text
stringlengths
13
6.01M
using System.Collections.Generic; using Tomelt.Projections.Models; namespace Tomelt.Projections.Descriptors.Layout { public class LayoutContext { public dynamic State { get; set; } public LayoutRecord LayoutRecord { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; namespace Engine { public abstract class Solid : Drawable { public RectangleF collision; public Solid () { this.isSolid = true; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Configuration; using System.IO; using System.Net.Mail; using System.Text; using RestSharp; using System.Net; using System.Net.Mime; using System.Web.Configuration; namespace CEMAPI.Models { public class Mailing {...
using UnityEngine; using UnityEngine.Networking; using System.Collections; public class NetworkCommander : MonoBehaviour { public static NetworkCommander Get { get; private set; } private NetworkClient _client; void Start() { if (Get != null) throw new UnityException("Multiple NetworkCommanders in the scene,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TodoListClient { class Program { static void Main(string[] args) { // TodoListBusinessLayer.TodoListBusinessLayer list = new TodoListBusinessLayer.TodoListB...
using System; using System.Globalization; namespace CursoCsharp.Fundamentos { class FormatandoNumero { public static void Executar() { double valor = 15.175; Console.WriteLine(valor.ToString("F1")); // Tostring("F1") faz o arredondamento pra cima ! Console.W...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PushCollider : MonoBehaviour { public bool canPush; public bool pushing; GameObject pushObject; // Start is called before the first frame update void Start() { } // Update is called ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GasPipe : MonoBehaviour { //Author: Alecksandar Jackowicz //To have the gas pipes explode when shot at. //Detects if genbu is close to the explosion //Shows when the gas vein is active to be shot at public bool hasGas; ...
using UnityEngine; using System.Collections; using System.Text.RegularExpressions; public class GameConvert { public static string StringConvert(object value) { if (value == null) return string.Empty; return value.ToString(); } #region bool public static bool BoolConver...
using CQCM; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CQCMWin { public partial class Form...
using System.Collections.Generic; using System.Text.RegularExpressions; using System.Linq; using System; namespace Oxide.Plugins { [Info("Better Chat", "LaserHydra", "3.4.0", ResourceId = 979)] [Description("Customize chat colors, formatting, prefix and more.")] class BetterChat : RustPlugin { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UI.Entidades { public class Bus { public decimal id_evento { get; set; } public decimal id_bus { get; set; } public decimal no_bus { get; set; } public string descripcion { get; set; ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; using StarBastard.Core.Universe.Systems; using StarBastard.Windows.Prototype.GameFlow; namespace StarBastard.Windows.Prototype.Rendering { public class TileRenderer : IRender<GameBoardViewModel> ...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.WorkFlow { public class WFEntrustEntity { /// <summary> /// 编号 /// <...
using System; using System.Linq; namespace Apv.AV.Common { public static class CommonExtensions { public static bool IsIn(this string source, string[] lst) { return lst.Where(a => a.Trim().ToLower() == source.Trim().ToLower()).Any(); } } }
using Unity.Collections; using Unity.Entities; using UnityEngine; using Unity.Jobs; using Unity.Burst; namespace UnityECSTile { class TileHealthBarrier : BarrierSystem { } public class TileHealthSystem : JobComponentSystem { public struct TileHealthData { [ReadOnly] public Com...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Project.GameState; namespace Project.Levels { public class Mainscene : MonoBehaviour, ISceneCommand { public GameFile gameDB; public UnityEvent OnSceneLoaded; ...
using DomainModel.Entity.Cart; using Repository.DataBases; using Repository.Repository.Write.Interfaces; namespace Repository.Repository.Write.Implementations { public class OrderRepositoryWrite : IOrderRepositoryWrite { DataBase _dataBase; public OrderRepositoryWrite() { _...
using gView.GraphicsEngine.Abstraction; using OSGeo_v3.GDAL; using System; using System.IO; namespace gView.GraphicsEngine.Gdal { public class GdalBitmapEncoding : IBitmapEncoding { public GdalBitmapEncoding() { DataSources.OSGeo.Initializer.RegisterAll(); } public...
using InvoicingApp.BusinessLogic.Contracts.Services; using InvoicingApp.BusinessLogic.Services; using InvoicingApp.DataAccess.Contexts; using InvoicingApp.DataAccess.Repositories.Base; using InvoicingApp.Domain.Models.Production; using InvoicingApp.ViewModels; using System; using System.Collections.Generic; using Syst...
