Reload level fix -now enemy are spawning after reload.
Add hanga model but with bad texture
Merge remote-tracking branch 'origin/konkitWorkingBranch' into Zyga_Working_Branch
Camera can be changed during a game on C key.

Each object can have own camera own camera handlers which is defined in prefab file.

If you wont modify or add new camera handler simply add it in prefab description between <camera_handlers> <camera_handlers />
Better sky box, but with to low resolution.
Game optimization.

Game collection use iterator to remove object more effectively, because it use pointer to previous to avoid searching list.

Now there is DataPull to instantiate bullets. There is keep 150 bullets per each bullet type.
Merge remote-tracking branch 'origin/konkitWorkingBranch' into Zyga_Working_Branch

Conflicts:
	ProjectSpaceshooter/Sources/InputManager.cpp
Add better radar background and points.

Move GUISystem to source file to faster compilation.

Small changes on GUISystem. Now core icon look better.
Reset  y component in recoil vector to avoid vertical movement.
Rotation fix.

Remove big model
Merge remote-tracking branch 'origin/Zyga_Working_Branch' into konkitWorkingBranch

Conflicts:
	ProjectSpaceshooter/Headers/GUISystem.h
	ProjectSpaceshooter/ProjectSpaceshooter.vcxproj.filters
Fixes after merges, moved MessageConsole to gameData