text
stringlengths
13
6.01M
namespace MyForum.Web.Extensions { using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.DependencyInjection; using MyForum.Domain; using MyForum.Infrastructure; using MyForum.Persistence; using System; using System.Collections.Generic; using System.Linq; using System.Thre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TrainEngine; namespace TrainConsole { public interface ITrainRunner { void Start(Station startStaion, Station endStaion); void Stop(); } }
using System; using System.Collections.Generic; namespace Core.Entities { public partial class RFreeTip { public int RFreeTipId { get; set; } public DateTime Date { get; set; } public string Description { get; set; } public string Match { get; set; } public string Tip {...
using UnityEngine; using System.Collections; using AlmenaraGames; #if UNITY_EDITOR using UnityEditor; #endif namespace AlmenaraGames{ [HelpURL("https://almenaragames.github.io/#CSharpClass:AlmenaraGames.MultiReverbZone")] [AddComponentMenu("Almenara Games/MLPAS/Multi Reverb Zone",1)] [ExecuteInEditMode] [DisallowMult...
using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using Stagehand; using UnityEngine; using Debug = UnityEngine.Debug; public class Sandbox : MonoBehaviour { public class Config { public readonly Queue<lon...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; using SRT_Project.Forms; namespace SRT_Project.Views { public partial class JobList : DevExpress.XtraEditors...
using System.Threading.Tasks; using Otiport.API.Contract.Request.Users; using Otiport.API.Contract.Response.Users; namespace Otiport.API.Services { public interface IUserService { Task<CreateUserResponse> CreateUserAsync(CreateUserRequest request); Task<LoginResponse> LoginAsync(LoginRequest r...
using System; using System.Threading; using BootLoader.Impl; using Timer = BootLoader.Impl.Timer; namespace ForTesting { static class Program { static void Main() { var timer = new Timer(); timer.Elapsed += timer_Elapsed; timer.Start(1000); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FloorHoleShaderFollow : MonoBehaviour { private GameObject player; void Start () { player = GameObject.Find("Player"); } void FixedUpdate () { Vector4 pos = player.gameObject.transform.position; pos.w = pos.y * 1...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; namespace PaperPlane.API.ProtocolStack.Security { public static class ByteOperations { public static byte[] NoiseArray(this byte[] array) { var...
using System; namespace TryHardForum.Models { // Не понимаю, зачем эта модель, если есть почти с таким же названием, но в директории ViewModels??? // Срочно перекопать весь код! public class PostReply { public int Id { get; set; } public string Content { get; set; } public DateT...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using ZavenDotNetInterview.Abstract; using ZavenDotNetInterview.App.Models; namespace ZavenDotNetInterview.Data.Repository { public class LogRepository : Repository<Log>, ILogRepos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using HotelManagement.Setting; using System.Data; using System.Data.SqlClient; namespace HotelManagement.DataObject { public class PhongData { DataService ds = new DataService(); public DataTable...
using DAL.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Repositories { public class ClientRepository { private TurpialPOSDbContext _context; public ClientRepository() { _context = n...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { [Serializable] public partial class MrpShipPlanGroup : EntityBase { #region O/R Mapping Properties ...
using System; using System.Linq; namespace LINQ_Join_MUL { class Program { static void Main(string[] args) { var JoinMultipleDSUsingQS = (//Data Source1 from emp in Employee.GetAllEmployees() ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class Inventory : MonoBehaviour { public static Inventory current; private Canvas screen; private bool display = false; public int dirtBlocks = 0; private List<Item> itemList = new List<Item>(); private...
using System; using UnityEngine; using UnityEngine.UI; using LuaInterface; public sealed class CSBridge { public static Transform s_uiRoot = null; public static Transform s_sceneRoot = null; public static Transform UIRoot() { return s_uiRoot; } public static Transform SceneRoot() { return s_sceneRoot;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Knockback : MonoBehaviour { public float thrust; //knockback amount public float knockTime; //time since knockback public float damage; //damage dealth by knockback private void OnTriggerEnter2D(Collider2D ot...
