calculating bounding box for objects
Add matrix/vector classes.
Remove stdafx references
organization, outlining comments
merge
theoretically calculating perspective, ortho, and view matrices now
fixed. HOLY SHIT I CAN SEE A TEAPOT.
fixed a view plane issue
working towards displaying bounding boxes
bounding boxes are displaying
Add RayTracer from paper.
Format #defines.
Format RayTracer
the great big refactor
Merge branch 'dev' of github.com:jxb532/EECS366-HW4 into dev
preliminary ray cast stuff
added ray header file
finished