using System; namespace MikeGrayCodes.BuildingBlocks.Domain.Events { public interface IHeader { Guid CorrelationId { get; } string UserName { get; } } }
using System; using UIKit; using Foundation; using Aquamonix.Mobile.IOS.ViewControllers; using Aquamonix.Mobile.IOS.UI; using Aquamonix.Mobile.IOS.Utilities.WebSockets; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.IOS.Utilities; using CoreGraphics; namespace Aquamonix.Mobile.IOS.Views { public c...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; namespace net_tech_cource { class SimpleServer { private TcpListener server; private Action<String> logger; private ICollection<Socket> sockets; ...
using HnC.Repository.Models; using Microsoft.EntityFrameworkCore; namespace HnC.Repository.EntityFrameworkCore { public class Context : DbContext { public Context(DbContextOptions<Context> options) : base(options) { } public Context() : base() { } publ...
using System.Windows.Input; namespace Cradiator.Commands { public class CommandContainer { readonly ICommand _fullscreenCommand; readonly ICommand _refreshCommand; readonly ICommand _showSettingsCommand; // ReSharper disable SuggestBaseTypeForParameter public CommandContainer( FullscreenCommand fullScr...
namespace M220N.Models { public class ViewerRating { public double Rating { get; set; } public int NumReviews { get; set; } public int Meter { get; set; } } }
namespace Airelax.Infrastructure.ThirdPartyPayment.ECPay.Response { public class TokenResponseData { public int RtnCode { get; set; } public string RtnMsg { get; set; } public string PlatformId { get; set; } public string MerchantId { get; set; } public string Token { ge...
using System.Text; using CommandLine; using CommandLine.Text; namespace SitecoreNugetPackageGenerator { class Options { [Option('n', "NuspecFileName", Required = true, HelpText = "The full path of the Nuspec file.")] public string NuspecFileName { get; set; } [Option('s', "SitecoreDll...
using System; using System.Diagnostics; using System.Collections; public class Timing { //TimeSpan startingTime; //TimeSpan duration; static Stopwatch timer = new Stopwatch(); public Timing() { //startingTime = new TimeSpan(0); //duration = new TimeSpan(0); } ...
using System; using System.Collections.Generic; using System.Text; namespace EQS.AccessControl.Application.ViewModels.Output { public class PersonRoleOutput { public PersonOutput Person { get; set; } public int PersonId { get; set; } public RoleOutput Roles { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Adow_sOwnBlog.Models { public class Article { /// This archive was created by Matheus Assis Rios(aka Adow Tatep) /// at Adow-sOwnBlog Project /// This file contains article related info ...
using System; class NullValuesArithmetic { static void Main() { int? liIntNull = null; double? ldDoubleNull = null; Console.WriteLine("First null int : {0} , and null double : {1}",liIntNull, ldDoubleNull); liIntNull = liIntNull + 5; ldDoubleNull = ldDoubleNull + 3.1456...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SimpleInjector; using Ezconet.GerenciamentoProjetos.Infra.CrossCutting.IoC.Containers; using Microsoft.Practices.ServiceLocation; namespace Ezconet.GerenciamentoProjetos.Infra.CrossCutting.IoC { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Purchasing; using UnityEngine.UI; using SimpleJSON; public class ShopItem : MonoBehaviour { public bool beli; public Text namaItem,hargaItem,TnCItem,AttackItem,DefenseItem,StaminaItem,ItemName,ItemPrice,itemQuantity; pu...
using Airelax.Domain.Houses.Defines; namespace Airelax.Application.Houses.Dtos.Request { public class UpdateRoomCategoryInput { public RoomCategory RoomCategory { get; set; } } }
using Microsoft.EntityFrameworkCore; namespace pokemonapp.Models { public class PokemonContext : DbContext { public DbSet<Entrenador> Entrenadores { get; set; } public DbSet<Pueblo> Pueblos { get; set; } public DbSet<Region> Regiones { get; set; } public DbSet<Pokemon> Pokemones...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Translator.Tests { public class TranslateServiceTests { [Fact] public void GetTranslationMustBeReturnCorrectValue() { var translateServ...
