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using System; namespace WinAppUpdater.Core { /// <summary> /// Different kind of URL type. /// </summary> public enum URLType { Local } }
using Microsoft.AppCenter.Crashes; using System; using System.Collections.Generic; using System.Diagnostics; using System.Net; using System.Reflection; using System.Runtime.Serialization; using Xamarin.Forms; namespace TimeLogger.Helpers { [Serializable] public sealed class RestClientException : Exception, IS...
using System; using System.Linq; using System.Runtime.InteropServices; using Unity.Mathematics; using UnityEngine; using UnityTools; using UnityTools.Common; using UnityTools.ComputeShaderTool; using UnityTools.Debuging; using UnityTools.Rendering; namespace GPUTrail { [StructLayout(LayoutKind.Sequential)] public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoLP2 { public class Administrador : Persona { private double salario; public Administrador() { } public Administrador(double salario,...
using UnityEngine; using System.Collections; public class GreenState : ISlutState { private readonly StatePatternSlut slut; public GreenState(StatePatternSlut statePatternSlut) { slut = statePatternSlut; } public void UpdateState () { WaitForInput(); } public void ToGr...
using System; using Umbraco.Core.Dashboards; namespace Uintra.App_Plugins.Utils.Сache { public class CacheDashboard : IDashboard { public string Alias => "Cache"; public string[] Sections => new[] { "settings" }; public string View => "/App_Plugins/Utils/Сache/View/developer-cache.html"; public IAccessRu...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Get current fullscreen status. /// </summary> [LibVlcFunction("libvlc_get_fullscreen")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal delegate int GetFullScreen...
 using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace Ejercicio1 { /// <summary> /// Description of MainForm. /// </summary> public partial class MainForm : Form { public MainForm() { // // The InitializeComponent() call is required...
using AW.Sca.Data.Domain; using Microsoft.EntityFrameworkCore; using System; using System.Linq; using System.Reflection; namespace Aw.Sca.Data.Extensions { public static class ModelBuilderExtensions { public static void SetSoftDeletableAllEntities(this ModelBuilder modelBuilder) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WebCam : MonoBehaviour { public int redThreshold = 10000; public int greenThreshold = 20000; public int blueThreshold = 150000; public int reds = 0; public int greens = 0; public int blues = 0; pu...
using System; using Tomelt.Caching; using Tomelt.Events; namespace Tomelt.DisplayManagement.Descriptors { public interface IShapeTableManager : ISingletonDependency { ShapeTable GetShapeTable(string themeName); } public interface IShapeTableProvider : IDependency { void Discover(ShapeTab...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AbilityObject : MonoBehaviour { [SerializeField] private Ability ability; public Ability Ability { get { return ability; } set { ability = valu...
using System; using WorldPayDotNet.Common; namespace WorldPayDotNet.Hosted { public interface IHostedPaymentProcessor { void SubmitTransaction(HostedTransactionRequest request, string MD5secretKey); } }
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class PlayerSelection : MonoBehaviour { [SerializeField] private PlayerSelect _playerSelect; public PlayerSelect PlayerSelect { get { return _playerSelect; } set {_playerSelect = value;} } [Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// Also known as the typesetting problem used in text editors like ms word , latex, etc /// We are given a page with a length...
using System; using System.Collections.Generic; using System.Text; namespace DomainModels.SharedModels { public class OrderView { public string Email { get; set; } public int ProdId { get; set; } public int Quantity { get; set; } public DateTime OrderDate { get; set; } ...
using jaytwo.Common.Http; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace jaytwo.Common.Test.Http.UrlHelperTests { public static class AddQueryStringParameterTests { private static IEnumerable<TestCase...
namespace HotelBookingSystem.Core { using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using Controllers; using Data; using Endpoints; using Interfaces; using Utilities; using Views; public class Engin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; /// <summary> /// Log 的摘要说明 /// </summary> public class Logs { public int Logid; public int Userid; public string Headline; public string Content; public string Time; public Logs(int logid) ...
using UnityEngine; using System.Collections; using UnityEngine.UI; /* The PreventGoThroughWalls script regulates what happens when the player goes through the wall and falls outside of the network. */ public class PreventGoThroughWalls : MonoBehaviour { public Image a; //The background UI Image to be shown when th...
