text stringlengths 13 6.01M |
|---|
using ClearBank.DemoFramework.Types;
namespace ClearBank.DemoFramework.Services
{
public interface IPaymentService
{
MakePaymentResult MakePayment(MakePaymentRequest request);
}
}
|
using System.Collections.Generic;
using System.Xml.Linq;
namespace TeamCityChangeNotifier.XmlParsers
{
public class ChangeListXmlParser
{
private readonly XDocument _buildDoc;
public ChangeListXmlParser(string buildXml)
{
_buildDoc = XDocument.Parse(buildXml);
}
public List<string> ChangeHrefs()
{
... |
using gView.Framework.Data;
using gView.Framework.UI;
using System.Windows.Forms;
namespace gView.Plugins.MapTools.Controls
{
internal class SelectionTOCLayerNode : TreeNode
{
private ITOCElement _element = null;
public SelectionTOCLayerNode(IMapDocument mapDocument, ITOCElement element, bool ... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
/// <summary>
/// Script to Pause game
/// Handles Menu popping selection and popping up
/// </summary>
public class pauseScript : MonoBehaviour {
public GameObject player; //player object
public GameObject pau... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Data;
using System.Threading.Tasks;
namespace TTN_QLBSach
{
class DBAcess
{
private static SqlConnection connection = new SqlConnection();
private static SqlCommand c... |
// This file is part of LAdotNET.
//
// LAdotNET is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LAdotNET is distributed in t... |
using System.Reflection;
using NLog;
using Sandbox.Game.Entities;
using Torch.Managers.PatchManager;
namespace DataValidateFix
{
[PatchShim]
public static class MyJumpDrivePatch
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private static FieldInfo _jumpDistanc... |
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MD
{
public partial class UomConversion
{
#region Non O/R Mapping Properties
[Export(ExportName = "UomConversion", ExportSeq = 50)]
... |
using System;
using System.Collections.Generic;
namespace DevExpress.Web.Demos {
public static class WeatherInLondon {
public static IList<DayWeather> GetWeatherHistory() {
IList<DayWeather> weatherHistory = new List<DayWeather>();
weatherHistory.Add(new DayWeather(new DateTime(200... |
namespace MundoMascotaRosario.Migrations
{
using Common;
using Models;
using System.Collections.Generic;
using System.Data.Entity.Migrations;
internal sealed class Configuration : DbMigrationsConfiguration<DAL.MMRContext>
{
public Configuration()
{
AutomaticMigration... |
using gView.Framework.Data;
using System.Collections.Generic;
namespace gView.Framework.UI
{
public interface ISelectionEnvironment
{
List<IDatasetElement> SelectableElements { get; }
void AddToSelectableElements(IDatasetElement element);
void RemoveFromSelectableElements(IDatasetElem... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
private void Start()
{
SoundManager.Instance.PlayBgm("InGame", true);
SoundManager.Instance.SetBGMPitch(1f);
GameConstant.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DebugDrawHelper : MonoBehaviour
{
// -------------------------------------------------------------------------------------
private static DebugDrawHelper Instance = null;
public static void RegisterDrawable(GameObject Ba... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using Phenix.Business.Core;
using Phenix.Core;
using Phenix.Core.Data;
namespace Phenix.Business.Tunnel
{
/// <summary>
/// 快速提交业务对象,允许不检查业务规则
/// </summary>
[Serializable]
public class FastSaveCommand : Csla.CommandBase<FastSaveComma... |
using System.Threading.Tasks;
using Microsoft.Extensions.Hosting;
using System.Threading;
using Union.Gateway.Abstractions;
namespace Union.Gateway.MsgLogging
{
public class UnionMsgDownLoggingHostedService : IHostedService
{
private readonly IUnionMsgReplyConsumer jT808MsgReplyConsumer;
priva... |
using Nethereum.Contracts;
using Nethereum.Hex.HexConvertors.Extensions;
using Nethereum.Hex.HexTypes;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
namespace SoliditySHA3Miner.NetworkInterface
{
public class Min... |
using System;
namespace MarcusW.SharpUtils.Redis
{
public class RedisTransactionFailedException : Exception
{
public RedisTransactionFailedException() { }
public RedisTransactionFailedException(string message) : base(message) { }
public RedisTransactionFailedException(string message, ... |
/*
* Created : Sony NS
* Descript : Helper class to create polygonal vertexes for circles, arcs and polylines.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DxfFileProvider
{
public class VertexConverter
{
/// <summary>
/// Multiply t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace task5_Folder_Size
{
public class task5_Folder_Size
{
public static void Main()
{
//var dir = Directory.GetFiles("TestFolder");
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Problem_01
{
class Program
{
/*
Write a program that keeps information about courses. Each course has a name and registered students.
