text stringlengths 13 6.01M |
|---|
using System.Collections.Generic;
using Tomelt.Projections.Models;
namespace Tomelt.Projections.Descriptors.Layout {
public class LayoutContext {
public dynamic State { get; set; }
public LayoutRecord LayoutRecord { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace Engine
{
public abstract class Solid : Drawable
{
public RectangleF collision;
public Solid ()
{
this.isSolid = true;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Configuration;
using System.IO;
using System.Net.Mail;
using System.Text;
using RestSharp;
using System.Net;
using System.Net.Mime;
using System.Web.Configuration;
namespace CEMAPI.Models
{
public class Mailing
{... |
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class NetworkCommander : MonoBehaviour
{
public static NetworkCommander Get { get; private set; }
private NetworkClient _client;
void Start()
{
if (Get != null) throw new UnityException("Multiple NetworkCommanders in the scene,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TodoListClient
{
class Program
{
static void Main(string[] args)
{
// TodoListBusinessLayer.TodoListBusinessLayer list = new TodoListBusinessLayer.TodoListB... |
using System;
using System.Globalization;
namespace CursoCsharp.Fundamentos
{
class FormatandoNumero
{
public static void Executar()
{
double valor = 15.175;
Console.WriteLine(valor.ToString("F1")); // Tostring("F1") faz o arredondamento pra cima !
Console.W... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PushCollider : MonoBehaviour
{
public bool canPush;
public bool pushing;
GameObject pushObject;
// Start is called before the first frame update
void Start()
{
}
// Update is called ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GasPipe : MonoBehaviour {
//Author: Alecksandar Jackowicz
//To have the gas pipes explode when shot at.
//Detects if genbu is close to the explosion
//Shows when the gas vein is active to be shot at
public bool hasGas;
... |
using UnityEngine;
using System.Collections;
using System.Text.RegularExpressions;
public class GameConvert
{
public static string StringConvert(object value)
{
if (value == null)
return string.Empty;
return value.ToString();
}
#region bool
public static bool BoolConver... |
using CQCM;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CQCMWin
{
public partial class Form... |
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Linq;
using System;
namespace Oxide.Plugins
{
[Info("Better Chat", "LaserHydra", "3.4.0", ResourceId = 979)]
[Description("Customize chat colors, formatting, prefix and more.")]
class BetterChat : RustPlugin
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace UI.Entidades
{
public class Bus
{
public decimal id_evento { get; set; }
public decimal id_bus { get; set; }
public decimal no_bus { get; set; }
public string descripcion { get; set; ... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using StarBastard.Core.Universe.Systems;
using StarBastard.Windows.Prototype.GameFlow;
namespace StarBastard.Windows.Prototype.Rendering
{
public class TileRenderer : IRender<GameBoardViewModel>
... |
using Microsoft.SharePoint;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace YFVIC.DMS.Model.Models.WorkFlow
{
public class WFEntrustEntity
{
/// <summary>
/// 编号
/// <... |
using System;
using System.Linq;
namespace Apv.AV.Common
{
public static class CommonExtensions
{