using Anywhere2Go.DataAccess.Object; using System.IO; using System.ServiceModel; using System.ServiceModel.Activation; using System.ServiceModel.Web; namespace Claimdi.WCF.Public { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IPolicy" in both code and config file ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Text.RegularExpressions; using System.Dynamic; using System.Web.Script.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace IRAPGeneralGateway { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JDWinService.Model { /// <summary> /// 采购变更 日志 /// 编写人:ywk /// 编写日期:2018/8/8 星期三 /// </summary> public class JD_OrderListBG_Log { #region 类的属性定义 public int Ite...
using System; using System.Collections.Generic; using System.IO; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Infrastructure.EventBus.Events.Project; using Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces; using Fingo.Auth.Domain.Models.UserModels; using Fingo.Auth.ManagementApp.Service...
using ServiceQuotes.Domain.Entities; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace ServiceQuotes.Domain.Repositories { public interface IServiceRequestJobValuationRepository : IRepository<ServiceRequestJobValuation> { Task<ServiceRequestJobValuation> GetByServ...
using MyMovies.Domain.Enums; using System; using System.ComponentModel.DataAnnotations.Schema; namespace MyMovies.Domain.Entities { public class Item : Entity { public ItemType ItemType { get; set; } public SourceType SourceType { get; set; } public Guid? UserId { get; set; } ...
using System.Collections.Immutable; namespace GraphQLDynamic.Model { public record TypeDefinition ( ImmutableList<AttributeDefinition> AttributeDefinitions, ImmutableList<Relationship> Relationships ); }
 using Android.App; using Android.OS; using Android.Widget; using Billetautomat.CustomAdapter; using Billetautomat.Services; using Xamarin.Essentials; namespace Billetautomat { [Activity(Label = "BookingsListActivity")] public class BookingsListActivity: Activity { private List...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using RimWorld; namespace Replace_Stuff.CoolersOverWalls { //Designator_Build and _Dropdown both create their own dropdown list but only one shows //That'll be _build designators with thi...
using System.Data.Entity.ModelConfiguration; using Properties.Core.Objects; namespace Properties.Infrastructure.Data.Mapping { public class LandlordMap : EntityTypeConfiguration<Landlord> { public LandlordMap() { /*HasMany(p => p.SubmittedProperties) .WithOptional()...
using Microsoft.EntityFrameworkCore.Migrations; namespace Senparc.Web.Migrations { public partial class AddActivityScheduleStatusFiledDb : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<int>( name: "ScheduleSta...
using EmberKernel.Plugins.Components; using System; using System.Collections.Generic; using System.Text; namespace EmberMemory.Listener { public static class ProcessListenerBuilderExtensions { public static void UseProcessListener(this IComponentBuilder builder, Func<ProcessListenerBuilder, ProcessLis...
using System; using System.Globalization; namespace EXERCICIOENTRADA { class Program { static void Main(string[] args) { Console.WriteLine("Entre com seu nome completo:"); string nome = Console.ReadLine(); Console.WriteLine("Quantos quartos tem na sua casa?"); ...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using TryHardForum.Models; namespace TryHardForum.Data { public class AppUserDbContext : IdentityDbContext<AppUser> { public AppUserDbContext(DbContextOptions<AppUserDbContext> options) : base(options) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using UberCarAPI.Models; namespace UberCarAPI.Controllers { [Route("api/[controller]")] [ApiController] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mediator { class Program { static void Main(string[] args) { NotaDeCredito n = new NotaDeCredito(); n.Destinatario = "Lopez"; n.Nume...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EmissionAudioReact : AudioReact { public override void react(float sumOfTotals, float maxLevel) { Color colour = new Color(); colour.r = sumOfTotals / maxLevel; colour.b = sumOfTotals / maxLevel; ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Upgrader.Infrastructure { internal static class Validate { public static void MaxLength(string argument, string argumentName, int maxLength) { if (argument != null && argument.Len...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Marketplaces.Entityes { public partial class EmailTemplate : Entity { public int ID { get; set; } public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EffectBind : ExecuteBase { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessEntities { public class UsuarioBE { public int id { get; set; } public string usuario { get; set; } public string nombew { get; set; } public str...
