver, Ismael Alvarez Assistant Writers: All the helpful patrons (https://www.patreon.com/ponyfinder), Especially Tida, Navajo Demar, Anthony Kissinger, Fox Cutter, ShiningArrow, Kayila, Casey Ludwig, Alyn- na Trypnotk, Rome Silvanus, Tsargoth Runeclaw, Wolf, and Catherine Kramer Art: Sita Duncan, Tama’at Studio, Ayla Rinta, Pfenix Artwork Editor: Thomas Behrens Jr., Regan Anderson (Llisandur) Layout Artist: Kikimora Selrahc (Ki) Noone Dragons of Everglow Questions, ideas, concerns? We have a forum at http://forum.ponyfinder.net/, a reddit at https:// www.reddit.com/r/Ponyfinder/, and you can always email us directly at ponyfinder@ponyfinder.net. 5th Edition rules used under the Open Game License. Learn more about the game at http://dnd. wizards.com/ and peruse their official database of rules at http://dnd.wizards.com/dungeons-and- dragons/start-playing Pathfinder Roleplaying Game rules used under the Open Game License.
1523318082
Royal Institute of Magic (The Protectors)
Victor Kloss
Victor Kloss was born in 1980 and lived his first five years in London, before moving to a small town in West Sussex. By day he builds websites, by night he writes (or tries to). His love for Children's Fantasy stems from Enid Blyton, Tolkien, and recently, JK Rowling. His hobbies include football, golf, reading and taking walks with his wife and daughter.
[ "Teen & Young Adult & College", "Science Fiction" ]
[ "Teen &amp; Young Adult", "Science Fiction &amp; Fantasy" ]
Teen & Young Adult & College
0.517897
null
null
Ars Magica is a trademark of Trident, Inc. All Rights Reserved. Kukenschabe.chr, 9/26/2012, Page 1 Birth Name: Klaus Year Born: 1185 Gender: Male Race/Nationality: German Birth Place: Aachen Religion: Title: Height: 6'2'' Weight: 207 lbs Hair: Black Eyes: Brown Handedness: Right Description: Kukenschabe Characteristics Intelligence Int +1 Perception Per -1 Presence Pre 0 Communication Com -1 Strength Str +2 Stamina Sta +1 Dexterity Dex +2 Quickness Qik +1 DESCRIPTION SCORE Puissant Great Weapon (Minor, General) Warrior (50/50) (Minor, General) Mercenary Captain (Minor, Social Status) Disfigured (Facial scars) (Minor, General) Pessimistic (Minor, Personality) Plagued by Supernatural Entity (Ghost of the Wronged Woman) (Major, Story) House: Age: 35 (35) Size: 0 Confidence: -- Character: Kukenschabe Player: Saga: Setting: Current Year: 1220 Virtues and Flaws Decrepitude: 0 Effects of Aging: Warping: 0 (0) Effects of Warping: 0 German (conversation) 5 5 Area Lore: Egypt (Damietta) 1 15 Ar
156205886X
Windows 2000 User Management (New Rider's Professional Series)
Lori Sanders
The purpose of Windows 2000 User Management is to provide a comprehensive, practical guide to managing users and their desktop environments with Windows 2000. The book is divided into three sections. The first is an overview of the new capabilities Windows 2000 offers for user and resource management, plus an overview of the Active Directory, domain models, and security mechanism available. The next section covers all aspects of user management-creation of users, bulk tools, migrations, from other directory structures, groups, and planning for efficient use of groups. The final section deals with managing the user's environment through the use of profiles, group policy objects, and the functions Microsoft has grouped and marketed as Intellimirror-client-side caching, single instance storage, remote boot and MSI.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Computer Science" ]
Computer Science
0.511602
null
null
By Ron Lundeen Beyond Azlant Ridge PATHFINDER SOCIETY SCENARIO #7-27 TIER 3–7 Publisher • Erik Mona Paizo CEO • Lisa Stevens Chief Operations Officer • Jeffrey Alvarez Director of Sales • Pierce Watters Sales Associate • Cosmo Eisele Marketing Director • Jenny Bendel Chief Financial Officer • John Parrish Staff Accountant • Ashley Kaprielian Data Entry Clerk • B. Scott Keim Chief Technical Officer • Vic Wertz Software Development Manager • Cort Odekirk Senior Software Developer • Gary Teter Project Manager • Jessica Price Organized Play Coordinator • Tonya Woldridge Adventure Card Game Designer • Tanis O’Connor Community Team • Liz Courts and Chris Lambertz Customer Service Team • Sharaya Copas, Katina Davis, Sara Marie Teter, and Diego Valdez Warehouse Team • Laura Wilkes Carey, Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood Website Team • Christopher Anthony, William Ellis, Lissa Guillet, Don Hayes, Julie Iaccarino, and Erik Keith Author • Ron Lundeen
1621365018
El fabricante de milagros: Reflexiones que inspiran tu fe para creer que lo imposible est&aacute; hecho (Spanish Edition)
Ilya Carrera
<div>La Dra. <B>Ilya Carrera</b> es arquitecta de profesin. Obtuvo una maestra en consejera cristiana de DOXA University y un doctorado en teologa y ministerios pastorales del Latin University of Theology. Actualmente pastorea la iglesia Centro Cristiano Betania la cual cuenta con una asistencia de 2,500 miembros. Reside en la ciudad de Panam.</div>
[ "Religion" ]
[ "Christian Books & Bibles", "Christian Living" ]
Religion
0.623789
null
null
2 Versión 1.0 Recopilación de material aparecido en la Cofradía Anatema (Lista de Correo del Juego de Rol Aquelarre) (http://groups.yahoo.com/group/aquelarre) Nota: El logo del macho cabrío y de Aquelarre son obra de Arnal Ballester. Las ilustraciones que acompañan las presentaciones de los distintos apartados son bocetos del escultor cordobés Mateo Inurria (1860-1924). 3 “La lista no solo está viva sino que genera cantidades industriales de material bueno e ideas excelentes.” — Chris (5 de diciembre de 2000) “Sólo decir que me enorgullece pertenecer a una cofradía en la que se discute a golpes... de ingenio.” — Pinturero (22 de enero de 2001) “Aquí nos aburrimos mucho y nos salen cosas como tipos con dos armas en cada mano que son capaces de realizar milagros porque no creen en la magia y son muy razonables.” — Jerónimo de Campanzas (28 de junio de 2001) “Creo que no
0880383216
Queen of the Spiders (Advanced Dungeons & Dragons/AD&D Supermodule GDQ1-7)
Gary Gygax
The adventure began in the Temple of Elemental Evil, and continued with Scourge of the Slave Lords. It now comes to a climax as the dark forces begin to move against all mankind. ~ This product contains revised material that originally appeared in modules G1 (Steading of the Hill Giant Chief), G2 (Glacial Rift of the Frost Giant Jarl), G3 (Hall of the Fire Giant King), D1 (Descent into the Depths of the Earth), D2 (Shrine of the Kuo-Toa), D3 (Vault of the Drow), and Q1 (Queen of the Demonweb Pits). New material for further adventures is also included.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.568924
null
null
1 Advanced Dungeons & Dragons Dungeon Module #G1A The Steading of the Hill Giant Chief The Lower Caverns By Joseph Bloch Background: When originally published, The Steading of the Hill Giant Chief made several references to a series of caverns and other features below the southern and western portion of the Dungeon Level that was published in the adventure. Those caverns and dungeons were never detailed, and the only clues to their nature were in the descriptions for some of the encounter areas (18, 19, 21, and 23, in the original module). When the module was re-released as part of the compilation Queen of the Spiders in 1986, the descriptions were left unchanged. In 1999, it was once again re-released as part of a compilation, Against the Giants, The Liberation of Geoff. For that volume, Sean K. Reynolds added new material, including the following line in the description of area 21: “Those unmapped lower levels wander off into darkness, being barren of treasure
1908983523
The Esoterrorists RPG 2nd Edition
Robin D Laws
I like the Esoterrorists. It is a fun, quick, and simple little system. It seems like it would be a great system for bringing new people in with, especially if they like shows like CSI or Castle... Especially of use is the fact that the game does deliver on its promise. You could easily explain the rules to someone in 15 minutes enough so that they could play. You can also learn them enough to run the game in about an hour. There are some spots you'd still need the book (for tables and such) but you could do it. The game also delivers nicely on giving the feel of a cop drama, or mystery series. Even with the horror stories that the game comes with, and the policing of the world against people trying to summon monsters. It looks like a game that could easily provide hours of fun, either as a medium length campaign, or as that thing you do for 2-3 sessions between other games. --Reality Refracted<br /><br />The best Mystery/Investigative RPG ever If you roleplay, and you like mystery stories (even if you've never really liked them in RPGs) you'll love this book. The rules are incredible - I honestly think this is the best investigation-based RPG ever printed. --Rolfe Bergstrom, Transitive Property of Gaming<br /><br />The tradition of investigative horror role-playing games has a long history... Will this one be able to stand out from an apparently increasingly crowded genre? The short answer is a resounding Yes, thanks to a rather inspired bit of thinking on the part of the author, Robin D. Laws (designer of The Dying Earth, Feng Shui, and Rune RPGs) about the nature of investigative role-playing, encapsulated in the core of the rulebook, the GUMSHOE system. The main difference between this game and its predecessors is that The Esoterrorists RPG recognises and addresses the problem of under skilled player characters that don t or can t find the vital clue, which throws the entire scenario off kilter and cannot be completed satisfactory. The solution is to change the emphasis, instead of scrabbling around hunting for clues, the investigators are assumed to be competent enough to find them, and the emphasis instead is now placed on the interpretation of said clues. This isn t to say that they will be doled out anyway if the players choose to sit back and do nothing, or that characters with better skills won t be rewarded. On the contrary, the players still have to ask the appropriate questions and use their player characters to examine a scene to get the clues. --Dave Lai, RPG.net
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.633774
null
null
action movie roleplaying by robin d. laws an atlas games production of a robin d. laws game written and designed by ROBIN D. LAWS published by JOHN NEPHEW developed and directed by CAM BANKS edited by COLLEEN RILEY graphic design, layout, and art direction by HAL MANGOLD cover art by CONCEPTOPOLIS interior art by BRITT MARTIN, VICTOR CORBELLA, FELIPE GAONA, STEVE PALENICA, SEDONE THONGVILAY, BRYAN SYME, CHRISTIAN N. ST. PIERRE, ANDRÉ ROGERS, MATTHEW G. LEWIS, MIKHAIL GREULI, JOSEF BENJAMIN EUGENIO, LEANNA CROSSAN, JASON BEHNKE, CARLOS VILLA, MICHAEL SHINDE, ALEX PASCENKO, MIRCO PAGANESSI, ÁLVARO CALVO ESCUDERO & HEATHER HUDSON executive produced by JEFF TIDBALL Internal Playtesters: ADAM BOURRET, CHRIS ENG, CHRIS HUTH, RACHEL A. KAHN, LYNNE HARDY, RICHARD HARDY, PAUL JACKSON, JUSTIN MOHAREB, SCOTT WACHTER Alpha, Beta, and Gamma Playtest Leads: Chris Adkins, Aleksi Ahtiainen, Charles Alston, Phillip Ames, Michael Athey, Mike Babish, Thomas Bagley, Leonard Balsera, Ja
1535603534
Earthgame: Hints for Mastering the Greatest Game in the Universe
Rochelle P. Bartholomew
Rochelle Bartholomews maternal grandmother was from the Cherokee tribe and grew up on the edge of the Ozark forest. When Rochelle was little, her grandmother told her elaborate stories such as how she was nursed as a baby by a wild bear. Rochelles great-grandfather on her fathers side was a ship builder and whaler on the northwest frontier. He was last seen on a Nantucket sleighride across Bristol Bay in mad pursuit of a famous bowhead whale they called Halleys Comet. Rochelle grew up in Los Angeles among artists, hillbillies, celebrities, and lunatics. She graduated from UCLA with a degree in anthropology and has been long consumed by her own mad pursuit of understanding mans place in lifes great mystery. A self-proclaimed L.O.T.R. nerd and political junkie she is also a lover of baseball, dedicated meditator, and a recovering intellectual. She is mentored in the ways of meditation by a yogi master who resides in the Himalayan foothills. Rochelle lives and writes in her native California among old trees in a community by the sea with her husband and two sons.
[ "Medicine & Health Sciences", "Health, Fitness & Dieting" ]
[ "Health, Fitness & Dieting", "Alternative Medicine" ]
Medicine & Health Sciences
0.563848
null
null
5 CONJECTURE GAMES PRESENTS: UNE the universal NPC emulator revised By Zach Best Artwork by Matthew Vasey 2 “Nothing happens unless first we dream.” –Carl Sandberg “One day one of my little nephews came up to me and asked me if the equator was a real line that went around the Earth, or just an imaginary one. I had to laugh. Laugh and laugh. Because I didn’t know, and I thought that maybe by laughing he would forget what he asked me.” –Jack Handey Dedicated to Claire. I hope your imagination will be as wild and large as the sea. Written by Zach Best Artwork by Matthew Vasey (digitaldemiurge@hotmail.com) Published by Conjecture Games (www.conjecturegames.com) Special Thanks to David Dankel, Matt Mooney, Aaron Zeitler, Keith Emery, and Scott Rieger for playtesting, editing, and general commenting. Very Special Thanks to my wife, Katie, who believes in me and supports me in every way. All text is © Zach B
1616083670
Shooter's Bible, 103rd Edition: The World's Bestselling Firearms Reference
Jay Cassell
I have been told it is the most-saved outdoor publication of all time. You just don&#8217;t throw away a <em>Shooter&#8217;s Bible</em>. (<strong><em>Leader Times (Pittsburgh, PA)</em></strong>)<br /><br />For almost 10 decades the <em>Shooter&#8217;s Bible</em> has been the favorite reference guide of millions of Americans seeking definitive information on the latest products, specifications, and up-to-date prices for thousands of firearms and related items. (<strong><em>Amsterdam Recorder (Amsterdam, NY)</em></strong>)
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies & Home", "Antiques & Collectibles" ]
Hardware & DIY & Home
0.478734
null
null
1 Stats for Jesus OGL/Pathfinder Stats for Jesus of Nazareth 2 CREDITS Written & Produced by Murder of Crows Publishing Front Cover Art “Chi-rho page” Book of Kells, ca. 800 A.D. ©2013 Murder of Crows Publishing. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Murder of Crows and the Murder of Crows logo, End of Autumn is a trademark of Murder of Crows Publishing. All rights reserved. All characters, names, places, items, art and text herein are copyrighted by Murder of Crows Publishing. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinder- RPG for more information on the Pathfi nder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Path
0786926538
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeon & Dragons d20 3.0 Fantasy Roleplaying Accessory)
Mike Selinker
Mike Selinker has designed dozens of products. Selinker's puzzles appear regularly in <i>Games</i> Magazine, the <i>New York Times</i>, and <i>Dragon(r)</i> Magazine. He lives in Washington state.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.486241
null
null
Written by PETER V. DELL’ORTO Edited by JASON “PK” LEVINE Illustrated by ED NORTHCOTT, DAN SMITH, and JASON WALTON Additional Material by JASON “PK” LEVINE, SEAN PUNCH, MATT RIGGSBY, and LOREN WISEMAN Playtesters: Douglas Cole, S.A. Fisher, Vicky “Molokh” Kolenko, Phil Masters, and Antoni Ten Monrós GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Dungeon Fantasy Denizens, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Dungeon Fantasy Denizens: Barbarians is copyright © 2015 by Steve Jackson Games Incorporated. All rights reserved. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials.
