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using System.Collections.Generic; namespace Euler.Regions { public interface ITouchDevice { int [][] GetScreenState(); } }
using AsyncClasses; using Common.Business; using Common.Data; using Common.Log; using Contracts.Callback; using Contracts.MLA; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.ServiceModel; using System.Threading; using System.Threading.Tasks; namespace Service...
using System; using System.Text; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Security; using System.Runtime.Serialization; using System.Security.Cryptography.X509Certificates; using System.Xml; using System.Xml.Serialization; using DataModel.ExternalService;...
using System.Collections.Generic; using Vipr.Core.CodeModel; namespace MAX.Writer.REST { internal class RootType { private OdcmProperty entity; public string Name { get { return entity.Name; } } public string TypeName { get { return entity.Type.Name; } } public Ro...
using System; using System.Text; namespace CourseHunter_19_StringBulder { class Program { static void Main(string[] args) { StringBuilder sb = new StringBuilder(); //метод дабавления в стинг билдер новой строки. sb.Append("My "); sb....
using System; using System.ComponentModel.DataAnnotations; using static FactorialLibrary.Factorial; namespace FactorialProgram { class Program { static void Main(string[] args) { Console.WriteLine("Task \"Factorial\"\n"); try { Console.Write...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Text; using System.Windows.Input; using MvvmCross.Platform.IoC; using UIKit; namespace ResidentAppCross.iOS { // This class is never actually executed, but when Xamarin linking is enable...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.Windows.Forms; using OpenTK; using OpenTK.Graphics.OpenGL; using _3D_Tree_Gen...
using System.Configuration; using System.ServiceProcess; namespace TFSDeployService { public abstract class BaseServiceInstaller : System.Configuration.Install.Installer { public BaseServiceInstaller() { Installers.Add(new ServiceProcessInstaller { Accou...
using DChild.Gameplay.Environment; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Pathfinding { [CreateAssetMenu(fileName = "PathFindingSerializationFile", menuName = "DChild/PathFinding Serialization")] public class PathFindingSerializationFile : ScriptableObject { [Sys...
using System; using Xunit; using ZKCloud.Test.Samples; namespace ZKCloud.Test.Datas.Persistence { /// <summary> /// 持久化对象测试 /// </summary> public class PersistentObjectTest { /// <summary> /// 测试初始化 /// </summary> public PersistentObjectTest() { ...
using AFPABNB.Dao; using AFPABNB.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AFPABNB { public partial class DetailHebergement : System.Web.UI.Page { private List<Hebergement> detail; ...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; using System.Linq; using Docller.Core.Common; using Docller.Core.Models; using Docller.Core.Repository; using Docller.Core.Storage; using File = System.IO.File; namespace Docller.Core.Images { public class PreviewImageProvider : ...
using BezierMasterNS.MeshesCreating; using BezierMasterNS; using UnityEditor; using UnityEngine; [CustomEditor(typeof(LineMeshCreator))] public class LineCreatorEditor : MeshCreatorEditor { public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(...
using System; namespace _10R_Self_methods { public class Person { public string Name { get; set; } public string SecondName { get; set; } public int X { get; set; } public int Y { get; set; } public Person(string name, string secondname) { Name =...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Razor.App.Controllers { using Models; public class HomeController : Controller { public ActionResult Index() { ViewBag.People = new Person[] { ...
using Andreys.App.ViewModels.Products; namespace Andreys.App.Services { public interface IUsersService { string GetUserNameById(string userId); string GetUserIdByNameAndPassword(string inputUsername, string inputPassword); bool IsUserExists(string inputUsername); bool IsEmailEx...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.CodeMaster; namespace com.Sconit.Entity.WMS { public partial class PackingList { #region Non O/R Mapping Properties //TODO: Add Non O/R Mapping Properties here. #endregion } }
using Microsoft.AspNet.Mvc; namespace Api.Components.Authentication { public class AuthenticationController : Controller { } }
using UnityEngine; using System.Collections; public class swordAttackAnimation : MonoBehaviour { private Animator animator; void Awake() { animator = GetComponent<Animator>(); animator.ResetTrigger("Attacking"); } public void attack() { Debug.Log("attack"); animator.SetTrigger("Attacking"); } }
using BoardGame.Domain_Model; using System; using System.Windows.Forms; namespace BoardGame { public partial class PropertyCard : Form { public string FieldName { get; set; } public int FieldValue { get; set; } public int FieldFinishedValue { get; set; } public int FieldBuildin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MusicLibrary { public static class Vars { public static List<string> Files = new List<string>(); public static int CurrentTrackNumber; public static string Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BugTracker.BusinessLayer { class ConsultarProductosConStockCritico { } }
using UnityEngine; using System.Collections.Generic; public enum StatesEnum { wander, alert, intaract, retreat, idle } class StateMachine { GameObject obj; Animation anim; State currentState; StatesEnum defaultState; Dictionary<StatesEnum, State> States = new Dictionary<State...
