text
stringlengths
13
6.01M
///////////////////////////////////////////////////////////////////////////////// // // vp_NGUISimpleHUDMobile.cs // © VisionPunk. All Rights Reserved. // https://twitter.com/VisionPunk // http://www.visionpunk.com // // description: a very primitive HUD displaying health, clips and ammo, along // with a soft red f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; namespace Task3 { class Program { static void Main(string[] args) { Queue q = new Queue(); Queue sorted = new Queue(); ...
using System; using Nancy; using Cqrsdemo.Queries; using System.Collections.Generic; namespace Cqrsdemo { public class ScheduledEventModule : NancyModule { public ScheduledEventModule () : base("/api/scheduledevents/{id}/participants") { Get["/"] = parameters => { return Negotiate.WithStatusCode(HttpStat...
 namespace Task1 { using System; using System.Linq; class MainProgram { static void Main(string[] args) { } /* * The outer for loop is executed n times, on every iteration the inner while loop is executed again n times * every time start-end differenc...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT using System; namespace gw.proto.http { //////////////////////////////////////////////////////////////////////////////// public enum ResponseCode { SwitchingProtocols = 101, OK ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class TankMovement : NetworkBehaviour { // Prefab for the projectile public GameObject projectilePrefab; public GameObject invincibleRoundPrefeb; // ============ Private Variables ===...
using System; using System.Linq; using MongoDB.Bson; using Alabo.Domains.Services; using Alabo.Data.People.Merchants.Domain.Entities; using Alabo.Domains.Entities; namespace Alabo.Data.People.Merchants.Domain.Services { public interface IChainMerchantService : IService<ChainMerchant, ObjectId> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class IngresarHabilidad : System.Web.UI.Page { webservicio.Webservice2Client conec = new webservicio.Webservice2Client(); protected void Page_Load(object s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Alps.Domain.Common; using Alps.Domain.ProductMgr; using Alps.Domain.AccountingMgr; using Alps.Domain.DistributionMgr; using System.ComponentModel.DataAnnotations; namespace Alps.Domain.SaleMgr { ...
using InoDrive.Domain.Entities; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain.Contexts { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace DPYM { /// <summary> /// 加载器,负责场景、资源的加载工作 /// </summary> public class Loader : MonoBehaviour { public Loader() { } /// <summary> /// 是否完成加载 /// </summa...
using System; namespace EventLite.MongoDB.DTO { internal class CommitDTO { public Guid StreamId { get; set; } public int CommitNumber { get; set; } public long Timestamp { get; set; } public object Event { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace OnlineShopping.Models { public class MyOrderModel { public int OrderID { get; set; } public int UserID { get; set; } public double OrderTotal { get; set; } public DateTime OrderDate {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MinnerTask2 { class Program { static void Main(string[] args) { Dictionary<string, decimal> mine = new Dictionary<string, decimal>(); string use...
using System.Collections; using System.Collections.Generic; using UnityEngine; //"http://localhost:5000/echo"; // public class SaveUserProgressAtUniverseScene : MonoBehaviour { [SerializeField] private string saveLastSceneURL = "http://localhost/saveLastScene.php"; private bool isAuthorized; // Start ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _04.Telephony { public class Smartphone : ICallable, IBrowsable { public string Browse(string website) { if(website.Any(w => char.IsDigit(w))) { return "Inval...
using System; using System.Globalization; using System.Windows; using System.Windows.Data; namespace Appnotics.Library.UI.Converters { /// <summary> /// Converter that allows a UIE to be collapsed if the bound value is null /// </summary> public class CollapseIfZeroConverter : IValueConverter { public object C...
using UnityEngine; using System.Collections; [RequireComponent(typeof(Actor))] public class ActorController : MonoBehaviour { [SerializeField] private Actor myActor; public Actor MyActor { get { return myActor; } } protected virtual void Awake() { } protected virtual ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Payment.Infrastructure.Migrations { public partial class initDb : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "tblPayments", ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class E_StockInventory: E_BaseModel { /// <summary> /// 作业区ID /// </summary> public int operationid { get; set; } /// <summary> ...
