Core Engine/Ogre Shenanigans/GameObject

-- First Real Commit
- BaseApplication.cpp is the Ogre framework from the tutorials. DO NOT
TOUCH.
- Engine.cpp is the driver, this is where BaseApplication.cpp overrides
go.
- GameObject is effectively what Pacman will be. Has movement control.
Will eventually gut setDirection(int) and put this form in Pacman and
make a separate, similar form for the ghosts.

Go ahead and, if you get Ogre working, compile and run this to see where
we stand.