using System; using System.Collections.Generic; using System.Linq; using Xamarin.Forms; namespace LoginNavigation { public partial class SettingsPage : ContentPage { public SettingsPage() { InitializeComponent(); } async void LogOut(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Windows.Storage.Pickers; using Windows.UI.Xaml; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Threading; using System.IO; using DevExpress.XtraTreeList.Nodes; namespace IRAP.UFMPS.Library { /// <summary> /// 文件处理方式:以单线程方式将数据文件中的数据插入指定表中 //...
using UnityEngine; public class EndBossLight : MonoBehaviour { public Light myLight; void Awake () { if ( LevelGeneratorManager.instance != null ) { LevelGeneratorManager.instance.endBossLight = myLight; } } }
using EIM.Router.Consul; using EIM.Router.Throttle; namespace EIM.Router { public interface IServiceSubscriberFactory { IPollingServiceSubscriber CreateSubscriber(string serviceName); IPollingServiceSubscriber CreateSubscriber(string serviceName, ConsulSubscriberOptions consulOptions, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class HomeProgressUI : MonoBehaviour { public TextMeshProUGUI txtCategory; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem91 : ProblemBase { private HashSet<string> _hash = new HashSet<string>(); private Dictionary<int, Dictionary<int, int>> _keys = n...
namespace PlusRemove { using System; using System.Collections.Generic; using System.Text; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { var m = 0; var list = ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Foundry.SourceControl; namespace Foundry.Website.Models.Project { public class SourceViewModel : ProjectViewModel { public ISourceObject Source { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PdfSharp; using PdfSharp.Drawing; using System.Drawing; using PdfSharp.Pdf; using MigraDoc; using System.Diagnostics; // to start processes namespace Tugwell { public class Print2Pdf { ...
using MinecraftToolsBoxSDK; using Newtonsoft.Json; using System; namespace MinecraftToolsBoxSDK.Json.Advancements { /// <summary> /// 基本条件(Condition)参数,表示实体的位置信息 /// </summary> public class Location { [JsonConverter(typeof(EnumNameToJsonFormateConverter))] [JsonProperty("biome")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Start_Botton : MonoBehaviour { public void First_Botton() { SceneManager.LoadScene("MainScene"); } }
using BS; using System; using UMA.Examples; using UMA.PoseTools; using UnityEngine; namespace FireBall { public class FireBallSpell : LevelModule { private ItemData itemData; public string itemID = "FireBallSpellItem"; public override void OnLevelLoaded(LevelDefinition levelDefinitio...
public class Solution { public int TitleToNumber(string s) { int bas = 1; int res = 0; for(int i = s.Length - 1; i >= 0; i--) { res += (s[i]-'A'+1) * bas; bas *= 26; } return res; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BikeDistributor.Interfaces.CommonServices; using BikeDistributor.Shared.Interfaces; namespace BikeDistributor.Services.Common { public class LogService : ILogService { public void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics.PackedVector; using Microsoft.Xna.Framework; /* Reference: From http://xbox.create.msdn.com/en-US/education/catalog/sample/particle_3d * */ // Copyrigh...
using System; using System.Collections.Generic; using Substrate.Nbt; namespace Substrate { /// <summary> /// Provides named id values for known item types. /// </summary> /// <remarks>See <see cref="BlockType"/> for additional information.</remarks> public static class ItemType { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _1dv402_oo222bu_2_2_digital_vackarklocka { class Program { static void Main(string[] args) { //Första testet ViewTestHeader("Test 1:\nTest av st...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Different { internal class Listing08 { public static void MainListing08() { string file = "C:/Users/Hero/Desktop/MyTestText.txt"; ...
