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using Alabo.Cloud.School.SmallTargets.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.School.SmallTargets.Domain.Repositories { public interface ISmallTargetRepository : IRepository<SmallTarget, ObjectId> { } }
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Uintra.Features.Notification.Configuration; using Uintra.Persistence; using Uintra.Persistence.Sql; namespace Uintra.Features.Notification.Sql { [UintraTable("Notificat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicios_LibroCSharp.Cap._9.Entidades { public struct ProductosT { public string Nombre {get; set;} public string Codigo { get; set; } public string Precio { ...
/* The MIT License (MIT) * * Copyright (c) 2018 Marc Clifton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.Concurrent; namespace WizSE.RPC { public class Client { private Dictionary<string, Conncetion> connections = new Dictionary<string, Conncetion>(); public ...
using System.IO; using System.Text; using System.Text.RegularExpressions; namespace BinaryFog.NameParser { public static class RegexNameComponents { private static string SplitAndJoin(string res) { var stringBuilder = new StringBuilder(); using (var reader = new StringReader(res)) { stringBuilder.Append...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BlackJack.model.rules { interface IDealCardStrategy { void DealCard(Deck a_deck, Dealer a_dealer, Player a_player, bool a_show = true); } }
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Suggestions { public class AdminSuggestionFeaturePersonResponsibility : Entity { public const string IS_SUPERIOR_TO = "IS_SUPERIOR_TO"; public const string FOUGHT_WITH = "FOUGHT_WITH"; public const string IS_A_SUBORDIN...
namespace AquaShop.Core { using AquaShop.Core.Contracts; using AquaShop.Models.Aquariums; using AquaShop.Models.Aquariums.Contracts; using AquaShop.Models.Decorations; using AquaShop.Models.Fish; using AquaShop.Repositories; using System; using System.Collections.Generic; using Syst...
/* Description Script: Name: Date: Upgrade: */ using UnityEngine; public class InputController : MonoBehaviour { public delegate void inputEventController(); public KeyCode rightControl_left, // equal to button Squad rightControl_up, // ...
using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace Mario__.Components { class Trump : Drawable { static Texture2D texture; Physics physi...
using Emanate.Core.Input; using Emanate.Core.Output; using Emanate.Service; using Moq; using NUnit.Framework; namespace Emanate.UnitTests.Service { [TestFixture] public class monitoring_service { [Test] public void should_populate_string_properties() { var monitor = new...
using System; using System.Windows.Forms; using Phenix.Core; using Phenix.Core.Rule; using Phenix.Core.Security; using Phenix.Core.Windows; namespace Phenix.Windows { internal partial class CriteriaExpressionNewDialog : Phenix.Core.Windows.DialogForm { private CriteriaExpressionNewDialog() { Initial...
namespace gView.GraphicsEngine.Abstraction { public interface IDrawTextFormat { StringAlignment Alignment { get; set; } StringAlignment LineAlignment { get; set; } object EngineElement { get; } } }
using ClassLibraryAandelen.basis; using ClassLibraryAandelen.classes; using System; using System.Collections.ObjectModel; namespace WpfAandelenBeheer.viewmodels { public class AandelenWindowViewModel : BaseUserControl { #region fields private Portefeuille _CurrentPortefeuille; private ...
using System.IO; using DelftTools.TestUtils; using NUnit.Framework; using SharpMap.Extensions.Layers; namespace SharpMap.Extensions.Tests.Layers { [TestFixture] public class BingLayerTest { [Test] public void Clone() { var map = new Map(); var layer = new B...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameOverScript : MonoBehaviour { [TextArea (1,20)] public List<string> Letter = new List<string>(); public WriteLetterbyLetter write; public string option; string text; private void Start() { ...
using Sentry; using Sentry.Extensibility; namespace Samples.AspNetCore.Mvc; public class SpecialExceptionProcessor : SentryEventExceptionProcessor<SpecialException> { protected override void ProcessException( SpecialException exception, SentryEvent sentryEvent) { sentryEvent.AddBreadcr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.SceneManagement; using UnityEngine.Animations; public class MenuManager : MonoBehaviour { public GameObject mainMenu; public GameObject selectMenu; public GameObject optionsMenu; ...
