dvitel commited on
Commit
4473841
1 Parent(s): e31d4a6

add datasets

Browse files
Files changed (3) hide show
  1. dev.jsonl +66 -0
  2. test.jsonl +66 -0
  3. train.jsonl +0 -0
dev.jsonl ADDED
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1
+ {"source": "Assassin's Blade NAME_END 3 ATK_END -1 DEF_END 5 COST_END 4 DUR_END Weapon TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Common RARITY_END NIL", "target": "class AssassinsBlade(WeaponCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Assassin's Blade\", 5, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON)\u00a7\u00a7 def create_weapon(self, player):\u00a7 return Weapon(3, 4)\u00a7"}
2
+ {"source": "Boulderfist Ogre NAME_END 6 ATK_END 7 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END NIL", "target": "class BoulderfistOgre(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Boulderfist Ogre\", 6, CHARACTER_CLASS.ALL, CARD_RARITY.FREE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(6, 7)\u00a7"}
3
+ {"source": "Deadly Poison NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Free RARITY_END Give your weapon +2 Attack.", "target": "class DeadlyPoison(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Deadly Poison\", 1, CHARACTER_CLASS.ROGUE, CARD_RARITY.FREE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 player.weapon.base_attack += 2\u00a7 player.hero.change_temp_attack(2)\u00a7\u00a7 def can_use(self, player, game):\u00a7 return super().can_use(player, game) and player.weapon is not None\u00a7"}
4
+ {"source": "Fire Elemental NAME_END 6 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Deal 3 damage.", "target": "class FireElemental(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Fire Elemental\", 6, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON, battlecry=Battlecry(Damage(3), CharacterSelector(players=BothPlayer(), picker=UserPicker())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(6, 5)\u00a7"}
5
+ {"source": "Gnomish Inventor NAME_END 2 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Draw a card.", "target": "class GnomishInventor(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Gnomish Inventor\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Draw(), PlayerSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 4)\u00a7"}
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+ {"source": "Heroic Strike NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Free RARITY_END Give your hero +4 Attack this turn.", "target": "class HeroicStrike(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Heroic Strike\", 2, CHARACTER_CLASS.WARRIOR, CARD_RARITY.FREE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 player.hero.change_temp_attack(4)\u00a7"}
7
+ {"source": "Ironbark Protector NAME_END 8 ATK_END 8 DEF_END 8 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>", "target": "class IronbarkProtector(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Ironbark Protector\", 8, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(8, 8, taunt=True)\u00a7"}
8
+ {"source": "Mark of the Wild NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Free RARITY_END Give a minion <b>Taunt</b> and +2/+2.<i> (+2 Attack/+2 Health)</i>", "target": "class MarkOfTheWild(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Mark of the Wild\", 2, CHARACTER_CLASS.DRUID, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 self.target.change_attack(2)\u00a7 self.target.increase_health(2)\u00a7 self.target.taunt = True\u00a7"}
9
+ {"source": "Multi-Shot NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $3 damage to two random enemy minions.", "target": "class MultiShot(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Multi-Shot\", 4, CHARACTER_CLASS.HUNTER, CARD_RARITY.FREE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 targets = copy.copy(game.other_player.minions)\u00a7 for i in range(0, 2):\u00a7 target = game.random_choice(targets)\u00a7 targets.remove(target)\u00a7 target.damage(player.effective_spell_damage(3), self)\u00a7\u00a7 def can_use(self, player, game):\u00a7 return super().can_use(player, game) and len(game.other_player.minions) >= 2\u00a7"}
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+ {"source": "Power Word: Shield NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Free RARITY_END Give a minion +2 Health. NL Draw a card.", "target": "class PowerWordShield(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Power Word: Shield\", 1, CHARACTER_CLASS.PRIEST, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 self.target.increase_health(2)\u00a7 player.draw()\u00a7"}
11
+ {"source": "Sen'jin Shieldmasta NAME_END 3 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END <b>Taunt</b>", "target": "class SenjinShieldmasta(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Sen'jin Shieldmasta\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.FREE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 5, taunt=True)\u00a7"}
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+ {"source": "Sinister Strike NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $3 damage to the enemy hero.", "target": "class SinisterStrike(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Sinister Strike\", 1, CHARACTER_CLASS.ROGUE, CARD_RARITY.FREE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 game.other_player.hero.damage(player.effective_spell_damage(3), self)\u00a7"}
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+ {"source": "Succubus NAME_END 4 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Free RARITY_END <b>Battlecry:</b> Discard a random card.", "target": "class Succubus(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Succubus\", 2, CHARACTER_CLASS.WARLOCK, CARD_RARITY.FREE, minion_type=MINION_TYPE.DEMON, battlecry=Battlecry(Discard(), PlayerSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 3)\u00a7"}
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+ {"source": "War Golem NAME_END 7 ATK_END 7 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END NIL", "target": "class WarGolem(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"War Golem\", 7, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(7, 7)\u00a7"}
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+ {"source": "Acidmaw NAME_END 4 ATK_END 2 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Legendary RARITY_END Whenever another minion takes damage, destroy it.", "target": "class Acidmaw(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Acidmaw\", 7, CHARACTER_CLASS.HUNTER, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.BEAST)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 2, effects=[Effect(CharacterDamaged(MinionIsNotTarget(), BothPlayer()), [ActionTag(Kill(), TargetSelector())])])\u00a7"}
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+ {"source": "Boar NAME_END 4 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END NIL RARITY_END <b>Charge</b>", "target": "class Boar(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Boar\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 1)\u00a7"}
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+ {"source": "Anodized Robo Cub NAME_END 2 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Taunt</b>. <b>Choose One -</b> NL +1 Attack; or +1 Health.", "target": "class AnodizedRoboCub(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Anodized Robo Cub\", 2, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH, choices=[Choice(AttackMode(), Give([Buff(ChangeAttack(1))]), SelfSelector()), Choice(TankMode(), Give([Buff(ChangeHealth(1))]), SelfSelector())])\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 2, taunt=True)\u00a7"}
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+ {"source": "Burrowing Mine NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END NIL RARITY_END When you draw this, it explodes. You take 10 damage and draw a card.", "target": "class BurrowingMine(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Burrowing Mine\", 0, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON, False, effects=[Effect(Drawn(), ActionTag(Damage(10), HeroSelector())), Effect(Drawn(), ActionTag(Discard(query=CardQuery(source=CARD_SOURCE.LAST_DRAWN)), PlayerSelector())), Effect(Drawn(), ActionTag(Draw(), PlayerSelector()))])\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7"}
