text stringlengths 13 6.01M |
|---|
namespace MyForum.Web.Extensions
{
using Microsoft.AspNetCore.Identity;
using Microsoft.Extensions.DependencyInjection;
using MyForum.Domain;
using MyForum.Infrastructure;
using MyForum.Persistence;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Thre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TrainEngine;
namespace TrainConsole
{
public interface ITrainRunner
{
void Start(Station startStaion, Station endStaion);
void Stop();
}
}
|
using System;
using System.Collections.Generic;
namespace Core.Entities
{
public partial class RFreeTip
{
public int RFreeTipId { get; set; }
public DateTime Date { get; set; }
public string Description { get; set; }
public string Match { get; set; }
public string Tip {... |
using UnityEngine;
using System.Collections;
using AlmenaraGames;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace AlmenaraGames{
[HelpURL("https://almenaragames.github.io/#CSharpClass:AlmenaraGames.MultiReverbZone")]
[AddComponentMenu("Almenara Games/MLPAS/Multi Reverb Zone",1)]
[ExecuteInEditMode]
[DisallowMult... |
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using Stagehand;
using UnityEngine;
using Debug = UnityEngine.Debug;
public class Sandbox : MonoBehaviour {
public class Config {
public readonly Queue<lon... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using SRT_Project.Forms;
namespace SRT_Project.Views
{
public partial class JobList : DevExpress.XtraEditors... |
using System.Threading.Tasks;
using Otiport.API.Contract.Request.Users;
using Otiport.API.Contract.Response.Users;
namespace Otiport.API.Services
{
public interface IUserService
{
Task<CreateUserResponse> CreateUserAsync(CreateUserRequest request);
Task<LoginResponse> LoginAsync(LoginRequest r... |
using System;
using System.Threading;
using BootLoader.Impl;
using Timer = BootLoader.Impl.Timer;
namespace ForTesting
{
static class Program
{
static void Main() {
var timer = new Timer();
timer.Elapsed += timer_Elapsed;
timer.Start(1000);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FloorHoleShaderFollow : MonoBehaviour {
private GameObject player;
void Start () {
player = GameObject.Find("Player");
}
void FixedUpdate () {
Vector4 pos = player.gameObject.transform.position;
pos.w = pos.y * 1... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
namespace PaperPlane.API.ProtocolStack.Security
{
public static class ByteOperations
{
public static byte[] NoiseArray(this byte[] array)
{
var... |
using System;
namespace TryHardForum.Models
{
// Не понимаю, зачем эта модель, если есть почти с таким же названием, но в директории ViewModels???
// Срочно перекопать весь код!
public class PostReply
{
public int Id { get; set; }
public string Content { get; set; }
public DateT... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using ZavenDotNetInterview.Abstract;
using ZavenDotNetInterview.App.Models;
namespace ZavenDotNetInterview.Data.Repository
{
public class LogRepository : Repository<Log>, ILogRepos... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HotelManagement.Setting;
using System.Data;
using System.Data.SqlClient;
namespace HotelManagement.DataObject
{
public class PhongData
{
DataService ds = new DataService();
public DataTable... |
using DAL.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Repositories
{
public class ClientRepository
{
private TurpialPOSDbContext _context;
public ClientRepository()
{
_context = n... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.TRANS
{
[Serializable]
public partial class MrpShipPlanGroup : EntityBase
{
#region O/R Mapping Properties
... |
using System;
using System.Linq;
namespace LINQ_Join_MUL
{
class Program
{
static void Main(string[] args)
{
var JoinMultipleDSUsingQS = (//Data Source1
from emp in Employee.GetAllEmployees()
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class Inventory : MonoBehaviour {
public static Inventory current;
private Canvas screen;
private bool display = false;
public int dirtBlocks = 0;
private List<Item> itemList = new List<Item>();
private... |
using System;
using UnityEngine;
using UnityEngine.UI;
using LuaInterface;
public sealed class CSBridge
{
public static Transform s_uiRoot = null;
public static Transform s_sceneRoot = null;
public static Transform UIRoot() { return s_uiRoot; }
public static Transform SceneRoot() { return s_sceneRoot;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Knockback : MonoBehaviour {
public float thrust; //knockback amount
public float knockTime; //time since knockback
public float damage; //damage dealth by knockback
private void OnTriggerEnter2D(Collider2D ot... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MyFirstGame
{
class Enemy
{
protected Position position;
protected Texture texture;
protected Enemy(Position position, Texture texture)
{
this.position = position;
this.texture... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using CIPMSBC;
public partial class Administration_Change... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace BOB2
{
abstract class PhysicalObject : MovingObject
{
protected bool visible = true;
public Physi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SpawnPoints : MonoBehaviour {
