Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h
Changed RNG to use STD's <random>, with std::default_random_engine.
The RNG functions now use uniform int distribution and uniform real distribution.
RNG namespace made. Only has normal function and the generator "gen".
Gen is seeded in main, directly after "seed = time(0)".
Revert "RNG namespace made. Only has normal function and the generator "gen"."

This reverts commit 5a0f485374ae862ad84aaac7a887e55e69943ce4.
Revert "Changed RNG to use STD's <random>, with std::default_random_engine."

This reverts commit c9641f2a9d11890265f2c292488fbcd274c4923c.
Revert "Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h"

This reverts commit dc6671c1104a353ea78fdba779117978bc6c9cc2.
Ignoring unwanted files
New health display.
* Fixed options text lengths, added defaults
* Added <filename:function> text to a lot of bug text messages.
Changed the motd in preparation for the 0.5 release.
Show version and automagically updated git info in main menu
don't commit autogenerated version.h
win32: Define hard coded version instead of including version.h
Temporary workaround.
Merge remote-tracking branch 'upstream/master'
Various ugly and pretty mutations now have an effect on npc relations.
Fixed negative clothing layers in stat screen.
Merge new health indicator.
Merge debug message clarifications and reworded option descriptions..
Fix dropping stacks
Added sling and slingshot ranged beginner weapons

Atlatl not included. Sling levels up throwing, Slingshot levels archery.