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+ {"source": "Crackle NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $3-$6 damage. <b>Overload:</b> (1)", "target": "class Crackle(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Crackle\", 2, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target, overload=1)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 self.target.damage(player.effective_spell_damage(game.random_amount(3, 6)), self)\u00a7"}
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+ {"source": "Emergency Coolant NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END <b>Freeze</b> a minion.", "target": "class EmergencyCoolant(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Emergency Coolant\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 self.target.add_buff(Buff(Frozen()))\u00a7"}
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+ {"source": "Flying Machine NAME_END 1 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Windfury</b>", "target": "class FlyingMachine(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Flying Machine\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 4, windfury=True)\u00a7"}
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+ {"source": "Goblin Auto-Barber NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Rogue PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Battlecry</b>: Give your weapon +1 Attack.", "target": "class GoblinAutoBarber(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Goblin Auto-Barber\", 2, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH, battlecry=Battlecry(IncreaseWeaponAttack(1), WeaponSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 2)\u00a7"}
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+ {"source": "Iron Sensei NAME_END 2 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Rogue PLAYER_CLS_END Mech RACE_END Rare RARITY_END At the end of your turn, give another friendly Mech +2/+2.", "target": "class IronSensei(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Iron Sensei\", 3, CHARACTER_CLASS.ROGUE, CARD_RARITY.RARE, minion_type=MINION_TYPE.MECH)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 2, effects=[Effect(TurnEnded(), ActionTag(Give([Buff(ChangeAttack(2)), Buff(ChangeHealth(2))]), MinionSelector(IsType(MINION_TYPE.MECH), picker=RandomPicker())))])\u00a7"}
24
+ {"source": "Mal'Ganis NAME_END 9 ATK_END 7 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Legendary RARITY_END Your other Demons have +2/+2. NL Your hero is <b>Immune</b>.", "target": "class MalGanis(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Mal'Ganis\", 9, CHARACTER_CLASS.WARLOCK, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DEMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(9, 7, auras=[Aura(ChangeHealth(2), MinionSelector(IsType(MINION_TYPE.DEMON))), Aura(ChangeAttack(2), MinionSelector(IsType(MINION_TYPE.DEMON))), Aura(Immune(), HeroSelector())])\u00a7"}
25
+ {"source": "Mistress of Pain NAME_END 1 ATK_END 4 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Rare RARITY_END Whenever this minion deals damage, restore that much Health to your hero.", "target": "class MistressOfPain(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Mistress of Pain\", 2, CHARACTER_CLASS.WARLOCK, CARD_RARITY.RARE, minion_type=MINION_TYPE.DEMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 4, effects=[Effect(DidDamage(), ActionTag(Heal(EventValue()), HeroSelector()))])\u00a7"}
26
+ {"source": "Powermace NAME_END 3 ATK_END -1 DEF_END 3 COST_END 2 DUR_END Weapon TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Deathrattle</b>: Give a random friendly Mech +2/+2.", "target": "class Powermace(WeaponCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Powermace\", 3, CHARACTER_CLASS.SHAMAN, CARD_RARITY.RARE)\u00a7\u00a7 def create_weapon(self, player):\u00a7 return Weapon(3, 2, deathrattle=Deathrattle(Give([Buff(ChangeHealth(2)), Buff(ChangeAttack(2))]), MinionSelector(IsType(MINION_TYPE.MECH), picker=RandomPicker())))\u00a7"}
27
+ {"source": "Screwjank Clunker NAME_END 2 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Warrior PLAYER_CLS_END Mech RACE_END Rare RARITY_END <b>Battlecry</b>: Give a friendly Mech +2/+2.", "target": "class ScrewjankClunker(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Screwjank Clunker\", 4, CHARACTER_CLASS.WARRIOR, CARD_RARITY.RARE, minion_type=MINION_TYPE.MECH, battlecry=Battlecry(Give([Buff(ChangeHealth(2)), Buff(ChangeAttack(2))]), MinionSelector(IsType(MINION_TYPE.MECH), picker=UserPicker())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 5)\u00a7"}
28
+ {"source": "Sneed's Old Shredder NAME_END 5 ATK_END 7 DEF_END 8 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Legendary RARITY_END <b>Deathrattle:</b> Summon a random legendary minion.", "target": "class SneedsOldShredder(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Sneed's Old Shredder\", 8, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.MECH)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(5, 7, deathrattle=Deathrattle(Summon(CardQuery(conditions=[IsRarity(CARD_RARITY.LEGENDARY), IsMinion()])), PlayerSelector()))\u00a7"}
29
+ {"source": "Toshley NAME_END 5 ATK_END 7 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Battlecry and Deathrattle:</b> Add a <b>Spare Part</b> card to your hand.", "target": "class Toshley(MinionCard):\u00a7 def __init__(self):\u00a7 from hearthbreaker.cards.spells.neutral import spare_part_list\u00a7 super().__init__(\"Toshley\", 6, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, battlecry=Battlecry(AddCard(CardQuery(source=CARD_SOURCE.LIST, source_list=spare_part_list)), PlayerSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 from hearthbreaker.cards.spells.neutral import spare_part_list\u00a7 return Minion(5, 7, deathrattle=Deathrattle(AddCard(CardQuery(source=CARD_SOURCE.LIST, source_list=spare_part_list)), PlayerSelector()))\u00a7"}
30
+ {"source": "Warbot NAME_END 1 ATK_END 3 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Warrior PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Enrage:</b> +1 Attack.", "target": "class Warbot(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Warbot\", 1, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 3, enrage=[Aura(ChangeAttack(1), SelfSelector())])\u00a7"}
31
+ {"source": "Deathlord NAME_END 2 ATK_END 8 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Taunt. Deathrattle:</b> Your opponent puts a minion from their deck into the battlefield.", "target": "class Deathlord(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Deathlord\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 8, taunt=True, deathrattle=Deathrattle(Summon(CardQuery(conditions=[IsMinion()], source=CARD_SOURCE.MY_DECK)), PlayerSelector(EnemyPlayer())))\u00a7"}
32
+ {"source": "Nerub'ar Weblord NAME_END 1 ATK_END 4 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END Minions with <b>Battlecry</b> cost (2) more.", "target": "class NerubarWeblord(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Nerub'ar Weblord\", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 4, auras=[Aura(ManaChange(2), CardSelector(BothPlayer(), HasBattlecry()))])\u00a7"}
33
+ {"source": "Spectral Knight NAME_END 4 ATK_END 6 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END Can't be targeted by spells or Hero Powers.", "target": "class SpectralKnight(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Spectral Knight\", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 6, spell_targetable=False)\u00a7"}
34
+ {"source": "Wailing Soul NAME_END 3 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry: Silence</b> your other minions.", "target": "class WailingSoul(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Wailing Soul\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(Silence(), MinionSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 5)\u00a7"}
35
