- Fixed bug where dead enemies could still collide with the player
- Added health
Merge branch 'master' of github.com:TAMED/seasons into dev
- Refactored Hookshot code
  - Can now be cancelled with right-click
  - Tether is now drawn while hook is out
- Fixed a bug with hookshot velocity
- Forgot to add some files
- Changed hookshot mechanics:
  - You can now swing from the tether while it's out
  - The hook can now pull enemies towards you (only really noticeable if you change the pulling method in Hookshot.update()
- Known bugs:
  - The hookshot disengages too early, which makes it difficult to kill enemies
  - Sometimes the tether will not limit distance properly, because it hates me
removed print statement
Merge pull request #17 from TAMED/staging

New Hookshot Mechanics