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1532725566 | The Oracle at Mythic: Mythic Series, Book Three (Volume 3) | Abbie Zanders | Each book in my <b>Mythic </b>series is a complete story in and of itself, a standalone tale of paranormal romance with plenty of humor and emotion. <br /><br />Within the pages, you will encounter vampires, shifters, angels, demons, fae, witches, mages, goddesses... just to name a few. It is only recently that these <i>Extraordinaries</i>, as they call themselves, coexist peacefully in the idyllic community of Mythic. Very few know of their existence; understandably, they prefer to keep to themselves. However, you've been granted a special look into the world of these amazing beings. But be warned... once you visit Mythic, you might not want to leave.<br /><br />The <b>Mythic </b>Series (so far)<br /> | [
"Romance",
"Paranormal"
] | [
"Romance",
"Paranormal"
] | Romance | 0.572663 | null | null | Mythic Minis 7
Feats oF charging
By Jason Nelson
By Jason Nelson
Welcome to Mythic Minis!
The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic
Adventures hardback contains a wealth of new rules, but in one book there cannot
be room for everything. Sometimes there are large areas to cover with extensive
rules adaptations, but sometimes what you need is a power-packed punch of tightly
focused rules content that contains exactly what you need for your character,
creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of
magic items, 5 mythic path abilities, and so on; that’s where Mythic Minis come in.
Mythic Minis are not about exposition, philosophy, and campaign-building; they are
just flat-out fantastic ideas and great mechanics for GMs and players alike, written
by the same designers that helped create the official mythic rules.
Follow Legendary Games on Facebook, follow us on Twitter, and check out our
website at www.ma |
1983838934 | The Secret Product Manager Handbook | Nils Davis | "Nils has captured the essence of the field of product management, and cast it in a relatively compact form, immediately useful,... [giving] the product manager some nuggets that can be of immediate value, but with enough depth that it leaves the reader pondering how to improve.<br /><br />"Nils takes it from the theoretical to the practical,and gives the reader some actionable exercises to build skills, and to begin improving immediately." (Geoffrey Anderson, The Product Bistro blog) | [
"Marketing & Sales",
"Business & Money"
] | [
"Business & Money",
"Marketing & Sales"
] | Marketing & Sales | 0.541808 | null | null | Web Supplement
P SECRET TOP SECRET TOP
Vincent Little Creek
Credits
G-1 (AdministrAtion)
Design: Keith Taylor
G-2 (intelliGenCe)
Copyright © 2009 by 93 Games Studio.
Except for the purposes of reviews, reproduction without the written permission of 93
Games Studio is expressly forbidden. No part of this publication may be reproduced, by
any form or by any means, without the prior written permission of 93 Games Studio.
Character sheets and other game aids contained in this book may be reproduced for
personal use. All characters, names, places and text herein are copyright by 93 Games
Studio.
Twilight: 2013 is based on Twilight: 2000 by Game Designers’ Workshop, and is
published under license. The mention of or reference to any company or product in this
product is not a challenge to any trademark or copyright concerned.
G-3 (operAtions)
Written By: David Ahrens
G-4 (loGistiCs)
Production Director: Keith Taylor
Editing: Keith Taylor
Layout & Typesetting: Keith Ta |
1880559277 | Licensing Art and Design: A Professional's Guide to Licensing and Royalty Agreements | Caryn R. Leland | A handy little reference work for a burgeoning, relatively new business: the creation of licenced products -- <i>Photo District News</i><br /><br />For those looking to negotiate their way around the $66 billion dollar merchandising market, Licensing Art & Design is a definitive map. It points out the pitfalls and offers sound advice to achieve success. It's one of the best-selling titles on the Graphic Artists Guild Bookshelf -- <i>Paul Basista, Executive Director, Graphic Artists Guild</i><br /><br />Leland, an attorney experienced in representing graphic artists, provides plentiful information on how designers, illustrators, and fine artists can increase their income by licensing their creative work -- <i>Publish</i> | [
"Arts & Photography"
] | [
"Arts & Photography",
"Graphic Design"
] | Arts & Photography | 0.517192 | null | null | Weekly Wonders
Alex Riggs, Joshua Zaback
Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License
version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc) dialogue, plot, storylines, location, characters and trade dress.
Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain,
or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or
privileges to any art presented herein.
Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics
of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form
without written permission.
C |
0971011850 | Wild Bill Hickok: Deadwood City- End of Trail | Thadd Turner | "A wealth of new information about early Deadwood!" -- <i>Joseph G. Rosa, Author & Historian</i><br /><br />Turner's book earns a place alongside preeminent historian Joseph G. Rosa's numerous biographies of the legend. -- <i>Johnny D. Boggs, Author</i> | [
"Miscellaneous"
] | [
"New, Used & Rental Textbooks"
] | Miscellaneous | 0.497435 | null | null |
1/2
Deadwood
mercredi 24 février 2010, par rodi
Gouvernement local : L’état du Dakota
appartient au Gouvernement Yankee. Le
sénateur est Graham Wilson III.
Représentant de l’ordre : Seth Bullock : c’est
le Marshall de Deadwood. Son style est proche
de celui de Wyatt Earp ou de Bat Masterson,
pour qui la discussion prime toujours sur
l’action. On le dit capable d’imposer sa volonté
d’un simple regard. Il possède quelques
établissements en ville et fait partie du comité
local pour la santé publique.
Pnj’s :
Wild Bill Hickock : Légendaire pistolero de
l’Ouest installé en ville durant l’été 1876. Il
s’est fait descendre lors d’une partie de poker
le 2 août 1876 au Nuttal & mann’s saloon par
un certain Jack Mac Call. Mac Call fut arrêté et
jugé par un tribunal de mineurs puis
finalement relâché par juge. L’affaire ne
s’arrête pas là. Récemment, la dépouille de
Hickock a disparu du cimetière et certains
prétendent qu’il est en vie. Calamity Jane lui
aurait même parlé et des membres du j |
084975948X | Standard of Excellence Full Score | KJOS | Standard Of Excellence Book 1 Conductor Score. The same Piano/Guitar Accompaniment book (W21PG) and Conductor Score (W21F) work for both the original Standard of Excellence Comprehensive Band Method and the new Standard of Excellence ENHANCED Comprehensive Band Method. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Music"
] | Arts & Photography | 0.406576 | null | null | ABILITY
SCORE
ABILITY
MODIFIER
STR
DEX
CON
INT
WIS
CHA
STRENGTH
INTELLIGENCE
DEXTERITY
CONSTITUTION
WISDOM
CHARISMA
ABILITY
NEW
SCORE
NEW
MODIFIER
NEW
SCORE
NEW
MODIFIER
NEW
SCORE
NEW
MODIFIER
NEW
SCORE
NEW
MODIFIER
NEW
SCORE
NEW
MODIFIER
ULTIMATE
THE
COMBAT SHEET
NEW
SCORE
NEW
MODIFIER
NEW
SCORE
NEW
MODIFIER
NOTES
TOTAL
REGEN
HP
BONUS
TOTAL
BONUS
TOTAL
NOTES
HIT POINTS
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
TOTAL
INIT
BONUS
TOTAL
BONUS
TOTAL
NOTES
INITIATIVE
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
TOTAL
AC
BONUS
TOTAL
BONUS
TOTAL
NOTES
ARMOR CLASS
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
TOUCH
FLAT-
FOOTED
WEAPON
ATTACK
DAMAGE
ATTACK
DAMAGE
NOTES
ATTACK
DAMAGE
ATTACK
DAMAGE
ATTACK
DAMAGE
ATTACK
DAMAGE
ATTACK
DAMAGE
ATTACK
DAMAGE
ATTACK
DAMAGE
ATTACK
DAMAGE
ATTACK
DAMAGE
ATTACK
DAMAGE
TOTAL
FORTITUDE
BONUS
TOTAL
BONUS
TOTAL
NOTES
CONSTITUTION
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
BONUS
TOTAL
SAVING THROW
REFLEX
DEXTE |
1569756678 | Black Belt Krav Maga: Elite Techniques of the World's Most Powerful Combat System | Darren Levine | Complete Krav Maga-Darren-Levine-9781569755730-21.95-Ulysses Press-07/2007-16000--<br /> | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.47841 | null | null |
MAGITECH UPDATE
Middle Finger of Vecna
MIDDLEFINGEROFVECNA.BLOGSPOT.COM
1
D&D MAGITECH UPDATE: MIDDLE FINGER OF VECNA
Martial Archetypes
Different fighters choose different approaches to perfecting
their fighting prowess. The martial archetype you choose to
emulate reflects your approach.
Magitech Hero
The archetypical Magitech Hero is a warrior who possesses
a sophisticated suit of magical armor which can be
upgraded and modified, making them extremely versatile
and dangerous combatants. Some upgrades make the Hero
a towering machine of war, others a craven shadow on the
wall, and others still a flying mechanical wonder, capable
of firing beams of energy from his eyes and palms. No
matter the configuration, Magitech Heroes are a formidable
force.
Magitech Armor
When you choose this archetype at 3rd level you gain a suit
of magic armor from your church (or family, clan, king, or
|
1440409226 | Picture This Too!: Picture and Word Sorting for Short and Long Vowels: Grades K-6 | Shari Nielsen-Dunn | "From a master teacher, a masterful resource. In these materials Shari Nielsen-Dunn provides a comprehensive, multifaceted resource for guiding children from beginning reading through transitional reading and beyond.The alphabetic and pattern principles are developed through well-structured systematic word sort activities. Nielsen-Dunn also offers concise yet comprehensive support and guidance for teachers and makes the link to developing literacy in English Language Learners as well." Shane Templeton, Ph.D. Foundation Professor of Curriculum and Instruction University of Nevada, Reno and co-author of Words their Way | [
"Education & Teaching"
] | [
"New, Used & Rental Textbooks",
"Education"
] | Education & Teaching | 0.470238 | null | null | Pa
r R
ap
pet
ou
- m
er
ci à
S
han
e. p
ou
r so
n f
ab
ule
ux
je
u.
4
08-11
12-15
16-19
20-23
24-27
28-31
32-35
36-39
40-43
44-47
Target
Number
1°
2°
3°
4°
5°
6°
7°
8°
9°
10°
- Raises -
6
10-13
14-17
18-21
22-25
26-29
30-33
34-37
38-41
42-45
46-49
5
09-12
13-16
17-20
21-24
25-28
29-32
33-36
37-40
41-44
45-48
7
11-14
15-18
19-22
23-26
27-30
31-34
35-38
39-42
43-46
47-50
8
12-15
16-19
20-23
24-27
28-31
32-35
36-39
40-43
44-47
48-51
10
14-17
18-21
22-25
26-29
30-33
34-37
38-41
42-45
46-49
50-53
9
13-16
17-20
21-24
25-28
29-32
33-36
37-40
41-44
45-48
49-52
11
15-18
19-22
23-26
27-30
31-34
35-38
39-42
43-46
47-50
51-54
12
16-19
20-23
24-27
28-31
32-35
36-39
40-43
44-47
48-51
52-55
14
18-21
22-25
26-29
30-33
34-37
38-41
42-45
46-49
50-53
54-57
13
17-20
21-24
25-28
29-32
33-36
37-40
41-44
45-48
49-52
53-56
15
19-22
23-26
27-30
31-34
35-38
39-42
43-46
47-50
51-54
55-58
16
20-23
24-27
28-31
32-35
36-39
40-43
44-47
48-51
52-55
56-59
18
22-25
26-29
30-33
34-37
38-41
42-45
46-49
50-53
54-57
5 |
1514878313 | El Servidor: Las huellas que nunca sern borradas | Luis A Rodriguez | ACERCA DEL AUTOR En el ao 1994 su vida dio un giro radical cuando Dios lo llama y l desobedece al llamado cayendo an ms bajo y fue a parar a la prisin donde esa experiencia le sirvi para ser el hombre de Dios que es hoy. Acepta a Cristo como nico y exclusivo salvador en este propio ao, y desde entonces se dedic al servicio divino cursando una carrera teolgica y una maestra en consejera pastoral de Jameson Christian College PA, un doctorado en dividades de la Internatinal Christian University, VA, y una certificacin en doble diagnstico. Tambin, este hombre, trabaj a tiempo completo con varios ministerios del pas como lo es el Evangelista Benicio Molina y el Salmista y Profeta Samuel Hernndez, entre otros, cumplindose una palabra proftica el da de su conversin cuando Dios le dijo que lo pondra con grandes hombres de Dios a nivel nacional e internacional. Este hombre de Dios quien posee un fuerte llamado apostlico, ha podido tocar naciones no solo en los EEUU sino tambin Republica Dominicana, Haiti y actualmente se encuentra preparando y equipando pastores en la hermosa nacin de Cuba. Su nico fin es activar a esta generacin para que cumplan su rol en el reino de Dios. Hoy el Pastor ngelo Rodrguez, esta casado con la Pastora Marln Candelario, y Dios les ha dado dos hermosos hijos: Margenliz y Jay D'N Rodrguez. Actualmente dirigen el ministerio Linaje de David y Cristianos Unidos. Fielmente en pleno ministerio. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.560806 | null | null | SALIENDO DE FUERTE ESPINA, los personajes van acom-
pañados por un pequeño grupo de soldados reales de la di-
visión Narugor. Tres militares que comparten el uniforme en
rojo y amarillo que identifica a las tropas del duque Junio Be-
rakka.
El grupo es liderado por el jovial sargento Hollin,
que lo pasa en grande burlándose de los dos desgraciados
soldados rasos, Jagatas y Donmar. Todos se dirigen a su nue-
vo destino para servir como vigías en una de las torres que
delinean la frontera norte del ducado, a lo largo de la linde
de Davokar. Mirando a lo preocupado que Donmar parece
estar, y a cómo se queja Jagatas, cualquiera pensaría que este
destino es algún tipo de servicio penal.
En cuanto a Jagatas, todos saben que acaba de ser
degradado desde sargento debido a alguna infracción, y pu-
diera ser que este destino fuera parte de su castigo.
Donmar parece que acaba de salir del periodo de
instrucción y desde luego no era el más listo de su grupo. Es
tremendamente supersticio |
0375719865 | Random House Webster's School & Office Dictionary: Second Edition | Random House | rd every time in a portable trade paperback, now in a revised and updated Second Edition.<br><br> Over 75,000 definitions, including new words such as <i>24/7</i>, <i>e-book</i>, <i>clicks-and-mortar</i>, and <i>nutraceutical</i><br> Over 500 word histories, over 100 usage notes, and over 150 illustrations<br> Useful reference supplements, such as <i>Avoiding Insensitive and Offensive Language</i> and a <i>Guide for Writers</i> | [
"References & Guides & Self-Help ",
"Dictionaries & Thesauruses"
] | [
"Reference",
"Dictionaries & Thesauruses"
] | References & Guides & Self-Help | 0.508617 | null | null | SET UP
House creation
At Brightmore Academy of Magic, students belong to one of the two
School Houses. These Houses compete against each other to earn House
Competition points throughout the school year. Before the game begins,
the players must collectively decide on a name for their House by choosing
an animal, object or concept that is symbolic of the nature of their House.
For example,
unicorn House may signify hard work and magical affinity.
Battle-axe House may represent strength and honour.
sarcasm House may embody skepticism and self-reliance.
A suitably opposite-sounding name should be chosen for the competing
House, and can be chosen by either the players or the Game Master (GM).
cHaracter creation
The Player Characters (Pcs) are 14-year-old students at Brightmore
Academy of Magic. They all belong to the same School House, and they
represent some of the top students in their class.
Players should name their characters with a suitably magical-sounding
name. Characters |
1851683046 | Genetics: A Beginner's Guide (Beginner's Guides) | Burton Guttman | ...written in an accessible way, with a most interesting discussion of how the field...developed throughout history. There are wonderful and eclectic references to literature and the mythologies of ancient cultures. -- <i>Barbara Lloyd McMichael, Bookmonger</i> | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.572508 | null | null |
- -
Genetics
The characteristics of Traveller characters have both a generated component and an
inherited component. The inherited (or genetic) component can be passed from
generation to generation by characters.
The inherited components (the genes) of characteristics enables a player to create characters in other historical milieux
with demonstrable links to the player’s primary character. They also allow characters to create children through which they
can continue role-playing after the demise of the original character. Genetics also allows the creation of clones.
IMPORTANT TERMS
The following terms are important for the understanding of
genetics.
Gene. The individual inherited value for a genetic
characteristic. Human Strength is generated with 2D: the first
die (1-6) is the inherited part of Strength and that value is the
Gene. The second die (1-6) is the developed Strength based
on experience and environment.
A normal Gene has a value from 1-6 |
B012HUY77C | Kingdom Principles: Preparing for Kingdom Experience and Expansion (Understanding the Kingdom) | Myles Munroe | Dr. Myles Munroe is an international motivational speaker, best-selling author, lecturer, educator, and business consultant. The central theme of his message is the transformation of followers into leaders and the maximization of individual potential. He is founder and president of Bahamas Faith Ministries International, and he is the founder, executive producer, and principal host of a number of radio and television programs aired throughout the world. He has earned degrees from Oral Roberts University and the University of Tulsa, including an honorary doctorate from Oral Roberts University. | [
"Religion"
] | [
"Christian Books & Bibles",
"Christian Living"
] | Religion | 0.501969 | null | null | LKOK26
Skullduggery
A 1-Round D&D Living Kingdoms of Kalamar® Adventure
Part 2 of the After the Love is Gone story arc
Written by Phil Thompson
Edited by Andrew Garbade, Tom Kee, and John Ruff
Actions sometimes have repercussions, so when the past comes calling, it may end up costing you more
than you think. A false hope and a fateful decision cause one man's desire to change into something
selfish and dark. Steady hands and quick minds are needed to survive this adventure-do you have what it
takes? Part Two of the After the Love is Gone story arc. An adventure for ATLs 1, 3, 5, and 7.
The Kenzer and Company logo, Living Kingdoms of Kalamar, the Living Kingdoms of Kalamar logo and Pekal
Gazetteer are trademarks of Kenzer and Company. Kingdoms of Kalamar and the Kingdoms of Kalamar logo are
registered trademarks of Kenzer and Company. © Copyright 2002, Kenzer and Company, Inc. All rights reserved.