B002GVS8TQ
Pathfinder Roleplaying Game Bonus Bestiary (Pathfinder)
Jason; Schneider, F Wesley Bulmahn
Unleash the Beasts! Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes: Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more! New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.555081
null
null
By Matt Duval SALVATION OF THE SAGES PATHFINDER SOCIETY SCENARIO #9-07 TIER 7–11 Pathfinder Society Scenario #9–07: Salvation of the Sages is a Pathfinder Society Scenario designed for 7th- through 11th-level characters (Tier 7–11; Subtiers 7–8 and 10–11). This scenario is designed for play in the Pathfinder Society Roleplaying Guild campaign, but it can easily be adapted for use with any world. For more information on the Roleplaying Guild, how to read the attached Chronicle sheets, and how to find games in your area, check out the campaign’s home page at paizo.com/ pathfinderSociety. HOW TO PLAY Author • Matt Duval Development Lead • John Compton Contributing Artists • Giorgio Baroni, Subroto Bhaumik, Filip Burburan, Jesper Ejsing, Marko Horvatin, Marek Madej, and Jakub Adam Witowski Cartographer • Jason Engle Creative Directors • James Jacobs, Robert G. McCreary, and Sarah E. Robinson Director of Game Design • Jason Bulmahn Managing Developer • Adam Daigle Development
1973461986
Demons of Wrath: The Dark Fires of Attack Magick
Corwin Hargrove
This book is practical. The magick works. Some people have said that I have no respect for demons, implying that this work threatens and commands the demons. Please read the book and see for yourself. What this magick actually does is put you in a position of authority, where you can command the demons so that they are willing to help, without resentment to you, and without difficulty. It's safe and easy. You get what you want.<br /><span><br />Occult secrets are worth more than the price of a book. If one ritual works you have achieved something greater than those who live in the ordinary world. Rise above the petty opinions of the small-minded and open yourself to the power of magick.</span>
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.450673
null
null
BE’LAKOR, THE DARK MASTER 26 Daemonic: Be’lakor follows the Daemonic rules on page 29 of the Hordes of Chaos Armies book. Large Target: As he is an enormous creature that towers over the battlefield, Be’lakor counts as a large target. Fly: Be’lakor is gifted with immense wings, allowing him to fly. MASTER OF THE SHADOWS Be’lakor is a Level 4 Wizard. He knows the following spells: Bolt of Dark Light . . . . . . . . . . . . . . . . . Cast on 7+ The Bolt is a magic missile with a range of up to 18". If successfully cast, it hits its target and causes D6 Strength 5 hits. Nightmare . . . . . . . . . . . . . . . . . . . . . . . Cast on 7+ This spell can be cast on an enemy unit visible to and within 24" of Be’lakor, and which is not engaged in close combat. If successfully cast, the unit immediately takes a Panic test. Units Immune to Panic are immune to the effect of this spell. Curse of the Dark Master . . . . . . . . . . . . Cast on 8+ Remains in play This can be cast on an enemy unit a
0146001761
The Dream of the Red Chamber
Cao Xueqin
One of 60 low-priced classic texts published to celebrate Penguin's 60th anniversary. All the titles are extracts from "Penguin Classics" titles.
[ "Literature & Fiction", "Contemporary" ]
[ "Literature & Fiction", "Contemporary" ]
Literature & Fiction
0.492847
null
null
red packet rumble Tis is a short Feng Shui 2 demo scenario for up to six players and one Gamemaster. It should take about two hours to play, and consists of only two major fghts. Te Feng Shui 2 rules are not included, but cheat sheets are provided for easy reference at the table. what's going on? A decorated police ofcer and member of the Special Duties Unit — Hong Kong’s elite paramilitary tactical force — is getting married to a wealthy young entertainment and media producer. Tey’re both high profle fgures, and their families are equally high profle. Tis makes them ideal targets for some of Hong Kong’s Triads, who could see the opportunity to take out so many VIPs as too good to ignore. Te groom’s family is making a priceless gift to the bride’s father – half of an ancient mystical amulet that, if united with its other half, could command catastrophic levels of chi. Te other half is in the hands of the Eaters of the Lotus, a faction of sorcerers from AD 690 who seek to make it
1558609210
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology)
Katherine Isbister
"If the characters in a game have depth, complexity, consistency, mystery, humanity, and charm, then they are going to feel real to the player, and that helps the whole game world feel real, and allows the player to suspend his or her disbelief and get lost in the world. Everything the player does will be more exciting if they're doing it for someone, or with someone, or in opposition to someone who feels real. Simply put, good character design helps the player to have what we all know can be an amazing, unforgettable experience. This book is not just about making great characters, but also about making great games.<br id="CRLF" />- from the foreword by Tim Schafer, Double Fine Productions<br id="CRLF" /><br id="CRLF" />"Katherine Isbister skillfully draws upon various psychological constructs elevating game development to a more comprehensive level. Taking a Psych 100 class? This book transforms the sometimes stuffy theories of Freud, Skinner, Rogers and Maslow into fresh and entertaining relevancy as the author weaves these ideas into game content. The next time you play a favorite video game, read this book-that game will take on a whole new light and who knows you may be able to ace that psychology final.<br id="CRLF" />- Pauline Pedersen, Course Director, Full Sail Real World Education<br id="CRLF" /><br id="CRLF" />"The notion of using psychological principles in games continues to be of great interest to the games industry, but few researchers have been able to discuss in depth how psychological research can actually be applied to game design. Katherine Isbister's book not only makes complex psychological concepts accessible to the games community, but also demonstrates its application in current games through the use of concrete examples (on retail products), and possible design tips and recommendations.<br id="CRLF" />- Randy Pagulayan, PhD, User Research Lead, Microsoft Game Studios<br id="CRLF" /><br id="CRLF" />"Katherine Isbister has crafted a text that covers a far greater scope of psychological concerns than I would've previously thought possible, and each area of psychology she covers has the potential to bring games to higher level. For any individual studying, teaching, or working in Game Design this is a must-have text.<br id="CRLF" />- Robin Koman, Associate Course Director, Full Sail Real World Education<br id="CRLF" /><br id="CRLF" />"A valuable tool for applying effective principles of psychology to create readable, entertaining and high-impact game characters-a must-have for today's game developer.<br id="CRLF" />- Andrew Stern, co-creator of the interactive drama Facade and the virtual pets Dogz and Catz<br id="CRLF" /><br id="CRLF" />"Well researched and perceptive, this book offers new insights on creating more emotionally engaging game characters. If you have ever been curious about the psychology behind better character design, this book is a must read!<br id="CRLF" />- Nicole Lazzaro, President, XEODesign, Inc.<br id="CRLF" /><br id="CRLF" />"Isbister has delivered an impressive package that will leave you wondering about Sonic the Hedgehog's need for speed and Lara Croft's potential trust issues long after the button-mashing session has ended.<br id="CRLF" />- Animation, September 2006
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming" ]
Computer Science
0.56908
null
null
Unflatten your cardboard characters: Breathe life into your heroes of the modern age. Give depth, motivation and a sense of personal history to every player I character and NPC in your campaign! NOT for Game Masters only! 1 Character Creation System for 20th Century Roleplay Games A detailed, stand-alone system for creating intensely individualized, involved and invigorating backgrounds, personalities, motivations, and skills for both player characters and nonplayer characters alike-eomplete with roleplay hints, gameplay benefits, and guidelines for fitting skills into any roleplay rules system. by Paul Jaquays with Randall G. Kuipers & John Terra EditorIArt Director: Paul Jaquays Cover Artist: Susan Van Camp Illustrators: Tom Dow, Paul Jaquays, Zachary Jaquays, Randall G. Kuipers, Diana Harlan Stein. and L. A. Williams ~eview & development: Ruta Jaquays I This book is for my parents William K. and Janet Jaquays, in recognition of their supreme tolerance in rais
0989458717
The Nameberry Guide to Off-the-Grid Baby Names: 1000s of Names NEVER in the Top 1000
Pamela Redmond Satran
Pamela Redmond Satran and Linda Rosenkrantz are the coauthors of ten bestselling books about baby names and the creators of Nameberry.
[ "References & Guides & Self-Help " ]
[ "Parenting &amp; Relationships" ]
References & Guides & Self-Help
0.497253
null
null
Creative Commons BY-SA ii Fantasy names d1100 table : 1100 Generic fantasy names in 10 tables of 100. by Klaatu Einzelganger Publication date 2017 Copyright © 2017 Creative Commons Attribution-Attribution-ShareAlike 4.0 International Abstract Here are tables of unsorted fantasy names. Roll only once; if you keep rolling until you hit a name you like, the tables lose their magic. That's the rule. If you roll a name you dislike, use it as the basis for a new name (Blossom becomes Blossovar, Blasskrul, or Bloodflower the Unquenchable). Or try adding - kar or -on to the end of a name you don't like. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the
9801291168
La vida es un juego: Leyes para jugarla (Spanish Edition)
A Fausto Aleman F
Estudioso de la Ciencia, la Tcnica, la Ingeniera y la Kabbalah, maestro, docente universitario y orientador por naturaleza. Siempre estuve interesado en conocer las Leyes que rigen el mundo de las relaciones humanas, razn por la que me dedique a su estudio. Para el da de hoy, he logrado identificar algunas de ellas, as como sus causas y efectos, que pongo a su disposicin, a fin de que las apliquen en las diferentes motivaciones emocionales e intelectuales que rigen sus acciones. Esta investigacin, que aborde a lo largo de veinte aos, me permiti describir algunas, de manera muy sencilla, en el libro La vida es un juego, leyes para jugarlo. En la descripcin se parte de la narracin del conflicto, se sealan las leyes que intervienen y posteriormente se describen las soluciones que deberan aplicarse en los diversos acontecimientos que confrontamos. En el texto se abordan problemas relacionados con la familia, entorno y muy especialmente la relacin de pareja. Aspecto medular, de gran significacin espiritual y fsica, cuya interaccin y ajuste de sus acciones a la ley, son indispensables para el logro de la libertad la paz y la felicidad.
[ "Religion" ]
[ "Religion &amp; Spirituality" ]
Religion
0.664428
null
null
■ kit de herramientas del narrador 2 Insuflar vida a tu crónica El manual básico de Vampiro proporciona gran can- tidad de consejos útiles para crear y contar historias ambientadas en el Mundo de Tinieblas. Sin embargo, ¿qué se siente al vivir realmente en él? Parte del arte de la Narración es prender la imaginación de tus juga- dores, transportarlos y sumergirlos en el mundo del juego. Cuantos más detalles y descripciones puedas ofrecer, más fácil será que tu grupo de juego piense y actúe como su personaje. Cuanto más real hagas el mundo, más comprometidos estarán tus jugadores con su futuro. Vistas En cada escena, para proporcionar a cada jugador una sensación similar de lugar, es importante describir el entorno que rodea a los personajes. ¿Dónde están las entradas y salidas? ¿Hay obstáculos o armas a la vista que pudieran resultar relevantes si las cosas se pusieran violentas? ¿Hay alguna sombra profunda u otro lugar donde ocultarse? ¿Hay signos que den alguna info
158846069X
Gamma World Player's Handbook: A Campaign Setting for d20 Roleplaying
Bruce Baugh
The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind.<br /><br />The <b>Gamma World Player's Handbook</b> presents a new edition of the classic sci-fi adventure game, energized for the 21st century! Play humans, mutants and new races created in the chaos of the Final Wars, out not just to survive but to thrive in the midst of adventure, danger and mystery.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.551313
null
null
cover art jeremy simmons editing chris davis layout chris davis play testing paula rice, edward lennon, corey hodges, chris davis, charles baize www.rpgobjects.com by charles rice Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. blood and guts battlefield unit combat system v2.0 2 battlefield unit combat system battlefield unit combat system small unit combat The d20 System is an excellent system for handling combat engagements involving less than twenty people. However, what does the GM do when a combat situation involves hundreds of people? There are a number
076150401X
Mortal Kombat 3 Official Power Play Guide (Secrets of the Games Series)
Prima
Now all the power of the arcade game blasts into your homethis book covers Genesis and Super NES formats!
