Moving up some lines that define the test environment before they are copied to the python test environment.
Improved precision of CameraController operations.

Raster positions are now represented as V2f rather than V2i, providing subpixel accuracy.
Re-arranging OBJ_SceneCacheNode parameter functions.

This commit is just organizational, to make adding folders easier in the next commit
Adding MainSwitcher (tabbed folders)

Placed all SceneCache parms in the Main tab
Added Output tab containing translate, rotate, and scale.

These are just for user visibility of what the node is doing. They are updated during cook, and cannot be modified by users.
Merge pull request #86 from ldmoser/maya2014

Fixing maya python test environment in SConstruct
Merge pull request #87 from johnhaddon/cameraControllerPrecision

Improved precision of CameraController operations.
Using default python expressions on output parms.

These parms no longer require cooks (and are correctly marked a no-cook parms), as that is not a supported behaviour in Houdini. They instead evaluate python expressions by default. I originally tried using hscript origin(), but ran into issues with double transformations on the geo nodes when expanding in SubNetworked mode. Hopefully python isn't too slow...
Merge pull request #84 from andrewkaufman/exposeTransform

Expose transform on OBJ SceneCache nodes