Reflects recent refactoring work done in SDL_Font, SDL_BitmapFont classes
BUG FIX; accidentally had transparency turned on GameOver background
File renames
Reflects recent changes to nom lib w/ coords class
Fixed transparency bug
Reflects recent refactoring of SDL_Cursor class
Nothing to see here, move along..
Reflects recent work done on SDL_Gradient class
Player::getXY now returns a nom::Coords (was std::pair)
(Finally) got around to cleaning up mouse events method
Reflects recent updates with GameStates dev in nom lib