using System; using System.Collections.Generic; using System.Text; namespace MyFirstGame { class Enemy { protected Position position; protected Texture texture; protected Enemy(Position position, Texture texture) { this.position = position; this.texture...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; public partial class Administration_Change...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace BOB2 { abstract class PhysicalObject : MovingObject { protected bool visible = true; public Physi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SpawnPoints : MonoBehaviour { [SerializeField] private List<Wave> waves = new List<Wave>(); public GameObject destination; public GameControler controler; public int actualWave = 0; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace Nailhang.Display.Models { public class IndexModel { public IndexModel() { AllModules = new ModuleModel[] { }; Modules = new ModuleModel[] { }; RootNames...
namespace NfePlusAlpha.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class InsertsTbEstado : DbMigration { public override void Up() { this.Sql( @"insert into tbEstado (est_descricao, est_sigla, est_codigoIBGE, est...
using UnityEngine; using System.Collections; public class CameraControl : MonoBehaviour { public float ZoomSpeed = 100; public float ZoomMin = 20; public float ZoomMax = 60; private Transform targ; void Awake() { // targ = gameObject.GetComponentInParent<CameraMove>().targetPlayer.tran...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Win32; using Newtonsoft.Json; using WPF.Data; using WPF.Interfaces; namespace WPF.Models { class JSONService : IDataService<Rep...
namespace CyberSoldierServer.Models.BaseModels { public enum DefenceType { Weapon, Crew } }
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public sealed class VlcMediaPlayerLogEventArgs : EventArgs { public VlcMediaPlayerLogEventArgs(VlcLogLevel level, string message, string module, string sourceFile, uint? sourceLine) { this.Level = ...
using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using log4net; namespace IRO.ImageOrganizer.Logic { public sealed class Organizer { public static cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task5_Matrix { public class MatrixCreater { private static readonly Random random = new Random(); /// <summary> /// Create Random matrix /// </summary> /// <param name="rowCount"><...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WAP_Aula07parte2 { public partial class Dados : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if(Sessio...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace JobsDatabase.Models { public partial class JobsMetadata {//metadata partial class created so data annotations are retained //if the database is updated publi...
using System; namespace Probabilities { public struct Probability { //note: P(A & B) = P(A) x P(B) public double CalculateProbabilityOfBoth(double probabilityA, double probabilityB) { if (probabilityA < 0 || probabilityB < 0 || probabilityB > 1 || probabilityA > 1) throw ne...
using Microsoft.AspNetCore.Identity; namespace CyberSoldierServer.Models.Auth { public class Role : IdentityRole<int> { } }
using LocusNew.Core.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LocusNew.Core.ViewModels { public class ListingViewModel { public int Id { get; set; } public string Address { get; set; } public decimal? Price { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QLDSV { public partial class frmDangKyTaiKhoan : Form { ...
using System; using System.Collections.Generic; using System.Linq; namespace Basic_Tree_Data_Homework { class Root_Node { static Dictionary<int, Tree<int>> nodeByValue = new Dictionary<int, Tree<int>>(); static void Main(string[] args) { //int numbersOfNode = int.Parse(Console.ReadLine()); //for (int i...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using AJW.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using AJWTEST.Models; using Newtonsoft.Json.Linq; namespace AJWTEST.Controllers { public class HomeContro...
using System; using System.Collections.Generic; using FruitBasket_DLL; namespace FruitBasket_Console { public class Program { static void Main(string[] args) { var randomSeed = new Random(); var basket = new Basket(randomSeed); Console.WriteLine($"Basket's ...
using Alabo.App.Asset.Pays.Domain.Entities; using Alabo.Domains.Enums; using Alabo.Framework.Core.Enums.Enum; using Alabo.Web.Mvc.Attributes; using Alabo.Web.Mvc.ViewModel; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; nam...
using Alabo.Validations; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Themes.Dtos { public class WidgeInput { /// <summary> /// 数据Id为空的时候,使用默认数据Id /// </summary> [Display(Name = "数据Id")] [Required(ErrorMessage = ErrorMessage.NameNotAllowEmpty...
using System.Collections.Generic; using System.Data; using System.Linq; namespace ACS { /// <summary> /// 获取对象 /// </summary> public class GetObject { public static Shelf GetShelf(DataRow dr) { Shelf s = new Shelf(); s.areaNo = dr["areaNo"].ToS...
