starting to experiment for february's game...
Added ocean map. Updated orthotiles. Here we go february
Added simple object interaction strings.
Adding chest unlocking and general interactions with entities.
Fixed a nasty entity bug which trashed animations. Added animation frame for chest to show that its open.
Added a depth overlay so it feels like you're venturing deeper into the ocean.
Starting to toy with february ideas. Wayyy too late.
Additional experiments, however running into some limitations with sound... might resort back to the original idea...
Added spawning fish... needs a better spawn algorithm
Added missing file
Added a fade effect for the fish.
Pulling it together ... a bit - added fish, colors, changing directions.
Added sonar sound to the chests based on distance.
Toying with a shark
Wow, ok so the shark scares even me now... excellent.
Arting up the map; tweaking settings; added random chests; the game randomly picks from all locations to spawn chests.
Adding back in tile collisions
cleanup
Prevent movement outside of map
Cleanup, minor tweaks