Armature of basic Arm

Created the basic bones to be "rigged"
New version of gitignore
Positions of the bones Fixed and named all of them

From now on, i will keep working with 2 more files (finished with 1/2)
they are backups of my project . do no edit them
InitialPosition of animation

Mirrored the hand (it should be the left one , not the right one),
bone-positions fixed, Initial position for the animation
FullAnimationSLOW

First try, i should keep increasing the hand rotation and speedup the
parts.
Basic animation, waitting for feedback.
Creation of arm.blend, arm.blend1 and arm.blend2.

- These files are the left arm's mesh.
- Only less than half of the arm is done.
Animated + Extra (hurted hand)

Added animation of injured hand while hitting. Still in Slow version
Finished

Expecting Feedback about animation
Merge branch 'Grupo-A' of https://github.com/eloipuertas/ES2013Dimarts into Grupo-A
arm.blend, arm.blend1 and arm.blend2 modified

-The arm's mesh has been improved, now there's an arm 'til de hand, hand not included yet.
arm.blend, arm.blend1 and arm.blend2 edited.

- Mesh completed, materials and textures left.
- Do not edit this file, if you want to import the armature create,
  another file.
first commit

proves commit
Merge branch 'Grupo-A' of https://github.com/eloipuertas/ES2013Dimarts into Grupo-A
Mouse ok

Mouse movement ok
move keyboard ok

Move player with a keywoard ok
arm.blend,arm.blend1 and arm.blend2 deleted, leftArm.blend and rightArm.blend created:

- Realized the blend# files were autosave files, so I deleted them.
- The mesh for the left arm contained a right arm, mistake solved
  by making leftArm and rightArm (rightArm will be used later to make
  weapons arms).
- Shoulder in both meshes no longer exists since they wouldn't appear
  ingame.
- Meshes now have Materials.
Merge branch 'Grupo-A' of https://github.com/eloipuertas/ES2013Dimarts into Grupo-A
update move player

issue #9 update latest version
Merge branch 'Grupo-A' of https://github.com/eloipuertas/ES2013Dimarts into Grupo-A
update scene1player

issue #9