changed the node color; added Viewport Node
added viewport node and corresponding viewport dock
until now only containing a grid and pan/rotate/zoom interaction
creating and drawing poly objects with nodes
forgot some files
work on loop and math nodes
saving/loading properties of insockets, improved performance of point
mesh generation, for loops for geo logic, memory improvement, fixed
several leaks and memory errors
all the stuff from last commit + adjusted properties editor height
saving/loading is working again, including loops; Fixed some other minor
things
basic GLSL shader support
the files ... i need to add the files ... -.-
GLSL input nodes
bug with QMouseEvent::button(). I'm not shure what caused this but some
slight modification hopefully solved it.
added (prototype) infobox to add comments to the network
mend
added details view to debug node graphs(only for objects)
links are now breakable into several links connected by joints
global var for Properties Editor
store Objects on Project level and global String IDs
some cleanups to the code generator to prepare for GLSL Shader parameter
access
changed the way how GLSL shader nodes pass the shader code