// <copyright file="SmartLibraryAPIData.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> /// <summary> /// Register Model /// </summary> namespace SmartLibrary.Models.AGModels { using System; using System.Collections.Generic; using System.Linq...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuSoundManager : MonoBehaviour { public MenuFXController fx; public MenuMusicController music; private bool first = true; // Start is called before the first frame update void Start() { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Bloodhound.Models; using Bloodhound.Core.Model; using Newtonsoft.Json; using System.IO; namespace Bloodhound.Controllers { public class HomeController : ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public float speed = 15f; public float mapWidth = 5.5f; //half of the width private Rigidbody2D rb; private AudioSource audio; private float collisionVolumeLimiter = 40f...
using Datos; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Configuracion; namespace Negocio { public class Aeronave { public int idAeronave {get;set;} public string matriculaAeronave { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_OA_Notice_FileType_R", "id")] public class B_OA_Notice_FileType_R : QueryInfo { /// <summary...
using Microsoft.Extensions.Caching.Memory; using RabbitMQ.Client; using RabbitMQ.Client.Events; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace RabbitMQ.Services { public class Consumer { private readonly IMemoryCache _...
using GridPlacing; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; [CustomEditor(typeof(GridPlacer))] public class GridPlacer_Editor : Editor { bool showGridMenu = tr...
using ProjectCore.Model.EntityModel; using System; using System.Collections.Generic; using System.Text; namespace ProjectCore.Core.Data.Repository.System { public interface ISystemConfigRepository : IRepositoryBase<SystemConfig> { } }
using Newtonsoft.Json; namespace JsonLibrary; public class Message { public string sender { get; set; } public string lobby { get; set; } public string type { get; set; } public dynamic body { get; set; } public Message() { } public Message(string sender, string lobby, string type, dynamic ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class AchievementBanner : MonoBehaviour { public Text lbTitle; public Text lbDescription; public void ShowAchievement(string title, string description) { lbDescription.text = description; lbTitle.text = title; ...
public class Solution { public int MaxProfit(int k, int[] prices) { int n = prices.Length; if (n == 0 || n == 1) return 0; if (k >= n - 1) return Helper(prices); int[][] loc = new int[n][]; int[][] glo = new int[n][]; for (int i = 0; i < n; i ++) { ...
using AbstractFactoryPattern.Abstractions; using AbstractFactoryPattern.Ingredients; namespace AbstractFactoryPattern.ConcreteFactories { public class ChicagoPizzaIngredientFactory: IPizzaIngredientFactory { public IDough CreateDough() { return new ThinCrustDough(); } ...
using System; using System.Collections.Generic; using AutoTests.Framework.TestData.Entities; using AutoTests.Framework.TestData.TestDataProviders.FileResoruceProviders; namespace AutoTests.Framework.Tests.TestData.Providers { public class TextFileResoruceProvider : TextFileResoruceProviderBase { prote...
namespace ApiSoftPlan.Tests { using ApiSoftPlan.Controllers; using ApiSoftPlan.Core; using ApiSoftPlan.Models; using Microsoft.AspNetCore.Mvc; using Moq; using Xunit; public class CalculaJurosTests { [Fact] public void ShouldBeRightValue() { var mathSoft = new MathSoft { InitialValue = 100, Month = 5,...
using PizzaBox.Models; using PizzaBox.Storing.Repositories; using PizzaBox.Domain.Interfaces; namespace PizzaBox.Storing { public class UnitofWork: IUnitofWork { private readonly PizzaBoxContext _context; public UnitofWork(PizzaBoxContext context) { _context = context; ...
namespace CarDealer.Models.Attributes { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; public class OperationAttribute : ValidationAttribute { public override bool...
using EncryptionDecryptionConsole; using System; using System.IO; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace EncryptionDecryption { internal class Program { private const string PlainText = "Test"; private static IOneWayEncryptionService One...
using PatientWebAppTests.CreateObjectsForTests; namespace PatientWebAppTests.UnitTests { public class TherapySearchTests { private readonly TestObjectFactory _objectFactory; private readonly StubRepository _stubRepository; /* public TherapySearchTests() { _o...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using CYJ.DingDing.Dto; using CYJ.DingDing.Dto.Dto; using CYJ.DingDing.Dto.Enum; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extens...
using System; using UnityEngine; using UnityEditor; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.IzBCollider { using Common; [CanEditMultipleObjects] [CustomEditor(typeof(BodiesPackAuthoring))] sealed class BodiesPackAutoringInspector : Editor { void OnSceneGUI() { var tgt = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; using Android.Graphics; using Android.Support.V4; using System.Threading.Tasks; using...
using AppointmentManagement.Business.Abstract; using AppointmentManagement.UI.DTOs; using AppointmentManagement.UI.Entity.Abstract; using AppointmentManagement.UI.Identity.Context; using AppointmentManagement.UI.Models; using AppointmentManagement.UI.TagHelpers.TagHelperEntity; using AutoMapper; using CivilManagement....
