text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace StudyManagement.Admin
{
public partial class ViewBookList : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class DefenceCubeLevel2 : DefenceCube
{
public override void CheckDestroy()
{
throw new System.NotImplementedException();
}
} |
using System.Collections.Generic;
namespace Atc.Tests.XUnitTestData
{
internal static class TestMemberDataForExtensionsString
{
public static IEnumerable<object[]> IsCasingStyleValidData =>
new List<object[]>
{
// CamelCase
new object[] { true, s... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MusicAPI.Models
{
public class MusicBrainzModel : IMusicBrainzModel
{
public string Name { get; set; }
[JsonProperty("release-groups")]
public IEnumerable<M... |
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
public class MyAudio : MonoBehaviour
{
private static GameObject _audio;
private static AudioSource _audio_Source;
private static readonly Dictionary<string, AudioClip> s_AudioCl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
public class ChunksTest : MonoBehaviour
{
SpriteShapeController spriteshape;
private void Start()
{
spriteshape = GetComponentInChildren<SpriteShapeController>();
Debug.Log(spriteshape.co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using GodMorgon.Models;
using GodMorgon.StateMachine;
namespace GodMorgon.DeckBuilding.Draft
{
public class DraftPhase : MonoBehaviour
{
//Deck use to d... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace SharedLib
{
public partial class Department
{
public Department()
{
Employees = new HashSet<Employee>();
}
public int DeptNo { get; set; }
public string D... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CourseVoiliers.Classes
{
public class Historique
{
}
} |
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using Simple.Wpf.Composition.Infrastructure;
namespace Simple.Wpf.Composition.Workspaces
{
public sealed class Workspace : INotifyPropertyChanged
{
private readonly BaseController _controller;
private r... |
using System;
using System.Collections.Generic;
using System.Linq;
using Terminal.Gui;
using Xunit;
// Alias Console to MockConsole so we don't accidentally use Console
using Console = Terminal.Gui.FakeConsole;
namespace Terminal.Gui.DriverTests {
public class AttributeTests {
[Fact]
public void Constuctors_Cons... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BusinessObjects;
namespace DataAccess
{
class PostLikeDAO
{
private static PostLikeDAO instance = null;
private static readonly object instanceLock = new object();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace PhotographyEvent.Events
{
// Page for modification of user information: password, first name, last name, email address.
public partial class AccountInfo : S... |
namespace AGCompressedAir.Windows.Views
{
public sealed partial class ClientManageView
{
public ClientManageView()
{
InitializeComponent();
}
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ArizaTakipYazılımSistemi.Model;
namespace ArizaTakipYazılımSistemi.Controller
{
class YoneticiDB : DatabaseOperation
{
public YoneticiDB()
{
... |
using Alabo.Randoms;
using Alabo.Web.Mvc.Attributes;
using System;
using System.Security.Cryptography;
using System.Text;
namespace Alabo.Helpers {
public static class PasswordHelper {
/// <summary>
/// 获取指定数据的PBKDF2校验值
/// </summary>
/// <param name="data"></param>
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MerchantRPG.Simulation
{
[Flags()]
public enum StatsFilter
{
Damage = 1 << 0, //Any damage type
Accuracy = 1 << 1,
CriticalRate = 1 << 2,
Defense = 1 << 3,
MagicDefense = 1 << 4,
Hp = 1 << 5,
Offensive =... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class TimeManager : MonoBehaviour
{
public static float time; // The player's tim.
public PlayerHealth playerHealth;// Reference to the player's health.
Text timer; // Reference to the Text component.
