Episode 2 : Editor - Asset Translater

+ Refactored : new parameters within aeasset format
+ Added : ASSET_TYPES to be imported
+ Added : full workflow + GUI to import a 3D Mesh + Texture
+ Added : UVOffset parameters tweaking
+ Added : Visualisation in the editor of the Mesh loaded
+ Added : SHADER TEXTURE : uvOffset input
+ Added : Editor.aeworlddb for editor world init
+ Added : CompanionCube asset