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0027 { /* Given an array and a value, remove all instances of that value in-place and return the new length. Do not allocate extra space for anoth...
using System; using System.Collections.Generic; using System.Text; using CSConsoleRL.Entities; using CSConsoleRL.Components; using SFML.System; namespace CSConsoleRL.Helpers { public enum EnumGameState { MainMenu, RegularGame, Console, Targeting } public sealed class GameStateHelper { pr...
using System; namespace NeuralNetLibrary.components.activators { [Serializable] public class ThresholdActivation : ActivationFunction { private double threshold; public ThresholdActivation(double threshold) { this.threshold = threshold; } public double...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria.ID; namespace StarlightRiver.Tiles.Vitric { class VitricCrystalBig : M...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace BaseModels { public class Produto { public int ProdutoID { get; set; } [Required] [StringLength(20)] public string Nome { get; set; } public string Descri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SlideShareAPI { public static class UploadDate { public static String Any = "any"; public static String Week = "week"; public static String Month = "month"; public static String Yeah...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using IRAPShared; using IRAP.Global; namespace IRAP.Entity.MDM { /// <summary> /// 站点产品状态 /// </summary> public class WIPStationProductionStatus { private int ordina...
using System; using System.Threading; using SuperSocket.SocketBase; using SuperSocket.SocketBase.Protocol; using CSBaseLib; using SuperSocket.SocketBase.Config; using SuperSocket.SocketBase.Logging; namespace OMKServer { public class MainServer : AppServer<ClientSession, OMKBinaryRequestInfo> { public...
using Sparda.Contracts; using System; using System.Collections.Generic; using System.Data.Services; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using Sparda.ConnectionsStringProviderContext.DAL.V6.y2017_m8_d22_h12_m13_s54_ms774; using Spard...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Threading.Tasks; using AutoMapper; using MediatR; using Microsoft.AspNet.Authorization; using Microsoft.AspNet.Hosting; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Mvc; using Microsoft.Fra...
using System; using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// IPair of type `&lt;Collision2DGameObject&gt;`. Inherits from `IPair&lt;Collision2DGameObject&gt;`. /// </summary> [Serializable] public struct Collision2DGameObjectPair : IPair<Collision2D...
using System.Collections.Generic; using System.Linq; using ODL.ApplicationServices.DTOModel; using ODL.ApplicationServices.DTOModel.Load; using ODL.ApplicationServices.Validation; namespace ODL.ApplicationServices.Test { using NUnit.Framework; [TestFixture] public class PersonInputValidatorTests { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using Verse; using UnityEngine; namespace DontShaveYourHead { [DefOf] public static class HairDefOf { public static HairDef Shaved; } }
using System; using System.Text; using System.Threading; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Micros...
namespace TRPO_labe_1.Model { public static class FileSettings { public static string FilePath { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using TransferData.Business.Dto; namespace TransferData.Business.Dto { [DataContract] public class CarDamageLevel { [DataMember(Name = "id")] ...
using System.Collections.Generic; using iSukces.Code.AutoCode; using Xunit; namespace iSukces.Code.Tests { public class ClassCreationTests { [Fact] public void T01_Should_create_class() { var c = new CsFile(); var type = TypeProvider.FromType(typeof(ParentGe...
using System; namespace KemengSoft.UTILS.RemoteDebug { public class TrustedConnection { /// <summary> /// 信任的IP /// </summary> public string Ip { get; set; } /// <summary> /// 信任的Id /// </summary> public string Id { get; set; } /// <summa...
// Generated by Xamasoft JSON Class Generator // http://www.xamasoft.com/json-class-generator using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Entrata.Model.Requests { public class Auth { [JsonProperty("type")] public string Type {...
namespace TripDestination.Services.Data { using System; using Contracts; using System.Linq; using TripDestination.Data.Common; using TripDestination.Data.Models; public class TripCommentServices : ITripCommentServices { private IDbRepository<TripComment> trimpCommentRepositories; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Entity.Exception; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models; using com.Sconit.Entity.INV; using com.Sconit.Entity.VIEW; using com.Sconit.Service; using com.Scon...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using TesteInputForm.Models; namespace TesteInputForm.Controllers { public class HomeController : Contro...