You will be receiving a course name and a student name, until you receive the com... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace SecuritySite.Models
{
public partial class UserContext : DbContext
{
public DbSet<Article> Articles { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using AxiDiscountEngine.Model;
namespace AxiRepositories.Repositories
{
public class PromoActionRepository : BaseRepository<CustomPromoAction>, IPromoActionRepository
{
public CustomPromoAction GetCurrent()
{
List<C... |
namespace TheClickerGame.Common.ClickUpgrades.MarvelousClicker
{
public class MarvelousClicker : ClickUpgrade
{
public override string Name => "Marvelous Clicker";
public override string Description => "Morbi semper eget sem id ultricies.";
public override decimal Multiplier => 2;
... |
using UnityEngine;
using System.Collections;
public class Field : MonoBehaviour {
ForestGenerator forestGenerator;
GameObject treeRef;
GameObject fireRef;
int x;
int y;
public float fuel;
public float temp;
Color color;
public bool isBurning;
public bool burned;
void ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebApplication2;
namespace WebApplication2.Controllers
{
[Authorize(Roles="mem")]
public class sdbController : Controller
{
... |
using System;
namespace NStandard
{
public class Variant
{
private readonly string _string;
public Variant(string str) => _string = str ?? string.Empty;
public Variant(char obj) => _string = obj.ToString();
public Variant(byte obj) => _string = obj.ToString();
public ... |
using Command.Classes.Technic;
namespace Command.Classes.Commands
{
public class CeilingFanMediumCommand : CeilingFanCommand
{
public CeilingFanMediumCommand(CeilingFan ceilingFan)
{
_ceilingFan = ceilingFan;
}
public override void Execute()
{
_pr... |
using System;
using System.Collections.Generic;
namespace UHI
{
public class Comparator
{
/// <summary>
/// Initializes a new instance of the <see cref="UHI.Comparator"/> class.
/// </summary>
public Comparator()
{
}
/// <summary>
/// Gets the differences.
/// </summary>
/// <returns>The diffe... |
using CableMan.ViewModel;
using Xamarin.Forms;
namespace CableMan.View
{
public partial class PageLogin : ContentPage
{
public PageLogin()
{
InitializeComponent();
//BindingContext = new PageLoginViewModel();
BindingContext = new PageLoginViewModel(ActivityI... |
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.ACC;
namespace com.Sconit.Entity.ISS
{
[Serializable]
public partial class IssueLog : EntityBase, IAuditable
{
#region O/R Mapping Properties
//[Display(Name = "Id", ResourceType = typeof(Resources.ISS.IssueLog)... |
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Azure.Devices.Client;
using Microsoft.WindowsAzure;
using Microsoft.WindowsAzure... |
using SuperMario.Commands;
using SuperMario.Desktop;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
namespace SuperMario.Controllers
{
public class GamepadController : IController
{
readonly IDictionary<Buttons, ICommand> ButtonCommandDictionary;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FrontWallCollider : MonoBehaviour
{
public GameObject Ball;
bool countable = true;
public static bool hitFrontWall = false;
void Update()
{
if (Ball.transform.position.x <= -16.5f && countable == ... |
using System;
using Motherload.Factories;
using Motherload.Interfaces;
using Motherload.Services;
namespace Motherload
{
/// <summary>
/// Classe para inicilizar os serviços DI
/// </summary>
public class Bootstrap
{
/// <summary>
/// Iniciliza e registra os serviços
/// </... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace GroupProject.Models
{
public class Instructor:User
{
[Required]
public double HourlyRate {... |
using ACT.DFAssist.Toolkits;
using Newtonsoft.Json;
using System.Drawing;
namespace ACT.DFAssist
{
static class Settings
{
// 태그
public static string TagName = "202106230";
// Machina.FFXIV
public static bool UseMachina = true;
// 경로
public static string Path { get; set; }
// 선택한 페이트 목록
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnimalClinic
{
class Animal
{
public string Name { get; set; }
public string Breed { get; set; }
public int Id { get; set; }
public Animal(string name,... |
using System;
using System.Collections.Generic;
namespace Andr3as07.Logging.Formater {
public class SimpleTextFormater : ITextFormater {
public readonly string TimeFormat;
public SimpleTextFormater(string timeFormat = "yyyy-MM-dd HH:mm:ss:fff") {
this.TimeFormat = timeFormat;
}
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _034
{
class Program
{
#region Factorials array (0 to 9)
private static readonly int[] _factorials =
{
1,
1,
... |
using Exiled.API.Features;
using Exiled.API.Enums;
using System;
using System.Collections.Generic;
namespace CommandsBinds
{
public class CommandsBindsPlugin : Plugin<Config>