+ {"source": "Amani Berserker NAME_END 2 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Enrage:</b> +3 Attack", "target": "class AmaniBerserker(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Amani Berserker\", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 3, enrage=[Aura(ChangeAttack(3), SelfSelector())])\u00a7"}
36
+ {"source": "Archmage Antonidas NAME_END 5 ATK_END 7 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Legendary RARITY_END Whenever you cast a spell, add a 'Fireball' spell to your hand.", "target": "class ArchmageAntonidas(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Archmage Antonidas\", 7, CHARACTER_CLASS.MAGE, CARD_RARITY.LEGENDARY)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(5, 7, effects=[Effect(SpellCast(), ActionTag(AddCard(hearthbreaker.cards.Fireball()), PlayerSelector()))])\u00a7"}
37
+ {"source": "Bananas NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END Give a minion +1/+1.", "target": "class Bananas(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Bananas\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 self.target.change_attack(1)\u00a7 self.target.increase_health(1)\u00a7"}
38
+ {"source": "Blessed Champion NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Rare RARITY_END Double a minion's Attack.", "target": "class BlessedChampion(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Blessed Champion\", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 self.target.add_buff(Buff(DoubleAttack()))\u00a7"}
39
+ {"source": "Cabal Shadow Priest NAME_END 4 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Priest PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Battlecry:</b> Take control of an enemy minion that has 2 or less Attack.", "target": "class CabalShadowPriest(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Cabal Shadow Priest\", 6, CHARACTER_CLASS.PRIEST, CARD_RARITY.EPIC, battlecry=Battlecry(Steal(), MinionSelector(AttackLessThanOrEqualTo(2), players=EnemyPlayer(), picker=UserPicker())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 5)\u00a7"}
40
+ {"source": "Cone of Cold NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Freeze</b> a minion and the minions next to it, and deal $1 damage to them.", "target": "class ConeOfCold(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Cone of Cold\", 4, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 self.target.add_buff(Buff(Frozen()))\u00a7 index = self.target.index\u00a7\u00a7 if self.target.index < len(self.target.player.minions) - 1:\u00a7 minion = self.target.player.minions[index + 1]\u00a7 minion.damage(player.effective_spell_damage(1), self)\u00a7 minion.add_buff(Buff(Frozen()))\u00a7\u00a7 self.target.damage(player.effective_spell_damage(1), self)\u00a7\u00a7 if self.target.index > 0:\u00a7 minion = self.target.player.minions[index - 1]\u00a7 minion.damage(player.effective_spell_damage(1), self)\u00a7 minion.add_buff(Buff(Frozen()))\u00a7"}
41
+ {"source": "Defender of Argus NAME_END 2 ATK_END 3 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Give adjacent minions +1/+1 and <b>Taunt</b>.", "target": "class DefenderOfArgus(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Defender of Argus\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(Give([ Buff(Taunt()), Buff(ChangeAttack(1)), Buff(ChangeHealth(1)) ]), MinionSelector(Adjacent())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 3)\u00a7"}
42
+ {"source": "Doomhammer NAME_END 2 ATK_END -1 DEF_END 5 COST_END 8 DUR_END Weapon TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Windfury, Overload:</b> (2)", "target": "class Doomhammer(WeaponCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Doomhammer\", 5, CHARACTER_CLASS.SHAMAN, CARD_RARITY.EPIC, overload=2)\u00a7\u00a7 def create_weapon(self, player):\u00a7 return Weapon(2, 8, buffs=[Buff(Windfury())])\u00a7"}
43
+ {"source": "Earth Shock NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Silence</b> a minion, then deal $1 damage to it.", "target": "class EarthShock(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Earth Shock\", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 self.target.silence()\u00a7 self.target.damage(player.effective_spell_damage(1), self)\u00a7"}
44
+ {"source": "Eye for an Eye NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Secret:</b> When your hero takes damage, deal that much damage to the enemy hero.", "target": "class EyeForAnEye(SecretCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Eye for an Eye\", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON)\u00a7\u00a7 def _reveal(self, character, attacker, amount):\u00a7 if character.is_hero():\u00a7 character.player.opponent.hero.damage(amount, self)\u00a7 super().reveal()\u00a7\u00a7 def activate(self, player):\u00a7 player.bind(\"character_damaged\", self._reveal)\u00a7\u00a7 def deactivate(self, player):\u00a7 player.unbind(\"character_damaged\", self._reveal)\u00a7"}
45
+ {"source": "Flare NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Rare RARITY_END All minions lose <b>Stealth</b>. Destroy all enemy <b>Secrets</b>. Draw a card.", "target": "class Flare(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Flare\", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.RARE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 for minion in hearthbreaker.targeting.find_minion_spell_target(game, lambda m: m.stealth):\u00a7 minion.stealth = False\u00a7\u00a7 for secret in game.other_player.secrets:\u00a7 secret.deactivate(game.other_player)\u00a7\u00a7 game.other_player.secrets = []\u00a7 player.draw()\u00a7"}
46
+ {"source": "Gorehowl NAME_END 7 ATK_END -1 DEF_END 7 COST_END 1 DUR_END Weapon TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Epic RARITY_END Attacking a minion costs 1 Attack instead of 1 Durability.", "target": "class Gorehowl(WeaponCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Gorehowl\", 7, CHARACTER_CLASS.WARRIOR, CARD_RARITY.EPIC)\u00a7\u00a7 def create_weapon(self, player):\u00a7 return Weapon(7, 1, effects=[Effect(CharacterAttack(And(IsHero(), TargetIsMinion())), [ActionTag(IncreaseDurability(), WeaponSelector()), ActionTag(IncreaseWeaponAttack(-1), WeaponSelector()), ActionTag(Give(BuffUntil(ChangeAttack(1), AttackCompleted())), HeroSelector())])])\u00a7"}
47
+ {"source": "Hound NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END NIL RARITY_END <b>Charge</b>", "target": "class Hound(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Hound\", 1, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 1, charge=True)\u00a7"}
48
+ {"source": "Injured Blademaster NAME_END 4 ATK_END 7 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Deal 4 damage to HIMSELF.", "target": "class InjuredBlademaster(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Injured Blademaster\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(Damage(4), SelfSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 7)\u00a7"}
49
+ {"source": "Knife Juggler NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END After you summon a minion, deal 1 damage to a random enemy.", "target": "class KnifeJuggler(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Knife Juggler\", 2, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 2, effects=[Effect(AfterAdded(), ActionTag(Damage(1), CharacterSelector(players=EnemyPlayer(), picker=RandomPicker(), condition=None)))])\u00a7"}
50
+ {"source": "Lightwell NAME_END 0 ATK_END 5 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Priest PLAYER_CLS_END NIL RACE_END Rare RARITY_END At the start of your turn, restore 3 Health to a damaged friendly character.", "target": "class Lightwell(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Lightwell\", 2, CHARACTER_CLASS.PRIEST, CARD_RARITY.RARE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(0, 5, effects=[Effect(TurnStarted(), ActionTag(Heal(3), CharacterSelector(condition=IsDamaged(), picker=RandomPicker())))])\u00a7"}
51