using System.Collections.Generic; namespace Airelax.Application.Houses.Dtos.Response { public class FacilityDto { public IEnumerable<int> Provide { get; set; } public IEnumerable<int> NotProvide { get; set; } } }
using System; class BoolExample { static void Main() { string myGender = "Male"; bool isFemale = (myGender != "Male"); Console.WriteLine("I'm a man and my gender is Female: {0}", isFemale); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Knjizara.Models { public class StavkaRacunViewModel { public int Racun { get; set; } public int RedniBroj { get; set; } public string Artikal { get; set; } public int Kolicina { ge...
using EddiDataDefinitions; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Runtime.Serialization; using Utilities; namespace EddiConfigService.Configurations { /// <summary>Storage for ship and shipyard i...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using ProyectoPP.Models; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; namespace ProyectoPP.C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; namespace ex1 { class Program { static void Main(string[] args) { ArrayList all = new ArrayList(); int i = 0 , c = 0 , min =0; int max ...
using System; using System.Collections.Generic; using UnityEngine; namespace Thesis { public sealed class ColorManager { private static readonly ColorManager _instance = new ColorManager(); public static ColorManager Instance { get { return _instance; } } private static bool _isInitialized; priva...
using System; namespace BattleEngine.Utils { public class IntRandom : Random { /** * An int [0..int.MAX_VALUE] * @return An int [0..int.MAX_VALUE] */ public IntRandom(int seed) : base(seed) { } public override double next() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Food : WorldObject { /** * Gets eaten by another world object. */ public override bool Interact (WorldObject other_object) { /* We only want to interact with sheep */ if (other_object.GetT...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DATN_Hoa_Yambi.Models { public class ketquabotritungcoc { public string Name { get; set; } public double yi { get; set; } public double xi { get; set; } public double Pi { get; set; }...
using System; using System.ComponentModel.Composition; namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.NestedLifetimeScopeRegistrationScenario { [MetadataAttribute] [AttributeUsage(AttributeTargets.Class)] public class NestedLifetimeScopeRegistrationMetadataAttribute : Attribute { ...
using System; using System.Collections.Generic; using System.Text; namespace HBPonto.Kernel.DTO { public class JiraShareWorklogDTO { public List<JiraIssuesForPostWorklogDTO> Issues { get; set; } public JiraWorklogDTO Worklog { get; set; } } }
using ArangoDBNetStandard.Serialization; using ArangoDBNetStandard.TransactionApi.Models; using ArangoDBNetStandard.Transport; using System.Threading.Tasks; namespace ArangoDBNetStandard.TransactionApi { /// <summary> /// Provides access to ArangoDB transaction API. /// </summary> public class Transac...
using System; using System.Threading.Tasks; using Dapper; using MySql.Data.MySqlClient; using Xunit; namespace SideBySide { public class Transaction : IClassFixture<TransactionFixture> { public Transaction(TransactionFixture database) { m_database = database; m_connection = m_database.Connection; } [...
namespace AzureAI.CallCenterTalksAnalysis.Infrastructure.Utils { public class ErrorMessage { public string Title { get; } public string Message { get; } public ErrorMessage(string title, string message) { Title = title; Message = message; } ...
using System; using System.Diagnostics; public class Timing { //TimeSpan startingTime; //TimeSpan duration; static Stopwatch timer = new Stopwatch(); public Timing() { //startingTime = new TimeSpan(0); //duration = new TimeSpan(0); } public void stopTime() { timer.Stop(); //Stop timer //duration...
namespace WinAppDriver { using System; using System.Collections.Generic; using System.Windows.Automation; internal class Session : ISession { private static ILogger logger = Logger.GetLogger("WinAppDriver"); private List<AutomationElement> uiElements; public Se...
using Compent.LinkPreview.HttpClient; using System.Threading.Tasks; using System.Web.Http; using UBaseline.Core.Controllers; using Uintra.Features.LinkPreview.Configurations; using Uintra.Features.LinkPreview.Mappers; using Uintra.Features.LinkPreview.Models; using Uintra.Features.LinkPreview.Providers.Contracts; usin...
