EVaura: improved check_roid_lock routine
EVaura: guard against some failures + few more debug messages
EVaura: try harder to lock something
EVaura: we want to break not just from switch but from the whole loop, so use goto instead
EVaura: try harder to unload and exit on failure
EVaura: fix logic in lock_nearest_roid
EVaura: sensitivity tweaks
EVaura: whitespace fix
EVaura: reset shields_on counter on subsequent starts
EVaura: don't blindly click any OK button, it could end in a bad way
EVaura: assert when we got strange mouse position

Hopefully this will help to pin down any remaining bugs
EVaura: fix off by one bug
EVaura: when we don't start mining for a long time, unlock all and try again
EVaura: another forgotten img file