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.393343
null
null
Mutants & Masterminds Second Edition to Third Edition Conversion Notes The following notes offer guidelines from converting game traits from the second edition of MUTANTS & MASTERMINDS to the third edition. These guidelines generally work from the second edition (or “2e”) traits, providing the third edition (or “3e”) equivalents, where possible. As with all game system conversions, these guidelines are not 100% – a certain amount of “eyeballing” is needed in some cases in order to make the converted game traits “fit comfortably.” The players and Gamemaster should exercise their best judgment when using these guidelines to convert 2e M&M characters to 3e. Power Level & Power Points While power level and starting power point totals have remained unchanged between M&M 2e and 3e, some changes in the point values of certain traits may shift a character’s power point total up or down after conversion. This is of no concern for non-player characters (since their power point tota
1570542317
Building Cards How to Build Spaceships: 180 Building Cards
Doug Stillinger
Intergalactic fun - launching imaginations into a whole new space
[ "Activities, Crafts & Games", "Children's Books" ]
[ "Children's Books", "Activities, Crafts & Games" ]
Activities, Crafts & Games
0.522937
null
null
0. Board Game .............................................1 1. Introduction............................................23 2. Starship Design ....................................25 3. Starship Deck Plans...........................51 4. Spaceship Skills ...................................53 5. Space Equipment....................................59 6. Space Movement....................................65 7. Close Combat ........................................71 8. Economics................................................79 9. Campaign.................................................91 Long Live the UPF What good is science fiction without starships? The original Star Frontiers treated space travel as a means to an end, not a source of adventure itself. In the Alpha Dawn game, your characters booked passage on starliners and mining vessels, were dropped off and had an appointment to rendezvous at a later time. Your character may
151072155X
Mini Hacks for Pok&eacute;mon GO Players: Secret Tips for Mastering the Game
Justin Ryan
<div>Justin Sedgwick is a writer by profession, Chipotle eater and Bruce Springsteen fan by hobby. Born in Colorado, Justin currently resides in Pasadena, California, where he enjoys movies, concerts, traveling, biking and trying to catch Pokemon near the Rose Bowl.</div>
[ "Teen & Young Adult & College", "References & Guides & Self-Help " ]
[ "Teen & Young Adult", "Education & Reference" ]
Teen & Young Adult & College
0.506349
null
null
special abilities    Mairead, your mom    Jock, a stupid mate    Billy, a dick    Fake Billy, Jock in disguise    Healy, a shit Serpico dumb friends teamwork planning & load gather information Lead a group action Assault: Point of attack Occult: Arcane power Set up a teammate Stealth: Entry point Transport: Route Protect a teammate Deception: Method Social: Connection Assist a teammate  What is dumb or stupid here?  What can I get away with?  What is a good prank here?  What do they intend to do?  What drives them to do this?  How can I reveal [X]?  What's really going on here? Choose a plan, provide the detail. Choose your load limit for the operation. push yourself (take 2 stress) -or- accept a devil's bargain. + bonus die playbook     attune     command     consort     sway resolve     finesse     prowl     skirmish     wreck prowess     hunt     study     survey     tinker insight  
1929910002
The War Between the Whirligigs and the Tanks : A Handbook for Overcoming Personal Style Issues
Toni Lynn Chinoy
Toni Lynn Chinoy is an author and leadership consultant to major corporations. She is known for her workshops combining intuitive and analytical understandings of issues and behaviors. Toni has a degree in mathematics from Michigan State University and a masters in Business from Boston University's Heidelburg extension.
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Relationships" ]
References & Guides & Self-Help
0.474961
null
null
1 Swashbucklers of Porphyra Nathan Reinecke 2 Swashbucklers of Porphyra Author Nathan Reinecke Editing Perry Fehr, Mark Gedak, Shini- gami02 Porphyra Logo Rick Hershey Art Brian Brinlee, Matt Morrow Layout Mark Gedak Publisher Purple Duck Games Swashbucklers of Porphyra is compatible with the Porphyra Campaign Setting and the Porphyra Wiki located at: http://porphyra.wikidot.com/ If you have trouble locating reference content on the site drop me an email at gedakm@gmail.com and I will get the content updated and point you to it. 3 The land of Porphyra is, for the most part, not kind to those who place style over substance. As a world of harsh environments, religious orders and military regimes, those who survive are those who can handle themselves in a fight. Fortunately, the swashbuckler exists as the highest caliber of both style and skill. Utilizing fighting styles primarily invented and perfected in Iffud, the one nation on Porphyra where looking like you are amazing can
0999252011
The Dark Exact Tarot Guide
Coleman Stevenson
Coleman Stevenson is the creator of the Dark Exact Tarot Deck and other tools for self-study through her company, the Dark Exact. She is also the author of two collections of poems, Breakfast (Reprobate/GobQ Books, 2015) and The Accidental Rarefication of Pattern #5609 (bedouin books, 2012). Her work has appeared or is forthcoming in a variety of publications such as The Portable Boog Reader, Gramma, Paper Darts, Seattle Review, E-ratio, Osiris, Louisiana Literature, Mid-American Review, and the anthology Motionless from the Iron Bridge. She has been a guest curator for various gallery spaces in the Portland, OR, area, where she teaches tarot, poetry, design theory, art, and cultural studies at a number of different institutions. Her current visual work is inspired by folk ritual practices including petition and sigil writing.
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.559331
null
null
VILLAGE BACKDROP: RAGING SWAN PRESS Y’TARIS 2.0 YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN PATREON.COM/RAGINGSWANPRESS VILLAGE BACKDROP: Y'TARIS 2.0 A stone circle marks the confluence of ley lines in this bleak and broken place. Among the ancient runes and onyx pillars burn secret powers hidden by gods and men alike. But to the people of Y’taris, the stone circle is just a tourist destination for the rich. Every year, hundreds of spellcasters make the long pilgrimage to the stone circle high in the Broken Mountains. The villagers provide food, shelter, baubles and entertainment, all for exorbitant prices. Merchants bleed visitors of their gold, while pickpockets and scam artists take the rest. Y’taris is a nest of thieves. Anyone is welcome, until they run out of coin. C RE DI TS Design: Jeff Gomez Development: Creighton Broadhurst Art: William McAusland and Dean Spencer. Some artwork copyright William McAusland,
140222012X
Zombies for Zombies: Advice and Etiquette for the Living Dead
David P. Murphy
"If you are into zombies, <i>Zombies for Zombies</i> is a great addition to your collection. And if zombies are not your thing, then this is still a great piece of humor that effectively parodies our modern world. And if you are one of the recently bitten, "read this book like there's no tomorrow, because in your case tomorrow isn't what it used to be."" - <strong><em> Grasping for the Wind </em></strong><br /><br />"Murphy simply takes the niceties of modern life (and occasionally the lack thereof), throws in the added dimension of recent zombification, and presto: instant cultural mishmash, suitable for snorting coffee all over." - <strong><em> Sacramento News and Review</em></strong><br /><br />"Once bitten it is vital to be familiar with the impending challenges and how to deal with them swiftly and appropriately. For the infected, Z4Z is a must have." - <strong><em> The UnClean</em></strong><br /><br />"I love that zombies are making the trasition for horror to humor - this book is perfect for those who agree! " - <strong><em> The Hiding Spot</em></strong>
[ "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Humor" ]
Humor & Entertainment
0.64348
null
null
Aftermath! Zombie Supplement Including zombie in Aftermath! is a fun way to liven up the game which was created way back in 1982, but several of the rules make zombies highly impractical. I’ve created a subset of the rules for dealing with zombies. I’ve made a few assumptions about zombies, but there is room for interruption by the GM. Rule Modifications Several special rules need to be added to allow a more natural zombie experience. Obviously, we have to suspend disbelieve a bit to allow zombies, so these added rule changes should come par for the course. I’ve created the zombie virus definition, special missile hit rules, missile hit location rules, HTH hit rules and zombie class information. Special hit rules allow for more headshots, per zombie movie examples. The justification is that when shooting at a human, they tend to be defensive about being shot in the face. When shooting at a zombie, they just want your brain, they don’t defend against headshots, I’m
1555216803
Cat Crimes: Masters of Mystery Present a Collection of True Cat Tales
Martin Harry Greenberg
Mystery short stories for cat lovers! 17 mysteries by top mystery authors: Pronzini, Jance, Roberts, Paul, Hess, Breen Lutz. Mystery short stories are in...short supply nowadays. Get 'em while they're hot. Recommended.
[]
[ "Mystery, Thriller &amp; Suspense", "Mystery" ]
[]
0.514149
null
null
1 Dungeon Crawl Classics Compatible Adventure for a Party of 6 to 10 Level 1 Characters Kobolds Stole My Cat! Written by Mark Tasaka, 2016 www.oldschooladventures.org Dungeon Crawl Classics is a trademark of Goodman Games 2 3 Table of Contents Introduction 4 Part 1: Finding Mrs. Wynworth 4 The Happy Halfling Tavern 4 Table 1-1: Rumours 7 Mrs. Wynworth’s Home 8 Part 2: The Search for Mr. Mu 10 Poisoned Spiked Pit Traps 11 Table 2-1: Mushroom Effects 11 Table 2-2: Kobold Random Items 11 Table 2-3: Poison Effects 12 Table 2-4: Kobold Patrols/Ambush Groups 12 The Tunnels 13 Conclusion 26 Appendix: NPC Character Sheets 28 4 Kobolds Stole My Cat! Written by Mark Tasaka, 2016 “KOBOLDS STOLE MY CAT! I saw them take Mr. Mu, my precious little cat. I chased after those kobolds with my broom. I chased after the kobolds downstairs to the basement, where I watched them disappear w
153947898X
Catch Em All - The Ultimate Guide to Becoming a Master Pokemon Trainer: An Unofficial Guide to Playing Pokemon Go
Radmara Willow
About the Author Im an educator and an artist. Ive been a gamer from the day my older siblings introduced me to PacMan on the original Atari 2600 and have played so many games that Ive lost count. I enjoy gaming and being a part of the communities that come out of these wonderful creations. Without the support of my wonderful wife and daughter, this book could not have happened. Thank you very much for buying this guide. I hope that it helps you to be the very bestthe best there ever was. Take care, fellow Pokmon Trainers. Catch em all.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers & Technology", "Games & Strategy Guides" ]
Computer Science
0.533768
null
null
…TO BE THE VERY BEST A FIASCO PLAYSET RELATONSHIPS… 1 HOMETOWN ROOTS Trainer/ Loyal starter Pokémon Professor/Neglected grandchild Gym Leader/ Trainer who won’t quit Former Champion/New Champion Rival trainers Newbie trainer/Concerned parent 2 CRIME Evil-team duo Poacher/Rancher Crime Boss/Grunt with one more chance Crime Boss/Signature Pokémon Street Thug/Delinquent Bosses of rival criminal organizations 3 COMMUNITY Pokémon Breeder couple TV Reporter & Cameraman Professor/Assistant Twins Veteran Trainers Youngster & Lass …IN THE WORLD OF POKÉMON 4 TRAVEL Backpackers Entertainers (Jugglers, Clowns, Rockers, Cooltrainers, etc.) Tourists Star Breeder/Poké-Fan City Pokémon/Wild Pokémon Poké-Maniac/Elusive Pokémon 5 PROFESSIONAL POKÉMON Doctor & Nurse Bird Keeper & Bug Catcher Channeler/Skeptical Investigator Janitor/Vandal (Biker, Roughneck, Cueball) Driver/Rich Tycoon Detective/Pokémon Smuggler 6 BROUGHT TOGETHER BY FATE (Mad) Scientist/Experimenta
1401203086
Teen Titans Vol. 1: A Kid's Game
Geoff Johns
<b>Geoff Johns</b> is an award-winning writer and one of the most popular contemporary comic book writers today. Johns is the author of the<i>New York Times</i>best-selling graphic novels <i>Aquaman: The Trench, Blackest Night, Green Lantern: The Sinestro Corps War, Justice League: Origin, Superman: Brainiac</i> and <i>Batman: Earth One</i> which hit number one on the bestseller list. He is also known for transforming Green Lantern into one of the most critically and commercially successful franchises in comics. Johns has written for various other media, including episodes of <i>Smallville, Arrow,</i> and Adult Swim's <i>Robot Chicken</i>, for which he was nominated along with his co-writers for an Emmy. He is the Chief Creative Officer of DC Entertainment and resides in Los Angeles, California.