public static bool IsIn(this string source, string[] lst)
{
return lst.Where(a => a.Trim().ToLower() == source.Trim().ToLower()).Any();
}
}
}
|
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using Unity.Jobs;
using Unity.Burst;
namespace UnityECSTile
{
class TileHealthBarrier : BarrierSystem { }
public class TileHealthSystem : JobComponentSystem
{
public struct TileHealthData
{
[ReadOnly] public Com... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Project.GameState;
namespace Project.Levels
{
public class Mainscene : MonoBehaviour, ISceneCommand
{
public GameFile gameDB;
public UnityEvent OnSceneLoaded;
... |
using DomainModel.Entity.Cart;
using Repository.DataBases;
using Repository.Repository.Write.Interfaces;
namespace Repository.Repository.Write.Implementations
{
public class OrderRepositoryWrite : IOrderRepositoryWrite
{
DataBase _dataBase;
public OrderRepositoryWrite()
{
_... |
using gView.GraphicsEngine.Abstraction;
using OSGeo_v3.GDAL;
using System;
using System.IO;
namespace gView.GraphicsEngine.Gdal
{
public class GdalBitmapEncoding : IBitmapEncoding
{
public GdalBitmapEncoding()
{
DataSources.OSGeo.Initializer.RegisterAll();
}
public... |
using InvoicingApp.BusinessLogic.Contracts.Services;
using InvoicingApp.BusinessLogic.Services;
using InvoicingApp.DataAccess.Contexts;
using InvoicingApp.DataAccess.Repositories.Base;
using InvoicingApp.Domain.Models.Production;
using InvoicingApp.ViewModels;
using System;
using System.Collections.Generic;
using Syst... |
using System;
namespace MikeGrayCodes.BuildingBlocks.Domain.Events
{
public interface IHeader
{
Guid CorrelationId { get; }
string UserName { get; }
}
}
|
using System;
using UIKit;
using Foundation;
using Aquamonix.Mobile.IOS.ViewControllers;
using Aquamonix.Mobile.IOS.UI;
using Aquamonix.Mobile.IOS.Utilities.WebSockets;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.IOS.Utilities;
using CoreGraphics;
namespace Aquamonix.Mobile.IOS.Views
{
public c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace net_tech_cource {
class SimpleServer {
private TcpListener server;
private Action<String> logger;
private ICollection<Socket> sockets;
... |
using HnC.Repository.Models;
using Microsoft.EntityFrameworkCore;
namespace HnC.Repository.EntityFrameworkCore
{
public class Context : DbContext
{
public Context(DbContextOptions<Context> options) : base(options)
{
}
public Context() : base()
{
}
publ... |
using System.Windows.Input;
namespace Cradiator.Commands
{
public class CommandContainer
{
readonly ICommand _fullscreenCommand;
readonly ICommand _refreshCommand;
readonly ICommand _showSettingsCommand;
// ReSharper disable SuggestBaseTypeForParameter
public CommandContainer(
FullscreenCommand fullScr... |
namespace M220N.Models
{
public class ViewerRating
{
public double Rating { get; set; }
public int NumReviews { get; set; }
public int Meter { get; set; }
}
}
|
namespace Airelax.Infrastructure.ThirdPartyPayment.ECPay.Response
{
public class TokenResponseData
{
public int RtnCode { get; set; }
public string RtnMsg { get; set; }
public string PlatformId { get; set; }
public string MerchantId { get; set; }
public string Token { ge... |
using System.Text;
using CommandLine;
using CommandLine.Text;
namespace SitecoreNugetPackageGenerator
{
class Options
{
[Option('n', "NuspecFileName", Required = true, HelpText = "The full path of the Nuspec file.")]
