Episode 2 : first draft - full workflow

+ Added : EDITOR (only for offline convertion of input 3D mesh)
+ Added - lib : AssImp lib for 3D mesh translation
+ Added - lib : pugixml lib for xml handling
+ Added - asset : mayaexport.dae/mayaexport.aesset, Mesh of an AWESOME
TREE ! Hell yeah !
+ Added : RESOURCE MANAGER interface
+ Added : XML_STATIC_RESOURCE_MANAGER : basic xml based resource manager
with a level-loading usage
+ Added : Proper procedure to load a level from a master XML file
+ Added - asset : DummyWorld.aeworlddb, xml desc of test world
+ Refactored : GAME now use the level loading procedure
+ Refactored : grid extension agd -> aegd
+ Fixed : bbox init
+ Fixed : FPS counter display