Dungeons & Dragons, Dungeon Master, D&D, RPGA, Liv |
1946373044 | Elite Performance Skills | Life is a Special Operation .com | <span><b>"Life is a Special Operation.com"</b> is an unconventional, internet based publishing company which provides life-changing products derived from decades of refining and executing Special Operations and Elite Performance Skills.<br /><br />Principles not Stories:</span><span><span> </span>This book captures the ideas, principles, and concepts of Elite Performance. It doesn't tell feel-good stories about Elite Performance. I have written this book to correspond with the way I learn.<span> </span>I don't need a 350 page book of feel-good stories to learn the 7 habits of highly effective people.<span> </span>I need 7 sentences to tell me what they are.<span> </span>I am smart enough to figure the rest out. The fluff simply slows me down. Feel-good books sell millions of copies to people who want to feel-good. I don't want you to feel good, I want you to be good.<span> </span>My goal is nothing short of helping you to become the best of the best, an Elite Performer.</span><span><br /><br />Case Studies / War Stories are marked with Italics:</span><span><span> </span>Read a short Case Study or an example from my life to further drive home the point. Or simply skip it and move to the next Success Skill.<span> </span></span><br /><span><span></span></span><br /><span>Study, Rehearse, Master:</span><span> Simply reading this book is not going to be enough.<span> </span>You must deliberately study, rehearse, and master these Elite Performance Skills. </span> | [
"Politics & Social Sciences",
"Business & Money"
] | [
"Business & Money",
"Management & Leadership"
] | Politics & Social Sciences | 0.498314 | null | null | NAME
IMAGE
IS A
WHO
descriptor
type
focus
RECOVERY ROLLS
DAMAGE TRACK
XP
TIER
EFFORT
INCREASE
CAPABILITIES
+4 points into
stat Pools
1 ACTION
10 MIN
1 HOUR
10 HOURS
1D6+
MOVE TOWARD
PERFECTION
+1 to the Edge
of your choice
EXTRA
EFFORT
+1 into Effort
SKILL TRAINING
Train in a skill or
Specialize in a
pre-existing skill
IMPAIRED
+1 Effort per level
Ignore minor and major effect results on rolls
Combat roll of 17–20 deals only +1 damage
DEBILITATED
Can only move an immediate distance
Cannot move if Speed Pool is 0
OTHER
Refer to the
Numenera corebook,
page 112
T = trained, S = specialized, I = inability
NAME
IS A
WHO
descriptor
type
focus
MIGHT
T
S
I
SPEED
INTELLECT
EDGE
EDGE
EDGE
SKILLS
ARMOR
ARMOR DETAILS
ATTACKS
MOD
DAMAGE
SPECIAL ABILITIES
CYPHERS
LIMIT
CYPHERS
EQUIPMENT
SHINS
ARTIFACTS
ODDITIES
BACKGROUND
THE OTHER PLAYER CHARACTERS
CONNECTIONS TO THE OTHER PCs
CONNECTIONS OUTSIDE THE PCs
APPEARANCE
FAVORITE OR DISTINCTIVE PHRASES OR QUOTES
MANNERISMS
|
1499880650 | Pirate Ship | IglooBooks | IglooBooks is the mass-market imprint of Bonnier Publishing. Originally founded in 2004, we create exciting value-driven adult and children's books. | [
"Children's Books",
"Engineering & Transportation"
] | [
"Children's Books",
"Cars, Trains & Things That Go"
] | Children's Books | 0.547585 | null | null | i
Pirate Ship Name
Generator
Azukail
Games
1
Pirate Ship Name
Generator
Credits
Written By: Adrian Kennelly
Cover and Page Backgrounds: Lord Zsezse Works
Some artwork copyright William McAusland, used with permission.
Published by Azukail Games, a trading style of eGDC Ltd
Copyright Information
The contents are copyright © 2017 Azukail Games. All rights reserved. As a purchaser of
this product your are entitled to print one copy for personal use. Reproduction, reselling
and redistribution of this work are strictly and expressly forbidden without written per-
mission from Azukail Games.
Compatability
This product is designed to be system agnostic and usable with any pen
and paper role playing game system.
This PDF uses Adobe layers and the backgrounds and images can be disabled for a print-
er friendly version.
2
Introduction
This generator can be used by the Gam-
eMaster to create names for pirate ships.
The names generated by these tables are
often intended to be intimidating an |
1425902294 | Rules for Playing Slug Bug and Punch Buggy! | Janet Polk | Janet Polk is a Volkswagen Beetle enthusiast. She loves to interact with others who share in her love for the Volkswagen. An avid traveler, Janet Polk currently lives in San Diego, California with her husband and two sons. | [
"Miscellaneous"
] | [
"New, Used & Rental Textbooks"
] | Miscellaneous | 0.414048 | null | null | 3/1/2016
Fragments from the Rim: Suspending the Rules: The SnapRoll action
http://fragmentsfromtherim.blogspot.com/2015/02/suspendingrulessnaprollaction.html
1/4
Suspending the Rules: The SnapRoll action
During the "Saga Edition" version of the Order 66 Podcast, the boys had an occasional segment where listeners would
send in their various house rules or "fixes" for the game. I was an occasional contributor to this bit, but in the new FFG
system there hasn't been much call for it. Most of my homebrewed rules (like my Jedi Career) have been addressed in full,
official rules. Practically everything has been addressed except for one glaring deficiency to this game, or at least
something I find to be a deficiency.
I've found the system's vehicle combat rules way too lethal for what we see in the films and EU. I'm okay with unnamed or
minor characters being blown out of the sky at a whim, but for the named heroes (and villains) the space combat system is
a big game of "who hits firs |
0062398512 | Dress Codes for Small Towns | Courtney Stevens | Gr 9 UpBillie McCaffrey likes making epitaphs for herself. Though she's not always sure what her gravestone will say, she's certain that it will be in Otters Holt, KY, and she's proud of that. Another thing she's proud of? Her group of friends. Lovingly dubbed the Hexagon, they are all joined at the hip. After a prank gone wrong, Billie has to examine her identity as her friends begin to look closer at the oddities that they had previously dismissed. Navigating gender expression and sexuality, this is a book about lovethe kind you find in friendships and romantic relationshipsand how confusing it can be to understand the difference between the two. The book has a large cast, and two of the six friends unfortunately fall to the wayside, not getting quite the depth that Billie, Woods, Davey, and Janie Lee receive. However, these less developed characters never become tropes, and the narrator's fondness for them is evident. Billie provides a refreshing look at the ways faith and the church as an organization can clash. This story also celebrates experimentation with identity: Billie tries out quite a few throughout. As she finds herself, readers will be rooting for her until the very end. VERDICT An instant classic. This is The Perks of Being a Wallflower without the angst, for a new generation. A good choice for every collection.Kathryn Kania, Goodwin Memorial Library, Hadley, MA | [
"Teen & Young Adult & College",
"Literature & Fiction"
] | [
"Teen & Young Adult",
"Literature & Fiction"
] | Teen & Young Adult & College | 0.581311 | null | null | Type to enter text
URBAN DRESSING:
RAGING SWAN PRESS
TRADE TOWN
OSR
YOUR TIME IS PRECIOUS
MAKE YOUR CAMPAIGN PREP. EASIER
JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN
PATREON.COM/RAGINGSWANPRESS
URBAN DRESSING: TRADE TOWN
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your
towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, find
100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign.
Designed for easy use during game prep or actual play.
C RE DI TS
Design: Josh Vogt
Development: Creighton Broadhurst
Art: William McAusland and Maciej Zagorski (The Forge Studios).
Some artwork copyright William McAusland, used with
permission.
All rights reserved. No part of this publication may be reproduced,
stored in a retrieval system or transmitted, in any form or by any
me |
0393323668 | The Animal-Lover's Book of Beastly Murder | Patricia Highsmith | A border zone of the macabre, the disturbing, the not quite accidentalHighsmith achieves the effect of the occult without any recourse to supernatural machinery.<br /> - <strong><em>New York Times Book Review</em></strong><br /><br />Mesmerizingnot to be recommended for the weak-minded and impressionable.<br /> - <strong><em>Washington Post Book World</em></strong> | [] | [
"Mystery, Thriller & Suspense",
"Mystery"
] | [] | 0.516377 | null | null | THW1
Requires the use of the
Dungeons and Dragons® Player’s Handbook,
Third Edition,
published by Wizards of the Coast®
A 3.5 Update
by Scott Green & Erica Balsley
Dire animals are large, feral looking animals. They are not just bigger versions of normal animals, however. On the whole,
dire animals are bigger, stronger, faster, and more aggressive than their normal counterparts.
If you enjoy this supplement, look for more releases for the D20 System by Necromancer Games
Necromancer Games
“Third Edition Rules, First Edition Feel”
www.necromancergames.com
Dire Animals from the
Tome of Horrors
Dire Animals from the
Tome of Horrors
A 3.5 Update
Author
Scott Green and Erica Balsley
Developer
Bill Webb
Producer
Clark Peterson
Editor
Bill Webb
Managing Editor
Andrew Bates
Art Director
Rich Thomas
Layout and Typesetting
Charles A. Wright
Art
Veronica Jones
Credits
This product requires the use of the Dungeons and Dragons®
Player’s Handbook, published by Wizards of the Coast®.
©2003 Bill We |
0989744337 | Everything Leads Back to Alice | GAK | After spending nearly twenty years searching for his runaway high school girlfriend Alice, Mike Connors, a man with a bottle for a crutch, returns to Fallen's Island. He intends to clean up his life and let go of the past, only the past won't let go of him. His old high school friends are still there and are telling Mike all sorts of lies about Alice making it difficult for him to give up his addiction. The relationship with his mom, who has been slowly deteriorating, is as strained as the day he left. Then the hauntings begin and Mike learns how everything truly leads back to Alice. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.51343 | null | null | Alice is Missing
© 2020 HUNTERS ENTERTAINMENT LLC, ALL RIGHTS RESERVED. © 2020 RENEGADE GAME STUDIOS, ALL RIGHTS RESERVED. PERMISSION GRANTED TO REPRODUCE FOR PERSONAL USE.
PAGE 1 — BACKS
Alice is Missing
© 2020 HUNTERS ENTERTAINMENT LLC, ALL RIGHTS RESERVED. © 2020 RENEGADE GAME STUDIOS, ALL RIGHTS RESERVED. PERMISSION GRANTED TO REPRODUCE FOR PERSONAL USE.
PAGE 2 — FACES
Alice is Missing
© 2020 HUNTERS ENTERTAINMENT LLC, ALL RIGHTS RESERVED. © 2020 RENEGADE GAME STUDIOS, ALL RIGHTS RESERVED. PERMISSION GRANTED TO REPRODUCE FOR PERSONAL USE.
PAGE 3 — FRONTS
Alice is Missing
© 2020 HUNTERS ENTERTAINMENT LLC, ALL RIGHTS RESERVED. © 2020 RENEGADE GAME STUDIOS, ALL RIGHTS RESERVED. PERMISSION GRANTED TO REPRODUCE FOR PERSONAL USE.
PAGE 4 — FACES
Alice is Missing
© 2020 HUNTERS ENTERTAINMENT LLC, ALL RIGHTS RESERVED. © 2020 RENEGADE GAME STUDIOS, ALL RIGHTS RESERVED. PERMISSION GRANTED TO REPRODUCE FOR PERSONAL USE.
PAGE 5 — FRONTS
Alice is Missing
© 2020 HUNTERS ENTERTAINMENT LLC, AL |
1570714460 | 911 Beauty Secrets: An Emergency Guide to Looking Great at Every Age, Size and Budget | Diane Irons | "Diane Irons is the Real Deal!" -- <i>Good Morning America</i><br /><br />"From the unbelievable to the outrageous, Irons' advice comes from a woman on a mission." -- <i>New York Post</i> | [
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Beauty, Grooming, & Style"
] | Health, Fitness & Dieting | 0.403154 | null | null | ��
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5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
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] | [
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0786926570 | Book of Challenges: Dungeon Rooms, Puzzles, and Traps (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) | Daniel Kaufman | DANIEL KAUFMAN has written numerous articles for TopDeck magazine and has had Star Wars Roleplaying Game adventures published in Star Wars Gamer and on the Wizards of the Coast website. He lives in Washington state. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.575592 | null | null | The Neverending Dungeon
The Neverending Dungeon
The Neverending Dungeon
The Neverending Dungeon
The Neverending Dungeon
W
elcome to the Neverending Dungeon! The
adventure starts when characters wake in a
dungeon with no recollection of how they got
there. Each room of the dungeon is loaded with
traps, monsters, puzzles, treasure, and more.
As time goes on, I'll create more and more
rooms, building out at least one room per week
plus an additional room for every 10 patrons that follow my
Patreon account.
You are free to play the dungeon as it lies, or you can take
the individual puzzles, traps, and room layouts and use them
in your own designs. It's totally up to you.
Help add to the Neverending Dungeon. Become a DMDave
Patron today! It's only $3 to join. Every 10 patrons that join
unlock a new room of the Neverending Dungeon.
Last Updated: November 29, 2019
Unless stated otherwise, this section of the Neverending
Dungeon has the following chara |
1579906265 | The Master Spy Handbook: Help Our Intrepid Hero Use Gadgets, Codes & Top-Secret Tactics to Save the World from Evildoers | Rain Newcomb | Gr. 4-7. To foil a supercrook and her burly henchmen, a kid makes use of more than 50 tried-and-true spy techniques, including elaborately coded messages, devious disguises, and concocted gadgets. The fictionalized first-person narrative is really just a vehicle for the real excitement: the espionage facts. With dramatic watercolor illustrations, each double-page spread conveys a wealth of information. Insets resembling case files fill readers in on "what you need and what you do" to write and read code (including Morse code), write in and read invisible ink, make a false wall, check if someone has searched a room, and much more. The codes start off simply but become very complicated, and more than half the book is back matter that includes more explanations and suggestions for top-secret ciphers and devices. Great fun for amateur sleuths, the book will also appeal to older ones who enjoy puzzles and sinister secrets. For more about codes, suggest Paul Janeczko's <i>Top Secret</i> (2004). <i>Hazel Rochman</i><br /><i>Copyright American Library Association. All rights reserved</i> | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.469309 | null | null |
HERO CARDS – SPACE HEROES II
BY
JUSTIN HALLIDAY
Copyright Notice
Hero KidsTM copyright 2020 Justin Halliday
Credits
Designed and written by Justin Halliday
Hero and monster art by Eric Quigley
www.ericquigley.com
Websites
herokidsrpg.blogspot.com
Printing Authorization:
This PDF document may be printed for personal use.
Version: 1.2 (Build 5)
Changelog:
• Reformatted to separate hero stand-ups onto single page.
• All new!
SPACE HEROES
The Hero Kids Space Heroes adds these items and new skills:
Health packs return the hero or an adjacent ally to full
health.
Currency: Add 1 extra die when making an Intelligence
(Persuasion) test.
Darkvision: Add 1 extra die when making an Intelligence
(Darkvision) test.
Gunnery: Add 1 extra die when making a Dexterity
(Gunnery) test.
Knowledge: Add 1 extra die when making an Intelligence
|
1583487204 | Pour Une Histoire de L'Imaginaire (Verite Des Mythes,) (French Edition) | Lucian Boia | Lucian Boia (n en 1944) est professeur la Facult d'Histoire de l'Universit de Bucarest o il enseigne l'histoire de l'historiographie et l'histoire de l'imaginaire. Spcialis dans l'tude des mythologies de toutes sortes (scientifiques, historiques, politiques...), il a publi en France : L'Exploration de l'imaginaire de l'espace ; La Fin du mond. Une histoire sans fin ; La Mythologie scientifique du communisme ; Entre l'Ange et la Bte. Le Mythe de l'homme diffrent de l'Antiquit nos jours et Pour vivre 200 ans. Essai sur le mythe de la longvit. | [
"Literature & Fiction",
"Fairy Tales, Folk Tales & Myths"
] | [
"Literature & Fiction",
"Mythology & Folk Tales"
] | Literature & Fiction | 0.52051 | null | null |
1
Titre : Mysteres en eaux troubles
Un scenario de Geoffroy paru sur le
Illustrations et fond de page : Quaker
Conseils, Relecture et mise en page : Krapo & Rodi
Remarques preliminaires :
Ce scénario est destiné à un groupe de
personnages expérimentés car de nombreux
Pnj’s puissants sont présentés. De plus, la
possession du Quick and The Dead et du
supplément
sur
le Grand
Labyrinthe
est
fortement conseillée. Cependant, des éléments
d’aides de jeu sont disponibles sur l’Atlas du
Weird sur la rubrique Deadlands.
The story so far :
Un artefact très puissant permet de bloquer ou au
contraire d’ouvrir un passage vers les Terres de
Chasse. Celui-ci bloque actuellement un passage
au fond du Devils Lake. Quelques Sioux, grâce à
leur shaman (Visage Serein) ont décidé de le
protéger à tout prix.
Malheureusement un brave a été fait prisonnier
par le Sage sans Visage (Raven) qui est arrivé à
le faire parler. Raven a donc décidé de ma |
0786941685 | Colossal Red Dragon | Wizards of the Coast | <b>A new line of massive monsters is joined by the most iconic Dungeons & Dragons® creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons & Dragons Icons </b>product line! Part of the <b>D&D</b> ® Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons & Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&D roleplaying rules to be either Gargantuan (4"x4"base) or Colossal (6"x6" base). These preminum figures will only be available to collect for a limited time after each release. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Dungeons & Dragons"
] | Activities, Crafts & Games | 0.530482 | null | null |
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League,
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are
property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The
Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
TROLLSKULL ALLEY
TH |
190351133X | Final Fantasy X : The Official Strategy Guide | Piggyback | The most comprehensive guide ever produced by Piggyback leaves no stone unturned in exploring every facet of the epic Final Fantasy(r) X. These 228 full-colour pages are packed with exclusive artwork, high-resolution screenshots, detailed information, statistics, maps and more. Detailed secrets to Final Fantasy(r) X with exclusive info from the game s developers Complete game system with all hidden combat possibilities In-depth Sphere Grid and more: we cover all aspects of developing your characters Comprehensive area maps showing all objects to be found Exhaustive mini-game tactics: blitzball made easy Entire step-by-step walkthrough as you would expect from Piggyback All-inclusive information and statistics on monsters, weapons, items and abilities | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.494623 | null | null | The Final Fantasy Role-Playing Game
The Big Eyes Small Mouth Edition
Welcome to my feeble attempt to convert the wonderful world of Final Fantasy into the Big Eyes
Small Mouth Role-Playing System. This has yet to be play tested, and is bound to have some trouble
translating the rich and console-rific world of Final Fantasy to the tabletop format, but with your help, we
should be able to make this work like a well-oiled man-machine. Until then though, courage. I should point
out that I crafted these rules with some level of realism in mind. With this in mind, I hope you use common
sense for things, and avoid the whole “Black hole item storage” thing. “Yeha, I’m carrying 99 potions,
What?! Why are you staring at me?!!”
New Attributes
The original BESM system is Fine for anime, but FF is not anime in it' s strictest definitions, and
therefore, demands a few unique rules.
-Cure
3pts per level (only available through the Magic Attribute)
Lv1- Heals 10 hp
Lv |
0688169864 | Ogres! Ogres! Ogres!: A Feasting Frenzy from A to Z | Nicholas Heller | PreSchool-Grade 1-Twenty-six hungry ogres (from Abednego to Zuleika) feast their way through the alphabet, munching on everything from anchovy butter to zucchini. As in Heller's Goblins in Green (Greenwillow, 1995), each letter entry is made up of a creature's name, a verb describing what it is doing, and an adjective, followed by a noun beginning with the next letter,. e.g., "Pernilla is peppering her parsnip quiche." The alliteration is sure to please children, even if they don't share the ogres' taste in snacks-"gobs of hummus," "ladles of molasses," "urns of vichyssoise." Smith's brightly colored gouache, watercolor, and pencil illustrations show the fun-loving ogres enjoying their food in many inventive ways. Youngsters may take added delight in searching for the many art masterpieces hidden throughout the pages. An entertaining concept book that's chock-full of clever wordplay.<BR><I>Linda Ludke, London Public Library, Ontario, Canada </I><BR>Copyright 1999 Reed Business Information, Inc. | [
"Children's Books",
"Science Fiction"
] | [
"Children's Books",
"Science Fiction & Fantasy"
] | Children's Books | 0.501002 | null | null | © 2018 J. Stuart Pate
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International license.