[SerializeField]
private List<Wave> waves = new List<Wave>();
public GameObject destination;
public GameControler controler;
public int actualWave = 0;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace Nailhang.Display.Models
{
public class IndexModel
{
public IndexModel()
{
AllModules = new ModuleModel[] { };
Modules = new ModuleModel[] { };
RootNames... |
namespace NfePlusAlpha.Infra.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InsertsTbEstado : DbMigration
{
public override void Up()
{
this.Sql(
@"insert into tbEstado (est_descricao, est_sigla, est_codigoIBGE, est... |
using UnityEngine;
using System.Collections;
public class CameraControl : MonoBehaviour {
public float ZoomSpeed = 100;
public float ZoomMin = 20;
public float ZoomMax = 60;
private Transform targ;
void Awake()
{
// targ = gameObject.GetComponentInParent<CameraMove>().targetPlayer.tran... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Win32;
using Newtonsoft.Json;
using WPF.Data;
using WPF.Interfaces;
namespace WPF.Models
{
class JSONService : IDataService<Rep... |
namespace CyberSoldierServer.Models.BaseModels {
public enum DefenceType {
Weapon, Crew
}
}
|
using System;
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core
{
public sealed class VlcMediaPlayerLogEventArgs : EventArgs
{
public VlcMediaPlayerLogEventArgs(VlcLogLevel level, string message, string module, string sourceFile, uint? sourceLine)
{
this.Level = ... |
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using log4net;
namespace IRO.ImageOrganizer.Logic
{
public sealed class Organizer
{
public static cla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task5_Matrix
{
public class MatrixCreater
{
private static readonly Random random = new Random();
/// <summary>
/// Create Random matrix
/// </summary>
/// <param name="rowCount"><... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WAP_Aula07parte2
{
public partial class Dados : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if(Sessio... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace JobsDatabase.Models
{
public partial class JobsMetadata
{//metadata partial class created so data annotations are retained
//if the database is updated
publi... |
using System;
namespace Probabilities
{
public struct Probability
{
//note: P(A & B) = P(A) x P(B)
public double CalculateProbabilityOfBoth(double probabilityA, double probabilityB)
{
if (probabilityA < 0 || probabilityB < 0 || probabilityB > 1 || probabilityA > 1) throw ne... |
using Microsoft.AspNetCore.Identity;
namespace CyberSoldierServer.Models.Auth {
public class Role : IdentityRole<int> {
}
}
|
using LocusNew.Core.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LocusNew.Core.ViewModels
{
public class ListingViewModel
{
public int Id { get; set; }
public string Address { get; set; }
public decimal? Price { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace QLDSV
{
public partial class frmDangKyTaiKhoan : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Basic_Tree_Data_Homework
{
class Root_Node
{
static Dictionary<int, Tree<int>> nodeByValue = new Dictionary<int, Tree<int>>();
static void Main(string[] args)
{
//int numbersOfNode = int.Parse(Console.ReadLine());
//for (int i... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using AJW.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using AJWTEST.Models;
using Newtonsoft.Json.Linq;
namespace AJWTEST.Controllers
{
public class HomeContro... |
using System;
using System.Collections.Generic;
using FruitBasket_DLL;
namespace FruitBasket_Console
{
public class Program
{
static void Main(string[] args)
{
var randomSeed = new Random();
var basket = new Basket(randomSeed);
Console.WriteLine($"Basket's ... |
using Alabo.App.Asset.Pays.Domain.Entities;
using Alabo.Domains.Enums;
using Alabo.Framework.Core.Enums.Enum;
using Alabo.Web.Mvc.Attributes;
using Alabo.Web.Mvc.ViewModel;
using MongoDB.Bson.Serialization.Attributes;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
nam... |
using Alabo.Validations;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Framework.Themes.Dtos {
public class WidgeInput {
/// <summary>
/// 数据Id为空的时候,使用默认数据Id
/// </summary>
[Display(Name = "数据Id")]
[Required(ErrorMessage = ErrorMessage.NameNotAllowEmpty... |
using System.Collections.Generic;
using System.Data;
using System.Linq;
namespace ACS
{
/// <summary>
/// 获取对象
/// </summary>
public class GetObject
{
public static Shelf GetShelf(DataRow dr)
{
Shelf s = new Shelf();
s.areaNo = dr["areaNo"].ToS... |
// ***********************************************************************
// Assembly : Huawei.SCOM.ESightPlugin.Const
// Author : yayun
// Created : 01-05-2018
//
// Last Modified By : yayun
// Last Modified On : 01-05-2018
// ***************************************************************... |
namespace IAPharmacySystemService.DTO
{
public class PatientDto
{
public string Jmbg { get; set; }
public string Name { get; set; }
public string Surname { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
/*
* This script moves a platform that follows a path of any length that can be set in the inspector. The platform goes to each point in a loop.