void Awa... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public enum GraphicType
{
@Mesh,
@Sprite
}
public class GraphicChanger : MonoBehaviour {
Dictionary<GraphicType, Transform> GraphicObjects = new Dictionary<GraphicType, Transform>();
public static GraphicType GraphicType =... |
using HRMoneyAPI.Models;
using HRMoneyAPI.Services;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using MongoDB.Driver;
using MongoDB;
using HRMoneyAPI.Criptografia;
namespace HRMoneyAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class UserController : Controller
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Runtime.Serialization;
namespace Starbucks
{
[Serializable]
[DataContract]
public class Store
{
[DataMember(IsRequired = true)]
public int storeID { get; set; }
[Dat... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace EmberMemory.Components.Collector
{
public interface ICollectorManager
{
public ValueTask StartCollectors(CancellationToken token = default);
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Text.RegularExpressions;
namespace electronicstore
{
public partial class AddCategory : Form
{
db d ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Projet2Cpi
{
public class Notif
{
public string Type;
public DateTime time;
}
}
|
using EducaClass.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Threading.Tasks;
namespace EducaClass.Services
{
public class SQLService
{
public int EjecutarTransaccion(Contexto ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartLib.Views;
using KartObjects;
using KartLib;
namespace KartSystem
{
/// <summary>
/// Представление роли кассира. ... |
using Terraria;
using Terraria.ID;
using Terraria.UI;
using Terraria.ModLoader;
using System;
using System.IO;
using ReLogic.Graphics;
using Microsoft.Xna.Framework;
namespace DuckingAround
{
public class DuckingAround : Mod
{
public static DuckingAround instance;
public static DynamicSpriteFont exampleFont;
i... |
using Alabo.Cloud.Shop.SecondBuy.Domain.Entities;
using Alabo.Domains.Entities;
using Alabo.Domains.Services;
using MongoDB.Bson;
using System.Collections.Generic;
namespace Alabo.Cloud.Shop.SecondBuy.Domain.Services
{
public interface ISecondBuyOrderService : IService<SecondBuyOrder, ObjectId>
{
/// <... |
using System;
using System.Collections.Generic;
namespace CharacterCreation
{
public class Race
{
public string raceName { get; set; }
public List<string> StatModifiers { get; set; }
public List<string> Abilities { get; set; }
public int MovementSpeedModifier { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.IE;
using OpenQA.Selenium.Safari;
namespace SeleniumHarness
{
class Browser
{
pu... |
using Dapper.Contrib.Extensions;
namespace IconCreator.Core.Domain.Models
{
[Table ("ArtikelIcons")]
public class ArtikelIcon
{
[Key]
public string ArtNr { get; set; }
public string Ico1Path_1 { get; set; }
public string Ico1Path_2 { get; set; }
public string Ico1Pa... |
using System.Collections.Generic;
using Moq;
using NBatch.Main.Readers.FileReader;
using NUnit.Framework;
namespace NBatch.Main.UnitTests.Readers.FileReaders
{
[TestFixture]
class DefaultLineMapperTests
{
DefaultLineMapper<string> _lineMapper;
Mock<ILineTokenizer> _lineTokenizer;
M... |
using System.Collections.Generic;
using SciVacancies.ReadModel.Core;
using SciVacancies.ReadModel.Pager;
namespace SciVacancies.WebApp.ViewModels
{
public class SearchSubscriptionsInResearcherIndexViewModel
{
public PagedList<SearchSubscription> PagedItems { get; set; }
}
} |
using Genesys.WebServicesClient.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Window... |
using System;
using UnityEngine;
using UnityEngine.UI;
public class Coin : MonoBehaviour
{
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
CoinController.CurrentCoin += 1;
Destroy(gameObject);
}
}
private void OnTrigge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Xml.Serialization;
namespace GoogleHome.Models
{
public class PostLibrary
{
[XmlArray("Posts")]
public List<Post> Posts { get; set; }
public PostLibrary()
{
}
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Exercise_4
{
class Program
{
static void Main(string[] args)
{
int students = int.Parse(Console.ReadLine());
List<Students> studentsList = new List<Students>();
for (int i = 0; i < ... |
namespace Pe.GyM.Security.Web.Base
{
/// <summary>
///
/// </summary>
public sealed class QueryStringParams
{
public const string ACTIONSSO = "ActionSSO";
public const string APP_KEY = "AppKey";
public const string REQUEST_ID = "RequestId";
public const string RETUR... |
using System.Linq;
using NUnit.Framework;
using Isop.Gui.ViewModels;
using Isop.Gui;
using Isop.Client.Transfer;
using FakeItEasy;
using Isop.Client;
using Isop.Gui.Adapters;
namespace Isop.Wpf.Tests
{
[TestFixture]
public class RootViewModelTests
{
private IIsopClient _isopClient;
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Kendo.Mvc.UI;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace RazorPageGridTest.Pages.Customer
{
public class IndexModel : PageModel
{
public List<Raz... |
using CommonDomain.Core;
using SciVacancies.Domain.Core;
using SciVacancies.Domain.DataModels;
using SciVacancies.Domain.Enums;
using SciVacancies.Domain.Events;
using System;
using System.Collections.Generic;
namespace SciVacancies.Domain.Aggregates
{
public class Vacancy : AggregateBase
{
public Gui... |
using System;
using UnityEngine;
using UnityEngine.UI;
public class Slot : MonoBehaviour
{
public Text numText;
public int num;
public bool isCombine;
public int _x;
public int _y;
float _xPos, _yPos;
public bool move, _combine;
void Start()
{
isCombine = false;
... |
using System;
namespace DelftTools.Utils
{
public interface IEditableObject
{
/// <summary>
/// True if object is being edited (potentially in invalid state).