using System; using System.IO; using System.Linq; using System.Text; namespace Even_Lines { class Program { static void Main(string[] args) { var file = new StreamReader("../../../Input.txt"); var text = new StringBuilder(); while (true) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VerbiLib.ParserV1 { public class VerbiSyntax1 { public VerbiDeclaration[] Declarations { get; set; } public override bool Equals(object obj) { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; using System.Text; namespace DotNetBridge { [ComVisible(true)] [ClassInterface(ClassIn...
using UnityEngine; using System.Collections; public class ThirdPersonCamera : MonoBehaviour { public bool lockCursor; public float mouseSensitivity = 10; public Transform target; public Vector2 pitchMinMax = new Vector2(-40, 85); public float ScrollSensitvity = 2f; public float ScrollDampening = 6f; public ...
using Puppeteer.Core.WorldState; namespace Puppeteer.Core { public class PuppeteerGoal : SortableGoal<string, object> { public System.Guid DescriptionGUID { get; set; } } }
using System; using System.Threading.Tasks; using UBaseline.Shared.Node; using Uintra.Core.Activity; using Uintra.Core.Activity.Entities; using Uintra.Features.Comments.Links; using Uintra.Features.Comments.Models; using Uintra.Features.Events.Entities; using Uintra.Features.Groups.Links; using Uintra.Features.Groups....
using System; using System.Web.Mvc; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class GridViewController : DemoController { public ActionResult InlineEditing() { return DemoView("InlineEditing", NorthwindDataProvider.GetEditableProducts()); } [Valid...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Presentation.QLBSX_BUS_WebService; /** * Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle l...
using System; using System.Collections.Generic; using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual { public inter...
using System.Collections.Generic; namespace TC.Internal { public interface ITracked { int Index { get; set; } } public abstract class Tracker<T> where T : class, ITracked { public static List<T> All = new List<T>(); public static void Register(T item) { item.Index = All.Count; All.Add(ite...
using EPI.Graphs.Algorithms; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Graphs.Algorithms { [TestClass] public class TopologicalSortUnitTest { private AdjacencyListGraph graph; [TestInitialize] public void Setup() { ...
using System; using System.Collections.Generic; namespace ITMakesSense.CSharp.Enumerations { public class Enumeration<TEnumeration, TValue> : IEquatable<Enumeration<TEnumeration, TValue>>, IComparable<Enumeration<TEnumeration, TValue>> where TEnumeration : Enumeration<TEnumeration, TValue> where TV...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class LaserButtonClicker : MonoBehaviour { SteamVR_LaserPointer laserPointer; InteractiveObject targetObj; private int deviceIndex = -1; private SteamVR_Controller.Device controller; bool pointerOnButton = fals...
namespace GatewayEDI.Logging.Factories { /// <summary> A delegate that is used by the <see cref="DelegateFactory" /> in order to get a named log if its <see cref="DelegateFactory.GetLog(string)" /> method is being invoked. </summary> /// <returns> The log implementation that is being resolved based on the requ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Plus1.Models; namespace Plus1.Controllers { public class CategoriesController : Controller { private ApplicationDbContext db =...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Welic.Dominio.Models.Marketplaces.Entityes { [MetadataType(typeof(ContentPageMetaData))] public partial class ContentPage { [NotMapped] public string Author { get; set; } } p...
using Shiftgram.Core.Models; using Shiftgram.Core.Strategy; using System.Collections.Generic; using System.Threading.Tasks; namespace Shiftgram.Core.Repository { public interface IAccountRepository: IRepository<Account>, IUpdatableAccount { Task<IEnumerable<Account>> GetAll(); Task<Account> GetByPhone(string ph...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.ValueObject { public enum SaleOrderStatus { [Description("作废")] Cancel = -1, [Description("初始")] Create = 1, ...