The Half-Ogre
Lazy and cruel, ogres share the unnatural fecundity of other monstrous races. As such, they are
known to couple with humanoids, sending the offspring of those unnatural unions out into the world.
Shunned and mistrusted by others, many of them turn to crime, although a few find cabals of sociopaths
with whom to dive into musty old tombs. While they can expect prejudice and horror in the wider world,
their exceptional strength makes them potent assets to travelers in the wilderness.
As a race, Half-Ogres resemble somewhat rough-hewn humans, usually standing between seven
and eight feet tall, and weighing about three hundred pounds. They age comparably to humans. Their
skin tends toward the greenish-browns, blackish-browns, yellows, and violets of their ogre ancestry,
although some may have more of the coloration of their human parent. Half- |
1848320620 | Shipcraft 16 - Admiral Hipper Class Cruisers | Steve Backer | STEVE BACKER is the editor of steelnavy.com, the best warship modeling site on the web, for which he writes extensively on warship kits and accessories. He is also the author of five previous titles in this ShipCraft series, the most recent being Admiral Hipper Class Cruisers. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.548078 | null | null | BLAKEWAY-CLASS 100-TON FIRST RESPONSE VESSEL
One hex = 1 yard
LEGEND
1. Bow Landing Gear Access
2. Avionics
3. Cockpit
4. Evacuee Seating
5. Crew Staterooms
6. Automeds
7. Surgery
8. Fresher
9. Air-Raft Hangers
10. Star-Grav Ambulance
Hanger
11. Environmental Control
12. Power Plant
13. Maneuver Drives
Upper Deck
Lower Deck
Upper Deck
Lower Deck
|
0575083638 | New Model Army | Adam Roberts | Comparable to Swift, Orwell and Atwood<b>THE TIMES</b> | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.437056 | null | null | Defender’s Deployment Zone
Attacker’s Deployment Zone
THE ARMIES
Each player must muster an army from their collection.
TheAttacker commands the Dark Angels attempting
to apprehend their target. TheDefender commands
an army that is harbouring an agent of the Fallen. A
player can include any models in their army, but if their
army is Battle-forged they will also be able to use the
appropriate Stratagems included with this mission.
FALLEN AGENT
Before the battle, the Defender must select one model
from their army to be the Fallen Agent. If their army
includes any FALLEN CHARACTER models, they must
select one of them to be the Fallen Agent. Otherwise,
they must randomly select one CHARACTER model from
their army that is not a MONSTER or VEHICLE model.
If the Defender has no such models in their army, then
their Warlord must be the Fallen Agent. When resolving
an attack made by a DARK ANGELS model against the
Fallen Agent, treat the Fallen Agent as having the
FALLEN keyword (if it doesn’t |
0761504966 | Starcraft : Prima's Official Strategy Guide | Bart Farkas | <i>StarCraft: Prima's Official Strategy Guide</i> is the perfect reference for solo play. The guide provides detailed walk-throughs for each of the game's 30 levels, with clearly marked maps and screen shots to help illustrate important points and tactics. The book offers more than 50 pages of statistics on the various units available and an easy-to-follow list of general strategies. Statistical information about the game's units and buildings, a section dedicated to the <i>StarCraft</i> campaign editor, and a brief multiplayer primer for gameplay on Battle.net round out the guide. <i>--Michael Ryan</i> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.563451 | null | null | Checklist - choose one from each row.
A Quick WOIN
Starship Combat
Primer
This document is intended to clarify starship combat. Starship combat has been subject to
some errata, and some FAQ clarifications, which this document summarizes. This
document supersedes any other source of starship combat information, and includes a
slightly modified play sequence.
Most of the information in the N.E.W. core rulebook does not need clarification. This
document mainly addresses the turn order and PC actions. It also covers some of the
decisions the GM needs to make regarding the system’s complexity - cyclic or re-rolled
INITIATIVE, simple or Newtonian movement (and if the latter, simple or detailed
turning circles), simple or Newtonian turn order, and simple turns or combat phases.
These tools, like many others in WOIN, allow the GM to turn the complexity dial to the
level of tactical realism vs. speed of play that is preferred.
You will need a copy of N.E.W. The Science Fi |
1911473247 | Systema: Russian Martial Art 25 Combat Drills | Matt Hill | 'Matt Hill is a strong and caring person, a talented instructor and a very experienced professional. His Systema shows great skill and understanding. I highly recommend training with Matt for people of all ages.' - Vladimir Vasiliev | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.612263 | null | null | TM
CALL TO ARMS:
MARTIAL ARTIST
WRITING
Alex Flagg
ILLUSTRATION
Ben McSweeney, Octographics
GRAPHIC DESIGN
Steve Hough
EDITING & LAYOUT
Alex Flagg, Patrick Kapera
PLAYTESTERS
Jon Andersen, Alex Andersson, Jacob Collins, Joshua
Crisp, Loren Dean, Charles Etheridge-Nunn, Travis
Herron, Tyler Johnson, Evan McLeod, Steve Mileham, Mark
Newman, Andy Normansell, Lee Reeves, Kevin Ripka,
Shaun Washington, Jimmy Taylor
Introduction . . . . . . . . . . . . . . . . . . . . 3
Martial Artist (Base Class) . . . . . . . . . . 3
Building the Martial Artist . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Playing the Martial Artist . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Unarmed Combat Feats . . . . . . . . . . . . . 6
Blocking Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Blocking Mastery . . . |
1493026399 | The Notorious Reno Gang: The Wild Story of the West's First Brotherhood of Thieves, Assassins, and Train Robbers | Rachel Dickinson | <span><span>Evocative prose and rich historical context add depth and broad appeal to this captivating account of the men behind the first-ever robbery of a moving train, their wave of crimes in the 1860s, and their deaths at the hands of vigilantes.</span></span> (<i>Publishers Weekly, Starred Review</i>)<br /><br /><span><span>The law and the Pinkertons couldnt handle the murderous Reno Gang, Americas first train robbers and outlaw band, or the murderous vigilante mobs who fitted them with hempen collars. Finally a great detective is on the case: journalist Rachel Dickinson does them all justice in this fascinating, throat-clinching, true-life narrative of Civil-War era history, crime, and justice for all.</span></span> (Michael Capuzzo, New York Times bestselling author of The Murder Room and Close to Shore: The Terrifying Shark Attacks of 1916)<br /><br /><span><span>With train robberies, murder, equally bloodthirsty criminals and vigilantes, and a cameo by Abe Lincoln, </span><span style="font-style:italic;">The Notorious Reno Gang </span><span>is one of the most entertaining books in yearsand its all true!</span></span> (Jeff Guinn, New York Times bestselling author of The Last Gunfight: The Real Story of the Shootout at the O.K. CorralAnd How It Changed the American West)<br /><br /><span><span>The Reno thugsspiders at the center of a five-hundred-mile web of crimefilled the moral vacuum following the Civil War with arson, counterfeiting, and train hijacking. Rachel Dickinson has written a compelling narrative of a small town plagued by violence and vice, a microcosm that portrays the issues plaguing many frontier towns in the last half of the nineteenth century. Her prose is spell-binding, and her grasp of the tortured history of American westward settlement is riveting.</span></span> (Lisa Alther, New York Times bestselling author of Blood Feud: The Hatfields and the McCoys: The Epic Story of Murder and Vengeance)<br /><br /><span><span>In this brilliantly authentic account, Rachel Dickinson tells the true story of the original band of bad-boy Wild West outlaws in all their depraved gloryand the relentless man who hunted them down. Vivid, gripping, and a pure delight to read.</span></span> (Philip Gerard, author of Secret Soldiers: The Story of World War IIs Heroic Army of Deception) | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.540479 | null | null |
DEN OF THIEVES
2
Den of Thieves
Dungart Dukes
“Jester” (5½ ft blonde, left leg limp, never
without a knife somewhere on her person)
leader of the Dungart Dukes, a small but
expanding cutpurse gang in Port Brax, needs
help. Her gang of miscreants has crossed knives
with the Sumptown Rats (the largest and most
proliferate gang in the city, controlled by Udan
the Slip, Rogue 6, inhumanly agile Dex 19) one
too many times, and now Udan wants her dead.
In recent weeks, twelve of Jester’s gangers have
been murdered; stabbed in back alleys, strangled
in steam baths, tossed off rooftops, etc – grizzly,
public
deaths
meant
to
intimidate
and
undermine Jester’s leadership.
And the strategy has been successful; more than
half of the dukes have gone into hiding or intend
to depart the port on the next ship out. Those
that remain believe in Jester’s leadership, and
will fight with her (expecting to be made trusted
lieutenants, shou |
1623152585 | Prepper Supplies & Survival Guide: The Prepping Supplies, Gear & Food You Must Have to Survive | Novato Press | <span>"Within a few pages I have realized how much I take for granted, just like most people do. The author's approach has empowered me to take responsibility for my own "response-ability." This book is full of easy, practical advice.</span><span>I now know how to think about the practical steps to take to prepare myself for unexpected events and how to advise others to do so as well....I'd recommend buying this book in print and keeping it with your supplies to refer to in any possible emergency also."</span><br /><span><span><b></b></span></span><br /><span><span><b>-Heather D</b>.</span></span> | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Social Sciences"
] | Politics & Social Sciences | 0.458412 | null | null | Gear List
DIRT
- Shabby adventuring gear
3 uses, crude, 2 weight
Expend a use to produce some cheap, common piece of
equipment (a length of rope, a blanket, a candle, some chalk,
a clay pot, a torch, some lard, etc.), but nothing fancy.
- Bandages
4 uses, slow, 1 weight
When you take a few minutes to bandage someone’s wounds,
expend a use. They regain 4 hp.
- Torches
(2 uses, light, area, reach, 1 weight)
Once lit, expend a use. A torch illuminates out to reach range
for about an hour. Also lights things on fire, intentionally or
otherwise.
- Provisions
3 uses, ration, 2 weight
Salted meat, pickled potatoes, flatbread, a waterskin. Decent
fair, but bulky and subject to spoil.
- Porridge meal
3 uses, ration, requires fire & water, 0 weight
Lighter to carry around than salted meat, but you need to cook
it for it to be much use.
- Flask of rot-gut whisky*
2 uses, 0 weight
When you down a draught, take +1 forward to act boldly or
face down terror and mark 1 us |
B001RADW4I | L'anthologie des Histoires Drôles Érotiques | Armand Isnard | L'rotisme pour rire, est-ce possible notre poque, dit l'auteur, o sous un profil libral avanc en matire de problmes sexuels, se reflte toujours et peut-tre plus que jamais l'hypocrisie tenace qui enveloppe les choses du sexe?
La rponse appartient ceux qui aiment rire sans se poser de questions. Rire d' eux-mmes et des autres, des petits travers et des grands vices de tous et de chacun. | [
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Humor"
] | Humor & Entertainment | 0.490445 | null | null | Tatou n°4 – juillet août 1990
LLEESS
HHUUM
MAANNIISSTTEESS
Tous les scientifiques du Tragique Millénaire n’appartiennent pas au
type « savant fou ». Il reste beaucoup d’esprits éclairés, comme
Noblegent. Quoi d’étonnant alors à ce que l’on assiste à la création de
« sociétés savantes », comme celle des Humanistes.
Les Principes
« … je jure de faire tout ce qui sera
en
mon
pouvoir
pour
aider
l’humanité à sortir de la barbarie,
d’aider et de servir les malheureux,
de ne jamais utiliser la science à des
fins perverses et de lutter contre ses
abus partout où je les rencontrerai.
Que la vengeance de la Société
s’abatte sur moi si je venais à y
manquer… »
Extrait du serment d’allégeance des
nouveaux membres.
Ces principes font l’unanimité. Les
statuts de la société n’ont été
modifiés que sur deux points depuis
sa création.
A l’origine, les mutants étaient
considérés comme des humains à
part entière. Par la suite, les
membres germains ont élevé des |
0873643917 | Modern Ballistic Armor: Clothing, Bomb Blankets, Shields, Vehicle Protection . . . Everything You Need To Know | Duncan Long | Duncan Long is an internationally recognized nonfiction and fiction writer of countless books and magazine articles on weapons and warfare. He is a best-selling Paladin author, with more than 20 firearms manuals in print. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.481682 | null | null | Weapons of Power Armor Destruction 3
Requires the use of the d20 Future™ Roleplaying Game, published by Wizards of the Coast, Inc.
LPJ9872
POWER ARMOR
SUPERSTRUCTURE
Plastisteel Superstructure (PL 5)
This composite of plastic and metal is lightweight
and cheaper than the more resilient other metals.
Plastisteel can also be used for armor.
Modified Base Purchase DC: 15 (Small), 18
(Medium), 19 (Large)
Hardness: 5.
Base Purchase DC Modifier:
–6.
POWER ARMOR
Plastisteel Armor (PL
5)
This composite of plastic and
metal is lightweight and cheaper
than the more resilient metals. Plas-
tisteel can also be used as a building
material for power armor superstructures.
Equipment Bonus: +1
Armor Penalty: –2
Speed Penalty: None.
Purchase DC: 5 + one-quarter the power armor’s
base purchase DC.
Page 2
Weapons of Power Armor Destruction 3
POWER ARMOR WEAPONS
Assault Drones, Alpha Series (PL 6)
An assault drone is self-guided drone that is equipped
with its own propulsion, defense and we |
0996070036 | Zero Sum Game (Russell's Attic) (Volume 1) | SL Huang | SL Huang justifies her MIT degree by using it to write eccentric mathematical superhero fiction. In real life, you can usually find her hanging upside down from the ceiling or stabbing people with swords. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.449064 | null | null |
A1 – Encounter at Ramat Bridge Legacy Record
_____________________________ Played by ________________________________ has successfully completed this adventure
Character Name Player Name
Adventure Summary
Hired by a man named Preest, you traveled to Ramat Bridge in the Arman Protectorate. The
village and fort had been burned, its population massacred. Faking to be the Janus Horde,
minions of the First Ones attacked you.
Favors
Name
Positive
Negative
Used
Preest (Imperial Alliance)
The First Ones
Faction
Starting
(+/-)
Final
Items/Rewards Found During This Adventure
Item Sold
½ value
Items Purchased
Value
Total of Items Sold
=
Total of Items Purchased
=
Record #
Tier
XP
(max)
GP
(base)
3
3
5 |
0671210416 | Chess Traps: Pitfalls And Swindles (Fireside Chess Library) | I. A. Horowitz | This is a rich storehouse of Chess 'crimes.' Sometimes the villain is thwarted: more often he gets away with his nefarious deeds. But, in either event, the tales, and their telling, will prove to be instructive and vastly entertaining. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.413491 | null | null |
Roguish Archetype
Rogues have many features in common, including their
emphasis on perfecting their skills, their precise and deadly
approach to combat, and their increasingly quick reflexes.
But different rogues steer those talents in varying
directions, embodied by the rogue archetypes. Your choice
of archetype is a reflection of your focus—not necessarily
an indication of your chosen profession, but a description
of your preferred techniques.
Dirty Player
Not everyone in siegeball plays fair. In fact, some players
are known for their propensity for rules breaking. When a
slide-tackle or direct attack goes unpunished, a player
sneaks a shiv into a game, or some other disreputable act
gets past a referee's watch, you can be certain that the
offending player is a Dirty Player. Such players are valued
for their ability to bruise the opposing team, taking the
punishment for illegal plays while the rest of their team
profits off their misdeeds. Though dirty players are |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | �
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|
074349914X | Paladins II: Knight Moves (The Paladin) | Joel Rosenberg | <b>Joel Rosenberg</b> is a top-selling writer of both heroic fantasy and military science fiction. His first sale was an op-ed piece appearing in <i>The New York Times</i>. His Guardians of the Flame novels have been bestsellers, and given him a huge readership in fantasy. His science fiction novels, including <i>Ties of Blood</i>, <i>Emile and the Dutchman</i>, <i>Not for Glory</i>, and <i>Hero</i> have been equally popular and received critical acclaim. Many of his novels have been Science Fiction Book Club selections. He and his wife and daughters live in Minneapolis. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.518916 | null | null |
Paladin
A new variant class for Adventurer Conqueror King and Labyrinth Lord
By Matthew Skail
Cover Art by Miguel Santos
Autarch, Adventurer Conqueror King, Adventurer Conqueror King System, and ACKS are trademarks of Autarch LLC.
Paladin
Prime Requisite:
STR and CHA
Requirements:
None
Hit Dice:
1d6
Maximum Level:
14
Paladins are holy warriors tasked by the
gods to fight in the name of the
faith. Serving either Law or Chaos, these
chosen few lead the armies of the faithful
against enemies both mundane and
profane. They are children of war and
belief, clinging tightly to the precepts of
their Church, ever willing to go where the
faithful cannot.
As holy warriors, paladins are highly trained
combatants. At first level, Paladins hit an
unarmored foe (AC 0) with an attack throw
of 10+. Like fighters, they advance in attack
throws and saving throws by two points
every three levels of experience. Paladins
increase their base damage roll from mel |
1467513024 | Of Thieves and Elves: A Supernovella | A. P. Stephens | A.P. Stephens, author of THE WHITE SHADOW SAGA and OF THIEVES AND ELVES: A SUPERNOVELLA, was born in Texas in 1979. A lifelong student of the martial arts, he infuses his training and love for action movies and video games into the hard-hitting sequences and plots in his literary works. It is his hope that his creativity inspires and entertains the readers of today and generations to come. He currently lives in Dallas with his wife. | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.501297 | null | null | AG10: KEY NPC
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
cleric
(see pp.38-41)
druid/cleric*
(see pp.38-41)
fighter
(see pp.38-41)
paladin/fighter*
(see pp.38-41)
ranger/dwarf*
(see pp.38-41)
magic-user
(see pp.38-41)
illusionist/magic-user
(see pp.38-41)
thief
(see pp.38-41)
assassin/halfling*
(see pp.38-41)
monk/elf*
(see pp.38-41)
animal trainer
hermit
merchant
(see NPCO2a, p.42)
misc. artist
(see NPCO2c, p.42)
pilgrim (as 1st-level cleric)
sage
(see pp.44-45)
scribe
spy (as thief)
smith
tradesman
(see NPCO2b, p.42)
king
queen
queen mother
noble
(see NPCN1/NPCN2, p.43)
noble household
(see NPCH, p.43)
noble teacher
(see NPCT, p.43)
castle employee
(see NPCJ, p.43)
soldier
slave
peasant
* for Oe and 1e editions use indication on left
for BX editions use indication on right
AG9: THEME
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
blood
darkness/night
death
destiny
doom
freedom
forbidden
enchant |
1472801407 | On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.15001730 (Osprey Wargames) | Chris Peers | "The value of [Osprey Wargame] books is unbelievably good. Generally, $20 can get you an interesting ruleset with great artwork<i>."</i> - Jacob Stauttener, <i>Must Contain Minis</i> | [
"History",
"Geography & Cultures"
] | [
"History",
"Americas"
] | History | 0.620812 | null | null | "The Pirates of Vethis"
by Dominic Moore
© Dominic Moore, 2021
This is an introductory module for 35 1st level characters using the
Worlds Without Number ruleset. The module is intended for two purposes:
first, to bring a group of PCs together to start a campaign and second, to
introduce the player and the GM to the mechanics of the Worlds Without
Number game. To that end, this short introductory adventure will most
likely feature combat, skill checks, and opportunites for both roleplaying
and clever problemsolving. This will help players get a feel for the game.
It can also be played as a oneshot to “test the waters” of the WWN rules.