public string NuspecFileName { get; set; }
[Option('s', "SitecoreDll... |
using System;
using System.Diagnostics;
using System.Collections;
public class Timing
{
//TimeSpan startingTime;
//TimeSpan duration;
static Stopwatch timer = new Stopwatch();
public Timing()
{
//startingTime = new TimeSpan(0);
//duration = new TimeSpan(0);
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EQS.AccessControl.Application.ViewModels.Output
{
public class PersonRoleOutput
{
public PersonOutput Person { get; set; }
public int PersonId { get; set; }
public RoleOutput Roles { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Adow_sOwnBlog.Models
{
public class Article
{
/// This archive was created by Matheus Assis Rios(aka Adow Tatep)
/// at Adow-sOwnBlog Project
/// This file contains article related info
... |
using System;
class NullValuesArithmetic
{
static void Main()
{
int? liIntNull = null;
double? ldDoubleNull = null;
Console.WriteLine("First null int : {0} , and null double : {1}",liIntNull, ldDoubleNull);
liIntNull = liIntNull + 5;
ldDoubleNull = ldDoubleNull + 3.1456... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SimpleInjector;
using Ezconet.GerenciamentoProjetos.Infra.CrossCutting.IoC.Containers;
using Microsoft.Practices.ServiceLocation;
namespace Ezconet.GerenciamentoProjetos.Infra.CrossCutting.IoC
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.UI;
using SimpleJSON;
public class ShopItem : MonoBehaviour {
public bool beli;
public Text namaItem,hargaItem,TnCItem,AttackItem,DefenseItem,StaminaItem,ItemName,ItemPrice,itemQuantity;
pu... |
using Airelax.Domain.Houses.Defines;
namespace Airelax.Application.Houses.Dtos.Request
{
public class UpdateRoomCategoryInput
{
public RoomCategory RoomCategory { get; set; }
}
} |
using Microsoft.EntityFrameworkCore;
namespace pokemonapp.Models
{
public class PokemonContext : DbContext
{
public DbSet<Entrenador> Entrenadores { get; set; }
public DbSet<Pueblo> Pueblos { get; set; }
public DbSet<Region> Regiones { get; set; }
public DbSet<Pokemon> Pokemones... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Translator.Tests
{
public class TranslateServiceTests
{
[Fact]
public void GetTranslationMustBeReturnCorrectValue()
{
var translateServ... |
namespace CatalogGalaxies
{
public enum PlanetType
{
Terrestrial, GiantPlanet, IceGiant, Mesoplanet, MiniNeptune, Planetar, SuperEarth, SuperJupiter, SubEarth
}
} |
using lsc.Dal;
using lsc.Model;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace lsc.Bll
{
/// <summary>
/// 销售项目状态变更日志
/// </summary>
public class SalesProjectStateLogBll
{
public async Task<int> AddAsync(SalesProjectStateLog sales... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SampleApp.ViewModels.Shared
{
public class GlobalConstants
{
public static string HomeStyleId = "Home_Img";
public static string PlansStyle = "Plans_Img";
public static string CookNowStyle = "CookNow_Img";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boss : MonoBehaviour
{
public GameObject explosao;
public void Start()
{
GameLogic.instance.showFinalKey(false);
}
public void Killed()
{
GameLogic.instance.RemoveChaser();
Ga... |
using System;
using static MazeApp.MazeCreator;
using System.Collections.Generic;
namespace MazeApp
{
public class MazeSolver : IMazeSolver
{
private static void PrintStep(string[,] maze, int currentX, int currentY)
{
var mazeCreator = new MazeCreator();
if (... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using CEMAPI.Models;
using CEMAPI.BAL;
using CEMAPI.DAL;
using Newtonsoft.Json.Linq;
using AutoMapper;
using Newtonsoft.Json;
using System.Reflection;
using log4net;
using... |
using System;
using System.Collections.Generic;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.BIL;
using System.IO;
namespace com.Sconit.Service
{
public interface IItemMgr
{
Dictionary<string, Item> GetCacheAllItem();
Item GetCacheItem(string itemCode);
void ResetItemCache();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BallController : MonoBehaviour {
private float visiblePosZ = -6.5f;
private GameObject gameoverText;
GameObject director;
// Use this for initialization
void Start () {
this.director = GameO... |
using System.Linq;
using System.Threading.Tasks;
using M220N.Models;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Conventions;
using MongoDB.Driver;
using NUnit.Framework;
namespace M220NLessons
{
/// <summary>
/// This Test Class shows the code used in the Advanced Reads lesson.
