ase / HarmonicController.js
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// class: HarmonicController
// desc:
// ------------------------------------------------
var HarmonicController = function() {
// ----------------
// variables
// ----------------
// my main canvas object
this.cv;
// Array to store Harmonics.
this.arrHarmonics = new Array();
// Frequency of the bass lowest note (starting on F)
this.startingFrequency = 100; // Old frequency is an F - 174.61;
// How many harmonics to make - e.g. 16 would be 4 octaves, 32 would be 5 octaves
// We can set it in the url variable, e.g.
// http://alexanderchen.github.io/harmonics/?howmany=16
var howmany = getQueryVariable('howmany');
// Cap it so people don't crash their computers, at least
var max = 256; var min = 4;
var defaultNumber = 16; // default value if not passed in through url
if (howmany > max) {
howmany = max;
} else if (howmany < min) {
howmany = min;
} else if (isNaN(howmany)) {
howmany = defaultNumber;
} else if (howmany == null) {
howmany = defaultNumber;
}
this.harmonics = howmany;
// initialize
this.init();
}
// function: mouseDown
// ------------------------------------------------
HarmonicController.prototype.init = function() {
// canvas
this.cv = ctx;
// create Harmonics
for (var i = 0; i < this.harmonics; i++) {
this.arrHarmonics[i] = new Harmonic(i, this);
}
}
/**
* ------------------------------------------------
* Begin
* ------------------------------------------------
*/
HarmonicController.prototype.begin = function() {
}
// function: upd
// desc:
// ------------------------------------------------
HarmonicController.prototype.upd = function() {
// Update the tracks
for (var i = 0; i < this.harmonics; i++) {
this.arrHarmonics[i].isATouchOverMe = false;
this.arrHarmonics[i].upd();
}
// Is the mouse pressed?
if (isMousePressing) {
// Check if that touch event is intersecting a harmonic
for (var j = 0; j < this.harmonics; j++) {
this.arrHarmonics[j].checkIfATouchIsOverMe(xMouse, yMouse);
}
// Else check for touches
} else {
var currentTouch;
// Go through the touch events
for (var i=0; i < currentTouches.length; i++) {
currentTouch = currentTouches[i];
// Check if that touch event is intersecting a harmonic
for (var j = 0; j < this.harmonics; j++) {
this.arrHarmonics[j].checkIfATouchIsOverMe(currentTouch.pageX, currentTouch.pageY);
}
}
}
// Update the tracks
for (var i = 0; i < this.harmonics; i++) {
this.arrHarmonics[i].checkIfIShouldBePlaying();
}
}
/**
* ------------------------------------------------
* Update the size.
* ------------------------------------------------
*/
HarmonicController.prototype.updateSizeAndPosition = function() {
for (var i = 0; i < this.harmonics; i++) {
var h = this.arrHarmonics[i];
if (h) {
h.updateSizeAndPosition();
}
}
}
// function: mouseDown
// ------------------------------------------------
HarmonicController.prototype.mouseDown = function() {
}
// function: mouseUp
// ------------------------------------------------
HarmonicController.prototype.mouseUp = function() {
}