Created a designated project forlder for the project. Made the main menu and basic runtime file for the menu. while all functions are tied in window creation isnt in yet. final design pending (would like to get images behind the words rather than a solid color)
Separated functions into several catagories, drawFunc for init()s and draw cycles, windows for functions that build windows, and menus for menu funcionts (possibly keyboard readers and other inputs).
Got "FREE SAMPLES!" and "CUBE OF INFORMATION!" windows creating and switching with a return to menu option, no HUD or drawing on them yet (left click menu to return to root).
added in window for Game including separate (but empty) draw functions for main windows and a HUD for each of the players and timer. Player menus still need to be implemented, thinking of having a second window pop out to give directions.
Added control window.
Basic game system

Allows movement of ball and paddles as proof of concept.
Ball and paddle reset on score

Reset the ball and paddle positions when the ball moves past a paddle.
OOP Paddles

Implemented first run on Obejct Oriented paddles, working on refining.
Basic functions are there.
Better OOP Paddles

Improved Object Oriented paddle implementation, added bounds and made
them adjust with screen size.
OOP Ball

The first run on the object oriented ball. Adds the ball class and
provides working demo through the proj program. The ball and paddle
both need more generalization.
Make

Updated the makefile for object orientedness.
optimazationalizations
Added draw3dText(), takes the variables for gl rotate, translate, scale, as well as a string to print and an int to trigger an auto indent.
edited draw3dText(), should fix an issue with indentation and scaling (previously was set for .1 only).
rotating cube behind the cube title!
missed a file
Merge remote-tracking branch 'origin/object-testing' into GUIMenu
Added in basic timed text functions for the animation on the free samples square. Currently the text is set by a list of strings defined at the top of the GUI main file.