+ {"source": "Mana Wyrm NAME_END 1 ATK_END 3 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END Whenever you cast a spell, gain +1 Attack.", "target": "class ManaWyrm(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Mana Wyrm\", 1, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 3, effects=[Effect(SpellCast(), ActionTag(Give(ChangeAttack(1)), SelfSelector()))])\u00a7"}
52
+ {"source": "Mogu'shan Warden NAME_END 1 ATK_END 7 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>", "target": "class MogushanWarden(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Mogu'shan Warden\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 7, taunt=True)\u00a7"}
53
+ {"source": "Nourish NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Choose One</b> - Gain 2 Mana Crystals; or Draw 3 cards.", "target": "class Nourish(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Nourish\", 5, CHARACTER_CLASS.DRUID, CARD_RARITY.RARE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 class Gain2(ChoiceCard):\u00a7\u00a7 def __init__(self):\u00a7 super().__init__(\"Gain 2 mana crystals\", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False)\u00a7\u00a7 def use(self, player, game):\u00a7 if player.max_mana < 8:\u00a7 player.max_mana += 2\u00a7 player.mana += 2\u00a7 else:\u00a7 player.max_mana = 10\u00a7 player.mana += 2\u00a7\u00a7 class Draw3(ChoiceCard):\u00a7\u00a7 def __init__(self):\u00a7 super().__init__(\"Draw three cards\", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False)\u00a7\u00a7 def use(self, player, game):\u00a7 player.draw()\u00a7 player.draw()\u00a7 player.draw()\u00a7\u00a7 option = player.agent.choose_option([Gain2(), Draw3()], player)\u00a7 option.use(player, game)\u00a7"}
54
+ {"source": "Preparation NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Epic RARITY_END The next spell you cast this turn costs (3) less.", "target": "class Preparation(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Preparation\", 0, CHARACTER_CLASS.ROGUE, CARD_RARITY.EPIC)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 player.add_aura(AuraUntil(ManaChange(-3), CardSelector(condition=IsSpell()), SpellCast()))\u00a7"}
55
+ {"source": "Repentance NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Secret:</b> When your opponent plays a minion, reduce its Health to 1.", "target": "class Repentance(SecretCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Repentance\", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON)\u00a7\u00a7 def _reveal(self, minion):\u00a7\u00a7 minion.set_health_to(1)\u00a7 super().reveal()\u00a7\u00a7 def activate(self, player):\u00a7 player.game.current_player.bind(\"minion_played\", self._reveal)\u00a7\u00a7 def deactivate(self, player):\u00a7 player.game.current_player.unbind(\"minion_played\", self._reveal)\u00a7"}
56
+ {"source": "Shadow of Nothing NAME_END 0 ATK_END 1 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Priest PLAYER_CLS_END NIL RACE_END Epic RARITY_END Mindgames whiffed! Your opponent had no minions!", "target": "class ShadowOfNothing(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Shadow of Nothing\", 0, CHARACTER_CLASS.PRIEST, CARD_RARITY.EPIC, False)\u00a7\u00a7 def create_minion(self, p):\u00a7 return Minion(0, 1)\u00a7"}
57
+ {"source": "Slam NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $2 damage to a minion. If it survives, draw a card.", "target": "class Slam(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Slam\", 2, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 if self.target.health > player.effective_spell_damage(2) or self.target.divine_shield:\u00a7 self.target.damage(player.effective_spell_damage(2), self)\u00a7 player.draw()\u00a7 else:\u00a7 self.target.damage(player.effective_spell_damage(2), self)\u00a7"}
58
+ {"source": "Spellbreaker NAME_END 4 ATK_END 3 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> <b>Silence</b> a minion.", "target": "class Spellbreaker(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Spellbreaker\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.NONE, battlecry=Battlecry(Silence(), MinionSelector(players=BothPlayer(), picker=UserPicker())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 3)\u00a7"}
59
+ {"source": "Sunfury Protector NAME_END 2 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Give adjacent minions <b>Taunt</b>.", "target": "class SunfuryProtector(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Sunfury Protector\", 2, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(Give(Buff(Taunt())), MinionSelector(Adjacent())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 3)\u00a7"}
60
+ {"source": "Tinkmaster Overspark NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Battlecry:</b> Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.", "target": "class TinkmasterOverspark(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Tinkmaster Overspark\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, battlecry=Battlecry(Transform(CardQuery(source=CARD_SOURCE.LIST, source_list=[Devilsaur(), Squirrel()])), MinionSelector(players=BothPlayer(), picker=RandomPicker())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 3)\u00a7"}
61
+ {"source": "Vaporize NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Secret:</b> When a minion attacks your hero, destroy it.", "target": "class Vaporize(SecretCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Vaporize\", 3, CHARACTER_CLASS.MAGE, CARD_RARITY.RARE)\u00a7\u00a7 def _reveal(self, attacker, target):\u00a7 if target is self.player.hero and attacker.is_minion() and not attacker.removed:\u00a7 attacker.die(self)\u00a7 attacker.game.check_delayed()\u00a7 super().reveal()\u00a7\u00a7 def activate(self, player):\u00a7 player.opponent.bind(\"character_attack\", self._reveal)\u00a7\u00a7 def deactivate(self, player):\u00a7 player.opponent.unbind(\"character_attack\", self._reveal)\u00a7"}
62
+ {"source": "Worgen Infiltrator NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Stealth</b>", "target": "class WorgenInfiltrator(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Worgen Infiltrator\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 1, stealth=True)\u00a7"}
63
+ {"source": "Blackwing Corruptor NAME_END 5 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry</b>: If you're holding a Dragon, deal 3 damage.", "target": "class BlackwingCorruptor(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Blackwing Corruptor\", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Damage(3), CharacterSelector(players=BothPlayer(), picker=UserPicker()), GreaterThan(Count(CardSelector(condition=IsType(MINION_TYPE.DRAGON))), value=0)))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(5, 4)\u00a7"}
64
+ {"source": "Drakonid Crusher NAME_END 6 ATK_END 6 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Common RARITY_END <b>Battlecry:</b> If your opponent has 15 or less Health, gain +3/+3.", "target": "class DrakonidCrusher(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Drakonid Crusher\", 6, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DRAGON, battlecry=(Battlecry(Give([Buff(ChangeAttack(3)), Buff(ChangeHealth(3))]), SelfSelector(), Not(GreaterThan(Attribute('health', HeroSelector(EnemyPlayer())), value=15)))))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(6, 6)\u00a7"}
65
+ {"source": "Imp NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END NIL RARITY_END NIL", "target": "class Imp(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Imp\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, False, minion_type=MINION_TYPE.DEMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 1)\u00a7"}
66
+ {"source": "Twilight Whelp NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Priest PLAYER_CLS_END Dragon RACE_END Common RARITY_END <b>Battlecry:</b> If you're holding a Dragon, gain +2 Health.", "target": "class TwilightWhelp(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Twilight Whelp\", 1, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DRAGON, battlecry=(Battlecry(Give(Buff(ChangeHealth(2))), SelfSelector(), GreaterThan(Count(CardSelector(condition=IsType(MINION_TYPE.DRAGON))), value=0))))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 1)\u00a7"}
test.jsonl ADDED