// *********************************************************************** // Assembly : Huawei.SCOM.ESightPlugin.Const // Author : yayun // Created : 01-05-2018 // // Last Modified By : yayun // Last Modified On : 01-05-2018 // ***************************************************************...
namespace IAPharmacySystemService.DTO { public class PatientDto { public string Jmbg { get; set; } public string Name { get; set; } public string Surname { get; set; } } }
using UnityEngine; using System.Collections; /* * This script moves a platform that follows a path of any length that can be set in the inspector. The platform goes to each point in a loop. */ public class MovingPlatformBehavior : MonoBehaviour { [SerializeField] Vector3[] path; // an array of points describi...
using System; using System.Collections.Generic; using System.Reflection; namespace Phenix.StandardRule.Information { /// <summary> /// 资料工具 /// </summary> public class InformationTool { /// <summary> /// 初始化 /// </summary> public InformationTool() { } /// <summary> /// 初始化 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO { public class Class_Behaviors_And_ActionsDTO { public int Serial_Num { get; set; } public Nullable<int> Code_School { get; set; } public Nullable<int> Class...
using System; using System.Threading.Tasks; using System.Windows.Forms; using System.Numerics; namespace Exercise03 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } TimeData StartFibonacci(int n) { try {...
using System; using System.Collections.Generic; using System.Text; namespace LaGota { class Datos { private Cliente[] arregloClientes; private Funcionario[] arregloFuncionarios; private Categoria[] arregloCategorias; private Hidrometro[] arregloHidrometros; ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; namespace Library.API.Configurations { public static class ResponseCacheConfig { public static void AddResponseCachingConfiguration(this I...
using Atc.Resources; // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Enumeration: UpDownType. /// </summary> public enum UpDownType { /// <summary> /// Default None. /// </summary> [LocalizedDescription(null, typeof(EnumResources))] ...
using System; using System.Linq; using Tools; namespace _007 { class Program { private static int Solve(int position) { int lim = (int)(position * Math.Log(position) * Math.Log(Math.Log(position))); if (position < 6) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Core.Utilities.Results; using DataAccess.Concrete.EntityFramework.Abstract; using Entities.Concrete; namespace Business.Abstract { public interface IBrandService : IService<Brand> { ...
using System; using System.Collections.Generic; using System.Security; using System.Text; namespace OsuUtils.Configuration.Profile { public interface IGeneral { public string UserName { get; } public SecureString Password { get; } public string Language { get; } } }
using ApiTemplate.Common.Markers.Configurations; namespace ApiTemplate.Core.Configurations.RabitMq { public class RabitMqConfiguration :IAppSetting { public string Host { get; set; } public string UserName { get; set; } public string Password { get; set; } public int Port { get...
using Alabo.Domains.Enums; using Alabo.Framework.Core.WebUis.Models.Lists; using Alabo.Industry.Cms.Articles.Domain.Enums; namespace Alabo.Industry.Cms.Articles.Domain.Dto { /// <summary> /// Class ArticleInput. /// </summary> /// <seealso cref="Alabo.Domains.Query.Dto.PagedInputDto" /> public...
using System; using System.Linq; namespace _04.Generate_Subsets_of_String_Array { class StringSubset { static int[] loops; static string[] input = {"test", "rock", "fun"}; static void Main() { Console.WriteLine($"String array: {{{string.Join(", ", input)}}}"); Console.Write("k = "); int k = int...
// Copyright 2013-2015 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartSystem { public enum HistoryRecordType { [EnumDescription("Создание")] Creation=1, [EnumDescription("Изменение")] Modification=2, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScriptableObjectFramework.Conditions { [Serializable] public class IntComparableConditionCollection : ConditionCollection<int, IntComparableCondition> { } [Serializable] public...
using System.IO; namespace Messaging.Resolvers { /// <summary> /// Interface for resource resolver /// </summary> public interface IResourceResolver { /// <summary> /// Signature to retrieve a stream from a resource name /// </summary> /// <param name="resourceName"></param> /// <returns></returns> S...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using User.Domain; using User.Domain.Model; namespace User.Data { public interface IUserRepository { Task<TestUser> GetUserById(int id); Task <List<TestUser>> GetUsers(); Task AddUser(TestU...
using System; using System.Runtime.CompilerServices; using Accounts.Domain.Commands; using Accounts.Domain.Events; using PrivateEvents = Accounts.Domain.Events.Private; using Accounts.Domain.Utils; using Linedata.Foundation.Domain.EventSourcing; namespace Accounts.Domain { public class Account : Aggregate { ...