 namespace CatalogGalaxies { public enum PlanetType { Terrestrial, GiantPlanet, IceGiant, Mesoplanet, MiniNeptune, Planetar, SuperEarth, SuperJupiter, SubEarth } }
using lsc.Dal; using lsc.Model; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace lsc.Bll { /// <summary> /// 销售项目状态变更日志 /// </summary> public class SalesProjectStateLogBll { public async Task<int> AddAsync(SalesProjectStateLog sales...
using System; using System.Collections.Generic; using System.Text; namespace SampleApp.ViewModels.Shared { public class GlobalConstants { public static string HomeStyleId = "Home_Img"; public static string PlansStyle = "Plans_Img"; public static string CookNowStyle = "CookNow_Img"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boss : MonoBehaviour { public GameObject explosao; public void Start() { GameLogic.instance.showFinalKey(false); } public void Killed() { GameLogic.instance.RemoveChaser(); Ga...
using System; using static MazeApp.MazeCreator; using System.Collections.Generic; namespace MazeApp { public class MazeSolver : IMazeSolver { private static void PrintStep(string[,] maze, int currentX, int currentY) { var mazeCreator = new MazeCreator(); if (...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using CEMAPI.Models; using CEMAPI.BAL; using CEMAPI.DAL; using Newtonsoft.Json.Linq; using AutoMapper; using Newtonsoft.Json; using System.Reflection; using log4net; using...
using System; using System.Collections.Generic; using com.Sconit.Entity.MD; using com.Sconit.Entity.BIL; using System.IO; namespace com.Sconit.Service { public interface IItemMgr { Dictionary<string, Item> GetCacheAllItem(); Item GetCacheItem(string itemCode); void ResetItemCache(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BallController : MonoBehaviour { private float visiblePosZ = -6.5f; private GameObject gameoverText; GameObject director; // Use this for initialization void Start () { this.director = GameO...
using System.Linq; using System.Threading.Tasks; using M220N.Models; using MongoDB.Bson; using MongoDB.Bson.Serialization.Conventions; using MongoDB.Driver; using NUnit.Framework; namespace M220NLessons { /// <summary> /// This Test Class shows the code used in the Advanced Reads lesson. /// /// In th...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAPI; using MLAPI.NetworkVariable; public class CarLap : NetworkBehaviour { public int lapNumber; public int CheckpointIndex; private void Start() { lapNumber = 1; CheckpointIndex = 0; } void ...
using Moq; using NUnit.Framework; using ProgFrog.Interface.TaskRunning; using ProgFrog.Interface.TaskRunning.Runners; namespace ProgFrog.Tests.Tests { public class RunnersTestBase : CompilerTestBase { protected Mock<IFileWriter> _fileWriterMock; protected Mock<IProcessFactory> _processFactoryM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task1_Euclidian_AlgorithmTests { class InputTests { } }
using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Framework.Core.Tenants.Domains.Dtos; namespace Alabo.Framework.Core.Tenants.Domains.Services { /// <summary> /// ITenantCreateService /// </summary> public interface ITenantCreateService : IService { /// <summary> ...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System; using System.Reflection; using CQRS.Core.Commands; using CQRS.Core.Events; using CQRS.Core.Queries; using CQRS.MediatR.Command; using CQRS.MediatR.Event; using CQRS.MediatR.Query; using MediatR; using Microsoft.Extensions....
// removed 2022-11-22
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using TripNetCore.DAL; using TripNetCore.DAL.DbModels; using TripNetCore.Models; namespace TripCore.Controllers { [Rout...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace QuestSystem { public class CollectionObjective : IQuestGoal { private string title; private string description; private string verb; private bool isComplete; private boo...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; u...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem19 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 19"; public override string GetAnswer() { return Answer1(Input...
using UnityEngine; public class Card06Senna : CardParent, ISkill { [SerializeField] private CardStatus CardStatus = null; public void ActiveSkill(int myLane) { var myPlayer = CardStatus.Player; var fullSearch = FullSearch((enemyPlayer, enemyLane) => { return (enemyPlayer != myPla...
namespace cyrka.api.domain.customers.commands.retire { public class CustomerRetired : CustomerEventData { public CustomerRetired(string id) : base(id) { } } }
/** * 自然框架之信息管理类项目的页面基类 * http://www.natureFW.com/ * * @author * 金洋(金色海洋jyk) * * @copyright * Copyright (C) 2005-2013 金洋. * * Licensed under a GNU Lesser General Public License. * http://creativecommons.org/licenses/LGPL/2.1/ * * 自然框架之信息管理类项目的页面基类 is free software. You are allowed to download, modify and...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.FileInfo { public class FormHistoryEntity { /// <summary> /// 编号 /// </sum...