@@ -0,0 +1,66 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {"source": "Archmage NAME_END 4 ATK_END 7 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Spell Damage +1</b>", "target": "class Archmage(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Archmage\", 6, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 7, spell_damage=1)\u00a7"}
2
+ {"source": "Booty Bay Bodyguard NAME_END 5 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>", "target": "class BootyBayBodyguard(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Booty Bay Bodyguard\", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(5, 4, taunt=True)\u00a7"}
3
+ {"source": "Darkscale Healer NAME_END 4 ATK_END 5 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Restore 2 Health to all friendly characters.", "target": "class DarkscaleHealer(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Darkscale Healer\", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Heal(2), CharacterSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 5)\u00a7"}
4
+ {"source": "Fiery War Axe NAME_END 3 ATK_END -1 DEF_END 2 COST_END 2 DUR_END Weapon TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Free RARITY_END NIL", "target": "class FieryWarAxe(WeaponCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Fiery War Axe\", 2, CHARACTER_CLASS.WARRIOR, CARD_RARITY.FREE)\u00a7\u00a7 def create_weapon(self, player):\u00a7 return Weapon(3, 2)\u00a7"}
5
+ {"source": "Frostwolf Warlord NAME_END 4 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Gain +1/+1 for each other friendly minion on the battlefield.", "target": "class FrostwolfWarlord(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Frostwolf Warlord\", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Give([Buff(ChangeAttack(Count(MinionSelector()))), Buff(ChangeHealth(Count(MinionSelector())))]), SelfSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 4)\u00a7"}
6
+ {"source": "Hellfire NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $3 damage to ALL characters.", "target": "class Hellfire(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Hellfire\", 4, CHARACTER_CLASS.WARLOCK, CARD_RARITY.FREE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 targets = copy.copy(game.other_player.minions)\u00a7 targets.extend(game.current_player.minions)\u00a7 targets.append(game.other_player.hero)\u00a7 targets.append(game.current_player.hero)\u00a7 for minion in targets:\u00a7 minion.damage(player.effective_spell_damage(3), self)\u00a7"}
7
+ {"source": "Innervate NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Free RARITY_END Gain 2 Mana Crystals this turn only.", "target": "class Innervate(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Innervate\", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.FREE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 if player.mana < 8:\u00a7 player.mana += 2\u00a7 else:\u00a7 player.mana = 10\u00a7"}
8
+ {"source": "Magma Rager NAME_END 5 ATK_END 1 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END NIL", "target": "class MagmaRager(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Magma Rager\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.FREE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(5, 1)\u00a7"}
9
+ {"source": "Mortal Coil NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $1 damage to a minion. If that kills it, draw a card.", "target": "class MortalCoil(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Mortal Coil\", 1, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 if self.target.health <= player.effective_spell_damage(1) and not self.target.divine_shield:\u00a7 self.target.damage(player.effective_spell_damage(1), self)\u00a7 player.draw()\u00a7 else:\u00a7 self.target.damage(player.effective_spell_damage(1), self)\u00a7"}
10
+ {"source": "Polymorph NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Free RARITY_END Transform a minion into a 1/1 Sheep.", "target": "class Polymorph(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Polymorph\", 4, CHARACTER_CLASS.MAGE, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 from hearthbreaker.cards.minions.mage import Sheep\u00a7 sheep = Sheep()\u00a7 minion = sheep.create_minion(None)\u00a7 minion.card = sheep\u00a7 self.target.replace(minion)\u00a7"}
11
+ {"source": "Searing Totem NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END Totem RACE_END Free RARITY_END NIL", "target": "class SearingTotem(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Searing Totem\", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, False, MINION_TYPE.TOTEM)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 1)\u00a7"}
12
+ {"source": "Silverback Patriarch NAME_END 1 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END <b>Taunt</b>", "target": "class SilverbackPatriarch(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Silverback Patriarch\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 4, taunt=True)\u00a7"}
13
+ {"source": "Stormwind Knight NAME_END 2 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Charge</b>", "target": "class StormwindKnight(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Stormwind Knight\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 5, charge=True)\u00a7"}
14
+ {"source": "Voodoo Doctor NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END <b>Battlecry:</b> Restore 2 Health.", "target": "class VoodooDoctor(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Voodoo Doctor\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.FREE, battlecry=Battlecry(Heal(2), CharacterSelector(players=BothPlayer(), picker=UserPicker())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 1)\u00a7"}
15
+ {"source": "Wrath of Air Totem NAME_END 0 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END Totem RACE_END Free RARITY_END <b>Spell Damage +1</b>", "target": "class WrathOfAirTotem(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Wrath of Air Totem\", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, False, MINION_TYPE.TOTEM)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(0, 2, spell_damage=1)\u00a7"}
16
+ {"source": "Astral Communion NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Epic RARITY_END Gain 10 Mana Crystals. Discard your hand.", "target": "class AstralCommunion(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Astral Communion\", 4, CHARACTER_CLASS.DRUID, CARD_RARITY.EPIC)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 for card in player.hand:\u00a7 card.unattach()\u00a7 player.trigger(\"card_discarded\", card)\u00a7 player.hand = []\u00a7 player.max_mana = 10\u00a7 player.mana = 10\u00a7"}
17
+ {"source": "Annoy-o-Tron NAME_END 1 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Taunt</b> NL <b>Divine Shield</b>", "target": "class AnnoyoTron(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Annoy-o-Tron\", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 2, divine_shield=True, taunt=True)\u00a7"}
18
+ {"source": "Burly Rockjaw Trogg NAME_END 3 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END Whenever your opponent casts a spell, gain +2 Attack.", "target": "class BurlyRockjawTrogg(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Burly Rockjaw Trogg\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 5, effects=[Effect(SpellCast(player=EnemyPlayer()), ActionTag(Give(ChangeAttack(2)), SelfSelector()))])\u00a7"}
19
+ {"source": "Cogmaster's Wrench NAME_END 1 ATK_END -1 DEF_END 3 COST_END 3 DUR_END Weapon TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Epic RARITY_END Has +2 Attack while you have a Mech.", "target": "class CogmastersWrench(WeaponCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Cogmaster's Wrench\", 3, CHARACTER_CLASS.ROGUE, CARD_RARITY.EPIC)\u00a7\u00a7 def create_weapon(self, player):\u00a7 return Weapon(1, 3, buffs=[Buff(ChangeAttack(2), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.MECH))), value=0))])\u00a7"}
20
