Distance control using mouse wheel
3d debug control
Tweaks to bird
Map tile provider concept
Online tile provider queue
Moved GLEW to Core
Some more
print number of textures
Something?
Refactor 3D render configuration
Add selection of providers to bird
Camera distance now depends on requested zoom, as it should be
Refactor to support Globe Map rendering in future
Use OpenGL 3.1 instead of 4.3 to allow debug text rendering
WASD fix
Remove part of core render setup
Add wireframe rendering option
Control elevation data provider on/off and texture atlases usage
Continue after-refactor restore
Render text in red