namespace Assets.Scripts.Models.MiningObjects.Rocks { public abstract class Rock : MiningObject { protected Rock() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AutoMapper; using Lottery.Entities; using Lottery.Repository.Entities; namespace Lottery.Service.AutoMapper { public class RecordProfile : Profile { public RecordProfile() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WeatherService { public struct ImmediateWeather { public decimal temp; public decimal windSpeed; public string windDir; public string clouds; pu...
using System; namespace Tomelt.Commands { [AttributeUsage(AttributeTargets.Property)] public class TomeltSwitchAttribute : Attribute { } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Text; using System.Web; namespace WebApplication1 { /// <summary> /// PhoneBind 的摘要说明 /// </summary> public class PhoneBind...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; namespace FallstudieSem5.Models { [Table("Person")] // created Table with the Name P...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace checkMusic { class getProperty { public static string ApplicationPath = Directory.GetCurrentDirectory().ToString(); public ...
using Boxofon.Web.MailCommands; using TinyMessenger; namespace Boxofon.Web.Messages { public class MailCommand<TMailCommand> : ITinyMessage where TMailCommand : class, IMailCommand { public object Sender { get { return null; } } public TMailCommand Command { get; s...
using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json.Serialization; using System.Threading.Tasks; using Newtonsoft.Json; namespace marlinX { static class Load { private static readonly HttpClient clien...
using System.ComponentModel.DataAnnotations; namespace DFC.ServiceTaxonomy.ContentApproval.Models.Enums { public enum ReviewType { [Display(Name="None", Order = 0)] None, [Display(Name="Content Design", Order = 1)] ContentDesign, [Display(Name="Stakeholder", Order = 2)]...
using UnityEngine; using UnityEngine.UI; using SimpleJSON; using System.Collections; using System.Collections.Generic; public class Game1 : MonoBehaviour { public int MonsterLevel1,MonsterEXP1,MonsterGrade1,MonsterLevel2,MonsterEXP2,MonsterGrade2,MonsterLevel3,MonsterEXP3,MonsterGrade3; public float monstercurrentex...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Level8 : MonoBehaviour { public List<GameObject> solutionButtons; public List<GameObject> solutionFigures; public Color figureClickColor; private float changeColorDuration = 0.5f; private bool isRunning = f...
using AutoFixture; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Mappers.Cohort; using System.Threading.Tasks; using Moq; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Web.Mappers; using SFA.DAS.ProviderCommitments.Web.Models; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.M...
using UnityEngine; using System.Collections.Generic; public class AgentController : MonoBehaviour { // needed variables - public one are for easy changing via the inspector public int target; public int speed; public bool useGraph; protected Vector3 a, b; protected float startTime, aToB; protected IGraph graph...
using EAN.GPD.Infrastructure.Database; using EAN.GPD.Infrastructure.Database.SqlClient; using System; using System.Linq; using System.Reflection; namespace EAN.GPD.Domain.Entities { public class BaseEntity { private readonly string nameTable; public BaseEntity(string nameTable, long? id = nul...
using eCommerceSE.Cliente; using eCommerceSE.Model; using System; using System.Configuration; using System.Web.UI; namespace Enviosbase.EstadoPedido { public partial class EstadoPedidoEdit : System.Web.UI.Page { string llave = ConfigurationManager.AppSettings["Usuario"].ToString(); protected v...
using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Framework.Basic.Relations.Domain.Entities; using Alabo.Framework.Basic.Relations.Dtos; using Alabo.Framework.Core.WebUis.Models.Links; using System; using System.Collections.Generic; namespace Alabo.Framework.Basic.Relations.Domain.Services { ...
using System; using System.ComponentModel.DataAnnotations; namespace DrugManufacturing.Models { public class Registration { [Required] [EmailAddress] public string Email { get; set; } [Required] [MinLength(8)] public string Password1 { get; set; } [Re...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class DeviceType { [DataMember(Name = PropertyNames.Name)] public string Name { get; set; } [DataMember(Name = PropertyName...