[ "Comics & Graphic Novels" ]
[ "Comics &amp; Graphic Novels", "Graphic Novels" ]
Comics & Graphic Novels
0.414553
null
null
Blood Beast Forgotten Lore About a gruesome Myth by Denis Faupel Compatibility with the 13th Age Roleplaying Game requires the 13th Age Roleplaying Game from Fire Opal Media Inc. and Pelgrane Press Ltd. See 13thAge.com for more information on the 13th Age Roleplaying Game. Fire Opal Media does not guarantee compatibility, and does not endorse this product. 13th Age is a registered trademark of Fire Opal Media Inc., and the 13th Age Roleplaying Game and the 13th Age Roleplaying Game Compatibility Logo are trademarks of Fire Opal Media Inc. under exclusive license to Pelgrane Press Ltd., and are used under the 13th Age Roleplaying Game Compatibility License. See 13thAge.com for more information on the compatibility license. Learn more about the 13th Age Roleplaying Game at 13thAge.com www.escalationpress.com Product Identity: The following items are hereby identified as Product Identity as defined in the Open Game License version 1.0a, and are not Open Content: all proper names, dialogu
0316059420
Grampa's Zombie BBQ (Wiley and Grampa's Creature Features, No. 2)
Kirk Scroggs
Kirk Scroggs was born and raised in Austin, Texas and studied film at the University of Texas. He then moved to LA, where he decided that his true calling is drawing demented pictures of zombies, witches and monsters. <BR />
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up & Facts of Life" ]
Teen & Young Adult & College
0.470701
null
null
C R E E PI N G C O L D C R E E PI N G C O L D IAN MCGARTY IAN MCGARTY AND AND JAYSON “ROCKY” GARDNER JAYSON “ROCKY” GARDNER 2 CREEPING COLD CREEPING COLD presented by Silver Bulette presented by Silver Bulette Writers: Ian McGarty and Jayson “Rocky” Gardner Layout: Jayson “Rocky” Gardner Cartography: Ian McGarty Editors: Dustin Edwards, Ala Fedorova, Skeeter Green, Gabe Rotberg, Megan Butler Playtesters: Forrest Bowyer, Eric Cummings, Michael Cummings, Dustin Edwards, Hanson Gardner, John Kenny, Jacob “Big Spoon” McEwen, Frank Moore and Andy Rumph Silver Bulette would like to thank the “Nameless Soul” playtesters. You are not forgotten in the Creeping Cold. Silver Bulette Chefs: Kendra Gardner and Beth McGarty Inspiration for the monsters within: Hanson Gardner, Siobhan McGarty, Spencer Gardner, Zoey McGarty, Elijah Gardner 3 This module is atypical. It isn’t f lled with combat - in many ways, it is a murder mystery. It takes place primarily in one location. The primary anta
1783831480
Tabletop Wargames: A Designers and Writers Handbook
Rick Priestley
"In summary, the whole is extremely informative and the first place to discover a little-known face of the game of history with figurines. On reflection, the interest of this book far exceeds the strict framework of designers and, if you like the game of history with figurines, do not hesitate to discover this "atypical" but exciting work." (<i>VaeVictis</i>)<br /><br />"Tabletop Wargames lays out issues that designers must resolve, and offer examples of different mechanisms. The book begins with a discussion on the line between a simulation and a game, then covers gaming scales, probabilities, turn sequences, combat resolution, presentation, how skirmish games differ from larger scale games, point values, campaigns and scenarios. There is even a section with advice on how to keep the gaming language neat and tidy so that the rules lawyers do not have a field day. The tone of Tabletop Wargames is conversational, and the book is laden with exemplars from rules sets that most gamers will recognize. It is a quick read, but has enough material to make it worth going back to for reconsideration when making critical decisions about your rules set." (<i>Miniature Wargaming</i>)<br /><br />This paperback is profusely illustrated with color photographs of wargames in progress and offers an extensive list of reference works. This handy book should enable wargamers to create their own richly rewarding experiences. (<i>Toy Soldier &amp; Model Figure</i>)
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.562992
null
null
1 2 Warrock’s Farm Writing and Production by Paul Elkmann / Geoffrey O. Dale © October 2013 Spellbook Games. All characters, names, places, items, and text are copyrighted by Spellbook Games. All art is copyrighted by the artist(s) and is licensed to Spellbook Games. All rights are reserved except as described in this notice: permission is granted, (1) to make personal copies of this material, and (2) for non- commercial distribution of this material provided that the material is not altered or added to in any way, and is clearly identified as the work of Spellbook Games. The incorporation of any part of this material into any other product offered for sale or distribution in any other manner without the written permission of Spellbook Games is prohibited. This game aid may include mythical, religious, mystical, fantastical, and/or supernatural ele- ments and references; these elements are works of fiction and intended only for purposes of entertainment. Any resembla
1402217579
Fire Me: A Tale of Scheming, Dreaming and Looking for Love in All the Wrong Places
Libby Malin
"I really enjoyed this book. It pokes fun of corporations and the business models that they follow. Something we need in this time of economic uncertainty. We need to be able to laugh and this book definitely provides plenty of opportunities for us to do that." - <strong><em> Eye on Romance</em></strong><br /><br />"This fast-pace, humorous book kept me giggling throughout the night. " - <strong><em> A Novel Menagerie</em></strong><br /><br />""<i>Fire Me</i>" ...had this reader chuckling out loud." - <strong><em> Lancaster Sunday News</em></strong><br /><br />"Hella funny... too hilarious for words! " - <strong><em> OMG It's Wendy!</em></strong><br /><br />"<i>Fire Me</i> is a zany, laugh-out-loud novel that will satisfy the mischievous child in all of us; an office worker's dream come true!" - <strong><em> Book Reviews by Bobbie</em></strong><br /><br />"For hijinxs and crazy shenanigans that'll leave you chuckling to the bewilderment of those around you, I highly suggest this book." - <strong><em> Love Romance Passion</em></strong><br /><br />"Fire me was a fun read! It had lots of humorous, unbelievable events smashed between serious life reflection and small sparks of romance." - <strong><em> I Loves to Read</em></strong><br /><br />"Libby Malin has written a funny and often charming story about life -- and love -- in an office setting. " - <strong><em> BookLoons</em></strong><br /><br />"It is the comedy... that kept me reading. Ms. Malin brings a chuckle to the day of this reader." - <strong><em> Coffee Time Romance</em></strong><br /><br />"Malin has written a light-hearted romp of a book... I found this to be a quick, fun read. " - <strong><em> A Bookworm's World</em></strong>
[ "Literature & Fiction", "Geography & Cultures" ]
[ "Literature &amp; Fiction", "United States" ]
Literature & Fiction
0.551186
null
null
Aira, the Truespeaker: Fire. Do you know about fire, my children? Why, I am certain you do, for some of you may have enjoyed a warm fire and a warm bed for quite the first time in a long while. As the fire of the sun rises majestically over the horizon it looks onto a peaceful village that, now, has become quite a bit richer for the presence of five young heroines that set out to brave this world and all its wonders! Aira, the Truespeaker: This is their story, and like all stories, it begins with a dream. Aira, the Truespeaker: Who do they see in their dream? Why, me, of course. "Greetings, travellers. I've seen your path, written in the stars. If you just keep on searching you will one day see the future that you desire. I'll be waiting eagerly to see it happen, and if I can I'll help you any way I can~ I must go now, but remember. I'll alway protect you with everything I have. Time to wake up now, goodbye!". And with that, my image fades from the young girl's minds, as the s
0782129714
ASP, ADO, and XML Complete
Greg Jarboe, Hollis Thomases, Mari Smith, Chris Treadaway Dave Evans
<i>ASP, ADO, and XML Complete</i> is a one-of-a-kind computer book--valuable both for its extensive content and its low price. This book contains a wealth of vital information for any developer in need of a complete reference to the most essential technologies used for Web programming on the Windows platform. <br /> <br /> <i>ASP, ADO, and XML Complete</i> not only covers the fundamentals of scripting and ASP but it also highlights database development with ADO and SQL Server, client-side scripting, building your own components, using XML with ASP, implementing e-commerce with Microsoft BizTalk server, and building your own online store.<br /> <br /> <i>ASP, ADO, and XML Complete</i> introduces you to the work of some of Sybex's finest authors, so you'll know where to turn when you want to learn even more about key Web development topics.
[ "Computer Science" ]
[ "Computers & Technology", "Programming" ]
Computer Science
0.506881
null
null
By Cole Kronewitter Orders from the Gate PATHFINDER SOCIETY SCENARIO #7-25 TIER 5–9 Publisher • Erik Mona Paizo CEO • Lisa Stevens Chief Operations Officer • Jeffrey Alvarez Director of Sales • Pierce Watters Sales Associate • Cosmo Eisele Marketing Director • Jenny Bendel Chief Financial Officer • John Parrish Staff Accountant • Ashley Kaprielian Data Entry Clerk • B. Scott Keim Chief Technical Officer • Vic Wertz Software Development Manager • Cort Odekirk Senior Software Developer • Gary Teter Project Manager • Jessica Price Organized Play Coordinator • Tonya Woldridge Adventure Card Game Designer • Tanis O’Connor Community Team • Liz Courts and Chris Lambertz Customer Service Team • Sharaya Copas, Katina Davis, Sara Marie Teter, and Diego Valdez Warehouse Team • Laura Wilkes Carey, Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood Website Team • Christopher Anthony, William Ellis, Lissa Guillet, Don Hayes, Julie Iaccarino, and Erik Keith Author • Cole
0760716315
The Encyclopedia of Modern Military Weapons
Chris Bishop
The Comprehensive Guide to over 1,000 Weapons Systems from 1945 to the Present Day
[ "References & Guides & Self-Help " ]
[ "Reference", "Encyclopedias &amp; Subject Guides" ]
References & Guides & Self-Help
0.555977
null
null
“Exotic Weaponry of the DE” by Ian Thomson The Dying Earth RPG is a trademark of Pelgrane Press. All rights reserved. Not to be distributed in any form without specific permission One copy may be printed for personal use only Produced and distributed by agreement with Jack Vance c/o Ralph Vicinanza. www.dyingearth.com 1 Exotic Weaponry of the Dying Earth Author & Layout: Ian Thomson Additional ideas: Jim Webster Incidental Art: Dover Books (pp 1, 3, 6) New Art: Commode Minstrels in Bullface Collective (pp 2, 4, 5, 6, 8); Ian Thomson & Commode Minstrels (p7) Introduction Various exotic Dying Earth weapons are described here; engineered so that the GM has the choice as to what degree she restricts their use to GMCs. The ‘Restricting the Use Of…’ sections are to be considered as options lists from which a GM can select those they desire to be true. Another piece on DE weapons was a
0938289896
Marine Corps Book Of Lists: A Definitive Compendium of Marine Corps Facts, Feats, and Traditions
Albert A. Nofi
<div><B>Albert A. Nofi</B> has a Ph.D. in Military History from the City University of New York and was associate editor for many years of the ground-breaking military journal <I>Strategy and Tactics.</I> He was a founder of wargaming, the conflict simulation system used both by hobbyists and military planners. Dr. Nofi has written numerous books and articles on military history and was a news media military commentator during the Persian Gulf War. He is also the author of <I>The Gettysburg Campaign</I> and <I>The Waterloo Campaign.</I></div>
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.580089
null
null
2007 EDITION This manual is published by the STARFLEET Marine Corps, a component of STARFLEET, the International Star Trek Fan Association, Inc., and released under the Creative Commons Attribution-NonCommercial-NoDerivs 2.5 License (http://creativecommons.org/licenses/by- nc-nd/2.5/). You may freely copy, distribute, display, and perform this manual, but all other uses are strictly prohibited unless written permission is received from the Commandant or Deputy Commandant, STARFLEET Marine Corps. The STARFLEET Marine Corps holds no claims to any trademarks, copyrights, or other properties held by Paramount, other such companies or individuals. Published: May 2007 STARFLEET MARINE CORPS Xenostudies Romulan Manual 2007 Edition XR Manual Part 1 - Introduction ��������������������������������������������������������1 Copyright and Disclaimer ��������������������������������������������������������������������������������������� 1 Pronoun Disclaimer �����������������������������
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.58765
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or una
0316245577
Despicable Me 2: The Anti-Villain League Handbook
D. Jakobs
D. Jakobs is a children's book author living on the lower east side of Manhattan with a spouse, a child, and a cat. The cat is by far the least friendly member of the household, but is reliably soft. D. Jakobs is a fan of spicy pickles.
[ "Children's Books", "Action & Adventure" ]
[ "Children's Books", "Action &amp; Adventure" ]
Children's Books
0.49332
null
null
CCC-ELF-03-02 Echoes of Rage As murders of non-humans continue in Hillsfar, the populace calls for drastic action against the city’s most xenophobic Senator. Can you find a way to stop the violence? A Two to Four Hour Adventure for Tier 2 Characters. Optimized for APL 8. CREDITS Designer: Noah Grand Story Arc Coordinator: Jia Jian Tin Editing: Noah Grand Cartography: Noah Grand Art: All art as provided by Wizards of the Coast for DMs Guild use with permission. D&D Adventurers League Guildmaster: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Ari Levitch, Chris Lindsay, Mike Mearls D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Lysa Penrose, Claire Hoffman, Greg Marks Playtesters: Justin Ericson, Jayson Henderson, Myles Jamieson, Cody Johnson, Jason Keeling, Kenichiro Kijima- Taylor, Sherlyn Kijima-Taylor, Uona Kijima-Taylor, Charles Ranta, Michael Singer, Wei Xin Wen, Wei Xing Wen
1786577593
Lonely Planet's Atlas of Adventure
Lonely Planet
<i>"For the adventure traveler looking to take it up a notch, this guide wont disappoint."</i> (<i>Adventure Collection</i>)
[ "Travel", "Geography & Cultures" ]
[ "Travel", "Specialty Travel" ]
Travel
0.574625
null
null
RED PLANET A WORLD OF ADVENTURE FOR Jess Nevins This adventure was made awesome thanks to our Patreon patrons at patreon.com/evilhat—thanks folks! INSIDERS Alan Bartholet Andrew Dunne Andrew Pomfret Arlo B Evans Bartolome Mayol Ben Mullen Benjamin Patrick Huff Brett Abbott brian allred C. J. Hunter C.K. Lee Christian Becker Christopher Gunning Christopher Vollick Clyde Clark D.C. Upton Daniel Gallant Daniel Stack David Dorward Demian Buckle Dusan Frolkovic Edward MacGregor Frank Frédéri POCHARD Gavran Glenn Mochon Graham Wills Haakon Thunestvedt Isabelle Parsley J Quincy Sperber J.M. Jason Cotton Jeff Chaffee Jeff Craig Jeremy DeVore Jeremy Tidwell Jim Hart Jim Nicholson Joakim Andersson Joe Trzos John Rogers John Rudd Jon-Pierre Gentil Joshua Lutz Justin Evans K T Keith Stanley Ken Ditto Kieren Martin Laura LilFluff Lowell Francis MAINGUET Francois Marc Mundet Mark Marty Chodorek Matt and Nykki Boersma Matt Anderson Matthew Whiteacre Michael Bowman Michael Cambata Michael
0744014212
Transformers: Fall of Cybertron Official Strategy Guide
BradyGames
BradyGames, an imprint of DK and a division of Penguin Random House Inc., is the worlds leading publisher of strategy content for PC and console video games. BradyGames understands what gamersboth casual and hardcorewant and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers &amp; Technology", "Games &amp; Strategy Guides" ]
Computer Science
0.680841
null
null
084303 800111 5 Version 2.0 Featuring NI Scale System Ruleset 2015 The Transformers RPG is an extremely compact RPG using Nightcandle Imaginations' Scale System 2012 ruleset, based on the core concepts of the G1 (including Beast Wars and Beast Machines) Transformers franchise. It is not in any way intended as a challenge of copyright to Hasbro, Takara, or anyone else who has a vested interest in the success and profitability of the Transformers franchise. It is a not-for-profit fanwork only. Transformers: the RPG is a game about the struggles of the heroic Autobots to stave off the ruthless Decepticons. Players take on the roles of classic Generation 1 Autobots or create their own heroic transforming robots from Cybertron. Jeremiah L. Schwennen The Role-Playing Game Transformers: The Role-Playing Game A N C d p R A Scale System RPG By Jeremiah L. Schwennen Nightcandle Imaginations Games from Outside the Box 2 Table of Contents Introduction 3 Action Mechanics 4
0786913509
Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying)
TSR Inc
To celebrate the 15th anniversary of the publication of the first DRAGONLANCE adventure, TSR proudly presents a retelling of the greatest fantasy roleplaying epic ever. Players can assume the roles of Raistlin, Tasselhoff, Tanis, and other Heroes of the Lance, or create original heroes. The DRAGONLANCE Classics 15th Anniversary Edition features many all-new scenes, including meetings with Dalamar, Ariakan, and other more recent additions to the Saga. It is fully compatible with both the AD&amp;D and SAGA game rules.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.49922
null
null
Carbon 2185 | A Cyberpunk RPG 炭素 2185 | サイバーパンクロールプレイングゲーム i Carbon 2185 | A Cyberpunk RPG 炭素 2185 | サイバーパンクロールプレイングゲーム 1 LEAD DESIGNER. Robert Marriner-Dodds ORIGINAL GAME MECHANICS. Robert Marriner-Dodds ADDITIONAL DESIGN. Adam Blowers, Ben Counter, Scott Langford, Andrew J. Lucas, Kirsty Marriner-Dodds, Kieron Phillips, Martin Sharp, Christopher Vogel PROOF READER. Cassandra Dodds EDITOR. Ty Moore COVER ART. Klaus Wittmann Copyright © 2019 Robert Marriner-Dodds, Dragon Turtle Games Ltd. All rights reserved. Dragon Turtle Games, the Dragon Turtle Games logo, and all content herein are copyright Dragon Turtle Games Ltd. Carbon 2185, the Carbon 2185 logo, CarbonRPG, are all copyright The Marriner-Dodds Company, officially licensed to Dragon Turtle Games Ltd. Any reproduction or unauthorized use of the martial or artwork contain herein is prohibited without the express written permission of Dragon Turtle Games Ltd. www.dragonturtlegames.com INTERIOR ART. Mobo Boehme, Biag
1497400325
Personality Runes: A Rune Guide For Personality Readings
Jean Hopkins
Jean Hopkins writes stories that range from Science Fiction to Romance. Occasionally some Mystery is thrown in just to confuse the whole mass of words floating through her head. Jean spends her spare time reading Science Fiction, Fantasy, Romance and the odd Mystery book. She loves playing Strategy and RPG video games, doodling with her Digitizer (what they called em before they called them Wacoms), and chasing her son and daughter everywhere. Jean Hopkins has a different name in the Real World. She goes by Jean Hopkins as a shout-out to her Grandmother, one of the largest influences in her life. Jean says: Hey guys! I hope you all enjoy reading my stories as much as I enjoyed dissecting plot-lines, cursing dialog, and getting lost in the lives of my characters. Have fun!
