show component names while debugging
test nested block events
use sprite's css class for drawing backgrounds, for performance reasons
Grape.playground.dispatch = Grape.dispatch
use sprite style.backgroundPositionY in sprite's css class
move collidable component to std
select bugfixes
optimize select
set some utilities public
move release builds to dist in order to prevent js test driver to load wrong files, and to not be affected by gitignore
dom utils unit tests
trying to start on node.js
set environment to Environment to follow convention
node compatibility
select.fn methods
build fix
reference to created instance fix
mozila background position fix
ie logger fix
sound api
outside component fix
ajax fix
start working on benchmarking
start working on gui components
start benchmarking, start creating gui components
detach screen before rendering
attach after it
select one instance
interest-based collision detection beta
dispatch destroy event with a parameter: lastInstance
configurable gridSize for collision detection
play sound on file: protocol
Merge remote-tracking branch 'origin/master'