text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace StudyManagement.Admin { public partial class ViewBookList : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; public class DefenceCubeLevel2 : DefenceCube { public override void CheckDestroy() { throw new System.NotImplementedException(); } }
using System.Collections.Generic; namespace Atc.Tests.XUnitTestData { internal static class TestMemberDataForExtensionsString { public static IEnumerable<object[]> IsCasingStyleValidData => new List<object[]> { // CamelCase new object[] { true, s...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MusicAPI.Models { public class MusicBrainzModel : IMusicBrainzModel { public string Name { get; set; } [JsonProperty("release-groups")] public IEnumerable<M...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; public class MyAudio : MonoBehaviour { private static GameObject _audio; private static AudioSource _audio_Source; private static readonly Dictionary<string, AudioClip> s_AudioCl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.U2D; public class ChunksTest : MonoBehaviour { SpriteShapeController spriteshape; private void Start() { spriteshape = GetComponentInChildren<SpriteShapeController>(); Debug.Log(spriteshape.co...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using GodMorgon.Models; using GodMorgon.StateMachine; namespace GodMorgon.DeckBuilding.Draft { public class DraftPhase : MonoBehaviour { //Deck use to d...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace SharedLib { public partial class Department { public Department() { Employees = new HashSet<Employee>(); } public int DeptNo { get; set; } public string D...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CourseVoiliers.Classes { public class Historique { } }
using System; using System.ComponentModel; using System.Runtime.CompilerServices; using Simple.Wpf.Composition.Infrastructure; namespace Simple.Wpf.Composition.Workspaces { public sealed class Workspace : INotifyPropertyChanged { private readonly BaseController _controller; private r...
using System; using System.Collections.Generic; using System.Linq; using Terminal.Gui; using Xunit; // Alias Console to MockConsole so we don't accidentally use Console using Console = Terminal.Gui.FakeConsole; namespace Terminal.Gui.DriverTests { public class AttributeTests { [Fact] public void Constuctors_Cons...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BusinessObjects; namespace DataAccess { class PostLikeDAO { private static PostLikeDAO instance = null; private static readonly object instanceLock = new object(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace PhotographyEvent.Events { // Page for modification of user information: password, first name, last name, email address. public partial class AccountInfo : S...
namespace AGCompressedAir.Windows.Views { public sealed partial class ClientManageView { public ClientManageView() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using ArizaTakipYazılımSistemi.Model; namespace ArizaTakipYazılımSistemi.Controller { class YoneticiDB : DatabaseOperation { public YoneticiDB() { ...
using Alabo.Randoms; using Alabo.Web.Mvc.Attributes; using System; using System.Security.Cryptography; using System.Text; namespace Alabo.Helpers { public static class PasswordHelper { /// <summary> /// 获取指定数据的PBKDF2校验值 /// </summary> /// <param name="data"></param> /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MerchantRPG.Simulation { [Flags()] public enum StatsFilter { Damage = 1 << 0, //Any damage type Accuracy = 1 << 1, CriticalRate = 1 << 2, Defense = 1 << 3, MagicDefense = 1 << 4, Hp = 1 << 5, Offensive =...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TimeManager : MonoBehaviour { public static float time; // The player's tim. public PlayerHealth playerHealth;// Reference to the player's health. Text timer; // Reference to the Text component. void Awa...
using UnityEngine; using System.Collections; using System.Collections.Generic; public enum GraphicType { @Mesh, @Sprite } public class GraphicChanger : MonoBehaviour { Dictionary<GraphicType, Transform> GraphicObjects = new Dictionary<GraphicType, Transform>(); public static GraphicType GraphicType =...