*/
public class MovingPlatformBehavior : MonoBehaviour {
[SerializeField] Vector3[] path; // an array of points describi... |
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Phenix.StandardRule.Information
{
/// <summary>
/// 资料工具
/// </summary>
public class InformationTool
{
/// <summary>
/// 初始化
/// </summary>
public InformationTool()
{
}
/// <summary>
/// 初始化
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DTO
{
public class Class_Behaviors_And_ActionsDTO
{
public int Serial_Num { get; set; }
public Nullable<int> Code_School { get; set; }
public Nullable<int> Class... |
using System;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Numerics;
namespace Exercise03
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
TimeData StartFibonacci(int n)
{
try
{... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LaGota
{
class Datos
{
private Cliente[] arregloClientes;
private Funcionario[] arregloFuncionarios;
private Categoria[] arregloCategorias;
private Hidrometro[] arregloHidrometros;
... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
namespace Library.API.Configurations
{
public static class ResponseCacheConfig
{
public static void AddResponseCachingConfiguration(this I... |
using Atc.Resources;
// ReSharper disable once CheckNamespace
namespace Atc
{
/// <summary>
/// Enumeration: UpDownType.
/// </summary>
public enum UpDownType
{
/// <summary>
/// Default None.
/// </summary>
[LocalizedDescription(null, typeof(EnumResources))]
... |
using System;
using System.Linq;
using Tools;
namespace _007
{
class Program
{
private static int Solve(int position)
{
int lim = (int)(position
* Math.Log(position)
* Math.Log(Math.Log(position)));
if (position < 6)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Core.Utilities.Results;
using DataAccess.Concrete.EntityFramework.Abstract;
using Entities.Concrete;
namespace Business.Abstract
{
public interface IBrandService : IService<Brand>
{
... |
using System;
using System.Collections.Generic;
using System.Security;
using System.Text;
namespace OsuUtils.Configuration.Profile
{
public interface IGeneral
{
public string UserName { get; }
public SecureString Password { get; }
public string Language { get; }
}
}
|
using ApiTemplate.Common.Markers.Configurations;
namespace ApiTemplate.Core.Configurations.RabitMq
{
public class RabitMqConfiguration :IAppSetting
{
public string Host { get; set; }
public string UserName { get; set; }
public string Password { get; set; }
public int Port { get... |
using Alabo.Domains.Enums;
using Alabo.Framework.Core.WebUis.Models.Lists;
using Alabo.Industry.Cms.Articles.Domain.Enums;
namespace Alabo.Industry.Cms.Articles.Domain.Dto
{
/// <summary>
/// Class ArticleInput.
/// </summary>
/// <seealso cref="Alabo.Domains.Query.Dto.PagedInputDto" />
public... |
using System;
using System.Linq;
namespace _04.Generate_Subsets_of_String_Array
{
class StringSubset
{
static int[] loops;
static string[] input = {"test", "rock", "fun"};
static void Main()
{
Console.WriteLine($"String array: {{{string.Join(", ", input)}}}");
Console.Write("k = ");
int k = int... |
// Copyright 2013-2015 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using System.ComponentModel;
namespace KartSystem
{
public enum HistoryRecordType
{
[EnumDescription("Создание")]
Creation=1,
[EnumDescription("Изменение")]
Modification=2,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ScriptableObjectFramework.Conditions
{
[Serializable]
public class IntComparableConditionCollection : ConditionCollection<int, IntComparableCondition> { }
[Serializable]
public... |
using System.IO;
namespace Messaging.Resolvers
{
/// <summary>
/// Interface for resource resolver
/// </summary>
public interface IResourceResolver
{
/// <summary>
/// Signature to retrieve a stream from a resource name
/// </summary>
/// <param name="resourceName"></param>
/// <returns></returns>
S... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using User.Domain;
using User.Domain.Model;
namespace User.Data
{
public interface IUserRepository
{
Task<TestUser> GetUserById(int id);
Task <List<TestUser>> GetUsers();
Task AddUser(TestU... |
using System;
using System.Runtime.CompilerServices;
using Accounts.Domain.Commands;
using Accounts.Domain.Events;
using PrivateEvents = Accounts.Domain.Events.Private;
using Accounts.Domain.Utils;
using Linedata.Foundation.Domain.EventSourcing;
namespace Accounts.Domain
{
public class Account : Aggregate
{
... |
// ReSharper disable once CheckNamespace
using NetEscapades.AspNetCore.SecurityHeaders.Headers.CrossOriginPolicies.OpenerPolicy;
namespace Microsoft.AspNetCore.Builder
{
/// <summary>
/// Used to build a Cross Origin Opener Policy header from multiple directives.
