Fixed multi-pass shader parameter and changed the way filter time is
computed
Minor changes to the way section headers in control preferences draw.
Reverted xibs back to Xcode 4.6 format.
Update PPSSPP submodule for v0.9.1
Use NSImage rather than NSBitmapImageRep for the fadeImage animation. Fix the animation in multi-screen situation.
Updated Mednafen and PPSSPP submodule
Call glFlushRenderApple before running the core for a frame
This fixes #624.
Delaying the flush call until after running the core for a frame
caused glitches when the core changed screenSize while running.
Example: We set OpenGL to upload a videoBuffer and render it with
256x224, then run the core as it changes screenSize to 512x224.
Only then OpenGL uploads the videoBuffer as we call glFlushRenderApple
but it draws it with 256x224 texture coordinates.
Render before waiting
This wasn't an issue before, but we don't need to wait for the next
frame to start rendering.
Add Higan submodule and project
Update TwoMbit submodule reference
Fix a memory leak in the grid view
Referencing an ivar in the block caused a retain cycle
Update submodule reference.
Merge branch 'master' into XPC

Conflicts:
	OpenEmu/OpenEmuHelperApp.m