/// </summary>
bool IsEditing { get; }
/// <summary>
/// Is set to true if the last edit action was can... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AmmoTooltip : MonoBehaviour {
public Text text;
public Weapon weapon;
Transform playerHead;
float sizeNormal = 1f;
float sizeLarge = 1.75f;
void Start () {
text = GetComponent<Text>();
weapo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using com.Sconit.Entity.ORD;
namespace com.Sconit.Web.Models.SearchModels.ORD
{
public class OrderBomDetailSearchModel : SearchModelBase
{
public int? Operation { get; set; }
public string Item { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BSTree;
using NUnit.Framework;
namespace TestsLcaForBSTree
{
public class TestSetNeighbour
{
public Node Node;
public Node NodesNeighbour;
public TestSetNeighbour(N... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
//TODO: Add other using statements here
namespace com.Sconit.Entity.PRD
{
[Serializable]
public partial class SmallSparePartChk : EntityBase, IAuditable
{
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.ComponentModel.DataAnnotations;
namespace OrgMan.DataModel
{
[MetadataType(typeof(CountryMetaData))]
public partial class Country
{
public IEnumerable<Guid> MandatorUIDs
{
get { ... |
namespace Infrastructure.Translations
{
public interface ITranslationService
{
dynamic Translate { get; }
}
}
|
using System;
namespace PhotonInMaze.Common.Flow {
internal class WhenAny : IThenAny, IInvoke, IBuild {
private Action action;
private Func<bool> predicate;
public WhenAny() {
this.predicate = () => true;
}
public WhenAny(Func<bool> predicate) {
th... |
using Profiling2.Domain.Contracts.Queries;
using SharpArch.NHibernate;
namespace Profiling2.Infrastructure.Queries
{
public class LocationMergeQuery : NHibernateQuery, ILocationMergeQuery
{
public void MergeLocations(int toKeepId, int toDeleteId)
{
string sql = @"
U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace Core31DemoProject.Controllers
{
/// <summary>
/// [ApiController]属性将推理规则应用于操作参数的默认数据源。借助这些规则,无需将属性应用于操作参数来手动识别绑定源。绑定源的推理规则的行为如下:
/// 1... |
using Brambillator.CulturedMedia.Domain.Views;
using Brambillator.CulturedMedia.Service;
using Brambillator.Historiarum.Domain.Lookups;
using Brambillator.Historiarum.Domain.Model;
using Brambillator.Historiarum.Domain.UnitOfWork;
using System.Collections.Generic;
namespace Brambillator.Historiarum.Service
{
... |
namespace TryHardForum.ViewModels.Forum
{
public class ForumDeleteModel
{
public int ForumId { get; set; }
public string ForumName { get; set; }
public string UserId { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Dominio;
using Repositorios;
namespace TableroComando.Formularios
{
public partial class Form_Empresa : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InoDrive.Domain.Entities
{
public class WayPoint
{
public Int32 WayPointId { get; set; }
public Int32 WayPointIndex { get; set; }
public Int32 TripId { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using XH.Domain.Exceptions;
namespace XH.Infrastructure.Web.Filters
{
public class ExceptionResult
{
public static ExceptionResult Create(Excepti... |
namespace BattleEngine.Records
{
public class BattleNPCRecord
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Calculstor
{
public partial class Calculator : Form
{
// Creation o... |
using System.Collections.Generic;
using System.Linq;
namespace SoftUniParking
{
public class Parking
{
private readonly List<Car> cars;
private readonly int capacity;
public Parking(int capacity)
{
this.capacity = capacity;
this.cars = new List<Car>(ca... |
using System;
using System.Collections.Generic;
using MinistryPlatform.Translation.Models.DTO;
namespace MinistryPlatform.Translation.Repositories.Interfaces
{
public interface IChildSigninRepository
{
MpHouseholdParticipantsDto GetChildrenByPhoneNumber(string phoneNumber, bool includeOtherHousehold =... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `float`. Inherits from `AtomEvent<float>`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Float", fileName = "FloatEvent")]
public sealed class FloatEvent :... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class FSCollisionFocus : MonoBehaviour {
public GameObject triggerObject;
void Start () {
}
void Update () {
}
private void OnCollisionEnter2D (Collision2D ot... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace clinic_project.userinterface
{
public partial class Deldoctor... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace AsyncClasses.EventArgs
{
public class GetListCompletedEventArgs : AsyncCompletedEventArgs
{
#region Public Properties
/// <summary>
/// Gets the serialized data to be displayed in the grid.