/// </summary>
public class CrossOrigi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.MDM
{
/// <summary>
/// 站点绑定的生产线
/// </summary>
public class ProductionLineForStationBound
{
/// <summary>
/// 序号
/// </summary>
public int Ord... |
using AutoTests.Framework.Example.Web.Elements.BootstrapInput;
using AutoTests.Framework.Web.Binding;
namespace AutoTests.Framework.Example.Web.Pages.CheckoutForm.BillingAddress
{
public class BillingAddressForm : BootstrapPage
{
private Input FirstName { get; set; }
private Input LastName { g... |
using MvcBartender.Data.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MvcBartender.Data.Models;
namespace MvcBartender.Data.Repositories
{
public class CategoryRepository : ICategoryRepository
{
private readonly MyAppDbContext _myApp... |
using UnityEngine;
public class WindowClueTextHolder : BaseClueTextHoler
{
public override string GetDefaultClueText(KeyCode ActionKey)
{
return "Press " + ActionKey + " to open the window";
}
public override string GetExecutedClueText(KeyCode ActionKey)
{
return "Press " + Action... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MineSweeper.forms
{
public partial class MineSwe... |
using System.Collections.Generic;
using System.Windows;
using EpisodeGrabber.Library;
using EpisodeGrabber.Library.Entities;
namespace EpisodeGrabber {
/// <summary>
/// Interaction logic for ManageShowWindow.xaml
/// </summary>
public partial class ManageShowWindow : Window {
public Show ShowEntity { get; set;... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using StardewValley.Buildings;
using StardewValley;
using StardewModdingAPI;
using System.Collections.Generic;
using System;
namespace AutomatedDoors
{
public class AutomatedDoorsConfig
{
public int TimeDoorsOpen { get; set; } = 620;
... |
using System;
using Phenix.Core.Mapping;
namespace Phenix.Business.Rules
{
/// <summary>
/// 属性授权规则基类
/// </summary>
public abstract class PropertyAuthorizationRule : Csla.Rules.AuthorizationRule, IAuthorizationRule
{
internal PropertyAuthorizationRule(Csla.Rules.AuthorizationActions action, Phenix.Core... |
using System;
namespace C_Object
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
EmptyClass2 c2 = new EmptyClass2();
MessageBox.Show(c2.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Dominio
{
public class RestriccionGeneral : Modelo<RestriccionGeneral>
{
public virtual decimal ValorMenor { get; set; }
public virtual decimal ValorMayor { get; set; }
protected ... |
using System.Drawing;
namespace Thingy.GraphicsPlusGui
{
/// <summary>
/// Interface to a class that provides a back buffer Image for a Graphics object, a
/// graphics object for drawing operations and a Render method for rendering it
/// back to the original Graphics object.
/// </summary... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Im... |
using CYJ.DingDing.Application.IAppService;
namespace CYJ.DingDing.Application.AppService
{
public class AttendanceAppService : IAttendanceAppService
{
}
} |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
namespace Tndm_ArtShop.Components
{
public class AdminMenu : ViewComponent
{
public IViewComponentResult Invoke()
{
var stavkeMenija = new List<AdminMenuStavke>
{
new AdminMenuStavke()
... |
namespace CheckIt.Tests.CheckSources
{
using CheckIt.Tests.CheckAssembly;
using Xunit;
public class CheckInterfaceTests
{
public CheckInterfaceTests()
{
AssemblySetup.Initialize();
}
[Fact]
public void Should_contains_method_when_check_interface()
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace BanSupport
{
/// <summary>
/// 用于按钮点击事件
/// </summary>
public class ButtonClickWidget : Widget
{
private float recoverTime;
private float cdTime;
public ButtonClickWidget... |
using System;
using System.Configuration;
using System.IO;
namespace Profiling2.Infrastructure.Aspose.Licenses
{
/// <summary>
/// Use Aspose license file located on file system path configured in .config file.
