Some basic door functionality
Basic door functionality is complete (most of it is triggers, a little is code).  Now I need images and info about where doors should go.  And placing them will probably take a lot of trial and error.  Ugh.
Merge branch 'master' into feature/doors
Add door triggers and conversations to the other scenarios
Place a door.  Still do not have images yet.
Add doors to the other rooms that need them (not positioned correctly)
Allow 2 doors per room
Merge master into feature/doors
Move doors closer to where they should be
Copy the doors to the earthquake
Merge branch 'master' into feature/doors
Locking.  Triggers (un)lockDoor(1 or 2), 2 is farther south.
Use modal instead... does not work
...because SOMEONE undid my modals-from-conversations fix!
Merge branch 'master' into feature/doors
Added ability to declare conversations as actions. This prevents the 'x says' and 'you reply' text from displaying in the conversation modal.
Added content for student runs past.
Corrected quiz per Jennifer's notes.
info tv auto conversation
Added _triggers property to walls that is syntatically identical to the _triggers property on rooms. Whenever the player moves or turns, any triggers on the wall the player is facing will be started.