using SocialWorld.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialWorld.DataAccess.Interfaces { public interface IAppRoleDal : IGenericDal<AppRole> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OK_LaserMove : MonoBehaviour { public float fl_speed; public GameObject mGO_Ship; public Vector3 V3_ShipPos; // Use this for initialization void Start () { mGO_Ship = GameObject.Fin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.PlatformAbstractions; using Wee.UI.Core.Registers; using Wee.Common.Contracts; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Mvc; ...
using Autofac; using SSW.RulesSearchCore.ConsoleRunner.Commands; using SSW.RulesSearchCore.Data.SharePoint; using SSW.RulesSearchCore.Elastic; namespace SSW.RulesSearchCore.ConsoleRunner { public static class AutofacContainerFactory { public static IContainer CreateContainer() { v...
using System.Collections.Generic; using Newtonsoft.Json; namespace BieProduccion.Models { public class OrdersResponse { [JsonProperty("ordenProduccion")] public List<OrdenProduccion> OrdenProduccion { get; set; } } }
using gView.Framework.Carto; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.Symbology.UI; using gView.Framework.system; using gView.Framework.UI; using gView.GraphicsEngine; using gView.GraphicsEngine.Abstraction; using System.ComponentModel; using System.Reflection; namespace gView.F...
using System; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using WindowsUpdateNotifier.Versioning; namespace WindowsUpdateNotifier { public class VersionHelper : IVersionHelper { public VersionHelper() { var info = FileVersionInfo.GetVersio...
using NStandard.Caching; using NStandard.Diagnostics; using System; using System.Linq; using System.Threading; using Xunit; namespace NStandard.Test { public class CacheTests { [Fact] public void Test1() { var cache = new Cache<DateTime> { CacheM...
using UnityEngine; using System.Collections; using System.Collections.Generic; public static class CacheManager { public static void CachePrefabs(out Queue<GameObject> queue, int collectionSize, GameObject prefab) { queue = new Queue<GameObject>(collectionSize); for ( int i = 0; i < collectionSize; i++ ) { G...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using MVCRoleTop.Models; using MVCRoleTop.Repositories; using MVCRoleTop.ViewModel; namespace MVCRoleTop.Controllers { public ...
using Alabo.Data.People.Circles.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Data.People.Circles.Domain.Repositories { public interface ICircleRepository : IRepository<Circle, ObjectId> { } }
using System.Collections.Generic; using OnlineClinic.Data.Entities; namespace OnlineClinic.Data.Repositories { public interface ISpecializationRepository: IRepository<Specialization> { Dictionary<int, string> GetSpecializationIdAndNames(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using IPTables.Net.Exceptions; using IPTables.Net.Iptables.IpSet.Adapter; using IPTables.Net.Supporting; namespace IPTables.Net.Iptables.IpSet { public class IpSetSets { private ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StarlightRiver.Codex; using System; using System.Linq; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Terraria.ObjectData; namespace StarlightRiver { public static class Helper { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace WhatNEXT { public static class Utility { public static int GetSizeOfObject(object obj) { //object v = null; //int size = 0; ...
namespace Euler.Regions { public class ZTouchDevice : ITouchDevice { public int[][] GetScreenState() { return new int[][]{ new []{0, 0, 0, 0, 0}, new []{0, 0, 0, 0, 0}, new []{0, 0, 0, 0, 0}, new []{0, 0, 0, 0, 0}, ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class UserResponseObject { [DataMember(Name = PropertyNames.Name)] public string Name { ...
using System; namespace Phenix.Business { /// <summary> /// 实体基类 /// </summary> [Serializable] public abstract class EntityBase<T> : Phenix.Core.Data.EntityBase<T> where T : EntityBase<T> { /// <summary> /// for CreateInstance /// </summary> protected EntityBase() { //禁止添加代码 ...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.ServiceModel.Description; using System.Text; using System.Threading.Tasks; namespace Nac.Wcf.Common { [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] public class NacWcfServer<TIn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Midterm_BeerStorePOS { public enum Menu { OrderItems = 1, ViewCart, InventoryManager, Exit } }
using MasterDetail.Servicio; using MasterDetail; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.PlatformConfiguration; using System.Net.Http; using System.Text.RegularExpressions; namespace MasterDetail { public partial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Stratego { class Board { public int[,] GameBoard { get; set; } public Board(int n) { GameBoard = new int[n, n]; } public Board() ...