/// If not configured or not present, fallback to Aspose's built-in search paths.
/// </sum... |
// File: QualityControlType.cs
// Author: fishtrees
// Created: 2009年8月8日 11:15:49
// Purpose: Definition of Enum QualityControlType
using System;
public enum QualityControlType
{
Normal,
Dynamic
} |
using Alabo.Cloud.School.SmallTargets.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace Alabo.Cloud.School.SmallTargets.Domain.Services
{
public class SmallTargetRankingService : ServiceBase<SmallTargetRanking, ObjectId>, I... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplicationTMCBuffer
{
class Program
{
static void Main(string[] args)
{
SqlConnection TMCDB_connection;
Sql... |
using AutoTests.Framework.Example.Web.Elements.Grids;
using AutoTests.Framework.Web.Binding;
namespace AutoTests.Framework.Example.Web.Pages.CheckoutForm.YourCart
{
public class YourCartList : GridBase<YourCartModel>
{
private string ListItemLocator { get; set; }
private GridLabel Title { get... |
using System;
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
namespace Egret3DExportTools
{
public class AnimationSerializer : ComponentSerializer
{
private List<UnityEngine.AnimationClip> animationClips = new List<UnityEngine.AnimationClip>();
protected UnityEngine.Ani... |
using System;
using SpatialEye.Framework.Client;
using SpatialEye.Framework.Features;
using SpatialEye.Framework.Geometry;
namespace Lite
{
/// <summary>
/// Request for jumping to a specified world; making it the active map
/// </summary>
public class LiteGoToWorldRequestMessage : MessageBase
{
/// <su... |
using System;
namespace IronAHK.Rusty
{
internal interface IComplexDialoge
{
string MainText
{
get;
set;
}
string Subtext
{
get;
set;
}
string Title
{
get;
set;
}
#region Form
//DialogResult ShowDialog();
void Show();
void Close();
void Dispose();
bool Visible
... |
/* --- Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013
* The code can be used in other Applications if it makes sense
* If it makes sense the code can be used in this Application
* I hold the rights on all lines of code and if it makes sense you can contact me over the pub... |
using Microsoft.AspNetCore.Mvc;
using Music_Website.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Music_Website.Models;
namespace Music_Website.Controllers
{
public class MusicsController : Controller
{
private readonly AppDbContext _db;
... |
using System;
using System.Collections.Generic;
namespace TelegramFootballBot.Core.Helpers
{
public static class DateHelper
{
private static readonly Dictionary<int, string> _russianMonthNames = new() { { 1, "января" }, { 2, "февраля" }, { 3, "марта" }, { 4, "апреля" }, { 5, "мая" }, { 6, "июня" }, { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Query.DTO
{
public class SingleProductSaleDto
{
public string StoreName { get; set; }
public string BarCode { get; set; }
public string ProductCode { get; se... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpinningCamera : MonoBehaviour {
public float xSpeed = 1f;
public float ySpeed = 1f;
public float zSpeed = 1f;
Camera cam;
Vector3 rotation;
// Use this for initialization
void Start ()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassicCraft
{
public class Weapon : Item
{
public enum WeaponType
{
Sword,
Axe,
Mace,
Spear,
Staff,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TestingBlazor.Data.Models;
using TestingBlazor.ViewModels;
namespace TestingBlazor.Data.Acces.Repositories
{
public interface IRepository<T, U>
where T : IDbObject
where U : IUIObject
{
T... |
namespace Airelax.Application.MemberInfos.Response
{
/// <summary>
/// 房源ViewModel
/// </summary>
public class MemberInfoHouseDto
{
public string HouseId { get; set; }
/// <summary>
/// 房屋相片封面
/// </summary>
public string Cover { get; set; }
... |
using IWorkFlow.DataBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IWorkFlow.ORM
{
[Serializable]
[DataTableInfo("Para_OA_CarInfo", "id")]
public class Para_OA_CarInfo : QueryInfo
{
#region Mode... |
using Microsoft.Xna.Framework;
using StarlightRiver.Dusts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.Abilities
{
[Data... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `Vector3Pair`. Inherits from `AtomEventEditor<Vector3Pair, Vector3PairEvent>`. Only availble in `U... |
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