{
#region Info
public override string Name { get; } = "Commands Binds";
public override string Prefix { get; }... |
namespace ForumSystem.Web.Controllers
{
using System;
using System.Threading.Tasks;
using ForumSystem.Data.Models;
using ForumSystem.Services.Data;
using ForumSystem.Web.ViewModels.PartialViews;
using ForumSystem.Web.ViewModels.Posts;
using Microsoft.AspNetCore.Authorization;
using Mi... |
using Microsoft.EntityFrameworkCore.Internal;
using Microsoft.EntityFrameworkCore.Query;
using Microsoft.EntityFrameworkCore.Query.Internal;
using Remotion.Linq.Parsing.Structure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using static Micr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjSerDes : MonoBehaviour
{
public static string serialize(object obj)
{
return JsonUtility.ToJson(obj);
}
public static Dictionary<int, string> getRiddles()
{
// server Riddle Request
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneEffect : MonoBehaviour
{
public float pos = 0;
public GameObject[] f;
public GameObject[] c;
public GameObject[] b;
public const float f_speed = 2;
public const float c_speed = 1;
public const ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Flock : MonoBehaviour
{
// State
[HideInInspector]
public Vector3 position;
[HideInInspector]
public Vector3 forward;
public Transform objectToFollow;
public Transform objectToAvoid;... |
namespace Sila.Models.Database
{
using System;
/// <summary>
/// Describes the database model for an assembly or a part.
/// </summary>
public abstract class AssemblyOrPart : IDatabaseObject
{
/// <summary>
/// The database identifier.
/// </summary>
public String Id { get; }
/// <summary>
/// The n... |
using UnityEngine;
using System.Collections;
public class destroyedTally : MonoBehaviour {
public int destroyed = 0;
TextMesh tMesh;
// Use this for initialization
void Start () {
tMesh = GetComponent<TextMesh>();
tMesh.text = "Destroyed: " + destroyed + "%";
}
// Update is called once per frame
void U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZacharyFaulk_CECS545_P2
{
public class DFS
{
public static void dfs(newCity[] cityArray2, ref List<newCity> dfsStack)
{
newCity explore; //temp newCity o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Assistenza.BufDalsi.Data;
using Microsoft.AspNetCore.Identity;
using Assistenza.BufDalsi.Web.Data;
using Assistenza.BufDalsi.Web.Models.CogeneratoreViewModels;
using Assistenza.BufDals... |
using System;
using Automatonymous;
using Ntech.Saga.Contracts;
namespace Ntech.Saga.Workflow
{
public class BookingStateMachine : MassTransitStateMachine<BookingSagaState>
{
public State Submitted { get; private set; }
public State Processed { get; private set; }
public State Cancell... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace RetenionApp.Services
{
public interface IStatisticsProvider
{
}
}
|
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.EntityFrameworkCore;
using Xunit;
namespace WerkWerk.Test
{
using Workers;
using Data;
using Model;
using Tasks;
public sealed class WorkerTests
{
[Fact]... |
using UnityEngine;
using System.Collections;
public class SmallShot : Shot {
private float damage = 10f;
private float speed = 40f;
void Start()
{
GetComponent<Rigidbody>().velocity = speed * transform.forward;
}
public override void Damage()
{
base.Damage();
c... |
// Inspired by the folks lokinwai and BinaryCats on the Unity Forums
// See thread https://forum.unity.com/threads/drawing-a-field-using-multiple-property-drawers.479377/
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace ScriptableObjectFramework.Attributes
{
/// <su... |
using System;
using Autofac;
using Autofac.Extensions.DependencyInjection;
using AutoMapper;
using Communicator.Core.Domain;
using Communicator.Infrastructure.Data;
using Communicator.Infrastructure.IoC.Modules;
using Communicator.Infrastructure.IRepositories;
using Communicator.Infrastructure.IServices;
using Communi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Giusti.Chat.Model.Dominio
{
public static class Constantes
{
public static readonly int PerfilMasterId = 1;
public static readonly int EmpresaMasterId = 1;
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YouOpine2.Entities
{
public class Usuario
{
[Key]
public int UserID { get; set; }
[MaxLength(15, ErrorMessage = "N... |
using System.Linq;
namespace A4CoreBlog.Data.Services.Contracts
{
public interface ISystemImageService
{
T Get<T>(int id);
IQueryable<T> GetCollection<T>();
T AddOrUpdate<T>(T model);
}
}
|
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Specialized;
namespace LeetCodeTests
{
public abstract class Problem_0091
{
/*
91. Decode Ways
A message containing letters from A-Z is being encoded to numbers using the following mapping:
'A' -> 1
'B' -> 2
...
