-Abstract shader factory now has a VerifyShader method
-Imdage shader factory verifies techniques and layouts
Also check that there's only 2 semantics as pixel input for imgae shader validation
-Device manager tries to open debug device, if it fails (missing sdk),
reports a message and falls back to default device.
-Info (DX11) reports device flags
-Update feraltic
-Geometries use descriptors
-Cylinder has caps
-Added icosphere
-Roundrect has center enable option