//using System; //public interface IHealth //{ // Health Health { get; } //} public interface IHurtable { void Hurt (int damage); } // //[Serializable] //public class Health //{ // public int maxHitPoints = 100; // public int hitPoints; // // private Action hurtAction; // private Action hitPointsOverAction; // // p...
using GodaddyWrapper.Attributes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class DomainRetrieve { public List<string> statuses { get; set; } public Lis...
namespace Tutorial.LinqToEntities { #if EF using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Core.Objects; using System.Data.Entity.Infrastructure; using System.Data.SqlClient; [ComplexType] public class ManagerEmployee { public int? RecursionLevel { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices.ComTypes; using Morales.CompulsoryPetShop.Core.Models; using Morales.CompulsoryPetShop.Domain.IRepositories; namespace Morales.CompulsoryPetShop.Infrastucture.Repositories { public class OwnerRepository : IOwner...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor.SceneManagement; using socket.io; public class MultiLobbyScene : MonoBehaviour { public Room[] mRoomList; Socket socket; // Use this for initialization void Start() { socket = Login.socket; ...
using CyberSoldierServer.Helpers; namespace CyberSoldierServer.Services { public class ConvertErrorToCodeService : IConvertErrorToCodeService { public int ConvertErrorToCode(string error) { return error switch { "PasswordTooShort" => 1, "PasswordRequiresLower" => 2, "PasswordRequiresUpper" => 3, ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GameManager : MonoBehaviour { public int score; public Text scoreDisplay; public bool paused; public RoadManager roadManager; public PlayerMovement player; [Header("Camera")] public float cameraTransitionTime; public Transform c...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; namespace Sentry.AspNetCore; /// <summary> /// Starts Sentry integration. /// </summary> public class SentryStartupFilter : IStartupFilter { /// <summary> /// Adds Sentry to the pipeline. /// </summary> public Action<IApplicationB...
using AbiokaScrum.Api.Authentication; using AbiokaScrum.Api.Entities; using AbiokaScrum.Api.Entities.DTO; using DapperExtensions; using System; using System.Collections.Generic; using System.Linq; namespace AbiokaScrum.Api.Data.Transactional.Dapper.Operations { public class BoardOperation : Operation<Bo...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using QuanLyNhaHang.DTO; namespace QuanLyNhaHang.DAO { public class BoPhanNhanVienDAO { private static BoPhanNhanVienDAO instance; public static B...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace CustomXamarinControls { public class PageViewContainer : View { public PageViewContainer() { } public static readonly BindableProperty ContentProperty = BindablePrope...
using Microsoft.Azure.Storage; using Microsoft.Azure.Storage.Blob; using System.IO; using System.Threading.Tasks; namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Common.CsvHelper.Service { public class BlobStorageService : IBlobStorageService { public async Task UploadFileAsync(string storageConne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
//============================================================================== // Copyright (c) 2012-2020 Fiats Inc. All rights reserved. // https://www.fiats.asia/ // namespace Financial.Extensions.Trading { public enum OrderType { Unspecified, // Simple order types LimitPrice, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StatueManager : MonoBehaviour { public List<GameObject> statues = new List<GameObject>(); public void add(GameObject statue) { statues.Add(statue); } public void Remove(Vector3 point) { foreach(Game...
using System.Web.Mvc; using com.Sconit.Web.Util; /// <summary> ///MainController 的摘要说明 /// </summary> namespace com.Sconit.Web.Controllers { [SconitAuthorize] public class MainController : WebAppBaseController { public MainController() { } public ActionResult Default() ...
using System; using DefaultEcs; using DefaultEcs.System; using RealisticBleeding.Components; using UnityEngine; namespace RealisticBleeding.Systems { public class FallingBloodDropRenderingSystem : AEntitySetSystem<float> { private readonly Mesh _mesh; private readonly Material _material; public FallingBloodDr...
using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.ServicosApp { public class AppServicoProcuracaoEscritur...
using Business.Abstract; using Microsoft.AspNetCore.Mvc; namespace WebAPI.Controllers { [Route("api/[controller]")] [ApiController] public class BrandsController : ControllerBase { readonly IBrandService _brandService; public BrandsController(IBrandService brandService) { ...