using MySelf_InterfacesNew.Objects; var person = new Person("Illia"); person.Move(); var animal = new Animal(); animal.Name = "Wolf"; animal.Move(); var plane = new Plane(); plane.Fly();
using UnityEngine; using System.Collections; public class RandomClick : MonoBehaviour { public GameObject[] suit; public void RandomPilih () { int i = Random.Range (0,2); suit [i].GetComponent<ButtonInput> ().OnClick (); } }
using System.Collections.Generic; using System.Collections.ObjectModel; using Library.Model; namespace Library.Interfaces { public interface IDataFiller { List<Person> GetPeopleList(); Dictionary<string, Item> GetItemsList(); ObservableCollection<Event> GetEventsList(); List<S...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Timelogger.Api.Entities; namespace Timelogger.Api.BL { public class NormalInvoiceCalculationRule : IInvoiceCalculationRule { /// <summary> /// Calculating the invoice and returning the bill a...
using UnityEngine; using System.Collections.Generic; using System.Linq; using PhotonInMaze.Common; using PhotonInMaze.Common.Flow; using PhotonInMaze.Provider; using PhotonInMaze.Common.Controller; using PhotonInMaze.Common.Model; namespace PhotonInMaze.Maze { internal partial class MazeController : FlowUpdateBeh...
using System; using CustomConversion.Helper; namespace CustomConversion { public class Demo3 { public static void Run() { // Converting an int to a Square. Square sq2 = (Square)90; Console.WriteLine("sq2 = {0}", sq2); // C...
using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Data.Metadata; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.system; using Microsoft.Azure.Documents; using Microsoft.Azure.Documents.Cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputerScienceFinal { class TreeNODE { public int data; public TreeNODE left = null; public TreeNODE right = null; public TreeNODE(int Data) {...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Target), typeof(Speed), typeof(Collision))] public class Bullet : MonoBehaviour { public Vector2 Direction; public GameObject Shooter; private void Update() { transform.Translate(Direction * Time...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Disposables; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imagin...
using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; using System.Threading.Tasks; using AdventureGameTEst.Extension_Methods; namespace AdventureGameTEst.Classes { public class Inventory : Base { public int Id { get; set; } public bool ...
namespace gView.Framework.Symbology { public interface IBrushColor { GraphicsEngine.ArgbColor FillColor { get; set; } } }
namespace Sneaking { using System; using System.Collections.Generic; using System.Text; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { var n = int.Parse(Console.ReadLine()...
using Common.Enums; using Common.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace LokalniKontroler { public static class LocalPowerSimulator { public static Random r = new Random(); pub...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class PlayerHealth : Health { public Sprite fullHeart; public Sprite halfHeart; public Sprite emptyHeart; [Tooltip("Time in seconds to wait after the player dies before returning to the main menu.")] public float delayAfte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MatrixOperatorOverloading { public class Dictionary { private List<string> words; public Dictionary(string file) { words = new List<string>(); string[] lines = Syste...
namespace StringConcatenation { using System; public class StartUp { public static void Main() { char delimeter = char.Parse(Console.ReadLine()); string evenOdd = Console.ReadLine(); int number = int.Parse(Console.ReadLine()); string sumStrin...
namespace HobbyGenCoreTest { using System.Linq; using HobbyGen.Controllers.Managers; using HobbyGenCoreTest.Base; using Microsoft.VisualStudio.TestTools.UnitTesting; /// <summary> /// Test class for testing hobby persistence /// </summary> [TestClass] public class HobbyT...
using System; using System.Collections.Generic; using System.Linq; namespace StringReplicator.Core.Operations.Format { public class LineFormattingRequest { public string FormatString { get; set; } public Object[] Arguments { get; set; } } }
using System.Threading.Tasks; using Discord; using Discord.Commands; namespace BerdziskoBot.Modules { public class ToolsModule : ModuleBase<SocketCommandContext> { [Command("clear"), RequireUserPermission(GuildPermission.ManageMessages)] public async Task Clear(int count) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RigidbodyEventHandler : TimeEventHandler { public Rigidbody target; private RigidbodyEvent lastEvent; public override void ApplyEvent(TimeEvent timeEvent, bool reverse) { lastEvent = (RigidbodyEvent)t...
