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---
license: mit
language:
- en
---

<div align="center">
  
# SkyScenes: A Synthetic Dataset for Aerial Scene Understanding
[Sahil Khose](https://sahilkhose.github.io/)\*, [Anisha Pal](https://anipal.github.io/)\*, [Aayushi Agarwal](https://www.linkedin.com/in/aayushiag/)\*, [Deepanshi Deepanshi](https://www.linkedin.com/in/deepanshi-d/)\*, [Judy Hoffman](https://faculty.cc.gatech.edu/~judy/), [Prithvijit Chattopadhyay](https://prithv1.xyz/)
</div>

<!-- This repository is the official Pytorch implementation for [SkyScenes](). -->

[![HuggingFace Dataset](https://img.shields.io/badge/πŸ€—-HuggingFace%20Dataset-cyan.svg)](https://huggingface.co/datasets/hoffman-lab/SkyScenes) [![Project Page](https://img.shields.io/badge/Project-Website-orange)]() [![arXiv](https://img.shields.io/badge/arXiv-SkyScenes-b31b1b.svg)]()  


<!-- [![Watch the Demo](./assets/robust_aerial_videos.mp4)](./assets/robust_aerial_videos.mp4) -->

<img src="./assets/skyscene_intro_teaser.png" width="100%"/>

## Dataset Summary

Real-world aerial scene understanding is limited by a lack of datasets that contain densely annotated images curated under a diverse set of conditions. 
Due to inherent challenges in obtaining such images in controlled real-world settings,
we present SkyScenes, a synthetic dataset of densely annotated aerial images captured from Unmanned Aerial Vehicle (UAV) perspectives. 
**SkyScenes** images are carefully curated from **CARLA** to comprehensively capture diversity across layout (urban and rural maps), weather conditions, times of day, pitch angles and altitudes with corresponding semantic, instance and depth annotations. 
**SkyScenes** features **33,600** images in total, which are spread across 8 towns, 5 weather and daytime conditions and 12 height and pitch variations. 


<details>
  <summary>Click to view the detailed list of all variations</summary>
  
  - **Layout Variations(Total 8):**:
    - Town01
    - Town02
    - Town03
    - Town04
    - Town05
    - Town06
    - Town07 
    - Town10HD
  _Town07 features Rural Scenes, whereas the rest of the towns feature Urban scenes_

- **Weather & Daytime Variations(Total 5):**
  - ClearNoon
  - ClearSunset
  - ClearNight
  - CloudyNoon
  - MidRainyNoon

- **Height and Pitch Variations of UAV Flight(Total 12):**
  - Height = 15m, Pitch = 0Β°
  - Height = 15m, Pitch = 45Β°
  - Height = 15m, Pitch = 60Β°
  - Height = 15m, Pitch = 90Β°
  - Height = 35m, Pitch = 0Β°
  - Height = 35m, Pitch = 45Β°
  - Height = 35m, Pitch = 60Β°
  - Height = 35m, Pitch = 90Β°
  - Height = 60m, Pitch = 0Β°
  - Height = 60m, Pitch = 45Β°
  - Height = 60m, Pitch = 60Β°
  - Height = 60m, Pitch = 90Β°
</details>
<details>
<summary>Click to view class definitions, color palette and class IDs for Semantic Segmentation</summary>

