Utility function for sending wml to the server
Refactor the connecting and lobby logic
Sort keys before sending them to the server
Add a __repr__ to wml tags to make debugging a bit easier
Teach simplewml about textdomains (how to ignore them), quote-escaping and string concatenation
Allow the client to do a few things. Also, some debug stuff for GAME mode.
Complain if we didn't parse the whole WML document
Split GAME mode into SETUP (before [start_game]) and GAME