+ {"source": "Echo of Medivh NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Epic RARITY_END Put a copy of each friendly minion into your hand.", "target": "class EchoOfMedivh(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Echo of Medivh\", 4, CHARACTER_CLASS.MAGE, CARD_RARITY.EPIC)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 for minion in sorted(copy.copy(player.minions), key=lambda minion: minion.born):\u00a7 if len(player.hand) < 10:\u00a7 player.hand.append(minion.card)\u00a7"}
21
+ {"source": "Floating Watcher NAME_END 4 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Common RARITY_END Whenever your hero takes damage on your turn, gain +2/+2.", "target": "class FloatingWatcher(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Floating Watcher\", 5, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DEMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 4, effects=[Effect(CharacterDamaged(And(IsHero(), OwnersTurn())), ActionTag(Give([Buff(ChangeAttack(2)), Buff(ChangeHealth(2))]), SelfSelector()))])\u00a7"}
22
+ {"source": "Gnomish Experimenter NAME_END 3 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Draw a card. If it's a minion, transform it into a Chicken.", "target": "class GnomishExperimenter(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Gnomish Experimenter\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=(Battlecry(Draw(), PlayerSelector()), Battlecry(Transform(GnomishChicken()), LastDrawnSelector(), Matches(LastDrawnSelector(), IsMinion()))))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 2)\u00a7"}
23
+ {"source": "Iron Juggernaut NAME_END 6 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Warrior PLAYER_CLS_END Mech RACE_END Legendary RARITY_END <b>Battlecry:</b> Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage.", "target": "class IronJuggernaut(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Iron Juggernaut\", 6, CHARACTER_CLASS.WARRIOR, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.MECH, battlecry=Battlecry(AddCard(BurrowingMine(), add_to_deck=True), PlayerSelector(EnemyPlayer())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(6, 5)\u00a7"}
24
+ {"source": "Madder Bomber NAME_END 5 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Deal 6 damage randomly split between all other characters.", "target": "class MadderBomber(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Madder Bomber\", 5, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(Damage(1), CharacterSelector(players=BothPlayer(), picker=RandomPicker(6))))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(5, 4)\u00a7"}
25
+ {"source": "Mini-Mage NAME_END 4 ATK_END 1 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Stealth</b> NL <b>Spell Damage +1</b>", "target": "class MiniMage(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Mini-Mage\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 1, stealth=True, spell_damage=1)\u00a7"}
26
+ {"source": "Piloted Sky Golem NAME_END 6 ATK_END 4 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Epic RARITY_END <b>Deathrattle:</b> Summon a random 4-Cost minion.", "target": "class PilotedSkyGolem(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Piloted Sky Golem\", 6, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MECH)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(6, 4, deathrattle=Deathrattle(Summon(CardQuery(conditions=[ManaCost(4), IsMinion()])), PlayerSelector()))\u00a7"}
27
+ {"source": "Scarlet Purifier NAME_END 4 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry</b>: Deal 2 damage to all minions with <b>Deathrattle</b>.", "target": "class ScarletPurifier(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Scarlet Purifier\", 3, CHARACTER_CLASS.PALADIN, CARD_RARITY.RARE, battlecry=Battlecry(Damage(2), MinionSelector(MinionHasDeathrattle(), BothPlayer())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 3)\u00a7"}
28
+ {"source": "Siltfin Spiritwalker NAME_END 2 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END Murloc RACE_END Epic RARITY_END Whenever another friendly Murloc dies, draw a card. <b>Overload</b>: (1)", "target": "class SiltfinSpiritwalker(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Siltfin Spiritwalker\", 4, CHARACTER_CLASS.SHAMAN, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MURLOC, overload=1)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 5, effects=[Effect(MinionDied(IsType(MINION_TYPE.MURLOC)), ActionTag(Draw(), PlayerSelector()))])\u00a7"}
29
+ {"source": "Tinkertown Technician NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> If you have a Mech, gain +1/+1 and add a <b>Spare Part</b> to your hand.", "target": "class TinkertownTechnician(MinionCard):\u00a7 def __init__(self):\u00a7 from hearthbreaker.cards.spells.neutral import spare_part_list\u00a7 super().__init__(\"Tinkertown Technician\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=(Battlecry(Give([Buff(ChangeAttack(1)), Buff(ChangeHealth(1))]), SelfSelector(), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.MECH))), value=0)), Battlecry(AddCard(CardQuery(source=CARD_SOURCE.LIST, source_list=spare_part_list)), PlayerSelector(), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.MECH))), value=0))))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 3)\u00a7"}
30
+ {"source": "Vol'jin NAME_END 6 ATK_END 2 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Priest PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Battlecry:</b> Swap Health with another minion.", "target": "class Voljin(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Vol'jin\", 5, CHARACTER_CLASS.PRIEST, CARD_RARITY.LEGENDARY, battlecry=Battlecry(SwapStats(\"health\", \"health\", True), MinionSelector(players=BothPlayer(), picker=UserPicker())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(6, 2)\u00a7"}
31
+ {"source": "Death's Bite NAME_END 4 ATK_END -1 DEF_END 4 COST_END 2 DUR_END Weapon TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Deathrattle:</b> Deal 1 damage to all minions.", "target": "class DeathsBite(WeaponCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Death's Bite\", 4, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON)\u00a7\u00a7 def create_weapon(self, player):\u00a7 return Weapon(4, 2, deathrattle=Deathrattle(Damage(1), MinionSelector(players=BothPlayer())))\u00a7"}
32
+ {"source": "Maexxna NAME_END 2 ATK_END 8 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Legendary RARITY_END Destroy any minion damaged by this minion.", "target": "class Maexxna(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Maexxna\", 6, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.BEAST)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 8, effects=[Effect(DidDamage(), ActionTag(Kill(), TargetSelector(IsMinion())))])\u00a7"}
33
+ {"source": "Sludge Belcher NAME_END 3 ATK_END 5 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Taunt. NL Deathrattle:</b> Summon a 1/2 Slime with <b>Taunt</b>.", "target": "class SludgeBelcher(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Sludge Belcher\", 5, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 5, taunt=True, deathrattle=Deathrattle(Summon(Slime()), PlayerSelector()))\u00a7"}
34
+ {"source": "Voidcaller NAME_END 3 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Common RARITY_END <b>Deathrattle:</b> Put a random Demon from your hand into the battlefield.", "target": "class Voidcaller(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Voidcaller\", 4, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DEMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 4, deathrattle=Deathrattle(Summon(CardQuery(conditions=[IsType(MINION_TYPE.DEMON)], source=CARD_SOURCE.MY_HAND)), PlayerSelector()))\u00a7"}
35
+ {"source": "Alexstrasza NAME_END 8 ATK_END 8 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Legendary RARITY_END <b>Battlecry:</b> Set a hero's remaining Health to 15.", "target": "class Alexstrasza(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Alexstrasza\", 9, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DRAGON, battlecry=Battlecry(SetHealth(15), HeroSelector(players=BothPlayer(), picker=UserPicker())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(8, 8)\u00a7"}
36