**SkyScenes** semantic segmentation labels span 28 classes which can be further collapsed to 20 classes. 
| Class ID | Class ID (collapsed) | RGB Color Palette | Class Name       | Definition                                                                                         |
|----------|--------------------|-------------------|------------------|----------------------------------------------------------------------------------------------------|
| 0        | -1                 | <span style="color:rgb(0, 0, 0)"> (0, 0, 0) </span>         | unlabeled        | Elements/objects in the scene that have not been categorized                                           |
| 1        | 2                  | <span style="color:rgb(70, 70, 70)"> (70, 70, 70) </span>      | building         | Includes houses, skyscrapers, and the elements attached to them                                        |
| 2        | 4                  | <span style="color:rgb(190, 153, 153)"> (190, 153, 153) </span>   | fence            | Wood or wire assemblies that enclose an area of ground                                                 |
| 3        | -1                  | <span style="color:rgb(55, 90, 80)"> (55, 90, 80) </span>      | other            | Uncategorized elements                                                                              |
| 4        | 11                  | <span style="color:rgb(220, 20, 60)"> (220, 20, 60) </span>     | pedestrian       | Humans that walk                                                                                    |
| 5        | 5                  | <span style="color:rgb(153, 153, 153)"> (153, 153, 153) </span>  | pole             | Vertically oriented pole and its horizontal components if any                                           |
| 6        | 16                  | <span style="color:rgb(157, 234, 50)"> (157, 234, 50) </span>    | roadline         | Markings on road                                                                                    |
| 7        | 0                  | <span style="color:rgb(128, 64, 128)"> (128, 64, 128) </span>    | road             | Lanes, streets, paved areas on which cars drive                                                       |
| 8        | 1                  | <span style="color:rgb(244, 35, 232)"> (244, 35, 232) </span>    | sidewalk         | Parts of ground designated for pedestrians or cyclists                                                 |
| 9        | 8                  | <span style="color:rgb(107, 142, 35)"> (107, 142, 35) </span>    | vegetation       | Trees, hedges, all kinds of vertical vegetation (ground-level vegetation is not included here)       |
| 10       | 13                 | <span style="color:rgb(0, 0, 142)"> (0, 0, 142) </span>       | cars             | Cars in scene                                                                                       |
| 11       | 3                 | <span style="color:rgb(102, 102, 156)"> (102, 102, 156) </span>   | wall             | Individual standing walls, not part of buildings                                                      |
| 12       | 7                 | <span style="color:rgb(220, 220, 0)"> (220, 220, 0) </span>     | traffic sign     | Signs installed by the state/city authority, usually for traffic regulation                            |
| 13       | 10                 | <span style="color:rgb(70, 130, 180)"> (70, 130, 180) </span>    | sky              | Open sky, including clouds and sun                                                                   |
| 14       | -1                 | <span style="color:rgb(81, 0, 81)"> (81, 0, 81) </span>       | ground           | Any horizontal ground-level structures that do not match any other category                            |
| 15       | -1                 | <span style="color:rgb(150, 100, 100)"> (150, 100, 100) </span>  | bridge           | The structure of the bridge                                                                          |
| 16       | -1                 | <span style="color:rgb(230, 150, 140)"> (230, 150, 140) </span>  | railtrack        | Rail tracks that are non-drivable by cars                                                            |
| 17       | -1                 | <span style="color:rgb(180, 165, 180)"> (180, 165, 180) </span>  | guardrail        | Guard rails / crash barriers                                                                         |
| 18       | 6                 | <span style="color:rgb(250, 170, 30)"> (250, 170, 30) </span>    | traffic light    | Traffic light boxes without their poles                                                              |
| 19       | -1                 | <span style="color:rgb(110, 190, 160)"> (110, 190, 160) </span>  | static           | Elements in the scene and props that are immovable                                                    |
| 20       | -1                 | <span style="color:rgb(170, 120, 50)"> (170, 120, 50) </span>    | dynamic          | Elements whose position is susceptible to change over time                                             |
| 21       | 19                 | <span style="color:rgb(45, 60, 150)"> (45, 60, 150) </span>     | water            | Horizontal water surfaces                                                                            |
| 22       | 9                 | <span style="color:rgb(152, 251, 152)"> (152, 251, 152) </span>  | terrain          | Grass, ground-level vegetation, soil, or sand                                                         |
| 23       | 12                 | <span style="color:rgb(255, 0, 0)"> (255, 0, 0) </span>       | rider            | Humans that ride/drive any kind of vehicle or mobility system                                         |
| 24       | 18                 | <span style="color:rgb(119, 11, 32)"> (119, 11, 32) </span>     | bicycle          | Bicycles in scenes                                                                                  |
| 25       | 17                 | <span style="color:rgb(0, 0, 230)"> (0, 0, 230) </span>       | motorcycle       | Motorcycles in scene                                                                                |
| 26       | 15                 | <span style="color:rgb(0, 60, 100)"> (0, 60, 100) </span>      | bus              | Buses in scenes                                                                                     |
| 27       | 14                 | <span style="color:rgb(0, 0, 70)"> (0, 0, 70) </span>        | truck            | Trucks in scenes                                                                                    |
                                                                                |
</details>

## Dataset Structure

The dataset is organized in the following structure:
<!--<details>
  <summary><strong>Images (RGB Images)</strong></summary>

  - ***H_15_P_0***
    - *ClearNoon*
      - Town01.tar.gz
      - Town02.tar.gz
      - ...
      - Town10HD.tar.gz
    - *ClearSunset*
      - Town01.tar.gz
      - Town02.tar.gz
      - ...
      - Town10HD.tar.gz
    - *ClearNight*
      - Town01.tar.gz
      - Town02.tar.gz
      - ...
      - Town10HD.tar.gz
    - *CloudyNoon*
      - Town01.tar.gz
      - Town02.tar.gz
      - ...
      - Town10HD.tar.gz
    - *MidRainyNoon*
      - Town01.tar.gz
      - Town02.tar.gz
      - ...
      - Town10HD.tar.gz
  - ***H_15_P_45***
    - ...
  - ...
  - ***H_60_P_90***
    - ...
</details>