An Introductory adventure for 1st level characters
The Pirates of Vethis:
An Introductory Adventure for Worlds
Without Number
The purpose of this adventure, much like “Free
Rain: An Introductory Adventure for Stars Without
Number,” is to teach the basic systems of the game
and create an interesting starting point for a future
campaign. Un |
0857687573 | RuneScape: Legacy of Blood | T.S Church | “A well written, well thought out book.” – <i><b>Geek Life</b></i> | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.57606 | null | null | Blood of the Titans
Path of the Hearthkeeper
Path of the Hearthkeeper
A New Barbarian Path
A New Barbarian Path
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms,
Ravenloft, Eberron, the dragon ampersand, Ravnica, Theros and all other
Wizards of the Coast product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or
other authors. Such material is used with permission under the Community
Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2021 by Daylight
Publications and published under the Community Content Agreement for
Dungeon Masters Guild.
Credits
Legal
Written by Lydia Van Hoy
Original Art by Ymia
Backgrounds and Assets from Wikimedia
Commons and Canva
Layout by Cameron Day
Published by Daylight Publications
~ PATH OF THE HEARTHKEEPER~
Unlike typical barbarians, those who follow the path of t |
0999475908 | A Boomer in Intensive Care:: From the Atom Bomb to the End of Time | J. R. Gold | About the Author With a double Ph.D. in biophysics and biomedical engineering, J.R. Gold has founded and directed several global technology companies. He has guided efforts to harness technology developed at major corporations, defense labs, and universities. Dr. Gold has also been a principal of one of the world's foremost management and technology consulting firms. Hailing from the Gold Coast of Long Island, New York, Dr. Gold holds several international patents and has lectured extensively around the world on innovation and creativity. Having morphed into an investigative journalist, his previous nonfiction books, essays, and articles have been devoted to exposing corporate and political corruption. He has been an adviser to the U.S. Senate Finance Committee overseeing healthcare policy in the United States. Now turning to the freedom of fiction writing, Dr. Gold combines his keen sense of history with tales intended to engage, stimulate, and inform. | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.570486 | null | null | Taking the fight to Thresher
❚
LAD on Mort is infallible and the same is true
on an major planet in the World of Progress. Un-
fortunately, the success rate drops a little on War
Worlds. This guilty secret is glossed over by the
sheer volume of casualties incurred in war zones,
but recently, there’s been another outlet for the
failures: The Boomer Programme. The loss of
brain function in a failed LAD recovery is enough
for the unfortunate patient to require an external
intensive care unit for the rest of their life, and to
cause a loss of reason, motor control and general
intelligence. The solution is a power suit with all
the replacement organs and cognitive solutions
installed to bring the challenged patient back up
to combat readiness. Due to the size of support
required, the suit is too large for regular infantry
use, but it’s size allows it to become a fire platform
ideally suited to take on Thresher’s larger mobile
infantry units. The suit is fitted with three |
1544737645 | Open (Source) for Business: A Practical Guide to Open Source Software Licensing -- Second Edition | Heather Meeker | An attorney in private practice, Heather Meeker is a 20-year veteran of Silicon Valley who specializes in intellectual property transactions for technology clients in a range of industries including software, communications, educational testing, computer equipment, and medical devices. She has extensive experience in open source licensing strategies and in intellectual property and technology matters related to mergers and acquisitions. Ms. Meeker served as an adjunct professor of law at Hastings College of the Law and University of California Berkeley School of Law, teaching seminars on technology licensing. A member of the American Law Institute (ALI), she has served as an adviser to ALI projects, Principles of the Law of Software Contracts (2010) and Restatement of the Law, Copyright (ongoing). She has also served as counsel for the Mozilla Foundation and other open source organizations. Ms. Meeker graduated from Yale with a BA in economics and earned her JD from Boalt Hall School of Law, where she served as editor in chief of the Berkeley Technology Law Review. Prior to law school, she worked as a software engineer. | [
"Politics & Social Sciences"
] | [
"Law",
"Intellectual Property"
] | Politics & Social Sciences | 0.442808 | null | null | #17
The Bushi
(AlTernATe FighTer ClAss)
B
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the
Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed
Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works
and translations (including into other computer languages), potation, modification, correction, addition,
extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be
recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast,
publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic
and includes the methods, procedures, processes and routines to the extent such content does not
embody the Product Identity and is an enhancement over the p |
029279150X | The Medium of the Video Game | Mark J. P. Wolf | "This book offers a historical, formal analysis of video games that no other book to date has provided in such detail. . . . Wolf also effectively investigates the scientific and market forces that aligned with the development of video games to create a powerful cultural force." (Heather Gilmour, Executive Producer, American Film Institute New Media Ventures) | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Social Sciences"
] | Politics & Social Sciences | 0.509631 | null | null | Hatred’s
Snare
Ross Watson
1
Credits
Copyright © Melior Via, LLC 2015
Accursed, Melior Via, and their associated logos are trademarks of Melior Via, LLC in Cleveland, Ohio.
Contact us: info@meliorvia.com or visit us at www.meliorvia.com
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage
Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle
makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
Lead Developer
Ross Watson
Interior Artwork
Sacha Diener
Graphic Design
Kevin Childress
Publisher
John Dunn
Hatred’s Snare
2
The Set Up
The heroes are journeying through the wastes of
Steppengrad when they hear the howling of a wolf
pack ahead. Gorge wolves threaten a man desperately
attempting to hold the beasts at bay. Meanwhile,
another man lies bleeding on the ground.
The Quandary
��ter the |
0521732581 | The Elements of Matlab Style | Richard K. Johnson | It's a book that I recommend you read. I encourage you to adapt the guidelines in a way suitable for your programming environment. --Loren on the Art of MATLAB<br /><br />"... The enormous community of MATLAB users will really enhance their effectiveness as programmers by following this book's clear and sensible advice. The book offers five main categories of style and convention: formatting, naming, documentation, programming, and testing."<br /> - <em>Computing Reviews</em><br /><br />"Congratulations to Richard for writing "The Elements of MATLAB Style." It's a book that I recommend you read. I encourage you to adapt the guidelines in a way suitable for your programming environment. <br />Loren Shure, MATLAB Blogger | [
"Computer Science"
] | [
"New, Used & Rental Textbooks",
"Computer Science"
] | Computer Science | 0.53792 | null | null | Mat Oh (order #22371693)
Mat Oh (order #22371693)
|
0823802914 | The Big Book of Holiday Plays: 31 One-Act Plays, Curtain Raisers, and Adaptations for the Celebration of Holidays and Special Occasions Round the Year | Sylvia E. Kamerman | Grade 4-8-- Following the course of the school year, these plays provide material for major and minor events. Flat characters, larger-than-life historic figures, and colloquial dialogue (however, " . . . blew me away" is inappropriate in a Civil War piece) make them readily accessible to young performers. The production notes are not particularly helpful, and some props--a working coffin, an antique tube--may be difficult to obtain. Although single-parent families are depicted, there is a stereotyping of sex roles, and it is disconcerting to meet Irish servants. Two plays for Black History Month, one about Martin Luther King Jr., give this title an advantage over Sechrist's New Plays for Red Letter Days (McCrae Smith, 1953; o.p.). Miller's Plays for Living and Learning (1955) covers additional topics besides holidays; Bennett's Creative Plays and Programs (1966, both Plays, Inc.; o.p.) features poems, choral readings, and a larger selection. --Meryl Silverstein, American Museum of Natural History, New York City<br />Copyright 1991 Reed Business Information, Inc. | [
"Dramas & Plays",
"Literature & Fiction"
] | [
"Literature & Fiction",
"Dramas & Plays"
] | Dramas & Plays | 0.532833 | null | null | Every fourth year, on the fourth week of the fourth moon the
communities of the world gather together at the Dais of the First.
While the gathering was originally a spiritual ritual, it grew into
a chance to celebrate and meet with other cultures. Now it is the
grandest festival in all the land.
Many decisions are made at the festival, and there is a
tournament of champions to honor the elements. Unfortunately,
this year there is a good deal of unrest at the Festival, as the
Earthshaper leaders never arrived, and all the groups are
suspicious of everyone else.
The dawn of the second day has arrived and tensions are high;
something must be done to figure out what happened. This is
where play begins.
Each character has a small number of questions to fill out in
addition to the usual procedure of filling out the playbook.
Across the following pages are the questions that each playbook
will fill out, followed by a page directed at the MC.
Festival of t |
1601255144 | Pathfinder Cards: Artifact Item Cards | Paizo Inc. | <div>Hoard the world’s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud castle! Fill your hand with the relics of the gods and go forth and conquer like never before!<br><br>These helpful cards support Pathfinder Campaign Setting: Artifacts & Legends.<br><br>This 54-card set of beautifully illustrated, full-color item cards allows you to track your riches in vibrant detail. Each full-color card features a beautiful portrait of an item on one side with blank space on the back to keep notes. Pathfinder Item Cards are compatible with any fantasy roleplaying game.<br><br><font face="Calibri">“Price Includes VAT” </font><br></div> | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming",
"Pathfinder"
] | Activities, Crafts & Games | 0.514807 | null | null | nine new feats for use with the Pathfinder® rolePlaying game
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not
endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder
Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility
License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Facebook
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Product No. F0335 customerservice@abandonedarts.com
abandoned arts Presents:
feats of Prowess
2
The More Feats! Line from Abandoned Arts
Each entry in the More Feats! product line contains a group of themati |
0696217260 | Trading Spaces: Color! | Brian Kramer | Whether you're looking to make a TV room more soothing or a kitchen more lively, this home-decorating guide by the folks behind the popular Discovery Network television show Trading Spaces provides a wealth of ideas for using color to renovate a space. The book presents more than a dozen of the makeovers that have appeared in the show's episodes, organizing them by "end goal." For example, a renovation that transforms a pale blue-and-yellow room into a lavish brown-and-gold den falls under the chapter on creating a "Dramatic Finale" (rooms "to elicit oohs and aahs"); the conversion of rosy pine bedroom into a Zen-like taupe-and-bamboo retreat appears in the chapter "Meditate on This." Though some of the Trading Spaces books can dizzy the reader with the haphazard variety of their ideas, this volume avoids such pitfalls by focusing on one specific design concept. The design of the book is cluttered, however, with multiple fonts, big pull-quotes and a general air of chaotic enthusiasm. A quiz ("What's Your Color Attitude?"), a listings guide to different episodes, and handy how-tos (e.g., tips on applying gold leaf, arranging flowers and laying carpet tiles) round out this volume's offerings. <br />Copyright 2003 Reed Business Information, Inc. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Home Improvement & Design"
] | Hardware & DIY & Home | 0.521523 | null | null | Deep Space Encounters
Writing Michael McCarthy
Color Art Giacomo Marchesi
Pixabay
Editing Felipe Real
lAyout Xanditz
S
pace is big. Mind-
bogglingly big. If you
think of the biggest thing
you can and double it, you
can’t imagine how small that
is compared to space. And,
although most of that is just an
inky black void, just the galaxy
you’re in alone contains billions
or trillions of stars, planets,
nebulae and beyond. And even
in what seems to be a vast void,
all sorts of curiosities exist.
Deep Space
Encounters II
Deep Space Encounters II
Grey Market
Although it’s in orbit around a major
population center, this large ship is running
almost dark. It isn’t hiding, so much as it
is making itself difficult to stumble over by
accident. Still, that’s exactly what you’ve now
done. They broadcast a simple, targeted message,
“Come aboard or get lost. No window shopping.”
Below are some possibilities that this borderline
illegal market could be selling.
1. The ship is ru |
1401950582 | Energy Strands: The Ultimate Guide to Clearing the Cords That Are Constricting Your Life | Denise Linn | Denise Linn is an internationally renowned teacher in the field of self-development. Shes the author of the bestseller Sacred Space and the award-winning Feng Shui for the Soul, and has written 19 books, which are available in 29 languages, and hosts a popular weekly radio show. Denise has appeared in numerous documentaries and television shows worldwide and gives seminars throughout the world. For information about Denises workshops and lectures, please visit her website: www.DeniseLinn.com. | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Alternative Medicine"
] | Medicine & Health Sciences | 0.363631 | null | null | Antimagic Shackles (Very Rare)
Wondrous Item: manacles
These heavy shackles are made of salted iron, and excel
at keeping arcane creatures in bondage. The manacles
adjust to fit a creature of Small to Large size, and may
be placed on an incapacitated creature as an action. A
creature bound by these shackles is treated as if in the
zone of an anti magic field. It becomes incapable of
casting spells or creating magical effects, and any other
magical items or equipment it holds or wears are treated
as mundane until the shackles are removed.
This does not prevent a creature from using passive
features it may have such as Devil’s Sight or Magic
Resistance, but removes it’s ability to create active
magical effects such as invisibility.
When using the shackles, a creature may designate up to
5 creatures, other than themselves who may remove the
shackles. Removing the Shackles in this way requires
an action. Once every 30 days, the bound creature can
make a DC 30 Strength (Ath |
0976724413 | Department of Corrections | Steve Whisnant | In the past six years, Steve Whisnant has won or placed in over fifty writing contests, and his work has been featured in Quills & Pixels, The Counselor, and The Storyteller. In addition to serving as past President for Fiction Writers of Central Arkansas, Steve is the Arkansas Representative for ByLine Magazine and a member of the Ozarks Writers League. His first book, a collection of his award-winning short stories entitled Yesterday Again, appeared in 2005 and is available on Amazon. | [
"Literature & Fiction",
"Contemporary"
] | [
"Literature & Fiction",
"Contemporary"
] | Literature & Fiction | 0.506235 | null | null | State Department of Corrections
FORM 221-C
TYPE OR PRINT WITH BALL POINT PEN ONLY
Broke Down
MIGHT
Gimped Up
HUSTLE
Hard to Look At
SMOOTH
Punch-Drunk
BRAINS
Whitebread
SOUL
FIRST NAME
LAST NAME
MIDDLE INITIAL
KNOWN ALIASES
GENDER
SOCIAL SECURITY NUMBER
DATE OF BIRTH
PLACE OF BIRTH
MARITAL STATUS
HEIGHT
WEIGHT
EYES
HAIR
DISTINGUISHING CHARACTERISTICS
ADDRESS
CITY
STATE
ZIP CODE
TELEPHONE
OFFICIAL USE ONLY
FILE
RECORD
ARCHIVE
CASH
EXPERIENCE
HEAT
ROLE MOVES
You get:
Man on the Street: Half of being a
successful journalist is knowing who to
talk to. All Gonzo Journalists start with
Connections as an additional Thang
(they still choose a regular Thang dur-
ing Character Creation).
Off the Record: When you interview
someone with the intent to trick them
into revealing more than they want, you
may roll +Smooth instead of +Brains
when Giving the Third Degree. Addition-
ally, when rolling +Smooth in this way
you gain an additional hold.
Choose One:
Tell it Like It Is: When you |
1844162222 | Warhammer Fantasy Roleplay Game Master's Pack | Green Ronin | <b>Green Ronin Publishing</b> was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include <i>Mutants & Masterminds, Book of the Righteous,</i> and <i>Freeport: The City of Adventure</i>. Point your browser to www.greenronin.com for more info. | [
"Teen & Young Adult & College",
"Science Fiction"
] | [
"Teen & Young Adult",
"Science Fiction & Fantasy"
] | Teen & Young Adult & College | 0.532041 | null | null | Dragon Age Game Master’s Kit is copyright © 2010 Green Ronin Publishing, LLC.
All rights reserved. Reference to other copyrighted material in no way constitutes
a challenge to the respective copyright holders of that material.
Dragon Age, the Dragon Age logo, BioWare, and the BioWare logo are either registered
trademarks or trademarks of EA International (Studio and Publishing) Ltd. in the United
States, Canada, and other countries.
Green Ronin, Adventure Game Engine, and their associated logos are
trademarks of Green Ronin Publishing.
Armor
Armor
Armor rAting
Armor PenAlty
Cost
Light Leather
3
0
15 sp
Heavy Leather
4
–1
30 sp
Light Mail
5
–2
50 sp
Heavy Mail
7
–3
75 sp
Light Plate
8
–4
100 sp
Heavy Plate
10
–5
150 sp
Shields
shield
shield Bonus
Cost
Light Shield
+1
15 sp
Medium Shield
+2
30 sp
Heavy Shield
+3
60 sp
Missile Weapon Ranges
WeAPon
short
rAnge
long rAnge
reloAd
Crossbow
30 yards
60 yards
Major Action
Long Bow
26 yards
52 yards
Minor Action
Short Bow
16 yards
32 y |
0521705150 | Fabulae Ancillantes: Units 3 and 4 (North American Cambridge Latin Course) | North American Cambridge Classics Project | This collection of ancillary Latin narrative passages is intended to supplement the Cambridge Latin Course, and can be used to provide extra practice in translation and/or comprehension. | [
"Education & Teaching"
] | [
"Education & Teaching",
"Schools & Teaching"
] | Education & Teaching | 0.495851 | null | null | BIS TORQUATA
BIS TORQUATA
BIS TORQUATA
BIS TORQUATA
A Fabula for FVLMINATA in Four Scenes
Written by Jason E. Roberts and Michael S. Miller
Illustrated by Eric Lofgren
Bis Torquata or “Twice Adorned with the Torc” is
suitable for beginning to intermediate personae.
While it is designed to be a sequel to the events in
The Pepper Merchant (see pp. 182-191 in the core
FVLMINATA rulebook), Bis Torquata can be
played as a stand-alone adventure or easily
adapted into your ongoing campaign. During the
course of the fabula, the personae will be exposed
to various aspects of the Imperium and Roman
society including the legions, auxiliary cavalry, the
province of Hispania Tarraconensis, veneficae,
chariot racing, gold mining and the overall Roman
military strategy, especially the concept of divide
and conquer.
While the title of the fabula refers to the largest
auxiliary cavalry unit stationed in Hispania
Tarraconensis, many of the plot elements and
personae in this fabula are based on two |
078692649X | Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory) | Eric Cagle | Eric Cagle works for the R&D staff as an administrative assistant. He has edited several <b>AD&D</b> and <b>D&D</b> game products. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.567824 | null | null |
EQUIPMENT CARDS
BY
BRIAN BENOIT & JUSTIN HALLIDAY
Copyright Notice
Hero KidsTM copyright 2015 Justin Halliday
Credits
Designed by:
Brian Benoit & Justin Halliday
Equipment art by Eric Quigley
www.ericquigley.com
Additional equipment art by Daniel Wood
www.danielwoodart.com
WebsiteS
herokidsrpg.blogspot.com
Printing Authorization:
This PDF document may be printed for personal use.
Version: 1.3 (Build 9)
Changelog:
• Updated hero cards to improve consistency.
• Updated hero card artwork to add white fill.
• Added printing authorization.
• Added Blank Boon card.
EQUIPMENT!
This Hero Kids expansion includes a range of
equipment and items for your game.
Equipment: Equipment includes armor, weapons,
and unique magic items that the heroes can wear or
wield. A hero can only use one piece of equipment
at a time. Heroes can own multiple pieces |
0997291532 | Renegade: Special Tactical Units Division (STUD) | Sandra Marton | Sandra Marton is the USA Today Bestselling author of sexy, emotional, action-filled romance novels loved by women all around the world. Sandra has won many awards for her books, all of which feature tough-but-tender heroes and the independent-minded women who can tame them. | [
"Romance"
] | [
"Romance",
"Romantic Suspense"
] | Romance | 0.558569 | null | null | NEW TIER
Iron Grenadier
Prerequisites: Basic Terrorist, General Military Career, College: Business or Law.
