Copy paste mistake (oops)
gdb detection doesn't seem to work for the forked process
Merge branch 'crashcatcher'
Fix trade windows crashing after a new game
Merge branch 'master' of https://github.com/zinnschlag/openmw
Forgot to apply the same fix to companion window
Don't apply spells to dead actors
Fix invalid casts
Merge remote-tracking branch 'scrawl/master'
Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
Make sure the equipped weapon HUD icon is updated properly
Don't update actors while paused
Initialize mFallHeight
Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX.
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
Don't try to absorb or reflect for self casted spells
Remove crashcatcher.cpp from windows builds, it can't be built or used there.
Merge remote-tracking branch 'ace/win-fixes'