///
/// In th... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MLAPI;
using MLAPI.NetworkVariable;
public class CarLap : NetworkBehaviour
{
public int lapNumber;
public int CheckpointIndex;
private void Start()
{
lapNumber = 1;
CheckpointIndex = 0;
}
void ... |
using Moq;
using NUnit.Framework;
using ProgFrog.Interface.TaskRunning;
using ProgFrog.Interface.TaskRunning.Runners;
namespace ProgFrog.Tests.Tests
{
public class RunnersTestBase : CompilerTestBase
{
protected Mock<IFileWriter> _fileWriterMock;
protected Mock<IProcessFactory> _processFactoryM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task1_Euclidian_AlgorithmTests
{
class InputTests
{
}
}
|
using Alabo.Domains.Entities;
using Alabo.Domains.Services;
using Alabo.Framework.Core.Tenants.Domains.Dtos;
namespace Alabo.Framework.Core.Tenants.Domains.Services {
/// <summary>
/// ITenantCreateService
/// </summary>
public interface ITenantCreateService : IService {
/// <summary>
... |
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System;
using System.Reflection;
using CQRS.Core.Commands;
using CQRS.Core.Events;
using CQRS.Core.Queries;
using CQRS.MediatR.Command;
using CQRS.MediatR.Event;
using CQRS.MediatR.Query;
using MediatR;
using Microsoft.Extensions.... |
// removed 2022-11-22 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Cors;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using TripNetCore.DAL;
using TripNetCore.DAL.DbModels;
using TripNetCore.Models;
namespace TripCore.Controllers
{
[Rout... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace QuestSystem
{
public class CollectionObjective : IQuestGoal
{
private string title;
private string description;
private string verb;
private bool isComplete;
private boo... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2022 {
public class Problem19 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2022: 19";
public override string GetAnswer() {
return Answer1(Input... |
using UnityEngine;
public class Card06Senna : CardParent, ISkill
{
[SerializeField] private CardStatus CardStatus = null;
public void ActiveSkill(int myLane)
{
var myPlayer = CardStatus.Player;
var fullSearch = FullSearch((enemyPlayer, enemyLane) => { return (enemyPlayer != myPla... |
namespace cyrka.api.domain.customers.commands.retire
{
public class CustomerRetired : CustomerEventData
{
public CustomerRetired(string id)
: base(id)
{ }
}
}
|
/**
* 自然框架之信息管理类项目的页面基类
* http://www.natureFW.com/
*
* @author
* 金洋(金色海洋jyk)
*
* @copyright
* Copyright (C) 2005-2013 金洋.
*
* Licensed under a GNU Lesser General Public License.
* http://creativecommons.org/licenses/LGPL/2.1/
*
* 自然框架之信息管理类项目的页面基类 is free software. You are allowed to download, modify and... |
using Microsoft.SharePoint;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace YFVIC.DMS.Model.Models.FileInfo
{
public class FormHistoryEntity
{
/// <summary>
/// 编号
/// </sum... |
//using System;
//public interface IHealth
//{
// Health Health { get; }
//}
public interface IHurtable
{
void Hurt (int damage);
}
//
//[Serializable]
//public class Health
//{
// public int maxHitPoints = 100;
// public int hitPoints;
//
// private Action hurtAction;
// private Action hitPointsOverAction;
//
// p... |
using GodaddyWrapper.Attributes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Requests
{
public class DomainRetrieve
{
public List<string> statuses { get; set; }
public Lis... |
namespace Tutorial.LinqToEntities
{
#if EF
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Core.Objects;
using System.Data.Entity.Infrastructure;
using System.Data.SqlClient;
[ComplexType]
public class ManagerEmployee
{
public int? RecursionLevel { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices.ComTypes;
using Morales.CompulsoryPetShop.Core.Models;
using Morales.CompulsoryPetShop.Domain.IRepositories;
namespace Morales.CompulsoryPetShop.Infrastucture.Repositories
{
public class OwnerRepository : IOwner... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.SceneManagement;
using socket.io;
public class MultiLobbyScene : MonoBehaviour {
public Room[] mRoomList;
Socket socket;
// Use this for initialization
void Start() {
socket = Login.socket;
... |
using CyberSoldierServer.Helpers;
namespace CyberSoldierServer.Services {
public class ConvertErrorToCodeService : IConvertErrorToCodeService {
public int ConvertErrorToCode(string error) {
return error switch {
"PasswordTooShort" => 1,
"PasswordRequiresLower" => 2,
"PasswordRequiresUpper" => 3,
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameManager : MonoBehaviour {
public int score;
public Text scoreDisplay;
public bool paused;
public RoadManager roadManager;
public PlayerMovement player;
[Header("Camera")]
public float cameraTransitionTime;
public Transform c... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
namespace Sentry.AspNetCore;
/// <summary>
/// Starts Sentry integration.