/// </summary>
public readonl... |
using FeedbackAndSurveyService.CustomException;
using FeedbackAndSurveyService.SurveyService.DTO;
using FeedbackAndSurveyService.SurveyService.Model.Memento;
using System.Collections.Generic;
using System.Linq;
namespace FeedbackAndSurveyService.SurveyService.Model
{
public class SurveyResponder : IOriginator<Sur... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace com.Sconit.PrintModel.BILL
{
[Serializable]
public partial class PrintBillDetail : PrintBase
{
#region O/R Mapping Properties
[DataMember]
public Int32 Id { get; set; }
[DataMember]... |
using System.Linq;
using System.Web.Mvc;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
using KendoLanguage.Models;
namespace KendoLanguage.Controllers
{
public class GridController : Controller
{
public ActionResult Orders_Read([DataSourceRequest] DataSourceRequest request)
{
var result = Enumera... |
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Sources
{
/// <summary>
/// Links two Sources. Mainly useful for tracking JHRO cases exported from LotusNotes in a hierarchical tree structure.
/// </summary>
public class SourceRelationship : Entity
{
public virtual stri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GoToCharaSettingScene : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GetComponent<Button>().onClick.AddListener(() =>
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DiscardPile : MonoBehaviour
{
Stack<CardInfo> _currentDiscardPile;
public Stack<CardInfo> CurrentDiscardPile
{
get
{
return _currentDiscardPile;
}
set
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Whathecode.System.Reflection;
namespace Whathecode.System
{
/// <summary>
/// A generic helper class to do common <see cref="Enum">Enum</see> operations.
/// </summary>
/// <typeparam name = "T">The type of the enum... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using Dynamo.Models;
using Dynamo.Utilities;
using InventorLibrary.Geomet... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Marten.Schema;
using Marten.Schema.Sequences;
using Marten.Services;
using Shouldly;
using StructureMap;
using Xunit;
namespace Marten.Testing.Schema.Sequences
{
public class HiloSequenceTests
{
private readonly I... |
namespace BashSoft
{
using BashSoft.IO;
public class BashSoftProgram
{
public static void Main(string[] args)
{
//IOManager.TraverseDirectory(@"D:\Vsichki Programi\Softuni\C# Advanced 2\BashSoft\StoryMode\BashSoft");
// StudentsRepository.InitializeData();
... |
using Microsoft.EntityFrameworkCore;
using RecipesFinal.Data.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore.Migrations;
using RecipesFinal.Controllers;
namespace RecipesFinal.Data.Context
{
public class RecipeDatacontext : ... |
using BLL;
using Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WinFormUI
{
public partial class TaskForm : MetroFramework.Form... |
using System.Reflection;
using System.Web.Compilation;
using System.Web.Mvc;
using SimpleInjector;
using SimpleInjector.Integration.Web;
using SimpleInjector.Integration.Web.Mvc;
using Timeclock.Services;
using TimeClock.Data;
using TimeClock.Web.Services;
namespace TimeClock.Web
{
internal static class SimpleInj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ParallelSerializer
{
public class TaskTreeNode
{
public object SyncRoot { get; } = new object();
public List<TaskTreeNode> Children { get; set; }
public ISeri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using System.Text;
using System.Threading.Tasks;
namespace HW7_PlaneShooting
{
class CBoss //
{
public Point pt = new Point(0, 0);
public Rectangle rec;
public int dirX = 0;
... |
using System.Collections.Generic;
using NHibernate;
using NHibernate.Criterion;
using Profiling2.Domain.Contracts.Queries;
using Profiling2.Domain.Contracts.Queries.Search;
using Profiling2.Domain.Prf.Persons;
using SharpArch.NHibernate;
namespace Profiling2.Infrastructure.Queries
{
public class PersonRelationshi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
namespace WebAutomationFramework.Pages
{
