Changes Limbs into Obj's
Reworked all the paths for it
Reworked all the procs for it
Fixes the DME (I hope)
Removes some Stray Colons.
Communications Console Update

-Added emergency maint access function to comms console. Removes access restrictions on maintenance and external airlocks. Can be toggled on and off. Captain-level access required.
-Minor modifications to map /area/s to make this work
-Updated Comms console interface (https://www.dropbox.com/s/zy33829tcqby9hd/comm.png)
-Message List is now restricted to Command Staff. (Classified transmissions go here!)
-AI can now control alert levels and emergency access via comms console
Constructs are now given their spells in the constructor, instead of from the soul stone. This will allow admin spawned constructs to start with spells.
Changed the fluff text for creating constructs from a soulstone.
Added an attack_animal() for blob.
Correctly fixes AI/Cyborg blobs this time. Unlike other game modes blob didn't manually remove the restricted jobs from the possible antag lists in pre_setup().
Nuke Op Gloves: The Blackening

-Removes the yellow gloves on the Nuke Ops shuttle. (They were completely redundant, as the gloves they start with were already insulated (!!!)).
-In return, adds a laundry room to the nuke ops staging area, allowing them to paint their gloves as they please if they want to be stealthy.
-Removes 'SWAT' gloves in favor of the less-weirdly-specific combat gloves. Codewise, they were exactly the same.

Updates spacebattle.dmm, as it had an instance of swat gloves.
Adds a link in the mapmerge tool instructions to assist in setup.
Makes Icon_name Redundant due to Obj Limbs
update_icons.dm altered to reflect this.
Removes super secret definitely not a proc for Augments
This should never have happened!
You can now force any game modes in secret that would start normally.
Fixes #1600
Fixes period in captain's bedsheet name and a graphical error with clown's bedsheet.
Merge pull request #1602 from Giacom/construct_spells

Constructs are now given their spells in the constructor
Merge pull request #1587 from Ikarrus/emergency

Comms Console Update/Emergency Maint Access [MAP]
Fix for runtimes and an issue with flag conflicts.

Signed-off-by: Mloc <colmohici@gmail.com>
-the number of active turfs on the status tab will be refreshed and the end of each tick and when the air controller setup finishes.
-mining rooms will be generated before the air controller is created
-changed the total of moles of the NO2 turfs from 2000 to 6000 to compensate the replacement of the canister that spawns like 36000 moles on top of it for a normal canister. I'm talking about the NO2 canister inside of the chamber in atmos. (I will replace the canister in another pull request)
Removes the roomfiller n2o canister, replaces with a normal canister. For Aranclanos~
Fixes a runtime when a song tries to keep playing when the instrument was deleted
Merge pull request #1606 from Cheridan/Map

Nuke Op Gloves: The Blackening [MAP]
Merge pull request #1561 from RobRichards1997/11/10/2013-Limbs-are-Objects

Changes Limbs into Objects [Merge/Give Feedback]
Fixes a really weird runtime generated by a floorbot.

Floorbot code is awful guys