Much like the COBRA tier, the Iron Grenadiers are familiar with several of the same skills. They are
shrewd and know how to carry out terrorist activities better than COBRA.
‐Athletics: Climbing STR 2
‐Athletics: Running MOVE 2
‐Hand to Hand REF 2
‐Evasion REF 2
‐Communication SM 2
‐Espionage SM 2
‐Knowledge: Military Protocol SM 2
‐Pilot <Pick one Aircraft> SM/HEC 2
‐Drive <Pick one Ground Vehicle> SM/HEC 2
‐Gunnery <Pick Two> HEC 2
‐Perception SM 2
‐First Aid SM/HEC 2
‐Demolitions SM/HEC 2
‐Marksman: Rifle HEC 2
‐Marksman: Pistol HEC 2
‐Marksman <Pick One> HEC 2
‐Heavy Weapon <Pick Two> HEC 2
‐Melee: Knife REF 2
‐Survival SM 2
‐Increase Membership +1
Jay Libby PRESENTS: GI Joe the RPG (NOT FOR SALE)
Darklon
Evader Driver
Darklon is a distant cousin of the Destro clan and the last of a long line of privateers, merce‐
naries, and investment bankers. F |
5990792077 | , | : . , 31- , , , . , 19- , . , . , . 5-10 | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.63139 | null | null | ����������������
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���������������������������������������������������������������������������������
�������� ������������������������������ ������� ����� ����������� ����������������������������� |
|
B000P1B2VA | The Rhinemann Exchange | Robert Ludlum | A mystery novel of International Intrigue with Ludlum's ability to keep the reader riveted to the special agents and their mission to infiltrate enemies of the US govenment and prevent international crisis. | [] | [
"Mystery, Thriller & Suspense",
"Thrillers & Suspense"
] | [] | 0.494777 | null | null | Aventurian Herald 181
GM Information
GM Information about
Empress Summons the Aristocracy to the Court Council
At the All-Aventurian Convention 2016, which took place in
Germany at Castle Rieneck in the Spessart, attendees took
the roles of members of the Middenrealmish Court Council.
Although players discussed and implemented solutions to
important questions, you may assign this and related tasks to
your heroes. The Court Council’s other business focused on the
victory over Haffax and remembering those who fell in the last
25 years.
The negotiations with the envoy of Hasrabal are based on
changes wrought in the night sky by the Starfall. Treaties between
Gyldenlanders and Tulamydes have always honored previous
agreements. Also, since they could not agree upon shared deities
at their first meeting, representatives made their vows on the
stars and constellations, which both peoples agreed represented
Eternity. Unless something radical and unexpected occurs,
they will la |
1472807375 | Bolt Action: Tank War | Warlord Games | Warlord Games is one of the world's leading producers of wargaming miniatures, as well as the publisher of the successful Black Powder and Hail Caesar rule sets. Their Bolt Action range of 28mm World War II miniatures is the most extensive on the market and continues to grow and develop. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.48841 | null | null | CHARGE OF THE ORK BRIGADE
A Mass Combat System for Earthdawn
by Jennifer Brandes and Chris Hepler
"And then...over the hill...
came the entire Sioux Nation."
-- Blazing Saddles
The Earthdawn supplement Prelude to War has dropped a time bomb on
Barsaive. It's pretty clear that very soon, the province that the player characters call home
is going to be dunked in the biggest war of this age. And most likely, your PCs will end
up in the thick of it.
Presently, Earthdawn's combat system requires a lot of pounding on the average
opponent before they go down, because the level of magic means every living being,
especially adepts, can take more punishment than people in our world. This keeps player
characters alive pretty well, but in battles with more than ten combatants, this turns into
hours of seemingly endless dice-rolling, straining even the most creative GM to come up
with fast-paced descriptions of each sword stroke, or even keep track of what's going on.
Why Would I Want Mass Combats? |
1634503279 | Dragonolia: 14 Tales and Craft Projects for the Creative Adventurer (Barons' Mythologica and Dragonry) | Chris Barnardo | "<span>The writing is lively and fun, the illustrations and photographs the perfect accompaniment to this extremely creative craft book. There is nothing else like this out there. Every fantasy lover will love this wonderful book." -</span><span>Rosi Hollinbeck,</span><span>Manhattan Book Review</span><br /><br /><span>"The stories are pure pulp fantasy--appealing and timeless--and the crafts range from dragon eggs to faux vintage maps to steampunk-style dragon hunters' goggles. This clever collection will appeal to fans of fantasy and steampunk arts and crafts." - Library Journal, New York</span><br /><br />"An intriguing mix of stories and craft projects. Read the story at bedtime, and then make the related item the following day. Perfect for rainy school holidays!" - Ruth Ng, The Book Bag | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.560236 | null | null | Mythic Minis 78
catfolk, Ratfolk, and dhaMpiR feats
by Jason Nelson and Jeff Lee
by Jason Nelson and Jeff Lee
Welcome to Mythic Minis!
The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic
Adventures hardback contains a wealth of new rules, but in one book there cannot
be room for everything. Sometimes there are large areas to cover with extensive
rules adaptations, but sometimes what you need is a power-packed punch of tightly
focused rules content that contains exactly what you need for your character,
creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of
magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in.
Mythic Minis are not about exposition, philosophy, and campaign-building; they are
just flat-out fantastic ideas and great mechanics for GMs and players alike, written
by the same designers that helped create the official mythic rules.
Follow Legendary Games on Facebook, follow us |
0761302107 | Paper Tags And Cards (The Paper Magic Series) | Florence Temko | Grade 2-6?These two craft books offer a variety of projects that will satisfy and inspire young artists. Each title includes well-written instructions, easy-to-follow drawings, photos of the finished object, necessary safety precautions, and handy icons that rate the difficulty of each activity. Simple techniques of folding, rolling, cutting, and gluing produce attractive, useful items that children will be proud to make and own. In Gifts and Jewelry, directions are provided for making pleated earrings and papier-mache bracelets, unique crayon and dip-dyed gift wrap, and special boxes for storing treasures. Tags and Cards presents 16 stationery projects, suitable for both holiday and everyday use, such as cards and envelopes, gift tags, and invitations. Simple pop-ups are among the easiest projects, while more experienced crafters can create handmade paper. Richard Churchill's Quick & Easy Paper Toys (1988; o.p.) and Fast & Funny Paper Toys You Can Make (1989, both Sterling) have similar projects for older children, while R. Gibson's Paperplay (Usborne, 1989) appeals to a younger audience. Temko's clear, crisp presentation will attract and satisfy those crafters that fall in between.?Paula A. Kiely, Milwaukee Public Library, WI<br />Copyright 1997 Reed Business Information, Inc. | [
"Activities, Crafts & Games",
"Children's Books"
] | [
"Children's Books",
"Activities, Crafts & Games"
] | Activities, Crafts & Games | 0.571018 | null | null | Page
Print on card-stock paper, and cut along the black crop marks (works best with a sharp utility knife or paper/photo
trimmer). Fold at the grey dash line, and glue them back-to-back.
You can also laminate the cards using laminating pouches in A7 format (card size: 74 mm × 05 mm). But then
please use normal paper, and don’t glue them, because this would kill your laminatior !
BattLe CrIeS * SongS * SPeLLS
CLaSS featureS * taLentS
Customizable Character Class Deck
compatible with 13th Age™, and Th e Archmage Engine™
Bard Card deck
Design by Kazekami — kazekami303@gmail.com
Version 1.0 — April 2014
legAl notice
Th is Bard Card Deck uses trademarks and /or copyrights
owned by Fire Opal Media, which are used under the
Fire Opal Media, 13th Age Community Use Policy. We are
expressly prohibited from charging you to use or access
this content. Th is Bard Card Deck is not published,
endorsed, or specifi cally approved by Fire Opal Media.
For more information about Fire Opal |
0394531531 | Advanced Dungeons and Dragons Module Oasis of the White Palm | Philip Meyers | The second module in the Desert of Desolation Series. "The wind rises, and out of the darkened sky comes a bolt of lightning. At its impact the ground shudders and you run for cover. What is that blue flame rising into the sky? What terrible new power have you unleashed?" | [
"Computer Science",
"Activities, Crafts & Games"
] | [
"Computers & Technology",
"Games & Strategy Guides"
] | Computer Science | 0.556101 | null | null | THIS PRODUCT IS 4E COMPATIBLE
Bargain!
• From Beyond – Aberrant Horrors •
Only $1.49!
Written and Created by
Aeryn “Blackdirge” Rudel
Editing/Proofreading
John Ball
Playtesting
Erik Nowak, Jeremy Nowak,
Samantha Styles, Christopher Vasey
Illustrations
Jesse Mohn
Graphic Design & Layout
Erik Nowak
BLACKDIRGE’S BARGAIN BESTIARIES
FROM BEYOND: ABERRANT HORRORS
Published by Blackdirge Publishing, ©2009
Reference to other copyrighted material in no way constitutes a
challenge to the respective copyright holders of that material.
Blackdirge Publishing and the Blackdirge Publishing logo
are trademarks of Aeryn Rudel. All rights reserved.
All illustrations are ©2009 Jesse Mohn. All rights reserved.
DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE,
MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission |
1429648864 | Custom Cars: The Ins and Outs of Tuners, Hot Rods, and Other Muscle Cars (RPM) | Sean McCollum | Award-winning author Sean McCollum has written more than 30 nonfiction books and hundreds of articles for children and teens. Currently living in the United States Virgin Islands in the Caribbean Sea, he has sailed on ships big and small, and always checks where the lifeboats are stowed. | [
"Children's Books",
"Engineering & Transportation"
] | [
"Children's Books",
"Cars, Trains & Things That Go"
] | Children's Books | 0.547299 | null | null | Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
A d20 Modern Sourcebook
Unsafe at any Speed
Written by Louis Porter Jr.
LPJ9777
Very often, characters will like to customize their
vehicle just like their firearms to make it more
personalized. This may include everything from
adding auto-tint windows or escape trunk latch and
to an extreme of heads-up display system or a self
destruction device. All of these modifications will
improve the vehicle’s performance in one way or
another. In addition, these modifications can be
used in conjunction with each other. The following
listed items are the most common of all customiz-
able items for vehicles.
To install any of these vehicle modifications requires
a Craft check (DC equal to the vehicle’ purchase
DC) and a number of hours of time equal to one-half
the item’s purchase DC (unless otherwise indicated
in the vehicle modification’s description).
Aerodynamic Design
The cars shap |
0756695481 | The Illustrated Encyclopedia of Warfare: From Ancient Egypt to Iraq | DK | <b>DK Publishing </b>was founded in London in 1974 and is now the world's leading illustrated reference publisher and part of Penguin Random House, formed on July 1, 2013. DK publishes highly visual, photographic nonfiction for adults and children, and produces content for consumers in more than 87 countries and 62 languages, with offices in Delhi, London, Melbourne, Munich, New York, and Toronto. DK's aim is to inform, enrich, and entertain readers of all ages, and everything DK publishes, whether print or digital, embodies the unique DK design approach. DK brings unrivaled clarity to a wide range of topics with a unique combination of words and pictures, put together to spectacular effect.It has areputation for innovation in design for both print and digital products. DK's adult range spans travelincluding the award-winning DK Eyewitness Travel Guideshistory, science, nature, sport, gardening, cookery, and parenting. DK's extensive children's list showcases a fantastic store of information for children, toddlers, and babies. DK covers everything from animals and the human body, to homework help and craft activities, together with an impressive list of licensing titles, including the bestselling LEGObooks. DK acts as the parent company for Alpha Books, publisher of the Idiot's Guides series and Prima Games, video gaming publishers, as well as the award-winning travel publisher Rough Guides. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.462888 | null | null | DRUKHARI
COMMORRITE RAIDERS
These datasheets allow you to fight Apocalypse battles with your Drukhari miniatures. Each
datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and
special abilities it may have.
KEYWORDS
Throughout these datasheets you will come
across the <Kabal>, <Wych Cult> and
<Haemonculus Coven> keywords. These are
shorthand for a keyword of your choosing, as
described below.
<KABAL>, <WYCH CULT> AND
<HAEMONCULUS COVEN>
Most Drukhari on the battlefield belong to
either a Kabal, Wych Cult or Haemonculus
Coven. Some datasheets specify what Kabal,
Wych Cult or Haemonculus Coven the unit
is drawn from, but where a datasheet does
not, it may have either the <Kabal>, <Wych
Cult> or <Haemonculus Coven> keyword.
When you include such a unit in your army,
you must nominate which Kabal, Wych Cult
or Haemonculus Coven it is from. You then
simply replace the <Kabal>, <Wych Cult>
or <Haemonculus Coven> keyword in every
|
0916122719 | Sonoran Desert: The Story Behind the Scenery | Christopher L. Helms | The text of this book is based upon material contributed by certain past and present staff members of the Arizona-Sonora Desert Museum, Tucson, Arizona. The expert assistance and willing participation of the following is gratefully acknowledged: <UL><LI>Mark Demmitt, Ph.D., Curator of Botany<LI>Anna Domitrovic, Assistant Curator of Geology<LI>Merrit S. Keasey III, Former Curator of Small Animals<LI>Richard Felger, Ph.D., Former Staff Ecologist<LI>Inge Poglayen, Ph.D., Former Curator of Birds and Mammals<LI>David Thayer, Curator of Geology</UL> Any endeavor in which the museum plays a part must necessarily bear the imprint of its founders, the late William H. Carr and the late Arthur N. Pack. This publication is therefore a tribute to these remarkable and talented men. | [
"Biology & Nature & Biological Sciences",
"Science & Math"
] | [
"Science & Math",
"Biological Sciences"
] | Biology & Nature & Biological Sciences | 0.657203 | null | null | Disputed area
between
Tir Tairngire
and California
Disputed area between
PCC and Aztlan
PUEBLO
CORPORATE
COUNCIL
CALIFORNIA
FREE STATE
TIR TAIRNGIRE
SIOUX
UNI
Santa Fe
Sacramento
Portland
Cheyenne
Denver
Denver
Seattle
(U.C.A.S.)
Los Angeles
SONORA’S TRAVEL ROUTE
SONORA’S TRAVEL ROUTE
SONORA’S TRAVEL ROUTE
San Bernarnadino
Lone Pine
Thorn
Fallon
Elko
Payson Lakes
Dry Fork
Buford
(Deer Creek Park)
San Bernarnadino
Lone Pine
Thorn
Fallon
Elko
Payson Lakes
Dry Fork
Buford
(Deer Creek Park)
See p. 26, Dawn of the Artifacts: Midnight
Permission given to copy for personal use • © 2009 WizKids, Inc
See p. 21, Dawn of the Artifacts: Midnight
Maps by Sean Macdonald • Permission given to copy for personal use • © 2009 WizKids, Inc
See p. 34, Dawn of the Artifacts: Midnight
Maps by Sean Macdonald • Permission given to copy for personal use • © 2009 WizKids, Inc
See p. 39, Dawn of the Artifacts: Midnight
Maps by Sean Macdonald • Permission given to copy for personal use • © 2009 WizKids, |
1934524085 | Brain Game | Imagination International | Welcome to Imagination, home to some of the worlds hottest licenses and brands.We are a global multi-platform games and media company that creates, produces and distributes the most compelling, interactive entertainment to the world.With Interests across radio and television, interactive television, traditional games and puzzles, DVD games, publishing, console games, mobile gaming, and downloadable games. Today, Imagination is a leader with more unique products available in up to 85,000 retail outlets worldwide. Imagination created two of Americas best selling board games, Fact or Crap and Battle of the Sexes. We currently have 5 of the top 15 DVD/Board games in the US Market. We distribute products in North America, United Kingdom, Europe and Australia and under license in 43 countries. We have offices in the USA, Europe and Australia, employing over 140 people throughout the world. | [
"Activities, Crafts & Games",
"Humor & Entertainment"
] | [
"Humor & Entertainment",
"Puzzles & Games"
] | Activities, Crafts & Games | 0.545252 | null | null | Out of Mind...Out of Time...
Overview
This is a solo adventure. It does not take place in physical reality, instead it takes place in a simulation
constructed by the Migo in the investigator's mind.
Player information
Roll up an experienced Delta Green agent, one with at least 20 years of experience. Give them no
name, no background information…just stats. The rest will be filled in as the story unfolds. Maybe.
Keeper Information
The player character of this scenario is actually disembodied brain in a Migo brain cylinder, he/she is
totally oblivious to this. You, the Keeper are acting in the role as a Migo with a specially modified brain.
You control and construct the reality that the hapless investigator is going to adventure in.
In 1997 the agent that's being played, stole and disposed of a Migo braincase carrying a very
important brain, a brain the Migo very much want returned to them. The Migo are running and
observing a simulation on the investigator's brain, based |
1493783769 | The Secrets of Yashire: Emerging from the Shadows | Diamante Lavendar | Diamante Lavendar lives in the Midwest and enjoys gardening, cooking, reading, art and spending time with family and friends. She is also an animal lover and she greatly enjoys swimming and connecting with nature. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.505071 | null | null | 1
V i m a r y
Vimary Setting
2
V
I
M
A
R
Y
V
I
M
A
R
Y
V i m a r y
2
V
I
M
A
R
Y
V
I
M
A
R
Y
V i m a r y
It is here, on the island of Vimary, that we have built our settlements with sweat and blood, from the rubble of the past. A bastion,
some call it. I say it is our final stand against the Z’bri and their kind. This is a fallen nation, isolated from the darkness beyond by
the waters of the Great River, cowering in fear of what the future may hold. But you know this already. Let me now tell you about
the place we call home — about the island called Vimary.
Whatever city existed here in the times before the End, only fragments of it remain; most of the ancient buildings that once rose
above the Great River are no longer standing, some only skeletal husks, silent and vacant. Raw, savage nature has replaced concrete
and steel, and dark forests now engulf the island. Places like Duskfall in the west have cracked the foundations of ancient homes
and filled the rooms with shrubs and other |
0764339192 | I. Lucifer: Exploring the Archetype and Origins of the Devil | Corvis Nocturnum | Corvis Nocturnum is a graduate from Brown Mackie College and cofounder of Dark Moon Press. He enjoys oil painting fantasy, pagan, and gothic artwork. Corvis is author of many varied dark titles, including Cemetery Gates. | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.439818 | null | null | ©2017 Wizards of the Coast LLC
1
Unearthed Arcana: Fiendish Options
This document introduces new playtest options
for tieflings, diabolical cults, and demonic boons.
This Is Playtest Material
The material here is presented for playtesting and to
spark your imagination. These game mechanics are in
draft form, usable in your campaign but not refined by
design iterations or editing. They aren’t officially part of
the game and aren’t permitted in D&D Adventurers
League events.
If we decide to make this material official, it will be
refined based on your feedback, and then it will appear
in a D&D book.
Tiefling Subraces
At your DM’s option, you can create a tiefling
character whose ancestry includes a special link
to one of the Lords of the Nine Hells. This link is
represented by a subrace.
Subrace Traits
If your tiefling has a subrace, choose one of the
following options—whichever one corresponds
to the diabolic being connected to the tiefling’s
family.