using BDTest.NetCore.Razor.ReportMiddleware.Interfaces; using Microsoft.AspNetCore.Http; namespace BDTest.NetCore.Razor.ReportMiddleware.Implementations; public class NoOpAdminAuthorizer : IAdminAuthorizer { public Task<bool> IsAdminAsync(HttpContext httpContext) { return Task.FromResult(false); }...
namespace CaseManagement.DataObjects { using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Agency")] public partial class Agency ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; using JDWinService.Utils; using JDWinService.Model; using System.Data.SqlClient; namespace JDWinService.Dal { public class JD_SePriceApply_LogDal {...
using SkiaSharp; namespace gView.GraphicsEngine.Skia.Extensions { static class FontStyleExtensions { static public SKFontStyle ToSKFontStyle(this FontStyle fontStyle) { if (fontStyle.HasFlag(FontStyle.Bold) && fontStyle.HasFlag(FontStyle.Italic)) { ...
using Project_Entity; using Project_Entity.VM; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project_BLL.Managers { public class AuthorManager:ManagerBase<Author> { public Author GetCurrentUser(string _userName) { ...
using System.IO; using Newtonsoft.Json; using Xunit; namespace Cluj.GPS2Address.UnitTest { // use locality as city, if no locality, then use sublocality public class GPS2AddressSpec { [Fact] public void ExtractAddress() { using (var stream = new FileStream("./test/Sample...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Effigy.Utility { public static class ExtensionMethod { public static string TrimString(this object str) { string retValue = string.Empty; try { ...
namespace sc80wffmex.GlassStructure { using System.Collections.Specialized; public interface IControllerSitecoreContext { T GetDataSource<T>() where T : class; NameValueCollection GetRenderingParameters(); } }
using System; //TODO: Add other using statements here namespace com.Sconit.Entity.TMS { public partial class Vehicle { #region Non O/R Mapping Properties public string CodeDescription { get { if (string.IsNullOrEmpty(this.Description)) ...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Input; using PFRCenterGlobal.ViewModels; using Xamarin.Forms; namespace PFRCenterGlobal.Views.AuthZone { public partial class HomePage : ContentPage { public HomePage() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windo...
using UnityEngine; using System.Collections; using ParticlePlayground; public class EnemyAttack : MonoBehaviour { public PlaygroundParticlesC particles; public int attackDamage = 3; public void Attack() { particles.enabled = true; StartCoroutine("DealDamage"); } public void TerminateAttack() { particle...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class MenuManagement : MonoBehaviour { public RectTransform m_RectTransform; public IEnumerator ShowProductionTeam() { while (m_RectTransform.anchoredPosition.y > -1000) { m_RectTransform.anchoredPositio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.DAL.DataProviders { public interface IProductCategoryMapDataProvider : IBaseDataProvider { } public class ProductCategoryMapDataProvider : BaseDataProvider,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace KartObjects { /// <summary> /// Запись в дереве структуры типов документов /// </summary> public class DocKindRecord:SimpleDbEntity { public override string Friendly...
using DataLightning.Core.Operators; using Moq; using System.Collections.Generic; using Xunit; namespace DataLightning.Core.Tests.Unit.Operators { public class JoinTests { private readonly Join<TestEntityA, TestEntityB> _sut; private readonly PassThroughUnit<TestEntityA> _inputLeft; pri...
using System; using Mono.Profiling; using Mono.Options; class Driver { static void DumpHeader (Header header) { Console.WriteLine ("Version {0}.{1} format {2}", header.Major, header.Minor, header.Format); Console.WriteLine ("Pointer Size {0}", header.PointerSize); Console.WriteLine ("Start Time {0} Pointer Over...
using System; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Extensions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using Newtonsoft.Json.Linq; using OrchardCore.PublishLater.Models; namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts { #pragma warning disable S1481...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(DebugDrawHelper))] public class DebugDrawHelperEditor : Editor { public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PrefixLabel("Shortcuts"); ++EditorGUI.indentLevel; { EditorGUILayout.PropertyField(serializedObj...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace NotSoSmartSaverAPI.ModelsGenerated { public partial class Users { public string Userid { get; set; } [Required] [EmailAddress(ErrorMessage = "A valid email address has to be entered"...