First steps in RayCast
Modified project for changes to come
Re-added raycast translation
Changing shaders when clicking on object and objects now have position, rotation(quaternion) and scale factor
Small fixes
Rotations fixed, and camera zoom
Implemented double left click on objects
Now has an axis line to help moving objects, and optimized the caculation of the eye of camera
Rotation on objects with mouse wheel
Loading objects from obj file done
Loading from all obj files, and added width to the axis line
Small bug fixes
Some changes
Small fixes
Somewhat working textures
Textures done
Shader working again, now working on binding textures to especific objects
Textures done
Textures finished for good
Added SOIL dependecie to GIT