The trai |
1848320620 | Shipcraft 16 - Admiral Hipper Class Cruisers | Steve Backer | STEVE BACKER is the editor of steelnavy.com, the best warship modeling site on the web, for which he writes extensively on warship kits and accessories. He is also the author of five previous titles in this ShipCraft series, the most recent being Admiral Hipper Class Cruisers. | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.539315 | null | null |
Page 1 of 1
© 2018 Modiphius Entertainment Ltd.
TM & © 2018 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.
Shuttlecraft (p.235) Shuttlecraft Shields has
been changed from 4 to 3.
Runabout (p.235) “Tractor Beam (Strength 1)”
has been added.
Constellation class (p.240) Tractor Beam
strength has been changed from 2 to 3.
Secondary Reactors (p.257) “Requirements:
None” has been added.
D7 Battle Cruiser (p.259) “Rugged (Talent)”
has been replaced with “Rugged Design
(Talent)”.
Vor’cha Attack Cruiser (p.261) “Crew:
Expectional (Attribute 10, Discipline 3)” has
been changed to “Crew: Exceptional (Attribute
11, Discipline 3)”
Jem’Hadar Attack Ship (p.265) Photon
Torpedo attack increased from 6 to 7 .
Normal Milestones (p.293) “The character
used at least one Value or Directive positively
and at least one Value or Directive negatively.”
Has been replaced with, “The character used
at least one Value or |
1499326041 | Frostbitten | Madelyn J Voltz | Madelyn Voltz is a high school student in Ohio. She believes in fairy tales and the idea that everything can change in an instant. The time not spent writing, is spent acting and discovering new characters and conflicts. Frostbitten is her first published novel. Visit her blog at madelynjvoltz.com. | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.524641 | null | null |
1
Eine inoffizielle Spielhilfe zu Abenteuern in Eis und Schnee
2
FFiirrnnggllaannzz,, FFrroosstt uunndd FFiirruunnssttaannnnee
AAnnrreegguunnggeenn ffüürr ddaass SSppiieell bbeeii EEiiss uunndd SScchhnneeee
Autor
Rhena Tauglanz
Satz & Layout
Daniel Bruxmeier
Cover
Hannah Möllmann
Coverdesign
Daniel Bruxmeier
(mit Grafiken aus dem Ulisses-Fanpaket sowie von Torben Bierwirth)
Innenillustration
Rhena Tauglanz
IInnhhaallttssvveerrzzeeiicchhnniiss
FIRNGLANZ, FROST UND FIRUNSTANNE ...................................... 3
SCHLITTENRENNEN ....................................................................... 4
DIE GROßE SCHNEEBALLSCHLACHT ........................................... 4
Bestimmung des TaW in Schneeball ............................................................................ 4
Steigern der Fertigkeit Schneeball ................................................................................ 5
Angriff und Verteidigung . |
1634503279 | Dragonolia: 14 Tales and Craft Projects for the Creative Adventurer (Barons' Mythologica and Dragonry) | Chris Barnardo | "<span>The writing is lively and fun, the illustrations and photographs the perfect accompaniment to this extremely creative craft book. There is nothing else like this out there. Every fantasy lover will love this wonderful book." -</span><span>Rosi Hollinbeck,</span><span>Manhattan Book Review</span><br /><br /><span>"The stories are pure pulp fantasy--appealing and timeless--and the crafts range from dragon eggs to faux vintage maps to steampunk-style dragon hunters' goggles. This clever collection will appeal to fans of fantasy and steampunk arts and crafts." - Library Journal, New York</span><br /><br />"An intriguing mix of stories and craft projects. Read the story at bedtime, and then make the related item the following day. Perfect for rainy school holidays!" - Ruth Ng, The Book Bag | [
"Hardware & DIY & Home"
] | [
"Crafts, Hobbies & Home",
"Crafts & Hobbies"
] | Hardware & DIY & Home | 0.561626 | null | null | ythicinis
Planetouched Feats i
by Jeff Lee and Jonathan H. Keith
By Jeff Lee and Jonathan H. Keith
Welcome to Mythic Minis!
The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic
Adventures hardback contains a wealth of new rules, but in one book there cannot
be room for everything. Sometimes there are large areas to cover with extensive
rules adaptations, but sometimes what you need is a power-packed punch of tightly
focused rules content that contains exactly what you need for your character,
creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of
magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in.
Mythic Minis are not about exposition, philosophy, and campaign-building; they are
just flat-out fantastic ideas and great mechanics for GMs and players alike, written
by the same designers that helped create the official mythic rules.
Follow Legendary Games on Facebook, follow us on Twitter, |
1534651551 | Dungeon Solitaire: Labyrinth of Souls: Tarot Card Game | Matthew Lowes | Matthew Lowes is a writer of weird fiction and games. His stories have appeared in a variety of print and online magazines, including Dark Recesses and Anotherealm. He is the author of Elements of Chess, a beginner to intermediate guide to chess, and Giant, a paper and pencil giant robot wargame. He is currently working on a trilogy of fantasy novels, a collection of horror stories, and two roleplaying games. Lowes has a B.A. in English Literature from the University of Wisconsin in Madison and an M.A. in Teaching from Pacific University. His academic interests have ranged from Literary Theory to Gothic Architecture, and from World Religions to Quantum Physics. He grew up with a deep love for fantasy and science fiction and has since made writing his lifes work. Born in Washington state, Lowes has lived in many places throughout the US and in Europe. He has traveled the world, from the deserts of Australia and West Africa, to the jungles and mountains of South America and Indonesia. Over the years he has been at times a pilot, a scuba diver, a rock climber, and a long time student of martial arts. He is a certified Systema instructor and has a black belt in Aikido. Lowes lives in the beautiful Pacific Northwest where every day he pursues the dreams and ideas that are the inspiration for his work. You can visit his website at matthewlowes.com. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.466098 | null | null | Pocket Delve!
A solotastic way to play!
For use with
Tunnels & Trolls
Pocket Delve!
A solotastic way to play!
Pocket Delve is a dungeon of random encounters for times when
you just want to delve.
Da Rules:
Hallways: You can move freely around the hallways. For every
10 squares you move you must roll on the Hallway wandering
monster chart. Doors to rooms always open.
Rooms: When you enter a room roll on the room chart to see
what you've found/encountered. If you re-enter a room you've
been in before you do not need to re-roll on the room chart, but
you do need to make a Save Roll the same level as the level of
dungeon you are on against Luck. If you miss the roll or roll two
1's then you must fight a wandering monster.
Stairs: Stairs going up look like this:
On Level 1 they are
where you begin and lead to the outside. Stairs going down look
like this:
They lead to the next level of the dungeon.
Bosses: Bosses are only on the bottom level of the dungeon. If
you |
1613700652 | Máquina para borrar humanidades (Spanish Edition) | Luis Felipe Rojas Rosabal | Luis Felipe Rojas Rosabal, San Germn, Holgun, 1971. Tiene publicados los poemarios Secretos del Monje Louis, (Ediciones Holgun, 2001) Animal de alcantarilla, (cana, 2005), Cantos del malvivir, 2005, Anverso de la bestia amada, (Abril, 2006) y Para dar de comer al perro de pelea (NeoClub, 2013). Por su accin contestataria fue censurado y repudiado por las autoridades de su pas, donde ejerci como periodista independiente. Es autor del blog Cruzar las alambradas, trabaja para Mart Noticias. | [
"Literature & Fiction",
"Poetry"
] | [
"Literature & Fiction",
"Poetry"
] | Literature & Fiction | 0.583095 | null | null | PIONERA
sasha
pionera
CUADERNO DE PERSONAJE
2
HOJA DE PERSONAJE
Tu hoja de personaje contiene toda la información necesaria
para jugar. También puedes utilizarla para registrar el estado
actual de tu personaje y anotar las armas, blindaje y equipo
que lleva encima.
Tus características sirven para calcular muchos paráme-
tros de juego, pero casi nunca se utilizan de forma directa.
Siempre que intentas realizar una tarea que tiene una posi-
bilidad de fracasar, debes hacer una tirada de habilidad. Los
dados que usas para esta tirada son tu reserva de dados, y
dependen del rango que tienes en la habilidad y del valor de
la característica que la gobierna. Si sacas más ≥ que ∂, has
superado la tirada con éxito.
En la contraportada del Libro de Reglas hay un listado de
habilidades con sus correspondientes descripciones y usos.
SÍMBOLOS Y DADOS
CARACTERÍSTICAS Y HABILIDADES
Las Ventajas ≤ señalan una posible consecuencia o
efecto secundario positivo, incluso aunque se haya
fallado |
157870085X | Solaris 2.6 Administrator Certification Training Guide, Part 1 | Bill Calkins | This manual is a study guide for the Solaris System Administrator Certification Exam - Part 1. Each topic will be covered in enough detail so that the reader is equipped to complete the exam. By studying and understanding the material presented in this manual, the reader will be equipped to take Part 1 of the certification exam. Certification Process Introduction to System Administration System Concepts Startup/Shutdown The Common Desktop Environment Kernel and Autoconfiguration Administering Disks File Systems Navigating File Systems File Commands Logical Volume Manager Metacharacters and Redirection vi Editor Package Administration Software Installation Setting up the System Miscellaneous System Configuration Networks The Automounter NIS AdminTool Security User Security Monitoring System Activity Print Service Print Commands Adding Terminals and Modems Mail Utilities Backups Shell Features Automated System Administration On the Web Troubleshooting. | [
"Computer Science"
] | [
"Computers & Technology",
"Operating Systems"
] | Computer Science | 0.415511 | null | null |
This certificate should be signed by the DM at the time you join this meta-org.
DM Signature: ______________________ RPGA#: __________ Date: ________
Costs to Join Paid On AR #: ______ Upkeep Costs Paid On ARs #: __________
This certificate should be presented to all your DMs prior to play.
More information can be found at verbobonc.net [Verbobonc] or
dyvers.living-greyhawk.com [Dyvers], or by emailing either Triad.
This Record Certifies that
Played by _____________________________________
Player
RPGA#
Has Joined the Following Verbobonc/Dyvers Meta-Org:
Druids of the Gnarley
Initiate of the First Circle
The Initiates of the First Circle spends much of their personal energy tending the forest and training Aspirants in
oral folklore and tales. When outsiders threaten the forest, their first response is to send for the Gnarley
Rangers, preferring to remain in the background. However, if the threat proves great enough, the Druids w |
0931787645 | Battletech: A Game of Armored Combat | FASA Corporation | The classic game of armored combat in the far future. CONTENTS: 48 folding battlemechs, 168 smaller (insignia) counters, rulebook (40 pages), 24 stands, 2 playmats. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.498121 | null | null | Surpluses
Needs
T r eaty
F ac tion
You rs On Them
Theirs On You
Reach
Grasp
Sleight
Mood
Data
Tech
Alliance Move: Whenever a family or faction’s common people suffer
needlessly, gain 1-Treaty on them.
The Syndicate of the
Lost
The Syndicate of the
Lost
No one is coming to save us. If we’re going to survive this, we need to save each other.
It has to start somewhere: what better place than here, what better time than now?
Moves
Name:
Your characters can add another tag to their gear if they also add the unreliable tag. In addition, pick 3:
How do you fight?
Homemade explosives (Area, Brutal)
Heavy and menacing tools (Melee, Brutal)
Sturdy Automatic Rifles (Ranged, Area)
How are you defended?
Winter clothing (Utility, Thermo)
Homemade leather (Utility, Tough)
Scavenged military gear (Camo, Tough)
What special vehicles do you have?
Horses (Land, Mount)
Jeeps (Land, Durable)
Motocross bikes (Land, Swift)
What useful expertise can you draw on?
Agitat |
1490839674 | Take Heart: Moving From Victim to Victor | Giselle Timbie | Giselle Timbie and her husband David have served as missionaries in the Middle East for fifteen years. In addition to being evangelists, counselors, and Bible teachers, they have given seminars on a variety of topics including: principles for biblical counseling, marriage, and parenting. They currently reside in New York City where they minister with the Christian Embassy, an outreach to the diplomats and their families who are serving at the United Nations. Giselle and David have four adult children and three grandchildren. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Personal Transformation"
] | References & Guides & Self-Help | 0.527414 | null | null | Your Beloved has been
kidnapped by monsters
in a role-playing game by Ben Lehman
for one player age 14 and up.
Imagine your beloved.
She is, to you, perfect in every way.
Think on it. Take the time to know her
as a person.
(It could be that your beloved is a
he, or something else entirely. That’s
okay, just keep it in mind and proceed
appropriately.)
Your beloved has been kidnapped by a
pack of horrible monsters.
You, the hero, are the only one who
can rescue her.
On the center of a piece of paper, of a size that you can
carry folded in your pocket, draw a small picture of your
beloved. Draw the walls of a prison around her.
Outside, draw a horrible monster. Now, write down why
that horrible monster is undefeatable.
Think about the monster. Think about how it is
undefeatable, exactly. Fold up the piece of paper and carry
it in your pocket, but continue to think about it. Play out
your battles in your mind, over and over, trying new devices
and strategies.
At som |
0851706231 | Blade Runner (BFI Modern Classics) | Scott Bukatman | Scott Bukatman is Professor of Media Arts at the University of New Mexico. | [
"Humor & Entertainment",
"Arts & Photography"
] | [
"Humor & Entertainment",
"Movies"
] | Humor & Entertainment | 0.513961 | null | null | Tears in Rain
A Blade Runner hack for Trollbabe
By Per Fischer
Introduction
“This is a bad one, the worst yet.
I need the old Blade Runner. I need your
“This is a bad one, the worst yet.
I need the old Blade Runner. I need your
“This is a bad one, the worst yet.
magic.”
This is a Blade Runner hack for Trollbabe. You
need the original Trollbabe rules where you can
read about the basic game mechanics. The rules
are incredible value for money at $10. Get them
here:
http://www.adept-press.com/trollbabe/
buy.html - this will be the best $10 you’ve ever
spent on anything.
The terminology used will be straight from
Trollbabe, and if it has been given a more genre-
appropriate term, the original term will be listed
such when fi rst introduced: Tech(Magic). I
have tried to keep as much Trollbabe lingo as
possible.
Blade Runner is 25 years old and out in its “fi nal
edition”, so this is the perfect time for Tears in
Rain, I feel. Sadly I didn’t see the movie in 1982
- that was a |
0345477626 | The Essential Guide to Warfare (Star Wars) (Star Wars: Essential Guides) | Jason Fry | <b>Jason Fry</b> is a writer in Brooklyn, New York, where he lives with his wife, son, and about a metric ton of <i>Star Wars </i>stuff. <br /><br /><b>Paul R. Urquhart</b> is a pseudonym. He was born in Scotland between <i>Star Wars:</i> <i>A New Hope </i>and <i>Star Wars: The Empire Strikes Back</i> and has been a <i>Star Wars</i> fan since he bought his first toy X-wing at the age of three. Although occasionally mistaken for a larger-than-life Ewok, he is in fact a historian, specializing in medieval society. | [
"Humor & Entertainment",
"Arts & Photography"
] | [
"Humor & Entertainment",
"Movies"
] | Humor & Entertainment | 0.544708 | null | null | Covering the Basics
Bullet Points
Covering the Basics
By Owen K.C. Stephens
Welcome to the latest installment of Bullet Points. I'm Owen K.C. Stephens, writer of a lot of Star Wars
Roleplaying Game material and a contributor to the recently announced d20 Apocalypse book.It's my job to
answer your questions about the game, offer advice on tricky rules issues, and give you a little peek into the
design philosophy of the game.
Every two weeks I pick an issue that's provoked a lot of questions or comments, begin with a general discussion
of the topic where applicable, and then answer specific questions related to it. If there are any unrelated but
pressing questions in the mailbox, I might tackle them at the end of the column, but only if I have room and they
can't wait for an appropriately themed column.
Covering the Basics
A lot of Bullet Points columns are geared to answering the more esoteric questions that can come up during
game play. Recently, however, I've gotten a lot of qu |
0786901497 | Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook) | Dale Donovan | These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want. Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.529212 | null | null | Equipment
Money and Treasures
Strength :
Intelligence :
Wisdom :
Dexterity :
Constitution :
Charisma :
AC:
HP:
AB:
Name:
Race:
Level:
XP:
XP for next Level:
Class:
BASIC FANTASY ROLEPLAYING CHARACTER RECORD
Special Abilities:
Saving Throws
Death Ray or Poison:
Magic Wands:
Paralysis or Petrify:
Dragon Breath:
Spells:
Spells Known
|
1478706376 | Blood Line: Secrets | The Tale Monger | The Tale Monger tutors history, literature, and college entrance exams, as well as learning kids to write real good. Over the years he has written plays, sketches, and short stories, but Blood Line-Secrets is his first novel. | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.570684 | null | null | Bloodlines
Role Playing Game
Designed By Charles McEachern
The world is old but humanity is young. As magic's
influence ebbs, and the ancient races with it, the
world's dark and dangerous places are bequeathed to
a people with only a hint of their ancestors' power.
Introduction
If legends are to be believed, magic was once vibrant in
the world. Many different peoples lived together in
greatness, if not always harmony. However, as the
centuries passed and bloodlines blurred, the world
changed.
The once-majestic cities of elves and dwarves have shut
their gates; their populations dwindle. Angels and
demons, who once appeared to manifest the will of the
gods, no longer call on the mortal plane. All the while,
humanity grows.
None can say if this child-race will survive its coming of
age; even as sorcery leaves this world, danger remains.
The fate of humanity may well rest on the shoulders of
heroes, striking out into the unknown, wiel |
1576873374 | Bombshell: The Life and Crimes of Claw Money | Claw Money | A two-toned, three-taloned CLAW paw has been sprawled in aerosol across walls around the world since the early 1990s. Whether lolling in the East Village or lazing in Los Angeles, lounging in Amsterdam or living it up in Milan, the instantly identifiable icon maintains a fun, fabulous, and feminine allure, despite the grit and grime that makes graffiti a man’s world. One of the first writers to use an icon as her throw up, CLAW is of the rarest breed: the female graff King. <br><br>Not content to beat the boys at their own game, CLAW also designs her own clothing line, <i><b>Claw Money</b></i>, as well as a jewelry and accessory line, literally creating her own street style. Emblazoned on t-shirts, sweatshirts, purses, and panties, her emblematic icon gets love from everyone, be it graff legends or new jacks, riot grrrls or fashionistas, or school kids and soccer moms. A magazine fashion editor, brand consultant, vintage clothing collector, and lady about town, <i><b>Claw Money</b></i> is New York City’s best kept secret. | [
"Arts & Photography",
"History"
] | [
"Arts & Photography",
"History & Criticism"
] | Arts & Photography | 0.567471 | null | null | Under the Table
A 3-player expansion of the iterated prisoner's dilemma themed around secrecy and money.
Required equipment;
•
Up to 75 counters to used as currency. Loose change works well.
•
6 identical objects known as stones. Identical dice will suffice.
•
A person or place players can take currency without others being aware of the amount.
Setting:
Three people trapped by debt, and a gambit that will free one of them from a life of debt or from
their life. In a smoky gambler's den, our three anti-heroes gather around a table circled by the loan-
sharks they owe. They are here to do whatever underhanded deals, bribes, lies, and espionage is
needed to leave with no debt. The "Taxman" looms overhead always demanding his next
instalment, as ever present as the Grim Reaper who sits beside him.
