Mostly working automated scripts
More scripting
Moved stored effects to shared variable
Scripts in between cards leaving play almost work
SendToBack now works
Fault for sendToBack
LeavingPlay effects seem to be working fine with each other

Changed afterRefresh to afterCardRefreshing and put afterRefresh inside
the draw phase.
No random bugs experienced. Looking good
Added Takeover ModifyX
Made code trigger afterPhase effects
Forced triggers now won't clear so easily

They will also be visible even on hardcore mode
Fixed Rancor and clearing forced effects
per() now can parse maximum for multipliers
Replaced most -isOptional with -isReact
Added Transfer core command
Unit Icons can now also be decreased via constant abilities

ModifyX can now target hosts
autoscriptotherplayer() can now check edge difference
oops
Added option to restrict targetLookups to captured cards by a specific objective
Added hacky quick job for grabbing targets from the top card of decks
BringToPlay will now execute scripts

Added hasCaptures modulator
Added all other scrips!