using GraphicalEditor.Enumerations; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GraphicalEditor.DTO { public class DivideRenovationDTO { public BaseRenovationDTO baseRenovation { get; set; } public string FirstRoo...
using System.Collections.Generic; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Fields; using FakeItEasy; using Newtonsoft.Json.Linq; using OrchardCore.ContentFields.Settings; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Fields.NumericFieldGraphSyncerTes...
using Kendo.Mvc; using Sparda.Contracts; using Sparda.Core.Services; using Sparda.Core.Services.Contexts; using System; using System.Collections.Generic; using System.Data.Services; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using System.Web; using Telerik.OpenAc...
using System.Net.Http; using System.Net.Http.Headers; using System.Threading; namespace RRExpress.Common { public class BearerMessageHandler : MessageProcessingHandler { private string Token; public BearerMessageHandler(string token) : base(new HttpClientHandler()) { this...
using ipScan.Base; using System; using System.Collections.Generic; namespace ipScan.Base { interface ITasksChecking { DateTime LastTime { get; } TimeSpan loopTime { get; } int SleepTime { get; set; } bool MySearchTasksStartedAll { get;} void Check(); v...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Prise_Note { public partial class Button_menu : Form { bool etat = false; ...
using System; using System.Collections.Generic; using System.Net; using App.Core.Interfaces.Dto; using Newtonsoft.Json; namespace App.Core.Interfaces.Errors { public enum StatusCode { InternalError = -1, Ok = 0, // Parsing/validation. RequestParsingError = 100, Validati...
using NeuralNetLibrary.components.activators; using System; namespace NeuralNetLibrary.components { [Serializable] public class Neuron { public ActivationFunction Activator { get; } private double weightedSum; public double[] InputWeights { get; set; } public bool IsBias { ...
using System; using System.Globalization; using Tomelt.ContentManagement; using Tomelt.ContentManagement.FieldStorage.InfosetStorage; namespace Tomelt.MediaLibrary.Models { public class DocumentPart : ContentPart { public long Length { get { return Convert.ToInt64(this.As<InfosetPart>().Get("D...
using UnityEngine; using System.Collections; using VRStandardAssets.Utils; using UnityEngine.VR; namespace Shounds.IObj { public class IObjTransform : MonoBehaviour { public Vector3 m_IObjInitPos; public KeyCode TransformExitKey = KeyCode.Escape; [SerializeField] private f...
using System.ComponentModel.DataAnnotations; namespace API_ASPNET_CORE.Models.Usuarios { public class LoginViewModelInput { [Required(ErrorMessage = "Login obrigatório")] public string Login { get; set; } [Required(ErrorMessage = "Senha obrigatória")] public string Senha { get;...
using Abp.Authorization; using Abp.NHibernate.Repositories; namespace Abp.Zero.NHibernate.Repositories { public class PermissionSettingRepository : NhRepositoryBase<PermissionSetting, long>, IPermissionSettingRepository { } }
using Microsoft.EntityFrameworkCore.Migrations; namespace CleverScheduleProject.Migrations { public partial class AddressCordsUpdatedToDoubles : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<double>( name: "...
using System.Collections.Generic; using DevExpress.Utils; using DevExpress.XtraTreeList; using DevExpress.XtraTreeList.Nodes; using PhuLiNet.Plugin.Menu; using Techical.Icons; namespace PhuLiNet.Window.MainApplication.Extenders { internal class TreeListExtender : IMenuExtender { private rea...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Plus1.Models { public class SubSubCategory { [Key] public string Name { get; set; } public string ParentName { get; set; } public virtual...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Stringkezeles { class Program { static string abc = "abcdefghijklmnopqrstuvwxyz"; static void Main(string[] args) { string[] stringek = new string...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pickupable : MonoBehaviour { public float interactRadius = 3.0f; void Start(){ } /*void OnDrawGizmosSelected(){ Debug.Log("gizmosdrawcalled"); Gizmos.color = Color.yellow; Gizmos.DrawW...
