Added damage table
Added testing code for taking damage
Added death type to the event object
Added death types to different objects
Added hit points to enemy
Removing enemies when they die
Added hit points to enemy descriptors
Parsing hit points from enemy descriptors
Killing enemies when their hp drops to or below 0
More mocked weapon damage data
Allowing Enemies to takeDamage
Fixed mistake in DamageTable

Was accidentally returning the damageId rather than how much damage it
was associated with. Doh!
Added logic to destroy enemies when they get hit
Merge pull request #96 from zackthehuman/master

Implemented damage, phase 2!