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Godot Engine v3.4.2.stable.official.45eaa2daf - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2
OpenGL ES Batching: ON
 
ERROR: Cannot get path of node as it is not in a scene tree.
   at: get_path (scene/main/node.cpp:1587) - Condition "!is_inside_tree()" is true. Returned: NodePath()
ERROR: (Node not found: "Viewport" (relative to "").)
   at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
ERROR: ViewportTexture: Path to node is invalid.
   at: setup_local_to_scene (scene/main/viewport.cpp:69) - Condition "!vpn" is true.
ERROR: The InputMap action "jump" doesn't exist.
   at: is_action_just_pressed (main/input_default.cpp:104) - Condition "!InputMap::get_singleton()->has_action(p_action)" is true. Returned: false
ERROR: The InputMap action "r_key" doesn't exist.
   at: is_action_just_pressed (main/input_default.cpp:104) - Condition "!InputMap::get_singleton()->has_action(p_action)" is true. Returned: false