Fix Temp in status
Added Option (safemodeproximity) for safemode, at what distance to hostiles safemode should kick in

Also added an option after how many turns autosafemode reenables safemode if there are no hostiles in safemodeproximity range
Fix: Show new skill percentage when reading a book
If Ausosafemode is on, color SAFE green if no hostiles are in proximity range, otherwise color it red

Added progressbar like coloring of SAFE while autosafemode is powering up.
Added normal 24h time display to time options
Made the Help menu a bit more 80x25 friendly
12/24 hour time text update
Fixed broken overmap Notes not being displayed and added custom note symbol with X:TEXT
Inventory, add menu to choose what to do with the selected item.

Reload/Unload may follow, but its complicated ...
Added unload items from inventory menu
Fix inventory menu unload, dont unload held weapon if selected item is worn item
Added inventory menu option to reload item
Fixed freeze when options get changed from bool to int
Lowered encumbrance of messenger bag to 0
RIP Bruce
Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionXxarr/Cataclysm-DDA"

This reverts commit b8b08ba99a20c820230fb77918e8334a92b0dd89, reversing
changes made to d5152fdc3dc34eff1730ca39a7cfc63be53082b8.

Justification: Apparently, Whales used represented certain states using negative values in the inventory
system, and perhaps in other instances. This branch replaced a bunch of
ints with unsigned ints, for no real reason.

I think that this also causes the initial NPC's needs vector to become
corrupted.

Conflicts:
	bionics.cpp
	game.cpp
	graffiti.cpp
	map.cpp
	overmap.cpp
	rng.cpp
Merge pull request #142 from BurnZeZ/master

Lowered encumbrance of messenger bag to 0
Update distance to target message offset.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA

Conflicts:
	game.cpp
	overmap.cpp
Added numpad keys to input.cpp