Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /VFXGraph /VFXShaderGraphGUI.cs
| using UnityEditor.ShaderGraph; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI | |
| { | |
| protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs; | |
| } | |
| internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI | |
| { | |
| protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs; | |
| } | |
| internal class VFXSixWayGUI : SixWayGUI | |
| { | |
| protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs; | |
| } | |
| internal class VFXGenericShaderGraphMaterialGUI : GenericShaderGraphMaterialGUI | |
| { | |
| public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) | |
| { | |
| //When material used in VFX, all properties are converted to input slots. | |
| //This fallback is used with sprite output. | |
| } | |
| } | |
| } | |