Allowed some asset setters to accept nil as argument
Added Ray.IntersectsPlane(), refactored RaycastHit.New()
Added Ray.IntersectsModelRenderer(), IntersectsMapRenderer(), IntersectsTextRenderer(), updated Ray.IntersectsGameObject()
Added "area" triggers that uses a model or map
Made Id for tweeners and GUI components incremental instead of random, added Daneel.Cache.GetId()
Added math.lerp(), math.wrapAngle(), math.round()
Added Tweener and Timer scripted behavior, moved Tween.lua (and scripted behaviors) in "Module/Tween" folder
Began adding Daneel.Draw object and Draw.LineRenderer component