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Animator))] public class PlayerAttack_SideScroller : MonoBehaviour { //This script handles the animation of attacking on a button press. //It is also necessary to use for the weapon switching script ...
using UnityEngine; public class MonoBehaviourSingleton<T> : MonoBehaviour where T : MonoBehaviour { private static T instance; private static bool applicationQuiting = false; public static T Instance { get { if (instance == null) { CreateInstance(); } return instance; } } public static ...
using System; using System.Threading; using System.Threading.Tasks; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace VoxelSpace { // use to calculate the lights after vox...
using System; using System.Collections.Generic; using System.Linq; using System.Net; namespace RRExpress.Common { public enum ErrorTypes { /// <summary> /// 未知 /// </summary> Unknow = 0, /// <summary> /// 取消 /// </summary> Canceled, /// <su...
using System; using System.Collections.Generic; using System.Text; namespace JensPedersen.KompetenceTestS1.FærdighedsDelOpg5 { class Person { private string firstName; private string lastName; private DateTime birthDate; private TimeSpan age; private int ageYears; ...
using System.Threading; using System.Threading.Tasks; namespace DDMedi { public interface IBaseSupplierChannel { IDDBroker DDBroker { get; } } public interface IAsyncSupplierChannel<TInputs, TOutput> : IBaseSupplierChannel where TInputs : IInputs<TOutput> { Task<TOutput> ProcessAsy...
namespace MinMaxSumAverage { using System; using System.Collections.Generic; using System.Linq; public class StartUp { public static void Main() { var numbersCount = int.Parse(Console.ReadLine()); var numbersList = new List<int>(); for (int i =...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using EQS.AccessControl.API.JWT.Interface; namespace EQS.AccessControl.API.JWT { public class JwtConfiguration : IJwtConfiguration { public string Audience { get; set; } public string Issuer { get;...
using System; using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem08 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 8"; public override string GetAnswer() { return Answer1(Input()).ToString(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace KPIDemo.Entity { public class CourseResult : BaseEntity { public Student Student { get; set; } public Course Course { get; set; } public int Score { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Otiport.API.Contract.Request.Medicines; using Otiport.API.Contract.Response.Medicines; namespace Otiport.API.Services { public interface IMedicineService { Task<AddMedicineResponse> AddMedicineAsync(...
using System; using System.Collections.Generic; namespace WebAPI.MoneyXChange.Models { public partial class UserAccount { public int UspId { get; set; } public string UsaUsername { get; set; } public string UsaPassword { get; set; } public string UsaPasswordHash { get; set; } ...
using System; using System.Data; namespace DMS.Presentation { /// <summary> /// Summary description for IDataEdit. /// </summary> public interface IDataEdit { void Insert(DataRow row); void Update(DataRow row); void Delete(DataRow row); void UpdateAll(DataTable dt); bool ValidateData(); ...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference of type `Collider`. Inherits from `AtomEventReference&lt;Collider, ColliderVariable, ColliderEvent, ColliderVariableInstancer, ColliderEventInstancer&gt;`. /// </summary> [Serializable] public sealed...
using System.Collections.Generic; using System.Threading.Tasks; namespace BillingApp.Interfaces { public interface IBillingService { public Task<double> CalculatePrice(IEnumerable<string> purchasedItems); } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace FootballBettingModels { public class Competition { public Competition() { this.Games = new HashSet<Game>(); } [Key] public int Id { get; set; } [Required] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class back_Music : MonoBehaviour { private AudioSource audioSource; public AudioClip backkround; void Start() { audioSource = GetComponent<AudioSource>(); audioSource.clip = backkround; audio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem33 : ProblemBase { public override string ProblemName { get { return "33: Digit cancelling fractions"; } } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //by julia duda public class ObrazyScore : MonoBehaviour { public static int theScore; public GameObject teleport; public GameObject scoreText; void Update() { scoreText.GetComponent<Text>...