'... |
namespace AGCompressedAir.Windows.Enums
{
public enum SearchMode
{
Search,
Cleared
}
} |
/// <summary>
/// Summary description for LocationController
/// </summary>
namespace com.Sconit.Web.Controllers.PRD
{
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
using com.Sconit.E... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SqlServerDataBase.Models
{
public class EventsDbContecst : DbContext
{
public EventsDbContecst(DbContextOptions<EventsDbContecst> options)
: base(options)
{ }
... |
using Senparc.Core.Models.DataBaseModel;
using Senparc.Log;
using Senparc.Respository;
using System;
using System.Collections.Generic;
using System.Text;
namespace Senparc.Service
{
public class ProjectMemberService : BaseClientService<ProjectMember>
{
public ProjectMemberService(ProjectMemberReposito... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Net48MvcRenshu.Models
{
public class UploadFilesModel
{
public HttpPostedFileWrapper[] File { get; set; }
public string StoredFileJson { get; set; }
public string ... |
using GardenControlCore.Models;
using GardenControlCore.Scheduler;
using GardenControlRepositories.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GardenControlServices.Interfaces
{
public interface IScheduleService... |
namespace TreatYourAnimals.Framework
{
class Profession
{
public enum Professions
{
Coopmaster = 2,
Shepherd = 3
}
}
}
|
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StarlightRiver.Abilities;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.Projectiles.Dummies
{
class BulbDummy : ModProjectile
{
public override void Set... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class moveAsteroid : MonoBehaviour
{
private Vector3 rightTopCameraBorder;
private Vector3 leftTopCameraBorder;
private Vector3 rightBottomCameraBorder;
private Vector3 leftBottomCameraBorder;
private Vector3 siz;
// Start ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Foundry
{
public abstract class BaseSpecification<TSubjectUnderTest>
{
protected static TSubjectUnderTest _subjectUnderTest;
}
}
|
// For the next button on the first instruction screen
using UnityEngine;
using System.Collections;
public class Instruct1 : MonoBehaviour {
public GUITexture Board;
public GUITexture Instruct2;
public GUITexture InstructButton;
// OnMouseDown is called when object is clicked
void OnMouseDown () {
guiTextur... |
using StardewModdingAPI;
using System;
namespace LadderLocator
{
class ModConfig
{
public SButton ToggleShaftsKey { get; set; } = SButton.OemTilde;
public bool ForceShafts { get; set; } = false;
}
}
|
using LogicaNegocio;
using ProyectoLP2;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Formularios
{
public partial class buscarCliente :... |
using System.Threading.Tasks;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Models;
namespace SFA.DAS.ProviderCommitments.Web.Mappers.Cohort;
public class CreateCohortWithDraftApprenticeshipRequestFromChoosePilotStatusViewModelMapper : IMapper<ChoosePilotStatusViewModel, Create... |
using UnityEngine;
using System.Collections;
using System;
using UnityEngine.SceneManagement;
public class ExplorationInit : MonoBehaviour
{
public int monsterCount;
public GameObject playerPrefab;
public GameObject[] monsterPrefabs;
private LevelBuilder m_builder;
public event Action O... |
using Android.Content;
using Android.Net;
namespace aairvid.Utils
{
public static class WifiStatus
{
public static bool IsWifiEnabled(this Context ctx)
{
var connectivityManager = (ConnectivityManager)ctx.GetSystemService(
Context.ConnectivityService);
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
namespace App_GIIS
{
class Snowflake
{
public Point Coordinate { set; get; }
public Color Color { private set; get; }
public Point Speed { private set; get; }
public int Health { private se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartLib.Reports;
using KartObjects;
using FastReport;
using System.IO;
using KartLib;
namespace KartSystem
{
public class DemandReportViewer: BaseReportViewer
{
public DemandReportV... |
namespace P03ImplementAnArrayBasedStack
{
using System;
using System.Collections.Generic;
public class EntryPoint
{
public static void Main()
{
Stack<int> stack = new Stack<int>();
stack.Push(3);
stack.Push(-3453);
stack.Push(1123);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
* Move game object to the left
*/
public class MoveLeft : MonoBehaviour {
//Public Variables
public float speed;
//----------------------------------------------------------
void Update ()
{
transform.Translate (Vector2.left *... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace API.Model
{
[Table("CoursInscrit")]
class CoursInscrit
{
[Required]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Excel = Microsoft.Office.Interop.Excel;
using System.Threading;