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.448256
null
null
1 v2.1 The Bard Everybody knows you’re a hired killer. When you show up at their gates with your smiles and your songs, they know that sometime not too long ago, some bastard handed you a bag full of ceramic and whispered a name in your ear, and before you take your leave the owner of that name will be dead. And yet somehow, every single time, they let you in anyways. Yeah. You’re that good. Name: XP: Damage: Armor: HP: Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1) Strength Dexterity Constitution Intelligence Wisdom Charisma Weakened - 1 Shaky -1 Sick -1 Stunned -1 Confused -1 Scarred -1 Str Dex Con Int Wis Cha Names Elf: Abyuuk, Arvos, Ch’el, Galar, Grissi, Haaku, Katza, Targaz, Utaa Human: Amandia,
0974529907
Guide to Gargoyles and Other Grotesques
Wendy True Gasch
Beautiful album with great gargoyles pictures and lots of descriptions.
[ "Science & Math", "Arts & Photography" ]
[ "Arts &amp; Photography", "Architecture" ]
Science & Math
0.599654
null
null
Episode #10 The Maker of Gargoyles Sanctum Secorum Podcast Episode #10 Companion Written By Jen Brinkman David Baity Bob Brinkman Joe Salvador Interior Art by Joel Harlow Propnomicon Sandip Lahiri Todd McGowan Designed by Bob Brinkman Edited by Jen Brinkman Published by Sanctum Media This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, visit www.goodman-games.com or contact info@goodman-games.com. Table of Contents Character Classes Deep-One Half-Breed Joe Salvador page 4 Innsmouth [Illustration] Joel Harlow page 4 Moko-Style Deep One [Illustration] Propnomicon page 6 The Gargoyle David Baity page 7 Gargoyle [Illustration] Todd McGo
0964020440
Milwaukee Streets: The Stories Behind Their Names (Wisconsin)
Carl Baehr
An indispensable local reference book, thoroughly researched and filled with fascinating facts. -- <i>Milwaukee Magazine, Jan, 1995</i><br /><br />Baehr has produced a model text for those who compile streetname dictionaries. -- <i>American Name Society, June 1995</i><br /><br />Full of historical tidbits. -- <i>The Milwaukee Sentinel, Feb 17, 1995</i><br /><br />Good tales about many of the city's 800-plus named streets. -- <i>The Onion, Dec 6-13, 1994</i><br /><br />Half the fun of this book is looking up the street you live on, grew up on, or drive along -- <i>CNI Newspapers, Nov 17, 1994</i><br /><br />The format is attractive, the print is large, and there are many illustrations, neighborhood maps, and an index. This is a handsome publication. -- <i>Milwaukee County Historical Society Newsletter, Jan 1995</i><br /><br />The history in "Milwaukee Streets" is colorful. -- <i>The Business Journal, Nov 12, 1994</i><br /><br />Unique and witty. -- <i>City Edition, Dec 15, 1994</i>
[ "History", "Geography & Cultures" ]
[ "History", "Americas" ]
History
0.508561
null
null
SCHAUPLÄTZE NAME WAS? WO? 77 Diskreter und exklusiver Club Renton Auburn Mall Überraschend gute Bodyshops und Waffenläden Auburn BBC Weapon Works Metafreundlicher Waffenladen, auch schwere Waffen Renton Bellevue Hilton Wo die Elite in Suiten wohnt Bellevue Bellevue Pour House Wikinger-Trinkhalle, serviert lokale Biere Bellevue Big Rhino Berühmte orkische Küche und Zugang zum Seattler Untergrund Downtown Black Fence Farms Händler für eingeschränkte und verbotene Gegenstände Snohomish Blue Man Lore Store Guter Magieladen mit angeschlossener magischer Bibliothek Downtown Body Mall Riskanter, aber billiger Bodyshop Redmond Die Bunker Verlassene Militäreinrichtung, wird heute von Squattern verwendet Fort Lewis Casino Corner Ansammlung von Casinos und Luxushotels Everett Council Island Inn Expandierendes Hotel, hauptsächlich Konzernklientel Council Island Crime Mall Der führende Schwarzmarkt im Sprawl Puyallup Deireadh An Tuartheil Leerstehendes Krankenhaus, in eine Gemeindeklinik
3837017486
Die Zensur von Zivilpost in Deutschland im 2. Weltkrieg (German Edition)
Horst Landsmann
Der Autor ist 52 Jahre alt, verheiratet und hat eine erwachsene Tochter. Er sammelt seit mehr als 25 Jahren Zensurpost, speziell die deutschen Zensuren aus der Zeit des 2. Weltkrieges.
[ "History", "Geography & Cultures" ]
[ "History", "World" ]
History
0.411134
null
null
Ausgabe 9 Verkaufspreis DM 5,00 Terra Post Vereinszeitung der MechForce Germany 2 TerraPost 9 Hallo MechKrieger! Das Jahr 2001 begann mit einem Schock am 25. Januar, als FASA angekündigte, seine Pforten zu schließen. Als Retter in der Not für BattleTech ist allerdings zum Glück recht schnell WhizKids eingesprungen, unser Lieblingsspiel wird also mit ziemlicher Sicherheit kompetent durch Jordan Weisman weitergeführt. Weiteres hierzu ndet ihr in den News. Weiterhin will ich diese Terra Post mit einem Aufruf beginnen: Da ich in der MechForce inzwischen durch diverse Aufgabengebiete ziemlich ausgelastet bin, habe ich mit dem Vorstand zusammen beschlossen, dass ein neuer Chefredakteur für die Terra Post gesucht wird. Da wir uns einig sind, dass die Zeitschrift eines der Standbeine unseres Vereins ist, entschlossen wir uns zu einer Ausschreibung. Wer also von sich glaubt, für den Job des ChefRed geeignet zu sein, möge sich doch bitte bei mir schriftlich oder per email melden. In der
1517461197
Into the Fold:: A Primer for Beginning Book Collectors.
David Gregor
David Gregor is the owner of Gregor Rare Books and since 1985 he has been selling distinctive literature in the first edition to collectors all over the world. He operates his open shop in Langley, Washington on Whidbey Island. Mr. Gregor is also a poet, novelist, lecturer, songwriter and leader of the blues band Deja Blooze.
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.587912
null
null
1 Tome of Tomes Volume Four Author: Joseph Browning Welcome all to Tome of Tomes, Volume 4! Fueled by my lovely Patreons, this short work provides 100 more tomes for your gaming pleasure; ranging from the magical to the mundane, from the common to the unique. Never again will you be at a loss to describe that recently found libram! If you’d like to become a Patreon for more Tome of Tomes books, drop by my campaign at https://www.patreon.com/josephbrowning. I’m putting up 16 new tomes a month. DESCRIBING THE TOMES Each book is classified in several ways. Every book has a gold piece value as well as information on what field of study the book falls under for a sage’s purpose. In addition, there are other descriptors used, and the complete list below describes them in more detail. Author: The name of the author if known. Sometimes the author may be a group of individuals, such as the Monks of Merrin. Race: If the author is an individual or of a group that contains only one rac
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.582546
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast and the author. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc., in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduct
1568658036
The Essential Conan
Robert E. Howard
The Essential Conan is a collection of fantasy short stories written by Robert E. Howard featuring his sword and sorcery hero Conan the Barbarian. The book was published in 1998 by the Science Fiction Book Club. It collects the editions of the Conan books, edited by Karl Edward Wagner and published by Berkley Books in 1977. Most of the stories originally appeared in the magazines Weird Tales, The Phantagraph and The Howard Collector.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy" ]
Science Fiction
0.544511
null
null
Modiphius | Conan the King Backer Review Version Updated 15 August 2019 Conan the King THIS IS AN IN-PROGRESS DOCUMENT PRESENTED TO BACKERS FOR REVIEW AND FEEDBACK. System Design Benn Graybeaton, Nathan Dowdell & Jay Little Line Development Jason Durall, Chris Lites & Matt Timm Writing Chris Lites, Richard August, Benn Beaton & Jason Durall Approvals Patrice Louinet & Jeffrey Shanks Editing & Proofreading TBD Cover Artwork Simon Bisley Interior Artwork TBD Cartography Tobias Tranell Art Direction Chris Lites & Katya Thomas Graphic Design & Layout Thomas Shook & Michal E. Cross Additional Graphic Design & Layout Dan Algstrand & Malcolm Wolter Produced by Chris Birch Head of RPG Development Sam Webb Production Manager Steve Daldry Social Media Manager Salwa Azar Operations Manager Garry Harper Community Support Lloyd Gyan Modiphius | Conan the King Backer Review Version Updated 15 August 2019 With Thanks To The Ro
1492931241
Comrade Fox: Low-living in Revolutionary Russia (The Life and Times of Archibald Brinsley Fox)
Stewart Hennessey
Praise for Hennessey's first novel, <b>Drowning in the Shallows</b>, a contemporary satire and a cult hit in the author's native Scotland:- <br />"...one of the funniest, sharpest debuts of the year..." <i> The Big Issue </i><br /> "...the wit and pace are relentless and magnetic... the sexual swagger which underpins it all gives it style and presence." <i>Scotland on Sunday</i><br />"Brilliant, intelligent and consuming writer... " <i>The List</i> <br />"...brilliantly observed debut novel of love and sex." <i>Publishing News</i><br />"Deeper than the usual lad lit... very funny and has tons of sex. Can't argue with that." <i>Daily Mirror </i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.517248
null
null
THIRD EDITION ROGUES GALLERY: ARCTIC FOX ROGUES GALLERY: ARCTIC FOX ROGUES GALLERY: ARCTIC FOX THE ARCTIC FOX REAL NAME: Vasili Barinov OCCUPATION: Mercenary BASE: Emerald City Vasili Barinov has not led a kind life. In 1936 his parents sold him to the Soviet government, who in turn shipped him off to a Siberian nauka gorod, or science city, facil- ity dedicated to creating the perfect soldier. Vasili and five hundred other children from across the USSR were crammed into camps where they were brutally disci- plined, experimented upon, and subjected to a rigorous training regimen. All of the candidates either starved to death, succumbed to the freezing temperatures, or were murdered by their peers. All except for Vasili, the pro- gram’s only survivor and only success. The Soviet scientists had turned the young man into a living weapon. The chemicals and conditions he’d been exposed to pushed Vasili to the peak of human ability. He was physically perfect, incredibly intell
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.600792
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or u
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594127
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unautho
178279364X
A Dedicant's Guide to First Degree Priesthood: A First Step to Clergy in the Craft of the Wise
M. L. Rosenblad
<span><span>M.L. Rosenblad is a lifelong Pagan and the founder of the American Spiritual Alliance, as well as the Gaianist Free Church. He lives in Jasper, Florida.</span></span>
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.55287
null
null
Clergy Requirements Druid I.Q. 9, P.E. 12 Warrior Monk P.P. 11, P.E. 11 Priest of Light Faith and Dedication to his gods Priest of Darkness Faith and Dedication to his gods Monk Scholar I.Q. 14, M.E. 12 Blade Priest Faith and Devotion Were-Shaman I.Q. 9, P.E. 12 Shaman I.Q. 9, P.E. 10 Men of Arms Assassin I.Q. 9, P.P. 14 Knight I.Q. 7, P.S. 10, P.E. 10, P.P 12 Long Bowman P.S. 10, P.P. 12 Mercenary Warrior P.S. 7, Desire to Fight Palladin I.Q. 10, P.S. 12, P.P. 12, P.E. 10 Ranger I.Q. 9, P.S. 10, P.E. 13 Soldier P.S. 10, P.E. 8, Desire to Fight Thief P.P. 9 Gladiator I.Q. 6, P.S. 10, P.E. 9, P.P. 11 Holy Palladin of Rurga I.Q. 10, M.A. 12, P.S. 12, P.P. 12, P.E 10 Master Collector I.Q. 9, M.E. 9, P.P. 9, Psionics Recommended Sailor P.S. 7, P.P. 9 Pirate P.S. 7, P.P. 8 Mariner I.Q. 10, P.P. 8 Optional O.C.C.s Merchant I.Q. 10 Noble None Scholar I.Q. 11 Squire I.Q. 7, P.S. 8, P.P. 10 Vagabond/Peasant/Farmer None Acrobat & Tumbler P.P. 10, P.S. 13 Actor I.Q. 10, M.A. 12 Bard I.Q. 9, M.A.
