DB/SAI: fix mobs spaming some events

Fix by Kirkhammett and FireEmerald
Core/Movement: Follower creatures in a formation will now follow their leader when the leader was moved with PointMovementGenerator
Core/Build: Missing include.
Core: Advance logging

- Log guid in SmartScript::IsSmart and SmartScript::IsSmartGO
- Prevent false positive for missing game_graveyard_zone data for battlegrounds
DB: Fishing loot for Pit Of Saron

http://www.elsanglin.com/forums/topic/pit-of-saron
DB/SAI: Assign SmartAI and remove needless SmartScript (See core script)
Core/Movement

* Changed speed selection for flying creatures - use MOVE_RUN by default.
* Do not add MOVEMENTFLAG_WALKING to creatures that did not have it but called .SetWalk for their movement
Core/Scripts: Always run OnSpellClick AI hook, even if there are no spells defined for spellclick event.
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/Movement/Spline/MoveSplineInit.cpp