/// </summary>
public class SentryStartupFilter : IStartupFilter
{
/// <summary>
/// Adds Sentry to the pipeline.
/// </summary>
public Action<IApplicationB... |
using AbiokaScrum.Api.Authentication;
using AbiokaScrum.Api.Entities;
using AbiokaScrum.Api.Entities.DTO;
using DapperExtensions;
using System;
using System.Collections.Generic;
using System.Linq;
namespace AbiokaScrum.Api.Data.Transactional.Dapper.Operations
{
public class BoardOperation : Operation<Bo... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QuanLyNhaHang.DTO;
namespace QuanLyNhaHang.DAO
{
public class BoPhanNhanVienDAO
{
private static BoPhanNhanVienDAO instance;
public static B... |
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace CustomXamarinControls
{
public class PageViewContainer : View
{
public PageViewContainer()
{
}
public static readonly BindableProperty ContentProperty = BindablePrope... |
using Microsoft.Azure.Storage;
using Microsoft.Azure.Storage.Blob;
using System.IO;
using System.Threading.Tasks;
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Common.CsvHelper.Service
{
public class BlobStorageService : IBlobStorageService
{
public async Task UploadFileAsync(string storageConne... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
//==============================================================================
// Copyright (c) 2012-2020 Fiats Inc. All rights reserved.
// https://www.fiats.asia/
//
namespace Financial.Extensions.Trading
{
public enum OrderType
{
Unspecified,
// Simple order types
LimitPrice,
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StatueManager : MonoBehaviour
{
public List<GameObject> statues = new List<GameObject>();
public void add(GameObject statue)
{
statues.Add(statue);
}
public void Remove(Vector3 point)
{
foreach(Game... |
using System.Web.Mvc;
using com.Sconit.Web.Util;
/// <summary>
///MainController 的摘要说明
/// </summary>
namespace com.Sconit.Web.Controllers
{
[SconitAuthorize]
public class MainController : WebAppBaseController
{
public MainController()
{
}
public ActionResult Default()
... |
using System;
using DefaultEcs;
using DefaultEcs.System;
using RealisticBleeding.Components;
using UnityEngine;
namespace RealisticBleeding.Systems
{
public class FallingBloodDropRenderingSystem : AEntitySetSystem<float>
{
private readonly Mesh _mesh;
private readonly Material _material;
public FallingBloodDr... |
using Cs_Notas.Aplicacao.Interfaces;
using Cs_Notas.Dominio.Entities;
using Cs_Notas.Dominio.Interfaces.Servicos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Aplicacao.ServicosApp
{
public class AppServicoProcuracaoEscritur... |
using Business.Abstract;
using Microsoft.AspNetCore.Mvc;
namespace WebAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class BrandsController : ControllerBase
{
readonly IBrandService _brandService;
public BrandsController(IBrandService brandService)
{
... |
using BeatmapDownloader.Abstract.Services.UI;
using EmberKernel.Services.UI.Mvvm.ViewComponent;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
namespace BeatmapDownloader.Abstract.Services.DownloadProvi... |
using Efa.Application.Interfaces;
using Efa.Application.ViewModels;
using System;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Efa.Services.WebApi.Filters;
namespace Efa.Services.WebApi.Controllers
{
[RoutePrefix("api")]
public class ProfessorController : ApiController
{
p... |
using System;
using System.Linq;
namespace Exercise_2
{
class Program
{
static void Main(string[] args)
{
var input = Console.ReadLine().Split(' ').ToList();
char[] first = input[0].ToCharArray();
char[] second = input[1].ToCharArray();
int sum ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Alps.Domain.ProductMgr;
using Alps.Domain.Common;
namespace Alps.Domain.Service
{
public class ProductMgrService
{