Overview:
This game is designed around obscurity. You can go a whole game without ever knowing what your
opponent's goal was, what moves they made, or how much they had. Spying, Lies & Bribery |
1564024458 | The Magic Globe: An Around-the-World Adventure Game (Gamebook) | Heather Maisner | Grade 4-6?These game books follow the same basic pattern. In Globe, the more successful and appealing of the two, readers travel through countries by following a series of precise directions. When touring the Middle East, for example, they are directed to "take a bus" from Shiraz northwest to Esfahan, and the route is clearly indicated in the illustration, nicely reinforcing several geographic concepts at once. A compass appears on each double-page spread. Items are hidden throughout, and interesting tidbits about the cities or countries visited are also tossed into the pot. A globe hidden on each spread sends readers from region to region as determined by the colors on the world map at the beginning of the book. In Hourglass, readers select the "remarkable moment" they would like to travel to from a time chart at the beginning of the book. After turning to the page as directed, they are given things to look for, each of which offers information about the period or culture visited. Cartoon drawings and balloon-enclosed messages add humor and some essential facts. All the while, youngsters must keep alert for objects from the present that are anachronistically in the pictures. Finally, the hourglass must be spotted, since its color determines the next "trip." The illustrations in both titles are bright and appealing, and the language, while occasionally forced in its enthusiasm, is clear and understandable. Neither volume is an essential purchase, but both will fly off the shelves and into the arms of children looking for recreational amusement. And for that, they could do worse.?Linda Greengrass, Bank Street College Library, New York City<br />Copyright 1995 Reed Business Information, Inc. | [
"Children's Books"
] | [
"Children's Books"
] | Children's Books | 0.546454 | null | null | Magic Mayhem!
Bullet Points
Magic Mayhem!
By James Wyatt
I'm James Wyatt, designer of a lot of D&D books, plus one d20 Modern book that's coming out in 2005,
though I can't tell you about that one just yet. It's my job to answer your questions about the game, offer
advice on tricky issues, and give you a little peek into the minds of the designers (insofar as I can pry their
minds open to wrest insight from them).
Every two weeks I'll pick an issue that's provoked a lot of questions or comments, begin with a general
discussion of the topic where applicable, and then answer specific questions related to it. If there are any
unrelated but pressing questions in my mailbox, I might tackle them at the end of the column, but only if
there's room and they can't wait for an appropriately themed column.
Magic and the d20 Modern Game
I'm still easing into the transition from D&D to d20 Modern, so I've chosen another topic common to both
games -- magic.
Questions and Answers
I'll lead of |
1483590771 | Meaningful Omissions | Anne McNeely | "I loved it" <i>- Reviewed by Ray Simmons for Readers' Favorite</i><br /> Meaningful Omissions by Anne McNeely is a romance novel. I loved it. I loved it because it didn't read like I expected a romance novel to read. There were no exaggerated clich characters. Romance didn't dominate the narrative. Life dominated the narrative. The life of a seventeen-year-old girl in modern America, trying to navigate her way through the traps and pitfalls of adolescence in a typical high school.<br /><br />Meaningful Omissions is very well written. Anne McNeely has a deft touch. She introduces characters to the reader a little at a time, and it feels like we are getting to know them naturally, and at a pace that is just right for the story and accurately mimics real life. The plot is realistic and not overblown. The occurrences are things that you see a variation of every day, which makes the whole story that much more believable. What got me hooked on the story first was the excellent portrait of life in a typical American suburb, and a typical American high school. It has been a long time since I was in high school, but Anne McNeely gets it right. What kept me invested in Meaningful Omissions and kept me reading was Lilly McGrath. I wanted her to win. You will too. | [
"Romance"
] | [
"Romance",
"Romantic Suspense"
] | Romance | 0.458689 | null | null | Omission Impossible
Bullet Points
Omission Impossible
by Charles Ryan
Welcome to the fifth installment of Bullet Points. I'm Charles Ryan, one of the designers of the d20 Modern
Roleplaying Game. I'm here to answer your questions about the game, offer advice on tricky issues, and
give you a little peek into the minds of the designers. You'll be hearing from me every couple of weeks.
If you've checked out the earlier installments of Bullet Points, you know the format. Every two weeks I pick
an issue that's provoked a lot of questions or comments, begin with a general discussion of the topic, and
then answer specific questions related to it. If there are any unrelated but pressing questions in my
mailbox, I might tackle them at the end of the column, but only if there's room and they can't wait for an
appropriately themed column.
Typos, Omissions, and Misprints
I call this week's topic Omission Impossible. Some miscellaneous questions have piled up in my inbox
recently, and a numb |
1560769041 | Volo's Guide to the Sword Coast (Advanced Dungeons & Dragons, 2nd Edition : Forgotten Realms, Official Game Accessory, No 9460) (No 2) | Ed Greenwood | The most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up to the northern borders of Amn, and reach east as far as the desert's edge and Tunland. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.565913 | null | null | Books Of The Realms Vol IV
The Cormyr Royal Library
100 Books Found In Libraries Of Royalty &
Nobility In The Forgotten Realms & Beyond
Books Of The Realms
The Cormyr Royal Library
Written by: B. Wraven Wright
Layout: Niklaus Evron
Cover Illustration: Claude Raguet Hirst
Follow Us On Instagram For New Releases and Promotions
@RPGWriting75
Some of the tomes that are found in this supplement are available for purchase.
We appreciate your support!
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand,
and all other Wizards of the Coast product names, and their respective logos are trademarks of
Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon Masters
Guild. All other original material in this work is copyright 2020 by B. Wraven Wright and published
under the Community Co |
1566080703 | Instant Period Costumes: How to Make Classic Costumes from Cast-Off Clothing | Barb Rogers | For a time, <b>Barb Rogers</b> haunted thrift shops, rummage sales, and auctions in the hope of finding old clothes that could be converted into costumes and sold. Not a seamstress, unable to use a pattern, and without a sewing machine, she developed her own unique way of designing costumes.<br /><br /><br /><br />Broadway Bazaar Costumes was born in one upstairs room, on the main street of Mattoon, Illinois, with 130 costumes, and Barb's burning desire to succeed. Within five years, it had grown to fifteen rooms of fun, fabulous, flamboyant costumes. A member of the National Costumers Association, Barb attended national conventions, competed with costumers from all over the U.S., and won many awards. But after ten years in business, she was brought down by a serious illness.<br /><br /><br /><br />Always the survivor and eternal optimist, but unable to continue running the shop, she leased it out and found her second love: writing. Barb, her husband Junior, and their two dogs, Sammi and Georgie, relocated to a small mountain community in Arizona, where she could heal and write. Since that time, in addition to working on her costuming books, Barb has written many novels and hopes to become a published novelist but will always hold on to costuming as her first love. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Performing Arts"
] | Arts & Photography | 0.549199 | null | null | We finally come to the centerpiece of The Sixth Gun game screen and the characters that are at the heart of the series: Becky Montcrief
and Drake Sinclair. Becky is the reluctant outsider who is drawn into this world and, over the course of the series, grows from a simple farm
girl into a tough and dangerous gunslinger in her own right. Drake is our classic anti-hero—our lovable bastard. He’s shrouded in plenty of
mystery—none of which I’ll go into here (SPOILERS!).
I’ve dressed them each in my favorite outfit of theirs from the series. Early on, Bill Crabtree (The Sixth Gun’s color artist) and I talked
about the “costume changes” throughout the series. As the characters go through changes throughout the story, I wanted their costumes to
be a physical representation of those changes. We also wanted them to have specific “looks” for different story arcs. We often referenced the
original Star Wars trilogy and how each character had a very specific look, or costume, in each film (sp |
1560760540 | Complete Psionics Handbook (Advanced Dungeons & Dragons Rules Supplement) | Steve Winter | Are you ready for the mind-blowing potential of the psyche? <b>The Complete Psionic's Handbook</b> describes over 150 paranormal powers - telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel - plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook. | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.472551 | null | null | 1�
The Six Stages Of Psionics
1�
The Stages of Psionics
Psionic personal development progresses through five Stages,
perhaps six Stages.
Psionics
Stages
1 THE FIRST STAGE- BASIC ACTIVITIES
Allocate:
To
Direct
3x CP
Self
Remote
May be Zero.
If Not Zero,
Minimum -= Half CP.
Direct requires physical contact between the operator and
the subject. Psionic tasks assume Direct.
Remote operates at a distance from the operator and
without physical contact. Remote Psionic tasks add a
Remote component (and cost).
Self reflects the power of Psionics onto the individual
himself. Self Psionic tasks are distinct from Remote or Direct.
2 THE SECOND STAGE- PSI-SENSES
Allocate:
To
Psi-Vision
3x CP
Psi-Hearing
Psi-Smell
Psi-Touch
Psi-Aware
Psi-Percept
May be Zero.
If Not Zero,
Minimum -= Half CP.
The six Psi-Senses are analogs of the six physical senses.
Create a String for the resolution each available Psi-Sense.
3 THE THIRD ST |
1453795944 | The Symbiote | A R Peterson | A.R.Peterson, Ph.D. in biochemistry, is the author of papers and articles in the literature of biochemical research and of science education-including an article in the prestigious British journal, Nature, which contains the seeds of a serious challenge to the accepted view of evolution. Dr. Peterson is also a published poet. His poems have been published by several small presses in the Los Angeles area. His first volume of poetry "Deconstructing the Rock" was published in 1996. "The Symbiote" is his first novel. The grandson of a Scottish missionary and a Sri Lankan woman, Peterson was born and raised in, Calcutta. He was educated in England, did biochemistry research in England and America, and taught the general public, graduate students and high school in Los Angeles, where he resides | [
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Science Fiction"
] | Science Fiction | 0.366592 | null | null | A L I E N - R O L L E N S P I E L - K A R T E N 1
© 2 0 C F
BEIDE AKTIONEN BENUTZT
KEINE AKTION BENUTZT
LANGSAME AKTION BENUTZT
SCHNELLE AKTION BENUTZT
1
i n i t
A L I E N - R O L L E N S P I E L - K A R T E N 1
© 2 0 C F
BEIDE AKTIONEN BENUTZT
KEINE AKTION BENUTZT
LANGSAME AKTION BENUTZT
SCHNELLE AKTION BENUTZT
2
i n i t
A L I E N - R O L L E N S P I E L - K A R T E N 1
© 2 0 C F
BEIDE AKTIONEN BENUTZT
KEINE AKTION BENUTZT
LANGSAME AKTION BENUTZT
SCHNELLE AKTION BENUTZT
3
i n i t
A L I E N - R O L L E N S P I E L - K A R T E N 1
© 2 0 C F
BEIDE AKTIONEN BENUTZT
KEINE AKTION BENUTZT
LANGSAME AKTION BENUTZT
SCHNELLE AKTION BENUTZT
4
i n i t
A L I E N - R O L L E N S P I E L - K A R T E N 1
© 2 0 C F
BEIDE AKTIONEN BENUTZT
KEINE AKTION BENUTZT
LANGSAME AKTION BENUTZT
SCHNELLE AKTION BENUTZT
5
i n i t
A L I E N - R O L L E N S P I E L - K A R T E N 1
© 2 0 C F
BEIDE AKTIONEN BENUTZT
KEINE AKTION BENUTZT
LANGSAME AKTION BENUTZT
SCHNELLE AKTION BENUTZT
6
i n i t
A L I E N |
158160324X | Carbine and Shotgun Speed Shooting: How to Hit Hard and Fast in Combat | Steve Moses | Steve Moses is a commissioned peace officer in Texas, an instructor for Options for Personal Security and cofounder of the Dallas-based Southwest Defensive Shooting Institute, LLC. His articles have appeared in SWAT, Tactical Shooter and American Handgunner. | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Hunting & Fishing"
] | Health, Fitness & Dieting | 0.466372 | null | null | B.A.D.G.E.s – Level 1
Brutal Force – level 1 - 5♣
Punch someone in the face and knock them out
Break a chair/table with someone’s head, or vice versa
Hit two enemies simultaneously
Take on three enemies in a fight, and win
Super Strength – level 1 - 5♣
Lift an average-sized person (or equivalent weight) over your head
Push a small car or push over a cow (or similar)
Bend a metal bar, gun barrel (or similar)
Throw a large rock (or similar) twenty feet
Invulnerability – level 1 - 5♣
Be punched in the face with no visible reaction
Survive the impact to your body of a small calibre bullet
Heal minor flesh wounds in a matter of minutes
Ignore the effects of minor fire/cold/electricity/atomic/poison attack
Flying – level 1 - 5♠
Survive a fall of 20 feet
Jump across a 10’ gap between buildings
Jump over a 6’ tall obstruction without touching it
Hover for three seconds
Super Speed – level 1 - 5♠
Keep up with a motorised vehicle for |
1682229394 | Finding the Alchemist within - Turning yourself to Gold!: A Journey through the Labyrinth of Self-Healing | Tony Damian | Tony Damian is an author of healing arts books and guided meditations. He was born in Gettysburg, PA in 1956, grew up and raised his family in Central CT for 45 years and has spent the past 10 years residing in Central Florida. His career history spans many different fields: Lithography, silk-screening, layout/paste-up artist, Electronic technician, computer repairman, manufacturing automation/robotics support engineer, manufacturing kiazan (continuous improvement) champion, computer science and math instructor, retail manager, salesman, Country Club maintenance director and handyman. Being a contractor for over 25 years lent itself to truly being a "Jack of all Trades". He was a physical laborer with many jobs early on, until that came to abrupt end in 1982 with a freak, near fatal accident which left him with several discs, ribs and nerves damaged. After 3 years of painkillers, muscle relaxers and multiple tests and scans; the neurosurgeons came back with the diagnosis that whether or not surgery was done he would be in a wheelchair and paralyzed from the waist down within 3 to 5 years. This was unacceptable to Tony, thus starting his quest for alternative healing methods. Over the next several years he experienced many different types of energy healing modalities, he studied and mastered them as to be his own healer. Tony became his own health-care provider; doing Reiki on himself daily along with meditation, Chi-Kung, Tai-Chi and natural vitamins, teas and foods. He healed gradually and totally from this injury. His Healing quest then expanded into facilitating the healing of other people, pets and wild animals then teaching it. -Tony has experience in Ancient Tribal and Indigenous healing practices since 1985 -Practitioner of Usui Ryoho Traditional and Angelic Reiki since 1998 -Master/Teacher of Magnified Healing since 1998 -Guided Meditation Writer/Leader since 1999 -Medical Chi-Chung Instructor since 2000 -Master/Teacher of Usui Shiki Ryoho Traditional and Angelic Reiki since 2000 -Certified Massage Therapist, CranioSacral Therapist since 2012 -Master Practitioner of Usui Pranava Reiki since 2012 -Advanced Practitioner of Pranic Healing since 2012 | [
"Medicine & Health Sciences",
"Health, Fitness & Dieting"
] | [
"Health, Fitness & Dieting",
"Alternative Medicine"
] | Medicine & Health Sciences | 0.544241 | null | null | The Alchemist
The Alchemist
The Alchemist
The Alchemist Beta version 3/7/2011 by Bryan
by Bryan
by Bryan
by Bryan
The Alchemist is a story game set in a world where lead can become gold.
You and your friends make a story about how the alchemist and his
minions attempt to make gold against all odds. While the minions gather
the secret ingredients and toil away, the alchemist kicks back in his lab and
hands out sage advice. Find out what gets in the way as you play.
Stuff Needed For Play
Stuff Needed For Play
Stuff Needed For Play
Stuff Needed For Play
•
Three to five players
•
Three coins with one side gold and the other lead
•
List of ingredients
Set Up
Set Up
Set Up
Set Up
Each player names his minion. Use a name such as Grout, Toady, Slimy,
Drip, and Olaf. A minion and toil always use third person. The alchemist
always starts with “The alchemist says…”
The oldest player starts first and turns proceed clockwise.
How to
How to
How to
How to Play
Play
Play
|
0857333747 | Am General Humvee: The US Army's iconic high-mobility multi-purpose wheeled vehicle (HMMWV) (Enthusiasts' Manual) | Pat Ware | <P><B>Pat Ware</B> is one of Britain's foremost authorities on military transport. He is a former Editor of Classic Military Vehicle magazine, and has written numerous books about military vehicles. He owns a Willys Jeep and has access to a number of restored Jeeps and models currently undergoing restoration.</P> | [
"Engineering & Transportation"
] | [
"Engineering & Transportation",
"Automotive"
] | Engineering & Transportation | 0.521268 | null | null | MP Bicycle
Crew: 1
Length: 2.0m
Width: .4m
Height: .8 - 1.1m (variable)
Ground Clearance: .4m
Turning Radius: 2.0m
Max. Road Speed: 6-25KPH (variable)
Fording Depth: .3m
Climb Gradient: 30%
Vertical Obstacle: .3m
Trench: .5m
Armament: None.
Weight: 15.90 kg
Equipment:
Battery Charger, M-1CBR kit, charger rack for AN-PRC68, helmet, goggles, gloves, equipment
rack, packs and straps for personal equipment, tool kit, gear lube, carry ruck sack, compass.
Outrigger wheels, for cart conversion. Maintenance and repair manual, spare chain and gears,
extra cables for brakes, gears etc.
Features:
--Folds to backpack size for airdrops without extensive rigging like motor vehicles require.
--Can give personnel 100+ mile/day, 20+mph X-country mobility NOW without more airlift aircraft.
--Requires no fuel tankers to run
--"Fat" tires for low ground pressures over soft terrain; 21-speeds gearing for efficient propulsion,
automatic bicycle transmission.
--Costs less than $500 eac |
1841584118 | Pipers: A Guide to the Players And Music of the Highland Bagpipe | William Donaldson | William Donaldson is a Scottish social historian and piper, and the author of several books. | [
"Arts & Photography"
] | [
"Arts & Photography",
"Music"
] | Arts & Photography | 0.544666 | null | null | ARCHETYPE
A MUSICAL SUBCLASS FOR RANGERS
BY KAI LINDER
INTRODUCTION
Rangers with an affinity for music can learn to tap into
the secret magic of wind. By whistling tunes learned
from the old secrets of birds and elementals, Whistlers
control the flow of air, guiding weather and directing
the flight of objects with controlled gusts and trills.
This makes many Whistlers valued travelling
companions, for what could be better than a practiced
wilderness guide that can keep the bad weather away
while whistling a pleasant tune?
WHISTLER MAGIC
Starting at 3rd level, you learn an additional spell when
you reach certain levels in this class, as shown in the
Whistler Spells table. The spell counts as a ranger spell
for you, but it doesn’t count against the number of
ranger spells you know.