<details>
  <summary><strong>Instance (Instance Segmentation Annotations)</strong></summary>

  - ***H_35_P_45***
    - *ClearNoon*
      - Town01.tar.gz
      - Town02.tar.gz
      - ...
      - Town10HD.tar.gz
</details>

<details>
  <summary><strong>Segment (Semantic Segmentation Annotations)</strong></summary>

  - ***H_15_P_0***
    - *ClearNoon*
      - Town01.tar.gz
      - Town02.tar.gz
      - ...
      - Town10HD.tar.gz
  - ***H_15_P_45***
    - ...
  - ...
  - ***H_60_P_90***
</details>

<details>
  <summary><strong>Depth (Depth Annotations)</strong></summary>

  - ***H_35_P_45***
    - *ClearNoon*
      - Town01.tar.gz
      - Town02.tar.gz
      - ...
      - Town10HD.tar.gz
</details>
-->


```
β”œβ”€β”€ Images (RGB Images)
    β”œβ”€β”€ H_15_P_0
    β”‚   β”œβ”€β”€ ClearNoon
    β”‚   β”‚   β”œβ”€β”€ Town01.tar.gz
    β”‚   β”‚   β”œβ”€β”€ Town02.tar.gz
    β”‚   β”‚   β”œβ”€β”€ ...
    β”‚   β”‚   └── Town10HD.tar.gz
    β”‚   β”œβ”€β”€ ClearSunset
    β”‚   β”‚   β”œβ”€β”€ Town01.tar.gz
    β”‚   β”‚   β”œβ”€β”€ Town02.tar.gz
    β”‚   β”‚   β”œβ”€β”€ ...
    β”‚   β”‚   └── Town10HD.tar.gz
    β”‚   β”œβ”€β”€ ClearNight
    β”‚   β”‚   β”œβ”€β”€ Town01.tar.gz
    β”‚   β”‚   β”œβ”€β”€ Town02.tar.gz
    β”‚   β”‚   β”œβ”€β”€ ...
    β”‚   β”‚   └── Town10HD.tar.gz
    β”‚   β”œβ”€β”€ CloudyNoon
    β”‚   β”‚   β”œβ”€β”€ Town01.tar.gz
    β”‚   β”‚   β”œβ”€β”€ Town02.tar.gz
    β”‚   β”‚   β”œβ”€β”€ ...
    β”‚   β”‚   └── Town10HD.tar.gz
    β”‚   └── MidRainyNoon
    β”‚       β”œβ”€β”€ Town01.tar.gz
    β”‚       β”œβ”€β”€ Town02.tar.gz
    β”‚       β”œβ”€β”€ ...
    β”‚       └── Town10HD.tar.gz
    β”œβ”€β”€ H_15_P_45
    β”‚   └── ...
    β”œβ”€β”€ ...
    └── H_60_P_90
        └── ...
└── Instance (Instance Segmentation Annotations)
    β”œβ”€β”€ H_35_P_45
    β”‚   └── ClearNoon
    β”‚       β”œβ”€β”€ Town01.tar.gz
    β”‚       β”œβ”€β”€ Town02.tar.gz
    β”‚       β”œβ”€β”€ ...
    β”‚       └── Town10HD.tar.gz
    └── ...
└── Segment (Semantic Segmentation Annotations)
    β”œβ”€β”€ H_15_P_0
    β”‚   β”œβ”€β”€ ClearNoon
    β”‚   β”‚   β”œβ”€β”€ Town01.tar.gz
    β”‚   β”‚   β”œβ”€β”€ Town02.tar.gz
    β”‚   β”‚   β”œβ”€β”€ ...
    β”‚   β”‚   └── Town10HD.tar.gz
    β”‚   β”œβ”€β”€ H_15_P_45
    β”‚   β”‚   └── ...
    β”‚   β”œβ”€β”€ ...
    β”‚   └── H_60_P_90
    β”‚       └── ...
    └── ...
└── Depth (Depth Annotations)
    β”œβ”€β”€ H_35_P_45
    β”‚   └── ClearNoon 
    β”‚       β”œβ”€β”€ Town01.tar.gz
    β”‚       β”œβ”€β”€ Town02.tar.gz
    β”‚       β”œβ”€β”€ ...
    β”‚       └── Town10HD.tar.gz
    └── ...
```
    
**Note**: Since the same viewpoint is reproduced across each weather variation, hence ClearNoon annotations can be used for all images pertaining to the different weather variations.