using BeatmapDownloader.Abstract.Services.UI; using EmberKernel.Services.UI.Mvvm.ViewComponent; using System; using System.Collections.Generic; using System.Net; using System.Text; using System.Text.Json; using System.Threading; using System.Threading.Tasks; namespace BeatmapDownloader.Abstract.Services.DownloadProvi...
using Efa.Application.Interfaces; using Efa.Application.ViewModels; using System; using System.Net; using System.Net.Http; using System.Web.Http; using Efa.Services.WebApi.Filters; namespace Efa.Services.WebApi.Controllers { [RoutePrefix("api")] public class ProfessorController : ApiController { p...
using System; using System.Linq; namespace Exercise_2 { class Program { static void Main(string[] args) { var input = Console.ReadLine().Split(' ').ToList(); char[] first = input[0].ToCharArray(); char[] second = input[1].ToCharArray(); int sum ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Alps.Domain.ProductMgr; using Alps.Domain.Common; namespace Alps.Domain.Service { public class ProductMgrService { private AlpsContext db = null; public ProductMgrService(Al...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace SimuladorApp { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ResultadoPage : ContentPage { public R...
using System; using System.Collections.Generic; using MathNet.Numerics.LinearAlgebra; using OpenCvSharp; namespace GestureRecognition { internal class Program { private static void Main(string[] args) { var i = 0; var acuteAngle = 0; var video = new VideoCap...
using System.Collections.Generic; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public interface IAnyWhereConfigurationEnvironmentSource { string Get( string name); IEnumerable<KeyValuePair<string, string>> GetValues(); } }
using System; using System.Linq; using UBaseline.Core.Node; using Uintra.Core.Member.Entities; using Uintra.Core.Member.Services; using Uintra.Features.Events.Entities; using Uintra.Features.Events.Models; using Uintra.Features.Links; using Uintra.Infrastructure.Extensions; namespace Uintra.Features.Events.Converters...
using LineOperator2.Models; using LineOperator2.ViewModels; using System; using System.Collections.Generic; using System.ComponentModel; using Xamarin.Forms; using LineOperator2.Services; using System.Threading.Tasks; namespace LineOperator2.Views { // Learn more about making custom code visible in the Xamarin.Fo...
using System; namespace Zadanie_1 { class Program { static void Wybieranie(int[] L) { for (int i = L.Length - 1; i >= 0; i--) { // szukamy największego elementu w L dla (i, N - 1) int k = i; for (int j = i - 1; j >= 0; j--) ...
namespace _10._UnicodeCharacters { using System; using System.Text; public class Startup { public static void Main() { string text = Console.ReadLine(); StringBuilder sb = new StringBuilder(); foreach (char symbol in text) { ...
namespace ArrangeIntegers { using System; using System.Collections.Generic; using System.Linq; using System.Text; public class Startup { public static void Main(string[] args) { Execute(); } public static void Execute() { var arg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Robotiv2 { class Program { public static void Menu() { System.Console.WriteLine("\nPuteti efectua urmatoarele actiuni:"); System.Console.Wr...
using System.Collections.Generic; using System.Web.Http; using ILogging; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets; using ServiceDeskSVC.Managers; namespace ServiceDeskSVC.Controllers.API { /// <summary> /// /// </summary> public class TicketStatusController:ApiController ...
using Manor.MsExcel.Contracts; using Techical.MsExcel.EpPlus; namespace Techical.MsExcel { public class MsExcelWrapperFactory { public static IExcel GetDefaultInstance() { return new EpPlusExcelWrapper(); } public static IExcel GetInstance(EExcelImpleme...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class KeyHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler { private Key key; public void setKeyValue(Key key) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using KartObjects; using KartLib; namespace KartSystem { public partial class SellerEditor : XBaseDictionaryEditor { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ExpressionTree { // helper for monads of having an enriched type of Func<A,B> static class FuncTwoArgsGlue { // binder for function composition // not used in the current workflow, but I prefer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Command { abstract class Tarea { protected Pieza miPieza; public Tarea(Pieza p){ miPieza = p; } public abstract void Ejecutar(); } }
using System.ComponentModel; namespace VnStyle.Services.Data.Enum { public enum EGender { [Description("Male")] Male = 1, [Description("Female")] Female = 2, [Description("Other")] Other = 100 } }