+ {"source": "Arcane Golem NAME_END 4 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Charge</b>. <b>Battlecry:</b> Give your opponent a Mana Crystal.", "target": "class ArcaneGolem(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Arcane Golem\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(GiveManaCrystal(), PlayerSelector(players=EnemyPlayer())))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 2, charge=True)\u00a7"}
37
+ {"source": "Baine Bloodhoof NAME_END 4 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END NIL", "target": "class BaineBloodhoof(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Baine Bloodhoof\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, False)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 5)\u00a7"}
38
+ {"source": "Blade Flurry NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Rare RARITY_END Destroy your weapon and deal its damage to all enemies.", "target": "class BladeFlurry(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Blade Flurry\", 2, CHARACTER_CLASS.ROGUE, CARD_RARITY.RARE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 if player.weapon is not None:\u00a7 attack_power = player.effective_spell_damage(player.hero.calculate_attack())\u00a7 player.weapon.destroy()\u00a7\u00a7 for minion in copy.copy(game.other_player.minions):\u00a7 minion.damage(attack_power, self)\u00a7\u00a7 game.other_player.hero.damage(attack_power, self)\u00a7"}
39
+ {"source": "Brawl NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Epic RARITY_END Destroy all minions except one. <i>(chosen randomly)</i>", "target": "class Brawl(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Brawl\", 5, CHARACTER_CLASS.WARRIOR, CARD_RARITY.EPIC)\u00a7\u00a7 def can_use(self, player, game):\u00a7 return super().can_use(player, game) and len(player.minions) + len(player.opponent.minions) >= 2\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 minions = copy.copy(player.minions)\u00a7 minions.extend(game.other_player.minions)\u00a7\u00a7 if len(minions) > 1:\u00a7 survivor = game.random_choice(minions)\u00a7 for minion in minions:\u00a7 if minion is not survivor:\u00a7 minion.die(self)\u00a7"}
40
+ {"source": "Conceal NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Common RARITY_END Give your minions <b>Stealth</b> until your next turn.", "target": "class Conceal(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Conceal\", 1, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 for minion in player.minions:\u00a7 if not minion.stealth:\u00a7 minion.add_buff(BuffUntil(Stealth(), TurnStarted()))\u00a7"}
41
+ {"source": "Defender NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END NIL", "target": "class DefenderMinion(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Defender\", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, p):\u00a7 return Minion(2, 1)\u00a7"}
42
+ {"source": "Doomguard NAME_END 5 ATK_END 7 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Rare RARITY_END <b>Charge</b>. <b>Battlecry:</b> Discard two random cards.", "target": "class Doomguard(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Doomguard\", 5, CHARACTER_CLASS.WARLOCK, CARD_RARITY.RARE, minion_type=MINION_TYPE.DEMON, battlecry=Battlecry(Discard(amount=2), PlayerSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(5, 7, charge=True)\u00a7"}
43
+ {"source": "Earth Elemental NAME_END 7 ATK_END 8 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Taunt</b>. <b>Overload:</b> (3)", "target": "class EarthElemental(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Earth Elemental\", 5, CHARACTER_CLASS.SHAMAN, CARD_RARITY.EPIC, overload=3)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(7, 8, taunt=True)\u00a7"}
44
+ {"source": "Explosive Trap NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Secret:</b> When your hero is attacked, deal $2 damage to all enemies.", "target": "class ExplosiveTrap(SecretCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Explosive Trap\", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON)\u00a7\u00a7 def activate(self, player):\u00a7 player.opponent.bind(\"character_attack\", self._reveal)\u00a7\u00a7 def deactivate(self, player):\u00a7 player.opponent.unbind(\"character_attack\", self._reveal)\u00a7\u00a7 def _reveal(self, attacker, target):\u00a7 if isinstance(target, Hero):\u00a7 game = attacker.player.game\u00a7 enemies = copy.copy(game.current_player.minions)\u00a7 enemies.append(game.current_player.hero)\u00a7 for enemy in enemies:\u00a7 enemy.damage(2, None)\u00a7 game.check_delayed()\u00a7 super().reveal()\u00a7"}
45
+ {"source": "Flame of Azzinoth NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END NIL", "target": "class FlameOfAzzinoth(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Flame of Azzinoth\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 1)\u00a7"}
46
+ {"source": "Gnoll NAME_END 2 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END <b>Taunt</b>", "target": "class Gnoll(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Gnoll\", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 2, taunt=True)\u00a7"}
47
+ {"source": "Holy Wrath NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Rare RARITY_END Draw a card and deal damage equal to its cost.", "target": "class HolyWrath(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Holy Wrath\", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7\u00a7 fatigue = False\u00a7 if player.deck.left == 0:\u00a7 fatigue = True\u00a7\u00a7 player.draw()\u00a7 if not fatigue:\u00a7 cost = player.hand[-1].mana\u00a7 self.target.damage(player.effective_spell_damage(cost), self)\u00a7"}
48
+ {"source": "Infernal NAME_END 6 ATK_END 6 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Common RARITY_END NIL", "target": "class Infernal(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Infernal\", 6, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.DEMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(6, 6)\u00a7"}
49
+ {"source": "Kirin Tor Mage NAME_END 4 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> The next <b>Secret</b> you play this turn costs (0).", "target": "class KirinTorMage(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Kirin Tor Mage\", 3, CHARACTER_CLASS.MAGE, CARD_RARITY.RARE, battlecry=Battlecry(GiveAura([AuraUntil(ManaChange(-100), CardSelector(condition=IsSecret()), CardPlayed(IsSecret()))]), PlayerSelector()))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(4, 3)\u00a7"}
50
+ {"source": "Lightwarden NAME_END 1 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Whenever a character is healed, gain +2 Attack.", "target": "class Lightwarden(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Lightwarden\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 2, effects=[Effect(CharacterHealed(player=BothPlayer()), ActionTag(Give(ChangeAttack(2)), SelfSelector()))])\u00a7"}
51
+ {"source": "Mana Wraith NAME_END 2 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END ALL minions cost (1) more.", "target": "class ManaWraith(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Mana Wraith\", 2, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 2, auras=[Aura(ManaChange(1), CardSelector(BothPlayer(), IsMinion()))])\u00a7"}
52
+ {"source": "Misdirection NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Secret:</b> When a character attacks your hero, instead he attacks another random character.", "target": "class Misdirection(SecretCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Misdirection\", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.RARE)\u00a7\u00a7 def activate(self, player):\u00a7 player.opponent.bind(\"character_attack\", self._reveal)\u00a7\u00a7 def deactivate(self, player):\u00a7 player.opponent.unbind(\"character_attack\", self._reveal)\u00a7\u00a7 def _reveal(self, character, target):\u00a7 if isinstance(target, Hero) and not character.removed:\u00a7 game = character.player.game\u00a7 possibilities = copy.copy(game.current_player.minions)\u00a7 possibilities.extend(game.other_player.minions)\u00a7 possibilities.append(game.current_player.hero)\u00a7 possibilities.append(game.other_player.hero)\u00a7 possibilities.remove(character.current_target)\u00a7 character.current_target = game.random_choice(possibilities)\u00a7\u00a7 super().reveal()\u00a7"}