// ReSharper disable once CheckNamespace using NetEscapades.AspNetCore.SecurityHeaders.Headers.CrossOriginPolicies.OpenerPolicy; namespace Microsoft.AspNetCore.Builder { /// <summary> /// Used to build a Cross Origin Opener Policy header from multiple directives. /// </summary> public class CrossOrigi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MDM { /// <summary> /// 站点绑定的生产线 /// </summary> public class ProductionLineForStationBound { /// <summary> /// 序号 /// </summary> public int Ord...
using AutoTests.Framework.Example.Web.Elements.BootstrapInput; using AutoTests.Framework.Web.Binding; namespace AutoTests.Framework.Example.Web.Pages.CheckoutForm.BillingAddress { public class BillingAddressForm : BootstrapPage { private Input FirstName { get; set; } private Input LastName { g...
using MvcBartender.Data.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MvcBartender.Data.Models; namespace MvcBartender.Data.Repositories { public class CategoryRepository : ICategoryRepository { private readonly MyAppDbContext _myApp...
using UnityEngine; public class WindowClueTextHolder : BaseClueTextHoler { public override string GetDefaultClueText(KeyCode ActionKey) { return "Press " + ActionKey + " to open the window"; } public override string GetExecutedClueText(KeyCode ActionKey) { return "Press " + Action...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace MineSweeper.forms { public partial class MineSwe...
using System.Collections.Generic; using System.Windows; using EpisodeGrabber.Library; using EpisodeGrabber.Library.Entities; namespace EpisodeGrabber { /// <summary> /// Interaction logic for ManageShowWindow.xaml /// </summary> public partial class ManageShowWindow : Window { public Show ShowEntity { get; set;...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using StardewValley.Buildings; using StardewValley; using StardewModdingAPI; using System.Collections.Generic; using System; namespace AutomatedDoors { public class AutomatedDoorsConfig { public int TimeDoorsOpen { get; set; } = 620; ...
using System; using Phenix.Core.Mapping; namespace Phenix.Business.Rules { /// <summary> /// 属性授权规则基类 /// </summary> public abstract class PropertyAuthorizationRule : Csla.Rules.AuthorizationRule, IAuthorizationRule { internal PropertyAuthorizationRule(Csla.Rules.AuthorizationActions action, Phenix.Core...
using System; namespace C_Object { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { EmptyClass2 c2 = new EmptyClass2(); MessageBox.Show(c2....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Dominio { public class RestriccionGeneral : Modelo<RestriccionGeneral> { public virtual decimal ValorMenor { get; set; } public virtual decimal ValorMayor { get; set; } protected ...
using System.Drawing; namespace Thingy.GraphicsPlusGui { /// <summary> /// Interface to a class that provides a back buffer Image for a Graphics object, a /// graphics object for drawing operations and a Render method for rendering it /// back to the original Graphics object. /// </summary...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Im...
using CYJ.DingDing.Application.IAppService; namespace CYJ.DingDing.Application.AppService { public class AttendanceAppService : IAttendanceAppService { } }
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; namespace Tndm_ArtShop.Components { public class AdminMenu : ViewComponent { public IViewComponentResult Invoke() { var stavkeMenija = new List<AdminMenuStavke> { new AdminMenuStavke() ...
namespace CheckIt.Tests.CheckSources { using CheckIt.Tests.CheckAssembly; using Xunit; public class CheckInterfaceTests { public CheckInterfaceTests() { AssemblySetup.Initialize(); } [Fact] public void Should_contains_method_when_check_interface() ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace BanSupport { /// <summary> /// 用于按钮点击事件 /// </summary> public class ButtonClickWidget : Widget { private float recoverTime; private float cdTime; public ButtonClickWidget...
using System; using System.Configuration; using System.IO; namespace Profiling2.Infrastructure.Aspose.Licenses { /// <summary> /// Use Aspose license file located on file system path configured in .config file. /// If not configured or not present, fallback to Aspose's built-in search paths. /// </sum...