using HRMoneyAPI.Models; using HRMoneyAPI.Services; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using MongoDB.Driver; using MongoDB; using HRMoneyAPI.Criptografia; namespace HRMoneyAPI.Controllers { [Route("api/[controller]")] [ApiController] public class UserController : Controller ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Runtime.Serialization; namespace Starbucks { [Serializable] [DataContract] public class Store { [DataMember(IsRequired = true)] public int storeID { get; set; } [Dat...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace EmberMemory.Components.Collector { public interface ICollectorManager { public ValueTask StartCollectors(CancellationToken token = default); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Text.RegularExpressions; namespace electronicstore { public partial class AddCategory : Form { db d ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Projet2Cpi { public class Notif { public string Type; public DateTime time; } }
using EducaClass.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Threading.Tasks; namespace EducaClass.Services { public class SQLService { public int EjecutarTransaccion(Contexto ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib.Views; using KartObjects; using KartLib; namespace KartSystem { /// <summary> /// Представление роли кассира. ...
using Terraria; using Terraria.ID; using Terraria.UI; using Terraria.ModLoader; using System; using System.IO; using ReLogic.Graphics; using Microsoft.Xna.Framework; namespace DuckingAround { public class DuckingAround : Mod { public static DuckingAround instance; public static DynamicSpriteFont exampleFont; i...
using Alabo.Cloud.Shop.SecondBuy.Domain.Entities; using Alabo.Domains.Entities; using Alabo.Domains.Services; using MongoDB.Bson; using System.Collections.Generic; namespace Alabo.Cloud.Shop.SecondBuy.Domain.Services { public interface ISecondBuyOrderService : IService<SecondBuyOrder, ObjectId> { /// <...
using System; using System.Collections.Generic; namespace CharacterCreation { public class Race { public string raceName { get; set; } public List<string> StatModifiers { get; set; } public List<string> Abilities { get; set; } public int MovementSpeedModifier { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.IE; using OpenQA.Selenium.Safari; namespace SeleniumHarness { class Browser { pu...
using Dapper.Contrib.Extensions; namespace IconCreator.Core.Domain.Models { [Table ("ArtikelIcons")] public class ArtikelIcon { [Key] public string ArtNr { get; set; } public string Ico1Path_1 { get; set; } public string Ico1Path_2 { get; set; } public string Ico1Pa...
using System.Collections.Generic; using Moq; using NBatch.Main.Readers.FileReader; using NUnit.Framework; namespace NBatch.Main.UnitTests.Readers.FileReaders { [TestFixture] class DefaultLineMapperTests { DefaultLineMapper<string> _lineMapper; Mock<ILineTokenizer> _lineTokenizer; M...
using System.Collections.Generic; using SciVacancies.ReadModel.Core; using SciVacancies.ReadModel.Pager; namespace SciVacancies.WebApp.ViewModels { public class SearchSubscriptionsInResearcherIndexViewModel { public PagedList<SearchSubscription> PagedItems { get; set; } } }
using Genesys.WebServicesClient.Components; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Forms; using System.Window...
using System; using UnityEngine; using UnityEngine.UI; public class Coin : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { CoinController.CurrentCoin += 1; Destroy(gameObject); } } private void OnTrigge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml.Serialization; namespace GoogleHome.Models { public class PostLibrary { [XmlArray("Posts")] public List<Post> Posts { get; set; } public PostLibrary() { } } p...
using System; using System.Collections.Generic; using System.Linq; namespace Exercise_4 { class Program { static void Main(string[] args) { int students = int.Parse(Console.ReadLine()); List<Students> studentsList = new List<Students>(); for (int i = 0; i < ...
namespace Pe.GyM.Security.Web.Base { /// <summary> /// /// </summary> public sealed class QueryStringParams { public const string ACTIONSSO = "ActionSSO"; public const string APP_KEY = "AppKey"; public const string REQUEST_ID = "RequestId"; public const string RETUR...
using System.Linq; using NUnit.Framework; using Isop.Gui.ViewModels; using Isop.Gui; using Isop.Client.Transfer; using FakeItEasy; using Isop.Client; using Isop.Gui.Adapters; namespace Isop.Wpf.Tests { [TestFixture] public class RootViewModelTests { private IIsopClient _isopClient; private...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Kendo.Mvc.UI; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace RazorPageGridTest.Pages.Customer { public class IndexModel : PageModel { public List<Raz...