namespace StrBuilderExtensions { using System; using System.Text; class Program { static void Main() { var sb = new StringBuilder(); sb.Append("This is some random text"); Console.WriteLine(sb.Substring(5, 15)); Console.ReadLine(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using Kingdee.CAPP.Common; namespace Kingdee.CAPP.Model { /// <summary> /// 类型说明:物料实体类 /// 作 者:jason.tang /// 完成时间:2013-03-05 /// </summary> [TypeConverter(typeof(PropertySorte...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(SpriteRenderer))] [RequireComponent(typeof(Image))] public class SpriteToImageConvert : MonoBehaviour { private SpriteRenderer spriteRenderer; private Image image; private void Awa...
using System; using System.Globalization; using Xamarin.Forms; namespace HealthVault.Sample.Xamarin.Core.Converters { public class ItemTappedEventArgsConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return (...
using System; using System.Collections.Generic; using Pathoschild.Stardew.Common.Utilities; namespace ContentPatcher.Framework.Tokens { /// <summary>A token whose value may change depending on the current context.</summary> internal interface IToken : IContextual { /********* ** Accessors ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApplication1.EfStuff.Model.Energy { public class ElectricityMeter : BaseModel { /// <summary> /// Серийный номер у счетчика для регистраций /// </summary> public string...
using System; using System.Collections.Generic; using System.Net.Sockets; using System.Text; using TCX.Configuration; namespace OMSamples.Samples { [SampleCode("change_state_extension")] [SampleParam("arg1", "ID extension change status")] [SampleParam("arg2", "State true or false")] [SampleDescription...
//----------------------------------------------------------------------- // <copyright file="Log.cs" company="https://github.com/jhueppauff/Syslog.Server"> // Copyright 2018 Jhueppauff // MIT License // For licence details visit https://github.com/jhueppauff/Syslog.Server/blob/master/LICENSE // </copyright> //-------...
using Microsoft.EntityFrameworkCore.Migrations; namespace WebAPITest.Migrations { public partial class AddedIcons2 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "Icons", table:...
using System; using System.Collections.Generic; using Newtonsoft.Json; namespace ClassLibrary1.Mocking { public class VideoService { private IFileReader _fileReader; private IVideoRepository _videoRepository; // constructor injection public VideoService(IFileReader fileReader =...
using System; using System.Collections.Generic; using System.Text; namespace DataAccessLayer.dbDTO { public class ReturnNewestQuestions { public int id { get; set; } public string title { get; set; } public string body { get; set; } public DateTime creation_date { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using ConFutureNce.Models; using Microsoft.AspNetCore.Http; using System.IO; using System.Linq.Expressions; usi...
using System; using System.Collections.Generic; using System.Drawing; using Grasshopper.Kernel; using PterodactylCharts; using Rhino.Geometry; namespace Pterodactyl { public class PointDataGH : GH_Component { public PointDataGH() : base("Point Data", "Point Data", "Add point da...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Test_LLU_Service2 { class SQLTest { public static string[] LocalExecuteSQL_Single(string sqlConnectionString, string sql) { str...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MenuController : MonoBehaviour { public GameObject scrMain; public GameObject scrConfiguracion; public GameObject btnIniciar; public GameObject btnConfiguracion; p...
using UnityEngine; public class LookAt : MonoBehaviour { public float w = 0f; public float wMax = 0.01f; public Transform target; void Update(){ var t = transform; var u = target.position - transform.position; var v = Vector3.Lerp(t.forward, u, w); transform.forward = v; w+=0.000001f; if(...
using System; using System.Collections.Generic; using Utilities; namespace EddiEvents { [PublicAPI] public class BountyAwardedEvent : Event { public const string NAME = "Bounty awarded"; public const string DESCRIPTION = "Triggered when you are awarded a bounty"; public const strin...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using static System.Math; namespace NewFeaturesComparisonCS6 { /// <summary> /// C# 6 (.NET 4.6) implementation. /// </summary> public class NewFeatures : IFeatureComparison { /// <summa...
using System; using System.Windows.Forms; using Phenix.Core.Net; using Phenix.Core.Security; namespace Phenix.Windows.Security { /// <summary> /// 修改登录口令窗体 /// </summary> public partial class ChangePasswordDialog : Phenix.Core.Windows.DialogForm { /// <summary> /// 初始化 /// </summary> protecte...
using System.IO; using System.Threading.Tasks; using BSMU_Schedule.Interfaces; using BSMU_Schedule.Interfaces.DataAccess.StorageAdapters; using System.Xml.Linq; using System.Xml.Serialization; namespace BSMU_Schedule.Services.DataAccess.StorageAdapters { public class XmlStorageAdapter<T>: IStorageAdapter<T> {...