// File: QualityControlType.cs // Author: fishtrees // Created: 2009年8月8日 11:15:49 // Purpose: Definition of Enum QualityControlType using System; public enum QualityControlType { Normal, Dynamic }
using Alabo.Cloud.School.SmallTargets.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Cloud.School.SmallTargets.Domain.Services { public class SmallTargetRankingService : ServiceBase<SmallTargetRanking, ObjectId>, I...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using System.Threading.Tasks; namespace ConsoleApplicationTMCBuffer { class Program { static void Main(string[] args) { SqlConnection TMCDB_connection; Sql...
using AutoTests.Framework.Example.Web.Elements.Grids; using AutoTests.Framework.Web.Binding; namespace AutoTests.Framework.Example.Web.Pages.CheckoutForm.YourCart { public class YourCartList : GridBase<YourCartModel> { private string ListItemLocator { get; set; } private GridLabel Title { get...
using System; using UnityEditor; using UnityEngine; using System.Collections.Generic; namespace Egret3DExportTools { public class AnimationSerializer : ComponentSerializer { private List<UnityEngine.AnimationClip> animationClips = new List<UnityEngine.AnimationClip>(); protected UnityEngine.Ani...
using System; using SpatialEye.Framework.Client; using SpatialEye.Framework.Features; using SpatialEye.Framework.Geometry; namespace Lite { /// <summary> /// Request for jumping to a specified world; making it the active map /// </summary> public class LiteGoToWorldRequestMessage : MessageBase { /// <su...
using System; namespace IronAHK.Rusty { internal interface IComplexDialoge { string MainText { get; set; } string Subtext { get; set; } string Title { get; set; } #region Form //DialogResult ShowDialog(); void Show(); void Close(); void Dispose(); bool Visible ...
/* --- Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013 * The code can be used in other Applications if it makes sense * If it makes sense the code can be used in this Application * I hold the rights on all lines of code and if it makes sense you can contact me over the pub...
using Microsoft.AspNetCore.Mvc; using Music_Website.Data; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Music_Website.Models; namespace Music_Website.Controllers { public class MusicsController : Controller { private readonly AppDbContext _db; ...
using System; using System.Collections.Generic; namespace TelegramFootballBot.Core.Helpers { public static class DateHelper { private static readonly Dictionary<int, string> _russianMonthNames = new() { { 1, "января" }, { 2, "февраля" }, { 3, "марта" }, { 4, "апреля" }, { 5, "мая" }, { 6, "июня" }, { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class SingleProductSaleDto { public string StoreName { get; set; } public string BarCode { get; set; } public string ProductCode { get; se...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpinningCamera : MonoBehaviour { public float xSpeed = 1f; public float ySpeed = 1f; public float zSpeed = 1f; Camera cam; Vector3 rotation; // Use this for initialization void Start () ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassicCraft { public class Weapon : Item { public enum WeaponType { Sword, Axe, Mace, Spear, Staff, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TestingBlazor.Data.Models; using TestingBlazor.ViewModels; namespace TestingBlazor.Data.Acces.Repositories { public interface IRepository<T, U> where T : IDbObject where U : IUIObject { T...
namespace Airelax.Application.MemberInfos.Response { /// <summary> /// 房源ViewModel /// </summary> public class MemberInfoHouseDto { public string HouseId { get; set; } /// <summary> /// 房屋相片封面 /// </summary> public string Cover { get; set; } ...
using IWorkFlow.DataBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("Para_OA_CarInfo", "id")] public class Para_OA_CarInfo : QueryInfo { #region Mode...
using Microsoft.Xna.Framework; using StarlightRiver.Dusts; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.Abilities { [Data...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityEngine; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `Vector3Pair`. Inherits from `AtomEventEditor&lt;Vector3Pair, Vector3PairEvent&gt;`. Only availble in `U...