B00SCU4LE6
Knack Bridge for Everyone: A Step-By-Step Guide To Rules, Bidding, And Play Of The Hand (Knack: Make It Easy)
D. Crisfield
<DIV><FONT face="Times New Roman"><DIV><DIV>Bridge is a famously challenging card game, one that's next to impossible to learn without a whole host of visual aids. But books on the subject all too often seem to ignore this. Enter <EM>Knack Bridge for Everyone</EM>, which takes a step-by-step, visual approach to explaining the game clearly to beginners and intermediates. With 400 full-color photos, it begins with the rules and the fundamentals of bidding, play, defense, and scoring. Not only does it give you what it takes to hold your ground no matter what your hand, but it takes the bidding up a notch by introducing more bidding techniquesand strategies for winning. </DIV></DIV><DIV> </DIV><DIV>400 full-color photos <BR>Rules * Playing a Hand * Scoring<BR>Responding * Next-Step Bidding <BR>Leads * Overcalls * Doubles <BR>When to Pull Trump<BR>Stealing the Bid<BR>Looking for Slam</DIV></FONT></DIV>
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.498936
null
null
A Lonely Knave Written by: Peter Rudin-Burgess copyright: 2020 © Parts Per Million Limited CC 4.0 BY This rules supplement allows you to play Knave, created by Ben Milton, as a solo roleplaying game, being both player and your own Game Master (GM). You will need the original Knave rules to play. How To Solo Play Knave is ideally suited to solo play because of its class- less/profession-less structure. When you are the only hero in your story adaptability are important. Solo role play replaces the Game Master [GM] with a few random tables. You imagine your character going through their story until one of two situations arise. Firstly, a conflict covered by Knave’s rules comes up. In this case, you use the standard Knave rules to resolve the conflict or challenge. The second case is when you would have asked the GM a question to clarify your situation. Peering around a corner, you want to know if there are any guards, you may want to know if there is a horse you can
0024223700
En la Ardiente Oscuridad: Drama en Tres Actos (Scribner Spanish Series) (Spanish Edition)
Antonio B. Vallejo
This book presents this classic Spanish play especially for intermediate level Spanish students. It includes a short biography of Buero Vallejo and history of Spanish theater, a 20 page section with questions and vocabulary exercises, and a 32 page translation dictionary.
[ "Miscellaneous" ]
[ "New, Used & Rental Textbooks" ]
Miscellaneous
0.500382
null
null
- 1 - j{tà àÉ wÉ tuÉâà gtÅ _|ÇR a theater LARP/live form scenario by Julia Bond Ellingboe and Emily Care Boss February 2010 j{tà àÉ wÉ tuÉâà gtÅ _|ÇR Introduction - 2 - gtuÄx Éy VÉÇàxÇàá I. Introduction……………………………………………………………………………………3 o World and Court II. Rules……………………………………………………………………………………………..4 o Order of Play……………………………………………………………….4 o Courtly Etiquette…………………………………………………………6 o The Cases……………………………………………………………………6 o Law of the Realms………………………………………………………9 o Character Attributes and Cards……………………………….16 � Natures………………………………………………………….16 � Powers…………………………………………………………..17 � Flaws……………………………………………………………..19 o List of Props………………………………………………………………21 o The Ballads……………………………………………………………….22 III. The Characters……………………………………………………………………………31 o Information provided for each of the 17 Characters: � Nature, as Revealed at the Beginning of Game � Status � Background � Case Info � Powers, as Revealed at the Beginning
0977881466
Counting the Cost
Liz Adair
<i>Counting the Cost</i> is a novel that will break your heart and elevate your spirits. It presents a closely etched picture of life in a hard country in hard times, filled with memorable people and a love story as poignant as it is beautiful. --Ronald Shook, PhD, Associate Professor of English, Utah State University&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>&#60;br /&#62;&#60;br /&#62;This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i><br /><br />This book is a poignant look at a grand passion between opposites, a sensory delight filled with lush descriptions, spot-on dilogue, and a well-told story of choice and accountability. Liz Adair is a masterful storyteller. Don't miss reading this book. --Marsha Ward, author of <i>The Man from Shenandoah</i>
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature & Fiction", "Genre Fiction" ]
Literature & Fiction
0.472492
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 8 or 16 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 10-12 � +1 animated heavy steel Shield (Adventure; DMG) � +1 bane (human) keen greatsword (Adventure; DMG) � +1 bane (human) keen Longsword (Adventure; DMG) � +1 greater dispelling composite longbow (Adventure; CL 15th; 18,400 gp; MIC)* � +1 mithral f
1555602703
BattleTech: The Future of Warfare: Technical Readout 3058
Carl Sargent
Tanks! Mechs! &amp; more ! Incredible discoveries of ancient, long-buried Star League records have uncovered dozens of BattleMech and vehicle designs thought lost to antiquity. Re-tooled for the 31st century, these blueprints have produced the latest and most effective weapons in the Inner Sphere's life-or-death struggle against the invatind Clans. BattheTech Technical Readout: 3058 provides illustrations, descriptions and game statistics for these classic units and for th enew Inner Sphere and clan BattleMechs, including modular BattleMech designs featured in full color. Technical Readout:3058 also offers a host of tanks, hovercraft and other armored vehicles upgraded with the latest weapons and equipment.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.480094
null
null
IntroductIon The battlefield is a dangerous place. Blaster bolts sizzle through the air, psions launch bolts of psychic energy or try to manipulate your mind, and sooner or later you just know someone is going to start throwing grenades. But hey, it can’t get any worse, right? Wrong! This supplement gives the GM an arsenal of tools he can use to spice up combat encoun- ters. They are not designed to be the sole focus of combat, but rather an extra element that heroes and foes alike must cope with if they hope to secure victory. Some are designed for use in space, while others are planetary based. The encounters do present extra work on the GM’s part. While combat should always be fast, furious, and fun; too much emphasis on the former robs the players of the chance to engage in a challenging combat. The hazard rules are streamlined to make them as easy to use as possible, but they will slow the game down a notch. It should also be noted that these additions needn’t be used eve
149435280X
Professor Cocktail's Zombie Horde: Recipes for the World's Most Lethal Drink
David J. Montgomery
David J. Montgomery combines his knowledge of history and alcohol into one potent libation of love through his work at ProfessorCocktail.com. He is also a nationally renowned book critic and commentator on writing and the publishing industry. Mr. Montgomery is an emeritus columnist for the Chicago Sun-Times and The Daily Beast, and has written for USA Today, The Washington Post, Philadelphia Inquirer, and other fine publications. His ebook, Professor Cocktails Zombie Horde: Recipes for the Worlds Most Lethal Drink, was the #1 best-selling bartending book on Amazon. A former Professor of History, Mr. Montgomery lives in the Washington, D.C. suburbs with his wife and two daughters.
[ "Cookbooks, Food & Wine" ]
[ "Cookbooks, Food &amp; Wine", "Beverages &amp; Wine" ]
Cookbooks, Food & Wine
0.54671
null
null
The Great Big Random D100 Of Tavern Drinks (D&D5e) Number Rolled Drink Name Drink Color Drink Short Description Drink Effect Price 1 Goblin Grog Putrid Green The cheapest rot gut ale in the land. This is the stuff that can be brewed with all types of ingredients sometimes including goblin. Taste is terrible but gets the job done Any adventurer who drinks this will not regain HP on a Long Rest. They will be too busy vomiting and feeling awful all night. Effect wears off after 1 day. 1 Silver 2 Griffin Nest Medium Brown A shot of Dwarven Brandy with a raw egg in it. DC 10 CON save or vomiting ensues. 5 Copper 3 Skullbuster XXX Pink with brown lumps A potent orcish ale where the vintage is measured by how many lumps in it, the more the better. Normally only given as a rare gift by people who have done the orcish people a great service For non-orcs they must make a DC15 con save or pass-out for 1D6 hours, half- orcs make the save at DC7 Free (see description) 4 Clockwhistle
0062008218
The Castle Behind Thorns
Merrie Haskell
Haskell effortlessly weaves together internal and external forces, leading to a tense climax. Subtle parallels to Sleeping Beauty are omnipresent, but Sand and Perrottes work of restoring the castle, avenging old wrongs, and forgiving once-bitter enemies takes its own, novel course. (The Horn Book)<br /><br />Exploring a range of weighty subjects, from the horror of war to the difficulty of forgiveness, Haskell makes every subplot and character count, reinforcing the storys elaborate metaphorical and thematic structure. (Publishers Weekly <strong>(starred review)</strong>)<br /><br />The developing relationship between the two main characters is portrayed realistically; its often as prickly as the thorns that surround them. Fans of Gail Carson Levines and Shannon Hales fairy tale adaptations will enjoy the adventure and mystery here. (School Library Journal <strong>(starred review)</strong>)<br /><br />The Castle Behind Thorns is a graceful and enchanting fantasy that celebrates the healing magic of kindness, friendship, and love. I was utterly charmed. (Rae Carson, author of the Girl of Fire and Thorns series)<br /><br />A warm and lovely story about friendship, magic, the long shadow of the past, and blacksmithing. (Robin McKinley, Newbery Medalist author of THE HERO AND THE CROWN and THE BLUE SWORD)<br /><br />Utterly magical . . . a fairy tale about healing a broken castle, a broken soul, a broken country, and a broken heart. (Catherine Gilbert Murdock, acclaimed author of Dairy Queen and Princess Ben)<br /><br />Sand and his passion will resonate with readers of all agesI adored him just as much as my young patrons will. (Ally Watkins, Youth Services Librarian, Central Mississippi Regional Library System)<br /><br />A subtle and engaging parable of healing, The Castle Behind Thorns offers its readers a window into the human metaphor which lies at the roots of fantasy and magic. (Kenny Brechner, DDG Booksellers)<br /><br />I loved everything about this book! From the characters to the themes, it all worked together to form a really fun and interesting story. I think it would make an excellent book club book, it just lends itself to detailed discussion. (Faith Hochhalter, Children's Book Specialist, Changing Hands Bookstore)
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.523713
null
null
Thornguard a solitaire adventure for tunnels & trolls THORNGUARD Text and Trollish Delver Logo copywright © 2012 by Scott Malthouse All illustrations within this book, including the cover, are public domain. Tunnels & Trolls™, designed and written by Ken St. Andre, is a registered trademark of Flying Buffalo Inc. For more T&T products go to www.flyingbuffalo.com First printing- May 2012 For more information on Trollish Delver Games go to: www.trollishdelver.blogspot.com THORNGUARD Welcome to Thornguard, the capital city of Peakvale and the most vibrant city in the three kingdoms. The ruler, King Hobbletoe, is well known for his stance against the Urooks, who he sees as a threat to the kingdom, and he believes that humans and hobbs are the greatest of all the kindred. As a result, Thornguard relegates the leprechauns, fairies and elves to a lesser-status, many of them living in the slums and turning to crime to keep themselves alive. This adventure is a little different to pas
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.483755
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) APL 2 (all of the following): � Arcane Scroll of Benign Transposition (CL 1st; Adventure; Spell Compendium) � Cord of Favor (Adventure; Magic Item Compendium; Limit 1) � Crystal of
0935696202
Dungeon Module Q1: Queen of the Demonweb Pits (Advanced Dungeons & Dragons)
David Sutherland III
The first of a new series of other-planar adventures, this module includes several new monsters, maps of the Web and lair of Lolth, and notes on eight alternate worlds, suitable for expansion and addition to existing AD&amp;D campaigns. 32 pages, plus 2 cover folders.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.519457
null
null
Dungeons & Dragons 3.5 Edition Index – Artificer Infusion Summaries http://www.crystalkeep.com/d20 Collected by Chet Erez (cerez@crystalkeep.com) April 1, 2005 Artificer Infusion List...................................2 1st Level...................................................2 2nd Level..................................................3 3rd Level ..................................................4 4th Level ..................................................4 5th Level ..................................................5 6th Level ..................................................5 Spell Tables..................................................6 Artificer Weapon Augmentation Options6 Artificer Armor Enhancement Options .10 Glossary......................................................13 Auras.....................................................13 Ra
0471625930
Starsailing: Solar Sails and Interstellar Travel
Louis Friedman
Cofounder (with Carl Sagan and Bruce Murray) of the Planetary Society, Friedman spent 10 years working at NASA's Jet Propulsion Laboratory, where he was involved in, among other projects, research on solar sailing. (Three times NASA has rejected the solar sail, which operates on sunlight pressure and uses no fuel.) Friedman describes how the sails work and outlines their history, beginning with the first scientific paper on the subject, written under a pseudonym by engineer Carl Wiley for a 1951 issue of Astounding Science Fiction. In nontechnical language, the author covers the physics of solar sailing, problems of solar navigation, the design and construction of solar sail spacecraft and its promise for the future: "Used as an interplanetary shuttle, the sail would enable us to collect samples on Mars and other planets on a continuing basis." The 72 illustrations include diagrams, paintings and photos. This visionary volume, one of an excellent series of lay science Wiley Science Edition books, is recommended to anyone interested in science. <BR>Copyright 1987 Reed Business Information, Inc.
