test commit
Test comment removed
Merge remote-tracking branch 'origin/master' into jon
Animationclass cleaning
Moving all classes except game1 to engine project

In case we want to make a sequel, having all the code in the entity
engine means we have more customization capabilities in the future.
Added terrain creation and visibility compat

Now you can place terrain and have it blend with your visibiltiy
General housekeeping of graphics
Rolling back things to stable state

This has no work on units but it is a point after terrain visibility and
housekeeping.
Add the beginning of a team class and a fpscoutner

I'm currently running at 30 with the default board, when i start placing
grass it goes down to 4 or 5 fps. Not good. Optimization.
Merge branch 'Oliver' into jon
edited some unit code, instantiated a unit MyUnit
allow visibiliity to be updated
added else-ifs
bug fixing for units
made some codefixes. currently unstable units.
stable
dummy function
Optimization as well as vision around units

There are still major fps bugs with this release.
Removed team class in favour of an "us" and "them" system.
Vision works for all your units when you click the mouse.
Making some classes nonupdateables for speed
Changes to entity for optimization

There is alot of neadless code happening within the entity that I
removed.