Ignoring *.suo
Still playing with ignore
Re adding \Build\Mono and the needed build .dll and .exe to Git
Shadow sampler was resulting in software fallback. Fixes World::GetBlock and changed rebuild to use that.
First pass at physics raytracing. First test shows strange results but it may be working...
RayTracing is working AWESOME! Camera ScreenPointToRay isn't but for not Trasform.Rotation.Forward will do
Added camera bindings
Game assembly is not opened in C# via refection
Finished parser/loader for BM Font types. Added texture loading. This lexical engine is going to look pro! With Kerning support too.
FINALLY got the lexical engine working. There is still something screwy with the yOffset though
There we go! Needed to justify upper, with a negative yOffset
First pass at a Rebder State system. Need to switch VCRenderable over to an interface.
Everything worked perfect! Rare moment :)