namespace YouTubePlaylistsMainten... |
namespace InoDrive.Domain.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class ChangeStageType : DbMigration
{
public override void Up()
{
AddColumn("dbo.AspNetUsers", "Stage", c => c.Int(nullable: false));
DropColumn("dbo.AspN... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class BaseEvent
{
public int index; //which event to run
public float waitTime; //how long before running
public string method; //which method from event script to run
[System.NonSerialized] p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Formatting;
using System.Web.Http;
using System.Web.Http.Cors;
using Newtonsoft.Json.Converters;
using XH.Infrastructure.Web.Filters;
namespace XH.APIs.WebAPI
{
/// <summary>
/// Web api config
/// </summary>
publ... |
using System.Collections.Generic;
using System.Linq;
using Administration.Editors;
using DataAccess.Model;
using DataAccess.Repository;
namespace Administration.ViewModel
{
public class ShowtimeEditorWindowViewModel
{
private readonly MovieRepository movieRepository;
private readonly ShowtimeR... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CageBehavior : MonoBehaviour
{
public GameObject cageUnlockedPrefab;
public AudioClip cageUnlockedSFX;
private void Start() {
}
private void Update() {
}
public void UnlockCa... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RockPapperScissors
{
class Scissors: IStrategy
{
public string Letter => "S";
public bool Wins(IStrategy strategy)
{
return strategy is Papper;
}
}
}
|
using UnityEngine;
using System;
public class SessionData
{
private static GameData GAME_DATA;
public static bool EraseData()
{
const bool valid = false;
try
{
PlayerPrefs.SetString("data", "");
PlayerPrefs.Save();
}
catch (Exception ex)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem90 : ProblemBase {
private List<HashSet<int>> _combos = new List<HashSet<int>>();
private List<int[]> _squares = new List<int[]>(... |
using System;
using System.ComponentModel;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration;
using System.Data.Entity.ModelConfiguration.Conventions;
using System.Linq;
using System.Reflection;
using Uintra.Core.Activity.Sql;
using Uintra.Core.Updater.Sql;
using Uintra.Features.Comments.Sql;
using... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using WebUI.Data.Abstract;
using WebUI.Entity;
namespace WebUI.Controllers
{
public class PersonalSettingController : Controller
{
private IPersonalSettingRepository _person... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using ContestsPortal.Domain.DataAccess.Providers.Interfaces;
using ContestsPortal.Domain.Models;
using Microsoft.AspNet.Identity;
namespace ContestsPortal.Domain.DataAccess.Providers
{
public... |
using System;
using System.IO;
using System.Reflection;
using Microsoft.Win32;
namespace Pronto.Utility
{
public class ProjectPaths
{
private static string appName = "CFTDesktopApp";
const string DB_PATH_NAME = "CFTDatabasePath";
public ProjectPaths(string Name)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity.Core;
using CNWTT.Models.DO;
namespace CNWTT.Models.DAO
{
public class PhoneDAO
{
private static IList<phone> list = null;
private static phone ph = null;
//get phone from pro... |
using Infrastructure.Factories.Implementations;
using Infrastructure.Factories.Interfaces;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Model;
using Model.Enums;
using Model.Interfaces;
using Moq;
using Resources.Converters;
using Services.Interfaces;
using Services.Services;
using System;
using System.Col... |
namespace DataLightning.Core.Operators;
public class PassThroughUnit<T> : ISubscriber<T>, ISubscribable<T>
{
private readonly SubscriptionManager<T> _subscriptionManager = new();
public void Push(T value)
{
_subscriptionManager.NotifySubscribers(value);
}
public ISubscription Subscribe(I... |
namespace BattleEngine.Engine
{
public class BattleActionEngine
{
private BattleActionQueue _actionQueue;
public BattleActionEngine(BattleActionQueue actionQueue)
{
_actionQueue = actionQueue;
}
public void enqueue(BattleAction action)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.IO;
public partial class cgk : System.Web.UI.Page
{
SqlServerDataBase sdb = new SqlSer... |
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Runtime.CompilerServices;
namespace DigitalLeap.Domain.Model
{
public class ContactInformation : DomainModel
{
[Required]
[Display(Name = "Full Name")]
public string FullName { get; set; }
[... |
using System;
using Framework.Core.Common;
using OpenQA.Selenium;
using Tests.Data.Van.Input.Filters;
using Tests.Pages.Van.Main.Common;
namespace Tests.Pages.Van.Main.VoterBatchPages
{
public class VoterBatchListPage : VanBasePage
{
public String Url = "/VoterBatchList.aspx";
#re... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.