public class TestBases
{
public IWebDriver driver;
String url... |
namespace rm.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class User
{
[System.Diagnostics.CodeAnalysis.SuppressMessage("Micr... |
using System;
using System.Collections;
using System.Net.Sockets;
using System.Reflection;
using Phenix.Business;
using Phenix.Core.Cache;
using Phenix.Core.Log;
using Phenix.Core.Mapping;
using Phenix.Core.Net;
using Phenix.Core.SyncCollections;
using Phenix.Services.Contract;
namespace Phenix.Services.Client.Librar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing;
namespace UI
{
class MyFormL5 : Form
{
public MyFormL5(string[,] data,string title,string path) : base()
{
Text =... |
using Alabo.Cloud.Contracts.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.Contracts.Domain.Repositories
{
public class ContractRepository : RepositoryMongo<Contract, ObjectId>, IContractRepository
{
public ContractRepository(... |
namespace ServiceQuotes.Application.Filters
{
public class GetCustomerAddressFilter : SearchStringFilter
{
public string City { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using EQS.AccessControl.Domain.Entities;
using EQS.AccessControl.Domain.Interfaces.Repository.Base;
namespace EQS.AccessControl.Domain.Interfaces.Repository
{
public interface IRoleRepository : IBaseRepository<Role>, IDisposable
{
List... |
using ApiTemplate.Core.Entities.Users;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace ApiTemplate.Data.Configurations.Users
{
public class AppUserLoginConfiguration :IEntityTypeConfiguration<AppUserLogin>
{
public void Configure(EntityTypeBuilde... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Hermana : MonoBehaviour
{
public Camera cameraHer;
public static int conteoH;
public GameObject globoH, PuertaHermana;
public Text TexHermana;
private bool visibleH;
private string actual;
private bool esperan... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class DeathScript : MonoBehaviour
{
public GameObject EnnemyAudio;
public AudioClip DeathSound;
public int Hp = 100;
private bool dying = false;
private Animator animator;
// Use this for in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TreehouseDefense
{
interface IMappable
{
MapLocation Location { get; } //properties in an interface don't have implementation but have to determine whether getter or set... |
using RusticiSoftware.HostedEngine.Client;
using System.Xml;
namespace HackerFerret.ScormHelper.Model
{
public class RegistrationResult
{
public RegistrationResult()
{
}
public string Title { get; set; }
public string Complete { get; set; }
public string Succe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Animator))]
public class TreasureChest : Interactable
{
public Item contents;
public Signal raiseItem;
public Inventory playerInventory;
private Animator anim;
public ove... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
public Vector3 touchPosition;
public Vector3 pixelTouchPosition;
public Camera camera;
public GameManager gm;
public GameObject gemEffect, blueGemEffect;
pu... |
using System;
namespace Game
{
/// <summary>
/// Handles menu inputs and outputs
/// </summary>
public class Menu
{
/// <summary>
/// Property that contains instance of game
/// </summary>
public Game game;
/// <summary>
/// Property that contains inst... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Types;
using UnityEngine.UI;
using TMPro;
using System;
public class UIManager : Singleton<UIManager>
{
public Sprite[] sprites;
//[HideInInspector]
public EnemyColor chosenColor;
public Enemy chosenEnemy;
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InventoryUIDetails : MonoBehaviour
{
Item item; //Item selected
Button selectedItemButton; //Button to item selected
Button itemInteractButton; //Button to interact with item
Text itemNam... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JavaPackage
{
public class PackageItems
{
private ObservableCollection<MavenElement> _getMavenElement;
public ObservableCollectio... |
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