using Data; using Display; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using UnityEngine; using SFB; using GK; using DesktopInterface; public class LoadTextMesh : MonoBehaviour { public Material material; public void LoadFile() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServiceDeskSVC.Domain.Utilities { public enum TicketPriorityEnum { [Description("Unable to Work")] UnableToWork = 0, [Description("...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MultiUserBlock.Web.TagHelpers { public static class TagHelperTools { public static string FirstLetterToLower(string data) { if (string.IsNullOrEmpty(data)) { ...
namespace Reviews.Models { public class DatabaseConfiguration { public string ReviewsCollectionName { get; set; } public string UsersCollectionName { get; set; } public string ConnectionString { get; set; } public string DatabaseName { get; set; } } }
using Microsoft.AspNet.Identity; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Web.UI; using System.Web.UI.WebControls; public partial class Simulador_tasainflacion : System.Web.UI.Page { protected void Page_Load...
using System; namespace RestLogger.Tests.IntegrationTests.DI { internal interface IDependencyResolver : IDisposable { T Resolve<T>(); } }
using System; using System.Collections.Generic; using System.Threading.Tasks; using Uintra.Features.Tagging.UserTags.Models; namespace Uintra.Features.Tagging.UserTags.Services { public interface IUserTagService { IEnumerable<UserTag> Get(Guid entityId); void Replace(Guid entityId, IEnumerable...
using System.IO; using Newtonsoft.Json; namespace Notificator { public class Config { public string AppToken = ""; public string UserToken = ""; public string Smtp = ""; public string SmtpPort = ""; public string YourEmail = ""; public string ServerMail = ""; public string Server...
using System.Collections.Generic; using Cradiator.Audio; using Cradiator.Config; using Cradiator.Model; using FakeItEasy; using NUnit.Framework; namespace Cradiator.Tests.Audio { [TestFixture] public class DiscJockey_Tests { IAudioPlayer _audioPlayer; DiscJockey _discJockey; ConfigSettings _configSettings; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.RoleAuthorize { public class MenuBusiness : Category.CategoryBusiness<MenuBusiness, Menu> { public static MenuBusiness Instance { get { return new MenuBusiness(); } } ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Cdiscount.Alm.Sonar.Api.Wrapper.Core.QualityProfiles.Projects.Response { public class SonarQualityProfileProjects { /// <summary> /// Quality Profile projects /// </summary> ...
using System; using System.Collections.Generic; using System.Text; namespace Hahn.ApplicatonProcess.December2020.Data.Repository { public interface IApplicantRepository { int InsertApplicant(Entities.Applicant applicant); Entities.Applicant GetApplicantByID(int applicantID); int UpdateApplicant(int applicantI...
using System; using System.Collections; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using Korzh.EasyQuery; using Ninject; namespace ApartmentApps.Data.DataSheet { public interface IDataSheet { ...
using ClearBank.DeveloperTest.Types; namespace ClearBank.DeveloperTest.Services { public class AccountService : IAccountService { private readonly IAccountDataStore _dataStore; public AccountService( IDataStoreFactory dataStoreFactory, IAppConfiguration appConfiguratio...
using eCommerceSE.Cliente; using eCommerceSE.Model; using System; using System.Configuration; using System.IO; using System.Web.UI; using System.Web.UI.WebControls; //using DocumentFormat.OpenXml.Drawing; namespace Enviosbase.Domiciliario { public partial class DomiciliarioEdit : System.Web.UI.Page { s...
using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Display; using OrchardCore.ContentManagement.Records; using OrchardCore.DisplayManagement.ModelBinding; using StockAndShare.OrchardCoreDemo.Models; using StockAndShare.OrchardCoreDemo.ViewMod...
using System; using System.Collections.Generic; using System.Data.Common; using System.Reflection; using System.ServiceModel; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Core.Net; using Phenix.Services.Contract; namespace Phenix.Services.Client.Library.Wcf { internal class PermanentLogProxy : IPe...
using Phenix.Core.Plugin; namespace Phenix.Security.Windows.ResetPassword { public class Plugin : PluginBase<Plugin> { /// <summary> /// 分析消息 /// 由 PluginHost 调用 /// </summary> /// <param name="message">消息</param> /// <returns>按需返回</returns> public override object AnalyseMessage(object ...