(MESS) Applix: Reduced tag lookups.

git-svn-id: svn://dspnet.fr/mame/trunk@23068 749742ba-7341-0410-aadc-df50b521781e
mazerbla.c: add notes about the game pcbs [Lord Nightmare, Quarterarcade]

git-svn-id: svn://dspnet.fr/mame/trunk@23069 749742ba-7341-0410-aadc-df50b521781e
(MESS) Applix: Last one for today.

git-svn-id: svn://dspnet.fr/mame/trunk@23070 749742ba-7341-0410-aadc-df50b521781e
MESS anonymous timers this time. (nw)



git-svn-id: svn://dspnet.fr/mame/trunk@23071 749742ba-7341-0410-aadc-df50b521781e
attache: Improved keyboard, and made an attempt RAM banking.

git-svn-id: svn://dspnet.fr/mame/trunk@23072 749742ba-7341-0410-aadc-df50b521781e
(MESS) sms.c: added support for the card slot to Master System I console; use the -card switch
to load Sega Card/MyCard dumps in the emulated system. [Fabio Priuli]


The support is still preliminary, in the sense that at the moment you can load any SMS dump <= 32K 
in the card slot. Eventually the support will be restricted (at least from softlist) to games which were 
really available as cards.

git-svn-id: svn://dspnet.fr/mame/trunk@23073 749742ba-7341-0410-aadc-df50b521781e
(MESS) avoiding theoretical "Duplicate save state registration entry" issue. nw 

This possibly affected Sufami Turbo, and eventually would have been an issue if we emulate more store display units, so it's good to have it fixed :)

git-svn-id: svn://dspnet.fr/mame/trunk@23074 749742ba-7341-0410-aadc-df50b521781e
heavensgate soundlatch

git-svn-id: svn://dspnet.fr/mame/trunk@23075 749742ba-7341-0410-aadc-df50b521781e
(MESS) added sega cards to smssdisp too and cleaned up the memory handlers. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@23076 749742ba-7341-0410-aadc-df50b521781e
converted coh1000w to use a memory map (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23077 749742ba-7341-0410-aadc-df50b521781e
replace first rom of Ambush with a fresh dump, marked the old set as likely hacked [Ricky2001 (from AUMAP)]

git-svn-id: svn://dspnet.fr/mame/trunk@23078 749742ba-7341-0410-aadc-df50b521781e
attache: get some DMA working.

git-svn-id: svn://dspnet.fr/mame/trunk@23079 749742ba-7341-0410-aadc-df50b521781e
new clones
Borderline (Tranquilizer Gun conversion) [Ricky2001 (from AUMAP)] (not working, bad ROM)


(unfortunately the chip is 100% dead)

git-svn-id: svn://dspnet.fr/mame/trunk@23080 749742ba-7341-0410-aadc-df50b521781e
heavensgate sound effects are working now, but some samples get cut off

git-svn-id: svn://dspnet.fr/mame/trunk@23081 749742ba-7341-0410-aadc-df50b521781e
new clones
Mysterious Stones - Dr. Kick in Adventure (Itisa PCB) [Ricky2001 (from AUMAP)]

git-svn-id: svn://dspnet.fr/mame/trunk@23082 749742ba-7341-0410-aadc-df50b521781e
fix irq timer regression

git-svn-id: svn://dspnet.fr/mame/trunk@23083 749742ba-7341-0410-aadc-df50b521781e
zn.c: added YMZ280 sound emulation to hvnsgate [smf, hap]

(prev commit fixed the cut-off samples)

git-svn-id: svn://dspnet.fr/mame/trunk@23084 749742ba-7341-0410-aadc-df50b521781e
td0_dsk: add new floppy system support for teledisk [Carl]
---
Lots of conflicting info out there, need more samples (8", fm)

git-svn-id: svn://dspnet.fr/mame/trunk@23085 749742ba-7341-0410-aadc-df50b521781e
(MESS) sms/gamegear: updated the systems to rely on xml only for RAM/NVRAM 
when loading from softlist. [Fabio Priuli]

from fullpath it still allocates 32k for every game, and if the game enables RAM the content is saved at exit.

git-svn-id: svn://dspnet.fr/mame/trunk@23086 749742ba-7341-0410-aadc-df50b521781e
better safe than sowwy

git-svn-id: svn://dspnet.fr/mame/trunk@23087 749742ba-7341-0410-aadc-df50b521781e