[ "Science & Math", "Astronomy & Space Science" ]
[ "Science & Math", "Astronomy & Space Science" ]
Science & Math
0.589091
null
null
Starfaring Exploration for and OSR By Brett Slocum Weird Realm Games Starfaring Exploration for Delving Deeper and OSR v1.1 Copyright 2016, 2017 by Brett Slocum. Released under the Open Game License (OGL v1.0a) Author, Editor: Brett Slocum Cover art: "Sailing to Lyra" by Brett Slocum, copyright 2016. Dedication This book is dedicated to Gary Gygax and Dave Arneson. Your creativity set us free; free to make our own worlds, our own rules. Acknowledgements Thanks go to Simon Bull for creating such a great retro-clone. Weird Realm Games Starfaring Exploration Starfaring ships travel in the Æther Sea driven by the solar winds; sometimes they are aided or harried by the fickle ætheric currents. Outer space regions unknown to the players can be mapped in advance by the referee or as they are explored. The principal features should be placed thoughtfully with the remainder being filled in by rand
088740619X
Arcade Treasures: With Price Guide (Schiffer Book for Collectors)
Bill Kurtz
Bill Kurtz lives in Willoughby, Ohio and has written extensively on arcade games.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.469019
null
null
GP Starting GP Lifestyle  None  Standard (12 gp x TU)  Rich (50 gp x TU)  Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 2 TU TU Cost - TU Added TU Costs TU REMAINING XP ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 10  Belt of dwarvenkind (Adventure; DMG).  Goggles of night (Adventure; DMG)  Bag of blasting pellets (Adventure; RoS; 25 gp per bag).  Ioun stone, dark blue rhomboid (Adventure; DMG)  Gauntlet of rust (Adventure; DMG)
0806651431
Morning B.r.e.w.: Journal With Empowerment Cards
Kirk Byron Jones
Kirk Byron Jones teaches social ethics and pastoral ministry at Andover Newton Theological School (ANTS), Newton Centre, MA, and serves as a guest preacher at churches, schools, and conferences around the country. He holds a Master of Divinity degree from ANTS, a Doctor of Ministry degree from Emory University, and a Doctor of Philosophy degree from Drew University.
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Christian Living" ]
Religion
0.501484
null
null
FACTION JOURNAL CARDS This document includes seven Faction Journal Cards for Season 10 of the Pathfinder Society Roleplaying Guild organized play campaign. These are a special way to track your character’s contributions to her faction. Each card is a half-page, double-sided handout so that you can keep it handy during play as a reminder of your faction’s goals. The organized play campaign releases Faction Journal Cards to reflect each faction’s evolving goals and its ties to the current season’s objectives at the beginning of each season. A PC joining a faction can acquire only the most recent version of a faction’s card; however, a PC who has checked at least one box on an earlier season’s faction card may still continue to fulfill its goals and earn its rewards even into the new season. Goals completed on previous Faction Journal Cards do not contribute to those on the new card, except as noted below. Each Faction Journal Card provides one or more new rewards as well as at least
0441115985
Conan 05: Conan the Adventurer
Robert Howard
Frank Frazetta Cover Introduction-L. Sprague de Camp The People of the Black Circle-Robert E. Howard-Weird Tales 9/34 The Slithering Shadow-Robert E. Howard-Weird Tales 9/33 Drums of Tombalku The Pool of the Black One-Robert E. Howard-Weird Tales 10/33
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.483581
null
null
Conan Cheat Sheet MOMENTUM SPENDS (pg. 102-104, 118) Bonus Damage 1R Increase the damage of any attack by 1 point (not 1CD) Break Guard 2 Target loses Guard. Called Shot 2 Choose hit location of a physical attack. Change Stance 1 Character either goes prone or stands up. Confidence 1R Character gains 1CD Morale Soak per Momentum spent (up to 4). Lasts 1 round. Create Obstacle 2R Increase the difficulty of an enemy’s Skill Test by 1 rank. Repeatable up to 3 times. Lasts for only 1 attempt at Skill Test, regardless if successful, prior to roll (pg. 103) Create Opportunity 1R Add 1d20 to a Skill Test. Repeatable up to the regular maximum of 5 total d20 Disarm 2-3 Target’s weapon is knocked to the ground within Reach. Momentum cost is 2 if weapon is held in one hand, or 3 if weapon is braced or held in two hands. Obtain Information 1R For each point of Momentum Spent, the player can ask the GM one question about the situation that can be determined by
1940042003
Can You Spare A Few Minutes?: Making Marriage A Priority
Hamp Lee III
Hamp Lee III is the founder of Spiritual Combatants, a global ministry formed in 1998 to make and train disciples of Jesus Christ. He currently serves in the United States Air Force as an administrator at their top enlisted rank. As an ordained minister operating under the spiritual gift of pastor and teacher, Hamp travels the world preaching, teaching, and serving Gods people in numerous capacities, including church pastor. Hamp and his wife, Tonya, have been married since 1996 and currently reside in Montgomery, Alabama.
[ "Religion" ]
[ "Christian Books & Bibles", "Christian Living" ]
Religion
0.489915
null
null
One More Hour A Main Course RPG of Temporary Reprieves an Iron Game Chef Entry for 2006 by Mendel Schmiedekamp March 19, 2006 Forward One More Hour is the fourth RPG in the Full Course of Love and Death, coming between the second main course of The Marriage of Persephone and the last, That Oh So Little Death. You play the same team as you did in The Marriage of Persephone, except due to the favor you received in that game, you have been given a chance to come back and right the wrongs of your untimely death. Unfor- tunately, your strand has already been cut, so you have only an hour to make that dif- ference. After One More Hour, That Oh So Little Death acts as a ending for the entire full course, but will likely involve at least one hero from the team. Like all games in this Full Course, One More Hour is intended for five players. As a game designed for Iron Game Chef 2006, it is necessary to discuss the allotments made for that contest. Indeed, for the theme of time, One More Hour ful
B004MU0G08
Traveller RPG: Supplement 9 - Cybernetics
Mongoose Publishing
Designed for all Traveller settings, Cybernetics puts the "cyber" into cyberpunk with full rules for turning man into machine - from war-grade killing machines festooned with internal weaponry and defenses, or sleek agents stocked with the very latest enhancements and upgrades.
[ "Computer Science" ]
[ "Computers & Technology", "Computer Science" ]
Computer Science
0.550822
null
null
Through the Veil Part 9 Written by Martin J. Dougherty William Self (order #5605192) THROUGH THE VEIL 9 SP 0202 (9) © Spica Publishing. First edition. February 2014. Published in the United Kingdom. 1 2 3 4 5 All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Spica Publishing. Parts of this game product have been published under the Open Game Licence. A copy of this licence is shown on the last page of this book. To learn more about the Open Game Licence, please go to www.mongoosepublishing com. This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental. Traveller and the Traveller logo are Trademarks owned by Far Future Enterpris
184832104X
Shipcraft Special: Grand Fleet Battlecruisers
Steve Backer
STEVE BACKER is the editor of steelnavy.com, the best warship modeling site on the web, for which he writes extensively on warship kits and accessories. He is also the author of five previous titles in this ShipCraft series, the most recent being Admiral Hipper Class Cruisers.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.539598
null
null
48 BFG TACTICS Of all the races in the 41st Millenium, the two most common adversaries of all are without doubt the Battlefleets of the Imperium and the treacherous warfleets of Chaos. The fleets share much in their approach to space warfare, though also rely on their own strengths whilst overcoming their own individual weaknesses. Here, Adam Brown presents a players overview of the fleets, their ships, their strengths and weaknesses, along with some important tactical notes for budding Admirals. OVERVIEW Unlike their Chaos counterparts, Imperial cruisers are not designed to win wars by themselves. The Imperial fleet is a slow, methodical monster. Each cruiser is but a piece of the whole. Conversely, Chaos commanders can afford to have their fleet split apart to some degree. The long reach of their batteries allows their ships to still back one another when separated. Chaos ships are also designed with a solo bravado in mind; each self-obsessed, ambitious captain trying to outdo the ne
0978991184
The Rise and Fall of the Cthulhu Mythos
S. T. Joshi
The Cthulhu Mythos-the myth pattern spun from the alien entities, forbidden books, and haunted New England towns of H.P. Lovecraft's fiction-is a popular fiction phenomenon that has inspired thousand of horror tales from fans and professionals writing under Lovecraft's spell since the 1920s. In this opinionated but entertaining study, the world's foremost Lovecraft scholar closely scrutinizes the Mythos and finds much to criticize. Separating out as the "Lovecraft Mythos" the stories in which Lovecraft developed his unique mythology, Joshi (H.P. Lovecraft: A Life) sees a distinct difference from the Cthulhu Mythos as practiced by most other writers, primarily in the absence of a cosmic perspective that gives the fictional horrors intellectual weight and gravity. Joshi lays the blame for the Mythos reducing Lovecraft's work to its most superficial aspects on Lovecraft's disciple August Derleth, who misinterpreted the intent of his mentor's work and created the template from which most Mythos fiction ever since has been struck. Though written for the small subculture of horror enthusiasts who will find its arguments provocative, this volume nevertheless offers cogent analyses of hundreds of horror stories that constitute an essential reading list for further study. <BR>Copyright &copy; Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Literature & Fiction", "History" ]
[ "Literature & Fiction", "History & Criticism" ]
Literature & Fiction
0.539191
null
null
“Cults can hide in many places. They are so adept at blending into society and masking their true colours that often their victims do not realise that they were even in a cult until they have escaped it. Nor do they fully comprehend the severity of the brainwashing that they were subjected to, until they are finally free of it.” —Natacha Tormey, Cults - A Bloodstained History This Appendix expands on the Globetrotters’ Guide to Cads and Cultists, which introduced new Leagues, cults, nefarious organizations, and secret soci- eties open only to Gamemaster-controlled characters. Since the publication of that supplement, the Leagues line has been expanded to Gothic Horror and the Lovecraft Mythos. In order to make this mini-supplement as useful to as many Gamemasters as possible, several organizations have notes for using them in Leagues of Gothic Horror and/or Leagues of Cthulhu. Cads CloCkwork Copper Stronger, faster, and more durable than most humans, Special Constable Al- pha-
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� ������ �������� ��������������� ��������������������� ����� ���������� ���� ������� ������ �������� ������ ������� ���������� ����� ������ ���������� ��� ���� ���� ����� ��������� ������������������������������������������������������������� ������������� ��������� ��� ����� ��������� �������� ���� ����� �� �������� ����� ���� �������� ��� ����������� ���� ���� ���� ��� ��� ��������������������������������������������������������������� ����������������������������������������������������������� �������� ���� ������ ���� �������� ����� �������� �������������� ����������������������������������������������������� �������������������� ��������������������������������������������������������������� ���� ���������� ������ �������� ���������� ������ ����� �������������������������������������������������������� ����������������������������������������� ������������������������������������������������������������ ���������������������������������������������������������� ������������������
1560763418
Greyhawk Adventures: From the Ashes/Boxed Set (Advanced Dungeons & Dragons, 2nd Ed)
Tsr
From the Ashes is a Dungeons &amp; Dragons gaming accessory for the games World of Greyhawk campaign setting. It was published in 1992 by TSR, as a boxed set of materials. The work was primarily designed and written by Carl Sargent. The accessory was the first major update of the entire campaign setting to be published after the first boxed set, World of Greyhawk Fantasy Game Setting, was released in 1983. From the Ashes focuses on the situation on the Flanaess in the spring of 585 CY, in the immediate aftermath of the Greyhawk Wars.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.606673
null
null
YEO3-I1 Masking the Truth A One-Round D&D LIVING GREYHAWK Introductory Yeomanry Regional Adventure by Kevin Freeman Evidence has been uncovered of an ancient tomb in the outer reaches of the Hool Marshes. A Yeoman Dustdigger has asked you to assist her in entering the swamp, discovering the tomb, and bringing back a magical mask. An Introductory Yeomanry module for first-level characters. Cannot be played by players who have already played the Year One Yeomanry regional of the same name. DUNGEONS & DRAGONS, D&D, LIVING GREYHAWK, and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. Scenario detail copyright 2003 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. This is an RPGA® Network scenario for the Dungeons & Dragons® game.