using CommonDomain.Core; using SciVacancies.Domain.Core; using SciVacancies.Domain.DataModels; using SciVacancies.Domain.Enums; using SciVacancies.Domain.Events; using System; using System.Collections.Generic; namespace SciVacancies.Domain.Aggregates { public class Vacancy : AggregateBase { public Gui...
using System; using UnityEngine; using UnityEngine.UI; public class Slot : MonoBehaviour { public Text numText; public int num; public bool isCombine; public int _x; public int _y; float _xPos, _yPos; public bool move, _combine; void Start() { isCombine = false; ...
using System; namespace DelftTools.Utils { public interface IEditableObject { /// <summary> /// True if object is being edited (potentially in invalid state). /// </summary> bool IsEditing { get; } /// <summary> /// Is set to true if the last edit action was can...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AmmoTooltip : MonoBehaviour { public Text text; public Weapon weapon; Transform playerHead; float sizeNormal = 1f; float sizeLarge = 1.75f; void Start () { text = GetComponent<Text>(); weapo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using com.Sconit.Entity.ORD; namespace com.Sconit.Web.Models.SearchModels.ORD { public class OrderBomDetailSearchModel : SearchModelBase { public int? Operation { get; set; } public string Item { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BSTree; using NUnit.Framework; namespace TestsLcaForBSTree { public class TestSetNeighbour { public Node Node; public Node NodesNeighbour; public TestSetNeighbour(N...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; //TODO: Add other using statements here namespace com.Sconit.Entity.PRD { [Serializable] public partial class SmallSparePartChk : EntityBase, IAuditable { ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.ComponentModel.DataAnnotations; namespace OrgMan.DataModel { [MetadataType(typeof(CountryMetaData))] public partial class Country { public IEnumerable<Guid> MandatorUIDs { get { ...
namespace Infrastructure.Translations { public interface ITranslationService { dynamic Translate { get; } } }
using System; namespace PhotonInMaze.Common.Flow { internal class WhenAny : IThenAny, IInvoke, IBuild { private Action action; private Func<bool> predicate; public WhenAny() { this.predicate = () => true; } public WhenAny(Func<bool> predicate) { th...
using Profiling2.Domain.Contracts.Queries; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries { public class LocationMergeQuery : NHibernateQuery, ILocationMergeQuery { public void MergeLocations(int toKeepId, int toDeleteId) { string sql = @" U...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Core31DemoProject.Controllers { /// <summary> /// [ApiController]属性将推理规则应用于操作参数的默认数据源。借助这些规则,无需将属性应用于操作参数来手动识别绑定源。绑定源的推理规则的行为如下: /// 1...
using Brambillator.CulturedMedia.Domain.Views; using Brambillator.CulturedMedia.Service; using Brambillator.Historiarum.Domain.Lookups; using Brambillator.Historiarum.Domain.Model; using Brambillator.Historiarum.Domain.UnitOfWork; using System.Collections.Generic; namespace Brambillator.Historiarum.Service { ...
namespace TryHardForum.ViewModels.Forum { public class ForumDeleteModel { public int ForumId { get; set; } public string ForumName { get; set; } public string UserId { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Dominio; using Repositorios; namespace TableroComando.Formularios { public partial class Form_Empresa : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain.Entities { public class WayPoint { public Int32 WayPointId { get; set; } public Int32 WayPointIndex { get; set; } public Int32 TripId { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using XH.Domain.Exceptions; namespace XH.Infrastructure.Web.Filters { public class ExceptionResult { public static ExceptionResult Create(Excepti...
namespace BattleEngine.Records { public class BattleNPCRecord { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Calculstor { public partial class Calculator : Form { // Creation o...