using FluentValidation; using INOTE.Core.Domain; using INOTE.Core.EntityValidator; using INOTE.View; using INOTE.View.Pages; using INOTE.ViewModel.Commands; using INOTE.ViewModel.Common; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Thre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Laboratorio5v2 { class CirculoColoridoPreenchido : CirculoColorido { private string minhaCor; public string Cor { get { ...
namespace Euler.Regions { public class OneTouchDevice : ITouchDevice { public int[][] GetScreenState() { return new int[][]{ new []{1, 1, 1, 1, 1}, new []{1, 1, 1, 1, 1}, new []{1, 1, 1, 1, 1}, new []{1, 1, 1, 1, 1}, ...
using Microsoft.EntityFrameworkCore.Metadata.Builders; using WebsiteManagerPanel.Data.Entities; using WebsiteManagerPanel.Data.Configurations.BaseConfigurations; namespace WebsiteManagerPanel.Data.Configurations { public class RoleGroupConfiguration : EntityTypeConfiguration<RoleGroup> { public overri...
using System; namespace Na_vase_taimera { class Program { static void Main(string[] args) { int time = int.Parse(Console.ReadLine()); if ((time< 1)||(time > 65535)) { Console.WriteLine("ERROR"); } for (i...
using System.Text; namespace csharp { public class ReverseNumber { public int Reverse(int number) { bool isNegative = false; if (number < 0) { number = number * -1; isNegative = true; } int result; StringBuilder sb ...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ButtonsScript : MonoBehaviour { private const float RepeatRate = 0.2f; public Text LevelText; private int lvlToLoad; public GameObject exitScr; private void Start() { lvlToLoad = GameManager.insta...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace VoxelSpace.Input { public class InputHandle { public static InputHandle Active { get; private set; } public bool IsActive => Active == this && G.Game.IsActive;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// MyNode 的摘要说明 /// </summary> [Serializable] public class MyNode { private int NodeID; private string Name; private double Weight; private int ParentID; private int Rank; private double Weight...
using System.Collections.Generic; using AutoMapper; using DAL.Entity; using Shared.DTO; namespace BL.Helper { public class EntityToDtoMapper { IMapper Mapper; public EntityToDtoMapper() { MapperConfiguration config = new MapperConfiguration(cfg => { ...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.ACC; namespace com.Sconit.Entity.ISS { [Serializable] public partial class IssueTypeToUserDetail : EntityBase, IAuditable { #region O/R Mapping Properties //[Display(Name = "Id", ResourceType = typeof(Resour...
using UnityEngine; [CreateAssetMenu(fileName = "InputConfig", menuName = "Config/InputConfig", order = 1)] public class InputConfig : ScriptableObject { public string moveForwardBack = "Vertical"; public string moveRightLeft = "Horizontal"; public string camPan ="Mouse X"; public string camPitch ="Mouse Y"; ...
using System.IO; using System.Collections.Generic; using Newtonsoft.Json; namespace Text_Adventure { public class Rooms { public List<Room> rooms = new List<Room>(); public Rooms() { rooms = GetRoom(); } public class Room { public int nu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapControl : MonoBehaviour { // 0 = absent; // 1 = top left corner; // 2 = fill screen. public int map_position; private Camera cam; public Material backgroundMat; public Material wallOutlineMat; bool resetting = fal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LCode { // 输入: "babad" //输出: "bab" //注意: "aba" 也是一个有效答案。 class LCode5 { public string LongestPalindrome(string s) { int maxLenth = 0; ...
using System.Runtime.CompilerServices; using System.Windows.Automation; namespace UIAFramework { public class UICustom : ControlBase { public UICustom() { } public UICustom(string condition, string treescope, UIAEnums.ConditionType? type = null, [CallerMemberName] string memberName = "") ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ALFC_SOAP.Data { class BookInfo { } }
using System; using System.Reflection; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.SceneManagement; using DFrame; using PM = DAV.ProgramMonitor; namespace DPYM { /// <summary> /// 场景,主要功能分为三步: /// 1、加载 /// 2、运行(是否暂停等自行定义) ///...
using System; using System.Collections.Generic; using KartLib; using KartLib.Views.AlcoDeclModel; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AxiDeclTest { [TestClass] public class TestAxiDecl { [TestMethod] public void TestDecl() { var alcoDeclData = ...