MAGIC IN THE WIND
At 3rd level, your skill in manipulating the sound of
wind lets you use it for magical purposes. You gain
proficiency in a wind instrument of your choice, and
can use wind instruments as a s |
0595438628 | Agamemnon's War: The Trojan War without the Spin | Paramesh Nayar | Paramesh Nayar, an avid amateur historian, is trained as a scientist. He resides in New Jersey with his wife. Agamemnon?s War is Nayar?s first work of fiction, and he is currently working on a full-length novel. | [
"Literature & Fiction",
"Science Fiction"
] | [
"Literature & Fiction",
"Genre Fiction"
] | Literature & Fiction | 0.50535 | null | null | THE INVASION OF PARAMAR V: PLAIN OF FIRE
This mission represents the assault upon the Paramar Nexus
during the Invasion of Paramar V.A world that served both as
a vital lynchpin of the Imperium’s tangled skein of empyreal
travel and a vital staging post and supply terminus for outward
expansion, Paramar V proved a primary target for the Warmaster’s
initial blows against the Imperium. The greater part of the task
of conquering the world was entrusted to the Alpha Legion,
partially in recognition of the subtlety needed to achieve it and
partially as a final demonstration of loyalty for Alpharius and
his warriors towards the Warmaster, for many were convinced
the Alpha Legion had yet to truly bleed themselves against the
Imperium. Before the fires of Isstvan V had settled, the Alpha
Legion fragmented, departing for numerous far flung systems,
nearly half its number destined for Paramar V.With them came
significant strength drawn from the Warmaster’s Mechanicum
allies, including ten entire |
1598585762 | DreamScraps: A Magic Journal | Katie Thompson | The existence of magic is something most dismiss as nonsense, but a few still believe. "Dreamscraps: A Ma?ic Journal" tells of a teenager who starts to believe it still exists as she draws sketches in her Dreamscraps Journal. The reality around her begins to bend, and drags her off to other worlds entirely, where she encounters new friends. There are those who would oppose this supposed magic and seal her off from the other world - but will she stand by and be cut off forever from her old friends? "Dreamscraps: A Ma?ic Journal" is an easy to read chapter book perfect for young readers. Highly recommended. -- <i>Midwest Book Review, Jun 14, 2008</i> | [
"Fantasy",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Fantasy"
] | Fantasy | 0.548008 | null | null |
Lawful
Chaotic
Good
Foreboding
Spread Dreams
Control Nightmares
The Dreamway
We Are The Dreamers of the Dreams (WIS)
•
•
•
•
•
•
Made of Dreams
Tasty…
☐Food
☐Drink
Terrible…
☐Food
☐Drink
#
THE DREAMCATCHER
Alignment
Background
Foodstuffs
Ascension
Dream Hoarder
Dream State
Ever Watchful
Exotic Trade
Lightfooted
marvelous medicine
tales of the Unexpected
Taste of a Fantasy
The Magic Finger
Whizpop! Whizbang!
Crocodile Tongues in a Monkey Skull
One of your foodstuffs can be processed down (you decide how!) to
cause very peculiar events. Whoever uses this concoction, be it bug,
insect, animal or tree, will undergo a fantastic reversal of fortunes. The
environment will undergo magical transformations, NPCs will find their
luck changing, for good or ill, and PCs can choose one.
When they next roll 12+, mark experience.
When they next roll 6-, count as h |
1988245184 | Greenheart: 64-page Thin Writing Journal - Diary / Notebook (8.5 x 11 Inches / Green) | Journal Jungle Publishing | Journal Jungle Publishing, an imprint of Engaged Living Publications, produces a wide selection of journals, diaries, logs and notebooks. Publishing in the self-help and personal growth sphere since 2007 through its journal of engaged living, The Mindful Word, we have the knowledge to bring forward the tools necessary to grow personally and collectively. Journaling is a big part of the personal growth puzzle that we focus our publishing efforts on. Read more about journaling in our journaling collection of articles. Ten percent of book sales go towards enabling youth in developing countries to access better educational opportunities. This money is being donated to Build to Learn, an initiative started by The Mindful Word. | [
"References & Guides & Self-Help "
] | [
"Self-Help",
"Personal Transformation"
] | References & Guides & Self-Help | 0.556638 | null | null | This HPLHS Prop Document is for entertainment purposes only. Designed and implemented by Andrew Leman. © 2002
by HPLHS. All rights reserved. Permission is hereby granted for the user to print copies for his/her personal use in role-play-
ing games. No other permission is granted, and any commercial or illegal use of this digital file or the prop you can make
with it is ENTIRELY PROHIBITED.
Please do not distribute this document. It is available from www.cthulhulives.org
Questions? Ask them. andrew@ahleman.com
ARKHAM NEWSPAPER
This prop is based on actual vintage newspapers.
Newspapers in the time of Lovecraft were generally larger than they are today. It was common to
have an eight-column layout that was 17 inches wide and 24 inches tall. This prop has been adjust-
ed to fit a standard current newspaper.
Even so, it’s too big to print conveniently all in one sheet. There is a version of the full front page in
this collection, and if you have access to a large format printer it would |
0988149303 | Pound for Pound: The Modern Gladiators of Mixed Martial Arts | Brian J. D'Souza | "Brian J. D'Souza's new book, <i>Pound for Pound: The Modern Gladiators</i>, is a fantastic read... It's outstanding reading and will keep you entertained the whole way through."<br />--Zach Arnold, <b>FightOpinon.com </b><br /><br />"It's a fascinating first-hand look behind the curtain, from a journalist who completely immersed himself in the sport in order to return with some never-before-told stories."<br />--<b>CagePotato.com</b><br /><br />"<b>Most MMA journalists would have been terrified to write this book--it's honest, raw, and unflinching in its portrayal of some of the sport's most powerful figures</b>."<br />--Jonathan Snowden, author of <i><b>Total MMA</b></i><br /><br />"Even if you are well versed in MMA (like I am), you'll learn plenty when reading <i>Pound for Pound</i>...with my favourite sections definitely being on Shogun and Fedor and the nonsense that went on behind the scenes in the now-defunct Pride Fighting Championships (Pride never die)."<br />--Jeff Fox, <b>MMA-Manifesto.com</b><br /><br />"Loved reading <i>Pound for Pound</i>, great book! Recommend it for any MMA lover to buy off Amazon and read. Really well done mate.<br />--Legendary commentator and AXS TV personality <b>Michael "The Voice" Schiavello</b><br /><br />"Not sleeping great because I can't stop reading the best MMA book ever." <br /><b>--Gregg Doyel, </b>national writer for<b> CBSSports.com </b> | [
"Health, Fitness & Dieting"
] | [
"Sports & Outdoors",
"Individual Sports"
] | Health, Fitness & Dieting | 0.516924 | null | null | The Gladiator
Arsenal
Years of fighting unpredictable foes in the arena have taught you to be prepared for just
about anything. In addition to whatever primary weapons you carry, you’re loaded down
with lethal oddments: bone darts, obsidian knives, razor-edged gloves, whatever. Your
arsenal is abstract, disposable, not really a “thing.”
When you go into battle fully equipped, you have 2-arsenal. You can have a maximum
of 3-arsenal at any time.
Choose a look for your arsenal:
Savage
Exotic
Themed
Improvised
Hidden
Right Tool for the Job
At any time you can spend your arsenal, one-for-one, on the following effects.
• Add a weapon tag from the list or any range tag to your weapon for one move. (The
Range tags are: Hand, Close, Reach, Near, Far)
• Reroll a damage die, taking the higher result.
⃞ Good
Step aside in your moment of victory for the sake of another.
⃞ Neutral
Chase personal glory, no matter the risks.
⃞ Lawful
Best an opponent in a fair figh |
1479320471 | Goat Game: Thirteen Tales from the Afghan Frontier | Wickliffe W. Walker | Named to<i>Kirkus Reviews</i>Best Books of 2013<br /><br />Lt. Col. Wickliffe "Wick" Walker (U.S. Army, retired) understands Afghanistan better than any Westerner has a right to. That's why he's channeled his experience into a fictional Special Forces Officer who strides through these 13 interconnected stories about modern Afghanistan like a low-profile Lawrence of Arabia. Mr. Walker has written stories that do justice to the complexity and history of the Afghan people while attempting to convey what it was like to be an American soldier in an absurd war. - Tony Norman / Pittsburgh Post-Gazette<br /><br />Peer beyond the veil of the Afghan Frontier ... for knowledge missing from your history lessons.<br />-Military Writers Society of America | [
"Literature & Fiction",
"Action & Adventure"
] | [
"Literature & Fiction",
"Action & Adventure"
] | Literature & Fiction | 0.548347 | null | null | Copyright © 2016 Flatland Games, icons by Lorc under CC-BY
1d12
What did your parents do in the village? What did you learn from them?
Gain
1
You are an orphan. Things were hard for you.
+2 Wis, +2 Con, +1 Int
2
Your father was an outcast, rightfully or not.
+2 Int, +1 Wis, +1 Con,
Skill: Survival
3
Your parents were fi shermen and you grew up by the river.
+2 Dex, +1 Str, +1 Wis,
Skill: Fishing
4
Your family worked a small farm outside the village.
+2 Con, +1 Wis, +1 Cha,
Skill: Farming
5
Your father was the local smith and taught you both hammer and bellows.
+2 Str, +1 Dex, +1 Cha,
Skill: Smithing
6
You led the sheep out onto the mountain like your father before you.
+2 Con, +1 Dex,
+1 Wis, +1 Str
7
Your parents ran the local inn. You grew up meeting many travellers and hearing their tales.
+2 Cha, +1 Int,
+1 Dex, +1 Wis
8
You worked the loom, cutting and twisting as the Fates.
+2 Dex, +1 Int, +1 Cha,
Skill: Weaving
9
Your father or mother kept the old stories. Your head |
B000UMRCFY | Combat Skills of the Soldier FM 21 75 | Dept Of The Army | This manual is dedicated to the soldier, to be successful in the field. | [
"Military",
"History"
] | [
"History",
"Military"
] | Military | 0.537416 | null | null |
Gailhard, Turb sergeant
Characteristics: Intelligence (Stubborn) -1, Perception 0,
Presence (Scars) -1, Communication (Gruff) -3, Strength
(Strong arms) +3, Stamina (Barrel chested) +3, Dexterity
(Precise) +2, Quickness (Massive) -2
Size: 0
Age: 34
Confidence Score: 3
Virtues and Flaws: Custos, Warrior, Lost love, Depend-
ent
Personality Traits: Brave +3, Cruel +1, Loyal +0, Vio-
lent +3
Reputation: Skilled warrior (Local, Among grogs) 1
Combat:
Fist: Init -3, Atk +8, Def +4, Dam +3
Great Sword: Init -1, Atk +15, Def +8, Dam +12
Long Bow: Init -5, Atk +10, Def +2, Dam +11
Soak: +12 (Full Chain Mail)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Would Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapaci-
tated (16-20)
Core Abilities: Langue d’Oc 4, Brawl (Head-butts) 6,
Awareness (Stand guard) 2, Folk Ken (Soldiers) 2, Great
Weapon (Body guarding) 8, Bows (Still targets) 4, Ride (In
battle) 2, Chirurgy (Cuts) 4, Leadership (Group Combat) 3
Encumbrance: 1 (10)
|
1438004087 | Staying Alive: How to Act Fast and Survive Deadly Encounters | Safe Havens International Inc | <i>Staying Alive--How to Act Fast and Survive Deadly Encounters</i>, is the latest personal safety book to roll off the presses, courtesy of the crew at Safe Havens International, and it's a good one. <br />...<i>Staying Alive</i> is an eminently practical, highly readable guide to survival, especially applicable to schools, and worthy of a spot on the shelf next to DeBecker's <i>The Gift of Fear and Grossman's <em>On Killing</em></i><em>. Highly recommended reading!"<br />-Tod Schneider, <i>Safe School Design</i> blog
</em> | [
"Politics & Social Sciences"
] | [
"Politics & Social Sciences",
"Social Sciences"
] | Politics & Social Sciences | 0.524194 | null | null | PRINCIPLES
OTHER PLAYERS SHOULD…
Use your head. Put yourself in your character’s
shoes. Try to think your way out of problems
before rolling the dice. Rolling the dice when
death is on the line can mean instant death.
Embrace the premise. Come up with excuses to
go adventuring and face danger together. If your
character wants to escape to safety and retire,
let them. Then make a character for this game.
Keep in mind that you don’t need to be super-
cautious: The rules might seem lethal, but if the
GM doesn’t say that an action risks death or seri-
ous injury, then it doesn’t.
Be transparent about intent. The GM isn’t out to
get you; don’t hide information from them. Don’t
just ask, “What’s in the room?” if you’re specifi-
cally looking for a chair to stand on; say you’re
looking for a chair to stand on, and why.
Be flexible about scene framing. In traditional
RPGs, it’s typically the GM’s job to “jump ahead”
in time when following along in real-time would
be dull. The GM should take th |
0979182409 | Combat Self-Defense: Saving America s Warriors from Risk-Averse Commanders and Their Lawyers | David G. Bolgiano | Dave Bolgiano s concern for America s fighting men and women shines through in this heartfelt and timely book. --Sean Naylor, author of Not a Good Day to Die The Untold Story of Operation Anaconda<br /><br />Every person who purports to support our troops should read Combat Self-Defense: Saving America s Warriors from Risk-Averse Commanders and Their Lawyers. --John C. Hall, FBI supervisory special agent (ret.) and co-author of In Defense of Self and Others<br /><br />This is a terribly, profoundly important bookthe solution to a major problem that confronts America in our battle against terror. --LTC Dave Grossman, United States Army (ret.), author of On Killing and On Combat | [
"Biographies & Memoirs"
] | [
"Biographies & Memoirs",
"Leaders & Notable People"
] | Biographies & Memoirs | 0.512457 | null | null |
Good
Defend the living.
Neutral
Seek out or start battles to fight.
Evil
Slay the undeserving so they may know the burden of death.
Proud Hero
You have +1 Armor.
Nameless Legionary
You have a Load of 1.
Honorless Deserter
At any time you can get a +1 forward to your next Defy Danger
roll and give a -1 forward to the next Defy Danger roll another
player would make. You can’t use the Defend Basic Move.
Savage Berserker
Whenever you would expose yourself to harm on a 10+ for a
Hack And Slash roll you do an extra 1d8 damage instead of d6.
Vengeful Officer
Count your Bond as 2 higher for all Aid/Interfere rolls.
Fill in the names of your companions in at least one:
____________ reminds me of the soldiers I once fought
alongside.
I would never expect to see ____________ on the battle field,
in life or death.
I would wager a soul as terrible as ____________’s might one
day walk the earth like me.
____________ has no respec |
1568820100 | Keeper's Compendium: Blasphemous Knowledge & Forbidden Secrets (Call of Cthulhu Reloplaying Game Ser) | Keith Herber | <b>KEEPER'S COMPENDIUM</b> features information on strange places (Mu, Hyperborea, Kadath, R'Lyeh), as well as the usual strange races (Mi-Go, ghouls, Deep Ones, etc). Plus description of various secret societies (Witch Cults, Starry Wisdom, Golden Dawn) that can aid or hinder the characters and their various agendas; description of occult and mythos tomes; Forbidden Lore, including editions in various languages; rules for translated works, and more! | [
"Activities, Crafts & Games",
"Science Fiction"
] | [
"Science Fiction & Fantasy",
"Gaming"
] | Activities, Crafts & Games | 0.529317 | null | null | AGENDA
Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
QUESTIONS
Why are you trying to gain a copy of the Necromicon?
Whom do you trust?
What reason do you have to hate or love the Ochre
Waste?
What experience do you have with the Cthulhu
Mythos?
What do you fear the most?
IMPRESSIONS
The harsh glare of the sun
The endless yellow sands
The constant thirst
Circling vultures above
The mirage of water in the distance
The brilliance of the stars and moon at night
The ever present feeling of being watched
SORCERER’S TOMB V1.0F
A Dungeon Starter by Mark Tygart
For Sage LaTorra and Adam Koebel’s
Dungeon World
www.Dungeon-World.com
GOA LS
Establish details, describe
Use what they give you
Ask questions
Leave blanks
Look for interesting facts
Help the players understand the moves
Give each character a chance to shine
Introduce NPC’s
|
B007BWH89Q | The Athletic Horse: Building on Strengths, Overcoming Weaknesses (Cadmos Horse Guides) | Horst Becker | <DIV><DIV><P style="MARGIN: 0in 0in 0pt" class=MsoNormal><B>Horst Becker </B>runs courses throughout Europe demonstrating classical dressage, long reining, and freestyle dressage. | [
"Hardware & DIY & Home",
"Biology & Nature & Biological Sciences"
] | [
"Crafts, Hobbies & Home",
"Pets & Animal Care"
] | Hardware & DIY & Home | 0.429457 | null | null | Semita Errabunda
2
Characteristics: Int 0, Per –1, Pre –1, Com 0, Str +2, Sta
+2, Dex 0, Qik 0
Size: 0
Age: 32
Decrepitude: 0
Warping Score: 0
Virtues and Flaws: Custos; Warrior; Obsessed: Order of
Hermes, Weak Characteristics
Personality Traits: Loyal to Order of Hermes +3, Brave
+2, Honest +1
Combat: Fist: Init –1, Attack +4, Defense +4,
Damage +2
Mace & Round Shield: Init +0, Attack +10, Defense +9,
Damage +10
Mace: Init +0, Attack +9, Defense +6, Damage +10
Staff: Init +1, Attack +7, Defense +7, Damage +4
Soak: +6
Fatigue levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15),
Incapacitated (16–20)
Abilities: Animal Handling 2 (horses), Athletics 2 (5)
(run), Awareness 2 (alertness), Bargain 2 (“soldier’s
extras”), Brawl 3 (fist), Carouse 3 (tales of famous magi),
Chirurgy 1 (first aid), Concentration 1 (keep watch),
Covenant Lore 3 (magi), Etiquette 1 (magi), Folk Ken 2
(magi), Guile 1 (excuses), Great Weapon 3 (staff), Hunt
1 (track), Latin 3 (He |
0738701696 | Mysteria Magica: Fundamental Techniques of High Magick (The Magical Philosophy) | Osborne Phillips | Melita Denning and Osborne Phillips are internationally-recognized authorities on the mainstream Western Mysteries and are two of the foremost exponents of the Ogdoadic Tradition, that premier hermetic school whose keywords are knowledge and regeneration, and whose influence and works are historically traceable for the past one thousand years. <br /> <br />The authors received their major esoteric training in the magical order Aurum Solis, a society which was founded in 1897 and which has continued in active existence to the present day. On July 8, 1987, the authors, then heads of Aurum Solis, retired from the Order; but on June 23, 1988, at the unanimous request of the members, they resumed office. <br /> <br />In 1997, Melita Denning passed from this earth. <br /> <br /> | [
"Religion"
] | [
"Religion & Spirituality",
"New Age & Spirituality"
] | Religion | 0.54088 | null | null | Ars Magica is a trademark of Trident, Inc. All Rights Reserved.
Hermetic Architect.chr, 02/10/2012, Page 1
Birth Name:
Year Born: 1195
Gender: Male
Race/Nationality:
Birth Place:
Religion:
Title:
Height: 168 cm
Weight: 72 kg
Hair:
Eyes:
Handedness:
Characteristics
Intelligence
Int
+3
Perception
Per
0
Presence
Pre
0
Communication
Com
0
Strength
Str
0
Stamina
Sta
0
Dexterity
Dex
+1
Quickness
Qik
0
DESCRIPTION
SCORE
The Gift (Special)
Planetary Magic (Lab Total: 1-5) (Minor, Hermetic)
Affinity with Goldsmith (Minor, General)
Puissant Goldsmith (Minor, General)
Dwarf Blood (Craft Totals: +1) (Minor, Supernatural)
Affinity with Magic Theory (Minor, General)
Major Magical Focus (Vis) (Major, Hermetic)
Hermetic Magus (Free, Social Status)
Verditius Magic (Minor, Hermetic); Preparation Abilities:
Philosophiae/*Craft
Hermetic Patron (Minor, Story)
Driven (Becomet the Greatest Hermetic Architect the World Has
Known) (Major, Personality)
Weak Spontaneous Magic (Major, Hermetic)
Limited Magic Resi |