 using System.Collections.Generic; using System.Linq; namespace SoftUniParking { public class Parking { private readonly List<Car> cars; private readonly int capacity; public Parking(int capacity) { this.capacity = capacity; this.cars = new List<Car>(ca...
using System; using System.Collections.Generic; using MinistryPlatform.Translation.Models.DTO; namespace MinistryPlatform.Translation.Repositories.Interfaces { public interface IChildSigninRepository { MpHouseholdParticipantsDto GetChildrenByPhoneNumber(string phoneNumber, bool includeOtherHousehold =...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `float`. Inherits from `AtomEvent&lt;float&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Float", fileName = "FloatEvent")] public sealed class FloatEvent :...
 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class FSCollisionFocus : MonoBehaviour { public GameObject triggerObject; void Start () { } void Update () { } private void OnCollisionEnter2D (Collision2D ot...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace clinic_project.userinterface { public partial class Deldoctor...
using System; using System.Collections.Generic; using System.ComponentModel; namespace AsyncClasses.EventArgs { public class GetListCompletedEventArgs : AsyncCompletedEventArgs { #region Public Properties /// <summary> /// Gets the serialized data to be displayed in the grid. /// </summary> public readonl...
using FeedbackAndSurveyService.CustomException; using FeedbackAndSurveyService.SurveyService.DTO; using FeedbackAndSurveyService.SurveyService.Model.Memento; using System.Collections.Generic; using System.Linq; namespace FeedbackAndSurveyService.SurveyService.Model { public class SurveyResponder : IOriginator<Sur...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace com.Sconit.PrintModel.BILL { [Serializable] public partial class PrintBillDetail : PrintBase { #region O/R Mapping Properties [DataMember] public Int32 Id { get; set; } [DataMember]...
using System.Linq; using System.Web.Mvc; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using KendoLanguage.Models; namespace KendoLanguage.Controllers { public class GridController : Controller { public ActionResult Orders_Read([DataSourceRequest] DataSourceRequest request) { var result = Enumera...
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Sources { /// <summary> /// Links two Sources. Mainly useful for tracking JHRO cases exported from LotusNotes in a hierarchical tree structure. /// </summary> public class SourceRelationship : Entity { public virtual stri...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GoToCharaSettingScene : MonoBehaviour { // Start is called before the first frame update void Start() { GetComponent<Button>().onClick.AddListener(() => { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DiscardPile : MonoBehaviour { Stack<CardInfo> _currentDiscardPile; public Stack<CardInfo> CurrentDiscardPile { get { return _currentDiscardPile; } set { ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Whathecode.System.Reflection; namespace Whathecode.System { /// <summary> /// A generic helper class to do common <see cref="Enum">Enum</see> operations. /// </summary> /// <typeparam name = "T">The type of the enum...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Inventor; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Interfaces; using Autodesk.DesignScript.Runtime; using Dynamo.Models; using Dynamo.Utilities; using InventorLibrary.Geomet...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Marten.Schema; using Marten.Schema.Sequences; using Marten.Services; using Shouldly; using StructureMap; using Xunit; namespace Marten.Testing.Schema.Sequences { public class HiloSequenceTests { private readonly I...
namespace BashSoft { using BashSoft.IO; public class BashSoftProgram { public static void Main(string[] args) { //IOManager.TraverseDirectory(@"D:\Vsichki Programi\Softuni\C# Advanced 2\BashSoft\StoryMode\BashSoft"); // StudentsRepository.InitializeData(); ...
using Microsoft.EntityFrameworkCore; using RecipesFinal.Data.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Migrations; using RecipesFinal.Controllers; namespace RecipesFinal.Data.Context { public class RecipeDatacontext : ...
using BLL; using Entities; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WinFormUI { public partial class TaskForm : MetroFramework.Form...
