Pushed InDev-0.1 to Master
Updated gdefines for development version of 0.2
Content copy prevention now slightly prettier.
Changed player texture to now not need rotation.
Added functionality for more complex logging messages.
Added a little just in case logic for PlayerDesc packet handling.
Added unit tests for complex logging messages.
Added SDL libraries.
Changed GLUT functions to SDL functions.
Fixed input keys.
Transition to SDL finished
Changed Debug target to give a console window.
Removed RakNet from being built in ClientLib and WorldServerLib.
Started moving GraphicsManager away from the big blob of code.
Added Client project.
Added GLFWGraphics module.
Added GLFW3.
Added window creation and some sanity checks.
Added simple game loop.
Added GLFWContext.