using jaytwo.Common.Extensions; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace jaytwo.Common.Test.Time { [TestFixture] public static class DateTimeExtensionsTests { [Test] public static void TruncateToSecondPrecision() { Assert.AreEqu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SimpleTaskListSPA.Data; using SimpleTaskListSPA.Data.DTO; namespace SimpleTaskListSPA.Models.Repo { public interface ITaskItemRepo : IBaseRepo<TaskItem> { Task<TaskItem> GetTaskAsync(long id); ...
using System; using System.Collections.Generic; using System.Text; namespace AnyTest.MobileClient { public interface IPopUp { void Long(string message); void Short(string message); } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text.RegularExpressions; class StringMatrixRotation { static void Main() { List<string> inputList = new List<string>(); string pattern = @"(?<=\()\d+(?=\))"; Regex rxRegex = new Regex(pat...
using System; namespace Travelling { class Program { static void Main(string[] args) { string destinationCommand = Console.ReadLine(); while (destinationCommand != "End") { double moneyNeeded = double.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.IO; using com.Sconit.Entity.MRP.ORD; using com.Sconit.Entity.MRP.TRANS; using com.Sconit.Entity.MRP.VIEW; using System.Text; using com.Sconit.Entity.SCM; using com.Sconit.Entity.PRD; //TODO: Add other using statements here. namespace com.Sconit.Service.MRP ...
using UnityEngine; public class SoundManager : MonoBehaviour { [SerializeField] private AudioClip[] audioClips = null; [SerializeField] private AudioSource AudioSource = null; public void PlaySound(int num) { AudioSource.PlayOneShot(audioClips[num]); } }
using System.Windows.Controls; namespace MinecraftToolsBox.Commands { /// <summary> /// EntityFriend.xaml 的交互逻辑 /// </summary> public partial class EntityFriend : Grid { public EntityFriend() { InitializeComponent(); } public void Enable(string id) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ManageDomain; namespace ManageWeb.Controllers { public class ProjectController : ManageBaseController { // // GET: /Project/ public ActionResult Index(string keywords, int p...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.FMS { [Serializable] public partial class FacilityCategory : EntityBase, IAuditable { ...
// <copyright file="WebpackOptions.cs" company="Morten Larsen"> // Copyright (c) Morten Larsen. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. // </copyright> // ReSharper disable AutoPropertyCanBeMadeGetOnly.Global // ReSharper disable Un...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Data; using FiiiChain.DataAgent; using System; using System.Collections.Generic; using System.Linq; using System.Tex...
using System; namespace Miner { class Program { static void Main(string[] args) { var n = int.Parse(Console.ReadLine()); var commands = Console.ReadLine().Split(" ",StringSplitOptions.RemoveEmptyEntries); var matrix = new char[n, n]; var minerRow...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; using ApartmentApps.Forms; using ApartmentApps.Portal.Controllers; using ExpressiveAnnotations.Attributes; using Ninject; namespace Apa...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Road : ReusableObject { public override void OnSpawn() { } public override void OnUnSpawn() { var itemChild = transform.Find("Item"); if (itemChild != null) { ...
/*------------------------------------------------------------------------------------------- * Copyright (c) Fuyuno Mikazuki / Natsuneko. All rights reserved. * Licensed under the MIT License. See LICENSE in the project root for license information. *----------------------------------------------------------------...
using System; using System.Web.Http; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Web.Mvc; using Umbraco.Web.WebApi; using Umbraco.Web.WebApi.Filters; using Vendr.Checkout.Services; using Vendr.Core.Api; namespace Vendr.Checkout.Web.Controllers { [PluginController("VendrCheckout")] public clas...
namespace MonitoramentoBasesSql.Models { public class Alerta { public string baseDados { get; set; } public string alerta { get; set; } } }
using System; using System.Collections.Generic; namespace ProduceWithPandas.Models { public class DoubanPostCache { public DateTime LastUpdateDate { get; set; } public bool Initialized { get; set; } = false; public List<DoubanReply> Replies { get; set; } = new List<DoubanReply>(); ...