53
+ {"source": "Noble Sacrifice NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Secret:</b> When an enemy attacks, summon a 2/1 Defender as the new target.", "target": "class NobleSacrifice(SecretCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Noble Sacrifice\", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON)\u00a7\u00a7 def _reveal(self, attacker, target):\u00a7 player = attacker.player.game.other_player\u00a7 if len(player.minions) < 7 and not attacker.removed:\u00a7 from hearthbreaker.cards.minions.paladin import DefenderMinion\u00a7 defender = DefenderMinion()\u00a7 defender.summon(player, player.game, len(player.minions))\u00a7 attacker.current_target = player.minions[-1]\u00a7 super().reveal()\u00a7\u00a7 def activate(self, player):\u00a7 player.opponent.bind(\"character_attack\", self._reveal)\u00a7\u00a7 def deactivate(self, player):\u00a7 player.opponent.unbind(\"character_attack\", self._reveal)\u00a7"}
54
+ {"source": "Power of the Wild NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Choose One</b> - Give your minions +1/+1; or Summon a 3/2 Panther.", "target": "class PowerOfTheWild(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Power of the Wild\", 2, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 option = player.agent.choose_option([LeaderOfThePack(), SummonPanther()], player)\u00a7 option.use(player, game)\u00a7"}
55
+ {"source": "Redemption NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Secret:</b> When one of your minions dies, return it to life with 1 Health.", "target": "class Redemption(SecretCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Redemption\", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON)\u00a7\u00a7 def _reveal(self, minion, by):\u00a7 resurrection = minion.card.summon(minion.player, minion.game, min(minion.index, len(minion.player.minions)))\u00a7 if resurrection:\u00a7 resurrection.health = 1\u00a7 super().reveal()\u00a7\u00a7 def activate(self, player):\u00a7 player.bind(\"minion_died\", self._reveal)\u00a7\u00a7 def deactivate(self, player):\u00a7 player.unbind(\"minion_died\", self._reveal)\u00a7"}
56
+ {"source": "Shadow Madness NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Rare RARITY_END Gain control of an enemy minion with 3 or less Attack until end of turn.", "target": "class ShadowMadness(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Shadow Madness\", 4, CHARACTER_CLASS.PRIEST, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_enemy_minion_spell_target, filter_func=lambda target: target.calculate_attack() <= 3 and target.spell_targetable())\u00a7\u00a7 def use(self, player, game):\u00a7\u00a7 super().use(player, game)\u00a7\u00a7 minion = self.target.copy(player)\u00a7 minion.active = True\u00a7 minion.exhausted = False\u00a7\u00a7 self.target.remove_from_board()\u00a7 minion.add_to_board(len(player.minions))\u00a7\u00a7 minion.add_buff(BuffUntil(Stolen(), TurnEnded()))\u00a7\u00a7 def can_use(self, player, game):\u00a7 return super().can_use(player, game) and len(player.minions) < 7\u00a7"}
57
+ {"source": "Siphon Soul NAME_END -1 ATK_END -1 DEF_END 6 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Rare RARITY_END Destroy a minion. Restore #3 Health to your hero.", "target": "class SiphonSoul(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Siphon Soul\", 6, CHARACTER_CLASS.WARLOCK, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_minion_spell_target)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 self.target.die(self)\u00a7 player.hero.heal(player.effective_heal_power(3), self)\u00a7"}
58
+ {"source": "Spellbender NAME_END 1 ATK_END 3 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Epic RARITY_END NIL", "target": "class Spellbender(SecretCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Spellbender\", 3, CHARACTER_CLASS.MAGE, CARD_RARITY.EPIC)\u00a7 self.player = None\u00a7\u00a7 def _reveal(self, card, index):\u00a7 if card.is_spell() and len(self.player.minions) < 7 and card.target and card.target.is_minion():\u00a7 SpellbenderMinion().summon(self.player, self.player.game, len(self.player.minions))\u00a7 card.target = self.player.minions[-1]\u00a7 super().reveal()\u00a7\u00a7 def activate(self, player):\u00a7 player.game.current_player.bind(\"card_played\", self._reveal)\u00a7 self.player = player\u00a7\u00a7 def deactivate(self, player):\u00a7 player.game.current_player.unbind(\"card_played\", self._reveal)\u00a7 self.player = None\u00a7"}
59
+ {"source": "Summoning Portal NAME_END 0 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Common RARITY_END Your minions cost (2) less, but not less than (1).", "target": "class SummoningPortal(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Summoning Portal\", 4, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(0, 4, auras=[Aura(ManaChange(-2, 1, minimum=1), CardSelector(condition=IsMinion()))])\u00a7"}
60
+ {"source": "Thrallmar Farseer NAME_END 2 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Windfury</b>", "target": "class ThrallmarFarseer(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Thrallmar Farseer\", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 3, windfury=True)\u00a7"}
61
+ {"source": "Upgrade! NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Rare RARITY_END If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.", "target": "class Upgrade(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Upgrade!\", 1, CHARACTER_CLASS.WARRIOR, CARD_RARITY.RARE)\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 from hearthbreaker.cards.weapons.warrior import HeavyAxe\u00a7 if player.weapon:\u00a7 player.weapon.durability += 1\u00a7 player.weapon.base_attack += 1\u00a7 else:\u00a7 heavy_axe = HeavyAxe().create_weapon(player)\u00a7 heavy_axe.equip(player)\u00a7"}
62
+ {"source": "Wisp NAME_END 1 ATK_END 1 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END NIL", "target": "class Wisp(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Wisp\", 0, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(1, 1)\u00a7"}
63
+ {"source": "Black Whelp NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Common RARITY_END NIL", "target": "class BlackWhelp(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Black Whelp\", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, MINION_TYPE.DRAGON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(2, 1)\u00a7"}
64
+ {"source": "Dragonkin Sorcerer NAME_END 3 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Common RARITY_END Whenever <b>you</b> target this minion with a spell, gain +1/+1.", "target": "class DragonkinSorcerer(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Dragonkin Sorcerer\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DRAGON)\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(3, 5, effects=[Effect(SpellTargeted(), [ActionTag(Give([Buff(ChangeAttack(1)), Buff(ChangeHealth(1))]), SelfSelector())])])\u00a7"}
65
+ {"source": "Hungry Dragon NAME_END 5 ATK_END 6 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Common RARITY_END <b>Battlecry:</b> Summon a random 1-Cost minion for your opponent.", "target": "class HungryDragon(MinionCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Hungry Dragon\", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DRAGON, battlecry=(Battlecry(Summon(CardQuery(conditions=[ManaCost(1), IsMinion()])), PlayerSelector(EnemyPlayer()))))\u00a7\u00a7 def create_minion(self, player):\u00a7 return Minion(5, 6)\u00a7"}
66
+ {"source": "Solemn Vigil NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END Draw 2 cards. Costs (1) less for each minion that died this turn.", "target": "class SolemnVigil(SpellCard):\u00a7 def __init__(self):\u00a7 super().__init__(\"Solemn Vigil\", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON, buffs=[Buff(ManaChange(Count(DeadMinionSelector(players=BothPlayer())), -1))])\u00a7\u00a7 def use(self, player, game):\u00a7 super().use(player, game)\u00a7 for n in range(0, 2):\u00a7 player.draw()\u00a7"}
train.jsonl ADDED
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