using System.Reflection; using System.Web.Compilation; using System.Web.Mvc; using SimpleInjector; using SimpleInjector.Integration.Web; using SimpleInjector.Integration.Web.Mvc; using Timeclock.Services; using TimeClock.Data; using TimeClock.Web.Services; namespace TimeClock.Web { internal static class SimpleInj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ParallelSerializer { public class TaskTreeNode { public object SyncRoot { get; } = new object(); public List<TaskTreeNode> Children { get; set; } public ISeri...
using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using System.Text; using System.Threading.Tasks; namespace HW7_PlaneShooting { class CBoss // { public Point pt = new Point(0, 0); public Rectangle rec; public int dirX = 0; ...
using System.Collections.Generic; using NHibernate; using NHibernate.Criterion; using Profiling2.Domain.Contracts.Queries; using Profiling2.Domain.Contracts.Queries.Search; using Profiling2.Domain.Prf.Persons; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries { public class PersonRelationshi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; namespace WebAutomationFramework.Pages { public class TestBases { public IWebDriver driver; String url...
namespace rm.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class User { [System.Diagnostics.CodeAnalysis.SuppressMessage("Micr...
using System; using System.Collections; using System.Net.Sockets; using System.Reflection; using Phenix.Business; using Phenix.Core.Cache; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Core.Net; using Phenix.Core.SyncCollections; using Phenix.Services.Contract; namespace Phenix.Services.Client.Librar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; namespace UI { class MyFormL5 : Form { public MyFormL5(string[,] data,string title,string path) : base() { Text =...
using Alabo.Cloud.Contracts.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.Contracts.Domain.Repositories { public class ContractRepository : RepositoryMongo<Contract, ObjectId>, IContractRepository { public ContractRepository(...
namespace ServiceQuotes.Application.Filters { public class GetCustomerAddressFilter : SearchStringFilter { public string City { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using EQS.AccessControl.Domain.Entities; using EQS.AccessControl.Domain.Interfaces.Repository.Base; namespace EQS.AccessControl.Domain.Interfaces.Repository { public interface IRoleRepository : IBaseRepository<Role>, IDisposable { List...
using ApiTemplate.Core.Entities.Users; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace ApiTemplate.Data.Configurations.Users { public class AppUserLoginConfiguration :IEntityTypeConfiguration<AppUserLogin> { public void Configure(EntityTypeBuilde...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Hermana : MonoBehaviour { public Camera cameraHer; public static int conteoH; public GameObject globoH, PuertaHermana; public Text TexHermana; private bool visibleH; private string actual; private bool esperan...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class DeathScript : MonoBehaviour { public GameObject EnnemyAudio; public AudioClip DeathSound; public int Hp = 100; private bool dying = false; private Animator animator; // Use this for in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TreehouseDefense { interface IMappable { MapLocation Location { get; } //properties in an interface don't have implementation but have to determine whether getter or set...
using RusticiSoftware.HostedEngine.Client; using System.Xml; namespace HackerFerret.ScormHelper.Model { public class RegistrationResult { public RegistrationResult() { } public string Title { get; set; } public string Complete { get; set; } public string Succe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Animator))] public class TreasureChest : Interactable { public Item contents; public Signal raiseItem; public Inventory playerInventory; private Animator anim; public ove...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public Vector3 touchPosition; public Vector3 pixelTouchPosition; public Camera camera; public GameManager gm; public GameObject gemEffect, blueGemEffect; pu...
using System; namespace Game { /// <summary> /// Handles menu inputs and outputs /// </summary> public class Menu { /// <summary> /// Property that contains instance of game /// </summary> public Game game; /// <summary> /// Property that contains inst...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Types; using UnityEngine.UI; using TMPro; using System; public class UIManager : Singleton<UIManager> { public Sprite[] sprites; //[HideInInspector] public EnemyColor chosenColor; public Enemy chosenEnemy; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InventoryUIDetails : MonoBehaviour { Item item; //Item selected Button selectedItemButton; //Button to item selected Button itemInteractButton; //Button to interact with item Text itemNam...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JavaPackage { public class PackageItems { private ObservableCollection<MavenElement> _getMavenElement; public ObservableCollectio...