0880386053
The Art of the Advanced Dungeons & Dragons Fantasy Game
Stephanie Tabat
Enter the realm of dragons, warriors, wizards, and other wonders in this splendid collection of fantasy art. The Art of the Advanced Dungeons &amp; Dragons Fantasy Game features the art of Clyde Caldwell, Jeff Easley, Larry Elmore, Fred Fields, Keith Parkinson, and many other well-known fantasy artists.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.553753
null
null
lood by Nicolas Logue presented by of the orgon A Horror Mystery by Nicolas Logue for 8th— 9th Level Adventurers lood of the orgon Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast, Inc. Th is product utilizes updated material from the v.3.5 revision. - ii - Credits Design: Nicolas Logue Development and Editing: Wolfgang Baur Development and Proofi ng: Bill Collins Layout: Stephen Wark Cartography: Sean MacDonald Cover Art: McLean Kendree Interior Art: James Keegan, Aaron Acevedo Cover and Interior Calligraphy: Shelly Baur Blood of the Gorgon is © 2008 Open Design LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Open Design, Free City of Zobeck and all proper names and their associated logos are trademarks of Open Design LLC. Interior art © 2008 James Keegan, Aaron Acevedo. Used with permission. Cover and Interior Ca
0786912049
Tales from the Infinite Staircase (AD&D/Planescape Adventure)
Monte Cook
Stretching to every plane imaginable, the Infinite Staircase is one of the best-kept secrets of planar travel in the multiverse. Watched over by the mysterious lillendi, the Staircase stretches in all directions, bending back upon itself to form the ultimate three-dimensional maze - and every landing where the Staircase stops, a doorway to a new planar location awaits the traveler.<br /><br />The chaotic morass of energy and matter filling Limbo holds a dark secret - the same secret found in the depths of Baator, in an underground formian hive-city on Arcadia, and in a battle-torn githyanki fortress on the Astral Plane. Using the Infinite Staircase, a group of planewalkers must travel to these far-flung locations, and elsewhere, to learn of a new threat to the planes - and stop it. Even exploring the Staircase itself can be dangerous, particularly when it's ravaged by a barmy fiend and an even crazier sorceress.<br /><br /><b>Tales From the Infinite Staircase</b> features eight separate but linked adventures presented in a new format. The adventures can be played in any order, yet each scenario impacts upon and changes those played after it. Further, the PCs can return to the individual scenario locations and find that conditions have changed so that more adventuring is possible. Each of the eight adventures can also be played separately.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming" ]
Activities, Crafts & Games
0.559753
null
null
) 1 Rite Publishing Presents: The Long Walk: Life on the Grand Stair Explorer (Author): Christopher “Kit” Kindred Seeker (Editor): Perry Grosshans Searcher (Cover Artist): Michael Kucharski Sherpa (Cover Design): BJ Hensley Trailblazers (Interior Artists): Tommy Arnold, Jacob E. Blackmon, Mark Bulahao, Sara Contreras, Dennis Darmody, Juan Diego Diandres, Ian Greenlee, Jack Holliday, JOHN, Michael Kucharski, Vincent Lefevre, Johnny Morrow, Gordon Napier, Lee Pfenninger, Jason Rainville, Joe Shawcross, Ernanda Souza, and Zoltan Toth Guides (Proofreaders): Adam R. Easterday, Jeff Jeppesen, Jason RB Morton, Christopher Pipinou, Anthony C. Simeone, Jarrod Stanek, Benjamin Winkler Pioneer (Trade Dress): James “Devin Knight” Hazelett Navigator (Art Director & Layout): Lj Stephens Lost Boy (Publisher): Steven D. Russell Based on Lords of Gossamer & Shadow by Jason Durall The Long Walk: Life on the Grand Stair © 2016 RitePublishing LLC All rights reserved. Lords of Gossamer and Shadow Co
0826428487
Cylons in America: Critical Studies in Battlestar Galactica
Tiffany Potter
"The collection engages and impresses with the acuity of its insights." Jump Cut: A Review of Contemporary Media
[ "Humor & Entertainment", "Arts & Photography" ]
[ "Humor &amp; Entertainment", "Television" ]
Humor & Entertainment
0.690877
null
null
 The Other Twelve The Other Twelve – Part Two of Two Author’s Warning: This article is intended specifically for the Game Master’s use and is not intended for players to read. Players reading this material will likely spoil any surprises their Game Masters have in store. Additionally, this article includes an indirect reference to a major dramatic plot development from the third season of Battlestar Galactica, and may spoil some of the show’s surprises. Pages 187- 191 of the core rulebook contain a wealth of information about and suggestions regarding the use of Cylon and Cylon infiltrators in ongoing Battlestar Galactica campaigns. The information in this article augments and expands upon those guidelines. The first part of this article covered the Seven Who Are Known: seven Cylon models distributed throughout the Colonial Fleet as well as within Galactica’s very ranks. In a traditional Battlestar Galactica RPG campaign, these are encountered and revealed quite
0786941685
Colossal Red Dragon
Wizards of the Coast
<b>A new line of massive monsters is joined by the most iconic Dungeons &amp; Dragons&#174; creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons &amp; Dragons Icons </b>product line! Part of the <b>D&amp;D</b> &#174; Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons &amp; Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&amp;D roleplaying rules to be either Gargantuan (4&quot;x4&quot;base) or Colossal (6&quot;x6&quot; base). These preminum figures will only be available to collect for a limited time after each release.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Dungeons & Dragons" ]
Activities, Crafts & Games
0.533352
null
null
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. A Four-Hour Adventure for 5th through 10th-Level Characters Optimized for APL 6. A Plague of Ancients Adventure DDAL10
0399558950
Trolls Big Golden Book (DreamWorks Trolls)
Golden Books
In 1942, the launch of<b>Little Golden Books</b>revolutionized childrens book publishing by making high-quality picture books available at affordable prices. More than 60 years later, many of the original Golden Book titles are still wildly popular, with <i>The Poky Little Puppy</i> topping the list of ten bestselling childrens books of all time.Golden Books backlist is teeming with classics such as Dorothy Kunhardts<i> Pat the Bunny</i>, and features the stories and artwork of childrens book legends Mary Blair, Margaret Wise Brown, Richard Scarry, Eloise Wilkins, Garth Williams, and many more.Today, the Golden Books imprint includes an array of storybooks, novelty books, and coloring and activity books featuring all of the most popular licenses, including Disney, Nickelodeon, Barbie, Thomas &amp; Friends, The Cat in the Hat, Sesame Street, Marvel Super Heroes, and DC Super Friends. Golden Bookscontinues to reissue the best of its backlist in a variety of formats, including ebooks and apps, as well as bringing out brand-new books in these evolving new formats.<br /><br /><b>Alan Batson </b>is a British cartoonist and illustrator. His works include <i>Everything I Need to Know I Learned from a Star Wars Little Golden Book</i>, <i>Everything That Glitters is Guy!, </i>and <i>Baby McStuffins</i>.<br /><br /><b>Fabio Laguna </b>is an illustrator. His works include <i>Frosty the Snowman</i>, <i>Belle is My Babysitter</i>, and <i>A Cake to Bake</i><b>.</b>
[ "Teen & Young Adult & College", "Children's Books" ]
[ "Children's Books", "Growing Up &amp; Facts of Life" ]
Teen & Young Adult & College
0.641931
null
null
1 2 Check out these other Tunnels & Trolls TM Adventures shown above, which were also illustrated by David A. Ullery, but written by the Troll God himself: Ken St. Andre. ___________________ Or for more adventures written and illustrated by David A. Ullery try his Tower of Terror. ___________________ Still not enough for you? Then check out all the issues of T& T’s Trollzine! 3 Fractured Fairy Tales A  Tunnels & Trolls Mega Adventure Written and Illustrated By David A. Ullery Copyright 2014 by David A. Ullery 4 5 Fractured Fairy Tales Written and Illustrated by David A. Ullery ©2014 Text and Art by David A. Ullery 6 FORWARD All are welcome to try their luck and prowess within Fractured Fairy Tales. You may take more than one character at a time, but you must multiply each enemy by the number of characters you are taking through. This tunn
1931057443
Peters Mid-size Wall Map 24x36 - just the map
Arno Peters
About ODTMaps of Amherst Massachusetts..... When the award-winning TV show, West Wing contacted ODT in February 2001, for permission to feature the Peters Projection map on an episode, ODT was catapulted into the spotlight of the map publishing market. Since that time, the organization has published the "What's Up? South!" world map, the Hobo-Dyer world map, the Population map, the incisive and insightful book, Seeing Through Maps and the fascinating exploration of maps and cartographers - the video and DVD Many Ways to See the World.....ODT, Inc. began as a management consulting company focusing on topics of employee empowerment, performance appraisal, and self-directed work teams. In 1989, ODT pioneered the use of the Peters Projection map materials in a variety of corporate culture change, leadership, and diversity diagnostic projects. With this, our transition began from dynamic consultants to innovative map publishers..... From our origins of providing assistance to human resource departments to now offering new and exciting visual representations of the world through unique maps, ODT's mission of honoring differences and teaching people to see the world from a broader, more inclusive perspective remains at the core of all ODT activities. Plans for the next five years include the publishing of new maps and resource materials, updating of our previous material, and initiating extensive in-service teacher training and train-the-trainer workshops to expand the reach of our message.... We welcome your feedback and suggestions as our company continues to grow. Please feel free to contact us
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.518361
null
null
Cartography by Robert Lazzaretti Lords of Rust INTERACTIVE MAPS PART 2 OF 6 A. ALDRONARD’S GRAVE A2 1 SQUARE = 5 FEET A7 A1 A6 A4 A5 A3 A1a A1b SCRAPWALL B. SCRAPWALL ENTRANCE 1 SQUARE = 400 FEET H G E F E E J I D C B K L E M N O P B3 B2 B1 B6 B4 B5 1 SQUARE = 5 FEET Q Map Tags Off Grid Off S S S S S S S S S J3 J4 J5 J6 H1 1 SQUARE = 5 FEET H. SMILERS’ HEADQUARTERS F. CLOCKWORK CHAPEL D. HAWK PALACE 1 SQUARE = 5 FEET 1 SQUARE = 5 FEET H2 H3 H5 H6 H4 F1 F2 F3 F5 F6 F4 D4 D1 D5a D6 D3 D2 D5b J1 1 SQUARE = 5 FEET J. REDTOOTH’S WARREN N. RECEIVER ARRAY P. HAUNTED WRECK K. MANTICORE LAIR 1 SQUARE = 5 FEET 1 SQUARE = 5 FEET 1 SQUARE = 5 FEET J2 N2 N1 N4 N5 N3 N1 N6 N1 P5 P1 P2 P4 P3 Map Tags Off Player View (No Grid) GM View (No Grid) S Q1 1 SQUARE = 5 FEET HELLION’S DOMAIN 1 SQUARE = 5 FEET 1 SQUARE = 5 FEET 1 SQUARE = 5 FEET Q2 Q3 R1 R2 R3 R4 R5 S10 S11 S7 S8 S3 S1 S5 S5 S5 S4 S2 S5 S6 S5 S12 S9 T1 T2 T3 Q3a Q3a Map Tags Off Grid Off
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.596662
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or
0875421857
Spell Crafts: Creating Magical Objects (Llewellyn's Practical Magic)
Scott Cunningham
<i>Spell Crafts </i>by Scott Cunningham and David Harrington asks you to see your hands as wondrous vehicles of power. Then you can understand the magic you can imbue into crafts such as mixing fragrant herbs, sculpting clay, and weaving wheat.
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.498091
null
null
Crafting Magical Weapons Weapon Damage Dice Total d4 d6 d8 d10 d12 1dx 1 2 3 5 8 2dx 13 21 34 55 89 3dx 144 233 377 610 987 I n this document I will walk you through the process that I use to have my player characters able to craft magical weapons. These rules are primarily for the creation of new magical weapons, and less to create magical weapons that already exist within the game/ First and Foremost The player character that wants the magical item should be involved in some way in every part of the process of creating the item. This system is intended to spark a series of quests for high to medium leveled characters, or be a pay off to low leveled characters. This is not intended to be just a gold sink, or Magical Item convenience store for high level players. Step 1: Pick a Base Firstly, have the player decide what type of weapon they want to create. The weapon will maintain all properties of its official rules variant. The Base will also determine where to start calculating the DC
1592986722
How to Stop Freaking the %#$@ Out
Erin Pash
<b>Erin Pash</b> is a marriage and family therapist. She was raised in the Twin Cities but prefers to stay in the suburban loop due to increased traffic anxiety (this book helps her to make it to things in the ''big city''). Erin is co-owner of Ellie Family Services, and her life's mission is to make getting help more fun, accessible, and creative. Erin does the whole mom thing when she's not working and has a flair for human anatomy, art, and golf. This book is very near and dear to Erin because if anything, at the end of the day, she wants people to feel better just the way they are.
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Success" ]
References & Guides & Self-Help
0.555604
null
null
���� �������������������������������������� ��������������������������������������������������������� ���� ��������������������������������������������������������� ����������������������������������������������������������� ������������������������������������������������� ���������� ���������������������������������������������������������� ������������������������������������������������������� ���������������������������������������������������������� !���������������������������������������������������������� �������� "������������������������������������������#�������� ����������������������������������������������������������� ���������������������������������������������������������� �������"������������������������������������������������������� ���������������������������������������������������������� ����������������������������$�������%������������� &�������������'�������$��������(������������������������ �������������������������������������)������������������� ��
1931044856
Everything You Want to Know About TM: Including How to Do It
John White
<span>John Warren White, M.A.T., is an internationally known author, educator and lecturer in the fields of consciousness research and higher human development. He has held positions as Director of Education for The Institute of Noetic Sciences, a California-based research organization founded by Apollo 14 astronaut Edgar Mitchell to study human potential for personal and planetary transformation, and as President of Alpha Logics, a Connecticut school for self-directed growth in body, mind and spirit.</span><span></span><span></span><span>He is author of The Meeting of Science and Spirit, Pole Shift, A Practical Guide to Death and Dying, Everything You Want to Know about TM and a children's book, The Christmas Mice. He has also edited nearly a dozen anthologies, including Frontiers of Consciousness, Psychic Exploration and What Is Enlightenment?.</span><span></span><span></span><span></span><span>His writing has appeared in magazines and newspapers around the world, including The New York Times, Wall Street Journal, Reader's Digest, Omni, Esquire and Woman's Day, and his books have been translated into ten languages. He holds a bachelor's degree from Dartmouth College and a master of arts degree in teaching from Yale University. He has taught English and journalism on the secondary and college levels, and has served on the governing and consulting boards of various academic and research organizations. He has also served on the editorial boards of various scholarly and popular publications. He has lectured at various colleges and universities throughout the U.S. and Canada, and has made numerous radio and television appearances.</span><span></span><span></span><span>He and his wife Barbara have four grown children and five grandchildren, and live in Cheshire, Connecticut, USA.</span>
[ "Medicine & Health Sciences", "Health, Fitness & Dieting" ]
[ "Health, Fitness & Dieting", "Alternative Medicine" ]
Medicine & Health Sciences
0.686714
null
null
TM
0764156667
Starwatch: A Month-by-Month Guide to the Night Sky
Robin Kerrod
Gr. 5-8. Young stargazers will find this an informative, visually exciting introduction to astronomy. Kerrod, an astronomer, begins with the "tools of the trade" and the major elements one can see in the night sky: the sun, the moon, the planets, the comets, and the stars. The book goes on to look at the skies month by month, highlighting in text and vivid computer-generated illustrations exactly which constellations one might see at a particular time from both the northern and southern hemispheres. The introductory text is easy to understand, photographs and diagrams are attractive and usually well labeled, and the captions bolster the text. Occasionally, the information is superfluous (wear warm clothes at night when you star watch), but this is a quibble in the face of such a cornucopia of information. The book includes a "planisphere" in a pocket pasted on the endpapers; with a turn of the map, children can see the stars above the horizon at any given time. <i>Ilene Cooper</i><br /><i>Copyright American Library Association. All rights reserved</i>
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Science, Nature &amp; How It Works" ]
Biology & Nature & Biological Sciences
0.568083
null
null
THE BEACON CODE DILEMMA BY ADRIAN NG STARFINDER SOCIETY SCENARIO #1–25, TIER 3–6 YEAR OF SCOURED STARS Starfinder Society Scenario #1–25: The Beacon Code Dilemma is a Starfinder Society Scenario designed for 3rd- through 6th-level characters (Tier 3–6; Subtiers 3–4 and 5–6). This scenario is designed for play in the Starfinder Society Roleplaying Guild campaign, but can easily be adapted for use with any world. For more information on the Roleplaying Guild, how to read the attached Chronicle sheets, and how to find games in your area, check out the campaign’s home page at StarfinderSociety.club. HOW TO PLAY Author • Adrian Ng Development Lead • John Compton Contributing Artists • Alexandur Alexandrov, MIchele Giorgi, Mirco Paganessi, and Sebastian Rodriguez Cartographers • Robert Lazzaretti and Damien Mammoliti Creative Directors • James Jacobs, Robert G. McCreary, and Sarah E. Robinson Director of Game Design • Jason Bulmahn Managing Developers • Adam Daigle and Amanda H