private AlpsContext db = null;
public ProductMgrService(Al... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace SimuladorApp
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class ResultadoPage : ContentPage
{
public R... |
using System;
using System.Collections.Generic;
using MathNet.Numerics.LinearAlgebra;
using OpenCvSharp;
namespace GestureRecognition
{
internal class Program
{
private static void Main(string[] args)
{
var i = 0;
var acuteAngle = 0;
var video = new VideoCap... |
using System.Collections.Generic;
namespace CoherentSolutions.Extensions.Configuration.AnyWhere
{
public interface IAnyWhereConfigurationEnvironmentSource
{
string Get(
string name);
IEnumerable<KeyValuePair<string, string>> GetValues();
}
} |
using System;
using System.Linq;
using UBaseline.Core.Node;
using Uintra.Core.Member.Entities;
using Uintra.Core.Member.Services;
using Uintra.Features.Events.Entities;
using Uintra.Features.Events.Models;
using Uintra.Features.Links;
using Uintra.Infrastructure.Extensions;
namespace Uintra.Features.Events.Converters... |
using LineOperator2.Models;
using LineOperator2.ViewModels;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Xamarin.Forms;
using LineOperator2.Services;
using System.Threading.Tasks;
namespace LineOperator2.Views
{
// Learn more about making custom code visible in the Xamarin.Fo... |
using System;
namespace Zadanie_1
{
class Program
{
static void Wybieranie(int[] L)
{
for (int i = L.Length - 1; i >= 0; i--)
{ // szukamy największego elementu w L dla (i, N - 1)
int k = i;
for (int j = i - 1; j >= 0; j--)
... |
namespace _10._UnicodeCharacters
{
using System;
using System.Text;
public class Startup
{
public static void Main()
{
string text = Console.ReadLine();
StringBuilder sb = new StringBuilder();
foreach (char symbol in text)
{
... |
namespace ArrangeIntegers
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class Startup
{
public static void Main(string[] args)
{
Execute();
}
public static void Execute()
{
var arg... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Robotiv2
{
class Program
{
public static void Menu()
{
System.Console.WriteLine("\nPuteti efectua urmatoarele actiuni:");
System.Console.Wr... |
using System.Collections.Generic;
using System.Web.Http;
using ILogging;
using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets;
using ServiceDeskSVC.Managers;
namespace ServiceDeskSVC.Controllers.API
{
/// <summary>
///
/// </summary>
public class TicketStatusController:ApiController
... |
using Manor.MsExcel.Contracts;
using Techical.MsExcel.EpPlus;
namespace Techical.MsExcel
{
public class MsExcelWrapperFactory
{
public static IExcel GetDefaultInstance()
{
return new EpPlusExcelWrapper();
}
public static IExcel GetInstance(EExcelImpleme... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class KeyHandler : MonoBehaviour,
IPointerEnterHandler,
IPointerExitHandler,
IPointerClickHandler
{
private Key key;
public void setKeyValue(Key key)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartObjects;
using KartLib;
namespace KartSystem
{
public partial class SellerEditor : XBaseDictionaryEditor
{
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ExpressionTree
{
// helper for monads of having an enriched type of Func<A,B>
static class FuncTwoArgsGlue
{
// binder for function composition
// not used in the current workflow, but I prefer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Command
{
abstract class Tarea
{
protected Pieza miPieza;
public Tarea(Pieza p){
miPieza = p;
}
public abstract void Ejecutar();
}
}
|
using System.ComponentModel;
namespace VnStyle.Services.Data.Enum
{
public enum EGender
{
[Description("Male")]
Male = 1,
[Description("Female")]
Female = 2,
[Description("Other")]
Other = 100
}
} |
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